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Fly The Co-Op Guide by DG-le-Ste

Version: 1.00 | Updated: 11/29/13

                 ********************************************
                 *  Grand Theft Auto: IV - "Fly The Co-Op"  *
                 *              Xbox 360 Version            *
                 *          Version 1.00 - Complete         *
                 *      Online Achievement Walkthrough      *
                 *                 Revision 0               *
                 *       By Daniel "DG-le-Ste" Stephen      *
                 *          Copyright (C) 2012-13           *
                 *   Email - danielstephen62[at]gmail.com   *
                 *            Twitter: @ DGleSte            *
                 ********************************************

The [at] replaces the "@" symbol. This is used by many guidewriters to
discourage spambots.

******************************************************************************

"Grand Theft Auto: IV" is a video game produced by Rockstar Games, a
subsidiary of Take-Two Interactive Inc. All rights reserved. No copyright
infringement is intended.

And on that note: gracias.

Any other sources of information, either during or after development and
completion of this guide, are acknowledged. This guide was constructed with a
very detailed playthru of the game; therefore much of this guide’s content is
that of mine, the guidewriter. Any content that is not mine will be
highlighted, and I will credit the author in my guide.

Note that this guide does contain major spoilers. I suggest searching for
another guide if you want to keep your future rewards to yourself. Otherwise,
enjoy this guide.

******************************************************************************
Version Differences:
1.00 – The fully complete version of the guide.
******************************************************************************

As of October 2013, I have only given permission to the following gaming
websites to host this guide: 

>>GameFAQs

You may ask my permission via email for posting of my, or parts of my guide.
However, I will not allow you to post the whole guide, or the majority of it,
unless I can trust you with it. If I allow you to post one of my guides, it
must be left UNALTERED, and a credit to my name. Do not copy my guide without
my permission, unless for personal use. Copyright infringement is something I
won’t take lightly, and I will do everything in my power to have plagiarism
removed.

This guide takes advantage of the "Quick-Find" feature used on many servers.
By pressing "Ctrl-F" (PC) or "Clover-F" (Mac), you are able to quickly find
what you are looking for in my guide. There are codes at the beginning of
titles to help you quickly go through the guide – for example, "SJ1" or "TT3".
This will save minutes of scrolling back and forth to find what you are
looking for.

******************************************************************************

Feel free to email me for any of these following reasons:

>> Stories and anecdotes, if they are relevant, and especially if they are
strange and/or funny.

>> Any strategies of your own. It would be great for you to share them, and
you receive full credit for it. Please make these strategies simple, and send
it to me clearly, for the benefit of my readers.

>> Any mistakes, whether it be grammatical or regarding information in the
guide. There will be a few here and there, so if you spot one, it would be
great for you to help me keep this guide clean, flowing and free of mistakes.

>> Any "congratz" you have for me. I greatly appreciate it if you are a fan
of my guides. It’s what I do, and knowing people enjoy reading my guides gives
me all the more reason to continue writing them.

Any posts from other gamers that I put into my guide are “as is” - in other
words, I am simply copying and pasting the email. They may feature grammatical
errors or misspellings, and I will only clear up the major cases of this.
Please do not send emails telling me of these errors.

If your suggestion is not featured, I have not updated the guide yet. I make
monthly revisions of all my guides at the end of each month, clearing up
errors and adding extra information. If it still isn’t featured, send a calm
email to remind me!

Also, do not spam me, flame me or troll me in your emails. You’ll simply
receive a blocking if you do so, and that will be the end of the matter.

******************************************************************************


Table of Contents:

1.	About The Writer
2.	"Flying The Co-Op"
-------------------------------------------
3.      The Missions
        3A. "Deal Breaker"
        3B. "Hangman's N.O.O.S.E."
        3C. "Bomb Da Base II"
-------------------------------------------
4.      Credits
5.      Goodbye!


******************************************************************************

1.	About the Writer

My name is Daniel Graeme (or Graham) Stephen, otherwise known on GameFAQs as
DG-le-Ste. I am only 18 years old, but I have a number of years of GTA gaming
under my belt. Say what you want to say, but there are millions of kids that
aren’t even 13 playing “Grand Theft Auto” games. This is what I think is a
simple fact, but I‘ll leave the arguments to you. This is a guide, not a
debate.

Anyhoo, I come from the northeast of England, but with strong Scottish roots.
I was originally born in Aberdeen, in the northeast of Scotland, until my
family moved to the northeastern English town of Middlesbrough when I was very
young. Most of my lifelong friends are gamers, and that includes me, and so we
are a strong group when it comes to opposable thumbs.

You could say GTA is my specialty. I grew up going on mad rampages on the
comfort of my games console whilst playing as Carl Johnson or Claude Speed.
Because of my childhood memories mostly being of this game series, it has
inspired me to write these guides.

I have studied subjects such as Law and Politics to a high level, which does
require very good reading and writing skills. I have honed these skills into
my guides.

I started writing these guides in the summer of 2012, during the very start of
my gap year before I went to university. This gave me a lot of spare time, and
thus many of my guides have come to be.

I would go into my private life, but this is unnecessary. So, instead of that,
we’ll get under way.

******************************************************************************

2.       "Flying The Co-Op"

This is an online Achievement that requires you to beat the Rockstar Dev.'s
best time for three of the online missions.

Of course, this is similar to the 100% Scores in "The Ballad of Gay Tony", but
is just a standalone objective in this case. The time counter will be part of
your HUD, so you will know how much time you have left. You will also have
three lives per mission.

What you will need for each mission is three of your friends, who are good
players, and communication.

You will have to take on different roles and make arrangements if you want to
get the best possible time.

Credits to my close friends who I played the online game with to get this
Achievement. They know how greatful I am for it.

******************************************************************************

3.       The Missions

I will waste no time in getting under way. The strategy for each of the three
missions are below.

Each one has been devised with a play-through with me and three other players.
It is advised that you do each mission with the maximum amount of players
allowed. I also provide our best time, so you have an idea of how long it may
take you on a successful run, and you may try to beat our time for fun. Note
that we are streamlining our strategy, so it's still open to change and
suggestion for change.

You can also set mission difficulty for Easy, Medium or Hard. This only
affects your enemies - they will be better and harder to kill - and your
reward at the end of it. Doing it on Easy will help you beat the time, and it
won't affect the Achievement.

The missions are broken down to make the strategy more concise. Knowledge of
Liberty City and some spawning points for vehicles are required, so scan
through the strategy and do a little research if you're unsure.

------------------------------------------------------------------------------

3A. "Deal Breaker"
*******************
/--------------------\
+ Time To Beat: 7:04 +
\--------------------/
/-----------------\
+ Best Time: 6:51 +
\-----------------/

The missions have a bit of story behind them. The task ahead is to break down
the relationship between the Lost MC and the Mafia by taking their drugs. You
begin at Pegorino's Mansion in Westdyke.


>> Going to Acter Industrial Park
----------------------------------

You will need to split into two teams - one player goes on their own, and the
rest stick together. The team of three should drive straight to the park in
the vehicle provided. Use the Plumbers Skyway to get there fast. Clean driving
will speed things up, too.

Meanwhile, the lone player heads to the chopper at the helipad at the luxury
home in northern Westdyke, on Owl Creek Ave. It will spawn in singleplayer as
well as in the multiplayer, so you can locate it outside of this mission. Try
to stick a clean landing, as you will need to use it later.


>> Clearing The Lost
---------------------

This sequence will define success or failure. The main advice to be given here
is to know where each enemy is so that you can preserve your Health.

The player flying the chopper wants to land on the top of the structure where
the Lost are located. The other players should now split up and fight those on
the ground up. You can work your way into the middle of the structure.

The three players on the ground now want to take each floor - one on the
ground, another on the first floor, and the third on the second floor.

Once the players on the ground and first floor are finished, they want to
leave the area (preferably on the Hellfury bikes on the east side of the
complex) and head to eastern Acter Industrial Park. The other two players take
care of the rest of the enemies.


>> Finishing Up
----------------

Now that the enemies are gone, one player wants to head down to the waterfront
and the other must collect the contraband packages. Once the enemies are
cleared out and the packages are collected, three groups of enemies will
spawn.

One group will appear in the waters by boat. The player down by the waterfront
will have to clear them out, whilst the other player heads back to the chopper
and picks them up from their position once this group is eradicated.

The second and third group spawn at eastern Acter Industrial Park, near the
southernmost on-ramp to the Skyway. The other two players who left earlier
will want to take them down quickly. One group is a collection of them on
bikes, and the other is a van.

After all of this, you now have to take the journey back. The mission won't
finish until you are all back together at the Mansion. Following the GPS route
takes between 1-2 minutes, so if you drive cleanly with no more than 5 minutes
on the clock, you can meet the requirement. The guys in the chopper face a
quicker journey to get back.


Ultimately, you will rely on your shooting skills and one of your player's
piloting skills with the chopper. Otherwise, there is heavy reliance on
organization.

------------------------------------------------------------------------------

3B. "Hangman's N.O.O.S.E."
***************************
/--------------------\
+ Time To Beat: 2:32 +
\--------------------/
/-----------------\
+ Best Time: 2:29 +
\-----------------/

The task for the players is to make sure that Kenny Petrovic lands safely in
America. The N.O.O.S.E. will swarm in at Francis Intl.


>> Getting Out Of The Airport
------------------------------

Once again, you'll need to split into two groups - three players stick
together, and one goes on their own.

The three players stick together to fight off the N.O.O.S.E. Meanwhile, the
lone player gets on the nearby Baggage Handler and heads to the intersection
of the two runways. This player will reach a N.O.O.S.E. spawning point. Whilst
the three players take care of the rest of the N.O.O.S.E., this player can
dispose of the reinforcements quickly.

Once the lone player has done that, they will need to go to the Annihilator
spawn point at the other end of the runway they're lined up on. You can locate
this in singleplayer as well, so it will be easier if you search for it
outside this mission if you have trouble locating it.

Meanwhile, the other three players will have Petrovic in tow as he asks for
transport when the N.O.O.S.E. are thinned out. Get to the second Annihilator
spawn, near the first, whilst deciding who will pilot it. Make sure that the
players and Petrovic are all on board. The three players can use a nearby
Enforcer to for a quick fix for transport. Whoever drives the Enforcer will
now be followed by Petrovic.


>> Finishing Up
----------------

The lone player will touch down at the location on Charge Island. Meanwhile,
the pilot of the second chopper with Petrovic wants to fly low to go faster,
saving valuable seconds of time.

Don't go for a clean landing. Just make sure the Annihilator goes through the
objective point, and the final cutscene ensues. The lone player should be on
this objective point for the game to register all four players there together.


The timing is tight, so you want to concentrate on thinning out N.O.O.S.E.
quickly and then getting to transport. Piloting skills are somewhat important
too. As you can see with our best time, you can't afford to stick around and
waste time.

------------------------------------------------------------------------------

3C. "Bomb Da Base II"
**********************
/--------------------\
+ Time To Beat: 5:56 +
\--------------------/
/-----------------\
+ Best Time: 5:37 +
\-----------------/

Petrovic seems pretty angry at an organization operating shipments through the
Platypus, so he want to put a stop to it. To do this, the players must plant
explosives to disable the ship.


>> Acquiring The Explosives
----------------------------

First port of call is a Securicar, which I have pinned down to three locations
in Algonquin - near the police station in East Holland, near the Hickey Bridge
and near the Algonquin Bridge. It will help you with time if it spawns near
the Algonquin Bridge, but the time limit is achievable with either location.

The group will begin next to two Rebla SUV vehicles. This time, you want to
stick together and head towards the Securicar. There will be two vehicles
providing protection. Lay into the Securicar whilst one of the other players
take care of the rest of the convoy.

The team will want to split between driving the Securicar and continuing to
drive the Rebla, before driving to the helipad in Westminster. Once the
four players are at the helipad with the Securicar, the mission will advance.
You will then be able to fly over to the Platypus in East Hook.


>> Planting The Explosives
---------------------------

Board the chopper, and fly as low as you can straight to the Platypus to save
time. Land on the stern of the ship - the south end - without worrying about
how you land. Just as long as you are able to touch down with no trouble, you
are good. This is the best place to land quickly without running into the
crossfire.

The arrangement of enemies bears similarity to the mission "A Dish Served
Cold" in the singleplayer story. There are groups of enemies on the deck, in
the mess hall and kitchen, in the sleeping quarters, on the bridge, and in the
hull.

You will want to split into two even teams. There are two weak spots to plant
the explosives - one inside the hull, and the other at the bridge controls.
If you have completed "A Dish Served Cold", you will know where you are going.

One team goes up the set of stairs to the sleeping quarters, and the other
down the steps to the hull. I repeat that enemy arrangement is similar to the
mission, so advance carefully.

When all explosives are planted, you need to get off the Platypus. If you have
a life left, you can use an explosive weapon to Waste yourself. Otherwise,
just jump down into the water.


The timing shouldn't be too tight if you work your way through enemies
quickly.

******************************************************************************

4.       Credits

There are a few people who I want to thank:

>> Rockstar Games
You create some of the best games I’ve ever played, including those outside
the “Grand Theft Auto” franchise. I salute you for that.

>> All Gaming Hosts
Those who host my guides, I thank you for getting my work out there. I thrive
on helping people, and also perceiving other ways I can go about my gaming.
Cheers.

>> Of course, I thank my friends for helping me devise a strategy for getting
this Achievement. You've all been good sports.

******************************************************************************

5.       Goodbye!

And another guide is capped off. Thank you for reading my guide.

"Grand Theft Auto: IV" is a video game produced by Rockstar Games, a
subsidiary of Take-Two Interactive Inc. All rights reserved. No copyright
infringement is intended.

Any other sources of information, either during or after development and
completion of this guide, are acknowledged. This guide was constructed with a
very detailed playthru of the game; therefore much of this guide’s content is
that of mine, the guidewriter. Any content that is not mine will be
highlighted, and I will credit the author in my guide.

You may ask my permission via email for posting of my, or parts of my guide.
However, I will not allow you to post the whole guide, or the majority of it,
unless I can trust you with it. If I allow you to post one of my guides, it
must be left UNALTERED, and a credit to my name. Do not copy my guide without
my permission, unless for personal use. Copyright infringement is something I
won’t take lightly, and I will do everything in my power to have plagiarism
removed.

(C) 2012-2013 DG-le-Ste. All rights reserved.

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