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    FAQ/Walkthrough by DomZ Ninja

    Version: 1.0 | Updated: 04/17/15 | Search Guide | Bookmark Guide

    
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                Winner of the GameFAQs FAQ of the Month for March 2015
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                           "I'm that ancient pride that can never go away"
                  
                                                      - Lostboycrow
    
    
    ______________________________________________________________________________
    ==============================================================================
    
                                      FAR CRY 4
                                      ---------
    
                                   FAQ/Walkthrough
                             Copyright (c)2015 DomZ Ninja
    
    ==============================================================================
    
     Author: DomZ Ninja
     E-mail: domzninja[at]hotmail[dot]com
     Updated: 04/17/15
     Version: 1.0
    
     NOTE: This guide does contain spoilers!
    
    
    ______________________________________________________________________________
    ==============================================================================
    
                                  TABLE OF CONTENTS
    
    ==============================================================================
    
    See that series of numbers to the right of each section? If you want to find 
    a specific section in the FAQ, press CTRL + F to open a search box. Type in 
    the series of numbers for the desired section that you're trying to find and 
    press Enter. Whabam! The search function will take you there in an instant.
    
    
     [1] VERSION HISTORY.................................................. [0100]
     [2] CONTROLS......................................................... [0200]
     [3] THE BASICS....................................................... [0300]
     [4] WALKTHROUGH...................................................... [0400]
     
          PROLOGUE........................................................ [0401]
           Border Crossing................................................ [0402]
           Dinner With Pagan.............................................. [0403]
           Reach the Bell Tower........................................... [0404]
          
          ACT 1........................................................... [0405]
           The Wolves' Den................................................ [0406]
           Propaganda Machine............................................. [0407]
           Return to Sender............................................... [0408]
           Hostage Negotiation............................................ [0409]
           Incursion...................................................... [0410]
        
          ACT 2........................................................... [0411]
           Hunt or Be Hunted/Rebel Yell................................... [0412]
           A Cultural Exchange............................................ [0413]
           Sermon on the Mount............................................ [0414]
           Reclamation/Burn It Down....................................... [0415]
           The Mouth of Madness........................................... [0416]
           The Protector's Arrival........................................ [0417]
           The Sleeping Saints............................................ [0418]
           City of Pain................................................... [0419]
           Advanced Chemistry/Basic Chemistry............................. [0420]
           Shoot the Messenger............................................ [0421]
           Free Willis.................................................... [0422]
           Kill or Be Killed.............................................. [0423]
           Death From Above............................................... [0424]
          
          ACT 3........................................................... [0425]
           Don't Look Down................................................ [0426]
           A Key to the North............................................. [0427]
           Truth & Justice................................................ [0428]
           Payback........................................................ [0429]
           Culture Wars/Cease and Desist.................................. [0430]
           The Valley of Death/Take Cover................................. [0431]
           To Reap What You Sow........................................... [0432]
           Ashes to Ashes................................................. [0433]
           Dinner With Pagan, Part 2...................................... [0434]
    
     [5] SIDE MISSIONS.................................................... [0500]
     
          Longinus Missions............................................... [0501]
          Yogi & Reggie Missions.......................................... [0502]
          Shangri-La Missions............................................. [0503]
    
     [6] QUESTS & ACTIVITIES.............................................. [0600]
     
          Eye for an Eye.................................................. [0601]
          Assassination................................................... [0602]
          Hunting: Control................................................ [0603]
          Hunting: Survival............................................... [0604]
          Hunting: Supplies............................................... [0605]
          Kyrat Fashion Week.............................................. [0606]
          Golden Path Supplies............................................ [0607]
          Propaganda Center............................................... [0608]
          Hostage Rescue.................................................. [0609]
          Armed Escort.................................................... [0610]
          Bomb Defusing................................................... [0611]
          Kyrati Films: Racing............................................ [0612]
          Kyrati Films: Survival.......................................... [0613]
          Pagan's Wrath................................................... [0614]
          Cargo Hijack.................................................... [0615]
          Karma Events.................................................... [0616]
    
     [7] LOCATIONS........................................................ [0700]
      
          Outposts........................................................ [0701]
          Fortresses...................................................... [0702]
          Bell Towers..................................................... [0703]
          Miscellaneous Locations (South Kyrat)........................... [0704]
          Miscellaneous Locations (North Kyrat)........................... [0705]
     
     [8] COLLECTIBLES..................................................... [0800]
     
          Lost Letters.................................................... [0801]
          Mohan Ghale's Journal........................................... [0802]
          Mani Wheels..................................................... [0803]
          Masks of Yalung................................................. [0804]
          Propaganda Posters.............................................. [0805]
    
     [9] SKILLS........................................................... [0900]
    [10] CRAFTING......................................................... [1000]
    [11] ANIMALS.......................................................... [1100]
    [12] WEAPONS.......................................................... [1200]
    [13] SHANATH ARENA.................................................... [1300]
    [14] KING MIN'S KYRAT................................................. [1400]
    [15] 100% COMPLETION.................................................. [1500]
    [16] ACHIEVEMENTS..................................................... [1600]
    [17] THANKS/CREDITS................................................... [1700]
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [1] VERSION HISTORY                                                     [0100]
    
    ==============================================================================
    
    FAQ/Walkthrough #72
    -------------------
    
     Version 1.0 (03/02/15) - FAQ/Walkthrough complete and submitted.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [2] CONTROLS                                                            [0200]
    
    ==============================================================================
    
    .-----------------------------.----------------------------------------------.
    |  D-Pad                      |  Camera, Mine/C4, Rock, Guns for Hire        |
    |-----------------------------|----------------------------------------------|
    |  Left Analog Stick          |  Move, Sprint (Click)                        |
    |-----------------------------|----------------------------------------------|
    |  Right Analog Stick         |  Look, Melee/Takedown (Click)                |
    |-----------------------------|----------------------------------------------|
    |  Start                      |  Pause Menu                                  |
    |-----------------------------|----------------------------------------------|
    |  Back                       |  Game Menus                                  |
    |-----------------------------|----------------------------------------------|
    |  X Button                   |  Reload, Interact (Hold)                     |
    |-----------------------------|----------------------------------------------|
    |  Y Button                   |  Previous Weapon, Heal (Hold)                |
    |-----------------------------|----------------------------------------------|
    |  A Button                   |  Jump/Vault                                  |
    |-----------------------------|----------------------------------------------|
    |  B Button                   |  Crouch/Slide                                |
    |-----------------------------|----------------------------------------------|
    |  Right Trigger              |  Shoot                                       |
    |-----------------------------|----------------------------------------------|
    |  Left Trigger               |  Aim                                         |
    |-----------------------------|----------------------------------------------|
    |  Right Bumper               |  Throw, Cook Throwable (Hold)                |
    |-----------------------------|----------------------------------------------|
    |  Left Bumper                |  Weapons/Syringes (Hold)                     |
    '-----------------------------'----------------------------------------------'
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [3] THE BASICS                                                          [0300]
    
    ==============================================================================
    
    .----------------.___________________________________________________________
    | Personal Gains |___________________________________________________________|
    '----------------'
    
     You can earn Experience (XP) and Karma Points (KP) by performing many
     different tasks in Far Cry 4.
     
     Experience is standard protocol in most games nowadays: earn XP to level up. 
     XP is earned by completing missions or quests, discovering locations, and 
     finding collectibles among other things. XP is then converted into Skill 
     Points after leveling up, which are used to buy new character skills.
     
     Karma Points is a new feature to the Far Cry series. Receiving KP and gaining
     Karma Levels helps boost your relationship with the Golden Path (the good
     guys), which grants you access to perks. KP is also sometimes given as
     mission rewards, but primarily by participating in Karma Events.
     
     Karma Events are randomized events that appear in-game and are totally
     optional. They are trivial compared to the things Ajay has been put through,
     and include things like rescuing civilians from predatory animals or by
     siding with Golden Path members during a skirmish.
     
     You can also get KP by spinning Mani Wheels (one of the game's collectibles),
     and by performing clean kills while hunting (using only bolts/arrows or your
     knife to kill an animal). You can lose Karma Points by killing innocent
     civilians.
    
    
    .--------------------------------.___________________________________________
    | The X's and O's of X's and Y's |___________________________________________|
    '--------------------------------'
     
     While the world of Far Cry 4 is not as expansive as its predecessor, it is
     still very big in its own right. The game has been boasted to be larger than
     Far Cry 3 due to the depth it offers: Kyrat is rich with mountainous peaks
     and rocky crags.
     
     Press Back to access the map. Assuming that you have made the map viewable,
     it has much to offer in terms of content. The map displays outposts, bells
     towers, animal territories, and, if purchased, the locations of loot chests
     and collectibles. 
     
     This guide references the map countless times due to its extreme usefulness.
     I often describe locations based on their map coordinates (from the X and Y
     axes), so it is crucial that you recognize and understand the concept if you
     wish to follow this guide.
     
     The map has other uses. You can use it to fast travel between safehouses that
     you have unlocked, or create waypoints in order to easily reach a marked
     destination.
     
    
    .-------------------.________________________________________________________
    | Taking Over Kyrat |________________________________________________________|
    '-------------------'
    
     After completing the prologue, you are dropped into this alien country. One
     of the main goals of Far Cry 4 is to liberate outposts and hijack bell towers
     in order to shift control of Kyrat in your favor, and ultimately make the
     region more hospitable.
     
     Kyrat is split into South Kyrat and North Kyrat (the north is inaccessible
     until late in the campaign), and split even further into regions monitored by
     Pagan Min's bell towers. Regions populated by an enemy bell tower are covered
     in thick fog on the map, rendering it useless (even your minimap is blacked
     out when entering these territories.
     
     So in order to make the map accessible and familiarize yourself with the 
     landscapes, you must climb and hijack the bell tower signal. I make bell 
     towers my first priority when entering uncharted lands, considering how much
     I touted the map's usefulness above.
     
     Outposts are strongholds fortified and/or captured by the Royal Army. They
     are heavily guarded by enemy soldiers and alarms that will call in help if
     an enemy (you) is spotted. While they seem daunting, liberating an outpost
     will leave it in the hands of the Golden Path turn it into a safehouses.
     Safehouses include trading posts where you can manage goods, a bed that
     lets you manually change the time of day, and most importantly, creates a
     fast travel point (letting you teleport between safehouses).
    
     Liberating all outposts (24) and bell towers (17) are completely optional,
     but makes your stay in Kyrat more enjoyable: hijacking bell towers helps with
     navigation and liberating outposts makes traveling faster. 
    
    
    .---------.__________________________________________________________________
    | Looting |__________________________________________________________________|
    '---------'
    
     Looting chests is the main way to earn serious cash. Loot chests are often
     small tan boxes or large crates that always have a white shimmer onscreen.
     You can purchase a map to mark loot chests on your in-game map (represented
     by small white box icons). Loot chests not only contain Rupees, but various
     items that have no worth aside from selling.
     
     If you are ever low on cash, explore the land and loot stuff. Meanwhile, at
     trading posts you can choose to quick sell all sellable items to empty your
     loot bag without manually selecting each useless item.
    
    
    .--------------._____________________________________________________________
    | Bein' Crafty |_____________________________________________________________|
    '--------------'
    
     Crafting returns from Far Cry 3 and retains its most basic functions for this
     installment. There are two types of crafting: crafting syringes for
     temporary character upgrades and crafting equipment.
     
     Crafting syringes requires special leaves, which can be found and picked out
     in the wilderness. You need two of each leaf type in order to craft a
     syringe (as well as unlocking the specific skill). There are several syringes
     that offer character boosts, such as damage resistance or holding your breath
     underwater longer. However, the most important is a Healing Syringe that
     restores health (requires two Green Leaves).
     
     You can also craft new equipment with animal skins; the equipment ranges from
     weapon holsters to wallets to ammo bags. Like many features in this game, it
     is technically optional but going through with it will make your playing
     experience easier and more enjoyable.
     
     In order to get animal skins, you must hunt and kill animals. Animals roam
     the land and are either prey animals or predators, meaning that some run away
     from you while others straight-up attack. The easiest way to obtain animal
     skins is by performing clean kills: killing an animal with nothing but your
     knife or bow. Clean kills yield double the skins than using guns, and using
     explosive weaponry will burn the hides and render them useless. So if you
     ever want to take a break from the Golden Path, run into the forest and go
     hunting.
    
     Playing Far Cry 4 is like opening a Russian doll - everything this game has
     to offer is interconnected with each other. You need to hunt animals to craft
     a larger loot bag so you can loot more items so you can gain more money so
     you can buy better guns so you can liberate super tough outposts. It is a
     deep game.
    
    
    .-------------.______________________________________________________________
    | Make a Move |______________________________________________________________|
    '-------------'
    
     Far Cry 4 certainly has the weaponry and explosive capabilities to turn you
     into Rambo, but using a run-and-gun strategy can often lead to failure. When
     targeting outposts or even Kyrat's four enemy fortresses, it is best to take
     a more relaxed and stealthy approach; the game gives you the tools to be
     sneaky and silent as well.
     
     For starters, your camera. Hit Up on the D-Pad to take out your camera, which
     lets you zoom in and tag enemies, animals, and some objects by aiming at
     them. Tagged targets have an icon above their head (which also notifies you
     of the enemy type) and outlines their body, allowing you to see them through
     walls and other barriers. While it takes away from the immersion, tagging
     enemies helps immensely when infiltrating hostile locations.
     
     You can use tools to distract your enemies and force them to move away from
     you or in a certain direction. You can throw rocks by pressing Right on the
     D-Pad to cause enemies to hone in on the sound and inspect where you threw
     it. You can use this tactic to bait enemies to a certain location. You could
     abuse this strategy in Far Cry 3, but after throwing rocks near an enemy
     enough times they will catch on and begin a sweep of the area.
     
     Third, some weapons are designed for silent killing. Most weapons can be
     upgraded after purchasing, and some have suppressor attachments that silence
     your shots. There's nothing like sitting on a ridge overlooking an outpost
     with your camera and a silenced sniper rifle... it's almost unfair. Bows and
     the Auto-Cross are naturally silent and are a useful alternative. When all
     else fails, you can always sneak up on your opponent and use melee takedowns.
     
     Lastly, you can get someone (rather, something) else to do the dirty work for
     you. Performing clean kills on animals yields bait, which is a type of
     throwable item like grenades or molotovs. While bait doesn't do any direct
     damage to enemies, it can lure in predatory animals. Throw a piece of bait in
     the middle of an outpost to attract a Bengal tiger or Tibetan wolf. Animal
     attacks are used as a distraction or a method for liberating outposts
     entirely!
     
     The stealthy approach is often the way to go when liberating outposts or in
     general combat. Outposts are equipped with alarms that can call in waves of
     reinforcements, suggesting that you stay in the shadows and disable the
     alarms or quietly clear out the soldiers.
    
    
    .---------------.____________________________________________________________
    | Guns For Hire |____________________________________________________________|
    '---------------'
    
     If you ever need some assistance in battle, try calling for a Golden Path
     rebel with a Guns For Hire Token. Any time you are struggling (and have
     available tokens), hold Down on the D-Pad and select the Guns For Hire
     option. You can then command the mercenary to follow you or stand and wait.
     
     Through upgrades and by boosting your Karma Level, you can increase the 
     maximum amount of Guns For Hire Tokens and even upgrade the mercenary. 
     Unfortunately, you can only contact one person at a time, so the Guns For
     Hire option has its limitations.
    
    
    .--------------------._______________________________________________________
    | Royal Army Roundup |_______________________________________________________|
    '--------------------'
    
     The Royal Army is Kyrat's army employed by Pagan Min. They are your main foe
     in the game and encounter them far too frequently during your exploration
     through the countryside. Royal Army soldiers have different ranks and are
     suited differently for battle.
     
     - Normals are your run-of-the-mill soldier. Everything about them is totally
       average: they have a moderate amount of armor, decent weaponry, and only
       somewhat threatening. They are also the most common enemy type. Their enemy
       tag is a triangle.
    
     - Chasers are maniacal foes that will relentlessly pursue you if given the
       chance. They will give away your location if hidden due to this, so it is
       important to stay hidden and try to eliminate them early on when entering
       an outpost. Chasers are either armored foes with shotguns or shirtless
       enemies that carry molotovs. Their enemy tag is a lightning bolt.
       
     - Snipers serve as the Royal Army scouts. They typically carry sniper rifles
       and are perched at high elevations, ranging from rooftops to towers. Due to
       their range and eagle eye vision, they should be your number one target
       when faced off against enemy groups. Most Snipers have sniper rifles with
       them, but some Snipers late in the game carry rocket launchers instead.
       Their enemy tag is a crosshair.
    
     - Heavies are hulking juggernauts that are decked out in thick, sturdy armor.
       While they are incredibly durable, the body armor limits them to a slow
       plod. Heavies are the most powerful of the Royal Army troops, wielding
       LMGs or flamethrowers, and can cut you down in a hurry if out in the open.
       You even need a special skill in order to perform takedowns on them. Their
       enemy tag is a shield.
    
     - Hunters are rare enemies and are not official members of the Royal Army.
       These mysterious hooded foes are almost totally silent and lurk in the
       brush, waiting for opportunities to strike with their bow and arrows. They
       can be tagged like all enemies, though their tag disappears after a few
       seconds to help contribute to their stealthy nature. Hunters can also
       "control" predatory animals to fight alongside them. Their enemy tag is a
       pair of crossed arrows.
    
     - The Royal Guard is a branch of the Royal Army that includes the most
       dedicated and dangerous of Pagan Min's soldiers. They are encountered in
       North Kyrat and have all the same enemy rankings as the Royal Army, but are
       stronger and harder to take down.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [4] WALKTHROUGH                                                         [0400]
    
    ==============================================================================
    
     NOTE: This walkthrough is based on the Normal difficulty.
    
    
    ______________________________________________________________________________
    ==============================================================================
     PROLOGUE                                                               [0401]
    ==============================================================================
    
    .============================================================================.
    | Border Crossing                                                     [0402] |
    '============================================================================'
    
     You are Ajay Ghale, a young man tasked with traveling to Kyrat to scatter his
     mother's ashes. The opening cutscene features Ajay and his travel partner
     Darpan as they attempt to enter Kyrat.
     
     The ensuing events escalate and ultimately result in the appearance of Pagan 
     Min, the ruler of Kyrat. Nothing like a selfie after a fresh kill! He is
     truly an interesting character; an interesting character for an interesting
     game. Welcome to Far Cry 4.
    
    
    .============================================================================.
    | Dinner with Pagan                                                   [0403] |
    '============================================================================'
     
     The three of you settle in at at the mansion of Paul "De Pleur" Harmon, one 
     of Pagan Min's associates. Eventually, everyone leaves, with Min assuring you
     that he'll be "right back".
    
     _____________________________________________________________________________
     -= Explore De Pleur's Mansion =-
    
     Despite being dangerous, Pagan Min and Paul De Pleur have left you alone to
     meander. Walk around the dining area and listen to the tortured screams
     emanating from inside the mansion. If you spin around from the table and walk
     towards the corner, you'll find a shining red chest. Any container that
     blinks/shines can be opened, such as this one. They can contain anything
     ranging from ammo, items, sellable loot, and Rupees.
    
      _________________
      - Author's Note -
      One of the most awesome easter eggs/alternate endings in the history of
      video games occurs at the start of the game. After arriving at De Pleur's
      mansion, Pagan Min takes an incoming call and tells you to sit tight.
      
      If you actually take his word and wait for him to return (about 15 minutes), 
      Pagan Min will come back. Despite being the game's main villain, Pagan Min's
      happily obliges to your request to scatter your mother's ashes. The two take
      off for Lakshmana, where you fulfill your duty and complete the game's
      story.
      
      You can literally beat the game in 15 minutes if you actually listen to the
      main villain and sit tight. Stay in the dining area and don't go down any
      stairs, and avoid pausing the game or entering any menus because time won't
      elapse that way. Turns out Pagan Min is a pretty reasonable guy!
      
     Descend the staircase to find another chest near the balcony, then continue
     down to the source of the noise. Open the red door and proceed into the
     interrogation room, where Darpan is being "questioned". You can leave at your
     own free will, but watching the scene with Paul and Darpan is revealing.
     
     When you are ready, exit through the door across from the torture chamber to
     meet Sabal and the Golden Path. 
    
     _____________________________________________________________________________
     -= Escape in the Truck =-
    
     Sprint through the front door after Sabal. Kyrat's Royal Army opens fire on
     you and your saviors. Run (click the Left Stick) towards the blue truck and
     get in the passenger seat. If you need to, you can heal by holding down Y.
     
     Once Ajay takes the gun, you can kill any resistance on the road. While in a
     vehicle, you can fire weapons just as you normally would. Use the Left
     Trigger to aim down the sights and Right Trigger to fire. At the first road
     block, aim for the red explosive barrels.
     
     Stick with it even as ATV-riding grunts give chase. Eventually, things go
     south (in more ways than one).
    
    
    .============================================================================.
    | Reach the Bell Tower                                                [0404] |
    '============================================================================'
    
     _____________________________________________________________________________
     -= Reach the Bell Tower =-
     
     Since all you have on you is a machete and you know, that whole "knife to a
     gunfight" saying, you should probably take the stealth route during this next
     section. You will stay hidden from enemies so long as the detection meter
     does not completely fill. Otherwise, hide behind rocks or some brush until
     they lose interest.
     
     You can perform stealth kills by sneaking up on an enemy and using a melee
     attack when the button prompt appears (press the Right Stick). Once you down
     your first bad guy, you can take their weapon. Always make sure to loot
     corpses after a fight by holding X.
     
     Defeat the first couple enemies and cross the stream. Go upstream and dive
     underwater to slip past the next two soldiers. Swim past and then double back
     to assassinate them.
     
     Continue upstream to startle a group of vultures feasting on carrion.
     Approach the dead sambar and skin it to receive sambar skin and bait. Bait
     can be used like any throwable item (grenades, molotovs, etc.) to lure
     predatory animals to the area. Bait can be used in tactical scenarios by
     using predators to do your dirty work for you.
     
     Walk up the hill to find a dead bharal and skin it for more bait. From the
     ridge, throw a piece of bait down towards the three soldiers and sit back.
     Two things come from this strategy: either the predator will fall before all
     enemies are killed, or it will clear house and leave you with the task of
     hunting it. It basically comes down to: would you rather fight soldiers or a
     wild animal?
     
     Keep going upstream to reach the outskirts of a small settlement. Use a melee
     attack to destroy the side of the wooden cargo container to find a chest and
     some body armor. Now is a good time to whip out your camera.
     
     Your camera can be used to scope an area and gain valuable intel on nearby
     foes. You can tag enemies by pointing the lens at them, which causes a marker
     to appear over their head at all times and and makes them visible through 
     barriers. Access your camera by pressing Up on the D-Pad.
     
     Zoom in on the village to see some normal grunts and a caged snow leopard.
     The enemies are on the west side of the river, save for one soldier sitting
     on a stump. Climb up to his position (press A while against low walls) and
     execute a takedown. You can move bodies by holding the Right Stick in order
     to hide them, but doing so makes you stick out like a sore thumb at times.
     
     One strategy is to shoot open the cage containing the snow leopard. Like with
     the bear, it typically helps maul the enemy soldiers. In the case of
     predators, they will attack the closest available body, so make sure to keep
     someone between you when you try to side with an animal.
     
     Once everyone is dead (including the leopard), scour the place for goods and
     continue towards the bell tower in the distance. You can reach your
     destinations on either side of the river, so keep heading up the mountainside
     up to a wide gap. You can either run and jump across or shimmy along the
     narrow planks on the wall. Any time you see rope or vines hanging from a
     ledge or wall, you can use it to catch or hoist yourself.
     
     Move ahead to hear a voice calling for you. A Golden Path soldier throws down
     a rope for you. Grab onto the rope and begin climbing up. While rappelling,
     use the Right Trigger to ascend and the Left Trigger to descend. Run up the
     snow-covered steps to the bell tower.
     
     _____________________________________________________________________________
     -= Defend the Bell Tower =-
     
     After reuniting with Sabal, grab all the ammunition you need from the caches
     before going up to the second floor balcony. Baddies will come from the
     north, both on foot and on snowmobiles. Crouch behind the boxes and sandbags
     while peeking out to take shots or throw grenades. You can always claim more
     ammo downstairs, and you have plenty of help from the Golden Path, so you
     shouldn't ever be in any real danger...
     
     ...that is, until an avalanche comes rumbling down on you!
     
    
    ______________________________________________________________________________
    ==============================================================================
     ACT 1                                                                  [0405]
    ==============================================================================
    
    .============================================================================.
    | The Wolves' Den                                                     [0406] |
    '============================================================================'
    
     While in Banapur, you can accept missions from both Amita and Sabal, among
     other things. As the game progresses it becomes altered by which individual 
     you choose to side with, but in this case you have to complete each of their
     offered missions.
     
     Talk to Amita to receive your first quest, which is fairly mundane compared
     to what you just went through. She is found at [X: 213.2   Y: 430.6].
    
     _____________________________________________________________________________
     -= Meet Kanan =-
     
     You can find Kanan at the map coordinates [X: 207.8   Y: 465:6], or by
     following the yellow objective waypoint. Now that you are on the grid, you
     should use the map as frequently as possible (press Back).
    
      _________________
      - Author's Note -
      All map coordinates featured in this guide are estimates. There may be a
      unit or two of difference between players, but ultimately they are accurate 
      enough to act as tools of guidance.
     
     Right now the map is a cloudy mess, but it opens up and becomes more visible 
     as you liberate bell towers. Further, collectibles and important locations 
     appear on the map as you buy the appropriate items at trading posts. 
     
     At the northern perimeter of Banapur is an ATV you can use to ride to Kanan's
     farm. The driving controls have a slightly steep learning curve, so be
     careful as you veer around the sharp turns and high drops. As you reach the
     farm, speak with the old woman.
    
     _____________________________________________________________________________
     -= Reach the Vantage Point =-
     
     First, look around the farm for items of interest. There is a note pinned to 
     the front of the nearby building. Notes are increasingly common and add a bit 
     of development on the area and its inhabitants. Finding notes does not add to
     100% completion, but you get the "Well Read" Achievement for reading 10 notes
     in the campaign.
     
     The vantage point is southwest of the farm, and following the trail of dead
     pigs should prove useful. Eventually you come to a Tibetan wolf scavenging
     one of the pig corpses. Using your Hunter's Bow, crouch and hold down RT to
     draw your arrow. When you lined up your shot, let 'er rip. Aiming with a bow
     can be difficult at first, but you can always retrieve your arrows after a
     kill.
     
     Killing animals with arrows or melee attacks result in clean kills, which
     offer twice as many skins. When hunting animals for resources, it is
     important to limit your use of guns, and rule out high-impact weapons or
     explosives - you can potentially damage animal/skins and pelts, which
     subsequently become useless for crafting. By killing the wolf with your bow,
     you can obtain two Tibetan Wolf Skins.
     
     Walk onto the vantage point: a plateau overlooking a lake and the wolves'
     den.
     
     _____________________________________________________________________________
     -= Destroy the Wolves' Den =-
     
     Equip your camera and zoom in on the pack of wolves below. Sprint down the
     hill and crouch when you near the wolves. Remember that you can also rely on
     your machete in combat, since the animals are bound to rush you when shot at.
     Make sure to skin them for valuables and head towards the cave entrance.
     
     There is a red barrel resting against some support beams, and targeting it
     with your bow will cause the den to collapse.
    
     _____________________________________________________________________________
     -= Return to Kanan =-
     
     Use the nearby ATV to make a hasty return to Kanan. There you meet up with
     Amita and Bhadra, and they reward you for the mission. Despite the allure of
     an open-ended world, I suggest completing the next campaign mission before
     going sightseeing. You can Fast Travel from the map by selecting any
     liberated area and hitting A.
     
      _________________
      - Author's Note -
      You can upgrade your character after completing this quest. For starters,
      you should have gained enough XP to level up, granting you a Skill Point. 
      Press Back to access the Skills Menu, where you can spend it. Far Cry 4
      features two skill trees: Tiger, which is primarily offensive in nature, and
      Elephant, which focuses on defense. I recommend starting off with the
      Capable Skill strength, which increases your overall health.
     
      Next, you can use the Tibetan Wolf Skins to craft a new weapon holster. Go
      to the Crafting Menu and press A to use three Tibetan Wolf Skins to upgrade 
      the holster, which allows for one sidearm and one weapon.
     
    
    .============================================================================.
    | Propaganda Machine                                                  [0407] |
    '============================================================================'
    
     Sabal can be found in Banapur village, at [X: 214.9   Y: 427.3]. Enter the
     building to begin the mission.
    
     _____________________________________________________________________________
     -= Reach the Bell Tower =-
    
     Your goal is to reach the bell tower and hijack its transmissions, an
     activity that becomes recurrently common in Far Cry 4. You can see the bell
     tower looming in the distance from the front porch, so you have a bit of a
     trek in front of you.
     
     The bell tower is to the east/northeast. From Banapur, run through the fields
     and slide down the zip line. You often find a Sherpa wandering the road here;
     Sherpas are basically traveling vendors, so they sure are a sight for sore
     eyes if you are ever in the wilderness craving ammo or other items.
     
     Hop onto the ATV here and zoom up the road.
     
     _____________________________________________________________________________
     -= Check the Accident Site =-
    
     Veer off to the side trail to reach the accident site. Take the injured man's
     grapple and use it for yourself to get up the wall. While Far Cry 4's map is
     smaller than its predecessor's, the game's depth is impressive with its
     mountainous regions and deep caverns. You'll use the grapple nonstop for the
     rest of the game.
     
     _____________________________________________________________________________
     -= Reach the Bell Tower =-
    
     Grapple points are often identified by ropes, anchors, and other rappelling
     tools. Since the aforementioned are found right in front of you, look up to
     reveal the grapple point and hold X. While grappling, you can climb by
     holding RT or rappel by holding LT. Jump with A and use the Left Stick to
     sway from side to side.
     
     Pull yourself up and reach the next grapple point. This one hangs over a
     gorge, so grapple and jump to swing across the pit. The same controls apply,
     but you can use B to detach yourself and land on the other side. Loot the
     dead soldier and make sure to take his Mark IV sidearm.
     
     The next two grapple points are more of the same. In this case, you have to
     grapple to the second spot while in midair, a task that is much easier than
     it sounds. At the top of the wall is the bell tower.
     
     _____________________________________________________________________________
     -= Hijack the Signal =-
    
     Utilize the large beehive hanging above the front doorway by shooting it with
     your Hunter's Bow. The bees become agitated and swarm the closest victim
     (an unlucky soldier). Bees can attack you if you aren't careful, so keep
     your distance until they dissipate.
     
     There is a Propaganda Poster hanging next to the tower's main entrance. One
     of the many types of collectibles, Propaganda Posters can either be manually
     torn down with X or set ablaze with any type of incendiary weapon.
     Collectibles will not be covered in the walkthrough, so consult to Section 8
     for all things collectibles, including locations of all 150 posters.
     
     Bell towers are identical to radio towers in Far Cry 3, and offer even more
     of a platforming challenge. There is never an easy way to the top, so look
     for stairwells, planks to cross, ropes you can use for hoisting, and locked
     doors to bash open. Once you reach the top, hijack the signal. Liberating
     bell towers open up regions of the map, unlocks new weapons, and activates
     new activities. And in the case of this one, ends missions!
    
    
    .============================================================================.
    | Return to Sender                                                    [0408] |
    '============================================================================'
    
     Sabal wants you to meet with an associate: a gun expert named Longinus. You 
     can find Longinus in a small church at the following coordinates: [X: 290.0
     Y: 402.0]. You will be treated to his inane, religious ramblings once inside.
     
     _____________________________________________________________________________
     -= Reach Banapur =-
    
     Sabal radios Ajay to inform him that Banapur is under attack by the Royal
     Army. You have six minutes to get back to town, so a vehicle is necessary
     here. Take the ATV parked outside the church and get movin'.
     
     Six minutes is very lenient so you don't have to book it; take your time and
     make sure to avoid collisions or unwarranted spills. You can even turn on the
     game's autopilot mechanics by pressing the Left Stick. You don't reach max
     speed, but again, you don't have to. Sit back and let the game's AI take you
     to Banapur.
     
     _____________________________________________________________________________
     -= Clear the Village of Army Soldiers =-
     
     Jump off your wheels and run through the carnage to the village outskirts.
     There are close to a dozen soldiers ransacking Banapur, with an equal share
     of normal soldiers and Chasers. Chasers actively pursue you on foot, and
     often carry molotov cocktails. The Normals here carry M133 shotguns, so pick
     one up if you don't already have one.
     
     _____________________________________________________________________________
     -= Defeat the Reinforcements =-
     
     After doing a lap around the village and executing everyone, reinforcements
     arrive via helicopters. Track it down and wait for the enemies to disembark,
     then use a grenade or molotov for a controlled explosion. After two helis
     worth of baddies, you'll move on.
     
     _____________________________________________________________________________
     -= Help Bhadra =-
    
     Get to the community centre on the southwest end of town. Two Chasers are
     dousing it with flames, so use takedowns to eliminate the threat.
    
     _____________________________________________________________________________
     -= Find a Way Inside the Building =-
    
     Climb on the wall at the back of the building to reach the second floor from
     the outside. There is an open window here allowing you access.
     
     _____________________________________________________________________________
     -= Find Bhadra =-
     
     Climb inside the building and drop down to the first floor. Approach Bhadra's
     body for a cutscene.
    
    
    .============================================================================.
    | Hostage Negotiation                                                 [0409] |
    '============================================================================'
    
     _____________________________________________________________________________
     -= Reach the Mountain Hamlet =-
    
     Take off on foot or by vehicle (preferably the latter due to the distance you
     need to travel) to the mountain hamlet. The location is due northwest of
     Prabhakar's Farm. Approach the area from the west for a vantage point.
    
     _____________________________________________________________________________
     -= Kill the Guards and Save At Least 2 Hostages =-
    
     This is an early example of a Hostage Rescue quest. There are a number of
     hostages in the vicinity (in this case, 4) held captive by enemy soldiers. If
     you are spotted by a soldier, they will begin killing the hostages.
     
     Therefore, Hostage Rescues and the mission are purely stealth missions, and
     you need to keep at least two out of the four hostages alive. If you do not
     have the Hunter's Bow or some other silenced weapon on you, focus on using
     takedowns and throwing knives.
     
     From the west end, you can find a pair of soldiers out front and a third on
     the front porch of a building. There are two more soldiers on the lower
     level. Five total enemies, with most of them either standing on watch or
     distracted by abusing the hostages.
     
     If things go south, equip a gun and track down the remaining soldiers before
     too much damage is done. Untie all the hostages after rescuing them for extra
     bonuses.
    
    
    .============================================================================.
    | Incursion                                                           [0410] |
    '============================================================================'
    
     _____________________________________________________________________________
     -= Reach the Outpost =-
    
     Ajay takes it upon himself to liberate the outpost to the east. Your current
     location is not that far from your destination, so move southeast to
     Prabhakar's Farm and stay off the main roads. It's a good idea to attack the
     outpost from an alternate entrance instead of walking up to the main gate, so
     try and approach it from a different direction. There is a zipline north of
     the outpost that takes you to a good nest overlooking the area.
    
     _____________________________________________________________________________
     -= Clear the Outpost =-
    
     Take out your camera and scan the area for targets; there are roughly 6
     Normals and 2 Chasers on grounds. There is also an alarm, which can be used
     by enemies to call reinforcements. It is imperative that you maintain a low
     profile so they don't bring in more troops. This goes for all outpost
     liberations: either stay hidden or destroy alarms to prevent call-ins.
     
     Now it would be unnecessary to talk about all of the surroundings without
     mentioning the elephant in the room... which happens to be an actual
     elephant. Some outposts have caged animals that you can free, like in the
     Prologue.
     
     This mission is very simple so long as you free the elephant and let it
     trample everyone to death. Shoot the cage door (preferably with an arrow) to
     free the elephant and let it wreak havoc on the outpost's inhabitants. The
     beast is powerful enough to take down everyone before falling; if not, clean
     up the rest in their panicked state.
     
     If you liberate the outpost without triggering any alarms, the "Tread
     Lightly" Achievement will be yours. And with that, Act 1 is complete.
    
      _________________
      - Author's Note -
      Traveling east of Khilana Bazaar triggers a cutscene with Hurk. Co-op Mode
      is now unlocked so you can pair up with a buddy to complete unique missions
      and other fun activities.
    
    
    ______________________________________________________________________________
    ==============================================================================
     ACT 2                                                                  [0411]
    ==============================================================================
    
    .============================================================================.
    | Hunt or Be Hunted/Rebel Yell                                        [0412] |
    '============================================================================'
    
     Before you get your feet wet, stop at the trading post in the safehouse to
     restock goods and check out new items in store. Make sure to buy the
     Wingsuit, which is an absolute must-have.
     
     Next, go inside the Golden Path's meeting place at Khilana Bazaar to start
     the next story mission.
    
      _________________
      - Author's Note -
      This is your first Balance of Power mission. Amita and Sabal often have 
      different priorities when it comes to war strategies and the Golden Path's 
      future. Since you're the third wheel, it is up to you to pick a side and 
      choose between Amita and Sabal.
      
      The mission changes depending on who you ally yourself with, forcing two 
      playthroughs to get the full experience. Your choice here is not set in
      stone, so, for example, if you choose Amita here you are able to choose
      Sabal if desired in the next Balance of Power mission.
    
    
    .----------------------------------------------------------------------------.
    | Hunt or Be Hunted (Amita)                                                  |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Reach Alpha Camp =-
    
     Alpha Camp is a ways away, but luckily you can take to the skies for a much
     easier trip! A buzzer always spawns directly east of Khilana Bazaar, and
     patrolling the air in this rugged helicopter is a lot of fun. Hold A to
     ascend and B to descend, and otherwise pilot it like any other vehicle.
     
     Despite being so far away, your trip to Alpha Camp should not take long with
     the buzzer.
    
     _____________________________________________________________________________
     -= Loot Bodies to Recover the Intel =-
    
     Alpha Camp has been ambushed, and there doesn't appear to be any survivors.
     Hunters prowl the demolished campsite: Hunters are cloaked archers that are 
     silent and shifty, who can very easily sneak up on you. They can be tagged 
     with your camera but unlike other foes, the tag disappears after a few 
     seconds. Additionally, Hunters can charm predators to fight against you. They
     are without a doubt one of the most dangerous enemy units early in the game.
     
     Eliminate any Hunters nearby and loot the bodies marked by the yellow
     circles on the map. One of the intel pieces is near the middle of camp, on
     the corpse in front of the big statue. Another at the top of the camp on the 
     shrine balcony (where there is also an ammo crate). The third piece of intel
     is at the bottom of a pond north of the campsite. Watch out for demon fish
     swimming around!
     
     After collecting one piece of intel, Hunters show up in semi-large numbers.
     It's often that they will strike first, so watch which direction the arrows
     are coming from to determine their general location. Sometimes wolves appear
     to attack, under the Hunter's spell.
     
     _____________________________________________________________________________
     -= Reach Bravo Camp =-
    
     Bravo Camp is close by, just to the southeast. There are more Hunters along
     the way, so try and stick to the tall trees to help hide your presence.
    
     _____________________________________________________________________________
     -= Eliminate Enemy Presence =-
    
     Hunters have also ravaged Bravo Camp, leaving it in shambles. Alongside the
     archers are several Chasers; Royal Army soldiers that - surprise! - chase
     after you relentlessly. The ones here are shirtless and carry machetes, so
     they should be easy to bring down with traditional guns.
     
     Enter the camp and take care of the Hunters inside. Due to their secrecy it
     can be difficult to find and kill every last one. Hide in the central house
     if necessary and stock up on Green Leaves at the camp: if you unlocked the
     Harvester skill you can double the profit when picking leaves and 
     automatically craft a Healing Syringe with each plant found.
    
     Clear out the camp to complete the mission. It is occupied mainly by Hunters,
     during which you can murder with your own bow or regular guns. There is an
     ammunition cache here at the camp.
    
      _________________
      - Author's Note -
      You can find Bhadra at the coordinates [X: 248.3   Y: 398.2], during which
      you'll view a cinema. This unlocks Yogi & Reggie missions. I'd hold off on
      attempting any because they are far away, deep in enemy territory.
    
    
    .----------------------------------------------------------------------------.
    | Rebel Yell (Sabal)                                                         |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Reach Bravo Camp =-
    
     Bravo Camp is a ways away, but luckily you can take to the skies for a much
     easier trip! A buzzer always spawns directly east of Khilana Bazaar, and
     patrolling the air in this rugged helicopter is a lot of fun. Hold A to
     ascend and B to descend, and otherwise pilot it like any other vehicle.
     
     Despite being over 1000m away, your trip to Bravo Camp should not take long
     with the buzzer.
    
     _____________________________________________________________________________
     -= Offer to Help the Rebels =-
    
     Run towards the waypoint on foot to reach the Golden Path Camp. Talk to the
     head man in charge to prepare for the enemy assault.
    
     _____________________________________________________________________________
     -= Prepare Your Defences =-
    
     There is an assault rifle and mines on the crate next to the turret. You can
     place mines around the camp to surprise advancing enemies. You have a limited
     amount of time before troops show up, so plant some mines near the entrances
     and hop on the turret. The northern ridge is a good place to plant two or
     three mines; use the staircase to reach the cliff and drop some down.
     
     You encounter enemy Hunters during this mission. Hunters are cloaked archers
     that are silent and shifty, who can very easily sneak up on you. They can be
     tagged with your camera but unlike other foes, the tag disappears after a few
     seconds. Additionally, Hunters can charm predators to fight against you. They
     are without a doubt one of the most dangerous enemy units early in the game.
     Using mines can help sniff out Hunters without you even knowing.
     
     _____________________________________________________________________________
     -= Defend the Rebels =-
     
     There are six rebels that you need to keep alive; you won't be penalized if
     one or two die, but if all six get wiped out then you fail the mission. As a
     result, don't stray too far from the camp because the soldiers aren't as
     battle-savvy as they let on.
     
     Hunters pop up from the south, right in the line of fire from your turret.
     Golden Path soldiers shout out the enemy coordinates, so use it to begin your
     next attack. But once the Hunters begin appearing from the west and north,
     abandon the turret.
     
     Once the Hunter threat subsides, move to the next camp.
    
     _____________________________________________________________________________
     -= Reach Alpha Camp =-
    
     Some Hunters have set up camp near Alpha Camp, so don't go in guns blazing.
     Take a stealthy approach and move northwest towards the camp. You should be
     able to see a few Hunters in the distance, usually accompanied by a wolf.
     There is a Hunter's Bow on the ground nearby if you don't already have one,
     but the arrival of your friends usually spoils any sort of blitzkrieg you may
     have tried to set up.
    
     _____________________________________________________________________________
     -= Eliminate Remaining Soldiers =-
     
     When you reach the vicinity of the camp, head for the western hills to reach
     a ledge overlooking the camp. It is populated by three Hunters, but with
     their backs turned they shouldn't be much of a threat. 
     
     The remaining soldiers below are easy pickings for a couple reasons. First,
     by now the allies from Bravo Camp should have made their way here. And
     second, there is a bear caged up that you can set loose.
     
      _________________
      - Author's Note -
      You can find Bhadra at the coordinates [X: 248.3   Y: 398.2], during which
      you'll view a cinema. This unlocks Yogi & Reggie missions. I'd hold off on
      attempting any because they are far away, deep in enemy territory.
    
    
    .============================================================================.
    | A Cultural Exchange                                                 [0413] |
    '============================================================================'
    
     Go to [X: 401.3   Y: 479.0] for the next campaign mission.
    
     _____________________________________________________________________________
     -= Reach Chal Jama Monastery =-
    
     You can learn more about your father and the history of the Golden Path at
     Chal Jama Monastery. Start heading east, and feel free to liberate the Bell
     Tower in this region since you'll be passing it on your way to the monastery.
    
     _____________________________________________________________________________
     -= Meet Raju =-
    
     Confront Raju inside the monastery' shrine. He prepares you for a tour of the
     building and a history lesson.
    
     _____________________________________________________________________________
     -= Pick Up the Offering =-
    
     Take the offering basket from the table.
    
     _____________________________________________________________________________
     -= Complete the Chal Jama Pilgrimage =-
    
     It's hard to get lost here in this square chamber. Round the corner and light
     the red candle for some Karma. Next, step to the outer hallway and spin the
     Mani Wheel (one of the few "freebie" collectibles in the game). To the left
     is a bonfire; approach it and add the powder from the basket. Lastly, light
     incents at the altar.
    
     _____________________________________________________________________________
     -= Put Down the Offering =-
    
     Drop off the basket on the table across the room. Look for Raju to complete
     the pilgrimage.
    
     _____________________________________________________________________________
     -= Return to Raju =-
    
     Raju is watching an animal sacrifice for the demon god Yalung. After joining
     him in the audience, leave the building. After a few idle moments, bells
     begin to ring, signaling an enemy attack.
    
     _____________________________________________________________________________
     -= Defend the Monastery =-
    
     The Royal Army storms in from both entrances in large numbers. As you deal
     with the vehicles and gunfire, soldiers split up and attempt to plant bombs
     in various spots. This is basically the prelude to Bomb Defusing quests, as
     you are forced to eliminate enemy presence and prevent bombs from going off
     in important locations.
     
     The three main bomb locations are the armory to the west, the idol between
     the two access roads, and the shrine entrance. As a bomb is being planted,
     timers appear and you have a set amount of time to kill the soldier before
     the explosion. You usually have between 75-80 seconds to get to the bomb.
     
     The layout of the monastery essentially forces you to run around in circles
     as you check on all three bombing targets. Fortunately, the area is small and
     it takes 40 or so seconds to make a ap (the ziplines at the top of the
     monastery act as a shortcut).
     
     Keep an eye on the timers and make sure they don't get too low, and
     prioritize if you need to. There is an ammo cache in the back of the armory,
     and extra mines/C4 at the top near the shrine entrance.
    
     _____________________________________________________________________________
     -= Return to Raju =-
    
     Once the threat has subsided, return to Raju for your reward. By completing
     this mission, the town of Tirtha can now be entered.
    
    
    .============================================================================.
    | Sermon on the Mount                                                 [0414] |
    '============================================================================'
    
     Your quest giver for this mission is Longinus, who is residing at Dhami
     Ashram, at the coordinates [X: 524.5   Y: 478.0].
     
     _____________________________________________________________________________
     -= Reach the Sherpa =-
     
     The Sherpa is waiting for you outside Longinus's tent. Speak with him to
     travel to the Himalayas.
    
     _____________________________________________________________________________
     -= Find an Oxygen Mask =-
     
     Traveling at such a high elevation can lead to a struggle with breathing, so
     your first order of business in the Himalayas is to find an oxygen mask. 
     Follow the trail and proceed through the blizzard conditions.
     
     Keep in mind that this mission is a great opportunity to hunt some animals
     that typically do not dwell in the jungle: snow leopards, bharals, yaks, and
     so forth. So if you need any of these animals for crafting, then capitalize
     on your trip to the Himalayas.
     
     You eventually reach a campsite populated by a handful of baddies. Enemy
     vision is hindered by the blizzard, so you should have an easier time
     sneaking up on people. All the enemies drop oxygen masks, so loot one of the
     bodies to take it for yourself.
    
     _____________________________________________________________________________
     -= Locate the Helicopter =-
     
     Oxygen is still a resource that you can run out of while wearing the mask,
     but looting enemy bodies helps replenish oxygen. Feel free to take one of the
     snowmobiles for faster travels, but ultimately proceed south.
     
     When you enter the search zone (indicated by the yellow mass on the minimap),
     you automatically equip the Object Tracker. The light blinks faster the
     closer you get to the object in question, and turns green when you are
     facing it. You can use Y to go back and forth between the GPS and your
     weapons.
     
     A pack of wolves roams near the downed helicopter, so equip a weapon and
     hunt them down before resuming your search. Loot the dead body to find an
     unknown item. Not the gun stash, but apparently good enough.
    
     _____________________________________________________________________________
     -= Locate Remaining Shipments With the Tracker =-
     
     You must use the Object Tracker to obtain three more shipments; one to the
     northeast, east, and southeast. You can choose any order you'd like, but this
     guide is starting from the southeast and moving up.
     
     Go southeast to reach another camp. Watch for the mass of explosive barrels
     in the camp and either ignore them or use them to your advantage. There are
     about five or so enemies, with one of them holding the shipment.
     
     From the camp, continue northeast along the cliff wall to find a grapple
     point near the search zone. You end up on top of the cliff, where you are
     ambushed by snow leopards. They attack one at a time, giving you an easier
     time to hunt with arrows or your machete - since they are rare animals, I
     suggest going for clean kills. Search the very top of the cliff and loot the
     mangled corpse for the shipment.
     
     One more to go. From the snow leopard's lair, drop down and move north.
     Rappel down and enter the cave ahead. This is a bear's den, so ready some
     explosives or high-powered guns. Defeat the bear, then search the side
     tunnels for a corpse containing the final shipment. There are a couple oxygen
     masks inside the cave as well if you are running low.
    
     _____________________________________________________________________________
     -= Return to Longinus =-
     
     Exit the den to the southwest to end up near the crashed helicopter. From
     here, retrace your steps/follow the waypoint back to the starting point.
     There is some enemy resistance, so use the boulders as cover and fight your
     way to the Sherpa. Give one final push through the first campsite, as a
     helicopter dispatches more troops. Once they are done, find the Sherpa (who
     apparently does not need an oxygen mask).
     
     Back at Kyrat, Longinus will reward you generously. If you don't possess one
     already, there is a free Wingsuit on the bench outside Longinus's tent.
     
      _________________
      - Author's Note -
      Longinus side missions are available following this campaign mission.
    
    
    .============================================================================.
    | Reclamation/Burn It Down                                            [0415] |
    '============================================================================'
    
     Go to the Chal Jama Monastery and enter the armory for your second Balance of
     Power mission. Remember, you can side with either Amita or Sabal regardless
     of past choices. 
    
    
    .----------------------------------------------------------------------------.
    | Reclamation (Amita)                                                        |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Reach the Kyra Tea Factory =-
    
     Amita requests that you take over the Kyra Tea Factory for the Golden Path.
     The Kyra Tea Factory is at the map coordinates [X: 381.0   Y: 439.3], with
     the closest Outpost being Kheta Manor. Either hike or transport to the
     Outpost and go from there.
     
     _____________________________________________________________________________
     -= Eliminate the Enemies and Protect the Poppy Fields =-
    
     There are a number of soldiers stationed at the Kyra Tea Factory: Normals,
     some Chasers, and attack dogs roaming around the farm. Move towards the 
     northeast house while tagging as many enemies as you can initially see. Many
     of the Royal Army soldiers are present inside the factory at the top of the
     hill.
     
     Try to refrain from using fire weapons, as it can accidentally set ablaze the
     poppy fields. You can activate the sprinkler systems in case of an emergency,
     but it's best to try and prevent any fires. The enemy mortar on the factory
     porch may be used against you and also burn some fields.
     
     You can actually kill a large number of enemies just by hiding behind the
     house and letting them flock to you. One will occasionally hop in the mounted
     gun on back of the nearby truck, so blow it up with a grenade. Backup arrives
     every so often, but usually only in twos or threes. There are alarms in the
     Kyra Tea Factory, but they do not call in outside reinforcements.
     
     Eventually make your way up the hill and eliminate the remaining enemies from
     up here. Defeat every last enemy and put out any unwanted fires to complete
     the objective.
    
     _____________________________________________________________________________
     -= Regroup With the Golden Path =-
    
     Meet up with the truckful of Golden Path allies and wait for De Pleur's
     forces to come your way.
    
     _____________________________________________________________________________
     -= Repel the Enemies and Protect the Poppy Fields =-
    
     If De Pleur can't have the Kyra Tea Factory, then apparently no one can. He
     sends out more of his men to burn down the poppy fields, leaving you on
     guard watch.
     
     You mainly encounter molotov-carrying Chasers here, who have a particularly
     easy time setting things on fire due to their weapon choice. However, that
     can backfire as you can shoot their molotovs to engulf them in fire.
     
     Baddies will either burn the fields, turn off any sprinklers in use, or
     straight-up attack you. You are notified when a poppy field is burning and a
     generator icon appears, showing you where to turn on the sprinklers. Even
     though you have help from friends, it is mainly a game of keep-up as you run
     between the four poppy fields. Repel three waves of soldiers - from the
     south, east, and north - to end the mission.
    
    
    .----------------------------------------------------------------------------.
    | Burn It Down (Sabal)                                                       |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Reach the Kyra Tea Factory =-
    
     Sabal has no desire to turn the Golden Path into drug peddlers, so he wants
     you to burn down the opium fields. The Kyra Tea Factory is at the map
     coordinates [X: 381.0   Y: 439.3], with the closest Outpost being Kheta
     Manor. Either hike or transport to the Outpost and go from there.
     
     _____________________________________________________________________________
     -= Destroy the Drug Farm =-
    
     In addition to burning the opium crops themselves, you must also destroy the
     generators controlling the farm's sprinkler systems. There is a side road to
     the east that provides a good entrance, and also holds a flamethrower you can
     use to help torch the fields.
     
     There are a number of soldiers stationed at the Kyra Tea Factory: Normals,
     some Chasers, a Sniper on the roof of the factory, and even attack dogs
     roaming around the farm. Move towards the generator on the northeast end and
     take down the two Normals on the front porch. Once they are down, shoot the
     generator until it explodes.
     
     You can actually kill a large number of enemies just by hiding behind the
     house and letting them flock to you. One will occasionally hop in the mounted
     gun on back of the nearby truck, so blow it up with a grenade. Backup arrives
     every so often, but usually only in twos or threes.
     
     Set the first field at the base of the factory ablaze. With the generator
     destroyed, the Royal Army won't be able to put out the flames; you can do 
     this from a distance by shooting the explosive barrels if the Sniper is still
     on the rooftop. He's your next target, so either kill him from the house or
     sneak forward to get a better shot.
     
     Make your way into the factory. The nine opium stacks are all located here,
     and are accompanied by propane tanks for easy ignition. A few of the stacks
     are behing boarded-up doorways that you can break apart.
     
     The house has many entrances and exits, which allows you to flank incoming
     reinforcements. There is also an ammo cache underneath the southwest stairs,
     so this place is a great place to hunker down and take out baddies. You can
     also take out the western field and generator from inside.
     
     Once the enemy numbers dwindle, head south for the final two crops (there is
     a zipline on the factory that takes you directly to the next one). Destroy
     the generator and ignite the flames, either with molotovs, flamethrower, or
     by shooting the red barrels. The final field is another zipline away, and for
     this one you can blow up the gasoline tanker for a huge explosion. Keep the
     Royal Army at bay and wait for the fields to completely burn away.
    
    
    .============================================================================.
    | The Mouth of Madness                                                [0416] |
    '============================================================================'
    
     The mission is begun at the Ghale Homestead, which is all the way on the east
     end of South Kyrat, at the map coordinates [X: 521.1   Y: 577.4]. Upon
     arrival, you discover two drug-using foreigners are taking up shop in your
     old family home. Meet Yogi and Reggie.
     
     After being drugged, you wake up at the Shanath Arena... as a competitor.
    
     _____________________________________________________________________________
     -= Survive the Arena =-
    
     In Shanath Arena, battles are split up into rounds. During the rounds,
     spectators cheer and jeer, and occasionally drop items like med kits and
     ammo into the arena. Since you start off with zilch, it's best to pick these
     up when they are thrown into the arena.
     
     For Round 1, you start off fighting two Tibetan wolves and two Normals. 
     Since you are completely naked and have nothing but a cheap blade, you are 
     clearly handicapped. Run away from the wolves and try to lose the soldiers 
     before executing a takedown on one. With one enemy dead, you can loot his 
     weapon and use it against the rest.
     
     For Round 2, you fight four enemies. One tactic is to stand and wait near the
     perimeter and wait for doors to open, then rush in and use takedowns on the
     enemies readying for battle. The Shanath Arena is a good reason for upgrading
     the Tiger skill tree, because with limited weapons you must rely more on
     specialized takedowns to increase your chance of survival.
    
     Round 3 is next, and red barrels are rolled into the arena grounds. More
     enemies and a clouded leopard are introduced to the fray. Note that the
     Shanath Arena is a complete free-for-all, so enemies will not hesitate to
     attack each other. In situations like this, sometimes it is best to hide and
     let the enemies kill the animals and themselves. It helps conserve precious
     ammunition and keeps you away from danger.
     
     There are many more enemies in Round 4, and is when the arena starts getting
     really clustered. I would not suggest the wait and pounce method when the 
     doors first open, because they reveal up to four enemies at a time (although
     having the Chain Takedown skill may come in handy here). Try and hide while
     using any remaining explosive barrels to kill off your opponents.
     
     Unsurprisingly, the final round is the most difficult and features several
     Normals along with two Heavies. This challenge can be overcome even without
     the Heavy Takedown ability. Unlike the green-clad enemies from previous 
     rounds, these ones are of the Royal Army and will only focus on attacking
     you. 
     
     If you have received any throwables from the good samaritans in the audience, 
     now is the time to use 'em. All the enemies come in from the same door, so if 
     you are quick you can lob a grenade to take out a few at once.
     
     The Heavies can be tough and aren't as easy to flank as you'd expect. Take
     cover behind the pillars and wooden barricades, and watch out for approaching
     shotgun enemies and red barrels that come crashing down. Always move from
     cover to cover and don't hunker down in one spot for too long unless to heal.
     
     You are brought in front of Noore after your victory, and Noore reveals her
     intentions to you. The mission ends after the cutscene.
     
      _________________
      - Author's Note -
      Following completion of the mission, Shanath becomes accessible and the
      Shanath Arena is unlocked. You can participate in the Arena to increase your
      rank, which in turn makes new guns available for purchase, helps unlock
      Achievements, and provides a new alternative to fighting.
    
    
    .============================================================================.
    | The Protector's Arrival                                             [0417] |
    '============================================================================'
    
     Return to the Ghale Homestead to encounter Yogi & Reggie once more and start
     the mission. 
    
     _____________________________________________________________________________
     -= Find the Thangka =-
    
     Your search for the Thangka takes you far away from here, on an island west
     of here. If you have the Rochan Brick Co. Storage Outpost liberated, use fast
     travel and reach the island from there. Most specifically, you want to go to
     Kalinag's Wisdom.
     
     The entrance to the secret temple is populated by four Hunters. Quietly
     execute them and go through the large doors, which were previously sealed
     shut. Grab a hold of the grapple point and rappel down into the grotto, then
     swing across the remaining spots. There are a quite a few Assam macaques
     roaming around here if you need any of their skins for crafting.
     
     Once at the top, enter the room. In addition to the Mohan Ghale's Journal
     entry, you also find the Thangka at the base of the statue. Inspect the
     scroll to be transported to Shangri-La.
     
     Dive off the cliff into the ice, then swim through the tunnel of fish to the
     water's surface. This is Shangri-La, home to some of the most disappointingly
     boring and tedious missions in the game.
     
     Climb onto dry land and run down the path.
     
     _____________________________________________________________________________
     -= Approach the Tiger =-
    
     You find a wounded tiger in the middle of the trail. As it falls, walk up and
     remove the blade from its side. Though it dies, you keep the blade with you
     as a useful melee weapon.
    
     _____________________________________________________________________________
     -= Explore Shangri-La =-
    
     Run through the ravaged land and continue down the trail to find a demonic
     foe; it spots you, but disappears in a puff of smoke. Continue forward, up
     the staircases, to encounter the demon again as it is subsequently murdered
     by the Tiger. The Tiger returns from the dead and serves as your companion
     throughout trips to Shangri-La. While focusing on an enemy, press RB to
     target them for the Tiger to hunt.
     
     Climb the stairs and have the Tiger kill the demon ahead. These demons are
     called Butchers and as you saw before, can teleport to either escape or plan
     surprise attacks. Up ahead are a few more Butchers wandering around the big
     pond. Sick the Tiger on them, or use melee takedowns.
     
     _____________________________________________________________________________
     -= Spin the Mani Wheels =-
    
     There are two Mani Wheels in the surrounding areas. Run past the pond and up
     the road, moving through the two gates to find the first wheel. Steer clear
     of the wandering Butchers and let the Tiger do most of the heavy lifting.
     Even if the Tiger falls in battle, it will respawn after a short time.
     
     Spin the first Mani Wheel, then follow the yellow waypoint to the second Mani
     Wheel (which isn't far away at all). There are more Butchers converging
     around the structure, so stay behind cover or in the grass. You can even spin
     the Mani Wheel while the Tiger keeps the demons distracted.
    
     _____________________________________________________________________________
     -= Reach the Bell of Enlightenment =-
    
     Spinning the two Mani Wheels has revealed to you the Bell of Enlightenment,
     high up on a hill. Run through the gateways and up the flight of stairs to
     the bell.
     
     Here you encounter a Scorcher. Like Heavies, Scorchers are burly enemies with
     slow movements but are tough to take down. They breathe fire from their
     mouth and are very dangerous. The main way to take down a Scorcher is to
     target it with RB, then use a takedown from behind while the Tiger distracts
     it.
     
     It is possible to kill a Scorcher without the Tiger's assistance, but it
     usually involves dancing around the target while repeatedly slashing it with
     your knife.
     
     There are multiple Butchers alongside the Scorcher in the watery arena, so
     try and use the space to flank them while the Tiger does its part. Once the
     first Scorcher falls, go up the stairs to run into another one. Defeat it and
     a couple more Butchers before ascending the winding ramp. At the top of the
     Kyra monument lies the bell. Break the chains surrounding the Bell of
     Enlightenment to conclude your trip to Shangri-La.
     
      _________________
      - Author's Note -
      You can now search for Thangkas and embark on more trips to Shangri-La in
      its respective side missions.
    
      _________________
      - Author's Note -
      In addition to Shangri-La sidequests, Yogi & Reggie side missions are also
      now available.
    
      _________________
      - Author's Note -
      Now that Yogi & Reggie have left, the Ghale Homestead is under your
      possession. It primarily acts as a safehouse, and you can also purchase
      upgrades to the plot from the Golden Path member on the front porch.
    
    
    .============================================================================.
    | The Sleeping Saints                                                 [0418] |
    '============================================================================'
    
     You can find Amita due east of the Kyra Tea Terraces, at the map coordinates 
     [X: 434.8   Y: 331.4]. The cutscene will differ depending on your past
     choices in the Balance of Power missions. 
    
     _____________________________________________________________________________
     -= Reach the Sleeping Saints =-
    
     You are sent to the Sleeping Saints, the large group of monuments along the 
     southern range. Go up the road to the waypoint, only to discover that the 
     place is on lockdown.
     
     From the front gates, walk down the slope on your left to find a grapple
     point and take it to the narrow wooden walkway. From here, continue across
     the grapple points and shimmy along the beams until you ultimately get
     inside.
    
     _____________________________________________________________________________
     -= Reach and Neutralize the Detonator =-
    
     As soon as you pull yourself up, one of the massive statues is blown to bits.
     A five-minute timer begins as soon as you are spotted, and you must fight 
     through enemy soldiers and make it to the top of the monuments in order to 
     stop the detonator. I'm not sure if it's possible to make it all the way to
     the top undetected, but I have gotten about halfway before someone finds a
     dead body.
     
     The layout is somewhat similar to the Chal Jama Monastery: it involves a lot
     of staircases and climbing, and enemies above you can use ziplines to slide
     down to your location. Try to ignore anyone shooting at you from below and
     make it up to the detonator: essentially, the basic Bomb Defusing strategy.
    
     _____________________________________________________________________________
     -= Defend the Remaining Statue =-
    
     Stay atop the statue and defend your post from reinforcements. There is an
     ammo cache near the detonator, as well as a sniper rifle and rocket launcher
     for long-range combat. The first wave is made up of a few Chasers on foot;
     these guys make a beeline for the statue. The second wave is a couple trucks
     that unload enemies. The third wave consists of three helicopters that come
     one after another: that's what the rocket launcher is for.
     
     If you aren't careful you can get overwhelmed in a hurry; Chasers are very
     quick. There are also some enemies that flank you from the upper walkways on
     the west; notably, a Sniper. You can hide behind the ammo crate and the
     support columns when necessary. You should have enough firepower and medical
     supplies to successfully defend the statue.
     
      _________________
      - Author's Note -
      The following objective is dependent on who you have been siding with in the
      Balance of Power missions. If you have been allying yourself with Sabal, he
      will ask you to light the braziers on the statue. If you've been choosing
      Amita, she has you block access to the Sleeping Saints.
    
     _____________________________________________________________________________
     -= [AMITA] Block Access to the Sleeping Saints =-
    
     Go to the west, following the walkways, and ascend the ladder. There is some
     body armor up here as well as more ammo if you're lookin' for some. Go
     towards the waypoints to reach a wooden walkway. Look at the large rock mass
     in the mountainside and use your rocket launcher or grenades to dislodge them
     and block the entrance.
    
     _____________________________________________________________________________
     -= [SABAL] Light the Braziers =-
    
     Follow the walkways to the west and climb the ladder here to reach the
     statue's neck area. On the wooden catwalk you can look down and light the
     braziers in the statue's hands with fire weapons. Enemies continue to show up
     during this process, but in significantly fewer numbers. 
    
    
    .============================================================================.
    | City of Pain                                                        [0419] |
    '============================================================================'
    
     Go to Shanath and enter the arena to begin Noore's personal mission. Noore
     begs you to kill De Pleur at his going away party and save her family. After
     all, she is trapped here in Kyrat just like so many others.
    
     _____________________________________________________________________________
     -= Infiltrate the Warehouse =-
    
     You cannot simply walk into De Pleur's manor in The City of Pain; the goal
     here is to successfully infiltrate the city by truck at a warehouse close by.
     Fast travel to Kyra Tea Terraces, pick up the M-79 sidearm, and head down the
     west road.
     
     The warehouse here is where Paul brings in his "meat", so you are to sneak in 
     under the guise of one. Your goal is to slither inside like a snake, so don't
     try to sneakily murder everyone here: go around the southern side and look
     for a hole in the green fence. Kill the soldier standing at the table, then
     peek around the corner and silence the guy with his back to you. Then, crouch
     in the back entrance of the warehouse and take down the enemy inside.
    
     _____________________________________________________________________________
     -= Sneak Into the Truck =-
    
     The enemy you just killed is the only one inside. Stay crouched and sneak
     into the back of the cargo truck with the other prisoners. And with that, you
     are inside The City of Pain. As Noore puts it "Paul is a rat, and rats always
     find a way off a sinking ship". If you are seen even just once by an enemy,
     De Pleur will be informed of your presence and ruin the mission. 
    
     _____________________________________________________________________________
     -= [AMITA] Photograph the Interrogation Chambers =-
    
     In addition to finding De Pleur, you must also photograph a trio of
     interrogation chambers in the city (the three spots are marked on your map). 
     This place is crawling with soldiers: some partying and others strictly on 
     watch. Luckily the mission takes place at night, but even under the cover of 
     darkness you need to use your camera frequently and otherwise exercise
     caution.
     
     Tag the enemies in front of you and climb up the retaining wall to your left.
     Go west, around the shack, and up another retaining wall. Move to the left,
     around the corner towards a campfire. Shoot the soldier in front of you and
     dump his body next to the fire - hiding bodies here is very important, and
     only use arrows, silenced weapons, or takedowns to dispose of the Royal Army.
     
     Continue west to find a drunk soldier laying down vomit on the side of a
     house. Put him out of his misery and dump him in the bushes. Proceed straight
     ahead, keeping an eye on the dancing buffoons chanting "Pagan Min!" (for the
     record, the southern path leads up to De Pleur's office).
     
     Go under the building, then turn to the right and look for a grapple point
     leading up to the rooftops. Crawl over to the hole in the roof and take a
     picture of the interrogation chamber below.
     
     Staying up on the roofs should provide an easier path throughout the seedy
     city. From the first chamber, jump a couple buildings down to get a good view
     through a barred window exposing the second interrogation chamber. From here
     you'll have to drop to the ground in order to get back on the upper levels.
     Carefully return to the rooftops and proceed to the final waypoint. Hop on
     the awning and take out your camera.
    
    
     _____________________________________________________________________________
     -= [SABAL] Free the Slaves =-
    
     In addition to finding De Pleur, you must also free the slaves stowed away in
     the city (the three individuals are marked on your map). This place is
     crawling with soldiers: some partying and others strictly on watch. Luckily
     the mission takes place at night, but even under the cover of darkness you
     need to use your camera frequently and otherwise exercise caution.
     
     Tag the enemies in front of you and climb up the retaining wall to your left.
     Go west, around the shack, and up another retaining wall. Move to the left,
     around the corner towards a campfire. Shoot the soldier in front of you and
     dump his body next to the fire - hiding bodies here is very important, and
     only use arrows, silenced weapons, or takedowns to dispose of the Royal Army.
     
     Continue west to find a drunk soldier laying down vomit on the side of a
     house. Put him out of his misery and dump him in the bushes. Proceed straight
     ahead, keeping an eye on the dancing buffoons chanting "Pagan Min!" (for the
     record, the southern path leads up to De Pleur's office).
     
     Ascend the ladder to the first waypoint and look for the open door. Execute
     the soldier inside and free the slave. Next, look through the open window
     across the room and snipe the enemy below. Continue to the northwest corner
     of the city, take out the soldier in the guard tower, then enter the
     building. Kill the soldier near the bed and rescue the second slave.
     
     Proceed east, and look down the wall to find another enemy standing near a
     campfire. Plug him and approach the final building. A guard is outside puking
     his brains out, so execute a swift and silent kill. Jump onto the ledge and
     free the final slave.
    
     _____________________________________________________________________________
     -= Enter De Pleur's Office =-
    
     Once your secondary objective has been completed, you can direct 100% of your
     attention to Paul De Pleur. You still need to stay stealthy, and the best way
     to sneak in is from the southwest corner of the city. From here, you can
     sneak around the dancing trio and through a hole in the fence.
     
     Execute the soldier and toss his body in the nearby chorten before continuing
     to the office. On the opposite side is a pig pen where human remains are
     disposed of. Leap over the wiring and use the grapple point to pull yourself
     up and into the chute.
     
     _____________________________________________________________________________
     -= Find De Pleur's Office =-
    
     Hang a right and open the door for a scene.
    
     _____________________________________________________________________________
     -= Carry De Pleur Outside =-
    
     Pick up Paul and toss him through the chute, then drop down next to him and
     resume. Strangely enough, even though De Pleur is knocked unconscious he is
     magically impervious to all forms of damage, so you can unload rounds into
     his skull with no consequence.
    
     _____________________________________________________________________________
     -= Carry De Pleur to a Vehicle =-
     
     Head back through the fencing the same way you came, and start backtracking
     to the east end as well. Fortunately, you won't fail the mission if seen by
     party-goers, so there is a bit of breathing room. Of course, that also means
     you have to fight soldiers with a guy draped over your shoulder.
     
     You are best off retracing your footsteps along the southern perimeter until 
     you can get to a car. Stash Paul in the trunk and get behind the wheel.
    
     _____________________________________________________________________________
     -= Bring De Pleur to The Golden Path =-
    
     Peel out of The City of Pain and speed down the main road with the Royal Army
     on your tail. Use your M-79 to keep the enemy trucks at bay as De Pleur
     regains consciousness. Drive from waypoint to waypoint as you listen to
     Paul's pleas. In fact, once you pass the final roadblock, put the car in park 
     and tune in to De Pleur's entire speech.
     
     Once you reach the final waypoint, Paul De Pleur will be taken into Golden
     Path custody. Good news: De Pleur's reign of terror in this region is no
     more. Bad news: unbeknownst to Noore, her family has been dead this entire
     time. Still, that's one general down.
     
      _________________
      - Author's Note -
      With De Pleur out of the picture, his fortress Varshakot (north of Tirtha)
      has considerably weakened and is prime for attacking. On top of that,
      numerous weapons have become available at the trading post. Pagan Min and
      his three governors each have their own fortress that can be liberated, but
      become MUCH easier to liberate once you've dealt with them in the campaign.
      
      _________________
      - Author's Note -
      Curious to find out De Pleur's fate following his capture? Go to Banapur
      Village and head east to find the ruthless madman locked in a cage, with his
      perpetually-ringing cellphone just out of reach.
    
    
    .============================================================================.
    | Advanced Chemistry/Basic Chemistry                                  [0420] |
    '============================================================================'
    
     This is another Balance of Power mission, so travel to the Kyra Tea Factory
     and choose your side. Your next target in sight is the Rochan Brick Factory:
     either destroy it for Sabal or capture it for Amita. Your choice. 
    
    
    .----------------------------------------------------------------------------.
    | Advanced Chemistry (Amita)                                                 |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Meet the Rebels at the Rendezvous Point =-
    
     If you have liberated Rochan Brick Co. Shipping you can fast travel there to
     cut down on travel time. Either way, you'll want to go southeast of the brick
     factory to meet up with some allies. Grab all the weapons and ammo you can
     from inside the house.
    
     _____________________________________________________________________________
     -= Talk to the Rebel Leader =-
    
     After stockpiling, make your way up the hill to the leader.
    
     _____________________________________________________________________________
     -= Unlock Laboratory Door =-
    
     Even though it's not an official Outpost, there are a number of alarms (three
     to be exact) in the Rochan Brick Factory, so if you are caught by the enemy
     you can expect reinforcements.
    
      _________________
      - Author's Note -
      If you need help on the "Tusker" Achievement, then look no further than this
      mission (either Amita or Sabal's version). An elephant always spawns in the
      Rochan Brick Factory, so if you have the Elephant Rider skill you can hop on
      and cause a lot of ruckus. Let the reinforcements arrive and trample them as
      well. Once the enemies stop coming, pause and reload the last checkpoint
      (meeting the rebel leader). Continue until you have killed 30 enemies.
    
     You can always go the subtle route, but it's a lot more fun knowing that you
     can control an elephant and create all kinds of messes. Do a lap around the
     factory to clear out the soldiers and attack dogs, then wait for any
     reinforcements and barrel over their trucks.
     
     You must switch off three generators in order to unlock the lab door. The
     first is on the west end near the central wall, while the other two are 
     further out, near the outskirts (on the north and east sides). Disarm them;
     do not destroy them.
    
     _____________________________________________________________________________
     -= Enter the Lab =-
    
     Enter through the green doors on the west side of the brick factory. The
     doors blow open as several soldiers pour out. Kill them and make your way
     inside.
    
     _____________________________________________________________________________
     -= Find the Chemist =-
    
     An explosion rocks the factory as Ajay suffers from severe smoke inhalation.
     Now what type of smoke exactly... that's left unknown. Walk through the lab
     as you try to remain unbothered by the wacky changing colors. Enemies are
     ever present inside, and explode in a puff of bright smoke when defeated.
     
     Just keep following the hallways straight ahead and don't deviate from the
     path. Proceed through the doors until you reach the chemist.
    
     _____________________________________________________________________________
     -= Kill the Chemist =-
    
     Once the chemist is done blabbering, shoot him dead.
    
     _____________________________________________________________________________
     -= Exit the Lab =-
    
     Once you exit the lab, you end up right back in it. Kill the chemist once
     more. Then leave. Then kill the chemist again. Yeah, these are some serious
     hallucinations. Keep hacking up the mirages until you reach a checkpoint.
    
     _____________________________________________________________________________
     -= Escape the Lab Before the Explosion =-
    
     Exit through the green doors and run through the hallways. The colors are
     even brighter and flash, providing a decent distraction. The corridors are
     crawling with soldiers, and your drugged state provides you with a constant,
     random weapon swap. You are better off running past everyone, however.
     
     Keep on moving down the hallway and open the door at the end.
    
     _____________________________________________________________________________
     -= Exit the Lab =-
    
     Rush outside to get some fresh air. 
    
      _________________
      - Author's Note -
      A Golden Path mission becomes available on the map, as does the start of the
      Willis mission chain. The order in which you do these is up to you, but it
      may be easier story-wise to finish off Noore's chapter before starting up
      with Willis.
    
    
    .----------------------------------------------------------------------------.
    | Basic Chemistry (Sabal)                                                    |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Pick Up the Satchel Charges =-
    
     There's no good in keeping a heroin-processing plant on Kyrati soil. You can
     find a bag of satchel charges hanging on a tree branch, not too far from
     Sabal. Look for the Golden Path member under the tree.
    
     _____________________________________________________________________________
     -= Meet the Rebels at the Rendezvous Point =-
    
     If you have liberated Rochan Brick Co. Shipping you can fast travel there to
     cut down on travel time. Either way, you'll want to go southeast of the brick
     factory to meet up with some allies. Grab all the weapons and ammo you can
     from inside the house.
    
     _____________________________________________________________________________
     -= Talk to the Rebel Leader =-
    
     After stockpiling, make your way up the hill to the leader. 
    
     _____________________________________________________________________________
     -= Destroy the Chimney Support Cables =-
    
     Even though it's not an official Outpost, there are a number of alarms (three
     to be exact) in the Rochan Brick Factory, so if you are caught by the enemy
     you can expect reinforcements.
     
      _________________
      - Author's Note -
      If you need help on the "Tusker" Achievement, then look no further than this
      mission (either Amita or Sabal's version). An elephant always spawns in the
      Rochan Brick Factory, so if you have the Elephant Rider skill you can hop on
      and cause a lot of ruckus. Let the reinforcements arrive and trample them as
      well. Once the enemies stop coming, pause and reload the last checkpoint
      (meeting the rebel leader). Continue until you have killed 30 enemies.
    
     You can always go the subtle route, but it's a lot more fun knowing that you
     can control an elephant and create all kinds of messes. Do a lap around the
     factory to clear out the soldiers and attack dogs, then wait for any
     reinforcements and barrel over their trucks.
     
     The chimney support cables are black cables that run from the ground up to
     the tall chimney stack in the middle. They are easy to spot and line the
     dirt road surrounding the factory; you can trample them with an elephant or
     use grenades and other explosives.
    
     _____________________________________________________________________________
     -= Destroy the Chimney =-
    
     It is easier to wait until all reinforcements have stopped before attempting
     to destroy the chimney. Once the coast is clear, climb the wall or walk up
     the ramp to the base of the chimney. You can use C4 or mines to do the
     trick - just drop them at the base near the yellow waypoint - or use the
     mortar behind the smokestack. Beware: if you do you better hightail it out of
     the way before it falls on top of you!
    
     _____________________________________________________________________________
     -= Enter the Lab =-
    
     Jump down the gaping hole where the smokestack used to be.
    
     _____________________________________________________________________________
     -= Plant Explosives =-
    
     There are three marked locations in the lab. The layout is a long oval, so
     it's recommended that you go in a circle to clear out the enemies and drop
     explosives as you go. The three specific locations are marked with waypoints,
     so they are not difficult to find.
    
     _____________________________________________________________________________
     -= Exit the Lab =-
    
     Follow the waypoints through a few doorways until you reach a side exit.
    
     _____________________________________________________________________________
     -= Escape to a Safe Distance =-
    
     Step off of the factory grounds; anywhere outside of the yellow zone on your
     minimap should suffice.
    
     _____________________________________________________________________________
     -= Detonate the Charges =-
    
     Get a good view of the factory and ready your detonator, then... boom.
     
      _________________
      - Author's Note -
      A Golden Path mission becomes available on the map, as does the start of the
      Willis mission chain. The order in which you do these is up to you, but it
      may be easier story-wise to finish off Noore's chapter before starting up
      with Willis.
    
    
    .============================================================================.
    | Shoot the Messenger                                                 [0421] |
    '============================================================================'
    
     The mission waypoint is found north of the Rochan Brick Factory at the
     Avinash Primary School - map coordinates [X: 330.0   Y: 570.6]. 
    
     _____________________________________________________________________________
     -= Reach Shanath =-
    
     Noore is next on the list, and despite what you know about her she is still
     an enemy. Fast travel to the safehouse in Shanath.
    
     _____________________________________________________________________________
     -= Enter Shanath Arena =-
    
     Replenish your ammo pool and pick up any other items before leaving and
     heading to the arena entrance. The doors are closed and there is a mob of
     people outside, prompting Ajay to find another way inside.
    
     _____________________________________________________________________________
     -= Find a Way Backstage =-
     
     Facing the entrance to Shanath Arena, turn to the right and look up above to
     spot a grapple point. Hoist yourself up and swing over to the hidden entrance
     up in a small alcove.
    
     _____________________________________________________________________________
     -= Reach the Control Room =-
    
     As you crawl through the narrow passage, you'll see the arena spectators and
     her Noore's speeches. Drop down to the room below and begin your search for
     the control room. Go around the corner and make a left. There are two guards
     inside the control room, so sneak up and use takedowns.
    
     _____________________________________________________________________________
     -= Create Chaos in the Arena =-
    
     Using the four panels, you can release a wolf, tiger, bear or rhino into the
     arena. Noore is content with one, but by releasing all four you will earn her
     ire. Once all seven participants are slain, she will send for your head on a
     silver platter.
    
     _____________________________________________________________________________
     -= Kill or Confront Noore =-
    
     Exit the control room and continue down the hallway. A bunch of Normals will
     be heading your way: first about three, then five or so more around the next
     corner. There are plenty of boxes and pillars and other objects you can hide
     behind while you whittle away at the soldiers.
     
     Up ahead are two cages each containing a Bengal tiger. You can release them
     to help fight against more soldiers, or leave them be (the enemy gunfire may
     break open their cages anyways). Follow the path to a grapple point and swing
     across the pit, then move upstairs to the throne room.
     
     Noore is atop the flight of stairs, and following the cinema you are given
     the choice of killing her or sparing her life. Ajay raises his pistol to the
     back of an unsuspecting Noore - if you hesitate and do not fire, you will
     automatically confront her.
     
     - Kill: Noore is shot dead and her lifeless body drops to the arena floor.
     
     - Confront: Noore learns of her family's fate and decides she cannot live
                 with herself knowing of their deaths and how many lives she has
                 taken. She falls off the ledge and becomes the latest victim of
                 Shanath Arena.
    
     Noore is gone either way, and her fortress is now weakened. And even though
     the arena's overseer is now dead, you can still participate in the Shanath
     Arena whenever you want.
    
    
    .============================================================================.
    | Free Willis                                                         [0422] |
    '============================================================================'
    
     The "Willis" map marker can be found at coordinates [X: 299.0   Y: 546.1], at
     Shanath Hunters. Ajay is contacted via radio by Willis Huntley of the CIA.
     Head out to the Kyrat International Airport and secure the grounds so Willis
     can safely land his plane.
    
     _____________________________________________________________________________
     -= Infiltrate the Airport =-
    
     The airport isn't terribly far from your location. If you get onto the main
     road and travel north across the bridge, you can move east along the cliffs
     to ultimately find a road leading to the airport. Alternatively, fast travel
     to Pranijagat School and go west.
     
     Before entering the airport, go up the trail leading north, hugging the
     mountain chain. Up here is a small encampment featuring some sandbag walls
     and a mortar.
    
     _____________________________________________________________________________
     -= Eliminate the Snipers =-
     
     Willis wants you to take out the Snipers enforcing the airport, but in a way
     that does not alert the commander and sabotage the mission. No alarms, no
     funny business, no nothing. 
     
     There are six Snipers total, and five of them are easy to spot with your 
     camera. Standing near the mortar, there is one on the building at the end of 
     the zipline (1), one in a cabin on the far west hills (2), one up on the 
     southwest sniper tower (3), one on the southern control tower (4), and one on 
     the sniper tower below and to the left of the mortar (5). The final Sniper is 
     on the roof southwest of the mortar, but out of sight (6).
     
     The last sniper cannot be targeted from here, but the other five can be
     executed if you have a silenced sniper rifle. If you do not, you can use the
     mortar to reign fire on them. Even though the mortar is destructive and is
     not stealthy in the least, the soldiers have a hard time locating your
     position and you should be able to stay undetected if you are careful.
     
     If you want to use a sniper, eliminate the first five and ride the zipline to
     the warehouse rooftop. Grab the ammo up here and look to the adjacent
     building and put a bullet in him. 
     
     There are regular soldiers on the ground below, so be careful of their
     presence. But once all six Snipers are dead, Willis will get the go-ahead.
    
     _____________________________________________________________________________
     -= Reach the Control Tower =-
    
     With the Snipers out of the way, get to the southern control tower and call
     Willis. If you bombed everyone with the mortar, this should be an easy task;
     if not, then prepare to sneak across the airport.
     
     If you're still on the northern roof, climb/jump down and sneak around to the
     east. The commander and his troops are south of the building, so you cannot
     cut directly across the landing strip. You also cannot kill the commander,
     since Willis has a meeting scheduled with him.
     
     If you follow the perimeter clockwise, you can go through a crawlspace under
     the landing strip to reach the southern side. Climb out of the canal and
     proceed up the tower. Climb the ladder and stand on the waypoint to complete
     the objective.
    
     _____________________________________________________________________________
     -= Observe the Meeting =-
    
     If you do not have a sniper rifle, grab the Z93 leaning against the railing
     and watch as Willis' plane lands. Unsurprisingly, the meeting goes sour and
     you are forced to bail Willis out by disposing of the commander and his men.
     
     Don't spend any more time on the control tower than you have to. Snipe the
     commander and the group of soldiers, then drop down and head to Willis'
     location as reinforcements show up. The Royal Army arrives from trucks in
     different directions, so listen as Willis points out their arrival and react
     accordingly. After a couple trucks, some soldiers ride the zipline, so take
     them out in the act.
    
     _____________________________________________________________________________
     -= Secure the Airport =-
    
     A helicopter buzzes in and focuses on gunning you down rather than
     dispatching troops  - use any explosive guns that you may have, or grenades,
     and take cover in the northern warehouse. If you do not have any viable
     weaponry, a last resort would be to retreat back to the mortar on the cliff
     and use that.
     
     Once the helicopter is downed, a mortar team arrives and Willis hightails it
     out of the airport just in time. There is a mortar on the northwest ridge
     that is used, so hide and seek out the target. Some RPG soldiers (branded as
     Snipers) zip into the airport and take aim on the rooftops. Try to station
     out on the warehouse roof: it provides good cover and access to ammo.
     
     Hunker down and defend the airport from slowly-moving reinforcements until
     they finally die down completely.
    
     _____________________________________________________________________________
     -= Meet Willis =-
     
     Go and meet Willis in person, who has holed himself up in the warehouse. 
     A cutscene follows.
    
     _____________________________________________________________________________
     -= Get to the ATV =-
    
     Book it for the ATV parked alongside the runway and pursue the departing
     plane.
    
     _____________________________________________________________________________
     -= Chase the Plane =-
    
     Drive down the runway after the plane and you'll go off a ramp just as the
     airplane takes to the skies. Get enough hangtime before activating your
     wingsuit (click the Left Stick) and fly after it. Once you end up anywhere
     remotely in the vicinity of the plane a quick scene plays.
    
     Kyrat International Airport opens up as a location and a safehouse inside
     becomes available.
    
    
    .============================================================================.
    | Kill or Be Killed                                                   [0423] |
    '============================================================================'
    
     The next mission can be started by speaking with Willis at the airport. Time
     for another trip to the Himalayas.
    
     _____________________________________________________________________________
     -= Find and Kill Yuma's Lieutenant =-
    
     According to Willis, all paths lead to Yuma, Pagan's trusted governor and his
     second-in-command. One of Yuma's lieutenants is stationed nearby in the
     Himalayas, and Willis wants you to infiltrate the outpost and neutralize him.
     Follow the snowy trail to the Akaash Monastery.
     
     Luckily, you aren't at a high-enough elevation that requires oxygen masks, so
     you can breathe unassisted here. And remember that you can find northern
     animals like the bharal and yak in these snowy conditions; animals that are
     much more rare in the forests of Kyrat.
     
     Crawl up to the front gateway and snuff the soldier at the entrance. There
     are three or for more Normals down here, who will likely spot the body and be
     on high alert. Once you deal with them, sneak up through the monastery and
     scan the rooftops with your camera - the lieutenant is often up here on high
     grounds.
     
     _____________________________________________________________________________
     -= Eliminate Yuma's Lieutenant =-
    
     Like any commander or high-ranking official, Yuma's lieutenant is tagged with
     an orange symbol. If you want a good look at your surroundings, go around the
     left side of the village to find a Sniper at his post. Get him out of the way
     and look around, sniping any targets (including the lieutenant).
    
     _____________________________________________________________________________
     -= Take a Picture of the Lieutenant's Corpse =-
     
     Once you have executed the lieutenant, approach his body and use your camera
     to take a photo. Turns out that this is not your man. On you go.
    
     _____________________________________________________________________________
     -= Reach the Abandoned Monastery =-
    
     Go along the pathway and through the red door, then up the snowy peak. There
     are a handful more soldiers along the strip of houses, so weave between them
     as you silently down the enemies. Go up the winding trail and through the
     double doors to the monastery.
    
     _____________________________________________________________________________
     -= Identify Yuma's Lieutenant =-
    
     Before you round the corner to the right, peek around first to spot a couple
     baddies under the tent. Look on the right wall and climb the ladder here,
     then continue around the perimeter wall to the back end, passing a bow. A
     helicopter flies in shortly, dropping off more soldiers (you can choose to
     shoot it down).
     
     Yuma's lieutenant moves around, and certainly so if the soldiers are on
     alert. He may be on the monastery balcony or patrolling the open house.
    
     _____________________________________________________________________________
     -= Eliminate Yuma's Lieutenant =-
    
     When you have pegged your target, focus on an attack plan. You can go the
     stealth route, go in guns blazing, or use the mortar on the left end of the
     monastery grounds. There is a mounted gun for your convenience (or theirs) on
     top of the right-hand building.
     
     There isn't an overwhelming amount of soldiers, even with the helicopter
     troops. Tag the enemies and clear them out as you go. There are a number of
     loot chests to pillage and even some first aid kits around.
    
     _____________________________________________________________________________
     -= Loot Yuma's Lieutenant =-
    
     Loot the body of the lieutenant after killing him to get a key.
    
     _____________________________________________________________________________
     -= Reach the Gate =-
    
     Using the key, unlock the front door to the monastery.
    
     _____________________________________________________________________________
     -= Find a Way Through the Cave =-
    
     The gate opens, revealing a hole in the mountain. Make your way through the
     mining site, climbing over rocks and scaffolding. You find several Normals
     and a Heavy in the first main chamber. If you are seen, the gunfire will
     attract another Heavy and more Normals from the connecting tunnels. These two
     Heavies are flamethrower Heavies and use those specific weapons instead of
     LMGs. You can target the gas canisters on their back for an explosive kill.
     
     Once you clear out the first room, head through the tunnels and be on the
     lookout for any remaining guards. Continue until you reach the exit.
     
     _____________________________________________________________________________
     -= Find and Kill Yuma's Lieutenant =-
    
     The cave exit takes you out into a giant canyon, with enemies on both sides
     and a bridge in the middle. The Snipers on the opposite end should be your
     first priority after looking around with your camera; you can aim for the red
     barrels near where they are standing.
     
     The rope bridge offers a direct route but leaves you in the line of fire, so
     you can choose to go the long way around instead. By crossing the bridge, you
     can swing across some grapple points and cut the distance in half. 
    
     Clear out the Royal Army and make it across the canyon in one piece, then go
     after the waypoint.
    
     _____________________________________________________________________________
     -= Eliminate Yuma's Lieutenant and His Guards =-
    
     Yuma's lieutenant (no, for real this time!) is stationed in the campsite
     beyond the canyon. In addition to the lieutenant, expect about four or five
     Normals scattered around. They typically come to you rather than wait around,
     so launch a counterattack until you're the last one standing.
     
     With that, Willis picks you up and unceremoniously drops you back off at the
     airport. Make sure to stop by at the safehouse for one of Mohan Ghale's
     Journal entries: it shows up on the map at all times, but only physically
     appears after completing this mission.
    
    
    .============================================================================.
    | Death From Above                                                    [0424] |
    '============================================================================'
    
     You can find Willis in his plane at the airport when you are ready for the
     mission. Another "kill the lieutenant" mission, to be exact. My favorite 
     stealth weapons at this stage of the game are the Auto-Cross or  Hunter's
     Bow, Trooper assault rifle, and Predator sniper rifle. If you want to swap
     out weapons, now is the time to do so.
    
     _____________________________________________________________________________
     -= Use Your Wingsuit to Reach the Monastery =-
    
     Akaash Temple is way on the other side of a gigantic gorge, so you'll need
     the Wingsuit in order to fly across. I'm sure you have become acclimated to
     the item by now, but if not: perform a running jump and click the Left Stick
     to flap your wings. Steady yourself through the air and press A to release
     your parachute for a safe landing.
     
     _____________________________________________________________________________
     -= Use Your Camera to Identify the Lieutenant =-
    
     Go up the slope on the right rather than through the entranceway. Take your
     camera out and have a look at the surroundings. The snow is coming down and
     the wind is ruthless, which means that enemies have a more difficult time
     spotting you in this weather.
     
     There are regular soldiers on the lower level, but if you zoom in the
     distance towards the temple you should be able to spot the lieutenant; the
     game automatically marks a waypoint on his body once he's been tagged.
    
     _____________________________________________________________________________
     -= Kill Yuma's Lieutenant With a Knife =-
    
     Since there's always a catch: Willis wants to preserve the body, so guns and
     explosives are out of the picture. You'll have to hit the lieutenant with a
     takedown or old-fashioned melee. Simply put: it's knife or bust.
     
     As for the enemies... all bets are off. You can use whatever you'd like, but
     it is of course recommended that you maintain a low profile. You can stay on
     the right side of the area and eventually head up another ramp towards the
     temple entrance, with only a few unsuspecting enemies in the way.
     
     The lieutenant and a few of his men head into the cave at the back of the
     temple. The front is enclosed, allowing you to sneak up undetected. Go around
     either side and make sure to use a takedown on the lieutenant; if you have 
     Chain Takedown you can take care of all three in one graceful maneuver.
    
     There are many animals in Akaash Temple, from yaks and bharals roaming around
     to tibetan wolves and elusive snow leopards preying on humans. If you need
     any skins (Snow Leopard Skins are very hard to come by in the South), try
     throwing bait to lure predators or use clean kills on the ones walking
     about.
    
     _____________________________________________________________________________
     -= Take a Picture of the Lieutenant's Corpse =-
    
     Use your camera to snap a photograph of the dead lieutenant and send it to
     Willis.
    
     _____________________________________________________________________________
     -= Use Your Wingsuit to Rejoin Willis =-
    
     Look for the waypoint above the cliff's edge and spread your wings. The next
     sequence involves maneuvering around landscapes and enemies as you fly
     through the gorge. The Royal Army will shoot at you, but you cannot do
     anything aside from whizzing past them. The incoming helicopter, tight
     squeezes, and even rockslides makes it hairy, but all manageable with a
     steady controller hand.
     
     When you reach Willis... well... what comes next is a surprise. Watch the
     cutscene to wrap up Act 2.
    
    
    ______________________________________________________________________________
    ==============================================================================
     ACT 3                                                                  [0425]
    ==============================================================================
    
    .============================================================================.
    | Don't Look Down                                                     [0426] |
    '============================================================================'
    
     _____________________________________________________________________________
     -= Escape the Prison =-
    
     You are in Durgesh Prison (which reminds me of The Eyrie from Game of
     Thrones). Its warden is Yuma, Pagan Min's third governor and his most trusted
     comrade. Yuma is a master of psychological warfare, using drugs to twist the
     realms of reality and destroy the minds of her prisoners.
     
     Exit your prison cell and talk to the inane prisoner across the hall. He
     speaks crazy talk, but the prisoner does have a good idea for an escape plan.
    
     _____________________________________________________________________________
     -= Build a Grappling Hook =-
    
     Walk to the left to catch a glimpse of the demons of Durgesh. Step onto the
     outer ledge to find a grapple point leading down the mountain. Shimmy across
     the wooden planks to a tunnel leading further into the prison.
     
     Crouch through the hole and stay back as a Butcher is massacring an unlucky
     prisoner. Let it finish and wait for the demon to continue down the tunnel.
     Keep your distance, but follow it.
     
     In the next room, sneak forward as the Butcher turns right. Turn left at the
     intersection and follow the hallway to a glowing red room. Inspect the dead
     body in the middle to receive a hook. Now all you need is rope.
     
     Return to the first room and go down the same hallway the Butcher did. Make a
     right and quietly follow the waypoint. The Butcher makes its rounds through
     the prison maze, so peek down each corridor to make sure the coast is clear.
     
     The waypoint takes you back to your cell. Walk past the prisoner to the
     right this time as another door opens up for you. As you move through the
     blue-tinted hallways, the voice of Yuma echoes in your head as you learn more
     about her.
     
     Like in the first area, a single Butcher roams the halls of the prison wing.
     If you go through the gate and follow the outer passage, you'll find it with
     its back to you. Walk towards it and hang a right. Make a left and keep
     moving straight to read another red room. Inspect the rope mechanism near
     the dead body to take the rope for yourself.
     
     If at any point you are spotted by either Butcher, they will begin chasing
     you. Since you have no means of defending yourself, all you can do is run and
     hide. The Butcher is no bloodhound, so after losing sight of you it will
     resume its casual patrol.
    
     _____________________________________________________________________________
     -= Escape Using the Grapple =-
    
     With the makeshift grappling hook in hand, retrace your steps to the grapple
     point next to your cell. Rappel down to the ledge, then use the next grapple
     point to swing across. Rappel down the next point as Yuma's monologues
     continue. You won't be able to rappel all the way to the ground, so swing
     towards the wall and detach so that you can safely slide to the ground.
     
     Continue your descent down the mountains surrounding Durgesh Prison. If you
     are used to exploring the Kyrati landscapes, this should be a cakewalk.
    
     _____________________________________________________________________________
     -= Escape the Prison Camp =-
     
     You have absolutely nothing on you right now, not even your camera, so keep
     your eyes peeled for guards in the prison camp. Walk forward past the first
     prisoner and scan the area. Stay to the left and walk towards the mine
     entrance, then the catwalk above. Look down below to find a human dartboard.
     Slide down and yank the throwing knives from his body, then continue moving
     on the left side of the camp. 
    
     Use the knives on the enemy below you, then loot his body and take his gun.
     Continue down the mountainside towards a cluster of buildings. a Heavy
     roams around the central square, while two Normals guard the two alarms on
     opposite ends.
     
     You really don't have to go through the trouble of killing everyone and 
     disabling alarms. If worst comes to worst you can sprint through the camp to
     the waypoint. However, there is body armor and a pistol on a crate near the
     alarm on the right side of camp.
     
     Past the buildings is an old bell tower. If you found the note earlier in the
     prison camp, you'd have learned that there is an armory at the base of the
     tower. Hug the left side and use a throwing knife on the guard outside, then
     sneak through the holes to find the armory. Compared to your regular arsenal
     these weapons are poor, but considering your current situation they are a
     nice surprise.
     
     Beyond the bell tower is another group of buildings with many more soldiers.
     You can use a shortcut by climbing the bell tower, executing the guard, and
     riding the zipline. This will cause the alarms to go off, but as soon as you
     land you can shoot the lock off the door and run to freedom.
     
    
    .============================================================================.
    | A Key to the North                                                  [0427] |
    '============================================================================'
    
     Travel to Shanath to meet up with your Golden Path allies. Time to finally
     free the north.
     
     _____________________________________________________________________________
     -= [AMITA] Go to the Ambush Point =-
     
     Exit Shanath and head across the northwestern bridge. The ambush point is up
     the road at [X: 376.3   Y: 652.6], near the bell tower.
    
     _____________________________________________________________________________
     -= [AMITA] Capture the Fuel Truck =-
    
     Lie in wait for the fuel truck to come from the southwest. It is guarded at
     the front and rear by two regular pickups, so crouch near one of the parked
     vehicles and take out the support. As the fuel truck drives away, get inside
     a vehicle and give chase.
     
     If you have the Vehicle Takedown skill you can easily hijack the fuel truck 
     while in pursuit, otherwise resort to careful gunfire (the truck's health bar 
     is mapped out on the top of the screen).
    
     _____________________________________________________________________________
     -= [SABAL] Capture the Fuel Truck =-
    
     Leave Shanath and drive across the bridge to the northwest to reach a gas
     station. While you fight the enemies here, make sure not to use any explosive
     weaponry or you may run the risk of damaging the fuel truck. Stick to regular
     guns and take everyone out. More may arrive on the bridge, so get rid of the
     trucks and enter the chemical truck when everyone is dead.
    
     _____________________________________________________________________________
     -= Drive to the Royal Bridge =-
    
     The Royal Bridge is east of your current location, and it's a fairly straight
     road at first. Head through Dochula Tunnel and don't drive like a maniac.
     Royal Army trucks start showing up to either shoot you down or run you off
     the road. You can drive past the parked vehicles, but you may want to fend
     off any that begin to chase you.
     
     The road is windy as you get closer to the bridge, so be careful with the
     twisting turns.
     
     _____________________________________________________________________________
     -= Destroy the Gates With the Fuel Truck =-
    
     The gates are too strong to be rammed into oblivion, so drive the truck up
     against the gate and get out. Immediately run behind the sign on your left to
     take cover from the Sniper in the tower and kill him when you get a chance.
     Eliminate any remaining soldiers close by.
    
     _____________________________________________________________________________
     -= Destroy the Truck =-
    
     Once the fuel truck is parked in front of the gate, back far enough away and
     begin unloading on it. It is pretty durable, but a few grenades should do the
     trick.
    
     _____________________________________________________________________________
     -= Secure the Compound =-
    
     The compound contains three alarms and a lot of soldiers. A reckless strategy
     is to run through the compound and take out the alarms as fast as you can
     before anyone calls for reinforcements. If not, take cover and wear down the
     troops as they come in. If you wipe out the initial band of soldiers, you can
     use the mortar to bombard the reinforcements as they come in from the east
     road.
    
     _____________________________________________________________________________
     -= Broadcast a Message to Kyrat =-
    
     In the radio building, sprint upstairs and use the PA system to start
     broadcasting a Golden Path message to the Kyrati citizens. 
    
     _____________________________________________________________________________
     -= Repel the Royal Guard =-
    
     As Sabal or Amita blares over the radio, go downstairs and station yourself
     at the mortar. The Royal Army come in from the east, so aim the mortar to get
     a bird's eye view of the vicinity and launch mortars at any trucks that come
     through.
     
     Eventually the numbers will be too much, especially if someone gets on the
     mounted gun across the street. At the very least, the mortar is a great and
     easy way to tag enemies.
     
     The Royal Guard is almost like Pagan Min's Secret Service - they wield more
     powerful guns, have better armor, and generally are smarter than the Royal
     Army. Fortunately, the Golden Path shows up to help even the odds.
    
     _____________________________________________________________________________
     -= Reach the Rebels =-
    
     Meet up with your friends after forcing out the Royal Guards. King's Bridge
     is now property of the Golden Path!
     
      _________________
      - Author's Note -
      You now have control over King's Bridge, meaning you can travel between
      South and North Kyrat at your own leisure. Now that you have access into
      North Kyrat, new Longinus and Yogi & Reggie side missions become available.
    
    
    .============================================================================.
    | Truth & Justice                                                     [0428] |
    '============================================================================'
    
     The mission waypoint is located at [X: 540.0   Y: 707.0]. Accept the radio
     call to begin the quest.
    
     _____________________________________________________________________________
     -= Meet the Rebels in Utkarsh =-
    
     The town of Utkarsh is just up the road if you continue northwest. Even if
     you don't have the map region unlocked, simply follow the main road to reach
     Utkarsh.
     
     Travel on foot through the village and knock on the rebels' door.
    
     _____________________________________________________________________________
     -= Chase Pagan Min =-
    
     Pagan Min is getting away, and this is a perfect opportunity to give chase
     and finally bring an end to his tyranny. Burst out of the house and speed
     past all the guards as you make a beeline for the buzzer. Hop in and take
     off for Pagan Min's getaway car.
     
     _____________________________________________________________________________
     -= Kill Pagan Min =-
    
     Use your sidearm weapon while you fly alongside Pagan's car to damage the
     vehicle and thwart his escape. The M-79 grenade launcher is by far your best
     option, but even with a normal gun you can at least stop the vehicle long
     enough to use other weapons. The mission ends after killing Pagan Min.
     
     ...well, "Pagan Min".
    
    
    .============================================================================.
    | Payback                                                             [0429] |
    '============================================================================'
    
     Proceed to the Ghumantu Sherpa Camp at map coordinates [X: 577.9   Y: 803.8]
     and look for the Golden Path tent. Pagan Min broadcasts a public challenge to
     anyone who wants to stand in Yuma's way. Time to bring Yuma down.
    
     _____________________________________________________________________________
     -= Reach the Abandoned Gold Mine =-
    
     The abandoned gold mine, and Yuma's current whereabouts, is north/northeast
     of the Sherpa camp. Pagan Min gives Ajay a ring and discusses his ulterior
     motive for this planned showdown with Yuma as you progress towards the KEO
     (Kyrat Earth & Ore) Svargiya Mine.
     
     Clear out the few soldiers on the steep trail leading to the mine entrance.
    
     _____________________________________________________________________________
     -= Search for Yuma =-
    
     The mine entrance is littered with notes addressed to Yuma (and one from Sir
     Nigel Trethewey if you have been following his quest). Go through the tunnel
     into the room with the large golden statues, and read the note on the altar
     to trigger a cutscene.
     
     After being drugged, turn back 'round and slowly walk to the opening of the
     mine; the tunnel transforms into a new pathway, and continue forward (and
     feel free to read the scattered notes).
     
     You end up in a forest, walking up a red-colored stream. Endure the
     hallucinations as you go upstream (which are dependent on which Golden Path
     member you have been siding with) and climb up the grapple point once you
     reach a dead end.
    
     _____________________________________________________________________________
     -= Destroy the Gate =-
    
     Jump down into the rectangular room and face off against the Hunters. This
     sequence is identical to the Shangri-La missions: you start off with nothing
     but a bow and unlimited arrows, and have no healing syringes. Defeat the
     first wave of Hunters (about six or so), then shoot the red pots lining the
     gate to blow it up.
     
     Walk through to reach a large chasm. Use the series of grapple points to get
     across and climb up a wall, then swing across several more to reach another
     river of blood. Enter the tunnel ahead to confront Yuma. 
    
     _____________________________________________________________________________
     -= Kill Kalinag =-
    
     You appear in a bloody chamber similar to the one containing the Hunters not
     too long ago. The vision of Kalinag appears and brandishes his bow. He has
     the ability to teleport if you get too close, so you'll need to stun him with
     your bow before you can administer a takedown.
     
     Since you don't have your camera, there is no way to tag or mark Kalinag. He
     disappears in a puff of red smoke, so look for another red cloud to appear
     somewhere in the arena to determine where he has fled to. You can slow down
     time by drawing your arrow, so use that to help perfect your shot.
    
     _____________________________________________________________________________
     -= Perform a Takedown on Kalinag =-
    
     Once you hit Kalinag with an arrow, he falls to one knee. Run over and
     perform a takedown before he gets up again. He teleports away and the battle
     repeats.
     
     On subsequent attempts, the Tiger and Hunters show up to fight. Continue
     dealing with Kalinag while you hold off these distractions - the Tiger is not
     as strong as a regular Bengal tiger, and Hunters are prone to takedowns. You
     have no health bar and no advanced means of healing, so pay attention to the
     telltale signs of injury and hide when necessary. The explosive vases can
     help kill Hunters or stun Kalinag.
     
     Perform two more takedowns on Kalinag (three in total) to finish the fight.
     Ajay wakes up from his drug state, only to find the massacred body of Yuma at
     his side. Payback is payback, regardless of how you do it.
     
    
    .============================================================================.
    | Culture Wars/Cease and Desist                                       [0430] |
    '============================================================================'
    
     It has been a long time since the last Balance of Power mission. This one is
     found at Bride River Hamlet. As always, weigh your options with Amita and
     Sabal before picking a side. Furthermore, the person you choose will become
     the unquestioned leader of the Golden Path.
    
    
    .----------------------------------------------------------------------------.
    | Culture Wars (Amita)                                                       |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Reach Jalendu Temple =-
    
     In this mission, you are to overtake Jalendu Temple and use its artifacts to
     fund the Golden Path. The temple is out on an island to the southeast. Take 
     the zipline down, then either find a boat or swim there (beware of mugger 
     crocodiles if you do swim!).
    
     _____________________________________________________________________________
     -= Access the Vault =-
    
     If you hopped in the Golden Path boat on the coastline, they'll take you to
     the island and aid you in your mission. You'll need the backup, considering
     the amount of enemies and the alarms that can signal for reinforcements.
     
     There are two Snipers on the temple awnings, plus a couple Normals. Normals 
     are strewn around the temple grounds, and a patrol boat does laps around the 
     island. As soon as you land, take for cover and look for the Snipers on the
     temple tower. Your next priority should be preventing anyone from accessing
     the mortar on the island. If enemy helicopters arrive, use the mortar,
     turrets, or regular weapons.
     
     The vault entrance is through the front door at the base of the temple.
     Disarm the two alarms above ground for good measure, then head on down.
    
     _____________________________________________________________________________
     -= Provide Access to the Rebels =-
     
     Proceed underground and creep towards the central chamber. There is a Heavy
     and a few Chasers down here, so peek around the corner and take out the big
     guy with a silenced weapon. Remove the others and destroy the alarm hanging
     on the wall.
     
     Continue down the hall, killing one more guard, until you reach a locked
     door that you can open to let in more of the Golden Path.
     
     _____________________________________________________________________________
     -= Take the Satchel Charges =-
    
     Alarms sound (regardless of whether or not you destroyed them all) and more
     Royal Guards begin to show up. Your next task is to blow up Jalendu Temple,
     which starts with picking up the satchel charges hanging on the column
     nearby.
    
     _____________________________________________________________________________
     -= Plant the C4 =-
    
     Run up the stairs near the opening of the tunnel to return aboveground. The
     first set of explosives are set to go next to the vault entrance, and the
     other is atop a staircase around the corner. Climb the stairs and hoist
     yourself out onto the awning to find the second spot.
     
     If you're quick, you can rush through and set the charges before the majority
     of the enemies show up.
    
     _____________________________________________________________________________
     -= Board the Boat =-
    
     With the C4 set, you have 60 seconds to get on and sail off. Jump down from
     the tower and run to the marked boat, ignoring any enemy that isn't directly
     in front of you.
    
     _____________________________________________________________________________
     -= Escort the Rebel Barge =-
    
     Get on the mounted gun and help escort the boat to safety. As you set sail,
     Jalendu Temple explodes behind you. In front, focus on the waves of boats
     and helicopters that come your way. Keep it up until you reach the
     designated spot.
    
    
    .----------------------------------------------------------------------------.
    | Cease and Desist (Sabal)                                                   |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Secure Jalendu Temple =-
    
     Sabal wants Ajay to secure Jalendu Temple in order to make Bhadra the Tarun
     Matara and complete the ceremony. The temple is out on an island to the
     southeast. Take the zipline down, then either find a boat or swim there
     (beware of mugger crocodiles if you do swim!).
    
     _____________________________________________________________________________
     -= Disarm the Bombs =-
    
     Treat Jalendu Temple like an outpost. Or better yet, a fortress. It is
     teeming with enemies, and the Royal Army will activate the bombs if you are 
     seen. There are four alarms on the island, but it may be easier to wipe out
     the enemies: three of the four alarms are found here, with the last one being
     underground.
     
     There are two Snipers on the temple awnings, plus a couple Normals. Normals 
     are strewn around the temple grounds, and a patrol boat does laps around the 
     island. The northwest side of the temple is a great place to begin,
     especially considering that's where you respawn if killed. Snipe the Normal
     and Sniper up on the awning, then hide by staying near the coastline.
     
     Wait for enemies to approach your location before flanking them to the south.
     You can now softly kill them from behind and at a distance. Continue going in
     a circle around the island, wiping out any other soldiers. The last enemy
     will likely be the other Sniper, who often waits inside the temple.
     
     Make sure he is the only one left standing before disabling the three alarms
     aboveground and sneaking into the temple tower. Use a takedown on him and
     disable the alarm out on the awning.
     
     The second bomb is underground, along with the last alarm. There is a set of
     stairs leading to the basement inside the temple, but play it safe and go for
     the secret access tunnel instead - found on the east side of the island from
     the water.
     
     Sneak down the hallway and watch for a guard in the side room to the right.
     Do him in and move forward to the main chamber. A Heavy guards over the
     second bomb, so tag him and wait for him to turn around before peeking over
     the railing and shooting him dead. The fourth alarm is to the left of the
     bomb, but only features a yellow alarm box instead of the whole pole.
     
     Now of course, you aren't dead to rights if spotted by an enemy. A four-
     minute timer begins that serves as plenty of time as long as you rush through
     like a madman while fighting (or avoiding) reinforcements. Taking the
     stealthy approach can be difficult, so if you are a more in-your-face type
     player you can rush through if it appeases you.
     
     _____________________________________________________________________________
     -= Eliminate Enemy Presence =-
     
     Make sure there are no survivors left after disarming the bombs. If you are
     having trouble finding them, wildly shoot and wait for them to rush your
     position.
    
     _____________________________________________________________________________
     -= Defend Jalendu Temple =-
    
     Reinforcements are called upon anyways, and Sabal tells you to sit tight and
     defend your territory. Run upstairs and into the temple tower as the Golden
     Path dictates the direction of the enemy troops. The east and west ends each
     have mounted guns (turret on the west, grenade launcher on the east). If you
     don't have any better alternatives, hop on and shoot down the boats as they
     come rumbling in.
     
     You may want to switch off when the helicopters arrive and opt for a rocket
     launcher or grenade launcher. Jalendu Temple offers many hiding spots and a
     few different types of heavy artillery, so you should be fine in terms of
     ammo and weaponry.
     
     If the enemies have stopped coming and the mission hasn't ended, head out to
     the coastline and look out on the mainland for any soldiers. Sometimes they
     get stranded out there and you'll have to snipe them to complete the mission.
    
    
    .============================================================================.
    | The Valley of Death/Take Cover                                      [0431] |
    '============================================================================'
    
     This is not a true Balance of Power mission, since the Golden Path leader has
     already been elected. So this upcoming mission will differ depending on who
     is running the show.
    
    
    .----------------------------------------------------------------------------.
    | The Valley of Death (Amita)                                                |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Reach Kalesh =-
     
     Amita is found at [617.4   Y: 673.2] with another mission for you. Kalesh is
     ways away; in the thick of North Kyrat, but you are provided with a buzzer
     for safe and easy travels. Don't fly right up to the waypoint: hang back a
     bit so you can stay somewhat undetected.
    
     _____________________________________________________________________________
     -= Kill All the Enemies in Town =-
     
     The town of Kalesh contains a big armory with three artillery cannons, which 
     are currently being used to blast Utkarsh to kingdom come. Sabal refuses to
     evacuate Utkarsh, meaning you must step in and wipe out the cannon crew and
     the remaining soldiers.
     
     There are two Snipers that you should be aware of, because they can put a
     halt to your plans with relative ease. Fortunately, their laser sight makes
     them easy to pinpoint, and you can retaliate with a sniper rifle of your
     own. Even though you must race against time to save Utkarsh, make sure to
     defeat the two Snipers first; one is on top of a roof and another is in a
     wooden tower near the first cannon.
     
     A bar representing the town of Utkarsh is at the top of the screen and
     continually drains with every cannon shot. You can put a stop to this by
     focusing specifically on the crew manning the big guns. Take out the small
     band of baddies at the gun, then go up the hill towards the town.
     
     There are two more cannons in the heart of Kalesh, so look in the skies for
     mortar rounds to help figure out where exactly they are. Of course,
     reinforcements pour in every so often, so you'll have to keep an eye out for
     enemies tailing you.
     
     Once you have eliminated the three cannon crews and the other stragglers, you
     will get a new objective.
    
     _____________________________________________________________________________
     -= Meet the Sappers at the Entrance of the Village =-
     
     Run down the hill to the entrance and wait for the tech-savvy sappers to show
     up and eventually disable the guns. Enter the wooden nest where the one
     Sniper was and take over the mounted grenade launcher. Hold your fire as the
     rickety van containing the sappers pulls up.
    
     _____________________________________________________________________________
     -= Protect the Sappers =-
    
     The Royal Guard is hot on their tail, so aim your launcher as soon as the
     van passes by. Send out some rounds at the trucks until your buddies take
     down the first cannon. A helicopter flies in from over the mountain, so shoot
     it down as soon as you can before it deploys more troops.
     
     Follow the sappers around the village as they slowly render the guns
     useless. You are to provide cover fire from the waves of enemies that pour in
     on foot and by vehicle until all three guns are destroyed.
     
     _____________________________________________________________________________
     -= Retrieve the Charges =-
    
     If at any point the sappers are killed (often during the first helicopter
     attack), you must collect the charges and get the job done yourself. Find
     their dead bodies and pick up the charges.
    
     _____________________________________________________________________________
     -= Rig the Second Artillery With the Charge =-
    
     Dash up the slope to the cannon and plant the charge.
    
     _____________________________________________________________________________
     -= Clear the Area Then Trigger the Explosive =-
    
     You must eliminate all soldiers in the vicinity before you can demolish the
     gun. Once the coast is clear, you can set off the charge. 
    
     _____________________________________________________________________________
     -= Rig the Final Artillery With the Charge =-
    
     Run to the top of the town and plant the charge on the last artillery cannon.
     If you're quick enough, you can beat out the Royal Army as they climb up the
     hill after you.
    
     _____________________________________________________________________________
     -= Clear the Area Then Trigger the Explosive =-
     
     Reinforcements continue to enter Kalesh from the main entrance, so if you
     stay a step or two in front you can set off the explosive before they reach
     your position.
    
     _____________________________________________________________________________
     -= Flee the Area and Escape! =-
    
     Forget about clearing the place out: hightail it outta there by sprinting
     through the village and getting far enough away to be considered in the
     clear.
    
    
    .----------------------------------------------------------------------------.
    | Take Cover (Sabal)                                                         |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Reach Utkarsh Quickly =-
    
     The Tarun Matara ceremony is cut short by an artillery attack on Utkarsh.
     Jump in a hovercraft on the water's edge and speed over to the town in
     distress. There is no distinct time limit other than a red bar at the top of
     the screen that slowly shrinks. Due to the hovercraft's capabilities, you can
     take it up on land and zip all the way there in the driver's seat. There are
     enemy roadblocks at nearly every turn that try to slow you down.
     
      _________________
      - Author's Note -
      If you have yet to unlock the "Roadkill" Achievement, you can drive to
      Utkarsh in your hovercraft and repeatedly run over the Royal Guards standing
      at the roadblocks. Once you get close to Utkarsh, pause and restart previous
      checkpoint to repeat the driving sequence. There are many enemies on the
      road, and you should rack up 25 vehicle kills in a few attempts.
    
     _____________________________________________________________________________
     -= Search For Survivors =-
     
     As Utkarsh is being dismantled, run around town and look for survivors inside
     the ruined homes. Interact with the group in the central lodge, then prepare
     for Pagan Min's forces.
    
     _____________________________________________________________________________
     -= Prepare Your Defences =-
    
     Reinforcements will be coming in from the east. Since the safehouse is out of
     commission, you'll have to work with what you've got. You can plant C4 and
     mines around the eastern entrances, but otherwise just wait for the Royal
     Army to arrive.
    
     _____________________________________________________________________________
     -= Protect the House =-
    
     The Royal Army comes in from the east, in medium-sized groups. They all come
     from the same general location, so you can lob grenades or shoot rockets as
     they all come up the hill. You only have to withstand about three waves of
     enemies.
    
     _____________________________________________________________________________
     -= Artillery Incoming! Hide! =-
    
     You are warned of the incoming artillery, and three hiding spots are marked
     on your map. Find one before the mortars blast you to bits.
    
     _____________________________________________________________________________
     -= Prepare Your Defences =-
    
     Once the meteor strikes stop, crawl out of hiding and look around for ammo
     and body armor. The weapon choice is very limited so you are better off
     sticking with whatever you started with.
    
     _____________________________________________________________________________
     -= Protect the House =-
    
     More reinforcements from the east. Again, get ready and employ the same
     tactics used before. After the first group, others come in unannounced from 
     the north and west. Wait for the little red blips to appear on your map and
     look around to see if you are being surrounded. Finally, a helicopter hovers
     down into Utkarsh so blow it out of the sky before it can drop in soldiers.
    
     _____________________________________________________________________________
     -= Artillery Incoming! Hide! =-
    
     Run away into one of the crawlspaces again as a second batch of artillery
     comes raining down on Utkarsh.
    
     _____________________________________________________________________________
     -= Prepare Your Defences =-
    
     This is the third and final sequence. Again, restock on ammo and whatever
     else you can scrounge together.
    
     _____________________________________________________________________________
     -= Protect the House =-
    
     This time, the Royal Army starts out on the west side. Defend the town
     against more waves of Normals and Heavies. If you did it twice you can do it
     a third time. Another waves appears from the north shortly after.
    
     _____________________________________________________________________________
     -= Artillery Incoming! Hide! =-
    
     Take cover during the third artillery strike, even though guards are still
     likely to be attacking the village. Once the attack subsides, you are free to
     come out of hiding.
    
    
    .============================================================================.
    | To Reap What You Sow                                                [0432] |
    '============================================================================'
    
     Even though it is the same mission with the same general premise, the actual
     objectives are vastly different depending on the Golden Path leader.
    
    
    .----------------------------------------------------------------------------.
    | To Reap What You Sow (Amita)                                               |
    '----------------------------------------------------------------------------'
    
     If Amita is the Golden Path leader, go to [X: 618.7   Y: 675.2], which is
     south of the Royal Guard Kennels.
    
     _____________________________________________________________________________
     -= Kill Sabal =-
    
     Amit is done sharing the spotlight and coexisting with the outdated Sabal.
     Sabal's location is northeast of Shikharpur, near the Sherpa Barpha Camp.
     Enter the hut for a scene with Sabal. You are given a choice to follow
     through with Amita's request or to let Sabal live.
     
     - Kill: Sabal is murdered in cold blood, leaving Amita to rule the Golden
             Path.
    
     - Spare: Sabal shouts at how Ajay tainted his father's vision of Kyrat and
              leaves. He vows to step away from the Golden Path.
    
    
    .----------------------------------------------------------------------------.
    | To Reap What You Sow (Sabal)                                               |
    '----------------------------------------------------------------------------'
    
     If Sabal is the Golden Path leader, fast travel to KEO Pradhana Mine and head 
     up the road to map coordinates [X: 683.6   Y: 640.1] to begin the mission. 
    
     _____________________________________________________________________________
     -= Kill Amita =-
    
     After countless bouts of turmoil, Sabal wants Amita dead. She is found south
     of the Royal Guard Kennels. Fast travel there and proceed down the highway to
     the waypoint.
     
     _____________________________________________________________________________
     -= Kill Amita's Loyalists =-
     
     The Golden Path members that sided with Amita are standing guard outside the
     settlement. Murder the six or seven found here, then resume your hunt for
     Amita.
    
     _____________________________________________________________________________
     -= Kill Amita =-
     
     Now, in a game like this you always have a choice. After entering the house
     and viewing the cutscene, you are given the option to spare Amita or follow
     through with her murder.
     
     - Kill: That's it. Amita is dead, and Sabal's lone opposition is now gone.
     
     - Spare: Amita leaves the building in disgust, and perhaps the Golden Path
              and Kyrat altogether. Either way, you won't be seeing her again.
    
     
    .============================================================================.
    | Ashes To Ashes                                                      [0433] |
    '============================================================================'
    
     Head to the coordinates [X: 625.6   Y: 797.3] to partake in another Golden
     Path mission - the final one!
    
     _____________________________________________________________________________
     -= Reach the Fortress =-
    
     Get in one of the vehicles and drive to the Royal Fortress. The Golden Path
     is making the final push onto Pagan Min's front door. Follow the friendly
     convoy right up to the gates of the Royal Fortress.
    
     _____________________________________________________________________________
     -= Attack the Fortress =-
     
     Exit the vehicle as soon as you pull up to the gate, as enemy mortars begin
     going off. You'll want to push your way up the road to the front gates, but
     there is heavy enemy interference. Duck and weave behind the buildings and
     stone pillars along the roadside and wait for allies to arrive behind you.
     
     If you've been tackling the side content, you should have unlocked supreme
     weapons like the Buzzsaw. The Royal Guard is tough, but with the best weapons
     available they shouldn't stand a chance.
     
     Blow open the teal gates with explosives, then pour inside with the rest of
     the Golden Path soldiers. A few more enemies, including a Heavy, is on the
     other side of the gate.
    
     _____________________________________________________________________________
     -= Destroy the Inner Gate =-
    
     What kind of puny fortress would only be protected by one set of gates? The
     Royal Fortress has a fortified inner gate that must also be destroyed using
     explosives. Enter the side room to find an ammunition cache, and hurl
     grenades until you can get inside.
    
     _____________________________________________________________________________
     -= Secure the Courtyard =-
    
     In order to secure the courtyard, you must capture three buildings: the
     armory, comm center, and HQ. They are all highlighted on your map, and you
     can capture them in any order. The armory is directly to the left of the
     inner gate, so climb the stairs and enter the building. Kill the two guards
     inside and wait until it is captured.
     
     Like in King of the Hill games, you must stand your ground until the meter at
     the top of the screen fills up. Royal Guards will enter from the two doorways
     here, so stock up on ammo and cover both entrances.
     
     Next, go to the comm center to the east. Hang around the balcony and hide
     inside if you need a breather. Once the comm center is locked down, the Royal
     Army won't be able to call in reinforcements.
     
     The HQ is all that's left. Baddies still come rushing in from up the mountain
     despite capturing the comm center. The friendly AI is usually good with
     following you, so any time you enter a building you're bound to have one or
     two soldiers fighting alongside. The HQ has another ammo cache and a first
     aid kit, so hunker down until it is captured.
     
     _____________________________________________________________________________
     -= Regroup With the Golden Path =-
    
     Top off your ammo pool once more, then follow the road through the Royal
     Fortress. The enemy numbers severely dwindle after capturing all three
     buildings, so clear out any stragglers as you regroup with the Golden Path.
     
     _____________________________________________________________________________
     -= Repel the Final Attack =-
    
     The Royal Army attempts to retake the fortress by barging through the inner
     gate with all they've got. You are directed to a mounted gun at the top of
     the hill, but you are not required to use it.
     
     The waves start out slow, with several foot soldiers, but then increase with
     three trucks. The turret won't be able to turn and reach all your targets, so
     at some point you'll want to hop off. Expect a helicopter to show up midway
     through. The vast majority of the soldiers are Normals, with one or two
     Heavies thrown in the mix.
     
     In the end, repelling the Royal Army isn't that difficult. You have a lot of
     help and the enemies aren't all that tough given the weapons at your
     disposal. There are rocket launchers, explosives, and various ammo here at
     the top of the stairs.
    
     _____________________________________________________________________________
     -= Destroy the Statue of Pagan Min =-
    
     To add insult to injury, you are to destroy the golden statue of Pagan Min at
     the top of the staircase. One grenade or rocket should do the trick. 
     
    
    .============================================================================.
    | Dinner With Pagan, Part 2                                           [0434] |
    '============================================================================'
    
     _____________________________________________________________________________
     -= Confront Pagan =-
    
     This mission automatically begins as soon as "Ashes to Ashes" ends. You are
     to confront Pagan alone. Make sure to pick up the RPG-7 near the gold statue; 
     you may want it for this next mission.
     
     Enter the vehicle beyond the gate and drive up the winding road to the Royal
     Palace. Go inside and look for Pagan Min in the dining room.
     
     Just to reiterate once more: Far Cry 4 is a game of choices. After rejecting
     Pagan Min's dinner invitation, you are given the choice to kill him at his
     seat or fulfill your mother's wish.
     
     - Kill: You execute Pagan Min at the dinner table. The game immediately ends,
             without giving you the chance to scatter your mother's ashes (or
             collect the final Mohan Ghale's Journal entry).
    
     - Spare: Pagan shares his side of the story in this whole saga, and brings
              Ajay to the burial site of his half-sister Lakshmana.
    
     _____________________________________________________________________________
     -= Place Mom With Lakshmana =-
    
     For starters, look to your left for the last of Mohan Ghale's Journal entry.
     Step forward, and place your mother's urn next to your sister's. Leave the
     chambers as you hear Pagan's helicopter buzzing. The deposed king willingly 
     takes off while leaving the state of the country in Ajay Ghale's hands.
     
     Kyrat is yours.
     
      _________________
      - Author's Note -
      Pagan Min isn't home free just yet! If you have a rocket launcher or grenade
      launcher with you, quickly switch to it as the helicopter takes off. You can 
      shoot the helicopter down to kill Pagan once and for all. Of course, feel 
      free to let him leave in peace if you want - the story ends either way.
      After the credits, return to the Royal Palace to find the wreckage and
      Pagan's body on the side of the road. Looting the king's body gives you some
      very valuable loot.
    
      _________________
      - Author's Note -
      Even though the campaign is finished, the game isn't over by any stretch of 
      the means. Pagan Min's fortress, Rajgad Gulag, is now heavily weakened, and
      there are new Bomb Defusing quests unlocked. You are still able to travel
      through Kyrat without any restrictions.
    
      _________________
      - Author's Note -
      We still aren't done yet! If you chose Sabal to lead the Golden Path, view a
      secret cutscene by travelling to Jalendu Temple. If the game ended with
      Amita as the Golden Path leader, check out her secret cinema at Tirtha. And
      after both cutscenes, you can still choose to kill them! (though they are
      treated like civilians and cause you to lose Karma).
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [5] SIDE MISSIONS                                                       [0500]
    
    ==============================================================================
    
     Some of the eccentric characters in Far Cry 4 offer missions that are not
     required in order to progress through the main storyline. You can choose to
     complete them at any point in game, if at all.
    
    
    .============================================================================.
    | Longinus Missions                                                   [0501] |
    '============================================================================'
    
     Longinus Missions become available after completing the campaign mission
     "Sermon on the Mount".
    
    
    .----------------------------------------------------------------------------.
    | A Short Hunt                                                               |
    '----------------------------------------------------------------------------'
    
     [X: 322.8   Y: 418.8]
    
     Longinus is stationed at the Chinjan Sherpa Camp, just east of Khilana
     Bazaar. Fast travel there and grab a buzzer before stopping in Longinus'
     tent to see what he has for you.
    
     _____________________________________________________________________________
     -= Reach the Designated Location =-
    
     Longinus wants you to tail a weapons smuggler during his ventures through
     Kyrat. He is currently north of your location, so take the ATV and head to
     the waypoint. Once you arrive, stand in the designated spot and wait for the
     smuggler to arrive in his pickup.
    
     _____________________________________________________________________________
     -= Tail the Smuggler =-
     
     Pursue the smuggler without getting too close or else he will see you and
     flee. Hop in the pickup of your own and give chase. The game notifies you if
     you are too far away, so maintain a healthy distance as your target drives
     down the road.
     
     If you aren't careful, you could get spotted and the smuggler will take off. 
     You can still continue to follow him, but the chase will be a tad faster.
     Even if you are detected by any other Royal Army member on the side of the
     road, it will count as being seen by the smuggler.
    
     _____________________________________________________________________________
     -= Kill the Smuggler =-
     
     Eventually, the smuggler arrives at the vault which is under Royal Army
     supervision. Run over the soldiers standing outside of the vault and kill the
     smuggler as he gets out of his truck.
    
     _____________________________________________________________________________
     -= Loot the Smuggler's Body =-
     
     First make sure to clear out the area of all baddies, then search the
     smuggler's corpse for the vault key.
    
     _____________________________________________________________________________
     -= Enter the Vault =-
     
     Enter the tunnel and use the key to open the sealed door.
     
     _____________________________________________________________________________
     -= Take the Blood Diamond =-
    
     Proceed through the tunnels to find two Normals in the storage room. Deal
     with them and take the blood diamond off of the table.
    
     _____________________________________________________________________________
     -= Escape With the Blood Diamond =-
    
     The Royal Army does not stop even with the blood diamond in your hands; they
     have set up a group waiting for you outside the vault. Exit the cavern with a
     grenade ready and let it fly. Use the cave entrance as cover while you peek
     out and eliminate the enemies.
     
     There is a Sniper deep in the woods east of the vault. Don't even bother
     trying to pinpoint his location and get inside a vehicle. Escape from the
     blue zone on the map.
    
     _____________________________________________________________________________
     -= Take the Blood Diamond to the Drop Point =-
    
     The drop point is on the other side of the river, so drive east across the
     bridge and then follow the roads south. Of course, you will have the Royal
     Army hot on your tail. An alternate strategy is to grab a jet ski somewhere
     along the coast and cut across the river, though that may leave you more
     exposed to gunfire.
     
     Go inside the home at the drop point and leave the blood diamond inside the
     chest.
    
    
    .----------------------------------------------------------------------------.
    | Recompence                                                                 |
    '----------------------------------------------------------------------------'
    
     [X: 513.8   Y: 411.9]
     
     Longinus is found in an alcove south of De Pleur's fortress Varshakot. If it
     is under your control, fast travel there and head to the map marker. 
    
     _____________________________________________________________________________
     -= Reach the Designated Location =-
    
     You have to track down another "lost sheep" for Longinus. Take the ATV and
     go to the waypoint on the bridge east of here.
    
     _____________________________________________________________________________
     -= Tail the Smuggler =-
    
     The smuggler is driving a boat through the lake. Wait until he passes under
     the bridge, then jump down and mount the jet ski. Like before, follow the
     smuggler but don't get too close or he will get spooked and accelerate.
    
     _____________________________________________________________________________
     -= Kill the Smuggler =-
     
     When the smuggler docks and joins up with his friends, crash the party and
     blow everyone up. Including the smuggler, there are only three or so soldiers
     present.
    
     _____________________________________________________________________________
     -= Loot the Smuggler's Body =-
     
     Find the smuggler's body and search it for the vault key.
    
     _____________________________________________________________________________
     -= Enter the Vault =-
     
     The vault entrance can be found east of where the smuggler landed. Cross the
     street towards the retaining walls, where the Royal Army will open fire. Deal
     with all the Normals before approaching the temple and unlocking the door.
     
     _____________________________________________________________________________
     -= Take the Blood Diamond =-
    
     Go around the corner to find a few enemies stationed inside. They immediately
     attack, so take cover behind the boxes and shoot when ready. After disposing
     of everyone, pass through the open gate and search the desk.
    
     _____________________________________________________________________________
     -= Escape With the Blood Diamond =-
    
     A whole lot of red dots appear on the minimap as you leave the vault. A Heavy
     greets you at the doorway, so use your most powerful weapons to take him out
     as soon as possible. There are more Normals outside the temple (about six or
     seven). Next, exit the blue zone.
    
     _____________________________________________________________________________
     -= Take the Blood Diamond to the Drop Point =-
    
     The drop point isn't that far away, but it is on the opposite side of the
     lake. If there is a boat or jet ski available, take it and cross the water.
     Otherwise, grab a car and drive around. You can even swim since there are no
     demon fish in the lake. Drop the diamond inside the chest to complete the
     side mission. 
    
    
    .----------------------------------------------------------------------------.
    | A High Price                                                               |
    '----------------------------------------------------------------------------'
    
     [X: 580.1   Y: 806.8]
     
     The third Longinus sidequest is found in North Kyrat, at the Ghumantu Sherpa
     Camp. Needless to say, you must have finished "A Key to the North" in order
     to begin this sidequest.
    
     _____________________________________________________________________________
     -= Reach the Vantage Point =-
    
     The vantage point Longinus wants you at is slightly southwest of where you
     begin the mission, just south of the Bell Tower (KEO Svargiya Mine Region).
    
     _____________________________________________________________________________
     -= Tail the Smuggler =-
     
     A buzzer is offered at the cliffside next to the vantage point, so get in as
     soon as the smuggler passes by. With the buzzer you should have no trouble
     falling behind, but make sure not to get too close to him either. In the end,
     it doesn't really matter, because you'll be stalking and killing him either
     way.
    
     _____________________________________________________________________________
     -= Kill the Smuggler =-
    
     Stay in your buzzer and rain down hellfire on the smuggler and his band of
     criminals. More may come as backup, but wait until no one is left alive
     before landing.
    
     _____________________________________________________________________________
     -= Loot the Smuggler's Body =-
     
     Park your buzzer in the clearing and search the smuggler for a key to the
     vault.
    
     _____________________________________________________________________________
     -= Enter the Vault =-
     
     Enter the shack to find a back tunnel leading down to the vault entrance; use
     the key to get inside.
     
     _____________________________________________________________________________
     -= Take the Blood Diamond =-
    
     The vault is cramped and enemies begin to attack almost immediately after
     entering. Take cover if needed, or toss a couple grenades to flush everyone
     out. Look for the blood diamond in the back of the room on the desk.
    
     _____________________________________________________________________________
     -= Escape With the Blood Diamond =-
    
     Exit the vault, then hide in the shack while you pick off enemies through the
     window or doorway. There are only four soldiers outside, so it should be
     quick. Get back in your buzzer and leave the area.
    
     _____________________________________________________________________________
     -= Take the Blood Diamond to the Drop Point =-
    
     The drop point is at the Lagoon of Tears - north of the shack. This trip
     should be a walk in the park so long as you still have the buzzer. If not,
     you can always grab one of the Royal Army trucks and drive down the road.
     Leave the diamond here for Longinus when you arrive.
    
    
    .----------------------------------------------------------------------------.
    | A Final Penance                                                            |
    '----------------------------------------------------------------------------'
    
     [X: 502.8   Y: 784.6]
     
     Head to the Sivira Sherpa Camp (near Utkarsh) for the fourth and final side
     mission Longinus has to offer.
    
     _____________________________________________________________________________
     -= Reach the Vantage Point =-
    
     Fast travel to Utkarsh, then exit the village. The vantage point is right
     here on the side of the road. 
    
     _____________________________________________________________________________
     -= Tail the Smuggler =-
     
     The smuggler is down on the trail below you, and ultimately merges onto the
     same road as you. Get in the nearby vehicle and give chase as soon as he
     merges. There are a few Royal Guard roadblocks, so it is likely that you'll
     be spotted by someone along the way. Fear not: just gun it after the smuggler
     until he reaches the hideout.
    
     _____________________________________________________________________________
     -= Kill the Smuggler =-
    
     The smuggler arrives at Royal Vault IX; open fire on him and everyone else,
     preferably while still inside your vehicle. As always, the M-79 sidearm is
     ultimate and the preferred sidearm when driving.
    
     _____________________________________________________________________________
     -= Loot the Smuggler's Body =-
     
     Loot the corpse of the smuggler for a key. 
    
     _____________________________________________________________________________
     -= Enter the Vault =-
     
     The entrance to the vault is down below the house. Follow the staircase down
     to the basement and head on inside.
     
     _____________________________________________________________________________
     -= Take the Blood Diamond =-
    
     The vault is very dark, making it difficult to spot all the enemies. Use some
     grenades around the corners and back up. There are roughly three enemy guards
     down here. The blood diamond is on the desk. 
    
     _____________________________________________________________________________
     -= Escape With the Blood Diamond =-
    
     The area zone is very large, so you'll need to get pretty far in order to
     escape the Royal Guard. Start off by exiting the vault and camping out near
     the house. More waves of Royal Guards show up after the first, so it is
     completely alright to hijack a vehicle and abandon shop.
    
     _____________________________________________________________________________
     -= Return the Blood Diamond to Longinus =-
    
     Longinus is back at the Sivira Sherpa Camp. Drive on back to the camp - no
     one will pursue you on the trip back so feel free to take your time. Enjoy
     your new rocket launcher!
    
    
    .============================================================================.
    | Yogi & Reggie Missions                                              [0502] |
    '============================================================================'
    
     Yogi & Reggie Missions become available after completing the campaign mission
     "The Protector's Arrival".
    
    
    .----------------------------------------------------------------------------.
    | Lost & Confused                                                            |
    '----------------------------------------------------------------------------'
    
     [X: 522.7   Y: 581.7]
    
     Once Yogi & Reggie move out of the Ghale Homestead, they set up camp in the
     backyard. Fast travel to the Ghale Homestead and go inside their tent to
     begin the sidequest.
    
     In typical Yogi & Reggie fashion, you are drugged and left in the middle of
     the wilderness. Although... things are extra trippy this time. Ajay wakes up
     inside a cave filled with bears, which have already been tagged thanks to the
     drugs in your system. Since you have no gear and no means of fighting, simply
     run past them and escape the cave.
    
     _____________________________________________________________________________
     -= Find Yogi & Reggie to Get Your Gear Back =-
     
     Those two hoodlums have nabbed your gear and left you high as a kite. As the
     world spins and bleeds multi-colored magnificence, try to run through the
     forest to each of the waypoints. At the first waypoint, they disappear in a
     puff of smoke.
    
     Run south past the sambar, bears, rhinos, and enemy soldiers. Ignore all the
     obstacles and follow the waypoint - they all ignore you anyways. Climb up the
     rocks to the waypoint.
    
     A rhino appears out of thin air and attacks. Since you are weaponless, flee
     the scene. Follow the trail towards Pulley Cart and ride the zipline across
     the chasm. The mirage fades away once you reach Kyra's Meditation.
    
     Continue west to the next waypoint. Avoid the Royal Army soldiers and the
     yaks, and let them fight each other. Navigate down the cliff wall and enter
     the cave to finally find Yogi & Reggie with your stuff.
    
    
    .----------------------------------------------------------------------------.
    | The Burning Forest                                                         |
    '----------------------------------------------------------------------------'
    
     [X: 522.7   Y: 581.7]
    
     Visit Yogi & Reggie in their tent for another drug-fueled mission. You wake
     up in the middle of a destroyed campsite, still feeling the effects. 
    
     _____________________________________________________________________________
     -= Find Yogi & Reggie to Get Your Gear Back =-
     
     Run north through the brush to the Rochan Delivery Wreck. There may not be
     any bears here, but instead... wild boars engulfed in flames. Approach Yogi
     and Reggie, who turn into enemy soldiers.
    
     Pick up the AK47 off the rock and shoot the red barrel to blow up the bad
     guys. Carefully make your way down or around the waterfall, then continue
     east towards Avinash Primary School. 
    
     Some more soldiers show up, along with an explosive barrel. Make them go boom
     and exit the school to find a glider. Either use it or your wingsuit to fly
     east, dodging the burning eagles in the air. 
    
     Once you arrive at Raksi Still, climb onto the roof as the images of the two
     druggies disappear. Some more enemies are summoned, so shoot them from the
     roof and go inside the building to find your gear.
    
    
    .----------------------------------------------------------------------------.
    | Naked & Screaming                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 522.7   Y: 581.7]
    
     After completing "A Key to the North" in the main campaign, this side mission
     becomes available.
    
     _____________________________________________________________________________
     -= Find Yogi & Reggie to Get Your Gear Back =-
    
     After waking up in a cave, dive into the water and follow the colored flares.
     It really tests your lung capacity, so pick up the Breath Control skill if
     you haven't already. Catch a breather on the island, then swim through the
     next waterlogged tunnel.
     
     You emerge in a wild and zany ocean, accompanied by a jet ski. Hop on and
     motor through the waters, past the submerged buildings and statue remnants.
     
     Vehicles start to fall out of the sky, so keep an eye on them and steer clear
     of any collisions. The Royal Army begins chasing you in boats, and statue
     heads start falling from the heavens as well.
     
     It's a short but wild mission that has you travel along the jet ski to your
     destination. Once you get to the waypoint, get off and run into the shack to
     find your gear.
     
    
    .----------------------------------------------------------------------------.
    | Fly Or Die Trying                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 522.7   Y: 581.7]
    
     Once you have determined the fate of Jalendu Temple in "Culture Wars/Cease
     and Desist", this side mission becomes available back at the Ghale Homestead.
    
     _____________________________________________________________________________
     -= Find Yogi & Reggie to Get Your Gear Back =-
    
     Get ready for more zaniness, because Yogi & Reggie are back with their
     quintessential drugged-out tomfoolery. This is the final mission in their
     quest chain.
     
     You begin by falling out of the sky in an uncoordinated manner. After pulling
     off an impressive belly flop, swim to shore and run towards the waypoint. Go
     around back of the building and use the crates to get up on the roof. Enter
     the room to be teleported up on a cliff overlooking that exact spot. Rappel
     down to the building again and sneak around the two soldiers.
     
     Pick up the shotgun in the middle of the area, as you end up stuck in a cage.
     Smash out of the bars and plug the two enemies. Enter the building to find
     more mirages.
     
     You are teleported high in the sky on some floating platforms. Slide down the
     first few until one disappears from under you. Don't worry about the fall,
     since you miraculously take no damage from the impact.
     
     Climb on top of the roof and get in the buzzer, then set off for the waypoint
     a good length's away. Swerve around the floating boulders in the sky until
     you reach your final destination. Land and open the door to finish the
     mission. 
    
    
    .============================================================================.
    | Shangri-La Missions                                                 [0503] |
    '============================================================================'
    
     Shangri-La Missions become available after completing the campaign mission
     "The Protector's Arrival".
     
     You must collect a Thangka in order to begin a Shangri-La side mission. There
     are four Thangkas (not including those found in the campaign) in specific,
     Kalinag-themed locations throughout Kyrat. The order of the missions is
     always the same regardless of which location you go to. 
    
    
    .----------------------------------------------------------------------------.
    | The Rakshasa                                                               |
    '----------------------------------------------------------------------------'
    
     [X: 553.2   Y: 481.3]
     
     Visit Kalinag's Descent, which can be found at the coordinates above. If you
     were to visit any of the Kalinag-related areas in South Kyrat prior to the
     campaign mission "The Protector's Arrival", the large door in these locations
     would have been closed. Now they are open, allowing you to collect the
     Thangkas inside.
     
     Dive to the bottom of the waterfall in Kalinag's Descent and swim through the
     temple doors. Climb out onto the staircase and pick up the Thangka on the
     altar.
     
     In Shangri-La, run across the moving stone bridge to meet up with the Tiger.
     Go through the gateway.
    
     _____________________________________________________________________________
     -= Approach the Seeker =-
    
     Walk over to the Seeker floating in midair and take the bow. This magical bow
     lets you slow down time for a short while by holding LT and RT.
    
     _____________________________________________________________________________
     -= Explore Shangri-La =-
    
     Proceed into the next room to find a chamber full of Butchers and a quiver of
     arrows. Remember, you can use RB to target an enemy for the Tiger to attack.
     Send your animal companion out into the room while you slow down time and
     pick off the other Butchers.
     
     A lot more Butchers show up and will probably hone in on your position. Even
     though you are limited in your offensive firepower, it is really easy to
     sidestep the demons and pull off an instant takedown, so melee is a great
     option to wipe out the remaining foes.
     
     Take out the two Lurkers further down and exit out into the open. Step into
     the glowing orange portal.
     
     Defeat the pair of Butchers in front of you and follow the trail to the top
     of a pyramid where another portal lies.
     
     _____________________________________________________________________________
     -= Spin the Mani Wheel to Free the Temple =-
    
     You emerge directly in front of a Mani Wheel. Spin it.
    
     _____________________________________________________________________________
     -= Enter the Temple =-
    
     Surrounding the Mani Wheel are multiple portals. Facing the temple in the 
     distance, enter the orange portal just to the right of the temple; this one
     should transport you to the main entrance. Defeat the Scorcher roaming in
     front of the entrance and walk up to the front door.
    
     _____________________________________________________________________________
     -= Reach the Bell of Enlightenment =-
    
     Inside the temple foyer you find several more Butchers and Beasts as well.
     These wretched creatures act like the canine wildlife in Kyrat, but their
     bodies can explode upon death. Defeat the Butchers, Lurkers, and Beasts in
     the room before climbing the stairs.
    
     _____________________________________________________________________________
     -= Reach the Bell of Enlightenment =-
    
     Ride the zipline past the temple and drop down near the base of the bell. It
     is heavily protected by demonic forces. Lurkers, Butchers, Beasts, and
     Scorchers are all found here in the courtyard. There is a lot of maneuvering
     room but not a whole lot of cover.
     
     There are two portals in the center of the courtyard that teleport you to one 
     of the two ledges overlooking the courtyard; you can teleport here to keep 
     away from enemies or to get a good vantage point. Keep moving at all times,
     because the Lurkers have great aim and some of their arrows give you
     debilitating effects.
     
     An additional trio of Scorchers are waiting for you at the Bell of
     Enlightenment. Use your Tiger to destroy them one by one, then break the
     chains on the Bell of Enlightenment. 
    
    
    .----------------------------------------------------------------------------.
    | The Surrender to Paradise                                                  |
    '----------------------------------------------------------------------------'
    
     [X: 246.4   Y: 508.5]
     
     From Shanath Training Grounds, walk south and look for the grapple point at
     the coordinates [X: 262.3   Y: 520.5]. Use the series of grapple points to
     pull, hoist, and swing your way to Kalinag's Door. Now that you can go inside
     the temple, stroll on in and pick up the Thangka.
     
     _____________________________________________________________________________
     -= Find the Bell of Enlightenment =-
    
     You start off with your Tiger friend. Run forward and up the stairs towards
     the miniature leaf tornado. Entering the wind spire shoots you into the air
     and allows you to fly temporarily. Fly through the second wind spire to
     maintain your elevation and glide over to the landing.
     
     _____________________________________________________________________________
     -= Approach the Seeker =-
    
     Take the equipment from the Seeker to receive Spread Arrows. Your bow now
     shoots five arrows simultaneously! With the Spread Arrows, tap RT for a wide
     shot (almost like a shotgun), and hold RT for your more traditional,
     concentrated shot.
     
     _____________________________________________________________________________
     -= Find the Bell of Enlightenment =-
    
     Dash towards the portal until several waves of enemies stop you. First up is
     a group of Beasts, then Butchers, then a single Scorcher. Tap RT for a wide
     spread shot in order to take down the Beasts and Butchers in a single shot.
     As for the Scorcher, hold down RT for a more powerful, accurate hit. Enter
     the portal when ready.
     
     You end up inside of a building. Ascend the stairs to find some Butchers,
     with Lurkers and Beasts to soon follow. Kill the two Butchers first and wait
     for the other demons to spawn in. Hide behind the low walls on the edge of
     the room when healing and aiming shots. Near the exit doorway is a Seeker
     that you can inspect to give yourself an additional health bar.
     
     Step outside to two wind spires. Take the one on the left and fly through the
     open realm, passing through each wind spire and avoiding the columns.
    
     _____________________________________________________________________________
     -= Spin the Mani Wheels =-
     
     Defeat the Butcher standing by his lonesome, then look up the staircase for
     a couple Lurkers. To the left of the staircase is a path leading underneath
     the foundation; explore down here to find another Seeker and another extra
     health bar.
     
     Fight your way to the Mani Wheel up top. Lurkers, Butchers, Beasts, and
     Scorchers are all encountered along the way. Again, oftentimes using
     takedowns is the best and easiest way to slay most demons in Shangri-La.
     Climb to the top and spin the first Mani Wheel.
     
     _____________________________________________________________________________
     -= Find the Bell of Enlightenment =-
    
     Descend to the bottom and return to the landing strip. Walk into the wind
     spire and take to the skies, this time following a new set of waypoints to
     another island.
    
     _____________________________________________________________________________
     -= Spin the Mani Wheels =-
    
     Walk forward to the first group of enemies. There is a staircase leading up
     and one leading down. Head down to the lower level and walk around the outer
     edge to find the third Seeker. Butchers and Lurkers teleport in from nowhere
     and they keep coming, so slowly make your way towards the stairway on the far
     end that leads up to the Mani Wheel.
     
     Two Scorchers stand next to the Mani Wheel. Have your Tiger help out with
     them, then spin the Mani Wheel.
    
     _____________________________________________________________________________
     -= Find the Bell of Enlightenment =-
    
     Continue down the catwalk to the right of the Mani Wheel and into the wind 
     spire. The waypoints take you to the giant statue in the distance, where you
     are whisked to the stone spire high above the statue's head.
    
     _____________________________________________________________________________
     -= Reach the Bell of Enlightenment =-
    
     You can expect to find more resistance here in the courtyard: Butchers,
     Lurkers, Beasts, and Scorchers. More of the same. The numbers seemingly don't
     stop, so make your way across the courtyard and up the ramp. A few more
     Scorchers stand between you and the bell, so cut through the ranks and free
     the bell to complete the mission.
    
    
    .----------------------------------------------------------------------------.
    | The Paradise Destroyed                                                     |
    '----------------------------------------------------------------------------'
    
     [X: 677.4   Y: 559.0]
     
     Your next destination is Kalinag's Vantage. Fast travel to KEO Pradhana Mine
     and travel south. Cross the river, then use the various grapple points to
     scale the mountainous terrain leading to the temple. Collect the Thangka
     inside to participate in another trip to Shangri-La. 
    
     The crow-like leader of the Rakshasa resides on a tall spire in the near 
     distance. Follow the Tiger along the trail and take out the group of Beasts 
     around the corner. At the fork, go left and enter the gazebo to find a Seeker
     (giving you an extra health bar).
     
     Now continue right to find an elephant being attacked by a horde of Butchers.
    
     _____________________________________________________________________________
     -= Save the Elephant =-
    
     Most of the Butchers are focused on hurting the elephant, so you can use a
     Chain Takedown to wipe them all out. Interact with the elephant.
    
     _____________________________________________________________________________
     -= Find the Bell of Enlightenment =-
     
     The elephant is reborn similar to the Tiger. Ride the elephant and proceed
     down the pathway. You can go either left or right; both roads take you to the
     same place.
    
     _____________________________________________________________________________
     -= Spin the Mani Wheel =-
    
     A number of demons attack you and your animal companions at the circle. You
     can trample most with your elephant, but the Scorchers may inflict serious
     damage on your ride. If it falls, resume combat on foot. If you climb up the
     stairs opposite the waypoint it leads to another Seeker.
     
     Follow the waypoint up the staircase and kill the pair of Scorchers. Spin the
     Mani Wheel and jump back on your elephant (it respawns like your Tiger if
     slain in battle).
     
     Run towards the second Mani Wheel; the entrance is too small for an elephant,
     so you'll have to continue on foot. From sort of the "center" of the arena,
     get to the top of the perimeter wall and walk to the left until you find a
     rock wall you can climb up. This takes you down a trail leading to the third
     Seeker.
     
     Return to the arena, then climb the stairs and spin the Mani Wheel.
    
     _____________________________________________________________________________
     -= Find the Bell of Enlightenment =-
    
     More enemies come to attack, but the elephant charges in to save the day.
     Fend off the remaining demons and start making your way towards the waypoint.
     Use the elephant to knock open the gate to an elegant flower bridge.
    
     Expect to find many Lurkers and Scorchers here, either on the bridge or the
     posts on either side. If it helps, you can target the flaming jars to set off
     explosions (like the red barrels). Ride the elephant across the bridge and
     through the next gate. 
     
     Knock around the Scorchers that appear across from you, then jump off and
     move up the stairs as you eliminate the Lurkers. Pass through the doorway
     into the castle.
     
     Make your way up three flights of stairs, each containing multiple enemies
     (Scorchers, Lurkers, and Beasts). The place is lined with explosive jars, so
     either put them to use or keep away. At the top, walk onto the balcony to
     find another pair of Scorchers and some Lurkers. Once they're toast, you can
     unchain the Bell of Enlightenment.
    
    
    .----------------------------------------------------------------------------.
    | The Unpainted Future                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 764.6   Y: 808.1]
     
     Use the grapple point at the coordinates [X: 763.8   Y: 805.7] to get to
     Anadekhi Ruins. Use the other grapple points to swing across the mountain,
     then approach the hole in the ground. Grapple and rappel down to the bottom
     and collect the Thangka.
     
     _____________________________________________________________________________
     -= Defeat the Rakshasa =-
    
     You come face-to-face with the demonic crow leader of the Rakshasa on the
     skylit arena. The circular floor is very large and littered with explosive
     vases, with the Bell of Enlightenment in the center. The crow flies around
     the arena and summons demons by screeching, and can also spit fireballs out
     at you.
     
     Try to follow the crow around, but also keep an eye out for any Butchers
     or Lurkers. Your Tiger helps out when needed, but targeting specific enemies
     helps greatly.
     
     Watch for the leader of the Rakshasa to open its mouth before slowing down
     time and firing an arrow in its maw. After hitting it three times, it falls
     to the ground. While stunned, target the crow with RB to send the Tiger
     straight into its mouth. Fire an arrow at the crow to create a big explosion.
     
     The crow's body begins to deteriorate after every internal combustion. It
     begins summoning more enemies, more frequently. Lurkers are more dangerous
     due to their long range bow and arrow and their ability to create Beasts. Try
     not to focus entirely on the boss and help clear out the arena before firing
     arrows at the crow leader.
     
     Once you have severely damaged the crow a second time, it stops opening its
     mouth as much and uses its fireball attack more often. Heal when necessary
     and try to either kill as many enemies as possible or find hiding spots. If
     you can, clear out the explosive vases so they aren't set off by fireballs or
     Beasts. Arrows spawn naturally and are also dropped by Lurkers in case you
     run low.
     
     Perform the belly-blasting technique on the crow leader three times to win
     the battle and wipe out the demon entity from Shangri-La.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [6] QUESTS & ACTIVITIES                                                 [0600]
    
    ==============================================================================
    
     There is much to do in Far Cry 4 outside of the main story missions and even
     the optional sidequests. The game features many different quests and
     activities you can participate in in order to earn XP, Karma, Rupees, and
     some more alluring prizes such as weapons and Achievements. In many ways,
     this is the real bulk - the meat and potatoes - of the game.
    
    
    .============================================================================.
    | Eye for an Eye                                                      [0601] |
    '============================================================================'
    
     In Eye for an Eye quests, citizens of Kyrat enlist in your help to get even
     with members of the Royal Army; usually as an act of revenge against murder
     or other felonious acts. First, gear up at the specified location and use
     the chosen weapon against the targets. Next, you must photograph their bodies
     to show as proof to the contractors. Eye for an Eye activities spawn after
     liberating Outposts.
    
    
    .----------------------------------------------------------------------------.
    | Eye for an Eye #1                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 430.8   Y: 387.9]
     
     Required Weapon: SMG
     
     The distraught man in the Seven Treasures Ashram safehouse asks you to kill
     the Royal Army soldiers that murdered his father. Accept the quest, then set
     off for Gandharva's Radio Station to the southwest. You must execute the
     targets with an SMG, and one is provided for you at the waypoint if you do
     not have one.
     
     By rule, any quest that requires you to use a certain weapon will always
     provide you with the worst-quality option. If you know in advance what weapon
     must be used, just pick one up at the safehouse after accepting the quest.
     
     The commander stands outside the radio station, surrounded by several Normals
     and Chasers. You can kill all the goons with whatever weapon available, but
     only the SMG can be used to down the commander. Once he is dead, take out
     your camera and snap a photo of his corpse to complete the activity.
     
     
    .----------------------------------------------------------------------------.
    | Eye for an Eye #2                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 447.1   Y: 452.7]
     
     Required Weapon: Handgun
    
     The Eye for an Eye can be found at the Kheta Manor safehouse. A Royal Army
     official evicted this woman's family and murdered them with a handgun, so she
     is looking for some poetic justice. If you have a particular handgun in mind,
     grab it from the safehouse.
     
     Run down the terraces to the west and follow the road to the gear. From here,
     go across the bridge to the riverside abode. There are a few baddies standing
     outside the home, and the commander is found inside. Watch out for the red
     barrels, because you can accidentally kill your target with an explosion and
     fail. Look for the orange tag when using your camera to pinpoint the enemy in
     question. Execute him with a handgun and follow up with a photograph.
    
    
    .----------------------------------------------------------------------------.
    | Eye for an Eye #3                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 380.6   Y: 573.4]
     
     Required Weapon: Shotgun
    
     After liberating Shanath Breeders, look for the activity in the safehouse. 
     The Royal Army have taken over a neighboring village to use as a prostitution
     ring. Drive down the road to the target and gear up, then approach the town.
     
     There are two commanders in this Eye for an Eye, so you must murder both with
     your shotgun. From the shed, tag as many people in sight (the two targets are
     sitting together on a porch) and make your way down. Stealth is not a
     requirement for these activities, so you can still survive even if spotted by
     the enemy. Due to the weapon choice, you'll have to get real close to take
     both out - try for the back door and sneak up on 'em.
    
    
    .----------------------------------------------------------------------------.
    | Eye for an Eye #4                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 253.3   Y: 543.4]
     
     Required Weapon: Knife
     
     At the Shanath Training Grounds safehouse, speak with the man lying on the
     ground. The man directs you to a shrine, where his father was struck down
     while in prayer. Run to the waypoint and loot the father's body to find 
     throwing knives.
     
     You can use your melee knife or throwing knives in this quest. The pair of
     commanders are outside the cave entrance, both easily marked by using your
     camera. In fact, since you are overlooking the entire vicinity you can see
     the vast majority of the soldiers from up here. Either throw knives from the
     cliff, or look beyond the dead body to find a hole leading down into the
     cave and providing you with an ambush opportunity.
    
    
    .----------------------------------------------------------------------------.
    | Eye for an Eye #5                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 603.8   Y: 707.5]
     
     Required Weapon: Shotgun
    
     The strange woman inside the Royal Guard Kennels safehouse keeps rambling on
     about her precious bees. Grab your favorite shotgun from the trading post and
     look for the bee farm on your map. Once you get to the farm, survey the area.
     
     You must assassinate two commanders, and one is a Heavy (so it's not like
     using a shotgun will be overkill). The Heavy commander is torching the
     beehives while the other waits inside the house. To be perfectly honest, your
     biggest threat during this quest are the bees; you can expect to find a ton
     of bees at a bee farm, and if you get close to any of the hives they will
     swarm and attack. Snap some pictures of their dead bodies to complete the
     quest.
    
    
    .----------------------------------------------------------------------------.
    | Eye for an Eye #6                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 692.3   Y: 624.5]
     
     Required Weapon: Sniper Rifle
    
     The quest can be picked up in the KEO Pradhana Mine safehouse by talking to
     the angry man. The Royal Army has taken up camp in an old outpost and is
     ambushing the Golden Path. Travel south to the coastal camp.
     
     You must use a sniper rifle to defeat the two commanders, which is very easy
     for me since using sniper rifles is one of my preferred methods of play. It
     won't be as one-sided as you may think, since most of the soldiers are
     equipped with either sniper rifles or rocket launchers. Regardless, this is
     probably the easiest Eye for an Eye, especially if you have an upgraded
     silenced sniper rifle. Run down to the camp and take the necessary pictures.
    
    
    .----------------------------------------------------------------------------.
    | Eye for an Eye #7                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 562.3   Y: 603.6]
     
     Required Weapon: Explosives
    
     After conquering Yuma's fortress Ratu Gadhi, you can begin this Eye For An
     Eye quest. The victim at the safehouse wants to get revenge for having to
     work in the nearby mines, which led to a bout of mercury poisoning. Pick up
     some explosive weapons (grenades, rockets, etc.) before leaving the fortress.
     
     Continue down the road, then head east into the forest. There are three
     commanders inside the mine that you need to blow the hell up. Due to the
     weapon selection, stealth isn't really a necessary strategy. There is one
     commander waiting outside the mine next to a truck (blast the truck to take
     him out). Clear out the rest of the Royal Guards before entering the mine.
     The other two are found at a dead end and shouldn't put up much of a fight.
     
    
    .----------------------------------------------------------------------------.
    | Eye for an Eye #8                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 804.4   Y: 725.2]
     
     Required Weapon: Assault Rifle
    
     Fast travel to Namboche Monastery and talk to the woman inside the safehouse.
     She is less than pleased after her village was ransacked by the Royal Army.
     Leave the outpost and proceed north, crossing the stream to the village. Get
     the assault rifle if you don't already have one, then move on. There's a 
     grapple point on the right side of the road that takes you up to a ledge.
     
     Scout the place out from here, and be on the lookout for the three
     commanders. Two of them are snipers and are perched high up along with a
     third Heavy commander. They have their sights set out for you, so distract
     the Sniper team by killing an underling. With everyone frazzled, shuffle
     along the path to reach a ramp leading up to the top of the village. From
     here you can assassinate the two Sniper commanders. Eliminate the other
     troops and then focus your firepower on the Heavy.
    
    
    .============================================================================.
    | Assassination                                                       [0602] |
    '============================================================================'
    
     The Golden Path needs help eliminating high-ranking officials, and you can
     help out in Assassination quests. In these activities, you must discretely
     execute Royal Path commanders and steal their dog tags without being seen;
     bonus points for hiding the body afterwards. Found after liberating Outposts.
     The following quests are listed in no specific order.
    
    
    .----------------------------------------------------------------------------.
    | Assassination #1                                                           |
    '----------------------------------------------------------------------------'
    
     [X: 391.9   Y: 329.3]
     
     Look for the Golden Path member at the Kyra Tea Terraces to accept the quest.
     A commander is overseeing an operation at a warehouse down the road and must
     be dealt with. Grab a vehicle and drive down the western road to your
     destination.
     
     You only have to kill your primary target in Assassination quests, but
     dispatching the other enemies makes for an easier time (but can also
     overcomplicate matters). Since these activities are all stealth, make sure to
     bring a bow and silenced weapons. You fail the second you are even spotted,
     so discretion is essential.
     
     The commander is standing in the wide doorway of the warehouse, with several
     various underlings hard at work. From the road, go around to the south and
     slip in through the hole in the green fence. Take down any soldiers inside
     the warehouse and the commander should have his back turned to you the entire
     time (for the record: commanders have an orange tag instead of the usual
     red).
     
     Execute a takedown on the commander and drag him inside the warehouse. From
     his initial position, you can pick off the remaining soldiers. Or you can
     exit the same way you came in and leave the designated zone. Even after
     killing your target, you must leave the area without being detected in order
     to successfully complete the Assassination. 
    
    
    .----------------------------------------------------------------------------.
    | Assassination #2                                                           |
    '----------------------------------------------------------------------------'
    
     [X: 394.3   Y: 502.7]
    
     After liberating Rochan Brick Co. Shipping, look for the Assassination
     waypoint on the map. You must execute a commander who has taken over a temple
     and turned it into an opium den. Run or drive to the water's edge and find a
     boat that can take you to the island temple.
     
     The commander routinely walks laps around the temple, with the other soldiers
     standing at their designated stations: one is sleeping against a pillar, one
     is standing near a chorten, and another against a stone wall. Come in from
     the east and tag everyone, including the sleeping individual. Next, go south
     and head around the left side of the house. You can take out the enemy at the
     chorten and the one against the wall, then the commander. Finally, sneak up
     and take down the one dozing off.
     
     
    .----------------------------------------------------------------------------.
    | Assassination #3                                                           |
    '----------------------------------------------------------------------------'
    
     [X: 439.7   Y: 540.3]
    
     Head to Rochan Brick Co. Storage once it's been liberated and accept the
     Assassination quest. For this one, you must ambush an incoming convoy and
     loot the commander's dog tags. Drive north up the road to the farmhouse,
     where the convoy has stopped.
     
     You can get a good look of the Royal Army soldiers from the hill here. First
     up, snipe the soldier wandering by his lonesome on the southwest corner. Then
     tag all the other enemies, including the commander (who is in the middle of
     the bunch). If you have a silenced sniper rifle, you can snipe each one
     individually with no trouble at all.
     
     
    .----------------------------------------------------------------------------.
    | Assassination #4                                                           |
    '----------------------------------------------------------------------------'
    
     [X: 347.1   Y: 623.4]
    
     Travel to Pranijagat School and pick up this quest. Set off for the auto shop
     down the road, where a Royal Army commander is getting his vehicle repaired.
     He has backup, of course, so stay on the outskirts when you arrive. Your
     target isn't here at first, but drives in after a few seconds. There are five
     or six other enemies at the repair shop before he shows up.
     
     After a minute or so, the enemies disperse and some sit down on chairs while
     others tend to broken vehicles. These distracted foes can be taken down quite
     easily or completely ignored. The commander typically stays out in the open,
     meaning that you'll have to expose yourself if you want to do the deed. As
     always, rocks are useful for grabbing enemy attention, and there are also
     some explosive barrels that can do it even easier.
    
    
    .----------------------------------------------------------------------------.
    | Assassination #5                                                           |
    '----------------------------------------------------------------------------'
    
     [X: 784.3   Y: 602.7]
     
     Search for the Golden Path member waiting for you at Lhumtse Barracks. The
     commander resides at the neighboring barracks along with many other soldiers.
     The Royal Guards (close to a dozen) are all in the middle of training and are 
     ready for battle: they are armed, in groups, and one even mans a mortar. The
     commander stands on the roof of the same building as the mortar team and will
     stay here unless alerted. Tag as many people as you can with your camera from
     the western vantage point.
     
     Two pairs of enemies are conveniently next to explosive barrels, so you can
     begin by blowing up two soldiers. When the rest are notified of the attack,
     eliminate the mortar soldier and any Chasers that may get too close. Sneaking
     into the compound is not a good idea, and it's suggested that you quietly
     snipe every single enemy before looting/hiding the commander and escaping.
    
    
    .----------------------------------------------------------------------------.
    | Assassination #6                                                           |
    '----------------------------------------------------------------------------'
    
     [X: 418.6   Y: 759.9]
     
     Accept the Assassination activity at the KEO Logging Camp outpost. Grab a
     ride and go down the road to the house east of here; the commander is having
     a little R&R, so what better time for an assassination attempt? Sneak around
     the side of the house to try and get a good look at your surroundings. This
     is one of the tougher Assassinations since there is no great vantage point or
     place of entry.
     
     The commander is a Sniper, so he is a real eagle eye; you'll want to lay low
     when attempting this job. There is a boulder west of the house that serves as
     a good hiding spot. Kill the Sniper on the roof, and use the red barrel to
     take down the Heavy that walks circles around it. There is an attack dog
     present who may sniff out your location, so try and silence it as quickly as
     possible if it finds you. It's risky, but you can try running around the back
     of the house to reach a ledge with a better view.
    
     
    .----------------------------------------------------------------------------.
    | Assassination #7                                                           |
    '----------------------------------------------------------------------------'
    
     [X: 534.2   Y: 810.2]
     
     Go to Bhirabata Outpost for this quest. The commander is located at a vantage
     point high in the mountains. Fly down from the outpost, then follow the main
     road east until it branches north. When you enter the designated zone, stick
     to the west end and try to walk around the outskirts rather than right up
     the driveway.
     
     Follow the outer region of the cabin from the west to reach a small ledge
     leading up to a grapple point. The grapple point brings you up to a cliff
     north of the cabin and provides a good view of the area. There is a pair of
     Heavies patrolling the outside, as well as a Sniper on the opposite end. The
     commander is usually inside the house and will come out if distracted by
     rocks or a fallen comrade. If possible, lure him over to the explosive barrel
     and, well, you get the idea.
    
    
    .============================================================================.
    | Hunting: Control                                                    [0603] |
    '============================================================================'
    
     In Hunting: Control activities, you must limit the local wildlife population,
     usually due to local deaths and repeated attacks on civilians. Simply put:
     kill animals. These uncommon activities are found in random villages and
     towns throughout Kyrat.
    
    
    .----------------------------------------------------------------------------.
    | Hunting: Control #1                                                        |
    '----------------------------------------------------------------------------'
    
     [X: 498.7   Y: 371.6]
    
     In Tirtha, a man's wife was killed by a honey badger and he wants revenge by
     exterminating the local population. Follow the waypoint to an ammo pile. For
     these quests, you can use any weapon type. There are usually two waypoints
     and you must hunt down every animal in each of the zones.
     
     Continue along the road towards the two waypoints and switch to your weapon
     of choice. Honey badgers are tough customers, so shotguns are considered fair
     when taking on these creatures. The rabid animals are first found near a home
     coated in oil and littered with red barrels... you know what to do.
     
     Move on to the next area and continue shooting down the rabid honey badgers.
     Just for the record, you can not use these hunting quests as an easy way to
     collect skins, because the animals are always afflicted with some sort of
     condition that only yields Toxic Skin. 
    
    
    .----------------------------------------------------------------------------.
    | Hunting: Control #2                                                        |
    '----------------------------------------------------------------------------'
    
     [X: 446.1   Y: 604.8]
    
     Go to Shanath and look for the quest-giver outside the arena entrance. He
     wants you to take out the heroin-crazed dholes that have been hunting the
     villagers' yaks. Move to the hunting grounds to stock up on ammunition.
     
     There are two waypoints leading you to dhole grounds. They are more vicious
     due to the drugs in their system, but in the end they are some of the weaker
     predatory animals in the game. Wipe out the population to complete the quest.
    
    
    .----------------------------------------------------------------------------.
    | Hunting: Control #3                                                        |
    '----------------------------------------------------------------------------'
    
     [X: 492.8   Y: 759.5]
     
     Fast travel to Utkarsh and search for the man in need of an exterminator.
     Speak with him and go towards the waypoint. He wants you to remove the snake
     population from the estate. Collect ammo at the hunting grounds and move in.
     
     Pit vipers are small targets and can be difficult to accurately hit with your
     traditional weaponry. Look for these secretive creatures under beds, in
     bushes, and behind floorboards. They also administer a venomous bite if you
     get too close. Weapons with a wide spread are good, and even molotovs are
     grenades despite seeming unnecessary in this situation. Clear out the house,
     then head to the second spot. You should have an easier time killing the
     vipers down in the snake pit.
    
    
    .----------------------------------------------------------------------------.
    | Hunting: Control #4                                                        |
    '----------------------------------------------------------------------------'
    
     [X: 641.5   Y: 758.9]
     
     This activity appears at a small unnamed location west of Sahi Jile
     Checkpoint, and is unlocked after completing "Culture Wars/Cease and Desist".
     Enter the building and talk to the babbling man about monkeys and proximity
     mines. Yep. For real. This dimwit is feeling remorseful after strapping
     explosives to a band of macaques and wants you to put them out of their
     misery.
     
     Head southwest to the hunting grounds and grab supplies. Macaques are
     generally harmless and won't try to attack you, but if they get too close the
     mines will go off. Shooting them also creates a large explosion, and the two
     areas are filled with explosive barrels and gas canisters. This can turn into
     a very chaotic quest if not careful.
    
    
    .============================================================================.
    | Hunting: Survival                                                   [0604] |
    '============================================================================'
    
     Hunting: Survival quests are almost like the precursor to Hunting: Control
     quests. In these activities, civilians are under attack from sickly, rabid,
     or otherwise deranged animals and you must hold them back. In most cases
     there are three civilians to protect, and all you have to do is save at least
     one in order to be successful. These activities are found at random Outposts
     after liberation.
    
    
    .----------------------------------------------------------------------------.
    | Hunting: Survival #1                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 253.2   Y: 541.6]
    
     Respond to the distress call at the Shanath Training Grounds to begin the
     Hunting: Survival quest. You are sent out southeast; at the cabin, stock up
     on ammo and supplies - there is even a rocket launcher here that is highly
     recommended for eliminating the honey badger threat.
     
     You have to protect the three civilians from the approaching honey badgers, 
     and at least one must survive in order to pass. The beasts come from the
     north and east, and you can use their chattering as well as civilian gunfire
     to determine which direction they are coming from. Oftentimes the two Golden
     Path civilians face the direction the animals are going to come from.
     
     Use the mines and C4 to plug the two entrances from the first wave of honey
     badgers, then take the rocket launcher up on the cabin roof. From here you
     can blast the animals when they first appear, but switch to another weapon if
     they get too close or else you'll blow up the civilians. The roof serves as a
     good vantage point and also allows you to secure the entrances with more
     mines. There are around 8-10 honey badgers total.
    
     
    .----------------------------------------------------------------------------.
    | Hunting: Survival #2                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 438.2   Y: 542.3]
     
     Travel to Rochan Brick Co. Storage and answer the radio to begin the
     activity. Tigers are attacking innocent civilians near the coast: head north
     immediately to meet up with the trio and collect ammunition if needed. The
     tigers in the area have been poisoned by a nearby runoff and are attacking
     in streaks.
     
     A shotgun provides a good backup if any of the tigers get too close. Down in
     the pit, the tigers approach from the upper ledge and pace before jumping
     down and lunging at you. Listen for their growls and try to kill them before
     they drop into the pit with you. As the woman suggests, molotov cocktails are
     a useful deterrent. After about six tigers the quest will end.
     
    
    .----------------------------------------------------------------------------.
    | Hunting: Survival #3                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 506.0   Y: 429.7]
     
     After conquering De Pleur's fortress Varshakot, look inside the southwest
     building for a distress call on the radio. Answer it and set out for the
     site of the rabid dholes.
     
     Go to the farmstead and prepare for the dhole attack. Dholes are generally
     weak animals, but are small and fast. They come from only two directions, and
     if you stand on top of the terraces above the ammo crate, you can easily
     scout the dholes when they arrive. Facing south, the dholes come from either
     the left or the right. The M-79 works best, but any automatic weapon should
     suffice. The dholes typically travel in pairs and there are maybe five pairs.
    
    
    .----------------------------------------------------------------------------.
    | Hunting: Survival #4                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 604.8   Y: 707.6]
     
     Look for the quest marker at the Royal Guard Kennels. Respond on the radio
     and head north to the campsite, but stop at the safehouse if you need to
     collect supplies - the camp is under attack by bears, and by now you know
     that they are powerful beasts.
     
     The campsite is at an intersection: two trails leading to the left and right,
     and a cave entrance coming from another direction. The bears can come from
     all directions, including from inside the cave, so be on your toes. A tough
     shotgun like the Bull is a great option. After seven or so bears the quest
     will end.
     
     
    .----------------------------------------------------------------------------.
    | Hunting: Survival #5                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 673.3   Y: 699.7]
     
     Following the liberation of Shikharpur, pick up the mission and set your
     sights on Anjali's Bakery. Yuma has poisoned the wildlife in her territory,
     leading to increased animal attacks. In this case, wolves are prowling the
     town bakery. Follow the waypoint to an ammo pool where you can restock and
     meet the civilians.
     
     Meet up at the fork in the road and hop on one of the boulders near the
     people. Wolves travel in packs, so expect to find two and even sometimes
     three at a time. They are stealthy and aggressive, but oftentimes the wolves
     stand and snarl for a few seconds before attacking. You can use this window
     to successfully deter them before they lunge at a civilian. Kill about six
     packs of wolves to complete this Hunting: Survival activity.
     
     
    .----------------------------------------------------------------------------.
    | Hunting: Survival #6                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 810.1   Y: 663.3]
     
     A panicked individual screams for help through the radio at the Border
     Observation Point. Hungry snow leopards have begun stalking injured climbers
     near a mountain, and Ajay has been asked to help out. This is the most
     challenging Hunting: Survival quest to date since snow leopards are sleek,
     quiet, and lethal hunters.
     
     Stock up on your most powerful weapons at the safehouse: LMGs, Bull, and 
     Shredder are good choices. You'll need something strong with a good fire rate 
     and preferably a large magazine or fast reload speed. Stay on the lower ledge
     near the two civilians, because from up above you don't have as good a sight
     on the entries of attack. You must fight two snow leopards at a time, so
     dropping mines at each of the north, south, and west ends greatly help. The
     hunt ends after five or six leopard waves.
    
    
    .============================================================================.
    | Hunting: Supplies                                                   [0605] |
    '============================================================================'
    
     Townsfolk are in need of supplies, so they ask you to hunt animals in order
     to bring back fresh meat and other necessities. Look for Hunting: Supplies
     activities in select locations, and use arrows or bolts to hunt animals and
     collect the goods.
     
    
    .----------------------------------------------------------------------------.
    | Hunting: Supplies #1                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 497.0   Y: 369.9]
    
     The local butcher in Tirtha wants you to hunt sambar for the villagers due to
     a shortage of meat. You have to use arrows or bolts during these quests, so
     go down to the freezer west of Tirtha and grab some if you don't already have
     them.
     
     Follow the waypoint to the blue search zone and hunt sambar. Skin their
     bodies and continue the process until you have 3 pieces of meat (even though
     clean kills give you double the supplies, you still have to hunt 3 individual
     sambars. On your trip back to the freezer, you are ambushed by a bengal
     tiger. Kill it and restock the freezer to complete the quest.
    
    
    .----------------------------------------------------------------------------.
    | Hunting: Supplies #2                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 446.1   Y: 606.5]
    
     In Shanath, talk to the man outside the trading post to hear his plight. Go
     south to the coast and grab some arrows next to the freezer. Get in one of
     the boats and proceed to the island to the west. Hunt three wild boar in the
     hunting zone and watch out for the rhinos that frequent the area - they are
     the main challenge behind this activity. Hop in the boat before the pack of
     wolves gets to you, then deliver the meat. 
    
    
    .----------------------------------------------------------------------------.
    | Hunting: Supplies #3                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 491.2   Y: 759.7]
     
     Go to Utkarsh and look for the hunter. She asks if you can hunt bharal for
     the village, and of course you need to use a bow to safely obtain the meat.
     Head north to the cooler and stock up on arrows, then continue northbound
     towards the lake. Hunt four bharals and remember that sometimes the animals
     can run outside of the hunting zone; it's no big deal - you can chase after
     them. Return to the freezer with your meat and be on the lookout for an
     unusually strong snow leopard.
    
    
    .----------------------------------------------------------------------------.
    | Hunting: Supplies #4                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 641.5   Y: 758.9]
     
     This activity appears at a small unnamed location west of Sahi Jile
     Checkpoint, and is unlocked after completing "Culture Wars/Cease and Desist".
     Go inside the building and speak with the chef to help fulfill her
     grandfather's dying wish.
     
     Go to the hunting grounds and collect a bow if you don't already have one.
     Yak are tough to take down with arrows or bolts, and they can get testy if
     you infringe upon their space. Stay far enough away and repeatedly target
     their head. On your way back to the freezer you'll be pursued by snow
     leopards. The freezer is farther away than in previous activities so you may
     have to fend off several predators.
    
    
    .============================================================================.
    | Kyrat Fashion Week                                                  [0606] |
    '============================================================================'
    
     Liberating the Kyra Tea Weigh Station triggers the appearance of a waypoint.
     Go to the House of Chiffon - just outside the outpost - to meet Mr. Chiffon
     and gain access to these activities. He has you set off to hunt Kyrat's
     rarest and most dangerous animals in order to make designer clothing (and
     also lets you craft the highest quality items).
    
    
    .----------------------------------------------------------------------------.
    | Kyrat Fashion Week (Black Water Dragon)                                    |
    '----------------------------------------------------------------------------'
    
     [X: 345.9   Y: 380.2]
    
     Required Weapon: Explosives
    
     After unlocking Kyrat Fashion Week quests, you can locate this one on the
     coast of the Kyra Tea Weigh Station Outpost. You must hunt down the elusive
     Black Water Dragon, a rare demon fish lurking in the waters nearby. Use a
     boat to travel to the hunting grounds and run up the hill to the cliff.
     
     You must hunt rare animals with the specified weapons or else you'll fail the
     quests. In this case, you must hunt the Black Water Dragon with explosives.
     Stock up on grenades and take the M-79 near the ammo crates. Hop in the
     buzzer and hover over the river.
     
     There are many regular demon fish swimming in the water, so kill them as well
     with grenades. Stay in the blue mission zone and lob grenades in the water,
     restocking ammunition whenever needed. This quest is unlike the others since
     it is hard to spot the Black Water Dragon and have to rely more on luck.
     However, you can use the Hunting Syringe (costs 1 blue and 1 red leaf) to
     highlight all animals for a short time.
     
     Skin the Black Water Dragon for your reward and to complete the quest. The
     Black Water Dragon's skin is used to craft the final Throwables Bag upgrade.
    
    
    .----------------------------------------------------------------------------.
    | Kyrat Fashion Week (Tenzin)                                                |
    '----------------------------------------------------------------------------'
    
     [X: 392.0   Y: 327.9]
    
     Required Weapon: Arrows/Bolts
     
     Grab the map at Kyra Tea Terraces for your next undertaking. The rare dhole,
     Tenzin, who has overrun and now resides at a cottage with the rest of his
     pack. Follow the waypoint to the supply stash; you must hunt Tenzin with
     arrows or bolts.
     
     Cross the street to the ravaged house. There is one dhole inside the house
     that can be struck down and the rest, including Tenzin, are in the backyard
     feasting on the homeowner. Tenzin has a lighter coat than most dholes and
     boasts several scars on its body. It is also harder to take down, so several
     arrows will be needed to take it down. Remember, only arrows or bolts, so do
     not even resort to your machete if it charges you.
     
     Skin Tenzin, whose coat can be used to craft the final Quiver upgrade.
     
    
    .----------------------------------------------------------------------------.
    | Kyrat Fashion Week (Karkadann)                                             |
    '----------------------------------------------------------------------------'
    
     [X: 380.6   Y: 571.2]
    
     Required Weapon: Shotgun
     
     This Kyrat Fashion Week quest is at the Shanath Breeders Outpost. You must
     find and kill the legendary rhino Karkadann. Apparently rhinos are not
     endangered in Kyrat, which brings us to this request.
     
     Karkadann is a war-torn rhino that wears its battle wounds with pride. It has
     been hunted by many, but prevailed every time. The beast is currently
     wreaking havoc on a nearby bridge, bulldozing civilians and toppling
     vehicles. Rhinos are tough to begin with, and this rare animal is more
     durable than any you have encountered.
     
     You won't be able to seek refuge on a truck since Karkadann can knock them
     over with ease. Try to stay out of focus and let the rhino attack the other
     villagers and trucks. This mission is best completed with a powerful
     shotgun, such as the Bull. Once you have the skin of Karkadann, you can
     craft the final Heavy Ammo Bag upgrade.
    
    
    .----------------------------------------------------------------------------.
    | Kyrat Fashion Week (Gulo)                                                  |
    '----------------------------------------------------------------------------'
    
     [X: 346.5   Y: 623.4]
     
     Required Weapon: LMG
    
     Once you have liberated Pranijagat School, fast travel here and accept the
     quest. Gulo, the meanest honey badger in all of Kyrat, lives in the Dzu-Teh
     Ruins. Approach the crashed car and loot the LMG if you don't already have
     one. This is your weapon of choice against Gulo.
     
     Tiptoe up the slope towards the ruins. You'll pass by dead bodies left and
     right - wolves, soldiers, even rhinos - all of Gulo's victims. The rare honey
     badger appears at the front steps.
     
     This little sucker is completely beige, except for a mouth stained red. It
     can withstand a ton of firepower and has a lethal bite. I suggest using the
     steps to maneuver around Gulo: run up the stairs and shoot him from the
     balcony, then jump down the second he reaches you. Keep playing a game of cat
     and mouse until it's dead. With Gulo's skin, you can craft the final Bait Bag
     upgrade.
    
    
    .----------------------------------------------------------------------------.
    | Kyrat Fashion Week (Sky Tiger)                                             |
    '----------------------------------------------------------------------------'
    
     [X: 444.6   Y: 688.7]
     
     Required Weapon: Assault Rifle
     
     Look for the map and radio inside the building at Barnali's Textiles. Your
     target is a maneater known as the Sky Tiger, and Mr. Chiffon wants you to
     take its stunning white fur. Make your way to the Rato Lagoon to grab an
     assault rifle if you don't have one already.
     
     Go up the slope to the den entrance where you often find a Golden Path member
     ready to assist. Slip into the den, where many Bengal tigers lie. The Sky
     Tiger has a white coat and is hard to miss, so you can use other weapons to
     dispatch the normal bengals. There are two or three tigers that stand before
     you and Sky Tiger.
     
     Sky Tiger emerges from its den, ready to pounce. This grove is large enough
     to avoid it, and also contains various ammo stashes if you ever run low. The
     tiger is tough, but if you have a powerful assault rifle it shouldn't stand a
     chance. And the Golden Path member helps out too (assuming they survived the
     other tiger attacks) and even has an assault rifle in case they kill Sky
     Tiger instead of you. Now you can craft the final Syringe Kit upgrade.
    
    
    .----------------------------------------------------------------------------.
    | Kyrat Fashion Week (Ghost Bear)                                            |
    '----------------------------------------------------------------------------'
    
     [X: 695.2   Y: 621.5]
     
     Required Weapon: Shotgun
    
     Contact Mr. Chiffon at KEO Pradhana Mine to begin the hunting quest. The
     Ghost Bear, thought to be an urban myth, supposedly resides nearby. Head
     north to the river near Banashur Ki Sirhi and pick up a shotgun. Go against
     the river's current towards the mouth of a cave.
     
     There are several regular bears outside the cave at Kanashur Ki Sirhi, with
     one chasing a woman. Take them both down and approach the inside of the den.
     The inside is one wide circle, and the Ghost Bear is the only one in the
     cave. It's easy to spot by the discoloration and bloody markings all over its
     body.
     
     Since the cavern is one circle, you can run around and plug the bear over and
     over. Even the weak shotgun provided for you at the hunting grounds is a good
     enough option if it's all you've got. The Ghost Bear is slow, but do be
     careful in that one paw swipe can almost completely drain your health bar.
     Next, skin Ghost Bear to craft the final Loot Bag upgrade. 
    
    
    .----------------------------------------------------------------------------.
    | Kyrat Fashion Week (Mad Devil)                                             |
    '----------------------------------------------------------------------------'
    
     [X: 440.0   Y: 814.7]
     
     Required Weapon: Arrows/Bolts
     
     Have a chat with Mr. Chiffon over the radio at KEO Gold Storage. Your next
     target is Mad Devil, the infamous leader of a wolfpack. The alpha male has a
     magnificent black coat that Mr. Chiffon covets. Follow the river to the
     hunting grounds and grab some extra arrows. Mad Devil's lair is on the edge
     of the lake.
     
     Continue down the water's edge as you pick off the lone wolves. You
     eventually come to a cave opening, where Mad Devil and the rest of his pack
     is found. As previously mentioned, Mad Devil is easy to tell apart from the
     rest of the wolves by looking for a wolf with a sleek black coat.
     
     The wolves run into the den when you open fire, so follow after them. The
     Auto-Cross is the best possible choice due to its high rate of fire compared
     to a regular bow; if you do not possess this weapon, then keep your distance
     while you fight Mad Devil and use regular guns to slay the normal wolves.
     Mad Devil's skin can then be used to craft the final Wallet upgrade.
    
    
    .----------------------------------------------------------------------------.
    | Kyrat Fashion Week (Shadow Leopard)                                        |
    '----------------------------------------------------------------------------'
    
     [X: 418.9   Y: 754.7]
     
     Required Weapon: Assault Rifle
     
     Fast travel to the KEO Logging Camp and look for the map on the table at the
     southern end. The Shadow Leopard is found just outside the KEO Logging Camp.
     Start by climbing the slope south of the outpost to come across a ravaged
     tent. Pick up the assault rifle if you don't have one already.
     
     Use the grapple point to reach the ridge high above KEO Logging Camp. Slay
     the first snow leopard once you pull yourself up, then climb up another
     grapple point. Fend off one more snow leopard feasting on a dead woman, then
     approach Shadow Leopard's lair.
     
     This rare beast looks to be an Amur leopard rather than the snow leopards
     commonly found in Kyrat, with an orange coat covered in dark rosettes. It is
     either inside the cave or on the opposite end of the ridge. It is a powerful
     enemy, but using a strong assault rifle should do the trick. Skin the Shadow
     Leopard and craft the final Ammo Bag upgrade. 
    
    
    .----------------------------------------------------------------------------.
    | Kyrat Fashion Week (Thick Skin)                                            |
    '----------------------------------------------------------------------------'
    
     [X: 809.6   Y: 788.0]
     
     Required Weapon: Fire Weapon
    
     After conquering Rajgad Gulag, search for the quest marker above the fortress
     safehouse. Mr. Chiffon's reasoning behind the act is that Thick Skin is a
     local terror that has fallen gravely ill and needs to be put out of its
     misery. He wants you to do it, of course, with fire.
     
     Pick up a flamethrower and molotov cocktails at the southern hunting grounds.
     Any fire weapon will work: flamethrower, molotovs, fire arrows (though the
     first two work best). Continue down the highway to find Thick Skin wreaking
     carnage on someone's house.
     
     Thick Skin is often joined by either the Royal Army, Golden Path, or regular
     civilians. It doesn't matter who, so long as the beast is focused on them
     instead of you. Open fire using your flamethrower while the elephant is
     still tossing around helpless bodies. When you are the last man standing, it
     turns its attention to you and attacks.
     
     Elephants are durable, and Thick Skin is the cream of the elephant crop. It
     is also incredibly powerful and can knock apart your health bar in one or
     two hits. It's silly, but the best strategy is to run circles around the
     house, occasionally turning around to spit fire or throw a molotov. It's a
     ridiculous game of cat and mouse that lasts quite a while. Once Thick Skin is
     down for the count, skin it and craft the final Explosives Bag upgrade.
     
      _________________
      - Author's Note -
      After completing all of the Kyrat Fashion Week quests, return to House of
      Chiffon for the conclusion of the quest chain.
    
    
    .============================================================================.
    | Golden Path Supplies                                                [0607] |
    '============================================================================'
    
     Golden Path Supplies quests are often unlocked after liberating bell towers.
     The mission markers are close to the towers themselves, so check your map
     for their exact locations. These activities have you go to checkpoints to
     collect supplies and deliver them to Golden Path agents (often under a time
     limit).
    
    
    .----------------------------------------------------------------------------.
    | Golden Path Supplies #1                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 280.5   Y: 444.6]
     
     Unlocked after liberating the Bell Tower (Banapur Region). The person on the
     other line requests that you pick up supplies at the marked drop points and
     bring them to him at an undisclosed location.
     
     1. Head to the first waypoint - northwest of Prabhakar's Farm. Once you are
        there, enter the search zone and look for a yellow bag emitting a beeping
        sound. Once you claim it, move to the next waypoint.
     
     2. Go northwest up the road, past all the farmhouses. The second package is
        at a desecrated shack, around the back end on top of a cabinet.
     
     You now have 1:30 minutes to deliver the packages to the marked location at
     [X: 251.6   Y: 462.5]. Luckily, that is very close and all you need to do is
     take the nearby ATV and drive it along the base of the mountain. Once at the
     waypoint look for a metal door carved into the rock work and turn in the
     supplies.
     
    
    .----------------------------------------------------------------------------.
    | Golden Path Supplies #2                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 331.1   Y: 470.4]
     
     Make your way to the Bell Tower (Kyra Tea Factory Region) and look for the
     cabin where you can begin the quest. A buzzer often spawns here, making this
     quest much easier than normal.
     
     1. Fly or drive to Chinjan Sherpa Camp to the south. You confront the Royal
        Army here, so defeat the small band of soldiers and collect the supply
        bag inside the main tent.
    
     2. Your second destination is a beachside cabin west of Kyra Tea Factory.
        The bag is also inside the house, underneath the stove.
    
     You now have 2:10 minutes to deliver the packages to the marked location at
     [X: 395.0   Y: 461.1]. The Royal Army arrives by boat, so get out of there
     as fast as you can by either taking your buzzer or one of the docked boats.
     If traveling by boat, you can dock near the river opening and follow the
     river on foot to the dropoff point. 
     
     
    .----------------------------------------------------------------------------.
    | Golden Path Supplies #3                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 388.0   Y: 381.9]
     
     This quest is begun by answering the radio call in the cabin near Bell Tower
     (The City of Pain Region).
     
     1. The first package is directly south of your starting position, all the way
        at the bottom of the slope. If you didn't start off with a buzzer, one
        often spawns here. The package itself is guarded by dholes and some
        soldiers, and is inside the tent.
    
     2. West of Kyra Tea Terraces lies the second package. Mow down the Royal Army
        from your buzzer and land. Grab the supply bag outside in the backyard
        before returning to your ride.
    
     You now have 1:30 minutes to deliver the packages to the marked location at
     [X: 378.3   Y: 312.7]. This waypoint is quite close and can easily be driven
     via truck, but choose the buzzer if it's still in tact. Going south prompts
     the arrival of more enemies, but don't pay any attention to them and focus on
     delivering the packages.
    
    
    .----------------------------------------------------------------------------.
    | Golden Path Supplies #4                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 464.3   Y: 564.6]
     
     From the Bell Tower (Shanath Region), look for the waypoint after hijacking
     the tower and answer the radio call.
     
     1. Use the buzzer to fly to the Rochan Brick Co. Offices, which is far out to
        the northeast. There are many soldiers here, so be careful. Loot the first
        package from the shelves inside.
    
     2. Next, fly south to Kyra's Retreat. There are a number of enemies posted
        outside the cave, as well as inside (a Heavy being one of them). Search
        the wing behind the statue of Kyra to find it at a dead end.
    
     You now have 2:00 minutes to deliver the packages to the marked location at
     [X: 473.5   Y: 533.2]. There is always a vehicle outside the cave entrance
     that you can use in the event that your buzzer was destroyed. Go off-road and
     up the hills to reach the dropoff point.
     
     
    .----------------------------------------------------------------------------.
    | Golden Path Supplies #5                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 478.3   Y: 680.0]
     
     Climb up to the Bell Tower (King's Bridge Region) and go inside the nearby
     shack to begin the quest.
     
     1. Grab the buzzer and set your sights southwest of Shanath Proving Grounds.
        Safely land at the top of the waterfall and clear out the pack of wolves.
        Carefully move towards the edge of the waterfall and drop down the first
        pile of rocks. The yellow cargo bag is just below the first drop, so get
        it and don't fall all the way down.
    
     2. Now fly over to Rochan Brick Co. Payroll, where the second package is
        located. Shoot down the soldiers from in the buzzer before you land, then
        climb on top of the shed to find it.
    
     You now have 1:30 minutes to deliver the packages to the marked location at
     [X: 413.9   Y: 662.8]. This should be simple enough with or without your
     buzzer; there is a trail behind the houses here at Rochan Brick Co. Payroll
     that takes you up to the waypoint.
    
    
    .----------------------------------------------------------------------------.
    | Golden Path Supplies #6                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 674.5   Y: 647.5]
     
     From the Bell Tower (KEO Pradhana Mine Region), go north up the road and
     answer the radio call to start.
     
     1. Get on the buzzer outside and travel towards Banashur Ki Sirhi. A Hunter
        and some snow leopards are prowling around the river. Land, deal with the
        enemies, then look for the package on the rocks near the north side of the
        stream.
    
     2. Get in the buzzer and proceed west to Ananta Muna Shrine. The supplies are
        on the rocks above the shrine entrance. From the set of stairs, look to
        the left and climb up the ledges. Swing across to the package and take it.
    
     3. There is a third package you must collect. Use the buzzer if it is still
        in tact, otherwise take the hovercraft. Move south to the waypoint and
        disembark at the mining camp. Clear out the bad guys using the explosive
        barrels and search the meeting room; the package is behind an overturned
        bench in the corner.
    
     You now have 1:30 minutes to deliver the packages to the marked location at
     [X: 670.8   Y: 626.1]. This is a cinch if you still have the buzzer. If not,
     pick up a nearby vehicle and drive east, following the road to the waypoint.
     When you reach a sharp turn in the road, get out and walk through the woods
     to the cave opening (west of Thindara Mine).
    
    
    .----------------------------------------------------------------------------.
    | Golden Path Supplies #7                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 559.9   Y: 790.3]
     
     Look for a road leading up to the shack north of the Bell Tower (KEO Svargiya
     Mine Region), accessible from Gornak's Pass. Go to the location and pick up
     the activity.
     
     1. Take the buzzer to KEO Rija Mine, which is not too far east from where you
        are right now. The Royal Guard waits at the entrance and deep inside as
        well. Walk to the very back of the room and leap across the pit to find
        the first of the three supplies.
    
     2. The second package is not far at all, but still bring the buzzer along.
        You are directed south to Trethewey's Cabin; dead with the baddies
        congregated outside the cabin and then search inside to find it on a
        shelf.
    
     3. The final supply package is even further south, close to the Royal Guard
        Kennels. Fly to the mountain cave and clear the place out. Investigate the
        cavern, watching out for the occasional pit viper. The package is hard to
        find due to it being underwater, but look closer to the edge where the
        dead body is in order to help spot it.
    
     You now have 2:00 minutes to deliver the packages to the marked location at
     [X: 578.0   Y: 761.7]. There is a glider nearby that can help take you to the
     coordinates, but if you still have the buzzer then definitely use it. 
    
    
    .----------------------------------------------------------------------------.
    | Golden Path Supplies #8                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 764.4   Y: 765.1]
     
     This quest is unlocked after hijacking the Bell Tower (Rajgad Gulag Region),
     and is north of the tower. 
    
     1. Get in the buzzer and go. The first package is north of here, inside
        Dubaki Cavern. Enter the cavern and dive way down to the bottom of the
        pool. It's incredibly deep, but the package is at the bottom.
    
     2. Next, go east to the second waypoint. Defeat the enemies at the settlement
        and search the building to find the supply package hanging on the wall.
    
     3. As more Royal Guards close in, get in the buzzer and set off for Devata Re
        Cave, which is southeast of here. You're better off landing at the western
        end of the search zone instead of up top. Park your buzzer on the narrow
        ledge, then climb through the hole in the wall and pick up the package.
    
     You now have 3:00 minutes to deliver the packages to the marked location at
     [X: 772.6   Y: 727.6]. If you parked your buzzer where I suggested you can
     immediately exit the cave and take off. Three minutes is an eternity if you
     have a flying vehicle, but a reasonable amount of time if not. If you are
     stuck on foot, use the grapple point to escape the gorge and run along the
     road until you reach a vehicle or just hoof it.
     
     The waypoint is to the southwest near Garma Springs. For the final Golden
     Path Supplies activity, you'll be able to enter the bunker. Have a look
     around to hopefully uncover some answers to this intriguing quest chain.
    
    
    .============================================================================.
    | Propaganda Center                                                   [0608] |
    '============================================================================'
    
     To first unlock Propaganda Center quests, you must remove 5 Propaganda
     Posters. Afterwards, you can visit Rabi Ray Rana at the Abandoned Jheel.
     In Propaganda Center quests, you must help minimize Pagan Min's propaganda
     by destroying various buildings and other targets.
    
    
    .----------------------------------------------------------------------------.
    | Propaganda Center #1                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 477.5   Y: 322.5]
     
     For your first Propaganda Center quest, you must visit Rabi Ray Rana at the
     Abandoned Jheel; found at the coordinates above.
     
     This Propaganda Center, north of Seven Treasures Ashram, houses a lot of
     destructible equipment. Your job is to eliminate the first group of enemies,
     then blow up all the marked propaganda tools. The targets become marked on 
     your map, and they also blink red for you onscreen. 
     
     There are a couple soldiers on the hill behind the buildings, working on the
     radio tower. Kill them, as well as the ones down below. Make sure to destroy
     the two trucks, the blue generator, the radio tower, and virtually everything
     inside the main buildings (computers, boxes of posters, printing presses,
     radio equipment).
     
     During your path of destruction, more soldiers storm in. This includes more
     Normals, Chasers, and even Heavies. Since you have to break durable equipment
     for these quests, explosives are the way to go (shotguns as a backup).
     Demolish all propaganda tools and kill all incoming enemies for victory.
    
    
    .----------------------------------------------------------------------------.
    | Propaganda Center #2                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 359.4   Y: 577.2]
     
     The second Propaganda Center quest is located west of Shanath Breeders, so 
     fast travel there and make your way to the quest marker. The actual center is
     due northeast.
     
     Make your way up the elevated Propaganda Center. The first target is the red
     truck parked in the garage. Above the garage is a blue generator. There are
     several soldiers that will likely have been alerted, so eliminate them and
     then focus on the three buildings. Each one has important supplies, so use a
     shotgun or explosives.
     
     Watch out for bees; there are a couple bees nests hanging from the three
     buildings. Once all three buildings, the truck, and the generator are reduced
     to rubble, kill the reinforcements to complete the quest.
    
    
    .----------------------------------------------------------------------------.
    | Propaganda Center #3                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 571.0   Y: 777.6]
     
     Go southeast of the Bell Tower (KEO Svargiya Mine Region) to reach the
     waypoint for this activity. From here, continue southeast to the Propaganda
     Center.
     
     There are a few enemies of note protecting the center. A Heavy walks around
     the middle of the area. A Sniper is found on the eastern corner, and a Sniper
     carrying a rocket launcher is on the western road. These three soldiers
     should be your number one priority before blowing stuff up.
     
     There are two buildings, a generator/radio tower combo, and a garage filled
     with enemy trucks that you need to destroy. The garage is easy enough with a
     single grenade, and that should be enough to blow up the blue generator.
     Break all the computers and printing presses in the two buildings, then go
     outside and face off against everyone. A helicopter hovers in, so toss a
     grenade their way to finish the job.
    
    
    .----------------------------------------------------------------------------.
    | Propaganda Center #4                                                       |
    '----------------------------------------------------------------------------'
    
     [X: 710.4   Y: 703.3]
     
     The quest can be picked up east of Shikharpur. After responding to Rabi Ray
     Rana, take the ATV to the Propaganda Center, which is very close to your
     current location.
     
     You'll be going uphill towards the center, so it's hard to get a good look at
     all the enemies. There are two Snipers each on high perches that you can
     quickly kill. The rest can be cleared out during your tour of destruction.
     Begin with the two trucks parked out front, then by going through the first 
     gateway and entering the tiny room with computers and printing presses.
     
     Next, climb the stairs. Blow up the generator and broadcasting tower, and
     the contents of the office next door. Continue up the stairs to the building
     and use some explosives for a swift job. Finish off by killing the Royal Army
     soldiers that come down from above. Several more enemy waves arrive, both by
     foot and by helicopter, so hunker down in one of the buildings and stand your
     ground.
    
    
    .============================================================================.
    | Hostage Rescue                                                      [0609] |
    '============================================================================'
    
     Hostage Rescue quests are straightforward and follow the same flow as the
     campaign mission "Hostage Negotiation": you must sneak into areas overrun by
     the Royal Army, dispose of the opposition while simultaneously freeing
     hostages. These missions are found inside safehouses after liberating new
     outposts.
    
    
    .----------------------------------------------------------------------------.
    | Hostage Rescue #1                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 299.0   Y: 426.0]
     
     Talk to the woman inside the Khilana Bazaar safehouse to begin the quest.
     Grab a buzzer and fly close to, but not at, the designated area. There are
     four Normals at the farm, torturing the hostages (one of the enemies is by
     himself). Kill the soldier skinning the pig, then close in on the others.
     
     If you are detected, the Royal Army will immediately begin executing the
     hostages. Out of the four, two must survive in order to complete the quest.
     The more you save, the bigger the reward. There are two hostages on the front
     porch of one of the houses, so make sure to kill the soldier guarding them to
     automatically ensure success.
    
    
    .----------------------------------------------------------------------------.
    | Hostage Rescue #2                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 343.9   Y: 378.4]
     
     This Hostage Rescue activity is at the Kyra Tea Weigh Station safehouse. You
     must infiltrate a Golden Path vault that has been taken over by the Royal
     Army. Drive down the road to reach the vault and follow the trail southwest
     so that you end up overlooking the hostage situation.
     
     One important note in Hostage Rescue quests is to always locate all enemies
     before taking any shots: it's easy to immediately start dropping guys but you
     never want someone to sneak up on you. Luckily, all four enemies and hostages
     are gathered in a circle. From the ledge you should be able to easily snipe
     the four soldiers with a bow or silenced weapon.
    
    
    .----------------------------------------------------------------------------.
    | Hostage Rescue #3                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 499.0   Y: 370.8]
     
     A distraught man is wandering the streets of Tirtha searching for someone to
     help his family, who are located at the Rai Family House southwest of your
     current location. Hop on a vehicle and take off for the house.
     
     Four hostages, four enemies. Two of which happen to be a Sniper and a Chaser
     in addition to two Normals. The Sniper resides near the house along with a
     Normal (where there are two hostages), and the other two enemies are in the
     yard with the second pair of victims. Like usual, make sure to neutralize the
     Sniper before all others from your post west of the house.
    
    
    .----------------------------------------------------------------------------.
    | Hostage Rescue #4                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 387.5   Y: 674.2]
     
     Speak with the individual inside the Open Hearts Clinic safehouse to accept
     the quest. Once you have directions to the brothel, get going. As long as you
     have a silenced weapon (a silenced sniper rifle like the Predator is ideal),
     you should have no trouble with this one.
     
     Approach from the northern road and search the area: one individual in the
     upstairs room, another outside just below the window, and two more near the
     back entrance. If you snipe the soldier through the window and the one right
     below, that eliminates half the staff. Now all that's left are the pair of
     baddies near the back. 
    
    
    .----------------------------------------------------------------------------.
    | Hostage Rescue #5                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 553.7   Y: 534.5]
    
     This unlocks after liberating the Royal Raksi Brewery. Another brothel for
     another Hostage Rescue. Exit the Outpost and proceed west, following the
     river until it empties into a pit. You can rappel down this chasm to enter
     the cavern brothel from above, but first continue west to the traditional
     entrance and quietly kill the guard outside.
     
     Return to the grapple point and begin rappelling down into the cavern. From
     where you drop in (land on the ground, not the water), there is one soldier
     looking at a hostage, two sleeping, and another closer to the cave entrance.
     Slay the one closer to the entrance, then the other, while leaving the two
     nappers last. 
    
    
    .----------------------------------------------------------------------------.
    | Hostage Rescue #6                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 446.2   Y: 687.1]
     
     The woman inside the Barnali's Textiles safehouse asks you to rescue her
     friends. Get in a vehicle and drive down the road to the waypoint. The enemy
     types you find here are Chasers, Normals, and a Sniper (who is on the west
     end of the market).
     
     There is a single enemy near the driveway that's with a hostage, so kill him
     first since he has no allies with him. From the driveway you should be able
     to get a clean look on the Sniper. Then there are about three Chasers left in
     the market grounds. 
    
    
    .----------------------------------------------------------------------------.
    | Hostage Rescue #7                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 509.2   Y: 431.6]
     
     Located inside the Varshakot fortress safehouse. Start the activity, stock up
     at the trading post, and follow the waypoint at the fishing farm. There are a
     total of five Normals inside the farm: two on the southern docks, two near
     the farmhouse, and the fourth on the western dock. The two pairs of hostages
     are on the southern dock and outside the house.
     
     The enemies all split up after several seconds, making them easy pickings for
     a sniper. If you come in from the west, you can silently snipe all four
     Normals with ease. If you have the Death From Below skill, you can swim to
     the docks and use takedowns. As an aside: if you need any Demon Fish Skins
     you can clear out the tank between the docks. Like shooting fish in a barrel!
    
    
    .----------------------------------------------------------------------------.
    | Hostage Rescue #8                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 195.6   Y: 598.7]
     
     After liberating Noore's fortress Baghadur, look inside the safehouse for a
     bound man. Accept the Hostage Rescue quest and drive off to the fighting
     grounds east of the fortress, where the man's friends are held captive and 
     being trained to fight in the arena.
     
     Once you reach the grounds, stay on the west side and go up the slope to get
     a good view. Go up and around to the opposite side and takedown the guard
     supervising the hostage as he digs graves. Go inside the house and gun down
     the two soldiers walking around. There are two sitting down watching the
     fight, and one acting as referee. Kill the audience members next before
     finishing off the ref.
     
    
    .----------------------------------------------------------------------------.
    | Hostage Rescue #9                                                          |
    '----------------------------------------------------------------------------'
    
     [X: 675.0   Y: 699.9]
     
     Fast travel to Shikharpur and accept the quest from the person inside. Head
     to the gold mine, where the hostages are being forced into manual labor. At
     the mine entrance are two hostages along with three enemies (one being a
     Sniper).
     
     After clearing out these three, creep towards the mine entrance and take out 
     one more soldier - he is important because if he spots you the other enemies
     deep inside will begin slaying their hostages. Once he is down, sneak into
     the mine and be on the lookout for two final enemies: a Normal and a Heavy.
    
    
    .----------------------------------------------------------------------------.
    | Hostage Rescue #10                                                         |
    '----------------------------------------------------------------------------'
    
     [X: 810.0   Y: 664.8]
     
     Go to the Border Observation Post and obtain information on the nearby
     slaughterhouse from the guy inside. There are four hostages inside the labor
     camp that need rescuing, and a whole lot of Royal Guards that need killing.
     The labor camp is due south of the outpost.
     
     The prison camp consists of several buildings with large open space between
     them. One wild card in this Hostage Rescue quest is an enemy vehicle that
     does rounds and can spot any abnormalities from the driver's seat. An expert
     sniper can quietly kill him from in the car, but you may want to wait and see
     if he finds a dead body and gets out of the car. Sometimes he'll get in the
     gun turret which provides a better shot. Most of the baddies are outside, but
     there are two in the slaughterhouse at the south end.
     
    
    .----------------------------------------------------------------------------.
    | Hostage Rescue #11                                                         |
    '----------------------------------------------------------------------------'
    
     [X: 438.1   Y: 816.6]
     
     Talk to the person inside the KEO Gold Storage. Reach the hostages at the
     farm to the east, who are being forced by Yuma's guards to work in the mines.
     Stay on the hilly region as you exit the outpost to reach a cliff overlooking
     the hostages.
     
     The four hostages are spread apart across the farm: two are tied up together,
     but the other two are on opposite ends (one inside a house and the other on
     the eastern end). The majority of the Royal Guards here are Normals. You can
     get a good look at some from the cliff, but you'll need to get closer in
     order to eliminate the crew.
    
    
    .----------------------------------------------------------------------------.
    | Hostage Rescue #12                                                         |
    '----------------------------------------------------------------------------'
    
     [X: 552.5   Y: 747.6]
     
     Go to Pokhari Ghara and look for the woman inside the outpost's safehouse.
     Make your way to the lakeside lodge on the opposite side of the lake. Stay on
     the outskirts near the southern road. There is a small shack next to the
     lodge that contains two soldiers and a hostage. There are more enemies at the
     actual lodge: a Heavy inside, a Normal on the balcony, and a Sniper on the
     roof amongst others.
     
     Take out the Sniper on the roof so he doesn't spot you in the bushes, then
     creep towards the shack and eliminate the two bad guys inside. There are
     several open windows on both the shack and the lodge that allows for some
     precision sniping. There is a staircase on the back end of the lodge that
     allows you to reach the other hostages if you want to opt for close-range
     combat instead. The final hostage is being pushed around by a guard outside.
    
    
    .----------------------------------------------------------------------------.
    | Hostage Rescue #13                                                         |
    '----------------------------------------------------------------------------'
    
     [X: 668.2   Y: 763.2]
     
     After liberating Sahi Jile Checkpoint, enter the safehouse and accept the
     Hostage Rescue quest. Cross the bridge and follow the road up to the cave
     prison. Tag the two guards in front of the opening, as well as the Sniper
     on the lookout above them. Murder all three and sneak inside.
     
     The four hostages are scattered around the cavern and bound to the walls.
     There are three enemies inside the prison. Two are to the left, and the third
     wanders the ramp across the room. Wait for him to get in sight before killing
     him, then defeat the other two. You can distract the duo by blowing up the
     explosive barrel on the ledge where the third guard walks. 
    
    
    .----------------------------------------------------------------------------.
    | Hostage Rescue #14                                                         |
    '----------------------------------------------------------------------------'
    
     [X: 811.0   Y: 787.8]
    
     The final Hostage Rescue quest is found at Rajgad Gulag. Untie the woman and
     set off for Machali Village. Cross the river to the village and scout the
     area. Three of the four hostages are lined up together, with the other
     across the street. You'll want to make sure no one sees you or else the trio
     of hostages will be wiped out quickly.
     
     Swim across the river to reach the village, but walk all the way around to
     the west end to get a better look around. There are a couple Heavies, a pair
     of Snipers, Chasers, and Normals all in Machali Village. Most of them are
     spread out, while only a few are directly watching over the hostages. You can
     snipe the majority of the Royal Guards from the western hill near the road.
    
    
    .============================================================================.
    | Armed Escort                                                        [0610] |
    '============================================================================'
    
     You can complete Armed Escort quests in any order, so long as they are
     unlocked. These activities are typically unlocked by hijacking Bell Towers
     and are found in the vicinity of the tower. In Armed Escorts, you must
     protect a Golden Path truck, usually containing valuables of some sort, from
     the Royal Army.
     
    
    .----------------------------------------------------------------------------.
    | Armed Escort #1                                                            |
    '----------------------------------------------------------------------------'
    
     [X: 461.2   Y: 339.1]
     
     This Armed Escort quest is near the Bell Tower (Tirtha Region), and tasks you
     with aiding the delivery of statues.
     
     Answer the radio distress call and proceed to Vibhat's Auto Repair at
     [X: 455.3   Y: 327.0]. Before hopping on the back of the truck, take the
     ammo and the M-79 grenade launcher.
     
     - There is a Sniper and some Normals on the side of the road ahead. Take out
       the Sniper first.
    
     - An enemy roadblock is ahead, so blast it to smithereens. Next, a vehicle
       comes in from the west.
       
     - More road barriers further down the path, which slows down the truck
       considerably.
    
     The quest ends once the truck arrives at the Golden Path Supply Cache.
    
    
    .----------------------------------------------------------------------------.
    | Armed Escort #2                                                            |
    '----------------------------------------------------------------------------'
    
     [X: 459.0   Y: 491.2]
     
     Located near the Bell Tower (Chal Jama Monastery), contact the individual on
     the other end for the coordinates of the truck. Head over there and escort
     them as they help deliver rifles.
     
     - An accident in the road causes the truck to veer into the forest. Next,
       destroy the enemy vehicle in front of you.
    
     - Engine trouble forces the driver to repair the truck. Three enemy trucks
       come from the left, right, and straight ahead. Send them to kingdom come as
       the truck gets rolling again.
    
     - One final enemy checkpoint featuring some Normals and a truck. Deal with
       vehicle and then the foot soldiers.
    
     
    .----------------------------------------------------------------------------.
    | Armed Escort #3                                                            |
    '----------------------------------------------------------------------------'
    
     [X: 337.1   Y: 585.3]
     
     Go to the Bell Tower (Rochan Brick Factory Region) and look for the cottage
     on the outskirts. Accept the quest, then run to the coordinates and take the
     grenade launcher - you'll need it.
     
     - Trucks arrive behind you almost immediately after you get moving, so turn
       around and wait for them. There is a roadblock up ahead right after, so
       flip back around and deal with the soldiers.
       
     - More trucks: one appears behind you, then another in front of you. There is
       an ammo crate if you need to restock after downing the two vehicles.
    
     - One more truck sneaks up on you, so spin around and blow it up. This is the
       last hurdle.
    
    
    .----------------------------------------------------------------------------.
    | Armed Escort #4                                                            |
    '----------------------------------------------------------------------------'
    
     [X: 352.8   Y: 660.2]
     
     Accept this quest just outside of the Bell Tower (Pranijagat School Region).
     Hop on that truck full of contraceptives (located at Sunny & Prem's Storage)
     and get to work.
     
     - The bridge is closed, so the truck takes a shortcut through the woods. A
       group of enemies drive in from the northwest.
    
     - Your ride breaks down in the middle of an enemy checkpoint. Use all the
       explosives to your advantage and make sure no one hops on the mounted gun.
       
     - A truck veers in and chases you from behind. Shoot it up and then focus on
       the upcoming camp ahead. Deal with as many enemies as you drive past. 
    
    
    .----------------------------------------------------------------------------.
    | Armed Escort #5                                                            |
    '----------------------------------------------------------------------------'
    
     [X: 572.7   Y: 622.9]
     
     This quest marker is found at Mansa Market, outside of the Bell Tower
     (Jalendu Temple Region). Proceed to Customs Warehousing, where you are to
     escort a boat rather than a truck. And instead of using a sidearm, you have
     access to a mounted gun.
     
     - Pass under the first bridge to reach a dock. Shoot the red barrels to
       incapacitate most of the landlubbers. Then focus on the boats in front and
       behind you.
    
     - A couple more boats speed ahead in front of you as you get close to Jalendu
       Temple. There is another group of enemies on the shore.
       
     - Soldiers are camped out at Jalendu Temple, but first focus on the enemy
       boats that cut you off.
    
    
    .----------------------------------------------------------------------------.
    | Armed Escort #6                                                            |
    '----------------------------------------------------------------------------'
    
     [X: 782.0   Y: 691.0]
     
     You can accept the Armed Escort activity near the Bell Tower (Durgesh Prison
     Region). Go to Gautami's Retreat and get ready to protect a truck full of...
     weather balloons? Trust me, it makes sense.
     
     - A truck veers in from the north soon after beginning, then two ATVs join in
       chasing you. The ATVs are quick, but considerably weaker than a truck with
       a mounted turret.
    
     - The truck shifts into low gear as it slowly climbs the mountain. Another
       truck/ATV combo comes in from behind. There is an ammo crate just before
       the tunnel entrance if you want to hop off and resupply.
    
     - Another truck chases after you in the tunnel, so turn around and shoot it
       down. One appears from the right after exiting.
    
     - One final wave of trucks and ATVs are up ahead, so remove them from the
       road and wait to reach your destination. 
    
    
    .----------------------------------------------------------------------------.
    | Armed Escort #7                                                            |
    '----------------------------------------------------------------------------'
    
     [X: 451.5   Y: 773.1]
     
     Found directly next to the Bell Tower (Utkarsh Region). Pagan Min has banned
     books in Kyrat, and you are asked to help smuggle in a shipment of books. Go
     down the road towards the waypoint and get in the truck.
     
     - The first portion of the escort is smooth, but when you get on the main
       road you reach a truck accident. Shoot the explosive barrels to create a
       big explosion, killing the Royal Guards.
    
     - After getting back on the highway, a helicopter flies overhead and shoots
       at you. Explosives are your best chance at taking down the chopper. A few
       ATVs and a truck follow suit.
    
     - You come up to a checkpoint containing Snipers, Heavies, and Normals. If
       you need to, get out and repair the truck after eliminating everyone.
    
     - One final truck comes in from the left side of the road. Kill the occupants
       and continue to the drop point.
    
    
    .----------------------------------------------------------------------------.
    | Armed Escort #8                                                            |
    '----------------------------------------------------------------------------'
    
     [X: 648.0   Y: 804.9]
     
     The final Armed Escort activity is west of the Bell Tower (Royal Fortress
     Region), and requires you to escort a food truck to its designated dropoff.
     Fly over to the waypoint, pick up some ammunition, and get on the truck.
     
     - A truck shows up on the left side after you pull out of the gate. Blow it
       up, then wait for some parked ATVs on the road ahead.
    
     - Up ahead is an ammo crate if you need it. Otherwise, continue on and focus
       on the roadblock ahead. There are explosive barrels in the road that may
       deter you, and a large group of Royal Army soldiers to the west.
       
     - A helicopter swoops in after passing the roadblock. Shoot it down and hope
       that it doesn't crash into you on its way down. After that, it's smooth
       sailing.
    
    
    .============================================================================.
    | Bomb Defusing                                                       [0611] |
    '============================================================================'
    
     The Bomb Defusing activities appear on the map after first visiting the Chal
     Jama Monastery during the story mission "A Cultural Exchange". As the Royal
     Army sets up bombs at important Golden Path landmarks, you must race against
     time and stay out of sight to prevent the explosives from going off.
     Subsequent quests often show up ater completing campaign missions.
    
    
    .----------------------------------------------------------------------------.
    | Bomb Defusing #1                                                           |
    '----------------------------------------------------------------------------'
    
     [X: 469.0   Y: 502.4]
    
     The first Bomb Defusing mission can be activated just outside of the Chal
     Jama Monastery after wrapping up the related campaign mission. The waypoint
     takes you back to the monastery, essentially providing a rehash of the story
     mission. The main difference is that the timers don't start counting down
     until you are spotted by enemies.
     
     Most of the soldiers are at the east end of the monastery, near the stairs
     leading up to the shrine entrance. If you have a suitable weapon make sure to
     eliminate the Sniper at the top of the stairs. There are mainly Normals and a
     couple Chasers in the area as well as close to the bombs.
     
     There are three bombs: one near the idol on the west end, one near the base
     of the right staircase, and another at the shrine entrance. If you are seen a
     minute-long countdown begins, and at that point simply sprint to each of the
     locations and disarm the bombs without worrying about reinforcements or enemy
     interference. 
    
    
    .----------------------------------------------------------------------------.
    | Bomb Defusing #2                                                           |
    '----------------------------------------------------------------------------'
    
     [X: 398.9   Y: 428.9]
     
     After accepting the mission from a Golden Path soldier in the middle of the
     woods, commandeer his ATV and drive over to the Kyra Tea Factory. Make sure
     to come in from the southeast; that way you can survey the bombs and the 
     baddies from the looming cliffside.
     
     Your best bet is to start on one side and work your way to the other. Going
     south to north is a good option: slide down the cliff and kill the two guys
     near the bomb here. Further scout the factory up on the hill and head there
     next. There is one soldier inside the room with the bomb that you should
     watch out for.
     
     The third bomb is on the north end next to the house. If you are spotted and
     the bombs are detonated, then you'll only have 40 seconds to disrupt them.
     That's not a whole lot of time, but if you have already disarmed two or even
     one bomb you can sprint and take care of the rest.
    
    
    .----------------------------------------------------------------------------.
    | Bomb Defusing #3                                                           |
    '----------------------------------------------------------------------------'
    
     [X: 363.8   Y: 537.0]
     
     East of the Rochan Brick Factory is another Golden Path soldier looking for
     assistance. The factory is also your destination, so get a vehicle and drive
     over there. Your point of entry doesn't matter all that much since the Rochan
     Brick Factory is one giant circle, so you can see a whole lot from most
     directions.
     
     There are three bombs total. One is on the north side behind a small house,
     the second is on the west end on top of a stack of boxes, and the third is
     near the destroyed chimney in the center of the factory. Leave this one last
     since it requires you to climb up a ladder or use the ramp.
     
     One reminder: even if you are spotted, an enemy must manually trigger a bomb
     in order for the 40-second countdown to begin. So if you prevent soldiers
     from rushing towards any of the bombs you won't have to worry about a time
     limit.
    
    
    .----------------------------------------------------------------------------.
    | Bomb Defusing #4                                                           |
    '----------------------------------------------------------------------------'
    
     [X: 273.2   Y: 544.9]
     
     Fast Travel to Shanath Training Grounds and head east to a plateau. Accept
     the quest, which involves heading to the Kyrat Intl. Airport to disarm more
     bombs and kill enemies. Since the airport contains a safehouse, you can
     immediately fast travel there to save time.
     
     From the safehouse, exit and climb on top of the warehouse. Take out the
     Sniper across the way near the control tower, then check out the surrounding
     areas. There is a bomb below to the east, one near the control tower, and one
     more down near the crawlspace under the runway.
     
     If you near the warehouse, disable the one close by, then go around the back
     of the building to find the second bomb. From here, crawl under the runway to
     reach the control tower, climb the stairs, and deal with the bomb.
    
    
    .----------------------------------------------------------------------------.
    | Bomb Defusing #5                                                           |
    '----------------------------------------------------------------------------'
    
     [X: 754.2   Y: 684.5]
     
     The Bomb Defusing quest marker is nowhere near any particular safehouse (the
     closest being Border Observation Post), and is northeast of the Shining Minds
     Seminary. Accept the activity and backtrack to the seminary.
     
     The Shining Minds Seminary is an outpost-sized location filled with Royal
     Guards. As you look on from the north, you can easily mark the locations of
     the three bombs and the enemies using your camera. Don't jump in right away,
     and instead wait for a helicopter to drop down and dispatch more enemies. If
     the helicopter spots you, other enemies might as well and set off the bombs.
     Wait for the vehicle to leave before closing in.
     
     Disable the bomb on the east side by crawling through the hole in the wall,
     then cut across the yard and deal with the other two. A 45-second timer goes
     off if the enemies are alerted to your presence, which is a bit more friendly
     than the normal 40-second limit.
    
    
    .----------------------------------------------------------------------------.
    | Bomb Defusing #6                                                           |
    '----------------------------------------------------------------------------'
    
     [X: 753.5   Y: 749.8]
     
     This activity unlocks after completing the main story, regardless of the
     outcome you chose. Travel to the following coordinates from Namboche
     Monastery and accept the quest. Use the grapple points to cut through the 
     mountain to the Valley of Death.
     
     This enemy settlement contains four bombs that are evenly distributed amongst
     the buildings. If you are up on top of the mountain, you should have a bird's
     eye view of nearly the whole place. The three Snipers on the roof give you
     the most trouble, so eliminate them as soon as possible.
     
     Scan the rest of the settlement for more bad guys and take them down (there's
     even an Attack Dog on grounds). Safely slide down the mountainside and take
     care of the first bomb, then move towards the buildings and work your way
     through the others. Even though you are given a whole minute to disarm the
     bombs if spotted, it's not a lot of time considering how spread out they are.
     
    
    .----------------------------------------------------------------------------.
    | Bomb Defusing #7                                                           |
    '----------------------------------------------------------------------------'
    
     [X: 560.3   Y: 643.7]
     
     This Bomb Defusing activity appears on the map once all the others have been
     finished. The quest marker can be found by travelling north of Ratu Gadhi.
     Accept the quest and move on to Jalendu Temple.
     
     If you sided with Sabal during the main campaign, this mission should be
     reminiscent of "Cease and Desist". Four bombs are scattered here on the
     island, which is heavily guarded. Start off on the northwest side of the
     island and begin picking off enemies (starting with the Sniper on the tower).
     
     Stay on the northwest shore while you pick off as many enemies as possible.
     Once the numbers get low enough, start making your rounds. Three of them are
     spaced out on the sides of the island, and the final bomb is atop a flight of
     stairs inside the temple's tower.
    
    
    .============================================================================.
    | Kyrati Films: Racing                                                [0612] |
    '============================================================================'
    
     These activities allow for adrenaline to flow through your veins in new ways.
     Kyrati Films: Racing activities are fast-paced races through the Kyrati
     wilderness that earn you Rupees, as well as bragging rights through online
     leaderboards. Go to [X: 213.7   Y: 429.0] in Banapur Village to meet Sharma
     Salsa and unlock these quests.
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Racing #1                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 345.7   Y: 379.5]
    
     Stop by at the waypoint in the Kyra Tea Weigh Station for your first pro
     race. In Kyrati Films: Racing, you must drive a vehicle through checkpoints
     until you reach the finish line. You cannot pass by or ignore any checkpoints
     or else the next won't appear.
     
     Bronze: 1:15.0
     Silver: 1:10.0
     Gold:   1:05.0
    
     Vehicle: ATV
     Checkpoints: 24
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Racing #2                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 250.1   Y: 541.7]
    
     Located after liberating the Shanath Training Grounds, on the far west end. 
     
     Bronze: 1:30.0
     Silver: 1:25.0
     Gold:   1:20.0
    
     Vehicle: ATV
     Checkpoints: 30
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Racing #3                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 436.3   Y: 540.5]
    
     Head to the Rochan Brick Co. Storage for this quest, where you'll find the
     laptop and table outside the green fence.
     
     Bronze: 1:50.0
     Silver: 1:40.0
     Gold:   1:30.0
    
     Vehicle: Tuk Tuk
     Checkpoints: 30
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Racing #4                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 436.3   Y: 540.5]
    
     Look for the waypoint over at the Royal Raksi Brewery, near the shed just
     past the bridge leading into the outpost.
     
     Bronze: 1:20.0
     Silver: 1:15.0
     Gold:   1:10.0
    
     Vehicle: Pickup
     Checkpoints: 26
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Racing #5                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 509.3   Y: 429.8]
    
     Unlocked after conquering De Pleur's fortress Varshakot. The table is in the
     southeast corner of the fortress interior.
     
     Bronze: 1:30.0
     Silver: 1:25.0
     Gold:   1:20.0
    
     Vehicle: Pickup
     Checkpoints: 30
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Racing #6                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 603.0   Y: 708.8]
    
     After liberating the Royal Guard Kennels, head to the race point on the desk
     outside of the safehouse.
     
     Bronze: 1:30.0
     Silver: 1:25.0
     Gold:   1:20.0
    
     Vehicle: Hovercraft
     Checkpoints: 28
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Racing #7                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 808.5   Y: 661.9]
    
     Look for the quest marker on the outskirts of the Border Observation Post.
     
     Bronze: 2:20.0
     Silver: 2:10.0
     Gold:   2:00.0
    
     Vehicle: ATV
     Checkpoints: 40
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Racing #8                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 420.1   Y: 759.9]
    
     Go to the KEO Logging Camp and begin the activity from the desk on the side
     of the safehouse.
     
     Bronze: 1:30.0
     Silver: 1:25.0
     Gold:   1:15.0
    
     Vehicle: Buggy
     Checkpoints: 32
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Racing #9                                                    |
    '----------------------------------------------------------------------------'
    
     [X: 555.0   Y: 748.6]
    
     The quest can be picked up at Pokhari Ghara, on the eastern side of the
     outpost. 
     
     Bronze: 1:20.0
     Silver: 1:15.0
     Gold:   1:10.0
    
     Vehicle: Van
     Checkpoints: 28
    
    
    .============================================================================.
    | Kyrati Films: Survival                                              [0613] |
    '============================================================================'
    
     Similar to Kyrati Films: Racing, Kyrati Films: Survival equips you with
     the... "Go Bro" device in order to capture Ajay performing spectacular feats
     of bravery and adventure. Instead of racing through checkpoints, you drive
     through dangerous environments and hope for survival in these wild courses.
     Go to [X: 213.7   Y: 429.0] in Banapur Village to meet Sharma Salsa and
     unlock these quests.
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Survival #1                                                  |
    '----------------------------------------------------------------------------'
    
     [X: 298.2   Y: 429.4]
    
     Check out the office desk in Khilana Bazaar to pick up your first Kyrati
     Films: Survival quest. You must race from one location to another, and
     oftentimes you switch vehicles halfway through. There are more hazards than
     your typical race; something you need to watch out for. Go through the
     checkpoints to add 5 seconds to your total time. Notable hazards include:
     elephants.
     
     Start: Khilana Bazaar
     Finish: West of Army Supply Flight 2911
     
     Starting time: 0:30.0
     Vehicle: Pickup -> ATV
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Survival #2                                                  |
    '----------------------------------------------------------------------------'
    
     [X: 434.3   Y: 388.9]
    
     This quest can be found at the Seven Treasures Ashram Outpost after a
     successful liberation. Notable hazards include: Royal Army.
     
     Start: Seven Treasures Ashram
     Finish: Surefoot Bridge
     
     Starting time: 0:40.0
     Vehicle: ATV -> Hovercraft
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Survival #3                                                  |
    '----------------------------------------------------------------------------'
    
     [X: 391.3   Y: 499.9]
    
     Look for the desk just outside the perimeter wall of the Rochan Brick Co.
     Shipping (the game's map waypoint is incorrect) to begin the driving test.
     Notable hazards include: Royal Army.
     
     Start: Rochan Brick Co. Shipping
     Finish: Kyra Tea Farm
     
     Starting time: 0:55.0
     Vehicle: Sedan -> Hovercraft
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Survival #4                                                  |
    '----------------------------------------------------------------------------'
    
     [X: 382.1   Y: 572.0]
    
     Found in Shanath Breeders after liberating the Outpost. Notable hazards 
     include: Royal Army, elephants.
     
     Start: Shanath Breeders
     Finish: Southwest of Shanath Breeders
     
     Starting time: 0:58.0
     Vehicle: Jet Ski -> Pickup
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Survival #5                                                  |
    '----------------------------------------------------------------------------'
    
     [X: 443.0   Y: 686.9]
    
     Look for the table in Barnali's Textiles after liberating the Outpost.
     Notable hazards include: Royal Army, elephants.
     
     Start: Barnali's Textiles
     Finish: Northwest of Shanath
     
     Starting time: 0:55.0
     Vehicle: ATV -> Buzzer
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Survival #6                                                  |
    '----------------------------------------------------------------------------'
    
     [X: 675.3   Y: 703.5]
    
     Fast travel to Shikharpur and go to the north end of the outpost to begin the
     quest. Notable hazards include: Royal Army.
     
     Start: Shikharpur
     Finish: South of Kyra's Shrine
     
     Starting time: 0:45.0
     Vehicle: ATV -> Wingsuit -> Jet Ski
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Survival #7                                                  |
    '----------------------------------------------------------------------------'
    
     [X: 786.0   Y: 602.8]
    
     Go to the Lhumtse Barracks and look for the table at the southeast end.
     Notable hazards include: Royal Army.
     
     Start: Lhumtse Barracks
     Finish: Southeast of Lhumtse Barracks
     
     Starting time: 1:00.0
     Vehicle: ATV -> Buggy
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Survival #8                                                  |
    '----------------------------------------------------------------------------'
    
     [X: 668.3   Y: 761.7]
    
     Located on the outskirts of Sahi Jile Checkpoint, near the highway. Notable
     hazards include: Royal Army.
     
     Start: Sahi Jile Checkpoint
     Finish: *GLITCHED UNKNOWN LOCATION #1*
     
     Starting time: 1:30.0
     Vehicle: Truck -> Hovercraft -> Buzzer
    
    
    .----------------------------------------------------------------------------.
    | Kyrati Films: Survival #9                                                  |
    '----------------------------------------------------------------------------'
    
     [X: 801.5   Y: 726.6]
    
     After liberating Namboche Monastery, look for the racing table outside the
     outpost walls. Notable hazards include: Royal Army.
     
     Start: Namboche Monastery
     Finish: North of Sapha Pond
     
     Starting time: 0:45.0
     Vehicle: ATV -> Hovercraft
    
    
    .============================================================================.
    | Pagan's Wrath                                                       [0614] |
    '============================================================================'
    
     The Pagan's Wrath convoy randomly spawns anywhere on the map and is displayed
     with a skull icon. The convoy is made up of three Royal Army trucks, each
     blaring the same radio broadcast heard at the bell towers. They spawn fairly
     infrequently, but it is theorized that the chances of Pagan's Wrath appearing
     increases after liberating outposts or fortresses.
     
      _________________
      - Author's Note -
      Though unconfirmed, there is a very good chance that Pagan's Wrath convoys
      will not spawn if you have liberated every outpost and conquered every
      fortress. You can always reset outposts in the Options Menu if it comes to
      that.
     
     You can set a waypoint on the skull icon to easily track down the convoy. If
     you are too far away, you can fast travel to safehouses without having it
     disappear on you (though fast traveling may cause the location of the convoy
     to move elsewhere).
     
     The three trucks are filled with enemies riding shotgun or manning the
     mounted turret. Use mines/C4, grenades, explosives, or powerful gunfire to
     take them down. Destroy the three trucks (or kill all occupants) to take care
     of Pagan's Wrath and receive XP, KP, and money bonuses.
     
     Demolish three Pagan's Wrath convoy for the "Hand of Justice" Achievement.
    
    
    .============================================================================.
    | Cargo Hijack                                                        [0615] |
    '============================================================================'
    
     Cargo trucks spawn much more often than Pagan's Wrath and are noted on the
     map with a truck icon. These large cargo trucks carry munitions to and from
     enemy outposts (ones that have not been liberated). Once the truck reaches
     its destination, it disappears from the map.
     
      _________________
      - Author's Note -
      Though unconfirmed, there is a very good chance that cargo trucks will not
      spawn if you have liberated every outpost and conquered every fortress. You
      can always reset outposts in the Options Menu if it comes to that.
    
     Cargo trucks are not well protected and can be easily hijacked by shooting
     the driver or creating a roadblock. If spotted, the truck will gun it and
     take off, so either prepare an ambush or use a vehicle to catch up if seen.
     
     You have two options when encountered a cargo truck: destroy it or hijack it.
     Destroying the truck is the easy option and requires little effort. If you 
     hijack the vehicle, you must drive it to the nearest friendly outpost 
     (automatically marked on your map). Deliver the truck to receive extra XP,
     Rupees, and a free ammo refill.
    
     Deliver three cargo trucks for the "Robin Hood" Achievement.
    
    
    .============================================================================.
    | Karma Events                                                        [0616] |
    '============================================================================'
    
     Karma Events are random events that appear in the in-game world and are
     represented by purple diamond icons. They are completely optional, but
     participating in one rewards you with money and Karma Points (KP).
    
    
     Karma Event - Animal Attack
     ===========================
     A helpless civilian is being preyed upon by a vicious predator. Rescue them
     by killing the animal to complete the Karma Event.
    
     
     Karma Event - Assassination
     ===========================
     A Royal Army lieutenant is camped out with several lackeys, anywhere from the
     side of the road or in a forest. Execute the lieutenant and loot his body to
     receive KP (killing the others is an added bonus).
    
    
     Karma Event - Chase
     ===================
     When on or near a main road, you may spot a Royal Army courier speeding down
     the road (usually on an ATV or in a truck). Either chase the courier down or
     ambush him, then search his body for the documents.
    
    
     Karma Event - Defuse
     ====================
     Royal Army guards are stationed near a cluster of wooden crates armed with
     explosives. Almost identical to a Bomb Defusing quest: stay hidden and disarm
     the cargo explosives; if spotted, a 30-second countdown will begin.
    
    
     Karma Event - Hostage
     =====================
     There are two types of hostage Karma Events: the first is where a single
     hostage walks through the wilderness, held at gunpoint by a Royal Army
     soldier. Kill the soldier to free the hostage. The other is where a group of
     hostages are held at any random location by several soldiers. Murder the
     enemies and avoid getting seen or they will open fire on the hostages.
    
    
     Karma Event - Skirmish
     ======================
     The most common Karma Event, skirmishes often break out between the Golden
     Path and Royal Army at virtually any possible location. Side with the Golden
     Path and help bring down every last Royal Army soldier to earn some KP.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [7] LOCATIONS                                                           [0700]
    
    ==============================================================================
    
     The world of Kyrat is incredibly expansive and deep with culture, stories,
     and secrets. There are hundreds of locations you can visit in Far Cry 4, all
     with their own significance.
    
    
    .============================================================================.
    | Outposts                                                            [0701] |
    '============================================================================'
    
     Outposts are enemy strongholds that can be captured and liberated in order to
     reduce Royal Army control throughout Kyrat (shown by the change from red to
     green on the map). To liberate an outpost, you must kill all enemies and any
     reinforcements that may show up. Outposts are easily identified in-game by
     looking for tall columns of black smoke.
     
     You can expect to find heavy resistance in outposts, ranging from groups of 
     soldiers to alarms that can be triggered if you are caught sneaking in.
     Alarms sound for reinforcements, but can be destroyed or manually disarmed.
     You get bonus XP for clearing an outpost without triggering any alarms (and
     the "Tread Lightly" Achievement), or completely undetected.
     
     You can fast travel between liberated outposts from the map, and also access
     trading posts inside the outpost safehouses. In addition, liberating outposts
     unlocks new quests and activities. You can replay outposts through the
     Outpost Master activity which records your efforts and posts to online
     leaderboards.
     
     Sometimes a liberated outpost may be subject to an enemy attack. If this
     happens (usually immediately after leading an outpost), return and fend off
     the attack party. You are graded based on how many soldiers you killed and
     rewarded varying amounts of XP. Repelling the attack party is completely
     optional and can be ignored.
    
    
    .----------------------------------------------------------------------------.
    | South Kyrat                                                                |
    '----------------------------------------------------------------------------'
    
    .----------------.___________________________________________________________
    | Khilana Bazaar |___________________________________________________________|
    '----------------'
    
     [X: 298.6   Y: 425.7]
    
     - 1 Alarm
     - Enemies: Normal, Chaser
     - Animals? Yes (Elephant)
     
     The Khilana Bazaar is the first outpost you can liberate and must be done in
     order to finish the campaign mission "Incursion". The bazaar is a small area,
     with access roads to the west and the east. A good vantage point is from the
     cliff north of the bazaar.
     
     Due to the presence of a captive elephant, you can liberate this outpost by
     barely lifting a finger. Shoot the cage door (preferably with an arrow) to
     free the elephant and let it wreak havoc on the outpost's inhabitants. The
     beast is powerful enough to take down everyone before falling; if not, clean
     up the rest in their panicked state.
    
    
    .------------------------.___________________________________________________
    | Kyra Tea Weigh Station |___________________________________________________|
    '------------------------'
    
     [X: 344.8   Y: 378.7]
    
     - 1 Alarm
     - Enemies: Normal, Chaser
     - Animals? No
     
     Like any weigh station, the Kyra Tea Weigh Station is designed to allow
     vehicle to stop and pass through. Since the road travels from north to south,
     and to the east is water, the best place to scout and attack is from the
     west.
     
     The outpost is slightly smaller than Khilana Bazaar and has less enemies,
     although there are no animals you can use to your advantage. The alarm is
     near the west end, so you can either destroy it from afar or slide down and
     manually disarm it. You can always throw rocks (Right on the D-Pad) to lure
     enemies, turn them around for a takedown, or distract them long enough to
     sneak somewhere.
    
    
    .-------------------.________________________________________________________
    | Kyra Tea Terraces |________________________________________________________|
    '-------------------'
    
     [X: 393.5   Y: 328.3]
    
     - 1 Alarm
     - Enemies: Normal, Chaser
     - Animals? No
    
     Your best bet for this outpost is to come in from the terraces on the east
     side. The alarm is right next to the building in the middle, and if you can
     neutralize that you should have a very easy time with this one. If you have
     the Elephant Rider skill, you can utilize the elephants that almost always
     spawn here: once the alarm is disabled, ride in on an elephant and go nuts.
     
     One thing to take note of is the mortar in the back of the truck bed near
     the northeast end of the outpost. If an enemy takes control of the mortar,
     he can rain down hellfire upon you. Make sure to keep everyone away from it.
    
    
    .------------------------.___________________________________________________
    | Seven Treasures Ashram |___________________________________________________|
    '------------------------'
    
     [X: 431.5   Y: 387.7]
    
     - 1 Alarm
     - Enemies: Normal, Hunter
     - Animals? Yes (Bengal Tiger)
    
     This remote village has been overrun by the Royal Army and now serves as a
     defense point. There is a mounted turret near the middle of the outpost, next
     to the alarm. On the west end is a caged animal guarded by a Hunter. Since
     the Hunter can cast a spell on any animals, you should take him out if you
     attempt to release the animal.
     
     You can spy on the ashram's inhabitants from the western hills, and that side
     of the outpost is not heavily fortified, save the Hunter and animal combo. If
     you wish to sneak into the outpost, that's the place to start. Aside from the
     one Hunter, there are about seven Normals.
    
    
    .-------------.______________________________________________________________
    | Kheta Manor |______________________________________________________________|
    '-------------'
    
     [X: 446.4   Y: 452.6]
    
     - 1 Alarm
     - Enemies: Normal, Heavy
     - Animals? Yes (Dhole)
     
     A large estate that has been captured by Pagan's forces, Kheta Manor does not
     have fortified walls and can be infiltrated rather easily from any direction,
     though the east side is at a higher elevation. There is a caged dhole inside,
     but it likely won't do much damage and only serves as a minor distraction.
     
     This is also likely your first outpost with a Heavy enemy. These guys are
     slow, but super tough and carry large machine guns. They can withstand a lot
     of gunfire and it can be difficult to silently execute him if you don't have
     the Heavy Takedown (unlocked by destroying 1 Pagan's Wrath convoy). Hide in 
     the dense foliage and use explosives to kill the Heavy, or disarm the alarm
     in the center of the outpost and go from there.
    
     
    .---------------------------.________________________________________________
    | Rochan Brick Co. Shipping |________________________________________________|
    '---------------------------'
    
     [X: 393.7   Y: 503.4]
    
     - 1 Alarm
     - Enemies: Normal
     - Animals? No
     
     This is one of the easier outposts in the game, and only consists of about
     five Normals. Start from the east to find a soldier on the hill above the
     shipping station. Kill him and use the zipline to reach the roof of the far
     building. From here you can scout enemies before dropping through the hole
     in the roof. The alarm is right next to the building for easy disabling.
    
     
    .------------------._________________________________________________________
    | Shanath Breeders |_________________________________________________________|
    '------------------'
    
     [X: 379.7   Y: 573.9]
    
     - 1 Alarm
     - Enemies: Normal, Chaser, Hunter
     - Animals? Yes (Elephant)
     
     Shanath Breeders is a coastal community dedicated to the illegal exotics
     trade. There are roughly four or five Normals, a couple Chasers, and one
     Hunter usually on the south side. An elephant resides in the middle of the
     Outpost.
     
     There are a couple ways to infiltrate the outpost. If you want to release the
     elephant, then come in from the west and use a long-range weapon to shoot off
     the lock. If you want to do it yourself, then a suggested method is from the
     water or the beach. Eliminate the single enemy on the pier, then tag and kill
     the remaining foes from near the house (where the alarm is located).
     
     
    .-------------------.________________________________________________________
    | Pranijagat School |________________________________________________________|
    '-------------------'
    
     [X: 350.0   Y: 625.7]
    
     - 2 Alarms
     - Enemies: Normal, Chaser
     - Animals? No
    
     The two alarms are on the north and south ends of the school. The southern
     one is in plain sight and can be disabled from the perimeter wall, but the
     northern one is next to a building and requires careful infiltration. Since
     this Outpost has two alarms, both must be destroyed to negate all additional
     troops. Removing one alarm stops one wave of reinforcements from arriving.
     
     Most of the enemies are congregated near the two-story building. You can
     sneak in from the north end or separate enemies using rocks and other
     distractions. This outpost contains a mortar, so try and prevent anyone from
     using it during your liberation attempt. 
     
    
    .--------------------._______________________________________________________
    | Open Hearts Clinic |_______________________________________________________|
    '--------------------'
    
     [X: 386.5   Y: 674.1]
    
     - 2 Alarms
     - Enemies: Normal, Heavy, Hunter
     - Animals? Yes (Wolf)
     
     Position yourself on the eastern hill in order to survey, tag, and snipe. Two
     Hunters hang out near the east side, a Heavy guards the northern entrance,
     and a wolf inside a pen is right near his location. If you free the wolf, it
     has a good chance of murdering the Heavy.
     
     One of the alarms is on the upper balcony in the center of the outpost, and
     it can be hit with a decent sniper rifle from the hill. The second alarm is
     on the south end and is out of sight from your current location. The Outpost
     is significantly easier to infiltrate once the Heavy and Hunter pair are out
     of the equation.
    
     
    .-------------------------.__________________________________________________
    | Shanath Training Ground |__________________________________________________|
    '-------------------------'
    
     [X: 255.2   Y: 542.7]
    
     - 2 Alarms
     - Enemies: Normal, Heavy, Hunter
     - Animals? Yes (Bengal Tiger)
     
     The Shanath Training Grounds is a dojo used by the Royal Army to train and 
     prepare for war. You can easily spy on them from the southern hills. The
     Outpost has two levels, with one alarm on the ground floor and the second
     near the dojo. Three Bengal tigers lie in individual cages, but releasing
     them will only hurt you so long as the three Hunters are alive.
     
     Aside from the trio of Hunters, there is a Heavy and several Normals. Like
     usual, prioritize based on the enemy types and take it from there. It's a
     tightly-packed outpost so it may be easier to neutralize the targets from
     the surrounding wilderness instead of outright infiltrating it.
    
    
    .--------------------------._________________________________________________
    | Rochan Brick Co. Storage |_________________________________________________|
    '--------------------------'
    
     [X: 440.3   Y: 542.9]
    
     - 1 Alarm
     - Enemies: Normal, Chaser, Sniper
     - Animals? No
     
     For starters, look out for the enemy Sniper who takes his post on the roof of
     the main warehouse. You want to fight fire with fire, so seek refuge on the
     hill south of the outpost. After tagging enemies and assessing the situation,
     claim the Sniper as your first victim.
     
     Going in undetected is always an easy choice to make, but you can also use
     the red barrels and gas tanks to create big explosions and stir up chaos.
     Then once everyone is rattled you can make your next move. There is only one
     alarm here, and it is on the east side of the warehouse.
    
    
    .---------------------.______________________________________________________
    | Royal Raksi Brewery |______________________________________________________|
    '---------------------'
    
     [X: 553.4   Y: 534.4]
    
     - 1 Alarm
     - Enemies: Normal, Hunter
     - Animals? No
    
     This brewery belongs to the Royal Army, which is why local breweries are
     under siege by Pagan Min's forces. This is another simple outpost with few
     enemies; about six Normals roam the premises along with two Hunters that are
     usually on the eastern outskirts near the dock. If you come in from the south
     and head east to kill the Hunters, you can disarm the alarm here as well. The
     rest should be smooth sailing.
    
    
    .--------------------._______________________________________________________
    | Barnali's Textiles |_______________________________________________________|
    '--------------------'
    
     [X: 446.0   Y: 686.6]
    
     - 2 Alarms
     - Enemies: Normal, Chaser, Sniper, Attack Dog
     - Animals? No
    
     Barnali's Textiles is a very small outpost, yet it has two alarms. Despite
     its small size, the layout isn't as wide open as others and the location of
     fences and buildings makes navigation more difficult than usual. There is
     also an attack dog present, who can sneak up on you due to the fact that (for
     reasons unknown) they cannot be tagged with your camera.
     
     Scouting the area from the east is your best bet. There is a Sniper on the
     second floor of the northern building, and a Chaser all by his lonesome in
     the back. The rest of the enemies usually stick to the southern end. Going
     out of your way to hack the alarms can be tough since you really do have to
     go out of your way. Creating distractions with rocks and bait are good
     options here.
    
    
    .----------------------------------------------------------------------------.
    | North Kyrat                                                                |
    '----------------------------------------------------------------------------'
    
    .---------------------.______________________________________________________
    | Royal Guard Kennels |______________________________________________________|
    '---------------------'
    
     [X: 604.2   Y: 707.9]
    
     - 2 Alarms
     - Enemies: Normal, Attack Dog
     - Animals? No
    
     The Royal Guard Kennels is where Attack Dogs are raised and trained by Pagan
     Min's forces. It is a small outpost made up of three old buildings, with a
     road intersecting through. Go up the slope north of the outpost to reach a
     cliff giving you a good sight of it all.
     
     There are probably as many Attack Dogs as there are Normals. They are smaller
     targets and sometimes it's best leaving them for last since, needless to say,
     they don't have the ability to set off alarms. You can snipe most of the
     soldiers from the cliff up here, and for the remainders you can slip down
     and silently execute them.
    
    
    .-------------------.________________________________________________________
    | KEO Pradhana Mine |________________________________________________________|
    '-------------------'
    
     [X: 692.4   Y: 624.0]
    
     - 3 Alarms
     - Enemies: Normal, Sniper, Heavy
     - Animals? No
    
     The KEO Pradhana Mine is a multi-tiered outpost crawling with Royal Guard,
     with the mine itself on the northern end. If you come in from the west, you
     will have an easier time accessing most of the outpost and analyzing the
     enemy movement patterns. You'll find three alarms here, which is a step up
     from previous outposts. Two alarms are down on the ground near the bridge
     leading into the mine shaft, and the third is near an elevated building on
     the east end.
     
     As for the enemies: one Heavy wanders around the ground level, two Snipers
     are on the east end, and the rest are Normals scattered about. The pair of 
     Snipers need to be prioritized, because one actually wields a rocket launcher 
     and can do some serious damage. By coming in from the western hills, you can
     start up high and then either use Death From Above or other strategies to
     clear out the baddies below you.
     
    
    .------------._______________________________________________________________
    | Shikharpur |_______________________________________________________________|
    '------------'
    
     [X: 675.0   Y: 698.6]
    
     - 3 Alarms
     - Enemies: Normal, Sniper, Heavy
     - Animals? Yes (Snow Leopard)
    
     If you do some traveling, you can find a good vantage point on the southeast
     side by coming from the Svargiya Takataki Camp (where you can also stock up
     on supplies if there is a Sherpa nearby). You can see the one Sniper from
     here, so take him out and drag his body up into the bushes with you. One of
     the alarms is right next to the balcony where the Sniper was.
     
     There is a caged snow leopard on the opposite side of the cabin. Release it
     to cause a frenzy and help eliminate one or two enemies. Next to the leopard
     cage is a mortar you can use to immediately tag all remaining soldiers and
     kill them with ease. If there are survivors after the first mortar attack,
     hide and wait for them to leave the area before attempting again.
     
     
    .-------------------------.__________________________________________________
    | Border Observation Post |__________________________________________________|
    '-------------------------'
    
     [X: 810.3   Y: 664.5]
    
     - 3 Alarms
     - Enemies: Normal, Sniper, Heavy
     - Animals? No
     
     Due to this outpost being an observation post, there are numerous tall
     buildings as well as enemy Snipers. And despite the fact, the outpost is
     surrounded by hills (particularly to the west and north) which provides a
     good surveying area. And while there is technically an animal cage, it houses
     a bharal... a bharal that gallops away moments after freeing it.
    
     There are surprisingly very few enemies here, but the presence of two mortars
     on the rooftops makes this outpost a dangerous one. A guard is usually
     stationed at one of them, so down him after taking out any of the Snipers on
     the rooftops. All three alarms are visible from the hilltop to the west. If
     you have a silenced sniper (at this point in the game you should), snipe all
     three alarm boxes and finish working on the rest of the troops.
    
    
    .------------------._________________________________________________________
    | Lhumtse Barracks |_________________________________________________________|
    '------------------'
    
     [X: 782.9   Y: 605.3]
    
     - 3 Alarms
     - Enemies: Normal, Chaser, Sniper, Heavy
     - Animals? Yes (Wolf)
    
     The Lhumtse Barracks is a signature stronghold where some of Pagan Min's most
     prized troops train and ready for battle. It is a heavily compacted outpost
     with four different types of enemies: one Chaser, two Snipers, two Heavies,
     and the rest Normals. You will have to combat against these enemy types since
     they all behave differently when under attack.
     
     There are three alarms in the barracks, but if you come in from the north you
     can spot most of them quite easily. The issue is advancing without being
     spotted: with a Sniper pair and enemies controlling mortars, you can get
     sniffed out and obliterated in a hurry. Snipe the enemies on the rooftops
     first, then focus on the alarms and then the baddies on the ground. An
     imprisoned wolf is found at the north end, right below the cliff.
     
    
    .------------------._________________________________________________________
    | KEO Gold Storage |_________________________________________________________|
    '------------------'
    
     [X: 438.0   Y: 816.1]
    
     - 2 Alarms
     - Enemies: Normal, Chaser, Sniper, Heavy
     - Animals? No
    
     The outpost was built on fairly flat lands, so there isn't a great vantage
     point nearby; the best available spot is to the northwest. Since this outpost
     is the storage depot for the Royal Army's gold-mining operation, it is under
     constant watch by the Royal Guard. The safehouse is in the center and is
     where both alarms are found (near the front entrance to the south and one on
     the balcony on the north end).
     
     What makes this outpost neat is the three underground bunker entrances that
     you can use to hide bodies or flank enemies. Most of the enemies don't walk
     through the bunker on their own, so it is often a safe spot to hide. You can
     shoot the alarm on the balcony from the vantage point, then enter the bunker
     at the northwest corner. From there, exit to the east end to find the other
     alarm. You can pop your head through the entrances periodically to snipe
     soldiers or survey the area.
    
    
    .------------------._________________________________________________________
    | KEO Logging Camp |_________________________________________________________|
    '------------------'
    
     [X: 420.8   Y: 758.2]
    
     - 2 Alarms
     - Enemies: Normal, Hunter, Heavy
     - Animals? Yes (Snow Leopard)
    
     This is where trees go to die. The KEO Logging Camp is a very small outpost
     (even two alarms is pushing it) made up of a few cabins and some stacks of
     lumber. One Heavy, one Hunter, and the rest Normals. This is the easiest
     outpost you'll find up north.
     
     There is a hill on the southwest end you can use to scan the area, or you can
     go all the way up the ridge behind you to get a great view of the camp below.
     From way up here, you can snipe the majority of the enemies and one of the
     two alarms. It's a lot of fun to rain grenades and rockets down on them from
     so high up - they won't know what hit 'em!
    
    
    .---------------.____________________________________________________________
    | Pokhari Ghara |____________________________________________________________|
    '---------------'
    
     [X: 552.4   Y: 747.5]
    
     - 2 Alarms
     - Enemies: Normal, Sniper, Heavy
     - Animals? No
    
     This fishing village has been taken over by the Royal Army and now serves as
     a station for the Royal Guard. There is a mortar that is easily accessible by
     the enemy, smack dab in the center of town. The soldiers here have an itchy
     trigger finger when it comes to the mortar and will not hesitate to use it
     even at the slightest possible reason.
     
     If you come in from the northwest you can find a rock ledge that gives you a
     good look at most of the outpost. Two Snipers roam the village and often
     occupy the same rooftop - kill them in quick succession so one doesn't notice
     the other dying. You can take this outpost from afar due to the dense foliage
     and high ledges surrounding the area.
    
    
    .-------------------.________________________________________________________
    | Bhirabata Outpost |________________________________________________________|
    '-------------------'
    
     [X: 533.4   Y: 810.3]
    
     - 2 Alarms
     - Enemies: Normal, Sniper, Heavy
     - Animals? Yes (Bear)
     
     Bhirabata Outpost is situated high atop a mountain, and even though there are
     several steep roads surrounding the outpost it is easiest to get here using a
     buzzer. Due to the geographic location is can be tough to find a good area to
     spy on the place, but there is a ledge north of the outpost against the
     mountain chain that works well.
     
     The outpost is small but cramped with many Royal Guard members. The Heavies 
     found here have flamethrowers and can very quickly burn the grasses 
     surrounding the outpost if they are set off. The two alarms are on the east 
     end and in fairly close proximity with each other; you can climb around the 
     perimeter wall on that end, disable the first, then wrap around the houses to 
     reach the other. Between the homes is a captive bear that you can set loose,
     which creates both a credible threat to the soldiers and a nice distraction.
    
    
    .----------------------._____________________________________________________
    | Sahi Jile Checkpoint |_____________________________________________________|
    '----------------------'
    
     [X: 668.9   Y: 763.8]
    
     - 3 Alarms
     - Enemies: Chaser, Sniper, Heavy
     - Animals? No
    
     The Royal Army uses the Sahi Jile Checkpoint to regulate who crosses the
     nearby bridge. It is similar to other outposts in North Kyrat: fortified
     walls, numerous tall buildings, and tough enemies. Camp out to the west: the
     woods here provides a good vantage point, but the amont of trees can make it
     difficult to pull off accurate shots.
     
     There are three to four Snipers at the outpost, most of which are on top of
     the rooftops. A couple Heavies and Chasers stay on the ground unless put on
     edge. Mildly interesting: this is the only outpost in the game that does not
     contain any Normals. A skilled sniper can kill everyone in the outpost from
     a distance. Anyone else should at least remove the Snipers before moving in
     and sneaking inside.
    
    
    .--------------------._______________________________________________________
    | Namboche Monastery |_______________________________________________________|
    '--------------------'
    
     [X: 803.6   Y: 725.7]
    
     - 3 Alarms
     - Enemies: Normal, Chaser, Sniper
     - Animals? No
    
     Namboche Monastery rests on the edge of a tall cliff and is quite small when
     compared to other outposts this late in the game. There are three main
     buildings that you should take note of, and the Royal Army members that
     inhabit the outpost are tightly packed together - take an enemy down and
     someone is bound to notice sooner or later.
     
     The good news is that enemy soldiers typically won't sound the alarm unless
     they can confirm that they are under attack. So as long as you stay hidden
     and away from the danger, they often won't call in reinforcements. You can
     scope everyone out picture-perfect from the southwest hill. From here, all
     you need is a sniper rifle and some rocks to completely wipe the place out;
     take out the three Snipers first, then let the cards fall and react
     accordingly.
    
    
    .============================================================================.
    | Fortresses                                                          [0702] |
    '============================================================================'
    
     There are four fortresses in Kyrat, belonging to Pagan Min and each of his
     three governors. These fortified structures are basically beefed-up outposts
     that contain multiple alarms and many powerful enemies. Liberating a fortress
     grants you large amounts of XP and also provides you with another fast travel
     option.
     
     Fortresses are incredibly difficult to infiltrate and clear out at the start
     of the game, and it is recommended that you weaken its defenses by completing
     campaign missions. By eliminating Pagan Min's governors in the story, the
     fortress becomes weakened, such as grapple points lining the perimeter walls
     or an alarm being automatically disarmed.
     
     Like regular outposts, you can replay fortresses through the Outpost Master
     activity after a successful liberation.
    
    
    .-----------.________________________________________________________________
    | Varshakot |________________________________________________________________|
    '-----------'
    
     [X: 510.7   Y: 430.9]
     
     - De Pleur's fortress
     - 3 Alarms
     - Enemies: Normal, Sniper, Heavy, Attack Dog
     - Weakened after "City of Pain"
     
     For the sake of simplicity, I will only detail fortress liberations after
     they have been weakened. De Pleur's fortress, Varshakot, is found north of
     Tirtha. Snipers patrol the northern and southern walls, and the river from
     the east, so try from the west.
     
     If you run along the road leading to the south end and press up against the
     southwest corner of the perimeter walls, you can find a vine leading up to
     the western cliff. From here you can catch a good view of Varshakot's
     interior and eliminate the two Snipers.
     
     Look for two of the alarm systems: the first is near the chorten in the
     middle of the grounds, and the second is closer to the western perimeter.
     From the cliff you can drop down onto the perimeter wall. Leap onto the 
     southwest building and look down from the roof to shoot the second alarm box,
     though it may already be destroyed.
     
     The third alarm is tucked away in the northeast corner of the fortress and is
     not easy to disarm, since the only way to get a good look is from down on the
     ground. The easiest way is to exit the fortress and follow the outer walls to
     the east end. Make sure no-one is nearby as you slip through the open door
     and hug the right wall. Go up the stairs and take out the final alarm.
     
     There are three or four Heavies, many Normals, and an Attack Dog left inside
     Varshakot. The Heavies are the most difficult, but with all the alarms
     disabled you can take a more in-your-face approach. The easiest route is to
     disarm the alarms, then use one of the two mortars stationed on top of the
     perimeter walls. 
    
    
    .----------._________________________________________________________________
    | Baghadur |_________________________________________________________________|
    '----------'
    
     [X: 196.0   Y: 598.8]
     
     - Noore's fortress
     - 3 Alarms
     - Enemies: Normal, Chaser, Sniper, Heavy
     - Weakened after "Shoot the Messenger"
    
     Baghadur, defensively, is in a great location since it is protected by the
     mountain range to the west and the lake to the east. Noore's fortress is
     neatly tucked away in the western edge of Kyrat, near Kyrat International
     Airport.
     
     Instead of walking across the drawbridge to the front gate, swim around the
     northern edge of the lake and follow the strip of land northeast of the
     fortress. There are grapple points that lead you to the north end of the
     fortress walls.
     
     Take your camera out and tag the Sniper looking across the drawbridge, the 
     enemies below, and the guard near the mortar on the western  balcony. There
     is an alarm here, but it will be destroyed assuming that you have weakened
     the fortress.
     
     Shoot the Sniper and the Normal near the mortar, and keep climbing up the 
     grapple points to reach a hole in the mountain. By now you are high above 
     Baghadur, but using the grapple point in the hole lets you descend down into
     the shrine portion of the fortress.
     
     Carefully rappel down and drop onto one of the ledges overlooking the shrine.
     Look down with your camera to find two Chasers standing near the campfire and
     two Heavies patrolling the area. There are two alarms right across from each
     other in close proximity. If you are confident in your trigger finger, you
     can execute the pair of Chasers with a silenced weapon before they know what
     hit them. Once they are out of the way, shoot the two remaining alarms.
     
     There should be two Heavies and a few Normals left. There is a lot of
     verticality in this fortress which creates some great ambush sites - Death
     From Above and Heavy Takedown are two good skills to have here.
     
    
    .------------._______________________________________________________________
    | Ratu Gadhi |_______________________________________________________________|
    '------------'
    
     [X: 561.8   Y: 603.9]
     
     - Yuma's fortress
     - 3 Alarms
     - Enemies: Normal, Chaser, Sniper, Heavy, Attack Dog
     - Weakened after "Payback"
     
     Ratu Gadhi is built inside a sort of alcove on the southwest end of North
     Kyrat, just south of Jalendu Temple. The fortress is very similar to
     Varkashot in terms of layout and can be infiltrated in similar ways. There
     are grapple points leading to the hills south of Varkashot that make sneaking
     in and surveying very easy.
     
     The southern perimeter wall meshes with the landscape, allowing for you to
     easily descend right into the fortress. Before doing so, eliminate as many
     enemies as possible while still keeping business discreet. Take down the
     Snipers (only a couple) first, then start working on others. The sheer amount
     of buildings creates a lot of blind spots, which makes it hard for enemies to
     spot their fallen comrades.
     
     Considering how far you are in the story and the amount of unlockable weapons
     up to this point, your gear should far excel the ones of the Royal Guard. The
     SA-50 sniper rifle is a beast when fully upgraded, and should be your go-to
     weapon for anything stealth related.
     
     There are three alarms, and all three should be in tact even if you have
     weakened the fortress. Two are found on the western end, while one is on the
     east side. You can shoot one of the western alarms from the southern lookout,
     and if you carefully slip down to the row of buildings below you can creep
     towards the eastern alarm. The third one likely requires you to navigate the
     streets.
     
     Most of the enemies stay on their post, while Chasers and a single Attack Dog
     roam around the fortress. Truthfully speaking, you can eliminate the vast
     majority of enemies by sniping them from the southern hills. If you want to
     disable the alarms, so be it, but you can conquer Ratu Gadhi without even
     entering the fortress - without a doubt the easiest of the four.
    
    
    .--------------._____________________________________________________________
    | Rajgad Gulag |_____________________________________________________________|
    '--------------'
    
     [X: 811.3   Y: 787.3]
     
     - Pagan Min's fortress
     - 4 Alarms
     - Enemies: Normal, Sniper, Heavy
     - Weakened after "Dinner With Pagan, Part 2"
    
     Pagan Min's prized fortress is considerably weakened after his death/escape.
     Rajgad Gulag is on the east side of North Kyrat, not particularly close to
     either the Royal Fortress or the Royal Palace. It's on a narrow strip of land
     separated by a flowing river.
     
     If the fortress has been weakened, then a grapple point appears on the east
     wall. Climb up onto the barrier and start tagging the opposition. There are
     two Snipers on the northern towers along with other subordinates down on the
     ground. This Sniper pair serve as the eyes and ears, so quietly silence them
     with a couple sniper shots of your own (again, the SA-50 is probably the best
     overall sniper rifle on the market).
     
     There are four or five Heavies that wander the streets or the western
     perimeter wall, and a handful of Normals in between. Rajgad Gulag has more
     alarms than any other fortress or outpost, but they are very easy to disarm
     from up on the wall.
     
     If you crouch and shuffle to the southeast corner of the wall, you can see
     and shoot three of the four: two are on the north end near the elevated 
     rooftops, and another is close to the center of the fortress. If you want to
     take down the final alarm, drop down to the lower part of the wall at the
     south end and follow it west. While looming near the front entrance, drop to
     the ground and enter the small hut to shut it off.
     
     Of course, conquering the fortress is much easier when all the alarms are
     flipped off. If you have successfully disabled all four, then the remainder
     of the ambush should be rather easy. Walk down the roads while peeking in and
     out of buildings to hide and use takedowns.
     
     There is also a secret tunnel leading into Rajgad Gulag by taking the side
     road on the west end of the fortress. From here you can climb up through the
     cave and into the compound's backside. Not the most practical approach, but
     definitely fun.
    
    
    .============================================================================.
    | Bell Towers                                                         [0703] |
    '============================================================================'
    
    .----------------------------------------------------------------------------.
    | South Kyrat                                                                |
    '----------------------------------------------------------------------------'
    
    .-----------------------------.______________________________________________
    | Bell Tower (Banapur Region) |______________________________________________|
    '-----------------------------'
    
     [X: 271.9   Y: 444.2]
    
     This Bell Tower must be hijacked for the "Propaganda Machine" story mission
     early in the game. Found high up on a hill only accessible by grapple points.
     Only one enemy present; near the front entrance. Reveals:
     
     - Kyra's Refuge
     - Old Isha's House
     - Prabhakar's Farm
    
    
    .--------------------------------------._____________________________________
    | Bell Tower (Kyra Tea Factory Region) |_____________________________________|
    '--------------------------------------'
    
     [X: 331.0   Y: 475.8]
    
     The Bell Tower is close enough to Khilana Bazaar that you can use the buzzer
     to fly here. Otherwise the tower isn't hard to reach since it's on pretty
     flat land. Guarded by three soldiers. Reveals:
     
     - Prabin's House
     - Satish's Sad Room
     - Tiger Den
    
    
    .--------------------------------------._____________________________________
    | Bell Tower (The City of Pain Region) |_____________________________________|
    '--------------------------------------'
    
     [X: 386.5   Y: 385.4]
    
     This tower is easily accessible due to the roads coming in from the north and 
     west. There are no soldiers guarding the tower, but it's home to several 
     beehives. Reveals:
     
     - The Partisans' Clinic
     - Great Drought Chorten
     - Banashur's Pyres
     
    
    .----------------------------._______________________________________________
    | Bell Tower (Tirtha Region) |_______________________________________________|
    '----------------------------'
    
     [X: 475.3   Y: 323.0]
    
     The bell tower is at high elevation, and can be seen from Eklo Beindu Summit.
     The easiest way is from the northwest, since there is a brown staircase that
     leads right up to the front door. It's held in tact better than others, with
     multiple working staircases and ramps inside. Reveals: 
     
     - Vibhat's Auto Repair
     - Abandoned Jheel
     - Rai Family House
    
    
    .-----------------------------------------.__________________________________
    | Bell Tower (Chal Jama Monastery Region) |__________________________________|
    '-----------------------------------------'
    
     [X: 451.8   Y: 489.5]
    
     If it hasn't been done already, you can hijack this bell tower during the
     mission "A Cultural Affair", since it is between your starting location and
     your destination. If coming from Sabal's station to the west, you can find
     some grapple points that take you up to it. Reveals:
     
     - Deepak's Millet Farm
     - Banashur's Song
     - Kyra's Shade
    
    
    .------------------------------------------._________________________________
    | Bell Tower (Rochan Brick Factory Region) |_________________________________|
    '------------------------------------------'
    
     [X: 341.9   Y: 580.6]
    
     Located near the Rochan Brick Factory, deep into Noore's territory. There are
     many ways to reach the tower itself. The bell tower is not difficult to
     traverse either, and is empty. Does contain a locked door that requires you 
     to melee the lock off. Reveals:
     
     - Aghori Ashram
     - Avinash Primary School
     - Raksi Still
    
    
    .---------------------------------------.____________________________________
    | Bell Tower (Pranijagat School Region) |____________________________________|
    '---------------------------------------'
    
     [X: 355.7   Y: 656.1]
     
     You should have a manageable time getting to the bell tower from the east or
     southeast. Watch where you step, because due to some Royal Army ineptitude
     this place is now a haven for pit vipers. It features many wooden boards that 
     you must melee in order to make your ascent. One of the few Bell Towers that
     does not reveal a major location. Reveals:
     
     - Bhutan Ghat
     - Sunny & Prem's Storage
     - Dzu-Teh Ruins
    
    
    .-----------------------------------------.__________________________________
    | Bell Tower (Kyrat Intl. Airport Region) |__________________________________|
    '-----------------------------------------'
    
     [X: 231.5   Y: 574.8]
     
     This bell tower oversees the western region of Kyrat, as well as the nearby
     airport. It is atop a tall mountain, but not so steep that you can't walk up
     the side. The bell has fallen and landed on the bottom floor, hollowing out
     the entire tower. Reveals:
     
     - Jhankri Ashram
     - Danger Dashed
     - Kalinag the Seeker
    
    
    .-----------------------------.______________________________________________
    | Bell Tower (Shanath Region) |______________________________________________|
    '-----------------------------'
    
     [X: 470.1   Y: 566.9]
     
     If you come from the west you should have no trouble getting here, since the
     slope takes you right up to its base. Unlike other bell towers, the front
     entrance is boarded up and you must instead enter by climbing a ladder at the
     back end. Utilize the perimeter of the structure since most of the interior
     has been hollowed out, and at the very top use the grapple point to reach
     the signal. Reveals:
     
     - Kyra's Pilgrimage
     - Banashur's Tree of Life
     - Yalung's Mind
    
    
    .-----------------------------------.________________________________________
    | Bell Tower (King's Bridge Region) |________________________________________|
    '-----------------------------------'
    
     [X: 476.2   Y: 682.3]
     
     This particular bell tower is high atop a tall plateau, and can be difficult
     to reach without a buzzer. Another method is to use the grapple points at
     map coordinates [X: 471.1   Y: 668.6] to make the long climb up. Swing across
     all the grapple points, avoid the Sniper above you, then go through the cave
     and pull yourself up through the floor of the bell tower. Definitely the
     most challenging overall in South Kyrat. Reveals:
     
     - Royal Munitions Depot
     - Dead End
     - Yakshini's Bondage
    
    
    .----------------------------------------------------------------------------.
    | North Kyrat                                                                |
    '----------------------------------------------------------------------------'
    
    .------------------------------------._______________________________________
    | Bell Tower (Jalendu Temple Region) |_______________________________________|
    '------------------------------------'
    
     [X: 567.0   Y: 636.1]
     
     The bell tower closest to the King's Bridge entrance; it is up on a high
     hill, but there are several grapple points you can use. You will find several
     members of the Royal Guard in the area, so make sure you defeat everyone
     before trying to climb the tower. Reveals:
     
     - South Jalendu Checkpoint
     - Krolinga Sahida Shrine
     - Mansa Market
    
    
    .---------------------------------------.____________________________________
    | Bell Tower (KEO Pradhana Mine Region) |____________________________________|
    '---------------------------------------'
    
     [X: 669.8   Y: 642.1]
     
     The bell tower is not that hard to reach due to the low terrain, but is
     challenging due to the fact that there are enemies actually stationed inside 
     the tower. Reveals:
     
     - Anjali's Bakery
     - Kyra's Shrine
     - Thindara Mine
    
    
    .------------------------------------._______________________________________
    | Bell Tower (Durgesh Prison Region) |_______________________________________|
    '------------------------------------'
    
     [X: 777.6   Y: 686.7]
    
     Follow any of the main roads to reach this dilapidated bell tower. A beehive
     hangs inside the front door, which often catches the attention of roaming
     bears. The climb itself isn't terribly difficult, although the bell has
     fallen from the top and hollowed out much of the interior. Reveals:
     
     - Medicinal Poacher
     - Hima Khoka Cave
     - The Powder Keg Distillery
    
    
    .-----------------------------.______________________________________________
    | Bell Tower (Utkarsh Region) |______________________________________________|
    '-----------------------------'
    
     [X: 451.0   Y: 777.7]
    
     You can follow the highway from Utkarsh straight to this bell tower. The bell
     tower is heavily guarded by the Royal Guard, and the entrance is crawling
     with various soldiers. The tower itself has been severely damaged and
     requires repeated grappling in order to reach the top. Reveals:
     
     - Shining Minds Reformatory
     - KEO Scrap Yard
     - Royal Vault IX
    
    
    .---------------------------------------.____________________________________
    | Bell Tower (KEO Svargiya Mine Region) |____________________________________|
    '---------------------------------------'
    
     [X: 559.0   Y: 784.0]
     
     The bell tower near the KEO Svargiya Mine is easily accessed from the road
     travelling west to east. It is more secured than other bell towers, with a
     large fence and stone wall surrounding the tower, as well as a Heavy and
     Normals. Reveals:
     
     - Gornak's Pass
     - Devi Temple Ruins
     - Ghumantu Sherpa Camp
    
    
    .------------------------------------._______________________________________
    | Bell Tower (Royal Fortress Region) |_______________________________________|
    '------------------------------------'
    
     [X: 655.5   Y: 804.6]
     
     The most noticeable trait about this bell tower is that it has no entrance!
     Look for a nearby hole that you can rappel down and follow the tunnel to
     reach the tower interior (this tunnel is also home to the elusive Japalura).
     Requires heavy use of your grappling hook. Reveals:
     
     - Dhumrapana Shrine
     - Dead Man's Triangle
     - R.A. Confiscation Vault
     
    
    .----------------------------------._________________________________________
    | Bell Tower (Rajgad Gulag Region) |_________________________________________|
    '----------------------------------'
    
     [X: 766.3   Y: 760.5]
     
     There are some trails that lead directly to this bell tower. The front door
     is sealed shut, forcing you to use grapple points to climb to the second
     floor. From there, you can make your ascent up the rickety tower. There are
     many gaps along the way, forcing you to swing and jump across platforms.
     Reveals:
     
     - Ska'i Cave
     - Machali Village
     - Garma Springs
    
    
    .============================================================================.
    | Miscellaneous Locations (South Kyrat)                               [0704] |
    '============================================================================'
    
     These are locations initially marked as a "?" on your map, then as a pin when
     discovered. Most of the locations have no significant importance to the main
     game, but is where you will find collectibles and learn more about the
     history of Kyrat and the events that take place here.
    
    
    .-----------------.__________________________________________________________
    | Banapur Village |__________________________________________________________|
    '-----------------'
    
     [X: 214.7   Y: 425.0]
     
     The game's starting location after the introductory prologue. It is also the
     home of the Golden Path, including Sabal and Amita. Collectibles include:
     
     - 1 Mohan Ghale's Journal
    
    
    .---------------.____________________________________________________________
    | Ettan's Shack |____________________________________________________________|
    '---------------'
    
     [X: 205.4   Y: 414.5]
     
     Accessed from the southern exit of Banapur Village, this small shack seems
     peaceful on the outside, but within its walls contains a grisly scene of
     death and mystery. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .------------------._________________________________________________________
    | Old Isha's House |_________________________________________________________|
    '------------------'
    
     [X: 247.1   Y: 452.2]
     
     An abandoned house (where exactly is Old Isha?) featuring virtually nothing
     of importance aside from loot chests.
    
    
    .----------------.___________________________________________________________
    | Yalung's Skull |___________________________________________________________|
    '----------------'
    
     [X: 233.6   Y: 475.1]
     
     The entrance to this cave is a very small crevice, forcing you to crouch and
     crawl to get in. Once inside, you'll discover a tiny camp with several goods
     and a fallen citizen of Kyrat. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .----------------.___________________________________________________________
    | Samapana Falls |___________________________________________________________|
    '----------------'
    
     [X: 259.2   Y: 381.3]
     
     A surging waterfall that pours into a massive lake, situated near the 
     southwest edge of the world map. Use the grapple point at [X: 243.7
     Y: 392.9] to easily reach it.
    
    
    .-----------------.__________________________________________________________
    | Kyra's Guidance |__________________________________________________________|
    '-----------------'
    
     [X: 259.2   Y: 378.5]
     
     This is a secret place of worship embedded in the side of a mountain.
     Directly next to Samapana Falls. Use the grapple point at [X: 243.7
     Y: 392.9] to easily reach it. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .-------------------------.__________________________________________________
    | Army Supply Flight 2911 |__________________________________________________|
    '-------------------------'
    
     [X: 260.1   Y: 393.7]
     
     Found in the middle of the large lake southeast of Banapur; you must actually
     dive to the bottom of the lakebed to discover the area, which is the wreckage
     of a cargo plane that has settled to these watery depths. Collectibles 
     include:
     
     - 1 Mask of Yalung
    
    
    .---------------.____________________________________________________________
    | Kyra's Refuge |____________________________________________________________|
    '---------------'
    
     [X: 253.5   Y: 431.3]
     
     A moderately-sized temple dedicated to worshipping the goddess Kyra.
     Collectibles include:
     
     - 1 Mani Wheel
    
    
    .--------------._____________________________________________________________
    | Yalung's Maw |_____________________________________________________________|
    '--------------'
    
     [X: 267.7   Y: 420.1]
     
     Look for the cave entrance at [X: 263.8   Y: 418.3] to enter the area. This
     waterlogged cavern contains several loot chests, but not much else.
    
    
    .-----------.________________________________________________________________
    | Tiger Den |________________________________________________________________|
    '-----------'
    
     [X: 315.8   Y: 458.4]
    
     The lair of a lone Bengal tiger. There are a couple grapple points to the
     southeast that can be used. One Bengal tiger always spawns here, so be
     careful during your investigations.
    
    
    .-------------------.________________________________________________________
    | Satish's Sad Room |________________________________________________________|
    '-------------------'
    
     [X: 310.8   Y: 483.8]
     
     A suitable synonym for "miserable, hopeless prison" in the eyes of Pagan Min,
     I suppose. Two enemy soldiers are burning bodies at the cave entrance, and
     inside is more evidence that this place was something more than just "sad".
     Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .--------------._____________________________________________________________
    | Hariyo Ghupa |_____________________________________________________________|
    '--------------'
    
     [X: 297.0   Y: 508.5]
     
     If you follow the mountain terrain northwest of Satish's Sad Room and use the
     grapple point at [X: 302.6   Y: 504.5], you stumble upon another hidden area.
     Inside the cave is a disturbing setup along with the skeletal remains of some
     torture subject/ritualistic sacrifice. Collectibles include:
     
     - 1 Lost Letter
    
    
    .---------------.____________________________________________________________
    | Kalasa Ashram |____________________________________________________________|
    '---------------'
    
     [X: 270.6   Y: 496.0]
     
     By exploring the vicinity around Hariyo Ghupa, you can find a grapple point
     at the coordinates [X: 296.9   Y: 504.1] to reach the upper part of the
     mountain. From here, you can travel west to find the spiritual camp. 
     Collectibles include: 
     
     - 1 Mask of Yalung
    
    
    .----------------------._____________________________________________________
    | Rukha Sikhara Summit |_____________________________________________________|
    '----------------------'
    
     [X: 247.3   Y: 496.7]
     
     Directly west of Kalasa Ashram is a group of grapple points leading high up
     the side of a cliff. While there may not be anything of importance up here on
     the summit, you can at least admire the view.
    
    
    .----------------------._____________________________________________________
    | Sherpa Yak Enclosure |_____________________________________________________|
    '----------------------'
    
     [X: 220.6   Y: 488.5]
     
     Found west of Rukha Sikhara Summit, this tilled land serves as an enclosure
     for the local sherpas' yak collection. Strangely, there are no yaks present
     here.
    
    
    .-------------------------.__________________________________________________
    | Army Supply Flight 2412 |__________________________________________________|
    '-------------------------'
    
     [X: 209.2   Y: 476.6]
     
     The remains of another army plane, presumably shot down by the Royal Guard,
     is found on the mountaintop southwest of the Sherpa Yak Enclosure. Among the
     ruins are a number of loot chests. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .----------------.___________________________________________________________
    | Prabin's House |___________________________________________________________|
    '----------------'
    
     [X: 335.7   Y: 494.7]
     
     All that's left behind at Prabin's House is a body of a woman and a warning
     letter from De Pleur nailed to the front door. Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .-----------------.__________________________________________________________
    | Sarbajit's Boat |__________________________________________________________|
    '-----------------'
    
     [X: 359.0   Y: 474.7]
     
     Down at the bottom of the massive body of water is the remains of a wooden
     boat. You'll have to take a deep breath before attempting to dive down to
     find it.
    
    
    .------------------------.___________________________________________________
    | Sarbajit's Raksi Still |___________________________________________________|
    '------------------------'
    
     [X: 348.9   Y: 464.3]
     
     Located southeast of the region's Bell Tower, this appears to be the home of
     one Sarbajit. This desolate home, the submerged boat east of here, and the
     hidden cave next to the house all add up to one puzzling equation.
     Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .---------------.____________________________________________________________
    | Kyra Tea Farm |____________________________________________________________|
    '---------------'
    
     [X: 347.1   Y: 421.5]
     
     A small, homey tea farm complete with pretty gardens. It is unusually quiet
     and the front door is locked. Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .----------------.___________________________________________________________
    | Yalung's Teeth |___________________________________________________________|
    '----------------'
    
     [X: 347.9   Y: 403.2]
     
     Located along the river's coast, Yalung's Teeth starts off as a small opening
     that blossoms into a large subterranean tunnel containing several loot
     chests.
    
    
    .------------------._________________________________________________________
    | Kalinag Returned |_________________________________________________________|
    '------------------'
    
     [X: 322.3   Y: 406.8]
     
     Etched out in the side of the rock wall is an elegant statue of Kalinag, with
     a beautiful waterfall serving as its backdrop. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .---------------------.______________________________________________________
    | Chinjan Sherpa Camp |______________________________________________________|
    '---------------------'
    
     [X: 322.5   Y: 419.6]
     
     The Chinjan Sherpa live in the solitude of the Kyrati wilderness, in the
     hills east of Khilana Bazaar. You can find a Sherpa here if you desire to
     trade goods.
    
    
    .------------------._________________________________________________________
    | House of Chiffon |_________________________________________________________|
    '------------------'
    
     [X: 325.6   Y: 384.1]
     
     This location is the studio of Mr. Chiffon, Pagan Min's eccentric (former) 
     designer and tailor, and where you begin accepting Kyrat Fashion Week quests.
     Collectibles include:
     
     - 1 Propaganda Poster
     
    
    .------------------._________________________________________________________
    | Shanath Poachers |_________________________________________________________|
    '------------------'
    
     [X: 387.8   Y: 418.8]
     
     Deep in the woods is a cabin dedicated solely to poaching wild animals. You
     will find several enemies here, as well as some sort of predatory animal
     locked in a cage. The cabin is littered with dead animals, pelts, and other
     despicable items. Collectibles include:
     
     - 1 Propaganda Poster
     - 1 Mask of Yalung
    
    
    .-----------------------.____________________________________________________
    | The Partisans' Clinic |____________________________________________________|
    '-----------------------'
    
     [X: 369.3   Y: 399.6]
     
     On the outside, The Partisans' Clinic looks uneventful. But as you explore
     the cave you find loads of medicine, surgical tools, other related supplies,
     and even some patients. Collectibles include:
     
     - 1 Propaganda Poster
     - 1 Mask of Yalung
    
    
    .-------------------------.__________________________________________________
    | Army Supply Flight 2707 |__________________________________________________|
    '-------------------------'
    
     [X: 320.7   Y: 361.8]
     
     For starters, you'll want to find the grapple point at [X: 326.6   Y: 364.5].
     This location is in the foggy, out-of-bounds region of the map. Put your
     grappling skills to the test if you want to get to the wreckage. Collectibles
     include:
    
     - 1 Mask of Yalung
    
    
    .----------------.___________________________________________________________
    | Kyra's Slumber |___________________________________________________________|
    '----------------'
    
     [X: 320.7   Y: 361.8]
     
     This location is also off the grid and can be visited from Army Supply Flight
     2707. From the crash, look for a fallen tree sticking off the cliffside and a
     grapple point on the other end. Run off the tree and leap, grappling in
     midair. Follow the paths to a glider and continue south past the glider to
     ultimately get there. Or you can use the grapple point at [X: 324.1
     Y: 321.7]. Collectibles include:
    
     - 1 Mask of Yalung
    
    
    .----------------.___________________________________________________________
    | Yalung's Tears |___________________________________________________________|
    '----------------'
    
     [X: 312.6   Y: 297.9]
     
     Found on the edge of the map, you can technically reveal the location by
     wading through the river, but in order to find the treasures of the waterfall
     you must survey and climb the surrounding rock works. Collectibles include:
    
     - 1 Mask of Yalung
    
    
    .------------------._________________________________________________________
    | Banashur's Pyres |_________________________________________________________|
    '------------------'
    
     [X: 400.8   Y: 368.2]
     
     Old funeral pyres that have been turned into spots where the Royal Army can
     burn civilian bodies. There are typically a handful of guards burning bodies
     when you first arrive here. Collectibles include:
    
     - 1 Propaganda Poster
    
    
    .--------------------._______________________________________________________
    | Banashur's Kshetra |_______________________________________________________|
    '--------------------'
    
     [X: 403.7   Y: 356.5]
     
     This location is nothing more than a miniature shrine carved out of the
     mountainside. There is a statue and some incents, and a single loot chest.
    
    
    .---------------------------.________________________________________________
    | Gandharva's Radio Station |________________________________________________|
    '---------------------------'
    
     [X: 414.1   Y: 360.6]
     
     This radio station is currently run by a handful of individuals and appears
     to have not been met with any opposition by Pagan Min's forces - a truly
     surprising sight.
    
    
    .-----------------------.____________________________________________________
    | Great Drought Chorten |____________________________________________________|
    '-----------------------'
    
     [X: 397.9   Y: 397.5]
     
     Go northeast from the nearby bell tower; there are a number of grapple points
     that bring you to this elevated location. It is a nonchalant place with no
     major landmarks. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .----------------.___________________________________________________________
    | Udayagiri Cave |___________________________________________________________|
    '----------------'
    
     [X: 414.1   Y: 360.6]
     
     There are a couple ways to ascend this giant peak, and one is via the grapple
     points at [X: 407.4   Y: 377.0]; another is from the Great Drought Chorten.
     After climbing and swinging, smash the wooden planks boarding up the cave
     entrance to discover what this cave truly has to offer. Collectibles include:
     
     - 1 Mohan Ghale's Journal
    
    
    .--------------------._______________________________________________________
    | Eklo Beindu Summit |_______________________________________________________|
    '--------------------'
    
     [X: 413.5   Y: 390.5]
    
     From Udayagiri Cave, swing across the long chasm to the west and grapple your 
     way further up the mountain. Walk past the small cave with the loot chests
     and use one more grapple point to reach the summit. The Eklo Beindu Summit
     boasts one of the highest elevations in Kyrat.
    
    
    .----------------.___________________________________________________________
    | Kyra's Respite |___________________________________________________________|
    '----------------'
    
     [X: 419.9   Y: 394.4]
     
     Directly east of Eklo Beindu Summit, this location is best traveled to from
     the top of the summit. Carefully slide down the side of the mountain to
     stumble upon an alcove with a few secrets. Collectibles include:
     
     - 1 Mask of Yalung
     - 1 Mani Wheel
    
    
    .-----------------.__________________________________________________________
    | Khumjung Hamlet |__________________________________________________________|
    '-----------------'
    
     [X: 419.9   Y: 379.1]
     
     Southwest of Seven Treasures Ashram and near the base of the Eklo Beindu
     mountain. This quaint lodge is completely abandoned, as if its inhabitants
     just up and left suddenly (a recurring theme here in Kyrat).
    
    
    .-------------.______________________________________________________________
    | Oojam's Hut |______________________________________________________________|
    '-------------'
    
     [X: 432.6   Y: 365.4]
     
     On the side of the highway is a hut with a couple loot chests and a note 
     inside, on a desk. Unsurprisingly, there are no occupants. Collectibles
     include:
     
     - 1 Propaganda Poster
    
    
    .--------------------------._________________________________________________
    | Golden Path Supply Cache |_________________________________________________|
    '--------------------------'
    
     [X: 422.1   Y: 325.5]
     
     One of the Golden Path's most resourceful locations is found just east of
     Kyra Tea Terraces. There are rows of drums, pallets full of large bags, and
     an ammunition crate found inside a small ravine, all heavily guarded.
    
    
    .----------------------._____________________________________________________
    | Vibhat's Auto Repair |_____________________________________________________|
    '----------------------'
    
     [X: 455.3   Y: 326.1]
     
     A repair shop that no longer appears to be in service. The vicinity is
     littered with old tires and rusty car shells.
    
    
    .-----------------.__________________________________________________________
    | Abandoned Jheel |__________________________________________________________|
    '-----------------'
    
     [X: 477.5   Y: 322.5]
     
     A small stretch of homes positioned next to a bright blue pool of water. A
     few citizens roam the area. One of the buildings serves as the headquarters
     for radio sensation Rabi Ray Rana.
    
    
    .------------------._________________________________________________________
    | Rai Family House |_________________________________________________________|
    '------------------'
    
     [X: 463.6   Y: 348.4]
     
     The Rai Family is nowhere to be seen as their house is empty and left
     untouched by wanderers. There are a couple of loot chests in and around the
     house. Snooping around under the porch may lead to some more findings...
    
    
    .--------------------._______________________________________________________
    | Kyra's Tranquility |_______________________________________________________|
    '--------------------'
    
     [X: 459.9   Y: 381.9]
     
     Kyra's Tranquility is another cavern-turned-shrine. Despite its name, this
     place is far from tranquil and is the scene of a disturbing murder in the
     name of Yalung. Collectibles include:
    
     - 1 Mask of Yalung
    
    
    .--------------._____________________________________________________________
    | Yalung's Eye |_____________________________________________________________|
    '--------------'
    
     [X: 442.4   Y: 391.9]
     
     There is a tunnel due east of Seven Treasures Ashram that leads into what is
     known as Yalung's Eye: a spacious circular room with a note and a couple loot
     chests.
    
    
    .--------.___________________________________________________________________
    | Tirtha |___________________________________________________________________|
    '--------'
    
     [X: 500.0   Y: 368.9]
     
     One of the main villages in Paul De Pleur's sector, Tirtha is an allied
     safehouse that becomes available after completing the campaign mission "A
     Cultural Affair". Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .-----------------.__________________________________________________________
    | Fahmida's House |__________________________________________________________|
    '-----------------'
    
     [X: 487.4   Y: 391.7]
     
     Just another plain old home that yields no surprises, but the accompanying
     well can be entered and explored for a number of loot chests among other
     items. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .--------------._____________________________________________________________
    | Yalung's Jaw |_____________________________________________________________|
    '--------------'
    
     [X: 495.8   Y: 397.6]
    
     The entrance can be found at [X: 499.2   Y: 394.3]. Exploring this cave
     results in the discovery of several altars covered with gold, guns, and other
     expensive offerings. Collectibles include:
     
     - 1 Lost Letter
    
    
    .----------------------._____________________________________________________
    | Lakeside Sherpa Camp |_____________________________________________________|
    '----------------------'
    
     [X: 495.8   Y: 397.6]
    
     This sherpa camp is especially secluded, as there are no nearby locations. 
     Unless you want to walk all the way around the mountain from Yalung's Jaw, 
     you can use the grapple points at [X: 501.2   Y: 387.2] for a shortcut.
     Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .--------------._____________________________________________________________
    | Cragway Rest |_____________________________________________________________|
    '--------------'
    
     [X: 471.3   Y: 418.7]
     
     A ravine that has appeared to take many lives based on the amount of bones
     scattered in the area. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .-----------------.__________________________________________________________
    | Surefoot Bridge |__________________________________________________________|
    '-----------------'
    
     [X: 433.0   Y: 432.2]
     
     A little bridge connecting some minor roads and allowing individuals a way to
     safely cross the river below. 
    
    
    .------------------._________________________________________________________
    | Kyra Tea Storage |_________________________________________________________|
    '------------------'
    
     [X: 475.7   Y: 432.6]
     
     A warehouse containing various supplies used in the manufacturing of Kyra
     Tea... and whatever other shenanigans are being performed in the operation.
    
    
    .-------------.______________________________________________________________
    | Pulley Cart |______________________________________________________________|
    '-------------'
    
     [X: 474.1   Y: 476.7]
     
     A pulley cart used by the Golden Path to transport supplies and people across
     a deep gorge. Unfortunately it appears to be out of service and now only
     functions as a zipline going north to south.
    
    
    .-------------------.________________________________________________________
    | Kyra's Meditation |________________________________________________________|
    '-------------------'
    
     [X: 485.5   Y: 458.9]
     
     This location serves as a place of prayer and meditation, as many civilians
     travel to the towering statue of Kyra in search of peaceful moments.
     Collectibles include:
     
     - 1 Mani Wheel
     - 1 Propaganda Poster
    
    
    .--------------._____________________________________________________________
    | Yalung's Rot |_____________________________________________________________|
    '--------------'
    
     [X: 485.5   Y: 458.9]
     
     Directly east of Kheta Manor. This is another one of the many caverns named
     after the demon Yalung. It's a tall cave that utilizes a grapple point.
     Collectibles include:
     
     - 1 Lost Letter
    
    
    .----------------.___________________________________________________________
    | Yalung's Spine |___________________________________________________________|
    '----------------'
    
     [X: 508.0   Y: 458.4]
     
     From Varshakot, head north into the canyon. The cave here is even taller than
     Yalung's Rot and extends vertically into the mountains, much like how a spine
     is configured. Collectibles include:
     
     - 1 Mohan Ghale's Journal
    
    
    .----------------------._____________________________________________________
    | Ghasa Dhalana Summit |_____________________________________________________|
    '----------------------'
    
     [X: 498.8   Y: 475.4]
     
     An area that's easy to miss on the map, this is the very top of the mountain
     near Varshakot. You can easily get there by climbing up and out of Yalung's
     Spine, then traveling north and northwest to the snowy peak. 
    
    
    .--------------._____________________________________________________________
    | Dhami Ashram |_____________________________________________________________|
    '--------------'
    
     [X: 525.0   Y: 479.0]
     
     A small encampment found near the peak of a mountain. Best reached by
     climbing through and out of Yalung's Spine or from Ghasa Dhalana Summit. It's
     also where you find Longinus for the story mission "Sermon on the Mount".
     
    
    .-------------------.________________________________________________________
    | Kalinag's Descent |________________________________________________________|
    '-------------------'
    
     [X: 553.1   Y: 481.1]
     
     Best off using the grapple points at coordinates [X: 539.2   Y: 477.4] to
     reach the plateau where this area is located. This pretty grotto contains
     several loot chests and a collectible, but the jagged edges of the drop
     makes for a difficult trek. Collectibles include:
     
     - 1 Lost Letter
    
    
    .----------------.___________________________________________________________
    | Khazana Temple |___________________________________________________________|
    '----------------'
    
     [X: 513.7   Y: 500.1]
     
     Khazana Temple is a shrine not too far from the Chal Jama Monastery. The
     amount of rubble and debris in the interior suggests that it has been
     neglected for some time. Collectibles include:
     
     - 1 Mohan Ghale's Journal
    
    
    .--------------._____________________________________________________________
    | Dzong Bridge |_____________________________________________________________|
    '--------------'
    
     [X: 408.4   Y: 457.6]
     
     Northeast of the Kyra Tea Factory, the Dzong Bridge offers nothing more than
     safe and easy transportation across some hills.
    
    
    .--------------._____________________________________________________________
    | Kyra's Shade |_____________________________________________________________|
    '--------------'
    
     [X: 442.6   Y: 469.8]
     
     The centerpiece of Kyra's Shade is an old tree that seems to be of some
     religious importance. Just as the tree provides shade, this serves as an
     adequate resting spot for travelers. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .----------------------._____________________________________________________
    | Deepak's Millet Farm |_____________________________________________________|
    '----------------------'
    
     [X: 431.9   Y: 489.4]
     
     A lush farm belonging to an individual named Deepak. The interior of the
     farmhouse is not as appealing, and there is some serious evidence inside 
     pointing towards Deepak's fate.
     
    
    .--------------------._______________________________________________________
    | Smuggler's Portage |_______________________________________________________|
    '--------------------'
    
     [X: 374.3   Y: 502.2]
     
     A grotto west of Rochan Brick Co. Shipping, accessible from the river.
     Judging by the name and the items inside, this was used by criminals to
     hide and smuggle resources. Collectibles include:
     
     - 1 Lost Letter
    
    
    .-----------------.__________________________________________________________
    | Divya's Hideout |__________________________________________________________|
    '-----------------'
    
     [X: 401.2   Y: 520.9]
     
     North of Rochan Brick Co. Shipping is a secret cabin used as a getaway by an
     unknown local named Divya.
    
    
    .----------------.___________________________________________________________
    | Yalung's Heart |___________________________________________________________|
    '----------------'
    
     [X: 361.8   Y: 522.8]
    
     The entrance to Yalung's Heart is on a beach east of Rochan Brick Factory.
     Inside is reminiscent of any other Yalung-themed locale, as well as a note
     expressing one's desire to transform the spooky cave into a laboratory.
     Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .------------------._________________________________________________________
    | Kalinag's Wisdom |_________________________________________________________|
    '------------------'
    
     [X: 408.1   Y: 559.6]
     
     A hidden temple that is further explored during the campaign mission "The
     Protector's Arrival". Collectibles include:
    
     - 1 Mohan Ghale's Journal
     - 1 Mani Wheel
    
    
    .------------------._________________________________________________________
    | Ocean Breeze Lab |_________________________________________________________|
    '------------------'
    
     [X: 399.6   Y: 575.7]
     
     Found on the coast of the island where Kalinag's Wisdom is located, this
     elevated laboratory is one of the few areas with a name that evokes
     peacefulness and comfort. That is, until you find out that Ocean Breeze is
     the name of a heroin being synthesized on Kyrat. Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .-------------.______________________________________________________________
    | Raksi Still |______________________________________________________________|
    '-------------'
    
     [X: 355.1   Y: 557.8]
     
     The inhabitant of this shack is proficient at homebrewing, and is also under
     the ire of enemy soldiers; he is typically held hostage upon arriving here.
     Collectibles include:
     
     - 1 Mask of Yalung
     - 1 Propaganda Poster
    
    
    .------------------------.___________________________________________________
    | Avinash Primary School |___________________________________________________|
    '------------------------'
    
     [X: 330.0   Y: 570.6]
     
     The Avinash Primary School, southwest of the bell tower, is where Kyrat's
     young minds come to flourish and grow. Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .-----------------------.____________________________________________________
    | Rochan Delivery Wreck |____________________________________________________|
    '-----------------------'
    
     [X: 310.7   Y: 566.0]
     
     In the middle of a multi-tiered waterfall lies a horrible car crash. The
     damage is substantial, and strangely, there is no driver present at the
     accident site. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .--------------------._______________________________________________________
    | Yakshini's Ecstasy |_______________________________________________________|
    '--------------------'
    
     [X: 368.6   Y: 602.0]
     
     By reaching the location marker on the map, you find a mysterious hole in the
     ground. One spelunking trip later, and you discover an elegant waterlogged
     room. There is another entrance at [X: 368.4   Y: 596.3]. Collectibles
     include:
     
     - 1 Lost Letter
    
    
    .---------------.____________________________________________________________
    | Aghori Ashram |____________________________________________________________|
    '---------------'
    
     [X: 341.8   Y: 606.8]
     
     A quiet place that may be populated by the Royal Army, usually residing near
     the mounted turret on the side of the highway. The location isn't discovered
     until you search the underground storage room behind the house. Collectibles
     include:
     
     - 1 Propaganda Poster
    
    
    .---------------------.______________________________________________________
    | Yakshini's Pleasure |______________________________________________________|
    '---------------------'
    
     [X: 315.0   Y: 609.9]
     
     A cavern that looks incredibly ordinary from the front, but with a pretty
     interior lined with bright decorative materials. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .---------------.____________________________________________________________
    | Dzu-Teh Ruins |____________________________________________________________|
    '---------------'
    
     [X: 342.3   Y: 643.3]
     
     The Dzu-Teh Ruins is an old relic that contains loot chests, but many pit
     vipers as well. This is also the home of the rare honey badger, Gulo.
    
    
    .-------------.______________________________________________________________
    | Bhutan Ghat |______________________________________________________________|
    '-------------'
    
     [X: 368.7   Y: 660.4]
     
     East of the Bell Tower (Pranijagat School Region). It is a lush spring with
     lit torches surrounding the bay and staircases descending into the cool
     water. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .---------------.____________________________________________________________
    | Yalung's Seed |____________________________________________________________|
    '---------------'
    
     [X: 394.2   Y: 656.5]
     
     Yalung's Seed is a cavern much prettier than the rest, since entering the
     tunnel brings you to a tiny grove with a blooming tree and other colorful
     flora. Collectibles include:
     
     - 1 Lost Letter
    
    
    .-------------.______________________________________________________________
    | Sunny's End |______________________________________________________________|
    '-------------'
    
     [X: 406.8   Y: 632.0]
     
     Upon further inspection of the area, it actually reveals a tragic accident.
     The downed barricade on the road, an overturned vehicle, and rubble at the
     bottom of the steep ravine. At the very bottom is an apology note written to
     Sunny.
    
    
    .---------------------.______________________________________________________
    | Hariyo Mathi Summit |______________________________________________________|
    '---------------------'
    
     [X: 401.8   Y: 618.1]
    
     This mountain summit is not particularly impressive compared to others you
     may have climbed. It's an elevated peak overlooking a ridge, and is easily
     trekked from the northwest slopes.
    
    
    .-----------------.__________________________________________________________
    | Collapsed Ghupa |__________________________________________________________|
    '-----------------'
    
     [X: 405.4   Y: 666.2]
     
     The Collapsed Ghupa seems to be a grotto that has endured a devastating
     rockslide, but inspecting the scene reveals a very small nook you can squeeze
     through to enter the grotto and access its treasures. Collectibles include:
     
     - 1 Mohan Ghale's Journal
    
    
    .--------------------._______________________________________________________
    | Raj Pandhi Brewery |_______________________________________________________|
    '--------------------'
    
     [X: 406.6   Y: 707.4]
     
     A fun little tavern high atop a mountain road where the people of Kyrat can
     indulge in a little liquid pleasure, with the brewery itself next door.
    
    
    .-----------------.__________________________________________________________
    | Yalung's Pantha |__________________________________________________________|
    '-----------------'
    
     [X: 370.3   Y: 700.6]
    
     Using the grapple point at [X: 369.4   Y: 695.7] to this spooky subterranean 
     community, although you can access it (albeit not as easily) from the east.
     This entire cave network is home to the sworn followers of Yalung.
     
    
    .------------------------.___________________________________________________
    | Sunny & Prem's Storage |___________________________________________________|
    '------------------------'
    
     [X: 355.0   Y: 674.3]
     
     A supply depot owned by a couple willingly aiding the Golden Path. The depot
     is empty and neither Sunny or Prem are available, which may be due to their
     alliance with the Golden Path. Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .-----------------------.____________________________________________________
    | Nadi Gardiyana Summit |____________________________________________________|
    '-----------------------'
    
     [X: 348.1   Y: 683.9]
     
     This area is accessible from the grapple points at [X: 360.7   Y: 690.0].
     From here, follow the cliff, swing, then shimmy along the perilous path.
     Reaching this summit is a test of your platforming skills.
    
    
    .--------------._____________________________________________________________
    | Malla Bridge |_____________________________________________________________|
    '--------------'
    
     [X: 340.9   Y: 669.3]
    
     A wide, fortified bridge used by large shipping trucks and recreational
     vehicles alike. The bridge itself is built over a deep canyon.
    
    
    .-------------.______________________________________________________________
    | Kyra's Nadi |______________________________________________________________|
    '-------------'
    
     [X: 332.0   Y: 706.0]
     
     One of the northernmost locations in South Kyrat, Kyra's Nadi is a small
     shrine built for wandering travelers. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .-----------------.__________________________________________________________
    | Shanath Hunters |__________________________________________________________|
    '-----------------'
    
     [X: 299.5   Y: 546.1]
     
     A place where hunters can congregate and participate in illegal hunting
     activities, all within the safe confines of the dense woods. The camp is
     riddled with dead animals and poaching supplies. Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .--------------------._______________________________________________________
    | Sherpa Forest Camp |_______________________________________________________|
    '--------------------'
    
     [X: 290.2   Y: 527.2]
     
     A sherpa encampment set up in the middle of a dense forest. Like with most
     sherpa camps, you can typically find one at rest here.
    
    
    .---------------.____________________________________________________________
    | Kyra's Flower |____________________________________________________________|
    '---------------'
    
     [X: 295.2   Y: 565.9]
     
     On the river's coast is an underground shrine containing a big statue of
     Kyra and a line of potted flowers, the popular choice of offering here at
     this particular location. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .------------------._________________________________________________________
    | Yakshini's Flesh |_________________________________________________________|
    '------------------'
    
     [X: 267.3   Y: 555.2]
     
     A dark cave filled with empty caves, shackles, bones, weapons, and a row of 
     furniture acting as an audience. One could only hope that the cages held 
     nothing more than animals. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .----------------.___________________________________________________________
    | Kalinag's Door |___________________________________________________________|
    '----------------'
    
     [X: 246.2   Y: 508.5]
    
     You can access this location either from the north, by using the grapple
     point at [X: 262.3   Y: 520.2] and working your way up, or by sliding down
     from Rukha Sikhara Summit. Kalinag's Door is nothing but a thick double door
     that remains closed until you discover the mystical Shangri-La.
    
    
    .--------------------._______________________________________________________
    | The Crazy Cock Bar |_______________________________________________________|
    '--------------------'
    
     [X: 220.3   Y: 521.6]
     
     An old temple-turned-bar on the western edge of Kyrat, the idea of the Crazy 
     Cock Bar was conjured by a hopeless dreamer and ultimately is not nearly as
     successful as it was initially envisioned. 
    
    
    .--------------._____________________________________________________________
    | Bagmati Camp |_____________________________________________________________|
    '--------------'
    
     [X: 202.1   Y: 529.7]
     
     A quiet camp on the west end of Kyrat, west of the Crazy Cock Bar. Bagmati
     Camp appears to be populated by a single person, who has met an untimely end
     at the hands of Mother Nature... or perhaps an unforeseen threat.
     Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .--------------------._______________________________________________________
    | Kalinag the Seeker |_______________________________________________________|
    '--------------------'
    
     [X: 221.2   Y: 547.1]
     
     This spot pays homage to the almighty Kalinag with a massive monument carved
     from the side of a mountain. Both civilians and members of the Golden Path
     are often found here. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .---------------.____________________________________________________________
    | Danger Dashed |____________________________________________________________|
    '---------------'
    
     [X: 209.9   Y: 564.5]
    
     At the base of the large bridge is the remains of a car crash, and on the
     ground is a signed waiver form from the Kyrati International Association of
     Films. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .----------------.___________________________________________________________
    | Jhankri Ashram |___________________________________________________________|
    '----------------'
    
     [X: 235.1   Y: 584.4]
     
     A tiny place of worship built up on a high ledge. Contains several holy
     statues, some loot chests, and even an animal sacrifice. Collectibles
     include:
    
     - 1 Propaganda Poster
    
    
    .---------------.____________________________________________________________
    | Yalung's Soul |____________________________________________________________|
    '---------------'
    
     [X: 223.9   Y: 618.4]
     
     Look for the cave entrance at the map coordinates [X: 227.1   Y: 619.6] to
     begin your ascent. You can climb a series of grapple points that takes you to
     a decrepit shrine containing a huge statue of Yalung. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .---------------------.______________________________________________________
    | Kyrat Intl. Airport |______________________________________________________|
    '---------------------'
    
     [X: 273.3   Y: 605.9]
     
     Pagan Min controls the skies by commandeering the only airport in the entire
     country. Also where you encounter Willis during the campaign, and becomes
     available after the story mission "Free Willis". Collectibles include:
     
     - 1 Mohan Ghale's Journal
    
    
    .---------------.____________________________________________________________
    | Arjun's Still |____________________________________________________________|
    '---------------'
    
     [X: 457.9   Y: 540.6]
     
     Another place that specializes in brewing raksi and other alcoholic
     beverages. In Noore's territory, anyone partaking in the act of brewing is
     subject to capture and forced into the Shanath Arena, which is likely what
     happened to Arjun.
    
    
    .------------------._________________________________________________________
    | Shanath Trappers |_________________________________________________________|
    '------------------'
    
     [X: 450.9   Y: 515.6]
     
     High up in the hills near the Chal Jama Monastery is another one of the
     Shanath headquarters. You'll find animal carcasses, skins, furs, cages, and
     other similar specimens. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .----------------.___________________________________________________________
    | Kyra's Retreat |___________________________________________________________|
    '----------------'
    
     [X: 500.1   Y: 536.6]
     
     Situated north of Chal Jama Monastery. This roadside cave serves as an escape
     for those with the desire to worship Kyra and other gods in Pagan Min's
     oppressive country.
    
    
    .-------------------.________________________________________________________
    | Kyra's Pilgrimage |________________________________________________________|
    '-------------------'
    
     [X: 477.6   Y: 546.6]
     
     Just up the road from Kyra's Retreat is another place of worship, with the
     centerpiece a colossal statue of the goddess Kyra. Deviate from the road and
     climb up the eastern ramp to reach Kyra's Pilgrimage. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .---------------.____________________________________________________________
    | Yalung's Mind |____________________________________________________________|
    '---------------'
    
     [X: 490.8   Y: 559.2]
     
     From Kyra's Pilgrimage, you can scale the mountain backdrop to come across a
     dark cave containing weapons, loot, and more death. Collectibles include:
     
     - 1 Lost Letter
    
    
    .-------------------------.__________________________________________________
    | Banashur's Tree of Life |__________________________________________________|
    '-------------------------'
    
     [X: 458.0   Y: 572.9]
     
     On a cliff overlooking the road is a tall, thin tree that has been dubbed the
     "Tree of Life" and decorated by followers of Banashur. Collectibles include:
     
     - 1 Mohan Ghale's Journal
    
    
    .---------------------.______________________________________________________
    | Sherpa Plateau Camp |______________________________________________________|
    '---------------------'
    
     [X: 471.0   Y: 597.9]
     
     Southeast of Shanath is a Sherpa camp built on top of a plateau. Sherpas
     often reside here, providing a chance to trade and sell goods.
    
    
    .--------------------------._________________________________________________
    | Rochan Brick Co. Offices |_________________________________________________|
    '--------------------------'
    
     [X: 500.8   Y: 603.9]
     
     This is where the main offices for the Rochan Brick Company are located. All
     the documents and other legal papers pertaining to the business are stored
     away in this fenced-in building. Collectibles include:
     
     - 1 Propaganda Poster
     
    
    .----------------.___________________________________________________________
    | Yakshini's Sin |___________________________________________________________|
    '----------------'
    
     [X: 500.9   Y: 584.6]
     
     The wide cave, draped in bright red banners and complete with makeshift beds
     and loot chests, seems to be used as a hideout. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .---------.__________________________________________________________________
    | Shanath |__________________________________________________________________|
    '---------'
    
     [X: 444.2   Y: 610.4]
     
     Home of the Shanath Arena, a gladiator-style stadium where combatants fight
     to the death. Also the popular residence of Noore, one of Pagan Min's
     generals. Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .------------------._________________________________________________________
    | Yalung's Stomach |_________________________________________________________|
    '------------------'
    
     [X: 418.1   Y: 604.7]
     
     West of Shanath, across the river, is a cavern accessible from the south.
     Like a bloated stomach, this twisting cave holds the remains of many victims.
     Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .-----------------.__________________________________________________________
    | Ghale Homestead |__________________________________________________________|
    '-----------------'
    
     [X: 521.3   Y: 577.7]
     
     This charming abode overlooking a beautiful lake is the old home of Ajay
     Ghale's parents. It has long been abandoned by the pair and has recently
     taken in some new residents. Collectibles include:
     
     - 1 Mohan Ghale's Journal
    
    
    .----------------.___________________________________________________________
    | Dochula Tunnel |___________________________________________________________|
    '----------------'
    
     [X: 442.1   Y: 625.8]
     
     One of the few major tunnels in Kyrat, this is the result of a major boring
     that creates a shortcut through the mountains surrounding Shanath.
    
    
    .--------------------------._________________________________________________
    | Rochan Brick Co. Payroll |_________________________________________________|
    '--------------------------'
    
     [X: 426.6   Y: 648.8]
     
     A chasm next to a pair of buildings; if you kick away the wooden boards
     covering the hole, you can use your grapple to rappel to the bottom for some
     loot chests. At the bottom is a pile of oil drums and some bones.
    
    
    .-----------------.__________________________________________________________
    | Dhyangro Ashram |__________________________________________________________|
    '-----------------'
    
     [X: 425.6   Y: 673.7]
     
     A spiritual hermitage up in the northern mountains of South Kyrat that has
     been disturbed by an evil presence. Collectibles include:
     
     - 1 Mask of Yalung
     - 1 Propaganda Poster
    
    
    .-----------------------.____________________________________________________
    | Sherpa Scripture Camp |____________________________________________________|
    '-----------------------'
    
     [X: 412.8   Y: 687.6]
     
     A Sherpa settlement complete with multiple tents, a campfire, loot chests,
     and friendly locals. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .-------------.______________________________________________________________
    | Rato Lagoon |______________________________________________________________|
    '-------------'
    
     [X: 425.3   Y: 700.2]
     
     This body of water is a true natural anomaly: the water of Rato Lagoon has a
     murky red hue to it, making it a sight to behold, although the countless
     number of bones lining the lagoon can also drive away travelers. Collectibles
     include:
     
     - 1 Lost Letter
    
    
    .----------._________________________________________________________________
    | Dead End |_________________________________________________________________|
    '----------'
    
     [X: 451.7   Y: 667.8]
    
     This is, simply put, a dead end along a forest trail. If you step inside the
     dark tunnel, it brings you to a dead end with several skeletons and a note
     left behind by some escapees. 
    
    
    .------------------------.___________________________________________________
    | Shanath Proving Ground |___________________________________________________|
    '------------------------'
    
     [X: 469.6   Y: 650.5]
     
     Noore requires the strongest and deadliest animals to participate in her
     arena, and this is where those decisions are made. There are pens crudely
     rigged and transformed into rooms where animals can fight each other, and
     even seats and piles of money where degenerates can spectate and gamble.
    
    
    .-----------------------.____________________________________________________
    | Royal Munitions Depot |____________________________________________________|
    '-----------------------'
    
     [X: 475.9   Y: 665.6]
    
     On the side of the northern mountain range is where the Royal Army keeps much
     of their supplies and cargo, and the destination of many cargo trucks seen
     driving throughout Kyrat. Due to its importance, you are likely to find Royal
     Army soldiers protecting their vault.
    
    
    .--------------------._______________________________________________________
    | Yakshini's Bondage |_______________________________________________________|
    '--------------------'
    
     [X: 472.1   Y: 698.6]
     
     This location is incredibly high up in the northern mountain range, and you
     must begin from the nearby bell tower. Either fly or use the zipline to reach
     the grapple points at [X: 474.9   Y: 694.5]. At the top is a tunnel leading
     to a red-tinted prison populated by enemies and a spiral staircase that looks
     like it goes straight down to Hell. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .--------------------._______________________________________________________
    | Gre Sikhara Summit |_______________________________________________________|
    '--------------------'
    
     [X: 485.7   Y: 697.3]
     
     From Yakshini's Bondage, go east and use the grapple points here to get
     across the gorge. Drop down next to the glider and continue up the grapple
     points. Go around the dead body and hop across the rocks to the summit, which
     is at one of the highest elevations in the game.
    
    
    .============================================================================.
    | Miscellaneous Locations (North Kyrat)                               [0705] |
    '============================================================================'
    
     These are locations initially marked as a "?" on your map, then as a pin when
     discovered. Most of the locations have no significant importance to the main
     game, but is where you will find collectibles and learn more about the
     history of Kyrat and the events that take place here.
     
     North Kyrat is unavailable to players until the story mission "A Key to the
     North".
    
    
    .-----------------.__________________________________________________________
    | Sealed KEO Mine |__________________________________________________________|
    '-----------------'
    
     [X: 525.8   Y: 656.3]
    
     A mine shaft that has been abandoned very hastily and is now sealed up for
     unknown reasons. Located east of King's Bridge. Collectibles include:
     
     - 1 Lost Letter
     - 1 Propaganda Poster
    
    
    .---------------.____________________________________________________________
    | Jalendu Falls |____________________________________________________________|
    '---------------'
    
     [X: 538.8   Y: 686.8]
    
     A raging waterfall that empties out into the lake surrounding the holy
     Jalendu Temple.
    
    
    .--------------------._______________________________________________________
    | Bride River Hamlet |_______________________________________________________|
    '--------------------'
    
     [X: 527.1   Y: 701.4]
    
     A little commune on the side of the river that eventually turns into Jalendu
     Falls. There is a long zipline that takes you all the way to the bottom of 
     the waterfall. Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .------------------._________________________________________________________
    | Jalendu Overlook |_________________________________________________________|
    '------------------'
    
     [X: 555.0   Y: 710.1]
     
     This landmark receives its name due to the incredible view one gets of
     Jalendu Temple. Many people visit this sight to take in the beautiful sight
     of the lake and the temple. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .---------------------.______________________________________________________
    | Garma Palana Spring |______________________________________________________|
    '---------------------'
    
     [X: 576.6   Y: 682.8]
    
     A soothing hot springs just off of Jalendu Lake. It is a place of comfort and
     relaxation for many, as many people leave buckets in order to collect the
     warm spring water. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .------------------------.___________________________________________________
    | Ma'untena Ghari Shrine |___________________________________________________|
    '------------------------'
    
     [X: 592.3   Y: 702.5]
     
     This tiny area consists of a single chorten that has recently been defiled by
     The Goat and turned into another murder scene. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .-------------.______________________________________________________________
    | Ila's Roost |______________________________________________________________|
    '-------------'
    
     [X: 626.3   Y: 708.9]
     
     A truly mysterious place; an alcove etched out of the steep rocks. The
     identity of Ila and the origins of the bones inside are all unknown.
     Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .--------------------------._________________________________________________
    | South Jalendu Checkpoint |_________________________________________________|
    '--------------------------'
    
     [X: 555.1   Y: 650.8]
    
     The Royal Army uses this area as a checkpoint for all passing vehicles. The
     soldiers here have created roadblocks using their vehicles and inspect anyone
     they may suspect a traitor. Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .------------------------.___________________________________________________
    | Krolinga Sahida Shrine |___________________________________________________|
    '------------------------'
    
     [X: 551.2   Y: 630.3]
    
     Pass through the tunnel from the northern road to reach a lush grove holding
     several loot chests. You can also access the shrine from the grapple point
     above; the location only unlocks when climbing or rappelling.
     
    
    .--------------._____________________________________________________________
    | Mansa Market |_____________________________________________________________|
    '--------------'
    
     [X: 572.3   Y: 623.6]
     
     This is a roadside marketplace featured meat, hides, and cloth made from the
     slaughtered animals seen in the cages. The market is also a place of comfort,
     as its owners regularly take in wanderers in search of food or shelter.
    
    
    .--------------------._______________________________________________________
    | Tarun Matara Sleep |_______________________________________________________|
    '--------------------'
    
     [X: 582.4   Y: 648.7]
    
     A very strange location in that there are no noticeable landmarks or anything
     out of the ordinary whatsoever. It is the opening of a canal that leads
     southeast. However, the name itself makes for some speculative thoughts...
    
    
    .--------------._____________________________________________________________
    | Eagles' Nest |_____________________________________________________________|
    '--------------'
    
     [X: 597.6   Y: 645.2]
     
     Contrary to the name, there are no eagles in the vicinity, though the letter
     near the rusted car shell offers some insight. It is a hopeless dead end, 
     with several oil drums, a canoe snapped in half, and the aforementioned car
     shell. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .---------------------.______________________________________________________
    | Customs Warehousing |______________________________________________________|
    '---------------------'
    
     [X: 603.8   Y: 630.7]
     
     Even though the location marker is in the middle of the canal, the place of
     note is the customs warehouse on the coast. The note inside mentions that
     Yuma has ordered the customs officer to steal any Kalinag-related artifacts
     due to her sick obsession.
      
    
    .--------------------._______________________________________________________
    | Ananta Muna Shrine |_______________________________________________________|
    '--------------------'
    
     [X: 623.2   Y: 648.4]
     
     You are first led to a hole in the ground, but following the staircase down
     takes you to a pretty and peaceful subterranean shrine.
    
    
    .---------------.____________________________________________________________
    | Kyra's Shrine |____________________________________________________________|
    '---------------'
    
     [X: 652.3   Y: 638.3]
     
     This is a makeshift shrine built on the side of the road west of the Bell
     Tower (KEO Pradhana Mine Region). There is only a Mani Wheel and a miniature
     statue found here; a prayer spot set up and used by travelers. Collectibles
     include:
     
     - 1 Mani Wheel
    
    
    .---------------.____________________________________________________________
    | Thindara Mine |____________________________________________________________|
    '---------------'
    
     [X: 681.0   Y: 622.1]
     
     An old mine shaft west of the KEO Pradhana Mine that has been abandoned due
     to flooding. The interior contains a couple loot chests and nothing more.
    
    
    .-----------------.__________________________________________________________
    | The Goat's Lair |__________________________________________________________|
    '-----------------'
    
     [X: 710.6   Y: 631.5]
     
     This is the residence of the infamous Goat. Upon first glance it looks like a
     normal cottage up on the mountains, but if you grapple down the well you
     stumble upon The Goat's disturbing place of work. And just to add to the
     mystery, there is a lone soldier down here. Could that be The Goat himself?
     (Probably not). Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .-------------------.________________________________________________________
    | Banashur Ki Sirhi |________________________________________________________|
    '-------------------'
    
     [X: 700.1   Y: 662.3]
     
     The cavern has two entrances: you can cross the river north and then climb
     the slopes surrounding the cave entrance, or follow the river to enter from
     ground level. Inside are some loot chests and several dead wolves. This may
     be the home of a Bengal tiger, since one often spawns inside.
    
    
    .------------------._________________________________________________________
    | Cave of the Dead |_________________________________________________________|
    '------------------'
    
     [X: 684.7   Y: 674.1]
    
     Best accessed by climbing up the southern hills and using the grapple points
     at [X: 688.7   Y: 669.5], then sliding down to the cave opening. As the name
     implies, this place is where the dead is stored - the ground is lined with
     human bones and rats, as they sift through the remains. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .------------------------.___________________________________________________
    | Svargiya Takataki Camp |___________________________________________________|
    '------------------------'
    
     [X: 684.7   Y: 674.1]
    
     If you come in from the east, you can use the grapple point at the map
     coordinates [X: 690.2   Y: 686.5] to reach the top of the peak where this
     campsite is located. It is often a soothing sight for the weary traveler.
     Collectibles include:
     
     - 1 Lost Letter
    
    
    .-----------------.__________________________________________________________
    | Anjali's Bakery |__________________________________________________________|
    '-----------------'
    
     [X: 662.1   Y: 665.7]
    
     A local bakery that has come under siege by the Royal Army based on
     accusations that Anjali has been poisoning her food and distributing it to
     Pagan Min's men.
    
     - 1 Propaganda Poster
    
    
    .--------------------------------.___________________________________________
    | *GLITCHED UNKNOWN LOCATION #1* |___________________________________________|
    '--------------------------------'
    
     [X: 662.1   Y: 665.7]
    
     Unfortunately, this location is glitched for most (if not everyone), where no
     matter how hard you try, it does not become "discovered". As for the area
     itself, it's a sunken pickup truck at the bottom of the riverbed.
     Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .-------------------.________________________________________________________
    | Kalinag's Vantage |________________________________________________________|
    '-------------------'
    
     [X: 677.5   Y: 558.8]
     
     Located in complete seclusion, across the river south of KEO Pradhana Mine.
     Once on the strip of land, use the grapple point at [X: 679.7   Y: 568.6] to
     reach a temple containing one of the mystical Thangkas. 
     
    
    .-------------------.________________________________________________________
    | Gautami's Retreat |________________________________________________________|
    '-------------------'
    
     [X: 802.3   Y: 694.7]
     
     A fortified building that may have been used to hide from the Royal Army, due
     to the thick stone walls and boarded windows. Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .-----------------.__________________________________________________________
    | Hima Khoka Cave |__________________________________________________________|
    '-----------------'
    
     [X: 777.8   Y: 708.2]
     
     There are two entrances to this cave: one regular entrance and another via a
     hole in the ground at [X: 777.6   Y: 709.4]. A clouded leopard has taken up
     residence inside the cave and is often feasting when you enter.
    
    
    .-----------------.__________________________________________________________
    | Royal Vault III |__________________________________________________________|
    '-----------------'
    
     [X: 719.9   Y: 701.3]
     
     Behind an ordinary-looking roadside cabin lies a tunnel leading towards one
     of the Royal Army's precious vaults. It is guarded by several soldiers, but
     there does not appear to be a way inside. Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .---------------------.______________________________________________________
    | Yugala Rukha Summit |______________________________________________________|
    '---------------------'
    
     [X: 708.0   Y: 665.9]
     
     A mountain summit that is most easily accessible from the north/west. You can
     walk up the slope to the peak, which provides a good vantage point of the
     surrounding area.
     
    
    .------------------------.___________________________________________________
    | Shining Minds Seminary |___________________________________________________|
    '------------------------'
    
     [X: 747.4   Y: 672.2]
     
     The Shining Minds Seminary is an institution where young individuals go to
     learn the holy ways and prepare for ordination. However, it is not in good
     condition and often overrun by wolves. Collectibles include:
     
     - 1 Mask of Yalung
     - 1 Propaganda Poster
    
    
    .---------------------------.________________________________________________
    | The Powder Keg Distillery |________________________________________________|
    '---------------------------'
    
     [X: 777.3   Y: 663.4]
     
     Unlike the other distilleries in Kyrat that focus on brewing alcohol and
     other beverages, the Powder Keg Distillery specializes in creating tools used
     for explosive warfare. 
    
    
    .-------------------.________________________________________________________
    | Medicinal Poacher |________________________________________________________|
    '-------------------'
    
     [X: 795.3   Y: 674.4]
    
     Another hideout of the Royal Army that is used for poaching, this time
     specifically for medicinal purposes. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .-----------.________________________________________________________________
    | Asru Cave |________________________________________________________________|
    '-----------'
    
     [X: 828.1   Y: 681.4]
     
     Deep in the eastern territory of North Kyrat lies a secret cave hidden behind
     a waterfall; follow the river to the base of the waterfall to uncover the
     cavern and its mysteries. Collectibles include:
     
     - 1 Mask of Yalung
     
    
    .----------------.___________________________________________________________
    | Sadhu Tri Cave |___________________________________________________________|
    '----------------'
    
     [X: 796.1   Y: 648.0]
     
     A small cave southwest of the Border Observation Post. It is a fairly
     uneventful location, with nothing but a loot chest and a hungry wolf inside.
    
    
    .----------------.___________________________________________________________
    | Old Kade House |___________________________________________________________|
    '----------------'
    
     [X: 756.8   Y: 648.2]
     
     More specifically, these are the ruins of Old Kade's House. It is unknown
     what caused this house so much destruction, but there are a number of
     possibilities, from a rockslide to a Royal Army mortar attack.
    
    
    .----------------.___________________________________________________________
    | Pathika Shrine |___________________________________________________________|
    '----------------'
    
     [X: 730.6   Y: 629.6]
     
     This little shrine is situated on a high cliff. Searching the chorten reveals
     a loot chest, a Mani Wheel, and one heartbreaking letter. Collectibles
     include:
     
     - 1 Mani Wheel
    
    
    .-------------.______________________________________________________________
    | Dolpo Ruins |______________________________________________________________|
    '-------------'
    
     [X: 727.3   Y: 611.9]
     
     South of Pathika Shrine is the remains of a mountain settlement. Similar to
     Old Kade's House, it could not withstand either natural forces or enemy
     bombardment and has now been reduced to rubble.
    
    
    .-----------------.__________________________________________________________
    | Yathesta Fields |__________________________________________________________|
    '-----------------'
    
     [X: 758.1   Y: 629.5]
     
     Here lies a field where gardeners can grow and harvest crops. The house
     inside contains some ammunition and an entry from Yuma's journal.
    
    
    .---------------.____________________________________________________________
    | Kyra Ki Sansa |____________________________________________________________|
    '---------------'
    
     [X: 782.7   Y: 624.9]
     
     This location is represented by the Kyra statue on the hilltops. Travelers
     can climb up the hill from the main road to reach a bridge leading to the
     statue. You may see workers helping refine the statue. Collectibles include:
     
     - 1 Lost Letter
    
    
    .---------.__________________________________________________________________
    | Utkarsh |__________________________________________________________________|
    '---------'
    
     [X: 487.0   Y: 760.1]
     
     A mountain village in North Kyrat, where some of its inhabitants act as
     allied informants for the Golden Path. Visited during the story mission
     "Truth & Justice". Collectibles include:
     
     - 2 Propaganda Posters
    
    
    .--------------------._______________________________________________________
    | Sivira Sherpa Camp |_______________________________________________________|
    '--------------------'
    
     [X: 502.8   Y: 784.4]
     
     A hospitable Sherpa camp located northeast of Utkarsh. Used as a resting
     place for both Sherpas and other wanderers.
    
    
    .-------------------.________________________________________________________
    | Lake Visalakhutta |________________________________________________________|
    '-------------------'
    
     [X: 479.4   Y: 785.7]
     
     A beautiful, pristine lake north of Utkarsh. The waters are clear and devoid
     of any harsh water-dwelling fauna. Collectibles include:
     
     - 1 Mohan Ghale's Journal
     - 1 Mani Wheel
    
    
    .-----------------------.____________________________________________________
    | Shining Minds Academy |____________________________________________________|
    '-----------------------'
    
     [X: 488.6   Y: 813.2]
     
     This small private school is made to teach only the brightest and most
     promising pupils in the land. It contains all the essentials a school needs,
     but the barred windows and barbed wire fencing does not create a welcoming
     atmosphere. Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .------------------------.___________________________________________________
    | Banashur's Tranquility |___________________________________________________|
    '------------------------'
    
     [X: 506.8   Y: 814.4]
     
     If you look behind the Shining Minds Academy, you can find a grapple point
     at [X: 491.9   Y: 817.0]. Take this all the way to a plateau to reach
     Banashur's Tranquility: a temple built around a hot springs high up on the
     mountainside. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .----------------------------._______________________________________________
    | Ministry of Public Affairs |_______________________________________________|
    '----------------------------'
    
     [X: 449.6   Y: 802.9]
     
     This is the head of Pagan Min's propaganda-spewing snake. All the bell tower
     broadcasts and radio interference originates from this radio station. It is
     quiet and is not guarded at all, evidenced by the angry letter nailed to the
     front door of the broadcasting station.
     
    
    .---------------------------.________________________________________________
    | Shining Minds Reformatory |________________________________________________|
    '---------------------------'
    
     [X: 452.3   Y: 791.6]
     
     Unruly children are sent to the Shining Minds Reformatory, a reform school
     that serves as a juvenile detention center. However, the presence of armed
     guards, mass graves, and a row of body bags suggests that the punishments
     served here are radical and severe.
    
    
    .----------------.___________________________________________________________
    | Royal Vault IX |___________________________________________________________|
    '----------------'
    
     [X: 431.6   Y: 784.2]
     
     A small cottage on the western road leading up to the Bell Tower (Utkarsh
     Region). Searching underneath the front porch and smashing the wooden boards
     reveals a staircase leading down to the vault door. There is also a note from
     a "W.H." (Willis perhaps?) lying on the porch. And as one final important 
     note, the location is only discovered by entering the vault during the
     Longinus side mission "A Final Penance". Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .----------------.___________________________________________________________
    | KEO Scrap Yard |___________________________________________________________|
    '----------------'
    
     [X: 438.0   Y: 771.1]
     
     A junkyard filled with car shells and other vehicle parts. It is unknown
     whether or not these vehicles were taken forcibly or legally. 
    
    
    .-------------------.________________________________________________________
    | Banashur's Refuge |________________________________________________________|
    '-------------------'
    
     [X: 451.9   Y: 753.5]
     
     Climb the grapple points at the base of the slope to reach a cave draped in
     colorful banners. There are some loot chests, statues, and an animal
     sacrifice inside the main chamber. Collectibles include:
     
     - 1 Lost Letter
     
    
    .---------------.____________________________________________________________
    | KEO Logistics |____________________________________________________________|
    '---------------'
    
     [X: 399.8   Y: 779.3]
     
     This cliffside community is the management and administration headquarters of
     the Kyrat Earth & Ore organization. It is run by civilians and is much more 
     hospitable than the other KEO locations. Collectibles include:
     
     - 1 Lost Letter
     - 1 Mask of Yalung
     - 1 Propaganda Poster
    
    
    .-----------.________________________________________________________________
    | Asthi Den |________________________________________________________________|
    '-----------'
    
     [X: 560.2   Y: 727.1]
     
     Up on the mountain overlooking Pokhari Ghara is a den littered with human
     remains and an old SOS note by an unlucky, unknown individual. Who knows
     whether or not his plea for help was answered. Collectibles include:
     
     - 1 Mohan Ghale's Journal
    
    
    .-----------------.__________________________________________________________
    | Lagoon of Tears |__________________________________________________________|
    '-----------------'
    
     [X: 528.2   Y: 752.1]
     
     Two streams converge to form a lagoon. This somber-sounding location is where
     many people of Kyrat come to participate in daily routines such as laundry
     and cooking.
     
    
    .---------------------.______________________________________________________
    | Trethewey Homestead |______________________________________________________|
    '---------------------'
    
     [X: 528.9   Y: 769.8]
     
     The home of Sir Nigel Trethewey is found here atop a flight of stairs. The
     estate is occupied based on the fire brewing inside, but there is no one to
     be found. A note lies on the table describing Sir Nigel's curiosity of the
     mystical Shangri-La. Collectibles include:
     
     - 1 Propaganda Poster
     
    
    .-------------------.________________________________________________________
    | Trethewey's Cabin |________________________________________________________|
    '-------------------'
    
     [X: 606.0   Y: 770.4]
     
     Sir Nigel's home away from home. This cabin serves as Trethewey's retreat
     during his adventurous search for Shangri-La. The note inside shows that he
     is getting closer to his goal. Collectibles include:
     
     - 1 Mani Wheel
     - 1 Propaganda Poster
    
    
    .---------------.___________________________________________________________
    | KEO Rija Mine |___________________________________________________________|
    '---------------'
    
     [X: 598.7   Y: 788.4]
    
     Another one of the KEO mines, and arguably the smallest. The area is devoid
     of life, but exploring the mine shafts leads you to a few loot chests. 
    
    
    .----------------------._____________________________________________________
    | Ghumantu Sherpa Camp |_____________________________________________________|
    '----------------------'
    
     [X: 578.0   Y: 803.7]
     
     A lighthearted and friendly Sherpa camp located on the mountains near the KEO
     Svargiya Mine. 
    
    
    .-------------------.________________________________________________________
    | Devi Temple Ruins |________________________________________________________|
    '-------------------'
    
     [X: 566.4   Y: 810.2]
     
     Memories of the Devi Temple are long gone after the destruction of this
     ancient shrine. All that lies now are the embarrassing and unfortunate
     remains. Collectibles include:
     
     - 1 Mask of Yalung
     - 1 Propaganda Poster
     
    
    .---------------.____________________________________________________________
    | Gornak's Pass |____________________________________________________________|
    '---------------'
    
     [X: 546.2   Y: 803.7]
     
     Gornak's Pass is a long and thin wooden bridge that connects the mountainous
     regions of the north, specifically the Bhirabata Outpost and the hills near
     the Bell Tower (KEO Svargiya Mine Region). 
    
    
    .------------------._________________________________________________________
    | Altar of Kalinag |_________________________________________________________|
    '------------------'
    
     [X: 520.2   Y: 808.4]
     
     The remains of a once-magnificent altar built in the name of Kalinag,
     teetering on the edge of a cliff west of Bhirabata Outpost and providing a
     wonderful view of the northern mountains of Kyrat. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .--------------------------------.___________________________________________
    | *GLITCHED UNKNOWN LOCATION #2* |___________________________________________|
    '--------------------------------'
    
     [X: 622.9   Y: 770.3]
     
     Unfortunately, this location is also very buggy and often does not unlock. It
     is a narrow stream and a tiny bridge east of Trethewey's Cabin.
    
    
    .-----------------.__________________________________________________________
    | Kyra's Humility |__________________________________________________________|
    '-----------------'
    
     [X: 644.4   Y: 731.2]
     
     A strangely uneventful location, it is only discovered by sliding down the
     side of the cliff. It is nothing more than a cliff on the side of a river,
     and there is nothing here of worth whatsoever.
    
    
    .-------------.______________________________________________________________
    | Nadi Shrine |______________________________________________________________|
    '-------------'
    
     [X: 661.4   Y: 739.8]
    
     A very small waterside shrine, found along the river leading down from Sahi
     Jile Checkpoint and below the tall bridge. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .--------------------._______________________________________________________
    | Sherpa Barpha Camp |_______________________________________________________|
    '--------------------'
    
     [X: 695.8   Y: 726.2]
     
     Another Sherpa camp laid out on a wide, flat plot of land and home to
     friendly locals. Located northeast of Shikharpur.
    
    
    .------------------._________________________________________________________
    | Raka Ankita Wall |_________________________________________________________|
    '------------------'
    
     [X: 663.5   Y: 778.7]
     
     Go north of Sahi Jile Checkpoint to stumble upon Raka Ankita Wall, a crevice
     dug out of the side of a rock wall. Further exploration leads to some loot
     chests, weapons, and random items.
    
    
    .------------._______________________________________________________________
    | Sapha Pond |_______________________________________________________________|
    '------------'
    
     [X: 711.5   Y: 776.6]
     
     Several dead bodies litter the area surrounding Sapha Pond, and beyond is a
     shallow cave containing another diary entry from Yuma. Interestingly enough,
     there are no ponds in sight, unless it's referring to the large lake to the
     west. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .----------------.___________________________________________________________
    | Yalung's Belly |___________________________________________________________|
    '----------------'
    
     [X: 705.6   Y: 807.4]
     
     Look for a small opening at [X: 709.8   Y: 805.2] that takes you into
     the cavern temple. This place is extremely grim: large statues line the
     perimeter of the room, with each one cupping a shriveled corpse in their
     hands. A final, more elegant statue lies in the center. Collectibles include:
     
     - 1 Lost Letter
    
    
    .-------------------.________________________________________________________
    | Stona Kapa Refuge |________________________________________________________|
    '-------------------'
    
     [X: 680.8   Y: 801.7]
     
     This cozy home was built in an alcove surrounded by steep cliffs, and appears
     to be relatively safe from the oppressive rule of Pagan Min. 
    
    
    .---------------------.______________________________________________________
    | Dead Man's Triangle |______________________________________________________|
    '---------------------'
    
     [X: 669.2   Y: 821.2]
     
     The grisly site of a car crash. It may have received its name from the
     triangular intersection where the accident took place, or due to the shape of
     the rock that the truck crashed into. Collectibles include:
     
     - 1 Mask of Yalung
     
    
    .-------------------.________________________________________________________
    | Dhumrapana Shrine |________________________________________________________|
    '-------------------'
    
     [X: 643.3   Y: 819.4]
     
     This quiet shrine is just off the main road near the edge of the mountain 
     chain. There are a couple loot chests and a flamethrower outside the doorway,
     but nothing else.
    
    
    .-------------------------.__________________________________________________
    | R.A. Confiscation Vault |__________________________________________________|
    '-------------------------'
    
     [X: 642.7   Y: 788.9]
     
     Any item or personal belonging seized by the Royal Army is taken here. The
     vault is guarded by several soldiers, and is surprisingly unlocked. Inside
     you'll find various ammunition along with many other boxes and supply crates.
    
    
    .----------------.___________________________________________________________
    | Vidhava's Tent |___________________________________________________________|
    '----------------'
    
     [X: 762.9   Y: 721.4]
     
     Vidhava is nowhere to be found here. It is possible he is the one behind the
     "Lonesome Planet Kyrat" notes found scattered across the land. You will find
     the tenth edition of the series in the tent, and oftentimes a Sherpa.
    
    
    .------------._______________________________________________________________
    | Sky Burial |_______________________________________________________________|
    '------------'
    
     [X: 758.4   Y: 723.1]
     
     From Vidhava's Tent, travel west and climb up the side of the snowcapped 
     mountain. The mountain's peak serves as a crude cemetery for victims, both
     human and animals. Perhaps left behind by The Goat? Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .---------------.____________________________________________________________
    | Garma Springs |____________________________________________________________|
    '---------------'
    
     [X: 773.1   Y: 736.4]
     
     Garma Springs is what's left of a dried riverbed. As a result, the springs
     are cherished by the locals as a valuable resource. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .---------------.____________________________________________________________
    | Visala Shrine |____________________________________________________________|
    '---------------'
    
     [X: 735.3   Y: 762.4]
     
     The minimalistic shrine is made up of a tiny wooden altar, a statue, and some
     colorful banners. The ledge behind the shrine provides a nice view of the
     east. Collectibles include:
     
     - 1 Mani Wheel
    
    
    .----------------.___________________________________________________________
    | Devata Re Cave |___________________________________________________________|
    '----------------'
    
     [X: 798.0   Y: 757.8]
     
     The cave can be entered by dropping through the hole in the ceiling or
     cramming yourself through the tiny opening on the west end. The cave has been
     repurposed as a home by someone who wishes to escape the bloodbath and pain
     Kyrat is known for.
    
    
    .-----------------.__________________________________________________________
    | Machali Village |__________________________________________________________|
    '-----------------'
    
     [X: 777.1   Y: 770.6]
     
     A fishing village that has been ransacked by the Royal Army. By inspecting
     the homes it appears that this community was once thriving, but its
     inhabitants are missing, and may be occupied by the Royal Guard instead.
     Collectibles include:
     
     - 1 Propaganda Poster
    
    
    .------------._______________________________________________________________
    | Ska'i Cave |_______________________________________________________________|
    '------------'
    
     [X: 757.6   Y: 782.4]
     
     The Ska'i Cave is etched out of the side of a cliff wall, and is only
     accessible by sliding down from above or by use of a grapple point. It
     overlooks the northern river and holds a disturbingly large amount of bones,
     as well as an odd stone carving. Collectibles include:
     
     - 1 Mask of Yalung
    
    
    .--------------------._______________________________________________________
    | Royal Supply Depot |_______________________________________________________|
    '--------------------'
    
     [X: 727.3   Y: 808.3]
     
     Another one of the Royal Army's hidden storage warehouses. It is devoid of
     soldiers and the vault door is wide open, implying that the depot was broken
     into.
     
    
    .---------------.____________________________________________________________
    | Dubaki Cavern |____________________________________________________________|
    '---------------'
    
     [X: 736.1   Y: 803.0]
     
     Bengal tigers often roam this cavern and its surroundings. Inside is a large
     pool. On the edge of the water lies a suicide note, and in the pool are some
     human remains at the bottom of a very deep trench.
     
    
    .----------------.___________________________________________________________
    | Anadekhi Ruins |___________________________________________________________|
    '----------------'
    
     [X: 764.7   Y: 808.1]
    
     By using the grapple points at [X: 763.8   Y: 805.7], you will be able to
     reach a collapsed building. Continue upwards and across the remaining grapple
     points to reach the real ruins, and one of the Shangri-La Thangkas.
    
    
    .-------------------.________________________________________________________
    | Lieutenant's Rest |________________________________________________________|
    '-------------------'
    
     [X: 801.4   Y: 814.2]
     
     Look for the grapple point at map coordinates [X: 801.2   Y: 798.8], then
     begin climbing up the side of the peak. Walk across the fallen tree and make
     a running leap across the gap. Up ahead is the entrance to Lieutenant's Rest,
     the grave of the British lieutenant behind the Lost Letters. Collectibles
     include:
     
     - 1 Lost Letter
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [8] COLLECTIBLES                                                        [0800]
    
    ==============================================================================
    
     If you want something to do after the main story, then try your hand at
     uncovering all of the game's collectibles - a whopping 200+ total! You can 
     track how many collectibles you've got in the Progress Menu.
    
    
    .============================================================================.
    | Lost Letters                                                        [0801] |
    '============================================================================'
    
     Lost Letters are handwritten letters from a British lieutenant stationed in
     Kyrat. They are found inside cargo bags, usually next to a skeleton wearing
     a soldier's uniform. Reading them all tells a sad story of a man's stay in
     Kyrat and the horrors that unfold there. You can view Lost Letters in the
     Collection Menu.
     
     There are 20 Lost Letters in total.
     
    
    .----------------------------------------------------------------------------.
    | South Kyrat                                                                |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Lost Letter #1 =-
    
     [X: 294.7   Y: 508.6]
    
     Found deep inside Hariyo Ghupa, which is easily reached from Satish's Sad
     Room. The bag containing the Lost Letter is on the table next to the 
     mysterious human specimen.
    
     _____________________________________________________________________________
     -= Lost Letter #2 =-
    
     [X: 309.1   Y: 325.4]
    
     Located off the map, in a desolate area called Kyra's Slumber. You can get
     here from Army Supply Flight 2707 to the north or by using the grapple points
     at [X: 324.1   Y: 321.7]. Go in the cave for the Lost Letter.
    
     _____________________________________________________________________________
     -= Lost Letter #3 =-
    
     [X: 497.3   Y: 398.8]
     
     The Lost Letter is in the cavern known as Yalung's Jaw, across from the pair
     of golden-lined altars.
    
     _____________________________________________________________________________
     -= Lost Letter #4 =-
    
     [X: 465.4   Y: 449.1]
     
     In Yalung's Rot. Enter the cavern, then climb the grapple point to the top
     level. Crouch into the green-lit alcove to find a pile of bones accompanied
     by the Lost Letter.
    
     _____________________________________________________________________________
     -= Lost Letter #5 =-
    
     [X: 551.6   Y: 484.6]
     
     At the entrance of Kalinag's Descent, dive down the waterfall to the basin
     and then begin working your way back up to the top. About midway up there is 
     an access tunnel leading to the head of a Kyra statue and the Lost Letter.
    
     _____________________________________________________________________________
     -= Lost Letter #6 =-
    
     [X: 375.3   Y: 505.6]
     
     Located inside Smuggler's Portage. Midway through the tunnel is a shallow
     pool with a busted boat and some skeletal remains. Herein lies the letter.
    
     _____________________________________________________________________________
     -= Lost Letter #7 =-
    
     [X: 369.4   Y: 600.3]
    
     Found in Yakshini's Ecstasy. Enter the cavern from the southwest entrance or
     by rappelling down, then investigate the shrine. Search the bag underneath
     the stone idol.
    
     _____________________________________________________________________________
     -= Lost Letter #8 =-
    
     [X: 395.0   Y: 658.5]
     
     Pass through the tunnel in Yalung's Seed to enter a pretty grove. At the base
     of the tall tree is a body and the bag containing the Lost Letter.
    
     _____________________________________________________________________________
     -= Lost Letter #9 =-
    
     [X: 279.3   Y: 563.7]
     
     West of Kyra's Flower, in a small coastal cavern. The main entrance can be 
     found at [X: 275.0   Y: 563.6].
    
     _____________________________________________________________________________
     -= Lost Letter #10 =-
    
     [X: 488.5   Y: 562.5]
     
     Found inside Yalung's Mind, inside the cargo bag next to the corpse.
    
     _____________________________________________________________________________
     -= Lost Letter #11 =-
    
     [X: 425.1   Y: 700.8]
     
     The Lost Letter is lying on the large rock protruding from the center of Rato 
     Lagoon.
    
    
    .----------------------------------------------------------------------------.
    | North Kyrat                                                                |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Lost Letter #12 =-
    
     [X: 528.6   Y: 653.5]
     
     Located inside the Sealed KEO Mine. Make your way to the dead end to find a
     body and the letter.
    
     _____________________________________________________________________________
     -= Lost Letter #13 =-
    
     [X: 585.2  Y: 609.8]
     
     Go east of Yuma's fortress Ratu Gadhi to find a shack in the hills. Step
     inside and smash the wooden boards in the back to reveal a secret tunnel
     leading to the Lost Letter. 
    
     _____________________________________________________________________________
     -= Lost Letter #14 =-
    
     [X: 690.0   Y: 688.3]
     
     At Svargiya Takataki Camp, look for a narrow slope to the east that leads to
     an elevated ledge. At the base of the stone structure, surrounded by the
     colorful banners, lies the Lost Letter.
    
     _____________________________________________________________________________
     -= Lost Letter #15 =-
    
     [X: 785.0   Y: 626.5]
     
     Found resting on the wooden bridge leading to the Kyra statue at Kyra Ki
     Sansa.
    
     _____________________________________________________________________________
     -= Lost Letter #16 =-
    
     [X: 455.2   Y: 751.6]
     
     The Lost Letter is inside Banashur's Refuge, in the back room near the
     statuette. 
    
     _____________________________________________________________________________
     -= Lost Letter #17 =-
    
     [X: 401.0   Y: 780.1]
     
     Located at KEO Logistics and obtained by crawling underneath the house at the
     far east end.
    
     _____________________________________________________________________________
     -= Lost Letter #18 =-
    
     [X: 593.1   Y: 794.4]
     
     At the bottom of a gorge northwest of the KEO Rija Mine. Slide down the slope
     and look for the skeletal remains containing the letter.
    
     _____________________________________________________________________________
     -= Lost Letter #19 =-
    
     [X: 707.9   Y: 809.8]
     
     Inside Yalung's Belly. Either look for the opening on the side of the road or
     slide down into the chamber from the open roof. Look at the feet of the
     statue in the middle of the room to spot the letter.
    
     _____________________________________________________________________________
     -= Lost Letter #20 =-
    
     [X: 801.4   Y: 814.0]
     
     The final Lost Letter is found next to the lieutenant's remains at the top of
     Lieutenant's Rest.
    
    
    .============================================================================.
    | Mohan Ghale's Journal                                               [0802] |
    '============================================================================'
    
     Mohan Ghale, Ajay's father, had a prized journal that was torn apart and
     scattered across the lands. By collecting them all, you recreate his journal
     that documents his time as a husband, father, Golden Path leader, and the
     turmoil that he endured. The journal entries look like small red books.
     
     There are 20 Mohan Ghale's Journal entries in total.
    
    
    .----------------------------------------------------------------------------.
    | South Kyrat                                                                |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #1 =-
    
     [X: 215.2   Y: 424.7]
     
     Found inside the safehouse in Banapur Village, on the desk to the right of
     the trading post.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #2 =-
    
     [X: 247.3   Y: 397.2]
     
     The journal entry is at the large pyre west of Army Supply Flight 2911, on a
     stone column near a locked door. A cutscene featuring Ajay and Bhadra takes
     place here later on.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #3 =-
    
     [X: 298.8   Y: 425.4]
     
     Located inside the safehouse at Khilana Bazaar, resting on a dresser to the
     left of the trading post.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #4 =-
    
     [X: 328.6   Y: 432.8]
     
     Found inside a warehouse east of Khilana Bazaar. You must ride a zipline from
     the adjacent hill to get onto the roof. From there, drop into the hole in the
     back corner of the roof and you'll find the journal on top of some white
     packages.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #5 =-
    
     [X: 406.1   Y: 385.2]
     
     After discovering Udayagiri Cave (the easiest way is from the south), break
     the wooden boards covering up the cave entrance to find some loot chests and
     the journal entry.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #6 =-
    
     [X: 509.8   Y: 457.9]
     
     Enter Yalung's Spine and begin ascending to the top using the grapple points.
     Right before the exit lies Mohan Ghale's Journal entry.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #7 =-
    
     [X: 514.6   Y: 497.7]
    
     Found inside Khazana Temple. Enter the main chamber to find it next to the
     statue.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #8 =-
    
     [X: 394.2   Y: 503.7]
     
     Located inside the Rochan Brick Co. Shipping safehouse, in the middle of the
     room.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #9 =-
    
     [X: 379.7   Y: 573.4]
     
     After liberating Shanath Breeders, enter the safehouse and search the desk.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #10 =-
    
     [X: 405.3   Y: 669.4]
     
     Investigate the Collapsed Ghupa to find a small hole leading down into the
     grotto. Dive down into the water to find the submerged journal entry.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #11 =-
    
     [X: 326.1   Y: 684.3]
     
     From Nadi Gardiyana Summit, grab ahold of the incredibly long zipline and let
     it take you all the way across to the other side of the mountain. Let go,
     then travel through the tunnel. Climb the first grapple point and when you
     reach the second, drop into the pit to find the journal entry.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #12 =-
    
     [X: 490.4   Y: 523.6]
     
     North of Chal Jama Monastery is a chorten (one of the small monuments built
     for prayer). It is found inside.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #13 =-
    
     [X: 458.0   Y: 572.6]
     
     Found at Banashur's Tree of Life, on one of the wooden slabs at the base of
     the tree.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #14 =-
    
     [X: 523.9   Y: 576.7]
     
     Inside the Ghale Homestead. Once on the property, climb the stone steps and
     search the toolshed for the journal entry.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #15 =-
    
     [X: 397.5   Y: 557.9]
     
     Deep inside Kalinag's Wisdom, in the elegant room where you find the Thangka.
     This area is first accessible during the story mission "The Protector's
     Arrival".
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #16 =-
    
     [X: 273.4   Y: 605.5]
    
     This journal entry is in the Kyrat Intl. Airport safehouse. Even though the
     icon is on the map at all times, it only physically appears after completing 
     the campaign mission "Kill or Be Killed".
    
    
    .----------------------------------------------------------------------------.
    | North Kyrat                                                                |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #17 =-
    
     [X: 506.8   Y: 652.1]
     
     Located at the compound just on the northern side of King's Bridge. Go up the
     stairs in the radio building to find it on a desk.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #18 =-
    
     [X: 484.2   Y: 787.6]
     
     Found at the bottom of Lake Visalakhutta, on the east end. Dive to the bottom
     of the shallow lake to find it sitting on a stone barrier.
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #19 =-
    
     [X: 559.7   Y: 725.7]
     
     Inside Asthi Den, behind the heaping pile of bones. 
    
     _____________________________________________________________________________
     -= Mohan Ghale's Journal #20 =-
    
     [X: 737.0   Y: 884.3]
    
     This journal entry is found at the Royal Palace, during the final mission
     "Dinner With Pagan, Part 2" (only accessible if you spare Pagan's life in the
     dining room). When inside Lakshmana's shrine, look for the journal entry to
     your left.
    
    
    .============================================================================.
    | Mani Wheels                                                         [0803] |
    '============================================================================'
    
     Mani Wheels are religious items that are often built near spiritual locations
     such as temples, chortens, or monuments. They are elegant wheels that, when
     spun, count towards your total (and also awards Karma Points).
     
     There are 40 Mani Wheels in total.
    
    
    .----------------------------------------------------------------------------.
    | South Kyrat                                                                |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Mani Wheel #1 =-
    
     [X: 200.1   Y: 447.7]
     
     The Mani Wheel is on the edge of the lake near the wolves' den (on the
     opposite site), can be found during the appropriate mission.
    
     _____________________________________________________________________________
     -= Mani Wheel #2 =-
    
     [X: 262.1   Y: 376.4]
     
     Located inside Kyra's Guidance, a small temple found at high elevation near
     Samapana Falls. Use the grapple point at [X: 243.7   Y: 392.9] to reach the
     area and the Mani Wheel.
    
     _____________________________________________________________________________
     -= Mani Wheel #3 =-
    
     [X: 253.5   Y: 429.7]
     
     Found right outside the entrance to Kyra's Refuge.
    
     _____________________________________________________________________________
     -= Mani Wheel #4 =-
    
     [X: 367.4   Y: 471.3]
     
     Go to the island east of Sarbajit's Boat, and on the south end is a small
     temple containing the Mani Wheel. 
    
     _____________________________________________________________________________
     -= Mani Wheel #5 =-
    
     [X: 324.3   Y: 407.0]
     
     The Mani Wheel is found at Kalinag Returned. It is near the base of the
     waterfall, next to the weapon nest.
    
     _____________________________________________________________________________
     -= Mani Wheel #6 =-
    
     [X: 319.3   Y: 416.4]
     
     Directly west/southwest of the Chinjan Sherpa Camp is a shrine dedicated to
     who-knows-what, as well as another Mani Wheel.
    
     _____________________________________________________________________________
     -= Mani Wheel #7 =-
    
     [X: 397.4   Y: 397.5]
     
     Found at the Great Drought Chorten. Since there are no noteworthy sights here
     aside from the Mani Wheel, it should be very easy to spot.
    
     _____________________________________________________________________________
     -= Mani Wheel #8 =-
    
     [X: 422.0   Y: 391.8]
    
     Found near Kyra's Respite. The best course of action is to rappel down from
     Eklo Beindu Summit. The Mani Wheel is closer to the Mask of Yalung than the
     actual location marker; right near a small alcove with some loot chests.
    
     _____________________________________________________________________________
     -= Mani Wheel #9 =-
    
     [X: 494.6   Y: 488.2]
     
     This Mani Wheel is located inside the Chal Jama Monastery, during your
     pilgrimage in "A Cultural Affair". You have to spin it in the mission, so it
     is kind of impossible to miss.
    
     _____________________________________________________________________________
     -= Mani Wheel #10 =-
    
     [X: 498.9   Y: 341.2]
     
     All the way in a little nook of the map's southern end. Follow the trail at
     the coordinates [X: 505.4   Y: 350.2] and loop around to get to the wheel.
    
     _____________________________________________________________________________
     -= Mani Wheel #11 =-
    
     [X: 465.9   Y: 391.0]
     
     Located on a tiny island northeast of Kyra's Tranquility. Either swim there
     or use the bridge, then look for it near the cottage.
    
     _____________________________________________________________________________
     -= Mani Wheel #12 =-
    
     [X: 541.8   Y: 451.2]
    
     There is a small island in the lake northeast of Varshakot that contains the
     Mani Wheel.
    
     _____________________________________________________________________________
     -= Mani Wheel #13 =-
    
     [X: 483.2   Y: 458.1]
     
     Found at the base of the large Kyra statue at Kyra's Meditation. 
    
     _____________________________________________________________________________
     -= Mani Wheel #14 =-
    
     [X: 444.5   Y: 469.9]
     
     The Mani Wheel is at Kyra's Shade, not too far from the tall tree at the
     center of the location.
    
     _____________________________________________________________________________
     -= Mani Wheel #15 =-
    
     [X: 406.6   Y: 558.5]
     
     Located at the entrance of Kalinag's Wisdom. You can either come here on your
     own time or wait to visit here during the campaign mission "The Protector's
     Arrival".
    
     _____________________________________________________________________________
     -= Mani Wheel #16 =-
    
     [X: 315.9   Y: 609.1]
    
     Found right outside the entrance to Yakshini's Pleasure.
    
     _____________________________________________________________________________
     -= Mani Wheel #17 =-
    
     [X: 371.2   Y: 661.5]
     
     In Bhutan Ghat, located near the water's edge next to the row of staircases
     leading into the spring.
    
     _____________________________________________________________________________
     -= Mani Wheel #18 =-
    
     [X: 330.2   Y: 705.6]
     
     There is a little trail leading from Nyra's Nadi to the Mani Wheel, which is
     surrounded by a cluster of trees.
    
     _____________________________________________________________________________
     -= Mani Wheel #19 =-
    
     [X: 296.4   562.7]
     
     Found inside Kyra's Flower. Enter the cave and head to the end; look to the
     right of the statue to find it.
    
     _____________________________________________________________________________
     -= Mani Wheel #20 =-
    
     [X: 218.9   Y: 548.4]
     
     Found on the side of the trail and to the left of the huge monument at
     Kalinag the Seeker.
    
     _____________________________________________________________________________
     -= Mani Wheel #21 =-
    
     [X: 479.0   Y: 545.6]
     
     You'll spot the Mani Wheel near the foundation of the huge Kyra statue at
     Kyra's Pilgrimage. 
    
     _____________________________________________________________________________
     -= Mani Wheel #22 =-
    
     [X: 503.2   Y: 585.8]
     
     Located in Yakshini's Sin, in the right-hand side of the room along the wall.
    
     _____________________________________________________________________________
     -= Mani Wheel #23 =-
    
     [X: 423.0   Y: 597.1]
     
     Southeast of Yalung's Stomach is a frail rope bridge (the primary way of
     reaching the location). The Mani Wheel is at the front of the bridge.
    
     _____________________________________________________________________________
     -= Mani Wheel #24 =-
    
     [X: 415.4   Y: 687.4]
     
     On the far east end of the Sherpa Scripture Camp, near the rock formation.
    
     _____________________________________________________________________________
     -= Mani Wheel #25 =-
    
     [X: 446.9   Y: 649.3]
     
     Found right on the side of the road east of the Rochan Brick Co. Payroll,
     accented by some colorful streamers.
    
    
    .----------------------------------------------------------------------------.
    | North Kyrat                                                                |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Mani Wheel #26 =-
    
     [X: 554.5   Y: 710.5]
     
     The Mani Wheel is on the edge of the cliff at Jalendu Overlook.
    
     _____________________________________________________________________________
     -= Mani Wheel #27 =-
    
     [X: 576.5   Y: 684.7]
     
     Located on the stone ledge at the far end of Garma Palana Spring.
    
     _____________________________________________________________________________
     -= Mani Wheel #28 =-
    
     [X: 652.2   Y: 638.2]
     
     Found at Kyra's Shrine, which is west of the Bell Tower (KEO Pradhana Mine 
     Region), on the side of the road. 
    
     _____________________________________________________________________________
     -= Mani Wheel #29 =-
    
     [X: 730.8   Y: 629.0]
     
     Search the chorten up at Pathika Shrine to find the Mani Wheel.
    
     _____________________________________________________________________________
     -= Mani Wheel #30 =-
    
     [X: 811.2   Y: 614.6]
    
     Follow the main road northeast from Lhumtse Barracks, then veer off and
     climb up the staircases to an unoccupied temple. Go inside to find the Mani
     Wheel.
    
     _____________________________________________________________________________
     -= Mani Wheel #31 =-
    
     [X: 486.5   Y: 790.1]
     
     Located on the shores of Lake Visalakhutta. It is easy to spot on the far
     east end of the lake. 
    
     _____________________________________________________________________________
     -= Mani Wheel #32 =-
    
     [X: 508.8   Y: 815.2]
     
     High up at Banashur's Tranquility, a shrine built on a plateau accessible by
     grapple points. The Mani Wheel itself is positioned near the chorten.
    
     _____________________________________________________________________________
     -= Mani Wheel #33 =-
    
     [X: 407.9   Y: 796.6]
     
     Found on the highway leading to KEO Logistics. Instead of going through the 
     tunnel, swing across the grapple point on your left to reach a cliff where
     the Mani Wheel resides. 
    
     _____________________________________________________________________________
     -= Mani Wheel #34 =-
    
     [X: 566.1   Y: 747.1]
     
     Follow the road east of the Pokhari Ghara outpost to find the Mani Wheel 
     inside a building near the edge of the lake.
    
     _____________________________________________________________________________
     -= Mani Wheel #35 =-
    
     [X: 604.5   Y: 772.5]
     
     Located on the hilltop overlooking Trethewey's Cabin to the north.
    
     _____________________________________________________________________________
     -= Mani Wheel #36 =-
    
     [X: 661.0   Y: 738.9]
     
     Found inside the shrine at Nadi Shrine.
    
     _____________________________________________________________________________
     -= Mani Wheel #37 =-
    
     [X: 704.1   Y: 713.4]
     
     Follow the road east of Shikharpur, then head north and up the slope. Follow
     the set of stairs to a Mani Wheel next to a house.
    
     _____________________________________________________________________________
     -= Mani Wheel #38 =-
    
     [X: 704.8   Y: 745.1]
     
     Traverse the mountainous region northeast of Sherpa Barpha Camp to find the
     Mani Wheel at a makeshift shrine.
    
     _____________________________________________________________________________
     -= Mani Wheel #39 =-
    
     [X: 771.3   Y: 735.0]
     
     At the back end of Garma Springs, up on the land.
    
     _____________________________________________________________________________
     -= Mani Wheel #40 =-
    
     [X: 734.7   Y: 762.6]
     
     Found at Visala Shrine, next to the wooden altar.
    
    
    .============================================================================.
    | Masks of Yalung                                                     [0804] |
    '============================================================================'
    
     Masks of Yalung are sinister masks left behind by an evil serial killer known
     as "The Goat", who wanders throughout Kyrat and selects victims based on the
     supposed actions of the demon Yalung. Masks of Yalung are almost always
     accompanied by a murder victim and a letter from The Goat. 
     
     Unlike other collectibles, the waypoint icon disappears when you get too
     close and is replaced with a blue search zone. Listen for the droning chants 
     that come from the mask and use that to help locate it. Masks of Yalung can 
     either be collected or destroyed, with both options adding to your total 
     count.
     
     There are 55 Masks of Yalung in total.
    
    
    .----------------------------------------------------------------------------.
    | South Kyrat                                                                |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Mask of Yalung #1 =-
    
     [X: 200.1   Y: 447.7]
    
     The mask is found inside Ettan's Shack, southwest of Banapur. More 
     specifically, it is underneath a corpse and a blood-stained bed.
    
     _____________________________________________________________________________
     -= Mask of Yalung #2 =-
    
     [X: 235.6   Y: 475.8]
    
     Found in Yalung's Skull. The mask itself is wedged in a crevice on top of a
     large boulder - look above the hunched body of the woman.
    
     _____________________________________________________________________________
     -= Mask of Yalung #3 =-
    
     [X: 261.2   Y: 395.4]
    
     You must dive underwater to claim the devilish mask. It is found deep down at
     the Army Supply Flight 2911 wreckage. The mask is covering the face of a dead
     body lying close to the nose of the plane.
    
     _____________________________________________________________________________
     -= Mask of Yalung #4 =-
    
     [X: 310.5   Y: 481.5]
    
     The interior of Satish's Sad Room is completely desolate except for one
     sorry, dead body inside one of the prison cells. Inside the same cell is the
     Mask of Yalung. Since it's behind bars you will have to shoot it.
    
     _____________________________________________________________________________
     -= Mask of Yalung #5 =-
    
     [X: 270.8   Y: 495.4]
     
     There appears to have been some sort of disturbance at Kalasa Ashram. Behind
     the tent is a pile of boulders that have crushed an unlucky individual. All
     that's left to see is a pair of legs sticking out of the rubble, and to the
     right, another mask. 
    
     _____________________________________________________________________________
     -= Mask of Yalung #6 =-
    
     [X: 207.8   Y: 479.3]
     
     Found near the ruins of Army Supply Flight 2412. Search behind a boulder west
     of the crash to find the mask still being worn by a crumpled body. 
    
     _____________________________________________________________________________
     -= Mask of Yalung #7 =-
    
     [X: 354.6   Y: 437.8]
     
     Not set in a specific location, this mask is found west of the Kyra Tea
     Factory, near a small hut where a gruesome murder has taken place. Step out
     of the building and look at the row of boats; the mask is hanging on the end
     of one of 'em.
    
     _____________________________________________________________________________
     -= Mask of Yalung #8 =-
    
     [X: 387.7   Y: 420.0]
     
     Found at Shanath Poachers, the Mask of Yalung is inside one of the bengal 
     tiger cages.
     
     _____________________________________________________________________________
     -= Mask of Yalung #9 =-
    
     [X: 371.4   Y: 400.3]
     
     Go inside the cavern at the Partisans' Clinic to find a stash of medical
     items and surgical tools. As you head to the back of the cave, you'll spot
     the mask on top of a gurney.
    
     _____________________________________________________________________________
     -= Mask of Yalung #10 =-
    
     [X: 321.9   Y: 360.5]
     
     Located high up in the mountains where the remains of Army Supply Flight 2707
     stand. Look underneath one of the dismantled wings to spot the mask taking
     cover.
    
     _____________________________________________________________________________
     -= Mask of Yalung #11 =-
    
     [X: 311.2   Y: 297.9]
     
     The Mask of Yalung is down in the water at the base of the waterfall at
     Yalung's Tears. You'll have to climb up to the bridge and enter the cave
     behind the waterfall, then dive into the pool below. 
    
     _____________________________________________________________________________
     -= Mask of Yalung #12 =-
    
     [X: 361.5   Y: 336.2]
     
     Dive down at the bottom of the Watery Grave location to find the mask sitting
     amongst a pile of bones.
    
     _____________________________________________________________________________
     -= Mask of Yalung #13 =-
    
     [X: 420.5   Y: 391.0]
     
     Found near Kyra's Respite. The best course of action is to rappel down from
     Eklo Beindu Summit. The mask is near the Mani Wheel; from the Mani Wheel,
     look off the cliffside to find a corpse lying on a small ledge. Drop down to
     the body, then look down to find a note and the mask.
    
     _____________________________________________________________________________
     -= Mask of Yalung #14 =-
    
     [X: 460.1   Y: 378.8]
     
     Go inside Kyra's Tranquility to find a corpse resting at the feet of a
     statue. Look up to find the mask resting in the statue's hand.
    
     _____________________________________________________________________________
     -= Mask of Yalung #15 =-
    
     [X: 443.4   Y: 373.8]
     
     If you head southwest of Kyra's Tranquility you come across a pond where,
     upon further inspection, you discover a submerged car with a body in the
     driver's seat. The Mask of Yalung is leaning on a rock pointed at the car,
     positioned in a sort of gloating manner.
    
     _____________________________________________________________________________
     -= Mask of Yalung #16 =-
    
     [X: 487.2   Y: 395.7]
     
     There is a well in the front yard of Fahmida's House. By rappelling down to
     the bottom of the well, you find a cave with a number of loot chests. Dive
     down to the bottom of the pool to find the mask between a trio of chests.
    
     _____________________________________________________________________________
     -= Mask of Yalung #17 =-
    
     [X: 524.4   Y: 393.3]
     
     This mask is way on its lonesome in the Lakeside Sherpa Camp. Near the tent
     is a huge boulder that has crushed an unlucky individual. On the back end of
     the rock lies the Mask of Yalung.
    
     _____________________________________________________________________________
     -= Mask of Yalung #18 =-
    
     [X: 527.9   Y: 434.1]
     
     The Mask of Yalung is in the lake due east of De Pleur's fortress, Varshakot.
     All the way at the bottom of the lake is a sunken canoe containing the mask.
     
     _____________________________________________________________________________
     -= Mask of Yalung #19 =-
    
     [X: 471.7   Y: 419.2]
     
     Found in Cragway Rest. On the top of the ravine is a dead body wearing the
     mask.
    
     _____________________________________________________________________________
     -= Mask of Yalung #20 =-
    
     [X: 531.5   Y: 483.7]
     
     From Dhami Ashram, head northeast along the trail towards a narrow ravine.
     Use the first grapple point to descend to a small ledge, then grapple to the
     next one. From here, swing back and forth to gain enough momentum allowing
     you to land on the ledge with the dead body and the mask. You can also get
     there from the bottom of the ravine.
    
     _____________________________________________________________________________
     -= Mask of Yalung #21 =-
    
     [X: 472.8   Y: 493.7]
     
     The mask can be found at Banashur's Song, inside of a large stone structure
     (next to the campfire). Look inside the hole and shoot the mask inside.
    
     _____________________________________________________________________________
     -= Mask of Yalung #22 =-
    
     [X: 417.8   Y: 469.0]
     
     Just northeast of the Dzong Bridge is a pair of houses. Go inside the western
     one and look atop one of the bookshelves for the mask.
    
     _____________________________________________________________________________
     -= Mask of Yalung #23 =-
    
     [X: 360.8   Y: 520.9]
     
     Found inside Yalung's Heart. At the end of the cavern is a pool of water,
     a perfectly laid out skeleton at the bottom. In place of the skull is the
     Mask of Yalung.
    
     _____________________________________________________________________________
     -= Mask of Yalung #24 =-
    
     [X: 356.0   Y: 559.4]
     
     At Raksi Still, look inside the straw basket outside the house to find the
     mask along with a deceased wolf.
    
     _____________________________________________________________________________
     -= Mask of Yalung #25 =-
    
     [X: 310.9   Y: 567.1]
    
     Located at the Rochan Delivery Crash. Near the ruined truck is a supply crate
     in the middle of the water, and resting on top of the crate is the Mask of
     Yalung.
    
     _____________________________________________________________________________
     -= Mask of Yalung #26 =-
    
     [X: 324.2   Y: 588.2]
     
     Located northwest of the Bell Tower (Pranijagat School Region). Step inside
     the house and look for it on top of an empty bookshelf. Nailed to the wall is
     a disturbing note.
    
     _____________________________________________________________________________
     -= Mask of Yalung #27 =-
    
     [X: 266.0   Y: 552.5]
     
     This mask makes no attempt at being hidden, and instead rests in the center
     of the red-clothed table inside Yakshini's Flesh. 
    
     _____________________________________________________________________________
     -= Mask of Yalung #28 =-
    
     [X: 200.8   Y: 531.0]
     
     Investigate the Bagmati Camp by taking a dip in the brook; you'll find an
     individual done in by a fallen tree, and the mask nearby on a dirt pile in
     the middle of the water.
    
     _____________________________________________________________________________
     -= Mask of Yalung #29 =-
    
     [X: 208.2   Y: 567.4]
     
     Found at Danger Dashed - the automobile accident near the western bridge.
     Search the scene at the base of the bridge and dip into the water, skimming
     the ground. The Mask of Yalung is at the bottom near some oil drums.
    
     _____________________________________________________________________________
     -= Mask of Yalung #30 =-
    
     [X: 221.5   Y: 618.5]
    
     Located in Yalung's Soul. After climbing up to the temple, step inside and
     scan the rockwork near the ceiling. It's tough to find but the mask is lying
     high up on a rock protruding from the top of the temple's interior (look with
     your back against the Yalung statue).
    
     _____________________________________________________________________________
     -= Mask of Yalung #31 =-
    
     [X: 451.6   Y: 515.3]
     
     Search the row of cages in Shanath Trappers - one contains a human body and
     the mask.
    
     _____________________________________________________________________________
     -= Mask of Yalung #32 =-
    
     [X: 412.5   Y: 539.3]
     
     From Rochan Brick Co. Storage, head west towards the bridge leading to the
     island. Cross the bridge and from the east side, look at the bridge's
     foundation on the right to find a note and the Mask of Yalung; look down on
     the riverbank below for another victim.
    
     _____________________________________________________________________________
     -= Mask of Yalung #33 =-
    
     [X: 414.8   Y: 605.3]
     
     Deep inside Yalung's Stomach, on the back of the stone altar. The mask lies
     at the top of the skeleton, resting over the skull.
    
     _____________________________________________________________________________
     -= Mask of Yalung #34 =-
    
     [X: 425.2   Y: 674.0]
     
     At the Dhyangro Ashram, go inside the house and inspect the personal shrine
     in the corner of the living room to find it.
    
     _____________________________________________________________________________
     -= Mask of Yalung #35 =-
    
     [X: 458.5   Y: 637.9]
     
     From the Dochula Tunnel, proceed east along the road and then deviate as the
     road curves. This takes you to a cabin built next to a roaring waterfall.
     This brutal scene contains many murder victims, and the mask is seen peeking
     out from underneath the wooden bed inside the cabin.
    
     _____________________________________________________________________________
     -= Mask of Yalung #36 =-
    
     [X: 473.2   Y: 704.9]
    
     Located high up in Yakshini's Bondage. After murdering the soldiers inside,
     go down the staircase to find the mask on top of a dead civilian. 
    
    
    .----------------------------------------------------------------------------.
    | North Kyrat                                                                |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Mask of Yalung #37 =-
    
     [X: 536.9   Y: 692.6]
     
     From Bride River Hamlet, follow the river towards the top of Jalendu Falls.
     Look down the first waterfall to find a dead body on a rock below, then dive
     in. Scan the water to spot the mask on top of a skeleton.
    
     _____________________________________________________________________________
     -= Mask of Yalung #38 =-
    
     [X: 591.6   Y: 702.9]
     
     Look around Ma'untena Ghari Shrine, specifically the actual shrine, to find
     the Mask of Yalung hanging from the statue inside.
    
     _____________________________________________________________________________
     -= Mask of Yalung #39 =-
    
     [X: 625.6   Y: 708.9]
     
     From the Royal Guard Kennels, head east and rappel down to Ila's Roost. Go
     inside this strange cave to find the mask amongst a pile of bones.
    
     _____________________________________________________________________________
     -= Mask of Yalung #40 =-
    
     [X: 596.1   Y: 643.9]
     
     Located at Eagles' Nest. It is inside one of the broken canoes near the
     water's edge, under the seat.
    
     _____________________________________________________________________________
     -= Mask of Yalung #41 =-
    
     [X: 710.4   Y: 631.7]
     
     The mask is down inside The Goat's Lair. At the bottom of the well, walk
     towards the Yalung statue and look inside the prison cell on the left.
    
     _____________________________________________________________________________
     -= Mask of Yalung #42 =-
    
     [X: 687.6   Y: 675.3]
     
     Inside the Cave of the Dead, on the pile of bones in the lower portion of the
     cavern.
    
     _____________________________________________________________________________
     -= Mask of Yalung #43 =-
    
     [X: 641.1   Y: 675.3]
     
     Found at the *GLITCHED UNKNOWN LOCATION #1*. Dive underwater to find a sunken
     cargo truck and look in front of the truck for a dead body and the mask.
    
     _____________________________________________________________________________
     -= Mask of Yalung #44 =-
    
     [X: 752.7   Y: 709.4]
     
     Located at a weather station west of Hima Khoka Cave. If you follow the
     southern highway, you can find some vines and a grapple point that you can
     use to get to the station. The mask is sitting in a burnt out campfire.
    
     _____________________________________________________________________________
     -= Mask of Yalung #45 =-
    
     [X: 747.2   Y: 671.5]
     
     The Mask of Yalung is being worn by a dead body found in the northern end of
     the Shining Minds Seminary.
    
     _____________________________________________________________________________
     -= Mask of Yalung #46 =-
    
     [X: 794.1   Y: 674.6]
     
     Climb on top of the cage with the blue tarp at Medicinal Poachers and look
     down - the mask is down in the crack between the wall and the cage.
    
     _____________________________________________________________________________
     -= Mask of Yalung #47 =-
    
     [X: 834.0   Y: 682.7]
     
     Found inside Asru Cave. Climb up the high rock, then look for a grapple point
     allowing you to swing over to the tall ledge. Here you'll find a fallen enemy
     Sniper and another Mask of Yalung.
    
     _____________________________________________________________________________
     -= Mask of Yalung #48 =-
    
     [X: 399.4   Y: 780.6]
     
     At KEO Logistics. It is found inside the northeast cabin, inside of a desk
     drawer next to the dead body on the bunk bed.
    
     _____________________________________________________________________________
     -= Mask of Yalung #49 =-
    
     [X: 566.3   Y: 810.1]
     
     The body of a man lies underneath some wooden boards at the center of the
     Devi Temple Ruins. He is wearing the mask. 
    
     _____________________________________________________________________________
     -= Mask of Yalung #50 =-
    
     [X: 520.6   Y: 807.8]
     
     Located west of Bhirabata Outpost, at the Altar of Kalinag. Carefully slide
     down the west end of the location, following the trail of debris, to find it
     alongside a skeleton in a wooden box.
    
     _____________________________________________________________________________
     -= Mask of Yalung #51 =-
    
     [X: 680.6   Y: 722.6]
     
     From Shikharpur, follow the main road east and then north to reach the scene
     of an automobile accident. Read the eerie note and search behind the large
     cluster of rocks to find the mask on the ground. 
    
     _____________________________________________________________________________
     -= Mask of Yalung #52 =-
    
     [X: 710.4   Y: 778.2]
     
     Found at Sapha Pond. Facing the cave opening, look behind the stone pillar
     to the left.
    
     _____________________________________________________________________________
     -= Mask of Yalung #53 =-
    
     [X: 669.1   Y: 820.6]
     
     Look behind the sharp, slanted rock at Dead Man's Triangle for another victim
     of The Goat; the mask is being worn by the deceased. 
    
     _____________________________________________________________________________
     -= Mask of Yalung #54 =-
    
     [X: 758.7   Y: 723.3]
     
     After making the steep climb to Sky Burial, look for the Mask of Yalung on
     one of the bodies found at the mountaintop.
    
     _____________________________________________________________________________
     -= Mask of Yalung #55 =-
    
     [X: 756.8   Y: 780.7]
     
     Inside Ska'i Cave, found on top of the stack of rocks at the back end of the
     cavern.
    
    
    .============================================================================.
    | Propaganda Posters                                                  [0805] |
    '============================================================================'
    
     The Royal Army, under the order of Pagan Min, has manufactured and
     distributed Propaganda Posters all throughout Kyrat. These posters are hung
     on roadside signs, buildings, civilian homes, and just about anywhere else in 
     order to drown out the efforts of the Golden Path. These posters can either
     be manually torn down or set on fire with incendiary weapons such as molotovs
     and fire arrows.
    
     There are 150 Propaganda Posters in total.
    
    
    .----------------------------------------------------------------------------.
    | South Kyrat                                                                |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Propaganda Poster #1 =-
    
     [X: 272.3   Y: 444.6]
     
     Found hanging next to the front entrance of the Bell Tower during the
     "Propaganda Machine" mission.
    
     _____________________________________________________________________________
     -= Propaganda Poster #2 =-
    
     [X: 260.7   Y: 472.6]
     
     Located on the side of a home, northwest of Prabhakar's Farm. Low enough to
     be manually removed.
    
     _____________________________________________________________________________
     -= Propaganda Poster #3 =-
    
     [X: 290.5   Y: 458.7]
     
     The poster is hanging on the back end of the central home in Prabhakar's
     Farm.
    
     _____________________________________________________________________________
     -= Propaganda Poster #4 =-
    
     [X: 297.0   Y: 425.8]
     
     In Khilana Bazaar, on the front of the building west of the safehouse.
    
     _____________________________________________________________________________
     -= Propaganda Poster #5 =-
    
     [X: 330.6   Y: 476.2]
     
     Hanging on the side of Bell Tower (Kyra Tea Factory Region). It is out of
     reach, so you will need a molotov or other fire-based weapon to destroy it.
    
     _____________________________________________________________________________
     -= Propaganda Poster #6 =-
    
     [X: 386.5   Y: 384.9]
     
     Found on the Bell Tower (The City of Pain Region), on one of the upper
     levels. You can tear it down by standing on one of the awnings. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #7 =-
    
     [X: 335.5   Y: 495.4]
     
     The poster is hanging on the side of Prabin's house, next to the front porch
     and Paul De Pleur's handwritten warning letter.
    
     _____________________________________________________________________________
     -= Propaganda Poster #8 =-
    
     [X: 349.2   Y: 464.6]
     
     This Propaganda Poster is attached to the side of the house at Sarbajit's
     Raksi Still.
    
     _____________________________________________________________________________
     -= Propaganda Poster #9 =-
    
     [X: 346.4   Y: 420.7]
     
     Located at the Kyra Tea Farm, nailed to the house's front porch.
    
     _____________________________________________________________________________
     -= Propaganda Poster #10 =-
    
     [X: 324.8   Y: 383.4]
     
     Upon reaching the House of Chiffon, look on the side of the studio for the
     Propaganda Poster.
    
     _____________________________________________________________________________
     -= Propaganda Poster #11 =-
    
     [X: 387.3   Y: 418.8]
     
     Found at Shanath Poachers. After defeating the enemies, you can tear down the
     poster hanging next to the open doorway.
    
     _____________________________________________________________________________
     -= Propaganda Poster #12 =-
    
     [X: 368.5   Y: 399.6]
     
     The Propaganda Poster is stuck to a large rock outside the Partisans' Clinic.
     It's too high to reach so burn it instead.
    
     _____________________________________________________________________________
     -= Propaganda Poster #13 =-
    
     [X: 324.6   Y: 304.2]
     
     West of Yalung's Tears is an empty cabin with nothing but a loot chest and
     the poster.
    
     _____________________________________________________________________________
     -= Propaganda Poster #14 =-
    
     [X: 375.9   Y: 329.7]
     
     Head west of the Kyra Tea Terraces to discover the poster alongside an old
     shack.
    
     _____________________________________________________________________________
     -= Propaganda Poster #15 =-
    
     [X: 372.5   Y: 366.8]
     
     Located southwest of the Bell Tower (The City of Pain Region), and just north
     of the previously-mentioned Propaganda Poster. It is hanging on a stone wall.
    
     _____________________________________________________________________________
     -= Propaganda Poster #16 =-
    
     [X: 393.1   Y: 328.8]
     
     Found inside Kyra Tea Terraces, after liberating the Outpost. It is high up
     on the side of the safehouse building, next to the alarm and one of the
     doors.
    
     _____________________________________________________________________________
     -= Propaganda Poster #17 =-
    
     [X: 402.6   Y: 370.4]
     
     The poster is hanging inside a wooden frame on the side of the road, just a
     few meters away from Banashur's Pyres.
    
     _____________________________________________________________________________
     -= Propaganda Poster #18 =-
    
     [X: 416.2   Y: 344.6]
     
     South of Gandharva's Radio Station is a shrine near a small water spring. The
     poster is on the side of the shrine.
    
     _____________________________________________________________________________
     -= Propaganda Poster #19 =-
    
     [X: 432.8   Y: 385.3]
     
     At Seven Treasures Ashram, on the side of a building on the east end.
    
     _____________________________________________________________________________
     -= Propaganda Poster #20 =-
    
     [X: 432.8   Y: 365.2]
     
     Found stuck to the side of Oojam's Hut.
    
     _____________________________________________________________________________
     -= Propaganda Poster #21 =-
    
     [X: 469.0   Y: 329.1]
     
     Located at the Bell Tower (Tirtha Region). It is attached to the outer wall
     of the tower, on one of the upper levels. You'll have to use a molotov or
     similar weapon to take it down.
    
     _____________________________________________________________________________
     -= Propaganda Poster #22 =-
    
     [X: 476.5   Y: 323.9]
     
     Found on an archway leading into the Abandoned Jheel (where you meet Rabi Ray
     Rana to begin Propaganda Center quests).
    
     _____________________________________________________________________________
     -= Propaganda Poster #23 =-
    
     [X: 449.5   Y: 317.3]
    
     Located southwest of Vibhat's Auto Repair. Just follow the main road to reach
     a small stone tower containing the Propaganda Poster.
    
     _____________________________________________________________________________
     -= Propaganda Poster #24 =-
    
     [X: 401.7   Y: 478.4]
     
     The poster is at the location where you meet up with Sabal for the campaign
     mission "A Cultural Affair". It's on the side of the house Sabal is in.
    
     _____________________________________________________________________________
     -= Propaganda Poster #25 =-
    
     [X: 498.8   Y: 370.3]
     
     Found in Tirtha's village square. Since Tirtha is only accessible after the
     completion of "A Cultural Affair", you must advance enough in the main story
     for a chance to remove this poster.
    
     _____________________________________________________________________________
     -= Propaganda Poster #26 =-
    
     [X: 548.0   Y: 431.6]
     
     Far east of the fortress Varshakot. There is a small cabin next to the bridge
     that is often accompanied by enemy soldiers. The poster hangs next to the
     open doorway.
    
     _____________________________________________________________________________
     -= Propaganda Poster #27 =-
    
     [X: 552.8   Y: 455.2]
     
     Northeast of Varshakot, on the opposite side of the lake. On the side of the 
     main road, on the rock wall underneath the large temple.
    
     _____________________________________________________________________________
     -= Propaganda Poster #28 =-
    
     [X: 520.0   Y: 444.2]
    
     Along the main road just northeast of Varshakot is a tea terrace. Check the
     side of the terrace's cabin for the Propaganda Poster.
    
     _____________________________________________________________________________
     -= Propaganda Poster #29 =-
    
     [X: 482.7   Y: 459.9]
     
     Located on the pathway leading up to the statue at Kyra's Meditation. The
     poster is taped to a rock wall.
    
     _____________________________________________________________________________
     -= Propaganda Poster #30 =-
    
     [X: 446.5   Y: 452.2]
     
     Hanging next to the entrance of the safehouse in Kheta Manor.
    
     _____________________________________________________________________________
     -= Propaganda Poster #31 =-
    
     [X: 472.3   Y: 494.5]
     
     At Banashur's Song, look for the poster stamped to a giant Mani Wheel, next
     to a line of corpses.
    
     _____________________________________________________________________________
     -= Propaganda Poster #32 =-
    
     [X: 415.9   Y: 469.8]
     
     Cross Dzong Bridge to the two nearby houses. Remove the poster hanging on the
     front of one of the homes.
    
     _____________________________________________________________________________
     -= Propaganda Poster #33 =-
    
     [X: 431.1   Y: 491.3]
     
     Attached to the front of the farmhouse at Deepak's Millet Farm. Use fire to
     burn it away.
    
     _____________________________________________________________________________
     -= Propaganda Poster #34 =-
    
     [X: 393.8   Y: 500.2]
     
     Found on the southern perimeter wall in the Rochan Brick Co. Shipping
     outpost.
    
     _____________________________________________________________________________
     -= Propaganda Poster #35 =-
    
     [X: 394.4   Y: 503.8]
     
     Located on the side of the Rochan Brick Co. Shipping safehouse. It's hung
     high up so you'll need to burn it down with a weapon.
    
     _____________________________________________________________________________
     -= Propaganda Poster #36 =-
    
     [X: 342.3   Y: 580.7]
     
     Found on the side of the Bell Tower (Rochan Brick Factory Region), above the
     first awning.
    
     _____________________________________________________________________________
     -= Propaganda Poster #37 =-
    
     [X: 338.4   Y: 515.5]
     
     On the top floor of a house southwest of Yalung's Heart. Hurl a molotov up at
     it.
    
     _____________________________________________________________________________
     -= Propaganda Poster #38 =-
    
     [X: 400.0   Y: 577.5]
     
     The poster is nailed to the front of the Ocean Breeze Lab.
    
     _____________________________________________________________________________
     -= Propaganda Poster #39 =-
    
     [X: 379.3   Y: 547.6]
     
     South of Shanath Breeders, stuck on a shed right on the side of the road.
    
     _____________________________________________________________________________
     -= Propaganda Poster #40 =-
    
     [X: 355.1   Y: 558.6]
     
     On the front of the building found at Raksi Still.
    
     _____________________________________________________________________________
     -= Propaganda Poster #41 =-
    
     [X: 330.6   Y: 572.1]
     
     In order to get the Propaganda Poster, use a fire weapon at the poster that
     hangs under the roof of the Avinash Primary School.
    
     _____________________________________________________________________________
     -= Propaganda Poster #42 =-
    
     [X: 381.9   Y: 570.9]
     
     Found on the side of the building inside Shanath Breeders.
    
     _____________________________________________________________________________
     -= Propaganda Poster #43 =-
    
     [X: 355.9   Y: 656.6]
     
     Located on the side of the Bell Tower (Pranijagat School Region). Too high to
     manually remove.
    
     _____________________________________________________________________________
     -= Propaganda Poster #44 =-
    
     [X: 340.0   Y: 605.6]
    
     The poster can be spotted on the front porch of the house in Aghori Ashram.
    
     _____________________________________________________________________________
     -= Propaganda Poster #45 =-
    
     [X: 325.1   Y: 591.2]
     
     Northwest of the Bell Tower (Pranijagat School Region), on a shed. Can be 
     found during the location's Armed Escort mission.
    
     _____________________________________________________________________________
     -= Propaganda Poster #46 =-
    
     [X: 348.9   Y: 621.9]
     
     Found in Pranijagat School, after liberating the Outpost. On the southeast
     corner, on the porch of one of the buildings.
    
     _____________________________________________________________________________
     -= Propaganda Poster #47 =-
    
     [X: 386.8   Y: 673.8]
     
     After liberating Open Hearts Clinic, look for a poster hanging on the second
     floor of one of the buildings and burn it down with a fire weapon. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #48 =-
    
     [X: 392.7   Y: 702.0]
     
     On the dirt road leading up to the Raj Pandhi Brewery. Check the cabin here
     for the poster.
    
     _____________________________________________________________________________
     -= Propaganda Poster #49 =-
    
     [X: 355.7   Y: 673.4]
     
     Hung on a building inside Sunny & Prem's Storage.
    
     _____________________________________________________________________________
     -= Propaganda Poster #50 =-
    
     [X: 232.0   Y: 575.0]
     
     Found right next to the front entrance of the Bell Tower (Kyrat Intl. Airport
     Region).
    
     _____________________________________________________________________________
     -= Propaganda Poster #51 =-
    
     [X: 254.3   Y: 541.6]
    
     Inside Shanath Training Grounds; hanging on the side of the safehouse.
    
     _____________________________________________________________________________
     -= Propaganda Poster #52 =-
    
     [X: 300.7   Y: 546.4]
     
     At Shanath Hunters, look on the edge of the fortified shed for the poster,
     within grabbing distance.
    
     _____________________________________________________________________________
     -= Propaganda Poster #53 =-
    
     [X: 283.4   Y: 541.1]
     
     Head west of Shanath Hunters to find a little hideout. The Propaganda Poster
     is found on one of the stone structures.
    
     _____________________________________________________________________________
     -= Propaganda Poster #54 =-
    
     [X: 284.8   Y: 578.5]
     
     Northwest of Kyra's Flower. Check the property on the side of the road - the
     perimeter wall to be specific - for the poster.
    
     _____________________________________________________________________________
     -= Propaganda Poster #55 =-
    
     [X: 245.6   Y: 553.2]
     
     Found northwest of Shanath Training Grounds; on the front side of an old
     abandoned house in the forest.
    
     _____________________________________________________________________________
     -= Propaganda Poster #56 =-
    
     [X: 235.3   Y: 583.9]
     
     On the side of the little shed at Jhankri Ashram. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #57 =-
    
     [X: 439.0   Y: 541.3]
     
     At the Rochan Brick Co. Storage Outpost, on the south side of the warehouse.
     It's up on the second floor.
    
     _____________________________________________________________________________
     -= Propaganda Poster #58 =-
    
     [X: 437.5   Y: 540.2]
     
     Also at the Rochan Brick Co. Storage; the poster is taped onto the storage
     shed.
    
     _____________________________________________________________________________
     -= Propaganda Poster #59 =-
    
     [X: 471.0   Y: 566.7]
     
     Located at the Bell Tower (Shanath Region), right next to the front entrance.
    
     _____________________________________________________________________________
     -= Propaganda Poster #60 =-
    
     [X: 553.4   Y: 533.0]
     
     Inside the Royal Raksi Brewery. After clearing the Outpost, lob a molotov up
     at the poster on the second floor of the central building.
    
     _____________________________________________________________________________
     -= Propaganda Poster #61 =-
    
     [X: 424.3   Y: 528.9]
     
     Go southwest of Rochan Brick Co. Storage to find the poster on the broad side
     of a barn.
    
     _____________________________________________________________________________
     -= Propaganda Poster #62 =-
    
     [X: 438.0   Y: 559.7]
     
     North of Rochan Brick Co. Storage is a lone house, and on the adjacent shed
     is the Propaganda Poster.
    
     _____________________________________________________________________________
     -= Propaganda Poster #63 =-
    
     [X: 437.1   Y: 577.9]
     
     Behind a small house on the water's edge, north of Rochan Brick Co. Storage
     (and further north from the previous poster).
    
     _____________________________________________________________________________
     -= Propaganda Poster #64 =-
    
     [X: 501.8   Y: 604.6]
     
     Hung on the wall of the Rochan Brick Co. Offices, outside the perimeter
     fencing.
    
     _____________________________________________________________________________
     -= Propaganda Poster #65 =-
    
     [X: 447.3   Y: 606.6]
     
     Found in Shanath, hanging just outside the trading post.
    
     _____________________________________________________________________________
     -= Propaganda Poster #66 =-
    
     [X: 475.8   Y: 682.0]
     
     Nailed to the side of the Bell Tower (King's Bridge Region), high up on the
     third floor. Use a fire weapon to remove it.
     
     _____________________________________________________________________________
     -= Propaganda Poster #67 =-
    
     [X: 444.6   Y: 688.1]
     
     Found underneath the second floor window of the building in Barnali's
     Textiles.
    
     _____________________________________________________________________________
     -= Propaganda Poster #68 =-
    
     [X: 425.3   Y: 634.7]
     
     Found by crossing the bridge west of Dochula Tunnel and searching the
     automotive shop. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #69 =-
    
     [X: 411.5   Y: 646.7]
     
     West of Rochan Brick Co. Payroll, up in the hills, is some sort of brewery or
     makeshift lab. The poster is on the wall behind a stack of boxes.
    
     _____________________________________________________________________________
     -= Propaganda Poster #70 =-
    
     [X: 426.6   Y: 674.2]
    
     Located at the Dhyangro Ashram, hanging on the shed outside.
    
     _____________________________________________________________________________
     -= Propaganda Poster #71 =-
    
     [X: 463.3   Y: 623.8]
     
     From Dochula Tunnel, follow the road east until you come to a checkpoint.
     Look for the Propaganda Poster on one of the buildings.
    
     _____________________________________________________________________________
     -= Propaganda Poster #72 =-
    
     [X: 439.2   Y: 302.5]
    
     Found hanging next to the grand entrance to the Sleeping Saints. Can be taken
     down at any time or during the campaign mission "The Sleeping Saints".
    
     _____________________________________________________________________________
     -= Propaganda Poster #73 =-
    
     [X: 453.0   Y: 295.9]
     
     At the very top of the statue in the Sleeping Saints; first available during
     the story mission "The Sleeping Saints".
    
     _____________________________________________________________________________
     -= Propaganda Poster #74 =-
    
     [X: 506.5   Y: 431.3]
     
     Inside De Pleur's fortress Varshakot, outside of the southwest building.
    
     _____________________________________________________________________________
     -= Propaganda Poster #75 =-
    
     [X: 510.8   Y: 430.5]
     
     Inside De Pleur's fortress Varshakot, hanging above the safehouse door.
    
     _____________________________________________________________________________
     -= Propaganda Poster #76 =-
    
     [X: 505.6   Y: 634.2]
     
     Found near the southern end of King's Bridge, stuck on a low billboard.
     Should be obtained during the campaign mission "A Key to the North".
    
    
    .----------------------------------------------------------------------------.
    | North Kyrat                                                                |
    '----------------------------------------------------------------------------'
    
     _____________________________________________________________________________
     -= Propaganda Poster #77 =-
    
     [X: 526.3   Y: 656.7]
     
     Located outside of the Sealed KEO Mine, just east of King's Bridge. Look up
     on the long sign.
    
     _____________________________________________________________________________
     -= Propaganda Poster #78 =-
    
     [X: 538.8   Y: 682.3]
     
     On the side of the road near Jalendu Falls, on the back end of the lodge.
    
     _____________________________________________________________________________
     -= Propaganda Poster #79 =-
    
     [X: 567.1   Y: 635.3]
     
     Found hanging right next to the front door of the Bell Tower (Jalendu Temple
     Region).
    
     _____________________________________________________________________________
     -= Propaganda Poster #80 =-
    
     [X: 526.1   Y: 701.0]
    
     The poster is attached to one of the three houses in Bride River Hamlet.
    
     _____________________________________________________________________________
     -= Propaganda Poster #81 =-
    
     [X: 570.7   Y: 707.5]
    
     Found on the side of the barn east of Jalendu Overlook.
    
     _____________________________________________________________________________
     -= Propaganda Poster #82 =-
    
     [X: 606.0   Y: 705.3]
     
     After liberating the Royal Guard Kennels, check the side of the southeast
     building and burn it down.
    
     _____________________________________________________________________________
     -= Propaganda Poster #83 =-
    
     [X: 604.1   Y: 689.6]
     
     Head south from the Royal Guard Kennels to reach a local still; look for the
     Propaganda Poster on the side of the roof across from the house.
    
     _____________________________________________________________________________
     -= Propaganda Poster #84 =-
    
     [X: 553.2   Y: 649.8]
     
     At South Jalendu Checkpoint, on one of the buildings.
    
     _____________________________________________________________________________
     -= Propaganda Poster #85 =-
    
     [X: 629.0   Y: 660.2]
    
     Head northeast up the road past Ananta Muna Shrine. Follow the road to a
     brewery or lab of some sorts, where you'll find the poster.
    
     _____________________________________________________________________________
     -= Propaganda Poster #86 =-
    
     [X: 623.0   Y: 630.7]
     
     East of the Customs Warehousing is a roadblock; the poster is on the side of
     the building. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #87 =-
    
     [X: 635.9   Y: 617.2]
     
     Continue further east past the roadblock and the previous poster, crossing
     the bridge. Enter the mining facility nearby and look inside the boardroom to
     find the poster on a wooden slab.
    
     _____________________________________________________________________________
     -= Propaganda Poster #88 =-
    
     [X: 669.8   Y: 642.7]
     
     Located at the Bell Tower (KEO Pradhana Mine Region). It is on the north side
     above the first awning.
    
     _____________________________________________________________________________
     -= Propaganda Poster #89 =-
    
     [X: 691.6   Y: 624.0]
    
     This poster is at the KEO Pradhana Mine outpost, on the side of the safehouse
     building and must be destroyed using fire.
    
     _____________________________________________________________________________
     -= Propaganda Poster #90 =-
    
     [X: 658.0   Y: 620.1]
     
     On the side of a garage down the road west of Thindara Mine. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #91 =-
    
     [X: 658.0   Y: 620.1]
    
     From KEO Pradhana Mine, run south across the slopes until you get to an
     automotive shop on the water's edge. The poster is hanging on one of the
     buildings here. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #92 =-
    
     [X: 674.9   Y: 698.3]
     
     Found on the side of the safehouse in Shikharpur after liberating the
     outpost.
    
     _____________________________________________________________________________
     -= Propaganda Poster #93 =-
    
     [X: 662.5   Y: 664.1]
    
     Taped to the bakery found at Anjali's Bakery.
    
     _____________________________________________________________________________
     -= Propaganda Poster #94 =-
    
     [X: 777.0   Y: 687.0]
     
     Located on the side of the Bell Tower (Durgesh Prison Region), on ground
     level.
    
     _____________________________________________________________________________
     -= Propaganda Poster #95 =-
    
     [X: 777.9   Y: 687.2]
     
     Located on the front of the Bell Tower (Durgesh Prison Region) and out of 
     reach, requiring the use of a flame-based weapon.
    
     _____________________________________________________________________________
     -= Propaganda Poster #96 =-
    
     [X: 762.2   Y: 697.5]
     
     The poster is inside of a tunnel northwest of the Bell Tower (Durgesh Prison
     Region). Enter the tunnel and look for it on one of the sides.
    
     _____________________________________________________________________________
     -= Propaganda Poster #97 =-
    
     [X: 810.4   Y: 663.2]
     
     At the Border Observation Post, in the middle of the outpost. Look for it on
     the building across from the safehouse.
    
     _____________________________________________________________________________
     -= Propaganda Poster #98 =-
    
     [X: 812.4   Y: 663.5]
     
     On the east end of the Border Observation Post. It is hanging on the side of
     a house.
    
     _____________________________________________________________________________
     -= Propaganda Poster #99 =-
    
     [X: 808.2   Y: 660.3]
     
     Located on the southwest side of the Border Observation Post, outside of a
     shed.
    
     _____________________________________________________________________________
     -= Propaganda Poster #100 =-
    
     [X: 804.4   Y: 692.2]
     
     Check the second floor of the building (above the awning) at Gautami's
     Retreat.
    
     _____________________________________________________________________________
     -= Propaganda Poster #101 =-
    
     [X: 720.1   Y: 697.5]
     
     On the house directly south of Royal Vault III.
    
     _____________________________________________________________________________
     -= Propaganda Poster #102 =-
    
     [X: 720.8   Y: 648.3]
     
     Southeast of Yugala Rukha Summit, taped to a house on the side of the
     highway.
    
     _____________________________________________________________________________
     -= Propaganda Poster #103 =-
    
     [X: 748.0   Y: 672.4]
     
     Found one one of the buildings in the middle of the Shining Minds Seminary,
     low enough to be ripped down. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #104 =-
    
     [X: 754.7   Y: 598.8]
     
     The Propaganda Poster hangs on the remains of a building on the side of the
     road; southwest of Dolpo Ruins. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #105 =-
    
     [X: 764.4   Y: 598.4]
     
     Located immediately east of the previous Propaganda Poster: this one is found
     at the small Royal Army barracks.
    
     _____________________________________________________________________________
     -= Propaganda Poster #106 =-
    
     [X: 786.8   Y: 603.7]
     
     After liberating Lhumtse Barracks, look for the poster on the east side, on
     one of the buildings.
    
     _____________________________________________________________________________
     -= Propaganda Poster #107 =-
    
     [X: 782.0   Y: 605.2]
     
     Found hanging on the side of the safehouse at Lhumtse Barracks. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #108 =-
    
     [X: 810.9   Y: 615.4]
     
     Follow the main road northeast from Lhumtse Barracks, then veer off and
     climb up the staircases to an unoccupied temple. The poster is next to the
     front door.
    
     _____________________________________________________________________________
     -= Propaganda Poster #109 =-
    
     [X: 493.3   Y: 759.6]
     
     Located on the entrance archway at Utkarsh.
    
     _____________________________________________________________________________
     -= Propaganda Poster #110 =-
    
     [X: 491.3   Y: 760.2]
     
     Also found in Utkarsh, outside of a house near the east side.
    
     _____________________________________________________________________________
     -= Propaganda Poster #111 =-
    
     [X: 450.5   Y: 777.3]
     
     Found on the west side of the Bell Tower (Utkarsh Region), right next to the
     front door. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #112 =-
    
     [X: 489.9   Y: 800.0]
     
     Located on the road northeast of Lake Visalakhutta, high up on the metal
     archway. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #113 =-
    
     [X: 489.6   Y: 813.3]
     
     Taped to the upper part of a building at the Shining Minds Academy. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #114 =-
    
     [X: 461.0   Y: 817.4]
     
     From the Ministry of Public Affairs, continue up the road to find a group of
     cabins. Tear down the poster hanging on one of them.
    
     _____________________________________________________________________________
     -= Propaganda Poster #115 =-
    
     [X: 437.4   Y: 817.1]
     
     Found at the KEO Gold Storage outpost, on the north end of the safehouse.
    
     _____________________________________________________________________________
     -= Propaganda Poster #116 =-
    
     [X: 438.3   Y: 815.6]
     
     Attached to the side of the safehouse building at KEO Gold Storage. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #117 =-
    
     [X: 431.2   Y: 784.6]
     
     On the front of the house at Royal Vault IX. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #118 =-
    
     [X: 419.0   Y: 757.8]
     
     The poster is inside the KEO Logging Camp, on the garage across from the
     safehouse.
    
     _____________________________________________________________________________
     -= Propaganda Poster #119 =-
    
     [X: 398.8   Y: 780.0]
     
     Located outside of a building at KEO Logistics.
    
     _____________________________________________________________________________
     -= Propaganda Poster #120 =-
    
     [X: 559.3   Y: 784.4]
     
     High up on the front of the Bell Tower (KEO Svargiya Mine Region). Burn it 
     down using a molotov or similar weapon.
    
     _____________________________________________________________________________
     -= Propaganda Poster #121 =-
    
     [X: 560.4   Y: 790.0]
     
     On the cabin north of the Bell Tower (KEO Svargiya Mine Region); where the
     Golden Path Supplies quest is found.
    
     _____________________________________________________________________________
     -= Propaganda Poster #122 =-
    
     [X: 520.8   Y: 731.3]
     
     From Bride River Hamlet, exit out onto the highway and almost immediately
     branch off to the side road going north. Once at the shaft, look on the back
     of the wooden shed.
    
     _____________________________________________________________________________
     -= Propaganda Poster #123 =-
    
     [X: 555.2   Y: 747.0]
     
     After liberating Pokhari Ghara, look for the Propaganda Poster on the east
     end of the outpost.
    
     _____________________________________________________________________________
     -= Propaganda Poster #124 =-
    
     [X: 526.5   Y: 770.3]
     
     This poster is found on one of the houses at the Trethewey Homestead. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #125 =-
    
     [X: 605.0   Y: 769.9]
     
     Attached to the side of Trethewey's Cabin. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #126 =-
    
     [X: 565.0   Y: 810.3]
     
     Taped to one of the destroyed walls at the Devi Temple Ruins. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #127 =-
    
     [X: 586.7   Y: 822.4]
    
     Search the main road north of Ghumantu Sherpa Camp to find the poster on the
     second floor of a building.
    
     _____________________________________________________________________________
     -= Propaganda Poster #128 =-
    
     [X: 536.7   Y: 808.9]
     
     Check out one of the cabins on the east side of Bhirabata Outpost after
     liberating it.
    
     _____________________________________________________________________________
     -= Propaganda Poster #129 =-
    
     [X: 562.6   Y: 603.6]
     
     Look for the Propaganda Poster high up on the back side of the safehouse at
     the Ratu Gadhi fortress.
    
     _____________________________________________________________________________
     -= Propaganda Poster #130 =-
    
     [X: 656.2   Y: 805.0]
     
     Found on the first floor of the Bell Tower (Royal Fortress Region), outside
     the tower on the east side.
     
     _____________________________________________________________________________
     -= Propaganda Poster #131 =-
    
     [X: 655.6   Y: 804.0]
     
     Located on the south side of the Bell Tower (Royal Fortress Region), on the
     second floor.
    
     _____________________________________________________________________________
     -= Propaganda Poster #132 =-
    
     [X: 648.3   Y: 804.3]
     
     Found outside the tiny building west of the Bell Tower (Royal Fortress
     Region).
    
     _____________________________________________________________________________
     -= Propaganda Poster #133 =-
    
     [X: 668.5   Y: 764.1]
     
     Hanging on the side of the safehouse building at Sahi Jile Checkpoint.
    
     _____________________________________________________________________________
     -= Propaganda Poster #134 =-
    
     [X: 668.8   Y: 763.3]
     
     Hanging high up on the side of the safehouse building at Sahi Jile 
     Checkpoint. Use a molotov to remove it.
    
     _____________________________________________________________________________
     -= Propaganda Poster #135 =-
    
     [X: 621.9   Y: 744.5]
     
     The poster hangs on a building at a roadblock south of *GLITCHED UNKNOWN
     LOCATION #2*.
    
     _____________________________________________________________________________
     -= Propaganda Poster #136 =-
    
     [X: 641.9   Y: 757.5]
     
     Located at a delivery point southeast of *GLITCHED UNKNOWN LOCATION #2*.
    
     _____________________________________________________________________________
     -= Propaganda Poster #137 =-
    
     [X: 700.3   Y: 763.4]
     
     Travel southwest of Sapha Pond to reach the Propaganda Poster at the end of
     the trail. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #138 =-
    
     [X: 765.8   Y: 760.3]
     
     At the Bell Tower (Rajgad Gulag Region), taped next to the boarded-up front
     doorway.
    
     _____________________________________________________________________________
     -= Propaganda Poster #139 =-
    
     [X: 766.9   Y: 760.0]
     
     Found on the second floor the Bell Tower (Rajgad Gulag Region), on the outer
     walls.
    
     _____________________________________________________________________________
     -= Propaganda Poster #140 =-
    
     [X: 801.3   Y: 725.6]
     
     Found hanging on the perimeter walls of Namboche Monastery, specifically,
     inside one of the doorways leading into the outpost. 
    
     _____________________________________________________________________________
     -= Propaganda Poster #141 =-
    
     [X: 800.7   Y: 728.1]
     
     Just outside of the Namboche Monastery outpost, on a stone slab.
    
     _____________________________________________________________________________
     -= Propaganda Poster #142 =-
    
     [X: 794.7   Y: 729.4]
     
     On the side of a sealed chorten across the street from Namboche Monastery.
    
     _____________________________________________________________________________
     -= Propaganda Poster #143 =-
    
     [X: 778.3   Y: 771.0]
     
     This poster is stuck to one of the houses inside Machali Village.
    
     _____________________________________________________________________________
     -= Propaganda Poster #144 =-
    
     [X: 735.6   Y: 784.4]
     
     Found west of Ska'i Cave, at the besieged settlement.
    
     _____________________________________________________________________________
     -= Propaganda Poster #145 =-
    
     [X: 777.2   Y: 795.4]
     
     Follow the main road east of Dubaki Cavern to reach a village. The poster is
     hanging up on one of the buildings here.
    
     _____________________________________________________________________________
     -= Propaganda Poster #146 =-
    
     [X: 684.7   Y: 839.5]
     
     Located on a building near the front gates of the Royal Fortress. Can be
     removed during the story mission "Ashes to Ashes".
    
     _____________________________________________________________________________
     -= Propaganda Poster #147 =-
    
     [X: 688.3   Y: 845.3]
     
     On a stone pillar near the front gates of the Royal Fortress. Can be removed
     during the story mission "Ashes to Ashes".
    
     _____________________________________________________________________________
     -= Propaganda Poster #148 =-
    
     [X: 810.6   Y: 780.6]
     
     Found next to the front entrance of Rajgad Gulag. Burn it down using some
     sort of incendiary weapon.
    
     _____________________________________________________________________________
     -= Propaganda Poster #149 =-
    
     [X: 808.9   Y: 784.2]
     
     Inside Pagan Min's fortress Rajgad Gulag, hanging on a small shack.
    
     _____________________________________________________________________________
     -= Propaganda Poster #150 =-
    
     [X: 811.5   Y: 787.3]
     
     The poster is taped to the side of the second floor of the Rajgad Gulag 
     safehouse.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [9] SKILLS                                                              [0900]
    
    ==============================================================================
    
     Gaining enough Experience (XP) results in Skill Points, which are spent on
     skills. Far Cry 4 only has two possible skill trees: The Tiger (based around
     combat) and The Elephant (based around healing and defense).
     
     Getting XP is not enough, since many of the skills need to have specific 
     prerequisites met before they become unlocked; unlocking the previous skill
     in the tree is a given (pay attention to the arrows), but sometimes you must 
     also complete something in-game to unlock a skill.
    
    
                THE TIGER                                  THE ELEPHANT
                =========                                  ============
    .----.   .----.   .----.   .----.            .----.   .----.   .----.   .----.
    | 04 | < | 03 | < | 02 | < | 01 |            | 25 | > | 26 | > | 27 | > | 28 |
    '----'   '----'   '----'   '----'            '----'   '----'   '----'   '----'
    .----.   .----.   .----.   .----.            .----.   .----.   .----.   .----.
    | 08 | < | 07 | < | 06 | < | 05 |            | 29 | > | 30 | > | 31 | > | 32 |
    '----'   '----'   '----'   '----'            '----'   '----'   '----'   '----'
    .----.   .----.   .----.   .----.            .----.   .----.   .----.   .----.
    | 12 | < | 11 | < | 10 | < | 09 |            | 33 | > | 34 | > | 35 | > | 36 |
    '----'   '----'   '----'   '----'            '----'   '----'   '----'   '----'
    .----.   .----.   .----.   .----.            .----.   .----.   .----.   .----.
    | 16 | < | 15 | < | 14 | < | 13 |            | 37 | > | 38 | > | 39 | > | 40 |
    '----'   '----'   '----'   '----'            '----'   '----'   '----'   '----'
    .----.   .----.   .----.   .----.            .----.   .----.   .----.   .----.
    | 20 | < | 19 | < | 18 | < | 17 |            | 41 | > | 42 | > | 43 | > | 44 |
    '----'   '----'   '----'   '----'            '----'   '----'   '----'   '----'
    .----.   .----.   .----.   .----.            .----.   .----.   .----.   .----.
    | 24 | < | 23 | < | 22 | < | 21 |            | 45 | > | 46 | > | 47 | > | 48 |
    '----'   '----'   '----'   '----'            '----'   '----'   '----'   '----'
    
    
    .----------------------------------------------------------------------------.
    | The Tiger                                                                  |
    '----------------------------------------------------------------------------'
    
     01. Death From Above
     ====================
     Jump for fall onto an enemy below you for a deadly takedown. If you have the
     Chain Takedown skill, you can chain this kill into more takedowns.
     
     Prereq: -
     
     
     02. Death From Below
     ====================
     Press RS below one or two enemies on climbable ledges to take them down.
     
     Prereq: -
     
     
     03. Cover Takedown
     ==================
     When hiding behind cover, press RS to silently dispatch an enemy.
    
     Prereq: Complete 1x Eye for an Eye quest
    
    
     04. Grenade Takedown
     ====================
     Initiate a takedown on an enemy, then press RB to use their grenade against
     them.
    
     Prereq: Complete 1x Bomb Defusing quest
    
    
     05. Knife Throw Takedown
     ========================
     Initiate a takedown on an enemy with RS, then press RT to throw his knife at
     another.
    
     Prereq: -
    
    
     06. Handgun Takedown
     ====================
     Initiate a takedown on an enemy with RS, then press LT to take his gun, and
     shoot others with RT.
    
     Prereq: -
    
    
     07. Vehicle Takedown
     ====================
     Pull alongside an enemy vehicle and press RS to kill the driver and front
     passenger.
    
     Prereq: Compete in 1x Kyrati Films: Racing quest
    
    
     08. Chain Takedown
     ==================
     Takedown multiple enemies in sequence: initiate a takedown with RS, then use
     LS as prompted.
    
     Prereq: -
    
    
     09. Loot Takedown
     =================
     Automatically loot an enemy while performing a takedown.
    
     Prereq: -
    
    
     10. Drag Takedown
     =================
     Immediately after a takedown, hold LS Down to grab and move the body.
    
     Prereq: -
    
    
     11. Bullet Sponge
     =================
     Body armor is much more effective at absorbing damage.
    
     Prereq: -
    
    
     12. Heavy Takedown
     ==================
     Press RS to perform a takedown on heavy gunners or heavy flame units.
    
     Prereq: Destroy 1x Pagan's Wrath convoy
    
    
     13. Running Reload
     ==================
     Press X to reload any weapon while sprinting.
    
     Prereq: -
    
    
     14. At the Ready
     ================
     Switching weapons and aiming with LT is now much faster.
    
     Prereq: -
    
    
     15. Stay on Target
     ==================
     Handguns and sniper rifles can now be reloaded while aiming with LT.
    
     Prereq: -
    
    
     16. Ammo Wrangler
     =================
     The reload speed for all weapons is greatly increased.
    
     Prereq: Complete 1x Longinus quest
    
    
     17. Moving Target
     =================
     Aim and fire any sidearm while moving a body.
    
     Prereq: -
    
    
     18. Casual Marksman
     ===================
     Weapon accuracy for most weapons when shooting from the hip (without using
     LT) is greatly improved.
    
     Prereq: -
    
    
     19. Huntsman
     ============
     When aiming a bow with LT, sway is greatly reduced.
    
     Prereq: Ring 2 Bells of Enlightenment in Shangri-La
    
    
     20. Breath Control
     ==================
     Greatly increases your time spent underwater, using oxygen masks, or
     steadying sniper scopes.
    
     Prereq: Complete 2x Hostage Rescue quests
    
    
     21. Focused Driving
     ===================
     Vehicles can take more damage before needing repairs.
    
     Prereq: -
    
    
     22. Moving Mountains
     ====================
     The bodies of heavy gunners or heavy flame units can now be moved with RS.
    
     Prereq: -
    
    
     23. Soft Landing
     ================
     You take reduced falling damage.
    
     Prereq: Liberate 2 Outposts without being detected
    
    
     24. Non-Stop
     ============
     Spring forever with LS. You also move faster when crouched.
    
     Prereq: -
    
    
    .----------------------------------------------------------------------------.
    | The Elephant                                                               |
    '----------------------------------------------------------------------------'
    
     25. Capable Strength
     ====================
     Gain an additional health slot, for 3 in total.
     Prereq: -
    
    
     26. Forceful Strength
     =====================
     Gain an additional health slot, for 4 in total.
    
     Prereq: -
    
    
     27. Dominant Strength
     =====================
     Gain an additional health slot, for 5 in total.
    
     Prereq: Complete "A Key to the North"
    
    
     28. Unyielding Strength
     =======================
     Gain an additional health slot, for 6 in total.
    
     Prereq: Complete "Payback"
    
    
     29. Healing Syringe Lv2
     =======================
     Healing syringes will restore 4 slots of health.
    
     Prereq: -
    
    
     30. Inner Strength
     ==================
     Partially drained health bars will regenerate much faster.
    
     Prereq: -
    
    
     31. Improvised Surgery
     ======================
     When you run out of healing syringes, hold Y to manually heal 2 health slots.
    
     Prereq: Complete 1x Armed Escort quest
     
     
     32. Healing Syringe Lv3
     =======================
     Healing syringes will restore 6 slots of health.
    
     Prereq: -
     
     
     33. Gadget Training
     ===================
     The speed of the repair tool is greatly increased.
     The camera will show collectibles and let you set a waypoint to them.
    
     Prereq: -
     
     
     34. Trade Agreement
     ===================
     You can now buy explosive arrows, fire arrows, and sticky explosive upgrades
     at Trading Posts.
    
     Prereq: -
     
     
     35. Overdose Syringe
     ====================
     This syringe lets you deal double damage, but also receive double damage.
     Lasts 30 seconds. Needs White Leaves and Purple Leaves to craft.
    
     Prereq: Complete 1x Kyrat Fashion Week quest
    
    
     36. Karma Boosts
     ================
     Keep learning this skill to add +5% boosts to your Karma rewards.
     Skill learned 0/10 times.
    
     Prereq: Buy 1x upgrade for the Ghale Homestead
    
    
     37. Harvester
     =============
     You are skillful enough to take twice as many leaves from each plant you
     harvest.
    
     Prereq: -
     
     
     38. Hunting Syringe
     ===================
     This syringe highlights enemies and animals. Lasts 30 seconds. Needs Blue
     Leaves and Red Leaves to craft.
    
     Prereq: -
     
     
     39. Hunting Syringe Lv2
     =======================
     In addition to the default effects, the syringe also makes you virtually
     silent when moving, and animals won't attack or flee from you unless
     provoked.
    
     Prereq: Complete "Truth & Justice"
    
    
     40. Duration Boosts
     ===================
     Keep learning this skill to add +5 seconds to the syringe.
     Skill learned 0/10 times.
    
     Prereq: Complete 1x Yogi & Reggie quest
    
    
     41. Rhino Skin
     ==============
     You take reduced damage from fire and explosions.
    
     Prereq: -
     
     
     42. Survival Syringe
     ====================
     Craft a syringe to reduce physical (melee) damage and the chance of being
     knocked down by an enemy. Lasts 30 seconds. Needs Red Leaves and Yellow
     Leaves to craft.
    
     Prereq: -
    
    
     43. Survival Syringe Lv2
     ========================
     In addition to the default effects, you now also take reduced damage from
     weapons fire.
    
     Prereq: -
     
     
     44. Duration Boosts
     ===================
     Keep learning this skill to add +5 seconds to the syringe.
     Skill learned 0/10 times.
    
     Prereq: Reach Rank 2 in the Arena
     
     
     45. Elephant Rider
     ==================
     Hold X to ride elephants, and then use LS to charge, and RS to bash enemies.
    
     Prereq: -
     
     
     46. Focus Syringe
     =================
     Craft a syringe to run and swim faster, and breathe underwater longer. Lasts
     30 seconds. Needs Blue Leaves and Yellow Leaves to craft.
    
     Prereq: -
     
     
     47. Focus Syringe Lv2
     =====================
     In addition to the default effects, it is now much harder for enemy weapons
     fire to hit you when you are moving.
    
     Prereq: Complete "A Key to the North"
     
     
     48. Duration Boosts
     ===================
     Keep learning this skill to add +5 seconds to the syringe.
     Skill learned 0/10 times.
    
     Prereq: Complete 1x Kyrat Fashion Week quest
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [10] CRAFTING                                                           [1000]
    
    ==============================================================================
    
     Crafting returns in Far Cry 4 and remains very similar to the previous
     installment in the game series. There are two main forms of crafting:
     equipment or syringes. You can craft equipment from animal skins that help
     bolster your gear, such as a larger weapon holster, increased ammo bag, or a
     fatter wallet. Crafting syringes requires leaves and are used to temporarily
     upgrade Ajay's abilities (ie: hold his breath longer, automatically tag all
     nearby wildlife).
    
    
    .============================================================================.
    | Equipment                                                                  |
    '============================================================================'
    
    .----------------.___________________________________________________________
    | Weapon Holster |___________________________________________________________|
    '----------------'
    
     Upgrade 1/3
     ===========
     Carry one sidearm and one weapon of any type.
     - Ingredients: 3x Tibetan Wolf Skin
    
    
     Upgrade 2/3
     ===========
     Carry one sidearm and two weapons of any type.
     - Ingredients: 3x Malayan Tapir Skin
    
    
     Upgrade 3/3
     ===========
     Carry one sidearm and three weapons of any type.
     - Ingredients: 3x Honey Badger Skin
    
    
    .--------.___________________________________________________________________
    | Wallet |___________________________________________________________________|
    '--------'
    
     Upgrade 1/4
     ===========
     Carry up to 500,000 Rupees.
     - Ingredients: 2x Bharal Skin
     
     
     Upgrade 2/4
     ===========
     Carry up to 1,000,000 Rupees.
     - Ingredients: 3x Assam Macaque Skin
     
    
     Upgrade 3/4
     ===========
     Carry up to 2,000,000 Rupees.
     - Ingredients: 4x Asian Rhino Skin
    
    
     Upgrade 4/4
     ===========
     Carry up to 5,000,000 Rupees.
     - Ingredients: Mad Devil's Skin
     
    
    .----------._________________________________________________________________
    | Loot Bag |_________________________________________________________________|
    '----------'
     
     Upgrade 1/4
     ===========
     Carry up to 60 items.
     - Ingredients: 2x Sambar Skin
     
     
     Upgrade 2/4
     ===========
     Carry up to 90 items.
     - Ingredients: 3x Pig Skin
    
    
     Upgrade 3/4
     ===========
     Carry up to 120 items.
     - Ingredients: 4x Demon Fish Skin
    
    
     Upgrade 4/4
     ===========
     Carry up to 150 items.
     - Ingredients: Ghost Bear's Skin
    
    
    .-------------.______________________________________________________________
    | Syringe Kit |______________________________________________________________|
    '-------------'
     
     Upgrade 1/4
     ===========
     Carry up to 4 syringes of each type.
     - Ingredients: 2x Wild Boar Skin
    
    
     Upgrade 2/4
     ===========
     Carry up to 5 syringes of each type.
     - Ingredients: 3x Tibetan Wolf Skin
    
    
     Upgrade 3/4
     ===========
     Carry up to 6 syringes of each type.
     - Ingredients: 4x Malayan Tapir Skin
    
    
     Upgrade 4/4
     ===========
     Carry up to 8 syringes of each type.
     - Ingredients: Sky Tiger's Skin
    
    
    .----------._________________________________________________________________
    | Bait Bag |_________________________________________________________________|
    '----------'
     
     Upgrade 1/4
     ===========
     Carry up to 3 pieces of bait.
     - Ingredients: 2x Dhole Skin
     
     
     Upgrade 2/4
     ===========
     Carry up to 4 pieces of bait.
     - Ingredients: 3x Yak Skin
    
    
     Upgrade 3/4
     ===========
     Carry up to 5 pieces of bait.
     - Ingredients: 5x Bear Skin
    
    
     Upgrade 4/4
     ===========
     Carry up to 6 pieces of bait.
     - Ingredients: Gulo's Skin
    
    
    .----------._________________________________________________________________
    | Ammo Bag |_________________________________________________________________|
    '----------'
    
     Upgrade 1/4
     ===========
     A medium ammo bag for sidearms, SMGs, shotguns, rifles, and LMGs.
     - Ingredients: 2x Wild Boar Skin
    
    
     Upgrade 2/4
     ===========
     A large ammo bag for sidearms, SMGs, shotguns, rifles, and LMGs.
     - Ingredients: 3x Bharal Skin
    
    
     Upgrade 3/4
     ===========
     An extra large ammo bag for sidearms, SMGs, shotguns, rifles, and LMGs.
     - Ingredients: 4x Clouded Leopard Skin
    
    
     Upgrade 4/4
     ===========
     A gigantic ammo bag for sidearms, SMGs, shotguns, rifles, and LMGs.
     - Ingredients: Shadow Leopard's Skin
     
    
    .----------------.___________________________________________________________
    | Throwables Bag |___________________________________________________________|
    '----------------'
    
     Upgrade 1/4
     ===========
     Carry up to 5 grenades, 5 molotovs, and 5 throwing knives.
     - Ingredients: 2x Yak Skin
    
    
     Upgrade 2/4
     ===========
     Carry up to 7 grenades, 7 molotovs, and 7 throwing knives.
     - Ingredients: 3x Dhole Skin
    
    
     Upgrade 3/4
     ===========
     Carry up to 9 grenades, 9 molotovs, and 9 throwing knives.
     - Ingredients: 5x Bengal Tiger Skin
    
    
     Upgrade 4/4
     ===========
     Carry up to 15 grenades, 15 molotovs, and 15 throwing knives.
     - Ingredients: Black Water Dragon's Skin
     
     
    .----------------.___________________________________________________________
    | Explosives Bag |___________________________________________________________|
    '----------------'
    
     Upgrade 1/4
     ===========
     Carry up to 4 C4 and 4 mines.
     - Ingredients: 2x Asian Rhino Skins
    
    
     Upgrade 2/4
     ===========
     Carry up to 5 C4 and 5 mines.
     - Ingredients: 3x Snow Leopard Skins
    
    
     Upgrade 3/4
     ===========
     Carry up to 6 C4 and 6 mines.
     - Ingredients: 5x Sambar Skins
    
    
     Upgrade 4/4
     ===========
     Carry up to 8 C4 and 8 mines.
     - Ingredients: Thick Skin's Hide
     
     
    .----------------.___________________________________________________________
    | Heavy Ammo Bag |___________________________________________________________|
    '----------------'
    
     Upgrade 1/4
     ===========
     A medium bag for flame tanks, flares, rockets, and grenade launcher rounds.
     - Ingredients: 2x Bengal Tiger Skins
    
    
     Upgrade 2/4
     ===========
     A large bag for flame tanks, flares, rockets, and grenade launcher rounds.
     - Ingredients: 3x Bear Skins
    
    
     Upgrade 3/4
     ===========
     An extra large bag for flame tanks, flares, rockets, and grenade launcher
     rounds.
     - Ingredients: 4x Snow Leopard Skins
    
    
     Upgrade 4/4
     ===========
     A gigantic bag for flame tanks, flares, rockets, and grenade launcher rounds.
     - Ingredients: Karkadann's Skins
    
     
    .--------.___________________________________________________________________
    | Quiver |___________________________________________________________________|
    '--------'
    
     Upgrade 1/4
     ===========
     Carry up to 15 arrows, 4 explosive arrows, 4 fire arrows, and 15 bolts.
     - Ingredients: 1x Pig Skin
    
    
     Upgrade 2/4
     ===========
     Carry up to 20 arrows, 6 explosive arrows, 6 fire arrows, and 20 bolts.
     - Ingredients: 3x Clouded Leopard Skin
    
    
     Upgrade 3/4
     ===========
     Carry up to 30 arrows, 8 explosive arrows, 8 fire arrows, and 30 bolts.
     - Ingredients: 4x Honey Badger Skin
    
    
     Upgrade 4/4
     ===========
     Carry up to 50 arrows, 10 explosive arrows, 10 fire arrows, and 50 bolts.
     - Ingredients: Tenzin's Skin
    
    
    .============================================================================.
    | Syringes                                                                   |
    '============================================================================'
    
    .-----------------.__________________________________________________________
    | Healing Syringe |__________________________________________________________|
    '-----------------'
    
     Healing syringes will restore 2 slots of health.
     - Needs Green Leaves to craft
     
     Level 2
     =======
     Healing syringes will restore 4 slots of health.
    
     Level 3
     =======
     Healing syringes will restore 6 slots of health.
    
    
    .------------------._________________________________________________________
    | Overdose Syringe |_________________________________________________________|
    '------------------'
    
     This syringe lets you deal double damage, but also receive double damage.
     Lasts 30 seconds.
     - Needs White Leaves and Purple Leaves to craft
    
    
    .-----------------.__________________________________________________________
    | Hunting Syringe |__________________________________________________________|
    '-----------------'
    
     This syringe highlights enemies and animals. Lasts 30 seconds.
     - Needs Blue Leaves and Red Leaves to craft
    
     Level 2
     =======
     In addition to the default effects, the syringe also makes you virtually
     silent when moving, and animals won't attack or flee from you unless
     provoked.
    
    
    .------------------._________________________________________________________
    | Survival Syringe |_________________________________________________________|
    '------------------'
    
     Craft a syringe to reduce physical (melee) damage and the chance of being
     knocked down by an enemy. Lasts 30 seconds.
     - Needs Red Leaves and Yellow Leaves to craft
    
     Level 2
     =======
     In addition to the default effects, you now also take reduced damage from
     weapons fire.
    
    
    .---------------.____________________________________________________________
    | Focus Syringe |____________________________________________________________|
    '---------------'
    
     Craft a syringe to run and swim faster, and breathe underwater longer. Lasts
     30 seconds.
     - Needs Blue Leaves and Yellow Leaves to craft
     
     Level 2
     =======
     In addition to the default effects, it is now much harder for enemy weapons
     fire to hit you when you are moving.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [11] ANIMALS                                                            [1100]
    
    ==============================================================================
    
     There is more to Kyrat than just the Golden Path and the Royal Army. Its
     original inhabitants - the natural wildlife - still roam the lands. The
     country may be war-torn, but there is still much beauty to be found in the
     different types of creatures encountered throughout your journey.
     
     Animals have different uses and purposes in Far Cry 4. You can hunt sambar
     and use their skin for crafting, throw bait to attract Bengal tigers to enemy
     outposts, or even ride elephants into battle yourself. There are so many
     different types of animals to be seen, and their presence alone adds an
     element of unpredictability to the game.
     
     Some animals are only found in their natural habitats, which must be taken
     into account when trying to hunt for a certain kind. Don't expect to find
     mugger crocodiles in the chilly mountainous regions, nor should you believe 
     that snow leopards take up in the tropical forests down south. You can use
     the icons on the map to help determine where certain animals are located,
     though the icons are not 100% accurate.
     
    
    .----------------.___________________________________________________________
    | Asian Elephant |___________________________________________________________|
    '----------------'
    
     These majestic creatures are considered sacred in Kyrat and treated with
     respect by townspeople, but put into captivity by the Royal Army. They are 
     often found near bodies of water in the warmer, more tropical regions of
     Kyrat. Elephants are docile and will not attack unless heavily provoked. It's
     best to leave them alone when you can, since they are arguably the toughest
     animal to kill.
     
     Players with the Elephant Rider skill can ride elephants by walking up to one
     and holding X. You can use the elephant like a vehicle of sorts: click LS to
     charge, RS for a trunk attack, or use your sidearms.
     
     Notable Locations
     =================
     N/A
    
    
    .-------------.______________________________________________________________
    | Asian Rhino |______________________________________________________________|
    '-------------'
    
     Rhinos are stocky, heavily armored animals that are built like living tanks.
     They, like elephants, are docile but are much easier to agitate and often
     attack if you infringe upon their territory. They reside in warm climates and
     can be found in pairs (sometimes on the roadside attacking enemy or friendly
     vehicles). Arguably one of the most dangerous animals in Kyrat.
     
     Notable Locations
     =================
     [X: 266.7   Y: 406.0]
     [X: 348.7   Y: 450.0]
     [X: 351.0   Y: 346.0]
     [X: 394.5   Y: 554.0]
     [X: 581.3   Y: 669.4]
     [X: 571.2   Y: 752.0]
     [X: 479.0   Y: 791.8]
    
    
    .---------------.____________________________________________________________
    | Assam Macaque |____________________________________________________________|
    '---------------'
    
     A type of Old World monkey, the Assam macaque is a type of harmless monkey
     inhabiting hilly and mountainous regions of the country. They are small and
     can be overlooked due to their blending in with the foliage, but travel in
     large groups and have a very distinct vocalization.
     
     Notable Locations
     =================
     [X: 266.2   Y: 451.3]
     [X: 350.9   Y: 295.4]
     [X: 418.1   Y: 674.9]
    
    
    .------------._______________________________________________________________
    | Attack Dog |_______________________________________________________________|
    '------------'
    
     Attack dogs are domesticated canines employed by the Royal Army and used at
     outposts and fortresses for extra surveillance. They will bark and chase
     you given the opportunity, which may also alert other enemies in the area.
     
     Notable Locations
     =================
     N/A
    
    
    .---------.__________________________________________________________________
    | Beehive |__________________________________________________________________|
    '---------'
    
     Beehives typically hang from wooden structures, such as old rooftops or parts
     of bell towers, but can also be found in the wild. If approached, bees will
     defend their hive by viciously swarming and administering painful stings. Do
     not be fooled: bees can easily kill you if not careful. Also, expect to run
     into bears wherever beehives are found!
     
     Notable Locations
     =================
     N/A
     
    
    .--------------._____________________________________________________________
    | Bengal Tiger |_____________________________________________________________|
    '--------------'
    
     These powerful and deadly hunters roam nearly all of Kyrat. Their territories
     are vast and you can encounter them anywhere from tropical jungles to chilly
     mountains. Bengal tigers are easily identified by their stocky frame, orange
     coat, and black stripes. They are solitary animals and quiet stalkers.
     
     Notable Locations
     =================
     [X: 438.5   Y: 333.4]
     [X: 528.7   Y: 406.2]
     [X: 359.6   Y: 563.8]
     [X: 388.5   Y: 609.2]
     [X: 675.6   Y: 711.7]
     [X: 663.6   Y: 632.0]
    
    
    .--------.___________________________________________________________________
    | Bharal |___________________________________________________________________|
    '--------'
    
     The bharal is a medium-sized, gregarious sheep that are difficult to find in
     South Kyrat, but overabundant in the country's northern region. They choose
     to flee rather than fight and run away at the slightest threat of danger.
     Since they are so hard to come by in the early stages of the game, it may be
     difficult to craft certain items.
     
     Notable Locations
     =================
     [X: 248.5   Y: 433.2]
     [X: 310.6   Y: 421.9]
     [X: 526.9   Y: 713.3]
     [X: 496.4   Y: 734.2]
     [X: 628.5   Y: 784.2]
     [X: 770.2   Y: 620.5]
     [X: 812.0   Y: 645.2]
     [X: 758.8   Y: 754.8]
     [X: 811.5   Y: 760.0]
    
    
    .-------------.______________________________________________________________
    | Black Eagle |______________________________________________________________|
    '-------------'
    
     Found throughout much of Asia, black eagles are large raptors that soar over
     both South and Kyrat. As their name implies, they have a deep black plumage.
     These birds of prey can be easy to spot in the air due to their color and
     size. Black eagles often attack travelers and have sharp talons used for
     grasping prey. They emit a piercing screech before attacking from above.
     
     Notable Locations
     =================
     N/A
    
    
    .-----------------.__________________________________________________________
    | Clouded Leopard |__________________________________________________________|
    '-----------------'
    
     The smallest of the big cats, clouded leopards are more sleek and lanky than
     Bengal tigers and even snow leopards and have a light grey coat with black
     blotches. They don't blend in as well in their subtropical habitat and can be
     easy to spot if their presence is brought to your attention (listen for their
     subtle growls). Much easier to take down than the other big cats.
     
     Notable Locations
     =================
     [X: 333.9   Y: 405.5]
     [X: 379.4   Y: 539.9]
     [X: 532.1   Y: 516.6]
     [X: 270.8   Y: 524.3]
     [X: 251.6   Y: 558.0]
    
    
    .------------._______________________________________________________________
    | Demon Fish |_______________________________________________________________|
    '------------'
    
     The goliath tigerfish, better known as the demon fish, is a predatory
     freshwater fish. Despite found in the fictional Kyrat, demon fish are found
     in African waters. These foul beasts live in any moderately-sized body of
     water and pose a constant threat whenever swimming. Since weapons cannot be
     used when swimming, the best defense is to let it attack you and retaliate
     with your knife.
    
     Notable Locations
     =================
     N/A
     
    
    .-------.____________________________________________________________________
    | Dhole |____________________________________________________________________|
    '-------'
    
     Dholes are wild dogs that live and travel in large packs. You will always
     encounter more than one dhole at a time, and use their large numbers to
     compensate for their small frame. Dholes are often found near villages and
     farms, preying on livestock.
    
     Notable Locations
     =================
     [X: 242.0   Y: 458.9]
     [X: 388.4   Y: 349.2]
     [X: 452.6   Y: 544.2]
     [X: 297.1   Y: 528.3]
     [X: 448.4   Y: 662.6]
    
    
    .----------------------._____________________________________________________
    | Himalayan Brown Bear |_____________________________________________________|
    '----------------------'
    
     These large ursids are often linked to the mythical yeti due to their shaggy
     fur and size. Himalayan brown bears live at high elevations and are spread
     all throughout Kyrat, though are more prevalent in North Kyrat. They are
     highly dangerous, deceptively fast, and require a lot of firepower to bring
     down. Bears travel alone and interspecies fighting over territory or food has
     been documented.
     
     Notable Locations
     =================
     [X: 475.9   Y: 464.6]
     [X: 549.8   Y: 475.7]
     [X: 513.1   Y: 590.7]
     [X: 364.3   Y: 629.1]
     [X: 380.5   Y: 691.3]
     [X: 619.1   Y: 662.9]
     [X: 532.6   Y: 791.6]
     [X: 570.0   Y: 812.1]
     [X: 725.4   Y: 594.6]
    
    
    .-----------------.__________________________________________________________
    | Himalayan Monal |__________________________________________________________|
    '-----------------'
    
     These beautiful pheasants pose no threat and will get out of your way when
     traveling through the wilderness. The females have a drab brown feathers that
     aid in camouflage - the males are much easier to spot with their elegant,
     multi-colored feathers. These ground-dwelling birds are very common animals.
     
     Notable Locations
     =================
     N/A
    
    
    .--------------._____________________________________________________________
    | Honey Badger |_____________________________________________________________|
    '--------------'
    
     Honey badgers live up to their reputation in modern media due to their
     almost careless resilience and durability. They are very small creatures with
     black fur and a white stripe running down the spine of their back from their
     head, and despite their size, have been known to pick fights with much larger
     animals (including yourself). Honey badgers live primarily in mountainous
     areas and can be difficult to hunt due to their small size, sharp claws, and 
     reckless charging ability. Keep your ears peeled for their distinct chatter!
     
     Notable Locations
     =================
     [X: 424.3   Y: 366.0]
     [X: 191.7   Y: 558.0]
     [X: 450.3   Y: 646.5]
     [X: 694.8   Y: 683.2]
    
    
    .----------._________________________________________________________________
    | Japalura |_________________________________________________________________|
    '----------'
    
     Probably the rarest animal in Far Cry 4, japaluras are tiny, green, nocturnal
     lizards. They spawn in an underground tunnel next to the Bell Tower (Royal
     Palace Region), at map coordinates [X: 658.1   Y: 806.2]. Rappel down to the
     tunnel at night (the closest fast travel is Sahi Jile Checkpoint) and look
     for them scurrying on the ground.
     
     Notable Locations
     =================
     N/A
    
    
    .---------------.____________________________________________________________
    | Malayan Tapir |____________________________________________________________|
    '---------------'
    
     These odd looking animals are the largest of the tapir species and have short
     black and white spotted hair. What makes the Malayan tapir look so strange is
     its snout that almost resembles an elephant's trunk. These herbivorous
     animals are often found grazing in forests and have very poor eyesight,
     allowing you to walk right up to one.
     
     Notable Locations
     =================
     [X: 277.7   Y: 450.0]
     [X: 428.0   Y: 305.3]
     [X: 550.5   Y: 439.6]
     [X: 356.8   Y: 510.1]
    
    
    .------------------._________________________________________________________
    | Mugger Crocodile |_________________________________________________________|
    '------------------'
    
     These ambush predators lie silent and motionless in shallow waters before
     launching into an attack on any unsuspecting wanderers. Mugger crocodiles are
     rare and live on the shores nearby large bodies of water, but most commonly
     found surrounding the Jalendu Temple island.
    
     Notable Locations
     =================
     N/A
    
    
    .---------------.____________________________________________________________
    | Nepalese Crow |____________________________________________________________|
    '---------------'
    
     One of the few birds in Far Cry 4, the Nepalese crow are small corvids that
     are typically found flying in the air or on the ground foraging for food. You
     can listen in for the crow's unmistakable caw to help zone in on their
     whereabouts. Can also be found scavenging dead animals or humans.
    
     Notable Locations
     =================
     N/A
    
    
    .-----.______________________________________________________________________
    | Pig |______________________________________________________________________|
    '-----'
    
     A stable population of pigs has begun in Kyrat, and they are used as
     livestock by farmers and other Kyrati citizens. The captive pigs don't stray
     far and are often found on the outskirts of villages or farms. They have no
     real defense mechanism and will immediately run if you get too close.
     
     Notable Locations
     =================
     [X: 487.9   Y: 356.9]
     [X: 208.6   Y: 528.6]
     [X: 439.1   Y: 803.6]
     [X: 562.9   Y: 645.9]
     [X: 706.5   Y: 799.5]
    
    
    .-----------.________________________________________________________________
    | Pit Viper |________________________________________________________________|
    '-----------'
    
     These snakes have bright green scales and a venomous bite that can severely
     damage you. They lie coiled until disturbed, then slither away. Pit vipers
     are commonly found in caves, mine shafts, and similar areas. The Dzu-Teh
     Ruins is home to a large mass of these snakes.
    
     Notable Locations
     =================
     N/A
    
    
    .-----.______________________________________________________________________
    | Rat |______________________________________________________________________|
    '-----'
    
     Rats are nasty vermin that reside in dark, dim locations (caverns, tunnels,
     bunkers, abandoned homes, etc.) and emerge from holes in the walls or rocks
     nearby. The rats in this game have either black or white hair.
     
     Notable Locations
     =================
     N/A
    
    
    .--------------------._______________________________________________________
    | Red Crowned Turtle |_______________________________________________________|
    '--------------------'
    
     These pretty turtles are completely harmless and will retreat inside their
     hard shell when threatened. They completely mind their own business and are
     rarely even seen moving; usually basking near coastlines. You can kill them
     from afar with a bow, but must resort to guns if they hide inside their
     shells. The lake location of Army Supply Flight 2911 is a common turtle area.
     
     Notable Locations
     =================
     N/A
    
    
    .--------.___________________________________________________________________
    | Sambar |___________________________________________________________________|
    '--------'
    
     The sambar is a type of Asian deer that lives in the highlands and lowlands
     of Kyrat. The males have large antlers while the females do not. You can
     usually find sambar in large numbers, though they are quick to flee. Try to
     hone in on their vocalizations to help determine if they are nearby.
     
     Notable Locations
     =================
     [X: 240.2   Y: 423.6]
     [X: 442.8   Y: 479.8]
     [X: 477.4   Y: 525.7]
     [X: 450.1   Y: 609.0]
     [X: 313.6   Y: 603.9]
     [X: 510.5   Y: 750.6]
     [X: 574.0   Y: 777.2]
    
    
    .--------------._____________________________________________________________
    | Snow Leopard |_____________________________________________________________|
    '--------------'
     
     Needless to say, you can expect to find snow leopards near snow. As a result,
     they are almost impossible to find in South Kyrat and incredibly common in
     North Kyrat. They have a light grey coat with dark rosettes, and long fur to
     help adapt to their freezing habitat. Snow leopards are much more stealthy
     than Far Cry 4's other feline predators and can be absolutely silent at times
     of pursuit. Snow leopard crafting assignments usually have to wait until you
     reach the north or during missions in the Himalayas.
     
     Notable Locations
     =================
     [X: 440.7   Y: 765.7]
     [X: 515.8   Y: 771.7]
     [X: 638.8   Y: 766.4]
     [X: 652.1   Y: 675.0]
     [X: 688.6   Y: 645.7]
     [X: 705.9   Y: 703.4]
     [X: 788.5   Y: 748.4]
     [X: 806.6   Y: 716.3]
     [X: 818.3   Y: 694.8]
    
    
    .--------------._____________________________________________________________
    | Tibetan Wolf |_____________________________________________________________|
    '--------------'
    
     Wolves are pack animals with an established hierarchy. They are one of the
     more frequent predators seen in Kyrat, with territories stretching from the
     northern mountains to the southern plains. Their howling and constant barking
     ensures that you will hear them before you see 'em. Tibetan wolves are
     persistent animals and will retreat when attacked only to return seconds
     later; it is hard to truly chase them away.
     
     Notable Locations
     =================
     [X: 472.5   Y: 338.9]
     [X: 407.6   Y: 424.5]
     [X: 427.7   Y: 699.6]
     [X: 599.4   Y: 618.1]
     [X: 610.8   Y: 720.3]
     [X: 767.0   Y: 641.5]
     [X: 732.3   Y: 702.3]
     [X: 739.8   Y: 784.7]
    
    
    .--------------------._______________________________________________________
    | White Chested Bear |_______________________________________________________|
    '--------------------'
    
     Also known as the Asian black bear, the white chested bear roam the
     countryside, though are seen more in South Kyrat. They have shaggy black fur
     with a white pack on their upper chest. They are highly dangerous,
     deceptively fast, and require a lot of firepower to bring down. Bears travel 
     alone and interspecies fighting over territory or food has been documented.
     
     Notable Locations
     =================
     [X: 475.9   Y: 464.6]
     [X: 549.8   Y: 475.7]
     [X: 513.1   Y: 590.7]
     [X: 364.3   Y: 629.1]
     [X: 380.5   Y: 691.3]
     [X: 619.1   Y: 662.9]
     [X: 532.6   Y: 791.6]
     [X: 570.0   Y: 812.1]
     [X: 725.4   Y: 594.6]
    
    
    .----------------------._____________________________________________________
    | White Rumped Vulture |_____________________________________________________|
    '----------------------'
    
     These large birds are often described as ugly and seen as a bad omen due to
     their association with death. White rumped vultures are scavengers and swoop
     in to feast on rotting corpses. After killing an animal or soldier, one is
     bound to show up.
     
    
     Notable Locations
     =================
     N/A
    
    
    .-----------.________________________________________________________________
    | Wild Boar |________________________________________________________________|
    '-----------'
    
     These boars should not be treated like the domesticated pigs found near towns
     and villages. While their first inclination is to flee, wild boars will use
     their tusks as a last resort and have the potential to eviscerate a careless
     hunter. Wild boars are mainly found in South Kyrat, in dense forests.
     
     Notable Locations
     =================
     [X: 226.2   Y: 456.7]
     [X: 491.1   Y: 549.0]
     [X: 444.6   Y: 569.6]
     [X: 321.3   Y: 575.1]
     [X: 189.0   Y: 546.4]
     [X: 232.4   Y: 599.3]
     [X: 335.8   Y: 608.5]
     [X: 484.5   Y: 623.0]
     [X: 414.5   Y: 805.4]
    
    
    .-----.______________________________________________________________________
    | Yak |______________________________________________________________________|
    '-----'
    
     Yak are shaggy-looking animals that resemble cattle. They live in the hilly
     regions and at high elevations. Like snow leopards, yak are abundant in North
     Kyrat and uncommon in South Kyrat. They travel in groups and will only attack
     if directly disturbed, and can deliver a powerful strike. Yak are sometimes
     found alongside the Sherpa at Sherpa camps.
     
     Notable Locations
     =================
     [X: 484.3   Y: 403.5]
     [X: 403.0   Y: 665.3]
     [X: 571.4   Y: 716.6]
     [X: 474.5   Y: 806.2]
     [X: 662.9   Y: 614.6]
     [X: 670.1   Y: 741.8]
     [X: 722.1   Y: 715.0]
     [X: 741.3   Y: 639.2]
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [12] WEAPONS                                                            [1200]
    
    ==============================================================================
    
     There are many weapons to choose from in Far Cry 4. As you progress through
     the main story more weapons are available for purchase, and most have their
     own attachment upgrades you can choose to equip at an additional price. Many
     of the weapons are unlocked in bulk by finishing specific campaign missions,
     and you can even get some for free by hijacking bell towers!
    
     "A Cultural Affair" unlocks:
     ============================
     - 6P9
     - Flare Gun
     - D2
     - M-79
     - 1887
     - MS16
     - M-700
    
    
     "City of Pain" unlocks:
     =======================
     - 1911
     - Auto-Cross
     - MP5
     - F1
     - U100
     - .700 Nitro
     
     
     "Truth & Justice" unlocks:
     ==========================
     - BZ19
     - Vector .45 ACP
     - Spas-12
     - MKG
     - GL-94
     - GL-A87
     - .44 Magnum
     
     
     "Payback" unlocks:
     ==================
     - A52
     - SA-50
     - MG42
     - D50
     - A99
     
    
    .-------.____________________________________________________________________
    | Items |____________________________________________________________________|
    '-------'
    
     Healing Syringe
     ===============
     This ready-crafted healing syringe will heal you quickly when used.
     
     
     Body Armor
     ==========
     Absorb damage from weapons fire with this high tensile strength bulletproof
     vest.
     
     
     Guns For Hire Token
     ===================
     Call in a rebel to fight by your side by pressing Down and choosing the Guns
     For Hire option. The Golden Path thank you for your donation.
     
     
     Guns For Hire Rebel Upgrade #1
     ==============================
     Your Guns For Hire tokens will now call in a stronger and more well-armed
     rebel. The Golden Path thank you for your donation.
     
     - Reach Karma Level 2
    
    
     Guns For Hire Rebel Upgrade #2
     ==============================
     Your Guns For Hire tokens will now call in a heavily armed veteran rebel to
     fight by your side. The Golden Path thank you for your donation.
    
     - Reach Karma Level 4
    
    
     Guns For Hire Token Upgrade #1
     ==============================
     The maximum amount of Guns For Hire tokens that you can own is increased by
     1.
    
     - Reach Karma Level 2
    
    
     Guns For Hire Token Upgrade #2
     ==============================
     The maximum amount of Guns For Hire tokens that you can own is increased by
     1.
    
     - Reach Karma Level 2
    
    
     Guns For Hire Token Upgrade #3
     ==============================
     The maximum amount of Guns For Hire tokens that you can own is increased by
     1.
    
     - Reach Karma Level 4
    
    
     Sticky Grenades
     ===============
     Your grenades can now stick to any surface you throw them onto. Enable or
     disable the sticky feature from the weapon wheel.
     
     - Learn Trade Agreement skill
    
    
     Sticky C4
     =========
     Your C4 charges can now stick to any surface you throw them onto. Enable or
     disable the sticky feature from the weapon wheel.
     
     - Learn Trade Agreement skill
    
    
     Sticky Mines
     ============
     Your mines can now stick to any surface you throw them onto. Enable or
     disable the sticky feature from the weapon wheel.
     
     - Learn Trade Agreement skill
    
    
     Painted Pachyderms (Uplay)
     ==========================
     The elephants of Kyrat will be painted in traditional festive colors. This
     item costs 20 Uplay Units to unlock. Go to Uplay to unlock this item.
     
     
     Wingsuit
     ========
     Use the Wingsuit to quickly descend from great heights. When you reach a low
     enough altitude you will be prompted to deploy the parachute for a safe
     landing.
     
     - Complete "Incursion"
    
    
    .----------._________________________________________________________________
    | Sidearms |_________________________________________________________________|
    '----------'
    
     Mark IV
     =======
     Sidearm Handgun
     A six-shot, break-top service revolver used by the British in WWI.
     
     
     M-712
     =====
     Sidearm Handgun
     A German-designed, Belgian-manufactured semi-automatic handgun popular in the
     early-1900s.
     
    
     1911
     ====
     Sidearm Handgun
     Standard-issue for the U.S. military for over 70 years, this dependable
     classic may look big and heavy, but it's got accuracy and power.
     
     - Complete "City of Pain" or liberate 13 Bell Towers (free)
     
     
     6P9
     ===
     Sidearm Handgun
     A Soviet-era pistol with detachable suppressor, its small size and precision
     make it ideal for clandestine wetwork.
     
     - Complete "A Cultural Affair"
    
    
     .44 Magnum
     ==========
     Sidearm Handgun
     An American-made revolver that packs some serious punch at close range but
     has limited ammo capacity.
     
     - Complete "Truth & Justice"
    
    
     D50
     ===
     Sidearm Handgun
     AKA the Hollywood Hand Cannon, this pistol delivers unbelievable damage at
     the cost of low rate of fire.
     
     - Complete "Payback"
     
     
     A.J.M. 9 (Uplay)
     ================
     Sidearm Handgun
     This powerful semi-auto handgun costs 30 Uplay Units. Go to Uplay to unlock
     this reward.
     
     
     A99
     ===
     Sidearm Handgun
     This full-auto machine pistol has been banned in a number of countries. It's
     ease-of-use and stopping power are renowned.
     
     - Complete "Payback"
     
     
     Skorpion
     ========
     Sidearm SMG
     Need an SMG with low recoil? The Skorpion is perfect for close range
     encounters and for spraying targets in a run-and-gun clinch.
     
     - Complete "Propaganda Machine"
    
    
     Flare Gun
     =========
     Sidearm Special
     Single-shot breach-loading signal pistol that excels at setting things on
     fire from far away.
     
     - Complete "A Cultural Affair" or liberate 6 Bell Towers (free)
    
    
     Auto-Cross
     ==========
     Sidearm Special
     This whisper-quiet crossbow, an over-under semi-auto weapon, requires
     accuracy to compensate for its low damage when assassinating targets.
    
     - Complete "City of Pain" or liberate 17 Bell Towers (free)
    
    
     D2
     ==
     Sidearm Shotgun
     Double-barrel, sawed-off shotgun that is devastating at point blank range.
     
     - Complete "A Cultural Affair" or liberate 9 Bell Towers (free)
    
    
     M-79
     ====
     Sidearm Launcher
     A Vietnam War-era single-shot grenade launcher, this vehicle-killer is good
     at sending short to mid-range targets an explosive present.
    
     - Complete "A Cultural Affair" or liberate 8 Bell Towers (free)
    
    
    .---------.__________________________________________________________________
    | Weapons |__________________________________________________________________|
    '---------'
    
     MP34
     ====
     2 Handed SMG
     WWII-era submachine gun with a side-loading magazine used by the Waffen SS
     and brought o Kyrat early in the civil war.
     
     - Complete "The Wolves' Den" or liberate 3 Bell Towers (free)
    
    
     A2000
     =====
     2 Handed SMG
     A mainstay of Royal Army snipers as a go-to weapon for up-close enemies, it's
     a reliable, no frills SMG across the board.
    
    
     MP5
     ===
     2 Handed SMG
     This German-made submachine gun is the weapon of choice for counter-terrorism
     operators worldwide
     
     - Complete "City of Pain" or liberate 12 Bell Towers (free)
    
    
     Vector .45 ACP
     ==============
     2 Handed SMG
     Few weapons throw down like this SMG. The larger magazine, high firing rate,
     and reduced recoil means it's more accurate at longer range.
     
     - Complete "Truth & Justice"
    
    
     BZ19
     ====
     2 Handed SMG
     This SMG has a common ancestor in the AK47, but features a high-capacity
     helical magazine.
     
     - Complete "Truth & Justice"
    
    
     M133
     ====
     2 Handed Shotgun
     Russin-made pump-action shotgun that excels at close combat, hitting targets
     hard and clearing rooms in tight spaces like no one's business.
     
     
     1887
     ====
     2 Handed Shotgun
     This traditional lever-action shotgun is good at range, thanks to a longer
     barrels, but less desirable for closer targets or in confined spaces.
     
     - Complete "A Cultural Affair" or liberate 11 Bell Towers (free)
     
     
     Spas-12
     =======
     2 Handed Shotgun
     An Italian semi-automatic shotgun that can be fired quickly, unloading on a
     target and decimating targets at close range.
     
     - Complete "Truth & Justice"
     
     
     AK47
     ====
     2 Handed Assault Rifle
     No weapon symbolizes guerrilla warfare better than the AK47, the reliable
     companion of soldiers everywhere for its steady, even performance.
     
     
     STG-90
     ======
     2 Handed Assault Rifle
     This Swiss-built assault-rifle compensates average damage with better
     accuracy and a respectable rate of fire.
     
     - Complete "Propaganda Machine" or liberate 5 Bell Towers (free)
    
    
     F1
     ==
     2 Handed Assault Rifle
     A burst-fire bullpup assault rifle made by the French, this weapon has above
     average accuracy and trades power for a higher rate-of-fire.
     
     - Complete "City of Pain" or liberate 14 Bell Towers (free)
     
     
     MS16
     ====
     2 Handed Assault Rifle
     The last great American battle rifle that was introduced during the Vietnam
     War, this semi-automatic rifle is considerably accurate.
     
     - Complete "A Cultural Affair" or liberate 10 Bell Towers (free)
    
    
     P416
     ====
     2 Handed Assault Rifle
     A step up from the AK47 in terms if accuracy and rate-of-fire, this weapon is
     expensive and deadly in the hands of precision shooters.
     
     
     A52
     ===
     2 Handed Assault Rifle
     Israel's answer to the AK, this rifle delivers a heavy punch best served in
     short bursts thanks to its even heavier recoil.
     
     - Complete "Payback"
     
     
     SVD
     ===
     2 Handed Sniper Rifle
     Accurate and reliable, this rifle is popular with Royal Army snipers for its
     extended mag and its ability to fire on semi-auto.
     
     
     M-700
     =====
     2 Handed Sniper Rifle
     This bolt-action sniper rifle is a mainstay of snipers for its unmatched
     range and accuracy, despite a low rate of fire.
     
     - Complete "A Cultural Affair" or liberate 7 Bell Towers (free)
    
    
     Z93
     ===
     2 Handed Sniper Rifle
     This bolt-action, high-powered .50 cal rifle has the punch to penetrate
     through walls and put down any large target.
    
    
     SA-50
     =====
     2 Handed Sniper Rifle
     This .50 cal semi-auto sniper rifle can penetrate walls and unleash
     devastation from a distance.
     
     - Complete "Payback"
     
     
     PKM
     ===
     2 Handed LMG
     This Russian-made machine gun, trades off its longer reload time with long-
     range supremacy and a magazine that holds enough ammo to end most fights.
     
     
     U100
     ====
     2 Handed LMG
     The easy-to-handle light machinegun from Singapore checks all the right boxes
     with its accuracy and quick reloading.
     
     - Complete "City of Pain" or liberate 16 Bell Towers (free)
     
     
     MKG
     ===
     2 Handed LMG
     A proven battlefield weapon designed for squad support with its very high
     rate-of-fire, this weapon makes short work of ground forces.
     
     - Complete "Truth & Justice"
     
     
     MG42
     ====
     2 Handed LMG
     A relic from WWII, this German machinegun has such a high-rate of fire that
     it shreds enemy soldiers and has earned the nickname: Hitler's Buzzsaw.
     
     - Complete "Payback"
     
     
     RPG-7
     =====
     2 Handed Launcher
     These anti-armor weapons are so common at least one appears in every
     insurgents' group photo ever taken.
     
     
     GL-94
     =====
     2 Handed Launcher
     This grenade launcher holds 4 rounds, providing tons of explosive power at
     the cost of long reload times.
     
     - Complete "Truth & Justice"
     
     
     GL-A87
     ======
     2 Handed Launcher
     A Chinese-made, automatic grenade launcher. The power of an artillery strike
     in a handheld package.
     
     - Complete "Truth & Justice"
     
     
     LK-1018
     =======
     2 Handed Launcher
     Fires rounds that can be guided after launch. The L-CAM upgrade enables it to
     lock on to vehicles and replaces rockets with cluster missiles.
     
     - Complete 4x Longinus missions
     
     
     Hunter Bow
     ==========
     2 Handed Bow
     Sometimes the wold ways are best -- a simple bow used by Kyrati hunters when
     the world was still young.
     
     
     Recurve Bow
     ===========
     2 Handed Bow
     A deadly weapon in the hands of a skilled hunter, it too can fire different
     arrow types over great distances.
     
     
     .700 Nitro
     ==========
     2 Handed Special
     The ultimate in stopping power, this big game rifle is overkill on all by the
     heaviest targets: Elephants, rhinos, vehicles, and armored enemies. Uses
     sniper rifle ammo.
     
     - Complete "City of Pain" or liberate 15 Bell Towers (free)
     
     
     Flamethrower
     ============
     2 Handed Special
     It doesn't matter if your target is flammable or inflammable, the
     flamethrower is the go-to firestarter.
    
    
    .------------._______________________________________________________________
    | Signatures |_______________________________________________________________|
    '------------'
    
     Sixer
     =====
     Sidearm Handgun
     The old meets the new, this classic revolver now comes mounted with modern-
     day optics.
     
     
     HS77
     ====
     Sidearm Handgun
     An M712 enhanced with a silencer, extended magazine, and optics for quicker
     handling to ensure you always shoot first.
     
     - Complete 2x Hunting: Control quests
     
     
     Cannon
     ======
     Sidearm Handgun
     Add an extended barrel and optics to a Magnum and you get this heavy duty
     sidearm with improved range and accuracy.
     
     - Complete 5x Hostage Rescue quests
     
     
     Rebel
     =====
     Sidearm Handgun
     Adding a drum magazine to this modified A99 removes the need to constantly
     reload, making it a must for drivers looking to steer and shoot.
     
     - Liberate 10x Outposts
     
    
     Stormer
     =======
     2 Handed SMG
     A classic submachine gun with modern enhancements such as optics, extended
     magazines, harder-hitting ammo, and a recoil buffer.
     
     - Liberate 1x Bell Tower
     
     
     Stinger
     =======
     Sidearm SMG
     The signature Skorpion combines a high rate of fire with a suppressor for
     close-up combat, turning it into one dangerous stealth weapon.
     
     - Destroy 2x Pagan's Wrath convoys
     
     
     Shredder
     ========
     2 Handed SMG
     What's not to love about an accurate SMG with reduced recoil and an ungodly
     firing rate? How about one with a suppressor?
     
     - Reach Karma Level 6
     
     
     87
     ==
     Sidearm Shotgun
     A sawed off shotgun of the 1887, this shotgun delivers higher damage and is
     perfect for firing while behind the wheel.
     
     - Collect 4x Mohan Ghale's Journal entries
     
     
     Bull
     ====
     2 Handed Shotgun
     The signature version of the M133 features reflex sights, extended barrel,
     and increased damage.
     
     - Complete 2x Bomb Defusing quests
     
     
     Warrior
     =======
     2 Handed Assault Rifle
     A signature AK that, among other things includes optics, an extended
     magazine, and some extra punch to earn its name.
     
     - Hijack 2x Royal Cargo trucks
     
     
     Trooper
     =======
     2 Handed Assault Rifle
     A signature version of the MS16 that takes the already formidable weapon and
     improves its accuracy and usability.
     
     - Collect 20x Masks of Yalung
    
    
     Bushman
     =======
     2 Handed Assault Rifle
     One of the rare assault rifles with the perfect assembly for balanced
     performance in assault combat.
     
     - Reach Rank 10 in the Arena
    
    
     Predator
     ========
     2 Handed Sniper Rifle
     A suppressed signature M-700 with illuminated optics, high capacity
     magazines, and a slick paint scheme.
     
     - Complete 4x Armed Escort quests
    
    
     AMR
     ===
     2 Handed Sniper Rifle
     Enhanced optics, extended mags, and explosive rounds make this signature Z93
     the ultimate long range weapon.
     
     - Liberate 23x Outposts
     
     
     Ripper
     ======
     2 Handed LMG
     The signature MKG increases damage, accuracy, and range, while reducing
     recoil and extending the magazine; it is the best weapon to win a war.
     
     - Conquer 4 Fortresses
     
     
     Buzzsaw
     =======
     2 Handed LMG
     The modified WWII machinegun equipped to deal with vehicles and armor that
     weren't around in Hitler's days.
     
     - Liberate 17x Bell Towers
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [13] SHANATH ARENA                                                      [1300]
    
    ==============================================================================
    
     Following completion of the story mission "Mouth of Madness", Shanath Arena
     becomes open for participation. The arena is a bit more fleshed out than seen
     in the aforementioned mission; it contains three playable modes.
     
     1. Battles
     ==========
     In the Arena, there are no alliances between teams - take advantage and let
     them fight each other.
     
     - You can choose to play Community Battles to play customized arena matches.
       Playing and completing these matches earn you bonus points. You can also
       choose to play Friends Battles with online friends, or standard battles.
       Regardless, each battle consists of three rounds.
    
    
     2. Endless
     ==========
     Endless Mode challenges you to survive against countless enemy waves.
     
     - As the name suggests, there is an endless supply of enemies in this mode
       and it is a test to see how far you can survive. The rounds start off easy,
       but increase by including higher enemy numbers and more powerful foes. Once
       you start getting into the later rounds, expect to face off against super
       tough opponents during boss rounds, such as rare animals (Karkadann,
       multiple Gulos, etc.).
     
     
     3. Weapon Challenge
     ===================
     In Weapon Challenge you need a minimum score of 3 stars to win.
     
     - In Weapon Challenge, you can choose what weapon to play with and you will
       be stuck with that weapon alone. The mode restricts you to that single
       weapon type, and ammunition is especially scarce. However, you can still
       use throwables. The Weapon Challenge mode contains five rounds and is 
       overall more difficult than the standard Battles. No Signature weapons are
       available in this mode.
     
     In the Arena, you are stripped of nearly all gear and (with the exception of 
     Weapon Challenge) start off with only a Skorpion SMG. There is no radar, and 
     you cannot tag targets with your camera (though you can still tag by aiming
     your crosshairs for several seconds).
     
     With the exception of Weapon Challenge, you only have access to very basic
     weaponry and limited ammo. Ammo rationing and willingness to use takedowns
     are important for survival, and will also net you more points. Even though
     there is no radar, duck behind cover and wait to surprise enemies. Oftentimes
     the contestants will be attacking each other and totally oblivious to your
     whereabouts.
     
     As rounds go on, random items are dropped into the arena. Some are good, such
     as throwables and first aid kits. Some are bad, like the explosive barrels
     that tumble down. Use the short time between rounds to run around in search
     of helpful supplies - they are accented by colored smoke signals.
    
     You start out as Rank 5 (Apprentice) and can move up ranks by earning arena
     points and completing arena matches. You earn points by getting stylish
     kills, using takedowns, and so on. For someone trying to rush through to
     get the Bushman weapon, try the Community Battles since you get a 1.5x point
     bonus, and they are only 3-4 rounds long.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [14] KING MIN'S KYRAT                                                   [1400]
    
    ==============================================================================
    
     King Min's Kyrat is an informative handbook written by one of Pagan Min's
     followers and gives (biased) information on the places, people, and animals
     found in Kyrat. There are 82 entries: entries on people are unlocked after
     meeting them in the game, places are unlocked after visiting them, and
     animals are unlocked after killing them (skinning not required).
     
     King Min's Kyrat does not count towards 100% completion.
    
    
    .----------._________________________________________________________________
    | Foreword |_________________________________________________________________|
    '----------'
    
     Foreword from his Royal Highness, King Pagan Min:
     
     "My loyal subjects, it brings me great pleasure to share with you another
     edition of Kyrat's #1 best-seller, 'King Min's Kyrat: The Official Guide'.
     With each passing year my admiration for our great nation swells. I thank
     each and every one of you for your sworn loyalty to the crown, it is this
     tireless dedication that keeps Kyrat a peaceful and prosperous nation."
    
    
    .--------.___________________________________________________________________
    | People |___________________________________________________________________|
    '--------'
    
     Ajay Ghale
     ==========
     A son of Kyrat who has lived in the West long enough to lose his sense of
     self. Our benevolent King Min himself seeks to educate this young man in the
     ways of his homeland and nurture him into a valued Kyrati citizen.
     
     
     Amita
     =====
     A vicious child of the North who has forsaken her home and taken up arms
     against Kyrat. Allied with Sabal, she forms the lumbering two-headed elephant
     at the head of the Golden Path. Considered armed and dangerous.
     
     
     Bhadra
     ======
     The weak-minded superstitious Kyrati believe this young girl is the
     embodiment of the land, but their so-called Tarun Matara cannot bring her
     people the same glory that shines from Pagan Min.
     
     
     Darpan
     ======
     Behold the face of a terrorist. Darpan was one of the original members of the
     Golden Path insurgency and has devoted much of his life to befouling the
     vision Pagan Min has for our beloved Kyrat.
     
     
     Hurk
     ====
     An American buffoon whose fetish for the elephants of our beloved country has
     led him to enter our lands illegally. This barbarian has sided with the
     cursed Golden Path and should be considered armed and dangerously stupid.
     
     
     Ishwari Ghale
     =============
     A true victim, Ishwari Ghale was seduced by the wicked Mohan Ghale. Our
     beloved leader himself sought to save her from Mohan's grasp. Sadly, she fled
     to the United States rather than embrace Pagan Min's benevolence.
     
     
     Kalinag
     =======
     The story of the great warrior Kalinag and his journey into Shangri-La is one
     of the most beloved myths in Kyrat. Sadley, some citizens mistakenly believe
     this tale to be true. Those poor deluded individuals cannot see that the only
     true hero they need is the glorious King Min.
    
    
     Lakshmana
     =========
     The Ministry of Social Harmony has officially named Lakshamana as a child
     martyr who was snatched away from the arms of her father far before her time.
     She will be loved and remembered forever.
     
     
     Longinus
     ========
     This religious zealot is a dangerous provocateur who profits from our
     glorious country's struggles. He claims to be "born again" but do not believe
     him. He is a murderer, smuggler of contraband, and known supporter of the
     Golden Path.
     
     
     Mohan Ghale
     ===========
     The Ministry of Social Harmony has deemed Mohan Ghale an official agitator of
     the peace. Ghale founded the treacherous Golden Path and actively sought to
     assassinate our beloved leader, Pagan Min.
     
     
     Noore Najjar
     ============
     Noore's maternal instinct for all Kyrat knows no bounds, be they man or
     beast. Like a mother eagle watching her nest, she would do anything to
     protect her children and keep them from evil. Visit Shanath Arena and witness
     her benevolence first hand.
    
    
     Pagan Min
     =========
     Our great and glorious King who has risked life and limb to bring Kyrat out
     of the past. He sacrifices everything for his adopted homeland and loves its
     people like his own children. May Pagan's light shine upon your all.
     
     
     Paul "De Pleur" Harmon
     ======================
     Inspired by the plight of Kyrat, Governor Harmon fell in love with our people
     and customs. He has abandoned his American homeland to spend time here,
     wanting nothing more than to find a peace in the South through brave
     negotiations with the Golden Path terrorists.
     
     
     Reggie & Yogi
     =============
     These two outsiders are guests of Noore, and therefore guests of King Min.
     Allowing them to reside in Kyrat is an act of unimaginable kindness. Their
     gratitude can be seen on their faces each and every day.
     
     
     Sabal
     =====
     Sabal is a southern Kyrati and the other head of the lumbering elephant that
     is the Golden Path; he pulls one way while Amita pulls the other, threatening
     to tear Kyrat apart in the process. Information leading to his capture will
     be rewarded handsomely.
     
     
     The Golden Path
     ===============
     Treacherous sons and daughters of Kyrat who call themselves proud citizens
     even as they take up arms against the King and force their fellow citizens to
     join their pathetic rebellion. They are terrorists and enemies of the Crown.
     
     
     The People of Kyrat
     ===================
     The people of Kyrat have great potential to become glorious contributors to a
     better world, but the cancer of rebellion must first be cut out. Only then
     can the great King Min shepherd them towards their true destiny. May Pagan's
     light shine upon us all.
     
     
     The Royal Army
     ==============
     Selfless citizens with hearts that love peace, and minds fixed on the glory
     of Kyrat. The cruel and bloodthirsty Golden Path forced them to take up arms
     against their countrymen and women. Join today and do your part for Kyrat.
     
     
     The Royal Guard
     ===============
     Brave foreigners and fearsome soldiers who have left their families to answer
     the King's call. Kyrat has adopted them as her own because she knows that her
     best interests are in their hearts. May Pagan's light shine upon them all.
     
     
     The Sherpa
     ==========
     Businessman, wanderer, and swindler, this man is known simply as "The
     Sherpa". He travels all across Kyrat, selling second-rate wares and 
     contraband, and has no qualms supplying the Golden Path with equipment. Be
     wary of his ways.
     
     
     Willis Huntley
     ==============
     Beware of this foreign spy. He is personally responsible for inciting
     insurrection and strife wherever he goes. This Willis Huntley has traveled
     around the world and left behind nothing but a trail of death and tears.
     
     
     Yuma Lau
     ========
     Pagan's loyal right hand and governor of the elite Royal Guard, she brings
     her expertise in human nature and psychology to heal the scars of all Kyrati
     through kindness and understanding.
    
    
    .--------.___________________________________________________________________
    | Places |___________________________________________________________________|
    '--------'
    
     Baghadur
     ========
     Our beloved leader Pagan Min awarded Baghadur Fortress (sometimes referred to
     by its old name of Ragatawada) to Noore as thanks for her many years of
     dedicated service. The warmth of our king can be seen in this gesture, those
     loyal to him are treated like family.
     
     
     Banapur
     =======
     Banapur is the home of the rot that is the Golden Path. This is the darkest
     part of Kyrat, the centre of the tumor that threatens to spread and destroy
     our great nation. Fear not, Pagan Min and the Royal Army will soon restore
     peace and order to this terrorist stronghold.
     
     
     Chal Jama Monastery
     ===================
     Archaic legend states that this is where the goddess, Kyrat created the
     Kyrati language. These foolish tales pale in comparison to the light of Pagan
     Min's wisdom. Look to our king for proper learning, not outdated fairy tales.
    
    
     City of Pain
     ============
     Pagan Min would never purposefully bring suffering to the people of Kyrat,
     but sometimes extremists' actions require extreme measures. The only "pain"
     here is the pain in the heart of a King who knows that if the terrorists in
     The Golden Path would end their insurgency, all Kyrat could be free from
     tyranny.
     
     
     Durgesh Prison
     ==============
     This ancient city is now used as a reformatory run by Yuma Lau. It has a
     successful rehabilitation rate of 93 percent and its guests are treated to
     one of the finest views Kyrat has to offer.
     
     
     Ghale Homestead
     ===============
     This is the former home of Kyrat's most hated traitor, Mohan Ghale. A
     forgotten ruin of a forgotten man.
     
     
     Golden Path Camp
     ================
     This location is a known base for rebel sympathizers who foolishly believe
     they've escaped the eye of King Pagan Min. Little do they know that their
     continued existence is a social experiment run by our ruler.
     
     
     Jalendu Temple
     ==============
     The site of the superstitious and vulgar Tarun Matara ceremony where innocent
     young girls were taken from their families and paraded around by leering
     priests as so-called brides of the land. Let it serve as a reminder of the
     dark past from which Pagan Min protects you and your families.
     
     
     KEO Svargiya Mine
     =================
     The KEO mine is another Kyrati institution that King Pagan Min revived.
     Before he came to power it faced closure, but now it thrives. Laborers
     happily work there day and night to bring us the riches of the rock.
     
     
     King's Bridge
     =============
     The King's Bridge is the bond that units Kyrat's two halves. It allows the
     light of our magnificent King Pagan Min to flow into the South. Without it,
     the South would surely be lost to the darkness of the Golden Path.
     
     
     Kyra Tea Factory
     ================
     A failed vestige of the old monarchy that Governor De Pleur turned into a
     source of pride for all Kyrati. Employee Satisfaction, Health and Safety
     records, and profitability are at an all time high. It is a shining example
     to the world of Kyrat's awe-inspiring economic upturn.
    
    
     Rajgad Gulag
     ============
     Pagan Min's Fortress, Rajgad, is a symbol of his strength and dedication to
     the betterment of Kyrat. It is manned by his most dedicated soldiers. As long
     as it stands, the nefarious Golden Path will never succeed.
     
     
     Ratu Gadhi
     ==========
     Ratu Gadhi, a stronghold that has never fallen, belongs to King Pagan Min's
     most able sentinel, General Yuma. It is a testament to Kyrati fortitude,
     which would not be possible without fearless Yuma's strength and King Min's
     wisdom.
     
     
     Rochan Brick Factory
     ====================
     The Rochan Brick Factory once faced ruin, but the ever-generous King Pagan
     Min revived it. Now this vintage Kyrati landmark is once again in operation,
     twenty-four hours a day, seven days a week. No longer staffed by unsupervised
     children, it is another proud example of Kyrat's economic fortitude.
     
     
     Royal Fortress
     ==============
     The Royal Fortress is based on a design originally created by the child
     prodigy, Malla. However, the former Royal family was careless in its
     construction. Pagan Min personally oversaw its renovation and retrofitted it
     into the glorious stronghold that exists today.
     
     
     Royal Palace
     ============
     This is the magnificent home of our illustrious leader, King Pagan Min. Only
     his most loyal servants and trusted guests are allowed inside. Future plans
     for its renovation include the addition of a museum dedicated to our king and
     a water park.
     
     
     Shanath Arena
     =============
     Kyrat's legendary arena was recently renovated thanks to King Pagan Min's
     loyal servant, Noore and The Ministry of Arts and Entertainment. All
     contestants are volunteers. Betting is open to all attendees.
     
     
     Sleeping Saints
     ===============
     False idols and ancient relics of an older time, the so-called Sleeping
     Saints are aptly named for their ineffectiveness. The illustrious King Min
     has schedule these foolish carvings for a controlled demolition in the
     interest of public safety.
     
     
     Tirtha
     ======
     King Min and Governor De Pleur have begun rebuilding this village to raise it
     to northern standards following the tyranny of the Golden Path. While so much
     work remains to undo the damage of their tyranny, Tirtha is fast becoming a
     beacon of an ideal Kyrati village.
     
     
     Utkarsh
     =======
     Utkarsh is a shining beacon of the new Kyrat, thanks to tireless efforts from
     Yuma and the Royal Guard. Here is Pagan Min's light made truth. May Utkarsh
     long serve as an example of what can be achieved when a nation is united
     under the vision of a great leader.
     
     
     Varshakot
     =========
     Paul "De Pleur" Harmon's fortress, Varskahot, is officially recognized as a
     Grade II protected monument by The Ministry of Public Affairs and Social
     Harmony. It represents the lawful rule of the great King Pagan Min and the
     tireless work of Kyrat's adopted son De Pleur.
    
    
    .---------.__________________________________________________________________
    | Animals |__________________________________________________________________|
    '---------'
    
     Asian Elephant
     ==============
     The guardian of Kyrat, strong and noble like our King. He roams the 
     countryside bringing luck and good fortune to all he passes, and he bows in
     the presence of our King Pagan Min.
     
     
     Asian Rhino
     ===========
     His armored hide impenetrable like Paul's fortress, the rhinoceros is
     peaceful when left alone but he will charge with deadly strength and brandish
     his fearsome horn when threatened.
    
    
     Assam Macaque
     =============
     The Golden Path has taken to enlisting the intelligent macaques in Kyrat as
     there are no more suitable recruits left in the region. Surely, it is a sign
     that the Golden Path is desperate.
     
     
     Attack Dog
     ==========
     Faithful assistants to our fighting men, these dogs were not even trained;
     they saw fit to carry themselves with discipline and precision because they
     were so inspired by Pagan Min's cause.
     
     
     Beehive
     =======
     In the noble beehive, nature mimics King Min's vision for Kyrat: Co-operative
     and efficient, they are willing to attack any aggressors in times of war when
     their leader is threatened.
     
     
     Bengal Tiger
     ============
     The Kyrati Tiger shares many traits with the distinguished Governor Yuma, an
     elegant guardian who strikes without mercy against her enemies. But to the
     people of Kyrat, she is the loving mother who nurtures and protects her cubs.
     
     
     Bharal
     ======
     The bharals started migrating north over the King's Bridge when King Min
     first blessed Kyrat with his guidance. They preferred the sweeter grass in
     the north over the rotting vegetation in the south.
     
     
     Black Eagle
     ===========
     This majestic and noble creature watches over the land, all-seeing from the
     greatest of heights, reminding us that we, too, must remain vigilant for our
     freedom.
     
     
     Black Water Dragon (Rare)
     =========================
     This rare fish is named after the dark waters it prefers to lay its eggs in.
     Black Water Dragons are actually albino. They are prized by our great
     Governors for its part in extracting useful information from terrorists.
     
     
     Clouded Leopard
     ===============
     This cat is at home in the rugged terrain of Kyrat. Mountain or river, it
     climbs trees and hides in tall grass, serving as an example to the Royal Army
     that nothing should ever block them from their goal.
     
     
     Demon Fish
     ==========
     The demon fish that swim in Kyrat's waters are silent and unseen until they
     sense someone disloyal to King Min. Then, they react, stripping the flesh
     from the bone before the traitor can offer any regret or contrition.
    
    
     Dhole
     =====
     As long as Kyrat is split in two, stray dogs will continue to wander, lost
     and alone. Only when the Golden Path threat is ended can King Min unite all
     orphans into one family.
     
     
     Ghost Bear (Rare)
     =================
     Belief in the Ghost Bear constitutes superstition and will not be tolerated.
     THe attack that left army soldiers mutilated and mauled was orchestrated by
     terrorists in large bear costumes.
     
     
     Gulo (Rare)
     ===========
     Among honey badgers, Gulo is the most rare and feared of them all. Some say
     he is the grandfather of all honey badgers, but everyone knows the one true
     father of all things in Kyrat is King Min.
     
     
     Himalayan Brown Bear
     ====================
     This strange and unique creature was not native to Kyrat until King Min
     decided that the people deserved to have this storybook animal roam their
     wilderness, and made his will reality.
     
     
     Himalayan Monal
     ===============
     The Monal scurries around with no direction and it isn't a smart animal. It
     is easy prey for predators, not unlike the citizens of Kyrat in the face of
     the dangerous Golden Path.
     
     
     Honey Badger
     ============
     The tenacious honey badger displays the fighting spirit of the Royal Guard
     with its unwillingness to quit, its relentlessness against foes, and cunning
     in the face of adversity.
    
    
     Japalura
     ========
     This slow animal can be seen sunning itself on rocks and scurrying away at
     the slightest provocation of danger. It's cowardice and laziness is not
     unlike the Golden Path terrorists who want everything for nothing.
    
    
     Karkadann (Rare)
     ================
     After the failure of a reality show featuring this rare rhino, the Karkadann
     fled into the Kyrati bush. Now it only makes rare appearances to forage for
     food or drink from a cool pool when it thinks no one is looking.
     
     
     Mad Devil (Rare)
     ================
     As with common wolves, Kyrati residents need not fear an encounter unless
     they find themselves behind the bars of a Royal Army prison. Unlike regular
     wolves, the Mad Devil delivers a dose of insanity with each bite.
     
     
     Malayan Tapir
     =============
     The tapir is a large, awkward animal that lumbers through the forest,
     seemingly without direction and easy prey for tigers and stronger animals. It
     is a reminder to our loyal citizens that some animals exist to feed the
     kingdom.
     
     
     Mugger Crocodile
     ================
     Ancient and feared, this great hunter has not evolved in millennia because
     it's been perfect for so long; it proves that the truth does not need to be
     perfected or embellished.
     
     
     Nepalese Crow
     =============
     Some citizens claim that crows hold the reincarnated souls of all citizens
     who died trying to fight King Min. While the Ministry of Social Harmony
     cannot endorse such superstitions, it thanks its citizens for such loving
     beliefs.
     
     
     Pig
     ===
     The pig roots around in the mud and wallows in its own filth. It is thankful
     to be slaughtered and eaten, for only then does it have a higher purpose as
     food and fuel for the Royal Army's cause.
     
     
     Pit Viper
     =========
     Pagan Min has decreed that pit viper meat is safe for consumption. He has a
     cook dedicated to the preparation of pit viper stew and he enjoys adding pit
     viper meat in his Crab Rangoon.
     
     
     Rat
     ===
     Thanks to the efforts of the Ministry of Animal Control, there are no rats in
     Kyrat. Anyone who sees a rat in Kyrat is mistaken and will face disciplinary
     action.
     
     
     Red Crowned Turtle
     ==================
     Slow of foot, but hard of shell, one can easily see the similarities between
     the red crowned turtle and the Golden Path. A grenade stuffed down the
     throat, however, is more than sufficient when dealing with both.
     
     
     Sambar
     ======
     The Ministry of Animal Control declares the sambar a large vermin, and
     encourages the slaughter of these animals. The flesh of the sambar is
     unhealthy and unwholesome because it rubs itself in its own urine-soaked
     soil.
    
    
     Shadow Leopard (Rare)
     =====================
     Thanks to King Min's generous distribution of hand-held mirrors, Shadow
     Leopard attacks form behind have decreased by over 70 percent. This fact is
     brought to you by the Society for Social Harmony.
     
     
     Sky Tiger (Rare)
     ================
     The rare and beautiful Sky Tiger will continue to rule over the wilds of
     Kyrat just as our gracious King Min rules over our civilized land. Should any
     citizen fall prey to the Sky Tiger, know that it would have been the same
     justice meted out by King Min.
     
     
     Snow Leopard
     ============
     THe snow leopard is among the most regal and elegants of all cats, its image
     so glorious that it rivals that of our beloved King Min. Therefore, should 
     one cross your path, you should shoot the snow leopard on sight.
     
     
     Tenzin (Rare)
     =============
     A wild dog remains a wild dog, regardless of whether you give it a name or
     not. Report any sightings of Tenzin to your nearest Royal Army officer for
     immediate action so the creature can be put down.
     
     
     Thick Skin (Rare)
     =================
     While most elephants never forget, this thick skinned rarity also has a
     penchant for vengeance. Pagan Min's Sector for the Use of Abusive Animals is
     looking into harnessing these vengeful qualities, but until then, residents
     are warned to stay away.
     
     
     Tibetan Wolf
     ============
     While the appearance of the Tibetan wolf may be alarming, Kyrati residents
     can take comfort in the knowledge they will only meet one if they have been
     placed under arrest. Any other mention of encounters, such as those in the
     wild, are false.
     
     
     White Chested Bear
     ==================
     Within the year, all white-chested bears will be painted pink to honor our
     great king and fearless leader, Pagan Min.
     
     
     White Rumped Vulture
     ====================
     Starting immediately, all white rumped vultures are to be re-colored pink to
     honor our great king and fearless leader, Pagan Min. Re-coloring of the
     vulture rumps will be delegated to Kyrati citizens as thanks for their King.
     
     
     Wild Boar
     =========
     Known mostly for their sweet and succulent meat, wild boar are vicious
     creatures and should be avoided unless absolutely necessary, or when
     preparing breakfast fit for King Min.
     
     
     Yak
     ===
     Like our beloved King Pagan Min, the Yak is a beacon of power and working
     tirelessly for the people of Kyrat. A shining example of the self-sacrifice
     and commitment to the greater good that our King himself has brought to this
     great nation.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [15] 100% COMPLETION                                                    [1500]
    
    ==============================================================================
    
     You can track your in-game progress and approach towards 100% completion in
     the Progress Menu tab. This menu breaks down everything needed in a neat and
     orderly fashion, and even lists additional things that do not count towards
     100% completion.
    
     _____________________________________________________________________________
     -= Campaign =-
    
     - Campaign Missions 32/32
     - Shangri-La        4/4
     - Yogi & Reggie     4/4
     - Longinus          4/4
    
     Visit the main walkthrough for campaign missions and Section 5 for info on
     side missions.
    
     _____________________________________________________________________________
     -= Open World =-
    
     - Outposts    24/24
     - Fortresses  4/4
     - Bell Towers 17/17
    
     Section 6 covers all locations, including the above three.
    
     _____________________________________________________________________________
     -= Karma =-
    
     - Karma Level 8/8
     
     Your Karma Level increases by earning KP, which is done by completing
     missions, spinning Mani Wheels, and most importantly, participating in Karma
     Events.
    
     _____________________________________________________________________________
     -= Personal Progress =-
    
     - Weapons  64/64
     - Vehicles 18/18
     - Skills   48/48
     - Crafting 39/39
    
     Most of these criteria are unlocked through game progression, such as
     unlocking new weapons and purchasing skills. Crafting requires you to hunt
     animals (more in Section 10), and most of the vehicles are self explanatory,
     especially if you have played the Kyrati Racing activities.
    
     _____________________________________________________________________________
     -= Quests & Activities =-
    
     - Eye for an Eye         8/8
     - Assassination          7/7
     - Hunting: Control       4/4
     - Hunting: Survival      6/6
     - Hunting: Supplies      4/4
     - Kyrat Fashion Week     9/9
     - Golden Path Supplies   8/8
     - Propaganda Center      4/4
     - Hostage Rescue         14/14
     - Armed Escort           8/8
     - Bomb Defusing          7/7
     - Kyrati Films: Racing   9/9
     - Kyrati Films: Survival 9/9
     - Pagan's Wrath          3/3
     - Cargo Hijacked         3/3
    
     There are a ton of quests and activities, most of which are unlocked by 
     liberating outposts. Section 6 covers them all from head to toe.
    
     _____________________________________________________________________________
     -= Collectibles =-
     
     - Lost Letters          20/20
     - Mohan Ghale's Journal 20/20
     - Mani Wheels           40/40
     - Masks of Yalung       55/55
     - Propaganda Posters    150/150
    
     This is arguably the bulkiest section to complete aside from the main
     campaign. Far Cry 4 features a hefty amount of collectibles and are described
     (in great detail) in Section 8.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [16] ACHIEVEMENTS                                                       [1600]
    
    ==============================================================================
    
    Here are all the Achievements found in the game, in alphabetical order.
    
    
    .----------------.___________________________________________________________
    | All Clear (50) |___________________________________________________________|
    '----------------'
    
     Liberate all Outposts (Campaign only).
     
     - There are 24 outposts in the game, each initially represented on the map by
       a red flag. Simply liberate all outposts (check out Section 0701 for more
       info) to unlock the Achievement.
    
    
    .-----------------------.____________________________________________________
    | Brothers In Arms (20) |____________________________________________________|
    '-----------------------'
      
     Liberate 1 Outpost playing as Hurk (Campaign Co-op only).
     
     - This co-op Achievement requires you to play as Hurk, meaning that you must
       join someone else's game (game hosts play as Ajay and are ineligible for
       the Achievement). As Hurk, liberate an outpost or fortress for the
       Achievement. The Outpost Master activity is not a suitable alternative.
    
    
    .--------------------------._________________________________________________
    | Caretaker of Memory (15) |_________________________________________________|
    '--------------------------'
    
     Find 10 Lost Letters (Campaign only).
     
     - Lost Letters are one of the collectibles scattered throughout Kyrat.
       Section 0801 gives all the locations of them.
    
    
    .---------------------.______________________________________________________
    | Changing Lanes (20) |______________________________________________________|
    '---------------------'
    
     Perform a Vehicle Takedown from the passenger seat of a vehicle (Campaign 
     Co-op only).
     
     - Easy enough as long as you are in a co-op game and have the Vehicle
       Takedown skill at hand. All you need to do is get in the passenger seat and
       ride up alongside an enemy vehicle to trigger the takedown prompt.
    
    
    .-------------------------.__________________________________________________
    | Community Surprise (20) |__________________________________________________|
    '-------------------------'
    
     Play a Top Rated map in the Map Browser (Map Browser only).
     
     - The Map Browser Menu is available at the game's main menu. Select it and
       look for the "Top Rated" tab to, well, play a top rated map. It will
       unlock after entering the map and dying.
    
    
    .--------------------._______________________________________________________
    | Custom-Fitted (15) |_______________________________________________________|
    '--------------------'
    
     Buy all attachments and paint schemes for a single weapon (Campaign only).
     
     - Money is surprisingly easy to come around, especially for explorers. At a
       trading post, purchase a weapon (or select one that's already owned), then
       buy all attachments and paint schemes. Self-explanatory, really.
    
    
    .---------------.____________________________________________________________
    | Defender (15) |____________________________________________________________|
    '---------------'
     
     Repel 3 Outpost Retaliation Parties (Campaign only).
     
     - Retaliation Party events occur randomly when leaving a liberated outpost.
       When you hear the radio call and see the appropriate map icons appear,
       double back and keep the enemy soldiers at bay until they surrender. You
       should encounter many more than 3 during the course of the campaign.
    
    
    .---------------------------.________________________________________________
    | Deliver Us From Evil (10) |________________________________________________|
    '---------------------------'
     
     Liberate 12 Outposts (Campaign only).
     
     - There are 24 outposts in the game, each initially represented on the map by
       a red flag. Liberate any 12 (check out Section 0701 for more info) to
       unlock the Achievement.
     
    
    .---------------------------.________________________________________________
    | Display of Fortitude (20) |________________________________________________|
    '---------------------------'
    
     Conquer 2 Fortresses (Campaign only).
     
     - There are four total fortresses in the game, belonging to the game's main
       antagonists. All you need to do is conquer any two, but understand that
       fortresses will become easier to take over after completing story missions
       (Section 0702 covers the game's fortresses).
     
    
    .-------------------.________________________________________________________
    | Dr. Feelgood (10) |________________________________________________________|
    '-------------------'
    
     Craft 15 syringes (Campaign only).
     
     - This should be unlocked at some point during the game by crafting Healing
       Syringes alone. The process can be sped up by buying the Harvester skill.
    
    
    .---------------.____________________________________________________________
    | Drive-By (15) |____________________________________________________________|
    '---------------'
     
     Kill 25 enemies while shooting and driving (Campaign only).
     
     - You can shoot a sidearm while driving in Far Cary 4. The M-79 grenade
       launcher is the most powerful sidearm and can be used to obliterate enemy
       vehicles with ease.
    
    
    .-----------------------.____________________________________________________
    | End Transmission (20) |____________________________________________________|
    '-----------------------'
    
     Liberate 8 Bell Towers (Campaign only).
    
     - There are 17 bell towers in the game, which help uncover the map. Hijack
       and liberate any 8 to unlock the Achievement (check out Section 0703 for
       additional help).
    
    
    .---------------.____________________________________________________________
    | Exorcist (10) |____________________________________________________________|
    '---------------'
    
     Recover or destroy 15 Masks of Yalung (Campaign only).
    
     - Masks of Yalung are one of Far Cry 4's many collectibles, and Section 0804
       covers all Masks of Yalung.
    
    
    .------------------._________________________________________________________
    | Fixer-Upper (20) |_________________________________________________________|
    '------------------'
    
     Purchase 3 items for the Ghale Homestead (Campaign only).
     
     - The Ghale Homestead becomes available as a safehouse after the campaign
       mission "The Protector's Arrival". Speaking with the Golden Path soldier
       on the front porch allows you to purchase upgrades to the estate at a
       reasonable price.
    
    
    .----------------.___________________________________________________________
    | Flame On! (20) |___________________________________________________________|
    '----------------'
     
     Kill 50 enemies with fire (Campaign only).
     
     - Fire is a deadly weapon and can be used in a variety of ways, including
       (but not limited to): molotov cocktails, flamethrowers, and red explosive 
       barrels.
     
    
    .----------------------._____________________________________________________
    | From a Distance (15) |_____________________________________________________|
    '----------------------'
    
     Kill a target from 60m or more with an arrow or bolt (Campaign only).
    
     - This Achievement requires a bow or Auto-Cross, but the Recurve Bow with the
       Marksman Sight attachment is your best option. Tag an enemy or animal
       (preferably stationary), then mark a waypoint on the map near the target
       and back up until at least 60 meters away. The Marksman Sight helps with
       aiming, and explosive arrows can be used for less accurate kills.
    
    
    .-------------------.________________________________________________________
    | Fully Loaded (30) |________________________________________________________|
    '-------------------'
    
     Learn all skills (Campaign only).
     
     - You need a lot of XP in order to have enough for all skills, but it does
       cap off eventually. You can earn Experience through a multitude of ways,
       but doing the "extra stuff" (finding collectibles, liberating outposts and
       bell towers, etc.) is the main source, as well as playing and finishing the
       main story.
    
    
    .---------------.___________________________________________________________
    | Gearhead (10) |___________________________________________________________|
    '---------------'
     
      Complete 3 Kyrati Films: Racing or Kyrati Films: Survival activities 
      (Campaign only).
    
      - Kyrati Films (both Racing and Survival) activities become available after
        liberating outposts and can be replayed. Complete a total of three
        different quests for the Achievement - choosing between Survival and
        Racing does not matter.
    
    
    .----------------------._____________________________________________________
    | Hand of Justice (15) |_____________________________________________________|
    '----------------------'
     
     Eliminate 3 Pagan's Wrath convoys (Campaign only).
     
     - Pagan's Wrath convoys are random events that appear on the map as a skull
       icon. If you see one, mark the icon as a waypoint and follow after it.
       Destroying all three trucks will eliminate the convoy, and taking out three
       total convoys unlocks the Achievement. They spawn near enemy outposts, and
       may not spawn at all if you have liberated every outpost.
    
    
    .----------------.___________________________________________________________
    | Hat-Trick (50) |___________________________________________________________|
    '----------------'
    
     Decide Yuma's fate (Campaign only).
    
     - Complete "Payback" in the campaign to unlock the Achievement.
    
    
    .------------------._________________________________________________________
    | Like a Bird (10) |_________________________________________________________|
    '------------------'
    
     Fly 5000m total in the Wingsuit (Campaign only).
    
     - The Wingsuit is available for purchase very early in the game, and it is
       recommended that you buy it ASAP. You should get this as you play through
       the game, especially after the story mission "Death From Above". If you're
       looking for an easy strategy, find a buzzer (at Khilana Bazaar) and fly to
       the highest possible altitude before jumping out. Rinse and repeat.
    
    
    .-------------------.________________________________________________________
    | Make It Rain (20) |________________________________________________________|
    '-------------------'
    
     Spend 500,000 rupees total at Trading Posts (Campaign only).
    
     - An easy Achievement that should pop at some point during your playthrough,
       from either buying weapons or other supplies at trading posts.
    
    
    .-------------------.________________________________________________________
    | Misdirection (10) |________________________________________________________|
    '-------------------'
    
     Distract 15 enemies with rocks (Campaign only).
    
     - As long as you use rocks readily during outpost liberations or stealth
       missions, this should be a simple one. For starters, you can throw rocks
       by pressing Right on the D-Pad. Distract and enemy and wait for him to
       return to his original spot after inspection. Do this until he actively
       searches for you, then move on to another enemy.
    
    
    .-------------------------.__________________________________________________
    | No One Left Behind (10) |__________________________________________________|
    '-------------------------'
    
     Rescue 15 hostages in Hostage Rescue quests (Campaign only).
    
     - Hostage Rescue quests appear at liberated outposts, and while there are
       only 14 quests, there are 4 hostages in each Hostage Rescue. So you can get
       this Achievement after completing 4 Hostage Rescue activities if you manage
       to save everyone each time.
    
    
    .---------------.____________________________________________________________
    | One Down (50) |____________________________________________________________|
    '---------------'
    
     Decide De Pleur's fate (Campaign only).
    
     - This is done by beating the story mission "City of Pain".
    
    
    .---------------.____________________________________________________________
    | Overdose (10) |____________________________________________________________|
    '---------------'
    
     Discover Shangri-La (Campaign only).
    
     - Unlocked during the campaign mission "The Protector's Arrival".
    
    
    .----------------.___________________________________________________________
    | Quad Kill (20) |___________________________________________________________|
    '----------------'
    
     Kill 4 enemies simultaneously with a single explosion (Campaign only).
    
     - You can basically replay any outpost to unlock this Achievement. In Outpost
       Master, let an enemy trigger the alarms and wait for reinforcements. If two
       trucks drive in side-by-side, blast them with a grenade launcher or rocket
       launcher to kill everyone in the two vehicles.
    
    
    .--------------------._______________________________________________________
    | Quick Learner (10) |_______________________________________________________|
    '--------------------'
    
     Learn 10 skills (Campaign only).
    
     - Pretty much impossible to miss unless you purposely don't spend any of your
       Skill Points earned through gaining XP.
    
    
    .---------------------.______________________________________________________
    | Reign of Death (10) |______________________________________________________|
    '---------------------'
    
     Kill 30 enemies with Mortar rounds (Campaign only).
    
     - Most outposts in North Kyrat (and several in South Kyrat) contain mortars.
       Play Outpost Master and hop on a mortar while you wait for reinforcements.
       Destroy them with the mortar and repeat until it unlocks ("A Key to the
       North" provides another decent opportunity for mortar killin').
    
    
    .----------------------._____________________________________________________
    | Renaissance Man (20) |_____________________________________________________|
    '----------------------'
    
     Finish a public match of each game type in the Battles of Kyrat game mode 
     (Battles of Kyrat only).
    
     - You can play Battles of Kyrat by selecting "Chronicles" at the game's main
       menu. The three game types are Outpost, Demon Mask, and Propaganda. As long
       as you finish the games, win or lose (you can even join in progress),
       you'll get it.
    
    
    .------------------------.___________________________________________________
    | Rewriting History (40) |___________________________________________________|
    '------------------------'
    
     Remove 30 Propaganda Posters (Campaign only).
    
     - There are 150 total Propaganda Posters in the game. Section 0805 is where
       you'll find the locations of all 150.
    
    
    .---------------------.______________________________________________________
    | Right Tributes (15) |______________________________________________________|
    '---------------------'
    
     Spin 10 Mani Wheels (Campaign only).
    
     - Mani Wheels are a form of collectibles and can be further researched by
       visiting Section 0803.
    
    
    .---------------.____________________________________________________________
    | Roadkill (20) |____________________________________________________________|
    '---------------'
    
     Run over 25 people (Campaign only).
    
     - You can unlock this Achievement by hitting 25 soldiers with vehicles.
       Anything from trucks to jet skis to even buzzers qualify. The first portion
       of the "Take Cover" mission serves as a good way to rack up kills.
    
    
    .-----------------.__________________________________________________________
    | Robin Hood (15) |__________________________________________________________|
    '-----------------'
    
     Hijack 3 Royal Cargo Trucks and return them to a liberated Outpost (Campaign 
     only).
     
     - You need to make sure to actually hijack and deliver the cargo trucks;
       destroying them does you no good. Cargo trucks spawn often near enemy
       outposts and are much more common than Pagan's Wrath.
    
    
    .-----------------.__________________________________________________________
    | Shutterbug (10) |__________________________________________________________|
    '-----------------'
     
     Tag 25 enemies using the camera (Campaign only).
    
     - Using the camera is an essential strategy for playing Far Cry 4, so this
       should be one of your first Achievements.
    
    
    .---------------------.______________________________________________________
    | The Good Fight (10) |______________________________________________________|
    '---------------------'
    
     Reach Karma Level 2, and purchase any Guns For Hire upgrade (Campaign only).
    
     - You earn Karma Points by completing missions, participating in Karma
       Events, and spinning Mani Wheels. Getting to Karma Level 2 should occur
       early on in the game.
    
    
    .------------------------.___________________________________________________
    | The King Is Dead (100) |___________________________________________________|
    '------------------------'
    
     Decide Pagan Min's fate (Campaign only).
    
     - Choose any of the possible outcomes at the end of the story mission "Dinner
       With Pagan, Part 2".
    
    
    .-------------------------.__________________________________________________
    | The People's Champ (20) |__________________________________________________|
    '-------------------------'
    
     Reach Arena Rank 5 (Campaign Arena only).
    
     - After unlocking Shanath Arena following "The Mouth of Madness", participate
       in any of the three game modes until you earn enough XP for Rank 5.
    
    
    .----------------------._____________________________________________________
    | The Rarest Game (20) |_____________________________________________________|
    '----------------------'
    
     Complete 3 Kyrat Fashion Week quests (Campaign only).
    
     - Kyrat Fashion Week activities show up at liberated outposts and appear on
       the map as an elephant icon. These quests are fun if you like hunting and
       completing three is not difficult.
    
    
    .-------------------------.__________________________________________________
    | The Sky Is Falling (15) |__________________________________________________|
    '-------------------------'
    
     Perform a takedown from a Buzzer (Campaign only).
    
     - This Achievement can be considered misleading because some assume that you
       must jump out of a buzzer and perform a Death From Above takedown. This is
       not the case. First, purchase the Vehicle Takedown skill and get a buzzer
       (there's always one at Khilana Bazaar). Fly around until you find an enemy
       vehicle and hover down so you are side-by-side with the driver's side door
       and the takedown prompt should appear. Voila.
    
    
    .--------------------._______________________________________________________
    | Tread Lightly (20) |_______________________________________________________|
    '--------------------'
    
     Liberate any Outpost without triggering an alarm in any mode (Campaign only).
    
     - The easiest outpost in the game is the first one: Khilana Bazaar. As long
       as you stay undetected during the approach (not difficult at all), you can 
       silently release an elephant from its cage and have it kill all the outpost
       residents. You can get this Achievement by replaying outposts via Outpost
       Master.
    
    
    .------------------._________________________________________________________
    | Tricked Out (10) |_________________________________________________________|
    '------------------'
    
     Craft 5 upgrades for your equipment (Campaign only).
    
     - Kill animals and skin them in order to craft new equipment. Go to the
       Crafting menu to see which animals skins are required, and hunt those
       animals. Crafting is a natural process while playing through the game so
       you shouldn't miss out on this one.
    
    
    .------------------._________________________________________________________
    | Trigger-Man (15) |_________________________________________________________|
    '------------------'
    
     Complete 3 Assassination or Eye for an Eye quests (Campaign only).
    
     - Like most quests, Assassination and Eye for an Eye quests are found at
       outposts once liberated. Finish three of any type for the Achievement.
    
    
    .-------------.______________________________________________________________
    | Tusker (10) |______________________________________________________________|
    '-------------'
    
     Kill 30 enemies with an elephant (Campaign only).
    
     - Best completed at the Rochan Brick Factory during the campaign mission
       "Basic Chemistry/Advanced Chemistry" since an elephant always spawns at the
       factory. Kill enemies, wait for reinforcements to appear, kill them, and
       restart checkpoint once the enemies stop coming. Requires the Elephant
       Rider skill.
    
    
    .----------------.___________________________________________________________
    | Two Birds (10) |___________________________________________________________|
    '----------------'
    
     Using a sniper rifle, kill 2 targets with a single shot (Campaign only).
    
     - Outposts and fortresses have a heavy concentration of Royal Army guards, so
       those two options are where you should start. You're bound to find two
       enemies next to each other or even someone who walks in front of another on
       a pre-determined route. To maximize your outcome, wait until late in the
       game to buy the SA-50, which can kill two enemies with a body shot.
    
    
    .---------------.____________________________________________________________
    | Two Down (50) |____________________________________________________________|
    '---------------'
    
     Decide Noore's fate (Campaign only).
    
     - Finish the campaign mission "Shoot the Messenger" for this Achievement.
    
    
    .-----------------------.____________________________________________________
    | Welcome to Kyrat (20) |____________________________________________________|
    '-----------------------'
    
     Join the Golden Path (Campaign only).
    
     - Done after completing the game's prologue.
    
    
    .----------------.___________________________________________________________
    | Well Read (10) |___________________________________________________________|
    '----------------'
    
     Read 10 notes (Campaign only).
    
     - There are countless notes pinned to walls or left on the ground all through
       Kyrat. As long as you keep an eye out for shimmering notes while exploring
       locations, you shouldn't have any real trouble.
    
    
    .-------------------.________________________________________________________
    | Well-Rounded (20) |________________________________________________________|
    '-------------------'
    
     Complete any 6 Hunting quests (Supplies, Control, Survival) (Campaign only)
     
     - There are three different types of Hunting quests, and you can liberate
       enemy outposts to unlock most of them. Complete six total of any quest
       type.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [17] THANKS/CREDITS                                                     [1700]
    
    ==============================================================================
    
    Of course, this guide couldn't have been made without some extra help. Here is
    a shoutout to everyone who made this FAQ possible:
    
     CJayC: For being an awesome host of an awesome site.
    
     Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                          being yourself.
    
     FESBians: Because you're cool.
    
     You: For reading this FAQ.
    
    ------------------------------------------------------------------------------
     LEGAL
    ------------------------------------------------------------------------------
    
    This document is copyright (c) DomZ Ninja 2015. 
    
    This document may be found on the following sites:
    
     * GameFAQs     - http://www.gamefaqs.com
     * GameSpot     - http://www.gamespot.com
     * IGN          - http://faqs.ign.com
     * Super Cheats - http://www.supercheats.com
     * Neoseeker    - http://www.neoseeker.com
     * HonestGamers - http://www.honestgamers.com
    
    The latest update of this document can always be found on GameFAQs.
    
    Other sites may use this document, but only with my permission. If you see
    this document on a website not listed above, please email me. Do not edit or
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    not host or distribute this document for profit. That is plagiarism, and it is
    against the law.
    
    If you have any questions, comments, or anything that you would like to add to
    this guide, then feel free to email me. My email address is found at the top
    of this guide. However, if you do email me, please include the name of the
    game in the title. Lastly, thanks for reading and using this FAQ. If you like
    this FAQ, then please recommend it to others by clicking the "recommend"
    button at the top of the guide. :]
    
     http://www.gamefaqs.com/features/recognition/52173.html
    
    
    "Feels like all that I wanna do, is never say never to you. Cause I'm you I'm
    stuck, cause I'm you I'm stuck, cause I'm you I'm stuck."
    - Bondax
    ______________________________________________________________________________
                                                                   END OF DOCUMENT

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