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by sokkus

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Guide and Walkthrough by sokkus

Version: 1.0 | Updated: 07/27/2017
FAQ of the Month Winner: July 2017 | Highest Rated Guide

Act III (Continued)

Chapter 23

As you move to the right, you'll cross a small metal bridge which will collapse. This will have the effect of trapping your Robot in the water below. We'll need to get him out in order to continue.

Keep going to the right and you'll see a pair of pipes overhead. There is a small sheltered platform between them and beneath this is a control panel we can use. This rotates a water pipe located above. To the right of this is a flaming pit with a hanging bucket-like cylinder that has an electrical box mounted on its side which we'll use in a few moments.

To start with, however, we'll want to rotate the water pipe so that it joins up with the left-hand overhead pipe leading back to where the Robot is trapped. Climb up on top of the ledge above the switch and then onto the pipes on the left. At the end, interact with the wheel to release the water. This will fill up the pit that the Robot fell into and allow it to climb out.

Once your Robotic companion has returned to your side, return to the control panel and this time around, rotate the water pipe so that it feeds into the set of pipes on the right and above the fire. Climb up to the top of the pipes and interact with the wheel here so that it starts pouring water into the large hollow cylinder over the fire. Return to ground level and direct your Robot to jump on the electrical box. This will cause the bottom of the bucket to drop out, shooting water to the side. As it does, run up and jump onto the Robots back. This should give enough weight on one side of the bucket to direct the water straight onto the fire below.

Hang from the Robot when the tank is full of water to have it pour into the fire pit.

Hang from the Robot when the tank is full of water to have it pour into the fire pit.

With the fire now extinguished, drop down into the ditch below the bucket and climb out on the right. Keep on moving to the right to proceed. Cross the lake using the pipe provided and eventually, you'll come to the next section.

Chapter 24

There will be a large orange box hanging from a crane arm. Run and jump onto this. When the Robot follows you, the ropes will snap, dropping it into the water below where it will drift to a stop in the dead centre of the pool, right between the two banks. We'll need to use this as a raft to get to the right-hand bank, but in order to do so, we'll need to move it back to the left-hand side first.

To do this, send the Robot off to the right-hand bank and then jump back onto the raft. Both of these actions will cause momentum and cause the raft to drift to the left. Continue to perform these actions until you can jump up to the ledge above. Once you are here, direct your Robot to jump onto the raft, and time a run-up and jump so that you land on the raft at the same time that the Robot does. With both jumps landing at the same time, you should provide the raft with sufficient momentum to reach the far side of the water where we can hop out onto dry land.

Direct your Robot to jump onto the raft and perform a run and jump so that you land at the same time.

Direct your Robot to jump onto the raft and perform a run and jump so that you land at the same time.

Interact with the gate at the top of the slope to open it and continue inside to reach the next chapter start point.

Chapter 25

Follow the train tracks a short distance until the character runs off to the side. Slide down the slope that you come across to drop into a drained cistern below. From here, climb up onto the drainage pipe on the right side and keep on keeping on to the right.

Eventually, you'll reach a large, hollow concrete block acting as a water tank. This tank has a pair of blue hatches on the left and right, a wheel on top and fire to the right. Manipulating the wheel will have the tank below fill with water, which will subsequently leave via the aforementioned hatches when the water level reaches their height. Have the Robot jump onto the hatch on the right side of the structure (by the fire) and then stand and push into the hatch on the left side of the structure so that the water cannot escape. It will rise to the top of the container and spill out into the fire, putting it out.

Stand by the hatch on the left whilst the Robot hangs from the hatch on the right to overflow the tank and put out the fire.

Stand by the hatch on the left whilst the Robot hangs from the hatch on the right to overflow the tank and put out the fire.

With the fire now out and no longer blocking the way, we can again continue to the right. Do so and run until you drop down into another cistern area.

Chapter 26

At this point, you'll have a large steam jet pointing upwards and a collection of hanging beams. At the right-hand side of the lower level is a control panel which we can utilise to move the steam jet back and forth beneath the suspended beams. Doing so will cause them to tilt depending on the location of the steam jet. Unfortunately, we won't be able to walk through the steam even if it is hitting the underside of the beams, so we'll need to come up with another solution that doesn't involve dying.

To do so, move the steam jet so that it is directly below the rope that the beams are hanging from. Next, head to the far, left of the beams (which should now be sloped downwards to the left) and use the Control Device to send your Robot to stand on the far, right-hand side of the beams. This should tilt the beams back down towards the control panel where we'll want to jump onto them.

Place the steam jet in the centre of the beams and have the Robot stand on the right hand side so that you can hop aboard.

Place the steam jet in the centre of the beams and have the Robot stand on the right-hand side so that you can hop aboard.

Once you are aboard, send the Robot to the left-hand side of the beams to tilt the right-hand side upwards and then jump to the ledges above.

From here, instead of continuing to the right, instead turn to the left and jump to the next pipe above. Atop this you'll find a wheel that we can manipulate to send water down into the cistern below to flood it, allowing the Robot to escape with you.

Move to the right to see an orange panel on the wall. Position the Robot beneath this and interact with it to turn it into a block. Whilst standing on the Robot, interact with the orange panel to open it. Re-activate the Robot and have it attach to the now open panel. Jump up onto the Robot and then to the roof to continue.

After dropping down the far side, you'll see a Ferris wheel in the distant background. There is a quick and easy Achievement/Trophy to be had here.

Note: As you move to the right with the Ferris wheel in the distance, look for a small booth with a control panel inside. Activate this to have the Ferris wheel start moving.

Interact with this control panel for an Achievement/Trophy.

Activate this control panel for an Achievement/Trophy.

For doing this you'll net yourself the Achievement/Trophy ‘Remember, Remember'.

Continue past the Ferris wheel and a series of dilapidated buildings until you reach the next set of machinery, indicating a puzzle to solve. This also serves as the start of the next act.

Act IV

Chapter 27

The far right of this area has a large gate Guarded by a pair of Auto Turrets which will blast you if you get close. The building on tall supports in front of the gate has a claw on its left-hand side and a pair of buttons below.

Have your Robot stand on the button on the cylindrical pillar below the main structure. This will cause the claw to lower and pick up a large concrete block. If you stand on the button on the ledge directly below the claw, an iron gate will open, releasing the claw and allowing it to lift the concrete block up to the structure above. We want to have the claw lift up the block above the gate before stepping off the button so that the gate closes beneath it. At the same time, we also want to quickly direct the Robot off of the other button so that the concrete block returns to ground level and sits atop the now closed gate.

With the concrete block in the correct position, use the diagonal pipes just in front of the gate to climb up to a second platform. From here we are able to jump to the cylindrical pillar with a button on top. From this location, we want to direct the Robot to jump onto the pillar and at the same time quickly jump to the same pillar and then onto the concrete block.

Hop onto the concrete block and have the Robot stand on the pillar with the button to ride it up and over the gate.

Hop onto the concrete block and have the Robot stand on the pillar with the button to ride it up and over the gate.

Successfully grabbing the concrete block will have the Robot sit on the button whilst you are carried up to the ledge above. The concrete block will transition onto a conveyor which will stop at an opening above the gate, allowing you to bypass the security turrets below. Jump down and proceed to the right to continue.

Note: At this point you'll earn the Achievement/Trophy ‘At the Gates'.

Once you reach ground level, proceed to the right.

Chapter 28

After a short walk, you'll come across a crane with a wrecking ball attached. We need to release this to destroy the debris at the entrance to the church building further to the right. Unfortunately, it's not quite able to do it by itself as the range is a little far, but nonetheless, we'll be using it for that purpose.

To solve this puzzle, go to the far, left-hand side of the crane and have the Robot transition into a block so that you can jump up and grab the hatch above. This will create a platform. Drop down and re-interact with the Robot and turn it back into normal mode. Run to the right-hand side of the crane and look for the scratch marks on the ground around halfway between the wrecking ball and the building. At this point, have the Robot turn into a stepping stone again.

Deploy the Robot into block form on top of the scratches on the ground.

Deploy the Robot into block form on top of the scratches on the ground.

With the Robot in position, head back to the left and climb to the top of the crane using the now opened hatch. There is a control panel here. Interact with this to release the wrecking ball. It should smash into the Robot and send it hurtling through the debris, clearing the path for you.

Wait for the wrecking ball to reset its position before continuing under it and through the now destroyed wall to reach the church interior. Move through the main hall and interact with the door at the end to gain access to the back area.

Before continuing, we can find a secret area here for another quick Achievement/Trophy.

Note: To find the church's secret area, after walking through the ornate door and reaching the back room of the church, look for a stone block in the foreground. Directly behind this is a section of weak wooden floor. Jump up and down on this a few times and it will collapse and you'll find yourself in an underground area.

Jump up and down on the weak floor behind the stone block to find the secret area.

Jump up and down on the weak floor behind the stone block to find the secret area.

Proceed to the left here to find a recording device. Upon locating this room, you'll earn the Achievement/Trophy ‘In God we Trust'.

To continue, from the hole in the wall at the back of the church cross the water using the floating barrel as a stepping stone. Keep on moving to the right.

Chapter 29

After entering a gate, you'll find yourself on a platform suspended from a yellow pulley. Direct your Robot to stand on this platform and then interact with it to have it transform into a block. With the Robot in place, make tracks to the right. At the end of the platform is another yellow pulley with a series of weights hanging from it. Jump onto and hang from the weights to have the Robot be dropped into the pool of water below. It will reassume normal form.

Drop off the weights and look at the area below. There is a yellow grating at the end of this platform that is loose but cannot drop due to the laser structure to the right. We need to switch off both lasers at once to push out the grating.

To do this, use the Control Device to direct the Robot onto the blue electrical box by the machinery in the foreground. As it does this, note the three rectangular lights above. Once all three are lit up, the machine will perform a cycle where its left-hand wall moves inwards and as a result, pushes up the pillar in the background, blocking the lower of the two lasers. Once the three lights are lit up, immediately have the Robot jump into the pillar that starts moving upwards. This should block the second laser allowing you to push out the fence panel.

Have the Robot activate the blue electrical box in the foreground before getting it to jump onto the pillar with the switch below the lasers.

Have the Robot activate the blue electrical box in the foreground before getting it to jump onto the pillar with the switch below the lasers.

Once the panel has fallen, wait for the machine to reset. When it is back in its starting position, run and jump down to the machine and continue to the right.

The next short passage is Guarded by an overhead Auto Turret and its searchlight. In order to bypass this, we'll need to use the Robot. Move beneath the shelter on the left side of the spotlight's patrol pattern and from here, direct your Robot to stand in the open in the centre of the turret's spotlight pattern. As the turret locks onto the Robot, move the Robot to the left and then past the shelter you are standing under. Whilst the turret is distracted, run over to the shelter to the right.

Distract the Auto Turret past the first shelter to the left using the Robot so that you can pass by.

Distract the Auto Turret past the first shelter to the left using the Robot so that you can pass by.

Have the Robot rejoin you under the shelter on the right to have the turret reset. Unfortunately, the crawlspace in the wall here is blocked by a large crate behind it which we cannot deal with at this time. So, we'll need to find a workaround.

When the turret has returned back to normal, wait until it is heading to the left and direct the Robot to the edge of the shadow on the ground just to the left of the second shelter. In this position, interact with it to turn it into a block and then quickly hop on top of it and then on top of the shelter before the turret's spotlight returns. Once successfully on the roof, drop down the far side.

Move to the right until you see a steam vent blocking your path. Just to the left of this, you should be able to see a platform we can jump to above. Climb onto this and then the two subsequent platforms above this. From the upper platform perform a running jump to the left and you should land on the large crate below and destroy it.

Crawl back through the gap to reach the second shelter below the Auto Turret. When it is safe to do so, move to the left and interact with the Robot to return it to normal. Crawl back through the crawl space and head right. With the Robot now in your control once again, have it stand in front of the steam vent so that you can proceed safely past it.

Chapter 30

Keep moving along the road to the right and head around the corner, noting the NPC that closes a window.

At the end of the road, you'll encounter a large red cogwheel with a small opening in front of it. This will move counterclockwise and each time it does will move a yellow/golden object above up and down. Use the Control Device to send the Robot in to stand beneath the teeth of the cog wheel so that it comes to a stop when they hit the Robot. This will prevent the object from moving back downwards.

Direct the Robot into the cog wheel to prevent the machinery above from moving.

Direct the Robot into the cog wheel to prevent the machinery above from moving.

Once the Robot is halting the cogwheel, head back down the street to the left to where we saw the NPC close the window earlier. There is an awning above this window that we can jump up onto and then we can climb to a balcony above. From the balcony, you can jump to a yellow pipe to the right and then down onto the roof of the structure with the cogwheel inside.

At the far right of this is a lengthy crawl space we can crouch walk through. At the far side, drop to the street below and interact with the control panel here. This will restart the machinery. It will also have the effect of returning the Robot to normal form and it will come and rejoin you.

Move to the right until you reach the next wall. Have the Robot hop onto the blue electrical box on the wall and then use it as a platform so that you can reach the roof. Drop down onto the far side.

Chapter 31

As soon as you drop down, you'll have the opportunity to grab another Achievement/Trophy.

Note: As soon as you are past the large cogwheel puzzle and have used the Robot on the electrical box as a platform to hop over the next wall you'll drop down to the next area and there will be a small wooden outhouse just to your left. Approach and interact with this to knock on the door.

Doing so will unlock the Achievement/Trophy ‘Who's There?'.

Follow the road to the right and you'll reach a gate Guarded by a large laser grid. Use the Control Device to have the Robot jump onto the blue electrical box on the platform in front of the gate and then hop on its back and climb to the top of said platform. Once you are up, direct the Robot to jump back down to the ground. As the platform reaches its highest point, run and jump over the laser grid (this is tricky and might take a few tries but definitely possible).

Wait until the platform is at its highest point before jumping over the laser grid.

Wait until the platform is at its highest point before jumping over the laser grid.

Once you are on the right-hand side of the laser grid, interact with the panel at ground level to disable it so that your Robot companion can make the trip through as well.

Behind the laser grid, you'll come across a boarded-up doorway with a small gap at the bottom too small to crawl beneath. Direct your Robot to stand below the wooden barricade and then interact with it to transition it into block form. This will rise upwards and destroy the wooden planks blocking your path. Continue inside.

Move through the building and interact with the door at the far end of the passage to exit back to the streets again. Keep moving to the right.

Chapter 32

As you move along the street you'll see a pair of shop fronts, a small alleyway with a silhouette in its second-floor window and a little further on from this, an Auto Turret with a spotlight eyeballing the road. In order to circumvent this turret, use the Control Device to send your Robot into a position where it will be spotted by the turret. Pull it back to the left once the turret is watching it before directing the Robot into the alleyway with the silhouette in its second-floor window. As the turret chases the Robot in there, quickly run by the turret to reach the shelter ahead.

Distract the Auto Turret by getting it to chase the Robot into the alleyway.

Distract the Auto Turret by getting it to chase the Robot into the alleyway.

Jump on top of the shelter and from its roof, jump to the pipe above and to the left. At this point, use the Control Device to get the Robot to move close to your direction so that you can jump on top of the Auto Turret. Make the Robot stand near the laser grid blocking the road and the turret should chase it. From the turret, you should be able to jump over the laser grid and land safely on the other side.

Move to the right until you reach the next wall. Have the Robot hop onto the blue electrical box on the wall and then use it as a platform so that you can reach the roof. Drop down onto the far side.

Act V

Chapter 33

Run to the right along the road for a short time until you reach a pair of Auto Turrets with spotlights blocking further passage up the street. After a short time, a bus will appear from the nearest side street and turn onto the road with the turrets before driving past them. You need to stand beside the bus and jump onto the central doorstep of the bus.

Hop onto the bus as it drives past to get past the Auto Turrets.

Hop onto the bus as it drives past to get past the Auto Turrets.

Ride the bus past the turrets and stay aboard until a scene plays.

Chapter 34

When you regain control of the main character, you'll be in a cage suspended off the ground. Press back and forth on the control stick to swing the cage back and forth. Continue to do so until you break the cage on some stone blocks above the red panel to the right.

After we stand up again, simply pilot the main character to the right as far as he will go and around the corner, past a pile of dead bodies beneath a swinging light and a fire on the side of the path until you reach a metal walkway.

This walkway has one main Auto Turret with its spotlight locked on to the very centre of the path and a conveyor with more Auto Turrets moving them along the platform from left to right. Wait for one of the moving turrets to pass by before stepping onto the platform and moving to the right and below the first piece of cover you come across.

Wait here for the next turret. We need to follow the next turret as it moves below the main, stationary turret as it will temporarily block the searchlight, allowing you to pass by undetected.

Follow the moving Auto Turret and use its shadow to run past the stationary Auto Turret overhead.

Follow the moving Auto Turret and use its shadow to run past the stationary Auto Turret overhead.

At the end of the walkway, jump up to the pipes above and continue to run after the turret. Try to get below the moving turret before you reach the end of the pipe and jump onto the back of it to hold onto and hang from it. Ride this to the right and above the other stationary turret below.

Eventually, you'll reach a laser grid. Drop down from the turret onto the platform below this and proceed through the open doorway.

Continue to the right until you reach a room at the base of some stairs with a furnace in the background, a silo hanging from the roof and a switch to the right. Hit the switch and the silo will open, dropping lots and lots of dead bodies and body parts onto the floor below. This will create a pile after a short time and we are able to jump from the top of this onto a ledge located just above the control panel.

Empty the silo overhead of bodies and use the pile that they create to jump to the ledge above.

Empty the silo overhead of bodies and use the pile that they create to jump to the ledge above.

Continue up the stairs to reach a lit room filled with empty coffins. Proceed a little further into this room and you'll find that there are a bunch more coffins that aren't so empty.

At this point, an Auto Turret's spotlight will start sweeping back and forth along the rows of coffins with corpses in them. In this location, you'll need to locate an empty coffin in amongst the occupied ones and interact with it to hide inside until the spotlight passes you by.

Hide in one of the empty coffins to avoid the Auto Turret's spotlight.

Hide in one of the empty coffins to avoid the Auto Turret's spotlight.

Once it is gone, hop out and continue to the right.

Note: At this point, you'll earn the Achievement/Trophy ‘Dead Man Walking'.

Interact with the door at the far, right side of the coffin room.

Chapter 35

Now that we are outside, head to the right and interact with the first large metal gate that you come across. Behind this is a large building on fire in the background and a crowd of people in the foreground. Proceed to the right and look for a fallen security mech on the ground in front of the burning building. Approach and interact with this for a brief scene.

Approach and interact with the fallen Security Mech to pilot it.

Approach and interact with the fallen Security Mech to pilot it.

When you regain control, you'll be behind the wheel of the mech. Pilot it to the right and towards the large wall with the Guard tower. Keep driving it into the wall until the wall collapses (you'll need to hit it 5-6 times) and upon doing so you'll find yourself elsewhere.

Chapter 36

At this point, we've pretty much reached the end of the game. Run to the right to see a few projected images explaining the end of the game and eventually you'll reach a thank you note from Sand Sailor Studios (the developer). Interact with the control panel you come across to trigger the credits to start scrolling. Run off the screen to the right to end the game.

That's all folks! You've gone and finished Black The Fall. Congratulations are in order!

Achievement/Trophy Guide

Black The Fall features a total of 14 Achievements/Trophies and all but three of these are tied into locating and entering hidden rooms and secret areas throughout the game. Each Achievement/Trophy title and description gives cryptic clues as to where to find and locate these secluded and secretive areas and after playing through the game for the first time, most of these clues will be able to point you in the right direction.

Alternatively, if you don't feel like giving your brain a workout, or if you don't have the time to play through the game again whilst looking for them, fear not! I've got you covered. Below you'll find a list of all of the Achievement/Trophy locations in the game, listed in order of appearance.

Working Class Hero

Description: Work yourself to death.

Location: Chapter 01

Load up Chapter 01. At the start of this Chapter, we'll get off an elevator and be in a room with a bicycle. Simply hop on the bicycle and stay there peddling for around 10 minutes to earn the ‘Working Class Hero' Achievement/Trophy.

Hop on the bicycle and pedal for ~10 minutes for an Achievement/Trophy.

Hop on the bicycle and pedal for ~10 minutes for an Achievement/Trophy.


Outlaw

Description: Doubt the State.

Location: Chapter 01

This Achievement/Trophy is awarded upon progression on completion of the game's first chapter.


Obscure Dissident

Description: Eyes wide shut.

Location: Chapter 02

Towards the end of the chapter, you'll see a Guard sitting in a chair and facing the screen. He is asleep but will be woken up if you touch the bucket on the railing in front of him. To get past this, you'll need to crouch walk beneath the bucket. At this point, we can drop down the gap to reach a secret area for an Achievement/Trophy.

Drop down the gap below the sleeping Guard to find a secret area.

Drop down the gap below the sleeping Guard to find a secret area.

After dropping down, continue to the right and down the slope. Again, crouch and walk beneath the water jet and drop down to another room below. Keep moving to the right until you find a security room with another NPC. For finding this area you'll earn the ‘Obscure Dissident' Achievement/Trophy.


VCR vs Communism

Description: There's no place like home.

Location: Chapter 10

Upon loading up the chapter, you'll see a circular lit apparatus in the background lit up with red. There is a hidden area nearby that we can access for an Achievement/Trophy. To find this hidden area, look on the ground in front of the spinning circular machine on the back wall. There is a hard to spot trap door on the floor. Interact with this to open it and then drop down inside.

There is a trapdoor in the floor in front of the spinning machine in the background here.

There is a trapdoor in the floor in front of the spinning machine in the background here.

Continue to the right and drop down past the steam vent when you see an opening. Keep moving through the doors to the left until you find a room with a group of NPCs watching television. At this point, you'll earn the ‘VCR vs Communism' Achievement/Trophy.


Garage Days

Description: Underground light.

Location: Chapter 10

After solving the chapter's main puzzle and riding the elevator past the laser grid all the way to the bottom. At the ground level, there is a secret area to be found. From the bottom of the elevator shaft with the laser grid, we can head to the left and interact with the gate here to open it.

At the bottom of the elevator shaft, go through the gate to the left.

At the bottom of the elevator shaft, go through the gate to the left.

Move to the right and interact with the panel inside to earn the ‘Garage Days' Achievement/Trophy.


High Hopes

Description: The Party knows how to party.

Location: Chapter 12

Once you get into the lift at the end of the chapter and ride it down and away from the descending laser grid it will stop after a single floor. At this point, we can ride the elevator down once again a little further to find a hidden area for an Achievement/Trophy.

To find the hidden area, you'll want to take the elevator all the way to the bottom and hop off to the right. Interact with the gate here to open it. Move past the gate and locate a stone wreath propped up against the back wall. On the floor, just to the right of this, hidden in amongst the debris is a trap door.

There is a hidden trap door at this location, just to the right of the wreath.

There is a hidden trap door at this location, just to the right of the wreath.

Interact with this top open it and drop down inside. Upon reaching this area you'll earn the ‘High Hopes' Achievement/Trophy.


Step into the Light

Description: Blind like a bat.

Location: Chapter 17

This Achievement/Trophy is awarded upon progression on completion of the game's second act at the end of chapter 17.


Fez

Description: Red is the new black.

Location: Chapter 21

From the start of the chapter, make your way to the right and you'll find yourself at a cliff with a steam vent below. Above, is a conveyor with clamps hanging from it carrying boxes from the factory in the background and across the cliff to the right. We can earn an Achievement/Trophy at this point.

To do so, we'll need to stay here for a few minutes. Note that the boxes that are being transported along the conveyor are green with brown edges. We need to wait until the game spits out a crate that has red edges. As it nears the cliff, have your Robot companion jump onto and interact with this.

Wait for a hanging box with red edges. When you see it have the Robot jump onto it for an Achievement/Trophy.

Wait for a hanging box with red edges. When you see it have the Robot jump onto it for an Achievement/Trophy.

This will trigger a scene, after which you'll earn the ‘Fez' Achievement/Trophy. You'll also grab yourself a sporty new white and red hat which you'll wear for the remainder of the game.


Unexpected Journey

Description: Trainspotting.

Location: Chapter 22

After passing by the marshy area with the Security Mech in the background, you'll come across a train track. To nab this Achievement/Trophy, you'll want to stand on the right-hand side of the tracks, facing them. Wait for the train to come by (they will come frequently) and interact with the ladder on the back of the last carriage as it goes by.

Wait for the train to go by and interact with the final carriage for an Achievement/Trophy.

Wait for the train to go by and interact with the final carriage for an Achievement/Trophy.

Doing so will trigger a scene and unlock the ‘Unexpected Journey' Achievement/Trophy.


Remember, Remember

Description: Come out and play!

Location: Chapter 26

Towards the end of the chapter, you'll see a Ferris wheel in the background. As you move to the right with the Ferris wheel in the distance, look for a small booth with a control panel inside. Activate this to have the Ferris wheel start moving.

Activate this control panel for an Achievement/Trophy.

Activate this control panel for an Achievement/Trophy.

For doing this you'll net yourself the ‘Remember, Remember' Achievement/Trophy.


At the Gates

Description: Mad Machine.

Location: Chapter 27

This Achievement/Trophy is awarded upon progression on completing the first section of the game's fourth act. This occurs at the end of chapter 27.

Hop onto the concrete block and have the Robot stand on the pillar with the button to ride it up and over the gate.

Hop onto the concrete block and have the Robot stand on the pillar with the button to ride it up and over the gate.


In God we Trust

Description: Confession is sacred.

Location: Chapter 28

After breaking down the wall to the church using the crane equipped with the wrecking ball and the robot proceed inside. There is an Achievement/Trophy within. To find the church's secret area, after walking through the ornate door and reaching the back room of the church, look for a stone block in the foreground. Directly behind this is a section of weak wooden floor. Jump up and down on this a few times and it will collapse and you'll find yourself in an underground area.

Jump up and down on the weak floor behind the stone block to find the secret area.

Jump up and down on the weak floor behind the stone block to find the secret area.

Proceed to the left here to find a recording device. Upon locating this room, you'll earn the ‘In God we Trust' Achievement/Trophy.


Who's There?

Description: Nature's call.

Location: Chapter 31

At the start of the chapter upon loading it from the menu, there will be a small wooden outhouse just to your left. Approach and interact with this to knock on the door.

Knock on the door of the wooden outhouse here to unlock an Achievement/Trophy.

Knock on the door of the wooden outhouse here to unlock an Achievement/Trophy.

Doing so will unlock the ‘Who's There?'Achievement/Trophy.


Dead Man Walking

Description: No place for the living?

Location: Chapter 34

This Achievement/Trophy is awarded upon progression during Act IV, on completion chapter 34.

Hide in one of the empty coffins to avoid the Auto Turret's spotlight.

Hide in one of the empty coffins to avoid the Auto Turret's spotlight.

Miscellaneous

Contact Me

Did you enjoy or dislike the guide? Is there something missing? Do you have an alternate strategy? If so and you feel the need to contact me, there are a couple of ways you can go about doing this. You can reach me at:

Email

sokkus [at] hotmail [dot] com

Please use the subject 'Black the Fall'.

Facebook

Alternatively, you can check out my facebook page and ask a question and I'll
try to get back to you as soon as I can:

https://www.facebook.com/pages/Sokkus/356910437737253

About Me

I'm 32, Australian and live with my lovely wife. I have been thrice named as the world sexiest hugging machine. I work full time and study at University full time as well. I write game guides as a hobby in what little spare time I have and have thoroughly enjoyed writing each and every one. Please head over to the website I write for - www.consoledomination.com to check out some of my guides, previews and reviews.

If you enjoyed using this guide, or it has helped you along and you are on GameFAQs, Please hit the recommend button at the top of the page!

Please feel free to send me an email with any suggestions or corrections and check out some of my other guides at the link below.

http://www.gamefaqs.com/users/sokkus/contributions/faqs

Special Thanks

I would like to thank the following people/entities:

  • GameFAQs for always being there when I needed help and for accepting my FAQ.
  • Sand Sailor and Square-Enix for for an interesting, stylish and fun game.
  • My lovely wife Kumiko, who is always incredibly patient and understanding.
  • And everybody who has taken the time to read my FAQs so far.

Version History

Version 1.00

Date Submitted: 27/07/2017

The guide currently contains:

  • Complete walkthrough from beginning to end with all hidden areas found and Achievement/Trophy obtained.
  • Complete Achievement/Trophy guide.
  • Images added for 36/36 chapters
  • Added pictures for the Achievement/Trophy guide.

Version 0.90

Date Submitted: 26/07/2017

The guide currently contains:

  • Complete walkthrough from beginning to end with all hidden areas found and Achievement/Trophy obtained.
  • Complete Achievement/Trophy guide.
  • Images added for 19/36 chapters

Legal

This guide has been written by Paul Williams aka Sokkus.

This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Unless permitted, under no circumstances are my guides to be changed, altered or edited in any way. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

Websites permitted to use this guide:

  • GameFAQs.com
  • Neoseeker.com
  • Consoledomination.com

If you do wish to use my guide on another website, please ask me for permission first.

If you see this guide displayed on a site not listed above, please let me know immediately via an email to sokkus [at] hotmail [dot] com.