Review by horror_spooky
Almost zero redeeming qualities
In the transition from Xbox 360 to Xbox One, Microsoft's Games with Gold program suffered a bit in the quality department. That is ever apparent with Strike Suit Zero: Director's Cut, a game I never would have played had I not received it as a part of Games with Gold, and a game that I can't believe people actually would ever play money for, as I felt ripped off playing it even though I got it for free.
Strike Suit Zero: Director's Cut is an upgraded of the last-gen game Strike Suit Zero. The Director's Cut features a bunch more levels (which are a slog to get through) and apparently new graphics, though the game does not look like it belongs on the Xbox One by any means, and in fact would look pretty poor even on the Xbox 360.
Graphics can be set aside if the gameplay is compelling enough, but with Strike Suit Zero, that is definitely not the case. The game is a space combat game wherein the player controls a spaceship that has the ability to transform into a mech-like robot. This sounds cool on paper, but the execution is completely off.
The biggest problem is that the combat is just plain dull. There is no "oomph" to anything, especially when transforming into the mech form, which lasts barely any time at all, by the way. Destroying an enemy ship should be satisfying, but it instead consists of flying around in circles trying to get a missile lock, shooting, and then repeating the process over and over again ad nauseam.
There are objectives that are meant to make the experience less monotonous, but they completely and utterly fail to do so. There are literally escort missions in this game, which should be considered a cardinal sin in game development at this point, and they are just simply not fun to play.
There's really nothing fun about this game, but it functions, and I have to give it credit for that. While the controls for switching between weapons are a little annoying, the game works. It's sometimes even relaxing if one just completely ignores the objectives and instead just zooms throughout space, but even that gets old as the game's environments are really boring as well.
The game just has no life to it. It's a chore that tasks the player with doing the same thing over and over, in lifeless environments, with an even more uninteresting story working as the driving force behind the entire thing.
The sound is a highlight of the game, with the ships making blasts and noises that feel genuine. The voice acting is also well done, even if the voice actors are not given anything particularly engaging to say, that is.
Strike Suit Zero is not a relatively long experience, but this Director's Cut will provide players with the most content. There are achievements to unlock, and thanks to Xbox One allowing digital only titles like these to host 1,000 GS, achievement hunters might want to give this one a look. Otherwise, Strike Suit Zero has almost no redeeming qualities whatsoever, and its just ungodly boring from start to finish.
Product Release: Strike Suit Zero: Director's Cut (US, 04/08/14)
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