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    Origin Story Guide by doctorofwho

    Version: 1.9 | Updated: 02/17/11 | Search Guide | Bookmark Guide

    Dragon Age: Origins
    Origin Stories Guide
    by Stuart Gannon aka doctorofwho
    copyright (c) 2011 Stuart Gannon
    Table of Contents:
    Note: To quickly find the section you need, hit Ctrl+F and type in whatever is
    in the square brackets
    I. Introduction [DAO-Intro]
         1. Version History [DAO-Ver]
         2. About this Guide [DAO-About]
    II. Guide [DAO-Gui]
          1. Dalish Elf [DAO-DElf]
          2. Dwarf Commoner [DAO-DCom]
          3. City Elf [DAO-CElf]
          4. Magi [DAO-Mag]
          5. Human Noble [DAO-HNoble]
          6. Dwarf Noble [DAO-DNoble]
    III. Contact Me [DAO-Con]
    IV. Legal [DAO-Legal]
    V. Credit [DAO-Cred]
    I. Introduction [DAO-Intro]
       1. Version History [DAO-Ver]
    Version 1.0 - Completed Guide
    Version 1.1 - Added Alternative way of getting by guards in City Elf Origin
    Story, also added an update to the "About this Guide" part below.
    Version 1.2 - Added something I missed in the Dwarf Noble Origin thanks
    to an e-mail I got. Also added an authorized website list in the legal
    section with gamefaqs, neoseeker and supercheats on it.
    Version 1.3 - Added differences between Male and Female City Elf origin
    Version 1.4 - Added stuff about losing equipment at top of dwarf noble origin
    section, also added something to the Contact Me section.
    Version 1.5 - Added somethings to the Dwarf Noble section and a small note
    about the Rod of Fire to the Magi Origin section.
    Version 1.6 - Added new site to authorized website list and added something
    to the Human Noble Origin guide that I forgot.
    Version 1.7 - Added more stuff to the Magi Guide.
    Version 1.8 - Added something to Human Noble Origin
    Version 1.9 - Updated copyright date to 2011 and added a new website to
    the list of sites that have permission to host this guide.
       2. About this Guide [DAO-About]
    This is a guide for each Origin story, it will start with the Dalish Elfs and
    end with the Dwarf Nobles. I hope it helps anyone who gets stuck with any of
    the Origin Stories.
    This is also my first guide, I was originally going to make it a full blown
    walkthrough but decided against it due to time constraints so I chose to make
    it a origin story guide instead. I'm sure some people might just want a guide
    for the origin stories only and that is what this guide does.
    If I have missed anything important or you would like to give me feedback
    on this guide then please contact me (see Contact me section)
    Update: I have just found out that certain things in the Origin Stories can
    change depending on if your male or female, such as in the City Elf Origin
    Story. When I get time I'll update on any minor or major differences although
    people are welcome to e-mail me with any of the differences and I'll verify
    them and then add them to the guide with credit given of course.
    WARNING: This guide will contain spoilers, if you do not wish to see spoilers
    then don't read it.
    II. Guide [DAO-Gui]
       1. Dalish Elf [DAO-DElf]
    After the opening, you will be with your friend and have options as to what to
    do with these humans we find. Choose whatever you wish, the only real
    difference is if anyone dies or not. Again it really depends on if you are
    trying to be bad or good or morally grey.
    After the conversation, head up the linear path killing any enemies you see,
    the enemies are pretty easy obviously as this is just the beginning of the
    game. Eventually you will reach the ruins so head inside.
    Head down to face some spiders and then head through the door, head down the
    left path and through the door at the end of the path to face somemore enemies.
    After you take care of the enemies, open the door on the right side of the
    room. There is a trap in front of you, I'm not sure if you can avoid it but
    if you have a rogue, you will detect it and can deactivate it. Also watch out
    for your AI companion, they sometimes run ahead and activate traps before you
    can deactivate it. You will get a rogue as a companion later though so don't
    worry too much about traps for now.
    Continue through the door to be attacked by more spiders, once they are dead
    you can go up and take the left path, following it til you get to a statue.
    Choose whatever option you wish, I chose 1 and then continue to the door on
    your right watching out for the big trap in the middle of the floor. You'll
    then have to face a monster which is easy enough to kill and then check
    the mirror.
    Again choose whatever options you want, eventually your friend touchs the
    mirror, duncan saves you and you end up back at the Dalish camp.
    You'll meet Fenarel here and he will ask how you feel and tell you how
    duncan brought you back and other stuff. He eventually brings the keeper to
    you and more talking ensues. After some talking it is decided for you and 
    Merrill to search for Tamlen. You can ask the keeper about the Darkspawn,
    about the Grey Wardens and about equipment before you finish talking to her.
    After the conversation head to Fenarel who is just above near where you and
    the keeper are. During the conversation, you can either let him come or not
    but I would recommend taking him along even just for the sake of it.
    Open the map and look for the Bowmaker's Aravel, here you can find Ilen. Here
    you can ask Ilen to give you a bow which is good if you're a rogue and you
    plan on using bows.You can also ask to see his wares but unless your using the
    glitch to get lots of money then you probably won't have enough for much. You
    can always sell anything you know you won't need or anything you looted in the
    ruins and see if you have enough money for whatever you want after that.
    Finally head to where the arrow is on the map to find Merrill, choose "Let's
    head out now" to contiue to near where the ruins were. Head along the path
    again and you will see some darkspawn. Merrill asks if they were darkspawn
    and you can answer however you like. In any case head back along until
    you get to the ruins again while fighting any darkspawn you see.
    Once back in the ruins, head back to the mirror chamber while fighting any
    darkspawn you see. If you forgot where the chamber is, open the menu and look
    at the map.
    Once you arrive there, talk to duncan and make whatever choices you wish to.
    After some talking he will destroy the mirror, then you can ask him somemore
    stuff. If you wish you can ask him to wait outside while you look around
    more or you can say let's leave now. If you ask him to wait outside, then go
    out and talk to him to leave but both choices will eventually take you back to 
    the camp. 
    Once back at camp and after some talking with Duncan and the keeper, you have
    to go speak to Paivel so follow the arrow on the map to him. After some
    talking, he asks you to help tell a story to the children, I usually pick
    option 2, "Certainly Hahren" and then as it goes, you can either pick a silly
    option or be serious or tell Hahren to take it from here. However if you do
    pick the silly option (such as option 3, the mummy and daddy option) then you
    don't get to pick anymore options til the end of the story where there is only
    one option.
    After that, you can talk to him about things and then go, head back to Duncan
    and the keeper now. No matter what you pick here, Duncan will recruit you
    and then you will leave to Ostagar with Duncan.
    Now you have completed the Dalish Elf story, next you will be at Ostagar
    so head down to that part of the guide.
       2. Dwarf Commoner [DAO-DCom]
    After the intro, you will be with Beraht and your sister, he says something to
    you I chose 2, after somemore talking I chose 2 again. Beraht talks somemore 
    and you get another choice, I chose 1, Apparently your sister found someone and
    he seemed interested. Another choice again, I chose 2. Now he says stuff about
    you having to pay her debts with service to the carta. I then chose 1, "What
    do you want me to do?"
    Sister now says she is sorry I had to see that. I chose 1, "Beraht expects
    too much from you." And after somemore talking about her giving a noble a baby
    We get another choice to select. I chose 1 to end the conversation but other
    choices may give you more information on her or what is going on so feel free
    to choose other options.
    Before you leave here, there is a chest nearby which you can pick up some
    stuff. You can also speak to your mother with some funny choices if you so
    wish to speak to her
    Now leave here and you will encounter someone named Leske, I chose option
    option 3 here. He said he was writing an epic poem, I thought I would give him
    some help so I chose 2. And Apparently I am not going to be court bard... so
    we're sticking to playing heavies for Beraht. Next here I chose 1. We're told
    to find this guy and see what goods he's holding back. I chose option 1 
    although option 4 was tempting.
    Next option I chose 4 and then I chose option 1. After somemore talking, it is
    now time to do the quest, "Beraht's Favor". Head up along the path to get to
    Orzammar Commons, now if you look at your quest log, it says Oskias was last
    seen in Tapsters Tavern and if you look at your map, you will see that it's
    the first small x nearby. Head to the Tavern now, once your in you should see
    a guy with an arrow and a green circle around it in front of you. That's him,
    go talk to him. Here I chose 2, the mutual friend option and then I chose
    3. After what he says next I decided to just choose 3, I then chose 2.
    After somemore talking, I chose 4, the how long have you been cheating option,
    here I chose 3 to see what he says and then I chose 3. He says a bunch of
    stuff and again we get some choices to pick. Choose whatever you want, I went
    with 1. We now get into a fight which is as simple as hitting the attack
    Quest update and now you can search his body, take everything and then leave.
    As you come out, head to the right to the next little x that you can see on
    your map. I usually don't lie so when Beraht asked what happened, I went with
    the first option. Choose whatever options you want here and eventually you
    will get the quest, "Proving Loyalties".
    Leave now and head right from where you exit and then head left to the
    Proving grounds. Here I just chose the "I have a pass" option, now enter.
    Head up pass the guys on the left near the red chairs, and go up the left
    path. Head up and then left towards the arrow on the map, you'll find the guy
    on the floor drunk. Here I choose the fight in his name option and then
    choose the win by skill alone option.
    Now take the stuff from the armor chest, put on the armor, and choose what
    weapon you will use (I went with the axe and shield). If you're confused
    then the stuff you have to put on will have Everd's name on it such as
    "Everd's Helm", "Everd's Gloves", etc.
    Now head up and right to where the arrow is pointing on the map and talk to
    the guy, and choose option 1, "(nod)". In the next choice, choose any option
    and the battle will start. The battle is easy, you could just press the attack
    button and leave the controller til you win.
    Next up is another fight and again it is as easy as the first fight, now you
    have another fight against Lenka  and again it's as easy as the previous two
    fights. Final bout time... but Everd walks out and spoils our fun. Here I
    choose option 1. Just before you're about to be taken away, Duncan speaks up
    for us however we end up locked up anyway.
    Some talking happens here and you can choose what option you wish to pick,
    now Jarvia comes in and talks to us. After all the talking is done, look to
    left to see some rubble, choose the option to give it to Leske.
    Once you're out, loot the body for a weapon and then open the chest to get
    your belongings. Equip your weapon and armor and then head out the nearby
    door. Head up and go past the intersection to another door, open this and then
    take out the thugs here. If you wish, loot the bodies and chest/barrels nearby,
    continue on now until you get to somemore thugs to take care of.
    Go through the nearby door, continue on and go through another door with more
    thugs to take out. Head through the nearby door to get to an intersection,
    you can't go through the left door, if you wish you can go through the right
    door. It has some thugs to take out and a chest that needs lockpicking to
    open, Leske can do that if you are unable to.
    Head past the intersection now and through the door, you'll find Beraht here
    and get to fight him and his thugs. They aren't hard, just attack/use skills
    and you'll win. After the battle and talking head up and through the left
    door, down the path and you'll be back in beraht's shop.
    Head out into the commons now and you'll be seen. I just chose the option
    saying that I had killed Beraht. Duncan asks you to join the Grey Wardens, you
    can talk to your sister if you wish before saying yes but after all is said
    and done, you will be recruited into the Grey Wardens.
    Now you have completed the Dwarf Commoner story, next you will be at Ostagar
    so head down to that part of the guide.
       3. City Elf [DAO-CElf]
    Note: If you are a male city elf, read on but if you are a female city elf
    you may want to skip to the bottom quickly and check for the differences
    between the male and female city elf stories (be warned of spoilers in it)
    After the introduction, you will be talking with Shianni, as usual you can
    choose whatever answers you feel like (I usually go with the nice answers
    unless I'm trying to be evil :P ). Apperently you're getting married today, yay
    for you? Anyway after the talking with your cousin, you will get the quest,
    "A Day For Celebration". Now you can get the stuff from the footlocker nearby
    and talk to your Dad.
    After the talking is done, head out the nearby door and you will see the usual
    quest arrow on your mini map so turn left and head up until you get to it and
    then speak to Soris.
    After the speaking you and Soris can go back down the way you came and you will
    see some humans acting... well evil. Here I chose 3 because I could see myself
    saying the exact same thing. Next I again chose 3 and after some talking the
    human gets hit by someone. Here I chose the option which says "If you don't
    mention this, we won't" and then after somemore dialogue we get introduced
    to Valora and Nesiara, our betrothed.
    Again after the talking is done, follow the quest marker to talk to Duncan.
    After the conversation, head to Valendrian who is nearby (again follow the
    quest marker) and the wedding stuff starts.
    After getting knocked down, you wake to find that the woman in the wedding
    party have been taken to the palace. Head over towards Valendrian for some
    dialogue where Duncan will offer his weapons to us so we can go and save our
    Before continuing, equip one of the weapons you have now (I was a warrior
    so I equipped the Borrowed Longsword). Now head towards the Elf Servant in the
    upper left part of the map and you will be taken to the servants entrance.
    Watch out for some of the (weak) enemies around here and head left. Head up
    now watching out for the Mabari hounds, once you're at the very top, head
    right to reach the servants entrance.
    Head inside now and just up ahead you will see a sleeping guard, if you wish
    you can get whatever is in the barrel to the right but that will wake up the
    guard so it is up to you, I personally did it anyway. After you got through
    the door where the guard was, you will be in a room with the cook. The right
    door holds some stuff you can take and when you walk by the cook, he will
    come up to you. Here I chose 2, "We're new servants" and just as he realises
    that we were trying to trick him, an elf helps us by taking care of him, yay.
    He gives us some info about where our women are and then runs off before the
    storm hits as he put it. Now head left through the door and you will be stopped
    by some guys who wonder where we got a weapon. I laughed at the first choice
    straight away so I decided to do that one and attack them.
    Note: I got an e-mail with an alternative way to get around the guards here,
    see below
    |In the City Elf Origin, there is an easier way to get by the three guards    |
    |you meet after you have the encounter with the cook at Vaughn's castle.      |
    |                                                                             |
    |Unequip all weapons from yourself and Soris and walk into the dining area.   |
    |You'll get a cutscene where the guards talk to you and Soris. They will      |
    |assume that the two of you are servants and will send you off to go get them |
    |some drinks while they continue to play cards.                               |
    |                                                                             |
    |If you head back into the kitchen and check the area, you will find a locked |
    |liquor cabinet that you can pick open (if you are a rogue) and obtain some   |
    |Brandy and a check of another cabinet in an adjacent storeroom will net you  |
    |some rat poison.  If you are not a rogue, then you can check a nearby room   |
    |in the dining area for some Brandy, but rogues will get a couple XP for      |
    |picking the lock. You can get the rat poison without having to pick a lock.  |
    |                                                                             |
    |When you get back to the three guards, they will ask you if you got them     |
    |their drinks. Say, "yes" until you get to the dialogue option where you can  |
    |serve them the brandy.  When prompted, pick the "serve brandy spiked with    |
    |poison" dialogue option.                                                     |
    |                                                                             |
    |After a brief cutscene, the guards will realize too late that you have       |
    |pulled a fast one and they will keel over dead.                              |
    |                                                                             |
    |When they die, you will get XP as if you'd been in a fight with them and     |
    |you can loot their bodies for weapons.                                       |
    |                                                                             |
    |credit: James Thweatt                                                        |
    Head to the door on the left side now and open it, kill the guard behind the
    door, head up from here past the door on the left and then head through the 
    next door.
    Some guards have killed so now we shall promtly kill them. Head up through the
    door now and kill the guard here and continue heading up to another room with
    more guards to kill. Head through the next door with the two statues with
    shields next to it, this room has yet another guard to kill along with an
    The left door needs a key while the right door can be lockpicked so if you have
    a character who can lockpick you can check it out. In any case head through the
    the only unlocked door, here you have some jars and a cupboard you can loot and
    then continue through the next door.
    Watch out for the guard here and the trap (A fireball came at me as I came in
    the door so I assume it was a trap) and then head up and left at the end of
    this hallway and then through the next door.
    This guy offers some deal with money that we can take, here I just chose the
    options that end with us fighting him and beating him of course. Now go and
    talk to Shianni who we have saved and it seems the other two girls are safe as
    Some talking happens and some guards come to see us, here I chose the nice
    option, option 2, "It was my doing" and just as it looks like we are going to
    end up in the dungeon, Duncan steps in to invoke the Right of Conscription.
    Now finally you can go and talk to whoever you wish to, once you're ready to
    end this origin story then talk to Duncan and tell him you are ready to go.
    And that ends the City Elf Origin story.
    |As a female, there is a few differences you may want to be aware of. instead |
    |of the female fiancee that you get as male, you instead get a male fiance.   |
    |                                                                             |
    |When the women get kidnapped, you get kidnapped along with the rest of them. |
    |Once that happens then you will end up in the room near where you enter      |
    |Vaughn's castle.                                                             |
    |                                                                             |
    |Before you get to the end of the area, you will find out that your fiance is |
    |dead because of some guards.                                                 |
    |                                                                             |
    |After that, you will take care of the Vaughn like you do in the male City    |
    |Elf story.                                                                   |
    |                                                                             |
    |Small differences but handy to have noted here for anyone who gets           |
    |confused about it.                                                           |
    |                                                                             |
    |credit for noticing this and letting me know: Tyler Vaughan                  |
       4. Magi [DAO-Mag]
    After the introduction, you get some dialogue about The Harrowing, this test
    that you have to go through (oh joy). Now head foward toward the vase (that you
    can loot) and continue down the hill towards the white light which will attack
    you so defeat it.
    Continue onwards through the linear path while defeating the wisps and soon
    enough a rat will talk to you (yes a rat). Say whatever you want to him and
    eventually the conversation will end and the mouse will follow you.
    Continue down the path (There is two quest arrows, ignore the sloth demon one
    for now) and you will soon reach  the spirit of Valor who is up a hill. Talk
    to him, you can get somemore information from him and ask him for help, soon
    enough once the conversation finishs, you get to fight him and beat him of
    Now we have a staff and it's time to continue to the sloth demon, head down
    the hill towards the quest arrow while watching out for spirit wolfs until
    you get to the sloth demon.
    You can ask him for help, if you answer his riddles correctly then he teaches
    mouse to be a bear, if you fail he attacks you, you beat him and he will still
    teach mouse to be a bear.
    Now head all the way back, the way you came towards the quest marker and you
    will find the Rage Demon. Talk to him and you will fight him, easy win, just
    pound him with whatever spell you have.
    After all is said and done, you will wake back inside the magi tower. You will
    talk with Jowan and eventually be told to go see Irving. You can either head
    straight there or explore and see what loot you can find. In any case once
    you're ready, use the map and head to the second floor and find Irving.
    You will speak to Irving and Duncan, after some talking you will get your robe,
    staff and a ring. After talking with Irving, you can talk to Duncan before you
    take him to his room. He can give you somemore info on stuff such as The
    Grey Wardens and the Arch Demon. I found some of the stuff rather interesting
    anyway. Now use the map and follow the quest marker to get Duncan back to his
    Once you leave the room, you can talk to Jowan who needs to talk to you.
    He will take you someplace to chat and you find out that they want to make
    Jowan tranquil. You can either agree to help him or not. (see just below
    this paragraph for the possible ways you can do this bit)
    |If you refuse to help Jowan, you can then go and talk to Irving who will tell|
    |you to go through with the plan anyway. He tells you this way they can catch |
    |him red handed along with catching Lily so that the chantry won't cover for  |
    |her. After this you can go back and tell Jowan that you want to help him.    |
    |                                                                             |
    |Also you can also just talk to him again and say you will go through with    |
    |their plan instead of talking to Irving.                                     |
    |                                                                             |
    |Credit: Magicwings                                                           |
    Look on the map for Senior Enchanter Leorah and go speak to her, after some
    prying, you find out that there is infestation of spiders and you can offer to
    help her out. Head into the Storage Room now and head down the path while
    picking up anything you see or want to pick up of course.
    You will get to an intersection, here head left and continue on killing any
    spiders you see. The path is quite linear although there are alot of spiders
    throughout the place, eventually you will be back at the original intersection
    and can head back to Leorah.
    |If you do the quest before talking to Jowan, Leorah will just owe you a      |
    |favour until you talk to Jowan and then get the request for fire rod form    |
    |from Owain. After this she will then sign the form for you.                  |
    |                                                                             |
    |Credit: Magicwings                                                           |
    Now go talk to Owain in the central room, after some talking you get a request
    for rod of fire from Owain (Transquils are weird... really weird) and now you
    can go back to Leorah who will gladly sign it without question. Now go back to
    Owain and give him it, once you have the rod, go back to Jowan and give him it.
    |If you have previously told First Enchanter Irving about Jowans plans and    |
    |agreed to his plan then you can get him to sign the form instead.            |
    |                                                                             |
    |credit: Mr Poyer Laury                                                       |
    Now head down to the first floor and then follow the map to the basement door,
    go through the door and through to the next door. Some talking and eventually
    the door will open.
    Foward to the next door where we need to use the Rod of Fire that we got, now
    we decide to go to the other door to the right of this one you're at. After
    the next little scene, then you will have to fight a sentinel. Now head on
    through the door and fight a couple more sentinels along with the way, at the
    end of the hallway is another door you can open and some sentinels inside that
    you can fight.
    Head through yet another door which has some sentinels and a robed sentinel
    to fight, and continue down the path to even more doors. Some enemies appear
    through here and then head left to another door. Fight the enemies here and
    head right down the hallway, following the linear path and fighting enemies.
    Eventually you find yourself in a room with a bookcase barring a door that you
    can click on. Once the bookcase has been moved, talk to the artefact behind
    you and after the scene, you can continue onwards. Go up the stairs here while
    watching out for sentinels, and go to the end to get the Phylactery.
    |In the room with the bookcase and the wall that you have to break down, you  |
    |will find a staff in a chest at the back of the room. It's probably the best |
    |staff you can get until after Ostagar.                                       |
    |                                                                             |
    |With this staff in hand, when you leave the basement and Irving confronts    |
    |you, you can either persuade (lie) to him to keep it or admit you stole it   |
    |and he will take it back.                                                    |
    |                                                                             |
    |Credit: Magicwings                                                           |
    After the scene, head down the stairs and up to the door called "The second
    door" and go back the way we came, looks like the jig is up now.
    After more talking, Duncan comes in to save the day, and this ends the magi
    origin story.
       5. Human Noble [DAO-HNoble]
    After the introduction, you speak with Howe and your Father, you also meet
    Duncan, the Grey Warden. Once the talking is done, head out the door ahead of
    you and head right until you're stopped by Ser Gilmore. I recommend here that
    whatever you do, help out so you can get the dog as a permanent companion.
    Now head right and up towards the kitchen, if you can't find your way then
    look on at your map, it's the quest marker at the top of the map. You will
    see Nan here (she's a very angry woman), head through the door now to see your
    Dog. Be nice to the dog and eventually you can give the Dog a name and fight
    some giant rats.
    Head out of the larder now and speak to cook, here I chose 2 and the dog gets
    Nan to give him something to eat. Now follow the quest marker to find Fergus
    (after speaking to your mum who sees you as well) who is speaking to his wife
    and child.
    After the talking, you can head across from this room to yours to sleep. After
    you wake up, turns out the place is under attack. Pick up the stuff in the
    chest straight away and fight the enemies that come at you.
    |After the battle starts, at some point, a conversation will start, when you  |
    |get the option "What should we do?", choose it followed by "Is there nothing |
    |else we can do?" to recieve a quest. Your mother will give you a key         |
    |to the treasury where you can get the Family Sword and Shield of Highever.   |
    |However light many other sidequests, you don't need to follow the convo      |
    |to unlock the treasury. If you come apon it, your mother will give you the   |
    |key once you arrive at the location.                                         |
    |                                                                             |
    |credit: OmegaNinja                                                           |
    After they are dead, your mother runs in and speaks to you, go across
    now to the room near you with the quest marker and get the stuff from the
    Now leave this room and head right through the door, fighting more of Howes
    men. Continue through the next door and down the linear path, which has even
    more enemies to fight. After speaking to the man at the intersection, head
    right and continue towards the quest marker. 
    Once you are in the room with the quest marker, you will have another fight on
    your hands. After speaking with Ser Gilmore, head towards the pantry where you
    fought the Giant Rats earlier. You will have to fight somemore of Howes men
    on the way there as well.
    Once there you will find your father wounded, and after some talking, Duncan
    comes in and tells us that our father is correct. In the end, Duncan recruits
    us for the Grey Wardens and thus ends the Human Noble Origin story.
       6. Dwarf Noble [DAO-DNoble]
    |At the end of the Dwarf Noble Origin story, you will be cast into the deep   |
    |roads and lose any equipment you have but the gold you have remains.         |
    |                                                                             |
    |I recommend that before speaking to the king, sell all your items and        |
    |equipment (except maybe some armor and a weapon at least) that you don't     |
    |need.                                                                        |
    |                                                                             |
    |Also as of now (16/12/2009, UK style date incase you get confused), you will |
    |lose access to any promotional content such as the blood dragon armor.       |
    |Bioware are working on a patch for this however and I will update this       |
    |section when they have done so but it is worth noting here at the moment.    |
    |                                                                             |
    |credit: B B                                                                  |
    |                                                                             |
    |I was informed that you do keep the Blood Dragon armor but this may just be  |
    |one of those things that may or may not happen to you. Still thought it was  |
    |worth noting incase you wish to try your luck at it.                         |
    |                                                                             |
    |credit: Orry Kinser                                                          |
    After the introduction, we have some talking where you can choose whatever you
    wish. We get told of some proving which sounds like fun, after the talking
    head to the exit (don't head to the quest marker, use the map to find the exit
    to the diamond quarter)
    Visit the first Merchant that is marked on the map, here you can look at his
    stuff, he doesn't have much, in the armor section, all he has is noble
    After that continue past it and you will be stopped by your brother, he's not
    that nice so I chose some of the... nastier options with him like "Keep
    barking orders, I'm sure I'll care someday." but anyway after the talking,
    head to the next merchant. At least this guy has some armor unlike the other
    guy who only had noble clothing in his armor section.
    Afterwards, head to the Orzammar Commons and you will be stopped by some guy
    asking if we're heading to the proving arena, I chose 2 here. In any case, you
    will be escorted to the Proving Arena.
    Speak to the Proving Master and choose 2 (well that is what I chose) to fight
    in the Proving. Some weak fights here and they shouldn't prove too difficult,
    after the fight you can speak to the proving master again to fight your next
    After beating your final opponent, speak to the proving master and you will
    get the proving helm. Speak to the Royal Escort now to leave, once back in the
    diamond quarter head along the path and back to the royal palace. In here head
    forwards towards the quest marker to speak to the King.
    |Before speaking to the king, you will see a guy named Lord Ronus Dace        |
    |next to the right hand table. He will ask you for a favor, accept it         |
    |and then speak to Lady Helmi on the left hand table. Listen to her           |
    |and she will tell you exactly what Lord Dace was trying to do.               |
    |                                                                             |
    |Now here you have 3 choices, you can speak to the king and either            |
    |support or dismiss Daces request or you can speak to Dace and                |
    |after some talking you will challenge him to defend his                      |
    |houses honor in a dual against his son.                                      |
    |                                                                             |
    |Credit: Acidbird                                                             |
    You are now the new commander apperently and you have to go find Trian for
    the King. Follow the quest marker to find him in his room, and yes I chose
    some of the nastier answers when dealing with this idiot. Now according to
    Bhelen tells us that Trian is going to try and kill you, who would have
    After the talking, we have... even more talking, about reclaiming a shield.
    Now head into the nearby tunnel towards where the quest marker is on the map,
    and watch out as you will be fighting spiders in here. Continue through the
    tunnel which is pretty linear itself and you will eventually find the first
    guy you are to meet. Head down the left path (down on the map) and watch out
    for some of the enemies you will meet here, they are all pretty easy though.
    After killing the enemies here and reaching the dead end, head back and turn
    right at the end where you met Frandlin, to the only other path here that you
    can access (the left path is blocked as well).
    You will meet some darkspawn up this way, once you kill them then continue up
    the only way you can go til you meet the final scout and you will now have 4
    party members. Head right from here now, following the linear path and of
    course fighting darkspawn.
    After the next scene where you see some darkspawn bodies at a door, head
    through it and over the bridge where you see some guys who are after the
    shield. They aren't too hard so kill them and then head up towards the quest
    marker through the door to Thiags Chamber.
    Check the sarcophagus, and press the signet ring against the indentation.
    Nothing happens apperently, switch to each party member and put one on each
    of the unusual floor tiles. After this switch back to your character and
    try the ring again so you can get your shield.
    Now head out of this room to fight somemore lovely darkspawn, now head all the
    way back to the crossroads to see Trian awaiting you. Here I just chose to
    attack him, they aren't too hard to kill so just attack them.
    |If you act nice to Trian before all this or at the very least don't even     |
    |mention wanting to kill him to anyone, instead of fighting Trian, you will   |
    |find him already dead. The scouts also betray you and say it was you who     |
    |killed him/ordered them to attack.                                           |
    |                                                                             |
    |credit: Neil Bailey                                                          |
    After the dialogue, you end up in prison and Gorim comes to speak to you.
    At least Gorim is allowed to live I suppose... in any case, you are cast into
    the deep roads.
    Head forward and up into the nearby tunnel where you will fight a spider,
    continue on fighting somemore enemies and follow the linear tunnel. You will
    eventually get to an intersection, once here go right and follow the path 
    until you get to the grey wardens thus ending the Dwarf Noble Origin story.
    III. Contact Me [DAO-Con]
    If you have anything to add that I may have missed then e-mail me with the
    subject heading: "Dragon Age: Origins - Suggestion"
    Please also note that if you're giving me a suggestion and I use it, give me
    a name that you wish me to credit you by otherwise I'll use whatever the name
    is that it shows when I see the e-mail (and if no name is shown, I'll use
    the first bit of the e-mail before the @ sign).
    And if you wish to give me feedback on this guide (which I would appreciate
    since this is my first guide) then e-mail me with the subject heading:
    "Dragon Age: Origins - Feedback"
    Finally if you wish to use my guide for your own website, then please
    e-mail me with the subject heading: "Dragon Age: Origins - permission"
    e-mail: stucontribute@yahoo.co.uk
    reason for the subject headings is, I'd like to know that it is to do with
    this guide and it's not some random person e-mailing me (I tend to ignore
    e-mails like that)
    IV. Legal [DAO-Legal]
    This document is copyrighted and may not be reproduced under any circumstances
    except for personal and private use only. It may not be placed on any website
    without my permission, do not copy or alter any information in this guide.
    These websites are authorized to host this guide:
    The latest version will always be found on Gamefaqs.
    V. Credit [DAO-Cred]
    Thanks to the following people:
    My girlfriend: For supporting me and helping me when she could with this guide
    Bioware: For creating this fantastic game
    And finally thanks to anyone who reads this guide, maybe I'll do another one
    for another game someday.

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