If you Guard (Left Bumper) while using First Aid or reloading your weapon, it will cancel the animation yet your health will still be restored and your weapon reloaded. NOTE: When reloading your weapon, make sure that the HUD icon shows that the weapon has been successfully reloaded before you Guard, otherwise it will cancel out the reloading sequence as well.
All unlocked items will appear in the Item Box when you reload a save or start a new game.
Unlockable How to Unlock Albert-01R Handgun Complete the game Circular Saw Complete In Four Hours Or Less Infinite Ammo Complete the game on Madhouse difficulty Madhouse Difficulty Complete the game on any difficulty. The Essence of Defense Destroy All 20 Mr. Everywhere Statues The Secrets of Defense Complete the game on Normal or above Walking Shoes Destroy All 20 Mr. Everywhere Statues X-Ray Glasses Complete In Four Hours Or Less
Contributed By: Similac.
Antique Coin Locations.
Antique Coins which can be redeemed for various exclusive items are scattered throughout the game. Collect all 18 of them to unlock the Pelican in your Pocket Achievement. Here is a list of their locations. (Note: Psychostimulants make Antique Coins easier to locate due to their ability to highlight the location of nearby items.)
Item Location Antique Coin #01 Old House 1F - Kitchen. Inside a locked drawer. (Lockpick required, must be unlocked by Clancy. On the ground behind him at the beginning of Tape #1.) Antique Coin #02 Main House 1F - Floor Hatch Passage. On the the red mower. Antique Coin #03 Main House 1F - Main Hall. Inside the top drawer in the north west corner. Antique Coin #04 Main House 2F - Recreation Room. Atop the turntable beside a basket in the north east corner of the room. Antique Coin #05 Main House 2F - Bathroom. Inside the toilet. Antique Coin #06 Main House 1F - Drawing Room. On a table, inside an ash tray beside a lantern. Antique Coin #07 Main House B1 - Processing Area. Along the left side of the wall, resting behind a wooden pallet. Antique Coin #08 Yard. On the right as you exit the Main House, inside a flower pot. Antique Coin #09 Yard - Zoe's Trailer: On the table by the bird cage. Antique Coin #10 Old House 1F - Cellar. Just outside the Cellar door, on the tray table. Antique Coin #11 Old House 1F - Outside. Inside the north east outhouse, on the toilet tank. Antique Coin #12 Old House 1F - Altar Room. Inside a drawer in the corner. Antique Coin #13 Testing Area 1F - Barn. Inside the booby-trapped storage room on the green desk. Antique Coin #14 Testing Area 2F - Stairway to Party Room. On a shelf, to the right of the button used to lower the stairs. Antique Coin #15 Wrecked Ship S1 - Duct. Down the first junction on the right, in the corner at the end. (Mia only, missable.) Antique Coin #16 Wrecked Ship S1. Hidden in a pool of murky water on the left of the room. (Mia only, missable. Comb the water and wait for the on-screen prompt.) Antique Coin #17 Wrecked Ship 3F - Control Room. Inside a locked case. (Lockpick required.) Antique Coin #18 Wrecked Ship S2. Inside a sealed container on the wall between the two Engine Rooms. (Corrosive required.)
Mr. Everywhere Bobblehead Locations.
Bobblehead statues of the mascot of the local High School Football Team Mr. Everywhere are hidden throughout the game, destroy all 20 to unlock the Mr. Nowhere Achievement as well as a pair of Walking Shoes and The Essence of Defense. Here is a list of locations were they can be found. (Note: Listen for the distinct sound of it moving. Psychostimulants make Bobbleheads easier to locate due to their ability to highlight the locations of nearby items.)
Item Location Mr. Everywhere #01 Main House 1F - West Corridor. On a desk at the south end of the corridor, past the entrance to the Main Hall. Mr. Everywhere #02 Main House 1F - Laundry Room. On a shelf beneath the table with the Tape Recorder. Mr. Everywhere #03 Main House 1F - Main Hall. On a table with a piece of paper that reads; "SHOOT ME" you can't miss it. Mr. Everywhere #04 Main House 2F - Recreation Room. Sitting inside a basket in the northeast corner of the room. Mr. Everywhere #05 Main House 1F - Drawing Room. Beside the door with the two-headed crow attached to it, directly beside the knob. Mr. Everywhere #06 Main House B1 - Processing Area. On the floor besides the buckets leading to the door with a snake on it. Mr. Everywhere #07 Yard. Beneath the stairs at the entrance to Zoe's Trailer. Mr. Everywhere #08 Old House 1F - Safe Room. On a shelf, beside a painting to the left of the Item Box. Mr. Everywhere #09 Old House 1F - Cellar. On the floor behind the wooden palette at the top of the stairs. Mr. Everywhere #10 Old House 1F - Basement Crawlspace. On a shelf to the left. Mr. Everywhere #11 Old House 2F - Alter Room. On a table beside a candlestick near the scales. Mr. Everywhere #12 Main House 3F - Attic. On a beam at the top of the entrance ladder. Mr. Everywhere #13 Testing Area - Barn. Sitting on a stable fence post on the upper walkway. Mr. Everywhere #14 Testing Area 1F - Monitoring Room. Above the Safe Room doorway on the ledge of the transom. Mr. Everywhere #15 Boat House 1F - Docks. Inside a storage hut, on the floor beneath a net on the left. Mr. Everywhere #16 Wrecked Ship 4F. On the banister leading down the 3F staircase by the barricade. Mr. Everywhere #17 Wrecked Ship 2F - 3F Shaft. Atop the ladder leading up from the northeast room in Wrecked Ship 2F, facing away from you. Mr. Everywhere #18 Salt Mines 1F - Swamp Shack. On a windowsill at the entrance to the Safe Room. Mr. Everywhere #19 Salt Mines S1 - Lab Area. On the upper walkway across from the stairs beside some barrels. Mr. Everywhere #20 Guesthouse B1 - Storeroom. On a shelf in side the room opposite the sofa.
Know Something We Don't?
You can submit new cheats for this game and help our users gain an edge.
Have We Been Fooled?
You can submit a problem report for any non-working or fake code in the lists above.