Silicon Knights' Too Human was the passion project of studio head Denis Dyack, having spent nine years in development across multiple platforms. Originally going to be a Sega Saturn /PlayStation game, it was first shifted to the Nintendo GameCube and then finally to the Xbox 360 due its enhanced graphical quality, as Dyack was disgusted by the Wii's weaker hardware. The result? Mediocre sales and reviews, which lead to the studio's eventual decline. Meanwhile most fans would agree that Eternal Darkness was their best game.
Submitted By: ZeoKnight
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