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FAQ/Walkthrough by ThePinkPwner

Version: 1.1 | Updated: 07/27/10

LIMBO XBOX Live Arcade Walkthrough
By Ashley Godbold

The following is a complete in-depth (as spoiler free as possible) walkthrough 
of the game LIMBO for the XBOX Live Arcade.
Table of Contents
1) Guide Key {1GK}
2) Updates {2UPD}
3) Walkthrough {3WT}
4) Achievements and Unlockables {4ACH}
5) Secret Hidden Eggs {5SHE}
6) Contact Information {6CI}
7) Special Thanks {7ST}
8) Copyright Information {8CI}

1. Guide Key {1GK}
-Any command in [brackets] is an option button on the screen.
-I highly recommend using [ctrl]+f on a PC or [command]+f on a mac to search
 for the specific day or event you are looking for. Use the codes to the right
 of the topic in {braces} to search more easily.

2. Updates {2UPD}
Version 0.67
--July 20, 2010
--Chapters 0-16 (of 24 total chapters) are complete.
--All achievements are listed and the chapters they appear in are also listed.
--Seven of the 12 achievements are described, in detail.

Version 1.0
--July 21, 2010
--All Chapters and achievements described in detail.
--Minor editing still possibly required.

Version 1.1
--July 26, 2010
--11 secret hidden egg locations revealed.
--Minor editing done.

3. Walkthrough {3WT}

Walkthrough Quick Search:
Chapter 0 {Ch0}
Chapter 1 {Ch1}
Chapter 2 {Ch2}
Chapter 3 {Ch3}
Chapter 4 {Ch4}
Chapter 5 {Ch5}
Chapter 6 {Ch6}
Chapter 7 {Ch7}
Chapter 8 {Ch8}
Chapter 9 {Ch9}
Chapter 10 {Ch10}
Chapter 11 {Ch 11}
Chapter 12 {Ch 12}
Chapter 13 {Ch 13}
Chapter 14 {Ch 14}
Chapter 15 {Ch 15}
Chapter 16 {Ch 16}
Chapter 17 {Ch 17}
Chapter 18 {Ch 18}
Chapter 19 {Ch 19}
Chapter 20 {Ch 20}
Chapter 21 {Ch 21}
Chapter 22 {Ch 22}
Chapter 23 {Ch 24}
Chapter 24 {Ch 24}
*Note: Chapters do not reveal themselves until after you have beaten the game.
If you are playing this game for the first time, you can just follow the 
walkthrough ignoring the chapter distinctions. Each chapter runs seamlessly
into the next.

Chapter 0 {CH0}
When game starts immediately head left. Walk over glowing white spot on ground
for your first, and easiest, achievement [Achievement: Wrong Way 5pts].

Head right and jump down at the end of the log. Make sure you jump over the pit
at the bottom of the log, because it has spikes and will kill you. 

Chapter 1 {CH1}
Use the X or B button to pull the crate to the left from under the wooden
structure as far as the rope will allow. Jump on top of the crate to ascend the
wooden structure. Jump to grab the rope. He will automatically grab the rope;
you do not have to press any buttons to make him grab it. Climb down the rope
all the way down to the hanging platform by pressing and holding down. Jump off
of the platform and avoid the pit. You can jump either left or right, the
height will not kill you. Head right. 

Jump on the boat and let it take you across the lake. Once you reach the shore,
you have to pull the boat as far onto the shore as you can (using X or B).
Use the boat as a platform to climb the cliff ledge. Climb the thick vine to
the right as far up as it will let you go. Jump to the left to grab the rope
(you do not have press any buttons to make him latch) climb all the way up.
Once at the top of the rope, jump onto the ledge, he will automatically grab
the ledge if you jump towards it as long as you are all the way at the top of
the rope. Head right. 

After passing the two trees that are in the foreground, you will come upon two
bear traps (jagged spikes on the ground). Grab the bear trap on the left and
pull it to the left so that there is enough space between the two bear traps
that you can jump over them. Head right.

You will come across a dead animal hanging from a rope. Jump below the hanging
dead animal and grab the bear trap. Place the bear trap under the hanging dead
animal. Climb onto the ledge and jump onto the rope. When you jump onto the
rope, the bear trap will grab the corpse off of the rope. Now, the rope will
not be as weighted, and it will be positioned higher, so you can reach the
ledge. Climb to the top of the rope and jump to the ledge. Head right.

You will come upon a log slanted downward to the left. (It will have a slight
area underneath it so you can see the background and a small ledge in front of
it.) When you climb on the log, the log will shift, and a furry ball will roll
towards you. As soon as you see the ball, jump to the ledge on the left to
avoid the ball. Head right.

Chapter 2 {CH2}
You will come to a lake with a crate. Grab the crate and pull it to the left
until it is under the rope hanging from the tree. Jump on the crate so you can
grab the rope. Start swinging left and right so you can jump onto the tree 
branch to the right. From the branch on the right, jump to the branch on the
left that has the rope hanging from it. Run to the left and jump to the stump
on the next tree to the left. Jump from there to the branch on the right.
Run right and jump on the next branch up. You will eventually get to a vertical
piece of the tree that is broken. Push it to the right until it falls over.
DO NOT GO ALL THE WAY DOWN YET! Obscured in the leaves directly to your left
you can see a rope hanging. Run and jump to the left to grab the rope. Climb
about half way up the rope. Swing back and forth so that you can jump to the
ledge on the left with the white glowing spot. Step on the spot to collect the
an achievement [Achievement: Altitude is Attitude 5pts]. Head back down to the
ground backtracking in the method you got up. Careful, he can die from jumping
from too high a point. Push the newly felled tree trunk into the water. Use
the floating tree trunk as a platform to jump to the opposite side of the
water. Head right.

Chapter 3 {CH3}
Eventually, you will encounter a huge scary spider! He will show up directly
after the bear trap suspended on a branch in the air. Approach the spider and
he will try to stab you. When he lifts his leg in the air, run to the left to
avoid being stabbed. Have him do this twice. His stabbing the ground will shake
the bear trap to the left loose. Once the bear trap is on the ground, jump to
the left of the bear trap and grab it from the left side. Push the bear trap
towards the spider. Make the spider stab the bear trap, instead of the ground.
He will straighten his leg before lifting it. Once he lifts it, make sure the
bear trap is when he will bring his leg down. Do this three times. Once you 
have injured three of the spider’s legs, he will climb up the tree, allowing
you to pass. Head right.

Eventually, you will walk into some sticky ground that will not allow you to
move. The spider will show up, grab you, and wrap you in a web. DO NOT PANIC!
This is supposed to happen. Once you are trapped in the web, you can shake
loose by moving back and forth. Head right. Be careful when you get to the gap.
When you are incased in the spider web, your jumping abilities are limited.

Chapter 4 {CH4}
When you get to the ledge that you slide down, you have to jump before you
reach the bottom, so you do not fall in the pit. Push the ball to the right,
but the second it starts moving on its own momentum (it will do this when it
gets to the slanted part of the ground),move to the left to avoid a falling
log. Cross the log and you will end up walking onto a very large ball. Walk on
the right side of the ball, to cause it to roll forward. Once the ball starts
rolling, the spider will come after you. Do not go too far the right on the
ball, because you will fall off. You will essentially just keep pressing left
to keep yourself from falling once it starts rolling on its own. Once the ball
has rolled to the ledge, jump on the ledge and move to the right QUICKLY to 
avoid attack from the spider. You will stumble and fall down a hill, which will
remove the spider web encasing you. Head right.

Walk towards the “person” and the ground below you will collapse. To the right,
you will see a hanging rope, with a bear trap above it. Jump on the rope,
immediately let go of the rope by jumping to the right so the bear trap doesn’t
fall on your head. The bear trap falls spiky side down, so it is safe to walk
on. Jump on the rope. Swing back and forth to gain momentum and jump on the
ledge on the right. Head right.

Chapter 5 {CH5}
You’ll get to a platforming area where you just jump from stump to stump. After
the fourth stump, you will see a broken tree trunk balanced on a stick. Jump
on the stick to break it and immediately jump back to the stump on the left
so the tree trunk won’t fall on you. Cross the newly created bridge. The stump
immediately after this will fall forward as soon as you jump on it. Time the
jump to land on the next stump. Use caution jumping to the next stump, because
as soon as you jump on it, a swinging ball will come at you from the right.
Jump over the ball, as it tries to attack you. Jump to the next platform.
Slide down, but make sure to jump before you get to the bottom, because there
are death spikes right before the ledge. Head right.

You will encounter a fake spider leg. Walk underneath it when it lifts up. The
switch can be manipulated, but it doesn’t really help you proceed. Head right.

Jump over the watery pit. A flaming heel will come after you from the right.
YOU CANNOT JUMP OVER THE FLAMING WHEEL! Run to the left and jump back over the
watery pit to avoid the flaming wheel. Once the wheel has fallen in the water
the coast is clear (for now) head back right. You will see another flaming
ball, but you can jump over it. Make sure you run directly under the ledge
after jumping over the flaming ball to avoid a flaming wheel that cannot be
jumped over. Head right. Climb the two ladders. Head right.
Chapter 6 {CH6}
When you see the dead body hanging, you will also see a boy that is alive.
Move slowly to the right approach the area under when the boy originally was
with caution. Notice the two bear traps on crisscrossing ropes. Once you get 
under the platform, the boy will make these bear traps drop. Head slowly to
the right. The second the first trap begins to fall, move quickly to the left,
and then back to the right when the other falls. Climb the rope that is left
from the second bear trap and jump onto the platform. Head right, jumping on
the platforms to cross the hole in the ground. Head right.

You will come to a log sitting on the edge of a water area. Push log into 
water. Immediately jump on top of the log, because the spider is after you.
Jump from the log to the small island, once the log is close enough. Continue
to the right. You’ll come to a see-sawing log. Go to the right side of the see-
saw. Wait for the spider. He will push the left side down allowing you to jump
to the ledge. Push the stump to your right over and use it as a platform to
jump the gap. Keep moving right and the spider will fall. YOU’RE NOT SAFE, YET!
Once you climb up the small ledge, break the stick holding up the ball by
jumping on top of the stick. The ball will fall and chase you. You need
to run to the left and jump back down and hug the wall of the small ledge that
you just climbed up. This will avoid the spider and the ball. The ball will
roll over your head, knocking the resilient spider back. Head right jumping 
over any gaps or obstacles.

You will get to a spiky pit, with two ominous figures on the top of the ledge
to the right of the pit. YOU CANNOT MAKE THIS JUMP, DO NOT ATTEMPT IT! The
spider comes back. He will lift and extend his leg in an attempt to stab you.
Avoid the stab. When his leg is still extended, grab it, using the X or B
button. Pull the leg to the right away from the spider’s body. (I know, gross!)
Once his leg has been removed, roll his body into the pit, that you previously
couldn’t jump. You can now use the spider’s body as a platform to jump over the
pit. Head right.

Chapter 7 {CH7}
You will come across two hanging boxes; one with a body and one with a bird.
Head right and climb the ladder and go left. Jump on the box with the body and
then on the box that had the bird. Jump up and down on the box until to crate
comes loose. Push the crate all the way to the right. Use the crate to climb
the ledge. Head right.

You will walk through a puddle with bugs in it and you will encounter a pond
with dead bodies in it. Jump on the first dead body to use it as a platform.
Wait there until a person walks into the water and drowns. Use the new body
as a platform to reach the ledge. There is a third body that is close to the
shore. Grab the body using the X or B button. Drag the body until you reach
a pit. Get on the left side of the body and push it into the pit. It will
trip a rope and cause the giant block to fall. Now you can walk across the
block that just fell. Head right.

You will come across a suspended block with what looks like a knee-high
platform below it. The ground sinks a little before the platform. Make sure
you do not step in this area, because this will cause the block to fall and
crush you. Jump onto the platform from where the ground is raised and then
jump to the next area of raised ground to clear the crushing block. For the
next suspended block do not jump on the platform. The platform is a switch
that will make the block fall. Jump over the switch to avoid being crushed.

You will come up to a spiked pit. Jump over the pit and kids with blow guns
will attack you. Head back across the pit before they shoot at you and they
will chase you. Avoid the suspended block traps in the same manner that you
avoided them, before. The kids chasing you will be crushed by the suspended
blocks. Now the traps are no longer an issue. Head right.

Chapter 8 {CH8}
You will come to a ladder. Go down the ladder. At the bottom of the ladder
to the left, there is a crate on wheels you have to pull to the right. Pull
the crate as far as it will go and just leave it there. Climb back up the
ladder. Jump to the platform on the right. Grab the rope suspended over the
two saw blades. Climb up the rope, causing the rope to pull downward. Do this
until the rope stops moving. Once you jump off the rope, it will start winding
back up. So, quickly jump off the rope and quickly run down. Do not use the
ladder, because you will not have enough time if you do. You need to use the
crate as a platform to jump to the rope that is now hanging down below the
blades. Once you jump on the rope, it will lengthen again. Once the rope is
completely pulled down, swing to jump and grab the rope to the right. Once you
grab the second rope, you will notice a block raising. You must stay on the
rope long enough so that the block will raise to a point that will give you
time to run under it. Head right.

After you pass the harmless creature eating glowing mushrooms, you will
encounter a white glowing worm that will jump on your head and take control
away from you. There is no way to avoid this. This must happen to progress.
Once the worm attaches, the boy will move to the left on his own. Once he
enters the light, he changes direction. He will now go right. You can make
him go faster and jump, but you cannot change his direction. Be careful of the
pit at the bottom of the sliding area. Jump over the crate near the pecking 
things. Do not push or pull the crate, just jump over it and leave it where it
is. You will enter another beam of light after jumping over the crate, which
will cause you now to go to the left. Now push the crate. Push the crate under
the pecking creatures in the ceiling. Use the crate to as a platform to jump
towards the pecking creatures and they will eat your brain worm. Now you have
control over which direction your turn. Head right.

Chapter 9 {CH9}
You will come across a gear and a lever. Ignore them for now. Head right and
you will see another harmless mushroom-eating creature. He will run from you.
Use the ledge he ran under to jump to the pipe that has mushrooms hanging from
it. Jump up and down on the pipe to make a mushroom fall to the ground.
When the creature comes out to eat the mushroom, jump down and block his path
on the right. He will run to the left, instead. He will run from you until he 
falls into the gear. He will run in the gear, causing it to turn. Push and
hold the lever to the left until it starts raining. Head right.

You will come across a pit with a spurting pipe above and to the left of it.
Jump into the pit. Grab the floating log on the right of the pit and pull it to
about the middle of the pit. Jump from the floating log to the thick rope
hanging on the left of the pit. Grab the chain hanging from the spurting pipe
to make the pipe lower and fill the pit with water. Hopefully, you pulled the
log to the middle of the pit, because now you can use it to platform across
the pit. Head right.

You will get to a structure with a pipe that looks like oil is spilling from
it. Grab onto the cloth that is hanging on the left of the structure and climb
up. Head right.

Chapter 10 {CH10}
You will reach a crate floating in water. Push the crate until it is under the
slight opening in the platform above. Go to the right and pull the lever to
close the water drain. The second you pull the lever you want to jump on the
ladder and go up, because the water level will rise. When you reach the top,
pull the top level of the platform to the right so the crate can float and rise
up through the hole. Jump on the crate and ride it up until you can reach the
ladder. Go right and pull the box out to the left from under the ledge.
Jump on the box and ride the box up. The box has a hole in it so it does not
float very well. So, you must jump onto the ledge as soon as you can or the box
will sink beneath you. Once you’ve jumped onto that platform, the water will
start spilling to the right. Jump to the right, slide down, and immediately
jump on the second platform down. You will find another sliding door and what
looks like a floating balloon below it. Pull the sliding door platform to the
left to open the hole. Once the balloon pops up, quickly close the sliding door
underneath it so the balloon won’t fall back into the water. Push the balloon
to the right until it starts rolling on its own. Once it starts rolling on its
own, head left and climb the ladder. Once you reach the top of the ladder head
right and stand on the wooden platform with the balloon under it. The balloon
will float under the platform allowing you to float to the next ledge. Head

Walk past the ladder to the lever. Pull the lever, so that the water level
above you will rise. Push the lever back, once the water is as high as it will
go. Climb the ladder and platform your way across to the right, until you get
to the second lever. Pull the level. The big box will drop and displace the
water allowing you to jump across. If you had not closed the first lever, the
water would not displace as high and you would not be able to cross. Head

Chapter 11 {CH11}
Pass under the beam of light. Grab the crate and pull/push it all the way to
the left before you let the brain slug attach to you. Walk under the brain
slug. It will take control of you and move you to the left. Use the newly
positioned crate to allow you to jump onto the ledge on the left. You will walk
into the light and your direction will be reversed allowing you to go right.
Jump between the two ladders to progress to the right. Be sure to avoid the
trash when jumping between ladders. Keep heading right by jumping on the
various platforms and pipes. You will break a pipe causing the water level to
start rising. You will reach a beam of light and change direction to the left.
Go to the left back the first beam of light. Now you are heading right. This 
time climb all the way up the second ladder and wait for the water level to 
rise. A pipe will float up as the water level rises. You can use the pipe to
jump to the ledge. Once you are under the pecking creatures jump up so they
will grab your brain slug. After the brain slug has been removed, grab the 
floating pipe and drag it to the right past the ladder. Push the pipe out into
the open water. So that it is directly under the open of the pipe that is not
leaking. Climb onto the floating pip and jump to the left. There is a rope that
is being obscured by the beam. If you just to the left, you will catch the
rope. A white object will fall onto your appropriately placed pipe. Walk over
the white light to get an achievement [Achievement: It’s Stuck 10 pts]. Climb
up the ladder. Head right. There is a wide gap after the ladder, but you can 
make the jump. You will slide down a roof and you must jump at the end to make
the platform on the right. There will be a drain pipe on the right wall. Jump
to the drain pipe and climb it like a rope. When you get near the top, it
separates from the building, but it will not fall.

Chapter 12 {CH12}
Jump onto the H, but you need to time your jump so that you don’t land on it
when it is electrified. When you jump on the O it will know down the T. You can
fall from the left side of the O down to the ground. Now you can jump across
the gap, because there is a rope hanging from the T. Grab the lever to turn
off the electricity. Head back to the left and climb up the drain pipe to the
left of the H. Platform your way across the letters. The letter L will shift 
when you jump on it and the arrow will fall when you jump on it, so you must be
quick. Continue to the right. You will walk over a glass dome that will crack.
Keep going right until you see a ladder on wheels. Pull the ladder to the left.
When the ladder begins rolling on its own, jump onto the ladder and climb to
the top. When it gets as far left as it will go, jump onto the glass so it
shatters. Make sure you jump onto the hanging lights after you slide down the
incline. Platform to the left across the lights. Jump and grab the rope to the
left. Ride the rope all the way down. 

Chapter 13 {CH13}
Once you are safely on the ground, go to the left. Carefully knock down the
structure (it looks like a scaffold) without letting the top piece fall on top
of you. Head right. You will encounter another brain slug that will take you to
the left. If you had not knocked over the structure, it would kill you here,
but now you can walk over it. You will walk into the light and start heading to
the right. Head right for a long trek.

You will pass an elevator. You will eventually have jump across a few hanging
platforms. After the platforms, you will see a switch on the ground. When you
walk over the switch, hold left on the thumbstick to slow the boy down. A crane
will drop a crate. DON’T PUSH THE CRATE! Just get on top of the crate and jump
over the oncoming saw blade. This may take you a few tries! Hold left the whole
time until you reach the crate then jump on the crate and over the blade. When
you jump over the blade, push right. Holding left up until jumping on the crate
will help with the timing of jumping over the blade. After you clear the blade,
ascend the ledge and make sure you jump towards the pecking creatures so they
will eat your brain slug. If you don’t jump up towards them, they will not eat
the slug. Turn left. Jump over the blade from atop the ledge when the blade is
as far right as it will go. Continue left. 

When you get to the hanging platforms, you must walk back and forth on the
first one you approach to create a see-saw momentum to jump onto the next
platform. Pull the third platform towards you. When you have pulled it as far
right as you can, jump on top of it. Now the platform will have a swinging 
momentum that will allow you to reach the ledge. 

Chapter 14 {CH14}
Head left passed the elevator. Grab the crate and pull it to the elevator.
Press X or B by the arrow next to the elevator to make it raise. Push the crate
onto the second level. Push the crate near the edge of the platform. Lower the
elevator back down. Turn the elevator back on, to make it go up, then
immediately jump onto the crate and onto the top of the elevator. When the
elevator is high enough, jump to the left to grab the hanging rope. If you wait
too long, you will get squished. Grabbing the rope causes the pipe to drop a 
glowing egg. Swing to the right, to grab onto the top of the elevator. Drop 
down to grab onto the bottom of the elevator. Drop to the ground and walk over
the glowing egg to get an achievement [Achievement: Urban Exploration 10 pts].

Put the crate back on the elevator. Position the elevator on the second floor.
Make the elevator go down. Grab the bottom of the elevator and pull it right
while it is going down. Pull the elevator all the way to the right which locks
the see-saw mechanic of the platform you are on and allows to you push the
crate to the right. Pull the lever on the right to bring down a hanging rope.
Pull the crate so that it is approximately a third of the way between the rope
and the lever. It needs to be close enough to the rope however, so you can jump
to it from the crate. Push the lever again to make the rope go back up, run and
jump onto the crate and then onto the rope while the rope is ascending. Swing
and jump to the ledge on the right.

You will see two cranes and two switches on the ground. Step on the switch to 
the left. Wait about 3 seconds. Step on the switch to the right. Before the 
first crate falls, get on the left side of it and push it to the right so that 
it is under the second crane. If you have timed it correctly, the second crate 
will drop on top of the first crate. Climb on the two crates and jump onto the 
ledge to avoid the saw. Head right.

Go past the ladder into the darkness of the cave. Approximately 10 seconds
after you continuously run into the darkness you will fall in a hole that will
kill you. To avoid this death, try jumping as high and as far as you can at 
around 10 or 11 “MISSISSIPPI”s after the ladder. This is when your boy appears
to start walking on flat ground. Keep heading to the right to walk over the 
glowing egg and get an achievement [Achievement: Alone in the Dark 10 pts]. To
get out of the cave you don’t have to jump, you can just walk to the left.
Go up the ladder. Head right.

Chapter 15 {CH15}
Slide down the slope. You will see a fly eating a corpse. Walk really 
slow and sneak up on the fly. Right when you reach the corpse, start 
running and jump towards the fly. You will grab the fly’s legs and
he will take you up to the platform.

Chapter 16 {CH16}
Head right. You will initially walk over a switch that opens a door, but you 
cannot do anything with it right now, so just move forward. Climb up the first
ladder and push/pull the crate under the next ladder. Climb up the ladder.
Head left.

You will come across two movable pillars with platforms hanging from the bottom
that you can move back and forth. Move the first pillar to the right so that 
you can jump over it. After you have jumped over it, grab the pillar from the 
left and move the pillar as far left as it will go. Do not move the second 
pillar, just jump over it. You will see a box with a light on it. It is a
switch that you can push. Push the switch and immediately run right and jump
over the left-most pillar so that you are to the right of it. Push the left-
most pillar all the way to the left, so that the wheel will roll onto the 
platform under the pillar. Once the wheel is on the platform, drag the pillar
to the right so that the wheel can roll onto the right-most pillar’s platform.
Once the wheel is on the right-most platform, push the right platform so that
the wheel can roll on the ledge to the right. The wheel will roll off the

Head to the switch that opened the door at the beginning of the chapter.
The wheel will be next to the switch. Push the wheel to the left as far as it
will go. Let go and let the wheel roll on its own. The wheel will roll back
and forth, allowing you to go through the door without standing on the
switch. Once you reach the platform behind the door, grab the crate and
push it through the door that (hopefully) the wheel is still opening for you.
If the wheel has stopped rolling back and forth, repeat the process to make 
it roll onto the switch. The wheel will only make the door open twice before
it loses momentum. 

Now that the crate is on the ground, push/drag the crate to the right. Use the
crate to climb up to the ledge with the lever. DO NOT HIT THE LEVER, YET! Jump
from the platform to the giant cog. Go all the way across the cog (ignoring the
platform) and a glowing achievement egg will be on the right-most spoke of the
cog [Achievement-Climbing the Cog 10 pts]. 

Climb the ladder to the right. Go to the platform on the left. Grab the crate
that is on the right side of the platform. Push the crate off the ledge and 
onto the cog. Head back to the switch to the left of the cog. Flip the switch.
Push the crate you left under the switch up against the cog, so that one of
the spokes will come by and lift it up. Stand the ledge so a spoke will come by
and pick you up. Ride the cog around to the other side. There should now be 
two crates and the bottom of the cog waiting for you. Take the right crate
and push it all the way to the right. Wait for the ground to lower again and
continue pushing it right. Pull the left crate onto the switch to make the
ground raise, again. Quickly run and jump onto the raising platform and
the crate to get to the top of the ledge.

You will pass by a box that acts as a switch. DO NOT ACTIVATE IT! Grab onto
the chain to the right that is above the electrified rails. Swing back and 
forth on the chain to get some momentum. Jump to the left and activate the
switch. Now run and jump back on the chain that still has momentum making
it swing to the left so you can grab it after it repositions itself in the
middle of the electric floor. Swing and jump to the right to avoid the 
electricity. Jump down the ledge.

Chapter 17 {CH17}
You will see a large rotating cog and a small stationary cog. Push the
stationary cog into the moving cog. Once you do this, the world will start
rotating. Notice that the ground looks like a door. That’s because it is! 
When the world rotates, get the left-most point you can to avoid falling the
ledge and to avoid the door swinging and opening on you. Once the door has
swung open, run to the right and ride the cog up. Ride the cog all the way to
the right. The world will stop spinning. Once it the cog stops, jump/walk to
the right until you see a glowing egg. [This is a secret, non-achievement egg.]
Jump to the left when you get to the first platform. Walk past the switch
and jump down. You will see a switch with a magnet on it. Turn off the switch
so you can push the crate all the way to the right. Run back to the switch
and turn it back on once the crate is half way between the ledge and the
hanging ladder. You need to be able to jump to both the ledge and ladder from
the crate’s current locked position. Use the crate to jump back on the ledge
and activate the switch that is to the right (the one you passed over a 
moment ago). Activate the switch. The door on the left will open. Run to the 
left, use the crate to jump to the ladder, and run through the hopefully still
opened door. Head left. 

Do not activate the lever yet. Grab the crate and move it underneath the chain.
Activate the lever. The world will begin to rotate. Use the crate to grab
the chain. Climb up just slightly so you feet aren’t dangling too low.
Sit-tight! Or hang loose in this case :) The crate will rotate with the world.
And you will move safely above the saw blade. When the crate slides
into position below you. Drop down on top of the crate. Time this correctly
because the rails below the crate are electrified. 

Ride the crate to the left. Jump off of the crate to the left to catch the 
hanging chain before the crate hits the saw blade. You can drop from the chain
once the world has finished rotating. I recommend still jumping toward the
left against the wall, just to help cushion the fall. Head right. 

Chapter 18 {CH18}
Jump over the boulder. Activate the lever. The world will begin to rotate
again. Immediately begin pushing the crate to the right once it drops all the 
way to the edge of the ledge. Do not let it drop down the hole. Climb the 
crate, use it to jump across the gap. Do this quickly to avoid the soon
oncoming boulder. There is a door that will close over the opening at the
ledge. Do not let this knock you down. Head right.

You will come up to a well lit area with a ladder and a *SPOILER*. A brain
slug will attach to your head when you pass under the hanging pipe. Now you
will begin to go right. Climb over the cog. Use one of the spokes as a 
platform to jump onto the ledge on the left. Once you walk under the light,
you will change direction. Go back over the cog. You will see that the world
has changed dramatically. Head right on the conveyor belt. There is no slick
way through the first crusher, you just have to time your jump correctly.
On the second (the one that goes upward next to the ladder), grab and hang on
to the left ledge of the crusher. Enter the area of the crusher as soon as you
can. Hanging from the ledge allows you enough time to pass through. The next
conveyor belt will have an infinite supply of crates. Jump on a crate and use
it to jump towards the pecking creatures to lose the head slug.

Push one of the crates towards the right to throw it out of sync with the 
others. This will allow you to jump back onto the hanging ledge of the crusher.
Pass through the crusher in the same fashion you used the first time. Now that
you don’t have a brain slug, you can jump to the left to climb the ladder. 
Go to the right, walk under the spoke and you will see the glowing achievement
egg [Achievement: Backtracking 10 pts.]

Chapter 19 {CH19}
Grab the lever to your right, so that the cog on the right is moving clock-
wise. When a cog spoke is pointing directly at the top of the bottom ladder
flip the switch again. Quickly jump onto the cog spoke while it’s changing
direction and onto the top ladder. Jump on the left set of cogs at the top
of the ladder to ride and jump to the ledge. Head right.

You will see a lever and a ladder on wheels. Ignore them both for now.
Continue to the right until you get to a mine cart. Pull the mine cart directly
underneath the lever above. Head back to the ladder on wheels. Push the ladder
all the way to the right from the left side. Jump on the platform and
immediately start climbing the ladder so you can jump back onto the platform
to the left. Stand at the lever. Don’t activate it yet. Let the ladder roll all
the way to right. When the ladder is about in the middle on its way back,
activate the lever. Immediately run over and jump onto the ladder. When the
ladder rolls back to the right, jump on to the higher platform. 

Head right and jump towards the lever using the action button to activate it.
You will land safely on the mine cart, if you correctly placed it earlier. 
The mine cart will start moving on its own. Ride the cart till you get to the
ladder. Climb the ladder. Run along the platform, making sure the mine cart
stays beneath you. Make sure you are lined up with the back side of the mine
cart. Jump over the saw blade and land on the mine cart. If you were not lined
up with the back side of the mine cart, you will jump in front of it and die.

Continue right on the mine cart. Let the mine cart have the platform push you
on to the ground. This will keep you safe from electricity. Now, grab the mine
cart and pull it to the left and jump in front of it, so that you can push/pull
it from the right side. Hold the cart. Start as far right as possible and
and begin pushing the cart. Once the cart is about two bodies’ length from the
edge of the platform, jump onto the cart and immediately jump on the ledge.
You should already be on the ledge before the cart begins gaining forward
momentum. Run right as soon as your thumbs will let you. You may have to 
make a saving leap at the end to avoid the electrified railing when the cart
rolls back to the switch.

Activate the lever. The world will start rotation. Head right. Jump over the
ball. The ground will angle up then down. Stop at the edge before the ground
angles down. When the world aligns so that the ladder is vertical, jump onto
the ladder. From the ledge adjacent to the ladder, you will need to jump
to a hanging platform. Wait to jump until the world makes this platform
almost horizontal. The world will stop moving shortly after landing on that

You will see a crate to the right. Push the crate to the right, up against
the electrified wall. Climb the crate, be very careful not to touch the wall.
Jump to the left from atop the crate. You will land on an invisible hanging
platform. Once you are on top of the invisible platform, jump to the right onto
the ledge above the electrified wall. Step over the glowing egg to get an
achievement [Achievement: Guided by Sparks 10 pts]. 

Jump off of this ledge and onto the ledge with the crate. Grab the crate and
push it off of the left side of the platform. Jump down onto the crate to
avoid the sparks. Head right. 

Chapter 20 {CH20}
The objects you see with laser beams coming out of them are guns. Crossing
through the lasers, causes the guns to shoot at you. Jump across the pit to the
platform on the right, just before the vertical laser. Jump to the right, 
through the vertical laser and jump immediately back to the platform and across
the pit. This will cause the vertical gun to “chase” you. Stand on the 
horizontal gun until the vertical gun “sees” you. This will cause the second
gun to shoot the first. Repeat this process to make the vertical gun shoot the
horizontal gun, until the horizontal gun has been destroyed. You are now free
to move to the right.

Chapter 21 {CH21}
Pass under the platform that has the small ladder on the left of it. There are
two crates. Push the right crate all the way to the right against the wall.
Head left immediately and jump onto the ledge. When the crate falls, stop it
from falling off the ledge. Push the crate to the left and put it DIRECTLY
underneath the ladder. Use the crate to climb the ladder. Head right.

Jump on the ladder and it will fall down. Push the ground-level crate all the
way to the right again. When you let go of the box, immediately climb up the
ladder and head left. If you had positioned the crate directly under the ladder
earlier, you will be able to grab the floating crate and pull it to the ledge.
Place the crate just to the left of the third level’s ledge, so that later,
when it floats up, it won’t hit the overhanging ledge. Climb back down the 
ladder. Once again, push the ground-level crate all the way to the right. As
it is sliding, immediately climb the ladder and jump onto the second-level 
crate before it floats and jump through the door, before the crate hits the
ceiling. Make sure you are standing in the middle of the crate or it will tilt 
and throw you off. Head right.

You will see an elevator. Walk all the way to the right. When you get to the
ledge, press down. Jump to the right, to grab a chain. Climb down to collect
and achievement [Achievement: Under Ground 10 pts].

Hit the switch to make the elevator descend. Once it is on the ground, hit
the switch again to make it start raising. Jump into the elevator to ride it
up. Once you are on the top ledge, hit the switch to lower the elevator. Hit
the switch again, to make the elevator go up. Jump on top of the elevator as
it rises. Once you cross through the laser, immediately jump off the elevator
to the right, so the gun will shoot down the hanging box. Lower the elevator,
yet again. Push the crate on top of the elevator. Ride the elevator up again;
hiding behind the crate. Climb the crate, jump to the platform on the left
above the gun. Head left.

You will see a switch. Turn the switch on and off quickly multiple times 
to make the crate hover in the air and float towards you. You will have to let
the crate hit the ground and start sliding to the right before you can make it 
hover towards you. If it hits any of the edges, you will have to reset it in
the top left corner, let it drop and slide right again. Once you get the crate
out, push it as far as you can to the right. Jump back onto the elevator. Go to
the switch on the right of the elevator. Lower the elevator, again. Grab the
crate on top of the elevator and push it to the right from the left side of the
crate. This will block the gun on the right. Push it all the way to the right.

Climb the ladder. Hit the switch at the top of the ladder with the upward
pointing arrow. You and the crate will float to the ceiling. Push the crate to
the right, so that that its right side lines up with the left side of the top
rectangular platform. Head left.

When you come upon the crate that was next to the gun, push it right. Line 
its right side up with the left side of the moving rectangular platform. Hit
the switch immediately after the moving platform has come out enough so that
that the right crate will fall on top of the moving platform and the left
crate will fall to the ground. Use the two crates, along with the platforms
to create stairs. Note: the right crate will be on the edge of the moving
platform, but by the time you climb up it, it will be close enough to the
second platform to climb on top of it. Climb down the ladder. Head right.

Chapter 22 {CH22}
You will come to an area with two switches and two giant blocks. Turn on the
magnet (right) switch. Turn the gravity (left)s witch on and right as the left
crate hits the ceiling, turn it off. If you have timed this correctly, only the
left block should be on the ceiling. Use the platforms to go to the right.

When you come to the zip line with two gravity switches, hit the upward
gravity switch. A contraption with a rope will come up the zip line. Hit the
down switch as soon as the contraption enters the frame so that you can run
and grab the rope before it is out of reach. Ride the rope/contraption down.

Jump off onto the roof with the steaming pipe or you will hit some spikes 
and die. Slide down the roof and jump towards the arrow. HIT THE ACTION 
BUTTON AS SOON AS YOU PASS IN FRONT OF THE ARROW; otherwise you will fall and

Chapter 23 {CH23}
Once you land on the vertical platform, you will see another arrow switch.
Jump towards the arrow switch and hit the action button. Time this so that you
don’t hit the electrified H (or I depending on your perspective). I would
suggest, jumping towards the arrow almost immediately after the H lights up so
it will dim by the time you land. Stand in the middle safe zone until it is
safe to move to the right. You will land on a thick pipe. Jump back to the H.
Time your leftward jump back to the H, so that you will and when it is not
electrified. Immediately jump to the right to grab the rope. Climb down the
rope to the O. Go to the right.

You will see a gravity switch. Jump towards the switch and activate it. 
Push the crate to the right of the switch. Position yourself over the switch.
The gravity will turn off and you will fall. Activate the switch as you pass
by it. Immediately head left. You will “fall” upward into a secret room.
There is a handle in the top left corner of this room. Pull it to reveal a
glowing orb egg for an achievement [Achievement: Going Up 10 pts]. Note: This
is the last achievement you will get before completing the game. 

Jump back towards the gravity switch and activate it again. Push the block all
the way to the right. Head back and hit the switch again when the gravity
switch deactivates. Run to the right. Climb the crate onto the ledge and run
past the blade before the gravity switches back. When the gravity switches 
back you will slide down and incline. Make sure to jump at the end while 
pressing right and hit the gravity switch when you pass it. Land on the 
platform right before the gun.

Chapter 24 {CH24}
From here on out, the gravity switches back and forth. When normal gravity
activates, wait a few seconds to run and jump in front of the gun towards the
magnetic switch. Hit the magnet switch and hopefully, if you’ve timed it 
right, the gravity will switch right at the gun fires at you making you float
to safety above the gunfire. When you are floating up, try to go as far right
as possible. When the gravity normalizes, you can now climb onto the giant box
avoiding the gunfire. Be sure to dash quickly across the large block so you 
do not get crush when the gravity switches again. The platform right after the
large block is a “safe zone” so you can stand here and collect your thoughts
without fear of death. 

When the gravity is normal and the sound starts to tick quickly to warn you
of the gravity change, jump to the right and then head under the platform
so that when gravity changes you will “land” on the bottom of it before the
gun fires at you. Immediately start moving left and align yourself with the
hole below. When gravity switches you should fall through this hole with the
block without being crushed. You will slide down a ramp. Stand and the very
base of the incline so when gravity switches back and forth you will not be
cut by the blade. This is also a safe zone as long as you are far enough left.

When the gravity is normal and the sound starts to tick quickly to warn you
of the gravity change, jump to the right. The gravity should change before you
hit the blade below and after you have cleared the blade above. The area you
land in where the ceiling and the floor and somewhat close together is another
safe zone.

In this area, stand on the ceiling when gravity is reversed. Right before the
ticking quickens, jump towards the switch. DON”T HIT IT ON YOUR WAY UP! The
gravity will normalize (hopefully before you reach the saw blade in the
ceiling). As you fall downward, activate the right-ward pointing switch.
This will cause the gravity to pull to the right. Your downward momentum
along with your new right-ward direction, will cause you to curve around the
saw on the right. If you clear the blade, you will see a short sequence (that
I will not spoil for you). Head to the right to finish the game.

4. Achievements and Unlockables {4ACH}

All achievements are mentioned in the walkthrough in the order and area they

1. Wrong Way--5pts
   -In Chapter 0, (as soon as game starts up), head left and walk over glowing
    spot on the ground.

2. Altitude is Attitude--5 pts
   -In Chapter 2, jump to the rope obscured in the leaves to the left of the
    broken tree that you push over. 

3. It’s Stuck--10 pts
   -In Chapter 11, right before climbing up the large ladder into Chapter 12,
    you will push a floating pipe into the open water and jump left to grab the
    rope hidden by the wooden beam. [See the end of the walkthrough for Chapter
4. Urban Exploration--10 pts
   -In Chapter 14, ride the top of the elevator to the rope on the left. [See
    the walkthrough for Chapter 14].

5. Alone in the Dark--10 pts
   -In Chapter 14, right before Chapter 15, there is a cave next to a ladder.
    Run into the dark cave jumping over a hidden pit about 10 seconds in to 
    get the glowing spot. (You can also access this from the beginning of
    Chapter 15 and going down the ladder.) 

6. Climbing the Cog--10 pts
   -In Chapter 16, do not flip the switch in front of the first giant cog.
    Jump on the cog and go right, until you see the glowing egg. 

7. Backtracking--10 pts
   -In Chapter 18, after removing your brain slug. Use the crate to jump back
    to the crusher on the left and climb the ladder. [See Chapter 18
    walkthrough]. (You can also get this achievement at the beginning of
    Chapter 19).

8. Guided by Sparks--10 pts
   -In Chapter 19, after the mine cart sequence and the world rotation sequence
    following it, when the world stops rotating push the crate on the top
    platform to the right against the electrified wall. Jump to the left from
    the top of the crate onto an invisible platform. Then jump to the right
    to the ledge above the electrified wall. 
9. Under Ground--10 pts
   -In Chapter 21, at the elevator, walk to the ledge of the area under the
    elevator. Press down, to hang from the ledge. Jump to the right to a chain.
    Climb the chain down to get the achievement.

10. Going Up--10 pts
    -In Chapter 23, after the H and the O at the first gravity switch, activate
     the switch and push the crate to the right. Activate the switch again as
     you are falling. Go left and “fall” into a secret room in the ceiling. 
     Pull the handle in the top left corner and reveal the glowing egg.

11. Where Credit is Due--100 pts
    -Obtained by completing the game.

12. No Point in Dying--10 pts
    -Obtained by completing the game in one sitting and dying five or less 

Limbo Tee-shirt
   -Obtained when you get your first achievement.

Mushroom Eating Creature Pet
   -Obtained when you complete the game.

5. Secret Hidden Eggs {5SHE}
The following hidden eggs are not required for completion or for achievements.
They do, however, allow you to get over 100% on the leaderboards.
There are a total of 11 hidden eggs in the game. Although, it is speculated
that there are more, it has been confirmed by Playdead’s website that 111% is 
the completion rate.

There are 10 searchable secret hidden eggs and 1 obtainable secret hidden egg.

The percentage on the leaderboard is determined as follows:
76% for completing the game
2% for each achievement (22% total)
2% for starting a new game or for loading a chapter after completing a game.
1% for each secret egg.
Notice: Completing the game will all achievements and starting a new game will
get you the 100% completion rate.

Chapter 8 Secret Hidden Egg 
Jump to the chain that hangs above the two saw blades. Climb up until it is 
pulled as far down as possible. Jump back to the ledge on the left and run
left as quickly as possible. You will come up to a pit that originally had
spikes in it. The spikes are now gone and you can jump into the pit to get the
secret egg.

Chapter 9 Secret Hidden Egg
Run to the left and grab the crate. Push the crate left until it is hanging
half way over the ledge. Run to the right and follow the steps you would to 
make it rain. Run back to the left and you will see a secret hidden egg on
top of the crate.

Chapter 15 Secret Hidden Egg 1
After collecting the egg for the achievement Alone in the Dark, continue right
until you cannot go right any further. Use the action button to pull an 
invisible crate to the left. Jump on this crate and jump onto the ledge. Run 
right until you run over a second egg in the dark.

Chapter 15 Secret Hidden Egg 2
After collecting the first hidden egg in the dark, run as far right as you can.
When you stop, jump up the ledges. Go as far right as possible. Do a running
jump from this position to the left and you will smash through a crate on the 
ground. This jump can be pretty tricky and persistence is the key. However,
if you jump after running left for approximately 5 seconds, you should be able
to smash through the crate. Run right and you will come to a light and a fly.
The egg will be in the spotlight. 

Chapter 15 Secret Hidden Egg 3
After collecting the second hidden egg, continue right until you stop. Once you
stop, press down and your boy will descend a ledge. Head right, jumping over a
ledge. You will see the glowing egg at this point. Head right until you fall 
down. Face left and pull the long box you were standing on before falling down.
Jump on top of this box and head left, down, and right to the egg. 

Chapter 17 Secret Hidden Egg
Ride the cog at the beginning of the level into the darkness until it stops. 
Head to the right, jumping when you can’t walk. You will see a glowing egg.

Chapter 21 Secret Hidden Egg 1
Use the gravity to switch the position of the left and right crate. Get the
crate that is now on the left up to the ledge. You will need to use the 
gravity to flip the crate such that the side that has two rectangular lumps
and a rounded lump, will face DOWN. The easiest way to do this is to get it 
onto the second level, and use the edge of the third level to flip the crate 
when you activate the gravity. Once your crate is in this position, drag it to
the guns on the left. Stand on top of the crate so the gun will shoot at you.
Do this twice and you will see an egg drop to the ground. Pull the egg to
the right and push it over the ledge to get your egg out from under the crate.
Note: You can do this by also shooting to opposite side of the crate, however,
you will see the egg instantly appear when shot from this side. Shooting from 
the other side will initially appear as though there is no egg until you move
the crate to the right.

Chapter 21 Secret Hidden Egg 2
At the area in chapter 21 where you have the two crates and the two moving
platforms, use the moving platforms and gravity to stack the two crates on top
of each other. Use the gravity to have the two crates stacked on top of each 
other on the ceiling. Push these to the left until you get to a ledge. Pull
the bottom crate out slightly so you can use the two crates as stairs to climb
the ledge. Run to the left until you see the glowing egg in the top left corner
of the room where you made the crate hover.

Chapter 23 Secret Hidden Egg 1
This egg is probably the most difficult searchable egg to receive. The timing
is very precise on this egg.
When you start chapter 21, you begin on a platform standing horizontally. Jump 
to the H about 2 seconds after it lights up to land on the H after it is no
long electrified. You will be in the middle of the two light up sections and 
the light will come back on almost immediately after you are safe. After two
seconds of the light being on, start jumping back to the left. You want to
run and jump onto the pole that you began the level in. If you have timed, it 
correctly, the saw should just begin its descent as you jump to the pole. 
The following jump can be quite difficult. You want to wait approximately 10 
seconds after you have landed on the pole (assuming you timed your jump to the
pole correctly). While waiting the 10 seconds, move as far right as you can
without falling off of the pole. At the 10 second mark, make a run and jump
to the left. As you fall, repeatedly hit B so that you can flip the switch
on the way down. The reason the timing was important, was if you timed it 
correctly, you should land “in front of” the saw blade. Run back up the pole
to your original position and proceed as you would to finish the chapter. 
As you jump past the H to the large pipe on the right, you will notice an egg
fall to the large L-shaped pipe. Try your best not to die (because what you 
just did was significantly harder than the jumps you have to make to reach it) 
and jump to the egg. 

Chapter 23 Secret Hidden Egg 2
You begin this egg hunt in Chapter 12. Jump to the large O. You will see a
very small latch on the O. You want to walk around the O until the latch is
pointing to the right. Finish the chapter. 

Load Chapter 23. Jump across the H and the large pipe until you begin 
descending the rope. Notice the rope is attached to a large O. There is a small
latch on the large O like one in Chapter 12. Jump to the right of the O and 
open the latch by pulling it to reveal an egg. If you cannot open the latch,
reload Chapter 12 and rotate the O again. The position of the latch in
Chapter 12 will be the position of the latch in Chapter 23. You must complete
Chapter 12 (fall through the class and ride the water hose down) for the 
changes you made in Chapter 12 to affect Chapter 23.

Chapter 24 Secret Hidden Egg
This egg is only obtainable if you have completed the game with 0 deaths.
Once you shatter through the glass, head all the way to the left. Then head
right. As you head right, you will see an egg drop to the ground. 

6. Contact Information {6CI}
If you have any questions or comments, please leave a comment on the page:

8. Special Thanks {8ST}
A special thanks goes out to the following people who were instrumental in
getting this walkthrough written:
-My husband, without whom none of this would have been possible.
-Playdead for making an amazingly compelling and addictive game.
-All those playing on the message boards of xbox360achievements.org that worked
 tirelessly day and night together and with me to find the secret hidden eggs.
-Relentless Nug (aka Todd) for spending quite a lot of time on XBOX Live party
 chat with me and for figuring out the secret egg location in Chapter 21. I 
 cannot tell you how many times we made that jump before we figured out we 
 needed to be in front of the blade. Needless to say, the sound effect at the 
 beginning of the chapter will be permanently embedded in my skull.
-Pyrus Invictum and Tek264 who also spent a good bit of time with me on XBOX
 Live Party chat. Without these guys suggestion to check the beginning of 
 Chapter 21, I would have never found the egg in the breakable crate.

8. Copyright Information {8CI}
Copyright 2010 Ashley Godbold
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this guide 
on any other web site or as a part of any public display is strictly 
prohibited, and a violation of copyright.

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