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Pirates of the Flying Fortress/Worldmerge 1.4a Walkthrough by Keith_I

Updated: 04/10/2016

Two Worlds 2/Pirates of The Flying Fortress/Marvin Quests.
Single Player, off-line only.

Make sure to beforehand remove other mods, especially old
installations of Worldmerge, if you're are in doubt whether
these will conflict with (the newer version of) Worldmerge.

All you require is the original Two Worlds 2 game (PC) and
the corresponding Pirates of the Flying Fortress expansion
(which automatically patches your game to vanilla version
1.3). It is advisable, though not required, to use an English
language installation.

While all non-English languages will work, the installer also
provides a somewhat extended support for a German
language installation - written text from PotFF, the (former)
multi player maps and the new quest line will be in English
though (this is only of cosmetic relevance). 

NOTE: This is not just a TW2 walkthrough, it's for all three
as mentioned above, where TW2
and POTFF have been integrated into a single seamless game
along with the online maps for the
Marvin side quests. Remember, this is now one huge
seamless game.

Worldmerge combines the Two World 2 main campaign, the
eleven multi player adventure maps and the whole Pirates of
Flying Fortress Expansion into one coherent, newly balanced
single player game world. The experience curve as well as the
levels of the monsters have been adjusted accordingly - reach
lvl 65+ and still find challenging adventures.

Worldmerge ties everything together with a very long new
quest-line sending you all around the world of Antaloor, even
to the most hidden corners. You will find three new difficulty
levels (Novice, Expert and Master) with various tweaks and
enhancements, each for a female or male player character,
that bring a lot of extra challenge. 

Furthermore over 130 new hand placed encounters with
uniquely named (Mini-)Bosses and their companions are
added. They guard well hidden new treasures in the guise of
potions that permanently increase parameters and grant skill

The skill system has been revised significantly: higher level
skills cost more skill points, a special, rather sinister
"teacher" has to be paid in order to reach the really high skills
levels and lots of skills, especially from the thieving arts,
have additional skill effects now:

Find extra loot with pick pockets, assassinate mid combat
when attacking stunned enemies, especially with daggers,
sneaky dodge attacks or disarm trap protected chests. Your
enemies have learned new tricks, too:

They refresh their health upon retreat, can take a last stand
when severely wounded that regenerates their hit-points in
combat, have higher chances to resist crowd control effects
and might even teleport to your position in a surprise attack.
Combat is more refined as special attacks cost stamina now
(a heartbeat sound will warn you of low stamina) and only
timed blocking allows you to recover stamina fast enough.
Also, there is no more hp regeneration of the hero in combat.
In addition to that, many great mods by gifted modders from
the Two Worlds 2 community are included (see details

The single player game time (compared to the 45+ hours of
TW2+PotFF) is easily extended by more than 20 extra hours
(30+ if you choose the Master Difficulty). All in all, you're in
for a 65+ hours role playing epic. 

For installation just double click "Worldmerge 1.4a
setup.exe" and follow the prompts. Ignore the suggested
install directory. Search for the Two Worlds 2 installed
directory, select it, and click continue. It will further suggest
Two worlds 2\new folder. Backspace to get rid of the \new
folder, then continue.

After installation, all files should end up in your TW2 install
directory\WDFiles\mods. Only the readme's (TW2 install
directory) and the sound files (TW2 install
directory\SoundData) are exceptions. The installer will also
create a file called unins000.exe (and a corresponding .dat
file) for uninstallation in your TW2 install directory.

Concerning usage:

A fresh start is required - it will not work (properly) with old
save games.

1. Install the mod as described and ideally choose the Novice
or Vanilla option.
2. Make a fresh character in the normal single player main
3. Save her/him.
4. Quit back to main menu.
5. Start a Pirates of the Flying Fortress expansion game and
choose  Import your fresh character into the expansion game
without choosing to level her/ him up.

It's advisable to activate subtitles: in the Main menu,
Interface, hover cursor on the bottom choice and use mouse
wheel to role the top choices till you see Subtitles and click it
to On. In game, you'll be able to read the new, non-voiced
over quest dialogue and to look for hidden treasures right
from the beginning.

When all works out as described, you will have a fresh level
1 character in Vakhmaar Castle. A new entry in your quest
log should read "Two Worlds Colliding". When you find it,
you're set to go. Just to rephrase: Trick here is that the
character is created using the old campaign start option, but
the game is played via using the PotFF option (with
importing that un-leveled level 1 character from the old

The new quest-line starts at the beginning of the game and is
designed to run almost to the final end. The quest giver is a
"Crystal Man", aptly named Marvin, you will find on the
bridge spanning the central chasm in Alsorna (the island
where you will find yourself once leaving the dungeons of
Castle Vakhmaar). Rogdor, Dar Pha and Ghortarius have new
lines in the tutorial at the beginning of the game, explaining
all the new features of Worldmerge.


Instead of following Dar Pha right away, turn around and get
items from the dead soldiers. Shortly after following Dar Pha,
you'll see a sparkling lever on the wall. Pull it and enter the
jail cell to the right. On a bench find a jawbone with gold
teeth, sell it for 32 auras.

Now follow Dar Pha. After the second cut-scene, continue
following. As soon as you get to water, run around left to find
a chest with clothes. Continue following Dar Pha up the
stairs. She opens a door, don't go through yet. Continue up
stairs to final landing and pick up a potion Geminus Robur
Strength +1 permanent. Go through the door Dar Pha just
In the room there's a book downstairs. Go up the stairs and
run around pick up two books and a potion. Between the
bookcases operate a switch. Go back down and follow Dar
Pha onto a narrow ledge above the throne room, crouch to get
through and your sneaking ability will be unlocked. After the
crouching and cut-scene, check behind the stack of skulls to
find a Geminus Dexteritas +1 potion. There's two books in
the room.
After another cut-scene, head towards the stairs and down to
the throne room and watch a cut-scene fight between
Sordahon and Rogdor. Sprint (hold down the right mouse
button) and follow Dar Pha. You won't make it through the
bars. Talk with Dar Pha and learn about lock picking. Lock
pick the gate just to the side by hitting each gap in each ring
to push in deeper. If you have trouble doing it, hit Enter to
automatic lockpick.

Swim along the watery corridor. At last intersection, go left
up steps to find a chest with a coin. Go back the other way to
Dar Pha, continue following.
Inside the alchemist's old library pick up three books (one is
to the side behind Dar Pha) and a potion. Pick up the old
mace on the nearby shelf, talk to Dar Pha, then guard the
entrance with your equipped mace. Defeat the guard, teleport
to Alsorna.


Dar Pha gets caught in a trap, then gives you a dagger.

Before doing anything, hit ~ or Enter, to open the cheat
console, and type twoworldscheats and hit Enter. Open the
cheat console again and type ResetFogALL and hit Enter.
Now the whole game world is uncovered. Also, in the cheat
console, type in immortal 1 

TIP: Much later in the game, you get a quest where you find
the Casqet of Embers, a helm that gives permanent lighting
when worn. The Casqet of Embers is only available if you
have Pirates of The Flying Fortress installed. Also, jumping
from one map to another only works with an official game
that has been officially registered.

Hold down right mouse button and sneak to the first enemy
and assassinate him with left button and search him, then
sneak and assassinate the others and search them.

At the skull post, head east over the hillside, then back north
to, 1173 3245 -106, find GEMINUS VOLUNTUS +1
permanent willpower. Back up hill to right, turn right to the

Teleport and speak with Rogdor and follow him. Learn about
blocking and defeat the first 2 groms, take their weapons. Use
sneak to safely cross the log. Defeat more enemies and take
their weapons. After getting to the destination, push some
logs blocking the large boulders.

Head back across the log bridge and use your bow to shoot
two groms. Next shoot two enemies at once by pull the bow
(hold LMB), enter the sniper mode (by hitting X, then hit
multiple arrows key, mark each target (RMB) and shoot.
Return to the camp speak with Dar Pha.

Follow her to a destroyed bridge. You end up in the Alsorna
basement and get some magic training. Equip the staff and hit
key 1 for Fire bolt. Get rid of three Skeletons, then return to
the mage. Next hit key 2, go to the fire circle and blast
several different skeletons. Head back a ways and go right
into a new corridor. Take a book from left shelf and some
weapons. Read the book in inventory. Continue and to the
right and you'll see Tulok.

NOTE: If your are not playing the first part in tutorial mode,
you have to read the water magic skill book all the way
through before the Ice effect card appears on the ground.

Pick up the nearby skill book - water magic and the Ice
(effect) card. Look at all pages in the Water Magic skill book.
Open your inventory and choose the Fire Blast amulet. Swap
the fire card for the ice card and accept. Attack the enemy
with the newly created Ice Bolt. Use the teleport. The bridge
can now be repaired. Go speak with Cassara.

After the cut-scene, take the set of armour from the table.
Over on the left, pick up the Dirty Trick skill book and read
it. Go speak to Dar Pha and follow her to your private room.
Pick up 2 small potions and take everything from the chest. In
inventory, read the Skill mastery book. Speak with Dar Pha

Back out in the main hall, head to the right and go down the
stairs and speak with Sokaris the smithy about recovering
materials. Dismantle any junk weapons to get five pieces of
steel. Sokaris tells you to keep them and upgrade your good
weapon. Talk again and he eventually tells you about fusing
stones. Trade with him, then wait a few seconds. He gives a
quest for an Orchish runestone. In inventory, read Upgrading
weapons book.

TIP: if you have 2 or more of the same kind of gemstones,
you can right-click them and fuse them into a larger more
powerful gem, just like Sokaris told you.

Return upstairs, to the outside and Ghortarius gives you a
personal teleport stone.

Again speak with the Prophet, then speak to Dar Pha.
Teleport to Ghortarius and get a mission to recover a
stabilizing stone. Finish all talking. Pick up the Unus and
read it. Straight across the main hall, through the door and
left to Rogdor for a quest. You can safely pick up the ham
and fruit.

TIP: Some chests on Alsorna contain Meat ( ing_59 ) and
you'll need two or more. Very shortly you'll get teleported to
Bayan. Once there, two people will ask for food, give each a
meat. The first guy is not critical, but the old woman Dagwa
later rewards you for your kindness.

Over in the other room get a quest from Nortar. Pick up the
skill book. Back across the hall and use Ghortarius's teleport
to the outside teleport. Go straight to an empty camp with 2
chests. Open map to see the broken teleport green pin and go
there. Get the stone from one of the Groms.
     On the nearby bridge, go talk to Marvin and tell him
"I would rather...Count me in". He gives you 5 books of
clues. Ask him "Why me..." and say "Just one lonely....". The
books give clues to the crystal shard locations here on
Alsorna, but wait till somewhat later to find them. 

Directly east from the bridge, open map to see two round
rocks to the far east. At the most east round rock, 4116 3927
313 , LyranaBor and a creature are usually making out. Kill
them. Both of them have weapons, one of them has a
Geminus Vigor.

Go to the ship wreck on the NE coast. There's a high level
chest under the mast. The other chest has the old log. Defeat
three skeletons. In inventory, read the old log. Teleport to
Ghortarius and talk, then talk to Cassara. Go talk to Rogdor,
giving him the old logbook. Go back and talk to Ghortarius
and end up in Bayan. Give food to the man that runs to you.
Go around left and give food to a woman, Dagwa (this way,
later she'll reveal a secret passage).

NOTE: lots of other people will be offering to sell you a
counterfeit pass for the desert gate, and others will offer
quests. Refuse their offers till much later.

Go past Dagwa and on out the gate. Slightly to left you'll see
a giant anthill on the hillside to the SSE. Go there and look in
the hole to get some eggs for a later quest. Nearby, at the
green map pin, is the Creepy Den cave entrance. Inside, head
all the way straight east. The stone is in a chest.
     Back outside, much farther south on the road under a
broken bridge, is Clay-Cold Den with locked door, related to
the "Unexpected Danger" quest. Farther south, at an old
house, is Horse Charmer's Yard teleport you should activate.

Be sure to collect Varn Mutated Hearts. Much further south
on the road, at a Varn camp on the left, go around the outside
of the camp till you find the Varn's Bivouac teleport.
Continue road south to another Varn camp up on your left
(top if huts barely visible from road)  6_b4  3770 2848 -47 .
Continue road south to Jurban and speak with the woman in
the house to get a part of the quest item. There's chests in the
house. Head SW to the docks and swim NNW along the cliff
to find IV_Delta.

Teleport back to the Jurban teleport. Then back north a short
way to intersection, continue NE. After passing a shrine on
the right, there's a Varn camp off right side of road. Then if
you head south towards the coastline, you'll run into about 20
OCEANBORNE WARRIORS and an elemental
BRONZEFOCUS. Back north through Varn camp to the

Continue road east, you soon find the Shady Copse teleport.
Just NW is a shrine. Farther NW is Shady Kettle dungeon.
Inside are 2 chests.

TIP: any time you enter a dungeon or den, take not of where
the entry/exit is so finding your way out is easier.

Continue east in the cave and kill everything till you get
message and a skill point. In NW corner of the north central
square room is an attribute crystal at 2955 4242 257 . The
exit is at 1919 4484 384 . Back south to road.

Continue NE to Kafil, don't talk, just kill the enemies, then
talk. Kafil rewards you. Nearby on the road is the Building
Site teleport. From the Shadowy Copse teleport, head SE
(lots of opposition) to the large rock offshore to find
V_Alpha. Two chests on the old ship. Usually you have to
speed run at the wood beam in the water and jump onto it,
then jump onto the ship. Or just use the cheat; jump 3681
2170 -158 . Sneak up the fallen mast to the other chest

From the Building Site teleport, head north and NE on the
road. In Varn camp at Sandy Coastline teleport, you'll find
IV_Epsilon. One varn has a GEMINELIXIR. Continue quite
a way NE, the road dips east to a Varn occupied village. At
the last log barrier near the road sign, the Oros teleport is
behind the large rock to the left. Be sure you activate it. It's
best to try and clear out Oros Village, because much later
you'll be riding a horse through here in a quest.

Continue the road quite a way north, cross a long bridge, to
the middle of the huge S shaped road (refer to map to see
where N-S road crosses it). You can see V_Beta on the rock
with 2 trees on the left under a bridge. Just NE is a dungeon
door ( 3370 2837 108 ). Enter and find a chest to loot. If you
have a good bow, use it on the stone sentinels below. Jump
down to the left and deal with more sentinels.

DON'T approach the altar or you get teleported back up.
Turn around and head south then right to find a
GEMINELIXIR. Don't go up the stairs. Continue due south,
down long stairs, investigating side rooms, but no up stairs
yet. After all side rooms, work your way north, up long stairs
to small circular room on your left. Go up and operate lever
to exit.

Outside, open map and notice large round group of rocks near
the eastern coastline. Go there and find  V_Gamma (6_E02
3222 4397 239) on a long rock in the middle of the group of

There's a V shaped cove to the SSW walled with rock. To the
east of there on an islands SE corner you find V_Delta on a
rock by the rock column. Do a speed run/jump to get up

Teleport back to Alsorna. Speak to the smithy and get another
stone quest. Speak with Rogdor for a quest about Velroy.
Speak with Nortar to continue the collectibles quests. Go up
the steps to Dar Pha's room and talk. On up to the outside
and teleport to Horse Charmers Yard. In the house are 3
chests. Just SE from the house, in a rock cliff, picklock a
door. Inside, in the largest chamber is the stone inside a
corpse. West of there is an attribute crystal, shows bright
yellow. It's for Strength +2.

Back outside, teleport to the Building Site. NW from there is
the Payback quest. There is a tall wooden watch tower.
Eliminate the human and all others. Teleport to the Oros
green pin collectibles location. In the house, search the corpse
for Defora's Quiver. A skill book and chest in the next room.
Get all the Varn mutated hearts. Teleport back to Alsorna and
speak with the smithy. Speak with Rogdor to complete the
quest. You get a rusty key.

Speak with Nortar for another quest. Go back and speak to
Rogdor again, for another quest about Ghortarius' Nightmare.
Teleport to the outside teleport and keep going around right,
past the end of the bridge. Sneak across the tree over the
chasm. Go down where you pushed the logs and boulders.
There's enemies in the cave. Search all bodies and the camp.
NE from the large campfire, DON'T kill Arghud, tell him
"All Right". Enter the cave and search the corpse. Read the
dead man's notes.

Go right at the campfire and turn the wheel, over to the left
see a dimly lit doorway just open. Hit Tab to turn on walk,
walk over there on the narrow ledges. Work your way north,
east, and south to red X Orchish Nightmares", and kill
Nathas. Search him and the skeletons. Read Nathas' journal.
Use the teleport and continue west to the outside. Kill
Arghud and search him. As you pick up I_Delta, kill the bear
that appears. Search the bear. Return to Rogdor to complete
the nightmare quest.

Go back to the outside teleport. Hit Tab to turn run back on,
if you haven't already.

TIP: Sometimes in the game, when you use the cheat console
to get something, the item or ingredient name will remain on
screen. To clear the screen, input the following into the cheat

SetConsole2Text <>

From the outside teleport, head SE through the camp and
continue SE down to a large tree. Near there, 3999 2832 198,
you'll find a GEMINELIXIR that gives 1 skill point. Head
NE to the river, hit Tab to turn walk on slow and head south
in the water to a couple of large rocks in the water. Slowly
slide down the falls and quickly grab I_Gamma as you go
past it. Teleport back to the outside teleport.

The next shard you've probably already found at the cave
entrance where you checked on Ghortarius' nightmare.

The next shard, after crossing the bridge past Marvin, on the
west end go a few steps just NW towards the large tree and
go up the rocks and across the stone arch to I_Alpha. Just
below there opposite the large campfire, in a shallow cave is
an Attribute Crystal +2 strength.

The next shard is on the NW side of the small island on the
NW side of Alsorna. 3 Skeletons appear when you pick up

Now the final shard. From the west end of Marvin's bridge,
head north on the path and on around to the next intersection.
Head all the way downhill due SE to the water. Just NW, go
up the long sloping rock till you spot I_Epsilon across a wide
gap. Back up several steps and get a speed run and jump to
the right side onto the rock where the shard is.

Go down to the water, just west is a Grom lair with many
groms and 2 chests in first chamber and a chest in the large
north chamber. Outside, swim west to the spur and walk up
the path and use the Grom teleport (if you can't find your way
out,  jump 5_a1 .

Go give the shards to Marvin, talk again and say "What
happened has happened", he teleports you to a small village
(previously a multi-play map) with a lot of traders.

Go down and activate the teleport. Just SW back uphill speak
with the Emperor's Messenger. Go back NE to the well, then
north out of the village and NE. Go straight to a broken
bridge. Between it and a tree, go down the bank. Go SE on
the small path and on around, then directly north to a large
tree. Near the large tree, 3418 2976 -41, is an attribute crystal
Willpower +2 next to small bush.

Follow the main path to the blue quest pin "Way To Vokar",
and speak to Dorthar. Continue the path to groms and big
wooden gate. Continue the main path to the red X. Clear 2
graveyards, then report to Dorthar. Continue along the path.
On the last wide curve, head east to the right of stone
gateway, continue east into the wide area to the far east side.
7925 6992 94 There find a mounted trachanid. His mount
contains a +2 crystal. Go back west to the road and through
stone gateway.

In the small NW area, above red X, near the end of the path,
behind a rock 4154 7984 -12, you'll find GEMINUS
VOLUNTUS Willpower +1. Continue to the final red X and
kill 3 giant anthropods. Speak with Dorthar. You get the
second 5 shard clue books. Speak to Marvin.

Return to Bayan and head north out of town. Follow the road
due east, crouch under a cross bar and cross a bridge. Just
past some barrels, head south along rock on map sticking far
to the south, you'll find II_Epsilon near the tip upon the rock
851 830 342. Approach from the east side before the final big

Teleport back to Bayan, and again north out of town. Follow
the main road a long way to the Old Cart Workshop at 4-way
intersection. Activate the teleport. Head to the red X at the
top center of the coastline.

At the red X, open the dungeon door with your rusty key.
Inside fight 2 dead knights. This dungeon has lots of enemies
and chests. Through north gate, straight to candles on table,
down west to necris's, west, east, down. Work your way up
to the far NE corner. In the south room is a chest with a
GEMINUS ROBUR Strength +1 percent. Back around and
up 2 staircases to the carpeted room.

Head east, south down stairs and west through round room.
South to large sunken area. Go down there and check out the
west room to find an Attribute Crystal Willpower +2. Work
your way back outside (the exit is at 2473 1951 334).

Head NE towards three small trees on the beach. North of the
small trees is II_Alpha at waters edge. Back SW to dungeon
entrance, then south to the road. Continue road east towards
Halhin. You'll pass near a large circular area of rocks (shown
on the map). There's several tall termite mounds on each side
of the road. Search all mounds to find as much as 16 termite
eggs in all. These are for a quest much later. 10 are initially
needed, then 30 more. Some are found in chests in other

Continue due east on the road to Halhin. Before getting there,
there's a Burrow dungeon on the right side of the road next to
a small fence and shrine, just SW from Halhin. Enter the
door, go down curving staircase. In the south central hallway,
in cell on north side of hallway, you'll find a

Back outside, continue to Halhin. Don't do anything here till
much later. Go to the water's edge, at the NE from town,
swim north along the coastline, then out to Lighthouse island
to find V_Epsilon on the east side at waters' edge.

South of Halhin a south road goes through the middle of an S
shaped road. Continue south on the central road, cross a long
bridge. At the last shrine below the S path, head SE through
trees and between two huge rocks. Dungeon entrance ( 4507
3615 -60 ) is on the SE edge of the left large rock. Inside,
take first right and head directly north to corner room and

Back outside, teleport back to Bayan. South of Bayan to the
first glowing altar on your left, then SW on the road a ways,
on the north side of a long pointed rock (looks like a fish tail)
you'll find II_Delta, 1232 4629 278, a Giant Ogrilops and 3
enemies playing dead there in the grass, kill all.

In the far SW large land spur of Erimos (this island), you'll
find IV_Gamma ( 6_a4 2615 4095 10 near a campfire among
several varns and giant Clockwork Golems on the south side
of the camp. 

Go south, over the cliff, to waters edge. Nearby is a dungeon
entrance ( 2729 3598 -160 ). Inside on the side of a column in
the first chamber is a GEMINELIXIR. Nothing else but a few
giant scorpions and some spiders.

Outside, head west, follow the coastline a long way. Just
before some dead wood, there's a locked entrance. Just
beyond the dead wood, is the cave entrance to Fetid Den 
2521 3018 -111 . Just as you enter the central chamber, you
can see a potion to your left, DON'T jump there. Go on
across the stone bridge to stairs, go to other side of stairs and
along the ledge to get a Geminus Vigor Endurance +1
percent. The exit is at  2580 3058 429 .

Back in Bayan, go behind the teleport, face north and run up
onto the rock. To SW, run/jump onto the roof and pick up
II_Beta ( 2770 2820 52 ). Look south to see a crystal on the
balcony. Go over there and pick it up without jumping down.
It's an attribute crystal Endurance +2. Just south to boards in
roof, get a Large Potion of Shock Resistance 75 percent (you
can't jump down there, sometimes you can).

Jump down to the teleport. Out the north gate. Facing the
graveyard entrance, where a man is digging, go left and run
up over some rocks. In the SW tip of a narrow gap in the
rocks you'll find II_Gamma ( 2239 3093 12 ). Back in town,
go out west exit and speak with Odval at the desert gate.

Just back inside town gate, speak with Dagwa for a secret
way past the desert gate. Out north gate, over rocks on left
side of graveyard, go right through bushes, crouch through
small gate. If you have an extra Personal Teleport Platform,
drop it here. To get 10 of them in inventory:
ec.AddObjectToInventory Personal_Teleport_Platform 10

Teleport back to the outside teleport at Alsorna. Go to
Marvin and give him the second group of shards, then talk
again. You get teleported to the inside of a dungeon. Head
east through door and a Tinker merchant talks to you.
Directly ahead Dorthar waits. Talk, then continue up small
east ramp. Refer to your map and go to the red X. In the first
large area, you have to destroy all small enemies before large
enemy. Continue east, then south to next smaller area and
defeat all.

Climb up the rock ramp by the teleport stairs to the west
cubby hole for a GEMINUS ROBUR +1 Strength. South to
next large area (up steps and to right), then south to Dorthar.

Go back just north and head east. Refer to map and go to red
X. Enemies spawn behind you. Pull a lever and run through
the gate. In the next smaller round room, an enemy is above
sarcophagus. Kill all. At sarcophagus, pick up an attribute
crystal Accuracy +2. Continue east and find a wheel to turn.
Go down east stairs and through door defeat a couple of
Tuloks. Open a sarcophagus. Continue south to Dorthar. Now
head west, and south to next red X.

Put a box on two pressure plates. Continue west and defeat a
Tulok. Another pressure plate. A box in the NE corner. At
another pressure plate no box needed. Continue south and
operate two switches by the teleport. Continue south upstairs,
down east fight, and down west fight, defeating all. Open the
sarcophagus. Back up, and south. You get III series of books.
Speak to Marvin.

Now back to Bayan. Out north gate. NE past all the large
rocks on the right, to the next small lone rock. Then just
NNW to one of the largest trees, 6_b1 5061 345 2 , is a
GEMINELIXIR +1 skill point. Teleport SE to the Old Cart
Workshop. Head SE on the road and uphill road south, take
first right to map pin Name-159 to some burned out areas,
6_c2  2270 2690 38 . In a house, buy scrolls from "23", the
guy you've probably been warned about.

The scrolls allow you to increase skills. Back up to the Old
Cart Workshop. Continue NE on the road. On the way to
Halhin, uphill past ant hills, get all eggs possible. Continue
east on the road. Past large rocks, at old house on left is
III_Alpha ( 428 319 202 ) next to a chimney. Two chests in
house. Teleport to Sandy Coastline teleport.

Refer to map, just NE, go to SE corner of walled in area,
6_c3 4023 2024 -38. Picklock a dungeon door to a few giant
scorpions and an ant. Couple of chests. In the western
chamber, approach it from the south to arrive at the top of a
long set of steps. To your left you can go up some sloping
rocks past some yellow crystal growth. On the ledge behind
them you can find an Attribute Crystal Strength +2.

Back outside, go counterclockwise around the large walled in
area to the very north side. In the deep bend of the wall,
6_c03 2563 3227 69, find III_Beta. Now back to Bayan. Out
north gate, Go over rocks on left side of graveyard, go right
through bushes, crouch through small gate.

You're now in Smugglers Passage. Refer to map, at the path
around both sides of large rock, head around and NW to 4-
way intersection. Head NE to another abandoned workshop
and find III_Gamma at a cook fire. Back out at the 4-way
intersection, continue NW a little and SW to red X (Nortar's
Collectibles). Kill Derrick. Now teleport to Alsorna and
report to Nortar. Teleport back to Lachrymose Head and
continue NW, straight through 4-way intersection. Defeat all
enemies at gate, and more come through the gate. Search
bodies and the chest. Go through the gate.

Head SW, then NW at the intersection. West side of area,
Dragon Slayer's Den, 3170 4481 -143 with a great scorpion
and locked gate. Back SE to main path, continue SW around
the central boulder to a NW path, then SW from the shrine, to
end of area, 6_a02  2124 3734 -194 , to find Gorlag's Cave
with locked door inside. Back out to shrine, activate nearby
teleport at the SE. Go NE around the central boulder,
continue NE and due north quite a way past teleport (activate
it) and between 2 large statues, and on up to the E-W road.

If you open the gate at the triangular intersection, don't go
through. Continue west from the triangle intersection
(activate teleport). Get up on the overhead wooden walkway
to find III_Delta. Go back west and through gate and around
right and north to guards at Hatmandor Gate. After talking,
turn around and head around right and SW through
Cheznaddar gate. Activate the teleport. Continue on past the
round meeting area to the small house behind the fence.

You must pick the door lock but don't let anyone see you. If
only you had an invisibility potion (2 Master's Fingers to
brew one.

ec.AddObjectToInventory ing_106 10

gives you 10 fingers. Drink an invisibility potion, picklock
the door. Once inside, quickly upstairs and outside. Go over
east and run/jump to the large round roof to find III_Epsilon
1339 1559 265 . Now return to Alsorna and Marvin, or
simply  jump 5_a1, then  jump 3000 3970 356. Give Marvin
the five III series of shards, talk again and say you'll do it.
Get teleported to the magic well area.

South of the well, speak with Dorthar. As you head east and
all along the road, you'll encounter the following; some
groms or vidons spawn in front or behind you. groms, wasps,
bees, vidons, bears, wolves, wart hogs, giant walking trees,
giant ants, and a couple of stone golems.

Go a long way towards the blue pin on the map and speak
with the village elder's wife twice. Continue due north and
along the road to the far NW. Before getting there, the road
makes a large dip to the south and swings back towards
north. In that dip (resembles a foot pointing right), before the
last shrine, head SE into the valley that gets wider. Swim
across water. On the NE end of that valley, 15_a01 7328
7187 15, you'll find an attribute crystal Endurance +2.

Back on the road continue to the area with many varns and
the elder locked in a cage. All enemies must be killed. When
you can finally talk to him, he says to meet him in the village
(after the next 5 verita crystals). You get the 5 books and end
back at Marvin for a brief talk. Teleport to the Hatmandor
Purlieus and east through the gate.

North on the road, in a Varn camp on the left, there's a
locked dungeon door to the NW. Back on the road continue
north, after it turns east through a small human village,
straight east from end of road to find IV_Beta on a small
mound near a palm tree. Directly west, locate and activate the
Daxials teleport. Teleport to Cheznaddar, go just west to the
large round gathering structure and speak with Gart Valarin
on all. Refer to the map to see the red X.

Head west, then south past wide steps on the right, then past
the ones on the left. Enter the door straight ahead to see
someone run. Go upstairs and talk to Jarrad on all. Exit house
and go up wide steps nearby. Then up the narrow steps on the
left and turn left.

Cross a wood walkway, turn right and head north to a
trapdoor on an elevated roof. You have to run and jump on
crate, then onto raised roof). Pick the lock. Enter warehouse
and sneak downstairs. Pick up all potions and open chests to
find a yellow Bottle of Dew.

Back up to roof, back south across wood ladder and down
small steps. Go right down wide steps and enter house,
upstairs give medicine to Jarrad. Open 2 chests. Read
Jarrad's journal. Exit house, go north past both wide
staircases, head east past big round meeting place, out east
gate. Go up to Hatmandor gate and talk to Valarin. Nearby
quest giver may stop you, see him later for side quests.

After all Valarin talks, enter Hatmandor. Head around right,
past fountain (overhear a conversation about a stolen corpse)
to winged statue and pick up IV_Alpha. Make sure you
activate the teleport station inside of Hatmandor across street
from blue map pin "Inside Man" (on the east side, at 3277
2898 173 . Teleport to Alsorna outside teleport and head to
Marvin on north bridge. Give five IV shards and get
teleported. Talk with village elder at another magic well just

Refer to map and head over WSW to the green pin marker
"The Well of Wisdom" . Past first intersection, groms. Both
sides of the second large boulder/intersection, werebeasts
hopping around. Continue along, smaller tree enemies with

Soon there's orcs. Continue to more werebeasts. Cross a
bridge. Continue along to more small tree enemies. Straight
NW past teleport. Continue road to several werebeasts. Cross
wood walkway, several orcs. Cross another walkway, first
defeat small tree enemies, and some glowing creatures. After
all dead, the water oak giant loses power. Kill it to open cabin
door and get a quest crystal from a chest.

The other three crystals are found in the same manner, just
follow to the next quest marker noted on the map. When you
go down the middle of the three paths due south, get off the
middle path before the end and follow the water on down.
Before the board blockade in the water, go left into a
depression in the rocks, 16_a01 8340 1939 -535 to find a
GEMINELIXIR. Go back NW to the middle path and
continue to the end.

Once you have all four crystals, speak with the elder at the far
NE you're presented with the V series of verita clue books.
You might already have all V series crystals. Speak to Marvin
and get teleported. South past the Soulpatcher, speak with the
messenger. Activate nearby teleport. Go to the Elven Temple
red X on map at far SW.

First up, Trachids spawn where Panthers are. Some trachids
are overhead on high rocks. All along the path are ghouls,
orcs, drakonai, and more panthers. Across first bridge are
orcs, many trachids and blighted vesters (giant bees). Leaping
werebeasts, trachids, then a boss red glowing Mantis. More
panthers, drakonai, two boss mantis's. South of the teleport,
at the temple, you're told to destroy 2 obelisks.

North towards the red X. Just past the Shrine, on the final
northerly approach, go left and follow the water downstream
to where it runs under a cliff side. You'll find a
GEMINELIXIR at 2639 6636 -7 . Back over on the road,
continue up to the red X, jump 2688 9222 65. The Obelisk is
high up on a column where a trachid keeps spawning vespine
guardians. A Second red X, jump 9207 3806 -491, to the far
SE has steel golems, ghouls, and drakonai. Destroy the
second obelisk and teleport to elven temple teleport at SW,
then just north to receive the VI clue books.

Speak with Marvin. Go speak with Nortar to make sure
you've learned of his bow in New Ashos. Teleport to inside
of Hatmandor and continue Valarin's quests and the Tower of
Fangs. Later, it's Cassara that eventually makes the New
Ashos teleport available.

In Hatmandor, refer to the map and go to the blue pin "Inside
Man", just NW from the teleport. Inside the inn, go all the
way forward and up steps, turn left, go forward and up to
speak with Basel and accept quests. Downstairs, talk to Old
Yerske in the main hall. Ask all, then follow him. Crouch
behind the barrels to right. Things go wrong, jump out and
help defeat the two enemies. If you accidentally kill Old
Yerske, it doesn't affect the game.

Search them to find the precious gemstone. Speak with
Yerske and follow him out. Return to Basel and give the
gemstone. Down first stairs and straight into Reesa's room
and talk. Outside, go SE across the street and activate the
nearby teleport just SE across the street. Teleport to
Hatmandor Purlieus and go straight east through the gate.
Kill everything in the area.

Now head south. Refer to map and go to green glowing pin
"The Package". Tell him "You don't want to know". Enter
the nearby trapdoor and get the package from a chest.

Go outside, teleport back inside Hatmandor, go north to the
temple and around the right side to back entrance and deliver
package. Teleport or run back to "Delivery" pin and go talk
to Basel. Ask all. Go down and speak to Yerske on all.
Outside, teleport to Cheznaddar, go west to end, head south
to door and Reesa says "Don't kill him". Tell her "I don't
know.... ". Go in and tell Jarrad "Go". Return to Basel and
ask all questions from top to bottom. Then say "I'm
listening" to accept quest to fight in the pit. That's somewhat

Outside, Tongue stops you. Follow him and you get locked
up. Defeat two guys. Talk to Tongue and agree to the task.
Ask all. Back through the cage to outside, a guard gives you
keys. Teleport to Southern Gate. Head left and through gate.
Down left hand path, fighting along the way, go down to the
camp and activate the Teleport. At a fire in front of tent,
you're stopped, tell him "I'm here to see the Captain". Inside,
tell the captain you'll find his men. Ask all. You should
already have found Gorlag's cave.

Teleport to the Southern Gate, then NW to shrine, SW, and
NW to Gorlag's Curse shown on the map. Enter and go to the
first blue pin map location. Go under the platform and up the
steps. Loot the chest and read the journal. Operate the wheel
switch, go down and through the south door. Nothing will
harm you. Don't kill Gorlag, ask questions always at top:
"I'm not here to hurt you", "That's not going to happen",
"She died".

Gorlag wants a stone. Leave out south door, teleport to inside
Hatmandor and go to the grey "Hatmandor Sewers pin
location, just west on other side of wall and enter.

Go to far south "Old Wounds" blue pin and down into the
sunken area. Ignore the games player. Head south through the
round tunnel to the Scythe, don't threaten her. Tell her,
"Scythe stole...", "He was trying to cure....", "I didn't know".
Before leaving, talk to her again. She has a job for you, which
involves taking out the ghosts of some dead bandits
elsewhere in the sewer system.

They can be reached by going up to the balcony above the
Bouncer's room, go to other end, and following the
passageway, notice the room with a mirror, continue on .
After speaking to the
ghosts, "Unbelievable". "Stay here." return to Scythe, and
talk twice. Return to the mirror near the ghosts' room and get
close enough that "Found mirror" message appears on screen.
With walk speed on, go to the ghosts and lead them to the
mirror. Make certain all of them follow to the mirror room.

You can now return to the locked sarcophagus they were
guarding to find three unique weapons: Groucho's Fist,
Harpo's Grace, and Chico's Retort. Scythe will also reward
you, giving you Scythe's Nail, a unique dagger that provides a
passive +20% to your Accuracy, and a reputation bump with
the Thieves' Guild. Take the east corridor to find the "Book
of Aphorisms".

In the large NE oblong room lower level, between east stairs
and a barred tunnel, go through a small round tunnel ( 6_a1_1 
2712 2335 762 ) and through water to small square room at
the east end to find a GEMINELIXIR.

Outside sewers, teleport to Southern Gate, go through gate
and head SW. Go to Old Wounds blue map pin to south
6_a2_1 1583 3063 621 and give the stone to Gorlag. You get
a key and he dies. Now the critters attack.

Go through the east door to rescue Harlef. Ask about others.
Head west, then south through the door to outside. Follow
Harlef to the Captain. Talk on each top option. He gives
another quest, agree. Outside, go to other side of east tent, go
around right to the teleport, and south uphill, just left of palm
tree, and while nobody is looking, picklock the door. Open
the chest by north doorway to find two letters, read them. Go
upstairs and talk to Imram and say "I don't know what to
say". Report back to the Captain, then exit the tent.

This next part is ONLY if you killed Scythe:

*** Teleport to Queens Crossroads, head north between two
large statues. On the road, just before the camp on the left,
head west through narrow pass 4125 5098 -98 to left of the
camp. Continue up over to the red X Desecrated Shrine cliff
side door 2707 4822 80 and enter. Many dead knights. At the
intersection, head left and on around to a north pointing
hallway and go up it to the end to find a GEMINELIXIR. Not
much more except another dungeon area with a few chests
and tons of opposition, clear everything out.***

You can still enter the Desecrated Shrine, as if you had killed
Scythe. In cheat console, type in jump 6_a2_1 and hit Enter,
DO NOT move, again in the cheat console type in jump 2433
4578 1205 and hit enter. Many dead knights. At intersection,
head left and on around to a north pointing hallway. At the
end of it find a GEMINELIXIR. Make your way back

Teleport to Hatmandor and over to west side of town, to
Valarin's Informant blue map pin and report. Go out the
south exit. Teleport to Cheznaddar, head west to end, then
south, past first wide steps, then east, NE, east. At the Murder
Investigations blue map pin 1471 1223 166 , speak with Zask
the smithy. Always ask top questions and work down the list.
Accept task for dragon scales.

Teleport to Queen's Crossroads. Go to the red X just west in
the next valley "Dragon Scales". Inside, go just around the
corner to map red X. Head south to first room on the right,
get dragon scale in chest.

Continue south, go right and south to last large square room.
On raised area are 2 scales in chest. At west wall, loot the
chest. Go back due north to a table with blue bottles, go east
to 4-way intersection. Head south, 2 side rooms, dragon scale
in east room. Continue south, work your way around the
passage. At 4-way intersection, head north and downstairs
into a library. Loot chest at north wall between 2 shelves. The
south corridor has chest with a scale. You should now have 5.

Work your way around the loop in the north corridor and up
stairs. Next small room on right has a cabinet. Just south,
take next corridor west and north to exit. Return to Zask at
map indicator "Dragon Scales" in Cheznaddar. Accept the
swords quest. Refer to map, head to Hatmandor Imperial
Delivery. Inside go right and right again to the jailer. After
delivery, back to Zask the smithy, tell him "I'll do what I
can". On map see "A Friend in Need".

Just left from Zask, keep heading clockwise around the
building and up 2 small staircases, go across the ladder
walkway and tell Reesa "And Zask said...", then "What's the
plan". In Hatmandor, go to red X The Third Man and speak
with Reesa. Inside, go past the jailers room and up the stairs
around first corner to hide. Wait a few seconds to watch a
cut-scene. Wait a few more seconds, then go release the
prisoner. The lever is on wall over from cell.

In the hallway, go out the north door. Slightly to the right, go
straight to the sewer and enter. Follow the prisoner. Follow
them both, below make sure you defeat all mummies. Use the
teleport. After the prisoner leaves, speak with Reesa. Return
to Zask the smithy and report. Return to Reesa and look at the
plans from Reesa and your upgraded map. Teleport to
Hatmandor and go to front of the temple. Sneak (or
invisibility potion,  potion_invisible_01 , while sneaking?)
Inside and go left then straight to a door into main area.

Along the side are two switches on back of columns. On the
other side are two more switches. Once all four are activated,
go to the NE corner outside the columns and enter the
dungeon. Some Stone Sentinels come alive. Use kill cheat on
them. Head straight west to small room with sarcophagus ,
operate switch on wall. Go south down wide stairs.
Eventually find a switch at a gate, operate the switch and
speed run straight through 2 gates.

Upstairs pull a lever. Then down to the sunken room. Up
several staircases into the final chamber with several
mummies. Get Maliel's Tear and go out east door. Return to
Reesa's roof top house. Tell her "I don't understand" (she's
Turs Duran's Daughter!) Then say "I can't let you do this
alone." Teleport to Hatmandor, turn right and go around
back, where you were locked in a cage, to the map blue pin
"Transaction" marker.

Upstairs, the door is now unlocked. Speak with Tongue. Just
west of the Hatmandor teleport, on other side of wall enter
the sewers. Go to the "Transaction" marker and speak with
Reesa. Follow her. Tell them "I think Valarin...." She kills
Yerske. Quickly kill Tongue. After the, uh... cut-scene, get
items you see and pick all chests. Read note from Reesa, and
read 2 letters to her.

Return to Hatmandor. On the north side of the weapons
delivery, at the blue pin marker Valarin's Informant, enter the
door. Find Valarin's office, 3151 276 -1986 , and speak with
him. Now outside, teleport to the Queen's Crossroads. Head
just NE and enter The Society Mage's Guild Master. Go
forward and use the teleport.

Go all the way upstairs, turn left and through the door. Speak
with the guild master on all, and get a quest. Pick up a scroll
and a skill book. Read the scroll about a Golem's last
thoughts. Get the book, on the guild master's desk, and read
it. Go outside and teleport to Zah' Dan. Head east up steps,
NE to a Shrine on the left. It's partially hidden, so look

From the shrine, head right to the cliff and find a narrow
passage leading due east. Work your way through a cave to
an open area. On the west side is a teleport. North from the
teleport is a very narrow path, barely visible on your map,
leading towards the red X "Belly of The Beast". Take a fang
(quest item) from the large dragon skull on the ground.
Search nearby human corpse. There's two chests in the area.

Teleport to Queen's Crossroads and enter the guild. Report
back to Master Dattan. Follow him through the teleport.
Follow the two men to the red X and all the crystals below
are turned into crystal golems. Talk on all and choose a
weapon offered. Back to the intersection, continue north to
small chamber with skill book and 2 chests. At the
intersection, go east to the exit.

SW a little, tailers and jackals. South and go through to a
varn camp. Continue west to larger varn camp. Head SE to
red X "Way To The Tower" and use the teleport to a large
dungeon. You have to make it to the doorway on the west
central side. Head north through door to intersection and left
to room with tailers and in south cubbyhole a
GEMINELIXIR. Back at the intersection, NE to varns.
Continue north and west to several varns.

Continue north, west, and south to couple of mummies. Take
small side corridor east to a sarcophagus. Back around and
continue south to a mummy and 2 stone sentinels, and skill
book. Continue west and work your way around. Head
straight west through a gate, and through another gate to a
sarcophagus with a skill book. Back out a little way to
intersection, south down steps through stone door to room
overlooking sunken floor.

Go down and defeat mummies and stone sentinels. Through
east stone door, straight north and left to a GEMINELIXIR.
Back to the hanging fire pot and left to a sarcophagus.
Continue north and down to more sentinels and mummies,
two sarcophagus'. Continue north and east finally down
through stone door and through another stone door. Go up to
a sentinel and head left, 2 sentinels, continue 2 more and
sarcophagus. Continue, sarcophagus and 2 sentinels.

Continue heading north to red X on map. Out gate and uphill
through giant Tar Scorpions to the Tower of Fangs. Inside,
you must make it through 5 or 6 portals on opposite side of
rooms to final room, through gate, pick up items on your
right BEFORE you pick up Gandohar's journal. Defeat the
giant beast and search it. Read "Wimps To Warriors" guide.
Go through the portal and straight out the exit.

Teleport back to Ghortarius's chamber at Alsorna. Make sure
you've spoken to Nortar about his bow, and finish all talking.
Go up stairs part way and speak with Dar Pha in her room.
Go on up to outside and speak with Cassara, you give her
Gandohar's Journal. Go down to her room, opposite Dar Pha,
and talk.

Outside, teleport to Hatmandor. Head down to the Mage's
Guild just east of Queens Crossroads. Inside, use teleport and
go to room on left at bottom of stairs. Speak with the old guy.
Get all quests from the board and read them.
     Do you have 5 Varn's Mutated Hearts? Bookshelf on
east wall, get book "Night and Magic: Handbook For Lovers"
and read it. Exit guild and down to red X Unexpected
Danger, near Horse Charmers Yard teleport. Kill all rhino's
and other creatures around the cave area. This is Clay-Cold
Den you probably found much earlier.
     Enter the cave (bulletin orders were a trap). A chest
contains Sordahan's Orders and a key. Read the orders. Now
leave the cave. Go to the red X Dog's Life near Zah' Dan.
The house is just SE from the teleport. Place 5 Varn's
mutated hearts in chest middle of floor. Check out other
chest. Outside, go to the red X Aberrant Pet just SW from
     At the doghouse, you spy tracks. Continue to the next
red X Aberrant Pet. Examine the body in front of cave. In
there, kill a giant snake. Outside, back to Bayan, exit north
gate, go to red X Palm Grove. Find a trapdoor in the house,
clear out all Scapulari and take their brains. Find a Crystal
Clear Mixture in a basket. DON'T go up nearby trapdoor, go
back through basements to be sure to clear out all Scapulari,
you'll get "Basement Clear" message.
     Red X The New Clothes. From Hatmandor Purlieus
teleport, head just NE, then NW through narrow rock gap to
get there. One of the warthogs has an ampule of blood for the
quest. Now head to the red X The New Clothes, in SE area of
Cheznaddar to an unlocked door next to carpet sales. Pull
lever and go upstairs. Inspect body. Get Robe from basket.
     Downstairs, put Warthog Blood in pot. Put Necro
Robe in pot, pull lever. Take out finished robe.  Outside, go
to green pin marker The New Clothes south on the road to
varns. Before the bridge, a trapdoor to left, access it and put
finished robe there. Teleport to Queens Crossroads and
follow the road due north to some palm trees. In the sunken
area at a shrine is a small beaver pond. You can hear the
beavers calling. There's four you need so look carefully and
use your bow on them. Get four beaver fats.
     If you're having trouble spotting all of them, use the
cheat console command ec.AddObjectToInventory ing_32
xx, replace the xx with number of beaver fats you need.
These are for a quest very soon.

Back to Queens Crossroads teleport and east into guild. Go to
the quest room to the rewards chest. Pick up quests from
board and read them.
     In the nearby room, put 4 beaver fat in the stove. Pull
lever and get 2 Black Candles from the stove. Outside, go to
the green pin marker Black Candles to the west. Just past the
infirmary entrance is a teleport at the palm trees. Through the
infirmary entrance, straight to the partition. Behind it put 2
candles in the basket.
     To the SE, near Horse Charmers Yard, go to red X
Weaponry. In the house, examine body. In next room defeat
Breathing Blade, rob it if you want. Return to the Mage's
Guild for rewards. No quests on board. Now teleport to New

David talks to you. Accept his quest. Make sure your walk
speed is on Tab, then go north of the teleport, walk down the
curving steps and on right across the railing you should be
able to pick up a University Document. It's for a quest much
later. Head to the red X Nortar's Bow. Pick up document
lying near more curving steps, 2375 2968 -21. Go up the
curving steps and enter King's Court Inn. To the right, go
upstairs and enter the room to hear about an old hags house.

Back outside, notice on the map the red X Nortar's Bow has
shifted to the south. Go there 2611 2393 4 . Inside after
talking, talk again and offer 100 auras to get the bow.
Outside, teleport to Alsorna Ghortarius's chamber, go to
Nortar and give him his bow. The reason for doing this
immediately is you often forget Nortar's bow "The Bone" is a
quest item.

Teleport back to New Ashos, go out the west exit of town.
Kill the guy and take David's package. Teleport to New
Ashos teleport and give package to David.

Open your map and notice, on north side of town, a map pin
"Plu Via". From the New Ashos teleport, go just north, west
to next north walkway and go north. Plu Via is dressed in red
and standing on her porch. She gives you a quest "Exclusive
Umbrellas". Go to red X just east and kill the beasts. Go to
the blue pin map marker "Exclusive Umbrellas" and talk to
the woman.

Go to the red X "Exclusive Umbrellas" just south and kill the
beast. Dead parrots have powerful healing eggs. Go to next
red X on north end of town and kill beast. Talk to Plu Via for
     From the teleport, go south through the archway, and
continue to the university, up either side steps and enter. Go
to the other side and down steps, through west door, then left
in the hallway. Someone says for you to "Stay Here". Open
the door and speak with Mar Conie on all and agree to his

Back upstairs, go to other side and out north door. Go north
towards archway and you should witness an argument. Speak
with the woman Lon Ran, at the bench and say "I heard you
got some new jewelry", and you tell her to take it off.
     Go out west exit from town and head north to the red
X Telepathic Sender. The building is infested with skeleton
warriors. Work your way through and out another door,
destroy the beast. Return to the area where you talked to Lon
Ran and Mar Conie will be nearby. Speak with him. Face the
east grassy area and find another University Document, 3090
1992 2.
     West through the other grass area, then go left, then
right between the two buildings and pick up University
Document 2502 1763 -1, right again and between two
buildings, then left to last building on left. Inside first door on
left get University Document.

How close to the red X are you? Finally there 2611 2393 4,
after talking to the Jarek's wife, talk again and offer 100
auras to get the bow. Outside, teleport to the town teleport.
Head south, then first east past Des Mon's bulletin board
(don't do any side quests at this time). Continue out due NE.
At corner of building near palm tree, get a University
Document 3412 2671 -23.
     You now might have at least 5 University Documents.
Of the 15, five of them are the most difficult to find because
they're inside a structure, one in the Staff Office, one in the
building to the west of the Staff Office, three in the
University building. The other 10 are outside.
jump coordinates:

These are in the map area 3_a3 for outdoors.

2370 2978 -21
2457 2840 -40
3115 2910 -68
3161 2667 -18
3416 2692 -29
3107 2003 2
2835 1090 30
2502 1763 -1
1566 2312 12
746 2256 -152  only appears after accepting the quest from
Bursar in a downstairs hallway room of the University

The following 5 are inside buildings map area 3_a3_2

3428 836 -1869
1655 2910 -1999
2651 996 -1880
2774 771 -1879
2462 1056 -1880

One on the south patio outside of the University building.
You'll find the rest much later when returning to New Ashos.

Back in town, head south through the archway towards the
main entrance of Veneficus University, grey pin on map, and
get VI_Gamma behind the large statue 2915 1644 18. Enter
the University, go around the balcony and out the rear exit.
Outside you'll likely spot another University Document over
on your right 2835 1090 30. Go back over left and down the
steps and head on down to the boat docks. Don't talk, but
drop a teleport platform if you have one.

East of the docks is a large north-south rock (refer to map).
At the end near the water there's a dungeon entrance 3742
381 -122. Inside, on the lowest level, in the center chamber,
there's a Geminus Robur Strength +1  3_A03_1 3793 598 10,
west side at spiraling corridor downwards.
The exit is at 3784 326 144.

Teleport to New Ashos and head directly south, through arch,
to Sarius in front of the University. Agree to help him
organize a party. Straight west, then north to pin marker Stag
Night. On north side of two buildings, to the west door  2190
2010 -1 . Inside, first door on left, tell Lisa 200 auras to dance
for an hour. Return to Sarius to report. Enter the University,
go to other side and down steps. Through west door and left
in hallway to first door on right.

Tell Dr. Annaya "I'll take care of it". Back north in hallway,
a stranger stops you. In main hall, through east door, left in
hallway to Rhodeus' office. Tell him "On second thought...."
then hit him bare handed. In the hallway, you're stopped
again. In main hallway, west door, left in hallway to door on
right back to Dr. Annaya and report.

Back upstairs, exit University south door and speak with
David, tell him "Fine, I'll cover your debt". Finish talking on

Head just north to plaza crossway, then west to location door
"David and the Doctor. Inside, first room on right Dr.
Lavarius, pay the 2,000. Tell him "I'll perform the ritual".
Drink Lavarius's Potion. Tell him "Please. The suspense....."

In the University building, downstairs, you might witness
Bursar arguing with Tymothy near east door. If not, go east
main hallway, then go right (south) to next room on your left.
Speak with Bursar and agree (sometimes he's in the library).
You've probably already found some of his documents, but
there is a total of 15. 

Go back to the main hall and Speak with Tymothy and agree
to find his book. Outside, from New Ashos teleport, go out
west gate and due west to the marker "Blood For A Stone".
The campers briefly speak to you. As you approach the pile
of rocks, you discover a secret passage. Go through to find
University Document 15. Go back through secret passage and
stand on the small pile of rocks and use Lavarius's Stone.

Tell the man "You're overreacting". Head back to town and
to the "Blood for a stone" and speak with Lavarius.

Back to front of University and talk with David on all. Inside
university, down stairs and through east door, right in
hallway and straight to library, through west shelves, up steps
and to end of shelves and get Of Ancient Artifacts from the
bottom shelf and read it. Go give it to Tymothy in the main

If you now have all 15 University document, take the east
main hallway, then go right (south) to next room on your left
and give the documents to Bursar. He might be in the library.

Upstairs go out the south door and talk to David. He's been
accused of steeling the book you just gave to Tymothy. Tell
David you'll have a look around. Tymothy is not in the
University. You only have 20 minutes before David is

Head to the north end of town and find Tymothy sitting with
his back turned, on a bench. Choose the bottom option
"Don't lift a finger....  The book is hidden outside of town
east exit. Follow the path a short way. When you're close,
there might be two Necrises. The book is on the right side of
the path, in a rock pile near the two benches.

Quickly return it to David outside the University's south
door. An expelled mage Tai Lin the Horologer, just west of
Demon's bulletin board, might stop you about creatures in a
garden, Accept the quest. SW map marker "Expelled Mage".

Shui Biana is at the gate to far SW. Pay him. Enter the garden
and fight 6 or 7 Tailers before time runs out. Human bodies
have auras. Enter house to SW. Fight your way through the
basement to the second part of the house and find Tai Lin's
mother's body. Return to the expelled mage, outside Ashos
west gate, and follow him to his house, and to the second

He gives you a note for Kaineth's former assistant. She's at
the market place on the east side of town. You'll hear an
argument between her and an Archivist, give her the note.
Return to Tai Lin's house and report. Follow him to the
basement and fight your way to Tai, then kill him.

Back inside at the library, speak with Senoir for a quest in the

From NW town exit, head west to red X "Science Career"
and find a door to an underground passage 3_a3  1350 2948
28 . Fight through and up ladder to enclosed island to NW.
Kill all weirbeasts and get the quest message. Return to the
University and follow Senoir to the lecture hall where you
give a lecture. Afterwards talk to Senoir.

Exit lecture hall and Apis wants you to meet him about a
grant. Upstairs, out south door, at crossway in front of
university, go west through door at red X , then inside door
on left. Tell Apis "I've done worse..."

The next red X Science Grant north up the road. Clear all
Vespine from apiary. Report to Apis at the blue pin Science
Grant. From the teleport, head north a little then west to end,
then south up steps just through round arch with lanterns, up
steps on right.

At the red X Into The Lion's Mouth, go inside. George is
outside the game room. Talk and Lexington eventually shows
up. Follow to his office, tell him "Anything you want....". Go
outside the building and ask George "Someone hurt your
niece?" and "That's suicide...." You get George's poison

Head to where the picnic is at the red X. Out NW exit, south
on road to building on left. Once there, you will see a servant,
scare him away with a single bare-handed hit. Get close to
table and click George's concoction in inventory. Quickly
hide behind the nearby large boulder. Wait till the poison is
consumed. 2 guards come after you, kill and search them,
search the victim at the table.

Now equip a dagger if you have one. At red X Sammy the
Bull, just west of the teleport, crouch behind wall with boxes.
SNEAK up on guard, kill him and take his items. Inside,
fight, follow after to a trap. Continue through and back

Return to outside the lion, where Georgie stands, and speak
to him for reward. Go inside and speak with Lexington. Go
out to Matre D' at game door and talk. Click your member
card in inventory. Through door, straight to Kaineth at north
wall and talk. Leave town at the east exit. You might get a
screen message that Lexington has further work for you.
Check on that somewhat later.

Go to Video Ergo Sum blue pin map marker somewhat to the
east. At Scavenger camp activate the teleport, speak to Olmar
first option "The curse of sight....", then talk all options.
Through the gate and straight ahead, go up 2 sections of steps
to the top and enter heavy wood door on the left.

Down steps and speak with Eric. Talk all after getting quest
to find an Oculus. Down to the right is a chest. On your way
out, before the door, there's another chest to the left. Outside,
Hal Den gives quest to find a necklace. Talk all. Go past him,
up steps and left to Revnar. Talk to Revnar, he asks you to
find Mornar. Ask all. Back down scaffolding, continue SE a
little to left of yellow boulder, then SSW.

Continue due south on  the road, at intersection head south.
Near end of south path, map shows a small light colored
alcove to your right. Go there to find a Geminus Dexteritas
Accuracy +1  3_b3  1307 854 -67 . Continue up steps to
Video Ergo Sum marker. Inside there's a chest with a book.
On down, to a dungeon, and go to Video Ergo Sum. There's
nothing in the two curved hallways. Kill Damai. Nearby chest
has the oculus you're after. Exit dungeon at NW corner of

Back up to intersection, go NE but NOT to end of road. On
the way over to the red X Lost Partner (view large map), the
map shows a rock formation resembling part of the letter C.
If you go around the tall rock in the correct direction, go
through a narrow gap to find a GEMINELIXIR, at 3249 1603
-102 .

At the red X, someone tells you to get the eyes. Get eyes from
corpse. Back at intersection, head due north toward red X, a
side path leads to an Abandoned Workshop. At the red X The
Trophy, Get necklace from Toe's body. Teleport back to
Scavengers camp. Banagh stops you, giving quest. Up steps
and through wood door, go speak with Eric to hand over the
Oculus. You get an implant. Now you can see ghosts and

Outside speak to Hal Den to hand over Necklace and talk on
all (the necklace stays in inventory, a game bug?). On the
scaffolding, talk with Revnar to hand over the Eyes. Go down
the steps and head towards the yellow rock. You'll overhear a
group of soldiers talking about a failed mission. After they
leave, to the right of the wide stairs speak with Delmon on
all. Turn around and go speak with Knantuk sitting nearby,
say "We're in this together". Learn everything.

Head to far north to the red X "Painter of Magic" near the
University. Along the way up some steps, witness a cut-
scene. Go to the red X Last Crusade to find "Holy Cave".
Inside next X for another scene. Following the red X's, arrive
at intersection facing a huge statue. Go right and get old
document from small casket. It shows the correct path at a
floor trap.
     Face the other direction, SNEAK through hallway, all
the way past curve and get message about passing the trial.
Sneaking avoided setting off electric force fields. The next
trial is a floor puzzle (press Tab to walk:

0  o  o  o  o.
0  o  0  0  0.
0  0  0  o  0.
o  o  o  0  0.
x  o  o  0  x.

The third and final trial, DON'T choose to fight, say "Alright,
hit me", answer the Dark Knight; casket or coffin, star, wave
or towel. Continue out south exit. Head left in the oval
shaped hallway, continue all the way around to the SW curve.
Behind some stone blocks, find a GEMINELIXIR. If you
can't pick it up, Quick Save Alt F1, restore and pick it up.
     Back to the intersection, continue south then east,
don't use teleport. Open the sarcophagus and take the
damaged Holy Grail. It allows invisibility for 1 minute, and
refreshes in 5 minutes. Equip it in a quick slot. Now use the
teleport. Head north and west.

Back out on the road, continue all the way north. Near the
destination, go through a round tunnel.
Go left under some lamps and continue straight on to red X
"Painter of Magic". Knantuk is fighting some beasts, help
him kill all of them. Speak with Knantuk. Search the bodies
to find the mysterious spell. Stand on the destroyed teleport,
read the scroll and appear in Renoir's laboratory.

After a conversation, go outside and activate a nearby
teleport. Go west from the teleport, then south through the
round tunnel. Go to the left side of the large tree to find a
bulletin board. Take the four scrolls and immediately close
inventory. Open inventory again and read the four scrolls.
After taking any bulletin board scrolls, always close
inventory, then open inventory again before reading them. If
you don't do this, their red X might not show on the map.

Go north through nearby round tunnel, then go west to the
door at the red X "Insect Tamer". Inside destroy two enemies.
Open a door between two overturned bookcases, down to
cellar, clearing the place out and get a message. Outside, the
next red X "Training Hall", south through tunnel, go west,
north through another tunnel, then west, follow road a short
way, then NW.

In the training hall, 3 levers to open two doors (middle,
middle, right), another lever to lower water. When all are
dead, get an all clear message.
     Next red X "Suspended Ritual". Finally last red X
"Remine the Remains" and get an Urn. 
Return to the Scavengers camp. Enter the camp, go just east
and speak with Knantuk, who rewards you for helping him.
Exit out camp gate and due south to Love's Labour's
Lost/Lost Grove blue pin. Talk with Banagh about Ann Nah.
Teleport to New Ashos.

Go out east gate and north to graveyard, activate the nearby
teleport.  Enter graveyard, go left to last pot on left and put
the Urn in it. Return to New Ashos.

At the University patio, outside in back, speak with Mal Nis.
West of the University, find the door ( 3_a3  2393 1856 -1 )
to Ann Nah's room at Love's Labour's Lost pin marker.
Speak with her always top options. Now go see Lexington at
the Lion and agree. Just out town east gate speak with Erdon
on all. Wait and kill those that arrive. Search them. Report
back to Lexington.

Teleport to the Scavenger camp and speak with Banagh and
agree to go with him. Go back down to the Lost Grove
/Love's Labour's Lost marker and witness conversation.
Approach and talk, top options always. You get a ring of
willpower. Now back to New Ashos for some side questing.
Go to blue pin marker Yao The House Seller. Buy for 30,000.
Enter the house right there to find a man and woman dead.
Loot the chest, read orders.

You might get on screen message for Lexington. If not, just
wander around till you get the screen message. Now check in
with Lexington. Since he often calls on you, drop a personal
teleport platform outside his building. Accept the quest. Go
to red X The Candidate SW of town. Try to bribe guard and
say "That sounds a little steep.

Head up to next red X and to beach, go across to Cormic and
immediately knock him down (you probably don't kill him).
Return to Lexington. Go to next red X just east of the New
Ashos teleport, go upstairs and finish the job.

Rob the 2 chests, take everything. Go to the boat docks and
down south steps just into edge of water. In inventory click
family crest to throw it into water. Return to Lexington for
reward. Go to pin marker Sol Pan, just west of teleport, and
speak with the woman on the raised area, all options,
choosing always the top option.

Leave town by east exit, go down to the "Dead Lover" green
pin marker. By the stream, the corpse might be under a dead
monster. Take all the body inventory and defeat several

Return to Sol Pan at Dead Love marker pin, follow her to
nearby door just east. Accept her Betrayal quest to deal with
some ghosts. Go to the raised market area, near east gate, and
speak to the ghost top options every time. The ghost

Down east steps, go to the red X near the stream, and listen to
the four ghosts. They attack, so kill them. Now head to the
red X "Unmet Need" to the north. In the cave area to the side
of the house, ask Trow "How are you doing here? Need

Head just SE to the Unmet Need pin marker. Ask the farmer
about renting the barn. Since he's deaf, just return to Trow,
nearby at NW, and tell him he can stay in the bar. Return to
Sol Pan, at the blue pin marker Betrayal, and get your reward.

The Restless Spirit.
Go to the King's Court Inn, in NW section of town at the
curving steps. In there upstairs, speak to the drunkard Vor
who's talking about someone. Teleport to the Old University
in the Swallows, head west, then south through tunnel, SW
under lamps then NW through tunnel. Continue NW through
the Ruined Ashos pin marker. You'll see a vision of Vor
arguing with the ghost of Alicia. Back in New Ashos, go up
to the King's Court Inn and speak with Vor and agree to get
him a drink.

Go downstairs and buy a beer. Go back up and give Vor the
Beer and learn everything. Agree to help. Outside, teleport to
near the graveyard just NE of town. Just past entrance, talk to
learn about Alicia's pendant. Follow Vor into the graveyard,
talk to him.

Teleport back to New Ashos, note the map pin marker
Restless Spirit. From the teleport, go left and left again, head
south through the round archway and immediately left into
door. The father will give you the pendant. Return to the
graveyard and give the pendant to Alicia's ghost. Speak to
Vor for a big reward.

Bulletin Board Quests.
     Finally go visit Des Mon at the bulletin board. Speak
with him and agree to start some quests. There's at least 20 of
them. Get the first batch of 5 quests from the board, then
close inventory. Reopen inventory and read the scrolls. Doing
each quest, look it up in the list. As you complete each quest,
check it off the list. When all quest scrolls are removed from
inventory, return to Des Mon's chest for rewards and get new
batch of quests from the bulletin board and read them.

If you have a personal teleport platform, drop it here well
away from the chest.

* Umbrella Story.
Somewhat east of the Holy Cave, in the Swallows  3_b3 
3755 4560 -46 . You run into more of those ball shaped
toothed beasts. At the green pin marker "Umbrella Story",
once you get rid of all the flying Leraphs you get the quest
message. Just leave them lying around. Someone else will
take their inventories.

* Kaboom.
Leave town at the east exit and head north to the graveyard at
the green pin map marker near Vor. Get the four bombs and
put them in a quick slot. First target is north of town at the
red X. Note path the guard walks, and when his back is
turned, crouch and place bomb, then get well away. Do the
same for the other two guards. The third guard walks a short
path, so be quick and don't let him see you place the bomb.
With all three guards are dead (using the special bombs only)
the quest ends.

EXTRA DIVERSION: In the NW section of Eollas, in an
enclosed area, there's a path that resembles a ? when viewed
on the map. Just SE from the odd shaped path at  3_a2 4224
1372 442 , is a dungeon door. In there is a small dungeon
with a teleport leading to a larger dungeon with teleport in SE
room that leads to a NW room that has 2 levers, but couldn't
figure out what they're for. The western large room has steps
going down. In the NE room is a GEMINELIXIR. 

* The Ashos Tea Party.
Find three special plants. The first plant can be found on the
beach, at the pin marker, guarded by a couple of panthers.

* Before the next plant, go to marker for Beach Boys. Clear
the beach of all the Cyclops, one comes running out of the

The second plant is on the coast west of the boat docks.

* The Gardening quest is east of the boat docks. Clear the
glade of several Giant Mantises.

The third Gardening plant isn't far outside of town. It's
guarded by panthers, take the plant and head north to the
cemetery and leave all three in the indicated place.

* Brother's Chest.
Teleport to the Scavengers camp in the swallows and head
down to the indicated location. There's four chests on south
side and four chests on the north side, all 8 are trapped. On
the north side, the left one has the Vase. Taking it causes a
big toothed beast to appear. The other chests have some good
stuff, if you can survive the damage.

Teleport to the Scavengers camp, then exit camp. Head north
to the indicated place and access the sparkly rocks, put the
vase there. Return to bulletin board in New Ashos, get huge
rewards from chest, and get next 5 quests from board and
read them. 

* Pied Piper of Ashos.
Equip your bow for this one. Go out the east exit to the green
pin map marker. At the stream
destroy the 4 beavers under the bridge and take their fat.
Follow the stream due north to next bridge and destroy the 3
beavers, take their fat. Now equip your hand weapon.
Continue upstream to the red X kill 3 Hypnotized Snakes,
then the Piper himself, search him.

* The Gargoyless.
Work your way north of New Ashos. After entering the cave,
you soon meet a single Vidan, then 5 more in the main
chamber. Outside, head north to the next red X.

* Aquila's Head.
At the red X, kill all the personal guards scattered around.
Near the structure at water, Aquila himself appears. Kill him
and search the body.

* Brain Collage.
Head to this marked location, first enter house and operate
switch behind the partition. Outside, enter the cave killing all
Scapulari and taking their brains as you kill them. You need 9
brains. Put them in the chest by front door of house..

* Bone Wand.
Teleport to the Scavenger camp teleport. Enter camp and
work your way due SE to the second intersection, then north
to the red X Kill all monsters at the red X location and you'll
get the screen message. Teleport back to New Ashos and Des
Mon bulletin board and get rewards from chest. Get next
group of quests from the board and read them.

* Execution.
Go out the east exit of New Ashos and north to the graveyard
and the green pin Execution. Find and read the ransom note.
Now go to the red X at the SE in the Swallows ( 3_b3  2155
467 -72 ) and SAVE before entering the door. Entering starts
a timer, you have couple of minutes. Kill first group of Necris
on the way down, clockwise to second door and destroy,
continue clockwise and destroy at 2 more doors and get quest

* Grimoire of Elah. Teleport back to New Ashos.
The dorm room is hard to locate by map. The back door is;
jump 2196 2008 -1
You might be facing away from the door. Just turn around
and go inside, then the first door on your right.

Open the chest and get the book. Read it and you lose health.
Read the book again and read the text that appears. It tells
you exactly what to do. Go to the indicated spot north of
town. In the cellar, fight your way to the final room. Read the
book and defeat the man that appears.

* Pleasure of Treasure.
The red X NE of Maggie's Cay. Kill the first guardian
outside the house and take the flute and music sheet. In the
house, approach the gate and click flute, then click music
sheet. Door eventually opens. Hit Esc to close scales. Kill
giant spider and take drum and music. At next gate click
drum, then music to open. Kill third guardian and take the
harp and music. At final gate, click harp, then music to open
gate to several books and potions. Exit to outside.

*Drakonai Park.
Go to the red X at far NW. Find the Forgotten Passage but
don't enter yet. Drop a personal teleport platform. Now swim
or water walk to the hook shaped rock formation on the south
beach of the large island. Locate and destroy the queen
drakonai and several egg carrier warriors. Now get back to
the red X and enter the Forgotten Passage.
     Fight your way through to the island. Destroy all
beasts on the interior of the island there's 12 or 13. You
should finally get the quest message. Use the island teleport
or your personal one back to the mainland.

* Feeling Well.
Head to the green pin marker NE from the New Ashos
Outskirts teleport. When you get near, 3 skeletons attack. Get
water from well. At second well further north get water. The
third well is just west, get water. Just north at the red X, hop
up on the platform and defeat the monster.

* Emotional Luggage.
Head SE out of Scavenger's camp, defeat beast and take the
hat. Further due east on road, defeat beast and take second
hat. The third red X just SE, get the third hat. Temporarily
put this quest on hold and do the next quest.

* The Hamlet  3_b3  3754 4481 -44 .
Note the Hamlet quest marker and make your way there off
road through narrow passages. Open the village gate and find
the teleport, several giant stingers in the area. Once the
teleport is activated, make sure no stingers remain among the
buildings to the south of the teleport. Once you get the quest
message, teleport to the Scavenger's camp.

Enter the camp, go right and up two sections of wide steps, at
camp fire go right and up more wide steps. Go around left
find the chest and put the three hats in it to complete the
Emotional Luggage quest. Now teleport to New Ashos
bulletin board and collect rewards from chest. Get next set of
quests from the board.

* Father's Workshop.
The red X due SE of Scavenger's camp. Once there, clear the
courtyard. Then clear out the workshop, and the basement, in
the last room there, a huge Deuce.

* The Seven Brothers.
Red X further up the road near Old University. Enter the
house and dispatch the seven skeletons.
Be certain you've gotten and finished all quests from Des
Mon's bulletin board.

Go down to the boat docks, talk to the seller, tell him "Tale
weaver?" Continue to talk, more than once if necessary, till
you get teleported to the Pirate Islands. Watch a tavern scene.
Watch another scene with Jack. In jail, tell the captain "Take
what you can" and leave the cell. Go up steps and straight
into Teal's cabin. Keep choosing the top dialogue choice.

To right of Teal, get journal from shelf and read it. On other
side by glass jar, get another journal and read it. Outside on
deck automatically talk to Nicky and choose top answers
every time. Off ship, use the near teleport and return to New
Ashos teleport, or the one you dropped at the boat dock, if
you had it. Pay 3000 for the boat. Ask all about sailing. First,
sail east towards the "Runestone" location shown on your
map. Enter the bay just beyond the large upright rock.

Head NE to the right side of the cliff to find a crypt  3_c3 
829 2207 -30 . Inside, south to 3-way intersection, continue
south and take the next left. Get a GEMINELIXIR that gives
1 skill point. Continue around, through water, to east
intersection, continue south to skeletons and a pickable
cabinet at the end. Back north to first left, west through water
to intersection, then south and up winding stairs. Fight
through the hallway and in a room get Human Runestone
from a chest 1173 1010 485. Back through the hall and

At first left, go to exit. Back down to boat. Continue sailing
east to the small island. In middle section is IX_Beta. At the
SE area of the island is an Attribute Crystal Strength +2 on
the beach by a tree. Continue sailing north a little way to the
north side of the weird looking island (refer to map) and head
westerly to the small beach on the east central part of the
large island. Use cheat Display.show 1 to make sure the map
location is 3_c03. On the beach there's a GEMINELIXIR
1198 4713 -95. Sail just NE to the small island. On its east
coast at a small rock, find an attribute crystal Accuracy +2.

Now sail NE past southern tip of Eikronas and Vahkmaar
castle, to the island east of there. Make landing near the V
shaped cove just down from the NW coast of the island, leave
the boat well out in the water.

WARNING: If you leave the boat too far out and wind is
blowing away from land parallel to it, the boat may drift
away. If you make landfall, you may never get the boat back
out into the water. 

TIP: If the boat is not too far onto land, you might be able to
nock it back out into water by equipping a weapon and using
battlecry, key 1, or just 2 and sometimes 3). When the boat is
fully in water, you can even run against or bump it a bit

On land, head NE to a large Vidon camp, at the north central
area, to find VI_Alpha next to a campfire 2_a01  2290 3989
18 . Back SW to the boat, sail back SW a long way, past
Vahkmaar castle, to the island west of Cheznaddar. Leave
boat well out in water off north coast near north path. At 4-
way intersection pick up VI_Beta. Back north to boat, sail
WNW past the southern tip of New Ashos, and NE along
Eollas towards the island at NW coast. On the east side of
that island is a tiny island with VI_Delta. 3529 4256 -148

Sail NE towards group of 3 small islands north of Eollas. The
largest eastern island, looks like an upside down foot, has
VI_Epsilon 3613 1727 -79 , on a stone platform north of a
large stone head. 3 bear ghosts might appear behind you. In
the middle of the smallest, west, island is a trapdoor to a
chamber with a ton of potions and 7 chests. On the NW tip of
the south island you'll find an attribute crystal Endurance +2.

South to the beach in the southern dip, of the large cove on
north coast of Eollas, there's a GEMINELIXIR. Return to the
boat and sail back around to New Ashos docks, leave boat in
open water near the docks. Now you should have all five VI
shards, and a Runestone. Teleport back to Ghortarius'
chamber, go see the smithy and get another stone quest.

Go to Marvin at the north bridge and give him the VI shards.
You get teleported to a dungeon. Around to west speak with
messenger. Continue west to find a GEMINELIXIR at the
end of the small corridor. Go back and start east and make
your way towards the red X at NE.

Notice the small middle chamber in the dungeon has a short
curved hall at its top. At the beginning of that curved short
hall you'll spot a bright yellow gem before getting there. It's

First are 2 giant Anthropods and 3 orcs and orc shaman.
Continue due east and around north, demons, broods, orcs, 2
more giant anthropods, couple of giant deuces and more orcs.

Down long circular path, assuming you're in area 18_a1_1 ,
3455 3151 1733 , keep going down to a flying gargoyle, keep
going down past a shrine and teleport. Several more demon
broods and through gate 3296 3896 1406 to small dungeon.
Several skeletons, continue counterclockwise down winding
stairs, through gate and work way north to red X. Giant
anthropods. Go right and down, orcs, giant anthropods,
demon broods, giant anthropods, many orcs, anthropods,
skeletons. Final room, 4 deuces and several skeletons.

Down stairs and use teleport. You get VII shard clue books.
Talk to Marvin. For now, teleport WNW back to Pirate
Islands Kanger Bay teleport across from Wandering Wrath
ship. Continue NE looking for bear. Kill 3 for their fat. Kill
any deer that come near you and take their digested grass for
a later quest. There's an old shack in the NE of island, refer
to map and see what looks like the outline of small ruins .
Inside, at a trapdoor, find XI_Gamma  3352 3961 -79.

Once you have 3 bear fat, return to ship and speak with Nicky

Go below deck and speak with Cutter between the stairs.
Choose options, top to bottom, but don't say see ya. Say
"You're an old hand at ships....". Then you ask about ships in
the sky, an important clue. Pick up the pirate book to the
right. Now get off ship and talk to Nicky by your new boat.
Talk on all options always at top of list. Sail SW, from other
side of ship, to the middle of NE coast of the largest island.
Remember the following two clues:

1. If you leave the boat too far out and wind is blowing away
from land parallel to it, the boat may drift away. If you make
landfall, you may never get the boat back out into the water. 

2. If the boat is not too far onto land, you might be able to
nock it back out into water by equipping a weapon and using
battlecry, key 1, or just 2 and even 3). When the boat is fully
in water, you can run and push or just bump it a bit.

Find the path heading west, 7_b1  4546 1854 -132 (watch out
for Quercus's). Continue west past a shrine to a 4-way
intersection, then NW path to a teleport. Head back SE to the
4-way intersection and continue south to a 3-way, then SE to
another teleport, don't talk to woman yet.

Head back to the boat and sail SE to the ship wreck (there's a
teleport just NNW of the wreck. There's several enemies you
must contend with. In one end of the wreck at water's level is
a chest with the Silk Gown. Farther back is a chest with
items. On the other end, run up a slanted rock outside the ship
and jump to the upper deck for an item.

One end of the wreck has a chest under a fallen mast.
Through a doorway is another chest. Up on the front of the
ship is XI_Epsilon.

Sail south along the east coast of the nearby largest island.
Off the SE coast is a small island with X_Delta  7_b2  4805
315 -143 .

Sail west to the SW island and stop near the deep cut bay in
the south coast. Walk inland to the map blue pin shrine and
head west find a square alcove in the rock containing
X_Epsilon 7_a2 1316 1590 -10 . Continue sailing to NW
island and stop at the Lonely Tree near the NW section of the
island. On one side of the tree, search it for Foliage of Lonely
Tree, for a later side quest if you decide to do it.

Continue sailing clockwise around the north side to the NE
coast of the small circular island. Inside at the inner area, find
XI_Beta 7_b1 1752 4165 -154 on north side among some
huge columns.

Sail SW, then just south along west coast of largest island,
stopping out from the large portion that sticks out in the
water at the NW. Head a little inland (watch out for Olorums
and KanJi Ongama big tree). Start up the north side of the
first large fat rock to the south, jump a gap, and on the SE
edge is X_Gamma  7_b1 1620 280 136 .

To the SE, in the middle of the largest island, east of the
monastery debris, on the north end of a rock is XI_Delta. If
you jump there, make sure you are invisible before using the 
jump 7_b2 . This lands you in the midst of lots of enemies,
but later you'll be coming here on foot. Whether or not you
decide to remain invisible or fight, finally use the command 
jump 3164 4583 162 .

You can now go sail the boat back to near the Wandering
Wrath, or just teleport there. Later, you will have to get to the
small island east of the ship wreck. You can either swim the
short distance from the NE most island to the small curved
island just south, or brew up a water walking potion.

Back at the Wandering Wrath, go below deck to Cutter's
room between stairs, and put the gown in the chest and take
Ox Back. In inventory, a bronze badge appears if you don't
already have one.

The Missing Chest.
East from shipboard to the island and speak with Jerry in the
storehouse. Accept the chest quest. Pick up the Pirates of
Antalor book. By the door examine the first tracks. Drop a
platform just outside. The next tracks will show as a green
dot on the mini-map. Examine tracks north along the beach.
At the NE shore of the largest island is the next tracks. Swim
there, use water walking potion, or go by boat. Keep
examining the tracks till you find a chest. Attack it, then run
after it till it stops. Attack again and Malvick appears.

Accept his food quest. Drop a platform. Return to Jerry's
storehouse and take apples, bread, and meat. Return to
Malvick and give food. You get a special mushroom for
Petey. Go back to the storehouse, and give it to Petey. You
get some items in return. You should have perfume that Teal
gave you. Teleport to Maren's workshop. Tell her about
Captain Teal and give the bottle. Two chests in the house,
one has Exquisite Tilia Log, a later quest item.

Get to the island to the far west with the red X. Go ashore at
the deep cut bay  7_a1  3349 3517 -118. Head north to an old
watchtower and look in the house 7_a1 3941 4114 -38, for
three chests. Back down to the bay. Heading inland on the
path to 3-way intersection and go left to Ghost town and a
teleport. 5 merchants with just about anything you want or

Go back out to the 3-way intersection, continue north (you
run into three different pair of elementals) and around to the
red X "The Treasure" . You begin a conversation with two
souls. Agree to their request. Clear the first cemetery of 4
Black Eyes and search them for a Proof of Death certificate
and read it.

Head to the right NE, up steps and right, unlock a crypt door
and enter. Head straight north, don't talk to creature yet. Go
right and enter room. Kill enemies, go west to other room
open sarcophagus, kill more. Exit to the middle of the
hallway and talk to Un-dead Maitre d' and show him the
death certificate.

You can now enter the un-dead bar. Pick up Regulations of
Organ Exchange, from the counter, and read it. Talk to Ghoul
on right side of the counter, to customer Deer Skull at a table
NW corner, and Knuckle at a table SW corner. Each of the
three gives you a note. Read all three. Talk to Un-dead
Monger, behind the bar, and buy a Human Eyeball. Now talk
to the following in order; Deer Skull for a Human Leg
Muscle, Ghoul for a Human Brain, and Knuckle to get an
invitation card, read it.

Again talk to Un-dead Maitre d' here in the bar. You can now
enter the un-dead dancing club. Now SAVE game. Get on the
dancing floor and you make a comment. Defeat all attackers,
and eventually a vault door will open huge amounts of
potions and gold. Now go back outside and continue to the
second area and clear it of skeletons and black eyes. Clear the
third area of Badagris's, skeletons, and black eyes. Talk to
the two souls and enter the tomb at NE.

Wait for the souls to go down the stairs. Go talk to them, and
talk to the tomb. Try again with the different name and Hunn
Kanga appears. Talk to him and accept the quest. Outside,
continue through the stone wall doorway, go to right and
open the gate. Go forward and up towards the cathedral.
Don't go up the steps yet.

Go around the right side of the cathedral. Keep going around
the wall to the SW edge of the cathedral, and find XI_Alpha.
Go back clockwise along the wall. Once at the front of the
Cathedral, SAVE before going in. You have to defeat various
opponents, then the Bailiff who seems invulnerable. Search
his body and take everything and search all other bodies. Go

Before going down and through the gate, go left through
break in wall. Remember when the woman ghost was in a
side area looking at 3 stone sarcophagus? In there is a
dungeon entrance, 1400 3811 -4 , with lots of sarcophagus
and enemies.

Go back to Hunn Kanga and get family Urn from
sarcophagus. Take it back to the Cathedral and place it in the
available sarcophagus. Hunn Kanga appears and thanks you.
Outside, tell the two souls "I got the location", "He said it's
somewhere south of here" and the password.

Now there's another dungeon, off the circular path of the
stone garden, that can be opened, 1587 3446 -3 .

Now go a good ways SE to the indicated map marker "The
Study" and give the password The Goal Is The Horizon. Go
inside. Find all chests, one behind a bookshelf.

Pick up a package from Nanook and open it. First of three
glass map pieces, and read the note for further clues. Go
outside and teleport to Maren's Homestead. After going
inside, a lengthy automatic discussion. Then speak to Maren
and Teal again on everything.

Outside, teleport back to the ship and picklock the captains
door. Speak with Nicky for glass jar and spirits quests. Go
down in the hold and wait for Cutter to leave, then speak with
Billy and agree with the exchange. Teleport over to the island
to the east, and ideally to the Aged Distillery. Open the
trapdoor in the old house there and go down. 

Go through door, in left room get 2 bottles of Birch Water.
Room across hall, get Maple Syrup. Through next door, get
Grimoire of Wisdom, from raised area, and read it completely
through. Be certain you read the note from Nanook. Go
outside and head just west to green map pin The Glass
Map Second Piece. In the well defeat 2 Ublarions. Get
second map piece.

South of the Aged Distillery teleport, in the middle of the
island between 4 rocks you can find a GEMINELIXIR  3369
3198 -99 .

Outside, go south and swim to the small curved island. Now
If two Meenguls are close together, try to separate them.
Often when you kill them close together, one of them might
not be searchable.
     Kill 5 Meenguls and take their Midguts (qitem_6234).
Find 3 bundles of Horse Radish (qitem_6235). North part of
this island is a GEMINELIXIR 4287 1324 -127.

Here is a list of 3 more hidden items on the other Pirate
Islands; you have to have Worldmerge installed for them to
be revealed:

1. NW Pirate Island, northern part, 3 rocks in a straight line,
lots of opposition, against the middle rock, between rock and
tree, attribute crystal of accuracy +3.  7_a1  2566 4138 69 .

2. SW Pirate Island, in its large north cove, under a downed
tree at the beach, Geminus Robur strength +1 percent.  7_a2 
1958 2474 -144 .

Largest Pirate Island.
3. NW part, next to broken over tree, GEMINELIXIR.  7_b1 
2221 2241 -45 .

Teleport back to the distillery. Put 5 midguts in the cooking
pot and pull the lever. Take residue from pot. Put 3 horse
radish in the indicated container and pull lever. Get horse
radish extractor. Put extractor and the residue in indicated
barrel, pull lever, get moonshine. Deliver it to Billy below
decks and get glass jar. Speak to Teal in his room. Outside,
teleport to Maren's Homestead and talk to her. You get a
book and a magical flat stone. Read Kaglivor Spirits . Talk to
Edwin on all.

Outside. First up, go to the red X to the SW, The Glass Map
third piece 7_b1 1986 639 -74 . Lots of fighting. Enter the
house ,by the teleport, and down the trapdoor. Through door
to couple of olorums. Continue east and 2 more. Continue
north and cross bridge. Head east to olorum rex and olorum.
Go down and destroy all for a cut-scene. Back up and to right
through new passage. Go right and use teleport.

Many olorums. Go up steps, keep going up till you get to
south steps and north steps opposite one another. Go up north
steps and continue up east steps and use teleport. Get third
map piece. ***In inventory, click completed glass map for
clue to destination. Head out south to exit. You're close to
the red X Spirits of Nature. Approach the wall between 2
poisoners, and go through opening to many wardens.

Continue east to wolves and wardens. When all are dead, go
through opened passage to east. In the first area you soon find
the first ancient ongoma with Raglivok Spirit bug. Go up
north and through tunnel, then down long winding path.
Don't go down into water, continue up north and through
bushes, bearing right through bushes. Keep wandering the
tunnels till you find the final area with 2 ancient ongomas
with spirit bugs. One of the ancients has Ancient Ongama
Wood, a quest item.

Go back up and SW through new passage, down and south to
exit. Now return to the Wandering Wrath, Nicky on deck
looking out at the water or scrubbing the deck.. Speak with
Nicky. Go below and get Billy who sleeps near the cage.
Follow him outside to others. Talk to crew and wait for
others to arrive. Talk and wait for message to switch jars. Get
journal on other side of room and read it. Once done, back on
deck Teal briefly talks to you, answer top to bottom.

Now teleport to Maren's homestead, talk to Edwin on all for
important clue about moon door being a trap. Tell Maren,
"All right, fine". Then talk on all. You now have a sight
steeler, a quest weapon. You now have two new quests,
Needle In a Haystack and Casqet of Embers (a helm). Head
SW towards Sanerk and the red X.

TIP: to make a later quest easier, kill any Zygophylla you see,
some contain Saltpetre and you'll need 3. A Zygophylla looks
like a poisoner, except Zygophylla are open till you approach
them. Also you'll need "Digested Grass from 3 Deer that
jumps around a lot and are difficult to chase down and kill.

Once at the Sanerk red X marker, enter the tomb by the
shrine and fire. There's 2 chests and 2 olorums. Just south out
of village and west into revealed area to Casqet of Embers.

Fight Olorums and continue out north. Up steps and on to
chest. Back down steps, go west and down, defeat all. New
door opens up north, go through and down stairs. Through
north door. Defeat all, then you can defeat the ringleader.
Search it for Casqet of Embers. It gives permanent light while

A new teleport has appeared, use it (Back to Wandering
Wrath). Go below decks, talk to Billy, agree to find him a
companion. Go to red X on biggest island to Pirates Don't
Cry. Several Hamadryad women to fight.

The house you need, is near the end of path in village and
slightly SE, house has side entrance 7_b2  4211 2356 68 , but
the door won't be accessible until you've pretty much cleared
the village.
     Inside kill Hamadryads and pull lever on the east wall
to free Pat. Her ring is at the blue map pin south at the
Wrecked Raft. Two enemies have it. Return and give ring to
Pat. Tell her about Billy. Return to the Wandering Wrath and
tell Billy. Read Billy's brochure, and drink the special potion
he gave you.

Head SW towards the red X on the SW island. Just east of it
is a short path to the north. Go speak with Gayar Orkso at
7_a2 3665 3919 -52 , you get a note, read it. Speak to Orkso
again. Fist punch the varn, then talk to it. Talk to it again,
then punch it while it is taking a wizz.
Talk to it again. Talk to it one last time. Talk to Orkso. Read
note. Talk to Orkso one last time. Loot the doghouse.

Back south and take the west path to the red X. Your target
moves to the SW. Go towards the red X, follow long road all
the way, don't miss any Zygophylla's Saltpetre and a teleport
station. Before getting to the red X, in the circular path, on
it's north side, pick up the Hunter's Diary, next to statue, and
read it. Continue towards the red X and you automatically
hide. SAVE game!

Use the Sight Steeler to control it. Fly it to the Basilisk, target
its face and fire with attack button to blind it. Then go start
fighting it. It eventually releases three different groups of
statues while you keep fighting it. Once you destroy all three
groups, you should be able to eventually kill the Basilisk.
Search it for a powerful Basilisk Eye Ring, and Basilisk's
Claw (useful shortly). Enter the newly opened large crypt
doors in the deep alcove.

In the first round chamber, get diary from table and read it.
There's three sets of armor lying about. Continue NW to
more armor. Put basilisk claw, on the rocks next to the tea
kettle, to open a doorway. Go through and get a helm from
the table. In east room get 3 Silas's Tears. In north room,
armors. Back outside at the green pin map marker Needle In
The Hay, put a tear at feet of shaman statue feet, he's holding
a staff forward. Quickly step back and wait. Talk and say you
want to do Maren a favor.

Ask what he wants from her. Say .... Agreed. Now ask all top
to bottom, the last two options, select the bottom one ..... All
right. Teleport back to the Wandering Wrath and get bottle
from water. Uncap the bottle and read the Message From
Bottle. Now talk to Cutter who's sweeping the deck. He tells
about an inventor (another statue back in the stone garden

Go to the red X on the south tip of the largest island, follow
road for any Zygophylla or teleports, fight in the village.
Between shrine and teleport, enter the dungeon.

WARNING: It is critical that you do this dungeon exactly as
outlined below. After getting the clay, DON'T teleport out of
this dungeon, it breaks the quest.
     In the NE section upstairs and through door. Straight
across, stay around right and through a door. Continue east
and down, Olorums. Around left and through door. Around
right and down, move small lever to drain water. On down
and south. Swim to lantern over on right, through, go right
and get Karaska Clay.

Continue east and swim over south, up through door, up
winding path, straight across west. Around left through door.
Work your way up to exit, jump over to NW stairs. Go left
and up south to exit. Go to the red X Message In A Bottle
7_b1  2245 2107 -63, in the north part of the largest island. A
small lake has an entrance to a cave with a huge cache of
weapons and 3 chests.

After getting what you want, exit the lake and teleport to
Southern Sauwok on SW island, back to the Stone Graveyard
on the SW island to Scientific Revolution. At the gap in outer
wall of circular walkway, on north side a statue stands with
arms raised up  7_a2  1998 1535 -50 . Get close, use a Silas's
Tear, move away and wait. Speak to Grim Grimdahl, "Big
plans" and "You've got my attention".

Teleport to the Southern Sauwok, go left and head towards
the green pin on map (Scientific Revolution). Kill any deer
and take digested grass from them. They jump around a lot.
You need 3 digested grass for Grimdahl. At his camp 7_a2 
4339 987 -104 , clear it out and Grimdahl appears. First he
wants 3 digested grasses. Along cliffs west of his camp is
where some deer hang out. After a failed experiment,
Grimdahl says to get him 3 saltpetre from Zygophylla.
Activate the nearby teleport.

Zygophylla are similar to poisoners but they are usually open.
Not all of them have saltpetre. First, though, go down NE and
activate the teleport. Teleport to Southern Sauwok and head
due north on the road. The first one is likely to be where the
road first heads back SW. Try staying away from the huge
enemy camp and go around the outside of it. At the
intersection, head west away from Gayor Orkso's camp. Near
the coastline you'll find another saltpetre.

Teleport to the southern area of the biggest pirate island and
head due north on the road to find more Zygophylla. Once
you have 3 saltpetre, a message tells you to return to
Grimdahl. Teleport back there. The experiment is a success.
With the explosive in inventory, teleport to the NE island to
the blue pin Scientific Revolution and speak with Cutter.

Follow him, place bomb at wall and back away and wait.
Fight 2 enemies and follow Cutter, fight 4 more, keep
following and run past next group. Keep following and find a
machine 7_c1_1 3055 2790 460 . There's armours and a
chest with Horse Armour. Exit the cave and teleport to
Grimdahl, at his camp, or  jump 7_a2 then jump 4339 987 -
104  and get him to join the crew. Teleport to Wandering
Wrath and speak to Cutter on the upper deck.

Go below the decks and get a Dice challenge from Billy.
SAVE before you access the table. Now access the table and
choose Lucky Throw. You must win two rounds in a row and
Billy will give you a new super potion. If you fail the
challenge, reload the save and try again.

After winning the new potion, Billy challenges you again.
SAVE again before accessing the table. This time, after
winning two rounds, Billy gives you volume III of the
Captain's Journal. Read it.

Teleport to the Drowned Mine, south end of largest island,
head due west on the road, and straight towards the coast,
clear area around abandoned cart. Search the dead traveler on
side of the bank.

Examine the dead reindeer bodies to get a message, then
search the cart chest for red clothes and a special staff.
Restless ghost and ghost deer appear. Search sacks on cart
and get three letters and three gifts. Read the letters.

First destination is back east through the village, then north
on the main road to red X Restless Ghost. First house, with
an old cart under window. Climb the cart, message instructs
you. Put on the red cape and hat, equip the special staff, enter
the window.

Under bed pillow, put Suus's present. Back through window.
Teleport to Sanerk, house directly NNE, on back side ( 2064
933 -58 ) climb 3 ladders and enter chimney. Under bed
pillow, put Little Tom present. Back up chimney. Teleport to
Wandering Wrath, in Cutters room put his present under cot
pillow. Ghost appears, talk to it, unwrap your gift. You get
Weasel boots, great for speed run/jump higher places. Put
your regular outfit back on.

Now teleport to Marren's homestead. You briefly talk to her.
Follow her to her workshop. Talk on all, you get a figurine.
Teleport back to Marren's homestead. Go inside and rob the
chest that Edwin prevented before. Go out back door and to
left speak with Edwin on all. Teleport to Wandering Wrath,
below decks talk to Nicky behind the cage. Go speak with
Teal on upper deck, first say that "Nicky has betrayed him",
then tell him to go to the crypt on Tornar.

Down to main deck and get hair sample from Nicky. Teleport
to Old Cemetery on NW island and go to the crypt ( map pin
Lover's Conspiracy ) and SAVE before going inside. It's
important you tell them inside "Stop - This can't happen...."
it eventually gets you a magic dagger that gives permanent
Water Walking when it's equipped.

Go inside and the ceremony starts, choose the option "Stop -
This can't happen.... Teal is reunited with his soul and leaves
with Maren.

Kill everyone and search bodies if you care to. Go outside to
Teal and Maren, and talk on all options. Teal tells you about
a key under a doormat. Teleport to Old Cemetery near Ghost
Town and head NE over to the lighthouse 4218 3939 -26 .
Get key from underneath the doormat, and open the door.

Go down trapdoor, head south down winding stairs to red X,
fight past several Olorums, first room pull lever. Out and
through gate. Continue around north. Kill all to open gate.
Continue south in west corridor. More fighting, continue SE
to red X. Another big fight to unlock final gate. Operate 4
levers and defeat lighthouse warden, search him and take all.
Go out another gate. Next gate on left, a chest. Adjacent
room has a chest. Continue back up, operate a wheel and on
up to NE small circular room exit.

Go up stairs to top of lighthouse, use teleport to another
lighthouse. Down to another trapdoor immediate fighting and
large rocks being thrown. Navigate circular hall, a small
round east room, take stairs down. A room has two wheel
switches and a lever. Operate them, wait for gate to open,
fight lighthouse warden and take his items. Go back up
trapdoor, on to top of tower and use teleport to third

Go down, outside turn walk on and keep heading around right
till you get a cut-scene. Downhill defeat Olorums and search
body in cage. Replace your equipped dagger with the Smart
Traveler dagger to have permanent waterwalking. Notice a
walkway overhead. To left of there is a low part in wall with
a crack at lowest part. The boots you found earlier (20
percent speed increase) if worn, a speed run/jump will get
you over the low part of the wall. Over there is a chest in
front of tent.

Teleport to Old Cemetery on NW island. Follow road all way
down to last intersection south of last shrine and head right
(SW), 2 elementals attack. At the small side path, go meet
Quercus Robur Lecterus, a talking tree chopping wood. He
wants a salad made from 4 items you should already have.
Read the Carved Oak Bark, give salad to tree and he gives
you a wood bracelet that you automatically wear.

Swim to the small island off the west coast. Go down the
trapdoor 7_a1 884 1370 -120  to 4 chests. Back outside, swim
or water-walk towards the red X "The Glass Map". At the
destination there's 2 or 3 to fight. Pick lock on door and

If you previously told Nicky about the Moon door, he's dead
in that open room, you can safely enter and rob his corpse. If
you had been here earlier, wondering about the Moon door,
going through it would have trapped you inside a blast
furnace. Go up the stairs. Face south towards three pedestals.

In inventory, click the map to separate it. Approach left red
pedestal, access it and place red map piece, put green on
middle pedestal, and yellow on right pedestal. Go through
doorway. Open door and fight several Olorums. Continue
west. Fight, then open door to east hall and gate to large
round room, lots of fighting. 2 chests on upper walkway, and
one chest below. Back in the hallway, open big doors to
Olorums, open sarcophagus.

Continue north to stone door, open big metal gate. Forward
pick up Pirates of Antalor vol V and Nanook's Journal. Read
both. There's a chest. Back towards big iron gates, turn right
and up stairs, go around the balcony to a chest. Back a few
steps, look up high to the left and see a shiny plate. Use bow
in closeup and shoot the plate to unlock a door. Back down,
go towards desk, turn right and through new door.

Get Twin Bracelets Users Manual and read it through. You
automatically wear the bracelet (gauntlet). If not, you might
have to un-equip one of your rings or badges, then select the
Twin Bracelets. There's a chest. Just behind you, go up steps
and out door. Teleport to Drowned Mine on south part of
largest island.

Go around right and uphill when possible between two large
boulders. Continue north, and fighting to a rocky passage,
shown on closeup map as an upside down U,  7_b2  2292
2422 -5 . Through the narrow passage to fighting and a

Head SE, from the teleport, to end of clear area to find a
GEMINELIXIR  3066 2120 191 .
Go back NW to the teleport. On the left, through broken
columns, go through stone door with face. Continue to the
red X.

Take everything from the corpse. Look at sketch for clue
about 4 switches around the room. Even walk around the
room to see where the switches are. In inventory, click the
harp, then click the music sheet and just watch the notes
drop. They repeat E W R Q over and over until time runs out.

When you do try playing the notes, don't look at the music,
just look at your keys and start hitting E W R Q over and over
without any gaps. The trick is to synchronize key hits with
sounds. When you have the correct rhythm, the music
continues till the monster awakens.

Quickly run around the room flipping each of the 4 switches.
Before time runs out, start attacking the monster till it is
dead. Search it for some powerful crystals. Go through the
east door, through another door and use the teleport. You're
finally on the Flying Fortress. Go up long steps and listen to
the three spirits. Speak with the woman inside. Speak with
the woman outside and be nice. You get an amethyst rose, a
big purple crystal. Speak with the man, top options always.
You get a treating beverage 5000hp.

On up steps and speak with Ulgrim. Over in the south corner
speak with Tengo. Get the weapon from the chest. Go
through the door, turn right and first left in the hall speak
with Zygy. Enter captains cabin. He sends you to a new area.
Ready your weapon. On the left open casket, quickly exit it,
turn around and fight. Get lost thought number 1 and some
beverage from the casket. There's 11 more caskets.

Warning: Each time you open a casket an enemy appears
behind you.

NW to the floating rock, then down to next area get attacked,
activate the center column to create a shock wave. This is
handy if you get overwhelmed. Lost thought 2 in the casket.
Pay attention to the mini-map. Maybe even expand the main

Next platform down north, then SW and fight 2. Loot third
casket here. Go through the amber portal. Go around the area
till you kill 7 beasts. Continue up steps and talk to nameless
guy on all. On up steps to 3 portals. Use the SW portal on
other side. Fight, go through amber portal, fight 2. Through
NW amber portal to casket 5. Back SE and continue SE
through amber portal to casket 6.

Back NW through amber portal, then SW to casket 4 on left.
West through gate and defeat large beast, then small beast.
Go through blue portal. Go through north red portal, casket 7
on left. Down SE, then SW and fight. Up south, straight
across to casket 9. Up SW and fight, up SE, then up south to
casket 8. North through gate, destroy opposition. Through
blue portal, then through remaining red portal. Casket 10 on

SW and fight, north, then west to casket 11. East, NE and
fight. South to final casket 12. North, then east through gate.
Kill all, then through blue portal. Down NE steps and on
down. On the left side at door speak with Geoffrey. Through
the door and next left, speak with Nanook's Consciousness.
Out to deck, forward and down NE steps to next level. Go
down wide SW steps and through door to get Nanook's Map

Back up to Geoffrey. Read the map book. Talk to Geoffrey
again. Back down to the very bottom deck and use SW stone
doors. You're in a large room with north, east, and south

To your left, go through the north door and straight to wall.
Weaver appears, ask for anything, then ask for a door. Ask
for any of three more options. Go out the door, up steps on
right and straight east all the way to fence, then slightly left
and immediately right go east to middle of 3-way plaza, and
right (south) to double set of stairs.

Once inside the University, go to other side and downstairs.
Go through east door, turn left in hallway to room and pick
up New Ashos City Development Plan and read it. Leave
room, take first right to main hall and through west door.
Head right into lecture hall.

After cut-scene speak with Nanook. On west wall get Misty
Seashore art. Exit straight south to end and right into another
room. Pick up Pine Wood Couple art. Outside, go to the red
X Pieces of Art, just north of the University. Once inside, go
straight into art room to a couple of sparkling wall plaques.
Place Misty Seashore on east wall, and Pinewood Couple on
north wall. Back outside, go out north exit and follow the
path west, then north to the red X.

Along the way Weaver appears, ask for Water of Coal.
Choose any weapon he offers. Immediately drink the Water
of Coal. Continue the road NE to the green map pin location,
get Belgurak seeds from the giant mushroom.

Head back to Nanook ( 9_a1  2380 2327 -2 ) at the red X. Put
Belgurak seeds in the square patch of soil. In talking further,
you get a quest for 12 baboon (qitem_6973) dung. Head back
out north exit, follow the path west, then follow it south to
the red X, kill a huge Droser. Pick up 12 samples of baboon
dung, while avoiding baboons. A message instructs you to
return them. Return to red X near the well.

Look into the mushroom and place 12 dung (click your
supply 12 times). Get a quest for water. Head due east to the
red X Subconsciousness on the map. Weaver appears, ask for
2 rags soaked in oil . Put one in nearby well. Go south to
green map pin, in front of the University, and put oil rag in
well there. Go back north, then west back to red X and pull
lever on back of column. Talk to Nanook. You get a quest for
2 Violet Fire Elementals.

Head due east out of town and take the path that swings
north, back south and back north again. Follow it all the way
up to the estate, 9_a1  4120 3691 135 , in the NE and Weaver
appears. Ask him for fireproof clotches 2 of them (dome
shaped containers). At front entrance defeat 3 Fire Elementals
(they have inventories). Before going inside, SAVE!

Once inside, forward and go right, then immediately right
again and upstairs. Defeat a fire elemental. Go left, then right,
un-equip weapon and talk to the first violet elemental to
capture it.

Go left, and left again, downstairs to first floor and head left.
Defeat fire elementals and capture another violet elemental.
You witness a door open for you. To the right of that door,
search the chest of drawers for the Bleak Moonshield art.

Through that door to the hall, turn right, and out the main
door. Return to town. Right after entering, head north to the
map pin marker "Pieces of Art" and enter the art gallery. Put
the Bleak Moonshield art on the west wall space.

Go out doorway, and go right to a chest under a little Buddha
statue, get several new pigments.

Return to Nanook, at west part of town at mushroom, and
talk. Put a captured wisp in the NE outer brazier. Put second
wisp in brazier directly opposite the mushroom. First tell
Nanook any option, then say "Little guy just needs love",
then tell the mushroom "You've got a big heart", then say
"Your origins are pretty exciting", and finally say "Spending
time together is what makes this friendship great".

Head due east in town, then south to the University.
Downstairs, take the east corridor, turn left to Rector
Veneficus and talk. You automatically return to the
mushroom. Listen to all the conversation and you talk to
Nanook. Read all the map book to see the present
consciousness written to get teleported. Directly enter the hall
with three doors.

Now go through the East door to a shack. Go outside and
head up to the red X where Weaver appears. Ask for a ladder.
Go to next red X and talk to Nanook, agreeing to do his
chores. Go SE along side of house, to the field, destroy all
Zygophylla. Tell Weaver you want a Hoe and gather 8
bunches of potatoes. Back to Nanook and talk. Go around
back to the field and kill all wolves to save the cows. Tell
Weaver you want a bucket. Milk the four cows. Tell weaver
you want a replacement piece for the fence. Put it at the gap
in the fence on the east side.

Go speak with Nanook. Wait till he returns and quickly
follow him. Go through the rock gate. There's some powerful
nasties on your way to the next red X. Once there, you get
another task. At the next destination witness an argument.
After speaking with Nanook, enter the house. After speaking
with Nanook, keep following him till he stops. Talk, open
kitchen door and kill giant ants. Now Nanook wants a recipe.

The important cabinets have sparkling effects on the doors.
Get a bread recipe and read it. Now find salt, whey, honey,
and flower. At the bowl on the furnace, put salt, whey, and
flower. Ask Nanook to mix the ingredients. Click on bread in
inventory to apply the honey.

Click the switch on the wall to start fire. Put honey/dough on
the stove and wait for message. Put logs on the stove and
wait. Take bread from stove and Nanook really likes it.

Follow him to the bedroom, and ask Weaver for a key.
Unlock the door, go in and examine the wardrobe, kill the
monster. Find a sextant in cabinet by bed and give it to
Nanook. Follow him and unlock another door, speak with
Kanga and choose any two answers. Follow Nanook outside
and to the next destination. Ask Weaver for a boat. Talk to
Nanook. If you have the Smart Traveler dagger equipped, run
on the stream SW, NW, and west to the next destination.
There's elementals and others along the way.

At the destination, witness one more argument. Get Nanook
to make up with his father, and run behind him. Defeat three
different mini-bosses along the way. At next destination
witness conversation between father and son. Read the map
book and you'll return to the main hall of three doors.

South Door.
Exit the shack and go to indicated location. Ask Weaver for a
bridge. There's several of all kinds of enemies on your way to
the destination. At the house, try to enter. Nanook's wife
needs an herbal solution. Head due SE, following the road,
then to the indicated destination. Weaver creates herbs.
Collect Hop, Melissa, and Chamomile. Ask Weaver for a
cauldron. Put the three herbs in there and take the potion.

Return to the house, 10_a1 1884 2995 -42 , and Denia will
come outside. Accept her request. Go to the indicated
location to the far NE, just follow the road that eventually
curves back around left, and get remains after fighting many
baboons and sneaky dog Varns. Return to Denia and agree
again. Go to next location at the west, examine grave and put
remains there. Nanook appears, listen to the conversation,
then read the map book and appear at the hall of three doors.

Step to the middle of the hall and fall through the floor.
SAVE, then head west to next large room. Fight the beast till
he loses health. He summons altar guards. Ignore the huge
beast, first destroy the 4 altar guards and the 4 altars before
time runs out. Continue fighting the weakened beast and you
can eventually defeat it. Take the map book and read it

Use the teleport that Weaver creates. Go up the steps to the
top level and to Nanook's chamber. Speak with Geoffrey.
Before talking to Nanook, SAVE. There are 3 different
endings. Not choosing happiness allows you to give Laura
and James a map to their body's.

After starting the conversation, choose "I came to talk to
Nanook". Then the following options in order:

NOTE; Choosing just options 2, 3, and 4 are to help James
and Lora find their bodies.

1. "Help me find happiness". You get the ultimate treasure
2. ...About the spirits Lora and James
3. ...how to free them, the ones outside.
4. ...There has to be another way.

If you're starting the game with the standard
TwoWorlds2.exe, during the destruction of the Flying
Fortress, sometimes the screen goes black and the game
freezes. Hit Ctrl Alt Delete all at same time, select "Start task
manager" and select "Applications" and select the game, then
select "End now". Restart the game, restore and speak with
Nanook again. Or you can start the game with

You finally end up on a beach. There's a brief conversation 
and you wonder off. Now for your personal search for the
ultimate treasure. Go to the ruins in the middle of the largest
island with lots of fighting. Using the teleport there gets you
to the top of towers at the small circular island to the north.
Navigate the tops of the towers and start down spiral stairs.

Run downstairs and, through the small, flooded tunnel you
find below, reach the hole in the wall and open the hidden
room to finally approach the mysterious chest, open it   and
collect your reward... but what is it really? After a tavern cut-
scene, you end up just uphill from the trader village.

The final rune stone for Sokaris.

Teleport to New Ashos teleport. Leave town at the east exit,
go to the green map pin to the final rune stone 3_b3  363
3383 293 . Enter Mystical Den, navigate through the dungeon
and get the stone from a chest. Return to the smithy at
Alsorna chambers to complete the rune stone quest. 

Now go teleport back to your boat at the New Ashos docks
and continue with the VII series of verita shards. Sail east and
up north to the elongated island off the NE coast of Eollas.
You will find VII_Alpha  3_c2  2122 3074 -69 between the
large square rock and the huge one. It's on a smaller rock just
south of the large palm tree.

In southern part of central Eollas, near the southern coast is
VII_Beta  3_b3  222 1013 16 , west of boat docks, on a stone
block near the curve in the path that comes near the southern
coast. You can get there by walking most of the way along
the southern coast.

You can find VII_Gamma  3_a3  4069 4727 611 just NE of
New Ashos, on the west end of the large 7 shaped rock.

You can find VII_Delta  3_a2  4842 1651 334 , north of the 7
shaped rock. It's on a small rock with a path circling the rock.

Take the path directly north of the VII_Delta location, and
follow the crooked path to its NW end. VII_Epsilon  3_a2 
4172 2645 166 is on a raised round platform.

Teleport to Marvin and hand over the shards. You get
teleported to a swamp with the sarcophagus wagon stuck in
mud. Speak with Emperors Messenger, then fight 4 undead.

The paths, to the abandoned portals, don't line up on the
maps. You just have to find the right direction to start and
follow the path across bridges. The first portal is due SW. If
you have trouble heading in the right direction, or get lost, the
following jump coordinates will get you there. They are for
the current map area, so no need to use the map indicator.
jump 2081 1791 -452

Once you're at the portal area, just walk through it. Nearby is
a teleport. NE from the portal, quite a way through the
swamp, under a very old tree between rocks, you'll find a
GEMINELIXIR  2510 3171 -533 . Then teleport back to the
stuck wagon area and head to the second portal, or jump there
from where you're at. jump 1125 8255 -533 . Nearby, to the
south in water, is a teleport by the footbridge.

The third portal.
jump 5581 7850 -533
nearby to SSW is a teleport.

The fourth portal.
jump 5207 2409 -531
Nearby to WSW is a teleport.

After clearing all four portals, return to the wagon and speak
with Gandohar, who's just arrived, and receive the VIII series
of clue books. Speak with Marvin. Now teleport back to
Bayan and pick up some quests.


Go just NW and talk with Andy sitting on the bench. Talk to
Joe and say "Here's your money" to get information on
treasure in Narmer's Tomb. You'll need to carry a torch in
the tombs. Teleport to Queens Crossroads, and head due
north to the red X Archpriest Narmer, around the shrine is a
beaver pond you've already been to.

Inside the tomb, if you don't have the Casqet of Embers,
equip a torch with your single hand weapon then SAVE.

Make these turns just as soon as allowed; R L R L L.
Skeletons and dead knights. In the main chamber, search the
dead person and read the moldy letter. Open the sarcophagus,
more dead knights appear. Go back out R R L R L.

Teleport to Hatmandor Purlieus, then follow the road due east
to the red X Archpriest Aha, north of the roadside market. In
the tomb, SAVE. Now go L L R R L L R and north to second
right and all way east. Along the way a dying man stops you.
Search his corpse. Continue east and investigate the main
chamber. Exit the tomb R all way west, L all way south, L
then 2 immediate rights, next L to end, L all way east, R R.

Past mountains to east is Raneb Tomb. Teleport to Old Cart
Workshop, then head NW to the red X tomb entrance hidden
behind rocks  4237 1340 112 . Inside, go left, north to end,
right/left, east to end, right/left, east to end, due north to tomb 
1180 1120 -1994 . Giant Ant and dead knights. Open
sarcophagus, more dead knights. From sarcophagus read
notes to next tomb. Right/left, south to end, west to end,
north, west to end, left/right, south to end, left and right to

Next dungeon Qaa, teleport to Southern Gate. Go SW to
intersection. Approach destination from the north, going
along west side of long rock, through Varn camp with a huge
beast. SAVE before entering the dungeon because the main
chamber is bugged (in there the game crashes). In the tomb,
left, right/left and east to end, north to end, west and examine
bodies to find notes.

SAVE right now. Once you manage to enter the main
chamber, sometimes the game will crash due to the
tremendous activity in the chamber.

Read Archeologist's Notes to open the door and enter. Once
you kill all enemies, open the sarcophagus and more enemies
appear. Rob the sarcophagus and all bodies. If the game
crashed, restore and try again. Once you loot all bodies and
sarcophagus, go back east all way, south all way, west all
way, right/left then right to exit.

Next tomb Userkaf on SE side of Hatmandor. Teleport to
Hatmandor Purlieus, then east and head north a little and
west from the shrine, Varns and invisible enemies. Inside the
tomb, left at small barrel, examine body, south and examine
another body, west and examine 2 bodies, south to
intersection, east and examine 2 bodies, south, 10 skeletons,
sarcophagus has notes, giant ant. Read Old notes. Left at 2
bodies, next north and east at 2 bodies, north at body, west at
body and exit north.

Next tomb Huni, south of Bayan, at the previously locked
door next to Creepy Den. Inside, Go left to end, north to end,
hard left, immediate hard right, all way north, left then right
to intersection, automatically talk.

Now go west, north, west, south, west to a body, then north to
2 bodies to loot. Head east to end and a body. North to
another body. East a little and immediately south to 2 body's.
A little south and immediately west to a body, another body
just north. Back south and east for 2 body's. South and east
into the main chamber. Clear the place out and check the
sarcophagus. If you can't seem to find the chamber, use these
jump coordinates 1299 1420 -1994 .

Exit west to wall, north to wall, west just a little and
immediately north to wall, west, south, then west to wall,
south to wall, east, north, east, south to wall, east to first right
then south to wall, east to wall, south to wall, east, north,
east, then south to wall, west then immediately north to exit.
The exit coordinates are 1055 421 -1994 .

Tomb of Den is further south on the road. Teleport to Horse
Charmers yard and head NW to the  south edge of a large
rock. Inside, go south, west, south, hard right back north to
end, left, right and next left, next right and north to end, right
and north to end, right to end, north to end, hard right back
south and continue to main room 738 989 -1995 . Inspect
sarcophagus and Architect appears, he moves twice in the
chamber, talk both times, defeat him and skeletons. Open the

Leave out north to end, hard left back south to end, right to
next left and south to end making short turn along the way.
East to end, south to next left, then immediately south to end,
hard left around north and to exit  819 392 -1994 .

Unas is next, straight west past giant bees and varns, down
on the beach at old trees. Inside head left and always stay
against left wall as you make your way north to main
chamber. 3 giant scorpions and sarcophagus. Back out,
always staying against right wall all the way to exit 778 856 -
1994 .

Sahura is next, near Site of Fire teleport, just south of Old
Cart Workshop. Sahura is on the cliff above the Burn site.
Approach from the west side  6_c2  2581 1952 242 . Inside,
keep heading north as soon as a turn allows. After a long
northward path, at a 3-way intersection, turn right and head
east all the way, then turn left to find a GEMINELIXIR. Turn
around and take first right, head west to second right and
keep following the long hallways clockwise till you enter the
main tomb, many Dead Knights. Open the sarcophagus.

Back out and north, west, south, east. North, south, west, east
and a hard right west to third left and keep heading south
when possible and exit  3460 278 -1994 .

Teti is the final tomb 6_a1 2749 310 114 . It is a bit
complicated and you have two different basic directions
through it directly to the main chamber. There's small barrels
placed at or near where you should make a 90 or 180 degree

When a barrel is placed near the end of a thin wall separating
two corridors, make a hard turn around the end of that wall
and head back the opposite direction. Look carefully at each
intersection, if you see no barrel, continue in the direction
you're headed. Make your way to the Teti red X, enter the
tomb and SAVE!

If you get lost, the main chamber coordinates,  2261 3658 -
1994  .

Go south, west, north, west,
north, west and immediately north,
west, north, east, north,
west, north, east, north,
west, north, east, north,
west, north, east and immediately north,
continue hallway to an intersection,
east, north to corner, east,
north, east, north, east to next left go north,
east, north, and immediately west, north,
east into chamber.

The main chamber has many giant ants. The sarcophagus is
huge cache. Now make your way back to the exit  1857 2494
-1994 .

Now for the Lost Head quest. Back in Bayan, head out the
north gate and go to the graveyard. Speak with Lewsom and
accept quest. Tome The Scribe is at the blue pin map marker
just south in town. He's sitting on a bench, under a veranda,
outside his house. Agree to his request. The destination is to
the east at the red X marker. Head out north gate and travel
the road, or teleport to Old Cart Workshop, then due south on
road. The inkwell is in a chest in a burned house.

Return to Lewsom's house and tell his wife you had an
agreement with her husband. Go inside and give inkwell. You
don't really need the pass. Teleport to Southern Gate, walk
NW and up stone steps and enter house. Speak with Ghazan.
Through next door, down to basement and destroy 3 undead.
Back up for reward.

Teleport to Hatmandor. Quite awhile back, do you remember
overhearing a conversation about a stolen corpse?  Walk
down to the blue pin marker, "Stolen Corpse", and speak
with Nur Udin sitting on a bench under a lamp post.

Go out Cheznaddar north gate to red X Stolen Corpse, get
close to 2 guards and speak with the left one. Read
"Confidence Message" when it eventually appears in
inventory. Back to Hatmandor and to the blue pin marker
Lost Head. Down in basement, speak with Rigid. Teleport to
South Gate, go NW and up steps into house. Ghazan gives
you an oculus. Return to Lewsom at Bayan graveyard. Read
his manual, then talk again to return it.

Veterinarian Practice.
Back in town, go out south gate and speak with Alima. Agree
to the quest and head east to the red X in the valley under a
bridge. Kill at least 3 ostriches and take their mint roots.
Return to 
Alima and brew 3 mint roots and save the recipe, name it
anything you want. Before taking the horse, go inside house
and rob chests. Read Alima's Adventures and the Alchemy

Ride the horse to Halhin to the blue map pin Starvation.
Speak with Altan and read his drawing. Go to the first red X
on the S shaped path. Just follow the path through all
markers. No time limit. Return back to Altan, but DON'T
talk yet.

TIP: you will only have about 3 minutes to make it straight
down the south road, passing through checkpoints, getting the
trophy (qitem_447) at the end, and returning to Altan. Very
few gamers have done this before time runs out. SAVE
before agreeing to the contest. Try it and see just how
difficult it is. If you fail, consider this:

Restore your SAVE. Drop a personal teleport platform near
Altan, then speed run down the course and you should make
it in 2 minutes or less. Place another platform near where the
trophy will eventually be. Go back to Altan and agree to the
contest. Run down the course, pick up the trophy, then use
your personal teleporter, not the platform. Teleport back to
Altan and hand over the trophy. He will go to open the gate.

Teleport back down to the south platform you dropped.
Notice on the map the red X is still active. Just walk or run
back north clearing the checkpoints. Now go through the
gate. Go out on the pier and speak with Purew and he asks a
question, tell him termites. Go to Baasan at the next blue pin
Drought and talk on all, tell him "I'm sure it is". Go down the
road to the red X Drought and clear out all varns. Start
looking for termite eggs in the mounds.

You easily find 10 or more, but when you eventually return to
Purew, he makes a mistake and wants 30 more. Some are in
other towns. To save a lot of time, do this in the cheat
first activate cheats by typing in twoworldscheats and enter,
then type in ec.AddObjectToInventory ing_200 xx and enter.
The xx is whatever amount you want.

Near where the gate was opened, go tell Altan about the
water source you found. He's not in charge. Go out to the top
of the Lighthouse and talk with Selen. Don't agree, choose
bottom option "No. I'm not....", then just kill her and inform
Altan. Go out on the docks and complete the termite quest.
Return to Bayan and speak with Alima. Just down from her
house, Sambu sits under a roadside shelter. SAVE before
talking to him.

He gives a quest for Jade's Marathon. You ride three
different times on the same course, each time several seconds
less to do it in. You have to ride south to Jurban and pick up
a Kunis pint (qitem_700). Then ride NE to Oros and pick up
another pint (qitem_701), then up north to Halhin for another
pint (qitem_703), finally back SW to Bayan before time runs

After winning the first ride, you're presented with a Property
Act. Read it and you're the owner of a house on the
savannah. Each of the races is more profitable than the
previous one.

If you can't win any of the races, RESTORE to before you
talked to Sambu. Open cheat console with ~ or simply Enter,
then type the following:
ec.AddObjectToInventory qitem_700 3
then hit Enter.
Again in the cheat console;
ec.AddObjectToInventory qitem_701 3
and hit Enter.
And a third time in the cheat console;
ec.AddObjectToInventory qitem_703 3
and hit Enter.

Talk to Sambu and accept the first challenge. Talk to him
again to hand him the first three pints. Accept the second
challenge, talk and hand over the second 3 pints. Accept third
challenge, talk again and hand over the third group of pints.

Since you cheated, the quest markers are still active. You can
either go through the entire course, picking up all three pints
at once at each of the three locations or not. It doesn't really

Teleport back down to Oros, on the map there's a green map
pin House, "your house". Swim NE across the bay to a
narrow beach. You'll find a Geminus Vigor Endurance +1
percent  6_e3 747 3588 -123 . Swim a little west along the
cliff side and north through the gap in rocks. Head NE a ways
to a Varn camp, on the map it looks like a small circle
surrounded by a fat rock. Behind it is entrance to Collapsed
Salt Mine. Inside, at the end of a short corridor, on SW side,
is an attribute crystal Strength +1.

When you've had enough of Bayan, return to the boat dock at
New Ashos and sail back to the NE to the large entry bay to
Eikronas and start gathering the VIII series of verita shards.

TIP: around the entire island of Eikronas, 24 potions or
crystals can be found mainly near the coast line, some of
which are part way in the large cove on both the north and
south shores. There are 2, of the 24, farther inland in an
enclosed area in the northern part of Eikronas.

At the west end of the long wide southern cove, walk all the
way up stream. You'll find VIII_Alpha next to a cliff.

In the middle of the nearby large circular area, NE of
VIII_Alpha, on a high platform with many Vidons you'll find

On the south beach of the cove, next to a finger looking rock
pointing to the bay, you'll find scapulari's and VIII_Gamma,
on the east side of the finger-rock.

NNE, on the other side of the bay, in a small dome shaped
cove under overhanging rock, find VIII_Delta.

Top of tower above Dead Fishermen Village, on north shore,
near the beginning of the long straight section of cove, find

Return to Marvin and give him the shards and get teleported
to a question mark shaped area (?). Speak with Ronlan. Head
east and due north on road. At third shrine kill all, then talk to
Sorban. Between the sixth and seventh shrine, between a
dead tree and the south cliff, you'll find a Geminus Voluntus
Willpower +1, 6791 2833 -234 . First up are those darn ball
shaped things with teeth, taedium. Then several more and a
big one. 2 Ungodly Collosus'.

The next red X marker to the far east Howl From The Past.
Eventually a graveyard full of spirits and a pressure plate in
small building. Head to next red X to NW, use the teleport.

Continue NW through invisible enemies. The second
pressure plate in a building. More invisibles show up.
Continue NW and more toothy beasts and many Vidon
ghosts. Before all fighting is over, quickly run NW past
fourth teleport and find a GEMINELIXIR behind old tree
next to the cliff  5435 8146 -266 . There's a seemingly
endless amount of phantoms. You finally get the IX clue
books. Speak to Marvin, then teleport to Cheznaddar.

Earlier, you learned from the two guards, at the hooks
gallows, that the commander sent out a patrol that never
returned. Teleport to the Queens Crossroads and head down
to the SW. You'll find the guards dead in the road. Talk to
Colonel Ishaq, then search his body for keys and read orders
from Gart.

Your map might show a red X. Enter the nearby house and
down to the basement. Chase Ubaj till you find him in a cage.
Pull a nearby lever, then pick the cell door lock. Spare Ubaj
and tell him "It's morbid...." You get one of three books,
"The Encyclopedia of Animals" over on the table, read it.

There's lots of chests and potions in the basement. Find and
read the other two booklets on animals. In a chest or cabinet
you'll find more termite eggs.

Return to the blue pin, stolen corpse,  merchants guild in SE
corner of Hatmandor, inside speak to the man, walking back
and forth, and agree. Teleport to Hatmandor Purlieus and
head north to the red X Nutritious Diet, and enter house 4128
3248 -164 . Agree to the quest. Outside, head south to the red
X Nutritious Diet at the mines.

Just before entering compound main gate, head NW through
the small fence. Near the palm tree, with largest base, you'll
find a GEMINELIXIR +1 skill point 318 1444 060 .
Continue to the mine and follow Jazid deep into the cavern
and go through a door. Continue east through several varns.

Continue to a brief discussion with Qudamah the jackal, then
kill him. Search and take his key. Just to the north of him is a
Geminus Dexteritas accuracy +1percent. Continue towards
the Nutritious Diet red X to the west and through a door.
Eventually someone warns about strange noises.

Continue south a little and east to red X "Crystal Rage"
through a door, destroying crystal golems, in two large rooms
and a side corridor, till a screen message shows.

View your map to determine the shortest route back to
Gloomy Jazid and talk. The exit is to the far SW through a
long passage.

Teleport to Hatmandor Purlieus, east through gate, then head
due north or teleport to the Daxials,  to Nutritious Diet pin
marker and enter the house for your reward.

On the map you'll see a blue pin marker "Salah" outside
Cheznaddar along the south wall. Go out Cheznaddar's east
gate. Turn right and follow the wall south and around to west.
Near a fence, speak with Salah. Agree, get potion from chest
and try it. Speak to Salah again for a quest. Directly west of
the SW corner of Cheznaddar, behind a large boulder you'll
find an attribute crystal Willpower +2.  Jump 633 451 59 .

Work your way down SW to the red X Herbal Slops. Three
thugs attack near the infirmary. Through gate, straight
forward, around left and inside. To left treat Old miner. Next
cubicle treat Sick miner. Outside, around right and up steps.
Threat Dying miner.

Return north to blue pin marker Herbal Slops and talk. In
inventory use the yellow herbal treatment. Talk to Salah to
learn about Ammar. "Smuggling is a job..." Go to
Cheznaddar tavern, large round open building.
     Ammar is out drunk at a table. Tell him "How dare
you....", then everything else always choosing top option.
Talk again and say "I can't let you..." and choose top options.
Talk a third time and buy seeds. Read the cookbook.

Walk west in the tavern and Isidore Jules III should give you
orders. More on that later.

Talk to Ammar again to get a cookbook and seeds.

Salah is west of the tavern sitting on a bench near north gate.
Get another quest. Teleport to Hatmandor Purlieus and out
east gate. Back north to village Daxials. NE of Daxials map
pin marker is the Daxials teleport. Make sure you activate it
if you haven't already.

At the blue map pin marker "Sick Aunt". Inside, after talking
to Karima, go down to the basement and get list from chest,
read the list. Again talk to Karima. Talk again next to the
bed. Return to Salah, blue map pin "Sick Aunt" west of
Tavern, and tell him "I'll take care of it...". Go to "Hand of
Justice" pin marker south in town.

Talk to Figar, then teach him manners. In a chest, book
Conviction of Death, read it. In Cheznaddar, go out east gate
and around right along the buildings to "Hand of Justice"
map pin, Salah sits on a bench. Speak to him. Go to the red X
marker "Sweet Vengeance". A varn camp near a dungeon
     Inside, follow Isodore to a trap, kill the two. A chest
between the candles. Go out north hallway to exit. Teleport to
Cheznaddar and go out north gate to the hooks, speak with
one of the two guards. Speak with him again. Nearby speak
with Abbas and say "Here's the money".

From the SW corner outside Hatmandor, take the NW path to
the map blue pin "Haadija". Speak to Haadija, speak to man
on ground, kill the beast. Speak to standing man, speak to
Galija. Speak to Azhar. Continue up the path to the guild.
Inside, on the left speak to the smithy. In the middle speak to
Mahdi. Talk again. Go outside and speak with Azhar. Back
inside, speak with Mahdi. Speak to smithy. Equip Sulejman's

Go down two flights of stairs and speak to the rotting
skeleton to get screen message about finding the skeleton.
Back up and speak to Mahdi. Back down 3 flights of stairs
(ignore man in left room till later), open door on right and
enter red room. DON'T kill the red man, kill two waves of
summoned warriors. Go back up and report to the smithy.
Speak with Mahdi again.

Outside, find Azhar's father Bahir walking away, speak with
him. Go down the path and speak with Galija. Go to The
Hunt, west of the tavern, go up wide steps opposite north
gate. Inside house find and speak with Azhar and get him to
go to the guild. Go there, talk to Mahdi. Outside speak with
Azhar. Inside speak to him again and get his tooth. Speak
with Mahdi and you get an improved axe. Equip Sulejman's

Go down two levels and speak with the rotting skeleton. He
unlocks the chest. Search him and the chest. Read the last
will and testament. Go down to the red room, defeat the red
beast and others. Search the red beast body.

Back up and speak with Mahdi. Inspect Azhar's body. Trade
with smithy if you want.

Mahdi has put up a notice on Bad Yi's bulletin: "Contract For

Much earlier, if you accepted Basel's offer to fight in the pit,
go down to bottom level and opposite the red room, speak to
Harun The Thunder, tell him "You can swallow....) and get
first fight: return to Harun after each fight .

1. Gladiator, always rob inventory of each opponent.
2. Two Archers.
3. Dwarf.
4. Trainer and 2 Cheetahs.
5. Gladiator and 2 Archers.
6. Mage and 3 Necrises.
7. Giant Spider.
8. Weirbeast.
9. Champion Mage.
10. Cyclops. Be sure to collect final reward from Harun.

Teleport to Hatmandor. Head immediately around right to the
alleyway, enter the building and upstairs to where Basel used
to be. Now you can loot all the chests.

Now go visit Bad Yi at the bulletin board near main entrance
to Hatmandor. Take all scrolls from the board and read all of
them. First up are the Black Marketeers inside Hatmandor.
The door next to a vendor is locked. Either wait till dark, or
use an invisibility potion. If you have the Holy Grail
equipped, use it.

You must pick the door lock but don't let anyone see you. If
only you had an invisibility potion (at least 2 Master's
Fingers to brew one.

ec.AddObjectToInventory ing_106 20

gives you 20 fingers. Brew two of them for 1 invisibility
The next one is north in Hatmandor.
After that, the next one is the north door of building facing
the temple entrance.
The next is near the NW sewer entrance. Just east of there, go
up steps.

Spider's Lair is just SW of Lachrymose Head teleport. Kill
everything inside to see a message.

Unsolicited guests is on the east side of Cheznaddar, in the
sewer with giant scorpions. In the SE oblong sunken room,
through the west small round tunnel.

Ostriche Feathers, down near Horse Charmer's Yard teleport.

Family Jewels:

*First crushed jewel in Zah' Dan, uphill past small tent, in
house kill occultists, jewel in chest of first room.
*Next jewel, in Bayan, in house by west gate. Inside chest
across from door.
*Next in the village Daxials. First house on the right, in a
*Next just outside SE gate of Cheznaddar, head around right
and straight west to door 1581 453 173 , in a basket upstairs.
*The last jewel, head east, then back north along east side
town, when path starts to turn NW, in house a jewel in

Head to the sewer indicated by Family Jewels map pin.
Around behind the armorer's work area, enter sewer. Go
straight east to the first north. On the right side, put
assembled jewel in the container. Return to Bad Yi and get
items from the chest. Read Address of Thanks. If you have a
personal teleport platform, drop it just out from the chest.

"Contract For Fame". There's a "beast" in a basement
beneath the guild. It's just one Tailer.
For right now, delay any further visit Bad Yi's bulletin board.
Teleport to New Ashos docs and sail to the very beginning of
long bay of Eikronas. On north side at very pointed wall (sort
of looks like the letter j). Just west of the top portion, on a
rock west of the j, find IX_Alpha.

On eastern part of north coast of Eikronas, in lowest dip of
coastline, on a rock off shore find X_Alpha.

At highest point of Eikronas north shore, in the western area,
west of bow shaped rock, on a rock off coast from the NE-
SW sloping coastline, you'll find X_Beta.

Off the west coast, at the NW point of Eikronas, on the
largest rock you'll find IX_Delta.

Farther down west coast from IX_Delta, in a deep cut cove,
in a varn camp on the south bank, you'll find IX_Gamma
near a campfire.

A long way, farther down the SW coastline, on a half bowl
shaped beach, a varn camp with a huge Brotherhalo. There
you'll find IX_Epsilon.

Now you should have all IX, X, and XI shards (15 in all). Go
to Marvin and turn in the IX shards and get teleported to a
dungeon. Speak with Muzzle, then through gate. West and
through a gate to find an Attribute Crystal Endurance +3.
Back around through gate and south stone door up steps,
fight. Put a box on the pressure plate. Through east gate,
sarcophagus, fight, sarcophagus. Back west, continue west up
ramp, through gate, fight.

West through round tunnel, 6 mummies, continue round
tunnel, defeat all, search Fyodor. At north stone door, go
upstairs, through SE gate, fight. Use lever, fight. Continue
around and through NW gate, fight, use lever, fight.
Downstairs, north stone door is now open. Throw 2 boxes to
the lower level. Down and put box on each pressure plate.
Back up and through north stone doorway.

Fight, stone sarcophagus, fight, loot sarcophagus. Operate
wheel switch, 2 giant scorpions, nearby GEMINELIXIR.
Down steps and into sunken area. Through east gate, wheel
switch, down south another wheel switch. West and down,
many scapulari. Continue out north and down, scapulari,
continue along fighting, continue west and north through
round tunnel.

Head north at intersection, fight in a room. Continue south,
fight. Out east gate fight, up north ramp, serpent. Continue
north, serpent. Continue due east, up steps, through gate and
fight to upper level. East stone door, up and fight. North gate
fight, out newly opened gate, south stone door, due east put
box on pressure plate. Back west, north, back through stone
door, east put box on pressure plate.

Through east gate to sarcophagus at intersection, east stone
door, fight and up steps, fight. South and fight. Now chase
after Turs Duram. Go up stone slabs, and up another stone
slab to upper level. Go out west doorway, fight to lower
level, through south gate, fight. Make your way towards map
pin "Underworld Takeover".

Go out the SW corner, and out south. West to fighting, lever
on north wall. Crouch under south door, out west and through
round tunnel. Fight Stone Sentinels, through north stone
door, up steps, out west gate, head right and down.
     South fight, through Stone Sentinels, sarcophagus,
fight, sarcophagus, 2 wall switches. Back upstairs, continue
clockwise around the walkway, fight through another group
of sentinels, through gate, operate wheel switch.

Back down and through north stone doorway, go below and
fight. Go under rubble and out west gate. Through another
west gate, Fight Turs Duram. Out gate and south, down
through stone door, fight and kill Turs Duram. Sarcophagus
to east.
     Out west gate to get X series clue books. You should
already have the shards. Give them to Marvin and get
teleported. Speak to the Shaman. North down trail, wild boars
and a baboon, giant ants all along, several
"KINDLEOFREBIRTH" fire entities.

Speak with survivor. Enter city and destroy all mummies.
Speak with Lavaz near the teleport. On the NW side of town
is a GEMINELIXIR 1938 4395 68 . Go out NE gate, giant
tailer on bridge. Continue up steps, giant tailers, baboons,
flying probes. At ruins, through NW doorway. Giant
scorpion, back out and through NE doorway. Ants, tailers,
huge drosers, next gate destroy all to open gate.

In the NW area, where the path is narrowly curved, east from
fourth teleport, east past the eighth shrine, to find an Attribute
Crystal Strength +3.

Mummies, baboons, drosers. NE to next temple, giant
scorpion. Back out and down the path, bearing left and due
south to last temple. Several drosers along the way. At the
temple, giant scorpion. Speak with Lavaz. Continue west
through doorway. Many stone sentinels, Karghan teleports 3
times. After he's down, speak with Lavaz. You get final set
of books XI. You should have the XI shards, give them to
Marvin. You are teleported. Speak to Vloran.

Head due north to the blue pin marker Dark Clouds Over
Grondvik. Giant vespine (bees) across first bridge. An
occasional wolfiend, several armored necris spawn. Finally
reach Eirik and other townsfolk just NW off main path near
second shrine. Continue east and due south towards red X.
Inspect bodies around teleport. Before long, spirits are
aplenty and never seem to end.

At the seventh teleport from the beginning, it's enclosed in a
structure off path a little, in there go out the NW exit and left
next to wall is a GEMINELIXIR.

At the next or eighth teleport from the beginning, head SSE
past the shrine, and across water. Behind large boulder is a
GEMINELIXIR 8143 2423 227 .

Soon, help stranded people fight. Continue due NE, more
vespine and undead. Then several dark hunters (panthers),
wolfiends past halfway point. Armored necris's on high
ground to left. When you start seeing yellow crystal shards, a
monumental battle against spawn and spell casters, undead,
and a crystal golem that's mighty tough. You can see its red
glow far ahead.

After the battle, speak to Marvin for the last time. He gives
you several permanent potions. Speak again. Now teleport
back to Bad Yi's bulletin board in front of Hatmandor. For
right now, go visit Abbas just to the west. Get a profit and
some cheap armor. Give more money.

Go back to Bad Yi's bulletin board. Check the bulletin board
for a quest, read it. Head down to red X west of Queens
Crossroads teleport. Get rid of the skeletons. Back at Bad
Yi's bulletin board, get reward from chest. There's probably
no more quests right now. Head just west to Abbas for
profits, and give 20,000.

Something to check on before returning to New Ashos;
teleport to Halhin at far west and take the east exit out of
town. Follow the road due east to Varn Camp, find entrance
to varn's secret treasury. Head north downstairs, then east a
ways to intersection, head right (south) and just around the
turn, immediately on your left a room with a GEMINELIXIR.

In the main round chamber, use the teleport to a couple of
skeletons, a beast, and chest. Use the teleport again. Head
east towards the oval hallway, head north to a short hallway
to the exit. You appear to far east of Halhin. Head just north
to a gap in the cliffs to the beach. Head right and right again
into an alcove to find a Geminus Robur Strength +1 percent.

Go back to Abbas, just west of Bad Yi's bulletin board in
front of Hatmandor. Then west,  speak with Abbas. He needs
more time. Back to New Ashos again, return to Kaineth at the

Teleport to the swallows and meet Kaineth at the red X
"Shadows From The Past". Go up steps. After the cut-scene,
speak with Kaineth. From the intersection, meet him far up
the road at the Heart of Swallows. A video, talk. Continue
just NE and talk. Teleport to Desecrated Ashos teleport. Just
east, go up steps and find Clammy Cellar door ( 3_b2  4011
2235 118 ) to left of main entrance. Enter, follow the red X
another video.

Approach stone door to find a wheel switch. Operate it and
go down the winding steps. When you approach a sunken
room, witness a cut-scene. Go on down, continue east and
through a gate, use the teleport. Go west a little and south
through round tunnel. West, then south through another
round tunnel. Head down the path to the Heart of The
Swallows, another cut-scene. Go speak with Kaineth.

Teleport back to Bad' Yis' bulletin board at Hatmandor gate,
go just west and speak with Abbas. He gives you more profit
and you get some armour. The deal is now closed. Now
teleport to the outside teleport at Alsorna.

Go to Cassara's former throne area and kill Sordahon, take
his great inventory. Part way down the stairs, you can now
loot Dar Pha's chest. On down to the main floor and speak
with Dar Pha. Ghortarius gives you two choices, tell him
"I'm ready".  Go to Ghortarius's chamber and use the
teleport. In the new area, go investigate the nearby village.

Fight across the footbridges. First building on left has 2 large
potions. Behind next building on left are several plants. In the
next building are 2 chests. Across street at smithy shop (anvil
and fireplace), chest has keys. Further along, talk to the man
at the wagon on the right. Just east speak with the priest "I'll
see what... ", then on all options. Enter temple and get a
Mega potion. Again talk to man at wagon choosing only
these options; "What's so special....", "Where'd you find
your amulet.", "So long Aidan."

Head NW out of town and through swamp to red X, speak
with Culainn. Back to SE to red X, get the rusty spike. Head
a little north through the swamp and into open area directly
east of south side of town (go all the way to the hillside).
Find a GEMINELIXIR ( 4431 2924 191 ) between an old
stump and a hollow log. Head down the road towards red X
"The Cursed Crypt" to far SW. Along the way, visit the Lost
Spider Pit for 2 chests. At the Sunken Cemetery DON'T
access the glowing area yet.

Watch a cut-scene. Kill the Ultimate Undead and take its
inventory. Access the nearby glowing area to teleport. Return
to the priest and tell him "I can't stay here". Ask all other
options. Enter the nearby Inn and talk to Fergus on the left.
Ham and potions on table. In the chest get two tomes. Read
the largest An Old Chronicle first, then read the Second
smaller Tome. Fruit on another table. By fireplace speak with

Head towards the far SW red X Witch Hunt. Shortly after
leaving town west exit, check out the small enclosed
graveyard for 2 chests. Continue down towards the objective.
Many Undead and Vespine along the way. At destination, the
witch saves you. Tell her "Go on, speak your peace", then "If
you're not a witch.....", and finally "Aidan?". Read the
witch's journal to see a map. Go to the marker "Outward SW
corner, in the water, beside an old well, get thousands of

Head up to the green pin marker The Old Spell. Some ruins
along the way with 2 chests in a side gate  1_e2  4690 3190
201 . When you enter the tower, a cut-scene. Rob the chest
and fight. Several pieces of paper and journals in and around
the tower. There's at least 12 or so, some down slope from
the tower, a couple at water's edge. Find all you can. Read all
new notes and journals, and learn about Gandohar.

Return to Nalia at The Old Spell, "I don't know much about
plants.." Nalia's garden just east, cut-scene. Many items in
the shack. Cut-scene in the garden. Many herbs, including an
Aniseed for Nalia.

Return to her, "I suppose it's worth my time", "Nalia, now
that you feel better....". Head back NE to Tir Caillte and use
teleport. Use the NE teleport just across the road. Return to
the temple, get priest notes from chest and quickly read them.
Tell Garadel "If she is what you claim...". Fionna stops you
outside. A new destination back at the ruins to far NW "After

Enter the old crypt and you find Aidan's note and read it.
Outside, travel by foot SW to blue pin The Lost Hunter, cut-
scene, talk to Nalia, cut-scene. Leave and talk to Garadel. Kill
the beast, search it for a Black Heart (needed at very end of
the game). Back north in the crypt to Nalia, a cut-scene,
speak to Aidan.
     Outside, go just SE and use the teleport, then use the
NE teleport just across the road. Back in town, talk to a few
people. In the temple, check the chest for some auras. At the
teleport north of town, go to Alsorna and speak with Cassara.

Speak with the other three, speaking with Ghortarius the big
guy last. Down inside at the main chamber floor, speak with
Dar Pha. Back outside, teleport to Vahkmaar, then head down
the long road to the red X, "Whatever It Takes". There's all
manner of huge opponents along the way.
     Keep watch down bank to right as you go along.
You'll see a GEMINELIXIR 1_F8  4062 3382 23 .As you
approach the main gate, take the right path, to red X
"Whatever It Takes" and picklock a door to an underground
passage. Inside are ghouls to start with.

Head west and up to red X. Two Mermidons, giant scorpion.
Tuloks in big chamber. Continue another door to a
Mermidon. Take round tunnel, more mermidons. Find a
lever, find another lever. Continue south and towards next
red X. Operate a lever in opposite rooms. Continue south and
operate another lever. Continue up stone stairs for cut-scene.
Another cut-scene. Get potions all along hallway. SAVE
before using teleport to another cut-scene.

There are four ballista. When dragon flies towards one, run to
it and use it. You have time for 2 shots. If dragon flies
downward, quickly get away, it will spit fire. However, if you
have plenty of health and he rises up right in front, you can
hit him point-blank with two shots.

After weakening the dragon somewhat, it spawns a Magma
Sentinel. Defeat it and continue the ballista routine. Further
weakening and 2 magma sentinels. More weakening and 3
magma sentinels. Finally weakening and the dragon dies.

Watch final cut-scene. After credits, you end back in Alsorna
and Dar Pha vanishes. You can return to New Ashos and
check for any Des Mons bulletin board quests or any place
else. Return to the Wandering Wrath and speak with Cutter
and Billy Bugeyes. Cheznaddar, Hatmandor, Bayan, etc. for
maybe some new dialogue.


In any version of windows, if the games have not been
properly registered, jumping to different map areas, for
instance; jump 6_c01 doesn't work. However coordinates,
within a particular map area, still works. To see what map
area you're in, open the cheat console and type in
Display.show 1 and hit Enter. To get rid of the onscreen
numbers, in the cheat console type in Display.show 0 and hit

A. To teleport yourself to the item II_Beta (as example):
1. Open game console with tilde-key or Enter key.
2. Type in each time : twoworldscheats then press Enter.
3. Enter,  jump 6_B02 then press Enter.
4. Enter,  jump 2770 2820 52 then press Enter.

B. To create a copy of the item II_Beta (as example) at your
feet: make sure the cursor is near your feet;
1. Open the game console with tilde-key (or ^), or simply hit
2. Type in each time: twoworldscheats then press Enter.
3. Enter II_Beta then press Enter.

I_Alpha = 5_A01 2370 4125 444
I_Beta = 5_A01 1053 4699 -154
I_Gamma = 5_A01 4350 2921 36
I_Delta = 5_A01 3229 3472 139
I_Epsilon = 5_A01 1645 3178 260

II_Alpha = 6_C01 3866 3517 -145
II_Beta = 6_B02 2770 2820 52
II_Gamma = 6_B02 2239 3093 12
II_Delta = 6_B03 1232 4629 278
II_Epsilon = 6_C02 851 830 342

III_Alpha = 6_D01 429 333 202
III_Beta = 6_C03 2563 3227 69
III_Gamma = 6_B02 1112 4346 -116
III_Delta = 6_A01 3652 1430 179
III_Epsilon = 6_A01 1339 1559 265

IV_Alpha = 6_A01 3338 2428 179
IV_Beta = 6_B01 290 3625 -108
IV_Gamma = 6_A04 2615 4095 10
IV_Delta = 6_B04 2842 2711 -155
IV_Epsilon = 6_C03 3733 1127 -34

V_Alpha = 6_C04 4055 1859 29
V_Beta = 6_D02 3165 2312 49
V_Gamma = 6_E02 3226 4393 245
V_Delta = 6_E02 4030 543 -83
V_Epsilon = 6_D01 4206 3561 -145

VI_Alpha = 2_A01 2290 3989 18
VI_Beta = 4_A01 2828 2458 -101
VI_Gamma = 3_A03 2915 1647 22
VI_Delta = 3_A02 3513 4266 -148
VI_Epsilon = 3_B01 3613 1727 -79

VII_Alpha = 3_C02 2122 3074 -69
VII_Beta = 3_B03 222 1013 16
VII_Gamma = 3_A03 4069 4727 611
VII_Delta = 3_A02 4842 1651 334
VII_Epsilon = 3_A02 4172 2645 166

VIII_Alpha = 1_C05 868 1042 81
VIII_Beta = 1_C05 2251 1873 71
VIII_Gamma = 1_D06 2729 4687 -91
VIII_Delta = 1_D05 1652 3835 -158
VIII_Epsilon = 1_F05 2196 3772 268

IX_Alpha = 1_I06 1414 4566 182
IX_Beta = 3_C03 3883 1467 -101
IX_Gamma = 1_A03 2908 447 -60
IX_Delta = 1_A02 999 2252 -76
IX_Epsilon = 1_D07 3309 3457 -122

X_Alpha = 1_H02 2791 3120 -119
X_Beta = 1_C01 2644 2850 -85
X_Gamma = 7_B01 1620 280 136
X_Delta = 7_B02 4805 315 -143
X_Epsilon = 7_A02 1316 1590 -10

XI_Alpha = 7_A01 523 3688 -3
XI_Beta = 7_B01 1752 4156 -154
XI_Gamma = 7_C01 3352 3961 -79
XI_Delta = 7_B02 3164 4583 162
XI_Epsilon = 7_C01 1039 1122 -110

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