Review by PickHut

Reviewed: 11/05/07

Heroes in a Cheap Game

Starting out in a burning apartment complex, you, as one of the four turtles, will fight your way through to April's apartment. The fire won't be the only thing in your way, as Foot Soldiers will walk out of doors, jump out of elevator shafts, and pop out of corners to throw dynamite, filling up the hallways. There's even a bizarre moment when giant boulders come flying down some stairs. You're swinging away, knocking down Foot Soldier after Foot Soldier with your weapons, and watch as they explode after hitting the floor. You get hit with a few punches, knocking you here and there, but you're still having a good time in this beat 'em up. But once you reach April's apartment, the game goes through a turning point. Fighting Rocksteady becomes almost a choir, because whenever you get anywhere near him (not walking straight up to him, obviously), you almost always get knocked back by gunfire or a strong kick. After a couple of continues (thank GOD you have infinite continues in single player mode), you finally take him down, and hope that it was only his encounter that would end up being this annoying.

Unfortunately, the rest of Teenage Mutant Ninja Turtles is like this.

Enemy after enemy will give you a hard time, from those pesky Foot Soldier gunners and spear-holders to the Mousers and robots that roll all over the screen. No matter how much you try dodge their attacks, you'll get hit. A lot. Even a simple, bare-fisted Foot Soldier will give you trouble sometimes. As you easily walk up to one and start beating the snot out of him, he'll suddenly, out of nowhere, land a lucky punch to your face, knocking you to the floor, in front of another Foot Soldier that beats you down before you even get up. And that's one of the main problems when playing this game: there's no small delay time when you get knocked down and try to get up. This means that any enemy that's right beside you when you try to regain yourself will easily attack you again, knocking you into the path of another enemy. This is still in the early stages, too. The game gets much more annoying as you near the end. You really lose track of how many times you've died by the time you reach the Technodrome.

Playing this in co-op is a slightly different experience, though. I won't go as far as to say that it's fun, but, it's less frustrating than a single player game. This, of course, is because every single enemy on screen isn't attacking you at the same time, which gives you some breathing room. Not a whole lot of breathing room, however, since a multiplayer game has normally twice or even triple the amount of enemies on screen. Still, it's an improvement over single player mode. But the main downside to playing this mode is that you have limited continues, which means you have to be extra careful if you wanna make it to the end and get the Real Ultimate Power achievement. And once you get that, and a few other achievements, you probably won't even touch this game again. Now, despite all of that, you most likely still want to purchase this game mainly due to nostalgia (guilty), but I strongly urge you to use your Microsoft Points on something else.

The only thing you'll get from Teenage Mutant Ninja Turtles is a beat down. And you won't be the one giving it.

Rating:   2.0 - Poor

Product Release: Teenage Mutant Ninja Turtles: 1989 Classic Arcade (US, 03/14/07)

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