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Guide and Walkthrough by Warfreak
Version: 1.1 | Updated: 02/27/2011
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YBB7 ;BBX. ;0Xj:. .r5BBS, ,BBBr iBBBY .::,. .. 1BBB; .8BBB1, J: 7BBBB, rBBBBBu, YBBBBr .JBBBBJ rOBBBBBBGULr;;7u8BBBBBBBBBBF7,. .,r5BBBBBX, iXBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBY. :r2PMBBBBBBBBBBBBBBMZ27:. Author: Warfreak Version: 1.1 Date Started: 6/7/10 NOTE: This Guide will Contain Spoilers. YOU HAVE BEEN WARNED! REMEMBER, IF YOU LIKE THIS GUIDE, RECOMMEND IT TO OTHER USERS USING THE LINK ABOVE! *('@')~~~~~~Watch In Awe, Watch In Awe, Aeria Gloris, Aeria Gloris~~~~~~('@')* Use Ctrl+F to quickly navigate this guide. Table of Contents §1 Introduction [1.01] Introduction [1.02] Version History §2 The Walkthrough [2.01] Nothing is true, everything is permitted [2.02] Sequence 1: Ignorance is Bliss [2.03] Sequence 2: Escape Plans [2.04] Sequence 3: Requiescat in Pace [2.05] Sequence 4: The Pazzi Conspiracy [2.06] Sequence 5: Loose Ends [2.07] Sequence 6: Rocky Road [2.08] Intermission [2.09] Sequence 7: The Merchant of Venice [2.10] Sequence 8: Necessity, Mother of Invention [2.11] Sequence 9: Carnevale [2.12] Sequence 10: Force Majeure [2.13] Sequence 11: Alter Egos [2.14] Sequence 12: Battle of Forli [DLC] [2.15] Sequence 13: Bonfire of the Vanities [DLC] [2.16] Sequence 14: Veni, Vidi, Vici [2.17] Finale §3 Side Missions [3.01] Feathers [3.02] Assassin's Tombs [3.03] Glyphs [3.04] Monteriggioni Statues [3.05] Races [3.06] Beat Up [3.07] Courier [3.08] Assassination Contracts [3.09] Codex §4 Game Mechanics [4.01] Notoriety [4.02] Guards [4.03] Economic System [4.04] Stores [A] Contact Information [B] Credits [C] Webmaster Information [D] Copyright Notice *~~~~~~~~~~~~~~~~~~~~~~~~~~Now, Let the Guide Begin~~~~~~~~~~~~~~~~~~~~~~~~~~* [1.01] Introduction I was at first reluctant to do this guide at first, I am a PC gamer, and the DRM on the game is horrible. However, given that I had preordered, and still have, the limited Black Edition, I might as well give it my moneys worth, although due to current laws, I am technically not pirating something I have paid a license to. Simply put, the reason why I did not use the original game updater for this game is the problem with the DRM, if your internet access were to drop out, you will lose all unsaved data. Luckily, the game does save regularly often, however, if you are just seconds away from finishing the mission, and your net drops out, then you will have issues. And for those operating with wireless or still the antique dial-up connections, it is more practical to use the illegal crack to circumvent the DRM. I normally don't support such measures, but this DRM business has gotten to the point in which those paying for the game are seriously handicapped, whilst those playing the illegal version have unhindered gameplay. My two cents. Anyway, this is the sequel to my Assassin's Creed guide, that seems to have gone down pretty well. Anyway, it is my 61th guide, so let us begin. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [1.02] Version History Version 0.0 [6/7/10] Started this guide. Getting things done off the burner. Version 0.1 [7/7/10] Sequence 1 is complete and the feathers part of the side missions is done. Version 0.2 [8/7/10] Completed Sequence 2 and 3, and section 4. Version 0.3 [3/8/10] Completed Sequence 4. Version 0.4 [12/8/10] Completed Sequence 5. Version 0.5 [4/10/10] Competed all up to Sequence 7. Version 0.6 [21/10/10] Completed some of the glyphs. Version 0.7 [26/10/10] All the glyphs are done. Version 0.8 [29/11/10] Biggish update, all subsections are done, now the main walkthrough, and perhaps the codex if I'm so inclined. Version 0.9 [12/12/10] Added a bit more, but not really that much to justify updating it. Version 1.0 [13/2/11] Lots of things in my life, but they have somewhat stablised. Although this does mean I do get less time to write, still, it's time. Anyway, with the Codex done, and everything up to Sequence 12 done, all remaining is the Bonfires of the Vanities, the final fight in Rome, and the credit scene, and that is all that is left. Version 1.1 [27/2/11] This guide is now finished. Another one down. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.01] Nothing is true, everything is permitted September 8th, 2012 - Abstergo Industries Lab We start off being Desmond again, as AC1 players would be well aware of. We start off with Lucy Stillman, found out to be an ally to Desmond, and who is a member of the Assassins, diving into the Animus, where you will be seeing the word as a baby Ezio, you will be practicing the basic kicking and punching moves. That's relatively easy. With that done, you will be pulling out of the Animus, and it's time to get out of the lab. Lucy will be your guide here, so follow her out of the lab, attempting to help her remove the the guards out of your way. Down the lift, you will be entering the ground floor of Abstergo Industries. And what a sight, there are numerous Animus machines there. I wonder what they are for, but for those who are aware of the details of the next sequel to Assassin's Creed II, Assassin's Creed: Brotherhood, you can assume that Abstergo uses them to train their templar ground troops. Anyway, in the room, follow Lucy, and you should be able to avoid all the guards, but if you do, it's pretty simple that you will just dispatch them to have a nice sleep. From here, head to the end of the puzzle, and then, use your Eagle Vision, something Desmond learnt from Altair through the bleeding effect in the first game, and that will give you the access code for the lift. Down into the garage, you will be entering a fist fight, so just punch out all the guards here, which are all unarmed so it is pretty much a brawl, and just remove them. Once they are dispatched, you will just need to follow Lucy and off you go to an Assassin safehouse. At the safehouse, follow Lucy to the saferoom, and talk to Shaun and Rebecca there, something that you need to do, before talking to Lucy, and finally, entering the Animus 2.0. It is time you started to play as the main character of the game. His name, Ezio Auditore da Firanze *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.02] Sequence 1: Ignorance is Bliss 1476 - Repubblica Fiorentina - Boys Will Be Boys - This is a punchout mission, you will have a little fight with Vieri de' Pazzi and his little mob, after insults were thrown, and actions where sisters may have been involved. Basically, it is using your fists to beat the crap out of the enemy. Basically, you will be fighting a few targets, which are easy, all you need to do is to triple punch them, a one-two-three combo. Basically, you can get a quick three set punch in before the enemy can do anything. Anyway, after you have sent the first few to having a good nap, you will get some more targets will show up, and this really isn't an issue, the game developers have really buffed up melee combat in this game, making it slightly more useful. It's pretty easy, as long as you block, then counter or block and attack, you should be set. Finish this mission off, and Vieri throws a rock, that gives Ezio a scar on his lip, similar to scar that Desmond has, and his ancester, Altair. Well, that mission is done, you will need to get some florins to see the doctor for your wound, so your brother, Federico, will tell you to get some coin. - You Should See the Other Guy - Well, you will learn how to loot bodies, and how to pick them up. As a little hint, when you play the game as an assassin later on, picking up bodies and throwing them from above to the ground is a great way to draw a crowd, and also to see the game's physic engine at work. Anyway, loot all the bodies, and note that looting isn't really a good way to get money. A better way to get money will appear later on, but really, you will be looting guards, they will carry items such as throwing knifes and poison later on in the game, when that is unlocked. When you have looted the bodies, talk to Federico, and he will lead you all the way to the doctor. This is the first NPC character that you will meet in the game, the doctor heals your wounds. You'll start to learn the art of climbing buildings like an insane madman, this is the basics of free running that will be your main skill in the game. Follow Federico, and talk to the doctor. You can tell doctors from the normal crowd for 2 reasons, the doctor has a funny mask on and wearing black, and that they will be next to always stand next to a cart. Anyway, get yourself healed up, and talk to Federico - Sibling Rivalry - This is a race mission, basically, you need to beat Federico to the top of the building shown, indicated by that marker. Basically, move into high profile, and run and gun your way to the top. With your free running skills, you can take the most direct path to get to the building, as it isn't that hard, and Federico takes the long route. So, beat Federico to the building marker and that's all you need to do. If you need help, follow Federico's path if you haven't played this game or Assassin's Creed 1 before, or scale the church if you know what you're doing. After you get to the marker, Federico will teach you how to scale buildings. - Nightcap - Well, after that, you will learn to synchronize at towers in which there are eagles around, and basically, this will reveal the map around you. This is pretty much standard stuff for those who have played the first AC game, but new for those who haven't. Now, you will need to take a leap of faith down below into the haycart. A leap of faith can only be taken at these view points or ledges with pigeons on them into a stack of hay. Now, time to learn about hiding places. Using your eagle vision, hiding places are highlighted in white, enemies are in red, mission targets in gold and allies in blue. Anyway, stay in your haystack until Vieri has moved onwards, and then move towards your target, Cristina. On your way, the Pazzi under Vieri will be looking for you, so you will need to utilise these hiding spots to hide from them, less you want a fight. The hiding spots are benches, haystacks, rooftop cabin-esque areas, wells and later on, in the water, but anyway, move onwards to Cristina. If you don't want a fight, run quickly on rooftops, avoiding archers, and that should get you there quickly. When you get to Cristina, anyone who is of the age recommended by the game's rating on the box will know what is going on, all you need to do is to press three buttons at key moments, the first action is to use the head button, the second one is your open hand, and the last is your head again. This is first to kiss Cristina, second to undress her, and third to extinguish the candle. With proper timing, you should be able to get all three. After your night liaison, you will need to get the hell out of there, and avoid the guards along the way. Head to your father, Giovanni (not the boss from Pokemon), and after a little reminiscence from him, you need to deliver some letters for him. - Paperboy - Well, you are a paperboy, to that extent, so you have letters that you need to deliver for your father. The letter you need to deliver is to a man named Lorenzo de' Medici. This is the basic courier mission. These introductory missions are a preamble to the missions you'll get later. Anyway, take to the skies on the rooftops to avoid the Pazzi that are still looking for you, and deliver the letter to Lorenzo. That name will be important later. Anyway, once you have delivered the letter to the man there, given that Lorenzo isn't at home, and head back to Giovanni, and the best method is to take to the rooftops, given that you are still a wanted man, for all the wrong, personal reasons. Anyway, once you have delivered the letter, you will have 3 seperate missions. You have a mission with Maria, Ezio's mother, Claudia, Ezio's sister, and Pertruccio, Ezio's little brother. You can to these missions in any order you want, so I'll write it in the order I completed the missions. - Beat a Cheat - Looks like Claudia has a problem, her boyfriend or whatever the status is, is not being faithful, and she needs you to beat some sense into him, Duccio. This means no weapons, just using your fists to beat the crap out of him. Anyway, find the guy, who is with another woman, and beat the crap out of him. This is the standard beat-up mission that you'll be playing in the game later on. Sure does feel good, beating up unfaithful boyfriends. But then again, you are Ezio with hidden blades everywhere. Anyway, with this mission, head back to your home, and talk to your little brother, Pertuccio. - Pertuccio's Secret - Your little brother wants to collect some feathers. This is pretty easy, all you need to do is to run up to the feather, and you'll automatically collect it by running into it. Anyway, run up on the rooftops and you will need collect the three feathers that your little brother needs, and deliver them. This feather collecting is the precursor to the various feathers that you will need to collect in the game. Now, back to the villa, and talk to your mother, Maria, for the final of the three missions. - Friend of the Family - This is quite easy, you will need to accompany your mother to visit a new innovative inventor and painter. This is a simple mission, listen to your mother have a long talk about you and the Pazzi, and head towards this new painter, note that there are no guards along the way. Anyway, head towards the target and the name of mystery man is none other than Leonardo da Vinci. Anyway, you need to pick up the box and carry it all the way back home. It is a simple enough task, and that wraps up the three optional missions for you. Head back home, and you will need to talk to Giovanni to get the next quest started. - Special Delivery - You will get a letter, and you will need to deliver it, and then head off to another pigeon coop, before delivering that letter. This is nothing you haven't done before, but this is just the precursor to what really is going on ahead. Head back to the Palazzo Auditore, and enter the building, and if you are quick with the buttons, you can avoid a hit to the head by the housekeeper. It turns out, your family has been captured, well, only Giovanni, Federico and Pertuccio have been arrested by the guards. It is time to pay them a visit. Looks like you need to head to the prison. - Jailbird - It looks like you need to head to the prison, and this is going to be a bit harder, you will be facing the city guards as well as the Pazzi. So you will need to stay to the rooftops. You will learn about the notoriety meter, and you will need to pay attention to it, when it builds up, guards are faster to detect you and attack you. Anyway, move quickly to the prison, and you will not want to talk on the frontal approach, there are plenty of guards to shoot at you and you will be detected, which is certainly not the point of this mission. Approach the prison from behind, and stay on the rooftops as you do, this will make it easier to see the guards, and be careful with the archers along the way. Move quickly and steadfast to the rear of the prison, and climb the building. The prison itself is somewhat under construction, which makes it easy to climb, so climb the back, enter the restricted area, and move your way to the tower cell. Climb your way up to the cell and talk with your father. You need to head back home now, and into the villa. - Family Heirloom - You need to use your eagle vision to find the hidden passage, and with that, open the chest to find some papers, and more important, the robes of the Assassin's Order. With that, and the nice sword, you can start fighting, which will occur when you leave the building, as some guards decide to ruin the peace. Now, you will need to learn to counterkill, which is still the most efficient means of killing enemies, you need to assume the block stance, and then attack when they are attacking, such that you counter their move and kill them, but you get a proper tutorial on this later, but now, just kill the guards, and move towards the house of Uberto Alberti. Fighting and dispatching the guards along the way who are there to block your path. Once you get there, you will deliver the letter to Alberti, who will say that it is enough to save your family, so you will need to head to the public square outside the jail to see your family spared. But I don't like how there is a black shadow in the background, a man, hooded, walking around. Well, time to move off to the public square. - Last Man Standing - Walk towards the target marker, and well, no surprise, Alberti decides to betray you, to the detriment to your family. You are the last man standing in the Auditore family. And given that you only have your fists and the enemy has swords, it is time to get the hell out of there. The best thing you can do is to take to the rooftops and lose the guards there. That's all you need to do, ditch them, and this sequence is done, and sets up the story. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.03] Sequence 2: Escape Plans 1476 - Repubblica Fiorentina Your first order of business when you start this new sequence is to head to the house of Annetta, who was your housemaid when you still had a house. The thing is, you are still wanted, and you definitely need to escape the view of the guards, so I suggest that you take to the skies and travel to the marker on the rooftops. Anyway, you will meet the leader of the courtseans and the presumed sister of Annetta, Paola. Anyway, talk to her when you are ready to learn a few new skills that you will need if you are to be a master assassin. - Fitting In - This is a skill on the new basics. Your first job is to learn how to blend in with a crowd. Basically, you see a group of people and you will need to make Ezio part of that group. When this happens, you break the line of sight of the guards if they are starting to act suspicious to your presence. Anyway, when you have practice with the courtseans, you will need to practice in line of sight of the actual guards. Blend in with the groups of the regular citizens there, and if you break out of a group, you have seconds to blend into another group in order to avoid the guards being alert to your presence. When you have successfully blended in with the crowd and followed Paola back to the, for a lack of a better word, brothel, you will learn another skill, stealing. In this game, you need more than just knives to win, Assassin's Creed 2 has a economic system with merchants, you need to purchase items off merchants and in turn, you need florins, which is the currency, to pay for it. Anyway, with stealing, Paola teaches you how to steal, andyou need to practice this on a few courtseans. With your practice out of the way, you need to practice on a few folk of the city, of course, you aren't returning the money, and when you have done that, you need to report back to Paola, and that will be the end of your basic skills training. With this, the next part of the sequence. - Ace Up My Sleeve - Well, time to pay a visit to one of your only allies in the city, avoiding the guards along the way, to see Leonardo da Vinci. Now, you have two ways of getting there, either through the streets, but there are a lot of guards, so you might need to hire the newly available courtseans throughout the city to blend in and distract the guards, or take to the rooftops, but there are now archers, although without their arrows, they will give chase. Either way, pay Leonardo a visit, and he will see your broken hidden blade that was in the chest you cleaned out before the guards came a knocking. Your friend distracts the guards and denies your existance, but he will be attacked and you will have practice on assassinating the guard with your hidden blade. This will be the primary means of assassination in this game, and is the best opening weapon for a fight. Anyway, when you are done killing guards, pick up the body of the guards and drop it into the target marker when you have been told to. When you are done with playing with the hidden blade, time to visit Paola again, and if you are quick with the buttons, you can show Paola your new hidden blade. On the way, Shaun will mention something about glyphs, but that will get it's own little section, since it is a pretty important part of the plot. - Judge, Jury, Executioner - Now, your goal is to avenge the death of your father and brothers, and you will need to execute Uberto, the man who was suppose to spare your family, only to kill them himself. Now, your goal is to follow Uberto, and that isn't a very hard thing, you will need to practice your tailing skills now, since that will be important later on in the game. Just keep a nice distance behind him, and when you are getting too close, back off, hide in the crowds and wait until he starts moving again before following him again. But that isn't really necessary right now, you will need to keep that in mind in the future. Now, when you start your assassination mission, the marker being on the roof, and make your way to the red marker, but be careful, you are now notorious, so you will need to keep an eye out for guards. Anyway, when you get to the marker, you will need to enter the building area, and there are two ways in. The most commonly stated method is to hire the courtseans that are located near the building and use them to distract the guards, but my method is cheaper, somewhat, where you scale the rooftops, silently taking out the guards, and make your way down to assassinate him. How you approach missions like this is important, it will determine how you will use your tools at hand. Do you kill everyone in the path from the ceiling to kill your target, or just waltz in? Anyway, move up, and assassinate the man, he will not move when you are detected, and watch his gruesome demise. Now, when he is dead, you need to get the hell out of there, the guards are coming down on you. Again, 2 ways you can get your way out of this, you can either run the hell away, take to the skies and avoid the guards, but if you are aware of how to counter-kill, you can just kill all the guards. I took the whittling down of numbers then run approach, but that is up to you. Looking back at my game stats, I probably have a higher body count than 10 average player sput together. Anyway, when you have dodged all the enemy bullets out for you, time to head to visit Paola to see wjhat you can do. - Laying Low - Now, you need talk to Paola, and needless to say, you are a very wanted man, you just assassinated a city offical after all, and you will need to reduce your notoriety. I will have a mini-section on notoriety later on in this guide, but there are three ways to remove the notoriety on your character, either my removing wanted posters of yourself, bribing heralds not to talk about you, or killing officals. Now, what you need to do is to remove the notoriety on Ezio for this mission, which is relatively easy because markers for heralds and posters will appear on your minimap, as well as the corrupt officals, but they seem to appear randomly somewhat. Anyway, when you have dispatched all the notoriety on your character, talk to Paola again. - Arrivederci - It is time to leave Florence, until the heat blows off your character to say the least. You need to get your sister Claudia and your mother Maria out of the city, and this is relatively simple, without the guards breathing down your neck, all you need to do is to go to each checkpoint and listen to the stories of your family, as you need to escape the city you grew up in as a fugitive. When you arrive at the city gates, there is a wall of guards there, and there are two ways to get past them, given that you have company, you can either use the courtseans and get them to distract the guards, or you can go into your inventory and throw money on the floor, which will distract the guards whilst you and your family walk through. When you are done, head into the marker and you will leave the city. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.04] Sequence 3: Requiescat in Pace 1476 - Monteriggioni - Roadside Assistance - You start off leading Claudia and Maria to your uncle's villa in Monteriggioni and you will be stopped with a cutscene. And who should appear by Vieri de' Pazzi, and he will get his goons to attack you. With nothing but your hidden blade, it looks like you will have to go assassinating their asses. When you have dispatched them, you will get some help from mercenaries, under the banner of your famed Uncle. And you now get a sword as well. And that makes things easier, you will need to just counterkill them, or take the initiative and stab the enemies in the back with the sword when they are busy attacking the mercenaries. But you should focus those who are going to attack Claudia and Maria, since the mercenaries can take care of themself. Take out all the thugs, and watch Vieri flee like a coward. Anyway, time to meet your uncle, Mario. And you have to love the Nintendo line. Talk to your uncle to get started on the next mission. - Casa Dolce Casa - This is a relatively simple mission, all you need to do is to follow your uncle around his little town, and towards his villa, where you will get some spending money. This will help you to purchase some armour and weapons from the blacksmith in town, and then you will need to head to the doctor to purchase some medicine for your medicine pouch. This makes your job relatively easy, if only all your missions were as easy as this. Anyway, when you have purchased a piece of armour, a weapon, and 5 units of medicine, you will have finished this mission. Anyway, you will need to talk to Claudia to continue on your little quest. - Practice Makes Perfect - Claudia will have a little talk, and you will talk with Mario, who says that you will need to have better fighting skills if you are to avenge the deaths of your family. You will head into the practice ring, where you will need to learn the art of dodging, countering and escaping in combat. Perform each skill 3 times to master it and to move on. You will also learn to taunt, which is relatively handy as well. When you have completed the practice, you will need to fight Mario, who is pretty easy to defeat with counters, but he is probably going easy on your to say the least. Anyway, he will head to his room after the fight, so you will need to talk with him to get started on the next mission. You will learn about feathers, and now, it is time to leave the villa towards the area of Tuscany. 1476 - Tuscany - What Goes Around - Now, you will need to follow Mario and his mercenaries towards the city walls of Tuscany. You will need to climb over the walls to let the mercenaries into the city. There are several archers here in this part of the wall, so you will need to take them out quickly before you can let the mercenaries in, after all, what's the point of opening the door when you have several arrows in you. Anyway, when you open the doors, you will need to assist the mercenaries who are at the gates fighting the enemy guards in the way, so just dispatch the enemy guards blocking your allies, and lets continue on with your mission. Anyway, when the enemy guards have been eliminated, you will need to head out and eliminate and assassinate Vieri, whilst Mario and the others will continue causing a distraction in the city, which is what he will become known for later in the game. Anyway, you will be notorious now, so you do need to be careful in how you move around the city, basically, walk around with your sword drawn out and stab anyone who gets in your path. Basically, for the first bit of the mission, you will be leading mercenaries around causing a fuss, basically, you will be fighting your way through until you meet up with Mario when you will be going lone wolf to kill your target. Basically, leading mercenaries is like leading the courtseans, but they can't go on the rooftops, but they do have nice, shiny axes. Anyway, continue along throughout the city, fighting and eliminating the enemies in your path, until you get to the tower in which Vieri is hiding on top of. There is no point playing with stealth, you will have to fight the enemy, and the easiest way to get rid of the guards protecting Vieri is to throw them off the building, and then duke it out with Vieri. He isn't that hard to kill, just the regular blocks and counters is all that is required to eliminate Vieri. Or you can grab Vieri and throw him onto the floor and kill him on the floor, right there and then, but that is up to you. Although it is only necessary to kill Vieri, it is a bit hard to concentrate on him when you have other guards attacking you and breaking your stance. Besides, they aren't that hard to kill anyway. Anyway, kill Vieri, and this will complete this set of the mission, and then you need to talk with Mario again. 1476 - Monteriggioni - A Change of Plans - Talk to Mario, and he will want you to collect some codex pages that are scattered around the Villa, so you will need to go look for them, and that isn't really hard to do. Basically, you will learn about the codex pages, they are hidden over in the cities, and you will then need to translate them through Leonardo, who is the only one who can translate them, and then put them back on the codex wall. For every 4 translated pages, you will get an extra square of health. Basically, locate the pages of the codex, and find them, and that's all there is to this mission, that's all there is to it. Note that from now on, codex pages are found 2 ways, in safehouses in cities, guarded by 4 guards, or from your assassination targets. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.05] Sequence 4: The Pazzi Conspiracy 1478 - Monteriggioni - Practice What You Preach - You start off with Mario talking to you about the history of the Assassin Order, famous assassins who have eliminated famous Templars throughout history, such as the assassins who took out Alexander the Great, Cleopatra and Genghis Khan. Throughout the land, there are 6 seals, and once the seals are gathered and placed in the Auditore family vault, it will unlock the armour and the sword of Altair, who hid the seals in vaults of these famous assassins. When you are done in Monteriggioni, you will need to head to Florence and pay a visit to Leonardo da Vinci. 1478 - Repubblica Fiorentia Talk to Leonardo, and he will use the codex pages that you have recovered to make new and useful tools for you to practice with. With these pages, he will give you a new weapon, and some new skills. He will provide you with a new hidden blade, so Ezio has the ability to wield dual hidden blades, which are handy, and extremely deadly. This means that when you use the hidden blade, you can kill two people are once with any assassination kill. He will also give you new abilities as well, you will get 3 new methods of killing your enemies. The first is the hiding assassination, you can hide in a hiding spot, and wait for an enemy to walk past your hiding spot, and you will assassinate them, capturing them, killing them and hiding their body from view. The second is air assassination, which is where you need to be above the target, so that you are above them, and you will fly from the ledge and assassinate them. This is a pretty neat opening move, but it will increase your notoriety, and it is pretty damn high profile and sure to attract attention. The final new form of assassination is the ledge assassination. This is where Ezio is hanging on the ledge, just below a target, using your hidden blade, it will stab the target, and toss them off the ledge, which is pretty damn nice, but it is relatively high profile, but again, it is pretty damn useful to use, especially on missions. With these new forms of assassination in your arsenal, you will be able to move onto the next mission. - Fox Hunt - Your first goal here is to find La Volpe, but first, you need to find a particular man in the crowd, which is a bit of a pain, but turn on your eagle vision and look for the man in gold, a gold on your eagle vision means that it is a target for your mission. When you approach him however, he will steal your money, and he will flee. What you have to do is rather simple, hunt in down and get him. It won't be easy because he is somewhat faster than your average pickpocket, which is a problem, but you will, at full speed, run faster than him, so as long as he doesn't do any sharp turns, you till be able to get him and tackle him to the ground as a result. When you do, you will be told how to find La Volpe, the Fox. - See You There - La Volpe is basically an old man, but when you talk to him, he will take to the skies, and start running. He will keep running, but you won't lose him, he will wait for you to keep up with him. Basically, the whole goal of La Volpe is to lead you to your target, which is the Santa Maria Novella. When you get near it, he will tell you to get to the Santa Maria Novella, and access the secret trigger, which will allow you to enter the site, and you will be able to find the treasures inside. You have a time limit to quickly access the trigger, you should just climb over via the rooftops and drop down, or distract the guards, but climbing down is slightly cheaper. You need to infiltrate the Santa Maria to get into a secret Templar meeting that is held there. - Novella's Secret - This is the only tomb that I will cover in the main walkthrough, simply because the other tombs are really sidequests that you can do in your spare time, it is not necessary for the main game, but it is necessary for 100% completion as wellas unlocking Altair's armour. Enter the building, and activate the switch to lower the stone in front of you, and quickly use the dropped stone to get onto the above platform, that much is simple. Then follow the only pathway for a bit and you will get a cutscene of all the platforms and ledges in this room. As you can guess, you will need to follow the linear path here, and jump on all the platforms to reach the end of the path. Eventually, you will reach a platform with a lever on it, so activate that to raise a gate to let you in. Again, it is another piece of platforming, so get to the lever again, activate it, and perform a massive leap of faith into a tiny bundle of hay (which would actually lead to death, or massive injuries), and head towards the doorway. So, look as the guards have a little talk and shut the door behind them. From here, enter the room and head to the left, using the ruined pillars to get onto the ledge, but don't get up until you have performed a ledge assassination on the guard walking past. From here, walk up the path and there is another guard there, and again, assassinate him. The hidden blade is quite useful here, simply because it takes out the guard in a single hit, as opposed to your sword. Now, another piece of simple platforming to reach a lever, and collect the chest below, but the game will tell you that your aim now is to reach the next lever. To the east side of the ledge on top, there are some stones that stick out, so climb those and get onto the ledge there. Use that to get you onto the next ledge, and onto the flying coffin. Now, swing to the platform to your left, onto the ledge, and that will allow you to activate the next lever, which opens the door. Back down to the ground you go, because the guards have been alerted, and you will need to do some more assassination. Shame it isn't there fault they're just guards. You just need to assassinate all three of them, and the haystack at the bottom is the perfect hiding place to get some assassinations down. With that, try to enter the main hall. If you can only kill one of the guards, that is enough to get the others to investigate, and time to kill both of them. The guard here will start running, and he is very fast. When you have to follow him initially, it is just simple platforming, nothing really hard, but he will start to close some doors on you. The first door, after you just miss a crumbling pillar, there is a detour to the right of the door, so just that, and the swinging platform, to get you behind the door. Move onwards, and after the fallen bridge, you will need to drop on the floor below the templar, so at the window, take a right, and from there, a ledge will fall allowing you to move back up. When you climb up the rubble, the right path is your only means of catching him, and then turn right again, and the templar shuts another gate on you. However, on the balcony, there are some platforms for you to clash on to, which is your way of catching him, and that leads you to the path right behind him, and again, he shuts another gate, so use the stairs on the left to detour the gate. Follow him, and you will eventually enter a long hallway, with ledges to your left. As you can guess, this is where you quickly jump on the ledges and run at full speed, with both sprint and high profile on, and just run at the guard, and eventually, near the end, you can air assassinate him. It is a shame you couldn't have done this earlier. Now, there is a big closed door in front of you, so use the scaffolding to the right as a means of bypassing that. From there, enter the big room, and press the lever on top of that ledge there. Here, you will eavesdrop on the Templars, and it seems that everyone is there, the Pazzis and crew, and Borgia himself. It seems that Jacopo has some doubts, but Francesco seems to underestimate the Medici. It seems that they really have something planned, and now, you will need to loot the room with the sarcophagus, and besides the florins, you get the Seal of Darius, and with that, you can leave. If you have any problems with any part of this mission, this youtube link will show the complete mission in full. http://www.youtube.com/watch?v=2UcBauMha0A From here, you will probably need to restock or upgrade your weapons and clothing, as well as collect some money, but when all that is done, you will need to head to the next marker in Firenze, and take the next mission. - Wolves in Sheep's Clothing - Now, it is time to play out this mission, and when you are outside the church, you will witness the Pazzi Conspiracy, an actual real life event, where Francesco de' Pazzi murdered Guiliano de' Medici in a frienzed attacked that involved 19 knife stabs on Guiliano. This was an act in which the Pope at the time said "I support it - as long as no one is killed." The Pazzi basically conspired to murder the head of the Medici family whilst they were attending mass on the 26th of April, 1478. This was an actual event. Now, in the game, basically, Francesco has murdered Guiliano, and that is clear, except Lorenzo is fighting back. Now, your goal is to save him and make sure that he lives, basically, fend off everyone that is attacking him, and it is easy if you manage to use your sword to stab people in the back, because that is considered a one hit kill. Also, you will need to do a lot of counter-killing to save yourself. Fight back Francesco and kill all the conspirators, and that should finish that part and follow history, Lorenzo suffers serious injuries, but he lives. Now, you are to escort him to his home, and for that, you will need to keep your guard up, because the Pazzi conspirators will be fighting Lorenzo's men here, so you don't really need to fight, but hey, I prefer a high kill count, make my mark on history. Lorenzo will come under enemy attack at times, and you will need to fight off the attackers, he is already on low health from the ambush, and you cannot stand to lose anymore. Fight off all attackers, and continue onto his home, and once there, you are able to start the next mission, and I'm sure you can guess what this mission is going to be. - Farewell, Francesco - Now, talk to your target man and you will learn that Francesco is planning to mount another attack at a tower on the other side of town, and your job is to, as you can deduce, is to eliminate him, once and for all. And that is rather straightforward. There are still battles on the ground between the Medici and Pazzi forces so you are either avoid them or join in, I always joined in, after all, we are the help the Medici, rather than the Pazzi backstabbers, so kill them all, I don't care if they're doing their job. Anyway, head to the marker to where Francesco is meant to be, and there we get a cutscene, of basically him goading you. Anyway, you will need to do some climbing, and this time, you don't need to stay hidden, rather, you can just climb out and duke it out with all the poor guards. I swear, these guards are just like stormtroopers, cheap and dispenable. Anyway, kill all of these mooks and climb the building some more and see Francesco run. Chase after him, with a Leap of Faith along the way, and basically, all you need to do is to chase after him, and assassinate him with your hidden blade, which isn't all that hard, since you do run faster than him, although you might want to lock onto him in order to make sure that he doesn't escape. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.06] Sequence 5: Loose Ends 1478 - Repubblica Fiorentia - Four to the Floor - Lorenzo, the man whose life you saved, will give you another piece of the codex that the previous ruler of Florence really doesn't need. He will also give you a little checklist of other targets that you will need to take out, the same templars who tried to kill him. This will also unlock assassination mission all around the provinces that you now visit through the pigeon coop. But with a new codex page, we should pay a visit to our good friend, Leonardo, who is still in Florence. - A Blade with Bite - Leonardo will examine the codex page, and this will turn out to be a page on how to utilise poison, which you can now by from the doctors scattered around the cities. Why the doctors dealing in death? Too much of a good thing can kill. Anyway, the poison blade, in a nutshell, will basically target an enemy, and it will not kill them. However, it will send them into a rage, so they will attack everything in sight, particularly other people, and well, after a rampage, they will eventually die. More on this later, but for now, head to your little villa. 1479 - Monteriggioni - Evasive Maneuvers - This is where you will need to talk to Mario and he will train you with some new tricks that you can use to your advantage, and useful particularly later in the game, where you need to face tougher enemies. Anyway, he will first train you with the dodge move, which allows you to duck out of the path of an enemy's attack, allowing you to swiftly fight back and attack. The second move that he will teach you is to disarm an enemy. This is where you will not counter the enemy, but instead, when they are attacking, you grab their weapon, take it off them, and then use it again them. Quite useful against the weaker guards, especially if your weapon has been knocked away, however, against the specialist guards, they won't let you steal their weapon, and later in the game, neither will the guards. With that done, do whatever else you need to do in the villa, such as placing the codex pages on the wall, feathers in the chests, seals in the vault, when that is done, head into Tuscany, and the city of San Gimignano. 1479 - San Gimignano - Town Crier - Well, there are a variety of targets to choose from, you actually have 4 targets, the four pillars supporting Jacopo de' Pazzi. And the first will be the town crier, the monk Antonio Maffei, who was responsible for slashing the neck of Lorenzo during the Pazzi Conspiracy. He, along with the other 4 conspirators, including Jacopo, fled to Tuscany and the city of San Gimignano after the failure to seize Firenze. Anyway, talk to the man in the town square, he will tell you that there is pretty much a crazy monk that is giving sermons at the top of a tower, a very tall tower. Anyway, you are to assassinate him because he did try to kill Lorenzo, and since he still alive and pretty pissed off, well, you need to get rid of him. Now, scaling the tower isn't that hard, if you have been collecting feathers
in San Gimignano, you should be able to climb this one without too much difficulty, however, everyone will be on alert, and there are archers on the towers nearby, so you will need to quickly scale the target tower and kill Maffei, or you will need to scale the other towers, eliminate the archers, before you can move onto killing Maffei. Now, on to Maffei. There are archers patrolling him, but really, at this stage, in close combat, archers aren't that much of a problem, nothing that your counter-kill cannot kill. Maffei, for a monk, is actually armed with a sword, but given how far off the ground you are, you can use your imagination on killing him. You can push him off the building, shove him off, or just teach him how to use a sword. Now, that's one of the Pazzi conspirators down, there are 4 more to go. - Come Out and Play - Another of the Pazzi Conspirators, Bernardo Baroncelli, the banker for the Pazzi family, you know, the guy who is a bit fat? Bernardo was the first of the conspirators to attack Guiliano, and started the Pazzi Conspiracy, which ultimately ended in failure and backfired heavily for the Pazzi family. He tried to escape to Constantinople, but that failed and he settled for San Gimignano. Although he was hunged in Florence, he wasn't here. Anyway, Lorenzo's man in the southern part of the city will give out this little mission, so take to the skies, and try to find him in the target area with your little eagle vision on, and since he is a mission target, you will find him in gold. Now, the problem is trying to kill him without him noticing. The best is still to follow him from behind and try to kill him, but remember, there are guards protecting him. Basically, you can hide along his path, and take him out when he crosses you, or you can try to assassinate him from behind, but if he spots you, he will flee, and you will need to catch up with him whilst avoiding the guards that he sends after you. Either way, you will need to kill him, and that is 2 out of the 5 Pazzi Conspirators that have bitten the dust. - The Cowl Does Not Make The Monk - Now, your next target is Stefano da Bagnone, who is a monk and is the secretary to Jacopo de Pazzi. He was part of the conspirators who tried to kill the Medici brothers, and he was the one who stabbed Lorenzo in the back in front of the church. Now, the mission is obtained out of town, and you will need to infiltrate the abbey in which he is currently residing in. The slight problem is that he is currently surrounded by monks. And there is quite a high state of alert, it is a restricted area, so you will need to be aware on what is going on. Patrols will attack on sight, so your best way to assassinate is to stay clear of patrols and kill him in a single shot. Now, the mercenary at the start was nice to give you some smoke bombs, which are toys that you can play with. When the bomb is dropped, smoke grows out of it, and everything inside the smoke can't see and they all cough, dropping their guard, ready for some hidden blade action. Now, out of all the enemies here, Stefano is the one that is in gold according to your eagle vision, and that will help seperate him from the rest of the monks here. Anyway, this is pretty easy, you can take him out with ease, because he really isn't armed to the teeth and he isn't going to fight back. The best thing to think about is how to assassinate him without being seen, and that depends on you and the circumstances in the game. Either way, remove him from the gene pool, and that will be 3 out of the 5 conspirators down. There is one more pillar to go before we can get to Jacopo. - Behind Closed Doors - The final of the 4 lieutenants of Jacopo is Archbishop Francesco Salviati, who is the Archbishop of Pisa, however, he harbours a grudge against Lorenzo because it was he who objected and opposed Salviati's nomination to be the Archbishop of Firenze. Although he did not take part in the frenzy, he did have his troops outside the city, ready to take over Firenze from the Medici grip. In reality though, he was one of the ringleaders of the plot. Anywho, is close to the villa, and is the last set of mission markers that you have. This mission is slightly harder, you need to infiltrate a villa that is heavily defended. However, you are given mercenaries for this mission, and at the start, they are useful, you need to deal with the patrols that are around, which aren't that hard, especially with mercenaries with you. The real trick is to get inside the villa, and let the mercenaries in. Once inside, there are a fair few guards there, and once you land inside, you don't have long until they all pounce on you. You can either quickly open the gate to let your mercenaries in to at least even up the odds a little, or you can just stand and fight. The best means of doing this is against the wall, and that way, you can slowly, but surely, counter-kill your way to success. Now, your target here, Salviati, is actually dressed like a farmer, so he will look really out of place here with all these guards. Kill him when you can, and with him out of the picture, it is up to you what you want to do to get out of here, either kill everyone in sight to get out, or just run and flee, and escape. Either way, all the pillars supporting Jacopo are now gone, and it is time to go after him yourself. 1480 - San Gimignano - With Friends Like These - Now it is time for the main event, the assassination of Jacopo de Pazzi. Anyway, head to the marker on the rooftop to start the mission, and from here, it is pretty simple, all you need to do is to follow Jacopo but this isn't that easy though. Now, if you are on the rooftops, you need to keep a wary eye on the archers that are there, if they give chase, it will give away your position, and you will be forced to restart. However, if you follow on the ground, you will need to be aware for all the guards that are close to him, and like going to the skies, you will need to not start any fights. You will need to follow Jacopo to an ampitheater outside the city, and my advice is, to say out of trouble, is that when it decides to get out of the city, follow him on the city walls next to him, he won't notice you, and there is a little leap of faith area with a stack of hay later on, so you don't need to worry about getting hurt. Either way, tail him from the skies or from the ground, and wait until he gets to his little destination, and his little meeting. Now, you need to enter the marker, but there is a little problem of getting to the marker without being seen. There are guards there, that you will need to take out unless you want to be spotted, so keep it clean and make sure that you aren't seen. With that, enter the marker. It is a meeting with Rodrigo Borgia, the Spaniard, he well, he has a little chat and then stabs Jacopo instead. He calls you out, he knows that Ezio is here, and well, the guards come and stop Ezio dead in his tracks. Now, wait for the right time to spear your hidden blade through a guard, and whilst Borgia will escape, you will need to eliminate the rest of the guards that are here. The real problem here aren't the guards, but the brutes that are mixed among them, and now is a perfect time to practice what you have learnt, to dodge the enemy and counter. The advantage to the power of the brute is that it is quite slow to attack and to recover from an attack, and you can always counter with your hidden blade. Now, dispatch the rest of the guards for doing their job, and move on to Jacopo. After being stabbed three times, including one through the neck by Borgia and wounds from an as of yet, unidentified man, you will need to end his suffering, and let him rest in peace, despite what he has done. And that brings an end to the sequence. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.07] Sequence 6: Rocky Road 1480 - Repubblica Fiorentia - Road Trip - Well, you start off in Florence, and basically, you are going to leave the city, and you won't be back here for the story, well, forever, unless you have the DLC missions, however, if you don't, well, you won't be back here, so now is the time to clear up all the outstanding missions you have left, you will want to collect the feathers, complete all the side missions, upgrade your weaponry, anything and everything. Because this is going to be a short sequence. Anyways, head to see Lorenzo, and he has a little present for you. He will give you a Medici cape, which will make you anomymous to all the Medici guards in Italy, but really, it is only in the cities of Florence and the region of Tuscany, so basically, you can do whatever you want there, and the guards won't bat an eye to you. Which is good if you have some unfinished business in the area, such as assassination missions or some difficult feathers to collect, but they will still stand and fight, your notoriety just won't rise. After you have committed mass genocide against Medici guards, talk to Leonardo, and he will say that he needs to head off to the town of Venice. Well, not a town, but more of a city state, but still, that is where we are going to. From here, you need to move out of the city of Florence and into the mountains. 1480 - Apennine Mountains - Romagna Holiday - Well, along your merry way into the mountains, you will meet Leonardo, who isn't that good with chariots and basically, you will end up helping Leonardo and you will basically drive him, since here are now enemies that seem to want you dead, and they have tracked you into the mountains, somehow or another. Anyway, your goal here is to survive. As the driver of the chariot or wagon, your goal is basically to swing off the enemies. The enemy soldiers will try to latch onto your wagon, and what you have to do is to turn sharply to shake them off your ride. As easy as it may sound, swing too sharply and you will be at risk of flipping over the wagon, and that will end in failure and you will be forced to repeat. Therefore, you need to eliminate the enemies whilst trying not to flip the wagon over. Now, this may be easy and you might get the hang of it eventually, however, about half way, things get a little more difficult, such that the enemy will decide to fire flaming arrows at you, which really look like flaming meteors, and your goal is to aovi the fire, which involves a lot more twisting and turning, all the while avoiding enemies and not flipping your wagon over. And in case you haven't realised, your wagon does have a limit on the amount of health on it, so you can't just dart through all the flames just for the hell of it. So it does get a lot more difficult, the turns will be a lot more narrow, and the enemies harder to shake off. You might have to die a few times in order to get the hang of it, but you will eventually get to the end of the path. At this stage, Leonardo will leave with the wagon and you will need to face a bundle of enemy soldiers who aren't exactly thrilled to see your face. Basically, it is a nice amount of guards as well as a Brute who seems to love his shiny battleaxe. All you need to do is defeat them. The best idea is to simply defend and counter, dodge and counter when you face the brute. Basically, kill the brute first, then counter the rest of the guards, and that should be the end of the fight. Then, move into the limelight. 1480 - Forli - Tutti a Bordo - You will end up in Forli, a backwater city for now, and basically, your time here is relatively short. Unless you have the DLC pack, you will pretty much be doing nothing here. Basically, you will just need to move past the city and into the piers, where Leonardo is, and he will wait for you to go with him to Venice. Turns out, you need a boarding pass, and you don't have one. Well, whilst you go mull that, it turns out that a woman is now in some sort of trouble. This is where you will learn how to use the gondola, and this is quite useful later in the game, when you move into Venice. Well, this part is basically a ferry mission, and well, after you finish your little task, it turns out that the lady you have saved is Caterina Sforza, who is the wife of the lord of Forli. Anyway, you will get your pass and you will end up in Venice, and that will be the end of the sequence. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.08] Intermission September 8th, 2012 - Assassins' Hideout No, this isn't the time where you get to have a toilet break, this isn't your normal movie intermission. Anyway, you are Desmond again, and it time to get out of the Animus. Basically, Lucy will want to test you to see how much you have learnt from Ezio using the bleeding effect. Basically, it is just a break here, from all the historical fighting. No blades, just climbing and some free running here and there. However, on the way back, you will have a little psych-out. You will somehow end up being Altair again, in the city of Acre, chasing someone into the Templar Fortress. There, you will not die, so you can do whatever you want. You will end up killing Templars, and get tired. They die pretty easily, unlike the templars in the first game, where they were an absolute pain and a half to kill. Chase the templar, and you will eventually end up on the top of the tower. You will find out she is Maria, the templar that Altair spared in his attempt to kill Robery de Sable during the first game. And what happens will help you understand how Altair and Ezio are related. After that, you will drift back to reality, and now, you will end up in Venice. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.09] Sequence 7: The Merchant of Venice 1481 - Venezia - Benvenuto - You start off in Venice now, following a guide, as well as Leonardo, just showing the general sights of Venice. This is quite slow paced, there is a single fight in this scene, but really, it is a follow the leader sort of mission, and it is easy. There really isn't much to do, but there is a little interaction at the end, where you can hug Leonardo, but it isn't that big, but Leonardo will be sad if you leave him hanging. Anyway, we are pretty much done here, so finish this off, and you will be free to wonder Venice in your own right. However, head to the quest marker when you are done as to continue the story somewhat. - That's Gonna Leave a Mark - Basically, this is more of a follow and protect mission. You will be pick- pocketed by a thief, and you will want to get your money back. As you follow this thief, you will see that she gets into a hell of a lot of fights, and it is your job to protect her, after all, you need to get your money back, and that is the most important thing. The little thief will go off and wonder aimlessly for a while, and you will need to defend her all the time, which is a bit of a problem since there are a lot of guards here, and these aren't your generic guards, they are quite powerful if you don't handle them right, so prepare to enter a lot of fights, a lot of backstabs, and a lot of counters. Now, the thief will get an arrow in the leg, and she won't be able to continue any more. At this stage, you will need to go off and carry her, and remember, at this stage, you cannot defend yourself and use any weapons whilst you are carrying the thief, so you will either have to drop her and defend yourself, or keep running and then use mercenaries to block the path of the guards that are chasing you. All this way, you will move all the way into the water, where one of the fellow thieves will ferry Rosa in a gondola, and you will be tasked with taking out the archers that are overlooking their path. This is quite easy, all you need to do is move quickly, hidden blades out, and stab them with ease. Or you can just toss them into the water, and let gravity and water tension do the rest. See, this is why guards need swimming lessons, an assassin can swim, a guard can not. Basically, you will always want to be ahead of the gondola, and this is quite easy, just do not stray too far ahead, 30 metres away from the gondola and you will be out of sight, and at risk of failing the mission. Just eliminate the archers, kill off the guards, and make sure that the pair in the gondola will have an easy time. When the gondola reaches the pier, the ferryman will move off, to alert the other thieves, and you will have to carry Rosa, and then take her to the hideout. Drop her on the table, where they will perform some quick surgery, and this will pretty much end this part of the mission. You will meet their boss, Antonio. At this stage, there are a few missions, but first, talk to Rosa and do her missions first. - Monkey See, Monkey Do - Well, it seems that Rosa will have a quick recovery, so you can find her and talk to her. She has promised to teach you how to jump as high as she does, and she will teach you. It is relatively easy, but it is important that you get it right. The reason this is useful is that it will help you climb normal buildings faster, which is a bonus, and it will help you climb some new buildings in Venice, that can only be climbed using this new technique, such as a few of the towers that can be found here in Venice to synchronise. - By Leaps and Bounds - This is where you will be able to apply what you have learnt from the easier mission to scale one of the buildings in Venice, that can only be scaled using this new method. You will need to meet Rosa at the Frari, which is the tallest tower in this part of the city, and you will need to scale the tower. You do have a time limit, and there are a few guards that are around, but the time limit is more than generous, and like I have said before, you really don't need to use the new technique most of the time, but it does make climbing buildings a lot faster than before, and this will help you a fair bit in the game. Anyway, scale the building, synchronise at the top of the tower to reveal the map a bit more, and then take a leap of faith back down to street level, and then talk to Rosa, and that should pretty much finish off this mission. - Cleaning House - Now, duck back to Antonio, and he will tell you that there are a few traitors within the guild, there are those selling out the secrets of the thieves to the city guards. 2 of the guards are on land, and these are quite simple, they do not know that they are about to be killed, and all you need to do is to observe first. Watch what both of them do, they will follow a set path, and what you should do is to take to the skies, eagle vision to make sure you know who they are, and then follow. When you are happy that you know exactly where they are going to go, drop down, and find a proper place to stealth kill them, as not to draw a fight with the guards and raise your notoriety, since that will cause some sort of trouble. Now, the final one is on a boat, and you will need to get used to this somewhat, because there will be a fair few of assassinations on the boats. Now, to properly get this mission done, you will want to move slowly towards the boat, and if you are getting noise from the guards, you will need to duck underwater, and move right next to the boat for some air. This is such that the guards cannot see you. When you are done, move to the other side, and into the centre, and slowly pick off the guards when they move past. Eliminate the guards, one by one, and when all the guards patrolling back and forth are dead, move towards the bow of the bow, and use a dual assassination to kill the two guards that are stationed there, and kill your mark. The reason you will want to slowly eliminate the guards is simple. It makes your fight on the boat that much easier, and given that the problem is space, if you get pushed back into the water, you are in a lot of strife. Anyway, kill off all the enemies here, and that leads to one more mission before the sequence finale. - Breakout - Now, you will take to a man named Ugo, and he will be there saying that there are some thieves that are held prisoner throughout the city, and that it is your job to save them from the fate that is certain death by the city guards. Basically, you will need to use the rooftops to avoid trouble on the ground, since near the captives, there will be guards blocking the entrance, which is why you need to take to the skies. Now, when you are pretty much above the cage, you still aren't in the restricted area, and as such, just drop down, blend in to whatever the ground there is, and quickly assassinate the standing guards. Once that is done however, you will need to release the captives, and then, the guards standing guard at the entrances will attack, and you will need to defend yourself. This is quite easy however, just quickly move up onto a ledge and knock the enemies off as they try to come up. You can move all the way up to the roof, and when they climb up, push them off and down they fall. When you release a set of prisoners, you will then need to escort them all the way back to Ugo. They will believe like normal thieves that you can hire on the ground, all you need to do is to much up and fly to Ugo, and that will be that set of prisoners done. There are 3 sets of prisoners, and really, only the set under heavy supervision will be hard to protect, however, it isn't impossible, so I suggest that you clear out ALL the guards, including the ones nearby, and then release the prisoners, and quickly move off to Ugo. With that, you will finish the mission. You need to note that only 1 prisoner from each set of prisoners need to survive, not all of them, so a few can die, but really, it isn't that hard to protect all of them. - Clothes Make the Man - This is where we need to prepare for a final assault. What you need to do here is to steal the uniforms of the guards. The man on the coast will tell you where you can steal the uniforms. This is again, quite a simple mission, simply because for the ones on land, they are not heavily guarded, mainly by a single guard standing at the entrance, which is easily circumvented from using the skies. The ones that are near the water are the most fun if you want to kill some of the guards for doing their job. You can just enter the restricted area, and let the guards attack, pushing them into the water because guards cannot swim, an obvious pitfall for the Guard Training Academy during the Renaissance era. Anyway, what you need to do is to loot all three chests that are marked on your map, something that is very simple. This is even easier since you now have access to thief units in the city that you can use to lure the guards away. The hard part is to steal the boat. For this, you can either kill all the guards, which is quite easy, but there are archers that will make your life harder. The alternative is to quickly move in and steal the boat, using the fact that the guards cannot swim, and move off with the spoils and deliver it. Either way, you need to get that boat to the thief liasion, and that should be that. - Everything Must Go - Now, talk to Antonio, and this is the last mission for the sequence, so you know it is going to involve an assassination for real. Now, you must quickly go and eliminate 5 archers that Antonio has marked out for you, these will be the ones that are protecting the Doge, Emilio, and his home. By eliminating these guards, you will allow Antonio to use "archers" that use the stolen uniforms that you obtained earlier. Now, talk to Antonio again, and now your mission, to kill Emilio, and this is quite difficult if you aren't careful. Now, on the footbridge, I prefer going in with a bang, so draw out your sword and kill all of the men standing guard in that area. With them out of the way, scale the building in front of you, and this will be your way into the palace. With this, a cutscene between Carlo and Emilio. Carlo warns Emilio that he should be careful, after all, the Assassin has been in Venice for weeks, and it is only Emilio that is blind to that fact. With this, you will need to assassinate him before he can leave and escape your blade. Up on the rooftop of the palace, and eliminate all the archers that are up here, you do not want to be seen here before it is time to eliminate Emilio when the time is right. There are two methods to eliminate the archers, you can either move up behind them and hidden blade them such that they won't talk at all, or if that is not possible, use your throwing knives and take them out. Either way, you will need to remove all the archers before you can go down, or most of them anyway. With this, quickly eliminate the guard, and if you aren't spotted, this is great, you can easily move up to Emilio, staying in the darkness, and quickly moving off to kill him. Otherwise, if he is alerted to your presence, you will need to move fast and kill him anyway. I personally prefer killing off the guards, and then making a quick charge towards the front where Emilio will escape. With this, draw out your sword and prevent him from escaping. Since he can't escape, and there are all these guards, he will attack, and all you need to do is to practice the age old technique of counterkill to win the the fight. With this, Emilio is dead. But how you kill him is entirely up to you. Once you are done here, all you need to do is to talk to Rosa again, and you will pretty much finish off this sequence. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.10] Sequence 8: Necessity, Mother of Invention 1482 - Venezia - Birds of a Feather - This is another simple mission really, and it will take some time. Basically, a templar meeting has taken place, and two of the Templars will walk off together, and as you can guess, your mission is to eavesdrop on the mission and figure out what the hell is going on. Remember, you need to keep your distance, you do not want to get too close, otherwise, they will notice you and you will fail this mission. Not exactly the best of ways to start off a new sequence. Remember, do not piss off the guards, if you cause some conflict, let them push you to the floor, I know, it is tempting to stab a few people here and there, but this is a stealth mission. And you need to stay back, about 20 meters back around about, because the pair will eventually stop, and have a nice look around. This is where you need to act like you're a normal member of the crowd, even though your clothing stands out like a wet thumb. Eventually, you will reach the Basilica di San Marco, and there are ways to enter this area, since there are guards. You can always walk in with the courtseans and have them distract everyone, or use the thieves to annoy and send off the guards, but my preferred method is to scale the building around the courtyard, and use that to your advantage. The targets will not look up and you can monitor them with ease. The only real trouble is to get back down. Anyway, in the main courtyard, the pair will meet with more fellow Templars, and from there, your goal is still to observe, no blooding of your hidden blades is allowed. Follow them until they finish off at their destination, and you complete this mission. It is quite easy, as long as you don't get your blades wet. With blood. From here, you will need to talk to Antonio, who is in Emilio's old palazzo, and talk to him for the next mission. - If at First You Don't Succeed... - This is where you and Antonio scout out the Palazzo Ducale, which is the home of the Doge in Venice. Your target here is Giovanni Mocenigo, and you are to protect him from the Templar threat. You and Antonio will basically have to scout out the Palazzo, in order to find a way in without alerting the guards, which means that you can't enter using the front door. Basically, you need to move around to the markers on the map, but you need to make sure that you don't bother to wonder into the building itself, the whole area is considered a restricted zone, and if you are caught, you will have a fair bit of issues to deal with. Soon, it will be time to scale the tower near the Palazzo, and Antonio will be joining you. Although you can take a leap of faith down, Antonio will not join you on the path down (which is odd, as you will find out later in the game), and you will have to wait for him. Otherwise, continue your path around the Palazzo, until you finally find the jackpot. There is a construction area around the Palazzo, which happens to be very convenient, as you can use that to get into the Palazzo without being detected by the guards. Use the scaffolding to get to the Palazzo. For now, you can see your target, which is Carlos Grimaldi, but you can't get there, so for now, it is time to back down, and pay a visit to Leonardo, who has set up shop in Venezia, so pay your old friend a visit. - Nothing Ventured, Nothing Gained - Well, you have an idea. Leonardo has brought up the concept of a flying machine before, after all, it was one of the parts that you had to save during your little holiday in the mountains, and now, it is time to test out the machine. Basically, this mission is to get yourself familiar with the machine, make sure you know how to use it, how to play with the elevation and turn in the flying machine. The mission will end when you want it to, that is, when you have crashed the machine into tinderwood, or you have landed it somewhere. - Well Begun Is Half Done - For the flying machine to work, as Leonardo has drawn inspiration from the fire, you need fire all over the city in order to provide the machine with lift. Fires will be lit at strategic locations in the city so you will get more uplift, or altitude for your flying machine, so you can make it to the Palazzo Ducale, but first, you will need to kill some enemies that guard these strategic locations. Basically, this mission is to finish off the guards that are located at the markers on your map, which are grouped into 4 large categories. Basically, at each of the markers, you need to clear the area of the guards that are protecting this regions. This is really just starting off with the ones closest to your first, and working your way along. Your goal is to kill the Brute guards first, because if you get mobbed by guards, you will have trouble with the brute unless you are good with the hidden blade counter. Make sure that you kill your archers along the way, they will make your life that much harder if you do not kill him as they will fire on you in combat, and that will make the enemy guards that much easier to kill you. Otherwise, just kill everything and everyone at the markers, and finish off the mission. This is the easy part. Next part, head to the next mission marker to finish off this sequence. - Infrequent Flyer - As you can guess, this is the part where you need to start flying. This is quite easy, however, the rooftop archers aren't exactly going to make this easy for you. You will first of all, look at the map to see where the Palazzo is located, and you need to figure out a path to get there using the fires to help you there. Basically, you will want to stay steady and stable, do not move up or down in terms of elevation, although you might want to swoop low for a kick of an archer, which gives you an achievement on the Xbox version. However, this is at your own peril, you will increase your likelihood to crash. Still, your goal is to use the fires to increase your elevation, and fly to your target. When you eventually get there, watch the flyer disappear into the ocean. What a shame. Now, your goal is to get into position to meet the Doge, to save him from his impending doom. There are plenty of archers up there, and there are a ton of guards, so you will either want to kill everything covertly on the way to the marker, or just sneak there unseen. Now, get into position, and you will see that the man you are suppose to be watching, gets assassinated by poison by none other than Carlos Grimaldi, who seems to be unhappy that he doesn't join the Templar cause. He will slowly meet his end, and Carlos, knowing that you are there, will say that you are the assassin who killed the Doge. Wow, now we have a problem. You need to kill Carlos, and you need to make sure that he doesn't escape, but the problem is that all these guards stand in the way. So, you have really 2 choices, either kill all the guards and then kill Carlos, or you can just kill Carlos and get the hell out of there. My preferred option is that you assassinate Carlos first, simply because you have the height advantage not to screw this up. Kill him, and get the hell out of there. You can kill all the guards, but like the Imperial Stormtroopers, they just keep coming, so dodge them and get out of the Palazzo. Your best bet for escape isn't on the rooftops, you will need to get into the water, and swim your way out of there. Get out of there, and once you are out of reach of the guards, you will finish this sequence. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.11] Sequence 9: Carnevale 1486 - Venezia - Knowledge is Power - You start off outside Leonardo's workshop, and this is the part where everyone is hankering over. This is the part where you will get your hidden gun, or your hidden pistol off the mystery codex. It seems that Altair made this gun from his own dives and from inspiration from his Eastern neighbours. Now that you have your gun, you will need to learn how to use it. Head over to the marker and practice. The thing about the hidden gun is that although it is a one shot kill with it, there are two problems. The first is that you need to aim, the longer you aim, the better your chances you are to hit your enemy. The gun doesn't exactly have ironsights, so until you see a straight line eminating from the gun, don't shoot or you will probably miss. The second is that it is slow to operate. Although you might get a shot off, you will have to reload the gun, and then you only have a total of 6 shots, not exactly a lot. The bullets are often expensive, although you can loot them from guard bodies, but you can't carry that many, so use them only when you have to. Otherwise, just go in swinging your sword like crazy. Anyway, when you have successfully taken out the dummies with your hidden pistol, you will now get to move on. You will get a Carnevale mask from Leonardo, and this is the fun part, this mask will allow you to do anything without getting any notority from the guards. This is because they only can recognise faces, putting a name to face and hunting them down. With everyone covering their face, no real point. Now that you can do anything, you might as well finish off the side quests in the new area and get on with the mission at hand. - Damsel in Distress - Well, your meet with Antonio is cut short with a murder. Okay, Ezio does have his fair share of murders, but they were all called for, well, except the few thousand guards that he killed, maybe not them, they were just doing their job and being annoying. Anyway, you will need to hunt down the murderer, and this is a good time to test out your gun in the middle of combat. Anyway, after a while of him running, he will target another courtsean, and this is when he will stop moving, now that he is standing still, use your pistol to get a little target practice in, Ezio's own way of hostage negotiation skills. Be careful of the civilians that tend to get in the way, make sure you have a clear shot before killing the murderer. How apt, the murder of a murderer. Now, escape from the area if the guards are chasing, probably escape, this will let allow you time to change your weapon. - Nun the Wiser - Now, it turns out that there is a Golden Carnevale mask that is up for grabs, the winner of this mask will get an invitation to the private party of the Doge, who is Marco Barbarigo, and this is the perfect opportunity to kill the man, where he will be at his most vulnerable state, which is perfect for you. Anyway, your goal here is to win all the minigames that he, the Doge will throw at you, in order for you to win the mask. Sounds easy. - Ribbon Round-Up - Ok, this mission clearly was before the time where police would catch people for sexual harrassment, but let us start. This mission involves you going to all the women in Carnevale and attempting to steal a ribbon from them, which is something that you will need to pickpocket. Basically, pickpocket all the women to get as many ribbons as you can. You need at least 25 to win this event, and really, it is quite easy since there are a lot of them around and the pickpocketing action is rather quick, unlike the action that is required for looting everything. This is the easy mission. - CTF - No, there aren't any guns in this mission, it is where you need to beat your opponent three times by capturing the flag before your enemy and bringing it back to the start zone. This is relatively simply, you will get 2 lives for this, as the score to reach is three. When you start this mission, you will start on the rooftops, which is kinda annoying, but it is actually a huge advantage. This is because when you are on the rooftops, there are really no obstacles in the way, whereas on the streets, you need to watch out for civilians. Anyway, head for the marker that denotes the flag, and the job here is to get there faster than the enemy does, which is marked in red. You need to capture the flag three times to win. If the enemy does get the flag, do not fret, as it is not all over. You will simply need to give chase and eventually tackle him to the ground and take the flag from him and capture it yourself. Although you don't get your weapons to make light work, Ezio is still pretty quick on the guard and you do have that as an advantage. If you are worried about losing health from getting to the rooftops down onto street level, just bring some medicine with you to recover the damage done to Ezio from falling from the tops. - And They're Off - This is basically a race, and if you have kept playing the race side missions over and over again, this shouldn't be hard at all. Basically, it is the same as a race, you need to compete against the clock and reach the end point before the clock reaches zero. To do this, you need to run through all the white markers, and it doesn't matter how you do this, as long as you run through all of them, it is quite easy. And really, if you have been free running across the rooftops of Venice along the water, this shouldn't be hard, this should come as second nature, simply because you know how to counter all the obstacles that you will face, and they are not hard. The real thing to keep in note is that you do not want to fall down onto street level, simply because that if you do, you will waste a lot of time and this is time you cannot afford to waste. Note that you have finished off the first three minigames, it is down to the final, where you will get your mask. - Cheaters Never Prosper - This is basically a boxing match, you are to use your unarmed self, or your fists, against your enemies, and the winner of all this will get the Golden mask. All you really need to know how to do is to counter and counterattack your enemies. The first few enemies are relatively easy, but when Dante Moro comes along, he is a bit tougher to beat. However, if you know how to counter and then counter attack with your fists, it shouldn't be an issue. If need be, you will need to be able to use your dodging skills, to avoid a powerful swing against you, but other than that, it is easy. But as you will have figured by the title of the mission, something is going to happen. The Doge doesn't like you winning, and he sets his guards on you, guards that have weapons on them, so this is the perfect time to practice your disarming skills, take the weapons off the guards, and kill them. Or you can just pull out your own weapons and this will be it anyway. Fight them, and you will need to reclaim the Golden Mask, which is rightfull yours, from Dante. - Having a Blast - How, you don't have the Golden Mask, but that doesn't matter, because we are going to make sure that this party is one that doesn't reach midnight. Antonio will tell you that killing Dante doesn't solve any problem, it just creates more of them. The dead body of the bodyguard of the Doge isn't exactly something you want to carry with you. So, the aim is to get to the marker and from there, figure out where Dante is, and you will follow him. With this, you're going to have to figure out a way to distract him, and you can use the courtseans to your advantage, have them distract him, and you will have to walk up, and steal the Golden Mask from him. Now that you have the mask from Dante, you can go into the Doge's private party, and this is the time to finish this. Now that you have entered the party with your golden mask, the man at the entry will get out of your way, and Teodora will tell you to use her courtseans to your advantage, when them to get closer to the Doge, as Dante tells him that he has lost the Golden Mask. There is going to be another thing that both he and the Doge will lose. Their life. Anyway, after they make a little announcement, you will become completely notorious, and you will need to stay incognito in order to assassinate the Doge. There are two ways of doing this, the offical listen to the game way, and my way. The offical way is that you need to use the courtseans to move closer and closer to the Doge, who is on the boat off the shore somewhat. You need to use the courtseans to distract the patrolling guards, hiring more along the way, and edge closer to the shore, where you can shoot the Doge in front of everyone, and escape from the area. My way was a bit more challenging. From here, you get to the side, jump into the water, and swim to the backside of the boat. From there, take out the guards around the edges, sneak up to the Doge, and assassinate him from there. This is a lot harder, but it is far more challenging if you want that extra challenge. Anyway, when you kill the Doge, you will need to escape from the area, and when you are completely incognito, you will have complete this sequence. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.12] Sequence 10: Force Majeure 1486 - Venezia - An Unpleasant Turn of Events - Antonio will be waiting for you, and it is time to talk with him, to discuss what your goals are next. This doesn't get any easier, but at least you have fun toys to play with. - Caged Fighter - Antonio will tell you about Bartolomeo d'Alviano, who is the condottiero or mercenary leader of Venice. Under the orders of the Templar Silvio Barbarigo, Bartolomeo has been imprisoned in Venice, and it is your job to rescue him. His mercenaries will be a valuable addition to the Assassin order, and it is your job to get him. Now, you will be able to find an injured mercenary who can help you, but really, all you need to do is to head into the big red restricted zone, which is a telltale sign of where the mercenary leader is held. From the rooftops, you can see where he is, imprisoned inside a cage surrounded by armed guards making sure no one can mount a rescue attempt. They're dead wrong. Around the cage are 4 guards, so from the skyline, jump down and assassinate two of the four guards, and quickly eliminate the rest of the guards. When the immediate threat out of the way, now it is time to break Bartolomeo out of his cage and let him fight. Now that he is free, Bartolomeo will be following you, but he cannot climb, so you will be stuck on ground level. No matter, this makes it easier to get to his home, and also eliminate the guards. The guards will attempt to kill you, attempt since they will fail. Eliminate them, and continue pressing towards his home, which is highlighted as the marker. There are problems with getting him home though. Bartolomeo isn't one to shy away from fights, so if he sees a guard, he will attack the guard. He will not hide either, so you will need to resort to overt action, so use your sword or dual blades to eliminate the guards. Keep him safe, and get him home to his precious beloved, his Bianca, a massive Claymore type sword. Once he is home, you are done. For now. - Leave No Man Behind - As you can guess, you might have saved the mercenary leader, but there are still mercenaries, who are under Bartolomeo's control, that are locked up in cages. And it is your job to rescue them from the evils that surround them. This is easy, kill, liberate, escape. Really, as you head from location to location with your merry band of bandits, it isn't that hard to kill the enemies. The mercenaries will rush towards the guards, and whilst they are are busy attacking your allies, you can just walk behind them and your hidden blade will finish them off. This is basically rinse and repeat, get your free mercenaries to distract the guards, you sneak up behind, kill them. The problem again, with mercenaries, they cannot climb, only the thieves can do that, so again, you are stuck to the ground, but that shouldn't limit you at all, you should be a master at combat anyway, so eliminate the guards. Eventually, when you get to the third set of prisoners, the enemies do get a little tougher, you will be facing brutes for once, and they will do a fair amount of damage if they land a hit, but they are slow, and easy to sneak up behind for a quick stabby stab. - Assume the Position - Now, we need to set up for the assassination of Silvio Barbarigo, and you will need to eliminate some guard posts, basically, get rid of the guards, replace them with Bartolomeo's men, and that will allow you easier passageway towards killing Silvio. Now, the guards posts aren't that hard to get rid of. There are three guard posts, and again, they get progressively harder. You get your own mercenaries again, but they are stuck to the ground, so back to land combat it is. Make sure that you eliminate all the guards along your path, since your mercenaries have a nice tendancy to pick a fight with any guard, so best to solve that before it becomes a problem. Move towards the guard posts, and eliminate the guards. Kill the guards at their position, and do the same for the other two posts. Along the way, as you finish off more guard posts, brutes join in the fun, so you will need to get rid of them first, before they start thinning the amount of mercenaries that you have tagged along. Once you have completely eliminated all three guard posts, the mission is finished. - Two Birds, One Blade - Now, you need to set off a little firecracker, basically, it marks the start of your final mission in this sequence. Climb the tower, and when you fire off that little firecracker, you need to assist Bartolomeo in his fight against Dante. Down you go, and basically, assist Bartolomeo. There, Dante and his little henchmen are attacking Bartolomeo, and when you move in to assist, Dante will flee from Ezio. Still, you need to stick it out with Bartolomeo and defeat the guards. The easy way is to kill those that are attacking Bartolomeo and are facing their backs towards you, easy assassination from behind. From there, you need to give chase to Dante, and when you catch up with him, he will stand and deliver. Armed with an axe, he can launch attacks that cannot be countered, so be prepared to dodge from his axe. Once he takes enough damage, Dante will flee, and you will need to give chase. Again. After a while, Dante will lead you to where Silvio is and stand pretty much next to him. Hence, two birds, one blade. Both targets are on a boat, surrounded by their little guards. Now, you have two options. The first is to charge right through the enemy soldiers and try to get onto the boat, board it, and double assassinate both Dante and Silvio at the same time. The trouble with this is that you will need to deal with the guards that are there, since they won't just move out of your way if you ask nicely. The second and easier method is to get onto the buildings and get jump onto the masts of the ships that are closeby. Using the masts, you can jump from boat to boat, and this will eventually lead you to a mast that will overlook Dante and Silvio's position, allowing you to double assassinate from the air. Either way, eliminate them, and finish this sequence off. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.13] Sequence 11: Alter Egos 1488 - Venezia This is the last real sequence before the finale, unless you have the DLC, which will add on to this after you complete this sequence. Anyway, you start off talking to Leonardo, who has come to say his goodbyes, it is time for him to leave, and you get to hug him off. But that doesn't mean you are all done, there is still work to be done. - All Things Come to He Who Waits - Now that you and Leonardo have parted ways, it is time again to obtain the
Apple from the Templars. You need to follow the courier as he walks around the city, carrying the box containing the Apple that the Templars had recovered from the island of Cyprus. Now, unlike your previous stalking missions, this one is harder. The courier here will often take a short burst of running, making it hard for you to catch him at times, so you will need to keep up. Also, on the ground, it will be hard for you to fully keep track of him, with civilians in the way between you and him. And finally, there is always the issue of getting too close, and thus, blowing your cover. So it would be a good idea for you to take to the skies and hide on the rooftops. On the rooftops, you will need to keep an eye on the courier, as well as your path following him. You need to be able to make sure that if he runs, you have space to run, so avoid climbing up and down buildings, and always try to find a quick path across buildings, rather than descend and then ascend buildings. This path will have 2 added benefits, it is easier to track someone on the ground from the air, and you don't have to worry about swordfights with the guards. Now, after a fashion, the courier will take to the skies as well, and this is where it gets interesting. You need to follow the courier, at a distance, while he runs across from building to building. He is pretty quick, so you will have to be quick as well. Eventually, he will reach his destination and will set down the package. When he does this, you will have exactly 2 minutes to kill the courier and take his armour from him, you will need that for your own goals. However, you have to do this incognito, so you will need to stealth assassinate him and avoid all contact with archers and the like, who will give away your position and that helps no one. To do this, and avoiding all the soldiers, is to silently and quickly eliminate the surrounding guards. Use hiding spots such as the hay around the area to kill the patrolling guards, and that gives you a quick and free access point to eliminate the courier. With him out of the way, the package is yours. But you aren't done yet. - Play Along - Now that you are a "guard" you will need to play along. You will need to follow the lead guard as you carry a package to the Spaniard. This is not as easy as it seems. To do this, you need to be careful. You don't want to cause undue attention to yourself from the guards, so don't try to knock other people, that will cause you to drop the package, and you aren't meant to do that. This is a fairly long trailing mission, but you will get your little reward of action at the end. Just play along, and don't do anything stupid, like kill a guard and draw attention to yourself. At the end of your path, you will finally meet the Spaniard, Rodrigo Borgia. Now, with the guards out of the way, the showdown begins. Since you cannot instant kill Borgia, you will need to bring out some moves. You need to attack him to knock down his health, and you will need to defend yourself to protect yours. To start off with, aggression is key. Playing defensively has really the same impact as playing offensively, except it's slower. Use your sword or hidden blades to attack Borgia and quickly whittle down his health. It is important that you don't lose too much of your own health, you will need it to fight what he throws at you next, after you have knocked his health back some. Of course, Borgia will call for reinforcements, and you will need to focus on them instead of Borgia, he cannot die, but his little minions can, so kill them quickly and then focus on him again. You have to be causeful, the brutes are fairly hard to kill, so your best bet is to fight unarmed and disarm the enemies and kill them with their own weapons, but the risk is that at this stage in the game, the guards are somewhat more skilled, and they are a lot harder to disarm. Now, Rodrigo will call in even more reinforcements, and this is where things get a little more fun. Throughout the game, Assassins that have helped you along the way will join in, and you will find out who really was an Assassin. They will distract the enemy guards, and you can use that to your advantage to kill them, then all of you can focus on Borgia, and finish him off. With Borgia down, he will eventually make his escape, not before you obtain the Apple, which is key, and furthermore, Ezio will be formally inducted as an Assassin, which is about bloody time if you ask me. This will either lead to the final showdown in Roma if you don't have the DLC, or the Battle of Forli if you do. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.14] Sequence 12: Battle of Forli [DLC] 1488 - Romagna - A Warm Welcome - It starts off looking at the fixing of the corrupted sequences, and now that you have the Apple, you see a little cutscene involving Leonardo, Ezio, Mario and Niccolo Machiavelli looking at it. After Ezio activates the Apple, it is agreed that the Apple be kept in Forli, where it is protected by cannons and by an ally, Caterina Sforza. When you start the mission, you join Caterina and Machiavelli talking, and you are to follow, just acting as an escort and making sure nothing goes wrong. Which is does. After a fashion, people run out screaming that the town of Forli is being attacked by the Orsi brothers, who seem to be after the Apple, but they are really after Riario's map, who was Caterina's husband, now dead, map of the Codex pages scattered throughout Italy (unified under Ezio). Now, head towards the gates of the town, and they are locked, so Ezio will need to find the underground entrance into the city and from there, fight your way towards the controls of the gates. This is going to be fun, kill those who stand in your way, and end up killing the guards that Caterina has been yelling to the whole time. With that, open the gates, and let the battle begin. - Bodyguard - Once Machiavelli and Caterina get in, what is inside is just a case of epic madness. Basically, the guards under Caterina's control and the mercenaries of the Orsi brothers are fighting each other in what is basically a citywide battle. This makes it hard to target a single person, they are all killing each other, but then again, with people so distracted, a little stab from the back is more than enough to finish them off. Now, your goal is to escort Caterina and Machiavelli as they travel towards the castle. This isn't as easy as it would seem, those two have a tendancy to pick fights, and you will need to have a tendancy to end those fights with relatively quick dispatches of guards, since they won't exactly have infinite health. The fact that Caterina uses a knife whilst Machiavelli uses a sword suggests that you should be paying closer attention to Caterina since she is more likely to take damage rather tham Machiavelli, who can handle himself most of the time. Continue to escort both Caterina and Machiavelli towards the Rocca di Ravaldino and from here on, you really need to pay close attention. You will be walking into an ambush, and here, you will be under attack from guards, who will also focus on you as well. Basically, take all the heat yourself, since you should have health packs with you, and counter all the enemies who stand in your path. When you have finished doing your duty as a guardian and bodyguard, you will find that the Orsi brothers have pretty much kidnapped two of Caterina's children, and that the Templars are joining in the fray, in which you will need to repel. This is starting to get hectic. - Holding the Fort - This is a part where you need to kill the attackers, and protect Machiavelli and Caterina at the same time. They somehow have a bit better judgement this time round, so they don't need your help as often, but they still need your help in repelling the attackers. How you want to defeat the attackers is up to you, but you will need to do so quickly because you need to keep an eye on your two wards, Machiavelli and Caterina, so your dual hidden blades are probably the way to go on this mission, they are quick, and very useful in counter situations when you get your timing right. This is quite easy, but very hectic and will test your skills in combat as much as anything, this is a case where you cannot win being an assassin, you win by killing everything in sight. Anyway, kill the attackers, and talk to Caterina. The Orsi brothers will reveal themselves for once, saying that they have indeed kidnapped Caterina's children, and the ransom is to be the map that her now deceased husband made, as well as the Apple which they know Ezio has. They want that for the Apple, and for that, they will get none. Too bad they have to die for their crimes. Your job now is to get her children back first, and then deal with the brothers. - Godfather - You have a total of 10 minutes to find out where the children have been kept and to rescue them. This is actually a fair amount of time if you play it right, but you will need to be smart about avoiding the fights that are taking place around the city, since they will needlessly drag up a lot of your time that you could be using to save the children. Make your way north out of the city towards where the first of the children, Bianca, is being kept, and you will need to defeat the nice group of armed guards protecting her. Although you will need to locate her, it is even easier to locate a large group of armed guards around a rather innocent looking location, so locate them, and engage in combat. Although this is in a rather close combat situation, you have the best weapon against the guards, smoke bombs. One smoke bomb is more than enough to eliminate at least half of the guards there, and that will leave the rest of the guards easy prey. Eliminate them. It is interesting to note that the child is trash talking the guards whilst they are fighting, clearly that was the reason behind why they lost so badly with Ezio. Anyway, free the child, and you will need to look for the other child, Ottavanio, who is around the lighthouse. That is at the very north end of the map, north of the port. From here, move towards the lighthouse, and you will find a ton of enemy guards, mainly archers, hovering around here, so your throwing knives and even your gun will be needed to dispatch them before they can drill a few holes into Ezio, which isn't wanted. Kill the archers, and then start to scale the lighthouse. You will notice that one of the Orsi brothers, Ludovico Orsi, is at the top of the lighthouse, pretty much watching the child, keeping him at bay, and it is him that you will slowly need to work your way up to and eliminate. You can eliminate him by a variety of means, but as long as you eliminate him and free the child, this part of the mission is complete. Head down to the next one. - Checcomate - It turns out that the other Orsi brother, Checco Orsi, has managed to get his dirty little hands on the Apple of Eden, and it is your job to get it back. It turns out that the children were a lure to get you away from the town, lowering the defences and allowing him to get his hand on the Apple. You will need to head outside the city to give chase to him, so do so, and get the Apple back. You cannot let him get too far away, so thus, since you aren't in the city, so get a horse. Ignore all the guards, you will only let him get further away if you don't, so ignore the guards, get a horse, and give chase. That will allow you to close the gap. With you eventually catch up, he will stop, and will stand and deliver, which is what you want, what you didn't want is a whole group of guards to come along and play with you. So you will need to eliminate Checco and the guards if you want the succeed. There are archers, agiles and brutes all playing here, and they will give more than a headache. Again, you will probably want a smokebomb, this will eliminate the close quarter fighters with ease, and allow you to eliminate the archers whilst the brutes and agiles aren't giving you a hard time. With them out of the way, focus on Checco and kill him. Eventually, you will enter the assassination scene, and it is here that Checco manages to wound Ezio, at the price of his own life. However, the wound has an effect, Ezio falls, and loses control of the Apple, only for it to be picked up by a man wearing a robe, with a finger missing on his left hand. - Far From the Tree - You wake up next to Caterina, but you are missing the Apple, and it is of high importance that you manage to get it back. First however, Caterina will give you the map that the Orsi brothers sought, Riario's map, which reveals all the codex pages that you are missing. Not helpful if you found them all already. She also tells you where you can find people who look similar to the man Ezio saw taking the Apple. So you will need to start there. Obviously, you will know where, the Church which is now restricted, so you will need to be a bit careful. Anyway, when you get to the church, you will find a monk who is being harrassed by two guards, so why don't you come along and kill them, in front of the holy man. Sounds like a good idea. Anyway, the monk will tell you to look towards the Church in the centre of Forli, but the monks who are your targets will flee, since you killed one of them earlier on. Tackle one of the three monks and they will tell you what you want to know. The monk who took the Apple is none other than Girolamo Savonarola. And he played a big role in the Bonfire of the Vanities, in Florence. And that ended with his death. So guess where you're headed next? That's right, the Bonfire of the Vanities. However, only if you have the DLC for it. Otherwise, it's Roma for you. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.15] Sequence 13: Bonfire of the Vanities [DLC] 1497 - Firenze This is the second of the DLC, the Bonfire of the Vanities, again, another period in Renaissance history that should be forgotten. What it was was a time that Girolamo Savonarola, the man who stole the Apple of Eden, took over the city of Florence after the death of Lorenzo de Medici. - Florentine Fiasco - Anyway, it starts off like the Battle of Forli, you need to walk into the checkpoint and talk to Machiavelli. You will learn what I have just said, Savonarola has taken control of the city with his Apple of Eden, and with it, started a massive bonfire to remove all the works of the Renaissance. Follow Machiavelli, and you will find dead guards with the emblem of the Borgia on them, and he explains that Borgia has sent his men to retrieve the Apple, and evidently, they have been unsuccessful. With this, you will need to follow Machiavelli to the Palazzo Pitti, and this will be a mission that is similar to the first Assassin's Creed. To get to Savonarola, you need to remove his 9 henchmen, his lieutenants. Similar to the first game, to hunt down Robert de Sable, you need to kill the 9 protecting him. It doesn't matter what order you take to eliminate the nine, so I'll just pick any old order that I want. But if you have trouble with one of the missions, just search for them, the relevant one. - Doomsday - The first of the nine, your target is a preacher, who is spreading the lies that Savonarola speak, and it is your job to eliminate him. This preacher stands in front of a church, which makes it easy enough to eliminate him, but there are a few guards that are protecting him. The problem is, when you bump into a guard, the preacher man will run away as fast as he can, so your goal is simple. Hide in the crowd and assassinate him with the pistol. With that though, you will need to fight the guards to get out of the area, you need to become anonymous in order to finish the mission. This makes it a very easy mission, since there is a crowd to hide in, so you can get an easy shot from there. With the fight with the guards, you can easily dispatch of the guards at this stage in the game, but if you hvea trouble, you can just drop a few smoke bombs and get the hell outta there. The sad thing is, the preacher didn't need to be influenced, he already believed what Savonarola was saying. - Arch Nemesis - The next mission is the Condottiero, a nobleman of Florence. This one is rather tricky, since he is pretty well protected by guards, so you will need a bit of stealth to succeed here. If you move to where the Condottiero is, he will be spreading his lies over the people from a balcony, and he is flanked by a few guards. So, the easy option is to take the aerial route, and assassinate him from above. Get to the rooftops behind the Condottiero, and from there, you can eliminate the sentry there, and overlook the nobleman. And with this, you can double assassinate the Condottiero and his guard right there. The nobleman only fell for Savonarola's charms with the promise of more power and wealth, and thus, become one of his loyal followers with the allures with more power and wealth than he already has. - Still Life - This mission is to eliminate the Painter, a painter who is now burning all his own paintings in the Bonfire of the Vanities. Again, like the Doomsday mission, he is surrounded by guards, and you will alert him and send him off if you fight one of the guards. So the mission is quite simple, sneak into the restricted area in which the painter is hiding in, and slowly eliminate all the guards from the hiding spots. By slowly eliminating the guards from the hiding spots, you can get to the Painter that much easier. When you get close to him, you can easily eliminate the painter since his guards are mostly dead. With the painter dead, he reveals that his own self doubts let him be fooled by Savonarola that his ways were right. With his death, you need to get out of the area, since the guards aren't very nice, and with this, eliminate them, and get the hell out of there. Another one down, that is one third of the lieutenants dead. - Port Authority - This one is on a ship, and your job is to eliminate a Merchant. The Merchant however, is harder to kill, you cannot be spotted when eliminating him, so you will need to do this one completely stealthy. So, work your way slowly to the boat and quietly eliminate the guards that are in your way. Now, to get onto the boat, that is the tricky part. First, find out which way the Merchant is facing, and with that, swim to the side of the boat that he ISN'T facing. That will allow you to climb up the side of the boat without any of the guards giving you a little glare and you losing the mission. With this, you can easily eliminate the guards at the back with a ledge assassination. Now, with those guards gone, you need to move around the ledges, without being spotted by any of the guards, and move your way to the bow of the stern of the ship, where the helm is. With this, wait for the patrols to move past your position, and give them a little watery grave. This will eliminate more guards. Once those guys are down, do the same for the remaining patrolling guards on the ship, and eliminate them. With more guards down, and none of them are patrolling the area you are in anymore, you can finally get on the boat. With most of the guards dead, if not, all of the guards dead, you can finally get your chance to eliminate the Merchant, who will be unaware of your presence until it is too late. It turns out that the Merchant obeyed Savonarola simply because he wanted the devotion of the people, believing that money was the key to the problem. - Hitting the Hay - This mission is another that requires a hell of a lot of stealth, you cannot be detected killing the Farmer, who is your target in this mission. This makes it quite hard, since there are a ton of guards just waiting to pounce on you if you make a wrong move. But thankfully, the farmer also has a lot of hay just lying around. With this mission, you are to move into the restricted area to kill the Farmer, who is surrounded by henchmen, but you can hide in the hay, and wait for him to move on by, assassinating his guard whilst you are at it. You will want to eliminate most of the guards in the immediate area in order to get a good chance of killing the Farmer without drawing the attention of any of the other guards. Eventually, the Farmer will have a very small security detail, and it is then that you strike, where you can easily assassinate him from behind, and then make a quick dash to freedom. It turns out that the Farmer obeyed Savonarola in order to get respect, the respect that lets him not be the lower class anymore. - Last Rites - This is a tricky mission, you need to climb the Duomo without being seen, and with the guards patrolling the area, it isn't as easy as you would think. There are a lot of guards that you will need to eliminate in order to get to your target, the Priest. With this, you need to be careful. Unlike previous missions where guards were rather packed together, there is a lot of space here, so you will need patience. You will have a good deal of ledge assassinations here, and for those you cannot remove from the ledge, you can either sneak up and stab them in the back, or kill them with throwing knives or, if you wish, your pistol, and that will get rid of them. It isn't that hard to clear your path towards the top of the Duomo, but when you get to the top, there are two guards that are protecting the Priest right there, so you will need to get onto the scaffold and wait, until the guards get out of sight, and you can eliminate them with ease. Kill the two guards that are there, and then eliminate te Priest, who only wanted to believe in what Savonarola was saying, believing that it was the truth. - Surgical Strike - The next of the lieutenants, your target is the Doctor. A man who offers medical care, on the condition that they believe in Savonarola. What a sham. And it is your job to eliminate him. There are a few patrols that are around, but they aren't a big issue. Basically, you can assassinate the doctor from two different directions. You can hide in the crowd and use your pistol to eliminate him from a good range, or you can blend in with the monks that move around the plaza, and use that to get in nice and close with the good doctor and eliminate him. This is quite simple. With the good Doctor out of the way, the man was drunk with power, to command power over the human body. That was the reason to serve Savonarola. With him out of the way, that is another lieutenant down. - Upward Mobility - Your next target is the Nobleman. Basically, in this one, a Nobleman is lying to the people below about Savonarola, and it is your job to eliminate him. Once you get close to him however, he decides to flee like the coward he is, and with that, you will need to give chase. Basically, you can chase him down and kill him, or you can be smart and attempt to intercept him. Either way, you will be able to get him in the end because he isn't that quick, and with him out of the way, that is the eighth lieutenant for Savonarola down. And it turns out that the Nobleman was charmed by the Apple of Eden, by his own choice. - Climbing the Ranks - The last of the lieutenants is not the lieutenant, but a Captain. The Captain Guard. This is going to be a fight. Once you move into the area, you are hit by an ambush, after all, Savonarola knew that someone was going to attempt to get rid of him, so he alerted the men with the big strong swords. Your first fight is going to be with a bunch of Agiles, who aren't going to play nice with you and fight you one on one. You need to fight then quickly, either killing them with your own weapon, or disarming them and kill them with their own weapon. However, even with that, more will join in, and the problem is that there are archers that are going to pin you down, so you will want to quickly get rid of them, with throwing knives, or just climbing the building and killing them with brute force. Both work well. Once you move to where the captain is though, there will be a lot of guards there to protect him, and you will need to go through all of them. However, you can just drop a smoke bomb or two, and eliminate all of them with relative ease. With him down, a man that was intoxicated with power, you have taken out all of the lieutenants of Savonarola. Now to confront the man yourself. - Power to the People - With this, it is back to the home where Savonarola is staying, and he is met with a crowd of rioting Florentines. With his nine lieutenents down and no one to keep the piece, he is forced to use his Piece of Eden, and it is at this point that Ezio can throw a knife to dislodge it, otherwise, Machiavelli will do this in your place. With the Apple down, a Templar guard will steal it and run away with it, and it is your goal to catch him, whilst the rest of the public will attack and subdue Savonarola. The Templar guard is relatively quick, and you will have guards that will block your path, but you will be able to close the distance between you and the Agile once you get onto the rooftops. Catch the guard, kill him, take the Piece of Eden back from him, and now to finish off the last mission. - Mob Justice - Basically, it is your turn to witness the crowd deliver justice to Savonarola, facing all the crimes that he committed against Firenze. However, his death to fire was one that cannot happen, no matter what crimes he may have committed, so Ezio decides to kill him himself. So basically, you need to move from your position to kill Savonarola within 30 seconds, before he burns to death, which is easily enough. Ezio will then tell the crowd to follow their own beliefs, and not the beliefs of others, and with that, he and his Assassin brethen, walk off. That is another sequence down. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.16] Sequence 14: Veni, Vidi, Vici Monteriggioni - 1499 Before you can start to finish the game, you need to find all the hidden codex pages that are in the cities. You need to finish the codex before you can find out the location of the Vault, and with that, all the knowledge that is contained within. Find the pages, bring them to Leonardo, and put them onto the Codex wall. - X Marks the Spot - With all the codex pages, you need to use your Eagle Vision to piece the codex pages together, all the pages will form a map, the map of the world, and once you have figured it all out, it is time to eliminate the Templar threat, once and for all. And with that, it is time to eliminate Rodrigo Borgia. With this mission however, you might want to tie up the loose ends, get Altair's armour if you haven't, and get the best weapons in the game, for this is the grand finale. Roma - 1499 - In Bocca Al Lupo - Basically, you will start out next to some water, and your only way is up. So with this, you will need to climb the wall. The usual, get to the top, and start platforming your way until you see some guards, and it is time for a good old beatdown. Kill the guards that are here, the guards are going to be the toughest in the game, since this is the last mission, and now, you will need to kick in the afterburners. Kill the guards, activate the lever, and lets move forward. At the far end of this area are two guards just sitting there, and you can quickly move to double assassinate them before they even realise that you are there, so do so. With them out of the way, you need to climb the wall to get to the next lever, so climb up, kill the lurking guard here, and activate the level to get to the next area. We are slowly getting there. With this, move into the next area, and like before, just eliminate the rest of the guards, it shouldn't be that bad, and with that, you can move into the next area, which will be done on horseback. If you have played with the horse combat system before, this is relatively easy, you need to kill your attackers on a horse. It isn't that bad, you need to time your longsword slashes at the right times and you can easily get rid of the attackers without getting knocked down. If you do get knocked down, you can yourself, get down and defeat the attackers before they cause too much damage to you. Either way, eliminate them and get back on the horse, for there is a large gap that you can only cross, on horseback, at full speed. The next area, whilst it is quite long, is rather straightforward, you can just move across the area, kill the guards, scale the towers, kill more guards, and you will keep doing this until you area a somewhat open area, and that is where it gets real fun. Basically, it is going to be a bar fight, a lot of guards are going to be here to greet you, and it is your turn to greet them with your blades. Kill them all, use smoke bombs if necessary, and with that, activate the lever that will get you into the Vatican. Now, this is going to be fun, if you get spotted, you lose. However, only the guards can spot you, the priests have no issue with you, so basically, you need to use the priests to blend in, and when you move past the guards, use the priests as cover so that you can eliminate them without being seen. So basically, you will walk around with the priests, pretending to be one of them, and silently killing the guards in this area. With the guards out of the way, you can move towards the hallway, and get into the giant hall where the Pope, Borgia, will be giving his sermon. It is time to end him. You can sneak to where Borgia is and attempt to air assassinate him, but that doesn't go to plan. It is a fight between the Papal Staff and the Apple of Eden, and Ezio, learning a few tricks from the codex from Altair, will use the Apple to duplicate himself, mirror images, similar to what Al Mualim did in the first game against Altair. This fight is simple, Borgia has his staff, and you have your hidden blades, and you have the advantage, the blades attack quickly, so Borgia has little time to fight back effectively, and with this, you can easily eliminate him. You can use your throwing knives against him, but where is the fun in that? Anyway, Borgia knows he will lose, and runs. Use your eagle vision to track him down, and eventually, it will boil down the a fist fight, which is rather fun. This is actually fun, and easy. Basically, pit Borgia against the wall, kick him twice, then grab, kick, and let him fall to the floor. With this, you rinse and repeat, very simple. With this, you will easily defeat him, and you will, with the combined power of the Apple of Eden, and the Staff, enter the vault. There are a lot of mixed messages here, but I'll let you figure them out. Future games will explain it to you ... eventually. And that ends this sequence. With this, you will be back with Desmond, and the Templars, headed by Abstergo, are attacking. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.17] Finale Whilst the credits start to roll, you will find that the bleeding effect from Ezio has helped Desmond improve his skills as an assassin, and with this, Lucy will give you a hidden blade. Head downstairs, and fight the men from Abstergo, who, thankfully, don't have guns with them. Fight them, and after all your fighting with Ezio, it should be a breeze to kill these little guys. Vidic will tell you to enjoy your temporary victory, but lets not make that a habit. With this, you have finished the game, but you are free to finish off what you haven't finished with Ezio. You cannot reply the storyline however, but you can with the side missions. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.01] Feathers After the mission of Petruccio's Secret, you will learn about the feathers, and when you have reached the stage where you have access to the Villa, you will be able to collect feathers and place them in Maria's room. When you have collected 50 feathers, you will have access to Condoottiero War Hammer that you will be able to purchase from the Monteriggioni blacksmith. When you have collected all the feathers, Maria will give you the Auditore Cape, which will make you notorious in all regions except Monteriggioni. Anyway, the feathers are everywhere, but for obvious reasons, it is hard to put a map in this guide. But I will post links to a site where you can print out the maps that you can use for your game. http://www.thehiddenblade.com/feathers or you can use this site. http://guides.gamepressure.com/assassinscreedii/guide.asp?ID=8911 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.02] Assassin's Tombs When you reach the Villa Auditore, underneath it, there are 6 seals that you need to collect in secret tombs belonging to assassins. These tombs are the resting places of famous assassins, who have eliminated high-ranking templars throughout history. These tombs all contain a seal, and when all 6 seals are combined together within the Villa Auditore, they will unlock the Armour of Altair. It was Altair himself who sealed away his armour in such a manner, such that only an assassin would be able to obtain it. There are 6 seals, and each involve mostly free-running and parkour to obtain them, it is a test of your movement skills, rather than your abilities in combat, which are increasingly more deadly by the minute. The six tombs are located throughout Italy, and they are located in the following. * Basilica Santa Maria del Fiore in Florence * Santa Maria Novella in Florence * Rocca Di Ravaldino in Forli * Torre Grossa in San Gimignano * Basilica di San Marco in Venice * Santa Maria Della Visitazione in Venice Anyway, I shall list how you go about finishing off these, but really, if you need help with this, text based solutions aren't exactly the best, it is better if you use a video, since it gives a visual demonstration of how it is done, rather than my text based guide, but it may help, who knows. - Santa Maria Novella - This is a quick copy and paste from above, in case you missed it. Enter the building, and activate the switch to lower the stone in front of you, and quickly use the dropped stone to get onto the above platform, that much is simple. Then follow the only pathway for a bit and you will get a cutscene of all the platforms and ledges in this room. As you can guess, you will need to follow the linear path here, and jump on all the platforms to reach the end of the path. Eventually, you will reach a platform with a lever on it, so activate that to raise a gate to let you in. Again, it is another piece of platforming, so get to the lever again, activate it, and perform a massive leap of faith into a tiny bundle of hay (which would actually lead to death, or massive injuries), and head towards the doorway. So, look as the guards have a little talk and shut the door behind them. From here, enter the room and head to the left, using the ruined pillars to get onto the ledge, but don't get up until you have performed a ledge assassination on the guard walking past. From here, walk up the path and there is another guard there, and again, assassinate him. The hidden blade is quite useful here, simply because it takes out the guard in a single hit, as opposed to your sword. Now, another piece of simple platforming to reach a lever, and collect the chest below, but the game will tell you that your aim now is to reach the next lever. To the east side of the ledge on top, there are some stones that stick out, so climb those and get onto the ledge there. Use that to get you onto the next ledge, and onto the flying coffin. Now, swing to the platform to your left, onto the ledge, and that will allow you to activate the next lever, which opens the door. Back down to the ground you go, because the guards have been alerted, and you will need to do some more assassination. Shame it isn't there fault they're just guards. You just need to assassinate all three of them, and the haystack at the bottom is the perfect hiding place to get some assassinations down. With that, try to enter the main hall. If you can only kill one of the guards, that is enough to get the others to investigate, and time to kill both of them. The guard here will start running, and he is very fast. When you have to follow him initially, it is just simple platforming, nothing really hard, but he will start to close some doors on you. The first door, after you just miss a crumbling pillar, there is a detour to the right of the door, so just that, and the swinging platform, to get you behind the door. Move onwards, and after the fallen bridge, you will need to drop on the floor below the templar, so at the window, take a right, and from there, a ledge will fall allowing you to move back up. When you climb up the rubble, the right path is your only means of catching him, and then turn right again, and the templar shuts another gate on you. However, on the balcony, there are some platforms for you to clash on to, which is your way of catching him, and that leads you to the path right behind him, and again, he shuts another gate, so use the stairs on the left to detour the gate. Follow him, and you will eventually enter a long hallway, with ledges to your left. As you can guess, this is where you quickly jump on the ledges and run at full speed, with both sprint and high profile on, and just run at the guard, and eventually, near the end, you can air assassinate him. It is a shame you couldn't have done this earlier. Now, there is a big closed door in front of you, so use the scaffolding to the right as a means of bypassing that. From there, enter the big room, and press the lever on top of that ledge there. Here, you will eavesdrop on the Templars, and it seems that everyone is there, the Pazzis and crew, and Borgia himself. It seems that Jacopo has some doubts, but Francesco seems to underestimate the Medici. It seems that they really have something planned, and now, you will need to loot the room with the sarcophagus, and besides the florins, you get the Seal of Darius, and with that, you can leave. If you have any problems with any part of this mission, this youtube link will show the complete mission in full. http://www.youtube.com/watch?v=2UcBauMha0A - Basilica Santa Maria del Fiore - Again, enter the building and you will get a visual demonstration on what you will have to do, basically, you need to get all the way to the top of the basilica. When the pair leave, it is time to get to work. First, use the chair object to scale the wall that you see, this is the quickest way to gain height here. When you get to the top of the wall, scale it and move sideways towards the ledge. Hop over the bar and onto the next platform next to the walls. Move along the platform, onto the next, and then onto the wooden beam. Move along to the next set of wooden beams and then on top of the light fixtures there. After hopping to the second light fixture, move towards the beam on the right, onto the southern light fixture, bounce off the wooden beam there and then onto the platform with the ladder on it. This ladder will serve as a checkpoint, you will be able to use it in case you fall, just like Ezio says. Then, onto the beam and up the ledge. Use this ledge as a boost to get the beam above that you used to get to the ledge and then you get an easy straight run towards the east, where you use the wooden beams and bars, as well as convenient ledges, to your advantage. Continue until you reach the light fixtures, jump onto the platform attached to the pillar, and onto the other light fixtures to your north-west. More light fixtures till you are on a platform on the northern end of the building. Climb up the ledge here. More wooden bars await you to your east, as well as some light fixtures. On the second light fixture, look south to see a wooden beam and some more lights that you can use. At this stage, you can get to the scaffolds there, the part of the building that is under construction, again, jumping onto the wooden bars there and dropping another ladder, another checkpoint for you. Now you get the glimpse of the next part. On your ledge, jump on top of the pillars and use them to reach the balcony ahead. Scurry along this ledge towards a light fixture, moving onto the next balcony, and not the cross that is there. From here, back on the other side of the pillars. Reach to the end of the pillartop, and onto the lift structure there. Jump onto the wooden beam, and up the wall you go until you get to the wooden platform supporting the lift. Now, from here, jump onto the wooden network of beams above the cross, and get to the ledge on the other side. Climb up the wooden bars here, and then, onto the next level of the Basilica. From this ledge, do a backwards flip to the wooden beam you see there, and tiptoe along until you reach the lift like structure. More wooden bars later, you will need to drop down to the platform below you. Now, onto the light fixture, then the ledge next to the window. Climb up the wooden bars, moving along to your left along this network of bars. Now, go to the centre window, and climb up, onto the next level. Jump to the wooden beam hanging out, above the flag, and onto the next beam. Use this to get onto the balcony on your left, and move onto the beam protruding at the west side. Take a jump onto the lift and a jump onto the balcony. Up the ledge, onto the platform, and up the ladder. Swing across to the other side to get to the top of the platform and follow the obvious path along the top there. When you reach the end of your path, climb the wall to your right and use that to get over the obstacle. Keep climbing till you reach the top of the platform on the top. Get up the middle beam, and there you will see the magical ladder to the top of the Basilica. Take the leap, up onto the platform and into the tomb room. Take the seal, open the chests, and get out of there. A full video of this can be seen here. http://www.youtube.com/watch?v=Puis2-_EWN8 Note that when you get to the top, there is a feather on the top of the Basilica that you should get before jumping down, after all, do you want to go to the process of getting up there again? - Torre Grossa - Enter the building, as you do, and we start in the sewers. Use the small ledge next to the ladder to move sideways across to the platform on the other side, you will not be able to get there otherwise. Pull the lever, open the door, and enter the room. There are going to be guards here, so throwing knives are ideal, since it removes them and prohibits them from giving away your position. When you enter the wine cellar, in front of you is a massive shelf, but behind it is a small platform, exactly where we want to be. Kill those that get in your way, and get on top of that small platform. Use it to jump to the platform in the corner, and use that to jump onto the ledge. You will need to angle it such that you don't land on the wooden boarded up part, but the empty part next to it. It will take a couple of tries, due to angling and the poor camera, but you will get there. Eventually. Use this wooden beam to get onto the platform, and onto the wooden ledge on the opposite of the alleyway when the road comes to an end. Move sideways along this ledge until you get to the wooden platform and climb up. From here, you need to get up, move onto of the wine caskets and onto the balcony where the door is located. Up onto the balcony on the next level, and assassinate the guard there. From the balcony, onto the light fixture, onto the rope bridge and onto the wooden beam on the other side. Get up and into the hallway. This is where you will enter the main library, and there are a fair few guards here. Throwing knives are advised. Kill the two guards and the brute on the bottom floor before going up. The fireplace to the north-west is the best way of getting to the next level, just the stack of wood to climb up, just onto the platform and onto the next level. Kill the two guards here. Now, onto the two light fixtures, and aim for the right window. There is a small ring like object there that you can grab on to, or painting rather, so grab onto it. Use it to climb the right window and climb onto the platform on the top there. Then swing across to the other side. As usual, kill the guard here before moving up the stairs. The path here is pretty straightforwards, you need to move in a circular fashion, left to right, moving around in a square, but upwards at the same time. Kill the guards that stand in your way, and move along the path. If you get stuck along this path, make sure you look up and remember that you can use backward flips as well. Keep that in mind. Eventually, you will get to the top, and finish this area. Again, another video of this can be seen here. http://www.youtube.com/watch?v=S5xoXgAwmGI - Rocca Di Ravaldino - As usual, enter the building, that is straightforward. Into the water on onto the platform, you will note this is a restricted area, so it is pretty much obvious there is a little killing involved. From the platform, onto the main platform, and then climb up the wall, using a backwards flip to get on the platform behind. From this platform, jump onto the rubble along the edges and onto the main pathway. Use the lever and open it to move further along the path. From here, jump down into the water, and dive underwater, to escape the blocking obstacle that is the drawbridge. Follow the path out of the water and up the wall, using the backwards flip along the way to continue your path up the wall. From there, when you need to move up and sideways, do so to trigger a cutscene. First, toss the guard off the ledge and get onto land. Now, turn to your left and jump across that nice gaping hole, timing it so the guards won't see you, or your hidden blade for that matter. Kill the 2 here, and lets go. Continue along the path, and there are some more guards, but they are closer and there isn't much in the way of cover, so throwing knives are the best option here. Eliminate them quickly and quietly, and move on. To move on, you need to move up the scaffolding, and using a backflip to get onto the level above. Kill the guard on this level, and climb up to the next level, using the shield or coat of arms as the ledge, and backflip to the level on top to activate a switch. This will drop the drawbridge, allowing you to quickly jump over it to get to the other side. From the other side, use the lever there to get across to the next pathway, as it drops another drawbridge as well. From there, enter through the windowsill and get to the other side. From here, climb across the wall sideways and drop on top of the wooden beam and continue along the pathway. Basically, onto the ledge, kill the guard, and drop down. Kill the guards in your way. Kill the guards, and the Brute, and use the wooden scaffolding to get into the wooden beams on top. Use these to swing your way to the next platform. Then, jump across, using the coat of arms, through the crack in the wall. Activate the lever, and this is the tricky part. Ahead, there is a cracked wall, use it to jump onto the pillar on your left. Continue along the pathway using the wooden beams, then climb up the wall on your last beam. Do a backwards flip to the platform behind, and then jump onto the beams ahead and swing towards the door, which the lever controls. Inside the room is the seal. Again, the link to this mission is here. http://www.youtube.com/watch?v=gB1k_lScTeM - Basilica di San Marco - Enter the building, though getting there may be tricky, but you'll figure it out. In here, to get the seal, you need to complete 4 challenges. First, activate the tomb, to set up the 4 puzzles. Eastern most trial first. The goal of each trial is to jump and pull down the golden lever, which will finish the puzzle. For the first puzzle, run in, past the tomb, past the painting to the right, where there are some crates to get up. From there, jump on top of the little housing there, using that ledge to get on top of the painting wall, and then on top of the pillars covering the tomb. Use this to jump onto the platform to your right, and onto the level. Now, move into the column, and hop off the balcony, across the metal framework, which is a bridge above the ground, and onto the other side. Climb sideways, moving to your left, whilst dangling off the ledges. From here, climb onto the organ, and then climb up it and that should allow you to finish this part of the puzzle. Now, the southern puzzle. First, climb the crates next to the cage like structure, and up you go. Along the ledges, swing your way towards the top of the wall at the back of the area. Move along the pathway, and onto the column next to the wall. Then, swing your way across, jumping onto a wall, and then climb up and onto the next level. From here, jump across the cross like structures, and across to the other side, jumping into the little inlet there. Again, there are bars, so swing your way to the back of the area, and then, scale the stained glass. Climb it so you are directly in the centre. Climb to the spot above where all the lines join in the centre, and do a backwards flip to get to the lever. Press it, and move onto the next puzzle, the western one. Now, to your left, there is a part of the wall you can climb in front of the column, climb it and get on top of the column. Now, climb across to the next
column, and then grab onto the ledge on that pillar in front. Go along sideways to get to the other side, and drop in the middle as there is a wooden beam there. Use this to get to the other side of the puzzle area. On the platform there, using the rings to climb up onto the next level. Here is the tricky part now, you need to scale the stained glass window of the cross, high enough, past the centre of the cross, to backwards flip to the hanging bars that are there. Swing across, and pull down the lever, and now, take the last puzzle that is left for you and lets finish it. This is the tricky one. Now, climb the fence, and onto the wall to your right, in front of the column there. Now, climb on top of that column, and jump your way to the one in the centre. Use this to get on top of the wall in the middle, and use that to get to the little platform above the door on the back wall. Jump right, hanging onto the ledge and shimmy across. There are 4 little ledges here, so grab the first, move up onto the second, shift across to the third and up onto the balcony. Now, up the crates in the main area, and up that to climb the wall, hanging onto the rings that are there. Climb to the top, backwards flip towards the wooden beam in the centre and use that beam to jump onto the lever. Now, enter the burial chamber and grab the seal. Again, this is the link to a video. http://www.youtube.com/watch?v=D-ivSbyN5Uo - Santa Maria Della Visitazione - The last assassin's tomb. Get into the area, and leap of faith down into the haystack, and again, you will note it is a restricted area, that means, some guards to take out. Now, this is the fun part. Kill the brute, and it is time for a chase. Chase the agile, the little guy is pretty damn fast. Follow the path, and you will not really need instructions, just follow the templar agile, and you will be able to finish this mission. This is because the game is scripted such that the guard will wait for you at checkpoints just to let you catch up, so you really cannot fail this mission. It is a relatively linear path, the only things you will need to change is that when he comes near a gateway, he will always drop the gate such that you cannot get in through the gate, but conveniently, there is always an alternative route that you can use to get past that gate. That says so much about the security of the place right? Eventually, you will get to the end of the path, and you should be able to catch up and kill the scout, but if you don't, he'll just raise the alarm and you need to dispatch some guards. Anyway, kill them or not, open the door to continue along the pathway. From here, activate the lever, which drops platforms for you, and move along it. It is time, so you need to be flawless. There are 4 levers that you need to press down, but it is all part of the linear pathway, so it isn't too hard, follow the plain route. Pull them all down, and that will create a platform to the tomb door, and more importantly, open the door. Enter the tomb, loot the seal, and there you have it, the last tomb. Anyway, the link for this mission is here. http://www.youtube.com/watch?v=DvyJj4ZOEM4 Now that you have all the seals, you can head into the Villa Auditore, and place all the seals at their respective statues. With this done, you will be able to get all the parts of Altair's armour, and also, you will be able to purchase Altair's sword from the Blacksmith in town. Altair's armour and the sword are the best armour and weapons in the game. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.03] Glyphs Glyphs are messages that you can only see when you use Eagle Vision. This is due to Subject 16 placing messages that Desmond can see within the memories of Ezio Auditore. There are 20 glyphs that can be seen all over Italy in Ezio's travels. These glyphs are located on the landmarks, and by accessing the animus, you can see the landmarks in the cities. There will be a distinguishing feature between landmarks and those with glyphs on it. DO NOT READ THE IMPLICATIONS IF YOU DO NOT WANT YOUR STORY SPOILED IN SOME MANNER OR FASHION! - Glyph 1 - In The Beginning - Location: La Rosa Colta, Florence This one is rather simple. You are looking at 10 pictures, and the aim is to pick out the five that share a CORE similarity. This is similar to the Da Vinci code, the orb on Newton's tomb. Of course, we are talking about the apple. So, pick the 5 paintings that have an apple in them. And they are : * The Fall * Hercules in the Garden of the Hesperides * Atalanta and Hippomenes * Judgement of Paris * Idun and the Apples - Implications What does this mean? We know that the Pieces of Eden resemble apples, they look like orbs. To bring back memories of Assassin's Creed, what Altair took from Al Mualim was the Piece of Eden, or the Apple. And it is the common theme in all these images, basically, all theses myths and legends, they were real, however, they were also illusions, all caused by the Piece of Eden, to fool those into believing their feats. For example, the Fall, of Adam and Eve. It wasn't them stealing and eating an apple from the Garden of Eden. No. It was them stealing a Piece of Eden that got them kicked out. And when you see the final video from completing all these glyphs, you'll understand that a bit more. Also, this is where Subject 16 notes that there are 20 glyphs hidden, and this is but the first of them. - Glyph 2 - Sixty-Four Squares - Location: Ospedale Degli Innocenti, Florence Basically, this one is spinning the circle till you get the full image. To complete the pictures, all you have to do is rotate the different stages of the puzzle till you get the image. This is simple. It does get harder later on. Now, onto the images themselves. The first is Queen Elizabeth, holding an orb in her hand, and this is known as the Apple, or Piece of Eden Number 2. The second is of Naploleon Bonaparte, the most famous of the French Generals after the French Revolution. It is shown that inside his jacket pocket is a Piece of Eden, the first Piece of Eden, the Apple. Note that there are several Apples. The third picture is of George Washington, one of the Founding Fathers of the United States of America, with his hand underneath his vest, holding onto a Piece of Eden, 3, the Apple. - Implications What does this mean though? It means that throughout history, those who have had the biggest impact on humanity, such as Queen Elizabeth's reign as one of the most powerful English monarchs, starting a Golden Age in Britain, Napoleon's campaign throughout Europe, conquering most of it, and the foundation of the United States through the American Revolution, all of this was acheived with the Piece of Eden. This means that throughout history, great leaders have possessed the Piece of Eden to do so. - Glyph 3 - Descendents - Location: Santa Croce, Florence Subject 16 starts off saying that power does die, it is passed on. In reference to the Pieces of Eden, this means that the power within them doesn't die from leader to leader, the Piece of Eden is passed onto the next leader. Now, the puzzle itself. This is basically a find-it puzzle, you need to find the Piece of Eden in each image, using infra-red imaging to find it. The first is of President Roosevelt and it is just below his knee. There are some important things to be drawn from this picture, but let us press on first. This photo is of President Roosevelt from a Strategic Meeting in 1944. The Piece of Eden is revealed to be Piece of Eden 3. The second photo is of Harry Houdini, escaping from the Chinese Water Torture Cell in 1913 where the Piece of Eden is just below his head. The Piece of Eden is revealed to be the Piece of Eden 1. The third picture is of Gandhi, during the Salt March in 1930. The Piece of Eden is found just on top of his staff. And the Piece of Eden is ID to be Piece of Eden 2. - Implications This provides a wealth of information, so we will go to the photo of Gandhi and Houdini first. In both pictures, there are Morse code phrases in it, and they both are interesting. In the case of Houdini, it says "They hit him in the stomach" Given that Subject 16 doesn't really like the Templars, it can be inferred that they represents the Templars, and they hit Houdini in the stomach to kill him, because his cause of death was a ruptured appendix. Note that his Piece of Eden is Number 1, which is the same one from Queen Elizabeth. It also infers that given the Piece of Eden has illusionary powers, most of his tricks were illusions, utilised from the Piece of Eden, nothing else. Now, onto Gandhi, and again, there is another Morse code phrase saying the following: "The bullet hit him in the chest" Again, this is interesting, it is saying that the Templars are responsible for the death of Gandhi, or at least had some involvement, and indeed, Gandhi was assassinated by someone who shot him, in the chest. Note that his Piece of Eden is Number 2, the same one used by Napoleon during his campaign. It could also suggest that the massive peaceful uprising by Gandhi was due to his Piece of Eden, to create the illusion that he was one to be followed. Finally, we get to Franklin Delano Roosevelt. There are two messages here. The first is from the image, the second is a message that goes horizontally across the photo. "He carried it with him. Find his inheritance" "The Masons brought it across the sea George Washington passed it on" This is most interesting. It is implied that the Freemasons, established long ago, are either a front organisation for the Templars, or at least strongly affiliated with them. Either way, it is known that George Washington was a Mason, and so was FDR. This means, that the Masons brought the Piece of Eden from Europe since the Colonal Ages, and is bestowed on their most powerful leader. It started with George Washington. And through time, it ended up with another Freemason, in the form of FDR. So this is the Mason's inheritance, the secret gift at the end that only the top Masons get, which is the Piece of Eden. - Glyph 4 - Infinite Knowledge - Location: San Lorenzo Church, Florence This is another find-it type puzzle, you need to find the Piece of Eden that is in the photo. PHOTO 1 Burning Viet Cong Base Camp, My Tho, Vietnam, 1968 - Its open MOUTH delivers the kiss of death. If you can figure out MOUTH and delivers death, it is safe to assume that we are looking for something that when it is used, it will deliver death through an open mouth, or hole. And that perfectly points to the Bazooka one of the soldiers is carrying. PHOTO 2 Members of the 2nd Infantry Division Advance Under Machine Gun Fire into the Outskirts of Brest, France, 1944 - Leading the YOUNG to their end. With a whole picture of soldiers, what does young mean? It means that during World War 2, a lot of young American soldiers enlisted to join the war, and leading the young would be a soldier, so find it on the soldier in the background. There is also a hidden message there that is written in hexidecimal form, which translates to "Antikythera Mechanism, much older than 150 B.C.E." More on that later. PHOTO 3 Union Troops in Formation, Beaufort, South Carolina, 1862 - The flames from its throat POKE out their eyes What could this mean? It means that at the throat of this object, flames will be seen from it, and this poke has the ability to poke out the eyes of people. This will refer to the Bayonet, attached to the end of the musket, the throat of the Bayonet, when fire, it will eject flames. Also, in Caeser Number Cypher is a message that reads the following: "Ancient city, Rajastan, India, irradiated by PoE" PHOTO 4 The First Pictorial Representation of a Gun, 900 - The MONSTER did not come from man Now, the monster, what could that be. What is a monster is the gun, there is a cannon-like object in this photo, and the demon will be holding something that is nice and golden, I wonder what they could be? It is a Piece of Eden, Number 4. Again, there is another secret message in this photo, written in Binary Code, which translates to: "Sumerian, Me. 23" - Implications There is a lot from this glpyh itself. The first of note is from Photo 4, which says that the Monster, which is the firearm, did not come from man. This is further backed up by the phrase of Sumerian, Me. 23. The Sumerian part refers to the mythology of the Sumerian people, and the Me refers to a bunch of gifts that the gods handed to humanity in the form of items. And Me. 23 refers specifically to weapons. This means that the introduction of advanced weaponry, such as the firearm, was not made by man, as suggested by many, including Altair in his codex, but rather it was through a Piece of Eden. This is further backed up by parts of Altair's codex, which he says he uses his Piece of Eden to design new weaponry for the Assassin Order. Second, the Antikythera Mechanism is an ancient computer, used to calculate astronomical positions. It was founded to be created from about 100-150 BCE, however, the problem is that the mechanism is so advanced that it is comparable to technology used in the late Medieval period, used in watch- making. It was until the late 14th century before similar technological artifacts were made. That leaves the problem, how can something that old be so advanced? However, if an account by the Roman Cicero is to believed, Archimedes was thought to have built 2 similar geared machines in about 212 BC, so it is plausible that the Antikythera Mechanism was able to have been built during the time frame it was found, but that leads to another question, how did this technology become lost? Surely of 2 geared machines were designed, it could have been reversed engineered and copied. However, it is implied that the Antikythera Mechanism is much older, it is part of advanced technology that was built long before it was found to be have been built, perhaps by Those Who Came Before, those we worshipped as gods. The last message is that of Rajastan in India, irradiated by a Piece of Eden. This suggest that the irradiation of Rajastan during ancient times was due to the Piece of Eden. This is interested, because indeed the city of Rajastan does have unusually higher levels of soil irradiation than most other cities nearby. However, given Indian mythology, there has been the depiction of a great war, where an advanced civilization fought with something. And again, this links back heavily to what is known in the game. It is known that Those Who Came Before did have a war, with humanity. There were great losses on both sides, and given the mythology of the advanced civilization haivng things like flying cars and the like, it is not impossible that during the war of Those Who Came Before, they used a nuclear weapon or something similar in the area of India, explaining the war and the irradiation of the soil, as well as tying back to the main story of Those Who Came Before. But the use of a nuclear weapon wasn't mentioned by the text, it simply said that it was irradiated by a Piece of Eden. Given the Tunguksa explosion and the large explosion and fallout from that, it is possible that a Piece of Eden was destroyed, which created a massive explosion somewhere in India, and somehow, a resulting radiation fallout irradiated the city of Rajastan, and didn't level it. This is all speculation, like the game itself, and all of this is fiction, or are the Ubisoft team really Assassins, trying to spread the truth that are the Templars? - Glyph 5 - Instruments of Power - Location: Mercato Vecchio, Florence This is another matching images game, there are the 10 images, and your role is to pick the 5 that fit the hint that they give you. This is relatively simple. "The power they wielded CUT down their enemies" Well, what do you think cuts? Obviously, it is something that is sharp, a blade perhaps. What is the closest in terms of blade that these images have? That's right, a sword! Now, you need to find the 5 pictures that have a nice shiny sword with them. They are the following: * Perseus, Greece * Attila the Hun, Eurasia * Sigmund, Norse * King Arthur, Britannia * Joan of Arc, France More on the implications later. Now, the second set of pictures, yes, they do get progressive harder, or just more of them. "In their hands, the wise LEAN on a great force" Ok, what do you lean on that is a common feature in all 5 of the pictures? Something like a walking stick, but a powerful force. Having played so many RPG games, a powerful walking stick would refer to something like a staff. And that does appear in 5 of the pictures. * John the Baptist, Jerusalem * Alexander the Great, Macedonia * Shabataka, Egypt * Peter, Jerusleum * Moses, Egypt - Implications The first set of pictures depicts a Piece of Eden, 25 - The Sword. This implies that all the great military figures throughout history, used a Piece of Eden in the form of a great sword, to perform their deeds. Perseus was a mythological, or perhaps not, Greek who used a sword to kill the Gorgon Medusa, you know, that thing with the ability to turn people into stone with sight all by herself. It is claimed that using the Piece of Eden, the Sword, he was able to slew all these powerful mythical creatures without dying himself. Well, if someone had the ability to turn you into stone, you need something pretty powerful to stop that. We all know from Harry Potter that you just need a mirror. Anyway, the adamantite sword that was given to Perseus by Zeus was actually a Piece of Eden. Now, given that the Greek Gods are known to be Those Who Came Before, it is not possible that one of those people gave Perseus the Sword to kill things? Attila the Hun was the ruler of the ... Huns, and he pretty much sent the Romans packing, reducing their vast empire to something more than just smouldering ruins. Now, what does the sword have to do with the Hun? According to legend, which is pretty much true in the Assassin's Creed Universe, Attila the Hun carryed the Sword of Attila, which he thought, or someone thought, was the Sword of Mars, the Roman God of War. However, not much is known about the sword, or perhaps there is more, but the extra time for me to look for it is probably unwarranted. Sigmund is probably the most unfamiliar name on that list. Sigmund is from Norse mythology, you know, THOR! Anyway, according to the mythology, Odin, god of War amongst other things, once stabbed a living tree with a sword, claiming that he who could remove the sword could have the sword as a gift. This means it is a powerful sword from a God. As it turns out, Sigmund is the only one who can remove it. Similar to the story of Attila, it is a sword from the god of war, and probably more to it, but I can't be screwed. King Arthur. This is perhaps the most famous of the swords, Excalibur. Most people would have heard about this sword, the famous Lady in the Lake, the sword stuck in stone by Uther Pendragon until his son could remove it. It is known to have been powerful, striking through iron as if it were a stick of butter. It is a powerful sword, known to basically have led Arthur through his many campaigns, and it is understandable for a sword of that great a power to have been a Piece of Eden. Finally, we have Joan of Arc. We all have heard the childhood stories, how she was leading the French to victory, and then brutally hung by the British, and she went from a peasant girl to a powerful leader. Now, where have we heard such a story before? That's right, the pieces of Eden, known for their power. However, given it is thought that she was donated the sword, it is quite possible that someone behind the scenes obtained the sword and donated it to her, and she raised all hell for the British. The rest, is history. Now, onto the staff of Eden. This is a staff that is given to wise people, although I have no idea how Alexander the Great got there, he should have been given the sword. Now, John the Baptist. He was the one who baptized Jesus Christ himself, and one of the main pushers for Catholicism during the Roman era. He is always depicted as having a staff with him, which in this case, is the Staff of Eden. Given that this staff is the very staff used by Pope Alexander VI, it is assumed that this staff is passed down through the Church. Alexander the Great, well, it is not known how he got the staff. It is not known how a staff would have helped him, something like a sword would have though. Although, he was mentored by Aristole, which may have been an influence, or perhaps not. The best evidence for Alexander to have had a staff would to have his empire crumble apart shortly about his death, which suggests that the Piece of Eden was used to maintain his conquests. Shabakata, strangely, not a Pharaoh, but rather, a King that controlled the lands of Egypt. There are no records of him having a staff, however, it is known that he had a little adventure in Jerusleum, and perhaps got it there. This would also explain how it could have bene passed down to Alexander, given that both were military leaders. Peter, or rather, Saint Peter, is the apostle of Jesus Christ himself, and was the founder of Christianity as a religion in itself. This is important, since he was pretty much the first Pope, it explains how the staff is passed down throughout the time in the Roman Catholic Church. Moses, the final piece of the puzzle, ironically, the oldest of the people here. It is known that he had a staff, that was used to harness God's power. This involved the parting of the Red Sea. This is important, it is mentioned various times in both games that Moses never parted the Red Sea, it was all just an illusion, fitting given his staff was a Piece of Eden. Interestingly, the military reasoning for the staff can be explained by the battle the Israelites had with the Egyptians, he led them to victory with the staff. And it does explain why the Egyptians wanted that staff, it had such great power, explaining how it ends with with Shabakata. - Glyph 6 - Brothers - Location: Villa Auditore, Monteriggioni Another circular puzzle, this is where you need to rotate the puzzle into place. The puzzle itself isn't that hard, just use your head a little and you will get there. However, there are 4 images that are used. The images are in fact the pictures of Cain and Abel, the sons of Adam and Eve. Although the first depicts a burning altar, the rest show them fighting, and in the end, you can see what they are fighting for, a Piece of Eden. Each image has some text in it, and when they are combined, they generate the following: "And Satan said unto Cain: Swear unto me by thy throat, and if thou tell it thou shalt die. And all these things were done in secret And Cain said: Truly, I am Mahan, the Master of this Great Secret Wherefore Cain was called Master Mahan, and he glorified in his wickedness" Now, some more goodies. When you complete the puzzles, Subject 16 will make an announcement. Behold, the Mark of Cain! And what appears but the Templar Cross. How interesting is that. Also, in Morse code below, there is a little message. "Templar Texts adapted by Mr Smith" - Implications This is quite interesting. Given that from the video you will see at the end, it is known that Adam and Eve steal a piece of Eden, and this is presumed to be what Cain and Abel were fighting over. And given that the Mark of Cain is the Templar Cross, this is the beginning of the Templar Order, the start of the unhealthy obsession with the Pieces of Eden. This then started the nice chain of events that led to the Templars killing people and basically eliminating people that possessed the Piece of Eden so that only they could have it, a practice that has continued towards present-day in Assassin's Creed 2. That also means that Abel was killed for his possession of the Piece of Eden, whether or not Abel was raised as an Assassin is another matter. The next note is that Templar Texts are adapted by Mr Smith. This actually refers to one of the founders of the Mormon Church, Joseph Smith. This is through the link of Master Mahan, which is only present in the Mormon texts. It is noted that these founders of the Church were also Freemasons, which leads back to the George Washington/FDR Freemason link back in the third puzzle. This is interesting in itself. However, given that Templar Texts were adapated by Mr Smith, this means that the Mormons are basically another front for the Templars. Given that they no longer have the Catholic Church under their belt, as in the time of Borgia, they need another front. - Glyph 7 - Keep on Seeking, And You Will Find It - Location: Antico Teatro Romano, Tuscany This is another pick-em puzzle, basically, 10 images and you need to pick the 5 that fits within the criteria that is given for you. The criteria is the following: "First plucked from a tree guarded by a snake, its power performs miracles. Then, worn across the ages, torn asunder, hidden under a sea of RED, reconstruct the timeline." Ok, first of all, plucked from a tree guarded by a snake refers to the Apple from the Garden of Eden, which we all know is to be the Piece of Eden. Given that it has the power to perform miracles, it is highly probable to be a Piece of Eden. Now, onto who you need to pick. * Jason, Greece, prehistory * Joseph, Egypt. c. 1700 B.C.E. * David and Goliath, Valley of Elah, c. 970 B.C.E. * Jesus Christ, Jerusleum, c. 30 * Christ Disrobed, Jersualem, c. 30 When all this is matched up, you get the image of Jesus Christ when he is nailed to the Cross. When you scan the top of this image, you get the following note: "They Took It" Now, move the scanner to the top of the image, and you will eventually find the Templar cross, and moving the scanner to the bottom of the image, you will find the Cloak that Jesus wore. Now, this will solve the puzzle, it will show itself as Piece of Eden 66 - The Shroud. - Implications Now, how the pictures relate to this. Jason and the Argonauts. The myth of the Golden Fleece is such that the Fleece was used to put Jason back on the Throne of Iolcus. This is interesting, what is golden? The Piece of Eden. And it is powerful. Now, this starts the Shroud myth, a powerful artifact that is used to protect the user from harm. The story continues with the Golden Fleece having the power to perform miracles, heal and protect the user from harm and heal the injured. This will be relevant later. The story goes to Joseph, one of the main founders and spreader of Judaism throughout the world. The son of Jacob in the Bible, his brothers sold him to slavery since they were jealous, and with that, from slavery, he rose to the position of viceroy, he was a personal assistance to the Egyptian Pharaoh. The Shroud fits into the story as Jacob gave Joseph a nice coat, a coat that was the cause of his slavery. And this coat, and his miraculous rise to power was due to the Piece of Eden. This coat, this coat of many colours, was just a Piece of Eden. From here, it goes to David and Goliath. We all know the story, the story of a small human, David, fighting against a large warrior in Goliath. David went on to become the King, but what one of the depictions of David has is a red coat. This red coat protected him from harm in the form of Goliath, and as you can guess, this coat is pretty much the Shroud, the Piece of Eden, and how he was able to miraculously slay a giant. Now, the two depictions of Jesus Christ. The Shroud of Turin comes into play, the Shroud that Christ was wrapped in when he was killed on the Cross. The continuity comes from David, he is wearing a red coat, rather than the blue that is normally associated with Christ. Now, given that the Shroud has the ability to heal the wearer, and the injured, that explains some of the miracles that he was able to do, and don't forget, the Piece of Eden can cause illusions. A flashback to the first game, Al Mualim says, turning the water into wine, it is all an illusion, and Christ having a Piece of Eden is key to this. So what does this mean? It means that over the years, the Golden Fleece has turned into the Shroud of Turin, and that Christ was killed, as most people have been, by the Templars in order to obtain the Piece of Eden, this explains it all. And they took it, it just further confirms this. - Glyph 8 - Martyrs - Location: Monte Oliveto Maggiore Tower, Tuscany This is another puzzle where you need to find the Piece of Eden, this is quite easy when you know where to look. Czar Nicholas II, Russia For this, look at his staff/scepter, and it will reveal itself as the Staff, a Piece of Eden, Number 34. There is also a morse code message in this puzzle, which reads 17 July, 1918, which is also the date of death of Nicholas II and his family. Now, the second image. Joan of Arc, France This one, it is quite simple, given that you have seen the previous puzzle that Joan of Arc does have a Piece of Eden, you should straight away go for the sword. Again, you will see that she had the Piece of Eden known as the Sword, or Number 25. There is also a binary message, like the first image, with it saying 30 May, 1431, which is her date of death. Now, the next part of the puzzle, you have a cursor, so use it to pick up the flame or fire, and place it on Joan of Arc, which is exactly how she died, she was burnt to death, on the stake by the English. With this, the following message will appear: "They took it" The next will be the remaining Rasputin and using that on Czar Nicholas. That will complete that part of the puzzle, and that will give an image of the Russian Revolution with a Templar Cross over it and it will create the following message: "Rasputin took it to Tunguska" - Implications This is twofold. We start with Joan of Arc. We know that her sword was the Piece of Eden known as the Sword, which highlighted her military victories, but she was eventually captured and burnt at the stake. This was done due to the Templars, they captured and killed her, just to obtain her Piece of Eden, which we already know. What happened to this Piece of Eden is unknown. The fate of the Staff is a lot more clear. It is assumed that the Czar only held control over his own people using the Staff, without the Staff, the Russian Revolution occurred and Nicholas II lost his life. The staff wasn't stolen, rather, it was taken by Rasputin, the trusted advisor to Nicholas' wife, and a mystic. Prior to Rasputin's death, given that he was a Templar, it is assumed that he was murdered by Assassins within the Russian Nobility, he took the Staff of Eden to a research centre at Tunguska. Now, the reason why the fate of the Staff is clear is simple. As the control of Russia slowly degraded as Nicholas could not rule without the staff, Rasputin took the staff to a research centre at Tunguska. The Assassins, aware that the staff was moved there, contacted a friendly affiliate of theirs, Nikola Tesla. He was angered by his inventioned overlooked to those of the Templar Edison, and this was his means of payback, he destroyed the research centre housing the Staff of Eden, casuing the Tunguska Event or Explosion, which Subject 16 alluded to in Assassin's Creed. Whether the staff was fully destroyed is unknown, but needless to say, the Templars lost a valuable Piece of Eden. - Glyph 9 - Hat Trick - Location: Torre del Diavolo, San Gimignano, Tuscany There are two parts with this puzzle, a find-it type puzzle, and then a decryption puzzle. Lets go this step by step. They Made It Look Like An Accident Houdini and Bess, 1915 This is the first puzzle, it is again, a picture of Harry Houdini with his wife. To finish this, put the scanner over his abdoman, and that will reveal the Piece of Eden. It will then lead to his grave, and the next picture. He Almost BEAT Them Gandhi, 1946 Now, put the scanner over Gandhi's heart, and that will show you the Piece of Eden that he had. Now, you get the Archive File for Dallas. To solve the decryption puzzle, you just need to enter 312 as the password, and that will gain you access to the following message. "Operation: New Frontier HQ has given the go-ahead to extract the resource. Negotiations are over. F is planning to give the vote to everyone. Reason just doesn't work with someone like that. I'll send you over the driver. We've trained him with PE2 in our labs, he shouldn't be any trouble. The motorcade route is marked below. Once the target has been downed, either by Oswald or Z, use PE1 to stage a distraction. Make some kind of phantom appear around this slope I've marked with an X. Freak people out. The driver will grab PE3 in the confusion." With this message, you will see that the bottom of the letter has a Templar Logo, and it has IHSV on it. - Implications The first is simple, it reinforces the fact that the Templars engineered the death of Gandhi and Houdini in order to take the Pieces of Eden from them. That we already know. The second part is now. Now, you need to go through this slowly. In this case, F is John F. Kennedy. Dallas is the stage for his assassination. JFK was in possession of PE3, or Piece of Eden 3, and this is stage, it is possible that it was given by Eisenhower, who in turn inherited it from Truman, who took it from Roosevelt. This makes sense, given that it is the power that is passed on through US presidents. It is likely that at this stage, the Templars has lost control over it, given that JFK was outspoken against the freemasons. Now, the driver is trained using PE2, or the Piece of Eden 2, which was taken from Gandhi. This seems to suggest that the driver of the motorcade was manipulated with the Piece of Eden into an obedient servant of the Templar cause. He was trained to drive the motorcade, and then steal the Piece of Eden 3 from JFK when he was assassinated. He was to be assassinated by Lee Harvey Oswald, or by the mysterious Z. The mysterious Z will be Abraham Zapruder, the owner and filmer of the Zapruder film, the famous film of the JFK assassination. It is interesting to note that Oswald was killed by Jack Ruby, who could either be a Templar or Assassin. This is due to the Templars wanting to silence Oswald before he could talk, or the Assassins eliminating a Templar in such a fashion. As such, I am more inclined to believe that the Assassins weren't involved, simply because it was TOO public a display. The Assassin was to escape, not to be caught. Okay, the distraction. This is referring to the gunman on the grassy knoll, the famous grass knoll. A Templar operative used the Piece of Eden 1, the Apple, which was the one recovered by Ezio and owned by Altair, and it was used to create the distraction. And that about wraps up the assassination. The last piece of the puzzle, the IHSV means In Hoc Signo, Vinces, which is Latin for By This Sign, Conquer, which was the original motto for the Templars. - Glyph 10 - Apollo - Location: Torri del Salvuci, San Gimignano, Tuscany The first of these three puzzles is a find-it puzzle, basically, you need to find a landing craft, in particular, the Apollo Landing Craft. Your goal here is to find the EAGLE, which is the Apollo Craft, anyone who has watched the moon landing will understand "The Eagle has landed" There are a few hidden messages in these puzzles. The first is a hidden message thatis on the moon, written in Masonic script that says: "Johnson was one of them The bees drone too Follow the money" The second puzzle is a decryption puzzle. Below the puzzle says the following: "With these formidible weapons, the adversaries of freedom plan to consolidate their territory, to exploit, to control, and finally to destroy." - JFK The answer to the puzzle is quite difficult. You need to rotate the rings to create a Templar Cross with some missing parts. Basically, you need to do the following: Rotate the outer-most ring 6 times to the left Rotate the next ring in 3 times to the right Rotate the middle ring 5 times to the left Rotate the next ring 4 times to the left Rotate the inner-most ring until the puzzle is done This will solve the puzzle, and finally, onto another find it puzzle. You need to look for the Apple of Eden. This piece of Eden is on the ground right in front of the astronaut's foot. There are a few things here to note. Subject 16 will say the following when it is found: "With Jack deep underground, it was easy" There is also a few hidden images. The US flag, when scanned, will show you the symbol of the Abstergo Corporation. Meanwhile, the banner that is on the moon is the same as the banner used by the Templar forces. - Implication Again, a nice puzzle to understand. First, it is known that the Piece of Eden 5 was located on the moon, which was the real reason for the Space Race, to retrieve the Piece of Eden hidden there. Now, the reason there is the script that Johnson was one of them is that LBJ, or Lyndon B. Johnson was a Templar. The reason why JFK doesn't appear to be a Templar is that Subject 16 says that it was easier to retrieve the Piece of Eden without him. The reason why is quite simple, JFK originally wanted to have the Russians help them in a joint venture, but the Templars didn't want to share, they wanted it for themselves, and with JFK out of the way, they could achieve that. Now, the second part of the hidden script, that the bees drone too. A bee drone is a male bee, but when bees drone, it is a buzz. That means that there is a distinct possibility that Buzz Aldrin was a Templar, and that he was paid off massively by the Templars to retrieve the Piece of Eden. Now, the question thus turns to how Neil Armstrong and Michael Collins was deceived by Aldrin if he was a Templar, or whether the other two were Templars themselves, which is quite possible given the next piece of the puzzle. If they were not in on the act, it is quite possible that Aldrin was trained in the use of the Piece of Eden, and used his own Piece of Eden, or the one found on the moon against his fellow astronauts. The images in the scanner are quite interesting as well. Since the image is the original image, it is found that it wasn't a US mission to land on the moon, it was actually a Templar operation, under the guise of a Templar mission. Given that the Templars have control of NASA, it is quite possible that they did this themselves. Thus, it is quite possible that Armstrong and Collins were in on the act, they were all Templars sent into space to retrieve the Piece of Eden. A nice piece of speculation, and a bit of a long bow, but it does seem to make sense, in the game at least. - Glyph 11 - The Inventor - Location: Santa Maria Assunta, San Gimignano, Tuscany "He wanted to stop the cycle, to tell the secret" When you get this puzzle started, you will get this message: "The economic transmission of power without wires is of all-surpassing importance to man. By its mean he will gain complete mastery of the air, the sea and the desert. It will enable him to dispense with the necessity of mining, pumping and transporting and burning fuel and so do away with innumerable causes of sinful waste. It will make the living glorious sun his obedient, toiling slave. It will bring peace and harmony on Earth. - Nikola Tesla" Now a small game will appear, basically, you need to light up all the light globes, and that will lead to the next puzzle, which is an image. Nikola Tesla's Wardenclyffe Tower, Under Construction c. 1902 To finish this, you need to place the scanner in between the two windows located right above the doorway of his tower. There, you will get the next image, but in this current image, there are three quotes from Tesla. "Fights between individuals, as well as governments and nations, invariably result from misunderstandings in the broadest interpretation of this term" "Misunderstanding are always caused by the inability of appreciating one another's point of view. The best way to dispel ignorance of the doings of others is by a systematic spread of general knowledge. With this subject in view, it is most important to aid exchange of thoughts intercourse." "Money does not represent such a value as man have placed on it. All my money has been invested into experiments with which I have made new discoveries enabling mankind to have a little easier life." The third puzzle is a rather interesting looking puzzle, one of arc lightning, and it has Subject 16 say something. "He found it in Croatia" What he found is on his lap, and it is a Piece of Eden, and when that is examined, Subject 16 will reveal the full sentence. This is also the Piece Of Eden, Number 4. "He found it in Croatia. They found it in his lab." - Implications Nikolas Tesla is akin to Leonardo da Vinci in this game, they are not really Assassins, such that they will silence the Templars, but he does aid the Assassins against the Templars, who pretty much ruined him. But for this, it is about Tesla and his advancement in technology. Since he found the Piece of Eden in Croatia, where he was born, he used the Piece of Eden to help him in his endeavours. Tesla found a way to transport technology without wires, just through the air, and the energy was to be generated from the Piece of Eden that he found. He found a way to make the Apple generate a limitless amount of energy, possibly to harness the power of the Sun to fuel the needs to humanity. His notion of transporting information was founded in his development of the Telefunken Wireless Station, a wireless station connecting Europe and the United States. The last part is about Tesla and his views on war. After the First World War, Tesla stated his views that entities such as the League of Nations was bound to faill, as long as people misunderstood each other, there will always be war. - Glyph 12 - Titans of Industry - Location: San Mercuriale, Forli The first puzzle is a decryption puzzle, basically, you need to solve the code. The real clue here is that 4 = 1, which means that you basically add 3 to each number, and that is the solution. That means that the number 917 will be the number 240. This will bring up a new archieve that is labeled Edison. "Dear Mr. Morgan: A serious matter has come to my attention. Nikola Tesla plans to use PE4 to create an information network across the whole world. And if that weren't bad enough, he intends to allow access to it for free! Imagine the masses spreading knowledge amongst themselves instantaneously. That would make everything we intend to do much more difficult. You must cut all funds for his experiments at once! In case you get cold feet, I'll have you know he wants to make electricity free as well, thereby putting us out of business. I've already begun slandering Tesla in the press. Just reallocate his funding and I'll take care of PE4 myself. Sincerely yours, Thomas Edison" Now, time to shut off the lights that were lit for Tesla earlier. "Edison, Creator of DC Electricity, accuses Tesla AC Current of electrocution!" "J.P. Morgan revokes funding for Tesla's Wardenclyfe Project!" "Edison creates "Electric Chair" to prove danger of AC Current!" "Edison proves danger of AC Current by electrocuting circus elephant on camera!" With this, you will see Edison's film of him killing an elephant using Tesla's AC current invention. Now Subject 16 will speak: "He wanted everyone to know the secret. To set us all free. They used it to drive him insane." Now, time for a picture game. There is a hidden message in this picture, and it reads the following: "They used it to make Tesla go insane. The organization took his research. Alien Property Custodian Research." To finish the puzzle, just point to the nice orb on Tesla, and it will access a new file, titled Ford. But it is locked until you solve the last decryption puzzle. The answer to the puzzle is this: ||- / ||| / |-- "Dear Mr. Edison I wanted to thank you for letting me make use of PE4 all these years. Among several things, I was able to convince the workers I was raising their pay to $5 a day, when in fact, I gave them a pay cut. But, I had to let PE4 go. As per instructions, I've shipped it to Europe. H. has it, so I assume the war will begin as soon as he can take over. We'll let him have his fun (Lord knows, that kind of purge will be good for Europe) and then end it with a bang, as planned. Out of the chaos of war a new order will emerge! I've enclosed a picture from Florida of you, me and Firestone. We should attempt to spend more time on the golf course this summer. Yours, Henry Ford" - Implication Wow, this is a big one. First, the Templars. It turns out that Thomas Edison, J.P. Morgan, Henry Ford and Harvey Firestone are all Templars. The fact that the public slander and lack of investment in Tesla and his research was all a Templar rouse. Tesla was basically something the Templars did not want to see. Tesla proposed a means of instantly transmitting information, which was against the Templar method of controlling information and restricting what was to be known, and what was know. The second thing is that Tesla was offering free and limitless electricity to the public. This stopped the income for the Templars from electricity, and they very well can't have that. To stop Tesla, the Templars attacked him in both research and funds. Edison basically forced Morgan's hand into withdrawing funds from Tesla's research as well as getting other investors, in particular, European investors, from investing in Tesla. Edison on the other hand, "slandered" Tesla and his AC current, showing how dangerous electricity is. It is a shame that DC could also do the same thing if necessary. And how AC current is used in modern times to transport electricity over long distances. Also, they also had another means to destroy Tesla, to crush his sanity using the Piece of Eden, which would discredit him and his inventions to that of a mad man. That pretty much destroyed Tesla, and solidified the position of the Templars. The case of the Alien Property Custodian is what happened after Tesla died in the US. They took all his research when he died, and refused to give it back until they looked through it all, they took his research. The organisation was the United States. Now, the second part of the puzzle, Henry Ford. Ford is a Templar, using the Piece of Eden to build up his industry, decreasing wages when the workers thought they were getting an increase. However, his Piece of Eden, Number 4, was sent off to Europe to H. as instructed. H. stands for Hitler, which makes sense when you think about it, who else started a purge in Europe after he got into power during the early 20th Century? That means that World War 2 was definitely staged by the Templars, used to create a New World Order. As proof, the war was ended with a bang, World War 2 offically ended when 2 atomic bombs were dropped on the cities of Hiroshima and Nagasaki in Japan. That was definitely a bang. As pointed out by many others, how Ford causally states the death of millions of people in the same context of a golf game shows that the Templars are willing to achieve their goals at whatever cost. - Glyph 13 - I Am Become Death, the Destroyer of Worlds - Location: Avamposto Veneziano Lighthouse, Forli The title of the glyphs is related to the file that is locked. The file that is locked is Trinity. Trinity is the name of the first nuclear test by the United States, in which Oppenheimer, the main brain behind the atomic bomb, said "Now I Am Become Death, the Destroyer of Worlds". Anyway, the puzzle is a decryption puzzle, and the answer is the following: Circle, Square, Square / Circle / Triangle. This will unlock the file. "Abstergo Corporation Subject: Test Authorization There comes a time in the life of every experiment when we must test our results outside, in the world. I do not relish a successful outcome, but one is essential if we are to begin the foundations of a new world order. Global security and prosperity depend on a steady hand guiding the populace, a hand that will not falter under the weight of conscience. Give O. the authorization. I believe that history will vindicate us in the end. Templar Seal" Now, press the button to watch the explosion of the first atomic bomb. Now in the image, just move the cursor around to find the passcode for the puzzle. - Implication There are interesting conclusions to draw from this. The first is that the Templars were responsible for the atomic bomb, and given that they know that the War was to end with a bang, they were in development of this bomb for a good deal of time. Given that FDR was a Templar, it isn't that hard to convince him to operate the bomb. The second is the case of O. That is likely to be J. Robert Oppenheimer, who is the father of the Atomic Bomb, he was either a Templar or a pawn of the Templar. Given the later trials against Oppenheimer, it is more than likely that he was a pawn, used for his brillance to create the bomb, and then tossed away when he was done.
- Glyph 14 - Bloodlines - Location: Ponte di Rialto, Venezia Well, this starts with Subject 16 and his memories, knowing that he had an ancestor during the Civil War during Gettysburg, in the Roman Forum as well as Ezio. "Why do we have these abilities? Because it's in our blood." Anyway, this is a puzzle where there are 10 images, pick 5. The clue is the following: "The Seeds were planted as two worlds became one. Behold, the Assassins, the Children of Two Worlds!" And the answers are the following: * Danae Visited by Zeus * Jupiter and Io * Leda and the Swan * Cupid and Psyche * Rape of Europa The reason for the answers is that all of these are basically the art of a human and a God engaging in mating rituals. All of these will show the Assassin symbol. - Implication A short puzzle, but relatively important. This explains that the Assassins, at least the most powerful of them, are from a common bloodline, a bloodline that are between humans and Those Who Came Before. Think, it is told that Eagle Vision is a talent limited to few, even among the Assassins, and those who do have it so far, Altair, Ezio and Desmond, all share a common bloondline, that is, they are related. As such, the Assassins, or the Elite of them, share the bloodline between humans and Those Who Came Before, or Gods. However, whatever other abilities that have been granted are unknown. It is possible that their longer lifespan is given, after all, Altair and Ezio live longer than others in during their timeframes. However, it is known that there are demigods, or half-gods, and they are the Assassins. - Glyph 15 - Guardians - Location: San Giacomo di Rialto, Venezia This is a pissing spinning puzzle, there really is no set method, so you will be spinning that single puzzle around and around until you get the puzzle correct. This method normally works, as long as you start and finish with it, with Ring 1 being in the inner-most ring, and Ring 5 being the outer most ring. Spin Ring Three 2 times to the right, Ring One 4 times to the right, Ring Four 5 times to the right, Ring One 5 times to the left, Ring Two 5 times to the left, Ring Five 5 times to the right. That should create the message of the following: "The Death of All Tyrants Will Set the People Free" This will create a world map with images that you need to hover over to finish this puzzle. The Tyrants are the following: Francisco Pizarro - Inca Francois Duvalier - Haiti John Wilkes Booth - United States of America Mary I of England - Great Britain Tomas de Torquemada - Spain Cleopatra - Egypt Rasputin - Russia Stalin - Russia - Implication There are several tyrants in this message, and that it is quite possible that all these have been targets of the Assassins themselves. This does make sense when you look at it a bit more closely. Cleopatra was the last Pharaoh of Egypt, who got there through a hell of a lot of plotting and murder. She was the target of Amunet, who used an asp to kill her, Amunet being an Assassin. Tomas de Torquemada was the Inquisitor General of Spain. This is interesting, this is aside to Assassin's Creed II: Discovery, where Ezio travels to Spain. During this time, Tomas is in charge of the Inquisition where he was following Rodrigo Borgia. Although he wasn't a Templar, he burnt a lot of Assassins, under the orders of Borgia. To the Assassins, he was definitely a Tyrant, and although Ezio did not kill him, it is highly likely that he was killed by an Assassin. In the case of Rasputin, he was a Templar, killed by the Assassins within the Russian Nobility. Stalin himself was poisoned by the Assassins after the Second World War. Pizarro, the conqueror of the Incas, made enemies with the Almagoros, who were likely to have been Assassins themselves. Davalier himself was the dictator of Haiti, who was in charge until he was eliminated by the Assassins. Mary I was a brutal ruler of England, earning the name of Bloody Mary, and was a likely target of the Assassins, since she carried a Piece of Eden. Given that Mary advocated the rule of the Catholic Church, which is really a front for the Templars around the same time, it is quite likely she was assassinated for this. Finally, Booth, who killed Lincoln, was killed off, assassinated by Sergeant Corbett. What is interesting is the use of Tyrants. Booth was never in charge of a nation, however, given that it is likely that Lincoln may have been an Assassin, he would have been a tyrant in their eyes. - Glyph 16 - The Cavalry - Location: Giilda del Ladri di Venezi, Venezia We start off with a letter appearing. "Nikola, We know what they have done to your lab, to your career. It may be too late to set things right, but you can help prevent something far worse. They have taken an object from the Czar, and are conducting experiments in Tunguska to figure out how to use it. Before they do, we must take it from them, or the world will be in danger. We do not ask to risk your life, just that, when the time comes, you use your electricity to destroy the object. Regardless of your decision, know that we admire your work greatly and will bear you no ill will. We respect your freedom above all else." This puzzle is really simple. First, you see a map, and you need to select the name Tunguska from that map. Next, you will see the Abstergo Image with the Staff of Eden over it. Run over that, then over the portrait of Nikola Tesla. That will finish the puzzle. - Implication This is interesting, this shows that Tesla was associated with the Assassins, who contacted him for his aid against the Templars, to destroy the object that they stole from the Czar, through the mystic Rasputin, who stole the Staff of Eden. In comparsion between the Assassins and the Templars, the Templars destroyed him for his dissenting views, the Assassins respected his decision, whatever it was, even if he refused to help them. Given the Tunguska Event, it is likely that Tesla used his knowledge of electricity to aid the Assassins to destroy the Staff of Eden. Given the public knowledge of the event, and that the email from Assassin's Creed, it is known that the destruction of the Staff was a complete victory for the Assassins. Like I have said before, Nikola Tesla was not an Assassin, he was more of a scientist, an inventor. This is similar to the position of Leonardo da Vinci in the game, he aids them in their common cause. And there is no reason for Tesla not to help the Assassins, after all, the Templars went and withdraw all the funding for his experiments. They publically thrashed his experiments and findings. They stole his Piece of Eden. He wanted revenge. - Glyph 17 - The Bunker - Location: Torre del'Orologio, Venezia This is a decryption puzzle, and it is the hardest one in the game, but when you get the passcode, it isn't that bad. The answer is really given in the description Power Symbol lookalike / |><| / Diamond within Diamond This will lead to a message: "Abstergo Corporation, May 02, 1945 The war is over, and we are in control as planned. But a slight concern has arisen. I received word from our agents in Berlin. H. was supposed to execute his double inside the bunker and meet C. at the rendezvous point with the Piece of Eden. It's been three days and he still hasn't appeared. Something must have gone awry. Please send instructions." Now, you will get an image with Subject 16 narrating. The picture is titled: We watched the exit from above. He didn't see us coming. "They engineered the war, they engineered the peace. But they weren't going to get away with it. Find our mark." Basically, there is an Assassin mark in this image somewhere, and you need to find it. It is located on the main building on the corner, right below the tree. That same building is seen destroyed later. A hidden message is shown in the image: "The Double was killed in the Bunker" There is also a message hidden away as well, reading RIP. - Implications So, we know that the Templars were responsible for the Second World War. They succeeded in controlling the world, with Truman in charge of the US and Stalin in charge of the USSR, the superpowers. The Templars started the war, and they ended it, simply to be in a better position then that before. However, the Assassins weren't letting the Templars get away with mass murder. Hitler was due to meet Churchill, himself a Templar, to hand over the Piece of Eden 4. This is where the Assassins intervened. Hitler had his orders to kill his double in the bunker, and escape. However, once the double was killed and Hitler escaped from his bunker with the Piece of Eden in tow, he was killed by the Assassins, who promptly stole the Piece of Eden. This puts the Templars down a large figure in the Templar Order as well as a Piece of Eden. Although the Templars did control most of the world's governments through the War, they did suffer losses. However, the control of so many powerful nations pooled together nearly limitless resources, and this will be later used to drive the Assassins back into a corner. - Glyph 18 - Synapses - Location: Campanille di San Marco, Venezia This is a hard decryption puzzle, which isn't that bad as long as you know the passcode for it. It is the following: 3 glasses / <, 2X3 wine glasses over a large wine glass / <<< wine glass With this, you get access to the medical file. "Biological Frontier Issue 1, January 2012 The scientific community is abuzz as the results of a new neurological study was made public today. What seemed to be big news in itself - that Dr. Yije We and Dr. P. J. Traunero had discovered a new neurotransmitter - turned out to be just the tip of the iceberg. To quote Dr. Wu, "Using a prototype Dmri machine, we've been able to examine the concent of an actual neuron using living tissue. We've found a substance that appears to be an undiscovered neurotransmitter." "Here's where it gets crazy. To test our findings, we subjected the neuron to all kinds of stimuli, but we couldn't get it to release the transmitter. So we've discovered an entire mechanism: there are vesicles filled with neurotransmitter lying dormant and corresponding ion channels, all for no discernable purpose." Expressing bafflement that natural selection would create an unnecessary neurotransmitter, Wu and Traunero searched for a predecessor in other species, with no luck. "Whatever this bugger is used for, it evolved in humans." Traunero told the press."" Now, the second part of the game, all you need to do is highlight the neuron synapses, which are the connections between the neuron nerves. That will solve the puzzle - Implication This neurotransmitter is important. It is activated by only one thing, and that is the Piece of Eden. This is proven as the icon will be highly activated in the neuron synapse minigame with a Piece of Eden. However, this is not surprising if you have finished the game. We know that Those Who Came Before created humans, they created humans in their image, but they modified humans such that they were to be controlled using the Pieces of Eden. This was such that they would be controlled, whereas Those Who Came Before would not. This explains the weakened effect the Assassins show against the Piece of Eden, in particular, Altair and Ezio, who do not react as badly as others. Although Altair suffered weakly against the Piece of Eden against Al Mualim, the whole town was controlled by the same Piece of Eden. As such, this neurotransmitter is used to control humanity. - Glyph 19 - The Fourth Day - Location: Scuola di San Marco, Venezia Subject 16 starts off this with a little sentence: "The End. Almost the end. It happened before. The pieces were once part of a whole." Anyway, this is a puzzle game, there are 10 pictures, and 5 of the match. This time, the clue is the following: "Once worshipped, now ignored, from a distance it watched and waits." What has been worshipped in the past, but now is ignored? What sits from us at a distance, watching us and waiting? It is the Sun. And the answer to the puzzle are the following: * Nazca Textile * Book of the Dead * Aztec Calendar Stone * The Eastern Gate * Sistine Chapel Fresco With this, an image of the Sun appears, and you are to seek a small dot, that is Earth. However, there are 4 messages hidden within the Sun. "They died in the fire from the heavens" "Toba, 75ka was not a volcano" "Near the day of purification, there will be cobwebs spun back and forth in the sky - Hopi" "A container of ashes might one day be thrown from the sky, which could burn the land and boil the oceans. - Hopi" - Implication We start off with the Sun. We know from what Minerva and Lucy have said that the end of the world as we know it will be because of the Sun. A geomagnetic reversal from Earth will weaken the magnetic field of Earth, caused by the solar flares. This helps protect the Earth against the powerful solar winds, which has the ability to tear away the atmosphere of planets, to bombard a planet with radiation, basically, to eradiate life and cause a hell of a lot of volcanic activity during the geomagnetic reversal. This means that the Sun is watching Earth, and waiting for it to make its move. It has made its move before, the full power of the solar winds and solar flares killed off both humans and Those Who Came Before whilst they were feuding with one another. It is also suggested that Toba, a volcanic eruption 75,000 years ago, was not a volcano, but rather, the results of geomagnetic reversal. This lead to a global decrease in temperature with a volcanic winter. The Hopi prophecy predicts the end of Earth from ashes from the sky, the result of a weakened magnetic field, resulting in massive solar activity against Earth, enough to boil Earth and life as we know it. What is interesting is what Subject 16 says. That the Pieces of Eden were once part of a whole, and they were used to protect us. With one of the Apple of Eden destroyed or lost in the Denver International Airport Incident and the Staff of Eden destroyed in the Tunguska Event, could that cause problems? - Glyph 20 - The Origin of the Species - Location: San Pietro di Castello, Venezia This is the last of the puzzles, a circular puzzle. Anyway, the solution is as follows, Ring 1 is the inner most ring, Ring 5 is the outer most ring. Twist Ring Five 10 times to the right Twist Ring Four 2 times to the left Twist Ring Three 2 times to the right Twist Ring Two 5 times to the right Twist Ring One 3 times to the left Now, you will see the picture, labelled the following: "It has been altered, hidden" Scan the image, and look and scan the eye. A picture of Leonardo da Vinci's Vitruvian Man appears. When you get a decryption, just enter any combination you want, it doesn't matter, Subject 16 has a breakdown when he learns the truth, and if you were him in that situation, you would too. "Abstergo Corporation January 3, 1997 I'm writing in response to your concerns about the rising alarm in the press and the scientific community. The lack of a transitional ancestor from archaic hominoids to modern mankind (Homo Sapiens) is no longer safe. As you wrote, we have to act. We can't let the truth get out, they'll find out about the artifacts. It will cause too much disruption, too much chaos. Bury our constructed skeletons near Tim White's expedition in Ethiopia. We'll give them their missing link. The birth of humanity. The truth makes me sick." With this, you get the image of an ancestor to humans. Move the Piece of Eden over it, and it will transform into Homo Sapiens. - Implication This is interesting, that the Templars know the real creation of humanity, by Those Who Came Before, and they are willingly manipulating the scientific community by creating skeletons for people to find, to create a link that that there is a common link between primates and modern humans. The use of Leonardo's Vitruvian Man is key here. The Virtruvian Man highlights that there are some interesting ratios here, it is a study of proportions that are the same throughout all humans. In fact, so many measurements of humans can be represented by these proportions, it seems to fit the image that Those Who Came Before did design humans, after all, they all seem to fit neatly within the image that they are created. So our own evolution is a lie. That is more than enough to drive disgust in the Templar who is writing this, as well as Subject 16. - The Truth - I will let you watch that hard earned video in piece, but it does show Adam and Eve, and they are the forerunners to the Assassins. They have the ability to perform freerunning, steal and are not effected by the Piece of Eden, they are the offspring between humans and Those Who Came Before. There is a fragment of truth within all myths. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.04] Monteriggioni Statues In Monteriggioni, there are several pedistals, 4 in fact, around the villa, that hold 2 statues each. Therefore, there are 8 statues around the town for you to collect. Once both statues are on the pedistal, you will get a nice bonus of 2000 florins for yourself. However, there is a catch, the pedistals will only accept specific statues. There are 4 sets, Neptune and Pluto, Jupiter and Minerva, Diana and Apollo, and Mars and Venus. When these statues are placed together on the pedistal, you get your prize, it's pretty simple. http://www.thehiddenblade.com/images/Monteriggioni.jpg This is a handy image of where the statues are, you just sure you check inside buildings, because that's the hiding spot of a few of them, out of plain sight. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.05] Races Races are basically, well, races against the clock. You have to go run a certain course, going through checkpoints, in order, and get to the final checkpoint before time runs out. There really isn't much to it. The only real tips I can give is that if you are on the rooftops, stay there, do not get down unless you have to. These races generally test your running skills, not your jumping skills, so it should be relatively free flowing. Anyway, there are 6 races, and they are the following: - Florentine Sprint - Time Limit - 90 seconds Checkpoints - 14 - San Marco Shuttle - Time Limit - 180 seconds Checkpoints - 32 - San Gimignano Dash - Time Limit - 120 seconds Checkpoints - 18 - Romanga Hustle - Time Limit - 270 seconds Checkpoints - 30 - Horseplay - Time Limit - 130 seconds Checkpoints - 27 - Venetian Rush - Time Limit - 180 seconds Checkpoints - 22 The thing to note is horseplay, it is in Romagna, which is a horse race, so you need to have a horse nice and ready, and make sure you can ride without killing and running into people, and there are going to be some tight turns so watch out. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.06] Beat Up These missions are quite fun, basically, you have to beat up cheating husbands, well, for cheating. This is quite easy, you need to always use your fists as a first, because well, these guys are mostly unarmed, and they will flee when you draw a weapon on them. The whole point is to beat them up, not kill them, so using your hidden blade to show them how to cheat properly will not be tolerated. So, for this, you need to confront the husband, and beat the crap out of him with your fists. Easy, effective, and quick. - A Woman Scorned - Location - Florence This guy is located in a courtyard, so it is quite easy to beat the crap out of him, since there isn't that much room for him to move out of the way. - Wanton Hubby - Location - Romagna This is a bit difficult, because he is actually one of the best hand to hand combat fighters in the game, and there is the additional problem that he has a few friends to help him out as well, so you will be fighting on a few fronts, but nothing you can't handle. - Philanderer on the Roof - Location - Venice This is also quite problematic, because he is actually on a roof, and you can't exactly push him down to his crushing death for the fun of it, so when you are playing fisticuffs with him, must make sure you keep your little fists away from the ledge. - Promiscuity Knocks - Location - Forli Again, there is another conditional for this mission, it is near water, and given that pretty much no one in Italy can swim, you want to keep him away from the water, so he doesn't die. Besides that, simply. - Spear of Infidelity - Location - Tuscany There is another conditional with this fight, this guy has a weapon, he is a seeker guard, and he has a nice little spear with him, so that causes a few problems. He also has a bit of armour, so you are going to need to beat him up a little more. First things first, you need to disarm him of his spear first and foremost, and with that, just grab him, pin him against the wall, and beat him up. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.07] Courier Courier missions is basically you playing a courier, you need to deliver a letter, however, this letter must be delivered within a certain time limit, or the mission will fail. It sounds simple enough, but you need to do a fair bit of leg work and sometimes, there are interesting twists that you need to take care of. - Wedding Bells Are Ringing - Location - San Gimignano Time Limit - 120 seconds You are to deliver a letter from a Ramondo, where you need to warn a bride that she is marrying an imposter, and well, he wants Vincente, the person who is receiving the letter, to toss the imposter out. Turns out, it might not be because he is an imposter, after all, his son turns out to be of the marrying age... - The Messenger's Burden - Location - Forli Time Limit - 60 seconds This is quite difficult because of the time limit, but what you really need here is full health, and a relatively high health bar. This is because you start inside the walls, and the farmer you are delivering the letter to is outside the walls. So basically, you need to jump on top of the walls, down the wall to the other side, and run to deliver the letter, without dying. There are some farmers that are hostile to you when you get near the target, but you don't need to kill them for this mission, only if you want to. The letter well, says that the farmer needs to appear in court, simply because he went a little bonkers with a sword, mutiliated a girl with it, and performed some ... adult-rated acts with some farm animals. Oh well. - Speedy Delivery - Location - Tuscany Time Limit - 150 seconds You will definitely need a horse for this mission, after all, you are going to be crossing into the countryside a fair bit of the time, and a horse is a must for this. You have to deliver 3 letters, but with the horse, this isn't that hard. It is only hard if you don't have a horse, simply because you will have to spend so much time looking for a horse. - The Perfect Marriage - Location - Venice Time Limit - 300 seconds This one is where you need to be on the rooftops, and this is hard because there is a thief who stole the letter, and your job is to stop the thief, get the letter back and deliver it. When you get up to the rooftops to see who the thief is, it is an Agile guard, and these guys run fast. So basically, run up, assassinate him or use throwing knives, and just kill him, loot his body for the letter, and get on with it. Well, it turns out that the letter was for another guard, well, love triangles are so messy, lets leave it at that. - Casanova - Location - Florence Time Limit - 240 seconds This is where you need to deliver 2 letters, with the map, this isn't really a big deal, but the difference is that there are going to be guards protecting the people you are going to deliver the letter to, so you will need to bypass them, because lets face it, you don't have enough time to deliver 2 letters, with all that running in between, and knocking off a few more guards, as fun as they are to kill. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.08] Assassination Contracts After you have saved Lorenzo de Medici from his death, he will award you the job of being his personal assassin, and although that might sound bad, since he is a good guy, still well regarded in Florence even in modern times, it isn't as bad as it sounds. Anyway, in the Pigeon Coops around the cities, Lorenzo will have contracts on his enemies, and you will be needed to take out these enemies. What is the point of all this? Well, it does give you relatively good practice against enemies later on in the game, they are good places for combat practice, and to refine your strategy. Also, the money ain't half bad either, so that is still an advantage. These missions will be unlocked over the process of the game, so when you complete more sequences, more will be available for you. It is based on unlocking areas, you can only perform assassinations in areas that you have unlocked, and these are unlocked through story missions. Anyway, I'll list these by cities. - Florence - - Day at the Market This mission is one of vital importance to Florence. A merchant has a plot to cripple the city by cutting off the supplies that the city needs to survive, so you will need to eliminate this man before he can put his plan into action and cripple Florence. Move to where the target marker is, and this is quite simple, you should see him next to the art merchant. It is quite easy to pick him out, but use your Eagle Vision if you want to be sure and not assassinate some civilian instead. I will advise you to take the aerial entrances into the area, around the market, there will be plenty of guards, including a guard at each entrance to where the merchant is. Although it might be fun to kill them all, you don't want to spook out your target, assassinate him from the air, and finish him quickly. - Fallen Archers As you can guess, this mission requires you to eliminate some archers. Although Florence is in the hands of the Medici right now, these archers were seen to have been involved in the attack on the Palazzo della Signoria and work for the Pazzi. There are 3 archers, and they are quite easy to kill, they are archers, to just run along the rooftops and stab them with your hidden blade. You could get creative and toss them off the building to their deaths as well, but that requires a little more work. The only downside to this mission is that they are relatively spread out, so there will be a fair bit of travelling in this mission. - Political Suicide This one is tricky, you need to assassinate a local politican that is plotting against Lorenzo for the Pazzi, and it is your job to kill him. Although you will be able to find him relatively quickly and easily, the problem is getting to kill him, because this mission has the condition that you will not be seen killing the politican by him or the companion, basically, you cannot be detected killing him. The politican and his friend is in an alleyway, a very tight and small alleyway, and this is under cover, so you cannot attack him from the air. This makes your life that much tougher. Since there are guards blocking you from a clean attack, you need to lure the guards away. You can either use mercenaries to attack them, which prevents you from being seen, or you can decide and use a smoke bomb to give you cover and hidden blade all of them, and quickly moving to strike the politican. However, the use of mercenaries can lead to failure, so you might want to use thieves or courtesans instead. Either way, distract the set of guards that are protecting the rear of the politican. With this, you will be able to strike him from the back, and you won't be seen, and this will allow you to complete the mission without any major dramas. - Caveat Emptor You will need to find a member of the Salvucci family, who is undermining Lorenzo by smuggling enemies of Florence to inside the city. With this, you need to kill him before he can prepare for a much larger event, one that can undermine Lorenzo's rule. So, head into the green area, and you will need to use your Eagle vision to determine who to kill. I suggest you stick to the rooftops, because you need to remain hidden the whole time as well. The target will have a guard following him, so it makes him relatively easy to spot, and since you are on the rooftops, you can just jump down and air assassinate him, since he won't be able to see you coming. - Meeting Adjourned A tough mission this. You need to support Lorenzo as his enemies are preparing to regroup and launch another attack. Anyway, your only lead is a corrupt offical, and you need to tail him to the meeting that they are having. Now, because there are going to be so many archers along your pathway, you are going to have to take the lower ground route, in order to protect yourself and not lose sight of the target. Head towards the green area, Eagle Vision to locate the corrupt offical, and start to follow him. He works quickly, and he will pick up a few other comrade in arms along the way, until they all move towards this little courtyard. You job, once you tail him all the way to the courtyard, is to kill everyone here since they are conspiring against Florence. Note that your target walks really quickly, so you will need to make sure you keep up, but not so close that you spook him and the mission fails. So, you need to kill all of them. Since there are so many, the easiest method is to sit back and counter kill everyone, but that is also the most boring of the lot. Therefore, if you want some action, throw down a smoke bomb or two, and use your hidden blades to kill them, and that will pretty much solve that problem. - Needle in a Haystack Lorenzo will congratuate you for eliminating so many enemies of Florence, and now, another conspirator has been spotted near the Santa Maria Novella, and they are in the courtyards. However, given that there are so many, you need to figure out which one it is. It seems to be random, although it really isn't, it's coded in the game, just no one bar the game developers know this code. Anyway, you need to head over to the Santa Maria Novella, and you have to stay hidden. Since you need to Eagle Vision him in order to figure out who it is, you will need to be on the rooftops, since this gives you some sort of vision without being seen. Anyway, figure out which courtyard houses the traitor, and you will need to now assassinate him without being seen. Again, a bit tricky, but an assassination from above is always the best choice, as long as you aren't seen. - Peacekeeper Probably one of my favourite assassination contracts, because it's fun and a bit tough if you don't have the right tools. Basically, there are a group of guards who are unhappy that Lorenzo is still alive and ruling the city, and they are going to launch an uprising against him. They are marching across a bridge, and you need to stop them. However, for this mission, you will have a timer. There are 10 guards, and your timer will start as soon as you have killed one of the guards. However, to spice things up, these guards aren't your generic run of the mill type guards, however, they are brutes. Powerful brutes. So, how are you going to kill them all? Well, the best thing to do is to use your hidden blade in combination with your smoke bombs. You can easily eliminate 4 guards, 2 sets with your dual hidden blades, but the rest will attack, so smoke bomb them and assassinate the rest. Or you can use poison to let the guards kill themselves without much fuss. Or you can sneak behind them and kill them from behind, two by two, and not be seen. These are the best methods, you can use throwing knives, but they take 2 to kill one of these guards, and well, using a sword, this isn't a conventional fight, your sword is quite useless against their axe. - Leader of the Pack This is the last of the missions that take place in Florence. This is the toughest as well. Basically, what you need to do is to follow a mercenary or guard leader, back to their barracks, which is unknown to you, and kill all the mercenaries there, because they are planning an attack against the city. So, off you go playing the tailer. I can tell you there are going to be a lot of enemies at the end, so it is in your best interest to use the rooftops and follow your tail that way, even if you need to use your throwing knives to eliminate some pesky archers along the way. Follow your tail until he arrives at the barracks, and from there, you will need to assassinate him. This is the reason I told you to go in by air, an air assassination is far better since you can kill the leader first, then deal with the mooks, rather than fighting the leader and all his mooks at the same time. Sure, you only take out one target, but that is one less mook that you need to worry about. Although you have to admit, there is some good real estate there, it is quite nice, the view that is. A shame that with it needs to be stained by the redness of blood. Oh well. - Tuscany - - Reap What You Sow Well, it seems that you need to kill off a person who benefited off the Pazzi, and he doesn't like you. This is in the countryside, so you will need to move your way to the marker, and from there, find the man. You will see that this man is next to a cart of hay. And what is more interesting is that this cart of hay is the landing spot for a view point. So, nail two birds with one stone shall we? Climb the tower, this should be done from the rear, where you will not be seen by the man. From there, jump down into the cart of hay, and then use your little hidden assassination trick to kill the man without anyone else knowing about it. For all they know, the man just wanted to take a nap in the hay. With him out of the way, lets move onto the next contract. - Don't Get Your Hands Dirty There happen to be 4 guards, and these guards have something in common, they all want Lorenzo dead. How they are going to do it is beyond me, but they want him dead, so you need to kill them first. However, there is a condition. Since they are know for their Lorenzo hating ways, you need to make their deaths appear natural, they didn't die with a blade sticking out of them, so use the environment. 3 of the guards are quite easy to kill, they just happen to be patroling the rooftops, in fact, they love the rooftops so much that they will want to patrol the towers. As such, just move up and push them off, they need a little incentive to take a leap of faith. The last guard isn't that stupid, he is on the ground, so that removes gravity as the cause of death. However, doesn't mean you can't just give him a little poison, and let him go off the reservation himself. Or you can let your mercenaries do it, saves you the trouble of having to stick a hidden blade through him. With these four guys out of the way, Lorenzo should be a little bit safer now. - Supply In Demand Apparently, there is a leader in a guild that is supplying the Pazzi family with a variety of weapons. And that makes him a threat and a target that you will want to eliminate. This is another slow mission, basically, you will need to tail a target, which is a long process, since they are pretty careful to detect if they are being followed, and he will eventually lead you to your target. When you know who your target is, you know what to do, your hidden blades are there for a reason, and they aren't there for keeping clean. Well, kill him and get started on the next mission. - Flee Market This mission isn't that bad, basically, there are 2 conspirators who are plotting against Florence. Well, they will need to be eliminated, but they are in an open area, and they will flee when they see someone who looks like an assassin coming after them. So your approach will have to be from the skies. With this, you will need to clear off archers, simply because the archers will give away your position, and needless to say, the position where those enemy conspirators are in is in a restricted area. So, kill the enemy archers, and get ready to drop from the skies. Conveniently, they are right next to each other, in front of a cart of hay, so you can easily drop down into the hay and hidden assassinate them, which gets rid of one and you won't be seen, or you can just assassinate both of them with your dual hidden blades, but this will attract some attention from nearby guards and you will have to deal with them later when you have killed the pair conspirators. Either way, kill them, move on. - Vertical Slice This is a tough mission, it is a real test of your assassination abilities because you need to assassinate some of the Borgia guards. Problem is, most of them are archers and you have to do this without being seen at all, that is, if the enemy so much as gets a glimpse at you, you will fail this mission and need to start again. Therefore, you will need to use 3 skills. The ability to assassinate from hiding spots, the ability to assassinate from ledges, and a lot of patience. To start, find out where the targets are, and find them from the ground. Do not approach from the rooftops, you will only expose yourself. So, approach from the ground, and move your way up. When you can see your target, enough that they cannot see you back, you can approach them slowly, and wait. Hide in a ledge, or move into an opportune hiding spot near them, and just wait. Observe their patterns, get yourself in place, and when they move past, attack and kill them. Rinse and repeat for the rest of the guards, and you should finish this. - No Camping If only this occurred in many FPS games, it wouldn't be a problem. Around the city, there are several camp leaders, all preparing to lead an attack on the city. There are 3 of them, but the problem is, they are so far spread out that you will not be able to get them within the 5 minutes that is given to you. So, first and foremost, get the hell out of the city, and get on a horse. This makes it very easy to attack the enemy, you can use the horse to trample and swing down a few of the guards, and quickly kill off their leader, or you can just dismount and run up and kill them. Or just drop a few smoke bombs and assassinate the leader whilst they are busy blinded. Either way, use a horse, kill your enemies, and move onto the last mission in this area, - Showtime This is interesting, it starts off as a tailing type mission, but really now, you will need to follow him to the ruined theatre, and well, how you want to approach and kill your mark is up to you. This mark is one of those who lead the charge against Florence when the Pazzi tried to murder the Medici, and only half succeeded. Anyway, you can either circle around the back of the theatre, as to avoid all the guards, or just charge straight on in. If you do charge straight on in, your mark will flee to the centre stage, and you will need to follow. No matter your approach however, your target will be surrounded by 2 brute guards and that will be a problem, they are powerful, so a smoke bomb will easily cover their view. Anyway, that's all for Tuscany, there are still more missions. - Forli/Romagna - - Thin The Ranks This is a quite and simple mission, there are guards in the city that you need to remove, they work for your enemies, the Borgia. Anyway, they are grouped in pairs, they will work together, and thus, they are posted in 3 locations, in pairs. Anyway, move along, and make sure you don't let them know you are there, remain undetected, and dual assassinate them, less mess. Kill them, move on. - Beginnings of a Conspiracy Well, this is an interesting missions, Girolamo Riarlo sent some of his men to retrieve a map, that is of value to Lorenzo apparently, enough that you need to dispatch 3 men without being seen, and this is of course, quite a challenge. You need to either hidden spot assassinate your targets through the use of observation and wait until they move past, or you can go and use poison to let them slowly die. Be careful though, these men will be protected with some guards, and as such, you might be spotted if you don't blend in well, so just make sure you are aware of these guys. - Arch Enemies As you can guess, you are going to be taking on some archers, and this will be a timed mission, you have 2 minutes to eliminate 10 archers, and given the spread of the archers, you will be pushing it. These Borgia archers are the same as normal archers though, so you really don't need special tactics. To make your life that much easier, instead of using your hidden blade to take out the archers, you should just use throwing knives, they are quick and efficient to wipe out your enemies. - Wet Work It seems that the Ottomans are planning an attack on Italy, and you will need to stop them. Basically, there is a scout off the coast, and you need to kill the guys on board the boat, and make sure they do not report back to their masters. Grab a gondola, and use it to move outside the restricted area of the boat. From here, you are going to need to swim and hide underwater and move towards the boat. The enemy cannot see you climb up the boat, so use this to your advantage, you can ledge assassinate a few of the guards and this will aid you greatly, less numbers. When you have thinned out enough guards, you will need to get on the boat and assault the position. Get used to these boat missions, because this isn't going to be the last of them, you're going to be doing these for a while yet. - Dead on Arrival Well, this time, you need to intercept a courier before he can deliver a vital message, one that will undermine the strength friendly powers. You need to quickly kill him, he is located quite close to where you are. Just chase him down, and assassinate him. This isn't a difficult position, if you don't kill him quickly, you will need to chase him, and the only difficulty in that is not running into obstacles that will slow down your movement, your best plan of action is to get him in the free laneways. - Go Towards The Light Forli has a new commander, one that isn't friendly with your views, and you will need to assassinate him. The thing is, he likes to hide, such that he is currently on the top of the lighthouse on the northern peninsula of Forli, and you will need to find him there. Basically, you will need to kill off the guards protecting him, one by one, don't be detected, and this is relatively easy. The reason you want to eliminate the guards is because when you have to scale the power, you will want to do so without having rocks thrown at you, knocking you down. Anyway, scale the lighthouse, which will take a while, and assassinate the new guard commander, and that will be the end of that. One more mission in the dampening atmopshere of Forli. - Mark and Execute It looks like one of Lorenzo's spies was captured, and you will need to kill the one who captured that spy. Now, you are going to be fighting in a little building complex, so you will need to basically prepare for a massive swordfight. Get your way into the complex, and slowly eliminate the guards. Of course, the archers will have to be the first to go, getting rid of the archers allows you to fully concentrate on the other guards that are there. With the archers out of the way, find the spy. You can find the spy, but you still need to find the target. And with this, you need to use your Eagle Vision to find your mark. You can find him because he will be surrounded by guards, anyway, find him, kill him, and get out of there, either fighting and swinging, or escaping. - Venice - - Thicker Than Water It seems that there is someone hiding on a boat, that is causing all sorts of trouble, and the problem is, well, him. Therefore, you need to find this man and kill him. However, you aren't told where your target is. Now, to start this mission, you need to find the gondolier, and once you find him, you pretty much need to follow him throughout the waterways of Venice, and he will, eventually, lead you to the target that you need to eliminate. This is easy, when you go near the body, it is a restricted area, so go from around the back, dive and assassinate him quickly and quietly. - Zero Tolerance Lorenzo has friends, and one of his friends is being harassed by a merchant who seems to want to do something or another, and it is your job to eliminate this merchant, but without this friend knowing, so basically, you need to remain undetected by the guards, and by the friend. When you find the merchant that is the target, you will need to either sneak up behind him and assassinate him from behind, or you can use a hiding spot and assassinate him from there, which is probably a safer bet, Lorenzo's friend won't be searching any carts of hay anytime soon. Or you can just poison him and let him go berserk, that is always funny, but only with the guards, they kill each other. - Blade in the Crowd It seems that the Doge of Venice has sent a few of his men to cause a bit of trouble in Florence, and Lorenzo wants you to eliminate these men before they can get to Florence and cause said trouble. Therefore, it is time to end their lives. There are 3 targets, each within a green area that you will need to scan with your Eagle Vision and look for. This is quite easy if you stick to the rooftops, doing so will allow you good vision, means to assassinate via an air assassination, and all you need to do is to jump back up onto the rooftops to get to your next target. There are three targets, and you will have 3 minutes to complete this mission, a minute for each target, so make sure you use your map to plot the best route around the city. - Honourable Thief A spy for Lorenzo has found that there is a plot to destroy the Venetian arm of the Medici bank, something that Lorenzo de Medici will really not want to happen, and as such, you will need to prevent it. Your informant or spy is a thief, and you will need to follow this thief. Following the thief is quite painful at times, the thief is a thief, and they are good at moving around. When you get near the target, you want to end this quick and get out quickly, there are going to be a hell of a lot of archers that will rain arrows on you if you do not finish the mission and get out of there quickly. - No Laughing Matter Archbishop Salviati, who was one of the conspirators during the Pazzi Conspiracy to murder Lorenzo and his brother, has 3 of his former helpers in town, and they still carry on his legacy, with him being dead and all. Anyway, they are harlequins, you know the annoying dancers, and you need to kill them all. One of them is relatively easy to remove, he is in the open, so you can take him out with ease. The other two are in guarded areas, but as long as you sneak in from up high or just quickly and silently kill off the guards that are protecting the targets, it should be relatively easy. A thing to note is that the targets will run away once they see you, so you will want to remain unnoticed mainly to make the mission easier, so you don't have to chase them, cause they do run relatively quick. - Crash a Party Francesco de Pazzi, the man who killed Lorenzo's brother in a frenzy, and is now dead, has a cousin in town, and he is throwing a party, which is going to be the end of him, never throw a party with you have an assassin that is seeking your blood around. Anyway, you need to tail a guest to see where the party is, after all, you didn't exactly score an invite on the Pazzi family list, and when you tail the guest to an area that is protected by guards, you know that you've reached the right spot. To kill the cousin, you will need to scale the building to gain entry and plan your assassination from there, it is relatively easy. However, if you want to really crash a party, kill the guards and bust you way in, killing all those who stand in your path. They should make things a bit more fun for you. - False Legacy A condottiero from Venice is getting an artist to paint him as some sort of war hero, despite the face that he is only a guard, and the only war he is facing is now one against the Assassins. Anyway, this brute is going to suffer your hidden blade for being a royal pain in the ass, so get ready to kill this clown. The brute is relatively easy to find, but the fact of the matter is that he is relatively well protected by guards, he is a war hero after all, and you will need to face them as well. The best way is to attack and drag the fight near the water, and just lure the guards into the water to let them drown really quickly and let that end them. Or you can just fight your way through, killing all those who stand in your path. Another method is to use the hidden gun, to assassinate from a distance, but that will cause a lot of noise and that will draw enemy attention on your since you did kill a guard. Either way, figure out a way to kill the enemy, and finish this mission.
- Hunting the Hunter This is the last of the assassination missions, so after this, there is no more. This is an interesting mission, it isn't as straight-forward as you would seem. Anyway, there is a guard that you need to eliminate, he is causing some problems, and you solve practical problems. With this, loot his body and you will get some coordinates to a meeting place, and with that, you need to approach the person in front of a fountain. When you approach this person, you find out that it is a dummy and you have been set up, because at this moment, an Agile guard as well as a few of the Medici guards will attack you. Well, you didn't get this far to be killed by a bunch of guards, so eliminate them all. That will be the end of that, and you will have finished all the assassination missions. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.09] Codex As you will learn, there are codex pages scattered throughout the game, and the goal is to collect all 30 pages, in order to get a nice health boost for each 4 codex pages, and to boost income at your villa. The Codex is actually one from Altair, he wrote it after learning all the secrets from his Piece of Eden. However, his codex of 30 pages were then shifted all over the world, until it ended up in the hands of Dante Alighieri, who was then forced split the pages up in order to preserve it. When you find a page, you need to send it to Leonardo, who will be able to decode the pages for you. There are a total of 30 pages, so get on it. - Page 1 - "I have spent days with the artifact now. Or has it been weeks? Months? I can no longer be certain...The others come from time to time – offering food or distraction. They say I should separate myself from these studies ... Malik has even suggested I abandon them entirely. But I am not yet ready to turn away. This Apple of Eden will be understood. It must be...Is it a weapon? Is it a catalogue? Is it somehow both? "He who increaseth knowledge, increaseth sorrow..." The philosophy of such a statement I can understand... But for it to be truth – literally true? A society that waged wars with ideas and information in place of steel and swords... Its function is simple. Elementary, even. Dominion. Control. But the process... the methods and means it employs... THESE are fascinating. Those subjected to its glow are promised all that they desire. It asks only one thing in return: complete and total obedience. And who can truly refuse? It is temptation incarnate. I remember my own moment of weakness when confronted by Al Mualim, my confidence shaken by his words. He, who had been like a father, was now revealed to be my greatest enemy. Just the briefest flicker of doubt was all he needed to creep into my mind. But I vanquished his phantoms – restored my self confidence – and sent him from this world. I freed myself. But now I wonder... Did I really? For here I sit – desperate to understand that which I swore to destroy. This is why: The Apple has a tale to tell. I sense the flickers of something – great and dangerous... We are all at risk. It is my duty to do something about it. I must not – cannot – turn away until I've found the truth." - Page 2 - Drawing of a battle between the Templars and the Assassins. - Page 3 - Drawing of the formation of the Hidden Blade. - Page 4 - "What follows are the three great ironies of the Assassin Order: (1) Here we seek to promote peace, but murder is our means. (2) Here we seek to open the minds of men, but require obedience to a master and set of rules. (3) Here we seek to reveal the danger of blind faith, yet we are practitioners ourselves. I have no satisfactory answer to these charges, only possibilities ... Do we bend the rules in service to a greater good? And if we do, what does it say of us? That we are liars? That we are frauds? That we are weak? Every moment is spent wrestling with these contradictions and in spite of all the years I've had to reflect, still I can find no suitable answer... And I fear that one may not exist. Nothing is true. Everything is permitted. Does our creed provide the answer, then? That one may be two things – opposite in every way – simultaneously? And why not? Am I not proof? We of noble intentions, possessed of barbaric means? We who celebrate the sanctity of life and then promptly take it from those we deem our enemies?" - Page 5 - "Who were The Ones That Came Before? What brought them here? How long ago? Centuries? Millenia? Longer still? So little remains of them ... What drove them out? What of these artifacts? Messages in a bottle? Tools left behind to aid and guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?" - Page 6 - "Robert de Sable may be dead, but his brotherhood survives. Though less conspicuous in appearance, I fear they remain a threat. Where once they proudly walked the streets – making for easier targets – now they retreat into the shadows. It grows difficult to track them. What wicked things will they weave in the darkness? Our work will be all the more complicated for it. Already there are rumors of a movement on Cyprus. I will have to investigate ...It's made me realize that our tactics, too, must change. It means an end to our fortresses. To our penchant for spectacular displays of public assassinations. We must weave our webs quietly. And we must do so differently than we have in the past. Though I ask my brothers now to abandon their rituals, I do not ask that they abandon the creed. THIS is what makes us Assassins. Not the removal of a finger. Not a false promise of paradise. Not the prohibition of poison. Our duty is to the people, not to custom. If we must sneak, we shall sneak. If we must use poison, we shall use poison. If our blades can be used without removing fingers, we shall not demand they be taken. And we shall not manipulate our initiates with lies and parlor tricks. We shall speak plainly and honestly. We shall be made anew ..." - Page 7 - "I had thought Adha would be the one to lead me to rest, that I might lay down my blade and live as a normal man. But now I know such dreams are best left to sleep ... Her face. I try to banish it from my mind as I remember the days and nights during which I chased her Templar captors across the sea. I almost got to them in time. Almost. If I had only been faster. Instead, I held her lifeless body in my arms – saw the terror reflected in her fixed, unblinking eyes ... I hunted each man – one by one – until all responsible were gone from the world. But there was no joy in this. No satisfaction or release. Their deaths did not bring her back. Did not heal my wounds. After that, I was certain I would never again feel for a woman as I had for her. I am fortunate to have been wrong." - Page 8 - "Why do our instincts insist on violence? I have studied the interactions between different species. The innate desire to survive seems to demand the death of the other. Why can they not stand hand in hand? So many believe the world was created by the hand of a divine power – but I see only the designs of a madman, bent on celebrating destruction and desperation. Our origins seem chaotic. Unintended. Purpose and being instilled solely by the passage of time. Imposed first by nature – and later men ..." - Page 9 - "Over time, any sentence uttered long and loud enough becomes fixed. Becomes a truth. Provided, of course, you can outlast the dissent and silence your opponents. But should you succeed – and remove all challengers – then what remains is, by default, now true. Is it truth in some objective sense? No. But how does one ever achieve an objective point of view? The answer is you don't. It is literally, physically impossible. There are too many variables. Too many fields and formulae to consider. We can try, of course. We can inch closer and closer to a revelation. But we'll never reach it. Not ever ... And so I have realized, that so long as The Templars exist, they will attempt to bend reality to their will. They recognize there is no such thing as an absolute truth – or if there is – we are hopelessly under-equipped to recognize it. And so in its place, they seek to create their own explanation. It is the guiding principle of their so-named "New World Order"; To reshape existence in their own image. It is not about artifacts. Not about men. These are merely tools. It's about concepts. Clever of them. For how does one wage war against a concept? It is the perfect weapon. It lacks a physical form yet can alter the world around us in numerous, often violent ways. You cannot kill a creed. Even if you kill all of its adherents, destroy all of its writings – these are a reprieve at best. Some one, some day, will rediscover it. Reinvent it. I believe that even we, the Assassins, have simply re-discovered an Order that predates the Old Man himself ..." - Page 10 - An image showing how the Apple of Eden and the Piece of Eden are the same, and a preacher preaching to a crowd. - Page 11 - "Attis. Dionysus. Horus. Krishna. Mithra. Jesus. Similar stories color their lives. Too similar, I think. Divine birthright. Persecution. Disciples. Miraculous acts. Resurrection... How is it possible? Perhaps it isn't... Merely a single story told over the ages? Borrowed then changed to fit the times? Evolving as our tools and language do? Is this tale born of fact or fiction? A bit of both? Could these figures be the same person – their life extended and transformed by a Piece of Eden? Al Mualim spoke of Jesus as a real person – a mortal who had mastered the arts of manipulation. But what if he was wrong? If these men are real – and if they have walked amongst us many times before – does it mean they'll come again? Perhaps they are here now? So many questions, and every day, even more ..." - Page 12 - A drawing of the Solar System, showing the planets revolving around the sun. - Page 13 - An image of dual hidden blades, as well as the process of forging the blades from the materials listed. Also shown are 3 assassination techniques with the hidden blade. "The Hidden Blade has been a constant companion of ours over the years. Some would say it defines us – and they would not be entirely wrong. Many of our successes would not have been possible without it. Still, the device has begun to show it's age – and so I have been researching improvements beyond ending the need to remove one's finger to wield it. The first is the addition of a metal plate that can be used to deflect incoming blows. The other Assassins believe it is forged of a new metal – and credit me with the discovery of the formula (included on this page). It is better that they not know the truth. I have also worked with Malik to describe new methods of assassination: from on high, from ledges, and from hiding places. Basic movements, but critical nonetheless. The third and final improvement is the most simple – the provision of a second blade – identical in every way to the first. Should an Assassin ever find himself tasked with dispatching two targets, he need only time his strike in such a way that he might reach both at the same time. These blades will be limited in number since the metals with which we forge them remain difficult to obtain. I will need to think carefully about who shall be allowed to carry two ..." - Page 14 - "Man seeks dominion over all that he encounters. I suppose it is a natural tendency for us to aspire towards mastery of our surroundings. But this should not include other human beings. Every day more and more are pressed into service – by deception or by force. Others, though not so firmly imprisoned, are made to feel as if their lives are worthless. I have seen the ways in which men persecute women. Heard the cruel words hurled at those who come here from other lands. Watched as those who believe or act differently are made to suffer ... We discuss such things often – watching as we do from the spires of Masyaf. What can be done to stop this? To encourage tolerance and equality? Some days we speak of education, believing that knowledge will free us from immorality. But as I walk the streets and see slaves sent off to auction – my heart grows cold. When I see the husband hurl abuses and stones at his wife, insisting she exists only to serve him – my fists clench. And when I see children torn from their parents so that another man might profit – sent off to suffer beneath the desert sun and die ... ... On these days, I do not think that dialogue will make a difference. On these days, I can think only of how the perpetrators need to die." - Page 15 - A drawing of Cyprus, in the Meditterranian Sea. - Page 16 - "The Apple is more than a catalog of that which precedes us. Within its twisting, sparking innards I've caught glimpses of what will be. Such a thing should not be possible. Perhaps it isn't. Maybe it is simply a suggestion. How to know? How to be sure? I contemplate the consequences of these visions: are they images of things to come – or simply the potential for what might be? Can we influence the outcome? Dare we try? And in so doing, do we merely ensure that which we've seen? I am torn – as always - between action and inaction - unclear as to which – if either - will make a difference. Am I even meant to make a difference? Still, I keep this journal. Is that not an attempt to change – or perhaps guarantee – what I have seen?" - Page 17 - "Of all the things I've seen, none troubles me more than the image of the flames ... Pillars so tall they seemed to pierce the heavens. The ground rumbled and shuddered. Mountains split and crack. Great metal towers splintered, their innards strewn about the ground ... And everywhere there was screaming. A chorus so terrible that even now I feel its echoes still. What is this madness I have seen? Is it them, I wonder? Those who came before ... Is this where they went? Into the fire? Into the dust? Perhaps this destructive power is what the Templars seek. That they might hold it over us a command devotion. What hope would we have, then, if they held such darkness in their hands – that they could murder the world ..." - Page 18 - "We are obligated to hide. To be silent. To shape the course of history in secret. But some of my brothers and sisters disagree. They grow angry, insisting it is a mistake to shroud ourselves. They say it slows our work. But they do not understand the risks. To expose ourselves now would be too dangerous. I fear we would be branded madmen and attacked. So it goes. So it always has. If there is one thing I know for certain, it is that men do not learn by being told. Instead they must be shown. They must make the connections themselves. If I say unto a man, be kind, be tolerant, be of an open mind – these words will wither and die long before they've affected change. It would be a waste. And so we must maintain our course ..." - Page 19 - A drawing of Altair's new armour "Legends speaks of a Golden Fleece. Could the two be related? ... I have further refined the metallurgic process, allowing for the production of a suit of armor the likes of which the world has never seen ... ...It is possessed of great strength, yet so light as to allow complete freedom ... ...I alternate between wonder and fear. Here we have crafted something that will surely change the face of warfare, making those who wear it nigh invincible ... Perhaps it was a mistake to create these pieces. I think it best to erase the formulae. What if it were to fall in the hands of our enemies? The risk is too great ..." - Page 20 - "I have studied the ancient pagan faiths that came before this more recent obsession with a single, divine creator. They seem to have focused more on the fundamental forces at play in the world around us and less on arbitrary moral rules ... The sun rises in the morning and sets in the evening. The tides ebb and flow. Grass grows, withers, dies, and then in time, emerges from the ground once more. The air turns warm then cools and back again. Some hidden energy keeps us fitted to the ground and pulls us back when we attempt to leave it. Each of these movements was represented before by a god or goddess. Each force given face, but recognized as something distinct and powerful. Which is not to say there were not connections between these forces – a pantheon of individual spirits – of rules. Invisible hands guiding the progress of the world around us. And so here there was an attempt to categorize, study, explain, and understand the way things work – even if it was flawed. But no more. Now we are asked to succumb to a far more simplified explanation. How naive to believe there might be a single answer to every question. Every mystery. That there exists a lone divine light which rules over all. They say it is a light that brings truth and love. I say it is a light that blinds us - and forces us to stumble about in ignorance. I long for the day when men turn away from invisible monsters and once more embrace a more rational view of the world. But these new religions are so convenient – and promise such terrible punishment should one reject them – I worry that fear shall keep us stuck to what is surely the greatest lie ever told." - Page 21 - A drawing of the hidden blade with a secret chamber such that is can be used to inject people with poison. Surrounding it are plants and herbs that can be used to create said poison. "One may cultivate extracts from various plants found throughout the region. More exotic species can sometimes be obtained from traders and travelers, but their properties are less documented and require further examination. Traditional alchemical implements can be used to distill the poison. Care should be used as certain poisons can be absorbed through exposed skin. Many are those who have lost their lives to carelessness. One's blade should be hollowed according to the specifications listed herein. Deviation may create fractures within the metal, causing the blade to weaken and possibly break." - Page 22 - An image of the continents of Australia, Asia, Europe and Africa. An arc acts as the starting point of lines pointing perhaps to where Pieces of Eden are located and hidden. "What to make of this map? It appears to contain the entire world. Not flat as they claim, either, but round – like a ball. Like the Apple. But how is such a thing even possible? Stranger still are the lands it shows – great patches of the unknown. The unexplored. SO many places yet to be discovered ... Are there men there? Are they like us? And if not – different how? I should like to know the answers. Perhaps – in time – I'll have the chance to travel. To chart a course and make my way to these distant lands ..." - Page 23 - A diagram showing the intricies of free running and the various techniques involved. - Page 24 - "Some days I miss my family ... or at least the thought of them. I never knew my parents well, despite them both having lived within these walls. It was our way. Perhaps they were sad, though they showed no sign – it was not allowed. For my part, so much of my youth was spent in training, there was little time left to reflect upon the separation. And so when they were finally lost to me, it seemed no different than the passing of two strangers. Al Mualim had been as my father, and his was a weak and dishonest love, though at the time it seem enough – better, even. Or so I thought. Someday I will have a child - such is the way of our Order. And I will not make the same mistake. Nor any who call themselves an Assassin. We shall be allowed to love our children – and, in turn, to be loved. Al Mualim believed such attachments would weaken us – cause us to falter when our lives were on the line. But if we truly fight for what is just, does love not make such sacrifice simpler – knowing that we do so for their gain?" - Page 25 - A drawing of Maria the Templar. - Page 26 - "I have the answer now. I know the truth. I shall not touch that wretched thing again. Best that no one do, now or ever. I have tried - at last – to destroy it, but it will neither bend nor break nor melt. Oh the irony – I am certain if I asked, the Apple would tell me what need be done. But even this promise is insufficient. Always it holds one more gift to give. I must refrain. So it shall be sealed. We will take it to the island - once theirs, now ours. There is a treasury there – hidden well - and it shall have to suffice. Risky to separate myself from the artifact that others may discover it. Riskier still to keep it close. In time I will be tempted. I am weak. We all are. Who wouldn't be? Oh, the things I have seen ... The tale is here – inside the text. Not between the lines but beneath them. Where only our eyes might peer. Go and see it for yourself. That you might succeed where I and the others have failed. Time marches on – bringing with it new discoveries and developments. And so at least one day the doorway might be opened and the message delivered. They will have their prophet." - Page 27 - "We are growing larger. More make their way to our fortresses every day. Men and women. Young and old. From different lands. Of different faiths. Each tells a similar story – of having discovered the first part of our creed: that nothing is true. Too often, though, the revelation undoes them. They lose their morality, certainty, security. Many are driven mad. We must guide them. Help them to heal. Their minds must not be filled with more fairy tales, but with knowledge instead. Let them have answers – and let those answers be difficult and complex. Such is life." - Page 28 - A drawing showing the design of a clocklock pistol attached to the hidden blade as well as the necessary ingredients to formulate the gunpowder to power the weapon. "Success! We have found a way to alter the structure of the hidden blade so that it can be used to launch small projectiles. It is capable of grievous damage – even from great distance. I confess, the means by which I came about the discovery was ... risky to say the least. But I have found that in small doses, and with a focused mind, the Apple can be used without ill effect. Or so I hope. The knowledge of projectile combat is not new to us, having been observed amongst our Eastern neighbors. But their weapons were much larger – and insufficient for our needs. I have now found a way to miniaturize their designs, embedding their fiery weapon into a form that can be worn on the wrist. We have also refined the formula for combustible powder, such that common ingredients might be used. This is a dangerous bit of knowledge and it is best shared with only our closest allies ..." - Page 29 - "A dark tide rises to the east - an army of such size and power that all the land is made quick to worry. Their leader is a man named Temujin, who has adopted the title Genghis Khan. He sweeps across the lands, conquering and subsuming all who stand in his way. Whatever his motives, he must be stopped. Were I younger, I might attempt to undertake this work in secret - as I suspect the presence of a Piece of Eden. But those days are years gone, now. The mantle must be passed. It is time she and I spoke with our sons. We will travel there together, that they may be tested and that this threat might be stopped." - Page 30 - "Soon I shall pass from this world. It is my time. All the hours of the day are now colored by the thoughts and fears borne of this realization. I know that the elements of my body will return to the Earth. But what of my consciousness? My identity? That is to say - what of ME? I suspect it will end. That there is no next world. Nor a return to this one. It will simply be done. Forever. Our lives are so brief and unimportant. The cosmos cares nothing for us. For what we've done; Had we wrought evil instead of good. Had I chosen to abuse the Apple instead of seal it away. None of it would have mattered. There is no counting. No reckoning. No final judgement. There is simply silence. And darkness. Utter and absolute ... And so I have begun to wonder – might there not be a way to stop – or at least delay - death's embrace? Surely the ones who came before were not so frail and feeble as we. But I have sworn to be done with the artifact. To not gaze into its core. Still: faced as I am with the prospect of my end, what harm is there in one last look ..." *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [4.01] Notoriety Now, a new concept in this game is notoriety, where it is basically how well known you are to the guards. The more the meter is filled up, the more the guards will recognise you. It is similar to the stealth meter from the first Assassins Creed game, basically, the more you do naughty things, the more that meter fills up. By doing bad deeds, this involves the following: * Stealing from citizens * Assaulting guards * Shoving or moving guards out of their position (they are very nitpicky) * High profile kills, such as air assassinations * Violent kills in public That will get you some notoriety, and when that happens, you need to reduce it, because if you don't and it gets to the full meter, the guards will be suspicious of you and will very quickly hunt you down. Now, how to go about reducing the meter. There are three methods, removing wanted posters, bribing the public heralds and killing the corrupt officals or guards that bear "false witness" to your crimes. Wanted posters are pretty damn easy to remove, you need to find a poster on the map, and then remove it. If you do this in sight of a guard, you will get a bit of notoriety when you are spotted, but you do this not in sight of guards, it will remove your meter by 25%, or 1 quarter of the max meter. Public heralds are the guys with a little soap box and talking to a crowd of people. You will need to approach them and bribe them, giving them a nice amount of 500 florins to make them talk about something else, and this will reduce your notoriety meter by half, or 50%. The last method is to assassinate the corrupt officals who bear false witness to your crimes. This is rarer, because there is no set spawning of these corrupt officals, so they appear randomly when you are notorious. Killing them will reduce your notoriety by 75%, but beware, if the guards see you killing this offical, you will automatically be shoved into a fight with them. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [4.02] Guards There are several different versions of guards, they aren't the same from the first Assassin's Creed game, where there were mainly archers and guards, there are more guards in this game. - Guard Types - Thugs really aren't guards, they only appear in a set number of missions. They only appear when you haven't met the guards, when Vieri de' Pazzi hires these thugs to attack Ezio, so basically, the precursor to the thugs. Militia is really the first level of the regular, normal guards. These guards can be identified by the fact that they were no real armour, they might wear a little chest armour, but no actual, proper armour, and a beret as a hat. They are easy to kill, only one counter-kill is required to remove them. They are also quick to retreat when they witness you killing down their comrades. Elites are the second level of the regular guards, and they wear armour. They will wear a helmet on their pretty little heads, and this helmet covers their head, but not their face. This is an important distinction. They will need 3 counter-kills to kill them. They are harder to disarm than militia guards, but not decisively so. They will stand more punishment than regular militia guards, and they will be less likely to retreat than militia guards. Guard Leaders are the best of the regular guards, they will be distinguished by their helmets, that cover at least half of their face. They take about 5 counter-kills to dispatch, which makes life a bit harder, and they will be extremely hard to disarm or grab, so basically, you will need to fight them. The last of the regular guards, but not really so, are the archers, that are on the roof. They will instantly start becoming suspicious of you when they spot you on the rooftops, and they will shoot arrows at you, and when you get close, they will pull out their melee weapon, but they have the defence and health of a militia guard, so they are easy to dispatch at close range. There is a difference in cities though, in Florence and Tuscany, they will only require 1 throwing knife to kill, whereas they will need 2 throwing knives to dispatch in Forli and Venice. The regular guards are normally armed with swords, or they occasionally wielding maces sometimes. They are easy to kill, and they will run slower than Ezio. Although they can free-run somewhat, they are slower to run around on the rooftops, and thus, quite easy to escape. The first of the non-regular guards that you will see are the Brutes. You can easily tell these from other guards because they are extremely big, and wear full armour, they are armoured from head to toe. This will also be wielding large weapons, either wielding a bastard sword, axe or labrys. Their attacks cannot be countered, which makes them hard to fight, although they can be killed by hidden blades. They are slow, and thus, easy to escape, and they are pretty damn stupid, so they won't recognise Ezio well. Furthermore, they will also be unable to chase you beyond the ground level, they will not give chase of you head above groumd. The second type of the non-regular guards are Agiles. These guys are extremely fast, and recognised by the feather on their helmet and thin stature. They are extremely fast, they will run faster than Ezio and they will be able to chase Ezio down in sequences of free-running. They will wield daggers and short blades in combat, but they are weak, they only require a normal counter-kill to dispatch. They will also tire down in combat, seen when they are panting somewhat, and this is the perfect time to strike. The final type of the non-regular guards are the Seekers. These are the paranoid types, and they are recognised by their heavy armour, and their long weapons, the halberd and the spear. They will have the health of a Elite or Leader guard, and they cannot be countered by normal weapons since they are wielding a spear. The dangerous thing about seekers is that they will search out hiding spots if you are within the circle after you break line of sight with them. This makes them dangerous and harder to hide from, but you can escape them by heading to the skies, like Brutes, they will not chase you on rooftops. - Special Attacks - Note that two non-regular guards now have attacks specific to them, their special attacks will be impossible to counter-attack, so pay heed. Seekers, the ones with the spears, have the ability to sweep Ezio. This means that they will use their spear or halberd, and swing it at Ezio's feet, knocking him onto the floor. They cannot attack you when you are down on the floor, but this does cost you in a chase and escape, or when you are trying to kill another enemy guard. Brutes have 2 special attacks that are specific to them. The first is a smash like move, where the brute will raise his weapon and swing it down on Ezio, damaging him like a normal attack move, but will knock Ezio down, which can hinder him whilst he is trying to escape. The second special attack is disarming Ezio, in the sense that they will use their weapons to smash away Ezio's weapon that he is currently wielding, where you will need to pick it up again to regain access to it, so be sure to pick up your own weapon when you have lost your weapon. This will break your guard for a small moment, opening you up to attack, and that and you have no weapon, which is a problem. That's it for special attacks. - Dispatching Guards - It is a common theme in the game that you need to dispatch guards. Sure, have peace for the assassination targets, but no peace for the poor bastards who are just doing their job. There are some common themes with guards. If you throw a guard off a building that is two-storeys or taller, they will die, as well as tossing them into the water. The hidden blade will instantly kill guards, and will do the same when used in the counter-kill stance. It may take 3 counter-kills to get rid of an Elite guard, but it will always be a one-hit kill with the hidden blade. Anyway, regular guards are easy to kill, all they need is to be counter-killed since they use maces and swords, which makes them easy to counter. They are the easiest to take out, so don't fret too much over them. Archers, despite being normal guards, need some taking care of, they do have their bows and arrows after all. Throwing knives work best here, they will take out archers with relative ease, which makes things a lot easier than it should be. Seekers are harder to kill, they do have their long weapons after all. There is no real method to counter them, so you are best to either counter-kill them with your hidden blade, or disarm them and steal their weapon and thus use it against them. Brutes are the hardest to kill. They will not be countered effectively, so your best means is to kill them using your hidden blade. To counter their weapon, you need to either use long weapons from the Seekers or the large weapons from other Brutes. Or you can throw throwing knives at them, it will take two to dispatch them, and it's relatively fun to do so, since they are such big targets. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [4.03] Economic System The main difference between Assassins Creed 1 and this game is the fact that there is an economic system, whereby you actually need to gather some money, and spend it to get, you know, stuff. In this game, since you start out in Florence, the money you get is well, florins. This is represented on your HUD (heads up display) as a stylised F. Anyway, what do florins do. Well, as you can guess, with money, it allows you to buy things, like shiny new swords, throwing knives from the blacksmith, armour as well. Also with your new found wealth, you can purchase upgrades for your Villa as well as the town of Monteriggioni. You can also purchase some artwork for your Villa from art stores, as well as maps, and you can purchase medicine and poison from doctors. You can also throw coins on the floor as a kind of attack, which will distract both guards and citizens alike, which gives you a nice distraction when escaping from a chase. So, the next question is how do you obtain florins? Well, the first is that you can finish your missions for it. Generally, missions will pay you enough for the costs of the mission, such as throwing knives and such, and a little left over. Beyond that, there are side-missions, treasure chests all over the cities, pickpocketing off civilians, looting corpses, killing the Borgia messenger, and of course, the income from your Villa. With all this money does come the danger from thieves. They will come along and rob you of your hard-earned florins, or illegally earned florins, and they will run off, and you can catch them to get your money back. You can either tackle them and this will let them off, or you can kill them, because you're such a nice person to criminals, although Ezio is kind of one anyway. When you visit Mario in Monteriggioni, he will tell you that the town and the Villa itself is in a state of disrepair, and if he had the florins, he would repair it. Well, he doesn't, but you do, and this is where your main source of money, both in terms of income and expediture will come from, you upgrade your town and villa, and you get more money. This is explained in game, the more you complete, the more money you will get. Think of this as completion in the game, the more that is completed. the stronger your income. Therefore, as you progress, complete more sets of armour, find more feathers, buy more weapons, assassinate more targets, the more money the Villa will earn, and thus, the more money you will get. - Villa Auditore - In your Villa, there are many rooms, and you might as well know some of them. There is the main room in which you can talk to the architect, upgrade your villa and talk to Claudia about your finances. That is where you will be going most of the time. In this room, you can upgrade the town by talking to the architect, look at your finances by talking to Claudia, and take your income from the chest behind Claudia. Next is the Codex room, where you can place your codex pages after you have Leonardo da Vinci decrypt them for you. You will need to decrypt them to place them on all wall, and when you have 4 of them up, you get another health bar, which is useful for you. When you have them, you can use your Eagle Vision to solve the puzzle of the codex pages. A secret passage from the Codex room leads to the Sanctuary, which contains the statues of 7 assassins, the assassins of unruly leaders throughout history, surrounding Altair, and his armour. The aim here is to collect the seals of the other 6 assassins and bring them back here to unlock the secrets that is Altair's Armour. Switching back to the outsides, there is the ring, where basically you can train with the mercenaries on your killing technique, but really, it isn't necessary for you, all you need is to learn how to counterkill. Back inside the Villa to your left is the armoury. Here is the room holding your armour and weapons that you have purchased throughout the game, and it is here where you can change your armour and weapon you so wish, but it is easier to just carry the best armour, a dagger and a sword. Through here is your art room, it stores all the art that you have bought from all the art dealers throughout your travels, and the are quite nice to look at, although they aren't the real thing of course, perhaps in the game it is. From there is the backyard, and it is here there are the four pedistals that you can solve for the grand total of 2000 florins each, and although that may not be a lot, it is plenty when you have just started the game. Upstairs, sides from the art room is Maria's room, where you can talk to her but it won't achieve much, mainly it is to store the feathers that you have collected throughout the game. And finally, there is the attic, where the photos of your targets are kept, after they have been tracked down and eliminated by however you deem fit. Although they won't be photos, more like artwork, I doubt photos were found back then. Now, onto upgrading. - Upgrading the Villa - There are basically 5 shops that you can purchase for your town. The reason why you would want to purchase them is twofold. First, they will provide a source of income, and secondly, they offer you a discount, and the more you level them up, the better the discount (although it ends at Level 3, but a discount is still a discount). You can purchase a Blacksmith, Armoury, Doctor, Art Store and Bank, although the bank really doesn't do anything. Still, the first three stores offer you what all other stores offer, although at a cheaper rate since you kind of do own the store. Anyway, besides that, there are other parts of the town that you can upgrade, such as the Brothel, Mines, Church, Well, Barracks and Thieves Guild. For the Brothel, you will end up seeing more courtseans around your town, thieves for the thieves guild and barracks, well, more mercenaries. Other than that, that is about all you can do to upgrade the town, but this will be expanded greatly in Brotherhood. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [4.04] Stores There are several stores in the game, Blacksmiths and Art Stores, as well as doctors. - Blacksmiths - These guys are the ones you will be visiting the most. You will need them to purchase armour, weapons and ammo for your weapons. Throughout the game, as you progress, the items they sell will be better, more valuable in terms of Villa value, and more expensive as well. The way armour works is that each piece of armour will give you extra health. The better the armour, the more health that you will get. This is generally true until armour breaks in battle, after sustaining damage to certain parts of your armour, it will break, and you will not get the same health benefits from the armour until you go to a blacksmith and repair your armour. Going to the doctor to heal yourself will not grant you full health until the broken armour is repaired. Note that there are 5 sets of armour. Generally, the Missaglias armour is the best, it is the same statistically with Altair's armour, however, using Altair's armour will grant you the Master Assassin Robes for starters, and the best thing is, Altair's armour doesn't break. Armour Sets Leather - Greaves - Sequence 3 - Cost 1200f - Vambraces - Sequence 4 - Cost 1100f - Chest Guard - Sequence 3 - Cost 4600f - Spaulders - Sequence 1 - Cost 2300f - Total of 5 Health (1/1/2/1) Helmschmeid (Leather with Metal Inlay Plates) - Greaves - Sequence 3 - Cost 5200f - Vambraces - Sequence 5 - Cost 2900f - Chest Guard - Sequence 5 - Cost 10800f - Spaulders - Sequence 4 - Cost 6200f - Total of 8 Health (2/1/3/2) Metal - Greaves - Sequence 4 - Cost 7200f - Vambraces - Sequence 6 - Cost 6300f - Chest Guard - Sequence 7 - Cost 17200f - Spaulders - Sequence 7 - Cost 12000f - Total of 11 Health (2/2/4/3) Missaglias (Stylised Metal Plates) - Greaves - Sequence 8 - Cost 14600f - Vambraces - Sequence 9 - Cost 12000f - Chest Guard - Sequence 10 - Cost 27900f - Spaulders - Sequence 10 - Cost 21300f - Total of 15 Health (3/3/5/4) Altair's Armour - Greaves - Vambraces - Chest Guard - Spaulders - Total of 15 Health (3/3/5/4). Cannot be bought. Does not break. Weapons Weaponry are your main well, weapons in the game. They are mostly purchased from blacksmiths, although there are a few weapons that you can borrow off the guards for a short battle, such as the Brute's axe and the Seeker's lance. There are going to be a few sets of weapons that are sold by the blacksmiths, including Swords, Maces/Hammers and Short Blades. Weapons are measured in 3 stats, Damage, Speed and Deflectance. Damage is basically how much damage it will do to the guards, speed is how fast the weapon will attack and deflectance is how powerful deflecting enemy attacks are, primarily using counters. Swords - Common Sword - Sequence 1 - Given - Dam 1/Spd 2/Def 2 - Venetian Falchion - Sequence 3 - Cost 1900f - Dam 1/Spd 3/Def 1 - Old Syrian Sword - Sequence 3 - cost 2300f - Dam 1/Spd 2/Def 3 - Florentine Falchion - Sequence 5 - Cost 5200f - Dam 2/Spd 3/Def 4 - Captain's Sword - Sequence 5 - Cost 5200f - Dam 2/Spd 4/Def 3 - Milanese Sword - Sequence 7 - Cost 11300f - Dam 3/Spd 5/Def 3 - Schianova - Sequence 8 - Cost 25000f - Dam 4/Spd 5/Def 4 - Scimitar - Sequence 6 - Cost 11300f - Dam 3/Spd 3/Def 5 - Sword of Altair - Sequence 9 - Cost 50000f - Dam 5/Spd 5/Def 5 - Only from the Monteriggioni Blacksmith Maces/Hammers - Mercenario War Hammer - Sequence 3 - Cost 1900f - Dam 1/Spd 1/Def 3 - Maul - Sequence 4 - Cost 3600f - Dam 2/Spd 1/Def 2 - Flanged Mace - Sequence 6 - Cost 10500f - Dam 3/Spd 3/Def 3 - Cavalieri Mace - Sequence 7 - Cost 20800f - Dam 4/Spd 2/Def 2 - Condottiero War Hammer - 50 Feathers- Cost 35000f - Dam 5/Spd 3/Def 4 Short Blades - Dagger - Sequence 3 - Cost 500f - Dam 1/Spd 1/Def 2 - Knife - Sequence 3 - Cost 1235f - Dam 1/Spd 2/Def 3 - Stiletto - Sequence 4 - Cost 2200f - Dam 2/Spd 4/Def 1 - Channeled Cinquedea - Sequence 5 - Cost 4100f - Dam 3/Spd 3/Def 4 - Sultan's Knife - Sequence 6 - Cost 4300f - Dam 3/Spd 5/Def 3 - Butcher Knife - Sequence 7 - Cost 6400f - Dam 4/Spd 3/Def 5 - Notched Cinquedea - Sequence 8 - Cost 9300f - Dam 5/Spd 5/Def 4 Unarmed - Fists - Given - Given - Dam 1/Spd 5/Def 1 - Metal Cestus - Sequence 6 - Cost 2000f - Dam 3/Spd 5/Def 1 Ammunition These are expendible items that you will use through the course of your ventures, so you will need to purchase these. Ammunition - Throwing Knives - Sequence 3 - Cost 50f each - Smoke Bombs - Sequence 5 - Cost 350f each - Bullets - Sequence 8 - Cost 175f each - Tailors - Tailors are there to make your life easier by allowing you to carry more weaponry around with you, or dye your clothes to make them suit the location a bit more, but dyeing your clothes doesn't have an effect. Upgrading your pouches to carry more does however. Dyeing your clothes, like mentioned, doesn't have an effect, but what colours that you can dye your clothes into depends on the location in which you are in, certain locales have certain dyes. Pouch Upgrades A pouch upgrade allows you to carry more of a certain item. So this means that you can upgrade your pouch to carry more throwing knives, or more smoke bombs or perhaps some more medicine. Either way, these upgrades are quite useful for you. Each upgrade allows Ezio to carry 5 more of a certain item, so an upgrade to medium will net you 5 extra items to carry, a large will add another 5 to the medium, making an extra 10 items carried. Pouch - Medium Medicine Pouch - Sequence 1 - Cost 3000f - Large Medicine Pouch - Sequence 1 - Cost 6000f - Medium Knife Belt - Sequence 6 - Cost 3000f - Large Knife Belt - Sequence 9 - Cost 6000f - Medium Poison Vial - Sequence 7 - Cost 3000f - Large Poison Vial - Sequence 10 - Cost 6000f Dye Clothes - Assassin White - All Tailors - - Florentine Mahogany - Florence - Cost 560f - Florentine Scarlet - Florence - Cost 550f - Florentine Crimson - Florence - Cost 1200f - Tuscan Ember - Tuscany/Monteriggioni - Cost 1425f - Tuscan Emerald - Tuscany/Monteriggioni - Cost 500f - Tuscan Copper - Tuscany/Monteriggioni - Cost 245f - Tuscan Ochre - Tuscany/Monteriggioni - Cost 500f - Wetlands Auburn - Romagna/Forli - Cost 500f - Wetlands Steele - Romagna/Forli - Cost 380f - Wetlands Ebony - Romagna/Forli - Cost 2300f - Wetlands Ivory - Romagna/Forli - Cost 150f - Venetian Wine - Venice - Cost 1980f - Venetian Azure - Venice - Cost 450f - Venetian Teal - Venice - Cost 500f - Doctors - These guys are the guys you want to visit if you get injured in battle. In contrast to Altair, who simply had to wait to regain health, Ezio doesn't have these magical powers, so doctors will have to do. A doctor is able to heal your health complete for the small price of 50f. He will also sell you some wares. Wares - Medicine - Cost 75f each - Poison - Cost 175f each - Art Merchants - The last set of stores, the art merchants deal with 2 things, they will sell you treasure maps, which list on your map the location of all treasure chests in a certain area. They will also sell you artwork, which will be shown in your Villa and increase the value of the Villa. Treasure Maps - Santa Maria Novella / Florence - Cost 160f - San Marco / Florence - Cost 150f - San Giovanni / Florence - Cost 395f - Apennine Mountains - Cost 150f - Monteriggioni - Cost 285f - San Gimignano / Tuscany - Cost 245f - Countryside / Tuscany - Cost 175f - Forli / Romagna - Cost 260f - Countryside / Romagna - Cost 235f - San Marco / Venice - Cost 500f - Dorsoduro / Venice - Cost 495f - San Polo / Venice - Cost 550f - Cannaregio / Venice - Cost 995f - Castello / Venice - Cost 485f Artwork - Madonna and Child - Florence - Cost 320f - By Filippo Lippi - Baptism of Christ - Florence - Cost 280f - By Andrea del Veriochio - Primavera - Florence - Cost 2950f - By Sandro Botticelli - Pallas and the Centeur - Florence - Cost 3050f - By Sandro Botticelli - Annuciation - Florence - Cost 429f - By Leonardo da Vinci - Saint Jean Baptiste - Florence - Cost 1608f - By Leonardo da Vinci - Portrait of a Musician - Florence - Cost 20f - By Leonardo da Vinci - Francesco Delle Opere - Florence - Cost 1492f - By Pietro Perugino - Saint Jerome - Venice - Cost 53f
- By Leonardo da Vinci - Adoration of the Magi - Venice - Cost 1290f - By Leonardo da Vinci - San Sebestian - Venice - Cost 163f - By Antonello da Messina - Saint Jerome in his Study - Venice - Cost 4300f - By Antonello da Messina - Sacred and Profane Love - Venice - Cost 6295f - By Titian - Venus Rising - Tuscany - Cost 7220f - By Titian - Sleeping Venus - Tuscany - Cost 9175f - By Giorgiona - Venus and the Mirror - Tuscany - Cost 1035f - By Mabuse - Simonetta Vespucci - Tuscany - Cost 125f - By Piero di Cosimo - Portrait of a Lady - Tuscany - Cost 525f - By Leonardo da Vinci - Federico da Montefeltro - Tuscany - Cost 325f - By Pedro Berruguete - The Birth of Venus - Forli - Cost 14800f - By Sandro Botticelli - Jupiter and Io - Forli - Cost 6969f - By Antonio Allegri da Corregio - La Fornarina - Forli - Cost 32f - By Raphael - Leda and the Swan - Forli - Cost 200f - By Leonardo da Vinci - Three Graces - Forli - Cost 500f - By Raphael - Eve - Forli - Cost 800f - By Albrecht Durer - Lady with an Ermine - Monteriggioni - Cost 85f - By Leonardo da Vinci - Saint Chrysognous - Monteriggioni - Cost 3290f - By Michele Giambono - Saint Francis in Ecstasy - Monteriggioni - Cost 581f - By Giovanni Bellini - Ideal City - Monteriggioni - Cost 2850f - By Francesco di Giorgio Martini & Piero della Francesca - Ballista and Federico - Monteriggioni - Cost 1238f - By Piero della Francesca *~~~~~~~~~~Save your tears for the day when the pain is far behind~~~~~~~~~~~* [A] Contact Information APPEARS IN g,a,m,e,f,a,q,s.c,o,m always. Remove the commas. Never on that c,h,e,a,t,c,c.c,o,m. Remove the commas. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !Before you Email me, read everything in this Contact Information section and! !check the guide. If the information is already listed, your email will be ! !promptly deleted. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! E-Mail Me, and for the love of all that isn't sacred, make sure that the title of the game is smacked into place. IF THERE IS NO TITLE ON THE MESSAGE, IT WILL NOT BE READ, AND PROMPTLY DELETED. Also, email with courtesy. If you just hurl abuse, I will promptly hurl more abuse back, and save it so the entire world can abuse you and see your stupidity. When you write the Email, you have to do so in English, and English only. No foreign languages allowed, Chinese, French, Spanish, Antarctic Penguin and so forth, mainly because I won't be able to understand it. There will be absolutely NO INTERNET SPEAK IN ANY EMAILS. Seriously, I will not read emails full of lols, rofls or the like. No lazy English either. I won't read crap like "Hw Tis in Gme" because it is lazy and inconsiderate. But that doesn't mean you send me a business letter detailing what information you want to know either. Finally, if you see that there is something wrong in this FAQ, or something that you think should be included in it, please send it in, the worse you can do is to have it rejected, but if I think it is a good addition, I'll add it with the next update as well as give you credit for the addition. Corrections are always welcome. I will also NOT RESPOND to the following: * Phishing Sites * Attempted Scams * Mass Spamming * Forward Messages * Advertising * Technical Issues * Illegal Activities * Unrelated Emails to the Game * Emails about Another Game All problems with technical issues to do with the gameplay such as bugs and glitches should be sent to the developer or publisher, or look for fixes or ways to avoid it. All technical issues with hardware should be sent to the manufacturer of the piece of hardware in question. The secret email address is: hillsdragon13 [at] [ho.tm.ail] [dot] [co.m] Now, the legend: [at] = @ [ho.tm.ail] = Remove the .'s [dot] = . [co.m] = Remove the .'s If you feel generous, you can send money via Paypal to that address. It is completely optional, but I'm curious to see how much I can milk, I mean make out of this. All donations are appreciated, seeing I have to pay for the game this guide is for, and that does cost money, more since I'm faced with the outrageous prices found in Australia. It may be a pain in the ass, but most smart people could figure out the real email address. The problem is that people would normally Ctrl+F to find the email address without reading the relevant guidelines, as well spamming sites which always find their way to my inbox. Also, do not add me to your MSN, Yahoo or any other instant messaging system because you will be blocked and deleted permanently. Also, I will not accept invites to be your Facebook friend, or join any other social networking site because all invites will be rejected. *~~~~~~~~~~On your feet come with me. We are soldiers, stand or die~~~~~~~~~~* [B] Credits The credits section is where all the credits for the guides go. Anyone or anything that remotely helped out with this guide goes here, and that goes for all those people out there who have interesting information to send in. You know, your name could be on this list as well. CJayC, The Creator of GameFAQs, thanks for all the memories SBAllen for administrating GameFAQs, keep up the good work You, no point of writing if no one is reading Ubisoft for the distribution and development of the game ASCGen for their program making ASCII Art Ghost in the Shell - Stand Alone Complex, for all those little sayings Me, for a shameless piece of self promotion *~~~~~~~~Save your tears, take your place. Save them for Judgment Day~~~~~~~~~* [C] Webmaster Information This is where all the sites that this guide can appear on are listed. If the site name is not on this list, that means that either they are accepted by me but not listed, due to logistical reasons (this is the same copyright section as all the other guides, and no point listing a Civ 4 site on a Sims game), or they are not allowed outright. Anyway, POINT OUT ALL SITES NOT LISTED HERE. It will be up to me what site is allowed or disallowed. www.GameFAQs.com <Master Copy> www.NeoSeeker.com www.SuperCheats.com NeoSeeker and SuperCheats will have the guides a full day after it appears on GameFAQs. This is because those two sites grab any new update from me from GameFAQs itself, so if you are itching for the newest version, please check www.GameFAQs.com first. It will NEVER BE ALLOWED TO APPEAR ON www.cheatcc.com Why? Because they stole some of my works before, and I will not forget that. No amount of goodwill will be able to repair what you have done. *~~~~~~~~~~~~Fast and free, follow me. Time to make the sacrifice~~~~~~~~~~~~* [D] Copyright Notice This game is Copyright 2010 Ubisoft . All Copyrights are held by their rightful owners as well as any Trademarks used. This document is protected by copyright laws in many countries, so please don't steal. This FAQ can be used for personal use, which means you can store a copy on your home PC, your IPod, USB Drive, etc. You cannot use this FAQ to sell for your own financial gain. Doing so is fraud, and I will promptly have all the money gained wired for directly to me. If you do sell it, and you are caught, I will launch court proceedings if necessary. If a website steals this, I will have your site shut down, either through talking to your server, Internet Service Provider, and if you are a big site, through your advertisers. It might start with a small email of request, but I can snowball it. In fact, I will. You also cannot claim this guide as your own. You are not allowed to use this guide and submit this to another website, claiming it as your own work. I will google search random phrases from my own FAQ just to ensure that it hasn't been stolen or hijacked by other people. I am also not affiliated with any corporation, and I was not paid by any developer, publisher or distributor for the production of this guide. This was done solely out of my own free time and will, a dedication to the video gaming industry in general. This document is Copyright 2010. All Rights were not assassinated by hidden blades. This FAQ uses the V2.06 Template. <('.'<)~~~~~~~~~~~~~~~~~~~~~~~~~~~(>'.'<)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(>'.')> END OF FILE Watch In Awe, Aeria Gloris END OF FILE