A teleportation plasmid was planned for the first game but was cut, as it could be used to break the game's script during certain events. This plasmid was referenced as an Easter egg in Bioshock 2 in the Fontaine Futuristics level as an "Unstable Teleport Plasmid" that teleports around the level when the player interacts with it.
In the corner of the Worley Winery in the Farmer's Market, there is a round wedge of cheese with a piece missing next to six bullet holes. The arrangement bares a striking resemblance to Pacman and the pellets he eats.
BioShock was originally planned to have a single, ambiguous ending, and expected the player to infer what happened based on their actions. However, higher-ups didn't like this and pushed for the developers to include a good and a bad ending. Many would argue this as a positive example of the veto.
During the development of Bioshock, the developers were surprised to find that the telekinesis power allowed the player to move the anchor points of trip wires as if they were regular objects. The devs then decided to tweak that behavior and have it be an actual feature of the power.
Connection to Other Media
During the game's opening, before the player obtains the wrench, Atlas will ask the player to find a weapon mentioning to "find a crowbar or something." This is a reference to the Half-Life series, in which the player uses a now iconic crowbar associated with the series.
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