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Guide and Walkthrough by THayes
Version: 1.0 | Updated: 04/12/2011
=============================================================================== FAQ/Walkthrough for BACK TO THE FUTURE: THE GAME - EPISODE 1: IT'S ABOUT TIME =============================================================================== GUIDE INFORMATION ----------------- Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PC Updated: 12th April, 2011 Version: 1.0 CONTENTS -------- 1. Introduction 2. Walkthrough 3. Item List 4. Copyright Information VERSION HISTORY --------------- 1.0: 12th April, 2011 (First version) =============================================================================== 1. Introduction =============================================================================== Released on 22nd December 2010 for the PC, this is the first in a series of five Back to the Future episodes from Telltale Games. In this episode, Marty receives a message from Doc Brown and travels back in time to 1931 find him. Doc has been thrown into jail and accused of a crime he didn't commit, and the only person that Marty can rely on to help him escape is Doc's younger self. =============================================================================== 2. Walkthrough =============================================================================== GET DOC'S NOTEBOOK ------------------ The game starts in the parking lot outside of the Twin Pines Mall. After the DeLorean disappears, keep selecting any of the options when talking to Doc. When you gain control of Marty, walk left and examine the toolbox to find the notebook. Again, select any option when talking to Doc. SEARCH DOC'S LAB FOR DANGEROUS MATERIALS ---------------------------------------- Walk right through the doorway and examine the town square model to see Doc's notebook in the courthouse. When Biff picks up the model, say "Can I have that courthouse?": Biff notices the notebook and carries it away. GET DOC'S NOTEBOOK BACK FROM BIFF --------------------------------- Walk left from the model and George will put a box containing Marty's guitar on the table. Take the guitar and it will be added to the inventory, which can be opened either by clicking the hand icon at the top-right corner of the screen or by pressing the I key. Use Marty's guitar on the amplifier to plug it in. Talk to George and say "I can fight my own fights, Dad." and he will agree to stay out of the way. Exit the conversation and select the amplifier controls above the guitar. Try to use the guitar again. When Biff takes it this time, Marty raises the overdrive setting to the maximum level, causing Biff to be blown back into the chair. With Biff temporarily out of the way, Marty reaches into the courthouse and pulls out Doc's notebook. A sudden noise is heard from outside, and Marty runs out to see that the DeLorean has returned. SEARCH FOR CLUES TO DOC'S WHEREABOUTS ------------------------------------- Examine the DeLorean to enter it. Inside the DeLorean, take the shoe and the handheld tape recorder to hear a recorded message from Doc. FOLLOW THE TRAIL TO DOC ----------------------- Exit the DeLorean and use the mysterious shoe on Einstein to follow him to Edna's apartment. Press the buzzer to meet Edna. Say "I've got something for you.". Show her the shoe and she will let Marty into her apartment. SEARCH FOR CLUES TO DOC'S "WHENABOUTS" -------------------------------------- Talk to Edna and say "When did you lose your shoe?": She lost it the day the speakeasy burned down. Say "An illegal speakeasy? Cool.". Say "Where WAS that speakeasy?": It used to be in the town square. Exit the conversation and examine the binoculars to see Biff coming out of the video store. Examine the newspapers: Edna refuses to let Marty touch them. Walk left and examine the radiator. After Edna leaves the room to make tea, walk right and examine the pile of newspapers to read about Doc: He has been jailed for burning the speakeasy and will be shot by gangsters on June 14, 1931. GO FIND DOC! ------------ Back at the DeLorean, select any option when talking to George. Inside the DeLorean, pull the time circuit switch below Einstein to turn on the time circuits. Select the time circuit keypad to travel back to 1931. FIND DOC -------- Select any reply three times when approached by the reporter, who introduces herself as Edna Strickland. After she leaves, run left (by holding down the right mouse button or by pressing the shift key while moving) as far as Marty can go, then turn to Marty's left and follow the pavement past the soup kitchen to the police station. Approach the jail window to talk to Doc. When he asks what the plan is, say "Let's go back in time.". Say "I guess I could break you out of jail...": Doc wants Marty to get his 1931 self to finish his rocket powered drill. Say "Where can I find your younger self?": He tells Marty to go to the soup kitchen and give his house a call. PHONE THE BROWN RESIDENCE ------------------------- Run right and open the door to enter the soup kitchen. Use the Brown residence phone number on the telephone: Emmett Brown is working at the courthouse. LOOK FOR YOUNG EMMETT BROWN --------------------------- Exit the soup kitchen. Run left and follow the path through the park to the courthouse. Open the courthouse doors and Emmett will rush out. CONVINCE YOUNG EMMETT BROWN TO HELP YOU --------------------------------------- Follow Emmett into the park and use the tape recorder on him to record his mutterings. Return to the police station and use the tape recorder on the jail window: Doc says that his younger self is talking about Ivanov's conundrum and he tells Marty the answer to the equation. Return to the park and talk to Emmett. Say "H equals the Hamiltonian Operator!". Select any replies to his three questions: Marty agrees to help him by delivering a subpoena. EMMETT NEEDS ALCOHOL FOR HIS ROCKET DRILL ----------------------------------------- Run to the left side of the park and talk to Edna. Say "What's the scoop?": She thinks that something shady is going on at the soup kitchen. Say "You make soup deliveries?". Say "I can help deliver soup!": She wants Marty to let her know if he hears of any charities are running low on soup. Say "What's the Stay Sober Society?". Say "I know where the Stay Sober Society can meet!". Say "At the Brown Residence.". Exit the conversation and return to the soup kitchen. Walk left past Cue Ball to see that when he taps on the red pipe, the special soup is lowered to the basement. Try to open the kitchen door: It is blocked from the other side by tables. Talk to Emmett and say "I can't get into the kitchen.". Walk to the right side of the soup kitchen to hear Emmett speak. Return to the soup kitchen door and try to open it to see that the tables are propped up. Talk to Cue Ball and say "Could I have some soup?". When he asks what would improve the soup, select any reply. While he is busy making the soup, walk to the right side of the kitchen and select the red pipe to tap on it. The barrels roll into the propped tables and Edna takes one of them. Exit the soup kitchen and return to the park to talk to Edna. Say "I know a charity that needs a soup delivery.". When she asks who, say "The Stay Sober Society!". When Emmett asks what Marty knows about the society, say "They're sober.". Say "They'll be quiet.". Say "Okay then. Forget the whole thing.": Emmett agrees to let the society enter the Brown Estate. HELP EMMETT SERVE PAPERS TO ARTHUR MCFLY ---------------------------------------- Run left to exit the park. Cross over the road and run right toward Kid. Say "I guess I'm here to shine your shoes...". Say "I'm looking for Arthur McFly.": He says that he is busy today. Say "Isn't that Artie's hat?". Say "Can I have some of those peanuts?": He will offer the hat full of peanuts to Marty. Say "What the hell is that!?" to take Arthur's hat. Enter the park and use Arthur's hat on Einstein to follow him to Arthur's apartment. Press the buzzer at the right side of the door and Arthur will open the window. Talk to Arthur and select any of the replies: He says that he can't leave the building until his boss says so. Walk right to return to the town center. Return to the barber shop and Kid will chase Marty. After Marty climbs on top of the bandstand to escape, use the tape recorder on Kid to record him telling Marty to get down. Talk to Einstein to climb down from the bandstand. Return to Arthur's apartment and press the buzzer again. This time, use the tape recorder on Arthur and he will leave his apartment. Use the subpoena on Arthur. FINISH PROCESSING THE FUEL FOR EMMETT'S INVENTION ------------------------------------------------- Marty and Emmett travel to the Brown Residence laboratory. When Emmett asks Marty if there any questions, select any reply. Emmett will emphasise certain words when talking to his father. The emphasised words are hints to which action Marty should be taking next. After passing the half-way point, Emmett's father will start emphasising certain words. Ignore his emphasised words as they are wrong. Follow an action below after Emmett says one of the sentences. Sprinkle bacteria food: "Can't you see this is EATING me up inside!?" "How many times do I have to prove myself to you before I can SHAKE your overbearing criticisms?" "Law? What use has a MICROORGANISM for law?" "This isn't FOOD for thought, Pop, it's gruel!" "Why don't you go FEED the ducks, Father?" "Why must you always SCATTER condescension my way?" "Why should I honor your wishes? You treat me like common BACTERIA!" "You don't get to control my life just because you've FED and clothed me for 17 years!" Stoke fire: "If you don't like my performance at the courthouse, then FIRE me!" "Law may be your BURNING passion, Father, but it's not mine!" "Lawyers are nothing but a bunch of HOT AIR! There, I said it!" "Stop getting so HOT under the collar, pop!" "The HOTTER you get, the more I know I'm right!" "There is a flame inside me that cannot be quelled by your legalistic gobbledygook, Father!" "What do you call a room full of lawyers trapped in a BURNING building? A good start!" "Why are you always BELLOWING at me?" "You know who invented FIRE, pop? I don't know either, but can be damn sure it wasn't a lawyer!" Release gaseous pressure: "Do you really want to VENT our dirty laundry in public like this?" "Don't you have a RELEASE VALVE on your mouth somewhere?" "If it weren't for scientists, men like you would still be divining the future with sheep's BLADDERS and goat gizzards!" "Lawyers are nothing but overblown BAGS OF GAS!" "PRESSURING me to be something I'm not!" "Why won't you RELEASE me from your unattainable expectations?" "You have no idea what kind of PRESSURE I'm under!" Turn electrical crank: "By Galileo's ROTATIONS! Do you ever listen to yourself?" "Do I get a TURN to talk, or is this going to be another monologue!?" "I strongly object to the CURRENT of this conversation, Father!" "I'm not just another one of your staffers who SPINS around you like a top!" "Is it my fault if I don't get a SPARK out of laws and statues?" "Maybe I should just get struck by LIGHTING! Would that make you happy?" "Name one great thing ever GENERATED by a lawyer!" "Stop being such a CRANK!" "This may come as a SHOCK to you, pop, but not everyone wants to be a lawyer!" After completing the invention, select any reply when Emmett asks when he is likely to hear back from the patent office. RESCUE DOC ---------- Examine the jet drill remains to pick up the rocket. Examine Edna's bicycle to put the rocket on the back. After catching up to Doc, go right and examine the tool box to take the tire iron. Take the antenna on top of the paddywagon. Go back and then go left. Use the tire iron on the spare tire to take the hubcap. Examine the front window to see Kid. Use the antenna on the keys and Marty will attempt to take them. Exit the view of the front window and examine the rear window. Say "I need a distraction!". While Doc distracts Kid, examine the front window and use the antenna on the keys again to take the keys. Go back and use the keys on the doors. Kid will start shooting at Marty, so throw the hubcap at Kid's gun to knock it out of his hand. Take Kid's gun and use it on the shackles. Talk to Doc and say "HIT THE THROTTLE!" to complete the episode. =============================================================================== 3. Item List =============================================================================== 1931 NEWSPAPER Found in Edna's apartment by examining the newspapers after Marty has adjusted the radiator. ANTENNA Found at the right side of the paddywagon. It is used to attempt to take the keys near Kid in the paddywagon. After telling Doc to distract kid, the antenna is again used on the keys to take them. ARTHUR'S HAT Found after distracting Biff while Marty is shining his shoes. It is shown to Einstein in the park to follow him to Arthur's apartment. ARTHUR'S SUBPOENA Found by talking to Emmett Brown after telling him the solution to his equation. It is given to Arthur McFly after he leaves his apartment. BROWN RESIDENCE PHONE NUMBER Found after talking to Doc through the jail window. It is used on the telephone in the soup kitchen to call the Brown residence. DOC'S NOTEBOOK Found when Biff plays Marty's guitar after the overdrive level has on the amplifier has been set to maximum. It is not used. HUBCAP Found by using the tire iron on the spare tire at the left side of the paddywagon. After Kid starts shooting at Marty through the paddywagon, the hubcap is thrown at Kid's gun to knock it out of his hand. KEYS Found by using the antenna on the keys in the paddywagon after Doc has been told to distract Kid. They are used on the back doors of the paddywagon. KID'S GUN After the hubcap has been thrown at Kid's gun to knock it out of his hand, Kid's gun is found in the paddywagon. It is used on the shackles. PHOTO OF GEORGE MCFLY Available when the inventory becomes accessible Marty's guitar has been found. It is not used. MARTY'S GUITAR Found on the table near George in Doc's laboratory after Biff takes the notebook from the model courthouse. It is used on the amplifier in the laboratory. After Marty has told George that he can fight his own fights, the guitar is played again to recover the notebook from Biff. MYSTERIOUS SHOE Found inside the DeLorean after it appears outside Doc's laboratory. It is shown to Einstein so that Marty can follow him to Edna's apartment. It is shown to Edna after Marty tells her he has something to show her. TAPE RECORDER Found inside the DeLorean after it appears outside Doc's laboratory. It is used on the young Emmett Brown to record him muttering equations. It is then used on the jail window so that Doc can tell Marty the solution to the equation. Marty automatically uses the tape recorder to tap on the red pipe in the soup kitchen. After Marty climbs on top of the bandstand to escape from Kid, it is used on Kid to record him telling Marty to get down. It is then used on Arthur McFly to get him to leave his apartment. TIRE IRON Found by examining the toolbox at the right side of the paddywagon. It is used on the spare tire at the left side of the paddywagon to take the hubcap. =============================================================================== 4. Copyright Information =============================================================================== This file is Copyright 2011 Tom Hayes. As it can be difficult to keep track of websites that haven't posted the latest version of this file, please do not distribute it without my permission. Send an e-mail to me if you would like to post this file on your website and you will likely receive a positive response. If you do post the file, please keep it in its original form with all of the sections intact and credit the author (Tom Hayes) as the writer of the file. The latest version of this file can be found at www.gamefaqs.com.