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FAQ by MarkTurner100

Version: 1.0 | Updated: 03/27/2008


                                Project Gotham 4


With this latest game in the Project Gotham series we see the introduction of
two major new features; Dynamic weather and Bikes.


   00 - Contents


01. Menus

02. Events

03. Cars

04. Tracks

05. Online Racing Tips


   01 - The Menus


A major issue with a lot of the text is the size! On smaller TVs it can be
almost impossible to read the smaller writing. Luckily, the words aren't all
that important, it is the racing that counts!

The root menu gives you a choice of 4 different types of race. These are:

 - Arcade Race
 - Gotham Career
 - Time Attack
 - Custom Match

I will explain each one in a little more detail.

   Arcade Races

The Arcade Races are set in the format which looks the most familiar to people
who have played other games in the series. The events are split into 10
different sections which get progressively more difficult. Each section has 6
races in, that can almost all be raced on using either a car or a bike. You
must complete enough of the races in each section before being allowed to race
in the more difficult ones.
Before starting each race you can select the difficult you which to play it on, 
and that will determine the medal you are awarded at the end, and the amount of 
kudos you earn by winning.

This amounts to a total of 108 medals to be won.

Specific tips for the different types of races available in Arcade Mode can be
found in section 2.

  Gotham Career

The Gotham Career is a new addition to the series, and allows the player to
progress through a whole calender of events, with the goal being to become the
top ranked racer. With each race you attempt, you only get one chance at it,
and then you have to wait for it to show up on the calender again. Completing
more of the events gives you a bigger selection of races to attend on the
following season.

You have a choice of 3 different difficulties for these events. You can change
the difficulty in the middle of the career, but not in the middle of a
championship. Successfully completing certain championships will give you the
opportunity to race a one-on-one match against a car. If you win the race, you
unlock the car!

Also available in this mode is the ability to place cars you own in garages.
You can then walk around them and admire your collection. No Project Gotham
game would be complete without it's own version of Geometry Wars, and PGR4 is
no exception. The games machine can be found in the garages.

Specific tips for the different types of races available in Gotham Career can 
be found in section 2.

   Time Attack

This is as simple as it sounds. You can select any track, car, and weather, and
then race around to try and obtain the fastets time possible. The main reason
why you would need this event is to practice the conditions of an event without
having to worry about the time limits. Sometimes cone challenges or street
races can prove very difficult using the vehicle selection that they give you,
so time attack can be used to learn the track without having to worry about
cones or other cars.

   Custom Match

Another new addition to PGR4 is the ability to create your own conditions for
a street race or an eliminator race. Both of these 


             02 - Events


There are 11 different types of event you will meet while playing PGR4. A lot 
of them are the same as they have been in the earlier versions, but there are 
some new ones. Email me if you want any tips for any specific Arcade Races.

 Street Race

This is what racing is all about. Just you and a handful of computers - whoever
crosses the finish line first is the winner. The computer racers feel slightly
more skilled than they were in PGR3, but they don't have the violent edge they
had in PGR2. Anything up to silver difficult should be a walkover if you have
played racing games before, but the upper difficulties could prove challenging.
Out of all the different types of events, this is one of the easiest, and when
unlocking new sections these are the ones you should be sure to win.

You almost always start from the back of the pack, so if a computer in front of
you is going too slow, don't be afraid to give him a little shunt. It means you
can brake quicker around the next corner, and if the computer bumps into the
wall, that just means he probably won't be able to do the same to you on the
next corner!


This is very similar to the normal street race. The only difference is that at
the end of every 30 seconds, the vehicle in last place is removed from the
race. It is important with these races more than any other to make sure that
you get into the lead as soon as possible. Just surviving at the back of the
pack will not give you first place as there will be too much ground to catch
up at the end.

 One on One

For me these are the easiest types of races and I always go for Platinum
difficulty on the first try. As long as you pick the best car in the catagory
you should have no trouble winning the race. Keep checking behind you and make
sure that there is no room for the computer to get passed you, and if he does,
then you can knock him into the wall on the next corner! I usually try and
race without making contact with the computers, but as soon as they start doing
it to me, the gloves are off!

 Cone Attack

This is an unusual addition to the game because up to now cones have been bad.
Now you get the chance to get some revenge! You must race around the track in
the time limit, while hitting as many of the cones as you can. The time limit
is usually not too harsh, so you can afford to slow down a little when
approaching a bunch of cones to cause maximum damage. Sliding a little as you
go through the groups of cones means your vehicle is more sideways on, and so
should knock down more cones.

 Cone Sprint

Similar to the timed runs of old, but now you must not hit any of the cones!
For every cone you hit, you get given a 3 second penalty. For the more
difficult sections it is definately worth being overly cautious because those
penalties quickly add up! If you can see you are going to hit a cone no matter
what, then accelerate into it means that you don't waste as much time. The
Super Cone Sprints are almost identical except the course is made up entirely
of cones. In general they are MUCH more difficult and you will need to be
nearly perfect to get the Platinum medals.

 Time vs Kudos

A difficult type of event to get your head around, but once you know what you
are doing, they are quite straight forward. You must get to the end of the
track before the timer runs out, and While ever you are gaining Kudos the timer
stops counting down. The first few times I tried events like these I was
sliding around all over the track trying to freeze the timer almost all the
time, but unfortunately this doesn't work because you can only keep the timer
frozen for a certain amount of time in total. Keep your speed up as you are
racing, but tap the handbrake as you turn. If you can spin the wheels a little
then you can keep your speed going, but also the sliding will freeze the timer.
Make your slides as big and as fast as possible.


Fairly straight forward to understand. You have a time limit, in which you
must overtake the required number of cars. The cars you must overtake are
spread around the track to start off with, and are generally a lot slower than
your own car. Even so, it will take consistant racing all the way around to be
able to catch the front one by the end of the race. The most crutial parts here
are being able to overtake the cars without losing speed. Decide early how you
are going to pass them, and try and not touch them if you can. If the car is
moving really slowly and is just coming up to a corner, you may decide it is
worth pushing the car off the road. This can be especially useful if you have
to overtake the same car again on another lap!

 Speed Challenge

As you race around the track, there will be a series of checkpoints. As you go
through each one, your speed will be recorded. At the end of the race the total
of those speeds must be greater than the target total. Learning the track here
is important, so it could be useful to have a few really slow drives around the
track to learn where the checkpoints are, and where the tight corners are. It
is quite often worth going slow around a few corners so that you are better
lined up to go fast through the speed gate. You have a lot of time for the
whole event, so it is just the speed through the gates that count. You must
pick the best car in the groups for these or they may be impossible.


Another straight forward event. You are given a number of checkpoints that you
must drive through before the time runs out. Each time you pass through one,
you get some extra time. Doing the race on the lower difficulties will help
you to decide what difficulty you think you can complete it on. It may be
worth popping into the time attack mode for a few laps to get the feel of the
track and the car.


Another new addition to the series, and by far my least favourite of them all.
Performing stunts as you race around the course earns you Kudos Stars. You have
to get the required number of them before you reach the end. I don't have many
tips for these, but remember that the handbrake is your friend.


Simple. You must reach the end of the course in the time given. What isn't
simple is the fact you don't have very much time to spare at all. If you mess
up on a few of the corners, just restart because it will be difficult to make
the time up. I have completed some of the 3+ minute courses with just a second
or so to spare. It is really that close! Not crashing is the main worry here.
(obviously!) Better to go a little bit slower than to slam into every corner.


             03 - Cars   

(list as used on www.cyberscore.net)

Class G (Cars Only)

Austin Mini Cooper S
Delorean DMC-12
Lotus Cortina
Lotus Europa
Mazda MX5
Pontiac Firebird
Toyota 2000GT

Class F (Cars)

Alfa Romeo SZ
Aston Martin DB4 GT Zagato
Buick Regal GNX
Chevrolet Stingray
Chevrolet Camaro Z28
Ford Mustang GT 2+2 Fastback
Ford Sierra Cosworth RS500
GMC Syclone
Jaguar D Type
Lamborghini Miura P400 SV
Lancia Stratos
Lancia Delta Integrale Evo
Lotus Esprit Essex Turbo
Plymouth Hemi Cuda

Class F (Bikes)

BSA Gold Star DBD34
Buell RR 1200

Class E (Cars)

Bentley Continental GT
Cadillac Sixteen Concept
Dodge Challenger Concept
Ferrari Testarossa
Ferrari 250 GTO
Ferrari 365 GTB/4 Daytona
Lamborghini Countach LP400
Maserati 250F
Mazda RX-7
Saleen S281E
Shelby GT500E
Subaru Impreza 22B Sti
Tesla Roadster
Toyota Supra Turbo
Vanwall GPR V12

Class E (Bikes)

Honda RC161
Norton 500 Manx
Triumph Trident

Class D (Cars)

Aston Martin V8 Vantage
Aston Martin Vanquish S
Audi R8
BMW M5 E60
Chevrolet ZR1
Ferrari 355 F1 GTS
Ford GT40 MKI
Honda NSX-R
Lamborghini Diablo VT 6.0 SE
Light Car Company Rocket
Mercedes CLK DTM AMG
Mitsubishi FQ400
RUF RK Coupe
Shelby Cobra 427 S/C
Spyker C8 Laviolette LWB
TVR Sagaris

Class D (Bikes)

BMW F 800 S
Ducati Paul Smart 1000 LE

Class C (Cars)

Aston Martin DBS
BMW M1 Procar
Callaway Sledgehammer
Caterham R500
Chevrolet Corvette Z06
Dodge Viper GT-2
Ferrari 599 GTB Fiorano
Ferrari F430
Ferrari F40
Ford GT
Lamborghini Concept M
Lamborghini Gallardo
Lotus Exige GT3
Mclaren-Mercedes SLR
Rossion Q1
RUF CTR Yellowbird
TVR Typhon

Class C (Bikes)

Honda NR750
MTT Turbine Superbike
Triumph Speed Triple

Class B (Cars)

Ariel Atom 300 Supercharged
Dodge Viper Competition Coupe
Ferrari GTO Evoluzione
Ferrari Enzo Ferrari
Jaguar XJ220S
Joss Supercar
Lamborghini LP640
Maserati MC12
Pagani Zonda F
Palmer-Jaguar JP1
Radical SR3 Turbo
Ultima GTR

Class B (Bikes)

BMW K1200R
Ducati 998
Ducati Monster S4RS Testastretta
Harley Davidson VR-1000
Honda CBR600RR
MV Augusta Brutale 910 R
Suzuki GSX-R600
Yamaha YZF-R6

Class A (Cars)

Aston Martin DBR9
Caparo T1
Ferrari FXX
Ferrari F50 GT
Gumbert Apollo
Koenigsegg CCX
Lamborghini Murcielago R-GT
Mclaren F1 LM
Mercedes CLK-GTR Supersport
Panoz GTR-1 Coupe
Radical SR9 LMP2
RUF Supercar Concept
Saleen S7 Twin Turbo
SSC Ultimate Aero TT
Toyota GT-One

Class A (Bikes)

Ducati 999R Xerox
Kawasaki Ninja ZX-14
MV Augusta F4 Senna
Suzuki GSX1300R Hayabusa Ltd
Suzuki GSX-R1000


             04 - Tracks

(list as used on www.cyberscore.net)

Las Vegas          

01 Big Apple Loop
02 Flamingo Straits
03 Buccaneer Loop   
04 Tropicana Tour
05 Spring Mountain Turns
06 South Strip Loop
07 Las Vegas Boulevard Tour
08 Boulevard Straits
09 Long Strip Straits
10 MGM Bellagio-Grand Loop
11 Mirage Mini
12 Vegas Baby


01 Her Majesty’s Pleasure
02 The Birdcage
03 Embankment Rush
04 Whitehall Straits
05 The Bulldog
06 The Old City Loop
07 Westminster Tour
08 Trafalgar Tour
09 Tourist Twist
10 Big Ben Ten
11 Parliament Square
12 Short Nelson


01 Instituto Politecnico
02 Avenida de Amizade
03 Guia Hill Park
04 Estrada de S. Francisco
05 Avenida de Dr Rodrigues
06 Estrada de Casilhas
07 Avenida de M. Baptista
08 Macau Hairpin
09 Hatel Lisboa
10 Avenida de Praia Grande
11 The Grand Stand Loop

Michelin Test Track          

01 The Short Test
02 The Medium Test
03 The Long Test
04 The Complex Test
05 The Ultimate Test

  New York           

01 Worth and Walker Street
02 Broadway Run
03 City Hall Park
04 The Outskirts
05 Park Row
06 Brooklyn Bridge Strait
07 The Bridge Tour
08 Park to Tilary
09 Twisted Straits
10 Loops and Longs
11 Gotham City Challenge
12 Little Apple Loop


01 Half F1 Circuit
02 Full F1 Circuit
03 Nordschleife
04 Nordschleife Long
05 The Behemoth


01 La Haute-Ville
02 Grand City Tour
03 Abraham’s Battlefield
04 Rampart Run
05 La Basse-Ville
06 Old Port Short
07 La Grande Allee
08 Chateau Frontenac
09 Twisted Old Port
10 City Hall Detour
11 Fountain Square
12 Parliament Hill


01 The Grand Theatre
02 Neon Tour
03 B-Circuit
04 People’s Races
05 Shanghai Old Town
06 Xizhang Road
07 Shanghai Grand Slam
08 Jiu Fu Loop
09 Landmark Tour
10 People’s Avenue
11 On The Bund
12 Museum Loop

St Petersburg

01 Nevisky Run
02 Embankments and Parks
03 The Hermitage Race
04 Pushkin’s Places
05 Kazanskiy Cathedral
06 Moika Turns
07 The Admiralty
08 The City Center Loop
09 Channel Tour
10 Great Peter’s Wall
11 Artist’s Square Circle
12 Palace Square


01 Shinjuku Kabukicho Loop
02 Tochomae Loop
03 The Good Tomorrow
04 Ekimae Loop
05 Bark To The Sun
06 Nishiguchi Short
07 Shinjuku Speedway
08 Shinjuku Skyscrapers
09 The Triangle Building
10 Crazy Turns
11 Shinjuku Short
12 Triangle Loop


      05 - Online Racing Tips


So you are doing pretty well with the offline modes, and you want to know how
you can show the world how good you are at racing? Well, here are some tips
that I have picked up while playing people online.

[It is just a game]

   There will be people you race who enjoy just getting in the way. They will
   smash other cars around every corner, swear at you when you beat them, and
   breathe loudly down their microphones. Just take the good with the bad, the
   wins with the losses. You will find races where everyone else is just there
   to have a good time, so once you find one of those the whole online racing
   becomes so much better. Losing a race by 0.001 seconds is just as much fun
   as winning by 0.001 as long as both people can have a good laugh.

[Pick the right car/bike]

   If you see everyone else picking fast cars, pick a fast car yourself. Being
   stubborn and sticking with your favourite slow car will only cause you to
   get frustrated when you start getting lapped. Conversly, don't pick a fast
   car if everyone else is going for slower ones. Nobody will think you are
   great if you beat them with a car twice as fast. Close races are much more
   fun, so smile, choose the same car, give it a go, and you may just realise
   why Bizarre put in such a wide range of cars.

[The first corner pile up]

   In a really good lobby, the racers will not all smash into each other around
   the first bend but more often than not it will happen. Suppose the first
   corner is a 90 degree one to the right. Most people who are trying to smash
   into you will be holding the left hand side of the track coming into the
   corner, because that makes the most sense. If instead you go on the right
   side of the track, brake early, and then sneak around the inside, you
   maximise your chance of avoiding the pile up. If someone is doing this
   all the time deliberately then hopefully they may be removed from the room.


   Personally if I am racing along and I see the person behind me is
   approaching me fast, I will make sure I keep my racing as smooth as possible
   to give them the room to overtake. If they are catching me, then they are
   faster than me, and deserve to be in front. If you are overtaking someone,
   then try and race as close as you can to them, and you will get a chance to
   pass them. A little bit of contact is fine if you are both wrestling for the
   racing line, but slamming other cars out of the way is frowned upon, and
   will not make you look like a very good racer. If they are swerving all over
   the road to try and block you - crash them into the barriers. They are
   asking for it!
   There will always be people who do push you off the road, but it is quite
   possible it was by accident. Wait for it to happen a few times before you
   start to moan about foul play.

[Learn the tracks]

   Put me on the Nurburgring tracks, and I can hold my own against any racers
   I am randomly matched against. I know the tracks well, I have raced them on
   previous versions of the game, and have learnt the racing lines that are
   the best to take each corner. Put the track in reverse, and I will lose. I
   never race reverse tracks and so I do terrible when I don't know what
   corner is coming up next. Play through the offline mode, and take some of
   the cars for a spin in time attack, and you will soon start to remember
   where the annoying lumps and bumps are.

Here endeth the good bits

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

Thanks to Bizarre Creations for making the game, and for anyone else who had
a hand in it's making. Thanks to Cyberscore (a highscore gaming site where I 
work as a moderator) for providing some of the info.

Copyright 2008 Mark Turner (MarkTurner10@gmail.com)

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