Review by ApochWeiss

Reviewed: 06/30/08

The train kept a rollin' past the point of this being a good idea

Well, after a lot of chaos and confusion, Guitar Hero: Aerosmith is finally upon us. Anyone who has played the past Guitar Hero games knows exactly what is coming and doesn't truly need to read a review about a game within the hit franchise. However, said hit franchise is known for musical diversity, and this release happens to not feature that key element that draws so many individuals to play it, from the eighties rock alumni to the heavy metal headbanger.

GH: Aerosmith features a decent selection of Aerosmith songs, all rerecorded by the band specifically for this game. But, for individuals who know these songs by heart, it's somewhat disheartening, and often aggrivating as you know a specific note is coming up, but it doesn't appear in the new master track. There also seems to be a lot of chord use, moreso on certain Aerosmith songs on the expert difficulty then even some of the hardest tracks in Guitar Hero III, as well as many single notes that are designed specifically for individuals with a rather long finger reach.

However, this game did improve on a few things. Not only do the few cover songs actually sound very close to the originals, but the graphics look even better. If you play lighter difficulties, one might be in awe of some of the backgrounds as compared to past games. But aside that, the game is essentially the same game play mechanics, including fret charts that once in a while don't synch up with the actual guitar, as well as a new career feature that won't let you see the Aerosmith songs coming up, or even choose them until their set list is done.

As stated before, the game lacks a variety of songs. The variety here happens to be the career spanning Aerosmith songs. Some of the other songs on here have some reflection upon the band. However, some people might find the tracks rather boring and musically repetative, or will ask why better songs were not used. Many were under the assumption that you would start off as a band and form into Aerosmith, or at least that is what it sounded like to some with the original game synopsis as well as various e-mails during the game's creation process. However, in this game, not only do you get to play AS Aerosmith, but you also play as the regular crew of rag tag band members from previous games as the opening band.

The bottom line is this: If you don't like Aerosmith, there's no real reason to buy this game. If you do, it's at least a rental. With six tiers, one boss battle, and a handful of unlockable songs that are all in the same style, except the Run DMC track of course, you're looking at a toned down, somewhat lazy version of Guitar Hero II, perhaps even lazier. It makes a good companion game, but not as a stand alone release.

Rating:   2.5 - Playable

Product Release: Guitar Hero: Aerosmith (US, 06/29/08)

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