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Enter these codes anytime during gameplay.
Effect Code Create box Down, B, A, B, Y, Down, B, A, B, Y Enables invincibility LB, Up, RB, Up, LB, LB, Up, RB, RB, Up Fire energy ball Up, Y(2), X(2), A(2), B(2), Up Fire rocket projectile Up, Y(2), B(2), A(2), X(2), Up Portal placement anywhere: Y, A, B, A, B, Y(2), A, Left, Right Portalgun ID 0 Up, Left, Down, Right, Up, Left, Down, Right, Y(2) Portalgun ID 1 Up, Left, Down, Right, Up, Left, Down, Right, X(2) Portalgun ID 2 Up, Left, Down, Right, Up, Left, Down, Right, A(2) Portalgun ID 3 Up, Left, Down, Right, Up, Left, Down, Right, B(2) Upgrade Portalgun X, B, LB, RB, Left, Right, LB, RB, LT, RT
Press buttons while in game.
Effect Code AA Y, up, Y, right, Y, down, Y, left, Y, up No target Down, down, down, LB, down, down, down, RB, down, down Noclip LB, down, RB, down, LB, LB, down, RB, RB, down Wireframe LB, LB, RB, RB, LB, RB, LB, RB
Contributed By: iceygabe.
Hidden Left 4 Dead trailer
To get a trailer for the upcoming Valve game Left 4 Dead, wait at the game select screen (the one where you choose between Portal, Team Fortress, or Halflife 2). After a few minutes You will be taken to a demo video of the three orange box games. Wait for the video to end, then wait again. The next time the video comes up, it will be a Left 4 Dead trailer.
Contributed By: MPHtails.
Half-Life 2 Cheats
Use the [~] key during gameplay to bring up the console and enter the following codes there:
Effect Password .357 Magnum weapon_357 # is new damage value for .357 Magnum sk_plr_dmg_357 # # is new damage value for crossbow sk_plr_dmg_crossbow # # is new damage value for crowbar sk_plr_dmg_crowbar # # is new damage value for grenades sk_plr_dmg_grenade # # is new damage value for pistol sk_plr_dmg_pistol # # is new damage value for Pulse Rifle sk_plr_dmg_ar2 # # is new damage value for RPG rockets sk_plr_dmg_rpg_round # # is new damage value for shotgun sk_plr_dmg_buckshot # # is new damage value for SMG grenades sk_plr_dmg_smg1_grenade # # is new damage value for submachine gun sk_plr_dmg_smg1 # # is new max ammo for .357 Magnum sk_max_357 # # is new max ammo for crossbow sk_max_crossbow # # is new max ammo for hand grenades sk_max_grenade # # is new max ammo for pistol sk_max_pistol # # is new max ammo for Pulse Rifle sk_max_ar2 # # is new max ammo for Pulse Rifle energy orbs sk_max_ar2_altfire # # is new max ammo for RPG sk_max_rpg_round # # is new max ammo for shotgun sk_max_buckshot # # is new max ammo for SMG grenades sk_max_smg1_grenade # # is new max ammo for submachine gun sk_max_smg1 # # is new max ammo for submachine gun sk_max_smg1 # 12-Gauge Shotgun weapon_shotgun 9mm Pistol weapon_pistol a more thorough fps display net_graph 1 Ability to walk through walls (Server Side Only) noclip Activates Cheats sv_cheats 1 Adjusts size of the weapon you're carrying (54 = default) viewmodel_fov # All Weapons impulse 101 black-and-white mode mat_yuv 1 brings up position display in top right of screen (0 removes it) cl_showpos 1 can be used to get current coords for use with setpos getpos change skill level (# = 1, 2, or 3) skill # Change the density of air. (Add number in place of #) air_density # Changes how hard you propel objects physcannon_maxforce # Changes how large pulled objects can be physcannon_maxmass # Changes how quickly objects are pulled physcannon_pullforce # Changes the length that objects can be pulled from physcannon_tracelength # Changes the radius of the cone used to pick up objects physcannon_cone # Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster). host_timescale # Creates an earthquake. shake Creates an NPC npc_create Creates an NPC (Aiming away from player) npc_create_aimed Crossbow weapon_crossbow Crowbar weapon_crowbar Damages player by whatever variable you input as # Hurtme # Disables Crosshair crosshair 0 Displays Map listing maps Enables Color Mode mat_yuv 0 Enables mouse look +mlook Enables ragdolls that don't clip through each other, but stack realistically on one another. cl_ragdoll_collide 1 Execute a script file (Input filename in place of #) exec # First Person View firstperson Fragmentation Grenade weapon_frag Give weapon (Input weapon name in place of #) give # gives infinite power for sprinting, etc. sv_infinite_aux_power 1 gives infinite power for sprinting, etc. sv_infinite_aux_power 1 Gives you combine vision during gameplay. r_screenoverlay effects/combine_binocoverlay.vmt gives you Father Gregori's modified shotgun give weapon_annabelle Gives you Gravity Gun give weapon_physcannon Gives you the HEV Suit give item_suit Gives you the large health kit (25HP) item_healthkit Gives you the small health vial (10HP) item_healthvial Gives you weird vision during gameplay. r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt God Mode (Server side only) God Grunt-O-Matic impulse 76 Health never goes below 1 buddha Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. sk_plr_num_shotgun_pellets # Increases suit charge by 15 points. give item_battery Invisible to NPC's notarget Limit the number of texture units. (Add number in place of #) (0=Default) mat_numtextureunits # Load Map (Input title in place of #) Map # Make a jeep ch_createjeep Makes an airboat ch_createairboat Makes your Gravity Gun a Super Gravity Gun physcannon_mega_enabled 1 Move player to specified origin setpos NPC spawns equipped with a crowbar. npc_create_equipment weapon_crowbar NPC spawns equipped with a pulse rifle. npc_create_equipment weapon_ar2 NPC spawns equipped with a RPG rocket launcher. npc_create_equipment weapon_RPG NPC spawns equipped with a shotgun. npc_create_equipment weapon_shotgun NPC spawns equipped with a SMG. npc_create_equipment weapon_smg1 NPC's do # damage with shotgun sk_npc_dmg_shotgun # NPC's do # damage with the pulse rifle sk_npc_dmg_ar2 # NPC's do # damage with the smg sk_npc_dmg_smg1 # Overwatch Standard Issue Pulse Rifle weapon_ar2 Pherapods weapon_bugbait Raises damage done by each pellet. sk_plr_dmg_buckshot # Raises your max number of shells to that number. sk_max_buckshot # Recieve a Shotgun give weapon_shotgun removes all shadows (a 0 restores them) mat_fullbright 1 removes all shadows (a 0 restores them) mat_fullbright 1 removes the item or NPC pointed at impulse 203 removes the item or NPC pointed at impulse 203 replace $ with a command to get a brief description of it help $ Rocket-Propelled Grenade Launcher weapon_rpg See through walls mat_depthbias_normal 1 Set Gravity (Add number in place of #) sv_gravity # Set length of confusion/ear-ringing effect(Add number in place of #) dsp_explosion_effect_duration # Set Minimum Stopping Speed on ground (Add number in place of #) sv_stopspeed # Set Vertical View when eyes are near water plane. sv_waterdist # Set World Friction (Add number in place of #) sv_friction # Sets bounce multiplier for physically simulated object collisions sv_bounce # Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose) Developer # Sets Maximum Velocity of any moving object (Add number in place of #) sv_maxvelocity # Shows Crosshairs hud_quickhelp/text? 1 Shows FPS Rate cl_showfps 1 shows some game info, incl. current map status Snap players eyes to a specified pitch yaw setang Spawn a Jeep impulse 82 Spawn an Air Boat impulse 83 Spawns ammo for the .357 magnum give item_ammo_357 Spawns ammo for the 9mm pistol give item_box_srounds Spawns ammo for the crossbow give item_ammo_crossbow Spawns energy grenade for the Overwatch Pulse Rifle give item_ammo_ar2_altfire Spawns grenades for the RPG give item_rpg_round OR give item_ml_grenade Spawns grenades for the submachinegun, oddly enough.......... give item_ar2_grenade Spawns primary fire ammo for the Overwatch Pulse Rifle give item_ammo_ar2 Spawns primary fire ammo for the submachinegun give item_box_mrounds Spawns shells for the 12-gauge shotgun give item_box_buckshot Submachine Gun weapon_smg1 Third Person View thirdperson Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) prop_debug Toggle HUD display On cl_enablehud 1 Toggle HUD display On cl_drawhud 1 Toggle reporting missing .wav files for sounds sv_soundemitter_filecheck toggles enemy AI on/off ai_disable Toggles HUD off. cl_drawhud 0 Toggles HUD off. cl_enablehud 0 Toggles Picker mode on picker Turns off alien blood. violence_ablood 0 Turns off alien gibs. violence_agibs 0 Turns off human blood. violence_hblood 0 Turns off human gibs. violence_hgibs 0 Unlock chapters 1 thru # sv_unlockedchapters # (Note: 15 is end credits) unlocks chapters 1 thru # (15 is end credits) sv_unlockedchapters # You die. Kill Zero Point Energy Field Manipulator Gun weapon_physcannon
Contributed By: Swiftshark, rctRCT, sdunigan, GunslingerX, xXDeathFromAboveXx, jonsushi, Kaboobi, CremeSoda, redpsyclone, vicdude99, Shadow., Rearden Metal, Viperous, XxCaLeBxX, Shoy, halflife2lover, Darth_Mike, Heretick, Richie B43, teh_yeti, gamerguy132, wyvern236, megamanv7, PikaZeroX, LAZARUS187, E_102_Gamma, and Blue Shark.
New Intro Screen
Beat the game
Unlockable How to Unlock Cake Intro Screen Beat Portal once.
Contributed By: Jankers.
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