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    FAQ/Walkthrough by Skylighter9

    Version: 1.1 | Updated: 10/01/08 | Search Guide | Bookmark Guide

                   |                                          |
                   |      Star Wars: The Force Unleashed      |
                   |             Walkthrough/FAQ              |
                   |                                          |
                   |                                          |
                   |          Written by: Skylighter          |
                   |    Copyright (C) Invention R Us, 2007    |
                   |         ctg_skylighter@hotmail.com       |
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    	I wrote my first and only FAQ for Resident Evil: The Umbrella
    Chronicles.  I had really enjoyed the time and effort I put into that Boss
    Guide, knowing that it would help my fellow gamers and, according to feedback
    I received, it has!  It was a joy and I was eager to soon begin work on
    another.  However, I was at a loss as to which game to write one for.  That
    search ended the minute I completed Star Wars: The Force Unleashed.
    	Despite the many mediocre reviews floating around on the Internet, I
    found The Force Unleashed to be a magnificent game.  Reports of glitches were
    greatly exaggerated and while I did run across a few minor glitches, none of
    them were enough to deter me from enjoying the game.  While few games before
    have attempted the feat, none have been able to truely encapsulate the raw
    power of a Jedi and allow the player to use those powers in such a diverse
    way.  It is this factor alone that makes The Force Unleashed, in my opinion,
    the greatest Star Wars game to date.  And I've played a lot of them, folks.
    	Whether you agree with me or not, I want to write this guide in order
    to assist my fellow gamers and Star Wars fans in their quest to complete the
    game.  Whether you're playing to unlock everything, to kill endless swarms of
    Stormtroopers, or simply to experience the immersive story, I hope my efforts
    assist you with the hectic, and at times frustrating, gameplay.
    	Also, for your information, this walkthrough was written with the
    highest difficulty, Sith Master, in mind.  Additionally, I wrote this guide
    while playing the Xbox 360 version of The Force Unleashed.  In the future,
    I may try playing the Wii version.
    	May the Force be with you!
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    1...... Version History
    2...... Walkthrough
    	A. Prologue - Kashyyyk                               [M00]
    	B. Mission One - TIE Fighter Factory                 [M01]
    	C. Mission Two - Raxus Prime                         [M02]
    	D. Mission Three - Felucia                           [M03]
    	E. Mission Four - The Empirical                      [M04]
    	F. Mission Five - Cloud City                         [M05]
    	G. Mission Six - Imperial Kashyyyk                   [M06]
    	H. Mission Seven - Imperial Felucia                  [M07]
    	I. Mission Eight - Imperial Raxus Prime              [M08]
    	J. Mission Nine - Death Star                         [M09]
    3...... Achievements, Secrets, and Codes                     [ASC]
    4...... Frequently Asked Questions                           [FAX]
    5...... Legal Stuff, Credits, and Contact Information        [LCC]
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    Version 1.0
    September 20, 2008
    First draft.  Added the walkthroughs for all nine missions, including the
    prologue.  Found all Jedi Holocrons.  Added some anticipated questions in the
    FAQ section.  Didn't include any codes, since I haven't had time to verify
    any of them (and it seems there are a lot of phony ones floating around).  I
    will add them in a later update, as well as any additional questions I
    Version 1.1
    September 29, 2008
    Added a few FAQ questions, thanks to the people who e-mailed me.  Also, I went
    back and filled in some of the Recommended Upgrades sections that I forgot to
    write.  Oops!  Also some minor typo and error corrections.  Lastly, added to
    the Credits and Legal Stuff section, including sites where this walkthrough
    can be found.
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    Prologue:  Kashyyyk
    AKA:  Vader's Day Out
    PRIMARY:  Find and Destroy the Rogue Jedi
    BONUS:  N/A
    	After the classic Star Wars opening scroll has gone by, none other
    than Darth Vader steps forth from his shuttle to accomplish what his pathetic
    minions have failed to do.  Take a moment to get a feel for the Sith Lord's
    movements, if you wish, and then take Vader's lumbering boots over the
    bridge in front of you.
    	You'll find some Stormtroopers firing, rather uselessly, at some
    Wookiees near a large door.  [ACHIEVEMENT: Kill 12 of your own Stormtroopers
    to unlock Worst Day-Shift Manager Ever, worth 10G].  Saunter up to each
    Wookiee and slash them with your saber, throw them into the ocean... or just
    stand still and let them kill themselves as you automatically reflect their
    lasers back into them.  Hmm.
    	Do as the game prompt commands and charge up your Force Push to blast
    open the primitive wooden door.  Stroll through in Vader-like fashion and
    laugh as more Wookiees rush forth to challenge you.  Force Grip the nearby
    barricades and rocks and throw them forth to take out several furballs at
    once.  If there are any left, mop them up saber attacks or, my personal
    favorite, throw them over the cliff.  Keep moving down the path, between the
    rocks and trees, til you hit a savepoint.
    	You'll face no opposition as you walk along the path, until you come
    across more embattled Stormtroopers.  Kill the two Wookiees firing on them
    from a balcony on your right, but watch out.  Two melee Wookiees will quickly
    come at you, and they can chop off half your health on Sith Master
    difficulty.  Luckily, they are incredibly fragile.  Try to kill them from
    afar, just to be safe.  Keep going til you reach another balcony.
    	Walk down the bridge on your left.  More Wookiees!  Charge up a Force
    Push and send it directly down the bridge to take them all out at once.  Mop
    up any survivors as you waddle through the fallen debris.  You'll come across
    another wooden wall.  Force Push it away and move on.  On your right, you'll
    find Stormtroopers battling Wookiees on a ramp going upward.  Grab the nearby
    rock and chuck it at them all.  Move up the ramp and enter the building.
    You'll find two melee Wookiees inside and another will approach you from
    behind.  Wipe them out!  Step further inside and a wooden elevator will take
    you upward.
    	Exit the building and head up the wooden ramp.  Many Wookiees, both
    melee and ranged, will try to take you out.  Send a few Force Pushes at them
    and kill any stranglers.  Move forward when it's all clear.  At the top,
    you'll find several bridges.  Unfortunately, some dumbass TIE Fighter pilot
    crashes into the nearest bridge, forcing you to go the long way.  Curse
    your fate and do so.
    	As you move along, look to your right and you'll notice several
    Wookiees running parallel to you on a far bridge.  If your aim is good, send
    a Force Push over to knock them off.  Once they get in your face, use Force
    Repulse to send them into the waters below.  Don't worry too much after the
    ranged Wookiees.  You can simply face them and reflect their blaster fire
    perfectly back at them, without even blocking.  Feel free to take them out
    manually if they're getting too annoying, though.  Try not to throw your
    lightsaber, no matter how cool it makes you look, because it'll leave you
    vulnerable from other Wookiee blaster fire until the saber returns.
    	The Wookiees will endlessly spawn and attack you as you cross the
    bridges.  [ACHIEVEMENT:  Use this opportunity to kill 200 Wookiee scum!
    Doing so will earn you the Bossk (15G) achievement.  But don't move too far
    ahead or the endless spawn will deactivate.  I recommend hanging on the
    circular, wooden platform after the first bridge you cross and leisurely
    Force Pushing off any Wookiees that jump to you into the abyss while
    killing far away Wookiees with reflected blaster fire.  Grab a sandwich,
    cause it will take some time].  Continue across the bridges and approach
    the building.
    BOSS FIGHT:  Rogue Jedi
    	Time for a showdown!  Unfortunately, the Rogue Jedi is kind of a 
    pushover.  In fact, you may take more damage from your own TIE Fighters 
    shooting at the ground than from his attacks!  Thanks for the help, fellas!
    	Anyways, you can easily Force Grip the boss and very rarely will he 
    block it.  Throw him into the rocks and trees for good damage.  If he lands 
    close enough to you, walk over and stab him on the ground.  You can also
    throw your lightsaber at him and he won't block that very often, either.  Be
    careful, though, because this'll leave you vulnerable in case he decides to
    throw his lightsaber at the same time.
    	Occassionally, he'll stop and a bubble will form around him.  Don't
    even try to hurt him at this time and just get out of the way.  He'll grab a
    TIE Fighter and throw it down at the spot where you were standing.  Circle
    around behind him and get ready to slash him when the bubble disappears.
    Also, he may do a Force Repulse when the bubble appears instead of throwing
    a TIE Fighter, but this does very little damage (which is good, cause he
    doesn't give you time to move away).  When his health is down, get close and
    the Quick Time Event finisher will appear.  Input the commands correctly and 
    a cutscene will intiate, ending the level.
    Mission One:  TIE Fighter Factory
    AKA:  Bull in a TIE Fighter Shop
    PRIMARY:  Find and Eliminate General Kota
    BONUS:  Destroy Five TIE Fighters
    FORCE POINTS BONUS:  200,000
    	Start moving down the hallways.  You'll face no opposition, but you
    can throw the canisters lying around for some Force Grip practice.
    [ACHIEVEMENT:  You can earn Proxy Won't Be Happy (15G) if you destroy 35
    droids over the course of your adventure.  Start killing the droids in the
    hallways now to get a headstart].  At the end, you'll find a closed door.
    Two Force Pushes will open it.
    	You've just walked into a huge firefight between Stormtroopers and
    Kota's Militia!  Don't think the Stormtroopers will treat you like allies.
    Directly in front of you, on the walkway, you'll see several Stormtroopers.
    They'll immediately begin firing on you, so chuck a box at them with Force
    Grip.  Hanging along your right, you'll see some suspended TIE Fighters.
    Force Grip them and throw them down upon your enemies, or just smash them
    into the wall.  Either way, destroy them to earn your Bonus Objective.  
    There's only four TIE Fighters parked along your walkway, so either throw
    one TIE Fighter into another across the hanger, or jump over onto the
    opposite walkway later and Force Grip the TIEs suspended over there.
    	All the way at the end of the walkway you enter the hanger on is a
    Sith Holocron that grants you Unlimited Energy for a short time.  No matter
    how much Force power you use, your Force meter won't go down.  Use this
    opporunity to kill as many enemies as you can, either by Force Pushing them
    or throwing boxes at them (or throwing them at the boxes).
    	You may be comfortable walking toward enemies after playing as the
    mighty Darth Vader, but the Apprentice can get chewed up pretty quickly by
    common troopers.  Don't rush directly at whole squads unless there's only one
    or two by themselves.  Retreat when faced against large groups and throw
    items at them from afar, then hide behind cover while your Force meter 
    charges up.  This may seem cowardly, but until you earn more upgrades, you
    have little options.
    	Squads of Stormtroopers will rise up from an elevator next to the
    wrecked shuttle, so don't let them catch you by surprise.  Keep killing
    enemies and, eventually, the entire hanger will fall quiet.  [This is a good
    time to collect the two Jedi Holocrons in the hanger.  Holocron #1, which
    grants you 10,000 Force Points, is sitting in the center of the walkway 
    opposite of the one you started on.  Jump onto the shuttle and jump to the 
    Holocron from there.  Holocron #2 is higher up, on a walkway in the center of
    the hanger.  Double jump onto the shuttle's highest point, a fin, and then 
    double jump onto the walkway, using Force Dash if needed.  From there, you'll
    be able to run to the Holocron, which a Yellow Lightsaber crystal].
    	When you're done, walk up to the sealed door.  Force Grip the piece
    with a flashing red arrow and drag it leftward.  The door pops open to 
    reveal another door!  Drag the next red arrow upward and step through.
    	Force Push the door open and kill the Miltia troopers directly in
    front of you.  Move on and three more troopers will confront you while a door
    seals to prevent you access.  Kill them.  [Holocron #3 is behind the optional
    doors on your right.  Force Push them open and claim your 10,000 Force
    Points].  Force Push open the door and continue.
    	Melee Troopers will approach you from down the hallway.  Throw some
    explosive canisters at their faces to deny them a duel.  Further down the
    hallway, some Stormtroopers await you in a deadend on the left.  Show them
    your true power!  Then Force Push the door open.
    	You'll come out into a huge open area.  TIE Fighters will swoop by
    occassionally and, yes, you can grab them if you time it correctly.
    Troopers will approach you.  Watch out for their grenades and take them out
    with the conveniently placed explosive canisters.  For chuckles, you can
    Force Grip one of the beams connected to the walkway and bend it into the
    path of the passing TIE Fighters.  Their wings will clip it and they'll
    explode, but the beam will bend back and you'll have to reset it into
    place if you want another kill.
    	Jump over the gap, making sure you don't get knocked off by a
    passing TIE Fighter (don't laugh, I've seen it happen!) and approach the
    conflict between Stormtrooper and Miltia.  They'll ignore you until you get
    close, so throw canisters at them from afar.  Force Push open the doors and
    step inside the building.  More Stormtroopers and Militia await.  [After
    they're all dead, head out the doorway opposite of where you came in.  You'll
    be able to see Holocron #4 glowing behind some boxes.  It grants a Force
    Talent Sphere].  Step onto the lift and head upward.
    	You'll be greeted by Stormtroopers and Miltia.  Take them out, but
    be careful with the explosive containers cause it is a bit claustrophobic up
    there.  Don't hurt yourself.  [Force Push open the doors on your right after
    exiting the elevator.  Outside on the walkway, there will be Holocron #5
    sitting behind some boxes.  It grants a Force Combo Sphere].  Force Push open
    the doors on your left and head out onto the walkway.
    	There will be some Miltia ahead with their backs to you.  Throw some
    canisters at them to get their attention (with death) and then move up to
    kill their Stormtrooper targets.  As you approach the door ahead, a TIE
    Fighter will crash into the walkway on your left, creating a gap, while
    Stormtroopers pour forth.  Wipe them out, then jump over the gap.  Miltia
    await you.  Kill them how you please.
    	As you head down the walkway, melee Troopers will pour out of an
    opening on the right.  Dispatch them quickly, because TIE Fighters will
    aggressively fire on you all as they fly by.  [Head into the alcove the
    Miltia came out of and you'll earn 10,000 Force Points from the awaiting
    Holocron #6].  Further on, ranged Miltia will appear.  Defeat them, all the
    while being aware of the ruthless TIEs, and move on.  A door on the right
    will open as you approach it.
    	You'll enter a control room with a healthy mix of melee and ranged
    Militia.  If they prove to be too much, grab the Sith Holocron floating in
    the center, which gives you Increased Damage.  Afterward, go nuts and they'll
    fall much quickly.  Once all the Militia are dead, Stormtroopers will appear.
    Don't let them feel left out, kill them, too!  Exit the control room and head
    down the hallway.
    	A short cutscene will introduce you to the Miltia Elite.  These guys
    can tear you up with their gattling gun.  Luckily, you'll be provided with
    some throwing boxes.  Take him out and his two Trooper cohorts.  Another 
    Elite and two Troopers await behind the next door.
    	Another cutscene shows a bunch of Miltia rush in to greet you just as
    a laser gate seals you all in together.  Uh oh!  This can get ugly fast.
    Quickly jump to the other side of the globe-like object before the Elites cut
    you to pieces.  You'll need to utilize the deadliness of the laser gate in
    order to make it out of this encounter alive.  Your high priority targets
    are the Elites and Saboteurs, since you can outrun the melee Troopers.  Run
    around the room until you encounter one, then quickly Force Grip him and
    throw him into the laser gate, incinerating him.  Nice!  Repeat until they're
    all dead and evade when your Force meter has to fill up.  You can also Force
    Push them into the laser gate if they're close enough.
    	When they're all dead, head to the yellow dot on your minimap.  
    You'll see a glowing blue object on the other side of the laser gate.  This
    is your cue to Force Grip it.  Pull it outward and the laser gate 
    deactivates.  Head through the next door and face a huge squad of Miltia.
    There's an elite in there, so watch out!  If they're too overwhelming, 
    head back through the door you came in.  Let them all bunch up, then Force
    Push them all at once, allowing you to pick one off while the others recover.
    	In the next room, with a large cresent-shaped object in the center,
    you'll find a Sith Holocron that grants Health Drain.  While this is active,
    you'll automatically drain health from any enemies you stand next to.
    Quickly walk into the next room to meet a group of Stormtroopers.  Simply
    walk into them and do nothing as they collapse around you.  Ha ha!
    	When you're done, Force Grip the shimmering square in the wall and
    pull the pillar outward.  Jump on top of it.  A Stormtrooper will hassle
    you from above, so grab him and chuck him away.  Then Force Grip the next
    shimmering panel and drag it downward.  Jump onto it and then jump up into
    the small tunnel.  Run through it and drop down into the next room.
    	Force Push the doors open and join the party.  A bunch of Miltia
    are firing on a modified AT-ST, which can grab canisters like you can and
    throws them.  It hurts.  They'll keep it busy for awhile, so chuck a few
    boxes at the AT-ST while it ignores you.  Eventually, though, it will start
    throwing things at YOU instead of the Miltia.  Take this opportunity to thin
    out the Miltia numbers before they turn on you, also.  You can simply throw
    them upward and the resulting fall will kill them.  When the AT-ST is weak
    enough, a Quick Time Event will be ready.  Get close and press the correct
    sequence to destroy it.  Then finish off the Militia.
    	Ride the TIE wings upward to reach the second level.  Melee Troopers
    will rush you while long-range Miltia fire at you from afar with turrets.  
    Try to throw explosive canisters to kill the far away Miltia quickly before 
    the Troopers reach you, or else they'll keep you too busy to focus and you'll
    be cut down.  Or, you can also dash straight toward the turrets, but beware 
    because some of the catwalks will fall apart beneath you.  [Ride the TIE 
    wings higher up and jump onto the catwalk on the right side.  Holocron #7 
    waits to give you 10,000 Force Points behind some crates.  From there, it's
    easy to spot and jump to Holocron #8, which grants 10,000 more Force Points].
    	Head through the small room opposite the TIE wings and head down the
    hallway, destroying Imperials as you go.  You'll emerge in another TIE wing 
    room, though it'll be far more damaged.  Kill everyone in the room, using
    the nearby Unlimited Energy Sith Holocron to help you do so.  [You can see 
    Holocron #9 sitting on a TIE wing from the floor.  Getting this Holocron 
    takes some ingenuity.  Grab a TIE wing lying on the ground and push it into
    an empty slot on the wall.  Then use it to jump up to the Holocron and claim 
    your 10,000 Force Points.  It's not over yet.  From there, jump up onto 
    higher TIE wings until you can reach the catwalk on the right side.  Jump 
    across the gaps and grab Holocron #10's Rubat Power Crystal.  This crystal 
    doesn't change your lightsaber's color, but instead allows it to deal extra 
    	When you're done, head through the doorway with the yellow light.
    In the next hallway, you'll encounter a load of Stormtroopers facing off
    against a Miltia with an Eweb turret.  Throw a big Force Push down the
    crowded hallway and then throw a crate at the turret.  Once everyone is dead,
    Elite Militia will come down in an elevator.  Retreat a bit and patiently
    throw crates at them all until they're dead.  Then take the lift upward.
    	Enter the next room and you'll find an assembly line for TIE
    Fighters.  A small group of Stormtroopers will be battling Miltia, but they
    won't last long.  You main targets should be the Miltia Elites, since they
    have such a long range and can quickly cut you down.  You'll be in no short
    supply of throwing items, since the spherical TIE bodies can be grabbed and
    are never-ending.  There's a Health Drain Sith Holocron in the center of the
    room if you need it, and you probably will.  [Stick to the left-hand side
    of the assembly line room and you'll find Holocron #11 hiding in a tiny
    hallway.  It holds 10,000 Force Points].
    	As you progress, a laser gate will be activated, blocking your route.
    Kill the incoming Miltia, then head up the ramp on your left.  Head toward
    the laser gate and more Miltia will greet you.  Push them all into the laser
    gate.  Fun, isn't it?  Then grab the shimmering plug to deactivate the gates.
    [Holocrons #12 and 13 await you nearby, one between the glowing energy 
    pillars on your left and another in a tiny hallway on your right.  They hold 
    a Force Power Sphere and 10,000 Force Points, respectively].
    	Retract your steps and continue on where the laser gate blocked your
    progress.  Another assembly line awaits you with more Miltia.  There aren't
    as many this time, but there's another Sith Holocron, with Increased Damage,
    if you need it.  [Holocron #14 sits in a tiny hallway on the right side with
    10,000 Force Points.  Facing the exit door, look to your right and you'll see
    Holocron #15 at the far end with 10,000 Force Points].  Head out through the
    door, go down the hallway, and head up the elevator to the boss fight.
    BOSS FIGHT:  General Kota
    	Kota is an old man who enjoys throwing his lightsaber and Force 
    Pushes at you from afar.  When his force bubble goes up (indicating his
    invulnerability), he'll throw his lightsaber into the air, jump up to catch
    it, then slam into the ground and damage everything around him.  So avoid
    that.  He'll also put up the shield and grab a bunch of junk.  When it floats
    above his head, seek cover because he'll throw three bursts directly at you.
    Either hide behind a sturdy wall or dodge out of the way.
    	The best way to win this fight, as with most boss fights, is to be
    patient.  Kota will block most of the time if you rush straight at him and
    start hacking away.  Additionally, he'll probably push you onto your ass or
    throw his saber at you if try to rush him.  Inch your way close to him,
    blocking occassionally, then unleashed your Sith Shien combo on him.  Half
    the time, he'll be knocked to the ground on the 4th hit.  Rush up to him and
    do a downward stab for good damage.  Do this each time he's on the ground,
    whether you Force Push him down or whatever.  He'll also be vulnerable to
    attack right after he lowers his force shield, so rush close and knock him
    to the ground then.
    	When he gets down to 3/4th of his health, a cutscene will initiate
    and the battlefield will change a bit.  Don't worry, there isn't a time 
    limit to the fight.  Just keep whittling him down.  If he starts swinging
    at you with his lightsaber, back off and throw a Force Push to easily knock
    him down.  He'll turn his back to you often, so either combo him then or
    Force Push him.
    	At 1/4th health, the floor will suddenly glow red hot.  Get off it!
    Knock him down onto the floor and he'll take damage, though it won't seem
    like much.  His tactics won't change, but there's less room to fight in.
    Just Force Push him down each time he jumps back up.  Piece of cake.  Once
    his health is gone, get close and initiate Quick Time Event to win!
    Mission Two:  Raxus Prime
    AKA:  Send in the Droids
    PRIMARY:  Seek Out and Destroy Kazdan Paratus
    BONUS:  Destroy 10 Scavenger Skiffs
    FORCE POINTS BONUS:  250,000
    RECOMMENDED UPGRADES:  Pump up your Force Lightning to at least Rank Two and,
    if you can afford them, get the Sith Slash and Sith Saber Smash combos.  All
    three of these attacks deal lightning damage, which will be useful against
    the Force droids you encounter later.
    	You've acquired Force Lightning!  I have no idea why such an iconic
    Sith power is held from you until the second level, but you'll get plenty of
    opportunities to use it on Raxus Prime.  Now, let's begin.  Run forward and
    drop down next to the shimmering pod lying on the ground.  When your square
    targetting box is over it, use your Force Lightning.  POW!  The engine blasts
    off and smacks into a wall.  We're gonna need to do that three more times 
    before we can continue through.
    	However, enemies will soon start to show up once you drop down the
    next ledge.  Look to your right and run over to the pit of molten lava.  
    There is a platform beneath the lava that you can Force Grip and drag upward.
    Do so and jump onto it and then jump again onto solid ground.  [Holocron #1
    can be seen from the platform you lift out of the lava.  Jump to it and earn
    yourself 10,000 Force Points.]
    	By now, you'll notice a skiff stopping nearby to drop off some
    enemies.  Now, you can be polite and wait for them to land so you can engage
    in an honorable duel... or you can destroy the skiff immediately and kill
    everyone on board.  I'd recommend the latter.  Now, skiffs are pretty tough
    and can take quite a few hits before going down.  Worst yet, they're usually
    floating over lava, which can make jumping out to attack them a challenge.
    Luckily, you can kill them in one hit by throwing explosive canisters at 
    them, or you can simply run up and tap them with Force Lightning and they'll
    instantly explode.  Do the Force Lightning, since it can be a hassle to find
    and throw a conveniently placed canister.  Remember to kill nine more skiffs
    throughout the mission to earn your Bonus Objective.  A second one will show
    up soon after the first.
    	Now run over to the nearby engine pod.  They all show up on your
    minimap as yellow dots.  Set it ablaze and then drop down a short ledge to
    your right.  Pull another platform out of the lava and jump over to a small,
    stable platform with a throwable cylinder on it.  A third skiff should show
    up at about this time to hassle you.  Quickly pull up the next platform and,
    from there, jump between some iron bars to land on a solid platform behind
    them.  You'll land next to an Invincibility Sith Holocron, so grab it to take
    out the skiff, a fourth skiff that'll fly by soon, and all their buddies.
    	When it's all clear, run over to the last engine pod and light it up.
    The doorway is now open!  Make your way toward it by utilizing another
    platform, take out the guard, and step on through.  Or wait for another skiff
    to stop by.  Five more to go!
    	Hey look, Jawas!  Aren't they cute?  Well, maybe if they weren't
    trying to kill you.  They may act afraid of you, but if you turn your back,
    they'll attack.  Additionally, they'll use a healthy amount of grenades, 
    which you can Force Grip and throw back at them.  If you have Sith Punt, then
    get ready to have a ball with these guys.  Otherwise, they'll go down with
    one or two lightsaber hits.
    	Follow the circular path, killing Jawas along the way, then jump up
    onto the above platform.  Start heading back in the direction you came from,
    jumping higher as you go.  Eventually, you'll emerge above a large, rotating
    disc and you'll be greeted by Rodian Defenders firing on you from afar.  Use
    the walls as cover and jump your way over to them.  Or just Force Grip and
    throw them down.  [Look upward and you'll spot Holocron #2.  Keep following
    the outer wall around, jumping from platform to platform, until you reach 
    some rusty, brown pipes angling upward.  Walk over them and then jump up onto
    the next two elevated platforms.  Dead end.  Now, jump toward the central
    pillar and land on the tiny ledge circling it.  Walk around and jump to the
    platform with the Holocron.  You'll have to use a mid-air Force Dash, but
    you'll gain a Force Power Sphere.]  Head through the hole with the light
    shining through.
    	Head to your immediate left and kill the two Rodian Rippers.
    Continue through the narrow path and Force Push open the iron wall with an
    X carved into it.  Drop down and kick the impudent Jawas' little asses.
    Jump over the raised platforms and you'll run into more Rodian blaster fire.
    Throw the nearby canisters at them from long-range, then close in and finish
    off the Rippers (if they survived).  Another Defender will approach from the
    distance, so look out for him if you're too distracted.  When it's all clear,
    move on and jump over the small lava pit.
    	You'll see a shower of sparks raining down on the bridge you need to
    cross.  Force Grip the closest sheet of metal leaning against the wall and
    bend it down to block the sparks.  Jump down and repeat the process with the
    next two metal sheets until it's clear to walk through.
    	Head through the narrow tunnel and emerge into a massive battlefield.
    Droids and Rodians alike are engaged in total warfare.  Welcome to the fight.
    [Holocron #3 waits quietly on your left as you leave the tunnel.  It's an 
    easy 10,000 Force Points.]  Drop down and immediately head left to take out
    troublesome skiff firing on you.  Be quick, cause the three Rodian Defenders
    it drops off can cut you to shreds in seconds.  Afterward, you can safely
    run over and grab yourself the nearby Unlimited Energy Sith Holocron.  You're
    going to need it.
    	The Force Droids should be coming for you by now.  These guys are
    tough, especially when it's too early for you to have bought any kickass
    upgrades for yourself.  Not only can they teleport to your feet from anywhere
    on the map, but they also fire homing missiles if you get too far away.  
    Plus, there's a lot of them and they don't take turns attacking you.  Try to
    focus on one in the middle of a fight and you'll probably get jumped by five
    others.  There's where Force Lightning and lightning saber combos come in.
    Lightning stuns them and takes away more health than any other attack.  The
    only problem with Force Lightning is that it drains your Force meter pretty
    quickly at this stage, so shock them while you can, then run away and dodge
    missiles until you recharge.  Then repeat until they're all dead.  If any
    happen to stand near the ledge where the skiffs drop off Rodians, then go
    ahead and Force Push them into the lava.  Instant kill.
    	Oh yeah, and at least three more skiffs will stop by to harass you,
    so kill them when you're not too busy with the droids.  Once the initial
    excitement is over, mop up any stragglers while being careful not to get a
    missile in your back.  [When the battle is over, face the giant crashed
    starship (it's a Corellian Corvette) and head to your left.  There will be a
    giant circle near the skiffs' ledge.  Force Push open the cracks and jump
    through to claim Holocron #4 and a Compressed Red Lightsaber Crystal].  Walk
    over to the giant shimmering rectangle in the ground and lift it up.  Quickly
    jump onto it and over to the shimmering pod on top of the starship before it
    falls back down.  Use Force Lightning on the smoking pod and jump in.
    	Rodians!  Kill the Defender before he makes life difficult for you,
    then end his two Ripper friends.  Drop down through the hole in the floor and
    get ready to fight more droids!  Try throwing the nearby escape pods at them
    for some good damage, though they tend to get destroyed quickly.  Two more
    skiffs will park near another ledge hanging over lava, so run over and
    destroy them before they drop off their angry passangers.  While you're
    there, toss your droid buddies into the lava.  [Holocron #5 sits on the right
    side of the ledge.  Get yourself 10,000 Force Points!]
    	Head to the right of the crashed Corvette and kill the droids
    loitering in the area.  Force Push open the metal circle with the gashes in
    it and head into the narrow hallway.  Just run through and electrocute all
    the Jawas in your path.  [At the end of the hall, before you jump up into
    the circular doorway above you, Force Push open the metal doors in front of
    you.  Holocron #6 and 10,000 Force Points wait inside.]  Jump up and run
    through to enter the next part of the mission.
    	Run forward.  Rippers from below will begin throwing objects at you
    from below.  See if you can catch their stuff in mid-air and throw it back at
    them.  Whether they're dead or not, drop down and throw some barrels at the
    far off Defenders before you try and cross the narrow catwalks.  At the other
    side of the chasm awaits another Defender and two Rippers.  Throw a crate to
    take out the Defender, then head out to meet the Rippers.  Once they're dead,
    Force Grip the metal doors and pull them open.  Head through.
    	It's a trap!  The doorway seals behind you and you're left to contend
    with the massive amounts of Rodians.  Don't try and be a hero.  Hide behind
    the nearby beams and start throwing canisters in the direction of red laser
    fire.  Hopefully, you'll take out a few Defenders.  When the coast is clear,
    head out.  If a Rodian begins firing on you, try and get close enough to
    throw him far away.  The fall might not kill him, but it'll get him out of
    your hair and weaken him enough for the next time you meet.  Try to use the
    trash that floats by overhead as projectiles, especially the sparkling
    explosive barrels.  If you think you can make it to the Sith Holocron in the
    center of the area, you'll gain Increased Damage.  Use it wisely.
    	If the area proves too troublesome, you can always wait near the 
    ledge on the left and camp it.  Wait for Defenders to run at you, then grab
    them and chuck them over the edge.  Cheap, yet effective.  You can do the 
    same thing with the tall laser gate in the area.  Remember, it disintegrates
    enemies instantly.  [From where you entered, go right and around a corner.
    You'll see Holocron #7 next to a blue force field through which trash floats
    out of.  Grab it for a Force Combo Sphere.  Afterward, face the giant laser
    gate and look to your left.  Holocron #8 sits on a catwalk hanging far over
    molten lava.  It contains a Gold Lightsaber Crystal.]  Once the area is 
    clear, head through a small opening between the laser gate and a blue force
    	Take the lift down and head through a short hallway to emerge into
    another large area.  Guess what, more Rodians!  Throw the canisters and
    boxes littering the hallway at them, or Force Grip them and pull them in
    with you for a little one-on-one time.  You should be fairly used to 
    negotiating wide-open areas filled with long-range enemies by now, so do
    whatever works best for you.  Just watch out for those crafty Jawas and their
    damn grenades!  [From the wallway, out into the open area and go right.  Up
    on an elevated platform will be Holocron #9 and the Compressed Yellow
    Lightsaber Crystal.  Holocron #10 sits on the bottom floor between the 
    electrical generator and its two tall antenna.  A Force Talent Sphere will be
    yours.]  When the area is clear, Force Grip the stubby rectangular box
    sitting next to the electrical generator and slid it along the line in the
    floor.  Boom!  No more shield generator!
    	I think we've made them angry.  Head back through the hallway, 
    killing some Rodians along the way, and take the lift back up.  You'll come
    back into the previous open area surrounded from all sides by Defenders, and
    you'll be in a poor position to do much about it.  Throw some boxes if you
    see any, but you may just have to chuck the Defenders, then track them down
    and kill them one-on-one.  Just don't get more than one on you at a time.
    When it's safe, head to where the laser gate and the shield generator
    previously were and head through the tiny tunnel.
    	You'll run into some Scrap Drones.  Just zap them, they die 
    quickly.  A giant valley awaits you.  Head along the left side, killing
    Force droids and flying droids alike, til you run into a gigantic shimmering
    engine.  Force Lightning that sucker!  Hm, well that didn't do much.  You're
    gonna have to walk around to the other side of the valley.  Do so.
    	But wait!  A Junk Titan forms to put a stop to your dastardly deeds!
    Oh yeah, I almost forgot that I'm supposed to be the bad guy here.  This guy
    likes to punch the ground and then the spot where you're standing will
    immediately begin to glow.  Move out of the way FAST, because the surrounding
    area will explode.  Oh yeah, and he throws boulders at you.  Try to time his
    punches right so you can throw something big at him between each one.
    Otherwise, you'll have to get in close and slash him to death.  You can do it
    that way if you want, it's good practice for future AT-ST and Rancor battles.
    Just make sure you're not on the ground when he stomps his feet and don't
    get stuck beneath his body.  Still, there's tons of spherical objects lying
    around the room to throw at the Titan, so you might as well use them.  Also,
    there's an Increased Damage Sith Holocron on the right side of the room, so
    use it if you need it.  In a pinch, Force Lightning will stun him for a good 
    amount of time and so will a Leaping Slam combo.  When he's near death, do 
    the Quick Time Event for victory!
    	Now we can continue out task at hand.  Jump up onto the right side
    of the valley.  [Whoever "hid" Holocron #11 needs to be fired.  It's sitting
    plainly on the right side of the valley.  Oh well, free 10,000 Force Points!]
    Walk over to the shimmering hunk of metal and Force Grip it.  A cutscene will
    pull it down for you.  Jump down, run along it, then jump to the next
    	Run over the small bridge.  Scrap Guardians will pop up to foolishly
    try and stop you.  Throw them over the edge!  Once they're all gone, Force
    Grip the curled piece of metal and bend it down to form a jumping platform.
    Then double jump and dash over to the other side.  [Directly ahead, you'll 
    see several metal beams sticking up.  Bend them back with a Force Push and
    you'll find four curled metal pieces behind them.  Level each one out until
    they're all suitable platforms.  Then jump over and claim Holocron #12, the
    Sith Robe costume, and then jump back.]  Head through the passageway.
    	Several droids and Drones rise up to greet you.  Force Lightning them
    all at once in the narrow passage.  Continue through and jump down into a
    suspicious arena.
    	It's another Junk Titan!  The only different thing about this guy
    than the last is that he likes to spin his arms around when you get close.
    So, actually, it's a big difference.  This makes it harder to attack him at
    close range and since most of the throwable items in the area barely phase 
    him, you're in for a much tougher fight.  So what can you do?  Well, do what
    I did, RUN!  Well, sort of.  The safest way to beat him is to get close
    enough to unleash a full Force meter of Force Lightning on him.  This'll hurt
    the Titan a lot.  Five complete Force Lightnings (at Rank Two) will be enough
    to activate the Quick Time Event.  Otherwise, stay back while your Force 
    meter recharges and Force Dash away from his nova punches and boulder throws.
    	When he's dead, head up to the giant metal doors and Force Push your
    way through.  There's no threats in this room, so just walk all the way 
    through and step into the elevator.  [Immediately on your left, after the 
    metal doors, you'll see Holocron #13 worth 10,000 Force Points.  Use one of
    the items littered around the room as a platform to reach the walkway above
    you.  Holocrons #14 and #15 await up there holding a Firkrann Power Crystal
    and 10,000 Force Points, respectively.]
    	Talk about crazy.  Not only does Kazdan talk to himself, but he also
    uses a lightsaber as a lance.  Now that's just silly!
    	It should come to no surprise that Kazdan is as weak to Force
    Lightning as his creations are.  I mean, he's helpless against anything that
    deals electrical attacks!  This is a good time to equip the Firkrann crystal
    you just picked up outside his room.  If he comes at you, use Force
    Lightning.  When he's stunned, run in and do some electical combo on him, 
    either Sith Slash or Sith Saber Smash.  They both own his socks off.  Also,
    stab him whenever he's on the ground.
    	As for his attacks, he'll sometimes disappear and begin crawling up
    the tall spire in the background, at which point he'll slam down and create
    a damaging shockwave around him.  He'll mostly do this if you manage to
    push him off the stage, which is easy considering how often he'll get
    stunned by your lightning.  Also, even though he is easy to stun, his attacks
    are very damaging, even his Force Pushes.  Don't allow yourself to get too
    comfortable, because then you'll begin to forgetting blocking and he'll take
    that chance to tear you up.  He's quick, with his spidery limbs, and he
    recovers quickly when he gets up.  Don't rush in too easily for a hit as he
    rises, because he will smack you around as soon as he gets back up.  Keep 
    your distance.  Also, if he does block your Force Lightning, he will
    counter with a Force Push, so pick your moments.
    	At 3/4ths of his health, he'll do a Force Repulse and knock out the
    remaining walls of the room.  Then he'll disappear and a Junk Titan will
    form in the middle of the room.  Luckily, this one doesn't do the spinning
    arm trick very often, so get behind it and constantly stun it with a 
    combination of Force Lightning and Leaping Slam while you hack away at it.
    Do the Quick Time Event to finish it off and Kazdan will reappear after he
    throws some junk at you.  Hide on the left side until he jumps back into the
    	At 1/4th of his health, he'll do another Force Repulse and disappear
    again.  Guess what?  Yup, another Titan.  Unfortunately, this is the kind
    that does the wide-sweeping melee attacks.  You'll have to keep your distance
    from this one, which is hard considering the small size of the room.  Force
    Lightning him down, four full-meter shocks should do it, and finish him off.
    Kazdan will throw more items before he lands, so avoid them on the left side,
    behind the standing wall once more.  Finish the little rat off with a Quick
    Time Event!
    Mission Three:  Felucia
    AKA:  Honey, I Shrunk the Apprentice!
    PRIMARY:  Hunt Down and Destroy Shaak Ti
    BONUS:  Destroy 4 Rancors
    FORCE POINTS BONUS:  375,000
    RECOMMENDED UPGRADES:  Get Rank Two of Force Repulse.  Later on, you're going
    to run into buffed Felucian Warriors and they're going to be a pain in the
    ass while you hunt down their leaders.  Force Repulse will be useful in
    getting them off your back til you kill the Shaman, making the Warriors
    	You've got Force Repulse!  Trust me, it's gonna come in handy.  Make
    your way across the bright pink mushrooms and enter the narrow path.  Two
    Felucian Warriors head out to greet you.  These fellows mainly use melee 
    attacks, which may not seem horrible, but they tend to parry a lot of your
    saber strikes.  Shock them briefly with Force Lightning, knock them down with
    Force Push, or throw them to the ground with Force Grip to make them
    defenseless against your strikes.  [Holocron #1 is on your right when you
    come across a fork in the path.  Grab it for 10,000 Force Points.]
    	As you continue, many Warriors will come at you.  If it gets too
    crowded, use your Force Repulse to knock them all down, then downward stab
    as many as you can for an instant kill.  Head around the corner and you'll
    find a Poison-Spitter.  These are the primary long-range shooters of Felucia.
    Luckily, they can't move, so seek cover if they're annoying you.  Destroy it,
    the Warrior, and then enter the cave.
    	This enormous misty, green cave is filled to the brim with Warriors.
    Be prepared to defend yourself as soon as you step inside.  Throw them into
    the big pit in the middle if their parries cause trouble, or you just want
    to vent.  [Head toward the center pit and drop down to a level below your
    own.  You'll find Holocron #2 with 10,000 Force Points.]  Make your way
    around the pit and head up the first ramp on your left, all while constantly
    killing Felucian Warriors.  The next level up is a dead end, so you'll have 
    to walk around a bit til you line up with another ramp.  Jump down onto it 
    and continue your ascent.  [Okay, I lied.  It's not really a dead end.  
    Follow the second level's path all the way around and you'll find Holocron
    #3 and 10,000 Force Points behind the ramp.]  Grab the Increased Damage
    Sith Holocron and go ape on the Warriors.
    	On the third level of the cave, keep following the pathway upward.
    You'll run into another Spitter, so kill it (or give it a peace sign and move
    on, it doesn't really matter to me, it can't chase you).  [From where the
    Spitter is, you can see Holocron #4 floating on a small platform suspended
    over the cave's pit.  Jump to it for 10,000 Force Points.]  On the fourth
    floor, you'll find a Health Drain Sith Holocron, just in case you've still
    got some persistent Warriors on your ass.  Watch out for the bulb pods
    hanging off the plants.  They get really numerous up there and, if a stray
    shot his a bulb with you next to it, it could set off a chain reaction that
    takes away most of your health.  [Near the top, you'll see another suspended
    platform hanging near the ledge.  Jump onto it and follow the trail of
    similar platforms upward.  At the very top, you'll find Holocron #5 with an
    Unstable Red Lightsaber Crystal.]  When you're done playing with the 
    Warriors, head through the exit tunnel.
    	You'll be introduced to the Felucian Shaman.  These guys give a buff
    to their surrounding Warriors, which makes combat a bit more complicated.  In
    fact, some Shaman give the Warriors an invincibility buff, in which you can't
    hurt them at all until the Shaman dies.  This is what Force Repulse is for.
    Knock down the grunt Warriors, then dash toward the Shaman and asssassinate
    him.  Then mop up the rest.  [Head to your right from the cave exit.  You'll
    find Holocron #6 hidden behind a tooth-like growth.  Collect its 10,000
    Force Point goodness.]
    	Head left once the Shaman and Warriors are dead.  Watch out for those
    bubbles on the ground!  If you step on them, they'll explode and knock you on
    your ass.  You'll have to be careful of them for the rest of the mission, so
    watch your feet!  You'll enter a wide-open area with, guess what, 
    invincible Warriors!  Make a beeline straight for the red Shaman and kill
    him.  There's only one problem: there's two Shamans.  And they're both
    guarded by a Spitter.  And then typically, when you begin to attack a Shaman,
    a Warrior will come stab you in the back.  My suggestion is to hit-and-run.
    More specifically, run over to a Shaman and Force Push him onto his back
    before he can teleport.  Then run over and downward stab him.  He'll survive
    one hit, so it takes two.  However, the Warriors might be on you before you
    can finish the Shaman off.  Retreat if needed, you can get him next time.
    Lead the Warriors away, then circle back.  Do the same for the next Shaman.
    Then mop up the Warriors.  [On the left-hand side of the area is a secret
    path that goes beyond the boundaries of the minimap.  Follow it to nab
    Holocron #7, which is the Compressed Gold Lightsaber Crystal.  Go back to the
    area and begin lifting up all the tooth-like plants in the area.  Holocron
    #8, 10,000 Force Points, is under one of them.]
    	Follow the tunnel and kill any Warriors you find along the way.  [At
    some point in the tunnel, you'll find Holocron #9, a Force Combo Sphere,
    floating in the middle of a split pathway, basking in some sunlight.  It's
    hard not to see it.]
    	Ahead, you'll see a Felucian Chieftan.  He's the big yellow guy, 
    can't miss him.  They're basically just really tough Warriors, mostly because
    THEY BLOCK ALL THE TIME.  But that's okay, just Force Grip this one and throw
    him into the abyss.  You can do the same for the invulnerable Warriors if
    you can't find the Shaman.  Anyways, move on and drop down into the big
    arena.  I smell a mini-boss fight!
    	Oh boy, smell was right.  It's a Rancor.  Oh please, these guys 
    aren't as tough as they look.  At least this one isn't, because there's an
    Increased Damage Sith Holocron right in the center of the area.  Grab it,
    then go to town on the beast.  If you choose to melee, make sure you stay
    behind it.  He can turn moderately fast, but you can run faster.  Just treat
    him like a Junk Titan and you should be fine.  If you need to, throw
    explosive bulbs at him from afar, but keep an eye on the nearby Warriors who
    will try to interfer.  Kill them first if you want, but you'll need to
    juggle your attention between them and where the Rancor is.  [When the coast
    is clear, look for Holocron #10 to the left of where you fell down.  It holds
    10,000 Force Points.]  When everything is finally dead, move on.
    	Glowing Warriors.  More Shamans!  And Chieftans!  You've got your
    work cut out for you this time.  Here's my recommendation: dash past all of
    them, staying in the air as best you can, and grab the Unlimited Energy
    Sith Holocron near the entrance to the tunnel.  Once you have it, start
    spamming the hell out of Force Repulse, making sure the Spitter isn't
    killing you.  Find that Shaman and just keep spamming Force Repulse until it
    kills him.  When the red glow of terror fades from the Warriors and Chieftan,
    then just keep being cheap with the Force Repulse until the Holocron wears
    off.  You'll probably kill most of them by then.  When they're all dead, 
    enter the tunnel.
    	Warriors, with the help of one Shaman, greet you in the tunnel.
    Force Repulse the Shaman, stab, and kill the Warriors.  [Holocron #11 is
    sitting really obviously in the middle of the tunnel.  It holds 10,000
    Force Points.]  Keep going through the tunnel, killing another Shaman and his
    Warrior cronies, before entering a more open space.
    	Holy crap!  Three Rancors?  Well, it seems like we're about to get
    our Bonus Objective.  Luckily, they'll only come at you one at a time.  Once
    the first one dies, the next one steps up, and then the third.  Begin by
    throwing the nearby explosive bulbs at Contestent Number One.
    	Of course, it'd be too easy if the Warriors just let you kill the
    Rancor.  You've got to either move to avoid the incoming Warriors, or kill 
    them quickly and refocus on the Rancor, because he'll start throwing boulders
    at you as he walks closer.  Prioritize!  When the Rancor does get close, 
    stick to his back and attack.  If you want to be really cheap, then jump up
    onto the first platform on your right.  The Rancor won't attack you up there,
    so you can simply use Force Lightning on it like we did with the Junk Titan.
    However, be aware that Warriors will jump up there to attack you.
    	When the first Rancor dies, then the Warriors really begin to come
    out of the woodwork.  A Chieftan will jump down from the Rancor you just
    killed, another will join from elsewhere, a Shaman enters the mix, and tons
    of Warriors back them up.  It's best to retreat back to where you entered the
    area and let them all come to you.  Beat them the best way you know how,
    though I'd suggest hunting down the Shaman in the open area, then retreating
    to the congested funnel.  It seems as though they will never stop spawning,
    but they will.
    	The second Rancor is a throwing.  Very rarely will he chase after 
    you, even if you hide behind cover.  So either risk doing melee combat, or
    just hide while your Force meter recharges for more Force Lightning.  It's
    not like he's going to try and stop you.
    	A handful of Warriors will step forth to accompany the last Rancor's
    Chieftan.  Deal with them before the Rancor, since you have such a wide-open
    space to do it in now, then focus on the Rancor.  You've killed three of 
    them, I don't think one more will be very challenging.  [When the battlefield
    falls silent, four Holocrons await collection.  Holocron #12 is visible on
    the right, up on a platform, from the room's entrance, and it holds 10,000
    Force Points.  Keep hugging the right-hand wall and you'll find Holocron
    #13 on another platform.  It has a Force Talent Sphere.  Holocron #14 is on
    the left-hand side of the area and it contains a Force Power Sphere.  Lastly,
    Holocron #15 is hiding behind the second pillar in the area and contains 
    10,000 Force Points.]  Run to the tunnel at the far end of the area.
    	I cannot say this enough: WATCH YOUR FEET.  Those damn acid bubbles
    are back and they're more annoying than ever.  So many times I've rushed over
    to Shaak Ti to try and stab her when she's down and I've ran right into a 
    damn bubble.  ARGH!  Just be careful.  If you're lucky, she'll step on them,
    too, or you can throw her into them.
    	Much like Kazdan, Shaak Ti is most vulnerable to the ability to 
    learned in her level: Force Repulse.  It seems like it doesn't matter where
    she is or what she's doing, but Force Repulse will knock her on her ass (and
    hopefully bounce her into some acid bubbles).  You'll especially want to use
    this when she's running at you.  However, it seems that Force Repulse is so 
    powerful, that it knocks her too far away for you to do anything before she
    gets up.  You'll have to hope she hits an acid bubble, or bounce her off a
    wall so that she lands closer.
    	One of her attacks involves her putting a red Force shield around 
    her as she charges up an attack over her head.  Get some distance from her
    and get ready to jump over the energy ball she shoots at you.  It's not too
    difficult.  The main challenge involves NOT HITTING A DAMN BUBBLE WHILE YOU
    RUN AWAY.  Okay, I'll calm down now.  Also, she'll put up a Force shield and
    send a ground shockwave at you.  This doesn't take as long to charge up as
    her energy attack, so it may catch you off guard.  Just be ready.  If she's
    really far away, she'll put up the Force shield and then charge directly at
    you.  This usually follows a Force Push.  NOT ONLY THAT, but she'll also put
    up the shield and whistle to summon three Felucian Warriors.  Hot damn, she's
    versatile.  The Warriors aren't anything special, and they do provide some
    good health.
    	Shaak Ti isn't a slouch in the fencing department, either.  One of
    her combos includes performing a few slashes, then quickly leaping into the
    air and slamming down with an outward shockwave.  She'll also string several
    hits together, leaving you very little time to react.  VERY BAD if you have
    your back to her.  She'll do all of these attacks, even the Force shield 
    ones, in rapid succession.  Don't think she'll be done attacking after she
    does one move.
    	My suggestion is to hit her with Force Repulse right off the bat.
    This'll knock her all the way across the stage.  As she gets up, back off to
    let your Force meter recharge.  By the time she runs back into range, you
    should have enough to do anything Force Repulse.  Keep doing that over and
    over and you'll slowly wittle her down.  This is a battle of patience.  Rush
    in and she'll hand your ass to you.
    	At about 2/3rd of her health, the battlestage will change to right
    in front of a Sarlacc pit.  This is tougher because the stage is smaller
    and she'll summon Warriors more often.  When she jumps off the top of the
    screen, then that means the Sarlacc tentacles are about to come down on your 
    head.  It can be tricky dodging them, but you can always go to the far left
    and far right to avoid them all.  Unfortunately, that's always where all the
    acid bubbles are.  Mind your feet!
    	Just keep moving and using Force Repulse when it's up.  The Warriors
    become so common that they'll bounce around like pinballs and, slowly, they
    regenerate your health.  Your main goal is to focus on avoiding the 
    tentacles, since Shaak Ti does that attack more than anything.  Preserve your
    health and hit her with the occassional Force Repulse.  Try hanging on the
    far right side of the stage, beyond the acid bubbles.  Here, you can't be
    hit by the tentacles and, when Shaak Ti comes to you, she's more likely to 
    take extra damage from the surrounding bubbles.  Just be careful about the
    Warriors' leap attack.  It hurts.
    	When she's near death, Quick Time Event, blah, blah, blah, she's
    Mission Four:  The Empirical
    AKA:  Apprentice Without a Cause
    PRIMARY:  Escape the ISS Empirical
    BONUS:  Destroy All Remaining Escape Pods
    FORCE POINTS BONUS:  150,000
    RECOMMENDED UPGRADES:  Rank 3 Force Repulse is a good idea, considering the
    tight quarters of the ship.  Also, you're going to be fighting a lot of
    Stormtroopers from now on and it's a good move against their large numbers.
    	Begin the mission by performing a massive Force Repulse inside the
    glass cage.  Very impressive!  Unfortunately, you're now going to die. 
    Quick!  Find the shimmering power generator on your right and drag it upward.
    The gas stops and you're free to leave.  Step through the exit.  [Hey looK!
    Free Holocron #1!  Hm, it's not going to explode, is it?  Ah well, enjoy your
    Blue Lightsaber Crystal.]
    	Ah, Stormtroopers!  Mostly, you can kill these guys however you want,
    they're hardly a threat.  I suppose in large numbers, if you simply ignore 
    them, they could kill you.  Either way, just have fun with them.  I like to
    throw a Force Push at the window that they're all standing next to and
    watch them get sucked out into space.  Ha ha, whee!
    	Enter the next room and meet the new batch of Stormtrooper: the Evo
    Stormtrooper.  These guys have a shotgun-like weapon that can tear you apart
    instantly.  Worst yet, they're invulnerable to electical damage.  Instead, it
    powers up a shield around them that does damage to YOU.  So now would be a
    good time to take off the Firkrann crystal in your lightsaber.  Not that 
    getting into a melee scrap with the Evos is a good idea.  Your best bet right
    now is to either throw them or throw something at them.  Bash them against 
    walls, then run over and stab them through.  Easy-peasy.  [Know what else is
    easy?  The Holocron #2 inside the glass tube.  Grab it for a Force Combo
    Sphere.  Then, head back the way you entered the room, but on the bottom
    floor instead.  You'll find Holocron #3 and a Force Talent Sphere.]  Force
    Push open the door and head into the hallway.
    	Head through and kill Stormtroopers the same way you did when you
    left the medical room.  Break them windows!  Mwahaha!  Keep going til you
    go through a door and enter the escape pod room.
    	Then quickly leave!  Damn, it's crowded in there, and with a bunch
    of Evos, you won't last long.  The best technique is to peek your head inside
    and quickly Force Grab a hapless victim and pull him into the hallway with
    you to finish off at your leisure.  Unfortunately, some of the Evos have 
    their shield up, which means they're impervious to Force powers, and the
    shield won't go down til you hit it with a lightsaber.  Additionally, there's
    a new type of Stormtrooper, the Shadow Trooper, that phases in and out of
    visibility and can stun you.  This is BAD, because they the shotgun-happy
    Evos can rip you a new one if they see you.
    	With enough perseverence, you'll clear the room.  Now step inside 
    and let's do that Bonus Objective!  Walk over to each escape pod and hit
    them with Force Lightning.  When the engines light up, that means it'll
    explode in a few seconds.  Good work!  [Holocron #4 is waiting in the escape
    pod pit.  It holds a Force Power Sphere.]  Force Push the door open.
    	Sith Holocron!  And it's... Restore Health.  Ah well.  Send a Force
    Push down the hallway to destablize the Stormtroopers, then run in and do a
    Force Repulse.  Hunt down the Commanders that survive and kill them.  
    [Holocron #5 is hiding behind some barrels at the end of this hallway.  Grab
    its Lorrdian Power Crystal.]  Force Push open the door and meet the Purge
    	This guy can be a real pain in the ass, but get used to fighting him,
    because he's about to become really common.  It's important to note that 
    these guys HATE electricity.  You know what that means.  Force Lightning!
    Of course, the Purge Trooper's two cohorts aren't going to make your job
    easy.  They'll stun you, which allows the Purge Trooper to fire his homing
    missiles.  AND THEY HURT A LOT.  So try to pull the two Evos through the
    gap in the broken door like you did in the escape room.  Otherwise, they will
    beat you.
    	Once they're gone, the best tactic with the Purge Trooper is to let
    it chase you til you can fire off Force Lightning.  Then rush in and perform
    your lightning saber combos on it.  It'll die quickly.  Now get that door 
    	Kill the Stormtroopers with a Force Repulse and then stab all the
    tough ones on the ground.  If you want to, throw them into the laser gate.
    Once they're all gone, you need to deal with the two Purge Troopers on the
    bottom floor.  Try and kill one entirely with Force Lightning by targetting
    it from above and using the walkway as cover.  Two Purger Troopers are just
    murder right now.  Once one is dead, you can drop down and go man-to-machine
    with the last one.
    	When they're dead, pull up the two power generators and run over to
    Juno.  OH FINE, kill the Imperial Officers IF YOU MUST.
    Mission Five:  Cloud City
    AKA:  Liquor + Jedi = Fun!
    PRIMARY:  Escape Cloud City with General Kota
    BONUS:  Freeze 10 Imperials in carbonite
    FORCE POINTS BONUS:  200,000
    RECOMMENDED UPGRADES:  I have no idea what you've been buying as far as Force
    Talents go, but I would recommend you begin investing in Vitality and
    Resilience.  There's not a lot of cover on Cloud City, and there won't be on
    Kashyyk either, so you'll want to get the most health possible out of each
    puny Stormtrooper you kill.  Additionally, the Resilience helps you survive
    a few seconds longer when surrounded.
    	You'll begin next to a carbonite chamber strangely converted into a
    bar.  Huh.  Anyways, the Ugnaughts are as harmless as Jawas.  Punt them if
    you wish, but they generally won't harm you.  In fact, the ones here will run
    	So, how good are you with Force Grip by now?  If you're really good, 
    you can grab any nearby Imperial (either a Stormtrooper or one of the Senate
    Guards) and drop them into the carbonite chamber you start next to.  Try and
    freeze as many as you can for your Bonus Objective.  Move on through the
    bar area, killing Troopers and Guards.  The Senate Guards aren't very tough,
    especially if you elect to freeze them or throw them over the railings.  In
    fact, I'd recommend just throwing them if you ever face one with 
    Stormtroopers firing on you.  [Holcron #1, a Ruusan Power Crystal, is sitting
    above the semi-circular bar.  Jump up onto the overhanging.  Holocron #2 is
    nestled inside the second carbonite chamber near the exit tunnel.  It holds
    the Unstable Gold Lightsaber Crystal.]  Head through the tunnel and emerge 
    	Senate Guards rush to meet you.  Use Force Repulse to bounce them off
    the walls for some good damage, then downward stab them.  Head up either 
    ramp.  [Or take the right ramp and, when you reach the top, look down over
    the railing.  You'll spot Holocron #3 and its 10,000 Force Points.]  See 
    cylindrical canisters littering the path?  Those contain carbonite.  Throw
    them at enemies (or throw enemies at them) and they'll die instantly.  Do it
    enough time and you'll get your Bonus Objective.
    	Head out into the open area.  Directly ahead, an Imperial transport
    will drop off some Stormtroopers.  Dispatch them quickly, then start heading
    up the ramp to the upper-level catwalks.  Watch out for Scout snipers.  You
    can easily tell by the yellow line that'll follow you around.  Simply follow
    it to find the sniper.  If you get hit, not only can the blast briefly stun
    you, but it can also take off a HUGE chunk of your health.  More Guards will
    soon arrive to lock sabers with you.  Throw them or freeze them.
    	Another new enemies will soon show up.  Jumptroopers.  Stormtroopers
    with jetpacks.  They'll periodically shoot bursts of fire on you, which can
    come from seemingly nowhere.  Most of the time, they'll catch you off guard
    unless you're actively switching the camera around and looking for them.
    Luckily, they're weak to Force Lightning.  Shock them for a second or two and
    their jetpack will malfunction and they'll explode soon after.  Just watch
    out cause they'll still shoot at you while they're flying out of control.
    	Keep heading across the walkways.  [When you reach the first circular
    part of the walkway, look left.  You'll find Holocron #4 floating high above
    the area you were just at.  Double jump and Force Dash to win a Force Combo
    Sphere.  Get back up to the circular catwalk.  Just past it, you'll see a
    long rectangular platform above the catwalk.  Jump up onto it and look left.
    Holocron #5 and the Unstable Yellow Lightsaber Crytal are at the far end.]  
    You might lose track of Kota at this point, but you'll never really have to 
    worry about him.  The enemies always attack you, not him, and he can take 
    care of himself.
    	Kill the Stormtroopers and Scouts in your way, then head down the
    ramp on your right.  You'll enter another large, open platform, but this time
    you'll have to contend with Ugnaughts riding mechs!  First thing's first,
    turn to your right and kill the two Scouts and the Guard that just got off a
    transport.  You don't want them picking you off from afar.  There will also
    be some Jumptroopers in the area, but they may not show up all at once, so
    be wary as you attack the mechs.
    	The mechs will pick up canisters and throw them at you.  So do the
    same.  When you're out of items, get close and use Force Lightning to shock
    them.  Treat each one like another Junk Titan or Rancor, though they are
    considerably less danger.  They'll do a shockwave stop if you get too close
    and also fire a tracking laser at you, though it doesn't do much damage if it
    clips you.  If the two mechs get too close together, just retreat and throw 
    canisters at them both.  Kill one as fast as you can, then destroy the other.
    	Once both mechs are dead, you'll face a Shadow Guard, along with some
    Stormtroopers and a new batch of Jumptroopers.  Kill them as fast as you can
    so you can focus on the Shadow Guard.  He's got some Force powers of his own.
    He can use Force Lightning, Force Push, and he can even Force Grab you.  When
    he does, rapidly your Force button to get out of it.  There's no real 
    weakness to this guy, nor is there any real strength.  Anything will work on
    him if you're persistent, except Force Grab.  Knock him down and stab him.
    His attacks aren't very damaging, either.  When he's weak, do a simple Quick
    Time Event to end the mission.
    Mission Six:  Imperial Kashyyyk
    AKA:  How to Earn a Million Life-Debts in One Easy Installment!
    PRIMARY:  Investigate the Imperial Base on Kashyyyk
    BONUS:  Destroy the Imperial Comm Tower
    FORCE POINTS BONUS:  360,000
    RECOMMENDED UPGRADES:  Get Dashing Blast if you don't have it already.  
    You'll need it in the next few levels to reach difficult places.
    	Ah, Kashyyyk.  It's good to be back.  Aside from the small brush
    fires.  And the destroyed buildings.  And the crushing Imperial presence
    and slave trade.  But look at that prime beach real estate!  Head forward to
    investigate the house.  [But before you go, head left and grab Holocron #1
    and its Compressed Blue Lightsaber Crysal.]  A cutscene begins.  Oh no, 
    zombie ghosts!  Okay, not so much, but very mysterious.
    	Head forward.  [WAIT!  Turn around and look behind a bent piece of
    wood to find Holocron #2, Kento's Robe.]  You'll run into some very much
    environmentally-unfriendly Stormtroopers.  Those flames HURT!  Do not get
    too close to these guys.  Too bad they have a shield, right?  Well, you can
    knock the shield off by throwing explosives at them, like the barrels to your
    left.  This saves you from having to melee them.  Once the shield is gone,
    kill them from a distance, because their flamethrower explodes when they die
    and it'll damage you if you're too close.  If you're out of explosives, throw
    your saber.
    	Once you pass the Flametroopers, an AT-ST shows up.  Hide behind a
    nearby tree stump and make it come to you, because the Eweb turrets at the
    wall will chew you up if you fight on their terms.  Throw explosives at the
    AT-ST until it catches up to you.  Suffice to say, these guys are not unlike
    Rancors, so fight them like one.  Only thing is, they're easier because they
    don't have hands.  Avoid the shockwave stomp, shock them, slash them, do the
    Quick Time Event kill.  Voila!  [For a reward, look for Holocron #3 on the
    right side of the path.  It's way up high, hiding behind a rock outcropping.
    Use a nearby tree stump to reach its 10,000 Force Points.]
    	Head over to the large steel wall.  Throw rocks or barrels at the 
    Eweb turrets from afar, or double jump up and electrocute them.  Either way,
    Force Grip the door and pry it open.
    	Catwalks galore!  Grab the Health Restore Sith Holocron if you need
    it and dispatch the Stormtroopers.  Watch out for invisible Shadow Troopers.
    [Also watch for Holocron #4 on a narrow, thin beam to your left.  Get the 
    10,000 Force Points and don't fall off!]  Keep heading across the catwalks
    and walk for the Scout sniper high on your left.  Hit him with a barrel.
    You'll reach a fork.  [From the junction, you'll be able to see Holocron #5
    on another thin beam.  Double Jump up and walk over to it and get 10,000
    Force Points.  Be careful of the Eweb turret fire.  Then return to the fork.]
    Head along the upper path and use the heated radiators as cover from the
    Eweb turret fire.  Throw the Stormtroopers over the edge and take out the
    turret.  [From where the Eweb turret sits, look back at the path with the
    heated radiators.  Holocron #6 floats behind the large pipe over the pathway.
    It has 10,000 Force Points.]
    	There's an Invinciblity Sith Holocron nearby, but look directly 
    across from it.  You'll see the Comm Tower and a grated panel on the side of
    it.  Rip the panel off with Force Grip and then use Force Lightning on the
    generator inside.  Continue along the catwalk.  Jumptroopers will appear on
    your right, so shock them into oblivion.  Evo Troopers will rush at you, so
    use the conveniently placed barrels or throw them over the edge (for bonus
    points, throw the Evos at the Jumptroopers.  Whee!)  Start heading down the
    ramps.  When you get to a square, transparent shield, you'll see another
    steel wall flanked by two Eweb turrets in the distance.  These ones shoot
    homing missiles instead of lasers, so grab the nearby explosive barrels and
    take them out from a distance.  If that fails, use Force Lightning.  [From 
    the transparent shield, look behind you.  Next to a large pipe and the Comm 
    Tower, you'll find Holocron #7.  Jump to it and nab a Force Combo Sphere.]
    	When you're back on the ground, walk around to the side of the Comm
    Tower.  Pull off the panel and shock the generator.  You'll complete your
    Bonus Objective.  Pull open the huge metal door and run inside.  An Eweb
    turret and several Stormtroopers await you, but just run up to the turret and
    use a Force Repulse to take them all out at once.  Then move on.
    	Step around the large monitors and you'll run into an Imperial Royal
    Guard.  He's not so tough; basically just a weak version of a Shadow Guard.
    Knock him down and then stab him over and over til he dies.  Further inside,
    you'll find a caged Wookiee.  Poor guy.  Let him out if you want, but he 
    won't do anything.  [Holocron #8, however, will give you 10,000 Force Points.
    It's sitting on top of the Bantha horns.]  Head toward the doors to begin a
    	Time to save some Wookies.  Follow the path around and you'll enter
    an area full of Scout snipers and other Stormtroopers.  Grab the 
    Invincibility Sith Holocron to get started right.  Try and take out the
    Flametrooper and Senate Guard while you're impervious to their attacks.  When
    it runs out, however, jump on top of the nearby Wookiee cage box to reach
    the sniper.  Kill him.  [Then grab Holocron #9 next to him.  It's a Force
    Power Sphere.]  You can slash the cages to release the Wookiees.  They'll
    immediately begin attacking the Imperials, so you can use them as a
    distraction while you head for the snipers.  They're a priority.
    	Head to the next part of the area.  More Stormtroopers, another 
    Scout, and a Senate Guard.  Release the Wookies!  Getting to this Scout can
    be tough.  You'll need to stand on the nearest Wookiee cage and use a double
    jump combined with Dashing Blast to land on the platform.  Kill the sniper.
    [Holocron #10, which holds 10,000 Force Points, sits next to him.  Drop back
    down and open the Wookiee cage you stood on to claim another 10,000 Force
    Points and Holocron #11.]  When the entire area is clear, head through the
    	Yay, Stormtroopers and laser gates!  Throw them into it!  At each
    laser gate here, you'll need to Force Grip the end of the glowing cord and
    pull it out of the wall.  There will also be Wookiees trapped in jail cells
    along the wall, so bend the doors open and let them out if you want some 
    help.  Head toward the second laser gate, take out the Eweb turret, and pull
    the plug.  Here you'll run into some Evo and Shadow Troopers.  Take them out,
    or throw them into the laser gate farther on.  [Instead of a Wookie, 
    Holocron #12 is inside the first jail cell on your right after the bend in
    the tunnel.  It's a Force Talent Sphere.]
    	Beyond the third laser gate waits a Purge Trooper and an Eweb turret.
    Throw a crate to take out the turret quickly, then throw another at the
    Purge Trooper.  When they're on the ground, Purge Troopers die quickly to
    downward stabs.  The only trick is actually managing to knock them down, 
    which throwing objects does well.  Grab the Unlimited Energy Sith Holocron
    if it'll help you out.  [Right in front of the fourth laser gate is another
    jail cell with Holocron #13.  It awards 10,000 Force Points.]  Disable the
    last laser gate and then deal with the lone Purge Trooper.
    	Here we go, the Skyhook.  There's a lot of enemies milling around it,
    so prepare for a battle.  [As you approach the Skyhook, you'll see Holocron
    #14 on your right, hanging up in a tree.  Grab it for a Purple Lightsaber
    Crystal.]  You'll notice that the area around the Skyhook is divided into 
    sections by spokes sticking out of the central tower.  As long as you stay
    inside each section, then typically only the enemies in your immediate area
    will attack you and enemies in other sections will patiently wait their turn,
    which is good because there's a LOT of Purge Troopers here and it can take
    awhile to kill each one.  Slowly make your way around the Skyhook and focus
    on killing Eweb turrets, then Scouts, then any Stormtroopers, then Purge
    Troopers (in that order) in each section.
    	There's also some Wookiee cages, so let them go if you want some 
    help, though they don't really help so much as divert focus from you for five
    seconds, but it's better than nothing.  There's also a few Sith Holocrons in
    the area, including Increased Damage, Unlimited Energy, and Health Drain,
    but you might want to save these for the boss fight.  Just pace yourself
    slowly, use cover wisely, and don't step into the sight of a Purge Trooper or
    Eweb turret until you're ready to fight it.
    	When the entire area is clear, you're ready to pull out the pins.
    [But don't forget Holocron #15, which holds 10,000.  It's floating right
    next to the central tower on the right-hand side from the entrance.]  Use
    Force Grip to pull each pin upward.  When it explodes, you can toss it aside.
    However, after you pull your second one out, Sturn will step out to fight you.
    	Oh please, this guy barely counts as a boss.  He's just like any 
    other AT-ST, except with a bigger cannon.  Just stay behind him and he'll
    never get a chance to use it.  Jump up and slash at the back of his head, 
    then land with a Leaping Slam to stun him.  Then jump up and repeat til he
    dies.  Throw in Force Lightning if he gets away from you.  He'll go down in
    no time.
    	Now pull out the rest of the Skyhook pins.  Mission Accomplished!
    Mission Seven:  Imperial Felucia
    AKA:  Where's a Fett When You Need One?
    PRIMARY:  Find and Rescue Senator Bail Organa
    BONUS:  Release the Sarlacc
    FORCE POINTS BONUS:  425,000
    RECOMMENDED UPGRADES:  You should definitely have Rank Three Force Lightning
    by now.  I think it's the most useful Force power in the game.  Your
    selection of Force Talents is entirely dependent on your personal play style.
    If you use your lightsaber a lot, get Saber Combat, and if you find using
    Force powers a lot, get Talents that help with that.
    	The level begins with a firefight in progress between the Felucians
    and the Imperials.  Jump down and join the fight!  Now that you're back on
    Felucia, you'll have to deal with the Warriors again.  They haven't changed
    much, but you'll have to fight them while dealing with Evo Troopers.  Use
    your old Force Repulse tactic, but be aware that the Evos may have their
    shield up and, thus, won't be affected.  If all else fails, throw canisters
    at them all.  [Holocron #1 is at the tip of a particular huge tooth-like
    structure in the center of the battlefield.  Jump up it and claim a Force
    Talent Sphere.  Also, look near the parked Imperial transport for a secret,
    off-borders passageway.  At the end, you'll find a Flametrooper and Holocron
    #2, a Green Lightsaber Crysal.]
    	More Evos and a Purge Trooper await further on down the map.  
    Dispatch them and head up the metal ramp ahead.  [If you can past the ramp,
    you'll find another tooth-like protuberance.  Lift it up to find Holocron #3
    and 10,000 Force Points inside.]  Force Repulse the Eweb turrets.
    	Utilize the nicely placed shields as you make your way down the
    walkway.  Use the barrels on the Evo Troopers and kill each Purge Trooper in
    single combat.  Just don't go down too far before the first one you meet is 
    dead.  Keep going til the metal walkway ends.  [Look up and to your right.
    Use the mushroom to reach Holocron #4 and its Compressed Purple Lightsaber
    	There's a bunch of Evo Troopers and a Flametrooper ahead.  Don't get
    too close to them, because there's an Eweb turret high above your right that
    will shoot you to pieces.  Instead, let them come close and pull anyone
    unshielded to you.  Finish him off, then do the same to the others.  Throw
    your lightsaber to kill the Flametrooper.  When they're dead, head out and 
    throw an explosive bulb at the Eweb turret.
    	Move father on and an AT-ST shows up.  Plus, rocks fall down to block
    your progress.  Kill the damn thing, you know how.  Just be patient.  Trying
    to take shortcuts in your attacks will just make you slip up.  When it's
    dead, Force Push the rocks out of the way.  [Jump up into the small tunnel
    to the right of the rockslide.  Holocron #5, with 10,000 Force Points, sits
    right at the entrance.  Move further in to find Holocron #6 and a Force
    Power Sphere.]
    	Head forward and another AT-ST drops down on top of some 
    Stormtroopers and Warriors.  This one can be a bit tough just because you'll
    have Stormtroopers and Spitters firing on you.  However, if you put the AT-ST
    between yourself and the Spitters, then they'll actually attack the AT-ST 
    instead.  You'll have to Force Repulse the Stormtroopers to death when you
    get the chance, but don't do it when the AT-ST is facing, or you'll get bit.
    Move on when it's dead.
    	Apparently the Imperials decided the Sarlacc needed some remodeling.
    Head toward the large vehicle on your right.  Eweb turrets will begin firing
    at you from a distance, so dash in quickly and climb up the side.  When you 
    reach them, do a Force Repulse to knock away the Stormtroopers manning the
    turrets.  If anyone gives you some trouble, especially the Evo Troopers,
    throw them into the Sarlacc.  At the top of the machine, zap the shimmering
    blue generator with your Force Lightning.  [Look up at where the cables are.
    Holocron #7 sits up there and awards a Vexxtal Power Crystal.  Then drop down
    to the ground and walk around the giant machine.  Next to one of the treads
    is 10,000 Force Points in the form of Holocron #8.]
    	Your Bonus Objective is to cut three chains holding Sarlacc tentacles
    with your lightsaber.  However, they're too far, so you'll have to throw your
    saber.  One of the chains is right next to the first crane machine.  Get 
    closer to it until a targetting box shows up on the chain, then throw your
    lightsaber.  Walk around the Sarlacc pit and head across the bridge.  
    Stormtroopers, some Evos, and a Purge Trooper await you.  Use Force Push and
    Force Repulse to knock them over the edge, then deal with the Purge Trooper.
    The elevator is inactive for now, so head down the left bridge.  [When the
    ceiling overhead ends, turn around and jump on top of it.  You'll find
    Holocron #9 with 10,000 Force Points.]
    	Climb up the second crane vehicle, Force Repulse the Stormtroopers 
    and Eweb turrets, shock the generator, and cut down another tentacle chain.
    Head back to the elevator, cross the third bridge, and do the same thing.
    Climb, Force Repulse, Force Lightning, cut chain.  Now head back to the
    elevator and step onto it.
    	And I thought they smelled back on the outside!  I... apologize for
    that.  Well, head down the metal pathway.  [Holocron #10 is on your right.
    You can't miss those 10,000 Force Points!]  As you head down the tunnel,
    don't worry about the tiny tentacles that grap you.  They don't do any
    damage and just slow you down slightly.  What you do want to worry about is
    the large, gaping hole in the side of the tunnel.  If you step in front of 
    it, it WILL kill you, no matter how much life you have (lower difficulties
    can survive falling it at least once).  Use Force Lightning on the little
    generator in front of the hole and you can safely run by for a few seconds.
    	Pass the horde of barrels and crates and you'll emerge into a huge
    cavern.  Jump down and fall into the hole on the floor.  [Holocron #11 is
    floating WAY out over the floor.  To get it, you'll need to double jump,
    Force Dash, and then use Dashing Blast to reach it.  Be careful you don't
    fall into the hole on the center or you won't be able to try again.  It holds
    10,000 Force Points.]
    	Keep heading through the tunnels, using the generators to safely
    pass the killer maws.
    	You'll reach a long cavern with heavy winds.  If the wind hits you,
    you'll be knocked all the way to where you started.  You need to wait for the
    wind to stop, then run foward and hide behind a pillar (stand in the light).
    Wait until the wind calms down again and move forward.  [Holocron #12 is
    behind one of the pillars on your right.  It has 10,000 Force Points.]  Don't
    worry about the Warriors in the cavern.  The wind will keep them too busy to
    fight you.  Enter the room at the end and the Sarlacc will throw you up.
    Must've been something he ate!  Ha ha!  ...Sorry.
    	You'll land in the middle of another Felcian and Imperial battle.
    Worst yet, there's a Shaman in the area.  Go kill him.  On your right will
    be a Rancor.  Don't even THINK about taking it on with all those Evo Troopers
    around.  In fact, stand back and they'll attack it for you.  They can't kill
    it, but they can severely weaken it for you.  You can help by throwing
    explosive bulbs at it.  When that's all done, kill the Eweb turrets from afar
    with some more bulbs.  [Head back to where you started and you'll see 
    Holocron #13 high above you.  Use a nearby mushroom to jump to it for a Force
    Combo Sphere.]  Head up the steps to the next ground level.  Force Repulse
    the next two Eweb Turrets.  [Then turn around and look back over the steps.
    Jump out to Holocron #14 and get your Unstable Blue Lightsaber Crystal.]
    	Time for some Felucians!  Kill the Spitters quickly or they'll
    harass you while you deal with the Chieftans.  Force Lightning kills the
    plants quickly.  Afterward, deal with the Chieftans.  They shouldn't be hard
    since they haven't change at all and you've become more powerful.
    	In the next part, you'll be swamped with a Rancor and several 
    Warriors.  Don't go too far or you'll have Spitters, too.  It's stupid to run
    to them, so let the Rancor come to you.  He'll be unable to follow you beyond
    a point in the path marked by a metal piece of junk.  So stand there and
    shock him to death while he stands there stupidly.  Then finish off the 
    Warriors and the Spitters.  [Holocron #15 is sitting to your left along some
    explosive bulbs.  It has 10,000 Force Points.]  Further along, you'll face
    more Warriors with two Shamans.  You can kill them if you want, or just
    dash past them and to the boss.
    	This guy isn't too tough, just intimidating.  The trick is to not
    melee him, cause he'll knock you away.  Back away from the Rancor and let him
    charge at you.  At the last second, dodge out of the way.  He'll stop for
    a good few seconds, giving you time to tear into his backside.  Just don't
    stay there too long or he'll hit you when he recovers.  Give yourself time to
    back out.  Also, make sure you're not staying next to some bones when you're
    about to dodge his charge, or they'll stop you and you'll take the hit.
    	Also, you'll need to watch out for Maris the entire time.  She'll
    pop in and out to harass you and she does it more frequently the more you
    damage the Rancor.  If you hear the hiss of her lightsaber, which means she's
    back, then it's usually safer to hold back an opportunity to attack that to
    risk having her jump you while you're hitting the Rancor.  Use Force 
    Lightning instead because that way you can see what's around you.  She'll use
    Force Push and throw her lightsaber at you besides melee attacks.
    	When the Bull Rancer is near death, do the Quick Time Event.
    	This chick shares her master's weakness: Force Repulse.  What Maris
    likes to do is phase in and out of visibility and try to catch you by 
    surprise.  Luckily, this is very easy to avoid if you just keep moving and
    stay in the air.  Try jumping just when you think she's about to attack and
    you'll avoid her.  Then, when still in the air, do a Force Repulse.  Most
    of the time, this'll knock her to the floor.  Do a downward stab for extra
    damage, but it isn't necessary.
    	When her attacks do connect, they're brutal.  Her combo will knock
    you to the floor and then she'll immediately throw her lightsabers at you,
    which will hit you before you can get up.  AND THEN she'll throw a Force Push
    at you.  So, basically, don't get on the ground or you're screwed.  Any other
    time she throws her lightsabers, they're unblockable, so just get out of the
    way.  Most of the time, her Force Push follows immediately after the saber
    throw, but I've seen her do it at other times.
    	Otherwise, a very predictable, and easy, fight (if you've got good
    timing).  Quick Time Event and victory!
    Mission Eight:  Imperial Raxus Prime
    AKA:  How I Learned to Stop Worrying and Love the Star Destroyer
    PRIMARY:  Destroy the Orbital Shipyard
    BONUS:  Destroy the Imperial Tractor Beam Tower
    FORCE POINTS BONUS:  500,000
    RECOMMENDED UPGRADES:  Rank Three Force Grip is helpful so you can Grip
    several enemies at once and toss them into the many laser gates littering
    this mission.  Or throw them over cliffs.
    	Back in trash.  Great.  Run forward and drop down to meet some old
    Rodian buddies.  Say hi by KILLING THEM.  [Holocron #1 is a bit out of the 
    way.  Jump up onto the narrow platform on your right.  Walk to the end and
    you'll see another platform high and to your left.  Double Jump and use
    Dashing Blast to reach it.  Head into the darkness, go left, and drop down.
    You'll find a Jawa and a Sigil Power Crystal.]  Become reacquainted with the
    Rodians as you move forward.  Grab the Health Drain Sith Holocron if you want
    to.  [Directly left of the Sith Holocron is a tall tunnel with a Jawa and a
    10,000 Force Point Holocron #2.]  Jump up the platforms and use Force Push
    to blow back to metal beams.
    	Hm.  To throw or not to throw, that is the question.  The Defenders
    and Rippers have gotten a tiny health boost since Mission Two, but they're
    still not a dire threat.  Kill them with any one of your huge arsenal of
    death-makers and continue on.  You'll reach a chasm that you must jump over.
    Before you do so, go ahead and throw junk at the Rodians across the gap.  
    Also, yes, you can Force Grip the passing TIE Fighters.
    	Grab the Health Restore Sith Holocron and walk across the metal 
    girder bridge.  [There's a rusted door on the crashed starship.  Force Push
    it down and grab Holocron #3, a Force Power Sphere, inside.]  Jump down, kill
    the Defender, and then jump over to the large blue circle and go through.
    [If you miss Holocron #4 and its 10,000 Force Points, then you need to turn
    the game off.]
    	Boy, those Imperials sure get into it with the locals no matter where
    they go.  Grab the Unlimited Energy Sith Holocron immediately to your left 
    and jump down to join the fun.  I recommend you head for the Purge Troopers
    and unleash as much Force Lightning on them as you can.  Of course, it 
    doesn't really matter what you do, because soon a bunch of Defenders are 
    going to interrupt you by pouring out of a hole in the wall.  Soon afterward,
    the Imperials will drop off an AT-ST and a transport full of Stormtroopers.
    	Quickly grab that Invincibility Sith Holocron and go to town on the
    AT-ST.  Hopefully the Defenders will help you out, but you never know.  Try
    and kill the AT-ST before the Sith Holocron wears off.  If you can't, then
    Force Repulse away the Stormtroopers and position yourself so the Defenders 
    hit the AT-ST if they try to fire on you.  Once it's down, finish off any
    Purge Troopers and Defenders remaining.  Head toward the blue circle high
    above the left hand side so we can continue.  [But first lets get all these
    juicy Holocrons.  Holcron #5 and its Compressed Green Lightsaber is on a
    platform to the far right.  Jump to it using Dashing Blast.  Holocron #6 is
    inside the small tunnel the Defenders blasted open in a cutscene and it holds
    10,000 Force Points.  On your way up to the blue circle opening, you'll find
    Holocron #7 floating high over the deserted battlefield.  Jump out and grab
    its delicious 10,000 Force Point goodness.  Finally, head through the blue
    exit and grab Holocron #8 and 10,000 Force Points just inside.]
    	Grab the Invincibility Sith Holocron and drop down.  Quickly kill the
    closest Purge Trooper before the invincibility runs out and a second Purge
    Trooper begins firing on you from the distance.  Stick to the raised platform 
    so that the Scout up above can't target you.  When the Purge Trooper is dead,
    jump up and dispatch the Scout.  Grab the nearby Increased Damage Sith
    Holocron and quickly hunt down the last two Purge Troopers.  They'll die
    incredibly fast to your Force Lightning.  Now you can leisurely hunt down the
    remaining Scouts and Stormtroopers.  [You can also nab Holocron #9 on top of
    one of the tall black platforms in front of the hanger door.  It holds 10,000
    Force Points.]
    	Once the last one is dead, the hanger door will open.  Quickly grab
    the other Increased Damage Sith Holocron sitting high up on the right and
    rush to the AT-ST.  One full-meter Force Lightning will knock it down into
    Quick Time Event range.  If you still have time on the Holocron, use Force
    Lightning on the two Purge Troopers.  If not, grab the Unlimited Energy Sith
    Holocron inside the hanger and kill them that way.  Then use Force Repulse on
    the Stormtroopers and use one of the AT-ST heads to reach the catwalks where 
    the Scouts are.  [Grab Holocron #10, a Force Talent Sphere, while you're up
    there on the center catwalk.]  When the room is clear, head to the back, wait
    for the lift, and then ride it upward.
    	Head forward and kill the Stormtroopers.  They're hiding behind 
    shields, so throwing objects probably won't hurt them.  Still, nothing like
    throwing an R2 droid at a Stormtrooper.  Ride the lift upward and kill the
    Imperial Officers.  [You can see Holocron #11, with 10,000 Force Points, at
    the far end of a walkway from the top of the lift.  Go get it.]  Step inside
    the door.
    	Run around the ring and throw Stormtroopers into the laser gate or
    into the pit.  If you can get close to where the Eweb turret is between the
    two laser gates, then do a Force Repulse to knock several Troopers out at 
    once.  Then, head up one of the two ramps and jump across the pit and onto
    the walkway surrounding the tower in the center.  Clear it of any enemies
    and then use Force Lightning on all five of the conduits on the side of the
    tower.  Bonus Objective complete!  Now walk back to the laser gates on the
    other side of the entrance and Force Grip the two round generators behind
    each gate.  Pulling each one out of place will deactive the laser gate 
    blocking the exit.  Head through.  [But before you do, head back up the ramps
    to the second level, either side.  Move the crates out of the way and slash
    at the wall behind them.  The wall will cut away to reveal a hidden tunnel.
    Run through and collect Holocron #12, the Unstable Purple Lightsaber 
    	Step off the lift and into a giant cavern with a narrow walkway in
    front of you.  Two Stormtroopers and two Jumptroopers await you.  Dispatch
    them.  Now run to the other side.  You'll need to jump down to a lower
    walkway on both sides and Force Grip the four-spoked gears on the wall.
    Drag each one upward and the main door will open.  [Holocron #13 is on the
    far end of a walkway to your left.  You'll need to jump down onto the lower
    walkway and then Dashing Blast over to the walkway the Holocron is on.  
    You'll receive a Force Combo Sphere.]
    	You're emerge into a gigantic circular room.  Kill the enemies in the
    immediate area and then pick either left or right to walk around the huge
    silo in the middle of the room.  It doesn't matter, both sides lead to the
    same exit.  [However, there's one Holocron each on both sides, sitting in
    plain sight along the both paths.  Holocrons #14 and #15 both hold 10,000
    Force Points.]  Ride up the elevator.
    	Attack the Shadow Guard!  Oh wait, it's...!
    	The first part of the match against Proxy is just you re-fighting
    old matches.  He'll first turn into Maris Brood, but he's not as tough as the
    real version.  Use Force Repulse when he reappears, then stab him on the
    ground.  After awhile, he'll turn back into the Shadow Guard.  Treat him like
    the one you fought on Cloud City.  Shortly after, he'll change into Kota.
    He'll mostly just throw his lightsaber at you with a backflip and hit you
    with Force Push.  He'll block most long-range attacks you throw at him, so
    instead wait for him to attack, then dodge and strike from behind with your
    lightsaber.  When that's done, he'll go back to Shadow Guard briefly, then to
    Shaak Ti.  Shaak Ti will use the old energy ball attack, so jump over that,
    as well as the Force shield plus charge maneuver.  Force Repulse is still her
    	Lastly, Proxy will transform into Darth Maul, complete with Duel of
    the Fates soundtrack!  When he throws his lightsaber, it's nearly impossible
    to dodge, but you can do it if you're fast on your feet.  Do NOT let him hit
    you with a melee attack because he will combo you into next week.  IT.  
    HURTS.  Instead, dodge away from his attacks and Force Repulse him to the
    ground.  Then stab.  He doesn't do much besides that.  He will use Force Push
    occassionally (and also he'll counter your Force Lightning with it), but not
    too often.  He's a very hands-on boss with few frills.  I guess that's why
    he's easy.
    	Quick Time Event and mission complete!  Oh wait, we still have a
    shipyard to destroy.
    	Force Push open the door straight ahead of you and run outside.
    Immediately turn around and jump on top of the building you were just in.
    Force Repulse to knock all the Stormtroopers away and then mop them up.
    There will be a Jumptrooper somewhere in the air.  When it's all clear,
    you need to use Force Lightning on the generator sitting on the building.
    You need to run to four more buildings and do the same thing.  Each will have
    a similar complement of Stormtroopers guarding it.  They should be peanuts
    to you by now.
    	Let me know when you're done.  I'm going to get a sandwhich.  You 
    want anything while I'm up?  No?  See, that's what I like about you, you give
    without taking.  Alright, when all four generators are lit up, a cutscene 
    will start.
    	Here we go, the infamous Star Destroyer battle.  It's not that hard,
    really.  First thing you need to do is kill the TIE Fighters.  No, don't
    Force Grip them.  That's difficult and time consuming.  Instead, run to 
    either the left or right, depending on which side your target is going to,
    and then jump up and unleash a Force Lightning the split-second you see the
    little targetting box appear on the TIE.  It'll go down in flames.  In fact,
    you can get two TIEs in one shot if they both go in the same direction. 
    Their aim sucks, so long as you keep moving.
    	When they're all dead, do as Kota says and use your Force Grip.
    The camera will shift and two images representing your analog sticks will
    appear on the screen.  Hold the left stick in the direction indicated.  This
    will start turning the Star Destroyer's pointy nose to face you.  This is one
    of the goals.  The other goals is to tilt the nose upward or downward with
    the right analog stick.  This part is pretty twitchy, so pay attention to
    with direction the game wants you to put it in.  Also, be aware that the
    directions for the right analog stick are UP and NEUTRAL, not UP and DOWN.
    Once the Star Destroyer's nose is pointing the right way, the lights behind
    the sticks will turn green and it'll tell you to push the sticks up and then
    pull them both downward.  Do it and HOLD them both down.  Do not push them
    back up, despite what the image shows.  Keep them hold down until the TIEs
    get close and begin firing on you.  Then let go and kill them again.
    	Repeat until the cutscene kicks in.  Congratulations!
    Mission Nine:  Death Star
    AKA:  Technodrome!  Let's Kick Shell!
    PRIMARY:  Find General Kota and the Founders of the Rebel Alliance
    BONUS:  None
    FORCE POINTS BONUS:  500,000
    RECOMMENDED UPGRADES:  All of your Force Combos should be filled by now,
    including most of your Force Powers and a good deal of your Force Talents.
    You'll need every upgrade you can muster for this mission (especially for the
    hanger you start out in).  If you feel you need more training, feel free to
    go back to previous missions and level up for more sphere points.  Of course,
    this does take some grinding, so it's up to you.
    	Welcome to Hell.  If you can do it, I recommend you immediately pull 
    up one of the shimmering metal panels in the floor and dive through to the 
    next part of the mission, because the hanger battle that kicks off this
    mission is torture.  However, if you want to stick around and fight (or if 
    the snipers and missiles won't let you open the floor), then you'll need a 
    	>>>On the bright side, you can step on top of the shimmering panels
    and use a Force Repulse to instantly blow them open and drop down.  That way,
    you can skip the hanger battle entirely.  Just grab the Jedi Holocrons if you
    don't already have them.  Credit goes to Bamir for telling me this.
    	Forget everything and immediately run from the stack of boxes ahead
    of you.  Climb to the top and jump onto the catwalk.  You need to kill both
    Scouts immediately or else they will harass you for the entire battle.
    While you're up there, kill the Jumptroopers who will follow you.  Be 
    careful, because missiles from Purge Troopers on the bottom floor can hit you
    up here if you're too close to the edge.  [While you're up there, grab 
    Holocrons #1 and #2.  One holds 10,000 Force Points and another has the
    Katak Power Crystal.  These also instantly refill your health and Force 
    meter, so consider saving them for emergencies.]
    	Now you're ready to do battle.  The Purge Troopers are, without a
    doubt, the most troublesome part of this encounter.  This is where the Sigil
    Lightsaber crystal comes in handy.  Three full-meter Force Lightnings can
    take out a Purge Trooper.  If you don't like using just Force Lightning on
    these guys, then tough cookies.  In this battle, you don't have the time or
    space to be dancing around in the middle of a combo, because a missile or a 
    crate from the AT-ST will hit you in the back.
    	So drop down next to one of the Eweb turrets, kill it, and then
    duck into the open room next to it.  Hide behind the center wall and wait
    for the enemies to come to you.  With any luck, only one Purge Trooper will 
    come instead of one.  Kill it and the Stormtroopers accompanying it.  When
    that's done, wait for the next one, you go out briefly to lure it in and then
    dive back into the room.  Patience, young Jedi.
    	Once they're both dead, then kill the AT-ST that is no doubt lurking
    outside the room.  You can simply Force Lightning it twice and it'll be weak
    enough for the Quick Time Event.  Just dodge the barrels it throws at you,
    cause they hurt as much as a missile.  When it dies, another AT-ST, an old
    fashioned one, will arrive on a lift.  Lure that one over to you, too.  Kill
    it just like the last one, though it is a bit tougher.
    	Yay!  Celebration?  NO!  Now three new Purge Troopers arrive on the
    lift with a complement of Stormtroopers.  Damn you, Lucasarts!  These jerks
    will stun you while the Purge Troopers unload their missiles on you.  It's 
    gonna take a lot of hiding to manage this.  Just remember you have two Sith
    Holocrons in the area, a Health Restore and Energy Restore, if you need them.
    If your sideroom gets to crowded, make a mad dash for the other one on the far
    side of the hanger.  Once they're all dead, pry open one of the metal panels
    in the floor with Force Grip and drop down.
    	Alright, we're in the infamous Death Star laser tube, or one of them.
    Wait patiently for the laser to end and start running down the tube.  Use
    Force Push to obliterate both green lenses in your way and then duck into the
    chamber on your left.
    	More Imperials!  Use Force Repulse and they'll bounce of the walls
    of that crowded little room like ping-pong balls.  If you're feeling 
    especially cruel, push them out into the tube hallway and they'll be blasted
    into dust when the laser powers back on.  When it shuts down, continue down
    the tube.
    	Destroy the gun turrets if you want, but they're pretty shy.  They
    won't hurt you much either and you can just dash past them.  Dive into the
    chamber on the right and do another Force Repulse.  Kill the Imperials then
    wait for the laser to stop.  [While you're waiting, run through the doors 
    here and claim 10,000 Force Points from Holocron #3.]  Smash two more green
    lenses and head through the door on your right.
    	Throw a crate at the missile Eweb turret and head down the hallway.
    At the end, you'll find a bunch of Flametroopers and another Eweb turret.
    Grab the Drain Health Sith Holocron to help you in the fight.  There are four
    gun turrets in the middle of the tube pathway and they can be a problem, 
    since they can hit you from most anywhere in the room.  Use Force Lightning
    on them.  Then head to the other side of the tube and take out the other
    Imperials and Eweb turrets there.  [On the left side of the room, there's a
    small lift that'll take you up to a walkway.  Head toward the laser tube
    and jump up onto a small, thin beam.  To your left, you'll find Holocron #4
    and an Unstable Green Lightsaber Crystal.  To your right is Holocron #5 and
    10,000 Force Points.]  Force Grip the exit door and drag it upward.  Go
    	Open the next door in the same way and face two Purge Troopers.
    Throw crates at them before they fire their missiles, then mercilessly use
    Force Lightning on them.  Try and get the nearby Stormtroopers caught in the
    electricity.  You have plenty of crates, so make liberal use of them.  
    [Holocron #6 is in a door off to the right.  It has a Force Talent Sphere
    and is guarded by two Imperial Gunners.]  When they're dead, head through 
    the doors and Force Repulse the silly Officers and their Eweb turrets.  
    [Holocron #7 is in a door to the right, just like the last one.  It has
    10,000 Force Points.]
    	You're back in the laser tube.  Head right.  [You'll see Holocron #8
    directly ahead of you.  Collect its 10,000 Force Points.]  You need to Force
    Grip the three rings and line them up vertically so you can jump through 
    them.  [Before you do that, head down an elevator inside a door on your left.
    Go through the small hallway and you'll come out on the bottom floor of the
    spherical ring room.  On your right is Holocron #9 and a Force Power Sphere.
    Two Evo Troopers and a Gunner will attack you on your way back.]  Align the
    rings and jump through them to the other side quickly before the laser fires
    	Wait in one of the side rooms for the laser to fire again, then align
    the next set of rings and jump across.  [Grab Holocron #10 and 10,000 Force
    Points on your way over the grap.]  Go through the door on your right and
    down the hallway.
    	You'll emerge in a HUGE room where all the lasers in the Death Star
    converge.  Your goal is to jump down to the bottom floor and activate the 
    lifts.  [Before you do, look down at the center laser tube situated between
    the two on your level.  You'll see Holocron #11 floating in one of its rings.
    Wait til the laser is off and then jump down to collect 10,000 Force Points.]
    When you reach the bottom floor, you'll be confronted by two AT-STs.  Dance
    and jump to avoid their lasers and, when you Force Lightning one, make sure 
    the other is on the other side of your target so it can't attack you.  Only
    use Force Lightning.  Attacking with your lightsaber makes you an easy target
    for the other AT-ST.  When one goes down, kill the other however you like.
    	Now run over to the giant shimmering block and push it inward.  Your
    goal now is to ride the lifts upward and head to the semi-circular platform
    that you say in an earlier cutscene.  So do that when you're ready.  [Let's
    go Holocron hunting first.  Right a lift up as high as you can go.  Look at
    the top of the highest center laser tube.  You'll see Holocron #12 sitting up 
    there.  Double Jump and Force Dash onto the thin ramp leading up to it and
    claim the legendary Black Lightsaber Crystal for yourself.  Now face the
    huge giant green lens in the room and drop down one level to your right.
    You'll land on a platform with a Scout.  Run to the back and through a door
    to find Holocron #13 and 10,000 Force Points.  Now head back toward the 
    center of the room and start running to the other side.  When you get there,
    drop down to the next lower level.  You'll find a Purge Trooper and two
    Evo troopers.  Kill them both or dodge them, but grab the nearby Holocron #14
    and its 10,000 Force Points.  When you finally do head to your goal, there
    will be Holoron #15 sitting on your left in one of the circular consoles.  It
    holds a Force Combo Sphere.]
    	A cutscene introduces your opponents: a Shadow Guard and four Royal
    Guards.  Grab the nearby Health Drain Aura to help you out.  You're going to 
    need it.  Force Repulse does not work well against these guys, so don't even
    try it.  Okay, go ahead, try it.  Told ya.  Lightning attacks work really
    well against them.  Not Force Lightning, but electrical combos.  It breaks
    right through their defenses and knocks them down.  When they're down, stab
    them if you can.  If not, just keep using the combos and it'll give you some
    breathing room.  When it's just the Shadow Guard, be patient and block his
    attacks, then sneak in more lightning combos.  He blocks just about every
    Force power, so use your lightsaber.
    	When he's dead, Force Grab the lock on the door and slide it all the
    way around the door.
    	As a half-machine, it isn't a surprise how vulnerable Vader is to
    Force Lightning.  Try to use it often, but he can counter it and will
    immediately go into his Force shield.  When he does this, get behind him cause
    he'll do a massive Force Push in front of himself, but then you're free to
    whail on him for a bit.  Other times he may counter by forming a red cloud
    around you.  This means he's about to grab you and you won't have much time
    to get out of it.  Mash your Force button to break free.  If you don't, he'll
    throw you and that's a dangerous position.  When you're down on the ground,
    Vader will dash forward and begin stabbing you over and over.  It's tough
    to recover from that, especially in such a tiny hallway, and it doesn't take 
    him long to walk over if you fall down.
    	When he gets down to two-thirds of his health, the stage will change 
    to another room.  He'll start to throw object at you.  Quickly move to the 
    side and throw items at him first.  You can find grippable object lining the 
    walls.  This is the best way to damage him for now.  Basically, you'll both
    be racing to use up the limited amount of throwable boxes in the room.  When
    you do hit him, he'll be stunned for awhile.  You can use this opportunity to
    keep throwing things into his face, or you can jump over and slash him.  If
    you do that, however, make sure you quickly get off the center platform,
    because he'll quickly try to grip you if you're near him.
    	At one-fourth of his health, he'll bend some of the walkway to shrink
    the stage and then jump over to you.  Just do what you did back in the 
    hallway, except the arena is smaller and the hot floor will damage you if you
    touch it.  He'll start rushing at you more often, so be prepare to jump over 
    him when he does.  Then combo his mechanical ass!  Quick Time Event and then 
    it's time to make a choice.
    	Run toward the Emperor for the Light Side fight or jump down and 
    finish off Vader for the Dark Side fight.
    	The old man is pretty predictable.  One of his most frequent attacks
    is when he summons four crates, which he infuses with his lightning, and then
    throws them at you.  Simply hide behind one of the two consoles until he's 
    done throwing them, then run out and combo him when the shield goes down.
    Just make sure you NEVER touch that shield, because it'll hurt more than
    anything he can do to you.  In fact, I would recommend you avoid using your
    lightsaber on him because he can randomly put up his lightning shield when
    you're in range.  So, instead, use Force Lightning or Saber Throw.  However,
    if you feel safe in taking the risk, then go ahead and try it.
    	When he starts running around the room, this is your cue that he's
    going to start shooting Force Lightning at you.  You can simply face him and
    hold down Block to keep yourself safe, or you can parry the lightning back at
    him.  To do this, you have to time your blocks so that you do so right before
    he actually attacks.  If you do it right, the lightning will glow around your
    lightsaber and then bounce back at him.  This does a good amount of damage to
    him, but if you're too far away, he may move before the lightning reaches 
    him.  If you're having trouble timing your parries, then I recommend blocking
    right as he stops moving and turns to face you.  Be aware of two things: his
    Force Lightning CAN go through the two consoles places on the field, so don't
    use them for cover like you can with the crates he throws, and he'll 
    sometimes fire a type of Force Lightning that lasts longer and drains your
    Force meter as you block it.  This can drain your entire Force meter, so 
    always try to keep it full when you're about to block, in case he does it.
    	Lastly, he'll frequently put up his Lightning Shield and send some
    Guards after you.  Just kill them as you have in previous missions and don't
    worry about Palpatine, he'll wait patiently to attack until his Guards are
    dead.  Each time they show up, the type of Guard changes.  The first time, 
    it'll just be two Senate Guards.  The second time, it'll be on Senate Guard
    and one Royal Guard.  The third time, it'll be two Royal Guards, and so forth.
    They're pretty easy, plus they give you a much appreciated health boost when 
    they die.
    	Those are his three phases.  Just get used to dodging/blocking his
    attacks and hit him whenever you get the chance.  You'll whittle him down.
    When he's defeated, perform the awesome Quick Time Event and enjoy the 
    DARK-SIDE BOSS FIGHT:  Darth Vader (without hat)
    	Honestly, this fight is just a repeat of your previous duel with
    Vader.  He won't do anything new.  The only difference is that he's MUCH
    faster and more aggressive.  Surprising, considering you finished beating
    him within an inch of his life.  Guess he's pissed.
    	Just do what you did before.  Get behind him when he uses his Force
    powers and hack him up.  Quickly get out of his Force Grip or suffer the
    consequences.  Stay quick on your feet, because he can close the gap between
    the two of you quickly.  Just keep running around the perimeter of the stage
    and leap in to attack him when you see an opening.
    	Quick Time Event and take Vader's place at the Emperor's side!
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    Here is a list of all the achievements for the Xbox 360 version of Star Wars:
    The Force Unleashed, placed merely for the sake of not having to look them
    up elsewhere.
    Apprentice (75G):   Complete Game - Apprentice difficulty. Do not change the 
    		    difficulty after the game has started.
    Bossk (15G):   Defeat 200 Wookiees on Kashyyyk Prologue
    Bully (15G):   Defeat 25 Ugnaughts or Jawas.
    Cannon Fodder (15G):   Defeat 150 Stormtroopers.
    Corellian Star (10G):   Complete all bonus objectives on one level.
    Destroyer (10G):   Complete Level - Raxus Prime, act 2.
    Empirical (10G):   Complete Level - Empirical, act 2.
    Expert (10G):   Earn 500,000 Force Points on a single level.
    Force Grip Mastery (20G):   Defeat 500 enemies with Force Grip.
    Force Lightning Mastery (20G):   Defeat 500 enemies with Force Lightning.
    Force Push Mastery (20G):   Defeat 500 enemies with Force Push.
    Force Repulse Mastery (20G):   Defeat 500 enemies with Repulse.
    Frenzy (5G):   Get a Frenzy x4 bonus.
    Grappled (15G):   Defeat 100 enemies with a grapple move.
    Gripped (5G):   Defeat 100 enemies with Force Grip.
    Holocron Collector (75G):   Collect all Jedi holocrons in the game.
    Impaled (5G):   Defeat 100 enemies with Saber Throw.
    Infestation (10G):   Complete Level - Felucia, act 2.
    Insurrection (10G):   Complete Level - TIE Factory, act 1.
    Invasion (10G):   Complete Level - Prologue.
    Jedi Hunt (10G):  Complete Level - Felucia, act 1.
    Junkyard (10G):   Complete Level - Raxus Prime, act 1.
    Launched (20G):   Defeat 100 enemies with Aerial Ambush juggle combos.
    Legend (25G):   Earn 600,000 Force Points on a single level.
    Lightning Shield Mastery (20G):   Defeat 500 enemies with Lightning Shield.
    Lightsaber Throw Mastery (20G):   Defeat 500 enemies with Saber Throw.
    PROXY Won't Be Happy (15G):   Destroy 35 droids.
    Pushed (5G):   Defeat 100 enemies with Force Push.
    Rebel Leader (15G):   Defeat 500 Imperials.
    Redemption (20G):   Complete Game - Light Side.
    Repulsed (5G):   Defeat 100 enemies with Force Repulse.
    Revenge (20G):   Complete Game - Dark Side.
    Shocked (5G):   Defeat 100 enemies with Force Lightning.
    Sith Frenzy (10G):   Get a Frenzy x8 bonus.
    Sith Lord (100G):   Complete Game - Sith Lord difficulty. Do not change the 
    		   difficulty after the game has started.
    Sith Lord Frenzy (15G):   Get a Frenzy x12 bonus.
    Sith Master (100G):   Complete Game - Sith Master difficulty. Do not change 
    		     the difficulty after the game has started.
    Sith Training (20G):   Complete all Training Room lessons.
    Sith Trials (20G):   Complete all Training Room challenges and Combat 
    Sith Warrior (100G):   Complete Game - Sith Warrior difficulty. Do not change
    		       the difficulty after the game has started.
    Skilled (5G):   Earn 250,000 Force Points on a single level.
    Skyhook (10G):  Complete Level - Kashyyyk, act 2.
    Stormed (5G):   Defeat 100 enemies with Lightning Shield.
    The Bigger They Are (15G):   Defeat 6 Rancors.
    The Harder They Fall (15G):   Defeat 10 AT-STs or AT-KTs.
    Vapor Room (10G):   Complete Level - Cloud City, act 2.
    Worst Day-Shift Manager Ever (10G):   Kill 12 Stormtroopers as Vader during 
    				      the Prologue.
    	On Raxus Prime (Mission Two), before you go through the hole in the
    side of the wrecked starship at the very beginning of the level, head to the
    far left of the area.  In the molten lava is a glowing pillar of light that
    signals the use of Force Grip to pull up a platform.  However, instead of a
    platform, one of them will pull up a sunken X-Wing, just like Luke did (or
    tried to do) on Dagobah.
    	There's plenty of references to the movies and extended universe in
    Captain Sturn's trophy room on Kashyyyk, including the head of a Krayt 
    Dragon, the head of a Wampa, and large Bantha horns.  Additionally, hanging
    on one of the walls, is a Gungan frozen in carbonite.  Hmm... I wonder where
    Jar-Jar went after the prequels.
    	Coming Soon.
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    	This is where I'll put any questions that aren't covered in great
    detail in my walkthrough (or those that are, but need more explanation).  If
    you have any such questions, feel free to send me an e-mail and I'll put it
    in this section on future updates.
    	Q:  Where is the Black Lightsaber Crystal?
    	A:  This legendary crystal, which turns your lightsaber's color into
    a black core with a white glow, is one of the last Jedi Holocrons in the
    Death Star mission.  In the very last room before the fight with Darth Vader,
    activate the gravity lifts and ride one of them all the way to the top.
    When you stop and land on the highest ring, look at the laser tube sitting
    between you and the other gravity lift.  The Holocron is sitting on top of
    one of the laser's focusing rings.  Jump up there and claim it!
    	Q:  Help!  I can't defeat the Star Destroyer on Raxus Prime!
    	A:  Okay, that's not a question, but never fear!  I wrote a pretty
    detailed explanation of the pseduo-boss fight event at the end of my 
    walkthrough for that mission.  Scroll up and check it out.
    	A:  Geez, calm down.  It isn't terribly difficult, you just need to
    be patient and take your time on it.  The TIE Fighters aren't very dangerous
    at all, so you're at no real risk of dying, and the Star Destroyer's laser 
    fire will never even hit you.  So the only factor here is time and how long it
    takes you to do bring it down.  So relax and take your time.  When the lights
    behind the analog sticks turn from red to green, then you're close to 
    aligning it and will soon be ready to pull it down.  The Star Destroyer will 
    never drift back up, so you don't have to worry about your progress being 
    reset if you take too long.  You'll get there, whether it takes you five 
    cycles or fifty.  My record is three, can you beat it?
    	Q:  Sometimes when I die right after collecting a Jedi Holocron, it
    won't be added to my status on the mission screen and it will still disappear
    from the map.  What's going on?
    	A:  Thanks to Ryuzaki187 for bringing this to my attention.  This
    seems to be one of the many elusive glitches littering The Force Unleashed.
    I can't attest to how common this glitch is, since I never ran into it 
    personally.  All I can suggest is that you restart the level over.  If it
    still doesn't reappear, then you may have to start a New Game entirely.
    	Q:  How do I unlock the Sith Stalker Armor and Ceremonial Jedi Robes 
    	A:  To get both of these, you need to complete the Dark Side and the
    Light Side endings of the game.  Obtaining the Dark Side ending will unlock
    the Sith Stalker Armor, and reaching the Light Side ending will unlock the
    Ceremonial Jedi Robes.  Remember, you have to beat the Emperor for the Light
    Side and Darth Vader (without his helmet) for the Dark Side.  You can only do
    one at a time, so once you beat one boss, you have to replay the Death Star
    level to beat the other.
    	Q:  Can I play through the game on an easier difficulty, then switch
    to Sith Master when I continue my game and unlock the achievement that way?
    	A:  NOPE!  Sorry, but that'd be a little too easy.  The game won't
    grant you the achievement if you change your difficulty in the middle of your
    current game.  Once you select New Game and then your difficulty, that's it.
    If you change it at all from that point on, even if you're just on the
    Apprentice difficulty, then beating the game won't earn you the appropriate
    achivement.  You must start a new game from scratch and stick with the 
    difficulty you chose until the very end.  Yes, this means you have to start 
    Sith Master with no Talent, Power, or Combo spheres, but that's what makes it
    	Q:  So does that mean I have to beat the game four times to unlock
    all four of the difficulty achievements?  That sucks!
    	A:  Yes, that would suck, but you don't have to do it that way.  If
    you beat the game on a higher difficulty, then you'll unlock that achievement
    and all the achievements for the easier difficulties below it.  That means if
    you beat Sith Master before beating the other three difficulties, you'll
    unlock all four difficulty achievements at once.
    	Q:  Is there any way to replay the Kashyyk prologue with Vader?
    	A:  Nope.  Once you beat it, you can't go back to it unless you start
    a New Game.
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    Do not copy and use this guide without my permission.  If you do, then 
    your computer will explode in a mighty fury of death and destruction!  Also, 
    I will be slightly annoyed.  Only slightly.  So ask politely if you want to
    replicate this guide elsewhere.
    Currently, you may find this guide on:
    Super Cheats
    Game Revolution
    Lucasarts:  For making such a kick-ass game, even if they didn't properly
    test it as much as they should have.
    Skylighter:  For writing this awesome guide!  Go me!
    Valdosta State University:  For giving me a ridiculous amount of projects and
    assignments, further delaying my progress on this guide.  Also, for letting
    me waste time at work by typing this up on their computers.
    Ryuzaki187:  For bringing the Jedi Holocron glitch to my attention and taking
    his time to find a way around it.
    Bamir:  For the tip to use Force Repulse in the Death Star hanger room to
    skip straight to the laser tube.
    Everyone who e-mailed me with a question:  Without your relentless 
    e-mails, I wouldn't have been able to add them my FAQ section.  Stay classy!
    You:  For reading my guide.  Who's awesome?  You're awesome!
    I can be reached through the following means:
    E-mail: ctg_skylighter@hotmail.com
    AIM: CTGtheInventor
    I'll be more than happy to help you with any questions you may have, but 
    please don't pester or harass me.  I've had problems in the past before with
    trolls and bored punks spamming me, so get straight to the point if you
    contact me through AIM, or I'll begin to suspect you're jerking me around.
    After that, I can be pretty friendly.
    The End

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