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FAQ/Walkthrough by Kraiz

Version: Final | Updated: 11/05/2008

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       |           Started: Oct. 21st, 2008  Completed: TBD            |
       |                        Author: Kraiz                          |
       |                 Email: kraiz.r[at]gmail.com                   |
       |                                                               |
       |             This guide utilizes Canadian spelling.            |
 _                                                                           _
/ \_________________________________________________________________________/ \
| |                            Table of Contents                            | |
| |                                                                         | |
| |                                                                         | |
| |           - Table of Contents..........................CN.TT            | |
| |           - About This Guide...........................AB.TF            | |
| |           - Version History............................HI.TR            | |
| |           - Tips/Hints.................................HP.IF            | |
| |           - Gameplay Mechanics.........................00.00            | |
| |                - Combat................................00.01            | |
| |                - Interacting...........................00.02            | |
| |                - Crime.................................00.03            | |
| |                - Marriage..............................00.04            | |
| |                - Quests................................00.05            | |
| |                - Health & Magic........................00.06            | |
| |                - Property..............................00.07            | |
| |                - Experience............................00.08            | |
| |                - Alignment.............................00.09            | |
| |                - Renown................................00.10            | |
| |                - Expressions & Dog Tricks..............00.11            | |
| |            - Abilities.................................01.00            | |
| |                - Strength..............................01.01            | |
| |                - Skill.................................01.02            | |
| |                - Will..................................01.03            | |
| |            - Weapons...................................02.00            | |
| |                - Melee.................................02.01            | |
| |                - Ranged................................02.02            | |
| |                - Legendary.............................02.03            | |
| |            - Property..................................03.00            | |
| |                - Bloodstone............................03.01            | |
| |                - Bowerstone Market.....................03.02            | |
| |                - Bowerstone Old Town...................03.03            | |
| |                - Gypsy Camp............................03.04            | |
| |                - Oakfield..............................03.05            | |
| |                - Westcliff ............................03.06            | |
| |                - Other.................................03.08            | |
| |            - Locations.................................04.00            | |
| |                - Demon Doors...........................04.01            | |
| |                - Gargoyles.............................04.02            | |
| |                - Silver Keys...........................04.03            | |
| |                - Silver Chests.........................04.04            | |
| |            - Bestiary..................................05.00            | |
| |                - Humans................................05.01            | |
| |                - Monsters..............................05.02            | |
| |            - Main Story................................06.00            | |
| |                - Childhood.............................06.01            | |
| |                - The Journey Begins....................06.02            | |
| |                - The Bandit............................06.03            | |
| |                - The Ritual............................06.04            | |
| |                - Hero of Strength......................06.05            | |
| |                - Hero of Will..........................06.06            | |
| |                - The Bargain...........................06.07            | |
| |                - The Crucible..........................06.08            | |
| |                - The Spire.............................06.09            | |
| |                - The Cullis Gate.......................06.10            | |
| |                - The Thief.............................06.11            | |
| |            - Side Quests...............................07.00            | |
| |                - The Archaeologist.....................07.01            | |
| |                - A Bridge Too Far......................07.02            | |
| |                - The Blind Date........................07.03            | |
| |                - Brightwood Tower......................07.04            | |
| |                - The Cemetery Mansion..................07.05            | |
| |                - Cold Comfort Farmer...................07.06            | |
| |                - Evil in Wraithmarsh...................07.07            | |
| |                - The Hit...............................07.08            | |
| |                - Hobbe Squatters.......................07.09            | |
| |                - Love Hurts............................07.10            | |
| |                - Red Harvest...........................07.11            | |
| |                - The Rescue............................00.12            | |
| |                - Rescuing Charlie......................07.13            | |
| |                - The Sculptor .........................07.14            | |
| |                - Something Rotten......................07.15            | |
| |                - Till Death Do Us Part.................07.16            | |
| |                - T.O.B.Y...............................07.17            | |
| |                - Treasure Island of Doom!..............07.18            | |
| |                - Westcliff Development.................07.19            | |
| |            - Extras....................................08.00            | |
| |                - Archon's Knot Tomb....................08.01            | |
| |                - Castle Fairfax........................08.02            | |
| |                - Defender of Light.....................08.03            | |
| |                - Hall of the Dead......................08.04            | |
| |                - Oakfield Massacre.....................08.05            | |
| |            - Frequently Asked Questions................FT.WQ            | |
| |            - Legal & Copyright.........................LG.CW            | |
| |            - Credits...................................CR.ED            | |
| |                                                                         | |
| |                                                                         | |
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |

| |                           About this Guide             AB.TF            | |

   Welcome to my Fable 2 walkthrough! This is my first time writing a guide for
an RPG and I hope for this guide to be a great resource to all struggling
players, or even to help others find all of the secret gems scattered
throughout Albion!

   I'd imagine that most of you already know this, but to easily find a section
of this guide you'd wish to go to, simply find the character codes in the Table
of Content, copy them, press CTRL-F and paste to search. 

                           Enjoy the guide folks. 

| |                           Version History              HI.TR            | |

     Final  November 2nd, 2008   All
     =====  ==================   ===
     Well, that's it! I'm finished now and will update it only if something
     drastic happens like a huge update or some downloadable content. Thanks
     for sticking with me.

     2.00   October 29th, 2008   Step up
     ====   ==================   =======
     Looks like I've got more work that I anticipated left, still have to write
     some side quests. Big news, a property guide has been added!!!!!! Still a 
     WIP for the most part but it is there in its early stages.

     1.87   October 28th, 2008   Week of Salvation
     ====   ==================   =================
     Added gargoyles and silver keys thanks to David, also added The     
     Archaeologist due to popular demand. Some minor tweaks within the guide
     as a response to reader emails. Consented for this guide to be hosted on
     a handful of other websites.

     1.44   October 24th, 2008   One is dead wrong
     ====   ==================   =================
     Removed the region section (useless) and temporarily got rid of the items 
     section since it is too early and I haven't had a chance to search for
     everything. I've also addeda a weapons section, clothing soon to follow, 
     and because of all these changes I've pulled my submission from GameFAQs, 
     I will definitely submit it again today, 100% guaranteed!

     1.24   October 23rd, 2008   Enough I tells yeh
     ====   ==================   ==================
     Tired of searching for silver chests across the whole damn game, any info
     you send would be great, I've also been finding a ludacris amount of    
     mistakes in the version history section, signs that I'm getting tired of
     this. I'm going to send in for submission now before I lose interest. 
     1.11   Octbober 23rd, 2008   The Riddler?
     ====   ===================   ============
     Added demon door information, starting on silver chests but I don't know 
     all of them yet. Changed formatting.

     1.00   October 23rd, 2008   Choose Wisely
     ====   ==================   =============
     Finished writing for the main quests and sorted out the side quests a    
     little better. Still have some structure work to do and base items to add
     before I submit it to GameFAQ's.

     0.84   October 23rd, 2008   Webster ain't got nothin' on this
     ====   ==================   =================================
     Did some proof reading and word changes to the guide, no significant new 
     information added, but still worth an update.

     0.83   October 23rd, 2008   Here's lookin at you, kid
     ====   ==================   =========================
     Added some sidequests and extra information into the guide, it really is 
     shaping up to what I want it to be. Will resume work later.

     0.80   October 22nd, 2008   Setbacks for a Broad
     ====   ==================   ====================
     Erg, restarted the game because I didn't like how the evil and corrupt   
     hero looked, rolling out again and going to be good about it. Also got
     the main quest done with the exception of the final mission.

     0.70   October 22nd, 2008   Barebone Bastard
     ====   ==================   ================
     Skeletal version of what is to become a rather large guide. Finished the 
     template for the Table of Contents and working around the actual story
     sections, hoping for an Oct. 25th submission.

| |                               Tips/Hints               HP.IF            | |

- Don't rely too much on the glowing quest trail, if you don't explore Albion
you will never find many secrets and fun little easter eggs that the great
folks at Lionhead have implemented.

- You can use the pause menu to fast travel to your next quest waypoint, the
game will scale time automatically.

- Always look to your sides, especially in caves, for opening that may lead to
hidden treasure.

- Weigh in on each decision carefully, there is no way to revert back to a
previous save in Fable 2, you live your choices.

| |                          Gameplay Mechanics            00.00            | |

o~------------------ Combat --------------------------------------00.01------~o

   One of the newer features of Fable is the integration of single button
combat to allow virtually anybody pickup the game and enjoy it. Not unlike
other RPG's, Fable 2's combat is divided into three categories: Melee, Ranged,
and Magic. 

   Melee combat relies on strength and makes uses of weapons such as the Sword,
Cutglass, Katana, and Cleaver. Ranged combat is about skill and dexterity, uses
Pistols, Crossbows, and Rifles. Magic; however, focusses on Willpower and there
are nearly infinite possibilities presented to the Hero who can control their

o~------------------ Interacting ---------------------------------00.02------~o

   Quite honestly, your character doesn't have much, if any, dialogue. There
are still hundreds of NPC's in Albion you can interact with by use of
experessions. Each of these NPC's have a different personality and may react to
your expressions uniquely.

   Each NPC has a favourite gift, place, and expression that they like to see;
they also have one of each that they dislike. Keep in mind that these NPC's are
dynamic, so spamming their favourite expression will nor always yield  the best

o~------------------ Crime ---------------------------------------00.03------~o

   You have power, to steal, to vandalize, to harrass, to harm, and to kill.
All of these crimes may result in a punishment from the guards of Albion. In
Fable 2 you have the choice of what punishments you wish to receive. 

   You may either go to jail, pay a hefty fine, or do community service. Your
punishment depends on the severity of your crime(s). Of course, it's only a
crime if you get caught, right?

o~------------------ Marriage ------------------------------------00.04------~o

   First thing you may need before you decide to get hitched is get a makeover!
You'll need a haircut and some new clothes, a beard, maybe some makeup too if
you'd like. When getting these items take notice to their stats and go for
attractiveness (or cross-dressing if your partner is same-sex).

   If you have high renown and attractiveness half the ladies in any town will
be dropping dead at your very site! Take your pick and woo him/her with your
flirty expressions.

   After they've taken the bait, you'll need to get a ring from the jeweller if
you don't already have one. The lower-class citizens will suffice with and
ring, but the upper-class will only accept the best, hopefully your (loved) one
is a ditch pig, for your wallets sake.

   When you get the ring go back and propose to your soon to be, and they will
accept. Now you're engaged! You'll need to get a house if you want to be
officially married in Albion. You can come across some fairly inexpensive
shacks in Old Town, or you can find a couple single bed houses in Bowerstone
Market. I'd suggest avoiding Oakvale if you plan on taking the evil path. After
you buy your house get your partner to follow you to the house and set it as
your marital home. You're now married and you are showered with dowry, renown,
and purity.

   Now for sex, you'll have to do an incredible amount of flirting for your
spouse in order to get lucky. Much like in real life, they may want sex, but
they'll still want nearly everything in the world before they deliver the
goods. Eventually they should ask you to go to bed, a simple thumbs up and
follow expression shall suffice, select the bed and choose either protected or
unprotected sex. Unprotected sex will usually result in a child, and sometimes
an adorable STD!

   Be sure to set aside time for your famiy now, if you don't visit them enough
your wife will divorce you!

o~------------------ Quests --------------------------------------00.05------~o

   In Fable 2 players have the option to participate in many side quests in
Albion, some of which are completely avoidable, some required to progress into
the main storyline. Quests in Fable 2 often require you to either find people
or retrieve something, which oblviously requires a fair amount of killing in

o~------------------ Health & Magic ------------------------------00.06------~o

   Your basic RPG stats are refined in Fable 2, Lionhead has chosen the "hero
never dies" approach to the game, which means that when your health plummets to
zero (if it ever does) you will be "knocked out" and will regain consciousness
shortly which results in a few unattractive scars. The use of resurrection
phials can counteract the negative affects to being knocked out.

   You do not have a magic meter in Fable 2, but you do have five levels of
spells which have to be charged in battle. This allows you to have up to five
spells readily available, each more powerful than the last.

o~------------------ Property ------------------------------------00.07------~o

   It's not hard to become a home owner or entrepreneur in the game, there are
little board outside of each building/stall that shows you basic stats of that
site. One of the great features of the game is that you will always earn money
from your assets, every five minutes the money will be sent to you, even if
your offline!

   On the information board for property, you can see the total cost of the
property and what affects it, one of the easiest way to lower the price is to
kill the current owner, or get them to like you to lower the price.

   For homes, you may buy them and rent them out to citizens of Albion, you can
choose how much you'd like to charge for rent or just evict them and take the
home for yourself! You can always rent out the property after you've evicted
the current residence as well, but you'll have to wait for tenants before you
get any more.

   Remember that your settings on property that you own affects the economy of
the town that its located in. Also, the higher you set the percentages means
that you will gain corrupt points and the citizens will resent you a little
more. The opposite will happen if you set the percentages to a negative level,
generating purity and making you an ever-loved Hero.

   Busness follow the same principle, but you do not get the choice to evict
the shopkeep, you only get the option to set the rent that they must pay. Shops
generally provide more much income than rented out houses do.

o~------------------ Experience ----------------------------------00.08------~o

   Experience is divided into four categories: Strength, Skill, and Will are
the foundation of your character and have their own pools of abilities that you
can train under the categories. You can combine any of the main three
categories with the fourth, General.

   The more experience you spend on abilities will level you up and, in turn,
makes you older.

o~------------------ Alignment -----------------------------------00.09------~o

   In Fable 2 you get corruption, evil, purity, and good. These will be
affected by choices you make during the story and many actions you do such as
shop markup value and rent prices. 

o~------------------ Renown -------------------------------------00.10-------~o
   Reputation is earned in the form of renown points, you can gain renown from
jobs around the towns or completing some of the side quests in Albion. You will
need to reach a certain level of renown points in order to progress through the
main story.

o~------------------ Expressions --------------------------------00.11-------~o

Flirty Expressions
Blow Kiss - Learned at 2500 renown
Come Back to My Place - Available at Fiction burns or Oakfield Demon Door
Heroic Pose - Learned During Childhood
Pickup Line - Learned during Adolescence
Seduce - Available at Fiction burns during Adulthood
Whistle - Learned During Childhood
Worship - Purchase the Fiction Burns bookstore and find it on the top floor 

Fun Expressions
Belch - Available at Fiction Burns and as a reward.
Dance - Learned during adolescence.
Fart - Learned during Childhood.
Hat, Headband, Mustache - Win this from the Pub Games on Xbox Live Arcade
Laugh - Learned at 50% Good Morality
Sock Puppet - Available at Fiction Burns during Adulthood
Victory Arm Pump - Learned during childhood.

Rude Expressions
Beg - Learned during Adolescence
Chicken - Learned during Childhood
Kiss my Ass - Learned at 20,000 renown
Middle Finger - Available at Fiction Burns during Adulthood
Play Dead - Available at Fiction Burns during Adulthood
Point & Laugh - Learned during Childhood
Vulgar Thrust - Available at Fiction Burns and as a reward.

Scary Expressions
Bloodlust Roar - Learned during Childhood
Extort - Learn at 100% Evil Morality
Feign Attack - Visit www.fable2.com and play the Hero's tale
Growl - Learned at Childhood
Scary Laugh - Learned at 10,000 renown
Slap - Learned at Adolescence
Threaten - Learned at 50% Evil Morality

Social Expressions
Apologize - Learned at 25% Good Morality
Dismiss - Learned at 100 renown
Dog Praise / Thumbs Up - Learned During Childhood
Dog Scold / Thumbs Down - Learned during Childhood
Follow - Learned at 100 renown
Gift - Learned at Adolescence
Lute - Purchase a Lute from a merchant
Trophy - Learned after acquiring your first trophy (Thag's Head)

Dog Tricks
Backflip - Win a 2 star Fortune's Tower Tournament on Pub Games using Xbox Live 
Begging - Purchased at Fiction Burns bookstore
Bunny Hop - Chest in Bower lake
Growl - Chest in Gargoyle's Trove
Hide Snout - Random dig spots, npc gift, chests, or Fiction Burns bookstore
Play Dead - Chest in Bowerstone Cemetery
Roll Over - Purchase at Fiction Burns Bookstore
Tail Chase - Purchase at Fiction Burns Bookstore
Targeted Urination - Purchase at Fiction Burns Bookstore
Wave - Random dig spot, npc gift, chest, or at Fiction Burns Bookstore

| |                               Abilities                01.00            | |

   A Hero's abilities is the foundation to their power, your Hero is a
connector Hero and divides his/her abilities in Strength, Skill, and Will.

o~------------------ Strength ------------------------------------01.01------~o
|Brutal Styles|

Level: 1
Ability: Blocking
Experience: 300
Description: Hold "X" to block your enemies strikes.

Level: 2
Ability: Flourish
Experience: 3000
Description: Hold and release "X" for a powerful and unblockable attack.

Level: 3
Ability: Chain Attacks
Experience: 18000
Description: Chain your strikes together for extra damage.

Level: 4
Ability: Counters
Experience: 72000
Description: Press "X" as your enemy is about to strike to counter them.
|   Physique  |

Level: 1
Experience: 600
Damage: x1.25

Level: 2
Experience: 6000
Damage: x1.5

Level: 3
Experience: 36000
Damage: x1.9

Level: 4
Experience: 144000
Damage: x2.3

Level: 5
Experience: 432000
Damage: x3.0
|  Toughness  |

Level: 1
Experience: 450
Additional Life: 100

Level: 2
Experience: 4500
Additional Life: 200

Level: 3
Experience: 27000
Additional Life: 100

Level: 4
Experience: 108000
Additional Life: 100

Level: 5
Experience: 324000
Additional Life: 100

o~------------------ Skill ---------------------------------------01.02------~o
| Dex. Styles |

Level: 1
Ability: Roll
Experience: 300
Description: Allows you to dodge attacks.

Level: 2
Ability: Aimed Ranged Attack
Experience: 3000
Description: Select targets manually, allowed to shoot gargoyles.

Level: 3
Ability: Zoom
Experience: 18000
Description: Zoom in on your target.

Level: 4
Ability: Sub-Targetting
Experience: 72000
Description: Allows you to aim for a particular part of your enemy.

|  Accuracy   |

Level: 1
Experience: 600
Damage: x1.25

Level: 2
Experience: 6000
Damage: x1.5

Level: 3
Experience: 36000
Damage: x1.9

Level: 4
Experience: 144000
Damage: x2.3

Level: 5
Experience: 432000
Damage: x3.0
|    Speed    |

Level: 1
Experience: 450
Speed: x1.1

Level: 2
Experience: 4500
Speed: x1.15

Level: 3
Experience: 27000
Speed: x1.2

Level: 4
Experience: 108000
Speed: x1.25

Level: 5
Experience: 324000
Speed: x1.3

o~------------------ Will ----------------------------------------01.03------~o
                               |    Shock    |
  | Lvl |   Exp   | Target Dmg | Target Dur | Area Dmg | Area Dur | Targets |
  | 1   | 450     | 25         | 1 sec      | 17       | 1 sec    | 3 max   |
  | 2   | 2700    | 450        | 1.5 secs   | 300      | 1.5 secs | 4 max   |
  | 3   | 16200   | 900        | 2 secs     | 600      | 2 secs   | 5 max   |
  | 4   | 64800   | 1800       | 3 secs     | 1200     | 3 secs   | 6 max   |
  | 5   | 194000  | 3600       | 4 secs     | 2400     | 4 secs   | 8 max   |
                               |   Inferno   |
                  | Lvl |   Exp   | Target Dmg | Area Dmg |
                  | 1   | 350     | 120        | 78       |
                  | 2   | 2100    | 360        | 240      |
                  | 3   | 12600   | 720        | 480      |
                  | 4   | 50400   | 1440       | 960      |
                  | 5   | 151200  | 2880       | 1920     |
                               |  Time Ctrl  |
| Lvl |   Exp   | Dmg Multi | Multi Dur | Knockdown Str | Stun Dur | Area Dur |
| 1   | 600     | 1.2       | 2 secs    | 0             | 0 secs   | 4 secs   |
| 2   | 3600    | 1.25      | 4 secs    | 0             | 0 secs   | 6 secs   |
| 3   | 21600   | 1.3       | 6 secs    | 1             | 2 secs   | 9 secs   |
| 4   | 86400   | 1.4       | 8 secs    | 1             | 4 secs   | 12 secs  |
| 5   | 259200  | 1.5       | 10 secs   | 2             | 6 secs   | 15 secs  |
                               |   Blades    |
                  | Lvl |   Exp   | Target Dmg | Area Dmg |
                  | 1   | 450     | 120        | 40       |
                  | 2   | 2700    | 360        | 90       |
                  | 3   | 16200   | 720        | 144      |
                  | 4   | 64800   | 2160       | 360      |
                  | 5   | 194400  | 4320       | 540      |
                               |   Vortex    |
      | Lvl |   Exp   | Target Dmg | Dur | Area Dmg | Dur | Max Targets |
      | 1   | 400     | 60         | 2   | 40       | 1   | 2           |
      | 2   | 2400    | 180        | 3   | 120      | 2   | 2           |
      | 3   | 14400   | 360        | 4   | 240      | 3   | 3           |
      | 4   | 57600   | 1080       | 5   | 720      | 4   | 4           |
      | 5   | 172800  | 2160       | 6   | 1440     | 5   | 5           |
                               |    Chaos    |
                  | Lvl |   Exp   | Target Dur | Area Dur |
                  | 1   | 600     | 5          | 3        |
                  | 2   | 3600    | 10         | 6        |
                  | 3   | 21600   | 15         | 9        |
                  | 4   | 86400   | 20         | 12       |
                  | 5   | 259200  | 25         | 15       |
                               | Force Push  |
| Lvl |   Exp   | Dmg. | Coll Dmg | Stun Dur | Area Dmg | A Coll | A Stun Dur |
| 1   | 300     | 48   | 18       | 0        | 32       | 12     | 0          |
| 2   | 1800    | 150  | 45       | 3        | 100      | 30     | 1          |
| 3   | 10800   | 300  | 90       | 6        | 200      | 60     | 3          |
| 4   | 43200   | 900  | 180      | 9        | 600      | 120    | 5          |
| 5   | 129600  | 1800 | 360      | 12       | 1200     | 240    | 7          |

                               | Raise Dead  |
                | Lvl |   Exp   | Dead Summoned | Duration |
                | 1   | 500     | 2             | 8 secs   |
                | 2   | 3000    | 3             | 12 secs  |
                | 3   | 18000   | 4             | 18 secs  |
                | 4   | 72000   | 4             | 25 secs  |
                | 5   | 216000  | 5             | 35 secs  |

| |                                Weapons                 02.00            | |

   All normal weapons will show damage, type, attack speed, augment slots, base
price, and vendor. Legendary weapons will show damage, type, attack speed, and
a brief description on how to get it.

o~------------------ Melee ---------------------------------------02.01------~o

Wooden Sword
Damage: 1
Type: Cutting
Attack Speed: Normal
Base Price: 1

Rusty Mace *
Damage: 23
Type: Blunt
Attack Speed: Slow
Base Price: 485

Iron Katana **
Damage: 27
Type: Cutting
Attack Speed: Fast
Base Price: 1100

Iron Longsword **
Damage: 30
Type: Cutting
Attack Speed: Normal
Base Price: 1000

Iron Cleaver **
Damage: 31.5
Type: Cutting
Attack Speed: Normal
Base Price: 1200

Iron Mace **
Damage: 34.5
Type: Blunt
Attack Speed: Slow
Base Price: 

Iron Hammer **
Damage: 40.5
Type: Blunt
Attack Speed: Slow
Base Price: 1400

Steel Katana ***
Damage: 48
Type: Cutting
Attack Speed: Fast 
Base Price: 4400

Steel Longsword ***
Damage: 53
Type: Cutting
Attack Speed: Normal
Base Price: 4000

Steel Cutglass ****
Damage: 55
Type: Cutting
Attack Speed: Normal
Base Price: 4800

Steel Cleaver ***
Damage: 55
Type: Cutting
Attack Speed: Normal 
Base Price: 4800

Steel Mace ***
Damage: 61
Type: Blunt
Attack Speed: Slow
Base Price: 5200

Steel Hammer ***
Damage: 71
Type: Blunt
Attack Speed: Slow
Base Price: 5600

Master Katana ****
Damage: 71
Type: Cutting
Attack Speed: Fast
Base Price: 17600

Master Cutglass ****
Damage: 75
Type: Cutting
Attack Speed: Normal
Base Price: 16000

Master Cleaver ****
Damage: 83
Type: Cutting
Attack Speed: Normal
Base Price: 28800

Master Mace ****
Damage: 91
Type: Blunt
Attack Speed: Slow
Base Price: 20800

o~------------------ Ranged --------------------------------------02.02------~o

Toy Gun
Damage: 1
Type: Bullet
Attack Speed: Normal
Ammo Cap: 1
Reload: 1 second
Range: 12
Base Price: 1

Rusty Clockwork Pistol *
Damage: 12
Type: Bullet
Attack Speed: Normal
Ammo Cap: 3
Reload: 1.25 seconds
Range: 35
Base Price: 350

Rusty Clockwork Rifle *
Damage: 15
Type: Bullet
Attack Speed: Normal
Ammo Cap: 3
Reload: 1.35 seconds
Range: 50
Base Price: 350

Rusty Turret Pistol *
Damage: 16
Type: Bullet
Attack Speed: Normal
Ammo Cap: 3
Reload: 1 second
Range: 35
Base Price: 300

Splintered Repeater Crossbow *
Damage: 17
Type: Arrow
Attack Speed: Normal
Ammo Cap: 3
1 second
Range: 35
Base Price: 250

Light Splintered Crossbow *
Damage: 20
Type: Arrow
Attack Speed: Normal
Ammo Cap: 1
Reload: 1 second
Range: 40
Base Price: 150

Rustly Flintlock Pistol *
Damage: 22
Type: Bullet
Attack Speed: Normal
Ammo Cap: 1
Reload: 0.65 seconds
Range: 40
Base Price: 250

Iron Clockwork Rifle **
Damage: 22.5
Type: Bullet
Attack Speed: Normal
Ammo Cap: 4
Reload: 1.35
Range: 50
Base Price: 1400

Heavy Splintered Crossbow *
Damage: 23
Type: Arrow
Attack Speed: Normal
Ammo Cap: 1
Reload: 0.9 seconds
Range: 45
Base Price: 200

Rusty Flintlock Rifle *
Damage: 26
Type: Bullet
Attack Speed: Normal
Ammo Cap: 1
Reload: 0.75 seconds
Range: 60
Base Price: 275

Light Yew Crossbow **
Damage: 30
Type: Arrow
Attack Speed: Normal
Ammo Cap: 1
Reload: 0.65 seconds
Range: 40
Base Price: 600

Iron Flintlock Rifle **
Damage: 39
Type: Bullet
Attack Speed: Normal
Ammo Cap: 1
Reload: 0.9 seconds
Range: 60
Base Price: 1100

Light Oak Crossbow ***
Type: Arrow
Attack Speed: Normal
Ammo Cap: 1
Reload: 0.65 seconds
Range: 40
Base Price: 3600

Steel Flintlock Pistol ***
Damage: 58
Type: Bullet
Attack Speed: Normal
Ammo Cap: 1
Reload: 0.65 seconds
Range: 40
Base Price: 4000

Steel Flintlock Rifle ***
Damage: 68
Type: Bullet
Attack Speed: Normal
Ammo Cap: 1
Reload: 0.9 seconds
Range: 60
Base Price: 4400

Light Master Crossbow ****
Damage: 79
Type: Arrow
Attack Speed: Normal
Ammo Cap: 1
Reload: 0.65 seconds
Range: 40
Base Price: 9600

Master Flintlock Rifle ****
Damage: 102
Type: Bullet
Attack Speed: Normal
Ammo Cap: 1
Reload: 0.9 seconds
Range: 60
Base Price: 17600

o~------------------ Legendary -----------------------------------02.03------~o

The Calavera (Mace)
Damage: 67
Type: Blunt
Attack Speed: Slow
Augments: Flame

You can obtain this weapon by unlocking the Westcliff Demon Door.

The Chopper (Axe)
Damage: 91
Type: Cutting
Attack Speed: Slow
Augments: Discipline, Stoneskin

You'll have to score eight perfect rounds in The Crucible for this one.

The Daichi (Katana)
Damage: 96
Type: Cutting
Attack Speed: Fast
Augments: Bewitching, Devastation, Killerwatt

Go through Archon's Knot Tomb, when you exit it you dog with find a chest
containing The Daichi.

The Enforcer (Blunderbuss)
Damage: 177
Type: Blunderbuss
Attack Speed: Slow
Augments: Barkskin, Lucky Charm

Complete "Cold Comfort Farmer" and "Blind Date" then buy Farmer Giles' farm. Go
to the cellar and dig.

Hal's Sword (Energy Sword)
Damage: 22
Type: Cutting
Attack Speed: Fast
Augments: None

Limited Edition DLC in the Chamber of Fate.

The Hammerthyst (Hammer)
Damage: 78
Type: Blunt 
Attack Speed: Slow
Augments: Barkskin

Unlock the Oakfield Demon Door.

The Maelstrom (Longsword)
Damage: 58
Type: Cutting
Attack Speed: Normal
Augments: Scourge

Sacrifice your spouse and three monks between 12:01AM and 1:00AM game time and
you should get the points required for this prize.

The Perforator (Turret Rifle)
Damage: 81
Type: Turret Rifle
Attack Speed: Normal
Augments: Barkskin, Discipline, Fear Itself

Unlock the Wraithmarsh Demon Door.

The Rammer (Crossbow)
Damage: 119
Type: Arrow
Attack Speed: Normal
Augments: Bewitching, Flame, Ghoul

Secret unlock, shoot every Gargoyle in Albion and go to the Gargoyle Cave for
the reward.

The Red Dragon (Turret Pistol)
Damage: 41
Type: Bullet
Attack Speed: Normal
Augments: Devastation, Lucky Charm

Get first place at the Westcliff shooting range.

The Rising Sun (Cleaver)
Damage: 61
Type: Cutting
Attack Speed: Normal
Augments: Righteous Violence

Donate 10,000 gold to the Temple of Light between 12:01PM and 1:00PM. You must 
donate all the gold at once.

The Wreckager (Cutlass)
Damage: 78
Type: Cutting
Attack Speed: Normal
Augments: Fear Itself, Golden Touch, Stoneskin

Limited Edition DLC found in the Hall of the Dead.

| |                                Property                03.00            | |

   Buying, selling, and renting property can be a harsh mistress in Albion, 
much like it can be in real (estate) life. Most buildings in towns are buyable, 
and with that comes a few factors for you. Note that these factors have been 
quoted from the game.

Base Value
The basic price of the building, unfurnished.

Town Economy
The greater the wealth of a town, the higher the prices of the buildings within 
it. If the town is going through an economic slump, the prices will drop 

Not Vacant
If the house you want to buy is still occupied, you will have to pay extra to 
convince the current residents to move out.

Owner Killed

Nothing dries property prices down like murder. Killing the owners of a house 
is a favourite tactic of evil magnates.

Hero Opinion
If the owners of a house like you, they will be willing to lower the price for 
you. Of course, if they hate you, be prepared for a massive price hike.

Sale Price
The overall price, based on all the above factors.

o~------------------ Bloodstone ----------------------------------03.01------~o
 _| |_______
| ~ Homes ~ |

Bloodstone Mansion *****
Bloodstone Hilltop

Bonuses: Health Regeneration, Speedboost
Base Price: 88200

The Boudir **
4 Bloodstone Hill

Bonuses: Animal Magnetism
Base Price: 6000

Frenneck Mansion **
3 Bloodstone Hill

Bonuses: Bodybuilder
Base Price: 7000

The Hook **
10 Bloodstone Hill

Bonuses: Health, Mask of Evil
Base Price: 6000

House of Vice *
11 Bloodstone Hill

Bonuses: Heart of Corruption
Base Price: 4000

 _| |_______
| ~ Shops ~ |

Blood from a Stone ***
1b Bloodstone Front

Base Price: 14000

Bloodsmith *****
1 Bloodstone Front

Base Price: 56000

Bloodstone Fish Stall *
2b Bloodstone Front

Base Price: 3250

Bloodstone Fruit & Veg Stall *
10b Bloodstone Hill

Base Price: 1750

Bloodstone Gift Stall **
4b Bloodstone Front

Base Price: 5500

Bloodstone Pie Stall *
3b Bloodstone Front

Base Price: 2500

Curl Up And Die ****
6 Bloodstone Hill

Base Price: 36000

Fiendish Fashions *****
2 Bloodstone Hill

Base Price: 28000

The Furniture Graveyard ****
8 Bloodstone Hill

Base Price: 42000

The Leper's Arms ****
3 Bloodstone Front

Base Price: 48000

Needles of Death ***
2 Bloodstone Front

Base Price: 22000

Your Health Is Low ***
4 Bloodstone Front

Base Price: 18000

o~------------------ Bowerstone Market ---------------------------03.02------~o

 _| |_______
| ~ Homes ~ |

The Besting Heart **
5 Middle Street

Bonuses: Speed Boost, Health Penalty
Base Price: 5880

The Final Lap House **
2 Middle Street

Bonuses: Speed Boost
Base Price: 4200

The House of Plenty **
1 Slum Street

Bonuses: Purification
Base Price: 3600

The House of the Ghostly Puffin ***
5 Posh Street

Bonuses: Health, 
Base Price: 18000

The Luminous Lodge **
2 Market Square

Bonuses: Five Minutes of Fame, Purification
Base Price: 4320

Medicant's Response **
2 Slum Street

Bonuses: Do Gooder
Base Price: 7200

Miracle Manor ****
4 Posh Street

Bonuses: Health Regeneration
Base Price: 24000

Monster Manor **
1 Market Square

Bonuses: Bodybuiler, Troll Face
Base Price: 6720

The Nice House ****
2 Posh Street

Bonuses: Do Gooder, Purification, Animal Magnetism
Base Price: 27500

Pimpington Manor ***
1 Posh Street

Bonuses: Animal Magnetism
Base Price: 9600

The Ogre's Palace **
3 Middle Street

Bonuses: Bodybuilder, Troll Face
Base Price: 6720

Scum House **
3 Scum Street

Bonuses: Tough as Nails, Troll Face
Base Price: 3360

The Silk Moon **
3 Market Square

Bonuses: Animal Magnetism
Base Price: 3600

Vestry Manor ***
3 Posh Street

Bonuses: Five Minutes of Fame
Base Price: 12000

Wraithlodge **
1 Middle Street

Bonuses: Five Minutes of Fame, Heart of Corruption
Base Price: 2880

 _| |_______
| ~ Shops ~ |

The Beautification Factory ***
2 Sovereign Road

Base Price: 18000

Bit of Skirt ****
1 Sovereign Road

Base Price: 28000

Bower Stones ***
4 Side Street

Base Price: 15000

Bowerstone Coach House ****
2 Bowerstone Entrance

Base Price: 26000

Bowerstone Drinks Stall *
1 Bowerstone Bridge

Base Price: 1000

Bowerstone Fish Stall *
3 Bowerstone Bridge

Base Price: 1250

Bowerstone Fruit & Veg Stall *
7b Market Square

Base Price: 2000

Bowerstone Jewellery Stall *
5b Market Square

Base Price: 6500

Bowerstone Meat Stall *
2 Bowerstone Bridge

Base Price: 1500

Bowerstone Pie Stall *
7c Market Square

Base Price: 2250

Bowerstone's Big Pile of Stuff ****
1 Bowerstone Entrance

Base Price: 32000

The Cow & Corset *****
5 Market Square

Base Price: 64000

Fiction Burns ***
3 Market Square

Base Price: 16000

Pants! ****
1 Old Town Street

Base Price: 28000

Potion in Motion ****
1 Market Square

Base Price: 26000

Up In Arms *****
6 Market Square

Base Price: 52000

World of Chairs ****
7 Market Square

Base Price: 38000

o~------------------ Bowerstone Old Town -------------------------03.03------~o

 _| |_______
| ~ Homes ~ |

The Bennett House **
1 Lookout Way

Bonuses: Animal Magnetism
Base Price: 3600

The Dark Mark **
3 Market Walk

Bonuses: Mask of Evil
Base Price: 4800

The Felling Residence **
4 Lookout Way

Bonuses: Five Minutes of Fame, Mask of Evil
Base Price: 5760

The Helping Hand **
1 Sandgoose Street

Bonuses: Do Gooder
Base Price: 3000

The House of Goodwill **
3 Lookout Way

Bonuses: Purification
Base Price: 3600

House of Hard Knocks ***
5 Lookout way
Bonuses: Tough as Nails
Base Price: 8400

The House of Might *
1 Cemetery Road

Bonuses: Bodybuilder, Health Penalty
Base Price: 2450

The Immortal's Abode **
3 Side Street

Bonuses: Health, Troll Face
Base Price: 6000

The Invisilbe Hand **
2 Cemetery Road

Bonuses: Speed Boost, Mask of Evil
Base Price: 2800

The Knuckles **
1 Market Walk

Bonuses: Tough as Nails, Troll Face
Base Price: 3360

The Pit **
2 Lookout Way

Bonuses: Speed Boost, Heart of Corruption
Base Price: 3360

The Steel Moon ***
2 Market Walk

Bonuses: Bodybuilder
Base Price: 8400

 _| |_______
| ~ Shops ~ |

Old Town Alchemists *
1b Market Walk

Base Price: 4500

Old Town Clothing Stall *
4b Market Walk

Base Price: 4500

Old Town Food Stall *
1b Sandgoose Steet

Base Price: 1500

Old Town Gift Stall *
4a Market Walk

Base Value: 2500

Old Town Warehouse ***
2 Sandgoose Street

Base Price: 16000

Old Town Weapons **
1c Market Walk

Base Price: 6500

o~------------------ Gypsy Camp ----------------------------------03.04------~o

If there are any confusions over shops/homes in this town it is because there 
is technically one shop, everything else is operated out of the business owners 

 _| |_______
| ~ Homes ~ |

Your Caravan *
1 Gypsy Camp

Bonuses: None
Base Price: 800

Gypsy Caravan *
2 Gypsy Camp

Bonuses: None
Base Price: 1000

Gypsy Caravan *
4 Gypsy Camp

Bonuses: None
Base Price: 1200

Gypsy Caravan *
7 Gypsy Camp

Bonuses: None
Base Price: 1000

Gypsy Caravan *
8 Gypsy Camp

Bonuses: None
Base Price: 1000

Gypsy Caravan *
9 Gypsy Camp

Bonuses: None
Base Price: 1000

Gypsy Caravan *
10 Gypsy Camp

Bonuses: None
Base Price: 1000

Gypsy Caravan *
11 Gypsy Camp

Bonuses: None
Base Price: 1000

Gypsy Stone Cutter *
3 Gypsy Camp

Bonuses: None
Base Price: 4000

Gypsy Tattooist *
6 Gypsy Camp

Bonuses: None
Base Price: 3000
 _| |_______
| ~ Shops ~ |

Gypsy Trader *
5 Gypsy Camp

Base Price: 4500

o~------------------ Oakfield ------------------------------------03.05------~o

 _| |_______
| ~ Homes ~ |

Cockerel Cottage **
4 Oakfield Way

Bonuses: Do Gooder
Base Price: 2400

The Flirtroom **
3 Orchard Road

Bonuses: Animal Magnetism
Base Price: 4800

Hobbe Cottage **
3 Ocean Walk

Bonuses: Tough as Nails, Troll Face
Base Price: 4480

House of a Million Callouses **
4 Ocean Walk

Bonuses: Body Builder, Troll Face
Base Price: 2240

House of Sock ***
2 Ocean Walk

Bonuses: Five Minutes of Fame
Base Price: 4800

Manure Manor **
1 Oakfield Way

Bonuses: Speed Boost
Base Price: 2800

Porridge Cottage **
3 Oakfield Way

Bonuses: Bodybuilder
Base Price: 5600

 _| |_______
| ~ Shops ~ |

Oakfield Clothing Stall **
1c Riverside Road

Base Price: 4500

Oakfield Coach House ****
3 Oakfield Way

Base Price: 24000

Oakfield Fruit & Veg Stall *
2b Oakfield Way

Base Price: 1500

Oakfield Weapon Stall **
1b Riverside Road

Base Price: 9000

The Sandgoose ****
1 Riverside Road

Base Price: 36000

o~------------------ Westcliff -----------------------------------03.07------~o

If you completed Westcliff Development.

 _| |_______
| ~ Homes ~ |

Bonuses: None
Base Price: 1000

Westcliff Caravan *
1 Barnum Road

Bonuses: None
Base Price: 1000

Westcliff Caravan *
2 Barnum Road

Bonuses: None
Base Price: 1000

Westcliff Caravan *
3 Barnum Road

Bonuses: None
Base Price: 1000

Westcliff Caravan *
4 Barnum Road

Bonuses: None
Base Price: 1000

Westcliff Caravan *
5 Barnum Road

Bonuses: None
Base Price: 1000

Westcliff Caravan *
6 Barnum Road

Bonuses: None
Base Price: 1000

Westcliff Caravan *
7 Barnum Road

Bonuses: None
Base Price: 1000

 _| |_______
| ~ Shops ~ |

The Foaming Jugs ****
1 Crucible Walk

Base Price: 36000

Westcliff Alchemist Stall **
3 Crucible Walk

Base Price: 6000

Westcliff Blacksmith *****
2 Crucible Walk

Base Price: 52000

Westcliff Clothes Stall **
3 Crucible Walk

Base Price: 5000

Westcliff Food Stall *
3 Crucible Walk

Base Price: 4500

Westcliff General Store ****
3 Crucible Walk

Base Price: 24000

Westcliff Miscellany Stall *
3 Crucible Walk

Base Price: 4000

o~------------------ Other ---------------------------------------03.08------~o

Castle Fairfax *****
Fairfax Gardens

Bonuses: Health, Health Regeneration, Animal Magnetism
Base Price: 1000000

Bowerstone Cemetery Mansion *****
Bowerstone Cemetery

Bonuses: Health, Five Minutes of Fame
Base Price: 100000

Brightwood Tower *****

Bonuses: Health, Health Regeneration, Five Minutes of Fame
Base Price: 250000

| |                               Locations                04.00            | |

   In Albion there are many things to find as you progress, these things may
provide nifty little rewards, or not.

o~------------------ Demon Doors ---------------------------------04.01------~o

The Arid Sea #1
Location: Bower Lake 
Solution: Use expressions bloodlust roar, fart, middle finger, worship, blow 
kiss, growl, point & laugh, dance, laugh, and thrust.
Reward: Lucky Charm Augment

Forgotten Keep #2
Location: Bowerstone Cemetery, down the path from the mansion.
Solution: Kick a chicken at it.
Reward: Balverine Strength Potion, Practiced Skill Potion, Infused Will Potion

Memory Lane #3
Location: Rookridge, just off the path southeast of the bridge.
Solution: Have your dog perform four tricks for the door, you can use Fetch.
Reward: Potion of Life

Homestead #4
Location: Oakfield
Solution: Propose in front of the door or blow a kiss towards it (male).
Reward: Serenity Farm with "Come Hither, Dear" and The Hammerthyst

The Sepulchre #5
Location: Brightwood
Solution: Get Cheese, Dreadlocks, Mutton Chops, a Yokel Hat, Tart Skirt, and a 
Noble Gent's Shirt.
Reward: Merchant's Cap, Knotted Shirt, Harlequin Trousers

Winter Lodge #6
Location: Bloodstone
Solution: Perfect lute expression.
Reward: Master Longsword

The Vault #7
Location: Westcliff
Solution: Be more corrupt than pure.
Reward: The Calavera

Terry Cotter's Army #8
Location: Wraithmarsh
Solution: Bring 10 people with you.
Reward: The Perforator

The Sanctum #9
Location: Fairfax Castle
Solution: Open the first eight doors.
Reward: 50,000 gold

o~------------------ Gargoyles -----------------------------------04.02------~o

There are 50 Gargoyles around Albion and are stone carvings attached to houses
and buildings. You need to unlock and use a fine aim and shoot them to destroy
them. Fine aim comes under Dexterous Styles and can be gained fairly
early in the game. The first Gargoyle shot gives you a map - although this
basically gives you the quest to destroy all 50. The gargoyles are the Scottish
sounding guys you hear on your travels. If you hear one slagging you off, that
means there's one nearby.You return to Gargoyles Trove in Bowerstone (in the
water under bridge) to... unlock the treasure for each 10 you silence.


10GG - Dog Tricks Growl Book
20GG - Potion of Life
30GG - Emerald x3
40GG - 10,000 gold
50GG - The Rammer

 Bandit Coast  2/2

1.In the main ruins of the bandit camp at the west of map there is a Gargoyle
on the ruins up high.

2.Before you reach the ruins you can drop down on the path to the left where
there are two flags and a small wooden platform, follow a narrow path to a
doorway, enter this door to find a chest and Gargoyle on the left in a hole in
the wall.

 Bloodstone  4/4

1.Head to the boathouse where a boat is being built, before going in through
the door, look between the boathouse and the house on the left, the Gargoyle is
rested on the side.

2.At the waterfront where the large ship is moored, swim into the water and
head to the only sandy area against the rocks (it's just big enough to stand
on. Opposite, facing out to sea you'll see a Gargoyle on the rocks.

3.Head along the waterfront until you come to lots of huts and a large crane.
The Gargoyle is on the crane.

4.The SInkHole - after you take the ship to find the 10 bits of treasure you'll
drop into a water area around a large tree. To exit this area you need to climb
up the grassy areas near the waterfalls. The second waterfall has a Gargoyle on
the left of it.

 Bower Lake  5/5

1.If you go to the edge of the largest lake , You'll see some arches in ruins.
Its directly opposite the door of the hut that is in the center of the lake.
Inside the arches on your left up high is the Gargoyle.

2.Inside the OLD TOMB (center of the lake) Work your way until you reach an
area with water and ruins. Follow the path upwards and you'll enter above the
water and next to some stalagtites. Drop down once on your right and the look
upwards from where you jumped from to see the Gargoyle.

3.On the east side of the map there is an exit point and slightly NW of there
is a a ruined archway next to the path (south of the smaller lake). If you look
up on the side of the archway the Gargoyle is on the right up high.

4.On the east side of the map there is an exit point and slightly NW of there
is a a ruined archway next to the path (south of the smaller lake). The
Gargoyle above the arch very close to the previous Gargoyle.

5.Coming from the gypsy camp if you follow the path you'll come to a bridge
which crosses the river. On your left there is a waterfall. If you follow the
small grassy area before the bridge that gets you closer to the waterfall just
on the rocks above the fall is the Gargoyle he's on the right side. He will be
quite far from here so you'll need to aim carefully.

-Inside the Tomb of Heroes - you'll enter an area with a pool of water in the
center of the floor.Simply walk through the area into the arched doorway at the
end and turn around to look up at the opposite side of the door.

 Bowerstone Cemetery  5/5

1.Facing the statue that is bent over, follow the path up the steps and the
veer to the left as you reach the top. You'll see an area with some tombs. If
you look on the right of the largest tomb you'll see the Gargoyle on the roof.

2.At the top of the cemetery is a large crypt if you stand on the steps and
face away from the door way, you'll see a building on your left. The Gargoyle
is on the roof here.

3.Following the path upwards from the bend over statue (facing it) you'll reach
steps going up. keep going up the second flight of steps and immediately look
sharp right, on the roof of the large tomb is a Gargoyle. Smoke his sorry ass.

4.In the cemetery mansion area to the NW of the map there is a locked gate that
requires buying the mansion to acquire. Well you can ignore that for now and 
simply hug the tree and bookcase on the very right of the gate. If you fine aim
and look up to the tower on your left between the trees, you'll see the 

5.Shelly Crypt - gain access here you need to purchase the Cemetery Mansion.
This gives you the key to the locked gates outside the mansion. Once inside
you'll follow a single path as the quest plays out. Once you enter a room where
you shoot the orb switch to light the invisible walkways. before you exit this
room at the doorway turn right and you'll see the Gargoyle on the rocks. he is
quite hard to hear.

 Bowerstone Market  4/4

1.Upon entering from the lake entrance, before crossing the main bridge into
town, go down to the waters edge. Go down the slope and under the bridge. On
your right above two arches is a Gargoyle.

2.Upon entering from the lake entrance, before crossing the main bridge into
town, go up to the ramparts and follow the path to the end. The Gargoyle is at
the end on top of one of the spires. To reach the spires the entrance is to the
left and slightly behind the statue of the person riding a pig.

3.Before crossing the main bridge from the Bower Lake entrance there is a
carriage area. The Gargoyle is in the carriage park..

4.On the top floor of the furniture shop (shop on right side as you enter from
Bower Lake). Next to the door.

 Bowerstone Old Town  2/2

1.As you enter from the cemetery side, you'll see steps leading up and an arch
on the left, There's a water tower above. The Gargoyle sits on the water tower.

2.Inside the house called The Felling Residence on the staircase. The house is
located just on the right before you get to the large tree dead end. SW of map. 

 Brightwood  5/5

1.In the SE area of the map there is a large lake with a ruined tower in the
centre. Go behind the tower and the Gargoyle is there.

2.Archon's Knot - to get here you need to climb up to the teleporter on
Brightwood tower and jump off into a circular hole. this leads into Archon's
Knot. As soon as you drop down into the water there is a Gargoyle behind you

3.On route to westcliff you'll see three ruined arches that you can walk
through and a small pond next to them. The Gargoyle is above the arches This is
before the SW exit.

4.Inside the Forsaken Fortress (SW of Brightwood map). As you enter the castle
grounds there are two staircases on each side of you as you enter the outdoor
area, take the right hand stairs to the top. The Gargoyle is at the end at your
height on a ruined pillar. It's opposite one of the circular indentations on
the path's wall.

5.The last is in Brightwood tower once you instigate the quest by buying it for
around 240,000. The Gargoyle is at the top , in the room with a bed just
outside one of the windows, shoot them out and you'll find it. 
(thanks to i_706_i )

 Fairfax Gardens  3/3

1.Above the main building doorways up high. You'll need to stand back a bit to 

2.Lady Grey's Tomb - you'll have to start the quest that allows you to enter
here Love Hurts. Once entered follow the path until you need to vault. Before
jumping the Gargoyle is directly ahead of you.

3.There is another in the FairFax mansion but you have to beat the story before
you can buy the mansion for 1,000,000. Once you buy it, head inside to the
library, The Gargoyle is on the wall above the entrance you walked in. (thanks
to i_706_i )

 Oakfield  3/3

1.Behind the sculptor's house.(simply activate the Sculpture mission to find it 

2.Opposite the Sandgoose Inn there is a small footbridge over the stream. The 
Gargoyle is on the side of the bridge, you can aim and shoot from the path.

3.You need to swim across a pool of water to reach the Oakfield Cemetery (area 
of water on right side of map). As soon as you exit the water look up to your 
left on a ruined pillar/arches and there's the blighter.

 Rookridge  5/5

1.Go upstairs of the Rookridge Inn and follow the rail tracks and work your way
to the second set of tracks by following the path - work your way to the end
and on a top of the pulley tower on your right is a Gargoyle.

2.Inside the Hobbe Cave as you enter a cavern with wooden beams and chains the
Gargoyle is on the wall on your left.

3.At the Hobbe Cave entrance/exit by the water's edge there is a Gargoyle on
the cliff face viewable from the beach. Turn to your right just before entering
the cave and you'll see it. (this area is after you have jumped off the
destroyed bridge - it's slightly off center of the map and a little to the 

4.At the entrance to the Temple of Shadows (NW of map), before going down the
spiral stairs, walk to the large windows where there are two statues and lots
of arches. Facing the windows, turn right and you'll see the Gargoyle perched
up on the wall beyond the arches.

5.Inside the Temple of Shadows - Follow the Left pathway (inside the room with
the dial) to the main chamber (a room with a misty floor) and there is a
Gargoyle above the doorway opposite the chair and desk.

 Westcliff  5/5

1.From the docks as you make your way up the cliff you can see the Gargoyle on
the cliff face.

2.Howling halls - As you make your way down, you'll come to to a room with a
spiky floor, immediately on your left as you enter is the Gargoyle on the wall
behind a pillar. Although if you come from another direction it'll be on your

3.Outside the entrance to Howling Halls where there is a large archway. Go to
the Halls doorway but do not enter. Turn around and look up at the arch on the
left and the Gargoyle is there.

4.The SE part of the map (south of the river) there is a ruined tower which you
can climb. On one of the edges you can dive and the other vault. Use the vault
option to drop down onto a raised section with a chest and Gargoyle.

5.At the very south pathway on the map you'll see some stones and a stone
archway before a wooden shack. With the shack in front of you turn left and
you'll see a stone archway in the trees and a treasure chest. the Gargoyle is
on the stone archway as you turn around from the chest.

 Wraithmarsh  6/6

1.Inside the small house at the start as you enter here for the first time.

2.After crossing the lake there is a house with a shed in front of it. The shed
has a wheel on it. Around the side of the shed is the Gargoyle.

3.After crossing the old Oakvale bridge, follow the path until you reach some
old ruins. On your right there is a path which leads to a chest go to chest
turn around and you'll see the Gargoyle on the ruined arch.

4.As you make your way through an area with buildings you can't enter, there is
a pool of fog before you with several statues and coffins around it. Progress
from here and you'll reach some ruined tombs, the Gargoyle is on the last tomb
on your left. This is just before going under a large arch.

5.Inside Twinblades tomb once you navigate the puzzles to reach the coffin room
at the top there is a Gargoyle inside this room above door.

6.Once you have taken the seal to the doorway you'll enter the SHADOW COURT
tomb and follow a set path until you descend the two stairs. you'll see a
corridor with spikes coming from the floor. Run past these and do a u-turn to
look behind you . The Gargoyle is above the doorway where you entered the
spiked floor room.

o~------------------ Silver Keys ---------------------------------04.03------~o

 Bandit Coast  1/1

1.There's not much deviation here so about halfway down the path on the left. 
It's before the path turns back on itself on the map.

 Bloodstone  5/5

1.As you enter Bloodstone from Wraithmarsh, you'll see a crypt on your right 
with a statue - perform the blow kiss move and a crypt door on the right 
further up opens for you. Inside is a key.

2.As you enter the SInk hole there is a key in front of the drop down point. 
You wont be able to reach it until you finish the related quest and raise the 
water level. Once you return to Salty Jack go back inside the Sink Hole to now 
reach the key.

3.The SInkHole - after you take the ship to find the 10 bits of treasure you'll 
drop into a water area around a large tree. To exit this area you need to climb 
up the grassy areas near the waterfalls. As you ascend and before you enter the 
stone archway there is a silver key on a lower ledge, you need to drop down to 
reach it.

4.Inside the cellar next to the Furniture shop - kick of hit the orb to open 
the cross door. The shop lies at the east part of the map.

5.Go to the waterfront and follow the docks all the way to the end where there 
is a crane (far west of map). Jump in the water below the crane to find a dive 
spot. The key is in the dive spot.

 Bower Lake  4/4

1.A key can be found on the small island which has the entrance to Bower Lake 
Tomb on it - You'll get this as you follow the story at the beginning.

2.Gypsy camp - enter the camp and head to the right side of the camp - there is 
an opening in the fence which leads up a dirt track. If you follow this path 
you'll see a ruined tower.The key is on top of the tower. (note the fence 
opening won't be available from the start of game).

3.By the second largest lake (the one on the right side of the map) if you walk 
to the end of the platform that goes into the water and the turn around to face 
the way you entered. Walk alongside the rocks on your left and behind the first 
tree is a key.

4.Inside the Tomb of Heroes (Rescuing Charley mission unlocks this area) - 
you'll enter an area with a pool of water in the center of the floor.Simply 
walk through the area into the arched doorway follow the path until you meet 
Charley. Simply look behind the pillars on the right.

 Bower Lake Tomb  1/1 

1.As you enter Bower Lake Tomb you'll jump down into water. Enter the next room 
(you drop down) and you'll be attacked by beetles. Walk through the cavern 
until you reach the doorway. Before going through the door, on the left side of 
you behind a rock is the key.

 Bowerstone Cemetery  4/4

1.In Bowerstone cemetery as you progress through the mission you'll come to an 
area which has a broken down shed, a stove and a man tied up. It's the top left 
area of the map. The key is in the broken shed.

2.The next key is in the 2nd to last turning at the bottom of the Bowerstone 
cemetery map.

3.Go to the top of the Cemetery mansion and the key is here.

4.Shelly Crypt - You'll need to have purchased the Cemetery Mansion and then 
enter the crypt. Go down the spiral stairs and drop down. You'll enter a room 
with coffins, if you walk up the slopes by the coffins you'll see a crack in 
the wall. Smash this open to find the key.

 Bowerstone Market  3/3

1.In the cellar of the Furniture shop (first shop on the right as you enter 
from Bowerstone Lake - shoot the glowing orb to unlock the door.

2.As you first enter Bowerstone from the Lake entrance, there is a gate doorway 
on your immediate left - however you need to enter a dive entrance to access 
it. As you enter Bowerstone from the Lake entrance, you cross a river. Simply 
climb into the river and swim to the corners near a dock platform (it'll be on 
your left or right depending on which side you entered the water). There is a 
dive point directly under the platform's steps that takes you to the key - 
thanks to Airdweia for heads up.

3.There is a small alley by the side of the inn at the main square. Enter the 
alleyway and your dog will find a dig spot at the end with a key inside. You 
need the dog and perhaps maxed out with the treasure skill. Buy books from the 
shops to increase this skill.

 Bowerstone Old Town  3/3

1.The Invisible hand house there is a key up stairs on the outside. The house 
is near the exit to Rookridge to the North of map.

2.In the cellar next to the house called the Helping Hand. This is next to the 
Gift and Food stalls and is located following the path straight ahead as you 
enter from Bowerstone Market.

3.In the Old Town Warehouse behind some crates under the stairs. The warehouse 
is located up the 2nd set of steps next to a crane. It's near the Rookridge 
entrance at north of map.

 Brightwood  5/5

1.Archon's Knot - to get here you need to climb up Brightwood tower to the 1st 
floor with the teleporter. From this level if you walk to the sides near the 
teleportal, the camera view will auto change and show a hole you can vault 
into. This leads into Archon's Knot. Once inside you'll go past a spiky floor 
puzzle and then onto a second puzzle with a statue. You need to evil laugh at 
the statue then go up stairs and the key is on the left side of the spiky 

2.On the road to Westcliff heading west just before the sharp slope/turn in 
path there is a turning on the left with a key. This requires the locked gate 
from Brightwood Tower to be opened. If not opened yet, then simply head to the 
bandit camp which is the South part of the map between the broken bridge and 
the lake with the tower. Follow the path to the locked gate and the key is on 
the right in a small turning.

3.A collapsed bridge (SW of map) , the key is on one side (on Westcliff road. 
It's SW of the map).

4.In between two horse statues at the NE path of the map. If you're coming from 
Bower Lake it's the first left turn near the signpost.

5.Inside the Giles farm cellar there is a portcullis that needs a key. You need 
to buy the property to get the key from the upstairs drawer. Once inside there 
is an area with statues, pillars and a key.

 Cullis Gate  1/1

1.There is a slave area to the south of the map in the middle, follow the path 
upwards and in an alcove before the gates is a key.

 Fairfax Gardens  2/2

1.In tunnel under the main manor - you can get here by going under the stairs.

2.Lady Grey's Tomb - after dropping down and making your way into the main 
chamber, upon exiting this area you'll enter some tunnels and then a set of 
stairs, the key is on your right. This is just before the huge set of stairs 
you climb.

 Oakfield  6/6

1.As you enter Oakfield for the first time coming from Rookridge, the second 
house on the right has a key inside.

2.As you return to the Abbot from Oakfield, if you look at your map you'll see 
a small lake on the right side of the map. Follow the path here and you'll see 
the key next to the path by the lake.

Echo Mine
3.As you enter and follow the path to the open room Follow the path to the 
right and you'll see the key on your right

4.Go through Oakfield until you come to the Scuplture's workshop by the 
waterside area. The house next door to the scupture's workshop is called 
Porridge Cottage. If you go inside and up the stairs you'll find a key. The 
house lies at the northern tip of the land next to the sea in the middle of the 

Wellspring Cave
5.Once you enter the cave with Hannah and go through door one of the three and 
are required to both stand on the panels as part of the mission (to fill the 
jug with water). You'll see a key behind the platform you stand on. Or as you 
enter the circular room with the chains, take the left hand door and once you 
reach the room with the statue, it's behind the raised platform and steps.

6.After the scene at the planted tree and the end of the mission with Hammer, 
follow the path and by some bails of hay there is a key. It's the west side of 
the map next to the sea. The bails are near Luminous Cottage. 

 Rookridge  6/6

1.Traveling along Bowerstone Road South part of map, you'll be attacked by 
bandits. Just past this area and following the road, you'll see a wooden 
walkway with a statue at the end. There is a key at the base of the statue.

2.You'll be tasked with taking out the bandits in Rookridge. From the exit from 
the Rookridge Inn, follow the path to reach the old station. The path goes past 
a wooden shack next to a rail track. If you follow the track to the end (to the 
right) next to the shack you'll find a key.

3.Hobbe Cave - Inside the cave in a narrow area there is a dig spot next to the 
path/entrance with a key inside (the dig spot looks like a black mark on the 
ground). It is just after (or before) depending on which way you're coming 
from; the large open room with stone walkways, fire torches and a misty bottom. 
This room is just as you enter from Rookridge (down the ladder) or the last 
room if you entered from the Gemstone Grotto side. - You will need to make sure 
your dog skill is at least level 3 otherwise the dig spot won't appear. Buy or 
find books to increase dog rating.

4.You'll exit the Hobbe Cave and come to an area which is other side of the 
broken bridge you dived off earlier.You'll see a yellow and brown house with a 
path that leads around it. Follow the path and there is a key behind it.

5.Gemstone Grotto (Far NW of map - go through Hobbe Cave and swim across lake - 
or just after you have dived off the broken bridge swim to the far left and 
follow path) - Once inside: Follow the pathway and you'll come to a single 
chest before you drop down. In the room Just before the chest there is a path 
to the left with a visible key in front of a statue.

6.Inside the Temple of Shadows - Follow the Left pathway (inside the room with 
the dial) to the main chamber (a room with a misty floor) there is a key behind 
the chair and desk.

 Westcliff  4/4

1.on the south part of the map there is a ruined camp - inside the wooden hut 
is a key

2.Inside the tomb (Howling Halls - west of map) you'll come to a spiral 
staircase. At the top in one of the alcoves is a key

3.On the beach to the right behind some crates.

4.In the same water where you can enter the Old Tin Mines, this is near the 
archway entrance to Howling Halls - it's the left part of the middle body of 
water on the map. Swim along the water and you'll see a key on a raised grassy 
section along the rock face.

 Wraithmarsh  6/6

1.Inside the abandoned farm building on the top floor. Just after crossing the 
lake. Its the first building on left as you approach the second lake with the 
well in the middle.

2.As you make your way through an area with buildings you cant enter, there is 
a pool of fog before you with several statues and coffins around it. On your 
left is a key.

3.After the water area where you defeated the 2nd banshee you'll enter another 
flooded area with a green hut . there is a path next to this hut that leads to 
a key its the right path if you're facing the huts steps.

4.Inside Twinblades tomb once you navigate the puzzles to reach the coffin room 
there is a key inside this room on the right of the coffin.

5.inside twinblades tomb there is another key in the coffin.

6.As you exit TwinBlades tomb (after destroying wall in coffin room) there is a 
key directly ahead

7. There is a 7th key in the Shadowcourt making the total 51 keys. During the 
fight in Wraithmarsh, when you have to meet with the Shadow Court, in the room 
were you have to fight various Shadows (Hobbes, Bandits, ect.) there is a fake 
or cracked wall on the back left side when you enter the room on the way to the 
shadow court. (thanks to FBI Casualty).

o~------------------ Silver Chests -------------------------------04.04------~o

1 Key Chest - Bowerstone graveyard on the left of the statue.

1 Key Chest - South area of the Bowerstone lake directly opposite where the
path splits to go three ways.

1 Key Chest - Bowerstone Lake towards Brightwood, the pathway leads to some
ruined arches. There's some building debris on the side of the path which has
three arched windons. Opposite this is a path leading to a single archway. Go
through the arch and the chest is on your immediate right. East of map.

5 Key Chest - Fairfax Road in Bowerstone, on the left in an enclosed fenced
area next to a tiny pond.

5 Key Chest - From the Old Bowerstone Market and entering Rookridge, on your
left just past the tree and dig spot.

5 Key Chest - In the ruined tower in the centre of the Brightwood map.

5 Key Chest - Westcliff towards the center of map at shooting range.

5 Key Chest - Bowerstone Road in Rookridge. At the most southern part of the
map there is a turning which leads to a chest next to a kneeling statue.

5 Key Chest - From Old Bowerstone leading into cemetery road, you'll come to
Rookridge Road. As soon as you have entered this area from Cemetery road, when
the path splits, take the right path which will lead to the chest which is next
to a kneeling statue.

10 Key Chest - At the bottom of map in a tomb.

10 Key Chest - Gypsy camp, enter the camp and head to the right side of the
camp - there is an opening in the fence which leads up a dirt track. If you
follow this path you'll see a ruined tower.The chest is at the base of the
tower. (note the fence opening won't be available from the start of game).

10 Key Chest - Go through Oakfield cemetery and follow the path upwards, the
chest is at the end. This grants you a weapons Slash and Burn Augment. This is
at the NE part of the map.

10 Key Chest - On the Westcliff path there is an "O" on the map just as the
path reaches the "O".

15 Key Chest - In Cullis Gate area SE of map under the stone stairs.

15 Key Chest - Wraithmarsh from coming from Wrathmarsh into bloodstone, its on

15 Key Chest - In Rookridge after you have followed the path past the Inn, head 
along a rail track. On you left is the chest next to a wooden water

20 Key Chest - Bloodstone into Wraithmarsh take the left and follow path to 

20 Key Chest - On the road to Westcliff southern part of map in ruined slave 

50 Key Chest - Fairfax Castle throne room once you purchase it.

| |                               Bestiary                 05.00            | |

o~------------------ Humans --------------------------------------05.01------~o

Approach: Strength, Ranged
Difficulty: Easy
Weak Against: Strength

Bandits generally ambush you in small groups, for the most part they will 
harmonize their melee attacks so watch your back. Their ranged combatants don't 
seem to aim too well.

City Guards
Approach: Strength, Ranged
Difficulty: Average
Weak Against: Strength, Will

City Guards are usually friendly NPC's unless you are determined to follow the 
path of evil and destroy towns and kill innocents. They will attack with swords 
and guns.

Highway Men
Approach: Strength, Ranged
Difficulty: Average
Weak Against: Strength

Highway Men are similar to Bandits in the fact they travel in packs. They are 
usually armed equally with swords and guns, their gunmen are very susceptible 
to your strength attacks.

Spire Guards
Approach: Strength
Difficulty: Hard
Weak Against: Will

Spire Guards follow the path of badassery and are usually holding katana's. Of 
course, these enemies cannot hurt you if you keep your range and attack them.

o~------------------ Monsters ------------------------------------05.02------~o
Approach: Will
Difficulty: Above Average
Weak Against: Strength

Banshees are very intimidating, they will summon their shadow children and are 
only vulnerable to attacks once their children are decimated. They are immune 
to area spells.

Approach: Strength
Difficulty: Hard
Weak Against: Strength, Ranged

Balverines usually attack in pairs and will try to catch you by surprise. Don't 
give these any chance to charge up their attacks, especially their charge 
attack as it is guaranteed to ruin your day.

Giant Beetles
Approach: Strength
Difficulty: Easy
Weak Against: Anything

Beetles usually bury themselves and ambush as you walk by, but are easy to 

Ghost Pirates
Approach: Strength
Difficulty: Above Average
Weak Against: Will (Inferno)

You won't encounter them much, but be sure that you are equipped with a good 
spell when you do fight them.

Approach: Strength, Will
Difficulty: Annoyance
Weak Against: Strength

Former children turned monsters, Hobbes will use variety in their numbers to 
kill you. They can be easily overcome by your strength.

Hollow Men
Approach: Strength, Will
Difficulty: Average
Weak Against: Strength, Area Spells

When you see lots of lights touch the ground you know a Hollow Men attack is 
imminent. They are fairly weak but will overwhelm you with their numbers. Using 
a levelled area spell will take care of them in record numbers.

Shadow Creatures
Approach: Strength, Ranged, Will
Difficulty: Above Average
Weak Against: Varies

These enemies morph into monsters that you've previously faced, which is 
basiclaly every enemy including humans in the game. They are slightly stronger 
than their counterparts.

Approach: Strength, Will
Difficulty: Hard
Weak Against: Ranged, Will

Some Shards will spawn enemies, others will attack you, and one will do both. 
Charge a high level spell at it when it opens up, this is when it is 
vulnerable. Don't let them get close to you.

Approach: Strength, Ranged
Difficulty: Aggrivating!
Weak Aginst: Ranged, Will

Trolls will adapt to their surroundings and explode out of the ground while you 
are nearby. They will use three different attacks against you and are only 
vulnerable when their nerves appear and glow red. Shoot their nerves to hurt 

| |                              Main Story                05.00            | |

   The main story section of the guide covers what it says, it is all shown in

Enter the code for the content before starting the game!

o~------------------ Childhood -----------------------------------05.01------~o

   Your first decision in the game is to choose between a male of female hero,
please notice that this does not take any affect of the storyline itself.
Follow Rose to the sale where a man is selling a "magical" music box for 5
gold. A character named Theresa appears, hinting that this music box may
actually possess some magical powers. Your first quest is to make 5 gold to
purchase the music box.

   Follow the golden bread trail to the guard (warrants will be pieces of paper
on the ground near the trail as you complete other jobs), who needs you to
collect five missing warrants, and promises a single gold piece. After
accepting you will be lead to an olde time photographer who will pay you and
Rose 1 gold coin to pose for a photo. Do so and continue on your quest for
"riches". From there on you will find a bully beating on a dog, and eventually
hits your sister. Weild your mighty wooden sword and defeat him. Proceed on to
a shopkeep who needs you to kill large beetles upstairs. When you enter the
shop a man will give you the option to destroy the stock for a gold coin. I
found it easier to kill the beetles and it won't have any affect on corruption
after this quest is complete.

   Continue and you'll find a tramp, who needs you to grab his wine from
Magpie. Magpie is in an alley behind you (not down the stairs). Don't worry
about waking him up, grab the wine and give it either Betty (good) or Pete
(evil). Either way you get your coin and final arrest warrant, which somehow
got in the bottle. Make your way back to the guard, a man named Arthur will
demand the warrants, giving Arthur the warrants will eventually have a negative
impact on the town, whereas giving the warrants to the guard will yield
positibe results.

  One more coin to go, and you will find a man named Monty calling at his
girlfriend from outside. Talk to him to get a proposal letter then knock on the
girlfriends door. Yet again you have an option to be good or evil, either give
it to the Mother or go upstairs and give it to Belinda.

  Now that you have five gold, go get the music box and bring it to a quiet
place. Head into your shack and sleep, Rose's diary is also there if you'd like
to take it. In the scene you'll meet Jeeves, Garth, and Lucien, who all appear
later on in the main story.

o~------------------ The Journey Begins --------------------------05.02------~o

   Go down to your caravan and collect your items from your chest, now is also
a good opportunity to put your caravan up for rent, as you probably won't feel
any desire to return. There also isn't much point in browsing around, you have
no money, so just head up to the gate to meet Theresa.
   Theresa wants you to head into the Guild Tomb on the lake. Go straight and
vault off the ledge, there is a chest there. When you get to the little island
where the tomb entrance is located go around and take the silver key behind it.

   Go through the tomb until you come up to some beetles, eiher kill them with
your crossbow or sword, either way its easy, and collect the experience orbs.
There is another silver key in this area, walk around it until your dog barks.
Keep going and to your left there is an unlocked gate that contains a chest.
There will be a glowing target ahead that you'll have to shoot to proceed.

   When you get to the spot where you have to swim, you can go to the left and
right to loot skeletons for a diary and a letter. Next is a room where you'll
have to shoot at a target, melee hit it, then shoot it once more to unlock the
hallway. Seach the bookcase to your left, then go down the passage next to it
to find some other goodies. Enter the Chamber of Fate and you'll unlock some
nifty abilities, you are required to choose at least one Will ability to unlock
the Cullis Gate. 

Before entering the Cullis Gate, open the chest next to it for your unwordly
armour and weapon.

   Upon arrival to Bower Lake, you get to kill more beetles, follow the bread
trail to Bowerstone and be sure to explore a little on your way, there are lots
of treasures on your way.

o~------------------ The Bandit ----------------------------------05.03------~o

   You'll notice the road to Bowerstone is closed, and you must kill Thag
before the road to Bowerstone will reopen. Behind some ruins on your way is a
chest with an Assassin's Coat, and there is another chest near the lake with a
pistol in it.

   The slaves at the Bandit Camp will warn you of an ambush, there will be a
few bandits that drop down from trees and attack you. Use your new abilities
along with your sword to drop them. Defeat Thag to complete the quest and
you'll get Thag's Head (trophy) and 100 renown. Open the chest in Thag's house
to get a key. There is also a cave behind Thag's house that has another chest

   When you go to the slaves a man will appear, he will pay you to give him the
key. If you give him the key you will get evil points, and if you attack him
you will get evil points, but if you wait for him to attack you after freeing
the slaves you can get 200 gold and no evil points.

   Go back to the blockade and you will be travelled to Bowerstone. Roland the
Bard will be following you around singing about your adventures, you can also
find him around towns later on, but he'll want fifty gold per song. Your dog
will find a few chests around Bowerstone, for the sake of my not having to
point them out. 

   Theresa would like to meet you under the clock tower, but she is going to be
late. She advises you to seek work at the Blacksmith, which I'd recommend if
you need some easy money. After the time expires you can either meet Theresa
right away or continue exploring Bowerstone. Theresa will hand you three fate
cards, The Pilgrim, The Mage, and The Thief. Our first visit will be to 


   On your way you'll see a man looting corpses of the bandits victims, you can
kill him if you want to, you'll get evil points and nobody will know. You can
also take some of the items laying around. Up the path you'll encounter some
bandits, use your crossbow or will attacks to get rid of them without
confrontation. There is also a chest and dig spot near where they were sitting.

   As you continue, you will encounter a group of bandits, some will be near

you and others will be up on a hill. Take them out with a crossbow or run up
and kill them with your sword. Follow the path behind them to a chest and keep
going on your way. You'll come across the Rookridge Bridge which is out, you'll
have to dive and walk up onto a nearby beach where you will meet a distraut 


   The man has lost his child inside the Hobbe Cave, and is afraid to go in
alone. When you enter the cave there is a dive spot in the water next to you.
Follow the parth and you'll stumble upon a few Hobbes, it shouldn't be too hard
of a fight. After killing those ones you'll have to travel across a rickety
path, there is a hidden area with a chest just off the path. 

   When you come across a locked door, your dog will show you a way around
where you find out that the mans child has been converted into a Hobbe. You'll
come by more Hobbe's in the cavern, you can easily kill these by pushing them
off the ledge. There is also some treasure off the main path that you can take,
and some more right before the exit, go up the ladder to go back to Rookridge.
To your right there are the three bandits still guarding the bridge, you can
take two of them with your crossbow before the other one charges you. There is
also a silver key behind you.

   Follow the glowing trail to the Abbot, and he'll request for you to build up
your reputation through side quests before he can trust you.
o~------------------ The Ritual ----------------------------------05.04------~o

   After you gained enough renown, go back to the Temple of Light and speak
with the Abbot. He'll send you to the cave, to accompany a monk named Hannah.
At the first spring there is a silver key sitting near the pressure plate you
have to stand on. As you exit the first spring there will be two groups of
Hollow Men that you'll have to kill, these are a little stronger than the
Hobbes, but still isn't too bad. In the second spring you have to protect
Hannah as she is filling the jug, the fastest way is to shoot them from the
plate and use your will abilities against them, this way you can protect her
while standing on the pressure plate.

   The third room you'll fight a few waves of Hollow Men, follow by a Headless
Hollow Man (boss). He has hard melee and the Shock spell that can wreck you if
you aren't careful. The easiest way to kill this guy is to stay at a range and
shoot him with spells, if he gets close get a couple hits in and get your
distance back, eventually he will go down. In the next room you'll be informed
of something and complete the quest after you go back to the Temple of Light.

o~------------------ Hero of Strength ----------------------------05.05------~o

   Turns out the monk Hannah becomes the badass "Hammer", she is the second
hero. Shortly after doing something to her fathers grave you will receive a
Golden Oak Leaf and 1000 renown points.

o~------------------ Hero of Will --------------------------------05.06------~o

   Travel to the Heroes Guild to gain this quest then make your way to the
Brightwood Tower through Bower Lake. Watch out for these Spire Guards, they can
definitely kick your ass if you aren't powerful enough or don't have a good
enough weapon. Make your way up through the Tower, fighting Spire Guards until
you come by the scene that has The Commandent taking Garth away to The Spire.

o~------------------ The Bargain ---------------------------------05.07------~o

   You'll have to make way to the Cow and Corset Pub in Bowerstone and talk to
Jeeves. You'll have to pony up 1000 gold for the directions to Lucien's Diary.
Make sure you have a good ranged weapon and upgraded spells before you go to
Bower Lake, you will be fighting a Forest Troll. 

   The troll with throw rocks at you, and has a tunnel attack, it will also
slam you if you get close enough, hence the ranged weapon. To defeat this beast
you have to shoot the glowing red nerves on the Troll. After you kill the 
Troll, go to the empty spot and dig to get the diary and return to the Guild 

   The next step is to go to Westcliff, you'll meet Hammer on the road into
Brightwood toward Bandit Coast. On your way you'll have to fight waves of
bandits, these won't be particularly tough, but they will severely outnumber
you. There is a ton of treasure you can find on the way, your dog will alert
you for most of these but you might have to do some snooping around. You'll
come to the Highwaymen Camp, avoid getting stuck in the middle of all of them
while fighting, there is also a spiral staircase that has a chest on the top.
Cross the bridge into Westcliff.

   You'll come across a fair share of Balverines, try to stay near them and
charge for more damaging attacks when they jump. Avoid getting hit by their
charge attack, it is the most powerful thing they have. Continue to meet a
Lilith, her son has been captured by Balvarines. Just past the bridge there
will be a silver key adjacent to the silver chest.

   Move down the hill into the Howling Halls, there is a digspot with a
resurrection phial near the entrace, keep going until you enter the large room.
In the room you'll have to fight a couple waves of Balvarines, then a White
Balvarine. Hammer will create a bridge for you to go over, there is a chest to
your left on the other end of the bridge. Move up the stairs where you will be
facing a silver key, up the next flight of stairs is Westcliff.

o~------------------ The Crucible --------------------------------05.08------~o

   Stock up on food, potions, and weapons before you dare entering the
Crucible. There are eight rounds of the Crucible, most rounds have three waves
of enemies and start immediately after the one before is dead. If you compelete
eight perfect rounds you will get a bonus legendary weapon, don't worry if this
doesn't happen on your first play through, you can return to the Crucible. I've
find that the Rise Dead spell is a great way to distract the enemies.

   | Round |   Enemy   |                    Strategy                       |
   |   1   |  Beetles  | These are easy to kill with spells and a sword.   |
   |   2   |  Hobbes   | Use area spells and your sword, like Beetles.     |
   |   3   |  Hobbes   | Use the exploding barrels and push them into the  |
   |       |           | middle. Watch for some of them to be hiding.      |
   |   4   | Hollowmen | Hollowmen take more damage from Inferno spells.   |
   |   5   |  Bandits  | Only charge at them if you are drastically weak   |
   |       |           | with your ranged weapons, otherwise shoot and use |
   |       |           | the pressure plate and barrels.                   |
   |   6   |  Bandits  | Waves here will appear before the first is dead,  |
   |       |           | and try to push them into the pit, didn't find    |
   |       |           | much use for the pressure plate that shoots fire. |
   |       |           | If you step on the plate twice they will be moved |
   |       |           | and it makes it much easier.                      |
   |   7   | Balvarine | There isn't that many of them, its just like      |
   |       |           | going through the Howling Halls without Hammer.   |
   |   8   |Rock Troll | Just like any other troll fight, only exception   |
   |       |           | are some obstacles and a few summoned Hobbes.     |

   After doing this the quest, The Spire will be unlocked, do not start this
without doing the "Westcliff Development" sidequest and having children.
Another good idea is to invest in shops and houses before starting this.

o~------------------ The Spire -----------------------------------05.08------~o

         |     Quest Checklist - Complete before entering Spire     |
         | Defender of Light / Oakfield Massacre                | X |
         | Cold Comfort Farmer / Red Harvest                    | X |
         | Westcliff Development                                | X |
         | Blind Date                                           | X |

   Meet Hammer at the docks and head down to the ship where you will hand over
your possessions to Hammer and part ways with your dog. Next you'll meet a man
named Bob, move ahead to listen to Lucien's speach.

   When you wake up you'll be sent to go meet the Commandant, when you get
there you'll be given the option to obey or disobey, if you disobey you will
lose experience, if you obey nothing will happen. 

   At week 38 you'll be assigned to guard the prisoners and you will have three 
minutes to decide whether or not to feed them or starve them, which affects 
your purity/corruption in obvious ways.

   At week 137 you are asked to kill Bob, he's going to die either way so make
your choice. There really isn't a penalty for doing it or not, I found it 
faster just to finish him off myself.

   Many years later you are summoned yet again by the Commandant. He asks you 
to check on a guard, when you find the guard take all of his stuff and
meet up with Garth. Bring Garth to the Commandant's Chambers, on the way you'll
encounter about five groups of Spire Guards, they aren't particularly 
difficult. When you get to the Chamber, defeat the Commandant and his guards, 
these guards are more powerful than the Spire Guards, so play careful. The 
Commandant is a tough cookie himself and will block most of your attacks so 
you'll have to charge up. Most of the experience will go to Garth once everyone 
is defeated.

   At the dock you'll encounter more Spire Guards, but now Garth can fight for
you so you can sit back a little if you are low on health. Make your way on to
the boat with Garth and the others.

   You'll appear in Oakfield, ten years passed, reunited with your dog and the
rest of Albion. Theresa will bring Garth with her and instruct you to visit
your family and look around and see the changes in Albion. You will also be
given 5000 renown points, Broken Spire Collar (trophy), and your items.

   Meet Hammer and she will tell you to catch up with Albion, this is a good
time to check in with your family and look at Westcliff if you took the
development quest.

o~------------------ The Cullis Gate -----------------------------05.09------~o

   You need to find a pirate in Bloodstone named Reaver. Meet Garth and Hammer
and go to the rear entrance of Brightwood Tower. When you get there, there
Spire Guards there that you will have to deal with, but it is much easier with
your allies. There will also be a Spire Shard there to take care of, but it is
easy to defeat, especially with Garth doing most of the work.

   As you rise to the top of the tower you will find anoter Spire Shard that
will, instead attack you, but spawn Spire Guards and other enmies to attack
you, making your job of protecting Garth much more difficult. The enemies will
come from both of your sides, Garth will tell you when he's ready for you to
use the Cullis Gate. 

   After the cutscene you will be all alone in Bloodstone.

o~------------------ The Thief -----------------------------------05.09------~o

   Follow the path into the where you will encounter a Banshee, these aren't
all that hard to kill. Use a spell and some melee to kill the demons she
summons, when you kill those the Banshee will be vulnerable to repeated
slashing. As you progress there are a few groups of Hollow Men you'll have to
kill, then you will be told that you've made it halfway through the marshes.

   Next you will fight an Elder Hollow Man, he isn't too difficult, kill him,
take the silver key in the area, and move on to where you'll face another
Banshee. Shortly after facing the second Banshee you will meet face to face
with a Troll, this Troll is no different than the others you've killed before
it, take the treasure next to it. Once you make it to the town you can explore
around or go meet Reaver right away. You might as well just talk to him right
away though. Reaver will ask you to gain more renown before he will consider
your offer, so, just as before, complete some sidequests or do some jobs to
spike your renown.

   Talk to Reaver after you've reached a worthy reputation, he'll send you to
deliver a Dark Seal in Wraithmarsh, on your deliver job you will encounter
various creatures, the first being a Banshee. Follow the path and unlock the
door into the Shadow Court. Once inside make your way down, there will be a
hidden door to your left with a chest behind it. Keep going, you can hear
Elizabeth crying. You will come to a room with a gate where you will have to
fight several waves of Shadow's, these are just weaker versions of monsters
you've alreay faced time and time again.

   After you've defeated them vailt down and speak to Elizabeth, she needs
help. The Shadow Judges will appear and you'll have a choice to make, if you
give the Seal the them and age you will gain purity, if you give it to
Elizabeth you will gain corruption. Whatever happens, walk back and there will
be a chest in your path.

   Now you'll have to go back to Reaver, and much like The Spire quest, you'll
be a while so take care of everything you need to first.

   When you're ready, speak to Reaver and escape down the tunnel with him.
You'll have to fight some of Lucien's men, Reaver will help you by using his
pistol. After you're done in the first area you'll run into more of Lucien's
men in a small room with a water floor. Proceed and take care of the men on the
tracks, above you there are exploding barrels that you can shoot to kill all of
Lucien's riflemen. Follow the tracks to the next area to get up top. You don't
have to worry about the enemies below if you don't like a ranged fight, just
run across into the next room and they will follow you there and you can kill
them with your sword. Make your way to Smuggler's Beach.

   You'll meet Garth and Hammer on the back, and all four heroes will be united
for the first time. When Reaver thinks he is on his way out a Great Shard will
arive, this is the kind of badass thing that will spawn enemies at your feet
and shoot at you! The only way to defeat it is to wait until it opens up and
shoot a spell at it, watch out for enemies on the beach though, especially
Spire Shards. Keep cycling between killing Lucien's men on the beach and
running up into ranging and focussing on the Shard, I found a level five Blade
spell really useful for this. Watch out for a red beam concentrating on you,
this is a major powerful attack, immediately vacate your position when you see
this. For defeating the Great Shared you get Shard Shard (trophy) and 10,000
renown points.

   Now you will be transported to Bower Lake, you and the others will assemble
to construct a great weapon, one powerful enough to take down Lucien.
Unfortunately you are interrupted by Lucien and his men.


   Lord Lucien has killed your family, and now he is going to kill you. You'll
then come to find yourself, a young boy with your big sister on a farm. There
are a few things you can do but soon enough Rose will want to go to bed. Rose's
diary is next to her bed, a good thing to check into if you grabbed her diary
from the beginning of the game.

   Go to bed and you will hear some music playing, you can either follow the
sound or go back to bed, if you sleep again the day will restart. Go through
the charred path and pickup the music box, your characters life with spiral
before your eyes. Rose will say something to do, and you will be sent to the
Tattered Spire.

   You walk up and see Lucien there, hold the music box against him. Reaver
will kill him and Theresa will appear and tells that that the Spire has power
to grant you one wish, you can choose between:

Sacrifice: Restores life to all that were lost in the building of the Spire.
Love: Brings all of your loved ones back to life, including your dog.
Wealth: Gain 1,000,000 gold and 300 evil points.

   Choose wisely.

| |                             Side Quests                07.00            | |

   All quests in this section are organized alphabetically.  

o~------------------ The Archaeologist ---------------------------07.01------~o

   This sidequest is one that should keep you amused for a fair bit of time,
first thing you need to do is speak to a lady named Belle in Fairfax Gardens.
Upon accepting her intriguing quest you will be handed your first card.

   Get your first note and go to Bowerstone Old Town, your dog will find out
where this dig spot is right away, it should be in an alley just before an area
with a large tree. Return to Belle once you get it for your 75 renown.

   The next artifact you need to grab is fairly simple, go to Rookridge from
Oakfield and your dog should sniff it out quickly, it's on a cliff near the
abondoned building. You will have to fight bandits to get there. The reward for
this note will be 100 renown.

   Where the dead dwell? I hope you've alredy made your way to the Bowerstone
Cemetery, if not go there and pretend I didn't have to tell you (joking). If
you haven't completed a certain quest yet you will probably face an un
countable amount of Hollow Men (100 to be exact). Nevertheless, follow your dog
down the path to a dead end where you will be able to dig up the artifact. Go
back and collect your reward of 125 renown when finished.

   If Belle has no more jobs for you after the ones above, you must progress in 
the story a little more.

   When new quests become available go back and see Belle, read the note, and 
this one is a little tougher. If you can't figure it out then just say you 
could, and make your way to Oakfield where you will find an Ancient Scroll near 
the Temple of Light. Back to Fairfax Gardens for your 150 renown and another 

   Your next clue should point you in the direction of Bower Lake, this one is 
too easy, it will be buried in the middle of the Gypsy Camp. For this artifact 
you will get 200 renown points.

   "There are contstant mentions in the old tets of a 'dense forest' that lies 
somewhere in the shadow of a tower". Hmm, well Brightwood is a woods, in turn 
is a dense forest, and I believe I've seen something called the Brightwood 
Tower before. I'm going to take a wild guess that we should go to Brightwood 
for this next artifact. Your dog will take you to the treasure as usual, it's 
near the river down a hill. Your reward for getting this is 250 renown.

   Don't go just yet, Belle has another task. Her research will take you to 
Bandit Coast through Road. You'll have to fight lots of bandits here, 
obviously. Eventually your dog should take you to a spot just off the main path 
where you'll have to dig in front of a door. You might as well go inside, there 
is a chest and gargoyle in there. Then, bam! 300 renown.

   Your next adventure will take you to the home of the Crucible, you guessed 
it, Westcliff. Your dog should take you down to the beach where you boarded the 
ship to The Spire. Your reward for uncovering this scroll is 350 renown.

   This next one is actually a little interesting, since it isn't so obvious. 
You will have to travel to the Hobbe Cave in Rookridge then turn around and 
exit the cave. After you kill the Hobbes outside look to your right (facing 
away from the cave) and swim to the trail across the water. Follow the trail, 
you should run into a few Hollow Men, at the end of the trail there is the 
Gemstone Grotto. Once inside the Grotto your dig will sniff out the buried 
artifact. If you continue past where you dig the scroll you can find a silver 
key and a chest will 200 gold. When you return to Belle you will get 450 
renown. By the way, this is your last adventure until you complete the main 

   When you complete the game more quests will open up from Belle, return to 
her whenever you wish. The note will tell you to go to a bured town called 
"Oakvale", which now goes by the title of Wraithmarsh. Travel to the Drowned 
Farm. There will be a Banshee fight right away, but you should probably expect 
that kind of thing from where you are. Follow your dog as usually, if you don't 
have your dog there will be a glowing trail as long as this is your active 
quest. For finding this artifact you will recieve 500 renown.

   For the next note travel to the Bloodstone Water Front, from there your 
dog/trail should lead you to the yard behind "The Boudir". Return to Belle to 
recieve 550 renown.

   Next you are to travel to the Guild Cave, fast travel to the Chamber of Fate 
and work your way backwards through the cave. You'll encounter nothing more 
than two swarms of Beetles as you are lead to the scroll. You will be awarded 
600 renown when you return to Belle.

   This next adventure will lead you to Reaver's Rear Passage, and since you've 
already been there you can fast travel to that exact area. Much like before you 
will be lead to the artifacts location by your dog or trail. It is fairly deep 
into the passageway and you will encounter Bandits and Hobbes. When you get 
this artifact go back to Fairfax Gardens, this time Belle will be in the 
excavation site, get your 700 renown.

   You've found all of the ancient scrolls! With all of the scrolls discovered 
Belle can now open the passage uncovered in Fairfax Gardens, but she needs you 
to clear it for her. There will be a chest below guarded by two Spire Shards. 
Manage your distance and shoot at them with will abilities to defeat them. 
Remember not to let them get close to you. After you destroy them open to chest 
and recover "The Archon;s Dream". Belle will meet you in the area, she will 
offer you 50,000 gold for the precious gem. You can either give it to her for 
good points or take the evil path and keep it, it is worth 100,000 gold. If you 
choose to keep it you will have to kill Belle, thus earning evil points. Either 
way you will get 1000 renown.

o~------------------ A Bridge Too Far ----------------------------07.02------~o

Reward: Dash's Goggles, Barnum's Thesaurus
Renown: 250

   Go into the Sandgoose Inn and talk to the guy crying near the railing, he is
the guy who took the picture of you as a child and now he's got a big problem.
He will need you to get all of the Bandits out of Rookridge. Follow the path to
Rookridge Inn, where you will encounter your first group on Bandits, and in the
closet above the stairs there will be a chest.

   You'll encounter the Bandit Dash, who runs from you. When you chase him you
will come by more Bandits, on the tracks near the hut you will find a silver
key. Follow Dash down the tracksand fight a couple more groups of bandits near
some water. You'll see Dash on some stone ruins, shoot him and he will die
immediately. Walk up to him and open the chest for some bandit gear. Then
travel back to Oakfield.

o~------------------ The Blind Date ------------------------------07.03------~o

   Go to Giles' farm and talk to him, he needs you to find a date for his son 
and hands you a photo of Rupert. You'll have to go find Rupert, he is in the 
field next to you.

   After speaking with Rupert go to Bowerstone Market to look for a potential 
date, remember that Rupert is interested in a male partner. If you show the 
photo to a woman you will get evil points, but if you find a gay male. When you 
run into an interested villager they will agree, then you can return to the 
farm and give Rupert and Giles the good (or bad) news. 

   When you speak to them the farm will go up for sale at a base price of 
70,000 gold.

o~------------------ Brightwood Tower ----------------------------07.04------~o

Reward: Son of Chesty, 100,000 gold, Diamond of Sorrow
Rwnown: 3000

   Before starting this you need to have around 230,000 gold, give or take
5000. When you collect the required amount of gold travel to the tower where
you will face some enemies and a Spire Shard, the shard is easy to kill if you
use magic and keep your distance. After you fight them off, go up and buy the
Bloodstone Tower. Go to the stop, you'll pass by the Cullis Gate that is
supposed to be wrecked, and go to bed.

   You'll dream of being a child again, walk up and open the chest ahead of
you. Read the note and follow the trail another chest, open the second chest
and read the note. Kill off the group of monsters it spawns. Make your way back
and open the third chest, the Hobbes you'll face seem big and strong, but only
seems that way because you're a child again. After you kill them follow the
quest path to another chest and open it. 

   After you've killed the Hollow Men follow the trail again, to your right
after the gate is a statue, mimick its expression and go to the next chest. A
banshee will appear, kill it as you normally would by defeating the minions
then slashing at it. Keep going after you're done that. If you go off trail to
your right there is a house with a chest (the good kind) in it. Continue and
open up the next chest, fight the Balverines. Open the chest again to recieve
your prize and go back to the bed.

   Welcome back to reality.

o~------------------ The Cemetery Mansion ------------------------07.05------~o

Renown: 3500

   You'll need to scrape up 100,000 gold before you can purchase the mansion.
Travel to Bowerstone Cemetery and buy the mansion. You'll get a key and note,
now turn around and follow the trail. There is also a demon door there that you
can kick a chicken at to enter.

   Enter Shelley Crypt and continue down the path no matter what any Hollow Man
says. Open the chest at the end of the path. Make your way out through the
hidden door until you enter a blood soaked room, there you will fight off three
waves of Hollow Men, there is also a chest in there with a potion in it. Kill
the already dead Hollow Men and keep going. You'll see an orb that you have to
hit and shoot in order to form an invisible bridge. On the last bridge after
you hit it it will appear behind you from where you entered the area, there is
a gargoyle in the room too if you'd like to take care of it.

   Now you get the choice to hand over the gem to the Hollow Men or kill them
and keep it, the Hollow Men are easy to kill, even the biggun' so I decided
just to kill them, there will be a couple waves of them. Now leave the cavern
and exit the crypt.

o~------------------ Cold Comfort Farmer -------------------------07.06------~o

Renown: 750

   Giles can be found in Brightwood, accept his plea for you to "bring 
justice" to the Bandit Ripper. Giles will take him dead or alive. After 
accepting the quest the golden trail will lead you to Ripper's camp.

   When you walk into the camp you will be pleasently welcomed by a large group 
of Bandits, there are much more here than any other fight you've been in so 
far. Think of it as fighting Hollow Men, but against Bandits you will 
synchronize their attacks.

   After killing of all of the Bandits, Ripper will ambush you from one of the 
trees. Don't worry about Giles' request, encounter Ripper as you would any 
other enemy. Take notice that he will use some will, specefically Time Control. 
After you beat Ripper up enough he will forfeit which gives you the chance to 
either kill him or spare his life and let Giles take over. If you kill him you 
will obtain evil points, and vice versa.

o~------------------ Evil in Wraithmarsh -------------------------07.07------~o

Reward: Banshee Rags
Renown: 4000

   You remember these assholes from earlier, well they're at it again and you 
get to cover up what they've done for a second time. Meet Mrs. Spade in The Cow 
& Corset in Bowerstone Market. She will tell you that her son is an idiot (in 
short) and she needs ou to go rescue him, no problem, if you don't mind going 
to Wraithmarsh.

   Travel to Wraithmarsh to the Drowned Farm and a golden trail should lead you 
to a nearby well. When you are in "The Well" you'll be greeted by three Hollow 
Men in the foyer alongside the sounds of swords clashing. Down the path you 
will see Sam and Max being attacked by Hollow Men, save them. So apparently 
these guys unleashed Evil upon Bloodstone, and even worse is that their mother 
has to chase grown men around!

   Travel to The Waterfront and follow the trail to the dock where you will 
meet the Banshee. It is the same as any other Banshee, first kill the shadow 
children then slash at the Banshee itself. It may be a little awkward at most 
since you don't have much room to play with. When you've slaughtered the Evil 
go back to Bowerstone and speak with Mrs. Spade. When you talk to her you can 
use eiher emote or stay quiet, she'll be happy she didn't have to do anything 
either way.

o~------------------ The Hit -------------------------------------07.08------~o

Reward: Lucien's Contract
Renown: 7500

   No doubt you've been ambushed by Bandits before, but if you have engraved 
yourself into the habbit of walking around Albion you've most likely been 
ambushed countless of times. There are times that these ambushes will drop a 
piece of a map, once you collect four pieces you will unlock a new quest.

   Go to the Forsaken Fortress in Brightwood, when you get there it will be 
overrun with Bandits, more than you're used to. You need to Kill the Bandit 
Darius Zing. Like the other Bandit leaders, Zing will run off after you've 
slain all of his followers. Run after him and fight off all of the Bandits that 
you run into. Eventually he will stop and join his henchmen and attack you. He 
isn't difficult to kill, it is easier to kill the Highwaymen first though.

o~------------------ Hobbe Squatters -----------------------------07.09------~o

Reward: Hobbe Leg
Renown: 3500

   Go to the Temple of Light and speak to err, Tommy? Anyway, he asks for you
to clear his cave (home) from Hobbes, not something we haven't done before
though, right? Anyway, go to Echo Mine where you will be greeted by a swarm of
Hobbes outside. 

   You only need to kill fifteen stumbling Hobbes, and there are diary pages
spread throughout the cave you may pickup if you so choose. After you kill the
fifteen Hobbes you'll have to go kill their leader. He'll summon a couple more
enemies but they're all easy kills, take the diary page behind him if you'd
like and open the chest. Go back to the cave entrance and you'll find out that
Tommy is more of a crazy asshole than you originally thought. He wanted you to
be killed, you'll have to fight Tommy now, it only took me one hit so I imagine
nobody will have any troubles with him. Take his key and leave the mine.

o~------------------ Love Hurts ----------------------------------07.10------~o

Reward: Rod of Life  
Renown: 8500

   Victor the lonely gravekeeper wants you to collect body parts for a "science
experiment". To begin this quest you will need to knock on his door once or
twice and wait there for a few seconds.

   The first place he sends you is into the Hobbe Cave, a familiar locale. Your
dog will sniff out the body part from the second you enter the cave, as soon as
you enter there is a dive spot in the water next to you.

   Continue through the cave smiting the Hobbes until you reach the room you
were first ambushed (beginning), your dog will find the dig spot there which
has the Lady Grey's (familiar?) lower body and a note. Don't leave yet though!
A little further ahead there is a dig spot covering a silver key, after you get
the silver key you can fast travel back to Bowerstone Cemetery.

   Victor tells you what really going on, as if you didn't already know right?
Then he'll send you to a tomb in Wraithmarsh, the quickest way to get there is
to use fast travel and take Bloodstone road. When you enter Twinblade's Tomb
you'll have to kill a nice handful of monsters in a room. From there you'll
have to find a way to open that locked door. On the left side there is a
pressure plate hidden by two bushes, destroy the bushes and stand on it, aim
and the glowing circle across from you and hit it with a gun or spell. Then
melee hit it, then shoot it again! Congrats, you've just opened the door with
no help at all (ahem).

   You'll be greeted by three or so delightful dead, finish them off (can they
die?) and proceed to the locked gate. Assuming you've already stood on the
pressure plate, walk back over to where you are facing the spiked floor of
death, and shoot the circle (yea I don't get the floor part either) to continue
your journey.

  At the water area kill you the monsters and stand on the pressure plate, then
repeat the expression that the statue behind you just did, its the chicken, and
if you do it wrong the statue will not be pleased and will most certainly knock
you back a bit.

  Go through the right side door, destroy the shrubs, stand on the pressure
plate, then go back through the left side. Stand on the pressure plate and
shoot the circle, and voila! Continue through to the circular room and kill
everything inside. To the left there is an orb that you have to shoot, then
shoot it several times as it rests on each statue, and finally, on the door.
Put your Indy suit on and make your way through the firebreathing statues, the
cycle begins at the furthest one then restarts from the entrance statue, so be
careful. When you get to the end, step on the pressure plate and go back.

   Make your way up the spiralling stairs and too the body lobby, in the right
corner of the area there will be a casket contain Lady Grey's upper body, and
note, then a silver key beside you. There is also a silver key in the casket
centered to the room, and, incase you didn't hear it, if you look above the
entrance door there is a gargoyle! Another bonus is that behind one of the
glowing doors there is a chest contain 500 gold, the other holds the way back
to Wraithmarsh.

   The final part of Lady Grey is in a tomb in Fairfax Gardens. Lady Grey's
tomb to be precise. Before you vault down into eternal darkness there is a
gargoyle near you. After vaulting there should be a chest behind a pillar, your
dog should find it. Walk up to her heads final resting place and steal it, then
head back to Victor. 

   Now you have a choice, take the Lady for yourself or let Victor have her, if
you take her away, you'll get evil points, and vice versa.

o~------------------ Red Harvest ---------------------------------07.11------~o

   This is the evil side to "Cold Comfort Farmer". All you need to do is travel 
to Brightwood and walk to the west end where you will encounter Giles and a few 
of his helpers. To make things easier you can stay back and pick off Giles, if 
you would rather kill him up close he will charge you, you don't need to kill 
any of the others to complete this mission.

o~------------------ The Rescue ----------------------------------07.12------~o

Reward: Hobbe Staff head
Renown: 1500

   One day you will return to your spouse and hear quite possibly the worst 
news of your life. Your child has run off to a cave to follow in their 
fathers/mothers footsteps (sorry I went in the cave, hehe).

   You'll soon find out that they went off to the Hobbe Cave, travel there. 
When you enter the cave it is much like before, go through the cave where you 
will encounter numbers of Hobbes, it is their home afterall. Follow the paths 
and slay Hobbes (they're former childen, you know). When you find your way into 
a room with an excess number of Hobbes and cages you will find a cage key on 
one of the Hobbes. When you kill all of the Hobbes and obtain the key unlock 
your child. Exit the cave with your child.

o~------------------ Rescuing Charlie ----------------------------07.13------~o

Reward: Golden Burden Augment
Renown: 5000

   Find Granny Miggins in the Gypsy Camp, her grandson went venturing off into 
a cave in Bower Lake and she wants a responsible adult to go after him, that's 
you. It's not hard to find the Tomb of Heroes, it's on the far corner of the 
area, the golden trail will lead you there.

   Navigate through the tunnel (when you hear a gargoyle turn around and look 
up) to where you will find Charlie. Charlie is opening a casket and needs your 
help to protect him from Hollow Men. The Hollow Men will appear in groups in 
the room, the easiest thing I found to do was go back to the entrance way and 
aim at them if your have totally upgraded your Dextrous Styles skill path.

    After a few waves the Hollow Men will quit coming and Charlie will need you 
to open the quest for him, do so and you'll get an item. Now you will have to 
excape the tomb as countless Hollow Men ambush, they aren't hard to kill but 
they strongly outnumber you so you should make use of a potion or some food. 
The easiest way to kill these are to use a level two Time Control spell then a 
level five spell like Inferno, Shock, or Force Push.

    Make your way back through the tomb towards the entrance fighting off 
Hollow Men, when they are all dead you have a choice that the game doesn't 
really hint of. You can leave with Charlie or you can kill him and obtain his 
top hat. If you choose to spare his life exit the tomb and Granny Miggins will 
be waiting outside.

   Of course, if you want the top hat you can kill him and get some evil 
points. Except when you leave the cave don't give Granny the top hat, just walk 
away from her and put it on, the quest will automatically complete and you will 
get your typical reward.

o~------------------ The Sculptor --------------------------------07.14------~o

   Before meeting with the Abbot for the second time you can pose for a statue, 
for every statue plinths you find you can pose for for the Oakfield Sculptor 
for a statue. Your first session will be free and each addition statue will 
cost you a small sum of gold. 

   Locations of all statue plinths, in order of availability:

Oakfield  - In front of the Sandgoose in.

Fairfax Gardens - To your left when you enter surrounded by water.
Brightwood - Next to a gate of a destroyed castle if you take the path from 
Bower Lake Road.

Westcliff - Near the shooting range just passed the hut.

Bloodstone - On the Waterfront, can't miss it!

o~------------------ Something Rotten ----------------------------07.15------~o

Reward: Troll's Eyeball
Renown: 3500

   Go and talk to Joseph in the Rookridge Inn, there has been some unexplained
pollution driving away all of his customers. He'll need you to investigate it
for him. Follow the trail down the same path you once chased Dash, you will
meet up with a handful of Bandits, but they shouldn't be too hard to defeat. To
your left there is a Wellspring.

   Now I don't know about you, but I'm getting mighty sick of Trolls being
around everywhere. Nontheless, kill the Troll that creeps up out of the water.
In case you didn't already notice, there is also a chest n the room where you
killed the Troll. Now go back and meet Joseph to recieve your reward, and a
discount to purchase the Inn if you'd like.

o~------------------ Till Death Do Us Part -----------------------07.16------~o

   On Rookridge road you should encounter a ghost who wishes for you to get a
woman to fall madly in love with you. He hands you a rejection letter and asks
you to give it to you. You will also receive the Seduction espression.

   Go to Bowerstone Market and you should find her on the bridge, woo Alex
until a message pops up giving you the option to break her heart or rip up the
letter and marry her. If you choose to marry Alex you must buy a ring and a
house, you will gain every benefit to marriage as you usually would. Return to
the ghost and receive 100 renown points.

o~------------------ T.O.B.Y -------------------------------------07.17------~o

   Speak to Toby, he will ask you to recover the Mutton of Eternal Hope, you
can find this above the Tattoo Parlor. You'll find the mutton in a cabinet in
front of you. Hold down "a" to steal it, watch out for the eye icon, if it is
closed nobody can see you, otherwise you'll be caught. If you are caught the
Tattooist will shoot at you and you'll have to kill him unless you have the
apology expression.

   Return to Toby and he'll send you to go and steal a bottle of wine for him,
follow the trail into the house and go upstairs, the wine should be in a
cabinet next to the bed. You'll only have to worry about whores here who
usually accept an apology. Next Toby will ask you get a pie, go to the house
that the golden trail leads you to and go to the cabinet around the corner.
While you're here get a hooker to follow you. Go back to Toby and he'll ask you
to bring him a prostitute, luckily you've already gone one. Leave him alone and
speak to the townspeople.

   You'll learn that Toby is a con artist, kind of obvious though wasn't it? I
hope so. Go knock on his door four or five times until he opens up, you can
either kill him for evil points or just scare him and he'll flee.

o~------------------ Treasure Island of Doom! --------------------07.18------~o

Reward: Captrain Dread's Sword, Gold
Renown: 7500

   To get this quest go talk to Salty Jack at the Inn, you'll have to buy him a
beer, so do that and give it to him and he'll talk. Accept his wild quest and
make your way to Smuggler's Cave.

   Dive down and follow the trail, keep going until you enter a room. You'll be
fighting several waves of Ghost Pirates here, get rid of all them (I don't
think they die again?) and keep going to where you'll be halted by a locked
door. Behind you should be a pressure plate hidden by some crates and barrels,
step on it to unlock the door. You'll make your way to Captain Dread's room
that contains a lock chest, the key to this chest is on the nightstand next to
his bed. Open the chest and take the lever.

   Go back to the pirate ship and use the lever where appropriate, step on to
the ship where you will fight Captain Dread and his Ghost Pirates in a PotC
setting. They aren't too difficult, take the helm after you've had your, uhm,
way with them. You will be taken to an island where you must locate ten of
Captain Dread's treasure chests.

   First thing you should do when you are on the beach is turn around and swim
to the cove, there is a chest there. The next chest you will find is in the
stern of the beached (read: destroyed) ship. Follow the trail up until you get
to a small area with a few waterfalls and some land, there is a chest just to
the side that you'll have to vault down to. Make your way on to the small
landmass and your dog should find a dig spot with a bag near a tree, there is
another chest on the other side of the tree. Next there is a dive spot just off
the land, where it forks. The next one is behind one of the waterfalls. Now go
up towards the cave, there is a gargoyle next to the waterfall, there also is a
silver key next to the cave entrance. Go into the cave and there is a room to
your left with another chest. Past the cave you can vault down and find another
chest there. The final chest you will have to follow the trail and cut down a
bush so you can jump on the wrecked ship. Now you can take the helm of your
ship to return to Bloodstone.

o~------------------ Westcliff Development -----------------------07.19------~o

Reward: 15,000 gold
Renown: 1500

   Talk to Barnum about business and he'll want you to invest 5000 gold into
his development plan. If you do this quest before entering The Spire it will be
complete by the time you get back. If you don't I believe he will disappear.

| |                                Extras                  08.00            | |

   Please be advised that there may be spoilers in this section.

o~------------------ Archon's Knot Tomb --------------------------08.01------~o

Reward: The Daichi

   To unlock this tomb you first have to complete the quest "Cullis Gate", 
after completing that quest Brightwood Tower will come up for sale, you do not 
have to purcahse this Tower to start Archon's Knot Tomb.

   If you meet the above requirements, head to Brightwood Tower where you will 
fight the same enemies as before (with Garth and Hammer). Go to the second 
level of the Tower where you entered the Cullis Gate, next to the Cullis Gate 
you will see a deviation where a statue used to be. Walk up to it and vault 

   You will dive down into some water, and behind you is a gargoyle. Proceed 
where you will come up to a locked gate, no worries, to your right is a slowing 
switch, shoot it to unlock the door. Continue and you will notice the next door 
seems quite unreachable. To your left is another flowing switch, shoot it and 
it will go towards the door. Follow the "x" on this template to avoid the 

            |   | x | x | x |   |
            | x | x |   | x | x |
            | x |   |   |   | x | x Door
            | x | x | x | x |   |
            |   |   |   | x |   |
                |     x x x |
                |____   ____|

   Hit the switch at the end to unlock the door.

   Follow the path up the stairs and you will notice a switch that you have to 
hit is locked up in a cage next to a statue, dont worry about it yet and keep 
going where you will find another room with spiked floors and a pressure plate. 
Step on the pressure plate and the statue will move, go back down and do a 
Bloodlust Roar towards the statue to free the switch. 

   Go back upstairs and hit the switch, keep hitting it and it will show you 
what path to take, when you get to safety hit it one more time to unlock the 
gate. When the gate is unlocked the spikes are no longer active so you can grab 
that silver key. Leave the tomb, your dog will alert you of some treasure 
hidden around the corner on a platform. Voila, The Daichi is in the chest 
there. If you want you can dive down and swim around to that island in the 
middle of the water, inside the building is a chest.

o~------------------ Castle Fairfax ------------------------------08.02------~o

Reward: Sex Change Souvenir
Renown: 10000

   Once you purchase the castle navigate yourself to the Regal Bed (this can be 
tricky) and sleep in it. You'll wake up all nice and refreshed until you are 
informed that your precious castle has been attacked by Bandits! Just outside 
of your bedroom you will encounter a small group of Bandits, kill them easily 
then proceed down the spiral staircase into the throne room.

   In the throne room you will have to single handedly defend yourself from a 
few waves of Bandits, this was suprisingly easy, seeing as how they're trying 
to takeover your castle. After defeating the Bandits in the throne room you 
will have to make your way to the library to kill their leader.

   Of course you get to the library you'll see that the Bandit Leader is not 
alone, there is a handful of Bandits with him, but you can easily slash them 
since it isn't a large room. Oddly enough the leader isn't the huge guy with 
the cape, but he should be the one on the stairs to your left. Kill them all 
and your whiny butler will quit, leaving you to investigate the tomb on your 

   It's worth noting that once in the tomb that you will encounter Bandits, but 
when you make your way to a room with prisoners walk up the the door ahead of 
you a pull the lever on your right. The lever on your left will open the doors 
and you'll have to fight a bunch of enemies at once. In the next area you will 
have to fight Hobbes down a few flights of stairs, there aren't all that many 
of them so there should be no challenge for a noble hero like yourself. Before 
you go down the last set of stairs you'll notive a chest below you to your 
right. You can vault down and open it, there's 1500 gold in there.

   Next you will have to dive down another level, there is a dive spot near you 
if you look to your right while swimming. In the next room are more Hobbes, 
kill them then explore around a little, there are two chests in this area. The 
easiest thing to do for the switch in this room is to stand adjacent to the 
door behind the pillar and shoot the switch, quickly shoot it a second time 
before it resets, then whack it as it sits next to you. The door will open 
after you've completed this successfully. 

   In this next room the switch is timed again but it isn't hard, when it is 
glowing pink send a spell towards it like Blades, Shock, etc. When it is yellow 
shoot it with a ranged weapon. The switch will go pink, yellow, yellow, yellow 
before it opens the door.

   Upon entering the next room you will hear an announcer who will inform you 
that you have this one chance in the game to change your sex. It is permanent 
and all that jazz. I'll give you a chance to think about it while you walk 
around the room and open the chests. Walk up to the potion and grab it to open 
the door. Drink it if you want, if not no big deal.

o~------------------ Defender of Light ---------------------------08.03------~o

Reward: Temple of Light Seal
Renown: 750

   Talk to the Abbot in the Temple of Light, he anticipates an attack against 
the Temple. Return to Wellspring Cave and proceed to the spring to your left. 
There are lots of Shadow Worshippers here who are equipped with ranged weapons. 
Use your strength and will to kill them and go back.

   The second spring you go to is much like the first, repeat what you did 
earlier and kill the enemy below the spring. When you are finished here you 
will be lead to another spring, this is the final one.

   You'll encounter Cornelius Grimm, leader of the Shadow Worshippers. You 
can't inflict any damage on him immediately so focus fire at his companions. 
The first wave of enemies you will fight are Shadow Worshippers, kill them like 
before. Next you'll face off against Hollow Men, you should have plenty of 
experience killing these by now. 

   When you are done killing off Cornelius's goons he will take matters into 
his own hands and try to kill you himself. He isn't weak to any kind of spells 
in particular so rely on your strength for this one, if you slash him he should 
die without many problems. Congrats, you've saved the Temple of Light!

o~------------------ Hall of the Dead ----------------------------08.04------~o

*This is Limited Edition content*

Reward: The Wreckager

   The first thing you need to do is go to Bloodstone Waterfront. There is a 
dock right next to a ship and the Captain should be standing on it. If you did 
the "Evil in Wraithmarsh" side quest you fought a Banshee here. Dive off the 
end and the dive spot in front of you is the entrance to the Hall of the Dead.

   Once you are inside, walk ahead and dive, when you hit the water there will 
be a path in front of you. As you go down the path you will rn into a few 
Hollow Men. Keep going on and the path will split, on your left is a chest with 
some potions. There will be a switch across from you, shoot it, then follow it 
and hit it. Keep following it into the dive spot, ahead will be a bunch of 
Hollow Men. Kill all of them then hit the switch with will. Whack it then it 
will hide behind a a gear thing, shoot magic at it again. Shoot it with a 
ranged weapon, then magic again.

   It will lead you into a room with more Hollow Men, take care of them. The 
switch is on top of you, so go straight through the door and it will lead you 
up stairs to the switch so you can hit it. It will unlock the door and you get 
to fight a couple more Hollow Men, after you kill them proceed up the stairs to 
the right. The next room will have three doors, the ones on your sides are 
locked so go straight.

   Three Hollow Men will appear, kill them and hit the switch. Now shoot the 
switch and turn around and use a spell against it. It will unlock the door to a 
chest which contains The Wreckager and a switch. Proceed through the door 
across from you and follow the path back to Bloodstone.

o~------------------ Oakfield Massacre ---------------------------08.05------~o

   This quest is the opposite of "Defender of Light". To activate it, speak 
with Cornelius in the Temple of Shadows. You task is simple, kill everybody in 
Oakfield to destroy the Temple of Light.

   Sometimes when you are attacking the town you will have a hard time finding 
any villagers after the majority are dead, the easiest way around this is to 
walk around then return to The Sandgoose, there should be a couple back there.

   When you complete this quest, there will be consequences for some time if 
you try to return to Oakfield, you'll have to pay ~20k gold.

| |                       Frequently Asked Questions       FT.WQ            | |

How do I have intercourse with my wife?

Watch the heart icon to become yellow above your spouses head. There is a book
called "Come Hither, Dear" in the Bowerstone book store that will give you an
expression you can use. There is also a "Come with me" expression that you can
use to lead people into the bedroom.

How do I buy Castle Fairfax?

It will come up for sale after you've completed the main storyline.

Where is the Limited Edition DLC items?

Your otherwordly bonus will be in the Guild Hall, the items from Fable 2 such
as the chicken suit can be found from vendors in Albion.

How do I get to the Hall of the Dead!?

Take this with a grain of salt, but I'm pretty sure there is a dive spot off
Bloodstone Harbour that will lead you there.

Can I keep doing quests after I've completed the main storyline?


How do I lose weight?

Sell all of your meat and eat celery, every food item has stats available for
you to see, I'd suggest using potions rather than food to heal to keep the
pounds off.

Where can I get a tattoo?

There is a tattooist in Bowerstone Old Town, Gypsy Camp, Westcliff, and 

Errr, how do I donate to the Temple of Light?

There should be a pedestal next to the monk.

How do I get rid of my scars?

These are permanent marks of battle that can never be removed, even if you look

| |                           Legal & Copyright            LG.CW            | |

This document is Copyright (c) 2008 Kraiz.

This walkthrough was written for the intended purpose of aiding people for no
cost, any intention of selling this guide is strictly prohibited and will be
dealt with. Fable 2 guide is solely to be hosted at GameFAQs (www.gamefaqs.com)
and all other websites which have received permission from the author to host
this guide, linking to this guide is; however, allowed.

I encourage people to send me feedback, but only emails regarding this guide or
the game it was written for will be read, all other mail will be deleted upon

Thank you,

| |                               Credits                  CR.ED            | |

Expressions and Dog Tricks supplied by myrkul8013.

Huge thanks to David Jenkins for supplying gargoyles and silver keys.

There were over a dozen people that supplied information on sex, thanks.

Heads up to Meck for the round 6 Crucible addition.

Many readers for pointing out the Bower Lake Demon Door reward.

Ricardo for confirming the location of the Hall of the Dead.

All of those who sent information about the Oakfield Demon Door.

Wildcat Studio sent the weapon rating for the wooden sword.

Bryan Meulmeester for some information on "Blind Date" and "Cold Comfort 

Thanks Joey for adding locations and Silver Chests.

Thank you for reading this guide, it was one hell of a ride.

Brian for pointing out that all gold must be donated to the Temple at once.

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