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FAQ/Walkthrough by DSDanielStephen
Version: 1.05 | Updated: 09/20/2011
"Saints Row" Strategy Guide by Daniel Stephen Copyright 2011, Version 1.05 [Revision 1] (September 2011) All Versions ******************************************* This guide is for revision purposes and shouldn't be reproduced unless you have my permission, or for your own personal use. Only official websites that I feel that I can trust shall be allowed to reproduce it, and shall be UNALTERED, with my details left in so I am entitled to the full credit I deserve. This guide contains spoilers. Therefore, if you do not wish to see the rewards for anything included in this guide, then please search for another guide. If you spot any errors, have a story to tell, or have an alternate strategy to anything included in this guide, email me: dan [dot] ste [at] live [dot] co [dot] uk I am using this method of showing my email address to prevent any spambots from sending spam to me. I have heard many guidewriters have a lot of problems with this. I don't think I need to tell you that "at" replaces "@" and "dot" replaces "." Only these websites are allowed to post updates of my guide: >>GameFAQs >>Neoseeker.com ******************************************* Versions: 1.00 - First publication (Sept. '11) 1.05 - Corrections made and additional information added (Sept. '11) ******************************************* Contents: A: Who Am I? A1: "Saints Row" B: The Basics B1: The Pause Menu B2: Control Schemes (On Foot) B3: Control Schemes (Driving) B4: The HUD B5: Getting Smoked & Busted B6: Your Cribs C: The City Of Stilwater C1: Stores C2: Activities C3: Diversions C4: Respect C5: Style Bonus C6: Missions & Strongholds C7: Neighborhoods C8: Gangs C9: Notoriety C10: Pushbacks D: Welcome to the 3rd Street Saints D1: The Streets Of Stilwater D2: Canonized D3: Back To Basics D4: Saint's Row Snatch (Activity) D5: Abandoned Storefront (Los Carnales Stronghold) D6: Reclamation D7: Divide And Conquer E: Activities E1: Rewards E2: Racing E3: Snatch E4: Escort E5: Drug Trafficking E6: Hitman E7: Insurance Fraud E8: Demolition Derby E9: Chop Shop E10: Mayhem E11: Hijacking E12: Loan Shark E13: Tags E14: CD Collecting E15: Hostage E16: Theft F: Los Carnales F1: Crackdown F2: The Missing Shipment F3: Fox Drive Weapons Plant (Stronghold) F4: Homeland Security F5: Trojan Horse F6: Stoughton Shipyard (Stronghold) F7: McManus Says Hello F8: Black Bottom Refinery (Stronghold) F9: Meeting Orejuela F10: Strength In Numbers F11: Cecil Park Drug Lab (Stronghold) F12: Possession With Intent F13: Charlestown Warehouse (Stronghold) F14: House Call F15: What Goes Up… G: The Vice Kings G1: Aisha's Favor G2: …To Kingdom Come G3: Sunnyvale Loft (Stronghold) G4: Always Use Protection G5: Reinforcements G6: Filmore Parking Garage (Stronghold) G7: Best Laid Plans… G8: Abandoned Police Station (Stronghold) G9: Green With Envy G10: 3rd Street Vice Kings G11: King's Grocery (Stronghold) G12: Round Peg, Square Hole G13: For King And Country G14: Waterfront Rooftop (Stronghold) G15: The King And I G16: All The King's Men H: The Westside Rollerz H1: Stacking The Deck H2: Samson's Surprise H3: Pleasant View Storage (Stronghold) H4: Guardian Angel H5: Escort Service H6: One Step Ahead H7: Tidal Spring Apartments (Stronghold) H8: Liberation H9: Burying Evidence H10: Copperton Receiving Station (Stronghold) H11: No Time To Mourn H12: Price's Mansion (Stronghold) H13: Semi-Charmed Life I: The Epilogue I1: Battlefield Promotion I2: Stuffing The Ballot I3: Hail To The Chief I4: Salting The Earth J: Achievements J1: Offline Achievements Guide J2: Online Achievements Guide K: Credits K1: Special Thanks To… K2: Frequently Asked Questions (FAQ) K3: Goodbye! ******************************************* A: Who Am I? ************ My name is Daniel Stephen. I am 19 years old, and I was originally born in Colorado Springs, Colorado, but I have lived in the east of the UK for just about all of my life. I have written many guides that have failed to get off of the ground, but I am now trying my best to build a reputation. I've finished high school, working on a Level 3 Diploma in Digital Appliances, working towards a degree in IT & Communications in college. Computing and video games have been interests to me for half my life, and I started my first guides on free website builders from years ago. They have either been deleted or have been neglected for months, if not years. However, with my new guides, I'm hoping to make a name for myself in the guidewriter's world. I will update these guides whenever it's necessary. A1: "Saints Row" **************** "Saints Row" is a sandbox-style game, released only for the XBOX 360 in 2006 by THQ, developed by Volition Inc. The game was meant to also have a PS3 port, but the predecessors had struggled in development, and were forced to cancel it. The game is set in the fictional city of Stilwater, loosely based on the real-life cities of Detroit and Chicago. The game is ran as a third-person shooter and elements from driving games, much like the modern "Grand Theft Auto" series, and seemed to try to contend with "Grand Theft Auto: San Andreas", as that game still had popularity, even two years after it's release. "Saints Row", however, had barely sold as much copies upon release (2 million, in fact). However, it was popular enough for gamers and critics to call for a sequel. The game includes a number of things to do – missions, strongholds (or "mini-missions" as they have been coined) and Activities within the game that the player can attempt to complete and gain the rewards. Players can also take advantage of the customisation offerings, including car modification, tattoos, haircuts, and even changing the character's race and physical features (such as muscle). The main character does not have a name, however, I have decided to call him The Protagonist for the purposes of this guide. I'll finish off this section, as we go onto… ******************************************* B: The Basics ************* Before you can play the game, there are a few things you need to know about before you embark on this gaming quest. B1: The Pause Menu ****************** The Pause Menu includes a number of things you may want to use. You have a full- working map that is able to toggle icons based on their type (such as Activities, Missions, Strongholds and Stores). You also have an Info tab, which shows you the baseline of missions you have completed, your Brief, and an Activities section that covers the completion of them. A Help guide is also implemented into this game if you are wondering what you are doing. Other than that, there is a tab for your cell phone, your audio player, a section for saving and loading your games, and the Options to change the audio, display or control settings. B2: Control Schemes (On Foot) ***************************** There are three different schemes of controls if you choose not to venture through Stilwater in an automobile. There are a few obvious controls that you use that shall not be included in the list, as they never can be changed either way (such as recruiting Homies off of the street to accessing your Pause Menu). Scheme A ******** Secondary Attack – LT Reload/Grab Weapon – A Weapon Switch – LS & B Sprint – RB Inventory – B Jump – X Enter/Exit Door, Enter Vehicle, Action – Y Block Attack – LT & RT Kick – RB Scheme B ******** Secondary Attack – LT Sprint – A Block Attack – LT & RT Attack – RT Reload/Grab Weapon – RB Inventory – B Jump – X Enter/Exit Door, Enter Vehicle, Action – Y Weapon Switch – LS & B Scheme C ******** Weapon Switch – RS & RB Sprint – A Jump – B Enter Exit Door, Enter Vehicle, Action – Y Reload/Grab Weapon – B Secondary Attack – LT Block Attack – LT & RT Primary Attack – RT Kick – LB Inventory – RB B3: Control Schemes (Driving) ***************************** There are also three different control schemes for driving around town. Again, obvious controls are left out for this one. Scheme A ******** Look Left – LB Look Right – RB Look Behind – LB & RB Handbrake – LT Attack – RT Weapon Switch – LS & B Nitrous – (click) RS* Accelerate – A Inventory – B Brake/Reverse – X Action/Exit Vehicle – Y Scheme B ******** Weapon Switch – LS & B Nitrous – (click) RS* Attack – A Inventory – B Handbrake – X Action/Exit Car – Y Look Left – LB Look Right – RB Look Behind – LB & RB Brake/Reverse – LT Accelerate – RT Scheme C ******** Weapon Switch – RS & RB Accelerate – A Nitrous – B* Brake Reverse – X Action/Exit Car – Y Handbrake – LT Inventory – RB Attack – RT Camera – RS + LB Toggle Camera – (hold) LB *Nitrous is only available if you have installed it through the Performance section of Car Customisation. Nitrous can be purchased from Rim Jobs and used infinitely as a boost for speed and acceleration. B4: The HUD *********** The Heads-Up Display (HUD) is used so you know what's happening either to you or with you as you go about your business. In the top-left corner, during any mission, stronghold or activity, is a bar that tells you what you are doing, with a small emblem near the corner of your screen, with facts and figures to go along with it sometimes. To the top-right corner is a Health Bar, Stamina Bar and Respect Bar, with the weapon you are currently holding in the middle of it, with a figure of your ammunition if you require it for that weapon. In the bottom-left corner is your radar, which will show any markers you have set with the map. There are three other blips that you will see on your radar, but not on your map – red, signifying enemy gangsters and cops, that are either driving or on the streets, purple, signifying the presence of a 3rd Street Saint, and green, signifying a friend during some activity. Around your radar are two notoriety meters – the top half for gang notoriety, and the bottom half for Police notoriety. In the bottom right, when opened, is your inventory – showing what weapons you have on hand. There are three slots – fists, melee weapons (such as knifes), pistols, SMGs, shotguns, rifles, special weapons (RPGs and the like), and thrown weapons (grenades or pipe bombs). B5: Getting Smoked & Busted *************************** In this world, it can get crazy. This means you may absorb too many bullets and die (getting Smoked) or joining in on the action could earn you a stint in a jail cell before someone bails you out. If you die, you get a message in the middle of your screen, saying "You're Smoked!" If you were on a mission, you will have to option to go again or just quit the mission. However, dying outside of one will spawn you at the nearest hospital, and the game will take off 20% of the money you have. You get to keep your weapons, though, so you won't have to go spending money on rebuilding the cache you had on hand. If you get Busted, it's the same routine as getting Smoked. B6: Your Cribs ************** You can have usage to Cribs in the game when you unlock them (all of them through game completion). For each Crib, there are always a few things that you need access to. Save Point: You can save your game through the marker with the boxart floating above it. Weapons Cache: See what weapons you have unlocked in your cache, and restock on your weapons if it allows you. Stash: Collect the money from owned neighborhoods. Wardrobe: Change you apparel if you want to. Garage: See what vehicles you have saved in your garage. You save cars by either customizing them at Rim Jobs and then leaving them, or by parking it in the garage. Make what you have for the things you have access to, because you may need them as you progress through the game. ******************************************* C: The City Of Stilwater ************************ Stilwater is a mixed bag of everything you'd expect in an American metropolis. The city is split into two islands – one to the north, and one to the south. In the north, Stilwater is a quaint little area to live in. You have the Suburbs in the west, the Downtown and High End Retail districts in the centre, and the Museums in the east. However, going into the south, the mainframe of this city somewhat changes. To the west, there is the Ultor Dome and the Apartments, with Chinatown and the Barrio in the centre and Wardill Airport in the south. But in the east, the Docks & Warehouses and the Factories are somewhat rundown, with derelict refineries, shabby factories and disused steel mills. In the north are the Projects and the Red Light District, filled with players, pimps, pushers and prostitutes. And to the northeast is Saint's Row – what used to be a pleasant suburb is now filled with the undesirables, and is battered by shootouts between combinations of Vice Kings, Los Carnales or Westside Rollerz set of gangs operating in and around the city. Stilwater seems interesting, but we'll see what there is to do in this city. C1: Stores ********** In Stilwater, you are able to purchase an array of customs, from jewellers to clothing stores and weapons dealers. Here are many more of them. Car Customisation: If your car is getting rusty, damaged or just looks boring, you can do something through the vast amount of Rim Jobs mechanics throughout the city. You can repair your car if you have picked up damage, and you can go through picking different styles for certain aspects of your car. No two vehicles can be customized with the same styles, providing for over a thousand different styles for customisation. Car Dealerships: At Foreign Power, you can pick a small amount of exotic, sports and luxury cars. It's good to go in for a better model if you have the money for it. Clothing: There is a range of clothing stores, providing an array of clothing lines in different price ranges. There are four main clothing stores – Sloppy Seconds, On The Rag, Branded and Impressions, in order of low-to-high price ranges. The more expensive the clothing, and the more it represents you as a member of the 3rd Street Saints, the better the Style Bonus that comes out of it. Forgive & Forget: If the situation with a rival gang or the police gets a bit too hectic, running to the local confessional will take that pressure off of you – for a small fee, of course. Gun Stores: Throughout Stilwater is a branch of dealerships for the latest weapons technology in town, called Friendly Fire. You can buy anything from a .44 Shepherd to a McManus sniper rifle. Jewellery: On Thin Ice will provide you with the latest fashion in chains, medallions, and all the other things. There are five types of metals you can buy these in – steel, bronze, silver, gold, and platinum. The more expensive jewellery you buy, the higher your Style Bonus will rise. Liquor Stores: Brown Baggers will provide you with all the 40 oz's you can take…or hold, at least. They also sell blunts should the mood take you to get high. Movie Theater: If you want to replay the cutscenes to the missions you have completed, this is the place for you. You can also replay the mission itself if you want to. Music Stores: If you've heard a song on one of the Stilwater's radio stations, you can purchase them at the local Scratch That music store. They will be accessed on your audio player in the Pause Menu, and you can play these tracks as you go about whatever you're doing whilst roaming around Stilwater. Plastic Surgeons: Image As Designed will allow you to begin customizing your character again (if you want to pump up his muscle or even change his race). This will cost $3,000 if you want to go through it again. Salons: If you're not happy with your hairstyle, you can purchase another style if you choose to. Tattoo Parlor: Get inked with the latest fashion. Again, if you choose a cool style or one that will recognise you as part of the Saints, your Style Bonus rises. C2: Activities ************** Throughout the world of Stilwater are Activities you can attempt, signified on a blue background on your map and radar. This is explained in more detail in "E: Activities" and what they offer in "E1: Rewards". C3: Diversions ************** There are mainly two diversions into the game – Theft and Hostage. They are covered in the "E: Activities" section of this guide. C4: Respect *********** So, what is Respect in the game? Primarily, Respect is needed for mostly all of the missions and stronghold you need to attempt. It can be earned by completing activities or diversions. When you fill up your first bar, you will see an "x1" on your Respect bar in your HUD. This is what you need to start a mission. Your bar will empty when you attempt a mission or a stronghold, and if it runs out, you need to fill it up again before you can attempt another one. Your respect bar can be filled up to "x99". C5: Style Bonus *************** For buying certain clothing, jewellery, or anything else for your apparel, you will earn a Style Bonus, which can go towards a small percentage boost to Respect you get awarded from Activities and Diversions. It starts at 0%, and as far as I know, it goes up 5% each time you advance a level. Your Style Bar can be seen whilst buying things for your apparel, and large boosts arise from more expensive jewellery, to purple clothing to signify which gang you are rollin' with. C6: Missions & Strongholds ************************** Missions and strongholds are the bread and butter of the game. You can be rewarded just about anything for completion for the mission, from money to a neighborhood that you gain control of. Gaining territory is the name of this game, as this will help you earn money, because collecting from your Stash in your Crib will earn you a bit of money for controlling neighborhoods. It also boosts the prominence of the Saints. C7: Neighborhoods ***************** In Stilwater, you have the neighborhoods. Each gang hails parts of the city through these, and taking them over will change the gang in special ways – from the guns they use to the cars they drive. There are 36 in total, and owning enough of them will allow you more homies to protect you. C8: Gangs ********* Stilwater has four gangs at the beginning of the game – Los Carnales rule the southern region of the city, the Westside Rollerz hail the Apartments and the Arena in the south, with most of the Suburbs in the north, and the Vice Kings are in charge of most of the northern island, as well as the Red Light District and the Projects. The 3rd Street Saints have a shaky grip on Mission Beach, where they are based within Saint's Row. The other three gangs are contesting Saint's Row, whilst the Saints sit and suffer each and every gang attack – the state of the church that they take refuge in shows the scars of the violence. However, with the introduction of your character, things will begin to change… C9: Notoriety ************* If you happen to piss off a gang member, you will earn notoriety. This is the level of hostility to gangs and the police. There are five levels: Level 1 (Gangs) – Any gang member that sees you will attempt to gun you down. Level 1 (Police) – Any beat cop will attempt to beat you down and arrest you. Level 2 (Gangs) – A lone gang member will pursue you. Level 2 (Police) – A lone officer will pursue you, and they will begin using their guns. Level 3 (Gangs) – A pair of gang members will pursue you. Level 3 (Police) – SWAT teams will block off the roads, and may choose to place down spike strips. Level 4 (Gangs) – Three gang members will pursue you. Level 4 (Police) – A SWAT helicopter will hover around, attempting to bring you down. Level 5 (Gangs) – Four gang members will pursue you, launching a full-scale attack on you. Level 5 (Police) – The FBI will attempt to take you down with their GDHC .50 pistols. Notoriety will go down if you hide out for a while, and can be totally wiped off at a Forgive and Forget. C10: Pushbacks ************** When you take over a district, you will have to defend it. When a Pushback begins, you will get a call from a random fellow thug, informing you of where the Pushback is. The contested neighborhood will pulse on the map until you have slain the lieutenants commanding the Pushback. When you have completed a Pushback, you regain control of that neighborhood and you earn a Respect boost as well. If you get Smoked during a Pushback, you will have to attempt to kill all the lieutenants again until you come out victorious, meaning that you can leave a Pushback as long as you like, because you cannot lose that neighborhood (although you will lose the revenue you earn in your Stash for owning that neighborhood). ******************************************* D: Welcome To The 3rd Street Saints *********************************** D1: The Streets Of Stilwater **************************** After designing your character, you begin a cutscene to spark off the beginning of the game. The Protagonist walks down an alley, walking past a man selling jewellery in the street, before walking up to a hooker. He then hears an annoyed thug exclaim his irritation, as a group of thugs in blue (Westside Rollerz) stand in front of a wall with a Vice Kings tag on it. As they begin to spray it over, a group of Vice Kings question what they are doing, before beginning a firefight. A car filled with Hispanic men in red (Los Carnales) then pull up, spraying at the mob, before getting shot at and then driving away, crashing into The Protagonist and begins to go up in flames. A Westside Roller kills the survivors, before a lone Vice King attempts to silence The Protagonist. A gunshot sounds. Two men drag The Protagonist away from the burning wreck, with the Vice King shot dead. The pair happens to be in a small- time gang, known as the 3rd Street Saints – one of them is Julius Little, the leader, and Troy Bradshaw, the chief lieutenant. Julius tells The Protagonist to come over to the church to be the Saints' "solution" to the problems plaguing their district. A purple marker will be in front of the church across the street from the alley you are standing in. Head over to it to begin the next mission. D2: Canonized ************* Julius and Troy walk out of the church, and Julius begins rallying his troops. He talks about the state of the Row, and tells his troops that they are to take back what's rightfully theirs – the district of Saint's Row. As the crowd cheer, one of them spots The Protagonist, and reminds Julius the rules of becoming a Saint. Because of this, The Protagonist has to endure something known as "canonizing". You have to fight your way through five challengers to become enlisted. You are told the controls to fight – use them to your advantage. Blocking attacks and then countering them straight away is the difference between getting hurt and owning the competition. There are five challengers that you have to attempt to defeat – the first one on his own, the second and third at once, and the fourth and fifth at once. Win or lose, you will earn your right of being a 3rd Street Saint. Julius will then tell the group that showing the Saints' ruthlessness is key to getting their part of town back from the other sets. Mission Completed $1,000 if you won, $200 if you were defeated Natural Leader – Recruit up to one homie to help you Wheel Woman as a Homie – call her on your cell phone if you need help "Canonized" Achievement – 10G Straight after this mission, you will automatically begin… D3: Back To Basics ****************** Troy wants The Protagonist to go along with him to get a piece. Run to the Friendly Fire gun dealership just down the road, and buy any gun you can afford from here – it is best to start off with the Vice 9, because it is cheaper and more common on the streets, so you won't have to spend as much money to get more ammunition for it. Troy then suggests the he and The Protagonist set about "cleaning up the Row". Kill the Vice Kings around the way, and take their gang car to the local Forgive and Forget. You use the Forgive and Forget to lose any Notoriety for a price – however, this time and on many occasions, it's free of charge. When you've lost the notoriety, drop Troy off at the local Freckle Bitch's to complete the mission. Mission Completed $500, 500 Respect Saint's Row Loft as a crib, located in Mission Beach Julius will inform you about an Activity you can begin in Harrowgate. D4: Saint's Row Snatch (Activity) ********************************* When you activate this mission, you are introduced to Will, one of the local pimps, and he has agreed to spread the word about the Saints if The Protagonist steals some likeable girls from his rivals. A nice way for the game to introduce you to Activities. Snatch is basically killing a pimp, recruiting his girls and dropping them off where you started. It is advised to bring a four-seated vehicle. This is pretty simple, and the fightbacks from the Westside Rollerz aren't very challenging. There are only two levels – in all other Activities, there are eight levels/variants. Level 1 - $100, 2000 Respect Level 2 – $250, 2500 Respect, Will as a Homie – call him on your cell phone if you need help You will have enough Respect to carry you through the last of the missions based in Saint's Row. D5: Abandoned Storefront (Los Carnales Stronghold) ************************************** Troy has found out that this storefront in Athos Bay is being used as a hideout for Los Carnales, and it's The Protagonist's job to clear it out. Kill the Carnales on your path through the store, and then hunt down the leader of operations. You won't be able to harm him until he bails on the seafront in Mission Beach. Kill him when he does. Stronghold Completed Neighborhood Gained – Athos Bay D6: Reclamation *************** When you arrive at the church to activate this mission, The Protagonist learns that Troy has had a tip-off of a gang fight involving all three of the rival gangs at the docks in Harrowgate. Get into a four- seated vehicle (there is one parked down the street near the Brown Baggers Liquor Store) and head down to the docks to begin fighting through each gang. When you have killed the lieutenants, and evaded the cops that arrived, head back to the church to begin another cutscene involving a rallying of the troops. Julius tells the gang that although Saint's Row is in their hands, they will have more business to attend to as they plan to take the city for themselves. Dex is appointed in dealing with Los Carnales; Johnny Gat with the Vice Kings under Dex's supervision after Troy turns it down, and another gang lieutenant named Lin for the Westside Rollerz as she plans to infiltrate their ranks to find out who they are and how to take them apart. Mission Completed Neighborhood Gained – Harrowgate "Reclamationist" Achievement – 10G D7: Divide And Conquer ********************** Now that Saint's Row is under the 3rd Street Saints' command, there are now three mission paths to complete in order to defeat each gang and take over the city. However, in order to complete these missions, you'll need a high amount of Respect to go through them all in one clean sweep. ******************************************* E: Activities ************* Throughout the city are Activities – side missions that you'll need to do to get the Respect you need to defeat this game. There are eight levels for most activities (in Chop Shop and Hitman, there are eight variants). E1: Rewards *********** Here is the list of rewards: Level 1 - $100, 700 Respect Level 2 - $250, 800 Respect Level 3 - $500, 900 Respect Level 4 - $1,000, 1000 Respect Level 5 - $1,500, 1100 Respect Level 6 - $2,000, 1200 Respect Level 7 - $3,000, 1300 Respect Level 8 - $5,000, 1400 Respect, Bonus Reward Note that the Chop Shop Activity is the only mainstream Activity that does not follow this list of rewards. For completing a variant of an Activity, there is a reward for doing so. This can be anything, from store discounts, free clothing, free cars or bonus weapons being placed into your crib's cache. There are three variants for mostly every activity – one for each gang. For completing all of those variants, you get a special reward (usually linked to the rewards for completing each variant) and an Achievement for completing it. E2: Racing ********** In Racing, you have to partake in the illegal pastime through the streets of Stilwater. For whatever car you are driving, your opponents will be driving cars in the same class – Volition Inc. wanted to up the ante for this one because this doesn't allow for outclassing your opponents, making this one tough. I recommend a Voxel tuner car, usually driven by the Westside Rollerz, as I have completed all 24 races with it. Also, fitting nitrous at Rim Jobs helps if you need a final boost over the finish line. Follow the path that the radar shows you, as it is usually accurate and the fastest way across the line. If you find the other racers bashing you about, fix your car either before the race or after the race if you're confident you won't get one bump too many. There are three types of races – checkpoint (a simple race through a fixed course), lap (a circuit race), and point-to-point (race from start to finish in the fastest route you can). There are three opponents in each race – point-to-point excluded, because there are 7 other opponents you have to race. The last race (Level 8) is a mixture of all checkpoint races. Los Carnales Variant: After meeting up with a guy with a "special taste" in magazines, The Protagonist is hooked up with some street races if he is interested. Reward – Discounted Prices at Rim Jobs (a 10%-off boost) Vice Kings Variant: A well-known racer has had one of his crew taken out, and offers The Protagonist the spot he once took. Reward – Discounted Prices at Rim Jobs (a 10%-off boost) Westside Rollerz Variant: A street race forms, with The Protagonist involved in it. The racer girl tells him to get to the line if he actually wants to race. Reward – Discounted Prices at Rim Jobs (a 10%-off boost) All Variants Completed: Discounted Prices at Rim Jobs (a 20%-off boost) "Tuner" Achievement – 10G E3: Snatch ********** If you remember doing this for Will whilst doing missions for the Saints, then you know what you're doing – rescuing girls from their abusive pimps. However, the higher levels will make this more of a challenge. It is advised to bring a four- seated vehicle, and to stock up on your best weapons regularly over the course of the Activity. You will need to start planning your routes to picking up girls after Level 3, as you will need to bring more than one carload of girls back. Los Carnales Variant: A Barrio pimp has lost out on all of her girls, and wants some more bringing back to get her business back up and running. Reward – Pimp Clothing Vice Kings Variant: After dealing with an unwelcome guest, Vicki, the local Madame, tells that she has lost out on all of her girls, thanks to the local gangs. She wants The Protagonist to bring them back to her. Reward – Pimp Jewellery Westside Rollerz Variant: After roughing up a hick over a knocked- down tin tower, The Protagonist needs to get "Daddy" his girls back. Reward – Special Variant of the Baron All Variants Completed: Pimpcane Shotgun in your weapons cache "Pimp" Achievement – 10G E4: Escort ********** In Escort, you have to drive around a high- end hooker as she "services" V.I.P. clients. However, the media and the odd Private Investigator will pursue you. You have two meters – Pleasure and Footage. If the Footage meter fills up, you fail the Activity. If the Pleasure meter is fully filled, you can drop the client off to finish off the level. The paparazzi will become more persistent in the way they try and get their footage in later levels. Also, after every two levels in a row you complete, you will have to drop off this girl back at the start, and pick up another girl. In later levels, the customer also makes requests, such as causing 1000 points of damage to other vehicles or dropping them off at a motel. Los Carnales Variant: The owner of this club offers The Protagonist money if he looks after his girls and their V.I.P. clients. He also warns about the media attention that will have to be dealt with. Reward – A new set of clothing Vice Kings Variant: After helping the owner of Tee 'N' Ay deal with a goon with a camera, The Protagonist is offered a job helping with the owner's girls and their customers. Reward – Samantha as a Homie – call her to have her help you out Westside Rollerz Variant: A woman that runs a female escort business trusts The Protagonist to be the driver fending off unwanted attention. Reward – Special Variant of the Anchor News Van All Variants Completed: Special Variant of The Job "Fluffer" Achievement – 10G E5: Drug Trafficking ******************** In Drug Trafficking, you have to protect a dealer from the rival gangs and the authorities as they snag customers from the street. You will be protecting them through whatever number of deals they have to make, and then the drive back home. Use the weapons offered to you to fend them off. Los Carnales Variant: Tobias, a local drug dealer, almost got arrested thanks to his protection, which is now lying dead in front of him. He then offers The Protagonist the job of protecting him from Los Carnales that are getting pissed off because of his deals. Reward – Los Carnales notoriety decreases faster Vice Kings Variant: Marvin wants to make a few deals here and there to get some cash, but the local gangs and the authorities are pressurising him. He needs some protection, and is willing to pay The Protagonist a cut. Reward – Vice Kings notoriety decreases faster Westside Rollerz Variant: Laura, a soccer mom living in the suburbs, wants to do some drug deals because she's been told that there's good money in it. However, she's pretty nervous of what certain people may do for dealing on their turf, so she seeks protection in The Protagonist. Reward – Westside Rollerz notoriety decreases faster, Laura as a Homie – call her to have her help you out All Variants Completed: Police notoriety decreases faster "Pusher" Achievement – 10G E6: Hitman ********** In Hitman, you have to take out eight targets with a specific weapon for each list. This is single-handedly the most difficult and the most annoying Activity you could attempt. Therefore, I will guide you through all twenty-four hits. Here are a few tips to keep in mind: Patience is key. It will take hours of your gaming time in order to hunt down and kill the targets, making this the most annoying Activity you'll put up with. Thankfully, the sweet rewards you gain will make up for it. If the target you have on the HUD is in the area you are in, a grey target reticule will be displayed on your map and radar. Keep your eyes peeled on the radar as you roam around. When the hit is placed on the HUD, that person purposely becomes difficult to find. Memorize what they look like, and the weapons they need to be killed with, because half of the hits I pulled off were not pinned on my HUD. It is advised to keep them off your HUD unless it's necessary. Look at that person's picture, and determine what time they're likely to be out, and where they're likely to be. Old ladies will wander around during morning and midday, and the players and prostitutes will be out at night. With that in mind, stock up on the weapons you need and get to fulfilling these contracts. Los Carnales Variant: A woman shows The Protagonist a picture of someone she wants killed, along with a briefcase filled with money. She then discusses two thoughts The Protagonist may be having – how he could be a hitman, or how to spend that money. The second option is advised. Julia – Vice 9 Julia is an old lady that can usually be found taking a leisurely stroll early in the day around the Barrio. Thomas – Baseball Bat A construction worker, Thomas is likely to be around the construction sites and the docks. Gabriel – Tombstone Another construction worker, Gabriel is most likely to be hanging around the factories. Chris – SKR-7 Spree The guy's a mailman, so look out for any mail vans driving around town, especially around the Airport. Theresa – Knife This ho is usually at the top of the main road running through Encanto on a night. Look out for any prostitutes, and the game is more than likely to generate Theresa. Tina – GDHC .50 Tina is usually riding around on her blades around the museum districts. Bill – Molotov Cocktails He is usually hanging around the factories at night. Test and adjust your aiming with these things. John – McManus John works for SWAT and their flying squad, so get Level 4 Police Notoriety and snipe him off of that helicopter. Reward – Gilded GDHC .50 in your weapons cache Vice Kings Variant: A man sits down with The Protagonist to discuss something. One of his friends has an upcoming court case, and there are a few people he'd rather not take the witness stand. He trusts The Protagonist to take care of it. Dick – Knife This guy can be difficult to find. I found him wandering near the Ultor Dome and the projects at dusk. Marty – Baseball Bat The old man can be found around the suburbs on a morning. Richard – .44 Shepherd Richard's a businessman, so you're more than likely to find him walking or driving to work through Downtown and the High End Retail districts. Henry – T3K Urban Henry is a chauffeur, so you want to find a Status Quo and drive it around the downtown to spawn more, hopefully coaxing out Henry. Billy Bob – 12 Gauge I found this guy early on a morning in downtown. Seeing as he's possibly the only hick you'll see wandering through this area, he sticks out like a sore thumb. Don - .44 Shepherd Don is a 'player' – getting pussy by pretending to be a gangster – and can easily be found driving or hitching a ride through the Red Light District at night. Hank – Molotov Cocktails Hank drives a delivery truck, usually around the museum. Look out for those trucks, get Hank to exit his vehicle, and pelt those cocktails at him. Louise – RPG Launcher Louise is a meter maid, and drives a Quota. They are more popular around the High End Retail, and when stopped, she's more than likely to write you a ticket. Blast her away. Reward – Platinum T3K Urban in your weapons cache Westside Rollerz Variant: Mr. Wong, the owner of a teashop, talks business with his translator to make full understanding of it. After shooting his translator in the leg, Wong tells The Protagonist that he wishes death on those that have wronged him. Jackie – Vice 9 Jackie is an EMT, so it will take a few calls to 911 to tick her off of the list. Alan – Knife Alan is usually walking down the streets surrounding the Ultor Dome. Jose – T3K Urban A trucker, Jose is more than likely driving down the highways, especially at the stretch of highway at Copperton and the Truck Yard district. Charles – Nightstick Charles can be found around the suburbs. Roxanne – NR4 This dumb blonde can be found wandering around the Apartments district, rather than the Barrio. Juan – Tombstone This guy is tricky, but keep him off of your HUD – he's pretty memorable with those unsightly red pants. He is more commonly found in the Barrio district. Bucky – Hand Grenade He's hard to miss – he's a man in a hotdog suit. He's commonly found at the Arena district, around the northern and eastern sides of the Ultor Dome. Bill – K6 Krukov Bill is an FBI agent, which calls for one thing only – get Level 5 Police notoriety. This is more easily achieved by attempting Level 8 of the Westside Rollerz variant of Drug Trafficking, where you have maximum Police notoriety to start off. The game will usually give you a K6 Krukov for this level of the Activity. Reward – Platinum AS12 Riot Shotgun in your weapons cache, Mr. Wong as a Homie – call him to have him help you out All Variants Completed: Platinum RPG Launcher in your weapons cache A Friendly Fire discount of 50% "Contract Killer" Achievement – 10G E7: Insurance Fraud ******************* You need to take a dive in order to make some money. Pressing LT or RT will allow you to fall, and if you're in the zone, you earn the money for it. You get multipliers for a few things – being hit by a civil service vehicle (an Ambulance, for example), being hit by a vehicle anyway, and someone who witnesses it. If you want to make a big amount of money, take a Five- O and head to the zone, and collide head on with a vehicle in that zone – the civil service bonus will rack up the green. Repair the squad car every level so you don't totally wreck it. Completing the first few levels of your first variant will earn you the "Grifter" Achievement for 10G, so there's an easy Achievement in there as well. Los Carnales Variant: Dr. Gonzalez wants The Protagonist to pretend to get hurt so he can make some cash from the insurance claims. Reward – Less damage from car collisions Vice Kings Variant: Legal Lee, a well-known lawyer, knows how he and The Protagonist can make money through taking a few dives and claiming money from successful lawsuits. Reward – Less damage from bullets Westside Rollerz Variant: A man wants The Protagonist to fake injuries to make some money. Reward – Less damage from explosions All Variants Completed – Faster health regeneration E8: Demolition Derby ******************** There is only one variant that The Protagonist finds himself entered for – the one at the Arena. Your objective is to destroy a set amount of cars during the round. You must watch out for your own health bar (the rival cars will also have a health bar above them). You need to be the one to have delivered the last blow to an opponent before they blow up – if you ram it and set it on fire, but another car smashes into it before it blows, you won't get credit for it. Use nitrous and ram straight into an opponent for maximum damage. Reward: Ruckus and Rampage Demo Derby vehicles added to your garage "Demo Demon" Achievement – 10G E9: Chop Shop ************* In Chop Shop, you have to complete a wishlist of cars, dropping them off for the mechanic that needs them. There are specific modifications that are required for it – you don't have to search for the exact replica of the vehicle most of the times, seeing as you can just pick one up and make these modifications at the nearest Rim Jobs. Los Carnales Variant: A paralysed mechanic, known as "The Wheelman", says that he knows cars that will sell, and wants The Protagonist to bring them back for a reward. Reaper – No Modifications - $1,500 Reward This can be found at Wardill Airport on rare occasions. They are not common, but if you have advanced through the Westside Rollerz storyline long enough to be able to have Zombie Lin as a Homie, she will arrive in a Reaper. That is a good way to get it if you can't find it. Ambulance – No Modifications - $1,000 Reward Easy enough, just dial 911 and steal it from the EMT. Destiny – No Modifications - $750 Reward This vehicle is common around the city, but if you're stuck on it, the Wheel Woman will drive this when you call upon her. Taxi – Street Hood - $750 Reward This is another common vehicle. If you can't find one, call TNA Taxis (555 455 8008), EagleLine Yellow (555 018 0174) or Big Willy's Cabs (555 819 8415) and kill the driver to obtain it. Slingshot – Stylish Hood - $750 Reward This is a common car throughout the city, and the 3rd Street Saints will use it as a gang vehicle early on in the game's storyline. Bootlegger – Hot Rod Hood - $1,000 Reward This vehicle is most common throughout the day around the Factories and the Docks & Warehouses districts. Compton – Muscle Hood, Stylish Rims - $1,000 Reward The Vice Kings drive this vehicle, so getting into some trouble with them should generate them with a high enough notoriety. La Fuerza – Hot Rod Hood, Low-rider Rims - $1,000 Reward If you got into a little trouble with Los Carnales, one of these gangsters should pull up in this vehicle. This is an easier way to get it rather than hoping you get lucky with it. Reward – Special Variant of the Hollywood Vice Kings Variant: The Protagonist runs into a mechanic who specialises in restoring beaten-up vehicles. His skills are in high demand, so if The Protagonist brought some cars back for him, they'd both make some money. Cavallaro – No Modifications - $500 Reward If you want to find one for sure, you can steal one from Los Carnales as they use this as a gang vehicle. Quota – No Modifications - $1,000 Reward These vehicles are likely to spawn around Downtown and the High End Retail districts. FBI – No Modifications - $5,000 Reward This one is easy – laid out at least. You need to earn maximum Police notoriety and snag the cruiser from the agents. You may want to begin your quest for one near a Forgive and Forget, killing the agents inside as one pulls up, and running through the confessional and driving away the unattended vehicle with no question. Keystone – Retro Spoiler - $500 Reward These small four-seated SUV-type sedans can be found commonly around Stilwater. Nordberg – Sport Spoiler - $2,000 Reward These vehicles are commonly found around the North Island more than anywhere else. Nelson – Street Spoiler - $2,500 Reward If you can't find one, you can purchase them from the Foreign Power car dealerships. Mag – Off Road 1 Bumpers, Off Road Rims - $2,500 Reward The Mag can be found around the northern reaches of the city, but if you can't find one, you can jack the one on the higher levels of Hijacking (Vice Kings) and then cancel the Activity to drive away with it. Bulldog – Luxury Body Kit, Stylish 1 Rims - $2,500 Reward This is an uncommon SUV, to say the least, but as the 3rd Street Saints have at least 80% of the neighborhoods (approximately), it will become their gang vehicle. Play the higher levels of Los Carnales Hijacking for it to be the target vehicle, and cancel the Activity when you have control of it. Reward – Special Variant of the Stiletto Westside Rollerz Variant: Dennis, the mechanic, shares his hard times with The Protagonist. He is in charge of a shipment of vehicles being delivered to Mr. Wong, and if it isn't completed, he's going to be in hot water with him. He needs some help… Peterliner – No Modifications - $1,000 Reward These semi-trucks are very common as you drive along the highways of the city. Nightingale – No Modifications - $1,000 Reward There is only one spawn for this – around the main building at the Airport, near the garage doors. Sometimes it will spawn there, other times it won't. Keep on checking around there. Halberd – No Modifications - $500 Reward They are small, Mini Cooper-type vehicles that are either common or uncommon, depending on the randomness of your game. Westbury – Muscle Rims - $500 Reward Check around the suburbs on a morning. This has worked for me more times than it would anywhere else, or at night. Varsity – Street Grill - $500 These are pickup trucks, usually with the word "Wasabi" written boldly on the back of it. They are easy to spot when you come across one. Raycaster – Racing Exhaust - $2,000 They are pretty rare sports cars, however, you can purchase one for $12,000 at any of the Foreign Power car dealerships. Attrazione – Sport Front Bumper, Convertible Roof - $3,000 Reward This car is extremely rare; you'd be very lucky to find one on the streets. If you wait until you are able to get a special variant Attrazione from one of the Activities, you can deliver it. If you have the money, but no patience, you can purchase one from Foreign Power for a hefty $40,000. Zenith – Racing Exhaust, Racing Convertible Roof - $3,000 Reward This is another annoyingly rare vehicle. There are random spawns for it in a number of parking lots, or you can purchase one from Foreign Power for $50,000 if the worst comes to the worst. Reward – Special Variant of the Ricochet All Variants Completed: A mechanical discount for repairing your vehicle "Scavenger" Achievement – 10G E10: Mayhem *********** The clue is in the name – wreak havoc within a certain area of Stilwater. There is a time limit to cause enough damage to property in that area. For everything you
destroy, you create a combo – the higher the combo, the more money you earn, but the faster it will empty. This means that to create the best amount of damage is to do it in quick succession. You will be given an infinite amount of ammunition for a certain weapon, such as thrown weapons, RPGs, and all the like. You also get a money bonus for killing a certain group of people, or a certain class of vehicle, or even a certain weapon you are using. Los Carnales Variant: The owner of this nightclub has had people cross him, and therefore, he wants The Protagonist to teach them a lesson by destroying their property. Reward – Molotov Cocktails in your weapons cache Vice Kings Variant: The owner of the Stocks nightclub is pretty pissed off because of her ex-husband running off into the sunset with her sister. She wants The Protagonist to teach him a lesson by destroying his property. Reward – Grenades in your weapons cache Westside Rollerz Variant: The nightclub owner is pretty worried about the attention his venture is getting. Thanks to one of his informants within the P.D., he has learned that they plan to raid the club. He wants The Protagonist to cause a whole lot of trouble elsewhere so the cops have to drop their raid to focus on stopping someone destroying city property. Reward – Pipebombs in your weapons cache All Variants Completed: RPG Launcher in your weapons cache "Vandal" Achievement – 10G E11: Hijacking ************** In this Activity, you have to steal a vehicle from it's owners, reaching it in a certain time, causing enough damage to it to get the driver to stop, and then bring it back to the depot. Each target that you jack will earn you notoriety – if it's a gang vehicle, then you will have to face gangs, with civilian vehicles, the authorities will go after you. It's recommended to dial up some of your Homies and taking them with you. They will help you cause extra damage to that vehicle, and they'll help you fend off resistance. Los Carnales Variant: The owner of this depot has lost a valuable shipment, but trusts The Protagonist to take the other shipments around town to cover his losses. Reward – Racer's Clothing Vice Kings Variant: A man has just bought this depot, with the vision of making a lot of money for it. Meanwhile, he talks about a company that he tried to join, but got turned away from. He knows what shipments they're running, and as revenge, he wants The Protagonists to steal all of them. Reward – Racer's Jewellery Westside Rollerz Variant: Phil, the owner of this depot, doesn't think that The Protagonist is willing to get dirty enough to steal his rival's shipments. Reward – Special Variant of the Attrazione All Variants Completed: Special Variant of the Titan "Fast and Furious" Achievement – 10G If you have beaten everything from "E1: Racing" to "E11: Hijacking", you will earn the "Racket Lord" Achievement, worth 160G. E12: Loan Shark *************** The Loan Shark is not necessarily an Activity, but there is an Achievement to it. You can borrow money from Mike and Dan from First Born Loans – anything from $5,000 to $50,000, based on the number of neighborhoods you control. You will then have to pay it back in a set amount of days. There is an Achievement, "Jumped The Shark" (10G), for withdrawing $200,000 from the Loan Office. You can repay the loan 5- 10 seconds after you've took it out, so you can keep on running in and out of the marker to withdraw and give back the money until you've earned the Achievement. E13: Tags ********* Hidden around Stilwater are 75 tags – 25 for each rival gang. You will have to perform a button combination to complete the tag, and your notoriety towards the gang that you're screwing out of their artwork will slowly rise. It is best to get this done as fast as you can, or wait until you have defeated the gang so you won't earn notoriety from it. After you have sprayed all 25 tags that belong to a gang, your reward is an extra sprint bonus. This will build up as you complete another gang's group of tags, and your bonus for all 75 tags is unlimited sprint, and the "Getting Up" Achievement, worth 10G. Los Carnales Tags: #1 – Fox Drive – Southeast of the Drug Trafficking Activity, on a wall leading up to the street above. #2 – Fox Drive – Northeast of the Drug Trafficking Activity, on the north sidewall of the Refinery, near the area with the trailers. #3 – Pilsen – To the eastern area of this district, in the northwest corner, on one of the supports to the bridge that goes into Saint's Row. #4 – Black Bottom – On the inside corner of an intersection between the main north/south road with the road running along the northern border of this neighborhood. #5 – Black Bottom – At the eastern border of this neighborhood with Cecil Park, behind the small strip mall. #6 – Black Bottom – On the south side of a pipeline, on the support of the highway northeast of Rim Jobs in Cecil Park. #7 – Charlestown – On the northwest wall of a building, due west of the Chop Shop Activity. #8 – Charlestown – On the northernmost side of Forgive and Forget. #9 – Charlestown – On the northeast corner of a factory, northeast of the Chop Shop Activity. #10 – Stoughton – On the northern tip of a boat graveyard, to the north of Stoughton's Rusty's Needle. #11 – Stoughton – On the bottom of the highway, between two of the on-ramps south of a pond due west of Rim Jobs in Pilsen. #12 – Stoughton – To the southeast of Rim Jobs in Pilsen, on the northwest part of this pier, on the side of Durden's Shipping and Storage. #13 – Stoughton – On the middle walkway to the freighter at the southeastern corner of this neighborhood, clearly visible on your map. #14 – Poseidon Alley – On the east side of the west pier, on the wall halfway down where the pier raises up. #15 – Poseidon Alley – On the northwestern corner of the east pier, in an indent of the south wall of a building with an arched gateway to the front of it. #16 – Poseidon Alley – On a container crate at the southwest corner of the median pier. #17 – Poseidon Alley – To the north of the median pier, on the east wall of a brown factory that is accessed by going through a maze of an area with stacks of container crates. #18 – Poseidon Alley – From the median pier, it is southwest of where the pier road meets the main road, in a corner by a small brick building. #19 – Poseidon Alley – From the median pier, it's on the northwest, on the wall below the road. You will have to jump down from the road to get access to it. #20 – Poseidon Alley – From Friendly Fire, it's due south, under the bridge. #21 – Cecil Park – Due south of Insurance Fraud, on the inside corner of where the block forms an 'L' shape, behind trees and a wall. #22 – Cecil Park – Northwest of Rim Jobs, in the alley between Vinos y Licores and Taqueria el Jarocho, just off of the main road through this neighborhood. #23 – Cecil Park – Due south of Image as Designed, on the wall next to an underground bay door. #24 – Ezpata – East of Sloppy Seconds, on the west wall of a building south of the used car dealership nearby. #25 – Southern Cross – South of Do It Up, on the second level of the multi-storey parking lot. Vice Kings Tags: #1 – Nob Hill – West of the Mayhem Activity, on the northern wall of the northeast corner of the building, on the second level of the Mall. #2 – Nob Hill – At the southeast border of this neighborhood, it's on the northwest corner of this block lining it, under a set of stairs. #3 – Humbolt Park – In an alcove to the northeast of Foreign Power, start at the southeast border of this zone along the road, and go around the statues. #4 – Humbolt Park – On a pillar on the northeast side of a building southwest of Max Visions Theater. #5 – Amberbrook – In the courtyard shaped as a diagonal 'T', on the wall of the south inward corner of this formation. #6 – Brighton – In a back alley directly east of Scratch That. #7 – Brighton – Northwest of Scratch That, behind the Police precinct. #8 – Brighton – Southeast from Friendly Fire, under the bridge that heads into Saint's Row. #9 – Adept Way – On the southern wall, between the midpoint of King's Penthouse and Insurance Fraud. #10 – Union Square – Due east from Branded in Filmore, up a few steps in an area with tables and parasols over them. #11 – Union Square – At the northeast block of the neighborhood, in a park with a large tree in the middle, along the north wall. #12 – Union Square – Due south of the Transit Depot (the train station), to the northeast of the building for Kingdom Come Records. #13 – Union Square – Two buildings west of the Loan Shark, on the back wall near the shoreline. #14 – Filmore – South of the Chop Shop Activity, on the second floor of the parking garage. #15 – Filmore – From #13, it's one building to the southeast on the southern wall of the building. #16 – Sunnyvale Gardens – Under the eastern part of the block in the middle of the neighborhood. #17 – Shivington – West of the Hitman Activity, at the playground where this road curves. #18 – Shivington – Around the back from the north of Brown Baggers, south of the Hitman Activity. #19 – Shivington – South of Brown Baggers, where the El-Tracks begin to go underground, on the wall at the beginning of that tunnel. #20 – Bavogian Plaza – Slightly northwest of Brown Baggers, on the bridge support. #21 – Bavogian Plaza – In a short alley with fences on both sides, on the block at the south border of the neighborhood. #22 – Prawn Court – To the west of the highway ramps, in an area with container crates. #23 – Prawn Court – On the wall of the highway near the Cheetah Bus Lines Depot at the westernmost border of the neighborhood. #24 – Rebadeaux – To the northwest of On The Rag, down the alley with "The Digital Zone" board, and on the northern wall of a building across from a physic readings sign. #25 – Rebadeaux – To the east of Rusty's Needle, on the wall above the road as it goes under Tee 'N' Ay and this part of the shoreline. Westside Rollerz Tags: #1 – Misty Lane – To the west and 4 houses south of Price's Mansion, on the southern wall. #2 – Misty Lane – Northwest on a wall on the shoreline where the coastline of the North Island forms a 'V' shape. #3 – Misty Lane – Behind Technically Legal (where the Escort Activity is located), on the wall to the south. Go around the club to access it. #4 – Tidal Spring – West from the eastern Rim Jobs in this area, on the side of the easternmost highway interchange. #5 – Tidal Spring – On the eastern apartment block of the three apartment blocks on the southern part of the neighborhood. #6 – Tidal Spring – On the north side of the Rim Jobs in the north-eastern part of the neighborhood. #7 – Ultor Dome – Due west of the Racing Activity, on the far wall above the flood control aqueducts. #8 – Ultor Dome – East of Foreign Power, in an alcove behind a building with '1-Hour Photo' printed on it. #9 – Ultor Dome – West of Demolition Derby, on the side of a highway support. #10 – Ultor Dome – Behind a trailer at the northeast side of the arena. #11 – Pleasant View – On east sidewall of the Big Picture Theater. #12 – Pleasant View – East of the Transit Depot (train station), along the wall heading up to the highway behind a pizza parlor. #13 – Pleasant View – West of the Big Picture Theater, behind a building with a trailer behind it as well. #14 – Copperton – West of Rim Jobs, behind a building where the road forms a semi- circle. #15 – Copperton – On the north side of a green building in the northeast corner of this neighborhood. #16 – Copperton – In the southeast part of the neighborhood, on a wall right next to the sub-station. #17 – Copperton – To the north of Insurance Fraud in Cecil Park, where the BPS Building can only be accessed by small wooden barricades. #18 – Chinatown – Up the stairs and right at the end of the walkway on the second level above On Thin Ice. #19 – Chinatown – On the northern sidewall of the building for the Chop Shop Activity. #20 – Chinatown – West of the Chop Shop Activity, in the northwest corner of this zone, where there is a large trailer loading area, on the northwest building. #21 – Chinatown – Due west of the Barrio train station, in between the two oriental- styled hotels. #22 – Sommerset – On the northern wall of Friendly Fire. #23 – Sommerset – Southeast of Scratch That, on the flight of stairs between the second and third floors of the northeast of these four apartment buildings. #24 – Sommerset – Southwest of Scratch That, on the wall to the east of the end of the small aqueduct. #25 – Sommerset – West of Do It Up, on the wall at the shoreline. That's all 75 tags. Some can be difficult, so feel free to email me about the ones that trouble you. Otherwise, you can enjoy your reward! E14: CD Collecting ****************** Hidden in random places around the city are 60 CDs that you must collect if you want the Secret Achievement "Audiophile" for 10G. There are also bonus tracks that you unlock for every 10 CDs you collect: 10 CDs – "Don't Fuck Me Like I'm Your Wife" by Aisha 20 CDs – "Man Up" By Ghostface Killa 30 CDs – "Git Out Of My Way" by Daz Dillinger 40 CDs – "Hurry, Hurry" by Strong Arm Steady 50 CDs – "Shut You Down" by Rhymefest 60 CDs – "Saints Row" by David Banner These bonus tracks are accessed through your Audio Player, should you choose to go about your business in the city listening to the tracks that aren't available anywhere else. North Island: #1 – Misty Lane – In the backyard of the house next door and west of Price's Mansion. #2 – Tidal Spring – At the top of the stairs to an apartment building, due north of On Thin Ice. #3 – Tidal Spring – In the backyard of the house directly west of the Hijacking Activity, near a small fire. #4 – Huntersfield – By the pool of the hotel next to and west of Brown Baggers. #5 – Huntersfield – Between the Brown Baggers and Image as Designed, head west up the complex there, and you should find the CD near a door with 'Alley' written above it. #6 – Huntersfield – At the top of the on- ramp on the multi-storey parking lot south of #5. #7 – Atlantis Avenue – Find two large hotel buildings on your map, with a small pool area between them. The CD is beside the pool. #8 – Nob Hill – West of the Mayhem Activity, at the mall, to the left of Epiphany & Co. and the double staircase. #9 – Nob Hill – North of the Museum station, above the Lakafh Cocoon storefront. There are stairs up to the balcony between the store and the Venice Restaurant. #10 – Nob Hill – Southwest of Image as Designed is the NNC building. To the south of this place is a walkway going near the malls. Follow it, go down the steps and turn left to find the CD. #11 – Nob Hill – Due west of Image as Designed, there is a park area with the roadway to your right. Go west into the park area and up the large steps you come across and the CD is in between two flagpoles. #12 – Filmore – In the block due west of Rusty's needle, outside the Roser storefront around the side of the Maddox Office Center. #13 – Amberbrook – At the southwest part of the area with the Bulldozer. It's also noted that you pick up a Bulldozer from here in the Vice Kings mission "3rd Street Vice Kings". #14 – Humbolt Park – Close to the cliff edge at the northern tip of the neighborhood. #15 – Humbolt Park – At the middle of the Science Center. This is a very noticeable complex on the map at the northern region of the neighborhood. #16 – Union Square – Behind Torin Bank, on the bridge heading to the Red Light District and the southern island. #17 – Union Square – Follow the walkway behind the Loan Office and the CD is at the entrance to a circular building on this waterfront. #18 – Brighton – A few building northeast of Scratch That, right next to the raised highway, is the Irish Pub. The CD is at the back, on the grass, but it's only accessible on the lower parts of the wall. However, it's pretty easy to land in the water. South Island: #19 – Ultor Dome – At the northwest part of the small facility in the northwest corner of the neighborhood, in a small fenced off area. #20 – Ultor Dome – West of the Demo Derby Activity, between the porta-potties. #21 – Pleasant View – South of the Big Picture Theater is a bar called Zatro's, on the southern part of this block. Vault over the fence and go around the back to find the CD. #22 – Sunnyvale Gardens – At the north part of the neighborhood, at the end of a pier near a rundown fishing store. #23 – Shivington – West of the Hitman Activity, in the playground as the road begins to curve. #24 – Shivington – Across the road and east of the Big Picture Theater in Pleasant View, at the northeast corner of this block, inside a house lying in ruins. #25 – Shivington – South of Brown Baggers, in a fenced off area near the El-Tracks as it begins to go underground. #26 – Bavogian Plaza – In the southernmost block of the neighborhood, in a parking lot with dumpsters and trailers, under the 'Uranus Theater' sign. #27 – Rebadeaux – At the northernmost part of the neighborhood, at the end of the jetty as the road delves into the underpass. #28 – Prawn Court – At the westernmost part of this neighborhood, at the entrance to the Transportation Center (at the Cheetah Bus Lines Depot) #29 – Prawn Court – South of the entrance to On The Rag, in this parking lot. #30 – Mission Beach – Inside one of the buildings at the construction site west of Saint's Row Loft, on the shoreline of the neighborhood. #31 – Mission Beach – Beside blue dumpsters in an alley of the houses where the freeway crosses the train-line in this neighborhood. #32 – Harrowgate – Behind the orange house in the block between Sloppy Seconds and the train station. #33 – Copperton – In the westernmost part of the neighborhood is a construction site with green fencing around it. In the northwest corner is a building with a trailer, and the CD outside of it. #34 – Copperton – Go down the left side of Rim Jobs, heading north, and jump over the fence. The CD should be to the left of you. #35 – Copperton – South of the freeway, between two shipping containers, in the northeast block of the neighborhood. #36 – Copperton – In a substation area at the southeastern block of the neighborhood. #37 – Chinatown – Northwest of the Chop Shop Activity, at the southeast section of the truck yard area with green fencing all around it. #38 – Chinatown – Under another one of the entrances to the teashop with the Hitman Activity, on its west side. #39 – Chinatown – In the park, under the gazebo on the easternmost island. #40 – Sommerset – On the top floor of the northwest of three identical buildings on the same block as Scratch That. #41 – Sommerset – Southeast of Scratch That, in the middle of a seated area near the coastline. #42 – Sommerset – In the apartment block northwest of Do It Up, beside the pool in the center of it. #43 – Sommerset – In the fenced off area to the side of Friendly Fire. #44 – Ezpata – In the middle of an outdoor area next to and southwest of the Lopez Mansion. #45 – Encanto – Between Sloppy Seconds in Ezpata and Scratch That in Cecil Park, in an alley. The alley can be seen from turning left from Scratch That after exiting it. #46 – Encanto – West/southwest of Image as Designed, in the small park. #47 – Cecil Park – In a mall on the border with this neighborhood and Black Bottom, directly outside of Blurrybaby Liquors. The shop has two sides – take the one facing the other stores, forming a small alley. #48 – Wardill Airport – On top of a hangar directly across from four cylinders. It's accessible via a ramp, so you will have to take a car for this one. #49 – Wardill Airport – At the small radar terminal unit at the western section of this neighborhood. #50 – Wardill Airport – Behind the ATC tower (the tallest structure standing there). #51 – The Mills – Just about in the middle of this neighborhood, beside some yellow cylinders. #52 – Fox Drive – At the end of the old railway line, east of the El-Tracks and under the highway heading towards Saint's Row. #53 – Pilsen – Slightly left of where the highway crosses over the El-Tracks, near a small building off of the road. #54 – Black Bottom – On an island in a small body of water, in the area with the four circles and inside the burgundy-marked area on your map. #55 – Black Bottom – To the south of those four circles, in the same area, to the side of the small building. #56 – Charlestown – West of the Chop Shop Activity, in an alcove behind the Durden's Shipping & Storage complex. #57 – Charlestown – Across the street from Durden's Shipping & Storage, to the south, beside some green tankers. You will need to use a vehicle to jump onto to get over the fence and to get down there. #58 – Poseidon Alley – At the east pier, at the end of the wooden jetties. #59 – Poseidon Alley – On an island to the east of Friendly Fire, in the middle of the looping road. #60 – Stoughton – To the west of Rusty's Needle, in the southwest corner of the ship graveyard. Enjoy your bonus tracks and the Achievement. If you have any problems with this, then email me and I should set you straight. E15: Hostage ************ Again, not necessarily an Activity, but it does earn you cash, Respect, and an Achievement. When you jack a car with one or more passengers in it, you have the option to begin the Hostage Activity. You have a timer, and in that time, you need to prevent the authorities from stopping you. Your notoriety will begin to climb slowly, and it gets a bit tough, seeing how idiotic the cops are when it comes to trying to stop you. If you travel too slowly for more than a couple of seconds, your hostage will get away. However, if you run that timer to zero, you are rewarded the set amount of money displayed in your HUD, along with Respect. If you ransom more hostages, or keep them held against their will in a more expensive vehicle, you earn more money and additional Respect. If you ransom a total of 50 hostages successfully, you will earn the "Negotiator" Achievement, worth 10G. E16: Theft ********** At night, when the stores are closed, you can break into them and steal whatever's in the safe. You have to perform a button combination to crack it, and then drag a box to your car, before driving it to the nearest pawnbroker. You can break into multiple stores, counting that your vehicle can hold that many (signified by the vehicle marker in the right hand side of the "Theft" section of the HUD). You can rob as much as you want, or at least before these stores open again. You earn $500 for each box you deliver to the broker, as well as Respect to go with it. If you lift 30 boxes and successfully return them to the pawnbrokers, you will earn the "Professional Thief" Achievement, worth 10G. And that wraps it up for the Activities. We should have more than enough Respect to tackle the gangs of the city. ******************************************* F: Los Carnales *************** Los Carnales had nearly taken control of the whole of the city, before the Vice Kings stepped into the mainframe to stop them. They still remain as dangerous as the VKs, and that is exemplified with the backing of one of Colombia's most powerful cartels. The gang was originally ran by Alejandro Lopez, but after his death, his eldest son Hector became the jefe, with younger son Angelo as his No. 2 (who is in a long-term relationship with girlfriend, Luz Avalos, who doesn't play a major role in operations). Victor "Tanque" Rodriguez is their enforcer, and the fact that he's survived every drive-by every rival gang has thrown at him makes him a man you wouldn't want to get on the wrong side of. Manuel Orejuela, stands as the middleman between Hector Lopez and the Colombians, and can be found lounging around the villa, sometimes choosing to make Angelo angry by regularly hitting on Luz. F1: Crackdown ************* The Protagonist meets Dex in one of the backrooms of the church, standing beside a clipboard. Dex goes on to explain Los Carnales through the pictures and the information he's gathered – he discusses the heads of operations, as well as the history of the gang and their invincible enforcer that is Victor "Tanque" Rodriguez. Dex also discusses their connection with the Colombians, and how they'll take out the gang's income before they set about taking out the heads of operations. At the moment, your main aim is to destroy a couple of Los Carnales drug labs – one in the factories, and the other in the Barrio. This is a simple mission to complete – you have to put up with little resistance from the Carnales, and their protection is pretty shallow. All you have to do to destroy the drug lab is to just shoot one of the explosive barrels that it's hooked up to. When both drug labs are disabled, the mission is complete. Mission Completed Neighborhood Gained – Southern Cross Neighborhood Gained – The Mills F2: The Missing Shipment ************************ As The Protagonist wanders up to Dex and Troy in a car lot nearby Freckle Bitch's, he walks in the middle of planning. Troy explains that he knows where Los Carnales are mainly cutting their product, and after drubbing a lesson of terminology into Troy's head, Dex tells that he knows about some LC trucks that are coming out thick and fast from the docks – drugs, guns, money, he doesn't know – and he decides he needs one of them. Troy questions why, but Dex doesn't tell him, and instead orders him and The Protagonist out on it. You have to drive to one of the dockyards in Poseidon Alley in order to snag one of them. Along the way, Troy expresses his concern with Julius getting into the drug game, and whether the gang can survive long enough with LC attacks until the Lopezes are dead, or they are. This is nothing but idle chat as you head towards the docks. When you're there, you have to get Troy close enough to the truck to get in, and then protect him whilst he hotwires it. When he does, you have to stay close enough to him, and protect the truck from Los Carnales attacks, as he drives it to the local mechanic's garage back in Saint's Row. When that is done, you get treated to an LC cutscene. Hector, Angelo, Victor and Manuel talk business, whilst Luz sits in the sun. Hector asks Angelo to do a favor for him, but he promised his girlfriend that he'd take her shopping. He ends having to do this favor for his brother anyway, and when Manuel promises her that he'd take her out, this displays the tension between Angelo and Manuel that runs through the gang. Hector tells Angelo to be calm, before he receives a call about the stolen truck and the drug labs. He then tells his consortium to get their men together, as he plans to attack Saint's Row. Mission Completed $500 F3: Fox Drive Weapons Plant (Stronghold) **************************************** As The Protagonist stands outside an old refinery in Fox Drive, Julius tells him over the phone that Los Carnales are trying to cover their losses from the disabled drug labs by making unmarked weapons in a gun-running scheme they're trying to get on it's feet. The Protagonist is told to stop them from launching their new venture. You first have to kill all the protection lined up outside the plant. You want to be careful, as there are a few snipers along the higher parts of the yard. Once they're dealt with, the garage doors open, allowing you to get inside the plant. Shoot your way to the door, and kill the LCs as you plant the bombs under the walkways, near the machinery and in the office. You are then told there is one more bomb to plant, on top of the plant. Head to the roof, jump on the sloped ledges going up, and run up to the top. You will then have to get away before the bombs detonate. Head back down, jump down from the lowest point of this ledge, and sprint to a safe distance. When you've done that, the place isn't destroyed, but disabled, at least. Stronghold Completed Neighborhood Gained – Fox Drive F4: Homeland Security ********************* The Protagonist is caught by Dex, as he goes to explain why he needed that truck. However, a thug interrupts, and tells a story of how the Saints had Angelo Lopez and Victor Rodriguez pinned down, but were all killed, and now the Carnales are wreaking havoc over their district. The Protagonist now has to do his bit to clear it up. There are sixteen Carnales that you have to kill – a few of them at the Transit Depot, a few at the shoreline nearby, and others driving around, and with your notoriety, those drivers are more likely to come to you. When all of these Carnales are dead, you are finished defending your territory. Mission Completed $750 F5: Trojan Horse **************** As The Protagonist and Troy wait for Dex at the mechanic's garage, Troy questions why they needed that truck. When Dex appears, he finally explains it. He had the Row's mechanic fix it up, filled with some of the thugs around the way, so it can be driven into one of the Carnales' biggest drug labs in a surprise attack to take it over. Not exactly an original, but it seems better compared to running in and getting killed. Dex also tells Troy and The Protagonist to minimise the damage they deal to it, as he tells them that the Saints plan to take it over. Get in the truck, driving to the marker as the thugs are picked up in the back of it. Drive the truck to the lab in Pilsen, and then you will have to launch this attack on the Carnales. Kill all the enemy gangsters stood outside this lab, before killing the LCs inside the lab, completing this mission. It cuts to a talk with Manuel and Hector, and Manuel is worrying about rumors that one of his biggest drug labs was took over, and when he tries to gloss over his gang's problems and splits up a fight between Angelo and Luz, Manuel walks away, cockily repeating Hector's claims that "everything's under control". Mission Completed Neighborhood Gained – Pilsen F6: Stoughton Shipyard (Stronghold) *********************************** Julius tells The Protagonist that Los Carnales had a large drug shipment roll into town. The product hasn't been shifted yet, and there's way too much of it to take. However, Julius orders that The Protagonist finds a way in which no gang is able to move it around the city. As you begin this stronghold, a Bulldozer rolls up to you, and you can use it to push the crates into the water. You have a one- minute timer that resets after you finish pushing one in. Be careful that you don't drive yourself over the edge, and also be cautious of Los Carnales reinforcements, as a few of them carry RPGs. Just focus on ruining the Carnales' day. Stronghold Completed Neighborhood Gained – Stoughton F7: McManus Says Hello ********************** The Protagonist, Dex and Troy get a full demonstration of the McManus sniper rifle from the clerk at the local Friendly Fire, and after a few moments, the three are left alone to talk business. Dex says that one of the crew found a memo, and it says that tonight Hector will be at a meeting with the Colombians. The protection there is going to be very heavy, so Dex wants The Protagonist to take the sniper rifle and to get to a good spot to look over the deal. When the moment is right, he will have to kill Hector and his crew. If it's done right, Angelo is going to think that Manuel and his boys had truly fucked him over, and it should be enough for the Carnales to break away from their business relationship. You have 5 minutes to get down to Poseidon Alley, where the meeting is, and to get to the vantage point. Carefully climb up to the vantage point, and watch over Hector as he makes the deal. Kill Hector and all of his lieutenants when the deal begins, being careful of some of them, as they will launch RPGs at you. Be careful, taking your shots, until all of them are dead. When you're done, you're treated to a cutscene of the cops confiscating the drugs, and Victor informing Angelo of what's happened. Mission Completed Neighborhood Gained – Poseidon Alley F8: Black Bottom Refinery (Stronghold) ************************************** Julius thinks that the Carnales haven't got it in their heads that the Saints aren't just punks from around the way. He wants The Protagonist to tag up a graffiti-ridden refinery to drive them out of this place. This is a simple mission, regarding the tags. However, these guys will pop up everywhere, and when you go into the tagging screen, you cannot exit it, leaving you open to any attack. Make sure the area around you is cleared before you spray over the tag. Start on the ones at ground level, before going to the ones on the higher levels. Just make sure none of the Carnales will hassle you as you spray over these tags. If you are wondering how to spray over a tag, it's simply pressing Y at the spray-can marker, and performing a button combination to complete it. Stronghold Completed Neighborhood Gained – Black Bottom F9: Meeting Orejuela ******************** The Protagonist wanders into Troy and Dex in the church, as they mull over a little situation. Troy wants to go after Manuel, but Dex disagrees, as killing the Colombian's mouthpiece means that the Saints would get torn apart by his cartel. Dex wants to find out if they can conduct a business deal, and the search for him begins at the local gentleman's clubs. It is advised to bring a fast car with you, preferably fitted with nitrous. Head over to the club at Wardill Airport, where you are made to wait with Dex. After a few hours, Victor turns up in his Bulldog, and you are forced to lose him on the way back to Saint's Row. The reason why you want to bring a fast car is because of Victor's crew, which can easily kill you, given half the chance. Use the bursts of nitrous to flee Victor. You will lose him on the way back, and then it's a well-deserved cruise back to the church. Mission Completed $1,500 F10: Strength In Numbers ************************ Julius is not happy that Dex went to meet up with Orejuela without him, and also tells him to remember where his place is with the gang. When this situation is resolved, a gunshot sounds, beginning a full-scale attack directed by Los Carnales… Kill the Carnales that flood inside the church, before helping Julius; Dex and Troy defend the south side of the church. After a while, the Carnales will start attacking from the north, and you will have to repel them again. After defending this part of the church, Victor will join the party, and you will have to destroy his reinforced Bulldog, before killing him. When that's done, Troy smugly lights a cigarette on Victor's still-burning corpse, whilst Angelo plans to run off and kill Orejuela for his brother's death, shoving off Luz as he leaves. Mission Completed $3,000 F11: Cecil Park Drug Lab (Stronghold) ************************************* Julius tells The Protagonist that Dex has found a Carnales drug lab in an abandoned building in Cecil Park, and orders him to take it out. Kill all the Carnales in your way as you destroy the single drug lab. But the challenge comes as reinforcements line the rooftops with rifles and RPGs. Take cover, and carefully take your shots against every single one of these reinforcements. You will then have to deal with the lieutenant running the last of the reinforcements to finish off the stronghold. Stronghold Completed Neighborhood Gained – Cecil Park F12: Possession With Intent *************************** As The Protagonist comes back into the church, Troy and Dex discuss what happened with a meeting with Julius and Manuel. They both came to a far-fetched agreement – if Julius was able to get the drugs that he seized back to the Colombians, they'll work exclusively for the 3rd Street Saints. Dex wants to storm the place, but Troy has a subtler plan to blow a hole into the evidence locker to minimise the body count. Take the car to the garage to get it loaded up with explosives, and carefully but quickly drive it to the police station in Encanto before it detonates. Too much damage, and it will go up, taking you with it. Park it at the marker, and quickly run away before it blows. A truck filled with Saints will then spill into the locker, and you will have to deal with reinforcements from the authorities for 3 minutes. Over that time, your Police notoriety will slowly increase, and when you're finished defending the truck and having to drive it back to the lockup, you will have to contend with Level 5 Notoriety. The truck should withstand enough damage to get back to the Row in one piece. The story resumes as Julius and Manuel strike up a deal. But as it is just cemented, Angelo appears, attempting to kill the group. It soon goes awry, and he flees. Manuel then hands over the address of the Lopez Villa to Julius. Mission Completed Neighborhood Gained – Encanto F13: Charlestown Warehouse (Stronghold) *************************************** Julius tells The Protagonist that Troy received a tip that Los Carnales had called in a new connection from out of town, and they plan to meet at this place at the docks. Julius wants to make sure that Lopez never gets a second opportunity at linking up with a strong connection. Kill the Carnales that are already here, before having to defend your position for 2 minutes, killing any reinforcements that appear. When two minutes are up, you will have to kill the two bosses, armed with RPGs and a hellish amount of health. Pick your strongest weapon and hack both of them down to finish off the stronghold. Stronghold Completed Neighborhood Gained – Charlestown F14: House Call *************** You just have to pick up Dex as an introduction to this one. You are driving over to Lopez's Villa in order to kill him, "at the risk of bein' like Gat". The main objective of this part of the mission is to shoot your way through the villa until you reach Angelo. He will then attempt to kill Dex and The Protagonist, but is foiled when he has no bullets left in his pistol. He then jumps down the balcony, absorbing a bullet from The Protagonist, but still managing to dive through a glass pane in his garage in order to get away. The Protagonist jumps down, landing without injury, before Dex catches up with him and pursues Angelo. You have to cover Dex from the reinforcements as you pursue Angelo. With the RPG, it's easy, but only use it when necessary – if the target is close to you, just shoot the driver to bring the vehicle to a halt. The defending stops when you reach the drawbridge in the Red Light District, where Angelo attempts to clear the rising gap of the bridge. He only just manages to clear it, whilst Dex only just manages to stop the car landing in flames on the massive freighter below. Dex reassures The Protagonist that they will bring Angelo down. Mission Completed Neighborhood Gained – Ezpata F15: What Goes Up… ******************* As The Protagonist stands outside the liquor store, Dex pulls up, rushing him to get in. He tells that some of Troy's crew saw Angelo and what's left of the Carnales down at the Airport, and they need to get down there before Angelo is able to skip town and rebuild his gang. Rush down to Wardill Airport before your two-and-a-half minutes are up. When you get there, you are treated to a cutscene of Angelo, calling Luz, telling her to hurry up. He then hears Dex speeding towards them, and decides to rush his flight. This mission can get difficult for one reason alone – LCs with RPGs. A few hits from them, and you're Smoked. If you know where these guys are, then you can pop 'em before they do serious damage to Dex's Raycaster. If you survive long enough to get to the runway, pull out the RPG and shoot at Angelo's private jet until it blows. Dex stops near the wreckage, making a joke as he does it, before Luz pulls up, shoes in her hand and despair in her eyes. After multiple orders, Dex finally shoos her away, telling The Protagonist to take Angelo's car and that he'll drop the Raycaster off at his garage. Mission Completed Neighborhood Gained – Wardill Airport Lopez's Villa as a Crib Dex's Raycaster Los Carnales Vehicles "Colombian Made" Achievement – 40G And that's Los Carnales storyline finished. ******************************************* G: The Vice Kings ***************** When Los Carnales began their takeover of Stilwater, everything was going swimmingly until they encountered resistance from Sunnyvale Gardens. Benjamin King, a local to that area, had rounded up mostly the teenage youths of the neighborhood that were growing sick of the Hispanic overruling of the city. Los Carnales were slowly pushed back, before retreating to the southern regions of the city. After the Sunnyvale revolt, the Vice Kings were born, soon to become a respected and feared Stilwater clan. Today, the Vice Kings have been vying for the title of the most powerful gang of the city, and have a stranglehold on the district they originated from, as well as the Red Light District and much of the northern island. Benjamin King is still going strong as the leader of the Vice Kings, with Warren "EZ Money" Williams as his No. 2, Anthony Green as his enforcer, and Madame Tanya Winters, a prostitute, lady pimp and lieutenant within the Vice Kings. The gang does have a small flaw, though – Warren and King regularly argue on the treatment of the Saints throughout the storyline. Where Warren would rather rip the competition apart, King chooses to step back and plan when he's about to strike. G1: Aisha's Favor ***************** The Protagonist meets up with Johnny Gat – the Saints' biggest badass, and being watched over by Dex whilst he plans the assault on the Vice Kings. Gat explains the gang's leader, Benjamin King, before a phone call interrupts their talk. After this worrying conversation with his girlfriend, Aisha, Gat explains to Dex that someone's kidnapped her sister off of the street. Seeing as this has happened quite a few times already, and Gat seems to know that the Vice Kings are responsible, The Protagonist has to find the kidnapper and then get Aisha's sister back. You need to grab a car and tail the kidnapper's vehicle to wherever they stop. You need to stay in the middle of the two circles – enter the inner one; you're too close and need to back off before you get spotted. Enter outside the outer one, you are too far away and need to catch up with them. They will eventually stop at a place in the Red Light District, and you are order to storm the place. After countering resistance, one of the girls inside the backroom tells The Protagonist that the guy with the keys is enjoying himself at Tee 'N' Ay. Go to the club, kill the Vice Kings and the guy with the key, pick it up, go back to the place, let the girls out, and bring them back to the church safely. Mission Completed Neighborhood Gained – Bavogian Plaza G2: …To Kingdom Come ******************** The Protagonist stands by as Gat and Aisha have an argument about her status. It turns out that Aisha is an up-and-coming R&B star, but the label she's signed on to, Kingdom Come Records, is under the ownership of Warren "EZ Money" Williams, therefore property of the Vice Kings. There's a clause in her contract – once she's signed on, she can't go ripping it up. This means they can rip her off as much as they please, and she can't get out of it. Gat has a solution – The Protagonist drives "Eesh" over to her recording session with a car filled with explosives. When it's confirmed that she's in the building, she rushes out of the backdoor quickly, as the car bomb goes off and leaves the building burnt to a crisp. Drive the car with Aisha over to the Row's mechanic to get it fitted with explosives. All is going well, until a crazed fan shows up and begins shooting at Aisha. Quickly kill him before he does any substantial damage, and get to the recording studio before the five-minute timer runs out. When you do, you can enjoy watching this place go up in flames. Mission Completed Neighborhood Gained – Union Square G3: Sunnyvale Loft (Stronghold) ******************************* Julius dials The Protagonist outside one of the rundown parks in Sunnyvale. He tells that part of Warren Williams' crew is holding a meeting at this place to discuss getting into drug running. Julius wants The Protagonist to make sure that they won't be giving the Saints unwanted competition. You first have to clear this area of Vice Kings before heading to the loft to clear that place out as well. You then spot reinforcements arriving with rifles when you step into the marker. Grab the McManus nearby if you don't already have it, and begin popping the seventeen Vice King reinforcements. Stronghold Completed Neighborhood Gained – Sunnyvale Gardens G4: Always Use Protection ************************* Gat and Aisha sit at the local Freckle Bitch's, Aisha pissed off for two reasons – the way she's dressed now that everyone thinks she's dead, and Johnny's idea of dinner. The Protagonist soon arrives, and Gat gets on to talk about the Vice Kings again. Tanya Winters seems to be taking the expression "fucking with people" in both senses of the word – she's a regular to "Big" Tony Green, King's bodyguard, and she's also blowing Warren Williams. Seeing as Tanya has gotten into it with everyone but King, taking her out would most of the pack collapse. Gat orders The Protagonist to storm Prawn Court to get started on it. First of all, you have to kill four Vice King patrols that are riding around the Red Light District. When that's done, Gat calls, ordering The Protagonist to attack Tanya's brothel in order to "drop that chickenhead." Shoot your way through the Vice Kings standing outside, and kill the fourteen defenders inside the brothel. When that's done, you are shown into King's office for the first time. King and Warren discuss the cost of the recording studio, with Warren showing his first streak of ruthlessness and his willing to be "down" whilst he explains. King soon sees out a solution to their problem, but then questions Tanya's position as lieutenant, and when Green tells him about her situation with the Saints, Warren begins to preach about "not lettin' bitches disrespect us", but King tries to calm the situation as Tanya wanders in, telling the group that they've lost Prawn Court. King settles everything by having Chief Monroe, somehow an associate of his, to put pressure on the Saints whilst they get their territory back. Mission Completed Neighborhood Gained – Prawn Court G5: Reinforcements ****************** This is more of a pushback than a mission, but it does work into the Vice King's storyline comfortably. Gat tells The Protagonist to get off of the street before he gets arrested, but when he learns that the Vice Kings are trying to reclaim Prawn Court, he tells The Protagonist to take a risk by taking out the lieutenants directing the attacks whilst avoiding the cops as well as bullets. Kill them all, recruiting some Saints to help you, if any appear on the street. Other than that, it's a simple defensive mission. Mission Completed $1,500 G6: Filmore Parking Garage (Stronghold) *************************************** Julius calls on The Protagonist to deal with a match-fixing ring that the Vice Kings are running. You have to destroy all the cars in this parking garage, killing anyone in your way. Most of the cars remain stationary, plus you get some grenades to destroy these vehicles. When you get to the final one at the top, one of the Vice Kings tries to get away in it. Chase him down, kill him, and destroy this one for good measure. Stronghold Completed Neighborhood Gained – Filmore G7: Best Laid Plans… ******************** The Protagonist meets up with Gat, stood in front of a table cluttered with every single variety of firepower, and he struggles to pick one to take with him. After he finally makes his decision, he walks out with The Protagonist. You have to drive over to an abandoned police station in Shivington, where Tanya is supposedly holed up in. When you enter the station, after clearing out the Vice Kings outside, you will have to follow Tanya as she flees from you. You will be no more than fifteen feet away from her when she begins to run, but you can't kill her, and she's unarmed, so you can just ignore her completely when it comes to shooting. Kill all the Vice Kings as you come to the top level of the station, where Tanya lures
Gat and The Protagonist into a trap, with Tony Green holding the two as hostages. Gat provides enough of a distraction to let The Protagonist take a dive out of the window, successfully getting away, but he ends up with a shotgun shell to the leg, and still in the hands of these two. You have to get back to the church before you either get arrested or killed by the Vice Kings. You are then put in King's office, where Green informs him that they have Johnny Gat. Warren argues why they aren't killing off the Saints, but King reassures him that they're being dealt with, thanks to Monroe and the P.D. being ordered to arrest every gangster in purple. The pair then make up…again. Mission Completed $1,500 G8: Abandoned Police Station (Stronghold) ***************************************** It turns out that, in this stronghold, you're not done with the VKs at the station. Julius phones The Protagonist, telling him that there's one of the boys that the Vice Kings are holding onto, torturing him down in the cellblock. Julius orders that The Protagonist storms the place again, and rescues them. You have to go inside, fight your way to the stairs, go down to the bottom, and kill the Vice Kings torturing the Saint, before recruiting him. You then need to make your way to the top of the station to kill the leader of this operation. Stronghold Completed Neighborhood Gained – Shivington G9: Green With Envy ******************* The Protagonist arrives at a private sit- down with Julius, Dex and a very worried Aisha. Julius tells The Protagonist about their plan to get Johnny Gat back from Green. After the mouthing off that Gat did about Tanya, Green became paranoid and doesn't want to let her out of his sight unless she's checking on the reconstruction of the recording studio. Tanya's limo should be out there soon, and the plan is that The Protagonist takes the chauffeur's place, and drives her back to Green's condo. Whatever happens there is up to The Protagonist, so long as Gat comes back safe and sound. Get to the recording studio, where Tanya will soon arrive, telling her chauffeur to drive around the block. Wait until the limo is out of the way of the studio, and then kill the chauffeur and get back to Tanya. She decides to kill some time by doing a little shopping before Tony expects her back. You have one minute and twenty seconds to drive her to Impressions in Nob Hill, and when you do that, you have to take her to Friendly Fire in Downtown in the same time. Whilst she purchases her gift for King, Julius calls, telling The Protagonist that Troy's crew didn't get the message and have decided to try to perform a hit on Tanya. When she gets back, you have to evade Troy's crew without harming them. When that's done, you can finally drop Tanya off at Green's Condo. The Protagonist makes his move, knocking Tanya out in the process. You are then left to kill Green and his protection. You want to be careful, as Green wields an AS12 Riot Shotgun, but it's simple to take him out if you get the shot first. When he's dead, The Protagonist helps Gat up, untying him, and he proceeds to fire a pistol at Green's dead body. After discovering the full extent to a bullet in his leg, he and The Protagonist get out of the condo. Apparently, he's got some hardware lying around that Gat plans to claim as his own. Mission Completed Neighborhood Gained – Atlantis Avenue G10: 3rd Street Vice Kings ************************* The Protagonist stands around the clothes store, whilst Gat and Dex argue what they're going to do about Ben King's relationship with Monroe. Gat wants to deal damage to the VKs, but Dex uses the casing on his leg as a reason why they shouldn't do that. Dex then comes up with his plan – they frame the Vice Kings for causing havoc around the city. That way, Monroe and the Stilwater P.D. should have no choice but to deal with it. You and Gat already have a yellow hoodie on hand. The outright plan is to get enough media footage of the two of you dressed as the VKs, making bad things happen. First off, you have to get some notoriety to draw some media vans out. When you do that, you have to kill the storeowners of Do It Up and Impression in the High End Retail district. You then will have to go to Downtown, using a mound in the small park area to launch yourself at a bowling pins monument, making the jump right to knock them off the pedestal. And as a last thing for the media, you need to nab a bulldozer from a small breaker's yard and knock down the statue of Alderman Richard Hughes that is standing near one of the museums. When you've knocked it down, you're done. King receives a call from Hughes, trying to pass off the shenanigans that have been happening down to the Saints. Warren starts getting cocky again, saying that King shouldn't have sucked up to City Hall, but ends up getting kicked out of the boardroom. Mission Completed Neighborhood Gained – Nob Hill G11: King's Grocery (Stronghold) ******************************** Julius has seen a lot of activity going on at a grocery store in Huntersfield. The Vice Kings have been going in and out of there, and he wants The Protagonist to find out what they're getting up to by any means. You have to fight your way around the back of the store, through a loading bay door, and then kill the Vice Kings defenders inside. When that's done, the stronghold is complete. The store seems to be an armory, judging by the amount of crates strewn and piled up all over the place. Stronghold Completed Neighborhood Gained – Huntersfield G12: Round Peg, Square Hole *************************** Dex holds a map down on the hood of a vehicle, showing The Protagonist some spots in the north island, symbolised by circles. He also tells that the P.D. has been making a profit through some of the Vice Kings' protection rackets, and that's the reason why they've been lenient towards Ben King's set. Dex plans to go public with this new light on the boys in blue, but Gat arrives, holding a crate of RPGs that he took from Tony Green's condo. Gat brings up a new plan – they go to where the cops will be collecting their cut from the Vice Kings, and they use these babies to break up every meet. That way, people start asking questions and the only choice the P.D. have is to come down on the VKs. Gat is driving the car, and you are riding shotgun. When you come to the meet, you have to kill at least one of these guys, but it is recommended to kill them all, as any survivors will give chase along with every other cop and Vice King that tries to put you down because of your notoriety. When you've cleared up every meeting, you will have to protect Gat as he makes his way to the Forgive and Forget in the Museum District. It then cuts to Gat and The Protagonist at the recording studio, as they blow the place up one last time to send this place beyond repair. It then cuts again to King in his office, talking to Chief Monroe, bringing to light what happened at all of the meetings to him for the first time. When he hangs up, Warren and Tanya come in, with Warren doing what he does best – running his mouth – before he gets his head slammed down on the table. After stripping Warren of his status as part of the gang, Tanya brings in some of the boys – Warren was planning to overthrow King either way. Mission Completed Neighborhood Gained – Humbolt Park G13: For King And Country ************************* After finding a note from Gat on the table, The Protagonist is then greeted by Julius, as he looks for Gat, but after showing him the note, Julius assigns The Protagonist on this job. He got a call from King, telling him that one of his boys tried to take him out. He's pinned down in Amberbrook. Despite the fact that one of the Saints' enemies is about to get iced, Julius doesn't want this to happen – the two have history, and he owes King from way back. He wants The Protagonist to rescue him and to get him back to the church. You have to quickly get to where King is held down, and then get him to his car before his health runs out. You will have to fight your way through the middle of the complex to get to him, and then back out to his Mag and kill the Vice King hit squads. King then wants The Protagonist to find Warren and kill him. You just have to find him driving around town, and then set his car up in flames. This won't kill him, but his time comes when King is dropped off at the church. In the cutscene, Warren has his foot trapped in his fancy sports car as Tanya appears. When he asks for help, Tanya points a gun at him, and shoots him dead, in an effort to take over the gang. Mission Completed Neighborhood Gained – Amberbrook G14: Waterfront Rooftop (Stronghold) ************************************ Julius has learnt that the Vice Kings have been hiding out in an apartment block in the waterfront. He wants The Protagonist to take out everyone in there to send a message to them. You start off having to fight every Vice King at the stairs, in the apartment and on the rooftop. When that's done, you have use the RPG Launcher drop to take out some of the patrols. There are more than the required number to take out, but if you let too many slip by, you fail the stronghold. When you've destroyed five patrols, you're finished. Mission Completed Neighborhood Gained – Rebadeaux G15: The King And I ******************* The Protagonist and Gat sit with Julius and King as they have a little greeting after the years of not seeing each other. King wants Tanya killed so he can get back to running his gang, but Julius tells him that the Vice Kings are finished in Stilwater. Julius presents him two options – die, or leave town. But King puts up a third option – leave town when Tanya and the Vice Kings are dealt with. Julius agrees with it, and then begins a plan. Seeing as King was the chief of the gang, he knows where most of the gang gathers, and he has a plan to lure them to the cops. Julius puts up The Protagonist to drive King around in order to put whoever's left representing. You simply have to find a car, get the Vice King's attention, and lead them to the trap. You will gain notoriety for the first one, and it can last long enough that you just have to be within eyeshot of these guys to get their blood boiling over you. Make sure you don't get too far ahead of these guys, or you'll lose them. When you're done with the hideouts, you can call this a job well done. Mission Completed Neighborhood Gained – Brighton G16: All The King's Men *********************** The Protagonist meets with Gat and a K6 Krukov that's laid on the table. Gat explains that Tanya's takeover hasn't gone to plan – the Vice Kings are fighting each other, and the Saints can now have their chance to take them out for good. King's going to join in, and reassures Gat as he walks in, because of the fear that he's gone soft. Gat still doesn't really believe that King's prepared to face his old crew, but King is adamant that he'll fight them until the woman that betrayed him winds up dead. They then both decide to roll. King explains what the trio have to do as you drive these two over to Impressions in Nob Hill. Tanya will be using King's Penthouse to protect herself from the Saints – and chances are that she's changed the key-code to the elevator up to it. The only person she tells all to is her fashion consultant, Stefan, the owner of the Impressions store chain. When you get there, King brings him out and you have to drive around with Stefan dangling out of the window, scaring him enough for him to discover the code. You want to watch out for the cops, as you gain notoriety and those idiots can really bring Stefan's health down by ramming into King's car. When he reveals the code, you can head over to the Penthouse in Adept Way. You have to kill the Vice Kings in this complex as you head to the elevator. After going up the elevator, you have to fight through some of Tanya's girls as well as the Vice Kings as you make your way to the office. When you do, you find Tanya. She tries to shoot the pack, but ends up absorbing quite a few bullets, going through the window, but hanging on with a precarious grip. King then stamps on her fingers, sending her storeys down the building, landing on top of King's Mag. The three walk out – Gat runs to Aisha, and before King leaves, he hands The Protagonist a set of keys. Mission Completed Neighborhood Gained – Adept Way King's Penthouse as a Crib Johnny's Venom Vice Kings Vehicles "Regicide" Achievement – 40G ******************************************* H: The Westside Rollerz *********************** The Westside Rollerz is a young gang; fronted by racer boys and hijacking specialists, and led by the massive petrol- head that is Joseph Price. But, despite all this, it doesn't explain how all the punks from the suburbs gathered to become a fairly strong gang. This had led to belief that the Rollerz have outside funding, and it's up to the Saints to find out who or what is fronting the Rollerz from a financial aspect, taking it out and kicking these punks back to the underground. H1: Stacking The Deck ********************* Lin is pestered by some of the Rollerz, questioning the customisations on her car. After warning them off, they walk away, and The Protagonist steps in to meet her. She tells that she hasn't heard very much about what the Rollerz are doing. But Lin chooses to make the best of what she's got – there's a Rollerz shipment that's bringing in a bunch of high-performance vehicles. Lin wants The Protagonist to steal it and take it to Samson, the Row's mechanic, so he can "load 'em up with a few surprises" and complete the delivery without the Rollerz noticing. You have to intercept the truck at the freeway, and then damage it enough so you can jack it. When you do that, you just have to drive through the city's freeways until you reach the off-ramp at Saint's Row. Mission Completed $500 H2: Samson's Surprise ********************* The Protagonist meets up at the local nightclub to discuss things with Lin. Whilst they share a dance, she tells The Protagonist that the cars, which are being used in a street race, have been rigged with a bomb that activates when the engine reaches a high enough temperature. Lin wants The Protagonist to take part in the race, making sure that he has a good lead into the final stretch. This should make the racers push their cars too far, causing the bomb to trigger, killing them. When Troy arrives, he decides that he doesn't want to do the "lap-race bullshit" that Lin ordered, and instead tells The Protagonist that if he can get Troy close enough, he'd be able to taunt these fools into shooting off to get away from him. Meet with the racers, and then you can begin the race. If you have done the Westside Rollerz Racing Activity, this has been taken from one of the lower level races of the variant. You don't have to follow the course; you just have to make sure Troy gets the juices flowing on all of these racers before they finish the race. Stay close to them, and let the Taunts Meter fill up on each of them. When they're all dead, the mission is completed. Mission Completed Neighborhood Gained – Chinatown H3: Pleasant View Storage (Stronghold) ************************************** Julius tells The Protagonist about a lockup in Pleasant View that Lin has found out to be a Rollerz operation for storing their high-performance vehicles. Julius wants these vehicles destroyed. You have to destroy all eight cars – six of them sat inside the garages, and two will circle the complex after you start getting notoriety from the Rollerz. This is a simple job with Grenades and if you're a good shot when it comes to killing the idiots circling around the garage. Stronghold Completed Neighborhood Gained – Pleasant View H4: Guardian Angel ****************** The Protagonist meets up with Lin in Mr. Wong's teashop in Chinatown to discuss the Rollerz again. She has an idea of how to get face-to-face with Joseph Price, who is now confirmed to be leading the pack. It turns out that Price is a pretty close friend with Donnie, a mechanic that works on all of the Rollerz cars. Lin thinks that if The Protagonist storms his garage, threatens to kill him and then she comes in to rescue him, she'll get a very good word put to Price, and if she's lucky, she'll meet with him. Head over to Sommerset and begin fighting your way to Donnie. When you're close enough, you will have to cap his bodyguards before The Protagonist makes a move on him. Lin turns up, and all is going to plan. You will now have to chase them to the suburbs, and then lose them. When you've done that, you're finished with the mission. Mission Completed Neighborhood Gained – Sommerset H5: Escort Service ****************** It seems that Lin has got herself into a meeting with the head of the organization, and The Protagonist stands out of eyeshot of the committee to listen in on what's being said. Price is revealed in his form, along with his uncle, William Sharp. It should be noted that Sharp's lawyer firm is a strong financial source for the Rollerz, and he's the main reason why the Rollerz are set up so strongly. After a few insults traded, and even a slap upside his head, Price soon walks out. Donnie lets slip about a convoy that the Rollerz are planning to hit, and that's enough information for the Saints to go on. You have to get to a convoy before the Rollerz get there first, and then protect it. If you come too late, the Rollerz can deal extra damage on it. After taking out a few targets, you will have to move on to the next one to repeat the process. The third and final one is hit by the Rollerz before you get there, no matter how fast you make it over there. Quickly deal with the attackers to finish things off. You can then watch Price and Sharp reel off of this news, and Donnie have a slip of the tongue – again –about buyers for some parts that Sharp has lined up. He then decides to get Lin involved for recovering whatever they were going for in the first place. Mission Completed $1,500 H6: One Step Ahead ****************** Price and Sharp discuss Donnie, just before he arrives with Lin, with a plan to recover the parts. He's had the idea that there are certain cars around the city that they could strip down for the parts. The pair leaves, after Lin and Sharp have a conflict of interest. You have to stop the Rollerz from getting these vehicles. This means you can simply go up to them and destroy them, just as long as the Rollerz can't get to it. You have to stop the Rollerz from jacking 4 cars in total. When you're done, you're cut back to the mansion, where Sharp suspects foul play in what happened with the cars. It seems that Lin's cover just got blown to hell. Mission Completed $2,000 H7: Tidal Spring Apartments (Stronghold) **************************************** Julius tells The Protagonist that some members of the Rollerz have a court appearance soon. In an effort to get them off the hook, Sharp has decided to bribe the jury with all the money and the girls they want. Julius wants The Protagonist to deal with the jurors. You have to kill 5 jurors, sat in apartments on either side of the apartment complex. You will have to watch out for the Rollerz, as they will guard these guys heavily. Also, after you kill a couple of the jurors, you will earn maximum Police Notoriety to go along with dealing with the Rollerz. Nevertheless, just continue killing the jurors, but be careful of the SWAT teams and the FBI agents when you have to go over to the other side of the apartments. Stronghold Completed Neighborhood Gained – Tidal Spring H8: Liberation ************** Julius congratulates The Protagonist on how everything is going with the Rollerz, as he sits in the church. Lin then calls him, telling him to get to the pool hall to meet her, saying something about the Rollerz "getting into something big". Unknown to The Protagonist, Sharp hangs the call up, as Lin is sat tied to a chair. This is a two-part mission, but just seems to be a mission on it's own. Get to the pool hall. Obviously, it's a trap, so kill everyone in here and head to the backroom to try and untie her. The Protagonist is then knocked into a daze as Sharp and a thug stand over him, and then knocking him out. Mission Completed Neighborhood Gained – Ultor Dome H9: Burying Evidence ******************** The second part of this mission resumes at night, as Sharp sets to dump The Protagonist and Lin in the sea. He invites Donnie along, who becomes extremely unhappy when Sharp shoots the two and asks him to shift the car. Donnie goes off in a very angry mood, but it doesn't stop Sharp from forcing it in the water. After a while, The Protagonist resurfaces, and gets back to land. You have to get a car and hunt down and kill Sharp. Stay within the radius and deliver enough damage to destroy Sharp's car to kill him. Mission Completed $3,000 H10: Copperton Receiving Station (Stronghold) ******************************** Julius phones up The Protagonist, telling him about a receiving station in the Truck Yard that the Rollerz seem to have interest in. Julius wants The Protagonist to check out what they're doing. You have to hold this position for 3 minutes, as your Rollerz notoriety will slowly go up. First, kill all of them hanging around the area, and then you can just fend off the Rollerz that arrive by vehicle. Make sure you have enough ammo for a good weapon for this one, too, as it will make this stronghold easier on you. After you've secured this position, you have to destroy a truck filled with two Rollerz that will come after you. If you have an RPG, you can shoot at it and destroy it pretty easily, but dodge it and shoot the driver and the passenger if you haven't. Stronghold Completed Neighborhood Gained – Copperton H11: No Time To Mourn ********************* When The Protagonist meets with Julius in the church graveyard, he receives bad news. Julius tells that the news reported her body floating down the river. He says that Gat's going to want Price dead, and whilst this conversation goes on, Price is rounding up his boys at his estate, in an effort to burn the Saints out of the city to avenge his uncle's death. Julius wants to take the fight to the Rollerz, but Troy halts that plan, after he's received a tip on Price's attack. You are riding with Julius in an effort to stop the Rollerz convoy reaching the Row. You have to get onto the freeway at the Red Light District, and when you reach the marker at the on-ramp to the highway at the Arena district, you will swap positions with Julius, taking out the Rollerz vehicles as you make your way to Price. When you've done that, you are cut to a cutscene where The Protagonist shoots at Price's exotic sports car, but goes flying out of the window when he suddenly brakes and Julius goes into the back of it. Price speeds away, but Julius reassures The Protagonist that Price's time will come. Mission Completed $4,000 H12: Price's Mansion (Stronghold) ********************************* Julius calls The Protagonist outside of Price's Mansion. He wants The Protagonist to storm the mansion, get the keys to his Attrazione and steal it so he can't pull another move like he did on Saint's Row. First, you have to fight your way upstairs to get the keys, before going back down, taking the Attrazione, and getting to the Forgive and Forget in Tidal Spring. It seems simple set out, but make sure you have good weapons going into this one. Mission Completed Neighborhood Gained – Misty Lane Price's Attrazione H13: Semi-Charmed Life ********************** The Protagonist waits around the dealership, after receiving the call that told him to go there. He hears a truck veering towards him, and dives out of the way just in time. It was Price, and he was planning on killing him. You have to catch up with Price on the highway and destroy the truck. You can only do that by destroying all the vehicles he has hitched to the back of him, and then you can shoot out the cab until it goes up in flames. Bring a good sub-machine gun, and make sure your car is up to full health, as you will receive a lot of damage if you get too much trouble from the Rollerz pursuing you, or if you ended up getting in the blast range of the Pipebombs that Price will toss out of his cab. When he's dead, The Protagonist receives a call from Julius, telling him the Rollerz are finished once and for all. The Protagonist also grabs the key to Price's Mansion from his dead body as the conversation comes to a close. Mission Completed $5,000 Price's Mansion as a Crib Julius's Zenith Westside Rollerz Vehicles "Road Warrior" Achievement – 40G This brings an end to all of the gang storylines featured in this guide. If you have finished all three, you earn the "Ruler of Stilwater" Achievement, worth a whopping 160G. ******************************************* I: The Epilogue *************** The Saints have achieved their dream – they now own Stilwater. But there are still a couple of things that need to be dealt with. I1: Battlefield Promotion ************************* This is a cutscene right after the ending of the final mission of the last gang you have tossed out of the city. The Protagonist arrives in the church, and gets a call from Julius, who is driving along the highway somewhere along the way. He talks about what's happened over the course of the game – Lin's death, Johnny's leg, and all that stuff. During this cutscene, it goes to Johnny showing his romantic side to Aisha, Donnie still reeling from Lin's death, King leaving town on his private jet, Luz getting a light from Manuel, Dex enjoying a stay at the local strip club, and Troy not looking too happy for himself as he drowns his sorrows. Julius then tells The Protagonist that he's Julius's No. 2, before he hangs up having being pulled over by the cops. The Protagonist gets to grips with new crew. The credits roll. But that's not the end, as there are three missions left to do. I2: Stuffing The Ballot *********************** When you activate this mission, The Protagonist receives a call from Chief Monroe. He has Julius locked up, and he asks for a favor, quoting the events of "Round Peg, Square Hole" as he requests it. Instead of "turning Saint's Row into a parking lot", he wants some help in the mayoral elections. Marshall Winslow, one of the other candidates, is being driven around in his campaign bus. If The Protagonist doesn't jack the bus and parks it on the train tracks tonight, Julius will come to an unfortunate end. You have 3 minutes and 45 seconds to hijack the campaign bus and park it on the tracks at Poseidon Alley. You have to battle past the rest of his convoy to deliver enough damage for the driver to flee, before dealing with the authorities all the way over there. Bring some Homies with you, as you will need them to shoot at the guys chasing you as you concentrate on getting in the bus. When you park it on the tracks, get a good distance away from it before the train smashes into it. Mission Completed $3,000 I3: Hail To The Chief ********************* The Protagonist walks into the church, as Dex and Gat question whether he heard back from Monroe. Straight after that question, The Protagonist gets a call from the Chief, telling him that he wants the Saints to do "a little more community service" before he lets Julius walks free. Dex feels that the Saints will have to keep on doing dirty work, but Gat doesn't want to be messed around by Monroe. Instead of wanting to blow up City Hall (one of Gat's classic ideas), Dex has an idea to hit Chief Monroe whilst he attends the funeral precession. You have to get to the vantage point at Nob Hill. When you do, you are handed a rifle to snipe Monroe. However, when the precession rolls up, there seem to be more than a few police and authority vehicles. Gat begins firing RPGs at all the targets, and you need to take all of the Five-O and FBI vehicles in the precession. When you've done that, you have to deal with a maximum Police Notoriety level as you head to Forgive and Forget at the Museum district. Mission Completed $5,000 You will then get a call from Alderman Richard Hughes, the new mayor, seeing as the Saints killed both of his rivals single-handedly. He requests The Protagonist to come aboard his yacht tonight to attend his fundraiser. It's strongly advised to save if you haven't already after "Hail To The Chief". I4: Salting The Earth ********************* The Protagonist is aboard the yacht, sailing in the middle of Saint's Row and Downtown. Despite being told that Julius is going to be there, it's only him and Hughes, along with his protection, that are aboard the yacht. As he thanks The Protagonist for handing him the election, and his urban renewal plan for Saint's Row that threatens to boot the Saints out of their home district, the scene flicks to Johnny fast asleep, with Aisha up with worry, Luz looks out onto the bay at the western bridge, King stands near his car nearby, Donnie still grieving for Lin, and Julius (now a free man) looking towards the yacht, and then walking away, looking at his watch. Troy is leaned up against a wall, pulling out his badge (he was a cop all along). After The Protagonist is being told that he's going to be killed here, a beeping sound is heard, and then a bomb detonates, destroying the yacht. The credits roll, and in the middle of it, a breaking radio news story is played with Jack Armstrong and Jane Valderamma, reporting the explosion. When the credits finish, you are put to the main menu, and you can reload your last save, and if you choose, go through this mission again. This is the official end to the game. ******************************************* J: Achievements *************** In Saints Row, there are a total of 43 Achievements, adding up to a nice 1000G. This section of this guide should be able to aid you to get every online and offline Achievements. J1: Offline Achievements Guide ****************************** There are 31 Achievements that involve playing on the main game, all adding up to 730G. 1. Colombian Made (40G) Take over Los Carnales territory. This is a simple one, in terms of getting it. You have to complete all 10 missions and all 5 strongholds for Los Carnales. 2. Regicide (40G) Take over Vice Kings territory. Again, simple to set out to get. You have to complete all 11 missions and all 5 strongholds to get this one. 3. Road Warrior (40G) Take over Westside Rollerz territory. You have to complete all 9 missions and all 4 strongholds. Again, this one is simple if you concentrate on the storyline. 4. Ruler of Stilwater (160G) Help the 3rd Street Saints take over Stilwater. You have to complete all three storylines. Also, you need to clear out any neighborhoods in the midst of a Pushback. This is also needed if you want the three Achievements that lead up to this one. 5. Penny Pincher (10G) Earn $1,000,000 in the city of Stilwater. This is a pretty hard one. If you do all the Missions and Activities, you will usually only get it bumped up to $300,000 to $400,000. This is the total money you've earned and picked up over the game, not the cash you have on hand. There is a good strategy to get it. Get a Titan and save it in your garage. Alternatively, you could complete all variants of Hijacking to get a special variant. Also, it would help to complete all 24 targets for the Hitman Activity to get the Platinum RPG. Use the Lopez Villa if you have it. Otherwise, you can do this near a Rim Jobs. Blow up the Titan, and collect all the money that comes out the back of it (usually $4,000 to over $10,000 if you're lucky). Get the car repaired, and repeat the process until you get the Achievement. Restock on weapons if you run out of them. To get extra cash, make sure you're collecting from your stash regularly (it helps a lot to own all 36 neighborhoods if you want a nice rise in the cash flow). 6. Grifter (10G) Earn $200,000 in Insurance Fraud. Pretty simple. You just have to complete a few levels of Insurance Fraud to get it. 7. Shopaholic (10G) Acquire 100 clothing and jewelry items for your singleplayer wardrobe. This is easiest done by going to a Sloppy Seconds or a store with low-priced items, and buying up every style and every colour of each item. This may usually cost you in the region of $5,000, which doesn't seem much if you're well into the game. 8. Leader of the Pack (10G) Acquire all 7 Homies. Here's how you get all the Homies in the game: Wheel Woman – After the mission "Canonized" Will – After completing Saint's Row Snatch Chicken Ned – Calling 555-2445 on your cell phone anytime during the story Samantha – After completing Vice Kings Escort Laura – After completing Westside Rollerz Drug Trafficking Mr. Wong – After completing the Westside Rollerz Hitman list Zombie Lin – Calling 555-5966 after the mission "No Time To Mourn" 9. Getting Up (10G) Tag all tag locations hidden throughout Stilwater Tag over all 75 tags. View "E13: Tags" for a guide on all 75 tags. 10. Grease Monkey (10G) Own a total of 50 cars. Pretty simple. Stick near a crib, and jack every car until you reach 50. 11. Racket Lord (160G) Complete all activities in Stilwater. Simple to follow. This excludes the sections "E13: Tags" and "E16: Theft" and the ones in between. 12. Contract Killer (10G) Complete all of the Hitman locations. Pretty simple – cap all 24 targets. Go back to Section E for a guide. 13. Demo Demon (10G) Complete all levels of Demolition Derby. Complete all eight levels of the Arena Demolition Derby. Go back to Section E for a guide. 14. Fast and Furious (10G) Complete all of the Hijacking locations and levels. Complete all three variants of Hijacking. Go back to Section E for a guide. 15. Fluffer (10G) Complete all of the Escort locations and levels. Complete all three variants of Escort. Go back to Section E for a guide. 16. Pimp (10G) Complete all of the Snatch locations and levels. Complete all the variants of Snatch, including the introductory one in Saint's Row. Go back to Section E for a guide. 17. Pusher (10G) Complete all of the Drug Trafficking locations and levels. Complete all three variants of Drug Trafficking. Go back to Section E for a guide. 18. Scavenger (10G) Complete all of the Chop Shop locations. Complete all 24 target vehicles for Chop Shop. Go back to Section E for a guide. 19. Tuner (10G) Complete all of the Racing locations and levels. Complete all three variants of Racing. Go back to Section E for a guide. 20. Vandal (10G) Complete all of the Mayhem locations and levels. Complete all three variants of Mayhem. Go back to Section E for a guide. 21. Canonized (10G) Join the 3rd Street Saints. This will unlock after you complete the mission "Canonized". 22. Reclamationist (10G) Retake Saint's Row. You will get this after completing the three missions and the single Los Carnales stronghold in Athos Bay. 23. Audiophile (10G) [Secret Achievement] Collected all 60 CDs hidden throughout Stilwater. This will unlock when you receive your final bonus track. Follow "E14: CD Collecting" for a guide to all 60 CDs. 24. Jumped the Shark (10G) Withdrew a total of $200,000 from the Loan Office. You can borrow money through First Born Loans in Downtown. You can borrow a certain amount of money – from $5,000 to $50,000, based on neighborhood control – and you have to pay it back within a number of days. Luckily, in terms of time, you only have to wait 5-10 seconds at the earliest to pay it back. When you borrow a total of over $200,000, you will unlock the Achievement. Send it back if you want to after unlocking this one. 25. Professional Thief (10G) Stole 30 boxes and delivered them successfully. Follow "E16: Theft" for a guide for the Theft Activity. 26. Scourge of the Air (10G) Destroyed 50 helicopters. There is a guide on how to get this one. The easiest one requires completing the Hitman Activity for the Platinum RPG Launcher, and having the Lopez Mansion as a Crib. Get your Police Notoriety to Level 4, so you have the police helicopter on you. Have your Platinum RPG Launcher on hand, and shoot it down atop the Lopez Mansion. Get onto the balcony, and jump onto the roof. That way, when you end up with maximum Police Notoriety, the SWAT and FBI teams won't be able to deal too much damage to you. Keep on shooting the choppers down, and restock on RPGs when and if you need to. When you shoot down the 50th helicopter, the Achievement will unlock. 27. Stilwater PD Award (10G) Killed 50 Stilwater residents with only melee attacks. You can only kill the pedestrians with your fists, a melee weapon, or with the melee attack you can attempt with your weapons. They also have to be citizens, as Saints, rival gangsters, cops, SWAT teams and FBI agents don't count towards this. 28. Addicted to tha Row (20G) Played Saints Row for a total of 20 hours. All you have to do is play for 20 hours. This usually unlocks as you go about taking over Stilwater, completing missions and strongholds, along with Pushbacks and Activities. Just doing whatever you have to complete will put a lot of gaming hours on this game. 29. Marathon Runner (20G) Travelled 26.2 miles on foot. Again, roaming around the city and completing the game will boost up this part of your statistics. 30. Negotiator (10G) Took 50 Hostages. See "E15: Hostage" for a guide on taking hostages. 31. Tourist (20G) Drove 500 miles in the city of Stilwater. This is another Achievement that is unlocked easily by going about your business on the game. It's pretty easy to rack up the miles when trying to do all the other Achievements. J2: Online Achievements Guide ***************************** There are 12 Achievements on the online version of Saints Row, totalling to 270G. 1. Thug (10G) Reach a TrueSkill rank of Thug in any multiplayer mode. You need to get an estimated Rank value of 16. Your rank goes up with wins, and down with losses. This is only calculated in ranked matches. 2. Killa (20G) Reach a TrueSkill rank of Killa in any multiplayer mode. You need an estimated Rank value of 21. Your rank goes up with wins, and down with losses. This is only calculated in ranked matches. 3. Gangsta (40G) Reach a TrueSkill rank of Gangsta in any multiplayer mode. You need an estimated Rank value of 26. Your rank goes up with wins, and down with losses. This is only calculated in ranked matches. 4. Kingpin (80G) Reach a TrueSkill rank of Kingpin in any multiplayer mode. You need an estimated Rank value of 31. Your rank goes up with wins, and down with losses. This is only calculated in ranked matches. If you're having trouble, you may need to contact a few people in order to boost up your rank, or have rival gamers allow you to get the Achievements. This can be pretty rare and far-fetched to perform, so you may have to do it the hard way if needs must. 5. Coupon Clipper (10G) Purchase 100 clothing and jewelry items for your multiplayer wardrobe. This is pretty harder to the similar Offline Achievement "Shopaholic (10G)", seeing as you get much less money online. Here is the money rewards for online: Completed game: $15 Won Game: $30 Five Killstreak: $15 Ten Killstreak: $30 No Deaths: $20 If you are extremely lucky, or you "boost", you will get over $100 each game. The shops are accessed on the multiplayer interface. 6. Bulletproof (10G) Complete Co-Op level Turbulence at the highest difficulty. On your main menu, go onto "XBox Live", then "Create Party" and go online with your friends, and then select "Co-Op". Select Turbulence, and then select the difficulty to Kingpin. In Turbulence, you have 4 lives, starting off in the Airport terminal interior, and you have to fight your way out of a police ambush. You have to make your way through to a marker in order to escape alive. Make sure you and your friend are both experienced gamers, as this one can be tough. Take cover regularly and make sure you know where your enemies are before you go running into it. 7. Errand Boy (10G) Complete Co-Op level Mob Rule at the highest difficulty. Activating this one is the same as "Bulletproof (10G)", but select Mob Rule at Kingpin difficulty. You will have to deliver two boxes whilst fighting off the Vice Kings. Again, experience and survival is key if you don't want to run out of lives. 8. Dominator (10G) Won 10 ranked matches in a row. This can be easily done if you are allowed to boost, or if you have a party filled with good online gamers. 9. Chain Gang (20G) Dropped off a total of 500 chains in the Big Ass Chains multiplayer mode in ranked matches. Big Ass Chains is a multiplayer mode where you have to collect chains and deliver them to the drop-off to earn points. This can only can be accumulated in either team or solo versions of the mode, and can't be totalled as a combination of the two. You have to count over 500 chains in one of those modes. 10. Pimp Killer (20G) Killed the Pimp in Protect tha Pimp 50 times in ranked matches. In Protect tha Pimp, one team has to protect their player that has become the pimp in the game, whilst the other team has to kill him. Get the last shot on the pimp 50 times to unlock. This may take a while, as you may be on the same side as the pimp. 11. Clocktower Camper (20G) Head shot and killed a total of 100 enemies with a Sniper Rifle in ranked matches. Just go onto any multiplayer mode, get a McManus, find a nice ledge to sit on, and score the headshots. If you have a friend on the opposite team, you can easily do this with him if you boost. 12. Xzibitionist (20G) Got your team car to level 4 in the Blinged Out Ride mode a total of 50 times in ranked matches. In Blinged Out Ride, your team needs to get enough money by killing the opposite team enough times to get the car levelled up. You need to be the only one in the car when you reach the top level. Make sure that your team is good at protecting you, and they can also rack up enough cash. Repeat this until you get the Achievement. And that's it for the game. Enjoy the 1000G score if you got all 43 Achievements within the game. ******************************************* K: Credits ********** I did this solely by myself; however, I want to make a shout-out to the people that helped me. K1: Special Thanks To… *********************** Volition Inc. and THQ: These guys did a great job in developing and retailing the game. Every contact I have online: They were the ones that came up with the initial idea for this guide, and they also help me piece together the 12 online Achievements by helping me every step of the way. I also want to thank any gaming websites that I allowed to reproduce this guide, whilst still giving me full credit for it. They are helping me to earn a reputation in guide writing, so I take my hat off to all of them. K2: Frequently Asked Questions (FAQ) ************************************ There are no questions that have been posted to me. If you want a question to be answered, and if it's a solid and valid question, I will answer it for you and I'll post it in this section of the guide. K3: Goodbye! ************ And that caps off the guide. If you have a question, any suggestions, any strategies for a part of this guide, or if you've spotted a mistake in this guide, then contact me through my email: dan [dot] ste [at] live [dot] co [dot] uk If you have a suggestion for another guide, it would be welcomed. For now, I'll see you later. I will not allow you to reproduce the whole guide; but if you want permission for a small section of the guide, I will allow you to use it, as long as you give me credit for it. Copyright 2011 Daniel Stephen. This shall not be reproduced under any circumstances except from personal, private use. It may not be placed on any website or otherwise distributed publicly without written permission in advance. Use of this guide on any other website/public display is strictly prohibited, and a violation of copyright.