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FAQ/Walkthrough by sokkus

Version: 1.0 | Updated: 11/14/14

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                  ._____________________________________. 
                  |                                     |
                  |   S U N S E T   O V E R D R I V E   |
                  |_____________________________________|  

                         ._____________________.
                         |                     |
                         |   FAQ/WALKTHROUGH   |
                         |_____________________|

                                By Sokkus

===============================================================================
===============================================================================
Guide stats:    
============
Time taken to write : 55+ hours
Word Count to date  : 50,000+

Last Updated        : 14/11/2014

-------------------------------------------------------------------------------
===============================================================================
===============================================================================


             ____      __                 __           __  _           
            /  _/___  / /__________  ____/ /_  _______/ /_(_)___  ____ 
            / // __ \/ __/ ___/ __ \/ __  / / / / ___/ __/ / __ \/ __ \
          _/ // / / / /_/ /  / /_/ / /_/ / /_/ / /__/ /_/ / /_/ / / / /
         /___/_/ /_/\__/_/   \____/\__,_/\__,_/\___/\__/_/\____/_/ /_/


-------------------------------------------------------------------------------
===============================================================================
Note: that this guide is a work in progress and will be receiving regular
updates until complete!
===============================================================================

Welcome to my guide for Insomniac Games' first Xbox exclusive game, ever! I'm
of course talking about Sunset Overdrive on the Xbox One.If you see any errors, 
have a question, a tip or an alternate strategy for a section of the guide 
please head to the contact section and flick me an email to let me know!

If you like what you see here, be sure to check out more of my guides, reviews
and podcasts at www.consoledomination.com and consider donating to my Paypal if
you are feeling a little generous!

Note: In its current state, the guide currently contains:

    > Complete walkthrough to all 33 main campaign levels.
    > Complete walkthrough to all 32 side-missions.
    > Gold medal guide for all 54 challenges.
    > Achievement Guide.
    > Amp and collectible breakdowns.


_________________________
Join me on Facebook      \
_________________________/

I have started a facebook group for readers to keep track of the latest updates
to my guides, you can find it here:

https://www.facebook.com/pages/Sokkus/356910437737253


_________________________
Donate to my Noble Cause!\
_________________________/

After a few generous emails and suggestions from readers and because donations
seems to be a growing trend among other contemporary guide writers, I have
decided to put in the option to allow you to donate some money to me for 
helping you out if you wish to do so.

Although I make these guides for free in my spare time, I probably don’t 
need to point out to gamers that purchasing games is an extremely expensive
hobby (games in Australia cost on average $90 - $120) and writing guides for
them can be a very long, incredibly difficult and thankless task at the best
of times, but one that is very challenging and occasionally rewarding.
 
Considering you could be paying upwards of $20+ for guides in a game shop,these
free and easily available guides make a cost-effective substitute. Whilst most
are happy to use and move on without a word I would move that a simple donation
is a great, easy way to say thanks if you feel that my guide has saved you some
time, money and frustration in some small way.

By no means feel obligated to donate just for viewing my guide, but if you are
feeling a little generous I certainly won’t object! Any amount is appreciated
whether it be 10 cents or $10.

Thankyou for all that read this far, if you are interested in donating, my
Paypal address is listed below, if not, skip down to the table of contents
below and get stuck into Sunset Overdrive!


Paypal ID:

sokkus[at]hotmail[dot]com


_________________________
Read my Review!          \
_________________________/

Want to know what I thought of Sunset Overdrive? Check out my
review here:

http://consoledomination.com/review/sunset-overdrive-review/



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                                  / /___/ /_/ / / / / /_/  __/ / / / /_(__  ) 
                                  \____/\____/_/ /_/\__/\___/_/ /_/\__/____/  

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===============================================================================

-------------------------------------------------------------------------------
>> Note: To fast travel to a section of the guide, copy the text code next to
         the section of interest. Press CTRL +F and paste the code in there to
         jump down to where you want to go in a flash!
-------------------------------------------------------------------------------

   __________________________________________________
  / Sunset Overdrive Walkthrough                     \_________________.
  \__________________________________________________/                 |
    |                                                                  |
    |    1. Campaign Mission Walkthroughs ...................... [WLKTH]
    |__________________________________________________________________|
    |        1.01 Horror Night ................................. [ACT01]
    |        1.02 Awesomepocalypse ............................. [ACT02]
    |        1.03 One Man’s Trash… ............................. [ACT03]
    |        1.04 Amp it Up .................................... [ACT04]
    |        1.05 Amptastic! ................................... [ACT05]
    |        1.06 A Way Out .................................... [ACT06]
    |        1.07 A New Friend ................................. [ACT07]
    |        1.08 Bora Bora Water .............................. [ACT08]
    |        1.09 Boo-Boo Overdrive ............................ [ACT09]
    |        1.10 Max’s Parents ................................ [ACT10]
    |        1.11 Buck National Vs. the Apocalypse ............. [ACT11]
    |        1.12 Midnight Brew ................................ [ACT12]
    |        1.13 Up in the Air ................................ [ACT13]
    |        1.14 Big Trouble in Little Tokyo .................. [ACT14]
    |        1.15 It’s Me! Fizzie! ............................. [ACT15]
    |        1.16 Hot Dog! ..................................... [ACT16]
    |        1.17 Find 4Kim .................................... [ACT17]
    |        1.18 Hepcat’s Late-night Special .................. [ACT18]
    |        1.19 Bryllcream ................................... [ACT19]
    |        1.20 The Fall of the Emperor Norton ............... [ACT20]
    |        1.21 To Fargathia! ................................ [ACT21]
    |        1.22 The King’s Feast ............................. [ACT22]
    |        1.23 Tastes Like Chicken .......................... [ACT23]
    |        1.24 Bad Medicine ................................. [ACT24]
    |        1.25 Ferry to Nowhere ............................. [ACT25]
    |        1.26 The Siege of Wondertown Land ................. [ACT26]
    |        1.27 Floating Garbage ............................. [ACT27]
    |        1.28 A Hero’s Duty ................................ [ACT28]
    |        1.29 Las Catrinas ................................. [ACT29]
    |        1.30 Awesomesmithing .............................. [ACT30]
    |        1.31 Getting the Band Back Together ............... [ACT31]
    |        1.32 Concertpocalypse ............................. [ACT32]
    |        1.33 This Ends Here ............................... [ACT33]
    |                                                                  |
    |                                                                  |
    |    2. Side-Missions ...................................... [SDQST]
    |__________________________________________________________________|
    |        2.01 Breaking Booze ............................... [SDQ01]
    |        2.02 Brewery Upgrade .............................. [SDQ02]
    |        2.03 Oxfords’ Lost and Found ...................... [SDQ03]
    |        2.04 Help a Hobo .................................. [SDQ04]
    |        2.05 Big Brother Sam .............................. [SDQ05]
    |        2.06 Collect Some Comics .......................... [SDQ06]
    |        2.07 Collect More Comics .......................... [SDQ07]
    |        2.08 Collect Even More Comics ..................... [SDQ08]
    |        2.09 To Build a Better Cat Trap ................... [SDQ09]
    |        2.10 Fizzie: The Inside Story ..................... [SDQ10]
    |        2.11 To Cure a Case of Scabs ...................... [SDQ11]
    |        2.12 Fizzco: The Dirty Secret ..................... [SDQ12]
    |        2.13 Fizzco: The International Conspiracy ......... [SDQ13]
    |        2.14 Fizzco: The Secret Ingredient ................ [SDQ14]
    |        2.15 Hepcat Upgrade ............................... [SDQ15]
    |        2.16 The Firework Show ............................ [SDQ16]
    |        2.17 The Warlock’s Red Gaze ....................... [SDQ17]
    |        2.18 Wicked Watchers in the South ................. [SDQ18]
    |        2.19 Crimson Eyes in the North .................... [SDQ19]
    |        2.20 Garage Chaos ................................. [SDQ20]
    |        2.21 Boat Upgrade ................................. [SDQ21]
    |        2.22 Hardcore! .................................... [SDQ22]
    |        2.23 The Most Epic Quest for XP ................... [SDQ23]
    |        2.24 Its Personal ................................. [SDQ24]
    |        2.25 La Venganza .................................. [SDQ25]
    |        2.26 Theatre Upgrade .............................. [SDQ26]
    |        2.27 One Man is an Island ......................... [SDQ27]
    |        2.28 Take Back the Streets: Downtown .............. [SDQ28]
    |        2.29 Take Back the Streets: Old Factory District .. [SDQ29]
    |        2.30 Take Back the Streets: The Harbour ........... [SDQ30]
    |        2.31 Take Back the Streets: Little Tokyo .......... [SDQ31]
    |        2.32 Re-Quests .................................... [SDQ32]
    |                                                                  |
    |                                                                  |
    |    3. Challenges ......................................... [SDCHL]
    |__________________________________________________________________|
    |        3.01 Bomb Delivery Challenges (8) ................. [SDC10]
    |              A. Bomb Delivery #1 ......................... [SDC1A]
    |              B. Bomb Delivery #2 ......................... [SDC1B]
    |              C. Bomb Delivery #3 ......................... [SDC1C]
    |              D. Bomb Delivery #4 ......................... [SDC1D]
    |              E. Bomb Delivery #5 ......................... [SDC1E]
    |              F. Bomb Delivery #6 ......................... [SDC1F]
    |              G. Bomb Delivery #7 ......................... [SDC1G]
    |              H. Bomb Delivery #8 ......................... [SDC1H]
    |                                                                  |
    |        3.02 Smashing Challenges (6) ...................... [SDC20]
    |              A. Smash Crates ............................. [SDC2A]
    |              B. Smash Fizzco Stuff #1 .................... [SDC2B]
    |              C. Smash Fizzco Stuff #2 .................... [SDC2C]
    |              D. Smash Plants ............................. [SDC2D]
    |              E. Smash Scab Stuff ......................... [SDC2E]
    |              F. Smash TVs ................................ [SDC2F]
    |                                                                  |
    |        3.03 Night Defence Challenges (4) ................. [SDC30]
    |              A. Old Factory District Night Defence ....... [SDC3A]
    |              B. Little Tokyo Night Defence ............... [SDC3B]
    |              C. Harbour Night Defence .................... [SDC3C]
    |              D. Downtown Night Defence ................... [SDC3D]
    |                                                                  |
    |        3.04 Buck National Challenges (4) ................. [SDC40]
    |              A. Episode 1: Buck National vs the Apocalypse [SDC4A]
    |              B. Episode 2: Buck Strikes Back ............. [SDC4B]
    |              C. Episode 3: Buck’s Revenge ................ [SDC4C]
    |              D. Episode 4: Buck Stops Here ............... [SDC4D]
    |                                                                  |
    |        3.05 Glider Challenges (4) ........................ [SDC50]
    |              A. Glider Challenge #1 ...................... [SDC5A]
    |              B. Glider Challenge #2 ...................... [SDC5B]
    |              C. Glider Challenge #3 ...................... [SDC5C]
    |              D. Glider Challenge #4 ...................... [SDC5D]
    |                                                                  |
    |        3.06 Points Challenges (6) ........................ [SDC60]
    |              A. Points Challenge #1 ...................... [SDC6A]
    |              B. Points Challenge #2 ...................... [SDC6B]
    |              C. Points Challenge #3 ...................... [SDC6C]
    |              D. Points Challenge #4 ...................... [SDC6D]
    |              E. Points Challenge #5 ...................... [SDC6E]
    |              F. Points Challenge #6 ...................... [SDC6F]
    |                                                                  |
    |        3.07 Traversal Challenges (14) .................... [SDC70]
    |              A. Traversal Challenge #1 ................... [SDC7A]
    |              B. Traversal Challenge #2 ................... [SDC7B]
    |              C. Traversal Challenge #3 ................... [SDC7C]
    |              D. Traversal Challenge #4 ................... [SDC7D]
    |              E. Traversal Challenge #5 ................... [SDC7E]
    |              F. Traversal Challenge #6 ................... [SDC7F]
    |              G. Traversal Challenge #7 ................... [SDC7G]
    |              H. Traversal Challenge #8 ................... [SDC7H]
    |              I. Traversal Challenge #9 ................... [SDC7I]
    |              J. Traversal Challenge #10 .................. [SDC7J]
    |              K. Traversal Challenge #11 .................. [SDC7K]
    |              L. Traversal Challenge #12 .................. [SDC7L]
    |              M. Traversal Challenge #13 .................. [SDC7M]
    |              N. Traversal Challenge #14 .................. [SDC7N]
    |                                                                  |
    |        3.08 Weapon Challenges (8) ........................ [SDC80]
    |              A. Weapon Challenge: Charge Beam ............ [SDC8A]
    |              B. Weapon Challenge: Excalamune ............. [SDC8B]
    |              C. Weapon Challenge: Murderang .............. [SDC8C]
    |              D. Weapon Challenge: One-Handed Dragon ...... [SDC8D]
    |              E. Weapon Challenge: Pigeon Roasting ........ [SDC8E]
    |              F. Weapon Challenge: The Dude ............... [SDC8F]
    |              G. Weapon Challenge: The Shocker ............ [SDC8G]
    |              H. Weapon Challenge: TNTeddy ................ [SDC8H]
    |                                                                  |
    |__________________________________________________________________|
    |                                                                  |
    |    4. Amps ............................................... [AMPS0]
    |              A. Hero Amps ................................ [AMPSA]
    |              B. Melee Amps ............................... [AMPSB]
    |              C. Weapon Amps .............................. [AMPSC]
    |              D. Epic Amps ................................ [AMPSD]
    |                                                                  |
    |    5. Collectibles ....................................... [CLTBL]
    |__________________________________________________________________|
    |                                                                  |
    |    6. Achievement Guide .................................. [ACHMT]
    |__________________________________________________________________|
    |                                                                  |
    |                                                                  |
    [__________________________________________________________________]
   _______________________________________________
  / Miscellaneous                                 \____________________.
  \_______________________________________________/                    |
    |                                                                  |
    |    7. Contact............................................ [CONTCT]
    |                                                                  |
    |    8. About Me........................................... [INTRDT]
    |                                                                  |
    |       8.01  Me                                                   |
    |       8.02  Donations                                            |
    |       8.03  Console Domination                                   |
    |                                                                  |
    |    9. Special Thanks..................................... [STHNKS]
    |                                                                  |
    |   10. Version History.................................... [VERHIS]
    |                                                                  |
    |   11. Legal ............................................. [LEGL01]
    |                                                                  |
    |                                                                  |
    [__________________________________________________________________]


-------------------------------------------------------------------------------
>> Note: To fast travel to a section of the guide, copy the text code next to
         the section of interest. Press CTRL +F and paste the code in there to
         jump down to where you want to go in a flash!
-------------------------------------------------------------------------------


===============================================================================
===============================================================================
===============================================================================
-----------------------------------------------------------------------[FCWLKT]

                   S  U  N  S  E  T    O  V  E  R  D  R  I  V  E
                  _______________________________________________

          |\       /|      ____   __  __                           __  
          | |     / /___ _/ / /__/ /_/ /_  _________  __  ______ _/ /_ 
          | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \
          | |/ |/ / /_/ / / ,< / /_/ / / / /  / /_/ / /_/ / /_/ / / / /
          |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/ 
                                                         /____/       

-------------------------------------------------------------------------------
===============================================================================

Welcome to my walkthrough for Insomniac Games' latest adventure title Sunset
Overdrive. This guide will help you play through this game from start to 
finish, completing all of the missions, doing all the side-quests on offer and
tracking down and completing all of the challenges.

Note that whilst collectibles will appear during missions, I will not be 
including them in the walkthrough unless for location descriptions. There is a
complete collectible locations guide below the main walkthrough.

To fast travel to a chapter, go to the table of contents and copy the code next
to the section of interest. Press CTRL +F and paste the code in there to jump
down to where you want to go in a flash.

A complete list of each side-mission, every type of collectible and their
locations as well as a complete side-quest and achievement/trophy guide can
also be located in the relevant spots below the walkthrough in the guide below.

Enjoy!

===============================================================================
===============================================================================
===============================================================================
---------------------------------FIRST MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Horror Night                                                       [ACT01][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  10 Overcharge             \  N/A                          |
     \           \ Weapon: Flaming Compensator\                              |
      \___________\____________________________\_____________________________|

After the introduction, run to the far end of the train platform using the 
dodge roll and double jump to avoid the mutants and jump over the indicated 
fence. Run up and hop onto the air conditioning vent to bounce up to a platform
above and do it once again.

This section is essentially introducing you to manoeuvring in the game, so at 
this point you will want to follow the marker arrows. Drop down to the roof 
below and then use the umbrella to cross the street and climb to the roof. 

Hop across the cars in the next area before grinding across a wire between two 
rooftops. Grind up the fallen cell tower and then up to the indicated area. As 
you approach an enemy will appear. Reverse direction on your grind, and once 
the enemy leaves, return to the platform it appeared on and interact with the 
door.

Hop onto the wire and use your undergrind (hanging from below) as required. 
Alternate between grinding and undergrinding to avoid the enemies along the 
way to the next objective marker. When you arrive a scene will play… And you’ll
have your first weapon – The flaming Compensator.

At this point, you need to kill 8 mutants whilst grinding or during a bounce to
continue. There are plenty in the area, so use this opportunity to get used to
the grinding/bouncing gameplay – you’ll be doing a lot of it! 

Once you have killed the requisite number, the giant mutant will re-appear. He
will throw objects at you, so keep an eye out for red circles appearing on the
ground. To beat him easily, just continue to grind around the area whilst
shooting him and avoiding his projectiles and he will fall in no time.

After the scene, follow the markers to return home and interact with the door
to end the prologue.


-------------------------------------------------------------------------------
Note: For completing this mission, you will earn the achievement 'Oh the  
      Horror'.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Note: For unlocking your first achievement, you will earn the achievement 
      'Overachiever'.
-------------------------------------------------------------------------------


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Awesomepocalypse                                                   [ACT02][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  Weapon: Crowbar           \  Fast Travel: Brewery         |
     \           \ Weapon: Dirty Harry        \                              |
      \___________\____________________________\_____________________________|

After the introductory scene, and the menu tutorial, run up and grab the
crowbar. You will now have to use melee attacks to kill 5 OD enemies that
appear. For the most part, they will come one at a time, but towards the end,
keep an eye out just in case you get two at once. 

Once all 5 are dead, jump down to the basketball court nearby and bomb-dive
the crate for a new weapon – High Fidelity.

Soon after picking up the weapon, a large number of OD enemies will show up,
so you’ll have to defend yourself with your new toy.  You will soon learn that
staying on the ground leads to quickly being overwhelmed and killed, a lesson
that is true for the rest of the game! As such, use the crates and top of the
fence to grinding around the area, shooting as you go.

Once you have killed everything, follow Walter. He’ll lead you to the Brewery,
a base that is relatively safe from mutants between missions that includes a
new buddy Floyd and a vendor – Two Hat Jack who sells weapons, ammo and
collectible maps.

For now, buy the Dirty Harry weapon from Jack. Afterwards, head up the stairs
and talk to Floyd for a scene.

When you regain control, you’ll need to head out and destroy the army of scabs
who are attacking the barricades nearby. Again, use this as practice to hone
your grinding, bouncing and shooting combination skills.

After killing everything, return to Floyd to end the mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  One Man’s Trash…                                                   [ACT03][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  1,000 Overcharge          \ N/A                           |
     \           \ $1,000                     \                              |
      \___________\____________________________\_____________________________|

Following the start, we need to head over to the crash site near the Crown
Blades Factory to the north marked by the objective marker. You’ll be able to
identify it as a tipped over van with orange liquid spread out on the ground
below it and OD drinking it.

Once you reach the crash site, you need to look out for Vat Parts. One should
be near the spill, whilst a further four can be found along the train tracks
leading to the right of the crash area.  Collect these and continue to grind
along the rails, using your melee attacks to clear the path through the OD
swarm until you reach the next objective marker.

You’ll eventually come across a second crashed van along the rails. Approach
it for a scene – this will introduce us to the Poppers, a type of enemy that
will explode when shot. Clear out the Popper before it reaches you and then
loot the crash site for more Vat Parts.

Again, the first part will be right at the crash, with the remaining four
located on the street leading up the hill to the right. Be careful though as
if you go too far up the hill, a large group of Poppers will attempt to swarm
you!

Once you have grabbed all of the vat parts, grind, jump and wall run your way
back to the Brewery and talk with Floyd to complete the mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Amp it Up                                                          [ACT04][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  Amp: Damage Dodge Roll    \ N/A                           |
     \           \ Amp: Stun Rounds           \                              |
      \___________\____________________________\_____________________________|

This is an incredibly short mission which just has us running out and grabbing
3 Fizzie balloons from the immediate area. They will be set up with objective
markers and are all located within the confines of the Brewery area.

They can be found in the following locations:

     1.On the top of the pipes directly to the right (North) of Floyd’s office.
     2.On a parasol on the north side of the Brewery, just below Floyd’s
       platform.
     3.On an air conditioning vent on top of the building in the northeast
       corner of the Brewery.

Once you have all three, return to Floyd and interact with the nearby machine
to end the collection mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Amptastic!                                                         [ACT05][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  Amp: Bounceplosion        \     Ch: Bomb Delivery #1      |
     \           \ Amp: Bear Force One        \    Ch: Smash Fizzco Stuff #1 |
      \           \Amp: Fired!                 \   Ch: Points Challenge #1   |
       \           \                            \  Ch: Traversal Challenge #1|
        \           \                            \ Ch: Traversal Challenge #2|
         \           \                            \Ch: Traversal Challenge #3|
          \___________\____________________________\_________________________|

--------------------------
Part 1: Amp Tutorial
--------------------------
After a brief intro (and equipping your Amps), make your way down to the car
park at the eastern side of the Brewery. Here you’ll find several spills with
OD scattered about them. At this point, you’ll need to link together grinding,
shooting and bouncing to increase your style meter.

Once you reach Style level 1 (it shouldn’t take long), hop down to the ground
and use the rolling amp we just equipped to hit 8 different enemies. 

Now we need to get our style level to level 2, again be sure to link together
your bouncing, grinding and killing until you reach it. At this point our
weapon Amp will become active. Use the weapon equipped with the Stun Rounds to
shoot and stun 15 enemies to complete the objective.

After completing that, simply wipe out the remaining bad guys before returning
to and speaking with Floyd.


--------------------------
Part 2: Base Defence
--------------------------
This section is the first of several base defence sequences that you will have
to attempt throughout the game and although they are not the most entertaining
sections of the game, they generally dish out the best rewards for your
efforts.

The defence sequences have you protecting a vat at the centre of the base from
attack for a period of 3 minutes against a seemingly endless swarm of OD.
Fortunately there are traps and barricades in place to help thin the crowd and
slow down the advance.  In this location, there are two main entrances, both
located on the eastern side of the Brewery.

The first wave of enemies will usually be made up of OD and the occasional
Popper, and with the latter you’ll want to keep them away from the barricades
and traps as much as possible. Clearing out all of these enemies will result
in a second wave, in the case of this particular defence, you’ll have both OD
and Poppers to worry about as well as a Hurker (the same as the giant mutant
we fought in the intro). Focus on taking the Hurker down, whilst keeping an
eye out for Poppers approaching fortifications.

To defend the base, let the traps do their thing and use the wires above the
base to move around and check on both entry points. Focus on eliminating the
Poppers first and use explosives or other area of effect attacks when enemies
are bunched up at barricades. When the Hurker shows up, focus fire on him and
when he falls, retreat to the vat and prevent any OD from approaching it.

Once the three minutes are up, the vat will wipe out any remaining OD in the
area. At this point, return to Floyd and interact with the panel next to him
to complete the level.


-------------------------------------------------------------------------------
Note: For completing this mission, you will earn the achievement 'Dusk till  
      Dawn'.
-------------------------------------------------------------------------------


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  A Way Out                                                          [ACT06][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  1,000 Overcharge          \ N/A                           |
     \           \ $1,000                     \                              |
      \___________\____________________________\_____________________________|

After speaking with Walter to start the mission, you will immediately be
ambushed by a large group of Scabs. Help your buddy fend them off as you start
on top of a glass roof overlooking the overpass, you have a little cover and a
decent angle although, I would recommend hitting the wires on either side to
keep mobile.

You’ll have to defend yourself for a minute whilst the Scabs continue to spawn
and enter the area via the two off-ramps to the south.  Once the minute is up,
you just need to mop up any surviving enemies to continue.  Afterwards drop
down and speak with Walter for a scene.

Following the scene you’ll get a brief tutorial on Photo Booths, have a go at
the Chaos Squad multiplayer mode if you want. When you are ready to continue,
fast travel back to the Brewery and speak with Floyd to end the mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  A New Friend                                                       [ACT07][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \   1,000 Overcharge         \     Fast Travel: Oxford's Base|
     \           \  Weapon: TNTeddy           \    Ch: TNTeddy Challenge     |
      \           \ Clothing: Blazer Open      \   Ch: Traversal Challenge #4|
       \___________\____________________________\____________________________|

After accepting the quest, you’ll want to head north to the Crown Blades
Factory, which is conveniently highlighted by an objective marker for you.
Enter the open gate here for a short scene. 

Afterwards make your way to the far side of the area and hop out to the
platform in the water. Follow the path across the platforms here until you
reach the mainland again on the other side of the central building. Here we
will see the fellow from the scene we witnessed earlier running away from OD.
Follow him around the central building, clear the area of hostiles and then
interact with the highlighted door.

Following the scene, you’ll be introduced to a new type of OD – the Blower.
These guys are a ranged variant of the OD faction and are a little tougher than
the average enemy. When facing one, you’ll want to keep your eyes peeled for
red circles on the ground. This is where their projectiles are scheduled to
land, so don’t be standing there when they do!

Kill the three Blowers directly in front of you and work your way back around
the central building to the left, protecting Sam as you go.  Around the far
side of the building, more Blowers will appear on the freight crates on the far
side of the area. Eliminate these guys and the regular OD that come to attack
your friend before proceeding up the stairs near the water.

Fight off the OD in here and when you reach the dead end, drop down to the
ground below. Clear all of the OD in the area and approach Sam near the gate
for a scene. 

Once again, clear all of the enemies in the area before continuing through the
now open tunnel and returning to the area with the shipping containers once
more. Run over to the objective marker and open the chest here for a new weapon
the – TNTeddy and get ready for some more fighting.

As soon as you pick up the weapon, you will be attacked by Poppers and regular
OD from the waterfront and soon after by a large group of Blowers on the cargo
containers mixed with some regular OD to keep things interesting before
gradually introducing more and more regulars and Poppers. We essentially need
to keep killing enemies for around 2-3 minutes until an objective marker
appears above the train. 

Once the marker appears, jump onto the train and ride it for a short distance.
Once it stops, follow Sam until a scene plays to end the mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Bora Bora Water                                                    [ACT08][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \   2,000 Overcharge         \     Fast Travel: Power Plant  |
     \           \  $1,000                    \    Ch: The Shocker Challenge |
      \           \                            \   Ch: Points Challenge #2   |
       \___________\____________________________\____________________________|

After speaking with Dirk at the Oxford base, we need to head to the water
bottling plant. This is indicated with the objective marker. When you arrive,
walk up to the indicated valve and turn it to lower the water level slightly.

Now we need to grind up the newly revealed pipe, melee attacking the three
valves along the way.  When you reach the end of the pipe, use the fan to
launch up to the next area, and then use one of the vents up here to perform a
ground slam on a button in the centre of the roof for a scene.

This will lower the water level further and reveal another emergency stop valve
below. Make your way down to this and interact with it to reveal a second route
along pipes leading to another rooftop button. Again, follow the path shown in
the brief scene, hit the three valves as you go past and then ground pound the
button on the roof to once again lower the water level.

Hop down to the newly revealed third valve and approach it. As you do, the
objective marker on it will disappear and instead you’ll have to fight some OD.
Run over to the buildings where they are attacking from to meet a new enemy
type – the Spawner. These guys are heavily armored and will continuously spawn
regular OD enemies until defeated. You will want to use the buildings here and
the wires strung up between them to keep moving whilst focusing your fire on
the Spawner. Once the Spawner goes down, the rest will quickly follow.

Return to the third valve and interact with it and for the final time grind up
the path shown, knock out the three valves along the way and hit the pressure
pad on the roof.

This will drain the water completely. Drop down to the ground, interact with
the highlighted panel and grab the water from inside the nearby shutter. Run
the water back to the Oxford Base to complete the mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Boo-Boo Overdrive                                                  [ACT09][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \   2,000 Overcharge         \     Ch: Smash Crates          |
     \           \  $1,000                    \                              |
      \___________\____________________________\_____________________________|

After accepting the mission, leave the Oxford Base and high tail it over to
the dog park across the nearby canal in Little Tokyo. Once you arrive, you
should see an orange objective area appear on your mini-map. This is the dog
park and we’ll need to clear out all of the OD in the immediate area before we
can continue.

To begin with, you’ll be fighting off regular OD. Before long however, you’ll
also encounter a pair of Blowers and a Spawner. Focus on taking out these
special types first before turning your hand to clearing out the regular trash.
Keep going until everything is dead for a short scene.

Once the scene ends, hit the button prompt that appears on the screen twice.

After a short chat on your phone, make your way over to the nearby toy store.
Here we’ll spot a Scab with a Cutie Kitty – the item that we need. Clear out
all the Scabs in the area and grab the Cutie Kitty from the leader’s corpse.
Return to the dog park. Give the toy to the dog for a scene.

We now have a new weapon – Kitty Cannon. We can use this to shoot the toy off
into the distance and then the robotic dog will fly in to grab it at high
speed, exploding and killing just about anything in the vicinity… but we’ll get
to experience that in just a minute. For now though, we need to use the weapon
to get the dog to perform three tricks using the hoops and bounce pads nearby.

Once we have witnessed three dog tricks, it’s time to go. At this point we are
essentially walking our way back to the Sasquatch and Friends Pizzeria (Oxford
Base) by following successive objective markers.

There will be plenty of OD along the way and you will be ambushed by a decent
sized group of Scabs, but the good news is that the Kitty Cannon is insanely
overpowered and has a short cooldown, but unlimited ammo. As such, you can
basically spam it and kill your way back to the base without breaking a sweat.

When you arrive, clear the exterior of the building using the Kitty Cannon and
although there are a lot of OD and 3-4 Spawners about, the weapon should have
them done and dusted in next to no time – just remember to keep moving!

When the area is clear, head inside to end the mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Max’s Parents                                                      [ACT10][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \   3,000 Overcharge         \     Ch: Bomb Delivery #2      |
     \           \  $1,000                    \    Ch: Bomb Delivery #3      |
      \___________\____________________________\_____________________________|

After accepting the mission, make your way over to the objective marker at the
Riviera Towers. When you arrive, you’ll notice a good deal of resistance in
the area, so go ahead and use your movement and shooting skills to clear out
the Scab forces running around at the base of the towers.

Once the zone is free of bad guys, run up to the harpoon gun at the eastern
tower and interact with it. Aim the harpoon at the western building and keep
your eye out for a shiny target on a balcony above. Shoot this and the harpoon
will provide you with a rope to grind up to the target. When you arrive, use
the vents to access the next balcony above, then use the tent and the poles to
swing across to the next area.

There is a second harpoon gun here. There are a pair of harpoon targets on the
building across the way this time, both hidden behind explosive barrels (shoot
them once to destroy them!). The target on the left hand balcony leads to a
small area with several supply crates and a chest containing some money, whilst
the right hand balcony will enable us to continue. Shoot the right hand target
and grind across, clear out any enemies in the area.

Grind up the railing here and use the vent to hop up to the next harpoon gun.
There is a target on the right this time, but also enemies on the left as well.
Use the harpoon to destroy the explosive barrels on the right to clear an
obstruction (and to thin out enemy numbers a bit) before shooting the target
on the right, grinding over and mopping up any survivors. 

Hop across to the next harpoon gun, shoot the target opposite and head over.
Now we need to follow the set path along the wires and swinging poles to reach
the next solid platform. As you go, be sure to switch between grinding and
undergrinding to avoid the traps along the way. When you reach the first vent,
use it to hop across to the vent opposite and then continue grinding until you
reach the balcony.

There is one more quick platforming section here, so use the vents, poles and
wires to get up to the next balcony above. Clear out the enemies guarding the
area – note that there are some conveniently placed explosive barrels here to
make things a lot easier!

When it’s clear, you’ll notice two harpoons in the immediate area. We can only
access the lower harpoon at this time, so hop on in. If you look to the other
building, you should see a pair of balconies and a bit of shininess indicating
a target behind a barricade in the centre - we need to get to that but we
can’t just yet! 

Shoot the target over to the right. Kill the Scab here and use the harpoon gun
here to shoot back across to the other building, giving us a route to the
harpoon we couldn’t access a minute ago. Use this harpoon to make your way over
to the left hand balcony this time. From this balcony, we can look behind the
barricade and shoot some barrels to bring it down. Return to the other building
and use either harpoon to reach the centre target before climbing to the roof.

Here a short scene will play and you’ll be introduced to a new enemy type the
Scab Rusher. These guys are essentially melee-based enemies that will rush in
and try to keep in close proximity whilst trying to bludgeon you to death.They
are a particular nuisance when facing off against ranged enemies as well, as
such, if you plan on staying on the ground, try to focus on clearing the melee
attackers out before anything else!

We’ll have to clear both rooftops of Scabs now and there will be a healthy
combination of both Rushers and regular Scabs. As such, you should use your
bouncing and grinding to keep moving as you deal with them. Continue to kill
them until they stop appearing. Afterwards, grind across to the second rooftop
and repeat the process.

Once the area is clear, you’ll be prompted to investigate the panic room. Do
so for a scene. Afterwards, hop down to the bottom of the tower and go grab
the highlighted smartphone nearby (and loot the rest of the goodies, of
course!). 

Afterwards return to the Oxford’s Base to end the mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Buck National Vs. the Apocalypse                                   [ACT11][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \   1,000 Overcharge         \     Ch: Buck Episode 1        |
     \           \  Clothing: Bucky Shirt     \    Ch: Buck Episode 2        |
      \           \ Clothing: Bucky Gloves     \                             |
       \___________\____________________________\____________________________|

We’ll have to speak with Floyd back at the Brewery to begin this mission. After
the scene, you’ll now be able to use the super bounce ability which can be
executed by hitting the jump button just before landing on a bouncy surface for
a much higher bounce. Very useful for scaling buildings, innit!

Make your way over to the objective marker and use the super bounce to enter
the building here. Approach the objective marker for another scene. Once that
is done, you’ll need to head over to the objective marker below to begin the
next phase of the mission.

Arriving at the marker will actually trigger the first challenge available in
the game, there are 54 in total and this is the only one that is compulsory.
They appear as green stop watches on the mini-map and can be accessed from the
character menu following this mission.

Back to the task at hand! We need to earn a bronze medal or better on the
current challenge: ‘Episode 1 – Buck National vs. The Apocalypse’ in order to
proceed. To do this, you’ll need to fight off various forms of OD for several
minutes. A few things will make obtaining target scores easier:

     > Follow Buck’s instructions - killing enemies as he suggests (Bounce, 
       Grind, pain Train etc.) will give bonus points.
     > Keep your style meter full! This will enable you to use Amps.
     > Keep moving to keep your kill combo going for big points!
     > Never stay on the ground for long unless going for the pain train 
       switch as you will be overwhelmed very quickly.

Once time has run its course, you will be awarded a Gold, Silver or Bronze
medal and the associated monetary reward. Return to Buck and grab the processor
before returning to Sam at the Oxford’s base to end the mission.


-------------------------------------------------------------------------------
Note: For completing this mission, you'll earn the achievement 'Buck National'.
-------------------------------------------------------------------------------


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Midnight Brew                                                      [ACT12][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  Amp: Seismic Smash        \ N/A                           |
     \           \ Amp: Burn Baby             \                              |
      \           \Amp: Personal Space         \                             |
       \___________\____________________________\____________________________|

-------------------------------------------------------------------------------
Note: To begin this mission, you need to find and collect 5 Fizzie Balloons.You
      can purchase a map with their locations from Two Hat Jack for the Old 
      Factory District ($2,500).
-------------------------------------------------------------------------------

Although we went through one earlier, this mission is the first real taste of
the base defence mode. As with the original mission, the game will have you
protecting a vat at the centre of the Brewery from attack for a period of 3
minutes against a massive number of OD. Where it is different is that this
time, rather than playing through someone else’s set up, you will be able to
plant traps for the base defence yourself. 

After the introduction, the game will give you a brief tutorial on how traps
work, where you can plat them and how to choose between traps. As such, go and
plant a Spinning Blade trap and a Fling Board trap out the front. In this
location, there are two main entrances, both located on the eastern side of
the Brewery. Note that there are barricades in the same locations as last time,
so place your spinning blade traps in front of these to help thin the crowd and
slow down the advance. When you have placed your traps, head up to the valve
and turn it to begin.

The first wave of enemies during this defence will usually be made up of
majority regular OD, with several Blowers and the occasional Popper, and with
the latter you’ll want to destroy them as quickly as possible to mitigate
damage they can cause to barricades and traps. Focus on keeping the enemies
away from the barricades as much as possible, whilst maintaining movement to
minimise damage to yourself.

After about a minute, the enemies will be wiped out and you’ll have a few
moments to prepare for a second wave. During this time, your energy amount will
increase, allowing you to place a couple more traps. As the enemies will have
likely broken through the first barricades by now, use the traps to reinforce
the areas surrounding the vat.

The second wave will introduce a new enemy type – the OD Gunker – these guys
are ice-based enemies that are much more durable than the regular OD enemies
and can shoot projectiles onto interactable objects such as wires and
bounceables which will damage you and interrupt your combo if touched. As with
the Blowers, you’ll be able to see where they are shooting thanks to a red
circle appearing on the ground.

In addition to the Gunkers, you’ll have a veritable horde of regular OD to
contend with and then, just when you thought it was under control, with around
30 seconds to go, a Hurker will show up and a number of Poppers and Blowers
will appear to boot. Focus on keeping the enemies away from the vats, whilst
trying to take the Hurker down.

Once the three minutes are up, the vat will wipe out any remaining OD in the
area. At this point, return to Floyd and interact with the panel next to him
to complete the level.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Up in the Air                                                      [ACT13][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \   4,000 Overcharge         \     Ch: Glider Challenge #1   |
     \           \  $2,500                    \    Ch: The Dude challenge    |
      \           \ Trap: Pyro Geyser          \                             |
       \___________\____________________________\____________________________|

--------------------------
Part 1: Defence
--------------------------
After speaking with Walter to begin the mission, you’ll need to go and collect
the Glide Wheel from a group of Scabs nearby. Fortunately, when you arrive at
the objective marker you’ll see it is just sitting in the centre of a stage
area. Simply run up and grab the item, whilst killing any Scabs that get in
your way. Return to Walter.

As you reach Walter’s location, you’ll find that the launch site is under Scab
attack. Defend the area, before using your mini-map to track down and kill any
remaining Scabs. When you are done, the objective marker will update for you,
so return to the glider.

A scene will play and you’ll be introduced to a new enemy – the Fizzco Rifle
Bots. For the moment, these enemies are quite tough as they are heavily
armoured and have automatic weapons that can kill you very quickly. For the
moment, you need to keep moving whilst facing them so that you can avoid their
weapon fire, but when you get Amps a little later on that give electric damage
to weapons, you’ll want to equip those when fighting them!

Defend yourself from the initial attack and then use your map to hunt down and
clear out the remaining rifle bots to continue. Interact with the glider to
start the next section.


--------------------------
Part 2: Glider
--------------------------
We’ll now be flying the glider over the city and the plan is to fly over to the
Brewery, marked with the objective icon. As you go, use the opportunity to get
used to the controls. Note that the power meter on the left of the screen will
slowly drain and we can fill this up by flying through steam and smoke columns.
We can also shoot green balloons around the area to replenish our health. If
either the health or the power level drops to zero, the glider will be
destroyed and you’ll have to go again.

As you approach the marker, a scene will play and our objectives will get
updated. We now need to pursue the Fizzco airship. Follow after it, whilst
trying to avoid the incoming fire from Fizzco rifle bots on the rooftops below
and remembering to fly through steam and shoot balloons where necessary.

After a short time, the blimp will also start dropping floating mines in your
path as well – just another thing to keep your mind on whilst dodging robot
rifle fire and keeping the glider afloat! Try to shoot mines close together so
that you can destroy several at once and fly as far as possible from those you
miss so that they do not home in on you as you go. You can only take a hit from
one or two mines before your glider is destroyed, so ensure you keep an eye out
for green balloons if you get hit!

Eventually, after a few minutes of mine dodging, the airship’s shield will
disappear. Use this opportunity to shoot it with your missiles (whilst still
shooting mines as necessary of course!) and when it has taken enough damage it
will be destroyed.

Now head for the objective marker in the distance and fly into the large plume
of steam behind the power station. As you hit it, a scene will play to end the
mission.


-------------------------------------------------------------------------------
Note: For completing this mission, you'll earn the achievement 'Plan B'.
-------------------------------------------------------------------------------


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Big Trouble in Little Tokyo                                        [ACT14][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \   2,000 Overcharge         \Fast Travel: Troop Bushido Base|
     \           \  $1,500                    \                              |
      \           \ Clothing: Troop Member Vest\                             |
       \___________\____________________________\____________________________|

Once you have started the mission, it is actually very short. All we really
need to do is head to the Troop Bushido base, located at the objective marker
in Little Tokyo. 

As you arrive, run up to the door and interact with it. Then, jump up to the
roof and interact with the window for a scene. This will introduce a new
faction for you to do missions for whilst also completing the mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  It’s Me! Fizzie!                                                   [ACT15][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  3,000 Overcharge          \     Ch: Bomb Delivery #4      |
     \           \ $ 1,500                    \    Ch: Smash TVs             |
      \           \                            \   Ch: Traversal Challenge #6|
       \           \                            \  Ch: One-handed Dragon     |
        \___________\____________________________\___________________________|

--------------------------
Part 1: Transmitters
--------------------------
After speaking with Norton to begin the mission, you’ll soon be given a new
ability to mess with – the air dash. This allows you a short burst of speed
through the air following a jump which is particularly useful at crossing large
gaps or when attempting to maintain a chain of various grinding / bouncing /
wallrunning manoeuvres together.

Approach the radio tower in the distance. As you arrive you’ll encounter a new
type of bad guy – the Fizzco Blade Bots. These are essentially a robotic
version of the Scab rushers we met earlier and will constantly try to get
close to you in order to unleash some nasty and quite damaging melee attacks.
They also have the ability to jump from great distances in a leap attack, so
be on your guard when they are around!

Our real goal in this area is to destroy three radio transmitters, the first
of which is located in a fenced in area on the roof of a building nearby. Clear
out the Rifle and Blade Bots in the area before approaching and then shooting/
meleeing the transmitter to destroy it.

Once the transmitter falls, use the circular platforms that it spawns to bounce
up to the structure above and then onto a railing we can ride until a catwalk.
Climb the stairs here to reach a larger platform. This time around, you’ll need
to deal with both OD and Fizzco forces, note that the transmitter is located
on the southern side of the supports above and you can shoot it without killing
anything if you wish (although it is much safer to clear out some enemies for
some breathing room).

Once you have destroyed the transmitter here and using the bounce pads to
continue upwards. After ascending a short distance a scene will play.


---------------------------
Part 2: Boss Fight – Fizzie
---------------------------
The boss is a giant balloon that will shoot at you using a pair of death lasers
that come from its eyes. These can be spotted fairly easily and should be quite
easy to avoid. We’ll spend the majority of the fight grinding up and down the
circular poles here whilst avoiding the lasers. 

To damage the boss, you need to jump to the bounce pads scattered about the
place and land on three of them in a row. This will stun him. Whilst the boss
is stunned, you are able to shoot his eyes, as such, grind over as close as you
can to him and unload your arsenal into both of his eyes. When he returns to
normal, repeat the process. He will move around a little more as his health
bar drains, but the strategy remains essentially the same until he reaches 1/3
health.

Once his health drops sufficiently, the boss will reveal a third eye in between
his others and will start firing off heat seeking missiles at you too. Simply
dodge these as you fire away at his eye and before long he will drop to end
the mission.


-------------------------------------------------------------------------------
Note: For completing this mission, you'll earn the achievement 'That Balloon'.
-------------------------------------------------------------------------------


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Hot Dog!                                                           [ACT16][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  4,000 Overcharge          \   Ch: Traversal Challenge #7  |
     \           \ $ 2,500                    \                              |
      \           \Weapon: Murderang           \                             |
       \___________\____________________________\____________________________|

---------------------------
Part 1: Collect Evidence
---------------------------
We’ll start the mission in the Oxford’s Base and once the starting cut-scene
has run its course, head outside and make your way over to the hot dog factory
nearby which is marked by the main mission icon. Once you arrive a scene will
play.

Time for another new enemy and this time it’s the Scab Tosser (snicker).Tossers
are equipped with a weapon that will fire off 5-6 proximity mines. Not only
will they damage you if they touch you, but they will also stay on the ground
for a short time afterwards and will explode if you go to close to them.

There are a few Tossers in the immediate area, so be careful. In the hot dog
factory area we’ll need to track down and find three pieces of evidence. The
first piece, a sword, can be found just behind a delivery truck with an open
door to the left of our initial location. If you follow the main building
around to the right, you’ll find the second piece of evidence, a hat in front
of a door on the south corner of the building. The final piece of evidence, a
bugle, can be found beside a smaller building behind the main building.

Once you have all three pieces of evidence, try to enter any of the doors
around the main factory building. After an unsuccessful attempt, you’ll be
directed to the crane in the western corner of the area. Interact with the
control panel at its base for a scene.


---------------------------
Part 2: Enter the Factory
---------------------------
Make your way over to the park nearby and investigate the Picnic in the centre
of the area. Following the scene, you’ll find yourself in the midst of a
three-way fight between yourself, Fizzbots and OD. To continue, we need to keep
killing OD enemies within the yellow objective region on the mini-map until one
of them drops the crane keys.

Unfortunately, the Rifle Bots make this more difficult than it needs to be, so
try and take them out if they start bothering you. Continue to kill the regular
OD for a while and eventually some Gunkers, Poppers and a Herker will show up.
Clear the Gunkers first to enable you to use the wires above with much less
hassle and then focus on taking down the Hurker. Once he falls, loot the key
from his body and return to the factory.

Interact with the crane once more to gain control. Use the crane to smash the
crate of Overcharge in the centre of the area below. This will cause a large
number of OD to spawn to come and drink from the puddle here. Our goal is to
kill all of the OD that arrive. 

Note that a regular OD will be converted into a Popper if left in the puddle
for too long. Poppers will run at the crane and attempt to destroy it. As such,
try to eliminate OD as they appear and if Poppers appear, make sure to
prioritise killing them. Towards the end of the sequence, you’ll also have a
few Herkers drop in as well. Again, like the Poppers, try to eliminate them
ASAP before they can damage the crane. 

Once you have eliminated all of the enemies, a button prompt will appear to
smash the wall. Use the button and enter the building. Grab the object from
the top of the flight of stairs in here to end the mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Find 4Kim                                                          [ACT17][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  4,000 Overcharge          \     Fast Travel: Diner        |
     \           \ $ 2,500                    \    Fort: Hepcat's Diner      |
      \           \Trap: Senor freeze          \   Ch: Traversal Challenge #8|
       \___________\____________________________\____________________________|

After starting the quest, work your way over to the train station nearby. The
station itself and the outside area before it is currently inhabited by Scabs,
so fight through or avoid them to reach the second level. You’ll want to take
out the turret here and go through the doorway behind it.

Climb up and jump across to the next rooftop and again fight the Scabs if you
wish (although there are plenty of Tossers and Rushers here) before using the
bounce pads to reach a wire leading up to the train platform above. Grind up
to the platform and hop off for a scene.

Following the scene, the nearby train will take off and we’ll need to follow
it. Hop on and grind along the rails after it. We need to avoid obstacles and
shoot the rocket thrusters on the back of the train as we go to progress.

It’s not that easy though! As soon as we start pursuing it, the turret on the
back of the train will start dropping mines onto the tracks. As such, being the
awesome grinders that we are, we’ll need to keep hopping between the left and
right rails to avoid them as you go. At several points during the chase, the
train will blow up sections of track. When it does this, it is always far
enough away so that you can easily make a contingency plan and there is always
an alternate route to take.

The first time it destroys the track, use the wire near the right hand track,
the second time, use the railing to go around the building to the right and
return to the track on the far side. The third time, there is a wire below you
that you can ride around the right hand side of a building and use the smoke
stacks at the end to bounce back up onto the track.

By the time you are back on the track following the third attempt at blowing
you up, the train should slow down allowing you to finish off the thrusters
for good. This will end the mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Hepcat’s Late-Night Special                                        [ACT18][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  Amp: Winter is Coming     \  Ch: Little Tokyo Night Def.  |
     \           \ Amp: Chance of Lightning   \ Ch: Points Challenge #3      |
      \           \Amp: Twister Spin           \                             |
       \___________\____________________________\____________________________|

-------------------------------------------------------------------------------
Note: To begin this mission, you need to find and collect 5 pieces of Toilet
      Paper.You can purchase a map with their locations from Two Hat Jack for 
      the Old Factory District ($2500) and Little Tokyo ($5000).
-------------------------------------------------------------------------------

This is another defence mission that takes place at our new base – the Diner.
It is almost identical to the previous defence mission at the brewery except
this time the game will have you protecting two vats at the centre of the area
as opposed to the single vat at the factory. Again we need to keep them safe
from attack for a period of 4 minutes against a massive number of OD. This
time around we have some additional traps to play with (Senor Freeze and Pyro
Geyser) and a bit more energy to burn – which means more traps!

The Diner’s vats are located to the left and right of Floyd’s platform. As with
the previous defence, you’ll want to place traps on the way to your barricades
to slow enemy progress and others outside of the barricades so that they can
have maximum impact when enemies bunch up. Note that unlike the Spinning Blade
traps and Fling Board trap, the Pyro Geyser and Senor Freeze traps require you
to jump on the button at their centre to activate, so place these in easily
accessible areas! When you have placed your traps, head up to the valve and
turn it to begin.

The first wave of enemies during this defence will usually be made up of
majority regular OD, with several Blowers, the occasional Popper and a Hurker.
As before, you’ll want to destroy the Poppers ASAP to mitigate damage they can
cause to barricades and traps. Focus on keeping the enemies away from the
barricades as much as possible, keeping the Hurker occupied and maintaining
movement to minimise damage you take.

After about a minute and 45 seconds, the enemies will be wiped out and you’ll
have a few moments to prepare for a second wave. As with the brewery defence,
your energy amount will increase, allowing you to place a couple more traps
and because the OD will almost certainly have broken through your first set of
barricades by now, use the traps to reinforce the areas immediately surrounding
the vats.

The second wave will start with a Spawner, but will also re-introduce you to
the swarm of regular OD and a number of Poppers and Blowers will appear to
boot. With about 45 seconds to go, a pair of Hurkers will show up along with
some Gunkers. At this point, your best plan of attack is to enrage the Hurkers
and kite them around the area using the wires overhead by the vats. At the
same time, you’ll want to use every opportunity to damage enemies attempting to
get at the vats.

Once the time limit is up, the vat will wipe out any remaining OD in the area.
At this point, return to Floyd and interact with the panel next to him to
complete the level.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Bryllcream                                                         [ACT19][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  6,000 Overcharge          \ N/A                           |
     \           \ $ 5,000                    \                              |
      \___________\____________________________\_____________________________|

---------------------------
Part 1 : Locate Bryllcream
---------------------------
The first part of the mission has us destroying Fizzco guardposts. The first
is quite close, so make your way over to the objective marker and defeat the
turret and Fizzco bots located within the yellow mission area on the mini-map.

When it’s clear, you’ll need to climb the tower to the top. Follow the stream
of objective markers that show you where to go and practice using your wall
run as you ascend. Once you reach the top, interact with the panel at the base
of the radio tower.

We’ll now be behind a scope that is able to focus on and listen to people
talking in the distance. To begin with hold it over the objective marker. Look
at the meter below the scope, you want to focus it on a location when the
needle is pointing into the red zone.  There a number of different locations
to listen to. Once you have found Bryllcream, your objectives will be updated.

Make your way to the next objective marker on the helipad in the distance. As
you approach, you will be attacked by multiple Fizzco Rifle and Blade Bots.They
are quite numerous and can be a massive pain in the behind, so you should try
and kill a few of them before reaching the destination to make navigation less
painful. When you arrive, hop up onto the helipad, clear out any Fizzbots in
the immediate area and then destroy the jammer.

Once you have disabled the jammer, head over to the next objective marker on a
nearby building. This is for another satellite dish on the roof that we need
to hack. Again, like the first building, you will need to use your wall running
skills in places to reach the top, however this time the game won’t assist
with constantly refreshing objective markers for you.

Interact with the panel on the satellite dish once again and use the scope to
locate Bryllcream using the needle at the bottom as an indicator. Once you have
found him, exit the dish and your objective marker will be updated once more.


---------------------------
Part 2: Save Bryllcream
---------------------------
As you approach the car park at the next location, a short scene will play.
Afterwards, enter the yellow mission area on the mini-map and clear out the
Scab forces here. There are plenty of Rushers to keep you on your toes and a
fair few regular Scabs, but perhaps the most annoying are the Tossers on the
rooftop with their mine launchers.  We’ll need to clear out the car park of bad
guys before we continue, so prioritise the mine launchers if possible to make
the rest of the fight a little easier.

Once the area is clear, make your way up to the rooftop and interact with the
garbage truck. Following the scene, you will need to run and grab three kegs
of Overcharge, all in relatively close proximity and throw them onto the truck.
Of course, doing this the first time will immediately cause OD to appear, so
be quick at grabbing the next two!

After drowning the truck in Overcharge, a great number of OD regulars will
show up along with a few Poppers. We need to defend the truck for a short
period of time, so continue to kill them as they come.  When you have killed
enough enemies, the garbage truck will take off, so quickly follow it out of
the car park and jump on top of it at street level for a ride.

When the truck eventually stops, simply clear the street of any OD in the
immediate area and then interact with the truck for a scene to end the
mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  The Fall of the Emperor Norton                                     [ACT20][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  9,000 Overcharge          \    Fast Travel: Harbour       |
     \           \ $ 20,000                   \   Fort: Harbour              |
      \           \Clothing: Samurai Helmet    \  Ch: Traversal Challenge #10|
       \           \                            \ Ch: Buck Episode 3         |
        \           \                            \Ch: Bomb Delivery #5       |
         \___________\____________________________\__________________________|

-------------------------------------------------------------------------------
Note: : This mission begins immediately following the previous one. 
-------------------------------------------------------------------------------

After the scene, you’ll be carrying a new friend. Our job is to carry him all
the way back to the Bushido Troop Base in Little Tokyo.  When you arrive a
scene will play.


---------------------------
Boss Fight – Norton Dragon
---------------------------
Once he has been introduced, the Norton Dragon will fly off and cut laps around
a block in Little Tokyo shooting fireballs out in front which will light
various wires and bounce-worthy object on fire, rendering them temporarily
unusable. The tricky part is the large number of OD enemies that he flies past
on his route. The fact is, he is an extremely easy boss… As long as you keep
moving, grinding and bouncing along after him. Dropping to the ground will see
you overrun by OD very quickly and often you’ll require a hasty retreat or be
granted a quick passage back to the previous checkpoint. 

To defeat the boss, you need to follow behind him, maintain a fairly close
distance and then jump onto the dragon, grind up his back and use the melee
button when you reach its head to dish out some damage.

After dealing the first blow to him, subsequent attempts to deal damage will
become slightly more difficult. He will then spawn spiked growths on his back,
which prevent you from grinding. Shoot them all away before repeating the
grind and melee process.

The third and final time you move in to attack him, not only will he have
spikes on his back, but he will also begin firing off fireballs behind him and
in your direction as well as out in front, making your linked manoeuvres a
little tricky. As with the second round though, you simply need to clear his
back of spikes and give his noggin a floggin’ to defeat him and end the
mission.


-------------------------------------------------------------------------------
Note: For completing this mission, you'll earn the achievement 'Scout's Honor'.
-------------------------------------------------------------------------------


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  To Fargathia!                                                      [ACT21][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  4,000 Overcharge          \    Fast Travel: Fargathia Base|
     \           \ $ 2,500                    \   Ch: Traversal Challenge #11|
      \           \Clothing: Elf Ears          \  Ch: Traversal Challenge #12|
       \           \                            \ Ch: Smash Fizzco Stuff #2  |
        \___________\____________________________\___________________________|

Once you have started the mission, it is actually very short. All we really
need to do is head to the Fargathia base, located at the objective marker in
the Harbour district. 

As you arrive, run up to the door and interact with it. This will introduce a
new faction for you to do missions for whilst also completing the mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  The King’s Feast                                                   [ACT22][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  5,000 Overcharge          \ N/A                           |
     \           \ $ 4,000                    \                              |
      \           \Trap: Grind Cooker Trap     \                             |
       \___________\____________________________\____________________________|

---------------------------
Part 1: Escort
---------------------------
After speaking with Chandler at the Fargathia base, follow him outside and
you’ll soon be joined by another group of LARPers who will be helping you out.
You’ll be working your way through the streets with these guys and they are,
at this stage pretty much invincible and can dish out lots of damage. Keep in
mind however that you are not invincible, so be sure to keep moving during
combat.

On your way to the destination you will have to defeat enemies at three
different points. The encounters are as follows:

     1.The first encounter includes regular OD and a couple of Blowers. 
     2.You will run into a pair of Hurkers. Thanks to your companions though,
       it is much easier than it sounds. Use the grind rails to go up and down
       the street, kiting the Hurkers with you and letting your buddies take
       free shots at them. Alternatively, let your buddies tank the Hurkers
       whilst you pile on the damage!
     3.The third enemy encounter is an all-out battle between a large group of
       regular OD and some Scabs. Let them thin each other out a little before
       engaging, or dive in head first. The choice is yours.

After the third encounter, continue after your pals until you reach a park.
Listen to Chandler who will explain what is going to happen next and then get
ready to defend the area.


---------------------------
Part 2: Defence
---------------------------
This section has us defending our allies in the park. It is similar to the
defence sequences we have previously encountered at the bases, however instead
of traps, we have catapults and instead of a relentless swarm of OD enemies,
we have much smaller waves to deal with.

There are four catapults in the area, and each of them is aimed at one of the
four enemy spawn points: The Forniburger, the Castle, the Power Plant and the
Boat Shed. The key to success during this section is to listen to your allies,
they will tell you where the enemies are coming from. Then you can use a
catapult to bombard them as they enter the area before using your more
conventional weapons to mop up any survivors.

The first round requires that you defend your comrades for 2 minutes and the
waves of enemies come from the following locations:

     1.Regular OD from the Power Plant
     2.Regular OD from the Castle
     3.Blowers and regular OD from the Forniburger
     4.Regular OD from the Power Plant
     5.Regular OD from the Boat House 
     6.Spawner at the Power Plant


Once the time limit is up, clear out any remaining bad guys and then regroup
with the Fargathians for a scene. Following this, you’ll be ready to face a
second defence sequence. This plays out essentially the same as the first
round, except this time you’ll have to hold out for 2 minutes and 30 seconds.
The enemies come in patterns as such:

     1.Regular OD from the Boat House and regular OD and Blowers from the Power
       Plant.
     2.Regular OD from the Castle.
     3.Poppers, Gunkers and regular OD from the Forniburger.
     4.Poppers, Gunkers and regular OD from the Boat House and Power Plant.
     5.Poppers, Gunkers, Blowers and regular OD from the Forniburger.
     6.Hurker from the Caslte
     7.Regular OD, and Blowers from the Power Plant


After the sequence ends, help the Fargathians kill any remaining enemies in the
area and then make your way over to the Castle for a chat and a scene to end
the mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Tastes Like Chicken                                                [ACT23][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  4,000 Overcharge          \   Ch: Pigeon Roasting         |
     \           \ $ 5,000                    \                              |
      \           \Trap: Tesla Trap            \                             |
       \           \                            \                            |
        \___________\____________________________\___________________________|

---------------------------
Part 1: Pigeon Challenge
---------------------------
You’ll begin this mission at the Farmer’s Market in Little Tokyo and the first
part is fairly simple. We need to use the traps in the area and your Flaming
Compensator to kill 500 pigeons in 2 minutes. This sounds simple enough, but
it took me quite a few tries to get right! 

There are four Pyro Geyser Traps in the centre of the road and several Grind
Cooker Traps along the railings. The Geysers, you’ll remember require you to
jump onto the green button in the centre to activate and have a short cooldown
afterwards. The Grind Cooker Traps on the other hand will shoot fire off to
the sides as you grind along the top of them. 

To successfully complete the pigeon challenge, you’ll need to use the wires
strung across the top of the street. When you see pigeons gather at one of the
Pyro Geyser traps, jump down onto it to toast as many as possible, then quickly
bounce back up to the wires and use the next trap. If pigeons are gathered
around a Pyro Geyser trap that is still on cooldown, use the Grind Cooker
traps to get as many pigeons as possible until the other re-activates. So yeah,
keep moving and toasting and although it will likely take you a few goes, 
you’ll eventually get it!


---------------------------
Part 2: Escort
---------------------------
Pretty much immediately following successful completion of the pigeon challenge
your friends will take off and we need to escort them back to the Fargathia
base.

On your way to the destination you will have to defeat enemies at four
different points. When you arrive at each, you’ll see a yellow mission area
zone marked on the mini-map and you will need to eliminate all of the hostiles
in that area before you can proceed. The enemies that you encounter along the
way are as follows:

     1.The first encounter includes around 5-6 regular Scabs armed with guns. 
     2.A little further down the road, at the raised bridge you will fight a
       group of Rushers and Tossers.
     3.The third enemy encounter consists of 4-5 Regular OD and a Hurker. Your
       friends will help you out a little, but you’ll still want to use the
       various environs to keep away from the big fellow whilst killing it.
     4.The final encounter takes place at a gas station and you will need to
       clear it of a large Scab presence. There are a healthy number of regular
       Scabs, several Rushers and Tossers hanging out on the roof.


Once you have mopped up all of the enemies at the gas station, run over to the
nearby objective marker to complete the mission.

-------------------------------------------------------------------------------
Note: For completing this mission, you'll earn the achievement 'Ultra Mega 
      Kill'.
-------------------------------------------------------------------------------


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Bad Medicine                                                       [ACT24][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  7,000 Overcharge          \ N/A                           |
     \           \ $ 10,000                   \                              |
      \___________\____________________________\_____________________________|

---------------------------
Part 1: Find the Medicine
---------------------------
After starting the mission, you’ll want to make your way over to the Fizzco
Pharmaceutical Shipyard to the south which is highlighted for you with an
objective marker. There are three Fizzco Pharmaceutical trucks parked around
the area. Approach one of these and attempt to open it for a scene.

You’ll now be introduced to a new class of Fizzco security enemy – the Bomb
Bot. These guys are heavier than the standard Fizzco Rifle Bots, but behave in
a similar fashion. They will jump up onto higher vantage points and shoot at
you with either grenade rounds which they will shoot around you (watch for the
red circles!) or a concentrated, blue death laser of sorts. To make things a
little easier on yourself, equip Amps that will add lightning to attacks such
as Stun Rounds and Chance of Lightning.

To proceed, we’re going to have to clear the area of Fizzco Security forces
and now that you have met the Bomb Bots, you are going to have to fight off
several of them. Fortunately the first few will come one at a time. Afterwards,
you’ll have to take on 2-3 of them at once and just to make things a little
trickier, some Rifle Bots will also show up towards the end of the fight.

Once the area is clear, loot all three trucks to find the medicine.


---------------------------
Part 2: Return the Medicine
---------------------------
After a short conversation, your objectives will be updated. Make your way over
to the Leech Pond Park nearby. Following the story scene, you’ll need to jump
into the nearby pond and run through the splashing areas to have leeches
attach themselves to you. If you run out of leeches in the first pond, there
is another nearby where you can find some more. 

There is a Leeches meter on the left side of the screen which will fill as you
collect them. Once the meter fills all the way up, another scene will play.

Follow your friend down the street until things start to get a little fuzzy.
Afterwards, you’ll bump into Fizzie again and will be tasked with following
him around the place. Note that he will have an objective marker on him at all
times so that you can track him down even when he is in the distance.

After a short while, Fizzie will turn the ground into lava, so keep to the
rooftops and grind and bounce as much as possible whilst you work your way
between the various locations to avoid falling in. The lava means instant death
and as such if you fall in you’ll be put back to the previous checkpoint.

This chase sequence is fairly long, but easy enough. About half way through he
will start summoning skeletons to attack you as well. They are fairly weak and
a melee attack should deal with them, but as long as you keep moving, you
shouldn’t have to deal with too many of them. Eventually you will reach a
rooftop resembling the Fargathia base and there is a weapon here for you to
pick up. Do so, then turn around for a short boss fight. 

----------------------------------
Part 3: Boss Fight – Trippy Fizzie
----------------------------------
This is not much of a boss fight, but I’m calling it one anyway. The Fizzie you
see before you will split up into several clones of himself and each clone has
the ability to shoot rockets at you. We need to shoot the Fizzies whilst
looking out for incoming rockets and dodging to avoid the splash damage… And
that’s pretty much it. Easy!

Keep destroying the Fizzie clones until a scene plays. This will end the
mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Ferry to Nowhere                                                   [ACT25][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  Amp: Hater                \  Ch: Harbour Night Def.       |
     \           \ Amp: Air Power             \ Ch: Points Challenge #4      |
      \           \Amp: It Burns!              \                             |
       \___________\____________________________\____________________________|

-------------------------------------------------------------------------------
Note: To begin this mission, you need to find and collect 10 Security Cameras
      You can purchase a map with their locations from Two Hat Jack for the
      Old Factory District ($2,500) and Little Tokyo ($5,000) and the Harbour 
      District ($7,500).
-------------------------------------------------------------------------------

The Boat here is our new fort in the Harbour District. This is yet another
defence mission. It is very similar to the defence mission we did at the diner
previously. As with the diner, the game will have you protecting two vats at
the centre of the area. Again we need to keep them safe from attack for a
period of 4 minutes against a massive number of OD. This time around we have
some additional traps to play with (Tesla Trap, Grind Cooker etc.) and a bit
more energy to burn – which means more traps!

The Boat’s vats are located below Floyd’s location, with one being on a higher
deck than the other in the centre of the ship. Unfortunately, this defence
scenario has three different enemy entry points: from the water, the rear and
the land which means you need to be extra vigilant. As with the previous
defence, you’ll want to place traps on the way to your barricades to slow enemy
progress and others outside of the barricades so that they can have maximum
impact when enemies bunch up. Remember that the Pyro Geyser and Senor Freeze
traps require you to jump on the button at their centre to activate and the
Grind Cooker trap requires grinding rails, so place these in easily accessible
areas! When you have placed your traps, head up to the valve and turn it to
begin.

The first wave of enemies during this defence will usually be made up of
majority regular OD, with several Blowers, Gunkers and the occasional Popper.
As before, you’ll want to destroy the Poppers ASAP to mitigate damage they can
cause to barricades and traps. Focus on keeping the enemies away from the
barricades as much as possible, whilst moving between the three entry areas.

With 2:15 left on the timer, the enemies will be wiped out and you’ll have a
few moments to prepare for a second wave. As with the diner defence, your
energy amount will increase, allowing you to place a couple more traps and
because the OD will almost certainly have broken through your first set of
barricades by now, use the traps to reinforce the areas immediately surrounding
the vats.

The second wave will start with a scene showing a Hurker jumping onto the deck
with a horde of regular OD at its back. Focus on keeping him occupied, kiting
him around the area whilst trying to prevent too many enemies from attacking
the barricades. As time winds down a number of Poppers and Blowers will appear
as well. Again, try to prioritise elimination of the poppers. At the same time,
you’ll want to use every opportunity to damage enemies attempting to get at
the vats.

Once the time limit is up, the vat will wipe out any remaining OD in the area.
At this point, return to Floyd and interact with the panel next to him to
complete the level.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  The Siege of Wondertown Land                                       [ACT26][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  7,000 Overcharge          \   Ch: Glider Challenge #3     |
     \           \ Weapon: AK-FU              \                              |
      \           \Trap: Tesla Trap            \                             |
       \           \                            \                            |
        \___________\____________________________\___________________________|


----------------------------------
Part 1: The Figurehead
----------------------------------
The first part of this quest has us heading down to the waterfront nearby in
search of Lawrence the Leper.  Follow the waypoints until you reach him. Speak
with Lawrence for a scene.

Meet the next type of OD enemy – the Mugger. These guys are tough. They are
extremely agile, able to climb walls and jump great distances. They are a
primarily melee-focused enemy that can move very fast and have an extremely
damaging pounce attack that they can use from anywhere within sight of you. To
avoid this, keep an eye on the ground for the red circle indicating an incoming
attack and move immediately!

After killing the initial Mugger another couple will appear, so take them out
as well. Work your way back to the square with the giant dinosaur statue. Here
you’ll need to clear the area of enemies. To begin with, you’ll just be facing
off against a number of Muggers, which will eventually graduate into swarms of
regular OD as well. This can be extremely difficult until you get the hang of
the Mugger attack patterns, but once you do it will become much easier for
you. As we are fighting OD, use your fire-based amps to speed up the
elimination process and, this might be obvious by now, but be sure to keep
moving, especially with the Muggers about. 

After killing a good number of OD, a Mugger wearing a Triceratops head will
appear. Immediately shift your focus to attacking this guy. Once you kill him,
he will drop the quest item we are after and the rest of the enemies should
disappear. 

Now that you have the figure head, make your way over to the group of
Fargathians nearby and talk with them for a scene.


----------------------------------
Part 2: The Siege
----------------------------------
Following the scene, we’ll have to clear out several successive areas of Scabs.
 
First up is Spaceship Murica. The spaceship is situated in the center of a ring
of tents, with wires pretty much encircling it. This means that you can just
cut laps around the spaceship from above and rain down fire on the Scabs in
the centre. In addition to the regular Scabs at the spaceship proper, there
are also several Tossers on top of the tents, so ensure that you take care of
them ASAP! Once the yellow circle on the mini-map is clear of enemies, move
onto the next section.

Next up is the Ferris Wheel and the Comet Ride which are both pretty much next
to one another. Again, you can use the wires and tops of tents to move around
the area in a circular pattern and to get a good vantage point on the enemies
defending both objectives at ground level. Oh, and just like the Spaceship
Murica section, you’ll need to take care of the Tossers quickly to avoid their
proximity mines from messing with your flow! 

Keep killing the Scabs until the zone is free of hostiles and then speak with
Ingnatius for a scene.

We’ll now be escorting the battering ram up to the barricades ahead, you’ll
notice that it has a health bar on the left hand side of the screen and we’ll
want to prevent that from deteriorating too much. From the castle in the
distance, you’ll to see explosive barrels being catapulted in your direction.
We need to shoot the explosive barrels before they reach the battering ram.

When the ram reaches one of the barricades, it will stop. At this point you
need to jump up behind it and perform a bouncing slam attack on the button
here. This will shatter the barricade and the ram will continue.

There are three barricades and the sequence of encounters plays out as such:

     1.As you approach the first barricade, just shoot the incoming cannon fire
       before it hits the battering ram. Easy!
     2.Once you have downed the first barricade, the cannon fire in the
       distance will become a little more frequent. As you near the second
       barricade, you’ll be attacked by a swarm of Scab Rushers. Kill them, but
       keep an eye out for the cannon fire as you do.
     3.As soon as you are through the second barricade you’ll be ambushed by
       Scab Rushers. The cannon fire will continue to increase in speed and
       there will also be some Scab Tossers in the distance shooting their
       mines your way. Clear out the Rushers first, then the Tossers but make
       sure to continue shooting down the cannon fire between kills!


After bounce attacking the battering ram three times at the final barricade a
scene will play.


----------------------------------
Part 3: Boss – King Scab
----------------------------------
Make your way up to the rollercoaster ahead. We need to grind along the rails
here and shoot the caches of fireworks. Note that there is a pair of fire
spewing rollercoaster cars making rounds of the tracks which will damage you
and knock you off the rails if they hit you as such, if you see them coming
jump! There are six fireworks caches in total and they are placed in pairs in
three different sections of the rollercoaster. Destroying all six of these will
initiate a cut-scene.

King Scab will have jumped into one of the rollercoaster cars and be riding
around the tracks in it. We need to attack and destroy the four carriages from
behind one at a time. Unfortunately the King drops fireballs onto the tracks
behind him intermittently, forcing you to jump or take some nasty damage and
he is also extremely fast. Because of his speed, regular grinding is often not
quick enough to keep up with him. To get into a position to attack him, you 
need to use one of the higher sections of the track and jump down behind him
when he travels beneath you.

Once you have destroyed all four carriages, Ignatius will call you over. At
this point, you will be wearing the figurehead. To strike the final blow
against the King Scab, grind along the tracks and collide with him head on to
finish him.

A scene will play to complete the mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Floating Garbage                                                   [ACT27][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  10,000 Overcharge         \   N/A                         |
     \           \ $ 30,000                   \                              |
      \           \Clothing: Mop Beard         \                             |
       \___________\____________________________\____________________________|

This mission is essentially one long escort level. From the get go we have a
flagship, which we need to protect for the entirety of the sequence. There is
a hell of a lot of enemy activity in this level and there is no way to kill
all the enemies and get through this level without the ship taking damage in
some form. Fortunately, on the deck of the ship is a ‘mouth’ into which we can
throw flaming pieces of green garbage to replenish its health. These green
garbage pieces are found all over the place, so if you do run into trouble,
there will usually be one nearby.

To start the sequence, we’ll need to go and grab one of the aforementioned
pieces of garbage and throw it into the ship. To begin with, we’re mostly going
to be seeing a large number of Blowers shooting their green gunk at the
flagship. Kill as many as you can but make finding and returning garbage to the
ship your priority. There is a pair of garbage pieces along the bank to the
left, another on the first bridge the boat goes beneath and then on either side
of the corner it turns.

After turning the first corner, an objective marker will pop up ahead in the
distance. This is a switch that we need to destroy in order to raise a bridge
so that the boat can pass through. Make haste to the switch, then grab the
piece of garbage next to it and return to the flagship to top its health up.

As the ship moves forward, continue to grab garbage from nearby and feed it to
the ship. Before long though, you’ll see a pair of objective markers up ahead.
Again, these represent switches that we need to destroy to raise another bridge
ahead. Quickly make your way forward to destroy both of them and then head back
to the ship as fast as you can with some garbage to keep its health from
dwindling too low.

After passing under the now open bridge, there are several pieces of garbage
along the dock to the right if required.

Soon after passing the bridge however, a scene will play and you’ll encounter
a new type of OD enemy – the Winger. Wingers are flying enemies that can move
around fairly quickly, making them quite adept at avoiding your attacks and
slower projectiles. They are similar to the Fizzco Bomb Bots in that they have
a smaller, broad range grenade-type attack and a concentrated laser beam
attack, both of which can cause a great deal of damage. As per the usual OD
tactic – use your fire-related amps to cause additional damage!

Following the scene, we need to kill two of these Wingers, and do it as quickly
as possible as their laser beams can cause significant damage to the boat. You
can kill them using the boat itself as cover if you wish as there are plenty
of pieces of garbage around both on the docks and on the island in the centre
of the area in case you need them. Once they are dead, the flagship will start
moving again, back in the direction that we came from.

Once more, it will head through a gauntlet of Blower fire and again, you are 
going to have to continuously collect and return garbage to keep its health
from falling too low. There are several pieces of garbage in the park to the
left side of the canal and more on the rooftops to the right if you require it.
Another pair of Wingers will show up as you approach the next turn in the
canal. Take them down as quickly as possible.

Upon rounding the corner, a pair of switches will be marked for you in the
distance. As with the previous two sets, these will open a drawbridge to allow
the flagship through. The same tactic applies here – quickly run over to
destroy the switches and then grab some garbage and return as quickly as
possible to the flagship to keep its health up.

Are you sick of this level yet? Well the good news is that we are on the final
stretch. The bad news is that the final stretch is filled with the same
abundance of Blowers that you will have grown accustomed to by now, but they
will also have a Hurker or two throwing rocks at you as back up. Try to kill
as many enemies as you can, but again make fetching garbage and feeding the
ship your priority.  

As you approach the final bridge, take down the three Wingers that appear
quickly and then spend the rest of your time trying to kill the pair of Hurkers
(one to the left, one on the bridge) between trips out to fetch garbage for the
ship.

Once you go under the bridge, you are pretty much done, so unless your ship is
on the brink of utter destruction, sit back and let the game carry you to
safety. 


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  A Hero’s Duty                                                      [ACT28][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  10,000 Overcharge         \     Fast Travel: Downtown     |
     \           \ $ 30,000                   \    Ch: Bomb Delivery #6      |
      \           \                            \   Ch: Bomb Delivery #7      |
       \           \                            \  Ch: Traversal Challenge#13|
        \           \                            \ Ch: Murderang Challenge   |
         \           \                            \Ch: Buck - Episode 4      |
          \___________\____________________________\_________________________|


----------------------------------
Part 1: Museum Defence
----------------------------------
After starting the quest, head over to the objective marker nearby at the
museum. After chatting with your friend here, we are going to have to defend
the area against several waves of Fizzco security forces. As such, take a
moment to equip your best electrical Amps/weapons and get ready for battle.
Note that there are also multiple electrical barrels (really? Electrical
barrels…) around the area which can be thrown to damage enemies. 

The waves play out as such:

     1.The first encounter includes eight Fizzco Rifle Bots. As per the norm,
       keep moving to avoid their bursts of fire and use explosives and 
       electricity to take them down as soon as possible.
     2.Another 8 Fizzco Robots! This time there are 6 Blade Bots that we need
       to kill, however there will also be a pair of Rifle Bots running around
       as well to make things a little trickier. Try to deal with the Blade
       Bots first before focusing on the Rifle Bots.
     3.The third enemy encounter has 5 Bomb Bots and several back up Rifle Bots
       to dispatch. This time, you’ll want to kill the enemies as you see them.

Once you have defeated all three waves, you will have completed the defence
and your objectives will update. Head over to the next objective marker at the
Oxford’s Base.


----------------------------------
Part 2: Pizzeria Defence
----------------------------------
As you arrive at the objective marker you will find that the Oxford’s Base is
under attack by Fizzco Rifle Bots. Fortunately, there are several Tesla Traps
planted in the courtyard and street outside of the building that are
particularly effective against robots. As such, use a combination of electrical
Amps and the traps to help defeat the enemies here.

As with the museum, after clearing out the attackers and a short scene, we are
going to have to defend the area against several waves of Fizzco security
forces. The waves play out as such:

     1.This entire wave consists of 13 Blade Bots that we need to kill to
       progress, fortunately the Tesla Traps out on the street are effective at
       stunning them. So be sure to use them to your advantage to end the wave
       quickly.
     2.The second wave includes 6 Fizzco Rifle Bots that need to be killed to
       advance. As per the norm, keep moving to avoid their bursts of fire and
       use the Tesla Traps, explosives and electricity to take them down as
       soon as possible. Occasionally a Blade Bot or two will appear during
       this wave as well.
     3.The third enemy encounter has 4 Bomb Bots who will bounce back and forth
       on the rooftops across the street. We need to kill all four to complete
       the wave. Try to lure them to the ground so that you can Tesla Trap them
       if possible, but if not, pick them off from a distance from cover. Note
       that several Blade Bots will also spawn during this wave. 


After the third wave, a short scene will play introducing us to a new type of
enemy – the Fizzco tank Bot. The tank bot is a giant robot that can soak up a
huge amount of damage before dying. It has a machine gun on its arm reminiscent
of the Rifle Bots, it has a death laser and sticky grenade attack like the Bomb
Bots and it has a huge leaping attack like the Blade Bots. It really is a 
beast. Electricity, as always is the way to go with the Tank Bots, and using
traps and environmental hazards will help out a lot too.

Unfortunately, the Tank Bot is not alone as he’ll be accompanied by a group of
Blade Bots as well. As such, try to take out the melee attackers first before
focusing on the big guy. Whilst fighting the Tank bot, you should kite him in
a circle through the courtyard and along the street, attempting to hit him
with each of the tesla Traps along the way.  Continue to hit him with
everything that you’ve got ammo-wise as you go and you should take him out in
no time!

Once the Tank Bot falls, run over and speak with Sam for a scene to end the
mission.

-------------------------------------------------------------------------------
Note: For completing this mission, you'll earn the achievement 'Save Everyone'.
-------------------------------------------------------------------------------


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Las Catrinas                                                       [ACT29][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  6,000 Overcharge          \     Fast Travel: La Catarinas |
     \           \ $ 6,000                    \    Ch: Points Challenge #5   |
      \           \Clothing: Day of the Dead   \                             |
       \___________\____________________________\____________________________|

-------------------------------------------------------------------------------
Note: This mission begins immediately following the previous one. 
-------------------------------------------------------------------------------

Once you have started the mission, similar to the ‘To Fargathia!’ and ‘Big
Trouble in Little Tokyo’ missions, it is actually very short. All we really
need to do is head to the Hospital, which is located at the objective marker
in the Downtown area of the map. 

As you arrive, a scene will play and introduce a new faction for you to do
missions for whilst simultaneously completing the current mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Awesomesmithing                                                    [ACT30][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \   8,000 Overcharge         \   Ch: Excalamune Challenge    |
     \           \  $ 15,000                  \  Ch: Traversal Challenge #14 |
      \           \ Weapon: Excalamune         \                             |
       \___________\____________________________\____________________________|

----------------------------------
Part 1: Downtown
----------------------------------
After picking up the mission, make your way over to the objective marker on
the map. When you arrive, you will notice that there is a fair bit of Fizzco
Security about. We need to climb to the top of the indicated building whilst
also clearing out all of the enemies within the yellow zone marked on the
mini-map.

For the most part, the enemies are Blade Bots and Rifle Bots. However
additional enemies will spawn the higher you climb towards the objective and
these will include additional Blade Bots and a few Bomb Bots. Take care of
them in the usual fashion, and ensure that you have your electric themed
weapons and Amps equipped for some extra damage! Remember to keep moving when
facing off against ranged enemies!

Once the area is clear, climb to the very top of the indicated building and
interact with the objective marker. A scene will play.

Afterwards interact with the trophies nearby. Now that we have some materials,
our objective will update once again.


----------------------------------
Part 2: Power Plant
----------------------------------
You can fast travel to the Power Plant if you wish to save a bit of time, or
cruise over the old fashioned way. Either way you decide to go about it, once
you arrive, you’ll need to eliminate all of the OD in the area.

This is no easy task this time around however as you’ll soon find out. There
is a Spawner, five Muggers and a good number of regular OD in the area. First
things first, switch all of your Amps over to fire-based attacks for some
extra damage and then get to work. 

I suggest staying on the ground to begin with (or the adjacent power lines) and
attempting to take out the Spawner before too many more regular OD appear.
Dodge his attacks and keep peddling backwards away from it. Doing this
constantly should also keep you away from Mugger attacks as well (just keep
your eye on the ground just in case!). Once you have disposed of the Spawner,
turn your attention to the Muggers and the regular OD.

When the zone is clear, interact with the steam vent indicated by the objective
marker inside one of the cooling towers for a scene.

There are three temperature control units around the base of the cooling
towers. We need to destroy all three of these to continue with the mission.
Unfortunately, the area will now be populated by a good number of Blowers,
Gunkers, a Mugger or two and a Herker. Try to get rid of the Mugger first as
it will attack you pretty much anywhere you go before focusing on the ranged
attackers and finally the Herker.  Destroy all three panels to progress.

After all of the OD has been dealt with, the objective marker will update once
again. Hop up to it and platform your way up to the top of the cooling towers
using the grinding rails, vents and swing poles.

At the top you’ll need to kill a pair of Wingers. If you are running low on
health or ammunition, there are plenty of crates about to help you out. Use the
rails up here to keep moving to avoid their attacks and take them down. 

Now head over to the highlighted cooling tower and hop in. Hit the melee button
on the way down to do a bounce slam. Keep pressing the button prompts as they
appear until a scene plays.


----------------------------------
Part 3: Water Treatment Plant
----------------------------------
After the scene, you will now have the Excalamune weapon. This bad boy shoots
fire when you swing it, causing tonnes of damage! Make your way over to the
Water Treatment Plant and again, you will need to clear the area. This time it
is Scabs on the menu! 

There are a lot of them, however most of them are Rushers and with your brand
new toy, you should have no problem wiping them out quick smart. It gets tricky
with the regular machine toting Scabs and the pair of Tossers, who will join
the fray after you kill enough Rushers.  For both enemy types, you can charge
and melee them to death or shoot from a distance to take them down.

Now that the area is relatively safe, head over to the objective marker and
dive bomb it from a bounce for a scene.


----------------------------------
Part 4: Hospital
----------------------------------
Now that the sword is complete, it will shoot both electricity and fire when
swung in a melee attack causing a ridiculous amount of damage (you can kill a
Hurker in 4-5 swings!). When you are ready to progress with the story, you need
to make your way all the way (or fast travel) back to the Hospital.

Drop down to the car park, stand in the circle indicated by the objective
marker and interact with it to begin the next phase.

Here is where you get to see just how ridiculously overpowered the Excalamune
weapon is. We are going to get swarmed by Fizzco forces, with the majority
being Blade Bots and the occasional Rifle Bot and we need to kill 99 in total
to continue. The good news is your new sword will pretty much one-hit kill
anything it touches. You may still want to shoot the Rifle Bots from a
distance, or dodge roll your way over to them to take them out, but the Blade
Bots are much, much simpler to dispose of. 

Once you have consumed 98 robot souls a cut-scene will play. You’ll now face
off against a Tank bot one on one. This too is super easy; just watch out for
his ground punch electrocution attack and melee him. Nothing else in terms of
his attacks will really bother you at melee range and the electricity from the
sword should keep him stun-locked until he dies.

When it’s all clear, head back inside the hospital to end the mission.


-------------------------------------------------------------------------------
Note: For completing this mission, you'll earn the achievement 'Excalibro'.
-------------------------------------------------------------------------------


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Getting the Band Back Together                                     [ACT31][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \   10,000 Overcharge        \   Ch: Charge Beam Challenge   |
     \           \  $ 30,000                  \  Ch: Glider Challenge #4     |
      \           \ Weapon: Pulse Mine         \ Ch: Points Challenge #6     |
       \___________\____________________________\____________________________|

----------------------------------
Part 1: Marina
----------------------------------
After accepting the mission from the hospital, make your way over to the
Marina, close to the Fargathian Base to find Wendy. Approach the objective
marker and hit the interact button to start the first section of the mission.

To finish this section we need to use the harpoons lining the docks on either
side of the marina to tow Wendy’s boat to the far end.  Note that two of them
need to be attached at any one time and when she gets close enough, you will
need to move to the next set of harpoons to hook her up once again. Repeat this
process until she reaches the end of the Marina.

Although that sounds easy enough, it is much tougher than it sounds because as
soon as you hook her up for the first time, for some reason OD start flooding
into the area. Note that they can attack and destroy the harpoon ropes attached
to the boat, so you’ll need to protect the harpoons until Wendy gets close
enough, before moving up to the next set, attaching them to the boat and then
defending those ropes.

The good news is for the most part you’ll be dealing with regular OD. A Winger
will show up when you attach the second set of harpoons and some Blowers and
Gunkers will appear at the third set. At the back of the Marina, where the
final harpoons need to be attached you’ll just be facing some regular OD along
with any enemies that you haven’t killed yet.

Unfortunately, just because you ignored them earlier, doesn’t mean you won’t
have to kill them as you’ll have to clear the area before the mission
progresses. As you have the means to eliminate most of the enemies easily, it
should not be too difficult for you by this stage in the game. Once the area
is clear a scene will play.


----------------------------------
Part 2: Concert Hall
----------------------------------
Head over to the Concert Hall which happens to be fairly close and speak with
4Kim on the roof. After the chat, drop down and interact with the truck in the
car park below. A scene will play that will see the taiko drums distributed
across the area.

To complete the next section, we need to bounce on and between the indicated
taiko drums in order to charge and unleash an attack over two rounds. The first
round requires jumping on the two drums indicated and then performing a bounce
slam attack on the second. The second round requires that we bounce on all 10
sets of taiko drums in the area without touching the ground and performing a
bounce slam on the final one.

After performing the bounce slam twice, the section will be complete.

Now head over and look at the conveniently placed poster with the objective
marker. Once that is done, your objectives will be updated. Make your way to
the next objective marker and knock on the door for a scene to end the
mission.


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Concertpocalypse                                                   [ACT32][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  Amp: Grind the Lightning  \  Ch: Downtown Night Defence   |
     \           \ Amp: Un-Defribrilator      \ Ch: Bomb Delivery #8         |
      \           \Amp: Fear the Reaper        \                             |
       \___________\____________________________\____________________________|

The Concert Venue acts as our base in the Downtown district, and yeah – you
guessed right, this is yet another (and fortunately, the last) base defence
mission. This one will play out in a similar fashion to each of the previous
defence missions, however it is much tougher. The game will have you protecting
fuse boxes this time and there are three of them placed across the area. Again
we need to keep them safe from against a massive number of OD. This time around
we have some additional traps to play with (Tesla Trap, Pandora’s Box etc.)
and a bit more energy to utilise for traps.

There is one fuse box located below Floyd’s location and another two further
into the courtyard below. This defence sequence has a very large number of
areas where enemies can enter the area, almost too many to trap. I’ve found
that it is very difficult to keep all three fuse boxes safe, but by planting a
few traps to slow enemies down around the outlying fuse boxes and then focusing
the majority of your traps and your defensive presence on the single fuse box
closest to Floyd is much, much easier. Sure you will lose two fuse boxes in
the process but you only need one to be left at the end to complete the defence
successfully.

As with the previous defence, you’ll want to place traps on the way to your
barricades to slow enemy progress and others outside of the barricades so that
they can have maximum impact when enemies bunch up. Remember that the Pyro
Geyser, Tesla Traps and Senor Freeze traps require you to jump on the button
at their centre to activate and the Grind Cooker trap requires grinding rails,
so place these in easily accessible areas! When you have placed your traps,
head up and speak with King Buzzo when you are ready to begin!

The first wave of enemies during this defence will last for two minutes and
consists of a horde of regular OD, with several Blowers and the occasional
Popper making an appearance. As with the previous defence missions, you need 
to destroy the Poppers ASAP to mitigate damage they can cause to barricades
and traps. Focus on keeping the enemies away from the barricades as much as
possible, whilst moving between the fuse boxes.

Once the concert starts, we’ll have to defend the area for another two minutes.
At this point, you’ll want to fall back to the single fuse box that you have
chosen to defend and hold on for dear life. If you have any energy left, now
is a good time to reinforce the area with additional traps. Again, we’ll be
dealing with a ridiculous number of regular OD and some Blowers. The bad news
is that a Herker or two and some Muggers are liable to show up around this
time as well to make things much harder than they need to be. Focus on keeping
the Herker occupied, kiting him around the area whilst trying to prevent too
many enemies from attacking the barricades and damaging the fuse box.

-------------------------------------------------------------------------------
Note: If you fail during the second wave, the game appears to re-set your fuse
      boxes and start you from the second wave, so if you lost 2 fuse boxes 
      previously, you’ll now have all three back. Sitting back and defending
      the single box near Floyd is much easier in this circumstance as the bad
      guys will take almost a minute and a half to reach it after destroying
      the other fuse boxes.
-------------------------------------------------------------------------------

Once the time limit is up, the OD in the area will be all wiped out and at this
point, the mission will be complete.


-------------------------------------------------------------------------------
Note: For completing this mission, you should earn your 20th Amp from Floyd. As
      such you'll earn the achievement 'Mixology 101'.
-------------------------------------------------------------------------------


----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  This Ends Here                                                     [ACT33][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  20,000 Overcharge         \  N/A                          |
     \           \ Clothing: Endgame          \                              |
      \           \Clothing: Endgame Medals    \                             |
       \___________\____________________________\____________________________|

----------------------------------
Part 1: Assault
----------------------------------
When you are ready to begin the final mission, track down and speak to Sam at
the overpass marked with the objective marker on the map.  Following the scene,
make your way down the road to the large yellow square marked on the mini-map.
Before heading in, take this opportunity to ensure you have your electricity-
based Amps equipped as it will be full on robot action from here on out!

At this point our four factions will split up and make their way to different
sections of the square. We need to work our way around the square and help out
each faction with their fight until they give us the all clear to move on. Note
that once Troop Bushido has been helped, a giant mech will show up to help you
out – so consider going for them first if you are struggling.

The factions can be found in the following locations:

     1.Las Catarinas – Found at the base of the stairs directly in front of 
       you. Help them kill 8-10 Rifle Bots and a few Blade Bots to have them
       let you continue.

     2.The Oxfords   – Found in the centre and on the right (from your initial
       entry point). Help them wipe out a few Rifle Bots to continue.

     3.Troop Bushido – Found at the direct opposite end of the courtyard from
       where we entered. You’ll have to help them kill 5-6 Rifle Bots, 3-4
       Blade Bots and a Bomb Bot before they let you move on.

     4.Fargathians   - Found on the left hand side of the square (from your
       initial entry point) on and below the railway tracks. This is the
       toughest skirmish as the area is quite open and you’ll be facing off
       against 10-12 Rifle Bots, a Bomb Bot and a few Blade Bots. Keep moving
       to avoid the machine gun fire!


Once you have cleared all four skirmishes, a short scene will play and a pair
of Tank Bots will land in the courtyard. Goody! 

As this can be tough, I recommend climbing up onto the rooftops on the right
side (of your initial entry point) and clearing out the Rifle Bots up here.
When it is clear, you can use the rooftop to shoot at the Bomb Bots below
whilst letting the friendlies in the courtyard below take all the heat. You
will still need to avoid the odd attack, but you can dish out a lot of damage
without taking too much of a risk from this vantage point.

After both of the Tank Bots fall, a short scene will play. Once it is done,
make your way over to the new objective marker.

Use the harpoon to hit the target across the gap and then use the wires and
liquid geysers placed out before you to platform your way all the way up to
the giant orange bottle. Perform a few melee attacks on this a for a scene to
complete the game… Or maybe not.


----------------------------------
Part 2: Boss – Fizzco
----------------------------------
After a few scenes, you’ll witness a giant robot threatening to destroy the
city. The game gives you a 3 minute and 30 second timer to stop it! Quickly
race over to the building, doing your best to avoid the Fizzco robots that
spawn to attack you along the way and the boss’s giant death lasers that shoot
out of the ground intermittently.

When you reach the robot, you’ll want to approach it via the pier where its
arm appears to be resting. If you hop over the fire here you can grind up its
tentacle arm. Avoid the sparks that move along the arms as they will knock you
off. From here we need to use the bounce pads to climb up to the top of the
robot and get onto the grind rails here. At the very top, shoot the glowing 
orange section to damage it. Once you have shot it up enough a scene will play
and the boss will move on.

The boss will now appear in Little Tokyo, and like the first run at it, the
game will give you 3 minutes and 30 seconds to damage it again. Approach the
boss from the south side and use the buildings here to access a series of jump
pads that will give you access to one of the boss’s tentacles. Avoid the
electrical spark moving along it and grind along. Use the next set of bounce
pads to reach a second arm. From the end of this, another set of jump pads
will get you to the grind rails at the top of the boss. Here we can shoot the
boss’s core to damage it. However, this time there will be a tentacle nearby
electrifying one of the grind rails. Avoid the electricity and shoot the core
until another scene plays.

The boss will move once again, a fair distance this time, all the way across
the river in fact. Make your way directly towards the boss and once you reach
the bridge, hop over onto the train tracks to the right. We can ride these all
the way to the boss. When you reach the boss use the bounce pads to reach the
tentacles and then work your way to the top one final time. Again, avoid the
electrified grind rails at the very top and shoot the core to finish it off.


-------------------------------------------------------------------------------
Note: For completing this mission, you'll earn the achievement 'This is My 
      City Now'.
-------------------------------------------------------------------------------


Watch the credits all the way to the end to earn another achievement.


-------------------------------------------------------------------------------
Note: For watching the credits, you'll earn the achievement 'Appreciation'.
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
------------------------------------THE END!-----------------------------------
-------------------------------------------------------------------------------

Congratulations, you have just completed Sunset Overdrive's main campaign! Now
its time to go back and enjoy the ins and outs of Insomniac's Sunset City. 
There are plenty of side-missions to complete, hundreds of collectibles to find
and 50+ challenges to attempt. Fortunately, this guide is equipped with
all the information you need to do all of that. So what are you waiting for? 
Get stuck into it! 
 
If you have enjoyed using the guide and are on GameFAQs, why not scroll to the
very top of the page, hit the recommend button and give me a brief bit of
feedback? It is much appreciated! 

Alternatively, consider making a donation to my Paypal account
(Sokkus[at]hotmail[dot]com), sending me a brief email or visiting the site that
I write for (www.consoledomination.com) to check out some of my other reviews
and previews!

Again, I hope you enjoyed the guide and I look forward to see you again in my
next FAQ!



===============================================================================
===============================================================================
===============================================================================
------------------------------------------------------------------------[SDQST]

                  S  I  D  E  -  A  C  T  I  V  I  T  I  E  S  
                 _____________________________________________
   _____ _     __           __  ____           _                 
  / ___/(_)___/ /__        /  |/  (_)_________(_)___  ____
  \__ \/ / __  / _ \______/ /|_/ / / ___/ ___/ / __ \/ __ \
 ___/ / / /_/ /  __/_____/ /  / / (__  |__  ) / /_/ / / / / 
/____/_/\__,_/\___/     /_/  /_/_/____/____/_/\____/_/ /_/  
            _       __      ____   __  __                           __        
           | |     / /___ _/ / /__/ /_/ /_  _________  __  ______ _/ /_  _____
           | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \/ ___/
           | |/ |/ / /_/ / / ,< / /_/ / / / /  / /_/ / /_/ / /_/ / / / (__  ) 
           |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/____/  
                                                          /____/   
                      _____________________________________
                     | Side-quest & Optional Content Guide |        
                     |_____________________________________|

-------------------------------------------------------------------------------
===============================================================================

In addition to the 33 main campaign missions, there are several types of
additional side-missions to keep you occupied whilst taking a break from the
main plot or during exploration once the credits have rolled.

We need to find and complete side-quests for each of the four friedly factions,
check out and complete 54 challenges and track down the hundreds of
collectibles on offer to buy the best Amps and equipment.

...Thats a lot of content, so we had better get started!

As there are so many different side-quests and there is an abundance of content
written below, for quicker navigation, please use the shortcuts here:


     >  Breaking Booze ............................... [SDQ01]
     >  Brewery Upgrade .............................. [SDQ02]
     >  Oxfords’ Lost and Found ...................... [SDQ03]
     >  Help a Hobo .................................. [SDQ04]
     >  Big Brother Sam .............................. [SDQ05]
     >  Collect Some Comics .......................... [SDQ06]
     >  Collect More Comics .......................... [SDQ07]
     >  Collect Even More Comics ..................... [SDQ08]
     >  To Build a Better Cat Trap ................... [SDQ09]
     >  Fizzie: The Inside Story ..................... [SDQ10]
     >  To Cure a Case of Scabs ...................... [SDQ11]
     >  Fizzco: The Dirty Secret ..................... [SDQ12]
     >  Fizzco: The International Conspiracy ......... [SDQ13]
     >  Fizzco: The Secret Ingredient ................ [SDQ14]
     >  Hepcat Upgrade ............................... [SDQ15]
     >  The Firework Show ............................ [SDQ16]
     >  The Warlock’s Red Gaze ....................... [SDQ17]
     >  Wicked Watchers in the South ................. [SDQ18]
     >  Crimson Eyes in the North .................... [SDQ19]
     >  Garage Chaos ................................. [SDQ20]
     >  Boat Upgrade ................................. [SDQ21]
     >  Hardcore! .................................... [SDQ22]
     >  The Most Epic Quest for XP ................... [SDQ23]
     >  Its Personal ................................. [SDQ24]
     >  La Venganza .................................. [SDQ25]
     >  Theatre Upgrade .............................. [SDQ26]
     >  One Man is an Island ......................... [SDQ27]
     >  Take Back the Streets: Downtown .............. [SDQ28]
     >  Take Back the Streets: Old Factory District .. [SDQ29]
     >  Take Back the Streets: The Harbour ........... [SDQ30]
     >  Take Back the Streets: Little Tokyo .......... [SDQ31]
     >  Re-Quests .................................... [SDQ32]




===============================================================================
===============================================================================
===============================================================================

  ____________________________________________________________________________
 /                                                                            \
 ]  Breaking Booze                                                     [SDQ01][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  2,000 Overcharge          \  N/A                          |
     \           \ $ 1,500                    \                              |
      \___________\____________________________\_____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 5: Amptastic!
-------------------------------------------------------------------------------

Once you have begun the mission, our next destination is the close by
construction site. Note that the mini-map has a large blue square on it –
that’s the mission area. 

Upon arrival, we’ll quickly learn that the construction yard has been overrun
by OD and as the hero it’s obviously our duty to clear out the bad guys. Equip
some flame-based amps to make things a little quicker and start killing! There
are a good 20-30 Regular OD and 5-6 Blowers around the main construction area
as well as the open area below.  Clearing all of these guys out will have the
effect of summoning a large group of Poppers, you know what to do – stay up
high so they can’t reach you and shoot them until they all ‘splode!

A short scene will play once the OD are wiped out and immediately following
that, we’ll need to now take out a few waves of scab attackers. Note that
during this section, there will be explosive barrels all over the place that
you can use to shoot or toss at enemies to damage them.

Unfortunately, for the most part you’ll be facing machine gun toting Scabs and
that means you’ll need to keep constantly moving to avoid taking too much
fire.  There are plenty of wires and girders around the top of the area and
along the sides of the blue objective area and if you find a good route, you
can just cut laps around the zone and drop gunfire on the Scabs below.

There are quite a few of them, so you’ll be at it for a while, but eventually,
once you have killed enough, they will stop coming and the mission will be
complete.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Brewery Upgrade                                                    [SDQ02][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  2,000 Overcharge          \  N/A                          |
     \           \ $ 1,500                    \                              |
      \           \Vat Capacity upgrade        \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 5: Amptastic!
-------------------------------------------------------------------------------

After speaking with Floyd to begin the upgrade mission, we need to track down
and destroy 6 Sanibots to collect their parts. The game will point the first
one out to you - they look like circular metal plates on walls with a large,
closed eye. Shoot it and collect the parts that it drops.

We now have to find another five of these Sanibots. The game will now direct
you to five different locations in order. Each of the locations will be marked
by a blue mission area marker and when you rock up at the mission area you
will need to search for the Sanibot. Of course, you’ll need to destroy it and
steal its parts after too, so don’t forget.

The Sanibots will be found in the following locations:

     1. On the large pillar in the centre of the blue zone at the construction
        site.

     2. Near the roof of the western side of the building near the docks in the
        blue zone.

     3. In the open building at ground level in the blue zone at the train
        depot.

     4. On the back of a Mooil billboard on top of a silo inside the fourth
        blue zone near the highway.

     5. On the back wall of an office building at the far southern end of the
        Power Plant.


Once you have recovered the parts from all six of the Sanibots, return to the
Brewery and interact with the vat to upgrade it and simultaneously complete
the mission.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Oxfords’ Lost and Found                                            [SDQ03][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  2,000 Overcharge          \  N/A                          |
     \           \ $ 1,500                    \                              |
      \           \Clothing: Oxford Backpack   \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 8: Bora Bora Water
-------------------------------------------------------------------------------

We’ll begin this mission inside the Oxford’s base by talking with one of the
fellows with the quest marker above his head. After a short scene, we need to
go and fetch a series of backpacks for him from the surrounding area.

The game lets you go and fetch them in any order you want and will mark 5
locations on the mini-map. Each of the locations feature a blue mission zone
inside of which you need to find the backpack. 

Here are the locations of the backpacks, going by order of closeness, i.e. the
closest to the starting point, then the next closest and the next closest etc.

     1. This is located on the basketball court and the backpack can be found
        resting on the hoop.

     2. The second backpack is on the ground by a dumpster in a small car park
        full of OD.


     3. The third backpack is in a tree above the courtyard area. You’ll need
        to jump from the grinding rails to grab it.

     4. This is located inside the open garage of the building in the fourth
        blue marker area. Unfortunately, the door will close and you’ll have
        to kill some regular OD and some Blowers before it will open again so 
        that you can grab it.

     5. The final bag is sitting in the centre of a car park. As you go to grab
        it a Scab will appear and run off with it. Chase him down and kill him
        to retrieve it.


Once you have all five bags in your possession, make your way back to the 
Oxford base. Hand them in to the quest giver to end the mission.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Help a Hobo                                                        [SDQ04][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  2,000 Overcharge          \  N/A                          |
     \           \ Clothing: Pilot Helmet     \                              |
      \           \Clothing: Hobo Jacket       \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 8: Bora Bora Water
-------------------------------------------------------------------------------

Once the mission is underway, our first objective is to go over to the train
depot nearby and clear it of its Scab presence. The mission area is marked by
the blue coloured zone on the mini-map and we need to kill everything within.

The Scabs in this location are made up primarily of Rushers, but with a number
machine gun toting Scabs on top of crates, trains and other vantage pints in
the area. That means that if you plan on staying in the open, you’ll need to
keep constantly moving to avoid taking too much fire.  I would recommend
entering the area below the main building to stay out of sight of the Scabs
with guns and waiting for the Rushers to come to you. 

Once the majority of Rushers have been killed, the inflow will stop and now
some of the gun toting Scabs will move in as well. Fortunately, when this
occurs there are plenty of wires, rails and bounceables located around the
depot that we can exploit to clear out the ranged attackers. Once everything
is dead a scene will play.

Following the cut-scene you can hop down onto the train to ride it. We now need
to defend it as it moves along the rails. To begin with, you’ll just be
fighting off a few Scab machine gunners; however before you get too far along,
a large number of OD will flood onto the track. Use your explosives (TNTeddy
is good here) to kill them as quickly as possible. The train will proceed a
little further and then come to a stop.

At this point, you will be attacked by a Spawner, some Blowers, a Popper or
two and a mess of regular OD. To continue, we need to clear the area of enemies
(deal with the Spawner first!) and then get rid of the blockage on the track
up ahead by performing a bounce slam attack on it. 



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Big Brother Sam                                                    [SDQ05][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  4,000 Overcharge          \  N/A                          |
     \           \ $ 2,000                    \                              |
      \           \Trap: JYA Gun Turret Trap   \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 13: Up in the Air
-------------------------------------------------------------------------------

To begin this side-quest, talk with Sam at the Oxford Base. After a brief
conversation, your objectives will be updated. Exit the base and get ready to
destroy some turrets… to the max.

We’ll need to go to a couple of locations now in order. Each of the locations
we visit will feature a blue mission zone inside of which you need to track
down and find the turrets within. 

As soon as you exit the diner and head towards the quest marker, you should
see the first turret across the road, directly in front of you between two
buildings. Destroy this. We’ll now need to track down four more turrets in the
quest area. They can be found in the following locations:

     1. Hop over the fence behind the first turret and look to the right along
        the waterfront. You should be able to make out another turret on a pier
        in the distance. 

     2. This is located on a second pier, further along the waterfront from the
        previous turret.

     3. Return to where we destroyed the first turret and make your way left
        along the water. You’ll find the fourth turret in a fenced off area
        ahead.

     4. The final turret on a pier behind the fourth turret.


Destroying the first five turrets will have the quest location marker head
elsewhere. Make your way north to the new quest area. We’ll need to track down
and destroy another five turrets located in this zone. Note that this time
around, there will be multiple Scabs and Scab Rushers running about in addition
to the turrets, so keep moving until you can thin their numbers a little to
make things easier!

The turrets can be found in the following locations:

     1. On the stage filled with Scabs on the waterfront (we picked up the
        Flywheel from this location in an earlier campaign mission).

     2. At the top of the stairs directly west of the stage.

     3. Next to the street by the base of the southern end of the stairs 
        opposite the stage.

     4. At the base of the northern end of the stairs opposite the stage.

     5. On the waterfront directly south of the stage.


After destroying all five turrets, run over to the stage and interact with the
remote control dish to pick It up. Now we need to head back to the Oxford base,
climb to the roof and stand in the quest objective marker for a scene.

Once you regain control, head across the street to the rooftops ahead. We need
to kill the various gunner, Rusher and Tosser Scabs here until we reach a
total of 25, but we cannot destroy the turrets. Instead, we have the option
to deactivate them. Although it is entirely possible to complete the quest
without deactivating the turrets, it’s just much easier if you do! To do so,
we need to reach style level 1 so use grinding, bouncing and killing in
combination to raise your style meter.  Unfortunately, the prerequisite style
level for deactivating the turrets will increase, so keep your combos active as
long as possible to keep the style maxed. 

After killing your quota of Scabs, the mission will be complete.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Collect Some Comics                                                [SDQ06][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  3,000 Overcharge          \  SQ: Collect More Comics      |
     \           \ Clth:Superhero MMA Gloves  \                              |
      \           \Clth:Superhero Spandex Shirt\                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 14: Big Trouble
      in Little Tokyo
-------------------------------------------------------------------------------

This mission can be started from Stanley at the comic book shop which is
located just to the west of the Troop Bushido base. This is the first of three
missions for Stanley and all of them require us to go and fetch a series of
comic books for him from the surrounding area.

For this particular side-quest we will need to find and collect 5 comic books
in total. The game will now direct you to five different locations in order.
Each of the locations will be marked by a blue mission search area and when
you rock up at the blue zone you will need to search for the comic book within.

The comic books are found in the following areas: 

     1. As soon as you start the mission, the game will point out the first
        comic to you. It is being held by a regular OD just a little further
        down the street. Run over and kill it to collect the first comic book.

     2. Floating above a body on one of the rooftop terrace area of the
        building within the blue search area.

     3. On a Scab on the upper level of the building indicated by the search
        zone. Kill him to be able to grab the comic book.

     4. This comic book is being carried around by a Herker in the small
        courtyard behind the pagoda. You will have to kill it to grab the quest
        item; however you should probably look to clear out some of the regular
        OD from the area beforehand to make things less painful!

     5. In the possession of a Blower on the roof the small cylindrical
        building located within the search area.


After obtaining all five comics, return to the comic shop and interact with the
door for a short scene. Kill the regular OD that appears and then loot the
comic book to end the mission. 



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Collect More Comics                                                [SDQ07][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  3,000 Overcharge          \  SQ: Collect Even More Comics |
     \           \ Clothing: Superhero Pants  \                              |
      \           \Clothing: Superhero Shoes   \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after Side-Mission 06: Collect Some Comics
-------------------------------------------------------------------------------

This mission can be started from Stanley at the comic book shop which is 
located just to the west of the Troop Bushido base. This is the second of three
side-quests Stanley will give us and like its predecessor, has us going and
fetching a series of comic books for him from the surrounding area.

This time around, the game has us collecting 5 comic books and for the most
part lets you go and fetch them in any order you want. Accepting the quest will
mark 4 locations on the mini-map to begin with and one final location will be
revealed once the first two comics have been nabbed. Each of the locations
transforms into a blue search area when you get close enough, inside of which
you need to find the comic book. 

Here are the locations of all five comic books, going by order of closeness,
i.e. the closest search zone to the starting point, then the next closest and
the next closest etc.

     1. Being held by a Scab Rusher on one of the lower terraces on the
        southern side of the building marked by the blue search area.

     2. The second comic is not visible to the naked eye to begin with as it
        is actually hidden within some breakable crates in the loading bay at
        ground level of the building indicated. Note that there is a swarm of
        regular OD around here.

     3. The third comic is located on a rooftop area within the blue zone
        guarded by a pair of Blowers.

     4. Clear the ground area near the parked truck of Scabs. This will cause
        another Scab to run out of the door behind the truck. He is holding the
        comic book, so kill him to pick it up.

     5. The final comic can be found floating above a body on a small platform
        out in the water within the search area.


After obtaining all five comics, return to the comic shop and hand them in to
Stanley to end the side-quest. 



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Collect Even More Comics                                           [SDQ08][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  8,000 Overcharge          \  N/A                          |
     \           \ Clth:Superhero Mask        \                              |
      \           \Clth:Superhero Shrunken Head\                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after Side-Mission 07: Collect More Comics
-------------------------------------------------------------------------------

This mission, like the previous two in the chain can be started from Stanley 
at the comic book shop which is located just to the west of the Troop Bushido
base. This is the final side-quest Stanley will give us and like its preceding
tasks, has us going and fetching a series of comic books for him from the
surrounding area.

This time around, the game has us collecting not 5, but 10 comic books and for
the most part lets you go and fetch them in any order you want. Accepting the
quest will mark 4 locations on the mini-map to begin with and additional
locations being revealed as you progressively collect comic books. As you will
have come to expect by now, each of the target locations will go and transform
into a blue search area when you get close enough, inside of which you need to
find the comic book. 

Here are the locations of all 10 comic books, going by order of closeness,
i.e. the closest search zone to the starting point, then the next closest and
the next closest etc.

     1. Locate under a parasol on the roof of the circular section at the
        highest point of the building located within the blue search area.

     2. Being carried around by a regular OD at street level at the north-
        western side of the blue zone. Kill him to liberate the comic book!

     3. Held by a OD Blower on the rooftop at the western end of the building 
        covered by the blue mission search area.

     4. This comic book is being carried around by a Herker on a small, raised
        bridge between a pair of buildings in the search zone. You will have to
        kill it to grab the quest item; however you should probably look to
        clear out some of the regular OD from the area beforehand to make
        things less hectic!

     5. On top of the cylindrical building with the large, green holographic
        dome on the roof.

     6. This one can be found on the roof of the train station in the midst of
        several sky lights.  

     7. Floating above a dead regular OD on a small, raised bridge between a
        pair of buildings high up in the search zone.

     8. This comic is hidden within some breakable crates behind a collectible
        Smartphone in the loading bay at street level on the southwest side of
        the building indicated (directly west of the hepcat Diner). Note that
        there are quite a few regular OD around here.

     9. Inside a breakable crate on a balcony of the building in the search
        zone, just east of the Troop Bushido base. Note that the area is loaded
        with regular OD, Blowers, Poppers and a Herker. 

     10.The final comic book is being held by a Blower on the lower terrace
        area of the building highlighted by the blue search area.


After obtaining all ten of the comics, return to the comic shop and hand them
in to Stanley to end the side-quest and, thankfully, the side-quest chain. 

-------------------------------------------------------------------------------
Note: For completing this mission, you'll earn the achievement 'Ultimate
      Collection'.
-------------------------------------------------------------------------------



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  To Build a Better Cat Trap                                         [SDQ09][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  3,000 Overcharge          \  N/A                          |
     \           \ $ 1,500                    \                              |
      \           \Clothing: Cat Mask          \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 14: Big Trouble
      in Little Tokyo
-------------------------------------------------------------------------------

We’ll begin this mission in the courtyard of the Troop Bushido base by talking
with the female scout with the quest marker above her head. After a short
scene, we need to locate and collect several lucky cat statues for her from
the Scab infested area nearby.

The game lets you go and fetch them in any order you want and will mark 4
locations on the mini-map to begin with and one final location once the initial
four have been completed. Each of the locations transforms into a blue search
area when you get close enough, inside of which you need to find the lucky cat
statue. 

Here are the locations of the first four lucky cat statues, going by order of
closeness, i.e. the closest to the starting point, then the next closest and
the next closest etc.

     1. After clearing out some Scabs, this is located between two sets of
        stairs.

     2. Directly to the west of the first statue, on a table on the left hand
        side of the area. Watch out for the Tossers and regular Scabs in the
        area!

     3. North of the second cat, destroy the pair of turrets flanking the
        fountain and then look on the Southeast corner of the search area to
        find it in front of the door to ‘La Laxante’.

     4. Head to the final search area and destroy the two turrets. The cat
        statue is beneath a shelter made from wooden pallets next to the Sunset
        TV icon.

As you retrieve the fourth lucky cat statue, a scene will play and show a Scab
running off with the final statue. He will stop and drop off the cat in the
middle of a fortified Scab position. Make your way up to the new objective
marker to see what you are up against. Unfortunately, you will have to fight
your way through a small army of scabs and a couple of turrets to find the
statue in the southwest portion of the search zone.

Once you have all five lucky cat statues in your possession, make your way back
to the Troop Bushido base. Hand them in to the quest giver to end the mission.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Fizzie: The Inside Story                                           [SDQ10][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  5,000 Overcharge          \  N/A                          |
     \           \ $ 2,500                    \                              |
      \___________\____________________________\_____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 15: It's Me Fizzie!
-------------------------------------------------------------------------------

This side-quest can be initiated by interacting with the piece of wreckage
indicated by the mission marker in the Little Tokyo District close to where we
fought the Fizzie boss in the campaign.

One the mission begins we’ll be carrying this object around. For the first
section of this side-mission we need to take the object and place it into a
series of Fizzco machines that the game tells us to. Doing so will activate a
hack timer and we will need to defend it against enemy attacks for a short
period of time to complete the task. Note that we do not need to kill the
enemies in the area, so once the timer has done its thing, you can quickly run
in, nab the core and head off for the next location if you wish to do so.

The machine locations and enemy encounters are slightly different at each of
the three zones and this is what you can expect:

     1. Down at street level by the starting location. Placing this into the
        machine will see you overrun by a large number of regular OD. Fight
        them off until the timer winds down from 30 seconds.

     2. The second machine is on a nearby rooftop. This time around, you’ll
        have to hold out for 50 seconds. The defence will require that you
        fight off a wave of Fizzco Blade and Rifle Bots in addition to a steady
        stream of regular OD.

     3. The third machine is in the courtyard with the pagoda. Again you’ll
        have to defend the machine for 50 seconds. This is a bit trickier as
        you’ll have a pair of Spawners, a horde of regular OD, plenty of
        Poppers and a Blower or several to contend with.


After the first three defence sequences, you’ll place Fizzie’s core into a
fourth machine. This will initiate a self-destruct sequence. To abort this we
need to grab the core and take it over and insert it into the final machine at
the parking garage indicated by objective marker as quickly as possible. It is
quite a distance to cover in a short amount of time, so no lollygagging!

Following a short scene, you will need to clear out the parking garage of
Fizzco forces. For the most part, you’ll be decommissioning Rifle and Blade
Bots and as you get closer to the end of the sequence, more and more of them
will show up at the same time. Simply hold off and once you have killed enough
of them you’ll be able to progress.

To end the mission, all we need to do now is to grab the core from the Fizzco
Fortunes machine when you are able to and then jump down to the water nearby
and toss it in



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  To Cure a Case of Scabs                                            [SDQ11][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  3,000 Overcharge          \  N/A                          |
     \           \ $ 1,500                    \                              |
      \           \Clothing: Herker Mask       \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 16: Hot Dog!
-------------------------------------------------------------------------------

After speaking with the scout with the side-quest marker over his head at the
Troop Bushido base to begin the mission, next you’ll want to make your way over
to the first objective marker nearby.

At this location, you’ll spot a Herker on a roof nearby. This is our target.
Use the wires along the street to attack him, and dodging back and forth to
avoid his projectiles whilst staying (mostly) out of the way of the large
number of regular OD in the area. Keep up the attack until you finish him off
and when he falls, head over to his corpse and loot it for the Ugly Herker
Head item.

Now that we have the quest item, make your way to the new objective marker at
the waterfront. Interact with the door marked here for a short scene.

Following the scene, we’ll have some new gear equipped. This will cause an
‘Scared Meter’ to appear on the left hand side of the screen. In order to
progress with the mission, we need to attack and kill Scabs in and around the
blue mission area further along the waterfront. Unfortunately, most of these
Scabs are ranged gun-based attackers with 1-2 Rushers and a couple of Tossers
and as such, you are required to keep moving whilst you take care of them.

Once you have the meter high enough, the blue mission area will shift away from
the water a little. Enter the new area and again kill Scabs and Tossers to
repeat the process. Again, once the meter is sufficiently filled, the mission
area will once again shift. Fortunately, this is the final time, so get in
there and kill Scabs (watch out for an abundance of Tossers!) until you fill
up the meter completely.

Once the meter has maxed out, a scene will play to indicate completion of the
side-quest.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Fizzco: The Dirty Secret                                           [SDQ12][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  3,000 Overcharge          \  SQ: Fizzco: The International|
     \           \ $ 1,500                    \     Consipracy               |
      \           \Clothing: Fedora            \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 17: Find 4Kim
-------------------------------------------------------------------------------

This mission can be undertaken by interacting with the phone box with the
spinning side-quest marker above it at the Hepcat Diner fort. After initiating
the side-quest, you’ll need to head over to the nearby dog park and answer the
payphone indicated by the objective marker for a scene.

Once the scene ends, we need to track down and acquire items from three
recycling trucks that the game will provide locations for in a set order.
Approaching and interacting with a truck will cause a number of enemies to
spawn and attack you. Kill them all off and the truck’s back door will open,
allowing you to access the quest item inside. Note that you only need to kill
the Fizzco Security forces that appear to have the trucks open for you, and
whilst optional, clearing more of the other factional bad guys in the area
often makes the task at hand easier. 

The enemy encounters are slightly different at each of the 3 truck locations 
and this is what you can expect:

     1. The first truck is conveniently located on the large bridge nearby. 
        Head up to the bridge and fight your way through the abundance of Scabs
        and OD until you reach the truck. Interacting with this will cause 5-6
        Fizzco Security Bots to appear (a combination of Blade and Rifle Bots).
        You’ll also likely have annoyed OD and Scabs in the area previously, so
        clear it all until the truck opens.

     2. The second truck is located in a car park just north of the Oxfords
        base. Interacting with this will cause 3-4 Blade Bots and 2-3 Rifle
        bots to show up and enrage a few regular OD and Poppers in the nearby
        area. Clear them all to access the truck!

     3. The third truck is hanging precariously from the end of a broken bridge
        in the search area provided. Interacting will have it fall to the
        ground below. Drop down and several Rifle Bots will show up along with
        a Bomb Bot. To make things worse, the area is crawling with regular OD
        and a Mugger or two. Keep moving and clear out the area to access the
        truck.


Once you have acquired all three memos from the back of the truck, we need to
take them to a dead drop. This is located in an alleyway beneath the highway
just north and west of the Oxford base. Interact with the dumpster here to
finish the mission.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Fizzco: The International Conspiracy                               [SDQ13][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  4,000 Overcharge          \  SQ: Fizzco: The Secret       |
     \           \ $ 2,000                    \     Ingredient               |
      \           \Clth:Dress Shirt(Suspenders)\                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after Side-Mission 12: Fizzco: The Dirty
      Secret 
-------------------------------------------------------------------------------

This mission can be undertaken by interacting with the phone box with the
spinning side-quest marker above near the end of the large pier on the south
side of the Harbour district. After initiating the side-quest we need to go and
fetch a series of pieces of evidence for the mystery man from the surrounding
area.

For this particular side-quest we will need to find and collect 8 pieces of
evidence in total. As with other fetch quests in the game, picking up the quest
will mark 4 locations on the mini-map to begin with and additional locations
will be added once you start collecting the quest items. Each of the locations
transforms into a blue search area when you get close enough, inside of which
you need to find the required evidence. 

Note that the shipyard area is populated with all manner of nasty OD enemies.
There are 3-4 Muggers, a Spawner and several Gunkers and Blowers about. As 
such, it is advised that you equip some fire-themed Amps and do your best to
clear out the most dangerous critters in the area before starting collection of
evidence.

Here are the locations of all eight pieces of evidence:
 
     1. Located in a life raft in the water to the southwest of the pier.
        Destroy the crates (and the Scab) and then loot the evidence.

     2. Found on the raised boardwalk are overlooking the water marked by the
        blue marker. Destroy the regular OD and Gunkers, and then look near the
        top of the stairs here for a group of blue crates. Destroy them to find
        it.

     3. Inside the market type area, there is a biohazard box in the northwest
        corner. Smash it to find the evidence.

     4. Destroy the crates directly in front of the delivery truck halfway
        between the market area and the crane. The evidence is in the boxes.

     5. On the roof of the building with the ‘Gilt Trip’ signs in the north of
        the dockyard area.

     6. Find the large crane and shoot the box being held at the end of it.
        This will drop a piece of evidence into the open area below.

     7. Just to the southwest of the crane on top of the crate conveyor tracks
        is a biohazard box. Destroy this for another piece of evidence.

     8. There is another piece of evidence in a biohazard box on the deck of a
        ship directly south of the crane.

Once you have acquired all eight pieces of evidence from the shipyard, we need
to take them to a dead drop. This is located in a pier further along the
waterfront to the west. Interact with the indicated stack of crates here to
complete the mission.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Fizzco: The Secret Ingredient                                      [SDQ14][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  20,000 Overcharge         \  N/A                          |
     \           \ $ 44,000                   \                              |
      \           \Clothing: Trenchcoat        \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after Side-Mission 12: Fizzco: The
      International Conspiracy
-------------------------------------------------------------------------------

This mission can be undertaken by interacting with the phone box with the
spinning side-quest marker in central Downtown. After initiating the side-quest
we need to head over to the water treatment plant in the Old Factory district.

When you arrive, you’ll notice the large blue objective zone will appear. We
need to first find and destroy blockages made of human waste that are
interfering with the water plant’s processing. These can be identified as large
brown balls and can be shot to be destroyed. There are 7 blockages in total.
Additionally we have the task of having to kill all of the OD inside of this
area. This is no mean feat however as there are a very large number of regular
OD, several Gunkers and Blowers and a Mugger or two.

Once the area has been cleaned and the enemies eliminated, your objective will
update. As such, head on over and interact with the computer here.

Unfortunately, accessing this computer has the unwelcome side effect of
summoning a decent sized group of Fizzco security bots to your location. We
will need to keep them away from the computer for one minute whilst it works.
There are a large number of Blade Bots and rifle Bots and a pair of Bomb Bots
as well. Stay near the computer to begin with to draw out the Blade Bots and
once they have been taken care of, look to destroy the other ranged attackers.
After the minute is up, clear out any remaining baddies and return to the
computer.

It’s a trap! Following a short scene, you will get to face off against a Tank
Bot and four Bomb Bots, lucky you! Fortunately, you only need to kill the 
beastly Tank Bot to complete the mission. As this combination can be a little
tricky, I would suggest kiting the tank bot in large circles around the water
plant by using the small passages between buildings so that the Bomb Bots have
less of a chance of hitting you. Eliminate the Bomb Bots if they get in your
way or are particularly annoying, but if not just ignore them and keep kiting
and shooting the Tank Bot until it falls.

Once the Tank Bot bites the dust, the mission will be complete!

-------------------------------------------------------------------------------
Note: For completing this mission, you'll earn the achievement 'Not So Secret 
      Ingerdient'.
-------------------------------------------------------------------------------



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Hepcat Upgrade                                                     [SDQ15][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  3,000 Overcharge          \  N/A                          |
     \           \ $ 1,500                    \                              |
      \           \Vat Capacity upgrade        \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 17: Find 4Kim
-------------------------------------------------------------------------------

After starting the quest and having a short chat with Floyd, it’s time to get
a move on. We need to track down and destroy 4 fridges to collect the parts
they drop. 

Similar to the Brewery upgrade mission, the game will direct you to four
different locations in order. Each of the locations will be marked by a blue
mission area marker and when you rock up at the mission area you will need to
search for the Fridge, shoot it and grab the coolant that it drops before
proceeding to the next point of interest.

The Fridges can be found in the following locations:

     1. Behind some parasols on the lowest-tiered balcony at the very north
        western point of the blue search area.

     2. On the ground floor of the mall area in one of the doorways to a shop
        in the northern part of the search area.

     3. At the dead end of an alleyway below the street leading onto the bridge
        in the far north east corner of the search zone.

     4. In the centre of the search area, inside a fenced area between
        buildings where several Fizzco Bots are standing guard. 


Once you have recovered the parts from all of the fridges, return to the Diner
and interact with the vat to upgrade it to complete the mission.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  The Firework Show                                                  [SDQ16][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  8,000 Overcharge          \  N/A                          |
     \           \ $ 4,500                    \                              |
      \           \Trap: Pop Rocket Trap       \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 20: The Fall of
      Emperor Norton
-------------------------------------------------------------------------------

After speaking with 4Kim at the Troop Bushido base to begin the mission, next
you’ll want to make your way over to the nearby apartment complex to find her
again. Speak with her once more to continue.

Follow her up the stairs and in the first courtyard you will be ambushed by a
swarm of regular OD. Clear them out and keep moving, eventually your objective
marker will update. Proceed to this location, killing any scabs or OD that get
in your way and interact with the indicated door. At this point, 4Kim will
head inside, leaving you to climb up to the roof and checking the apartment
doors up top.

There are six doors to examine on the rooftop and plenty of gunner and Rusher
Scabs running about to make things trickier than they need to be. To avoid a
lot of aggravation, the door that you need to examine to progress with the
mission is located by a tennis court in the far south west corner of the search
area. Interact with this to continue.

As soon as you interact with the door, you’ll be attacked by a set-up of
turrets in the surrounding area. We need to destroy all 8 of these. They can be
found in the following locations:

     1. On the wall directly north of the door we examined.

     2. Sitting behind the door we examined.

     3. Down the stairs to the east of the tennis court on the wall to the left.

     4. Further along the wall from location 3.

     5. On the ground on the right side of the area down the steps from the
        tennis court (in the same area as 3 and 4).

     6. On the building east of the area at the base of the tennis court steps.

     7. Next to location 6.

     8. On a raised roof area behind turrets 6 and 7.


Once we have destroyed all 8 turrets, return to the door and interact with it
once again for a short story cut-scene.

Now we need to do a short area defence sequence in which we need to kill 125
OD in total before they can steal the Overcharge barrel that we need to
protect. The OD will enter the area from three locations, from behind the
tennis court, from the ramp to the north and from the building roof to the
east. We need to place a number of Pop rocket traps around the area. Try to
have one in each of the locations where enemies are going to come from and then
place any additional traps wherever you feel necessary. 

When you are ready to proceed with the defence, return to the door and pick up
the indicated melee weapon. During this mission we are not allowed to use
firearms, but we can use melee. As such, you want to stand by the barrel we
need to guard and melee and bounce slam anything that reaches the platform
whilst trusting your turrets to keep the numbers low. 

To begin with, we’ll face mainly regular OD with a Blower or two. Once you
reach 30 kills, the OD will stop coming briefly and you’ll be given additional
power with which to purchase new traps. Reinforce the areas that you trapped
up before and then return to the puddle of overcharge and repeat the process.
The second wave of enemies is much more intense than the first and includes a
Herker, more Blowers, plenty of Poppers and of course, a veritable horde of
regular OD.  Fortunately, due to the number of traps about, it should not be
too difficult to knock it over on your first or second try.

Once you have reached the OD kill quota of 125, a scene will play to end the
mission.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  The Warlock’s Red Gaze                                             [SDQ17][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  4,000 Overcharge          \  SQ: Wicked Watchers in the   |
     \           \ Clothing: Goggles          \     South                    |
      \           \Clothing: SCUBA Shoes       \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 21: To Fargathia!
-------------------------------------------------------------------------------

This mission is the first in a three quest chain that can be started from one
of the LARPers at the Fargathia base in the Harbour District. This side-quest,
like several others in the game, has us going to a series of locations and
playing find and seek with some Fizzco control devices before destroying them.

The game will actually use an objective marker and a scene to point the first
one out to you - they look like circular metal plates on walls with a large,
red circle in the centre. They are impervious to gunfire, so we need to melee
them.  Do so! We now have to find another four of these Fizzco control devices.
The game will now direct you to four different locations, one at a time. Each
of the locations will be marked by a blue mission area marker and when you
arrive you will need to search for the target and destroy it. 

Here are the locations of all 4 remaining Fizzco Control Devices, going by
order of closeness, i.e. the closest search zone to the starting point, then
the next closest and the next closest etc.

     1. This controller is located on the rear of a remote controlled vehicle
        that looks like a forklift. You’ll need to grind to catch up to it and
        then bounce attack the controller to destroy it.

     2. This Fizzco device is located on the back of a satellite at the top of
        the building at the northern end of the blue search area.

     3. On the waterfront side of the ‘Ferry Terminal 5’ building. It is on the
        ledge above the curved glass panel shelter.

     4. The final controller is located near the top of the lighthouse. You can
        get to this by using the harpoon at the end of the long pier nearby to
        create a rope you can grind up to the target.

 
Once all five of the Fizzco control devices have been meleed into oblivion,
the mission will be completed.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Wicked Watchers in the South                                       [SDQ18][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  4,000 Overcharge          \  SQ: Crimson Eyes in the North|
     \           \ Clothing: SCUBA Shirt      \                              |
      \           \Clothing: SCUBA Suit Pants  \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after Side-Mission 17: The Warlock’s 
      Red Gaze
-------------------------------------------------------------------------------

This mission is the second in a three quest chain that can be started from one
of the LARPers at the Fargathia base in the Harbour District. This side-quest,
like several others in the game, has us going to a series of locations and
playing find and seek with some Fizzco control devices before destroying them.

This time around, the game has us bashing 5 Fizzco control units and for the
most part lets you go and fetch them in any order you want. Accepting the quest
will mark 5 locations on the mini-map, each corresponding to the general
location of one of the targets. Each of the locations transforms into a blue
search area when you get close enough, inside of which you need to track down
and destroy the Fizzco control device. 

Here are the locations of all 5 Fizzco Control Devices, going in terms of
proximity order, i.e. the closest search zone to the starting point, then the
next closest and the next closest etc.

     1. On the edge of the train station platform. Ride along the train tracks
        to be able to hit it as you grind past.

     2. On top of the cab of a truck in the very north-western section of the
        blue search area.

     3. On top of the large crane in the centre of the ship yard.

     4. This is located on the side of a shipping container facing the water
        on the very western point of the blue search zone. You need to wall-run
        to get it.

     5. This controller is on the top of the boat in the dry dock located in
        the centre of the search area.


After destroying all five Fizzco controllers, the side quest will be completed.


  ____________________________________________________________________________
 /                                                                            \
 ]  Crimson Eyes in the North                                          [SDQ19][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  10,000 Overcharge         \  N/A                          |
     \           \ $ 5,000                    \                              |
      \           \Clothing: SCUBA Tank        \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after Side-Mission 18: Wicked Watchers 
      in the South 
-------------------------------------------------------------------------------

This mission, like the previous two in the chain can be started from one of the
LARPers at the Fargathia base in the Harbour District. This is the final
side-quest in the quest line and like its preceding tasks, has us going to a
series of locations and playing find and seek with some Fizzco control devices
before destroying them.

This time around, the game has us destroying 8 Fizzco controllers in total and
for the most part lets you go and fetch them in any order you want. Accepting
the quest will mark the first 4 locations on the mini-map and additional
locations will be revealed as you progressively complete the destruction task.
As you will have come to expect by now, each of the target locations will go
and transform into a blue search area when you get close enough, inside of
which you need to locate the controllers. 

Here are the locations of all 8 Fizzco Control Devices, going by order of
closeness, i.e. the closest search zone to the starting point, then the next
closest and the next closest etc.

     1. The first controller is on a buoy just beside the pier marked with the
        blue search area.

     2. This controller is located on the rear of a remote controlled vehicle
        that looks like a forklift. You’ll need to grind to catch up to it and
        then bounce attack the controller to destroy it.

     3. On the base of a small crane at the north-western end of the pier
        marked by the blue search zone on the mini-map.

     4. On a buoy by a bounce pad in the water at the very north-eastern corner
        of the search zone.

     5. This control device is actually located below the boardwalk. To get to
        it, we need to find a grinding rope leading underneath the dock, ride
        this along and melee the target as you grind on past it. A rope leading
        to the device can be found tied to a boat at the northern end of the
        search area.

     6. This one is located on top of a boat anchored next to the bridge
        support marked by the blue search area.

     7. At the amusement park. This controller is found on one of the strength
        testing machines surrounding the comet ride. You’ll have to bounce
        slam attack the base of the machine to destroy the target.

     8. Found on the banana stand in the final search area. Cue Arrested
        Development reference…


After getting rid of all 8 Fizzco control units, the mission will come to an
end. 

-------------------------------------------------------------------------------
Note: For completing this mission, you'll earn the achievement 'Defender of 
      the Realm'.
-------------------------------------------------------------------------------



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Garage Chaos                                                       [SDQ20][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  3,000 Overcharge          \  N/A                          |
     \           \ $ 1,500                    \                              |
      \___________\____________________________\_____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 22: The Kings Feast
-------------------------------------------------------------------------------

We’ll begin this mission inside the Oxford’s base by talking with Dirk, one of
the fellows with the quest marker above his head. After a short scene, we need
to make our way to the parking garage in Little Tokyo to cause some chaos.

Upon arriving at the parking garage it will be empty. We need to bounce on
cars and destroy vending machines in the area to fill a ‘Chaos Level’ meter
which will appear on the left hand side of the screen.  We need to do quite a
bit of damage to quite a lot of cars and vending machines to fill the meter.
As such, I suggest starting at the bottom level and systematically work your
way to the top damaging everything you can as you go. 

Unfortunately, the more the ‘Chaos Level’ meter fills up, the more Scab and OD
presence you are going to see in the area. As you fill it up, you are also
likely to see a few Fizzco Security forces show up as well. Kill them if they
get in your way, but keep your priority on maxing out the meter.

Once the meter is full, simply kill 25 enemies – OD, Fizzco Bots or Scabs, it
does not matter. Once you have met your kill quota, the mission will conclude.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Boat Upgrade                                                       [SDQ21][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  4,000 Overcharge          \  N/A                          |
     \           \ $ 2,000                    \                              |
      \           \Vat Capacity upgrade        \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 24: Bad Medicine
-------------------------------------------------------------------------------

After starting the quest and speaking with Floyd, it’s time to get cracking.
Make your way over to the truck in the distance marked with the objective icon
and interact with it to find out what we need to do. 

Essentially we need to find barrels of Overcharge and deposit them in the back
of the open truck. After placing a barrel inside, the truck will move onwards
to the general area of the next barrel of Overcharge. As is commonplace in
these side-quests each of the barrel locations will be marked by a circular,
blue search zone on the mini-map and when you enter the area, you’ll have to
find the barrel. The game will now direct you to five different locations in
order.

The barrels can be found in the following locations:

     1. On the balcony area on western side of the building inside the blue
        zone, on the second highest level.

     2. The second barrel is located in the amusement park. Watch out though
        as it is guarded by Gunkers, Blowers and Poppers!

     3. On the far side of the marina on the upper level of the building inside
        the blue search area, guarded by a Scab Tosser or two.

     4. On a small, raised platform below the train tracks on the eastern side
        of the search zone. 

     5. On the boardwalk on the very southern side of the search area.


Once you have placed all five barrels into the truck the mission will end.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Hardcore!                                                          [SDQ22][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  4,000 Overcharge          \  N/A                          |
     \           \ $ 2,000                    \                              |
      \           \Weapon: Foam Sword          \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 28: A Hero's Duty
-------------------------------------------------------------------------------

This mission is initiated by speaking with Hardcore (totally a Hodor from Game
of Thrones reference) at the Fargathia base in the Harbour District. After the
initial scene, grab the foam sword from the wall nearby and then follow 
Hardcore outside.

Once the blue area appears on the mini-map a ‘Hardcore Lvl 1’ meter will appear
on the left side of the screen. We need to max this out by destroying or
damaging various bits and pieces of scenery in the vicinity. We can destroy
crates, pots, the table/chair set ups, fire hydrants, post boxes and the cars
in the nearby car park. After satisfying Hardcore, he will run off, so keep
after him.

Hardcore will next be located on the nearby basketball court. Head in and
interact with the rack next to him to pick up a crossbow.  After a brief scene
a ‘Hardcore Lvl 2’ meter will appear. Again we need to fill this to continue.
Shoot the incoming barrels that are fired from the catapults, as well as
anything else you can see between. Other objects we can shoot down include
groups of birds, Fizzco Drones and even UFOs. The more that the meter fills
up, the more hectic and fast paced the shooting becomes. Our priority is always
the catapult fire as this can actually damage us, but shooting everything else
you see in between will have the meter maxed out in no time!

After completing the crossbow section, follow Hardcore once more. When he
stops, interact with the armour to put it on. We’ll now fight Hardcore
one-on-one. Eventually you’ll hear your character say something along the
lines of “fighting each other is pointless, we’re not hurting each other”. 
When you hear this, run to the bowsers in the nearby petrol station and melee
them until they explode. 

This should end the mission.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  The Most Epic Quest for XP                                         [SDQ23][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  8,000 Overcharge          \  N/A                          |
     \           \ $ 4,500                    \                              |
      \           \Trap: Siegfried the Great   \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 28: A Hero's Duty
-------------------------------------------------------------------------------

You’ll be able to attempt this side-quest after completing the main story
mission ‘A Hero’s Duty’. It can be initiated by heading to the Fargathia base
and speaking with Ignatius. He’ll ask you to complete a series of tasks.

The first thing we need to do is a rescue mission. Make your way over to the
objective marker on the waterfront to the east and speak with the Fargathian
here. As soon as you talk with him a contingent of OD will show up. You’re
going to see several Muggers and Gunkers, which constitute the major threats
and they come backed up by a large crowd of regular OD. Use your best fire
Amps to give you a bit of an edge and keep moving until the Muggers and
Gunkers are all pushing up daisies. Once you have cleared the area of hostiles,
return to the fellow on the beach and speak with him.

After a short phone conversation, our objectives will update. We now need to
head Downtown to visit a jewellery shop. Approach the objective marker and
interact with the door. A short scene will play and a regular OD will appear
and run off with the item we require. Chase him down and kill him to retrieve
it... Just watch out and try not to get bogged down by the swarm of OD he runs
through! Once you have looted the ring, exit the blue mission area.

For the third part of our quest, we need to go to the Oxford’s base and speak
with Margaret to borrow Boo-Boo. After the scene, we’ll have access to that
super-overpowered Kitty Cannon once again. Remember that it has a short cool
down, but unlimited ammo and as such, you can basically spam the Kitty Cannon
and kill huge swarms of anything without breaking a sweat. Exit the base and
kill all the Fizzco bots (Blade Bots, Rifle Bots and Bomb Bots a plenty!) that
appear in the courtyard and the surrounding streets using the super weapon. 

Once the area is clear, a short scene will ensue. Afterwards we need to return
to Fargathia once again and speak with Ignatius. The scene here will set you
up for the next portion of the mission – a defence sequence.

Now we need to do a short area defence sequence nearby. Once you reach the
area, you’ll be required to lay out some traps, a new type of trap in fact –
the Siegfried the Great Trap. The OD will enter the area from two main
locations, from the bridges on the western side of the area and from the
bridges on the eastern side of the area. It is a good idea to place a Siegfried
the Great Trap close to each of the bridges from where the enemies are likely
to come for now and then place any additional traps wherever you feel
necessary. 

The defence sequence will begin as soon as you plant your final trap and to
begin with, the enemies will enter from the western side. As is the case with
most defence missions, we’ll face mainly regular OD, however this wave also
features a Spawner whom you will want to kill as soon as possible and several
Poppers. Clearing all of the OD out will see a second wave spawn from the East.

The second wave features similar numbers of regular OD to the first wave, but
includes a pair of Muggers and some Blowers. A third wave will show up from
the West mid-way through clearing out the second featuring even more regular
OD and some additional Muggers. You’ll want to continue to kill these guys
until a scene plays.

That’s right, a Tank Bot and group of Blade Bots just joined the battle. Whilst
there are still a ridiculous number of enemies about, the Tank Bot is the real
target – if we can kill it we can end the mission. As such, if possible it is
best to shoot at the Tank Bot as soon as it appears to get its attention and
kite it around the mission area, allowing the Blade Bots and OD to thin each
other’s numbers out. Once the Tank Bot falls, a scene will play to end the
mission.

-------------------------------------------------------------------------------
Note: For completing this mission, you'll earn the achievement 'Roleplay Whilst
      Roleplaying'.
-------------------------------------------------------------------------------



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  It's Personal                                                      [SDQ24][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  10,000 Overcharge         \  N/A                          |
     \           \ $ 5,000                    \                              |
      \___________\____________________________\_____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 29: Las Catrinas
-------------------------------------------------------------------------------

To begin this side-quest talk with one of the Las Catrinas NPCs with the quest
marker above their head at the Hospital base. After a brief conversation, your
objectives will be updated. Exit the base and make your way to Hector’s House
which is slightly south of the Theatre fort in the Downtown District. Approach
the door with the objective marker and a scene will play.

Afterwards, defend yourself – you’ll be ambushed by Fizzco Security. There are
2-3 Blade Bots, 4-5 Rifle Bots and a pair of Bomb Bots. Deal with the Blade
Bots first and then use the environs to keep yourself moving whilst you deal
with the ranged attackers. Once they are all dead, and another brief phone
conversation, the objectives will change once again.

At this point, you’ll need to head to the Fargathia base, so either fast
travel, or take the scenic route. Once you arrive, speak with the LARPer
indicated by the objective marker. Following the conversation, the objective
marker will be moved once again.

Our new goal is in the northern part of the Downtown District. When you reach
the objective marker, follow the catwalk around the back of the building, kill
the Rifle Bots patrolling about and use the swinging poles and vents to reach
the target door. Interact with it for yet another scene.

Now that we have found our target, our objectives are going to change a little
bit. Now we need to track down and activate a series of sensors in the Downtown
area. The first sensor is marked for you and is just below a large blue
holographic sign. Approach and interact with it.

This will cause an ‘Apocalypse Meter’ to appear on the left hand side of the
screen. In order to activate the sensor, we need to kill enemies close to it.
Fortunately a swarm of regular OD will start pouring into the area from the
nearby stairs, so go to town on them with everything you have! Note that you
will have to keep killing as the meter will slowly decay if you don’t kill
enemies fast or close enough. 

After the first sensor has gone off, make your way to the second. As you arrive
nearby, a large blue zone will appear on the mini-map so killing any enemies
within this area will do the trick. Again, our goal is to fill the ‘Apocalypse
Meter’ by killing as many enemies as we can as quickly as we can. It’s a bit
trickier this time as you’ll have both Fizzco (Bomb Bots, Blade Bots) and OD
(Regular, Wingers, Blowers) factions battling it out in the area. 

Once you have filled the ‘Apocalypse Meter’ at the second sensor, a scene will
play to end the side-quest.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  La Venganza                                                        [SDQ25][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  5,000 Overcharge          \  N/A                          |
     \           \ $ 2,500                    \                              |
      \___________\____________________________\_____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 29: Las Catrinas
-------------------------------------------------------------------------------

To begin this side-quest, talk with one of the Las Catrinas NPCs with the quest
marker above their head at the Hospital base. After a brief conversation, your
objectives will be updated. Exit the base and make your way to the objective
marker which is just to the west of the Theatre fort in the Downtown District.
When you arrive at the marker a scene will play.

Once the scene ends, we’re given a 3 minute time limit and we need to head on
down into the Scab base within the blue objective area on the map and kill 25
Scabs. It’s not that easy though, as those 25 kills will only count when they
are made at Style Level 2. You should be quite adept at levelling your style
meter by now so use your usual grinding, bouncing and killing combinations to
bring it up quickly. As the Style meter will decay rather quickly, make sure
you keep an eye on the mini-map to find additional enemies if you clear a
section and run out of enemies.

Note that whilst OD forces will attack you during the time limit, killing them
will not count towards your totals. As such, try to focus primarily on the
Scabs whilst the timer is active.

Once you have killed 25 Scabs at style level 2 or greater a scene will play
and you’ll be teleported back to the balcony where we began. Afterwards, go to
the new objective marker around the corner for a final scene to end the
mission.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Theatre Upgrade                                                    [SDQ26][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  5,000 Overcharge          \  N/A                          |
     \           \ $ 2,500                    \                              |
      \           \Vat Capacity upgrade        \                             |
       \___________\____________________________\____________________________|

-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 31: Getting the 
      Band Back Together
-------------------------------------------------------------------------------

After starting the quest and speaking with Floyd, it’s time to get started
with the upgrade. We need to track down, kill and loot Robot Guts from 5 Fizzco
Bot patrols in the Downtown District.

The game lets you go and fetch them in any order you want. Accepting the quest
will mark 5 locations on the mini-map. Each of the locations transforms into a
blue mission area when you get close enough, inside of which you need to
eliminate all of the Fizzco Security forces. 

Below you’ll find the locations of all five patrols, going by proximity order,
i.e. the closest search zone to the starting point, then the next closest and
the next closest etc.

     1. Just to the south of the Fizzco Centre building. This is a Fizzco
        checkpoint and it consists initially of a Fizzco turret and 5-6 Rifle
        Bots. Attacking them will spawn another 4-5 Blade Bots and a Bomb Bot.

     2. Follow the main street from the first patrol until you reach the second
        blue mission area. There are plenty of Blade bots and Rifle Bots bot
        at street level and on the overpass above. Simply kill them until one
        drops the Robot guts we require.

     3. Continue to move east along the main road until you reach another
        Fizzco checkpoint. This features 2 turrets and 4 Rifle Bots to begin
        with. Unfortunately, as with the previous checkpoint, attacking it will
        spawn additional Blade Bots and Bomb bots. Clear them out and loot the 
        quest item when it is safe to do so.

     4. Further east along the main road is yet another checkpoint. This has 3
        turrets and is guarded by Blade Bots and Rifle bots. It is also under
        attack by OD forces. Help the factions clear each other out and mop up
        any surviving Fizzco bots. Loot the Robot Guts to continue.

     5. At the final checkpoint, you’ll find the same general set up: 3 turrets
        and Rifle bots. Attack them to spawn 3 waves of additional forces 
        (Blade Bots and Beam Bots mostly). After killing most of them, a Tank 
        Bot will also show up. Take it down to loot the final Robot Gut item.


Once you have recovered the parts from all of the downed Fizzco patrols, return
to the Theatre and interact with the vat to upgrade it to complete the mission.

-------------------------------------------------------------------------------
Note: For completing all of the Upgrade missions, you'll earn the achievement 
      'Vat Pack Rat'.
-------------------------------------------------------------------------------



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  One Man is an Island                                               [SDQ27][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  Clothing: Pirate Hat      \  N/A                          |
     \           \ Clothing: Pirate Jacket    \                              |
      \           \Clothing: Eye Patch         \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 32:Concertpocalypse
-------------------------------------------------------------------------------

This mission can be started by speaking with Red, a pirate who is located on a
boat stranded in the middle of a small island located in the south west portion
of the Harbour District.

After beginning the side-quest, you’ll be given the first task of eliminating
some Wingers that are hanging out in the nearby area. The game will place three
blue objective area on the map and you’ll need to enter each of these and kill
the Wingers inside.

You can expect the following at each location:

     1. North Zone - The first zone is just to the north of Red’s island and
        is filled with a large number of regular OD as well as a single Winger
        flying overhead. Hop up to the wires above and kill the Winger whilst
        using your movement skills to bounce and grind your way through the
        fight to avoid the regular OD as much as possible.

     2. East Zone – There are a pair of wingers hanging around near the top of
        the buildings here. They will cut laps around the area and are also
        backed up by several regular OD and some Muggers. As these Wingers move
        around quite a bit between the buildings it can be tricky to kill them
        whilst grinding. I recommend dropping to one of the rooftops and kill
        them from here whilst avoiding their fire.

     3. West Zone – There are two more Wingers hanging out by the very top of
        the building indicated by the blue mission area. Climb to the top and
        take them out, ensuring to eliminate any Blowers that may get in the
        way.

Once you have cleared all three zones of Wingers, return to Red and speak with
him to begin the next portion of the side-quest.

The final part of this quest is also the hardest. Following the scene you will
note that there are several green targeting reticules placed around the boat
facing in various directions. Looking at these and hitting the interact button
will have the cannons on the boat launch a wave of projectiles, pretty much
killing anything it hits, which is good because we need them! The only issue
with this is that there is a short cooldown timer on cannon fire, preventing
you from being able to constantly use them.

After a short period of time, Wingers will start to move in and attack the
boat. Keep your eyes on the mini-map to identify where they are coming from 
and what numbers you are contending with. We need to use the cannons to clear
them out. Unfortunately, before long, the Wingers will start to move in more
quickly than the cannon’s cooldown will account for and as such, you will need
to dodge their attack whilst you wait for the cannon to recharge.

As you progress through the defence, multiple Wingers will show up at the same
time as well, meaning more dodging! Do your best to try and utilise the cannons
when wingers bunch together. Unfortunately, there is no real strategy involved
here to make things easier other than to dodge, dodge, dodge and use cannons
when available.

Eventually, once you have wiped out enough Wingers, a scene will play to end
the mission.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Take Back the Streets: Downtown                                    [SDQ28][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  5,000 Overcharge          \  SQ: Take Back the Streets:   |
     \           \ $ 2,500                    \     Old Factory District     |
      \           \Weapon: Fizzco Baton        \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after campaign Mission 32:Concertpocalypse
-------------------------------------------------------------------------------

This is the first of four ‘Take Back the Streets’ missions, each of which
begins from your fort at the Theatre Downtown. Downtown is the first cab off
the rank and we can start it by investigating the spinning quest marker at the
Theatre.

After starting the mission, if you look at your map you will see that there
are three marked zones. We essentially need to make our way to each of these
locations, find a Fizzco flag on one of the rooftops within the search area
and then interact with it. After doing so, we will need to defend it against
enemy attacks for around 30 seconds to complete the task. Allowing the enemies
to hit the flag will stop the timer and you will have to interact with it once
more to start it up again.

The flag locations and enemy encounters are slightly different at each of the
three zones and this is what you can expect:

     1. West Zone – This is located on top of the Fizzco Centre building. It
        is initially guarded by a group of Rifle Bots. Once the flag has been
        activated, you’ll be defending it against both Blade and Rifle Bots. If
        you keep the flag at your back and look down the ramp, you should be
        able to identify and kill all the enemies that appear before they get
        too close.

     2. Central Zone – Located at the top of the building indicated by the blue
        search area. Clear out the group of Rifle Bots before raising the flag.
        You will then have to defend it against Blade Bots which come one after
        another until the time winds down.

     3. East Zone – This flag is located on the roof of the building across the
        road from the Hospital (Las Catrinas base). Again, it is initially
        guarded by a group of Rifle Bots. Once the flag has been started, you 
        will need to defend it against Blade Bots, Regular OD and Poppers.


After raising the third flag, the mission will be complete.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Take Back the Streets: Old Factory District                        [SDQ29][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  5,000 Overcharge          \  SQ: Take Back the Streets:   |
     \           \ $ 2,500                    \     The Harbour              |
      \___________\____________________________\_____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after Side-Mission 28: Take Back the 
      Streets: Downtown
-------------------------------------------------------------------------------

This is the second of the four ‘Take Back the Streets’ missions and as with
the Downtown one, it begins from your fort at the Theatre Downtown where we can
start it by investigating the spinning quest marker.

After starting the mission, if you look at your map you will see that there are
three marked zones in the Old Factory district. As with the Downtown version
of the mission, we need to make our way to each of these locations, find a
Fizzco flag on one of the rooftops within the search area and then interact
with it. After doing so, we will need to defend it against enemy attacks for
around 30 seconds to complete the task. Remember that allowing the enemies to
hit the flag will stop the timer and you will have to interact with it once
more to start it up again.

The flag locations and enemy encounters are slightly different at each of the
three zones and this is what you can expect:

     1. North Zone – This is located next to a water silo on top of building
        within the blue search area. It is initially guarded by a large group
        of stock standard OD. Once the flag has been activated, you’ll be 
        defending it against a stream of Blade Bots who will hop up onto your
        platform from below as well as the occasional regular variety of OD.

     2. Central Zone – You can find this flag on the roof of one of the
        buildings in the search area. Destroy the Rifle Bots that are guarding
        it to start with before hitting the flag. As you defend it, you will be
        attacked from adjacent rooftops by Rifle Bots whilst Blade Bots will
        continuously hop up to the roof from below.

     3. South Zone – Located at the top of the tallest cylindrical building in
        the Water Treatment Plant. There is a group of Rifle Bots and an OD
        Mugger you will want to dispatch before raising the flag. You will then
        have to defend it against mainly Blade Bots (and some Rifle Bots) and
        the occasional Mugger.


After raising the third flag, the mission will be complete.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Take Back the Streets: The Harbour                                 [SDQ30][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  5,000 Overcharge          \  SQ: Take Back the Streets:   |
     \           \ $ 2,500                    \     Little Tokyo             |
      \___________\____________________________\_____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after Side-Mission 29: Take Back the 
      Streets: Old Factory District
-------------------------------------------------------------------------------

This is the third of four ‘Take Back the Streets’ missions and as with the
others we have completed, it begins from your fort at the Theatre Downtown
where we can start it by investigating the spinning quest marker.

After starting the mission, if you look at your map you will see that there
are three marked zones in the Harbour district. We need to make our way to each
of these locations, find a Fizzco flag on one of the rooftops within the search
area and then interact with it. After doing so, we will need to defend it
against enemy attacks for around 30 seconds to complete the task. Remember
that allowing the enemies to hit the flag will stop the timer and you will
have to interact with it once more to start it up again.

The flag locations and enemy encounters are slightly different at each of the
three zones and this is what you can expect:

     1. North Zone – This is located on the roof of the tall building within
        the blue search area. It is initially guarded by a large group of stock
        standard OD and Rifle Bots. Once the flag has been activated, you’ll be
        defending it against a swarm of Blade Bots and regular OD.

     2. East Zone – You can find this flag on the roof of one of the high-rise
        buildings on the waterfront located within the search area. Destroy the
        regular OD and Muggers waiting for you first before hitting the flag.
        As you defend it, you will be set upon by a stream of Blade Bots, some
        regular OD and a Mugger.

     3. Southwest Zone – Located at the top of the building just next to the
        southernmost bridge on the map. There are rifle Bots scattered about to
        begin with and once you have hit the flag, you will then have to defend
        it against both Blade Bots and regular OD.


After raising the third flag, the mission will be complete.



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Take Back the Streets: Little Tokyo                                [SDQ31][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  20,000 Overcharge         \  N/A                          |
     \           \ $ 40,000                   \                              |
      \___________\____________________________\_____________________________|
-------------------------------------------------------------------------------
Note: This mission becomes available after Side-Mission 30: Take Back the 
      Streets: The Harbour
-------------------------------------------------------------------------------

This is (mercifully) the last of four ‘Take Back the Streets’ missions and like
the previous three, it begins from your fort at the Theatre Downtown where we
can start it by investigating the spinning quest marker.

After starting the mission, if you look at your map you will see that there
are three marked zones in the Little Tokyo district. You should know the drill
by now – we need to make our way to each of these locations, find a Fizzco
flag on one of the rooftops within the search area and then interact with it.
After doing so, we will need to defend it against enemy attacks for around 30
seconds to complete the task. Remember that allowing the enemies to hit the
flag will stop the timer and you will have to interact with it once more to
start it up again.

The flag locations and enemy encounters are slightly different at each of the
three zones and this is what you can expect:

     1. West Zone – This is located on top of the building within the blue
        search area. It is initially guarded by a group of Rifle Bots. Once the
        flag has been activated, you’ll be defending it against a stream of
        Blade Bots who will hop up onto your platform from below.

     2. Central Zone – Located at the top of the building with the curved, blue
        glass panels on the roof inside the search area. Clear out the group of
        Rifle Bots before raising the flag. You will then have to defend it
        against both Rifle and Blade Bots and the occasional regular OD which
        will continuously stream in.

     3. Southeast Zone – This flag is located on the roof of one of the high-
        rise apartment blocks, it is initially guarded by a group of Rifle Bots
        and some regular OD. Once the flag has been started, you will need to
        defend it against an endless supply of Blade Bots that drop from the
        sky. 


After raising the third flag, the mission will be complete.

-------------------------------------------------------------------------------
Note: For completing this mission, you'll earn the achievement 'Revolutionary'.
-------------------------------------------------------------------------------



----------------------------------NEXT MISSION---------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Re-Quests                                                          [SDQ32][
 \____________________________________________________________________________/
  \ Par Time  \  Rewards:                  \  Unlocks:                       |
   \-----------\----------------------------\--------------------------------|
    \           \  5,000 Overcharge          \  N/A                          |
     \           \ $ 2,500                    \                              |
      \           \Clothing: Street Hoodie     \                             |
       \___________\____________________________\____________________________|
-------------------------------------------------------------------------------
Note: Unlocked after completing the game and having finished the Hardcore!, To
      Build a better Cat trap, Help a Hobo, It’s Personal and Oxford’s Lost and
      Found side-quests.
-------------------------------------------------------------------------------

You can begin this mission by talking to the quest marker saleswoman in the
storage area in the north western end of the Downtown district. After speaking
with her, you’ll need to track down and recover five quest icons.

To begin with, we need to speak to the Hobo from the Help a Hobo side-quest. He
is located where we left him. As such, fast travel to the crown Blades Factory
and make your way over to the platform that he is hanging out on. Following a
brief scene, your objectives will be updated. Fast travel to the brewery and 
you’ll find the quest icon sitting next to Floyd. Pick it up!

To find the next icon, we need to head to the Oxford’s base and chat with the
Oxford with the objective marker above his head. He will tell you where to find
the quest icon. Follow the objective marker to the item location. Unfortunately
its being guarded by a pair of Muggers and some regular OD. Clear them all out
and grab the icon to continue.

To continue, head over to the Troop Bushido base in little Tokyo and speak with
the scout that gave us the ‘To Build a better Cat Trap’ side-quest earlier. She
will update your objective marker with the quest icon’s location. Head over
there and grab it from the trap. Easy!

The fourth quest icon recovery section begins at the Fargathian base. Fast 
travel here and speak with Hardcore inside. You’ll discover that it has been 
broken into several pieces. Fortunately, they are all scattered around within 
the base itself, so you should have no real issues tracking them all down. Once
you have found all of them, you’ll be able to go for the final icon.

To find the final quest icon, we must first head to the Las Catrinas base in
the hospital Downtown. After speaking with the required person, you’ll note
that your map has been updated with five blue quest markers. All we need to do
is head to each marker and interact with the door (well 4 doors and one vent)
indicated to complete this side-quest within a side-quest!

Now that we have all five quest icons, return to the quest icon saleswoman and
hand them in to complete the mission.


===============================================================================
===============================================================================
===============================================================================
------------------------------------------------------------------------[SQCHL]

                  S  I  D  E  -  A  C  T  I  V  I  T  I  E  S  
                 _____________________________________________

               ________          ____                          
              / ____/ /_  ____ _/ / /__  ____  ____ ____  _____
             / /   / __ \/ __ `/ / / _ \/ __ \/ __ `/ _ \/ ___/
            / /___/ / / / /_/ / / /  __/ / / / /_/ /  __(__  ) 
            \____/_/ /_/\__,_/_/_/\___/_/ /_/\__, /\___/____/  
                                            /____/    
                       ________________________________
                      |     Challenge Walkthroughs     |
                      |________________________________|

-------------------------------------------------------------------------------
===============================================================================

There are 54 challenges in the game and they can be broken down into eight 
different categories. A challenge can be undertaken at any time after being 
unlocked through story progression. 

Every one of these challnge types involves having to perform a range of 
differing objectives within a limited time. These range from racing along a set
route issued by the game, to killing indescriminantly with a set variety of 
weapons,  undertaking thematic kill challenges for high scores and playing 
around with the glider among other things.

Each mission (well 49/54) will reward you with varying amounts of cash and 
Overcharge for completing it. Earning a gold medal on a challenge will also 
unlock a specific item of clothing to help you further pimp out your 
character's looks. 

For the most part they can be a little tricky, so below, I've written some
guides for each challenge in the game, listed their unlocks and given specific
hints and tips to help you earn a gold medal on each.

As there are is a lot of text below, please use the following shortcut to jump
down to the challenge type of interest:


     > Bomb Delivery Challenges (8) ................. [SDC10]
     > Smashing Challenges (6) ...................... [SDC20]
     > Night Defence Challenges (4) ................. [SDC30]
     > Buck National Challenges (4) ................. [SDC40]
     > Glider Challenges (4) ........................ [SDC50]
     > Points Challenges (6) ........................ [SDC60]
     > Traversal Challenges (14) .................... [SDC70]
     > Weapon Challenges (8) ........................ [SDC80]


===============================================================================

                         C  H  A  L  L  E  N  G  E  S
                 _____________________________________________

        ____                  __       ____       ___                      
       / __ )____  ____ ___  / /_     / __ \___  / (_)   _____  _______  __
      / __  / __ \/ __ `__ \/ __ \   / / / / _ \/ / / | / / _ \/ ___/ / / /
     / /_/ / /_/ / / / / / / /_/ /  / /_/ /  __/ / /| |/ /  __/ /  / /_/ / 
    /_____/\____/_/ /_/ /_/_.___/  /_____/\___/_/_/ |___/\___/_/   \__, /  
                                                                  /____/ 
  
------------------------------------------------------------------------[SDC10]
===============================================================================

There are a total of six bomb delivery challenges in Sunset Overdrive and they
are fairly short and simple. To begin each challenge, the game will highlight
a series of 4-5 points of interest that players will need to reach, place a
bomb at and move on. There is a time limit, but successfully planting a bomb
will add more time to your total. As such, efficiency is your best friend and
often times, finding the correct route makes a massive difference in your
completion time and chance of successfully earning those pesky gold medals.

Below you'll find a list of the challenges in the game and some short hints
and tips as to how to approach each one to get the best possible score.


--------------------------------FIRST CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Bomb Delivery #1                                                   [SDC1A][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  40 Points           \  $200                               |
     \ Silver:   \  2,500 Points        \  $800                              |
      \ Gold:     \  3,500 Points        \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Street Rings         |
        \___________\______________________\_________________________________|


The first bomb delivery challenge is incredibly easy and you will probably
earn a gold medal on your first attempt. Use this challenge as an opportunity
to learn how long it takes to plant bombs, time bonuses for completing bomb
placements and the kind of routes available between points of interest.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Bomb Delivery #2                                                   [SDC1B][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  40 Points           \  $300                               |
     \ Silver:   \  2,000 Points        \  $1,000                            |
      \ Gold:     \  3,000 Points        \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Gas Mask             |
        \___________\______________________\_________________________________|

This bomb delivery challenge is a little trickier than the first as it requires
a bit more finesse when it comes to making your way between locations.

Although the green beam on the left looks closest, the first location you’ll
want to hit in the challenge is the closest one on the right from the starting
position. From here, use the pipes to grind over to the second location on the
left. We do it in this order as it is much faster to drop down to a lower
level, rather than the reverse and attempting to climb up.

From the second location, drop down to the ground level to hit the third
location and then bounce your way up to the final location above.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Bomb Delivery #3                                                   [SDC1C][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  40 Points           \  $400                               |
     \ Silver:   \  800 Points          \  $1,500                            |
      \ Gold:     \  2,000 Points        \  2,000 x Overcharge               |
       \           \                      \ + Clothing: Skateboard Shoes     |
        \___________\______________________\_________________________________|

This challenge is fairly simple and the order of locations straight forward.
The key issue here is time and as the game does not give you very much to work
with, you need to be extremely efficient if you want to escape the challenge
with the gold.

From the start, you’ll want to air dash and drop down to the first location on
the roof below. Quickly do the same once again to hop over the swimming pool
to reach the second location. Climb the wall immediately behind the second
location and bounce your way up using the parasol and vent to reach the third
location.

From here, we’ll see the final location on the other side of a glass roof
panel.  Air dash to the train tracks, perform a quick grind and then quickly
air dash again to reach the far end of the glass. Drop down to reach the fina;
destination. 



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Bomb Delivery #4                                                   [SDC1D][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  40 Points           \  $300                               |
     \ Silver:   \  3,500 Points        \  $1,500                            |
      \ Gold:     \  4,000 Points        \  2,000 x Overcharge               |
       \           \                      \ + Clothing: Sleeveless Hoodie    |
        \___________\______________________\_________________________________|

This is one of several challenges that are extremely lenient on time and as
long as you maintain a good flow, you can grab the locations in almost any
order and still manage to snag the gold. 

Although it is a lot more efficient to go from left to right, it requires a
bit more skill in terms of traversal. Instead, I found it easiest to ignore the
location on the left to begin with and instead hit the closest location on the
right first. From here hop across to the next building and grind along the
rail and over the small footbridge to the second location on the right before
backtracking.

Use bounceables nearby to get up high and then use an air dash or two to launch
across the street to reach the third location (the one on your initial left).
Finally, hop onto the power lines in the centre of the road and grind them all
the way up to the final location.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Bomb Delivery #5                                                   [SDC1E][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  40 Points           \  $500                               |
     \ Silver:   \  1,000 Points        \  $2,500                            |
      \ Gold:     \  1,500 Points        \  3,000 x Overcharge               |
       \           \                      \ + Clothing: Ripped Jeans         |
        \___________\______________________\_________________________________|

This one can be quite tricky until you learn the best route and to ignore the
order in which the game points out the target locations at the start of the
level.

To begin, you’re going to want to turn to the right and air dash and water
dash across the water here to reach the first location. Hop up to the roof of
the building behind this and air dash and bounce your way over to the next
location by the large building directly behind the first location.

From here, do a 180 and hop up onto the roof to the right of the short fence.
Grind your way over to the next building and drop down to grab the third
location. Climb back up to the roof and grind your way along the wires to the
rooftop with the final target location.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Bomb Delivery #6                                                   [SDC1F][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  40 Points           \  $500                               |
     \ Silver:   \  1,400 Points        \  $2,000                            |
      \ Gold:     \  1,600 Points        \  3,000 x Overcharge               |
       \           \                      \ + Clothing: Leather Fingerless   |
        \           \                      \            Gloves               |
         \___________\______________________\________________________________|

This bomb delivery challenge is extremely straight forward and by following the
order that the game points out the target locations during the introduction,
you will likely race through and grab the gold on the first attempt.

To begin, we’ll bounce over the fence in front and dash our way over to the
first location directly in front. After activating it, turn right and dash
across the water, bounce up to the wire above and grind over to the second
location.

Use the railings or wires to traverse quickly up the street to reach the third
location. Then climb the building behind it and air dash across to the wires
behind. Use these to grind over to the final location.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Bomb Delivery #7                                                   [SDC1G][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  50 Points           \  $550                               |
     \ Silver:   \  1,500 Points        \  $2,000                            |
      \ Gold:     \  1,600 Points        \  3,000 x Overcharge               |
       \           \                      \ + Clothing: Balaclava            |
        \___________\______________________\_________________________________|

This is by far the trickiest of the bomb delivery challenges. Not only does it
have five locations to visit instead of the usual four, its location on top of
a series of buildings makes it very easy to mess up and fall down to the
ground below. Some advice – be patient, you won’t get it first try, but once
you have a route down, it’s only a matter of time before you pull it off.

Ignore the order in which the game points out the target locations at the start
of the level. From the start, drop down to the lower roof on your left. Grind
the wire across to the next building to reach the first location. From the
nearby corner, jump down and land on the wire below to grind over to the second
location on a lower balcony.

Turn around and bounce and air dash directly across the street. Use the bushes
at the far end of the roof to bounce up and wall run or air dahs along the
left wall. Drop all the way down to the third location on the walkway below
(try to avoid landing on one of the shades to save time). From here, bounce up
to the top of the wall behind it and use the bushes on the left to jump up to
a higher platform with a wire attached to the corner.

Grind the wire and when it reaches a junction, continue to ride it up to the
right to find the fourth location. From here, jump back onto the wire and jump
and air dash down to the final location on the platform far below when you get
into range.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Bomb Delivery #8                                                   [SDC1H][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  40 Points           \  $550                               |
     \ Silver:   \  2,000 Points        \  $2,000                            |
      \ Gold:     \  2,500 Points        \  4,000 x Overcharge               |
       \           \                      \ + Clothing: Angry Mob Shirt      |
        \___________\______________________\_________________________________|

This challenge is fairly simple and the order of locations straight forward.
The key issue here, as with the third challenge, is the par time as the game
does not give you very much in terms of buffer time to work with.

From the beginning, you are going to have to hop on the vent and air dash
across to the first location on the balcony across the street. Use the sail
behind this and then the parasol above to bounce over to the billboard to the
left. Grind this across to the next platform with the second location.

Use a parasol on this balcony to reach the roof above and grind the wire across
the street and use the railing to the right to traverse over to the third
location. 

Climb the wall behind this and use the car to bounce up to the wall, wall run
to the right and jump up to the small balcony area near the corner. Bounce to
the roof of the building, and then make a short jump to the balcony of the
adjacent building which houses the final location.



===============================================================================

                         C  H  A  L  L  E  N  G  E  S
                 _____________________________________________


    _____                      __    _                _____ __        ________
   / ___/____ ___  ____ ______/ /_  (_)___  ____ _   / ___// /___  __/ __/ __/
   \__ \/ __ `__ \/ __ `/ ___/ __ \/ / __ \/ __ `/   \__ \/ __/ / / / /_/ /_  
  ___/ / / / / / / /_/ (__  ) / / / / / / / /_/ /   ___/ / /_/ /_/ / __/ __/  
 /____/_/ /_/ /_/\__,_/____/_/ /_/_/_/ /_/\__, /   /____/\__/\__,_/_/ /_/     
                                         /____/  
  
------------------------------------------------------------------------[SDC20]
===============================================================================

There are a total of six smashing stuff challenges in Sunset Overdrive and
fortunately, they are fairly short and simple. Each challenge begins with a 
set number of objects in the environment that need to be destroyed. Players are
only given melee options with which to dish out damage and to earn a gold
medal, you must destroy every single item.

There is a time limit, so finding a fast route and using grinds and other
manoeuvres efficiently is a must. Below you'll find a list of the challenges
in the game and some short hints and tips as to how to approach each one to get
the best possible score.

--------------------------------FIRST CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Challenge: Smash Crates                                            [SDC2A][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  1,500 Points        \  $200                               |
     \ Silver:   \  4,500 Points        \  $800                              |
      \ Gold:     \  5,500 Points        \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Basketball Shoes     |
        \___________\______________________\_________________________________|


The goal of this challenge is to smash all of the crates within the challenge
zone within the time limit. Sounds simple enough right? Just keep in mind that
there is very large number of them and that you must smash every last crate in
the area to receive the gold medal.

The game gives you plenty of time for this mission and as such there is no real
strategy. However, there are a few tips that can make this challenge easier
still. 

It is clearly more efficient to seek out and destroy the explosive barrels
when you see them as they can take out multiple crates at once a lot quicker
than you can melee them all. 

Additionally, you can use the railway tracks here and mash the melee button to
whack crates as you grind past them. This is quite efficient and between melee
grinding and explosive barrels you should have this challenge covered with
little difficulty.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Challenge: Smash Fizzco Stuff #1                                   [SDC2B][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  500 Points          \  $200                               |
     \ Silver:   \  700 Points          \  $800                              |
      \ Gold:     \  1,350 Points        \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Football Pads        |
        \___________\______________________\_________________________________|

This is where the smash stuff challenges become a little more difficult. As
this challenge provides us with quite a tight time limit, we need to ensure
that we are able to put together an efficient route through the area in order
to destroy all of the equipment as quickly as possible.

As soon as the challenge starts hop down to the catwalk below on the right.
Grind the rail and smash the crates here. Use the awning at the end to bounce
up to the platform above. Grind to the right of this platform and melee grind
all of the objects present. Hop off when you reach the wall and clear any other
objects.

Drop down to the next catwalk to destroy another crate before hopping up onto
the adjacent roof. We need to hop on both skylights here and grind them all
the way around whilst meleeing to clear the rooftop. 

Once clear, use the vents to bounce to the rooftop above. Clear the Fizzco
objects here quickly and then climb to the rooftop on the right to destroy the
remaining crates and satellites. 



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Challenge: Smash Fizzco Stuff #2                                   [SDC2C][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  600 Points          \  $650                               |
     \ Silver:   \  1,500 Points        \  $2,500                            |
      \ Gold:     \  3,000 Points        \  3,000 x Overcharge               |
       \           \                      \ + Clothing: Sports Jersey        |
        \___________\______________________\_________________________________|

This is most definitely the trickiest of the Smash Stuff challenges and this
is not only because of the limited time, but due to the locations of the
objects being on balconies on various height levels on multiple adjacent
apartment blocks it is very easy to miss some of the objects. 

As we begin, hit up the wall directly in front and grind to the right, meleeing
as you go. You’ll head down some stairs and round a corner. Smash a few more
objects and as you reach the next corner you need to jump and air dash to the
balcony of the adjacent building. Grind this rail to the far end and then
again air dash to the next building.

Grind to the left and follow the railing all the way around and up the stairs,
smashing everything that you come across. Just before heading down stairs
again, you’ll want to air dash to the balcony ahead and cut a lap of that
whilst dispatching Fizzco paraphernalia.  Now drop down to the lower balcony
on the same building and do another destructive lap. 

Finally, jump down to the lowest level. You’ll have to clear out the left and
right buildings by doing a lap of each and destroying everything as you go.
There is also a pair of balconies located both in front and behind the central
building to clear out.

Once you have destroyed everything the challenge will be complete!



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Challenge: Smash Plants                                            [SDC2D][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  500 Points          \  $400                               |
     \ Silver:   \  750 Points          \  $1,500                            |
      \ Gold:     \  1,100 Points        \  3,000 x Overcharge               |
       \           \                      \ + Clothing: Football Face Paint  |
        \___________\______________________\_________________________________|

This is probably the easiest of all of the Smashing Stuff challenges and is
very straight forward. During this challenge we will have the Triceratops
figurehead on that we used during one of the story missions. Remember that
hitting the melee button with this equipped will perform a short rushing charge
attack.

Essentially, there are a series of pots in a row.We need to use the Triceratops
charge attack to run through and destroy them all. Just make sure that you line
the plants up before initiating the charge attack, or you’ll have to burn some
valuable time doing it again. Rinse and repeat until all the plants have been
defeated! 



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Challenge: Smash Scab Stuff                                        [SDC2E][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  250 Points          \  $550                               |
     \ Silver:   \  450 Points          \  $2,000                            |
      \ Gold:     \  600 Points          \  $5,500                           |
       \___________\______________________\__________________________________|

This challenge is particularly difficult as it is tricky to find a safe and
efficient route through the area as there are both grind-based melee paths and
other targets requiring bouncing that are located well away from anything
else. To make things even worse, the time limit on this particular challenge
is not very forgiving. 

To begin with, you’ll want to drop down to the ledge below on the left. Destroy
the launcher on the vent and grind to the right, destroying the railing mounted
objects.  Hold to the right to maintain grinding around the building and
destroy the remaining items.

Jump down the wooden bridge here and perform a bounce slam and follow up with
a melee if necessary to destroy the launchers and turrets here. Drop down to
the left onto the bridge and hit the launcher on the back of the car. Hop on
the rail and grind along until you reach a truck on the right. Hop up here and
destroy the launcher. 

Now look back up the bridge towards where we came and jump and bounce between
the objects with the launchers on them as you return back along the bridge.
Once you reach the far end, grind back towards the truck we stopped at earlier,
but this time do so on the railing, destroying the turrets lining the way as
you go. 

When you reach the lookout area, hop up and destroy the two turrets. Drop down
the opposite side and grind the bridge railing back to the right, smashing as
you go. This should take you round a corner and over a makeshift wooden bridge
populated with three launchers to destroy. When you reach the far end, jump to
the left and grind the railing here to melee the final objects to end the
challenge.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Challenge: Smash TVs                                               [SDC2F][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  500 Points          \  $300                               |
     \ Silver:   \  1,000 Points        \  $1,000                            |
      \ Gold:     \  2,000 Points        \  2,000 x Overcharge               |
       \           \                      \ + Clothing: Hockey Mask          |
        \___________\______________________\_________________________________|

From the start, run up and smash the TVs at the back of the truck. Proceed to
the front of the truck and smack the explosive barrel here. Do a quick 180 to
find another truck, hop up to the small platform near the front of this and
destroy the TVs there. Melee the TVs atop the truck whilst you are at it, then
drop down to find more TVs behind it.

From here air dash over to the explosive barrel against the wall opposite the
back of the truck ad hit that. Smack the TVs on the ground next to the
destroyed car and then grind up the stair railing nearby.

As you grind along, destroy the TVs ahead and keep an eye out for some more on
a bounceable shade sail to the left. Hop out and get those, then return to the
rail and grind it until the very end. 

Hop over to the right of the building and use the awnings to reach a balcony
on the far side. Smack the explosive here. Look for another balcony on the
eastern side of the building for a couple more TVs before climbing to the roof
to find the remaining targets. Destroy them all to end the challenge! 




===============================================================================

                         C  H  A  L  L  E  N  G  E  S
                 _____________________________________________

         _   ___       __    __     ____       ____                   
        / | / (_)___ _/ /_  / /_   / __ \___  / __/__  ____  ________ 
       /  |/ / / __ `/ __ \/ __/  / / / / _ \/ /_/ _ \/ __ \/ ___/ _ \
      / /|  / / /_/ / / / / /_   / /_/ /  __/ __/  __/ / / / /__/  __/
     /_/ |_/_/\__, /_/ /_/\__/  /_____/\___/_/  \___/_/ /_/\___/\___/ 
             /____/   
  
------------------------------------------------------------------------[SDC30]
===============================================================================
The Night Defence challenges are unlocked for each district once you have 
completed the associated campaign-based defence sequence. They remain fairly
similar to what goes on in the campaign, although they are somewhat shorter
and have a few different enemy types. Depending on when you play these
challenges, you may also have a good number of new traps and weapons at your
disposal, making your defence efforts much easier than the first time around.

The scoring system in these challenges favours players who can save their
overcharge – each container of Overcharge remaining at the end of the defence
sequence will give you 5,000 points, enough of these can cover potentially
half or more of the required score for a gold medal. You can also earn bonus
points for trap kills.


--------------------------------FIRST CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Old Factory District Night Defence                                 [SDC3A][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  50,000 Points       \  $250                               |
     \ Silver:   \  100,000 Points      \  $1,000                            |
      \ Gold:     \  150,000 Points      \  1,000 x Overcharge               |
       \___________\______________________\__________________________________|

As with the main mission, the challenge will have you protecting a single
Overcharge vat at the centre of the Brewery from attack for a period of 3
minutes against a massive number of OD. There are two main entrances to the
Brewery, both located on the eastern side of the area by the car park. 

There are barricades in the same locations as the last time we defended this
joint, so place your traps of choice in front of these to help thin the crowd
and slow down the advance. If you have Siegfried the Great traps, placing one
in front of both barricades should be sufficient to hold out the OD for quite
a long time, providing you also help them out. If going with this strategy, a
further Flame Geyser trap just in front of the central entrance to the vat
itself as a contingency is a good idea.

When you are ready, start the defence and use the wires overhead to maintain a
combo as you assist your traps in massacring the OD in the car park. They will
likely finally break through with around 15-30 seconds to go, so activate the
flame geyser trap and use whatever weapons you have at your disposal to prevent
them from touching your Overcharge!

Note that defending all 25 barrels of Overcharge will earn you 125,000 points
– more than 80% of the way to a gold medal!


---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Little Tokyo Night Defence                                         [SDC3B][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  100,000 Points      \  $400                               |
     \ Silver:   \  175,000 Points      \  $1,500                            |
      \ Gold:     \  250,000 Points      \  2,000 x Overcharge               |
       \___________\______________________\__________________________________|

This challenge is almost identical to main game’s defence mission at the
diner, and as such we’ll still be protecting two vats at the centre of the
area. Again we need to keep them safe from attack for a period of time against
a massive number of OD. The Diner’s vats are located to the left and right of
Floyd’s platform. 

There are four main entry points for OD this time around, two to the south and
two to the east. As with the previous defence, you’ll want to place your traps
of choice outside of the barricades so that they can have maximum impact when
enemies bunch up and can slow the enemy advance at the same time. 

For this defence, if you have them, I’d recommend placing a Siegfried the Great
Trap outside of one barricade on the south and one on the east, with Pyro
Geyser Traps on the second barricade in both areas. Place one more Pyro Geyser
Trap in the corner with two barricades leading to both vats in the central
area as a backup! 

When you are ready, start the defence and use the wires overhead to maintain a
combo as you assist your traps. It should be noted that the vast majority of
the OD action will come from the south, and as such you should focus your
attention primarily there. However, to avoid an unpleasant surprise, take a
quick detour every so often to go east and check on the defence and keep that
flame Geyser Trap active! 

The OD will finally break through with around 15-30 seconds to go, so activate
the flame geyser trap inside the base and use whatever weapons you have at
your disposal to prevent them from touching your Overcharge!

Note that defending all 45 barrels of Overcharge will earn you 225,000 points
– which is 90% of the way to a gold medal!


---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Harbour Night Defence                                              [SDC3C][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  100,000 Points      \  $400                               |
     \ Silver:   \  175,000 Points      \  $1,500                            |
      \ Gold:     \  250,000 Points      \  3,000 x Overcharge               |
       \___________\______________________\__________________________________|

The Harbour boat defence challenge is again very similar to the defence mission
we completed in the main game. The game will want us to protect two Overcharge
vats which are situated below Floyd’s location, with one being on a higher
deck than the other in the centre of the ship. Again we need to keep them safe
from attack for a period of time against a horde of OD. 

This defence scenario has three different enemy entry points: from the water,
from the rear of the vessel and from the land on the right side of the ship.
I found a sound strategy was to place a Siegfried the Great Trap at the top of
the ramp leading to the land on the right and another at the ramp leading to
the water. Place two Flame Geyser Traps at the rear of the boat and one further
Flame Geyser trap by the upper barricade n the right side of the ship.

When you are ready, start the defence and use the wires overhead to maintain a
combo as you assist your traps in massacring the OD as they enter the area. 
Note that the majority of the OD will come from the land to the right of the
ship, so focus your attention there, but also keep your eyes peeled for other
groups of enemies at the other entrances. Try to keep the Pyro geyser Traps
active as often as possible.

When the OD finally manage to break through your defences, as per usual you
need to use whatever weapons you have at your disposal to prevent them from
touching your Overcharge!

Note that defending all 25 barrels of Overcharge will earn you 125,000 points
– more than 80% of the way to a gold medal!


---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Downtown Night Defence                                             [SDC3D][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  150,000 Points      \  $1,000                             |
     \ Silver:   \  200,000 Points      \  $4,000                            |
      \ Gold:     \  300,000 Points      \  4,000 x Overcharge               |
       \___________\______________________\__________________________________|


In this challenge, the game will have you protecting Overcharge vats (which
replace the fuse boxes from the main game) and there are three of them placed
across the area. Again we need to keep them safe from against a massive number
of OD. There is one fuse box located below Floyd’s location and another two
further, one to the right and one to the left in the courtyard below. 

This defence sequence has a very large number of areas where enemies can enter
the area, almost too many to trap, however the main entrances seem to be just
to the left of the left hand Vat in the main courtyard and just to the right
of the right hand vat in the main courtyard area. As with the previous defence
sequences, you’ll want to place your traps of choice on the outside of
barricades in order to kill the enemies as they come to attack it.

For this defence, if you have them, I’d recommend placing a Siegfried the
Great trap at the base of the stairs on both sides of the vat beneath Floyd.
Place a Flame Geyser trap outside the northern barricades of both vats in the
courtyard and then place one more Siegfried the great Trap directly between
the two vats in the courtyard. 

When you are ready, start the defence and use the wires overhead to maintain a
combo as you assist your traps. It should be noted that the vast majority of
the OD action will come from the south to begin with to attack the pair of
vats in the courtyard.  However, once those numbers thin out a bit, the primary
focus of the OD will be the vat below Floyd’s position and when this happens
it is best to quickly activate the Flame Geyser traps and then head for the
main OD presence.

Use whatever weapons you have at your disposal to prevent them from touching
your Overcharge!

Note: the above strategy worked for me, but luck was involved as well. The
true strategy to beating this mission is trial and error – play around with
traps, figure out the best placements and utilise your Amp abilities to
maximise your defence. In all honesty I was unable to complete this defence
without losing any Overcharge at all, however as long as you do not let them
take too much, you should still get a pretty decent score and in all likelihood
a gold medal!

Note that defending all 60 barrels of Overcharge will earn you 300,000 points
– which would instantly earn you the gold medal!



===============================================================================

                         C  H  A  L  L  E  N  G  E  S
                 _____________________________________________


         ____             __      _   __      __  _                   __
        / __ )__  _______/ /__   / | / /___ _/ /_(_)___  ____  ____ _/ /
       / __  / / / / ___/ //_/  /  |/ / __ `/ __/ / __ \/ __ \/ __ `/ / 
      / /_/ / /_/ / /__/ ,<    / /|  / /_/ / /_/ / /_/ / / / / /_/ / /  
     /_____/\__,_/\___/_/|_|  /_/ |_/\__,_/\__/_/\____/_/ /_/\__,_/_/    
  
------------------------------------------------------------------------[SDC40]
===============================================================================
You will have completed one of the four Buck National challenges already as
part of the story and, well the others are just a bit more of the same. These
challenges are all about getting the highest score possible through killing OD.
As such, the most important thing to remember is to keep comboing – the higher
your combo multiplier and the higher your style level, the more points you
will earn per kill. 

In addition to the standard killing everything approach, Buck will also give
you sets of specific challenges to undertake within the time limit. Each of
the four challenges features four optional tasks which will grant a nice score
boost upon completion.

Below you'll find a list of the Buck National challenges in the game and some
short hints and tips as to how to approach each one to get the best possible
score.


--------------------------------FIRST CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Episode 1: Buck National vs the Apocalypse                         [SDC4A][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  50,000 Points       \  $300                               |
     \ Silver:   \  150,000 Points      \  $1,000                            |
      \ Gold:     \  250,000 Points      \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Bucky Pants          |
        \___________\______________________\_________________________________|

You will have already completed this challenge once as part of the main
storyline and as you likely remember, you’ll need to fight off various forms
of OD for several minutes whilst trying to earn the highest score possible. A
few things will make obtaining target scores easier.

I can’t stress how important it is to keep moving and comboing – you’ll need
to link everything you do together! By doing this you can fill your style
meter full and this will allow you to activate your amps which can kill enemies
in close proximity without you doing anything, but it will also exponentially
increase your score. 

Follow Buck’s instructions – he will shout out various optional objectives and
killing enemies as he suggests will give bonus points. There are four optional
objectives and completing one will have the next appear. They will cycle
through continuously until the end of the challenge. The objectives include: 

     > Bounce Kills, 
     > Grind Kills, 
     > OD Blower Kills and 
     > Pain Train Kills
 
Unfortunately, you will be required to complete each of Bucks four objectives
the first time through during this challenge. Until you do so, scoring for
other kills will be locked. After you have gone through all objectives once,
you can do what you like to earn those points! 



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Episode 2: Buck Strikes Back                                       [SDC4B][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  50,000 Points       \  $400                               |
     \ Silver:   \  150,000 Points      \  $1,500                            |
      \ Gold:     \  250,000 Points      \  2,000 x Overcharge               |
       \           \                      \ + Clothing: Bucky Shoes          |
        \___________\______________________\_________________________________|

As with the first episode, the tactic remains essentially unchanged. It is
very important when going for that high score to keep moving and comboing to
fill your style meter. Once you have your weapon and epic Amps active, your
combo count and score will shoot through the roof.

As with the previous Buck challenge there are optional objectives and killing
enemies in the methods suggested will award bonus points. There are six
optional objectives this time around and completing one will have the next
appear. They will cycle through continuously until the end of the challenge.
The objectives include: 

     > Grind Kills, 
     > Melee Kills, 
     > Undergrind Kills, 
     > Bounce kills, 
     > OD Blower Kills and 
     > Electric Barrel Kills. 

As an alternate strategy, with the correct Amps equipped there is a much
easier, simpler and efficient method to earn that gold medal without breaking
a sweat. Equip the Chance of Lightning or It Burns Epic Amps and the Roid Rage
or un-Defibrillator melee Amps. Now jump onto the small square garden that you
start the challenge in front of and grind around it continuously, mashing the
melee button as enemies appear. Doing this for 3 minutes can see a massive
combo with an excess of 200x multiplier and plenty of kills thanks to your
passive Amp attacks. Using this technique reached the gold medal target score
with almost 1 minute to go on the timer.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Episode 3: Buck's Revenge                                          [SDC4C][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  50,000 Points       \  $500                               |
     \ Silver:   \  150,000 Points      \  $2,000                            |
      \ Gold:     \  250,000 Points      \  3,000 x Overcharge               |
       \           \                      \ + Clothing: Bucky Jacket         |
        \___________\______________________\_________________________________|

As with the first episode, the tactic remains essentially unchanged. It is very
important when going for that high score to keep moving and comboing to fill
your style meter. Once you have your weapon and epic Amps active, your combo
count and score will shoot through the roof.

As with the previous Buck challenge there are optional objectives and killing
enemies in the methods suggested will award bonus points. There are seven
optional objectives this time around and completing one will have the next
appear. They will cycle through continuously until the end of the challenge.
The objectives include: 

     > Melee Kills, 
     > Grind Kills
     > Spawner OD kills
     > Bounce Kills
     > Undergrind Kills,  
     > Mugger OD Kills and 
     > Pyro Geyser Trap Kills. 

Fortunately, the strategy mentioned above for Episode 2 will work here in
episode three as well, although it is not nearly as effective this time around.
Equip the Chance of Lightning or It Burns Epic Amps and the Roid Rage or
un-Defibrillator melee Amps. Now jump onto the U-shaped railing that you are
facing when you begin the challenge and grind back and forth along the length
of it continuously, mashing the melee button to attack enemies as they appear.

Doing this for 3 minutes can see a massive combo with an excess of 300x
multiplier and plenty of kills thanks to your passive Amp attacks. If you do
get knocked off your railing (and you will) use a ground pound or melee a
nearby enemy to keep your combo going and jump back onto the railing.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Episode 4: Buck Stops Here                                         [SDC4D][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  50,000 Points       \  $1,000                               |
     \ Silver:   \  150,000 Points      \  $4,000                            |
      \ Gold:     \  250,000 Points      \  3,000 x Overcharge               |
       \           \                      \ + Clothing: Bucky Bandana        |
        \___________\______________________\_________________________________|

As with the first three episodes, the general tactic behind accruing a high
score is the same - keep moving and comboing to fill your style meter. Once
you have your weapon and epic Amps active, your combo count and score will
shoot through the roof.

As with the previous Buck challenges there are optional objectives and killing
enemies in the methods suggested will award bonus points. There are five
optional objectives this time around and completing one will have the next
appear. They will cycle through continuously until the end of the challenge.
The objectives include: 

     > Melee Kills, 
     > Grind Kills
     > Winger OD kills
     > Herker OD Kills
     > Catapult Kills.
 
Fortunately, the strategy mentioned above for Episode 2 and 3 will work here
as well and is incredibly effective – you can have the gold medal wrapped up
with a minute to go! Equip the Chance of Lightning or It Burns Epic Amps and
the Roid Rage or un-Defibrillator melee Amps. Now jump onto the long railing
in front of the gas station we spawn in front of and grind back and forth
along the length of it continuously, mashing the melee button to attack enemies
as they appear. 

Doing this for 3 minutes can see a massive combo with an excess of 500x
multiplier and plenty of kills thanks to your passive Amp attacks. If you do
get knocked off your railing (and you will) use a ground pound or melee a
nearby enemy to keep your combo going and jump back onto the railing.


 
===============================================================================

                         C  H  A  L  L  E  N  G  E  S
                 _____________________________________________

   _________     __                  __          ____                          
  / ____/ (_)___/ /__  _____   _____/ /_  ____ _/ / /__  ____  ____ ____  _____
 / / __/ / / __  / _ \/ ___/  / ___/ __ \/ __ `/ / / _ \/ __ \/ __ `/ _ \/ ___/
/ /_/ / / / /_/ /  __/ /     / /__/ / / / /_/ / / /  __/ / / / /_/ /  __(__  ) 
\____/_/_/\__,_/\___/_/      \___/_/ /_/\__,_/_/_/\___/_/ /_/\__, /\___/____/  
                                                            /____/      
  
------------------------------------------------------------------------[SDC50]
===============================================================================
There are four Glider challenges in Sunset Overdrive and as you might expect
from the title, they let you control the glider for various functions. There
are two types of challenges here – movement challenges, in which we need to
fly the glider through a series of rings in and around obstacles and
destruction challenges in which we need to shoot and destroy as many floating
mines as possible within the designated time limit. 

Just as a quick refresher - you will need to keep the glider powered up, which
means seeking out and flying through steam and smoke columns regularly to
prevent it from crashing!


--------------------------------FIRST CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Challenge: Glider Challenge #1                                     [SDC5A][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  6,000 Points        \  $200                               |
     \ Silver:   \  7,000 Points        \  $800                              |
      \ Gold:     \  8,500 Points        \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Walter Jacket        |
        \___________\______________________\_________________________________|

This level is fairly straight forward. You essentially need to cut big laps
around the mission area whilst trying to keep your distance from the mines
whilst also spamming the fire button as soon as you see your reticule lock
onto a mine in order to destroy it. 

This is an extremely easy challenge and as long as you are regularly firing
off your weapons, you'll have the gold before you know it. Just remember to
keep an eye on your energy meter and ensure that you fly over some steam/smoke
to refill it as necessary. 



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Challenge: Glider Challenge #2                                     [SDC5B][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete challenge  \  $300                               |
     \ Silver:   \  800 Points          \  $1,000                            |
      \ Gold:     \  1,100 Points        \  2,000 x Overcharge               |
       \           \                      \ + Clothing: Floyd Shoes          |
        \___________\______________________\_________________________________|

This challenge is similar to the traversal challenges in that we need to make
our way through a series of white rings in a predetermined route whilst racing
against a time limit. The difference being in this case, you’re flying the
glider instead of hoofing it on foot. Note that like the traversal challenges,
if you miss a ring, you will need to go back and get it as no additional rings
will appear unless you go through them in the correct order.

The first ring is straight in front as you start. The second, third and fourth
rings are easy enough to spot and fly through. The fifth requires edging
around a rooftop and an immediate dive to the road below to reach the sixth –
watch out for the garbage truck next to it, if your wing clips it, it will be
game over!

At the far end of the tunnel is ring seven, and then it’s off to the left and
beneath the underpass above for ring eight. Rings nine through fourteen are
again easy to spot and fly through whilst number 15 requires us to fly down
and under the red bridge. After that, the final three rings are easy enough,
so just fly through to end the level.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Challenge: Glider Challenge #3                                     [SDC5C][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  6,000 Points        \  $400                               |
     \ Silver:   \  7,000 Points        \  $1,500                            |
      \ Gold:     \  8,500 Points        \  3,000 x Overcharge               |
       \           \                      \ + Clothing: T-Shirt Gauntlet     |
        \___________\______________________\_________________________________|

As with the first challenge, this level is essentially the same thing. We're
in a different area this time around, with a lot more mines. Fortunatelty the
same strategy applies here need to make big laps around the mission area whilst
trying to keep your distance from the mines whilst also spamming the fire
button as soon as you see your reticule lock onto a mine in order to destroy
it. 

This is an extremely easy challenge and as long as you are regularly firing off
your weapons, you'll have the gold before you know it. Just remember to keep
an eye on your energy meter and ensure that you fly over some steam/smoke to
refill it as necessary. 



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Challenge: Glider Challenge #4                                     [SDC5D][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $500                               |
     \ Silver:   \  1,500 Points        \  $2,000                            |
      \ Gold:     \  2,500 Points        \  4,000 x Overcharge               |
       \           \                      \ + Clothing: Cowboy Hat           |
        \___________\______________________\_________________________________|

As with Glider Challenge #2 we need to make our way through a series of white
rings in a predetermined route whilst racing against a time limit. Note that
like the traversal challenges, if you miss a ring, you will need to go back
and get it as no additional rings will appear unless you go through them in
the correct order.

The first three rings are easy enough as they are all in a straight line from
the start. Once you hit the third ring, you’ll have to pull a hard left to
reach number four. 

When you reach ring five, you’ll need to dive immediately to the right to
reach the sixth ring below a raised walkway and then turn sharply to the right
to grab ring seven. Turn left to fly through ring eight and then take it easy
as you grab nine and ten. Ring eleven is between a walkway and an overpass.
Once you reach number twelve, dive down to reach thirteen and fly through the
small tunnel Garb fourteen on the far side.

Rings fifteen through nineteen are all quite easy to spot, the problem is that
you’ll be operating in a very narrow area whilst attempting to reach them. As
such be careful and fly through them in as safe a manner as possible. When you
reach the end, the challenge will be done for!



 
===============================================================================

                         C  H  A  L  L  E  N  G  E  S
                 _____________________________________________

    ____        _       __          __          ____                          
   / __ \____  (_)___  / /_   _____/ /_  ____ _/ / /__  ____  ____ ____  _____
  / /_/ / __ \/ / __ \/ __/  / ___/ __ \/ __ `/ / / _ \/ __ \/ __ `/ _ \/ ___/
 / ____/ /_/ / / / / / /_   / /__/ / / / /_/ / / /  __/ / / / /_/ /  __(__  ) 
/_/    \____/_/_/ /_/\__/   \___/_/ /_/\__,_/_/_/\___/_/ /_/\__, /\___/____/  
                                                           /____/      
  
------------------------------------------------------------------------[SDC60]
===============================================================================
The points challenges are quite tricky and involve collecting vast quantities
of floating numerical values which are added to our score. Just like the smash
challenges, to earn a gold medal, you must collect every single number in the
challenge area. Of course, there is a time limit, so finding a fast route
through all of the numbers and using grinds and other manoeuvres efficiently
is a must. 

Below you'll find a list of the challenges in the game and some short hints
and tips as to how to approach each challenge so that you can plan your routes
more effectively.


--------------------------------FIRST CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Points Challenge #1                                                [SDC6A][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  300 Points          \  $250                               |
     \ Silver:   \  400 Points          \  $1,000                            |
      \ Gold:     \  515 Points          \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Safari Crocs         |
        \___________\______________________\_________________________________|

The first challenge is a little tough and requires a significant amount of
grinding. It takes place over two levels of scaffolding at the construction
site and then some objects hanging from cranes above the top level.

The key to the challenge is to work your way through each of the levels of
scaffolding meticulously, ensuring that you leave no numbers unaccounted for
before bouncing up to the next before finally going for the high up objects
at the top. You’re unlikely to be able to knock this gold over on the first
try, so use your first few attempts to familiarise yourself with the location.

As most of your time will be spent grinding scaffolding, try to figure out an
efficient route through both levels whilst grabbing all the numbers.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Points Challenge #2                                                [SDC6B][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  350 Points          \  $250                               |
     \ Silver:   \  450 Points          \  $1,000                            |
      \ Gold:     \  611 Points          \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Safari Shorts        |
        \___________\______________________\_________________________________|

This challenge is difficult to complete within the timeframe given, but is not
impossible. For efficiency’s sake, you can break down the paths through the
numbers into three stages. 

First you want to bounce up to the wire encircling the main challenge area and
grind and undergrind your way all the way around grabbing all the numbers as
you go. 

Next, go to either the left or the right side of the area and hop up to one of
the sets of lamp posts in the centre, swing across the series from one fence
to the other, then jump to the second set of lamp posts and swing your way all
the way back again.

Finally hop down to the cars in the car park below and bounce between them,
following the trails of numbers to accumulate them as you work your way around
the area.

Once you get those three elements down, it is a fairly easy challenge to grab
the gold on. It’s just a matter of executing each of the sections well and
without having too many mess ups in the run.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Points Challenge #3                                                [SDC6C][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  200 Points          \  $400                               |
     \ Silver:   \  280 Points          \  $1,500                            |
      \ Gold:     \  315 Points          \  2,000 x Overcharge               |
       \           \                      \ + Clothing: Safari Bandolier     |
        \___________\______________________\_________________________________|

The third challenge is can be tricky as there is no real obvious set route in
place for you to take and the numbers have been haphazardly tossed around the
challenge area. As such, we’ll have to make our own!

To begin with, you’ll want to grind around the planters in the immediate area,
before heading down the alley to the right of the ‘Around the World in 80
Seconds’ sign and grinding pout the numbers here.

At the end, jump down to the railing on the stairs with numbers below. At the
top of the stairs, grind through all of the planters here and jump to the
shade sails overlooking the area here and bounce between them to grab all the
numbers. 

Grind both sides of the stairs leading to the first area and hop onto the
information booth. Air dash your way over to the wire above. From here, jump
down to the second floor balcony lined with numbers. Grind it all the way
around and perform a wall run, with a corner turn in order to snag the final
numbers.

This route, when used efficiently is quite good and after a few tries I was
able to earn a gold medal with around 23 seconds remaining on the clock.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Points Challenge #4                                                [SDC6D][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  300 Points          \  $300                               |
     \ Silver:   \  500 Points          \  $1,500                            |
      \ Gold:     \  540 Points          \  3,000 x Overcharge               |
       \           \                      \ + Clothing: Safari Hat           |
        \___________\______________________\_________________________________|

Points Challenge #4 is actually one of the easiest of the points challenges as
the route through the level is very straight forward. Essentially we’ll be
heading down the pier can back three times and collecting a different set of
numbers on each run.

The first run down and back we’ll be grinding the outside railings and hopping
between grind spots along the water’s edge. The second trip and back will be
spent grinding the same rails to begin with, but then hopping up to the row of
street lamps and swinging across them the entire length of the pier. The final
trip up and back is spent doing much the same thing, but down the middle of
the pier.

Note that there are additional points around the circular gardens at either
end and these can be picked up at any time during your trips up and back
(although the sooner the better!).

Working on nailing your efficiency at completing the three trips up and back
will earn you the gold medal in no time. 



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Points Challenge #5                                                [SDC6E][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  400 Points          \  $1,000                             |
     \ Silver:   \  550 Points          \  $4,000                            |
      \ Gold:     \  642 Points          \  4,000 x Overcharge               |
       \           \                      \ + Clothing: Safari Shirt         |
        \___________\______________________\_________________________________|

This challenge might hold the record for single most frustrating challenge in
the entire game. You see the game gives you a fairly good and straightforward
path to follow in order to collect all of the numbers, but unless you are a
pro at wall running (I’m definitely not), you can find yourself messing up
continuously.

We’ll start by jumping to the shad sail on the right at the base of the wall,
bouncing up to grab the numbers above, then as you drop, wait until you are in
line with the numbers leading to the left and wall run. Upon reaching the end
of the numbers, quickly jump up to the next shade sail and repeat the process
heading back to the right. Keep going until you reach the top. 

Once you reach the row of 5’s at the top, you’ll need to wall run to gather
them all and when you reach the end of the row, drop off wall run so that you
fall down the column of 5’s. Once you have collected the first column you then
need to quickly bounce your way all the way back up to the top and do the same
thing with the remaining column of 5’s.

You are likely to get plenty of wall running practice out of this challenge,
and although incredibly frustrating, it is not impossible. Just work on timing
the wall runs with your bounces and once you get the hang of it, the challenge
will seem much less daunting.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Points Challenge #6                                                [SDC6F][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  350 Points          \  $500                               |
     \ Silver:   \  475 Points          \  $2,000                            |
      \ Gold:     \  646 Points          \  4,000 x Overcharge               |
       \           \                      \ + Clothing: lennon Glasses       |
        \___________\______________________\_________________________________|

As with the third points challenge, this one is very tricky as there is an
abundance of numbers and no real obvious set route in place for you to take a.
As such, we’ll have to make our own!

From the start jump down and air dash to the left and you want to land on the
parasol on the deck here. Super bounce off this parasol to the next parasol
and then perform another bounce to reach a third at the far end of the deck.
Now grind back along the ledge packed with numbers to the first parasol. Jump
up to the higher deck above.

Grind the ledge to the right and at the end hop up and undergrind the wire
above to grab all the numbers. Hop down and try to grind the ledge to the left
of the parasols on the walkway below. Turn around at the end and grind the
other railing back to the wall below the wire we came from. 

At this point, hop onto the shade sail and then bounce across the next couple
and then up into the trees until you reach the end of the bounce path. Jump
down and grind the entire ledge to pick up all the 1’s and then reverse and
grind onto the wire attached to the ledge.

Follow the path along the wire transitioning between grinding and undergrinding
as necessary. You’ll go along another ledge before returning to a second wire
where you’ll need to undergrind in a few places as well. When you hit the wire
intersection, hold to the right to keep moving.

At the end of the wire jump to the vent ahead and bounce directly up to grab
the numbers above. Finally, jump to the last nearby wire and grind/undergrind
your way to the final numbers. If you managed to make it this far, you should
earn the gold!

It sounds complex, and it is. It took quite a while to come up with a route
that was able to snag all of the numbers on offer for the gold medal and after
running this one a few times, I can now finish with around 15 seconds left on
the clock.



 
===============================================================================

                         C  H  A  L  L  E  N  G  E  S
                 _____________________________________________

                ______                                      __
               /_  __/________ __   _____  ______________ _/ /
                / / / ___/ __ `/ | / / _ \/ ___/ ___/ __ `/ / 
               / / / /  / /_/ /| |/ /  __/ /  (__  ) /_/ / /  
              /_/ /_/   \__,_/ |___/\___/_/  /____/\__,_/_/     
  
------------------------------------------------------------------------[SDC70]
===============================================================================
The traversal challenges are the most numerous of the challenge types available
with 14 in total. All of these are movement challenges, in which we need to
guide the player character through a series of rings in and around obstacles
by utilising all of the manoeuvres at our disposal: grinding, undergrinding,
bouncing, wall running, wall climbing, pole swinging, air dashing, water
skidding… If you can name it, you’ll have to do it during one of these
challenges.

Fortunately, the majority of them are quite simple and should be easy for most
players who have made their way through the majority of the campaign. The
challenges do however get quite hard towards the latter few, with some forcing
you to link just about all of your movement abilities together in a chain to
earn the gold.

Below you'll find a list of the challenges and some helpful hints and tips as
to how to approach each challenge.



--------------------------------FIRST CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Traversal Challenge #1                                             [SDC7A][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $200                               |
     \ Silver:   \  1,300 Points        \  $800                              |
      \ Gold:     \  1,700 Points        \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Body Art             |
        \___________\______________________\_________________________________|


The first few traversal challenges are quite simple and should not give you
too much grief. The first one especially should award you with a gold medal
on your first attempt. The rings can be found in the following order:

     1. Grind up to the first ring.
     2.Jump from the rail to the car to bounce through the second.
     3.Grind along the back of the truck for the third.
     4.From the truck jump to the street lamp and swing off it for the fourth.
     5.After the street lamp, grind through the fifth on the rail below.
     6.At the end of the rail jump up and swing from the street lamp to grab
       number six.
     7.From the street lamp grind the power line to reach the final ring.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Traversal Challenge #2                                             [SDC7B][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $200                               |
     \ Silver:   \  800 Points          \  $800                              |
      \ Gold:     \  1,400 Points        \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Body Art - Chaos Song|
        \___________\______________________\_________________________________|

Again, this traversal challenges is fairly easy and should not give you too 
much grief. This one will test your grinding and bouncing ability a bit
further. The rings can be found in the following order:

     1. Bounce off the car in front to grab the first ring.
     2. From the first car, bounce to the second.
     3. Bounce to the rail on the right and grind along to collect the third.
     4. Hop to the truck on the left and grind it for the fourth.
     5. Use the street lamp to swing up or use a car below to bounce up to the
        power line for the fifth ring.
     6. Grind along the power line to find the sixth.
     7. Still on the power line, you’ll get ring seven as well.
     8. Undergrind the power line for ring number eight.
     9. Return back to a regular grind to reach the final ring.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Traversal Challenge #3                                             [SDC7C][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $200                               |
     \ Silver:   \  1,000 Points        \  $800                              |
      \ Gold:     \  1,400 Points        \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Body Art - 7 Fingers |
        \___________\______________________\_________________________________|

The rings can be found in the following order:

     1. Jump through the first ring to grind the rail.
     2. Grind through the second ring along the rail.
     3. Jump from the rail to the car for the third.
     4. Bounce from this car to the next car with a ring on it to grab the
        fourth.
     5. Bounce from this car and air dash to the fence with the fifth ring.  
        Grind along to nab it.
     6. Continue grinding along the fence to find the sixth.
     7. Jump across the road and land on the railing with the white ring on the
        far side. 
     8. Continue grinding along this rail to reach the final ring.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Traversal Challenge #4                                             [SDC7D][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $300                               |
     \ Silver:   \  1,900 Points        \  $1,000                            |
      \ Gold:     \  2,400 Points        \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Body Art - Roses     |
        \___________\______________________\_________________________________|

This one can be a little tricky to begin with, especially the first few rings.
Just remember that if you jump at an object and hold forward and the jump
button held down, the character will wall climb and jump. We’ll need to use
this for the first three rings in the area and failing to do so will see us
fall to the street below and requiring us to restart.

The rings can be found in the following order:

     1. Jump into the fence and hold the jump button down to jump up to the
        ring above. 
     2. Hold the jump button down to climb the sign and jump up to the ring
        above. 
     3. Again, hold the jump button down to jump up to the ring above. 
     4. One final time, continue to hold the jump button down to jump up to the
        ring above. 
     5. Land on the rail to the left nab the fifth ring and start grinding.
     6. Continue grinding to the left to find the sixth.
     7. Air dash from the rail to reach the seventh. 
     8. Aim your fall to land on the car below with the eighth ring on it.
     9. Bounce to the fence ahead and grind through ring number nine.
    10. Quickly jump down to the train tracks below to grind through the tenth
        ring.
    11. Continue grinding along the tracks to reach the final ring.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Traversal Challenge #5                                             [SDC7E][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $250                               |
     \ Silver:   \  1,100 Points        \  $1,000                            |
      \ Gold:     \  1,600 Points        \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Body Art- Bitten Hard|
        \___________\______________________\_________________________________|

This one looks fairly straightforward to begin with but can be a little trick
due to the need for quick transitions between various types of traversal.
Transitioning between grinds about mid-way through is also quite tricky, but
keep trying until you get your timing down – you’ll get the hang of it fairly
quickly.

The rings can be found in the following order:

     1. Jump through the first ring and grind the rail behind it.
     2. Hop up to the street lamp to swing through ring number two and grind
        the wire above. 
     3. Continue grinding along the wire for the third ring.
     4. Jump down to fence to the right below and grind through the fourth
        ring.
     5. Hop across to the railing on the sea wall on the left and grind through
        the fifth ring.
     6. Quickly jump to the next railing to the left for and grind for ring 
        number six.
     7. Jump to the streetlamp to swing through the seventh ring.
     8. Jump down to the raft in the water for ring eight.
     9. Bounce across to the boat for the ninth ring.
    10. Bounce from the boat to the next raft for number ten.
    11. Bounce to the next raft for the eleventh ring.
    12. Bounce onto the parasol for ring twelve. 
    13. Bounce from the parasol onto the wires above and grind them through the
        final ring.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Traversal Challenge #6                                             [SDC7F][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $300                               |
     \ Silver:   \  850 Points          \  $1,000                            |
      \ Gold:     \  1,350 Points        \  1,000 x Overcharge               |
       \           \                      \ + Clothing:Body Art -            |
        \           \                      \           Street Royalty        |
         \___________\______________________\________________________________|

This challenge is fairly easy and is in place to test your ability to
transition between grinding and undergrinding. It is also very short, so it
shouldn’t take too long to get the hang of!

The rings can be found in the following order:

     1. From the start, jump to the street lamp and swing through the first
        ring. Undergrind the wire above. 
     2. Continue undergrinding along the wire for the second ring.
     3. Transition to a proper grind and continue along the wire for ring
        number three.
     4. When you reach the overpass, hold the jump button down to climb the
        sign and jump up to the ring above. Land on the wire behind it. 
     5. Continue grinding along this wire for the fifth.
     6. Transition to an undergrind for ring six.
     7. Keep on undergrinding along the wire for the seventh ring as well.
     8. Return to a regular grind on the wire and go through the final ring.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Traversal Challenge #7                                             [SDC7G][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $900                               |
     \ Silver:   \  700 Points          \  $3,500                            |
      \ Gold:     \  1,400 Points        \  2,000 x Overcharge               |
       \           \                      \ + Clothing: Body Art -Gravedigger|
        \___________\______________________\_________________________________|

This is definitely the trickiest challenge so far and requires that you use 
just about every single tool in your traversal ability kit in order to complete
it. This is also by far the longest traversal route we have had to cover so
far and as such there are plenty of places to mess up. It can be frustrating,
but as long as you keep practicing, you should be able to knock it over in no
time.

The rings can be found in the following order:

     1. From the start, jump to the rail and grind through the first ring. 
     2. Jump to the billboard on the left and wall run through the second ring.
     3. Jump down and grind the top of the next billboard for ring three.
     4. Quickly jump up to the billboard on the left and again grind through
        the ring on it.
     5. Jump from the billboard down to the railing below, grind through ring
        number five.
     6. Hop across to the opposite railing to grind through the sixth ring.
     7. Jump from the railing through the ring ahead. Air dash as you fall.
     8. Just before hitting the water, hit the grind button to water dash
        through ring eight.
     9. Jump into the billboard and hold the jump button down to climb the 
        sign for ring nine.
    10. Upon jumping from the sign to the other side, you’ll also collect the
        tenth as you go.
    11. Bounce from the boat towards the next rings and water dash through the
        eleventh ring.
    12. Continue water dashing through the twelfth. 
    13. Jump and air dash from the previous ring to maintain speed and collect
        number thirteen in the process.
    14. Land on the boat for ring fourteen.
    15. Bounce from the boat to the fifteenth ring and water dash through it.
    16. Jump into the base of the bridge support and hold the jump button down
        to climb it for ring sixteen.
    17. Drop down the far side and water dash through ring seventeen.
    18. Jump and air dash through ring eighteen.
    19. Jump to the low dock and hold the jump button down to climb it for
        number nineteen.
    20. Continue to hold the jump button down to climb to the final ring.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Traversal Challenge #8                                             [SDC7H][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $400                               |
     \ Silver:   \  1,100 Points        \  $1,500                            |
      \ Gold:     \  1,600 Points        \  2,000 x Overcharge               |
       \           \                      \ + Clothing: Body Art - Love Birds|
        \___________\______________________\_________________________________|

The rings can be found in the following order:

     1. From the start, jump to the railing in front and grind through the
        first ring. 
     2. Grind the next railing ahead before jumping to the lamp pole for the
        second ring.
     3. Land on the bush nearby with the third ring atop it.
     4. Bounce to the railing on the footbridge and grind through ring four.
     5. Continue grinding along this railing for the fifth ring as well.
     6. Jump to the shade tent for ring six.
     7. Bounce from the parasol to the information booth with ring seven above
        it. 
     8. Bounce from the information booth to the gutter of the build in on the
        left. Grind through ring eight.
     9. Jump to the shade tent below for ring nine.
    10. Bounce down to the pipeline below and grind along the top of number
        ten.
    11. Jump and grind on the billboard on the right for the eleventh ring.
    12. Hit the parasol for ring number twelve.
    13. Bounce to the next parasol for the thirteenth.
    14. Grind up the wire nearby for the final ring.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Traversal Challenge #9                                             [SDC7I][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $400                               |
     \ Silver:   \  1,450 Points        \  $1,500                            |
      \ Gold:     \  2,050 Points        \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Body Art - Desperate |
        \           \                      \                       Friends   |
         \___________\______________________\________________________________|

This is definitely one of the trickier traversal challenges in the game (and
the longest so far to boot at twenty-seven rings!). It will test out all of
your abilities, most notably quick grind transitions and wall running. This
was the last challenge that I managed to get a gold medal on, so it is
definitely not easy and the time limit required for gold allows next to no
screw ups along the way. Having said that, practice makes perfect, so try it
enough and eventually you’ll get it right.

The rings can be found in the following order:

     1. From the start, jump to the parasol and bounce through the first ring.
     2. Bounce up to the next parasol for ring two.
     3. Jump to the wall and perform a wall run for ring number three.
     4. Jump to the sign and hold the jump button down to climb it for the 
        fourth ring.
     5. Continue to hold down the jump button to hop up through ring five.
        Grind the rail here.
     6. Continue grinding along this railing for the sixth ring.
     7. Jump from near the end of the railing to hit ring number seven.
     8. Land on the railing below and grind through the next ring.
     9. Quickly jump to the next railing to the right and grind for ring nine.
    10. Perform another quick jump to the next railing on the right for ring
        ten.
    11. Hop to the parasol at the end of the railing for the eleventh ring.
    12. Bounce up to the roof ahead for ring twelve.
    13. Drop down to the railing below and grind through ring thirteen.
    14. Hop to the next railing on the left for the fourteenth ring.
    15. Jump to the food stall to bounce through ring fifteen.
    16. Bounce down to the shade sail below for the sixteenth ring.
    17. Super bounce from the shade sail to the next shade sail for number
        seventeen.
    18. Bounce from this shade sail up to the parasol on the platform above
        for the next ring.
    19. Bounce to the next parasol for ring nineteen.
    20. Bounce from the parasol up to the ledge above and grind to the left for
        the twentieth ring.
    21. Transition to a wall run to grab ring twenty-one.
    22. Continue wall running for number twenty-two.
    23. …And twenty-three.
    24. Continue wall running until you reach twenty –four. At this point hold
        the stick towards the wall and hit the jump button to go through it.
    25. Continue to hold down the jump button to hop up through ring
        twenty-five.
    26. Again, keep holding down the jump button to jump through the next ring.
    27. Hop through the final ring on top of the building.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Traversal Challenge #10                                            [SDC7J][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $500                               |
     \ Silver:   \  700 Points          \  $2,000                            |
      \ Gold:     \  1,200 Points        \  3,000 x Overcharge               |
       \           \                      \ + Clothing: Body Art - Tribal    |
        \___________\______________________\_________________________________|

As with challenge 9, traversal challenge 10 is also a bit of a marathon at
twenty-seven rings in length. This time though, all of the rings are in a much
closer area as we’ll be spending the majority of the time climbing a building
and then once at the top, we’ll be dropping down to end it all.

The rings can be found in the following order:

     1. Jump through the first ring and grind the rail behind it.
     2. Jump to the shade sail at the top of the railing and bounce through
        ring two.
     3. Bounce from the shade sail to the platform above to grab number three.
     4. Hop on the railing here and grind right for ring four.
     5. Continue to grind around the corner for number five.
     6. Jump to the vent at the end of the railing for the sixth ring.
     7. Grind the railing here to grab ring seven.
     8. Jump the gap from railing to railing to get number eight on the way.
     9. Land on and keep grinding the railing here to grab ring nine.
    10. Continue to grind around the corner for number ten.
    11. Jump to the vent at the end of the railing for the eleventh ring.
    12. Grind the left hand railing here to grab ring twelve.
    13. Continue to grind around the corner for number thirteen.
    14. Jump from the railing through the fourteenth ring floating in mid-air
        towards the bounceable bush.
    15. Land on the bush for ring fifteen.
    16. Bounce from the bush up to the shade sail across the gap for ring
        sixteen.
    17. Bounce from the shade sail to reach ring seventeen.
    18. Grind the railing here to grab ring eighteen.
    19. Continue to grind around the corner for number nineteen.
    20. Jump to the wall on the right and hold the jump button to climb through
        ring twenty to a higher level.
    21. Hop on the vent here for ring twenty-one.
    22. Bounce from the top of the vent towards the ring in the centre of the
        gap and fall down it. 
    23. As you fall, this ring will appear.
    24. As you fall, this ring will appear.
    25. As you fall, this ring will appear.
    26. As you fall, this ring will appear.
    27. As you fall, the final ring will appear.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Traversal Challenge #11                                            [SDC7K][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $650                               |
     \ Silver:   \  1,250 Points        \  $2,500                            |
      \ Gold:     \  1,750 Points        \  3,000 x Overcharge               |
       \           \                      \ + Clothing: Body Art - Rage      |
        \___________\______________________\_________________________________|

This challenge is also quite tricky to get the gold medal on as it requires
just about absolute perfection and the slightest mishap or loss of momentum
will often cost you the grand prize. As such it is best to play through the 
sequence a few times to learn the various spots where you could conceivably use
an air dash or cut a corner to save some time. 

The rings can be found in the following order:

     1. From the start, jump to the car in front and bounce through the first
        ring.
     2. Grind the wire above the car for ring two.
     3. Continue to grind the wire for ring three.
     4. Transition to undergrind on the wire for ring four.
     5. Transition back to grinding for number five.
     6. Transition back to undergrinding for the sixth.
     7. Transition back to regular grind again for the next ring.
     8. Return to undergrinding one last time for ring eight.
     9. Transfer back to regular grinding to hit ring nine.
    10. Jump from the wire to the wall on the left and wall run through ring
        ten.
    11. Continue to wall run for ring eleven.
    12. Continue to wall run around the corner to snag number twelve as you do.
    13. Continue to wall run for ring thirteen.
    14. Continue to wall run for ring fourteen.
    15. Jump and air dash to the building ahead and land on the pool chair for
        ring fifteen.
    16. Bounce from the deck chair up to the billboard on the next floor above
        to gather ring sixteen.
    17. Jump to the nearby wire and grind through the next ring.
    18. Jump down to the boat with ring eighteen above it below.
    19. Bounce from the boat to the next boat with ring nineteen on board.
    20. Bounce from the boat and water dash through the twentieth ring on the
        water.
    21. Jump through ring twenty-one onto the boat.
    22. Bounce from the boat and air dash, then water dash through ring
        twenty-two on the water.
    23. Jump up to the next ring on the dock.
    24. Jump onto the boat on the far side for ring twenty-four.
    25. Bounce up and grind the wire to the left to grind through ring
        twenty-five.
    26. Continue to grind along the wire for the final ring.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Traversal Challenge #12                                            [SDC7L][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $500                               |
     \ Silver:   \  800 Points          \  $2,000                            |
      \ Gold:     \  1,200 Points        \  3,000 x Overcharge               |
       \           \                      \ + Clothing: Body Art - Crown     |
        \___________\______________________\_________________________________|

This is the longest traversal challenge in the game, but despite this it is
actually fairly straightforward and does not have too many overly difficult
transitions or places that can be failed easily. There is a  lot of grinding
and bouncing though, so I hope you are ready for a bit of a workout on that
front!

The rings can be found in the following order:

     1. Jump onto the shade sail in front and bounce through the first ring.
     2. Bounce over to the vent in the distance for ring two.
     3. Bounce up to the higher level platform for ring three.
     4. Jump into the support ahead and hold the jump button down to jump up
        to the ring above. 
     5. Continue to hold the jump button down to climb the next support and
        jump up to the ring above. 
     6. Again, hold the jump button down to jump up to the ring above. 
     7. One final time, continue to hold the jump button down to jump up to the
        ring above. 
     8. On top of the building you’ll hit ring eight.
     9. Drop down onto the railing below and grind to the left for ring nine.
    10. Continue to grind around the corner for the next ring.
    11. Jump down to the lower tier on the right and grind through the next
        ring.
    12. Hop off to the right and land on the parasol for ring twelve.
    13. Bounce from the parasol to the statue nearby and grind it through to
        reach ring thirteen.
    14. Jump to the next parasol for ring fourteen. 
    15. Jump onto the nearby railing and grind down the stairs through ring
        fifteen.
    16. Jump to the boat in the water nearby for the next ring. 
    17. Bounce to the next boat for ring seventeen.
    18. Bounce again to the next boat for the eighteenth ring.
    19. Bounce over to one final boat for the nineteenth ring.
    20. Bounce from the boat and air dash over to the next railing. Grind this
        for ring twenty.
    21. Continue to grind for the twenty-first ring.
    22. Although it looks as if you need to jump, don’t and keep grinding for
        the next ring.
    23. Continue to grind around the corner for the ring twenty-three.
    24. Jump and swing from the lamp pole for the next ring.
    25. From the lamp pole jump and then air dash to another lamp pole ahead
        for ring twenty-five.
    26. Hop down to the railing to grind through ring number twenty-six.
    27. Jump to the boat nearby for ring twenty-seven.
    28. Bounce to the next boat for twenty-eight.
    29. Bounce and air dash to the parasol above for the final ring.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Traversal Challenge #13                                            [SDC7M][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $1,000                             |
     \ Silver:   \  1,100 Points        \  $4,000                            |
      \ Gold:     \  1,600 Points        \  4,000 x Overcharge               |
       \           \                      \ + Clothing: Body Art -Pig Fighter|
        \___________\______________________\_________________________________|

This traversal challenge can be quite difficult as the majority of it is
happening very high up, as such the slightest mistake will have you falling
for a fair distance, wasting a lot of time and pretty much guaranteeing that
you’ll need to go again. It is fairly generous with time, but execution of
efficient and quick transitions between grinds and wall running are incredibly
important in order to taste success in this challenge. 

The rings can be found in the following order:

     1. Jump through the first ring and grind the rail behind it.
     2. Jump the gap and air dash through the ring in front.
     3. As you drop down below, land on the railing here and grind through the
        third ring.
     4. When you reach the corner, jump through the ring hanging off the side.
     5. Aim to land on the bounceable bus nearby to grab ring five.
     6. Bounce from the bush and hit the ring above.
     7. Drop down and land on the destroyed car below for the next ring.
     8. Bounce from the car up onto the balcony above and grind through ring
        eight.
     9. Continue to grind for the next ring.
    10. Jump to the billboard ahead and wall run to the right to snag ring
        ten.
    11. Jump to the next building and continue to wall run for another ring.
    12. Continue to wall run around the corner to snag number twelve as you do.
    13. Jump to the billboard nearby and grind through the next ring.
    14. Drop to the next billboard below for ring fourteen.
    15. Hop down to the railing on the right and grind through ring number
        fifteen.
    16. Jump up and wall run to grab number sixteen.
    17. Bounce from the shade sail ahead and wall run to the left at the top
        of the bounce to reach the final ring.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Traversal Challenge #14                                            [SDC7N][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  Complete Challenge  \  $700                               |
     \ Silver:   \  1,100 Points        \  $3,000                            |
      \ Gold:     \  1,600 Points        \  4,000 x Overcharge               |
       \           \                      \ + Clothing: Body Art - Underworld|
        \___________\______________________\_________________________________|

Following the last few challenges, one would expect this one to be brutally
difficult. Fortunately, it is not and if you have been able to conquer all of
the other challenges to this point, you should have little or no difficulty
finishing this one off with the gold (I managed to do it first try!). There
is a heavy focus on wall running, so if you need to up your skill at that
traversal method, there is no better place to do it!

The rings can be found in the following order:

     1. Jump onto the vent in front and bounce through the first ring.
     2. Bounce up and grind the wire above for the second ring.
     3. Continue to grind for the next ring.
     4. Jump and wall run to the left to snag ring four.
     5. Jump to the billboard across the gap and wall run to the left for the
        next ring.
     6. Jump to the next billboard and wall run on this as well for ring six.
     7. Jump to the vent on the next balcony and bounce up to the next ring.
     8. Wall run to the left from the top of the bounce for ring eight.
     9. Continue to wall run around the corner to snag number nine as you do.
    10. Keep wall running to reach ring ten.
    11. Jump to the adjacent building and continue to wall run for the eleventh
        ring.
    12. At the end of the wall, hop up and undergrind the wire above for ring
        twelve.
    13. Transition to a proper grind for ring thirteen.
    14. Continue to grind to reach the final ring.


 
===============================================================================

                         C  H  A  L  L  E  N  G  E  S
                 _____________________________________________
                   _       __                                 
                  | |     / /__  ____ _____  ____  ____  _____
                  | | /| / / _ \/ __ `/ __ \/ __ \/ __ \/ ___/
                  | |/ |/ /  __/ /_/ / /_/ / /_/ / / / (__  ) 
                  |__/|__/\___/\__,_/ .___/\____/_/ /_/____/  
                                   /_/                           
  
------------------------------------------------------------------------[SDC80]
===============================================================================
The weapon challenges give you a weapon, a scenario and a short time limit in
which to score as many points as possible. The good news is that most of them
are relatively easy as long as you are able to keep a combo going and can
correctly use the weapon at hand!

Below you'll find a list of the challenges and some helpful hints and tips as
to how to approach each challenge.



--------------------------------FIRST CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Weapon Challenge: Charge Beam                                      [SDC8A][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  25,000 Points       \  $700                               |
     \ Silver:   \  75,000 Points       \  $3,000                            |
      \ Gold:     \  150,000 Points      \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Medieval Helmet      |
        \___________\______________________\_________________________________|

The charge beam challenge is definitely the most difficult of all of the
weapon challenges in the game. Not only does it require a few seconds to
charge up to fire off, but the enemies come from everywhere in this area so it
is very difficult to herd them together and go for multi-kills in a time
efficient manner. 

Your best bet is to keep your eye on the mini map and when you see a large
group spawn, quickly make tracks to the area and try to line up and destroy as
many OD as possible whilst they are still somewhat bunched up. 

Placing a decent Amp such as Twist of Fate on the Charge Beam pre-challenge
can prove to be immensely effective as if the Amp activates you can get some
pretty massive multi-kill numbers if near a spawn point. 

Additionally you can equip the Bounce-splosion Amp to perform ground pound
attacks which will also dish out damage and accrue points for enemies that
get in too close. 



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Weapon Challenge: Excalamune                                       [SDC8B][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  25,000 Points       \  $700                               |
     \ Silver:   \  75,000 Points       \  $2,000                            |
      \ Gold:     \  150,000 Points      \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Breastplate          |
        \___________\______________________\_________________________________|

This weapon challenge is very similar to a gameplay sequence that we undertook
towards the very end of the game during the ‘Awesomesmithing’ mission. In 
fact, it takes place in exactly the same location and you once again have the
fully powered up Excalamune that is able to shoot fire and lightning. The only
real difference is the presence of a time limit and the fact that you are
killing OD instead of Fizzco Security.

As this weapon is already massively overpowered, with the correct Amps
equipped you can be an unstoppable juggernaut able to earn that gold medal 
without breaking a sweat. Equip the Chance of Lightning or It Burns Epic Amps
and the Roid Rage or un-Defibrillator melee Amps. Now jump onto one of the
railings around the hospital car park (the longer the better) or along the 
adjacent road and grind back and forth along it continuously, mashing the
melee button as enemies appear. 

Herkers will show up midway through the challenge, but you can safely ignore
them and continue your grind-based death dealing and so long as you keep your
combo up, you’ll have the gold in the bag in no time.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Weapon Challenge: Murderang                                        [SDC8C][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  50,000 Points       \  $400                               |
     \ Silver:   \  75,000 Points       \  $1,500                            |
      \ Gold:     \  150,000 Points      \  3,000 x Overcharge               |
       \           \                      \ + Clothing: Gladiator Shirt      |
        \___________\______________________\_________________________________|

This challenge is actually quite tricky until you figure out what to do. You
see the Murderang can potentially hit an enemy twice – once on the way out and
again on the way back. The problem is, that these will not count for much
unless you are in a combo. As such, the trick is to keep your combo going for
as long as possible.

The easiest way to get this challenge done with a gold medal in a hurry is to
utilise the U-shaped grind rail around the garden joined to the Drugs ‘R’ Us
building. This rail is particularly useful as enemies will spawn down the
streets on either side of the adjacent Drugs ‘R’US building so using this will
give us a good view up both major enemy thoroughfares whilst still maintaining
a grind. 

When you see them appear, just fire your Murderang weapon as much as possible
into the crowd. Repeat with every group of enemies you see whilst ensuring not
to leave the grinding rail at any time and being sure to re-establish your
grind if you are knocked off.

If you continue to pup Murderangs into the crowds for the majority of the
time, whilst keeping your combo going, you should earn the gold medal with
plenty of time remaining to pad out your score further.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Weapon Challenge: One-Handed Dragon                                [SDC8D][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  25,000 Points       \  $300                               |
     \ Silver:   \  75,000 Points       \  $1,000                            |
      \ Gold:     \  150,000 Points      \  2,000 x Overcharge               |
       \           \                      \ + Clothing: Gladiator Skirt      |
        \___________\______________________\_________________________________|

This challenge, like the others can be quite difficult until you figure out an
efficient way of eliminating enemies whilst maintaining a combo and for the
most part, this particular challenge area is not the easiest to work with.
Fortunately, we have a decent strategy for you!

As soon as you start the challenge, run up to the orange information booth
directly in front of you and use it to bounce up to a wire above. Believe it or
not, this wire is pretty much unreachable to any OD and they will constantly
crowd beneath you at the ground level. As such, to generate a massive score in
no time, grind back and forth along the wire whilst using your explosive
pistol to constantly fill them with explosions!

Towards the back end of the challenge some blowers will show up and as they
can hit the wire with projectiles, you’ll have to avoid their incoming fire.
However, if you can do that and continue to unload into the regular OD below,
you should easily scoop the gold medal. 



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Weapon Challenge: Pigeon Roasting                                  [SDC8E][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  50,000 Points       \  $300                               |
     \ Silver:   \  150,000 Points      \  $1,000                            |
      \ Gold:     \  250,000 Points      \  2,000 x Overcharge               |
       \           \                      \ + Clothing: Body Art             |
        \___________\______________________\_________________________________|

You’ll remember this challenge from the story mission ‘The King’s Feast’ and
the set up and way that it plays out is almost identical. There are four Pyro
Geyser Traps in the centre of the road, which I’m sure you remember require
you to jump onto the green button in the centre to activate.

To successfully complete the pigeon challenge, you’ll need to use the wires
strung across the top of the street to navigate the area quickly and
efficiently. When you see pigeons gather at one of the Pyro Geyser traps, jump
down onto it to toast as many as possible, and then quickly bounce back up to
the wires and travel to the next trap. 

By the time you have utilised all four traps, the first should be finished
with its cool down and be ready to fire once again. If you see pigeons gathered
around a trap on cool down whilst you are travelling between sections, use
your flaming compensator to shoot them if you wish, although this entirely
unnecessary if you get a good route going through the traps.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Weapon Challenge: The Dude                                         [SDC8F][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  25,000 Points       \  $300                               |
     \ Silver:   \  75,000 Points       \  $1,000                            |
      \ Gold:     \  150,000 Points      \  1,000 x Overcharge               |
       \           \                      \ + Clothing: MMA Gloves B         |
        \___________\______________________\_________________________________|

This challenge is good fun and has us doing something a little more unique
than the others that we’ve played through so far. You see we have a safe zone
marked out with red lines on two adjacent highways. Our goal is to prevent the
OD from entering this area, because if they do we will be hit with time
penalties which limit our ability to score.

The Dude is a charge up weapon that can decimate a crowd of OD if lined up
correctly and the highway areas provide the perfect bottleneck for the OD to
do just that. When a group of OD is approaching the safe zone, they will be
marked by an objective marker whilst they are still some distance off. Keep
your eye out for these and use the time to set yourself up, firing a single
shot into a crowd is usually enough to kill all of them off.

You can traverse between the two highways using the bounceable tires and the
wire strung between them. Essentially we just need to maintain awareness of
incoming crowds of OD, get yourself into position and launch a bowling ball
into them to kill them all before moving on to the next group. It will get more
hectic towards the end, but if you can keep them relatively under control and
don’t allow too many time penalties, you should be able to earn the gold medal.



---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Weapon Challenge: The Shocker                                      [SDC8G][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  25,000 Points       \  $500                               |
     \ Silver:   \  50,000 Points       \  $2,000                            |
      \ Gold:     \  75,000 Points       \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Dog Tag Earrings     |
        \___________\______________________\_________________________________|

Having not used the shocker weapon at all before attempting this challenge, I
was surprised at how easy it was. 

Essentially all we need to do for a gold medal is to maintain a grind along
the power plant railing whilst holding down the fire button to send and
endless stream of death electricity into the swarms of OD that appear.
Fortunately, the shocker has a chain lightning effect that will stun enemies
adjacent to the enemy hit, giving a potential for additional kills.

If you have the shocker levelled up, equipping a decent Amp such as Twist of
Fate , Bear Force One or Moving Menace will make things even easier.


---------------------------------NEXT CHALLENGE--------------------------------
  ____________________________________________________________________________
 /                                                                            \
 ]  Weapon Challenge: TNTeddy                                          [SDC8H][
 \____________________________________________________________________________/
  \ Medal     \  Score:              \  Reward/s:                            |
   \-----------\----------------------\--------------------------------------|
    \ Bronze:   \  25,000 Points       \  $250                               |
     \ Silver:   \  75,000 Points       \  $1,000                            |
      \ Gold:     \  150,000 Points      \  1,000 x Overcharge               |
       \           \                      \ + Clothing: Army Jacket          |
        \___________\______________________\_________________________________|

The TNTeddy challenge is fairly straightforward and the game will even point
out to you how to complete it in a hurry. As you know, the TNTeddy is
essentially a grenade launcher that shoots explosive laden teddy bears and of
course, it is most effective when used on a group of enemies as the impact and
splash damage will both affect enemies within the area.

During this challenge, pools of Overcharge will periodically appear and the OD
will swarm to it. At this point, you’ll want to use the TNTeddy to fire a
round directly into the middle of them for maximum effect. More and more pools
of Overcharge will appear the further you get into the challenge and the game
will also conveniently highlight them for you with objective markers.

To be most efficient, use bounceables to get up onto the power lines running
above the main road and grind back and forth whilst keeping an eye out for the
bunched up enemies. When you do see them, fire away and then return to looking
for the next group. Rinse and repeat this process for the duration of the
challenge and you should get the gold with no real problems.




===============================================================================
===============================================================================
===============================================================================
------------------------------------------------------------------------[AMPS0]
             ___                            ______      _     __   
            /   |  ____ ___  ____  _____   / ____/_  __(_)___/ /__ 
           / /| | / __ `__ \/ __ \/ ___/  / / __/ / / / / __  / _ \
          / ___ |/ / / / / / /_/ (__  )  / /_/ / /_/ / / /_/ /  __/
         /_/  |_/_/ /_/ /_/ .___/____/   \____/\__,_/_/\__,_/\___/ 
                         /_/  
                       ________________________________
                      |     Amp Unlocks and Effects    |
                      |________________________________|

-------------------------------------------------------------------------------
===============================================================================

Amps can be acquired through completion of several missions, by undertaking
optional base defence sequences and through purchasing them from Floyd in 
exchange for collectibles. These grant the player special abilities that can
be activated as they increase the Style Gauge to greatly improve effectiveness
in the game’s combat. There are several types of Amps available that include
Hero Amps, Melee Amps, Weapon Amps and Epic Amps and each provides different
benefits.

Amp effectiveness is directly related to the style level. Depending on the
level that your style gauge is at, varying effects can occur. 

     > Style level 1: Activates Melee Amps & Hero Amps
     > Style level 2: Activates Weapon Amps
     > Style level 3: Activates Epic Amps
     > Style Level 4: Increases effectiveness of all equipped Amps.

Below you’ll find a breakdown of the different types of Amps available in the
game, what they can do and where you can obtain or unlock them.


  ____________________________________________________________________________
 /                                                                            \
 ]  Hero Amps                                                          [AMPSA][
 \____________________________________________________________________________/

Hero Amps are special abilities that add a passive bonus to your character. 
From doing additional damage whilst in the air, to having enemies that hit you
be forced back by an invisible force field or having an announcer give a
running commentary of your actions, these can be both useful and amusing. They
are activated at style level one.


  _________________  _____________________  __________________________________
 /                 \/                     \/                                  \
 ] Amp Name        []     Unlock/Cost     []           Effect                 [
 \_________________/\_____________________/\__________________________________/
 |------------------+----------------------+---------------------------------|
 |Damage Dodge Roll |Mission: Amp it Up    | Turns your dodge roll into an   |
 |                  |                      | damaging attack with a handy    |
 |                  |                      | Knockback effect.               |
 |------------------+----------------------+---------------------------------|
 |Damage Dodge Roll |Destroy 50x Cameras   | Improves the original Damage    |
 |Level 2           |                      | Dodge Roll Amp with more damage.|
 |------------------+----------------------+---------------------------------|
 |Personal Space    |Mission: Midnight Brew| An enemy that melees you with   |
 |                  |                      | this Amp equipped will receive  |
 |                  |                      | damage and be knocked back.     |
 |                  |                      | (Note: 3 second Cooldown)       |
 |------------------+----------------------+---------------------------------|
 |Air Power         |Mission: Ferry to     | You will deal additional weapon |
 |                  |         Nowhere      | damage whilst bouncing or in the|
 |                  |                      | air.                            |
 |------------------+----------------------+---------------------------------|
 |$Magnet$          |20x Overcharge Signs  | Player will be able to pick up  |
 |                  |                      | money from further away.        |
 |------------------+----------------------+---------------------------------|
 |Sadomasochist     |10x Toilet Paper      | An Amp that will cause the      |
 |                  |                      | damage you deal to increasse as |
 |                  |                      | your health decreases.          |
 |------------------+----------------------+---------------------------------|
 |spread the Love   |10x Fizzie Balloons   | The player leaves a trail behind|
 |                  |                      | them that allies can run through|
 |                  |                      | to restore health.              |
 |------------------+----------------------+---------------------------------|
 |Screw the Fourth  |25x Shoes             | An announcer will comment on the|
 |Wall              |                      | players actions, albiet pretty  |
 |                  |                      | infrequently.                   |
 |__________________|______________________|_________________________________|



  ____________________________________________________________________________
 /                                                                            \
 ]  Melee Amps                                                         [AMPSB][
 \____________________________________________________________________________/

Melee Amps add additional effects to your melee swings. For example the Fired!
Amp causes melee attack to also shoot an fiery projectile. These are activated
at Style level one and are extremely useful in a pinch.

Here is a list of the melee amps available:

  _________________  _____________________  __________________________________
 /                 \/                     \/                                  \
 ] Amp Name        []     Unlock/Cost     []           Effect                 [
 \_________________/\_____________________/\__________________________________/
 |------------------+----------------------+---------------------------------|
 |Fired!            |Mission: Amptastic    | Whenever you perform a melee    |
 |                  |                      | you will also shoot out a fire  |
 |                  |                      | ball.                           |
 |------------------+----------------------+---------------------------------|
 |Seismic Smash     |Mission: Midnight Brew| When performing a dive bomb     |
 |                  |                      | melee attack, you will also fire|
 |                  |                      | out a directional shockwave that|
 |                  |                      | damages enemies and causes knock|
 |                  |                      | back.                           |
 |------------------+----------------------+---------------------------------|
 |Seismic Smash     |55x Shoes             | Improves the original Seismic   |
 |Level 2           |                      | Smash Amp with more damage.     |
 |------------------+----------------------+---------------------------------|
 |Twister Spin      |Mission: Hepcat's Late| Whenever you perform a melee    |
 |                  |         Night Special| you will also shoot out a mini- |
 |                  |                      | tornado that damages and knocks |
 |                  |                      | down enemies.                   |
 |------------------+----------------------+---------------------------------|
 |Un-Defibrillator  |Mission: Concert-     | Melee attacks have a chance of  |
 |                  |         pocalypse    | sending out an electric shock-  |
 |                  |                      | wave.                           |
 |------------------+----------------------+---------------------------------|
 |Shrapnel Smash    |Destroy 10x Cameras   | When performing a dive bomb     |
 |                  |                      | melee attack, you will also fire|
 |                  |                      | out a circular explosion of ice |
 |                  |                      | shards that damages enemies and | 
 |                  |                      | causes knock back.              |
 |                  |                      | back.                           |
 |------------------+----------------------+---------------------------------|
 |Roid Rage         |10x Shoes             | Causes emeines that you kill via|
 |                  |                      | melee attacks to explode,causing|
 |                  |                      | knock back and damage to nearby |
 |                  |                      | enemies.                        |
 |------------------+----------------------+---------------------------------|
 |Health Tag        |20x Toilet Paper      | Performing a Dive bomb attack   |
 |                  |                      | will create a graffiti tag on   |
 |                  |                      | the ground. This will restore   |
 |                  |                      | allies' health if they stand on |
 |                  |                      | it.                             | 
 |------------------+----------------------+---------------------------------|
 |Damage Tag        |35x Overcharge Signs  | Performing a Dive bomb attack   |
 |                  |                      | will create a graffiti tag on   |
 |                  |                      | the ground. This will increase  |
 |                  |                      | allies' attack damage if they   |
 |                  |                      | stand on it.                    | 
 |__________________|______________________|_________________________________|



  ____________________________________________________________________________
 /                                                                            \
 ]  Weapon Amps                                                        [AMPSc][
 \____________________________________________________________________________/

Weapon Amps alter the in-game weapon’s ammunition to grant them additional
effects. For example the Twist of Fate Amp has the chance have a fired
projectile turn into a nuclear explosion and the Stun Rounds add electricity
damage and the chance to temporarily stun enemies. They are activated at style
level two.

Here is a list of the available weapon amps:

  _________________  _____________________  __________________________________
 /                 \/                     \/                                  \
 ] Amp Name        []     Unlock/Cost     []           Effect                 [
 \_________________/\_____________________/\__________________________________/
 |------------------+----------------------+---------------------------------|
 |Stun Rounds       |Mission: Amp it Up    | Projectiles have a chance of    |
 |                  |                      | electrifying and stunning       |
 |                  |                      | enemies.                        |
 |------------------+----------------------+---------------------------------|
 |Stun Rounds       |50x Fizzie Balloons   | Improves the original Stun Round|
 |Level 2           |                      | Amp with a greater probability  |
 |                  |                      | of projectiles using the effect.|
 |------------------+----------------------+---------------------------------|
 |Bear Force One    |Mission: Amptastic    | Kills with the Amp equipped have|
 |                  |                      | a chance of turning the victim  |
 |------------------+----------------------+---------------------------------|
 |Burn Baby         |Mission: Midnight Brew| Kills with this weapon have a   |
 |                  |                      | chance of creating an explosion |
 |                  |                      | that can set nearby enemies on  |
 |                  |                      | fire.                           |
 |------------------+----------------------+---------------------------------|
 |Burn Baby         |55x Toilet Paper      | Improves the original Burn Baby |
 |Level 2           |                      | Amp with a greater probability  |
 |                  |                      | of kills causing the effect.    |
 |------------------+----------------------+---------------------------------|
 |Winter is Coming  |Mission: Hepcat's Late| Hits on enemies have a chance of|
 |                  |         Night special| causing an icy explosion that   |
 |                  |                      | can freeze nearby enemies.      |
 |------------------+----------------------+---------------------------------|
 |Hater             |Mission: Ferry to     | Hits on enemies have a chance of|
 |                  |         Nowhere      | causing an explosion that can   |
 |                  |                      | enrage nearby enemies.          |
 |------------------+----------------------+---------------------------------|
 |Fear the Reaper   |Mission: Concert-     | Kills with this weapon have a   |
 |                  |         pocalypse    | chance of spawning a Grim Reaper|
 |                  |                      | who will kill nearby enemies.   |
 |------------------+----------------------+---------------------------------|
 |Rocket Man        |10x Toilet Paper      | Hits on enemies have a chance of|
 |                  |                      | spawning rockets.               |
 |------------------+----------------------+---------------------------------|
 |Moving Menace     |10x Overcharge Signs  | The equipped weapon deals extra |
 |                  |                      | damage whilst the player is     |
 |                  |                      | grinding or bouncing.           |
 |------------------+----------------------+---------------------------------|
 |shock Therapy     |15x Fizzie Balloons   | Kills with this weapon have a   |
 |                  |                      | chance of creating an explosion |
 |                  |                      | that can electrocute and stun   |
 |                  |                      | nearby enemies.                 |
 |------------------+----------------------+---------------------------------|
 |Recycler          |15x Shoes             | Hits on enemies have a chance of|
 |                  |                      | regenerating fired rounds.      |
 |------------------+----------------------+---------------------------------|
 |Grind to Win      |Destroy 20x Cameras   | The equipped weapon deals extra |
 |                  |                      | damage whilst the player is     |
 |                  |                      | grinding.                       |
 |------------------+----------------------+---------------------------------|
 |Bloom             |20x Fizzie Balloons   | Hits on enemies have a chance of|
 |                  |                      | spawning flowers.               |
 |------------------+----------------------+---------------------------------|
 |Party All the Time|Destroy 25x Cameras   | Kills with this weapon cause    |
 |                  |                      | enemies to explode into glitter |
 |                  |                      | and confetti.                   |
 |------------------+----------------------+---------------------------------|
 |Mine All Mine     |25x Toilet Paper      | kills with this weapon have a   |
 |                  |                      | chance to drop extra Overcharge.|
 |------------------+----------------------+---------------------------------|
 |Make it Rain      |25x Overcharge Signs  | kills with this weapon have a   |
 |                  |                      | chance to drop extra money.     |
 |------------------+----------------------+---------------------------------|
 |Suck              |25x Toilet Paper      | kills with this weapon have a   |
 |                  |                      | chance to drop health pickups.  |
 |------------------+----------------------+---------------------------------|
 |Stylin'           |30x Shoes             | Kills with this weapon will earn|
 |                  |                      | extra style.                    |
 |------------------+----------------------+---------------------------------|
 |Second Amendment  |Destroy 35x Cameras   | kills with this weapon have a   |
 |                  |                      | chance to drop extra Ammo.      |
 |------------------+----------------------+---------------------------------|
 |Twist of Fate     |35x Fizzie Balloons   | kills with this weapon have a   |
 |                  |                      | chance to cause a small nuclear |
 |                  |                      | explosion.                      |
 |__________________|______________________|_________________________________|



  ____________________________________________________________________________
 /                                                                            \
 ]  Epic Amps                                                          [AMPSD][
 \____________________________________________________________________________/

Epic Amps are the ultimate in enemy destruction. From having a lightning storm
following you around and hitting nearby enemies with lightning at random to 
having fire shoot out in all directions as you grind along a rail, these bad 
boys pack a serious punch and can be devastating to even large groups of 
enemies. They are activated at style level three.

  _________________  _____________________  __________________________________
 /                 \/                     \/                                  \
 ] Amp Name        []     Unlock/Cost     []           Effect                 [
 \_________________/\_____________________/\__________________________________/
 |------------------+----------------------+---------------------------------|
 |Bounce-Splosion   |Mission: Amptastic    | Bouncing on objects creates     |
 |                  |                      | firey, explosive proojectiles.  |
 |------------------+----------------------+---------------------------------|
 |Chance of         |Mission: Hepcat's Late| Lightning will randomly hit     |
 |Lightning         |         Night Special| enemies in your proximity.      |
 |------------------+----------------------+---------------------------------|
 |Chance of         |60x Overcharge Signs  | Greater chance that lightning   |
 |Lightning Level 2 |                      | will randomly hit enemies in    |
 |                  |                      | your proximity.                 |
 |------------------+----------------------+---------------------------------|
 |It Burns!         |Mission: Ferry to     | Fire will randomly erupt from   |
 |                  |         Nowhere      | the ground in your proximity.   |
 |------------------+----------------------+---------------------------------|
 |Grind the         |Mission: Concert-     | Grinding spawns electrical      |
 |Lightning         |         pocalypse    | projetiles that damage and stun |
 |                  |                      | enemies either side of the rail.|
 |------------------+----------------------+---------------------------------|
 |Fi-Yah  !         |Destroy 15x Cameras   | Grinding spawns fireballs       |
 |                  |                      | projetiles that damage enemies  |
 |                  |                      | either side of the rail.        |
 |__________________|______________________|_________________________________|



===============================================================================
===============================================================================
===============================================================================
------------------------------------------------------------------------[CLTBL]

                ______      ____          __  _ __    __         
               / ____/___  / / /__  _____/ /_(_) /_  / /__  _____
              / /   / __ \/ / / _ \/ ___/ __/ / __ \/ / _ \/ ___/
             / /___/ /_/ / / /  __/ /__/ /_/ / /_/ / /  __(__  ) 
             \____/\____/_/_/\___/\___/\__/_/_.___/_/\___/____/ 
                       ________________________________
                      | Campaign Collectible Locations |
                      |________________________________|

-------------------------------------------------------------------------------
===============================================================================

There is a plethora of Collectibles littered throughout all of the districts
of Sunset City and they come in a number of different forms. Sunset Overdrive
is fairly unique in that in addition to working towards achievements for
finding them all, the collectibles can also be used as a form of in-game
currency to purchase new Amps from Floyd at one of your forts, some of which
can be mighty useful!

Most of the collectibles in the game are fairly easy to spot, the difficult
part is maintaining interest in gathering them all due to the sheer quantity
of them. This collectible locations guide will give you a brief description of
each type of collectible, a brief intro on how and what they are used for.

-------------------------------------------------------------------------------
Note: You can purchase collectibles maps from Two Hat Jack, however, you must
      have found and collected at least one of the item of interest in order 
      for it to appear in the store. For example, you will not find any 
      billboard maps in the store until after you have found and tagged your 
      first billboard.
-------------------------------------------------------------------------------

As the maps need to be unlocked, for the trickier, hard to find collectibles, I
have listed the  location of one that is easy to find so that you can then
purchase the maps.

The different collectibles include:


   > 150 Fizzie Balloons
     Fizzie Balloons always appear floating high above objects that can be used
     for bouncing. They appear as a miniature version of the Fizzie mascot. 
     Finding and collecting all 150 of these will earn you an achievement – 
     ‘Hot Air’. Maps for each of the four districts with the location of every
     Fizzie balloon can be purchased from Two Hat Jack.

     Location: There is actually a mission to find and collect three of these
               early on in the game.


   > 150 Pieces of Toilet Paper
     There are 150 pieces of toilet paper around Sunset City (well probably 
     more inside buildings that we can't get to) and the collectible variety
     are always wrapped around objects that you can swing from, most frequently
     street lights. To collect them, you need to swing from the object they
     are attached to. Finding and collecting all 150 of these will earn you an
     achievement – ‘Litter’. Maps for each of the four districts with the 
     location of all the toilet paper can be purchased from Two Hat Jack.


   > 150 Overcharge Signs
     There are 150 orange neon Overcharge Signs located around and they are
     located on the side of buildings or high up on walls. To collect them, you
     must wallrun along the surface they are on and straight through them. 
     Finding and collecting all 150 of these will earn you an achievement – 
     ‘Whats Your Sign?’. Maps for each of the four districts with the location
     of all the toilet paper can be purchased from Two Hat Jack.


   > 150 Shoes
     There are 150 pairs of shoes hanging from wires around Sunset City. To
     collect them, you need to undergrind along the wire that they are attached
     to and you’ll pick them up as you move through them. Finding and
     collecting all 150 of these will earn you an achievement – ‘Shoe Closet’.
     Maps for each of the four districts with the location of all the toilet
     paper can be purchased from Two Hat Jack.


   > 150 Security Cameras
     Security Cameras are usually located along the edge of rooftops, on power
     poles or high up on walls and can be identified quickly by the red light
     they emit. To be collected, these need to be destroyed either by a melee
     attack or by shooting them. Finding and destroying all 150 of these will
     earn you an achievement – ‘Big Brother’. Maps for each of the four
     districts with the location of all of every Camera can be purchased from
     Two Hat Jack.


   > 40 smartphones
     Smartphones are usually found out in the open, most often in doorways or
     inside some of the buildings you can enter. They are quite small so can
     be hard to spot if you are not actively looking for them. In addition to
     working toward an achievement, finding the Smartphones will unlock some
     messages in your Log menu, giving you a bit of insight as to what else is
     going on in the city.  

     Location: Inside the Oxford's Base and behind the King's throne in the
               Fargathian base.


   > 40 Billboards for Tagging
     As with the Smartphones, there are 40 vacant billboards located in Sunset
     City and you can identify them by the white message on front saying 'Your
     advertisement here'. They are usually found on top of high structures
     although, there are several at ground level as well, particularly in the
     Downtown district. Finding and tagging all 40 of these will earn you the
     achievement – 'It's Art, OK?’. Maps for each of the four districts with
     the location of every billboard can be purchased from Two Hat Jack.

     Location: there is one on the roof two buildings to the west of the Crown
               Blades Factory fast travel point and another to the north almost
               directly across the street from the Las Catrinas base.


   > 9 Eavesdropping Locations
     There 9 eavesdropping locations scattered around Sunset City and they
     appear as small, white computer panels with a green light. They are
     usually found at ground level. Finding and utilising these will allow you
     to listen in on a humorous conversation between some of the characters we
     have met in the game. Listening to all 9 of these will earn you the
     achievement – ‘Wire Tapping’. Maps for each of the four districts with the
     location of every Eavesdrop location can be purchased from Two Hat Jack.

     Location: There is one located within the Crown Blades Factory, sitting
               right next to the door where we first met Sam in the ‘A New
               Friend’ mission. 


   > 20 High Points
     There are 20 high points in the game and they appear as binoculars on
     pedestals that we can use to look at specific things in the city. They
     are usually found on top of high structures although, despite being called
     high points, there are one or two that do appear on docks and other places
     at ground level, just to confuse us! Finding and utilising all 20 of these
     will earn you the achievement – 'Explorer’. Maps for each of the four
     districts with the location of all of every Camera can be purchased from
     Two Hat Jack.

     Location: There is one in the Brewery base, at the very top of the tower
                with the spiral grind rail leading to the top.



===============================================================================
===============================================================================
===============================================================================
------------------------------------------------------------------------[ACHMT]

    ___        __    _                                     __      
   /   | _____/ /_  (_)__ _   _____  ____ ___  ___  ____  / /______
  / /| |/ ___/ __ \/ / _ \ | / / _ \/ __ `__ \/ _ \/ __ \/ __/ ___/
 / ___ / /__/ / / / /  __/ |/ /  __/ / / / / /  __/ / / / /_(__  ) 
/_/  |_\___/_/ /_/_/\___/|___/\___/_/ /_/ /_/\___/_/ /_/\__/____/ 

                     ____________________________________
                    | Achievements/Trophies Unlock Guide |
                    |____________________________________|

-------------------------------------------------------------------------------
===============================================================================

Sunset Overdrive has 70 achievements. These are awarded for experiencing the
single player campaign, finish off all of the side-quests, using the
environment to kill enemies in various ways, trying out the chaos squad mode,
nabbing all of the collectibles and undergoing some additional miscellaneous
tasks. Below you'll find a categorised list of the achievements/trophies in
the game and how you can unlock each one.


  ____________________________________________________________________________
 /                                                                            \
 ]                          Story Achievements                         [ACMT1][
 \____________________________________________________________________________/
  |--------------------------------------------------------------------------|
  |        - Oh, The Horror!              - That Balloon                     |
  |        - Overachiever                 - Scout's Honor                    |
  |        - Dusk Till Dawn               - Ultra Mega Kill                  |
  |        - Buck National                - Save Everyone                    |
  |        - Plan B                       - Excalibro                        |
  |                                       - This is My City Now              |
  |                                                                          |
  |__________________________________________________________________________|
 /                                                                            \
 ]                        Side-Quest Achievements                      [ACMT2][
 \____________________________________________________________________________/
  |--------------------------------------------------------------------------|
  |         - Defender of the Realm       - Not so Secret Ingredient         |
  |         - Ultimate Collection         - Equal Opportunity                |
  |         - Revolutionary               - Vat Pack Rat                     |
  |         - Roleplaying While Roleplaying                                  |
  |                                                                          |
  |__________________________________________________________________________|
 /                                                                            \
 ]                        Challenge Achievements                       [ACMT3][
 \____________________________________________________________________________/
  |--------------------------------------------------------------------------|
  |        - A Challenger Appears         - The Champion                     |
  |        - Second Place                 - I Should Get Paid for This       |
  |                                                                          |
  |__________________________________________________________________________|
 /                                                                            \
 ]                      Combat Specfic Achievements                    [ACMT4][
 \____________________________________________________________________________/
  |--------------------------------------------------------------------------|
  |        - Grind Kills                  - Flung to Safety                  |
  |        - Bounce Kills                 - Let Me Count the Ways            |
  |        - Grind Melee Kills            - Crash Landing                    |
  |        - Stylish Kills                - Orange Soda                      |
  |        - Trap Kills                   - Orange Soda II                   |
  |                                                                          |
  |__________________________________________________________________________|
 /                                                                            \
 ]                        Collectible Achievements                     [ACMT5][
 \____________________________________________________________________________/
  |--------------------------------------------------------------------------|
  |        - Big Brother                  - Intel                            |
  |        - Whats Your Sign?             - It's Art, OK?                    |
  |        - Hot Air                      - Explorer                         |
  |        - Shoe Closet                  - Wire Tapping                     |
  |        - Litter                                                          |
  |                                                                          |
  |__________________________________________________________________________|
 /                                                                            \
 ]                    Character Progression Achievements               [ACMT6][
 \____________________________________________________________________________/
  |--------------------------------------------------------------------------|
  |        - Mixology 101                 - Favorite                         |
  |        - Amped Up                     - Many Favorites                   |
  |        - Badge                        - I Like Them All                  |
  |        - Overdrive                                                       |
  |        - More Overdrive                                                  |
  |                                                                          |
  |__________________________________________________________________________|
 /                                                                            \
 ]                          Chaos Squad Achievements                   [ACMT7][
 \____________________________________________________________________________/
  |--------------------------------------------------------------------------|
  |        - Chaos in Downtown            - Chaos in the Harbour District    |
  |        - Chaos in the Old Factory     - Over-Amped                       |
  |        - Chaos in Little Tokyo                                           |
  |                                                                          |
  |__________________________________________________________________________|
 /                                                                            \
 ]                         Miscellaneous Achievements                  [ACMT8][
 \____________________________________________________________________________/
  |--------------------------------------------------------------------------|
  |        - Appreciation                 - Out of Stock                     |
  |        - Going to Need a Bigger Closet- Perfection                       |
  |        - Can't Commit                 - The Floor is Lava                |
  |        - Replay                       - Who is Sending These?            |
  |        - Not the Boss of Me           - The 0.1%                         |
  |                                                                          |
  |__________________________________________________________________________|


===============================================================================
===============================================================================

Story Achievements                                                      [ACMT1]

===============================================================================

The following 10 achievements/trophies will all come with story progression, 
so as long as you finish the game these should be pretty much un-missable. As
these contain plot elements, I have left off the descriptions to avoid 
potential spoilers.

Here's a list of said achievements/trophies:

  ___________________________  ______________________________________________
 /                           \/                                              \
 ]     Achievement Name      []         Description & Unlock Guide           [
 \___________________________/\______________________________________________/
 | Oh, The Horror!            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the 'Horror Night' level.           |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Overachiever               | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the 'Horror Night' level.           |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Dusk Till Dawn             | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the'Amptastic' level.               |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Buck National              | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the 'Buck National v the Apocalypse'|
 |                            | level.                                       |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Plan B                     | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the 'Up in the Air' level.          |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | That Balloon               | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the 'It's Me! Fizzie!'  level.      |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Scout's Honor              | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the 'The Fall of Emperor Norton'    |
 |                            | level.                                       |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Ultra Mega Kill            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the 'The King's Feast' level.       |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Save Everyone              | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the 'A Hero's Duty' level.          |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Excalibro                  | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the 'Awesomesmithing' level.        |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | This is My City Now        | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the 'This Ends Here' level.         |
 |                            |                                              |
 |____________________________|______________________________________________|



===============================================================================
===============================================================================

Side-Quest Achievements                                                 [ACMT2]

===============================================================================

There are 7 achievements tied into the side-missions available in Sunset
Overdrive. Each of them is fairly self-explanatory and can be obtained by
following the relevant sections in the above guide.

Here are a list of the achievements/trophies that fall into this category and
what needs to be done for each:

  ___________________________  ______________________________________________
 /                           \/                                              \
 ]     Achievement Name      []         Description & Unlock Guide           [
 \___________________________/\______________________________________________/
 | Defender of the Realm      | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the three quest chain starting with |
 |                            | the 'Warlock's Red Gaze' level in Fargathia. |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Ultimate Collection        | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the three quest chain starting with |
 |                            | the 'Collect Comics' level in Little Tokyo.  |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Revolutionary              | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the four 'Take Back the Streets'    |
 |                            | side-quests from the Theatre Downtown.       |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Roleplay While Roleplaying | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the 'The Most Epic Quest for XP'    |
 |                            | level in Fargathia.                          |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Not So Secret Ingredient   | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the three quest chain starting with |
 |                            | the 'Fizzco: The Dirty Secret' level.        |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Equal Opportunity          | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete a side-quest for each faction.      |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Vat Pack Rat               | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete the four base upgrade side-quests.  |
 |                            |                                              |
 |____________________________|______________________________________________|



===============================================================================
===============================================================================

Challenge Achievements                                                  [ACMT3]

===============================================================================

There are 54 challenges in the game to test your skill at combat, traversing
the terrain and just generally destroying stuff. Good fun! In addition to the
cash and gear unlocks, there are also 4 achivements that can also be earned by
partaking in these challenges.

For strategies to earning the gold medal for each of the challenges in Sunset
Overdrive, please refer to the Challenges guide above - [SDCHL].

Here are a list of the achievements that fall into this category and what
needs to be done to unlock each of them:

  ___________________________  ______________________________________________
 /                           \/                                              \
 ]     Achievement Name      []         Description & Unlock Guide           [
 \___________________________/\______________________________________________/
 | A Challenger Appears       | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete 10 challenges with a bronze rating. |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Second Place               | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete 30 challenges with a silver rating. |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | The Champion               | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete 50 challenges with a gold rating.   |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | I Should Get Paid For This | How to unlock:                               |
 |                            | ==============                               |
 |                            | Beat Insomniac QA's high score of 534,080 on |
 |                            | the Challenge "Buck's Revenge."              |
 |                            |                                              |
 |____________________________|______________________________________________|



===============================================================================
===============================================================================

Combat Specfic Achievements                                             [ACMT4]

===============================================================================

There are 10 cumulative achievements that are tied into the games combat system
and using the various traversal methods at your disposal in order to kill 
enemies. They are all fairly easy, but will take time to complete due to the 
numbers required to unlock them. 

Here's a list of said achievements/trophies and how to accomplish each:

  ___________________________  ______________________________________________
 /                           \/                                              \
 ]     Achievement Name      []         Description & Unlock Guide           [
 \___________________________/\______________________________________________/
 | Grind Kills                | How to unlock:                               |
 |                            | ==============                               |
 |                            | Kill 100 enemies while grinding.             |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Bounce Kills               | How to unlock:                               |
 |                            | ==============                               |
 |                            | Kill 100 enemies while bouncing or airbourne.|
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Grind Melee Kills          | How to unlock:                               |
 |                            | ==============                               |
 |                            | Kill 100 enemies while melee grinding.       |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Stylish Kills              | How to unlock:                               |
 |                            | ==============                               |
 |                            | Kill 100 enemies at style level 3.           |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Trap Kills                 | How to unlock:                               |
 |                            | ==============                               |
 |                            | Kill 500 enemies with traps.                 |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Flung to Safety            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Kill 100 enemies by flining them into other  |
 |                            | by using a Springboard Trap.                 |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Let Me Count The Ways      | How to unlock:                               |
 |                            | ==============                               |
 |                            | Burn, Shock, Freeze, or Enrage 1000 enemies. |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Crash Landing              | How to unlock:                               |
 |                            | ==============                               |
 |                            | Destroy 25 Fizzco Blimps.                    |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | orange soda                | How to unlock:                               |
 |                            | ==============                               |
 |                            | Kill a cumulative total of 5,000 OD.         |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Orange Soda II             | How to unlock:                               |
 |                            | ==============                               |
 |                            | Kill a cumulative total of 15,000 OD.        |
 |                            |                                              |
 |____________________________|______________________________________________|

-------------------------------------------------------------------------------
Note: With the exception of the 15,000 OD kills achievement, you should have 
      most of these unlocked by the end of the campaign, but if not - replay
      some of the defence missions or Buck National challenges as there are
      massive amounts of enemies and you can grind out whatever type of combat
      / traversal / trap kills you require fairly quickly.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================

Collectible Achievements                                                [ACMT5]

===============================================================================

These 9 achievements are tied into finding and collecting each and every one of
the Sunset Overdrive collectibles. Well need to gather all of the Toilet Paper,
Fizzboy Balloons, Shoes, Overcharge signs and Smartphones, destroy all of the 
Security cameras, hack each satellite, deface all the blank billboards and 
locate and utilise all of the sightseeing locations in order to get them all.

-------------------------------------------------------------------------------
Note: You can purchase collectibles maps from Two Hat Jack, however, you must 
have found and collected at least one of ithe item of interest in order for it
to appear in the store. For example, you will not find any billboard maps in 
the store until after you have found and tagged your first billboard.
-------------------------------------------------------------------------------

For some locations, please check the collectibles guide above - [CLTBL].

These are the achievements/trophies we are looking at right here:

  ___________________________  ______________________________________________
 /                           \/                                              \
 ]     Achievement Name      []         Description & Unlock Guide           [
 \___________________________/\______________________________________________/
 | Big Brother                | How to unlock:                               |
 |                            | ==============                               |
 |                            | Destroy all 150 Fizzco security cameras.     |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | What's Your Sign?          | How to unlock:                               |
 |                            | ==============                               |
 |                            | Collect all 150 Overcharge hologram signs.   |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Hot Air                    | How to unlock:                               |
 |                            | ==============                               |
 |                            | Collect all 150 Fizzie balloons.             |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Shoe closet                | How to unlock:                               |
 |                            | ==============                               |
 |                            | Collect all 150 shoes hanging from wires.    |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Litter                     | How to unlock:                               |
 |                            | ==============                               |
 |                            | Collect all 150 scraps of toilet paper.      |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Intel                      | How to unlock:                               |
 |                            | ==============                               |
 |                            | Collect all 40 Smartphones                   |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | It's Art, OK?              | How to unlock:                               |
 |                            | ==============                               |
 |                            | Deface 40 billboards with graffiti.          |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Explorer                   | How to unlock:                               |
 |                            | ==============                               |
 |                            | Find all 20 secret sightseeing locations.    |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Wire Tapping               | How to unlock:                               |
 |                            | ==============                               |
 |                            | Eavesdrop on 9 conversations.                |
 |                            |                                              |
 |____________________________|______________________________________________|



===============================================================================
===============================================================================

Character Progression Achievements                                      [ACMT6]

===============================================================================

These eoght achievements are all centred around levelling your weapons, the
unlocking of abilities for your and earning Amps. Here is the list of relevant
achievements/trophies for this section:

  ___________________________  ______________________________________________
 /                           \/                                              \
 ]     Achievement Name      []         Description & Unlock Guide           [
 \___________________________/\______________________________________________/
 | Mixology 101               | Description:                                 |
 |                            | ============                                 |
 |                            | Collect 20 Amps from Floyd.                  |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Simply complete the in-game defence sequence |
 |                            | missions that take part during the campaign  |
 |                            | and you should unlock it after the Theater   |
 |                            | defence Downtown. However, you can (and      |
 |                            | should) purchase Amps from Floyd at any one  |
 |                            | of the bases any time after the 'Amptastic'  |
 |                            | mission. These can be purchased by providing |
 |                            | Floyd with various amounts of collectibles.  |
 |                            | Once you have a total of 20 Amps in your     |
 |                            | possession, the achievement will unlock.     |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Amped Up                   | Description:                                 |
 |                            | ============                                 |
 |                            | Equip five AMPs on your character at the same|
 |                            | time.                                        |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Once you have acquired a sufficient number of|
 |                            | Amps, equip your character with five         |
 |                            | simultaneously to unlock the achievement.    |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Badge                      | Description:                                 |
 |                            | ============                                 |
 |                            | Earn a badge.                                |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | You can earn badges by completing the same   |
 |                            | actions over and over again - kind of like   |
 |                            | EXP grinding. Your first badge will unlock   |
 |                            | the ‘Badge’ achievement.                     |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Overdrive                  | Description:                                 |
 |                            | ============                                 |
 |                            | Unlock an Overdrive.                         |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Once you have acquired a sufficient number of|
 |                            | badges you can purchase an Overdrive from the|
 |                            | character menu. This will unlock the         |
 |                            | ‘Overdrive’ achievement.                     |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | More Overdrive             | Description:                                 |
 |                            | ============                                 |
 |                            | Unlock at least one Rank 4 Overdrive.        |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Once you have purchased an Overdrive, you can|
 |                            | continue to use badges to level it up until  |
 |                            | it reaches max level (level 4). This will    |
 |                            | unlock the ‘More Overdrive’ achievement.     |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Favorite                   | Description:                                 |
 |                            | ============                                 |
 |                            | Upgrade one of your guns to Level 5.         |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | As you use guns to kill enemies, they wiill  |
 |                            | gain experience points. Once sufficient      |
 |                            | experience has been accumulated they will    |
 |                            | level up. Note that the higher the combo and |
 |                            | style level are, the more XP you will gain   |
 |                            | per kill. Simply level one weapon up to level|
 |                            | 5 to unlock this one.                        |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Many Favorites             | Description:                                 |
 |                            | ============                                 |
 |                            | Upgrade 10 of your guns to Level 5.          |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | As you use guns to kill enemies, they wiill  |
 |                            | gain experience points. Once sufficient      |
 |                            | experience has been accumulated they will    |
 |                            | level up. Note that the higher the combo and |
 |                            | style level are, the more XP you will gain   |
 |                            | per kill. Simply level 10 weapons up to level|
 |                            | 5 to unlock this one.                        |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | I Like Them All            | Description:                                 |
 |                            | ============                                 |
 |                            | Upgrade 20 of your guns to Level 5.          |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | As you use guns to kill enemies, they wiill  |
 |                            | gain experience points. Once sufficient      |
 |                            | experience has been accumulated they will    |
 |                            | level up. Note that the higher the combo and |
 |                            | style level are, the more XP you will gain   |
 |                            | per kill. Simply level 20 weapons up to level|
 |                            | 5 to unlock this one.                        |
 |                            |                                              |
 |____________________________|______________________________________________|



===============================================================================
===============================================================================

Chaos Squad Achievements                                                [ACMT7]

===============================================================================

The following 5 achievements relate to experiencing sunset Overdrive's 
multiplayer Chaos Squad mode. Four of the five achievements relate to specific
high scores in each of the four in-game districts whilst the final one is 
awarded for earning an Amp in the mode (just keep playing and you'll unlock it
eventually). 

Here are the achievements in question:

  ___________________________  ______________________________________________
 /                           \/                                              \
 ]     Achievement Name      []         Description & Unlock Guide           [
 \___________________________/\______________________________________________/
 | Chaos in Downtown          | How to unlock:                               |
 |                            | ==============                               |
 |                            | Survive Chaos Squad in Downtown District with|
 |                            | at least 1625 Chaos.                         |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Chaos in Little Tokyo      | How to unlock:                               |
 |                            | ==============                               |
 |                            | Survive Chaos Squad in Little Tokyo District |
 |                            | with at least 325 Chaos.                     |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Chaos in the Harbour       | How to unlock:                               |
 | District                   | ==============                               |
 |                            | Survive Chaos Squad in the Harbour District  |
 |                            | with at least 750 Chaos.                     |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Chaos in the Old Factory   | How to unlock:                               |
 |                            | ==============                               |
 |                            | Survive Chaos Squad in the Old Factory       |
 |                            | District with at least 150 Chaos.            |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Over-Amped                 | How to unlock:                               |
 |                            | ==============                               |
 |                            | Earn an Amp upgrade in Chaos Squad.          |
 |                            |                                              |
 |____________________________|______________________________________________|



===============================================================================
===============================================================================

Miscellaneous Achievements                                              [ACMT8]

===============================================================================

These achievements/trophies are a little bit random as I was unable to pool 
them together into another category. Without further ado, here are the 
miscellaneous achievements included in Sunset Overdrive and a bit of 
information on how you can unlock each of them: 

  ___________________________  ______________________________________________
 /                           \/                                              \
 ]     Achievement Name      []         Description & Unlock Guide           [
 \___________________________/\______________________________________________/
 | Appreciation               | Description:                                 |
 |                            | ============                                 |
 |                            | Watch the credits all the way through.       |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Simple. Either complete the game and let the |
 |                            | credits roll all the way through, or if you  |
 |                            | are impatient you can pull up the menu and go|
 |                            | to the Options page. Here you can play the   |
 |                            | credits whenever you feel like. Either way,  |
 |                            | watching them through to the very end will   |
 |                            | earn you the achievement.                    |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Going to Need a Bigger     | Description:                                 |
 | Closet                     | ============                                 |
 |                            | Collect 250 fashion items.                   |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | You can earn clothing by purchasing new items|
 |                            | from Calista's store, through completion of  |
 |                            | main-game quests, completing specific        |
 |                            | side-quests, getting gold medals on the      |
 |                            | challenges and finding all the collectibles  |
 |                            | of each type. Once you have acquired a total |
 |                            | of 250 you will unlock the achievement.      |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Can't Commit               | Description:                                 |
 |                            | ============                                 |
 |                            | Equip one piece of clothing from each Faction|
 |                            | at the same time.                            |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | The 'Cant Commit' Achievement can be unlocked|
 |                            | by equipping one piece of gear from each of  |
 |                            | the four available factions: Oxfords, Troop  |
 |                            | Bushido, Fargathia and Las Catrinas.         |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Replay                     | Description:                                 |
 |                            | ============                                 |
 |                            | Replay any Mission and complete it under par.|
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Once you have completed a story or side-     |
 |                            | quest, the replay function becomes unlocked  |
 |                            | for it. You can replay any completed mission |
 |                            | from the Log menu. Replaying the mission will|
 |                            | give you a nice cash reward and also imposes |
 |                            | a par time for you to try and best.          |
 |                            |                                              |
 |                            | To earn the achievement, you need to complete|
 |                            | any mission under par time.                  |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Not the Boss of Me         | Description:                                 |
 |                            | ============                                 |
 |                            | Replay the final mission and defeat the boss |
 |                            | under par.                                   |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Once you have completed a story or side-     |
 |                            | quest, the replay function becomes unlocked  |
 |                            | for it. You can replay any completed mission |
 |                            | from the Log menu. Replaying the mission will|
 |                            | give you a nice cash reward and also imposes |
 |                            | a par time for you to try and best.          |
 |                            |                                              |
 |                            | To earn the achievement, you need to complete|
 |                            | any mission under par time.                  |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Out of Stock               | Description:                                 |
 |                            | ============                                 |
 |                            | Destroy 250 Overcharge XT vending machines.  |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | You'll see vending machines all over the     |
 |                            | city. Destroying these will grant you a small|
 |                            | amount of overcharge but can also summon OD  |
 |                            | to your location. Rather than trying to hunt |
 |                            | down and destroy 250 of these without any    |
 |                            | markings on a map, destroy them whenever you |
 |                            | see them.                                    |
 |                            |                                              |
 |                            | If you want to get this done in a hurry, you |
 |                            | can replay the side-quest 'Garage Chaos' in  |
 |                            | which you will need to destroy a number of   |
 |                            | machines in order to progress.               |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Perfection                 | Description:                                 |
 |                            | ============                                 |
 |                            | Complete an optional Night Defence without   |
 |                            | losing any of your Overcharge.               |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | This achievement requires that you replay one|
 |                            | of the defence sequences at your base and    |
 |                            | complete it without losing any Overcharge.   |
 |                            | Obviously, the goal is to keep the enemies   |
 |                            | away from the barricade and the vats behind  |
 |                            | them. The Old Factory District is by far the |
 |                            | easiest defence as there are fewer entrances |
 |                            | from which enemies can attack from. Note that|
 |                            | the more advanced your weapons, amps and     |
 |                            | traps are the better your chances of         |
 |                            | successfully completing the achievement.     |
 |                            |                                              |
 |                            | There’s not a whole lot of additional        |
 |                            | strategy to this one outside of what we’ve   |
 |                            | already learned through the campaign: just   |
 |                            | place your traps to slow down enemies and    |
 |                            | level your weapons and equip your best       |
 |                            | possible Amps. Oh and practice, practice     |
 |                            | makes perfect!                               |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | The Floor is Lava          | Description:                                 |
 |                            | ============                                 |
 |                            | Chain together 100 traversal moves without   |
 |                            | stopping or touching the ground.             |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | 100 Sounds easy enough right? Well it is!    |
 |                            | Just keep bouncing, grinding, wallrunning and|
 |                            | transitioning between objects until you reach|
 |                            | the 100 x combo. Some easy ways to do this   |
 |                            | include:                                     |
 |                            |                                              |
 |                            |  > Bouncing between cars in one of the game's|
 |                            |    many car parks.                           |
 |                            |  > Hopping back and forth between powerlines.|
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Who is Sending These?      | Description:                                 |
 |                            | ============                                 |
 |                            | Loot 25 emergency supply drops.              |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | As you play through the game, you will likely|
 |                            | on occasion, spot chests parachuting into the|
 |                            | city. When they land, they will throw up     |
 |                            | green smoke to help you track them down. They|
 |                            | usually contain money and Overcharge. To earn|
 |                            | this achievement, you simply need to find and|
 |                            | open 25 of these.                            |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | The 0.1%                   | Description:                                 |
 |                            | ============                                 |
 |                            | Spend at least 25,000 Overcharge.            |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Easy! Just earn and spend 25,000 Overcharge  |
 |                            | in the in-game shops and this one is yours!  |
 |                            |                                              |
 |____________________________|______________________________________________|

===============================================================================
===============================================================================
===============================================================================
-------------------------------------------------------------------------------

           __  ____                ____                                 
          /  |/  (_)____________  / / /___ _____  ___  ____  __  _______
         / /|_/ / / ___/ ___/ _ \/ / / __ `/ __ \/ _ \/ __ \/ / / / ___/
        / /  / / (__  ) /__/  __/ / / /_/ / / / /  __/ /_/ / /_/ (__  ) 
       /_/  /_/_/____/\___/\___/_/_/\__,_/_/ /_/\___/\____/\__,_/____/   
                                                              

-------------------------------------------------------------------------------
===============================================================================
===============================================================================

Contact  Me                                                            [CONTCT]

===============================================================================

If you feel the need to contact me, there are a couple of ways you can go 
about doing this. You can reach me at:


Email
______________

sokkus[at]hotmail[dot]com.

Please include "SunsetOverdrive" in the subject line.



Facebook
______________

Alternatively, you can check out my facebook page and ask a question and I'll
try to get back to you as soon as I can:

https://www.facebook.com/pages/Sokkus/356910437737253




===============================================================================

About Me                                                               [INTRDT]

===============================================================================

Im 30, Australian and live with my lovely wife. I have been thrice  
named as the world sexiest hugging machine. I work full time and study at
University full time as well. I write game guides as a hobby in what little
spare time I have and have thouroughly enjoyed writing each and every one. 
Please head over to the website I write for -  www.consoledomination.com to 
check out  some of my guides, previews and reviews.

If you enjoyed using this guide, or it has helped you along and you are on
GameFAQs, Please hit the recommend button at the top of the page!

Please feel free to send me an email with any suggestions or corrections and
check out some of my other guides:


Complete FAQ/Walkthroughs:
__________________________

    > Assassin's Creed III FAQ/Walkthrough
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    > Call of Duty: Modern Warfare 2 FAQ/Walkthrough
    > Call of Duty: World at War FAQ/Walkthrough
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    > Darksiders 2 FAQ/Walkthrough
    > Dead Space 2 FAQ/Walkthrough
    > Dead Space 3 FAQ/Walkthrough
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    > Dishonored FAQ/Walkthrough
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    > Farcry 3: Blood Dragon FAQ/Walkthrough
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    > Gears of War 2 FAQ/Walkthrough
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    > Star Wars: The Force Unleashed FAQ/Walkthrough
    > Sunset Overdrive FAQ/Walkthrough


DLC content and other guides:
_____________________________

    > AC3: Tyranny of King Washington - The Infamy (DLC) FAQ/Walkthrough
    > AC3: Tyranny of King Washington - The Betrayal (DLC) FAQ/Walkthrough
    > AC3: Tyranny of King Washington - The Redemption (DLC) FAQ/Walkthrough
    > Bioshock Infinite - Burial at Sea Part 1 (DLC) FAQ/Walkthrough
    > Bioshock Infinite Achievements/Trophies Guide
    > Bioshock Infinite Collectibles Guide
    > Darksiders 2: The Abyssal Forge (DLC) FAQ/Walkthrough
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    > Halo 2 Skull Guide
    > Halo 3 Skull Guide

or as mentioned before, check out more of my guides and reviews at: 
www.consoledomination.com

Thanks for reading!
Enjoy!




===============================================================================

Donations

===============================================================================

After a few generous emails and suggestions from readers and because donations
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Although I make these guides for free in my spare time, I probably don’t 
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By no means feel obligated to donate just for viewing my guide, but if you are
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Thankyou far all that read this far, if you are interested in donating, my
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Paypal ID;

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===============================================================================

Console Domination

===============================================================================

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===============================================================================
===============================================================================

SPECIAL THANKS                                                         [STHNKS]

===============================================================================


I would like to thank the following people/entities:

- GameFAQs for always being there when I needed help and for accepting my FAQ.
- Insomniac Games for one of the most entertaining games I have played in years
- My fiancee Kumiko, who is always incredibly patient and understanding.
- And everybody who has taken the time to read my FAQs so far.


Contributors:
_____________

- Hypnofunk for general spelling and other stuff.


===============================================================================
===============================================================================

Version History                                                        [VERHIS]

===============================================================================

Date Submitted: 14/11/13

Version 1.0
___________

Guide currently contains:
    > Complete walkthrough for the campaign.
    > Complete walkthroughs for all side-missions.
    > Gold medal guide for all 54 challenges.
    > Achievement Guide.
    > Amp and collectible breakdowns.


-------------------------------------------------------------------------------
Date Submitted: 05/11/13

Version 0.9
___________

Guide currently contains:
    > Complete walkthrough for the campaign.
    > Complete walkthroughs for all side-missions.


-------------------------------------------------------------------------------
Date Submitted: 29/10/13

Version 0.7
___________

Guide currently contains:
    > Complete walkthrough for the campaign.
    > Skeleton in place for the rest of the guide to be filled in.



===============================================================================
===============================================================================
===============================================================================
-----------------------------------------------------------------------[LEGL01]


                 __                     __   _____ __        ________
                / /   ___  ____ _____ _/ /  / ___// /___  __/ __/ __/
               / /   / _ \/ __ `/ __ `/ /   \__ \/ __/ / / / /_/ /_  
              / /___/  __/ /_/ / /_/ / /   ___/ / /_/ /_/ / __/ __/  
             /_____/\___/\__, /\__,_/_/   /____/\__/\__,_/_/ /_/     
                        /____/ 


-------------------------------------------------------------------------------
===============================================================================
===============================================================================


This guide has been written by Paul Williams aka Sokkus.

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