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Enemy/Weapon/Boss FAQ by TheBlackMamba
Version: 1.02 | Updated: 09/07/07
TOMB RAIDER: ANNIVERSARY ENEMY, WEAPON, AND BOSS BATTLE WALKTHROUGH IN-DEPTH WALKTHROUGH Created By: LaraCroftRocks Maker of Game: Crystal Dynamics Date Started: 8/20/07 Table of Contents ^^^^^^^^^^^^^^^^^^ Introduction About this Walkthrough Update History Weapons Dual Pistols Shotgun Dual 50 Caliber Pistols Dual Mini SMGs Golden Shotgun Silver Mini SMGs Enemies Bats Wolves Bears Raptors Lions Rats Gorillas Crocodiles Panthers Cat Mummies Centaurs Flesh Mutants Winged Demons Lara and Her Friends/Adversaries Lara Croft Larson The Kid Kold Pierre DuPont Winston Smith Jacqueline Natla Flesh Doppelganger Richard Croft Boss Battles T-Rex (The Lost Valley) Centaurs (Tomb of Tihocan) Doppelganger (The Great Pyramid) Abomination (The Final Conflict) Natla (The Final Conflict) INTRODUCTION Wow! Ten years of Tomb Raider has passed. And the game is still a beauty. Anniversary was obviously inspired by the classic Tomb Raider 1, the whole game that got the TR series started. And what do you know? They've made a whole new adventure over this story! Sure, you'll still come across most of the levels that were in the original, along with some "different" enemies and boss battles. All of your favorite memories- Midas' hand, Natla's very own mines, and the Peruvian lost valley are back, along with many other favorites. So sit back and enjoy a very good game! I guarantee that you'll be 90% satisfied- or more! ABOUT THIS WALKTHROUGH First of all, I am trusting that you do not give this walkthrough away to any site. GameFAQs is the only site that this walkthrough is allowed to. Also, you cannot ask me to allow this walkthrough on another site. I just won't do it. I actually have already posted another in-depth walkthrough on GameFAQs. This one is about enemies, weapons, and boss battles, so therefore, it is only an in-depth walkthrough, not a full one. UPDATE HISTORY 8/20/07: walkthrough started. 8/21/07: walkthrough finished. Sent it to GameFAQs. 8/22/07: fixed some typos, added the bug note on the centaur battle. 8/25/07: fixed some more typos. 9/7/07: did a bit more fixing up. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& WEAPONS &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& DUAL PISTOLS Locations: Croft Manor, beginning of the game, Natla's Mines Power: 3/10 Magazine Size: 40 bullets Ammo Capacity: unlimited Ammo Type: N/A The dual pistols are the default weapons of the game, and the only level that you do not start them out with is Natla's Mines. You'll find them in Croft Manor, too. Considering that these are the regular weapons of the game, they do minimum damage to enemies, but the pistols' range and rate of fire are impressive. Reloading time is quick, and accuracy is also nice. Use the pistols whenever performing the adrenaline dodge. SHOTGUN Locations: The Lost Valley, Tomb of Qualopec, Natla's Mines Power: 8/10 Magazine Size: 8 shells Ammo Capacity: 40 shells Ammo Type: Shotgun ammo The shotgun is a weapon of great power, but the rest of its features are rather clumsy. The shotgun has bad accuracy, short range, and slow rate of fire. The reload time is also unbearably long. Although the shotgun is weak in these sections, you'll find yourself leaning on it in multiple battles with lions, gorillas, and panthers. Ammo is plentiful, but grab it any time you see some, if there's room available. Also note that the shotgun is in a hidden location of the Lost Valley, and you can also reclaim it from Larson in Natla's Mines. Also, if you don't get the shotgun in the valley, you'll get it in the interactive cut scene at the end of Peru. DUAL 50 CALIBER PISTOLS Locations: The Coliseum, Tomb of Tihocan, Natla's Mines Power: 6/10 Magazine Size: 30 bullets Ammo Capacity: 120 bullets Ammo Type: 50 caliber ammo The calibers that you find in the coliseum come in handy for the centaur bosses, mummies, and gorillas. Expect to be using them quite a bit. The calibers actually feature many of the same things that pistols do, but ammo is a lot easier to waste- only 120 bullets are allowed to be stored at a time, so grab ammo whenever you can! Also, you'll claim the 50 calibers from Pierre at the end of the Tomb of Tihocan (before the centaur boss battle) if you didn't get them from the coliseum. DUAL MINI SMGS Locations: Sanctuary of the Scion, Natla's Mines Power: 3/10 Magazine Size: 50 bullets Ammo Capacity: 250 bullets Ammo Type: Mini SMG ammo The first time you find the SMGs, they're at the end of Egypt, and you won't get much time to use them before loosing your weapons in Natla's Mines. You can reclaim them from the Kid there, but whenever you do possess of them, use them to defeat foes QUICKLY. The SMGs actually do little damage with a single shot, but the SMGs have massive rate of fire, and simply holding the shoot button causes bullets to rattle off. This also enrages enemies VERY quickly. Note that when using the adrenaline dodge with these guns, the targeting reticles are much smaller and move more quickly when the screen blurs. SMG ammo is very rare to find: gather it up whenever possible! Golden Shotgun Locations: N/A- only available through cheat Power: 10/10 (in other words, 100%) Magazine Size: 64 shells Ammo Capacity: unlimited Ammo Type: N/A You actually do not receive this weapon during the game. You instead must activate the cheat that you get by defeating all of the Lost City time trials. Once you activate it, Lara's shotgun turns to gold. Now, if you hit an enemy with a shotgun blast straight on, they'll instantly die. It even works for the t-rex in the valley! Silver Mini SMGs Locations: N/A- only available through cheat Power: 6/10 Magazine Size: 400 bullets Ammo Capacity: unlimited Ammo Type: N/A Like the golden shotgun, it's only available by getting through all 3 Lost City time trials. However, one press of R1 causes two bullets to rattle from the SMGs, so the power doubles. Although this weapon doesn't give one shot kills, the SMGs are now like a fast-firing pair of calibers! &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& ENEMIES &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Bats Located: Mountain Caves, City of Vilcabamba, The Lost Valley, St. Francis' Folly, The Coliseum, Midas' Palace How to Kill: basically, fire a couple of pistol rounds. Don't waste ammo from other guns to defeat these small beasts. Wolves Located: Mountain Caves, City of Vilcabamba, The Lost Valley, Tomb of Qualopec How to Kill: pistols are the best to use, but the shotgun works in big packs of them. Note that the wolves have the ability to grab Lara's arm and hang on, so wiggle the left analog stick (or the direction keys if you're using a different console) from left to right to free you from their grip. Bears Located: Mountain Caves, City of Vilcabamba, The Lost Valley How to Kill: quite a bit tougher than wolves to kill, but they are very cumbersome. The shotgun works great (if you have it), but also try the adrenaline dodge with pistols. If you need to, get up to higher ground and then blast them. Raptors Located: The Lost Valley, Tomb of Qualopec How to Kill: these are faster than wolves, and more deadly than bears. Raptors don't show up that often- in fact, the only time that you'll find groups of them is in the lost valley- but each one of this vulnerable to the adrenaline dodge. Enraging them isn't that difficult. The shotgun is optional, but since you have wide-open spaces in the lost valley, you should only need pistols. Throughout Qualopec's tomb, though, you'll mysteriously encounter some. This is the best time to bring out the shotgun in the closed-in corridors. Lions Located: St. Francis' Folly, The Coliseum, Midas' Palace How to Kill: lions take more bullets to defeat than wolves, but have many of the same characteristics. The adrenaline dodge is, once again, easy to use with the lions. If you want, try to get to higher ground and then defeat them. Again, the shotgun is optional, but the shells are best saved for the gorillas later on in the section. Rats Located: St. Francis' Folly, The Coliseum, Tomb of Tihocan, Temple of Khamoon, Sanctuary of the Scion, Natla's Mines How to Kill: actually, they take the same number of bullets that bats do. Gorillas Located: The Coliseum, Midas' Palace How to Kill: the gorillas are a real pain. They're the size of bears, but they're very quick, and also agile. They also are temperamental. :) In other words, this means that the adrenaline dodge is fully affective on them. It's actually best to dive backwards if you're doing the dodge. The shotgun is probably the best weapon here, but if you're full on your caliber ammo, use this if you'd like. Just don't waste shotgun ammo on the adrenaline dodge: enrage them with the shotgun, and then perform the dodge with the pistols. Crocodiles Located: Midas' Palace, Tomb of Tihocan, Temple of Khamoon How to Kill: the big pain of crocodiles is that they can swim in the water, and be faster than ever on dry land. If they're inhabited in the waters (such as in the Tihocan cistern), then they're going to be very tough to get rid of. You actually have to use Lara as "bait" to get them over to where you can shoot, and then quickly climb out of the water and draw pistols. You can also try manually aiming. If they're on dry land, the shotgun probably works the best. Also, make one huge note: when underwater, if a crocodile grasps your arm, it'll hang on. You must forcibly break free from them before your oxygen runs out! Panthers Located: Temple of Khamoon How to Kill: the Egyptian panthers that roam Khamoon's temple are deadly, quick, and agile. They can shunt you to the ground, or grab your arm and hold on. Break free if this happens. One of the worst features of them is that they come in groups of two, and sometimes three. The 50 caliber pistols are recommended for these circumstances. The shotgun is best for a single one, and the pistols are only recommended if you're at long range with a single one, or if you're going to attempt the adrenaline dodge. Cat Mummies Located: Temple of Khamoon, Obelisk of Khamoon, Sanctuary of the Scion How to Kill: these undead beasts are probably the toughest enemies (aside from boss battles) that you've encountered in the game up to Egypt. They're like panthers, but with the ability to throw fireballs! Expect to unload some major ammo when facing them. Lara's calibers work very well with them. If you're at long range, though, expect them to throw fireballs! Centaurs Located: Obelisk of Khamoon, Sanctuary of the Scion, The Final Conflict How to Kill: not like the mystic centaurs from Tihocan's tomb- thankfully- but a similar concept. They're quick, and they tend to charge at you, considering that they are horse-like. Try to fight them from long range, not using the shotgun, and when they go to charge (after becoming enraged), use the adrenaline dodge. Centaurs actually aren't that difficult to defeat. Flesh Creature Located: The Great Pyramid, The Final Conflict How to Kill: actually, they're a lot like cat mummies. See the cat mummy description up above. Make note, though, that they tend to attack in groups and hatch from incubators, too. Winged Demon Located: Sanctuary of the Scion, The Great Pyramid, The Final Conflict How to Kill: OK, so they can fly, which means the adrenaline dodge is immediately eliminated. They can throw fireballs, which are so annoying when scaling the great shaft of the pyramid in Atlantis, because the fireballs tend to knock you around. What's even worse? They can grab hold of you with their claws and hold on. Don't just let them damage Lara- break free immediately! The shotgun is definitely recommended, but the SMGs also work. Again, they tend to be freed from incubators, so be on your guard. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& LARA AND HER FRIENDS/ADVERSARIES &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& NOTE: These profiles came from the character bios unlockables in the game. LARA CROFT Lara Croft is an adventurer, world traveler, and archaeologist who seeks out tombs and relics, fuelled by an obsession to uncover the secrets of the great, ancient civilizations. She will stop at nothing to get what she wants. LARSON A former United States Marine lieutenant with seven years Special Ops experience, Larson was given a dishonorable discharge after a violent disagreement with his commanding officer- the nature of which was never made public. Following his release from military prison, Larson put his military experience to good use, forging an admirable reputation with private mercenary forces around the world. Recently he has taken a contact with Natla Technologies, and that has brought him face to face with an old adversary from his past: Lara Croft. THE KID The Kid was a small-time gang leader in Los Angeles until his crew tried to carjack Jacqueline Natla's limousine. Natla's bodyguard, Kin Kade, eliminated the entire gang but spared the Kid at his employer's request. Natla needed a contact in the West Coast criminal underground and the fast-talking Kid fit the job description. The Kid still holds a grudge against Kin Kade for the murder of his blood brothers, but he's just smart enough not to act on any retaliatory impulses. KOLD Kin Kade is Jacqueline Natla's bodyguard. It is difficult to know what hold she has over him, because he is a brutal and vicious killer, as his criminal record shows. Kin Kade spent 15 years in jail after being apprehended by police in the middle of a vicious and disturbingly elaborate murder. He earned the name "Kold" in prison, where his sociopathic behavior and the unexplained deaths of several cellmates resulted in him spending most of his term in solitary confinement. Despite all this, his tenure lock-up only seems to have refined his innate talents. Over fervent protests from the prison psychiatrist, he was released on parole into the custody of Jacqueline Natla. PIERRE DUPONT Pierre is one of Lara's archeological rivals. In the history of the field, nobody has chased the spotlight more than him. Publicly, he has been credited with several high-profile archaeological discoveries, yet like Lara, he has been accused of tampering with the sites before informing others of his finds. Though he bills himself as the consummate archaeologist, among rich collectors he is known for what he is: a treasure hunter who is adept at finding what people want- for the right price. Pierre is good at what he does, but in the end he raids tombs for profit, not for any real love of the mysteries of the past. WINSTON SMITH Winston's family has been with the Crofts for generations, and he has been the family butler since he was honorably discharged from the military in his late-twenties: just as his father before him. He moved into Croft Manor to stay as the only live-in staff when his wife died, before Lara was born. He tends to all Lara's household needs, going far beyond the duties of a traditional butler given Lara's unusual lifestyle and pursuits, but he has never disappointed her. His loyalty to Lara, her parents, and Croft Manor is beyond question. JACQUELINE NATLA Owner and CEO of Natla Technologies, one of the world's largest electronic companies, Natla holds several key computer hardware patents, and her research and development department is one of the industry's most secretive and prolific innovations. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist. FLESH DOPPELGANGER A hideous creature with no skin, the doppelganger mysteriously shares the exact same physical characteristics of Lara Croft. Possessing only the most basic primal instincts, the creature mimics the actions of its adversaries. Lacking conscience, reason, and any kind of soul, the doppelganger is both very dangerous and quite vulnerable. RICHARD CROFT Lord Richard Croft, Lara's father, was tutored at Eton in anthropology and archaeology. With the Croft family's considerable wealth behind him, Richard spent his younger years mounting innumerable expeditions to historical sites worldwide in an effort to support his unconventional hypothesis of a base culture that predated known history. Richard and his wife, Lady Amelia DeMornay, had Lara a year after marrying. Nine years later, after Amelia disappeared in a plane crash, Richard sank further and further into obsession, consumed with discovering what had become of her. A few years later, he died while on a dig in Cambodia. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& BOSS BATTLES &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Boss: T-Rex Located: The Lost Valley Ways to Avoid: the t-rex can slam his head at you, swipe you with his tail, or chomp on you with his oversized mouth. The easiest way to dodge these attacks is by repeatedly moving, jumping, and rolling. When the t- rex becomes enraged, he will try to charge at you: perform the adrenaline dodge to get away. How to Kill: when you first start the battle, the t-rex has full health and absolutely no rage. Draw pistols and begin to fire rapidly at him. Your first objective is to bring his rage meter up, so keep firing until it maxes out, and orange shockwaves burst around him. Now get your back to a wall of the valley, and wait for the rex to run at you. When the screen slightly blurs, and a short sound occurs, roll to the left or right, guns still drawn. Don't fire at him yet. Instead, while you're rolling in slow motion, wait for the two gray target reticles to overlap on the screen, forming a red one (a "beep" sound will also occur). Fire a single pistol shot at the red reticle when it appears, and the t-rex will go crashing against the wall that you chose to stand in front of. You'll need to once again enrage him, and perform the dodge. The amount of health lowered when the t-rex hits the wall depends on what surface he is slamming his head against: the regular sides of the valley do little damage. The stone temple drops quite a bit of the rex's health, but the spiked logs on the walls will do the most damage. If you can make the t-rex slam his head squarely against all three logs, the battle ends. If he indirectly hits one, it won't count for as much damage. You can also end the battle by simply firing your pistols until his health goes away, but by then your right index finger will be tired of rapidly pressing. :) When you do lower his health all the way, an interactive cut scene plays. Press the buttons on the screen to survive his attacks. Boss: Centaurs Located: Tomb of Tihocan Ways to Avoid: Tihocan's centaurs possess four main attacks. At long range, the centaurs throw fireballs at great distances. These can knock you off of the ground: quickly jump back up if one hits you. To avoid them, though, just keep running, and if one is coming toward you, move away from it. The centaurs can also run over you if you get too close. Simply avoid this by staying away from them. Also, don't try to escape by leaping into the water and swimming down. The centaurs have massive bombing tactics, even while Lara is underwater, and they do damage VERY quickly. When you enrage either of the centaurs for the first time, they fire a green ray. If you don't stop firing or holster you weapons, then the gaze hits Lara directly, and she becomes a body of stone (similar to the Greek Medusa's powerful gaze). Quickly waggle the left analog stick- or the movement keys if you're using a different console- left to right, until Lara shakes off the stone. If you fail to do so quickly, then one of the centaurs will come up to you and execute a hind-leg attack, which can damage health if you're above 50%, but any lower than that and the centaur will not only kick you hardly, but shatter you to stone pieces, ending the fight! The centaurs can also alternately charge at you when they are enraged. Perform the adrenaline dodge (preferably backwards) to evade their charge. How to Kill: enrage one of the centaurs with your pistols. The shotgun and calibers should be saved for now. Once it's enraged, it should execute a stone gaze attack the first time. Holster your pistols immediately to avoid the beam, and then draw them again and fire at the same centaur that you enraged the first time. This time, however, it will charge at you. Wait for the screen to slightly blur, and then roll backwards, guns still drawn. Fire a single pistol shot when the red target reticle appears, and the centaur will be temporarily stunned, but furthermore, the ring on the back of its shield should be facing you! Quickly grapple the shield from the centaur, and once you do, the centaur will have no defense! You now have two options. You can repeat the same method for the other centaur, or you can enrage either of them, pick up the shield dropped on the ground, and deflect the petrification beam back at the centaur! By dropping the other one's shield first, however, you will have two shields to choose from, and if one's closer than the other, you can run to it. You must still perform the deflection of the beam, though. If you deflect the stone beam back at the centaur, it will turn to stone itself. You probably won't be able to defeat the centaur the first time, but once it has been petrified itself, pull out your shotgun or 50 calibers and quickly fire an array of shells/bullets at it! You may have to repeat the process to lower the rest of its health, but if you lower its health all of the way while it has been petrified, it'll shatter to stone bits! Good work! Now all you need to do is repeat the process with the other centaur. Good luck! Bug Note: I have experienced a bug with the centaur boss battle where Lara will not grapple the ring on the shield. If this happens, I found it easier just to restart the battle by finding a way to kill Lara, and then retry the grappling. Boss: Flesh Doppelganger Location: The Great Pyramid Initial Idea: actually, the doppelganger isn't a boss, but it's an enemy, so why not consider how to defeat it? When you arrive in the doppelganger's chamber, three flesh creatures will be around. Carefully defeat each of them, but watch out- you don't want to attack the doppelganger, or it'll throw fireballs of its own right back at you! Once all three mutants have been destroyed, grab the wheel and turn it around to the right. This causes two platforms to extend from the walls, below two ladders. If you look upward, the ladder goes to the top, and at the top, a steam vent is located to the right. You can jump to the steam vent- that will spew steam, so be quick- and then jump backwards to the end of the walkway, onto a hatch lid. By leaping onto one of these, the exit doors close. There will be a large medipack on both of these walkways, and at the end, a flying mutant will burst from one of the two incubation sacs in the chamber. Also, at the end of both of these walkways will be a larger platform, and on both of them are different ammo types. You can gather these up. Furthermore, a switch is located on both of these platforms. One is straight at the end, while the other is on the left wall. The one at the end of the walkway releases the exit doors: don't attempt to reach this one until you get rid of your doppelganger. The switch on the left wall at the other walkway's end causes a hatch lid to open on the same walkway, with a lava pool below. Hmmm. How to Kill: now for how to get rid of your flesh doppelganger. Down at the central wheel, rotate it around to the right. This causes the two platforms to extend from the walls, as usual. They are on timer, however. Run over to the platform that leads up to the long walkway with the closed doors at the end- not the other walkway. Once up on this walkway, gather the goodies, kill the flying beast, and then throw the switch on the left wall. This causes the hatch lid on the same walkway to slide open. However, it is on timer, so be very quick: leap off of the platform to the floor of the room, rotate the central wheel to the right, and when the small platforms extend, run to the one that leads up to the walkway with the switch at the very end. Leap onto the walkway, and a cut scene initiates, showing your doppelganger falling into the lava! Good work! However, if you picked the wrong walkway to jump to, Lara will instead, leap into the lava vat herself! DO NOT LET THIS HAPPEN! Also, if you aren't quick enough in doing this, you'll land on the hatch lid, and nothing will happen to your doppelganger! If this happens, go retry it. Once you watch the scene of your doppelganger dying, all you need to do now is exit this room. Boss: Abomination Located: The Final Conflict Ways to Avoid: the huge, hideous creature can do many things to kill you. For one thing, it can swipe its arm at Lara, not only inflicting damage, but also occasionally knocking you over the edge of the platform, if you're close enough! Secondly, the abomination can execute a "butt slam," if you're behind it. Two words: STAY AWAY. It can also grab you with its hand, shove you in its mouth, and swallow you into its internals! If this happens, press R1 rapidly to fire your guns and shoot the abomination's insides. It should vomit you back up! Make note that if Lara is swiped to the edge of the platform, it's possible to grab hold of the edge if you don't have your guns drawn. And if you do. How to Kill: immediately when the battle starts, draw pistols and fire rapidly at the beast. Eventually, it becomes enraged. Just remember to stay in that spot and keep firing. Once it is enraged, it'll charge at you: perform the adrenaline dodge to the left or right, like you have done countless times in the game. The big beast will fly over the edge, grasping the platform with its hands. Quickly produce the shotgun after the scene occurs and fire a quick, single shot at one of its hands. You won't have time to get anything else in, though. It'll leap back up onto the platform, ready to body slam Lara! Move out of the way immediately! You should now circle around the platform, firing your pistols rapidly. When the abomination becomes enraged again, make sure that he becomes enraged when Lara's back is to the edge of the platform. If you do the dodge, it'll go over the edge, again. But if you do it anywhere else, the beast will get his hand "stuck," and then you can use the shotgun to quickly blast his hand off, if you're quick enough. This is a good thing, but the easiest way is to get him on the edge of the platform and then blast his hand. This is the part where I'm a bit confused: when the abomination goes over the edge, you must destroy his hand, but in some cases, he'll be able to clamber back up. But sometimes he can also fall into the lava far below, ending the battle. How should you do it? Just try to take out one of his hands, and if you don't get him over the edge yet, perform the dodge again, blast his other hand, and the cut scene should occur. There are several items scattered around the platform during the battle, so grab these if you need them. Boss: Natla Location: The Final Conflict Ways to Avoid- Round #1: in the first round of Natla's battle, she swoops around the room, firing mystic energy balls. These are difficult to avoid: keep moving and shooting, and note that Natla can fly to any location VERY quickly. How to Damage- Round #1: Natla has wings on her, and your objective is to destroy these two wings. This is a bit difficult, considering that Lara always wants to target her main body. If you fire at her wings, though, she'll gradually loose health. To get your aim on either of her wings, maneuver the camera around, and the target reticles should switch. Now quickly begin firing. Natla will swoop to another location, unfortunately, and you'll need to repeat the stupid procedure again. After downing quite a bit of her health, though, a cut scene occurs. Ways to Avoid- Round #2: after the scene shows, Natla will still be alive, but only on her feet this time. She can still fire an array of fireballs and run around very quickly, though. Because you need to get close to her in order to enrage her, you'll need to dodge these fireballs by leaping through the air. This is difficult, and you'll probably loose some damage trying to avoid them. How to Damage- Round #2: draw the mini SMGs and begin firing. These will enrage her VERY quickly. You'll need to get close to her, however, which is difficult because of the fireballs that she launches. You can also use the pistols or calibers, but if you're decent with SMG ammo, these are the best guns to use. Save the shotgun for in a moment. Once Natla becomes enraged, she'll stop firing fireballs, and instead charge at you. When she does, run TOWARD her. I know this sounds odd, but when the screen slightly blurs, roll forward so Lara actually leaps OVER her. Rolling backwards also works, but if you noticed in the cut scene, Natla has a glowing green spot on her back. The only way to damage her is by firing at this green spot. If you leap over her, it's guaranteed that the green spot will be within your reach. Just remember that you still must fire when the target reticles overlap, and the same goes with rolling backwards. If you try dodging left or right, Natla usually slices you with one of her tendrils, and then the dodge doesn't work. Repeat the adrenaline dodge this way repeatedly, take quick shots at her back, and you should eventually deplete her health. Note that if her rage meter drops, you must fill it up. And when firing at the glowing green spot, try using the shotgun. Once her health depletes, survive through the interactive cut scene, and then watch the ending cut scene. Congratulations! You have completed the game! &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Thank you for reading my short guide! I also want to thank Crystal Dynamics for creating this amazing game! Raid on, Lara- you have many years of raiding to come!