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Walkthrough by SigS226
Version: 1.10 | Updated: 03/03/08
############################################################################### Call of Duty Modern Warfare Veteran Difficulty Complete Walkthrough v.1.10 Last Update: 03/03/08 Author: SigS226 d3r3b(at)hotmail(dot)com ############################################################################### Table of Contents ----------------- 1. Introduction - Legal Information - Version History - General Gameplay Tips 2. Walkthrough Prologue 2.A "FNG" 2.B "Crew Expendable" 2.C "The Coup" Act 1 2.D "Blackout" 2.E "Charlie Don't Surf" 2.F "The Bog" 2.G "Hunted" 2.H "Death from Above" 2.I "War Pig" 2.J "Shock and Awe" Act 2 2.K "Safehouse" 2.L "All Ghillied Up" 2.M "One Shot, One Kill" 2.N "Heat" 2.O "Sins of the Father" Act 3 2.P "Ultimatum" 2.Q "All In" 2.R "No Fighting in the War Room" 2.S "Game Over" Epilogue 2.T "Mile High Club" Legal Information: This may not be reproduced in any way, shape, or form except for private, personal use. This may not be placed on any website other than GameFaqs.com. Any other public display of this work is strictly prohibited and is a violation of the copyright. Version History: v.1.00 Have already completed the game on all difficulties and chose to write a guide that is, hopefully, more comprehensive than what was currently available when written. If you find a mistake or have a better strategy for any given part of the game, please email me at d3r3b(at)hotmail(dot)com. v.1.10 Added several tips from email and fixed email address at top General Gameplay Tips: Weapons. The M4/M16 variations are the best weapons in the game. You have two weapons slots and usually one will be a rifle such as the M4 and the other will be a handgun. At the earliest opportunity, swap the handgun for another M4/M16 or for the G36C, as it uses the same ammunition. You do this because you will have double the ammo capacity than you normally would if you hauled one M4/M16 and one handgun/AK/whatever. If you carry two M4/M16s or one M4/M16 and one G36C you will have a max ammo capacity of 840 rounds, plus what is loaded into the weapons. Don't use this strategy if you are initially armed with a sniper rifle and a M4/M16. Keep the sniper rifle. Grenades. These are very important for beating the game on veteran. Normal hand grenades should be held for 3-4 seconds before being thrown otherwise the enemy will pick it up and throw it back at you. When you hold a grenade, the target on your screen will 'tick.' Let it tick about 4 times before throwing it. When the enemy throws a grenade at you, if you are able, pick it up and throw it back at them. Even on veteran, the enemy does not cook off grenades before throwing them. Do not attempt to aim these grenades back at the enemy or they will explode in your face. Just get rid of them, and don't worry about throwing them near SSgt. Griggs, Cpt. Price, Lt. Vasquez, or Gaz, as they will not die. Flash bangs are equally as important as grenades. Use them liberally and immediately come out from cover and blast the enemy after tossing one. If the enemy throws one at you and you are blinded, try to duck back into the nearest corner and wait out the blindness. Cover. Always run from cover to cover, and I mean sprint (hold shift). When you get to cover, crouch (C). When you want to fire on the enemy, aim down your sight (right mouse) and lean (E) and (Q) out from your cover and fire immediately. Reload often while in cover. If you try to fight in the open on veteran difficulty you will be cut down instantly. This is of the utmost importance. Attack Dogs. Those rotten mutts.. If you have a shot at them, unload your clip. It is way better to spend that ammo than to gamble that you'll melee it at the right time. If you don't kill it with ammo just push (V) repeatedly and hopefully you'll get lucky and kill it. Usually the game will send out the attack dogs when you're doing particularly well so be ready. Helicopters. The enemy will both attack you with helicopters and drop in new troops for you to kill. When attacking, one man will stand in the side door just behind the cockpit and he can be shot. If you are shooting at him, he will immediately direct fire at you, so only shoot at him from cover. After you kill him, the helicopter will stop attacking for a brief period, perhaps 10 seconds, and then another will start shooting from the same position. Enemy troops dropping out of a helicopter make easy targets. They will drop out of the front door as well as out of the rear. It is best to shoot them as they're climbing onto the rope, but you can also shoot them just as they hit the ground; in either situation they are highly vulnerable. If they're dropping out of both doors at the same time they will drop simultaneously, so pick one set to shoot at and ignore the other or you'll miss all of them. Helicopters can be destroyed with RPGs and with a minigun, though I don't recommend bothering with RPGs since they are inaccurate and difficult to wield, and they leave you highly vulnerable. Two helicopters can be shot down with a gun and you'll specifically be directed to do so by the game, otherwise the average helicopter cannot be destroyed with bullets. **[Tip from groggyturner: lobbing a grenade from a grenade launcher into the back of a helicopter will kill all of the enemy troops inside. I have yet to confirm this.]** WALKTHROUGH ----------- - 2.A "FNG" This really requires no walkthrough. Gaz will tell you to grab the rifle and go to the shooting bay 1. Follow his instructions. Then he'll have you go back to the table and grab a handgun. Follow his instructions. Then he'll show you how to melee. After that he will send you off to meet Cpt. Price. Go out the door and proceed to your right. A few buildings down a door will be slightly ajar. Head in and listen to Cpt. Price insult you and tell you to run the cargo ship training area. Go right and climb up the latter, then swap your weapon for the MP5 and grab the flash bangs. When Cpt. Price instructs you to, head down the rope and shoot three pop-up targets through the windows. Follow the red arrows on the floor around to the right and go through the door, then down the stairs that are in front of you. Shoot the pop-up at the bottom of the stair well and turn left. Throw a flash bang through the door, wait for it to pop, and then go in and shoot the two targets. Go left. Through this door is a target ahead of you and one to the right. Shoot them. Turn left yet again and toss another flash bang through the door as instructed. Shoot the targets and then turn right to exit the faux ship. Turn right again and sprint to the finish. Head over towards Cpt. Price or run the course again if you like. The game will recommend a difficulty setting for you depending upon how you performed this test; ignore that recommendation. The best I ever did was 'hardened' and I was still able to beat the game on veteran. -2.B "Crew Expendable" Objective: Secure nuclear device aboard a container ship After a brief ride in a helicopter you will repel down a rope onto a ship right in front of its wheelhouse. There are 4 'tangos' (enemies) inside; shoot them all. Then get ready to go through the door to the right. Once inside, go down the stairwell to the right and turn left twice at the bottom. There is a drunken sailor towards the end of this hallway; shoot him. Go down the hallway and take the first right, and turn left immediately to see two sailors sleeping in a bunk. Shoot them. Exit to the left out of their room and head outside. Turn left and proceed towards the other end of the ship, moving through the containers. Once about halfway, Gaz will call out two tangos on a platform ahead, and above. You will see their flashlights. Get into a position where you can see both of them and shoot them, aiming down your sight. Continue towards the other end of the ship and keep left. There is a container that is open on both ends that Cpt. Price will proceed through. Follow him. Once you get towards the other end of the container, a bunch of enemies will appear on the second floor of the building in front of you. Cpt. Price will call in the helicopter that dropped you off to minigun those enemies. Preserve your ammunition and let the helicopter take them out. Then proceed towards that building and keep to the left. You and the other SAS will 'stack up' in front of the door and Cpt. Price will open it. Proceed down the hallway and take the first left, and then take the stairway down on the left. Go forward and turn right down a small set of steps and turn right again. Down this corridor are 4 enemies. Shoot them all, taking cover in the small stairway while crouching or duck behind the SAS that come down with you. You may also lay prone (ctrl) to reduce your profile in this area since there isn't much cover to be taken. Also, throw a grenade or two. I don't recommend a flash bang here since it will blind you as well. Head down the hallway where the enemies were and turn left. There will be a door on the right at the end of this hallway. Cpt. Price will call you to stack up and will chuck a flash bang through the door. Immediately head in after it explodes and shoot the three enemies on the floor below your position. [game save] Go down the steps in front of you and then down the smaller set to the left of the large containers. Go straight and back up the small steps opposite you. On regular difficulty there is a tango lurking to the right of the large containers here. Cpt. Price will lead the group to the left towards a set of doors; follow him. There are no more enemies in this room. Cpt. Price will kick the door in and the team will proceed through. [game save] Your only option for movement here is to the left and up the flight of tall stairs. At the top you will be greeted with gunfire from 4 enemies on the plank opposite you. Crouch behind the container immediately to your right and shoot at them. The ship is rolling throughout this mission, as you are likely aware by now, and it throws your aim off. Just keep shooting until the enemies are dead, and if you need to reload, go prone while doing so to avoid a head shot by one of the enemies. The team will proceed down the plank before all the enemies are dead. Stay where you are and keep shooting the enemies. Some might make it down the steps but will soon be liquidated by the team. Go down the steps opposite from where you started. There will be a door beyond the containers and to the left; Cpt. Price will command you to stack up. [game save] Be careful here as the door is already open and the enemy inside may shoot at you. Price will throw in a flash bang and everyone will rush in. Shoot a few tangos here if you like, but don't wait too long before proceeding up the steps to the right. Once at the top you're going to sprint down towards the tall containers and take cover behind them. Peek out to the right of the containers and shoot the enemies below; you're getting the jump on the enemies towards the rear of this room while your team takes out the initial enemies. If you get hurt here, go prone and/or take cover behind the containers. When ready, continue blasting. Also watch for an enemy on the high plank opposite you. Someone will call "all clear" and you'll proceed to the end of the plank and go down the steps. The team will assemble in front of a container. Opposite this there is another container with the door ajar and a kamikaze inside; shoot him (only on veteran difficulty). Gaz will open the door to the container and inside is a nuke. Communications with baseplate here; they inform the team that there are MiGs on the way to sink the ship. Cpt. Price will instruct you to grab the manifest and then you'll bug out double time to get off the ship. [game save] Just follow the team. Once in the next room, the ship will be hit with a missile and you'll fall to the floor and the room will begin to fill with water. This is a mini cut scene. Cpt. Price will pick you up and you need to follow close behind him. [game save] You'll retrace your path through the ship towards the surface as it begins to sink and rolls very heavily and, unfortunately, sprint is disabled for this part. A couple of times on the raised plank you'll be knocked into a crouch position. Continuously hit the space bar until you stand back up and follow the team. If you're slow, you die. Towards the door, near the end of the plank, it starts to come apart. If you're far enough behind the team you'll need to jump. Continue following the team through the ship. There are game saves at various points through this exit. You'll get outside and make your way towards the helicopter. You will come to the edge of the ship and you must jump (space bar) to get in the chopper. Mission complete. 2.C "The Coup" This is nothing but an extended cut scene wherein you take the place (see the view) of Al-Fulani, the president of a non-descript middle eastern nation seemingly located on the west coast of Saudi Arabia. Sit back and enjoy; there is no way to skip through this. Once in the car, take notice of the guy in the passenger's seat - you'll see him again later. Also, once you get dragged out of the car, take notice of the bald, one-armed guy as well as his beret-wearing Arab friend. You'll be meeting both of these characters later in the game as well. 2.D "Blackout" Objective: Rescue Nikolai, the under cover operative that provided the info about the nuke. You'll start in a riverine. Proceed forward and spot two guards in the distance, one is smoking on the dock and the other is a bit behind him in front of a car. Use your sniper rifle to shoot the guy in the background first, and then shoot the one on the dock right away. To the left is a guard house. Stand outside to the left of the doorway, aim down your sights and shoot the two guards inside. If you don't kill them both, they are likely to run out the back of the house and shoot at you from the right. Kill them. You may also elect to cook off a grenade and toss it in there. [game save] Follow the team around and go under the bridge. Head up the bank towards a couple of guard houses. [game save] Cpt. Price will instruct you to plant a claymore in front of the door and lure the guards out. Don't bother with all that. Stand outside the open door and shoot the two enemies inside. Two other enemies will come out of the guard house to the left and your team will shoot them. Take cover and return fire if the team doesn't get them first. Proceed up the hill past that guard house and up some rickety steps into another house. Go forward and to the left into a kitchen. Here Cpt. Price will open the door and you proceed outside to meet up with Sgt. Kamarov. There will be some discussion and you turn right and head up the hill with your team and a small group of Kamarov's men. Follow your team and Kamarov on a path to the left and stop near a broken section of the white rail-on-rail fence to the left. [game save] Kamarov will order his men to attack. You need to pull out your sniper rifle. Below and to the left there is a small building with a large open window. Two machine gunners will open fire on Kamarov's men from this position. Snipe them. The gunner to the left will be obscured by the wall; shoot him through the wall. Use your ammo freely here. Once both of those guys are dead, look toward the right down the dirt road in the village and snipe as many guys as you can - they will be hopping over a small concrete wall. If you aim at a guy and a name is displayed in green font, that is one of Kamarov's men and you should not shoot him. Shoot the other guys. After a brief firefight you will continue with your team down the path. [game save] Kamarov will lead you through a burning building and when you come out the other side there will be many enemies proceeding down the hill from the power station, slightly to the right. They will come in two waves. The game will instruct you to press (5) and use your grenade launcher. Do this or just shoot them, whatever you like. I usually use the small building in the foreground for cover while the team takes cover behind the large boulders to the right of the building. I go to the left side of the building and mop up the enemies taking cover behind the junk in the field from there. After the first wave is liquidated, the second will proceed down the hill. Here again the grenade launcher is useful. They will come forward quite a ways before they start shooting, giving you free shots with the grenade launcher. Once they are in position, however, you need to be shooting from cover. After the second wave is dead, Kamarov will lead you to the right of the field to do some more sniping from behind the white fence. [game save] The enemy will come from the background, from behind a building slightly to the left. Kamarov's men will be below to the right. Snipe as many enemies as you can. Eventually some enemies will begin sniping Kamarov's men from a damaged house directly below your position. Snipe 2-3 of them and Kamarov will then lead you up the hill towards the power station. Tired of the delay, Gaz will "coax" the location of the informant Nikolai out of him. He is in the large house to the north east (NE)that you can see from your vantage point. Repel down the cliff and head towards your left. [game save] You need to make your way through the house in front of you, the one with the broken-down army truck in front of it. Crouch behind the small concrete wall and shoot enemies in the house. If you get hurt, go prone until you're better again. Wait for the army truck to explode and take cover in front of the engine compartment. [game save] Aim down your sight, lean left out away from the army truck and shoot any remaining enemies within the house. There may or may not be any left. You also need to lean out and look back towards the end of the truck and shoot any enemies in the distance or they'll pick you off as you go into the house. Proceed inside the house and take cover behind the wall to the left. Several tangos will come into the room your in from the door opposite you. One will likely run out in front of your view; smoke him. The other one or two will be killed by Gaz or Price. Go toward the door that those enemies came from and get ready to shoot a tango running away into the room opposite from the one that you're looking into. Hopefully, you'll nail him. If not, remain in that room and shoot. Eventually he'll throw a grenade which you can throw back at him and kill him. Another enemy will come into the room opposite from the room you're looking into. Waste him as soon as he comes in, all while aiming down your sight. Proceed slowly now into the room before you. [game save] There is a window to the left in which one or two enemies will try to shoot you. Gaz or Price may hit them before you have the opportunity, but watch both the room in front of you and that window on the left. Once all enemies are clear, proceed into that final room and get ready to go outside. To the left side of the building from where you exit, there may be another enemy to mop up. Follow Gaz and Price up the hill towards the house in which Nikolai is being held. There are no enemies outside of this building. Gaz will go around back to cut the power. Follow Price to the door toward the right side of the building, and put on your night vision goggles (N). [game save] Once in the house, proceed forward and go through the door to the right. There is an enemy straight ahead. He will not see you in the dark; shoot him. With the nigh vision goggles, you can see the laser put out by your weapon which makes aiming a breeze. Follow the wall to the right around and through the door, and proceed up the stairs. Straight across is an enemy sitting in the corner. Take him. You will see Gaz through the windows on the balcony. Around the corner to the left a tango will shoot at Gaz, and will probably throw a grenade in your direction. Retreat back and let the grenade explode and proceed back to shoot the enemy, if Price and Gaz have not already done so. To the right of where that enemy was positioned is an open door. Slowly proceed towards it and keep yourself aimed at the middle of it. A guard with a flashlight will come into the doorway; smoke him as soon as he steps into your field of sight, and be careful to not shoot Nikolai who is behind him. There are no other enemies. Follow Cpt. Price out the door to the left and down the deck steps, or you can retrace your path through the house, and follow the marker to the helicopter, and get it. Mission accomplished. 2.E "Charlie Don't Surf" Objective: Capture Al-Asad You begin this mission with a ride in a helicopter, and a repel down a rope. Follow your guys down the road and take the second left down the alley. Once out of the alley, to the right is a building in which Al-Asad is suspected of being. Stack up in front of the door and wait for Lt. Velasquez to blow it. There are no enemies until you enter the building. Your team will go in first and smoke 2 enemies inside. Velasquez will command you to take point and head down the stairs. At the bottom of the stairs there is a door to the left. Stay to the left of the door, aim down your sight, and look inside. As soon as you do, two enemies will run to the right along the wall on the far side of that room, and you might be able to pick off one or both of them, but be careful. To the left of them one enemy will remain and if you lean out too far he will kill you. Whether or not you get those two enemies running, look in and shoot the tango that is aiming at you. Inside this room, proceed forward and look to the right. On the other side of the wall is a tango aiming for you. Aim down your sight, and slowly strafe to the left and shoot him before he's fully visible - you can kill him before he even shoots at you. Proceed forward a little bit and look to the left - there is a door slightly ajar with two tangos inside. Cook off a grenade and toss it into that door. Hopefully you kill both tangos but you need to make sure. Proceed forward and look to the right - if you didn't kill those two enemies that tried to run, they will try to shoot you here. Kill them, and then approach the door in which you tossed the grenade, aim down your sight, and lean right to look inside, and be prepared to shoot immediately. Kill the tango straight ahead, behind the file cabinet, if he was not killed by your grenade. Now turn around and rejoin your team. You will slowly approach two doors that will be on the right of you. Be prepared. Usually 5 tangos will come out of those two doors and you need to waste them immediately. Velasquez tells you to throw in a flash bang. If 5 tangos came out, this flash bang is a waste. Proceed inside and take cover to the right. Walk out a little bit to draw out an enemy that will run along the far wall from left to right. He will come out from behind the containers directly in front of you. Shoot him as soon as he does. There may or may not be another tango to the left of the enemy that you just shot. **If less than five enemies came out of the door when you approached it, there will be more inside, obviously. Stay to the right and take cover, aim down your sight and lean out and clear the room slowly. When finished you'll head out a door to the far left of where you entered, go up some stairs and outside. [game save] When you exit that building, just follow Lt. Velasquez as he leads you through a few alleyways. When you come out of the final one you will enter a fairly difficult firefight. To the left there will be a few tangos atop a building that will fire upon you. Slightly to their right, and straight down the road from the alley that you're in are a few parked cars. Enemies will come out from alleyways on the left of that street and fire upon you. Keep covered in the alleyway and shoot the enemies on the roof, and then the enemies straight down the road. Your target is the TV station to the far left of your current position, and you may take a few different routes to it. Suppress the enemies straight down the road, then sprint out into it and take cover behind a small blue car on the left side of the road. You may have some grenades thrown at you at this point, and in any case, when the coast is somewhat clear, sprint across the road and take cover on the right side of the street behind any of the walls there. Slowly push forward. If you hear a grenade drop but don't have a grenade danger indicator on your screen, wait until you hear it explode before you move anywhere, unless you're in the open, in which case you should try for cover. Once you come to the burning car, turn left down the street. In front of you is an intersection; proceed through it carefully. Across from the intersection and to the right there is a large structure made of sheet metal. Go right and take cover behind the far right side, and turn to the right. Two tangos will jump down from one roof to a lower one right in front of your field of vision. They will not attack until they're on the ground, and you won't damage them until they're on the ground either. As soon as they are, smoke them. There will be another enemy coming around the corner from the left. Smoke him and run across to where you just shot the first two and take cover. Look back from where you came and shoot any enemies that may be headed towards your team. Now come out from your cover and look towards the sheet metal structure and take cover behind the corner of the building, aim down your sight, and lean left to shoot an enemy or two down the road that way. Once they are dead slowly proceed around the sheet metal structure to clear out any remaining tangos. Head north east and towards an intersection in which you can only go left. [game save] Before you come to it, get ready for an enemy running from right to left, and also be aware of the enemy on the second floor of the building to the right and in front of you. Once you turn the corner there will be one or two more enemy to dispose of. Head forward and follow the yellow guide at the bottom of your screen, and take the next right. [game save] Get in position behind the wall to the right. Very shortly a truck with a gun on the back will drive in from the left in front of you. Smoke the enemy operating the machine gun. Next, directly in front of your position is a building with a bunch of junk in front of it. Enemies will appear at the top of this building and fire upon you with guns and RPGs. Shoot them from behind the wall; your team will proceed forward and get pinned down behind a slight ridge. Shoot several enemies and when there is a brief lull in the action, sprint forward and take cover directly in front of the building from which the enemies were shooting. They will stop spawning once you get far enough down this street. There is plenty of cover on both sides of this street. Enemies will come at you from the end of it. Shoot from cover, the sprint forward to new cover. Repeat. If you take cover on the left side of the street, be aware of enemies that may pop up atop the building that you were just shooting at to the right. Proceed forward from cover to cover, always shooting from cover, always aiming down your sight. When you come to the end of this road you'll turn left and proceed to the next intersection. [game save] There is a blue car on the left that you can take cover behind. To the right, across the intersection, tangos will shoot and throw grenades from the roof top. You may engage these targets, or you may simply sprint to the left and take cover behind the remains of a destroyed building. Proceed forward. Straight across from you is another unit of friendlies and on the other side of the bombed out building there are several enemies. Be prepared for them. The friendlies across from you will shoot at them as well. Lean out to the left and fire. Be aware of a burning car to your left. If it explodes, so do you. When you feel a lull in the action simply sprint ahead towards the friendlies and you're in the parking lot of the TV station. [game save] There are no enemies outside of the station but inside there are plenty. To the right of the station is a door. Stack up in front of it and a marine will blow it open. Inside there are two enemies that will be shot by Vasquez and the other guy. Inside there is a door ahead and a bit to the left. Down that hallway an enemy is waiting to shoot you. Get to the right of the door, aim down your sight, lean left and shoot him. Follow Vasquez down the hallway and take the last left. In here you will battle 4 enemies. They will be in the office across from the office in front of you. Take cover, aim down your sight, and lean out and fire upon them. The room that they are in has several large, black server-looking devices. Hug the wall to the left and you come to a door to a very large room. [game save] Inside is a fight that can be very difficult if you do what some other guides advise and try to make your way through the small offices on the far side of the room. Do this instead: turn right and sprint down along the wall and take cover behind the last cubicle. Face the cubicle, aim down your sight, and lean right and fire upon the enemy coming out from behind the copy machine. The enemy will be coming out of a room to the right; this is where they spawn. Your goal is to get into this room to prevent them from spawning. You will probably have a grenade or two lobbed at you. If you can't pick them up and throw them back, sprint into the small, empty room directly to your right. Now use this for cover and fire upon the enemy. Right above the area in which you are shooting there is a balcony. Enemy will fire guns and RPGs from that position and you need to take them out before you proceed. Once you do proceed, you need to sprint into that room on the far right. Chill in there for a bit and recover while your team kills enemy in the main room. There may be one or two to mop up before you proceed. Come back out of that room forward and take cover behind the short, curved wall in front of you. Fire upon enemy and once they are done you'll head back into that room in which the enemy was spawning. [game save] You'll stack up behind Vasquez and go into the atrium of the TV station. There are no enemies in here. Go to the left towards the stairs and some friendlies will come out of a small door to the right of the steps. Go up the steps and in the door to the slight right. To the right, through the windows, some friendlies are battling enemy in the parking lot. You may engage these enemies or skip them. Proceed forward through the room and outside. [game save] From here simply follow your team into another door, up some steps, and onto another roof, and then into another door. There are no enemies remaining on this mission. Vasquez will lead you into the recording studio for a big disappointment. Mission accomplished. 2.F "The Bog" Objective: Protect the disabled tank "War Pig" You start this mission moving down a street with destroyed tanks and cars all over. Soon you are ambushed. Take cover behind the tank on the right. Aim down your sight, lean out, and fire on the two windows of the building ahead of you to the slight right. Then, sprint out and take cover behind one of the destroyed cars. These have a fairly low profile so you'll have to go prone behind them for cover. Wait a moment and then sprint to your next cover. Vasquez wants you to join him down a flight of stairs ahead and to the right. Sprint to them and go prone, and crawl down the stairs. At the bottom you'll go into a building to the left through a large door. Equip your night vision goggles first (N). Sprint forward and take cover on the other side of the room behind the rubble. There are a few enemies across from you that will mostly be killed by your team. When clear, sprint out from behind the rubble and head to the right through the large hole in the wall. [game save] Vasquez will order you and another troop to take the lead. Turn right and head for the steps. The other marine is already at the top of the lower section of steps and he is jumped on by a tango. Shoot the tango and proceed up the steps. At the top there is a door to the left, and through it a long hallway filled with tangos. Get to the right of the door, crouch, aim down your sight, lean out, and unload on the enemies. You should be able to waste all of them with one clip of ammo, and since it is dark they're unlike to respond to you before they're all dead. There might be a tango in the first room on the right and he'll smoke you if you come out too quick. Lean out and blast him if he's in there. Proceed down the hallway. When you come to the second door on the left stop and aim through it at an angle. There may be a tango or two left in your view there behind the RPGs leaned against the wall. Shoot them through this door before you proceed around into the room that they are in. Go in slowly and keep aiming the direction in which you walked down the hallway. To the slight left ahead of you is an open door with a few tangos inside. If you follow your team, they will take out those tangos before you even get a shot. Don't bother entering that room. The room that you're in has an enemy machine gun attached to the wall at the left. Grab it and waste the enemies across from you. There are 4 rooms in the building that you're aiming at, with tangos in all parts. This may take a few tries to pass as the enemies will aim for you, the machine gunner. Direct your fire in a circular motion from room to room, aiming closer to the floor than to the ceiling, and shoot through the walls. If your gun sight turns red, you've hit something worthwhile. You will get hurt during this portion, so once Vasquez tells you to move on, take cover and recover. [game save] You'll go back down the hallway from which you came. One marine will kick a door in and clear it out. You don't need to help him. Go down the stairs that you went up and go through the door on the right. [game save] Turn left and sprint through two rooms until you come to the last one and must exit to the right. Across from the exit is a building with a door facing you. Crouch to the left of the door, aim down your sight, and lean right to look into the room. On the other side is another door from which 2-3 enemies will come. You can shoot these guys through the wall. Proceed into the room, and on the left side are some steps. Go up the steps and be prepared to shoot one tango right across from the steps firing RPGs out the window. Don't unload your clip. There are two more enemies to the left out on the balcony and they'll take notice that you shot their buddy. They'll probably toss a grenade or two. Throw them back at the enemy, and if they aren't killed by the grenade, shoot them. Out the door, across from the balcony is an overpass on which enemy will gather and shoot down at you and your team. At this point, don't bother shooting any of them because they'll just respawn. Vasquez orders you to pick up the Javelin and destroy the enemy tanks/carriers on the overpass. There are 4 of them. Head back down the steps that you came up and back through the room the way you came. You'll be in a gap between two buildings. Look left and you'll see the Javelin glowing yellow on the ground. Switch to the worse of your two weapons, sprint out, and grab the Javelin and immediately sprint back to cover where you were. [game save] Right mouse click to aim the Javelin. The tanks will appear as green squares if they're in your field of view, or they'll be marked with green arrows if they're either to the left or right of you field of view. Aim towards one of the green squares and hold it there a few seconds to get a lock-on. Fire as soon as lock-on is achieved. If there isn't enough room in front of you, the Javelin will not fire, in which case you should move back away from your cover, or, if there isn't enough room, move laterally into the open, fire quickly, and get back to cover. The game is pretty forgiving on you while you're firing the Javelin, but don't test it and get back to cover as soon as the Javelin is off. The tank will not be destroyed until roughly 5 seconds after you've fired the Javelin, so take care that for your next shot you're not aiming at the same tank. You may need to destroy all 4 tanks, or one or two of them might bug out after you've destroyed the first two. In either case, once the tanks leave and any remaining enemy are killed, there won't be any more respawning. [game save] Take this opportunity to ditch the Javelin for another M4, reload it and your primary weapon, and proceed to the far right of the courtyard to move on to the next part of this mission. There are no more enemies until you come to the disabled tank, War Pig. Simply follow your team through the ruddy alleyways to get to it. [game save] When you see the tank, sprint out to it and take cover behind it, towards the right. Aim down your sight and lean out and shoot at the enemy pressing forward on this side of the tank. There is a smallish earth berm in between you and the enemy, a lot of junk, and a burning garbage can towards the right of your field of view. Enemy is going to swarm in and try to take out the tank with RPGs, and on this side particularly from behind the two trees in the distance. After you've quelled the action on the right side of the tank down a bit, move to the left side and shoot enemy there. On the left side, enemy will be coming in straight ahead so your cover isn't as complete; be sure to shoot those enemies straight ahead before you start aiming more to the right. There is a 'fence' of sheet metal in the near distance behind which enemy will assemble and fire RPGs. After a brief while, Vasquez will call in air support, but it won't come until the anti-aircraft gun is taken out. [game save] You'll make your way towards the long building across from the front of the tank, or the left side of it from which you were firing. There are several dumpsters along the way that you can take cover behind, and eventually you'll come to the sheet metal fence. There is a large gap in it that you'll need to go between on your way to the building in front of you. On top of this building are 2-3 enemies that will fire at you and throw grenades. It is best to simply sprint to the building and get right up next to the wall so that those enemies cannot attack you. Once against the wall, turn right and move along it. You'll come to a rubble wall jutting out from the building that you need to go around, and then head towards the left to an open door. The first room in this building is safe. Head to the left and peer out that door. In the distance, through a couple more doors, you can see the AA gun firing. Move into this room and go to the left, behind the deli counter. Outside of this room is a courtyard, and atop the building on the other side of it are two enemies wielding a gun and a RPG. Fire on them through the window, not through the door as they won't notice you right away from behind the deli counter. Now come out and take cover behind the wall next to the door. 2-4 enemies will spawn near the door way of the building across the courtyard from you. Aim down your sight, lean out from your cover and shoot at them. They will throw grenades; toss them back if you are within reach, otherwise move back into the corner to the left of the door and window. Once the coast is clear, sprint across the courtyard and into the building in which you just killed those enemies. [game save] Through the window on the other side, you can shoot the AA gunner, but don't do it yet. There are two more enemies in the small area with the AA gun. Throw a flash bang in there and run out and fire immediately on the two enemies that will be to the right of the door (and to the right of the window). When they are disposed of, shoot the AA gunner and plant the explosives on the gun. Your weapon will switch to a detonator. Get back inside the building that you were just in and explode that AA gun. [game save] You will now need to put out a smoke marker so that the air support will know where you and your team are. To do this you'll need to go back into the courtyard area and turn left, and make your way towards the target indicator on your radar. There are enemies in the 3 storey building to your left and they will fire upon you. You need to sprint from cover to cover towards the target indicator. First head towards the first big blue container in front of you. Take a breather behind it. Next you'll need to run behind the big blue container ahead of you and to the slight right. Take a breather. Next you'll sprint to a dumpster that is ahead and to the left, towards the target. From this position you will run out and place the IR beacon. You will be shot at. Run to the target area, press (F) to place the beacon, and then take cover gain immediately. You can either head back behind the dumpster or you can move forward to the sheet metal fence. In either case, attack choppers will come in and level the building. You will regroup at the tank. Beware of enemies remaining here and there, for example on the roof of the building to the left of the tank. [game save] Mission accomplished. 2.G "Hunted" Objective: Reach extraction point You begin this mission in the helicopter with Price, Gaz, and Nikolai. A missile will shoot you down. Cpt. Price will pick you up onto your feet. Head over to the helicopter and pick up the G36C and the M4. Follow your team under the bridge and you'll come out in front of a house with some junk in front of it. Price will open the door; proceed inside. You'll see some enemies through the window. Look left and head up those steps and look out the upper window. You should see two enemies talking to a civilian. Waste them (not the civilian). One enemy will run to the left of the building in front of you and hide behind a barrel. Shoot him. Then lean left out the window and try to shoot any more enemies remaining to the right of the building that you're in. Go down stairs and proceed outside carefully and take out any enemies that you could not see from the upper window - there might be one more over by the outhouse. You'll be low on ammo at this point so be sure to scour the bodies for more. The tango that you shot behind the barrel should have a G36C. [game save] Follow the group over the rail-on-rail fence. You will make your way through a field towards a house in the distance. An enemy helicopter will come and you need to go prone to avoid the spot light. Wait until the last second to do this and after you do, continue to crawl for the house. Crawl for 5 seconds and then sprint the rest of the way to the house. Take position to the right side of the house, turn around, and aim down your sight. Enemies will come up from where you had come from, but don't worry about them. Your team will shoot them and you'll be mostly covered by the house anyway. You need to pay attention to the helicopter. It will come left into your field of view, stop, and several troops will repel down ropes out of the chopper. Fix your attention on the front door, and shoot the troops as soon as they appear, before they begin to repel down. There are three of them. If you hit them, they will fall rather than repel. After the rope is disconnected and drops, a gunner will appear in the door. Go prone, and shoot him, and do it quick otherwise he will mess you up. As soon as you kill that gunner, sprint around the corner and get into the basement, and rush to the back of it to avoid fire coming down the stair well. You will be hurt. Admittedly, this is not a perfect strategy and you will likely have to try several times before you are successful. Once in the basement, take a breather and recover. [game save] Price will order you to scout ahead. Make your way to the back left corner and proceed up the stairs. You will spot enemies in the window ahead. Ignore them and go left through the door, then around left through this room. Through the next room there is a door across from you to the slight left. 3-4 enemies will come through this door. Aiming down your sight, shoot a couple of them then Gaz will yell "FLASHBANG." When he does, move back and to the left where you came from, out of the line of fire, go prone, and wait out the temporary blindness. When it is gone, crouch and move slowly back towards the door and shoot any remaining enemies. Follow Gaz out the door and down the steps. [game save] Look right from where Gaz stopped and head into the open door ahead and to the slight right, with the pop machine by it. Look out the window. In a few seconds, some enemy will push into this area and you will hear the sounds of dogs barking. Move right of the window, crouch, and turn around and aim at the doorway, and aim low because those dogs will be coming in there. There will be 1-3 dogs that come in; shoot them as soon as you see them and don't stop shooting until they're dead. Now stand back up and aim down your sight out the window. There are several enemies near and far. Fire upon them and when it has calmed down, head out the door, turn right, and proceed behind the silos ahead and to the left. [game save] Come out to the left of the second silo, aim down your sight and proceed forward. Ahead of you and to the slight left is an alleyway. Once you get towards the edge of the grass and concrete, three tangos will streak out from the right to the left, down the alleyway. If you're aimed you can take all three of them before they get positioned and return fire. Your team will have gone to the right of the building that is ahead of you. Go forward and go up the steps and take position behind the concrete and metal barrier on the roof, and shoot the enemies below. You will probably get hurt; just go prone and stay behind the concrete barrier. Kill all enemies before proceeding back downstairs to regroup with the squad. [game save] When you come down the steps you may be attacked by another dog, but thankfully the game (should have) just saved so if you get attacked you don't lose much progress. Follow the team through a field and into a stream. [game save] This next part is pretty tough. You have to make your way across the field while avoiding the spotlight of the helicopter as well as those of enemies on the other side of the field. Stay with the team, keeping to the right side of the field, and move from haystack to haystack. Allow other members of the team to lead you. Near the end of the field you will be spotted. Sprint forward towards the buildings ahead. You will cross another stream and keep right and stack up by the door of the building that seems to be a green house - it has a glass roof and walls. [game save] On the other side of that building, enemies will begin firing at you. Go into the greenhouse, take position near the other door, crouch and take cover behind the walls, aim down your sight, lean out, and shoot the enemies ahead of you. The helicopter will leave you alone for the time being. Once most of the enemies have been killed, sprint out and enter the small building to the right of your position. There is a door on the left. Aim, lean, and shoot any enemies that may be remaining. Directly across from this door is another greenhouse. Repeat the same process as the first one. [game save] After this area is cleared your team will want to push around a corner to the left. Go around that corner and take the first left through the door into the destroyed building. Go across that room and through another door. Now you're in a room in which across from you there is a bunch of rubble piled against the wall. Go into the far right corner of that room atop the rubble and crouch. The helicopter will mostly ignore you in this position giving you the opportunity to take out the enemies on the ground. Aim down your sight and lean right to have a shot. To the right of your field of view there are two army trucks and behind each is an enemy. Shoot them both. The second one is mostly concealed but you can shoot him in the legs and finish him when he drops. Then proceed to look left in front of the barn-like building that your team is firing upon. There are 3-5 enemies in front of it, taking cover behind crates and various junk. Pick them off one at a time. The last enemy will be on the far right side of the front of the barn, taking cover behind an army truck. There is a door to the right of you through the wall that you're using for cover. Go to the right of that door, aim down your sight, and lean left to have a shot at that last guy. Once all those enemies are dead, you need to proceed forward to the front of the barn, keep to the right side, but do not charge in. There are several enemies in the barn, to the right and to the left, and if you waltz in they will cut you to ribbons. Instead, stay outside and let your team take those enemies. You should be facing towards the barn door, against the front of the barn. The helicopter will come into view from beyond the barn. You can either shoot the gunner or you can go prone behind one of the crates that is in front of the barn until the barn itself is cleared by your squad. When it is, sprint inside. There are several stinger missiles inside the barn. Switch to your second weapon and swap it for a stinger. At this point the helicopter is going to be circling the barn. Head to the door and stand in the door; do not go outside, but rather stand in the doorway - the game seems to take mercy on you if you don't walk out too far giving you time to fire the missile. Aim the stinger at the helicopter and follow it for a few seconds to get the lock-on. As soon as it does, fire. The first missile will be distracted by a flare from the chopper. Grab another stinger and repeat the process. Bingo. That damned chopper is gone. Watch it crash and savor the moment. [game save] Next, follow Cpt. Price through the barn. He'll lead you into a gully and when you come to the end of it you'll see a bunch of enemies and army trucks, etc, gathering in front of you. The AC-130 gunship then comes in and wastes them with the 40mm canon. Two or three might get away; feel free to shoot them but you don't have to as they will not fire upon you even if they run right by you, and as well there might be some dazed enemies near the trucks where you exit the level - shoot them. [game save] Mission accomplished. 2.H "Death from Above" Objective: Use the three guns of the AC130 to protect Cpt. Price's squad until they reach the landing zone. This mission is super easy, even on veteran difficulty, so I'm not going to go through its every detail. At the beginning you're told not to hit the church; if you do you will have to restart from the last save point. I use the 105mm gun and the 40mm gun, but never the 25mm canon - its zoom is so close that you can't see much of what you're doing. Press (1) and (2) to switch between them. Honestly, the 40mm is the best. You can take out several enemies at once and it doesn't take more than a second to reload. The 105mm takes 6 seconds to load. Only use it when you have a very large group of enemies together, such as the beginning when they run across the crop field. With any of the guns, you have to lead the enemy, meaning that you have to shoot where they're going to be when the round hits, not where they are when you fire the round. A little practice will make perfect. The friendlies are marked with flashing strobe lights. If you hit any of them you have to start again from the last save point. You can get really close to them, however, and when you do the pilot will complain. Ignore him. Some experimentation is probably necessary before you know just how close you can get to the friendlies without killing them. During this first part of the mission, just fire upon the enemies and avoid the church and the friendlies. Take your time. The ground team isn't going to die if you don't waste the enemies within a second of spotting them. Be sure of what you are firing at. About half way through, the ground team will commandeer a couple of vehicles on the highway; don't shoot the civilians that run from the vehicles. After that you'll hit up a second part of the village. Gunmen come from all directions except the narrow road way from which the ground team arrived. At first some enemies will fire on the ground team from a roof top. They can be a bit hard to spot because the roof appears bright white just like the enemies. Keep your eye on the ground team. The enemies are on the first building on the left side of the ground team, FROM the ground team's perspective. Next you need to take out a troop transport that will be ahead of the ground team, across the road, and then back to the U-shaped building for a second wave of enemies there. After this area is wrapped up there will be one more. Here the enemies come streaming out of two buildings ahead of the ground team, on the right and left side of the construction yard. The ground team will stay put at the entrance to the yard for most of the fight giving you free reign to waste the bad guys. Don't be too liberal with the canon; the more you use it, the more smoke is created and the less you can see the enemies. Just shoot what you need to shoot as there will be more enemies soon enough. Eventually two helicopters will arrive to haul away the ground team. Beyond them will come one final wave of enemies arriving in trucks. Unfortunately, your guns cannot aim that high in the field of view and you'll have to wait for the AC130 to come around before you can fire upon them. When it does come around, use the 105mm to take out the whole lot at once and ignore the AC130 commander's complaint that you're shooting too close to the friendlies. You know what you're doing, lol. There are three game saves throughout this level. Mission accomplished. 2.I "War Pig" Objective: Escort War Pig to safety You will begin this mission in the middle of a firefight. You are standing behind a car. Immediately hit the deck. If you try to run out in front of the car you'll be shredded. To the left is a Dragunov (Russian sniper rifle), and to the right, a M249 SAW. First, swap your handgun for the Dragunov and from behind the car snipe the enemy position. Enemies will pop up in the bus windows and shoot as well as run around in front of it. Calm them down, then run to the left and take cover behind War Pig. Then continue to the left and hug the building just as you did when you had to destroy the anti-aircraft gun. Move forward and War Pig will advance. Take cover to the left of War Pig and shoot a few enemies in the distance in front of you with the M249. Go to the left and take cover inside of the shop. War Pig will advance and turn left down the avenue. [game save] There are many enemies in this first area; War Pig will blast all of them. Then it will proceed through a gate and stop. There will be heavy fighting in this area. Take cover behind the car to the left side of the road and fire from that position. Across the tank from your position a couple of enemies will fire from the roof; shoot them. Next, sprint to behind the tank, then on the other side of the tank to behind a dumpster. [game save] To the right of the dumpster is a garbage can. Jump up on it and shoot. You won't draw as much attention from this position as you normally would, and by jumping up on it the tank will proceed forward. Fire on the enemy until it calms down a tad, then sprint to cover behind the tank. From there sprint right and take cover behind the outer structure of the building to the right (there are pillars supporting the second floor and there is a make- hift wall built between two of those pillars). From there, face the direction that the tank is facing and run out into the alleyway and look across the tank to make sure that there aren't any enemies remaining across the road. Now, carefully enter the door of the building that you're hugged up against and turn right and go up the steps. At the top of the steps there is a closed door across from you. Shoot through the door immediately otherwise the hostile behind it will toss out a grenade. Along the left wall there is another room with two enemies inside. Cook off a grenade and toss it in. It probably won't kill both so get to the left of the door, aim down your sight, and lean right and fire upon the enemy. Inside the room there is a closet to the left and there may be an enemy inside of it. Shoot through the door to kill him. [game save] Head back down the stairs. A couple of enemies will come out of the door to the right; shoot them immediately. One more may come into your field of view from the right. Shoot him too. Proceed inside the door to the right and through the hallway and turn left into another door. There will be many enemies outside of this room on the street. Proceed outside and take cover behind the smashed wall. Take position to the left of the blasted-out area, aim down your sight, lean right and fire into the building across from you. Enemies appear in the doorway as well as on the balcony on the second floor. Calm them down. [game save] Next, sprint left across the street and take cover behind the large wall. Stand up, aim towards the wall, and slowly back away from it and shoot the enemy in the window above. [game save] Aim kitty-corner across the intersection and calm the enemies in that building a bit (you'll never get rid of all of them as they continue to spawn). Take cover to the left of the gap in the wall, aim down your sight, lean right and fire upon the enemy in the building directly across from you (not across the intersection, but across the street) through the doorway. When that building is free of enemy, jump through the gap and sprint into the building. You will get hurt. Recover. The window to the right has a big piece of sheet metal over it, but there is a gap on the left side. Beware of enemies entering your room directly in front of you. Waste them immediately. Then, aim down your sight through the gap between the sheet metal and the wall and shoot the enemy in the bus. [game save] The enemy will continue to spawn in the bus until you get up close to it, so after you've killed on wave immediately sprint towards it and hug up against it. Then proceed to the back side of the bus, stand up carefully and make sure that no more enemies spawned in the bus while you were running towards it. You can shoot out the rear window and toss in a grenade, or just shoot them. Behind the bus is a booth of some sort. Proceed beyond it and take position to the left of the gap in the wall behind the booth. Aim down your sight, lean right and fire upon the enemy in the building ahead and to the left, and in the patio area in front of this building. When the enemy is calmed somewhat, jump through the gap and enter the building. [game save] Lt. Vasquez will lead you through that building and out into the back alley, and then to the left. Around the corner to the left there are several enemies. There is a dumpster just around the corner. Aim between the dumpster and the wall and pick off several enemies. At the end of the street is a building with two machine gunners in two windows on the upper floor. When you come out far enough behind the dumpster, Vasquez and another marine will push it forward. By now there should only be one or two enemies left. Follow behind the dumpster, aim down your sight, lean out and fire upon the enemy. When the coast is clear, follow the team into the building in which the two machine gunners had a position. [game save] You'll go up some steps and into a room with bombed-out walls. Down the road to the right an enemy tank and a lot of enemies will be pushing forward towards your position. It will be a turkey shoot. Soon War Pig will pull up and blast the enemy tank. After all of the enemies are cleared, jump down out of the smashed wall and proceed towards the enemy tank. [game save] Follow your team through a few alleyways to the landing zone. There are no enemies left on this level. Board the helicopter. Also, if you stand under it as it lands it will crush you and you die. [game save] Mission accomplished. 2.J "Shock and Awe" Objective: Capture Al-Asad You will start this mission aboard a helicopter in control of a canon. This is a fantastic weapon but you must not hold the trigger too long or it will over heat. You'll fly for a while. Keep the gun aimed to the lower left. You will fly by a bridge, the long way, and towards the end there are a couple of troop carriers with machine guns on top and many foot soldiers behind them. Shoot the foot soldiers. This portion of the mission is very intense. Don't worry about the transports; it is the troops with their AK's that will kill you. Blast them. Next you will need to shoot a series of enemies on roof tops as well as a couple of AA emplacements - they are identifiable by the sandbags encircling them. [game save] Next you will fire upon a large open area with a statue in the middle. Shoot the troop transports to the left first, then mop up the ground soldiers. Blast the statue for fun. To the left of the open area there is an AA atop the building. Blast it. The helicopter will continue to the left. Coming up there is a troop transport and some ground forces, and just to the left of the troop transport is a gas truck. Shoot it to explode the whole lot of them. The helicopter will begin to circle and you have several enemies on the roof tops to kill as well as on the ground. The direction of the helicopter will generally guide you in which direction to fire. Keep looking at both the rooftops and the ground. There are a few troop transports to kill as well. The helicopter will come back around to face the open area with the statue. Another troop transport has entered this area; blast it quick. [game save] The helicopter will land to drop off some of the troops and then fly on to another area. There will be no enemies for a brief period where you fly over an open grassy area. Blast a few enemies on roof tops and to the left of them you'll see another gas truck to waste. The helicopter will land in an area in front of that gas truck. [game save] Exit the helicopter and go left. There is a gap in the wall. Face right, aim down your sight, lean left and fire on the enemy at the end of the street. Sprint across the street and take cover behind the sheet metal wall there. There is a series of walled-in patios in front of the buildings to your left, with enemies at the end. Take position, aim, lean, and fire on the enemy at the end. Proceed through those patios and take up position at the corner of the building. Aim down the sight, lean right and fire. Kitty corner from your position is another building with marines on the top floor and enemy on the bottom. Shoot two enemies in the lower doorway then take position to the right of that door. [game save] There are 4 enemies inside. Aim down your sight, lean in and wait for them to appear. First, one will appear straight ahead, then another to the left, then two more to the right. Once you kill them make your way to the back of the building and up the steps to meet up with another squad. [game save] This is a very intense portion of the game. You will be on the second level of a half-way constructed building with an open area in front of you, with a bulldozer to the left and a cargo container to the right. Across this open area there is a building to the right with two windows in which there will be a machine gunner each. To the left of that building there is a sheet metal fence with a gap in the middle of it. Beyond is another open area with another building in the distance, and to the left a small building upon which enemies will come and fire. No enemies will appear in the building to the immediate left, on the left side of the bulldozer. In front of the sheet metal fence there is a stack of lumber. Do not jump down into the open area yet. First, take out the two machine gunners in the building to the right, shooting from cover and aiming down your sight. Then shoot any enemies in the area beyond the sheet metal fence, and then take out any enemies atop the building on the far left. Once these enemies are dead no more will spawn until you jump down into the open area. Unfortunately there is no save point here. When you jump down sprint immediately to the left. There is a second sheet metal fence here, near to your building, different than the one that the enemies are using for cover. There is a stack of concrete blocks behind this one. Behind this fence you are safe. Aim down your sight towards the building to the right with the two windows and slowly back away from the fence to reveal the roof top. Three enemies will appear here. Take them out quick. They will all appear relatively quickly and if one or two are missing it simply means that they were shot by the attack chopper "Deadly" that is circling the area giving your team support. There will be another marine using the fence for cover, leaning right to fire. Take position behind him, aim down your sight, lean right and shoot the machine gunners in the two windows of the building to the right. Once they're gone, sprint to behind the cargo container. This is where it gets fun. Get to the right side of the rear of the container, aim, lean and fire again on the two windows and when done, quickly redirect fire to the doorway below. Continue firing on any enemies that appear here. They will spawn somewhere to the right of this building and enter it. You will have many grenades tossed at you. If you can pick them up, just throw them anywhere - usually over the sheet metal fence to the right of the cargo container. Just get rid of them. If you can't grab them, you need to sprint back to behind the sheet metal fence where you were before. Once you've quelled the two windows, proceed forward crouching, slowly. Enemies will continue to take cover inside the door to the right of it. Keep your eye on that door way, go prone and proceed forward to the edge of the container, shooting any enemy that appears in that doorway. You need to go prone because the enemy to the right of the door way will hold his AK out the window and fire randomly and if you're not prone you're going to get wasted. Use your own grenades here. Cook them off for 4 ticks and toss them into the door. Just inside the door, to the right, is a wall edge facing you. Bounce your grenades off of it to ensure a kill. Once at the edge of the container you need to crouch and lean out to the right and shoot any enemies that may be remaining behind the lumber pile. Check the doorway again and sprint over to the right of the doorway and take cover. Kill any more enemies that may have taken position by the lumber pile. Your team will have advanced forward with you to the lumber pile and the sheet metal fence and will keep the area to the left of you clear of enemy. Lean left into the doorway and fire on any enemies that try to run up the steps across the doorway from you - and be careful to the door to the left as enemies will fire through it. When the coast is relatively clear, sprint to the steps and up the them but do not go all the way. There are two more enemies in the room above whether or not you shot them AND prevented more from entering. The game is just like that. These enemies are tough to kill. Stay still and keep aimed in front of the doorway for 5 seconds. An enemy may jump out and if you don't blast him within a tenth of a second he will waste you. They may lob a grenade out into the stair way which you probably won't be able to pick up. If they do, sprint to the top of the steps and take position to the left side of the doorway, turn around, and aim into the doorway. An enemy will likely appear in it; you need to execute him immediately or all your hard work is for naught. There will be one more in there. Lean in and fire quickly to kill him. If they don't actually throw a grenade while you're half way up the steps, cook off a grenade of your own and throw through the doorway, bouncing it high off of the wall across the door from you. This may or may not kill one of the enemies, but it will probably not kill both. Take position to the right of the door and lean in briefly and fire immediately. You will be hurt, so take cover again and recover, then lean in again, etc. Once these two tangos are dead, enter the room and take position by the windows to the right. [game save] Lean out and fire below to finish off the last remaining enemies. You can then jump out these windows onto some awnings below. Pat yourself on the back. This portion of the game is, in my opinion, the second most difficult. [game save] You'll go around the building that you were just in to the right and through an alley in the distance you'll see an open area - the LZ. As you near the alley two tangos will be waiting in a crack to the right. Smoke them. Proceed forward to the LZ and board the chopper. [game save] You will take off and shortly thereafter the attack chopper "Deadly" will get hit with a RPG and crash. You will have the Mark 19 canon again and will circle the crash site and shoot enemies on the ground. There is one pair of tangos on a roof top that you must shoot, otherwise just a bunch on the ground. Continue to scan the alleys and shoot any enemies there. Eventually the helicopter will land near the crash site and you have to rescue "Deadly's" pilot. Come out of the chopper and aim down your sight, proceed toward "Deadly" and shoot two tangos, one from the left and then one from the right, that run out and towards "Deadly" away from you. They're easy to shoot in the back. Continue sprinting and keep to the left of the street. Take cover next to a door in a bombed out building to the left and wait there for your team to catch up to you. Push (Tab) to check their location. Once they're in your area, sprint out from the door and over to "Deadly." You have to lift the pilot out of the helicopter and haul her back to your chopper. The game is very forgiving on you once you have the pilot in tow, but you do need to keep as far to the left (your left as you run back to your chopper) as you can as you make your way back to your heli. As you proceed, keep strafing left to get behind more and more cover. You will be hurt, but you will be able to take 10 times more hits before you die when you are carrying the pilot. Aside from those first two tangos, ignore all enemies on this part, as you don't have time to deal with them, plus the sooner you grab the pilot the sooner you have relative immunity. Get aboard the chopper and unload your clip on the mass of enemies gathering behind you. When it is empty, switch to you grenade launcher (5) rather than trying to reload, and unload it on the mass of enemies as you take off. [game save] Then, get nuked and die. When you return to the chopper, everything around you is nuked. The mushroom cloud can be seen to the left of the view that you have when you return to the level. You will die after about 1 minute. Mission accomplished. 2.K "Safehouse" Objective: Capture Al-Asad This mission begins with your team meeting with a Russian Loyalist. He will lead you up a hill and stop with a house in front of you and a church atop a small ridge to your left. [game save] In this level you need to search a series of houses for Al-Asad. Ultimately he's holed-up in a barn at the way top of the hill. You can only skip searching one of the houses. Only two will be appear on your direction marker at a time. You will also have another feature in this level of calling in attack helicopter support on specific targets. Press (6) to use this feature. A yellow target will display and you simply shine it on a building that you want attacked, click the left mouse button, and moments later the chopper will come and machine gun and rocket the house. The attack will last roughly 15 seconds and will inflict massive damage upon the enemy in the particular house that you called to be attacked. However, enemy will respawn very quickly so you need to make your assault into the house during the later portion of the helicopter attack and continue straight into the house. Also, when finished with an attack, the chopper won't be available for another for a brief while, perhaps 30 seconds. Now, face the ridge to your left and jump up on it on its left most section and sprint forward and take cover on the left side of the church. Crouch, aim, and lean right to shoot several enemies that run out from the church in your field of view. It helps to hold your fire until they've stopped running and take position near the rail on rail fence; unload your clip. Beyond you is the house that you were initially facing and a few enemies will fire at you from the windows, the upper one being obscured by a satellite dish. Fire through the dish to kill the enemies, and then call in an air strike. Next, sprint around the corner and into the church's front door. [game save] Turn right into a room and head up the steps, and then up the ladder. You're now in the church's bell tower. Face the building that you were facing when you came up the hill and take care to protect your backside from the enemies in the building behind you, near the graveyard. Swap out your shotgun for the Dragunov in the tower and fire upon the enemy in the building with the satellite dish. Call in another air strike when the chopper is ready. Continue to fire on the building until Gaz calls it 'all clear.' Your team doesn't actually have to enter this building for this to occur. [game save] Exit the church through the front door and turn right, and then right again at the corner of the church. Make your way to the very back of the grave yard. Move through the extremities of the area, sprinting from cover behind one tombstone to another until you've worked your way all the way around the grave yard and take cover lying prone behind a wooden picket fence, facing the small building in front of the graveyard. Call in air strikes as soon as they are available on the target building in front of you. Beware of the gunners on the roof of this building behind the sandbags. When the coast is relatively clear, make your way into the small building/structure next to the grave yard. From here you will advance upon the target building. Call an air strike, and when the enemies on the roof and in the doorway facing you seem to be quelled, sprint up the hill towards the target house and take position to the left of it. You can either try to enter through the door that you just passed or you can continue to the left and enter through another door. If you go slow enough, your team will have cleaned out the main level, leaving just a few tangos upstairs. How many are left will depend on the events preceding and will be different during every run through, but the steps upstairs will always present a challenge. One strategy is to cook grenades and toss them into every open room that you can see upstairs from the main level. Then, slowly proceed up the steps; they are bisected in the middle by a platform. Regardless of what happened up to this point, when you turn on this platform and face to go up the second flight of stairs, ahead of you and to the right, a tango will open the door and toss out a grenade. Shoot him through the door quick and then dart back down the stairs to get away from the grenade. Gaz will call 'all clear' when there are no enemies remaining in the house. [game save] Exit through the southern door and sprint into the church. Take cover as there will be enemies outside the church, seemingly having spawned from thin air. Your team will join you shortly. Once the enemies are dead, head back up into the bell tower. Look out to the northwest, beyond the first building that you cleared, the one with the satellite dish. Call an air strike on the target building beyond it. This should clear the building. [game save] To the left and up the hill from that building, beyond a burning building right in front of you is another target. Call an air strike on it from the church tower. Building cleared. [game save] Now there are only two buildings left and one of them does not need to be cleared. Exit the church towards the first building that you cleared, go through it to the far side and make your way to the right side of the building that is to the right of the burning building. The hill here is fairly steep. Take the road up the hill to a small shack at the top and hold up there. Ahead of you is a farm field and beyond is a barn with a couple of small buildings in front of it to the left and to the right. There are a couple of fences surrounding the field. Air strike the barn and proceed into the first field from the shack, and take up position behind the sheet metal fence. Go prone or you'll take a head shot and die. Let the chopper do its thing and move left along the fence to come to an opening. When the area in front of the barn is somewhat clear, sprint ahead and towards the smaller building on the left, and take cover in front of it, putting it between you and the barn. Move left to find a doorway into the small building. Go in and look up; through the ceiling floor boards you can see an enemy. You will have plenty of time to take him out before he turns to shoot at you. Your team will likely finish the rest of the enemies in the yard before you exit. Beware the truck in front of your building; it may be on fire and explode. Once all the enemies are dead, join Cpt. Price and your team in front of the barn's small door. Price will open it, charge in, kill two enemies and knock out Al- Asad. [game save] Price will interrogate Al-Asad. Mission accomplished. 2.L "All Ghillied Up" Objective: Proceed to the hotel overlooking the nuke exchange. This is one of the easiest and most enjoyable missions in the game. It is a flashback of Cpt. Price's to 15 years ago when he and Cpt. MacMillan assassinated Imran Zhakaev, the one-armed bald man from "The Coup" who will now play a central roll in the game. Follow MacMillian; if you've played this mission before you'll know where to go but if you get too far ahead of him, he'll stop moving. At the beginning he'll lead you a ways to a clearing with two enemies. After he tells you to take one out while the other's not looking, shoot the one on the right. MacMillan will shoot the other one. Next he'll lead you to a position behind a house with 4 tangos inside, and one outside around the corner to the right. You can either shoot the enemy or wait for him to go back inside. Either way works fine, but if you decide to shoot him you must wait until he's between the tree and the car (shoot him through the two tree trunks) or else a bit later the guards will notice his body and come after you. Next there will be a lookout tower to the right with a guard walking in circles in side of it. Wait until MacMillan asks "Do you have a shot?" before you actually take the shot. Also, there will be a lone guard on the ground moving towards you. Shoot him. [There are game saves all over this level] Nest MacMillan will lead you through a church. There are stinger missiles inside. An enemy helicopter will pass by over head shortly after you exit the church. You may be tempted to grab a stinger and show that chopper who's boss. Don't bother. It may be possible though I've never shot the damned thing down on Veteran difficulty. The only thing that may work is to grab a stinger and head to the right of the church and up into the tower. Face toward the grave yard, aim the stinger and get ready for the chopper to fly by. Get a lock on and fire the stinger. The chopper will always use flares to dodge the first stinger missile, and being up the tower you can immediately grab another stinger to the left. Once you fire the missile the game will auto-switch your weapon for you, so immediately press either (1) or (2) to switch back to the stinger that you just picked up. Aim, lock on, and fire. You'll probably be told that you don't have enough room to fire; that is what happened in all of my attempts. A split second thereafter, you are shot dead by the chopper which has turned around by now, or you've fallen through the opening in the floor to your death trying to maneuver for a shot. There is seemingly no point in shooting this chopper down, though I cannot say for sure. It will probably just alert the enemy to your presence. In any case, if you want to get through the level easy just ignore the stingers and run out of the other side of the church into the grave yard and go prone in the shadow cast by the wall ahead of you. The chopper will pass overhead and fly away. MacMillan will lead you for a ways, over a pipe and then command you to get down. Ahead over a small ridge a gaggle of enemies will come walking along with two troop carriers. You have to go prone and sneak through this line of enemies. If you try to go to the left or right around them you'll enter the radioactive zone which will kill you in roughly ten seconds. You must sneak through the enemy line. Just as MacMillan says, move to avoid the paths of the soldiers, and try to anticipate those paths. You can continue to move forward but it must be a fragmented movement; if you just hold down the forward button you'll get most of the way through them and then they'll spot you. They'll also spot you if you look up at the sky (seeing your gun pointed up in the air). Once you are past the line a good distance MacMillan will say, "Let's go," or something to that extent. At this point you can hold down the forward button and cruise. Eventually you come over the ridge and MacMillan will stand and lead you to cover behind some bombed-out troop carriers. There are four tangos to deal with here. He'll offer you the choice to shoot them or sneak around. Shooting them is easy enough and is faster than sneaking. Two enemies are to the right of your position tossing bodies into a mud puddle. Two more are across the puddle from your position and are slowly moving left around it towards your position. They have to be shot before the ones by the mud puddle. Shoot the one behind (right) the other one. MacMillan will then shoot the one to the left. Now you must shoot the two disposing of bodies. MacMillan will tell you to wait until he gets in to position and will do so quickly, and then tell you that he's in position. Shoot the one on the right and MacMillan will immediately shoot the one on the left. Now the coast is clear; follow MacMillan. around the puddle to the next area. If you want to sneak, just head out from your position to the left and go prone to signal to MacMillan that you want to sneak. If you've played the level before then you should generally know where to go - around the puddle to the right. If you're unfamiliar with this portion of the level, just let MacMillan lead you. The same rules apply for this sneak. Move in short bursts and keep your rifle out of the air. You will arrive in the same spot either way. MacMillan will take position beside a container just shy of a tango, and he'll tell you that this one is "his," but you can shoot that enemy if you like. Next MacMillan will tell you to stay put. He'll look ahead through some containers and tell you that the coast is clear ahead. Turn right around the containers. This part can be tricky. After you turn right there are a couple of guards in an area to the right and they will spot you if you hang around too long. After you've turned right you can see a container with one side stacked on top of another container and the other side on the ground. The container underneath has an open door that you need to enter and walk through. MacMillan likes to stop before entering that container and look at the enemies for a bit. Just go right into the container and wait for him. You'll proceed forward through a series of containers and MacMillan will open the door of the last one slightly to spy a "convention" of enemies. This part is easy. Just follow MacMillan's instructions to the letter. Nothing special. Sprint as necessary to keep up with him. He'll lead you up behind a concrete wall where. On the other side there is an enemy sniper up on a fire escape. MacMillan claims that he'll give away your position if you don't shoot him. This isn't true. You can sneak to the right out of the sniper's sight, up the first flight of steps below him and through the window into the building. Unfortunately, MacMillan won't move unless you shoot the sniper so you have to do it. He'll then lead you eventually to a hallway where on the other side an attack dog is gorging on the corps of an enemy. You have to keep your distance from this dog or he'll attack you, and if you shoot it many more attack dogs will come after you. Keep your distance and go around it to either the right or the left where MacMillan will lead you into another building. There are no more enemies on this level. Follow MacMillan for a long while. Mission accomplished. 2.M "One Shot, One Kill" Objective: Assassinate Zakhaev and reach extraction point This is, in my opinion, the most difficult mission in the game. Shooting Zakhaev is pretty easy, though. Press (F) to get in position behind the .50 cal. sniper rifle. MacMillan will relay instructions about many things, the only one of which that concerns you is wind speed. Zoom straight ahead where the enemies are gathering. One of the trucks has a red flag attached to it by which you can gauge wind speed. Zakhaev will arrive and notice that he has two arms... The wind will not die down for a long while and in the mean time a helicopter will obscure your view. Just wait for it to pass. You'll see the enemy again and eventually Zakhaev will appear to be frustrated about something and will throw up his arms. Now is your chance for a straight shot. If you shoot before the wind dies down the bullet will fly wide right by quite a margin. I suppose that it is possible to adjust for windage though I've never hit him trying, and waiting for the wind to die down is easy enough. When it does die down, the flag will not be completely still but will mostly fall down against the little pole to which it is attached. Take your shot now. You will blow off Zhakaev's arm. Remember that you're playing as Cpt. Price at this moment, back when he was a Lt. After you shoot Zhakaev that attack helicopter will return. Shoot it in the cockpit to make it go down. You might want to zoom out a bit for this shot. After this, get ready for Spartan-style maaaadness. [game save] MacMillan will lead you across the floor and you will repel down to the ground. Equip the G3. Don't worry about the timer as you won't use half of it. The next section of this level would be difficult if not for the following strategy. When you repel down the rope MacMillan will lead you on a brief jog and around a short concrete wall. [game save] Your target is an apartment building across an open area strewn with old cars to the left and buses to the right, and a patch of grass, shrubs, and evergreen trees in the middle. Sprint forward into the patch of brush and get in close to the farthest tree and go prone. With your ghillie suit you can crawl forward in the grass unnoticed by the enemy. Just like before, you must proceed forward briefly and stop to avoid being seen. Press forward for a second and stop for a second. Repeat until you reach the end of the grassy area where the concrete begins. By now MacMillan should have advanced as far to the target building as you and will be either right or left, blasting away. When you reach the concrete sprint forward. Don't stand up, just press (Shift) from the prone position to run forward. The apartment door that you are heading to should still be directly ahead across another open area. There is a building to the right and one a bit closer to the left. When you begin your sprint you will be hurt but you should be able to make it. When you cross the threshold of the building to the left, strafe left to take a bit of cover from it. There is a brown picket fence that will force you to move right to get to the goal. Just run for it. It shouldn't take too many tries to get there. Once inside the door, [game save] take the first left and you'll have to stop in that hallway in front of a closed door. Wait there for MacMillan; he will arrive shortly. [game save] MacMillan will open the door. Follow him through a few doors and jump out a window and directly into another one. To the left is an attack dog behind a chain link fence. He will not attack you just yet. MacMillan will lead you through a few doors and then stop in a door way, crouch, turn around and face the door that you just came through. Do the same and wait for the dog, and shoot it as soon as it appears. After it is dead MacMillan will lead you through several more doors and hallways until you come to a doorway through which you will see a chain link fence and several tangos moving behind it. They will not see you. MacMillan will continue through the door and to the right. He will tell you to place a claymore near the door ahead. Don't bother. Stay right where you are and pick off a few tangos through the fence. They won't take notice of you there. Reload your G3 and proceed forward and to the right. Exit the building and sprint across the open area and take cover to the right of the building in front of you. There will be a couple more tangos in the open area. Assist MacMillan in finishing off the two remaining tangos. You will likely have a grenade thrown in your general direction. Dart right, keeping behind the building, to avoid the grenade. Just then an attack helicopter will appear over the open area. You must snipe this chopper. Step out from your cover, aim down your sight, and shoot the ball atop the rotor of the helicopter to bring it down. It may take several hits. It will crash and slide forward and hit MacMillan. Be sure to avoid the chopper as it crashes or it will kill you. His leg is hurt and he cannot walk, and you have to carry him. Press (F) to pick him up and continue west down the corridor. [game save] Just like before when you carried the downed pilot, the game is rather forgiving with the damage. Take the second left. Before you turn left two tangos will appear ahead of you and will shoot you and you will be hurt. MacMillan will tell you to put him down so that he can cover you. Don't bother. You're much more likely to be killed if you stop and fight. Instead just keep going. You'll get hit but likely won't die. After you've gone left, turn right and hug the wall to your right. Two more tangos will fire upon you from the left. Continue past an alley to your right and you'll come to some impassable brush that will force you walk left, then turn right through the opening and into the apartment directly ahead. Inside, walk down the hallway and turn right into a burned room. [game save] Go through the door to the right, then down the hallway and left through another door. Proceed left through this room and then through the next one and out. Go right and around the railing and enter the only open door to the right. [game save] This spot is a tad difficult and I have two strategies for you to try. When you enter there may or may not be an attack dog in the room across from you, but he won't attack yet if he is. Set MacMillan down between the two doors in this room; he may actually be useful in this position but don't count on it. In the hallway to the right are two tangos, one at each end, waiting for you to step out so that they can waste you, and they will in a millisecond. Go to the door to the right and take position to the right of it. Look towards the door, down the hallway, and lean right. You should be able to see part of the enemy down the hallway. Unload on him. He won't fire on you at first because he won't see you. Hopefully you'll kill him. If not, he'll enter the room on the other side of the hallway. Now go to the other side of the door and repeat the process for the tango at that end of the hallway. He'll also go into the room across the hallway if you don't kill him. Oh yeah, and the attack dog may come barking at you at any point during this phase. MacMillan may kill it but it isn't guaranteed. Proceed into the hallway and take position to the left of the first door. Lean left and check for an enemy in the corner of that room hugging against the wall shared by the room and the hallway. If he is there, blast. Be prepared for a dog attack at any moment. In this strategy there will be two dogs. If you hear one barking, immediately back into a corner of whatever room you're in and cover the door that you think the dog will most likely come through. The sound of the barking should give an indication. Hold the trigger until the dog yelps (is dead). The last tango, if not killed in the hallway, will be in the other room, kitty corner from the first one that you entered. You can try to kill him with a cooked-off grenade that you bounce off of the furniture visible through either door way. Other wise, lean in and shoot immediately. Once both tangos are dead, expect another attack dog through the far door leading out of that last room. Back away from the door while aiming at it and when the dog enters, squeeze the trigger until it is dead. Now you can go back and pick up Cpt. MacMillan and proceed through that last door, down the burned out rubble and through the door. Strategy 2: When you enter that first room, immediately place MacMillan in the first doorway to the right into the hallway. Don't go into the hallway, just get close enough to the door that when you put MacMillan down he'll be just inside the hallway. He will kill one of the tangos in the hallway immediately and will likely kill the other one when the other one accidentally steps into his field of view while you're forcing him to move about. Don't worry about MacMillan, he will not die. The bad part of this strategy is that now you have four attack dogs with which to contend and the first one will attack as soon as you put down MacMillan. If you get MacMillan far enough out into the hallway, the first dog will be forced to go around through the room to your left in order to attack. Back into the corner away from each door, train your gun on the left door and blast the mutt when he comes running in. The other three dogs will come sporadically as you move about. When you hear one barking immediately back into the nearest corner and get ready to shoot at a doorway. If you're trying this strategy and the first dog is jumping up on you before you've even put MacMillan down, just put him down, let the dog bite you, and try again. Once the fourth dog is killed, pick up the Cpt. and move to the far room, down, and out the door to the right. [game save] Ahead of you is an apartment door. Enter it. Take a right into the shower area and navigate to the exit. You will come out in the pool area. Ahead of you is the empty pool, specifically the deep end. Put MacMillan down on the pool deck near the far corner of the deep end. Look over the ledge. Two tangos are slowly walking to the left on the ground below. Now go back towards MacMillan. You can hear the sound of attack dogs chowing down in the deep end right in front of you. Simply approach the edge of the pool and the dogs will be triggered to run to the shallow end, up on to the deck, and directly out of the pool area and will attack and kill the two tangos outside. The enemies may kill a dog or two but will eventually die. Whatever dogs remain will run off to the right and will be gone. Pick up MacMillan and exit the pool area through the same gap that the dogs took. Turn right and straight ahead of you is a fair ground with a ferris wheel. You'll need to set down MacMillan on the small ridge to the right of the ferris wheel. The area will be on your target marker as well as being illuminated yellow. You may want to explore this area a bit before you put him down because once you do, you'll have 30 seconds before he activates the homing beacon and the enemies start flooding in by the dozens, and once you're at this point the timer goes away. Take a look to the left of where MacMillan wants you to put him. There is a lone tree at the top of the ridge. There is one save point left in this mission and you will take cover behind that tree until the next save point. Now press (6) to take out your claymores and place them on the slope in front of your cover tree. Space them out a bit having the furthest ones out just at the base of the slope and the closest ones just a couple of feet in front of your cover tree. Don't worry, the claymores only blast outward and also take note that you cannot trigger them yourself. 30 seconds should be plenty of time to set up the claymores. Now crouch just to the left of the tree so that you can see the corridor to the right of the pool area. The first few waves of enemies will come from this direction. When they do, MacMillan will tell you to let them get a bit closer and you should. Fire upon them with your sniper rifle. Fire for the first and second wave and then get behind your tree and hug up against it as close as you can in the crouch position. Most enemies will come at you from the right, and mostly they will take position on the platform of the ferris wheel though a few will stop and shoot at you from the right of the bumper cars far in the distance. Other enemies will come right up to the tree and fire upon you and that is why you placed all of your claymores in that spot - they will kill most of those enemies. If grenades are tossed at you throw them back if at all possible otherwise sprint towards MacMillan and go prone behind him, then sprint back to your position behind the tree. If you're doing it right, you'll be hugged up behind the tree such that you need to lean to the right to fire upon most of the enemies that take position on the ferris wheel's platform, but not so far to the left behind the tree that you're exposed to the enemies in front of MacMillan's position. If you are hurt, go prone and don't move until you're better. If an enemy is very close to the tree there will be tons of bits of wood falling off of it and you'll hear all the bullets hitting it in rapid succession. In this case, as soon as you get up from prone position into a crouch you need to fire immediately to take out the enemy that is standing in front of the tree either to the slight left or right. You'll likely be hurt again so go prone again and wait it out. Eventually things will die down a bit and MacMillan will tell you that enemy helicopters are flying in reinforcements. [game save] Now you need to mop up one or two remaining enemies in your immediate vicinity and sprint out from your location. Head forward into the open area with the cars and to the right. There is a corridor between the building in the center of the area and the building that creates the right hand boundary of this level. You will take position in the far corner of this area. Here is a screenshot with a red arrow where you should go prone and face back the direction you came, towards the bumper cars: [http://i76.photobucket.com/albums/j25/BarryWright/CoD4screen1.jpg] There is a nook where that far building juts out a bit for the patio spaces. Take position in that nook such that there is wall behind you and wall to the right. Aim back in the direction that you came. In this position enemies will not come from the near right, nor will they come down the corridor that you're looking back down, but you must remain in this exact spot - if you creep to the right then enemies will begin to appear from the immediate right and in the corridor that you're looking down. A handful will, however, take position in the vicinity of the bumper cars behind the white picket fence. These enemies will almost certainly not be able to hit you in your prone position, and they are very easy to kill with your sniper rifle. Here is a screenshot of that view, with red dots where enemies will take position: [http://i76.photobucket.com/albums/j25/BarryWright/CoD4screen2.jpg] Note that your sniper rounds will fire through the fence, killing the enemies that squat behind it on the dot to the right. Don't save your ammo; you have more that you'll need. When not aiming down your sight, you'll see a helicopter icon on your compass with a distance counter underneath it. This his how many meters away is the helicopter. Once it is 1,000 - 2,000 meters away you should sprint down the corridor a little ways and take cover in the nook to the right - again, a small corner that is created by the building to the right by a section that juts out roughly 4 feet. From here lean out and pick off a few more enemies in the area of the bumper cars and wait for the helicopter to land. Once it lands, a group of 6 marines will come out and take up position at the back of the helicopter. Now is your chance - the enemy will be focused on those helicopter troops allowing you to sprint all the way over to MacMillan, pick him up, and return to the helicopter. As you sprint through the crossfire you absolutely *must* strafe left and right as you move forward. This throws off the enemy's aim though you will still get hit and will probably get hurt. Even though this strategy is the best that I have found for this particular section of the game, you may need to try 3 to 5 times before you complete it. Just keep at it as you will succeed eventually. Run to MacMillan, pick him up, and back to the chopper and in the back door. The pilot of the chopper will, at some point long before you pick up MacMillan, tell you that you have thirty seconds to get aboard. If the marines start to get back in before you get in don't worry. You can get in right up until the heli lifts off. Again, with MacMillan in your arms the game is forgiving with the amount of damage that you can take. In the heli you will set MacMillan down; turn around and empty your clip at the enemy and once it's gone, lob any grenades that you have left. The heli will lift off. Mission accomplished. Congrats, this is the hardest part of the game. **I have received emails about the strategy detailed in other guides regarding the ticket booths. They say to go prone inside a ticket booth and wait for the helicopter. The walls will protect you from grenade fire unless one is tossed right in the doorway. However, the booth is so small that you can pick them up immediately and throw them away and the only real danger comes from tangos that may appear outside the door to shoot you. I have read this strategy previously and, in a couple of dozen attempts, it has never worked for me. I am always killed by a grenade - usually one that I cannot locate. In fact, that this strategy has never worked for me is the prime reason why I wrote this guide. If the ticket booth strategy works for you, great. It is probably easier than the one that I detail above. Whatever gets you through the level is good enough.** 2.N "Heat" Objective: Reach landing zone This mission is fairly intense. You'll begin by defending the cliff in front of the church that you used in "Safehouse." Run to the white fence and go prone under the third section of fence from the right. [game save] Don't fire at the first wave of enemy walking towards you as Gaz will blow them to bits with pre-placed C4. There will be several waves of enemy. Continue to fire with the M249. If you are hurt, retreat backwards until you're better, then go forward again and continue assaulting the enemy position. When you need to reload, retreat back as it takes a while to reload the M249 and you might as well not be shot at while you're doing it. Fire in short bursts to keep your aim true. Save your grenades and throw back any that you can that the enemy tosses at you. When the enemy throws smoke grenades fire into the areas in which you remember the enemy to be moving. An alternative strategy is to go into the church tower behind you and fire the mass of RPGs down on the enemy. You'll be safer from this position as well. Eventually Gaz will call for a retreat and order you to man the minigun inside the downed helicopter. [game save] This gun has to get wound-up before it actually fires, and it overheats if you hold the trigger for too long. So fire in bursts and let go of the trigger for a second in between to prevent over heating. When Gaz calls the retreat you need to sprint back to the chopper, enter from the far side, and grab the gun. Wind it up but don't fire until your team has cleared the area. Most enemies will come through the smoke grenades that they tossed straight at you but many will enter the church and go around it to the right side of your field of view, and they need to be killed or they will kill you. Don't try to aim into each church window; just rake the whole side of it and to the right of the building, but spend most of your time firing on your previous position. You may leave the minigun before Gaz tells you to fall back if you're having trouble surviving until then. [game save] Next you are commanded to go to the house directly behind you, up the stairs and to use the C4 detonators placed in the windows. There are four of them and the areas of their emplacement are marked on the terrain outside with yellow circles. If you actually wait for the enemy to tread into these areas you're likely to get cut down. Grab each one and blow it immediately unless your own team is within their vicinity. When all are exploded exit the house through the back door on the second level and sprint to the right, around the fence and up the hill to the small shack. You'll likely be hurt during this sprint so get behind the shack for cover and continue to run towards the barn. There is a ditch with a culvert to the right side of the field, directly behind the barn, through which you can pass in relative safety. Get into the barn and grab the Javelin. [game save] There are 4 tanks to destroy. The Javelin will track them even if they are obscured by other objects such as the small building directly in front of the barn door. You'll be relatively safe directly in front of the barn door. Lock on to each tank and destroy it. [game save] When they are gone go back into the barn and swap the Javelin back for whatever weapon you swapped it for initially. Against the wall to the right are several G36Cs and I suggest that you swap them for the sniper rifle. You also have the option to call in air support via fighter-bombers by pressing (7). If you use it, don't concentrate on it too much because you need to be in an exposed position to aim and those enemy bullets are too accurate. The pilot of your ride out of there is going to tell you that the top of the hill is too hot and to get back down to the bottom, all the way to where you were originally firing upon the enemy, and you have only 4 minutes to get there. This part is fairly difficult but is possible to complete in not too many attempts and there are several save points down the hill. The enemy will be assaulting directly through the field ahead and will also be coming in small waves through the field to your right when looking out the barn door. This will be your escape route. Before entering the small building, aim through the window and eliminate the enemy already inside. Then, get into it and look out the back door. [game save] In the distance you will see roughly 8 enemy making their way around the field towards your position. Plant a few claymores outside the door and then get against the wall to the left in the prone position and train your sight on the back door. Sooner or later that wave of enemy will enter through the door, the first of which will be taken out by your claymores. Mow them down with the M249 and when they are gone head out that door. Take note that the remainder of your team will not die no matter what and you need to ditch them to get down the hill. They attract a lot of enemy fire and if you stay around them you're going to get shot. So proceed to the left out the door in the ditch and sprint. Don't bother to stop and shoot anything; you'll get wasted. You need to run down the hill and strafe left and right as much as you can to put large objects in between you and the enemy. Ahead of you and to the slight right is a brick building. Sprint through the gap in the fence to the right and through the dead cows and get to the right of that building for cover. Take a 3 second breather here. Straight ahead of you there is a gap in the steel guard rail - sprint through it and beyond the concrete structure and veer to the left. You'll cross in front of a couple of cars and then turn right across the road (if you continue left along the road you'll meet a group of enemy that will waste you instantly) and jump over the steel guard rail and land in front of a burned out building. Go to the left side of the building and continue down the hill veering left. Eventually you'll come to some razor wire to the left and brush in front of you. Head right along the brush and get through the gap between it and a brown picket fence to the right. Continue through the trees towards your target. If you are hurt during this phase go prone in the tall grass and continue to crawl down hill. You'll come to the left-most side of the white rail on rail fence through which you were firing at the beginning of this mission. Jump over it and run down the steep section to grab cover behind the gas station below. Sprint to the left and into the gas station. There is a closet to the right side of the interior of the gas station. Take cover inside; though the enemies in this lower part of the map are not particularly thick, there are some and they will, of course, waste you if you stand out in the open and even inside the gas station. Shortly the helicopter will land in front of the station. Wait until the marines pile out the back and dash into it. I suppose that it is possible to be killed while waiting in the heli for your team to make it down the hill though it has never happened to me in several attempts at this level. Check out SSgt. Griggs. Wasn't he with you in the middle east when you got nuked? Hmmm... Eventually your team will arrive and you will lift off. Empty the M249 into the hillside at the enemy. Mission accomplished. 2.O "Sins of the Father" Objective: Capture Zakhaev's son Remember that guy in the blue jumpsuit from the car ride in "The Coup?" This mission is relatively easy. Begin by following your team through the junk yard and hop onto the dumpster as Price commands. When he gives the order, shoot the two guards in the guard tower ahead to begin the assault. Chill on the right side of the building in front of you for a bit while your team takes care of most of the enemies. You're setting up an ambush for Zakhaev Jr. Eventually you'll need to reenter the fight in order to finish off the enemy. There are two tangos on the right side of the roof of the building across from you as well as 2-3 inside the building itself. They won't pay much attention to you. Kill them with your rifle. [game save] When the game cuts back in you'll be in the guard tower with Griggs. Swap your .45 for the G36C. Wait for Price's order to fire upon Zakhaev Jr's convoy. You don't even have to shoot for this portion of the mission to progress; you may as well crouch in the back corner of the tower and save your ammo. Eventually Zakhaev Jr's jeep will ram the guard tower and it will come crashing down. You'll awake to a cut scene wherein you're laying on the ground, dazed, and you see Zakhaev Jr exit the jeep and run off into the junk yard. You need to follow him and you need to sprint as much as you can or he'll get away. A helicopter will follow him and tell you where he's headed. Get into the junkyard in pursuit. On the back side of the yard is a building through which one attack dog will come. When you hear it bark, stop and train your sight on the door. Smoke the dog and sprint through the building. Turn right on the other side and pursue the target down the road. He'll stop a little ways ahead while you have a battle with a group of his men. [game save] Enter the building on the right side of the road and make your way to the back of it. Get to the left side of the last door (to the outside), crouch, aim down your sight, lean right and fire upon the enemy. Alternatively you can fire out the window, going prone after each burst to dodge the enemy fire and then standing up for another round. You'll have a Russian RPD from the tower; put it to good use. Eventually Griggs will push forward to behind a concrete barrier slightly in front of your position. Go out the door and take cover against the building in front of you. [game save] Zakhaev Jr. is going to make a run for it. Not bothering to shoot during this maneuver, you need to sprint across the street, then to the right, then turn left into an alley, then right, and then finally another left. In front of you is a sheet metal fence with gaps in it and on the other side you can spy several enemies. [game save] They will not see you. Turn right and go around the building. Around the second corner are two tangos chatting, unaware of your presence. Lean around the corner and put them down quickly. You are facing into the area that you initially saw beyond the sheet metal fence and to the right is building with some steps going up. Eliminate as many of the tangos in the yard as you can and head over to the steps, and then 3/4 of the way up them. There are two enemies inside the door. Cook off a grenade and toss it in, bouncing it off the wall inside. Once both of those enemies are dead the pilot of the heli that is providing you guidance will tell you that "you got them." Go back down the steps and underneath them, taking cover against the wall to the right. Lean out and fire upon the enemy taking cover behind the short brick wall (if he's still there) and upon the two enemies on the rooftop of the building in front of you. When they are gone sprint through the gap in the brick wall and to the right. There is one tango hiding behind the dumpster in the middle of the corridor. Don't bother with cover here, just proceed slowly and hit him when he tries to run back and into the alley to the left. [game save] This part is a bit tricky and can be accomplished in a variety of ways. You must keep advancing so as not to lose Zakhaev Jr. There are two enemies around the corner to the left. Take cover against the wall to your left and lean out. One enemy is behind a dumpster on the right side of the alley and the other is behind a barrel behind him. If you lean out too far for a shot at one, the other will waste you. Lean out a bit and take the one behind the dumpster. This will cause the other one to retreat behind a corner to your left, at the end of the alley. Grenades will be tossed at you during this whole section. Throw them back if possible otherwise retreat. Advance down the alleyway and lean out from the building to your left and fire immediately. There is a car against the left wall directly in front of you and a tango to the right of it and one behind it. Shoot the one standing to the right of the car immediately after leaning out. His gun is trained on your position so speed is critical. Dodge grenades. Run out and crouch in front of the green car and shoot the tango beyond through the car's windows. There may be one more tango further down the alley. Eliminate him. Sprint to the steps at the end of the alley and into the parking lot. [game save] Across it is a building with enemies in fortified positions. Take cover behind the first car if you are hurt (this car will eventually explode so you'll need to advance in any case), or proceed further ahead and take cover behind the low brick wall (go prone). Your helicopter will smash the enemy’s positions with its minigun. [game save] Sprint inside the building through the door on its left side and up the steps to the second door. Proceed through the door ahead and turn left. There are 2 tangos in the room ahead; one of them may charge your position. At this point you don't need to worry about losing Zakhaev Jr so take your time with the enemies in these rooms. Take cover, aim down your sight, lean out and fire. When those two are gone a third will enter the room that they were in from the left side. Have your sight trained on this position before he enters and waste him. [game save] Go into the door from which he came and go right. There are 4 tangos in the room ahead and the first will advance in your direction. Do what you know how to do to take them out. There are no more tangos on this floor. Make your way through this floor and up the steps. At this point you're on the top floor and it's roof is mostly missing. Your support heli can and will blast all tangos on this floor, though it take a short while. Fire on the enemy as you wish but be warned that they have good cover and have you trained in quite well. When the heli is finished continue to the other side of the building and up the steps. Zakhaev Jr. is cornered on a low roof section outside of your position. He is going to shoot himself no matter what you do. Mission accomplished. 2.P "Ultimatum" Objective: Infiltrate nuclear missile launch facility You will begin this mission on a dirt road. Griggs strayed away from your group during the parachute drop and needs to be recovered before you press on to the facility. Proceed forward down the dirt road. Soon a vehicle will approach, stop and 1-2 enemies will exit the vehicle. They will be taken by Gaz and Price unless you're far ahead of them. Further down the road you will spot 3 enemies far in the distance with flash lights. Keep your distance and take them out. It works best to hold your fire until two of the enemies are very near to each other so that you can hit them in rapid succession. [game save] Proceed to a house to search. Price will open the door. Go left and up the stairs. Take out the tango in front of you with his back turned. Go right into the next room and then right again up another flight of stairs. [game save] Turn around at the top of the stairs and snipe the tango in the room across from you. He is sitting in a chair with his back to you. Around the corner to the left another tango will be waiting. He may charge out; kill him. Griggs is not in this house so go down stairs and stand by the door where Price is waiting. [game save] He'll tell you to go take a look at the next house. Instead, turn around and go into the room behind you, and then to the window to the left. Outside you will see an enemy guard smoking with his back to you. Shoot him in the head, and fire a few shots into the shack just beyond him. This should trigger the next battle. Head back upstairs and to the end of the hallway and shoot out the window upon the enemy below. You'll have the opportunity to take out as many as three tangos. Pay attention to the one that stands in the doorway of the house across from you as he'll be aiming at you. When there are no more enemies at which to shoot, head back downstairs. You may still hear one attack dog growling. At the bottom of the steps turn left and slowly proceed towards the door with your sights aimed at it and low for the dog. Gaz will probably be standing in the doorway and may take out the dog before you get a chance at it. Follow the team outside and to the next door. Price will open it. There are no enemies on the ground floor. Find the steps and go upstairs. You will hear Griggs being interrogated by the enemy. There are no enemies outside of the room from which you hear the voices. Price will blow open the door and rush in, killing the tango inside. Untie Griggs. [game save] Head back downstairs and outside, turn right and head for the electric tower. Enemy helicopters will pass overhead and you don't need to go prone to avoid them. Plant your explosives on the electric tower, back away and detonate the C4. To the right of the tower Gaz will cut a hole in the fence; proceed through. Follow the dirt road ahead and veer slightly to the left to find a gap in the barrier ahead and jump through it. Enter the building directly in front of you and take cover to the left side of the garage door in the wall ahead of you. Enemy will come out of the building across the open area from you. Shoot any red barrels within your line of sight now so that they will not pose a danger to you as you advance by them later. Kill 5-7 tangos and then enemies wielding RPGs will appear on the roof top of the building to the left of the open area. Shoot them. Next, enemies will arrive via helicopter. Shoot them as they repel down the rope to the extent possible. You have to hit them high up on the rope just as they grab a hold of it, otherwise they slide down too fast for any reliable shot. Stay in your position and continue to fire. Eventually Gaz will give the "all clear." [game save] Proceed across the open area and to the left and enter another building. You will have a brief firefight with the enemies outside. You may elect to climb the steps at the back of the building so as to fire upon the enemy from above. In fact, this is the best strategy for this part of the level. The first wave will arrive via helicopter and are highly vulnerable just as they hit the ground. Wipe them out. [game save] There are roughly 6 of them. You may need to go back downstairs to trigger the next wave. They will come out from the building in front of you, to the right of the guard tower. Eliminate them. You will mostly be ignored from the second floor while the rest of your team is on the ground. Also, there are several sets of red, explosive barrels throughout this level. From your vantage point on the second floor I recommend that you shoot all of them that you can see to explode them. They pose much more of a threat to you than they do to the enemy and you might as well take them out now before the game saves again. Head back downstairs and into the open area. Enter the building to the right of the guard tower. Out the back door and to the right are two buildings in which the enemy will take position. Right away, two enemies will appear on the roof of the building to the left. Remain inside the doorway and take them out first. You will have to deal with grenades throughout this level. Stay inside the doorway and deal with two waves of enemies coming out of the building on the left, behind and to the right of the parked troop transports. There are a series of wooden crates in the open area through which you can shoot. Three attack dogs will make there way towards your doorway and will likely attack Gaz just outside of it. Blast them. When the coast is clear sprint out and into the building to the right and up the stairs, and then around the plank to the right side of the building. Two army trucks loaded with enemies will arrive in the corridor to the right below. Aim and shoot the enemies as soon as they pile out the back of the first truck, then mop up the remainder from the second truck. You will be more of a target in this portion of the mission than during previous ones. When the enemy is eliminated head back downstairs and in the direction from which the army trucks came. [game save] Two US snipers will appear out of the grass and provide cover for you in the next part of the mission. Just then two nukes will launch. Run along the dirt road and come to a gate. Mission accomplished. 2.Q "All In" Objective: Penetrate missile complex outer defenses. You will begin this mission by entering a fenced-in area through a gate directly ahead of you. Take cover behind the first containers to the right, and proceed to the right side of the last container. Aim down your sight, lean out, and fire on 4 enemies that will be arriving in your line of sight very soon. Dodge grenades. Eventually a troop carrier will arrive just a tad to the left of your field of view when you lean out from behind the container, and you can shoot newly-spawned troops running in from beyond the troop carrier. Price will be yelling for you to throw smoke grenades so that you can approach the troop carrier more safely to plant C4 on the back of it, but don't do that just yet. You need to suppress the enemy more before you make your advance on the carrier, which will cut you to shreds with its top-mounted machine gun. Sprint out to the right of your cover into the gap between it and the containers to the left and sprint forward to take cover behind another container directly in front of that gap. Immediately turn left and be prepared to shoot tangos that have pushed forward into your field of view. Now throw your smoke grenades by pressing (4). Throw all of them into the area to the left of the container that you're currently behind. Give them a moment to fill the area with smoke and proceed out in the crouched position. Head towards the rear of the troop carrier - it is marked on your compass and you should remember its general location as well as it will not move. Plant the C4 on the back of the carrier and keep moving beyond it. You don't need to get too far away to blow the C4. [game save] **[Alternative strategy submitted by Mr. Waulrus]** Instead of entering the gate at the start of this mission, go all the way around the fenced-in area to the left. Ahead on a dirt road is a small white pickup truck with three RPGs littered around it. On the wall to the right of the truck is a place to plant C4. Pick up the three RPGs and plant the C4. Step away and detonate it to blast a hole in the wall. Beware of tangos just inside the wall. Take them out with your M4 and then equip the RPG and blast the troop carrier. You'll likely need two shots at it before it is destroyed. Continue this mission as indicated below. **[End alternative strategy]** Continue forward into an area between three buildings, the one in front of you having wide wooden steps and find a spot to take cover in there. You'll be fired on from the left and the right as well as having grenades thrown at you. Shortly your team will press forward and along the road to the right side of the area . Go back towards the destroyed troop carrier, turn left and proceed down the road for another firefight. Sprint into the garages in front of you. [game save] Take cover in there for just a second and sprint out and forward and into the gap between those garages and the next building down. If you stay in those garages to fire the enemy will continue to spawn forever. [game save] From this gap shoot across the road upon enemies that will be using a large blue container for cover. Griggs will be in your way and you will have grenades tossed at you in this position, but the gap is large enough that you can dodge the grenades without having to run out of the gap. Suppress the enemy and sprint out into the street and take cover behind a white pickup truck parked in the middle of the road (go prone). Wait for one second and then sprint to the blue container ahead and to the left of the pickup. Proceed along the back side of this container and eliminate an enemy or two that may be back there. Gaz will likely have joined you by now. Recover, then back away from the container and aim across the street, and fire upon the enemies on the roof of the building across from you. You'll have no cover at this point. There are two levels to the roof and enemies will appear on both of them. When they have been quelled, continue again towards the gate. In the gap between the building that you just fired on and the one to it's right, enemies may still be spawning. If they are, go across the street and take cover against the building that you just fired on, move right, keep your cover, lean out and fire. Eventually the "all clear" will be given and Price will charge forward and blow open the gate at the end of the road. [game save] Inside you'll need to destroy two troop carriers. This task is very difficult if attempted in the conventional manner as the masses of enemy troops will cut you to shreds twenty times before you are successful in planting C4 on the backs of the carriers. Instead, don't proceed through the gate and go north along the brick wall to the other gate. To the right of the gate are some steps leading to a low rooftop. Atop it is yet another RPG without ammo, just like every other one on this level so far, but there is a Javelin and it has some ammo left. You cannot fire from the rooftop as there isn't enough room, so head back down the steps and into the road, and back away from the closed gate. Get your lock on and fire. [game save] Do the same for the second carrier. For either of these carriers you may find that when you fire the Javelin that it crashes into the building in front of you, and you may need to go back to the right to the gate that Price blew open to get a good shot. In either case, once the carriers are destroyed make your way through the gate and towards your team, and don't forget to swap out the Javelin for a G36C (very important). [game save] By the time that you get there they should have already eliminated all of the remaining enemies and will be cutting holes in some grates that will give you access to the launch facility below. Once they are open, get to your rope, glowing yellow, and repel down. Mission accomplished. 2.R "No Fighting in the War Room" Objective: Get to the launch control room. You'll begin the mission in some vents with Griggs and Price. Follow them around and drop into a shower area. Follow Price through it and you'll come to a hallway illuminated with red light. At this time your 'baseplate' commander will inform you that you have 9 minutes to disable the nuke. [game save] Don't wait for Price and immediately sprint to the left where you'll come to a turn to the right. Don't fully enter the corner just yet. Across from you is the entryway to a room. Crouch and train your sights in the middle of the entryway. Soon an enemy will run from the right into your field of view. Smoke him before he can take cover. Next you'll need to eliminate 4 or 5 tangos down the hall to the right. There are three rooms on either side of this hallway. Don't bother checking them out as there are no enemies inside nor any ammo. Take cover against the wall to the right, aim, lean and eliminate the enemy in the hallway. When they are done proceed down the hallway to the end where there is another hallway to the right and another battle. Repeat the same tactics. There are 4 or 5 tangos in this hallway as well. At the end of the hallway is a large room. On the other side of it is a stack of containers behind which there are 3 tangos. They will lean out from cover and fire upon you. Toss a grenade or two behind the containers and allow Price and Griggs to attack the enemy. You may also charge the containers and lean behind them to catch the enemy off guard. Remember that you have a time limit here. When they are dead proceed behind the containers and down the steps. [game save]:[7:23 remaining] This next hallway is rather difficult. You may opt to go right down the center or down either of the parallel hallways to the right or left. The entries to these halls are just a little way down the center hall. You don't want to go down the center hall because the enemies in the parallel ones will enter it and shoot you in the back. Instead, you should go down either the right one or left one. I have had slightly better luck down the right hand hallway. When you first enter the main hallway, sprint down the right wall and into a nook - not behind the containers, but behind the gateway-like thing. Aim, lean out, and eliminate some of the tangos straight down the hallway, especially the closer ones. What you are going to do next is sprint right around the corner and into the right hallway and immediately into a gap between crates along the left wall. There is 1 or 2 tangos at the end of the short section of hall that you're in. You're hurt, so take a second to recover. From a crouched position, inch out to the right. You will see a stack of crates covered with a blue tarp. Cook off a grenade and bounce it off of the blue tarp. This will kill at least one of the tangos. You can't just waltz out, though, because behind you, across the main hall, in the left hallway another enemy is waiting to take you out. Lean out from your position to see if the second tango is dead. If he is not, shoot him while aimed. You need to sprint from your current position around the crates in front of you and into the next gap on the other side of them. Now you will be near the corner where the hallway will turn left and parallel to the main hallway. Get right around the first wooden crate so that it is between you and the hall from which you came and face down the hallway, but still behind the wooden boxes. Aim down your sight, lean right and fire immediately. Usually you will be able to take out two tangos down through this gap, but one for sure. When they are eliminated, sprint ahead and around the stack of crates along the right wall and take cover behind the next ones ahead of you. One tango is in the corner in front of you and if you wait a bit he will run around the corner and towards the main hall and you can shoot him in the back, but you don't have much time so you may opt to face him head on. In either case, once he is dead proceed towards the corner where your hallway will force you to go left. Take cover behind the green containers to the left of this narrow corridor. Aim down your sight, lean right and fire immediately upon the tango way across the main hall and in the other hallway, opposite yours. He has you in his sights already so fire immediately. Come out from the crates and stay aimed on that position because there may be one more tango to come around that corner where you just fired. At this point Griggs will complain that you're running out of time but don't let it get you anxious as he says this no matter how much time is left on the clock. Price and Griggs will have proceeded up the main hallway and are firing upon one last tango around the corner to your right, hiding behind some wooden boxes. You can bounce a grenade off the wall opposite him or you can just charge in and waste him, or let Price finish him. Run around the corner to the right and do your best to take out the two tangos that are running away from you. Now here is a serious glitch in the game that Activision needs to repair pronto. There is SUPPOSED to be a [game save] here but often times it does not fire which sucks hard because what you just went through was no cake walk, and the next part is a bit harder still. You may opt to go kamikaze here and redo the part that you just finished so that you can get the damned game to save your progress or just keep pushing forward. At this point I'm at about 5:20 left on the clock. **[Tip from Chowcow: that the game does not save here sometimes is deliberate - if you're too short on time at this point you won't have enough to finish. You need to have at least 5:30 at this point for the game to trigger the save. If you have less than this you're very unlikely to finish the level in time. Thanks, Infinityward!!]** The next hallway is similar to the previous one in that there is a main hall down the middle and one on each side of it, parallel. But the main hall here has been blocked off so you must choose one of the other ones. First take cover to the left of the doorway into this second hallway, aim, lean and shoot. There are 2-4 tangos in the near section of the hall depending on how many of the two runners you eliminated already. You will probably have a flash bang thrown at you; duck back into cover and wait out the blindness. Once the near enemies are eliminated, sprint into the hallway to the right side and take cover behind a small section of wall that juts out. Right on the other side of this small section of wall is an intersecting hall that leads to both of the hallways that run parallel to the main one. Down in the corner of each a tango is waiting to waste you. You cannot just run down one because there is no cover and you will be shredded. Instead, from the crouched position come out into the main hallway a bit, aim towards the left hallway, and tap strafe right (E) just a bit so that you're aiming down the left hallway, but don't expose yourself fully. You're going to lean right, quickly, and fire upon the enemy down the left hallway in the corner. You need to lean in and fire very briefly and then let go of the lean button otherwise the tango in the hallway to the right, behind you, will cut you up. You may be hurt during this maneuver and it may take a couple of attempts to kill the tango down the left hallway. The good news is that these enemies don't respawn so once they're dead you're good to go. Now turn around and lean left down the right hallway and eliminate the enemy there. He may not present himself immediately so just wait one or two seconds for him to show and waste him. All this time there is little to worry about from the enemies down the main hallway because you are crouched and they don't have much of a shot at you from behind their blockade. Once the enemy down the right hallway is deceased, proceed down it slowly. At the end there is a circular room with a pillar in the middle. To the left of the pillar is a door down into another hallway that runs parallel to the main one. Two tangos will come through this door so have your sights trained on it and waste them as soon as they appear, and one may enter the circular room before you. There are two more tangos in this next hallway. A grenade and/or flash bang can be very helpful with them. Down at the other end of the hallway is another circular room with a pillar in the middle, and three enemies. I find that the M4's grenade launcher can be useful for taking them out and as usual, take cover, aim, lean, and fire. Mid way down this hallway is a widened section in which you can take cover on either side. In the final circular room, once the enemies inside are dead, take position to the left of the next door, aim, lean and fire upon the two enemies across the main hall in the room opposite of yours. When every enemy is dead Price will yell "go go go" and you need to sprint into the main hall, turn right and sprint all the way down. [game save]:[3:00 remaining] Price will close the door behind you and call for Gaz to open the large iron door in front of you via remote. This door will open very slowly. Beyond is a room in which tangos will eventually arrive but not until the door is nearly open far enough for you to fit through. Wait until it is almost there and throw grenades and flash bangs inside. 5-6 enemies will enter this room from the left. Lean in and fire. Try to look through the chain link fence to the left and fire upon the enemies as they run into the room. To the right of this room is a small office and invariably one tango will make his way into it. Enter the room and go right and take out this tango immediately. Take cover behind the containers and go to their right edge, aim, lean, and fire upon 2-4 tangos down the hall. Once they are eliminated Price will sprint forward and will take a quick right down a short flight of stairs and into a hallway. Sprint down to the end of it and face the brick wall on the left. [game save] If you have a minute left on the clock here you should be good. Price will instruct you to place C4 on the wall; do so, back away and blow it. Inside is a control room with another team already inside having a firefight with the enemy. Lean into the room and fire upon one tango across from you. Then enter the room crouched and proceed forward to the center aisle and turn left. The second set of computers up the steps is your goal. Turn right down the second aisle and the computer that you're looking for is the very first one, on the right side of the aisle. Ignore the enemies in the room at this point. Press and HOLD (F) to enter the deactivation code for the nukes. Once this is complete ensure that any remaining enemies are dead and breathe a sigh of relief as you have no more timed missions in the game. Exit the room the same way that you cam and to the intersection where you waited for the slow door to open. To your left another door will open and there will be a 2-3 tangos down inside of it. Take cover, aim, lean and fire to wipe them out. Down that hallway is a left turn. There are 5 enemies in this hallway and in the room beyond. There is a lot of cover in that room so grenades come in quite handy. Once they are eliminated join Griggs and Price in the elevator. [game save] When the door reopens you'll be in the truck bay with Gaz's team. Go to the right side behind a railing and fire from that position. The enemy will largely ignore you here. From there go prone and crawl under the rail on to the floor below, turn right and crouch. There will be one or two more tangos hanging around by the trucks. Look to shoot out their legs underneath the trucks. Mission accomplished. 2.S "Game Over" Objective: Escape You will begin this mission aboard a truck armed with a M4. Enemy will chase you from behind in trucks of their own loaded with individual soldiers in the back firing at you. There are no nifty strategies to surviving this level. Stand, aim down your sight, and fire upon the enemy. After a brief period behind your truck, the enemy trucks will speed up and drive to the driver's side of your truck. Here I find that it is better to shoot from the hip. You will be hurt. Crouch when you are hurt and only stand back up for split seconds to fire on any truck that has pulled along side you. Price will yell at you to get up and shoot. Ignore him and do your own thing. Eventually, one of the trucks will fire RPGs at you, and you must shoot those enemies before they can fire their RPGs or you will die. Eventually a Hind helicopter will appear to be attacking you but will do no real damage. You will be commanded to pick up the RPG to your right and fire at the Hind; you will never hit the hind as ahead, as a part of the game, it destroys a bridge before you. You will crash and when you come-to, the bridge will be falling and you must immediately walk towards Price and follow him up the crumbling structure. You will then engage in a firefight with the enemy. There are two levels of bridge upon which you can stand, and if you stand on the lower section you will be afforded some cover behind the higher section. There are also several cars strewn about behind which you can take cover. Fire upon the enemy and throw grenades. If the enemy throws one at you that you cannot pick up, sprint to other cover. This firefight will be brief. If you are having trouble surviving, hang back behind Cpt. Price. No matter what you do, you will be dazed by an explosion and then a cut scene will begin. Griggs will grab you and begin to drag you away; he will be shot. Then a friendly Russian helicopter will fly in, missile the enemy chopper. Then Cpt. Price will toss you a handgun. Use it to kill the three enemy in front of you, using two bullets each. Mission accomplished, game over. 2.T "Mile High Club" Objective: Rescue the VIP This is a bonus mission and, admittedly, I have yet to complete it on Veteran difficulty. Make your way forward through the plane, shooting hordes of enemies on the way, and up the steps. Across from the steps a door will open and you have 2.5 seconds (in slow motion) to shoot the enemy behind the VIP. If you're having trouble hitting him in the head, shoot out his legs. **[Tip from Skasian: ON VETERAN ONLY, if you shoot the tango anywhere but in the head you will fail the mission with the message: "Real Soliders go for a Head Shot, not Flesh Wounds." On the other three difficulties you can shoot out the tango's legs.]** Use many bullets. Then, jump out of the plane before the time expires. Mission accomplished. If you find a mistake and/or would like to tell me a better strategy for any part of the game, please email me at d3r3b(at)hotmail(dot)com. Thanks to all those who have done so already!