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by Forteblast

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Soma Cruz Guide by Forteblast

Version: 0.75 | Updated: 11/15/2010

Castlevania: Harmony of Despair

Character Guide: Soma Cruz (Souls) by Forteblast

Version History:

  • v0.1, 9/16/2010: FAQ created with intro and soul list.
  • v0.5, 9/17/2010: Updated soul list with self-collected info and info from other sources. Added weapons section.
  • v0.6, 9/19/2010: Rewritten in GameFAQs Formatted FAQ format.
  • v0.65, 9/20/2010: Fixed a few typos. Added a soul list table. Nothing major.
  • v0.66, 9/28/2010: Added a little weapon info.
  • v0.7, 11/2/2010: Added info on Chapter 7 souls and note on (lack of) future updates.
  • v0.75, 11/15/2010: Added additional info on Ashtarte soul and some weapons.
Note on updates

I have lost interest in this guide and have no desire to do Chapters 6 or 7 over and over to get more weapons and armor. I've re-designated this a Soul guide, since that's where I have most of my information. If you want to finish up the guide by adding desirable items and strategies, please contact me and I'll send you the source text. Sorry to disappoint anyone who was expecting a full guide, but I've mostly moved on to other games. I've also fallen behind on replying to people who have emailed me. If I haven't replied to you, please know that I appreciate your help and have added it to the guide if it was useful. However I just don't have the time or interest to reply to everyone.

Note on punctuation

When I changed this to Formatted FAQ format, I've noticed that some of the apostrophes I've been using haven't been showing up (for an example, see Gungner, where it says "I dont have this weapon" even though there's an apostrophe in "don't" in my source text). Please don't e-mail me to tell me that one or more apostrophes are missing. I'm already aware of it, and I'm not sure what to do about it, since I'm guessing it's the GameFAQs Formatted FAQ parser messing up. Now on the other hand, if you know how to fix it, do tell. Don't get me wrong, I like this format. It looks a lot better than plain text. I just don't want to get stupid e-mails that point out my grammar "mistakes", even if a lot of those e-mails tend to have spelling and grammar mistakes themselves and I could use the lulz.

Character information and background

Soma Cruz is the main character in Aria of Sorrow for Game Boy Advance and Dawn of Sorrow for Nintendo DS. Both games are quite good.

Any more information I put here will just be more or less copying from the Castlevania Wiki, so I'll just tell you where to go if you want to learn more about Soma:

http://castlevania.wikia.com/wiki/Soma_Cruz

Controls

Note that these are all default controls, in-game only.

  • D-pad or left control stick: Move around.
  • Right control stick: Shift perspective around, if not zoomed all the way out.
    • Click right stick: Changes camera zoom.
  • Start: Brings up menu (does NOT pause game, even in single player!)
  • X/Y: Attacks with weapon in right hand (X) or left hand (Y). If a two-handed weapon is equipped, both X and Y attack with the weapon. Press down, forward, then X or Y to do a special magical attack with the weapon, if it has one. Special attacks consume MP.
  • B: Press alone or with a direction on the left control stick or D-pad to use a bullet soul.
  • A: Press alone to jump, or double-jump if already in mid-air. After double-jumping, press down on the left control stick or d-pad to jump-kick straight down, or down plus left or right to jump-kick diagonally. While on the ground, Press A plus down on the left control stick or d-pad to slide-kick.
  • LT: Hold down to see what consumable item is equipped. While holding LT, press RT to use it.
  • RT: Access the Castlevania Tome to switch equipment while standing next to it, flip switches, enter mirrors or paintings, or activate a Dual Crush while in multiplayer mode, when standing next to a teammate with sufficient MP.
    • Additionally, if you hold RT while selecting Soma's color, Soma will speak Japanese. Why you would want to do this if you don't understand Japanese I have no idea, but it's there if you want it.
  • LB: Backdash. Can be exploited for backdash canceling, explained later in this guide.
  • RB: Use a Guardian soul. RB may trigger/cancel the effect, or it may need to be held down continuously, depending on the soul.

Souls and how to use them

Akin to previous games, Soma has three types of souls available to him:

  • Bullet souls, which fire a projectile that is usually damaging
  • Guardian souls, which summon a familiar or perform other special triggered effects
  • Enchantment souls, which increase Soma's resistances or attributes, or regenerate HP or MP, and are always active.

Soma can equip one Guardian soul, one Enchantment soul, and four Bullet souls.

The Bullet souls are activated similar to special attacks in Super Smash Bros. Melee and Brawl: press either the B button alone, B + up, B + down, or B + left or right. Bullet souls have a certain MP cost per use, given in the list below.

Guardian souls consume MP while active. Some souls stay active until canceled by pressing RB again; some souls are only active while holding the button down.

Enchantment souls are always active and do not consume MP.

Souls are obtained by killing the associated enemy, however, Soma does NOT have to kill the enemy himself. If playing in co-op mode, anyone on the team can kill the enemy, and Soma has a chance of receiving the soul. However, you can only see souls that you collect. If another Soma is on the team, you will not be able to see souls heading towards him.

Souls can be "powered up" by obtaining more souls from the same enemy. Each enemy (except Menace, the boss of chapter 3) has a soul, and you can collect up to nine of each. Most of the time collecting more souls cause the associated soul to cause more damage, look different, or have some other sort of enhancement. These enhancements are shown under "improvement" in the soul list below.

I personally have nine of every soul except the Final Guard and most boss souls. However, I didn't always pay attention to what they did when I gained more souls, so any information you have on how they power up is appreciated, if it's not already in the list. Any entries marked with (??) indicate that I lack information. My e-mail address is at the end of this guide.

Note that unlike how Charlotte, Shanoa and Jonathan increase their stats, Soma does NOT gain any strength or attributes just by gaining more souls. More souls only serve to increase the power of that soul. The only ways to increase Soma's stats are to wear better equipment or equip enchantment souls that increase Soma's base stats (Bone Pillar increases CON, Minotaur increases STR, Imp increase INT, Aliorumnas increases MND, Dead Warrior increases LCK), and only one of those can be equipped at any given time.

In addition to having more souls, wearing armor and accessories that increase intelligence (INT) also increase spell damage from souls. As far as I know, however, higher INT does not affect Enchantment souls.

The drop rate of each soul ranges from a base value of 0.5% for bosses to 4.5% for Une. This drop rate can be increased by using Soul Eater rings from the shop, and/or wearing equipment that increases your luck stat (LCK). You can see the effect of various things on the drop rate by equipping the Gambler Glasses, then looking at the Monster Compendium. The drop rate shown will reflect your currently equipped items.

The soul eater ring increases the drop rate of souls by anywhere from 171.4% (Man-eating Plant, Treant) to 300% (bosses). I believe the increase is enemy- specific; if there's a formula that works on all enemies, let me know. A second soul eater ring increases the drop rate a further 162% to 200%, for a total result of 266.6% (Une) to 600% (bosses) for an overall drop rate of 3.0% (bosses) to 12.0% (Une) with two Soul Eater rings. I have a spreadsheet that gives the exact increase for each enemy with one and two Soul Eater rings, but left it out of the guide for brevity's sake. If there's enough interest (gauged by how many people e-mail me) I'll include it here.

The drop rate can be further increased by any LCK over 5, the base value, as follows:

Each point in LCK over 5 (the base value) increases soul drop rate by

  • 0.1% if not wearing a Soul Eater ring
  • 0.15% if wearing a Soul Eater ring
  • 0.225% if wearing two Soul Eater rings

This includes bosses, so if you're specifically looking for boss souls (as opposed to equipment), wear two Soul Eater rings and boost your LCK as much as you can. To give you an idea of how rare boss souls drop, it took me near a hundred runs of Chapter 2 Hard to get 9 Puppet Master souls - and I STILL never got a Muramasa! Arghhh!!

Despite this, I haven't found any cases where the drop rate is higher by using a Soul Eater ring and a Thief ring (+10 LCK, droped from the boss of Chapter 2 Hard) as opposed to two Soul Eater rings. It's unclear how LCK affects item drops from chests. I've heard theories that more LCK increases rare item drops, and theories that more LCK decreases rare item drops. All that's for certain, since you can see the drop rate for souls with Gambler Glasses, is that boss soul drops increase with more LCK.

Note that if you use the menu to exit a level, you will LOSE any souls or equipment you've acquired during the level. If you want to exit a level early and keep your stuff, throw yourself at monsters or traps until they've killed you. Your items and souls are saved when you die as well as when the boss chest is opened.

Soul List

Click on a monster name to skip to the entry for that monster's soul. This list is sorted first by soul type, then by the order in which the monsters appear in the Monster Compendium. This is NOT meant to be a comprehensive monster guide.

Enchantment SoulsGuardian SoulsBullet Souls
ZombieBatSkeleton
Peeping EyeGhostAxe Knight
Bone PillarPersephoneAmalaric Sniper
MinotaurWhite DragonFleaman
TreantMedusa HeadMerman
EctoplasmBuerSpittle Bone
ImpFinal GuardUne
AliorumnasBraunerMan-Eating Plant
SuccubusDeathMoldy Corpse
The CreatureFrozen Shade
MimicYorick
Dead WarriorGlasya Labolas
Cave Troll
Witch
Fire Demon
Lerajie
Gurkha Master
Dullahan
Harpy
Skeleton Gunman
Disc Armor
Sea Demon
Nova Skeleton
Thunder Demon
Specter
Malachi
Gergoth
Puppet Master
Dracula
Ashtarte
Mummy

Notes on data:

  • "Rarity" is that given by the Monster Compendium with no luck gear, Soul Eater rings, or Gambler Glasses equipped.
  • "Drop rate" refers to the base drop rate given by the Monster Compendium with only the Gambler Glasses equipped and nothing else, which means no Soul Eater rings and 5 LCK, the base amount. Drop rate is NOT affected by difficulty, so if you want to get a lot of souls fast and don't care what items you get from chests and bosses, play on Normal.
  • "Attribute" refers to the attribute given in the Item Compendium. It shouldn't be taken as an absolute measure of attack power, as different monsters have different weaknesses and resistances, and some of the attributes are obviously wrong (such as +1 Curse Resist for Ectoplasm, when each soul actually gives +5 Curse Resist). It also may not have any relationship to how many souls are collected, since the Imp soul is shown as +1 INT even when you have nine souls.
  • "Description" is the in-game description given by the inventory screen and Item Compendium.
  • "Effect" is my account of what the soul actually does. If any of these seem wrong to you, please let me know.
  • "Improvement" describes what happens to the soul, if anything, when more souls are collected from the same monster.

Zombie

  • Rarity: ****
  • Drop rate: 2.5%
  • Attribute: 1 Poison Resist (though the status screen disagrees with this, see below)
  • Description: "Gain resistance to poison."
  • Effect: Gives +5 poison resist for each Zombie soul collected.
  • Improvement: Additional +5 poison resist per soul.
  • Found: Chapter 1

Peeping Eye

  • Rarity: *****
  • Drop rate: 1%
  • Attribute: None
  • Description: "Identify breakable walls."
  • Effect: Breakable walls shine with a yellow circular glow. You can see them even with the map fully zoomed out.
  • Improvement: None.
  • Found: Chapters 1, 3, 5
  • Notes: You don't have to have this soul equipped to break the walls, so once you know where they all are, you don't need to equip this soul any more. Not all breakable walls have something good in them; there's one in Chapter 4 that drops a Rusty Food Tin, which damages and poisons you.

Bone Pillar

  • Rarity: ****
  • Drop rate: 1.5%
  • Attribute: 1 CON
  • Description: "Increase CON."
  • Effect: Gives CON, which insteases your defense against physical attacks.
  • Improvement: Additional +1 CON per soul.
  • Found: Chapters 1, 2, 3

Minotaur

  • Rarity: ****
  • Drop rate: 2.5%
  • Attribute: 1 STR
  • Description: "Increase STR."
  • Effect: Gives STR, which insteases your physical attack power.
  • Improvement: Additional +1 STR per soul.
  • Found: Chapters 1, 2, 4

Treant

  • Rarity: ***
  • Drop rate: 3.5%
  • Attribute: None
  • Description: "Increase MP recovery speed."
  • Effect: MP regenerates faster than normal.
  • Improvement: MP recovery rate increases more.
  • Found: Chapter 2

Ectoplasm

  • Rarity: ****
  • Drop rate: 2.5%
  • Attribute: 1 Curse Resist (though the status screen disagrees with this, see below)
  • Description: "Increase resistance to curses."
  • Effect: Gives +5 curse resist for each Ectoplasm soul collected.
  • Improvement: Additional +5 curse resist per soul.
  • Found: Chapter 2, 4, 6
  • Notes: Ectoplasms are hard souls to farm, since none of them are near the single-player spawn point in any of the chapters in which they appear. Still, this is a fairly useless soul, so it's not a big deal.

Imp

  • Rarity: ****
  • Drop rate: 2.5%
  • Attribute: 1 INT
  • Description: "Increase INT."
  • Effect: Gives INT, which increases magic attack power.
  • Improvement: Additional +1 INT per soul.
  • Found: Chapters 2, 3, 5, 6
  • Notes: Easiest to farm on chapter 3. Go to the top of the map by the lever that releases the hammer. Imps spawn continuously here, though you can eventually kill them all. If you still need more, drop down, go right, and then up to where the gear is. Plenty of Imps spawn here as well.

Aliorumnas

  • Rarity: ****
  • Drop rate: 2.5%
  • Attribute: 1 MND
  • Description: "Increase MND."
  • Effect: Gives MND, which increases defense against magical attacks (but not status ailments).
  • Improvement: Additional +1 MND per soul.
  • Found: Chapters 2, 4, 5, 6

Succubus

  • Rarity: *****
  • Drop rate: 1%
  • Attribute: None
  • Description: "Absorb HP when attacking."
  • Effect: Gain a small amount of HP when an attack connects.
  • Improvement:
    • (1-8 souls) Gain 1 HP per attack.
    • (9 souls) Gain 2 HP per attack.
  • Found: Chapters 2, 6
  • Notes: This does not drain HP from the enemy on top of your attack power, and does not work when monsters are guarding. It also does not work with damage from bullet souls, guardian souls, or kicks. It works best when using a weapon that attacks quickly, even if its attack power is low, since the amount of HP healed is not proportional to the amount of damage done. Also, I've seen someone online who I believe was using a Succubus soul and healed 3 HP per attack. If you know how (higher INT?), please e-mail me.

The Creature

  • Rarity: *****
  • Drop rate: 1%
  • Attribute: None
  • Description: "Restore HP gradually."
  • Effect: Heals you at all times, though somewhat slowly.
  • Improvement: Gain HP faster.
  • Found: Chapter 4
  • Notes: Even with nine souls, the HP regen rate is a bit less than 1 per second, making this a poor choice for healing.

Mimic

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: None
  • Description: "Gain money when taking damage."
  • Effect: When hit, you drop $1 coins equal to the number of souls you have. If you're hit without being knocked back, you automatically pick them up. Otherwise, you have to go back to get them.
  • Improvement: Drop more coins.
  • Found: All chapters
  • Notes: These are annoying to farm, as a Mimic could be in any brown chest in Chapter 6 Normal or any chapter on Hard, but there's no way to tell in advance if one will be a Mimic or not. Since you only earn a few dollars per hit, this is about as close to completely useless as you can get.

Dead Warrior

  • Rarity: ****
  • Drop rate: 2.5%
  • Attribute: 1 LCK
  • Description: "Raise LCK."
  • Effect: Gives LCK, which affects item and soul drop rates.
  • Improvement: Additional +1 LCK per soul.
  • Found: Chapter 5
  • Notes: There's a Dead Warrior right at the spawn point of Chapter 5. Kill this one, then impale yourself on the spikes (or just exit, if you don't get a soul) and repeat. It takes a while, but the additional LCK is a big help when farming for souls.

Bat

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 4 ATK
  • Description: "Summon a Bat as a familiar."
  • MP cost: 2/sec
  • Effect: Summons one or more bats that stay active until RB is pressed again. They auto-attack enemies by diving at them.
  • Improvement: Increases bat damage; summons more bats, up to a maximum of three.
  • Found: Chapters 1, 4
  • Notes: Does too low damage to be useful on hard mode.

Ghost

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 4 ATK
  • Description: "Summon a Ghost as a familiar."
  • MP cost: 2/sec
  • Effect: Summons one or more ghosts that stay active until RB is pressed again. They auto-attack enemies by slowly flying into them.
  • Improvement: Increases ghost damage; summons more ghosts, up to a maximum of three.
  • Found: Chapters 1, 2, 4
  • Notes: Does extremely low damage, even worse than the bats. Plus, they're a lot slower to attack. Can fly through walls.

Persephone

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 3 ATK
  • Description: "Enable 'Magic Vacuum' to consume enemy HP."
  • MP cost: 3/sec
  • Effect: Summons a vacuum that stays active until RB is pressed again. On contact with an enemy, it does damage and restores your HP by 1, or 2 with nine souls. Heals even when enemies are guarding.
  • Improvement: Increases vacuum damage. At nine souls, summons Persephone in addition to the vacuum and doubles HP restoration.
  • Found: Chapters 2, 4
  • Notes: Since it has such a short range, does little damage, and doesn't proc very quickly, it's not too useful. The Succubus soul is better for regen if you have a fast weapon.

White Dragon

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 6 ATK
  • Description: "Summon a White Dragon."
  • MP cost: 2/sec
  • Effect: A White Dragon grows out of your back that stays active until RB is pressed again. It attacks only when you attack, and has a short recharge time between attacks.
  • Improvement: Increases dragon's damage.
  • Found: Chapters 2, 3, 4
  • Notes: Does decent damage, but only extends your attack range slightly and attacks too slowly to be useful.

Medusa Head

  • Rarity: *****
  • Drop rate: 0.8%
  • Attribute: None
  • Description: "Gain the ability to hover in one location."
  • MP cost: 10/sec
  • Effect: When used in the air, you will hover in that spot for as long as RB is held down. No effect if used on the ground.
  • Improvement: None known.
  • Found: Chapters 5, 6
  • Notes: The hover effect is only particularly useful when you have a fast weapon and a boss that can only be hit in mid-air (Death, Dracula's third form). Park yourself in front of the vulnerable spot and slash away. However, it can also be used to cross large gaps by tapping RB very quickly and holding the direction you wish to go. This second usage doesn't consume very much MP. It's most useful to get by the areas with the scales in chapters 1 and 2 solo, or getting the purple chest near Death's room in chapter 5 solo. Go up on the roof and drop through the floor, then float over to the ledge with the chest. Still, you can use Yorick to do the exact same thing.

Buer

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 4 ATK
  • Description: "Wear a cloak of tumbling fire."
  • MP cost: 2/sec
  • Effect: Small fireballs fly around you in a circle, doing damage to whatever they hit. RB toggles the effect.
  • Improvement: More fireballs that do more damage. 2 more souls produce 1 more fireball, from a minimum of 2 up to 6 fireballs with 9 souls.
  • Found: Chapters 5, 6
  • Notes: Despite its appearance, this soul doesn't seem to do fire-based damage, since it does full damage to Fire Demons. Highly effective against just about any enemy if attacking at melee range, especially bosses and final guards. It doesnt use much MP either, so its great to add a little extra power to your attack. Each fireball doesn't do much damage, but with six fireballs, it really adds up. You can take out Dracula's first form while staying completely safe from his attacks if you jump kick his head repeatedly with this active, as he can't attack directly above him. This also works well to protect you from Medusa Heads, Puppet Master's dolls, and Deaths scythes, if you have seven or more souls. It won't protect you from projectiles that aren't destroyed when struck, however, such as Dullahan's Ghost Chaser.

Final Guard

  • Rarity: ****
  • Drop rate: 1.5%
  • Attribute: None
  • Description: "Gain iron-clad defense."
  • MP cost: 20/sec
  • Effect: You are invulnerable for as long as RB is held down. Although a shield is displayed in front of you, rear attacks cannot harm you either. Destroys projectiles. Cannot be used in mid-air.
  • Improvement: None known.
  • Found: Chapter 6
  • Notes: Great for defense, but MP is drained very quickly. There seems to be no upper limit to the attack strength that can be blocked; BeaconXDR tells me that Dracula's Demonic Meggido attack can be completely blocked with it.

Brauner

  • Rarity: *****
  • Drop rate: 0.5%
  • Attribute:
  • Description: "Draw swaths in the air with cursed paint."
  • MP cost: 2/sec
  • Effect: Leaves a trail of paint behind you while active, toggled with RB.
  • Improvement: Increase damage.
  • Found: Chapter 4 boss chest
  • Notes: I don't have this soul. It's not from lack of trying! Thanks to BeaconXDR, neo.odin2000@gmail.com, and Krilangi for this information. Here are neo.odin's notes on usage - "It spawns Brauner's red paint behind Soma allowing you to paint a wall of blood wherever you go. I use it for traversing medusa head rooms and blocking any enemy attacks that can be canceled by damage. When activated the paint will last for about 3 seconds worth of travel."

Death

  • Rarity: *****
  • Drop rate: 0.5%
  • Attribute:
  • Description: "Summon the Grim Reaper's scythe to attack enemies."
  • MP cost: 3/sec
  • Effect: Random scythes spawn over your shoulder while active, toggled with RB.
  • Improvement: Increase scythe damage. Shoot more scythes.
  • Found: Chapter 5 boss chest
  • Notes: I don't have this soul either; thanks to neo.odin2000@gmail.com for this information. Here are his notes - "[The scythes] launch in a seemingly random forward angle. I've had little luck getting any scythes to hit anything and when they do it's for minimal damage. Similar to the random single scythes spawned while fighting death."

Skeleton

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 6 ATK
  • Description: "Throw bones."
  • MP cost: 12
  • Effect: Throws a bone that arcs above and in front of you, then falls. Can hit multiple times.
  • Improvement: Increases damage and bone size.
  • Found: Chapters 1-4

Axe Knight

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 8 ATK
  • Description: "Throw an axe."
  • MP cost: 15
  • Effect: Throws an axe that arcs above and in front of you, then falls. Can hit multiple times.
  • Improvement: Increases axe damage. Changes appearance of axe at 5 and 9 souls.
  • Found: Chapters 1, 4
  • Notes: Pretty much the same thing as the Skeleton soul. Identical to Jonathan's Axe sub-weapon.

Amalaric Sniper

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 14 ATK
  • Description: "Summon an archer to support you."
  • MP cost: 12
  • Effect: Summons up to three Amalaric Snipers, who shoot arrows in a straight line. Can be used in mid-air.
  • Improvement: Increases arrow damage. Summons more snipers, up to a maximum of three.
  • Found: Chapter 1

Fleaman

  • Rarity: ****
  • Drop rate: 2.5%
  • Attribute: 4 ATK
  • Description: "Summon a Fleaman."
  • MP cost: 12
  • Effect: The Fleaman bounces ahead of you for a while, then disappears. Will not attempt to navigate obstacles. Damages and passes through whatever it touches. Can hit multiple times.
  • Improvement: Increases damage. Clothes change color from green to white with nine souls.
  • Found: Chapters 1-4

Merman

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 4 ATK
  • Description: "Shoot a stream of water."
  • MP cost: 15
  • Effect: Shoots four water blasts directly in front of you that have infinite range.
  • Improvement: Increases damage.
  • Found: Chapter 1
  • Notes: The range comes in handy, but the Fire Demon soul has infinite range as well and does more damage to boot.

Spittle Bone

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 5 ATK
  • Description: "Spew fire while spinning around."
  • MP cost: 12
  • Effect: Summons a Spittle Bone that shoots flames in a ring around you. The flames go a short distance, then disappear.
  • Improvement: Increases damage; flames go further.
  • Found: Chapters 2-5

Une

  • Rarity: ***
  • Drop rate: 4.5%
  • Attribute: 4 ATK
  • Description: "Plant Une in the ground."
  • MP cost: 5
  • Effect: Une falls to the ground, then stays there for a bit, damaging anything it touches. Can hit multiple times.
  • Improvement: Increases damage.
  • Found: Chapter 2
  • Notes: This tends to drop through some mid-air platforms, so don't expect it to work if you're not on solid ground.

Man-Eating Plant

  • Rarity: ***
  • Drop rate: 3.5%
  • Attribute: 5 ATK
  • Description: "Send pollen flying."
  • MP cost: 15
  • Effect: Fling pollen that flies ahead of you in a straight line. They move slowly, but have infinite range. Can be used in mid-air.
  • Improvement: Shoots more pollen that does more damage, up to a maximum of 8 shots.
  • Found: Chapter 2
  • Notes: Does quite a bit of damage, if you don't mind waiting until it slowly wafts over to the enemy. If you want to do lots of damage quickly, launch it at point-blank range.

Moldy Corpse

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 7 ATK
  • Description: "Fling poisonous spores."
  • MP cost: 12
  • Effect: Shoots a poison cloud around you. If used in mid-air, it shoots below you as well. Can cause the poison status effect in those susceptible to it.
  • Improvement: Increases damage. Increases cloud size (??).
  • Found: Chapter 2
  • Notes: Since I didn't try this until I had nine souls already, I don't know if the cloud gets bigger with more souls. E-mail me if you know.

Frozen Shade

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 6 ATK
  • Description: "Shoot pillars of ice."
  • MP cost: 15
  • Effect: Four large ice shards fly around you for a while, then hurtle forward in a straight line automatically. Can hit monsters at any time, even while circling you.
  • Improvement: Increases damage.
  • Found: Chapter 2
  • Notes: Identical to Charlotte's Ice Needle spell. Although the swirling icicles can protect you from projectiles, the Buer soul is a lot better for that purpose since it isn't consumed when it hits something and uses less MP.

Yorick

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 4 ATK
  • Description: "Kick a skull like a ball."
  • MP cost: 10
  • Effect: Throw a skull in a downward arc in front of you, which can be slide-kicked or jump-kicked. Does damage to enemies it hits. Does much more damage if jump-kicked or slide-kicked first. Can hit multiple times. Disappears after a few seconds.
  • Improvement: Increases damage. With 9 souls, skull size increases.
  • Found: Chapter 2
  • Notes: This soul is fairly useless as a weapon, since it's hard to hit with. It's VERY useful as a navigational tool, though. Throw it, then double-jump and jump kick on top of it. This will propel you upwards, and bounce the skull against the ground. When the skull is as high as it will go, you can jump kick it again to go even higher. It's possible to get three jump kicks off of the skull before it disappears. With 9 souls, you can get a bit more height out of it since the skull is bigger, but not much.

Glasya Labolas

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 4 ATK
  • Description: "Generate poisonous bubbles."
  • MP cost: 15
  • Effect: Shoots a cloud of bubbles in front of you. Each one can hit a separate target, and can poison monsters susceptible to it.
  • Improvement: Increases damage.
  • Found: Chapters 2-4
  • Notes: Identical to Charlotte's Acidic Bubbles spell. From what I've seen, the number of bubbles is fixed regardless of how many souls you have. The bubbles are launched slowly, not all at once. So unlike the Man-Eating Plant soul, if you fire this in mid-air, the bubbles will fall as you fall, making it harder to hit airborne targets.

Cave Troll

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 9 ATK
  • Description: "Attack with a tongue lashing."
  • MP cost: 10
  • Effect: Soma shoots his tongue for a fairly long distance in front of him.
  • Improvement: Increases tongue damage. Lengthens tongue.
  • Found: Chapters 3-5
  • Notes: Since I didn't try this soul until I had nine of them, I didnt know that the length increases with more souls. Thanks to Arka48 for contributing that information.

Witch

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 12 ATK
  • Description: "Manipulate magical energy and launch it at enemies."
  • MP cost: 12
  • Effect: Shoots a ball of light, which slowly tracks the nearest enemy, even through walls and ceilings. Does holy damage. Disappears after a short time or on contact.
  • Improvement: Increases damage.
  • Found: Chapter 4
  • Notes: Identical to Charlotte's Energy Flow spell. It's useful if you want to attack something on the other side of a wall, but otherwise isn't very good, since it can only hit once.

Fire Demon

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 16 ATK
  • Description: "Shoot devastating fireballs."
  • MP cost: 15
  • Effect: Shoots a large fireball in a straight line in front of you for infinite range.
  • Improvement: Increases damage.
  • Found: Chapters 3, 4
  • Notes: Identical to Charlotte's Flame Shot spell. Does a lot of damage, even without nine souls. Excellent for situations where extreme range is required, but can only hit once. If attacking things at closer range or with fire resistance, use the Disc Armor soul instead, as it nearly always hits twice and can pass through walls and enemies even though each hit does less than a Fire Demon hit on its own.

Lerajie

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 6 ATK
  • Description: "Fire magical bullets that ricochet."
  • MP cost: 15
  • Effect: Shoots a ricochet down and in front of you, which bounces off the walls. After a few seconds, it stops sparkling, after which it continues for a while but does no damage. Then it disappears completely.
  • Improvement: Increases damage.
  • Found: Chapters 4-6
  • Notes: Identical to Jonathan's Ricochet Rock sub-weapon.

Gurkha Master

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 9 ATK
  • Description: "Throw Gurkha knives."
  • MP cost: 15
  • Effect: Throws a large knife in front of you at medium range, which then returns. Can hit multiple times. Cannot penetrate objects and walls.
  • Improvement: Increases damage.
  • Found: Chapters 4, 6
  • Notes: The disc armor does basically the same thing, has a longer range, and can penetrate walls and objects, so I recommend that over this.

Dullahan

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 12 ATK
  • Description: "Unleash a vengeful spirit."
  • MP cost: 15
  • Effect: Launches a purple skull up and in front of you, which then shoots toward the nearest enemy.
  • Improvement: Increases damage.
  • Found: Chapters 4-6
  • Notes: Identical to Charlotte's Ghost Chaser spell. Not recommended for fast-moving targets, since it can miss. Seems to be picky about walls. If launched near a wall it can get stuck and disappear. If launched in open space, though, it can fly through a wall and hit an enemy. I've seen conflicting reports from players that it may be able to cause the curse status effect on monsters in limited situations, or in PvP, but I haven't tested it.

Harpy

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 9 ATK
  • Description: "Shoot razor-sharp feathers."
  • MP cost: 10
  • Effect: Shoots up to three feathers that disappear on contact with a wall or monster.
  • Improvement: Increases damage. Shoots more feathers, up to a maximum of three.
    • (1-4 souls) Shoots a feather in front of you in a straight line.
    • (5-8 souls) Shoots two feathers in straight lines, one angled about 30 degrees above horizontal, the other 30 degrees below.
    • (9 souls) Shoots three feathers in a combination of the previous two forms.
  • Found: Chapter 5
  • Notes: Fairly useless, since they do low damage and can't do multiple hits.

Skeleton Gunman

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 9 ATK
  • Description: "Fire bullets from your finger."
  • MP cost: 8
  • Effect: Shoots a bullet in a straight line for infinite range. Stops on contact with a wall or enemy.
  • Improvement: Does more damage.
  • Found: Chapter 5
  • Notes: Does a lot of damage, and has infinite range, but that's all it has going for it. To do lots of long-distance damage, use Fire Demon soul or the Silver Gun instead and dash-cancel (press X/Y, then LB, then down on the d-pad) repeatedly. Like most of Soma's bullet souls, this one has a slight delay that makes dash-cancelspamming it impossible.

Disc Armor

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 7 ATK
  • Description: "Hurl a sharp-edged circular blade."
  • MP cost: 15
  • Effect: Throws a bladed disc on a line out in front of you, which then returns. If it misses you on its return, it can hit behind you as well. Can hit multiple times. Passes through enemies and walls.
  • Improvement: Increases disc damage.
  • Found: Chapters 5, 6
  • Notes: I've found this to be one of the most valuable bullet souls. It passes through walls (though I've seen that fail on very rare occasions) and it does excellent damage. It hits each monster twice unless it's at the very end of its range. It can even hit three times on especially large monsters. It's particularly useful for attacking Dracula's third form, as it can pass through his claws and hit his heads multiple times on each deployment.

Sea Demon

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 16 ATK
  • Description: "Produce columns of ice."
  • MP cost: 12
  • Effect: Shoots a small ball of ice that flies at a 45 degree angle in front of you and down. When it hits the ground, it explodes into a large ice formation. Can hit multiple enemies, but only once each. Does no damage while in the air.
  • Improvement: Increases damage, enlarges ice formation.
  • Found: Chapters 2, 5, 6
  • Notes: Rather useless, since it only hits things on the ground or close to the ground, and even then only once.

Nova Skeleton

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 8 ATK
  • Description: "Fire a beam at enemies."
  • MP cost: 15
  • Effect: Shoots a beam for a short range in front of you that does holy damage. Can hit multiple enemies up to three times each. Destroys projectiles. Does not penetrate walls.
  • Improvement: Increases damage.
  • Found: Chapter 5, 6
  • Notes: Identical to Charlotte's Piercing Beam and Shanoa's Nitesco. Makes for decent protection from projectiles such as Death's scythes. It does a lot of damage, but can only hit three times, and even then only if you can concentrate it on the target. Sometimes it only hits twice even with perfect targeting.

Thunder Demon

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 8 ATK
  • Description: "Generate orbs of lightning."
  • MP cost: 15
  • Effect: Shoots a large lightning ball in front of you in a straight line, which travels a short distance before dissipating. Can hit enemies multiple times. Cannot penetrate walls.
  • Improvement: Increases damage.
  • Found: Chapter 6
  • Notes: Can hit the same enemy four times or more. An excellent close-range weapon.

Specter

  • Rarity: ****
  • Drop rate: 3%
  • Attribute: 11 ATK
  • Description: "Throw lanterns."
  • MP cost: 10
  • Effect: Throws a lantern in a downward arc. When it strikes a wall or the ground, it produces a tiny fireball, which burns anything touching it. Can hit multiple times. Does no damage while airborne.
  • Improvement: Increases damage.
  • Found: Chapter 6
  • Notes: It does a lot of damage and can hit up to three times, but since this is completely useless against airborne targets not in direct contact with a wall, and the fireball it produces is miniscule, there are far better bullet souls you can choose.

Malachi

  • Rarity: ****
  • Drop rate: 2.5%
  • Attribute: 12 ATK
  • Description: "Summon a dark sphere that spews magical energy."
  • MP cost: 20
  • Effect: Shoots a large dark ball in front of you in a straight line, travels a medium distance before dissipating. Accelerates a little in flight. Can hit enemies multiple times. Cannot penetrate walls.
  • Improvement: Increases damage.
  • Found: Chapters 5, 6
  • Notes: Identical to Charlotte's Nightmare spell. Does decent damage and mows through everything it hits, but usually hits even the largest enemies only twice before passing through. It also consumes a lot of MP and is slow. Use Disc Armor or Fire Demon instead.

Gergoth

  • Rarity: *****
  • Drop rate: 0.5%
  • Attribute: 7 ATK
  • Description: "Fire devastating laser beams."
  • MP cost: 50
  • Effect: Shoots a huge laser beam in front of you for infinite range. Passes through enemies, but not walls. Can hit up to three times. Does holy damage.
  • Improvement: Increases damage.
  • Found: Chapter 1 boss chest
  • Notes: This is supremely annoying to get thanks to the low drop rate, and chews up MP like nothing else. It's useful when there is a huge line of enemies in a row, such as at the beginning of chapters 3 and 4. It's not great otherwise. Unless you absolutely need the range, Nova Skeleton can also hit three times and do holy damage, so use that instead.

Puppet Master

  • Rarity: *****
  • Drop rate: 0.5%
  • Attribute: None
  • Description: "Throw a puppet and switch places with it."
  • MP cost: 10
  • Effect: Throws a puppet a in front of you and a bit upwards, which then arcs downwards. When it hits the ground, you teleport to the puppet's location and vice versa. Harmlessly flies through enemies.
  • Improvement: None (Others have reported that the puppet flies further, but now that I have nine souls, I've found that isn't the case.)
  • Found: Chapter 2 boss chest
  • Notes: It sounds useful, but isn't, really; the Yorick soul is a lot better at getting you in places where you shouldn't belong. If you have both Yorick and Puppet Master equipped, however, you can get a little extra height at the top of your Yorick bounces if the skull alone can't get you to the top of a high ledge. The only place where Puppet Master alone really comes in handy is in Chapter 5, for the purple chest behind the fire. You can throw the puppet through the fire to get the chest without being damaged. Still, you can use the Disc Armor there to hit you through the fire and back just as easily (and that technique works for characters other than Soma). You can also try to teleport through Final Guards with it, but I found it difficult to reliably get it all the way through without being hit at least once. Interestingly, if you manage to toss this on top of spikes, it WONT teleport you. Thanks for protecting us from ourselves, Konami.

Dracula

  • Rarity: *****
  • Drop rate: 0.5%
  • Attribute: 12 ATK
  • Description: "Launch a torrent of magical power."
  • MP cost: 15
  • Effect: Shoots a dark ball in front of you for a fairly long distance. Can be used in mid-air. Can hit multiple times. Does not penetrate walls.
  • Improvement: Increases damage.
  • Found: Chapter 6 boss chest
  • Notes: This is identical to Charlotte's and Alucard's Dark Inferno spell (though unlike Alucard, Soma can use it in the air). Mostly, you'll get this soul when you're farming Dracula for something else. It's not worth trying to get more of these souls just for the sake of it, since you can get others that are just as useful in much less time. If you do manage to get enough souls to do decent damage with it, it's useful on Dracula's third form, since it can pass throught his claws and hit the heads multiple times. Still, the Disc Armor soul can be used for the same thing and is much easier to get.

Ashtarte

  • Rarity: *****
  • Drop rate: 0.5%
  • Attribute: 9 ATK
  • Description: "Create a triangular field of destruction."
  • MP cost: 15
  • Effect: Shoots spinning green triangles in front of you. Damages once per triangle. Does electric damage (Ashtarte herself and Thunder Demons are immune).
  • Improvement: With 9 souls, shoots more triangles (three or five, depending on who you believe; I've heard both).
  • Found: Chapter 7 boss chest
  • Notes: I realize that the proper spelling of the ancient Mediterranean goddess on which this character is based is "Astarte", with no H. However, the game spells it "Ashtarte" and I'm sticking to that. This soul is similar to Charlotte's Delta Spark. Unlike her version, however, Soma can cast this in mid-air, making this a lot more useful for him. Still, be prepared to farm for a long, long time to get this. I don't have this soul, so thanks to Spiketbear and foxfanatic for this information.

Mummy

  • Rarity: ***
  • Drop rate: 3%
  • Attribute: 13 ATK
  • Description: "Extend bandaged arms."
  • MP cost: 12
  • Effect: Soma shoots his bandaged arm for a fairly long distance in front of him.
  • Improvement: Increases arm damage. Extends reach.
  • Found: Chapter 7
  • Notes: Pretty similar to the Cave Troll soul. Similarly useless, too. ZING!

Equipment

Since Soma doesn't level up in this game, his equipment is what makes him a pathetic whelp or an all-powerful Adonis. The souls also help a lot, but it's much more difficult to farm them without good equipment, especially Soul Eater rings, which you can only get by buying them from the shop at 200,000 gold a pop. How do you raise all that cash? By selling expensive equipment.

Please note that this is NOT intended to be a comprehensive guide to all of the weapons and armor available for Soma, only those that are the most helpful for endgame. Before that, just use whatever increases your stats the most. For weapons, I'm only going to describe in detail those that are most useful. There are several others that arent particularly useful, but have a magical attack, invoked by pressing down, forward, X (or Y). All magic attacks cost 15 MP unless otherwise noted. These will be given at the start of the weapon list. For a comprehensive list of items and where they drop, refer to an Item Guide.

Also, note that although many of these weapons can also be used by Alucard, their attack animations and magic attacks may be completely different. If playing as Alucard, do not assume that these weapons work the same way!

Some of these weapons list the ability to be dash-canceled. That allows you to attack with them repeatedly, ignoring the delay usually imposed on you after you attack. To do this, press X or Y to attack, then LB, then down on the D-pad or left control stick in rapid succession, then repeat. Youll attack as fast as you press the buttons.

Weapons

Generic Magical Greatswords: Ascalon, Balmung, Durandal, Falchion, Final Sword, Terror Bear (not really, but acts like one)

  • Handedness: 2-handed
  • Normal attack: A slow overhead swing.
  • Magic attack: A fast overhead swing, visually identical to the normal attack.

Generic Magical Axes: Battle Axe, Golden Axe

  • Handedness: 2-handed
  • Normal attack: A slow overhead swing.
  • Magic attack: Teleport upwards and disappear, then reappear with a strong downward blow.

Generic Magical Polearms: Brionac, Geiborg, Halberd, Lance, Longinus, Partisan, Spear, Trident

  • Type: Polearm
  • Handedness: 1-handed
  • Normal attack: A slow jab.
  • Magic attack: A fast lunging jab.

Generic Ninja Swords: Kunitsuna, Osafune

  • Type: Ninja sword
  • Handedness: 1-handed
  • Normal attack: A fast swipe. Slow to recharge, but can be dash-canceled.
  • Magic attack: A multi-strike technicolor swipe shaped like a sphere. Can hit up to three times on multiple enemies.
Note

The following weapons are listed in alphabetical order.

Burtgang
  • Type: Sword
  • Handedness: 1-handed
  • Normal attack: A slow swing. Cannot be dash-canceled.
  • Magic attack: None
  • Notes: Despite the various item lists I've seen, which show this weapon to drop from green chests on Chapter 4 Hard and blue chests on Chapter 6 hard, I opened dozens of those and never got this. When I finally did get it, I got it from a PURPLE chest on Chapter 4 hard. In any case, although it's unspectacular as a weapon, the burtgang is one of only two items Soma can equip in a weapon slot that increases his defense when equipped. Many real swords were designed not for attack, but to be used in the non-dominant hand to parry with an offensive one-handed sword in the dominant hand. If you can think of no better weapon to put in your left hand, put this there to gain +5 defense, +5 CON, and +5 HP.
    • Thanks to Buntry for telling me about this weapon. I completely missed it during my run-throughs of the game.
Chakram
  • Type: Projectile
  • Handedness: 1-handed
  • Normal attack: Throw a small disc. Can be used while walking. Cannot be dash-canceled.
  • Magic attack: None
  • Notes: You can obtain this rather quickly from Amalaric Snipers in Chapter 1, so you can use it as a weak projectile attack fairly early on until you can buy a gun.
Claimh Solais
  • Type: Greatsword
  • Handedness: 2-handed
  • Normal attack: A slow overhead swing.
  • Magic attack: A slow overhead swing, but the sword greatly increases in size and damage.
  • Notes: Although this has slightly lower attack power than the Death Scythe, it does Holy damage, making it much more effective against most enemies and bosses. It also gives +3 to INT, which certainly doesnt hurt. Still, only Hard Dracula drops it. Thanks to Chrysaor for information on this weapon.
Death Scythe
  • Type: Special
  • Handedness: 2-handed
  • Normal attack: A slow overhead swing.
  • Magic attack: A huge skull.
  • Notes: Has very high, if not the highest, base damage in the game. Dropped by Death on Chapter 5 Hard. The spike also shoots through the floor, allowing you to kill things below if the floor is thin enough. Can inflict Curse. Thanks to Chrysaor and foxfanatic for information on this weapon.
Gungner
  • Type: Polearm
  • Handedness: 1-handed
  • Normal attack: A slow jab that hits three times (spike only; pole hits once). Does electric damage. Can be dash-canceled, but doing that robs it of the multiple hits.
  • Magic attack: 25 MP. Shoot a lightning bolt. Has unlimited range and can hit multiple times, but does not pass through monsters. Each hit does slightly less damage than the normal attack. Like all magic attacks, it only works on the ground, limiting its usefulness.
  • Notes: I dont have this weapon. It drops from Brauner on Chapter 4 Hard. If you have it, I could use a bit more detail on what the magic attack does. Thanks to Slarg232, stevematic and foxfanatic for this information. Its one-handed, unlike most other strong weapons, allowing you to use it as a situational weapon.
Hrunting
  • Type: Sword
  • Handedness: 1-handed
  • Normal attack: A slow swing. Poisons on strike.
  • Magic attack: None
Kotetsu
  • Type: Ninja sword
  • Handedness: 1-handed
  • Normal attack: A fast swipe. Slow to recharge, but can be dash-canceled.
  • Magic attack: A fast swing that also shoots a short-range beam.
Main Gauche
  • Type: Sword
  • Handedness: 1-handed
  • Normal attack: A slow jab. Can be dash-canceled, but not particularly effectively.
  • Magic attack: None
  • Notes: The main gauche is the other weapon that can increase Soma's DEF; +3 in this case. The main gauche's original use is as a parrying dagger for the non-dominant hand ("main gauche" is French for "left hand"). You can use it as a poor man's burtgang for some extra DEF if you don't have that yet.
Mjollnir
  • Type: Mace
  • Handedness: 1-handed
  • Normal attack: Slow overhead swing. Electric element.
  • Magic attack: None.
  • Notes: Fairly high attack power, otherwise useless. Drops from Gergoth on Chapter 1 hard. Thanks to Schwaumlaut for information on this weapon.
Muramasa
  • Type: Ninja sword
  • Handedness: 1-handed
  • Normal attack: A fast sphere-shaped red swipe. Can inflict curse.
  • Magic attack: A multi-strike technicolor swipe shaped like a sphere. Can hit up to three times on multiple enemies.
  • Notes: I dont have this weapon; it drops from Puppet Master on Chapter 2 hard. Thanks to foxfanatic for information in this weapon.
Nebula
  • Type: Whip
  • Handedness: 1-handed
  • Normal attack: A whip strike that seeks the nearest enemy. Fairly long range, perhaps the longest of all Somas weapons.
  • Magic attack: None
  • Notes: Dropped from Menace on Chapter 3 Hard. Like all boss weapon drops, its rare. Ive seen two drop, though not for me, of course. Thanks to Chrysaor for information on this weapon.
Nunchakus
  • Type: Special
  • Handedness: 2-handed
  • Normal attack: A spinning strike with very little range. Can be used while walking.
  • Magic attack: None
  • Notes: The only real advantage here is being able to use this while walking, one of few weapons that allows it. However, the range is miniscule. Its hard to hit anything without being hit yourself.
RPG
  • Type: Projectile
  • Handedness: 1-handed
  • Normal attack: Fire a rocket for infinite range. Cannot be dash-canceled.
  • Magic attack: None
  • Notes: Does the most damage of the projectile weapons, but fires slowly and can't be dash-canceled. Use the Silver Gun instead.
Silver Gun
  • Type: Projectile
  • Handedness: 1-handed
  • Normal attack: Fire a bullet for extremely long range (not infinite). Can be dash-canceled very effectively.
  • Magic attack: None
  • Notes: If you're going to use a projectile weapon, use this one. It's not as powerful as the RPG, but it can fire bullets much faster with dash-canceling. It's great at long range if you want to save your MP. Works great on Menace.
Valmanway
  • Type: Sword
  • Handedness: 1-handed
  • Normal attack: Four extremely fast, long-range swipes. Can be used while walking. Can hit multiple times.
  • Magic attack: (??)
  • Notes: The best weapon in the game makes a reappearance from Symphony of the Night (where it was called Crissaegrim). Unfortunately, only Hard Dracula drops it, and quite rarely to boot. I've only seen it drop once, and not for me, either.
Yasutsuna
  • Type: Ninja sword
  • Handedness: 1-handed
  • Normal attack: A fast sphere-shaped swipe. Can only hit a single enemy once. Can be dash-canceled.
  • Magic attack: A multi-strike technicolor swipe shaped like a sphere. Can hit up to three times on multiple enemies.
  • Notes: This is the best weapon that need not be obtained from a boss. Get this as soon as possible, from purple chests on Chapter 5 Hard. Its not nearly as good as it is for Alucard, as he can use it without stopping and has virtually no delay time on attacks, but with dash-canceling Soma can attack almost as quickly with it.