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Walkthrough by DG-le-Ste

Version: 1.00 | Updated: 10/29/13

                 *            Grand Theft Auto: IV          *
                 *              Xbox 360 Version            *
                 *          Version 1.00 - Complete         *
                 *                Walkthrough               *
                 *                 Revision 0               *
                 *       By Daniel "DG-le-Ste" Stephen      *
                 *          Copyright (C) 2012-13           *
                 *   Email - danielstephen62[at]gmail.com   *

The [at] replaces the "@" symbol. This is used by many guidewriters to
discourage spambots.

This guide is dedicated to the Xbox 360 version of the game, because of the
use of an Achievements section. This section can be discounted, although it
provides a quicker alternative to finding an "IV" Trophies section in a guide
should you stumble upon this guide. Nevertheless, the rest of the guide can
be used and is applicable to all versions of this game.


"Grand Theft Auto: IV" is a video game produced by Rockstar Games, a
subsidiary of Take-Two Interactive Inc. All rights reserved. No copyright
infringement is intended.

And on that note: gracias.

Any other sources of information, either during or after development and
completion of this guide, are acknowledged. This guide was constructed with a
very detailed playthru of the game; therefore much of this guide’s content is
that of mine, the guidewriter. Any content that is not mine will be
highlighted, and I will credit the author in my guide.

Note that this guide does contain major spoilers. I suggest searching for
another guide if you want to keep your future rewards to yourself. Otherwise,
enjoy this guide.

Version Differences:
1.00 – The fully complete version of the guide.

As of October 2013, I have only given permission to the following gaming
websites to host this guide: 


You may ask my permission via email for posting of my, or parts of my guide.
However, I will not allow you to post the whole guide, or the majority of it,
unless I can trust you with it. If I allow you to post one of my guides, it
must be left UNALTERED, and a credit to my name. Do not copy my guide without
my permission, unless for personal use. Copyright infringement is something I
won’t take lightly, and I will do everything in my power to have plagiarism

This guide takes advantage of the "Quick-Find" feature used on many servers.
By pressing "Ctrl-F" (PC) or "Clover-F" (Mac), you are able to quickly find
what you are looking for in my guide. There are codes at the beginning of
titles to help you quickly go through the guide – for example, "SJ1" or "TT3".
This will save minutes of scrolling back and forth to find what you are
looking for.


Feel free to email me for any of these following reasons:

>> Stories and anecdotes, if they are relevant, and especially if they are
strange and/or funny.

>> Any strategies of your own. It would be great for you to share them, and
you receive full credit for it. Please make these strategies simple, and send
it to me clearly, for the benefit of my readers.

>> Any mistakes, whether it be grammatical or regarding information in the
guide. There will be a few here and there, so if you spot one, it would be
great for you to help me keep this guide clean, flowing and free of mistakes.

>> Any "congratz" you have for me. I greatly appreciate it if you are a fan
of my guides. It’s what I do, and knowing people enjoy reading my guides gives
me all the more reason to continue writing them.

Any posts from other gamers that I put into my guide are “as is” - in other
words, I am simply copying and pasting the email. They may feature grammatical
errors or misspellings, and I will only clear up the major cases of this.
Please do not send emails telling me of these errors.

If your suggestion is not featured, I have not updated the guide yet. I make
monthly revisions of all my guides at the end of each month, clearing up
errors and adding extra information. If it still isn’t featured, send a calm
email to remind me!

Also, do not spam me, flame me or troll me in your emails. You’ll simply
receive a blocking if you do so, and that will be the end of the matter.


Table of Contents:

1.	About The Writer
2.	"Grand Theft Auto: IV"
3.	Niko Bellic – The Protagonist
4.      "RAGE"
5.	The Main Menu
6.	The HUD
7.	Busted & Wasted
8.      "The Cousins Bellic"
9.      Broker, Dukes & Bohan
        CP1. Roman Bellic
           RBE1. "It's Your Call"
           RBE2. "Three's A Crowd"
           RBE3. "Bleed Out"
          FD. "First Date"
           RBE4. "Easy Fare"
           RBE5. "Jamaican Heat"
          RF. Roman's Fares
        CP2. Vlad Glebov
           VGL1. "Bull In A China Shop"
           VGL2. "Hung Out To Dry"
           VGL3. "Clean Getaway"
           VGL4. "Ivan The Not So Terrible"
           RBE6. "Uncle Vlad"
           RBE7. "Crime And Punishment"
        CP3. Mikhail Faustin
           MFA1. "Do You Have Protection?"
           MFA2. "Final Destination"
           MFA3. "No Love Lost"
        CP4. "Little" Jacob Hughes
           LJH1. "Concrete Jungle"
           LJH2. "Shadow"
          DC. Drug Courier
           RBE8. "Logging On"
          EE. Exotic Exports
           MFA4. "Rigged To Blow"
        CP5. Dimitri Rascalov
           DRA1. "The Master And The Molotov"
           DRA2. "Russian Revolution"
           RBE9. "Roman's Sorrow"
        CP6. Manny Escuela
           MES1. "Escuela Of The Streets"
           MES2. "Street Sweeper"
        CP7. Brucie Kibbutz
           BKI1. "Search And Delete"
           BKI2. "Easy As Can Be"
           BKI3. "Out Of The Closet"
           BKI4. "No. 1"
        CP8. Elizabeta Torres
           ETO1. "Luck Of The Irish"
           ETO2. "Blow Your Cover"
10.      Algonquin
           MES3. "The Puerto Rican Connection"
           ETO3. "The Snow Storm"
           ETO4. "Have A Heart"
           CAC. "Call And Collect"
        CP9. Playboy X
           PBX1. "Deconstruction For Beginners"
           PBX2. "Photo Shoot"
           RBE10. "Hostile Negotiation"
           WIR. "Wrong Is Right"
        CP10. Dwayne Forge
           DWF1. "Ruff Rider"
           DWF2. "Undress To Kill"
           PBX3. "The Holland Play"
        CP11. Francis McReary
           FRM1. "Final Interview"
           FRM2. "Holland Nights"
           FRM3. "Lure"
        CP12. United Liberty Paper Co.
           ULP1. "Portrait Of A Killer"
           ULP2. "Dust Off"
           ULP3. "Paper Trail"
        CP13. Patrick McReary
           PAM1. "Harboring A Grudge"
           PAM2. "Waste Not Want Knots"
           PAM3. "Three Leaf Clover"
11.      Alderney
          BSR. Brucie's Street Races
        CP14. Ray Boccino
           RAB1. "A Long Way To Fall"
           RAB2. "Taking In The Trash"
           RAB3. "Meltdown"
           RAB4. "Museum Piece"
           RAB5. "No Way On The Subway"
           RAB6. "Late Checkout"
           RAB7. "Weekend At Florian's"
        CP15. Derrick McReary
           DEM1. "Smack Down"
        CP16. Gerald McReary
           GEM1. "Actions Speak Louder Than Words"
           GEM2. "I Need Your Clothes, Your Boots And Your Motorcycle"
           DEM2. "Babysitting"
           DEM3. "Tunnel Of Death"
           FRM4. "Blood Brothers"
           PAM4. "Undertaker"
        CP17. Bernie Crane
           BEC1. "Hating The Haters"
           BEC2. "Union Drive"
           BEC3. "Buoys Ahoy"
           BEC4. Bryce's Infernus
           GEM3. "I'll Take Her"
           GEM4. "She's A Keeper"
           GEM5. "Diamonds Are A Girl's Best Friend"
        CP18. Phil Bell
           PHB1. "Truck Hustle"
        CP19. Jimmy Pegorino
           JIP1. "Pegorino's Pride"
           JIP2. "Payback"
           PHB2. "Catch The Wave"
           PHB3. "Trespass"
           PHB4. "To Live And Die In Alderney"
           JIP3. "Flatline"
           JIP4. "Pest Control"
        CP20. Jon Gravelli
           JOG1. "Entourage"
           JOG2. "Dining Out"
           JOG3. "Liquidize The Assets"
           TSS. "That Special Someone"
           JIP5. "One Last Thing"
        CP21. Deal
           DEA1. "If The Price Is Right"
           DEA2. "Mr. And Mrs. Bellic"
           DEA3. "A Revenger's Tragedy"
        CP22. Revenge
           REV1. "A Dish Served Cold"
           REV2. "Mr. And Mrs. Bellic"
           REV3. "Out Of Commission"
12.      The Fixer - Assassination Contracts
13.      Random Encounters
           REN1. Brian Meech
           REN2. Badman
           REN3. Mel
           REN4. Ileyna Faustin
           REN5. Pathos
           REN6. Sara
           REN7. Hossan Ramzy
           REN8. Marnie Allen
           REN9. Eddie Low
           REN10. Gracie Ancelotti
           REN11. Jeff
           REN12. Clarence Little
           REN13. Cherise Glover
           REN14. Ivan Bytchkov
14.      Friends
           FRI1. Activities
           FRI2. Roman Bellic
           FRI3. "Little" Jacob Hughes
           FRI4. Brucie Kibbutz
           FRI5. Patrick McReary
           FRI6. Dwayne Forge
15.      Vigilante Missions
           VIM1. "Cleaning The Mean Streets"
           VIM2. Most Wanted
                 MOW1. Broker, Dukes & Bohan
                 MOW2. Algonquin
                 MOW3. Alderney
16.      Stevie's Vehicle Thefts
           SVT1. Broker, Dukes & Bohan Locations
           SVT2. Algonquin Locations
           SVT3. Alderney Locations
17.      QUB3D
18.      Unique Stunt Jumps
           USJ1. Broker, Dukes & Bohan Jumps
           USJ2. Algonquin Jumps
           USJ3. Alderney Jumps
19.      Flying Rats
           FLR1. Broker Rats
           FLR2. Dukes Rats
           FLR3. Bohan Rats
           FLR4. Algonquin Rats
           FLR5. Alderney Rats
           FLR6. Happiness Island Rats
20.      Achievements
           20A. Offline Achievements
           20B. Online Achievements
21.      100% Completion Checklist
22.      100% Completion Rewards
23.      Credits
24.      Goodbye!

NOTE: Some of the mission orders are affected based on your gaming experience.
Some of the story missions are randomly activated, and you may not get some of
these missions according to how they are listed in this guide. It will just
mean you having to jump between missions, but use of the codes and the "Quick-
Find" feature should help you get around the guide.

You can mix between sections, but I have set out the guide like this to help
you get an Achievement requiring you to beat the game in a time limit.


1.	About the Writer

My name is Daniel Graeme (or Graham) Stephen, otherwise known on GameFAQs as
DG-le-Ste. I am only 18 years old, but I have a number of years of GTA gaming
under my belt. Say what you want to say, but there are millions of kids that
aren’t even 13 playing “Grand Theft Auto” games. This is what I think is a
simple fact, but I‘ll leave the arguments to you. This is a guide, not a

Anyhoo, I come from the northeast of England, but with strong Scottish roots.
I was originally born in Aberdeen, in the northeast of Scotland, until my
family moved to the northeastern English town of Middlesbrough when I was very
young. Most of my lifelong friends are gamers, and that includes me, and so we
are a strong group when it comes to opposable thumbs.

You could say GTA is my specialty. I grew up going on mad rampages on the
comfort of my games console whilst playing as Carl Johnson or Claude Speed.
Because of my childhood memories mostly being of this game series, it has
inspired me to write these guides.

I have studied subjects such as Law and Politics to a high level, which does
require very good reading and writing skills. I have honed these skills into
my guides.

I started writing these guides in the summer of 2012, during the very start of
my gap year before I went to university. This gave me a lot of spare time, and
thus many of my guides have come to be.

I would go into my private life, but this is unnecessary. So, instead of that,
we’ll get under way.


2.	"Grand Theft Auto: IV"

We had "Grand Theft Auto: III", which revolutionized the way of the sandbox
game. "Vice City" played on these successes, adding extra features in the
process, and then "San Andreas" went one better by adding a massive map and
tons of new features.

And so we come to this. "Grand Theft Auto: IV" was released in April 2008
for the Xbox 360 and the PlayStation 3, the first GTA game released on those
"new-gen" consoles, and was ported to the PC later that year. Rockstar Games
had given the series a brand-new makeover with their Advanced Game Engine,
making a madman's metropolis much more vivid and vibrant. It could bring a
tear to your eye. Unfortunately, for those hoping for a game with features
that beared similarity or added on to that of "San Andreas", some of the
"peak" experience was lost in sacrifice to the stunning in-game experience.
This is more of a minor disappointment that shouldn't really overshadow a
game of this magnitude.

The new engine means that there are countless changes - vehicles have either
been added, or have been given the RAGE treatment which makes them look
completely different. Aeroplanes have been taken out completely, however, and
there really isn't that much of a variety to that of helicopters. Again, I
must say that this is only a disappointment, not a calamity. All naysayers
have been disproved, as it holds one of the best release-date sale records of
all time. Did Rockstar take a gamble here? If they did, it certainly paid off.

So, Rockstar have done this major title as they have always done with those
in the past - they have blown its fans away. "IV" will always be the highlight
of my gaming life, and I will treasure it in my collection.


3.	Niko Bellic – The Protagonist

Mr. Bellic, a Serbian, is the first non-American protagonist in the modern
series. He fought in the Balkan conflicts in the late 1990s, and has left its
mental scarring. He is a bitter man, who packs his bags for Liberty City, the
beating heart of the "land of opportunity". He plans to reunite with his
cousin, Roman, who has lived in the city for ten years and has supposedly made
his millions in that time. However, when he arrives, he doesn't find a life of
luxury - his cousin is actually a struggling businessman operating a cab firm,
living out of a shabby apartment and having to fend off Russian mobsters, whom
Roman owes debt to. This situation is set to worsen as the story unravels.

This tale is one of the best GTA plots, in my opinion. It is an absolute
odyssey, featuring themes which are more brutal, emotional and deep compared
to the other games. It is very well-written and is a joy to experience.


4.	"RAGE"

Rockstar's Advanced Game Engine - RAGE must have blown a gaping hole in the
company's bank balance, but those sales figures would have recuperated this
and more.

RAGE transforms the GTA world to make it more realistic - the appearance of
the city and everything else in it, including the citizens and vehicles, the
use of ragdoll physics, more realistic-looking and sounding weapons, and even
just the niggly bits themselves, such as eye movement and mouth movement when
characters are speaking.

GTA has been given a real makeover, and we can marvel at how far the series
(or even gaming in general) has come.


5.	The Main Menu

The Main Menu is useful for many things. It includes anything else you are
unsure about:

Map - This will show you a map of Liberty City. You can also plot a marker,
giving you a GPS route to it.

Brief – If you forgot what you were doing, have a look at your brief to jog
your memory.

Game – Load or delete your saved game, or start anew.

Stats – If you want to admire your records, scroll through your statistics to
see what you have done. Your Stats are also split into sub-sections, like
general information, combat, etc.

Controls – Get to grips with how you plan to travel in and around the state.

Audio – Control the volume of your radio, and listen to the radio from the
comfort of your Pause Menu.

Display – Change the aspects of the in-game engine, such as the brightness and


6.	The HUD

The Heads-Up Display gives a little extra information. The right-hand corner
of the screen displays your weapons and ammunition for it, the amount of money
you have and a Wanted Level meter (if you gain a Wanted Level). Your money,
weapons and ammunition will not be displayed unless you load/reload your game,
or if you "prompt" it to pop up. In the bottom right, the name of the vehicle
you are driving, the district and the street/road you are on is shown, but
like the information in the top-right, isn't displayed unless you "prompt" it.
In the bottom right is the radar, to show you how to get around, your Health
on the left side of the radar, and your Body Armor on the right side of the
radar. And that’s the HUD!


7.     Busted & Wasted

You can have fun in this game – in fact, the possibilities are endless. But
eventually, you take one bullet too many, or you choose to surrender to the
L.C.P.D. before things begin to get out of hand.

If you are Wasted, you are sent to the nearest hospital, and are only billed
10% of your current balance. This is capped at a maximum of $10,000. You will
not lose your weapons if you are Wasted.

In contrast, if you are Busted, you will lose all your weapons, but will not
be billed any money.

Both occurrences will result in you losing your Body Armor if you were wearing


8.       "The Cousins Bellic"

Niko is knocking on the door of his friend, who is rather "busy", as the ship
prepares to dock. He is taken away by his friend, Hossan, and they head up to
the deck. Niko, Hossan and everyone else on this ship are hoping that they can
make a fresh start in America - by joining the Merchant Navy, he is able to do

The ship eventually docks in Broker, Liberty City. After a while of waiting,
Niko is reunited with his cousin, Roman, who is rather drunk. You will soon be
able to take control of Niko, and your first responsibility is to get over to
Roman's apartment in Hove Beach. It is not a difficult drive.

Niko is introduced to Roman's shabby apartment. He talks about how Roman has
lied to him - he was expecting the high life rather than living in this corner
of the city. He then talks about his experiences back home, and fighting in
the Balkan conflicts. He stops when he realises that Roman has dozed off, and
he then rushes out, leaving Niko to take in this new area.

You have $25 on hand, and this apartment as a place to save. Head outside to
find the parking space reserved for you - this space will save a maximum of
two cars that you park there. There is a hotdog stall across the street -
stalls such as these allow you to purchase food for $5, and doing so will make
you regain your Health.


9.       Broker, Dukes & Bohan

A makeover of Liberty City means that we get to explore new boroughs. There
are two main boroughs to the east, where we begin the game.

Broker forms the eastern side of Liberty City, and has an environment that
changes as you go north. In the south, you have the neighborhoods of Hove
Beach, known for its Eastern European and Russian population. The small area
of Beachgate provides the home of Mikhail Faustin, leader of the Liberty City
chapter of the Russian Mafia. East Hook and BOABO are the neighborhoods that
form the docks on the southwestern coast. Firefly Island and Firefly Projects
are rundown areas and provide the homes of petty criminals. Schottler and the
surrounding areas are territory belonging to the local rastafarian gangs.
Broker has a high crime rate, at least known to be higher than Algonquin and

To the north of Broker Island is Dukes, an area that is considered to be more
upper-class and more densely populated than Broker. East Island City, though
slightly rundown, is a prime area for storage space. Cerveza Heights is also
slightly rundown, with the elevated Liberty City train tracks running above
it. Meadow Hills and Meadows Park are scenic areas and are nice areas to live
in. Right in the east is Francis Intl. Airport, the gateway in and out of the

Slightly north of Dukes, and joined by toll-roads from the north of Broker
Island and Charge Island, is Bohan, heavily based off of Bronx. The area makes
up the smallest area of the four boroughs, and has the highest crime rate. It
has a high Latino population, hence a strong presence of Puerto Rican and
other Hispanic gangs in the area. It is rundown in several places.

The bridges to Algonquin and Alderney are closed, as well as transport links
cut off, due to the terrorism threat taking hold on the city. To get them open
we must begin with the storyline.


>> CP1. Roman Bellic

Roman is Niko's cousin, and has resided in Liberty City for ten years. In that
time, he has written to his family about how he is living the American Dream -
cars, money, women and all. It's all fabricated, though, as Niko learns. As
opposed to the high-flying bigshot that he bigged himself up to be, Roman is
the owner of a shabby cab firm in Broker, lives in a rundown apartment, and is
up to his eyeballs in debt to criminals. Niko will have to protect his cousin,
whilst trying his best to make a living out of lies.


RBE1. "It's Your Call"

Here, we are introduced to Roman's hectic job, sitting in the office of his
cab firm, and his girlfriend, Mallorie Bardas. After having his romantic words
cut short, Niko arrives and is introduced to her, and a Russian man named Vlad
who Roman owes money to. Vlad doesn't seem to like Niko, and Roman decides to
go off with Niko.

Get in Roman's Taxi and drive him to Dillon St in Schottler, at a hardware
store that has a backroom for cards. Roman reveals how he's supposedly a
naturally good player and how he's going to clear his debts by gambling his
money. Drive him over, and you are introduced to the cellphone. Remain in
position in the car, and answer Roman when he calls. Everything's going well,
apparently. When the Albanians arrive, go into your cellphone and call Roman.
He will rush out and you will have to make your getaway.

The Albanian thugs will pursue you. You must escape from them and take Roman
back to the firm. They are not hard to evade. Once you have lost them, the
firm is marked on your map and you can drop him off. Roman thanks Niko for
helping him, but he is not happy that money has been wasted.

Reward: $30

You will receive a text from Roman to unlock the next mission.


RBE2. "Three's A Crowd"

The Albanians have got to Roman - their ringleader, Dardan Petrela, holds a
knife to Roman's throat as his lackeys trash the place. Niko comes in, and
breaks things up, saving Roman by breaking Dardan's arm in the process. After
shouting them away, Roman questions Niko's actions, knowing that these guys
will come back more pissed off than before. He then gets a call from Mallorie,
wanting a cab for her and her friend from the station. Roman sends Niko out on
the call to introduce himself to the girl.

Drive the cab down to the El-Train Station in Hove Beach. You are introduced
to Michelle, who takes a liking to Niko, and are ordered to drive them to
Michelle's house on Mohawk Ave, not far away. Despite Michelle's interest,
Mallorie questions Niko's clothing. After calling Roman, Niko will have to
check in to the Russian Clothing Shop up the street from the Hove Beach
Safehouse. Your first purchase is free - jeans or a jacket is advised, seeing
as they are the most expensive items in the shop. Buy at least one piece of
clothing to finish up.

Reward: Nothing.

You can visit the Russian Clothes Shop any time you like to purchase clothes -
jeans, jackets, shoes, hats and glasses are available from here.

You will get a call from Michelle soon after, asking Niko out on a date. If
you make your way to her house, you get a call from Roman, who has been set
upon by the Albanians in Firefly Projects. You have a choice - continue with
the date with Michelle, or rescue Roman. Let's do the noble thing and go for
the latter.


RBE3. "Bleed Out"

This mission will trigger as you approach Roman from a few blocks away. Roman
is cornered in the basketball courts, and approaching him will begin a fight
with Bledar and Kalem, the two Albanian thugs.

This is your introduction to the combat system, which has also had a makeover.
You can block, kick and punch. Pressing Block at the right time as your enemy
swings for you will make you dodge it. Here, you can Kick or Punch to counter
them, taking at least half of their health. Health of your enemies is
represented by eight sectors within the target you have on them. Take down
Bledar, and then Kalem, to rescue Roman.

After he is helped up, Roman spots Dardan from across the park. He begins to
run back to his car. Get into Roman's Taxi, waiting for him to get in with you
and give chase. You will go through Hove Beach, cutting through the dockyard
into East Hook, and finishing up at a derelict factory in BOABO.

Chase him up to the empty room in the factory. He has a Knife, and you are
able to disarm him by successfully countering him. If you do this, you will
take his Knife and be able to use it as a weapon against him. You can slash
him up, or push him towards the glass windows - if you do this, he will fall
through and into the water below, killing him. Once you have dropped Dardan,
no matter how you did it, head back to Roman and drop him back off at the
Cab Firm.

Reward: $50

Time to make things up with Michelle...


FD. "First Date"

You are given a basic run-through of friends and engaging in activities with
them. This doesn't really matter, and you can find more information on friends
and dating in Section 14 of this guide.

Niko calls up for Michelle, and is let in as she gets ready to go out. She's
quirky, but Niko doesn't really seem to care. He offers the chance to go to
the funfair - i.e. Funland at the southern tip of Broker Island.

Park up at the entrance to the Firefly Boardwalk. Funland is closed, but there
is a bowling alley nearby. Enjoy the conversation as you walk to Memory Lanes,
and purchase a half-game. It is free this time around.

You are taught how to play bowling. Just go through one game with Michelle,
and whether you win or lose, you can take her back to her house. The date is

Reward: Nothing.

You are able to date Michelle. You can call her up, or wait for her to call
you, to take her somewhere. Dating her offers no reward, set from the "Warm
Coffee" Achievement.


RBE4. "Easy Fare"

Niko interrupts Vlad as he tries to sweet-talk Mallorie. Him and Niko still
don't see eye-to-eye, and Vlad is clearly a man with a violent disposition.
Roman arrives, and the argument shifts to him and Vlad concerning his debts.
He passes it off with the attacks the Albanians made on him. Vlad has a
proposition - for Roman and Niko to do favors for him whilst he still has
money owed to him. Soon after Vlad leaves, Roman gets a call from one of his
regular fares. He gives it to Niko.

You are heading to Rotterdam Hill to pick up Jermaine. You are driving him
down into Hove Beach to his lockup. The cops spoil proceedings, and you are
forced to make a getaway. To lose your Wanted Level, you must escape out of
the radius and then stay out of sight from the authorities to lose them. The
Stars will fade when the cops cannot see you, and will light back up when you
are visible to them. Once you have lost your Wanted Level, drop off Jermaine
at the Pay 'n' Spray at the south end of Outlook Park.

Reward: $100

And you are able to visit the Pay 'n' Spray. Enter the garage when the cops
cannot see you, and you will get a respray for $100 and a pass of 3 hours game

You will get a call from Vlad, asking Niko to pay a visit to Comrade's Bar
across the street from the Hove Beach Safehouse. This opens up his missions
from there.


RBE5. "Jamaican Heat"

Niko joins Roman on his own, having trouble as the day gets busier. Roman soon
asks Niko for an explanation of Niko's past. He is reluctant to give this up,
and so it remains a mystery. Roman has another pick-up job - one of his
friends, Jacob, from Oneida on South Slopes.

Take any vehicle, or just Roman's Taxi, and pick up Little Jacob from nearby.
When you pick him up, your new destination is in Schottler, where Jacob has to
attend a meeting with his fellow Jamaican thugs. He gives Niko a Pistol, and
asks him to be a lookout for him. Finally, some action.

Get to the vantage point and crouch down. This mission will introduce you to
the shooting mechanics of "IV", which hasn't really changed to the games that
have gone before. A civil meeting soon turns nasty with these three and Jacob,
and you will need to act. Kill the three Jamaicans attacking Jacob, and the
one that will pop up across from you from up top. Dispose of him, grab any
dropped weapons available to you, and then drop Little Jacob off at the
Homebrew Cafe in Beechwood City to finish up.

Reward: $150

The talk of Little Jacob wanting Niko's help will be acted upon soon - you'll
get a call from Jacob, opening up his missions in Schottler.

You will also get a call from Roman, asking Niko to help him with the cab
business. This opens up his Job.


RF. Roman's Fares

At any time between unlocking this and the mission "Roman's Sorrow", you can
go into your cellphone, select Roman from your Phonebook, and then select his
Job. This will allow you to pick up fares and drop them off for a small money

You will need to have Roman's Taxi on hand, or pick one up from the firm. You
must get to the fare and drop them off in quick time. This is worth covering,
even though it doesn't count towards 100% Completion. It will allow you to
earn a little more money at the start of the game more than anything else.

You can only do ten fares from anywhere in Broker, Dukes and Bohan. Shortly
after completing your tenth, you get a call from Roman complaining of his
other drivers, who feel like his cousin is stealing their fares. Niko cannot
complete any more fares. You can make a steady amount of money from this, but
you can simply ignore it and continue with the storyline.


>> CP2. Vlad Glebov

Vlad Glebov is a lackey of the Russian Mafia, making his uses as a loan shark.
Roman was dumb enough to borrow money from him, and has made torment of the
Bellics in Liberty City ever since. After the altercation with the Albanians,
Vlad had the idea of putting Niko to use whilst Roman's debts remain
outstanding. He has four missions, all available from the Comrades Bar in Hove


VGL1. "Bull In A China Shop"

After knocking past one of the regulars at the bar, Niko sits down with Vlad
at a booth as he waves off one of his men. Jokes are traded, and Vlad stamps
down his authority. Another man owes Vlad money, for protection of his antique
store. Vlad wants Niko to go down there and teach the owner a lesson.

You can get a Taxi to the antique store in Cerveza Heights in Dukes, or you
can drive there yourself. Either way, you must get down there to confront the
storeowner. He is not willing to give in, and locks himself in the store. You
are ordered to pick up a projectile from around the block to smash one of the
store windows - you can simply shove or punch the glass to get it to break and
force the owner out. Once the glass is broken, the storeowner gives in, and
you will need to get the money back to Vlad at the bar.

Reward: $50


VGL2. "Hung Out To Dry"

Niko interrupts Vlad's call with Mallorie. Niko warns him off, to which Vlad
sarcastically agrees. Vlad and Niko are faced with the same problem as last
time - another storeowner refusing to pay up. He owns a Laundromat nearby, and
Niko is ordered out once more to deal with the problem.

The Laundromat is on Masterton, just a couple of blocks over from Comrades.
Upon arriving and asking for protection money, Niko has a laundry basket
thrown at him by the owner. Chase him outside to see him take off in the
Laundromat van. Take your pick out of carjacking a Sentinel or a Blista
Compact to give chase to this guy. You must ram him enough times to force him
to stop. This can be managed easily, as you can catch up with the owner and
keep on him. Once you have him stopped, you go straight to a cutscene where
Niko collects on the debt.

Reward: $100


VGL3. "Clean Getaway"

Vlad decides on a change of scenery, and takes Niko to his car parked at the
train station. He has paid a visit to his boss, Mikhail Faustin, and came away
with a batch of cut coke. After snorting Colombia, Vlad gives Niko another
assignment - another man has a debt with him, and wants a lesson taught by
repossessing his car. Niko is forced to make his own tracks up to Dukes.

Head into the train station and get on the lower platform, before getting on
the train. Your destination is Steinway projects. Go towards the guy, washing
his car (a Blista Compact), and you are able to stun him - aim for him, and
time a punch with the red dot that flashes to knock him down and incapacitate
him. Deal with his friend, and then take the car. If you don't want to go
through this, just take the car and make good your escape.

Stick around Dukes until Vlad calls you. After Niko tells him that the car is
dirty, he orders that it is washed and then stored in his lockup. Head to the
car wash in Beechwood City, and carefully bring the car to the lockup to
finish up.

Reward: $150

You are able to use the Car Washes for a small fee whenever you like.


VGL4. "Ivan The Not So Terrible"

With Vlad nowhere to be seen, Niko orders water whilst he waits. Vlad then
appears from nowhere, and the two sit down at the booth. Remember the guy
leaving when you first met Vlad in this place? His name is Ivan, once a good
friend of the Russian Mafia; he offended Mikhail Faustin since then, and his
death is ordered. He has been ordered to rob Roman's firm so that Niko can
chase him down and kill him, to make it seem like a robbery that backfired.
Niko questions his orders, but goes about his job anyway.

Get in a car, the Blista Compact just outside if you don't have your own, and
head over to Roman's cab firm. As you approach, you will see Ivan fleeing from
the place. You will chase him around Broker - the route he takes depends on
your direction of approaching the firm. The chase will end at a construction
site on the eastern side of Hove Beach. Chase him up this site and onto the
roofs until you reach the end of the block from this direction.

Ivan is dangling precariously from the walkway, and you have the choice of
killing him or sparing him. Ivan will bargain for his life, promising to leave
Hove Beach for good. It's your choice of sparing him or killing him. Once your
decision is made, the mission is complete.

Reward: $200

Vlad's missions are complete. In the phone call after, you learn that Vlad may
be sleeping with Mallorie behind Roman's back. Roman's missions will become
available once more.

If you spared Ivan, you will meet him later in the game as a Random Encounter


RBE6. "Uncle Vlad"

Niko finds Roman at the firm in a bad way - supping from a beer bottle and
feeling sorry for himself. He has his suspicions surrounding Mallorie and Vlad
and when Niko confesses that he had his suspicions too, Roman becomes incensed
and more convinced. After being labelled disloyal, Niko decides to settle the
problem by visiting Vlad. Fearing something might happen, Roman chases after

Drive over to Comrades to confront Vlad, who is sat drinking with his boys. He
clearly shows no regret, and acts as if he hasn't done anything wrong. For
the first time, Niko is giving the orders to Vlad. Very unhappy about this,
Vlad leaves Niko and Roman to his men.

Run past the men and follow Vlad out the back. He will pull away, and you are
forced to drag Roman along in a chase sequence. You will follow him out of
Hove Beach and into East Hook, before he crashes at the northern end of the
neighborhood. Enter the dockyard to confront Vlad once more, who is backed
into a corner. You are able to execute him by pressing Attack as the red
circle flashes around your target reticule. Managing to do this will have Niko
come up to Vlad at point blank range, and shoot him in the eye, killing him.

Roman rejoins Niko as he drags the body in the river. The fear of God is put
into him - Vlad had connections in the Russian Mafia, and once they learn of
Vlad's death, they will want blood. Niko begins to confess all about his
intentions in Liberty City - in his war effort, he was betrayed. Twelve of
his friends were killed, and he and two others survived. One of them betrayed
the group - knowing the traitor wasn't him, he searched for the other two. One
lives here. But the current threat is more important than Niko's mission, and
the two finish off disposing of Vlad's body in the Humboldt. Roman flees when
he hears sirens, and it is up to Niko to kick his body over into the water and
to meet back up with Roman.

Reward: Nothing.

You can call Roman, or wait for him to call you, to begin the next mission
from Tulsa, around the corner from Perestroika Cabaret Club.


RBE7. "Crime And Punishment"

Niko finds Roman hiding in a dumpster on the corner of the street. He believes
that the Russians are after them - mysterious phone calls and all - but Niko
tries to convince him that all is OK. However, Niko is knocked out by the butt
of a Russian mobster's rifle. He wakes up in a basement, with a man stood over
him. It later transpires that this man is Dimitri Rascalov, a trusted man in
Mikhail Faustin's organization. Whilst Niko remains calm, Roman remains less
so, and the man himself - Mr. Faustin - comes down. After shooting one of his
men in the head, and then shooting Roman in the stomach, he asks for Niko's
help in return for sparing the cousins' lives. Dimitri attends to Roman as
Niko walks free.

You are placed at the southern tip of Beachgate, and are ordered to find a cop
car. One will approach you from up the street, and the officer will run out of
eyeshot for you to steal it with no problem. You must pull over a van that
contains a shipment of TVs, and then bring it to Faustin's lockup. There are
three vans in southern Broker - pull each one over until you get it. The right
van will have a driver and one man, who work for a man named Kenny Petrovic.
His assistant will pull a Pistol on you - deal with him quickly and escape
with the van. You must get to the lockup in East Island City to finish up.

Reward: $200

You get a call from Dimitri, opening up Mikhail Faustin's missions, and
another from Roman, who is recovering from his wounds.


>> CP3. Mikhail Faustin

Faustin heads the Faustin Bratva, the second-most powerful Russian chapter in
Liberty City. Despite being one under from national felon, Kenny Petrovic,
Mikhail spreads his hand across the immigrant population in South Broker. Once
a calm, family man, his dabbling in drugs and the gangland means he is an
unpredictable character with a short temper. His long-time friend and second-
hand man, Dimitri Rascalov, and his wife, Ileyna, grow weary of his new
personality, whilst his daughter, Anna, goes about however she likes.

Otherwise, he has four missions to complete, as Niko has to make up for the
death of Vlad Glebov.


MFA1. "Do You Have Protection?"

Niko is welcomed back into Mikhail's house by Dimitri. The two are having a
disagreement about how to attend to business - a non-sober Faustin and Dimitri
argue like a married couple, but soon make up for it. Dimitri and Niko soon
leave to give Mikhail some space.

You are going to a seedy store in Hove Beach, where a bunch of would-be porn
producers and retailers have not been paying protection money. Go in with
Dimitri, and you just have to follow Dimitri's orders. After scaring the hell
out of the group, shooting the actor in the leg and claiming the protection
money, you are able to leave.

Head into Downtown Broker to a backdoor gun shop. The absence of AmmuNation is
explained, replaced by backrooms after the Liberty City Mayor cracked down on
gun retail. Buy a free round of Micro-SMG ammo, leave the store, and then take
Dimitri back to Mikhail's house to finish up.

Reward: $400

You are able to purchase weaponry from AmmuNation. Your selection will be less
limited as you progress through the story missions.


MFA2. "Final Destination"

Dimitri walks Niko into the Perestroika Cabaret Club, Mikhail's business and
probably a good source of Faustin income. Mikhail's time spent with the girls
is interrupted when Dimitri wants to talk business, with Niko in tow. He has
learned that the authorities have been allowed to tap their phones. Whilst
Dimitri blames this on Mikhail, having too much bravado, he pins the blame on
Lenny Petrovic - son of Kenny, the top Russian man in Liberty City. The two
argue about the best course of action, and an uncertain Niko is assigned to
track down Lenny Petrovic and kill him for the trouble he's supposedly caused.

Take a car and make your way to South Bohan. As you come into the borough,
Niko automatically calls Mikhail. He still wants the hit performed, despite
Dimitri's protests. Head up to the platform to confront Lenny. He will give
chase, making you run across the tracks. He will try to make a getaway in his
Banshee. Catch up with him and kill him before he has the chance to speed off.
When he is dead, you may take his Banshee for safe keeping if you want.

Reward: $500

You will get a call from Dimitri, telling Niko of who Lenny Petrovic was and
how his death is going to be another problem caused by the recklessness of
Mikhail. You will also get a text from Roman, opening his missions once again.


MFA3. "No Love Lost"

Niko walks into the Faustin house as Mikhail rows with his wife and mother of
his child, Ileyna. His child, Anna, who was raised in Liberty City, has become
a shame to Mikhail - he seems to think that she has thrown all he's built in
Liberty City (the house, the money and all) in his face. He labels her an "out
of control bitch", because she's the girlfriend of a biker. He wants Niko to
"talk" to them to see if it will resolve anything.

Head over to Firefly Island, where Anna and her boyfriend, Jason Michaels, are
located. Anna tells Niko to warn her father off - Jason is extremely pissed
off about this, and takes off. You must chase him on the PCJ 600 provided. If
you are a good shot, you can take down Jason before he gets a chance to meet
with his boys - he can take quite a bit of damage, so you may want to use your

Otherwise, when he meets up with his boys, you must chase them into a wood,
where they bail and you are given an opportunity to take them all down. Stay
back in the initial chase, and take cover once you get to the wood. Jason will
wield a Combat Shotgun, whilst his fellow bikers have pistols and SMGs on
hand. Once Jason is dead, the mission is complete.

Reward: $1,000

Since we haven't had a chance to pay a visit to Jacob yet, let's head over to
Schottler to meet him.


>> CP4. "Little" Jacob Hughes

Referred to as Little Jacob, this man is a respected member of the Rastafarian
crime families. Niko shares quite a bit in common with Jacob - their love of
guns and violence being the main and most important one. A typical rasta thug,
Jacob loves to smoke weed as well as smoke anyone who crosses him. He has two
missions and a side-mission tied to him. Him and Niko will grow to be good


LJH1. "Concrete Jungle"

Niko simply rings on Little Jacob's door, and he comes out. As you head to
your destination in Willis, all is explained - Jacob is buying weed from some
dealers on that turf. His love of smoking the stuff, plus what happened last
time Niko was in tow, has him paranoid and on edge. When you have dropped
Jacob off, head into the alley and stay in the car.

Jacob is ripped off, and you see the three men take off. You are better off
running them down with your car - at least one of them will have a pistol, so
make sure you dispose of him first before going for the other two. Pick up
Little Jacob from the building he went into, and head to Meadows Park. Jacob
has got in touch with his boss and best friend, "Badman", and has ordered the
killing of the rest of the dealers.

You are ordered to take cover at the entrance of the house. This mechanic is
new and useful to preserve your health. Deal with the dealer on the staircase,
and then follow the wall to your left to get a shot on the second dealer in
the kitchen/living room area. When he is downed, two more dealers take cover
in the kitchen and Jacob rushes in. Come out of cover and accompany Jacob,
taking out the last two dealers. Pick up the First Aid kit if you lost health,
and drop Jacob off at the Homebrew Cafe.

Reward: $200


LJH2. "Shadow"

Niko is accosted as he visits Jacob. This is not the greatest introduction of
Badman to Niko, but the two shake it off and head up to the apartment. Badman
has a problem - a problem that Jacob translates (the Jamaican patois is quite
hard to understand, especially with Badman). It turns out that some low-lives
are selling on their turf, and Badman doesn't like losing out to competition
on his own ground. Niko is ordered to track down the dealer and their supplier
and make sure that they won't make this mistake again.

You need to get to Wallkill Ave, South Bohan, where the dealer is supposed to
be slinging. You will see him leave not long after parking up. You have to
follow him discreetly, on his way back to his boss. This may be cut short by
Roman calling you to go on an activity, or getting too close - this will spook
him, but he will run and you get to the supplier's apartment faster. The
apartment is on the west side of Joliet St. You will follow or chase him to
this after going through half the alleys in the neighborhood. The supplier's
apartment is on the top floor of the block.

If you chased him, you must shoot the lock off the door to gain access. If you
didn't, you can barge in and take the dealer and his two suppliers by
surprise. When the three men are dead, you are done.

Reward: $250

We finish up Little Jacob's missions in good time. He will call some time
after this mission, asking Niko if he wants to help him with their dealings.


DC. Drug Courier

This side mission is unlocked after the mission "Shadow" and is available from
the cellphone from going into the Phonebook, and selecting the Job option in
Little Jacob's tab. You will have to pick up a car from near the Homebrew Cafe
and take the batch to where Jacob tells you to. Jacob is able to give you a
basic outline of what is required of you. To spice things up, you are not just
driving and delivering in the same manner.

There are three instances to this side-mission:

-- You need to deliver the batch to a customer before the in-game clock
   reaches a certain time. Failure to do so will fail the instance. Have a
   decent vehicle on hand to help you get to your destination quickly.
-- You are attending a trade. The cops will bust you and you will have to lose
   your Wanted Level to succeed. Have a decent vehicle for the getaway drive.
-- You are going to a drop where the customer will pick up the batch later. A
   rival gang will see this and ambush you. You must kill the gangsters. Be on
   your guard and have your guns ready. Purchasing and wearing body armor is
   advised - you should be able to afford it with the rewards this side-
   mission offers.

Failure of an instance means you reattempting it the next time. All deliveries
are limited to locations in Broker and Dukes. You are able to beat this side-
mission any time after you unlock it.

There are ten batches that you must deliver to complete this side-mission.
Each batch successfully delivered earns you $250. The final batch is located
in a Huntley Sport in rastafarian colors, a good vehicle that you are able to
keep. Added to that, a successful delivery gives a small boost to Jacob's Like
Stat; a failed one will make it go down slightly. If you want the best for
being Jacob's friend, try to complete all of them with no messing-up.

The total profit for this side-mission is $2,500. Use some of this profit for
purchasing Body Armor and ammunition - you'll need both for some instances.

You do not have to take the heap of junk that the batch is picked up from. You
may get in, exit, and drive away in the vehicle you arrived in. This helps, as
a fast car is helpful on the timed variants.

Timed deliveries are performed with customers in Schottler, Beechwood City,
Steinway, and in the pedestrian tunnel running under part of East Island City.

Trades are performed and the deal is busted in Meadows Park and Willis.

Drop-offs are performed and you are ambushed in Outlook Park, Meadows Park,
Cerveza Heights, and Meadow Hills.

After you have made ten deliveries, you get a text from Jacob, explaining how
the L.C.P.D. are starting to crack down on small-time dealers. This means that
your drug courier days with Jacob are over. However, you will be able to be
Jacob's friend and perform activities with him.


RBE8. "Logging On"

Niko pays a visit to Roman at the depot once more - and he is introduced to
Brucie Kibbutz. The two met online, and share the same, idiotic traits. Both
are dreamers, and both are moronic. Roman talks about the wonders of the
Internet, and asks Niko to go to TW@ Internet Cafe to activate his email

You must simply go to TW@, just on Oneida beside Outlook Park. Talk to the
clerk, and then go onto the computer. Follow the instructions to activate your
account. Exit, and the mission is completed.

Reward: Nothing.

Over the course of the game, you will receive emails - some of them accompany
the comings and goings of the storyline, others just spam or unnecessary.

Roman will soon call later, telling Niko about his plans - Brucie is a
mechanic with his own car modification company. He has some vehicles that he
wants delivering, and more information will be sent by email.


EE. Exotic Exports

Brucie will send you emails about a vehicle that he wants delivering to his
garage in East Hook. Reply positively to the emails to start looking for the

Your reward depends on the condition of the vehicle. The more damaged it is,
the less money you receive. There are seven cars and three motorbikes that
Brucie is after. The maximum reward for cars is $1,000, and for motorbikes is
$800. A list of the vehicles that Brucie asks for is below:

>> Banshee
>> Cavalcade
>> Feltzer
>> Intruder
>> Patriot
>> PMP 600
>> Sabre GT
>> NRG 900
>> PCJ 600
>> Sanchez

The maximum reward, then, is $9,400. This is a side-mission that is generous
if you go about completing it early on.

The order of vehicles is randomized, as is their means of acquisition. There
are ten locations, and ten ways of going about acquiring the vehicle:

-- Firefly Projects: The vehicle is surrounded by three thugs. Enter it and
                     take off before they accost you.
-- South Slopes: The vehicle is being driven around. The driver is passive, so
                 knocking them off the bike/ramming the vehicle is enough to
                 get them out.
-- Schottler: You will have to take the vehicle from two thugs who are making
              a deal. Take care of them, being careful of the fact that they
              fight back with guns, and get the vehicle out of there.
-- Meadow Hills: This is taken from Stillwater Ave, in front of the train
                 station. Taking this vehicle will warrant a 2-Star Wanted
                 Level, which you must lose before delivering it.
-- Outlook: The car is stationery, with the driver being pulled over by the
            cops. Take it, and lose your 2-Star Wanted Level before delivering
-- BOABO: Four men are stood around a truck, with the vehicle behind it. One
          of them will try to take off with it, whilst three will become
          hostile. Act quickly to stop the guy taking off and get out of there
          before you are accosted.

-- Meadows Park: The vehicle is being driven around. This is the same deal as
                 South Slopes.
-- Beechwood City: The vehicle is being cleaned near the Car Wash. You can
                   simply take it, as the guys attending to it are passive.
-- Chase Point: The vehicle will be pulled over, as the driver speaks to a
                hooker. Take him by surprise and 'jack the car.
-- Cerveza Heights: The vehicle will pull away from the car stack as you
                    approach the block.

Once you have delivered the tenth vehicle, you can call it a day. You will get
a text to confirm this, as Brucie congratulates Niko but is disappointed to
tell him that he has done everything he offered.


MFA4. "Rigged To Blow"

Niko is welcomed back into the Faustin abode by Ileyna, with Mikhail away for
the time being. The two have a chat of times gone by - Ileyna talks about the
days before Mikhail became the mess that he is now, and Niko of his life
experience surrounding the Balkan war. Mikhail comes in soon after, and after
starting another argument with his wife, he sends Niko out on another job.
There is a truck that he wants delivering to a garage - something to do with

The truck is beside the Algonquin-Dukes Expressway in Downtown. Mikhail tells
Niko the contents of it - a bomb. You must drive carefully to the garage in
Chase Point. Press the correct button to prime it, and Niko automatically runs
out as the bomb explodes, taking much of the garage with it. You are told to
flee from the area - stick around, and the owner will come out. You learn that
this man is associated with Kenny Petrovic, as he calls him to tell him that
"this was definitely not an accident". A neat little piece of information.
Leave the area to complete the mission.

Reward: $700

And with that, Mikhail's missions are complete.

You will get a call from Roman, inviting Niko over to Brucie's garage in East
Hook and opening his missions. You also get a text from Dimitri, opening his
mission on the Firefly Boardwalk. Dimitri's missions are the most important,
so we will visit him.


>> CP5. Dimitri Rascalov

Mr. Rascalov is a long-time friend and trusted accomplice to Mikhail Faustin,
the two paving their criminal paths in Liberty City. He seems trustworthy
enough at first, but we soon learn that to be the complete opposite as the
storyline goes on. He only has two missions.


DRA1. "The Master And The Molotov"

Niko and Dimitri sit down on one of the benches. It seems that Mikhail's
decisions and Niko's actions have caused tension between the Faustin family
and Kenny Petrovic's criminal empire. The murdering of his son and the
destruction of his depot is more than enough to cause a stir in the criminal
world. However, Dimitri has struck a deal - if Mikhail was to die at the hands
of the man who killed Petrovic's son, peace would be made and his and Niko's
life would be spared. It seems Niko has no other choice.

Begin to head over to Perestroika. Dimitri will leave you body armor around
the corner for you to use if you need it. Take it if you don't have it, or if
you are low on it, and enter the place. Niko confronts Mikhail, and things
soon turn ugly. Take out his two guards, and then the few surrounding you.
When you approach Mikhail, or attack him, he runs off, and a few more of his
men will rush you. Kill them, go into the back of the club, taking out the guy
in cover, and head outside.

There are a few more in this alley to take out before you make your way up the
fire escape to confront Mikhail. He will drop his Micro-SMG when you get to
him. Pick it up, and execute him to finish off the mission.

Reward: Nothing.


DRA2. "The Russian Revolution"

This mission begins as a phone call with Dimitri. He tells Niko that he has
the money reward for Mikhail's death, and he wants to meet up with him in a
warehouse in East Hook. Little Jacob calls, knowing that Niko has riled the
Faustin mob. After learning of the meet, Jacob offers to meet up with Niko at
the warehouse to cover him. He doesn't trust the Russian mobsters. Head to the
warehouse to begin proceedings.

Dimitri and Niko meet up. Soon, a face Niko doesn't want to see appears - Ray
Bulgarin, his ex-boss. As a human trafficker, Niko survived a bust-up that
lost Bulgarin quite a bit of money, and has been on the run from him ever
since. Dimitri happened to run into him, and sold out. Dimitri Rascalov - the
snake. You are left to fight your way out of the warehouse.

You are surrounded to the front and on some of the ledges up high. Look out
for enemies around you, and pop in and out of cover to take them down. Start
advancing forward, and go back in cover when the next wave of enemies appear.
After advancing far enough, you will see Dimitri and Bulgarin make a swift
exit. You cannot chase after them, as the police arrive. Fight the remaining
enemies off, plus the cops attacking you, and lose your Wanted Level. Once you
have lost the heat, drop Jacob off at the Homebrew Cafe. He advises that Niko
and Roman cut and run from Hove Beach and Broker to save themselves from the
Russian onslaught.

Reward: Nothing.

A call from Roman initiates another mission in East Island City car stack...


RBE9. "Roman's Sorrow"

Niko hears Roman from the trunk of his car. He panicked and decided it was the
best place to hide out as the Russians started to get their hooks into him.
Niko tells Roman about Bulgarin, and how they will need to make a move out of
Broker as soon as possible. You will need to start driving towards the Hove
Beach Safehouse.

Roman talks about how he can use this as an opportunity to make a fresh start.
All of that is cut short when you see the apartment burning. After Niko stops
Roman from running into the apartment to rescue something, head to the Cab
Firm. It's in exactly the same state.

Begin to drive to your new living space - South Bohan, on Joliet St. Roman is
in bits - his work is now literally nothing but rubble - and he pins the blame
on Niko. He soon sorts himself out, and as you pay a visit to your apartment,
he suddenly becomes optomistic. Niko resents this, and tensions are beginning
to run high. Mallorie comes in, and after checking the two over, she asks Niko
to come to the community center located nearby to help.

Reward: Nothing.

You will not be able to save at the Hove Beach Safehouse. Instead, you have
unlocked the South Bohan Safehouse. You will get a call from Dimitri, feeling
ashamed that Niko found his way out of there, and threatens Niko.

You can go to the community center to visit Mallorie's friend, or you can go
back to Broker to deal with Brucie's missions. Seeing as he's the last thing
to do there for the time being, let's head to East Hook.


>> CP6. Brucie Kibbutz

"Go-getter", "alpha-male", "stylish" and "number one" is how this character
describes himself. Add to that "moronic" and "pretentious", and we're there.
Brucie is a chop shop mechanic under the guise of vehicle modification, and
associates himself with illegal street-racing, weightlifting and steroid-
pumping, and everything else that they bring. A man with more money than sense
and more fat than muscle, Brucie has four missions alongside his Exotic Export


BKI1. "Search And Delete"

After an altercation with a mechanic, Niko finds Brucie. We begin to see some
of Brucie's character, and Niko is able to use it to amuse himself. Knowing
that the Bellics need money, Brucie gets to business. Speaking in a riddle,
Brucie explains that someone is about to take to the stand, and that somehow
puts him in the firing line. He tells Niko to get a police computer, and to
track down the man he wants putting in the ground.

Find a police car. The nearest station is on Mohawk, the same street as the
Hove Beach Safehouse. Once you have it, Niko calls Brucie on his next steps.
You need to go into Search Police Records, select name, and type in Lyle Rivas
before pressing enter. Once you have found him, activate his whereabouts and
make your way over to Rotterdam Hill.

Niko confronts Rivas from outside his apartment, and he runs off. This leads
to a chase out of Broker and through Dukes, Francis Intl. Airport, and into
Bohan. Rivas will keep ground ahead of you until reaching Bohan. You will have
to avoid some diversions involving traffic - a car being swiped off the road,
a truck losing its cargo, and another truck losing its carriage of logs. You
can easily kill him in his vehicle, but he may flee on foot. Either one makes
him dead meat anyway.

Reward: $3,500


BKI2. "Easy As Can Be"

Niko interrupts Brucie's workout session, and is clearly pumped because of the
bullshark testosterone he injects. Niko is soon thanked for silencing Rivas,
but he has one more to do concerning him - Lyle had a car up in Steinway that
is worth acquiring. He asks Niko to get it for him and to drop it off.

Head up to Steinway to pick up Rivas' Oracle sedan. When you do enter it, you
are discovered by Rivas' friends, who are quite angry. You may try to outrun
them and dodge their bullets as you race back to Brucie's garage, or you can
take the four of them down and have a safe journey there. It is better to give
chase to save health. Drop off the Oracle in any condition other than
destroyed, and you are done.

Reward: $3,500

You will get a call from Brucie, concerned about the way Roman is gambling.
Roman's gambling is a theme that will reach heady heights later in the story.


BKI3. "Out Of The Closet"

This is a two-part mission, the first activated from Brucie's apartment.

Niko meets with Brucie and Roman. They have a proposition for him - a gay
date. Funny as it sounds, Brucie has something serious running behind it all.
Lyle Rivas has a cousin, Tom, who owes money to Brucie. The guy is now sending
death threats to him, and Brucie wants him whacked. He's homosexual, and it's
the best way for Niko to get to him and kill him.

Head to TW@ and go onto Lovemeet.net, go into Male, and select Tom Rivas'
profile, French Tom. Once you have sent it off, wait a few in-game days or for
Roman's prompt to check your emails. Reply positively to his email to initiate
the second part of the mission.

Your "date" is at the 69th Street Diner on Bart St in Hove Beach, at a time
set by the game. When you attend to the date at that time, you can either go
through the conversation or stand up and dispose of him there and then. In
order to prevent an attack by any Russian mobsters nearby, use a melee weapon
before he can make an escape. When you have killed Tom Rivas, the mission is

Reward: $6,750

You can go onto Lovemeet.net and select a date. If you want to get a
girlfriend in the game, the only girls that will respond positively to you are
Carmen Fortiz (SoBoHoe) and Kiki Jenkins (LawChick). You cannot date Kiki
until you unlock Algonquin.


BKI4. "No. 1"

Niko pays a visit to Brucie in his garage. After some of his infamous "winner"
patter, he decides to show off the Banshee he tuned himself. He mustn't have
done a good job, because it won't turn over. He has a street race to attend,
and this is a setback he didn't need. He knows how to get back on track, and
Niko will be coming along for the ride.

Brucie's friend, Stevie, will allow him to use his car for the race. It's over
in Willis. Pick up the Comet, the standard racing car, and head over to the
starting line in Cerveza Heights. This is a sprint race that will finish up
in Downtown, at the Soldier's Plaza. A good driver will find this easy, but
just be wary of these guys trying to throw you off as you try to pass. When
you get the lead, you can easily keep it. Anyone accustomed to racing and
racing games should find this a formality.

Once you have finished as the champion, take Brucie back to his garage. If
you listen to the conversation, you learn that the Rivases had to die at
Brucie's hand because of his 'roid rage. Niko values Brucie as a friend, but
this has put him off working for him.

Reward: Nothing.

You can keep the Comet. It is a rare car at this point in the game, so it's
worth keeping. You will soon get a call from Brucie offering Niko a chance to
compete in more street races. We'll save this until we get to Alderney.


>> CP7. Manny Escuela

An ex-con from South Bohan, Manny feels that he owes a debt to society, and so
he sets about doing his bit to lower street crime in the borough as a whole.
With a cameraman, Jay, in tow to film his bid, his motives are questionable -
is he real, or is he just trying to find fame? No matter to Niko, who needs
the work after being run out of Broker. He has three missions in total, all
from the community center in South Bohan.


MES1. "Escuela Of The Streets"

Niko interrupts a video shoot of Manny and "his people", which includes
Mallorie, and isn't too fond of being on camera. Introductions between Niko
and Manny aren't smooth, winding up with a broken camera, but Manny still has
an opportunity for him to help his cause.

Head onto Grand Boulevard and park up in Fortside. You will be following a
dealer to his boys, and you will need to keep your distance throughout the
journey. The journey takes a few minutes, but finishes at a warehouse at Chase
Point. Manny will leave Niko to "clean up" to pick up his cameraman.

You can go about going into the warehouse in two ways - through the window to
the left of the door, or shooting the lock on the door and rushing in. The
latter is advisable, as you can make a beeline straight into cover whilst
taking out the thugs that are straight in front of you. The warehouse is
littered with thugs - two off to the sides, and the rest near the center of
the area. Keep in cover and advance as you create space in front of you. There
are soda machines that you can use to replenish your health, plus a First Aid
kit in the office off to the left of the entrance.

Once you have killed all the thugs, head back outside, and Manny conveniently
arrives after all the action has passed. Niko, still not playing ball with the
TV show angle, leaves Manny and cameraman Jay to it.

Reward: $1,000


MES2. "Street Sweeper"

Niko walks into another video shoot - this time, only involving Manny and
Deputy L.C.P.D. Commissioner, Francis McReary. It seems that this senior man
is willing to sing his praises to Manny and his cause. Trying to keep off
camera, Niko waits for his next job. Manny has promised McReary that things
are going to step up a bit in the fight on crime. There is a collection of
gangsters that Manny wants off the streets.

The gang is located at a garage on Windmill St. Two are in a car, whilst the
rest are stood around. Attack the driver of the car to stop them making a
getaway, and deal with the rest of them. There is cover that you can utilize
around this area. Just make sure that you don't stray too far away from them,
and that they don't deal too much damage to you, and you should be fine.

Reward: $1,100

Manny's missions will halt for the time being. However, Mallorie will call,
asking Niko to pay a visit to her friend for more work...


>> CP8. Elizabeta Torres

Another friend of Mallorie, Elizabeta is the anti-Manny - one of the most
notorious and probably the main dealer and supplier in Bohan. She seems to
have uses for many people, including a hired gun like Niko. She has four
missions to complete, all from her apartment in South Bohan. It mostly
revolves around the Bohan drugs trade.


ETO1. "Luck Of The Irish"

Niko is welcomed into Elizabeta's abode, and is introduced to the woman
herself. The two seem to get along, with Niko cracking jokes about Manny, and
is then introduced to Irish-American thug, Patrick (or Packie) McReary. Liz
has a job - Packie is dealing with some of the local thugs, and she's not too
sure about it. She wants Niko to oversee it and make sure nothing bad comes to

After parting ways with Packie, you must head to the apartment block on Joliet
St. and pick up the sniper rifle that is placed on the roof. Take up position,
and the deal will soon commence. Packie and his guys will stick nearest the
entrance to the alley. The deal soon goes sour, and you'll need to start
poppin' heads. Two shots at the most are required to down an enemy. Take care
of those taking cover, and the guy that Packie is fighting for a gun with at
his position. Kill the last of the enemies, and Packie will flee with his life

Reward: $1,500


ETO2. "Blow Your Cover"

Niko arrives as Elizabeta enjoys her house party. She introduces him to Lost
biker, Johnny Klebitz, and high-flying gangster, Playboy X. Johnny is selling
heroin to a buyer in Dukes, and Niko and Playboy are providing him with

Take Playboy's golden Patriot or your own vehicle and head to the deal, taking
place at an apartment block in Steinway. Playboy X tells Niko how big of a
criminal he is, apparently running the town and its trade, and some info on
Johnny the Biker. Upon arriving at the block, you must enter and head up to
the third floor to meet with Johnny. The deal gets under way with buyer
Charlie. He is very shifty, and the trio find out he is L.C.P.D. - this is a

You will gain control whilst in cover - take out Charlie and his accomplice,
and make your way out. The place is scattered with S.W.A.T. agents who wear
body armor. Be wary of them popping out from cover and around corners, and try
to score the headshots on them. You are fighting your way up to the roof.
Follow Playboy X and fight off all the S.W.A.T. agents that lie in wait for
you down through another apartment block, and out onto the street.

Quickly get into a vehicle and lose your Wanted Level. You are better off
stealing a car rather than a motorcycle. Once you have lost the cops, you may
head into Algonquin, unlocked for the purposes of this mission. Drop Playboy
off at his pad on Xenotime in Northwood to finish up.

Reward: $2,000

A text from Playboy X will open up his mission line. Manny's missions open
back up, and Elizabeta's missions are halted for now.


10.      Algonquin

Taking much influence from its real-life counterpart of Manhattan, Algonquin
is the heartbeat of Liberty City. It is a metropolis to the center and is the
life of the 24/7 city.

The north doesn't live up to this standard, though. Based off of Harlem and
its surroundings, Northwood, Holland and East Holland are ghetto areas,
populated by a poor African-American culture, as well as a concentration of
Dominican immigrants and Hispanic communities outside of Bohan. The North
Holland Hustlers, led by Playboy X, are the strongest gang here, alongside
the Dominican gangsters.

Middle Park is a beautiful area, providing a green spot in the middle of a
dense urban area. With Holland to the north, there is Middle Park West and
Varsity Heights (the local university) to the west; and Middle Park East and
Lancaster to the east.

Near the center of Algonquin island is Star Junction, where the heaviest
traffic jams can be witnessed. Burlesque provides entertainment, as well as
the Split Sides Comedy Club a few blocks to the southwest. Also located around
the center are the tallest skyscrapers - the Rotterdam Tower can be accessed.

Heading to the south is the areas of Little Italy, Chinatown, Castle Gardens
and Castle Garden City. Still densely urban and populated, the south still has
room for development, with a large construction site situated on the southern
tip of Algonquin island.

Completion of the mission "Blow Your Cover" will allow you to access Algonquin
without being accosted. We still have some business in Bohan to attend to
before we can immerse ourselves in Metropolis Central.

The Hickey Bridge and the Booth Tunnel, the only two land transport links into
Alderney, remain shut. Again, we must keep on working to open up that area.


MES3. "The Puerto Rican Connection"

Jay praises the pilot of Manny's show as it is picked up by a TV company.
Manny claims that it "makes him look gay", and isn't happy with it, which he
clearly expresses to both his cameraman and Niko as he walks in. Some guys
that he used to roll with have begun smack-talking him. They're meant to be
coming in on the Algonquin-Dukes trainline. Meanwhile, he can continue
doubting his own cause.

Head towards the Algonquin Bridge to see the train pull in. You must follow it
on the roads to the station in Schottler. Knowledge of the El-Track routes and
the roads is required for you not to lose it. When you get to the station,
they will begin getting off. Start a gunfight and clear up the several enemies
that leave the station. When they are all dead, the mission is done.

Reward: $1,500

A mystery person asks to meet on the Castle Gardens boardwalk. This opens up a
mystery mission in southern Algonquin. Manny's missions are also complete.

A call from Elizabeta as she argues with Little Jacob (of all people) will
open up her mission line again.


ETO3. "The Snow Storm"

Niko has to play peacemaker as Elizabeta and Jacob squabble. He learns that
Jacob introduced Liz to people who were willing to offload her coke. They have
ripped her off, much to her disgust. Niko leaves it up to himself to retrieve
it and then return it to Jacob.

The coke is located at an abandoned hospital building on Colony Island. The
coke is being traded between the Spanish Lords and the Angels of Death biker
gang. You must begin fighting your way towards the stash. Go around the back
of the hospital to find a ladder to the upper level. Here, you only have to
deal with the guys up top and the two guys protecting the coke. This avoids
the gangsters near the proper entrance to the building.

Niko calls Jacob to tell him he has the coke, and he mentions that he has to
speak to one more person. N.O.O.S.E. swarm in, and will attempt to accost you.
You have a 3-Star Wanted Level, but these guys will have to fight their way
through the gangsters before heading for you. Use the fight as cover to escape
and you have two ways to go about this - grab a vehicle from the parking lot,
or swim out to the bay to find a Jetmax near the barge. The latter is easier
to lose the Wanted Level but leaves you open to attack from both N.O.O.S.E. on
land, the chopper and the coastguard. Lose the Wanted Level to speak to Little

He tells Niko that he's in Chase Point, with someone who apparently knows him.
Head to Chase Point to begin the final cutscene. Niko is surprised by who
meets them - Michelle. It turns out that she hasn't been honest. She's part of
a government agency, assigned to keep an eye on him. She demands the coke and
a visit to her employers. Elizabeta's downfall is apparently imminent, and
Niko is lucky to find out that he has uses that wouldn't allow him to walk
free otherwise.

Reward: $2,500

You will not be able to date Michelle anymore. She will call you soon to open
up a mission in The Triangle, Algonquin.


ETO4. "Have A Heart"

Niko returns to Elizabeta to find her in pieces - her empire is beginning to
fall apart. Her boy, Jorge, has turned states, and seems to have been ratted
out. Niko isn't too fazed by this, even managing a chuckle. When Manny and Jay
burst in, it is the last straw. Liz delivers a shot in the head to both of
them. Her last job for Niko is to get the bodies to her contact.

You are meeting a doctor in Steinway, with Manny's and Jay's body in the trunk
of Elizabeta's Voodoo. You must not prang it, as this will open the trunk. If
any cop sees what you're carrying, you'll get a 2-Star Wanted Level which you
have to lose. Keep with the traffic flow, pay the toll for passing through the
East Borough Bridge, and then drop off the bodies to the Doctor. After he
examines the bodies, he's happy to take them off Niko's hands.

Reward: $3,000

Elizabeta's missions are finished. She will call you soon after to tell Niko
that everything has fell apart. Some time later in the storyline, you can hear
and read reports of her arrest and sentencing. Your time in Bohan in terms of
the story is finished.


CAC. "Call And Collect"

The mystery man on the pier at Castle Gardens turns out to be Francis McReary,
the Deputy Commissioner who we first encountered in Manny's mission, "Street
Sweeper". He knows quite a bit about Niko - especially about his involvement
with Mikhail Faustin's death. By blackmailing Niko, he's able to resolve his
own issues with blackmail. A man has incriminating photos of Francis, and he
knows that dealing with him out in the open will incriminate him further. He
wants Niko to meet up with the blackmailer on Silicon St., on the coast of the
Humboldt River.

Head to the viewpoint at that location. Here, Niko calls Francis to get the
information. He is going to text the blackmailer's number for him to call, and
then figure out where he is. Head down the steps to the shoreline, and call
the number. Look for a man on a park bench answering his cell-phone. His voice
will be a second ahead of the cellphone's receiver. When you've spotted him,
hang up and fight him. Picking up the files will give you a 2-Star Wanted

Lose the Wanted Level and meet up with Francis in East Holland to finish up.

Reward: $1,000

Francis McReary's missions become available from the L.C.P.D. precinct in
Westminster. You will get a call from Packie McReary, opening up his missions
in Meadows Park, Dukes.


>> CP9. Playboy X

Playboy X, real name Trey Stewart, is a criminal operating in and native to
the area of northern Algonquin, born and raised in the rundown neighborhood.
Apprentice to prominent drug dealer Dwayne Forge, he took control of the North
Holland Hustlers after Forge's incarceration, and taken control of his
neighborhood. He negotiates much of the drug trade in northern Algonquin and
aligns himself with dealers in Bohan, including Elizabeta Torres. He has three
missions from his penthouse, as he tries to break away from an illegal trade
and into legitimate business.


PBX1. "Deconstruction For Beginners"

Niko is given a taste of Playboy's life of luxury and ladies. He tells how
small "his town" looks from the shabby view of his penthouse balcony. Niceties
are interrupted when a face shows up - Playboy's mentor, Dwayne Forge, fresh
from prison and looking for a taste of what he began to build. Playboy assures
him that his dues will be paid, but Dwayne's aims are different to Playboy's
grand dream. Niko and Dwayne are left to talk for a bit, but it doesn't do
much for a new relationship. To distract himself, Playboy drags Niko away for
a job that needs carrying out.

You are heading to an alley in Castle Gardens. You learn of Playboy's aims -
Yusuf Amir, an Arabian tycoon and bigshot in Liberty City, has had his new
development shut down, as the Italian Mafia are trying to extort his funds,
disguising it as a union strike. Playboy hopes that by clearing the site,
he'll get into Yusuf's good books and take one step closer to achieving his

Enter the Cavalcade, and then take the service platform up to the roof. You
must take out three lookouts on the yellow cranes of the site before you can
begin fighting your way into the site. When you have taken them out with the
Sniper Rifle provided, head back down to street level and head into the site.
Playboy will point out where the union leaders are located in the site.

You will be fighting your way through mobsters and mob bosses as you advance
through the site. Use cover wisely and take your time making sure that you've
cleared out all enemies. You will take out three Union leaders on your way to
the final one. A helicopter with backup arrives - quickly fight your way
through the area and take out the leader, who will be fleeing and easy to
kill. When he is dead, the mission is completed.

Reward: $6,500

Playboy X will call you, asking Niko to pay a visit to Dwayne as a way of
paying him back. This opens up his missions from the projects in East Holland.


PBX2. "Photo Shoot"

Playboy unwinds with a game of pool as Niko watches, waiting for his next
orders. Aside from his mentor unexpectedly coming out of prison, Playboy has
problems that need sorting. Someone hasn't only just been smack-talking him,
but they've not been keeping their mouths shut. As described by Playboy, he's
a brown-skinned, baggy-clothed thug - a profile fitting up half of North
Algonquin. Playboy hands Niko a premium phone, his to keep, to take a picture
for him to identify him.

You are hunting down Marlon Bridges from the courts in North Holland. Use the
camera on the Whiz Wireless cellphone, and look out the yellow-clad gangster.
Stick just outside the entrance to the courts and take a pic of Marlon, and
once Playboy calls to confirm him, a target is placed for you to take him
down. Kill him, and those who will attack you, before he gets to his Patriot
parked around the way.

Reward: $6,750

And you get to keep the Whiz Wireless phone. You can customize your cellphone
with themes and ringtones by going to a computer terminal and accessing
vipluxuryringtones.com - everything from there that you purchase for your
phone costs $100.

At this point, I got a call from Michelle to put the next mystery mission on
my map at The Triangle. Also, a couple of calls from Mallorie triggered the
next mission.


RBE10. "Hostile Negotiation"

You will get a call from Brucie sometime after unlocking Algonquin concerning
Roman's gambling. This culminates when Mallorie rings twice - once to tell
Niko that he hasn't come back since the night before, and again to say that he
has been kidnapped, supposedly held at a warehouse in Bohan Industrial. This
is triggered automatically, and you must get into the warehouse.

Roman is being held by some members of the Russian Mafia, now led by Dimitri
Rascalov, who has ordered Roman's kidnapping to get to Niko. Stick in cover at
this initial point, and fight off those on the ground and those up top that
you can get to. There are balconies on three sides where thugs can shoot down
at you, so advance carefully and clear out the present threat whilst taking
cover from those ahead of you.

Upon reaching the top of the warehouse, take out the last thug taking cover at
the office and enter. Roman has been taken as a human shield - quickly perform
a headshot on his captor, and he is free. Finish off the last few enemies that
charge down from the roof, and follow Roman down to the Bobcat, your getaway
vehicle. Take him back to the apartment in South Bohan to finish up.

Roman, still quite the imbecile, thanks Niko after spouting crap about finding
a place out of Bohan, now that Rascalov and the Russians are hot on their

Reward: Nothing.

Roman will eventually call you to tell Niko that he has bought an apartment.
This opens up the Safehouse in Middle Park East - a studio apartment with a
laptop to access the Internet for free, as well as a TV, a bed to save in and
a wardrobe to change clothes. Use it as a save point when you are needed in


WIR. "Wrong Is Right"

Niko meets up outside Michelle's workplace, and is obviously very bitter. She
isn't turning Niko in, and so she considers him "lucky". She then leads Niko
up to the office of her boss, whose name is not revealed, and is popularly
known as The Contact. It also turns out that Michelle's name is actually
Karen. He's not Federal Bureau, and considers himself as a bad guy, fighting
against the criminals and fraudsters. Niko will have to follow The Contact's
orders, else his file is handed over to the men who will take him down.

You must go to Oleg Minkov's house on Iriquois in Hove Beach. Upon entering,
go on Minkov's computer and read his emails. One will concern his paranoia,
and someone he's supposed to meet on Tulsa. Your orders are made clear - kill
Minkov. Head to the jewellery store on Tulsa to find Minkov. I recommend
having a fast vehicle for the next part of the mission.

He will take off after a while, and you must give chase. His vehicle is quite
fast, and so you will need to keep up with him as you leave Broker for
Algonquin and are led on a goose-chase through the south of the borough. He
will attempt to throw you off, and will block you off in one of the alleyways.
Be prepared for him doing this, and keep up your speed.

The best opportunity to get a shot in is provided as he slows going onto
Galveston. Pack them in and get the killer shot to complete the mission.

Reward: $6,500

Missions for the United Liberty Paper Co. are now unlocked and accessible from
their office in The Triangle. However, we have some unfinished business in
northern Algonquin to deal with first.


>> CP10. Dwayne Forge

Dwayne is the former chief of the North Holland Hustlers. After serving his
bid for a crack deal, he has seen his apprentice, Playboy, take his gang to
new heights. However, he hasn't been welcomed back into the fold as he wished.
He lives in the Northwood projects, struggling to adjust to the change in the
thug's game. He has two missions, both from his apartment.


DWF1. "Ruff Rider"

Niko visits Dwayne, who is paranoid and is quite angry. He's lost his friends,
Playboy isn't paying him any mind, and his girlfriend, despite getting support
from him whilst he was doing his stretch, has run off with Jayvon, a man he
believes to be responsible for him going down. Dwayne even talks of suicide,
but he still feels like he has a little to live for. Niko, feeling empathetic,
wants to help Dwayne by talking to Jayvon and his ex, and getting his money

Head to Chinatown Arcade to find Jayvon and Cherise, Dwayne's ex. Upon
confronting them, Jayvon runs off, leaving Niko with Cherise. You can kill her
or leave her to chase after Jayvon on his bike. Your decision doesn't really
have an effect, not on the storyline anyway. With Jayvon on his bike, you can
easily shoot him off his bike, kill him, and take his money from him.

After a call from Dwayne, meet him at the Cluckin' Bell in Star Junction. Upon
delivering the money to him, and sharing Cherise's outcome, you are finished
with Dwayne.

Reward: $6,000


DWF2. "Undress To Kill"

Niko is given Dwayne's reflection on things - from his high life, to prison,
and to the present day. He feels as if he's on a different planet, because the
game has changed. Niko wants him to take back his old turf, but he's not up to
it. So, once again, he takes matters into his own hands. Dwayne was once the
owner of the Triangle Club, a strip club in Bohan that has since been taken
over by the next up-and-coming thugs.

Head over to the club, and you are tracking down the Trunchez Brothers - Jose,
Javier, and Jesus. Listen in to conversations to track them down. Jose is in
the office, Javier out on the floor of the club, and Jesus is getting a dance
from one of the new girls.

There are two ways to go about this. Both begin by silently taking out Jose,
preferably with a Baseball Bat or a Knife. You can then either go for the
remaining brothers directly, or you can make them flee. If it's the former,
go for Jesus first, and then pick off Javier and the security in your way.
You must then fight your way out of the club.

The second option will make them flee into a vehicle, and you must hunt them
down. Kill the brother driving, and the other is a sitting duck. Either that,
or you disable their vehicle. Once they are dead, you are done.

Reward: $6,250

You will get two calls from Playboy. It turns out the Trunchez brothers were
associates of Playboy, and the shoot-out will harm his income. He is quick to
forgive Niko, but heeds warning at following Dwayne's orders.

The second call summons you to his pad...


PBX3. "The Holland Play"

Playboy and Niko have a sit-down, as business is relaxing. But he's still
having problems with Dwayne. He thinks that Dwayne wants him dead. He doesn't
have it in him to kill his former master - but he feels nothing about ordering
it. He requests Niko to kill him. He says that he'll think about it.

The next part of the mission will be a series of phone calls, and you can do
other things whilst waiting for the calls. The first one is from Dwayne, who
is paranoid about Playboy, and thinks he wants to kill him. He wants Niko to
kill Playboy to save his life. The next phone call from Playboy X will force
Niko into a decision.

You have a choice: kill Dwayne, or kill Playboy X.

Killing Dwayne

Head into the Northwood Projects to confront Dwayne. Standing between you and
him is a thug with a baseball bat. Fight him off, and execute Dwayne for a
simple finish.

Your reward is $25,000. A call from Playboy X ends his relationship with Niko.
He won't look in the eye of the man who killed his mentor, despite it being
his orders. That ends everything with him.

Killing Playboy X

Head to Playboy's apartment. He is surprised that Niko has come back without
killing Dwayne. He reveals his intentions, and Playboy guns it. Take out his
men from this room, advance onto the roof of a neighboring building, and chase
him through the streets. Kill his back-up, and execute him in the alley he
runs into.

A call from Dwayne will reward you Playboy's pad. You will later be able to be
friends with Dwayne. The Pool Table in the Safehouse can be played on if you
are playing pool with one of Niko's friends, and you will unlock an outfit
only available from the crib. It is reminiscent of Claude Speed's attire in
"Grand Theft Auto: III".

Plus, killing Playboy will allow you to hang out with Dwayne as you can with
Roman, Little Jacob and Brucie. Wait for him to call you to ask Niko to hang
out, and you will be able to call him from time to time to do some activities.

Both decisions will end the relationship between Niko and Playboy X anyway.
Killing Dwayne is profitable, but killing Playboy earns you something a little
better than money. It's your decision, so take whichever option you like.


>> CP11. Francis McReary

Irish-American Deputy Commissioner of the L.C.P.D., Francis McReary stands as
the most honest out of his brothers, two of which are professional criminals
and one a junkie. However, he still has the criminal streak in him - the fact
that he is a compulsive liar, and has to cover up his tracks as a dishonest
and corrupt man. He has three missions from his office at the precinct, and
one more later in the story.


FRM1. "Final Interview"

Niko is somewhat smuggled through the cop shop, into Francis' office, and the
two are able to talk about matters. It turns out that another man is black-
mailing him - this time, it's high-flying lawyer, Tom Goldberg, who aims to
play the politician's game. Uncovering a corrupt Deputy Commissioner would be
a huge step towards Congress. Goldberg is untouchable and cannot be caught on
his own easily - that is, unless Niko is able to get an interview with him at
his firm. Francis orders Niko to get an interview, buy a suit, get one-on-one
with him, and retrieve Goldberg's files.

Head to the nearest Internet Terminal, and enter the website for Goldberg,
Ligner & Shyster law firm. Go into Careers, click "Submit Resume", and leave
the Terminal. You will then get a call from the Lawyers, getting you an
appointment at a certain time. This is usually midday a couple in-game days
ahead of time. During this time, buy a suit-and-tie and some smart shoes from
Perseus to prepare yourself for the interview.

An "i" icon will be placed on your map when it is time for your interview. Go
there, get buzzed in, and follow Goldberg's secretary to Goldberg's office.
This plays out like "Out Of The Closet", by the fact that you may stand up at
any time to threaten Goldberg. After getting his files, kill him.

No matter how you kill him, you are discovered by his secretary. This means
that you must fight your way through building security. Take out security
guards and keep your wits about you, as both the corridor and the atrium
provide your enemies opportunities to deal harsh amounts of damage to you.

The entrance where you came in will be locked - this means you'll have to take
the staircase down to the ground floor, fighting through more security, and
the L.C.P.D. waiting at the entrance. Shoot your way out of the building, find
a vehicle, and lose your Wanted Level.

Once you have done that, meet Francis behind the station to finish up. He
talks about being given a second chance, but he's obviously bound to be
compromised in some way or another.

Reward: $1,000


FRM2. "Holland Nights"

Once again, Niko has found himself inside the office of McReary. And, once
again, Francis addresses him with another issue he faces - a drug dealer with
something to say. This guy has dirt on "other officers" - in other words, he's
another man that could expose Francis for what he is. Niko negotiates a price,
and then sets to work.

Your target is Clarence, and he resides at an apartment complex on Vauxite St.
When you get there, Francis gives Niko the lowdown - he is above ground, and
advises that he doesn't get too violent until he gets off the ground floor.
There are two ways about this - the normal way, or a much easier way.

The easier way requires a sniper rifle and little effort. If you make your way
west down Vauxite to get a clear view of Clarence, standing far back so he
cannot see you, you can get a clear shot of him with the sniper. Take him out,
lose the wanted level, and you are finished.

The normal way is much harder, and means negotiating through thugs with guns
and a chase up to the roof, and then having to fight the police on your way
down. If you chase Clarence to the roof, you may kill him or spare him. Either
way, he won't be talking.

I advise the easier way if you are not up to the challenge. If you do it the
hard way and spare Clarence, he will become a Random Encounter later in the

Once Clarence is dead/spooked and you have lost the heat, the mission is

Reward: $5,000

Francis' next mission is in Castle Gardens.


FRM3. "Lure"

Niko meets an incensed Francis, who labels him as an "amateur" and has some
strong words for him. He explains the situation - Clarence was one man behind
a syndicate of low-life drug dealers living in Holland and Northwood. One of
Clarence's associates has ratted, and is using his apartment as refuge. Niko
protests this attack on his creditability, and is once again sent out to
silence someone.

Head to the Feltzer on Albany, near your Middle Park East safehouse, to pick
up ammunition for your sniper rifle. Then, you must head onto Denver, to the
apartment of the man you have to silence for Francis. You are heading up to
the roof of the apartment across the street from where you are parked to have
a vantage point on the dealer.

He is sitting in the living room, and out of range. Three methods can be used
to kill the dealer. You can shoot at the window to bring him to it, and then
get an easy shot away; you can shoot the satellite dish on the roof so that he
will investigate the T.V.; or you can call his number that was displayed on
the caller I.D. on his telephone during the cutscene. Calling him saves one
bullet, but anything to make him visible through the window is enough.

Once he is dead, head back down to street level to finish up.

Reward: $5,000

And Francis' missions are finished for now.


>> CP12. United Liberty Paper Co.

The company is legit - one of the management, however, is not. This man with
no name (The Contact, for the purposes of this guide) has an ulterior motive
in aiding the authorities in their fight on organized crime. The Contact
claims to hold Niko's file, filled with misdemeanors and serious crimes. This
forces Niko to follow the orders of The Contact, else risk losing his freedom.
It begs one question - who is The Contact? He denies being part of the F.I.B.,
but he certainly is a government official. N.O.O.S.E. seems the best guess.
ULPC has three missions following "Wrong Is Right". The Contact will play a
major role in events just before the end of the storyline.


ULP1. "Portrait Of A Killer"

Niko meets The Contact once again. He knows that Niko is looking for "that
special someone" - the man who betrayed him in the Serbian Army - and he asks
The Contact to help track him down. The Contact reminds him that in return for
his services, Niko won't have his file released, and maybe they will help him.
In the meantime, he has more justice to deal out.

You will be texted a picture of a man who The Contact wants accosted. Get a
Police vehicle, go into Police Records and click "Search By Photo". This will
come up with the target - Adam Dimayev, who is located in East Island City.
Head over to his garage to begin proceedings.

You must fight your way through Russian bodyguards in order to kill Dimayev.
You will want to use cover and kill everyone on the ground, plus those above
ground who you can get a shot on. Climb up a set of ladders and advance
carefully through this level. Once the number of enemies have dwindled, you'll
be able to dispose of Dimayev as easily as his protection. Once he is dead,
the mission is complete.

Reward: $6,750


ULP2. "Dust Off"

Another cosy chat with The Contact soon gets onto another man who he wants
accosted. However, he fears Niko won't have the resources to get to the man.
In order to help him, The Contact orders Niko over to Civilization Plaza.

Head to the Plaza. Here, you will see a helicopter take off. You must follow
it until it touches down, and then steal it. Carry onto Union Drive East and
stick to this road throughout. Go through the tunnel in Castle Gardens and up
Union Drive East until the chopper touches down in Purgatory.

You must act fast to steal the chopper. Take out the two guards at the walkway
and pick off the remaining enemies standing around the chopper. Get in, and
fly it over to the Cargo Bay at Francis Intl. Airport. As you fly over,
getting used to the controls, Niko will be called by Roman, sharing a poignant
conversation and receiving a racy photo of a girl Roman is being "friendly"

Once you have landed the chopper in the designated area, The Contact's men
will take it off Niko's hands, and then you must make your way out of the

Reward: $7,000

The next mission from U.L.P.C. is activated some time after completing this


ULP3. "Paper Trail"

Finally getting in contact with Niko, The Contact explains his next mission.
The target he wants accosted is flying through Liberty City airspace, and can
only be attacked in the air - that is why Niko needed to acquire a helicopter.
Little Jacob will be helping.

Little Jacob is in the chopper, located at the scrapyard in Northwood. You
must get up off the ground, and catch up with the target. Jacob has been given
an RPG Launcher, and you need only concentrate on the chase.

It winds through central Algonquin, meaning that you must negotiate your way
between skyscrapers and buildings. If you are a good pilot, this part of the
chase is easy. You are rushed slightly, as losing sight of the target will
prompt the game to tell you to catch up. If you lose the target, the mission
is failed.

The trickiest part is through Algonquin, before you are led out along the
southeast coast. Here, Little Jacob will finally take a shot at the chopper.
Stay level with the target, and after a few attempts, Jacob shoots it down. A
cutscene will show it going down in an almighty explosion. Land at the space
at the Helitours to finish up. The chopper is left to your disposal, so use it
as you wish.

Reward: $7,500

And we are finished with U.L.P.C. The Contact has made a promise to help Niko
in the search for the man who betrayed him.

With that, we have a straight run to Alderney with the next set of missions...


>> CP13. Patrick McReary

Patrick McReary is the brother to Francis, Gerald and Derrick. Compared to his
brothers, he is the muscle - not very intelligent, but capable of handling
certain situations. He is proud of his Irish heritage, protective of sister
Kate, and looks up to Gerald whilst being somewhat resentful of junkie Derrick
and big-shot cop Francis. He only has three missions to complete from his
family home in Meadows Park.


PAM1. "Harboring A Grudge"

Niko is welcomed into the family home to meet Patrick, his mother, and his
sister Kate. He seems quite taken with Kate, but Patrick half-jokingly, half-
seriously warns him off. Patrick soon makes a move to deal with things, and
Niko is along for the ride.

You are heading down to the Algonquin docks. Park up, and follow Patrick onto
the roof of the warehouse, negotiating the obstacles in your way. As a Triad
group move in, Patrick enlightens Niko on their task. The Triads are shifting
meds, according to a Italian mobster, who wants to take a cut of the haul.

Quietly make your way down from the roof, and take cover behind the container
crate. The Triad gangsters are out in the open to begin with, but when you
begin shooting, they will get into cover. The truck that you are meant to
steal is visible from inside the warehouse.

Note that there are two Triad thugs stationed near the boat. After clearing
out the gangsters in front of you, you want to pick them off, as they can take
you by surprise if you're not expecting them. There will also be several thugs
in the warehouse, split on both sides. Go into the office for a First Aid Kit
if you are low on Health.

Get in the truck and wait for Patrick to enter. The lock-up is on Union Drive
West. The Triads will give chase to you in a few vehicles, but remember that
you're in a truck and them in sedans - only their gunfire is a problem. You
can use the Grenades provided to fend them off, or stick to your gun. You can
ignore them if you are a good driver.

At the drop-off, Patrick and Niko meet up with Ray Boccino. He's happy with
the haul, and displays some interest in Niko's services.

Reward: $7,500


PAM2. "Waste Not Want Knots"

Niko comes back into Patrick's house to be introduced to his friends, who have
a scheme. It takes a little persuasion, but Niko decides to have some fun and
to go along with it.

Get a four-door vehicle to take Patrick and company over to the Waste Depot on
Colony Island. The Ancelottis, another of the Italian mob families, are meant
to have cash stashed there. The drive is very educational - we learn more of
Boccino and his family, the Pegorino Italian mob, and some more on Patrick's
brothers, including the one-and-only Francis.

You will have to park up and jump the fence over into the grounds of the
depot. Then you fight your way into the Depot to claim the Ancelotti stash.
Most enemies will be in cover, so keep behind something and figure out where
everyone is. Packie and co. are able to handle themselves, and may even be
able to help you get forward faster.

Once you have cleared the outside, head through the entrance to the inside and
get in cover as you advance towards the office, which is above the center of
the ground floor. There is one goon guarding the haul, and there are more
enemies on the other side. Fight the immediate threat and collect the stash.

With the cash in hand, you'll need to get past more mobsters that will rush in
to provide reinforcement. These guys constantly spawn, so don't waste time
clearing them out, and exit the way you came in.

You need to get to a lifeboat docked in the middle of the water. Swim over to
it, wait for Packie, and take him to the docking point in Steinway to finish

Reward: $8,000

Packie will call, concerning Kate, opening her up as a girlfriend. As with
Michelle, dating her doesn't have any reward, and it won't affect anything if
you choose not to bother with her.

Ray Boccino will get in touch, opening up his missions in Little Italy.

He will also text, mentioning a bank job as their next task. You want to
follow his orders and wear a suit and good footwear to his next mission. You
can only activate it between 6AM and 7PM. Make sure that you have full Body
Armor, too.


PAM3. "Three Leaf Clover"

Niko gathers in the kitchen of the McReary household. He meets Gerald, who
doesn't seem too friendly at first, Derrick, another McReary brother, and a
close friend to Patrick, "Saint" Michael. Gerry leaves, leaving the three and
Niko to pull off a heist.

You are heading to Bank of Liberty in Algonquin. As you head there, Patrick
tells the guys the plan - all Niko has to do is stand there and wave a gun to
them, it seems. Once you arrive, everything plays out well until Derrick and
Patrick start arguing. One hostage pulls out his gun and kills Michael, and is
then shot dead. The explosives to the vault doors go off, leaving Niko to
collect the cash.

The next part of the mission will rely heavily on your skills with fighting
enemies. Use of cover is paramount, as well as being on your guard. If you've
honed your skills with the combat system in this game, you shouldn't find this
too difficult.

Head down to the vault. You will have a Carbine Rifle handy, plus a 5-Star
Wanted Level to fight off. With the cash collected, you'll have to fight your
way to freedom. Take cover in the alley with brothers McReary, and fight your
way past N.O.O.S.E. plus a few cops.

Your path takes you through Chinatown to fight off more N.O.O.S.E. teams and
L.C.P.D. officers. Some cops may not be marked as enemies, and don't count
towards advancing the next sequences of the mission, but it's better to take
them out - if you don't, they'll be like an invisible threat.

The chase at street level goes underground with an Annihilator helicopter.
Don't bother trying to take it out, and make your way down into the subway.
There are a couple of cops down here, so be careful not to be taken by
surprise when they attack you.

Fight your way through the gates, and then down to the platform to take out
those on the other side. Jump down onto the tracks when Patrick and Derrick
make a move, and thin out the group that will be behind you. A train will pass
you on the right track at the curve, so be careful not to be undone by it.

When you are halfway to street level, your Wanted Level is reduced to 3-Star,
and you won't be seen (the stars are faded grey). Head down to the tracks and
run out of the zone to lose the Wanted Level very easily. It is better than
having to outrun them.

Once you drop Patrick and Derrick off at their household, the mission is

Reward: $250,000

A call from Gerry opens up his missions from the McReary household. Another
from Patrick opens up Derrick McReary's missions in Actor.

Plus, we have unlocked...


11.      Alderney

The borough not part of Liberty State; Alderney is the counterpart to the city
as New Jersey is to New York in real life. It is the westernmost of the
boroughs, and seems to be the most sparse in places.

Working our way south to north are industrial areas such as Actor, Tudor, and
Port Tudor, which are less heavily-built up and consist mostly of factories,
warehouses and power plants. Berchem gives the workers homes, as well as the
lower classes. The most interesting area is to the southeast corner of
Alderney island - the State Correctional Facility, a large prison complex.

Alderney City, Westdyke and Normandy are more affluent, with large buildings,
health centers, and quite a few luxury homes. A derelict casino lies to the
north, but doesn't have much else to it.

Plumber's Skyway takes you from Alderney City to southern Alderney, looping
back on itself and back near Westdyke. Other than that, Alderney only has a
small sector of the city to boast big business.

With the whole map open, you will soon unlock Stevie's Vehicle Thefts, and we
can get on with...


BSR. Brucie's Street Races

Soon after completing the mission "No. 1" for Brucie Kibbutz, we unlocked the
Street Races as another job linked to him. To begin a street race, go into the
Phonebook, select Brucie, and then select "Race".

There are nine races on each of the three largest islands. I have left them
until now so that we could go straight for them. You need to finish in 1st
Place to be successful. Doing so will reward you with $500 each time, and the
Brucie "Like" Stat will go up. Be wary that failing a race will make it go

After completing all nine, you can still call Brucie to replay them as many
times as you like. An Achievement, "Genetically Superior", is linked to
winning these races multiple times.

The types of vehicle you race are randomized - from sedans to pickup trucks
and sports cars. If you still have Comet handy as a reward for this mission,
it is a perfect vehicle for this side-mission.

You are against five other racers. If you have a fast vehicle, all you have to
do is out-perform them and drive as cleanly as you can to win. Races are not
difficult at all.

The races listed below have been split in order of boroughs:

-- Dukes Boulevard (Broker): 3 Laps
-- Airport Run (Broker): 3 Laps
-- South Broker (Broker): 3 Laps

-- Road To Bohan (Algonquin): 3 Laps
-- Star Junction (Algonquin): 5 Laps
-- South Algonquin (Algonquin): 3 Laps

-- North Alderney (Alderney): 5 Laps
-- Elevated (Alderney): 3 Laps
-- South Alderney (Alderney): 3 Laps

Any in-depth explanation is wasted, because you just need to get used to the
course. You can replay them all as many times as you like, though the order in
which you complete them is random - they won't play out in the order as listed
here, which is only based off of how they were listed in the game Statistics.

You're just following checkpoints, so you'll just need to know the fastest way
from one to the next. Otherwise, a good side-mission that cuts away from
gunning and running, and an easy one if you are a good driver.

Back to the story, though.


>> CP14. Ray Boccino

Mr. Boccino is a respected member of the Pegorino Mafia, an Alderney mob that
are not part of the "five-family" table. His interests are in himself - he's
all about what's in it for him rather than what's in it for the family he
works for. He aligns himself will small-time criminals, including Patrick
McReary, the Lost Motorcycle Gang, and even "Nicky" himself. He has several
missions out of Drusilla's Italian restaurant in Little Italy.


RAB1. "A Long Wall To Fall"

Niko introduces himself to Ray Boccino, the man he's supposedly working for.
To begin with, Ray gives him a little job to do. There's a man named Teddy
Benavidez who has an outstanding debt. He lives in North Holland, and Ray
wants him straightened out.

Head to the projects, and you'll receive a text message from Ray. It has a
picture of a man who must know Teddy well. You should easily find him in that
distinctive shirt. The guy's name is Alonzo, and you just need to spook him to
get Teddy's whereabouts. You will want to kill him, else he'll warn Teddy and
make the mission harder than it has to be.

The trip is an elevator to the 20th floor and then a walk all the way. Kill
the men in front of you and make your way to the other side of the stairwell
carefully. More goons await you, and they pop in and out of cover to attack
you. Play them at their own game, and shoot them when you get the chance. It's
the same deal each floor until you reach Teddy, so advance carefully.

After making your way up a few floors, you'll have to make your way into
Teddy's apartment. There are no thugs on this floor. One guy will take you by
surprise when you make your way in, so take him out quickly. Three more will
greet you in the living room, so take them out. Head into the kitchen, pick up
the First Aid if you need it, and make your way back out. As you exit the
kitchen, Teddy escapes from one of the rooms, smacking Niko in the face with
the door.

Teddy will make a run for the roof. Kill the last few enemies inside, and
another outside, to confront Teddy. You can shoot him or push him - either
way, he will end up falling through the broken wall and down to his death.
Niko will then emerge outside the apartments.

Reward: $8,500


RAB2. "Taking In The Trash"

Ray has a more "industrial" job for Niko this time. He has had diamonds
stashed in piles of trash located in certain positions. He wants Niko to
accompany the "council workers" on the collections.

Head around the corner to meet up with Luca and his buddies. Niko is given a
Liberty Sanitation Department outfit to make this move seem more legit, and
they can now make a move.

You are collecting the trash from two positions, and Luca will give a low-down
on where the diamonds have come from. When it comes to picking up the trash,
you'll be prompted to open up the compactor. Once you have picked up the
diamond stashes, you'll be ambushed by thugs who have got wise to the plan.
You'll have to drive down to Fishmarket South to finish up, which isn't too

Reward: $9,000

You'll get to keep the outfit given to you for this mission.


RAB3. "Meltdown"

Ray is at his wit's end after discovering that Luca and his buddies have
skimmed some of the diamonds. Niko protests and proves his innocence, and now
has to set out to speak with the guys and resolve the issue.

Head down to Castle Garden City, where Luca and the guys are waiting. Niko
confronts them, and Luca then makes a getaway. You have to chase them through
Algonquin until they reach Middle Park. Stay back, as they will fire at you.
They will crash in Middle Park and bail out into the public restrooms.

There are two goons waiting for you to the entrance of the men's restroom,
where Luca is hiding. Dispatch of them and knock in the stall doors until you
find Luca. Kill him, retrieve the diamonds, and hand them to Ray, who is
waiting at the roadway cutting through the middle of the park.

Reward: $9,500


RAB4. "Museum Piece"

Niko finds Ray in the kitchen. After being given another job to offload the
diamonds, he argues with Ray. He wants one thing out of this - help in finding
Florian Cravic, one of the men he is trying to track down. Ray agrees to this,
and sends Niko out.

You are heading to the Libertonian in Middle Park to meet up with Johnny
Klebitz, the biker that you helped in "Blow Your Cover", to offload the

It is interesting to find Niko, Johnny, and Luis Lopez in the same cutscene as
all are protagonists in "IV" and the additional content. Whilst Niko and
Johnny are helping Ray in the offload to diamond dealers, Luis will break up
the deal.

Johnny escapes with the money from the deal, Luis pursues the diamonds, and
Niko is just fighting his way out. Take cover and take down all the thugs in
front of and surrounding you from across the building balconies, and carefully
advance, making your way to the exit. Some are hidden away off to the sides,
so be on high alert for anyone trying to attack you.

A few goons remain on the way out, and a gathering thugs await you outside.
Kill them, and take one of the PMP 600s parked here. You will have to lose
Isaac's crew, the guy who you were selling the diamonds to, and then a Wanted
Level if you have one.

Reward: $9,500

It was after this mission that I got a call from Brucie, unlocking Stevie's
Vehicle Thefts. I'm not sure if it's linked to this mission, as you may unlock
this later, or you may have unlocked it already. Just take this as a pointer
if it hasn't become available to you yet.


RAB5. "No Way On The Subway"

On this visit, Ray introduces Niko to one of his fellow mobsters, Phil Bell.
It seems that a group of bikers are causing problems, including the missing
cash, but Ray is dealing with it. Niko is ordered out to confront a couple of
them in northern Algonquin.

Head to the alley off the corner from Vauxite and Exeter to confront the
Bikers. They ride off, and Niko resorts on manning a motorcycle to chase down
and kill them.

The one closest to you can be picked off if you have good aim. However, the
other Biker cannot be harmed, and you'll have to carry on pursuing them. You
will chase them around the blocks of northern Algonquin before they get down
onto the subway tracks. Quickly and carefully follow them down and through the

You will exit the tracks midway under the Algonquin Bridge, and then you will
be able to kill this Biker once you get down into the streets of Broker. Once
he is dead, the mission is completed.

Reward: $9,500

It's worth noting that one of the Bikers you killed was Jim Fitzgerald, a
major character in "The Lost & Damned" and a close friend to Johnny Klebitz.
Although he doesn't resemble the character in that game, it is simply a
continuity error.


RAB6. "Late Checkout"

Ray is arguing over the phone, protesting his innocence in the deal. After
finishing up, he barks out more orders for Niko - he wants Isaac silenced. He
is getting all the blame pinned on him for the trade at the Libertonian, and
he's becoming very irate of Isaac's accusations. He is staying at the Majestic
Hotel across from the southern side of Middle Park.

Head down to the hotel, and enter it unarmed. Head straight for the elevator,
and activate it. When you get out, you'll be standing at the end of the
corridor, packed with a number of thugs. Take out the ones standing closest to
you, and get in cover to take out the rest in this area.

Isaac and two other diamond dealers will show up on the map and radar once you
enter the hotel, so you are following the blips up the steps, fighting off the
last of the thugs on this floor, and up into a hotel suite.

The suite is packed with thugs, but it contains Isaac and another of the
dealers. The second dealer alongside Isaac is up on the top floor. Isaac is in
the bedroom, and the first dealer is in the kitchen, alongside another thug
hidden in the corner. Make sure you have cleared everyone out in the room, and
execute the first dealer. You can spare him, but it offers no reward and there
are no repercussions for doing so. Go into the bedroom and execute Isaac.

The stairs up to the patio on top of the hotel has glass on one side, which
the thugs outside will shoot through and harm you. Turn to face the glass, and
carefully advance up the stairs, picking off the thugs as they appear in your

With the last target killed, clear out any other thugs left and head back to
the elevator. Run out of the hotel and get away from it to finish up. You will
have a 2-Star Wanted Level, but you don't need to clear it to complete the
mission. Just get away from the hotel.

Reward: $11,000

A phone call from Ray puts Niko on edge, as he is done mopping up for him. The
aftermath of the diamond deal ends their relationship. He will text you later
to open up Phil Bell's missions in Port Tudor, Alderney.

He will also phone later to "throw Niko a bone"...


RAB7. "Weekend At Florian's"

That phone call from Ray, in which he is "throwing a bone", concerns the man
Niko is looking for - Florian Cravic. He will then call Roman to tell him he
knows how to get to Florian, but Roman wants to come. Pick him up from the
Middle Park East Safehouse.

You are looking for Talbot Daniels, the man who has information on Florian's
whereabouts. Funnily enough, Roman has gambled with him. Get a four-door
vehicle prior to talking to him.

He reluctantly agrees to accompany Niko, and he will give directions to find
Florian. He wants to drive slowly so he can get his bearings. You are heading
to Middle Park West each time, so make your way there until you get onto the
corner of Pyrite and Ivy Drive South. A marker is placed here, outside of
Florian's home.

Niko bursts into the apartment, gun drawn, to find Florian. However, Florian
thinks that it is Niko who was the traitor back home. So, knowing that neither
of them are responsible, it leaves one man and Niko has a wasted journey. But
he's reacquainted with Florian, now called Bernie Crane, who works as a
fitness instructor, and is having an affair with Deputy Mayor and anti-gay
activist, Bryce Dawkins. Funny.

Reward: Nothing.

You will get a call from U.L.P.C., with The Contact making fun of Niko for
thinking the man he was looking for was someone like Florian. Joking aside, he
informs Niko that they will look for his new target, Darko Brevic, who must
actually be the man he was looking for.

This also puts an end to proceedings with Ray Boccino. He'll make a few more
appearances, but Niko's no longer working for him.

At some point, he will also text Niko, giving him an apartment to stay in.
This unlocks the Alderney City Safehouse, the only Safehouse in Alderney.


>> CP15. Derrick McReary

Another one of the McReary siblings, Derrick is the eldest, and probably has
the largest criminal file. He has been arrested numerous times and imprisoned.
It was when in prison that Derrick became addicted to heroin - an addiction
that he is still battling with, and losing.

He has returned from a visit to Ireland, which he talks about from time to
time, even mentioning living there during The Troubles. Derrick only has three


DEM1. "Smackdown"

Niko arrives at the park in Actor, where Derrick has been settling down in.
Smack has clearly got its hooks into him. He tells Niko that he has an old
friend - Bucky Sligo - who isn't too friendly to him anymore. He doesn't want
to tell much about the reason why; he just wants Niko to take care of him.

You need to get to a Police Vehicle to get onto the Computer. There is one
parked just to the north of the park, which is handy. Get onto the Database,
and run Bucky Sligo into the computer. You'll find and set his location to the
Burger Shot in Westdyke. Niko automatically calls Derrick to tell him. Derrick
asks that he chase Bucky back to his goons and take them all down.

Upon arriving at the Burger Shot, Niko spots Bucky pulling away. You'll be
chasing him through tight spots and alleyways to his residence nearby. A few
of his buddies will attack you from the porch, and he and a few others will
hide inside.

You'll need to fight your way past the couple of gunmen outside. In doing this
you will get a 2-Star Wanted Level. Two of Bucky's men are on the bottom floor
of his property, and the man himself is at the top of the stairs. Take them
out and take cover just before the stairs turn and go up. Target Bucky, and
kill him.

The cops may come in as you fight Bucky, so you may have to fight your way
past them, too. Lose the Wanted Level to finish up.

Reward: $6,500

For now, let's handle things with another McReary...


>> CP16. Gerald McReary

Gerald seems to be the wisest of the brothers, and not much of a worker. He
prefers to plan things out, and then let brother Patrick do the legwork. Gerry
is thought to be the man behind the connections between Irish-American thugs
and the brothers' new relationship with the Pegorino Mafia Family. He also has
a long list of misdemeanors, and is constantly watching over his shoulder,
paranoid that he'll be taken in again.

He has five mission, two of which are available from the McReary home...


GEM1. "Actions Speak Louder Than Words"

Gerald and Niko meet one-on-one this time, and things seem a lot calmer now.
He gives him a role in one of his schemes. He tells of how the Ancelottis use
the local Albanian criminals as two-bits - from thugs to heavies. One of the
Ancelotti crew, Tony Black, is meeting with some of them. Gerry wants Niko to
pick up a car bomb, plant it on Black's car, follow him to the meet, and then
detonate it and break up the meet. This way, the Ancelottis see it as an Albo
attack, and it stirs things up with them.

Pick up the bomb from the alley off Inchon Ave. From there, you'll need to get
to Tony Black's car on Feldspar in Algonquin under orders from Gerry. Park up
in the designated spot once you have planted the bomb on Black's Cognoscenti.

He'll make an appearance, and leave swiftly. You'll have to keep a good
distance behind him so you don't spook him. He'll get onto Union Drive West,
and make tracks towards Northwood.

Black will join his associates near the Breaker's Yard. You will need to phone
a number to set off the bomb. Get to the safe spot, and then call it to see
the place go up with a bang. There will be a few survivors which you must get
rid of to finish up.

Reward: $9,000


GEM2. "I Need Your Clothes, Your Boots And Your Motorcycle"

With the Ancelottis on edge, Gerry's going to push them over with the next
piece of "gimp work". He would do it himself, but he is paranoid, thinking
that the cops are waiting for him to step out the door. Therefore, Niko's
doing it. Gerry orders him to whack another Ancelotti man, Frankie Garone,
whilst disguised as an Albanian thug. There is one on ice (in the
refridgerator) to help.

With the biker jacket and jeans donned, you must use the PCJ 600 for this
mission. You need to get to an alleyway in northern Star Junction, where
Frankie is located. A chase begins.

You are chasing Garone from Star Junction to the Booth Tunnel, and the into
Alderney. You can't kill him until you pass underneath the Hickey Bridge, so
your focus is on avoiding certain obstacles such as the heavy traffic. Just
keep up the chase until you can get close enough to deliver a killer shot.

Reward: $9,250

You get to keep the Albanian Biker jacket.


DEM2. "Babysitting"

Upon arriving at Alderney City docks, Niko finds a more animate Derrick in a
boat. As you head towards your destination, he explains his objectives - he's
agreed to help a boat filled with counterfeit money dock into Liberty City
safely. The money launderer is a Korean gangster named Kim Yung-Gook.

You'll have to escort Kim to his destination in Bohan. However, as soon as you
set off, Kim's boat is attacked. You want to have your SMG handy, and you want
to aim for the driver of each boat to disable them quickly. Stick close to Kim
to provide the best protection.

When you pass underneath the East Borough Bridge, a chopper will show up. Use
the RPG Launcher provided to shoot it down. Focus on the boats before going
for it, and try to shoot it down away from Kim's boat, else you risk blowing
up the chopper and taking his boat with it.

When he docks in Bohan, the mission is complete. Derrick blames the ambush on
some of his old "drinking buddies", but he still has some cash to shoot up his

Reward: $7,000

Bernie will call soon after this mission, unlocking his missions in Middle
Park West.


DEM3. "Tunnel Of Death"

Derrick, now back to injecting smack, tells Niko that one of his friends,
Aiden O'Malley, is being moved between prisons today. The two have history,
and he wants O'Malley dealt with once and for all.

Straight after this cutscene, you'll get a call from Patrick. He explains
everything - Aiden O'Malley was a pal of Derrick and Bucky Sligo, who went
down some time ago. Ever since, both Aiden and Bucky have blamed Derrick for
his incarceration. O'Malley is going to be well-protected, so a dump truck has
been left in Alderney City to block off the prison convoy. The plan is to make
it look like a prison break, so that Derrick won't be questioned.

Get to the truck, and then head down to the Booth Tunnel. You will need to
line up with both markers on the northbound lanes. With that done, Patrick
will block the convoy from behind.

You will then have to ambush the convoy. Your enemies will be regular L.C.P.D.
cops and a few N.O.O.S.E. agents. Stay in cover, and pick them off. You will
then have to enter the Stockade and lose your 3-Star Wanted Level. Head back
to Alderney and try to lose them from there. The Stockade is slow, so losing
it is easier said than done.

Once you have lost them, you'll need to ditch the Stockade in Port Tudor.
Aiden is none the wiser, and is trying to find out who wanted to bust him out.
Take him to the quiet spot in Westdyke, and he is informed that Derrick wanted
him out, so he could be silenced. It is then an easy hit to perform. Just kill
O'Malley to finish up.

Reward: $8,000

This ends Derrick's missions. A text message from Francis opens up his final


FRM4. "Blood Brothers"

Francis rolls up in his Landstalker, and starts scolding Niko again for no
clear reason. He is angry that Niko has aligned himself with his brother,
Derrick, who he labels a traitor. It seems that Derrick wants to talk to a
journalist, putting Francis' career in jeopardy once again. A cold and rather
bold move is requested - he orders Niko to assassinate his own brother as he
sits down to talk to him. He promises money and favors, but Niko is still

You are heading to Courtyard Park in Lancet. This is where Francis and Derrick
are meant to meet. To add to his pressures, Niko gets a call from Derrick, who
thinks his brother wants to kill him. How right he is. He orders Niko to take
Francis out instead.

Get to the platform and get onto the vantage point, and watch the two brothers
sit down. You have a choice - kill Derrick, or kill Francis. The next mission,
"Undertaker", will be altered by your decision, as well as your reward. Just
pick your target, and then get down from the roof and away from the area to
finish up.

Reward: Nothing for killing Francis; $10,000 for killing Derrick

Plus, if you kill Derrick, the next phone call with Francis has Niko black-
mailing him for some security. This means you get an additional reward - call
Francis, and you will have your Wanted Level removed. This is only a one-off
reward, though.


PAM4. "Undertaker"

Some time after completion of the mission "Blood Brothers", Niko is called by
Patrick, inviting him to his brother's funeral. In addition, he tells Niko
that Gerry has been arrested. He wants Niko to show his face and wear a suit
to the precession. After the next call with Kate, get changed into a suit and
head down to the church.

The precession goes on without a hitch, with Niko reunited with Kate and
Patrick. However, the Albanians show up - they have figured out that Gerald
was responsible for their troubles with the Ancelottis, and now they want
revenge. Everyone else scarpers, leaving Patrick and Niko to fight their way

The Albanians will attack from across the street, taking cover behind their
vehicles, and several of them coming through the alleys. Keep in cover and
pick them off. After fighting off a few waves of Albanian attacks, you'll need
to take the Romero to the cemetery.

Your destination depends on the outcome of "Blood Brothers". If you killed
Francis, you'll be driving to the cemetery on Colony Island. If you killed
Derrick, you'll be driving to the cemetery in Steinway. You will get a 2-Star
Wanted Level if you try to defend yourself whilst driving to Steinway. If you
defend yourself as you head to Colony Island, you will not. That money and
bonus reward will mean that you face a harder mission here.

With the Romero at the cemetery, the mission is complete.

Reward: Nothing.

You will get a text from Patrick, thanking Niko for attending the funeral and
helping them get out of a tight spot. You'll also get a call from Gerry in his
prison digs, opening up his missions once more at the Alderney State
Correctional Facility.


>> CP17. Bernie Crane

Real name Florian Cravic, Bernie served in the Army with Niko in their
homeland Serbia. Both have had their questions over an ambush that left most
of their comrades and childhood friends dead. After recent events, they are
reunited and certain of who betrayed them.

In the meantime, however, Bernie wants to make up for lost time by requesting
Niko's help with the problem of being a closet-homosexual politician's dirty
little secret. He has three missions, plus a little bonus after Niko helps


BEC1. "Hating The Haters"

Niko meets with Bernie in his apartment, this time with a much calmer
atmosphere. He's frightened, though - he has a "hater" who is harassing him
for his sexuality. He knows how they're going to deal with him, though.

Get Bernie to Middle Park. It's likely that the "hater" will come out, and
will allow Niko to set him straight. Follow him as he jogs through the Park.
When you come to a tunnel, the "hater" is waiting at the end, and attacks
Bernie with a baseball bat. Niko confronts him, and sends him on the run.

Chase after him on foot to a pair of parked Faggio mopeds. You will then have
to chase him through Middle Park. You will have to get a good aim on him to
take him down. After some time if you don't kill him, you'll have to pick up
Bernie and continue the chase.

Once you have killed the Hater and have Bernie in tow, take him to Perseus in
The Exchange to finish up.

Reward: $6,000


BEC2. "Union Drive"

When Niko meets up with Bernie again, he is still upset. It seems that a group
of Russian mobsters have evidence of Bernie's relationship with Mr. Dawkins.
They plan to release it to the media, but they're willing to meet Bernie. Niko
has to accompany him.

Take the Turismo parked nearby and head to the meeting place in Northwood. The
Russian thugs reveal who is behind the blackmailing - Dimitri Rascalov, of all
people. The two of them drive away, and you now have to chase them.

You're chasing them through Union Drive East and along to the Castle Tunnel.
The police get involved at one point, but the Russians will knock their
vehicle out of pursuit.

They will soon crash at Castle Garden City, giving you a chance to take them
down. Do just that, and then get Bernie back home. A lengthy discussion occurs
between them - Niko has made this a personal vendetta against Dimitri, and is
now fully willing to stop Dawkins being exposed.

Reward: $6,250

You'll get a call from Dimitri. He'll offer Niko a cut of the action if he
gives up Bryce's contracts. Of course, he rejects this proposal and hangs up.

Shortly after that call, you'll be texted by Bernie to unlock his next mission
at Pier 45 in Fishmarket South...


BEC3. "Buoys Ahoy"

Despite sending a worrying text, Bernie appears all happy to Niko. He wants to
relax by using Bryce's boat for a trip out. But Niko isn't having any of it -
he feels that his livelihood means he can't afford to take his mind off of the
matters of his cousin's debts and his gambling addiction, added to that the
people who want him dead. He gives in, though, and the two go off to have

Head out to the beach, just off the coast of Firefly Island. However, their
fun is interrupted by a bunch of angry Russian thugs, who attack them. You now
need to give chase to them.

You'll be following them from west to north, between Broker and Algonquin, and
you cannot lose them on their erratic path. Their path never changes, though.
They will weave their way past barges and boats, and then have a short
altercation with the Coastguard, in which they destroy the authority's boat.

The chase ends as they bail in Steinway Cemetery. You will have to chase them
down and kill the three of them, scattered around the cemetery, before going
back to Bernie. They'll be hidden away in cover, but if you are careful and
know their exact position, you'll only need to worry about gaining police
attention. With them dead, you'll have to go back to wave Bernie off.

Reward: $6,500

After a while, you get a phone call from Bernie.


BEC4. Bryce's Infernus

In that phone call, Bernie gives Niko his ultimate reward for all his help -
Bryce's Infernus. It is marked by the "BC" icon used as Bernie's mission

The Infernus is a sports car that is very rare in this game. You're not likely
to stumble across it in your travels. It's worth storing away.

With that, we can carry on the story...


GEM3. "I'll Take Her"

Gerry and Niko speak between the glass during visiting hours. He has a scheme,
but he cannot explain it to him in the presence of guards. He tells Niko to
speak to Patrick.

When you do, you'll learn that Gerry wants to kidnap Don Ancelotti's daughter,
Gracie. Her residence is "mobbed up", and they'll need to get her out of the
area before they take her. She is selling her car online, which provides the
perfect opportunity to take her.

Get to a computer terminal and get onto the AutoEroticar website. Once you
find Gracie's pink Feltzer, you will pick up her phone number. Call it, and
you'll organize a test drive. This can only be done between 8AM and 9PM. You
will have to get to her house on Babbage Drive, near the corner of Hardtack.

Once you are there, carefully head towards the State Correctional Facility. As
you come to Acter Industrial Park, you can initiate the kidnapping. You'll
then have to take her to the safehouse in Leftwood. She will fight Niko,
causing the car to sway and possibly crash, but after a few shoves, Niko winds
up knocking her out. This then makes for a more comfortable drive to the

Reward: $9,500

Soon after this mission, Patrick calls, telling that Don Ancelotti doesn't
believe she has gone missing. You'll have to get to the safehouse room, take a
picture of Gracie, and then send it to Patrick. With that done, you can go on
to Gerry's next mission.

Ray will also call to tell Niko that Ancelotti isn't going to cough up cash.
Instead, he'll resort to using the missing diamonds (which are in their hands)
for his daughter's freedom.


GEM4. "She's A Keeper"

Visiting time looms again, and Gerry resorts to talking in riddles to get his
next assignment across to Niko without arousing suspicion. Ancelotti is on
edge, and the guys will need to move Gracie to a new safehouse. He wants Niko
to see that she gets there without a hitch.

Head to the safehouse, where Gracie will be bundled into the trunk of this
vehicle. You will then have to drive to the new safehouse in northern
Algonquin. You'll have to be careful with Gracie in the trunk - kill her, and
the mission is failed.

To add pressure, unsuspecting Ancelotti goons, knowing of Niko's part in the
kidnapping, will chase you. They will also shoot at you. Take them out as
quick as you can to have a safer drive over. When you have Gracie at the new
safehouse with Patrick, the mission is completed.

Reward: $9,750

Have full Health and Body Armor for Gerry's last mission.


GEM5. "Diamonds Are A Girl's Best Friend"

A final talk between Gerry and Niko seems a bit solemn - he fears that his
crimes have finally caught up with him, and he faces a long stay in prison.
However, the better news is that everything is falling into place. Niko needs
to talk to Patrick to get the low-down.

The Ancelottis have reached an agreement - the diamonds for Gracie's freedom.
Get to the safehouse to meet up with Patrick and Gracie. You are then driving
to the water treatment plant on Charge Island.

When you arrive, the trade-off is conducted between Niko and Patrick, and Tony
Prince and Luis Lopez. The diamonds are left in the middle, and the two leave
with Gracie. When the diamonds are about to be picked up, an unwelcome face
appears - Mr. Bulgarin. He is now claiming ownership of the diamonds, and when
Niko refuses to give them up, a shootout ensues.

You need to fight your way to get the diamonds back. You'll have to shoot your
way past all the goons marked at the bottom of the plant, plus a few more on
the catwalks. You will then have to fight your way along the catwalks as you
follow Patrick.

Some reinforcements will soon arrive, so take them all out. All goons are
marked out, so be aware of their position and be wary of them attacking you
from a distance, which some have a tendency of doing.

Once you've split with Patrick and rejoin him, you find the goon with the
diamonds. Knowing that he's screwed either way, he drops them into traffic,
and they land on the back of a dump truck.

Finish off the remaining goons, climb down from the tank, and then get a
vehicle. You will have to drop Patrick back off at his home.

Reward: Nothing.

A text from Patrick some time after this mission displays how pissed he is,
but thanks Niko for helping. Ray will call, and then learn of the news.

Gerry's missions are completed, and all missions given by the McReary family
are done.


>> CP18. Phil Bell

Phil is a counterpart to Ray Boccino, serving directly under Don Pegorino in
the Pegorino Mafia Family. He is much more likeable and approachable compared
to Ray, and he's not very self-serving. He manages the dockyards at Port Tudor
and has a share in Honkers' Strip Club. He is going through a divorce which
has him on edge, but he's able to keep his head. He has four missions.


PHB1. "Truck Hustle"

Niko is introduced to Mr. Bell by Ray Boccino. Phil is comfortable with this,
and gets to business. He is aware of the Triads in the area who are moving
their merchandise, desperate to sell it. He thinks it should be worth stealing
it from them. He orders Niko to take it from them.

You are heading to an alley in Westdyke. Get into position, out of sight of
the approaching Triads, and ready yourself for the ambush.

You will have to shoot past all the Triads in this alley as you make your way
towards the truck. Most of them are already in this alley, but light back-up
may arrive. As soon as you near the truck, it drives off. Run towards the rear
of it to grab on.

As the truck moves through traffic, you need to get from the back of the truck
to the cab to hijack it. The turns will throw you off if you're not careful.
Make sure you have an idea where the truck might turn, and you'll do it in
quick time. If you get stuck in a sticky situation, you should be able to
rectify it pretty easily.

Once you have the truck, Phil will ask for it to be delivered to the derelict
mansion in Westdyke, with a relative of Phil's wife.

Reward: $11,000

Phil will call Niko to discuss working with another associate, whose line of
work is a bit more "hands-on". This opens up the Assassination Contracts in
Port Tudor.

He'll call again to say that he's put a word in for him with Jimmy Pegorino,
the head of the family. He is interested in meeting him, opening up his
missions from his home in Westdyke. You'll need to be dressed smartly for his
first mission.


>> CP19. Jimmy Pegorino

Jimmy Pegorino is the head of the Pegorino Mafia, a prominent syndicate in
Alderney. However, the other five families based out of Liberty State see them
as small-fry. He tries to make his name alongside all the other Mafioso, doing
whatever it takes to get them up there. He has five missions, mostly from his
home in Westdyke.


JIP1. "Pegorino's Pride"

It takes a while, but Niko is soon waved in to the office of Jimmy Pegorino.
He likes what he has heard about Niko, and the two seem to get on well. Ray
arrives to offer a parting gift, trying to squeeze Niko for "helping" him get
this far in this humble organization. That's a trait he'll have to get used
to. Meanwhile, Pegorino has organized a meeting with the Pavanos, part of the
five families, and he wants Niko to do his bit by watching over it.

Get in the Schafter and wait for Pegorino to enter. From there, you're taking
a trip down to the derelict warehouse complexes in Acter Industrial Park. Once
you get down there, Pegorino's goons hand Niko a Combat Sniper, and he is
ordered up to a vantage point to watch over the meet.

Go up the warehouse right in front of you, and draw the Combat Sniper. A few
minutes watching over the meet, and it goes wrong. You'll need to take out the
several goons, before heading down to clean up the rest in quick time. You'll
need to get to Pegorino before he is killed.

There's a goon up the top of the steps to the complex, several out in the open
and a few through the rooms where Pegorino is. Watch out for them, and when
you get to Pegorino, you'll have to chase down the Pavano goons that have
stolen the tribute.

A short chase will see them crash at a refinery a few blocks over. Kill the
remaining Pavanos and retrieve the tribute. It is then a long ride back to
Pegorino's house.

Reward: $10,500

A text from Jimmy soon after this mission will unlock his next one.


JIP2. "Payback"

Pegorino is now in much better shape, and is looking to make the Pavanos pay
for the events that occured in the last mission. He orders Niko down to Port
Tudor to tail a couple of them to a meet, hitting all of the goons that are
there, and stealing any money they have held up there.

Get into the PMP 600 and head down to the diner. The Pavano goons will figure
out that Niko is tailing them, making it a rough chase. They will shoot you as
you tail them through Alderney City to Westdyke AutoEroticar, the neighborhood
car showroom. You need to kill all the Pavanos in the showroom to complete the

A simple way to complete this mission is to launch RPGs or throw Grenades into
the showroom. The vehicles will begin a chain reaction that should wipe out
all the Pavanos. Either that, or you'll have to clear them out with bullets.

Reward: Nothing.

Inside the showroom are cash drops. This provides you with several thousands
in cash. You'll get a phone call from The Contact, who wants to introduce Niko
to long-time criminal Jon Gravelli. This unlocks Gambetti's missions from the
Hospital in Downtown Broker.

Phil's missions are now available, so let's cut back to them.


PHB2. "Catch The Wave"

As soon as Niko arrives to talk to Phil, he is escorted back out for a job
that Phil needs to do. As you travel to a truck on Catskill Ave., Phil tells
what is happening - there's a shipment coming in, protected by the Russians.
They were planning to hijack it, but it has arrived early, forcing them into
action straight away.

Drive the truck to the docks on Charge Island. The plan is to drive straight
into the middle of the Russians. Of course, they won't be fooled, so you'll
have to be prepared for an attack.

And, sure enough, their best laid plans fail. You'll need to cut through the
Russians in front of you, and then take cover to take out all the Russians in
the warehouse. They crawl from just about every corner in this warehouse, and
several spawn from up top, so you'll need to be on your guard to make it to
the other side. You also need to stick close to Phil so that the goons don't
kill him.

Once you've made your way to the dock, you'll need to take the boat and follow
Phil to the docking point. You'll be pursued by the Russians, but these boats
can easily out-chase them. Get to the drop-off in northern Algonquin to finish

Reward: $7,500

Jimmy's missions reappear, but we'll finish with Phil first.


PHB3. "Trespass"

Once more, Niko arrives to speak to Phil, but he is soon led back out. It
turns out that the Russians found out that the Pegorinos were responsible for
their shipment being stolen, and "Fat" Charlie is off to tell the Commission.
It is something that the Five Families can't hear, otherwise a place for the
Pegorinos alongside the Liberty State Mafiosi is up in smoke.

Head to the Sprunk Factory near Port Tudor. You can go in through the front,
hitting them straight away, or go under the complex and work your way from the
ground up. Whilst Niko deals death, Phil is going to make sure he has a few
alibis to eliminate him from blame.

The underground entrance is best, as you won't be walking straight into a
gunfight. Head down into the tunnel and then into the gap in the wall to your
left. Slowly make your way through this corridor, and you'll see two goons in
front of you. Take them down quickly.

As you make your way to their position, a single gunman will attack from the
top of the steps. Cut him down and make your way up carefully to the ruins of
the factory floor. Take cover and begin to clear out this room. You will begin
to make your way to Chubby Charlie.

When you get near Chubby Charlie, he'll shoot out a window and jump out of it.
Clear this room of enemies and follow him out. The window has a short drop in
the middle of this rooftop. There are a few enemies in cover ahead of you,
which you must take down before advancing.

There are gunmen at the makeshift bridges, plus a few on the higher rooftops,
who will attack you. Kill those closest to your level, and then use an assault
rifle to pick off those above you. Climb the ladders at the end of this route,
and you'll have to pick off the remaining enemies to continue.

You will see Chubby Charlie take flight in his helicopter. You have to shoot
it down. If you have an RPG Launcher, just let an RPG rip. If not, use your
assault rifle and aim for the pilot. Once the helicopter is down, it sets off
an almighty explosion as it crashes inside the Sprunk Factory.

Reward: $10,500

You'll have to carefully make your way back down to street level.


PHB4. "To Live And Die In Alderney"

Niko arrives in the office, with Phil not in a rush for once. He asks for a
favor - it offends Phil at first, but Niko convinces him to help him. In the
meantime, Phil and Niko have another thing to do.

You are heading to the derelict mansion in Westdyke, where the stolen Triad
merchandise is sitting. Upon arriving, Phil and Niko check over the merch in
the back of the vehicles, but then the Feds turn up. The guy hasn't done too
good in checking over if the merchandise was being watched, and now it kicks
off a mad chase.

You need to keep up with Phil as you contend with the Wanted Level that will
stick with you. It will finish up outside Alderney City in an alley near the
hospital. The chase has its obstacles, but a good driver can keep up with Phil
to the destination.

Upon Phil and Niko ditching the cars, you then get involved in a shootout with
N.O.O.S.E. and L.C.P.D. Use your assault rifle to pick them off as they come,
and advance south down the alleys. Upon getting prompted to get to the escape
van, an L.C.P.D. chopper circles overhead. Shoot it down, get in the van, and
then lose the Wanted Level.

Once you have done that, you will need to drop off the vehicle at a safehouse
in Westdyke. With that done, the mission is completed.

Reward: $12,000

Phil's mission line ends, meaning that we can pick up where we left off with


JIP3. "Flatline"

When he arrives at the house, Niko has a shotgun pointed at him by Jimmy. He
is on edge, but Niko manages to calm him down. It seems that his loyal body-
guard, Anthony, was wearing a wire. He found out and raised hell with him over
the phone. This led to Anthony having a heart attack. He has lived, and is now
under heavy guard at Westdyke Memorial Hospital. Niko is ordered to go there
and finish him off.

Get to the hospital. Enter with no weapons drawn - the L.C.P.D. are crawling
out of the woodwork, so you don't want to bring attention to yourself just
yet. To the right of the desk before the hospital wing is a locker room. Take
the Scrubs and head down to the room with Anthony in. Niko will order the cops
out, allowing you to unplug the life support machine.

You now have two choices - fight your way out of there, giving you a 3-Star
Wanted Level; or run the hell out of there, gaining a 2-Star Wanted Level and
losing all of your Body Armor and some Health in the process. If you have full
Health and Body Armor, go for the latter, as gunning straight out of there
will make it easier to lose the Wanted Level. However, if not, try your best
to get out of there.

Whichever method you choose, just make sure that you have lost the Wanted
Level you gain, and then you will have the mission completed.

Reward: $13,000

You get to keep the Scrubs you picked up in this mission.

A text from Ray Boccino will set up the next mission for Jimmy...


JIP4. "Pest Control"

This is a two-part mission.

The first part begins in Chez Pegorino, where Jimmy, Phil and Ray are having a
discussion as part of the Pegorino's war council. After Phil and Ray leave,
Jimmy has a private discussion with Niko. It seems that his organization has a
rat - he has been served papers, meaning that someone has some loose lips. He
is thinking it may be Phil or Ray, but needs time to decide.

The first part ends from there. After a few minutes, Pegorino will get in
contact with Niko, and he's made up his mind. He wants Ray Boccino silenced.
This commences part two of the mission straight away.

Head to Cod Row in East Holland, where Ray is located. He is making his way to
a chop sho in BOABO, but will be stopping for gas at the station on the corner
of Albany and Topaz.

Just follow him to the station. You don't need to keep your distance. It isn't
news that gas tends to be highly explosive, so when they stop for gas, aim for
the pumps and try to put their vehicles out of commission. It is likely that
one may escape, so be prepared to chase it down and kill the occupants.

Stand east across the street from the station when you do this. When Ray and
his bodyguards are dead, the mission is complete.

Reward: $14,500

Pegorino's missions end, and won't reappear until near the end of the story.


>> CP20. Jon Gravelli

Jon Gravelli is a legend in his own time. He heads the Gambetti Mafia, and has
been part of the gang for many, many years. Indicted but never convicted, he
has his connections, including The Contact, which has kept him outside the
bars several times. However, he is a dying man, residing a bed in Schottler
Medical Center. He has three missions, playing a pivotal part to helping Niko
find Darko Brevic.


JOG1. "Entourage"

The Contact introduces Niko to Mr. Gravelli. In between deep breaths from the
oxygen tank, Gravelli explains that he wants a bodyguard of his own to protect
a man giving a speech on Russian organized crime. He knows of Dimitri Rascalov
and Niko's dealings with him, and thinks that it's in Niko's best interests to
protect him.

You are heading to a convoy parked outside the Grand Easton Terminal, and you
are speaking to one of the bodyguards. Niko will be riding with the V.I.P.,
Bobby Jefferson, behind the lead vehicle.

You are eventually led into an ambush, organized by the Russian mobsters.
Bobby will hide out in an alleyway, and you must help fight off the Russians.
They will come in two heavy waves, and you are exposed by the points they take
along the streets. Be careful of those on the rooftops and hiding behind cover
along the street, and you should be fine.

Once you have eliminated the Russians, you must get Mr. Jefferson to the Civic
Citadel at City Hall. The Russians will still pursue you in their vehicles,
and you must outrun them as you head to the Citadel.

With Mr. Jefferson safe and sound, the mission is completed.

Reward: $12,000


JOG2. "Dining Out"

Gravelli still wants to do more of a service to Liberty City, and now he wants
Niko to help stop "devaluation of the currency". Kim Yung-Gook, the money
launderer Niko helped in "Babysitting" with Derrick McReary, is enjoying his
counterfeiting business as it picks up pace. He eats out at Mr. Fuk's Rice Box
in Alderney City. Gravelli wants Niko to take him out.

Get to the restaurant in Alderney City. Niko has to whack the guy he helped
enter the country. After confronting the doorman, kill him and make your way
into the heart of the restaurant. The dining area has a circular balcony, and
Kim's guards will attack you from all angles. This means that you are open to
many attackers.

Stick under one of the balconies and clear out the guards in front of you.
Aim behind you, and step backwards to pick off those on that side. There will
then be several more guards scattered around the tables. Make sure that you've
cleared out the area, and then go into the Manager's Office to question him.

Kim is in the kitchen, which has the double-doors. Reinforcements arrive in
the dining area, so clear them out, and then fight your way to Kim in the
kitchen. He will run when he sees you and go down the fire escape. Stay on the
fire escape as he runs to his PMP 600, and pick him off before he enters it.
If you react quick enough, the more likely you are to get him. Otherwise, you
will have to chase him.

When he is dead, the mission is completed.

Reward: $13,250


JOG3. "Liquidize The Assets"

The Contact sits with Niko at the final meeting between them and Gravelli. He
tells Niko the highlights of his illustrious history, including some previous
dealings with the Ancelottis. He has learned that they are storing merchandise
in vans at their Alderney lock-up, with the help of the Russians. Niko is
promised his ultimate reward for this task.

Head to the compound in Tudor. The cutscene gives you the location of many of
the Russian guards. There are several vans for you to destroy.

To make this easier, you want to clear out all the Russians before blowing the
vans up. Climb over the gate and cut down the Ancelottis as you see them. Some
are on the rooftops, so be wary of them and kill them when you have the chance

By the end of the compound, you should have most (if not all) Ancelottis
killed. There are plenty of things you can use as decent cover along the way.
Use Grenades or shoot at the tyres to destroy the vans. When they are all
destroyed, the mission is completed. If you miss any of the Russian guards,
they will still attack you. You may have to kill them before leaving.

Reward: $14,500

This ends Gravelli's missions. He will call, telling Niko that he will call
when Darko Brevic is brought to him.


TSS. "That Special Someone"

This is randomly activated with a call from The Contact.

He has phoned to inform Niko of Darko Brevic - they have brought him to
Francis International Airport. Niko will then call Roman to tell him the news.
Roman wants to join Niko. You have to pick him up from Firefly Island.

With Roman in tow, you are driving to the Airport. The two have a discussion
on matters - Niko's tone and the things he is saying seem pretty dark. When
you arrive, proceedings commence.

Niko sets about getting answers. He learns that Darko betrayed his friends for
the princely sum of $1,000. Niko, incensed that he would become a traitor for
such a meagre sum, has a choice to make.

You get to make that choice - kill Darko and get Niko his revenge, or spare
him, leaving him to suffer. Your choice will not have any repercussions. Once
you have made your decision, you will have to drop off Roman at Brucie's.

The dialogue will change depending on your decision, but Niko will still have
the same attitude.

Reward: Nothing.

Niko will call Bernie to inform him of Darko's outcome. Pegorino then calls,
opening up his final mission...


JIP5. "One Last Thing"

Niko waits for Jimmy to arrive at Honkers, and orders a drink. When Jimmy
finally arrives, he gets straight to business. He has to sell the merchandise
obtained by Niko and Phil Bell sold to a buyer. A Russian is acting as the
middleman - the man being no-one other than Dimitri Rascalov. Of course, Niko
says no, but Jimmy reminds him of the principles he should be following by
offering his services to Jimmy, and he seems desperate.

Niko leaves, and you are free to go about yourself for a while. Two phone
calls are then made - one to Roman, who has heard talk of Niko working with
Dimitri, and encourages it with the prospect of big money.

A second call is made to Kate, who gives her advice. She tells Niko not to go
through with it. She warns him that she'll lose all respect for him if he

Two icons appear - a dagger for "Revenge", and a dollar-sign for "Deal".
"Revenge" is located in the Broker Navy Yard, at the Platypus; "Deal" is
located near Port Tudor.

They present a choice - you can only take one path. Your choice will affect
the ending of the game. So, the first GTA game with alternative endings.

Follow onto CP21 to do "Deal".

Skip ahead to CP22 to do "Revenge".


>> CP21. Deal

You have chosen to meet with Phil Bell and carry out the deal. The mission
"Mr. And Mrs. Bellic" will play out similarly, but with a different ending.
So, let's do this.


DEA1. "If The Price Is Right"

After meeting with Phil, you can head straight out to do this deal. The plan
is set - Dimitri hands over the drugs, and then calls Niko and Phil to pick up
the cash.

When you reach the gate, you are told to enter and await further instructions.
Niko then gets a call from Dimitri. It was wrong to trust him again - he's
killed the buyer, kept the drugs, and has taken the cash. Niko and Phil are on
dangerous ground now, and it would be worth fighting for the cash if they're
fighting for their lives too.

Follow Phil to the top of the warehouse, and follow him down through one of
the skylights. Draw your assault rifle and attack the goons as they come at
you. Pick off the goons when you can see them, and beat them to the punch when
they rush out to attack you.

The game won't allow you to shoot Phil. Though you shouldn't want to do that
anyway, it is irritating when he wanders in front of you.

Keep an eye on the catwalks for attackers running to get their bearings on you
and Phil, and cut them down. Fight your way to the office, which is on the
other set of catwalks across from where you began. This means fighting your
way down and then back up again.

Cover on the ground floor is essential when more goons come to attack you in
small but lethal groups. From there, you'll need to keep your eyes peeled for
rushers and the others that pop out from cover.

Once you get into the office, two goons will pop out to take you by surprise.
Cut them down quickly, and have Phil close by to proceed. You cannot enter the
office until he is near you. Phil and Niko will learn that the buyer has taken
off with the money, and you'll need to chase them down.

He will try to escape in a truck with the money inside. You will need to get
him out, kill him, and then retrieve the cash. You will have to damage the
truck until it is flaming to stop the buyer, so do this quickly.

With the cash in hand, take Phil back to the starting point of the mission to
finish up.

Reward: $250,000

Niko will phone Roman, who is very happy to learn that they have earned their
riches. A phone call with Jimmy ends their partnership, but he wishes Niko
good luck. He declares the Pegorinos "on top".

A call with Kate isn't a happy one, though. She doesn't want to be his friend
anymore. This ends their relationship with each other.

You will soon get a series of phone calls from Roman about his wedding. You'll
need to wear a suit and smart shoes to the ceremony by 10AM once the mission
is activated.


DEA2. "Mr. And Mrs. Bellic"

When this mission is finally activated, you'll have to head straight to the

After saying their vows, Roman and Mallorie begin married life together. As
they gather outside, though, Niko is confronted by Dimitri's hitman. A
struggle ensues, with three bullets fired. Whilst the final one kills the
hitman, one of the shots fatally wounds Roman.

Niko's cousin is dead. Niko wakes up at the Bohan Safehouse in his old clothes
he worn upon arriving in Liberty City.

He now wants revenge against Dimitri. Little Jacob is able to help, summoning
Niko to Koresh Square in Alderney City...


DEA3. "A Revenger's Tragedy"

When you arrive to meet Jacob, he tells how he's been tailing Pegorino's goons
around town, and how he knows Dimitri is with him. You have to follow the
goons to wherever you are led.

They will shoot at you as you pursue them. They will go onto Plumber's Skyway
and exit from the opposite lane in Westdyke. Mirror their path and watch for
the traffic, before you are led to an abandoned casino at the northern tip of
Alderney island.

Jacob will leave to organize a getaway once Niko has made his way through to
kill Dimitri and the gunmen.

Stay in cover behind the vehicle and cut down the goons. Some are on the lower
rooftops, and the rest are outside, with several also inside. Just look for
their positions and you should get them easily.

When you get to Dimitri, you see him in his last act of treachery - putting a
bullet in Pegorino's head. You will have to fight past the last of the guards
as you chase Dimitri. Kill the guards on the rooftop and the few that remain
in front of you, plus the car-load that will arrive.

Dimitri will board a helicopter. When it takes off, it will aim an RPG
straight at Niko. Get on shore to avoid a boat explosion that will take his
life, then get into the boat. As you chase him on the water, Little Jacob then
turns up in his own chopper. Get in line with it, jump, and repeatedly press
A to climb aboard and chase Dimitri in the air.

Jacob will nail Dimitri's chopper with an RPG as you near Happiness Island,
but, tit-for-tat-, you get shot down as well. Niko, Jacob and Dimitri are
forced into landings on Happiness Island.

Dimitri will be on the run, with one Russian to protect him. Kill the Russian,
and then nail Dimitri.

The final cutscene shows Dimitri in his dying moments. Niko finishes him off,
and then when Jacob arrives, he swiftly leaves.

The credits will roll. The storyline has ended. Game complete.

Reward: Nothing.

Skip to Section 12 for the rest of the guide.


>> CP22. Revenge

Or maybe the money meant nothing to you. Niko has seen an opportunity to ice
Dimitri, now that Roman has told him that he is on board the good old ship,
The Platypus. With a treacherous streak in him, Niko doesn't want anything to
do with dealing with Dimitri, even if getting revenge means Pegorino taking an
almighty fall.


REV1. "A Dish Served Cold"

When you arrive at The Platypus, you see the Russians loading up the ship, and
Dimitri down in the hull. He is supervising the move. Between Niko and Dimitri
are quite a number of bodyguards.

Begin by killing the Russian goons on the ground, and then heading up and
ducking straight into cover on board the deck. You will have to keep moving
forward to get shots on the gunmen ahead of you. A few will be hiding off at
the loading doors, and some up on top of the bridge. You are aiming to make
your way into and on top of the bridge to activate the controls to open the
loading doors down to the hull.

Getting into the bridge is tough, as you will be met by several gunmen packed
into the kitchen and mess hall, which is a small spot. Take cover before the
door, and pick off the goons in here. Alternatively, cook a Grenade and throw
it inside for a quick fix.

Once inside, with this area cleared out, head up the steps to the sleeping
quarters. Some goons await you up here - a couple hide out in the rooms. In
two of the rooms, you will find Body Armor and a Carbine Rifle. With that in
mind, fight your way outside.

There are several more enemies awaiting you, which you can take by surprise by
taking cover around the corner and taking them out. The last one is at the
controls, so take them out, collect the Body Armor inside it if you need it,
and activate the Controls.

This opens up the loading doors. You must make your way back down to the deck
and then jump down them. A gunmen awaits you the same way you came, so head
out the other entrance to the bridge and make your way down. A few more will
await you down at the middle of the ship, so if you have a Sniper handy, pop
them. The west side has no exit, so it's a long way down to deck, so you have
a better chance going the way you came if you don't have much Health left.

Anyway, with all gunmen above and on deck cleared out, angle the camera at the
drop of the cargo doors to figure out a way down. Make your way down from the
crates, and you will confront Dimitri.

Kill his protection, and once you have cut his health down, you can execute
him. Do that, and then you can make your way off the boat without a hitch. A
door is now opened that leads straight to the mess hall and out to the deck.
Once off the Platypus, the mission is completed.

Reward: Nothing.

Niko will call Roman to inform him of the news. He's disappointed, but he can
now relax knowing that Dimitri and the Russians will not bother them again.
Phil will call Niko, telling him that the Pegorinos have fallen apart, and
Jimmy is now a finished man. He understands Niko's decision, saying he didn't
trust him either, but the two cannot speak again.

A series of calls will soon activate the next mission. It will be activated
once Niko informs Kate of the news. She is happy that he made the right
decision, and wants picking up for the wedding.


REV2. "Mr. And Mrs. Bellic"

Once the phone call with Kate is finished, head to the McReary household to
pick her up. Then you make tracks for the wedding. Along the way, Niko talks
about a fresh start, now that his ties are broken. Kate seems condescending,
but she looks forward to Niko's violence-free future.

After saying their vows, Roman and Mallorie begin married life together.
Everyone gathers outside to congratulate them, and Niko and Kate get closer to
each other. However, Pegorino pulls up, firing his AK47 into the crowd and
then driving away.

No-one is harmed, apart from Kate. She has been killed, almost instantly.
Roman and just about everyone else advises he goes home.

He wakes up in the Bohan safehouse in his old clothes that he worn when he
arrived in Liberty City.

He now wants revenge against Pegorino for Kate's death. Little Jacob will call
to help him with that.


REV3. "Out Of Commission"

When you arrive to meet Jacob and Roman, he tells how he's been tailing
Pegorino's goons around town, and they should lead them to the man himself.

They will shoot at you as you pursue them. They will go onto Plumber's Skyway
and exit from the opposite lane in Westdyke. Mirror their path and watch for
the traffic, before you are led to an abandoned casino at the northern tip of
Alderney island.

Jacob will leave to organize a getaway once Niko has made his way through to
kill Pegorino and his crew. Roman, still in tow, will join him.

Stay in cover behind the vehicle and cut down the goons. Some are on the lower
rooftops, and the rest are outside, with several also inside. Just look for
their positions and you should get them easily.

You will reach Pegorino. He blames Niko for his downfall, and wants his blood.
You will have to chase him outside. Kill the few guys on this roof, jump down
and kill the last few goons ahead of you, including the car-load that will
show up.

Pegorino will board a boat, and you'll have to use the nearby Sanchez to chase
him along the coast. Roman and Jacob will fly overhead in an Annihilator, and
you will need to jump the jetty before the Hickey Bridge to get onto the
chopper. Press A repeatedly to get aboard and to take control of the chopper.

You will fly overhead, following Pegorino south to Happiness Island. The
chopper and Pegorino's boat are wrecked, and everyone bails on the Island.

You then have to take out one of Jimmy's goons and then hit the man himself.
When he is dead, you get the final cutscene.

Jimmy is on his last legs, and after being taunted by Niko, he goes to fire a
bullet at him. Niko reacts faster and delivers the killer shot before he does.
Roman and Jacob catch up, and see Jimmy's dead body. Both can rejoice -
especially Roman, as he knows that he and Niko are free. Niko, however, is
still reeling over Kate. It's the loss over the event - even getting his
revenge hasn't done enough.

The credits roll. The storyline has ended. Game complete.

Reward: $250,000


So, with all the story missions completed, all we have left is the majority of
the side-content. The next several sections will cover the path to earning
100% Completion.


12.      The Fixer - Assassination Contracts

After completion of the mission "Truck Hustle", Phil Bell proposed that Niko
visit a payphone in Port Tudor to talk to a man who had some "work". If you go
to this phone, you are given an Assassination Contract by a man only known as
The Fixer.

He is sent a contract and gives it to anyone willing to fulfil it. He only
uses this "hardline" and outside help from unknown hitmen to eliminate him
from any attention from the authorities.

For the Contracts, Niko is provided Body Armor and a weapon suitable for
carrying out the assignment. There are nine Assassination Contracts, all
assigned to you at random. Niko will call The Fixer after each successful hit;
on the final one, The Fixer will call off Niko's services so they don't make a
habit of things.

They are all listed below in order of reward:

+ >> Bailing Out For Good        \
+    Reward: $3,000               \

Your target will be exiting the Police Station in Leftwood. He will enter a
car, meaning that you may have to give chase. He will walk to the vehicle when
you approach. If you can find him quick enough, and you can gun him down quick
enough, this makes for an easy hit. Otherwise, you'll have to give chase. It
is an easy hit, no matter how it is approached.

+ >> Hook, Line And Sinker       \
+    Reward: $3,000               \

Your target is on his boat at the northern end of the West River, between
Algonquin and Alderney. If you go to the beach east of the derelict mansion in
Westdyke, you will find a couple of boats that you can use to chase him. Take
the Tropic, as it is the fastest boat here, and it can keep up with the target
pretty easily. Use your SMG to take the target out and finish up.

+ >> Migration Control           \
+    Reward: $3,000               \

The target is on top of the Booth Tunnel in Alderney City. He will prepare to
board the Maverick on top of the Tunnel. You will need to take him out before
he is able to fly away. If you have an RPG, shoot the chopper when the target
is close enough. If you don't, but you have a sniper handy, you can take him
out from a distance. That failing you, it'll be a tight one to gun him down in

+ >> Taken Out                   \
+    Reward: $3,000               \

The target is moving through Alderney. He has backup with him, which you must
contend with. He is also being driven by Limo, which takes a random route.
Fight past his backup, and then go for the target. If you have an RPG handy,
guess his route and then wipe out the Limo for a quick fix.

+ >> Water Hazard                \
+    Reward: $3,000               \

The target is on a boat situated between Acter and Tudor. Approach it from the
north shore, draw your Sniper, locate your target, and take him out. This hit
is one of the simplest.

+ >> Derelict Target             \
+    Reward: $4,000               \

There are multiple targets inside a derelict building in Alderney City. They
have bodyguards protecting them, spanning most levels of the multi-storey
building across from your Alderney City Safehouse.

Grab the Body Armor, restore your Health if it isn't full, and then get to the
building. Most enemies are guards, and working your way from lowest to highest
you are going through most of the building. As you go up the steps, you are
exposed to the small group of guards on each level, so be careful as you go
through the building.

The hit is complete with the death of the last target.

+ >> R.U.B. Down                 \
+    Reward: $4,000               \

The targets are located in Acter Industrial Park. They are amongst a group of
bikers who are conducting some sort of deal. They will scatter when they flee,
meaning that there is a chance that one can escape, failing the hit. You are
best off with an RPG to wipe out most of them, and then using an assault rifle
to take out the last one.

+ >> Dead End                    \
+    Reward: $6,500               \

The target is driving around Alderney City. When you approach, it will begin
moving, and when the target gets spooked, he will flee. He always heads
straight to an alley complex nearby. The target plus several of his guards
will open fire on you if you get close. When the target is dead, the hit is

+ >> Industrial Action           \
+    Reward: $7,500               \

The targets are located in Acter Industrial Park. As you approach the complex
where they are located, you will be given the three targets plus several
bodyguards to take out. They are positioned above you on the walkways, with
some around the back.

Pull out your Carbine Rifle and take out your targets from a distance. Move
forward, taking out the targets that you are able to pick off, and then make
your way to the steps to the south. From there, you should be able to mop up
and complete the hit.


13.      Random Encounters

After completing certain story missions, you may pass a street corner and see
a green body symbol pop up. These are Random Encounters.

Many of the Encounters are required for 100% Completion. There are fourteen
to complete - four of them are not required for it. Added to that, three of
them appear dependent on the choices you make during the storyline. A maximum
of fourteen, and a minimum of eleven, to complete.

You must complete all the first Encounters available to you for the "No More
Strangers" Achievement. You only need to complete their first encounters, as a
few of the Random Encounters characters have more than one. Any Encounters not
required for 100% Completion or dependent on decisions are noted.

Many of the Encounters are easy to complete, and provide a good variant to the
story missions.


REN1. Brian Meech

Brian Meech is young drug addict, originally from Los Santos. When Niko first
meets him, he's well into his habit. He has three Encounters, the first one
available after the mission "It's Your Call".

Encounter 1

You will find Brian on Iriquois Ave. just down the road south from Roman's Cab
Depot. It is simply a cutscene of a conversation between Niko and Brian. He's
obviously high, and starts making fun of Niko's accent and personality. As
part of his xenophobic insults, he gives Niko some cash.

Reward: $100

Encounter 2

You will find Brian in Hove Beach on Crockett Ave. some time after completing
Encounter 1. This time, Brian wants to show Niko something. You are driving
him to Masterson to pick up the "biggest rock in the world". After he goes to
his drug deal and comes away with his stash, you have to drop him off on
Wappinger Ave. in Hove to finish up.

Reward: $200

Encounter 3

You will find Brian in Downtown Broker, on the corner of Montauk and Earp near
the Gun Store, some time after completing Encounter 2. Brian is now clean, and
apologizes to Niko for offending him. You then need to take him to his dealer
to "make up for things", as part of his rehab programme. They are on Onion.

The dealers will attack him with baseball bats. Shoot one of them - killing
them or not doesn't matter - to scare them off, and then take Brian back to

Reward: $500


REN2. Badman

Badman, real name Teafore Maxwell-Davies, is Little Jacob's friend. He has a
single Encounter, and is found on a park bench near the corner of Morris St.
and Dukes Boulevard in East Island City. The Encounter is unlocked after the
mission "Shadow".

He is having trouble with some Russian thugs, as is Niko with the Faustins. He
suggests that they take them down to deal with things. A group of Russians are
located in Willis, inside an alley on Carrollton St.

Take cover behind them and begin to take them out. If you stay in cover, this
Encounter is easy.

Reward: $500 plus any money drops collected from the Russians.


REN3. Mel

Mel was one of the regulars at Comrades Bar in Hove Beach. You will have seen
him during one of Vlad Glebov's missions. He can be found in an alley on
Mohawk in Hove Beach, up the street from Comrades and near the Russian Clothes
Shop. He has one Encounter, unlocked after "The Puerto Rican Connection".

Niko takes some reminding, but he remembers the "Comrades' drunk". Another man
who has changed his ways, he's given up the sauce and now needs to start his
path to forgiveness. He wants Niko to take him to a man to settle his debts.

You are heading to an alleyway/parking lot off of Montauk Ave. It seems that
Mel has done worse than created a debt for this guy, and he and his buddies
attack him.

They will attack with Pistols. Quickly pull out a gun and kill them. Once that
is done, you will need to take a very shaken Mel back to the alley where you
picked him up from.

Reward: $500


REN4. Ileyna Faustin

Ileyna is the long-suffering wife of Mikhail, and we rejoin her after Niko has
killed him. Her only Encounter is available from the Firefly Boardwalk at the
southern end of Broker island, and is unlocked after "The Puerto Rican

She has taken a fall from grace since Mikhail's death. She and daughter Anna
have moved out to a one-bedroom apartment, as she has had to face near-
bankruptcy. She also thinks that another boyfriend of Anna's is taking
advantage of her. She wants him warned off - "but no more killing".

Get to Anna's boyfriend. After confronting him, just beat him up to finish the

Reward: Nothing.


REN5. Pathos

Pathos is a "street artist" - in other words, he's a low-scale rapper. He has
two Encounters, each of them at Star Junction, where he sells his CDs. His
first Encounter is unlocked 

Encounter 1

You will find Pathos is not too far south of where the four roads meet in the
center of Star Junction. He introduces himself to Niko, trying to sell his
music CD. He gets heckled and sets out to deal with the guys doing it. Chase
after Pathos and take out the two guys annoying him to finish up.

Reward: Nothing.

Encounter 2

You will find Pathos near the statue not too far north of where the four main
roads meet in the center of Star Junction. He gets talking to Niko again,
about a new CD that he has cut. However, more hecklers have come, and this
time when Pathos chases them, they pull out a gun and shoot him.

Quickly draw your gun and kill them. Get back to your vehicle and get Pathos
to the hospital quickly.

Reward: Nothing.

Pathos will email you some time after his final Encounter. He's recovering and
is greatful that Niko helped him.


REN6. Sara

Sara is a typical New York young woman - self-obsessed, bases herself on self-
image, and overall self-centered. She's a housewife who seems to have it in
for all the men in her life, including Niko at one point. Her two Encounters
can only be picked up at night after 8PM.

Encounter 1

Sara is found on Back Passage in Suffolk, Algonquin. She asks if she's still
"got it", and Niko tries to be polite. It results in him giving her a ride to
her home. As you head to her house, she tells how she is going to milk her ex-
husband for all she can, thanks to a weak pre-nup agreement.

When you drop her off, her ex is there, and thinks Niko is one of her lovers.
You are forced into a fight with him. Beat him up or kill him, it won't affect
the outcome of the Encounter.

Reward: Nothing.

Encounter 2

Sara is found near Pier 45 in Fishmarket South, Algonquin. She doesn't recall
her night with Niko because she was too wasted to. She wants a package picked
up for her, but goes on a rant when Niko declines. He has no choice but to
fulfil her wishes.

You are picking the package up from Perseus. The guy won't hand it over unless
Niko gives him $500. You can either pay him or beat him up to get it. Use your
preferred method and drop it off for Sara.

Reward: $500

You will get an extra $500 from Sara as a reimbursement if you paid for the
package. Otherwise, you've got a $500 profit for this mission.


REN7. Hossan Ramzy

Hossan is an Egyptian immigrant who was a buddy of Niko's on the Platypus when
they arrived in the city. He can be found on the corner of Frankfort and
Garnet in Suffolk, Algonquin after completion of "The Puerto Rican
Connection". He only has one Encounter.

He and Niko bump into each other, and begin talking about the time that has
passed since they parted ways. He is selling knock-off goods from this stall.
They are interrupted by a call from his boss, and asks Niko if he could take
him to pick up his paycheque.

You are taking Hossan to Castle Drive. The guy screws him out of the pay, and
takes off. You need to chase down and kill him. Once you have successfully
done that, pick up Hossan's pay, and then drop him off in an alley on Feldspar
to finish up.

Reward: $500


REN8. Marnie Allen

Marnie is a junkie, homeless and does anything to score - even reducing
herself to selling her body. She moved from the Midwest, but it all went wrong
by the time she settled down. She has two Encounters, available after "Three
Leaf Clover" and unlocking Alderney.

Encounter 1

Marnie can be found at the small park in City Hall, at the corner of Liberty
Lane and Diamond St. She begs for money from Niko, and even offers sex, but
Niko, concerned for her, advises her to stray away from that. She is desperate
for a fix, and Niko decides to take her to her dealer.

You are driving Marnie to an alley in Koresh Sq. in Alderney City. She knows
the kindness of Niko's actions, and respects him for it. When you drop her off
you will be forfeited $500.

Reward: Nothing.

Encounter 2

Marnie can be found near the corner of Quartz and Ivy Drive South in Varsity
Heights, Algonquin. She is upset, fearing she's going to be killed for her
drug-fuelled actions. She asks Niko to get her to Grand Easton Terminal so she
can return home to her family.

Drive her to the Station. Along the way, she explains how she got into the
mess she's in now, and how she's going to get clean with her family's help.
When you drop her off, you will be forfeited $500 again.

Reward: Nothing.

Marnie will send you an email some time after completion of the second
Encounter. She thanks Niko for his help, and tells how she has finally got
clean and is making a go of enrolling in college again.


REN9. Eddie Low

You may have heard news reports on the game's radio about a mysterious serial
killer preying upon late-night joggers. This man, Eddie Low, is the man that
is committing the murders and eluding the cops. He's a very strange man, with
charges ranging from animal cruelty to indecent exposure. Eddie has two
Encounters, both only available between 10PM and 4AM. They are available after
completion of "Three Leaf Clover" and unlocking Alderney.

Encounter 1

Eddie can be found in alley east of the AutoEroticar showroom in Alderney City
near Westdyke, in Alderney. He introduces himself to Niko in a strange manner,
and then asks Niko to escort him to drop off a bag.

You are taking Eddie to the Docks, the boat-loading terminals in Alderney
City. Along the way, you'll have to get used to the strange patter of Mr. Low.
You will then have to drop him off at Westminster to finish up.

Reward: Nothing.

If you go onto the in-game web and check the news some timer after this
Encounter, a news story is published on a severed head found in a sports bag
that has been washed ashore. Turns out you helped killer Eddie "drop off" one
of his victims.

Encounter 2

Eddie can be found outside an alley near the intersection to Cockerell and
Aspdin in Berchem, Alderney City. This time, Eddie turns nasty, and you are
forced to kill him. He has a knife, so running from him, drawing a weapon and
then opening fire on him is enough.

Reward: Around $400 in Eddie's cash drop.

Going back online some time after this Encounter will have you reading another
article - the death of Eddie Low, now revealed to be responsible for the
murders taking place in Liberty City.


REN10. Gracie Ancelotti

Gracie is Don Ancelotti's daughter, who you kidnapped in "I'll Take Her". If
you head back to her house on Babbage Drive several in-game days after the
mission "Diamonds Are A Girl's Best Friend", you will be able to activate her
Encounter. It is a single Encounter from her home.

She spots Niko, and goes into panic mode. Niko doesn't want trouble, but he's
got it - she sends out her bodyguards to kill him. Back away from the house
and take out the Ancelotti goons that come at you. Take out the one on the
balcony, and then kill the rest.

Reward: Nothing.

The bodyguards will drop a good amount of money.


REN11. Jeff

Jeff is the only compulsory Random Encounter (i.e. always available) not
required for 100% Completion. However, you'll still need to get him for the
"No More Strangers" Achievement. He is a jealous husband to his wife, and is
always suspecting her. His first Encounter becomes available after the mission
"Photo Shoot" and when you have access to the Whiz Wireless Camera Phone. His
Encounters also prove to be the most lucrative of all the characters.

Encounter 1

Jeff will be found on the corner of Bismarck and Uranium in East Holland. He
gets talking to Niko as he rants on his "cheating, lying bitch" of a wife. It
isn't healthy, especially due to his angina, but he wants Niko to follow her
from her apartment to see where she goes with her "boyfriend".

Get in your vehicle and tail her to the Superstar Cafe. Keep your distance so
she doesn't suspect anything. You'll then have to sneak up on them on the
upper level to take a picture of them, before sending it to Jeff and leaving.

Reward: $1,000

Encounter 2

Some time after completing his first Encounter, Jeff will call you to set off
this Encounter, which plays out more like a randomly activated mission. You
will have to meet him in the underground parking lot in Lancaster.

It seems Jeff has gone totally insane - clearly displayed in the back of his
car is the body of his dead wife. He's murdered her in a jealous rage, and is
offering quite a bit of money to Niko to dump it for him. Reluctantly, he
agrees to it.

You need to dump it in the waters off of Walnut Way in East Holland. Any cops
that see you will chase you and warrant a Wanted Level. Try to get there as
discreetly as possible, and dump the car in the water. It's better to stay in
the vehicle and bail as you fly over the water, to reduce damage. You'll have
to swim ashore to get Jeff to call you after the Encounter is done.

Reward: $5,000

Encounter 3

Some time after completing his second Encounter, Jeff can be found on the
corner of Feldspar and Denver in Suffolk. It's the same talk - he's remarried
but is suspecting of his new wife. Niko, knowing Jeff's got a problem, rejects
his proposition of another tailing mission.

But, as Jeff leaves, someone hits him in their Turismo. This kills him, and
ends the Encounter.

Reward: Nothing.

Jeff will drop around $1,000. Also, if you can react quickly enough, you can
get the money and steal the Turismo for good measure.


REN12. Clarence Little

Clarence Little will only appear if you spared his life in "Holland Nights".
He is not required for 100% Completion, but for "No More Strangers" if you did
not kill him. He will appear near the corner of Astoria and Vauxite in East
Holland after completion of the mission "Blood Brothers".

He is clearly upset that Niko made him beg for his life, and is looking for
revenge. You and Clarence will be behind cover. Take him out for an easy and
quick Encounter.

Reward: Nothing.

Clarence may drop some money, but other than that, you can pick up his Micro-
SMG as a reward.


REN13. Cherise Glover

Cherise is Dwayne Forge's ex-girlfriend. Her Encounter only appears if you
spared her in the mission "Ruff Rider". She can be found near the corner of
Wardite and Exeter in Northwood, Algonquin after "The Holland Play". The
outcome of Dwayne isn't dependent on this Encounter.

When Niko encounters her, she thanks him for showing kindness. It seems that
she hasn't learned from Jayvon, because her new boyfriend is beating her. Niko
decides to help straighten him out, but Cherise doesn't want another dead ex.

Take her to the Northwood projects. After confronting the boyfriend, beat him
up to give him a taste of his own medicine. Talk to Cherise to finish up.

Reward: Nothing.


REN14. Ivan Bytchkov

Ivan was a thug working under Mikhail Faustin until he angered him and Vlad
Glebov commissioned his murder. His Encounter only appears if you spared him
in "Ivan The Not So Terrible", and is available after completing "Three Leaf
Clover". His Encounter is not required for 100% Completion, but for "No More
Strangers" if it is available to you.

He can be found in Acter, on the corner of Mueri and Farnsworth. He is happy
to see the man who spared him. He's fulfilled his promise to stay out of Hove
Beach, and has made use as a loan shark out in Alderney. He asks for Niko's
help with a client.

You are heading to Berners Rd. You will end up having to take out five men,
including the client. Kill them, get back to Ivan, and the Encounter is

Reward: $1,000

And that caps off all fourteen characters and their Encounters.


14.      Friends

An addition to the GTA series, you can now organize activities with any of the
Friends you earn through game progression. Several Achievements are tied into
this, as well as providing big steps towards 100% Completion.

There are five Friends that you can earn in the game:

>> Roman Bellic*
>> "Little" Jacob Hughes
>> Brucie Kibbutz
>> Patrick McReary
>> Dwayne Forge*

*Roman and Dwayne are not required for 100% Completion. Roman may be killed in
"Mr. And Mrs. Bellic", and you get to choose Dwayne's fate in "The Holland
Play". Therefore, losing these Friends won't affect your 100% Completion hunt.
You can finish the game with all five friends; but depending on your choices,
you may finish up with the minimum of three.

Also, a few things should be noted:

-- Friends have a preferred Activity variant. For example, Jacob likes Fast
Food, and Roman likes Drinking. All Friends like all Activities available to
them, but may prefer a nightclub over a rundown bar, for example. Preferences
are noted in this guide.

-- As well as Niko inviting Friends on an Activity, they may also call him to
arrange something. They are less likely to do this if you're regularly going
on activities with them. Treat them well and take them out often, and their
Like Stat will skyrocket. In contrast, ignore them, cancel or decline their
arrangements, and the Like Stat goes down.

-- Repetition is boring. If you invite someone out to Eat, and then call them
the next day to do the same thing, they will decline. When you are going out
on Activities, get some variations going. Do one thing one day, and then
another the next.

-- When the Like Stat reaches a certain level with one of your Friends, they
will call you and you unlock their Special Ability. The Ability from Jacob,
Brucie and Patrick are required for 100% Completion. If the Like Stat goes
below that level, you lose it, and must get it back over to earn it again.
Once you have the Ability, your Stats will not be affected if you lose it.

-- The Like Stat can be affected in different ways aside from Activities. If
you complete one of Brucie's races in first place, his Like Stat is bumped up;
likewise with Roman's Fares or Jacob's Drug Deliveries. Fail them, and the
Like Stat goes down. It is, however, much slower than going on Activities, as
the Stat will only be affected by 1-2% either way.

-- You cannot go on Activities with these Friends until they call you first to
arrange something, unlocking the chance to hang out with them. All of them
have missions tied to them, so beat them, and wait. Unlocking Dwayne's is a
very temperamental one, but others you shouldn't have to wait long for.

-- Don't organize an Activity too late in the night. Roman and Brucie will
only pick up from mid-morning to before midnight. Patrick, Dwayne and Jacob
are night owls and won't wake until the afternoon. Phone a Friend whilst they
are asleep and they decline your offer, and the Like Stat will go down.

So, take note of those things, and we can go about doing them. Feel free to
email me additional advice if you think I've missed something out.


FRI1. Activities

There are number of Activities that you can do with your Friends. Some are
actually unique to them, but many of them are general.

The list of Activities available for you to partake in are listed below:

-- Boating
-- Bowling
-- Darts
-- Drinking
-- Eating
-- Heli Ride
-- Pool
-- Show
-- Strip Club

Boating and Heli Rides are exclusive to Brucie. Otherwise, all Activities are
spread out evenly between your Friends.


FRI2. Roman Bellic

Roman will become your Friend during the end of his earlier string of missions
at the beginning of the game. His Activities are:

-- Bowling
-- Darts
-- Drinking
-- Eating
-- Pool
-- Show
-- Strip Club

Roman doesn't really have any preferences, so you can take him just about
anywhere and he'll enjoy himself.

When you achieve around 70% in Roman's Like Stat, he will call you to give
Niko his Special Ability. This Ability will allow you to use his Cab Service
for free. Select Roman in the Phonebook, and then select Taxi. He'll send out
a Cab to pick you up and take you to your selected destination free of charge.

The Special Ability will be taken away from you after "Roman's Sorrow", but
given back someone during the story missions in Algonquin.

Roman's Special Ability and his Activities are NOT required for you to achieve
100% Completion. His friendship may or may not be available depending on the
outcome of the mission "Mr. And Mrs. Bellic".


FRI3. "Little" Jacob Hughes

Jacob will become your Friend after completing "Shadow" and finishing off his
line of missions. He has six Activities:

-- Darts
-- Drinking
-- Eating (his preference is Cluckin' Bell)
-- Pool
-- Show (his preference is the Perestroika Club)
-- Strip Club

Jacob isn't too fussy, but he seems to enjoy the preferences listed the most.

When you achieve around 75% in Jacob's Like Stat, he will call you to give
Niko his Special Ability. This Ability will allow you to buy guns from his
vehicle for a discounted price.

Earning Jacob's Special Ability is required for 100% Completion. You must also
do each Activity with Jacob at least once for 100% Completion as well.

His "gun vehicle" only contains the more common weapons, plus Body Armor.
Discounts are not very generous, but it is a money-saver. Just go into the
Phonebook, select Little Jacob, and then select Guns.


FRI4. Brucie Kibbutz

Brucie will become your Friend after completing "No. 1" and finishing off his
line of missions. He has seven Activities:

-- Boating
-- Bowling
-- Drinking
-- Eating (prefers Superstar Cafe and high-end diners)
-- Heli Ride
-- Show (prefers the Split Sides Comedy Club)
-- Strip Club

Boating and Heli Ride is unique to Brucie, and is a rather simple Activity.
It is simply going from Point A to B, before heading back to where you set off
from. Brucie has somewhat exquisite taste, so only the best diners will do.

When you achieve around 75% in Brucie's Like Stat, he will call you to give
Niko his Special Ability. This Ability will allow you to be transported by
Brucie via helicopter. You can select it under his entry in the Phonebook.

Earning Brucie's Special Ability is required for 100% Completion. You must
also do each Activity with Brucie at least once for 100% Completion as well.


FRI5. Patrick McReary

Patrick will become your Friend after completing "Three Leaf Clover" and
finishing off his line of missions. He has six Activities:

-- Bowling
-- Darts
-- Drinking
-- Pool
-- Show (prefers the Perestroika Club)
-- Strip Club

As with Jacob, Patrick prefers any Activity location, but he seems to like
Perestroika over Split Sides.

When you achieve around 75% in Patrick's Like Stat, he will call you to give
Niko his Special Ability. This Ability will allow you to prepare a vehicle
bomb for those difficult targets. This has obvious uses in certain situations,
and can prove to be a life-saver.

Earning Patrick's Special Ability is required for 100% Completion. You must
also do each Activity with Patrick at least once for 100% Completion as well.


FRI6. Dwayne Forge

Dwayne will only become your friend if you spare his life in "The Holland
Play". He has Activities:

-- Bowling
-- Drinking
-- Eating
-- Show
-- Strip Club

He is much like Roman by the fact that he has no real preferences.

When you achieve around 75% in Dwayne's Like Stat, he will call you to give
Niko his Special Ability. This Ability will have two of Niko's very own
bodyguards over for him to protect himself. A good bonus to have if you want

Dwayne's Special Ability and Activities are NOT required for 100% Completion.
This is due to you having to choose his fate in "The Holland Play".


15.      Vigilante Missions

"Grand Theft Auto: IV" has thrown out what was traditional about side-missions
in its predecessors - no Paramedic Mission, no Firefighter Mission, and a
brief return of the Taxi Mission, with Roman's Fares.

The Vigilante Mission returns, but there are two parts to it - "Cleaning The
Mean Streets", and the Most Wanted checklist; all accessed from the Police
Computer inside one of their vehicles.

No levels, no money rewards, no bonuses (set from Achievements) - just going
about and dishing out justice. Stock up on ammunition and Body Armor for both
the instances.


VIM1. "Cleaning The Mean Streets"

Get into the Police Computer and select View Current Crimes. You will then get
a list of three crimes for you to deal with. You can only select one out of
these crimes. You'll have a time limit to reach the crime scene, and then you
can take your time clearing out the perps.

You can clear out as many crime scenes as you want. You need to clear out 20
scenes in order to make a step towards 100% Completion.

There are a number of instances that get progressively harder as you clear out
more crime scenes:

>> Criminal On Foot
   -- The perp is always on their own and stays on foot. They will wield
      better weaponry as you clear out more crime scenes.

>> Gang Activity
   -- The perps are always bunched in a group. They become heavier in numbers
      and in firearms as you clear out more crime scenes.

>> Stolen Vehicle
   -- One perp mans the wheel whilst the passengers shoot at you. The car will
      fill with other passengers as you clear out more crime scenes.

Criminal On Foot is the easiest, and you want to select it if it is an option.
The Stolen Vehicle progressively becomes the hardest, and you want to avoid it
if you can.

These can be done in any of the four boroughs. You're best off in Bohan if you
want to complete this quickly. Otherwise, stick to the area you know.

No rewards come from this, apart from the money and weapons dropped by the


VIM2. Most Wanted

Go back into the Police Computer and select "View Most Wanted". This will
bring up the ten Most Wanted criminals in the boroughs. There are three lists.

The lists cover each corner of Liberty City - ten in Broker, Dukes & Bohan,
ten in Algonquin, and ten in Alderney. Select one of the criminals and then
press A to select Locate. You will have the criminal's position put on the map
and radar, and once you reach the destination, you will have to take him out
and his backup.

Again, no rewards come from this, apart from the money and weapons dropped by
the criminal and his backup. All 30 Criminals Killed will give you another
step towards 100% Completion.


MOW1. Broker, Dukes & Bohan

The ten criminals, their locations and advice on how to take them out are
listed below.

>> Maxwell Caughlin
   -- Location: South Bohan
   -- Notes: Caughlin will be travelling with a friend in his vehicle, and he
             will flee when you attack him. He is an easy target to take out.

>> Scott Guzowski
   -- Location: Steinway
   -- Notes: They are at the park area, and there will be four targets for you
             to take out. Use your assault rifle if you have one to take them
             from a distance. They each wield SMGs.

>> Antonio Rivette
   -- Location: South Slopes
   -- Notes: There are four more targets on the lower platform of the Train
             Station in Schottler. Go up these steps and use the walls as
             cover to take them out. The lack of space for cover is tedious,
             but fast shooting will make this a breeze.

>> Rodrigo Stavnes
   -- Location: Steinway
   -- Notes: Four more targets located at one of the apartment complexes. They
             will flee on foot, unarmed, making them easy targets.

>> Fernando Tisdel
   -- Location: Hove Beach
   -- Notes: When you arrive, Fernando pulls away and his three passengers
             shoot at you with Pistols. They make this one difficult. Use your
             SMG to kill Fernando or to destroy their vehicle.

>> Tyler Pickrel
   -- Location: Meadows Park
   -- Notes: Tyler is near the Monoglobe, and when you approach him alone, he
             runs off. He is unarmed and can easily be taken down.

>> Preston Pecinovsky
   -- Location: Northern Gardens
   -- Notes: Pecinovsky and his gang are in an enclosed area near The Triangle
             Club. You can take cover near the wall and disable their vehicles
             to stop them fleeing. The problem with this one is that you are
             near the club, whose bodyguards don't tolerate gunfire at all.
             They will provide as additional, unmarked enemies.

>> Alonso Goralski
   -- Location: Francis International Airport
   -- Notes: One guy will drive away, and another will attack you from the
             security booth. The fleeing criminal is not too good at driving
             and is easier to pick off. The other criminal is easily dealt
             with if you have good aim. Be careful not to be caught by his
             Combat Shotgun.

>> Bert Reker
   -- Location: BOABO
   -- Notes: There are several enemies, including Reker, scattered around and
             in cover around a breaker's yard. The enemies on the higher level
             will shoot down at you, so take them out first. The gate presents
             a problem, but once you have cleared higher ground, mopping up
             becomes a whole lot easier with no enemies shooting down on you.

>> Freddy Paparo
   -- Location: Steinway
   -- Notes: They will take off from the parking lot, and normally head to the
             Dukes Bay Bridge to get into Bohan. A car full of enemies with
             most of them shooting at you makes this difficult. An RPG will
             end this one quickly, but you're aiming to destroy the vehicle or
             kill Paparo with your SMG if weaponry is limited for you.


MOW2. Algonquin

Another ten to complete across Algonquin. These should be made easier as you
gain access to better weapons.

>> Shon Kikuchi
   -- Location: North Holland
   -- Notes: He will drive away on his own as you approach. Pull out your SMG
             and drive-by him until you have him dead.

>> Jimmy Kand
   -- Location: Northwood
   -- Notes: Jimmy is on the second floor of an apartment, using some of his
             friends as protection. They do not attack you if you enter the
             place unarmed. Once you're one-on-one with Jimmy, pull out your
             melee weapon and silently take him out.

>> Simon Nashly
   -- Location: Fishmarket South
   -- Notes: Nashly is protected by five men, scattered across the levels of
             the center at Pier 45. Be careful for a couple of them hiding out
             of sight.

>> Tommy Francovic
   -- Location: Castle Garden City
   -- Notes: He will drive away on his bike, on his own. This makes him an
             easy target to claim.

>> Barry Lamora
   -- Location: Colony Island
   -- Notes: Lamora and two other guys will be waiting outside the apartment
             complex. This is a light scattering of enemies, making them easy
             to take out.

>> Lino Friddell
   -- Location: Middle Park
   -- Notes: Lino and two other guys will drive away in the car, and will be
             passive. This makes him an easy target.

>> Juan Haimo
   -- Location: Star Junction
   -- Notes: Juan and his two guys will drive away on motorbikes. The three of
             them are easy pickings, and you shouldn't have too much trouble
             killing Juan.

>> Darren Covey
   -- Location: Purgatory
   -- Notes: Covey and several other enemies are positioned on the second
             floor of the parking lot. You can easily take them out from a
             distance with a Sniper Rifle or an assault rifle. They all use
             assault rifles, so they may hit back.

>> Leo Brodell
   -- Location: East Holland
   -- Notes: Six enemies are inside an apartment complex. Two will come down
             to attack you right from the off, so react quickly to them. One
             will be out of sight as you come up the steps, and another just
             before the roof. The remaining enemies will be on the roof.

>> Christov Mahonvic
   -- Location: Fishmarket South
   -- Notes: Several enemies are inside the sanitation depot, where a number
             of Trashmasters are parked. You'll need to fight your way in and
             then take out those inside.


MOW3. Alderney

The final ten available to you are stretched across Alderney.

>> Marty Boldenow
   -- Location: Acter
   -- Notes: Boldenow and his backup will be wielding assault rifles, and are
             lined up in an alley. Be careful when carrying this one out.

>> Noel Katsuda
   -- Location: Tudor
   -- Notes: Katsuda and his backup are located at the apartment complex. It
             plays out similarly to the last one, but their weapons are weaker
             and only stretch from Combat Pistols to SMGs.

>> Rodney McEniry
   -- Location: Berchem
   -- Notes: Again, these guys are located in an alley. They are armed with
             SMGs and Combat Shotguns. There are only four of them. Be careful
             when facing off with them.

>> Glenn Lushbaugh
   -- Location: Alderney City
   -- Notes: Lushbaugh will drive away with a passenger who will shoot at you.
             Chase them, take out the gunman, and then take out Lushbaugh.

>> Phil Bacerra
   -- Location: Alderney City
   -- Notes: Bacerra is amongst three other enemies, who pair up and will
             drive away in pickup trucks. They will shoot at you with SMGs.
             This one is difficult, due to the fact that you're contending
             with two sets of gunmen. You can look over them from the hill to
             the north, which may help you on this one.

>> Sergi Szerbin
   -- Location: Leftwood
   -- Notes: Sergi and his guys have some powerful weaponry, including Carbine
             Rifles and Combat Shotguns. Use the wall as cover and pick each
             of them off.

>> Danny Hatmaker
   -- Location: Normandy
   -- Notes: These guys are scattered around the silos and container crates at
             the northern end of the docks. Two are near the security office,
             so be wary of them, and then head around the area, picking off
             enemies with the ease of cover.

>> Mervin Eskuchen
   -- Location: Berchem
   -- Notes: Mervin will be amongst three others, split into a pair, both of
             them in Patriots. They dish out serious damage, making this quite
             difficult. Focus on the passenger before taking out the driver of

>> Frederick Harrison
   -- Location: Tudor
   -- Notes: Frederick and many of his men are scattered on the ruined bridge.
             Some may shoot down on you, using Sniper Rifles. The majority
             use assault rifles. Just be careful of a few taking you unaware,
             and you should get through all of them easily.

>> Keenan Burdett
   -- Location: Leftwood
   -- Notes: All of these guys are based on the levels of the multi-storey
             parking lot. A few are scattered on the lower levels, but most of
             them are on the top floor. Some may toss Grenades, so be careful
             of them. Keenan will be hiding away in the stairwell.


16.      Stevie's Vehicle Thefts

GTA has always had some element of collecting vehicles and dropping them off
for cold, hard cash. "IV" has already repeated this with Exotic Exports given
by Brucie via email, but this one comes on a much grander scale.

Some time after gaining access to Alderney, Brucie will call, asking Niko if
he would want to deliver cars for his friend, Stevie. He will accept, and then
Stevie will give you the vehicle he wants, and its location.

Unlike the Exotic Exports, the vehicle's location is permanent and not
randomized. However, the order of collection will be randomized, and you will
be hopping from vehicle to vehicle, and possibly island to island. Requests
by Stevie are always made by a text message with some info and a pic attached
to it.

Rewards are based on the condition of the vehicle when you deliver it. The
maximum reward will be based on the quality of the car - a sports car fetches
more than an old beater, for example.

This side-mission is quite lucrative, and delivering all vehicles in near-mint
condition will net you a substantial profit. Getting the "Half Million"
Achievement will possibly come with this side-mission.

The drop-off point is Stevie's Auto Parts on the corner of Guantanamo in Chase
Point, Bohan. This will always be the drop-off, regardless of being one island
away or a few blocks away.

Some time will have to pass before Stevie will request another vehicle. The
good thing is that the garage is a block away from the Bohan Safehouse. You
can drop off a vehicle, go to the Safehouse, save, and then you will get the
next message when you wake. This makes the process a whole lot quicker.

There are a total of 30 vehicles, including motorbikes, to be delivered to
Stevie. I have split them into the three main islands.

Following the delivery of all vehicles, you are able to deliver any non-civil
service vehicle to the garage for a cash reward. If you're ever strapped for
cash, you can 'jack a car and deliver it to Stevie for a nice injection.

Maximum rewards should be accurate. I have compared mine to rewards listed in
other guides, and most didn't conflict. I've accounted for any that did.


SVT1. Broker, Dukes & Bohan Locations

Locations will be listed from south to north throughout the three districts.
Fourteen of the 30 vehicles are located in Broker, Dukes & Bohan.

>> DF8-90
   -- Area: Hove Beach
   -- Max. Reward: $5,940
   -- Location: At the parking lot underneath the Train Station.

>> Intruder
   -- Area: Rotterdam Hill
   -- Max. Reward: $8,250
   -- Location: As the road curves on Asparagus Ave.

>> Contender
   -- Area: BOABO
   -- Max. Reward: $8,250
   -- Location: Parked outside Twitchin's Sugar Factory.

>> Infernus
   -- Area: Downtown
   -- Max. Reward: $33,000
   -- Location: On Montauk Ave., just north of the Monument.

>> Washington
   -- Area: Steinway
   -- Max. Reward: $7,260
   -- Location: Parked on the street at the west side of the pool.

>> Voodoo
   -- Area: East Island City
   -- Max. Reward: $6,600
   -- Location: Parked outside of the LC24 Building, the tallest building in

>> Sabre GT
   -- Area: Meadows Park
   -- Max. Reward: $8,250
   -- Location: Parked on the driveway of a house at the corner of Stillwater
                Ave. and Tudor St. 

>> Manana
   -- Area: Cerveza Heights
   -- Max. Reward: $3,960
   -- Location: At the closed Burger Shot near the corner of Camden Ave. and
                Thornton St.

>> Dillettante
   -- Area: Willis
   -- Max. Reward: $6,600
   -- Location: Outside the strip mall on Carrollton St., near the corner with
                Saratoga Ave.

>> Freeway
   -- Area: Willis
   -- Max. Reward: $6,600
   -- Location: Parked outside Willis Wash & Lube Car Wash.

>> Bobcat
   -- Area: Francis International Airport
   -- Max. Reward: $8,250
   -- Location: At the center of the ringroad is the parking garage. It is up
                on the top floor.

>> Buccaneer
   -- Area: Bohan Industrial
   -- Max. Reward: $5,940
   -- Location: On the south end of Lompoc Ave., outside a warehouse.

>> Huntley Sport
   -- Area: Northern Gardens
   -- Max. Reward: $13,200
   -- Location: Parked outside the Police Station. You will always get a
                Wanted Level when taking this one.

>> Moonbeam
   -- Area: Charge Island
   -- Max. Reward: $7,260
   -- Location: At the parking lot at the northeastern end of the island.


SVT2. Algonquin Locations

We'll also be working south to north in Algonquin. Ten of the 30 vehicles are
located in Algonquin.

>> Patriot
   -- Area: Castle Gardens
   -- Max. Reward: $16,500
   -- Location: Parked at the south facing of the joined towers, on South

>> PMP 600
   -- Area: The Exchange
   -- Max. Reward: $10,500
   -- Location: Next to the Bank of Liberty, in an alley off Amsterdam Lane.

>> Coquette
   -- Area: Suffolk
   -- Max. Reward: $13,530
   -- Location: In front of the church, near the intersection of Liberty Lane
                and Feldspar St.

>> SuperGT
   -- Area: Chinatown
   -- Max. Reward: $36,300
   -- Location: At the Bank of Liberty on Calcium St., near the intersection
                with Columbus Ave.

>> Faggio
   -- Area: Chinatown
   -- Max. Reward: $2,310
   -- Location: On Diamond St., near the intersection with Bismarck Ave.

>> Rebla
   -- Area: The Triangle
   -- Max. Reward: $11,550
   -- Location: Outside Fanny Crab's Restaurant, on Hematite St.

>> Comet
   -- Area: Westminster
   -- Max. Reward: $19,800
   -- Location: At the Golden Pier, in the parking lot near the Burger Shot.

>> Banshee
   -- Area: Middle Park West
   -- Max. Reward: $26,400
   -- Location: On Galveston Ave. Not too hard to miss.

>> NRG 900
   -- Area: Lancaster
   -- Max. Reward: $8,250
   -- Location: Near the intersection with Topaz St. and Bismarck Ave.

>> Dukes
   -- Area: East Holland
   -- Max. Reward: $7,260
   -- Location: On Vauxite St., near the intersection with Exeter Ave.


SVT3. Alderney Locations

There are six vehicles located in Alderney. We'll begin in the south and work
our way north.

>> Sultan
   -- Area: Berchem
   -- Max. Reward: $11,550
   -- Location: Parked on the driveway of a house on Aspdin Dr., facing Kemery
                St. to the east.

>> Rancher
   -- Area: Port Tudor
   -- Max. Reward: $8,250
   -- Location: At the northeast side of the block, where Phil Bell's office
                is located.

>> Sentinel
   -- Area: Normandy
   -- Max. Reward: $8,250
   -- Location: At the parking lot due northwest of the north entrance to Port

>> Cognoscenti
   -- Area: Alderney City
   -- Max. Reward: $29,700
   -- Location: At the road curve on Lyndon Ave., due south of Mr. Fuk's.

>> Cavalcade
   -- Area: Leftwood
   -- Max. Reward: $23,100
   -- Location: Parked outside a house on Long John Ave., facing Manzano Rd.
                to the south.

>> Turismo
   -- Area: Westdyke
   -- Max. Reward: $36,300
   -- Location: Parked outside the mansion on Owl Creek Ave., facing Cariboo
                Ave. to the south.


17.      QUB3D

A unique side-mission to "IV" is an electronic game.

QUB3D is Rockstar's take on Tetris, and is accessed from any of its arcade
terminals located around the city. The easiest to locate is the Pool Hall in
Broker. Other places include The Triangle Strip Club, Modo Clothes Shop, and
inside the office in the Perestroika Club.

Play through the tutorial to get the hang of it. You are basically trying to
match up four of the same color - the higher the level, the more colors you've
to match up.

Match them in a square, and you will increase your Power Bar. Do this four
times to get the chance to use a Power-Up. There are four Power-Ups for you to

>> Row Removal: This will remove up to three rows of blocks.
>> Column Removal: This removes all blocks under the two you are controlling.
>> Color Removal: This will remove all blocks of one select color.
>> Time Decrease: This slows down the movement of the blocks.

It's easy to get the hang of, even if you're not too certain with the Power-

Your target is to beat the high score of 10,950 points. Setting the highest
score is required for 100% Completion. Again, this is easy with attempts, and
although you have nothing to gain, you have nothing to lose either.


18.      Unique Stunt Jumps

A recurring theme in the "Grand Theft Auto" series returns to "IV", with a bit
of a difference.

There are 50 Unique Stunt Jumps located in Liberty City. If you hit one, you
enter a slow-motion cinematic, which you can slow down or speed up yourself.
If you hit it in the right heading, and you manage to land in the perfect
place, you complete the Unique Stunt Jump.

As mentioned before, there are fifty of these to complete. There's no reward
for completing each one individually. Completing them all will count towards
100% Completion, but gives no additional reward.

When a Stunt Jump is completed, you will get a notice on the bottom of your
HUD telling you that you have done so. If you hit the same one, you get the
notice, adding to that "again" - "Stunt Jump completed again". This is one way
of tracking which ones you have completed.

If you fail the Jump, you will be notified and you'll simply have to try

When you have completed it, the next notice is how many you have left. If you
complete your third one, you will be told that you have 47 Stunt Jumps left to
do. This will tick down until you hit all 50 successfully.

The NRG 900 is a very good vehicle for most of these Jumps. Two of them are on
the water, so you will need to grab a speedboat. A dock at the southwest
corner of Algonquin can provide you with a good boat.

Some jumps can make you dismount your bike from an impact pretty easily,
packing some damage into you. Where you can, use a sports car instead, like a
Turismo or Infernus if you have one at hand.

The Stunt Jumps are set out like so:

-- Jump # (J-#) - Jump Type
   District, Borough; Street
                >> Plus additional information.

The Jump Type defines the jump itself - a wooden pallet, a concrete block, and
so on. The street names should really narrow down the location, making it easy
to locate.

Use the codes to hop from Jump to Jump if you need to.


USJ1. Broker, Dukes & Bohan Jumps

There are seventeen Jumps to complete in Broker, Dukes & Bohan, right from the
start of the game. We will go from south to north, from Dukes to Bohan.

-- Jump #1 (J-01) - An open dumpster
   Francis Intl. Airport, Dukes; Tudor St. loop (s/west corner)
   Requirement: Land on the Broker-Dukes Expressway
                >> A motorcycle works best for this, as it is a very tight
                   squeeze for a vehicle. Line yourself up and get a good run
                   up to it.

-- Jump #2 (J-02) - A fallen road sign
   Francis Intl. Airport, Dukes; Tudor St. loop (n/east corner)
   Requirement: Land on the Broker-Dukes Expressway
                >> Oncoming traffic is the biggest challenge for this one.

-- Jump #3 (J-03) - A dirt pile
   Willis, Dukes; at the intersection of Lynch and Freetown
   Requirement: Land on the other side of the Algonquin-Dukes Expressway
                >> You will be approaching this on Freetown. It's a short run,
                   and that brings its pitfalls.

-- Jump #4 (J-04) - A concrete ramp
   Cerveza Heights, Dukes; at the north end of Tutelo on Carson
   Requirement: Land over both lanes of the Broker-Dukes Expressway
                >> Go along Tutelo and hit it as fast as you can. Vehicles
                   have an annoying habit of blocking the ramp as they drive
                   along Carson St., so be wary of any unsuspecting traffic.

-- Jumps #5 and #6 (J-05) (J-06) - A series of ramps
   Cerveza Heights, Dukes; in an alley at the south end of Livingston
   Requirement: Land on the roof; hit the ramp straight and get some distance
                >> Hit the wooden pallets as straight as you can to give you
                   the perfect angle to hit the next Jump. As long as you get
                   the angle, the speed makes up the rest of it.

-- Jump #7 (J-07) - An inclined driveway
   East Island City, Dukes; at the Kamayashev Import/Export
   Requirement: Get a good distance to land on the street
                >> The Import/Export is the setting for the mission "Portrait
                   Of A Killer". You can easily get this one. It is a pushover
                   and it is hard to fail it.

-- Jump #8 (J-08) - An angled concrete barrier
   Rotterdam Hill, Broker; on the east side of the Algonquin Bridge
   Requirement: Get a good distance and land straight on the walkway of the
                >> This one is a tougher one, and is best left until you have
                   access to Algonquin, because the police roadblocks will
                   obstruct your run-up. You'll find more difficulty in trying
                   to hit this one as straight as possible to land on the
                   walkway. Try to avoid crashing into the streetlights.

-- Jump #9 (J-09) - A set of wooden pallets
   BOABO, Broker; at the end of a disused railway
   Requirement: Clear the container crates and land cleanly
                >> The jump is at the northern end of the district, bordering
                   with East Island City. Undershoot, and you won't clear the
                   crates; overshoot, and you'll smack straight into the
                   fencing at the waterfront or ending up in the water.

-- Jump #10 (J-10) - A set of wooden pallets
   Steinway, Dukes; at the northwest corner of Brandon Avenue
   Requirement: Land on Dukes Boulevard
                >> Just watch for the traffic as you make a run up to this
                   Jump. Once you have hit it at a healthy speed, you should
                   have no problem meeting the requirement.

-- Jump #11 (J-11) - A set of wooden pallets
   Steinway, Dukes; at the northern side of the East Borough Bridge
   Requirement: Get a good distance and land in the junkyard
                >> This one isn't too far off from the bridge. Just hit the
                   ramp straight with some speed.

-- Jump #12 (J-12) - An open dumpster
   Steinway, Dukes; on Concord Avenue
   Requirement: Clear the obstacles in front of you
                >> This is at the south end of the section on Concord that is
                   under construction. Get a good speed for this one, and the
                   use of an NRG-900 is strongly advised.

-- Jump #13 (J-13) - A set of wooden pallets
   Steinway, Dukes; at the west end of Morris St.
   Requirement: Land over the public pool below
                >> This one will be at the three-way intersection at the
                   north end of Concord's road construction. Just hit this
                   with enough speed so that you won't land in the drink.

-- Jump #14 (J-14) - A blue ramp
   Bohan Industrial, Bohan; behind trailers off Guantanamo
   Requirement: Clear the water and land on the other side
                >> You have a good run-up on Worm St. to the east of the Jump.
                   Get a good distance and land in Chase Point.

-- Jump #15 (J-15) - A blue ramp
   South Bohan, Bohan; at the end of the unfinished highway ramp
   Requirement: Get a good distance
                >> As you drive from the East Borough Bridge into South Bohan,
                   keep east and take the first right towards the construction
                   site. The unfinished ramp will be a 180-degree turn as you
                   come towards the site. Just hit this one as straight as you

-- Jumps #16 and #17 (J-16) (J-17) - A series of ramps
   Bohan Industrial, Bohan; at the unfinished expressway
   Requirement: Land on the next section; land on the roof of a building
                >> The expressway construction is closed off from the main
                   road. Get enough speed to get onto the next section for the
                   first ramp, and then try to hit the next one as straight as
                   you can.


USJ2. Algonquin Jumps

There are fifteen Jumps located in and near Algonquin. Two are on the water,
and will require the use of a boat. We will begin with those two, and clear
up the next thirteen going south to north.

-- Jump #18 (J-18) - A ramp on the water
   At the end of a number of barges off the coast of Hatton Gardens
   Requirement: Land back in the water
                >> You just need to hit this one as fast as you can.

-- Jump #19 (J-19) - A ramp formed at a jetty
   To the southwest of Colony Island, south of the Algonquin Bridge
   Requirement: Land back in the water
                >> You just need to hit this one as fast as you can.

-- Jump #20 (J-20) - A wooden ramp
   The Exchange; at the base of a tall building off from South Parkway
   Requirement: Clear both lanes of Union Drive
                >> As long as you get enough speed, you're fine. Get a good
                   run-up for this one.

-- Jump #21 (J-21) - A road barrier
   City Hall; underneath the archway of the Hall at the east end
   Requirement: Clear the second road barrier
                >> The use of a car is advised, because the angle of the Jump
                   is likely to dismount you or make it difficult to avoid
                   landing on your back. Get a good run-up, and try to land
                   on your wheels.

-- Jump #22 (J-22) - A ramp
   Fishmarket North; at the end of the alleyway on Borlock
   Requirement: Land on Feldspar St.
                >> You don't need much of a run-up, but have a good speed to
                   land on Feldspar, the street above you.

-- Jump #23 (J-23) - An open dumpster
   Star Junction; at the southern end of Denver-Exeter and Burlesque
   Requirement: Land at the next intersection
                >> You want to angle yourself away from the L.C.P.D.
                   Recruitment Center so you don't crash into it. Hit the ramp
                   straight to avoid doing so.

-- Jump #24 (J-24) - An open dumpster
   Star Junction; east of the Recruitment Center, on Jade St.
   Requirement: Land at the intersection with Jade and Burlesque
                >> This is an easy one, and doesn't require much speed to

-- Jump #25 (J-25) - The end of a disused El-Track route
   Purgatory; begin at Hematite St. in Suffolk
   Requirement: Land on Union Drive West
                >> As mentioned, begin on Hematite. There are steps at the
                   west end of the street that lead up to the tracks. Get on
                   them, and follow them right to the end. Make sure you're
                   hitting this one at speed.

-- Jump #26 (J-26) - A metal ramp
   Hatton Gardens; on top of the Civilization Plaza Building
   Requirement: Get a good distance and land in the courtyard
                >> The Civilization Plaza is a restricted area, and once you
                   get in the grounds, you are given a 4-Star Wanted Level.
                   You will need to use a motorcycle for this. Health and Body
                   Armor is highly recommended for security.

                   Head to the north end of the Plaza, and head up the steps.
                   When you reach a ramp, hit it to land on the next rooftop,
                   and then the next one onto the roof containing the Jump at
                   the northeast corner. Hit it with some speed to land in the

                   The route is harder to navigate than hitting the Jump. You
                   will have to shake off the Wanted Level after this is done.

-- Jump #27 (J-27) - A metal ramp
   Middle Park East; in the median of Union Drive East
   Requirement: Get a good distance
                >> There is not much of a run-up, and it can prove to be very
                   temperamental. Just keep on hitting this one until it

-- Jump #28 (J-28) - A metal ramp
   East Holland; near the intersection of Astoria and Wardite
   Requirement: Land on the street below
                >> Dodge the pedestrians and hit the Jump with good speed.

-- Jump #29 (J-29) - A dirt mound inside a destroyed building
   Northwood; off the north road loop around the Northwood Projects
   Requirement: Clear Walnut Way
                >> This one is easy to overshoot, putting you straight in the
                   water. Be careful on the power, as there's not much room to
                   land between Walnut Way and the drink.

-- Jump #30 (J-30) - A metal ramp
   Northwood; on Walnut Way, facing the Northwood Heights Bridge
   Requirement: Land on the road underneath the bridge
                >> The road twists around as you go for a straight angle on
                   the Jump. Try to lean down on your motorbike and try to
                   make as small a turn as you can to maintain speed.

-- Jump #31 (J-31) - A sidewalk incline
   Northwood; at the west end of the parking lot, off from Frankfort
   Requirement: Get a good distance and land in the parking lot
                >> You can get a straight run-up to hit this one.

-- Jump #32 (J-32) - A metal ramp
   Northwood; in a parking lot at the west end of Grummer Rd.
   Requirement: Clear the warehouse
                >> You need to hit this jump as straight southwest as you can.
                   I have found this one to be temperamental, so just keep on
                   retrying whilst hitting the right angle. The angle is
                   tricky, but slightly easier to overcome than completing the


USJ3. Alderney Jumps

The final eighteen Jumps are located in Alderney. All of them are located on
land this time, so you won't be taking to the seas. This will bring the Jumps
in Liberty City to a close.

-- Jump #33 (J-33) - A metal ramp
   Westdyke; in a parking lot off Cassiar Ave., due east from the Car Wash
   Requirement: Land on the street below
                >> This one just requires a decent run-up with enough power to
                   land near or beyond the three-way intersection.

-- Jump #34 (J-34) - A dirt mound
   Westdyke; at the east coast on the grounds of the abandoned mansion
   Requirement: Clear the inlet and land back on land
                >> A Sanchez or a fast car is advised because you won't be
                   driving on asphalt. Hit this from the south heading north,
                   and just make sure that you have enough power.

-- Jump #35 (J-35) - A driveway incline
   Westdyke; at the south end of Beaverhead Ave.
   Requirement: Clear the backyards
                >> This is at the northwest corner of the houses on Sacramento
                   Ave. Clear the first two backyards, hitting this one as
                   straight as you can, to get this one.

-- Jump #36 (J-36) - A metal ramp
   Westdyke; on the top level of the multi-level parking garage
   Requirement: Get a good distance and land cleanly
                >> Get to the top of the garage, and just hit this one with
                   good speed. As long as you drive away easily, the Jump is
                   a pushover.

-- Jump #37 (J-37) - A dirt mound
   Leftwood; in an alley on the south side of Franklin
   Requirement: Clear Plumber's Skyway
                >> This is the alley with the apartment that held Gracie
                   Ancelotti after the mission "I'll Take Her". This one needs
                   a big run-up, so use as much straight road as you can. Use
                   of a vehicle is recommended so you are not dismounted.

-- Jump #38 (J-38) - An open dumpster
   Alderney City; off Mahesh Ave.
   Requirement: Land straight on Applewhite
                >> There is little room for a good run-up, so line up, back up
                   and hit this one as hard as you can.

-- Jump #39 (J-39) - A dirt mound
   Alderney City; facing a building south of your Alderney City Safehouse
   Requirement: Land near or on Rand Ave.
                >> You'll need to avoid slamming into the building and landing
                   at the end of the alleyway on Rand Ave. Angle yourself to
                   land straight from the alleyway.

-- Jump #40 (J-40) - A wooden ramp
   Alderney City; at the end of a path due north from the Booth Tunnel helipad
   Requirement: Clear the helipad
                >> This will mean losing your vehicle, because you are certain
                   to land in the water. Back up from the bottom of the steps,
                   dodge pedestrians, and hit this one as fast as you can.

-- Jump #41 (J-41) - A wooden ramp
   Alderney City; at the end of the street where your Safehouse is located
   Requirement: Land in Algonquin
                >> You are clearing a whole river to land on the western
                   waterfront of Middle Park West. Make sure you land cleanly
                   and avoid dismounting if you're on a motorcycle.

-- Jump #42 (J-42) - A set of stairs
   Alderney City; at the north end of Koresh Sq.
   Requirement: Clear the walkway
                >> This one isn't difficult, and just requires a bit of speed.

-- Jump #43 (J-43) - An open dumpster
   Alderney City; in an alley by the northwest corner of Koresh Sq.
   Requirement: Get a good distance and land on Koresh
                >> Get a good run-up to hit this and land back on the street.
                   This is another easy one to cap off.

-- Jump #44 (J-44) - A dirt mound
   Alderney City; northwest of #43, facing Plumber's Skyway
   Requirement: Land on the southbound lane of Plumber's Skyway
                >> This one is tricky, because you need to judge where you
                   land on Plumber's Skyway. For mine to register, I landed
                   in the middle of the southbound lane. How this registers
                   may be different from the requirement I have given.

-- Jump #45 (J-45) - An open dumpster
   Berchem; at the northern end of Aspdin Drive
   Requirement: Land on the southbound lane
                >> This one is much easier than the previous Jump. Just get
                    some good speed to finish up.

-- Jump #46 (J-46) - A dirt mound
   Tudor; at the end of the tracks running down the west side of Port Tudor
   Requirement: Land back onto the street
                >> If you're using a motorcycle, be careful that you aren't
                   sticking between the track lines. Your bike will have a
                   tendency to do that.

-- Jump #47 (J-47) - A ramp
   Tudor; at the bottom of the on-ramp of Plumber's Skyway (east loop)
   Requirement: Clear the water and land cleanly
                >> The on-ramp of the Skyway will give you enough speed to hit
                   this one. There's more focus required on the landing for
                   completion of this Jump.

-- Jump #48 (J-48) - A derelict bridge
   Tudor; beginning in Acter Industrial Park
   Requirement: Clear the street below
                >> You will find this at the western end of the waterway at
                   the south of Alderney. You can get on the bridge from its
                   south side. The ramp itself is on the left lane.

-- Jump #49 (J-49) - Plumber's Skyway break-off
   Acter Industrial Park; at the southeastern corner
   Requirement: Land back on the ground
                >> This is very temperamental, and easily one of the hardest
                   Jumps in the game for you to complete. Get a clear run-up
                   from the west, and try to land cleanly. Use of a car is
                   definitely recommended. This one might be very frustrating,
                   but you will need to be patient.

-- Jump #50 (J-50) - Plumber's Skyway break-off
   Acter Industrial Park; at the southwestern corner
   Requirement: Get a good distance and land cleanly
                >> This one is the same deal as Jump #49, proving to be just
                   as temperamental. If you get a good distance, hit it
                   straight and land on your wheels, you should be good.


19.      Flying Rats

An absence of traditional collectibles is made up here. Flying Rats replace
Hidden Packages, and you will be tracking them down for 100% Completion.

Otherwise known as Pigeons, Rats, or Hidden Packages, Flying Rats are located
throughout Liberty City. Some even feature on Happiness Island, taking us to
every corner of the game location. They can also be located easily by their
cooing sounds that they make every few seconds. They will also have a red glow
if you search for them at certain times of day. Night works best, but this
glow may appear if it's in the shadows.

But you do not go about to simply collect them - you need to kill them. This
is done by using your guns or explosive weapons. This will mean attracting the
attention of any cop or gangster nearby, giving you a Wanted Level or trouble
to deal with.

The hunting is bound to take you the best part of several hours. Add to that
the distractions you'll get from Wanted Levels and gang attacks, and this may
stretch on longer. Losing attention and trying not to get Wasted are troubles
added onto the long road ahead of you.

The key to Flying Rats is patience alone. Otherwise, stock up on weapons,
Body Armor, and have a good vehicle at hand to make a getaway. If you were to
go for this straight away, I would advise you to do so.

The Flying Rats are split between each individual borough - Broker, Dukes,
Bohan, Algonquin and Alderney, plus Happiness Island for good measure. If you
go for it straight away, it will be easier to keep track on how many Flying
Rats you have "exterminated". However, you may have to leave some for later
collection if you don't have a chopper or a good weapon available to you.

There are a total of 200 Flying Rats. All of them need to be disposed of for
100% Completion. Getting all of them will also unlock an Annihilator attack
chopper spawn on the MeTV Building in Star Junction, Algonquin.

When you kill a Flying Rat, a notification will pop up to tell you how many
you have left. It might take a bit of thinking to know how many you've picked
off, but if you go into your Stats and into Score, you can scroll down to find
how many Flying Rats have been Exterminated.

Some Flying Rats will be tricky to get at. Some will require the use of a
certain weapon or a helicopter to get to it. Sniper Rifle ammunition is
advised for this; otherwise, use a Combat Pistol or SMG to pick them off.

The Flying Rats are set out like so:

-- Flying Rat # (FR-#)
   District, Street Location
         >> And any additional information and advice.

The street locations will narrow down your search area much further. Advice
includes the use of a certain weapon, or a helicopter, or just any advice in

Use the code provided to jump from Rat to Rat if you don't plan to do all of
these in one sitting.

Each location is listed in order of ease. You should be able to sweep all
locations easily, following a path of sorts. This means that they will not be
covered by district, but rather how you can easily go from one place to
another in good time.


FLR1. Broker Rats

Twenty-three Flying Rats are located in the Broker area. The locations will
be limited to as far north as BOABO and on the southern side of the Algonquin-
Dukes Expressway. The Expressway will be used as an unofficial border with

-- Flying Rat #1 (FR-001)
   BOABO, Chicory St.
         >> The Rat is sat on the wall running along the north/east side of
            Chicory St., near the intersection with Creek St. at the northern

-- Flying Rat #2 (FR-002)
   BOABO, Chicory St.
         >> Go to Brucie's apartment, which is by the intersection with
            Mohanet Ave. There is an alleyway leading to a dead end. The Rat
            is sat on the lowest level of the fire escape.

-- Flying Rat #3 (FR-003)
   East Hook, Cisco St.
         >> Before you turn right to come out of East Hook into Hove Beach,
            there will be a large building on your right. This is the
            Woodfellas Lumber Yard building. Get into its grounds to find the
            Rat perched on an A/C unit.

-- Flying Rat #4 (FR-004)
   East Hook, Cisco St.
         >> The Rat is on top of the Broker Navy Yard sign, across the street
            from Roman's Cab Depot. There is a bus shelter conveniently placed
            next to it that you can use to grab the ledge and climb onto it.

-- Flying Rat #5 (FR-005)
   Hove Beach, Tulsa St.
         >> This is on the top of the marquee for the Perestroika Club. In
            other words, it's behind the sign. A well-tossed Grenade or
            Molotov Cocktail will work, but go through the club and out into
            the alley, and head up the fire escape to the rooftops. You can
            drop down onto the marquee from there.

-- Flying Rat #6 (FR-006)
   Hove Beach, western coast
         >> This is sat on the post of a wooden jetty on the western coast.
            Get onto Delaware Ave. and you have access to the waterfront.

-- Flying Rat #7 (FR-007)
   Hove Beach, Delaware Ave.
         >> Near the intersection with Iriquois Ave. is a sign for the Firefly
            Island boardwalk. The Rat is on top of one of the posts.

-- Flying Rat #8 (FR-008)
   Firefly Island, Beach
         >> The Rat is located near the water underneath the pier.

-- Flying Rat #9 (FR-009)
   Firefly Island, Funland Carnival
         >> Get to the Liberty Eye, the ferris wheel, and get on top of the
            building next to it. The Rat is roosting on a beam at the lower

-- Flying Rat #10 (FR-010)
   Firefly Island, Delaware Ave.
         >> The Rat is perched on the highest point of the Screamer Roller-
            Coaster. You can get at this from the El-Tracks with a Sniper
            Rifle, or you can carefully make your way up to it on the wooden

-- Flying Rat #11 (FR-011)
   Hove Beach, Garrett St.
         >> Start heading up the street until you come to a block with a
            number of alleys leading into its center. Head into the southwest
            corner, and listen for the cooing of the Rat. It will be above a
            red door.

-- Flying Rat #12 (FR-012)
   Firefly Projects, Cody St. & Cokanuk Ave.
         >> The Flying Rat is on a railing at the northern area of the
            apartments. Begin at the corner of Cody and Cokanuk and make your
            way down the project paths to find it.

-- Flying Rat #13 (FR-013)
   Beachgate, Ketchum St.
         >> At the southeastern corner of this street is a house with the
            Flying Rat on the porch. Ketchum is the short, northern street,
            and the Flying Rat is easy to locate.

-- Flying Rat #14 (FR-014)
   Firefly Projects, Broker-Dukes Expressway
         >> The Flying Rat is on the median just after the loop interchange.
            The location of the Rat is easy to distinguish.

-- Flying Rat #15 (FR-015)
   Firefly Projects, Ringo St.
         >> Get onto Ringo St., and stop at the intersection with Saponi Ave.
            The Rat will be on top of the brick wall underneath the El-Tracks.

-- Flying Rat #16 (FR-016)
   Outlook Park
         >> The Park consists of several pathways. Near the center of the park
            is a circular path formation. In the middle of this circle is a
            gazebo. The Flying Rat is on one of the railings.

-- Flying Rat #17 (FR-017)
   South Slopes, Mohegan Ave.
         >> Head east down this road, and stop when you come to a large alley.
            At the end of this alley is a garage with a green door, and a set
            of railings above it. You can climb the lower ledges to get a shot
            at the Flying Rat, which is on top of the garage. Failing that, an
            accurate toss with a Grenade works.

-- Flying Rat #18 (FR-018)
   South Slopes, Conoy Ave. & Sundance St.
         >> At the corner of this intersection is the Jerk 'N Gizzard. The
            Rat is on the corner of the restaurant.

-- Flying Rat #19 (FR-019)
   Downtown, Montauk Ave.
         >> Head up this street and look at the bus shelters as you come onto
            the east side of the same block with AmmuNation. The shelter
            closest to the corner with Earp St. has the Flying Rat perched on

-- Flying Rat #20 (FR-020)
   Schottler, Algonquin-Dukes Expressway
         >> Get underneath the Expressway as it passes over Montauk Ave. Head
            to the eastern side and head into the area between the overpass
            and the on-ramp. Get underneath the bridge, and the Rat is perched
            on a steel beam.

-- Flying Rat #21 (FR-021)
   Schottler, Seneca Ave.
         >> Approach the intersection with Cassidy St., and look to the row of
            houses on the south side. The Rat is on the stair railing of one
            of the entrances to the houses.

-- Flying Rat #22 (FR-022)
   Beechwood City, Wenrohornon Ave.
         >> As you pass the intersection with Cassidy St., you can find a set
            of rundown apartments with fire escapes on the side of them. The
            Rat will be located on the railing of the fire escape.

-- Flying Rat #23 (FR-023)
   Beechwood City, Pancho St.
         >> Go to the southeast corner of this block, and look to the south
            to see this area under maintenance. The Rat is sat on a concrete
            slab resting on the ground.


FLR2. Dukes Rats

There are twenty-nine Flying Rats located in Dukes, Francis Intl. Airport and
Charge Island, bringing our total up to 52 on Broker Island alone. These ones
will be slightly tougher to get at if you're going for them straight away.

-- Flying Rat #24 (FR-024)
   Francis Intl. Airport
         >> The Rat is perched on the railing of the highest balcony on the
            Control Tower of the airport. There are two ways to go about this:
            snipe it on the tarmac, giving you a 4-Star Wanted Level; or you
            can get a chopper and land on the balcony. The latter is trickier
            to pull off, but much easier than fighting the authorities.

            You may want to leave this one until you have access to Algonquin.
            A chopper is easily acquired from the Higgins Helitours.

-- Flying Rat #25 (FR-025)
   Francis Intl. Airport
         >> Slightly south down the west side of the Main Terminal is a
            circular crevice, and the Rat is located inside. Find the train
            station (the faded diamond on your map and radar) and head onto
            the platform. Being careful for the oncoming train, get onto the
            tracks and line yourself up with the crevice. You can get a shot
            from there. A sniper rifle definitely works best here.

-- Flying Rat #26 (FR-026)
   Francis Intl. Airport
         >> The Rat is sat on top of a post near the booths, on the road
            leading off into the parking garage and the entrance to the train
            station. You will get a Wanted Level for this one, as the cops
            will be manning the booths.

-- Flying Rat #27 (FR-027)
   Francis Intl. Airport
         >> The Rat is in between two heavy-duty A/C units on top of the FlyUS
            Offices. You can jump down onto the roof from the El-Tracks to get
            to it. You will need to have enough Health to survive the drop on
            the roof and then back down again.

-- Flying Rat #28 (FR-028)
   Francis Intl. Airport, Tudor St.
         >> Stop at the northwest corner of the road loop. Head north onto the
            grass and head towards the sub-station. The Flying Rat is on top
            of it.

-- Flying Rat #29 (FR-029)
   Meadows Park, Stillwater Ave.
         >> At the north end of this street is the park pathway towards the
            tall structures. The large circular structure on the map is
            enterable. The Rat is on the ground near one of the entrances to
            the southwest corner of the circle.

-- Flying Rat #30 (FR-030)
   Meadow Hills, Cleves Ave.
         >> Look for a green awning as you pass the intersection with
            Carrollton St. The Rat will be perched above an apartment entrance
            with a green awning above it.

-- Flying Rat #31 (FR-031)
   Willis, Saratoga Ave.
         >> Begin at the Willis Wash & Lube Car Wash, and head north up the
            street. The Rat is sitting on a beam underneath the El-Tracks that
            pass over this area.

-- Flying Rat #32 (FR-032)
   Meadows Park, Lynch St.
         >> The Flying Rat is on the roof of a building to the south of the
            Lynch St. Station. You can try to get it with a chopper, but you
            can climb your way up to it.

            Get onto the platform with a car. It will be a tight squeeze, but
            not impossible. Line yourself up with one of the arches, and climb
            up onto it. You will be able to make your way across to the
            building on the other side of the street from here.

            Once on the roof, look for a door near a water tower, and the Rat
            is located at this door. You will have to go the same route back
            to make your way back to ground.

-- Flying Rat #33 (FR-033)
   Meadows Park
         >> Go inside the park itself, and to the north side of the Monoglobe.
            This one is at the base of one of the sculptures.

-- Flying Rat #34 (FR-034)
   Meadows Park, Savannah Ave.
         >> Head south from the McReary household and stop just before the
            road curves southeast. One of the houses on the west side is
            enterable. Make your way onto the rooftops, run up the angle and
            get onto the next rooftop. The Rat can be found perched on a
            chimney block.

-- Flying Rat #35 (FR-035)
   Cerveza Heights, Huntington St.
         >> The Rat is on top of one of the walkways up to the Huntington St.
            Station. Stick to the lower platform to scope it.

-- Flying Rat #36 (FR-036)
   Cerveza Heights, Inchon Ave.
         >> Head up Inchon and stop when you approach the block with a number
            of alleys leading into its center. Go into the alleyway and find
            the basketball court. The Flying Rat is perched on the backboard
            of one of the hoops.

-- Flying Rat #37 (FR-037)
   East Island City, Hancock St. & San Jacinto Ave.
         >> At the corner of this intersection is a building with an open
            spire. You won't have a shot on it unless you use a helicopter to
            land on the roof. Tossing a Grenade or firing an RPG makes quick
            work of this. Either way, this is one of the trickiest Flying Rats
            in the game, and is best left until later in the game.

-- Flying Rat #38 (FR-038)
   East Island City, Dukes Boulevard
         >> The Dukes Blvd. Station is under construction, but you can still
            enter it. It is located just off from Dukes Boulevard on the
            border with Steinway. The Rat is underneath the beam.

-- Flying Rat #39 (FR-039)
   Steinway, Brandon Ave.
         >> The Rat is underneath the ramp that provides as Jump #13.

-- Flying Rats #40 & #41 (FR-040) (FR-041)
   Steinway, Hewes St.
         >> Head west down this road and stop at the parking lot. There are
            two Flying Rats, one on the ground, and one on the broken wall.

-- Flying Rat #42 (FR-042)
   Dukes Bay Bridge
         >> The Flying Rat is underneath the bridge, by the supports. You can
            swim out and climb underneath the bridge to get a shot at it.

-- Flying Rat #43 (FR-043)
   Steinway, Hewes St.
         >> Head west down this street, past the parking lot, and stop as you
            pass the piers. Climb over the wall to find a playpark, and the
            Flying Rat on one of the frames.

-- Flying Rat #44 (FR-044)
   Steinway, Cemetery
         >> The cemetery is at the northwest corner of Broker Island and
            Steinway. Go to the pathway that curves south to west to find the
            Rat on top of a mausoleum.

-- Flying Rat #45 (FR-045)
   Steinway, Brandon Ave.
         >> The Rat is perched on a rock under a tree at the intersection with
            Tinconderoga Ave.

-- Flying Rat #46 (FR-046)
   Steinway, Yorktown Ave. & Morris St.
         >> The Rat is in a tree at the southwest corner of the intersection.

-- Flying Rat #47 (FR-047)
   Steinway, Yorktown Ave.
         >> Go into the alleyways on the block with Steinway Beer Gardens. The
            Rat is on top of a wooden fence at the central alley running west
            to east.

-- Flying Rat #48 (FR-048)
   Steinway, Steinway Park
         >> At this Park is the public pools. Look for the diving boards and
            it will be on the highest board.

-- Flying Rat #49 (FR-049)
   East Island City, underground pedestrian tunnel
         >> The pedestrian tunnel is enterable from the north on the same
            street as Steinway Park. It can be found easily, on the ground.

-- Flying Rat #50 (FR-050)
   East Borough Bridge (southbound-to-eastbound)
         >> The Flying Rat will be on a ledge at the walkway area of the
            bridge. It's exact position lines up with the supports underneath
            the bridge.

-- Flying Rat #51 (FR-051)
   Charge Island, Water Treatment Facility
         >> This area is on the east side of Charge Island. The Rat can be
            found on the median of the parking lot, near the ramp from the
            East Borough Bridge.

-- Flying Rat #52 (FR-052)
   Charge Island, Boathouse
         >> The Boathouse is located at the northwest corner of the island.
            Go through the boathouse and into the docks. At the northern end
            is a wooden boat, with the Flying Rat inside.


FLR3. Bohan Rats

There are a total of twenty-two Flying Rats in Bohan. This brings the running
total to 74 from Broker, Dukes & Bohan. This is the amount in total available
to you from the beginning of the game. We will sweep our way through Bohan
from east to west.

-- Flying Rat #53 (FR-053)
   Little Bay, off coast
         >> The Rat will be sitting on a rock near the shore. The rock is
            positioned at the northeastern corner of the island, northeast of
            the road turning as you come off the Dukes Bay Bridge.

-- Flying Rat #54 (FR-054)
   Northern Gardens, Planche St. & Flanger St.
         >> There is an alley that runs between the two streets from north to
            south. It will be resting on a drainpipe halfway down it.

-- Flying Rat #55 (FR-055)
   Northern Gardens, Caterpillar St.
         >> This area is a type of cul-de-sac with a "Welcome To Northern
            Gardens" sign in the middle of the circular dead end. The Rat is
            on the side of the sign.

-- Flying Rat #56 (FR-056)
   Bohan Industrial, Leavenworth Ave.
         >> Head to the corner where the road goes from north to northwest.
            The Rat will be perched on a streetlight on the side of one of the

-- Flying Rat #57 (FR-057)
   Bohan Industrial, the dockyards
         >> In the dockyards due southeast of Worm St. is a tugboat. It is sat
            in the window of the cabin.

-- Flying Rat #58 (FR-058)
   Bohan Industrial, Jackhammer St.
         >> The Rat is on top of the Menala Metal building, near a trailer
            with the Alpha Mail logo. On south side of the building is a set
            of stairs. Go up them and follow the steps and the ladder, and
            head to the southeast corner of the building. It will be sitting
            on the corner of this roof.

-- Flying Rat #59 (FR-059)
   Northern Gardens, Northern Expressway
         >> As the road dips downward towards the L.C.P.D. precinct, stop and
            climb up onto the wall at the south side. Stay on it and head
            back towards the precinct. You'll find the Rat on top of a signal

-- Flying Rat #60 (FR-060)
   Boulevard, Valdez St.
         >> On the square block on the east side of the street is a broken
            walkway, with brick constructs and fencing on its south side. It
            will be perched on one of the high constructs.

-- Flying Rat #61 (FR-061)
   Boulevard, Grand Boulevard & Elbow St.
         >> There is a sidewalk on the south side of the road. As you come to
            a red awning with the number 1665 on it, you will find the Rat not
            too far from it.

-- Flying Rat #62 (FR-062)
   Boulevard, The Park
         >> The park makes up a sizeable amount of the northwest corner of
            Bohan Island. Go to the road curving north as it heads west to
            east to locate the Rat on the wall bordering the park on the high

-- Flying Rats #63 & #64 (FR-063) (FR-064)
   Boulevard, north & northwestern coast
         >> #63 will be under the waterfront towards the due north coast. #64
            will be on top of a concrete block on the shore, near the hillside
            at the northwestern corner of Bohan Island.

-- Flying Rat #65 (FR-065)
   Fortside, Drop St. & Mill St.
         >> To the north of this intersection is a mini market. Go down the
            alley next to it and turn left at the first turning. The Rat is
            sitting on a nearby fence post.

-- Flying Rat #66 (FR-066)
   Fortside, San Quentin Station
         >> This is a block south of Flying Rat #65. It is behind the wooden
            fence of the maintenance area underneath the platform.

-- Flying Rats #67 & #68 (FR-067) (FR-068)
   South Bohan, Wallkill Ave.
         >> At the south end of this street is a ruined area. Both Rats are
            located here - one on the wall, and the other on a girder above.

-- Flying Rat #69 (FR-069)
   South Bohan, southwest coast
         >> Go through the housing projects to the shoreline. There will be a
            large rock formation with the Flying Rat placed above it. A Sniper
            Rifle works best.

-- Flying Rats #70 & #71 (FR-070) (FR-071)
   South Bohan, Joliet St.
         >> Head to the north end of the street, which will have your South
            Bohan Safehouse located on it, to find a Cleaners business. The
            Rats are located on the southeast corner of the roof. Use a Sniper
            on the building across the street from it or toss a Grenade at

-- Flying Rat #72 (FR-072)
   Chase Point, Spin St. & Beaumont Ave.
         >> To the middle of the block is an alley running north to south,
            connecting Spin with Beaumont. Midway down the alley is the Rat.

-- Flying Rat #73 (FR-073)
   South Bohan, road to the construction site
         >> Stop before you approach the turn heading southwest and go down
            the walkway heading under the bridge. The Rat will be sitting on
            the wall.

-- Flying Rat #74 (FR-074)
   South Bohan, construction site
         >> Head into the site and look for a concrete pipe as you enter the
            area on the west side of the East Borough Bridge overpass. It will
            be inside the pipe.


FLR4. Algonquin Rats

Now going into newer territory, we have sixty-four Flying Rats to cover in
Algonquin, bringing our total up to 138 out of 200. I found that the cops are
spread much further around this area than any other I've covered, so expect
quite a bit of police attention. The search goes from north to south.

The following list excludes the Flying Rats on Happiness Island, left until
the end of our search. The island is available after gaining access to
Algonquin, so you may pick them off before Alderney if you choose to. However,
for the sake of simplicity, you want to stick with my order so your number
matches my guide; therefore, you won't risk missing any if you get ahead of

-- Flying Rat #75 (FR-075)
   Northwood, docklands
         >> Due northeast of the intersection with Exeter Ave. and Grummer
            Road is a barge close to the shore. Get onto it, and you can find
            the Rat inside a metal dumpster.

-- Flying Rat #76 (FR-076)
   Northwood, off Galveston Ave.
         >> Get to the intersection with the street at the north end of this
            street, and turn right. Stop as you come to the first alley to
            your right. It will be on top of a ledge at this area.

-- Flying Rat #77 (FR-077)
   Northwood, Xenotime St.
         >> You will want to slow down and keep your eye on the north side of
            the street as you come onto the south side of the block with the
            Pay 'n' Spray. At the entrance to one of the alleys are a set of
            concrete posts, with the Rat sitting on one of them.

-- Flying Rat #78 (FR-078)
   Northwood, Xenotime St. & Vespucci Circus
         >> From Flying Rat #77, continue east down Xenotime and stop as you
            turn left on Vespucci. To your left will be a desolate building.
            The Rat will be sitting on a brick ledge on the east side.

-- Flying Rat #79 (FR-079)
   Northwood, Vespucci Circus
         >> From Flying Rat #78, continue clockwise on this road and stop as
            the road straightens south to join onto Astoria. To your left you
            should find a park area with a few benches and a black railing
            around it. The Flying Rat will be sitting on the north railing.

-- Flying Rat #80 (FR-080)
   East Holland, Astoria
         >> From Flying Rat #79, head south off Vespucci to join onto Astoria.
            Stop as you come to the apartment with the constructs above the
            sidewalk. Look to the fire escape on the east side of the building
            to find the Rat.

-- Flying Rat #81 (FR-081)
   East Holland, the waterfront
         >> This one will be on top of a cement block due southeast of Flying
            Rat #80. It is easy to miss if you're not being vigilant.

-- Flying Rat #82 (FR-082)
   East Holland, Topaz St.
         >> Stop after passing the intersection with Exeter Ave. Look for a
            parking lot, and then enter it. Go to the set of stairs, go up
            them, and then turn right to go up the next set. As you see the
            next set, you will find the Rat at the ledge to it.

-- Flying Rat #83 (FR-083)
   North Holland, Frankfort St. & Uranium St.
         >> This one is sitting on the wall over the tunnel of the El-Tracks.
            It will be across the street to the east of the Medical Center.

-- Flying Rats #84 & #85 (FR-084) (FR-085)
   North Holland, North Holland Medical Center
         >> Go to the northwest corner of the Center to find the ambulance
            area. To the southeast corner of this is a door. Go through it to
            climb the fire escape of the Medical Center. This will allow you
            access to the Medical Center rooftops.

            #84 is located on the lower roof. Once you reach the lower roof,
            follow the railing along this roof until you spot it.

            #85 is located on a large A/C unit on the roof of the Medical
            Center. Go up the fire escape until you reach the very top, and
            the unit will be on the north side of the roof. The Rat is on top
            of it - there is a ladder allowing you access.

-- Flying Rat #86 (FR-086)
   North Holland, waterfront
         >> Head onto the waterfront as the road underneath the paths to the
            Hickey Bridge turns west to south. The Rat will be on the ledge
            near a large hole on the path.

-- Flying Rat #87 (FR-087)
   Hickey Bridge, eastbound crossing
         >> This will be on the wall on the south side of the bridge. If you
            haven't unlocked Alderney, this may require some luck, or a Sniper
            Rifle once you have found a good angle.

-- Flying Rat #88 (FR-088)
   Hickey Bridge, bridge support
         >> The Rat is perched on the west side of the east bridge support.
            Get a good vantage point from the south and use a Sniper Rifle to
            get this one.

-- Flying Rat #89 (FR-089)
   Varsity Heights, Ivy Drive South
         >> Stop in the middle of the road before you come to the intersection
            with the Hickey Bridge. There is a parking area to your left on
            the block. Go to the steps and head up them, and then right, up
            the next set. Head off to your left to find a sandbox and the Rat
            sitting in it.

-- Flying Rat #90 (FR-090)
   Varsity Heights, Galveston Ave. & Ruby St.
         >> At the west of this intersection is the driveway running through
            the university. Look at the pillar on the north side of the
            entrance to find the Flying Rat.

-- Flying Rat #91 (FR-091)
   Middle Park West, Ivy Drive South
         >> As you pass up the intersection with Pyrite St., you will see a
            large war memorial to the west. The Rat is on a ledge on the west
            side of the building.

-- Flying Rat #92 (FR-092)
   Middle Park West, Frankfort Ave.
         >> As you approach the intersection with Quartz St., you will spot
            the Natural History Museum. At the southeastern end will be the
            Rat on a window ledge.

            As this location is very close to Middle Park, getting police
            attention is a near-certainty.

-- Flying Rat #93 (FR-093)
   Middle Park, northern lake
         >> At the west side of the northern lake is a boathouse. The Rat is
            on top of a window at the east side of the boathouse. Again, you
            are likely to gain police attention for this one.

-- Flying Rat #94 (FR-094)
   Middle Park, Quartz St. & Columbus Ave.
         >> At the west side of this intersection is the eastern entrance to
            Middle Park. It will be on top of a circular pillar at the north
            side. Cops are positioned nearby, so exterminate this one and then
            get out quickly.

-- Flying Rat #95 (FR-095)
   East Borough Bridge, Algonquin to Charge Island
         >> This Rat is on top of the first girder as you head eastbound. An
            assault rifle works well.

-- Flying Rat #96 (FR-096)
   Lancaster, Albany Ave. & Quartz St.
         >> At the southwest corner is the entrance to the Quartz St. subway
            station. The Rat will be on the railing.

-- Flying Rat #97 (FR-097)
   Middle Park East, Columbus Ave. & Pyrite St.
         >> Near this intersection is a large building. It is on a ledge on
            the east side, south of the steps up to the entrance.

-- Flying Rat #98 (FR-098)
   Lancaster, in the Humboldt River
         >> As you look over the river in Lancaster, you will spot the barges
            moored offshore. The Rat is on a ledge at the south end of one of
            the barges. Using a boat has obvious advantages here over swimming
            out to it.

-- Flying Rat #99 (FR-099)
   Middle Park East, Columbus Ave. & Obsidian St.
         >> The Rat can be found on top of a white awning at the northeast
            corner of the intersection.

-- Flying Rat #100 (FR-100)
   Middle Park, southwestern area
         >> From the entrance at the southwestern corner, enter the park and
            begin heading northeast. As you come to the end of the narrow path
            that runs directly northeast, you should come to a pillar with the
            Flying Rat perched on it. It will be near a hotdog stand.

-- Flying Rat #101 (FR-101)
   Middle Park West, Columbus Ave.
         >> Just before the overpass is an art gallery, shown on the map as
            three small, rectangular buildings on the same block. At the
            southwest corner of this block is a sitting area, and the Rat will
            be perched on a planter.

-- Flying Rat #102 (FR-102)
   Purgatory, Hell Gate
         >> Just before the intersection with Galveston Ave. will be a block
            to the north with a number of alleys merging into the center. Go
            into the center to find the Rat on a ledge on an upper level, near
            the stairs leading up to it.

-- Flying Rat #103 (FR-103)
   Star Junction, Lorimar St.
         >> On Lorimar to the south is a large driveway/pathway area, with the
            Seagull Theater on it. The Flying Rat is in a tree nearby.

-- Flying Rat #104 (FR-104)
   Hatton Gardens, Lorimar St. & Bismarck Ave.
         >> At the northwest corner of the intersection is the southeast
            corner of the Cathedral. The Rat is on top of the spire, and you
            can only get a clear shot with a Sniper Rifle.

-- Flying Rat #105 (FR-105)
   Hatton Gardens, Albany Ave.
         >> The Civilization Plaza is on this street, where Jump #26 was
            located. The Rat is located on the sculpture of "holding hands".
            This is best done with a Sniper Rifle outside the Plaza, so you
            will only get a 1-Star Wanted Level from the cops nearby.

-- Flying Rat #106 (FR-106)
   Lancet, Union Drive East
         >> Enter Union Drive before the road curve goes under the Algonquin
            Bridge. As you reach the bottom of the road as it goes down, you
            can see a gap between the road and the bridge. You can access this
            to get the Rat located in this area.

-- Flying Rat #107 (FR-107)
   Lancet, Algonquin Bridge SkyCars
         >> At the southern side of the bridge is the route for a SkyCar that
            goes from Algonquin to Colony Island. The Rat is on the railing of
            the docking station, accessible at the south side of the bridge.

-- Flying Rat #108 (FR-108)
   Colony Island, Algonquin Bridge SkyCars
         >> If you enter the SkyCar from Flying Rat #107, you will arrive in
            Colony Island. This Rat will be on the wall at the north end of
            the docking station.

-- Flying Rat #109 (FR-109)
   Colony Island, northeast
         >> Go to the dead-end road that is easternmost, east of the docking
            station. To the southeast is a fire escape. Go up the fire escape,
            and head to the platform connecting this building to another. Go
            across this bridged gap and up to the top of the steps to find the
            Rat at the corner of the upper roof.

            Full Health is advised, as you will need to jump back down to
            street level. Replenish your Health afterwards.

-- Flying Rat #110 (FR-110)
   Colony Island, Presidents Ave.
         >> At the western coast of Colony Island is a waterfront with a set
            of large steps. The Flying Rat is sitting on these platforms.

-- Flying Rat #111 (FR-111)
   Colony Island, east
         >> From the road curve off of Leaper's Bridge, take the first right
            towards the parking lot. Stop as you come into the parking lot,
            and head north into a playground near the apartments. The Rat is
            sitting on the merry-go-round.

-- Flying Rat #112 (FR-112)
   Colony Island, Old Hospital
         >> You should remember this from the mission "Snow Storm". If you go
            to the break in the fence at the northeast corner, you should be
            able to find the Flying Rat to the northwest, on the ledge of the

-- Flying Rat #113 (FR-113)
   Algonquin Bridge, eastbound to Broker
         >> The Rat is on the southernmost ledge as you pass over East Hook
            and BOABO.

-- Flying Rat #114 (FR-114)
   Presidents City, underneath Union Drive East
         >> Slightly north of the overpass leading onto Leaper's Bridge is
            where Union Drive East curves along the Algonquin coastline. There
            is an alleyway displayed on your map and radar leading under this
            curve. Follow it east until you get under the overpass, and look
            for the trash pile with the Flying Rat on it.

-- Flying Rat #115 (FR-115)
   Easton, Bismarck Ave. & Jade St.
         >> On the south side of this intersection is a statue of Neptune. The
            Flying Rat is perched behind it. Cops will be situated nearby, so
            get this one and make yourself scarce.

-- Flying Rat #116 (FR-116)
   Star Junction, Denver-Exeter Ave.
         >> Head south, past the BAWSAQ Building, and look for a tree on the
            sidewalk down from it. It will be near the Eau-De-Mania storefront
            and Rimmers.

-- Flying Rat #117 (FR-117)
   Star Junction, Kunzite St.
         >> Just before the main intersection of Star Junction on Kunzite is
            the base of the MeTV Building, with a large turntable billboard.
            The Rat is sat on the power box nearby.

-- Flying Rat #118 (FR-118)
   Star Junction, MeTV Building
         >> From Flying Rat #116, head west down Kunzite and down the alley
            of the MeTV Building. Down this alley is a service platform that
            you can use to get to the roof of the building. When you get to
            the very top, make your way to the north side to find the Rat on a

            I collected this one by landing a chopper on the helipad and then
            using the ladders to climb down. You can grab a chopper for this
            one, but the service platform is less hassle following on from the
            last Flying Rat.

-- Flying Rat #119 (FR-119)
   Westminster, the ruined El-Tracks
         >> You may remember this one if you completed Jump #25. If you enter
            this area from Hematite St. in Suffolk, go along the tracks, but
            stop as the tracks converge in the square area. The Rat is on the
            ground, behind a girder off to the left of this area.

-- Flying Rat #120 (FR-120)
   The Meat Quarter, Galveston Ave.
         >> Before the intersection with Iron St. is a bus shelter across from
            the gas station. The Rat is perched on top of it.

-- Flying Rat #121 (FR-121)
   The Meat Quarter, Hematite St.
         >> Before the intersection with Galveston Ave. is a small parking lot
            area. To the right of a garage is a set of stairs. Go up them, and
            look on the roof as you make your way up. The Rat is on this roof.

-- Flying Rat #122 (FR-122)
   The Triangle, Rotterdam Tower
         >> The Tower is a large block at the south end of Denver-Exeter Ave.
            Enter it on the east side to go up to the top. The Rat is on the
            ledge at the northwest corner on the level you are on.

-- Flying Rat #123 (FR-123)
   The Triangle, Burlesque
         >> Near the intersection with Iron St. is a shark's mouth on the side
            of a building. Use a Sniper Rifle to get the Rat roosting inside
            its mouth.

-- Flying Rat #124 (FR-124)
   The Triangle, Columbus Ave.
         >> Near the intersection with Hematite St. is the Viendemonte
            Restaurant, which has a glass shelter above the outdoor dining
            area. The Rat is perched on the southern end of the restaurant.

-- Flying Rat #125 (FR-125)
   Fishmarket North, under Union Drive East
         >> There are entry and exit points to Union Drive East. There are
            also steps down to the base of these points from the sidewalk on
            the south side. Go down, and climb over the fence of the first
            archway to find the Rat.

-- Flying Rat #126 (FR-126)
   Broker Bridge, west tower
         >> The Rat is sitting on the railing atop this tower. You are best
            off trying to land a chopper on top of the tower.

-- Flying Rat #127 (FR-127)
   Fishmarket South, Bridge Lane South
         >> Underneath part of the Broker Bridge, near Bridge Ln., is a skate
            park. The Rat is at the southeast corner on top of the half-pipes.
            It is hard to get a shot from the ground, so an explosive weapon
            may help you. Otherwise, find a motorcycle and try to land on top
            of the half-pipes.

-- Flying Rat #128 (FR-128)
   City Hall, northeast corner
         >> The Rat is on a short ledge near the northeast corner of the
            building. With this being a federal building, cops will be dotted
            all around it, meaning you will have to make a getaway afterwards.

-- Flying Rat #129 (FR-129)
   City Hall, off Union Drive West
         >> Beside the Union Drive as it heads northwest is an alleyway that
            converges into the center with three others on each side. Find the
            opening to this alley on the southwest side, and turn right when
            the scaffolding in this area ends. Follow this area to find the
            Rat on a railing.

-- Flying Rat #130 (FR-130)
   Suffolk, Emerald St. & Liberty Lane
         >> To the northwest of this intersection is the church. Head to the
            left of the entrance to gain access to the graveyard. The Rat will
            be sitting on top of one of the headstones.

-- Flying Rat #131 (FR-131)
   Suffolk, Galveston Ave. & Feldspar St.
         >> At the south of the intersection is a colored fence. Climb over it
            to find the Rat in the middle of this area.

-- Flying Rat #132 (FR-132)
   Castle Garden City, the wharf
         >> The wharf can be found on the southwest coast, across from the
            hospital. Go into the wharf to find the Rat on the railing of one
            of the walkways down onto the jetty.

-- Flying Rat #133 (FR-133)
   The Exchange, Denver Ave.
         >> From South Parkway, you are able to find a set of planters on the
            east side of Denver. The Rat is sitting on one of them.

-- Flying Rat #134 (FR-134)
   The Exchange, Amsterdam Lane
         >> Continue heading south as you pass Barium St., and stop when you
            come to a lane near the Bank of Liberty branch. In an alley near
            it is a post with the Rat perched on top of it.

-- Flying Rat #135 (FR-135)
   Fishmarket South, near HeliTours
         >> From the entrance, head north up the waterfront. The Rat will be
            on a tying post between the metal railings, behind the benches.

-- Flying Rat #136 (FR-136)
   The Exchange, South Parkway
         >> Off the South Parkway is a small park. The Rat is sat on the round
            area in the park, nearest to the southwest.

-- Flying Rat #137 (FR-137)
   Castle Gardens, construction site (west)
         >> In this area are container crates. Find the yellow crates, and
            climb the crate nearest north. Climb up to the top and then jump
            onto the stack near them. The stack will have the Flying Rat.

-- Flying Rat #138 (FR-138)
   Castle Gardens, construction site (south)
         >> Grab a boat (one can be taken from the Castle Garden City wharf),
            and head along the south coast where the construction site is.
            The Rat is roosting between the points to the east. You can use a
            Sniper Rifle to pick it off, or an RPG if you can't get a good


FLR5. Alderney Rats

Our last stop for the main boroughs is in Alderney. There are fifty-six
located in the third island, bringing our running total up to 194, and leaving
the remaining six to clear up on Happiness Island. This should provide the
last challenge, as it is the last borough to cover.

We will clear these from north to south.

-- Flying Rat #139 (FR-139)
   Westdyke, the abandoned casino
         >> If you've completed the storyline, you will know this place well.
            Head down on the beach where the road overpass is to find the Rat
            underneath it.

-- Flying Rat #140 (FR-140)
   Westdyke, the abandoned mansion
         >> You may remember this from the mission "To Live And Die In
            Alderney". You will find the Rat on the ground between the western
            dirt road and Beaverhead Ave.

-- Flying Rat #141 (FR-141)
   Westdyke, Owl Creek Ave. & Big Horn Drive
         >> At the south end of this intersection is a large house. Head to
            the fence opening to the left of the entrance and head to the east
            side of the house to find the Rat on top of a pillar.

-- Flying Rat #142 (FR-142)
   Westdyke, Big Horn Drive & Cassiar Ave.
         >> At the south end of this intersection is a large fence around one
            of the houses. The Rat is on top of one of the fenceposts due
            south of the car wash.

-- Flying Rat #143 (FR-143)
   Westdyke, Big Horn Drive
         >> Head to where the street curves south to west. At the eastern-to-
            southern end is a wall running along the top of the street. The
            Rat is on this wall.

-- Flying Rat #144 (FR-144)
   Westdyke, Ortiz Rd. & Flathead Rd.
         >> The Westdyke Deli is located at this intersection. The Rat is on
            an A/C unit at the north side of the Deli.

-- Flying Rat #145 (FR-145)
   Leftwood, northwest
         >> Right in the northwest of Leftwood is a building that has a
            "Checkout!" sign. The Rat is on the roof between the water towers.
            Climb the roof opposite to get a good shot with the Sniper Rifle.

-- Flying Rat #146 (FR-146)
   Leftwood, Westdyke Memorial Hospital (Long John Ave.)
         >> The Rat will be sitting on the grass to the left of the entrance
            to the hospital.

-- Flying Rat #147 (FR-147)
   Leftwood, Panhandle Rd.
         >> Head to the west end of the street and to the westernmost block on
            the south side. There will be steps leading up to a grassy area.
            The Rat will be between a slim tree and one of the supports to the
            Plumber's Skyway.

-- Flying Rat #148 (FR-148)
   Leftwood, Franklin St. & Catskill Ave.
         >> Go into the alley to the northeast of this intersection to find a
            ladder. Climb it and look for the Rat on a post atop a fire door.

-- Flying Rat #149 (FR-149)
   Leftwood, Sacramento Ave.
         >> Due southeast of Flying Rat #148 is an alleyway. Go down it to
            approach the dirt ramp that forms Jump #37. Off to the left will
            be the Flying Rat.

-- Flying Rat #150 (FR-150)
   Leftwood, Bridger St.
         >> On this street is the Leftwood L.C.P.D. Precinct. Go down the
            pathway north of the security booth and the parking lot. The Rat
            will be on the south side of the pathway. Make your getaway, as
            you are bound to alert the cops.

-- Flying Rat #151 (FR-151)
   Leftwood, the eastern coastline
         >> Head onto the coastline and make your way south until you come
            across a ramp. The Rat is under it. This is the ramp you have to
            hit during the mission "Out Of Commission".

-- Flying Rat #152 (FR-152)
   Alderney City, Applewhite St.
         >> Go to the eastern end as it curves north along the east coast.
            Above the street on the south side is a seating area. The Rat is
            on the railing at the northwest corner of the seating area.

-- Flying Rat #153 (FR-153)
   Alderney City, Applewhite St.
         >> At the end of this street, you can access the lower boardwalk. Go
            down it until you come to Jump #40. Look to your right to see a
            pathway bridge. The Rat is underneath it.

-- Flying Rat #154 (FR-154)
   Alderney City, on top of the Booth Tunnel
         >> Head onto the south pathway beside the Booth Tunnel. Stop as you
            come to the top of the tunnel entrance. The Rat will be on top of
            the wall.

-- Flying Rat #155 (FR-155)
   Alderney City, Applewhite St.
         >> Head west down the street, and stop when you reach the "Science Of
            Crime" billboard to the north. The Flying Rat is on the billboard

-- Flying Rat #156 (FR-156)
   Alderney City, Applewhite St.
         >> From Flying Rat #155, continue westbound down Applewhite, and stop
            as you go on the overpass over Mahesh Ave. It will be sitting on
            the western side.

-- Flying Rat #157 (FR-157)
   Alderney City, Jonestown Ave.
         >> Stop as the road curves west to south. To your left will be a
            building with a short railing around it. The Rat is behind the
            railing south of the entrance on the west side.

-- Flying Rat #158 & #159 (FR-158) (FR-159)
   Alderney City, Lyndon Ave. & Boyden Ave.
         >> North of this intersection is the Mr. Fuk's Rice Box restaurant.
            Rat #158 is on a ledge on the west side, above the flowerpots.

            Across the street from the restaurant is a building with Rat #159
            on the ledge.

-- Flying Rat #160 (FR-160)
   Alderney City, Lyndon Ave. & Lockowski Ave.
         >> At the west side of the intersection is the Kakagawa Building. The
            Rat is on the low wall by the entrances.

-- Flying Rat #161 (FR-161)
   Alderney City, Babbage Drive
         >> Stop at the intersection of the south side of Koresh Sq. There is
            a building to the southeast. The Rat is in the bushes at the
            northwest corner.

-- Flying Rat #162 (FR-162)
   Berchem, Koresh Sq. (northwest corner)
         >> Look at the wall opposite the Liberty Rock Radio billboard to the
            south. The Rat is sitting on a wall.

-- Flying Rat #163 (FR-163)
   Berchem, Vutillo Ave. (curving north-to-east)
         >> At the northwest corner is a slope near Plumbers Skyway. The Rat
            is on the slope.

-- Flying Rat #164 (FR-164)
   Berchem, Babbage Drive
         >> The Rat is on the southbound lane, on top of a portable cabin near
            the shut-down Cluckin' Bell.

-- Flying Rat #165 (FR-165)
   Berchem, Aspdin Drive
         >> Look for an alley between Aspdin and Vitullo. Just to the north
            of this are houses with basement levels on the street. The Rat is
            located near one of the bay windows on this level.

-- Flying Rat #166 (FR-166)
   Berchem, Vitullo Ave. & Kemeny St.
         >> The Rat is on a ledge across the street from TW@ Internet Cafe.

-- Flying Rat #167 (FR-167)
   Acter, Vitullo Ave. & Edison Ave.
         >> At the west side of this intersection is a building with steeples
            on the roof. Look to the left of the main steeple, and you'll find
            the Flying Rat.

-- Flying Rat #168 (FR-168)
   Acter, Vitullo Ave., Lee Rd. & Hardtack Ave.
         >> At the west side where these roads converge is a park, where you
            will have met with Derrick McReary for some of his missions. Enter
            the park from the west side, and look to your left as you pass the
            fountain to find the Rat.

-- Flying Rat #169 (FR-169)
   Port Tudor, Odhner Ave. & Hardtack Ave.
         >> At the northeast of this intersection is an Auto Parts Store. The
            Rat is above one of the roller-shutters on Odhner.

-- Flying Rat #170 (FR-170)
   Acter, Odhner Ave. (east-to-west, near Babbage Drive)
         >> There is a brick wall that runs along the north side of this part
            of Odhner. The Rat is on the corner to the west.

-- Flying Rat #171 (FR-171)
   Acter, Fleming St. & Mueri St.
         >> Look for Lennie's Fireproof Doors to the south. Head through the
            gates and head up the steps on the large tanks. Jump to the low
            rooftop, and climb the ladders up to this rooftop. The Rat is
            sitting on an A/C unit.

-- Flying Rat #172 (FR-172)
   Normandy, Port Tudor (west) Entrance, on Strower Ave.
         >> Strower runs straight into the west entrance of Port Tudor. Once
            you have gone through the entrance, turn left straight away to
            head along the west side of the docklands. You will come into
            disused tracks. The Rat will be sitting near the end of the road,
            behind some debris.

-- Flying Rat #173 (FR-173)
   Normandy, Port Tudor (north) Entrance
         >> From Flying Rat #172, head back into Port Tudor and exit on the
            north side. Look for a propellor display to your left, near the
            "Welcome To Port Tudor" sign. The Rat is on the wall behind it.

-- Flying Rat #174 (FR-174)
   Port Tudor, Pier B
         >> From Flying Rat #173, head back into the Port and continue south
            until you reach the Pier, the second-northernmost pier. Head
            around the east side of the easternmost building, and the Rat can
            be found sitting on a rope tie.

-- Flying Rat #175 (FR-175)
   Port Tudor, Pier D
         >> From Flying Rat #174, head back west to come off the pier, and
            turn left to head south in the Port. When you come to the Pier,
            the only left turn and the southernmost pier, take the turn onto
            it. Stop when you come to three blue container crates near the end
            of the Pier. The Rat is sat on top of this stack. Climb up the
            lower one to gain access to the top crate to find it.

-- Flying Rat #176 (FR-176)
   Port Tudor, disused tracks
         >> The southern end of these tracks form Jump #46. If you head north
            up these tracks, you will find it on the grass off to the left
            near the e-Cola building.

-- Flying Rat #177 (FR-177)
   Tudor, Barsac Ave.
         >> The Rat is resting on a girder joint on Plumber's Skyway. Head to
            the west side and aim up with a Sniper Rifle to find it. You may
            have to adjust your position to get a shot on it.

-- Flying Rat #178 (FR-178)
   Tudor, Mandrel Rd.
         >> This road forms the western bridge into Acter Industrial Park. The
            Rat is sat on the bridge railing on the east side of the bridge.

-- Flying Rat #179 (FR-179)
   Tudor, Tinderbox Ave.
         >> The Rat is perched on the Honkers Strip Club entrance awning.
            Getting it will result in the security attacking you, or at least
            being alerted to your presence. Just be careful.

-- Flying Rat #180 (FR-180)
   Tudor, Argus St.
         >> The Rat is sat on top of a power box on the west side of the

-- Flying Rat #181 (FR-181)
   Tudor, off Argus St.
         >> From Flying Rat #179, head south on Argus and take the first right
            into the warehouse complex. Head west and stop when you come to
            an intersection. To your right will be a warehouse. The Rat is on
            the slope of the lower roof on this side. An Assault Rifle or a
            Sniper Rifle is advised.

-- Flying Rat #182 (FR-182)
   Tudor, Hardtack Ave.
         >> Stop when you come under the Plumber's Skyway at the west end of
            this road. The Rat is on the grass slope underneath the Skyway,
            on the north side of the street.

-- Flying Rat #183 (FR-183)
   Tudor, Ivy Rd. & Tinderbox Ave.
         >> From the intersection to the west of this, head north up Ivy Rd.
            Near this road is an on-ramp to the Plumber's Skyway. Take the
            south entrance and walk along it until you come across a container
            crate stack below. There is a short stack with the Rat on top of

-- Flying Rat #184 (FR-184)
   Tudor, Hardtack Ave. (west)
         >> Head off this road and look to the water's edge. Furthest to the
            south, on the rocks at the water's edge, is the Flying Rat.

-- Flying Rat #185 (FR-185)
   Tudor, Emery St.
         >> Pass the intersection with Tinderbox Ave. and then turn onto the
            on-ramp for Plumber's Skyway. Stop as you come to the L.C.P.A.
            crane. Climb onto the crane, and look down on the east side to
            find the Rat.

-- Flying Rat #186 (FR-186)
   Acter Industrial Park, Red Wing Ave.
         >> As this road turns north to stop at the end of the east curve,
            turn south into the Park itself. Head towards a ruined building
            off to your right. The Rat is on a low wall on the east side.

-- Flying Rat #187 (FR-187)
   Acter Industrial Park, Red Wing Ave.
         >> From Flying Rat #186, head onto the seawall and head south down
            the coast. The Rat is on the edge of the seawall, near where the
            coast forms a corner.

-- Flying Rat #188 (FR-188)
   Acter Industrial Park, Plumbbob Ave. & Red Wing Ave.
         >> From this intersection, head north up Plumbbob. It is on the grass
            to the east of the entrance to the derelict bridge.

-- Flying Rat #189 (FR-189)
   Acter Industrial Park, Plumber's Skyway
         >> Enter the Skyway from the southernmost on-ramp and then head west-
            bound. The Rat will be sat on the median barrier as it circles
            back on itself.

-- Flying Rat #190 (FR-190)
   Acter Industrial Park, Muskteer Ave.
         >> Head south near the park before you pass the intersection with
            Chariot Ave. Get on the northernmost walkway and look to the pipes
            to find the Rat.

-- Flying Rat #191 & #192 (FR-191) (FR-192)
   Acter Industrial Park, Plumbbob Ave. & Toggle Ave.
         >> There is a pathway running north to south between the two streets.
            One of the Rats will be on the ground to the east, and the other
            on top of the wall behind it.

-- Flying Rat #193 (FR-193)
   Acter Industrial Park, Grommet St. & Toggle Ave.
         >> At the southeast part of this intersection is a building. There
            are blue dumpsters that you can use to climb onto the roof of the
            building. Look to the southwest to spot a warehouse, with the Rat
            on top of it. As you are in close proximity of an L.C.P.D.
            Precinct and the State Correctional Facility, you will get a
            Wanted Level for this one.

-- Flying Rat #194 (FR-194)
   Alderney State Correctional Facility, east coast
         >> Moored in the West River, near the Facility, is a half-sunken
            boat. It is on the east end of the deck. Again, as you are close
            to the Facility, you will alert the Cops.


FLR6. Happiness Island Rats

We cap off the final six Flying Rats on Happiness Island, the easiest area of
Liberty City to clear. The worst you will manage is a 1-Star Wanted Level, and
even then it will only be a few beat cops pursuing you. Just keep out of their
way if you alert them, and you're golden.

The Rats are in close proximity to each other, so you shouldn't have too much
trouble with them. A Sniper Rifle is the preferred weapon for each Rat.

All Flying Rats on Happiness Island are on or very close to the Statue of
Happiness. You may have to move around to get a shot at the Rats, but at least
you know exactly where they are.

-- Flying Rat #195 (FR-195)
   The Statue
         >> The Rat will be sitting on the coffee cup.

-- Flying Rat #196 (FR-196)
   The Statue
         >> The Rat will be sitting on the thumb of the Statue holding the
            coffee cup.

-- Flying Rat #197 (FR-197)
   The Statue
         >> The Rat will be sitting on the Statue's hairline, above her right

-- Flying Rat #198 (FR-198)
   The Statue
         >> The Rat will be sitting on the Statue's left shoulder.

-- Flying Rat #199 (FR-199)
   The Statue
         >> The Rat will be sitting on the hand holding the tablet.

-- Flying Rat #200 (FR-200)
   The Statue
         >> The Rat will be on the low wall on the top level of the Statue
            that you can access.


20.      Achievements

The first "Grand Theft Auto" title to feature Achievements. The game has fifty
in total for the main game, adding up to 1000G. The DLCs bring this number up
to 65 Achievements for 1500G. The fifteen additional Achievements are NOT


20A. Offline Achievements

There are 40 offline Achievements for you to unlock, adding up to 860G.

1. Off The Boat (5G)
   Complete the first mission, "The Cousins Bellic".

This will come as you go through the story.

2. Fed The Fish (5G)
   Complete the mission "Uncle Vlad".

This will come as you go through the story.

3. Lowest Point (5G)
   Complete the mission "Roman's Sorrow".

This will come as you go through the story.

4. Impossible Trinity (10G)
   Complete the mission "Museum Piece".

This will come as you go through the story.

5. Gracefully Taken (10G)
   Complete the mission "I'll Take Her".

This will come as you go through the story.

6. That Special Someone (10G)
   Complete the mission "That Special Someone".

This will come as you go through the story.

7. You Won! (60G)
   Complete the final story mission.

This will come with completion of the mission "A Revenger's Tragedy" (Deal) or
"Out Of Commission" (Revenge).

8. Liberty City Minute (30G)
   Complete the story in under 30 hours.

Self-explanatory, and not such a tall order. You can keep a track of gameplay
time in your Stats.

Here are a few tips to help you with this one:
    >> Follow the order of 100% Completion in this guide.
    >> Use the Autosave feature, to save time from manually saving your game.
    >> Skip cutscenes, as they contribute to your game time.

This guide has been designed to help you with this Achievement, so you should
not require any more tips beyond the ones above.

9. No More Strangers (5G)
   Meet all Random Characters at least once.

Random Characters are covered in Section 13 of the guide. You must meet all
Characters you have unlocked at least once.

10. Assassin's Greed (20G)
    Complete all of The Fixer's Assassination Contracts.

The Contracts are covered in Section 12 of the guide. They become available
after the mission "Truck Hustle".

11. Driving Mr. Bellic (10G)
    Unlock Roman Bellic's Special Ability of free Taxi fares.

This will come when you have reached a high enough Like Stat with Roman. This
will be covered under his chapter within the Friends Section of the guide.

12. Retail Therapy (10G)
    Unlock Little Jacob's Special Ability of discounted weapons.

This will come when you have reached a high enough Like Stat with Jacob. This
will be covered under his chapter within the Friends Section of the guide.

13. That's How We Roll! (10G)
    Unlock Brucie Kibbutz's Special Ability of free helicopter rides.

This will come when you have reached a high enough Like Stat with Brucie. This
will be covered under his chapter within the Friends Section of the guide.

14. Dial B For Bomb (10G)
    Unlock Patrick McReary's Special Ability of free car bombs.

This will come when you have reached a high enough Like Stat with Packie. This
will be covered under his chapter within the Friends Section of the guide.

15. Liberty City (5) (20G)
    Of those left alive, have all of your friends' Like State above 90%.

Jacob, Brucie and Packie will be the friends that you will have left at the
end of the story. Roman and Dwayne's fate depends on your storyline choices.
Review the Friends Section of the guide to see how you can get everyone's Like
Stat above 90%.

Pay attention to all friends and do activities with them on a regular basis to
make this Achievement easier.

16. Genetically Superior (25G)
    Win 20 offline Street Races.

The Street Races will be available under Brucie in the cellphone's Phonebook
soon after completion of the mission, "No. 1". There are 9 races in total, but
completion of them all allows you to replay each one. How Brucie issues them
is quite random depending on your position, but you will have to just win
eleven more than what was required of you for 100% Completion for this
Achievement. With the $500 prize for winning a race, the profit of $10,000 may
tide you over.

17. Cleaned The Mean Streets (20G)
    Accost 20 criminals through the L.C.P.D. Computer.

"Cleaning The Mean Streets" is covered under the Vigilante Section of the
guide. Clear up 20 crime scenes to get this Achievement.

18. Manhunt (15G)
    Complete the Most Wanted lists on each island.

There are 10 Criminals in each borough - in Broker, Dukes & Bohan, Algonquin
and Alderney. L.C.'s Most Wanted is covered under the Vigilante Section of the

19. Order Fulfilled (10G)
    Complete all of Brucie's Exotic Exports.

Brucie's Exotic Exports become available after the mission "Logging On", and
are available from your emails. Go out for all 10 and deliver them to Brucie's
garage to get the Achievement.

20. Courier Service (10G)
    Deliver all 10 packages for Little Jacob.

This will come as a side-mission after completing Little Jacob's missions.
It will be available under Little Jacob in the Phonebook. Complete all the
deliveries to get the Achievement.

21. You Got The Message (20G)
    Deliver all 30 vehicles for Stevie.

Stevie's Vehicle Thefts will become available as you advance through the
storyline after unlocking Alderney. Complete all thirty, covered in the guide,
to get the Achievement.

22. King Of QUB3D (15G)
    Beat the high score on QUB3D.

QUB3D is covered in this guide. Beat the high score of 10,950 points.

23. Dare Devil (30G)
    Complete all 50 Unique Stunt Jumps.

Jumps are covered in this guide. Complete all of the Jumps to get the

24. Endangered Species (50G)
    Exterminate all 200 Flying Rats.

The Rats are covered in this guide. Exterminate all of them to get the

25. One Hundred And Eighty (10G)
    Score the maximum 180 points with three darts.

Do the Darts activity, and aim for the triple-20 to score 60 points. Do this
with your next two darts to get it. You can get this one with enough practice.

26. Pool Shark (10G)
    Beat a friend at Pool.

Call up a friend to play Pool, and keep on playing them until you win a rack.
The physics for this minigame are really finicky, so if you're familiar with
the game, it's a pretty poor experience. Just keep on playing until you win.

27. Gobble Gobble (10G)
    Score a turkey in bowling.

Go to the bowling alley and play a game. You will need to score three strikes
in a row to get this Achievement. This is a troublesome Achievement to get,
and is much harder than you would first think.

The best way to get a strike is to stand one pace to the left, hold that
position, hold back on the stick for a second, and then release. This will be
your best chance to score a strike.

Some effort is required for this Achievement, so be patient and keep on re-

28. It'll Cost Ya (5G)
    Get a taxi ride from one borough to another, without skipping.

Start in Bohan, and call or hail a cab to take you into nearby Algonquin. If
you sit back until the ride is over, you'll get the Achievement. All you have
to do is sit through the whole journey.

29. Sightseer (5G)
    Fly on all five Liberty City HeliTours.

Head to the HeliTours in Fishmarket South. There will be three choppers at
one time. Take all three rides available, each one at a $150 fee, and then
save. Go back to see if one of the two choppers appear for you. If not, reload
and come back. Once you have flown on all five, the Achievement will pop.

30. Warm Coffee (5G)
    Be successfully invited into your girlfriend's house.

You can get this with Michelle, or the other girlfriends that you can meet
online (Carmen, Kiki and Alex). Try your luck after a successful date, and
you should be invited it.

31. Half Million (55G)
    Have $500,000 in your bank balance.

"Three Leaf Clover" and one of the three final missions will pay heavily, as
well as the later missions. Stevie's Vehicle Thefts prove to be just as
profitable. If you are careful with your money, then this Achievement is no
hard task.

32. Full Exploration (20G)
    Unlock all boroughs.

Completing the mission "Three Leaf Clover" will unlock Alderney. With that
completed, you will get this Achievement along with it.

33. Under The Radar (40G)
    Fly under all bridges in Liberty City.

You must fly under all 14 bridges. When you go under one, the others you need
to fly under are highlighted. Pause when they are highlighted, place a
waypoint, and fly to it. All that is required beyond that is good piloting
skills. With all 14 flown under, you will get the Achievement.

34. Key To The City (100G)
    Achieve 100% Completion.

A checklist is included after this Section in the guide. Achieve 100%
Completion, and this Achievement is thrown in for good measure.

35. Finish Him (10G)
    Complete 10 melee counters in 4 minutes.

When in close-quarter combat, you are able to dodge attacks if you time it
correctly. If you dodge and then press X, B or Y, you perform a combat move
that can take away around 50% of your enemy's health. If you go to Happiness
Island, you are able to attempt this with little interference from the cops.

This one may prove difficult depending on how well you are with the combat
system in this game.

36. Wheelie Rider (30G)
    Perform a wheelie and hold it over 500 feet.

Get an NRG 900 and get enough speed to pull a wheelie. Do not hold the stick
all the way back - instead, hold it close to full and tap it to maintain your
wheelie. The best place to try this is any long strip of road with plenty of
space. Francis Intl. will warrant a 4-Star Wanted Level, but you have a whole
runway all to yourself.

37. Rolled Over (30G)
    Perform 5 car rolls in one crash.

Take to the Airport tarmac. There are little ramps on each side. Use an
Infernus, or another light, fast vehicle, and hit these ramps with one side of
the vehicle. Keep on hitting them until your vehicle becomes badly damaged,
or until you get the Achievement. If your vehicle becomes damaged, you are
best off saving, and retrying.

38. Walk Free (50G)
    Outrun the cops on a 4-Star Wanted Level.

You cannot save and reload, or use the Pay 'n' Spray, to get this Achievement.
You must have the skills to lose sight of the L.C.P.D. and N.O.O.S.E. pursuing
you. Get your Wanted Level up, easily done by entering a restricted area, and
then go about outrunning them.

If you are a good player, this one should be a challenge, but not totally
impossible. Otherwise, there will be a lot of work to do for this one.

39. One Man Army (40G)
    Have the maximum Wanted Level for 5 minutes.

In your Stats is a timer for Time Spent on Highest Wanted Level. You will need
to gain 6 Stars and then tough it out for 5 minutes. This is easier than it

Start from the beginning of the storyline, where only Broker, Dukes & Bohan
are available to you. Get a vehicle and make your way onto the El Tracks.
Drive underneath the Algonquin Bridge and you will trigger the maximum Wanted
Level for passing the boundary. Head to the subway tunnels, and stay under
there until the Achievement pops.

40. Chain Reaction (20G)
    Blow up 10 vehicles in 10 seconds.

This is a hard Achievement to pull off. You will need to find many cars in
close proximity to each other. Grab a chopper, and land on the lower ledges of
the buildings in the center of Star Junction. You will need RPG Launcher
ammunition. If you have the rewards for 100% Completion, this will help.

Wait for a traffic jam to form, and then take out the vehicles at the front.
Keep on shooting at the other vehicles, and with any luck, the Achievement
will pop.

This is one of the harder Achievements, and will take a few attempts. However,
the weapons available in "The Ballad Of Gay Tony" will help you get this
Achievement if that helps you.


20B. Online Achievements

There are only ten Achievements on GTA IV Online, adding up to 140G.

41. Teamplayer (10G)
    Kill five players who are not on your team.

Get your first five kills in any game mode to unlock this Achievement.

42. Cut Your Teeth (5G)
    Achieve Rank 1.

You will earn money as you go through online game modes. To achieve Rank 1,
you need to earn $1,000.

43. Join The Midnight Club (10G)
    Complete an online race.

You must have damage enabled in the racing game mode you are attempting. Win
one race to get this Achievement.

44. Fly The Co-Op (15G)
    Beat Rockstar's time for "Deal Breaker", "Hangman's N.O.O.S.E." and "Bomb
    Da Base II".

I have managed to publish a guide on beating the Rockstar Dev.'s time for
each of these missions. It can be found on GameFAQs.

45. Taking It For The Team (10G)
    Be on the winning side on all ranked team-based game modes.

You must be on the winning side in Team Mafiya Work, Team Deathmatch, Team
Car Jack City, Cops 'n' Crooks as both sides (all-for-one and one-for-all
wins included), and Turf War.

46. Top Of The Food Chain (10G)
    Kill 20 players with a pistol.

You must do this in a ranked deathmatch. Host the lobby, set weapons to
pistols only, and set a time you see appropriate in a location you think
ideal. The Prison is advised.

47. Top The Midnight Club (20G)
    Come first in 20 different ranked street races.

You will need to beat 20 variants of street racing - i.e. in different

48. Wanted (20G)
    Achieve Rank 10 in multiplayer.

There are ten ranks to reach in multiplayer:

-- Rank 1: $1,000
-- Rank 2: $10,000
-- Rank 3: $50,000
-- Rank 4: $100,000
-- Rank 5: $250,000
-- Rank 6: $500,000
-- Rank 7: $750,000
-- Rank 8: $1,000,000
-- Rank 9: $2,500,000
-- Rank 10: $5,000,000

Earning these ranks are hard work, but bring rewards to customize your online
character. A lot of effort and gaming time is required, but if you really want
this one, then go for it.

49. Auf Wiedersehen Petrovic (30G)
    Win all ranked multiplayer game modes, all races, and Cops 'n' Crooks as
    both sides.

This one also requires a lot of hard work and toil, but will come along the
way with Wanted if you are going for it. Also, "Taking It For The Team" will
make a good contribution to this one.

50. Let Sleeping Rockstars Lie (10G)
    Kill a Rockstar Dev. in any ranked multiplayer match.

This Achievement is universal - if you kill someone with the Achievement, you
will unlock it. In most cases, this one comes with your first kill.


21.      100% Completion Checklist

Below is all that is required for you to get 100% Completion:

>> Complete all story missions, from "The Cousins Bellic" to the end of "Deal"
   or "Revenge".
>> Complete all nine Assassination Contracts for The Fixer.

>> Deliver all 10 Drug Packages for Little Jacob.
>> Deliver all 10 Exotic Exports for Brucie.
>> Win all nine Races for Brucie.
>> Deliver all 30 vehicles for Stevie's Vehicle Thefts.
>> Accost 20 Criminals in "Cleaning The Mean Streets".
>> Accost all 30 Most Wanted Criminals.
>> Beat the High Score set on QUB3D.

>> Complete the Random Encounters:
         -- Brian Meech (all 3)
         -- Badman
         -- Mel
         -- Ileyna Faustin
         -- Pathos (both of 2)
         -- Sara (both of 2)
         -- Hossan Ramzy
         -- Marnie Allen (both of 2)
         -- Eddie Low (both of 2)
         -- Gracie Ancelotti

>> Complete all 50 Unique Stunt Jumps.
>> Exterminate all 200 Flying Rats.

>> Beat any friends in the following activities:
         -- Bowling
         -- Darts
         -- Pool
>> Go on each Activity for the following Friends:
         -- Brucie Kibbutz:
                   ++ Boating
                   ++ Bowling
                   ++ Drinking
                   ++ Eating
                   ++ Heli Ride
                   ++ Show
                   ++ Strip Club
         -- "Little" Jacob Hughes:
                   ++ Darts
                   ++ Drinking
                   ++ Eating
                   ++ Pool
                   ++ Show
                   ++ Strip Club
         -- Patrick McReary:
                   ++ Bowling
                   ++ Darts
                   ++ Drinking
                   ++ Pool
                   ++ Show
                   ++ Strip Club
>> Unlock the Friendship Special Abilities:
         -- Brucie's free Heli Rides
         -- Jacob's discounted Weapons
         -- Patrick's free Car Bombs


22.      100% Completion Rewards

So, in the new Liberty City, what is your reward for beating the game through
and through?

>> The "Key To The City" Achievement, worth 100G.
>> The cap on ammunition for your weapons is lifted.*

*Saving your game and then reloading will set your ammunition back to the
original limit. This means money spent on ammunition is completely wasted.

The Achievement is valuable enough if you haven't unlocked it, but the reward
for 100% is pretty meagre otherwise.


23.      Credits

There are several people who I would like to thank:

>> Rockstar Games
You create some of the best games I’ve ever played, including those outside
the “Grand Theft Auto” franchise. I salute you for that.

>> All Gaming Hosts
Those who host my guides, I thank you for getting my work out there. I thrive
on helping people, and also perceiving other ways I can go about my gaming.

>> The GTA Wiki
I have used the website to confirm information and gather it to make my guide
as detailed as possible. I appreciate how much effort has gone into a non-
profit project, and I salute them. Thanks.

>> X360A.org
I based the Achievement sections off of their build, and picked up nuggets of
information along the way. Again, I appreciate the effort that has gone into
such a project, and they deserve a mention for playing a part in the
construction of my guide.

>> I have no individuals to thank as of yet. Feedback is appreciated, even if
it is just a "thanks".


24.      Goodbye!

And another guide is capped off. Thank you for reading my guide.

"Grand Theft Auto: IV" is a video game produced by Rockstar Games, a
subsidiary of Take-Two Interactive Inc. All rights reserved. No copyright
infringement is intended.

Any other sources of information, either during or after development and
completion of this guide, are acknowledged. This guide was constructed with a
very detailed playthru of the game; therefore much of this guide’s content is
that of mine, the guidewriter. Any content that is not mine will be
highlighted, and I will credit the author in my guide.

You may ask my permission via email for posting of my, or parts of my guide.
However, I will not allow you to post the whole guide, or the majority of it,
unless I can trust you with it. If I allow you to post one of my guides, it
must be left UNALTERED, and a credit to my name. Do not copy my guide without
my permission, unless for personal use. Copyright infringement is something I
won’t take lightly, and I will do everything in my power to have plagiarism

(C) 2012-2013 DG-le-Ste. All rights reserved.

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