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    FAQ/Walkthrough by SubSane

    Version: 1.0 | Updated: 05/22/13 | Search Guide | Bookmark Guide

                                    CALL OF JUAREZ
                                 FAQ/WALKTHROUGH, v1.0
                             Based on the Xbox 360 version
                           Written and maintained by SubSane
                                Last updated 2013.05.21
    I highly recommend using Ctrl + F and the section numbers in the Table of
    Contents below to find exactly what you need.
        1.1 Game Details
        1.2 Story
    2.0 THE BASICS
        2.1 Game Start
        2.2 Saving/Loading
        2.3 Pause Menu
        2.4 On-Screen Display
        2.5 Controls & Techniques
        2.6 Weapons
        2.7 Items
        2.8 Characters
        3.1 Prelude
        3.2 Episode I: The Prodigal Son Returns
        3.3 Episode II: Let He Who Is Without Sin...
        3.4 Episode III: Live by the Sword, Die by the Sword
        3.5 Episode IV: He Shall Flee from the Iron Weapon
        3.6 Episode V: The Realm of Death Below
        3.7 Episode VI: Man's Hand Assaults the Steel Bull
        3.8 Episode VII: Then Thundered the Horse's Hoofs
        3.9 Episode VIII: Out of Darkness the Eyes of the Blind Will See
        3.10 Episode IX: Search the River, Brings Hidden Things to Light
        3.11 Episode X: A Pursuer Swifter Than Eagles in the Sky
        3.12 Episode XI: Then He Remembered His Dreams
        3.13 Episode XII: Treasures Hidden in the Sand
        3.14 Episode XIII: The Old Path That Evil Men Have Trod
        3.15 Episode XIV: Every Man Armed for Battle
        3.16 Episode XV: Rescue Me from the Wicked by Your Sword
        4.1 Farm
        4.2 Ghost Town
        4.3 Showdown at Round Rock
    8.0 WEAPONS
        8.1 Descriptions
        8.2 Bonus Weapons
    10.0 CODES & SECRETS
    11.0 LEGAL / MISC.
         11.1 Version History
         11.2 Guide Credits
         11.3 Contact Information
         11.4 Legal Stuff
    ===== 1.0 INTRODUCTION ========================================================
                                  1.1  Game Details
    In May of 2006 some preview screenshots were released by an unknown European
    developer called Techland for a game they called Call of Juarez. The PC shots
    looked impressive enough and the fact that it was a Western-themed game caught
    the attention of the media and gamers. The hype train gained momentum when
    French publisher Ubisoft took over the publishing and distribution of the game
    into the U.S. market and announced it would release for both PC and Xbox 360.
    The game in its full glory was finally released in North America the week of
    June 15, 2007.
                                      1.2  Story
    The Legend of the Lost Gold of Juarez has been passed down from one generation
    to the next since the time of Hernando Cortez. It was said to be the ransom
    for Montezuma, held hostage by the Spanish in the great Aztec capital of
    Tenochtitlan. The treasure disappeared soon after the sacking of the city and
    some believe it's buried near the border town of Juarez. According to the
    legend, the Aztec Sun God, Huitzilopochtil, put a curse on the treasure and
    all who seek it will find only insanity and perdition. This avaricious madness
    has come to be known as the Call of Juarez.
    ===== 2.0 THE BASICS ==========================================================
                                    2.1  Game Start
    Press Start to begin the game.
    Select this to enter the single player modes.
    - Story Mode: This is the main bulk of single player. First select from the
      Easy, Normal, or Hard difficulties then you can Continue, Choose Episode,
      or start a New Game.
    - Extra Missions: These are unlocked upon completion of the Story Mode.
    - Duel Challenge: With each new duel in the Story Mode you unlock a new
      duel challenge. It's mostly the same characters as the Story Mode with
      a slightly higher difficulty with each duel.
    - Secrets: Here you can view the Wanted Cards you've collected in Story Mode.
    - Personal Stats: View your overall stats with the different kinds of weapons,
      as well as the Overall time played.
    This sends you to the Xbox Live and System Link MP modes.
    Adjust several options, including:
    - Audio volume.
    - Video brightness.
    - Controls such as button layout, stick layout, invert Y axis, stick
      sensitivity, auto aim, sticky aim, vibration, and revert from crouching.
    - Dialog text during gameplay.
    - Storage Device (hard drive or MU).
    View the game credits.
                                  2.2  Saving/Loading
    Every time you select SINGLEPLAYER you'll be asked to select a storage device
    to which your game will be automatically saved. You have the option of
    selecting a Hard Drive if you have one attached, or you can use a MU. Likewise,
    your game is loaded when you select your storage device at the start of
    single player.
    To change your storage device go to the Options menu.
                                    2.3  Pause Menu
    Pressing Start during gameplay will bring up your objectives as well as several
    other options.
    Quit to Menu
    As the name states, select this to return to the main menu.
    Here you can adjust the same options as the ones in the main options menu.
    Return to gameplay.
                                2.4  On-Screen Display
    The compass in the top-right corner acts as a radar, indicating the location
    of objectives and your horse.
    When riding a horse, an icon appears next to the compass showing the horse's
    The character icon at the bottom shows whether you are crouched or
    standing, the stealth level, and glows red or yellow when you are being
    Concentration Mode
    When CM is available a holster icon will appear next to the player icon.
    The six blocks in the bottom-center show the player's weapons.
    From left to right, the three icons in the lower left corner display revolver
    ammo, rifle ammo, and shotgun ammo.
                              2.5  Controls & Techniques
    Billy Control
    Command      |  Action                              |  Other           
    Start        |  Pause the game                      |  Return to gameplay
    Select       |  Discard held weapons                |  -
    L stick      |  Move Billy                          |  Move in menus
    R stick      |  Move camera                         |  -
    L-in         |  Crouch                              |  -
    R-in         |  Zoom                                |  -
    D-up         |  Pick up/two-hand weapon/climb whip  |  Move in menus
    D-left       |  Pick up/left-hand weapon            |  Move in menus
    D-right      |  Pick up/right-hand weapon           |  Move in menus
    D-down       |  Holster weapon/climb whip           |  Move in menus
    Y button     |  Reload weapon                       |  Quit (pause screen)
    B button     |  -                                   |  Exit menus
    A button     |  Jump                                |  Select in menus
    X button     |  Action (context sensitive)          |  Options (pause screen)
    LB button    |  Run (MP)/horse gallop               |  -
    LT button    |  Fire left/zoom with bow             |  -
    RB button    |  Hold to lean/lock horse direction   |  -
    RT button    |  Fire right/hold with whip           |  -
    Ray Control
    Command      |  Action                            |  Other           
    Start        |  Pause the game                    |  Return to gameplay
    Select       |  Discard held weapons              |  -
    L stick      |  Move Ray                          |  Move in menus
    R stick      |  Move camera                       |  -
    L-in         |  Crouch                            |  -
    R-in         |  Zoom                              |  -
    D-up         |  Pick up/select two-hand weapon    |  Move in menus
    D-left       |  Pick up/select left-hand weapon   |  Move in menus
    D-right      |  Pick up/select right-hand weapon  |  Move in menus
    D-down       |  Holster weapon                    |  Move in menus
    Y button     |  Reload weapon                     |  Quit (pause screen)
    B button     |  Toggle quick shooting             |  Exit menus
    A button     |  Jump                              |  Select in menus
    X button     |  Action (context sensitive)        |  Options (pause screen)
    LB button    |  Run (MP)/horse gallop/kick        |  -
    LT button    |  Fire left/activate CM (holstered) |  -
    RB button    |  Hold to lean/lock horse direction |  -
    RT button    |  Fire right/activate CM (holstered)|  -
    Hand-to-Hand Combat
    Most of the fighting will be done with guns or a bow, but on occasion you may
    need to bring out your other guns. For maximum damage you should be right in
    the guy's face to pull off these attacks.
    LT = Straight left
    RT = Right hook
    LT, RT, LT = Straight left, right hook, left uppercut
    Dueling involves waiting for the time to count down then _gently_ moving the
    R stick Up to bring out your revolver. If you press Up too hard when you bring
    out the weapon it will be more difficult to aim at your enemy's weak points.
    Aim for the head and upper body for faster kills.
    Horse Riding
    Press X on a horse's saddle to ride it. While riding a horse you move it with
    the left button and can move the camera with the right, allowing you to ride
    straight but move side to side to shoot enemies. Pressing LB will allow you
    to gallop the horse, however doing this too long will hurt the horse. Watch
    its health meter at the top-right corner of the screen. You can also hold RB
    to lock the horse in a straight path while you aim with the R stick.
    Concentration Mode
    Concentration Mode (CM for short) is exclusive to Ray and is essentially a
    way to slow down your enemies while you shoot them. Two cross-hairs appear on
    the screen, one for each weapon. You can move one independently of the other
    to kill various enemies at once, although if you want to only reach an enemy
    on one side it is easier to move both sticks in the same direction to move
    them quicker. LT fires the left weapon and RT fires the right one, just like
    in regular shooting mode.
    Climbing is an ability exclusive to Billy. Simply look up at a ledge and jump
    to grab it and climb it. Not all ledges can be climbed, so make sure the ledge
    appears to have flat ground above it.
    Man, Billy's just loaded with exclusive techniques! Stealth is often the
    easiest way for Billy to get past some enemies. Simply crouch down and look
    for bushes where Billy can hide. Billy's icon in the bottom corner turns black
    when he is hidden from view in the shadows. You must also refrain from using
    any loud weapons while hiding or you risk giving away your position.
                                     2.6  Weapons
    Refer to the Table of Contents to find the complete weapon listing.
    Revolvers can be held in one hand, allowing you to wield one revolver in each
    hand during gameplay. They are generally faster than rifles or shotguns and
    reload quickly, although they are also weaker.
    Rifles and Sniper Rifles
    These weapons are excellent for long range shooting but take much longer to
    reload than revolvers. The sniper rifle has a much greater zooming distance
    than the regular rifle.
    Shotguns are powerful short range weapons, but can only hold two shots at one
    Ray's Bible can be used as a distraction during fights. Whip it out and use
    it to read passages and halt nearby enemies. Of course, your left hand is
    still free to draw a weapon...
    Bow and Arrow
    The bow is a different weapon than bullet guns because it allows Billy to
    zoom in with the LT button and kill enemies in slow motion, much like
    Ray's CM. Note that arrows do not shoot straight over longer distances, so you
    usually have to aim up past your target to account for the arc.
    The whip is also exclusive to Billy. This weapon can be used as a weapon, but
    more importantly it can be used to access others areas by whipping and holding
    onto trees and other objects. You can swing around with the L stick or move up
    and down the whip with the D-pad.
    You can carry up to five sticks of dynamite at once, but be very careful and
    as far away as possible when throwing these out.
                                      2.7  Items
    Ammo appears throughout the levels. Sometimes it is from killed enemies and
    other times you'll simply find it sitting on boxes or inside containers. Note
    that ammo for your current weapons can be picked up by running over it, while
    ammo for weapons that you don't have can still be picked up but only by
    pressing the X button.
    Oil Lamps
    Oil lamps are a good source of fire when you need to really stick it to enemies
    (and you want to be especially cruel). Lit lamps will blow up on contact with
    enemies or objects, but an unlit oil lamp will simply splash oil. Shoot the
    oil to light it up.
    Misc. Objects
    You'll find that almost any object about the size of a crate or smaller can
    be picked up and moved or thrown. You'll need these to complete objectives or
    simply to throw at enemies.
    Wanted Cards
    Wanted Cards are rolled up sheets of paper containing information on wanted
    individuals. There are 40 in all and you can view them in the Secrets menu.
                                    2.8  Characters
    Billy is a young guy and unfortunately not as strong as his pursuer, Ray. His
    weaknesses are a weak endurance and inability to use guns effectively.
    However, Billy makes up for it by being faster and more nimble with his
    skills in climbing, sneaking, climbing with his whip, and being able to kill
    enemies quickly and silently with his bow.
    Reverend Ray
    Reverend Ray is a powerhouse character. He can wield guns likes nobody's
    business and is skilled enough to enter Concentration Mode to take out
    multiple enemies within a few seconds. Ray also wears metal armor allowing him
    to take more hits and survive. Unfortunately the good reverend is also slower
    and cannot climb up to high areas, forcing him to find ground routes around
    ===== 3.0 WALKTHROUGH =========================================================
    NOTE: I do not point out the achievements or bonus stuff in the walkthrough.
    All of that can be found via the table of contents at the top of the page.
    Also, this walkthrough is based on the Hard difficulty but will apply to the
    Easy and Normal difficulties as well.
                                     3.1  Prelude
    Unknown Location
    You begin as an unknown man pushing a cart into an unknown location. It's
    quiet... almost too quiet. As you near the large house several men appear and
    speak rather crudely to you. The man you control responds, but not quite as
    cordially as the men did.
    The battle begins!
    Once you're given control of the gatling gun it's time for you to do the Lord's
    work and unleash mayhem upon these sinners. Keep your finger on the trigger and
    focus your aim on one man at a time. Spraying bullets may be tempting but you
    will only succeed in destroying the plaster and getting shot by many men if
    you do so. 
    After many bullets and dead bodies the onslaught will become too much for
    you to bear, and darkness will fade in...
                       3.2  Episode I: The Prodigal Son Returns
    Two weeks earlier...
    Outskirts of Hope
    Meet Billy Candle. A loner and vagabond, he's really just a guy with bad luck.
    Run forward as Billy to receive your first objective in the game.
    -> Objective: Go to Thomas and Marisa's farm.
    Before following the blip on your radar, feel free to look around and explore
    the forest. You'll be seeing plenty of nature throughout the game so go ahead
    and get a feel for the terrain.
    Once you're ready head towards the red blip and make your way through the
    ravine. There'll be some explanations on how to do the simple stuff such as
    use the radar, jump, and slide down steep slopes. The slope can be tricky if
    you go down the wrong side, so always look before you start sliding and never
    go for a drop of more than 20 feet or so. Face forward and hold back as you
    drop to make it the ground safely.
    Once there you'll find yourself at Jones' farm. Any attempts to simply stride
    in through the front gate will be shot down, but go ahead and try it if you
    don't believe me...
    Told ya.
    -> Objective: On the roof of the barn behind the house is a weapon stash. Open
       it and get the gun.
    So now we're in the stealth tutorial. You'll find that weak lil' Billy is a
    penniless lover, not a fighter. He can't take the hits and he is often forced
    to sneak around to survive. Here you're not in mortal danger but it's best to
    play through and learn as much as possible about stealth tactics.
    Press in the L stick to duck down and walk around in crouch mode. This keeps
    you low to avoid being seen and perhaps dodge those high bullets. Walk into the
    first bush inside the fence on the left side and make sure your character in
    the bottom-right corner is dark. This means you cannot be seen. Now, watch
    Jones as he does whatever he's doing. Like any good NPC he'll do his task, look
    up to make sure everything's cool, then return to his task in an endless loop.
    Wait for him to stand up and crouch down then quickly make your way to the
    crates on the left.
    Wait there for a few seconds then quickly sneak into the adjacent bush. From
    there you can run forward to another bush where you can get a better view of
    Jones. Wait for the right moment then move your way through the bushes on the
    left until you're near the front of the house. You may be tempted to make a run
    for the house as soon as you get there, but make sure you're on the farthest
    bush to the left and that Jones is busy tending his box. From there it's a
    clear shot to the horse wagon and the side of the house.
    Approach the box and press X to pick it up then place it in the red area
    nearby. Jump onto it and look up at the edge of the roof to get a clear view
    before you jump up there and grab it. Hold Up to pull yourself up and get on
    the roof. Approach the rickety box in the corner and open it to find a hog
    head and some ammo... that's a gun for you folk hailin' from east of the
    Mississippi. Pick up the items and then return to the main area in front of
    the house. 
    -> Objective: Try to shoot the bottles standing on the box.
    Approach the group of barrels near the bottles and stand behind them. From
    there you get a clear view of the three bottles sitting atop the boxes. Zoom in
    for some bulls-eye shots.
    Once that's done it's time to continue on to the farm. Leave Jones' place
    through the path behind him and traverse the ravine. Here you'll catch one of
    the most chilling sounds in this game: the howl of a hungry gray wolf. Skin
    yer weapon and get ready to pop it in the muzzle as the wolf runs right up to
    you. Continue along until you reach the bridge and meet Sheriff Powell. Seems
    he's one of many folks who doesn't like Billy very much, and he'll ask you to
    kindly hand over your sidearm. Press Up to draw the pistol then hit Select to
    drop it.
    Town of Hope
    -> Objective: Get a gun.
    But damn, you just had one... ah well, them's the breaks for poor Billy. Head
    into town and walk past the interesting townsfolk. There's not much else to do
    so simply walk to the other end of the street.
    There you'll here the sweet song of a fine woman from up on yonder balcony.
    Take a nice long gander during the conversation then get over there before she
    changes her mind!
    -> Objective: Steal Suzy's gun.
    Walk inside the saloon and head up the stairs at the opposite end.
    Unfortunately, another one of the three guys Billy wants to avoid is standing
    right there with a big sneer on his face, blocking the way. Turns out you need
    to pay to say hello... huh.
    Turn around and exit the saloon. Make a right from there to come around the
    side of the building and find Suzy in the window. You need to get up there but
    there's no rope nearby, but there is a whip inside the wagon. Pick it up and
    jump onto the box on the wagon to get as high as possible. Whip out the whip
    and aim for one of the red pegs above. When you see a 2x4 icon paired with the
    whip icon then you can use the whip to grab the peg. Press Up and Down on the
    D-pad to move up or down, in this case up towards the buxom beauty above.
    Enter through the window just to watch her leave. This does however give you a
    chance to get that gun Billy wants so bad.
    -> Objective: Find the gun before Suzy gets back.
    The gun's located in the right-side drawer of the dresser on the left side of
    her bed, but feel free to explore the room if you like. There's no panties,
    I'm afraid... but that's because a woman in Suzy's line of work doesn't
    have much use for them.
    Perversion aside, grab the gun to continue. Just then Suzy will return to
    help Billy find a job, but of course ol' Clyde comes busting in and ruins the
    homecoming party. Quickly head for the window once you resume control and jump
    to the wagon below. Run towards the street then make a right turn alongside the
    large building on the right. Get behind this building and follow the path over
    the broken fence. 
    Path to Thomas' Farm
    -> Objective: Sneak away from the town.
    There'll be a few guys chasing you but do not stop for any reason. It would also
    be a good idea to put trees and boulders directly behind you to block some of
    those bullets. Slide down the slope like you did before and run up the next
    hill to get a view of a river canyon. Turn left from there and run along the
    cliff ledge to the rock ledges. You can jump and pull yourself up on top of
    these to follow the path.
    After a short distance you'll hear more bullets whizzing by. Ignore them and
    jump over the gaps and ledges in the path to keep going at full pace. You will
    eventually reach a high ledge with a large gap to the next ledge. Here you'll
    have to use your whip to grab the gnarled tree and lower yourself to the ledge
    below. Run forward another few feet to find a larger gap and another tree.
    This time you'll have to grab the tree and use momentum to swing across and
    land on the other side. Keep on runnin' until you reach Crazy Frank's place.
    -> Objective: Find ammunition for the gun.
    Approach the front door to meet Crazy Frank himself. Strange how everyone
    knows that Billy was off looking for the Gold of Juarez. Kid must have some
    pretty damn loose lips.
    Wait for Frank to wander off and do whatever he likes, then enter his house.
    Enter the small side room and pick up the ammo on the chest to finally have
    a working gun. Unfortunately Crazy Frank's not having it. Quickly jump out of
    the window and hold back to slide down safely. Run to the left and follow the
    path to escape.
    Whip across the next gap in the path and follow the trees to the left. After
    another few yards you'll finally see Billy's childhood home in the distance.
    But, it seems all of Billy's homecoming celebrations are doomed to end in
                     3.3  Episode II: Let He Who Is Without Sin...
    Town of Hope
    -> Objective: Use the Bible to begin the mass.
    Enter Reverend Ray.
    Approach the podium and pick up the Bible in either of your hands to begin
    the Sunday mass. It looks like most of town didn't show, and that dastardly
    Clyde is here to take the rest of them to hell with him. However, word of a
    shooting pulls the shepard away from his flock.
    -> Objective: Run to the Thomas' farm and see what's going on.
    Run straight out of the church and stay on that path down the hill. That will
    lead you to a bridge and the path to Thomas' farm. You have plenty of time to
    get there as long as you go straight there.
    Thomas' Farm
    Once you arrive you'll catch a fairly gruesome sight, considering it's Ray's
    brother and sister-in-law. And in his continuing streak of bad luck, guess who
    comes 'round the corner...
    -> Objective: Catch Billy.
    Whip out your Bible and get chasing! Enter the house and make a right through
    the next door, then turn left and move the shelves out of the way. Open that
    door and turn left to see Billy double back to the barn. Turn around and head
    straight to the barn to see him running across some planks at the top (quite
    a speedy guy, isn't he?). Hold Up to climb the nearby ladders and walk across
    the planks. Quickly pick up the nearby bucket of water to put out the flames
    blocking your path, then run out there and follow the path.
    Outskirts of Hope
    After seeing Billy run after him to find a ledge that's too high to jump onto.
    Turn left and follow the path around the hill to keep on him, even as he runs
    across a log over the path. The path will turn to the left towards a canyon
    and rope bridge. Before you can cross Billy boy will cut the line and scamper
    off into the hills. The Rev. thinks you should go back and get Sheriff Powell
    on the case.
    -> Objective: Go to town and tell the sheriff what happened.
    Hightail it back to town. On the way back you'll find that some of the
    residents of Hope are great opportunists.
    Thomas' Farm
    -> Objective: Drive off the looters ransacking your brother's farm.
    These fellas don't get the point so you'll have to beat it into their face.
    Take the hint and use nothing but the combo (LT, RT, LT) to really pound these
    guys. They're all equally adept at fisticuffs (which isn't saying much), but
    take them on one at a time to ensure your own safety.
                 3.4  Episode III: Live by the Sword, Die by the Sword
    Town of Hope
    -> Objective: Your chest is in the church. Open it and take your belongings.
    Open the door on the left to find a chest containing two rusty Border Guns.
    These babies will surely bring His wrath upon the sinners in Hope.
    -> Objective: Go after Billy.
    Walk outside to find a man of the law in your way. The poor sheriff meant well,
    but when it's mob rule anything goes... unless Reverend Ray is in town.
    -> Objective: After killing Sheriff Powell the miners have started riots in
       Hope. Defeat them to bring peace to the town. Kill everyone with a gun in
       his hand.
    March into town to face off against a quartet of rowdy miners. These gentlemen
    shall now feel the sting of hot lead as you unleash your firepower into them
    in Concentration Mode. In this mode a cross-hair appears for each pistol you
    carry. Move left and right to aim and fire while the four men move in slow
    motion, and if you're fast enough all four will drop dead when the smoke
    clears. Quickly turn around to dispatch another one.
    -> Objective: The sheriff's wife is in the bandit's hands. Free the sheriff's
    Run forward and check out the items dropped by the four guys. On the left you
    should find a normal Border Gun. Take it to avoid an exploding rusty pistol
    later in the level. Turn around and explore the spot where that fifth guy
    stood to find his Border Gun. From there make a right turn into a narrow gap
    between the first building on the right and the second. Follow this and turn
    left to find some stairs leading up to a building.
    Shoot the guy then grab a box to create a step up to the outhouse. From there
    you can reach the stairs and enter the building. Pick up the Quickshooter on
    the way up to replace one of your Border Guns, since it has a much faster
    reload time. Proceed to the door at the other end to reach the front balcony.
    Kill the couple of guys that appear when you step out there then use another
    box to build a step over the railing of the adjacent balcony. Keep following
    the balconies until you get a prompt warning you to prepare for a shoot-out.
    Turn left and jump into the window to find the sheriff's wife and 2 low-down
    dirty scumbags. Pop into CM (Concentration Mode) and give them new breathin'
    holes between their eyes. 
    After the lovely chat with the lady it's time to set things right and rid the
    town of all those who would do evil unto this town.
    -> Objective: Don't let the bandits free their friends and take control of the
       town. Shoot all armed bandits in the jail.
    Jump out and continue along the balcony. At this point you'll be ambushed by
    several men on the street below. Stay up there and blast each one with a few
    rounds. Look out for the sneaky guy behind the stage coach on the left side.
    After the first group is dead jump down and shoot your way to the corner. From
    there several men will blast their way into the jail, but a few will stay
    behind to greet your bullets. Duck behind something and take them with CM
    then move into the jail and do the same. There'll be tree or four guys on the
    bottom floor.
    Once you finish them they'll lock the door and light up the joint with some
    unfriendly fire. Get to the top floor as quickly as you old legs can carry
    you and look for an opening and short ladder in the ceiling. Place a box under
    the hole to jump up and reach the roof. Look for some wooden planks connecting
    that roof to a hole in the next one and move yer as in there!
    There's no bandits or fire in here so you can take a few moments to relax.
    Climb down the ladder and get to the ground floor, then look for some stacked
    boxes leading up to another ladder. Climb to the top and cross the planks to
    reach an opening at the far corner. Once outside, shoot the pair on the ground
    then aim up and shoot the swinging weight next to the water tower. This will
    lower the pipe and allow you to cross over to the next roof.
    Jump inside the hole then open the chest in this room to find a Prime Border
    Gun. This baby's much stronger than the regular Border Gun and better lookin',
    too! Run outside with your new heat and kill the few dudes wandering around
    then turn left and approach the large building. Enter inside via the windows
    or the door and kill anyone who dares show his face. You'll also find a Prime
    1889 Classic Six Shooter in the dresser inside the room with the desk if you
    want to pack some another good looking weapon that lasts longer (read: get the
    goddamn gun!).
    Walk to the end of the hall and jump out of the window to continue. Press B
    when the prompt comes up then unleash a full six into the lunatic with the
    hatchet. If you want to go psycho on these guys you can pick up the hatchet,
    otherwise just grab the shotgun ammo from inside the outhouse and turn around
    to shoot a few guys.
    Prep your CM for two tough mothers packing shotguns inside a wagon then return
    to the street. The fights seem to get a bit tougher now, depending on your
    difficulty. To avoid getting overwhelmed always reload your gun after killing
    the immediate threats and holster your weapons to get ready for the next CM.
    Use CM to kill all threats whenever possible, and if you do get overwhelmed
    look for some cover to duck under until you can return fire.
    Pick up the shotgun from the wagon then head down the street. There'll be a
    few scattered bandits but not too many. Take them all out to move on to
    Satan's den of sin and debauchery.
    -> Objective: The owner of the Saloon, Clyde Forrester, has taken the bandit's
       side, turning his saloon into the temple of Satan. Bring peace to the town
       and destroy that nest of snakes. Kill every criminal in the Saloon and
       destroy it.
    Back away behind the water tower and prep your CM. There'll be a few guys
    tossing TNT sticks from the balcony and roof so you'll want to take them out
    first, then pop the few shooters up there as well. After that there will be
    a few ground bandits around the yard but nothing serious. Stay behind cover
    just in case and kill them all as they come out of the saloon.
    The head of the snake reveals himself, and it is time for your first formal
    duel. Duels are as simple as they were back in the day: draw when the time
    counts down to zero and kill him before he kills you. Wait for the timer to
    go down and the moment it does move the R stick to the left to bring out your
    gun. Focus on shooting the head or neck for a quick kill, and if you hit
    any other part of the body make sure you shoot multiple times. If you're quick
    enough on the draw then Clyde will finally pay the price for a lifetime of
    evil doing.
    Thus ends the purification of Hope. But there is one sinner out there who has
    yet to be judged... and he shall be found.
                 3.5  Episode IV: He Shall Flee from the Iron Weapon
    Blackriver Mine Wilderness
    -> Objective: Make your way through the abandoned mine and jump onto the
       incoming train to avert the pursuit.
    You're now on the run under cover of darkness. Billy's no fool, so the plan is
    to run through the nearby abandoned mine to throw off the scent and catch
    the incoming train.
    Start off by following the rim of the canyon to your left. Prep your Derringer
    or your whip because a couple of wolves will leap out of the bushes as you
    make your way through. You'll eventually find yourself on a path around the
    side of the hill. Use your whip to get across the large gap at the end of
    the path.
    Turn left and approach the large tree and dead body beneath it. The dead body
    will be that of a renegade Apache, and since he doesn't need that bow and
    those arrows anymore you may as well take 'em. Proceed to the end of the path
    then look for a ledge on the other side of the river that you can jump to and
    cross over there. Follow this path until you jump up onto a higher ledge, then
    turn left to find another dead Apache. Take his stuff and turn right, but watch
    out for the large gaps in the path as you run along. At the apex of the hill
    ahead you'll see another Apache packing more arrows. It seems like you're
    getting a lot of ammo in preparation for something...
    Run ahead to get a better view of what's comin' your way.
    -> Objective: There's an unknown group of men in your way. Get through to the
       mine unnoticed.
    Stick to the ledge on the left past the next dead Apache. At the next river
    crossing you'll have to walk along the gnarled gray tree to reach the ledge
    below. Further ahead will be a small drop and another Apache, bringing your
    arrow total to 26.
    Jump up and into the cave to find out who the mysterious mountain men really
    are. From here on out you'll be facing many of these outlaws, so stealth will
    be the name of the game. You may be able to take one or two out in a straight
    gun fight, but not more than that. You'll have to use the bow and hide in
    bushes as often as possible, although the flashes of lightning will certainly
    not help with that.
    Run out to the ledge and quickly crouch into the bush on the right. They may
    spot you but if you remain in the bush they'll eventually go about their
    business. Remain crouched and slowly head out along the ledge until you see
    the glow of a fire inside a cave. Three of them are sitting still with their
    heads down, so one arrow in each of their ears will take care of them and not
    alert the rest. Just make sure not to miss. However, there's one more guy on
    patrol walking around through the cave and to the left. If you see him quickly
    turn around and remain hidden behind the bush and rock until he leaves the cave
    along the path to the left. Then you're free to kill him and the campfire
    Collect their weapons and ammo (and replace that weak Derringer you got from
    Suzy). Make sure you pick up the Border Guns that aren't rusty. You shouldn't
    use the guns as often as the bow, but you will have to as you get near the
    Run along until you hear voices again. This time there will be two campfires
    and about six guys, all of them awake and alert. Stay on top and crouch
    beneath the two rocks at the end of the path. From there you should have a
    clear view of most of the guys to take them out with arrows. Any stragglers
    who are able to hide shouldn’t be a problem if you jump down and get them from
    behind a boulder.
    Outlaw Base Camp
    Enter the next cave and immediately crouch down to hide behind the boulder on
    the left. Remain crouched and come out so you get a clear view of the two guys
    beside the campfire as they talk. As always, hold LT and then quickly
    dispatch them with some arrows before they get a chance to yell. You can also
    find Eli dead on the ground nearby. If you want his Prime Ladies Gun take it,
    but the Border Guns are much better.
    Now, don't approach the fire yet. Instead, walk to the next boulder on the
    left and look out to the large group of men in the clearing on the left. With
    trusty bow in hand take out as many as you can before they start to mess you
    up. If you're lucky they won't all notice you, and you can shoot the ones
    that are attacking before the others catch on. Retreat the safety of the
    boulder after every couple of kills if they're shooting in full force. The
    one guy you want to be weary of is a dude packin' a shotgun. He can take you
    out especially quick, so slowly approach from the left of the boulder and
    look for him right below the ledge wear the two guys and the campfire are.
    Should the arrows run low (less than 10), then switch to the Border Guns to
    pump them full of lead. You won't have the advantage of slow motion, but they
    should be enough to take out the few remaining visible outlaws.
    Now, although to coast appears to be clear the tense fight music will still be
    playing. This means there are some more outlaws out there in the camp that
    you have to look for. Keep the arrows equipped if you still have more than 10
    and hop down on the right side of the ledge. Remain crouched and enter inside
    the tents to find a chain of them. Proceed to the end and wait inside the
    last tent for a guy to walk near the horses. Take him out but remain in the
    tent. From there, slowly step out but remain next to the adjacent boulders.
    When you are far enough look left to find a guy wearing a bowler hat with
    his back to you. Shoot him in the head then quickly take out the other guy
    who appears from behind the boulder. It may not always play out like this,
    so keep your finger hovering over the LT button just in case.
    Ok, you've cleared out most of the of the outlaws. From here you can escape
    the camp via the cave near the horses, or you can kill the remaining outlaws
    and explore the camp. I'll assume you want to be awesome and do the latter,
    so equip the bow or rifle and turn towards the direction that the horses
    are facing. There'll be a few revolvers and one shotgun, so you don't want
    to go rushing in. Stay inside the tents and peak out through the holes or
    gaps between the tents to flush them out or simply find out where they're
    located. Once one of them attacks you focus on his position then do the
    same for the remaining guys.
    Explore the camp when they're dead and, more importantly, gather all of the
    ammo and arrows that you used during the battle. Exit through the cave in
    the far right corner when you're ready to proceed.
    Blackriver Mine Wilderness
    Walk along until you find another four guys around a fire. Take them out and
    jump down into the pond below. At the end of the path is a narrow wooden
    bridge and the entrance to the mines. You can try to cross but the bridge
    breaks when you're halfway through, dumping you into the flowing river below.
    Stay on the right side to get past the first set of rocks then look for some
    low, flat rocks in the middle of the water. Aim for those and jump on them
    to return to the safety of the shore on the other side.
    -> Objective: Find another way onto the train.
    Get your bow ready for another round with the outlaws. Straight ahead there'll
    be one guy who you can easily take out. There will also be two more guys in
    the spot where you just fell from, but they can easily be avoided as long as
    you wait behind a boulder for lightning to strike then quickly continue down
    the path. Look to your right for a ledge you can climb and follow that path
    through a small cave and up the cliff. Jump across the gap and then wait for
    lightning to strike before running along the path in view of that one outlaw
    on the other side of the river. If he does spot you just crouch down.
    As you get to the end of the path you'll have to turn right to find a ledge.
    There will also be one guy up there so prep your bow and give him an arrow
    between the eyes when he shows his face. Jump up there and run along over the
    gaps in your way. One huge gap will seem as if it cannot be crossed, but 
    simply turn left and whip the rock holding up a log to create a bridge. At
    the end of this canyon you'll find a bridge leading to the train tracks.
    You're done with the bow, so equip the rifle and get across to the crates on
    the other side of the tracks. Crouch down and wait for the outlaws to start
    streaming out of the cave on the other side.
    -> Objective: You've reached your destination. Defend your position until the
       train comes, then jump onto one of the carriages.
    Pop each outlaw as he comes out of the cave. The rifle is quick and usually
    only takes one shot to kill a man, so the few guys that come out of the cave
    should not pose a problem.
    As the last of them comes out you'll get an unexpected visitor...
                       3.6  Episode V: The Realm of Death Below
    Blackriver Mine Wilderness
    -> Objective: Find Billy in the mine and deal justice unto him.
    Proceed and make your way to the lonely guy at the edge of the cliff ahead.
    Shoot him down to clear the area. Ray has found his way to Billy, and if you
    recall the last level at all then this spot should be very familiar. Unlike
    Billy, however, Reverend Ray will be taking a different path. Grab the basket
    or crate near the large crate and use them as a step to get onto the path
    Follow the ledge to find the entrance to a cave.
    Blackriver Mine
    Here is where Ray's path splits from Billy's. Enter the cave with your guns
    holstered (as you should always do to prepare for a CM shoot-out) and blast
    the two guys on your left. Collect everything you can from their little camp
    and continue through the tunnels.
    -> Objective: The people you encountered are bandits preparing for a hold up.
       Explore the mine and punish everyone not worthy of the Lord's grace.
    You'll find a guy on the left of the large mine tunnel. Blast him and quickly
    run to the opposite wall to get behind a mine cart. From here quickly run to
    the back of the tunnel and pick up the Prime Double-Barreled Shotgun to
    replace your crappy rusted shotgun. Return to the mine cart and press X
    to push it along and use it as cover while you blast all of the bandits in
    here. Simply use CM and keep your aim to the right of the cart to blast 'em.
    A few stupid bandits may allow you to run them over as you move the cart
    Collect all of the ammo when they're all dead then approach the steep incline
    in the tunnel on the left. Prepare to move to the right side of the tunnel
    as one of the bandits pushes a few carts down the hill. Once two of them pass
    you by you're free to run up there and plug him with a few lead corks.
    Push the cart through the tunnel and then follow behind it to blast the few
    bandits at the split in the tunnel. You'll only find a big hole on the right,
    so take the left path. At the next split head into the left one to grab shotgun
    ammo then return to the right side tunnel. Push the cart to blow up some TNT
    barrels at the bottom then head down and kill the couple of guys in there.
    This next stretch of tunnel is filled with falling rocks and wooden beams.
    Proceed slowly and quickly run back if you see dust forming, indicating that
    something's going to fall. Keep going until the game saves and loads the next
    It's time to go on a wild mine ride, à la Indiana Jones! Hop inside the cart
    with X and get your shotgun ready. It's going to be difficult to aim at the
    guys as you roll along so it's best to kill them with one shot. You won't take
    that much damage since they can't get a shot on you either, but try your best
    to blast them as you pass by. Along the way you can hit switches on the sides
    of the track to switch from one to the other. Once you see a well lit area with
    scaffolding on the right hop out of the cart. If you stay on you'll fall right
    into a large pit.
    So turn right and crouch behind the crate to wait for their reloads, then
    shoot them while in CM. Stay away from the middle of the area and take a gander
    at what you'll be climbing. Yup, all the way to the top with yeh!
    Climb the ladder up to the scaffolding then the next ladder up to a rock
    ledge. Proceed along level 2 of this crazy place to the right then climb
    another ladder. Head left and blast the guy that comes out of the tunnel then
    enter the tunnel. Hold back and wait for a dynamite stick to blow up then
    proceed through the tunnel past a few more bandits.
    Shoot the guys that appear when you come out of the tunnel and climb the ladder
    on your left. Follow this path to the next tunnel on your left where you'll
    be attacked by a few more guys. Climb the next ladder up to a higher ledge and
    then look for another side entrance on the right side. Slowly make your way
    through the bandits, but if you see a dynamite stick fly you should back off
    or shoot the stick when in CM when it's far away.
    Enter the chamber on the left when you get to a fork in the tunnel and kill the
    shotgun guy crouched behind some barrels. Collect what you can then return to
    the fork and take the right branch (which will be on your left coming out of
    the shotgun chamber). Follow this to the end where you'll come out in the main
    cavern again.
    Follow the path to the right. Look for a ledge with several boxes stacked next
    to it, and when you do remove the boxes. Beneath them is a Superb Hybrid Gun
    which holds 9 shots at a time. Pick that bad boy up and proceed along the
    ledge on the left to the ladder.
    Climb up and down the next few ladders until you're under some scaffolding
    in an area lit up by an oil lamp. From here you'll see another side tunnel,
    but you don't really have to go in there. Just follow the ledge to the next
    ladder, then follow this ledge until yet another ladder. This will lead you
    to the top level of the cavern and the path towards the large exit at the
    end. Proceed through this large cave until the game loads the next area.
    Whew, finally out of that damn mine! Well, almost... but you can see some
    sky at least. Run forward towards the tree only to see it struck by lightning,
    fall, and catch on fire. The main tunnel also appears to be blocked so you'll
    need to take a side tunnel in some dingy water. Shoot the torch bearer at the
    end then turn left. Here you'll meet Ned, the leader of the outlaws. Run after
    Damn, deep in the mine once again. Take out the men on either side of the
    crevice with some CM action and continue along. At the end you'll find another
    vertical cavern and more men. Shoot the men and climb the scaffolding on the
    right side to reach the top. Watch your step on the narrow wooden planks and
    look out for bandits appearing as you climb.
    You'll find a large mine tunnel and the exit to the mine on the right side.
    Proceed outside and shoot the last few guys to escape this dark place and
    find that which you seek.
    But lil' Billy's always one step ahead, and he hops on the train before slow
    ol' Ray can catch him. Jump down onto the tracks and try to catch up to meet
    Ned the Plague. It seems between Billy's romp through the wilderness and
    Reverend Ray's mine escapades, all of Ned's men are dead! Now he is the only
    remaining sinner...
    Beat him in the duel much like you beat the guy in Hope. Slowly draw your
    weapon then quickly move the cross-hair to aim at the head. Once Ned is dead
    he'll reveal that some of the men are still alive and are planning to stop the
    train at the bridge. The work never ends for a gunfighter/preacher.
                  3.7  Episode VI: Man's Hand Assaults the Steel Bull
    -> Objective: Catch Billy Candle.
    Run forward through the tunnel to find a man taking his last breaths. It looks
    like the assault on the train has already started, but no word of Billy.
    -> Objective: Drive away bandits attacking the train.
    Follow the track and prep your CM for a couple of bandits coming down the
    trail. Beyond them you'll find the train's luggage car and a path on the left.
    Crouch behind the tree and take out the guys that appear then walk around to
    the side of the luggage car. Duck behind the hill and take out the bandits
    using your CM. If you start from the left and move to the right you can kill
    one or two at a time until they're all dead. Take all their ammo and move along
    to the next luggage car where you'll meet another bunch of rowdy bandits just
    itchin' to get shot. Enter this second luggage car and explore the right
    corner to find a clothes trunk containing two Prime Rangers.
    Walk outside and continue along the path to find more soon to be dead bandits.
    This rocky crevice will take you through the hill and up a steep slope where
    a few men are waiting to roll boulders down onto you. Hang back and take them
    out in CM before proceeding up the hill.
    Follow the narrow ledge around the hill to discover the front end of the
    train. Enter the path through the bushes on the right and head down with your
    guns holstered. As soon as you reach the train you'll be spotted by a guy
    behind a gatling gun, so quickly run through and take the path on the right
    side of the hill. From there you can follow the path to a small area filled
    with boulders, lots of men, and a water cistern. Kill the men by moving from
    one boulder to the next for cover then follow the path all the way to the end.
    Shoot a few more guys inside the train then climb the stairs to get inside the
    passenger car. Keep your guns holstered at all times as there will be several
    men waiting for you as you traverse the passenger cars ahead. They won't be
    different from any men you've faced already so simply blast your way through
    until you get to the end of the fourth passenger car. You'll hear the
    distinct sound of slaughter right before you open the door.
    Once you resume control quickly go into CM and blast the gatling gunner and
    pistolier on the right. This is one of the few times in this game that you
    get a chance to rock a gatling gun on some fools, so hop on and get ready for
    a REAL slaughter! Although your endurance is increased somewhat while on the
    gatling gun, don't sit there and take the hits. Watch for new incoming shots
    and focus your aim as best as you can. After a few waves of bandits from
    the left and right sides the coast will be clear and you're free to continue.
    Follow the path from the point where you killed all of the bandits. If you
    stick to the left side you'll see a group of several bushes blocking a crack
    in the hill. Inside the crack there are two Superb 1889 Classic Six Shooters,
    although if you have the Rangers you're better off staying with those.
    So, with the path clear you need to return to the train and enter the next
    passenger car in the row. You'll find a few boys in blue hiding inside and
    waiting for the box barricade you saw earlier to get blown up. The original
    plan is shot to hell so pick up a TNT barrel and get movin' back to the
    -> Objective: Take the powder keg and blow up the barricade. Get rid of the
       bandits shooting at the train carriages on the bridge.
    Stand in front of the boxes and hold RT to toss the barrel, then activate CM
    and blast the barrel as it floats towards the boxes. This will blow the
    barricade wide open and allow you to proceed. Run out to the ledge and kill
    the few guys shooting at the engineer, then zoom in and make sure he's OK.
    With that you can turn around and head back to the soldiers in the passenger
    Take out the new crop of bandits and progress through the first passenger
    car and into the final one. There'll be a few more men inside but nothing
    major... aside from the kidnapping, of course. Attempt to kick the door at the
    end and you'll only get a sore foot. Apparently, you can't shoot through the
    wooden door to the wooden bar on the other side.
    -> Objective: Shoot off the bar locking the door from the outside.
    Turn around, again, and go to the flat car where the gatling gun is located.
    Look for a narrow path in the adjacent hill and follow it around the hill.
    Look out for the usual bandits and boulders from above. Once all threats are
    clear whip out your Classic Rifle or Scope Rifle and shoot the bar across the
    door of the passenger car. Return to the passenger car and open that door to
    reach the final train cars.
    Climb onto the box car and use CM to shoot that one mean sumbitch kicking the
    lady, then rush over and press X to save her. From there you're clear to
    talk to the engineer at the head of the train. Billy's no longer around, but
    there is one more bandit brazen enough to try and take you on. It's been a
    long, bloody night and morning... what's one more sinner in hell?
    -> Objective: Defeat the last bandit in a gunfight. You can draw your gun
       after a sign given by the engineer with his whistle or when your opponent
       attacks first.
    Simply wait for the time to count down then gently draw you gun, as always.
    This time you should also use the L stick to lean to the left or right as
    you draw your weapon.
    With the last of the bandits killed, Reverend Ray can return to his hunt
    for the man who (he believes) killed his brother.
                  3.8  Episode VII: Then Thundered the Horse's Hoofs
    Mountain Pass
    -> Objective: Get to a ranch, where a girl named Molly lives. It's a long way,
       better get a horse.
    Ay, like any other man Billy wants to run to the warm bosom of his loving lady.
    Proceed into the canyon and have your bow at the ready to deal with some wolves
    that come out of the woodwork. Make sure to collect those arrows as you'll need
    every one later in the level.
    For now simply get to the ranch up ahead and enter the front yard.
    Old Ranch
    Just like old Jonesy from back in Hope, this guy doesn't take kindly to
    trespassers. Approach the farm from the left side of the barn. Look for a wide
    gap in the fence slats and climb onto it to get over the fence in a small
    courtyard near the barn. There's a good horse in the barn but unfortunately you
    can't go anywhere without a saddle. The saddle will be located on the main floor
    of the house either in the small den or the living area. The sole obstacle is
    the old rancher hanging around in the front yard.
    Approach the opening in the inner fence, next to the barn. From there you can
    crouch down to get a view of the front yard and old man as he makes his rounds.
    Your best chance of getting through unnoticed is when the old man is walking
    in the opposite direction of the front door, or when he's walking around the
    old stagecoach. When you see him walking in that direction quickly run to the
    left side of the boxes and barrels on the left and dash for the front door.
    Quickly scan the first floor and search for the saddle, and once you have it
    take it with you to the second floor. Don't hang out below or you'll be caught
    when he enters the house.
    You can drop the saddle and rest for a minute or explore the second floor.
    You'll find a Rusty Hybrid Gun on a desk and other choice items scattered
    around. When you're ready, open the door to the second floor balcony. While
    some dolts may think it a good idea to walk out of the front door carrying a
    saddle I have a much easier way to do it. Crouch down and pick up the saddle.
    Walk onto the balcony and head to the right side of the house, and from there
    you have a clear shot to throw it out onto the empty lot on the side of the
    Walk back to the stairs and try to get a view of the door from the top floor.
    Crouch and wait for the old man, then hide when you see him enter the house.
    He'll enter, leave, then come back inside, so don't step out until you hear
    him walk away a second time. Wait until his back is to the door then dash
    back to the fence opening and straight to the area in front of the barn.
    Make a right turn and jump the broken fence to enter the yard where you
    tossed the saddle. Pick that sucker up and get back to the horse to finally
    be on your way to Molly's place. You can maneuver the horse much the same
    way you maneuver Billy and Ray, although you can continue moving forward and
    move the camera to aim in different directions while riding.
    Exit the barn and jump over the fence to free this poor defenseless animal
    from a cruel and heartless tyrant (that's how I justify the theft), then head
    to the open yard. Make a wide right turn and look for another portion of
    broken fence in the corner of the yard. From here it's smooth sailing along
    the crevice on the left to the gap in the path. Jump over the gap while on the
    horse to continue.
    Mountain Trail
    Follow the trail until you see smoke and a large drop in the ledge ahead. Wave
    goodbye to the horse (already?!) and hop down to the lower ledge. Use your
    whip and some big jumps to get across the ledges to solid ground on the other
    side. Crouch down and approach the fire to get a peek at who you'll be fighting
    for the new 20 minutes.
    With your bow equipped, crouch behind a boulder and shoot one or two of the
    natives in one go. As the others get their weapons ready you should have a
    chance to hold LT again and kill them before they fire too many shots in your
    direction. Explore the remains of the stagecoach and its passengers to find
    ammo and new weapons. You'll need them all for the road ahead.
    Grab yourself a horse and mosey on down that road. Follow it up the mountain
    and get your bow ready when you see a sharp left bend in the trail. You have
    two options: get off the horse and crouch behind bushes and boulders to take
    out the Apaches slowly, or thunder into the group of men while on your horse
    and use LT to aim and kill them all within a few seconds. Personally, I would
    suggest the latter. There will be three guys in the path directly ahead of
    you and one more further ahead and slightly to the left. If you rush in on
    the horse you should be able to take them all out easily... just don't
    hesitate to hold that LT button.
    Continue along through the narrow pass and take out the pair of Apaches just
    before you reach a rock bridge. Get across and ride up to the wide ledge on the
    left to get a better view of your destination. Don't go weepin' for joy just
    yet, as there is still quite a bit of ground to cover. Return to the path and
    head along the ledge parallel to the mountain.
    Now, there'll be a few more Apaches up ahead. These have no ammo or anything
    of value to you, so feel free to hold LB to gallop and simply rush past them.
    You'll need to make a right turn and jump over a gap at the end of the path
    which should be easy enough at this point, ey master equestrian?
    Ride up on top of the ledge to the right and leave the horse behind. Ride 'em
    and leave 'em, as they say. Get your bow or rifle ready and approach the narrow
    pass from the right side. Here you'll have one Apache patrolling the pass
    and three near the campfire at the top. Wait in the bushes on the right side
    and kill the patrol with a single arrow through the head to avoid making noise.
    The guys at the top have their backs to you so you're free to move from bush to
    bush as long as you remain crouched and don't make a sound. Head up the hill
    and stay to the left to eventually reach a ledge right under the one they are
    on. Use your whip to get to the top and then sneak into the bushes right next
    to their camp. From there you three clean shots with the bow.
    Collect their stuff and hop on the horse to continue. As you pass through yet
    another narrow pass you'll hear rumbling, which means you need to stop and
    back up immediately. Wait for all the boulders to fall then continue along.
    At the next stop in the road there's another patrol on the bottom and three
    men up top. Quickly run in and take a silent headshot from that patrol guy.
    Remain on the ground and shoot the two guys that are visible on top, with
    their backs to you. That clears the way to climb the ledges and crouch near
    the tree. The fourth guy is just over the rise in the hill, walking back and
    forth. Wait for him to walk away then shoot him in the head.
    So, once again you get over another obstacle and move along. Deal with the
    wolves just like the Natives do (a couple of arrow in the ol' noggin) and
    get to the bridge. Wait in the bushes while the Apache dude looks in your
    direction then sneak up on him when his back is turned. You'll want to make
    sure he dies in one silent hit or his noise will alert the Apaches on the
    ledge nearby.
    Now climb up the rocks and slowly approach the smoke. Altogether there are
    four guys here: one sitting right next to the fire, one patrolling on the
    left, and two of them standing facing you. Take out the guys who are facing
    you first and then immediately kill the patrol. The final guy sitting by the
    fire won't even get a chance to whip out his gun before you quickly plug his
    head full of arrow. Collect everything and proceed down the path and up the
    hill on the left. There's five guys here, and you should start by killing the
    two on the right. Run back and regroup or power your way through the other
    three guys (two on the left, and one further ahead) with the rifle to clear
    this ledge.
    Explore the trashed wagon and collect what you can before moving on to the
    big hill. There's a few guys here, but the ones to look out for are the one
    walking along the top of the hill and the one on the big arch. Move from bush
    to bush until you're right near the patrol and have the arch guy in view. If
    you're a crack shot with the bow you can easily take out the arch dude with
    a single headshot, but if not I'd suggest killing the Apaches on the ground
    then shoot Archie with the rifle.
    Proceed to the right and prep the rifle for two Apaches at the bottom of the
    very steep hill. Shoot the one on the far right and use a boulder for cover
    while you set up a shot for the Apache on the left. Behind the spot where that
    Apache on the left stood there'll be some rocks and a narrow ledge. Follow this
    ledge to a path through the mountain.
    Wolf Valley
    Bring out your bow and get ready for some wolf hunting. Enter the valley and
    shoot each wolf as it comes out from the shadows. There'll be many wolves
    but none that are different from the wolves you've killed already. Run to
    the end of the valley to get in view of the ranch.
    Ferguson's Ranch
    -> Objective: Find Molly without being noticed.
    Head to the left and approach the far corner of the property. From a bush next
    to the fence you'll have a clear view of the ranch hands talkin' business near
    the horses. Your cue to get up and jump the broken fence is when they part
    ways in opposite directions. Quickly dash across to the barrels and crates that
    are about halfway to the building on the other side. Wait for the one guy on
    the far end to turn around, then run to the next bush when his back is to you. 
    After another pass from that guy you'll be clear to jump onto the wagon next
    to the large building and jump inside the window.
    Inside the stables you'll find one guy patrolling the main corridor. Wait until
    his back is turned then slowly follow along behind him, using the hay stacks
    and crates as cover. When you reach the three large crates simply wait for him
    to turn around then make a run for it. Use the wooden planks on the ceiling
    beams to get across to the ledge at the far end of the barn. From there you
    can make it straight to an open window at the end of the ledge. If you happen
    to fall into the pen where the horse is, simply slap his haunch to get the
    door open.
    Hide in the bushes and wait for the three men nearby to enter the barn and
    shut the door. Cut across the yard to the crates stacked next to a high fence,
    and place a smaller box on top of one of the crates. That'll give you the
    height to get over the fence. From there you can enter the small house through
    the window or stay on the left side and get to the front of the house. Stick
    to the fence on the left and follow it to the rear of the main house.
    Open the door and wait for the rancher to step outside before proceeding
    through the house. Run up the stairs on the right and try to open the door at
    the end of the hall. Chat and his buddies will appear to pick a fight for
    the fair lady's hand.
    -> Objective: Chat wants you to fight with him over Molly. It's the only way
       to see her. Defeat him in an honorable fist fight.
    Chat's a lot tougher than previous fist fight opponents so you may need to
    spend time dodging his attacks and running away to heal. To effectively
    hurt Chat you'll have to get in close for the LT, RT, LT combo. That final
    uppercut will be the best way to damage him and bring down that life bar.
    After enough damage you'll defeat Chat and finally get to see the fair maiden
    Molly. She's a pretty gal all right. It's unfortunate that you don't get to
    bask in her beauty for very long.
           3.9  Episode VIII: Out of Darkness the Eyes of the Blind Will See
    Mountain Trail
    -> Objective: Catch Billy and deliver justice onto him.
    Right on Billy's heels, as always. Equip your rifle and run ahead to the
    familiar canyon. From here until Wolf Valley you'll be in the same territory
    as before fighting the same enemies, although now they'll be fully alert and
    ready to kill as soon as you get near. Use your rifle to take out all enemies
    from far away whenever possible. As you pass through the more narrow passes
    make sure to keep your eyes on the left and right sides for attacks from above.
    There will also be rolling boulders so it's best not to turn completely to
    one side or you may get hit from behind.
    As you get close to the steep hill near the stone arch you'll be attacked by
    three guys with hatchets (like the guy just before that on the ridge). I'm not
    sure what they were thinking, but all you have to do is pop them with a shot
    each. Get to the top of the hill and continue following the path until you get
    down through the mountain trail and into Wolf Valley.
    Wolf Valley
    Pop the wolves and get to the path towards Ferguson's ranch.
    Ferguson's Ranch
    Just as you pass through the crack in the valley wall you'll meet a few guys
    wearing trench coats and sportin' hog legs. They seem familiar, don't they?
    The Rev. has never met them of course, so he agrees to deal with the evil
    "rustlers" at Ferguson's ranch. 
    -> Objective: Attack Billy and the rustlers at the ranch with the help of the
       Texas Rangers.
    Run with the Rangers and help them take out all the men outside the ranch
    house. There will be a few stationed on the sides and rear of the house as
    well. When you've cleared the exterior head to the back door and kick it open
    to get inside. Search the shelves in the desk room on the first floor to grab
    a Prime Volcano Gun then head upstairs.
    Approach the window and jump out to see Billy head for the stables. Run after
    him only to find Chat and his men cutting you off at the other end. Use CM
    to blast them and then continue the chase into the adjacent corn field. Run
    through the corn field to the other side and shoot the men who pounce on you
    along the way. Take that nearby horse to continue the hunt into the hills.
    Hold LB and chase after Billy along the path. When you get to a bridge he'll
    start to fire at you with a few scattered shots. Show him how to aim with a
    rifle or revolver bullet of your own. One shot will knock him straight into
    the river below. But of course, something always comes between the Reverend
    and his prey just before he catches him.
    -> Objective: Check out what's going on at the ranch.
    Hop on a horse and cross the bridge to return to the ranch. It seems there's
    something funky going on with these Rangers... Enter the main part of the
    house to find the McLydes doin' something they shouldn't be doin'.
    -> Objective: The Rangers appear to be bandits in disguise, who used you, and
       are now attempting to kill you. Defeat the McLydes.
    These guys are faster than the men in any of the previous duels, plus there's
    two of them! As before gently bring out your gun, then use the L stick to
    dodge their bullets. If you dodged to the left then you should dodge to the
    right to avoid the next bullet, then left again, and so on. Aim up to get a
    kill with a single shot.
    After a brief chat with Ferguson the Reverend will come to realize he's been
    duped. Run back outside.
    -> Objective: The bandits kidnapped Molly and made off towards the pier. Travel
       to the pier and get the girl back.
    Grab the horse near the fence and take off towards the marker on your radar.
    This will lead you over the bridge and through a path on the right. Hold LB
    to blaze past the few bandits along the way and reach the river where Molly
    is slowly taken away via raft.
    Well, so much for punishing sinners and saving the righteous.
           3.10  Episode IX: Search the River, Brings Hidden Things to Light
    Approach the old Native man after you wake up from your concussion. It appears
    that this Calm Water guy saved your life, and in return he wants three rabbits
    to munch on while he chills and smokes from his pipe.
    -> Objective: Use the bow to kill 3 rabbits for Calm Water.
    Get on the nearby horse and then head for the red markers on your compass at
    the top. Any one of those red markers will lead to a rabbit dashing around from
    one bush to the next. They won't run away, so all you have to do is sit and
    wait for the rabbits to move into the next bush. 
    Now if you haven't mastered using the bow at this point, you will now. The
    rabbits are quite speedy and run horizontally. This means you need to hold LT
    to slow down time a little bit, then aim ahead of the rabbits as they run in
    order to hit them when they run by. Alternatively you can stand in the
    rabbits' path and aim straight at their pretty little heads for a clean
    headshot. You'll be riding for quite a few minutes to reach all three rabbits,
    so why not enjoy the scenery, hmm?
    -> Objective: Take the rabbits back to Calm Water.
    The smoke from the fire is supposed to guide you back to the camp, but it may
    not be visible if the smoke is behind the mountain. Simply follow the red
    marker on the compass to return to Calm Water.
    As Billy's luck would have it, he gets stuck with an inept spiritual guide
    who lets fire get loose all over the camp.
    -> Objective: Put out the flames, before the tent catches fire.
    Grab the bucket near the tent and head to the water's edge to get some H20.
    Use the water to put out the flames along the bushes and the objective will
    be cleared. Calm Water turns out to be quite a chatty old man, and after a
    fire side discussion he convinces Billy to go find an eagle feather atop
    Eagle Mountain.
    -> Objective: Find Eagle Mountain, climb it and take a feather from the
       eagle's nest. Leave the bow, so that you don't harm the holy bird.
    With trusty whip in hand you must now go off into the wilderness and climb
    the holy Eagle Mountain to find an eagle's feather. Hop on the horse and
    follow the red marker through the forest, or simply jump into the river and
    follow it to the left. In a shallow lake at the end of the river you'll find
    a gigantic rock formation.
    Eagle Mountain
    On the side of the mountain you'll see a rock ledge trailing up along the
    side. Drop off the horse on the nearby patch of land and start making your
    way up the rocky ledge. You'll face the usual jumps, climbs, and tree
    whippin' as mountain climbs from previous levels. When it seems like you've
    reach the end of the trail look up to find a tree. There will also be a
    rattlesnake nearby that you can kill with the whip if need be.
    After the tree the trail makes a 180 degree turn towards the opposite
    direction. Keep following it and crouch down to get past the low ledge when
    you find it. Right after this will be a series of loose ledges that fall when
    you step on them. They may seem menacing, but if you jump the gaps and
    continue to run forward you'll make it without a problem. At the end of
    this portion of the trail you'll meet a new nemesis: holy eagle! The bird
    will appear in the distance every once in a while and swoop down on you,
    causing minor harm. The bigger issue with the bird is that if you get hit
    during a jump you may get pushed off the side of the mountain. Crouch down
    and stick to the cliff to avoid its attacks.
    The next big obstacle will be a huge gap and a withered old tree. Like with
    any other large gap you're expected to whip across, but this one is
    extraordinarily huge. Whip onto the far left side of the branch and use the
    momentum from your initial leap to swing across and grab the edge of the
    trail ahead. Continue along through another snake and more jumps until you
    get to the sunny side of the mountain. Man, I hope you have that fear of
    heights in check because the ground is lookin' mighty far away at this
    The sun will quickly become hidden again behind the cliff as you jump up
    along the ledges. Use your whip to climb up the next tree in the trail, then
    look for a gnarled old tree nearby. Jump onto the ledge where that old tree
    is located and continue the trail from there. The eagle will swoop by over
    the ledge just ahead, so keep your eyes ahead and wait for it to pass. From
    here you can follow the trail straight ahead and explore a cave, or you can
    turn around to find another small ledge and continue up the trail to the
    eagle's nest.
    The trail is pretty straight forward for a while, but there is one point
    where you'll stop and have to climb up using a tree above. Following that
    you'll enter a narrow tunnel through the mountain. Proceed through the
    tunnel and some more ledges to a second tunnel. The ledges are getting
    smaller and smaller so stay aware of your footing and make sure to hug the
    walls as much as possible. Simply make your way along the jumps and tree
    swings, progressing higher and higher up the mountain with each step. As
    you cross the breakable ledges you'll get another visit from the eagle, so
    heads up!
    After some more jumps and breakable ledges you'll finally reach the eagle's
    nest out on a lonely rocky ridge. Quickly grab the feather and then take off
    down the path on the other side or you'll be hit by mama eagle.
    -> Objective: Take the feather back to Calm Water.
    Keep your aim low and watch your feet as you traverse down the mountain. At
    some points you'll have to use your whip as a rope to climb down to the really
    low ledges, and there will even be a breakable ledge in the mix. Simply move
    from one ledge to the next without stopping to keep your pace.
    Go grab your horse and return to the camp to give Calm Water his stinkin'
    feather. Remember that bad luck I mentioned earlier? Well...
               3.11  Episode X: A Pursuer Swifter Than Eagles in the Sky
    River Camp
    -> Objective: Get Molly back from the bandits.
    Now you have a few options. You can go Wyatt Earp on these fools and follow
    the trail straight into the camp where you'll then pound 'em all full of
    bullets. There's a guy and a gatling gun waiting to make your acquaintance
    when you enter the camp, but some precise CM shots can take care of him. There
    will also be fire coming from across the river so you'll likely have to duck
    for cover.
    If you choose the slow 'n steady route, I advise you to equip the rifle and
    take them out one by one from the top of the ridge where you first see the
    camp. This will alert them all, of course, and that guy on the gatling gun
    will keep you pinned behind boulders and fences until you get close enough to
    take him out. You can kill the gatling gun operator from the start by aiming
    at the guy in a beige outfit on the left side of the camp, but get ready for a
    second gatling operator who will come in from a raft on the river. 
    After you've killed most of the men it will be safe to walk into the camp
    and pick off the remaining bandits. Explore the small house to find a
    Quickshooter and a Rusty Volcano Gun inside a wooden chest. Collect all the
    ammo and weapons from the men you killed then approach the barn to find Molly's
    stagecoach just as it drives away.
    Smugglers' Trail
    -> Objective: Chase the stage-coach with the kidnapped girl, get Molly back.
    Hop on the second horse, the one nearest to the door, and get chasin'! Hold
    LB to quicken your gallop and close the gap between you the bandits in the
    pretty pink stagecoach, but you'll never actually catch them so it's best to
    save the gallop for the timer occurrences.
    Now, during your chase you'll come across various unsavory characters on
    horseback all trying to kill you. For this reason it is best to travel with
    your rifle equipped to guarantee one-shot kills and continue the chase.
    You'll also have to face dynamite sticks thrown from the stagecoach itself,
    but these will be harder to avoid. Move left and right when you see one or
    you may take serious damage. You'll also find that can't kill the stagecoach
    bandits, so don't bother with them.
    As you follow along behind the stagecoach the terrain will gradually
    transition from oak trees and grass in the highlands to desert and cacti that
    are more typical of low desert areas. There won't be any particularly bad
    obstacles outside of fallen debris (which you can just get around) and a river
    full of bandits. When you near the end of the smugglers' trail they bandits
    will pass through a tunnel and blow it up, forcing you to take a path that
    goes into the mountain on the right. Follow the path and then hold back the
    L stick while on your horse to get down the steep embankment to the ground
    below. From here you'll just have to shoot a few guys to get to the outpost
    Bandits' Outpost
    Run past the first two fence rows then crouch down and prepare to take on a
    bunch of bandits near the top of the hill. Position your horse facing the
    top of the hill and use it as cover while you focus on killing the bandits.
    Your top priority is the gatling gun operator behind the blockade and then
    the rest of the ugly bunch. There'll be a few more hanging out in the house
    as well.
    Run through the house and exit out of the back door to come across one of
    the lead bandits. It looks like he plans to distract you while the stagecoach
    gets away, and damned if his plan doesn't work!
    -> Objective: Defeat Ty Stewart in a gunfight.
    He's no different than the previous gunfighters, although he is maybe a bit
    faster. You'll want to use the L stick to dodge while going for the sweet
    spot on his head or neck.
                    3.12  Episode XI: Then He Remembered His Dreams
    Outskirts of Juarez
    -> Objective: You're free but the girl will be dead if you don't come back with
       the gold before the sunset.
    Oy, it looks like it's sunset already. Hop on the horse and head straight
    down the hill opposite Juarez' alcazar to find a path and a fork in the road.
    You'll want to head for the cemetery, which is to the left. When you see the
    next cemetery sign in the road turn left up a small hill to find the place.
    Here you'll meet a kid whose father has been murdered, and he needs help to
    bury him. Press X in front of the kid to help him.
    After the touching funeral Billy asks for his 100 pesos only to find out the
    filthy kid was a stinkin' liar. Gullible ol' Billy, I tell ya. However, the
    kid does give you a key to the nearby church. Hop back on the horse and follow
    that path further ahead to find the church tucked in between two hills. Press
    X to enter inside. Walk through to the back door and open it to discover three
    grave sites (which you may recognize). Approach each one to hear a portion of
    Billy's mom's poem, then press X on the third one. The poor man's grave. This
    will reveal the location of the entrance to the cave in which the gold of
    Juarez is located.
    However, the boulder sitting on top of the entrance will not budge so easily.
    Return to the church and use the boulders and rubble on the left side to
    climb up to the top level of the church. Jump onto the roof to find a path
    from the roof along the ridge next to the church building. Follow this path
    all the way to the end where the path ends at an old tree. Use the tree to
    swing across to the path on the other side. Follow the path past a few jumps
    and trees to get to a loose boulder sitting on a rock just a few yards behind
    the boulder that blocks the cave entrance. Continue up the path which curves
    and turns around, leading you to an elevated ridge. From this ridge you can
    whip onto the large tree and swing across straight into the loose boulder.
    With the entrance now open you can run down and enter inside the cave.
                   3.13  Episode XII: Treasures Hidden in the Sand
    The Lost Cave
    -> Objective: Make your way to the Gold of Juarez.
    Get your whip ready for some spider smackin' action. The small spiders that
    appear throughout the cave are more of an annoyance than a serious threat,
    but if you stand still for too long then you may actually take serious damage.
    Kill or run past the spiders as you progress to the large gap near the start
    of the level. You'll come across a few gaps in the cave, and each time you'll
    either have to whip the stalactites above or jump and grab the next ledge.
    Progress through the cave past the spiders until you hear some men talking.
    Jump across the gap and ignore the gunshots as you continue through the
    dark cave. Eventually you'll reach the small lake that has formed in a dank
    cavern. Jump into the lake for a relaxing swim and let the current carry you
    into the stream leading out of the cavern.
    Go with the flow for a while until you pass two boulders into a much larger
    cavern. If you stay on the stream you'll fall right over a gigantic waterfall.
    Look for some flat ground on the right side to continue through the cave.
    Further ahead you'll see your first sign that this is the right track: a
    broken staircase leading to Aztec carvings. Jump onto the nearby stones and
    continue into the small tunnel that leads you to a huge cavern filled with
    carved stones and a bridge crossing over a massive pit.
    The Aztec Chambers
    Kill the spiders then proceed to the first portion of the bridge. Here you
    are required to only step on stones depicting a circular design (the Aztec
    calendar). If you step on the blocks showing a woman being ravaged by beasts
    a giant log or stone cylinder will fly across the bridge and send you into the
    depths. Simply aim down and watch your feet when you jump to proceed from
    one circle stone to the next.
    The middle part of the bridge is easier to get through. Face the ceiling and
    slowly make your way across, watching for the large stone orbs falling from
    holes in the ceiling. The third and final section of the bridge requires
    simple jumps from one pillar to the next.
    The legendary Gold of Juarez will finally be revealed after passing through
    the large wooden doors, but Juarez (Billy's pop) was somehow able to follow
    Billy through the caves. Now that he has the gold he has no need for a
    worthless son, so you better high-tail it to the next hall. The passage behind
    you will be blocked to your advantage.
    This large hall seems bare, but those levers on the walls will fix that
    decoration fiasco. Pull the first lever to the left of the door to activate
    a platform from the wall. Jump on the platform and pull the lever, then
    repeat that process until you get to the tunnel at the top. You'll hear a loud
    explosion when you get up there but don't worry about it. Just get through the
    tunnel as quickly as you can. At the end you'll come face to face with the man
    who's chased Billy to the farthest reaches of... Texas.
                3.14  Episode XIII: The Old Path That Evil Men Have Trod
    The Aztec Chambers
    -> Objective: Walk into the dungeons and defeat Billy's tormentors.
    Kill the first man who dares stand against you, then turn around to grab the
    ammo and Prime Classic Rifle. Now make your way through this old tunnel to
    find more of Juarez' men just itching to taste lead. At the end of the tunnel
    you'll find the large chamber where Billy made his escape. Jump down along the 
    platforms and enter the gold chamber to find the man who is responsible for
    all of the events in this sordid adventure.
    Start by retreating to the tunnel you just came from and equip the rifle.
    Take out the men shooting you from the high perch with Juarez, then proceed
    into the chamber and kill the two men standing at the base of the ramp on the
    left. Stand underneath the high ledge near you and look up towards the ramp.
    You should be able to take out one more guy at the top of the ramp.
    Now make your way into the next tunnel on the right, the one that Billy
    originally used to enter the chamber. From there you should now have a clear
    view of Juarez as he tries to attack you. Use the rifle and pay attention both
    to the far left side of his ledge and to the side closest to you. Unload some
    rapid fire rifle into him until his health gets low enough to force him to
    Juarez retains the upper hand thanks to his kidnapped victim, so Reverend Ray
    must now make a choice. And his choice will lead us into the final chapters of
    this twisted tale of revenge, penitence, and ultimately justice for the victims
    of men who would do evil.
                    3.15  Episode XIV: Every Man Armed for Battle
    Alcazar Exterior
    -> Objective: Get the girl from the bandits.
    Ahh, now the prelude scene makes some sense. Unlike the prelude, however, you
    can definitely be killed this time. Quickly hop on the gatling gun when the
    battle starts and start unleashing hell on these thieves and murderers. Like
    the first time you should focus your aim from one man to the next as opposed
    to spraying bullets all over the place. You do not want to spend more than
    1 to 1 1/2 seconds on each man, and you should definitely not move away from
    a man before he's dead. The bandits will come in waves from different
    directions so as long as you kill all the men in one spot then move to another
    you shouldn't have to worry about getting attacked from too many places.
    Shortly after you kill the guys on the roof the gatling gun will blow up and
    catch on fire, which is your cue to get the hell of out there! Turn around and
    run for the open wagon on the left side closest to the entrance to the
    compound. Quickly use CM to kill the rifleman behind you on the wall, then
    crouch next to the wagon for cover from the remaining shooters at the house.
    Refill your health and prepare your CM to take out several men who will appear
    on the left side of the compound closest to you. Wait to heal if you need to
    then enter the first small room on the left.
    From here you'll have several bandits appear from behind the overturned
    wagon, as well as from the left side. Peek out through the window or door to
    kill them as they appear then prep your CM for the next room on the left.
    Activate it the moment you see the guy inside the next small room and give
    'im a nice clean headshot. Continue this pattern of killing men that appear
    outside and then quickly killing the men inside the rooms until you've cleared
    out the entire left side.
    From here you can either proceed to the ladders at the back of the compound to
    get up onto the wall, or you can run along the other side of the compound and
    kill all the men on that side. I would advise you to kill all the men on the
    other side so they won't give you any trouble. You can also find a Superb
    Scope Rifle in the third door from the left, behind some crates in a corner.
    When you're ready, climb up the ladders and run along the wall towards the
    corner of the compound where you crouched for cover after the gatling gun
    blew up. Use a rifle or Scope Rifle to pick off the men shooting at you
    from the other side as well as the men shooting from the ground. Get to the
    cannon facing the front of the building and use it to blow open the door
    for access to the Alcazar interior.
    Alcazar Interior
    Pick up the Six Barrelled Gun from the chest underneath the stairs if you want
    something faster than the Ranger, then proceed up the stairs and into a
    courtyard. Shoot any men on the balcony area then jump down and shoot the
    men as they appear above you. Use the crates and columns for cover. Eventually
    two men will appear from a doorway on the first floor, giving you further
    access to the inside of the compound.
    Open the door on the left and shoot the man at the bottom of the stairs. Run
    inside and turn left to find his cohorts chillin’ in a dank basement hallway.
    Shoot them all in CM then proceed to kill one more guy at the end of the hall.
    Collect everything as usual since you'll need lots of ammo for the upcoming
    fight. Proceed further into the lower levels to kill a few more bandits and
    one particularly evil man.
    If you still have the Scope Rifle the fight with Manson will be quick, but
    if you have the Classic Rifle it'll do well. Manson will use crates to protect
    himself except when he shoots at you, then his neck and head are exposed. If
    you start behind some cover and slowly creep out you can get a shot or two
    before he moves to the next room. He'll also throw out dynamite so once you
    see that shiny stick fly back away to another room. Keep Manson contained in
    the two rooms farthest from the stairs and never chase after him so that he
    remains in the same area. Continue going for the headshots until Manson falls
    and leaves the keys beside his corpse. Pick them up and use them to open the
    metal door near the stairs.
    At long last the Rev. finds Molly, safe and sound if a bit shaken up. But
    don't celebrate yet, because the party's just gettin' started. Aim up and kill
    the three bandits above to bring back our good friend, Juarez.
    -> Objective: Shoot the sticks of dynamite before they hit the ground.
    Stand near Molly and switch to CM to take out the dynamite sticks as they come
    flying down. Don't wait for the sticks to get closer as an explosion in the air
    can still harm both Ray and Molly. After a round of four or five sticks Juarez
    will get tired of playing the cliché bad guy toying with his victims, so he
    throws a cocktail down into the dungeon to slowly and dramatically kill his
    Oh, who will save them!?
               3.16  Episode XV: Rescue Me from the Wicked by Your Sword
    Outskirts of Juarez
    -> Objective: Go to the fort and help Ray save Molly.
    Take the bow from the kid with too much hair gel and head for the alcazar. A
    few explosions will show you to a large chunk of missing wall. Use that to
    climb up the wall and see what's goin' on.
    Alcazar Exterior
    -> Objective: Put out the fire in the cell, before the girl burns alive.
    Kill the two men on the ground then aim for the sniper on the far wall to the
    left. From there, follow the wall to the right. There will be one guy who
    appears from the back door of the building, one on the other side of the
    building where all the wagons are located, and then one more on that same
    side hiding behind barrels. After that you're clear to run all the way around
    and get as close to the cistern as possible. Use your whip to swing from the
    wooden beam above and let go at the peak of the swing so you crash right into
    the cistern and knock it down.
    Go check on Ray and Molly then approach the front of the building. Shoot the
    lone man and enter the courtyard through the door on the first floor. Once
    inside you'll meet Juarez in a duel for the ages between father and son...
    murderer and lover... evil psycho and innocent fool... you get the picture.
    -> Objective: Defeat Juarez in a gunfight with the gun you received. Remember
       that you've got only three bullets.
    This is the fastest duel yet, so keep your thumb on the R stick and aim at any
    part of him that you can. Once you get the first hit follow it with the
    remaining two bullets to finish him off.
    Follow in Ray's footsteps through the basement, killing all men along the way.
    Once you reach the barricade press X to remove it and then open the door to
    free Ray and Molly from the cell. But, once again, Billy's luck just plain
    This fist fight is just like the one against Chat back at Ferguson's ranch,
    except Juarez has better endurance and you now have more room to avoid hits
    while you heal. Like before, go in for the LT, RT, LT combo and make sure that
    last uppercut connects. You will take a hit during the uppercut but you'll be
    fine as long as you back away right after it connects with Juarez' ugly face.
    Stick 'n hit, bob 'n weave, and soon enough Juarez will fall to the ground
    for a second time.
    Juarez is down, along with the army of men he sent after Billy between Hope
    and the town of Juarez. As Reverend Ray lies in agony, preparing for the final
    judgment, he begs for forgiveness... for a second chance to do what is right
    and save an innocent life. As his eyes open he sees his chance.
    Watch as Billy and Molly embrace while the amazingly resilient Juarez stands
    up yet again. Wait for the moments just before he's about to stab Billy then
    bring out your revolver like you would in a duel and plug Juarez right through
    the side of his head.
    With his final act of justice Reverend Ray McCall passes on, a man freed from
    his past and ready to face the final judgment. Thanks in part to Revered Ray
    and his final moments, Billy comes to see the truth in himself and for the
    first time in his life burns a candle of hope for the future.
    His righteousness endures forever.
    "Yey, though I walk through the valley of the shadow of death,
     I will fear no evil: for thou art with me..."
     - Psalm 23:4
    ===== 4.0 EXTRA MISSIONS ======================================================
                                       4.1  Farm
    -> Objective: Find the rustlers.
    The deputy (let's call him Law Dog) seems like a nice fellow, but nice fellows
    seldom last in the high risk territory west of the Mississippi. We'll see if
    you can get him through this mission unscathed.
    Ride forward to find a trashed house and two corpses. Search the area to
    scavenge the loot (can't let it go to waste) then enter the house and open the
    chest in the left corner. There are two Volcano Guns, although in this mission
    you may want to go with Quickshooters over the much slower Volcano Guns.
    Return to your horse to continue towards the red marker.
    -> Objective: Save the settlers from the fire.
    Up ahead you'll find a house on fire and several men standing around enjoying
    the bright colors. Get off the horse and bust out the CM to take out the two
    men in front of the house, then use another round of CM to kill the men who
    emerge from the barn. Once that's done you need to go save the people inside
    the inferno. Grab a water-filled bucket from the front porch and use it to
    put out the fire blocking the door on the right. Inside you'll find a grateful
    civilian, however her kid is still stuck upstairs. Use more water from the
    trough outside to put out the fire on the stairs and anything in the hallway
    on the second floor. Remove the debris from the last door and open it to see
    a dirty kid run out and away from the house. Now they're both grateful, but
    whatever will they do without their horses...
    -> Objective: Retrieve stolen horses.
    Ride ahead then prepare to hop off the horse as you approach a large group
    of rustlers. There will be quite a few of these guys so it's best to stay far
    away and pick them off with the classic Rifle. After the group around the
    stagecoach has been cleared you can move on to the path on the left and
    continue killing men along the way. Ignore the horses for now.
    Stay off the main path and use trees and rocks as cover at all times. If you're
    using the rifle you'll find that shots will be coming from far away, but you
    can use the bullet's direction to track down and shoot enemies. After a long,
    slow battle the first half of the forest large tree area will be clear of
    -> Objective: Kill all the rustlers.
    Now it's on to the rustlers' camp on the other side of the forest. Run to the
    wall on the right side and keep moving from one large boulder to the next.
    You never want to actually enter the camp area as that will guarantee that you
    get killed. Peek out of the side of the boulders and use the revolvers in CM
    to take out the men one at a time. You'll know you've killed them all when
    a single rustler appears to challenge Mr. Law to a duel. Take him out with some
    precise dodging and a few hits to the upper body.
                                    4.2  Ghost Town
    -> Objective: Kill all Bloody Jack gang members.
    Law Dog has tracked the rustlers to an old ghost town next to the river. With
    trusty revolvers in hand proceed to the entrance to the town and start the
    cover 'n fire maneuvers from the Farm mission. You'll face your average gun
    slingers, shotgunners, and riflemen until you round the corner and pass the
    first buildings. A sniper will then appear on a balcony on the left side while
    a gatling gun operator will set up shop at the end of the street. Crouch behind
    the dark crates on the right side to kill the sniper, then advance to the alley
    on the right side. Run around to the fence and kill the couple of guys waiting
    in that blocked street and on the roofs to keep them from bugging you later.
    You can also save in this alley so make sure to pass through it.
    Use the red stagecoach as cover and advance to the next cross-street on the
    right side. If any guys remain in there use CM to take them out (especially
    any guys on the roofs tossing dynamite), then walk through the narrow path
    between the building and the fence. Stop before entering the street because
    the gatling guy is just waiting for you to show your face. You best shot at
    defeating him will be to quickly move out from behind cover and immediately
    activate CM. Unleash all 12 rounds into the gatling gunner to ensure he does
    down. With him out of the way you can pick off any other men shooting at you
    and climb the ladder on the right to the roof of the sheriff's office. Grab the
    Scope Rifles and take out all men within view of the roof, then enter the
    building through the hole in the roof.
    Head down to the bottom floor and kill the dynamite nuts from within the safety
    of the building. Once you kill all the men you'll be challenged to a duel.
    Defeat the leader in a duel then run for cover to recharge your CM. Use it to
    take out the remaining four men.
    Now, this is your time to stock up on ammo and choose a good mix of weapons.
    Collect all the dropped ammo from one end of the street to the other, as well
    as the ammo in the sheriff’s office. For weapons I advise a Quickshooter for
    your draw hand (I'm a righty, so I assign to the right hand) and a Volcano Gun
    as a backup in the other hand. Ditch the Scope Rifle in favor of a Classic Rifle
    then continue to the next street.
    Keep that rifle equipped and use the first red stagecoach as cover from the
    various enemies that appear. Use the rifle to calmly and quickly take out each
    of the four men in the immediate vicinity, two of which are on roofs on either
    side of the street. Run around the right side of the building with the large
    wood awning and shoot the dynamite/rifle guy on the roof of the next building
    Continue along the street and kill any remaining men until you get near the
    saloon. Take cover behind some crates as far away as possible then use the
    rifle to kill the men as they come out of the front door and roof. Approach
    the saloon when the exterior is clear and use CM to shoot the four men inside.
    The next stop is upstairs, but first you'll need to blast a few men through
    the banisters. Once all the men are dead, collect all the ammo and replace
    your strong revolver with the Hybrid Gun found on the floor of the bottom
    Head upstairs and aim your rifle into the open door. Shoot the fat guy the
    moment you see any part of him and keep firing until he's dead. Now collect
    all the ammo you can and approach the front door to find a new group of men
    waiting to blast you to tiny chunks. Remain inside the saloon, using the 
    walls next to the door as cover and emerging to use CM as soon as it recharges.
    Eventually the men will stop coming to the front door, forcing you to walk
    to each of the windows to lure them out of their hiding place.
    When all the men lay dead on the dusty road, a guy with a foreign accent
    (possibly Russian) approaches Law Dog with an offer. Apparently, it's an offer
    he can easily refuse. Defeat the gang leader in the duel just like all past
    duels, with upper body shots and good dodging skills.
                              4.3  Showdown at Round Rock
    Looks like Law Dog's been hired on as a Sheriff for the lawless town of Round
    Rock. After a few moments of tranquility in a nice comfy desk chair, he gets
    word that a man named Vasquez has started trouble over at the saloon.
    As they say, here we go again.
    -> Objective: Go to the saloon and face Vasquez and his men.
    But first, go upstairs to find the biggest cache of weapons and ammo in the
    while game! Grab the guns that aren't rusty and fill up on ammo from the nearby
    boxes before heading out to the street.
    Kill the couple of guys hanging out in front then walk around the building to
    shoot as many men as possible through the windows. CM should take care of them
    without a problem. When the main floor looks clear, enter inside and carefully
    examine the upper level balcony. Shoot any stragglers and then the big man
    himself, Vasquez. With Vasquez taken out you'd think Law Dog's troubles are
    Head upstairs to stock up on ammo then walk outside to get more bad news.
    -> Objective: Help the soldiers attacked by the stream.
    Take the civilian's horse and follow the soldier through town and up into the
    mountains. Just follow the green marker and watch the narrow ledges and sharp
    curves as you follow.
    At the end of the path will be several soldiers being attacked by bandits
    up on the ridges. Stand behind the jagged protruding boulder on the left and
    equip the Classic Rifle. Peek out and shoot a few men while they try to hit
    you then return to cover to reload. Repeat this peek 'n reload attack until
    all of the men have been killed.
    Back at the sheriff's office once again. Collect ammo and possibly new guns
    if your current guns are ready to blow, then head downstairs. Does it ever
    -> Objective: Stop the attack on the bank. Protect the workers.
    Rush to the bank building and kill the guys in front then enter inside and
    crouch behind the left wall next to the door. Like previous sieges, charge
    your CM and quickly peek out to kill a couple of men, then retreat to
    recharge the CM and peek out again. Continue this pattern until it gets quiet.
    Several men will suddenly appear on horseback and rush straight into the
    bank. Keep your revolvers aimed high at the doorway and try to kill each man
    with two shots a piece by firing both simultaneously.
    When the smoke clears, Law Dog will begin to wonder what the hell's going on
    in this town. A brief conversation with Vasquez reveals the Grizzwald is the
    one behind all of the attacks on the town. A crooked politician... who
    would've thunk it?
    Pay attention to the next report of massacre in the town and run upstairs
    for ammo and new weapons before heading to Foster's house.
    -> Objective: Stop the bandits from murdering the women. Put out the fire in
       the Widow Foster's house.
    Kill the first few attackers then quickly grab a bucket and put out that fire
    on the front porch. Turn toward the alley across from the house to kill the
    next wave of attackers, then stand on the porch and shoot the men on the roof
    across the street while in CM. If they manage to light a fire again you'll
    have to put it out.
    The final wave of bandits will come from the steep hill nearby. Use CM to kill
    as many as possible the first time, then crouch behind a wagon until it gets
    recharged and you can kill the rest.
    Stand by for the next report... but seriously, how many poor suckers can
    Grizzwald possibly have in his pocket?
    -> Objective: Don't let Grizzwald's people get to Vasquez. Go to the jail.
    Remain on the far right side of the town, behind all the buildings. You do
    not want to even try heading down the main street because you'll simply
    be overwhelmed. Continue until you get past the last building. From here you
    can see a wagon on your left and some big, dark crates slightly to the right.
    Those crates are your only cover against the gatling gun behind them. Wait
    behind the crates then quickly peek out and go into CM just as the gatling
    gun operator comes into view. You should have a clear shot at his head or
    upper body, but unleash as many bullets as possible into him to make sure
    the gatling is out of commission.
    Instead of following instinct and going for the gatling, get behind the cart
    that it is on and use that for cover. Use this as a point to peek out and kill
    some guys in CM then return to recharge, then peek out again, and so on. One
    or two may try to sneak up on you from the sides, but most will remain
    on the other side of the cart.
    When the street, windows, and roof are clear, run inside and kill what's left
    of the men. All that remains is to face Grizzwald in a mano a mano gunfight.
    -> Objective: Defeat Grizzwald in a gunfight.
    Grizzwald's not tough at all, considering he's the final gunfight in the
    mission. Simply dodge his bullets and keep your aim on his upper body to end
    the duel and save the day. But, unfortunately for Law Dog, no one else knew
    about Grizzwald's involvement with Vasquez. Our hero must sneak away to Mexico
    and never be seen on American soil again.
    I wonder if Law Dog ever met another unlucky fellow named Billy Candle...
    ===== 5.0 DUEL CHALLENGES =====================================================
    Dual Challenge mode is available at the main menu. Each challenger will appear
    in Duel Challenge when you have defeated him/them in the game's Story Mode.
    General Tips
    - Do not push the R stick too quickly when you draw your revolver or your aim
      will move around all over the place. A steady hand wins the day and keeps
      you from getting killed.
    - Always use the L stick to lean left and right. While in Concentration Mode
      you can actually wait for the opponent's gun to go off and immediately lean
      to one side to keep from getting hit.
    - Always aim for the upper body, preferably the neck and head. A shot to the
      legs or other extremities will delay your opponent but not kill him.
    City Scum
    This guy's slower 'n molasses! You'll have plenty of time to line up a shot
    with his head.
    Clyde Forrester
    Clyde is slightly faster and may actually require a dodge or two, but if you're
    good with the R stick you'll take him out in one shot.
    Ned the Plague
    Again, Ned's a bit faster, but a few dodges will get you out of Dodge.
    Chat actually doesn't seem as quick as Ned, but regardless you may want to
    get that L stick ready.
    McLyde Brothers
    This one's tougher than all previous duels because there's two of them. Keep
    your aim on the ugly dude on the right and make sure he's dead, then quickly
    move on to the left uggo. You'll probably want to dodge left and right as you
    Ty Steward
    This is the first really fast duel. The L stick will be your best friend as
    you go for the head or neck shot.
    Los Banditos
    Like the McLyde Brothers, these guys will start shooting from right to left.
    Kill the first man quickly and then move on to the second guy to wing or kill
    him just as he starts to shoot. The third guy will have his finger on the
    trigger and might only get off a shot or two just as you shoot at him.
    Tom Manson
    Honestly, Manson's no faster than Ty Steward. He'll probably duck down, which
    gives you the perfect chance for a headshot.
    This mean sumbitch is packin' a serious weapon, as one shot will usually kill
    you. He's also very fast so your best chance of survival is a quick left thumb
    and a steady right thumb. Even if you just wing him it'll set you up for the
    kill shot.
    ===== 6.0 WANTED CARDS ========================================================
    Wanted Cards are found throughout the story mode episodes, usually in 
    chests or crates. They appear as worn and rolled sheets of paper. Each Wanted
    Card will have the name and picture of one of the game developers plus some
    info about the guy.
    Episode I
    - Adrian Sikora: At Jones' farm, enter the old barn and look for a wheel and
      a box near it. Open the box to find the card.
    - Jakub Klarowicz: On the main street when you first enter Hope, approach the
      stagecoach on the left. The scroll is sitting on the driver's side step. 
    - Lukasz Adzinski: Inside Suzy's room when she runs off to occupy Clyde. Look
      inside the wooden chest before you open any drawers.
    - Pawel Marchewka: Inside Crazy Frank's cabin. Search the top-right drawer
      of the dresser in the large room.
    Episode II
    - None
    Episode III
    - Kacper Michalski: After the first CM duel with the four men, turn right into
      the large space. In the right corner you'll find an outhouse and the scroll
    - Pawel Blaszczak: When running to save the sheriff's wife, you'll start by
      climbing some stairs up to a bedroom on an upper floor. Search the chest in
      this room to find the scroll.
    - Rafal Zerych: Find this one inside the large barn that you enter after
      escaping the burning Sheriff's Office. It's inside an old box on the
      ground floor.
    Episode IV
    - Adrian Ciszewski: After you kill all the men at the first camp with two
      campfires, look for a chest beside a tree. The scroll is inside.
    - Grzegorz Swistowski: At the large camp with the horses, look for a wooden
      box next to the tents in the middle of the chain of tents. There'll be
      a scroll and lots of whiskey bottles inside.
    - Sebastian Helios: At the end of the level where you hold off the bandits
      next to the train tracks. Search a small wooden box near the tree to find it.
    Episode V
    - Jan Borkowski: Once you enter the mine there will be a small alcove on the
      left side with two bandits. Search the chest in there for the scroll.
    - Adam Jastrzebski: After you pass the steep hill in the mine and take the
      left path at the first split in the tunnel, proceed straight and take a left
      at the next split. You'll find the scroll at the end.
    - Pawel Kopinski: In the huge vertical cavern with tunnels running along all
      sides, look for a small room off to the side. The room is about halfway up
      the cavern and is filled with sacks and crates. Near this room there is one
      guy who will throw one dynamite stick at you, and inside the room there is
      a shotgun bandit. Search the small wooden box near the rock pillar inside
      to find it.
    - Maciej Jamrozik: Inside a small shack on the right side after exiting the
      mine near the train tracks.
    Episode VI
    - Slawek Latos: The chest containing this scroll is inside the first train car
      you pass when you get to the train. It's a large luggage car with the door
      wide open and several men inside.
    - Lukasz Muszynski: The scroll is inside a chest in the luggage car next to
      the first luggage car. There'll be a few men inside this one and one
      rifleman on the roof.
    - Marek Pszczolkowski: Progress through the train until the fourth passenger
      car. Look for a chest between two seats on the right side.
    - Maciej Klokowski: Look for a box on the left side of the ledge where you
      shoot the bar blocking a door.
    Episode VII
    - Przemek Marmul: Search the second floor of the first ranch house to find a
      small bedroom with a three drawer dresser. Open the middle drawer to find
      the scroll.
    - Mateusz Manes: Look for a chest between two boulders near the burning
      stagecoach and dead bodies.
    - Haris Orkin: Search the area underneath the huge arch at the top of a hill.
      The scroll will be next to some shotgun ammo.
    - Michal Nowak: Enter the small house after you get past the stables at
      Ferguson's ranch. Search the chest next to the fireplace to find the scroll.
    - Marcin Zygadlo: On the first floor of the main house, search the drawers
      of the wooden dresser inside the desk room.
    Episode VIII
    - Marcin Piaskiewicz: Enter the ranch house and proceed up to the only open
      door at the end of the hall. Search the drawers of the dresser to get the
    - Piotr Prokop: Get past the corn field and through the gate at the other
      end. There you'll find two guys who will attack you. Kill them and then
      look at the ground right next to them to find the scroll.
    Episode IX
    - Przemek Kawecki: Search the wooden box in Calm Water's tent to find this one.
    - Pawel Zawondy: About halfway up the mountain you'll find a closed cave with
      a skeleton and snake inside. The scroll is in there.
    - Jakub Sikora: You will enter a tunnel about 3/4 of the way up the mountain.
      After passing this tunnel and a few ledges you'll be at the entrance to
      a second tunnel. Search the ground outside that entrance to find this scroll.
    Epiosde X
    - Marcin Sobanski: Search the smaller, dilapidated house at the river camp.
      In the main living area you'll find a desk with two drawers, the one on the
      right containing this scroll.
    - Rafal Stasiak: In the small house at the bandits' outpost near the end of the
      level, look for a gun rack in the corner. Search it to find the scroll.
    Epiosde XI
    - Maciej Stelmaszczyk: Get to the cemetery and search for a grave with several
      stakes placed around it. The scroll is inside.
    - Slawek Strumecki: Enter the church and approach the speaking podium. Search
      the large chest to the left of the podium to find it.
    Epiosde XII
    - Piotr Sztepiuk: Progress through the cave until you hear men talking then
      gunshots. Jump the gap and after you fall into a deep, dark cave you'll
      see a skeleton on the left side. The scroll is right in there with the
    - Pawel Selinger: Shortly after obtaining the first wanted card at the
      skeleton, you'll find a lake. Inside this lake are several columns, and if
      you swim around the columns to search for solid ground you'll find a chest
      in the middle of the columns. The scroll is inside.
    Episode XIII
    - Adam Tutaj: After exiting the narrow tunnel at the start of the level, look
      to the right to find some barrels and the scroll.
    Episode XIV
    - Waldek Kaminski: From the starting point, approach the rooms on the right
      side. Enter the door that is third from last and look for a wooden chest
      which contains the scroll.
    - Wojtek Pszczolkowski: There will be several rooms on your left in the first
      basement hallway you enter. The scroll is inside a chest in the last room.
    - Konrad Zagorowicz: Look for a dead-end hallway on the left side in the area
      where you fight Manson. The scroll is inside the chest in that hallway.
    Episode XV
    - Andrzej Zacharewicz: From the starting point on top of the wall, drop down
      to the ground and approach the rooms on the right side. Enter the fourth
      door from the right and search the wooden box to get it.
    - Piotr Wojtas: There will be several rooms on your left in the first
      basement hallway you enter. The scroll is inside a chest in the first room.
    ===== 7.0 ACHIEVEMENTS ========================================================
    Single Player Achievements
    - Thief (10G): Gun stolen from Jones without alarming in Episode I. The first
      time you're caught at the beginning won't count, but after that you'll have
      to sneak in without being seen.
    - Boxer (20G): In Episode II use correctly 5 combos fighting with looters.
      This is simple enough as long as you get right in their face to connect
      the final uppercut.
    - Gunfighter (15G): 10 enemies killed in Concentration Mode in Episode III.
      This one's not difficult at all if you simply remember to use CM for all
      your kills.
    - Archer (20G): 10 enemies killed using bow in Episode IV. This is another
      easy one since the bow is almost required to get through this level safely.
    - Driver (30G): In Episode V kill 5 enemies when driving the coal cart.
      Concentration Mode greatly helps.
    - Hatman (25G): In Episode VI shoot 6 hats off from enemies' heads. Aim up so
      that the bullet grazes the top of the hat.
    - Slayer (20G): In Episode VII defeat 6 enemies using the whip. You can sneak
      up on groups and kill the first guy with the whip, eventually racking up
      the six kills. You can also kill wolves to get the achievement.
    - Accurate guy (25G): McLyde brothers killed with 2 bullets only in Episode
      VIII. Start with the one on the right and aim high, then do the same with
      the guy on the left.
    - Untouchable (40G): Finish Episode IX without taking a scratch. There are
      no real enemies so this one's not tough to get, although the eagle's
      swoops can be a pain. Dodge the eagle by crouching and sticking to the
      cliff walls. Chances are you'll hear the shriek the moment you land next
      to a ledge, so just stop and duck down next to that ledge to allow the
      eagle to pass.
    - Horseman (20G): 7 enemies killed while in the saddle in Episode X. This
      isn't too hard as long as you slow down a bit and make sure to pick off
      horse riders with the rifle as they pass you by.
    - Archeologist (25G): Episode XI finished in less than 10 minutes. This is
      an easy task after playing through the level once or twice.
    - Spider Hunter (20G): 10 spiders killed using the whip in Episode XII.
      Accuracy doesn't matter, so just run backward and whip the ground in
      front of you like mad.
    - Fire Raiser (25G): 3 enemies killed using fire in Episode XIII. There
      are various lamps in the first part of the tunnel. Simply splash one
      across the ground in front of enemies and light it up. They will often
      simply run into the fire as they try to gun you down.
    - Eagles Eye (30G): 10 enemies shot in the head with the sniper rifle in
      Episode XIV. You can obtain a Superb Scope Rifle early in the level by
      searching the third door from the left on the right side of the
      compound (when facing the front door).
    - Bow Expert (30G): In Episode XV kill 10 enemies by shooting them in the
      head with the bow.
    - BonusLevelsFinished (15G): All bonus levels finished.
    - Bounty Hunter (40G): All Wanted posters found.
    - Duel Challenge finished (20G): Duel Challenge finished.
    - Fireworker (25G): 10 dynamites shot in mid-air. This is easily accomplished
      by playing Episode XIV a few times.
    - Gun collector (45G): All bonus weapons found. Check section 8.2 of this
      guide for the full list (note: to get credit, you have only have to pick
      up the guns and get to a save point).
    - Long distance (20G): A distance of 10 miles covered. This can be on horse
      and foot, and usually accomplished in one playthrough.
    - Religious man (20G): 44 enemies confused by reading the Bible. This is easy
      enough to accomplish if you read the Bible to every enemy you come across
      while playing as Reverend Ray.
    - Story Mode finished (60G): Story mode finished. This can be on any
    - Very Hard Mode finished (100G): Story Mode finished on Very Hard difficulty
    - Westman (20G): Played for more than 24 hours. MP time does not count
      towards this achievement even though it is added to the Overall Time Played.
    - Young God (25G): 6 bullets dodged in duels. This can be accomplished during
      any single player duel, but it's best to try it with one of the slower
      gunfighters in the early episodes or duel challenges.
    Multiplayer Achievements
    - Earthquake (30G): Playing as Miner kill 4 enemies with a single dynamite
    - Lucy's lullaby (20G): Playing as Miner kill 3 enemies with a single shot
      from the sawn-off shotgun.
    - Quicker than hell (10G): Playing as Gunslinger shoot 4 enemies using the
      quickshooters in less than 10 seconds.
    - Demolition (25G): Playing as Gunslinger keep at 100% killing efficiency for
      X dynamite stick throws.
    - Headhunter (20G): Playing as Sniper score 5 headshots in a row.
    - Blind Killer (10G): Playing as Sniper kill 5 enemies with the sniper rifle
      without using the scope.
    - Surefire hand (20G): Playing as Rifleman shoot 5 enemies using the rifle
      without reloading.
    - Rifle Expert (20G): Playing as Rifleman keep 100% rifle efficiency for 10
    - Killing machine (50G): 20 enemies killed in Multiplayer without dying.
    - Legend of the Wild West (50G): 300 enemies killed in Multiplayer.
    ===== 8.0 WEAPONS =============================================================
                                   8.1  Descriptions
    Weapons are found throughout the game and are your main form of attack. Guns
    in particular play a big part (this is a Western after all) and are designated
    a condition when you pick them up. The better the condition they are in, the
    longer they last before blowing up in your hands.
    The conditions are as follows:
    Rusty = Red lightning bolt
    Regular = No icon
    Prime = Silver star
    Superb = Gold star
    - Border Gun: Adequately strong gun with a slow reload time.
    - 1889 Classic Six Shooter: Classic revolver with good reload time and
      average strength.
    - Quickshooter: Faster reload than other revolvers, but also weaker.
    - Ranger: Very strong gun, but it naturally has a slow reload time and
      strong recoil.
    - Hybrid Gun: Holds 9 shots at a time and very powerful, but slow to reload.
      Requires rifle ammo to fill all 9 rounds.
    - Volcano Gun: A powerful gun that holds 8 shots. This has excellent aim
      for Concentration Mode and duels.
    - Six Barrelled Gun: A very accurate and fast little gun with slightly
      better reload time than the other strong revolvers.
    - Classic Rifle: Good range and very powerful.
    - Scope Rifle: Best weapon range, but not good for close combat.
    - Saw-Off Shotgun: Powerful and can be held on one hand, but it has worse
      aim than the double-barrelled.
    - Double-Barrelled Shotgun: Powerful blasts for close to medium range
    - Bow & Arrows: Excellent for silent kills, but ammo is hard to find. Always
      recover arrows after you shoot them.
    - Gatling Gun: With its high rate of fire and minimal reload time, this
      monster gun is capable of mowing down entire battalions of men. It is also
      a heavy and cumbersome machine, so gatling guns are limited to stationary
      spots in the game.
    - Cannon: The cannon appears once in the game and is only used to blow
      up a door.
    - Ladies Gun: Your standard two-shot Derringer. Called a ladies gun for a
    - Bible: Ray's weapon of distraction. Used to distract enemies during fights.
    - Whip: Billy's weapon, though better used for whipping across gaps and chasms.
    - Dynamite: Strong explosion weapon but it's best to throw only when an enemy
      is a good distance away.
                                   8.2  Bonus Weapons
    Listed in the order in which they are found:
    Episode III
    - Prime Border Gun
    Get past the water tower and jump into the hole in the roof of the adjacent
    building. Open the chest to find the weapon.
    - Prime 1889 Classic Six Shooter
    Get out of that building with the Prime Border Gun and approach the next
    building's entrance. There will be an open window to the right of the entrance
    door. Enter that office and open the drawers to the left of the window.
    - Prime Quickshooter
    Across the saloon in the final area is a building and a wooden sidewalk that
    hugs the corner of the building. Check next to a box at that corner to find it.
    Episode IV
    - Superb Border Gun
    Turn left and follow the edge of the cliff until you get to a cliff wall. In
    front of that cliff wall you'll find some bushes and a crate containing the
    - Prime Saw-Off Shotgun
    Get to the point where you have to push a log down over a ravine. From there,
    turn right and look for a tree surrounded by bushes near the cliff's edge. The
    gun will be hidden in the bushes.
    - Prime Ladies Gun
    Get past the first two campfires and the groups of bandits near them, and enter
    a short tunnel. Duck down and stay next to the right wall to find a drunk guy
    who's fallen next to some rocks. The gun is on the rock next to him.
    - Prime Hybrid Gun
    Kill all the men at the large camp (where the horses are located) and then
    approach the tents. You'll see a line of tents as well as a bush and a rock
    next to the tent farthest to the left. The gun is between that bush and that
    Episode V
    - Superb Six Barrelled Gun
    Kill the first bandit standing next to the river at the spot where the bridge
    into the mine used to be. Get up to that little path and follow it to the left
    to find the gun next to the bush at the far left edge.
    - Prime Double-Barrelled Shotgun
    Enter the mine and get to the first mine cart track. Turn left and approach the
    solitary mine cart to find the gun leaning againt a support pillar next to it.
    - Superb Volcano Gun
    There's a point in the mines where you can ride a mine cart on one of two
    tracks, with the track on the right being higher. Run along that higher track
    and search for a chest about halfway along the track (before they cross over),
    next to the wall.
    - Superb Hybrid Gun
    As you climb your way up the long vertical shaft in the mine, you'll face a
    a guy who rolls a round boulder down onto you. Shoot him then move the large
    crates near him to find the gun beneath them in a corner.
    - Superb Ladies Gun
    Get past the burning tree branch by entering the small tunnel on the left,
    then take the right turn in the fork in the path. This will lead back to the
    burning tree branch where the gun is hidden behind a rock.
    Episode VI
    - Prime Ranger
    Get to the second train car. Turn right and open the chest behind the crates
    in the corner.
    - Prime Ranger
    Get to the second train car. Turn right and open the chest behind the crates
    in the corner.
    - Superb 1889 Classic Six Shooter
    Blow up the barricade made of wooden crates. Turn around and run into a crevice
    full of bushes. The gun is in a gap in the bushes.
    - Superb 1889 Classic Six Shooter
    Blow up the barricade made of wooden crates. Turn around and run into a crevice
    full of bushes. The gun is in a gap in the bushes.
    Episode VII
    - Prime Scope Rifle
    Get to the ranch on the edge of the canyon. Sneak inside and hop into the
    wagon in the yard. The rifle is on the wagon floor.
    Episode VIII
    - Superb Classic Rifle
    Turn around at the start of the level. Follow the path to the last tree on the
    left. Enter the set of bushes next to the tree to find the gun in a gap between
    the bushes.
    - Prime Volcano Gun
    Inside the ranch house. Enter through the back door and turn left into the
    large room with a fireplace and desk. Approach the bookcase on the left. The
    gun is on the top shelf.
    Episode XIII
    - Prime Classic Rifle
    Turn around to find it on the ground near the barrels.
    - Superb Quickshooter
    Get to the start of the brick wall area. Turn right when you arrive to find
    a dead-end. Turn left and move the two large wooden crates. The gun is in a
    small corner beside the boxes.
    - Superb Quickshooter
    Get to the start of the brick wall area. Turn right when you arrive to find
    a dead-end. Turn left and move the two large wooden crates. The gun is in a
    small corner beside the boxes.
    - Prime Six Barrelled Gun
    Get to the top of the long vertical tunnel lined with stone steps to get to
    the bottom. Stand on that first, highest step. Turn left and look down to see
    a wooden scaffold. Jump down onto it to get the gun.
    - Prime Six Barrelled Gun
    Get to the top of the long vertical tunnel lined with stone steps to get to
    the bottom. Stand on that first, highest step. Turn left and look down to see
    a wooden scaffold. Jump down onto it to get the gun.
    Episode XIV
    - Superb Scope Rifle
    The second room on the right side of the outer wall. There's a stack of wooden
    crates in the doorway between two rooms. Move the crates aside to find the
    rifle leaning against the wall.
    Episode XV
    - Superb Double-Barrelled Shotgun
    Approach the crack in the outer wall and turn around. Head into the cemetery.
    The rifle is up against a tree.
    - Superb Ranger
    Climb the crack in the outer wall. Turn right on top of the wall and then turn
    right again toward the first gap in the rampart.
    ===== 9.0 MULTIPLAYER =========================================================
    You can choose to play via System Link (connect two Xbox 360s together) or
    Xbox Live.
    System Link
    - Find a Match: This simply searches for a hosted match on any Xbox 360 that
      is connected to the router or your Xbox 360.
    - Create a Match: Host your own match so that your friends can join.
    Xbox Live
    - Quick Player Match: This allows you to jump into a non-ranked match as soon
      as possible.
    - Quick Ranked Match: Here you can jump right into a ranked match to get your
      scores on the leaderboards.
    - Custom Match: If you want to be particular you can search for matches using
      filters for the variosu match settings.
    - Create a Match: Sick of waiting for matches? Host your own!
    - Leaderboards: Check out the top players in the various match types.
    Character Types
    - Gunslinger: The gunslinger comes with dual 1889 Classic Six Shooters and
      dynamite as backup. Gunslingers are best used in close combat where their
      fast revolvers and dynamite come in handy.
    - Rifleman: Riflemen are the most balanced characters with a powerful rifle
      for good close and long range kills, and a pair of Border Guns for
      close heated encounters.
    - Miner: The miner is the ultimate close quarters fighter with his Saw-Off
      Shotgun, single revolver, and particularly the dynamite.
    - Sniper: Large maps will usually turn into a sniper fight with these
      insanely long range characters camping on high ground. They also carry
      Rangers for those situations that demand a fast weapon.
    Match Types
    - Deathmatch: All for one and kill them all! Your only mission is to kill
      until time runs out or someone reaches the kill limit.
    - Wanted: One man is wanted and the rest have to find him and kill him.
      The man who kills the wanted man becomes wanted himself, and the player
      who remains wanted for the longest time wins.
    - Skirmish: A team-based Death Match mode. Teams spawn together and at the
      same time. Succesful teams require good communication and teamwork to beat
      the other team.
    - Robbery: Essentially a Capture the Flag mode except only one team, the
      Outlaws, goes after the gold to return it to an escape point within the
      time limit. The Lawmen must defend the gold.
    - Goldrush: Gold is scattered across a map and players get points for
      gathering gold and killing enemies. This is a more strategic Death Match
    - Capture the Bag: Your basic Capture the Flag mode. Players from one team
      must cross the map and steal the bag from the other team's base, then
      return it to home base. The other team will try to do the same thing and
      if your team's bag is not at home base you will not be able to score.
    - Famous Events: Six famous historical events that players can recreate in
    ===== 10.0 CODES & SECRETS ====================================================
    Very Hard Mode
    Find 30 of the 40 Wanted Cards to unlock Very Hard as a difficulty.
    Extra Missions
    Complete the Story Mode to unlock three extra missions.
    ===== 11.0 LEGAL / MISC. ======================================================
                                  11.1  Version History
    2013.05.21 - Version 1.0: Updated with gun info and achievements. Completed.
    2007.07.03 - Version 0.8: Everything's done except those final two missing
    2007.07.01 - Version 0.7: All episode and mission walkthroughs are complete,
    along with the achievements, weapons, and wanted cards.
    2007.06.25 - Version 0.5: First guide for a next-gen game... check. First guide
    for a FPS... check. First guide for a Western... check.
                                   11.2  Guide Credits
    Thanks to these folks...
    1. Techland for a truly immersive and entertaining game. Good Western games are
       not easy to find, but this company pulled it off with flying colors, er...
       flying bullets.
    2. Ubisoft for having the huevos to take a risk and publish this game for
       console owners (even if some choice features were cut in the process).
    3. Wilson Lau gets mad props for his excellent guide to Bart vs. the Space
       Mutants. It's awesomeness inspired the over 50 guides I've written to date.
    4. Achievements.org for their help in identifying some of the achievements.
    5. GalrenCreptus for his excellent Wanted Poster Locations guide. It was a big
       help in finding some of the more hidden posters.
    6. BibleGateway.com and evilbible.com for the bible quotes and references.
    7. Thank YOU for reading!
                                11.3  Contact Information
    subsane at gmail dot com
                                   11.4  Legal Stuff
    1. Call of Juarez (C) 2007 Techland. All rights reserved. Published and
       distributed by Ubisoft Entertainment under license from Techland.
    2. This guide copyright (C) 2007-2013 SubSane. This guide may be distributed
       freely as long as it remains in its ORIGINAL and UNALTERED form. It is only
       for private use and may not be reproduced for commercial purposes.
       If I discover that this guide has been altered in any way and is being
       displayed publicly, I reserve the right to have the guide removed from that
    End quote:
        "If you will ride fast, he will become a meatball."

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