Review by horror_spooky
Not a lovely day
Mad Max: Fury Road was a big hit in the movie theaters this past summer, and so people got a little too excited for Mad Max the video game. From Avalanche Studios, the Mad Max video game had the tools to be great, but the end result is fairly mediocre and forgettable in the long run.
The gaming industry's obsession with open worlds continues with Mad Max, as it is an open world post-apocalyptic game starring everyone's favorite wastelander, the titular Max. Players are free to explore the wasteland at their leisure in Max's car the Magnum Opus, where they can hope to find side activities and scrap.
Scrap is what is used in the game primarily to upgrade Max's car. Upgrading Max's vehicle is one of the driving forces of the game, as the main story is pretty worthless, honestly. The story itself just feels like the developers took a bunch of elements from the Mad Max movies and stitched them together, as opposed to them truly setting out to create their own tale set in the Mad Max universe.
The controls are what really hurt this game. Players will spend a lot of time driving around the desert wasteland, but the Magnum Opus is way too sensitive. One slight move with the left analog stick and the car veers sharply in that direction. It makes controlling the vehicle tough and more of a chore than it needs to be.
Controlling Max is not much better. The game is like a poor man's Batman: Arkham Asylum, with a clumsy countering system combined with just weird button choices. For example, jump is LT, and aiming a firearm is done with LB. This is the default control scheme, of course, so it can be tweaked, but even so, most people stick with the default controls, so it will likely hamper their experience.
One of the most entertaining aspects about the game is also ruined by weak controls, and that's the harpoon gun. This upgrade is earned early on for the Magnum Opus, and it's used to do a wide variety of things, such as rip down structures and blast through enemy vehicles. The only thing is it's hard to line up shots properly thanks to the over-sensitive Magnum Opus.
The story, as I stated previously, is like a stitched together plot made from bits and pieces of the films. There's a dog, a weird sidekick, and the enemies are just directly ripped off the "Warboys" from Fury Road. There's not an ounce of originality in the story here, and it's disappointing as this could've been a prime opportunity for the game to expand on the universe of Mad Max in a meaningful way.
The game is also not that impressive from a visual standpoint. The character models and animation are cool enough, but the wasteland is just bland and boring. I suppose that's unavoidable in a game like this, but it's a shame. There are also frame rate issues that bog down the experience. The voice acting is an aspect of the game that is enjoyable, though, so overall the presentation is a mixed bag.
Mad Max takes about 12 hours or so to complete the main story missions, but getting 100% completion will take a lot longer. However, the open world is just boring and not engaging in the least bit, making it difficult to see how someone would want to take the time to fully complete this game. Mad Max isn't the worst licensed game in recent years, but it's certainly a disappointment.
Product Release: Mad Max (US, 09/01/15)
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