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FAQ/Walkthrough by chez_butt23

Updated: 04/21/07

Hello everyone and welcome to my walkthrough for Quake 4 for the xbox360.
At the time that this guide was written, this is the only guide for the
360 version of the game.

Version History
Squad Listing
Squad Member Listing
Convoy Listing
Contact Info

coming Soon

Welcome to Stroggos marine! You are a voiceless space marine named
Matthew Kane, a member of the elite Rhino Squad. An alien race called
the Strogg attacked Earth some time ago, but the human race fought
them off. Now we are attacking their home planet, called Stroggos.
At the end of Quake 2, the Strogg leader, the Makron, was assassinated.
The SMC or Space Marine Corp(I think) believes that without their
leader, the strogg military will be in dissaray.
During the intro, we see Rhino Squad Boarding their dropship that
will take them to Stroggos. Welcome to Hell marine!

The controls are as follows...
A- jump
B-open doors/talk to marines/enter vehicles
Y- turn on flashlight/switch to machinegun or blaster
X- Reload weapon
Left Analog Stick- Move/strafe
Right Analog Stick- Turn
L- Use scope(if available)
R- fire waepon
RB- Next Weapon
LB- Previous Weapon


Strogg Trooper
These are the most common enemy in the game. They are
equipped with a Strogg nailgun and will punch you if
you get too close.

These guys are equipped with a nailgun that is mounted om
their shoulders. Although they rarely use it. They will
try to pounce on you, and beat you into a pulp.

Thorax the Impaler
If you get this X-play reference, then this enemy will be
very self explanetory. Thorax has no ranged weapons, but
is VERY deadly. On its right arm is a giant impaling
thing (ask Cpl. Pierce from Air Defence Bunker...ouch)
On its left arm is a mace with which it beat you into

These big boys take a few hits beforegoing down. They are
equipped with a Strogg nailgun and a grenade launcher. If
a grenade is ever launched next to you, RUN!

These giant robotic spiders are not a problem, but more of
an annoyance than a real threat. If you are not in a
vehicle, you will not be able to kill it, so just run
past it. If you are in a vehicle, shoot it with missiles,
and shoot down the rockets it returns with the machinegun. 

There are several different types of marines in Quake 4. The most
common of which are the Marine infantry soldiers. These guys will
be with you for most of the game. Medics will heal you, but do
NOT let them die. Same goes for Techs, who repair your armor,
do NOT let them die. Pilots are not very common, even though
you never actually see one, you do hear them on the radio.

Now for the biggest section of the guide.

Air Defense Bunker

You start out inside of the ruined dropship with a blaster. Leave
the aircraft through the massive hole. Walk over to SGT. Morris
and he will tell you that the rest of Rhino Squad thought you were
dead, so they left you behind. He gives you your first objective,
to meet up with the rest of the squad.

Continue past Morris and on to Medic Anderson, who is working on
Medic Metcalf. He will heal you and tell you to get
moving. Run along the metal ramp until you meet up with Pvt. Webb.
He will open the giant metal door. Enter the short hallway and
examine the dead marines. Enter the next room and turn left.
(note- if you charge the blaster, you will get a charge shot,
which is more powerful than a normal shot.)

Kill the Strogg Trooper and get ready for the other two coming
out of the door behind it. Once the trio is dead, run up the
staircase to your right and kill another three Strogg Troopers.

Turn to your right and go down the staircase. Bear left and make
a right turn at the intersection. Make another right and go all
the way down the corridor. If needed, take the medpacks in the
crate, and then enter through the door on the left.

As soon as you enter, You will see a Grunt dragging some marine
into another room. Run up the staircases and follow them, be
sure to take the poor guy's machine gun.

With your shiny, new machine gun, enter into the next room.
A Strogg Trooper will jump right in front of you. Fill it with
lead and turn left. Beware of the other two Strogg Troopers
running towards you. Kill them and exit through the door
on the other side of the room.

When you make your entrance, you see a Grunt get is brains
blown out by Pvt. Kovitch and his shotgun. Follow Kovitch
into the next corridor and ready your weapon. Jog down the
hall alongside the pipe, but watch out for the Grunt that
jumps out at you. Kill it and make a u-turn at the end of the
pipe, and exit out of the door on your right. Climb up the
staircase and go left until you meet up with Sgt. Miller.

After he gives you his orders to find Medic Anderson, backtrack
until you reach the room where we first found the machinegun.

Shoot all of the Strogg Troopers and Head back to the room
where Sgt. Miller is. When Anderson is finished helping
Pvt. Chase, another marine will open the door. Watch
Cpl. Cortez own the Strogg Troopers in the face. After
talking with Rhino Squad's sniper, turn left and go
up to the door. Face the orange consloe and press the
use button to finish the level.

Air Defense Trenches

You start out in some sort of control room. Run over to the
crate and take the ammo and the armor. Beware of the Grunt that
charges out of the door on the right.

Enter the door that the Grunt just came out of. Follow the
corridor and bear left at the turn. Climb into the elevator and
go up. Jump down into the pit, and grab the armor shards at
the bottom. Use the pipeline as a starcase to climb back up.

When you enter the trenches, look at the walker blow up.
Anyway, jog straight and turn right at the turn. Bear left
soon afterwards. Ready your gun and continue straight until you
reach an open(ish) area that contains one marine, (around) five
Strogg Troopers, and one Thorax the Impaler. Kill the Thorax
first, and then follow up on the Troopers.

Facing the same direction that we were when we entered, there
are some clips in a little alcove on the right side. Continue
to the entryway on the opposite side of the way that we came
in. In this corridor will be Cpl. Rhodes, another member of
Rhino Squad. You will be seeing him again VERY soon. continue
along to find Lcpl. "Sledge" and Sgt. Bidwell. Sgt. Morris
will pop up right behind you. Bidwell orders you and Morris
to blow up the Strogg Aircraft Hangers because the Strogg
flyers are shredding the Marine infantry.

Anyway, continue past Sledge and Morris and make a left,
and then a right to get around the obstacle. Kill the Thorax
that charges you, and kill the three Troopers that are
supporting it. Turn left and follow the trenches until you
come across two more Troopers, kill them and follow the
trenches until the end. Press the orange button to exit
the level.

Hanger Perimeter

Run up to the door across from you. After watching the
cutscene, kill the grenadier, the Thorax, and the Troopers.
Enter the room where the Troopers started out close to.

Take the shotgun and follow the marines outside. Kill
the grenadier on top of the ledge, and then kill the five
Troopers. After climbing the staircase, turn left and
go to where the grenadier was standing. After taking the
clips and health, rejoin your buddies by the door.

One of the marines unlocks the door. Enter with your shotgun
ready as you will soon be assaulted by several Troopers. 
Kill them and go through the door.

Go down the staircase with your shotgun ready. A Thorax will
try to impale you. Kill it, along with the troopers at the
bottom. Go through the door. 

Let the marines go first. Whichever door they stop in front
of is the door that you need to go through. Run up to the
door, and kill the grunt that pops out. Go through the door.

You emerge in a giant room with two levels. Kill the
troopers o the first floor and watch out for the troopers
that appear on the second level. When the door opposite
of the giant glass wall unlocks, get ready for the Thorax
that charges you.

Go through the door that the Thorax emerged from. Kill the
trooper on your right side, and kill the grunt and the other
troopers that come in from the door across the room. Go
through the door that they came out of and climb up the
ladder. Press the button on your right to lower the metal
grating. When the grating is fully lowered, a Thorax will
charge across. Kill it and the two Troopers behind it.

Enter through the door. Press the button right in front
of you, and turn right. Bear left at the turn, and climb
into the lift. Go down to the first floor and press the
button on the laser cannon you just lowered.

Once the glass is melted, kill the grunt that pops out,
and go into the next room. Kill the Thorax and press the
button next to the gap. Once the bridge begins to unfold,
ready your machinegun and unload upon the Thorax and the
Troopers that try to cross the bridge.

Once they are dead, cross the bridge and go through the
door into the next room. Kill the Troopers and the grenadier
below you. Now enter the elevator, and press the button to
end the level.

Interior Hanger

You start out on the same elevator. Once you reach the top,
save your game because if you die, you do NOT want to
have to watch that all over again.

Anyway, when you reach the top, head out the door to
your right. You will emerge in a dark room. Turn on your
machinegun's flashlight, and go through the door on
your right.

Take the ammo clips lying on the floor and wait for the
door to unlock. Run into the next room and take cover
behind one of the crates. When the enemies come out,
shoot the turrets first, and then the Troopers.

Once the room is clear, head back to the room next to
the elevator.

Cpl. Rhodes will be waiting for you there. The marines
that were with you before will now leave. Take Rhodes
into the room you just came from and enter the door on
the far side. You will emerge in a giant hallway filled
with locked doors. Go up the staircase on the left, and
go through the second door on the right. Kill the
Trooper on the right, and the other two at the bottom
of the stairs. Look up and kill the grenadier.

After Rhodes plants the charges, return to the hallway.
Kill the two grenadiers and the six or so Troopers
at the top of the stairs. Climb up the stairs, and bear
right. Go through the second door and kill the three

After Rhodes plants another charge, follow him into
the room with a locked door. After he unlocks it,
walk over to the window to watch the explosion. When
it is over, use the elevator in the back of the room
to exit the level.

MCC Landing Site

Get off of the lift, go past Tech Strauss,
and talk to Morris. When he is
finished, follow him back to the rest of Rhino Squad.
After listening to Lt. Voss, follow your team into
the trenches. shoot the troopers that try to jump in
from the side.

Continue down the trenches, killing all of the Troopers
and the Thorax.When you get to a giant tower shooting
plasma, turn left and use the boxes to jump to the top
of the door. Kill the Grunt that pops out, and go through
the hole that it came out of.

Pick up the armor and health, and then press the button
next to the door to unlock it. Once Voss and Sledge come
inside, shoot the Trooper that drops in through a hole
in the ceiling, and the other two that come in through
a locked door.

Use the door that the Troopers came through, and kill
all of he Troopers inside. (Watch yourself though, stay
back and snipe or else you will be overwhelmed and cut
off from your buddies.)

Go through the door on the far side of the room. Snipe
the two Troopers on the rampart across the room. Once
they are dead, kill the grenadier on the rampart and
the three Troopers on the ground floor. Jump down to
where Voss and Sledge are, and go through the door.

Go around the elevator with the grenade launcher ready.
Lob a bunch of grenades at the Grenadier and the
Troopers at the top of the ramp. When they are dead,
and Voss is done talking, climb into the giant chair.

When the loading screen is gone, aim the air defense
cannon at the giant metal door with the Strogg Troopers
shooting at marines. Once the doors are blown open, go
back to the elevator we just passed. shoot the Trooper
that jumps out and climb into the lift.

Once you reach the top, with the shotgun out, go through
the door to your left. Kill the Thorax, Troopers and the
Grenadier, and continue on.

Now that we are back in familiar territory, go through
the door to your left. Turn right at the corner, and
go up the ramp to the other marines. Turn around and
watch the air defense cannon explode. Once this is done,
follow Pvt. Law into the tunnel that you just blew open.

Go to the right and through the door on the far right
sid of the room. Go through the door on the left and
kill the Troopers. Walk up to the blast door to open
it. Kill the Grunt and the troopers. Open another
blast door to continue.

Run to the marines hiding behind the overturned GEV,
and watch the USS Hannibal shoot a machinegun nest.

Once the Hannibal lands, run underneath it to the
elevator that comes down. Climb in to exit the level.

Operation Advantage

You start out in the USS Hannibal's cargo elevator.
You will soon be in the Walker Hanger. Once you are
at the top, turn around and go up the staircase that
leads into the decontamination room. Once you are
clean, proceed past the group of three marines.


You start out in the USS Hannibal's cargo elevator.
Run towards the marine with the flare next to him,
and he will tell you to which way to go. Run towards
the GEVs and climb into the one in front. Just ride
along until you reach a tunnel filled with Strogg
Troopers. They cannot hurt you, but snipe them
off and help the marines that are pinned down.

Once the GEVs start to move again, ride along
until one of the marines tells you to get off.

Go throught the door on the left, and go around
the GEV, and through the door that Sledge is
guarding. Turn left and go through the other
door. Turn right and talk to Bidwell. When
he is finished, climb into the GEV.

Ride along, shooting everything that tries to
kill you, until the truck stops because of mines.

While protecting Rhodes, most of the Grunts and
the Thoraxes will come from the right, however,
some will come from the left, so watch out.

Once Rhodes is done, the GEVs will start to move
again. Take out all of the turrets outside of
the building. Once the driver kicks you out of the
GEV, run inside of the building and go through the
door to end the level.

Perimeter Defense Station

The listing below is going to list the squad name, fate,
and function(armor, infantry, etc.).

The boys in Armadillo meet their fate in the very first
level. They were told to flank left (of something) and
did not want to be evaced. You never actually see
Armadillo, but you do hear them on the radio.

Badger Squad is the second most commonly spotted squad
in the game. Badger Squad can be seen in MANY levels.
From what I remember, I think part of the squad makes
it out of Quake 4 alive.

Not much is truly known about Beaver Squad. Only one
member is ever seen or mentioned, and he totally dies.

Bison Squad is the biggest armor squad in the SMC.It
consists of both tanks and walkers. Although not
many tanks are seen in the game, many members of the
walker crews are killed by Harvesters when the
Hannibal is attacked.

You meet up with Cobra a few times throughout the
course of the game. Most of the squad is killed
at the Perimeter Defense Station, but the rest
survive long enough to be killed trying to
give backup to the marines in the Data Storage

Cougar Squad
Not much is known about Cougar Squad as they are
never seen, but only heard from on the radio.
Because of their location, the SMC could not evacuate
them. I'm also pretty sure that the guy who tells you
get up in the intro was from Cougar.(I checked the
logo on his armor. I is never seen on any other
marine and looks like a Cougar.)

Not much is known about the Eagle Squad. They only
appear once or twice in the game because most of
your airborne transportation gets done by the
Falcon Squad.

Eagle Squad is only seen a few times, and I think
two or three members make it out alive. Most of
Eagle gets eaten by the zombies in the Waste
Disposal Facility.

Not much is known about the Falcon Squad other than
the fact that all of their aircraft you come across
gets shot out of the sky. I think some dropships
survive Stroggos though, so the Falcon Squad will
be listed as fine insted if KIA.

You hear Fox squad on the radio saying that they
are a lost cause and do not evac us. You never
see these guys, you only hear them


You see Kodiak squad in a few levels, but they get
wiped out later on in the game.

(note- just because a marine is listed as "fine",
does not mean that they survive, it only means that
the marines was alive when you see them. But if
I found their body, and I can confirm with
proof that it was theirs they will be listed as


Medic Metcalf- Fine
Pvt. Webb- Fine
Pvt. Dees- Fine
PFC. Kovitch- Fine
Pvt. Marshall- Fine
Sgt. Miller- Fine
PFC. Hillstrom- Fine
Pvt. Chase- Fine
Cpl. Pierce- KIA (ouch!)
Sgt. Watson- Fine
Sgt. Stetson- Fine
Pvt. Hilsabeck- Fine
Pvt. Stern- Fine
1st Sgt. Donaldson- Fine
Cpl. Spence- Fine
2nd Sgt. Nomo- Fine
PFC. Suzuki- Fine
Tech Karn- Fine
Sgt. Farnsworth- Fine
Tech Groves- Fine
Pvt. Rodriguez- Fine
Medic Hess- Fine
Pvt. Berry- Fine
PFC. Asher- Fine
Lcpl. Dr. Wells- Fine
2nd Sgt. Dr. Allyn- Fine
Pvt. Harkins- Fine
Pfc. Glovels- Fine
Lt. Schwartz- Fine
Tech Hart-Fine
PFC. Ramirez- Fine
Pvt. Moire- Fine

Beaver 2- KIA

Bison 8- KIA

Sgt. Miller- Fine
Pvt. Stills- Fine
Pvt. Strang- Fine
Sgt. Schumacher- Fine
PFC. Zick- Fine
PFC. Pupino- KIA
Tech Ruck- Fine
Medic Wong- Fine
PFC. Livingston- Fine
Pvt. Johnson- KIA
Tech Junge- Fine
Lcpl. Cowling- Fine


EAGLE SQUAD (Airborne)
Eagle 9- Fine
Eagle 2- Fine
Eagle 8- Fine
Eagle 5- Fine
Eagle 12- Fine

EAGLE SQUAD (Infantry)
Tech Judd- Fine
Medic Ming- Fine
Tech Hordolf- Fine
Pvt. Dundee- Fine
Lcpl. Newcamp- Fine
PFC. Polman- KIA
Pvt. Wendt- KIA
Pvt. Lanier- Fine
PFC. Mills- Fine
Tech Rutger- Fine

Falcon 5- KIA
Falcon 1- KIA
Falcon 6- KIA



PFC. Damato- Fine
PFC. Fasset- Fine
Tech Dunnigan- Fine
Tech Cossey- Fine
Pvt. Short- Fine
Tech Davis- Fine
Medic McClane- Fine
Tech Nash- Fine
Tech Sasaki- Fine

(You may think I am joking, but
I am not)

Pvt. Sanchez- Fine
1st Lt. Cork- Fine
Pvt. Norman- Fine
Tech Carlson- Fine
Cpl. Vainio- Fine
Pvt. Richards- Fine
Pvt. Dynerman- Fine
PFC. Gummelt- Fine
Medic Dye- Fine
Pvt. Salmon- Fine
PFC. Singer- Fine
Pvt. Law- KIA
PFC. Houchard- Fine
Pvt. Nicholson- Fine
Pvt. Hummer- Fine
Pvt. McKenzie- Fine
Sgt. Scott- Fine
Tech Peters- Fine
1st Sgt. Banks- Fine
PFC Mills- Fine
PFC. Williams- Fine
1st Lt. Hughes- Fine
Tech Renner- Fine
Pvt. McNutt- Fine
Msgt. Weldon- Fine
PFC. Cordes- Fine
Tech Dube- Fine
Msgt. Majernik- Fine
Pvt. Bettenberg- Fine
Sgt. Swekel- Fine
Sgt. Hooper- Fine
Sgt. Pleva- Fine
Tech Cakovan- Fine
PFC. Gulisano- Fine
Msgt. Maggiore- Fine
PFC. Quarles- Fine
Sgt. Egnew- Fine
Tech Newquist- Fine
Cpl. Schidler- Fine
Cpl. Lathrop- Fine
Tech Hotz- Fine
Meic Morte- Fine
Medic Owens- Fine
Medic Hammond- Fine
PFC. Showers- Fine
Tech Trabblo- Fine
Msgt. Johnson- Fine
PFC. Kofsky- Fine
1st Sgt. Gee- Fine
Pvt. Shepard- Fine
PFC. Dishler- Fine
Sgt. Bordwell- Fine
PFC. Whitaker- Fine
PFC. Ekberg- Fine
Tech Long- Fine
Pvt. Pearson- Fine
Medic Bahr- Fine
Col. Biessman- Fine

Cpl. Kane- Fine
Cpl. Rhodes- Fine
Lcpl. "Sledge"- Fine
Sgt. Morris- Fine
Medic Anderson- KIA
Tech Strauss- Fine
Lt. Voss- KIA
Sgt. Bidwell- KIA
Cpl. Cortez- Fine

Medic Duncanson- Fine
Tech Ashworth- Fine


Medic Hayes- Fine
Cpl. Mahler- Fine
Tech Li- Fine
Tech Luck- Fine
Pvt. Graves- Fine
PFC. Bennette- Fine
Cpl. Spencer- Fine
Cpl. Pitman- Fine
Cpl. Hawkins- Fine
Pvt. Leffler- KIA
PFC. Blascoe- KIA
Tech Newberry- KIA
Tech Shockley- Fine
Lt. Hollenbeck- Fine

Medic Wings- Fine
Pvt. Steinberg- Fine
Sgt. Meier- Fine
Pvt. Kasanoff- Fine
Lcpl. Greene- Fine
PFC. Marlin- Fine
PFC. Jones- KIA
Tech Strader- KIA
2nd Sgt. Yoshida- Fine

Cpl. Brandt- Fine
Pvt. Babcock- Fine
Medic Egan- Fine
Tech Lee- Fine
Pvt. De Groff- KIA
PFC. Ness- KIA
Medic Giovanni- Fine
PFC. McKinnon- Fine
Sgt. Vasker- Fine

Coming Soon

Coming Soon

Coming Soon

Coming Soon

name- Grant Wilson
gamefaqs name- chez_butt23
e-mail- chickenbutt_da_4@yahoo.com

This may be not be reproduced under any
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display is strictly prohibited, and a
violation of copyright.

Copyright 2007 Grant Wilson

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