Two Worlds II – Pirates of the Flying Fortress/Worldmerge 1.4a Walkthrough
Xbox 360
Pirates of the Flying Fortress/Worldmerge 1.4a Walkthrough by Keith_I
Updated: 04/10/2016
Two Worlds 2/Pirates of The Flying Fortress/Marvin Quests. Single Player, off-line only. Make sure to beforehand remove other mods, especially old installations of Worldmerge, if you're are in doubt whether these will conflict with (the newer version of) Worldmerge. All you require is the original Two Worlds 2 game (PC) and the corresponding Pirates of the Flying Fortress expansion (which automatically patches your game to vanilla version 1.3). It is advisable, though not required, to use an English language installation. While all non-English languages will work, the installer also provides a somewhat extended support for a German language installation - written text from PotFF, the (former) multi player maps and the new quest line will be in English though (this is only of cosmetic relevance). NOTE: This is not just a TW2 walkthrough, it's for all three as mentioned above, where TW2 and POTFF have been integrated into a single seamless game along with the online maps for the Marvin side quests. Remember, this is now one huge seamless game. Worldmerge combines the Two World 2 main campaign, the eleven multi player adventure maps and the whole Pirates of Flying Fortress Expansion into one coherent, newly balanced single player game world. The experience curve as well as the levels of the monsters have been adjusted accordingly - reach lvl 65+ and still find challenging adventures. Worldmerge ties everything together with a very long new quest-line sending you all around the world of Antaloor, even to the most hidden corners. You will find three new difficulty levels (Novice, Expert and Master) with various tweaks and enhancements, each for a female or male player character, that bring a lot of extra challenge. Furthermore over 130 new hand placed encounters with uniquely named (Mini-)Bosses and their companions are added. They guard well hidden new treasures in the guise of potions that permanently increase parameters and grant skill points. The skill system has been revised significantly: higher level skills cost more skill points, a special, rather sinister "teacher" has to be paid in order to reach the really high skills levels and lots of skills, especially from the thieving arts, have additional skill effects now: Find extra loot with pick pockets, assassinate mid combat when attacking stunned enemies, especially with daggers, sneaky dodge attacks or disarm trap protected chests. Your enemies have learned new tricks, too: They refresh their health upon retreat, can take a last stand when severely wounded that regenerates their hit-points in combat, have higher chances to resist crowd control effects and might even teleport to your position in a surprise attack. Combat is more refined as special attacks cost stamina now (a heartbeat sound will warn you of low stamina) and only timed blocking allows you to recover stamina fast enough. Also, there is no more hp regeneration of the hero in combat. In addition to that, many great mods by gifted modders from the Two Worlds 2 community are included (see details below). The single player game time (compared to the 45+ hours of TW2+PotFF) is easily extended by more than 20 extra hours (30+ if you choose the Master Difficulty). All in all, you're in for a 65+ hours role playing epic. For installation just double click "Worldmerge 1.4a setup.exe" and follow the prompts. Ignore the suggested install directory. Search for the Two Worlds 2 installed directory, select it, and click continue. It will further suggest Two worlds 2\new folder. Backspace to get rid of the \new folder, then continue. After installation, all files should end up in your TW2 install directory\WDFiles\mods. Only the readme's (TW2 install directory) and the sound files (TW2 install directory\SoundData) are exceptions. The installer will also create a file called unins000.exe (and a corresponding .dat file) for uninstallation in your TW2 install directory. Concerning usage: A fresh start is required - it will not work (properly) with old save games. 1. Install the mod as described and ideally choose the Novice or Vanilla option. 2. Make a fresh character in the normal single player main campaign. 3. Save her/him. 4. Quit back to main menu. 5. Start a Pirates of the Flying Fortress expansion game and choose Import your fresh character into the expansion game without choosing to level her/ him up. It's advisable to activate subtitles: in the Main menu, Interface, hover cursor on the bottom choice and use mouse wheel to role the top choices till you see Subtitles and click it to On. In game, you'll be able to read the new, non-voiced over quest dialogue and to look for hidden treasures right from the beginning. When all works out as described, you will have a fresh level 1 character in Vakhmaar Castle. A new entry in your quest log should read "Two Worlds Colliding". When you find it, you're set to go. Just to rephrase: Trick here is that the character is created using the old campaign start option, but the game is played via using the PotFF option (with importing that un-leveled level 1 character from the old campaign). The new quest-line starts at the beginning of the game and is designed to run almost to the final end. The quest giver is a "Crystal Man", aptly named Marvin, you will find on the bridge spanning the central chasm in Alsorna (the island where you will find yourself once leaving the dungeons of Castle Vakhmaar). Rogdor, Dar Pha and Ghortarius have new lines in the tutorial at the beginning of the game, explaining all the new features of Worldmerge. JAIL BREAK. Instead of following Dar Pha right away, turn around and get items from the dead soldiers. Shortly after following Dar Pha, you'll see a sparkling lever on the wall. Pull it and enter the jail cell to the right. On a bench find a jawbone with gold teeth, sell it for 32 auras. Now follow Dar Pha. After the second cut-scene, continue following. As soon as you get to water, run around left to find a chest with clothes. Continue following Dar Pha up the stairs. She opens a door, don't go through yet. Continue up stairs to final landing and pick up a potion Geminus Robur Strength +1 permanent. Go through the door Dar Pha just opened. In the room there's a book downstairs. Go up the stairs and run around pick up two books and a potion. Between the bookcases operate a switch. Go back down and follow Dar Pha onto a narrow ledge above the throne room, crouch to get through and your sneaking ability will be unlocked. After the crouching and cut-scene, check behind the stack of skulls to find a Geminus Dexteritas +1 potion. There's two books in the room. After another cut-scene, head towards the stairs and down to the throne room and watch a cut-scene fight between Sordahon and Rogdor. Sprint (hold down the right mouse button) and follow Dar Pha. You won't make it through the bars. Talk with Dar Pha and learn about lock picking. Lock pick the gate just to the side by hitting each gap in each ring to push in deeper. If you have trouble doing it, hit Enter to automatic lockpick. Swim along the watery corridor. At last intersection, go left up steps to find a chest with a coin. Go back the other way to Dar Pha, continue following. Inside the alchemist's old library pick up three books (one is to the side behind Dar Pha) and a potion. Pick up the old mace on the nearby shelf, talk to Dar Pha, then guard the entrance with your equipped mace. Defeat the guard, teleport to Alsorna. Alsorna. Dar Pha gets caught in a trap, then gives you a dagger. Before doing anything, hit ~ or Enter, to open the cheat console, and type twoworldscheats and hit Enter. Open the cheat console again and type ResetFogALL and hit Enter. Now the whole game world is uncovered. Also, in the cheat console, type in immortal 1 TIP: Much later in the game, you get a quest where you find the Casqet of Embers, a helm that gives permanent lighting when worn. The Casqet of Embers is only available if you have Pirates of The Flying Fortress installed. Also, jumping from one map to another only works with an official game that has been officially registered. Hold down right mouse button and sneak to the first enemy and assassinate him with left button and search him, then sneak and assassinate the others and search them. At the skull post, head east over the hillside, then back north to, 1173 3245 -106, find GEMINUS VOLUNTUS +1 permanent willpower. Back up hill to right, turn right to the teleport. Teleport and speak with Rogdor and follow him. Learn about blocking and defeat the first 2 groms, take their weapons. Use sneak to safely cross the log. Defeat more enemies and take their weapons. After getting to the destination, push some logs blocking the large boulders. Head back across the log bridge and use your bow to shoot two groms. Next shoot two enemies at once by pull the bow (hold LMB), enter the sniper mode (by hitting X, then hit multiple arrows key, mark each target (RMB) and shoot. Return to the camp speak with Dar Pha. Follow her to a destroyed bridge. You end up in the Alsorna basement and get some magic training. Equip the staff and hit key 1 for Fire bolt. Get rid of three Skeletons, then return to the mage. Next hit key 2, go to the fire circle and blast several different skeletons. Head back a ways and go right into a new corridor. Take a book from left shelf and some weapons. Read the book in inventory. Continue and to the right and you'll see Tulok. NOTE: If your are not playing the first part in tutorial mode, you have to read the water magic skill book all the way through before the Ice effect card appears on the ground. Pick up the nearby skill book - water magic and the Ice (effect) card. Look at all pages in the Water Magic skill book. Open your inventory and choose the Fire Blast amulet. Swap the fire card for the ice card and accept. Attack the enemy with the newly created Ice Bolt. Use the teleport. The bridge can now be repaired. Go speak with Cassara. After the cut-scene, take the set of armour from the table. Over on the left, pick up the Dirty Trick skill book and read it. Go speak to Dar Pha and follow her to your private room. Pick up 2 small potions and take everything from the chest. In inventory, read the Skill mastery book. Speak with Dar Pha again. Back out in the main hall, head to the right and go down the stairs and speak with Sokaris the smithy about recovering materials. Dismantle any junk weapons to get five pieces of steel. Sokaris tells you to keep them and upgrade your good weapon. Talk again and he eventually tells you about fusing stones. Trade with him, then wait a few seconds. He gives a quest for an Orchish runestone. In inventory, read Upgrading weapons book. TIP: if you have 2 or more of the same kind of gemstones, you can right-click them and fuse them into a larger more powerful gem, just like Sokaris told you. Return upstairs, to the outside and Ghortarius gives you a personal teleport stone. Again speak with the Prophet, then speak to Dar Pha. Teleport to Ghortarius and get a mission to recover a stabilizing stone. Finish all talking. Pick up the Unus and read it. Straight across the main hall, through the door and left to Rogdor for a quest. You can safely pick up the ham and fruit. TIP: Some chests on Alsorna contain Meat ( ing_59 ) and you'll need two or more. Very shortly you'll get teleported to Bayan. Once there, two people will ask for food, give each a meat. The first guy is not critical, but the old woman Dagwa later rewards you for your kindness. Over in the other room get a quest from Nortar. Pick up the skill book. Back across the hall and use Ghortarius's teleport to the outside teleport. Go straight to an empty camp with 2 chests. Open map to see the broken teleport green pin and go there. Get the stone from one of the Groms. On the nearby bridge, go talk to Marvin and tell him "I would rather...Count me in". He gives you 5 books of clues. Ask him "Why me..." and say "Just one lonely....". The books give clues to the crystal shard locations here on Alsorna, but wait till somewhat later to find them. Directly east from the bridge, open map to see two round rocks to the far east. At the most east round rock, 4116 3927 313 , LyranaBor and a creature are usually making out. Kill them. Both of them have weapons, one of them has a Geminus Vigor. Go to the ship wreck on the NE coast. There's a high level chest under the mast. The other chest has the old log. Defeat three skeletons. In inventory, read the old log. Teleport to Ghortarius and talk, then talk to Cassara. Go talk to Rogdor, giving him the old logbook. Go back and talk to Ghortarius and end up in Bayan. Give food to the man that runs to you. Go around left and give food to a woman, Dagwa (this way, later she'll reveal a secret passage). NOTE: lots of other people will be offering to sell you a counterfeit pass for the desert gate, and others will offer quests. Refuse their offers till much later. Go past Dagwa and on out the gate. Slightly to left you'll see a giant anthill on the hillside to the SSE. Go there and look in the hole to get some eggs for a later quest. Nearby, at the green map pin, is the Creepy Den cave entrance. Inside, head all the way straight east. The stone is in a chest. Back outside, much farther south on the road under a broken bridge, is Clay-Cold Den with locked door, related to the "Unexpected Danger" quest. Farther south, at an old house, is Horse Charmer's Yard teleport you should activate. Be sure to collect Varn Mutated Hearts. Much further south on the road, at a Varn camp on the left, go around the outside of the camp till you find the Varn's Bivouac teleport. Continue road south to another Varn camp up on your left (top if huts barely visible from road) 6_b4 3770 2848 -47 . Continue road south to Jurban and speak with the woman in the house to get a part of the quest item. There's chests in the house. Head SW to the docks and swim NNW along the cliff to find IV_Delta. Teleport back to the Jurban teleport. Then back north a short way to intersection, continue NE. After passing a shrine on the right, there's a Varn camp off right side of road. Then if you head south towards the coastline, you'll run into about 20 OCEANBORNE WARRIORS and an elemental BRONZEFOCUS. Back north through Varn camp to the road. Continue road east, you soon find the Shady Copse teleport. Just NW is a shrine. Farther NW is Shady Kettle dungeon. Inside are 2 chests. TIP: any time you enter a dungeon or den, take not of where the entry/exit is so finding your way out is easier. Continue east in the cave and kill everything till you get message and a skill point. In NW corner of the north central square room is an attribute crystal at 2955 4242 257 . The exit is at 1919 4484 384 . Back south to road. Continue NE to Kafil, don't talk, just kill the enemies, then talk. Kafil rewards you. Nearby on the road is the Building Site teleport. From the Shadowy Copse teleport, head SE (lots of opposition) to the large rock offshore to find V_Alpha. Two chests on the old ship. Usually you have to speed run at the wood beam in the water and jump onto it, then jump onto the ship. Or just use the cheat; jump 3681 2170 -158 . Sneak up the fallen mast to the other chest From the Building Site teleport, head north and NE on the road. In Varn camp at Sandy Coastline teleport, you'll find IV_Epsilon. One varn has a GEMINELIXIR. Continue quite a way NE, the road dips east to a Varn occupied village. At the last log barrier near the road sign, the Oros teleport is behind the large rock to the left. Be sure you activate it. It's best to try and clear out Oros Village, because much later you'll be riding a horse through here in a quest. Continue the road quite a way north, cross a long bridge, to the middle of the huge S shaped road (refer to map to see where N-S road crosses it). You can see V_Beta on the rock with 2 trees on the left under a bridge. Just NE is a dungeon door ( 3370 2837 108 ). Enter and find a chest to loot. If you have a good bow, use it on the stone sentinels below. Jump down to the left and deal with more sentinels. DON'T approach the altar or you get teleported back up. Turn around and head south then right to find a GEMINELIXIR. Don't go up the stairs. Continue due south, down long stairs, investigating side rooms, but no up stairs yet. After all side rooms, work your way north, up long stairs to small circular room on your left. Go up and operate lever to exit. Outside, open map and notice large round group of rocks near the eastern coastline. Go there and find V_Gamma (6_E02 3222 4397 239) on a long rock in the middle of the group of rocks. There's a V shaped cove to the SSW walled with rock. To the east of there on an islands SE corner you find V_Delta on a rock by the rock column. Do a speed run/jump to get up there. Teleport back to Alsorna. Speak to the smithy and get another stone quest. Speak with Rogdor for a quest about Velroy. Speak with Nortar to continue the collectibles quests. Go up the steps to Dar Pha's room and talk. On up to the outside and teleport to Horse Charmers Yard. In the house are 3 chests. Just SE from the house, in a rock cliff, picklock a door. Inside, in the largest chamber is the stone inside a corpse. West of there is an attribute crystal, shows bright yellow. It's for Strength +2. Back outside, teleport to the Building Site. NW from there is the Payback quest. There is a tall wooden watch tower. Eliminate the human and all others. Teleport to the Oros green pin collectibles location. In the house, search the corpse for Defora's Quiver. A skill book and chest in the next room. Get all the Varn mutated hearts. Teleport back to Alsorna and speak with the smithy. Speak with Rogdor to complete the quest. You get a rusty key. Speak with Nortar for another quest. Go back and speak to Rogdor again, for another quest about Ghortarius' Nightmare. Teleport to the outside teleport and keep going around right, past the end of the bridge. Sneak across the tree over the chasm. Go down where you pushed the logs and boulders. There's enemies in the cave. Search all bodies and the camp. NE from the large campfire, DON'T kill Arghud, tell him "All Right". Enter the cave and search the corpse. Read the dead man's notes. Go right at the campfire and turn the wheel, over to the left see a dimly lit doorway just open. Hit Tab to turn on walk, walk over there on the narrow ledges. Work your way north, east, and south to red X Orchish Nightmares", and kill Nathas. Search him and the skeletons. Read Nathas' journal. Use the teleport and continue west to the outside. Kill Arghud and search him. As you pick up I_Delta, kill the bear that appears. Search the bear. Return to Rogdor to complete the nightmare quest. Go back to the outside teleport. Hit Tab to turn run back on, if you haven't already. TIP: Sometimes in the game, when you use the cheat console to get something, the item or ingredient name will remain on screen. To clear the screen, input the following into the cheat console: SetConsole2Text <> From the outside teleport, head SE through the camp and continue SE down to a large tree. Near there, 3999 2832 198, you'll find a GEMINELIXIR that gives 1 skill point. Head NE to the river, hit Tab to turn walk on slow and head south in the water to a couple of large rocks in the water. Slowly slide down the falls and quickly grab I_Gamma as you go past it. Teleport back to the outside teleport. The next shard you've probably already found at the cave entrance where you checked on Ghortarius' nightmare. The next shard, after crossing the bridge past Marvin, on the west end go a few steps just NW towards the large tree and go up the rocks and across the stone arch to I_Alpha. Just below there opposite the large campfire, in a shallow cave is an Attribute Crystal +2 strength. The next shard is on the NW side of the small island on the NW side of Alsorna. 3 Skeletons appear when you pick up I_Beta. Now the final shard. From the west end of Marvin's bridge, head north on the path and on around to the next intersection. Head all the way downhill due SE to the water. Just NW, go up the long sloping rock till you spot I_Epsilon across a wide gap. Back up several steps and get a speed run and jump to the right side onto the rock where the shard is. Go down to the water, just west is a Grom lair with many groms and 2 chests in first chamber and a chest in the large north chamber. Outside, swim west to the spur and walk up the path and use the Grom teleport (if you can't find your way out, jump 5_a1 . Go give the shards to Marvin, talk again and say "What happened has happened", he teleports you to a small village (previously a multi-play map) with a lot of traders. Go down and activate the teleport. Just SW back uphill speak with the Emperor's Messenger. Go back NE to the well, then north out of the village and NE. Go straight to a broken bridge. Between it and a tree, go down the bank. Go SE on the small path and on around, then directly north to a large tree. Near the large tree, 3418 2976 -41, is an attribute crystal Willpower +2 next to small bush. Follow the main path to the blue quest pin "Way To Vokar", and speak to Dorthar. Continue the path to groms and big wooden gate. Continue the main path to the red X. Clear 2 graveyards, then report to Dorthar. Continue along the path. On the last wide curve, head east to the right of stone gateway, continue east into the wide area to the far east side. 7925 6992 94 There find a mounted trachanid. His mount contains a +2 crystal. Go back west to the road and through stone gateway. In the small NW area, above red X, near the end of the path, behind a rock 4154 7984 -12, you'll find GEMINUS VOLUNTUS Willpower +1. Continue to the final red X and kill 3 giant anthropods. Speak with Dorthar. You get the second 5 shard clue books. Speak to Marvin. Return to Bayan and head north out of town. Follow the road due east, crouch under a cross bar and cross a bridge. Just past some barrels, head south along rock on map sticking far to the south, you'll find II_Epsilon near the tip upon the rock 851 830 342. Approach from the east side before the final big rock. Teleport back to Bayan, and again north out of town. Follow the main road a long way to the Old Cart Workshop at 4-way intersection. Activate the teleport. Head to the red X at the top center of the coastline. At the red X, open the dungeon door with your rusty key. Inside fight 2 dead knights. This dungeon has lots of enemies and chests. Through north gate, straight to candles on table, down west to necris's, west, east, down. Work your way up to the far NE corner. In the south room is a chest with a GEMINUS ROBUR Strength +1 percent. Back around and up 2 staircases to the carpeted room. Head east, south down stairs and west through round room. South to large sunken area. Go down there and check out the west room to find an Attribute Crystal Willpower +2. Work your way back outside (the exit is at 2473 1951 334). Head NE towards three small trees on the beach. North of the small trees is II_Alpha at waters edge. Back SW to dungeon entrance, then south to the road. Continue road east towards Halhin. You'll pass near a large circular area of rocks (shown on the map). There's several tall termite mounds on each side of the road. Search all mounds to find as much as 16 termite eggs in all. These are for a quest much later. 10 are initially needed, then 30 more. Some are found in chests in other areas. Continue due east on the road to Halhin. Before getting there, there's a Burrow dungeon on the right side of the road next to a small fence and shrine, just SW from Halhin. Enter the door, go down curving staircase. In the south central hallway, in cell on north side of hallway, you'll find a GEMINELIXIR. Back outside, continue to Halhin. Don't do anything here till much later. Go to the water's edge, at the NE from town, swim north along the coastline, then out to Lighthouse island to find V_Epsilon on the east side at waters' edge. South of Halhin a south road goes through the middle of an S shaped road. Continue south on the central road, cross a long bridge. At the last shrine below the S path, head SE through trees and between two huge rocks. Dungeon entrance ( 4507 3615 -60 ) is on the SE edge of the left large rock. Inside, take first right and head directly north to corner room and find a GEMINELIXIR. Back outside, teleport back to Bayan. South of Bayan to the first glowing altar on your left, then SW on the road a ways, on the north side of a long pointed rock (looks like a fish tail) you'll find II_Delta, 1232 4629 278, a Giant Ogrilops and 3 enemies playing dead there in the grass, kill all. In the far SW large land spur of Erimos (this island), you'll find IV_Gamma ( 6_a4 2615 4095 10 near a campfire among several varns and giant Clockwork Golems on the south side of the camp. Go south, over the cliff, to waters edge. Nearby is a dungeon entrance ( 2729 3598 -160 ). Inside on the side of a column in the first chamber is a GEMINELIXIR. Nothing else but a few giant scorpions and some spiders. Outside, head west, follow the coastline a long way. Just before some dead wood, there's a locked entrance. Just beyond the dead wood, is the cave entrance to Fetid Den 2521 3018 -111 . Just as you enter the central chamber, you can see a potion to your left, DON'T jump there. Go on across the stone bridge to stairs, go to other side of stairs and along the ledge to get a Geminus Vigor Endurance +1 percent. The exit is at 2580 3058 429 . Back in Bayan, go behind the teleport, face north and run up onto the rock. To SW, run/jump onto the roof and pick up II_Beta ( 2770 2820 52 ). Look south to see a crystal on the balcony. Go over there and pick it up without jumping down. It's an attribute crystal Endurance +2. Just south to boards in roof, get a Large Potion of Shock Resistance 75 percent (you can't jump down there, sometimes you can). Jump down to the teleport. Out the north gate. Facing the graveyard entrance, where a man is digging, go left and run up over some rocks. In the SW tip of a narrow gap in the rocks you'll find II_Gamma ( 2239 3093 12 ). Back in town, go out west exit and speak with Odval at the desert gate. Just back inside town gate, speak with Dagwa for a secret way past the desert gate. Out north gate, over rocks on left side of graveyard, go right through bushes, crouch through small gate. If you have an extra Personal Teleport Platform, drop it here. To get 10 of them in inventory: ec.AddObjectToInventory Personal_Teleport_Platform 10 Teleport back to the outside teleport at Alsorna. Go to Marvin and give him the second group of shards, then talk again. You get teleported to the inside of a dungeon. Head east through door and a Tinker merchant talks to you. Directly ahead Dorthar waits. Talk, then continue up small east ramp. Refer to your map and go to the red X. In the first large area, you have to destroy all small enemies before large enemy. Continue east, then south to next smaller area and defeat all. Climb up the rock ramp by the teleport stairs to the west cubby hole for a GEMINUS ROBUR +1 Strength. South to next large area (up steps and to right), then south to Dorthar. Go back just north and head east. Refer to map and go to red X. Enemies spawn behind you. Pull a lever and run through the gate. In the next smaller round room, an enemy is above sarcophagus. Kill all. At sarcophagus, pick up an attribute crystal Accuracy +2. Continue east and find a wheel to turn. Go down east stairs and through door defeat a couple of Tuloks. Open a sarcophagus. Continue south to Dorthar. Now head west, and south to next red X. Put a box on two pressure plates. Continue west and defeat a Tulok. Another pressure plate. A box in the NE corner. At another pressure plate no box needed. Continue south and operate two switches by the teleport. Continue south upstairs, down east fight, and down west fight, defeating all. Open the sarcophagus. Back up, and south. You get III series of books. Speak to Marvin. Now back to Bayan. Out north gate. NE past all the large rocks on the right, to the next small lone rock. Then just NNW to one of the largest trees, 6_b1 5061 345 2 , is a GEMINELIXIR +1 skill point. Teleport SE to the Old Cart Workshop. Head SE on the road and uphill road south, take first right to map pin Name-159 to some burned out areas, 6_c2 2270 2690 38 . In a house, buy scrolls from "23", the guy you've probably been warned about. The scrolls allow you to increase skills. Back up to the Old Cart Workshop. Continue NE on the road. On the way to Halhin, uphill past ant hills, get all eggs possible. Continue east on the road. Past large rocks, at old house on left is III_Alpha ( 428 319 202 ) next to a chimney. Two chests in house. Teleport to Sandy Coastline teleport. Refer to map, just NE, go to SE corner of walled in area, 6_c3 4023 2024 -38. Picklock a dungeon door to a few giant scorpions and an ant. Couple of chests. In the western chamber, approach it from the south to arrive at the top of a long set of steps. To your left you can go up some sloping rocks past some yellow crystal growth. On the ledge behind them you can find an Attribute Crystal Strength +2. Back outside, go counterclockwise around the large walled in area to the very north side. In the deep bend of the wall, 6_c03 2563 3227 69, find III_Beta. Now back to Bayan. Out north gate, Go over rocks on left side of graveyard, go right through bushes, crouch through small gate. You're now in Smugglers Passage. Refer to map, at the path around both sides of large rock, head around and NW to 4- way intersection. Head NE to another abandoned workshop and find III_Gamma at a cook fire. Back out at the 4-way intersection, continue NW a little and SW to red X (Nortar's Collectibles). Kill Derrick. Now teleport to Alsorna and report to Nortar. Teleport back to Lachrymose Head and continue NW, straight through 4-way intersection. Defeat all enemies at gate, and more come through the gate. Search bodies and the chest. Go through the gate. Head SW, then NW at the intersection. West side of area, Dragon Slayer's Den, 3170 4481 -143 with a great scorpion and locked gate. Back SE to main path, continue SW around the central boulder to a NW path, then SW from the shrine, to end of area, 6_a02 2124 3734 -194 , to find Gorlag's Cave with locked door inside. Back out to shrine, activate nearby teleport at the SE. Go NE around the central boulder, continue NE and due north quite a way past teleport (activate it) and between 2 large statues, and on up to the E-W road. If you open the gate at the triangular intersection, don't go through. Continue west from the triangle intersection (activate teleport). Get up on the overhead wooden walkway to find III_Delta. Go back west and through gate and around right and north to guards at Hatmandor Gate. After talking, turn around and head around right and SW through Cheznaddar gate. Activate the teleport. Continue on past the round meeting area to the small house behind the fence. You must pick the door lock but don't let anyone see you. If only you had an invisibility potion (2 Master's Fingers to brew one. ec.AddObjectToInventory ing_106 10 gives you 10 fingers. Drink an invisibility potion, picklock the door. Once inside, quickly upstairs and outside. Go over east and run/jump to the large round roof to find III_Epsilon 1339 1559 265 . Now return to Alsorna and Marvin, or simply jump 5_a1, then jump 3000 3970 356. Give Marvin the five III series of shards, talk again and say you'll do it. Get teleported to the magic well area. South of the well, speak with Dorthar. As you head east and all along the road, you'll encounter the following; some groms or vidons spawn in front or behind you. groms, wasps, bees, vidons, bears, wolves, wart hogs, giant walking trees, giant ants, and a couple of stone golems. Go a long way towards the blue pin on the map and speak with the village elder's wife twice. Continue due north and along the road to the far NW. Before getting there, the road makes a large dip to the south and swings back towards north. In that dip (resembles a foot pointing right), before the last shrine, head SE into the valley that gets wider. Swim across water. On the NE end of that valley, 15_a01 7328 7187 15, you'll find an attribute crystal Endurance +2. Back on the road continue to the area with many varns and the elder locked in a cage. All enemies must be killed. When you can finally talk to him, he says to meet him in the village (after the next 5 verita crystals). You get the 5 books and end back at Marvin for a brief talk. Teleport to the Hatmandor Purlieus and east through the gate. North on the road, in a Varn camp on the left, there's a locked dungeon door to the NW. Back on the road continue north, after it turns east through a small human village, straight east from end of road to find IV_Beta on a small mound near a palm tree. Directly west, locate and activate the Daxials teleport. Teleport to Cheznaddar, go just west to the large round gathering structure and speak with Gart Valarin on all. Refer to the map to see the red X. Head west, then south past wide steps on the right, then past the ones on the left. Enter the door straight ahead to see someone run. Go upstairs and talk to Jarrad on all. Exit house and go up wide steps nearby. Then up the narrow steps on the left and turn left. Cross a wood walkway, turn right and head north to a trapdoor on an elevated roof. You have to run and jump on crate, then onto raised roof). Pick the lock. Enter warehouse and sneak downstairs. Pick up all potions and open chests to find a yellow Bottle of Dew. Back up to roof, back south across wood ladder and down small steps. Go right down wide steps and enter house, upstairs give medicine to Jarrad. Open 2 chests. Read Jarrad's journal. Exit house, go north past both wide staircases, head east past big round meeting place, out east gate. Go up to Hatmandor gate and talk to Valarin. Nearby quest giver may stop you, see him later for side quests. After all Valarin talks, enter Hatmandor. Head around right, past fountain (overhear a conversation about a stolen corpse) to winged statue and pick up IV_Alpha. Make sure you activate the teleport station inside of Hatmandor across street from blue map pin "Inside Man" (on the east side, at 3277 2898 173 . Teleport to Alsorna outside teleport and head to Marvin on north bridge. Give five IV shards and get teleported. Talk with village elder at another magic well just SW. Refer to map and head over WSW to the green pin marker "The Well of Wisdom" . Past first intersection, groms. Both sides of the second large boulder/intersection, werebeasts hopping around. Continue along, smaller tree enemies with weapons. Soon there's orcs. Continue to more werebeasts. Cross a bridge. Continue along to more small tree enemies. Straight NW past teleport. Continue road to several werebeasts. Cross wood walkway, several orcs. Cross another walkway, first defeat small tree enemies, and some glowing creatures. After all dead, the water oak giant loses power. Kill it to open cabin door and get a quest crystal from a chest. The other three crystals are found in the same manner, just follow to the next quest marker noted on the map. When you go down the middle of the three paths due south, get off the middle path before the end and follow the water on down. Before the board blockade in the water, go left into a depression in the rocks, 16_a01 8340 1939 -535 to find a GEMINELIXIR. Go back NW to the middle path and continue to the end. Once you have all four crystals, speak with the elder at the far NE you're presented with the V series of verita clue books. You might already have all V series crystals. Speak to Marvin and get teleported. South past the Soulpatcher, speak with the messenger. Activate nearby teleport. Go to the Elven Temple red X on map at far SW. First up, Trachids spawn where Panthers are. Some trachids are overhead on high rocks. All along the path are ghouls, orcs, drakonai, and more panthers. Across first bridge are orcs, many trachids and blighted vesters (giant bees). Leaping werebeasts, trachids, then a boss red glowing Mantis. More panthers, drakonai, two boss mantis's. South of the teleport, at the temple, you're told to destroy 2 obelisks. North towards the red X. Just past the Shrine, on the final northerly approach, go left and follow the water downstream to where it runs under a cliff side. You'll find a GEMINELIXIR at 2639 6636 -7 . Back over on the road, continue up to the red X, jump 2688 9222 65. The Obelisk is high up on a column where a trachid keeps spawning vespine guardians. A Second red X, jump 9207 3806 -491, to the far SE has steel golems, ghouls, and drakonai. Destroy the second obelisk and teleport to elven temple teleport at SW, then just north to receive the VI clue books. Speak with Marvin. Go speak with Nortar to make sure you've learned of his bow in New Ashos. Teleport to inside of Hatmandor and continue Valarin's quests and the Tower of Fangs. Later, it's Cassara that eventually makes the New Ashos teleport available. In Hatmandor, refer to the map and go to the blue pin "Inside Man", just NW from the teleport. Inside the inn, go all the way forward and up steps, turn left, go forward and up to speak with Basel and accept quests. Downstairs, talk to Old Yerske in the main hall. Ask all, then follow him. Crouch behind the barrels to right. Things go wrong, jump out and help defeat the two enemies. If you accidentally kill Old Yerske, it doesn't affect the game. Search them to find the precious gemstone. Speak with Yerske and follow him out. Return to Basel and give the gemstone. Down first stairs and straight into Reesa's room and talk. Outside, go SE across the street and activate the nearby teleport just SE across the street. Teleport to Hatmandor Purlieus and go straight east through the gate. Kill everything in the area. Now head south. Refer to map and go to green glowing pin "The Package". Tell him "You don't want to know". Enter the nearby trapdoor and get the package from a chest. Go outside, teleport back inside Hatmandor, go north to the temple and around the right side to back entrance and deliver package. Teleport or run back to "Delivery" pin and go talk to Basel. Ask all. Go down and speak to Yerske on all. Outside, teleport to Cheznaddar, go west to end, head south to door and Reesa says "Don't kill him". Tell her "I don't know.... ". Go in and tell Jarrad "Go". Return to Basel and ask all questions from top to bottom. Then say "I'm listening" to accept quest to fight in the pit. That's somewhat later. Outside, Tongue stops you. Follow him and you get locked up. Defeat two guys. Talk to Tongue and agree to the task. Ask all. Back through the cage to outside, a guard gives you keys. Teleport to Southern Gate. Head left and through gate. Down left hand path, fighting along the way, go down to the camp and activate the Teleport. At a fire in front of tent, you're stopped, tell him "I'm here to see the Captain". Inside, tell the captain you'll find his men. Ask all. You should already have found Gorlag's cave. Teleport to the Southern Gate, then NW to shrine, SW, and NW to Gorlag's Curse shown on the map. Enter and go to the first blue pin map location. Go under the platform and up the steps. Loot the chest and read the journal. Operate the wheel switch, go down and through the south door. Nothing will harm you. Don't kill Gorlag, ask questions always at top: "I'm not here to hurt you", "That's not going to happen", "She died". Gorlag wants a stone. Leave out south door, teleport to inside Hatmandor and go to the grey "Hatmandor Sewers pin location, just west on other side of wall and enter. Go to far south "Old Wounds" blue pin and down into the sunken area. Ignore the games player. Head south through the round tunnel to the Scythe, don't threaten her. Tell her, "Scythe stole...", "He was trying to cure....", "I didn't know". Before leaving, talk to her again. She has a job for you, which involves taking out the ghosts of some dead bandits elsewhere in the sewer system. They can be reached by going up to the balcony above the Bouncer's room, go to other end, and following the passageway, notice the room with a mirror, continue on . After speaking to the ghosts, "Unbelievable". "Stay here." return to Scythe, and talk twice. Return to the mirror near the ghosts' room and get close enough that "Found mirror" message appears on screen. With walk speed on, go to the ghosts and lead them to the mirror. Make certain all of them follow to the mirror room. You can now return to the locked sarcophagus they were guarding to find three unique weapons: Groucho's Fist, Harpo's Grace, and Chico's Retort. Scythe will also reward you, giving you Scythe's Nail, a unique dagger that provides a passive +20% to your Accuracy, and a reputation bump with the Thieves' Guild. Take the east corridor to find the "Book of Aphorisms". In the large NE oblong room lower level, between east stairs and a barred tunnel, go through a small round tunnel ( 6_a1_1 2712 2335 762 ) and through water to small square room at the east end to find a GEMINELIXIR. Outside sewers, teleport to Southern Gate, go through gate and head SW. Go to Old Wounds blue map pin to south 6_a2_1 1583 3063 621 and give the stone to Gorlag. You get a key and he dies. Now the critters attack. Go through the east door to rescue Harlef. Ask about others. Head west, then south through the door to outside. Follow Harlef to the Captain. Talk on each top option. He gives another quest, agree. Outside, go to other side of east tent, go around right to the teleport, and south uphill, just left of palm tree, and while nobody is looking, picklock the door. Open the chest by north doorway to find two letters, read them. Go upstairs and talk to Imram and say "I don't know what to say". Report back to the Captain, then exit the tent. This next part is ONLY if you killed Scythe: *** Teleport to Queens Crossroads, head north between two large statues. On the road, just before the camp on the left, head west through narrow pass 4125 5098 -98 to left of the camp. Continue up over to the red X Desecrated Shrine cliff side door 2707 4822 80 and enter. Many dead knights. At the intersection, head left and on around to a north pointing hallway and go up it to the end to find a GEMINELIXIR. Not much more except another dungeon area with a few chests and tons of opposition, clear everything out.*** You can still enter the Desecrated Shrine, as if you had killed Scythe. In cheat console, type in jump 6_a2_1 and hit Enter, DO NOT move, again in the cheat console type in jump 2433 4578 1205 and hit enter. Many dead knights. At intersection, head left and on around to a north pointing hallway. At the end of it find a GEMINELIXIR. Make your way back outside. Teleport to Hatmandor and over to west side of town, to Valarin's Informant blue map pin and report. Go out the south exit. Teleport to Cheznaddar, head west to end, then south, past first wide steps, then east, NE, east. At the Murder Investigations blue map pin 1471 1223 166 , speak with Zask the smithy. Always ask top questions and work down the list. Accept task for dragon scales. Teleport to Queen's Crossroads. Go to the red X just west in the next valley "Dragon Scales". Inside, go just around the corner to map red X. Head south to first room on the right, get dragon scale in chest. Continue south, go right and south to last large square room. On raised area are 2 scales in chest. At west wall, loot the chest. Go back due north to a table with blue bottles, go east to 4-way intersection. Head south, 2 side rooms, dragon scale in east room. Continue south, work your way around the passage. At 4-way intersection, head north and downstairs into a library. Loot chest at north wall between 2 shelves. The south corridor has chest with a scale. You should now have 5. Work your way around the loop in the north corridor and up stairs. Next small room on right has a cabinet. Just south, take next corridor west and north to exit. Return to Zask at map indicator "Dragon Scales" in Cheznaddar. Accept the swords quest. Refer to map, head to Hatmandor Imperial Delivery. Inside go right and right again to the jailer. After delivery, back to Zask the smithy, tell him "I'll do what I can". On map see "A Friend in Need". Just left from Zask, keep heading clockwise around the building and up 2 small staircases, go across the ladder walkway and tell Reesa "And Zask said...", then "What's the plan". In Hatmandor, go to red X The Third Man and speak with Reesa. Inside, go past the jailers room and up the stairs around first corner to hide. Wait a few seconds to watch a cut-scene. Wait a few more seconds, then go release the prisoner. The lever is on wall over from cell. In the hallway, go out the north door. Slightly to the right, go straight to the sewer and enter. Follow the prisoner. Follow them both, below make sure you defeat all mummies. Use the teleport. After the prisoner leaves, speak with Reesa. Return to Zask the smithy and report. Return to Reesa and look at the plans from Reesa and your upgraded map. Teleport to Hatmandor and go to front of the temple. Sneak (or invisibility potion, potion_invisible_01 , while sneaking?) Inside and go left then straight to a door into main area. Along the side are two switches on back of columns. On the other side are two more switches. Once all four are activated, go to the NE corner outside the columns and enter the dungeon. Some Stone Sentinels come alive. Use kill cheat on them. Head straight west to small room with sarcophagus , operate switch on wall. Go south down wide stairs. Eventually find a switch at a gate, operate the switch and speed run straight through 2 gates. Upstairs pull a lever. Then down to the sunken room. Up several staircases into the final chamber with several mummies. Get Maliel's Tear and go out east door. Return to Reesa's roof top house. Tell her "I don't understand" (she's Turs Duran's Daughter!) Then say "I can't let you do this alone." Teleport to Hatmandor, turn right and go around back, where you were locked in a cage, to the map blue pin "Transaction" marker. Upstairs, the door is now unlocked. Speak with Tongue. Just west of the Hatmandor teleport, on other side of wall enter the sewers. Go to the "Transaction" marker and speak with Reesa. Follow her. Tell them "I think Valarin...." She kills Yerske. Quickly kill Tongue. After the, uh... cut-scene, get items you see and pick all chests. Read note from Reesa, and read 2 letters to her. Return to Hatmandor. On the north side of the weapons delivery, at the blue pin marker Valarin's Informant, enter the door. Find Valarin's office, 3151 276 -1986 , and speak with him. Now outside, teleport to the Queen's Crossroads. Head just NE and enter The Society Mage's Guild Master. Go forward and use the teleport. Go all the way upstairs, turn left and through the door. Speak with the guild master on all, and get a quest. Pick up a scroll and a skill book. Read the scroll about a Golem's last thoughts. Get the book, on the guild master's desk, and read it. Go outside and teleport to Zah' Dan. Head east up steps, NE to a Shrine on the left. It's partially hidden, so look carefully. From the shrine, head right to the cliff and find a narrow passage leading due east. Work your way through a cave to an open area. On the west side is a teleport. North from the teleport is a very narrow path, barely visible on your map, leading towards the red X "Belly of The Beast". Take a fang (quest item) from the large dragon skull on the ground. Search nearby human corpse. There's two chests in the area. Teleport to Queen's Crossroads and enter the guild. Report back to Master Dattan. Follow him through the teleport. Follow the two men to the red X and all the crystals below are turned into crystal golems. Talk on all and choose a weapon offered. Back to the intersection, continue north to small chamber with skill book and 2 chests. At the intersection, go east to the exit. SW a little, tailers and jackals. South and go through to a varn camp. Continue west to larger varn camp. Head SE to red X "Way To The Tower" and use the teleport to a large dungeon. You have to make it to the doorway on the west central side. Head north through door to intersection and left to room with tailers and in south cubbyhole a GEMINELIXIR. Back at the intersection, NE to varns. Continue north and west to several varns. Continue north, west, and south to couple of mummies. Take small side corridor east to a sarcophagus. Back around and continue south to a mummy and 2 stone sentinels, and skill book. Continue west and work your way around. Head straight west through a gate, and through another gate to a sarcophagus with a skill book. Back out a little way to intersection, south down steps through stone door to room overlooking sunken floor. Go down and defeat mummies and stone sentinels. Through east stone door, straight north and left to a GEMINELIXIR. Back to the hanging fire pot and left to a sarcophagus.
Continue north and down to more sentinels and mummies, two sarcophagus'. Continue north and east finally down through stone door and through another stone door. Go up to a sentinel and head left, 2 sentinels, continue 2 more and sarcophagus. Continue, sarcophagus and 2 sentinels. Continue heading north to red X on map. Out gate and uphill through giant Tar Scorpions to the Tower of Fangs. Inside, you must make it through 5 or 6 portals on opposite side of rooms to final room, through gate, pick up items on your right BEFORE you pick up Gandohar's journal. Defeat the giant beast and search it. Read "Wimps To Warriors" guide. Go through the portal and straight out the exit. Teleport back to Ghortarius's chamber at Alsorna. Make sure you've spoken to Nortar about his bow, and finish all talking. Go up stairs part way and speak with Dar Pha in her room. Go on up to outside and speak with Cassara, you give her Gandohar's Journal. Go down to her room, opposite Dar Pha, and talk. Outside, teleport to Hatmandor. Head down to the Mage's Guild just east of Queens Crossroads. Inside, use teleport and go to room on left at bottom of stairs. Speak with the old guy. Get all quests from the board and read them. Do you have 5 Varn's Mutated Hearts? Bookshelf on east wall, get book "Night and Magic: Handbook For Lovers" and read it. Exit guild and down to red X Unexpected Danger, near Horse Charmers Yard teleport. Kill all rhino's and other creatures around the cave area. This is Clay-Cold Den you probably found much earlier. Enter the cave (bulletin orders were a trap). A chest contains Sordahan's Orders and a key. Read the orders. Now leave the cave. Go to the red X Dog's Life near Zah' Dan. The house is just SE from the teleport. Place 5 Varn's mutated hearts in chest middle of floor. Check out other chest. Outside, go to the red X Aberrant Pet just SW from Bayan. At the doghouse, you spy tracks. Continue to the next red X Aberrant Pet. Examine the body in front of cave. In there, kill a giant snake. Outside, back to Bayan, exit north gate, go to red X Palm Grove. Find a trapdoor in the house, clear out all Scapulari and take their brains. Find a Crystal Clear Mixture in a basket. DON'T go up nearby trapdoor, go back through basements to be sure to clear out all Scapulari, you'll get "Basement Clear" message. Red X The New Clothes. From Hatmandor Purlieus teleport, head just NE, then NW through narrow rock gap to get there. One of the warthogs has an ampule of blood for the quest. Now head to the red X The New Clothes, in SE area of Cheznaddar to an unlocked door next to carpet sales. Pull lever and go upstairs. Inspect body. Get Robe from basket. Downstairs, put Warthog Blood in pot. Put Necro Robe in pot, pull lever. Take out finished robe. Outside, go to green pin marker The New Clothes south on the road to varns. Before the bridge, a trapdoor to left, access it and put finished robe there. Teleport to Queens Crossroads and follow the road due north to some palm trees. In the sunken area at a shrine is a small beaver pond. You can hear the beavers calling. There's four you need so look carefully and use your bow on them. Get four beaver fats. If you're having trouble spotting all of them, use the cheat console command ec.AddObjectToInventory ing_32 xx, replace the xx with number of beaver fats you need. These are for a quest very soon. Back to Queens Crossroads teleport and east into guild. Go to the quest room to the rewards chest. Pick up quests from board and read them. In the nearby room, put 4 beaver fat in the stove. Pull lever and get 2 Black Candles from the stove. Outside, go to the green pin marker Black Candles to the west. Just past the infirmary entrance is a teleport at the palm trees. Through the infirmary entrance, straight to the partition. Behind it put 2 candles in the basket. To the SE, near Horse Charmers Yard, go to red X Weaponry. In the house, examine body. In next room defeat Breathing Blade, rob it if you want. Return to the Mage's Guild for rewards. No quests on board. Now teleport to New Ashos. NEW ASHOS. David talks to you. Accept his quest. Make sure your walk speed is on Tab, then go north of the teleport, walk down the curving steps and on right across the railing you should be able to pick up a University Document. It's for a quest much later. Head to the red X Nortar's Bow. Pick up document lying near more curving steps, 2375 2968 -21. Go up the curving steps and enter King's Court Inn. To the right, go upstairs and enter the room to hear about an old hags house. Back outside, notice on the map the red X Nortar's Bow has shifted to the south. Go there 2611 2393 4 . Inside after talking, talk again and offer 100 auras to get the bow. Outside, teleport to Alsorna Ghortarius's chamber, go to Nortar and give him his bow. The reason for doing this immediately is you often forget Nortar's bow "The Bone" is a quest item. Teleport back to New Ashos, go out the west exit of town. Kill the guy and take David's package. Teleport to New Ashos teleport and give package to David. Open your map and notice, on north side of town, a map pin "Plu Via". From the New Ashos teleport, go just north, west to next north walkway and go north. Plu Via is dressed in red and standing on her porch. She gives you a quest "Exclusive Umbrellas". Go to red X just east and kill the beasts. Go to the blue pin map marker "Exclusive Umbrellas" and talk to the woman. Go to the red X "Exclusive Umbrellas" just south and kill the beast. Dead parrots have powerful healing eggs. Go to next red X on north end of town and kill beast. Talk to Plu Via for reward. From the teleport, go south through the archway, and continue to the university, up either side steps and enter. Go to the other side and down steps, through west door, then left in the hallway. Someone says for you to "Stay Here". Open the door and speak with Mar Conie on all and agree to his request. Back upstairs, go to other side and out north door. Go north towards archway and you should witness an argument. Speak with the woman Lon Ran, at the bench and say "I heard you got some new jewelry", and you tell her to take it off. Go out west exit from town and head north to the red X Telepathic Sender. The building is infested with skeleton warriors. Work your way through and out another door, destroy the beast. Return to the area where you talked to Lon Ran and Mar Conie will be nearby. Speak with him. Face the east grassy area and find another University Document, 3090 1992 2. West through the other grass area, then go left, then right between the two buildings and pick up University Document 2502 1763 -1, right again and between two buildings, then left to last building on left. Inside first door on left get University Document. How close to the red X are you? Finally there 2611 2393 4, after talking to the Jarek's wife, talk again and offer 100 auras to get the bow. Outside, teleport to the town teleport. Head south, then first east past Des Mon's bulletin board (don't do any side quests at this time). Continue out due NE. At corner of building near palm tree, get a University Document 3412 2671 -23. You now might have at least 5 University Documents. Of the 15, five of them are the most difficult to find because they're inside a structure, one in the Staff Office, one in the building to the west of the Staff Office, three in the University building. The other 10 are outside. jump coordinates: These are in the map area 3_a3 for outdoors. 2370 2978 -21 2457 2840 -40 3115 2910 -68 3161 2667 -18 3416 2692 -29 3107 2003 2 2835 1090 30 2502 1763 -1 1566 2312 12 746 2256 -152 only appears after accepting the quest from Bursar in a downstairs hallway room of the University building. The following 5 are inside buildings map area 3_a3_2 3428 836 -1869 1655 2910 -1999 2651 996 -1880 2774 771 -1879 2462 1056 -1880 One on the south patio outside of the University building. You'll find the rest much later when returning to New Ashos. Back in town, head south through the archway towards the main entrance of Veneficus University, grey pin on map, and get VI_Gamma behind the large statue 2915 1644 18. Enter the University, go around the balcony and out the rear exit. Outside you'll likely spot another University Document over on your right 2835 1090 30. Go back over left and down the steps and head on down to the boat docks. Don't talk, but drop a teleport platform if you have one. East of the docks is a large north-south rock (refer to map). At the end near the water there's a dungeon entrance 3742 381 -122. Inside, on the lowest level, in the center chamber, there's a Geminus Robur Strength +1 3_A03_1 3793 598 10, west side at spiraling corridor downwards. The exit is at 3784 326 144. Teleport to New Ashos and head directly south, through arch, to Sarius in front of the University. Agree to help him organize a party. Straight west, then north to pin marker Stag Night. On north side of two buildings, to the west door 2190 2010 -1 . Inside, first door on left, tell Lisa 200 auras to dance for an hour. Return to Sarius to report. Enter the University, go to other side and down steps. Through west door and left in hallway to first door on right. Tell Dr. Annaya "I'll take care of it". Back north in hallway, a stranger stops you. In main hall, through east door, left in hallway to Rhodeus' office. Tell him "On second thought...." then hit him bare handed. In the hallway, you're stopped again. In main hallway, west door, left in hallway to door on right back to Dr. Annaya and report. Back upstairs, exit University south door and speak with David, tell him "Fine, I'll cover your debt". Finish talking on all. Head just north to plaza crossway, then west to location door "David and the Doctor. Inside, first room on right Dr. Lavarius, pay the 2,000. Tell him "I'll perform the ritual". Drink Lavarius's Potion. Tell him "Please. The suspense....." In the University building, downstairs, you might witness Bursar arguing with Tymothy near east door. If not, go east main hallway, then go right (south) to next room on your left. Speak with Bursar and agree (sometimes he's in the library). You've probably already found some of his documents, but there is a total of 15. Go back to the main hall and Speak with Tymothy and agree to find his book. Outside, from New Ashos teleport, go out west gate and due west to the marker "Blood For A Stone". The campers briefly speak to you. As you approach the pile of rocks, you discover a secret passage. Go through to find University Document 15. Go back through secret passage and stand on the small pile of rocks and use Lavarius's Stone. Tell the man "You're overreacting". Head back to town and to the "Blood for a stone" and speak with Lavarius. Back to front of University and talk with David on all. Inside university, down stairs and through east door, right in hallway and straight to library, through west shelves, up steps and to end of shelves and get Of Ancient Artifacts from the bottom shelf and read it. Go give it to Tymothy in the main hall. If you now have all 15 University document, take the east main hallway, then go right (south) to next room on your left and give the documents to Bursar. He might be in the library. Upstairs go out the south door and talk to David. He's been accused of steeling the book you just gave to Tymothy. Tell David you'll have a look around. Tymothy is not in the University. You only have 20 minutes before David is expelled. Head to the north end of town and find Tymothy sitting with his back turned, on a bench. Choose the bottom option "Don't lift a finger.... The book is hidden outside of town east exit. Follow the path a short way. When you're close, there might be two Necrises. The book is on the right side of the path, in a rock pile near the two benches. Quickly return it to David outside the University's south door. An expelled mage Tai Lin the Horologer, just west of Demon's bulletin board, might stop you about creatures in a garden, Accept the quest. SW map marker "Expelled Mage". Shui Biana is at the gate to far SW. Pay him. Enter the garden and fight 6 or 7 Tailers before time runs out. Human bodies have auras. Enter house to SW. Fight your way through the basement to the second part of the house and find Tai Lin's mother's body. Return to the expelled mage, outside Ashos west gate, and follow him to his house, and to the second room. He gives you a note for Kaineth's former assistant. She's at the market place on the east side of town. You'll hear an argument between her and an Archivist, give her the note. Return to Tai Lin's house and report. Follow him to the basement and fight your way to Tai, then kill him. Back inside at the library, speak with Senoir for a quest in the valley. From NW town exit, head west to red X "Science Career" and find a door to an underground passage 3_a3 1350 2948 28 . Fight through and up ladder to enclosed island to NW. Kill all weirbeasts and get the quest message. Return to the University and follow Senoir to the lecture hall where you give a lecture. Afterwards talk to Senoir. Exit lecture hall and Apis wants you to meet him about a grant. Upstairs, out south door, at crossway in front of university, go west through door at red X , then inside door on left. Tell Apis "I've done worse..." The next red X Science Grant north up the road. Clear all Vespine from apiary. Report to Apis at the blue pin Science Grant. From the teleport, head north a little then west to end, then south up steps just through round arch with lanterns, up steps on right. At the red X Into The Lion's Mouth, go inside. George is outside the game room. Talk and Lexington eventually shows up. Follow to his office, tell him "Anything you want....". Go outside the building and ask George "Someone hurt your niece?" and "That's suicide...." You get George's poison bottle. Head to where the picnic is at the red X. Out NW exit, south on road to building on left. Once there, you will see a servant, scare him away with a single bare-handed hit. Get close to table and click George's concoction in inventory. Quickly hide behind the nearby large boulder. Wait till the poison is consumed. 2 guards come after you, kill and search them, search the victim at the table. Now equip a dagger if you have one. At red X Sammy the Bull, just west of the teleport, crouch behind wall with boxes. SNEAK up on guard, kill him and take his items. Inside, fight, follow after to a trap. Continue through and back outside. Return to outside the lion, where Georgie stands, and speak to him for reward. Go inside and speak with Lexington. Go out to Matre D' at game door and talk. Click your member card in inventory. Through door, straight to Kaineth at north wall and talk. Leave town at the east exit. You might get a screen message that Lexington has further work for you. Check on that somewhat later. Go to Video Ergo Sum blue pin map marker somewhat to the east. At Scavenger camp activate the teleport, speak to Olmar first option "The curse of sight....", then talk all options. Through the gate and straight ahead, go up 2 sections of steps to the top and enter heavy wood door on the left. Down steps and speak with Eric. Talk all after getting quest to find an Oculus. Down to the right is a chest. On your way out, before the door, there's another chest to the left. Outside, Hal Den gives quest to find a necklace. Talk all. Go past him, up steps and left to Revnar. Talk to Revnar, he asks you to find Mornar. Ask all. Back down scaffolding, continue SE a little to left of yellow boulder, then SSW. Continue due south on the road, at intersection head south. Near end of south path, map shows a small light colored alcove to your right. Go there to find a Geminus Dexteritas Accuracy +1 3_b3 1307 854 -67 . Continue up steps to Video Ergo Sum marker. Inside there's a chest with a book. On down, to a dungeon, and go to Video Ergo Sum. There's nothing in the two curved hallways. Kill Damai. Nearby chest has the oculus you're after. Exit dungeon at NW corner of map. Back up to intersection, go NE but NOT to end of road. On the way over to the red X Lost Partner (view large map), the map shows a rock formation resembling part of the letter C. If you go around the tall rock in the correct direction, go through a narrow gap to find a GEMINELIXIR, at 3249 1603 -102 . At the red X, someone tells you to get the eyes. Get eyes from corpse. Back at intersection, head due north toward red X, a side path leads to an Abandoned Workshop. At the red X The Trophy, Get necklace from Toe's body. Teleport back to Scavengers camp. Banagh stops you, giving quest. Up steps and through wood door, go speak with Eric to hand over the Oculus. You get an implant. Now you can see ghosts and flashbacks. Outside speak to Hal Den to hand over Necklace and talk on all (the necklace stays in inventory, a game bug?). On the scaffolding, talk with Revnar to hand over the Eyes. Go down the steps and head towards the yellow rock. You'll overhear a group of soldiers talking about a failed mission. After they leave, to the right of the wide stairs speak with Delmon on all. Turn around and go speak with Knantuk sitting nearby, say "We're in this together". Learn everything. Head to far north to the red X "Painter of Magic" near the University. Along the way up some steps, witness a cut- scene. Go to the red X Last Crusade to find "Holy Cave". Inside next X for another scene. Following the red X's, arrive at intersection facing a huge statue. Go right and get old document from small casket. It shows the correct path at a floor trap. Face the other direction, SNEAK through hallway, all the way past curve and get message about passing the trial. Sneaking avoided setting off electric force fields. The next trial is a floor puzzle (press Tab to walk: 0 o o o o. 0 o 0 0 0. 0 0 0 o 0. o o o 0 0. x o o 0 x. The third and final trial, DON'T choose to fight, say "Alright, hit me", answer the Dark Knight; casket or coffin, star, wave or towel. Continue out south exit. Head left in the oval shaped hallway, continue all the way around to the SW curve. Behind some stone blocks, find a GEMINELIXIR. If you can't pick it up, Quick Save Alt F1, restore and pick it up. Back to the intersection, continue south then east, don't use teleport. Open the sarcophagus and take the damaged Holy Grail. It allows invisibility for 1 minute, and refreshes in 5 minutes. Equip it in a quick slot. Now use the teleport. Head north and west. Back out on the road, continue all the way north. Near the destination, go through a round tunnel. Go left under some lamps and continue straight on to red X "Painter of Magic". Knantuk is fighting some beasts, help him kill all of them. Speak with Knantuk. Search the bodies to find the mysterious spell. Stand on the destroyed teleport, read the scroll and appear in Renoir's laboratory. After a conversation, go outside and activate a nearby teleport. Go west from the teleport, then south through the round tunnel. Go to the left side of the large tree to find a bulletin board. Take the four scrolls and immediately close inventory. Open inventory again and read the four scrolls. After taking any bulletin board scrolls, always close inventory, then open inventory again before reading them. If you don't do this, their red X might not show on the map. Go north through nearby round tunnel, then go west to the door at the red X "Insect Tamer". Inside destroy two enemies. Open a door between two overturned bookcases, down to cellar, clearing the place out and get a message. Outside, the next red X "Training Hall", south through tunnel, go west, north through another tunnel, then west, follow road a short way, then NW. In the training hall, 3 levers to open two doors (middle, middle, right), another lever to lower water. When all are dead, get an all clear message. Next red X "Suspended Ritual". Finally last red X "Remine the Remains" and get an Urn. Return to the Scavengers camp. Enter the camp, go just east and speak with Knantuk, who rewards you for helping him. Exit out camp gate and due south to Love's Labour's Lost/Lost Grove blue pin. Talk with Banagh about Ann Nah. Teleport to New Ashos. Go out east gate and north to graveyard, activate the nearby teleport. Enter graveyard, go left to last pot on left and put the Urn in it. Return to New Ashos. At the University patio, outside in back, speak with Mal Nis. West of the University, find the door ( 3_a3 2393 1856 -1 ) to Ann Nah's room at Love's Labour's Lost pin marker. Speak with her always top options. Now go see Lexington at the Lion and agree. Just out town east gate speak with Erdon on all. Wait and kill those that arrive. Search them. Report back to Lexington. Teleport to the Scavenger camp and speak with Banagh and agree to go with him. Go back down to the Lost Grove /Love's Labour's Lost marker and witness conversation. Approach and talk, top options always. You get a ring of willpower. Now back to New Ashos for some side questing. Go to blue pin marker Yao The House Seller. Buy for 30,000. Enter the house right there to find a man and woman dead. Loot the chest, read orders. You might get on screen message for Lexington. If not, just wander around till you get the screen message. Now check in with Lexington. Since he often calls on you, drop a personal teleport platform outside his building. Accept the quest. Go to red X The Candidate SW of town. Try to bribe guard and say "That sounds a little steep. Head up to next red X and to beach, go across to Cormic and immediately knock him down (you probably don't kill him). Return to Lexington. Go to next red X just east of the New Ashos teleport, go upstairs and finish the job. Rob the 2 chests, take everything. Go to the boat docks and down south steps just into edge of water. In inventory click family crest to throw it into water. Return to Lexington for reward. Go to pin marker Sol Pan, just west of teleport, and speak with the woman on the raised area, all options, choosing always the top option. Leave town by east exit, go down to the "Dead Lover" green pin marker. By the stream, the corpse might be under a dead monster. Take all the body inventory and defeat several guardians. Return to Sol Pan at Dead Love marker pin, follow her to nearby door just east. Accept her Betrayal quest to deal with some ghosts. Go to the raised market area, near east gate, and speak to the ghost top options every time. The ghost disappears. Down east steps, go to the red X near the stream, and listen to the four ghosts. They attack, so kill them. Now head to the red X "Unmet Need" to the north. In the cave area to the side of the house, ask Trow "How are you doing here? Need anything? Head just SE to the Unmet Need pin marker. Ask the farmer about renting the barn. Since he's deaf, just return to Trow, nearby at NW, and tell him he can stay in the bar. Return to Sol Pan, at the blue pin marker Betrayal, and get your reward. The Restless Spirit. Go to the King's Court Inn, in NW section of town at the curving steps. In there upstairs, speak to the drunkard Vor who's talking about someone. Teleport to the Old University in the Swallows, head west, then south through tunnel, SW under lamps then NW through tunnel. Continue NW through the Ruined Ashos pin marker. You'll see a vision of Vor arguing with the ghost of Alicia. Back in New Ashos, go up to the King's Court Inn and speak with Vor and agree to get him a drink. Go downstairs and buy a beer. Go back up and give Vor the Beer and learn everything. Agree to help. Outside, teleport to near the graveyard just NE of town. Just past entrance, talk to learn about Alicia's pendant. Follow Vor into the graveyard, talk to him. Teleport back to New Ashos, note the map pin marker Restless Spirit. From the teleport, go left and left again, head south through the round archway and immediately left into door. The father will give you the pendant. Return to the graveyard and give the pendant to Alicia's ghost. Speak to Vor for a big reward. Bulletin Board Quests. Finally go visit Des Mon at the bulletin board. Speak with him and agree to start some quests. There's at least 20 of them. Get the first batch of 5 quests from the board, then close inventory. Reopen inventory and read the scrolls. Doing each quest, look it up in the list. As you complete each quest, check it off the list. When all quest scrolls are removed from inventory, return to Des Mon's chest for rewards and get new batch of quests from the bulletin board and read them. If you have a personal teleport platform, drop it here well away from the chest. * Umbrella Story. Somewhat east of the Holy Cave, in the Swallows 3_b3 3755 4560 -46 . You run into more of those ball shaped toothed beasts. At the green pin marker "Umbrella Story", once you get rid of all the flying Leraphs you get the quest message. Just leave them lying around. Someone else will take their inventories. * Kaboom. Leave town at the east exit and head north to the graveyard at the green pin map marker near Vor. Get the four bombs and put them in a quick slot. First target is north of town at the red X. Note path the guard walks, and when his back is turned, crouch and place bomb, then get well away. Do the same for the other two guards. The third guard walks a short path, so be quick and don't let him see you place the bomb. With all three guards are dead (using the special bombs only) the quest ends. EXTRA DIVERSION: In the NW section of Eollas, in an enclosed area, there's a path that resembles a ? when viewed on the map. Just SE from the odd shaped path at 3_a2 4224 1372 442 , is a dungeon door. In there is a small dungeon with a teleport leading to a larger dungeon with teleport in SE room that leads to a NW room that has 2 levers, but couldn't figure out what they're for. The western large room has steps going down. In the NE room is a GEMINELIXIR. * The Ashos Tea Party. Find three special plants. The first plant can be found on the beach, at the pin marker, guarded by a couple of panthers. * Before the next plant, go to marker for Beach Boys. Clear the beach of all the Cyclops, one comes running out of the brush. The second plant is on the coast west of the boat docks. * The Gardening quest is east of the boat docks. Clear the glade of several Giant Mantises. The third Gardening plant isn't far outside of town. It's guarded by panthers, take the plant and head north to the cemetery and leave all three in the indicated place. * Brother's Chest. Teleport to the Scavengers camp in the swallows and head down to the indicated location. There's four chests on south side and four chests on the north side, all 8 are trapped. On the north side, the left one has the Vase. Taking it causes a big toothed beast to appear. The other chests have some good stuff, if you can survive the damage. Teleport to the Scavengers camp, then exit camp. Head north to the indicated place and access the sparkly rocks, put the vase there. Return to bulletin board in New Ashos, get huge rewards from chest, and get next 5 quests from board and read them. * Pied Piper of Ashos. Equip your bow for this one. Go out the east exit to the green pin map marker. At the stream destroy the 4 beavers under the bridge and take their fat. Follow the stream due north to next bridge and destroy the 3 beavers, take their fat. Now equip your hand weapon. Continue upstream to the red X kill 3 Hypnotized Snakes, then the Piper himself, search him. * The Gargoyless. Work your way north of New Ashos. After entering the cave, you soon meet a single Vidan, then 5 more in the main chamber. Outside, head north to the next red X. * Aquila's Head. At the red X, kill all the personal guards scattered around. Near the structure at water, Aquila himself appears. Kill him and search the body. * Brain Collage. Head to this marked location, first enter house and operate switch behind the partition. Outside, enter the cave killing all Scapulari and taking their brains as you kill them. You need 9 brains. Put them in the chest by front door of house.. * Bone Wand. Teleport to the Scavenger camp teleport. Enter camp and work your way due SE to the second intersection, then north to the red X Kill all monsters at the red X location and you'll get the screen message. Teleport back to New Ashos and Des Mon bulletin board and get rewards from chest. Get next group of quests from the board and read them. * Execution. Go out the east exit of New Ashos and north to the graveyard and the green pin Execution. Find and read the ransom note. Now go to the red X at the SE in the Swallows ( 3_b3 2155 467 -72 ) and SAVE before entering the door. Entering starts a timer, you have couple of minutes. Kill first group of Necris on the way down, clockwise to second door and destroy, continue clockwise and destroy at 2 more doors and get quest message. * Grimoire of Elah. Teleport back to New Ashos. The dorm room is hard to locate by map. The back door is; jump 2196 2008 -1 You might be facing away from the door. Just turn around and go inside, then the first door on your right. Open the chest and get the book. Read it and you lose health. Read the book again and read the text that appears. It tells you exactly what to do. Go to the indicated spot north of town. In the cellar, fight your way to the final room. Read the book and defeat the man that appears. * Pleasure of Treasure. The red X NE of Maggie's Cay. Kill the first guardian outside the house and take the flute and music sheet. In the house, approach the gate and click flute, then click music sheet. Door eventually opens. Hit Esc to close scales. Kill giant spider and take drum and music. At next gate click drum, then music to open. Kill third guardian and take the harp and music. At final gate, click harp, then music to open gate to several books and potions. Exit to outside. *Drakonai Park. Go to the red X at far NW. Find the Forgotten Passage but don't enter yet. Drop a personal teleport platform. Now swim or water walk to the hook shaped rock formation on the south beach of the large island. Locate and destroy the queen drakonai and several egg carrier warriors. Now get back to the red X and enter the Forgotten Passage. Fight your way through to the island. Destroy all beasts on the interior of the island there's 12 or 13. You should finally get the quest message. Use the island teleport or your personal one back to the mainland. * Feeling Well. Head to the green pin marker NE from the New Ashos Outskirts teleport. When you get near, 3 skeletons attack. Get water from well. At second well further north get water. The third well is just west, get water. Just north at the red X, hop up on the platform and defeat the monster. * Emotional Luggage. Head SE out of Scavenger's camp, defeat beast and take the hat. Further due east on road, defeat beast and take second hat. The third red X just SE, get the third hat. Temporarily put this quest on hold and do the next quest. * The Hamlet 3_b3 3754 4481 -44 . Note the Hamlet quest marker and make your way there off road through narrow passages. Open the village gate and find the teleport, several giant stingers in the area. Once the teleport is activated, make sure no stingers remain among the buildings to the south of the teleport. Once you get the quest message, teleport to the Scavenger's camp. Enter the camp, go right and up two sections of wide steps, at camp fire go right and up more wide steps. Go around left find the chest and put the three hats in it to complete the Emotional Luggage quest. Now teleport to New Ashos bulletin board and collect rewards from chest. Get next set of quests from the board. * Father's Workshop. The red X due SE of Scavenger's camp. Once there, clear the courtyard. Then clear out the workshop, and the basement, in the last room there, a huge Deuce. * The Seven Brothers. Red X further up the road near Old University. Enter the house and dispatch the seven skeletons. Be certain you've gotten and finished all quests from Des Mon's bulletin board. Go down to the boat docks, talk to the seller, tell him "Tale weaver?" Continue to talk, more than once if necessary, till you get teleported to the Pirate Islands. Watch a tavern scene. Watch another scene with Jack. In jail, tell the captain "Take what you can" and leave the cell. Go up steps and straight into Teal's cabin. Keep choosing the top dialogue choice. To right of Teal, get journal from shelf and read it. On other side by glass jar, get another journal and read it. Outside on deck automatically talk to Nicky and choose top answers every time. Off ship, use the near teleport and return to New Ashos teleport, or the one you dropped at the boat dock, if you had it. Pay 3000 for the boat. Ask all about sailing. First, sail east towards the "Runestone" location shown on your map. Enter the bay just beyond the large upright rock. Head NE to the right side of the cliff to find a crypt 3_c3 829 2207 -30 . Inside, south to 3-way intersection, continue south and take the next left. Get a GEMINELIXIR that gives 1 skill point. Continue around, through water, to east intersection, continue south to skeletons and a pickable cabinet at the end. Back north to first left, west through water to intersection, then south and up winding stairs. Fight through the hallway and in a room get Human Runestone from a chest 1173 1010 485. Back through the hall and downstairs. At first left, go to exit. Back down to boat. Continue sailing east to the small island. In middle section is IX_Beta. At the SE area of the island is an Attribute Crystal Strength +2 on the beach by a tree. Continue sailing north a little way to the north side of the weird looking island (refer to map) and head westerly to the small beach on the east central part of the large island. Use cheat Display.show 1 to make sure the map location is 3_c03. On the beach there's a GEMINELIXIR 1198 4713 -95. Sail just NE to the small island. On its east coast at a small rock, find an attribute crystal Accuracy +2. Now sail NE past southern tip of Eikronas and Vahkmaar castle, to the island east of there. Make landing near the V shaped cove just down from the NW coast of the island, leave the boat well out in the water. WARNING: If you leave the boat too far out and wind is blowing away from land parallel to it, the boat may drift away. If you make landfall, you may never get the boat back out into the water. TIP: If the boat is not too far onto land, you might be able to nock it back out into water by equipping a weapon and using battlecry, key 1, or just 2 and sometimes 3). When the boat is fully in water, you can even run against or bump it a bit further. On land, head NE to a large Vidon camp, at the north central area, to find VI_Alpha next to a campfire 2_a01 2290 3989 18 . Back SW to the boat, sail back SW a long way, past Vahkmaar castle, to the island west of Cheznaddar. Leave boat well out in water off north coast near north path. At 4- way intersection pick up VI_Beta. Back north to boat, sail WNW past the southern tip of New Ashos, and NE along Eollas towards the island at NW coast. On the east side of that island is a tiny island with VI_Delta. 3529 4256 -148 Sail NE towards group of 3 small islands north of Eollas. The largest eastern island, looks like an upside down foot, has VI_Epsilon 3613 1727 -79 , on a stone platform north of a large stone head. 3 bear ghosts might appear behind you. In the middle of the smallest, west, island is a trapdoor to a chamber with a ton of potions and 7 chests. On the NW tip of the south island you'll find an attribute crystal Endurance +2. South to the beach in the southern dip, of the large cove on north coast of Eollas, there's a GEMINELIXIR. Return to the boat and sail back around to New Ashos docks, leave boat in open water near the docks. Now you should have all five VI shards, and a Runestone. Teleport back to Ghortarius' chamber, go see the smithy and get another stone quest. Go to Marvin at the north bridge and give him the VI shards. You get teleported to a dungeon. Around to west speak with messenger. Continue west to find a GEMINELIXIR at the end of the small corridor. Go back and start east and make your way towards the red X at NE. Notice the small middle chamber in the dungeon has a short curved hall at its top. At the beginning of that curved short hall you'll spot a bright yellow gem before getting there. It's a GEMINELIXIR. First are 2 giant Anthropods and 3 orcs and orc shaman. Continue due east and around north, demons, broods, orcs, 2 more giant anthropods, couple of giant deuces and more orcs. Down long circular path, assuming you're in area 18_a1_1 , 3455 3151 1733 , keep going down to a flying gargoyle, keep going down past a shrine and teleport. Several more demon broods and through gate 3296 3896 1406 to small dungeon. Several skeletons, continue counterclockwise down winding stairs, through gate and work way north to red X. Giant anthropods. Go right and down, orcs, giant anthropods, demon broods, giant anthropods, many orcs, anthropods, skeletons. Final room, 4 deuces and several skeletons. Down stairs and use teleport. You get VII shard clue books. Talk to Marvin. For now, teleport WNW back to Pirate Islands Kanger Bay teleport across from Wandering Wrath ship. Continue NE looking for bear. Kill 3 for their fat. Kill any deer that come near you and take their digested grass for a later quest. There's an old shack in the NE of island, refer to map and see what looks like the outline of small ruins . Inside, at a trapdoor, find XI_Gamma 3352 3961 -79. Once you have 3 bear fat, return to ship and speak with Nicky Nails. Go below deck and speak with Cutter between the stairs. Choose options, top to bottom, but don't say see ya. Say "You're an old hand at ships....". Then you ask about ships in the sky, an important clue. Pick up the pirate book to the right. Now get off ship and talk to Nicky by your new boat. Talk on all options always at top of list. Sail SW, from other side of ship, to the middle of NE coast of the largest island. Remember the following two clues: 1. If you leave the boat too far out and wind is blowing away from land parallel to it, the boat may drift away. If you make landfall, you may never get the boat back out into the water. 2. If the boat is not too far onto land, you might be able to nock it back out into water by equipping a weapon and using battlecry, key 1, or just 2 and even 3). When the boat is fully in water, you can run and push or just bump it a bit. Find the path heading west, 7_b1 4546 1854 -132 (watch out for Quercus's). Continue west past a shrine to a 4-way intersection, then NW path to a teleport. Head back SE to the 4-way intersection and continue south to a 3-way, then SE to another teleport, don't talk to woman yet. Head back to the boat and sail SE to the ship wreck (there's a teleport just NNW of the wreck. There's several enemies you must contend with. In one end of the wreck at water's level is a chest with the Silk Gown. Farther back is a chest with items. On the other end, run up a slanted rock outside the ship and jump to the upper deck for an item. One end of the wreck has a chest under a fallen mast. Through a doorway is another chest. Up on the front of the ship is XI_Epsilon. Sail south along the east coast of the nearby largest island. Off the SE coast is a small island with X_Delta 7_b2 4805 315 -143 . Sail west to the SW island and stop near the deep cut bay in the south coast. Walk inland to the map blue pin shrine and head west find a square alcove in the rock containing X_Epsilon 7_a2 1316 1590 -10 . Continue sailing to NW island and stop at the Lonely Tree near the NW section of the island. On one side of the tree, search it for Foliage of Lonely Tree, for a later side quest if you decide to do it. Continue sailing clockwise around the north side to the NE coast of the small circular island. Inside at the inner area, find XI_Beta 7_b1 1752 4165 -154 on north side among some huge columns. Sail SW, then just south along west coast of largest island, stopping out from the large portion that sticks out in the water at the NW. Head a little inland (watch out for Olorums and KanJi Ongama big tree). Start up the north side of the first large fat rock to the south, jump a gap, and on the SE edge is X_Gamma 7_b1 1620 280 136 . To the SE, in the middle of the largest island, east of the monastery debris, on the north end of a rock is XI_Delta. If you jump there, make sure you are invisible before using the jump 7_b2 . This lands you in the midst of lots of enemies, but later you'll be coming here on foot. Whether or not you decide to remain invisible or fight, finally use the command jump 3164 4583 162 . You can now go sail the boat back to near the Wandering Wrath, or just teleport there. Later, you will have to get to the small island east of the ship wreck. You can either swim the short distance from the NE most island to the small curved island just south, or brew up a water walking potion. Back at the Wandering Wrath, go below deck to Cutter's room between stairs, and put the gown in the chest and take Ox Back. In inventory, a bronze badge appears if you don't already have one. The Missing Chest. East from shipboard to the island and speak with Jerry in the storehouse. Accept the chest quest. Pick up the Pirates of Antalor book. By the door examine the first tracks. Drop a platform just outside. The next tracks will show as a green dot on the mini-map. Examine tracks north along the beach. At the NE shore of the largest island is the next tracks. Swim there, use water walking potion, or go by boat. Keep examining the tracks till you find a chest. Attack it, then run after it till it stops. Attack again and Malvick appears. Accept his food quest. Drop a platform. Return to Jerry's storehouse and take apples, bread, and meat. Return to Malvick and give food. You get a special mushroom for Petey. Go back to the storehouse, and give it to Petey. You get some items in return. You should have perfume that Teal gave you. Teleport to Maren's workshop. Tell her about Captain Teal and give the bottle. Two chests in the house, one has Exquisite Tilia Log, a later quest item. Get to the island to the far west with the red X. Go ashore at the deep cut bay 7_a1 3349 3517 -118. Head north to an old watchtower and look in the house 7_a1 3941 4114 -38, for three chests. Back down to the bay. Heading inland on the path to 3-way intersection and go left to Ghost town and a teleport. 5 merchants with just about anything you want or need. Go back out to the 3-way intersection, continue north (you run into three different pair of elementals) and around to the red X "The Treasure" . You begin a conversation with two souls. Agree to their request. Clear the first cemetery of 4 Black Eyes and search them for a Proof of Death certificate and read it. Head to the right NE, up steps and right, unlock a crypt door and enter. Head straight north, don't talk to creature yet. Go right and enter room. Kill enemies, go west to other room open sarcophagus, kill more. Exit to the middle of the hallway and talk to Un-dead Maitre d' and show him the death certificate. You can now enter the un-dead bar. Pick up Regulations of Organ Exchange, from the counter, and read it. Talk to Ghoul on right side of the counter, to customer Deer Skull at a table NW corner, and Knuckle at a table SW corner. Each of the three gives you a note. Read all three. Talk to Un-dead Monger, behind the bar, and buy a Human Eyeball. Now talk to the following in order; Deer Skull for a Human Leg Muscle, Ghoul for a Human Brain, and Knuckle to get an invitation card, read it. Again talk to Un-dead Maitre d' here in the bar. You can now enter the un-dead dancing club. Now SAVE game. Get on the dancing floor and you make a comment. Defeat all attackers, and eventually a vault door will open huge amounts of potions and gold. Now go back outside and continue to the second area and clear it of skeletons and black eyes. Clear the third area of Badagris's, skeletons, and black eyes. Talk to the two souls and enter the tomb at NE. Wait for the souls to go down the stairs. Go talk to them, and talk to the tomb. Try again with the different name and Hunn Kanga appears. Talk to him and accept the quest. Outside, continue through the stone wall doorway, go to right and open the gate. Go forward and up towards the cathedral. Don't go up the steps yet. Go around the right side of the cathedral. Keep going around the wall to the SW edge of the cathedral, and find XI_Alpha. Go back clockwise along the wall. Once at the front of the Cathedral, SAVE before going in. You have to defeat various opponents, then the Bailiff who seems invulnerable. Search his body and take everything and search all other bodies. Go outside. Before going down and through the gate, go left through break in wall. Remember when the woman ghost was in a side area looking at 3 stone sarcophagus? In there is a dungeon entrance, 1400 3811 -4 , with lots of sarcophagus and enemies. Go back to Hunn Kanga and get family Urn from sarcophagus. Take it back to the Cathedral and place it in the available sarcophagus. Hunn Kanga appears and thanks you. Outside, tell the two souls "I got the location", "He said it's somewhere south of here" and the password. Now there's another dungeon, off the circular path of the stone garden, that can be opened, 1587 3446 -3 . Now go a good ways SE to the indicated map marker "The Study" and give the password The Goal Is The Horizon. Go inside. Find all chests, one behind a bookshelf. Pick up a package from Nanook and open it. First of three glass map pieces, and read the note for further clues. Go outside and teleport to Maren's Homestead. After going inside, a lengthy automatic discussion. Then speak to Maren and Teal again on everything. Outside, teleport back to the ship and picklock the captains door. Speak with Nicky for glass jar and spirits quests. Go down in the hold and wait for Cutter to leave, then speak with Billy and agree with the exchange. Teleport over to the island to the east, and ideally to the Aged Distillery. Open the trapdoor in the old house there and go down. Go through door, in left room get 2 bottles of Birch Water. Room across hall, get Maple Syrup. Through next door, get Grimoire of Wisdom, from raised area, and read it completely through. Be certain you read the note from Nanook. Go outside and head just west to green map pin The Glass Map Second Piece. In the well defeat 2 Ublarions. Get second map piece. South of the Aged Distillery teleport, in the middle of the island between 4 rocks you can find a GEMINELIXIR 3369 3198 -99 . Outside, go south and swim to the small curved island. Now SAVE! If two Meenguls are close together, try to separate them. Often when you kill them close together, one of them might not be searchable. Kill 5 Meenguls and take their Midguts (qitem_6234). Find 3 bundles of Horse Radish (qitem_6235). North part of this island is a GEMINELIXIR 4287 1324 -127. Here is a list of 3 more hidden items on the other Pirate Islands; you have to have Worldmerge installed for them to be revealed: 1. NW Pirate Island, northern part, 3 rocks in a straight line, lots of opposition, against the middle rock, between rock and tree, attribute crystal of accuracy +3. 7_a1 2566 4138 69 . 2. SW Pirate Island, in its large north cove, under a downed tree at the beach, Geminus Robur strength +1 percent. 7_a2 1958 2474 -144 . Largest Pirate Island. 3. NW part, next to broken over tree, GEMINELIXIR. 7_b1 2221 2241 -45 . Teleport back to the distillery. Put 5 midguts in the cooking pot and pull the lever. Take residue from pot. Put 3 horse radish in the indicated container and pull lever. Get horse radish extractor. Put extractor and the residue in indicated barrel, pull lever, get moonshine. Deliver it to Billy below decks and get glass jar. Speak to Teal in his room. Outside, teleport to Maren's Homestead and talk to her. You get a book and a magical flat stone. Read Kaglivor Spirits . Talk to Edwin on all. Outside. First up, go to the red X to the SW, The Glass Map third piece 7_b1 1986 639 -74 . Lots of fighting. Enter the house ,by the teleport, and down the trapdoor. Through door to couple of olorums. Continue east and 2 more. Continue north and cross bridge. Head east to olorum rex and olorum. Go down and destroy all for a cut-scene. Back up and to right through new passage. Go right and use teleport. Many olorums. Go up steps, keep going up till you get to south steps and north steps opposite one another. Go up north steps and continue up east steps and use teleport. Get third map piece. ***In inventory, click completed glass map for clue to destination. Head out south to exit. You're close to the red X Spirits of Nature. Approach the wall between 2 poisoners, and go through opening to many wardens. Continue east to wolves and wardens. When all are dead, go through opened passage to east. In the first area you soon find the first ancient ongoma with Raglivok Spirit bug. Go up
north and through tunnel, then down long winding path. Don't go down into water, continue up north and through bushes, bearing right through bushes. Keep wandering the tunnels till you find the final area with 2 ancient ongomas with spirit bugs. One of the ancients has Ancient Ongama Wood, a quest item. Go back up and SW through new passage, down and south to exit. Now return to the Wandering Wrath, Nicky on deck looking out at the water or scrubbing the deck.. Speak with Nicky. Go below and get Billy who sleeps near the cage. Follow him outside to others. Talk to crew and wait for others to arrive. Talk and wait for message to switch jars. Get journal on other side of room and read it. Once done, back on deck Teal briefly talks to you, answer top to bottom. Now teleport to Maren's homestead, talk to Edwin on all for important clue about moon door being a trap. Tell Maren, "All right, fine". Then talk on all. You now have a sight steeler, a quest weapon. You now have two new quests, Needle In a Haystack and Casqet of Embers (a helm). Head SW towards Sanerk and the red X. TIP: to make a later quest easier, kill any Zygophylla you see, some contain Saltpetre and you'll need 3. A Zygophylla looks like a poisoner, except Zygophylla are open till you approach them. Also you'll need "Digested Grass from 3 Deer that jumps around a lot and are difficult to chase down and kill. Once at the Sanerk red X marker, enter the tomb by the shrine and fire. There's 2 chests and 2 olorums. Just south out of village and west into revealed area to Casqet of Embers. Fight Olorums and continue out north. Up steps and on to chest. Back down steps, go west and down, defeat all. New door opens up north, go through and down stairs. Through north door. Defeat all, then you can defeat the ringleader. Search it for Casqet of Embers. It gives permanent light while worn. A new teleport has appeared, use it (Back to Wandering Wrath). Go below decks, talk to Billy, agree to find him a companion. Go to red X on biggest island to Pirates Don't Cry. Several Hamadryad women to fight. The house you need, is near the end of path in village and slightly SE, house has side entrance 7_b2 4211 2356 68 , but the door won't be accessible until you've pretty much cleared the village. Inside kill Hamadryads and pull lever on the east wall to free Pat. Her ring is at the blue map pin south at the Wrecked Raft. Two enemies have it. Return and give ring to Pat. Tell her about Billy. Return to the Wandering Wrath and tell Billy. Read Billy's brochure, and drink the special potion he gave you. Head SW towards the red X on the SW island. Just east of it is a short path to the north. Go speak with Gayar Orkso at 7_a2 3665 3919 -52 , you get a note, read it. Speak to Orkso again. Fist punch the varn, then talk to it. Talk to it again, then punch it while it is taking a wizz. Talk to it again. Talk to it one last time. Talk to Orkso. Read note. Talk to Orkso one last time. Loot the doghouse. Back south and take the west path to the red X. Your target moves to the SW. Go towards the red X, follow long road all the way, don't miss any Zygophylla's Saltpetre and a teleport station. Before getting to the red X, in the circular path, on it's north side, pick up the Hunter's Diary, next to statue, and read it. Continue towards the red X and you automatically hide. SAVE game! Use the Sight Steeler to control it. Fly it to the Basilisk, target its face and fire with attack button to blind it. Then go start fighting it. It eventually releases three different groups of statues while you keep fighting it. Once you destroy all three groups, you should be able to eventually kill the Basilisk. Search it for a powerful Basilisk Eye Ring, and Basilisk's Claw (useful shortly). Enter the newly opened large crypt doors in the deep alcove. In the first round chamber, get diary from table and read it. There's three sets of armor lying about. Continue NW to more armor. Put basilisk claw, on the rocks next to the tea kettle, to open a doorway. Go through and get a helm from the table. In east room get 3 Silas's Tears. In north room, armors. Back outside at the green pin map marker Needle In The Hay, put a tear at feet of shaman statue feet, he's holding a staff forward. Quickly step back and wait. Talk and say you want to do Maren a favor. Ask what he wants from her. Say .... Agreed. Now ask all top to bottom, the last two options, select the bottom one ..... All right. Teleport back to the Wandering Wrath and get bottle from water. Uncap the bottle and read the Message From Bottle. Now talk to Cutter who's sweeping the deck. He tells about an inventor (another statue back in the stone garden area). Go to the red X on the south tip of the largest island, follow road for any Zygophylla or teleports, fight in the village. Between shrine and teleport, enter the dungeon. WARNING: It is critical that you do this dungeon exactly as outlined below. After getting the clay, DON'T teleport out of this dungeon, it breaks the quest. In the NE section upstairs and through door. Straight across, stay around right and through a door. Continue east and down, Olorums. Around left and through door. Around right and down, move small lever to drain water. On down and south. Swim to lantern over on right, through, go right and get Karaska Clay. Continue east and swim over south, up through door, up winding path, straight across west. Around left through door. Work your way up to exit, jump over to NW stairs. Go left and up south to exit. Go to the red X Message In A Bottle 7_b1 2245 2107 -63, in the north part of the largest island. A small lake has an entrance to a cave with a huge cache of weapons and 3 chests. After getting what you want, exit the lake and teleport to Southern Sauwok on SW island, back to the Stone Graveyard on the SW island to Scientific Revolution. At the gap in outer wall of circular walkway, on north side a statue stands with arms raised up 7_a2 1998 1535 -50 . Get close, use a Silas's Tear, move away and wait. Speak to Grim Grimdahl, "Big plans" and "You've got my attention". Teleport to the Southern Sauwok, go left and head towards the green pin on map (Scientific Revolution). Kill any deer and take digested grass from them. They jump around a lot. You need 3 digested grass for Grimdahl. At his camp 7_a2 4339 987 -104 , clear it out and Grimdahl appears. First he wants 3 digested grasses. Along cliffs west of his camp is where some deer hang out. After a failed experiment, Grimdahl says to get him 3 saltpetre from Zygophylla. Activate the nearby teleport. Zygophylla are similar to poisoners but they are usually open. Not all of them have saltpetre. First, though, go down NE and activate the teleport. Teleport to Southern Sauwok and head due north on the road. The first one is likely to be where the road first heads back SW. Try staying away from the huge enemy camp and go around the outside of it. At the intersection, head west away from Gayor Orkso's camp. Near the coastline you'll find another saltpetre. Teleport to the southern area of the biggest pirate island and head due north on the road to find more Zygophylla. Once you have 3 saltpetre, a message tells you to return to Grimdahl. Teleport back there. The experiment is a success. With the explosive in inventory, teleport to the NE island to the blue pin Scientific Revolution and speak with Cutter. Follow him, place bomb at wall and back away and wait. Fight 2 enemies and follow Cutter, fight 4 more, keep following and run past next group. Keep following and find a machine 7_c1_1 3055 2790 460 . There's armours and a chest with Horse Armour. Exit the cave and teleport to Grimdahl, at his camp, or jump 7_a2 then jump 4339 987 - 104 and get him to join the crew. Teleport to Wandering Wrath and speak to Cutter on the upper deck. Go below the decks and get a Dice challenge from Billy. SAVE before you access the table. Now access the table and choose Lucky Throw. You must win two rounds in a row and Billy will give you a new super potion. If you fail the challenge, reload the save and try again. After winning the new potion, Billy challenges you again. SAVE again before accessing the table. This time, after winning two rounds, Billy gives you volume III of the Captain's Journal. Read it. Teleport to the Drowned Mine, south end of largest island, head due west on the road, and straight towards the coast, clear area around abandoned cart. Search the dead traveler on side of the bank. Examine the dead reindeer bodies to get a message, then search the cart chest for red clothes and a special staff. Restless ghost and ghost deer appear. Search sacks on cart and get three letters and three gifts. Read the letters. First destination is back east through the village, then north on the main road to red X Restless Ghost. First house, with an old cart under window. Climb the cart, message instructs you. Put on the red cape and hat, equip the special staff, enter the window. Under bed pillow, put Suus's present. Back through window. Teleport to Sanerk, house directly NNE, on back side ( 2064 933 -58 ) climb 3 ladders and enter chimney. Under bed pillow, put Little Tom present. Back up chimney. Teleport to Wandering Wrath, in Cutters room put his present under cot pillow. Ghost appears, talk to it, unwrap your gift. You get Weasel boots, great for speed run/jump higher places. Put your regular outfit back on. Now teleport to Marren's homestead. You briefly talk to her. Follow her to her workshop. Talk on all, you get a figurine. Teleport back to Marren's homestead. Go inside and rob the chest that Edwin prevented before. Go out back door and to left speak with Edwin on all. Teleport to Wandering Wrath, below decks talk to Nicky behind the cage. Go speak with Teal on upper deck, first say that "Nicky has betrayed him", then tell him to go to the crypt on Tornar. Down to main deck and get hair sample from Nicky. Teleport to Old Cemetery on NW island and go to the crypt ( map pin Lover's Conspiracy ) and SAVE before going inside. It's important you tell them inside "Stop - This can't happen...." it eventually gets you a magic dagger that gives permanent Water Walking when it's equipped. Go inside and the ceremony starts, choose the option "Stop - This can't happen.... Teal is reunited with his soul and leaves with Maren. Kill everyone and search bodies if you care to. Go outside to Teal and Maren, and talk on all options. Teal tells you about a key under a doormat. Teleport to Old Cemetery near Ghost Town and head NE over to the lighthouse 4218 3939 -26 . Get key from underneath the doormat, and open the door. Go down trapdoor, head south down winding stairs to red X, fight past several Olorums, first room pull lever. Out and through gate. Continue around north. Kill all to open gate. Continue south in west corridor. More fighting, continue SE to red X. Another big fight to unlock final gate. Operate 4 levers and defeat lighthouse warden, search him and take all. Go out another gate. Next gate on left, a chest. Adjacent room has a chest. Continue back up, operate a wheel and on up to NE small circular room exit. Go up stairs to top of lighthouse, use teleport to another lighthouse. Down to another trapdoor immediate fighting and large rocks being thrown. Navigate circular hall, a small round east room, take stairs down. A room has two wheel switches and a lever. Operate them, wait for gate to open, fight lighthouse warden and take his items. Go back up trapdoor, on to top of tower and use teleport to third lighthouse. Go down, outside turn walk on and keep heading around right till you get a cut-scene. Downhill defeat Olorums and search body in cage. Replace your equipped dagger with the Smart Traveler dagger to have permanent waterwalking. Notice a walkway overhead. To left of there is a low part in wall with a crack at lowest part. The boots you found earlier (20 percent speed increase) if worn, a speed run/jump will get you over the low part of the wall. Over there is a chest in front of tent. Teleport to Old Cemetery on NW island. Follow road all way down to last intersection south of last shrine and head right (SW), 2 elementals attack. At the small side path, go meet Quercus Robur Lecterus, a talking tree chopping wood. He wants a salad made from 4 items you should already have. Read the Carved Oak Bark, give salad to tree and he gives you a wood bracelet that you automatically wear. Swim to the small island off the west coast. Go down the trapdoor 7_a1 884 1370 -120 to 4 chests. Back outside, swim or water-walk towards the red X "The Glass Map". At the destination there's 2 or 3 to fight. Pick lock on door and enter. If you previously told Nicky about the Moon door, he's dead in that open room, you can safely enter and rob his corpse. If you had been here earlier, wondering about the Moon door, going through it would have trapped you inside a blast furnace. Go up the stairs. Face south towards three pedestals. In inventory, click the map to separate it. Approach left red pedestal, access it and place red map piece, put green on middle pedestal, and yellow on right pedestal. Go through doorway. Open door and fight several Olorums. Continue west. Fight, then open door to east hall and gate to large round room, lots of fighting. 2 chests on upper walkway, and one chest below. Back in the hallway, open big doors to Olorums, open sarcophagus. Continue north to stone door, open big metal gate. Forward pick up Pirates of Antalor vol V and Nanook's Journal. Read both. There's a chest. Back towards big iron gates, turn right and up stairs, go around the balcony to a chest. Back a few steps, look up high to the left and see a shiny plate. Use bow in closeup and shoot the plate to unlock a door. Back down, go towards desk, turn right and through new door. Get Twin Bracelets Users Manual and read it through. You automatically wear the bracelet (gauntlet). If not, you might have to un-equip one of your rings or badges, then select the Twin Bracelets. There's a chest. Just behind you, go up steps and out door. Teleport to Drowned Mine on south part of largest island. Go around right and uphill when possible between two large boulders. Continue north, and fighting to a rocky passage, shown on closeup map as an upside down U, 7_b2 2292 2422 -5 . Through the narrow passage to fighting and a teleport. Head SE, from the teleport, to end of clear area to find a GEMINELIXIR 3066 2120 191 . Go back NW to the teleport. On the left, through broken columns, go through stone door with face. Continue to the red X. Take everything from the corpse. Look at sketch for clue about 4 switches around the room. Even walk around the room to see where the switches are. In inventory, click the harp, then click the music sheet and just watch the notes drop. They repeat E W R Q over and over until time runs out. When you do try playing the notes, don't look at the music, just look at your keys and start hitting E W R Q over and over without any gaps. The trick is to synchronize key hits with sounds. When you have the correct rhythm, the music continues till the monster awakens. Quickly run around the room flipping each of the 4 switches. Before time runs out, start attacking the monster till it is dead. Search it for some powerful crystals. Go through the east door, through another door and use the teleport. You're finally on the Flying Fortress. Go up long steps and listen to the three spirits. Speak with the woman inside. Speak with the woman outside and be nice. You get an amethyst rose, a big purple crystal. Speak with the man, top options always. You get a treating beverage 5000hp. On up steps and speak with Ulgrim. Over in the south corner speak with Tengo. Get the weapon from the chest. Go through the door, turn right and first left in the hall speak with Zygy. Enter captains cabin. He sends you to a new area. Ready your weapon. On the left open casket, quickly exit it, turn around and fight. Get lost thought number 1 and some beverage from the casket. There's 11 more caskets. Warning: Each time you open a casket an enemy appears behind you. NW to the floating rock, then down to next area get attacked, activate the center column to create a shock wave. This is handy if you get overwhelmed. Lost thought 2 in the casket. Pay attention to the mini-map. Maybe even expand the main map. Next platform down north, then SW and fight 2. Loot third casket here. Go through the amber portal. Go around the area till you kill 7 beasts. Continue up steps and talk to nameless guy on all. On up steps to 3 portals. Use the SW portal on other side. Fight, go through amber portal, fight 2. Through NW amber portal to casket 5. Back SE and continue SE through amber portal to casket 6. Back NW through amber portal, then SW to casket 4 on left. West through gate and defeat large beast, then small beast. Go through blue portal. Go through north red portal, casket 7 on left. Down SE, then SW and fight. Up south, straight across to casket 9. Up SW and fight, up SE, then up south to casket 8. North through gate, destroy opposition. Through blue portal, then through remaining red portal. Casket 10 on left. SW and fight, north, then west to casket 11. East, NE and fight. South to final casket 12. North, then east through gate. Kill all, then through blue portal. Down NE steps and on down. On the left side at door speak with Geoffrey. Through the door and next left, speak with Nanook's Consciousness. Out to deck, forward and down NE steps to next level. Go down wide SW steps and through door to get Nanook's Map Book. Back up to Geoffrey. Read the map book. Talk to Geoffrey again. Back down to the very bottom deck and use SW stone doors. You're in a large room with north, east, and south doors. To your left, go through the north door and straight to wall. Weaver appears, ask for anything, then ask for a door. Ask for any of three more options. Go out the door, up steps on right and straight east all the way to fence, then slightly left and immediately right go east to middle of 3-way plaza, and right (south) to double set of stairs. Once inside the University, go to other side and downstairs. Go through east door, turn left in hallway to room and pick up New Ashos City Development Plan and read it. Leave room, take first right to main hall and through west door. Head right into lecture hall. After cut-scene speak with Nanook. On west wall get Misty Seashore art. Exit straight south to end and right into another room. Pick up Pine Wood Couple art. Outside, go to the red X Pieces of Art, just north of the University. Once inside, go straight into art room to a couple of sparkling wall plaques. Place Misty Seashore on east wall, and Pinewood Couple on north wall. Back outside, go out north exit and follow the path west, then north to the red X. Along the way Weaver appears, ask for Water of Coal. Choose any weapon he offers. Immediately drink the Water of Coal. Continue the road NE to the green map pin location, get Belgurak seeds from the giant mushroom. Head back to Nanook ( 9_a1 2380 2327 -2 ) at the red X. Put Belgurak seeds in the square patch of soil. In talking further, you get a quest for 12 baboon (qitem_6973) dung. Head back out north exit, follow the path west, then follow it south to the red X, kill a huge Droser. Pick up 12 samples of baboon dung, while avoiding baboons. A message instructs you to return them. Return to red X near the well. Look into the mushroom and place 12 dung (click your supply 12 times). Get a quest for water. Head due east to the red X Subconsciousness on the map. Weaver appears, ask for 2 rags soaked in oil . Put one in nearby well. Go south to green map pin, in front of the University, and put oil rag in well there. Go back north, then west back to red X and pull lever on back of column. Talk to Nanook. You get a quest for 2 Violet Fire Elementals. Head due east out of town and take the path that swings north, back south and back north again. Follow it all the way up to the estate, 9_a1 4120 3691 135 , in the NE and Weaver appears. Ask him for fireproof clotches 2 of them (dome shaped containers). At front entrance defeat 3 Fire Elementals (they have inventories). Before going inside, SAVE! Once inside, forward and go right, then immediately right again and upstairs. Defeat a fire elemental. Go left, then right, un-equip weapon and talk to the first violet elemental to capture it. Go left, and left again, downstairs to first floor and head left. Defeat fire elementals and capture another violet elemental. You witness a door open for you. To the right of that door, search the chest of drawers for the Bleak Moonshield art. Through that door to the hall, turn right, and out the main door. Return to town. Right after entering, head north to the map pin marker "Pieces of Art" and enter the art gallery. Put the Bleak Moonshield art on the west wall space. Go out doorway, and go right to a chest under a little Buddha statue, get several new pigments. Return to Nanook, at west part of town at mushroom, and talk. Put a captured wisp in the NE outer brazier. Put second wisp in brazier directly opposite the mushroom. First tell Nanook any option, then say "Little guy just needs love", then tell the mushroom "You've got a big heart", then say "Your origins are pretty exciting", and finally say "Spending time together is what makes this friendship great". Head due east in town, then south to the University. Downstairs, take the east corridor, turn left to Rector Veneficus and talk. You automatically return to the mushroom. Listen to all the conversation and you talk to Nanook. Read all the map book to see the present consciousness written to get teleported. Directly enter the hall with three doors. Now go through the East door to a shack. Go outside and head up to the red X where Weaver appears. Ask for a ladder. Go to next red X and talk to Nanook, agreeing to do his chores. Go SE along side of house, to the field, destroy all Zygophylla. Tell Weaver you want a Hoe and gather 8 bunches of potatoes. Back to Nanook and talk. Go around back to the field and kill all wolves to save the cows. Tell Weaver you want a bucket. Milk the four cows. Tell weaver you want a replacement piece for the fence. Put it at the gap in the fence on the east side. Go speak with Nanook. Wait till he returns and quickly follow him. Go through the rock gate. There's some powerful nasties on your way to the next red X. Once there, you get another task. At the next destination witness an argument. After speaking with Nanook, enter the house. After speaking with Nanook, keep following him till he stops. Talk, open kitchen door and kill giant ants. Now Nanook wants a recipe. The important cabinets have sparkling effects on the doors. Get a bread recipe and read it. Now find salt, whey, honey, and flower. At the bowl on the furnace, put salt, whey, and flower. Ask Nanook to mix the ingredients. Click on bread in inventory to apply the honey. Click the switch on the wall to start fire. Put honey/dough on the stove and wait for message. Put logs on the stove and wait. Take bread from stove and Nanook really likes it. Follow him to the bedroom, and ask Weaver for a key. Unlock the door, go in and examine the wardrobe, kill the monster. Find a sextant in cabinet by bed and give it to Nanook. Follow him and unlock another door, speak with Kanga and choose any two answers. Follow Nanook outside and to the next destination. Ask Weaver for a boat. Talk to Nanook. If you have the Smart Traveler dagger equipped, run on the stream SW, NW, and west to the next destination. There's elementals and others along the way. At the destination, witness one more argument. Get Nanook to make up with his father, and run behind him. Defeat three different mini-bosses along the way. At next destination witness conversation between father and son. Read the map book and you'll return to the main hall of three doors. South Door. Exit the shack and go to indicated location. Ask Weaver for a bridge. There's several of all kinds of enemies on your way to the destination. At the house, try to enter. Nanook's wife needs an herbal solution. Head due SE, following the road, then to the indicated destination. Weaver creates herbs. Collect Hop, Melissa, and Chamomile. Ask Weaver for a cauldron. Put the three herbs in there and take the potion. Return to the house, 10_a1 1884 2995 -42 , and Denia will come outside. Accept her request. Go to the indicated location to the far NE, just follow the road that eventually curves back around left, and get remains after fighting many baboons and sneaky dog Varns. Return to Denia and agree again. Go to next location at the west, examine grave and put remains there. Nanook appears, listen to the conversation, then read the map book and appear at the hall of three doors. Step to the middle of the hall and fall through the floor. SAVE, then head west to next large room. Fight the beast till he loses health. He summons altar guards. Ignore the huge beast, first destroy the 4 altar guards and the 4 altars before time runs out. Continue fighting the weakened beast and you can eventually defeat it. Take the map book and read it completely. Use the teleport that Weaver creates. Go up the steps to the top level and to Nanook's chamber. Speak with Geoffrey. Before talking to Nanook, SAVE. There are 3 different endings. Not choosing happiness allows you to give Laura and James a map to their body's. After starting the conversation, choose "I came to talk to Nanook". Then the following options in order: NOTE; Choosing just options 2, 3, and 4 are to help James and Lora find their bodies. 1. "Help me find happiness". You get the ultimate treasure map. 2. ...About the spirits Lora and James 3. ...how to free them, the ones outside. 4. ...There has to be another way. If you're starting the game with the standard TwoWorlds2.exe, during the destruction of the Flying Fortress, sometimes the screen goes black and the game freezes. Hit Ctrl Alt Delete all at same time, select "Start task manager" and select "Applications" and select the game, then select "End now". Restart the game, restore and speak with Nanook again. Or you can start the game with TwoWorlds2_DX10.exe You finally end up on a beach. There's a brief conversation and you wonder off. Now for your personal search for the ultimate treasure. Go to the ruins in the middle of the largest island with lots of fighting. Using the teleport there gets you to the top of towers at the small circular island to the north. Navigate the tops of the towers and start down spiral stairs. Run downstairs and, through the small, flooded tunnel you find below, reach the hole in the wall and open the hidden room to finally approach the mysterious chest, open it and collect your reward... but what is it really? After a tavern cut- scene, you end up just uphill from the trader village. The final rune stone for Sokaris. Teleport to New Ashos teleport. Leave town at the east exit, go to the green map pin to the final rune stone 3_b3 363 3383 293 . Enter Mystical Den, navigate through the dungeon and get the stone from a chest. Return to the smithy at Alsorna chambers to complete the rune stone quest. Now go teleport back to your boat at the New Ashos docks and continue with the VII series of verita shards. Sail east and up north to the elongated island off the NE coast of Eollas. You will find VII_Alpha 3_c2 2122 3074 -69 between the large square rock and the huge one. It's on a smaller rock just south of the large palm tree. In southern part of central Eollas, near the southern coast is VII_Beta 3_b3 222 1013 16 , west of boat docks, on a stone block near the curve in the path that comes near the southern coast. You can get there by walking most of the way along the southern coast. You can find VII_Gamma 3_a3 4069 4727 611 just NE of New Ashos, on the west end of the large 7 shaped rock. You can find VII_Delta 3_a2 4842 1651 334 , north of the 7 shaped rock. It's on a small rock with a path circling the rock. Take the path directly north of the VII_Delta location, and follow the crooked path to its NW end. VII_Epsilon 3_a2 4172 2645 166 is on a raised round platform. Teleport to Marvin and hand over the shards. You get teleported to a swamp with the sarcophagus wagon stuck in mud. Speak with Emperors Messenger, then fight 4 undead. The paths, to the abandoned portals, don't line up on the maps. You just have to find the right direction to start and follow the path across bridges. The first portal is due SW. If you have trouble heading in the right direction, or get lost, the following jump coordinates will get you there. They are for the current map area, so no need to use the map indicator. jump 2081 1791 -452 Once you're at the portal area, just walk through it. Nearby is a teleport. NE from the portal, quite a way through the swamp, under a very old tree between rocks, you'll find a GEMINELIXIR 2510 3171 -533 . Then teleport back to the stuck wagon area and head to the second portal, or jump there from where you're at. jump 1125 8255 -533 . Nearby, to the south in water, is a teleport by the footbridge. The third portal. jump 5581 7850 -533 nearby to SSW is a teleport. The fourth portal. jump 5207 2409 -531 Nearby to WSW is a teleport. After clearing all four portals, return to the wagon and speak with Gandohar, who's just arrived, and receive the VIII series of clue books. Speak with Marvin. Now teleport back to Bayan and pick up some quests. Bayan. Go just NW and talk with Andy sitting on the bench. Talk to Joe and say "Here's your money" to get information on treasure in Narmer's Tomb. You'll need to carry a torch in the tombs. Teleport to Queens Crossroads, and head due north to the red X Archpriest Narmer, around the shrine is a beaver pond you've already been to. Inside the tomb, if you don't have the Casqet of Embers, equip a torch with your single hand weapon then SAVE. Make these turns just as soon as allowed; R L R L L. Skeletons and dead knights. In the main chamber, search the dead person and read the moldy letter. Open the sarcophagus, more dead knights appear. Go back out R R L R L. Teleport to Hatmandor Purlieus, then follow the road due east to the red X Archpriest Aha, north of the roadside market. In the tomb, SAVE. Now go L L R R L L R and north to second right and all way east. Along the way a dying man stops you. Search his corpse. Continue east and investigate the main chamber. Exit the tomb R all way west, L all way south, L then 2 immediate rights, next L to end, L all way east, R R. Past mountains to east is Raneb Tomb. Teleport to Old Cart Workshop, then head NW to the red X tomb entrance hidden behind rocks 4237 1340 112 . Inside, go left, north to end, right/left, east to end, right/left, east to end, due north to tomb 1180 1120 -1994 . Giant Ant and dead knights. Open sarcophagus, more dead knights. From sarcophagus read notes to next tomb. Right/left, south to end, west to end, north, west to end, left/right, south to end, left and right to exit. Next dungeon Qaa, teleport to Southern Gate. Go SW to intersection. Approach destination from the north, going along west side of long rock, through Varn camp with a huge beast. SAVE before entering the dungeon because the main chamber is bugged (in there the game crashes). In the tomb, left, right/left and east to end, north to end, west and examine bodies to find notes. SAVE right now. Once you manage to enter the main chamber, sometimes the game will crash due to the tremendous activity in the chamber. Read Archeologist's Notes to open the door and enter. Once you kill all enemies, open the sarcophagus and more enemies appear. Rob the sarcophagus and all bodies. If the game crashed, restore and try again. Once you loot all bodies and sarcophagus, go back east all way, south all way, west all way, right/left then right to exit. Next tomb Userkaf on SE side of Hatmandor. Teleport to Hatmandor Purlieus, then east and head north a little and west from the shrine, Varns and invisible enemies. Inside the tomb, left at small barrel, examine body, south and examine another body, west and examine 2 bodies, south to intersection, east and examine 2 bodies, south, 10 skeletons, sarcophagus has notes, giant ant. Read Old notes. Left at 2 bodies, next north and east at 2 bodies, north at body, west at body and exit north. Next tomb Huni, south of Bayan, at the previously locked door next to Creepy Den. Inside, Go left to end, north to end, hard left, immediate hard right, all way north, left then right to intersection, automatically talk. Now go west, north, west, south, west to a body, then north to 2 bodies to loot. Head east to end and a body. North to another body. East a little and immediately south to 2 body's. A little south and immediately west to a body, another body just north. Back south and east for 2 body's. South and east into the main chamber. Clear the place out and check the sarcophagus. If you can't seem to find the chamber, use these jump coordinates 1299 1420 -1994 . Exit west to wall, north to wall, west just a little and immediately north to wall, west, south, then west to wall, south to wall, east, north, east, south to wall, east to first right then south to wall, east to wall, south to wall, east, north, east, then south to wall, west then immediately north to exit. The exit coordinates are 1055 421 -1994 . Tomb of Den is further south on the road. Teleport to Horse Charmers yard and head NW to the south edge of a large rock. Inside, go south, west, south, hard right back north to end, left, right and next left, next right and north to end, right and north to end, right to end, north to end, hard right back south and continue to main room 738 989 -1995 . Inspect sarcophagus and Architect appears, he moves twice in the chamber, talk both times, defeat him and skeletons. Open the sarcophagus. Leave out north to end, hard left back south to end, right to next left and south to end making short turn along the way. East to end, south to next left, then immediately south to end, hard left around north and to exit 819 392 -1994 . Unas is next, straight west past giant bees and varns, down on the beach at old trees. Inside head left and always stay against left wall as you make your way north to main chamber. 3 giant scorpions and sarcophagus. Back out, always staying against right wall all the way to exit 778 856 - 1994 . Sahura is next, near Site of Fire teleport, just south of Old Cart Workshop. Sahura is on the cliff above the Burn site. Approach from the west side 6_c2 2581 1952 242 . Inside, keep heading north as soon as a turn allows. After a long northward path, at a 3-way intersection, turn right and head east all the way, then turn left to find a GEMINELIXIR. Turn around and take first right, head west to second right and keep following the long hallways clockwise till you enter the main tomb, many Dead Knights. Open the sarcophagus. Back out and north, west, south, east. North, south, west, east and a hard right west to third left and keep heading south when possible and exit 3460 278 -1994 . Teti is the final tomb 6_a1 2749 310 114 . It is a bit complicated and you have two different basic directions through it directly to the main chamber. There's small barrels placed at or near where you should make a 90 or 180 degree turn. When a barrel is placed near the end of a thin wall separating two corridors, make a hard turn around the end of that wall and head back the opposite direction. Look carefully at each intersection, if you see no barrel, continue in the direction you're headed. Make your way to the Teti red X, enter the tomb and SAVE! If you get lost, the main chamber coordinates, 2261 3658 - 1994 . Go south, west, north, west, north, west and immediately north, west, north, east, north, west, north, east, north, west, north, east, north, west, north, east and immediately north, continue hallway to an intersection, east, north to corner, east, north, east, north, east to next left go north, east, north, and immediately west, north, east into chamber. The main chamber has many giant ants. The sarcophagus is huge cache. Now make your way back to the exit 1857 2494 -1994 . Now for the Lost Head quest. Back in Bayan, head out the north gate and go to the graveyard. Speak with Lewsom and accept quest. Tome The Scribe is at the blue pin map marker just south in town. He's sitting on a bench, under a veranda, outside his house. Agree to his request. The destination is to the east at the red X marker. Head out north gate and travel the road, or teleport to Old Cart Workshop, then due south on road. The inkwell is in a chest in a burned house. Return to Lewsom's house and tell his wife you had an agreement with her husband. Go inside and give inkwell. You don't really need the pass. Teleport to Southern Gate, walk NW and up stone steps and enter house. Speak with Ghazan. Through next door, down to basement and destroy 3 undead. Back up for reward. Teleport to Hatmandor. Quite awhile back, do you remember overhearing a conversation about a stolen corpse? Walk down to the blue pin marker, "Stolen Corpse", and speak with Nur Udin sitting on a bench under a lamp post. Go out Cheznaddar north gate to red X Stolen Corpse, get close to 2 guards and speak with the left one. Read "Confidence Message" when it eventually appears in inventory. Back to Hatmandor and to the blue pin marker Lost Head. Down in basement, speak with Rigid. Teleport to South Gate, go NW and up steps into house. Ghazan gives you an oculus. Return to Lewsom at Bayan graveyard. Read his manual, then talk again to return it. Veterinarian Practice. Back in town, go out south gate and speak with Alima. Agree to the quest and head east to the red X in the valley under a bridge. Kill at least 3 ostriches and take their mint roots. Return to Alima and brew 3 mint roots and save the recipe, name it anything you want. Before taking the horse, go inside house and rob chests. Read Alima's Adventures and the Alchemy Handbook. Ride the horse to Halhin to the blue map pin Starvation. Speak with Altan and read his drawing. Go to the first red X on the S shaped path. Just follow the path through all markers. No time limit. Return back to Altan, but DON'T talk yet. TIP: you will only have about 3 minutes to make it straight down the south road, passing through checkpoints, getting the trophy (qitem_447) at the end, and returning to Altan. Very few gamers have done this before time runs out. SAVE before agreeing to the contest. Try it and see just how difficult it is. If you fail, consider this: Restore your SAVE. Drop a personal teleport platform near Altan, then speed run down the course and you should make it in 2 minutes or less. Place another platform near where the trophy will eventually be. Go back to Altan and agree to the contest. Run down the course, pick up the trophy, then use your personal teleporter, not the platform. Teleport back to Altan and hand over the trophy. He will go to open the gate. Teleport back down to the south platform you dropped. Notice on the map the red X is still active. Just walk or run back north clearing the checkpoints. Now go through the gate. Go out on the pier and speak with Purew and he asks a question, tell him termites. Go to Baasan at the next blue pin Drought and talk on all, tell him "I'm sure it is". Go down the road to the red X Drought and clear out all varns. Start looking for termite eggs in the mounds. You easily find 10 or more, but when you eventually return to Purew, he makes a mistake and wants 30 more. Some are in other towns. To save a lot of time, do this in the cheat console; first activate cheats by typing in twoworldscheats and enter, then type in ec.AddObjectToInventory ing_200 xx and enter. The xx is whatever amount you want. Near where the gate was opened, go tell Altan about the water source you found. He's not in charge. Go out to the top of the Lighthouse and talk with Selen. Don't agree, choose bottom option "No. I'm not....", then just kill her and inform Altan. Go out on the docks and complete the termite quest. Return to Bayan and speak with Alima. Just down from her house, Sambu sits under a roadside shelter. SAVE before talking to him. He gives a quest for Jade's Marathon. You ride three different times on the same course, each time several seconds less to do it in. You have to ride south to Jurban and pick up a Kunis pint (qitem_700). Then ride NE to Oros and pick up another pint (qitem_701), then up north to Halhin for another pint (qitem_703), finally back SW to Bayan before time runs out. After winning the first ride, you're presented with a Property Act. Read it and you're the owner of a house on the savannah. Each of the races is more profitable than the previous one. If you can't win any of the races, RESTORE to before you talked to Sambu. Open cheat console with ~ or simply Enter, then type the following: ec.AddObjectToInventory qitem_700 3 then hit Enter. Again in the cheat console; ec.AddObjectToInventory qitem_701 3 and hit Enter. And a third time in the cheat console; ec.AddObjectToInventory qitem_703 3 and hit Enter. Talk to Sambu and accept the first challenge. Talk to him again to hand him the first three pints. Accept the second challenge, talk and hand over the second 3 pints. Accept third challenge, talk again and hand over the third group of pints. Since you cheated, the quest markers are still active. You can either go through the entire course, picking up all three pints at once at each of the three locations or not. It doesn't really matter. Teleport back down to Oros, on the map there's a green map pin House, "your house". Swim NE across the bay to a narrow beach. You'll find a Geminus Vigor Endurance +1 percent 6_e3 747 3588 -123 . Swim a little west along the cliff side and north through the gap in rocks. Head NE a ways to a Varn camp, on the map it looks like a small circle surrounded by a fat rock. Behind it is entrance to Collapsed Salt Mine. Inside, at the end of a short corridor, on SW side, is an attribute crystal Strength +1. When you've had enough of Bayan, return to the boat dock at New Ashos and sail back to the NE to the large entry bay to Eikronas and start gathering the VIII series of verita shards. TIP: around the entire island of Eikronas, 24 potions or crystals can be found mainly near the coast line, some of which are part way in the large cove on both the north and south shores. There are 2, of the 24, farther inland in an enclosed area in the northern part of Eikronas. At the west end of the long wide southern cove, walk all the way up stream. You'll find VIII_Alpha next to a cliff. In the middle of the nearby large circular area, NE of VIII_Alpha, on a high platform with many Vidons you'll find VIII_Beta. On the south beach of the cove, next to a finger looking rock pointing to the bay, you'll find scapulari's and VIII_Gamma, on the east side of the finger-rock. NNE, on the other side of the bay, in a small dome shaped cove under overhanging rock, find VIII_Delta. Top of tower above Dead Fishermen Village, on north shore, near the beginning of the long straight section of cove, find VIII_Epsilon. Return to Marvin and give him the shards and get teleported to a question mark shaped area (?). Speak with Ronlan. Head east and due north on road. At third shrine kill all, then talk to Sorban. Between the sixth and seventh shrine, between a dead tree and the south cliff, you'll find a Geminus Voluntus Willpower +1, 6791 2833 -234 . First up are those darn ball shaped things with teeth, taedium. Then several more and a big one. 2 Ungodly Collosus'. The next red X marker to the far east Howl From The Past. Eventually a graveyard full of spirits and a pressure plate in small building. Head to next red X to NW, use the teleport. Continue NW through invisible enemies. The second pressure plate in a building. More invisibles show up. Continue NW and more toothy beasts and many Vidon ghosts. Before all fighting is over, quickly run NW past fourth teleport and find a GEMINELIXIR behind old tree next to the cliff 5435 8146 -266 . There's a seemingly endless amount of phantoms. You finally get the IX clue books. Speak to Marvin, then teleport to Cheznaddar. Earlier, you learned from the two guards, at the hooks gallows, that the commander sent out a patrol that never returned. Teleport to the Queens Crossroads and head down to the SW. You'll find the guards dead in the road. Talk to Colonel Ishaq, then search his body for keys and read orders from Gart. Your map might show a red X. Enter the nearby house and down to the basement. Chase Ubaj till you find him in a cage. Pull a nearby lever, then pick the cell door lock. Spare Ubaj and tell him "It's morbid...." You get one of three books, "The Encyclopedia of Animals" over on the table, read it. There's lots of chests and potions in the basement. Find and read the other two booklets on animals. In a chest or cabinet you'll find more termite eggs. Return to the blue pin, stolen corpse, merchants guild in SE corner of Hatmandor, inside speak to the man, walking back and forth, and agree. Teleport to Hatmandor Purlieus and head north to the red X Nutritious Diet, and enter house 4128 3248 -164 . Agree to the quest. Outside, head south to the red X Nutritious Diet at the mines. Just before entering compound main gate, head NW through the small fence. Near the palm tree, with largest base, you'll find a GEMINELIXIR +1 skill point 318 1444 060 . Continue to the mine and follow Jazid deep into the cavern and go through a door. Continue east through several varns. Continue to a brief discussion with Qudamah the jackal, then kill him. Search and take his key. Just to the north of him is a Geminus Dexteritas accuracy +1percent. Continue towards the Nutritious Diet red X to the west and through a door. Eventually someone warns about strange noises. Continue south a little and east to red X "Crystal Rage" through a door, destroying crystal golems, in two large rooms and a side corridor, till a screen message shows. View your map to determine the shortest route back to Gloomy Jazid and talk. The exit is to the far SW through a long passage. Teleport to Hatmandor Purlieus, east through gate, then head due north or teleport to the Daxials, to Nutritious Diet pin marker and enter the house for your reward. On the map you'll see a blue pin marker "Salah" outside Cheznaddar along the south wall. Go out Cheznaddar's east gate. Turn right and follow the wall south and around to west. Near a fence, speak with Salah. Agree, get potion from chest and try it. Speak to Salah again for a quest. Directly west of the SW corner of Cheznaddar, behind a large boulder you'll find an attribute crystal Willpower +2. Jump 633 451 59 . Work your way down SW to the red X Herbal Slops. Three thugs attack near the infirmary. Through gate, straight forward, around left and inside. To left treat Old miner. Next cubicle treat Sick miner. Outside, around right and up steps. Threat Dying miner. Return north to blue pin marker Herbal Slops and talk. In inventory use the yellow herbal treatment. Talk to Salah to learn about Ammar. "Smuggling is a job..." Go to Cheznaddar tavern, large round open building. Ammar is out drunk at a table. Tell him "How dare you....", then everything else always choosing top option. Talk again and say "I can't let you..." and choose top options. Talk a third time and buy seeds. Read the cookbook. Walk west in the tavern and Isidore Jules III should give you orders. More on that later. Talk to Ammar again to get a cookbook and seeds. Salah is west of the tavern sitting on a bench near north gate. Get another quest. Teleport to Hatmandor Purlieus and out east gate. Back north to village Daxials. NE of Daxials map pin marker is the Daxials teleport. Make sure you activate it if you haven't already. At the blue map pin marker "Sick Aunt". Inside, after talking to Karima, go down to the basement and get list from chest, read the list. Again talk to Karima. Talk again next to the bed. Return to Salah, blue map pin "Sick Aunt" west of Tavern, and tell him "I'll take care of it...". Go to "Hand of Justice" pin marker south in town. Talk to Figar, then teach him manners. In a chest, book Conviction of Death, read it. In Cheznaddar, go out east gate and around right along the buildings to "Hand of Justice" map pin, Salah sits on a bench. Speak to him. Go to the red X marker "Sweet Vengeance". A varn camp near a dungeon door. Inside, follow Isodore to a trap, kill the two. A chest between the candles. Go out north hallway to exit. Teleport to Cheznaddar and go out north gate to the hooks, speak with one of the two guards. Speak with him again. Nearby speak with Abbas and say "Here's the money". From the SW corner outside Hatmandor, take the NW path to the map blue pin "Haadija". Speak to Haadija, speak to man on ground, kill the beast. Speak to standing man, speak to Galija. Speak to Azhar. Continue up the path to the guild. Inside, on the left speak to the smithy. In the middle speak to Mahdi. Talk again. Go outside and speak with Azhar. Back inside, speak with Mahdi. Speak to smithy. Equip Sulejman's Hope. Go down two flights of stairs and speak to the rotting
skeleton to get screen message about finding the skeleton. Back up and speak to Mahdi. Back down 3 flights of stairs (ignore man in left room till later), open door on right and enter red room. DON'T kill the red man, kill two waves of summoned warriors. Go back up and report to the smithy. Speak with Mahdi again. Outside, find Azhar's father Bahir walking away, speak with him. Go down the path and speak with Galija. Go to The Hunt, west of the tavern, go up wide steps opposite north gate. Inside house find and speak with Azhar and get him to go to the guild. Go there, talk to Mahdi. Outside speak with Azhar. Inside speak to him again and get his tooth. Speak with Mahdi and you get an improved axe. Equip Sulejman's Masterpiece. Go down two levels and speak with the rotting skeleton. He unlocks the chest. Search him and the chest. Read the last will and testament. Go down to the red room, defeat the red beast and others. Search the red beast body. Back up and speak with Mahdi. Inspect Azhar's body. Trade with smithy if you want. Mahdi has put up a notice on Bad Yi's bulletin: "Contract For Fame." Much earlier, if you accepted Basel's offer to fight in the pit, go down to bottom level and opposite the red room, speak to Harun The Thunder, tell him "You can swallow....) and get first fight: return to Harun after each fight . 1. Gladiator, always rob inventory of each opponent. 2. Two Archers. 3. Dwarf. 4. Trainer and 2 Cheetahs. 5. Gladiator and 2 Archers. 6. Mage and 3 Necrises. 7. Giant Spider. 8. Weirbeast. 9. Champion Mage. 10. Cyclops. Be sure to collect final reward from Harun. Teleport to Hatmandor. Head immediately around right to the alleyway, enter the building and upstairs to where Basel used to be. Now you can loot all the chests. Now go visit Bad Yi at the bulletin board near main entrance to Hatmandor. Take all scrolls from the board and read all of them. First up are the Black Marketeers inside Hatmandor. The door next to a vendor is locked. Either wait till dark, or use an invisibility potion. If you have the Holy Grail equipped, use it. You must pick the door lock but don't let anyone see you. If only you had an invisibility potion (at least 2 Master's Fingers to brew one. ec.AddObjectToInventory ing_106 20 gives you 20 fingers. Brew two of them for 1 invisibility potion. The next one is north in Hatmandor. After that, the next one is the north door of building facing the temple entrance. The next is near the NW sewer entrance. Just east of there, go up steps. Spider's Lair is just SW of Lachrymose Head teleport. Kill everything inside to see a message. Unsolicited guests is on the east side of Cheznaddar, in the sewer with giant scorpions. In the SE oblong sunken room, through the west small round tunnel. Ostriche Feathers, down near Horse Charmer's Yard teleport. Family Jewels: *First crushed jewel in Zah' Dan, uphill past small tent, in house kill occultists, jewel in chest of first room. *Next jewel, in Bayan, in house by west gate. Inside chest across from door. *Next in the village Daxials. First house on the right, in a basket. *Next just outside SE gate of Cheznaddar, head around right and straight west to door 1581 453 173 , in a basket upstairs. *The last jewel, head east, then back north along east side town, when path starts to turn NW, in house a jewel in basket. Head to the sewer indicated by Family Jewels map pin. Around behind the armorer's work area, enter sewer. Go straight east to the first north. On the right side, put assembled jewel in the container. Return to Bad Yi and get items from the chest. Read Address of Thanks. If you have a personal teleport platform, drop it just out from the chest. "Contract For Fame". There's a "beast" in a basement beneath the guild. It's just one Tailer. For right now, delay any further visit Bad Yi's bulletin board. Teleport to New Ashos docs and sail to the very beginning of long bay of Eikronas. On north side at very pointed wall (sort of looks like the letter j). Just west of the top portion, on a rock west of the j, find IX_Alpha. On eastern part of north coast of Eikronas, in lowest dip of coastline, on a rock off shore find X_Alpha. At highest point of Eikronas north shore, in the western area, west of bow shaped rock, on a rock off coast from the NE- SW sloping coastline, you'll find X_Beta. Off the west coast, at the NW point of Eikronas, on the largest rock you'll find IX_Delta. Farther down west coast from IX_Delta, in a deep cut cove, in a varn camp on the south bank, you'll find IX_Gamma near a campfire. A long way, farther down the SW coastline, on a half bowl shaped beach, a varn camp with a huge Brotherhalo. There you'll find IX_Epsilon. Now you should have all IX, X, and XI shards (15 in all). Go to Marvin and turn in the IX shards and get teleported to a dungeon. Speak with Muzzle, then through gate. West and through a gate to find an Attribute Crystal Endurance +3. Back around through gate and south stone door up steps, fight. Put a box on the pressure plate. Through east gate, sarcophagus, fight, sarcophagus. Back west, continue west up ramp, through gate, fight. West through round tunnel, 6 mummies, continue round tunnel, defeat all, search Fyodor. At north stone door, go upstairs, through SE gate, fight. Use lever, fight. Continue around and through NW gate, fight, use lever, fight. Downstairs, north stone door is now open. Throw 2 boxes to the lower level. Down and put box on each pressure plate. Back up and through north stone doorway. Fight, stone sarcophagus, fight, loot sarcophagus. Operate wheel switch, 2 giant scorpions, nearby GEMINELIXIR. Down steps and into sunken area. Through east gate, wheel switch, down south another wheel switch. West and down, many scapulari. Continue out north and down, scapulari, continue along fighting, continue west and north through round tunnel. Head north at intersection, fight in a room. Continue south, fight. Out east gate fight, up north ramp, serpent. Continue north, serpent. Continue due east, up steps, through gate and fight to upper level. East stone door, up and fight. North gate fight, out newly opened gate, south stone door, due east put box on pressure plate. Back west, north, back through stone door, east put box on pressure plate. Through east gate to sarcophagus at intersection, east stone door, fight and up steps, fight. South and fight. Now chase after Turs Duram. Go up stone slabs, and up another stone slab to upper level. Go out west doorway, fight to lower level, through south gate, fight. Make your way towards map pin "Underworld Takeover". Go out the SW corner, and out south. West to fighting, lever on north wall. Crouch under south door, out west and through round tunnel. Fight Stone Sentinels, through north stone door, up steps, out west gate, head right and down. South fight, through Stone Sentinels, sarcophagus, fight, sarcophagus, 2 wall switches. Back upstairs, continue clockwise around the walkway, fight through another group of sentinels, through gate, operate wheel switch. Back down and through north stone doorway, go below and fight. Go under rubble and out west gate. Through another west gate, Fight Turs Duram. Out gate and south, down through stone door, fight and kill Turs Duram. Sarcophagus to east. Out west gate to get X series clue books. You should already have the shards. Give them to Marvin and get teleported. Speak to the Shaman. North down trail, wild boars and a baboon, giant ants all along, several "KINDLEOFREBIRTH" fire entities. Speak with survivor. Enter city and destroy all mummies. Speak with Lavaz near the teleport. On the NW side of town is a GEMINELIXIR 1938 4395 68 . Go out NE gate, giant tailer on bridge. Continue up steps, giant tailers, baboons, flying probes. At ruins, through NW doorway. Giant scorpion, back out and through NE doorway. Ants, tailers, huge drosers, next gate destroy all to open gate. In the NW area, where the path is narrowly curved, east from fourth teleport, east past the eighth shrine, to find an Attribute Crystal Strength +3. Mummies, baboons, drosers. NE to next temple, giant scorpion. Back out and down the path, bearing left and due south to last temple. Several drosers along the way. At the temple, giant scorpion. Speak with Lavaz. Continue west through doorway. Many stone sentinels, Karghan teleports 3 times. After he's down, speak with Lavaz. You get final set of books XI. You should have the XI shards, give them to Marvin. You are teleported. Speak to Vloran. Head due north to the blue pin marker Dark Clouds Over Grondvik. Giant vespine (bees) across first bridge. An occasional wolfiend, several armored necris spawn. Finally reach Eirik and other townsfolk just NW off main path near second shrine. Continue east and due south towards red X. Inspect bodies around teleport. Before long, spirits are aplenty and never seem to end. At the seventh teleport from the beginning, it's enclosed in a structure off path a little, in there go out the NW exit and left next to wall is a GEMINELIXIR. At the next or eighth teleport from the beginning, head SSE past the shrine, and across water. Behind large boulder is a GEMINELIXIR 8143 2423 227 . Soon, help stranded people fight. Continue due NE, more vespine and undead. Then several dark hunters (panthers), wolfiends past halfway point. Armored necris's on high ground to left. When you start seeing yellow crystal shards, a monumental battle against spawn and spell casters, undead, and a crystal golem that's mighty tough. You can see its red glow far ahead. After the battle, speak to Marvin for the last time. He gives you several permanent potions. Speak again. Now teleport back to Bad Yi's bulletin board in front of Hatmandor. For right now, go visit Abbas just to the west. Get a profit and some cheap armor. Give more money. Go back to Bad Yi's bulletin board. Check the bulletin board for a quest, read it. Head down to red X west of Queens Crossroads teleport. Get rid of the skeletons. Back at Bad Yi's bulletin board, get reward from chest. There's probably no more quests right now. Head just west to Abbas for profits, and give 20,000. Something to check on before returning to New Ashos; teleport to Halhin at far west and take the east exit out of town. Follow the road due east to Varn Camp, find entrance to varn's secret treasury. Head north downstairs, then east a ways to intersection, head right (south) and just around the turn, immediately on your left a room with a GEMINELIXIR. In the main round chamber, use the teleport to a couple of skeletons, a beast, and chest. Use the teleport again. Head east towards the oval hallway, head north to a short hallway to the exit. You appear to far east of Halhin. Head just north to a gap in the cliffs to the beach. Head right and right again into an alcove to find a Geminus Robur Strength +1 percent. Go back to Abbas, just west of Bad Yi's bulletin board in front of Hatmandor. Then west, speak with Abbas. He needs more time. Back to New Ashos again, return to Kaineth at the Lion. Teleport to the swallows and meet Kaineth at the red X "Shadows From The Past". Go up steps. After the cut-scene, speak with Kaineth. From the intersection, meet him far up the road at the Heart of Swallows. A video, talk. Continue just NE and talk. Teleport to Desecrated Ashos teleport. Just east, go up steps and find Clammy Cellar door ( 3_b2 4011 2235 118 ) to left of main entrance. Enter, follow the red X another video. Approach stone door to find a wheel switch. Operate it and go down the winding steps. When you approach a sunken room, witness a cut-scene. Go on down, continue east and through a gate, use the teleport. Go west a little and south through round tunnel. West, then south through another round tunnel. Head down the path to the Heart of The Swallows, another cut-scene. Go speak with Kaineth. Teleport back to Bad' Yis' bulletin board at Hatmandor gate, go just west and speak with Abbas. He gives you more profit and you get some armour. The deal is now closed. Now teleport to the outside teleport at Alsorna. Go to Cassara's former throne area and kill Sordahon, take his great inventory. Part way down the stairs, you can now loot Dar Pha's chest. On down to the main floor and speak with Dar Pha. Ghortarius gives you two choices, tell him "I'm ready". Go to Ghortarius's chamber and use the teleport. In the new area, go investigate the nearby village. Fight across the footbridges. First building on left has 2 large potions. Behind next building on left are several plants. In the next building are 2 chests. Across street at smithy shop (anvil and fireplace), chest has keys. Further along, talk to the man at the wagon on the right. Just east speak with the priest "I'll see what... ", then on all options. Enter temple and get a Mega potion. Again talk to man at wagon choosing only these options; "What's so special....", "Where'd you find your amulet.", "So long Aidan." Head NW out of town and through swamp to red X, speak with Culainn. Back to SE to red X, get the rusty spike. Head a little north through the swamp and into open area directly east of south side of town (go all the way to the hillside). Find a GEMINELIXIR ( 4431 2924 191 ) between an old stump and a hollow log. Head down the road towards red X "The Cursed Crypt" to far SW. Along the way, visit the Lost Spider Pit for 2 chests. At the Sunken Cemetery DON'T access the glowing area yet. Watch a cut-scene. Kill the Ultimate Undead and take its inventory. Access the nearby glowing area to teleport. Return to the priest and tell him "I can't stay here". Ask all other options. Enter the nearby Inn and talk to Fergus on the left. Ham and potions on table. In the chest get two tomes. Read the largest An Old Chronicle first, then read the Second smaller Tome. Fruit on another table. By fireplace speak with Roich. Head towards the far SW red X Witch Hunt. Shortly after leaving town west exit, check out the small enclosed graveyard for 2 chests. Continue down towards the objective. Many Undead and Vespine along the way. At destination, the witch saves you. Tell her "Go on, speak your peace", then "If you're not a witch.....", and finally "Aidan?". Read the witch's journal to see a map. Go to the marker "Outward SW corner, in the water, beside an old well, get thousands of Auras. Head up to the green pin marker The Old Spell. Some ruins along the way with 2 chests in a side gate 1_e2 4690 3190 201 . When you enter the tower, a cut-scene. Rob the chest and fight. Several pieces of paper and journals in and around the tower. There's at least 12 or so, some down slope from the tower, a couple at water's edge. Find all you can. Read all new notes and journals, and learn about Gandohar. Return to Nalia at The Old Spell, "I don't know much about plants.." Nalia's garden just east, cut-scene. Many items in the shack. Cut-scene in the garden. Many herbs, including an Aniseed for Nalia. Return to her, "I suppose it's worth my time", "Nalia, now that you feel better....". Head back NE to Tir Caillte and use teleport. Use the NE teleport just across the road. Return to the temple, get priest notes from chest and quickly read them. Tell Garadel "If she is what you claim...". Fionna stops you outside. A new destination back at the ruins to far NW "After Aidan". Enter the old crypt and you find Aidan's note and read it. Outside, travel by foot SW to blue pin The Lost Hunter, cut- scene, talk to Nalia, cut-scene. Leave and talk to Garadel. Kill the beast, search it for a Black Heart (needed at very end of the game). Back north in the crypt to Nalia, a cut-scene, speak to Aidan. Outside, go just SE and use the teleport, then use the NE teleport just across the road. Back in town, talk to a few people. In the temple, check the chest for some auras. At the teleport north of town, go to Alsorna and speak with Cassara. Speak with the other three, speaking with Ghortarius the big guy last. Down inside at the main chamber floor, speak with Dar Pha. Back outside, teleport to Vahkmaar, then head down the long road to the red X, "Whatever It Takes". There's all manner of huge opponents along the way. Keep watch down bank to right as you go along. You'll see a GEMINELIXIR 1_F8 4062 3382 23 .As you approach the main gate, take the right path, to red X "Whatever It Takes" and picklock a door to an underground passage. Inside are ghouls to start with. Head west and up to red X. Two Mermidons, giant scorpion. Tuloks in big chamber. Continue another door to a Mermidon. Take round tunnel, more mermidons. Find a lever, find another lever. Continue south and towards next red X. Operate a lever in opposite rooms. Continue south and operate another lever. Continue up stone stairs for cut-scene. Another cut-scene. Get potions all along hallway. SAVE before using teleport to another cut-scene. There are four ballista. When dragon flies towards one, run to it and use it. You have time for 2 shots. If dragon flies downward, quickly get away, it will spit fire. However, if you have plenty of health and he rises up right in front, you can hit him point-blank with two shots. After weakening the dragon somewhat, it spawns a Magma Sentinel. Defeat it and continue the ballista routine. Further weakening and 2 magma sentinels. More weakening and 3 magma sentinels. Finally weakening and the dragon dies. Watch final cut-scene. After credits, you end back in Alsorna and Dar Pha vanishes. You can return to New Ashos and check for any Des Mons bulletin board quests or any place else. Return to the Wandering Wrath and speak with Cutter and Billy Bugeyes. Cheznaddar, Hatmandor, Bayan, etc. for maybe some new dialogue. LOCATIONS FOR CRYSTAL SHARDS. In any version of windows, if the games have not been properly registered, jumping to different map areas, for instance; jump 6_c01 doesn't work. However coordinates, within a particular map area, still works. To see what map area you're in, open the cheat console and type in Display.show 1 and hit Enter. To get rid of the onscreen numbers, in the cheat console type in Display.show 0 and hit Enter. A. To teleport yourself to the item II_Beta (as example): 1. Open game console with tilde-key or Enter key. 2. Type in each time : twoworldscheats then press Enter. 3. Enter, jump 6_B02 then press Enter. 4. Enter, jump 2770 2820 52 then press Enter. B. To create a copy of the item II_Beta (as example) at your feet: make sure the cursor is near your feet; 1. Open the game console with tilde-key (or ^), or simply hit Enter. 2. Type in each time: twoworldscheats then press Enter. 3. Enter II_Beta then press Enter. I_Alpha = 5_A01 2370 4125 444 I_Beta = 5_A01 1053 4699 -154 I_Gamma = 5_A01 4350 2921 36 I_Delta = 5_A01 3229 3472 139 I_Epsilon = 5_A01 1645 3178 260 II_Alpha = 6_C01 3866 3517 -145 II_Beta = 6_B02 2770 2820 52 II_Gamma = 6_B02 2239 3093 12 II_Delta = 6_B03 1232 4629 278 II_Epsilon = 6_C02 851 830 342 III_Alpha = 6_D01 429 333 202 III_Beta = 6_C03 2563 3227 69 III_Gamma = 6_B02 1112 4346 -116 III_Delta = 6_A01 3652 1430 179 III_Epsilon = 6_A01 1339 1559 265 IV_Alpha = 6_A01 3338 2428 179 IV_Beta = 6_B01 290 3625 -108 IV_Gamma = 6_A04 2615 4095 10 IV_Delta = 6_B04 2842 2711 -155 IV_Epsilon = 6_C03 3733 1127 -34 V_Alpha = 6_C04 4055 1859 29 V_Beta = 6_D02 3165 2312 49 V_Gamma = 6_E02 3226 4393 245 V_Delta = 6_E02 4030 543 -83 V_Epsilon = 6_D01 4206 3561 -145 VI_Alpha = 2_A01 2290 3989 18 VI_Beta = 4_A01 2828 2458 -101 VI_Gamma = 3_A03 2915 1647 22 VI_Delta = 3_A02 3513 4266 -148 VI_Epsilon = 3_B01 3613 1727 -79 VII_Alpha = 3_C02 2122 3074 -69 VII_Beta = 3_B03 222 1013 16 VII_Gamma = 3_A03 4069 4727 611 VII_Delta = 3_A02 4842 1651 334 VII_Epsilon = 3_A02 4172 2645 166 VIII_Alpha = 1_C05 868 1042 81 VIII_Beta = 1_C05 2251 1873 71 VIII_Gamma = 1_D06 2729 4687 -91 VIII_Delta = 1_D05 1652 3835 -158 VIII_Epsilon = 1_F05 2196 3772 268 IX_Alpha = 1_I06 1414 4566 182 IX_Beta = 3_C03 3883 1467 -101 IX_Gamma = 1_A03 2908 447 -60 IX_Delta = 1_A02 999 2252 -76 IX_Epsilon = 1_D07 3309 3457 -122 X_Alpha = 1_H02 2791 3120 -119 X_Beta = 1_C01 2644 2850 -85 X_Gamma = 7_B01 1620 280 136 X_Delta = 7_B02 4805 315 -143 X_Epsilon = 7_A02 1316 1590 -10 XI_Alpha = 7_A01 523 3688 -3 XI_Beta = 7_B01 1752 4156 -154 XI_Gamma = 7_C01 3352 3961 -79 XI_Delta = 7_B02 3164 4583 162 XI_Epsilon = 7_C01 1039 1122 -110
View in: