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Walkthrough by DG-le-Ste

Version: 1.15 | Updated: 08/22/2012

                 *                Saints Row               *
                 *                 Xbox 360                *
                 *         Version 1.15 - Complete         *
                 *               Walkthrough               *
                 *                Revision 1               *
                 *      By Daniel "DG-le-Ste" Stephen      *
                 *            Copyright (C) 2012           *
                 *  Email - danielstephen62[at]gmail.com   *

The [at] replaces the “@” symbol. This is used by many guidewriters to
discourage spambots.

This guide also contains an Achievement Guide for the Xbox 360 version. Seeing
as the game is only available on the Xbox 360 console, you should not have any
trouble with this, anyway.


“Saints Row” is a video game produced by Volition Inc. and licensed by THQ.
All rights reserved.

And on that note: gracias.

Any other sources of information, either during or after development and
completion of this guide, are acknowledged. This guide was constructed with a
very detailed playthru of the game; therefore much of this guide’s content is
that of mine, the guidewriter. Any content that is not mine will be
highlighted, and I will credit the author in my guide.

Note that this guide does contain major spoilers. I suggest searching for
another guide if you want to keep your future rewards to yourself. Otherwise,
enjoy this guide.

Version Differences:
1.00 – The fully complete version of the guide (July 2012)
1.10 - Updated information on guides I have published, as well as information
       regarding any future guides (Late July 2012)
1.15 - Updated the "Credits Section" after issues regarding copyright, proof-
       reading of guide (August 2012)

As of August 2012, I have only given permission to the following gaming
websites to host this guide: 


You may ask my permission via email for posting of my, or parts of my guide.
However, I will not allow you to post the whole guide, or the majority of it,
unless I can trust you with it. If I allow you to post one of my guides, it
must be left UNALTERED, and a credit to my name. Do not copy my guide without
my permission, unless for personal use. Copyright infringement is something I
won’t take lightly, and I will do everything in my power to have plagiarism

This guide takes advantage of the "Quick-Find" feature used on many servers.
By pressing "Ctrl-F" (PC) or "Clover-F" (Mac), you are able to quickly find
what you are looking for in my guide. There are codes at the beginning of
titles to help you quickly go through the guide – for example, "8G" or "14C".
This will save minutes of scrolling back and forth to find what you are
looking for.


Feel free to email me for any of these following reasons:

>> Stories and anecdotes, if they are relevant, and especially if they are
strange and/or funny.

>> Any strategies of your own. It would be great for you to share them, and
you receive full credit for it. Please make these strategies simple, and send
it to me clearly, for the benefit of my readers.

>> Any mistakes, whether it be grammatical or regarding information in the
guide. There will be a few here and there, so if you spot one, it would be
great for you to help me keep this guide clean, flowing and free of mistakes.

>> Any “congratz” you have for me. I greatly appreciate it if you are a fan
of my guides. It’s what I do, and knowing people enjoy reading my guides gives
me all the more reason to continue writing them.

Any posts from other gamers that I put into my guide are “as is” - in other
words, I am simply copying and pasting the email. They may feature grammatical
errors or misspellings, and I will only clear up the major cases of this.
Please do not send emails telling me of these errors.

If your suggestion is not featured, I have not updated the guide yet. I make
monthly revisions of all my guides at the end of each month, clearing up
errors and adding extra information. If it still isn’t featured, send a calm
email to remind me!

Also, do not spam me, flame me or troll me in your emails. You’ll simply
receive a blocking if you do so, and that will be the end of the matter.


Table of Contents:

1.	About The Writer
2.      "Saints Row"
3.      Your Protagonist
4.      The Basics
        4A. Control Schemes (On Foot)
        4B. Control Schemes (In a Vehicle)
        4C. The Pause Menu
        4D. The Heads-Up Display (HUD)
        4E. Smoked & Busted
        4F. Cribs
5.      A Tour of Stilwater
        5A. Stores
        5B. Respect & Style Bonuses
        5C. Missions & Strongholds
        5D. Neighborhoods
        5E. Gang/Police Notoriety
        5F. Pushbacks
6.      The Streets of Stilwater
7.      The Third Street Saints
        7A. Key Members
        7B. Third Street Saints Storyline
            TSS1. "Canonized"
            TSS2. "Back To Basics"
            TSS3. "Saint's Row Snatch" (Activity)
            TSS4. Stronghold - "Abandoned Storefront"
            TSS5. "Reclamation"
            TSS6. "Divide and Conquer"
8.      Activities
        8A. Money & Respect Rewards
        8B. Keeping Track
        8C. "Racing"
        8D. "Snatch"
        8E. "Escort"
        8F. "Drug Trafficking"
        8G. "Hitman"
            HMN1. Los Carnales Variant
            HMN2. Vice Kings Variant
            HMN3. Westside Rollerz Variant
            HMN4. Rewards - All Three
        8H. "Insurance Fraud"
        8I. "Demolition Derby"
        8J. "Chop Shop"
             CS1. Los Carnales List
             CS2. Vice Kings List
             CS3. Westside Rollerz List
             CS4. Rewards - All Three
        8K. "Mayhem"
        8L. "Hijacking"
9.      Extra Activities
        9A. "Loan Shark"
        9B. CD Collection
        9C. Street Tags
        9D. "Hostage"
        9E. "Theft"
10.      Los Carnales
         10A. Key Members
         10B. Los Carnales Storyline
              LC1. "Crackdown"
              LC2. "The Missing Shipment"
              LC3. Stronghold - "Fox Drive Weapons Plant"
              LC4. "Homeland Security"
              LC5. "Trojan Horse"
              LC6. Stronghold - "Stoughton Shipyard"
              LC7. "McManus Says Hello"
              LC8. Stronghold - "Black Bottom Refinery"
              LC9. "Meeting Orejuela"
              LC10. "Strength In Numbers"
              LC11. Stronghold - "Cecil Park Drug Lab"
              LC12. "Possession With Intent"
              LC13. Stronghold - "Charlestown Warehouse"
              LC14. House Call
              LC15. What Goes Up...
11.      The Vice Kings
         11A. Key Members
         11B. Vice Kings Storyline
              VK1. "Aisha's Favor"
              VK2. "...To Kingdom Come"
              VK3. Stronghold - "Sunnyvale Loft"
              VK4. "Always Use Protection"
              VK5. "Reinforcements"
              VK6. Stronghold - "Filmore Parking Garage"
              VK7. "Best Laid Plans..."
              VK8. Stronghold - "Abandoned Police Station"
              VK9. "Green With Envy"
              VK10. "3rd Street Vice Kings"
              VK11. Stronghold - "King's Grocery"
              VK12. "Round Peg, Square Hole"
              VK13. "For King and Country"
              VK14. Stronghold - "Waterfront Rooftop"
              VK15. "The King and I"
              VK16. "All The King's Men"
12.      The Westside Rollerz
         12A. Key Members
         12B. Westside Rollerz Storyline
              WR1. "Stacking the Deck"
              WR2. "Samson's Surprise"
              WR3. Stronghold - "Pleasant View Storage"
              WR4. "Guardian Angel"
              WR5. "Escort Service"
              WR6. "One Step Ahead"
              WR7. Stronghold - "Tidal Spring Apartments"
              WR8. "Liberation"
              WR9. "Burying Evidence"
              WR10. Stronghold - "Copperton Receiving Station"
              WR11. "No Time To Mourn"
              WR12. Stronghold - "Price's Mansion"
              WR13. "Semi-Charmed Life"
13.      The Epilogue
         13A. "Battlefield Promotion"
         13B. "Stuffing the Ballot"
         13C. "Hail to the Chief"
         13D. "Saints and Martyrs"
14.      Achievement Guide
         14A. Offline Achievements
         14B. Online Achievements
15.      Downloadable Content
                DLC1. "Funky Fresh Pack"
                DLC2. "The Ho Ho Ho Pack"
                DLC3. "Gankster Pack"
16.      100% Completion
17.      Credits
18.      Goodbye!


1.	About the Writer

My name is Daniel Graeme (or Graham) Stephen, otherwise known on GameFAQs as
DG-le-Ste. I am only 18 years old, but I have a number of years of GTA gaming
under my belt. Say what you want to say, but there are millions of kids that
aren’t even 13 playing “Grand Theft Auto” games. This is what I think is a
simple fact, but I‘ll leave the arguments to you. This is a guide, not a

Anyhoo, I come from the northeast of England, but with strong Scottish roots.
I was originally born in Aberdeen, in the northeast of Scotland, until my
family moved to the northeastern English town of Middlesbrough when I was very
young. Most of my lifelong friends are gamers, and that includes me, and so we
are a strong group when it comes to opposable thumbs.

You could say GTA is my specialty. I grew up going on mad rampages on the
comfort of my games console whilst playing as Carl Johnson or Claude Speed.
Because of my childhood memories mostly being of this game series, it has
inspired me to write these guides.

I have studied subjects such as Law and Politics to a high level, which does
require very good reading and writing skills. I have honed these skills into
my guides.

I started writing these guides in the summer of 2012, during the very start of
my gap year before I went to university. This gave me a lot of spare time, and
thus many of my guides have come to be.

I would go into my private life, but this is unnecessary. So, instead of that,
we’ll get under way.

If you need another GTA guide, or any other guide, here is a list of what I
have written: 

>> "Grand Theft Auto: Vice City Stories" Walkthrough
>> "Saints Row 2" Walkthrough
>> "Saints Row 2" Multiplayer Badges Walkthrough

These guides can be found easily on GameFAQs, as this is where my content is
originally posted. Some other guides may be harder to find, but it is possible
I had posted the guide on another website due to a gaming website's guide
getting oversaturated - what that means is that there are too many mainstream
guides. So you may find some of them scattered around the gaming website world
for that reason. I didn't really need to go too in-depth with it, but here you


2.      "Saints Row"

In 2006, THQ released what was their take on the sandbox-style shoot-'em-up
game inspired by the "Grand Theft Auto" titles at the time.

Their take on this was less successful, selling only 2 million copies in its
year of release, but it shown what Volition Inc. were capable of. It would
soon lead onto their sequels that went onto bigger and better things.

The game, set in the present day of 2006, isn't the exact carbon-copy of the
GTA game - it includes a different strategy to attempt and complete missions,
and alternative objectives such as activities, strongholds and diversions. You
can also customize your nameless character - who, in this case, is called The
Protagonist for the purposes of this guide.

Anyway, let's get onto the bread and butter of the game.


3.      Your Protagonist

Your Protagonist is always male, but you can make him how you want him to be.
When you begin your game, you have the option to customize your Protagonist.
This includes race, hair, hair color, facial hair and color, eye color, and
the finer details that you can edit, such as the shape of your jaw or the size
of your nose. After that, you can begin the game with them.

If you are unhappy with the outcome, you can invest $3,000 in-game at a
Plastic Surgeon if you want to change it.


4.      The Basics

We can now learn how to actually play the game.


4A. Control Schemes (On Foot)

There are three control schemes you can use, labeled A, B and C.

Scheme A

Secondary Attack – LT
Reload/Grab Weapon – A
Weapon Switch – LS & B
Sprint – RB
Inventory – B
Jump – X
Enter/Exit Door, Enter Vehicle, Action – Y
Block Attack – LT & RT
Kick – RB

Scheme B

Secondary Attack – LT
Sprint – A
Block Attack – LT & RT
Attack – RT
Reload/Grab Weapon – RB
Inventory – B
Jump – X
Enter/Exit Door, Enter Vehicle, Action – Y
Weapon Switch – LS & B

Scheme C

Weapon Switch – RS & RB
Sprint – A
Jump – B
Enter/Exit Door, Enter Vehicle, Action – Y
Reload/Grab Weapon – B
Secondary Attack – LT
Block Attack – LT & RT
Primary Attack – RT
Kick – LB
Inventory – RB

Obvious controls, such as the Pause Button, are left out for the sake of
easiness. You don't need to be told what buttons you need to press when it's
used in all the games you play.


4B. Control Schemes (In a Vehicle)

There are also three control schemes for driving vehicles, labeled A, B and C.

Scheme A

Look Left – LB
Look Right – RB
Look Behind – LB & RB
Handbrake – LT
Attack – RT
Weapon Switch – LS & B
Nitrous – (click) RS*
Accelerate – A
Inventory – B
Brake/Reverse – X
Action/Exit Vehicle – Y

Scheme B

Weapon Switch – LS & B
Nitrous – (click) RS*
Attack – A
Inventory – B
Handbrake – X
Action/Exit Car – Y
Look Left – LB
Look Right – RB
Look Behind – LB & RB
Brake/Reverse – LT
Accelerate – RT

Scheme C
Weapon Switch – RS & RB
Accelerate – A
Nitrous – B*
Brake Reverse – X
Action/Exit Car – Y
Handbrake – LT
Inventory – RB
Attack – RT
Camera – RS + LB
Toggle Camera – (hold) LB

*Nitrous can only be used when it has been installed in your vehicle from a
Mechanic Garage.


4C. The Pause Menu

Your Pause Menu includes a number of things you need, including...

Map - Filter what icons you have on your map and radar, and a GPS system can
      be used to get from Point A to Point B.

Info - See the outline of the missions you've completed, the coverage of
       Activities, and your brief.

Help - If you need some, it's all covered in this section.

Cell Phone - Call a Homie, dial a number, or activate any cheats if you choose
             to use them.

Audio Player - Play any playlist created either in-game or any music you have
               burned onto your Hard Disk Drive.

Save/Load - You can save with light-cones in-game, but this is a quicker
            alternative to that.

Options - Fine tune your display, audio, or quit the game if you want to.

And that's all you need to know.


4D. The Heads-Up Display (HUD)

On the screen whilst you actually roam around, you will have a number of icons
that hold information you may need to know.

In the top-right corner, you have the main area of your HUD. This shows your
Health, the weapon you are holding, and if applicable, how much ammunition you
have for that weapon. You also have your Stamina along the top half as well,
telling you when you are likely to tire. You also have your Respect Bar, how
full it is and how many bars you have filled.

In the bottom right, when you have it up, is your inventory. This shows your
weapons and an indicator of how much ammunition you have for them.

In the bottom left is your radar, showing you where to go. Above it is your
Gang Notoriety meter, and below it is your Cop Notoriety meter. They are
explained a little later in the guide.

In the top left, when you're on a mission or Activity, is details surrounding
it, such as Gang Members Killed, for example. This provides detail and insight
into what you're doing.


4E. Smoked & Busted

You're not invincible to a gang member who hates you or a cop chasing after
you when you've broke the law. You will get a notice where you run out of
health and die, telling you that you have been Smoked. The screen fades to
black and you respawn at the nearest hospital. The same happens when a cop
takes you down and you are Busted, except you are respawned at the nearest
police precinct.

On each occasion, any mission you were on will be failed and you are billed a
percentage of your current bank balance. You'll be glad to know that you will
NOT lose your weapons to this.


4F. Your Crib

After completing certain missions, you have access to a Crib, allowing you to
do a number of things. You have different light-cones to do it:

Save - Save your game.
Wardrobe - Change into a different set of clothes if you have bought or
           unlocked any.
Cache - See what weapons you have to use. Any guns available in the cache are
        restockable, so any unique ones you would like to keep using are able
        to be refilled and used again at no cost to you.
Stash - Collect on money from any owned Neighborhoods. You usually have to
        wait one in-game day before the Stash is able to churn out money.
Garage - The Garage outside will let you use any cars you put into it or
         unlocked. Drive a car into it and then leave to put it in your Garage
         to use later.


5.      A Tour of Stilwater

Stilwater, a city based off of Detroit and Chicago, is a mixture of Utopia and
Hades when it comes to it.

The city is split into two islands - one in the north, and the other to the
south. The north is a tranquil area, as to the west is the main suburban areas
of Misty Lane and Tidal Spring. The high-end retail and downtown districts are
based in the center, with all the expensive boutiques and high-rise buildings,
and in the east is the museums of Amberbrook and Humbolt Park.

Head to the west of the southern island, and you have the gentle areas of the
Apartments, the Ultor Arena, Chinatown and the small Airport. However, the
idea of a great city is tarnished by the violence in the Barrio, the rundown
projects district, the local red light district and the devolving suburb of
Saints Row. The factories and the docks in the area are also showing its age.

Hopefully, you can settle into the city and get to know it better.


5A. Stores

In Stilwater, you have access to a number of stores to purchase goods and
services. Here is a run on all of them:

Car Customization
Stores: Rim Jobs

You can modify your car in terms of bodywork, color and performance. You can
install nitrous and hydraulics here, as well as rims.

Car Dealership
Stores: Foreign Power

Invest in a better, faster car if you have the money to do so.

Clothing Shops
Stores: Sloppy Seconds (Thrift)
        On The Rag (Indie)
        Branded (Designer)
        Impressions (High End)

Improve the look of your character, or add that dash of variety for him.

Food Stores
Stores: Freckle Bitch's

Buy food for when you need that quick health boost.

Forgive & Forget

Drive through one of these Confessional Stands and your notoriety is wiped,
for a fee.

Jewellery Stores
Stores: On Thin Ice

Choose from a steel medallion to a platinum ring.

Liquor Stores
Stores: Brown Baggers

Whether you're looking to get high or have a liquid breakfast, this place will
sell blunts and 40 ozs. under the counter.

Movie Theater

Review the cutscenes of missions that you have passed, or replay them if you
wanted to.

Music Stores

Scratch That will sell all the records that you've heard from the in-game
radio and makes it available to listen to on the in-game Audio Player.

Plastic Surgeon

Image as Designed will let you edit your Protagonist once again, for the sum
of $3,000.


Do It Up allows you to change your hairstyle if you are not happy with it.

Tattoo Parlor
Stores: Rusty's Needle

Get chest, back or arm tattoos for a good price.

Weapon Stores
Stores: Friendly Fire

Invest in a new gun or blunt object, and buy more ammunition if you are close
to running out.

Note that sales will be going on in the game, either temporary ones through
the radio or permanent sales as a reward for certain Activities.


5B. Respect & Style Bonuses

Respect is an important aspect of game progression. You need a Respect Meter
that has been filled at least once to activate a mission. If you have filled
your meter 14 times, symbolised by "x14" at the end of the Respect Meter in
your HUD, upon activating a mission, this will go down to 13, or "x13". Your
Respect is earned through Activities and the diversions within the game.

You can also earn a Style Bonus through the game by purchasing expensive goods
and even if it is simply purple, symbolizing the 3rd Street Saints. This meter
is visible when you are purchasing an item at any Clothing or Jewellery Store.
This will then go up and down corresponding to your selection. When you fill
up this bar each time, you are given a 5% bonus to the Respect you earn. So,
filling it twice gives you a 10% bonus. Bonuses are hard to earn the higher
you go, and it can easily fall when buying less expensive items.


5C. Missions & Strongholds

These games wouldn't be worth playing without the missions. Your simple order
to go somewhere and cause mayhem has been a pastime for many gamers, and to
receive a reward at the end of it. But what Volition Inc. did had a different
take on a gang's storyline.

A stronghold is like a sub-mission - little detail, and pretty straight-
forward objectives to fulfil - which basically serve in this game to gain more
neighborhoods. The objectives range to simply fighting your way through the
gang to destroy equipment to stealing keys to the boss' car and knocking drug
shipments into the water.

All missions and strongholds in a gang's storyline need to be beaten in order
to defeat the gang, and to get the Achievement that goes with it.


5D. Neighborhoods

Neighborhoods, shortened to 'Hoods in the game, are used to show the dominance
of gangs in the city. There are thirty-six neighborhoods in Stilwater, panning
all thirty-six areas of the city. They are shown in the colors of the gang
that rules them - blue for the Westside Rollerz, yellow for the Vice Kings,
and red for Los Carnales. The 3rd Street Saints' districts are purple.

When you own a Neighborhood, you earn money for doing so in your Crib's Stash.
This begins at $200, the second Neighborhood gained will add $400, and so on
up to ruling all 36 Neighborhoods, boosting it up at $7,200. This actually
will not accumulate, as when you collect from your Stash at its earliest, you
only get around $8,000, and if you wait a few more in-game days, this may only
reach $16,000 to $17,000. However, that still is good money if you need it.


5E. Gang/Police Notoriety

If you kill a gang member, chances are that you are going to get some shtick
for it. This is shown on the top of your Notoriety meter, and if you do the
same with the police, this will be shown on the bottom of your Notoriety Meter
with a Star Icon. The more stars you have around it, the more intense the
authority's resistance will be. As there are three different gangs, there are
three indicators of which gang you have angered - the cross on the red back-
ground is Los Carnales, the crown on the yellow background is the Vice Kings,
and the wheel arch on the blue background is the Westside Rollerz.

There are five levels of Notoriety:

Level 1

Gang: Any gang members that see you will attempt to attack you.
Police: Any officer you see will attempt to hunt you down.

Level 2

Gang: A lone gang member will pursue you in a vehicle.
Police: The S.P.D. squad cars will give chase, and officers will begin using
        their guns.

Level 3

Gang: Two gang members will pursue you in a vehicle.
Police: The squad cars will get more aggressive, and SWAT teams will block the
        way and use spike strips.

Level 4

Gang: Three gang members will pursue you in a vehicle, using stronger weapons.
Police: A helicopter is called out to stop you, and will also transport SWAT
        teams to the crime scene you have created.

Level 5

Gang: Four gang members will pursue you in a vehicle, making this situation
      pretty dangerous.
Police: This is it. The FBI are called in, and the agents are not scared about
        taking you down with force.

The background of the Notoriety Meter is an indicator of how far you are off
from either reducing or increasing your level of Notoriety. Hiding out and
not attacking the gang/police will slowly reduce this. Remember that you can
also wipe your Notoriety at a Forgive and Forget.


5F. Pushbacks

When you have a Neighborhood, the gang that used to hail that area will try to
reclaim it. This is known as a Pushback, and you receive a call when one is
going down. They will tell you which Neighborhood is under attack, and this
area will flash on your map.

You have to kill all the gang Lieutenants operating in that area to complete a
Pushback. If you die, you will not lose the Neighborhood, but it will still be
under a Pushback until it is successfully completed. You can leave Pushbacks
until last, but if your bank balance relies on your Stash collection, the
money you earn from that Neighborhood will not be counted in it as that 'Hood
is not under your full control.


6.      The Streets of Stilwater

This is simply a cutscene after you have created your character and began the

The Protagonist walks through a back alley in Saints Row, past a man selling
knock-off jewellery, and then gets an "proposition" from one of the working
girls. His attention then turns across the street, as a group of Vice Kings
stand disgusted by a Westside Rollerz tag that has been sprayed on a wall in
front of them. As they begin to spray over it, a group of the gang responsible
confronts them, and a fight ensues. A car filled with Los Carnales then pulls
up and performs one hell of a drive-by on the group.

Eventually, one of the thugs shoots the Carnales gunman, and the cars speeds
off and crashes, hitting The Protagonist and setting the car up in flames. A
Westside Roller then kills the survivors, before getting shot in the head by a
Vice King with a Pistol. The Vice King then prepares to shoot The Protagonist
before it fades to black.

The Protagonist is unscathed, as a gang member shot the gunman dead, and then
help him away from the car, which explodes, setting him down at the street
corner. They introduce themselves as Julius and Troy, and after a little
debate, they advise that The Protagonist that he comes to the church to become
"part of the solution" to ending the violence in the district.

You have control over The Protagonist, and you are in an alley that leads up
to the church. There is a purple light-cone that begins the first actual
mission of the game.


7.      The Third Street Saints

The Third Street Saints, usually put down to the 3rd Street Saints, are a new
gang that are about to come onto the scene. Their aim is to stop gang violence
in their home district, and so far only have control of the neighborhood of
Mission Beach. The state of their home, the Church, shows the battle scars of
the gang attacks that are seemingly endless in the district. With The
Protagonist, however, things are set to change.


7A. Key Members

There are several members of the 3rd Street Saints, who each play an important
part of the gang:

Julius Little - Leader:
Born and bred in the area of Sunnyvale Gardens, Julius grew up with Vice Kings
leader Benjamin King, possibly serving for that gang before moving to Saints
Row and then recruiting members for the 3rd Street Saints after the Westside
Rollerz, Los Carnales and Vice Kings began battling for the Saints Row
district and tearing it apart.

Troy Bradshaw - Chief Lieutenant:
Troy is your typical tactician, but his approach to some of his tactics and
original plans made by others, such as Dex and Julius, can make him a
suspicious man in his aims. However, he does seem more than happy to help the
3rd Street Saints.

Dexter "Dex" Jackson - Lieutenant:
Dex is another tactician within the gang, and is much more superb at this than
Troy, and sometimes Julius. He is a clever man, brought into the gang for the
same reason as many - to try and end the violence going on in the district of
Saint's Row. Many of the gang members can be heard doubting that Dex deserved
the role as Lieutenant, and even go so far as to thinking that he will go on
to challenge Julius as leader of the Saints. He also gets peeved when people
don't use correct terminology, an example of this is when people call Los
Carnales "the Los Carnales", when "Los" translates into English as "the".

Johnny Gat - Lieutenant:
Gat is the 3rd Street Saints' ultimate bad-ass, who likes nothing more than
laying bullets into his rivals and causing mayhem to spread his message. He is
extremely trigger-happy, and hates it when others prevent him from doing what
he does best. Unlike the other Lieutenants, he seems to be the most trust-
worthy, disregarding his bloodlusts.

Lin - Lieutenant:
At the end of the prologue, Lin is assigned to go undercover to infiltrate the
young Westside Rollerz gang, and works with The Protagonist to weaken them.

Aisha - Gang Member:
The long-suffering girlfriend of Johnny Gat, Aisha is a rising R'n'B superstar
representing the 3rd Street Saints on a small scale. She has signed a deal
with Kingdom Come Records, owned by the Vice Kings, and she is one of the most
famous people to ever hail from Stilwater.


7B. Third Street Saints Storyline

This storyline involves The Protagonist enlisting as a member of the Saints
and then setting about taking back their home district.


TSS1. "Canonized"

As the thugs, including Johnny Gat and Dex, stand in the yard of the church,
Julius begins a rally, Troy standing next to him. He dishes out a speech about
the state of Saints Row, and how they are going to do what they need to do in
order to claim it and end the violence. After the cheering, the attention then
turns to The Protagonist, yet to be "canonized". Troy brings this up to Julius
that he has to go through what everybody else had to do after The Protagonist
is introduced, and so it begins.

This is a tutorial on fighting in the game. First of all, you are fighting one
member, and if you get past them, you face two at the same time. It is
important that you time your attacks and block the attacks, and then get the
final punch in to take them down. Your health usually regenerates, but to make
this mission a little more difficult, it will not regenerate. After defeating
these two, another pair square up, and you need to defeat them. When your
Health reaches a very low amount, you will lose the fight, but getting past
all five will get you through as a hard-nut rather than getting beaten up. Win
or lose, the next cutscene plays out. Julius reminds the group of who they are
and showing that they "ain't fucking around" in order to reclaim the district
that rightfully belongs to them.

Mission Completed!
$1,000 if you won, $200 if you lost
Natural Leader - You can now recruit up to one Homie
Wheel Woman as a Homie - Call her on your cell phone if you need a ride
Achievement - "Canonized" (10G)

And this mission leads onto the next...


TSS2. "Back To Basics"

Troy comes out from the church to accompany The Protagonist as he gets to
grips with the gang scene in the city. The first place he wants to visit is
the local Friendly Fire around the way. You want to buy the Vice 9 from here,
as this is the most popular weapon amongst many small-time thugs, therefore
you will get quite a bit of ammunition in missions for it. Buy as much of it
as you can, depending on the cash reward from the first mission.

Troy then wants to "clean up the Row" by killing some Vice King thugs around
the way. This is essentially a tutorial on shooting and gun-fighting in the
city. After you have killed the final group, you need to take the Vice Kings'
Compton that has been parked there and lose the notoriety at a Forgive and
Forget. Troy will then request a trip to Freckle Bitch's, the local fast food

Mission Completed!
$500, 500 Respect
Saint's Row Loft Crib unlocked

You will get a call from Julius, telling The Protagonist that the Saints now
need to "lock their rep down", opening an Activity in Harrowgate.


TSS3. "Saint's Row Snatch"

The Protagonist meets Will, the local pimp, who offers one of his not so
beautiful girls. He is unhappy that rival gangs are running the same business,
only because they are having more success. He wants The Protagonist to nab
some of the competition from the other pimps, and in return, he receives a cut
of the action, and he'll spread the word that the Saints are on the way up.

This is an introduction to Activities, and the Snatch Activity. All you have
to do is kill the abusive pimps, and recruit them before bringing them back to
the place you started. You will get some resistance from the Westside Rollerz,
but seeing as this is a tutorial, this mission is far from difficult. There
are two levels on this variant - Level 1 will have you rescuing only one ho,
and Level 2 will have you rescuing two hoes.

Complete Level 1 to earn $100 and 2,000 Respect.
Complete Level 2 to earn $250 and 2,500 Respect, and unlock Will as a Homie.

From here on in, all missions and strongholds will cost you one full bar of
Respect. Thankfully, the total of 4,500 Respect will push it over two bars,
just enough for the last two things left to do in the Row.


TSS4. Stronghold - "Abandoned Storefront"

You will get a phone call from Troy, telling The Protagonist of a derelict
store that Los Carnales are using as a hideout in Athos Bay. Head to the light
cone to begin. Kick the door in, and get past any Carnales that stand in your
way. You will then have to chase down the Lieutenant running operations here.
You will not be able to stop him just yet, so lay off the bullets and the road
rage and chase him. He will then bail out along the coast of Mission Beach. It
is then simply making roadkill of this goon to finish off the Stronghold.

Stronghold Completed!
Neighborhood Gained - Athos Bay ($400 Per Day)

This then leads onto the final mission of the Prologue, which is activated at
the Church. Julius will call, telling him to pick them up to activate the


TSS5. "Reclamation"

Upon activating this mission, you will have to wait for Troy and Julius, and
then you'll have to find a four-door vehicle. There is an Aqua up the street
to the north if you need one. The two tell The Protagonist that Troy received
a tip-off that all three gangs are having a massive shootout in Harrowgate
docks to determine who's in complete control of the district. If the trio
could storm it and take out everyone there, their home district would be under
their complete control. The two then discuss whether they should've brought
Johnny to the fight, but they have trust in The Protagonist, and it would be
good experience.

Head to the docks, and fight your way through the docklands, avoiding serious
damage from Rollerz, Carnales and Vice Kings, whilst hunting down and killing
the Lieutenants that are fronting the attacks. When you get through the last
of them, Julius and Troy congratulate The Protagonist for his shooting skills,
but then the cops arrive. Simply drive away and take out the driver of the
squad car, and then head back to the Church. This leads on to...


TSS6. "Divide and Conquer"

This is a cutscene after arriving at the church. Julius gives a speech about
what has just happened, but they simply cannot stop at clearing out Saint's
Row - they need to begin taking out each gang as they come. He begins to
appoint positions to each Lieutenant - Dex is put onto Los Carnales, and he is
in charge of digging up information on them, their operations, and their
relationship with one of Colombia's most powerful cartels. Johnny Gat is more
than happy to volunteer as being in charge of operations against the Vice
Kings, but is unhappy when he isn't trusted by Julius, having Dex keep a
watchful eye over him and what he does to "aid" things. All that leaves is the
Westside Rollerz - and an Asian woman named Lin steps forward, wearing their
signature blue colors. Julius explains that information about the Rollerz is
sketchy, so she is going to go undercover and find out as much as they can on
the gang, their operations, and how to take them out.

Mission Completed!
Neighborhood Gained - Harrowgate ($600 Per Day)
Achievement - "Reclamationist" (10G)


8.      Activities

With a lot of missions to get through, we'll need as much Respect as we need
to get through them with little hassle when it comes to meeting requirements.


8A. Money & Respect Rewards

There are eight levels to each Activity. There are money and Respect rewards
that are standard to each generic Activity, except from Chop Shop, which works
off a different scheme, Street Tags and the Loan Sharking Activities.

Level 1: $100, 700 Respect + Style Bonus
Level 2: $250, 800 Respect + Style Bonus
Level 3: $500, 900 Respect + Style Bonus
Level 4: $1,000, 1,000 Respect + Style Bonus
Level 5: $1,500, 1,100 Respect + Style Bonus
Level 6: $2,000, 1,200 Respect + Style Bonus
Level 7: $3,000, 1,300 Respect + Style Bonus
Level 8: $5,000, 1,400 Respect + Style Bonus, Unique Reward

Unique rewards are mostly standard to their Activity; for example, completing
Hitman Lists will earn you gun bonuses.

When you complete all variants of an Activity, you get a special unique reward
and the Achievement that goes along with it. Completion of all Activities from
Racing to Hijacking will earn you the "Racket Lord" Achievement, which rewards
you a massive 160G.


8B. Keeping Track

If you access the Activites section of your Info page in the Pause Menu, you
will see the icons for each Activity. Scrolling through them will give you the
details of them, mainly completion. On the Chop Shop and Hitman icons, you are
able to access the lists for them. On the Loan Shark icon, which is not an
Activity per se, it will only show you any outstanding debts you have with
Mike & Dan.

Without further ado, let's begin.


8C. Racing

Nothing has been more fun than a game in which you can race vehicles. Racing
involves the obvious, and there are three types of race: checkpoint, a simple
race from one end of a district or part of the city to the other; lap, a
circuit race; and point-to-point, where you have to make your own way through
the city from the start to the finish line. Level 7 of all variants is the
only point-to-point race in the variant, and Level 8 of all variants is a
combination of all other checkpoint races that have gone before. Nitrous is
especially useful on Level 7.

You cannot out-class your opponents completely - if you bring a sports car,
such as the Zenith, your opponents will be driving the same types of vehicle
too. Therefore, you want the best cars in their class. A Voxel, driven by the
Westside Rollerz, is a brilliant and simple way of making this Activity easy.
If you want to push it, the FBI SUV is also a good vehicle to use. Fit your
vehicle with nitrous from Rim Jobs, in order to get that extra boost when you
need it. Remember only to use nitrous on straights - go into a corner, and
you'll be on the receiving end of a wreck.

The map and radar will plot a route from checkpoint to checkpoint via the GPS,
and it is usually accurate and the best way. But, like in reality, it isn't
always reliable, so use common sense as well. If the GPS wants to take you
through a set of pillar supports with little-to-no space, ignore it and stick
to the roadway. You can always cut corners and make the route a lot more short
just as long as you don't miss your checkpoints.

Finally, if you find that your car is close to going up in flames, head to a
Rim Jobs before you begin a race. Repairs are not too expensive, especially
with the money you earn at higher levels. The opponents will get increasingly
rough through advancement in levels, making this Activity a challenge to keep
on top of things. Otherwise, try not to mess up and use nitrous when possible.
You can activate races in your own time after activating the Activity from its
light-cone, giving you as much time as you want to get repairs and head to the
starting line.

Los Carnales Variant

The Protagonist runs into a guy taking a look at some "tasteful" magazines. He
offers him street races, should he be interested.

Unique Reward: 10% Discount on any modifications at Rim Jobs

Vice Kings Variant

The Protagonist meets one of Stilwater's prolific racers, having some problems
with his crew over the phone. It turns out one of his guys has gone missing
over a scrape in one of their street races, and he needs another racer. It's
the call of The Protagonist to help out.

Unique Reward: 10% Discount on any modifications at Rim Jobs

Westside Rollerz Variant

The Protagonist is right in the middle of a group of racers ready to get
going. The girl that has organized it gives him a chance to get ready for some
street racing if he wants to.

Unique Reward: 10% Discount on any modifications at Rim Jobs

Rewards - All Three

A 20% Discount on any modifications at Rim Jobs, adding up to a total of 50%.
The "Tuner" Achievement, worth 10G.


8D. Snatch

This is the same deal as what you did with Will in Saint's Row, but four times
as long and much harder in later levels. You will get Notoriety for doing this
and it will be rough. You need to get a four-door car to start off with, and
then switch to other four-door cars when yours gets damaged. At the middle
levels, it can be hard to find a replacement, but as you reach higher levels
of Notoriety, you can simply steal the vehicles of the rival gang.

Another issue with high Notoriety is fighting off the rival gang members. You
will want to stock up on your weapons in order to fend them off. You should
be using Pistols and SMGs for this Activity, as the majority of shooting will
be from your vehicle.

Other than shooting and switching vehicles, route planning is good, as you
will find yourself picking up eight hoes by the final levels. You also have a
time limit, but for most, this isn't an issue. You may need some luck to carry
you through, but look at your map and plan your route, and try to determine
which group is best, i.e. which group will have three hoes, two hoes, or hoes
travelling by the pimp's vehicle.

Los Carnales Variant

The Protagonist meets a female Barrio pimp, who has had all of her girls taken
by Los Carnales, presumably, with only "stained bedsheets" to remember them

Unique Reward: Pimp Clothing - Access it in your Wardrobe

Vice Kings Variant

The Protagonist meets Vicki, after she deals with a troublesome client. She
explains how her rivals have taken all of her girls, and she's on the verge of
going out of business. If The Protagonist wants to have a fun time here, he
needs to bring the girls back

Unique Reward: Pimp Jewellery - Access the set in your Wardrobe

Westside Rollerz Variant

The Protagonist walks up to Helmers, a slob of a pimp operating from the deck
chair outside his trailer. He angers him by knocking over his beer can pyramid
and then knocks him down when he tries to attack him. He is struggling in the
business with all of his girls running away to a much more secure business
that is being properly run. He wants The Protagonist to get them back for

Unique Reward: Special Variant - Baron (Vehicle)

Rewards - All Three

A Pimp Cane Shotgun, claim it from your Weapons Cache.
The "Pimp" Achievement, worth 10G.


8E. Escort

One of the main canons of this game is driving people around. This Activity is
no different, having you driving around working girls "dealing" with their
V.I.P. clients whilst dodging the media and even Private Investigators.

You have a Pleasure Meter, which will fill up over time or by fulfilling the
client's requests. There is also a Footage Meter, which goes up when in the
radius of a news van. The aim of this Activity is somewhat simple - fill up
the Pleasure Meter before the Footage Meter is filled, before dropping off a
happy client. After completion of two consecutive levels, you will have to
drop off the girl and pick up another girl from the nightclub, before picking
up the client and continuing with your job.
At the lower levels, you are simply dodging the news vans and driving the two
around until the client is fully satisfied. At later levels, they will give
out frequent and difficult requests, such as maintaining a speed for a set
amount of time, dropping the pair off at a theater, motel or the waterfront in
the Red Light District, or by killing a target.

Also in the later levels, the media get more persistent and dangerous in the
way they obtain their footage. They may set up roadblocks, or hit you head-on.
You will have to be quick, try not to mess up, or get stuck in the middle of
one of their roadblocks. When you have fulfilled the meter, they will back off
and you can continue to drop them off. If you are a good driver, you should be

Los Carnales Variant

The DJ of this nightclub has a proposition for The Protagonist. He has V.I.P.
clients that would like to have their "activities" with his girls in complete
privacy. He tells The Protagonist to take the car and his girl to the client
and keep the media at bay.

Unique Reward: A "new set of clothing" in your Wardrobe

Vice Kings Variant

The club owner is unhappy when a snoopy photographer is taking snaps of his
girls, and The Protagonist deals with him in a thug's professional manner. He
offers him a job in charge of helping his clients keeping their affairs under
cover, so to speak.

Unique Reward: Samantha as a Homie, call her if you need help

Westside Rollerz Variant

The owner of this nightclub thinks that The Protagonist should be in another,
"trashier" place to stop and relax. She has a list of clients that are looking
for "companionship", and she offers him a job in making sure the media don't
find out about their "hobbies".

Unique Reward: Special Variant - Anchor (Vehicle)

Rewards - All Three

Special Variant - The Job (Vehicle).
The "Fluffer" Achievement, worth 10G.


8F. Drug Trafficking

Ditch the driving and ride shotgun for this Activity. You are protecting your
friend from any heat they may receive, gang members or the authorities, as
they meet up with their buyers and to make their profit. Because this is an
illegal Activity, and because it is being done on enemy turf, you will receive
either a significant Notoriety level in either Police or Gangs, or a middle
level of both. You can sometimes use your own weapons, but you usually get a
set inventory with a steady amount of ammunition, including infinite Pistol
ammunition for each level.

You want to be using the pistol if you are very accurate with it. You only
need to pop the driver of the squad car and the gang vehicle, and then it will
steadily stop and the passenger will get out, and in mostly every case he will
not continue the pursuit. By the later levels, you'll be swarmed by enemies,
so keeping them off of you is essential to survival. If you aren't the sharp-
shooter, make use of the stronger weapons.

The vehicles driven - the Topher (Los Carnales), the Aqua (Vice Kings) and the
Hannibal (Westside Rollerz) - are pretty crappy cars compared to the other
vehicles that are so much better than it. But DO NOT ditch these vehicles. I
can confirm that they have a much higher damage resistance compared to the
normal, generic vehicles. No matter how slow they accelerate or how crappy
they handle, keep inside the vehicle, except from a situation where you have
to revive the dealer if they get killed.

The higher levels get difficult, especially Level 8 of the Westside Rollerz
variant, where you have to fend off the FBI, which is extremely difficult when
you think about it. For that, keep on trying and retrying the Activity at this
point to get a good handgun, and start killing drivers. Use the other weapons
if you need to when they come to a stop where you are.

Other than that, don't do anything stupid, like launching RPGs or tossing
Grenades at a vehicle that is five feet away from you, have good accuracy and
quick timing when it comes to switching weapons, and you should make things
easier on yourself. It may be a challenge, but then again, where would the fun
be if this was insanely easy instead of moderately difficult?

Los Carnales Variant

The Protagonist finds a dealer/hippie, Tobias, who has just executed his
protection for taking more of his money than he should have. This psychotic,
possibly weed-growing, trigger-happy lunatic now needs a replacement. The
Protagonist will now have to protect him whilst he makes his deals on enemy

Unique Reward: An increase on the decay of Los Carnales Notoriety

Vice Kings Variant

The Protagonist meets Marvin, who gets straight into what he wants from him.
Business is going good - he has enough drugs to sell to enough buyers to turn
a good buck, but the problem is that these buyers are being stolen from his
rivals. The Protagonist is promised a good payment for protecting him.

Unique Reward: An increase on the decay of Vice Kings Notoriety

Westside Rollerz Variant

The Protagonist talks to Laura, a typical stay-at-home soccer mom, who has
discovered the lucrative drugs trade for herself. She is worried, however,
that it might turn nasty with either the buyers she has lined up or the heat
she'll receive on stealing clients from the gangs in the city. If The
Protagonist protects Laura, she promises that he will be paid in full.

Unique Reward: An increase on the decay of Westside Rollerz Notoriety
               Laura as a Homie, call her if you need help

Reward - All Three

An increase on the decay of Police Notoriety.
The "Pusher" Achievement, worth 10G.


8G. Hitman

Become Agent 47 and perform hits for your clients in order to receive a
reward. By visiting the places on the map and activating the Activity, you
will receive a list of 8 people for each variant, what weapon has to be used
to kill them, and an option to pin them on your HUD. By pinning the target on
your HUD, when you begin playing again, you will see their picture, which
district the game tells you they're likely to be when you find them, and the
weapon icon showing which weapon should be used to kill them. If the game does
generate the target, you will find a grey aiming reticule icon, just about the
same as the actual Hitman icon, on your map.

You may need to be wary of any weapons they may have when you attack them -
some will run away, others will try and fight back with a Knife, and some are
just plain dangerous. Be careful of some of the later hits, as they are more
difficult than the others in terms of attacking them.

The reward for the kill alone is how far they were down on the list. Killing
the fifth target listed will earn you the same amount of money for completing
Level 5 of the generic Activities, for example.

There are a few tips on how to do this:

Number one - be patient. This Activity will become long, drawn-out and boring
if you solely concentrate on it, but you may want to do other things between
hunting down your targets. This will be over in a matter of at least a couple
of hours of real time, not simply a quick 10 minute job per list.

Number two - be sensible and vigilant. It seems stupid to point this out, but
it is valid. You will be pissed if you use the wrong weapon, or if you had the
icon pop up on your radar and then had it disappear. Make sure you look out
for the icon if they are on your HUD, and when you're only metres away, make
sure you are using the correct weapon.

Number three - take in the detail of the character of your targets. What this
means is that if your target is an old man, you want to look around for them
in the district in the morning. If the target's a hooker or a player, you want
to look around the district in the evening and night time. You get the idea.

If you do struggle, keep them off of your HUD and memorize what they look
like. When a target is pinned onto the HUD, the game engine will purposely be
reluctant on generating that character. If you pop a target that was not on
your HUD, you will still get credit for it. Just double-check that they are a
perfect match for the target, and gun them down. The hits that were the most
difficult for me were made slightly easier by doing this.

Remember that not everyone is going to have the same experience as you. For
some, this may take hours of gaming; for others, a matter of barely an hour.
Sometimes a target will pop up in one place that is completely different to
another gamer. This is what makes this a love/hate Activity - depending on
what experience you got, it was either a breeze or a chore.

Without further ado, we'll get on.

HMN1. Los Carnales Variant

The Protagonist is shown a picture to a woman in a bar - the person in it is
someone she wants killed. She makes a prediction - either he's thinking how he
could possibly kill someone he doesn't even know, or how he is going to spend
the money on offer. She advises on the latter.

The eight hits are as follows:

>> Hit: Julia
>> Weapon: Vice 9
>> Info: She can be found wandering the Barrio in the morning.

>> Hit: Thomas
>> Weapon: Baseball Bat
>> Info: Seeing as this guy works in construction, he is most likely found at
         the Docks & Warehouses neighborhoods.

>> Hit: Gabriel
>> Weapon: Tombstone
>> Info: This is yet another construction worker, who is likely to be found
         on the sidewalk on the road south of the refinery in the Factories

>> Hit: Chris
>> Weapon: SKR-7 Spree
>> Info: A mailman, who you can easily stop as he makes his way off the
         highway at Wardill Airport. If that fails you, look out for a white
         guy driving a mail truck.

>> Hit: Theresa
>> Weapon: Knife
>> Info: The game was reluctant to spawn her, even without her on the HUD.
         Find the main road that runs through Encanto, which is the same
         street as the Image as Designed Plastic Surgeon, and drive up and
         down it at night, looking for hoes. I scoped her at the top of this
         street. Stay in Encanto.

>> Hit: Tina
>> Weapon: GDHC .50
>> Info: A blonde on roller-skates can sometimes stand out a mile off. Ignore
         where the game advises you to search for her, and look around the
         Museum district for her. I scoped her near the Max Visions Theater.

>> Hit: Bill
>> Weapon: Molotov Cocktails
>> Info: Look for him around the Factories district. Get right next to him and
         drop a Molotov at your feet. He will be dead, and you'll need to eat
         food to make up for the health you lose. It's better than completely
         missing him and failing when you run out, having to sacrifice finding
         the target.

>> Hit: John
>> Weapon: McManus
>> Info: This guy will only appear on a Level 4 Police Notoriety, as one of
         the gunman on the chopper. Get a good aim, pop him, and then lose the
         heat at a Forgive and Forget.

Unique Reward: A Gold GDHC .50 - claim it at your weapons cache
This handgun differs from the generic handgun, with a 15-round clip, but less
ammunition capacity. But it is pretty bad-ass.

HMN2. Vice Kings Variant

The Protagonist meets up with a man in the bar, telling him about one of the
man's "niggas" who has a court case coming up. He wants The Protagonist to
eliminate everyone on the witness stand.

The eight hits are as follows:

>> Hit: Dick
>> Weapon: Knife
>> Info: This guy is yet another hard find. Try the Ultor Dome late at night -
         that's where I found him on a number of occasions.

>> Hit: Marty
>> Weapon: Baseball Bat
>> Info: An easier hit than before - he can easily be found in the Suburbs on
         a morning.

>> Hit: Richard
>> Weapon: .44 Shepherd
>> Info: This guy is a businessman, so you could catch him driving or walking
         to work on a morning through Downtown and the High End Retail.

>> Hit: Henry
>> Weapon: T3K Urban
>> Info: You want to drive a Status Quo around the Downtown area to get him
         out. He is a chauffeur, and therefore he will usually be driving
         someone around.

>> Hit: Billy Bob
>> Weapon: 12 Gauge
>> Info: You are more likely to find this hick in Downtown on a morning. He's
         the only guy in that area wearing a cowboy hat, so he should stand
         out easily.

>> Hit: Don
>> Weapon: .44 Shepherd
>> Info: This guy is a "playa" - he lies about being in a gang in order to
         pick up girls. No wonder someone wants him dead. His trademark sun-
         glasses can easily be spotted as he hitches a lift around the Red
         Light District or going into Saint's Row.

>> Hit: Hank
>> Weapon: Molotov Cocktails
>> Info: This guy drives a delivery truck. Jack it, and then toss the Molotov
         at your feet, just like you did for Bill for Los Carnales Hitman.
         Remember to eat something afterwards.

>> Hit: Louise
>> Weapon: RPG Launcher
>> Info: Louise is a meter maid, driving a Quota, and she is easy to spot
         without the use of pinning the HUD. Park in the middle of the street,
         and if she pulls up, she is likely to write you a ticket. You can
         then blow her away.

Unique Reward: A Platinum T3K Urban - claim it at your weapons cache
Once again, this has a smaller ammunition capacity, but a clip of 65 rounds,
which does balance it out in a slight way.

HMN3. Westside Rollerz Variant

The Protagonist meets Mr. Wong, the owner of the tea shop. He tells The
Protagonist, through his translator, that he is honored to meet someone "of
his tenacity". He then talks about a list of people who have angered him. The
translator tells The Protagonist that they are not to be harmed. Getting that
part wrong, Wong shoots his translator in the leg. He then tells The
Protagonist, in English, that he actually wants them all dead.

The eight hits are as follows:

>> Hit: Jackie
>> Weapon: Vice 9
>> Info: Jackie is a medic, so pin her up on your HUD and dial 911 until she
         arrives, and then kill her.

>> Hit: Alan
>> Weapon: Knife
>> Info: This guy is more likely to be found near the Ultor Dome.

>> Hit: Jose
>> Weapon: T3K Urban
>> Info: This guy is a truck driver, more likely to be found driving his rig
         on the highway through Copperton, the Truck Yard district.

>> Hit: Charles
>> Weapon: Nightstick
>> Info: I found him at night around the Suburbs area. Make sure you beat him
         down before he can attack you.

>> Hit: Roxanne
>> Weapon: NR4
>> Info: She can be found in the Apartments district rather than the advised
         Barrio district.

>> Hit: Juan
>> Weapon: Tombstone
>> Info: Keep Juan off of your HUD - those red pants he is wearing is enough
         to make him memorable. When you see him taking a jog, usually around
         the Barrio more commonly than anywhere else, cap him for his fashion

>> Hit: Bucky
>> Weapon: Grenades
>> Info: Again, keep him off of your HUD, and look for a guy in a hotdog suit
         around the Arena district. Stock up on Grenades, as an accurate toss
         of one is the only way you're taking him down safely.

>> Hit: Bill
>> Weapon: K6 Krukov
>> Info: Bill works for the FBI, therefore you need to get maximum Police
         Notoriety. The easiest way to do this is to begin Level 8 of Drug
         Trafficking in the Suburbs, where you get that level of Notoriety,
         and make sure you have the K6 Krukov that is provided. You can then
         kill as many FBI agents as you want until you get the kill.

Unique Reward: A Platinum AS12 Riot Shotgun - claim it in your weapons cache
This has the same ammunition capacity as the regular Shotguns, but with a 15-
round clip of shells.

HMN4. Rewards - All Three

A Platinum RPG Launcher, with 21 Rockets - claim it at your weapons cache.
A 50% Discount on all weapons and ammunition at Friendly Fire.
The "Contract Killer" Achievement, worth 10G.


8H. Insurance Fraud

Throw yourself in front of cars to make some money off of false claims. Press
LT or RT in the specified zones to make cash. Spend too long here, and it will
move, the timer frozen. Once you make enough, you pass. The difference here is
that bonuses are made from the normal reward you get. For example, on Level 1,
make double your score, and you make $100 plus a bonus of $100, adding up to
$200. This only applies to your cash reward, however - you still earn the same
amount of Respect.

You also get multipliers for combinations (getting hit by two cars in the same
dive), people witnessing it, and so on. The civil bonus, which is a dive
involving civil vehicles, such as Ambulances, can be easily exploited by using
a Five-O police cruiser and crashing it into oncoming vehicles. Repair it
before starting the next level so you don't destroy it.

There is an Achievement, "Grifter (10G)", which asks you to get $200,000 in
Insurance claims. A couple of levels advancement should do the trick for this.
Otherwise, keep on taking the Five-O and breeze through these levels.

Los Carnales Variant

The Protagonist meets Dr. Gonzalez, who boasts the millions he has made in
having people faking injuries to claim on the insurance. He wants to run the
same thing again with The Protagonist.

Unique Reward: You take less damage from car collisions

Vice Kings Variant

The Protagonist sits in the office of Legal Lee, advising one of his clients
on making sure she fulfils her fraudulant claim. He then gets onto The
Protagonist, and how he could make extra cash.

Unique Reward: You take less damage from bullets

Westside Rollerz Variant

The Protagonist meets up with a injury lawyer, who has only recently passed
his degree in quick time. He promises to make The Protagonist "the richest
son-of-a-bitch in the ghetto".

Unique Reward: You take less damage from explosions

Rewards - All Three

Your health will now regenerate faster than the standard rate.


8I. Demolition Derby

There is only one variant this time around at the Ultor Arena. The Protagonist
meets up with two brothers - one telling him to get out of the way, and the
other advising him to join in.

You have to destroy a certain amount of cars before you run out of opponents
to ram or if you get wiped out yourself. You need to get the final blow on the
vehicle to have it count as your wreck - setting it in flames and having some
other idiot ramming into it will not count. It's more of the final blow rather
than the most damage inflicted.

Make sure you don't get wrecked, and just set about destroying other vehicles.
The better drivers will have a good time with this.

Rewards: Rampage and Ruckus Demo Derby vehicles are available in your Garage
         The "Demo Demon" Achievement, worth 10G.


8J. Chop Shop

There's nothing better than stealing cars and then getting them to a garage in
order to make a profit. You have to steal vehicles and make certain
modifications to them in order to have the garage accept them. As with the
Hitman Activity, there is a list of cars you must obtain. They have their own
set rewards, not following the rule of thumb for the regular rewards. The
reward is based upon the car's performance statistics and whether it is common
or rare.

Any modifications required are listed, and can be installed at any Rim Jobs.
All these vehicles are generic, and can be found in your own time easily, as
once they are pinned on your HUD, they are purposely difficult to find.

When you have found the vehicle and the right modifications, deliver them to
the chop shop you picked up the list from and that will be it, ticked off the

This can also take time to do - depending on the vehicles you have or can find
this will take, in full, anywhere from 30 minutes to several hours.

CS1. Los Carnales List

The Protagonist meets the owner of the chop shop, who is bound to a wheelchair
because of "excessive force", but that's another story. He assures The
Protagonist that he still knows what cars are bound to sell, and if he could
get them back safely and in one piece, the pair could make a healthy profit.

The eight vehicles required for this list are:

>> Vehicle: Reaper
>> Modifications: None
>> Information: The hearse is uncommon, even around the parts of Wardill
                Airport. If you have beaten the Westside Rollerz mission, "No
                Time To Mourn" and unlocked Zombie Lin as a Homie, she will
                arrive in a Reaper that will be accepted by the garage. If you
                aren't that far through the storyline, it's either doing that
                or waiting for them.
>> Reward: $1,500

>> Vehicle: Ambulance
>> Modifications: None
>> Information: Simply dial 911 and take this back to the garage.
>> Reward: $1,000

>> Vehicle: Destiny
>> Modifications: None
>> Information: If you struggle to find one, the Wheel Woman (Homie) will
                drive one, as well as the Saints when you have taken over only
                a few neighborhoods.
>> Reward: $750

>> Vehicle: Taxi
>> Modifications: Street Hood
>> Information: This is one of the easier finds. A Taxi is obviously common
                around the city.
>> Reward: $750

>> Vehicle: Slingshot
>> Modifications: Stylish Hood
>> Information: The 3rd Street Saints will drive this small, old vehicle early
                on in the game, when you don't have that many neighborhoods.
>> Reward: $750

>> Vehicle: Bootlegger
>> Modifications: Hot Rod Hood
>> Information: This vehicle is most common around the Docks & Warehouses at
                at any time.
>> Reward: $1,000

>> Vehicle: Compton
>> Modifications: Muscle Hood, Stylish Rims
>> Information: Look around Vice Kings territory, as this is one of their gang
>> Reward: $1,000

>> Vehicle: La Fuerza
>> Modifications: Hot Rod Hood, Low-Rider Rims
>> Information: This is a car driven by Los Carnales, so try and draw one out
                by getting Level 3 Notoriety with them.
>> Reward: $1,000

Unique Reward: Special Variant - Hollywood (Vehicle)

CS2. Vice Kings List

The Protagonist admires the work of this mechanic, who modeled a car stained
with blood from a shootout back to its former glory. With the addition of The
Protagonist's expertise in acquiring vehicles, he thinks the pair could make
a nice profit via his eye for a good-selling vehicle.

The eight vehicles required for this list are:

>> Vehicle: Cavallaro
>> Modifications: None
>> Information: This vehicle is a Carnales gang vehicle, and can be found
                driving around in their territory.
>> Reward: $500

>> Vehicle: Quota
>> Modifications: None
>> Information: This is the vehicle that the meter maids travel in. Look for
                one in Nob Hill should all else fail.
>> Reward: $1,000

>> Vehicle: FBI
>> Modifications: None
>> Information: You will need to get maximum Police Notoriety, stick around a
                Forgive and Forget, kill two FBI agents that turned up in the
                same FBI SUV, run into the Forgive and Forget to lose the heat
                and then take the FBI to the garage.
>> Reward: $5,000

>> Vehicle: Keystone
>> Modifications: Retro Spoiler
>> Information: Look out for a small SUV driving around Stilwater - they are
                pretty rare when you have it pinned on your HUD.
>> Reward: $500

>> Vehicle: Nordberg
>> Modifications: Sport Spoiler
>> Information: Another common, medium-sized SUV, which is more common on the
                North Island.
>> Reward: $2,000

>> Vehicle: Nelson
>> Modifications: Street Spoiler
>> Information: If you struggle to find this vehicle, one can be bought at
                Foreign Power for $8,000 if you're willing to spend it.
                Otherwise, look out for a large sedan.
>> Reward: $2,500

>> Vehicle: Mag
>> Modifications: Off-Road (1) Bumper, Off-Road Rims
>> Information: This large SUV is pretty rare, but attempt the later levels of
                the Vice Kings variant of Hijacking, you are able to obtain
                one from there.
>> Reward: $2,500

>> Vehicle: Bulldog
>> Modifications: Luxury Body Kit, Stylish (1) Rims
>> Information: This is another hard SUV to obtain, but the 3rd Street Saints
                will drive one when you have mostly all neighborhoods under
                control, or on the later levels of Los Carnales variant of
>> Reward: $2,500

Unique Reward: Special Variant - Stiletto (Vehicle)

CS3. Westside Rollerz Variant

Dennis speaks to an associate of Mr. Wong, as he struggles to make them happy.
He tells The Protagonist that Mr. Wong wants a list of cars, and he's having
trouble getting them. If he doesn't get the shipment ready, he's a dead man.
He wants The Protagonist to help him, offering good money to resolve his

The eight vehicles required for this list are:

>> Vehicle: Peterliner
>> Modifications: None
>> Information: This is an easy find. You are simply looking for a semi-truck.
                They are very commonly found driving on the highways.
>> Reward: $1,000

>> Vehicle: Nightingale
>> Modifications: None
>> Information: Pin it on the HUD, and look around the actual Airport. Some-
                times it will spawn around there, but if it doesn't, keep
                heading back until you find it.
>> Reward: $1,000

>> Vehicle: Halberd
>> Modifications: None
>> Information: This small Mini Cooper-style vehicle is usually common all
                around the rundown areas of Stilwater. Try Saint's Row as a
                place to start off looking for it,
>> Reward: $500

>> Vehicle: Westbury
>> Modifications: Muscle Rims
>> Information: The larger version of the Keystone can usually be found on a
                morning around Misty Lane and the suburbs.
>> Reward: $500

>> Vehicle: Varsity
>> Modifications: Street Grille
>> Information: This is the standard pick-up truck, usually driven around the
                western areas of the city, like the Suburbs or Apartments
>> Reward: $500

>> Vehicle: Raycaster
>> Modifications: Racing Exhaust
>> Information: This is uncommon, but one of the more common sports cars you
                come across. They can be purchased for $12,000 at Foreign
>> Reward: $2,000

>> Vehicle: Attrazione
>> Modifications: Sport Front Bumper, Convertible Roof
>> Information: This is a very rare car; count yourself lucky if you come
                across it by chance. If you get one of the couple of special
                variants of this vehicle as a reward, drive it around so you
                encourage the game to spawn it. Otherwise, if you have $40,000
                to spare, one can be purchased from Foreign Power.
>> Reward: $3,000

>> Vehicle: Zenith
>> Modifications: Racing Exhaust, Racing Convertible Roof
>> Information: Once again, this is another rare sports car. There are random
                spawns for it around the city, but if you really want to
                guarantee you get it, Foreign Power also sells this vehicle
                for $50,000.

Unique Reward: Special Variant - Ricochet (Vehicle)

CS4. Rewards - All Three

A discount for repairing your vehicle at Rim Jobs.
The "Scavenger" Achievement, worth 10G.


8K. Mayhem

Where would these games be if you didn't get to destroy public property? This
Activity entails causing so much expense to the city in property damage in the
time limit. You earn a combo on how much stuff you have destroyed, and the
higher your combo, the faster the bar empties, but the value of the property
you destroy goes up significantly. The money lies on destroying property in
quick succession. You are limited to one district for each level, but then you
can wreak havoc anywhere on the final level.

You also get an infinite amount of ammunition for certain weapon classes, and
using a certain weapon will give you a bonus in the money you make. These
bonuses can also be found in killing a certain group of people, or destroying
a certain class of vehicle, such as sedans or SUVs. Getting high Notoriety
can also be profitable, being able to shoot down helicopters and so on. Just
make sure you are in a district where you can cause a large amount of damage.
Look out for picket fences as well - they are the single-most, essential piece
of property that can be destroyed to make a large profit.

Los Carnales Variant

The Protagonist meets Rico Suave, the owner of this nightclub. He tells how
people have been causing him unnecessary stress, and he wants The Protagonist
to tear up the city in order to scare them out of this.

Unique Reward: Molotov Cocktails - claim them at your weapons cache

Vice Kings Variant

The Protagonist meets the middle-aged owner of this nightclub, and she isn't
too happy with her soon-to-be divorced husband, Nathaniel. She has learnt that
he has ran off with her sister, and she wants to make him pay by destroying
his holdings. The Protagonist has to destroy as much public property to hurt
Nathaniel's interests.

Unique Reward: Grenades - claim them at your weapons cache

Westside Rollerz Variant

The Protagonist meets Reno, who is having problems with a rookie cop who isn't
"paying any respect". He is threatening to shut down the nightclub by raiding
it with help from the Stilwater PD. Luckily for Reno, he has paid off a few
crooked cops, and has discovered the raid is due on this night. He wants The
Protagonist to cause damage in other places in the city in order to hold off
the cops, providing time to get rid of any incriminating evidence. He promises
"hazard pay" to The Protagonist for this.

Unique Reward: Pipe Bombs - claim them at your weapons cache

Rewards - All Three

RPG Launcher - Claim it at your weapons cache
The "Vandal" Achievement, worth 10G.


8L. Hijacking

Car-jacking is one of the main focal points of this game, and this Activity
focuses on this. On Hijacking, you have to reach a vehicle in a certain time,
hijack it, and fend off any resistance back to the truck depot you started out
from. This Activity can be used to acquire some of the vehicles from the Chop

The resistance you get depends on the type of vehicle you are hijacking and
delivering - if it's a gang vehicle, you're fighting off the local gang. If
it's a normal vehicle or a civil service vehicle, such as a Peacekeeper or
FBI SUV, you are fighting the authorities.

What is difficult is the resistance you get in later levels, so bring as many
Homies as you can for this job - I recommend Samantha, Mr. Wong, and then
either Laura or Will. This should be left until last for regular Activities,
because you will need some extra help to complete later levels. If you are
forced to abandon Homies, finish off the level, but don't continue to the next
level. You can call them back and get back on with it. The game should also
provide a four-door sedan for you parked nearby - it seems the game developers
were already one step ahead of you.

Otherwise, get to the vehicles quickly and if you need to, lose the Notoriety.

Los Carnales Variant

Ralph is the owner of this failing shipping company. He calls upon The
Protagonist to rob shipments of his rival companies so he can get back on his
feet with it. The reward is whatever turn-over The Protagonist receives.

Reward: Racer's Clothing - access the set in your Wardrobe

Vice Kings Variant

This guy is happy that he finally has his own company, free to drive rigs. He
is still peeved, however, because of the companies that turned him down for
being street-trash. He wants to get revenge by The Protagonist stealing their
shipments, therefore putting them out of business. He is even coined as his

Reward: Racers Jewellery - access the set in your Wardrobe

Westside Rollerz Variant

After getting the attention of the mechanic, The Protagonist infuriates him by
simply wiping his hand from grease. He now needs to prove that he is willing
to get his hands dirty, so to speak, by stealing his rivals' shipments.

Reward: Special Variant - Attrazione (Vehicle)

Rewards - All Three

Special Variant - Titan (Vehicle)
The "Fast and Furious" Achievement, worth 10G.

And that's all the regular activities. Enjoy the "Racket Lord (160G)"
Achievement if you got it, as well as all the Respect you earned.


9.      Other Activities

Listed in this section are the Activities that are not included in getting the
"Racket Lord" Achievement, and carry their own rewards to go along with the


9A. "Loan Shark"

The First Born Loans Office is located in Downtown, and owned by business
partners Mike & Dan. They offer The Protagonist loans that they need paying
back, unless he wants to have two gangsters on his back.

You can borrow money based on Neighborhood Control, i.e. advancement through
the game. This can be anywhere to $5,000 to $50,000, and you have to pay back
the loan in a set amount of days. This should only be done to get the "Jumped
the Shark" Achievement, worth 10G, and when you have complete control of all
'Hoods to get it over and done with.


9B. CD Collection

Dotted around Stilwater are 60 CDs. Collecting them will earn you some bonuses
that may be valuable to you:

10 CDs unlocks the track, "Don't Fuck Me Like I'm Your Wife" by Aisha
20 CDs unlocks the track, "Man Up" by Ghostface Killa
30 CDs unlocks the track, "Git Out of My Way" by Daz Dillinger
40 CDs unlocks the track, "Hurry, Hurry" by Strong Arm Steady
50 CDs unlocks the track, "Shut You Down" by Rhymefest
60 CDs unlocks the track, "Saints Row" by David Banner

Collection of all CDs will unlock the "Audiophile" Achievement, worth 10G. If
you are also going for 100% Completion, this also counts towards it.

The CDs have been split between the North Island and the South Island of the
city. The information regarding the CDs have been took from DSDanielStephen's
Saints Row guide, and I have full permission to use it. I also helped him put
together some parts of his guide, so I give him credit for that.

North Island CDs: Total CDs - 18

#1 – Misty Lane – In the backyard of the  house next door and west of Price's 

#2 – Tidal Spring – At the top of the  stairs to an apartment building, due
north of On Thin Ice.

#3 – Tidal Spring – In the backyard of the house directly west of the
Hijacking  Activity, near a small fire.

#4 – Huntersfield – By the pool of the hotel next to and west of Brown

#5 – Huntersfield – Between the Brown Baggers and Image as Designed, head west
up the complex there, and you should find the CD near a door with 'Alley'
written above it.

#6 – Huntersfield – At the top of the on-ramp on the multi-storey parking lot
south of #5.

#7 – Atlantis Avenue – Find two large hotel  buildings on your map, with a
small pool area between them. The CD is beside the pool.

#8 – Nob Hill – West of the Mayhem Activity, at the mall, to the left of 
Epiphany & Co. and the double staircase.

#9 – Nob Hill – North of the Museum station, above the Lakafh Cocoon 
storefront. There are stairs up to the balcony between the store and the
Venice Restaurant.

#10 – Nob Hill – Southwest of Image as Designed is the NNC building. To the
south of this place is a walkway going near the malls. Follow it, go down the
steps and turn left to find the CD.

#11 – Nob Hill – Due west of Image as Designed, there is a park area with the
roadway to your right. Go west into the park area and up the large steps you
come across and the CD is in between two flagpoles.

#12 – Filmore – In the block due west of Rusty's needle, outside the Roser 
storefront around the side of the Maddox Office Center.

#13 – Amberbrook – At the southwest part of the area with the Bulldozer. It's
also noted that you pick up a Bulldozer from here in the Vice Kings mission
"3rd Street Vice Kings".

#14 – Humbolt Park – Close to the cliff edge at the northern tip of the 

#15 – Humbolt Park – At the middle of the Science Center. This is a very
noticeable complex on the map at the northern region of the neighborhood.

#16 – Union Square – Behind Torin Bank, on the bridge heading to the Red Light
District and the southern island.

#17 – Union Square – Follow the walkway behind the Loan Office and the CD is
at the entrance to a circular building on this waterfront.

#18 – Brighton – A few building northeast of Scratch That, right next to the
raised highway, is the Irish Pub. The CD is at the back, on the grass, but
it's only accessible on the lower parts of the wall. However, it's pretty easy
to land in the water.

South Island CDs: Total CDs - 42

#19 – Ultor Dome – At the northwest part of the small facility in the
northwest corner of the neighborhood, in a small fenced off area.

#20 – Ultor Dome – West of the Demo Derby Activity, between the porta-potties.

#21 – Pleasant View – South of the Big Picture Theater is a bar called Zatro's
on the southern part of this block. Vault over the fence and go around the
back to find the CD.

#22 – Sunnyvale Gardens – At the north part of the neighborhood, at the end of
a pier near a rundown fishing store.

#23 – Shivington – West of the Hitman Activity, in the playground as the road
begins to curve.

#24 – Shivington – Across the road and east of the Big Picture Theater in
Pleasant View, at the northeast corner of this block, inside a house lying in

#25 – Shivington – South of Brown Baggers, in a fenced off area near the El-
Tracks as it begins to go underground.

#26 – Bavogian Plaza – In the southernmost block of the neighborhood, in a
parking lot with dumpsters and trailers, under the 'Uranus Theater' sign.

#27 – Rebadeaux – At the northernmost part of the neighborhood, at the end of
the jetty as the road delves into the underpass.

#28 – Prawn Court – At the westernmost part of this neighborhood, at the
entrance to the Transportation Center (at the Cheetah Bus Lines Depot).

#29 – Prawn Court – South of the entrance to On The Rag, in this parking lot.

#30 – Mission Beach – Inside one of the buildings at the construction site
west of Saint's Row Loft, on the shoreline of the neighborhood.

#31 – Mission Beach – Beside blue dumpsters in an alley of the houses where
the freeway crosses the train-line in this neighborhood.

#32 – Harrowgate – Behind the orange house in the block between Sloppy Seconds
and the train station.

#33 – Copperton – In the westernmost part of the neighborhood is a
construction site with green fencing around it. In the northwest corner is a
building with a trailer, and the CD outside of it.

#34 – Copperton – Go down the left side of Rim Jobs, heading north, and jump
over the fence. The CD should be to the left of you.

#35 – Copperton – South of the freeway, between two shipping containers, in
the northeast block of the neighborhood.

#36 – Copperton – In a substation area at the southeastern block of the

#37 – Chinatown – Northwest of the Chop Shop Activity, at the southeast
section of the truck yard area with green fencing all around it.

#38 – Chinatown – Under another one of the entrances to the teashop with the
Hitman Activity, on its west side.

#39 – Chinatown – In the park, under the gazebo on the easternmost island.

#40 – Sommerset – On the top floor of the northwest of three identical
buildings on the same block as Scratch That.

#41 – Sommerset – Southeast of Scratch That, in the middle of a seated area
near the coastline.

#42 – Sommerset – In the apartment block northwest of Do It Up, beside the
pool in the center of it.

#43 – Sommerset – In the fenced off area to the side of Friendly Fire.

#44 – Ezpata – In the middle of an outdoor area next to and southwest of the
Lopez Mansion.

#45 – Encanto – Between Sloppy Seconds in Ezpata and Scratch That in Cecil
Park, in an alley. The alley can be seen from turning left from Scratch That
after exiting it.

#46 – Encanto – West/southwest of Image as Designed, in the small park.

#47 – Cecil Park – In a mall on the border with this neighborhood and Black
Bottom, directly outside of Blurrybaby Liquors. The shop has two sides – take
the one facing the other stores, forming a small alley.

#48 – Wardill Airport – On top of a hangar directly across from four
cylinders. It's accessible via a ramp, so you will have to take a car for this

#49 – Wardill Airport – At the small radar terminal unit at the western
section of this neighborhood.

#50 – Wardill Airport – Behind the ATC tower (the tallest structure standing

#51 – The Mills – Just about in the middle of this neighborhood, beside some
yellow cylinders.

#52 – Fox Drive – At the end of the old railway line, east of the El-Tracks
and under the highway heading towards Saint's Row.

#53 – Pilsen – Slightly left of where the highway crosses over the El-Tracks,
near a small building off of the road.

#54 – Black Bottom – On an island in a small body of water, in the area with
the four circles and inside the burgundy-marked area on your map.

#55 – Black Bottom – To the south of those four circles, in the same area, to
the side of the small building.

#56 – Charlestown – West of the Chop Shop Activity, in an alcove behind the
Durden's Shipping & Storage complex.

#57 – Charlestown – Across the street from Durden's Shipping & Storage, to the
south, beside some green tankers. You will need to use a vehicle to jump onto
to get over the fence and to get down there.

#58 – Poseidon Alley – At the east pier, at the end of the wooden jetties.

#59 – Poseidon Alley – On an island to the east of Friendly Fire, in the
middle of the looping road.

#60 – Stoughton – To the west of Rusty's Needle, in the southwest corner of
the ship graveyard.

And that's all 60. If you need any help or have any queries, feel free to
email me.


9C. Street Tags

Around the city, apart from the district of Saint's Row, are 75 Street Tags.
There are 25 per gang, and the amount you have completed for a gang can be
found in the "Info" section of the Pause Menu, under the Activities. For
completing all the tags for one gang, your Sprint meter will decrease a bit
more slowly. Complete a second set of all street tags, and another bonus to
your Stamina is implemented. Complete all 75 to get the "Getting Up"
Achievement, worth 10G, and you unlock the Unlimited Sprint feature. This is a
brilliant thing to complete based on what you get out of it in the actual

The Street Tags have been taken from DSDanielStephen's guide, who has no
problem with me using it, because we co-wrote it. He deserves credit for this,
seeing as it is his guide I have taken it from.

Los Carnales Street Tags

#1 – Fox Drive – Southeast of the Drug Trafficking Activity, on a wall leading
up to the street above.

#2 – Fox Drive – Northeast of the Drug Trafficking Activity, on the north
sidewall of the Refinery, near the area with the trailers.

#3 – Pilsen – To the eastern area of this district, in the northwest corner,
on one of the supports to the bridge that goes into Saint's Row.

#4 – Black Bottom – On the inside corner of an intersection between the main 
north/south road with the road running along the northern border of this 

#5 – Black Bottom – At the eastern border of this neighborhood with Cecil
Park, behind the small strip mall.

#6 – Black Bottom – On the south side of a pipeline, on the support of the
highway northeast of Rim Jobs in Cecil Park.

#7 – Charlestown – On the northwest wall of a building, due west of the Chop
Shop Activity.

#8 – Charlestown – On the northernmost side of Forgive and Forget.

#9 – Charlestown – On the northeast corner of a factory, northeast of the Chop
Shop Activity.

#10 – Stoughton – On the northern tip of a boat graveyard, to the north of
Stoughton's Rusty's Needle.

#11 – Stoughton – On the bottom of the highway, between two of the on-ramps
south of a pond due west of Rim Jobs in Pilsen.

#12 – Stoughton – To the southeast of Rim Jobs in Pilsen, on the northwest
part of this pier, on the side of Durden's Shipping and Storage.

#13 – Stoughton – On the middle walkway to the freighter at the southeastern
corner of this neighborhood, clearly visible on your map.

#14 – Poseidon Alley – On the east side of the west pier, on the wall halfway
down where the pier raises up.

#15 – Poseidon Alley – On the northwestern corner of the east pier, in an
indent of the south wall of a building with an arched gateway to the front of

#16 – Poseidon Alley – On a container crate at the southwest corner of the
median pier.

#17 – Poseidon Alley – To the north of the median pier, on the east wall of a
brown factory that is accessed by going through a maze of an area with stacks
of container crates.

#18 – Poseidon Alley – From the median pier, it is southwest of where the pier
road meets the main road, in a corner by a small brick building.

#19 – Poseidon Alley – From the median pier, it's on the northwest, on the
wall below the road. You will have to jump down from the road to get access to

#20 – Poseidon Alley – From Friendly Fire, it's due south, under the bridge.

#21 – Cecil Park – Due south of Insurance Fraud, on the inside corner of where
the block forms an 'L' shape, behind trees and a wall.

#22 – Cecil Park – Northwest of Rim Jobs, in the alley between Vinos y Licores
and Taqueria el Jarocho, just off of the main road through this neighborhood.

#23 – Cecil Park – Due south of Image as Designed, on the wall next to an
underground bay door.

#24 – Ezpata – East of Sloppy Seconds, on the west wall of a building south of
the used car dealership nearby.

#25 – Southern Cross – South of Do It Up, on the second level of the multi-
storey parking lot.

Vice Kings Street Tags

#1 – Nob Hill – West of the Mayhem Activity, on the northern wall of the
northeast corner of the building, on the second level of the Mall.

#2 – Nob Hill – At the southeast border of this neighborhood, it's on the
northwest corner of this block lining it, under a set of stairs.

#3 – Humbolt Park – In an alcove to the northeast of Foreign Power, start at
the southeast border of this zone along the road, and go around the statues.

#4 – Humbolt Park – On a pillar on the northeast side of a building southwest
of Max Visions Theater.

#5 – Amberbrook – In the courtyard shaped as a diagonal 'T', on the wall of
the south inward corner of this formation.

#6 – Brighton – In a back alley directly east of Scratch That.

#7 – Brighton – Northwest of Scratch That, behind the Police precinct.

#8 – Brighton – Southeast from Friendly Fire, under the bridge that heads into
Saint's Row.

#9 – Adept Way – On the southern wall, between the midpoint of King's
Penthouse and Insurance Fraud.

#10 – Union Square – Due east from Branded in Filmore, up a few steps in an
area with tables and parasols over them.

#11 – Union Square – At the northeast block of the neighborhood, in a park
with a large tree in the middle, along the north wall.

#12 – Union Square – Due south of the Transit Depot (the train station), to
the northeast of the building for Kingdom Come Records.

#13 – Union Square – Two buildings west of the Loan Shark, on the back wall
near the shoreline.

#14 – Filmore – South of the Chop Shop Activity, on the second floor of the
parking garage.

#15 – Filmore – From #13, it's one building to the southeast on the southern
wall of the building.

#16 – Sunnyvale Gardens – Under the eastern part of the block in the middle of
the neighborhood.

#17 – Shivington – West of the Hitman Activity, at the playground where this
road curves.

#18 – Shivington – Around the back from the north of Brown Baggers, south of
the Hitman Activity.

#19 – Shivington – South of Brown Baggers, where the El-Tracks begin to go
underground, on the wall at the beginning of that tunnel.

#20 – Bavogian Plaza – Slightly northwest of Brown Baggers, on the bridge

#21 – Bavogian Plaza – In a short alley with fences on both sides, on the
block at the south border of the neighborhood.

#22 – Prawn Court – To the west of the highway ramps, in an area with
container crates.

#23 – Prawn Court – On the wall of the highway near the Cheetah Bus Lines
Depot at the westernmost border of the neighborhood.

#24 – Rebadeaux – To the northwest of On The Rag, down the alley with "The
Digital Zone" board, and on the northern wall of a building across from a
psychic readings sign.

#25 – Rebadeaux – To the east of Rusty's Needle, on the wall above the road as
it goes under Tee 'N' Ay and this part of the shoreline.

Westside Rollerz Street Tags

#1 – Misty Lane – To the west and 4 houses south of Price's Mansion, on the
southern wall.

#2 – Misty Lane – Northwest on a wall on the shoreline where the coastline of
the North Island forms a 'V' shape.

#3 – Misty Lane – Behind Technically Legal (where the Escort Activity is
located), on the wall to the south. Go around the club to access it.

#4 – Tidal Spring – West from the eastern Rim Jobs in this area, on the side
of the easternmost highway interchange.

#5 – Tidal Spring – On the eastern apartment block of the three apartment 
blocks on the southern part of the neighborhood.

#6 – Tidal Spring – On the north side of the Rim Jobs in the north-eastern
part of the neighborhood.

#7 – Ultor Dome – Due west of the Racing Activity, on the far wall above the
flood control aqueducts.

#8 – Ultor Dome – East of Foreign Power, in an alcove behind a building with
'1-Hour Photo' printed on it.

#9 – Ultor Dome – West of Demolition Derby, on the side of a highway support.

#10 – Ultor Dome – Behind a trailer at the northeast side of the arena.

#11 – Pleasant View – On east sidewall of the Big Picture Theater.

#12 – Pleasant View – East of the Transit Depot (train station), along the
wall heading up to the highway behind a pizza parlor.

#13 – Pleasant View – West of the Big Picture Theater, behind a building with
a trailer behind it as well.

#14 – Copperton – West of Rim Jobs, behind a building where the road forms a

#15 – Copperton – On the north side of a green building in the northeast
corner of this neighborhood.

#16 – Copperton – In the southeast part of the neighborhood, on a wall right
next to the sub-station.

#17 – Copperton – To the north of Insurance Fraud in Cecil Park, where the BPS
Building can only be accessed by small wooden barricades.

#18 – Chinatown – Up the stairs and right at the end of the walkway on the
second level above On Thin Ice.

#19 – Chinatown – On the northern sidewall of the building for the Chop Shop

#20 – Chinatown – West of the Chop Shop Activity, in the northwest corner of
this zone, where there is a large trailer loading area, on the northwest

#21 – Chinatown – Due west of the Barrio train station, in between the two
oriental-styled hotels.

#22 – Sommerset – On the northern wall of Friendly Fire.

#23 – Sommerset – Southeast of Scratch That, on the flight of stairs between
the second and third floors of the northeast of these four apartment

#24 – Sommerset – Southwest of Scratch That, on the wall to the east of the
end of the small aqueduct.

#25 – Sommerset – West of Do It Up, on the wall at the shoreline.

And that covers all 75 Street Tags. Some of these can be difficult to locate,
so if you have any trouble, you let me know.


9D. "Hostage"

Get in a car filled with passengers, and press Y when prompted to begin the
"Hostage" Activity. You have to keep the police off of your back during your
time limit to earn a cash reward, along with some Respect. Your rewards get
higher when in a more expensive vehicle and with more passenger, and the timer
goes up accordingly. Your Notoriety is based off of this as well - it steadily
climbs at harder instances, but will rise faster on the easier ones. Stop for
more than a couple of seconds, the hostages escape, and that is something we
don't want to happen. You can earn anything from $300 to $3,000 for each
instance, as well as Respect rewards ranging from 300 upwards.

There is not a set number for a reward in the game, but getting ransoms from
50 hostages will get you the "Negotiator" Achievement, worth 10G, plus you
will be earning a lot of money from this - at the lowest rate, it will earn
you at least $15,000, and at the highest rate, just over $50,000 if you stop
at 50. This counts it in Hostages in total, not instances (if you had an
instance completing 3 Hostages, the number is at three, but if it counted in
instances, it would only be one). The figure can be found in your Statistics
in the "Info" section of the Pause Menu.


9E. "Theft"

Late at night, when the stores are close, break into a store with a safe in
the backroom (the liquor stores, gun stores and music stores all have them)
and crack the safe, load up the crates in your vehicle and take them to your
local pawnbroker, and you will earn money for it. This is the Theft Activity.

You earn Notoriety for hanging around, and if you fail a few times at cracking
the safe, the Notoriety gets jacked up to Level 2 or 3. You want to use a fast
vehicle and load up as many crates as you can before returning to the pawn-
broker. You can also do multiple robberies every night - on my runs, I robbed
the Liquor Store, Friendly Fire and Sloppy Seconds in Saint's Row. On the
same night, I jacked multiple stores in the Apartments district and the stores
in Misty Lane. All in the same night. Start small and then work up to this
spree of mass theft.

Once again, there is no in-game reward, but if you get 30 boxes to the pawn-
brokers, you earn the "Professional Thief" Achievement, worth 10G. Another
Achievement unlocker, this one.

And so we wave off the Activities, and now we can get onto the storyline.
Starting with...


10.      Los Carnales

Los Carnales, translated into English as "The Brothers", are a gang that has
been operating in Stilwater longer than everybody else. Alejandro Lopez set
his eye upon Stilwater many years ago, and he was slowly gaining power until
he encountered resistance in Sunnyvale Gardens, giving up his spread of power,
and the gang now populate the southern reaches of the city, from the Airport
to the Barrio. Lopez has died since then, leaving the power to his two sons.
They are currently being powered with a strong alliance between them and a
Colombian drug cartel. They have lost their position as the strongest gang in
the city, but they will still be a hard gang for the Saints to defeat.


10A. Key Members

The gang has a hierarchy that pans out like this:

Hector Lopez - Leader
Hector is the eldest and the most powerful of the Lopez brothers, showing his
scars of it with blindness in his right eye, and a scar running down from the
right side of his forehead to the right cheek. He is cunning and ruthless - if
any of his rivals show hostility, he will figure out where to hit them.

Angel Lopez - No. 2
The younger of the Lopez brothers, Angelo clearly shows little in terms of
leadership and having sensible priorities, and is easily angered when rival
gangs threaten his and Hector's standing in the city. He does seem willing to
take the reins from his brother once in a while, but only when he can be
trusted enough and depending on certain circumstances.

Victor "Tanque" Rodriguez - Main Enforcer
You do not get a street name like that for a reason. This guy is the stuff
that urban legends are made from - he has apparently survived countless gang
attacks, making him top man when it comes to defending honor. His resiliance
is what makes him a trusted member of Los Carnales, but only heard speaking
occasionally, and only in Spanish.

Manuel Orejuela - Representative
Orejuela is the main connection between the Lopez Brothers and the Colombian
cartel they are allied with. He enjoys nightclubs, strip clubs, and sometimes
flirting with Angelo's girlfriend, much to his anger. He seems to have known
Alejandro Lopez, or at least what he did in Stilwater before his death.

Luz Avalos - Associate
Luz is simply Angelo Lopez's girlfriend, enjoying the sun and the shopping she
can get and do in the city. She is constantly being advanced upon by Manuel,
and is unintentionally the root to some of the problems between the Colombians
and the Carnales in terms of Angelo and Manuel's rocky personal relationship.


10B. Los Carnales Storyline

This storyline will have you taking away Los Carnales' connection, drugs and
gun trade, and eventually, the complete extermination of the gang itself and
taking their territory.


LC1. "Crackdown"

Dex welcomes The Protagonist into this section of the church, introducing the
clipboard littered with pictures of Los Carnales and the figure-heads. He goes
into detail on Hector, Angelo, Manuel, Victor and their connection with their
Colombians. Dex then tells The Protagonist that in order to get them out of
the city, they need to split the connection between them and the Colombians,
and then they go after their leaders.

The first thing you need to do is destroy two drug labs - one in the Factories
and the other in the Barrio. You only have to fight through little resistance
from the gangsters, and then having to stand clear of the blast range when you
pop a cap on the lab itself. When both are destroyed, the mission is complete.

Mission Completed!
Neighborhoods Gained - Southern Cross & The Mills


LC2. "The Missing Shipment"

The Protagonist meets Troy & Dex at a gas station, planning an attack on a
Carnales building. They are currently stumped on how they are planning an
attack on where they're currently cutting their drugs. He then gets onto the
subject of the docks - he has people keeping a look out there, and they've
seen trucks moving in and out of there that are obviously affliated with the
Carnales. He is only interested in the truck itself, and whatever is in it is
"just a bonus". Troy wants to know why they are doing this, but Dex is not
going to say until he has the truck sorted.

Head to the docks in Poseidon Alley to attack the Carnales and steal the truck
from them. On the way, Troy tells how he is worried what will happen once the
Saints begin to get in deep with the Carnales, and how the Lopez Brothers will
react when the rivalry grows. Anyway, once you're there, clear the area filled
with Carnales, and protect Troy as he hot-wires the truck. When that is done,
protect him to the bridge from the Factories into Saint's Row, where the
attacks stop. Until then, protect him from the Carnales by killing the driver,
saving on bullets. When he gets to the garage in Mission Beach, a cutscene

Hector, Angelo, Victor and Manuel are sat around the table at the poolside of
his luxury home, Luz sunbathing nearby. Angelo gets roped into a favor by his
brother, although he promised to take his girlfriend shopping. Manuel offers
to take her, showing tension between him and Angelo, but Hector eventually
settles him. He then gets a phone call, telling him that the Saints stolen his
latest shipment. After this, he tells Victor and Angelo to gather their men
and prepare them for an attack on Saint's Row.


LC3. Stronghold - "Fox Drive Weapons Plant"

Over the phone, Julius tells The Protagonist that the refinery he is standing
outside of is a new business interest of the Carnales. Because he destroyed
the drug labs and stolen their shipment, the Carnales are moving into the gun-
running business, using the place to get this arm of the business up and
running. Julius wants assurances that they never get this business off of the

You first have to kill the protection outside of the plant. Be careful, as the
last two you are dealing with will be using McManus sniper rifles from afar,
so keep a low head when killing everybody else, get close to them, and then
kill them. When they are all dealt with, the warehouse doors concealing the
entrance to the plant are opened, so fight your way past the Carnales that
will use the support columns as cover and then kick down the door into the
interior of the refinery.

Whilst fending off the Carnales inside, you have to plant bombs near the
chemical pipes, the machinery and the main office, before heading up to the
roof to get atop the refinery and plant one final bomb there. You will then
have 30 seconds to get clear. Head back down to the roof, and jump onto the
scaffolding and down, and then sprint out of the radius. Once you're out,
enjoy the fireworks.

Stronghold Completed!
Neighborhood Gained - Fox Drive


LC4. "Homeland Security"

The Protagonist finds himself in the company of Dex again, and he tries to
explain why he needed that truck. Before he has the opportunity, one of the
Saints' thugs comes in, shaken for some reason. He explains his story - some
of the crew saw Victor and Angelo and decided to ambush them. They had the
pair pinned down, but the tide soon turned and they soon came out unscathed.
He was unharmed, as he was watching from a distance. They've swarmed the
district, so now they have to fight back.

There are sixteen of Carnales thugs dotted all around Saint's Row - some are
wreaking havoc at the Station, others are at part of the waterfront, and other
gangsters are pulling off drive-bys. Let those in the vehicles come to you,
and watch for any of them who attempt to attack you with heavy weaponry. When
all sixteen are dead, the mission is completed. This is more of a large-scale
Pushback more than anything.

Mission Completed!


LC5. "Trojan Horse"

The Protagonist meets up with Troy at the local garage in Mission Beach, where
the truck has been patched up and ready to use. Finally, Dex reveals why he
wanted the truck. The Carnales have a drug lab in the Factories, and it is
heavily guarded. The plan is to drive the truck, filled with thugs, into the
middle of the lab, and begin a surprise assault on the lab, killing everyone
that shows resistance. Dex advises not to cause too much of a ruckus, as the
plan is to wipe out this lab, and then take it over and get their nose into
the drug business.

Take the truck to the marker to have it loaded up. You can then take the gang
over to the drug lab in Pilsen. It isn't that big of a surprise, but you can
now set about cutting numbers down. You have Homies to look out for, but it
may not matter whether you revive them or not when they are killed. Just
concentrate on killing the Carnales outside and inside the lab, and everything
should be grand.

Another cutscene rolls, where Manuel is concerned of the true rumors that the
Carnales' biggest drug lab got shut down. Hector tries to gloss over it, and
then has to split up a lover's tiff between Angelo and Luz. Manuel does not
believe him when "everything's under control", and this angers him, booting
away one of the garden chairs.

Mission Completed!
Neighborhood Gained - Pilsen


LC6. Stronghold - "Stoughton Shipyard"

This conversation is once again held over the phone between Julius and The
Protagonist at the dockyards in Stoughton. The Carnales have had a large drug
shipment come into town, using container crates. Julius doesn't want anyone
to have it, seeing as there's way too much to take from them all at once, so
he wants The Protagonist to push the crates into the water.

A Bulldozer will pull up as soon as you regain control, being chased by Los
Carnales. Kill them and take the Bulldozer, and carefully push the crates into
the water. The biggest threat from the Carnales is any gangster using an RPG
Launcher to attack you, so pick those guys off, and keep on knocking those
crates into the water.

Stronghold Completed!
Neighborhood Gained - Stoughton


LC7. "McManus Says Hello"

Dex, Troy and The Protagonist get a full demonstration of the McManus Sniper
Rifle from the Friendly Fire store clerk, and after that, they discuss the
Carnales. During the gang attack on the drug lab, one of the thugs that was
there picked up a memo regarding the next meeting between Hector and the
Colombians. They are meeting at the docks tonight, and Dex has seen an
opportunity to break their relationship off for good. The plan is that The
Protagonist takes the rifle, goes to the meeting place ahead of time to get a
good vantage point, and waits for it to get under way. By killing Hector and
everyone involved, his brother should think the Colombians were responsible,
breaking their ties with the cartel.

You have five minutes to get in position in time for the meeting. Head to
Poseidon Alley, and carefully make your way to the top of the warehouse to
look over the deal. Use the small concrete block here as cover for when you
begin the attack. Wait until prompted to kill Hector, and then the rest of the
group. They will assault you with RPGs, so you will want to use cover before
taking your shots and cutting them down slowly. You can then see the drugs
involved get confiscated by the cops, as well as Victor, who was keeping a
close watch, calling Angelo and interrupting his spare time with Luz to inform
him of the events.

Mission Completed!
Neighborhood Gained - Poseidon Alley


LC8. Stronghold - "Black Bottom Refinery"

Julius informs The Protagonist that with Hector dead, they don't want the
Carnales to think they're still street punks. This refinery is riddled with
gang tags, and he wants The Protagonist to literally make them remember their
name by tagging over all of it in their design.

You will have to fight off the Carnales before you set out to spray over the
Tag. You want to make sure you're covered when you begin the tagging interface
as once you enter it, you cannot get out of it. Make sure every gang member
has been taken down, and work your way from the ground up to the higher tags.
When you have finished up, the stronghold is completed.

Stronghold Completed!
Neighborhood Gained - Black Bottom


LC9. "Meeting Orejuela"

The Protagonist, Troy and Dex are once again in each other's company. They
discuss Manuel Orejuela - the Colombian "mouth-piece" - and they, at first,
have mixed views. Troy wants to take this guy out, but Dex warns that if they
take him out, it'll be war between them and the Colombians as well, which is
not an ideal situation. They need to see what Orejuela's plans are in town
first, and then they'll make a decision on whether he's worth working for. A
visit to the Carnales' local strip club may do the trick.

You are driving to Wardill Airport with Dex to look out for Orejuela. You may
want to use a fast car for this one. Dex will also be slightly pedantic on how
this will go, and how disorganized the Carnales are at the moment, as they
wait for them to fight back. When you get to the strip club, the pair are met
by a horrible surprise - Victor, ready to kill them. And he will if you cannot
outrun him. Race away from him, and take out the Carnales that come after you,
before losing them near Saint's Row, and heading back to the Church. Remember
to use a fast car, otherwise you can kiss this goodbye.

Mission Completed!


LC10. "Strength In Numbers"

Julius is unhappy that Dex and The Protagonist tried to organize a meeting
with Orejuela without consulting him first, and then tells the group that any
business that needs to be attended to is the responsibility of him and him
alone. To add insult to injury, he tells Dex to stop acting bigger than he
actually is. A gang attack then spills into the church, and now the four must
fight their way out of this predicament.

Clear out the church, and then head onto the south side of the church to fight
off the Carnales that flood the graveyard. Make sure you use your best weapon
to take them out. You will then have to do the same on the north side of the
church. Eventually, Victor will try to make roadkill of you, so you need to
destroy his car, whilst fighting off the Carnales attacking you, and then you
have to really lay into Victor in order to kill him.

When he is dead, you see Angelo toolin' up for trouble before finally losing
his cool with Luz.

Mission Completed!


LC11. Stronghold - "Cecil Park Drug Lab"

Julius phones The Protagonist outside this derelict building, informing him
that Dex found out this place is hiding one of the Carnales' drug labs. He is
ordered to take it out.

You have to first fight your way up to the second level and take out the drug
lab itself. The building is then surrounded by snipers and marksmen on the
rooftops of nearby buildings. Carefully pop in and out of cover to take them
all down, and a final swarm of reinforcements come. Just kill the Lieutenant
to finish things off, and the stronghold is completed.

Stronghold Completed!
Neighborhood Gained - Cecil Park


LC12. "Possession With Intent"

When The Protagonist comes back to Dex and Troy, they discuss a meeting Julius
had with Orejuela and the Colombians. The pair reached an agreement that if
the Saints got their merchandise back, the Colombians will work with them,
exclusively. Dex wants to storm the precinct where the drugs are being kept,
but Troy is against it. He advises him that if they blew a hole in the wall of
the evidence locker, the body count would be a lot less than just killing
everyone inside the station.

Take the Destiny and take it over to the garage nearby to get it loaded up
with the explosives. You will have to go easy with the vehicle - one bump can
set off the explosive. You have 1 minute and 40 seconds to get to the outside
of the police station next to the evidence locker. When you get there, get
clear of the blast, and the Saints intervene by parking up and loading the
truck. You have to protect the truck for 3 minutes - during that time, your
Notoriety steadily climbs to the maximum of Level 5. You will then have to
fight off the FBI back to the garage in Mission Beach. You can detour from the
normal route by using the Forgive and Forget in the Docks & Warehouses if you

When you finish up, a cutscene goes to a nightclub, where the deal between
the Saints and the Colombians is settled. It is interrupted by Angelo, who
tries to kill the group. He flees when it doesn't work out, and everyone is
unscathed. Manuel then gives Julius the address to the Lopez Mansion - info
that is required to take him down and finish off the Carnales. He tells them
"not to kill the senorita".

Mission Completed!
Neighborhood Gained - Encanto


LC13. Stronghold - "Charlestown Warehouse"

Julius tells The Protagonist that this area is the grounds for a meeting
between Lopez and some "out-of-towners". The plan for the Carnales seems to be
is to call in another powerful connection and then rebuild. Julius needs this
place to become a warzone to prevent Lopez getting a second shot at the city.

First of all, you have to kill all the Carnales located here, before holding
your position from attackers for two minutes. When you have done that, the
real challenge comes in when two boss-like figures step in. They both have RPG
Launchers and a lot of Health, so stand behind the trailers and start laying
into them when you can, dodging the missiles. When they are both dead, you
can relax.

Stronghold Completed!
Neighborhood Gained - Charlestown


LC14. "House Call"

You don't have a cutscene to have it explained - The Protagonist is taking Dex
to the Lopez Mansion in order for him to "get what's comin' to him". He talks
about taking it easy until they get there, and then just tearing the mansion
apart until Lopez is dead. When you do eventually get to the Mansion, enter
kill everyone outside, before heading inside and heading to Angelo's room.

When you do get there, The Protagonist and Dex are surprised that they haven't
got bullet holes in them, but soon they have to try and gun down Angelo. The
Protagonist does manage to get Angelo, but he still makes it to his vehicle,
and now they have to chase him down. Protect Dex as he keeps up with Angelo,
up to the old drawbridge in the Red Light District.

The drawbridge rises, and Angelo just bridges the gap. Dex slams on the brakes
just in time, and concedes they have lost him. He will make sure, though, that
Angelo does have his day.

Mission Completed!
Neighborhood Gained - Ezpata


LC15. "What Goes Up..."

Before he has a chance to get into the liquor store, Dex pulls up on The
Protagonist, telling him that Angelo has a one-way flight on his jet out of
the city. If he gets away, it gives him a chance to rebuild his gang and come
back to turn the tide, so it's important that the pair hunt him down before he
leaves the tarmac.

Get to the Airport in 2-and-a-half minutes. Upon getting there in quick time,
Angelo waits for Luz to arrive, and then hears The Protagonist and Dex coming.
He gets ready to set off.

You have to use the K6 to kill the Carnales. Look out for and take out the
gangsters with RPGs, who will make this hard on you. When you get through them
you can use the RPG Launcher to damage the plane before it gets off the

Upon destroying it, Dex and The Protagonist stop Luz in her tracks as they
admire the destruction caused. She arrives, shoes in hand, and a glint of
sadness of her lover's death. After multiple orders, Luz finally goes away,
and Dex tells The Protagonist to take Angelo's car, and that he'll drop him
off at his crib, dropping off the Raycaster he's currently driving as a

Mission Completed!
Neighborhood Gained - Wardill Airport
Lopez's Villa can be used as a Crib
Lopez's Gunslinger in your Garage
Dex's Raycaster in your Garage
Los Carnales Gang Vehicles in your Garage
The "Colombian Made" Achievement, worth 40G

And that finishes off the Carnales storyline. Enjoy your rewards.


11.      The Vice Kings

Back when Los Carnales began swarming the city, they were halted by resistance
in Sunnyvale Gardens. Benjamin King and the local youths had organized this
to stop a Hispanic overrule of the city. Eventually, they won this battle,
pushing the Carnales to the south. The Vice Kings were born, and expanded
their influence to the north, now having near complete control of the North


11A. Key Members

The Vice Kings hierarchy lines up like this:

Benjamin King - Leader
Having a gang named in your honor is not something minor - this man is the
most prolific criminal in the city. He has confidence with his gang with
affliations towards Police Chief Monroe, plus the many business interests he
has in the city. He is not to be taken anything other than very seriously.

Warren "EZ Money" Williams - Chief Lieutenant
A street rapper, Warren is the opposite of King and the interests of his gang,
as where King would plan his moves, Warren would prefer to take the whole city
by force, taking out everyone who stands in their way. His attitude is no
short of relentless, but at most times, Benjamin is able to keep him under

Anthony "Tony" Green - Enforcer
Much like "Tanque" Rodriguez, Tony has made his name by being a hard-ass, able
to survive any attacks on him, and defending the gang from most threats. He is
currently dating Tanya Winters.

Tanya Winters - Lieutenant & Madame
This girl runs the Vice King's prostitution ring, the true Madame of the city
and not afraid to get her hands dirty when called upon. She still whores
herself out, and this can interfere in Vice King business. She is currently
dating the VK enforcer, Tony Green, but also likes to have Warren as her


11B. Vice Kings Storyline

It's time to knock the King off of his throne, so to speak...


VK1. "Aisha's Favor"

The Protagonist meets with Johnny Gat in his "office", as the two talk about
how much of "surprises" the pair are, in totally different departments. He
explains how much of a "professional badass" Benjamin King happens to be,
having a gang named after him. He then gets a call from his girl, Aisha, with
a predicament on her hands. The Vice Kings have been taking girls off of the
streets for some time, and Aisha's sister has fell victim to them. The
Protagonist is told to follow a yellow sedan driving around, and get Aisha's
sister back.

Quickly get a car and heads towards the Vice Kings' car nearby. You will then
have two circles on the radar, and you have to stay in the middle of the inner
and outer circle. Enter the inner one, then back off before you get spotted.
If you end up on the outer circle, you have 30 seconds to get back in it or
you lose them. You eventually tail them to a storage space in Bavogian Plaza.

Head inside and kill all the Vice Kings guarding Aisha's sister, along with a
couple of other girls. They tell The Protagonist that the pimp that ordered
the kidnapping has the key, and he's nearby in the Tee 'N' Ay nightclub. Head
to the nightclub, not too far from here, and be prepared to take on the pimp
and his protection. Get the key, free the girls, and fight your way back to
your vehicle. You can finish up by taking them back to the Church.

Mission Completed!
Neighborhood Gained - Bavogian Plaza


VK2. "...To Kingdom Come"

The Protagonist meets Aisha in the flesh, as she and Johnny fight. He thinks
that because Aisha is now a massive street artist, she only remembers where
she came from when she needs help or a favor. She tells Gat not to hold it
over her if he plans to help her in future. Gat actually introduces The
Protagonist to her after this argument, and they explain how and why they're
going to kill her. Her record contract was signed with Kingdom Come Records, a
label owned by the Vice Kings. There is a clause in it, though - once you've
signed up, you're not getting out of it. With this, they can rip their talent
off and push them around to keep up the agreement. Gat then explains how she
has a recording session today, and on the way, he wants The Protagonist to rig
her car with explosives, take her to the recording studio, and set off the
bomb outside the building. If the call is that Aisha was in, and no-one's left
alive to see her get through unscathed by running out the back way, they're
going to think Aisha's dead, "settling" their differences, and hurting the
Vice King's businesses whilst doing so.

Head to the garage nearby to get loaded up with explosives. After doing this,
the pair are met by a crazed fan, who isn't scared to knock them around. Take
care of him quickly, squeeze through the barricade on this bridge, and then
park outside the building. Everything goes according to plan, and the building
is wrecked, surprisingly only via this car bomb.

Mission Completed!
Neighborhood Gained - Union Square


VK3. Stronghold - "Sunnyvale Loft"

Julius contacts The Protagonist on his cell phone as he stands around this
wasteland. Warren Williams is staging a sit-down in this area to discuss the
gang getting into the drugs trade. Julius doesn't want any additional
competition in this business, especially from the likes of the Vice Kings, so
he wants The Protagonist to tear up this neighborhood and put them off the

First of all, clear out the entire area of the wasteland, then head around the
front of this building, kicking down the entrance, and killing the rest of the
Vice Kings inside. When you have finished, you are met by reinforcements. Pick
up the nearby McManus, and pop all of those who come at you - 17 in total.
When they are dead, the stronghold is complete.

Stronghold Completed!
Neighborhood Gained - Sunnyvale Gardens


VK4. "Always Use Protection"

Gat and the disguised, now dead Aisha are sat at Freckle Bitch's, tucking into
a burger. Aisha soon walks off to "get some air", so The Protagonist then has
the opportunity to be enlightened on Johnny's next move on the Vice Kings. He
has told information by Aisha's sister about Tanya - the girlfriend of Tony
Green, and the regular to King's No. 2, Warren. He thinks that if the Saints
go after Tanya, they're messing up their rivals right at the heart of the
operations. Seeing as she is the "top pimp", her businesses are mainly focused
in Prawn Court and the Red Light District.

Head to Prawn Court and take out the four security patrols. There is only two
per vehicle, so they are not too dangerous on their own. Upon killing off all
eight gangsters, Gat will call, ordering The Protagonist to head to her
brothel and kill her. You will first have to get past all the Vice Kings that
are guarding this place, head inside, and kill all 14 defenders of the keep.
Unfortunately, none of them happened to be Tanya.

You are given a cutscene into the boardroom of Benjamin King for the first
time, with Tony Green and Warren Williams. They discuss the cost of the studio
that has been destroyed, and how they are going to make up their losses. He is
not happy that Tanya's not holding down the fort, either. He tells him what
the Saints have been doing in the Red Light District, and then Warren gets a
little uneasy with them, telling King not to "let these bitches disrespect
them". He sits him down, telling him that they are not going to go to blows
with them just yet. Tanya then comes in, informing them that the Saints have
taken them down in Prawn Court. Warren starts up again, and King truly scalds
him this time. He plans to have Chief Monroe put pressure on them, and then
they can take it back.

Mission Completed!
Neighborhood Gained - Prawn Court


VK5. "Reinforcements"

This is activated some time after the next mission with a call from Johnny
Gat. He informs The Protagonist that the cops have began beating down on some
of the boys, and that he needs to get off the street. He then finds out that
the Vice Kings are attempting to take back Prawn Court. He needs The
Protagonist to ignore what he just said, and to stop the Vice Kings from
getting their territory back.

This is essentially a Pushback mission, only with the addition of cops. You
have to take down all nine Lieutenants in three areas - in a small area loaded
with container crates, at the brothel you attacked in the last mission, and
beside the rundown housing. When they are all dead, the mission is completed.

Mission Completed!


VK6. Stronghold - "Filmore Parking Garage"

Julius explains to The Protagonist that the Vice Kings are meeting up once
again for a sit-down. Only this time, it's in this parking garage, and they're
discussing if they want to make money by rigging sports games. Julius tells
The Protagonist that "no-one fucks with his hockey game", so it's his job to
disband another meet.

Using the Grenades provided, you have to destroy all nine Vice King vehicles.
There are two vehicles and some enemies to dispose of on each level, up to the
top level. Just stand clear and watch out for enemies hiding behind any of the
columns or around the corners of this place. A couple of vehicles will be
driven around, so protect yourself from becoming roadkill and kill everyone
inside it, and then destroy it. When you get to the top level, the final Vice
King gang member tries to escape. Follow him off of the ramp, trying not to
screw up your landing, and then shoot the hell out of his car until it blows.

Stronghold Completed!
Neighborhood Gained - Filmore

You will get a phone call from Johnny Gat, enlightening you on the next Vice
Kings mission.


VK7. "Best Laid Plans..."

The Protagonist meets up with Johnny Gat at the church, with a lot of weapons
on the table in front of him; he watches Johnny struggle to choose a gun for
the purposes of this job. He then decides on a Tombstone shotgun, and tells
The Protagonist that his boys are going to meet them at an abandoned police
station, where Tony and Tanya are supposedly hiding in.

Head to the abandoned station in Shivington. You are only dealing with little
resistance on "unblocking" the entrance, but the mission can get difficult
from here. You are chasing Tanya through the station - don't bother wasting
your ammo, as she is invincible. The Vice Kings that are protecting her can
pop out from any room, corner or angle. Use the radar to find red dots so you
know when to expect some surprise attack. You are eventually led up to the
top level, where Tanya stands at the window - an easy shot...but Green was
only stood by the doorway where they couldn't see him, and he holds the two at
gunpoint. Eventually, Johnny manages to piss him off enough to shoot him in
the leg, and then stabs Green in the shin. In the confusion caused, The
Protagonist is able to escape.

As discussed in that cutscene, the Vice Kings have the Stilwater PD beating
down on them yet again, only on a larger scale than before. You have to return
to the church, under the orders of Julius, whilst fending off the Vice Kings
and Police Notoriety. You shouldn't have much trouble with either, as long as
you don't get into a car wreck.

King finishes off a phone call with Tony Green, confirming that they have Gat
kidnapped and in their hands. Warren still wants to go after the Saints,
instead of having them arrested. King warns him not to get into the gang into
a gang war himself and getting killed because he wants to "prove something".
The pair are soon back to making up, not for the first time.

Mission Completed!


VK8. Stronghold - "Abandoned Police Station"

Julius talks to The Protagonist over the phone, once again brought to the
abandoned police station. He tells The Protagonist that the Vice Kings kept a
hold on one of 3rd Street's boys, and he needs them rescued before he gets

You have a Homie's Health bar on the top of your screen, and you are fighting
your way through the station again. You will have to be on the lookout for any
Vice King that hide behind cover and in the other rooms, ready to surprise
you. When you get to this staircase, head down and kill all the Vice Kings
down here, and recruit him. You will then have to head back up the staircase
to the top level, and kill the man running the operations here. He has more
health than your regular enemy, so get out a powerful gun and take him down.

Stronghold Completed!
Neighborhood Gained - Shivington


VK9. "Green With Envy"

The Protagonist meets up with Julius, Dex, and Aisha, worried out of her mind
with what happened to Johnny. Julius elaborates on how they plan to get him
back. Gat truly hit a nerve with Tony Green after what he said about Tanya, so
she is only allowed out of his sight when checking on the reconstruction of
the recording studio. This gives her an excuse to continue as usual with
Warren, so this is the plan - when she goes in, The Protagonist must kill the
limo driver and take his place, and then take her back to Green's apartment,
where Johnny is supposedly holed up.

Head to the recording studio, and Tanya pulls up, ordering her driver to drive
around the block before coming back. Wait for it to get out of eyeshot, and
then kill the driver and park back up at the studio. Tanya will then take you
on runs to the local stores - first, the Impressions clothing retailer in Nob
Hill. You have 1 minute and 20 seconds to get there. You will then have to
take her to Friendly Fire in Downtown, in the same time. Upon doing this, you
get a call from Julius, telling The Protagonist that Troy's crew ignored the
plan and are heading straight towards him to take out Tanya. He doesn't want
them hurt, so you will have to out-run them for Tanya, and then drop her off
at Green's apartment in Atlantis Avenue.

As Tanya goes up the stairs, The Protagonist knocks her out cold, and then
sets on rescuing Gat. You will have to deal with Green's protection before
taking the man out himself. He wields an AS12 Riot Shotgun, a dangerous weapon
in the game, so be careful as you take him out. After untying Gat, he tells
The Protagonist that Green has a weapons stash that they may want to make use

Mission Completed!
Neighborhood Gained - Atlantis Avenue


VK10. "3rd Street Vice Kings"

The Protagonist stands off-screen for the most part, as Dex and Gat argue
about how they will be able to put pressure on the relationship between King
and Chief Monroe. He thinks that more violence is the solution, but Dex does
not, using the casing on his wounded leg as some evidence as to why. Dex tells
him of his plan to cause some mayhem and to get them in the public eye - in
order to strain a business relationship, they'll be wearing Vice King colors
to make it look like the VKs are doing it. Monroe will have no choice but to
have his boys in blue come down on King. He hands the pair of them yellow
hoodies, and then it's time to go out and become a public menace.

First of all, you need to get some Police Notoriety in order to get the media
vans out, recording the footage. Head towards Downtown whilst you do this, as
your main focus in this mission is on the Downtown, Museum and High End Retail
districts. After earning some Notoriety, you have to head to Nob Hill and kill
the store clerks - the one in Impressions and the other in Do It Up. Once
that is done, steal a police cruiser if your car isn't fast, or you lost it,
and line up on the grass ramp in Downtown. Hit it straight and fast to destroy
the bowling pin monument. Your final call is to then steal a Bulldozer in the
Museum District and then knock down the statue of Alderman Hughes. That will
be enough to fill up the Footage Meter completely.

The mission then cuts to King, getting pressure from Hughes on what has just
happened. Warren then quizzes him on why the gang is associating with City
Hall, pulling out his GDHC .50 in an attempt to display what actual, physical
power can be earned on the streets. After that facade, King orders him out of
the office.

Mission Completed!
Neighborhood Gained - Nob Hill


VK11. Stronghold - "King's Grocery"

Julius informs The Protagonist of this Grocery Store near Huntersfield. There
has been a lot of sightings of Vice Kings going in and out of the derelict
store, and he suspects that there is something valuable there. He wants The
Protagonist to take out anyone in his way in order to find out what they are

The only entrance is the loading bay door open at the back, and between that
and you lie quite a few Vice Kings. Stay from a distance, and pick off the VKs
as you head inside. You will then have to kill 12 defending Vice Kings to
finish off the stronghold. It turns out that the Vice Kings have been using
this place as an armory - which is a good find for the Saints.

Stronghold Completed!
Neighborhood Gained - Huntersfield


VK12. "Round Peg, Square Hole"

Dex has a map laid out on Johnny's car, and explains The Protagonist that the
Vice Kings' relationship with Monroe and the Stilwater PD was only formed
because the Chief is in on the profit made from their protection rackets. Dex
wants to go public with it, but as Johnny lays a box filled with RPGs over the
map, they go along with a different plan.

You are riding shotgun, and you need to use the RPGs in order to break up all
the meetings that are being held around town with the SPD and the Vice Kings,
and then you can call success on another breakdown in relations. You also have
unlimited ammunition for all your guns, so you may want to use your Pistol or
machine gun for this. Unless you are a careful and timed shot, I don't advise
on the use of the RPG. You have to make sure you get to the meetings, taking
down at least one Vice King or cop, and then fend off attacks from both
factions as you go about disbanding others. Watch out for the Gat's Car Damage
Meter - you obviously want to keep it filled by keeping everyone off of your

The first meeting is at the precinct in Downtown. Kill one of them, and as you
pull away, quickly switch to the RPG and destroy any survivors that give chase
to you. The second meeting is at a gas station, so just before you pull in,
shoot the tanks to take care of them here. The third meeting is near City Hall
so take care of them and any survivors. The fourth meeting is near Kingdom
Come Records, so take these guys down. The fifth and final meeting is in Union
Square, and you want to take these guys out quickly, as one of them has an RPG
Launcher himself. Your Notoriety will now stand at Police Level 3, and Vice
Kings (Gang) Level 4. You will have to protect Gat as he heads to Forgive and
Forget in Humbolt Park.

Two cutscenes play out - one where Gat blows up the car outside the Vice Kings
construction site, now putting it beyond repair, and another in King's board-
room, where he is surprised by what Monroe tells him regarding the meetings
they have had, which obviously didn't end too well for both sides. He agrees
to settle it in a civil manner, and then Warren and Tanya come in, angry by
King's relaxed attitude towards the Stilwater PD and City Hall; but especially
the Saints. Warren rants how a laidback attitude has cost them potential power
in the city, and then he gets literally put down by Warren, given a lesson in
running a gang in the process. Tanya then brings the boys in - the Vice Kings
are about to overthrow the man who earned them their place in the city, under
Warren's orders.

Mission Completed!
Neighborhood Gained - Humbolt Park


VK13. "For King and Country"

The Protagonist arrives in the church, only to find a note left by Johnny, out
with Aisha, and tells him to take the day off. Julius soon puts a halt to that
as he comes in, looking for Gat as well. He explains what has happened with
King - he got out of the building, suffering a bullet wound, and now he's
pinned down by his own men in Amberbrook. Julius explains that they grew up in
Sunnyvale Gardens together, hinting at his involvement within the Vice Kings
back when they were formed, and that the Saints can't let him die. It's The
Protagonist's responsibility to get King safely to Julius.

You have to get to King before his Health Bar runs out. Upon arriving, you
will have to deal with a number of Vice Kings attacking him, but make your way
to the steps up to the center of the courtyards, and then take King to his
car. He will then want to go after Warren, so get to him and drive-by his car
until it goes up in flames. The vehicle will not explode, so just leave it and
get King back to the church.

Upon arriving, you will get a cutscene showing Warren trying to get out of the
burning wreckage. Tanya is stood over him, and eventually shoots him, leaving
her in charge of the Vice Kings - potentially the plan all along.

Mission Completed!
Neighborhood Gained - Amberbrook


VK14. Stronghold - "Waterfront Rooftop"

Julius rings The Protagonist near an apartment in Rebadeaux. Some of the Vice
Kings are using this place as a hideout, so The Protagonist needs to clear it
out and then put the Vice Kings out of the South Island in terms of territory

Head through the front entrance, and fight your way up the steps and through
the apartment, before heading onto the fire escape and taking out everyone on
here too. You will then have to hold your position and use the RPG Launcher
nearby to destroy at least five patrols to complete the stronghold. You will
have to be a good shot, as you will only have around 7-10 patrols pass by. If
you miss too many, the stronghold is failed. When you have destroyed five of
them, you can call this Stronghold complete.

Stronghold Completed!
Neighborhood Gained - Rebadeaux


VK15. "The King and I"

Julius and Ben King are reunited in front of Johnny and The Protagonist,
apologies handed out to Anthony Green's murder. King wants to kill Tanya and
then get back to his crew - but Julius gives him two choices; he can drop his
flags, or he could have his brains blown out right there and then. He doesn't
want to walk away, at least not until Tanya has been dealt with. King knows
that the Vice Kings will have to be eradicated, and he knows how to. He and
The Protagonist have a job to do.

The plan is to go to three of the Vice Kings' hideouts, piss them off, and
lure them to a trap set up by the cops. You cannot get out of range of them,
meaning you must stick close by. You also cannot kill them yourself, so you
may want to swap vehicles each time to prevent ending up in a fireball. When
you've got all three sets of Vice King crews killed, the mission is complete,
and King is a happier man.

Mission Completed!
Neighborhood Gained - Brighton


VK16. "All The King's Men"

The Protagonist meets up with Johnny Gat again, discussing the Vice Kings. To
their luck, Tanya's takeover didn't last long, as the Vice Kings are left
fighting each other and the gang just about on its last legs. All it will take
now is for Tanya's death, and that will be the end of things. Gat is worried,
however, that King is about to pussy out against his old crew, but he is
reassured by the man himself that he will do this without question.

The first call is to get a keycode for the elevator to Tanya's penthouse suite
and King suggests her fashion designer, Stefan, who runs Impressions in Nob
Hill. Take King's car, and head over there. King will have him out of the
car window, dangling by his ankles. You have two meters for Stefan - his Fear
and his Health. You will have to tackle the cops as you drive fast and get the
keycode from him. Upon earning full Fear, he gives up the code as 3-1-3-1. It
is time to head over to King's Penthouse and finish this.

You have to fight off all the gun-wielding, psychopathic hookers that are
stopping you from getting to Tanya. Be careful on the top level, as they are
bastards for jumping out and attacking you. When you get to her office, the
final cutscene ensues, as she is shot multiple times, and left dangling a
number of stories high. King stomps on her fingers, releasing her grip and
makes her fall to her death in dramatic fashion. King then gives The
Protagonist the keys to his car and the Penthouse as a reward.

Mission Completed!
Neighborhood Gained - Adept Way
King's Penthouse can be used as a Crib
King's Mag in your Garage
Vice Kings Gang Vehicles in your Garage
The "Regicide" Achievement, worth 40G.

And that caps off the Vice Kings. Enjoy your rewards.


12.      The Westside Rollerz

The Saints, amongst the other gangs, don't exactly know much about this gang,
or how they came to be. The Rollerz are presumably boy (and girl) racers from
the Suburbs, raised from a wealthy background, or that wealthy enough to buy
and modify their supercharged racing vehicles. They specialise in racing,
mostly, and everything involving cars - hijacking and selling parts off of
the vehicles they steal. It still doesn't explain, though, how the Westside
Rollerz have gone from an underground racing syndicate to a weak, yet fully-
fledged gang. Lin, the Saints Lieutenant and street racer that grew up in
Chinatown, presumably, is in charge on unearthing the organization and then
taking it down.


12A. Key Members

The leadership and foundations are shady at first, but information is revealed
on the organization of the gang.

Joseph Price - Leader
The biggest petrol-head, and meat-head, you'll ever witness in this game. You
cannot let past, though, the skill he has in handling tuners, but he mainly
uses his supercharged Attrazione exotic sports car. He can be seen as clever,
but mainly acts slightly like an imbecile.

William Sharp - Investor
Sharp is Joseph Price's uncle, who runs his own law firm that makes the money
that keeps the Westside Rollerz up and running. He exploits his nephew's gang
in order to run an illicit auto-parts trade, which may make him profit and cut
any losses he makes being a trust fund to Price. He is the brains of the
operation, constantly giving advice and even orders to his nephew on how to
handle his gang and their affairs.

Donnie - Mechanic, Lieutenant
Donnie is one of the top mechanics from Stilwater, and is the main man for
souping up performance vehicles for the Rollerz. He is a close friend of
Joseph's, but Sharp does have a disliking to him, as he and Price show mostly
no difference in attitude. He mainly sticks to his trade instead of getting
involved with the gang on a higher, more violent level. He will also slowly
get emotionally attached to Lin over the course of the storyline.


WR1. "Stacking the Deck"

Lin is pestered by a couple of Rollerz about the designing of her customized
Voxel, and she is far from impressed as the two finally walk off and it is
safe for her and The Protagonist to talk. She tells that word is quiet about
the Rollerz, but she has heard about a shipment of high-performance tuners
that they're having shipped in. Lin wants The Protagonist to jack the truck
carrying the vehicles, and take it to Samson, the Saints' local mechanic. They
will then have to bide their time for a while before it can go somewhere.

The truck and its cargo will be driven along the freeway nearby, only being
protected by a lone Roller. Get in front of the cab, making the driver stop,
and quickly jack it and high-tail it. You will get some attention from the
Rollerz, but this truck will stand up to mostly everything they throw at you.
You have to simply drive to the exit ramp of the freeway in Saint's Row, and
you're done.

Mission Completed!


WR2. "Samson's Surprise"

You will have to wait for a phone call a few moments after completion of the
last Rollerz mission before this becomes available. This also applies to some
of the other missions in this storyline.

The Protagonist shares a dance with Lin in the nightclub, using it as a way to
talk about the Rollerz quietly. Samson has worked his magic, and he has set
the cars with bombs that detonate once the engine temperature is high enough.
The cars are going to be used by some big-shot Rollerz who are strong racers,
and so she wants The Protagonist to race them, and get a good enough lead
going into the final strait. Hopefully, this encourages them to use their
nitrous, shoot off and end up in a ball of flames.

Troy will turn up to drop off the racing tuner you are riding in, but he wants
to do this differently. Head to the meeting spot nearby to begin the race. If
you have completed the Westside Rollerz variant of the Racing Activity, this
may jog your memory of one of the tracks you raced on. The plan is to get your
car close enough for Troy to disrespect and taunt the racers, filling the
Taunts Meter. Once it is filled, they hit the nitrous and go up in smoke. It
doesn't matter if you keep to the circuit, but it is recommended as it makes
any move from the racers more predictable with the GPS route marked out. Once
you get all three dead, job done and race over.

Mission Completed!
Neighborhood Gained - Chinatown


WR3. Stronghold - "Pleasant View Storage"

Julius tells The Protagonist over the phone that Lin has found out about a
storage complex that the Rollerz are using to store their high-performance
vehicles. Julius wants the cars up in flames and off the streets for good.

There are eight vehicles to destroy with the Grenades provided if you want to
use them. Six of them will remain stationery inside of the garages, whilst two
get driven by lunatics around the complex. You will also have some Rollerz on
foot trying to kick you out. Deal with the six cars inside the garages, and
then concentrate on doing damage to the other two. They follow a set route
repeatedly, that never changes once they're in it. Plot the best point where
they drive down the longest, and pelt them with an RPG or shoot the hell out
of it. If you're a confident and lucky shot, wait in front of them and quickly
pop the driver, bearing in mind the risk of getting run over.

Stronghold Completed!
Neighborhood Gained - Pleasant View


WR4. "Guardian Angel"

The Protagonist and Lin are sat in Mr. Wong's Tea Shop, maybe an old haunt of
hers, as they yet again discuss business. She now knows the name of the leader
of the Westside Rollerz - Joseph Price. He has a strong friendship in one of
Stilwater's top mechanics, Donnie, who owns a garage in Sommerset. If she
wants to gain trust with the big boys, she'll need to use her imagination. She
has it figured out - The Protagonist must storm the garage, threatening to
kill him, and then she comes in and saves the day. If that doesn't work, then
nothing will.

Head to his garage, and clear out all of the Rollerz protecting Donnie, and
watching out not to harm him. The cutscene plays as everything goes well, and
now all that is left is to chase Lin and Donnie to the Suburbs, and then lose
them. If you're a decent shooter and driver, nothing is as easy as this

Mission Completed!
Neighborhood Gained - Sommerset


WR5. "Escort Service"

You will, once again, have to wait for a phone call after completing the last
mission for this one to become available. In this conversation, Lin tells The
Protagonist that she's got the opportunity to meet with Price, and she wants
him to hang around there and see what they have to say.

Upon arriving, The Protagonist stands out of eyeshot as Donnie arrives to meet
Price, glad to see him after he was attacked. This also introduces William
Sharp, Price's uncle, and the man funding the Rollerz. Lin introduces herself,
and then insults are traded, ending up with Sharp getting a slap from Lin. He
soon leaves, leaving Lin with Donnie and an unimpressed, maybe grumpy Uncle
Sharp. Donnie begins to chat about a shipment they are meant to be robbing,
blissfully unaware of Lin's presence. Sharp gives a few hints that it is not
the situation to be discussing it in, and he says no more. Enough has been
said, however.

Coincidentally, today happens to be the day a shipment of car parts is coming
in, and you will have to get to the convoys in the allotted time before the
Rollerz get there first. If they do, extra damage is dealt on them. Upon
arrival of the first and second, you won't get any Rollerz attacking you for
around 10 seconds, and then it's only light attacking. As you approach the
final one in Sommerset, you end getting there late anyway, so take out all the
Rollerz surrounding the truck before they wreck it.

In the cutscene, it is a simple explanation from Price to Sharp that all did
not go to plan. Lin informs them that the 3rd Street Saints are the
"mysterious" crew that had taken them out. He nearly lets slip to Lin about
their contacts, and then she agrees to help them recover the parts they were
going to take.

Mission Completed!


WR6. "One Step Ahead"

Sharp and Price begin to discuss the subject of Donnie and his value to the
gang. Price tells him that Donnie's his friend, and he might be an amateur
gangster, but he can get through anything when he needs to. The man himself
comes back in with Lin, telling them all of his master plan. He and Lin have
found the vehicles that they can take and then strip down to sell the parts
they need for the buyers. Price likes the plan, and gets his men together to
get the cars. Sharp is still unimpressed by their efforts, and Lin ends up
getting into an argument with him before she leaves with Donnie.

You will get a call, informing The Protagonist of the Rollerz's plans, and you
have to stop them taking the cars by destroying them. This is another simple
mission, if you don't have a problem fighting off the Rollerz whilst you're at
it. You only have to stop them; but destroying them is the most effective way.
After you destroy four vehicles in total, you get a final cutscene.

Price gets a call from Donnie, informing him that plans have gone sour, and
they won't be able to salvage those parts. Sharp then gets clever - only four
people knew of their plans, and neither uncle nor nephew sold out their own
gang, and Donnie is too loyal to betray Price. That leaves Lin as a mole in
their organization. Her cover has been blown. Sharp is going to call the shots
on how to deal with her.

Mission Completed!


WR7. Stronghold - "Tidal Spring Apartments"

Julius informs The Protagonist of the current inhabitants of the apartment
complex in this part of the Suburbs. Some of the Rollerz have an upcoming
court case, so in an attempt to get them off the hook, Sharp bribed the jury
with free money, and free girls. Julius wants the members taken out so they
won't get off scot-free.

You will be dealing with the Westside Rollerz in this stronghold, as well as a
Police Notoriety of Level 5, but if you stay off the ground, it can be
disregarded. There are a total of five jurors to take out, on each side of the
complex. You will encounter light resistance in the actual room from the juror
but killing the Rollerz outside is the only thing you should consider hard.
Upon killing of all five jurors, you won't have to worry about Notoriety.

Stronghold Completed!
Neighborhood Gained - Tidal Spring


WR8. "Liberation"

The Protagonist sits in the church, Julius proud of him for the work he's been
doing with Lin against the Rollerz. He then gets a call from her, and is told
to get to the pool hall near the Ultor Dome, where she tells that the Rollerz
into "something big". Blissfully unaware of this, Sharp is holding the phone
to her face, as she is tied up in the backroom. It's clearly a trap, but The
Protagonist won't know much about it.

Head to the pool hall, and kill all of the Westside Rollerz on the ground and
upper floors. Get to the backroom, and The Protagonist will try to untie Lin,
but gets a blow to the back of the head, and another to knock him clean. This
is a mission that leads straight onto another, so you get the rewards inter-
face, and then the cutscene for the next mission.

Mission Completed!
Neighborhood Gained - Ultor Dome


WR9. "Burying Evidence"

The game resumes at night, with The Protagonist in the trunk of the car with
Lin. Sharp stands behind her car, the one they are in the trunk in. Donnie
arrives, asking why he was brought her. He is then shown Lin and The
Protagonist, and proceeds to shoot the two. Donnie is upset by this, calling
Lin his girl, and when offered to help him push the car into the water, he
drives off. He eventually has it in the water, and only The Protagonist gets
out of it for sure.

Swim to shore, get in a vehicle, and hunt down the vehicle that Sharp is being
driven around in. You need to focus on damaging his vehicle and killing him,
and that is essentially the end of this two-parter.

Mission Completed!


WR10. Stronghold - "Copperton Receiving Station"

Julius calls up The Protagonist at this truck receiving station, which has
come into the interest of the Rollerz. He needs to find out why the station is
significant to them.

You have to kill all the Rollerz that come after you and hold the station down
for three minutes. During this time, your Notoriety steadily increases up to
Level 4. Upon holding it down successfully, a Peterliner will try and chase
you down. It will come at you head-on, so try and take it out with an RPG or
by killing the driver - whichever you can do, or suits you.

Stronghold Completed!
Neighborhood Gained - Copperton


WR11. "No Time To Mourn"

Julius is outside in the cemetery with The Protagonist, and informs him of bad
news - Lin's body was found floating down the river and was reported on the
local news. He tells The Protagonist that they are going to take the Rollerz
out of Stilwater, now that blood has been traded (Sharp's murder), but Troy
puts a stop to that plan. He's been informed that a load of Rollerz are being
rounded up, possibly to attack the Row. It'll cut away to Price at his mansion
and him rallying his boys and defending their honor after the Saints messed up
their attacks and deliveries, and not to mention his uncle, and so leads the
battle into Saint's Row.

Drive Julius to the entrance to the freeway in the Arena district. From there,
you're riding shotgun and taking out the Rollerz racing down this highway. You
have to take them out before they reach the Row. You have to destroy all nine
Rollerz vehicles, and then it cuts to the chasing down of Price. He slams the
brakes, knocking The Protagonist out of the car, and then speeding off. Julius
assures him that the fight is far from over.

Mission Passed!


WR12. Stronghold - "Price's Mansion"

Julius calls The Protagonist outside Price's Mansion. He needs to make sure
that Price and his boys will not be able to try and attack Saint's Row again,
and so orders that he take the keys to Price's sports car, steal it and lose
the heat in order to put Price out of his sweet ride.

Head up the steps and into the mansion, killing every Roller you see as you
claim the keycard. They will be everywhere, so make sure you take every last
one of the bastards down. Upon getting the keys, head out to the garage, again
watching for enemies, and then get into his car and lose the Notoriety gained
at the local Forgive and Forget.

Stronghold Completed!
Neighborhood Gained - Misty Lane
Price's Attrazione in your Garage

Note that even though this is the final neighborhood you take from the Rollerz
the Achievement will not pop up. That's because you will need to wait for a
phone call from Price, opening the final Rollerz mission at the nearby Foreign


WR13. "Semi-Charmed Life"

The Protagonist waits for Price to get here for their final showdown - instead
he nearly gets mowed down by his semi-truck. You need to give chase and finish
this once and for all.

You have to get to Price in two minutes, and you will need a car will full
health to challenge him - he will toss pipe bombs that will easily take you
out if you slow down, and there's his back-up to contend with. Destroy the
vehicles he has hitched onto his truck to cause damage, and when his back-up
arrives, kill them. They are most likely the ones to set your vehicle on fire
or kill you. When all the cars on his trailer are destroyed, spray his cab and
he's a dead man.

The Protagonist gets called by Julius as he examines the wreckage, swiping the
keys to Price's mansion. He tells that the Rollerz are finished, but still
thinks that there's something going on regarding the Rollerz's contacts for
the car parts. It's nothing to worry about, though.

Mission Completed!
Price's Mansion as a Crib
Julius' Zenith in your Garage
Westside Rollerz Gang Cars in your Garage
The "Road Warrior" Achievement, worth 40G

If you have followed the guide all the way through, you should get the "Ruler
of Stilwater" Achievement for defeating all three gangs, worth a massive 160G.

Also, if you do not save after this mission, head to the small parking lot
that is east of the Hijacking Activity in Copperton. You should find Price's
truck, or the Goliath, the actual name of it. It will only appear here if you
DO NOT SAVE after the mission before looking for it. A neat bonus car that
could make a good addition to your garage. If it is not there first time, go
around the block and back again and it should spawn. It has the same spawning
behavior as the Nightingale.


13.      The Epilogue

What, you thought this was over? Not yet, as there's still a few things to
clear up first.


13A. "Battlefield Promotion"

This is a cutscene that plays after conquering all 36 neighborhoods and
defeating all three gangs. The Protagonist gets dialled by Julius in the
church, and confirms the Saints position in Stilwater - top dogs, and no more
problems for the time being. Clips play over, such as Johnny and Aisha, Troy
drinking in a bar, Luz Avalos and Manuel Orejuela, Dex, and in the mainframe,
Julius riding around in his vehicle. He also discusses what has happened, such
as Lin's death (shown by Donnie mourning for her) and Johnny's leg. It also
shows Kings as he plans to leave town. Julius soon gets to the point - from
now on, The Protagonist is his No. 2, and he has his own crew and position to
live up to. Julius then gets pulled over, and The Protagonist gets to grips
with being in charge.

Credits will roll, but still doesn't spell an end to things. There are three
missions left to do, and they will not use up Respect, either.


13B. "Stuffing the Ballot"

This begins with a call from Chief Monroe, and you have to start moving almost
immediately. He tells The Protagonist that he has had Julius arrested, and
refers to the events in "Round Peg, Square Hole", and even threatens to "turn
Saint's Row into a parking lot". Cutting the crap, Monroe is running in the
mayoral elections, and the current mayor, Marshal Winslow, is on his campaign
bus. He wants The Protagonist to take the bus with Winslow on it, and park it
on the train tracks. You have 3 minutes and 45 seconds to do as he says, or
Julius is killed. If The Protagonist does a good job, maybe he'll consider
Julius' release.

The mayor will obviously be protected, but focus on taking out the bus driver
and causing enough damage to it to make it stop. Once that is done, you can
get to the tracks in Poseidon Alley, and run clear as the train rams straight
through it.

Mission Completed!

Note that will Julius in jail and Troy out of the picture, that makes you
leader of the Saints. El jefe (the boss). That should be nice to note.


13C. "Hail To The Chief"

As The Protagonist wanders into the church, Dex and Gat, the only two
Lieutenants left, question whether he heard back from Chief Monroe. At that
moment, he calls, telling the trio that "a little more community service" is
required to have Julius released. Even Dex doesn't agree with being the errand
boys to Monroe, as with Gat and The Protagonist. Johnny wants to blow up City
Hall, but would only worsen the situation. But they do have an idea - the
mayor's funeral is tonight, and it would be unusual if the Chief of Police
didn't show up to the precession. The plan is to kill Monroe at the precession
in order to get revenge.

Head to Nob Hill, where Gat will be stationed across the street. You are told
to take out the guy in the cop car or FBI car - the only problem is that there
are a number of them. Take them all out in order to make sure that the Chief
is killed, and then make it to the Forgive and Forget before you do anything
else. When you get rid of your maximum Notoriety with the cops, the mission is

Mission Completed!

Save and head to Alderman Hughes' boat...


13D. "Saints and Martyrs"

Contrary to popular belief, this mission is not called "Salting the Earth",
as that is merely the name of the cutscene. The actual name derives from the
searches you can perform on game files, and is apparently coded "Saints and

The Protagonist meets with Alderman Richard Hughes, the mayor by default with
the Saints' public assassinations of Chief Monroe and Mayor Winslow. He has
brought The Protagonist on his yacht for one reason alone - to tell him that
his gang are finished with. Over this, you see Gat and Aisha in bed, King
hanging around the Row, Luz looking over the waterfront, Troy holding his
police badge (turns out he was a cop), and surprisingly Julius, who looks at
his watch and walks away.

During their dialogue, the Alderman tells The Protagonist that he is to
destroy a "hotbed of criminal activity" by kicking the Saints out of their
own district and reforming it. He then tells that The Protagonist will die
aboard this boat, and so he may do, when it goes up in flames.

The credits roll, during which, Jane Valderamma runs a breaking news report
with Jack Armstrong regarding the explosion. "Hurry, Hurry" and "Saint's Row",
the games own custom tracks, play over.

You are then brought to the main screen to either reload or begin a new game.
Your progress before saving and starting "Saints and Martyrs" will not be
saved, so you may be screwed if you didn't save beforehand. Anyway, that's
how the game ends. Hope you liked it.


14.      Achievement Guide

Seeing as this is on the Xbox 360, we may as well go for all the Achievements.
They are grouped in order as they appear on the game's span of Achievements.
There are 43 Achievements, adding up to the full 1000G. Not all Achievement
descriptions are word-for-word, simply because it needs to be made a bit more
clearer and understandable.


14A. Offline Achievements

These Achievements are completed in singleplayer. There are 31 Achievements,
adding up to 730G.

1. Colombian Made (40G)
   Take over Los Carnales territory.

Simply play through the storyline, beating all missions and strongholds, and
this will come to you naturally.

2. Regicide (40G)
   Take over Vice Kings terrritory.

Simply play through the storyline, beating all missions and strongholds, and
this will come to you naturally.

3. Road Warrior (40G)
   Take over Westside Rollerz territory.

Simply play through the storyline, beating all missions and strongholds, and
this will come to you naturally.

4. Ruler of Stilwater (160G)
   Help the 3rd Street Saints take over Stilwater.

You will have to complete all missions, strongholds, and any Pushbacks from
every gang - Los Carnales, the Vice Kings and the Westside Rollerz.

5. Penny Pincher (10G)
   Earn $1,000,000 in the city of Stilwater.

At the complete end of the game, you may only reach $300,000 to $400,000, or
halfway if you're lucky. This is cash you have earned in total, not cash on

You may want to beat all variants of the Hijacking Activity to unlock the
Titan special variant vehicle, as when destroyed, it will give you money that
is spewed out of the back. You may want to have unlocked the Platinum RPGs to
assist you, meaning Hitman and Hijacking will need completing. You will get,
at least, $5,000 from each van. Keep on repairing and destroying it, and you
should be fine.

6. Grifter (10G)
   Earn $200,000 in Insurance Fraud.

This means to earn $200K in fraudulant insurance claims. This usually comes
after the first few levels of your first instance of the Activity.

7. Shopaholic (10G)
   Acquire 100 clothing and jewelry items for your singleplayer Wardrobe.

Head to Sloppy Seconds with a good amount of money, and start buying every
color of every item. It will unlock on purchase of the hundredth.

8. Leader of the Pack (10G)
   Acquire all 7 Homies.

You can unlock seven Homies in total. They are as follows:

>> Wheel Woman - Complete the mission "Canonized".
>> Will - Complete Saint's Row Snatch.
>> Chicken Ned - Dial 555-2445 at any time in the game.
>> Samantha - Complete Vice Kings Escort.
>> Laura - Complete Westside Rollerz Drug Trafficking.
>> Mr. Wong - Complete Westside Rollerz Hitman.
>> Zombie Lin - Call 555-5966 after the mission "No Time To Mourn".

9. Getting Up (10G)
   Tag all tag locations hidden throughout Stilwater.

Follow the "Street Tags" guide to unlock this Achievement.

10. Grease Monkey (10G)
    Own a total of 50 cars.

You must have 50 vehicles in your Garage to unlock this Achievement. Stick
near your Crib, and then hijack vehicles and put them in your Garage until you
unlock this Achievement.

11. Racket Lord (160G)
    Complete all Activities in Stilwater.

Simple - beat all the variants of the following Activities:

-- Racing
-- Snatch
-- Escort
-- Drug Trafficking
-- Hitman
-- Insurance Fraud
-- Demolition Derby
-- Chop Shop
-- Mayhem
-- Hijacking

12. Contract Killer (10G)
    Complete all of the Hitman targets.

Hit all 24 targets in all three variants of the Activity.

13. Demo Demon (10G)
    Complete all levels of Demolition Derby.

You simply have to beat all eight levels of the single variant of the Activity
to get this.

14. Fast and Furious (10G)
    Complete all levels of Hijacking.

You simply have to beat all 24 levels of Hijacking in all three variants of
the Activity.

15. Fluffer (10G)
    Complete all levels of Escort.

You simply have to beat all 24 levels of Escort in all three variants of the

16. Pimp (10G)
    Complete all levels of Snatch.

You simply have to beat all 24 levels of Snatch in all three variants of the

17. Pusher (10G)
    Complete all levels of Drug Trafficking.

You simply have to beat all 24 levels of Drug Trafficking in all three
variants of the Activity.

18. Scavenger (10G)
    Complete all the Chop Shop targets.

You simply have to drop off and mark off all 24 vehicles needed for the three
Chop Shop lists.

19. Tuner (10G)
    Complete all levels of Racing.

You simply have to beat all 24 levels of Racing in all three variants of the

20. Vandal (10G)
    Complete all levels of Mayhem.

You simply have to beat all 24 levels of Mayhem in all three variants of the

21. Canonized (10G)
    Join the 3rd Street Saints.

You simply have to beat the first mission, "Canonized", to unlock it.

22. Reclamationist (10G)
    Retake Saint's Row.

You simply have to beat the last mission of the Prologue, "Reclamation", and
gone through the "Divide and Conquer" cutscene to unlock it.

23. Audiophile (10G)
    Collected all 60 CDs.

Simply follow the "CD Collection" section of the guide to claim all CDs and
get the Achievement.

24. Jumped the Shark (10G)
    Withdraw $200,000 from the Loan Office.

Follow the information given in the "Loan Shark" chapter of my guide to unlock
this Achievement.

25. Professional Thief (10G)
    Steal 30 crates and deliver them to the pawnbrokers in the "Theft"

Follow the information given in the "Theft" chapter of my guide to unlock this

26. Scourge of the Air (10G)
    Destroy 50 Helicopters.

For this Achievement, you need to have beaten Los Carnales storyline and the
Hitman Activity. You need the Platinum RPG Launcher and the Lopez Villa.

You need to get your Notoriety to Level 4 with the cops, in order to draw out
the police chopper. Get a good vantage point on top of the villa, away from
the gunfire from the ground, and wait for a chopper to hover over you to make
sure you hit it. When you run out of ammunition, head to your weapons cache
and save if you want to, and then repeat until you get the Achievement. You
will then have to wipe the Notoriety before saving, as it will not go away if
you save.

27. Stilwater PD Award (10G)
    Kill 50 Stilwater citizens with only melee attacks.

Pick any citizen, so long as they are not a cop or gangster, and beat them
down either bare-fisted, with a knife or a Baseball Bat.

28. Addicted to tha Row (20G)
    Play "Saints Row" for a total of 20 hours.

If you play through the game to get all the other Achievements, this unlocks
naturally with gameplay. If not, have some more playthroughs until you get it.

29. Marathon Runner (20G)
    Travelled 26.2 miles on foot.

If you run around, getting Street Tags and completing missions, this will pop
as another Achievement earned through gameplay and focusing on other things.

30. Negotiator (10G)
    Take 50 Hostages.

Follow the "Hostage" chapter of the guide for a guide on how to do this.

31. Tourist (10G)
    Travelled 500 miles in vehicles.

Once again, the key to this is game progression, focusing on other things, and
you will get this Achievement in due time. You're driving around on most
missions and some Activities, so it's easy to get.


14B. Online Achievements

There are 12 Achievements to unlock through multiplayer and co-op, adding up
to 270G.

32. Thug (10G)
    Reach a TrueSkill Rank of Thug in any of the multiplayer modes.

In order to do this, you need to reach a level value of 16. Your value goes up
with wins, and down with losses.

33. Killa (20G)
    Reach a TrueSkill Rank of Killa in any of the multiplayer modes.

In order to do this, you need to reach a level value of 21. Your value goes up
with wins, and down with losses.

34. Gangsta (40G)
    Reach a TrueSkill Rank of Gangsta in any of the multiplayer modes.

In order to do this, you need to reach a level value of 26. Your value goes up
with wins, and down with losses.

35. Kingpin (80G)
    Reach a TrueSkill Rank of Kingpin in any of the multiplayer modes.

In order to do this, you need to reach a level value of 31. Your value goes up
with wins, and down with losses.

36. Coupon Clipper (10G)
    Purchase 100 Clothing and Jewelry items for your multiplayer Wardrobe.

You will need a couple of thousand, or around $3,000-$5,000, to do this. This
is much harder than the Offline version of this Achievement, as money can take
some time to accumulate. In onlines, you get money rewards:

-- Complete a game: $15
-- Won the game: $30
-- Five Killstreak: $15
-- Ten Killstreak: $30
-- No deaths: $20

If you get lucky, you are a natural, or some of your friends "boost" towards
this, you will only get a little over $100. Be patient to get this.

37. Bulletproof (10G)
    Complete the Co-Op mission "Turbulence" at the highest difficulty.

Head into the "Xbox Live" section of the Main Menu, and then "Create Party" so
you can organize it with your friends. Select "Co-Op", and then "Turbulence",
and then set the difficulty to "Kingpin". You have to get out of the Airport
whilst fending off a Stilwater PD ambush. You have 4 lives each, and you may
want to try this at a lower difficulty beforehand and to get used to the
mission. Stick in cover and try not to be stupid and rush in, as you health
will only regenerate very slowly. You may also need to get paired up with a
good Saints Row gamer, or at least someone who knows what they're doing.

38. Errand Boy (10G)
    Complete the Co-Op mission "Mob Rule" at the highest difficulty.

This is the same deal as the Achievement "Bulletproof", except you are playing
through the Co-Op mission "Mob Rule". You have to deliver two boxes to a safe
zone whilst fending off a Level 3 Notoriety with the Vice Kings. One of you
will have to protect the other as they carry the box, so the same applies from
"Turbulence". You have the same amount of lives, and you want to be careful
when finding enemies. Keep looking at your radar to figure out when and where
you're likely to be attacked. Upon delivery of the second box, the mission
will be completed. And again, you may want to work up to this by working up to
a higher difficulty.

39. Dominator (10G)
    Won 10 ranked matches in a row.

You may want to resort to the help of friends, or get lucky by having good

40. Chain Gang (20G)
    Drop off a total of 500 chains in the "Big Ass Chains" game mode.

You have to drop off chains in this multiplayer mode in order to earn points.
You have to either do this in solo or team mode - you must drop off 500 in ONE
of the games, not as a combination of the two.

41. Pimp Killer (20G)
    Kill the Pimp 50 times in the "Protect tha Pimp" multiplayer mode.

In this game, one team is the defense to the player who has been selected as
the Pimp, whilst the other side attempts to kill the Pimp. You may end up on
either the same side as the Pimp, or become it yourself, and even then you may
not get the last shot on him. This may take a while.

42. Clocktower Camper (20G)
    Score 100 headshots on your enemies in a ranked match.

You will obviously need a McManus and a ledge or a good vantage point to prey
on your enemies. You will need some practice in getting the headshots, or you
could "boost" again.

43. Xzibitionist (20G)
    Get your team vehicle to Level 4 a number of 50 times in the "Blinged Out
    Ride" multiplayer mode.

In that minigame, you need to be the first to reach Level 4 in order to win
the match. You need to be in the vehicle as it reaches Level 4, 50 times, for
it to count. You earn money to upgrade it by killing the other team and trying
not to get killed.


15.      Downloadable Content

There was not much content released for this game, but here is the details of
each of the three released.


DLC1. "The Funky Fresh Pack"

Released: 8 August, 2006
Cost: 100 Microsoft Points
Info: This pack introduces 31 new customizable items, although the number is
      claimed to stand at 69. That number is only if you can count all the
      different color varieties for it. They include clothes, hair, facial
      hair and tattoos, as well as jewelry.

DLC2. "The Ho Ho Ho Pack"

Released: 18 December, 2006
Cost: 100 Microsoft Points
Info: To get into the festive mood, this pack was released in order for you to
      customize your character as Santa Claus - hat, beard, and clothing are
      included. The clothes that are to be purchased are only $1 each.

DLC3. "Gankster Pack"

Released: 19 December, 2006
Cost: 400 Microsoft Points
Info: This pack includes two new vehicles; the Rumbler, reminiscent of the '32
      Ford Highboy; and the Lefturner, Volition's take on the NASCAR vehicles,
      or more specifically the Chevrolet Impalas that were used in NASCAR at
      the time. They can be bought for $1 at Foreign Power. You also unlock
      another Co-Op mission, titled "Heist", involving a bank robbery, and
      breaking vaults whilst fending off attacks from the Stilwater PD.


16.      100% Completion

There is no set reward for getting 100% Completion in "Saints Row", but you
can count all the rewards for each Activity and Mission you have to complete
as enough as a reward. This can only be done in order to be boastful and say
you truly demolished Stilwater and the game itself.

Complete all storylines:
-- The Prologue
-- Los Carnales
-- Vice Kings
-- Westside Rollerz
-- Epilogue (excluding "Saints and Martyrs")

Complete all Activities:
-- Racing
-- Snatch
-- Escort
-- Drug Trafficking
-- Hitman
-- Insurance Fraud
-- Demolition Derby
-- Chop Shop
-- Mayhem
-- Hijacking

Complete all Collectables:
-- All 75 Street Tags
-- All 60 CDs


17.      Credits

There are, of course, some people I would love to thank:

>> Volition Inc. for developing a gem of a game, no matter what the doubters

>> THQ for retailing and promoting this game.

>> The Saints Row Wiki; I was able to prove and gather information for this
   guide with use of their documents. I also apologize for not crediting them
   early, as a copyright issue had arisen in early August 2012, but hopefully
   with this, the matter has been put to bed. Thank you.

>> And some individuals:
-- DSDanielStephen for allowing me to access some of our writing. You really
   returned the favor, buddy.


18.      Goodbye!

I hope you enjoyed reading this guide, as much as I had playing the game and
writing this guide. Goodbye!

“Saints Row” is a video game produced by Volition Inc. and licensed by THQ.
All rights reserved.

And on that note: gracias.

Any other sources of information, either during or after development and
completion of this guide, are acknowledged. This guide was constructed with a
very detailed playthru of the game; therefore much of this guide’s content is
that of mine, the guidewriter. Any content that is not mine will be
highlighted, and I will credit the author in my guide.

You may ask my permission via email for posting of my, or parts of my guide.
However, I will not allow you to post the whole guide, or the majority of it,
unless I can trust you with it. If I allow you to post one of my guides, it
must be left UNALTERED, and a credit to my name. Do not copy my guide without
my permission, unless for personal use. Copyright infringement is something I
won’t take lightly, and I will do everything in my power to have plagiarism

(C) 2012 DG-le-Ste. All rights reserved.

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