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FAQ/Walkthrough by DomZ Ninja

Version: 1.0 | Updated: 04/17/15


------------------------------------------------------------------------------
            Winner of the GameFAQs FAQ of the Month for March 2015
------------------------------------------------------------------------------

 ____________________________________________________________________________
|____________________________________________________________________________|

 ________     ____  ________         _____  ________ ____     ____   ______
|        |   /    ||        \      ,'     ||        \\   \   /   /  /      |
|   .----'  /   __||   .-.   |   ,'   _   ||   .-.   |\   \ /   /  /       |
|   |___   /  ,'   |   |_|   |  /   ,' |__||   |_|   | \   '   /  /   /|   |
|       | /  /  ,-.|        /   |   |      |        /   \     /  /   / |   |
|   .---'/   `-'  ||       (    |   |      |       (     |   |  /   /__|   |_
|   |   /         ||   |\   \   \   '.     |   |\   \    |   |  |            |
|   |  /   ,--.   ||   | \   \   `.   `---.|   | \   \   |   |  '------.   .-'
|___| /___/   |___||___|  \___\    `._____||___|  \___\  |___|         |___|

 ____________________________________________________________________________
|____________________________________________________________________________|


                       "I'm that ancient pride that can never go away"
              
                                                  - Lostboycrow


______________________________________________________________________________
==============================================================================

                                  FAR CRY 4
                                  ---------

                               FAQ/Walkthrough
                         Copyright (c)2015 DomZ Ninja

==============================================================================

 Author: DomZ Ninja
 E-mail: domzninja[at]hotmail[dot]com
 Updated: 04/17/15
 Version: 1.0

 NOTE: This guide does contain spoilers!


______________________________________________________________________________
==============================================================================

                              TABLE OF CONTENTS

==============================================================================

See that series of numbers to the right of each section? If you want to find 
a specific section in the FAQ, press CTRL + F to open a search box. Type in 
the series of numbers for the desired section that you're trying to find and 
press Enter. Whabam! The search function will take you there in an instant.


 [1] VERSION HISTORY.................................................. [0100]
 [2] CONTROLS......................................................... [0200]
 [3] THE BASICS....................................................... [0300]
 [4] WALKTHROUGH...................................................... [0400]
 
      PROLOGUE........................................................ [0401]
       Border Crossing................................................ [0402]
       Dinner With Pagan.............................................. [0403]
       Reach the Bell Tower........................................... [0404]
      
      ACT 1........................................................... [0405]
       The Wolves' Den................................................ [0406]
       Propaganda Machine............................................. [0407]
       Return to Sender............................................... [0408]
       Hostage Negotiation............................................ [0409]
       Incursion...................................................... [0410]
    
      ACT 2........................................................... [0411]
       Hunt or Be Hunted/Rebel Yell................................... [0412]
       A Cultural Exchange............................................ [0413]
       Sermon on the Mount............................................ [0414]
       Reclamation/Burn It Down....................................... [0415]
       The Mouth of Madness........................................... [0416]
       The Protector's Arrival........................................ [0417]
       The Sleeping Saints............................................ [0418]
       City of Pain................................................... [0419]
       Advanced Chemistry/Basic Chemistry............................. [0420]
       Shoot the Messenger............................................ [0421]
       Free Willis.................................................... [0422]
       Kill or Be Killed.............................................. [0423]
       Death From Above............................................... [0424]
      
      ACT 3........................................................... [0425]
       Don't Look Down................................................ [0426]
       A Key to the North............................................. [0427]
       Truth & Justice................................................ [0428]
       Payback........................................................ [0429]
       Culture Wars/Cease and Desist.................................. [0430]
       The Valley of Death/Take Cover................................. [0431]
       To Reap What You Sow........................................... [0432]
       Ashes to Ashes................................................. [0433]
       Dinner With Pagan, Part 2...................................... [0434]

 [5] SIDE MISSIONS.................................................... [0500]
 
      Longinus Missions............................................... [0501]
      Yogi & Reggie Missions.......................................... [0502]
      Shangri-La Missions............................................. [0503]

 [6] QUESTS & ACTIVITIES.............................................. [0600]
 
      Eye for an Eye.................................................. [0601]
      Assassination................................................... [0602]
      Hunting: Control................................................ [0603]
      Hunting: Survival............................................... [0604]
      Hunting: Supplies............................................... [0605]
      Kyrat Fashion Week.............................................. [0606]
      Golden Path Supplies............................................ [0607]
      Propaganda Center............................................... [0608]
      Hostage Rescue.................................................. [0609]
      Armed Escort.................................................... [0610]
      Bomb Defusing................................................... [0611]
      Kyrati Films: Racing............................................ [0612]
      Kyrati Films: Survival.......................................... [0613]
      Pagan's Wrath................................................... [0614]
      Cargo Hijack.................................................... [0615]
      Karma Events.................................................... [0616]

 [7] LOCATIONS........................................................ [0700]
  
      Outposts........................................................ [0701]
      Fortresses...................................................... [0702]
      Bell Towers..................................................... [0703]
      Miscellaneous Locations (South Kyrat)........................... [0704]
      Miscellaneous Locations (North Kyrat)........................... [0705]
 
 [8] COLLECTIBLES..................................................... [0800]
 
      Lost Letters.................................................... [0801]
      Mohan Ghale's Journal........................................... [0802]
      Mani Wheels..................................................... [0803]
      Masks of Yalung................................................. [0804]
      Propaganda Posters.............................................. [0805]

 [9] SKILLS........................................................... [0900]
[10] CRAFTING......................................................... [1000]
[11] ANIMALS.......................................................... [1100]
[12] WEAPONS.......................................................... [1200]
[13] SHANATH ARENA.................................................... [1300]
[14] KING MIN'S KYRAT................................................. [1400]
[15] 100% COMPLETION.................................................. [1500]
[16] ACHIEVEMENTS..................................................... [1600]
[17] THANKS/CREDITS................................................... [1700]


______________________________________________________________________________
==============================================================================

[1] VERSION HISTORY                                                     [0100]

==============================================================================

FAQ/Walkthrough #72
-------------------

 Version 1.0 (03/02/15) - FAQ/Walkthrough complete and submitted.


______________________________________________________________________________
==============================================================================

[2] CONTROLS                                                            [0200]

==============================================================================

.-----------------------------.----------------------------------------------.
|  D-Pad                      |  Camera, Mine/C4, Rock, Guns for Hire        |
|-----------------------------|----------------------------------------------|
|  Left Analog Stick          |  Move, Sprint (Click)                        |
|-----------------------------|----------------------------------------------|
|  Right Analog Stick         |  Look, Melee/Takedown (Click)                |
|-----------------------------|----------------------------------------------|
|  Start                      |  Pause Menu                                  |
|-----------------------------|----------------------------------------------|
|  Back                       |  Game Menus                                  |
|-----------------------------|----------------------------------------------|
|  X Button                   |  Reload, Interact (Hold)                     |
|-----------------------------|----------------------------------------------|
|  Y Button                   |  Previous Weapon, Heal (Hold)                |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Jump/Vault                                  |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Crouch/Slide                                |
|-----------------------------|----------------------------------------------|
|  Right Trigger              |  Shoot                                       |
|-----------------------------|----------------------------------------------|
|  Left Trigger               |  Aim                                         |
|-----------------------------|----------------------------------------------|
|  Right Bumper               |  Throw, Cook Throwable (Hold)                |
|-----------------------------|----------------------------------------------|
|  Left Bumper                |  Weapons/Syringes (Hold)                     |
'-----------------------------'----------------------------------------------'


______________________________________________________________________________
==============================================================================

[3] THE BASICS                                                          [0300]

==============================================================================

.----------------.___________________________________________________________
| Personal Gains |___________________________________________________________|
'----------------'

 You can earn Experience (XP) and Karma Points (KP) by performing many
 different tasks in Far Cry 4.
 
 Experience is standard protocol in most games nowadays: earn XP to level up. 
 XP is earned by completing missions or quests, discovering locations, and 
 finding collectibles among other things. XP is then converted into Skill 
 Points after leveling up, which are used to buy new character skills.
 
 Karma Points is a new feature to the Far Cry series. Receiving KP and gaining
 Karma Levels helps boost your relationship with the Golden Path (the good
 guys), which grants you access to perks. KP is also sometimes given as
 mission rewards, but primarily by participating in Karma Events.
 
 Karma Events are randomized events that appear in-game and are totally
 optional. They are trivial compared to the things Ajay has been put through,
 and include things like rescuing civilians from predatory animals or by
 siding with Golden Path members during a skirmish.
 
 You can also get KP by spinning Mani Wheels (one of the game's collectibles),
 and by performing clean kills while hunting (using only bolts/arrows or your
 knife to kill an animal). You can lose Karma Points by killing innocent
 civilians.


.--------------------------------.___________________________________________
| The X's and O's of X's and Y's |___________________________________________|
'--------------------------------'
 
 While the world of Far Cry 4 is not as expansive as its predecessor, it is
 still very big in its own right. The game has been boasted to be larger than
 Far Cry 3 due to the depth it offers: Kyrat is rich with mountainous peaks
 and rocky crags.
 
 Press Back to access the map. Assuming that you have made the map viewable,
 it has much to offer in terms of content. The map displays outposts, bells
 towers, animal territories, and, if purchased, the locations of loot chests
 and collectibles. 
 
 This guide references the map countless times due to its extreme usefulness.
 I often describe locations based on their map coordinates (from the X and Y
 axes), so it is crucial that you recognize and understand the concept if you
 wish to follow this guide.
 
 The map has other uses. You can use it to fast travel between safehouses that
 you have unlocked, or create waypoints in order to easily reach a marked
 destination.
 

.-------------------.________________________________________________________
| Taking Over Kyrat |________________________________________________________|
'-------------------'

 After completing the prologue, you are dropped into this alien country. One
 of the main goals of Far Cry 4 is to liberate outposts and hijack bell towers
 in order to shift control of Kyrat in your favor, and ultimately make the
 region more hospitable.
 
 Kyrat is split into South Kyrat and North Kyrat (the north is inaccessible
 until late in the campaign), and split even further into regions monitored by
 Pagan Min's bell towers. Regions populated by an enemy bell tower are covered
 in thick fog on the map, rendering it useless (even your minimap is blacked
 out when entering these territories.
 
 So in order to make the map accessible and familiarize yourself with the 
 landscapes, you must climb and hijack the bell tower signal. I make bell 
 towers my first priority when entering uncharted lands, considering how much
 I touted the map's usefulness above.
 
 Outposts are strongholds fortified and/or captured by the Royal Army. They
 are heavily guarded by enemy soldiers and alarms that will call in help if
 an enemy (you) is spotted. While they seem daunting, liberating an outpost
 will leave it in the hands of the Golden Path turn it into a safehouses.
 Safehouses include trading posts where you can manage goods, a bed that
 lets you manually change the time of day, and most importantly, creates a
 fast travel point (letting you teleport between safehouses).

 Liberating all outposts (24) and bell towers (17) are completely optional,
 but makes your stay in Kyrat more enjoyable: hijacking bell towers helps with
 navigation and liberating outposts makes traveling faster. 


.---------.__________________________________________________________________
| Looting |__________________________________________________________________|
'---------'

 Looting chests is the main way to earn serious cash. Loot chests are often
 small tan boxes or large crates that always have a white shimmer onscreen.
 You can purchase a map to mark loot chests on your in-game map (represented
 by small white box icons). Loot chests not only contain Rupees, but various
 items that have no worth aside from selling.
 
 If you are ever low on cash, explore the land and loot stuff. Meanwhile, at
 trading posts you can choose to quick sell all sellable items to empty your
 loot bag without manually selecting each useless item.


.--------------._____________________________________________________________
| Bein' Crafty |_____________________________________________________________|
'--------------'

 Crafting returns from Far Cry 3 and retains its most basic functions for this
 installment. There are two types of crafting: crafting syringes for
 temporary character upgrades and crafting equipment.
 
 Crafting syringes requires special leaves, which can be found and picked out
 in the wilderness. You need two of each leaf type in order to craft a
 syringe (as well as unlocking the specific skill). There are several syringes
 that offer character boosts, such as damage resistance or holding your breath
 underwater longer. However, the most important is a Healing Syringe that
 restores health (requires two Green Leaves).
 
 You can also craft new equipment with animal skins; the equipment ranges from
 weapon holsters to wallets to ammo bags. Like many features in this game, it
 is technically optional but going through with it will make your playing
 experience easier and more enjoyable.
 
 In order to get animal skins, you must hunt and kill animals. Animals roam
 the land and are either prey animals or predators, meaning that some run away
 from you while others straight-up attack. The easiest way to obtain animal
 skins is by performing clean kills: killing an animal with nothing but your
 knife or bow. Clean kills yield double the skins than using guns, and using
 explosive weaponry will burn the hides and render them useless. So if you
 ever want to take a break from the Golden Path, run into the forest and go
 hunting.

 Playing Far Cry 4 is like opening a Russian doll - everything this game has
 to offer is interconnected with each other. You need to hunt animals to craft
 a larger loot bag so you can loot more items so you can gain more money so
 you can buy better guns so you can liberate super tough outposts. It is a
 deep game.


.-------------.______________________________________________________________
| Make a Move |______________________________________________________________|
'-------------'

 Far Cry 4 certainly has the weaponry and explosive capabilities to turn you
 into Rambo, but using a run-and-gun strategy can often lead to failure. When
 targeting outposts or even Kyrat's four enemy fortresses, it is best to take
 a more relaxed and stealthy approach; the game gives you the tools to be
 sneaky and silent as well.
 
 For starters, your camera. Hit Up on the D-Pad to take out your camera, which
 lets you zoom in and tag enemies, animals, and some objects by aiming at
 them. Tagged targets have an icon above their head (which also notifies you
 of the enemy type) and outlines their body, allowing you to see them through
 walls and other barriers. While it takes away from the immersion, tagging
 enemies helps immensely when infiltrating hostile locations.
 
 You can use tools to distract your enemies and force them to move away from
 you or in a certain direction. You can throw rocks by pressing Right on the
 D-Pad to cause enemies to hone in on the sound and inspect where you threw
 it. You can use this tactic to bait enemies to a certain location. You could
 abuse this strategy in Far Cry 3, but after throwing rocks near an enemy
 enough times they will catch on and begin a sweep of the area.
 
 Third, some weapons are designed for silent killing. Most weapons can be
 upgraded after purchasing, and some have suppressor attachments that silence
 your shots. There's nothing like sitting on a ridge overlooking an outpost
 with your camera and a silenced sniper rifle... it's almost unfair. Bows and
 the Auto-Cross are naturally silent and are a useful alternative. When all
 else fails, you can always sneak up on your opponent and use melee takedowns.
 
 Lastly, you can get someone (rather, something) else to do the dirty work for
 you. Performing clean kills on animals yields bait, which is a type of
 throwable item like grenades or molotovs. While bait doesn't do any direct
 damage to enemies, it can lure in predatory animals. Throw a piece of bait in
 the middle of an outpost to attract a Bengal tiger or Tibetan wolf. Animal
 attacks are used as a distraction or a method for liberating outposts
 entirely!
 
 The stealthy approach is often the way to go when liberating outposts or in
 general combat. Outposts are equipped with alarms that can call in waves of
 reinforcements, suggesting that you stay in the shadows and disable the
 alarms or quietly clear out the soldiers.


.---------------.____________________________________________________________
| Guns For Hire |____________________________________________________________|
'---------------'

 If you ever need some assistance in battle, try calling for a Golden Path
 rebel with a Guns For Hire Token. Any time you are struggling (and have
 available tokens), hold Down on the D-Pad and select the Guns For Hire
 option. You can then command the mercenary to follow you or stand and wait.
 
 Through upgrades and by boosting your Karma Level, you can increase the 
 maximum amount of Guns For Hire Tokens and even upgrade the mercenary. 
 Unfortunately, you can only contact one person at a time, so the Guns For
 Hire option has its limitations.


.--------------------._______________________________________________________
| Royal Army Roundup |_______________________________________________________|
'--------------------'

 The Royal Army is Kyrat's army employed by Pagan Min. They are your main foe
 in the game and encounter them far too frequently during your exploration
 through the countryside. Royal Army soldiers have different ranks and are
 suited differently for battle.
 
 - Normals are your run-of-the-mill soldier. Everything about them is totally
   average: they have a moderate amount of armor, decent weaponry, and only
   somewhat threatening. They are also the most common enemy type. Their enemy
   tag is a triangle.

 - Chasers are maniacal foes that will relentlessly pursue you if given the
   chance. They will give away your location if hidden due to this, so it is
   important to stay hidden and try to eliminate them early on when entering
   an outpost. Chasers are either armored foes with shotguns or shirtless
   enemies that carry molotovs. Their enemy tag is a lightning bolt.
   
 - Snipers serve as the Royal Army scouts. They typically carry sniper rifles
   and are perched at high elevations, ranging from rooftops to towers. Due to
   their range and eagle eye vision, they should be your number one target
   when faced off against enemy groups. Most Snipers have sniper rifles with
   them, but some Snipers late in the game carry rocket launchers instead.
   Their enemy tag is a crosshair.

 - Heavies are hulking juggernauts that are decked out in thick, sturdy armor.
   While they are incredibly durable, the body armor limits them to a slow
   plod. Heavies are the most powerful of the Royal Army troops, wielding
   LMGs or flamethrowers, and can cut you down in a hurry if out in the open.
   You even need a special skill in order to perform takedowns on them. Their
   enemy tag is a shield.

 - Hunters are rare enemies and are not official members of the Royal Army.
   These mysterious hooded foes are almost totally silent and lurk in the
   brush, waiting for opportunities to strike with their bow and arrows. They
   can be tagged like all enemies, though their tag disappears after a few
   seconds to help contribute to their stealthy nature. Hunters can also
   "control" predatory animals to fight alongside them. Their enemy tag is a
   pair of crossed arrows.

 - The Royal Guard is a branch of the Royal Army that includes the most
   dedicated and dangerous of Pagan Min's soldiers. They are encountered in
   North Kyrat and have all the same enemy rankings as the Royal Army, but are
   stronger and harder to take down.


______________________________________________________________________________
==============================================================================

[4] WALKTHROUGH                                                         [0400]

==============================================================================

 NOTE: This walkthrough is based on the Normal difficulty.


______________________________________________________________________________
==============================================================================
 PROLOGUE                                                               [0401]
==============================================================================

.============================================================================.
| Border Crossing                                                     [0402] |
'============================================================================'

 You are Ajay Ghale, a young man tasked with traveling to Kyrat to scatter his
 mother's ashes. The opening cutscene features Ajay and his travel partner
 Darpan as they attempt to enter Kyrat.
 
 The ensuing events escalate and ultimately result in the appearance of Pagan 
 Min, the ruler of Kyrat. Nothing like a selfie after a fresh kill! He is
 truly an interesting character; an interesting character for an interesting
 game. Welcome to Far Cry 4.


.============================================================================.
| Dinner with Pagan                                                   [0403] |
'============================================================================'
 
 The three of you settle in at at the mansion of Paul "De Pleur" Harmon, one 
 of Pagan Min's associates. Eventually, everyone leaves, with Min assuring you
 that he'll be "right back".

 _____________________________________________________________________________
 -= Explore De Pleur's Mansion =-

 Despite being dangerous, Pagan Min and Paul De Pleur have left you alone to
 meander. Walk around the dining area and listen to the tortured screams
 emanating from inside the mansion. If you spin around from the table and walk
 towards the corner, you'll find a shining red chest. Any container that
 blinks/shines can be opened, such as this one. They can contain anything
 ranging from ammo, items, sellable loot, and Rupees.

  _________________
  - Author's Note -
  One of the most awesome easter eggs/alternate endings in the history of
  video games occurs at the start of the game. After arriving at De Pleur's
  mansion, Pagan Min takes an incoming call and tells you to sit tight.
  
  If you actually take his word and wait for him to return (about 15 minutes), 
  Pagan Min will come back. Despite being the game's main villain, Pagan Min's
  happily obliges to your request to scatter your mother's ashes. The two take
  off for Lakshmana, where you fulfill your duty and complete the game's
  story.
  
  You can literally beat the game in 15 minutes if you actually listen to the
  main villain and sit tight. Stay in the dining area and don't go down any
  stairs, and avoid pausing the game or entering any menus because time won't
  elapse that way. Turns out Pagan Min is a pretty reasonable guy!
  
 Descend the staircase to find another chest near the balcony, then continue
 down to the source of the noise. Open the red door and proceed into the
 interrogation room, where Darpan is being "questioned". You can leave at your
 own free will, but watching the scene with Paul and Darpan is revealing.
 
 When you are ready, exit through the door across from the torture chamber to
 meet Sabal and the Golden Path. 

 _____________________________________________________________________________
 -= Escape in the Truck =-

 Sprint through the front door after Sabal. Kyrat's Royal Army opens fire on
 you and your saviors. Run (click the Left Stick) towards the blue truck and
 get in the passenger seat. If you need to, you can heal by holding down Y.
 
 Once Ajay takes the gun, you can kill any resistance on the road. While in a
 vehicle, you can fire weapons just as you normally would. Use the Left
 Trigger to aim down the sights and Right Trigger to fire. At the first road
 block, aim for the red explosive barrels.
 
 Stick with it even as ATV-riding grunts give chase. Eventually, things go
 south (in more ways than one).


.============================================================================.
| Reach the Bell Tower                                                [0404] |
'============================================================================'

 _____________________________________________________________________________
 -= Reach the Bell Tower =-
 
 Since all you have on you is a machete and you know, that whole "knife to a
 gunfight" saying, you should probably take the stealth route during this next
 section. You will stay hidden from enemies so long as the detection meter
 does not completely fill. Otherwise, hide behind rocks or some brush until
 they lose interest.
 
 You can perform stealth kills by sneaking up on an enemy and using a melee
 attack when the button prompt appears (press the Right Stick). Once you down
 your first bad guy, you can take their weapon. Always make sure to loot
 corpses after a fight by holding X.
 
 Defeat the first couple enemies and cross the stream. Go upstream and dive
 underwater to slip past the next two soldiers. Swim past and then double back
 to assassinate them.
 
 Continue upstream to startle a group of vultures feasting on carrion.
 Approach the dead sambar and skin it to receive sambar skin and bait. Bait
 can be used like any throwable item (grenades, molotovs, etc.) to lure
 predatory animals to the area. Bait can be used in tactical scenarios by
 using predators to do your dirty work for you.
 
 Walk up the hill to find a dead bharal and skin it for more bait. From the
 ridge, throw a piece of bait down towards the three soldiers and sit back.
 Two things come from this strategy: either the predator will fall before all
 enemies are killed, or it will clear house and leave you with the task of
 hunting it. It basically comes down to: would you rather fight soldiers or a
 wild animal?
 
 Keep going upstream to reach the outskirts of a small settlement. Use a melee
 attack to destroy the side of the wooden cargo container to find a chest and
 some body armor. Now is a good time to whip out your camera.
 
 Your camera can be used to scope an area and gain valuable intel on nearby
 foes. You can tag enemies by pointing the lens at them, which causes a marker
 to appear over their head at all times and and makes them visible through 
 barriers. Access your camera by pressing Up on the D-Pad.
 
 Zoom in on the village to see some normal grunts and a caged snow leopard.
 The enemies are on the west side of the river, save for one soldier sitting
 on a stump. Climb up to his position (press A while against low walls) and
 execute a takedown. You can move bodies by holding the Right Stick in order
 to hide them, but doing so makes you stick out like a sore thumb at times.
 
 One strategy is to shoot open the cage containing the snow leopard. Like with
 the bear, it typically helps maul the enemy soldiers. In the case of
 predators, they will attack the closest available body, so make sure to keep
 someone between you when you try to side with an animal.
 
 Once everyone is dead (including the leopard), scour the place for goods and
 continue towards the bell tower in the distance. You can reach your
 destinations on either side of the river, so keep heading up the mountainside
 up to a wide gap. You can either run and jump across or shimmy along the
 narrow planks on the wall. Any time you see rope or vines hanging from a
 ledge or wall, you can use it to catch or hoist yourself.
 
 Move ahead to hear a voice calling for you. A Golden Path soldier throws down
 a rope for you. Grab onto the rope and begin climbing up. While rappelling,
 use the Right Trigger to ascend and the Left Trigger to descend. Run up the
 snow-covered steps to the bell tower.
 
 _____________________________________________________________________________
 -= Defend the Bell Tower =-
 
 After reuniting with Sabal, grab all the ammunition you need from the caches
 before going up to the second floor balcony. Baddies will come from the
 north, both on foot and on snowmobiles. Crouch behind the boxes and sandbags
 while peeking out to take shots or throw grenades. You can always claim more
 ammo downstairs, and you have plenty of help from the Golden Path, so you
 shouldn't ever be in any real danger...
 
 ...that is, until an avalanche comes rumbling down on you!
 

______________________________________________________________________________
==============================================================================
 ACT 1                                                                  [0405]
==============================================================================

.============================================================================.
| The Wolves' Den                                                     [0406] |
'============================================================================'

 While in Banapur, you can accept missions from both Amita and Sabal, among
 other things. As the game progresses it becomes altered by which individual 
 you choose to side with, but in this case you have to complete each of their
 offered missions.
 
 Talk to Amita to receive your first quest, which is fairly mundane compared
 to what you just went through. She is found at [X: 213.2   Y: 430.6].

 _____________________________________________________________________________
 -= Meet Kanan =-
 
 You can find Kanan at the map coordinates [X: 207.8   Y: 465:6], or by
 following the yellow objective waypoint. Now that you are on the grid, you
 should use the map as frequently as possible (press Back).

  _________________
  - Author's Note -
  All map coordinates featured in this guide are estimates. There may be a
  unit or two of difference between players, but ultimately they are accurate 
  enough to act as tools of guidance.
 
 Right now the map is a cloudy mess, but it opens up and becomes more visible 
 as you liberate bell towers. Further, collectibles and important locations 
 appear on the map as you buy the appropriate items at trading posts. 
 
 At the northern perimeter of Banapur is an ATV you can use to ride to Kanan's
 farm. The driving controls have a slightly steep learning curve, so be
 careful as you veer around the sharp turns and high drops. As you reach the
 farm, speak with the old woman.

 _____________________________________________________________________________
 -= Reach the Vantage Point =-
 
 First, look around the farm for items of interest. There is a note pinned to 
 the front of the nearby building. Notes are increasingly common and add a bit 
 of development on the area and its inhabitants. Finding notes does not add to
 100% completion, but you get the "Well Read" Achievement for reading 10 notes
 in the campaign.
 
 The vantage point is southwest of the farm, and following the trail of dead
 pigs should prove useful. Eventually you come to a Tibetan wolf scavenging
 one of the pig corpses. Using your Hunter's Bow, crouch and hold down RT to
 draw your arrow. When you lined up your shot, let 'er rip. Aiming with a bow
 can be difficult at first, but you can always retrieve your arrows after a
 kill.
 
 Killing animals with arrows or melee attacks result in clean kills, which
 offer twice as many skins. When hunting animals for resources, it is
 important to limit your use of guns, and rule out high-impact weapons or
 explosives - you can potentially damage animal/skins and pelts, which
 subsequently become useless for crafting. By killing the wolf with your bow,
 you can obtain two Tibetan Wolf Skins.
 
 Walk onto the vantage point: a plateau overlooking a lake and the wolves'
 den.
 
 _____________________________________________________________________________
 -= Destroy the Wolves' Den =-
 
 Equip your camera and zoom in on the pack of wolves below. Sprint down the
 hill and crouch when you near the wolves. Remember that you can also rely on
 your machete in combat, since the animals are bound to rush you when shot at.
 Make sure to skin them for valuables and head towards the cave entrance.
 
 There is a red barrel resting against some support beams, and targeting it
 with your bow will cause the den to collapse.

 _____________________________________________________________________________
 -= Return to Kanan =-
 
 Use the nearby ATV to make a hasty return to Kanan. There you meet up with
 Amita and Bhadra, and they reward you for the mission. Despite the allure of
 an open-ended world, I suggest completing the next campaign mission before
 going sightseeing. You can Fast Travel from the map by selecting any
 liberated area and hitting A.
 
  _________________
  - Author's Note -
  You can upgrade your character after completing this quest. For starters,
  you should have gained enough XP to level up, granting you a Skill Point. 
  Press Back to access the Skills Menu, where you can spend it. Far Cry 4
  features two skill trees: Tiger, which is primarily offensive in nature, and
  Elephant, which focuses on defense. I recommend starting off with the
  Capable Skill strength, which increases your overall health.
 
  Next, you can use the Tibetan Wolf Skins to craft a new weapon holster. Go
  to the Crafting Menu and press A to use three Tibetan Wolf Skins to upgrade 
  the holster, which allows for one sidearm and one weapon.
 

.============================================================================.
| Propaganda Machine                                                  [0407] |
'============================================================================'

 Sabal can be found in Banapur village, at [X: 214.9   Y: 427.3]. Enter the
 building to begin the mission.

 _____________________________________________________________________________
 -= Reach the Bell Tower =-

 Your goal is to reach the bell tower and hijack its transmissions, an
 activity that becomes recurrently common in Far Cry 4. You can see the bell
 tower looming in the distance from the front porch, so you have a bit of a
 trek in front of you.
 
 The bell tower is to the east/northeast. From Banapur, run through the fields
 and slide down the zip line. You often find a Sherpa wandering the road here;
 Sherpas are basically traveling vendors, so they sure are a sight for sore
 eyes if you are ever in the wilderness craving ammo or other items.
 
 Hop onto the ATV here and zoom up the road.
 
 _____________________________________________________________________________
 -= Check the Accident Site =-

 Veer off to the side trail to reach the accident site. Take the injured man's
 grapple and use it for yourself to get up the wall. While Far Cry 4's map is
 smaller than its predecessor's, the game's depth is impressive with its
 mountainous regions and deep caverns. You'll use the grapple nonstop for the
 rest of the game.
 
 _____________________________________________________________________________
 -= Reach the Bell Tower =-

 Grapple points are often identified by ropes, anchors, and other rappelling
 tools. Since the aforementioned are found right in front of you, look up to
 reveal the grapple point and hold X. While grappling, you can climb by
 holding RT or rappel by holding LT. Jump with A and use the Left Stick to
 sway from side to side.
 
 Pull yourself up and reach the next grapple point. This one hangs over a
 gorge, so grapple and jump to swing across the pit. The same controls apply,
 but you can use B to detach yourself and land on the other side. Loot the
 dead soldier and make sure to take his Mark IV sidearm.
 
 The next two grapple points are more of the same. In this case, you have to
 grapple to the second spot while in midair, a task that is much easier than
 it sounds. At the top of the wall is the bell tower.
 
 _____________________________________________________________________________
 -= Hijack the Signal =-

 Utilize the large beehive hanging above the front doorway by shooting it with
 your Hunter's Bow. The bees become agitated and swarm the closest victim
 (an unlucky soldier). Bees can attack you if you aren't careful, so keep
 your distance until they dissipate.
 
 There is a Propaganda Poster hanging next to the tower's main entrance. One
 of the many types of collectibles, Propaganda Posters can either be manually
 torn down with X or set ablaze with any type of incendiary weapon.
 Collectibles will not be covered in the walkthrough, so consult to Section 8
 for all things collectibles, including locations of all 150 posters.
 
 Bell towers are identical to radio towers in Far Cry 3, and offer even more
 of a platforming challenge. There is never an easy way to the top, so look
 for stairwells, planks to cross, ropes you can use for hoisting, and locked
 doors to bash open. Once you reach the top, hijack the signal. Liberating
 bell towers open up regions of the map, unlocks new weapons, and activates
 new activities. And in the case of this one, ends missions!


.============================================================================.
| Return to Sender                                                    [0408] |
'============================================================================'

 Sabal wants you to meet with an associate: a gun expert named Longinus. You 
 can find Longinus in a small church at the following coordinates: [X: 290.0
 Y: 402.0]. You will be treated to his inane, religious ramblings once inside.
 
 _____________________________________________________________________________
 -= Reach Banapur =-

 Sabal radios Ajay to inform him that Banapur is under attack by the Royal
 Army. You have six minutes to get back to town, so a vehicle is necessary
 here. Take the ATV parked outside the church and get movin'.
 
 Six minutes is very lenient so you don't have to book it; take your time and
 make sure to avoid collisions or unwarranted spills. You can even turn on the
 game's autopilot mechanics by pressing the Left Stick. You don't reach max
 speed, but again, you don't have to. Sit back and let the game's AI take you
 to Banapur.
 
 _____________________________________________________________________________
 -= Clear the Village of Army Soldiers =-
 
 Jump off your wheels and run through the carnage to the village outskirts.
 There are close to a dozen soldiers ransacking Banapur, with an equal share
 of normal soldiers and Chasers. Chasers actively pursue you on foot, and
 often carry molotov cocktails. The Normals here carry M133 shotguns, so pick
 one up if you don't already have one.
 
 _____________________________________________________________________________
 -= Defeat the Reinforcements =-
 
 After doing a lap around the village and executing everyone, reinforcements
 arrive via helicopters. Track it down and wait for the enemies to disembark,
 then use a grenade or molotov for a controlled explosion. After two helis
 worth of baddies, you'll move on.
 
 _____________________________________________________________________________
 -= Help Bhadra =-

 Get to the community centre on the southwest end of town. Two Chasers are
 dousing it with flames, so use takedowns to eliminate the threat.

 _____________________________________________________________________________
 -= Find a Way Inside the Building =-

 Climb on the wall at the back of the building to reach the second floor from
 the outside. There is an open window here allowing you access.
 
 _____________________________________________________________________________
 -= Find Bhadra =-
 
 Climb inside the building and drop down to the first floor. Approach Bhadra's
 body for a cutscene.


.============================================================================.
| Hostage Negotiation                                                 [0409] |
'============================================================================'

 _____________________________________________________________________________
 -= Reach the Mountain Hamlet =-

 Take off on foot or by vehicle (preferably the latter due to the distance you
 need to travel) to the mountain hamlet. The location is due northwest of
 Prabhakar's Farm. Approach the area from the west for a vantage point.

 _____________________________________________________________________________
 -= Kill the Guards and Save At Least 2 Hostages =-

 This is an early example of a Hostage Rescue quest. There are a number of
 hostages in the vicinity (in this case, 4) held captive by enemy soldiers. If
 you are spotted by a soldier, they will begin killing the hostages.
 
 Therefore, Hostage Rescues and the mission are purely stealth missions, and
 you need to keep at least two out of the four hostages alive. If you do not
 have the Hunter's Bow or some other silenced weapon on you, focus on using
 takedowns and throwing knives.
 
 From the west end, you can find a pair of soldiers out front and a third on
 the front porch of a building. There are two more soldiers on the lower
 level. Five total enemies, with most of them either standing on watch or
 distracted by abusing the hostages.
 
 If things go south, equip a gun and track down the remaining soldiers before
 too much damage is done. Untie all the hostages after rescuing them for extra
 bonuses.


.============================================================================.
| Incursion                                                           [0410] |
'============================================================================'

 _____________________________________________________________________________
 -= Reach the Outpost =-

 Ajay takes it upon himself to liberate the outpost to the east. Your current
 location is not that far from your destination, so move southeast to
 Prabhakar's Farm and stay off the main roads. It's a good idea to attack the
 outpost from an alternate entrance instead of walking up to the main gate, so
 try and approach it from a different direction. There is a zipline north of
 the outpost that takes you to a good nest overlooking the area.

 _____________________________________________________________________________
 -= Clear the Outpost =-

 Take out your camera and scan the area for targets; there are roughly 6
 Normals and 2 Chasers on grounds. There is also an alarm, which can be used
 by enemies to call reinforcements. It is imperative that you maintain a low
 profile so they don't bring in more troops. This goes for all outpost
 liberations: either stay hidden or destroy alarms to prevent call-ins.
 
 Now it would be unnecessary to talk about all of the surroundings without
 mentioning the elephant in the room... which happens to be an actual
 elephant. Some outposts have caged animals that you can free, like in the
 Prologue.
 
 This mission is very simple so long as you free the elephant and let it
 trample everyone to death. Shoot the cage door (preferably with an arrow) to
 free the elephant and let it wreak havoc on the outpost's inhabitants. The
 beast is powerful enough to take down everyone before falling; if not, clean
 up the rest in their panicked state.
 
 If you liberate the outpost without triggering any alarms, the "Tread
 Lightly" Achievement will be yours. And with that, Act 1 is complete.

  _________________
  - Author's Note -
  Traveling east of Khilana Bazaar triggers a cutscene with Hurk. Co-op Mode
  is now unlocked so you can pair up with a buddy to complete unique missions
  and other fun activities.


______________________________________________________________________________
==============================================================================
 ACT 2                                                                  [0411]
==============================================================================

.============================================================================.
| Hunt or Be Hunted/Rebel Yell                                        [0412] |
'============================================================================'

 Before you get your feet wet, stop at the trading post in the safehouse to
 restock goods and check out new items in store. Make sure to buy the
 Wingsuit, which is an absolute must-have.
 
 Next, go inside the Golden Path's meeting place at Khilana Bazaar to start
 the next story mission.

  _________________
  - Author's Note -
  This is your first Balance of Power mission. Amita and Sabal often have 
  different priorities when it comes to war strategies and the Golden Path's 
  future. Since you're the third wheel, it is up to you to pick a side and 
  choose between Amita and Sabal.
  
  The mission changes depending on who you ally yourself with, forcing two 
  playthroughs to get the full experience. Your choice here is not set in
  stone, so, for example, if you choose Amita here you are able to choose
  Sabal if desired in the next Balance of Power mission.


.----------------------------------------------------------------------------.
| Hunt or Be Hunted (Amita)                                                  |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Reach Alpha Camp =-

 Alpha Camp is a ways away, but luckily you can take to the skies for a much
 easier trip! A buzzer always spawns directly east of Khilana Bazaar, and
 patrolling the air in this rugged helicopter is a lot of fun. Hold A to
 ascend and B to descend, and otherwise pilot it like any other vehicle.
 
 Despite being so far away, your trip to Alpha Camp should not take long with
 the buzzer.

 _____________________________________________________________________________
 -= Loot Bodies to Recover the Intel =-

 Alpha Camp has been ambushed, and there doesn't appear to be any survivors.
 Hunters prowl the demolished campsite: Hunters are cloaked archers that are 
 silent and shifty, who can very easily sneak up on you. They can be tagged 
 with your camera but unlike other foes, the tag disappears after a few 
 seconds. Additionally, Hunters can charm predators to fight against you. They
 are without a doubt one of the most dangerous enemy units early in the game.
 
 Eliminate any Hunters nearby and loot the bodies marked by the yellow
 circles on the map. One of the intel pieces is near the middle of camp, on
 the corpse in front of the big statue. Another at the top of the camp on the 
 shrine balcony (where there is also an ammo crate). The third piece of intel
 is at the bottom of a pond north of the campsite. Watch out for demon fish
 swimming around!
 
 After collecting one piece of intel, Hunters show up in semi-large numbers.
 It's often that they will strike first, so watch which direction the arrows
 are coming from to determine their general location. Sometimes wolves appear
 to attack, under the Hunter's spell.
 
 _____________________________________________________________________________
 -= Reach Bravo Camp =-

 Bravo Camp is close by, just to the southeast. There are more Hunters along
 the way, so try and stick to the tall trees to help hide your presence.

 _____________________________________________________________________________
 -= Eliminate Enemy Presence =-

 Hunters have also ravaged Bravo Camp, leaving it in shambles. Alongside the
 archers are several Chasers; Royal Army soldiers that - surprise! - chase
 after you relentlessly. The ones here are shirtless and carry machetes, so
 they should be easy to bring down with traditional guns.
 
 Enter the camp and take care of the Hunters inside. Due to their secrecy it
 can be difficult to find and kill every last one. Hide in the central house
 if necessary and stock up on Green Leaves at the camp: if you unlocked the
 Harvester skill you can double the profit when picking leaves and 
 automatically craft a Healing Syringe with each plant found.

 Clear out the camp to complete the mission. It is occupied mainly by Hunters,
 during which you can murder with your own bow or regular guns. There is an
 ammunition cache here at the camp.

  _________________
  - Author's Note -
  You can find Bhadra at the coordinates [X: 248.3   Y: 398.2], during which
  you'll view a cinema. This unlocks Yogi & Reggie missions. I'd hold off on
  attempting any because they are far away, deep in enemy territory.


.----------------------------------------------------------------------------.
| Rebel Yell (Sabal)                                                         |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Reach Bravo Camp =-

 Bravo Camp is a ways away, but luckily you can take to the skies for a much
 easier trip! A buzzer always spawns directly east of Khilana Bazaar, and
 patrolling the air in this rugged helicopter is a lot of fun. Hold A to
 ascend and B to descend, and otherwise pilot it like any other vehicle.
 
 Despite being over 1000m away, your trip to Bravo Camp should not take long
 with the buzzer.

 _____________________________________________________________________________
 -= Offer to Help the Rebels =-

 Run towards the waypoint on foot to reach the Golden Path Camp. Talk to the
 head man in charge to prepare for the enemy assault.

 _____________________________________________________________________________
 -= Prepare Your Defences =-

 There is an assault rifle and mines on the crate next to the turret. You can
 place mines around the camp to surprise advancing enemies. You have a limited
 amount of time before troops show up, so plant some mines near the entrances
 and hop on the turret. The northern ridge is a good place to plant two or
 three mines; use the staircase to reach the cliff and drop some down.
 
 You encounter enemy Hunters during this mission. Hunters are cloaked archers
 that are silent and shifty, who can very easily sneak up on you. They can be
 tagged with your camera but unlike other foes, the tag disappears after a few
 seconds. Additionally, Hunters can charm predators to fight against you. They
 are without a doubt one of the most dangerous enemy units early in the game.
 Using mines can help sniff out Hunters without you even knowing.
 
 _____________________________________________________________________________
 -= Defend the Rebels =-
 
 There are six rebels that you need to keep alive; you won't be penalized if
 one or two die, but if all six get wiped out then you fail the mission. As a
 result, don't stray too far from the camp because the soldiers aren't as
 battle-savvy as they let on.
 
 Hunters pop up from the south, right in the line of fire from your turret.
 Golden Path soldiers shout out the enemy coordinates, so use it to begin your
 next attack. But once the Hunters begin appearing from the west and north,
 abandon the turret.
 
 Once the Hunter threat subsides, move to the next camp.

 _____________________________________________________________________________
 -= Reach Alpha Camp =-

 Some Hunters have set up camp near Alpha Camp, so don't go in guns blazing.
 Take a stealthy approach and move northwest towards the camp. You should be
 able to see a few Hunters in the distance, usually accompanied by a wolf.
 There is a Hunter's Bow on the ground nearby if you don't already have one,
 but the arrival of your friends usually spoils any sort of blitzkrieg you may
 have tried to set up.

 _____________________________________________________________________________
 -= Eliminate Remaining Soldiers =-
 
 When you reach the vicinity of the camp, head for the western hills to reach
 a ledge overlooking the camp. It is populated by three Hunters, but with
 their backs turned they shouldn't be much of a threat. 
 
 The remaining soldiers below are easy pickings for a couple reasons. First,
 by now the allies from Bravo Camp should have made their way here. And
 second, there is a bear caged up that you can set loose.
 
  _________________
  - Author's Note -
  You can find Bhadra at the coordinates [X: 248.3   Y: 398.2], during which
  you'll view a cinema. This unlocks Yogi & Reggie missions. I'd hold off on
  attempting any because they are far away, deep in enemy territory.


.============================================================================.
| A Cultural Exchange                                                 [0413] |
'============================================================================'

 Go to [X: 401.3   Y: 479.0] for the next campaign mission.

 _____________________________________________________________________________
 -= Reach Chal Jama Monastery =-

 You can learn more about your father and the history of the Golden Path at
 Chal Jama Monastery. Start heading east, and feel free to liberate the Bell
 Tower in this region since you'll be passing it on your way to the monastery.

 _____________________________________________________________________________
 -= Meet Raju =-

 Confront Raju inside the monastery' shrine. He prepares you for a tour of the
 building and a history lesson.

 _____________________________________________________________________________
 -= Pick Up the Offering =-

 Take the offering basket from the table.

 _____________________________________________________________________________
 -= Complete the Chal Jama Pilgrimage =-

 It's hard to get lost here in this square chamber. Round the corner and light
 the red candle for some Karma. Next, step to the outer hallway and spin the
 Mani Wheel (one of the few "freebie" collectibles in the game). To the left
 is a bonfire; approach it and add the powder from the basket. Lastly, light
 incents at the altar.

 _____________________________________________________________________________
 -= Put Down the Offering =-

 Drop off the basket on the table across the room. Look for Raju to complete
 the pilgrimage.

 _____________________________________________________________________________
 -= Return to Raju =-

 Raju is watching an animal sacrifice for the demon god Yalung. After joining
 him in the audience, leave the building. After a few idle moments, bells
 begin to ring, signaling an enemy attack.

 _____________________________________________________________________________
 -= Defend the Monastery =-

 The Royal Army storms in from both entrances in large numbers. As you deal
 with the vehicles and gunfire, soldiers split up and attempt to plant bombs
 in various spots. This is basically the prelude to Bomb Defusing quests, as
 you are forced to eliminate enemy presence and prevent bombs from going off
 in important locations.
 
 The three main bomb locations are the armory to the west, the idol between
 the two access roads, and the shrine entrance. As a bomb is being planted,
 timers appear and you have a set amount of time to kill the soldier before
 the explosion. You usually have between 75-80 seconds to get to the bomb.
 
 The layout of the monastery essentially forces you to run around in circles
 as you check on all three bombing targets. Fortunately, the area is small and
 it takes 40 or so seconds to make a ap (the ziplines at the top of the
 monastery act as a shortcut).
 
 Keep an eye on the timers and make sure they don't get too low, and
 prioritize if you need to. There is an ammo cache in the back of the armory,
 and extra mines/C4 at the top near the shrine entrance.

 _____________________________________________________________________________
 -= Return to Raju =-

 Once the threat has subsided, return to Raju for your reward. By completing
 this mission, the town of Tirtha can now be entered.


.============================================================================.
| Sermon on the Mount                                                 [0414] |
'============================================================================'

 Your quest giver for this mission is Longinus, who is residing at Dhami
 Ashram, at the coordinates [X: 524.5   Y: 478.0].
 
 _____________________________________________________________________________
 -= Reach the Sherpa =-
 
 The Sherpa is waiting for you outside Longinus's tent. Speak with him to
 travel to the Himalayas.

 _____________________________________________________________________________
 -= Find an Oxygen Mask =-
 
 Traveling at such a high elevation can lead to a struggle with breathing, so
 your first order of business in the Himalayas is to find an oxygen mask. 
 Follow the trail and proceed through the blizzard conditions.
 
 Keep in mind that this mission is a great opportunity to hunt some animals
 that typically do not dwell in the jungle: snow leopards, bharals, yaks, and
 so forth. So if you need any of these animals for crafting, then capitalize
 on your trip to the Himalayas.
 
 You eventually reach a campsite populated by a handful of baddies. Enemy
 vision is hindered by the blizzard, so you should have an easier time
 sneaking up on people. All the enemies drop oxygen masks, so loot one of the
 bodies to take it for yourself.

 _____________________________________________________________________________
 -= Locate the Helicopter =-
 
 Oxygen is still a resource that you can run out of while wearing the mask,
 but looting enemy bodies helps replenish oxygen. Feel free to take one of the
 snowmobiles for faster travels, but ultimately proceed south.
 
 When you enter the search zone (indicated by the yellow mass on the minimap),
 you automatically equip the Object Tracker. The light blinks faster the
 closer you get to the object in question, and turns green when you are
 facing it. You can use Y to go back and forth between the GPS and your
 weapons.
 
 A pack of wolves roams near the downed helicopter, so equip a weapon and
 hunt them down before resuming your search. Loot the dead body to find an
 unknown item. Not the gun stash, but apparently good enough.

 _____________________________________________________________________________
 -= Locate Remaining Shipments With the Tracker =-
 
 You must use the Object Tracker to obtain three more shipments; one to the
 northeast, east, and southeast. You can choose any order you'd like, but this
 guide is starting from the southeast and moving up.
 
 Go southeast to reach another camp. Watch for the mass of explosive barrels
 in the camp and either ignore them or use them to your advantage. There are
 about five or so enemies, with one of them holding the shipment.
 
 From the camp, continue northeast along the cliff wall to find a grapple
 point near the search zone. You end up on top of the cliff, where you are
 ambushed by snow leopards. They attack one at a time, giving you an easier
 time to hunt with arrows or your machete - since they are rare animals, I
 suggest going for clean kills. Search the very top of the cliff and loot the
 mangled corpse for the shipment.
 
 One more to go. From the snow leopard's lair, drop down and move north.
 Rappel down and enter the cave ahead. This is a bear's den, so ready some
 explosives or high-powered guns. Defeat the bear, then search the side
 tunnels for a corpse containing the final shipment. There are a couple oxygen
 masks inside the cave as well if you are running low.

 _____________________________________________________________________________
 -= Return to Longinus =-
 
 Exit the den to the southwest to end up near the crashed helicopter. From
 here, retrace your steps/follow the waypoint back to the starting point.
 There is some enemy resistance, so use the boulders as cover and fight your
 way to the Sherpa. Give one final push through the first campsite, as a
 helicopter dispatches more troops. Once they are done, find the Sherpa (who
 apparently does not need an oxygen mask).
 
 Back at Kyrat, Longinus will reward you generously. If you don't possess one
 already, there is a free Wingsuit on the bench outside Longinus's tent.
 
  _________________
  - Author's Note -
  Longinus side missions are available following this campaign mission.


.============================================================================.
| Reclamation/Burn It Down                                            [0415] |
'============================================================================'

 Go to the Chal Jama Monastery and enter the armory for your second Balance of
 Power mission. Remember, you can side with either Amita or Sabal regardless
 of past choices. 


.----------------------------------------------------------------------------.
| Reclamation (Amita)                                                        |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Reach the Kyra Tea Factory =-

 Amita requests that you take over the Kyra Tea Factory for the Golden Path.
 The Kyra Tea Factory is at the map coordinates [X: 381.0   Y: 439.3], with
 the closest Outpost being Kheta Manor. Either hike or transport to the
 Outpost and go from there.
 
 _____________________________________________________________________________
 -= Eliminate the Enemies and Protect the Poppy Fields =-

 There are a number of soldiers stationed at the Kyra Tea Factory: Normals,
 some Chasers, and attack dogs roaming around the farm. Move towards the 
 northeast house while tagging as many enemies as you can initially see. Many
 of the Royal Army soldiers are present inside the factory at the top of the
 hill.
 
 Try to refrain from using fire weapons, as it can accidentally set ablaze the
 poppy fields. You can activate the sprinkler systems in case of an emergency,
 but it's best to try and prevent any fires. The enemy mortar on the factory
 porch may be used against you and also burn some fields.
 
 You can actually kill a large number of enemies just by hiding behind the
 house and letting them flock to you. One will occasionally hop in the mounted
 gun on back of the nearby truck, so blow it up with a grenade. Backup arrives
 every so often, but usually only in twos or threes. There are alarms in the
 Kyra Tea Factory, but they do not call in outside reinforcements.
 
 Eventually make your way up the hill and eliminate the remaining enemies from
 up here. Defeat every last enemy and put out any unwanted fires to complete
 the objective.

 _____________________________________________________________________________
 -= Regroup With the Golden Path =-

 Meet up with the truckful of Golden Path allies and wait for De Pleur's
 forces to come your way.

 _____________________________________________________________________________
 -= Repel the Enemies and Protect the Poppy Fields =-

 If De Pleur can't have the Kyra Tea Factory, then apparently no one can. He
 sends out more of his men to burn down the poppy fields, leaving you on
 guard watch.
 
 You mainly encounter molotov-carrying Chasers here, who have a particularly
 easy time setting things on fire due to their weapon choice. However, that
 can backfire as you can shoot their molotovs to engulf them in fire.
 
 Baddies will either burn the fields, turn off any sprinklers in use, or
 straight-up attack you. You are notified when a poppy field is burning and a
 generator icon appears, showing you where to turn on the sprinklers. Even
 though you have help from friends, it is mainly a game of keep-up as you run
 between the four poppy fields. Repel three waves of soldiers - from the
 south, east, and north - to end the mission.


.----------------------------------------------------------------------------.
| Burn It Down (Sabal)                                                       |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Reach the Kyra Tea Factory =-

 Sabal has no desire to turn the Golden Path into drug peddlers, so he wants
 you to burn down the opium fields. The Kyra Tea Factory is at the map
 coordinates [X: 381.0   Y: 439.3], with the closest Outpost being Kheta
 Manor. Either hike or transport to the Outpost and go from there.
 
 _____________________________________________________________________________
 -= Destroy the Drug Farm =-

 In addition to burning the opium crops themselves, you must also destroy the
 generators controlling the farm's sprinkler systems. There is a side road to
 the east that provides a good entrance, and also holds a flamethrower you can
 use to help torch the fields.
 
 There are a number of soldiers stationed at the Kyra Tea Factory: Normals,
 some Chasers, a Sniper on the roof of the factory, and even attack dogs
 roaming around the farm. Move towards the generator on the northeast end and
 take down the two Normals on the front porch. Once they are down, shoot the
 generator until it explodes.
 
 You can actually kill a large number of enemies just by hiding behind the
 house and letting them flock to you. One will occasionally hop in the mounted
 gun on back of the nearby truck, so blow it up with a grenade. Backup arrives
 every so often, but usually only in twos or threes.
 
 Set the first field at the base of the factory ablaze. With the generator
 destroyed, the Royal Army won't be able to put out the flames; you can do 
 this from a distance by shooting the explosive barrels if the Sniper is still
 on the rooftop. He's your next target, so either kill him from the house or
 sneak forward to get a better shot.
 
 Make your way into the factory. The nine opium stacks are all located here,
 and are accompanied by propane tanks for easy ignition. A few of the stacks
 are behing boarded-up doorways that you can break apart.
 
 The house has many entrances and exits, which allows you to flank incoming
 reinforcements. There is also an ammo cache underneath the southwest stairs,
 so this place is a great place to hunker down and take out baddies. You can
 also take out the western field and generator from inside.
 
 Once the enemy numbers dwindle, head south for the final two crops (there is
 a zipline on the factory that takes you directly to the next one). Destroy
 the generator and ignite the flames, either with molotovs, flamethrower, or
 by shooting the red barrels. The final field is another zipline away, and for
 this one you can blow up the gasoline tanker for a huge explosion. Keep the
 Royal Army at bay and wait for the fields to completely burn away.


.============================================================================.
| The Mouth of Madness                                                [0416] |
'============================================================================'

 The mission is begun at the Ghale Homestead, which is all the way on the east
 end of South Kyrat, at the map coordinates [X: 521.1   Y: 577.4]. Upon
 arrival, you discover two drug-using foreigners are taking up shop in your
 old family home. Meet Yogi and Reggie.
 
 After being drugged, you wake up at the Shanath Arena... as a competitor.

 _____________________________________________________________________________
 -= Survive the Arena =-

 In Shanath Arena, battles are split up into rounds. During the rounds,
 spectators cheer and jeer, and occasionally drop items like med kits and
 ammo into the arena. Since you start off with zilch, it's best to pick these
 up when they are thrown into the arena.
 
 For Round 1, you start off fighting two Tibetan wolves and two Normals. 
 Since you are completely naked and have nothing but a cheap blade, you are 
 clearly handicapped. Run away from the wolves and try to lose the soldiers 
 before executing a takedown on one. With one enemy dead, you can loot his 
 weapon and use it against the rest.
 
 For Round 2, you fight four enemies. One tactic is to stand and wait near the
 perimeter and wait for doors to open, then rush in and use takedowns on the
 enemies readying for battle. The Shanath Arena is a good reason for upgrading
 the Tiger skill tree, because with limited weapons you must rely more on
 specialized takedowns to increase your chance of survival.

 Round 3 is next, and red barrels are rolled into the arena grounds. More
 enemies and a clouded leopard are introduced to the fray. Note that the
 Shanath Arena is a complete free-for-all, so enemies will not hesitate to
 attack each other. In situations like this, sometimes it is best to hide and
 let the enemies kill the animals and themselves. It helps conserve precious
 ammunition and keeps you away from danger.
 
 There are many more enemies in Round 4, and is when the arena starts getting
 really clustered. I would not suggest the wait and pounce method when the 
 doors first open, because they reveal up to four enemies at a time (although
 having the Chain Takedown skill may come in handy here). Try and hide while
 using any remaining explosive barrels to kill off your opponents.
 
 Unsurprisingly, the final round is the most difficult and features several
 Normals along with two Heavies. This challenge can be overcome even without
 the Heavy Takedown ability. Unlike the green-clad enemies from previous 
 rounds, these ones are of the Royal Army and will only focus on attacking
 you. 
 
 If you have received any throwables from the good samaritans in the audience, 
 now is the time to use 'em. All the enemies come in from the same door, so if 
 you are quick you can lob a grenade to take out a few at once.
 
 The Heavies can be tough and aren't as easy to flank as you'd expect. Take
 cover behind the pillars and wooden barricades, and watch out for approaching
 shotgun enemies and red barrels that come crashing down. Always move from
 cover to cover and don't hunker down in one spot for too long unless to heal.
 
 You are brought in front of Noore after your victory, and Noore reveals her
 intentions to you. The mission ends after the cutscene.
 
  _________________
  - Author's Note -
  Following completion of the mission, Shanath becomes accessible and the
  Shanath Arena is unlocked. You can participate in the Arena to increase your
  rank, which in turn makes new guns available for purchase, helps unlock
  Achievements, and provides a new alternative to fighting.


.============================================================================.
| The Protector's Arrival                                             [0417] |
'============================================================================'

 Return to the Ghale Homestead to encounter Yogi & Reggie once more and start
 the mission. 

 _____________________________________________________________________________
 -= Find the Thangka =-

 Your search for the Thangka takes you far away from here, on an island west
 of here. If you have the Rochan Brick Co. Storage Outpost liberated, use fast
 travel and reach the island from there. Most specifically, you want to go to
 Kalinag's Wisdom.
 
 The entrance to the secret temple is populated by four Hunters. Quietly
 execute them and go through the large doors, which were previously sealed
 shut. Grab a hold of the grapple point and rappel down into the grotto, then
 swing across the remaining spots. There are a quite a few Assam macaques
 roaming around here if you need any of their skins for crafting.
 
 Once at the top, enter the room. In addition to the Mohan Ghale's Journal
 entry, you also find the Thangka at the base of the statue. Inspect the
 scroll to be transported to Shangri-La.
 
 Dive off the cliff into the ice, then swim through the tunnel of fish to the
 water's surface. This is Shangri-La, home to some of the most disappointingly
 boring and tedious missions in the game.
 
 Climb onto dry land and run down the path.
 
 _____________________________________________________________________________
 -= Approach the Tiger =-

 You find a wounded tiger in the middle of the trail. As it falls, walk up and
 remove the blade from its side. Though it dies, you keep the blade with you
 as a useful melee weapon.

 _____________________________________________________________________________
 -= Explore Shangri-La =-

 Run through the ravaged land and continue down the trail to find a demonic
 foe; it spots you, but disappears in a puff of smoke. Continue forward, up
 the staircases, to encounter the demon again as it is subsequently murdered
 by the Tiger. The Tiger returns from the dead and serves as your companion
 throughout trips to Shangri-La. While focusing on an enemy, press RB to
 target them for the Tiger to hunt.
 
 Climb the stairs and have the Tiger kill the demon ahead. These demons are
 called Butchers and as you saw before, can teleport to either escape or plan
 surprise attacks. Up ahead are a few more Butchers wandering around the big
 pond. Sick the Tiger on them, or use melee takedowns.
 
 _____________________________________________________________________________
 -= Spin the Mani Wheels =-

 There are two Mani Wheels in the surrounding areas. Run past the pond and up
 the road, moving through the two gates to find the first wheel. Steer clear
 of the wandering Butchers and let the Tiger do most of the heavy lifting.
 Even if the Tiger falls in battle, it will respawn after a short time.
 
 Spin the first Mani Wheel, then follow the yellow waypoint to the second Mani
 Wheel (which isn't far away at all). There are more Butchers converging
 around the structure, so stay behind cover or in the grass. You can even spin
 the Mani Wheel while the Tiger keeps the demons distracted.

 _____________________________________________________________________________
 -= Reach the Bell of Enlightenment =-

 Spinning the two Mani Wheels has revealed to you the Bell of Enlightenment,
 high up on a hill. Run through the gateways and up the flight of stairs to
 the bell.
 
 Here you encounter a Scorcher. Like Heavies, Scorchers are burly enemies with
 slow movements but are tough to take down. They breathe fire from their
 mouth and are very dangerous. The main way to take down a Scorcher is to
 target it with RB, then use a takedown from behind while the Tiger distracts
 it.
 
 It is possible to kill a Scorcher without the Tiger's assistance, but it
 usually involves dancing around the target while repeatedly slashing it with
 your knife.
 
 There are multiple Butchers alongside the Scorcher in the watery arena, so
 try and use the space to flank them while the Tiger does its part. Once the
 first Scorcher falls, go up the stairs to run into another one. Defeat it and
 a couple more Butchers before ascending the winding ramp. At the top of the
 Kyra monument lies the bell. Break the chains surrounding the Bell of
 Enlightenment to conclude your trip to Shangri-La.
 
  _________________
  - Author's Note -
  You can now search for Thangkas and embark on more trips to Shangri-La in
  its respective side missions.

  _________________
  - Author's Note -
  In addition to Shangri-La sidequests, Yogi & Reggie side missions are also
  now available.

  _________________
  - Author's Note -
  Now that Yogi & Reggie have left, the Ghale Homestead is under your
  possession. It primarily acts as a safehouse, and you can also purchase
  upgrades to the plot from the Golden Path member on the front porch.


.============================================================================.
| The Sleeping Saints                                                 [0418] |
'============================================================================'

 You can find Amita due east of the Kyra Tea Terraces, at the map coordinates 
 [X: 434.8   Y: 331.4]. The cutscene will differ depending on your past
 choices in the Balance of Power missions. 

 _____________________________________________________________________________
 -= Reach the Sleeping Saints =-

 You are sent to the Sleeping Saints, the large group of monuments along the 
 southern range. Go up the road to the waypoint, only to discover that the 
 place is on lockdown.
 
 From the front gates, walk down the slope on your left to find a grapple
 point and take it to the narrow wooden walkway. From here, continue across
 the grapple points and shimmy along the beams until you ultimately get
 inside.

 _____________________________________________________________________________
 -= Reach and Neutralize the Detonator =-

 As soon as you pull yourself up, one of the massive statues is blown to bits.
 A five-minute timer begins as soon as you are spotted, and you must fight 
 through enemy soldiers and make it to the top of the monuments in order to 
 stop the detonator. I'm not sure if it's possible to make it all the way to
 the top undetected, but I have gotten about halfway before someone finds a
 dead body.
 
 The layout is somewhat similar to the Chal Jama Monastery: it involves a lot
 of staircases and climbing, and enemies above you can use ziplines to slide
 down to your location. Try to ignore anyone shooting at you from below and
 make it up to the detonator: essentially, the basic Bomb Defusing strategy.

 _____________________________________________________________________________
 -= Defend the Remaining Statue =-

 Stay atop the statue and defend your post from reinforcements. There is an
 ammo cache near the detonator, as well as a sniper rifle and rocket launcher
 for long-range combat. The first wave is made up of a few Chasers on foot;
 these guys make a beeline for the statue. The second wave is a couple trucks
 that unload enemies. The third wave consists of three helicopters that come
 one after another: that's what the rocket launcher is for.
 
 If you aren't careful you can get overwhelmed in a hurry; Chasers are very
 quick. There are also some enemies that flank you from the upper walkways on
 the west; notably, a Sniper. You can hide behind the ammo crate and the
 support columns when necessary. You should have enough firepower and medical
 supplies to successfully defend the statue.
 
  _________________
  - Author's Note -
  The following objective is dependent on who you have been siding with in the
  Balance of Power missions. If you have been allying yourself with Sabal, he
  will ask you to light the braziers on the statue. If you've been choosing
  Amita, she has you block access to the Sleeping Saints.

 _____________________________________________________________________________
 -= [AMITA] Block Access to the Sleeping Saints =-

 Go to the west, following the walkways, and ascend the ladder. There is some
 body armor up here as well as more ammo if you're lookin' for some. Go
 towards the waypoints to reach a wooden walkway. Look at the large rock mass
 in the mountainside and use your rocket launcher or grenades to dislodge them
 and block the entrance.

 _____________________________________________________________________________
 -= [SABAL] Light the Braziers =-

 Follow the walkways to the west and climb the ladder here to reach the
 statue's neck area. On the wooden catwalk you can look down and light the
 braziers in the statue's hands with fire weapons. Enemies continue to show up
 during this process, but in significantly fewer numbers. 


.============================================================================.
| City of Pain                                                        [0419] |
'============================================================================'

 Go to Shanath and enter the arena to begin Noore's personal mission. Noore
 begs you to kill De Pleur at his going away party and save her family. After
 all, she is trapped here in Kyrat just like so many others.

 _____________________________________________________________________________
 -= Infiltrate the Warehouse =-

 You cannot simply walk into De Pleur's manor in The City of Pain; the goal
 here is to successfully infiltrate the city by truck at a warehouse close by.
 Fast travel to Kyra Tea Terraces, pick up the M-79 sidearm, and head down the
 west road.
 
 The warehouse here is where Paul brings in his "meat", so you are to sneak in 
 under the guise of one. Your goal is to slither inside like a snake, so don't
 try to sneakily murder everyone here: go around the southern side and look
 for a hole in the green fence. Kill the soldier standing at the table, then
 peek around the corner and silence the guy with his back to you. Then, crouch
 in the back entrance of the warehouse and take down the enemy inside.

 _____________________________________________________________________________
 -= Sneak Into the Truck =-

 The enemy you just killed is the only one inside. Stay crouched and sneak
 into the back of the cargo truck with the other prisoners. And with that, you
 are inside The City of Pain. As Noore puts it "Paul is a rat, and rats always
 find a way off a sinking ship". If you are seen even just once by an enemy,
 De Pleur will be informed of your presence and ruin the mission. 

 _____________________________________________________________________________
 -= [AMITA] Photograph the Interrogation Chambers =-

 In addition to finding De Pleur, you must also photograph a trio of
 interrogation chambers in the city (the three spots are marked on your map). 
 This place is crawling with soldiers: some partying and others strictly on 
 watch. Luckily the mission takes place at night, but even under the cover of 
 darkness you need to use your camera frequently and otherwise exercise
 caution.
 
 Tag the enemies in front of you and climb up the retaining wall to your left.
 Go west, around the shack, and up another retaining wall. Move to the left,
 around the corner towards a campfire. Shoot the soldier in front of you and
 dump his body next to the fire - hiding bodies here is very important, and
 only use arrows, silenced weapons, or takedowns to dispose of the Royal Army.
 
 Continue west to find a drunk soldier laying down vomit on the side of a
 house. Put him out of his misery and dump him in the bushes. Proceed straight
 ahead, keeping an eye on the dancing buffoons chanting "Pagan Min!" (for the
 record, the southern path leads up to De Pleur's office).
 
 Go under the building, then turn to the right and look for a grapple point
 leading up to the rooftops. Crawl over to the hole in the roof and take a
 picture of the interrogation chamber below.
 
 Staying up on the roofs should provide an easier path throughout the seedy
 city. From the first chamber, jump a couple buildings down to get a good view
 through a barred window exposing the second interrogation chamber. From here
 you'll have to drop to the ground in order to get back on the upper levels.
 Carefully return to the rooftops and proceed to the final waypoint. Hop on
 the awning and take out your camera.


 _____________________________________________________________________________
 -= [SABAL] Free the Slaves =-

 In addition to finding De Pleur, you must also free the slaves stowed away in
 the city (the three individuals are marked on your map). This place is
 crawling with soldiers: some partying and others strictly on watch. Luckily
 the mission takes place at night, but even under the cover of darkness you
 need to use your camera frequently and otherwise exercise caution.
 
 Tag the enemies in front of you and climb up the retaining wall to your left.
 Go west, around the shack, and up another retaining wall. Move to the left,
 around the corner towards a campfire. Shoot the soldier in front of you and
 dump his body next to the fire - hiding bodies here is very important, and
 only use arrows, silenced weapons, or takedowns to dispose of the Royal Army.
 
 Continue west to find a drunk soldier laying down vomit on the side of a
 house. Put him out of his misery and dump him in the bushes. Proceed straight
 ahead, keeping an eye on the dancing buffoons chanting "Pagan Min!" (for the
 record, the southern path leads up to De Pleur's office).
 
 Ascend the ladder to the first waypoint and look for the open door. Execute
 the soldier inside and free the slave. Next, look through the open window
 across the room and snipe the enemy below. Continue to the northwest corner
 of the city, take out the soldier in the guard tower, then enter the
 building. Kill the soldier near the bed and rescue the second slave.
 
 Proceed east, and look down the wall to find another enemy standing near a
 campfire. Plug him and approach the final building. A guard is outside puking
 his brains out, so execute a swift and silent kill. Jump onto the ledge and
 free the final slave.

 _____________________________________________________________________________
 -= Enter De Pleur's Office =-

 Once your secondary objective has been completed, you can direct 100% of your
 attention to Paul De Pleur. You still need to stay stealthy, and the best way
 to sneak in is from the southwest corner of the city. From here, you can
 sneak around the dancing trio and through a hole in the fence.
 
 Execute the soldier and toss his body in the nearby chorten before continuing
 to the office. On the opposite side is a pig pen where human remains are
 disposed of. Leap over the wiring and use the grapple point to pull yourself
 up and into the chute.
 
 _____________________________________________________________________________
 -= Find De Pleur's Office =-

 Hang a right and open the door for a scene.

 _____________________________________________________________________________
 -= Carry De Pleur Outside =-

 Pick up Paul and toss him through the chute, then drop down next to him and
 resume. Strangely enough, even though De Pleur is knocked unconscious he is
 magically impervious to all forms of damage, so you can unload rounds into
 his skull with no consequence.

 _____________________________________________________________________________
 -= Carry De Pleur to a Vehicle =-
 
 Head back through the fencing the same way you came, and start backtracking
 to the east end as well. Fortunately, you won't fail the mission if seen by
 party-goers, so there is a bit of breathing room. Of course, that also means
 you have to fight soldiers with a guy draped over your shoulder.
 
 You are best off retracing your footsteps along the southern perimeter until 
 you can get to a car. Stash Paul in the trunk and get behind the wheel.

 _____________________________________________________________________________
 -= Bring De Pleur to The Golden Path =-

 Peel out of The City of Pain and speed down the main road with the Royal Army
 on your tail. Use your M-79 to keep the enemy trucks at bay as De Pleur
 regains consciousness. Drive from waypoint to waypoint as you listen to
 Paul's pleas. In fact, once you pass the final roadblock, put the car in park 
 and tune in to De Pleur's entire speech.
 
 Once you reach the final waypoint, Paul De Pleur will be taken into Golden
 Path custody. Good news: De Pleur's reign of terror in this region is no
 more. Bad news: unbeknownst to Noore, her family has been dead this entire
 time. Still, that's one general down.
 
  _________________
  - Author's Note -
  With De Pleur out of the picture, his fortress Varshakot (north of Tirtha)
  has considerably weakened and is prime for attacking. On top of that,
  numerous weapons have become available at the trading post. Pagan Min and
  his three governors each have their own fortress that can be liberated, but
  become MUCH easier to liberate once you've dealt with them in the campaign.
  
  _________________
  - Author's Note -
  Curious to find out De Pleur's fate following his capture? Go to Banapur
  Village and head east to find the ruthless madman locked in a cage, with his
  perpetually-ringing cellphone just out of reach.


.============================================================================.
| Advanced Chemistry/Basic Chemistry                                  [0420] |
'============================================================================'

 This is another Balance of Power mission, so travel to the Kyra Tea Factory
 and choose your side. Your next target in sight is the Rochan Brick Factory:
 either destroy it for Sabal or capture it for Amita. Your choice. 


.----------------------------------------------------------------------------.
| Advanced Chemistry (Amita)                                                 |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Meet the Rebels at the Rendezvous Point =-

 If you have liberated Rochan Brick Co. Shipping you can fast travel there to
 cut down on travel time. Either way, you'll want to go southeast of the brick
 factory to meet up with some allies. Grab all the weapons and ammo you can
 from inside the house.

 _____________________________________________________________________________
 -= Talk to the Rebel Leader =-

 After stockpiling, make your way up the hill to the leader.

 _____________________________________________________________________________
 -= Unlock Laboratory Door =-

 Even though it's not an official Outpost, there are a number of alarms (three
 to be exact) in the Rochan Brick Factory, so if you are caught by the enemy
 you can expect reinforcements.

  _________________
  - Author's Note -
  If you need help on the "Tusker" Achievement, then look no further than this
  mission (either Amita or Sabal's version). An elephant always spawns in the
  Rochan Brick Factory, so if you have the Elephant Rider skill you can hop on
  and cause a lot of ruckus. Let the reinforcements arrive and trample them as
  well. Once the enemies stop coming, pause and reload the last checkpoint
  (meeting the rebel leader). Continue until you have killed 30 enemies.

 You can always go the subtle route, but it's a lot more fun knowing that you
 can control an elephant and create all kinds of messes. Do a lap around the
 factory to clear out the soldiers and attack dogs, then wait for any
 reinforcements and barrel over their trucks.
 
 You must switch off three generators in order to unlock the lab door. The
 first is on the west end near the central wall, while the other two are 
 further out, near the outskirts (on the north and east sides). Disarm them;
 do not destroy them.

 _____________________________________________________________________________
 -= Enter the Lab =-

 Enter through the green doors on the west side of the brick factory. The
 doors blow open as several soldiers pour out. Kill them and make your way
 inside.

 _____________________________________________________________________________
 -= Find the Chemist =-

 An explosion rocks the factory as Ajay suffers from severe smoke inhalation.
 Now what type of smoke exactly... that's left unknown. Walk through the lab
 as you try to remain unbothered by the wacky changing colors. Enemies are
 ever present inside, and explode in a puff of bright smoke when defeated.
 
 Just keep following the hallways straight ahead and don't deviate from the
 path. Proceed through the doors until you reach the chemist.

 _____________________________________________________________________________
 -= Kill the Chemist =-

 Once the chemist is done blabbering, shoot him dead.

 _____________________________________________________________________________
 -= Exit the Lab =-

 Once you exit the lab, you end up right back in it. Kill the chemist once
 more. Then leave. Then kill the chemist again. Yeah, these are some serious
 hallucinations. Keep hacking up the mirages until you reach a checkpoint.

 _____________________________________________________________________________
 -= Escape the Lab Before the Explosion =-

 Exit through the green doors and run through the hallways. The colors are
 even brighter and flash, providing a decent distraction. The corridors are
 crawling with soldiers, and your drugged state provides you with a constant,
 random weapon swap. You are better off running past everyone, however.
 
 Keep on moving down the hallway and open the door at the end.

 _____________________________________________________________________________
 -= Exit the Lab =-

 Rush outside to get some fresh air. 

  _________________
  - Author's Note -
  A Golden Path mission becomes available on the map, as does the start of the
  Willis mission chain. The order in which you do these is up to you, but it
  may be easier story-wise to finish off Noore's chapter before starting up
  with Willis.


.----------------------------------------------------------------------------.
| Basic Chemistry (Sabal)                                                    |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Pick Up the Satchel Charges =-

 There's no good in keeping a heroin-processing plant on Kyrati soil. You can
 find a bag of satchel charges hanging on a tree branch, not too far from
 Sabal. Look for the Golden Path member under the tree.

 _____________________________________________________________________________
 -= Meet the Rebels at the Rendezvous Point =-

 If you have liberated Rochan Brick Co. Shipping you can fast travel there to
 cut down on travel time. Either way, you'll want to go southeast of the brick
 factory to meet up with some allies. Grab all the weapons and ammo you can
 from inside the house.

 _____________________________________________________________________________
 -= Talk to the Rebel Leader =-

 After stockpiling, make your way up the hill to the leader. 

 _____________________________________________________________________________
 -= Destroy the Chimney Support Cables =-

 Even though it's not an official Outpost, there are a number of alarms (three
 to be exact) in the Rochan Brick Factory, so if you are caught by the enemy
 you can expect reinforcements.
 
  _________________
  - Author's Note -
  If you need help on the "Tusker" Achievement, then look no further than this
  mission (either Amita or Sabal's version). An elephant always spawns in the
  Rochan Brick Factory, so if you have the Elephant Rider skill you can hop on
  and cause a lot of ruckus. Let the reinforcements arrive and trample them as
  well. Once the enemies stop coming, pause and reload the last checkpoint
  (meeting the rebel leader). Continue until you have killed 30 enemies.

 You can always go the subtle route, but it's a lot more fun knowing that you
 can control an elephant and create all kinds of messes. Do a lap around the
 factory to clear out the soldiers and attack dogs, then wait for any
 reinforcements and barrel over their trucks.
 
 The chimney support cables are black cables that run from the ground up to
 the tall chimney stack in the middle. They are easy to spot and line the
 dirt road surrounding the factory; you can trample them with an elephant or
 use grenades and other explosives.

 _____________________________________________________________________________
 -= Destroy the Chimney =-

 It is easier to wait until all reinforcements have stopped before attempting
 to destroy the chimney. Once the coast is clear, climb the wall or walk up
 the ramp to the base of the chimney. You can use C4 or mines to do the
 trick - just drop them at the base near the yellow waypoint - or use the
 mortar behind the smokestack. Beware: if you do you better hightail it out of
 the way before it falls on top of you!

 _____________________________________________________________________________
 -= Enter the Lab =-

 Jump down the gaping hole where the smokestack used to be.

 _____________________________________________________________________________
 -= Plant Explosives =-

 There are three marked locations in the lab. The layout is a long oval, so
 it's recommended that you go in a circle to clear out the enemies and drop
 explosives as you go. The three specific locations are marked with waypoints,
 so they are not difficult to find.

 _____________________________________________________________________________
 -= Exit the Lab =-

 Follow the waypoints through a few doorways until you reach a side exit.

 _____________________________________________________________________________
 -= Escape to a Safe Distance =-

 Step off of the factory grounds; anywhere outside of the yellow zone on your
 minimap should suffice.

 _____________________________________________________________________________
 -= Detonate the Charges =-

 Get a good view of the factory and ready your detonator, then... boom.
 
  _________________
  - Author's Note -
  A Golden Path mission becomes available on the map, as does the start of the
  Willis mission chain. The order in which you do these is up to you, but it
  may be easier story-wise to finish off Noore's chapter before starting up
  with Willis.


.============================================================================.
| Shoot the Messenger                                                 [0421] |
'============================================================================'

 The mission waypoint is found north of the Rochan Brick Factory at the
 Avinash Primary School - map coordinates [X: 330.0   Y: 570.6]. 

 _____________________________________________________________________________
 -= Reach Shanath =-

 Noore is next on the list, and despite what you know about her she is still
 an enemy. Fast travel to the safehouse in Shanath.

 _____________________________________________________________________________
 -= Enter Shanath Arena =-

 Replenish your ammo pool and pick up any other items before leaving and
 heading to the arena entrance. The doors are closed and there is a mob of
 people outside, prompting Ajay to find another way inside.

 _____________________________________________________________________________
 -= Find a Way Backstage =-
 
 Facing the entrance to Shanath Arena, turn to the right and look up above to
 spot a grapple point. Hoist yourself up and swing over to the hidden entrance
 up in a small alcove.

 _____________________________________________________________________________
 -= Reach the Control Room =-

 As you crawl through the narrow passage, you'll see the arena spectators and
 her Noore's speeches. Drop down to the room below and begin your search for
 the control room. Go around the corner and make a left. There are two guards
 inside the control room, so sneak up and use takedowns.

 _____________________________________________________________________________
 -= Create Chaos in the Arena =-

 Using the four panels, you can release a wolf, tiger, bear or rhino into the
 arena. Noore is content with one, but by releasing all four you will earn her
 ire. Once all seven participants are slain, she will send for your head on a
 silver platter.

 _____________________________________________________________________________
 -= Kill or Confront Noore =-

 Exit the control room and continue down the hallway. A bunch of Normals will
 be heading your way: first about three, then five or so more around the next
 corner. There are plenty of boxes and pillars and other objects you can hide
 behind while you whittle away at the soldiers.
 
 Up ahead are two cages each containing a Bengal tiger. You can release them
 to help fight against more soldiers, or leave them be (the enemy gunfire may
 break open their cages anyways). Follow the path to a grapple point and swing
 across the pit, then move upstairs to the throne room.
 
 Noore is atop the flight of stairs, and following the cinema you are given
 the choice of killing her or sparing her life. Ajay raises his pistol to the
 back of an unsuspecting Noore - if you hesitate and do not fire, you will
 automatically confront her.
 
 - Kill: Noore is shot dead and her lifeless body drops to the arena floor.
 
 - Confront: Noore learns of her family's fate and decides she cannot live
             with herself knowing of their deaths and how many lives she has
             taken. She falls off the ledge and becomes the latest victim of
             Shanath Arena.

 Noore is gone either way, and her fortress is now weakened. And even though
 the arena's overseer is now dead, you can still participate in the Shanath
 Arena whenever you want.


.============================================================================.
| Free Willis                                                         [0422] |
'============================================================================'

 The "Willis" map marker can be found at coordinates [X: 299.0   Y: 546.1], at
 Shanath Hunters. Ajay is contacted via radio by Willis Huntley of the CIA.
 Head out to the Kyrat International Airport and secure the grounds so Willis
 can safely land his plane.

 _____________________________________________________________________________
 -= Infiltrate the Airport =-

 The airport isn't terribly far from your location. If you get onto the main
 road and travel north across the bridge, you can move east along the cliffs
 to ultimately find a road leading to the airport. Alternatively, fast travel
 to Pranijagat School and go west.
 
 Before entering the airport, go up the trail leading north, hugging the
 mountain chain. Up here is a small encampment featuring some sandbag walls
 and a mortar.

 _____________________________________________________________________________
 -= Eliminate the Snipers =-
 
 Willis wants you to take out the Snipers enforcing the airport, but in a way
 that does not alert the commander and sabotage the mission. No alarms, no
 funny business, no nothing. 
 
 There are six Snipers total, and five of them are easy to spot with your 
 camera. Standing near the mortar, there is one on the building at the end of 
 the zipline (1), one in a cabin on the far west hills (2), one up on the 
 southwest sniper tower (3), one on the southern control tower (4), and one on 
 the sniper tower below and to the left of the mortar (5). The final Sniper is 
 on the roof southwest of the mortar, but out of sight (6).
 
 The last sniper cannot be targeted from here, but the other five can be
 executed if you have a silenced sniper rifle. If you do not, you can use the
 mortar to reign fire on them. Even though the mortar is destructive and is
 not stealthy in the least, the soldiers have a hard time locating your
 position and you should be able to stay undetected if you are careful.
 
 If you want to use a sniper, eliminate the first five and ride the zipline to
 the warehouse rooftop. Grab the ammo up here and look to the adjacent
 building and put a bullet in him. 
 
 There are regular soldiers on the ground below, so be careful of their
 presence. But once all six Snipers are dead, Willis will get the go-ahead.

 _____________________________________________________________________________
 -= Reach the Control Tower =-

 With the Snipers out of the way, get to the southern control tower and call
 Willis. If you bombed everyone with the mortar, this should be an easy task;
 if not, then prepare to sneak across the airport.
 
 If you're still on the northern roof, climb/jump down and sneak around to the
 east. The commander and his troops are south of the building, so you cannot
 cut directly across the landing strip. You also cannot kill the commander,
 since Willis has a meeting scheduled with him.
 
 If you follow the perimeter clockwise, you can go through a crawlspace under
 the landing strip to reach the southern side. Climb out of the canal and
 proceed up the tower. Climb the ladder and stand on the waypoint to complete
 the objective.

 _____________________________________________________________________________
 -= Observe the Meeting =-

 If you do not have a sniper rifle, grab the Z93 leaning against the railing
 and watch as Willis' plane lands. Unsurprisingly, the meeting goes sour and
 you are forced to bail Willis out by disposing of the commander and his men.
 
 Don't spend any more time on the control tower than you have to. Snipe the
 commander and the group of soldiers, then drop down and head to Willis'
 location as reinforcements show up. The Royal Army arrives from trucks in
 different directions, so listen as Willis points out their arrival and react
 accordingly. After a couple trucks, some soldiers ride the zipline, so take
 them out in the act.

 _____________________________________________________________________________
 -= Secure the Airport =-

 A helicopter buzzes in and focuses on gunning you down rather than
 dispatching troops  - use any explosive guns that you may have, or grenades,
 and take cover in the northern warehouse. If you do not have any viable
 weaponry, a last resort would be to retreat back to the mortar on the cliff
 and use that.
 
 Once the helicopter is downed, a mortar team arrives and Willis hightails it
 out of the airport just in time. There is a mortar on the northwest ridge
 that is used, so hide and seek out the target. Some RPG soldiers (branded as
 Snipers) zip into the airport and take aim on the rooftops. Try to station
 out on the warehouse roof: it provides good cover and access to ammo.
 
 Hunker down and defend the airport from slowly-moving reinforcements until
 they finally die down completely.

 _____________________________________________________________________________
 -= Meet Willis =-
 
 Go and meet Willis in person, who has holed himself up in the warehouse. 
 A cutscene follows.

 _____________________________________________________________________________
 -= Get to the ATV =-

 Book it for the ATV parked alongside the runway and pursue the departing
 plane.

 _____________________________________________________________________________
 -= Chase the Plane =-

 Drive down the runway after the plane and you'll go off a ramp just as the
 airplane takes to the skies. Get enough hangtime before activating your
 wingsuit (click the Left Stick) and fly after it. Once you end up anywhere
 remotely in the vicinity of the plane a quick scene plays.

 Kyrat International Airport opens up as a location and a safehouse inside
 becomes available.


.============================================================================.
| Kill or Be Killed                                                   [0423] |
'============================================================================'

 The next mission can be started by speaking with Willis at the airport. Time
 for another trip to the Himalayas.

 _____________________________________________________________________________
 -= Find and Kill Yuma's Lieutenant =-

 According to Willis, all paths lead to Yuma, Pagan's trusted governor and his
 second-in-command. One of Yuma's lieutenants is stationed nearby in the
 Himalayas, and Willis wants you to infiltrate the outpost and neutralize him.
 Follow the snowy trail to the Akaash Monastery.
 
 Luckily, you aren't at a high-enough elevation that requires oxygen masks, so
 you can breathe unassisted here. And remember that you can find northern
 animals like the bharal and yak in these snowy conditions; animals that are
 much more rare in the forests of Kyrat.
 
 Crawl up to the front gateway and snuff the soldier at the entrance. There
 are three or for more Normals down here, who will likely spot the body and be
 on high alert. Once you deal with them, sneak up through the monastery and
 scan the rooftops with your camera - the lieutenant is often up here on high
 grounds.
 
 _____________________________________________________________________________
 -= Eliminate Yuma's Lieutenant =-

 Like any commander or high-ranking official, Yuma's lieutenant is tagged with
 an orange symbol. If you want a good look at your surroundings, go around the
 left side of the village to find a Sniper at his post. Get him out of the way
 and look around, sniping any targets (including the lieutenant).

 _____________________________________________________________________________
 -= Take a Picture of the Lieutenant's Corpse =-
 
 Once you have executed the lieutenant, approach his body and use your camera
 to take a photo. Turns out that this is not your man. On you go.

 _____________________________________________________________________________
 -= Reach the Abandoned Monastery =-

 Go along the pathway and through the red door, then up the snowy peak. There
 are a handful more soldiers along the strip of houses, so weave between them
 as you silently down the enemies. Go up the winding trail and through the
 double doors to the monastery.

 _____________________________________________________________________________
 -= Identify Yuma's Lieutenant =-

 Before you round the corner to the right, peek around first to spot a couple
 baddies under the tent. Look on the right wall and climb the ladder here,
 then continue around the perimeter wall to the back end, passing a bow. A
 helicopter flies in shortly, dropping off more soldiers (you can choose to
 shoot it down).
 
 Yuma's lieutenant moves around, and certainly so if the soldiers are on
 alert. He may be on the monastery balcony or patrolling the open house.

 _____________________________________________________________________________
 -= Eliminate Yuma's Lieutenant =-

 When you have pegged your target, focus on an attack plan. You can go the
 stealth route, go in guns blazing, or use the mortar on the left end of the
 monastery grounds. There is a mounted gun for your convenience (or theirs) on
 top of the right-hand building.
 
 There isn't an overwhelming amount of soldiers, even with the helicopter
 troops. Tag the enemies and clear them out as you go. There are a number of
 loot chests to pillage and even some first aid kits around.

 _____________________________________________________________________________
 -= Loot Yuma's Lieutenant =-

 Loot the body of the lieutenant after killing him to get a key.

 _____________________________________________________________________________
 -= Reach the Gate =-

 Using the key, unlock the front door to the monastery.

 _____________________________________________________________________________
 -= Find a Way Through the Cave =-

 The gate opens, revealing a hole in the mountain. Make your way through the
 mining site, climbing over rocks and scaffolding. You find several Normals
 and a Heavy in the first main chamber. If you are seen, the gunfire will
 attract another Heavy and more Normals from the connecting tunnels. These two
 Heavies are flamethrower Heavies and use those specific weapons instead of
 LMGs. You can target the gas canisters on their back for an explosive kill.
 
 Once you clear out the first room, head through the tunnels and be on the
 lookout for any remaining guards. Continue until you reach the exit.
 
 _____________________________________________________________________________
 -= Find and Kill Yuma's Lieutenant =-

 The cave exit takes you out into a giant canyon, with enemies on both sides
 and a bridge in the middle. The Snipers on the opposite end should be your
 first priority after looking around with your camera; you can aim for the red
 barrels near where they are standing.
 
 The rope bridge offers a direct route but leaves you in the line of fire, so
 you can choose to go the long way around instead. By crossing the bridge, you
 can swing across some grapple points and cut the distance in half. 

 Clear out the Royal Army and make it across the canyon in one piece, then go
 after the waypoint.

 _____________________________________________________________________________
 -= Eliminate Yuma's Lieutenant and His Guards =-

 Yuma's lieutenant (no, for real this time!) is stationed in the campsite
 beyond the canyon. In addition to the lieutenant, expect about four or five
 Normals scattered around. They typically come to you rather than wait around,
 so launch a counterattack until you're the last one standing.
 
 With that, Willis picks you up and unceremoniously drops you back off at the
 airport. Make sure to stop by at the safehouse for one of Mohan Ghale's
 Journal entries: it shows up on the map at all times, but only physically
 appears after completing this mission.


.============================================================================.
| Death From Above                                                    [0424] |
'============================================================================'

 You can find Willis in his plane at the airport when you are ready for the
 mission. Another "kill the lieutenant" mission, to be exact. My favorite 
 stealth weapons at this stage of the game are the Auto-Cross or  Hunter's
 Bow, Trooper assault rifle, and Predator sniper rifle. If you want to swap
 out weapons, now is the time to do so.

 _____________________________________________________________________________
 -= Use Your Wingsuit to Reach the Monastery =-

 Akaash Temple is way on the other side of a gigantic gorge, so you'll need
 the Wingsuit in order to fly across. I'm sure you have become acclimated to
 the item by now, but if not: perform a running jump and click the Left Stick
 to flap your wings. Steady yourself through the air and press A to release
 your parachute for a safe landing.
 
 _____________________________________________________________________________
 -= Use Your Camera to Identify the Lieutenant =-

 Go up the slope on the right rather than through the entranceway. Take your
 camera out and have a look at the surroundings. The snow is coming down and
 the wind is ruthless, which means that enemies have a more difficult time
 spotting you in this weather.
 
 There are regular soldiers on the lower level, but if you zoom in the
 distance towards the temple you should be able to spot the lieutenant; the
 game automatically marks a waypoint on his body once he's been tagged.

 _____________________________________________________________________________
 -= Kill Yuma's Lieutenant With a Knife =-

 Since there's always a catch: Willis wants to preserve the body, so guns and
 explosives are out of the picture. You'll have to hit the lieutenant with a
 takedown or old-fashioned melee. Simply put: it's knife or bust.
 
 As for the enemies... all bets are off. You can use whatever you'd like, but
 it is of course recommended that you maintain a low profile. You can stay on
 the right side of the area and eventually head up another ramp towards the
 temple entrance, with only a few unsuspecting enemies in the way.
 
 The lieutenant and a few of his men head into the cave at the back of the
 temple. The front is enclosed, allowing you to sneak up undetected. Go around
 either side and make sure to use a takedown on the lieutenant; if you have 
 Chain Takedown you can take care of all three in one graceful maneuver.

 There are many animals in Akaash Temple, from yaks and bharals roaming around
 to tibetan wolves and elusive snow leopards preying on humans. If you need
 any skins (Snow Leopard Skins are very hard to come by in the South), try
 throwing bait to lure predators or use clean kills on the ones walking
 about.

 _____________________________________________________________________________
 -= Take a Picture of the Lieutenant's Corpse =-

 Use your camera to snap a photograph of the dead lieutenant and send it to
 Willis.

 _____________________________________________________________________________
 -= Use Your Wingsuit to Rejoin Willis =-

 Look for the waypoint above the cliff's edge and spread your wings. The next
 sequence involves maneuvering around landscapes and enemies as you fly
 through the gorge. The Royal Army will shoot at you, but you cannot do
 anything aside from whizzing past them. The incoming helicopter, tight
 squeezes, and even rockslides makes it hairy, but all manageable with a
 steady controller hand.
 
 When you reach Willis... well... what comes next is a surprise. Watch the
 cutscene to wrap up Act 2.


______________________________________________________________________________
==============================================================================
 ACT 3                                                                  [0425]
==============================================================================

.============================================================================.
| Don't Look Down                                                     [0426] |
'============================================================================'

 _____________________________________________________________________________
 -= Escape the Prison =-

 You are in Durgesh Prison (which reminds me of The Eyrie from Game of
 Thrones). Its warden is Yuma, Pagan Min's third governor and his most trusted
 comrade. Yuma is a master of psychological warfare, using drugs to twist the
 realms of reality and destroy the minds of her prisoners.
 
 Exit your prison cell and talk to the inane prisoner across the hall. He
 speaks crazy talk, but the prisoner does have a good idea for an escape plan.

 _____________________________________________________________________________
 -= Build a Grappling Hook =-

 Walk to the left to catch a glimpse of the demons of Durgesh. Step onto the
 outer ledge to find a grapple point leading down the mountain. Shimmy across
 the wooden planks to a tunnel leading further into the prison.
 
 Crouch through the hole and stay back as a Butcher is massacring an unlucky
 prisoner. Let it finish and wait for the demon to continue down the tunnel.
 Keep your distance, but follow it.
 
 In the next room, sneak forward as the Butcher turns right. Turn left at the
 intersection and follow the hallway to a glowing red room. Inspect the dead
 body in the middle to receive a hook. Now all you need is rope.
 
 Return to the first room and go down the same hallway the Butcher did. Make a
 right and quietly follow the waypoint. The Butcher makes its rounds through
 the prison maze, so peek down each corridor to make sure the coast is clear.
 
 The waypoint takes you back to your cell. Walk past the prisoner to the
 right this time as another door opens up for you. As you move through the
 blue-tinted hallways, the voice of Yuma echoes in your head as you learn more
 about her.
 
 Like in the first area, a single Butcher roams the halls of the prison wing.
 If you go through the gate and follow the outer passage, you'll find it with
 its back to you. Walk towards it and hang a right. Make a left and keep
 moving straight to read another red room. Inspect the rope mechanism near
 the dead body to take the rope for yourself.
 
 If at any point you are spotted by either Butcher, they will begin chasing
 you. Since you have no means of defending yourself, all you can do is run and
 hide. The Butcher is no bloodhound, so after losing sight of you it will
 resume its casual patrol.

 _____________________________________________________________________________
 -= Escape Using the Grapple =-

 With the makeshift grappling hook in hand, retrace your steps to the grapple
 point next to your cell. Rappel down to the ledge, then use the next grapple
 point to swing across. Rappel down the next point as Yuma's monologues
 continue. You won't be able to rappel all the way to the ground, so swing
 towards the wall and detach so that you can safely slide to the ground.
 
 Continue your descent down the mountains surrounding Durgesh Prison. If you
 are used to exploring the Kyrati landscapes, this should be a cakewalk.

 _____________________________________________________________________________
 -= Escape the Prison Camp =-
 
 You have absolutely nothing on you right now, not even your camera, so keep
 your eyes peeled for guards in the prison camp. Walk forward past the first
 prisoner and scan the area. Stay to the left and walk towards the mine
 entrance, then the catwalk above. Look down below to find a human dartboard.
 Slide down and yank the throwing knives from his body, then continue moving
 on the left side of the camp. 

 Use the knives on the enemy below you, then loot his body and take his gun.
 Continue down the mountainside towards a cluster of buildings. a Heavy
 roams around the central square, while two Normals guard the two alarms on
 opposite ends.
 
 You really don't have to go through the trouble of killing everyone and 
 disabling alarms. If worst comes to worst you can sprint through the camp to
 the waypoint. However, there is body armor and a pistol on a crate near the
 alarm on the right side of camp.
 
 Past the buildings is an old bell tower. If you found the note earlier in the
 prison camp, you'd have learned that there is an armory at the base of the
 tower. Hug the left side and use a throwing knife on the guard outside, then
 sneak through the holes to find the armory. Compared to your regular arsenal
 these weapons are poor, but considering your current situation they are a
 nice surprise.
 
 Beyond the bell tower is another group of buildings with many more soldiers.
 You can use a shortcut by climbing the bell tower, executing the guard, and
 riding the zipline. This will cause the alarms to go off, but as soon as you
 land you can shoot the lock off the door and run to freedom.
 

.============================================================================.
| A Key to the North                                                  [0427] |
'============================================================================'

 Travel to Shanath to meet up with your Golden Path allies. Time to finally
 free the north.
 
 _____________________________________________________________________________
 -= [AMITA] Go to the Ambush Point =-
 
 Exit Shanath and head across the northwestern bridge. The ambush point is up
 the road at [X: 376.3   Y: 652.6], near the bell tower.

 _____________________________________________________________________________
 -= [AMITA] Capture the Fuel Truck =-

 Lie in wait for the fuel truck to come from the southwest. It is guarded at
 the front and rear by two regular pickups, so crouch near one of the parked
 vehicles and take out the support. As the fuel truck drives away, get inside
 a vehicle and give chase.
 
 If you have the Vehicle Takedown skill you can easily hijack the fuel truck 
 while in pursuit, otherwise resort to careful gunfire (the truck's health bar 
 is mapped out on the top of the screen).

 _____________________________________________________________________________
 -= [SABAL] Capture the Fuel Truck =-

 Leave Shanath and drive across the bridge to the northwest to reach a gas
 station. While you fight the enemies here, make sure not to use any explosive
 weaponry or you may run the risk of damaging the fuel truck. Stick to regular
 guns and take everyone out. More may arrive on the bridge, so get rid of the
 trucks and enter the chemical truck when everyone is dead.

 _____________________________________________________________________________
 -= Drive to the Royal Bridge =-

 The Royal Bridge is east of your current location, and it's a fairly straight
 road at first. Head through Dochula Tunnel and don't drive like a maniac.
 Royal Army trucks start showing up to either shoot you down or run you off
 the road. You can drive past the parked vehicles, but you may want to fend
 off any that begin to chase you.
 
 The road is windy as you get closer to the bridge, so be careful with the
 twisting turns.
 
 _____________________________________________________________________________
 -= Destroy the Gates With the Fuel Truck =-

 The gates are too strong to be rammed into oblivion, so drive the truck up
 against the gate and get out. Immediately run behind the sign on your left to
 take cover from the Sniper in the tower and kill him when you get a chance.
 Eliminate any remaining soldiers close by.

 _____________________________________________________________________________
 -= Destroy the Truck =-

 Once the fuel truck is parked in front of the gate, back far enough away and
 begin unloading on it. It is pretty durable, but a few grenades should do the
 trick.

 _____________________________________________________________________________
 -= Secure the Compound =-

 The compound contains three alarms and a lot of soldiers. A reckless strategy
 is to run through the compound and take out the alarms as fast as you can
 before anyone calls for reinforcements. If not, take cover and wear down the
 troops as they come in. If you wipe out the initial band of soldiers, you can
 use the mortar to bombard the reinforcements as they come in from the east
 road.

 _____________________________________________________________________________
 -= Broadcast a Message to Kyrat =-

 In the radio building, sprint upstairs and use the PA system to start
 broadcasting a Golden Path message to the Kyrati citizens. 

 _____________________________________________________________________________
 -= Repel the Royal Guard =-

 As Sabal or Amita blares over the radio, go downstairs and station yourself
 at the mortar. The Royal Army come in from the east, so aim the mortar to get
 a bird's eye view of the vicinity and launch mortars at any trucks that come
 through.
 
 Eventually the numbers will be too much, especially if someone gets on the
 mounted gun across the street. At the very least, the mortar is a great and
 easy way to tag enemies.
 
 The Royal Guard is almost like Pagan Min's Secret Service - they wield more
 powerful guns, have better armor, and generally are smarter than the Royal
 Army. Fortunately, the Golden Path shows up to help even the odds.

 _____________________________________________________________________________
 -= Reach the Rebels =-

 Meet up with your friends after forcing out the Royal Guards. King's Bridge
 is now property of the Golden Path!
 
  _________________
  - Author's Note -
  You now have control over King's Bridge, meaning you can travel between
  South and North Kyrat at your own leisure. Now that you have access into
  North Kyrat, new Longinus and Yogi & Reggie side missions become available.


.============================================================================.
| Truth & Justice                                                     [0428] |
'============================================================================'

 The mission waypoint is located at [X: 540.0   Y: 707.0]. Accept the radio
 call to begin the quest.

 _____________________________________________________________________________
 -= Meet the Rebels in Utkarsh =-

 The town of Utkarsh is just up the road if you continue northwest. Even if
 you don't have the map region unlocked, simply follow the main road to reach
 Utkarsh.
 
 Travel on foot through the village and knock on the rebels' door.

 _____________________________________________________________________________
 -= Chase Pagan Min =-

 Pagan Min is getting away, and this is a perfect opportunity to give chase
 and finally bring an end to his tyranny. Burst out of the house and speed
 past all the guards as you make a beeline for the buzzer. Hop in and take
 off for Pagan Min's getaway car.
 
 _____________________________________________________________________________
 -= Kill Pagan Min =-

 Use your sidearm weapon while you fly alongside Pagan's car to damage the
 vehicle and thwart his escape. The M-79 grenade launcher is by far your best
 option, but even with a normal gun you can at least stop the vehicle long
 enough to use other weapons. The mission ends after killing Pagan Min.
 
 ...well, "Pagan Min".


.============================================================================.
| Payback                                                             [0429] |
'============================================================================'

 Proceed to the Ghumantu Sherpa Camp at map coordinates [X: 577.9   Y: 803.8]
 and look for the Golden Path tent. Pagan Min broadcasts a public challenge to
 anyone who wants to stand in Yuma's way. Time to bring Yuma down.

 _____________________________________________________________________________
 -= Reach the Abandoned Gold Mine =-

 The abandoned gold mine, and Yuma's current whereabouts, is north/northeast
 of the Sherpa camp. Pagan Min gives Ajay a ring and discusses his ulterior
 motive for this planned showdown with Yuma as you progress towards the KEO
 (Kyrat Earth & Ore) Svargiya Mine.
 
 Clear out the few soldiers on the steep trail leading to the mine entrance.

 _____________________________________________________________________________
 -= Search for Yuma =-

 The mine entrance is littered with notes addressed to Yuma (and one from Sir
 Nigel Trethewey if you have been following his quest). Go through the tunnel
 into the room with the large golden statues, and read the note on the altar
 to trigger a cutscene.
 
 After being drugged, turn back 'round and slowly walk to the opening of the
 mine; the tunnel transforms into a new pathway, and continue forward (and
 feel free to read the scattered notes).
 
 You end up in a forest, walking up a red-colored stream. Endure the
 hallucinations as you go upstream (which are dependent on which Golden Path
 member you have been siding with) and climb up the grapple point once you
 reach a dead end.

 _____________________________________________________________________________
 -= Destroy the Gate =-

 Jump down into the rectangular room and face off against the Hunters. This
 sequence is identical to the Shangri-La missions: you start off with nothing
 but a bow and unlimited arrows, and have no healing syringes. Defeat the
 first wave of Hunters (about six or so), then shoot the red pots lining the
 gate to blow it up.
 
 Walk through to reach a large chasm. Use the series of grapple points to get
 across and climb up a wall, then swing across several more to reach another
 river of blood. Enter the tunnel ahead to confront Yuma. 

 _____________________________________________________________________________
 -= Kill Kalinag =-

 You appear in a bloody chamber similar to the one containing the Hunters not
 too long ago. The vision of Kalinag appears and brandishes his bow. He has
 the ability to teleport if you get too close, so you'll need to stun him with
 your bow before you can administer a takedown.
 
 Since you don't have your camera, there is no way to tag or mark Kalinag. He
 disappears in a puff of red smoke, so look for another red cloud to appear
 somewhere in the arena to determine where he has fled to. You can slow down
 time by drawing your arrow, so use that to help perfect your shot.

 _____________________________________________________________________________
 -= Perform a Takedown on Kalinag =-

 Once you hit Kalinag with an arrow, he falls to one knee. Run over and
 perform a takedown before he gets up again. He teleports away and the battle
 repeats.
 
 On subsequent attempts, the Tiger and Hunters show up to fight. Continue
 dealing with Kalinag while you hold off these distractions - the Tiger is not
 as strong as a regular Bengal tiger, and Hunters are prone to takedowns. You
 have no health bar and no advanced means of healing, so pay attention to the
 telltale signs of injury and hide when necessary. The explosive vases can
 help kill Hunters or stun Kalinag.
 
 Perform two more takedowns on Kalinag (three in total) to finish the fight.
 Ajay wakes up from his drug state, only to find the massacred body of Yuma at
 his side. Payback is payback, regardless of how you do it.
 

.============================================================================.
| Culture Wars/Cease and Desist                                       [0430] |
'============================================================================'

 It has been a long time since the last Balance of Power mission. This one is
 found at Bride River Hamlet. As always, weigh your options with Amita and
 Sabal before picking a side. Furthermore, the person you choose will become
 the unquestioned leader of the Golden Path.


.----------------------------------------------------------------------------.
| Culture Wars (Amita)                                                       |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Reach Jalendu Temple =-

 In this mission, you are to overtake Jalendu Temple and use its artifacts to
 fund the Golden Path. The temple is out on an island to the southeast. Take 
 the zipline down, then either find a boat or swim there (beware of mugger 
 crocodiles if you do swim!).

 _____________________________________________________________________________
 -= Access the Vault =-

 If you hopped in the Golden Path boat on the coastline, they'll take you to
 the island and aid you in your mission. You'll need the backup, considering
 the amount of enemies and the alarms that can signal for reinforcements.
 
 There are two Snipers on the temple awnings, plus a couple Normals. Normals 
 are strewn around the temple grounds, and a patrol boat does laps around the 
 island. As soon as you land, take for cover and look for the Snipers on the
 temple tower. Your next priority should be preventing anyone from accessing
 the mortar on the island. If enemy helicopters arrive, use the mortar,
 turrets, or regular weapons.
 
 The vault entrance is through the front door at the base of the temple.
 Disarm the two alarms above ground for good measure, then head on down.

 _____________________________________________________________________________
 -= Provide Access to the Rebels =-
 
 Proceed underground and creep towards the central chamber. There is a Heavy
 and a few Chasers down here, so peek around the corner and take out the big
 guy with a silenced weapon. Remove the others and destroy the alarm hanging
 on the wall.
 
 Continue down the hall, killing one more guard, until you reach a locked
 door that you can open to let in more of the Golden Path.
 
 _____________________________________________________________________________
 -= Take the Satchel Charges =-

 Alarms sound (regardless of whether or not you destroyed them all) and more
 Royal Guards begin to show up. Your next task is to blow up Jalendu Temple,
 which starts with picking up the satchel charges hanging on the column
 nearby.

 _____________________________________________________________________________
 -= Plant the C4 =-

 Run up the stairs near the opening of the tunnel to return aboveground. The
 first set of explosives are set to go next to the vault entrance, and the
 other is atop a staircase around the corner. Climb the stairs and hoist
 yourself out onto the awning to find the second spot.
 
 If you're quick, you can rush through and set the charges before the majority
 of the enemies show up.

 _____________________________________________________________________________
 -= Board the Boat =-

 With the C4 set, you have 60 seconds to get on and sail off. Jump down from
 the tower and run to the marked boat, ignoring any enemy that isn't directly
 in front of you.

 _____________________________________________________________________________
 -= Escort the Rebel Barge =-

 Get on the mounted gun and help escort the boat to safety. As you set sail,
 Jalendu Temple explodes behind you. In front, focus on the waves of boats
 and helicopters that come your way. Keep it up until you reach the
 designated spot.


.----------------------------------------------------------------------------.
| Cease and Desist (Sabal)                                                   |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Secure Jalendu Temple =-

 Sabal wants Ajay to secure Jalendu Temple in order to make Bhadra the Tarun
 Matara and complete the ceremony. The temple is out on an island to the
 southeast. Take the zipline down, then either find a boat or swim there
 (beware of mugger crocodiles if you do swim!).

 _____________________________________________________________________________
 -= Disarm the Bombs =-

 Treat Jalendu Temple like an outpost. Or better yet, a fortress. It is
 teeming with enemies, and the Royal Army will activate the bombs if you are 
 seen. There are four alarms on the island, but it may be easier to wipe out
 the enemies: three of the four alarms are found here, with the last one being
 underground.
 
 There are two Snipers on the temple awnings, plus a couple Normals. Normals 
 are strewn around the temple grounds, and a patrol boat does laps around the 
 island. The northwest side of the temple is a great place to begin,
 especially considering that's where you respawn if killed. Snipe the Normal
 and Sniper up on the awning, then hide by staying near the coastline.
 
 Wait for enemies to approach your location before flanking them to the south.
 You can now softly kill them from behind and at a distance. Continue going in
 a circle around the island, wiping out any other soldiers. The last enemy
 will likely be the other Sniper, who often waits inside the temple.
 
 Make sure he is the only one left standing before disabling the three alarms
 aboveground and sneaking into the temple tower. Use a takedown on him and
 disable the alarm out on the awning.
 
 The second bomb is underground, along with the last alarm. There is a set of
 stairs leading to the basement inside the temple, but play it safe and go for
 the secret access tunnel instead - found on the east side of the island from
 the water.
 
 Sneak down the hallway and watch for a guard in the side room to the right.
 Do him in and move forward to the main chamber. A Heavy guards over the
 second bomb, so tag him and wait for him to turn around before peeking over
 the railing and shooting him dead. The fourth alarm is to the left of the
 bomb, but only features a yellow alarm box instead of the whole pole.
 
 Now of course, you aren't dead to rights if spotted by an enemy. A four-
 minute timer begins that serves as plenty of time as long as you rush through
 like a madman while fighting (or avoiding) reinforcements. Taking the
 stealthy approach can be difficult, so if you are a more in-your-face type
 player you can rush through if it appeases you.
 
 _____________________________________________________________________________
 -= Eliminate Enemy Presence =-
 
 Make sure there are no survivors left after disarming the bombs. If you are
 having trouble finding them, wildly shoot and wait for them to rush your
 position.

 _____________________________________________________________________________
 -= Defend Jalendu Temple =-

 Reinforcements are called upon anyways, and Sabal tells you to sit tight and
 defend your territory. Run upstairs and into the temple tower as the Golden
 Path dictates the direction of the enemy troops. The east and west ends each
 have mounted guns (turret on the west, grenade launcher on the east). If you
 don't have any better alternatives, hop on and shoot down the boats as they
 come rumbling in.
 
 You may want to switch off when the helicopters arrive and opt for a rocket
 launcher or grenade launcher. Jalendu Temple offers many hiding spots and a
 few different types of heavy artillery, so you should be fine in terms of
 ammo and weaponry.
 
 If the enemies have stopped coming and the mission hasn't ended, head out to
 the coastline and look out on the mainland for any soldiers. Sometimes they
 get stranded out there and you'll have to snipe them to complete the mission.


.============================================================================.
| The Valley of Death/Take Cover                                      [0431] |
'============================================================================'

 This is not a true Balance of Power mission, since the Golden Path leader has
 already been elected. So this upcoming mission will differ depending on who
 is running the show.


.----------------------------------------------------------------------------.
| The Valley of Death (Amita)                                                |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Reach Kalesh =-
 
 Amita is found at [617.4   Y: 673.2] with another mission for you. Kalesh is
 ways away; in the thick of North Kyrat, but you are provided with a buzzer
 for safe and easy travels. Don't fly right up to the waypoint: hang back a
 bit so you can stay somewhat undetected.

 _____________________________________________________________________________
 -= Kill All the Enemies in Town =-
 
 The town of Kalesh contains a big armory with three artillery cannons, which 
 are currently being used to blast Utkarsh to kingdom come. Sabal refuses to
 evacuate Utkarsh, meaning you must step in and wipe out the cannon crew and
 the remaining soldiers.
 
 There are two Snipers that you should be aware of, because they can put a
 halt to your plans with relative ease. Fortunately, their laser sight makes
 them easy to pinpoint, and you can retaliate with a sniper rifle of your
 own. Even though you must race against time to save Utkarsh, make sure to
 defeat the two Snipers first; one is on top of a roof and another is in a
 wooden tower near the first cannon.
 
 A bar representing the town of Utkarsh is at the top of the screen and
 continually drains with every cannon shot. You can put a stop to this by
 focusing specifically on the crew manning the big guns. Take out the small
 band of baddies at the gun, then go up the hill towards the town.
 
 There are two more cannons in the heart of Kalesh, so look in the skies for
 mortar rounds to help figure out where exactly they are. Of course,
 reinforcements pour in every so often, so you'll have to keep an eye out for
 enemies tailing you.
 
 Once you have eliminated the three cannon crews and the other stragglers, you
 will get a new objective.

 _____________________________________________________________________________
 -= Meet the Sappers at the Entrance of the Village =-
 
 Run down the hill to the entrance and wait for the tech-savvy sappers to show
 up and eventually disable the guns. Enter the wooden nest where the one
 Sniper was and take over the mounted grenade launcher. Hold your fire as the
 rickety van containing the sappers pulls up.

 _____________________________________________________________________________
 -= Protect the Sappers =-

 The Royal Guard is hot on their tail, so aim your launcher as soon as the
 van passes by. Send out some rounds at the trucks until your buddies take
 down the first cannon. A helicopter flies in from over the mountain, so shoot
 it down as soon as you can before it deploys more troops.
 
 Follow the sappers around the village as they slowly render the guns
 useless. You are to provide cover fire from the waves of enemies that pour in
 on foot and by vehicle until all three guns are destroyed.
 
 _____________________________________________________________________________
 -= Retrieve the Charges =-

 If at any point the sappers are killed (often during the first helicopter
 attack), you must collect the charges and get the job done yourself. Find
 their dead bodies and pick up the charges.

 _____________________________________________________________________________
 -= Rig the Second Artillery With the Charge =-

 Dash up the slope to the cannon and plant the charge.

 _____________________________________________________________________________
 -= Clear the Area Then Trigger the Explosive =-

 You must eliminate all soldiers in the vicinity before you can demolish the
 gun. Once the coast is clear, you can set off the charge. 

 _____________________________________________________________________________
 -= Rig the Final Artillery With the Charge =-

 Run to the top of the town and plant the charge on the last artillery cannon.
 If you're quick enough, you can beat out the Royal Army as they climb up the
 hill after you.

 _____________________________________________________________________________
 -= Clear the Area Then Trigger the Explosive =-
 
 Reinforcements continue to enter Kalesh from the main entrance, so if you
 stay a step or two in front you can set off the explosive before they reach
 your position.

 _____________________________________________________________________________
 -= Flee the Area and Escape! =-

 Forget about clearing the place out: hightail it outta there by sprinting
 through the village and getting far enough away to be considered in the
 clear.


.----------------------------------------------------------------------------.
| Take Cover (Sabal)                                                         |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Reach Utkarsh Quickly =-

 The Tarun Matara ceremony is cut short by an artillery attack on Utkarsh.
 Jump in a hovercraft on the water's edge and speed over to the town in
 distress. There is no distinct time limit other than a red bar at the top of
 the screen that slowly shrinks. Due to the hovercraft's capabilities, you can
 take it up on land and zip all the way there in the driver's seat. There are
 enemy roadblocks at nearly every turn that try to slow you down.
 
  _________________
  - Author's Note -
  If you have yet to unlock the "Roadkill" Achievement, you can drive to
  Utkarsh in your hovercraft and repeatedly run over the Royal Guards standing
  at the roadblocks. Once you get close to Utkarsh, pause and restart previous
  checkpoint to repeat the driving sequence. There are many enemies on the
  road, and you should rack up 25 vehicle kills in a few attempts.

 _____________________________________________________________________________
 -= Search For Survivors =-
 
 As Utkarsh is being dismantled, run around town and look for survivors inside
 the ruined homes. Interact with the group in the central lodge, then prepare
 for Pagan Min's forces.

 _____________________________________________________________________________
 -= Prepare Your Defences =-

 Reinforcements will be coming in from the east. Since the safehouse is out of
 commission, you'll have to work with what you've got. You can plant C4 and
 mines around the eastern entrances, but otherwise just wait for the Royal
 Army to arrive.

 _____________________________________________________________________________
 -= Protect the House =-

 The Royal Army comes in from the east, in medium-sized groups. They all come
 from the same general location, so you can lob grenades or shoot rockets as
 they all come up the hill. You only have to withstand about three waves of
 enemies.

 _____________________________________________________________________________
 -= Artillery Incoming! Hide! =-

 You are warned of the incoming artillery, and three hiding spots are marked
 on your map. Find one before the mortars blast you to bits.

 _____________________________________________________________________________
 -= Prepare Your Defences =-

 Once the meteor strikes stop, crawl out of hiding and look around for ammo
 and body armor. The weapon choice is very limited so you are better off
 sticking with whatever you started with.

 _____________________________________________________________________________
 -= Protect the House =-

 More reinforcements from the east. Again, get ready and employ the same
 tactics used before. After the first group, others come in unannounced from 
 the north and west. Wait for the little red blips to appear on your map and
 look around to see if you are being surrounded. Finally, a helicopter hovers
 down into Utkarsh so blow it out of the sky before it can drop in soldiers.

 _____________________________________________________________________________
 -= Artillery Incoming! Hide! =-

 Run away into one of the crawlspaces again as a second batch of artillery
 comes raining down on Utkarsh.

 _____________________________________________________________________________
 -= Prepare Your Defences =-

 This is the third and final sequence. Again, restock on ammo and whatever
 else you can scrounge together.

 _____________________________________________________________________________
 -= Protect the House =-

 This time, the Royal Army starts out on the west side. Defend the town
 against more waves of Normals and Heavies. If you did it twice you can do it
 a third time. Another waves appears from the north shortly after.

 _____________________________________________________________________________
 -= Artillery Incoming! Hide! =-

 Take cover during the third artillery strike, even though guards are still
 likely to be attacking the village. Once the attack subsides, you are free to
 come out of hiding.


.============================================================================.
| To Reap What You Sow                                                [0432] |
'============================================================================'

 Even though it is the same mission with the same general premise, the actual
 objectives are vastly different depending on the Golden Path leader.


.----------------------------------------------------------------------------.
| To Reap What You Sow (Amita)                                               |
'----------------------------------------------------------------------------'

 If Amita is the Golden Path leader, go to [X: 618.7   Y: 675.2], which is
 south of the Royal Guard Kennels.

 _____________________________________________________________________________
 -= Kill Sabal =-

 Amit is done sharing the spotlight and coexisting with the outdated Sabal.
 Sabal's location is northeast of Shikharpur, near the Sherpa Barpha Camp.
 Enter the hut for a scene with Sabal. You are given a choice to follow
 through with Amita's request or to let Sabal live.
 
 - Kill: Sabal is murdered in cold blood, leaving Amita to rule the Golden
         Path.

 - Spare: Sabal shouts at how Ajay tainted his father's vision of Kyrat and
          leaves. He vows to step away from the Golden Path.


.----------------------------------------------------------------------------.
| To Reap What You Sow (Sabal)                                               |
'----------------------------------------------------------------------------'

 If Sabal is the Golden Path leader, fast travel to KEO Pradhana Mine and head 
 up the road to map coordinates [X: 683.6   Y: 640.1] to begin the mission. 

 _____________________________________________________________________________
 -= Kill Amita =-

 After countless bouts of turmoil, Sabal wants Amita dead. She is found south
 of the Royal Guard Kennels. Fast travel there and proceed down the highway to
 the waypoint.
 
 _____________________________________________________________________________
 -= Kill Amita's Loyalists =-
 
 The Golden Path members that sided with Amita are standing guard outside the
 settlement. Murder the six or seven found here, then resume your hunt for
 Amita.

 _____________________________________________________________________________
 -= Kill Amita =-
 
 Now, in a game like this you always have a choice. After entering the house
 and viewing the cutscene, you are given the option to spare Amita or follow
 through with her murder.
 
 - Kill: That's it. Amita is dead, and Sabal's lone opposition is now gone.
 
 - Spare: Amita leaves the building in disgust, and perhaps the Golden Path
          and Kyrat altogether. Either way, you won't be seeing her again.

 
.============================================================================.
| Ashes To Ashes                                                      [0433] |
'============================================================================'

 Head to the coordinates [X: 625.6   Y: 797.3] to partake in another Golden
 Path mission - the final one!

 _____________________________________________________________________________
 -= Reach the Fortress =-

 Get in one of the vehicles and drive to the Royal Fortress. The Golden Path
 is making the final push onto Pagan Min's front door. Follow the friendly
 convoy right up to the gates of the Royal Fortress.

 _____________________________________________________________________________
 -= Attack the Fortress =-
 
 Exit the vehicle as soon as you pull up to the gate, as enemy mortars begin
 going off. You'll want to push your way up the road to the front gates, but
 there is heavy enemy interference. Duck and weave behind the buildings and
 stone pillars along the roadside and wait for allies to arrive behind you.
 
 If you've been tackling the side content, you should have unlocked supreme
 weapons like the Buzzsaw. The Royal Guard is tough, but with the best weapons
 available they shouldn't stand a chance.
 
 Blow open the teal gates with explosives, then pour inside with the rest of
 the Golden Path soldiers. A few more enemies, including a Heavy, is on the
 other side of the gate.

 _____________________________________________________________________________
 -= Destroy the Inner Gate =-

 What kind of puny fortress would only be protected by one set of gates? The
 Royal Fortress has a fortified inner gate that must also be destroyed using
 explosives. Enter the side room to find an ammunition cache, and hurl
 grenades until you can get inside.

 _____________________________________________________________________________
 -= Secure the Courtyard =-

 In order to secure the courtyard, you must capture three buildings: the
 armory, comm center, and HQ. They are all highlighted on your map, and you
 can capture them in any order. The armory is directly to the left of the
 inner gate, so climb the stairs and enter the building. Kill the two guards
 inside and wait until it is captured.
 
 Like in King of the Hill games, you must stand your ground until the meter at
 the top of the screen fills up. Royal Guards will enter from the two doorways
 here, so stock up on ammo and cover both entrances.
 
 Next, go to the comm center to the east. Hang around the balcony and hide
 inside if you need a breather. Once the comm center is locked down, the Royal
 Army won't be able to call in reinforcements.
 
 The HQ is all that's left. Baddies still come rushing in from up the mountain
 despite capturing the comm center. The friendly AI is usually good with
 following you, so any time you enter a building you're bound to have one or
 two soldiers fighting alongside. The HQ has another ammo cache and a first
 aid kit, so hunker down until it is captured.
 
 _____________________________________________________________________________
 -= Regroup With the Golden Path =-

 Top off your ammo pool once more, then follow the road through the Royal
 Fortress. The enemy numbers severely dwindle after capturing all three
 buildings, so clear out any stragglers as you regroup with the Golden Path.
 
 _____________________________________________________________________________
 -= Repel the Final Attack =-

 The Royal Army attempts to retake the fortress by barging through the inner
 gate with all they've got. You are directed to a mounted gun at the top of
 the hill, but you are not required to use it.
 
 The waves start out slow, with several foot soldiers, but then increase with
 three trucks. The turret won't be able to turn and reach all your targets, so
 at some point you'll want to hop off. Expect a helicopter to show up midway
 through. The vast majority of the soldiers are Normals, with one or two
 Heavies thrown in the mix.
 
 In the end, repelling the Royal Army isn't that difficult. You have a lot of
 help and the enemies aren't all that tough given the weapons at your
 disposal. There are rocket launchers, explosives, and various ammo here at
 the top of the stairs.

 _____________________________________________________________________________
 -= Destroy the Statue of Pagan Min =-

 To add insult to injury, you are to destroy the golden statue of Pagan Min at
 the top of the staircase. One grenade or rocket should do the trick. 
 

.============================================================================.
| Dinner With Pagan, Part 2                                           [0434] |
'============================================================================'

 _____________________________________________________________________________
 -= Confront Pagan =-

 This mission automatically begins as soon as "Ashes to Ashes" ends. You are
 to confront Pagan alone. Make sure to pick up the RPG-7 near the gold statue; 
 you may want it for this next mission.
 
 Enter the vehicle beyond the gate and drive up the winding road to the Royal
 Palace. Go inside and look for Pagan Min in the dining room.
 
 Just to reiterate once more: Far Cry 4 is a game of choices. After rejecting
 Pagan Min's dinner invitation, you are given the choice to kill him at his
 seat or fulfill your mother's wish.
 
 - Kill: You execute Pagan Min at the dinner table. The game immediately ends,
         without giving you the chance to scatter your mother's ashes (or
         collect the final Mohan Ghale's Journal entry).

 - Spare: Pagan shares his side of the story in this whole saga, and brings
          Ajay to the burial site of his half-sister Lakshmana.

 _____________________________________________________________________________
 -= Place Mom With Lakshmana =-

 For starters, look to your left for the last of Mohan Ghale's Journal entry.
 Step forward, and place your mother's urn next to your sister's. Leave the
 chambers as you hear Pagan's helicopter buzzing. The deposed king willingly 
 takes off while leaving the state of the country in Ajay Ghale's hands.
 
 Kyrat is yours.
 
  _________________
  - Author's Note -
  Pagan Min isn't home free just yet! If you have a rocket launcher or grenade
  launcher with you, quickly switch to it as the helicopter takes off. You can 
  shoot the helicopter down to kill Pagan once and for all. Of course, feel 
  free to let him leave in peace if you want - the story ends either way.
  After the credits, return to the Royal Palace to find the wreckage and
  Pagan's body on the side of the road. Looting the king's body gives you some
  very valuable loot.

  _________________
  - Author's Note -
  Even though the campaign is finished, the game isn't over by any stretch of 
  the means. Pagan Min's fortress, Rajgad Gulag, is now heavily weakened, and
  there are new Bomb Defusing quests unlocked. You are still able to travel
  through Kyrat without any restrictions.

  _________________
  - Author's Note -
  We still aren't done yet! If you chose Sabal to lead the Golden Path, view a
  secret cutscene by travelling to Jalendu Temple. If the game ended with
  Amita as the Golden Path leader, check out her secret cinema at Tirtha. And
  after both cutscenes, you can still choose to kill them! (though they are
  treated like civilians and cause you to lose Karma).


______________________________________________________________________________
==============================================================================

[5] SIDE MISSIONS                                                       [0500]

==============================================================================

 Some of the eccentric characters in Far Cry 4 offer missions that are not
 required in order to progress through the main storyline. You can choose to
 complete them at any point in game, if at all.


.============================================================================.
| Longinus Missions                                                   [0501] |
'============================================================================'

 Longinus Missions become available after completing the campaign mission
 "Sermon on the Mount".


.----------------------------------------------------------------------------.
| A Short Hunt                                                               |
'----------------------------------------------------------------------------'

 [X: 322.8   Y: 418.8]

 Longinus is stationed at the Chinjan Sherpa Camp, just east of Khilana
 Bazaar. Fast travel there and grab a buzzer before stopping in Longinus'
 tent to see what he has for you.

 _____________________________________________________________________________
 -= Reach the Designated Location =-

 Longinus wants you to tail a weapons smuggler during his ventures through
 Kyrat. He is currently north of your location, so take the ATV and head to
 the waypoint. Once you arrive, stand in the designated spot and wait for the
 smuggler to arrive in his pickup.

 _____________________________________________________________________________
 -= Tail the Smuggler =-
 
 Pursue the smuggler without getting too close or else he will see you and
 flee. Hop in the pickup of your own and give chase. The game notifies you if
 you are too far away, so maintain a healthy distance as your target drives
 down the road.
 
 If you aren't careful, you could get spotted and the smuggler will take off. 
 You can still continue to follow him, but the chase will be a tad faster.
 Even if you are detected by any other Royal Army member on the side of the
 road, it will count as being seen by the smuggler.

 _____________________________________________________________________________
 -= Kill the Smuggler =-
 
 Eventually, the smuggler arrives at the vault which is under Royal Army
 supervision. Run over the soldiers standing outside of the vault and kill the
 smuggler as he gets out of his truck.

 _____________________________________________________________________________
 -= Loot the Smuggler's Body =-
 
 First make sure to clear out the area of all baddies, then search the
 smuggler's corpse for the vault key.

 _____________________________________________________________________________
 -= Enter the Vault =-
 
 Enter the tunnel and use the key to open the sealed door.
 
 _____________________________________________________________________________
 -= Take the Blood Diamond =-

 Proceed through the tunnels to find two Normals in the storage room. Deal
 with them and take the blood diamond off of the table.

 _____________________________________________________________________________
 -= Escape With the Blood Diamond =-

 The Royal Army does not stop even with the blood diamond in your hands; they
 have set up a group waiting for you outside the vault. Exit the cavern with a
 grenade ready and let it fly. Use the cave entrance as cover while you peek
 out and eliminate the enemies.
 
 There is a Sniper deep in the woods east of the vault. Don't even bother
 trying to pinpoint his location and get inside a vehicle. Escape from the
 blue zone on the map.

 _____________________________________________________________________________
 -= Take the Blood Diamond to the Drop Point =-

 The drop point is on the other side of the river, so drive east across the
 bridge and then follow the roads south. Of course, you will have the Royal
 Army hot on your tail. An alternate strategy is to grab a jet ski somewhere
 along the coast and cut across the river, though that may leave you more
 exposed to gunfire.
 
 Go inside the home at the drop point and leave the blood diamond inside the
 chest.


.----------------------------------------------------------------------------.
| Recompence                                                                 |
'----------------------------------------------------------------------------'

 [X: 513.8   Y: 411.9]
 
 Longinus is found in an alcove south of De Pleur's fortress Varshakot. If it
 is under your control, fast travel there and head to the map marker. 

 _____________________________________________________________________________
 -= Reach the Designated Location =-

 You have to track down another "lost sheep" for Longinus. Take the ATV and
 go to the waypoint on the bridge east of here.

 _____________________________________________________________________________
 -= Tail the Smuggler =-

 The smuggler is driving a boat through the lake. Wait until he passes under
 the bridge, then jump down and mount the jet ski. Like before, follow the
 smuggler but don't get too close or he will get spooked and accelerate.

 _____________________________________________________________________________
 -= Kill the Smuggler =-
 
 When the smuggler docks and joins up with his friends, crash the party and
 blow everyone up. Including the smuggler, there are only three or so soldiers
 present.

 _____________________________________________________________________________
 -= Loot the Smuggler's Body =-
 
 Find the smuggler's body and search it for the vault key.

 _____________________________________________________________________________
 -= Enter the Vault =-
 
 The vault entrance can be found east of where the smuggler landed. Cross the
 street towards the retaining walls, where the Royal Army will open fire. Deal
 with all the Normals before approaching the temple and unlocking the door.
 
 _____________________________________________________________________________
 -= Take the Blood Diamond =-

 Go around the corner to find a few enemies stationed inside. They immediately
 attack, so take cover behind the boxes and shoot when ready. After disposing
 of everyone, pass through the open gate and search the desk.

 _____________________________________________________________________________
 -= Escape With the Blood Diamond =-

 A whole lot of red dots appear on the minimap as you leave the vault. A Heavy
 greets you at the doorway, so use your most powerful weapons to take him out
 as soon as possible. There are more Normals outside the temple (about six or
 seven). Next, exit the blue zone.

 _____________________________________________________________________________
 -= Take the Blood Diamond to the Drop Point =-

 The drop point isn't that far away, but it is on the opposite side of the
 lake. If there is a boat or jet ski available, take it and cross the water.
 Otherwise, grab a car and drive around. You can even swim since there are no
 demon fish in the lake. Drop the diamond inside the chest to complete the
 side mission. 


.----------------------------------------------------------------------------.
| A High Price                                                               |
'----------------------------------------------------------------------------'

 [X: 580.1   Y: 806.8]
 
 The third Longinus sidequest is found in North Kyrat, at the Ghumantu Sherpa
 Camp. Needless to say, you must have finished "A Key to the North" in order
 to begin this sidequest.

 _____________________________________________________________________________
 -= Reach the Vantage Point =-

 The vantage point Longinus wants you at is slightly southwest of where you
 begin the mission, just south of the Bell Tower (KEO Svargiya Mine Region).

 _____________________________________________________________________________
 -= Tail the Smuggler =-
 
 A buzzer is offered at the cliffside next to the vantage point, so get in as
 soon as the smuggler passes by. With the buzzer you should have no trouble
 falling behind, but make sure not to get too close to him either. In the end,
 it doesn't really matter, because you'll be stalking and killing him either
 way.

 _____________________________________________________________________________
 -= Kill the Smuggler =-

 Stay in your buzzer and rain down hellfire on the smuggler and his band of
 criminals. More may come as backup, but wait until no one is left alive
 before landing.

 _____________________________________________________________________________
 -= Loot the Smuggler's Body =-
 
 Park your buzzer in the clearing and search the smuggler for a key to the
 vault.

 _____________________________________________________________________________
 -= Enter the Vault =-
 
 Enter the shack to find a back tunnel leading down to the vault entrance; use
 the key to get inside.
 
 _____________________________________________________________________________
 -= Take the Blood Diamond =-

 The vault is cramped and enemies begin to attack almost immediately after
 entering. Take cover if needed, or toss a couple grenades to flush everyone
 out. Look for the blood diamond in the back of the room on the desk.

 _____________________________________________________________________________
 -= Escape With the Blood Diamond =-

 Exit the vault, then hide in the shack while you pick off enemies through the
 window or doorway. There are only four soldiers outside, so it should be
 quick. Get back in your buzzer and leave the area.

 _____________________________________________________________________________
 -= Take the Blood Diamond to the Drop Point =-

 The drop point is at the Lagoon of Tears - north of the shack. This trip
 should be a walk in the park so long as you still have the buzzer. If not,
 you can always grab one of the Royal Army trucks and drive down the road.
 Leave the diamond here for Longinus when you arrive.


.----------------------------------------------------------------------------.
| A Final Penance                                                            |
'----------------------------------------------------------------------------'

 [X: 502.8   Y: 784.6]
 
 Head to the Sivira Sherpa Camp (near Utkarsh) for the fourth and final side
 mission Longinus has to offer.

 _____________________________________________________________________________
 -= Reach the Vantage Point =-

 Fast travel to Utkarsh, then exit the village. The vantage point is right
 here on the side of the road. 

 _____________________________________________________________________________
 -= Tail the Smuggler =-
 
 The smuggler is down on the trail below you, and ultimately merges onto the
 same road as you. Get in the nearby vehicle and give chase as soon as he
 merges. There are a few Royal Guard roadblocks, so it is likely that you'll
 be spotted by someone along the way. Fear not: just gun it after the smuggler
 until he reaches the hideout.

 _____________________________________________________________________________
 -= Kill the Smuggler =-

 The smuggler arrives at Royal Vault IX; open fire on him and everyone else,
 preferably while still inside your vehicle. As always, the M-79 sidearm is
 ultimate and the preferred sidearm when driving.

 _____________________________________________________________________________
 -= Loot the Smuggler's Body =-
 
 Loot the corpse of the smuggler for a key. 

 _____________________________________________________________________________
 -= Enter the Vault =-
 
 The entrance to the vault is down below the house. Follow the staircase down
 to the basement and head on inside.
 
 _____________________________________________________________________________
 -= Take the Blood Diamond =-

 The vault is very dark, making it difficult to spot all the enemies. Use some
 grenades around the corners and back up. There are roughly three enemy guards
 down here. The blood diamond is on the desk. 

 _____________________________________________________________________________
 -= Escape With the Blood Diamond =-

 The area zone is very large, so you'll need to get pretty far in order to
 escape the Royal Guard. Start off by exiting the vault and camping out near
 the house. More waves of Royal Guards show up after the first, so it is
 completely alright to hijack a vehicle and abandon shop.

 _____________________________________________________________________________
 -= Return the Blood Diamond to Longinus =-

 Longinus is back at the Sivira Sherpa Camp. Drive on back to the camp - no
 one will pursue you on the trip back so feel free to take your time. Enjoy
 your new rocket launcher!


.============================================================================.
| Yogi & Reggie Missions                                              [0502] |
'============================================================================'

 Yogi & Reggie Missions become available after completing the campaign mission
 "The Protector's Arrival".


.----------------------------------------------------------------------------.
| Lost & Confused                                                            |
'----------------------------------------------------------------------------'

 [X: 522.7   Y: 581.7]

 Once Yogi & Reggie move out of the Ghale Homestead, they set up camp in the
 backyard. Fast travel to the Ghale Homestead and go inside their tent to
 begin the sidequest.

 In typical Yogi & Reggie fashion, you are drugged and left in the middle of
 the wilderness. Although... things are extra trippy this time. Ajay wakes up
 inside a cave filled with bears, which have already been tagged thanks to the
 drugs in your system. Since you have no gear and no means of fighting, simply
 run past them and escape the cave.

 _____________________________________________________________________________
 -= Find Yogi & Reggie to Get Your Gear Back =-
 
 Those two hoodlums have nabbed your gear and left you high as a kite. As the
 world spins and bleeds multi-colored magnificence, try to run through the
 forest to each of the waypoints. At the first waypoint, they disappear in a
 puff of smoke.

 Run south past the sambar, bears, rhinos, and enemy soldiers. Ignore all the
 obstacles and follow the waypoint - they all ignore you anyways. Climb up the
 rocks to the waypoint.

 A rhino appears out of thin air and attacks. Since you are weaponless, flee
 the scene. Follow the trail towards Pulley Cart and ride the zipline across
 the chasm. The mirage fades away once you reach Kyra's Meditation.

 Continue west to the next waypoint. Avoid the Royal Army soldiers and the
 yaks, and let them fight each other. Navigate down the cliff wall and enter
 the cave to finally find Yogi & Reggie with your stuff.


.----------------------------------------------------------------------------.
| The Burning Forest                                                         |
'----------------------------------------------------------------------------'

 [X: 522.7   Y: 581.7]

 Visit Yogi & Reggie in their tent for another drug-fueled mission. You wake
 up in the middle of a destroyed campsite, still feeling the effects. 

 _____________________________________________________________________________
 -= Find Yogi & Reggie to Get Your Gear Back =-
 
 Run north through the brush to the Rochan Delivery Wreck. There may not be
 any bears here, but instead... wild boars engulfed in flames. Approach Yogi
 and Reggie, who turn into enemy soldiers.

 Pick up the AK47 off the rock and shoot the red barrel to blow up the bad
 guys. Carefully make your way down or around the waterfall, then continue
 east towards Avinash Primary School. 

 Some more soldiers show up, along with an explosive barrel. Make them go boom
 and exit the school to find a glider. Either use it or your wingsuit to fly
 east, dodging the burning eagles in the air. 

 Once you arrive at Raksi Still, climb onto the roof as the images of the two
 druggies disappear. Some more enemies are summoned, so shoot them from the
 roof and go inside the building to find your gear.


.----------------------------------------------------------------------------.
| Naked & Screaming                                                          |
'----------------------------------------------------------------------------'

 [X: 522.7   Y: 581.7]

 After completing "A Key to the North" in the main campaign, this side mission
 becomes available.

 _____________________________________________________________________________
 -= Find Yogi & Reggie to Get Your Gear Back =-

 After waking up in a cave, dive into the water and follow the colored flares.
 It really tests your lung capacity, so pick up the Breath Control skill if
 you haven't already. Catch a breather on the island, then swim through the
 next waterlogged tunnel.
 
 You emerge in a wild and zany ocean, accompanied by a jet ski. Hop on and
 motor through the waters, past the submerged buildings and statue remnants.
 
 Vehicles start to fall out of the sky, so keep an eye on them and steer clear
 of any collisions. The Royal Army begins chasing you in boats, and statue
 heads start falling from the heavens as well.
 
 It's a short but wild mission that has you travel along the jet ski to your
 destination. Once you get to the waypoint, get off and run into the shack to
 find your gear.
 

.----------------------------------------------------------------------------.
| Fly Or Die Trying                                                          |
'----------------------------------------------------------------------------'

 [X: 522.7   Y: 581.7]

 Once you have determined the fate of Jalendu Temple in "Culture Wars/Cease
 and Desist", this side mission becomes available back at the Ghale Homestead.

 _____________________________________________________________________________
 -= Find Yogi & Reggie to Get Your Gear Back =-

 Get ready for more zaniness, because Yogi & Reggie are back with their
 quintessential drugged-out tomfoolery. This is the final mission in their
 quest chain.
 
 You begin by falling out of the sky in an uncoordinated manner. After pulling
 off an impressive belly flop, swim to shore and run towards the waypoint. Go
 around back of the building and use the crates to get up on the roof. Enter
 the room to be teleported up on a cliff overlooking that exact spot. Rappel
 down to the building again and sneak around the two soldiers.
 
 Pick up the shotgun in the middle of the area, as you end up stuck in a cage.
 Smash out of the bars and plug the two enemies. Enter the building to find
 more mirages.
 
 You are teleported high in the sky on some floating platforms. Slide down the
 first few until one disappears from under you. Don't worry about the fall,
 since you miraculously take no damage from the impact.
 
 Climb on top of the roof and get in the buzzer, then set off for the waypoint
 a good length's away. Swerve around the floating boulders in the sky until
 you reach your final destination. Land and open the door to finish the
 mission. 


.============================================================================.
| Shangri-La Missions                                                 [0503] |
'============================================================================'

 Shangri-La Missions become available after completing the campaign mission
 "The Protector's Arrival".
 
 You must collect a Thangka in order to begin a Shangri-La side mission. There
 are four Thangkas (not including those found in the campaign) in specific,
 Kalinag-themed locations throughout Kyrat. The order of the missions is
 always the same regardless of which location you go to. 


.----------------------------------------------------------------------------.
| The Rakshasa                                                               |
'----------------------------------------------------------------------------'

 [X: 553.2   Y: 481.3]
 
 Visit Kalinag's Descent, which can be found at the coordinates above. If you
 were to visit any of the Kalinag-related areas in South Kyrat prior to the
 campaign mission "The Protector's Arrival", the large door in these locations
 would have been closed. Now they are open, allowing you to collect the
 Thangkas inside.
 
 Dive to the bottom of the waterfall in Kalinag's Descent and swim through the
 temple doors. Climb out onto the staircase and pick up the Thangka on the
 altar.
 
 In Shangri-La, run across the moving stone bridge to meet up with the Tiger.
 Go through the gateway.

 _____________________________________________________________________________
 -= Approach the Seeker =-

 Walk over to the Seeker floating in midair and take the bow. This magical bow
 lets you slow down time for a short while by holding LT and RT.

 _____________________________________________________________________________
 -= Explore Shangri-La =-

 Proceed into the next room to find a chamber full of Butchers and a quiver of
 arrows. Remember, you can use RB to target an enemy for the Tiger to attack.
 Send your animal companion out into the room while you slow down time and
 pick off the other Butchers.
 
 A lot more Butchers show up and will probably hone in on your position. Even
 though you are limited in your offensive firepower, it is really easy to
 sidestep the demons and pull off an instant takedown, so melee is a great
 option to wipe out the remaining foes.
 
 Take out the two Lurkers further down and exit out into the open. Step into
 the glowing orange portal.
 
 Defeat the pair of Butchers in front of you and follow the trail to the top
 of a pyramid where another portal lies.
 
 _____________________________________________________________________________
 -= Spin the Mani Wheel to Free the Temple =-

 You emerge directly in front of a Mani Wheel. Spin it.

 _____________________________________________________________________________
 -= Enter the Temple =-

 Surrounding the Mani Wheel are multiple portals. Facing the temple in the 
 distance, enter the orange portal just to the right of the temple; this one
 should transport you to the main entrance. Defeat the Scorcher roaming in
 front of the entrance and walk up to the front door.

 _____________________________________________________________________________
 -= Reach the Bell of Enlightenment =-

 Inside the temple foyer you find several more Butchers and Beasts as well.
 These wretched creatures act like the canine wildlife in Kyrat, but their
 bodies can explode upon death. Defeat the Butchers, Lurkers, and Beasts in
 the room before climbing the stairs.

 _____________________________________________________________________________
 -= Reach the Bell of Enlightenment =-

 Ride the zipline past the temple and drop down near the base of the bell. It
 is heavily protected by demonic forces. Lurkers, Butchers, Beasts, and
 Scorchers are all found here in the courtyard. There is a lot of maneuvering
 room but not a whole lot of cover.
 
 There are two portals in the center of the courtyard that teleport you to one 
 of the two ledges overlooking the courtyard; you can teleport here to keep 
 away from enemies or to get a good vantage point. Keep moving at all times,
 because the Lurkers have great aim and some of their arrows give you
 debilitating effects.
 
 An additional trio of Scorchers are waiting for you at the Bell of
 Enlightenment. Use your Tiger to destroy them one by one, then break the
 chains on the Bell of Enlightenment. 


.----------------------------------------------------------------------------.
| The Surrender to Paradise                                                  |
'----------------------------------------------------------------------------'

 [X: 246.4   Y: 508.5]
 
 From Shanath Training Grounds, walk south and look for the grapple point at
 the coordinates [X: 262.3   Y: 520.5]. Use the series of grapple points to
 pull, hoist, and swing your way to Kalinag's Door. Now that you can go inside
 the temple, stroll on in and pick up the Thangka.
 
 _____________________________________________________________________________
 -= Find the Bell of Enlightenment =-

 You start off with your Tiger friend. Run forward and up the stairs towards
 the miniature leaf tornado. Entering the wind spire shoots you into the air
 and allows you to fly temporarily. Fly through the second wind spire to
 maintain your elevation and glide over to the landing.
 
 _____________________________________________________________________________
 -= Approach the Seeker =-

 Take the equipment from the Seeker to receive Spread Arrows. Your bow now
 shoots five arrows simultaneously! With the Spread Arrows, tap RT for a wide
 shot (almost like a shotgun), and hold RT for your more traditional,
 concentrated shot.
 
 _____________________________________________________________________________
 -= Find the Bell of Enlightenment =-

 Dash towards the portal until several waves of enemies stop you. First up is
 a group of Beasts, then Butchers, then a single Scorcher. Tap RT for a wide
 spread shot in order to take down the Beasts and Butchers in a single shot.
 As for the Scorcher, hold down RT for a more powerful, accurate hit. Enter
 the portal when ready.
 
 You end up inside of a building. Ascend the stairs to find some Butchers,
 with Lurkers and Beasts to soon follow. Kill the two Butchers first and wait
 for the other demons to spawn in. Hide behind the low walls on the edge of
 the room when healing and aiming shots. Near the exit doorway is a Seeker
 that you can inspect to give yourself an additional health bar.
 
 Step outside to two wind spires. Take the one on the left and fly through the
 open realm, passing through each wind spire and avoiding the columns.

 _____________________________________________________________________________
 -= Spin the Mani Wheels =-
 
 Defeat the Butcher standing by his lonesome, then look up the staircase for
 a couple Lurkers. To the left of the staircase is a path leading underneath
 the foundation; explore down here to find another Seeker and another extra
 health bar.
 
 Fight your way to the Mani Wheel up top. Lurkers, Butchers, Beasts, and
 Scorchers are all encountered along the way. Again, oftentimes using
 takedowns is the best and easiest way to slay most demons in Shangri-La.
 Climb to the top and spin the first Mani Wheel.
 
 _____________________________________________________________________________
 -= Find the Bell of Enlightenment =-

 Descend to the bottom and return to the landing strip. Walk into the wind
 spire and take to the skies, this time following a new set of waypoints to
 another island.

 _____________________________________________________________________________
 -= Spin the Mani Wheels =-

 Walk forward to the first group of enemies. There is a staircase leading up
 and one leading down. Head down to the lower level and walk around the outer
 edge to find the third Seeker. Butchers and Lurkers teleport in from nowhere
 and they keep coming, so slowly make your way towards the stairway on the far
 end that leads up to the Mani Wheel.
 
 Two Scorchers stand next to the Mani Wheel. Have your Tiger help out with
 them, then spin the Mani Wheel.

 _____________________________________________________________________________
 -= Find the Bell of Enlightenment =-

 Continue down the catwalk to the right of the Mani Wheel and into the wind 
 spire. The waypoints take you to the giant statue in the distance, where you
 are whisked to the stone spire high above the statue's head.

 _____________________________________________________________________________
 -= Reach the Bell of Enlightenment =-

 You can expect to find more resistance here in the courtyard: Butchers,
 Lurkers, Beasts, and Scorchers. More of the same. The numbers seemingly don't
 stop, so make your way across the courtyard and up the ramp. A few more
 Scorchers stand between you and the bell, so cut through the ranks and free
 the bell to complete the mission.


.----------------------------------------------------------------------------.
| The Paradise Destroyed                                                     |
'----------------------------------------------------------------------------'

 [X: 677.4   Y: 559.0]
 
 Your next destination is Kalinag's Vantage. Fast travel to KEO Pradhana Mine
 and travel south. Cross the river, then use the various grapple points to
 scale the mountainous terrain leading to the temple. Collect the Thangka
 inside to participate in another trip to Shangri-La. 

 The crow-like leader of the Rakshasa resides on a tall spire in the near 
 distance. Follow the Tiger along the trail and take out the group of Beasts 
 around the corner. At the fork, go left and enter the gazebo to find a Seeker
 (giving you an extra health bar).
 
 Now continue right to find an elephant being attacked by a horde of Butchers.

 _____________________________________________________________________________
 -= Save the Elephant =-

 Most of the Butchers are focused on hurting the elephant, so you can use a
 Chain Takedown to wipe them all out. Interact with the elephant.

 _____________________________________________________________________________
 -= Find the Bell of Enlightenment =-
 
 The elephant is reborn similar to the Tiger. Ride the elephant and proceed
 down the pathway. You can go either left or right; both roads take you to the
 same place.

 _____________________________________________________________________________
 -= Spin the Mani Wheel =-

 A number of demons attack you and your animal companions at the circle. You
 can trample most with your elephant, but the Scorchers may inflict serious
 damage on your ride. If it falls, resume combat on foot. If you climb up the
 stairs opposite the waypoint it leads to another Seeker.
 
 Follow the waypoint up the staircase and kill the pair of Scorchers. Spin the
 Mani Wheel and jump back on your elephant (it respawns like your Tiger if
 slain in battle).
 
 Run towards the second Mani Wheel; the entrance is too small for an elephant,
 so you'll have to continue on foot. From sort of the "center" of the arena,
 get to the top of the perimeter wall and walk to the left until you find a
 rock wall you can climb up. This takes you down a trail leading to the third
 Seeker.
 
 Return to the arena, then climb the stairs and spin the Mani Wheel.

 _____________________________________________________________________________
 -= Find the Bell of Enlightenment =-

 More enemies come to attack, but the elephant charges in to save the day.
 Fend off the remaining demons and start making your way towards the waypoint.
 Use the elephant to knock open the gate to an elegant flower bridge.

 Expect to find many Lurkers and Scorchers here, either on the bridge or the
 posts on either side. If it helps, you can target the flaming jars to set off
 explosions (like the red barrels). Ride the elephant across the bridge and
 through the next gate. 
 
 Knock around the Scorchers that appear across from you, then jump off and
 move up the stairs as you eliminate the Lurkers. Pass through the doorway
 into the castle.
 
 Make your way up three flights of stairs, each containing multiple enemies
 (Scorchers, Lurkers, and Beasts). The place is lined with explosive jars, so
 either put them to use or keep away. At the top, walk onto the balcony to
 find another pair of Scorchers and some Lurkers. Once they're toast, you can
 unchain the Bell of Enlightenment.


.----------------------------------------------------------------------------.
| The Unpainted Future                                                       |
'----------------------------------------------------------------------------'

 [X: 764.6   Y: 808.1]
 
 Use the grapple point at the coordinates [X: 763.8   Y: 805.7] to get to
 Anadekhi Ruins. Use the other grapple points to swing across the mountain,
 then approach the hole in the ground. Grapple and rappel down to the bottom
 and collect the Thangka.
 
 _____________________________________________________________________________
 -= Defeat the Rakshasa =-

 You come face-to-face with the demonic crow leader of the Rakshasa on the
 skylit arena. The circular floor is very large and littered with explosive
 vases, with the Bell of Enlightenment in the center. The crow flies around
 the arena and summons demons by screeching, and can also spit fireballs out
 at you.
 
 Try to follow the crow around, but also keep an eye out for any Butchers
 or Lurkers. Your Tiger helps out when needed, but targeting specific enemies
 helps greatly.
 
 Watch for the leader of the Rakshasa to open its mouth before slowing down
 time and firing an arrow in its maw. After hitting it three times, it falls
 to the ground. While stunned, target the crow with RB to send the Tiger
 straight into its mouth. Fire an arrow at the crow to create a big explosion.
 
 The crow's body begins to deteriorate after every internal combustion. It
 begins summoning more enemies, more frequently. Lurkers are more dangerous
 due to their long range bow and arrow and their ability to create Beasts. Try
 not to focus entirely on the boss and help clear out the arena before firing
 arrows at the crow leader.
 
 Once you have severely damaged the crow a second time, it stops opening its
 mouth as much and uses its fireball attack more often. Heal when necessary
 and try to either kill as many enemies as possible or find hiding spots. If
 you can, clear out the explosive vases so they aren't set off by fireballs or
 Beasts. Arrows spawn naturally and are also dropped by Lurkers in case you
 run low.
 
 Perform the belly-blasting technique on the crow leader three times to win
 the battle and wipe out the demon entity from Shangri-La.


______________________________________________________________________________
==============================================================================

[6] QUESTS & ACTIVITIES                                                 [0600]

==============================================================================

 There is much to do in Far Cry 4 outside of the main story missions and even
 the optional sidequests. The game features many different quests and
 activities you can participate in in order to earn XP, Karma, Rupees, and
 some more alluring prizes such as weapons and Achievements. In many ways,
 this is the real bulk - the meat and potatoes - of the game.


.============================================================================.
| Eye for an Eye                                                      [0601] |
'============================================================================'

 In Eye for an Eye quests, citizens of Kyrat enlist in your help to get even
 with members of the Royal Army; usually as an act of revenge against murder
 or other felonious acts. First, gear up at the specified location and use
 the chosen weapon against the targets. Next, you must photograph their bodies
 to show as proof to the contractors. Eye for an Eye activities spawn after
 liberating Outposts.


.----------------------------------------------------------------------------.
| Eye for an Eye #1                                                          |
'----------------------------------------------------------------------------'

 [X: 430.8   Y: 387.9]
 
 Required Weapon: SMG
 
 The distraught man in the Seven Treasures Ashram safehouse asks you to kill
 the Royal Army soldiers that murdered his father. Accept the quest, then set
 off for Gandharva's Radio Station to the southwest. You must execute the
 targets with an SMG, and one is provided for you at the waypoint if you do
 not have one.
 
 By rule, any quest that requires you to use a certain weapon will always
 provide you with the worst-quality option. If you know in advance what weapon
 must be used, just pick one up at the safehouse after accepting the quest.
 
 The commander stands outside the radio station, surrounded by several Normals
 and Chasers. You can kill all the goons with whatever weapon available, but
 only the SMG can be used to down the commander. Once he is dead, take out
 your camera and snap a photo of his corpse to complete the activity.
 
 
.----------------------------------------------------------------------------.
| Eye for an Eye #2                                                          |
'----------------------------------------------------------------------------'

 [X: 447.1   Y: 452.7]
 
 Required Weapon: Handgun

 The Eye for an Eye can be found at the Kheta Manor safehouse. A Royal Army
 official evicted this woman's family and murdered them with a handgun, so she
 is looking for some poetic justice. If you have a particular handgun in mind,
 grab it from the safehouse.
 
 Run down the terraces to the west and follow the road to the gear. From here,
 go across the bridge to the riverside abode. There are a few baddies standing
 outside the home, and the commander is found inside. Watch out for the red
 barrels, because you can accidentally kill your target with an explosion and
 fail. Look for the orange tag when using your camera to pinpoint the enemy in
 question. Execute him with a handgun and follow up with a photograph.


.----------------------------------------------------------------------------.
| Eye for an Eye #3                                                          |
'----------------------------------------------------------------------------'

 [X: 380.6   Y: 573.4]
 
 Required Weapon: Shotgun

 After liberating Shanath Breeders, look for the activity in the safehouse. 
 The Royal Army have taken over a neighboring village to use as a prostitution
 ring. Drive down the road to the target and gear up, then approach the town.
 
 There are two commanders in this Eye for an Eye, so you must murder both with
 your shotgun. From the shed, tag as many people in sight (the two targets are
 sitting together on a porch) and make your way down. Stealth is not a
 requirement for these activities, so you can still survive even if spotted by
 the enemy. Due to the weapon choice, you'll have to get real close to take
 both out - try for the back door and sneak up on 'em.


.----------------------------------------------------------------------------.
| Eye for an Eye #4                                                          |
'----------------------------------------------------------------------------'

 [X: 253.3   Y: 543.4]
 
 Required Weapon: Knife
 
 At the Shanath Training Grounds safehouse, speak with the man lying on the
 ground. The man directs you to a shrine, where his father was struck down
 while in prayer. Run to the waypoint and loot the father's body to find 
 throwing knives.
 
 You can use your melee knife or throwing knives in this quest. The pair of
 commanders are outside the cave entrance, both easily marked by using your
 camera. In fact, since you are overlooking the entire vicinity you can see
 the vast majority of the soldiers from up here. Either throw knives from the
 cliff, or look beyond the dead body to find a hole leading down into the
 cave and providing you with an ambush opportunity.


.----------------------------------------------------------------------------.
| Eye for an Eye #5                                                          |
'----------------------------------------------------------------------------'

 [X: 603.8   Y: 707.5]
 
 Required Weapon: Shotgun

 The strange woman inside the Royal Guard Kennels safehouse keeps rambling on
 about her precious bees. Grab your favorite shotgun from the trading post and
 look for the bee farm on your map. Once you get to the farm, survey the area.
 
 You must assassinate two commanders, and one is a Heavy (so it's not like
 using a shotgun will be overkill). The Heavy commander is torching the
 beehives while the other waits inside the house. To be perfectly honest, your
 biggest threat during this quest are the bees; you can expect to find a ton
 of bees at a bee farm, and if you get close to any of the hives they will
 swarm and attack. Snap some pictures of their dead bodies to complete the
 quest.


.----------------------------------------------------------------------------.
| Eye for an Eye #6                                                          |
'----------------------------------------------------------------------------'

 [X: 692.3   Y: 624.5]
 
 Required Weapon: Sniper Rifle

 The quest can be picked up in the KEO Pradhana Mine safehouse by talking to
 the angry man. The Royal Army has taken up camp in an old outpost and is
 ambushing the Golden Path. Travel south to the coastal camp.
 
 You must use a sniper rifle to defeat the two commanders, which is very easy
 for me since using sniper rifles is one of my preferred methods of play. It
 won't be as one-sided as you may think, since most of the soldiers are
 equipped with either sniper rifles or rocket launchers. Regardless, this is
 probably the easiest Eye for an Eye, especially if you have an upgraded
 silenced sniper rifle. Run down to the camp and take the necessary pictures.


.----------------------------------------------------------------------------.
| Eye for an Eye #7                                                          |
'----------------------------------------------------------------------------'

 [X: 562.3   Y: 603.6]
 
 Required Weapon: Explosives

 After conquering Yuma's fortress Ratu Gadhi, you can begin this Eye For An
 Eye quest. The victim at the safehouse wants to get revenge for having to
 work in the nearby mines, which led to a bout of mercury poisoning. Pick up
 some explosive weapons (grenades, rockets, etc.) before leaving the fortress.
 
 Continue down the road, then head east into the forest. There are three
 commanders inside the mine that you need to blow the hell up. Due to the
 weapon selection, stealth isn't really a necessary strategy. There is one
 commander waiting outside the mine next to a truck (blast the truck to take
 him out). Clear out the rest of the Royal Guards before entering the mine.
 The other two are found at a dead end and shouldn't put up much of a fight.
 

.----------------------------------------------------------------------------.
| Eye for an Eye #8                                                          |
'----------------------------------------------------------------------------'

 [X: 804.4   Y: 725.2]
 
 Required Weapon: Assault Rifle

 Fast travel to Namboche Monastery and talk to the woman inside the safehouse.
 She is less than pleased after her village was ransacked by the Royal Army.
 Leave the outpost and proceed north, crossing the stream to the village. Get
 the assault rifle if you don't already have one, then move on. There's a 
 grapple point on the right side of the road that takes you up to a ledge.
 
 Scout the place out from here, and be on the lookout for the three
 commanders. Two of them are snipers and are perched high up along with a
 third Heavy commander. They have their sights set out for you, so distract
 the Sniper team by killing an underling. With everyone frazzled, shuffle
 along the path to reach a ramp leading up to the top of the village. From
 here you can assassinate the two Sniper commanders. Eliminate the other
 troops and then focus your firepower on the Heavy.


.============================================================================.
| Assassination                                                       [0602] |
'============================================================================'

 The Golden Path needs help eliminating high-ranking officials, and you can
 help out in Assassination quests. In these activities, you must discretely
 execute Royal Path commanders and steal their dog tags without being seen;
 bonus points for hiding the body afterwards. Found after liberating Outposts.
 The following quests are listed in no specific order.


.----------------------------------------------------------------------------.
| Assassination #1                                                           |
'----------------------------------------------------------------------------'

 [X: 391.9   Y: 329.3]
 
 Look for the Golden Path member at the Kyra Tea Terraces to accept the quest.
 A commander is overseeing an operation at a warehouse down the road and must
 be dealt with. Grab a vehicle and drive down the western road to your
 destination.
 
 You only have to kill your primary target in Assassination quests, but
 dispatching the other enemies makes for an easier time (but can also
 overcomplicate matters). Since these activities are all stealth, make sure to
 bring a bow and silenced weapons. You fail the second you are even spotted,
 so discretion is essential.
 
 The commander is standing in the wide doorway of the warehouse, with several
 various underlings hard at work. From the road, go around to the south and
 slip in through the hole in the green fence. Take down any soldiers inside
 the warehouse and the commander should have his back turned to you the entire
 time (for the record: commanders have an orange tag instead of the usual
 red).
 
 Execute a takedown on the commander and drag him inside the warehouse. From
 his initial position, you can pick off the remaining soldiers. Or you can
 exit the same way you came in and leave the designated zone. Even after
 killing your target, you must leave the area without being detected in order
 to successfully complete the Assassination. 


.----------------------------------------------------------------------------.
| Assassination #2                                                           |
'----------------------------------------------------------------------------'

 [X: 394.3   Y: 502.7]

 After liberating Rochan Brick Co. Shipping, look for the Assassination
 waypoint on the map. You must execute a commander who has taken over a temple
 and turned it into an opium den. Run or drive to the water's edge and find a
 boat that can take you to the island temple.
 
 The commander routinely walks laps around the temple, with the other soldiers
 standing at their designated stations: one is sleeping against a pillar, one
 is standing near a chorten, and another against a stone wall. Come in from
 the east and tag everyone, including the sleeping individual. Next, go south
 and head around the left side of the house. You can take out the enemy at the
 chorten and the one against the wall, then the commander. Finally, sneak up
 and take down the one dozing off.
 
 
.----------------------------------------------------------------------------.
| Assassination #3                                                           |
'----------------------------------------------------------------------------'

 [X: 439.7   Y: 540.3]

 Head to Rochan Brick Co. Storage once it's been liberated and accept the
 Assassination quest. For this one, you must ambush an incoming convoy and
 loot the commander's dog tags. Drive north up the road to the farmhouse,
 where the convoy has stopped.
 
 You can get a good look of the Royal Army soldiers from the hill here. First
 up, snipe the soldier wandering by his lonesome on the southwest corner. Then
 tag all the other enemies, including the commander (who is in the middle of
 the bunch). If you have a silenced sniper rifle, you can snipe each one
 individually with no trouble at all.
 
 
.----------------------------------------------------------------------------.
| Assassination #4                                                           |
'----------------------------------------------------------------------------'

 [X: 347.1   Y: 623.4]

 Travel to Pranijagat School and pick up this quest. Set off for the auto shop
 down the road, where a Royal Army commander is getting his vehicle repaired.
 He has backup, of course, so stay on the outskirts when you arrive. Your
 target isn't here at first, but drives in after a few seconds. There are five
 or six other enemies at the repair shop before he shows up.
 
 After a minute or so, the enemies disperse and some sit down on chairs while
 others tend to broken vehicles. These distracted foes can be taken down quite
 easily or completely ignored. The commander typically stays out in the open,
 meaning that you'll have to expose yourself if you want to do the deed. As
 always, rocks are useful for grabbing enemy attention, and there are also
 some explosive barrels that can do it even easier.


.----------------------------------------------------------------------------.
| Assassination #5                                                           |
'----------------------------------------------------------------------------'

 [X: 784.3   Y: 602.7]
 
 Search for the Golden Path member waiting for you at Lhumtse Barracks. The
 commander resides at the neighboring barracks along with many other soldiers.
 The Royal Guards (close to a dozen) are all in the middle of training and are 
 ready for battle: they are armed, in groups, and one even mans a mortar. The
 commander stands on the roof of the same building as the mortar team and will
 stay here unless alerted. Tag as many people as you can with your camera from
 the western vantage point.
 
 Two pairs of enemies are conveniently next to explosive barrels, so you can
 begin by blowing up two soldiers. When the rest are notified of the attack,
 eliminate the mortar soldier and any Chasers that may get too close. Sneaking
 into the compound is not a good idea, and it's suggested that you quietly
 snipe every single enemy before looting/hiding the commander and escaping.


.----------------------------------------------------------------------------.
| Assassination #6                                                           |
'----------------------------------------------------------------------------'

 [X: 418.6   Y: 759.9]
 
 Accept the Assassination activity at the KEO Logging Camp outpost. Grab a
 ride and go down the road to the house east of here; the commander is having
 a little R&R, so what better time for an assassination attempt? Sneak around
 the side of the house to try and get a good look at your surroundings. This
 is one of the tougher Assassinations since there is no great vantage point or
 place of entry.
 
 The commander is a Sniper, so he is a real eagle eye; you'll want to lay low
 when attempting this job. There is a boulder west of the house that serves as
 a good hiding spot. Kill the Sniper on the roof, and use the red barrel to
 take down the Heavy that walks circles around it. There is an attack dog
 present who may sniff out your location, so try and silence it as quickly as
 possible if it finds you. It's risky, but you can try running around the back
 of the house to reach a ledge with a better view.

 
.----------------------------------------------------------------------------.
| Assassination #7                                                           |
'----------------------------------------------------------------------------'

 [X: 534.2   Y: 810.2]
 
 Go to Bhirabata Outpost for this quest. The commander is located at a vantage
 point high in the mountains. Fly down from the outpost, then follow the main
 road east until it branches north. When you enter the designated zone, stick
 to the west end and try to walk around the outskirts rather than right up
 the driveway.
 
 Follow the outer region of the cabin from the west to reach a small ledge
 leading up to a grapple point. The grapple point brings you up to a cliff
 north of the cabin and provides a good view of the area. There is a pair of
 Heavies patrolling the outside, as well as a Sniper on the opposite end. The
 commander is usually inside the house and will come out if distracted by
 rocks or a fallen comrade. If possible, lure him over to the explosive barrel
 and, well, you get the idea.


.============================================================================.
| Hunting: Control                                                    [0603] |
'============================================================================'

 In Hunting: Control activities, you must limit the local wildlife population,
 usually due to local deaths and repeated attacks on civilians. Simply put:
 kill animals. These uncommon activities are found in random villages and
 towns throughout Kyrat.


.----------------------------------------------------------------------------.
| Hunting: Control #1                                                        |
'----------------------------------------------------------------------------'

 [X: 498.7   Y: 371.6]

 In Tirtha, a man's wife was killed by a honey badger and he wants revenge by
 exterminating the local population. Follow the waypoint to an ammo pile. For
 these quests, you can use any weapon type. There are usually two waypoints
 and you must hunt down every animal in each of the zones.
 
 Continue along the road towards the two waypoints and switch to your weapon
 of choice. Honey badgers are tough customers, so shotguns are considered fair
 when taking on these creatures. The rabid animals are first found near a home
 coated in oil and littered with red barrels... you know what to do.
 
 Move on to the next area and continue shooting down the rabid honey badgers.
 Just for the record, you can not use these hunting quests as an easy way to
 collect skins, because the animals are always afflicted with some sort of
 condition that only yields Toxic Skin. 


.----------------------------------------------------------------------------.
| Hunting: Control #2                                                        |
'----------------------------------------------------------------------------'

 [X: 446.1   Y: 604.8]

 Go to Shanath and look for the quest-giver outside the arena entrance. He
 wants you to take out the heroin-crazed dholes that have been hunting the
 villagers' yaks. Move to the hunting grounds to stock up on ammunition.
 
 There are two waypoints leading you to dhole grounds. They are more vicious
 due to the drugs in their system, but in the end they are some of the weaker
 predatory animals in the game. Wipe out the population to complete the quest.


.----------------------------------------------------------------------------.
| Hunting: Control #3                                                        |
'----------------------------------------------------------------------------'

 [X: 492.8   Y: 759.5]
 
 Fast travel to Utkarsh and search for the man in need of an exterminator.
 Speak with him and go towards the waypoint. He wants you to remove the snake
 population from the estate. Collect ammo at the hunting grounds and move in.
 
 Pit vipers are small targets and can be difficult to accurately hit with your
 traditional weaponry. Look for these secretive creatures under beds, in
 bushes, and behind floorboards. They also administer a venomous bite if you
 get too close. Weapons with a wide spread are good, and even molotovs are
 grenades despite seeming unnecessary in this situation. Clear out the house,
 then head to the second spot. You should have an easier time killing the
 vipers down in the snake pit.


.----------------------------------------------------------------------------.
| Hunting: Control #4                                                        |
'----------------------------------------------------------------------------'

 [X: 641.5   Y: 758.9]
 
 This activity appears at a small unnamed location west of Sahi Jile
 Checkpoint, and is unlocked after completing "Culture Wars/Cease and Desist".
 Enter the building and talk to the babbling man about monkeys and proximity
 mines. Yep. For real. This dimwit is feeling remorseful after strapping
 explosives to a band of macaques and wants you to put them out of their
 misery.
 
 Head southwest to the hunting grounds and grab supplies. Macaques are
 generally harmless and won't try to attack you, but if they get too close the
 mines will go off. Shooting them also creates a large explosion, and the two
 areas are filled with explosive barrels and gas canisters. This can turn into
 a very chaotic quest if not careful.


.============================================================================.
| Hunting: Survival                                                   [0604] |
'============================================================================'

 Hunting: Survival quests are almost like the precursor to Hunting: Control
 quests. In these activities, civilians are under attack from sickly, rabid,
 or otherwise deranged animals and you must hold them back. In most cases
 there are three civilians to protect, and all you have to do is save at least
 one in order to be successful. These activities are found at random Outposts
 after liberation.


.----------------------------------------------------------------------------.
| Hunting: Survival #1                                                       |
'----------------------------------------------------------------------------'

 [X: 253.2   Y: 541.6]

 Respond to the distress call at the Shanath Training Grounds to begin the
 Hunting: Survival quest. You are sent out southeast; at the cabin, stock up
 on ammo and supplies - there is even a rocket launcher here that is highly
 recommended for eliminating the honey badger threat.
 
 You have to protect the three civilians from the approaching honey badgers, 
 and at least one must survive in order to pass. The beasts come from the
 north and east, and you can use their chattering as well as civilian gunfire
 to determine which direction they are coming from. Oftentimes the two Golden
 Path civilians face the direction the animals are going to come from.
 
 Use the mines and C4 to plug the two entrances from the first wave of honey
 badgers, then take the rocket launcher up on the cabin roof. From here you
 can blast the animals when they first appear, but switch to another weapon if
 they get too close or else you'll blow up the civilians. The roof serves as a
 good vantage point and also allows you to secure the entrances with more
 mines. There are around 8-10 honey badgers total.

 
.----------------------------------------------------------------------------.
| Hunting: Survival #2                                                       |
'----------------------------------------------------------------------------'

 [X: 438.2   Y: 542.3]
 
 Travel to Rochan Brick Co. Storage and answer the radio to begin the
 activity. Tigers are attacking innocent civilians near the coast: head north
 immediately to meet up with the trio and collect ammunition if needed. The
 tigers in the area have been poisoned by a nearby runoff and are attacking
 in streaks.
 
 A shotgun provides a good backup if any of the tigers get too close. Down in
 the pit, the tigers approach from the upper ledge and pace before jumping
 down and lunging at you. Listen for their growls and try to kill them before
 they drop into the pit with you. As the woman suggests, molotov cocktails are
 a useful deterrent. After about six tigers the quest will end.
 

.----------------------------------------------------------------------------.
| Hunting: Survival #3                                                       |
'----------------------------------------------------------------------------'

 [X: 506.0   Y: 429.7]
 
 After conquering De Pleur's fortress Varshakot, look inside the southwest
 building for a distress call on the radio. Answer it and set out for the
 site of the rabid dholes.
 
 Go to the farmstead and prepare for the dhole attack. Dholes are generally
 weak animals, but are small and fast. They come from only two directions, and
 if you stand on top of the terraces above the ammo crate, you can easily
 scout the dholes when they arrive. Facing south, the dholes come from either
 the left or the right. The M-79 works best, but any automatic weapon should
 suffice. The dholes typically travel in pairs and there are maybe five pairs.


.----------------------------------------------------------------------------.
| Hunting: Survival #4                                                       |
'----------------------------------------------------------------------------'

 [X: 604.8   Y: 707.6]
 
 Look for the quest marker at the Royal Guard Kennels. Respond on the radio
 and head north to the campsite, but stop at the safehouse if you need to
 collect supplies - the camp is under attack by bears, and by now you know
 that they are powerful beasts.
 
 The campsite is at an intersection: two trails leading to the left and right,
 and a cave entrance coming from another direction. The bears can come from
 all directions, including from inside the cave, so be on your toes. A tough
 shotgun like the Bull is a great option. After seven or so bears the quest
 will end.
 
 
.----------------------------------------------------------------------------.
| Hunting: Survival #5                                                       |
'----------------------------------------------------------------------------'

 [X: 673.3   Y: 699.7]
 
 Following the liberation of Shikharpur, pick up the mission and set your
 sights on Anjali's Bakery. Yuma has poisoned the wildlife in her territory,
 leading to increased animal attacks. In this case, wolves are prowling the
 town bakery. Follow the waypoint to an ammo pool where you can restock and
 meet the civilians.
 
 Meet up at the fork in the road and hop on one of the boulders near the
 people. Wolves travel in packs, so expect to find two and even sometimes
 three at a time. They are stealthy and aggressive, but oftentimes the wolves
 stand and snarl for a few seconds before attacking. You can use this window
 to successfully deter them before they lunge at a civilian. Kill about six
 packs of wolves to complete this Hunting: Survival activity.
 
 
.----------------------------------------------------------------------------.
| Hunting: Survival #6                                                       |
'----------------------------------------------------------------------------'

 [X: 810.1   Y: 663.3]
 
 A panicked individual screams for help through the radio at the Border
 Observation Point. Hungry snow leopards have begun stalking injured climbers
 near a mountain, and Ajay has been asked to help out. This is the most
 challenging Hunting: Survival quest to date since snow leopards are sleek,
 quiet, and lethal hunters.
 
 Stock up on your most powerful weapons at the safehouse: LMGs, Bull, and 
 Shredder are good choices. You'll need something strong with a good fire rate 
 and preferably a large magazine or fast reload speed. Stay on the lower ledge
 near the two civilians, because from up above you don't have as good a sight
 on the entries of attack. You must fight two snow leopards at a time, so
 dropping mines at each of the north, south, and west ends greatly help. The
 hunt ends after five or six leopard waves.


.============================================================================.
| Hunting: Supplies                                                   [0605] |
'============================================================================'

 Townsfolk are in need of supplies, so they ask you to hunt animals in order
 to bring back fresh meat and other necessities. Look for Hunting: Supplies
 activities in select locations, and use arrows or bolts to hunt animals and
 collect the goods.
 

.----------------------------------------------------------------------------.
| Hunting: Supplies #1                                                       |
'----------------------------------------------------------------------------'

 [X: 497.0   Y: 369.9]

 The local butcher in Tirtha wants you to hunt sambar for the villagers due to
 a shortage of meat. You have to use arrows or bolts during these quests, so
 go down to the freezer west of Tirtha and grab some if you don't already have
 them.
 
 Follow the waypoint to the blue search zone and hunt sambar. Skin their
 bodies and continue the process until you have 3 pieces of meat (even though
 clean kills give you double the supplies, you still have to hunt 3 individual
 sambars. On your trip back to the freezer, you are ambushed by a bengal
 tiger. Kill it and restock the freezer to complete the quest.


.----------------------------------------------------------------------------.
| Hunting: Supplies #2                                                       |
'----------------------------------------------------------------------------'

 [X: 446.1   Y: 606.5]

 In Shanath, talk to the man outside the trading post to hear his plight. Go
 south to the coast and grab some arrows next to the freezer. Get in one of
 the boats and proceed to the island to the west. Hunt three wild boar in the
 hunting zone and watch out for the rhinos that frequent the area - they are
 the main challenge behind this activity. Hop in the boat before the pack of
 wolves gets to you, then deliver the meat. 


.----------------------------------------------------------------------------.
| Hunting: Supplies #3                                                       |
'----------------------------------------------------------------------------'

 [X: 491.2   Y: 759.7]
 
 Go to Utkarsh and look for the hunter. She asks if you can hunt bharal for
 the village, and of course you need to use a bow to safely obtain the meat.
 Head north to the cooler and stock up on arrows, then continue northbound
 towards the lake. Hunt four bharals and remember that sometimes the animals
 can run outside of the hunting zone; it's no big deal - you can chase after
 them. Return to the freezer with your meat and be on the lookout for an
 unusually strong snow leopard.


.----------------------------------------------------------------------------.
| Hunting: Supplies #4                                                       |
'----------------------------------------------------------------------------'

 [X: 641.5   Y: 758.9]
 
 This activity appears at a small unnamed location west of Sahi Jile
 Checkpoint, and is unlocked after completing "Culture Wars/Cease and Desist".
 Go inside the building and speak with the chef to help fulfill her
 grandfather's dying wish.
 
 Go to the hunting grounds and collect a bow if you don't already have one.
 Yak are tough to take down with arrows or bolts, and they can get testy if
 you infringe upon their space. Stay far enough away and repeatedly target
 their head. On your way back to the freezer you'll be pursued by snow
 leopards. The freezer is farther away than in previous activities so you may
 have to fend off several predators.


.============================================================================.
| Kyrat Fashion Week                                                  [0606] |
'============================================================================'

 Liberating the Kyra Tea Weigh Station triggers the appearance of a waypoint.
 Go to the House of Chiffon - just outside the outpost - to meet Mr. Chiffon
 and gain access to these activities. He has you set off to hunt Kyrat's
 rarest and most dangerous animals in order to make designer clothing (and
 also lets you craft the highest quality items).


.----------------------------------------------------------------------------.
| Kyrat Fashion Week (Black Water Dragon)                                    |
'----------------------------------------------------------------------------'

 [X: 345.9   Y: 380.2]

 Required Weapon: Explosives

 After unlocking Kyrat Fashion Week quests, you can locate this one on the
 coast of the Kyra Tea Weigh Station Outpost. You must hunt down the elusive
 Black Water Dragon, a rare demon fish lurking in the waters nearby. Use a
 boat to travel to the hunting grounds and run up the hill to the cliff.
 
 You must hunt rare animals with the specified weapons or else you'll fail the
 quests. In this case, you must hunt the Black Water Dragon with explosives.
 Stock up on grenades and take the M-79 near the ammo crates. Hop in the
 buzzer and hover over the river.
 
 There are many regular demon fish swimming in the water, so kill them as well
 with grenades. Stay in the blue mission zone and lob grenades in the water,
 restocking ammunition whenever needed. This quest is unlike the others since
 it is hard to spot the Black Water Dragon and have to rely more on luck.
 However, you can use the Hunting Syringe (costs 1 blue and 1 red leaf) to
 highlight all animals for a short time.
 
 Skin the Black Water Dragon for your reward and to complete the quest. The
 Black Water Dragon's skin is used to craft the final Throwables Bag upgrade.


.----------------------------------------------------------------------------.
| Kyrat Fashion Week (Tenzin)                                                |
'----------------------------------------------------------------------------'

 [X: 392.0   Y: 327.9]

 Required Weapon: Arrows/Bolts
 
 Grab the map at Kyra Tea Terraces for your next undertaking. The rare dhole,
 Tenzin, who has overrun and now resides at a cottage with the rest of his
 pack. Follow the waypoint to the supply stash; you must hunt Tenzin with
 arrows or bolts.
 
 Cross the street to the ravaged house. There is one dhole inside the house
 that can be struck down and the rest, including Tenzin, are in the backyard
 feasting on the homeowner. Tenzin has a lighter coat than most dholes and
 boasts several scars on its body. It is also harder to take down, so several
 arrows will be needed to take it down. Remember, only arrows or bolts, so do
 not even resort to your machete if it charges you.
 
 Skin Tenzin, whose coat can be used to craft the final Quiver upgrade.
 

.----------------------------------------------------------------------------.
| Kyrat Fashion Week (Karkadann)                                             |
'----------------------------------------------------------------------------'

 [X: 380.6   Y: 571.2]

 Required Weapon: Shotgun
 
 This Kyrat Fashion Week quest is at the Shanath Breeders Outpost. You must
 find and kill the legendary rhino Karkadann. Apparently rhinos are not
 endangered in Kyrat, which brings us to this request.
 
 Karkadann is a war-torn rhino that wears its battle wounds with pride. It has
 been hunted by many, but prevailed every time. The beast is currently
 wreaking havoc on a nearby bridge, bulldozing civilians and toppling
 vehicles. Rhinos are tough to begin with, and this rare animal is more
 durable than any you have encountered.
 
 You won't be able to seek refuge on a truck since Karkadann can knock them
 over with ease. Try to stay out of focus and let the rhino attack the other
 villagers and trucks. This mission is best completed with a powerful
 shotgun, such as the Bull. Once you have the skin of Karkadann, you can
 craft the final Heavy Ammo Bag upgrade.


.----------------------------------------------------------------------------.
| Kyrat Fashion Week (Gulo)                                                  |
'----------------------------------------------------------------------------'

 [X: 346.5   Y: 623.4]
 
 Required Weapon: LMG

 Once you have liberated Pranijagat School, fast travel here and accept the
 quest. Gulo, the meanest honey badger in all of Kyrat, lives in the Dzu-Teh
 Ruins. Approach the crashed car and loot the LMG if you don't already have
 one. This is your weapon of choice against Gulo.
 
 Tiptoe up the slope towards the ruins. You'll pass by dead bodies left and
 right - wolves, soldiers, even rhinos - all of Gulo's victims. The rare honey
 badger appears at the front steps.
 
 This little sucker is completely beige, except for a mouth stained red. It
 can withstand a ton of firepower and has a lethal bite. I suggest using the
 steps to maneuver around Gulo: run up the stairs and shoot him from the
 balcony, then jump down the second he reaches you. Keep playing a game of cat
 and mouse until it's dead. With Gulo's skin, you can craft the final Bait Bag
 upgrade.


.----------------------------------------------------------------------------.
| Kyrat Fashion Week (Sky Tiger)                                             |
'----------------------------------------------------------------------------'

 [X: 444.6   Y: 688.7]
 
 Required Weapon: Assault Rifle
 
 Look for the map and radio inside the building at Barnali's Textiles. Your
 target is a maneater known as the Sky Tiger, and Mr. Chiffon wants you to
 take its stunning white fur. Make your way to the Rato Lagoon to grab an
 assault rifle if you don't have one already.
 
 Go up the slope to the den entrance where you often find a Golden Path member
 ready to assist. Slip into the den, where many Bengal tigers lie. The Sky
 Tiger has a white coat and is hard to miss, so you can use other weapons to
 dispatch the normal bengals. There are two or three tigers that stand before
 you and Sky Tiger.
 
 Sky Tiger emerges from its den, ready to pounce. This grove is large enough
 to avoid it, and also contains various ammo stashes if you ever run low. The
 tiger is tough, but if you have a powerful assault rifle it shouldn't stand a
 chance. And the Golden Path member helps out too (assuming they survived the
 other tiger attacks) and even has an assault rifle in case they kill Sky
 Tiger instead of you. Now you can craft the final Syringe Kit upgrade.


.----------------------------------------------------------------------------.
| Kyrat Fashion Week (Ghost Bear)                                            |
'----------------------------------------------------------------------------'

 [X: 695.2   Y: 621.5]
 
 Required Weapon: Shotgun

 Contact Mr. Chiffon at KEO Pradhana Mine to begin the hunting quest. The
 Ghost Bear, thought to be an urban myth, supposedly resides nearby. Head
 north to the river near Banashur Ki Sirhi and pick up a shotgun. Go against
 the river's current towards the mouth of a cave.
 
 There are several regular bears outside the cave at Kanashur Ki Sirhi, with
 one chasing a woman. Take them both down and approach the inside of the den.
 The inside is one wide circle, and the Ghost Bear is the only one in the
 cave. It's easy to spot by the discoloration and bloody markings all over its
 body.
 
 Since the cavern is one circle, you can run around and plug the bear over and
 over. Even the weak shotgun provided for you at the hunting grounds is a good
 enough option if it's all you've got. The Ghost Bear is slow, but do be
 careful in that one paw swipe can almost completely drain your health bar.
 Next, skin Ghost Bear to craft the final Loot Bag upgrade. 


.----------------------------------------------------------------------------.
| Kyrat Fashion Week (Mad Devil)                                             |
'----------------------------------------------------------------------------'

 [X: 440.0   Y: 814.7]
 
 Required Weapon: Arrows/Bolts
 
 Have a chat with Mr. Chiffon over the radio at KEO Gold Storage. Your next
 target is Mad Devil, the infamous leader of a wolfpack. The alpha male has a
 magnificent black coat that Mr. Chiffon covets. Follow the river to the
 hunting grounds and grab some extra arrows. Mad Devil's lair is on the edge
 of the lake.
 
 Continue down the water's edge as you pick off the lone wolves. You
 eventually come to a cave opening, where Mad Devil and the rest of his pack
 is found. As previously mentioned, Mad Devil is easy to tell apart from the
 rest of the wolves by looking for a wolf with a sleek black coat.
 
 The wolves run into the den when you open fire, so follow after them. The
 Auto-Cross is the best possible choice due to its high rate of fire compared
 to a regular bow; if you do not possess this weapon, then keep your distance
 while you fight Mad Devil and use regular guns to slay the normal wolves.
 Mad Devil's skin can then be used to craft the final Wallet upgrade.


.----------------------------------------------------------------------------.
| Kyrat Fashion Week (Shadow Leopard)                                        |
'----------------------------------------------------------------------------'

 [X: 418.9   Y: 754.7]
 
 Required Weapon: Assault Rifle
 
 Fast travel to the KEO Logging Camp and look for the map on the table at the
 southern end. The Shadow Leopard is found just outside the KEO Logging Camp.
 Start by climbing the slope south of the outpost to come across a ravaged
 tent. Pick up the assault rifle if you don't have one already.
 
 Use the grapple point to reach the ridge high above KEO Logging Camp. Slay
 the first snow leopard once you pull yourself up, then climb up another
 grapple point. Fend off one more snow leopard feasting on a dead woman, then
 approach Shadow Leopard's lair.
 
 This rare beast looks to be an Amur leopard rather than the snow leopards
 commonly found in Kyrat, with an orange coat covered in dark rosettes. It is
 either inside the cave or on the opposite end of the ridge. It is a powerful
 enemy, but using a strong assault rifle should do the trick. Skin the Shadow
 Leopard and craft the final Ammo Bag upgrade. 


.----------------------------------------------------------------------------.
| Kyrat Fashion Week (Thick Skin)                                            |
'----------------------------------------------------------------------------'

 [X: 809.6   Y: 788.0]
 
 Required Weapon: Fire Weapon

 After conquering Rajgad Gulag, search for the quest marker above the fortress
 safehouse. Mr. Chiffon's reasoning behind the act is that Thick Skin is a
 local terror that has fallen gravely ill and needs to be put out of its
 misery. He wants you to do it, of course, with fire.
 
 Pick up a flamethrower and molotov cocktails at the southern hunting grounds.
 Any fire weapon will work: flamethrower, molotovs, fire arrows (though the
 first two work best). Continue down the highway to find Thick Skin wreaking
 carnage on someone's house.
 
 Thick Skin is often joined by either the Royal Army, Golden Path, or regular
 civilians. It doesn't matter who, so long as the beast is focused on them
 instead of you. Open fire using your flamethrower while the elephant is
 still tossing around helpless bodies. When you are the last man standing, it
 turns its attention to you and attacks.
 
 Elephants are durable, and Thick Skin is the cream of the elephant crop. It
 is also incredibly powerful and can knock apart your health bar in one or
 two hits. It's silly, but the best strategy is to run circles around the
 house, occasionally turning around to spit fire or throw a molotov. It's a
 ridiculous game of cat and mouse that lasts quite a while. Once Thick Skin is
 down for the count, skin it and craft the final Explosives Bag upgrade.
 
  _________________
  - Author's Note -
  After completing all of the Kyrat Fashion Week quests, return to House of
  Chiffon for the conclusion of the quest chain.


.============================================================================.
| Golden Path Supplies                                                [0607] |
'============================================================================'

 Golden Path Supplies quests are often unlocked after liberating bell towers.
 The mission markers are close to the towers themselves, so check your map
 for their exact locations. These activities have you go to checkpoints to
 collect supplies and deliver them to Golden Path agents (often under a time
 limit).


.----------------------------------------------------------------------------.
| Golden Path Supplies #1                                                    |
'----------------------------------------------------------------------------'

 [X: 280.5   Y: 444.6]
 
 Unlocked after liberating the Bell Tower (Banapur Region). The person on the
 other line requests that you pick up supplies at the marked drop points and
 bring them to him at an undisclosed location.
 
 1. Head to the first waypoint - northwest of Prabhakar's Farm. Once you are
    there, enter the search zone and look for a yellow bag emitting a beeping
    sound. Once you claim it, move to the next waypoint.
 
 2. Go northwest up the road, past all the farmhouses. The second package is
    at a desecrated shack, around the back end on top of a cabinet.
 
 You now have 1:30 minutes to deliver the packages to the marked location at
 [X: 251.6   Y: 462.5]. Luckily, that is very close and all you need to do is
 take the nearby ATV and drive it along the base of the mountain. Once at the
 waypoint look for a metal door carved into the rock work and turn in the
 supplies.
 

.----------------------------------------------------------------------------.
| Golden Path Supplies #2                                                    |
'----------------------------------------------------------------------------'

 [X: 331.1   Y: 470.4]
 
 Make your way to the Bell Tower (Kyra Tea Factory Region) and look for the
 cabin where you can begin the quest. A buzzer often spawns here, making this
 quest much easier than normal.
 
 1. Fly or drive to Chinjan Sherpa Camp to the south. You confront the Royal
    Army here, so defeat the small band of soldiers and collect the supply
    bag inside the main tent.

 2. Your second destination is a beachside cabin west of Kyra Tea Factory.
    The bag is also inside the house, underneath the stove.

 You now have 2:10 minutes to deliver the packages to the marked location at
 [X: 395.0   Y: 461.1]. The Royal Army arrives by boat, so get out of there
 as fast as you can by either taking your buzzer or one of the docked boats.
 If traveling by boat, you can dock near the river opening and follow the
 river on foot to the dropoff point. 
 
 
.----------------------------------------------------------------------------.
| Golden Path Supplies #3                                                    |
'----------------------------------------------------------------------------'

 [X: 388.0   Y: 381.9]
 
 This quest is begun by answering the radio call in the cabin near Bell Tower
 (The City of Pain Region).
 
 1. The first package is directly south of your starting position, all the way
    at the bottom of the slope. If you didn't start off with a buzzer, one
    often spawns here. The package itself is guarded by dholes and some
    soldiers, and is inside the tent.

 2. West of Kyra Tea Terraces lies the second package. Mow down the Royal Army
    from your buzzer and land. Grab the supply bag outside in the backyard
    before returning to your ride.

 You now have 1:30 minutes to deliver the packages to the marked location at
 [X: 378.3   Y: 312.7]. This waypoint is quite close and can easily be driven
 via truck, but choose the buzzer if it's still in tact. Going south prompts
 the arrival of more enemies, but don't pay any attention to them and focus on
 delivering the packages.


.----------------------------------------------------------------------------.
| Golden Path Supplies #4                                                    |
'----------------------------------------------------------------------------'

 [X: 464.3   Y: 564.6]
 
 From the Bell Tower (Shanath Region), look for the waypoint after hijacking
 the tower and answer the radio call.
 
 1. Use the buzzer to fly to the Rochan Brick Co. Offices, which is far out to
    the northeast. There are many soldiers here, so be careful. Loot the first
    package from the shelves inside.

 2. Next, fly south to Kyra's Retreat. There are a number of enemies posted
    outside the cave, as well as inside (a Heavy being one of them). Search
    the wing behind the statue of Kyra to find it at a dead end.

 You now have 2:00 minutes to deliver the packages to the marked location at
 [X: 473.5   Y: 533.2]. There is always a vehicle outside the cave entrance
 that you can use in the event that your buzzer was destroyed. Go off-road and
 up the hills to reach the dropoff point.
 
 
.----------------------------------------------------------------------------.
| Golden Path Supplies #5                                                    |
'----------------------------------------------------------------------------'

 [X: 478.3   Y: 680.0]
 
 Climb up to the Bell Tower (King's Bridge Region) and go inside the nearby
 shack to begin the quest.
 
 1. Grab the buzzer and set your sights southwest of Shanath Proving Grounds.
    Safely land at the top of the waterfall and clear out the pack of wolves.
    Carefully move towards the edge of the waterfall and drop down the first
    pile of rocks. The yellow cargo bag is just below the first drop, so get
    it and don't fall all the way down.

 2. Now fly over to Rochan Brick Co. Payroll, where the second package is
    located. Shoot down the soldiers from in the buzzer before you land, then
    climb on top of the shed to find it.

 You now have 1:30 minutes to deliver the packages to the marked location at
 [X: 413.9   Y: 662.8]. This should be simple enough with or without your
 buzzer; there is a trail behind the houses here at Rochan Brick Co. Payroll
 that takes you up to the waypoint.


.----------------------------------------------------------------------------.
| Golden Path Supplies #6                                                    |
'----------------------------------------------------------------------------'

 [X: 674.5   Y: 647.5]
 
 From the Bell Tower (KEO Pradhana Mine Region), go north up the road and
 answer the radio call to start.
 
 1. Get on the buzzer outside and travel towards Banashur Ki Sirhi. A Hunter
    and some snow leopards are prowling around the river. Land, deal with the
    enemies, then look for the package on the rocks near the north side of the
    stream.

 2. Get in the buzzer and proceed west to Ananta Muna Shrine. The supplies are
    on the rocks above the shrine entrance. From the set of stairs, look to
    the left and climb up the ledges. Swing across to the package and take it.

 3. There is a third package you must collect. Use the buzzer if it is still
    in tact, otherwise take the hovercraft. Move south to the waypoint and
    disembark at the mining camp. Clear out the bad guys using the explosive
    barrels and search the meeting room; the package is behind an overturned
    bench in the corner.

 You now have 1:30 minutes to deliver the packages to the marked location at
 [X: 670.8   Y: 626.1]. This is a cinch if you still have the buzzer. If not,
 pick up a nearby vehicle and drive east, following the road to the waypoint.
 When you reach a sharp turn in the road, get out and walk through the woods
 to the cave opening (west of Thindara Mine).


.----------------------------------------------------------------------------.
| Golden Path Supplies #7                                                    |
'----------------------------------------------------------------------------'

 [X: 559.9   Y: 790.3]
 
 Look for a road leading up to the shack north of the Bell Tower (KEO Svargiya
 Mine Region), accessible from Gornak's Pass. Go to the location and pick up
 the activity.
 
 1. Take the buzzer to KEO Rija Mine, which is not too far east from where you
    are right now. The Royal Guard waits at the entrance and deep inside as
    well. Walk to the very back of the room and leap across the pit to find
    the first of the three supplies.

 2. The second package is not far at all, but still bring the buzzer along.
    You are directed south to Trethewey's Cabin; dead with the baddies
    congregated outside the cabin and then search inside to find it on a
    shelf.

 3. The final supply package is even further south, close to the Royal Guard
    Kennels. Fly to the mountain cave and clear the place out. Investigate the
    cavern, watching out for the occasional pit viper. The package is hard to
    find due to it being underwater, but look closer to the edge where the
    dead body is in order to help spot it.

 You now have 2:00 minutes to deliver the packages to the marked location at
 [X: 578.0   Y: 761.7]. There is a glider nearby that can help take you to the
 coordinates, but if you still have the buzzer then definitely use it. 


.----------------------------------------------------------------------------.
| Golden Path Supplies #8                                                    |
'----------------------------------------------------------------------------'

 [X: 764.4   Y: 765.1]
 
 This quest is unlocked after hijacking the Bell Tower (Rajgad Gulag Region),
 and is north of the tower. 

 1. Get in the buzzer and go. The first package is north of here, inside
    Dubaki Cavern. Enter the cavern and dive way down to the bottom of the
    pool. It's incredibly deep, but the package is at the bottom.

 2. Next, go east to the second waypoint. Defeat the enemies at the settlement
    and search the building to find the supply package hanging on the wall.

 3. As more Royal Guards close in, get in the buzzer and set off for Devata Re
    Cave, which is southeast of here. You're better off landing at the western
    end of the search zone instead of up top. Park your buzzer on the narrow
    ledge, then climb through the hole in the wall and pick up the package.

 You now have 3:00 minutes to deliver the packages to the marked location at
 [X: 772.6   Y: 727.6]. If you parked your buzzer where I suggested you can
 immediately exit the cave and take off. Three minutes is an eternity if you
 have a flying vehicle, but a reasonable amount of time if not. If you are
 stuck on foot, use the grapple point to escape the gorge and run along the
 road until you reach a vehicle or just hoof it.
 
 The waypoint is to the southwest near Garma Springs. For the final Golden
 Path Supplies activity, you'll be able to enter the bunker. Have a look
 around to hopefully uncover some answers to this intriguing quest chain.


.============================================================================.
| Propaganda Center                                                   [0608] |
'============================================================================'

 To first unlock Propaganda Center quests, you must remove 5 Propaganda
 Posters. Afterwards, you can visit Rabi Ray Rana at the Abandoned Jheel.
 In Propaganda Center quests, you must help minimize Pagan Min's propaganda
 by destroying various buildings and other targets.


.----------------------------------------------------------------------------.
| Propaganda Center #1                                                       |
'----------------------------------------------------------------------------'

 [X: 477.5   Y: 322.5]
 
 For your first Propaganda Center quest, you must visit Rabi Ray Rana at the
 Abandoned Jheel; found at the coordinates above.
 
 This Propaganda Center, north of Seven Treasures Ashram, houses a lot of
 destructible equipment. Your job is to eliminate the first group of enemies,
 then blow up all the marked propaganda tools. The targets become marked on 
 your map, and they also blink red for you onscreen. 
 
 There are a couple soldiers on the hill behind the buildings, working on the
 radio tower. Kill them, as well as the ones down below. Make sure to destroy
 the two trucks, the blue generator, the radio tower, and virtually everything
 inside the main buildings (computers, boxes of posters, printing presses,
 radio equipment).
 
 During your path of destruction, more soldiers storm in. This includes more
 Normals, Chasers, and even Heavies. Since you have to break durable equipment
 for these quests, explosives are the way to go (shotguns as a backup).
 Demolish all propaganda tools and kill all incoming enemies for victory.


.----------------------------------------------------------------------------.
| Propaganda Center #2                                                       |
'----------------------------------------------------------------------------'

 [X: 359.4   Y: 577.2]
 
 The second Propaganda Center quest is located west of Shanath Breeders, so 
 fast travel there and make your way to the quest marker. The actual center is
 due northeast.
 
 Make your way up the elevated Propaganda Center. The first target is the red
 truck parked in the garage. Above the garage is a blue generator. There are
 several soldiers that will likely have been alerted, so eliminate them and
 then focus on the three buildings. Each one has important supplies, so use a
 shotgun or explosives.
 
 Watch out for bees; there are a couple bees nests hanging from the three
 buildings. Once all three buildings, the truck, and the generator are reduced
 to rubble, kill the reinforcements to complete the quest.


.----------------------------------------------------------------------------.
| Propaganda Center #3                                                       |
'----------------------------------------------------------------------------'

 [X: 571.0   Y: 777.6]
 
 Go southeast of the Bell Tower (KEO Svargiya Mine Region) to reach the
 waypoint for this activity. From here, continue southeast to the Propaganda
 Center.
 
 There are a few enemies of note protecting the center. A Heavy walks around
 the middle of the area. A Sniper is found on the eastern corner, and a Sniper
 carrying a rocket launcher is on the western road. These three soldiers
 should be your number one priority before blowing stuff up.
 
 There are two buildings, a generator/radio tower combo, and a garage filled
 with enemy trucks that you need to destroy. The garage is easy enough with a
 single grenade, and that should be enough to blow up the blue generator.
 Break all the computers and printing presses in the two buildings, then go
 outside and face off against everyone. A helicopter hovers in, so toss a
 grenade their way to finish the job.


.----------------------------------------------------------------------------.
| Propaganda Center #4                                                       |
'----------------------------------------------------------------------------'

 [X: 710.4   Y: 703.3]
 
 The quest can be picked up east of Shikharpur. After responding to Rabi Ray
 Rana, take the ATV to the Propaganda Center, which is very close to your
 current location.
 
 You'll be going uphill towards the center, so it's hard to get a good look at
 all the enemies. There are two Snipers each on high perches that you can
 quickly kill. The rest can be cleared out during your tour of destruction.
 Begin with the two trucks parked out front, then by going through the first 
 gateway and entering the tiny room with computers and printing presses.
 
 Next, climb the stairs. Blow up the generator and broadcasting tower, and
 the contents of the office next door. Continue up the stairs to the building
 and use some explosives for a swift job. Finish off by killing the Royal Army
 soldiers that come down from above. Several more enemy waves arrive, both by
 foot and by helicopter, so hunker down in one of the buildings and stand your
 ground.


.============================================================================.
| Hostage Rescue                                                      [0609] |
'============================================================================'

 Hostage Rescue quests are straightforward and follow the same flow as the
 campaign mission "Hostage Negotiation": you must sneak into areas overrun by
 the Royal Army, dispose of the opposition while simultaneously freeing
 hostages. These missions are found inside safehouses after liberating new
 outposts.


.----------------------------------------------------------------------------.
| Hostage Rescue #1                                                          |
'----------------------------------------------------------------------------'

 [X: 299.0   Y: 426.0]
 
 Talk to the woman inside the Khilana Bazaar safehouse to begin the quest.
 Grab a buzzer and fly close to, but not at, the designated area. There are
 four Normals at the farm, torturing the hostages (one of the enemies is by
 himself). Kill the soldier skinning the pig, then close in on the others.
 
 If you are detected, the Royal Army will immediately begin executing the
 hostages. Out of the four, two must survive in order to complete the quest.
 The more you save, the bigger the reward. There are two hostages on the front
 porch of one of the houses, so make sure to kill the soldier guarding them to
 automatically ensure success.


.----------------------------------------------------------------------------.
| Hostage Rescue #2                                                          |
'----------------------------------------------------------------------------'

 [X: 343.9   Y: 378.4]
 
 This Hostage Rescue activity is at the Kyra Tea Weigh Station safehouse. You
 must infiltrate a Golden Path vault that has been taken over by the Royal
 Army. Drive down the road to reach the vault and follow the trail southwest
 so that you end up overlooking the hostage situation.
 
 One important note in Hostage Rescue quests is to always locate all enemies
 before taking any shots: it's easy to immediately start dropping guys but you
 never want someone to sneak up on you. Luckily, all four enemies and hostages
 are gathered in a circle. From the ledge you should be able to easily snipe
 the four soldiers with a bow or silenced weapon.


.----------------------------------------------------------------------------.
| Hostage Rescue #3                                                          |
'----------------------------------------------------------------------------'

 [X: 499.0   Y: 370.8]
 
 A distraught man is wandering the streets of Tirtha searching for someone to
 help his family, who are located at the Rai Family House southwest of your
 current location. Hop on a vehicle and take off for the house.
 
 Four hostages, four enemies. Two of which happen to be a Sniper and a Chaser
 in addition to two Normals. The Sniper resides near the house along with a
 Normal (where there are two hostages), and the other two enemies are in the
 yard with the second pair of victims. Like usual, make sure to neutralize the
 Sniper before all others from your post west of the house.


.----------------------------------------------------------------------------.
| Hostage Rescue #4                                                          |
'----------------------------------------------------------------------------'

 [X: 387.5   Y: 674.2]
 
 Speak with the individual inside the Open Hearts Clinic safehouse to accept
 the quest. Once you have directions to the brothel, get going. As long as you
 have a silenced weapon (a silenced sniper rifle like the Predator is ideal),
 you should have no trouble with this one.
 
 Approach from the northern road and search the area: one individual in the
 upstairs room, another outside just below the window, and two more near the
 back entrance. If you snipe the soldier through the window and the one right
 below, that eliminates half the staff. Now all that's left are the pair of
 baddies near the back. 


.----------------------------------------------------------------------------.
| Hostage Rescue #5                                                          |
'----------------------------------------------------------------------------'

 [X: 553.7   Y: 534.5]

 This unlocks after liberating the Royal Raksi Brewery. Another brothel for
 another Hostage Rescue. Exit the Outpost and proceed west, following the
 river until it empties into a pit. You can rappel down this chasm to enter
 the cavern brothel from above, but first continue west to the traditional
 entrance and quietly kill the guard outside.
 
 Return to the grapple point and begin rappelling down into the cavern. From
 where you drop in (land on the ground, not the water), there is one soldier
 looking at a hostage, two sleeping, and another closer to the cave entrance.
 Slay the one closer to the entrance, then the other, while leaving the two
 nappers last. 


.----------------------------------------------------------------------------.
| Hostage Rescue #6                                                          |
'----------------------------------------------------------------------------'

 [X: 446.2   Y: 687.1]
 
 The woman inside the Barnali's Textiles safehouse asks you to rescue her
 friends. Get in a vehicle and drive down the road to the waypoint. The enemy
 types you find here are Chasers, Normals, and a Sniper (who is on the west
 end of the market).
 
 There is a single enemy near the driveway that's with a hostage, so kill him
 first since he has no allies with him. From the driveway you should be able
 to get a clean look on the Sniper. Then there are about three Chasers left in
 the market grounds. 


.----------------------------------------------------------------------------.
| Hostage Rescue #7                                                          |
'----------------------------------------------------------------------------'

 [X: 509.2   Y: 431.6]
 
 Located inside the Varshakot fortress safehouse. Start the activity, stock up
 at the trading post, and follow the waypoint at the fishing farm. There are a
 total of five Normals inside the farm: two on the southern docks, two near
 the farmhouse, and the fourth on the western dock. The two pairs of hostages
 are on the southern dock and outside the house.
 
 The enemies all split up after several seconds, making them easy pickings for
 a sniper. If you come in from the west, you can silently snipe all four
 Normals with ease. If you have the Death From Below skill, you can swim to
 the docks and use takedowns. As an aside: if you need any Demon Fish Skins
 you can clear out the tank between the docks. Like shooting fish in a barrel!


.----------------------------------------------------------------------------.
| Hostage Rescue #8                                                          |
'----------------------------------------------------------------------------'

 [X: 195.6   Y: 598.7]
 
 After liberating Noore's fortress Baghadur, look inside the safehouse for a
 bound man. Accept the Hostage Rescue quest and drive off to the fighting
 grounds east of the fortress, where the man's friends are held captive and 
 being trained to fight in the arena.
 
 Once you reach the grounds, stay on the west side and go up the slope to get
 a good view. Go up and around to the opposite side and takedown the guard
 supervising the hostage as he digs graves. Go inside the house and gun down
 the two soldiers walking around. There are two sitting down watching the
 fight, and one acting as referee. Kill the audience members next before
 finishing off the ref.
 

.----------------------------------------------------------------------------.
| Hostage Rescue #9                                                          |
'----------------------------------------------------------------------------'

 [X: 675.0   Y: 699.9]
 
 Fast travel to Shikharpur and accept the quest from the person inside. Head
 to the gold mine, where the hostages are being forced into manual labor. At
 the mine entrance are two hostages along with three enemies (one being a
 Sniper).
 
 After clearing out these three, creep towards the mine entrance and take out 
 one more soldier - he is important because if he spots you the other enemies
 deep inside will begin slaying their hostages. Once he is down, sneak into
 the mine and be on the lookout for two final enemies: a Normal and a Heavy.


.----------------------------------------------------------------------------.
| Hostage Rescue #10                                                         |
'----------------------------------------------------------------------------'

 [X: 810.0   Y: 664.8]
 
 Go to the Border Observation Post and obtain information on the nearby
 slaughterhouse from the guy inside. There are four hostages inside the labor
 camp that need rescuing, and a whole lot of Royal Guards that need killing.
 The labor camp is due south of the outpost.
 
 The prison camp consists of several buildings with large open space between
 them. One wild card in this Hostage Rescue quest is an enemy vehicle that
 does rounds and can spot any abnormalities from the driver's seat. An expert
 sniper can quietly kill him from in the car, but you may want to wait and see
 if he finds a dead body and gets out of the car. Sometimes he'll get in the
 gun turret which provides a better shot. Most of the baddies are outside, but
 there are two in the slaughterhouse at the south end.
 

.----------------------------------------------------------------------------.
| Hostage Rescue #11                                                         |
'----------------------------------------------------------------------------'

 [X: 438.1   Y: 816.6]
 
 Talk to the person inside the KEO Gold Storage. Reach the hostages at the
 farm to the east, who are being forced by Yuma's guards to work in the mines.
 Stay on the hilly region as you exit the outpost to reach a cliff overlooking
 the hostages.
 
 The four hostages are spread apart across the farm: two are tied up together,
 but the other two are on opposite ends (one inside a house and the other on
 the eastern end). The majority of the Royal Guards here are Normals. You can
 get a good look at some from the cliff, but you'll need to get closer in
 order to eliminate the crew.


.----------------------------------------------------------------------------.
| Hostage Rescue #12                                                         |
'----------------------------------------------------------------------------'

 [X: 552.5   Y: 747.6]
 
 Go to Pokhari Ghara and look for the woman inside the outpost's safehouse.
 Make your way to the lakeside lodge on the opposite side of the lake. Stay on
 the outskirts near the southern road. There is a small shack next to the
 lodge that contains two soldiers and a hostage. There are more enemies at the
 actual lodge: a Heavy inside, a Normal on the balcony, and a Sniper on the
 roof amongst others.
 
 Take out the Sniper on the roof so he doesn't spot you in the bushes, then
 creep towards the shack and eliminate the two bad guys inside. There are
 several open windows on both the shack and the lodge that allows for some
 precision sniping. There is a staircase on the back end of the lodge that
 allows you to reach the other hostages if you want to opt for close-range
 combat instead. The final hostage is being pushed around by a guard outside.


.----------------------------------------------------------------------------.
| Hostage Rescue #13                                                         |
'----------------------------------------------------------------------------'

 [X: 668.2   Y: 763.2]
 
 After liberating Sahi Jile Checkpoint, enter the safehouse and accept the
 Hostage Rescue quest. Cross the bridge and follow the road up to the cave
 prison. Tag the two guards in front of the opening, as well as the Sniper
 on the lookout above them. Murder all three and sneak inside.
 
 The four hostages are scattered around the cavern and bound to the walls.
 There are three enemies inside the prison. Two are to the left, and the third
 wanders the ramp across the room. Wait for him to get in sight before killing
 him, then defeat the other two. You can distract the duo by blowing up the
 explosive barrel on the ledge where the third guard walks. 


.----------------------------------------------------------------------------.
| Hostage Rescue #14                                                         |
'----------------------------------------------------------------------------'

 [X: 811.0   Y: 787.8]

 The final Hostage Rescue quest is found at Rajgad Gulag. Untie the woman and
 set off for Machali Village. Cross the river to the village and scout the
 area. Three of the four hostages are lined up together, with the other
 across the street. You'll want to make sure no one sees you or else the trio
 of hostages will be wiped out quickly.
 
 Swim across the river to reach the village, but walk all the way around to
 the west end to get a better look around. There are a couple Heavies, a pair
 of Snipers, Chasers, and Normals all in Machali Village. Most of them are
 spread out, while only a few are directly watching over the hostages. You can
 snipe the majority of the Royal Guards from the western hill near the road.


.============================================================================.
| Armed Escort                                                        [0610] |
'============================================================================'

 You can complete Armed Escort quests in any order, so long as they are
 unlocked. These activities are typically unlocked by hijacking Bell Towers
 and are found in the vicinity of the tower. In Armed Escorts, you must
 protect a Golden Path truck, usually containing valuables of some sort, from
 the Royal Army.
 

.----------------------------------------------------------------------------.
| Armed Escort #1                                                            |
'----------------------------------------------------------------------------'

 [X: 461.2   Y: 339.1]
 
 This Armed Escort quest is near the Bell Tower (Tirtha Region), and tasks you
 with aiding the delivery of statues.
 
 Answer the radio distress call and proceed to Vibhat's Auto Repair at
 [X: 455.3   Y: 327.0]. Before hopping on the back of the truck, take the
 ammo and the M-79 grenade launcher.
 
 - There is a Sniper and some Normals on the side of the road ahead. Take out
   the Sniper first.

 - An enemy roadblock is ahead, so blast it to smithereens. Next, a vehicle
   comes in from the west.
   
 - More road barriers further down the path, which slows down the truck
   considerably.

 The quest ends once the truck arrives at the Golden Path Supply Cache.


.----------------------------------------------------------------------------.
| Armed Escort #2                                                            |
'----------------------------------------------------------------------------'

 [X: 459.0   Y: 491.2]
 
 Located near the Bell Tower (Chal Jama Monastery), contact the individual on
 the other end for the coordinates of the truck. Head over there and escort
 them as they help deliver rifles.
 
 - An accident in the road causes the truck to veer into the forest. Next,
   destroy the enemy vehicle in front of you.

 - Engine trouble forces the driver to repair the truck. Three enemy trucks
   come from the left, right, and straight ahead. Send them to kingdom come as
   the truck gets rolling again.

 - One final enemy checkpoint featuring some Normals and a truck. Deal with
   vehicle and then the foot soldiers.

 
.----------------------------------------------------------------------------.
| Armed Escort #3                                                            |
'----------------------------------------------------------------------------'

 [X: 337.1   Y: 585.3]
 
 Go to the Bell Tower (Rochan Brick Factory Region) and look for the cottage
 on the outskirts. Accept the quest, then run to the coordinates and take the
 grenade launcher - you'll need it.
 
 - Trucks arrive behind you almost immediately after you get moving, so turn
   around and wait for them. There is a roadblock up ahead right after, so
   flip back around and deal with the soldiers.
   
 - More trucks: one appears behind you, then another in front of you. There is
   an ammo crate if you need to restock after downing the two vehicles.

 - One more truck sneaks up on you, so spin around and blow it up. This is the
   last hurdle.


.----------------------------------------------------------------------------.
| Armed Escort #4                                                            |
'----------------------------------------------------------------------------'

 [X: 352.8   Y: 660.2]
 
 Accept this quest just outside of the Bell Tower (Pranijagat School Region).
 Hop on that truck full of contraceptives (located at Sunny & Prem's Storage)
 and get to work.
 
 - The bridge is closed, so the truck takes a shortcut through the woods. A
   group of enemies drive in from the northwest.

 - Your ride breaks down in the middle of an enemy checkpoint. Use all the
   explosives to your advantage and make sure no one hops on the mounted gun.
   
 - A truck veers in and chases you from behind. Shoot it up and then focus on
   the upcoming camp ahead. Deal with as many enemies as you drive past. 


.----------------------------------------------------------------------------.
| Armed Escort #5                                                            |
'----------------------------------------------------------------------------'

 [X: 572.7   Y: 622.9]
 
 This quest marker is found at Mansa Market, outside of the Bell Tower
 (Jalendu Temple Region). Proceed to Customs Warehousing, where you are to
 escort a boat rather than a truck. And instead of using a sidearm, you have
 access to a mounted gun.
 
 - Pass under the first bridge to reach a dock. Shoot the red barrels to
   incapacitate most of the landlubbers. Then focus on the boats in front and
   behind you.

 - A couple more boats speed ahead in front of you as you get close to Jalendu
   Temple. There is another group of enemies on the shore.
   
 - Soldiers are camped out at Jalendu Temple, but first focus on the enemy
   boats that cut you off.


.----------------------------------------------------------------------------.
| Armed Escort #6                                                            |
'----------------------------------------------------------------------------'

 [X: 782.0   Y: 691.0]
 
 You can accept the Armed Escort activity near the Bell Tower (Durgesh Prison
 Region). Go to Gautami's Retreat and get ready to protect a truck full of...
 weather balloons? Trust me, it makes sense.
 
 - A truck veers in from the north soon after beginning, then two ATVs join in
   chasing you. The ATVs are quick, but considerably weaker than a truck with
   a mounted turret.

 - The truck shifts into low gear as it slowly climbs the mountain. Another
   truck/ATV combo comes in from behind. There is an ammo crate just before
   the tunnel entrance if you want to hop off and resupply.

 - Another truck chases after you in the tunnel, so turn around and shoot it
   down. One appears from the right after exiting.

 - One final wave of trucks and ATVs are up ahead, so remove them from the
   road and wait to reach your destination. 


.----------------------------------------------------------------------------.
| Armed Escort #7                                                            |
'----------------------------------------------------------------------------'

 [X: 451.5   Y: 773.1]
 
 Found directly next to the Bell Tower (Utkarsh Region). Pagan Min has banned
 books in Kyrat, and you are asked to help smuggle in a shipment of books. Go
 down the road towards the waypoint and get in the truck.
 
 - The first portion of the escort is smooth, but when you get on the main
   road you reach a truck accident. Shoot the explosive barrels to create a
   big explosion, killing the Royal Guards.

 - After getting back on the highway, a helicopter flies overhead and shoots
   at you. Explosives are your best chance at taking down the chopper. A few
   ATVs and a truck follow suit.

 - You come up to a checkpoint containing Snipers, Heavies, and Normals. If
   you need to, get out and repair the truck after eliminating everyone.

 - One final truck comes in from the left side of the road. Kill the occupants
   and continue to the drop point.


.----------------------------------------------------------------------------.
| Armed Escort #8                                                            |
'----------------------------------------------------------------------------'

 [X: 648.0   Y: 804.9]
 
 The final Armed Escort activity is west of the Bell Tower (Royal Fortress
 Region), and requires you to escort a food truck to its designated dropoff.
 Fly over to the waypoint, pick up some ammunition, and get on the truck.
 
 - A truck shows up on the left side after you pull out of the gate. Blow it
   up, then wait for some parked ATVs on the road ahead.

 - Up ahead is an ammo crate if you need it. Otherwise, continue on and focus
   on the roadblock ahead. There are explosive barrels in the road that may
   deter you, and a large group of Royal Army soldiers to the west.
   
 - A helicopter swoops in after passing the roadblock. Shoot it down and hope
   that it doesn't crash into you on its way down. After that, it's smooth
   sailing.


.============================================================================.
| Bomb Defusing                                                       [0611] |
'============================================================================'

 The Bomb Defusing activities appear on the map after first visiting the Chal
 Jama Monastery during the story mission "A Cultural Exchange". As the Royal
 Army sets up bombs at important Golden Path landmarks, you must race against
 time and stay out of sight to prevent the explosives from going off.
 Subsequent quests often show up ater completing campaign missions.


.----------------------------------------------------------------------------.
| Bomb Defusing #1                                                           |
'----------------------------------------------------------------------------'

 [X: 469.0   Y: 502.4]

 The first Bomb Defusing mission can be activated just outside of the Chal
 Jama Monastery after wrapping up the related campaign mission. The waypoint
 takes you back to the monastery, essentially providing a rehash of the story
 mission. The main difference is that the timers don't start counting down
 until you are spotted by enemies.
 
 Most of the soldiers are at the east end of the monastery, near the stairs
 leading up to the shrine entrance. If you have a suitable weapon make sure to
 eliminate the Sniper at the top of the stairs. There are mainly Normals and a
 couple Chasers in the area as well as close to the bombs.
 
 There are three bombs: one near the idol on the west end, one near the base
 of the right staircase, and another at the shrine entrance. If you are seen a
 minute-long countdown begins, and at that point simply sprint to each of the
 locations and disarm the bombs without worrying about reinforcements or enemy
 interference. 


.----------------------------------------------------------------------------.
| Bomb Defusing #2                                                           |
'----------------------------------------------------------------------------'

 [X: 398.9   Y: 428.9]
 
 After accepting the mission from a Golden Path soldier in the middle of the
 woods, commandeer his ATV and drive over to the Kyra Tea Factory. Make sure
 to come in from the southeast; that way you can survey the bombs and the 
 baddies from the looming cliffside.
 
 Your best bet is to start on one side and work your way to the other. Going
 south to north is a good option: slide down the cliff and kill the two guys
 near the bomb here. Further scout the factory up on the hill and head there
 next. There is one soldier inside the room with the bomb that you should
 watch out for.
 
 The third bomb is on the north end next to the house. If you are spotted and
 the bombs are detonated, then you'll only have 40 seconds to disrupt them.
 That's not a whole lot of time, but if you have already disarmed two or even
 one bomb you can sprint and take care of the rest.


.----------------------------------------------------------------------------.
| Bomb Defusing #3                                                           |
'----------------------------------------------------------------------------'

 [X: 363.8   Y: 537.0]
 
 East of the Rochan Brick Factory is another Golden Path soldier looking for
 assistance. The factory is also your destination, so get a vehicle and drive
 over there. Your point of entry doesn't matter all that much since the Rochan
 Brick Factory is one giant circle, so you can see a whole lot from most
 directions.
 
 There are three bombs total. One is on the north side behind a small house,
 the second is on the west end on top of a stack of boxes, and the third is
 near the destroyed chimney in the center of the factory. Leave this one last
 since it requires you to climb up a ladder or use the ramp.
 
 One reminder: even if you are spotted, an enemy must manually trigger a bomb
 in order for the 40-second countdown to begin. So if you prevent soldiers
 from rushing towards any of the bombs you won't have to worry about a time
 limit.


.----------------------------------------------------------------------------.
| Bomb Defusing #4                                                           |
'----------------------------------------------------------------------------'

 [X: 273.2   Y: 544.9]
 
 Fast Travel to Shanath Training Grounds and head east to a plateau. Accept
 the quest, which involves heading to the Kyrat Intl. Airport to disarm more
 bombs and kill enemies. Since the airport contains a safehouse, you can
 immediately fast travel there to save time.
 
 From the safehouse, exit and climb on top of the warehouse. Take out the
 Sniper across the way near the control tower, then check out the surrounding
 areas. There is a bomb below to the east, one near the control tower, and one
 more down near the crawlspace under the runway.
 
 If you near the warehouse, disable the one close by, then go around the back
 of the building to find the second bomb. From here, crawl under the runway to
 reach the control tower, climb the stairs, and deal with the bomb.


.----------------------------------------------------------------------------.
| Bomb Defusing #5                                                           |
'----------------------------------------------------------------------------'

 [X: 754.2   Y: 684.5]
 
 The Bomb Defusing quest marker is nowhere near any particular safehouse (the
 closest being Border Observation Post), and is northeast of the Shining Minds
 Seminary. Accept the activity and backtrack to the seminary.
 
 The Shining Minds Seminary is an outpost-sized location filled with Royal
 Guards. As you look on from the north, you can easily mark the locations of
 the three bombs and the enemies using your camera. Don't jump in right away,
 and instead wait for a helicopter to drop down and dispatch more enemies. If
 the helicopter spots you, other enemies might as well and set off the bombs.
 Wait for the vehicle to leave before closing in.
 
 Disable the bomb on the east side by crawling through the hole in the wall,
 then cut across the yard and deal with the other two. A 45-second timer goes
 off if the enemies are alerted to your presence, which is a bit more friendly
 than the normal 40-second limit.


.----------------------------------------------------------------------------.
| Bomb Defusing #6                                                           |
'----------------------------------------------------------------------------'

 [X: 753.5   Y: 749.8]
 
 This activity unlocks after completing the main story, regardless of the
 outcome you chose. Travel to the following coordinates from Namboche
 Monastery and accept the quest. Use the grapple points to cut through the 
 mountain to the Valley of Death.
 
 This enemy settlement contains four bombs that are evenly distributed amongst
 the buildings. If you are up on top of the mountain, you should have a bird's
 eye view of nearly the whole place. The three Snipers on the roof give you
 the most trouble, so eliminate them as soon as possible.
 
 Scan the rest of the settlement for more bad guys and take them down (there's
 even an Attack Dog on grounds). Safely slide down the mountainside and take
 care of the first bomb, then move towards the buildings and work your way
 through the others. Even though you are given a whole minute to disarm the
 bombs if spotted, it's not a lot of time considering how spread out they are.
 

.----------------------------------------------------------------------------.
| Bomb Defusing #7                                                           |
'----------------------------------------------------------------------------'

 [X: 560.3   Y: 643.7]
 
 This Bomb Defusing activity appears on the map once all the others have been
 finished. The quest marker can be found by travelling north of Ratu Gadhi.
 Accept the quest and move on to Jalendu Temple.
 
 If you sided with Sabal during the main campaign, this mission should be
 reminiscent of "Cease and Desist". Four bombs are scattered here on the
 island, which is heavily guarded. Start off on the northwest side of the
 island and begin picking off enemies (starting with the Sniper on the tower).
 
 Stay on the northwest shore while you pick off as many enemies as possible.
 Once the numbers get low enough, start making your rounds. Three of them are
 spaced out on the sides of the island, and the final bomb is atop a flight of
 stairs inside the temple's tower.


.============================================================================.
| Kyrati Films: Racing                                                [0612] |
'============================================================================'

 These activities allow for adrenaline to flow through your veins in new ways.
 Kyrati Films: Racing activities are fast-paced races through the Kyrati
 wilderness that earn you Rupees, as well as bragging rights through online
 leaderboards. Go to [X: 213.7   Y: 429.0] in Banapur Village to meet Sharma
 Salsa and unlock these quests.


.----------------------------------------------------------------------------.
| Kyrati Films: Racing #1                                                    |
'----------------------------------------------------------------------------'

 [X: 345.7   Y: 379.5]

 Stop by at the waypoint in the Kyra Tea Weigh Station for your first pro
 race. In Kyrati Films: Racing, you must drive a vehicle through checkpoints
 until you reach the finish line. You cannot pass by or ignore any checkpoints
 or else the next won't appear.
 
 Bronze: 1:15.0
 Silver: 1:10.0
 Gold:   1:05.0

 Vehicle: ATV
 Checkpoints: 24


.----------------------------------------------------------------------------.
| Kyrati Films: Racing #2                                                    |
'----------------------------------------------------------------------------'

 [X: 250.1   Y: 541.7]

 Located after liberating the Shanath Training Grounds, on the far west end. 
 
 Bronze: 1:30.0
 Silver: 1:25.0
 Gold:   1:20.0

 Vehicle: ATV
 Checkpoints: 30


.----------------------------------------------------------------------------.
| Kyrati Films: Racing #3                                                    |
'----------------------------------------------------------------------------'

 [X: 436.3   Y: 540.5]

 Head to the Rochan Brick Co. Storage for this quest, where you'll find the
 laptop and table outside the green fence.
 
 Bronze: 1:50.0
 Silver: 1:40.0
 Gold:   1:30.0

 Vehicle: Tuk Tuk
 Checkpoints: 30


.----------------------------------------------------------------------------.
| Kyrati Films: Racing #4                                                    |
'----------------------------------------------------------------------------'

 [X: 436.3   Y: 540.5]

 Look for the waypoint over at the Royal Raksi Brewery, near the shed just
 past the bridge leading into the outpost.
 
 Bronze: 1:20.0
 Silver: 1:15.0
 Gold:   1:10.0

 Vehicle: Pickup
 Checkpoints: 26


.----------------------------------------------------------------------------.
| Kyrati Films: Racing #5                                                    |
'----------------------------------------------------------------------------'

 [X: 509.3   Y: 429.8]

 Unlocked after conquering De Pleur's fortress Varshakot. The table is in the
 southeast corner of the fortress interior.
 
 Bronze: 1:30.0
 Silver: 1:25.0
 Gold:   1:20.0

 Vehicle: Pickup
 Checkpoints: 30


.----------------------------------------------------------------------------.
| Kyrati Films: Racing #6                                                    |
'----------------------------------------------------------------------------'

 [X: 603.0   Y: 708.8]

 After liberating the Royal Guard Kennels, head to the race point on the desk
 outside of the safehouse.
 
 Bronze: 1:30.0
 Silver: 1:25.0
 Gold:   1:20.0

 Vehicle: Hovercraft
 Checkpoints: 28


.----------------------------------------------------------------------------.
| Kyrati Films: Racing #7                                                    |
'----------------------------------------------------------------------------'

 [X: 808.5   Y: 661.9]

 Look for the quest marker on the outskirts of the Border Observation Post.
 
 Bronze: 2:20.0
 Silver: 2:10.0
 Gold:   2:00.0

 Vehicle: ATV
 Checkpoints: 40


.----------------------------------------------------------------------------.
| Kyrati Films: Racing #8                                                    |
'----------------------------------------------------------------------------'

 [X: 420.1   Y: 759.9]

 Go to the KEO Logging Camp and begin the activity from the desk on the side
 of the safehouse.
 
 Bronze: 1:30.0
 Silver: 1:25.0
 Gold:   1:15.0

 Vehicle: Buggy
 Checkpoints: 32


.----------------------------------------------------------------------------.
| Kyrati Films: Racing #9                                                    |
'----------------------------------------------------------------------------'

 [X: 555.0   Y: 748.6]

 The quest can be picked up at Pokhari Ghara, on the eastern side of the
 outpost. 
 
 Bronze: 1:20.0
 Silver: 1:15.0
 Gold:   1:10.0

 Vehicle: Van
 Checkpoints: 28


.============================================================================.
| Kyrati Films: Survival                                              [0613] |
'============================================================================'

 Similar to Kyrati Films: Racing, Kyrati Films: Survival equips you with
 the... "Go Bro" device in order to capture Ajay performing spectacular feats
 of bravery and adventure. Instead of racing through checkpoints, you drive
 through dangerous environments and hope for survival in these wild courses.
 Go to [X: 213.7   Y: 429.0] in Banapur Village to meet Sharma Salsa and
 unlock these quests.


.----------------------------------------------------------------------------.
| Kyrati Films: Survival #1                                                  |
'----------------------------------------------------------------------------'

 [X: 298.2   Y: 429.4]

 Check out the office desk in Khilana Bazaar to pick up your first Kyrati
 Films: Survival quest. You must race from one location to another, and
 oftentimes you switch vehicles halfway through. There are more hazards than
 your typical race; something you need to watch out for. Go through the
 checkpoints to add 5 seconds to your total time. Notable hazards include:
 elephants.
 
 Start: Khilana Bazaar
 Finish: West of Army Supply Flight 2911
 
 Starting time: 0:30.0
 Vehicle: Pickup -> ATV


.----------------------------------------------------------------------------.
| Kyrati Films: Survival #2                                                  |
'----------------------------------------------------------------------------'

 [X: 434.3   Y: 388.9]

 This quest can be found at the Seven Treasures Ashram Outpost after a
 successful liberation. Notable hazards include: Royal Army.
 
 Start: Seven Treasures Ashram
 Finish: Surefoot Bridge
 
 Starting time: 0:40.0
 Vehicle: ATV -> Hovercraft


.----------------------------------------------------------------------------.
| Kyrati Films: Survival #3                                                  |
'----------------------------------------------------------------------------'

 [X: 391.3   Y: 499.9]

 Look for the desk just outside the perimeter wall of the Rochan Brick Co.
 Shipping (the game's map waypoint is incorrect) to begin the driving test.
 Notable hazards include: Royal Army.
 
 Start: Rochan Brick Co. Shipping
 Finish: Kyra Tea Farm
 
 Starting time: 0:55.0
 Vehicle: Sedan -> Hovercraft


.----------------------------------------------------------------------------.
| Kyrati Films: Survival #4                                                  |
'----------------------------------------------------------------------------'

 [X: 382.1   Y: 572.0]

 Found in Shanath Breeders after liberating the Outpost. Notable hazards 
 include: Royal Army, elephants.
 
 Start: Shanath Breeders
 Finish: Southwest of Shanath Breeders
 
 Starting time: 0:58.0
 Vehicle: Jet Ski -> Pickup


.----------------------------------------------------------------------------.
| Kyrati Films: Survival #5                                                  |
'----------------------------------------------------------------------------'

 [X: 443.0   Y: 686.9]

 Look for the table in Barnali's Textiles after liberating the Outpost.
 Notable hazards include: Royal Army, elephants.
 
 Start: Barnali's Textiles
 Finish: Northwest of Shanath
 
 Starting time: 0:55.0
 Vehicle: ATV -> Buzzer


.----------------------------------------------------------------------------.
| Kyrati Films: Survival #6                                                  |
'----------------------------------------------------------------------------'

 [X: 675.3   Y: 703.5]

 Fast travel to Shikharpur and go to the north end of the outpost to begin the
 quest. Notable hazards include: Royal Army.
 
 Start: Shikharpur
 Finish: South of Kyra's Shrine
 
 Starting time: 0:45.0
 Vehicle: ATV -> Wingsuit -> Jet Ski


.----------------------------------------------------------------------------.
| Kyrati Films: Survival #7                                                  |
'----------------------------------------------------------------------------'

 [X: 786.0   Y: 602.8]

 Go to the Lhumtse Barracks and look for the table at the southeast end.
 Notable hazards include: Royal Army.
 
 Start: Lhumtse Barracks
 Finish: Southeast of Lhumtse Barracks
 
 Starting time: 1:00.0
 Vehicle: ATV -> Buggy


.----------------------------------------------------------------------------.
| Kyrati Films: Survival #8                                                  |
'----------------------------------------------------------------------------'

 [X: 668.3   Y: 761.7]

 Located on the outskirts of Sahi Jile Checkpoint, near the highway. Notable
 hazards include: Royal Army.
 
 Start: Sahi Jile Checkpoint
 Finish: *GLITCHED UNKNOWN LOCATION #1*
 
 Starting time: 1:30.0
 Vehicle: Truck -> Hovercraft -> Buzzer


.----------------------------------------------------------------------------.
| Kyrati Films: Survival #9                                                  |
'----------------------------------------------------------------------------'

 [X: 801.5   Y: 726.6]

 After liberating Namboche Monastery, look for the racing table outside the
 outpost walls. Notable hazards include: Royal Army.
 
 Start: Namboche Monastery
 Finish: North of Sapha Pond
 
 Starting time: 0:45.0
 Vehicle: ATV -> Hovercraft


.============================================================================.
| Pagan's Wrath                                                       [0614] |
'============================================================================'

 The Pagan's Wrath convoy randomly spawns anywhere on the map and is displayed
 with a skull icon. The convoy is made up of three Royal Army trucks, each
 blaring the same radio broadcast heard at the bell towers. They spawn fairly
 infrequently, but it is theorized that the chances of Pagan's Wrath appearing
 increases after liberating outposts or fortresses.
 
  _________________
  - Author's Note -
  Though unconfirmed, there is a very good chance that Pagan's Wrath convoys
  will not spawn if you have liberated every outpost and conquered every
  fortress. You can always reset outposts in the Options Menu if it comes to
  that.
 
 You can set a waypoint on the skull icon to easily track down the convoy. If
 you are too far away, you can fast travel to safehouses without having it
 disappear on you (though fast traveling may cause the location of the convoy
 to move elsewhere).
 
 The three trucks are filled with enemies riding shotgun or manning the
 mounted turret. Use mines/C4, grenades, explosives, or powerful gunfire to
 take them down. Destroy the three trucks (or kill all occupants) to take care
 of Pagan's Wrath and receive XP, KP, and money bonuses.
 
 Demolish three Pagan's Wrath convoy for the "Hand of Justice" Achievement.


.============================================================================.
| Cargo Hijack                                                        [0615] |
'============================================================================'

 Cargo trucks spawn much more often than Pagan's Wrath and are noted on the
 map with a truck icon. These large cargo trucks carry munitions to and from
 enemy outposts (ones that have not been liberated). Once the truck reaches
 its destination, it disappears from the map.
 
  _________________
  - Author's Note -
  Though unconfirmed, there is a very good chance that cargo trucks will not
  spawn if you have liberated every outpost and conquered every fortress. You
  can always reset outposts in the Options Menu if it comes to that.

 Cargo trucks are not well protected and can be easily hijacked by shooting
 the driver or creating a roadblock. If spotted, the truck will gun it and
 take off, so either prepare an ambush or use a vehicle to catch up if seen.
 
 You have two options when encountered a cargo truck: destroy it or hijack it.
 Destroying the truck is the easy option and requires little effort. If you 
 hijack the vehicle, you must drive it to the nearest friendly outpost 
 (automatically marked on your map). Deliver the truck to receive extra XP,
 Rupees, and a free ammo refill.

 Deliver three cargo trucks for the "Robin Hood" Achievement.


.============================================================================.
| Karma Events                                                        [0616] |
'============================================================================'

 Karma Events are random events that appear in the in-game world and are
 represented by purple diamond icons. They are completely optional, but
 participating in one rewards you with money and Karma Points (KP).


 Karma Event - Animal Attack
 ===========================
 A helpless civilian is being preyed upon by a vicious predator. Rescue them
 by killing the animal to complete the Karma Event.

 
 Karma Event - Assassination
 ===========================
 A Royal Army lieutenant is camped out with several lackeys, anywhere from the
 side of the road or in a forest. Execute the lieutenant and loot his body to
 receive KP (killing the others is an added bonus).


 Karma Event - Chase
 ===================
 When on or near a main road, you may spot a Royal Army courier speeding down
 the road (usually on an ATV or in a truck). Either chase the courier down or
 ambush him, then search his body for the documents.


 Karma Event - Defuse
 ====================
 Royal Army guards are stationed near a cluster of wooden crates armed with
 explosives. Almost identical to a Bomb Defusing quest: stay hidden and disarm
 the cargo explosives; if spotted, a 30-second countdown will begin.


 Karma Event - Hostage
 =====================
 There are two types of hostage Karma Events: the first is where a single
 hostage walks through the wilderness, held at gunpoint by a Royal Army
 soldier. Kill the soldier to free the hostage. The other is where a group of
 hostages are held at any random location by several soldiers. Murder the
 enemies and avoid getting seen or they will open fire on the hostages.


 Karma Event - Skirmish
 ======================
 The most common Karma Event, skirmishes often break out between the Golden
 Path and Royal Army at virtually any possible location. Side with the Golden
 Path and help bring down every last Royal Army soldier to earn some KP.


______________________________________________________________________________
==============================================================================

[7] LOCATIONS                                                           [0700]

==============================================================================

 The world of Kyrat is incredibly expansive and deep with culture, stories,
 and secrets. There are hundreds of locations you can visit in Far Cry 4, all
 with their own significance.


.============================================================================.
| Outposts                                                            [0701] |
'============================================================================'

 Outposts are enemy strongholds that can be captured and liberated in order to
 reduce Royal Army control throughout Kyrat (shown by the change from red to
 green on the map). To liberate an outpost, you must kill all enemies and any
 reinforcements that may show up. Outposts are easily identified in-game by
 looking for tall columns of black smoke.
 
 You can expect to find heavy resistance in outposts, ranging from groups of 
 soldiers to alarms that can be triggered if you are caught sneaking in.
 Alarms sound for reinforcements, but can be destroyed or manually disarmed.
 You get bonus XP for clearing an outpost without triggering any alarms (and
 the "Tread Lightly" Achievement), or completely undetected.
 
 You can fast travel between liberated outposts from the map, and also access
 trading posts inside the outpost safehouses. In addition, liberating outposts
 unlocks new quests and activities. You can replay outposts through the
 Outpost Master activity which records your efforts and posts to online
 leaderboards.
 
 Sometimes a liberated outpost may be subject to an enemy attack. If this
 happens (usually immediately after leading an outpost), return and fend off
 the attack party. You are graded based on how many soldiers you killed and
 rewarded varying amounts of XP. Repelling the attack party is completely
 optional and can be ignored.


.----------------------------------------------------------------------------.
| South Kyrat                                                                |
'----------------------------------------------------------------------------'

.----------------.___________________________________________________________
| Khilana Bazaar |___________________________________________________________|
'----------------'

 [X: 298.6   Y: 425.7]

 - 1 Alarm
 - Enemies: Normal, Chaser
 - Animals? Yes (Elephant)
 
 The Khilana Bazaar is the first outpost you can liberate and must be done in
 order to finish the campaign mission "Incursion". The bazaar is a small area,
 with access roads to the west and the east. A good vantage point is from the
 cliff north of the bazaar.
 
 Due to the presence of a captive elephant, you can liberate this outpost by
 barely lifting a finger. Shoot the cage door (preferably with an arrow) to
 free the elephant and let it wreak havoc on the outpost's inhabitants. The
 beast is powerful enough to take down everyone before falling; if not, clean
 up the rest in their panicked state.


.------------------------.___________________________________________________
| Kyra Tea Weigh Station |___________________________________________________|
'------------------------'

 [X: 344.8   Y: 378.7]

 - 1 Alarm
 - Enemies: Normal, Chaser
 - Animals? No
 
 Like any weigh station, the Kyra Tea Weigh Station is designed to allow
 vehicle to stop and pass through. Since the road travels from north to south,
 and to the east is water, the best place to scout and attack is from the
 west.
 
 The outpost is slightly smaller than Khilana Bazaar and has less enemies,
 although there are no animals you can use to your advantage. The alarm is
 near the west end, so you can either destroy it from afar or slide down and
 manually disarm it. You can always throw rocks (Right on the D-Pad) to lure
 enemies, turn them around for a takedown, or distract them long enough to
 sneak somewhere.


.-------------------.________________________________________________________
| Kyra Tea Terraces |________________________________________________________|
'-------------------'

 [X: 393.5   Y: 328.3]

 - 1 Alarm
 - Enemies: Normal, Chaser
 - Animals? No

 Your best bet for this outpost is to come in from the terraces on the east
 side. The alarm is right next to the building in the middle, and if you can
 neutralize that you should have a very easy time with this one. If you have
 the Elephant Rider skill, you can utilize the elephants that almost always
 spawn here: once the alarm is disabled, ride in on an elephant and go nuts.
 
 One thing to take note of is the mortar in the back of the truck bed near
 the northeast end of the outpost. If an enemy takes control of the mortar,
 he can rain down hellfire upon you. Make sure to keep everyone away from it.


.------------------------.___________________________________________________
| Seven Treasures Ashram |___________________________________________________|
'------------------------'

 [X: 431.5   Y: 387.7]

 - 1 Alarm
 - Enemies: Normal, Hunter
 - Animals? Yes (Bengal Tiger)

 This remote village has been overrun by the Royal Army and now serves as a
 defense point. There is a mounted turret near the middle of the outpost, next
 to the alarm. On the west end is a caged animal guarded by a Hunter. Since
 the Hunter can cast a spell on any animals, you should take him out if you
 attempt to release the animal.
 
 You can spy on the ashram's inhabitants from the western hills, and that side
 of the outpost is not heavily fortified, save the Hunter and animal combo. If
 you wish to sneak into the outpost, that's the place to start. Aside from the
 one Hunter, there are about seven Normals.


.-------------.______________________________________________________________
| Kheta Manor |______________________________________________________________|
'-------------'

 [X: 446.4   Y: 452.6]

 - 1 Alarm
 - Enemies: Normal, Heavy
 - Animals? Yes (Dhole)
 
 A large estate that has been captured by Pagan's forces, Kheta Manor does not
 have fortified walls and can be infiltrated rather easily from any direction,
 though the east side is at a higher elevation. There is a caged dhole inside,
 but it likely won't do much damage and only serves as a minor distraction.
 
 This is also likely your first outpost with a Heavy enemy. These guys are
 slow, but super tough and carry large machine guns. They can withstand a lot
 of gunfire and it can be difficult to silently execute him if you don't have
 the Heavy Takedown (unlocked by destroying 1 Pagan's Wrath convoy). Hide in 
 the dense foliage and use explosives to kill the Heavy, or disarm the alarm
 in the center of the outpost and go from there.

 
.---------------------------.________________________________________________
| Rochan Brick Co. Shipping |________________________________________________|
'---------------------------'

 [X: 393.7   Y: 503.4]

 - 1 Alarm
 - Enemies: Normal
 - Animals? No
 
 This is one of the easier outposts in the game, and only consists of about
 five Normals. Start from the east to find a soldier on the hill above the
 shipping station. Kill him and use the zipline to reach the roof of the far
 building. From here you can scout enemies before dropping through the hole
 in the roof. The alarm is right next to the building for easy disabling.

 
.------------------._________________________________________________________
| Shanath Breeders |_________________________________________________________|
'------------------'

 [X: 379.7   Y: 573.9]

 - 1 Alarm
 - Enemies: Normal, Chaser, Hunter
 - Animals? Yes (Elephant)
 
 Shanath Breeders is a coastal community dedicated to the illegal exotics
 trade. There are roughly four or five Normals, a couple Chasers, and one
 Hunter usually on the south side. An elephant resides in the middle of the
 Outpost.
 
 There are a couple ways to infiltrate the outpost. If you want to release the
 elephant, then come in from the west and use a long-range weapon to shoot off
 the lock. If you want to do it yourself, then a suggested method is from the
 water or the beach. Eliminate the single enemy on the pier, then tag and kill
 the remaining foes from near the house (where the alarm is located).
 
 
.-------------------.________________________________________________________
| Pranijagat School |________________________________________________________|
'-------------------'

 [X: 350.0   Y: 625.7]

 - 2 Alarms
 - Enemies: Normal, Chaser
 - Animals? No

 The two alarms are on the north and south ends of the school. The southern
 one is in plain sight and can be disabled from the perimeter wall, but the
 northern one is next to a building and requires careful infiltration. Since
 this Outpost has two alarms, both must be destroyed to negate all additional
 troops. Removing one alarm stops one wave of reinforcements from arriving.
 
 Most of the enemies are congregated near the two-story building. You can
 sneak in from the north end or separate enemies using rocks and other
 distractions. This outpost contains a mortar, so try and prevent anyone from
 using it during your liberation attempt. 
 

.--------------------._______________________________________________________
| Open Hearts Clinic |_______________________________________________________|
'--------------------'

 [X: 386.5   Y: 674.1]

 - 2 Alarms
 - Enemies: Normal, Heavy, Hunter
 - Animals? Yes (Wolf)
 
 Position yourself on the eastern hill in order to survey, tag, and snipe. Two
 Hunters hang out near the east side, a Heavy guards the northern entrance,
 and a wolf inside a pen is right near his location. If you free the wolf, it
 has a good chance of murdering the Heavy.
 
 One of the alarms is on the upper balcony in the center of the outpost, and
 it can be hit with a decent sniper rifle from the hill. The second alarm is
 on the south end and is out of sight from your current location. The Outpost
 is significantly easier to infiltrate once the Heavy and Hunter pair are out
 of the equation.

 
.-------------------------.__________________________________________________
| Shanath Training Ground |__________________________________________________|
'-------------------------'

 [X: 255.2   Y: 542.7]

 - 2 Alarms
 - Enemies: Normal, Heavy, Hunter
 - Animals? Yes (Bengal Tiger)
 
 The Shanath Training Grounds is a dojo used by the Royal Army to train and 
 prepare for war. You can easily spy on them from the southern hills. The
 Outpost has two levels, with one alarm on the ground floor and the second
 near the dojo. Three Bengal tigers lie in individual cages, but releasing
 them will only hurt you so long as the three Hunters are alive.
 
 Aside from the trio of Hunters, there is a Heavy and several Normals. Like
 usual, prioritize based on the enemy types and take it from there. It's a
 tightly-packed outpost so it may be easier to neutralize the targets from
 the surrounding wilderness instead of outright infiltrating it.


.--------------------------._________________________________________________
| Rochan Brick Co. Storage |_________________________________________________|
'--------------------------'

 [X: 440.3   Y: 542.9]

 - 1 Alarm
 - Enemies: Normal, Chaser, Sniper
 - Animals? No
 
 For starters, look out for the enemy Sniper who takes his post on the roof of
 the main warehouse. You want to fight fire with fire, so seek refuge on the
 hill south of the outpost. After tagging enemies and assessing the situation,
 claim the Sniper as your first victim.
 
 Going in undetected is always an easy choice to make, but you can also use
 the red barrels and gas tanks to create big explosions and stir up chaos.
 Then once everyone is rattled you can make your next move. There is only one
 alarm here, and it is on the east side of the warehouse.


.---------------------.______________________________________________________
| Royal Raksi Brewery |______________________________________________________|
'---------------------'

 [X: 553.4   Y: 534.4]

 - 1 Alarm
 - Enemies: Normal, Hunter
 - Animals? No

 This brewery belongs to the Royal Army, which is why local breweries are
 under siege by Pagan Min's forces. This is another simple outpost with few
 enemies; about six Normals roam the premises along with two Hunters that are
 usually on the eastern outskirts near the dock. If you come in from the south
 and head east to kill the Hunters, you can disarm the alarm here as well. The
 rest should be smooth sailing.


.--------------------._______________________________________________________
| Barnali's Textiles |_______________________________________________________|
'--------------------'

 [X: 446.0   Y: 686.6]

 - 2 Alarms
 - Enemies: Normal, Chaser, Sniper, Attack Dog
 - Animals? No

 Barnali's Textiles is a very small outpost, yet it has two alarms. Despite
 its small size, the layout isn't as wide open as others and the location of
 fences and buildings makes navigation more difficult than usual. There is
 also an attack dog present, who can sneak up on you due to the fact that (for
 reasons unknown) they cannot be tagged with your camera.
 
 Scouting the area from the east is your best bet. There is a Sniper on the
 second floor of the northern building, and a Chaser all by his lonesome in
 the back. The rest of the enemies usually stick to the southern end. Going
 out of your way to hack the alarms can be tough since you really do have to
 go out of your way. Creating distractions with rocks and bait are good
 options here.


.----------------------------------------------------------------------------.
| North Kyrat                                                                |
'----------------------------------------------------------------------------'

.---------------------.______________________________________________________
| Royal Guard Kennels |______________________________________________________|
'---------------------'

 [X: 604.2   Y: 707.9]

 - 2 Alarms
 - Enemies: Normal, Attack Dog
 - Animals? No

 The Royal Guard Kennels is where Attack Dogs are raised and trained by Pagan
 Min's forces. It is a small outpost made up of three old buildings, with a
 road intersecting through. Go up the slope north of the outpost to reach a
 cliff giving you a good sight of it all.
 
 There are probably as many Attack Dogs as there are Normals. They are smaller
 targets and sometimes it's best leaving them for last since, needless to say,
 they don't have the ability to set off alarms. You can snipe most of the
 soldiers from the cliff up here, and for the remainders you can slip down
 and silently execute them.


.-------------------.________________________________________________________
| KEO Pradhana Mine |________________________________________________________|
'-------------------'

 [X: 692.4   Y: 624.0]

 - 3 Alarms
 - Enemies: Normal, Sniper, Heavy
 - Animals? No

 The KEO Pradhana Mine is a multi-tiered outpost crawling with Royal Guard,
 with the mine itself on the northern end. If you come in from the west, you
 will have an easier time accessing most of the outpost and analyzing the
 enemy movement patterns. You'll find three alarms here, which is a step up
 from previous outposts. Two alarms are down on the ground near the bridge
 leading into the mine shaft, and the third is near an elevated building on
 the east end.
 
 As for the enemies: one Heavy wanders around the ground level, two Snipers
 are on the east end, and the rest are Normals scattered about. The pair of 
 Snipers need to be prioritized, because one actually wields a rocket launcher 
 and can do some serious damage. By coming in from the western hills, you can
 start up high and then either use Death From Above or other strategies to
 clear out the baddies below you.
 

.------------._______________________________________________________________
| Shikharpur |_______________________________________________________________|
'------------'

 [X: 675.0   Y: 698.6]

 - 3 Alarms
 - Enemies: Normal, Sniper, Heavy
 - Animals? Yes (Snow Leopard)

 If you do some traveling, you can find a good vantage point on the southeast
 side by coming from the Svargiya Takataki Camp (where you can also stock up
 on supplies if there is a Sherpa nearby). You can see the one Sniper from
 here, so take him out and drag his body up into the bushes with you. One of
 the alarms is right next to the balcony where the Sniper was.
 
 There is a caged snow leopard on the opposite side of the cabin. Release it
 to cause a frenzy and help eliminate one or two enemies. Next to the leopard
 cage is a mortar you can use to immediately tag all remaining soldiers and
 kill them with ease. If there are survivors after the first mortar attack,
 hide and wait for them to leave the area before attempting again.
 
 
.-------------------------.__________________________________________________
| Border Observation Post |__________________________________________________|
'-------------------------'

 [X: 810.3   Y: 664.5]

 - 3 Alarms
 - Enemies: Normal, Sniper, Heavy
 - Animals? No
 
 Due to this outpost being an observation post, there are numerous tall
 buildings as well as enemy Snipers. And despite the fact, the outpost is
 surrounded by hills (particularly to the west and north) which provides a
 good surveying area. And while there is technically an animal cage, it houses
 a bharal... a bharal that gallops away moments after freeing it.

 There are surprisingly very few enemies here, but the presence of two mortars
 on the rooftops makes this outpost a dangerous one. A guard is usually
 stationed at one of them, so down him after taking out any of the Snipers on
 the rooftops. All three alarms are visible from the hilltop to the west. If
 you have a silenced sniper (at this point in the game you should), snipe all
 three alarm boxes and finish working on the rest of the troops.


.------------------._________________________________________________________
| Lhumtse Barracks |_________________________________________________________|
'------------------'

 [X: 782.9   Y: 605.3]

 - 3 Alarms
 - Enemies: Normal, Chaser, Sniper, Heavy
 - Animals? Yes (Wolf)

 The Lhumtse Barracks is a signature stronghold where some of Pagan Min's most
 prized troops train and ready for battle. It is a heavily compacted outpost
 with four different types of enemies: one Chaser, two Snipers, two Heavies,
 and the rest Normals. You will have to combat against these enemy types since
 they all behave differently when under attack.
 
 There are three alarms in the barracks, but if you come in from the north you
 can spot most of them quite easily. The issue is advancing without being
 spotted: with a Sniper pair and enemies controlling mortars, you can get
 sniffed out and obliterated in a hurry. Snipe the enemies on the rooftops
 first, then focus on the alarms and then the baddies on the ground. An
 imprisoned wolf is found at the north end, right below the cliff.
 

.------------------._________________________________________________________
| KEO Gold Storage |_________________________________________________________|
'------------------'

 [X: 438.0   Y: 816.1]

 - 2 Alarms
 - Enemies: Normal, Chaser, Sniper, Heavy
 - Animals? No

 The outpost was built on fairly flat lands, so there isn't a great vantage
 point nearby; the best available spot is to the northwest. Since this outpost
 is the storage depot for the Royal Army's gold-mining operation, it is under
 constant watch by the Royal Guard. The safehouse is in the center and is
 where both alarms are found (near the front entrance to the south and one on
 the balcony on the north end).
 
 What makes this outpost neat is the three underground bunker entrances that
 you can use to hide bodies or flank enemies. Most of the enemies don't walk
 through the bunker on their own, so it is often a safe spot to hide. You can
 shoot the alarm on the balcony from the vantage point, then enter the bunker
 at the northwest corner. From there, exit to the east end to find the other
 alarm. You can pop your head through the entrances periodically to snipe
 soldiers or survey the area.


.------------------._________________________________________________________
| KEO Logging Camp |_________________________________________________________|
'------------------'

 [X: 420.8   Y: 758.2]

 - 2 Alarms
 - Enemies: Normal, Hunter, Heavy
 - Animals? Yes (Snow Leopard)

 This is where trees go to die. The KEO Logging Camp is a very small outpost
 (even two alarms is pushing it) made up of a few cabins and some stacks of
 lumber. One Heavy, one Hunter, and the rest Normals. This is the easiest
 outpost you'll find up north.
 
 There is a hill on the southwest end you can use to scan the area, or you can
 go all the way up the ridge behind you to get a great view of the camp below.
 From way up here, you can snipe the majority of the enemies and one of the
 two alarms. It's a lot of fun to rain grenades and rockets down on them from
 so high up - they won't know what hit 'em!


.---------------.____________________________________________________________
| Pokhari Ghara |____________________________________________________________|
'---------------'

 [X: 552.4   Y: 747.5]

 - 2 Alarms
 - Enemies: Normal, Sniper, Heavy
 - Animals? No

 This fishing village has been taken over by the Royal Army and now serves as
 a station for the Royal Guard. There is a mortar that is easily accessible by
 the enemy, smack dab in the center of town. The soldiers here have an itchy
 trigger finger when it comes to the mortar and will not hesitate to use it
 even at the slightest possible reason.
 
 If you come in from the northwest you can find a rock ledge that gives you a
 good look at most of the outpost. Two Snipers roam the village and often
 occupy the same rooftop - kill them in quick succession so one doesn't notice
 the other dying. You can take this outpost from afar due to the dense foliage
 and high ledges surrounding the area.


.-------------------.________________________________________________________
| Bhirabata Outpost |________________________________________________________|
'-------------------'

 [X: 533.4   Y: 810.3]

 - 2 Alarms
 - Enemies: Normal, Sniper, Heavy
 - Animals? Yes (Bear)
 
 Bhirabata Outpost is situated high atop a mountain, and even though there are
 several steep roads surrounding the outpost it is easiest to get here using a
 buzzer. Due to the geographic location is can be tough to find a good area to
 spy on the place, but there is a ledge north of the outpost against the
 mountain chain that works well.
 
 The outpost is small but cramped with many Royal Guard members. The Heavies 
 found here have flamethrowers and can very quickly burn the grasses 
 surrounding the outpost if they are set off. The two alarms are on the east 
 end and in fairly close proximity with each other; you can climb around the 
 perimeter wall on that end, disable the first, then wrap around the houses to 
 reach the other. Between the homes is a captive bear that you can set loose,
 which creates both a credible threat to the soldiers and a nice distraction.


.----------------------._____________________________________________________
| Sahi Jile Checkpoint |_____________________________________________________|
'----------------------'

 [X: 668.9   Y: 763.8]

 - 3 Alarms
 - Enemies: Chaser, Sniper, Heavy
 - Animals? No

 The Royal Army uses the Sahi Jile Checkpoint to regulate who crosses the
 nearby bridge. It is similar to other outposts in North Kyrat: fortified
 walls, numerous tall buildings, and tough enemies. Camp out to the west: the
 woods here provides a good vantage point, but the amont of trees can make it
 difficult to pull off accurate shots.
 
 There are three to four Snipers at the outpost, most of which are on top of
 the rooftops. A couple Heavies and Chasers stay on the ground unless put on
 edge. Mildly interesting: this is the only outpost in the game that does not
 contain any Normals. A skilled sniper can kill everyone in the outpost from
 a distance. Anyone else should at least remove the Snipers before moving in
 and sneaking inside.


.--------------------._______________________________________________________
| Namboche Monastery |_______________________________________________________|
'--------------------'

 [X: 803.6   Y: 725.7]

 - 3 Alarms
 - Enemies: Normal, Chaser, Sniper
 - Animals? No

 Namboche Monastery rests on the edge of a tall cliff and is quite small when
 compared to other outposts this late in the game. There are three main
 buildings that you should take note of, and the Royal Army members that
 inhabit the outpost are tightly packed together - take an enemy down and
 someone is bound to notice sooner or later.
 
 The good news is that enemy soldiers typically won't sound the alarm unless
 they can confirm that they are under attack. So as long as you stay hidden
 and away from the danger, they often won't call in reinforcements. You can
 scope everyone out picture-perfect from the southwest hill. From here, all
 you need is a sniper rifle and some rocks to completely wipe the place out;
 take out the three Snipers first, then let the cards fall and react
 accordingly.


.============================================================================.
| Fortresses                                                          [0702] |
'============================================================================'

 There are four fortresses in Kyrat, belonging to Pagan Min and each of his
 three governors. These fortified structures are basically beefed-up outposts
 that contain multiple alarms and many powerful enemies. Liberating a fortress
 grants you large amounts of XP and also provides you with another fast travel
 option.
 
 Fortresses are incredibly difficult to infiltrate and clear out at the start
 of the game, and it is recommended that you weaken its defenses by completing
 campaign missions. By eliminating Pagan Min's governors in the story, the
 fortress becomes weakened, such as grapple points lining the perimeter walls
 or an alarm being automatically disarmed.
 
 Like regular outposts, you can replay fortresses through the Outpost Master
 activity after a successful liberation.


.-----------.________________________________________________________________
| Varshakot |________________________________________________________________|
'-----------'

 [X: 510.7   Y: 430.9]
 
 - De Pleur's fortress
 - 3 Alarms
 - Enemies: Normal, Sniper, Heavy, Attack Dog
 - Weakened after "City of Pain"
 
 For the sake of simplicity, I will only detail fortress liberations after
 they have been weakened. De Pleur's fortress, Varshakot, is found north of
 Tirtha. Snipers patrol the northern and southern walls, and the river from
 the east, so try from the west.
 
 If you run along the road leading to the south end and press up against the
 southwest corner of the perimeter walls, you can find a vine leading up to
 the western cliff. From here you can catch a good view of Varshakot's
 interior and eliminate the two Snipers.
 
 Look for two of the alarm systems: the first is near the chorten in the
 middle of the grounds, and the second is closer to the western perimeter.
 From the cliff you can drop down onto the perimeter wall. Leap onto the 
 southwest building and look down from the roof to shoot the second alarm box,
 though it may already be destroyed.
 
 The third alarm is tucked away in the northeast corner of the fortress and is
 not easy to disarm, since the only way to get a good look is from down on the
 ground. The easiest way is to exit the fortress and follow the outer walls to
 the east end. Make sure no-one is nearby as you slip through the open door
 and hug the right wall. Go up the stairs and take out the final alarm.
 
 There are three or four Heavies, many Normals, and an Attack Dog left inside
 Varshakot. The Heavies are the most difficult, but with all the alarms
 disabled you can take a more in-your-face approach. The easiest route is to
 disarm the alarms, then use one of the two mortars stationed on top of the
 perimeter walls. 


.----------._________________________________________________________________
| Baghadur |_________________________________________________________________|
'----------'

 [X: 196.0   Y: 598.8]
 
 - Noore's fortress
 - 3 Alarms
 - Enemies: Normal, Chaser, Sniper, Heavy
 - Weakened after "Shoot the Messenger"

 Baghadur, defensively, is in a great location since it is protected by the
 mountain range to the west and the lake to the east. Noore's fortress is
 neatly tucked away in the western edge of Kyrat, near Kyrat International
 Airport.
 
 Instead of walking across the drawbridge to the front gate, swim around the
 northern edge of the lake and follow the strip of land northeast of the
 fortress. There are grapple points that lead you to the north end of the
 fortress walls.
 
 Take your camera out and tag the Sniper looking across the drawbridge, the 
 enemies below, and the guard near the mortar on the western  balcony. There
 is an alarm here, but it will be destroyed assuming that you have weakened
 the fortress.
 
 Shoot the Sniper and the Normal near the mortar, and keep climbing up the 
 grapple points to reach a hole in the mountain. By now you are high above 
 Baghadur, but using the grapple point in the hole lets you descend down into
 the shrine portion of the fortress.
 
 Carefully rappel down and drop onto one of the ledges overlooking the shrine.
 Look down with your camera to find two Chasers standing near the campfire and
 two Heavies patrolling the area. There are two alarms right across from each
 other in close proximity. If you are confident in your trigger finger, you
 can execute the pair of Chasers with a silenced weapon before they know what
 hit them. Once they are out of the way, shoot the two remaining alarms.
 
 There should be two Heavies and a few Normals left. There is a lot of
 verticality in this fortress which creates some great ambush sites - Death
 From Above and Heavy Takedown are two good skills to have here.
 

.------------._______________________________________________________________
| Ratu Gadhi |_______________________________________________________________|
'------------'

 [X: 561.8   Y: 603.9]
 
 - Yuma's fortress
 - 3 Alarms
 - Enemies: Normal, Chaser, Sniper, Heavy, Attack Dog
 - Weakened after "Payback"
 
 Ratu Gadhi is built inside a sort of alcove on the southwest end of North
 Kyrat, just south of Jalendu Temple. The fortress is very similar to
 Varkashot in terms of layout and can be infiltrated in similar ways. There
 are grapple points leading to the hills south of Varkashot that make sneaking
 in and surveying very easy.
 
 The southern perimeter wall meshes with the landscape, allowing for you to
 easily descend right into the fortress. Before doing so, eliminate as many
 enemies as possible while still keeping business discreet. Take down the
 Snipers (only a couple) first, then start working on others. The sheer amount
 of buildings creates a lot of blind spots, which makes it hard for enemies to
 spot their fallen comrades.
 
 Considering how far you are in the story and the amount of unlockable weapons
 up to this point, your gear should far excel the ones of the Royal Guard. The
 SA-50 sniper rifle is a beast when fully upgraded, and should be your go-to
 weapon for anything stealth related.
 
 There are three alarms, and all three should be in tact even if you have
 weakened the fortress. Two are found on the western end, while one is on the
 east side. You can shoot one of the western alarms from the southern lookout,
 and if you carefully slip down to the row of buildings below you can creep
 towards the eastern alarm. The third one likely requires you to navigate the
 streets.
 
 Most of the enemies stay on their post, while Chasers and a single Attack Dog
 roam around the fortress. Truthfully speaking, you can eliminate the vast
 majority of enemies by sniping them from the southern hills. If you want to
 disable the alarms, so be it, but you can conquer Ratu Gadhi without even
 entering the fortress - without a doubt the easiest of the four.


.--------------._____________________________________________________________
| Rajgad Gulag |_____________________________________________________________|
'--------------'

 [X: 811.3   Y: 787.3]
 
 - Pagan Min's fortress
 - 4 Alarms
 - Enemies: Normal, Sniper, Heavy
 - Weakened after "Dinner With Pagan, Part 2"

 Pagan Min's prized fortress is considerably weakened after his death/escape.
 Rajgad Gulag is on the east side of North Kyrat, not particularly close to
 either the Royal Fortress or the Royal Palace. It's on a narrow strip of land
 separated by a flowing river.
 
 If the fortress has been weakened, then a grapple point appears on the east
 wall. Climb up onto the barrier and start tagging the opposition. There are
 two Snipers on the northern towers along with other subordinates down on the
 ground. This Sniper pair serve as the eyes and ears, so quietly silence them
 with a couple sniper shots of your own (again, the SA-50 is probably the best
 overall sniper rifle on the market).
 
 There are four or five Heavies that wander the streets or the western
 perimeter wall, and a handful of Normals in between. Rajgad Gulag has more
 alarms than any other fortress or outpost, but they are very easy to disarm
 from up on the wall.
 
 If you crouch and shuffle to the southeast corner of the wall, you can see
 and shoot three of the four: two are on the north end near the elevated 
 rooftops, and another is close to the center of the fortress. If you want to
 take down the final alarm, drop down to the lower part of the wall at the
 south end and follow it west. While looming near the front entrance, drop to
 the ground and enter the small hut to shut it off.
 
 Of course, conquering the fortress is much easier when all the alarms are
 flipped off. If you have successfully disabled all four, then the remainder
 of the ambush should be rather easy. Walk down the roads while peeking in and
 out of buildings to hide and use takedowns.
 
 There is also a secret tunnel leading into Rajgad Gulag by taking the side
 road on the west end of the fortress. From here you can climb up through the
 cave and into the compound's backside. Not the most practical approach, but
 definitely fun.


.============================================================================.
| Bell Towers                                                         [0703] |
'============================================================================'

.----------------------------------------------------------------------------.
| South Kyrat                                                                |
'----------------------------------------------------------------------------'

.-----------------------------.______________________________________________
| Bell Tower (Banapur Region) |______________________________________________|
'-----------------------------'

 [X: 271.9   Y: 444.2]

 This Bell Tower must be hijacked for the "Propaganda Machine" story mission
 early in the game. Found high up on a hill only accessible by grapple points.
 Only one enemy present; near the front entrance. Reveals:
 
 - Kyra's Refuge
 - Old Isha's House
 - Prabhakar's Farm


.--------------------------------------._____________________________________
| Bell Tower (Kyra Tea Factory Region) |_____________________________________|
'--------------------------------------'

 [X: 331.0   Y: 475.8]

 The Bell Tower is close enough to Khilana Bazaar that you can use the buzzer
 to fly here. Otherwise the tower isn't hard to reach since it's on pretty
 flat land. Guarded by three soldiers. Reveals:
 
 - Prabin's House
 - Satish's Sad Room
 - Tiger Den


.--------------------------------------._____________________________________
| Bell Tower (The City of Pain Region) |_____________________________________|
'--------------------------------------'

 [X: 386.5   Y: 385.4]

 This tower is easily accessible due to the roads coming in from the north and 
 west. There are no soldiers guarding the tower, but it's home to several 
 beehives. Reveals:
 
 - The Partisans' Clinic
 - Great Drought Chorten
 - Banashur's Pyres
 

.----------------------------._______________________________________________
| Bell Tower (Tirtha Region) |_______________________________________________|
'----------------------------'

 [X: 475.3   Y: 323.0]

 The bell tower is at high elevation, and can be seen from Eklo Beindu Summit.
 The easiest way is from the northwest, since there is a brown staircase that
 leads right up to the front door. It's held in tact better than others, with
 multiple working staircases and ramps inside. Reveals: 
 
 - Vibhat's Auto Repair
 - Abandoned Jheel
 - Rai Family House


.-----------------------------------------.__________________________________
| Bell Tower (Chal Jama Monastery Region) |__________________________________|
'-----------------------------------------'

 [X: 451.8   Y: 489.5]

 If it hasn't been done already, you can hijack this bell tower during the
 mission "A Cultural Affair", since it is between your starting location and
 your destination. If coming from Sabal's station to the west, you can find
 some grapple points that take you up to it. Reveals:
 
 - Deepak's Millet Farm
 - Banashur's Song
 - Kyra's Shade


.------------------------------------------._________________________________
| Bell Tower (Rochan Brick Factory Region) |_________________________________|
'------------------------------------------'

 [X: 341.9   Y: 580.6]

 Located near the Rochan Brick Factory, deep into Noore's territory. There are
 many ways to reach the tower itself. The bell tower is not difficult to
 traverse either, and is empty. Does contain a locked door that requires you 
 to melee the lock off. Reveals:
 
 - Aghori Ashram
 - Avinash Primary School
 - Raksi Still


.---------------------------------------.____________________________________
| Bell Tower (Pranijagat School Region) |____________________________________|
'---------------------------------------'

 [X: 355.7   Y: 656.1]
 
 You should have a manageable time getting to the bell tower from the east or
 southeast. Watch where you step, because due to some Royal Army ineptitude
 this place is now a haven for pit vipers. It features many wooden boards that 
 you must melee in order to make your ascent. One of the few Bell Towers that
 does not reveal a major location. Reveals:
 
 - Bhutan Ghat
 - Sunny & Prem's Storage
 - Dzu-Teh Ruins


.-----------------------------------------.__________________________________
| Bell Tower (Kyrat Intl. Airport Region) |__________________________________|
'-----------------------------------------'

 [X: 231.5   Y: 574.8]
 
 This bell tower oversees the western region of Kyrat, as well as the nearby
 airport. It is atop a tall mountain, but not so steep that you can't walk up
 the side. The bell has fallen and landed on the bottom floor, hollowing out
 the entire tower. Reveals:
 
 - Jhankri Ashram
 - Danger Dashed
 - Kalinag the Seeker


.-----------------------------.______________________________________________
| Bell Tower (Shanath Region) |______________________________________________|
'-----------------------------'

 [X: 470.1   Y: 566.9]
 
 If you come from the west you should have no trouble getting here, since the
 slope takes you right up to its base. Unlike other bell towers, the front
 entrance is boarded up and you must instead enter by climbing a ladder at the
 back end. Utilize the perimeter of the structure since most of the interior
 has been hollowed out, and at the very top use the grapple point to reach
 the signal. Reveals:
 
 - Kyra's Pilgrimage
 - Banashur's Tree of Life
 - Yalung's Mind


.-----------------------------------.________________________________________
| Bell Tower (King's Bridge Region) |________________________________________|
'-----------------------------------'

 [X: 476.2   Y: 682.3]
 
 This particular bell tower is high atop a tall plateau, and can be difficult
 to reach without a buzzer. Another method is to use the grapple points at
 map coordinates [X: 471.1   Y: 668.6] to make the long climb up. Swing across
 all the grapple points, avoid the Sniper above you, then go through the cave
 and pull yourself up through the floor of the bell tower. Definitely the
 most challenging overall in South Kyrat. Reveals:
 
 - Royal Munitions Depot
 - Dead End
 - Yakshini's Bondage


.----------------------------------------------------------------------------.
| North Kyrat                                                                |
'----------------------------------------------------------------------------'

.------------------------------------._______________________________________
| Bell Tower (Jalendu Temple Region) |_______________________________________|
'------------------------------------'

 [X: 567.0   Y: 636.1]
 
 The bell tower closest to the King's Bridge entrance; it is up on a high
 hill, but there are several grapple points you can use. You will find several
 members of the Royal Guard in the area, so make sure you defeat everyone
 before trying to climb the tower. Reveals:
 
 - South Jalendu Checkpoint
 - Krolinga Sahida Shrine
 - Mansa Market


.---------------------------------------.____________________________________
| Bell Tower (KEO Pradhana Mine Region) |____________________________________|
'---------------------------------------'

 [X: 669.8   Y: 642.1]
 
 The bell tower is not that hard to reach due to the low terrain, but is
 challenging due to the fact that there are enemies actually stationed inside 
 the tower. Reveals:
 
 - Anjali's Bakery
 - Kyra's Shrine
 - Thindara Mine


.------------------------------------._______________________________________
| Bell Tower (Durgesh Prison Region) |_______________________________________|
'------------------------------------'

 [X: 777.6   Y: 686.7]

 Follow any of the main roads to reach this dilapidated bell tower. A beehive
 hangs inside the front door, which often catches the attention of roaming
 bears. The climb itself isn't terribly difficult, although the bell has
 fallen from the top and hollowed out much of the interior. Reveals:
 
 - Medicinal Poacher
 - Hima Khoka Cave
 - The Powder Keg Distillery


.-----------------------------.______________________________________________
| Bell Tower (Utkarsh Region) |______________________________________________|
'-----------------------------'

 [X: 451.0   Y: 777.7]

 You can follow the highway from Utkarsh straight to this bell tower. The bell
 tower is heavily guarded by the Royal Guard, and the entrance is crawling
 with various soldiers. The tower itself has been severely damaged and
 requires repeated grappling in order to reach the top. Reveals:
 
 - Shining Minds Reformatory
 - KEO Scrap Yard
 - Royal Vault IX


.---------------------------------------.____________________________________
| Bell Tower (KEO Svargiya Mine Region) |____________________________________|
'---------------------------------------'

 [X: 559.0   Y: 784.0]
 
 The bell tower near the KEO Svargiya Mine is easily accessed from the road
 travelling west to east. It is more secured than other bell towers, with a
 large fence and stone wall surrounding the tower, as well as a Heavy and
 Normals. Reveals:
 
 - Gornak's Pass
 - Devi Temple Ruins
 - Ghumantu Sherpa Camp


.------------------------------------._______________________________________
| Bell Tower (Royal Fortress Region) |_______________________________________|
'------------------------------------'

 [X: 655.5   Y: 804.6]
 
 The most noticeable trait about this bell tower is that it has no entrance!
 Look for a nearby hole that you can rappel down and follow the tunnel to
 reach the tower interior (this tunnel is also home to the elusive Japalura).
 Requires heavy use of your grappling hook. Reveals:
 
 - Dhumrapana Shrine
 - Dead Man's Triangle
 - R.A. Confiscation Vault
 

.----------------------------------._________________________________________
| Bell Tower (Rajgad Gulag Region) |_________________________________________|
'----------------------------------'

 [X: 766.3   Y: 760.5]
 
 There are some trails that lead directly to this bell tower. The front door
 is sealed shut, forcing you to use grapple points to climb to the second
 floor. From there, you can make your ascent up the rickety tower. There are
 many gaps along the way, forcing you to swing and jump across platforms.
 Reveals:
 
 - Ska'i Cave
 - Machali Village
 - Garma Springs


.============================================================================.
| Miscellaneous Locations (South Kyrat)                               [0704] |
'============================================================================'

 These are locations initially marked as a "?" on your map, then as a pin when
 discovered. Most of the locations have no significant importance to the main
 game, but is where you will find collectibles and learn more about the
 history of Kyrat and the events that take place here.


.-----------------.__________________________________________________________
| Banapur Village |__________________________________________________________|
'-----------------'

 [X: 214.7   Y: 425.0]
 
 The game's starting location after the introductory prologue. It is also the
 home of the Golden Path, including Sabal and Amita. Collectibles include:
 
 - 1 Mohan Ghale's Journal


.---------------.____________________________________________________________
| Ettan's Shack |____________________________________________________________|
'---------------'

 [X: 205.4   Y: 414.5]
 
 Accessed from the southern exit of Banapur Village, this small shack seems
 peaceful on the outside, but within its walls contains a grisly scene of
 death and mystery. Collectibles include:
 
 - 1 Mask of Yalung


.------------------._________________________________________________________
| Old Isha's House |_________________________________________________________|
'------------------'

 [X: 247.1   Y: 452.2]
 
 An abandoned house (where exactly is Old Isha?) featuring virtually nothing
 of importance aside from loot chests.


.----------------.___________________________________________________________
| Yalung's Skull |___________________________________________________________|
'----------------'

 [X: 233.6   Y: 475.1]
 
 The entrance to this cave is a very small crevice, forcing you to crouch and
 crawl to get in. Once inside, you'll discover a tiny camp with several goods
 and a fallen citizen of Kyrat. Collectibles include:
 
 - 1 Mask of Yalung


.----------------.___________________________________________________________
| Samapana Falls |___________________________________________________________|
'----------------'

 [X: 259.2   Y: 381.3]
 
 A surging waterfall that pours into a massive lake, situated near the 
 southwest edge of the world map. Use the grapple point at [X: 243.7
 Y: 392.9] to easily reach it.


.-----------------.__________________________________________________________
| Kyra's Guidance |__________________________________________________________|
'-----------------'

 [X: 259.2   Y: 378.5]
 
 This is a secret place of worship embedded in the side of a mountain.
 Directly next to Samapana Falls. Use the grapple point at [X: 243.7
 Y: 392.9] to easily reach it. Collectibles include:
 
 - 1 Mani Wheel


.-------------------------.__________________________________________________
| Army Supply Flight 2911 |__________________________________________________|
'-------------------------'

 [X: 260.1   Y: 393.7]
 
 Found in the middle of the large lake southeast of Banapur; you must actually
 dive to the bottom of the lakebed to discover the area, which is the wreckage
 of a cargo plane that has settled to these watery depths. Collectibles 
 include:
 
 - 1 Mask of Yalung


.---------------.____________________________________________________________
| Kyra's Refuge |____________________________________________________________|
'---------------'

 [X: 253.5   Y: 431.3]
 
 A moderately-sized temple dedicated to worshipping the goddess Kyra.
 Collectibles include:
 
 - 1 Mani Wheel


.--------------._____________________________________________________________
| Yalung's Maw |_____________________________________________________________|
'--------------'

 [X: 267.7   Y: 420.1]
 
 Look for the cave entrance at [X: 263.8   Y: 418.3] to enter the area. This
 waterlogged cavern contains several loot chests, but not much else.


.-----------.________________________________________________________________
| Tiger Den |________________________________________________________________|
'-----------'

 [X: 315.8   Y: 458.4]

 The lair of a lone Bengal tiger. There are a couple grapple points to the
 southeast that can be used. One Bengal tiger always spawns here, so be
 careful during your investigations.


.-------------------.________________________________________________________
| Satish's Sad Room |________________________________________________________|
'-------------------'

 [X: 310.8   Y: 483.8]
 
 A suitable synonym for "miserable, hopeless prison" in the eyes of Pagan Min,
 I suppose. Two enemy soldiers are burning bodies at the cave entrance, and
 inside is more evidence that this place was something more than just "sad".
 Collectibles include:
 
 - 1 Mask of Yalung


.--------------._____________________________________________________________
| Hariyo Ghupa |_____________________________________________________________|
'--------------'

 [X: 297.0   Y: 508.5]
 
 If you follow the mountain terrain northwest of Satish's Sad Room and use the
 grapple point at [X: 302.6   Y: 504.5], you stumble upon another hidden area.
 Inside the cave is a disturbing setup along with the skeletal remains of some
 torture subject/ritualistic sacrifice. Collectibles include:
 
 - 1 Lost Letter


.---------------.____________________________________________________________
| Kalasa Ashram |____________________________________________________________|
'---------------'

 [X: 270.6   Y: 496.0]
 
 By exploring the vicinity around Hariyo Ghupa, you can find a grapple point
 at the coordinates [X: 296.9   Y: 504.1] to reach the upper part of the
 mountain. From here, you can travel west to find the spiritual camp. 
 Collectibles include: 
 
 - 1 Mask of Yalung


.----------------------._____________________________________________________
| Rukha Sikhara Summit |_____________________________________________________|
'----------------------'

 [X: 247.3   Y: 496.7]
 
 Directly west of Kalasa Ashram is a group of grapple points leading high up
 the side of a cliff. While there may not be anything of importance up here on
 the summit, you can at least admire the view.


.----------------------._____________________________________________________
| Sherpa Yak Enclosure |_____________________________________________________|
'----------------------'

 [X: 220.6   Y: 488.5]
 
 Found west of Rukha Sikhara Summit, this tilled land serves as an enclosure
 for the local sherpas' yak collection. Strangely, there are no yaks present
 here.


.-------------------------.__________________________________________________
| Army Supply Flight 2412 |__________________________________________________|
'-------------------------'

 [X: 209.2   Y: 476.6]
 
 The remains of another army plane, presumably shot down by the Royal Guard,
 is found on the mountaintop southwest of the Sherpa Yak Enclosure. Among the
 ruins are a number of loot chests. Collectibles include:
 
 - 1 Mask of Yalung


.----------------.___________________________________________________________
| Prabin's House |___________________________________________________________|
'----------------'

 [X: 335.7   Y: 494.7]
 
 All that's left behind at Prabin's House is a body of a woman and a warning
 letter from De Pleur nailed to the front door. Collectibles include:
 
 - 1 Propaganda Poster


.-----------------.__________________________________________________________
| Sarbajit's Boat |__________________________________________________________|
'-----------------'

 [X: 359.0   Y: 474.7]
 
 Down at the bottom of the massive body of water is the remains of a wooden
 boat. You'll have to take a deep breath before attempting to dive down to
 find it.


.------------------------.___________________________________________________
| Sarbajit's Raksi Still |___________________________________________________|
'------------------------'

 [X: 348.9   Y: 464.3]
 
 Located southeast of the region's Bell Tower, this appears to be the home of
 one Sarbajit. This desolate home, the submerged boat east of here, and the
 hidden cave next to the house all add up to one puzzling equation.
 Collectibles include:
 
 - 1 Propaganda Poster


.---------------.____________________________________________________________
| Kyra Tea Farm |____________________________________________________________|
'---------------'

 [X: 347.1   Y: 421.5]
 
 A small, homey tea farm complete with pretty gardens. It is unusually quiet
 and the front door is locked. Collectibles include:
 
 - 1 Propaganda Poster


.----------------.___________________________________________________________
| Yalung's Teeth |___________________________________________________________|
'----------------'

 [X: 347.9   Y: 403.2]
 
 Located along the river's coast, Yalung's Teeth starts off as a small opening
 that blossoms into a large subterranean tunnel containing several loot
 chests.


.------------------._________________________________________________________
| Kalinag Returned |_________________________________________________________|
'------------------'

 [X: 322.3   Y: 406.8]
 
 Etched out in the side of the rock wall is an elegant statue of Kalinag, with
 a beautiful waterfall serving as its backdrop. Collectibles include:
 
 - 1 Mani Wheel


.---------------------.______________________________________________________
| Chinjan Sherpa Camp |______________________________________________________|
'---------------------'

 [X: 322.5   Y: 419.6]
 
 The Chinjan Sherpa live in the solitude of the Kyrati wilderness, in the
 hills east of Khilana Bazaar. You can find a Sherpa here if you desire to
 trade goods.


.------------------._________________________________________________________
| House of Chiffon |_________________________________________________________|
'------------------'

 [X: 325.6   Y: 384.1]
 
 This location is the studio of Mr. Chiffon, Pagan Min's eccentric (former) 
 designer and tailor, and where you begin accepting Kyrat Fashion Week quests.
 Collectibles include:
 
 - 1 Propaganda Poster
 

.------------------._________________________________________________________
| Shanath Poachers |_________________________________________________________|
'------------------'

 [X: 387.8   Y: 418.8]
 
 Deep in the woods is a cabin dedicated solely to poaching wild animals. You
 will find several enemies here, as well as some sort of predatory animal
 locked in a cage. The cabin is littered with dead animals, pelts, and other
 despicable items. Collectibles include:
 
 - 1 Propaganda Poster
 - 1 Mask of Yalung


.-----------------------.____________________________________________________
| The Partisans' Clinic |____________________________________________________|
'-----------------------'

 [X: 369.3   Y: 399.6]
 
 On the outside, The Partisans' Clinic looks uneventful. But as you explore
 the cave you find loads of medicine, surgical tools, other related supplies,
 and even some patients. Collectibles include:
 
 - 1 Propaganda Poster
 - 1 Mask of Yalung


.-------------------------.__________________________________________________
| Army Supply Flight 2707 |__________________________________________________|
'-------------------------'

 [X: 320.7   Y: 361.8]
 
 For starters, you'll want to find the grapple point at [X: 326.6   Y: 364.5].
 This location is in the foggy, out-of-bounds region of the map. Put your
 grappling skills to the test if you want to get to the wreckage. Collectibles
 include:

 - 1 Mask of Yalung


.----------------.___________________________________________________________
| Kyra's Slumber |___________________________________________________________|
'----------------'

 [X: 320.7   Y: 361.8]
 
 This location is also off the grid and can be visited from Army Supply Flight
 2707. From the crash, look for a fallen tree sticking off the cliffside and a
 grapple point on the other end. Run off the tree and leap, grappling in
 midair. Follow the paths to a glider and continue south past the glider to
 ultimately get there. Or you can use the grapple point at [X: 324.1
 Y: 321.7]. Collectibles include:

 - 1 Mask of Yalung


.----------------.___________________________________________________________
| Yalung's Tears |___________________________________________________________|
'----------------'

 [X: 312.6   Y: 297.9]
 
 Found on the edge of the map, you can technically reveal the location by
 wading through the river, but in order to find the treasures of the waterfall
 you must survey and climb the surrounding rock works. Collectibles include:

 - 1 Mask of Yalung


.------------------._________________________________________________________
| Banashur's Pyres |_________________________________________________________|
'------------------'

 [X: 400.8   Y: 368.2]
 
 Old funeral pyres that have been turned into spots where the Royal Army can
 burn civilian bodies. There are typically a handful of guards burning bodies
 when you first arrive here. Collectibles include:

 - 1 Propaganda Poster


.--------------------._______________________________________________________
| Banashur's Kshetra |_______________________________________________________|
'--------------------'

 [X: 403.7   Y: 356.5]
 
 This location is nothing more than a miniature shrine carved out of the
 mountainside. There is a statue and some incents, and a single loot chest.


.---------------------------.________________________________________________
| Gandharva's Radio Station |________________________________________________|
'---------------------------'

 [X: 414.1   Y: 360.6]
 
 This radio station is currently run by a handful of individuals and appears
 to have not been met with any opposition by Pagan Min's forces - a truly
 surprising sight.


.-----------------------.____________________________________________________
| Great Drought Chorten |____________________________________________________|
'-----------------------'

 [X: 397.9   Y: 397.5]
 
 Go northeast from the nearby bell tower; there are a number of grapple points
 that bring you to this elevated location. It is a nonchalant place with no
 major landmarks. Collectibles include:
 
 - 1 Mani Wheel


.----------------.___________________________________________________________
| Udayagiri Cave |___________________________________________________________|
'----------------'

 [X: 414.1   Y: 360.6]
 
 There are a couple ways to ascend this giant peak, and one is via the grapple
 points at [X: 407.4   Y: 377.0]; another is from the Great Drought Chorten.
 After climbing and swinging, smash the wooden planks boarding up the cave
 entrance to discover what this cave truly has to offer. Collectibles include:
 
 - 1 Mohan Ghale's Journal


.--------------------._______________________________________________________
| Eklo Beindu Summit |_______________________________________________________|
'--------------------'

 [X: 413.5   Y: 390.5]

 From Udayagiri Cave, swing across the long chasm to the west and grapple your 
 way further up the mountain. Walk past the small cave with the loot chests
 and use one more grapple point to reach the summit. The Eklo Beindu Summit
 boasts one of the highest elevations in Kyrat.


.----------------.___________________________________________________________
| Kyra's Respite |___________________________________________________________|
'----------------'

 [X: 419.9   Y: 394.4]
 
 Directly east of Eklo Beindu Summit, this location is best traveled to from
 the top of the summit. Carefully slide down the side of the mountain to
 stumble upon an alcove with a few secrets. Collectibles include:
 
 - 1 Mask of Yalung
 - 1 Mani Wheel


.-----------------.__________________________________________________________
| Khumjung Hamlet |__________________________________________________________|
'-----------------'

 [X: 419.9   Y: 379.1]
 
 Southwest of Seven Treasures Ashram and near the base of the Eklo Beindu
 mountain. This quaint lodge is completely abandoned, as if its inhabitants
 just up and left suddenly (a recurring theme here in Kyrat).


.-------------.______________________________________________________________
| Oojam's Hut |______________________________________________________________|
'-------------'

 [X: 432.6   Y: 365.4]
 
 On the side of the highway is a hut with a couple loot chests and a note 
 inside, on a desk. Unsurprisingly, there are no occupants. Collectibles
 include:
 
 - 1 Propaganda Poster


.--------------------------._________________________________________________
| Golden Path Supply Cache |_________________________________________________|
'--------------------------'

 [X: 422.1   Y: 325.5]
 
 One of the Golden Path's most resourceful locations is found just east of
 Kyra Tea Terraces. There are rows of drums, pallets full of large bags, and
 an ammunition crate found inside a small ravine, all heavily guarded.


.----------------------._____________________________________________________
| Vibhat's Auto Repair |_____________________________________________________|
'----------------------'

 [X: 455.3   Y: 326.1]
 
 A repair shop that no longer appears to be in service. The vicinity is
 littered with old tires and rusty car shells.


.-----------------.__________________________________________________________
| Abandoned Jheel |__________________________________________________________|
'-----------------'

 [X: 477.5   Y: 322.5]
 
 A small stretch of homes positioned next to a bright blue pool of water. A
 few citizens roam the area. One of the buildings serves as the headquarters
 for radio sensation Rabi Ray Rana.


.------------------._________________________________________________________
| Rai Family House |_________________________________________________________|
'------------------'

 [X: 463.6   Y: 348.4]
 
 The Rai Family is nowhere to be seen as their house is empty and left
 untouched by wanderers. There are a couple of loot chests in and around the
 house. Snooping around under the porch may lead to some more findings...


.--------------------._______________________________________________________
| Kyra's Tranquility |_______________________________________________________|
'--------------------'

 [X: 459.9   Y: 381.9]
 
 Kyra's Tranquility is another cavern-turned-shrine. Despite its name, this
 place is far from tranquil and is the scene of a disturbing murder in the
 name of Yalung. Collectibles include:

 - 1 Mask of Yalung


.--------------._____________________________________________________________
| Yalung's Eye |_____________________________________________________________|
'--------------'

 [X: 442.4   Y: 391.9]
 
 There is a tunnel due east of Seven Treasures Ashram that leads into what is
 known as Yalung's Eye: a spacious circular room with a note and a couple loot
 chests.


.--------.___________________________________________________________________
| Tirtha |___________________________________________________________________|
'--------'

 [X: 500.0   Y: 368.9]
 
 One of the main villages in Paul De Pleur's sector, Tirtha is an allied
 safehouse that becomes available after completing the campaign mission "A
 Cultural Affair". Collectibles include:
 
 - 1 Propaganda Poster


.-----------------.__________________________________________________________
| Fahmida's House |__________________________________________________________|
'-----------------'

 [X: 487.4   Y: 391.7]
 
 Just another plain old home that yields no surprises, but the accompanying
 well can be entered and explored for a number of loot chests among other
 items. Collectibles include:
 
 - 1 Mask of Yalung


.--------------._____________________________________________________________
| Yalung's Jaw |_____________________________________________________________|
'--------------'

 [X: 495.8   Y: 397.6]

 The entrance can be found at [X: 499.2   Y: 394.3]. Exploring this cave
 results in the discovery of several altars covered with gold, guns, and other
 expensive offerings. Collectibles include:
 
 - 1 Lost Letter


.----------------------._____________________________________________________
| Lakeside Sherpa Camp |_____________________________________________________|
'----------------------'

 [X: 495.8   Y: 397.6]

 This sherpa camp is especially secluded, as there are no nearby locations. 
 Unless you want to walk all the way around the mountain from Yalung's Jaw, 
 you can use the grapple points at [X: 501.2   Y: 387.2] for a shortcut.
 Collectibles include:
 
 - 1 Mask of Yalung


.--------------._____________________________________________________________
| Cragway Rest |_____________________________________________________________|
'--------------'

 [X: 471.3   Y: 418.7]
 
 A ravine that has appeared to take many lives based on the amount of bones
 scattered in the area. Collectibles include:
 
 - 1 Mask of Yalung


.-----------------.__________________________________________________________
| Surefoot Bridge |__________________________________________________________|
'-----------------'

 [X: 433.0   Y: 432.2]
 
 A little bridge connecting some minor roads and allowing individuals a way to
 safely cross the river below. 


.------------------._________________________________________________________
| Kyra Tea Storage |_________________________________________________________|
'------------------'

 [X: 475.7   Y: 432.6]
 
 A warehouse containing various supplies used in the manufacturing of Kyra
 Tea... and whatever other shenanigans are being performed in the operation.


.-------------.______________________________________________________________
| Pulley Cart |______________________________________________________________|
'-------------'

 [X: 474.1   Y: 476.7]
 
 A pulley cart used by the Golden Path to transport supplies and people across
 a deep gorge. Unfortunately it appears to be out of service and now only
 functions as a zipline going north to south.


.-------------------.________________________________________________________
| Kyra's Meditation |________________________________________________________|
'-------------------'

 [X: 485.5   Y: 458.9]
 
 This location serves as a place of prayer and meditation, as many civilians
 travel to the towering statue of Kyra in search of peaceful moments.
 Collectibles include:
 
 - 1 Mani Wheel
 - 1 Propaganda Poster


.--------------._____________________________________________________________
| Yalung's Rot |_____________________________________________________________|
'--------------'

 [X: 485.5   Y: 458.9]
 
 Directly east of Kheta Manor. This is another one of the many caverns named
 after the demon Yalung. It's a tall cave that utilizes a grapple point.
 Collectibles include:
 
 - 1 Lost Letter


.----------------.___________________________________________________________
| Yalung's Spine |___________________________________________________________|
'----------------'

 [X: 508.0   Y: 458.4]
 
 From Varshakot, head north into the canyon. The cave here is even taller than
 Yalung's Rot and extends vertically into the mountains, much like how a spine
 is configured. Collectibles include:
 
 - 1 Mohan Ghale's Journal


.----------------------._____________________________________________________
| Ghasa Dhalana Summit |_____________________________________________________|
'----------------------'

 [X: 498.8   Y: 475.4]
 
 An area that's easy to miss on the map, this is the very top of the mountain
 near Varshakot. You can easily get there by climbing up and out of Yalung's
 Spine, then traveling north and northwest to the snowy peak. 


.--------------._____________________________________________________________
| Dhami Ashram |_____________________________________________________________|
'--------------'

 [X: 525.0   Y: 479.0]
 
 A small encampment found near the peak of a mountain. Best reached by
 climbing through and out of Yalung's Spine or from Ghasa Dhalana Summit. It's
 also where you find Longinus for the story mission "Sermon on the Mount".
 

.-------------------.________________________________________________________
| Kalinag's Descent |________________________________________________________|
'-------------------'

 [X: 553.1   Y: 481.1]
 
 Best off using the grapple points at coordinates [X: 539.2   Y: 477.4] to
 reach the plateau where this area is located. This pretty grotto contains
 several loot chests and a collectible, but the jagged edges of the drop
 makes for a difficult trek. Collectibles include:
 
 - 1 Lost Letter


.----------------.___________________________________________________________
| Khazana Temple |___________________________________________________________|
'----------------'

 [X: 513.7   Y: 500.1]
 
 Khazana Temple is a shrine not too far from the Chal Jama Monastery. The
 amount of rubble and debris in the interior suggests that it has been
 neglected for some time. Collectibles include:
 
 - 1 Mohan Ghale's Journal


.--------------._____________________________________________________________
| Dzong Bridge |_____________________________________________________________|
'--------------'

 [X: 408.4   Y: 457.6]
 
 Northeast of the Kyra Tea Factory, the Dzong Bridge offers nothing more than
 safe and easy transportation across some hills.


.--------------._____________________________________________________________
| Kyra's Shade |_____________________________________________________________|
'--------------'

 [X: 442.6   Y: 469.8]
 
 The centerpiece of Kyra's Shade is an old tree that seems to be of some
 religious importance. Just as the tree provides shade, this serves as an
 adequate resting spot for travelers. Collectibles include:
 
 - 1 Mani Wheel


.----------------------._____________________________________________________
| Deepak's Millet Farm |_____________________________________________________|
'----------------------'

 [X: 431.9   Y: 489.4]
 
 A lush farm belonging to an individual named Deepak. The interior of the
 farmhouse is not as appealing, and there is some serious evidence inside 
 pointing towards Deepak's fate.
 

.--------------------._______________________________________________________
| Smuggler's Portage |_______________________________________________________|
'--------------------'

 [X: 374.3   Y: 502.2]
 
 A grotto west of Rochan Brick Co. Shipping, accessible from the river.
 Judging by the name and the items inside, this was used by criminals to
 hide and smuggle resources. Collectibles include:
 
 - 1 Lost Letter


.-----------------.__________________________________________________________
| Divya's Hideout |__________________________________________________________|
'-----------------'

 [X: 401.2   Y: 520.9]
 
 North of Rochan Brick Co. Shipping is a secret cabin used as a getaway by an
 unknown local named Divya.


.----------------.___________________________________________________________
| Yalung's Heart |___________________________________________________________|
'----------------'

 [X: 361.8   Y: 522.8]

 The entrance to Yalung's Heart is on a beach east of Rochan Brick Factory.
 Inside is reminiscent of any other Yalung-themed locale, as well as a note
 expressing one's desire to transform the spooky cave into a laboratory.
 Collectibles include:
 
 - 1 Mask of Yalung


.------------------._________________________________________________________
| Kalinag's Wisdom |_________________________________________________________|
'------------------'

 [X: 408.1   Y: 559.6]
 
 A hidden temple that is further explored during the campaign mission "The
 Protector's Arrival". Collectibles include:

 - 1 Mohan Ghale's Journal
 - 1 Mani Wheel


.------------------._________________________________________________________
| Ocean Breeze Lab |_________________________________________________________|
'------------------'

 [X: 399.6   Y: 575.7]
 
 Found on the coast of the island where Kalinag's Wisdom is located, this
 elevated laboratory is one of the few areas with a name that evokes
 peacefulness and comfort. That is, until you find out that Ocean Breeze is
 the name of a heroin being synthesized on Kyrat. Collectibles include:
 
 - 1 Propaganda Poster


.-------------.______________________________________________________________
| Raksi Still |______________________________________________________________|
'-------------'

 [X: 355.1   Y: 557.8]
 
 The inhabitant of this shack is proficient at homebrewing, and is also under
 the ire of enemy soldiers; he is typically held hostage upon arriving here.
 Collectibles include:
 
 - 1 Mask of Yalung
 - 1 Propaganda Poster


.------------------------.___________________________________________________
| Avinash Primary School |___________________________________________________|
'------------------------'

 [X: 330.0   Y: 570.6]
 
 The Avinash Primary School, southwest of the bell tower, is where Kyrat's
 young minds come to flourish and grow. Collectibles include:
 
 - 1 Propaganda Poster


.-----------------------.____________________________________________________
| Rochan Delivery Wreck |____________________________________________________|
'-----------------------'

 [X: 310.7   Y: 566.0]
 
 In the middle of a multi-tiered waterfall lies a horrible car crash. The
 damage is substantial, and strangely, there is no driver present at the
 accident site. Collectibles include:
 
 - 1 Mask of Yalung


.--------------------._______________________________________________________
| Yakshini's Ecstasy |_______________________________________________________|
'--------------------'

 [X: 368.6   Y: 602.0]
 
 By reaching the location marker on the map, you find a mysterious hole in the
 ground. One spelunking trip later, and you discover an elegant waterlogged
 room. There is another entrance at [X: 368.4   Y: 596.3]. Collectibles
 include:
 
 - 1 Lost Letter


.---------------.____________________________________________________________
| Aghori Ashram |____________________________________________________________|
'---------------'

 [X: 341.8   Y: 606.8]
 
 A quiet place that may be populated by the Royal Army, usually residing near
 the mounted turret on the side of the highway. The location isn't discovered
 until you search the underground storage room behind the house. Collectibles
 include:
 
 - 1 Propaganda Poster


.---------------------.______________________________________________________
| Yakshini's Pleasure |______________________________________________________|
'---------------------'

 [X: 315.0   Y: 609.9]
 
 A cavern that looks incredibly ordinary from the front, but with a pretty
 interior lined with bright decorative materials. Collectibles include:
 
 - 1 Mani Wheel


.---------------.____________________________________________________________
| Dzu-Teh Ruins |____________________________________________________________|
'---------------'

 [X: 342.3   Y: 643.3]
 
 The Dzu-Teh Ruins is an old relic that contains loot chests, but many pit
 vipers as well. This is also the home of the rare honey badger, Gulo.


.-------------.______________________________________________________________
| Bhutan Ghat |______________________________________________________________|
'-------------'

 [X: 368.7   Y: 660.4]
 
 East of the Bell Tower (Pranijagat School Region). It is a lush spring with
 lit torches surrounding the bay and staircases descending into the cool
 water. Collectibles include:
 
 - 1 Mani Wheel


.---------------.____________________________________________________________
| Yalung's Seed |____________________________________________________________|
'---------------'

 [X: 394.2   Y: 656.5]
 
 Yalung's Seed is a cavern much prettier than the rest, since entering the
 tunnel brings you to a tiny grove with a blooming tree and other colorful
 flora. Collectibles include:
 
 - 1 Lost Letter


.-------------.______________________________________________________________
| Sunny's End |______________________________________________________________|
'-------------'

 [X: 406.8   Y: 632.0]
 
 Upon further inspection of the area, it actually reveals a tragic accident.
 The downed barricade on the road, an overturned vehicle, and rubble at the
 bottom of the steep ravine. At the very bottom is an apology note written to
 Sunny.


.---------------------.______________________________________________________
| Hariyo Mathi Summit |______________________________________________________|
'---------------------'

 [X: 401.8   Y: 618.1]

 This mountain summit is not particularly impressive compared to others you
 may have climbed. It's an elevated peak overlooking a ridge, and is easily
 trekked from the northwest slopes.


.-----------------.__________________________________________________________
| Collapsed Ghupa |__________________________________________________________|
'-----------------'

 [X: 405.4   Y: 666.2]
 
 The Collapsed Ghupa seems to be a grotto that has endured a devastating
 rockslide, but inspecting the scene reveals a very small nook you can squeeze
 through to enter the grotto and access its treasures. Collectibles include:
 
 - 1 Mohan Ghale's Journal


.--------------------._______________________________________________________
| Raj Pandhi Brewery |_______________________________________________________|
'--------------------'

 [X: 406.6   Y: 707.4]
 
 A fun little tavern high atop a mountain road where the people of Kyrat can
 indulge in a little liquid pleasure, with the brewery itself next door.


.-----------------.__________________________________________________________
| Yalung's Pantha |__________________________________________________________|
'-----------------'

 [X: 370.3   Y: 700.6]

 Using the grapple point at [X: 369.4   Y: 695.7] to this spooky subterranean 
 community, although you can access it (albeit not as easily) from the east.
 This entire cave network is home to the sworn followers of Yalung.
 

.------------------------.___________________________________________________
| Sunny & Prem's Storage |___________________________________________________|
'------------------------'

 [X: 355.0   Y: 674.3]
 
 A supply depot owned by a couple willingly aiding the Golden Path. The depot
 is empty and neither Sunny or Prem are available, which may be due to their
 alliance with the Golden Path. Collectibles include:
 
 - 1 Propaganda Poster


.-----------------------.____________________________________________________
| Nadi Gardiyana Summit |____________________________________________________|
'-----------------------'

 [X: 348.1   Y: 683.9]
 
 This area is accessible from the grapple points at [X: 360.7   Y: 690.0].
 From here, follow the cliff, swing, then shimmy along the perilous path.
 Reaching this summit is a test of your platforming skills.


.--------------._____________________________________________________________
| Malla Bridge |_____________________________________________________________|
'--------------'

 [X: 340.9   Y: 669.3]

 A wide, fortified bridge used by large shipping trucks and recreational
 vehicles alike. The bridge itself is built over a deep canyon.


.-------------.______________________________________________________________
| Kyra's Nadi |______________________________________________________________|
'-------------'

 [X: 332.0   Y: 706.0]
 
 One of the northernmost locations in South Kyrat, Kyra's Nadi is a small
 shrine built for wandering travelers. Collectibles include:
 
 - 1 Mani Wheel


.-----------------.__________________________________________________________
| Shanath Hunters |__________________________________________________________|
'-----------------'

 [X: 299.5   Y: 546.1]
 
 A place where hunters can congregate and participate in illegal hunting
 activities, all within the safe confines of the dense woods. The camp is
 riddled with dead animals and poaching supplies. Collectibles include:
 
 - 1 Propaganda Poster


.--------------------._______________________________________________________
| Sherpa Forest Camp |_______________________________________________________|
'--------------------'

 [X: 290.2   Y: 527.2]
 
 A sherpa encampment set up in the middle of a dense forest. Like with most
 sherpa camps, you can typically find one at rest here.


.---------------.____________________________________________________________
| Kyra's Flower |____________________________________________________________|
'---------------'

 [X: 295.2   Y: 565.9]
 
 On the river's coast is an underground shrine containing a big statue of
 Kyra and a line of potted flowers, the popular choice of offering here at
 this particular location. Collectibles include:
 
 - 1 Mani Wheel


.------------------._________________________________________________________
| Yakshini's Flesh |_________________________________________________________|
'------------------'

 [X: 267.3   Y: 555.2]
 
 A dark cave filled with empty caves, shackles, bones, weapons, and a row of 
 furniture acting as an audience. One could only hope that the cages held 
 nothing more than animals. Collectibles include:
 
 - 1 Mask of Yalung


.----------------.___________________________________________________________
| Kalinag's Door |___________________________________________________________|
'----------------'

 [X: 246.2   Y: 508.5]

 You can access this location either from the north, by using the grapple
 point at [X: 262.3   Y: 520.2] and working your way up, or by sliding down
 from Rukha Sikhara Summit. Kalinag's Door is nothing but a thick double door
 that remains closed until you discover the mystical Shangri-La.


.--------------------._______________________________________________________
| The Crazy Cock Bar |_______________________________________________________|
'--------------------'

 [X: 220.3   Y: 521.6]
 
 An old temple-turned-bar on the western edge of Kyrat, the idea of the Crazy 
 Cock Bar was conjured by a hopeless dreamer and ultimately is not nearly as
 successful as it was initially envisioned. 


.--------------._____________________________________________________________
| Bagmati Camp |_____________________________________________________________|
'--------------'

 [X: 202.1   Y: 529.7]
 
 A quiet camp on the west end of Kyrat, west of the Crazy Cock Bar. Bagmati
 Camp appears to be populated by a single person, who has met an untimely end
 at the hands of Mother Nature... or perhaps an unforeseen threat.
 Collectibles include:
 
 - 1 Mask of Yalung


.--------------------._______________________________________________________
| Kalinag the Seeker |_______________________________________________________|
'--------------------'

 [X: 221.2   Y: 547.1]
 
 This spot pays homage to the almighty Kalinag with a massive monument carved
 from the side of a mountain. Both civilians and members of the Golden Path
 are often found here. Collectibles include:
 
 - 1 Mani Wheel


.---------------.____________________________________________________________
| Danger Dashed |____________________________________________________________|
'---------------'

 [X: 209.9   Y: 564.5]

 At the base of the large bridge is the remains of a car crash, and on the
 ground is a signed waiver form from the Kyrati International Association of
 Films. Collectibles include:
 
 - 1 Mask of Yalung


.----------------.___________________________________________________________
| Jhankri Ashram |___________________________________________________________|
'----------------'

 [X: 235.1   Y: 584.4]
 
 A tiny place of worship built up on a high ledge. Contains several holy
 statues, some loot chests, and even an animal sacrifice. Collectibles
 include:

 - 1 Propaganda Poster


.---------------.____________________________________________________________
| Yalung's Soul |____________________________________________________________|
'---------------'

 [X: 223.9   Y: 618.4]
 
 Look for the cave entrance at the map coordinates [X: 227.1   Y: 619.6] to
 begin your ascent. You can climb a series of grapple points that takes you to
 a decrepit shrine containing a huge statue of Yalung. Collectibles include:
 
 - 1 Mask of Yalung


.---------------------.______________________________________________________
| Kyrat Intl. Airport |______________________________________________________|
'---------------------'

 [X: 273.3   Y: 605.9]
 
 Pagan Min controls the skies by commandeering the only airport in the entire
 country. Also where you encounter Willis during the campaign, and becomes
 available after the story mission "Free Willis". Collectibles include:
 
 - 1 Mohan Ghale's Journal


.---------------.____________________________________________________________
| Arjun's Still |____________________________________________________________|
'---------------'

 [X: 457.9   Y: 540.6]
 
 Another place that specializes in brewing raksi and other alcoholic
 beverages. In Noore's territory, anyone partaking in the act of brewing is
 subject to capture and forced into the Shanath Arena, which is likely what
 happened to Arjun.


.------------------._________________________________________________________
| Shanath Trappers |_________________________________________________________|
'------------------'

 [X: 450.9   Y: 515.6]
 
 High up in the hills near the Chal Jama Monastery is another one of the
 Shanath headquarters. You'll find animal carcasses, skins, furs, cages, and
 other similar specimens. Collectibles include:
 
 - 1 Mask of Yalung


.----------------.___________________________________________________________
| Kyra's Retreat |___________________________________________________________|
'----------------'

 [X: 500.1   Y: 536.6]
 
 Situated north of Chal Jama Monastery. This roadside cave serves as an escape
 for those with the desire to worship Kyra and other gods in Pagan Min's
 oppressive country.


.-------------------.________________________________________________________
| Kyra's Pilgrimage |________________________________________________________|
'-------------------'

 [X: 477.6   Y: 546.6]
 
 Just up the road from Kyra's Retreat is another place of worship, with the
 centerpiece a colossal statue of the goddess Kyra. Deviate from the road and
 climb up the eastern ramp to reach Kyra's Pilgrimage. Collectibles include:
 
 - 1 Mani Wheel


.---------------.____________________________________________________________
| Yalung's Mind |____________________________________________________________|
'---------------'

 [X: 490.8   Y: 559.2]
 
 From Kyra's Pilgrimage, you can scale the mountain backdrop to come across a
 dark cave containing weapons, loot, and more death. Collectibles include:
 
 - 1 Lost Letter


.-------------------------.__________________________________________________
| Banashur's Tree of Life |__________________________________________________|
'-------------------------'

 [X: 458.0   Y: 572.9]
 
 On a cliff overlooking the road is a tall, thin tree that has been dubbed the
 "Tree of Life" and decorated by followers of Banashur. Collectibles include:
 
 - 1 Mohan Ghale's Journal


.---------------------.______________________________________________________
| Sherpa Plateau Camp |______________________________________________________|
'---------------------'

 [X: 471.0   Y: 597.9]
 
 Southeast of Shanath is a Sherpa camp built on top of a plateau. Sherpas
 often reside here, providing a chance to trade and sell goods.


.--------------------------._________________________________________________
| Rochan Brick Co. Offices |_________________________________________________|
'--------------------------'

 [X: 500.8   Y: 603.9]
 
 This is where the main offices for the Rochan Brick Company are located. All
 the documents and other legal papers pertaining to the business are stored
 away in this fenced-in building. Collectibles include:
 
 - 1 Propaganda Poster
 

.----------------.___________________________________________________________
| Yakshini's Sin |___________________________________________________________|
'----------------'

 [X: 500.9   Y: 584.6]
 
 The wide cave, draped in bright red banners and complete with makeshift beds
 and loot chests, seems to be used as a hideout. Collectibles include:
 
 - 1 Mani Wheel


.---------.__________________________________________________________________
| Shanath |__________________________________________________________________|
'---------'

 [X: 444.2   Y: 610.4]
 
 Home of the Shanath Arena, a gladiator-style stadium where combatants fight
 to the death. Also the popular residence of Noore, one of Pagan Min's
 generals. Collectibles include:
 
 - 1 Propaganda Poster


.------------------._________________________________________________________
| Yalung's Stomach |_________________________________________________________|
'------------------'

 [X: 418.1   Y: 604.7]
 
 West of Shanath, across the river, is a cavern accessible from the south.
 Like a bloated stomach, this twisting cave holds the remains of many victims.
 Collectibles include:
 
 - 1 Mask of Yalung


.-----------------.__________________________________________________________
| Ghale Homestead |__________________________________________________________|
'-----------------'

 [X: 521.3   Y: 577.7]
 
 This charming abode overlooking a beautiful lake is the old home of Ajay
 Ghale's parents. It has long been abandoned by the pair and has recently
 taken in some new residents. Collectibles include:
 
 - 1 Mohan Ghale's Journal


.----------------.___________________________________________________________
| Dochula Tunnel |___________________________________________________________|
'----------------'

 [X: 442.1   Y: 625.8]
 
 One of the few major tunnels in Kyrat, this is the result of a major boring
 that creates a shortcut through the mountains surrounding Shanath.


.--------------------------._________________________________________________
| Rochan Brick Co. Payroll |_________________________________________________|
'--------------------------'

 [X: 426.6   Y: 648.8]
 
 A chasm next to a pair of buildings; if you kick away the wooden boards
 covering the hole, you can use your grapple to rappel to the bottom for some
 loot chests. At the bottom is a pile of oil drums and some bones.


.-----------------.__________________________________________________________
| Dhyangro Ashram |__________________________________________________________|
'-----------------'

 [X: 425.6   Y: 673.7]
 
 A spiritual hermitage up in the northern mountains of South Kyrat that has
 been disturbed by an evil presence. Collectibles include:
 
 - 1 Mask of Yalung
 - 1 Propaganda Poster


.-----------------------.____________________________________________________
| Sherpa Scripture Camp |____________________________________________________|
'-----------------------'

 [X: 412.8   Y: 687.6]
 
 A Sherpa settlement complete with multiple tents, a campfire, loot chests,
 and friendly locals. Collectibles include:
 
 - 1 Mani Wheel


.-------------.______________________________________________________________
| Rato Lagoon |______________________________________________________________|
'-------------'

 [X: 425.3   Y: 700.2]
 
 This body of water is a true natural anomaly: the water of Rato Lagoon has a
 murky red hue to it, making it a sight to behold, although the countless
 number of bones lining the lagoon can also drive away travelers. Collectibles
 include:
 
 - 1 Lost Letter


.----------._________________________________________________________________
| Dead End |_________________________________________________________________|
'----------'

 [X: 451.7   Y: 667.8]

 This is, simply put, a dead end along a forest trail. If you step inside the
 dark tunnel, it brings you to a dead end with several skeletons and a note
 left behind by some escapees. 


.------------------------.___________________________________________________
| Shanath Proving Ground |___________________________________________________|
'------------------------'

 [X: 469.6   Y: 650.5]
 
 Noore requires the strongest and deadliest animals to participate in her
 arena, and this is where those decisions are made. There are pens crudely
 rigged and transformed into rooms where animals can fight each other, and
 even seats and piles of money where degenerates can spectate and gamble.


.-----------------------.____________________________________________________
| Royal Munitions Depot |____________________________________________________|
'-----------------------'

 [X: 475.9   Y: 665.6]

 On the side of the northern mountain range is where the Royal Army keeps much
 of their supplies and cargo, and the destination of many cargo trucks seen
 driving throughout Kyrat. Due to its importance, you are likely to find Royal
 Army soldiers protecting their vault.


.--------------------._______________________________________________________
| Yakshini's Bondage |_______________________________________________________|
'--------------------'

 [X: 472.1   Y: 698.6]
 
 This location is incredibly high up in the northern mountain range, and you
 must begin from the nearby bell tower. Either fly or use the zipline to reach
 the grapple points at [X: 474.9   Y: 694.5]. At the top is a tunnel leading
 to a red-tinted prison populated by enemies and a spiral staircase that looks
 like it goes straight down to Hell. Collectibles include:
 
 - 1 Mask of Yalung


.--------------------._______________________________________________________
| Gre Sikhara Summit |_______________________________________________________|
'--------------------'

 [X: 485.7   Y: 697.3]
 
 From Yakshini's Bondage, go east and use the grapple points here to get
 across the gorge. Drop down next to the glider and continue up the grapple
 points. Go around the dead body and hop across the rocks to the summit, which
 is at one of the highest elevations in the game.


.============================================================================.
| Miscellaneous Locations (North Kyrat)                               [0705] |
'============================================================================'

 These are locations initially marked as a "?" on your map, then as a pin when
 discovered. Most of the locations have no significant importance to the main
 game, but is where you will find collectibles and learn more about the
 history of Kyrat and the events that take place here.
 
 North Kyrat is unavailable to players until the story mission "A Key to the
 North".


.-----------------.__________________________________________________________
| Sealed KEO Mine |__________________________________________________________|
'-----------------'

 [X: 525.8   Y: 656.3]

 A mine shaft that has been abandoned very hastily and is now sealed up for
 unknown reasons. Located east of King's Bridge. Collectibles include:
 
 - 1 Lost Letter
 - 1 Propaganda Poster


.---------------.____________________________________________________________
| Jalendu Falls |____________________________________________________________|
'---------------'

 [X: 538.8   Y: 686.8]

 A raging waterfall that empties out into the lake surrounding the holy
 Jalendu Temple.


.--------------------._______________________________________________________
| Bride River Hamlet |_______________________________________________________|
'--------------------'

 [X: 527.1   Y: 701.4]

 A little commune on the side of the river that eventually turns into Jalendu
 Falls. There is a long zipline that takes you all the way to the bottom of 
 the waterfall. Collectibles include:
 
 - 1 Propaganda Poster


.------------------._________________________________________________________
| Jalendu Overlook |_________________________________________________________|
'------------------'

 [X: 555.0   Y: 710.1]
 
 This landmark receives its name due to the incredible view one gets of
 Jalendu Temple. Many people visit this sight to take in the beautiful sight
 of the lake and the temple. Collectibles include:
 
 - 1 Mani Wheel


.---------------------.______________________________________________________
| Garma Palana Spring |______________________________________________________|
'---------------------'

 [X: 576.6   Y: 682.8]

 A soothing hot springs just off of Jalendu Lake. It is a place of comfort and
 relaxation for many, as many people leave buckets in order to collect the
 warm spring water. Collectibles include:
 
 - 1 Mani Wheel


.------------------------.___________________________________________________
| Ma'untena Ghari Shrine |___________________________________________________|
'------------------------'

 [X: 592.3   Y: 702.5]
 
 This tiny area consists of a single chorten that has recently been defiled by
 The Goat and turned into another murder scene. Collectibles include:
 
 - 1 Mask of Yalung


.-------------.______________________________________________________________
| Ila's Roost |______________________________________________________________|
'-------------'

 [X: 626.3   Y: 708.9]
 
 A truly mysterious place; an alcove etched out of the steep rocks. The
 identity of Ila and the origins of the bones inside are all unknown.
 Collectibles include:
 
 - 1 Mask of Yalung


.--------------------------._________________________________________________
| South Jalendu Checkpoint |_________________________________________________|
'--------------------------'

 [X: 555.1   Y: 650.8]

 The Royal Army uses this area as a checkpoint for all passing vehicles. The
 soldiers here have created roadblocks using their vehicles and inspect anyone
 they may suspect a traitor. Collectibles include:
 
 - 1 Propaganda Poster


.------------------------.___________________________________________________
| Krolinga Sahida Shrine |___________________________________________________|
'------------------------'

 [X: 551.2   Y: 630.3]

 Pass through the tunnel from the northern road to reach a lush grove holding
 several loot chests. You can also access the shrine from the grapple point
 above; the location only unlocks when climbing or rappelling.
 

.--------------._____________________________________________________________
| Mansa Market |_____________________________________________________________|
'--------------'

 [X: 572.3   Y: 623.6]
 
 This is a roadside marketplace featured meat, hides, and cloth made from the
 slaughtered animals seen in the cages. The market is also a place of comfort,
 as its owners regularly take in wanderers in search of food or shelter.


.--------------------._______________________________________________________
| Tarun Matara Sleep |_______________________________________________________|
'--------------------'

 [X: 582.4   Y: 648.7]

 A very strange location in that there are no noticeable landmarks or anything
 out of the ordinary whatsoever. It is the opening of a canal that leads
 southeast. However, the name itself makes for some speculative thoughts...


.--------------._____________________________________________________________
| Eagles' Nest |_____________________________________________________________|
'--------------'

 [X: 597.6   Y: 645.2]
 
 Contrary to the name, there are no eagles in the vicinity, though the letter
 near the rusted car shell offers some insight. It is a hopeless dead end, 
 with several oil drums, a canoe snapped in half, and the aforementioned car
 shell. Collectibles include:
 
 - 1 Mask of Yalung


.---------------------.______________________________________________________
| Customs Warehousing |______________________________________________________|
'---------------------'

 [X: 603.8   Y: 630.7]
 
 Even though the location marker is in the middle of the canal, the place of
 note is the customs warehouse on the coast. The note inside mentions that
 Yuma has ordered the customs officer to steal any Kalinag-related artifacts
 due to her sick obsession.
  

.--------------------._______________________________________________________
| Ananta Muna Shrine |_______________________________________________________|
'--------------------'

 [X: 623.2   Y: 648.4]
 
 You are first led to a hole in the ground, but following the staircase down
 takes you to a pretty and peaceful subterranean shrine.


.---------------.____________________________________________________________
| Kyra's Shrine |____________________________________________________________|
'---------------'

 [X: 652.3   Y: 638.3]
 
 This is a makeshift shrine built on the side of the road west of the Bell
 Tower (KEO Pradhana Mine Region). There is only a Mani Wheel and a miniature
 statue found here; a prayer spot set up and used by travelers. Collectibles
 include:
 
 - 1 Mani Wheel


.---------------.____________________________________________________________
| Thindara Mine |____________________________________________________________|
'---------------'

 [X: 681.0   Y: 622.1]
 
 An old mine shaft west of the KEO Pradhana Mine that has been abandoned due
 to flooding. The interior contains a couple loot chests and nothing more.


.-----------------.__________________________________________________________
| The Goat's Lair |__________________________________________________________|
'-----------------'

 [X: 710.6   Y: 631.5]
 
 This is the residence of the infamous Goat. Upon first glance it looks like a
 normal cottage up on the mountains, but if you grapple down the well you
 stumble upon The Goat's disturbing place of work. And just to add to the
 mystery, there is a lone soldier down here. Could that be The Goat himself?
 (Probably not). Collectibles include:
 
 - 1 Mask of Yalung


.-------------------.________________________________________________________
| Banashur Ki Sirhi |________________________________________________________|
'-------------------'

 [X: 700.1   Y: 662.3]
 
 The cavern has two entrances: you can cross the river north and then climb
 the slopes surrounding the cave entrance, or follow the river to enter from
 ground level. Inside are some loot chests and several dead wolves. This may
 be the home of a Bengal tiger, since one often spawns inside.


.------------------._________________________________________________________
| Cave of the Dead |_________________________________________________________|
'------------------'

 [X: 684.7   Y: 674.1]

 Best accessed by climbing up the southern hills and using the grapple points
 at [X: 688.7   Y: 669.5], then sliding down to the cave opening. As the name
 implies, this place is where the dead is stored - the ground is lined with
 human bones and rats, as they sift through the remains. Collectibles include:
 
 - 1 Mask of Yalung


.------------------------.___________________________________________________
| Svargiya Takataki Camp |___________________________________________________|
'------------------------'

 [X: 684.7   Y: 674.1]

 If you come in from the east, you can use the grapple point at the map
 coordinates [X: 690.2   Y: 686.5] to reach the top of the peak where this
 campsite is located. It is often a soothing sight for the weary traveler.
 Collectibles include:
 
 - 1 Lost Letter


.-----------------.__________________________________________________________
| Anjali's Bakery |__________________________________________________________|
'-----------------'

 [X: 662.1   Y: 665.7]

 A local bakery that has come under siege by the Royal Army based on
 accusations that Anjali has been poisoning her food and distributing it to
 Pagan Min's men.

 - 1 Propaganda Poster


.--------------------------------.___________________________________________
| *GLITCHED UNKNOWN LOCATION #1* |___________________________________________|
'--------------------------------'

 [X: 662.1   Y: 665.7]

 Unfortunately, this location is glitched for most (if not everyone), where no
 matter how hard you try, it does not become "discovered". As for the area
 itself, it's a sunken pickup truck at the bottom of the riverbed.
 Collectibles include:
 
 - 1 Mask of Yalung


.-------------------.________________________________________________________
| Kalinag's Vantage |________________________________________________________|
'-------------------'

 [X: 677.5   Y: 558.8]
 
 Located in complete seclusion, across the river south of KEO Pradhana Mine.
 Once on the strip of land, use the grapple point at [X: 679.7   Y: 568.6] to
 reach a temple containing one of the mystical Thangkas. 
 

.-------------------.________________________________________________________
| Gautami's Retreat |________________________________________________________|
'-------------------'

 [X: 802.3   Y: 694.7]
 
 A fortified building that may have been used to hide from the Royal Army, due
 to the thick stone walls and boarded windows. Collectibles include:
 
 - 1 Propaganda Poster


.-----------------.__________________________________________________________
| Hima Khoka Cave |__________________________________________________________|
'-----------------'

 [X: 777.8   Y: 708.2]
 
 There are two entrances to this cave: one regular entrance and another via a
 hole in the ground at [X: 777.6   Y: 709.4]. A clouded leopard has taken up
 residence inside the cave and is often feasting when you enter.


.-----------------.__________________________________________________________
| Royal Vault III |__________________________________________________________|
'-----------------'

 [X: 719.9   Y: 701.3]
 
 Behind an ordinary-looking roadside cabin lies a tunnel leading towards one
 of the Royal Army's precious vaults. It is guarded by several soldiers, but
 there does not appear to be a way inside. Collectibles include:
 
 - 1 Propaganda Poster


.---------------------.______________________________________________________
| Yugala Rukha Summit |______________________________________________________|
'---------------------'

 [X: 708.0   Y: 665.9]
 
 A mountain summit that is most easily accessible from the north/west. You can
 walk up the slope to the peak, which provides a good vantage point of the
 surrounding area.
 

.------------------------.___________________________________________________
| Shining Minds Seminary |___________________________________________________|
'------------------------'

 [X: 747.4   Y: 672.2]
 
 The Shining Minds Seminary is an institution where young individuals go to
 learn the holy ways and prepare for ordination. However, it is not in good
 condition and often overrun by wolves. Collectibles include:
 
 - 1 Mask of Yalung
 - 1 Propaganda Poster


.---------------------------.________________________________________________
| The Powder Keg Distillery |________________________________________________|
'---------------------------'

 [X: 777.3   Y: 663.4]
 
 Unlike the other distilleries in Kyrat that focus on brewing alcohol and
 other beverages, the Powder Keg Distillery specializes in creating tools used
 for explosive warfare. 


.-------------------.________________________________________________________
| Medicinal Poacher |________________________________________________________|
'-------------------'

 [X: 795.3   Y: 674.4]

 Another hideout of the Royal Army that is used for poaching, this time
 specifically for medicinal purposes. Collectibles include:
 
 - 1 Mask of Yalung


.-----------.________________________________________________________________
| Asru Cave |________________________________________________________________|
'-----------'

 [X: 828.1   Y: 681.4]
 
 Deep in the eastern territory of North Kyrat lies a secret cave hidden behind
 a waterfall; follow the river to the base of the waterfall to uncover the
 cavern and its mysteries. Collectibles include:
 
 - 1 Mask of Yalung
 

.----------------.___________________________________________________________
| Sadhu Tri Cave |___________________________________________________________|
'----------------'

 [X: 796.1   Y: 648.0]
 
 A small cave southwest of the Border Observation Post. It is a fairly
 uneventful location, with nothing but a loot chest and a hungry wolf inside.


.----------------.___________________________________________________________
| Old Kade House |___________________________________________________________|
'----------------'

 [X: 756.8   Y: 648.2]
 
 More specifically, these are the ruins of Old Kade's House. It is unknown
 what caused this house so much destruction, but there are a number of
 possibilities, from a rockslide to a Royal Army mortar attack.


.----------------.___________________________________________________________
| Pathika Shrine |___________________________________________________________|
'----------------'

 [X: 730.6   Y: 629.6]
 
 This little shrine is situated on a high cliff. Searching the chorten reveals
 a loot chest, a Mani Wheel, and one heartbreaking letter. Collectibles
 include:
 
 - 1 Mani Wheel


.-------------.______________________________________________________________
| Dolpo Ruins |______________________________________________________________|
'-------------'

 [X: 727.3   Y: 611.9]
 
 South of Pathika Shrine is the remains of a mountain settlement. Similar to
 Old Kade's House, it could not withstand either natural forces or enemy
 bombardment and has now been reduced to rubble.


.-----------------.__________________________________________________________
| Yathesta Fields |__________________________________________________________|
'-----------------'

 [X: 758.1   Y: 629.5]
 
 Here lies a field where gardeners can grow and harvest crops. The house
 inside contains some ammunition and an entry from Yuma's journal.


.---------------.____________________________________________________________
| Kyra Ki Sansa |____________________________________________________________|
'---------------'

 [X: 782.7   Y: 624.9]
 
 This location is represented by the Kyra statue on the hilltops. Travelers
 can climb up the hill from the main road to reach a bridge leading to the
 statue. You may see workers helping refine the statue. Collectibles include:
 
 - 1 Lost Letter


.---------.__________________________________________________________________
| Utkarsh |__________________________________________________________________|
'---------'

 [X: 487.0   Y: 760.1]
 
 A mountain village in North Kyrat, where some of its inhabitants act as
 allied informants for the Golden Path. Visited during the story mission
 "Truth & Justice". Collectibles include:
 
 - 2 Propaganda Posters


.--------------------._______________________________________________________
| Sivira Sherpa Camp |_______________________________________________________|
'--------------------'

 [X: 502.8   Y: 784.4]
 
 A hospitable Sherpa camp located northeast of Utkarsh. Used as a resting
 place for both Sherpas and other wanderers.


.-------------------.________________________________________________________
| Lake Visalakhutta |________________________________________________________|
'-------------------'

 [X: 479.4   Y: 785.7]
 
 A beautiful, pristine lake north of Utkarsh. The waters are clear and devoid
 of any harsh water-dwelling fauna. Collectibles include:
 
 - 1 Mohan Ghale's Journal
 - 1 Mani Wheel


.-----------------------.____________________________________________________
| Shining Minds Academy |____________________________________________________|
'-----------------------'

 [X: 488.6   Y: 813.2]
 
 This small private school is made to teach only the brightest and most
 promising pupils in the land. It contains all the essentials a school needs,
 but the barred windows and barbed wire fencing does not create a welcoming
 atmosphere. Collectibles include:
 
 - 1 Propaganda Poster


.------------------------.___________________________________________________
| Banashur's Tranquility |___________________________________________________|
'------------------------'

 [X: 506.8   Y: 814.4]
 
 If you look behind the Shining Minds Academy, you can find a grapple point
 at [X: 491.9   Y: 817.0]. Take this all the way to a plateau to reach
 Banashur's Tranquility: a temple built around a hot springs high up on the
 mountainside. Collectibles include:
 
 - 1 Mani Wheel


.----------------------------._______________________________________________
| Ministry of Public Affairs |_______________________________________________|
'----------------------------'

 [X: 449.6   Y: 802.9]
 
 This is the head of Pagan Min's propaganda-spewing snake. All the bell tower
 broadcasts and radio interference originates from this radio station. It is
 quiet and is not guarded at all, evidenced by the angry letter nailed to the
 front door of the broadcasting station.
 

.---------------------------.________________________________________________
| Shining Minds Reformatory |________________________________________________|
'---------------------------'

 [X: 452.3   Y: 791.6]
 
 Unruly children are sent to the Shining Minds Reformatory, a reform school
 that serves as a juvenile detention center. However, the presence of armed
 guards, mass graves, and a row of body bags suggests that the punishments
 served here are radical and severe.


.----------------.___________________________________________________________
| Royal Vault IX |___________________________________________________________|
'----------------'

 [X: 431.6   Y: 784.2]
 
 A small cottage on the western road leading up to the Bell Tower (Utkarsh
 Region). Searching underneath the front porch and smashing the wooden boards
 reveals a staircase leading down to the vault door. There is also a note from
 a "W.H." (Willis perhaps?) lying on the porch. And as one final important 
 note, the location is only discovered by entering the vault during the
 Longinus side mission "A Final Penance". Collectibles include:
 
 - 1 Propaganda Poster


.----------------.___________________________________________________________
| KEO Scrap Yard |___________________________________________________________|
'----------------'

 [X: 438.0   Y: 771.1]
 
 A junkyard filled with car shells and other vehicle parts. It is unknown
 whether or not these vehicles were taken forcibly or legally. 


.-------------------.________________________________________________________
| Banashur's Refuge |________________________________________________________|
'-------------------'

 [X: 451.9   Y: 753.5]
 
 Climb the grapple points at the base of the slope to reach a cave draped in
 colorful banners. There are some loot chests, statues, and an animal
 sacrifice inside the main chamber. Collectibles include:
 
 - 1 Lost Letter
 

.---------------.____________________________________________________________
| KEO Logistics |____________________________________________________________|
'---------------'

 [X: 399.8   Y: 779.3]
 
 This cliffside community is the management and administration headquarters of
 the Kyrat Earth & Ore organization. It is run by civilians and is much more 
 hospitable than the other KEO locations. Collectibles include:
 
 - 1 Lost Letter
 - 1 Mask of Yalung
 - 1 Propaganda Poster


.-----------.________________________________________________________________
| Asthi Den |________________________________________________________________|
'-----------'

 [X: 560.2   Y: 727.1]
 
 Up on the mountain overlooking Pokhari Ghara is a den littered with human
 remains and an old SOS note by an unlucky, unknown individual. Who knows
 whether or not his plea for help was answered. Collectibles include:
 
 - 1 Mohan Ghale's Journal


.-----------------.__________________________________________________________
| Lagoon of Tears |__________________________________________________________|
'-----------------'

 [X: 528.2   Y: 752.1]
 
 Two streams converge to form a lagoon. This somber-sounding location is where
 many people of Kyrat come to participate in daily routines such as laundry
 and cooking.
 

.---------------------.______________________________________________________
| Trethewey Homestead |______________________________________________________|
'---------------------'

 [X: 528.9   Y: 769.8]
 
 The home of Sir Nigel Trethewey is found here atop a flight of stairs. The
 estate is occupied based on the fire brewing inside, but there is no one to
 be found. A note lies on the table describing Sir Nigel's curiosity of the
 mystical Shangri-La. Collectibles include:
 
 - 1 Propaganda Poster
 

.-------------------.________________________________________________________
| Trethewey's Cabin |________________________________________________________|
'-------------------'

 [X: 606.0   Y: 770.4]
 
 Sir Nigel's home away from home. This cabin serves as Trethewey's retreat
 during his adventurous search for Shangri-La. The note inside shows that he
 is getting closer to his goal. Collectibles include:
 
 - 1 Mani Wheel
 - 1 Propaganda Poster


.---------------.___________________________________________________________
| KEO Rija Mine |___________________________________________________________|
'---------------'

 [X: 598.7   Y: 788.4]

 Another one of the KEO mines, and arguably the smallest. The area is devoid
 of life, but exploring the mine shafts leads you to a few loot chests. 


.----------------------._____________________________________________________
| Ghumantu Sherpa Camp |_____________________________________________________|
'----------------------'

 [X: 578.0   Y: 803.7]
 
 A lighthearted and friendly Sherpa camp located on the mountains near the KEO
 Svargiya Mine. 


.-------------------.________________________________________________________
| Devi Temple Ruins |________________________________________________________|
'-------------------'

 [X: 566.4   Y: 810.2]
 
 Memories of the Devi Temple are long gone after the destruction of this
 ancient shrine. All that lies now are the embarrassing and unfortunate
 remains. Collectibles include:
 
 - 1 Mask of Yalung
 - 1 Propaganda Poster
 

.---------------.____________________________________________________________
| Gornak's Pass |____________________________________________________________|
'---------------'

 [X: 546.2   Y: 803.7]
 
 Gornak's Pass is a long and thin wooden bridge that connects the mountainous
 regions of the north, specifically the Bhirabata Outpost and the hills near
 the Bell Tower (KEO Svargiya Mine Region). 


.------------------._________________________________________________________
| Altar of Kalinag |_________________________________________________________|
'------------------'

 [X: 520.2   Y: 808.4]
 
 The remains of a once-magnificent altar built in the name of Kalinag,
 teetering on the edge of a cliff west of Bhirabata Outpost and providing a
 wonderful view of the northern mountains of Kyrat. Collectibles include:
 
 - 1 Mask of Yalung


.--------------------------------.___________________________________________
| *GLITCHED UNKNOWN LOCATION #2* |___________________________________________|
'--------------------------------'

 [X: 622.9   Y: 770.3]
 
 Unfortunately, this location is also very buggy and often does not unlock. It
 is a narrow stream and a tiny bridge east of Trethewey's Cabin.


.-----------------.__________________________________________________________
| Kyra's Humility |__________________________________________________________|
'-----------------'

 [X: 644.4   Y: 731.2]
 
 A strangely uneventful location, it is only discovered by sliding down the
 side of the cliff. It is nothing more than a cliff on the side of a river,
 and there is nothing here of worth whatsoever.


.-------------.______________________________________________________________
| Nadi Shrine |______________________________________________________________|
'-------------'

 [X: 661.4   Y: 739.8]

 A very small waterside shrine, found along the river leading down from Sahi
 Jile Checkpoint and below the tall bridge. Collectibles include:
 
 - 1 Mani Wheel


.--------------------._______________________________________________________
| Sherpa Barpha Camp |_______________________________________________________|
'--------------------'

 [X: 695.8   Y: 726.2]
 
 Another Sherpa camp laid out on a wide, flat plot of land and home to
 friendly locals. Located northeast of Shikharpur.


.------------------._________________________________________________________
| Raka Ankita Wall |_________________________________________________________|
'------------------'

 [X: 663.5   Y: 778.7]
 
 Go north of Sahi Jile Checkpoint to stumble upon Raka Ankita Wall, a crevice
 dug out of the side of a rock wall. Further exploration leads to some loot
 chests, weapons, and random items.


.------------._______________________________________________________________
| Sapha Pond |_______________________________________________________________|
'------------'

 [X: 711.5   Y: 776.6]
 
 Several dead bodies litter the area surrounding Sapha Pond, and beyond is a
 shallow cave containing another diary entry from Yuma. Interestingly enough,
 there are no ponds in sight, unless it's referring to the large lake to the
 west. Collectibles include:
 
 - 1 Mask of Yalung


.----------------.___________________________________________________________
| Yalung's Belly |___________________________________________________________|
'----------------'

 [X: 705.6   Y: 807.4]
 
 Look for a small opening at [X: 709.8   Y: 805.2] that takes you into
 the cavern temple. This place is extremely grim: large statues line the
 perimeter of the room, with each one cupping a shriveled corpse in their
 hands. A final, more elegant statue lies in the center. Collectibles include:
 
 - 1 Lost Letter


.-------------------.________________________________________________________
| Stona Kapa Refuge |________________________________________________________|
'-------------------'

 [X: 680.8   Y: 801.7]
 
 This cozy home was built in an alcove surrounded by steep cliffs, and appears
 to be relatively safe from the oppressive rule of Pagan Min. 


.---------------------.______________________________________________________
| Dead Man's Triangle |______________________________________________________|
'---------------------'

 [X: 669.2   Y: 821.2]
 
 The grisly site of a car crash. It may have received its name from the
 triangular intersection where the accident took place, or due to the shape of
 the rock that the truck crashed into. Collectibles include:
 
 - 1 Mask of Yalung
 

.-------------------.________________________________________________________
| Dhumrapana Shrine |________________________________________________________|
'-------------------'

 [X: 643.3   Y: 819.4]
 
 This quiet shrine is just off the main road near the edge of the mountain 
 chain. There are a couple loot chests and a flamethrower outside the doorway,
 but nothing else.


.-------------------------.__________________________________________________
| R.A. Confiscation Vault |__________________________________________________|
'-------------------------'

 [X: 642.7   Y: 788.9]
 
 Any item or personal belonging seized by the Royal Army is taken here. The
 vault is guarded by several soldiers, and is surprisingly unlocked. Inside
 you'll find various ammunition along with many other boxes and supply crates.


.----------------.___________________________________________________________
| Vidhava's Tent |___________________________________________________________|
'----------------'

 [X: 762.9   Y: 721.4]
 
 Vidhava is nowhere to be found here. It is possible he is the one behind the
 "Lonesome Planet Kyrat" notes found scattered across the land. You will find
 the tenth edition of the series in the tent, and oftentimes a Sherpa.


.------------._______________________________________________________________
| Sky Burial |_______________________________________________________________|
'------------'

 [X: 758.4   Y: 723.1]
 
 From Vidhava's Tent, travel west and climb up the side of the snowcapped 
 mountain. The mountain's peak serves as a crude cemetery for victims, both
 human and animals. Perhaps left behind by The Goat? Collectibles include:
 
 - 1 Mask of Yalung


.---------------.____________________________________________________________
| Garma Springs |____________________________________________________________|
'---------------'

 [X: 773.1   Y: 736.4]
 
 Garma Springs is what's left of a dried riverbed. As a result, the springs
 are cherished by the locals as a valuable resource. Collectibles include:
 
 - 1 Mani Wheel


.---------------.____________________________________________________________
| Visala Shrine |____________________________________________________________|
'---------------'

 [X: 735.3   Y: 762.4]
 
 The minimalistic shrine is made up of a tiny wooden altar, a statue, and some
 colorful banners. The ledge behind the shrine provides a nice view of the
 east. Collectibles include:
 
 - 1 Mani Wheel


.----------------.___________________________________________________________
| Devata Re Cave |___________________________________________________________|
'----------------'

 [X: 798.0   Y: 757.8]
 
 The cave can be entered by dropping through the hole in the ceiling or
 cramming yourself through the tiny opening on the west end. The cave has been
 repurposed as a home by someone who wishes to escape the bloodbath and pain
 Kyrat is known for.


.-----------------.__________________________________________________________
| Machali Village |__________________________________________________________|
'-----------------'

 [X: 777.1   Y: 770.6]
 
 A fishing village that has been ransacked by the Royal Army. By inspecting
 the homes it appears that this community was once thriving, but its
 inhabitants are missing, and may be occupied by the Royal Guard instead.
 Collectibles include:
 
 - 1 Propaganda Poster


.------------._______________________________________________________________
| Ska'i Cave |_______________________________________________________________|
'------------'

 [X: 757.6   Y: 782.4]
 
 The Ska'i Cave is etched out of the side of a cliff wall, and is only
 accessible by sliding down from above or by use of a grapple point. It
 overlooks the northern river and holds a disturbingly large amount of bones,
 as well as an odd stone carving. Collectibles include:
 
 - 1 Mask of Yalung


.--------------------._______________________________________________________
| Royal Supply Depot |_______________________________________________________|
'--------------------'

 [X: 727.3   Y: 808.3]
 
 Another one of the Royal Army's hidden storage warehouses. It is devoid of
 soldiers and the vault door is wide open, implying that the depot was broken
 into.
 

.---------------.____________________________________________________________
| Dubaki Cavern |____________________________________________________________|
'---------------'

 [X: 736.1   Y: 803.0]
 
 Bengal tigers often roam this cavern and its surroundings. Inside is a large
 pool. On the edge of the water lies a suicide note, and in the pool are some
 human remains at the bottom of a very deep trench.
 

.----------------.___________________________________________________________
| Anadekhi Ruins |___________________________________________________________|
'----------------'

 [X: 764.7   Y: 808.1]

 By using the grapple points at [X: 763.8   Y: 805.7], you will be able to
 reach a collapsed building. Continue upwards and across the remaining grapple
 points to reach the real ruins, and one of the Shangri-La Thangkas.


.-------------------.________________________________________________________
| Lieutenant's Rest |________________________________________________________|
'-------------------'

 [X: 801.4   Y: 814.2]
 
 Look for the grapple point at map coordinates [X: 801.2   Y: 798.8], then
 begin climbing up the side of the peak. Walk across the fallen tree and make
 a running leap across the gap. Up ahead is the entrance to Lieutenant's Rest,
 the grave of the British lieutenant behind the Lost Letters. Collectibles
 include:
 
 - 1 Lost Letter


______________________________________________________________________________
==============================================================================

[8] COLLECTIBLES                                                        [0800]

==============================================================================

 If you want something to do after the main story, then try your hand at
 uncovering all of the game's collectibles - a whopping 200+ total! You can 
 track how many collectibles you've got in the Progress Menu.


.============================================================================.
| Lost Letters                                                        [0801] |
'============================================================================'

 Lost Letters are handwritten letters from a British lieutenant stationed in
 Kyrat. They are found inside cargo bags, usually next to a skeleton wearing
 a soldier's uniform. Reading them all tells a sad story of a man's stay in
 Kyrat and the horrors that unfold there. You can view Lost Letters in the
 Collection Menu.
 
 There are 20 Lost Letters in total.
 

.----------------------------------------------------------------------------.
| South Kyrat                                                                |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Lost Letter #1 =-

 [X: 294.7   Y: 508.6]

 Found deep inside Hariyo Ghupa, which is easily reached from Satish's Sad
 Room. The bag containing the Lost Letter is on the table next to the 
 mysterious human specimen.

 _____________________________________________________________________________
 -= Lost Letter #2 =-

 [X: 309.1   Y: 325.4]

 Located off the map, in a desolate area called Kyra's Slumber. You can get
 here from Army Supply Flight 2707 to the north or by using the grapple points
 at [X: 324.1   Y: 321.7]. Go in the cave for the Lost Letter.

 _____________________________________________________________________________
 -= Lost Letter #3 =-

 [X: 497.3   Y: 398.8]
 
 The Lost Letter is in the cavern known as Yalung's Jaw, across from the pair
 of golden-lined altars.

 _____________________________________________________________________________
 -= Lost Letter #4 =-

 [X: 465.4   Y: 449.1]
 
 In Yalung's Rot. Enter the cavern, then climb the grapple point to the top
 level. Crouch into the green-lit alcove to find a pile of bones accompanied
 by the Lost Letter.

 _____________________________________________________________________________
 -= Lost Letter #5 =-

 [X: 551.6   Y: 484.6]
 
 At the entrance of Kalinag's Descent, dive down the waterfall to the basin
 and then begin working your way back up to the top. About midway up there is 
 an access tunnel leading to the head of a Kyra statue and the Lost Letter.

 _____________________________________________________________________________
 -= Lost Letter #6 =-

 [X: 375.3   Y: 505.6]
 
 Located inside Smuggler's Portage. Midway through the tunnel is a shallow
 pool with a busted boat and some skeletal remains. Herein lies the letter.

 _____________________________________________________________________________
 -= Lost Letter #7 =-

 [X: 369.4   Y: 600.3]

 Found in Yakshini's Ecstasy. Enter the cavern from the southwest entrance or
 by rappelling down, then investigate the shrine. Search the bag underneath
 the stone idol.

 _____________________________________________________________________________
 -= Lost Letter #8 =-

 [X: 395.0   Y: 658.5]
 
 Pass through the tunnel in Yalung's Seed to enter a pretty grove. At the base
 of the tall tree is a body and the bag containing the Lost Letter.

 _____________________________________________________________________________
 -= Lost Letter #9 =-

 [X: 279.3   Y: 563.7]
 
 West of Kyra's Flower, in a small coastal cavern. The main entrance can be 
 found at [X: 275.0   Y: 563.6].

 _____________________________________________________________________________
 -= Lost Letter #10 =-

 [X: 488.5   Y: 562.5]
 
 Found inside Yalung's Mind, inside the cargo bag next to the corpse.

 _____________________________________________________________________________
 -= Lost Letter #11 =-

 [X: 425.1   Y: 700.8]
 
 The Lost Letter is lying on the large rock protruding from the center of Rato 
 Lagoon.


.----------------------------------------------------------------------------.
| North Kyrat                                                                |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Lost Letter #12 =-

 [X: 528.6   Y: 653.5]
 
 Located inside the Sealed KEO Mine. Make your way to the dead end to find a
 body and the letter.

 _____________________________________________________________________________
 -= Lost Letter #13 =-

 [X: 585.2  Y: 609.8]
 
 Go east of Yuma's fortress Ratu Gadhi to find a shack in the hills. Step
 inside and smash the wooden boards in the back to reveal a secret tunnel
 leading to the Lost Letter. 

 _____________________________________________________________________________
 -= Lost Letter #14 =-

 [X: 690.0   Y: 688.3]
 
 At Svargiya Takataki Camp, look for a narrow slope to the east that leads to
 an elevated ledge. At the base of the stone structure, surrounded by the
 colorful banners, lies the Lost Letter.

 _____________________________________________________________________________
 -= Lost Letter #15 =-

 [X: 785.0   Y: 626.5]
 
 Found resting on the wooden bridge leading to the Kyra statue at Kyra Ki
 Sansa.

 _____________________________________________________________________________
 -= Lost Letter #16 =-

 [X: 455.2   Y: 751.6]
 
 The Lost Letter is inside Banashur's Refuge, in the back room near the
 statuette. 

 _____________________________________________________________________________
 -= Lost Letter #17 =-

 [X: 401.0   Y: 780.1]
 
 Located at KEO Logistics and obtained by crawling underneath the house at the
 far east end.

 _____________________________________________________________________________
 -= Lost Letter #18 =-

 [X: 593.1   Y: 794.4]
 
 At the bottom of a gorge northwest of the KEO Rija Mine. Slide down the slope
 and look for the skeletal remains containing the letter.

 _____________________________________________________________________________
 -= Lost Letter #19 =-

 [X: 707.9   Y: 809.8]
 
 Inside Yalung's Belly. Either look for the opening on the side of the road or
 slide down into the chamber from the open roof. Look at the feet of the
 statue in the middle of the room to spot the letter.

 _____________________________________________________________________________
 -= Lost Letter #20 =-

 [X: 801.4   Y: 814.0]
 
 The final Lost Letter is found next to the lieutenant's remains at the top of
 Lieutenant's Rest.


.============================================================================.
| Mohan Ghale's Journal                                               [0802] |
'============================================================================'

 Mohan Ghale, Ajay's father, had a prized journal that was torn apart and
 scattered across the lands. By collecting them all, you recreate his journal
 that documents his time as a husband, father, Golden Path leader, and the
 turmoil that he endured. The journal entries look like small red books.
 
 There are 20 Mohan Ghale's Journal entries in total.


.----------------------------------------------------------------------------.
| South Kyrat                                                                |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #1 =-

 [X: 215.2   Y: 424.7]
 
 Found inside the safehouse in Banapur Village, on the desk to the right of
 the trading post.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #2 =-

 [X: 247.3   Y: 397.2]
 
 The journal entry is at the large pyre west of Army Supply Flight 2911, on a
 stone column near a locked door. A cutscene featuring Ajay and Bhadra takes
 place here later on.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #3 =-

 [X: 298.8   Y: 425.4]
 
 Located inside the safehouse at Khilana Bazaar, resting on a dresser to the
 left of the trading post.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #4 =-

 [X: 328.6   Y: 432.8]
 
 Found inside a warehouse east of Khilana Bazaar. You must ride a zipline from
 the adjacent hill to get onto the roof. From there, drop into the hole in the
 back corner of the roof and you'll find the journal on top of some white
 packages.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #5 =-

 [X: 406.1   Y: 385.2]
 
 After discovering Udayagiri Cave (the easiest way is from the south), break
 the wooden boards covering up the cave entrance to find some loot chests and
 the journal entry.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #6 =-

 [X: 509.8   Y: 457.9]
 
 Enter Yalung's Spine and begin ascending to the top using the grapple points.
 Right before the exit lies Mohan Ghale's Journal entry.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #7 =-

 [X: 514.6   Y: 497.7]

 Found inside Khazana Temple. Enter the main chamber to find it next to the
 statue.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #8 =-

 [X: 394.2   Y: 503.7]
 
 Located inside the Rochan Brick Co. Shipping safehouse, in the middle of the
 room.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #9 =-

 [X: 379.7   Y: 573.4]
 
 After liberating Shanath Breeders, enter the safehouse and search the desk.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #10 =-

 [X: 405.3   Y: 669.4]
 
 Investigate the Collapsed Ghupa to find a small hole leading down into the
 grotto. Dive down into the water to find the submerged journal entry.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #11 =-

 [X: 326.1   Y: 684.3]
 
 From Nadi Gardiyana Summit, grab ahold of the incredibly long zipline and let
 it take you all the way across to the other side of the mountain. Let go,
 then travel through the tunnel. Climb the first grapple point and when you
 reach the second, drop into the pit to find the journal entry.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #12 =-

 [X: 490.4   Y: 523.6]
 
 North of Chal Jama Monastery is a chorten (one of the small monuments built
 for prayer). It is found inside.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #13 =-

 [X: 458.0   Y: 572.6]
 
 Found at Banashur's Tree of Life, on one of the wooden slabs at the base of
 the tree.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #14 =-

 [X: 523.9   Y: 576.7]
 
 Inside the Ghale Homestead. Once on the property, climb the stone steps and
 search the toolshed for the journal entry.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #15 =-

 [X: 397.5   Y: 557.9]
 
 Deep inside Kalinag's Wisdom, in the elegant room where you find the Thangka.
 This area is first accessible during the story mission "The Protector's
 Arrival".

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #16 =-

 [X: 273.4   Y: 605.5]

 This journal entry is in the Kyrat Intl. Airport safehouse. Even though the
 icon is on the map at all times, it only physically appears after completing 
 the campaign mission "Kill or Be Killed".


.----------------------------------------------------------------------------.
| North Kyrat                                                                |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #17 =-

 [X: 506.8   Y: 652.1]
 
 Located at the compound just on the northern side of King's Bridge. Go up the
 stairs in the radio building to find it on a desk.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #18 =-

 [X: 484.2   Y: 787.6]
 
 Found at the bottom of Lake Visalakhutta, on the east end. Dive to the bottom
 of the shallow lake to find it sitting on a stone barrier.

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #19 =-

 [X: 559.7   Y: 725.7]
 
 Inside Asthi Den, behind the heaping pile of bones. 

 _____________________________________________________________________________
 -= Mohan Ghale's Journal #20 =-

 [X: 737.0   Y: 884.3]

 This journal entry is found at the Royal Palace, during the final mission
 "Dinner With Pagan, Part 2" (only accessible if you spare Pagan's life in the
 dining room). When inside Lakshmana's shrine, look for the journal entry to
 your left.


.============================================================================.
| Mani Wheels                                                         [0803] |
'============================================================================'

 Mani Wheels are religious items that are often built near spiritual locations
 such as temples, chortens, or monuments. They are elegant wheels that, when
 spun, count towards your total (and also awards Karma Points).
 
 There are 40 Mani Wheels in total.


.----------------------------------------------------------------------------.
| South Kyrat                                                                |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Mani Wheel #1 =-

 [X: 200.1   Y: 447.7]
 
 The Mani Wheel is on the edge of the lake near the wolves' den (on the
 opposite site), can be found during the appropriate mission.

 _____________________________________________________________________________
 -= Mani Wheel #2 =-

 [X: 262.1   Y: 376.4]
 
 Located inside Kyra's Guidance, a small temple found at high elevation near
 Samapana Falls. Use the grapple point at [X: 243.7   Y: 392.9] to reach the
 area and the Mani Wheel.

 _____________________________________________________________________________
 -= Mani Wheel #3 =-

 [X: 253.5   Y: 429.7]
 
 Found right outside the entrance to Kyra's Refuge.

 _____________________________________________________________________________
 -= Mani Wheel #4 =-

 [X: 367.4   Y: 471.3]
 
 Go to the island east of Sarbajit's Boat, and on the south end is a small
 temple containing the Mani Wheel. 

 _____________________________________________________________________________
 -= Mani Wheel #5 =-

 [X: 324.3   Y: 407.0]
 
 The Mani Wheel is found at Kalinag Returned. It is near the base of the
 waterfall, next to the weapon nest.

 _____________________________________________________________________________
 -= Mani Wheel #6 =-

 [X: 319.3   Y: 416.4]
 
 Directly west/southwest of the Chinjan Sherpa Camp is a shrine dedicated to
 who-knows-what, as well as another Mani Wheel.

 _____________________________________________________________________________
 -= Mani Wheel #7 =-

 [X: 397.4   Y: 397.5]
 
 Found at the Great Drought Chorten. Since there are no noteworthy sights here
 aside from the Mani Wheel, it should be very easy to spot.

 _____________________________________________________________________________
 -= Mani Wheel #8 =-

 [X: 422.0   Y: 391.8]

 Found near Kyra's Respite. The best course of action is to rappel down from
 Eklo Beindu Summit. The Mani Wheel is closer to the Mask of Yalung than the
 actual location marker; right near a small alcove with some loot chests.

 _____________________________________________________________________________
 -= Mani Wheel #9 =-

 [X: 494.6   Y: 488.2]
 
 This Mani Wheel is located inside the Chal Jama Monastery, during your
 pilgrimage in "A Cultural Affair". You have to spin it in the mission, so it
 is kind of impossible to miss.

 _____________________________________________________________________________
 -= Mani Wheel #10 =-

 [X: 498.9   Y: 341.2]
 
 All the way in a little nook of the map's southern end. Follow the trail at
 the coordinates [X: 505.4   Y: 350.2] and loop around to get to the wheel.

 _____________________________________________________________________________
 -= Mani Wheel #11 =-

 [X: 465.9   Y: 391.0]
 
 Located on a tiny island northeast of Kyra's Tranquility. Either swim there
 or use the bridge, then look for it near the cottage.

 _____________________________________________________________________________
 -= Mani Wheel #12 =-

 [X: 541.8   Y: 451.2]

 There is a small island in the lake northeast of Varshakot that contains the
 Mani Wheel.

 _____________________________________________________________________________
 -= Mani Wheel #13 =-

 [X: 483.2   Y: 458.1]
 
 Found at the base of the large Kyra statue at Kyra's Meditation. 

 _____________________________________________________________________________
 -= Mani Wheel #14 =-

 [X: 444.5   Y: 469.9]
 
 The Mani Wheel is at Kyra's Shade, not too far from the tall tree at the
 center of the location.

 _____________________________________________________________________________
 -= Mani Wheel #15 =-

 [X: 406.6   Y: 558.5]
 
 Located at the entrance of Kalinag's Wisdom. You can either come here on your
 own time or wait to visit here during the campaign mission "The Protector's
 Arrival".

 _____________________________________________________________________________
 -= Mani Wheel #16 =-

 [X: 315.9   Y: 609.1]

 Found right outside the entrance to Yakshini's Pleasure.

 _____________________________________________________________________________
 -= Mani Wheel #17 =-

 [X: 371.2   Y: 661.5]
 
 In Bhutan Ghat, located near the water's edge next to the row of staircases
 leading into the spring.

 _____________________________________________________________________________
 -= Mani Wheel #18 =-

 [X: 330.2   Y: 705.6]
 
 There is a little trail leading from Nyra's Nadi to the Mani Wheel, which is
 surrounded by a cluster of trees.

 _____________________________________________________________________________
 -= Mani Wheel #19 =-

 [X: 296.4   562.7]
 
 Found inside Kyra's Flower. Enter the cave and head to the end; look to the
 right of the statue to find it.

 _____________________________________________________________________________
 -= Mani Wheel #20 =-

 [X: 218.9   Y: 548.4]
 
 Found on the side of the trail and to the left of the huge monument at
 Kalinag the Seeker.

 _____________________________________________________________________________
 -= Mani Wheel #21 =-

 [X: 479.0   Y: 545.6]
 
 You'll spot the Mani Wheel near the foundation of the huge Kyra statue at
 Kyra's Pilgrimage. 

 _____________________________________________________________________________
 -= Mani Wheel #22 =-

 [X: 503.2   Y: 585.8]
 
 Located in Yakshini's Sin, in the right-hand side of the room along the wall.

 _____________________________________________________________________________
 -= Mani Wheel #23 =-

 [X: 423.0   Y: 597.1]
 
 Southeast of Yalung's Stomach is a frail rope bridge (the primary way of
 reaching the location). The Mani Wheel is at the front of the bridge.

 _____________________________________________________________________________
 -= Mani Wheel #24 =-

 [X: 415.4   Y: 687.4]
 
 On the far east end of the Sherpa Scripture Camp, near the rock formation.

 _____________________________________________________________________________
 -= Mani Wheel #25 =-

 [X: 446.9   Y: 649.3]
 
 Found right on the side of the road east of the Rochan Brick Co. Payroll,
 accented by some colorful streamers.


.----------------------------------------------------------------------------.
| North Kyrat                                                                |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Mani Wheel #26 =-

 [X: 554.5   Y: 710.5]
 
 The Mani Wheel is on the edge of the cliff at Jalendu Overlook.

 _____________________________________________________________________________
 -= Mani Wheel #27 =-

 [X: 576.5   Y: 684.7]
 
 Located on the stone ledge at the far end of Garma Palana Spring.

 _____________________________________________________________________________
 -= Mani Wheel #28 =-

 [X: 652.2   Y: 638.2]
 
 Found at Kyra's Shrine, which is west of the Bell Tower (KEO Pradhana Mine 
 Region), on the side of the road. 

 _____________________________________________________________________________
 -= Mani Wheel #29 =-

 [X: 730.8   Y: 629.0]
 
 Search the chorten up at Pathika Shrine to find the Mani Wheel.

 _____________________________________________________________________________
 -= Mani Wheel #30 =-

 [X: 811.2   Y: 614.6]

 Follow the main road northeast from Lhumtse Barracks, then veer off and
 climb up the staircases to an unoccupied temple. Go inside to find the Mani
 Wheel.

 _____________________________________________________________________________
 -= Mani Wheel #31 =-

 [X: 486.5   Y: 790.1]
 
 Located on the shores of Lake Visalakhutta. It is easy to spot on the far
 east end of the lake. 

 _____________________________________________________________________________
 -= Mani Wheel #32 =-

 [X: 508.8   Y: 815.2]
 
 High up at Banashur's Tranquility, a shrine built on a plateau accessible by
 grapple points. The Mani Wheel itself is positioned near the chorten.

 _____________________________________________________________________________
 -= Mani Wheel #33 =-

 [X: 407.9   Y: 796.6]
 
 Found on the highway leading to KEO Logistics. Instead of going through the 
 tunnel, swing across the grapple point on your left to reach a cliff where
 the Mani Wheel resides. 

 _____________________________________________________________________________
 -= Mani Wheel #34 =-

 [X: 566.1   Y: 747.1]
 
 Follow the road east of the Pokhari Ghara outpost to find the Mani Wheel 
 inside a building near the edge of the lake.

 _____________________________________________________________________________
 -= Mani Wheel #35 =-

 [X: 604.5   Y: 772.5]
 
 Located on the hilltop overlooking Trethewey's Cabin to the north.

 _____________________________________________________________________________
 -= Mani Wheel #36 =-

 [X: 661.0   Y: 738.9]
 
 Found inside the shrine at Nadi Shrine.

 _____________________________________________________________________________
 -= Mani Wheel #37 =-

 [X: 704.1   Y: 713.4]
 
 Follow the road east of Shikharpur, then head north and up the slope. Follow
 the set of stairs to a Mani Wheel next to a house.

 _____________________________________________________________________________
 -= Mani Wheel #38 =-

 [X: 704.8   Y: 745.1]
 
 Traverse the mountainous region northeast of Sherpa Barpha Camp to find the
 Mani Wheel at a makeshift shrine.

 _____________________________________________________________________________
 -= Mani Wheel #39 =-

 [X: 771.3   Y: 735.0]
 
 At the back end of Garma Springs, up on the land.

 _____________________________________________________________________________
 -= Mani Wheel #40 =-

 [X: 734.7   Y: 762.6]
 
 Found at Visala Shrine, next to the wooden altar.


.============================================================================.
| Masks of Yalung                                                     [0804] |
'============================================================================'

 Masks of Yalung are sinister masks left behind by an evil serial killer known
 as "The Goat", who wanders throughout Kyrat and selects victims based on the
 supposed actions of the demon Yalung. Masks of Yalung are almost always
 accompanied by a murder victim and a letter from The Goat. 
 
 Unlike other collectibles, the waypoint icon disappears when you get too
 close and is replaced with a blue search zone. Listen for the droning chants 
 that come from the mask and use that to help locate it. Masks of Yalung can 
 either be collected or destroyed, with both options adding to your total 
 count.
 
 There are 55 Masks of Yalung in total.


.----------------------------------------------------------------------------.
| South Kyrat                                                                |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Mask of Yalung #1 =-

 [X: 200.1   Y: 447.7]

 The mask is found inside Ettan's Shack, southwest of Banapur. More 
 specifically, it is underneath a corpse and a blood-stained bed.

 _____________________________________________________________________________
 -= Mask of Yalung #2 =-

 [X: 235.6   Y: 475.8]

 Found in Yalung's Skull. The mask itself is wedged in a crevice on top of a
 large boulder - look above the hunched body of the woman.

 _____________________________________________________________________________
 -= Mask of Yalung #3 =-

 [X: 261.2   Y: 395.4]

 You must dive underwater to claim the devilish mask. It is found deep down at
 the Army Supply Flight 2911 wreckage. The mask is covering the face of a dead
 body lying close to the nose of the plane.

 _____________________________________________________________________________
 -= Mask of Yalung #4 =-

 [X: 310.5   Y: 481.5]

 The interior of Satish's Sad Room is completely desolate except for one
 sorry, dead body inside one of the prison cells. Inside the same cell is the
 Mask of Yalung. Since it's behind bars you will have to shoot it.

 _____________________________________________________________________________
 -= Mask of Yalung #5 =-

 [X: 270.8   Y: 495.4]
 
 There appears to have been some sort of disturbance at Kalasa Ashram. Behind
 the tent is a pile of boulders that have crushed an unlucky individual. All
 that's left to see is a pair of legs sticking out of the rubble, and to the
 right, another mask. 

 _____________________________________________________________________________
 -= Mask of Yalung #6 =-

 [X: 207.8   Y: 479.3]
 
 Found near the ruins of Army Supply Flight 2412. Search behind a boulder west
 of the crash to find the mask still being worn by a crumpled body. 

 _____________________________________________________________________________
 -= Mask of Yalung #7 =-

 [X: 354.6   Y: 437.8]
 
 Not set in a specific location, this mask is found west of the Kyra Tea
 Factory, near a small hut where a gruesome murder has taken place. Step out
 of the building and look at the row of boats; the mask is hanging on the end
 of one of 'em.

 _____________________________________________________________________________
 -= Mask of Yalung #8 =-

 [X: 387.7   Y: 420.0]
 
 Found at Shanath Poachers, the Mask of Yalung is inside one of the bengal 
 tiger cages.
 
 _____________________________________________________________________________
 -= Mask of Yalung #9 =-

 [X: 371.4   Y: 400.3]
 
 Go inside the cavern at the Partisans' Clinic to find a stash of medical
 items and surgical tools. As you head to the back of the cave, you'll spot
 the mask on top of a gurney.

 _____________________________________________________________________________
 -= Mask of Yalung #10 =-

 [X: 321.9   Y: 360.5]
 
 Located high up in the mountains where the remains of Army Supply Flight 2707
 stand. Look underneath one of the dismantled wings to spot the mask taking
 cover.

 _____________________________________________________________________________
 -= Mask of Yalung #11 =-

 [X: 311.2   Y: 297.9]
 
 The Mask of Yalung is down in the water at the base of the waterfall at
 Yalung's Tears. You'll have to climb up to the bridge and enter the cave
 behind the waterfall, then dive into the pool below. 

 _____________________________________________________________________________
 -= Mask of Yalung #12 =-

 [X: 361.5   Y: 336.2]
 
 Dive down at the bottom of the Watery Grave location to find the mask sitting
 amongst a pile of bones.

 _____________________________________________________________________________
 -= Mask of Yalung #13 =-

 [X: 420.5   Y: 391.0]
 
 Found near Kyra's Respite. The best course of action is to rappel down from
 Eklo Beindu Summit. The mask is near the Mani Wheel; from the Mani Wheel,
 look off the cliffside to find a corpse lying on a small ledge. Drop down to
 the body, then look down to find a note and the mask.

 _____________________________________________________________________________
 -= Mask of Yalung #14 =-

 [X: 460.1   Y: 378.8]
 
 Go inside Kyra's Tranquility to find a corpse resting at the feet of a
 statue. Look up to find the mask resting in the statue's hand.

 _____________________________________________________________________________
 -= Mask of Yalung #15 =-

 [X: 443.4   Y: 373.8]
 
 If you head southwest of Kyra's Tranquility you come across a pond where,
 upon further inspection, you discover a submerged car with a body in the
 driver's seat. The Mask of Yalung is leaning on a rock pointed at the car,
 positioned in a sort of gloating manner.

 _____________________________________________________________________________
 -= Mask of Yalung #16 =-

 [X: 487.2   Y: 395.7]
 
 There is a well in the front yard of Fahmida's House. By rappelling down to
 the bottom of the well, you find a cave with a number of loot chests. Dive
 down to the bottom of the pool to find the mask between a trio of chests.

 _____________________________________________________________________________
 -= Mask of Yalung #17 =-

 [X: 524.4   Y: 393.3]
 
 This mask is way on its lonesome in the Lakeside Sherpa Camp. Near the tent
 is a huge boulder that has crushed an unlucky individual. On the back end of
 the rock lies the Mask of Yalung.

 _____________________________________________________________________________
 -= Mask of Yalung #18 =-

 [X: 527.9   Y: 434.1]
 
 The Mask of Yalung is in the lake due east of De Pleur's fortress, Varshakot.
 All the way at the bottom of the lake is a sunken canoe containing the mask.
 
 _____________________________________________________________________________
 -= Mask of Yalung #19 =-

 [X: 471.7   Y: 419.2]
 
 Found in Cragway Rest. On the top of the ravine is a dead body wearing the
 mask.

 _____________________________________________________________________________
 -= Mask of Yalung #20 =-

 [X: 531.5   Y: 483.7]
 
 From Dhami Ashram, head northeast along the trail towards a narrow ravine.
 Use the first grapple point to descend to a small ledge, then grapple to the
 next one. From here, swing back and forth to gain enough momentum allowing
 you to land on the ledge with the dead body and the mask. You can also get
 there from the bottom of the ravine.

 _____________________________________________________________________________
 -= Mask of Yalung #21 =-

 [X: 472.8   Y: 493.7]
 
 The mask can be found at Banashur's Song, inside of a large stone structure
 (next to the campfire). Look inside the hole and shoot the mask inside.

 _____________________________________________________________________________
 -= Mask of Yalung #22 =-

 [X: 417.8   Y: 469.0]
 
 Just northeast of the Dzong Bridge is a pair of houses. Go inside the western
 one and look atop one of the bookshelves for the mask.

 _____________________________________________________________________________
 -= Mask of Yalung #23 =-

 [X: 360.8   Y: 520.9]
 
 Found inside Yalung's Heart. At the end of the cavern is a pool of water,
 a perfectly laid out skeleton at the bottom. In place of the skull is the
 Mask of Yalung.

 _____________________________________________________________________________
 -= Mask of Yalung #24 =-

 [X: 356.0   Y: 559.4]
 
 At Raksi Still, look inside the straw basket outside the house to find the
 mask along with a deceased wolf.

 _____________________________________________________________________________
 -= Mask of Yalung #25 =-

 [X: 310.9   Y: 567.1]

 Located at the Rochan Delivery Crash. Near the ruined truck is a supply crate
 in the middle of the water, and resting on top of the crate is the Mask of
 Yalung.

 _____________________________________________________________________________
 -= Mask of Yalung #26 =-

 [X: 324.2   Y: 588.2]
 
 Located northwest of the Bell Tower (Pranijagat School Region). Step inside
 the house and look for it on top of an empty bookshelf. Nailed to the wall is
 a disturbing note.

 _____________________________________________________________________________
 -= Mask of Yalung #27 =-

 [X: 266.0   Y: 552.5]
 
 This mask makes no attempt at being hidden, and instead rests in the center
 of the red-clothed table inside Yakshini's Flesh. 

 _____________________________________________________________________________
 -= Mask of Yalung #28 =-

 [X: 200.8   Y: 531.0]
 
 Investigate the Bagmati Camp by taking a dip in the brook; you'll find an
 individual done in by a fallen tree, and the mask nearby on a dirt pile in
 the middle of the water.

 _____________________________________________________________________________
 -= Mask of Yalung #29 =-

 [X: 208.2   Y: 567.4]
 
 Found at Danger Dashed - the automobile accident near the western bridge.
 Search the scene at the base of the bridge and dip into the water, skimming
 the ground. The Mask of Yalung is at the bottom near some oil drums.

 _____________________________________________________________________________
 -= Mask of Yalung #30 =-

 [X: 221.5   Y: 618.5]

 Located in Yalung's Soul. After climbing up to the temple, step inside and
 scan the rockwork near the ceiling. It's tough to find but the mask is lying
 high up on a rock protruding from the top of the temple's interior (look with
 your back against the Yalung statue).

 _____________________________________________________________________________
 -= Mask of Yalung #31 =-

 [X: 451.6   Y: 515.3]
 
 Search the row of cages in Shanath Trappers - one contains a human body and
 the mask.

 _____________________________________________________________________________
 -= Mask of Yalung #32 =-

 [X: 412.5   Y: 539.3]
 
 From Rochan Brick Co. Storage, head west towards the bridge leading to the
 island. Cross the bridge and from the east side, look at the bridge's
 foundation on the right to find a note and the Mask of Yalung; look down on
 the riverbank below for another victim.

 _____________________________________________________________________________
 -= Mask of Yalung #33 =-

 [X: 414.8   Y: 605.3]
 
 Deep inside Yalung's Stomach, on the back of the stone altar. The mask lies
 at the top of the skeleton, resting over the skull.

 _____________________________________________________________________________
 -= Mask of Yalung #34 =-

 [X: 425.2   Y: 674.0]
 
 At the Dhyangro Ashram, go inside the house and inspect the personal shrine
 in the corner of the living room to find it.

 _____________________________________________________________________________
 -= Mask of Yalung #35 =-

 [X: 458.5   Y: 637.9]
 
 From the Dochula Tunnel, proceed east along the road and then deviate as the
 road curves. This takes you to a cabin built next to a roaring waterfall.
 This brutal scene contains many murder victims, and the mask is seen peeking
 out from underneath the wooden bed inside the cabin.

 _____________________________________________________________________________
 -= Mask of Yalung #36 =-

 [X: 473.2   Y: 704.9]

 Located high up in Yakshini's Bondage. After murdering the soldiers inside,
 go down the staircase to find the mask on top of a dead civilian. 


.----------------------------------------------------------------------------.
| North Kyrat                                                                |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Mask of Yalung #37 =-

 [X: 536.9   Y: 692.6]
 
 From Bride River Hamlet, follow the river towards the top of Jalendu Falls.
 Look down the first waterfall to find a dead body on a rock below, then dive
 in. Scan the water to spot the mask on top of a skeleton.

 _____________________________________________________________________________
 -= Mask of Yalung #38 =-

 [X: 591.6   Y: 702.9]
 
 Look around Ma'untena Ghari Shrine, specifically the actual shrine, to find
 the Mask of Yalung hanging from the statue inside.

 _____________________________________________________________________________
 -= Mask of Yalung #39 =-

 [X: 625.6   Y: 708.9]
 
 From the Royal Guard Kennels, head east and rappel down to Ila's Roost. Go
 inside this strange cave to find the mask amongst a pile of bones.

 _____________________________________________________________________________
 -= Mask of Yalung #40 =-

 [X: 596.1   Y: 643.9]
 
 Located at Eagles' Nest. It is inside one of the broken canoes near the
 water's edge, under the seat.

 _____________________________________________________________________________
 -= Mask of Yalung #41 =-

 [X: 710.4   Y: 631.7]
 
 The mask is down inside The Goat's Lair. At the bottom of the well, walk
 towards the Yalung statue and look inside the prison cell on the left.

 _____________________________________________________________________________
 -= Mask of Yalung #42 =-

 [X: 687.6   Y: 675.3]
 
 Inside the Cave of the Dead, on the pile of bones in the lower portion of the
 cavern.

 _____________________________________________________________________________
 -= Mask of Yalung #43 =-

 [X: 641.1   Y: 675.3]
 
 Found at the *GLITCHED UNKNOWN LOCATION #1*. Dive underwater to find a sunken
 cargo truck and look in front of the truck for a dead body and the mask.

 _____________________________________________________________________________
 -= Mask of Yalung #44 =-

 [X: 752.7   Y: 709.4]
 
 Located at a weather station west of Hima Khoka Cave. If you follow the
 southern highway, you can find some vines and a grapple point that you can
 use to get to the station. The mask is sitting in a burnt out campfire.

 _____________________________________________________________________________
 -= Mask of Yalung #45 =-

 [X: 747.2   Y: 671.5]
 
 The Mask of Yalung is being worn by a dead body found in the northern end of
 the Shining Minds Seminary.

 _____________________________________________________________________________
 -= Mask of Yalung #46 =-

 [X: 794.1   Y: 674.6]
 
 Climb on top of the cage with the blue tarp at Medicinal Poachers and look
 down - the mask is down in the crack between the wall and the cage.

 _____________________________________________________________________________
 -= Mask of Yalung #47 =-

 [X: 834.0   Y: 682.7]
 
 Found inside Asru Cave. Climb up the high rock, then look for a grapple point
 allowing you to swing over to the tall ledge. Here you'll find a fallen enemy
 Sniper and another Mask of Yalung.

 _____________________________________________________________________________
 -= Mask of Yalung #48 =-

 [X: 399.4   Y: 780.6]
 
 At KEO Logistics. It is found inside the northeast cabin, inside of a desk
 drawer next to the dead body on the bunk bed.

 _____________________________________________________________________________
 -= Mask of Yalung #49 =-

 [X: 566.3   Y: 810.1]
 
 The body of a man lies underneath some wooden boards at the center of the
 Devi Temple Ruins. He is wearing the mask. 

 _____________________________________________________________________________
 -= Mask of Yalung #50 =-

 [X: 520.6   Y: 807.8]
 
 Located west of Bhirabata Outpost, at the Altar of Kalinag. Carefully slide
 down the west end of the location, following the trail of debris, to find it
 alongside a skeleton in a wooden box.

 _____________________________________________________________________________
 -= Mask of Yalung #51 =-

 [X: 680.6   Y: 722.6]
 
 From Shikharpur, follow the main road east and then north to reach the scene
 of an automobile accident. Read the eerie note and search behind the large
 cluster of rocks to find the mask on the ground. 

 _____________________________________________________________________________
 -= Mask of Yalung #52 =-

 [X: 710.4   Y: 778.2]
 
 Found at Sapha Pond. Facing the cave opening, look behind the stone pillar
 to the left.

 _____________________________________________________________________________
 -= Mask of Yalung #53 =-

 [X: 669.1   Y: 820.6]
 
 Look behind the sharp, slanted rock at Dead Man's Triangle for another victim
 of The Goat; the mask is being worn by the deceased. 

 _____________________________________________________________________________
 -= Mask of Yalung #54 =-

 [X: 758.7   Y: 723.3]
 
 After making the steep climb to Sky Burial, look for the Mask of Yalung on
 one of the bodies found at the mountaintop.

 _____________________________________________________________________________
 -= Mask of Yalung #55 =-

 [X: 756.8   Y: 780.7]
 
 Inside Ska'i Cave, found on top of the stack of rocks at the back end of the
 cavern.


.============================================================================.
| Propaganda Posters                                                  [0805] |
'============================================================================'

 The Royal Army, under the order of Pagan Min, has manufactured and
 distributed Propaganda Posters all throughout Kyrat. These posters are hung
 on roadside signs, buildings, civilian homes, and just about anywhere else in 
 order to drown out the efforts of the Golden Path. These posters can either
 be manually torn down or set on fire with incendiary weapons such as molotovs
 and fire arrows.

 There are 150 Propaganda Posters in total.


.----------------------------------------------------------------------------.
| South Kyrat                                                                |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Propaganda Poster #1 =-

 [X: 272.3   Y: 444.6]
 
 Found hanging next to the front entrance of the Bell Tower during the
 "Propaganda Machine" mission.

 _____________________________________________________________________________
 -= Propaganda Poster #2 =-

 [X: 260.7   Y: 472.6]
 
 Located on the side of a home, northwest of Prabhakar's Farm. Low enough to
 be manually removed.

 _____________________________________________________________________________
 -= Propaganda Poster #3 =-

 [X: 290.5   Y: 458.7]
 
 The poster is hanging on the back end of the central home in Prabhakar's
 Farm.

 _____________________________________________________________________________
 -= Propaganda Poster #4 =-

 [X: 297.0   Y: 425.8]
 
 In Khilana Bazaar, on the front of the building west of the safehouse.

 _____________________________________________________________________________
 -= Propaganda Poster #5 =-

 [X: 330.6   Y: 476.2]
 
 Hanging on the side of Bell Tower (Kyra Tea Factory Region). It is out of
 reach, so you will need a molotov or other fire-based weapon to destroy it.

 _____________________________________________________________________________
 -= Propaganda Poster #6 =-

 [X: 386.5   Y: 384.9]
 
 Found on the Bell Tower (The City of Pain Region), on one of the upper
 levels. You can tear it down by standing on one of the awnings. 

 _____________________________________________________________________________
 -= Propaganda Poster #7 =-

 [X: 335.5   Y: 495.4]
 
 The poster is hanging on the side of Prabin's house, next to the front porch
 and Paul De Pleur's handwritten warning letter.

 _____________________________________________________________________________
 -= Propaganda Poster #8 =-

 [X: 349.2   Y: 464.6]
 
 This Propaganda Poster is attached to the side of the house at Sarbajit's
 Raksi Still.

 _____________________________________________________________________________
 -= Propaganda Poster #9 =-

 [X: 346.4   Y: 420.7]
 
 Located at the Kyra Tea Farm, nailed to the house's front porch.

 _____________________________________________________________________________
 -= Propaganda Poster #10 =-

 [X: 324.8   Y: 383.4]
 
 Upon reaching the House of Chiffon, look on the side of the studio for the
 Propaganda Poster.

 _____________________________________________________________________________
 -= Propaganda Poster #11 =-

 [X: 387.3   Y: 418.8]
 
 Found at Shanath Poachers. After defeating the enemies, you can tear down the
 poster hanging next to the open doorway.

 _____________________________________________________________________________
 -= Propaganda Poster #12 =-

 [X: 368.5   Y: 399.6]
 
 The Propaganda Poster is stuck to a large rock outside the Partisans' Clinic.
 It's too high to reach so burn it instead.

 _____________________________________________________________________________
 -= Propaganda Poster #13 =-

 [X: 324.6   Y: 304.2]
 
 West of Yalung's Tears is an empty cabin with nothing but a loot chest and
 the poster.

 _____________________________________________________________________________
 -= Propaganda Poster #14 =-

 [X: 375.9   Y: 329.7]
 
 Head west of the Kyra Tea Terraces to discover the poster alongside an old
 shack.

 _____________________________________________________________________________
 -= Propaganda Poster #15 =-

 [X: 372.5   Y: 366.8]
 
 Located southwest of the Bell Tower (The City of Pain Region), and just north
 of the previously-mentioned Propaganda Poster. It is hanging on a stone wall.

 _____________________________________________________________________________
 -= Propaganda Poster #16 =-

 [X: 393.1   Y: 328.8]
 
 Found inside Kyra Tea Terraces, after liberating the Outpost. It is high up
 on the side of the safehouse building, next to the alarm and one of the
 doors.

 _____________________________________________________________________________
 -= Propaganda Poster #17 =-

 [X: 402.6   Y: 370.4]
 
 The poster is hanging inside a wooden frame on the side of the road, just a
 few meters away from Banashur's Pyres.

 _____________________________________________________________________________
 -= Propaganda Poster #18 =-

 [X: 416.2   Y: 344.6]
 
 South of Gandharva's Radio Station is a shrine near a small water spring. The
 poster is on the side of the shrine.

 _____________________________________________________________________________
 -= Propaganda Poster #19 =-

 [X: 432.8   Y: 385.3]
 
 At Seven Treasures Ashram, on the side of a building on the east end.

 _____________________________________________________________________________
 -= Propaganda Poster #20 =-

 [X: 432.8   Y: 365.2]
 
 Found stuck to the side of Oojam's Hut.

 _____________________________________________________________________________
 -= Propaganda Poster #21 =-

 [X: 469.0   Y: 329.1]
 
 Located at the Bell Tower (Tirtha Region). It is attached to the outer wall
 of the tower, on one of the upper levels. You'll have to use a molotov or
 similar weapon to take it down.

 _____________________________________________________________________________
 -= Propaganda Poster #22 =-

 [X: 476.5   Y: 323.9]
 
 Found on an archway leading into the Abandoned Jheel (where you meet Rabi Ray
 Rana to begin Propaganda Center quests).

 _____________________________________________________________________________
 -= Propaganda Poster #23 =-

 [X: 449.5   Y: 317.3]

 Located southwest of Vibhat's Auto Repair. Just follow the main road to reach
 a small stone tower containing the Propaganda Poster.

 _____________________________________________________________________________
 -= Propaganda Poster #24 =-

 [X: 401.7   Y: 478.4]
 
 The poster is at the location where you meet up with Sabal for the campaign
 mission "A Cultural Affair". It's on the side of the house Sabal is in.

 _____________________________________________________________________________
 -= Propaganda Poster #25 =-

 [X: 498.8   Y: 370.3]
 
 Found in Tirtha's village square. Since Tirtha is only accessible after the
 completion of "A Cultural Affair", you must advance enough in the main story
 for a chance to remove this poster.

 _____________________________________________________________________________
 -= Propaganda Poster #26 =-

 [X: 548.0   Y: 431.6]
 
 Far east of the fortress Varshakot. There is a small cabin next to the bridge
 that is often accompanied by enemy soldiers. The poster hangs next to the
 open doorway.

 _____________________________________________________________________________
 -= Propaganda Poster #27 =-

 [X: 552.8   Y: 455.2]
 
 Northeast of Varshakot, on the opposite side of the lake. On the side of the 
 main road, on the rock wall underneath the large temple.

 _____________________________________________________________________________
 -= Propaganda Poster #28 =-

 [X: 520.0   Y: 444.2]

 Along the main road just northeast of Varshakot is a tea terrace. Check the
 side of the terrace's cabin for the Propaganda Poster.

 _____________________________________________________________________________
 -= Propaganda Poster #29 =-

 [X: 482.7   Y: 459.9]
 
 Located on the pathway leading up to the statue at Kyra's Meditation. The
 poster is taped to a rock wall.

 _____________________________________________________________________________
 -= Propaganda Poster #30 =-

 [X: 446.5   Y: 452.2]
 
 Hanging next to the entrance of the safehouse in Kheta Manor.

 _____________________________________________________________________________
 -= Propaganda Poster #31 =-

 [X: 472.3   Y: 494.5]
 
 At Banashur's Song, look for the poster stamped to a giant Mani Wheel, next
 to a line of corpses.

 _____________________________________________________________________________
 -= Propaganda Poster #32 =-

 [X: 415.9   Y: 469.8]
 
 Cross Dzong Bridge to the two nearby houses. Remove the poster hanging on the
 front of one of the homes.

 _____________________________________________________________________________
 -= Propaganda Poster #33 =-

 [X: 431.1   Y: 491.3]
 
 Attached to the front of the farmhouse at Deepak's Millet Farm. Use fire to
 burn it away.

 _____________________________________________________________________________
 -= Propaganda Poster #34 =-

 [X: 393.8   Y: 500.2]
 
 Found on the southern perimeter wall in the Rochan Brick Co. Shipping
 outpost.

 _____________________________________________________________________________
 -= Propaganda Poster #35 =-

 [X: 394.4   Y: 503.8]
 
 Located on the side of the Rochan Brick Co. Shipping safehouse. It's hung
 high up so you'll need to burn it down with a weapon.

 _____________________________________________________________________________
 -= Propaganda Poster #36 =-

 [X: 342.3   Y: 580.7]
 
 Found on the side of the Bell Tower (Rochan Brick Factory Region), above the
 first awning.

 _____________________________________________________________________________
 -= Propaganda Poster #37 =-

 [X: 338.4   Y: 515.5]
 
 On the top floor of a house southwest of Yalung's Heart. Hurl a molotov up at
 it.

 _____________________________________________________________________________
 -= Propaganda Poster #38 =-

 [X: 400.0   Y: 577.5]
 
 The poster is nailed to the front of the Ocean Breeze Lab.

 _____________________________________________________________________________
 -= Propaganda Poster #39 =-

 [X: 379.3   Y: 547.6]
 
 South of Shanath Breeders, stuck on a shed right on the side of the road.

 _____________________________________________________________________________
 -= Propaganda Poster #40 =-

 [X: 355.1   Y: 558.6]
 
 On the front of the building found at Raksi Still.

 _____________________________________________________________________________
 -= Propaganda Poster #41 =-

 [X: 330.6   Y: 572.1]
 
 In order to get the Propaganda Poster, use a fire weapon at the poster that
 hangs under the roof of the Avinash Primary School.

 _____________________________________________________________________________
 -= Propaganda Poster #42 =-

 [X: 381.9   Y: 570.9]
 
 Found on the side of the building inside Shanath Breeders.

 _____________________________________________________________________________
 -= Propaganda Poster #43 =-

 [X: 355.9   Y: 656.6]
 
 Located on the side of the Bell Tower (Pranijagat School Region). Too high to
 manually remove.

 _____________________________________________________________________________
 -= Propaganda Poster #44 =-

 [X: 340.0   Y: 605.6]

 The poster can be spotted on the front porch of the house in Aghori Ashram.

 _____________________________________________________________________________
 -= Propaganda Poster #45 =-

 [X: 325.1   Y: 591.2]
 
 Northwest of the Bell Tower (Pranijagat School Region), on a shed. Can be 
 found during the location's Armed Escort mission.

 _____________________________________________________________________________
 -= Propaganda Poster #46 =-

 [X: 348.9   Y: 621.9]
 
 Found in Pranijagat School, after liberating the Outpost. On the southeast
 corner, on the porch of one of the buildings.

 _____________________________________________________________________________
 -= Propaganda Poster #47 =-

 [X: 386.8   Y: 673.8]
 
 After liberating Open Hearts Clinic, look for a poster hanging on the second
 floor of one of the buildings and burn it down with a fire weapon. 

 _____________________________________________________________________________
 -= Propaganda Poster #48 =-

 [X: 392.7   Y: 702.0]
 
 On the dirt road leading up to the Raj Pandhi Brewery. Check the cabin here
 for the poster.

 _____________________________________________________________________________
 -= Propaganda Poster #49 =-

 [X: 355.7   Y: 673.4]
 
 Hung on a building inside Sunny & Prem's Storage.

 _____________________________________________________________________________
 -= Propaganda Poster #50 =-

 [X: 232.0   Y: 575.0]
 
 Found right next to the front entrance of the Bell Tower (Kyrat Intl. Airport
 Region).

 _____________________________________________________________________________
 -= Propaganda Poster #51 =-

 [X: 254.3   Y: 541.6]

 Inside Shanath Training Grounds; hanging on the side of the safehouse.

 _____________________________________________________________________________
 -= Propaganda Poster #52 =-

 [X: 300.7   Y: 546.4]
 
 At Shanath Hunters, look on the edge of the fortified shed for the poster,
 within grabbing distance.

 _____________________________________________________________________________
 -= Propaganda Poster #53 =-

 [X: 283.4   Y: 541.1]
 
 Head west of Shanath Hunters to find a little hideout. The Propaganda Poster
 is found on one of the stone structures.

 _____________________________________________________________________________
 -= Propaganda Poster #54 =-

 [X: 284.8   Y: 578.5]
 
 Northwest of Kyra's Flower. Check the property on the side of the road - the
 perimeter wall to be specific - for the poster.

 _____________________________________________________________________________
 -= Propaganda Poster #55 =-

 [X: 245.6   Y: 553.2]
 
 Found northwest of Shanath Training Grounds; on the front side of an old
 abandoned house in the forest.

 _____________________________________________________________________________
 -= Propaganda Poster #56 =-

 [X: 235.3   Y: 583.9]
 
 On the side of the little shed at Jhankri Ashram. 

 _____________________________________________________________________________
 -= Propaganda Poster #57 =-

 [X: 439.0   Y: 541.3]
 
 At the Rochan Brick Co. Storage Outpost, on the south side of the warehouse.
 It's up on the second floor.

 _____________________________________________________________________________
 -= Propaganda Poster #58 =-

 [X: 437.5   Y: 540.2]
 
 Also at the Rochan Brick Co. Storage; the poster is taped onto the storage
 shed.

 _____________________________________________________________________________
 -= Propaganda Poster #59 =-

 [X: 471.0   Y: 566.7]
 
 Located at the Bell Tower (Shanath Region), right next to the front entrance.

 _____________________________________________________________________________
 -= Propaganda Poster #60 =-

 [X: 553.4   Y: 533.0]
 
 Inside the Royal Raksi Brewery. After clearing the Outpost, lob a molotov up
 at the poster on the second floor of the central building.

 _____________________________________________________________________________
 -= Propaganda Poster #61 =-

 [X: 424.3   Y: 528.9]
 
 Go southwest of Rochan Brick Co. Storage to find the poster on the broad side
 of a barn.

 _____________________________________________________________________________
 -= Propaganda Poster #62 =-

 [X: 438.0   Y: 559.7]
 
 North of Rochan Brick Co. Storage is a lone house, and on the adjacent shed
 is the Propaganda Poster.

 _____________________________________________________________________________
 -= Propaganda Poster #63 =-

 [X: 437.1   Y: 577.9]
 
 Behind a small house on the water's edge, north of Rochan Brick Co. Storage
 (and further north from the previous poster).

 _____________________________________________________________________________
 -= Propaganda Poster #64 =-

 [X: 501.8   Y: 604.6]
 
 Hung on the wall of the Rochan Brick Co. Offices, outside the perimeter
 fencing.

 _____________________________________________________________________________
 -= Propaganda Poster #65 =-

 [X: 447.3   Y: 606.6]
 
 Found in Shanath, hanging just outside the trading post.

 _____________________________________________________________________________
 -= Propaganda Poster #66 =-

 [X: 475.8   Y: 682.0]
 
 Nailed to the side of the Bell Tower (King's Bridge Region), high up on the
 third floor. Use a fire weapon to remove it.
 
 _____________________________________________________________________________
 -= Propaganda Poster #67 =-

 [X: 444.6   Y: 688.1]
 
 Found underneath the second floor window of the building in Barnali's
 Textiles.

 _____________________________________________________________________________
 -= Propaganda Poster #68 =-

 [X: 425.3   Y: 634.7]
 
 Found by crossing the bridge west of Dochula Tunnel and searching the
 automotive shop. 

 _____________________________________________________________________________
 -= Propaganda Poster #69 =-

 [X: 411.5   Y: 646.7]
 
 West of Rochan Brick Co. Payroll, up in the hills, is some sort of brewery or
 makeshift lab. The poster is on the wall behind a stack of boxes.

 _____________________________________________________________________________
 -= Propaganda Poster #70 =-

 [X: 426.6   Y: 674.2]

 Located at the Dhyangro Ashram, hanging on the shed outside.

 _____________________________________________________________________________
 -= Propaganda Poster #71 =-

 [X: 463.3   Y: 623.8]
 
 From Dochula Tunnel, follow the road east until you come to a checkpoint.
 Look for the Propaganda Poster on one of the buildings.

 _____________________________________________________________________________
 -= Propaganda Poster #72 =-

 [X: 439.2   Y: 302.5]

 Found hanging next to the grand entrance to the Sleeping Saints. Can be taken
 down at any time or during the campaign mission "The Sleeping Saints".

 _____________________________________________________________________________
 -= Propaganda Poster #73 =-

 [X: 453.0   Y: 295.9]
 
 At the very top of the statue in the Sleeping Saints; first available during
 the story mission "The Sleeping Saints".

 _____________________________________________________________________________
 -= Propaganda Poster #74 =-

 [X: 506.5   Y: 431.3]
 
 Inside De Pleur's fortress Varshakot, outside of the southwest building.

 _____________________________________________________________________________
 -= Propaganda Poster #75 =-

 [X: 510.8   Y: 430.5]
 
 Inside De Pleur's fortress Varshakot, hanging above the safehouse door.

 _____________________________________________________________________________
 -= Propaganda Poster #76 =-

 [X: 505.6   Y: 634.2]
 
 Found near the southern end of King's Bridge, stuck on a low billboard.
 Should be obtained during the campaign mission "A Key to the North".


.----------------------------------------------------------------------------.
| North Kyrat                                                                |
'----------------------------------------------------------------------------'

 _____________________________________________________________________________
 -= Propaganda Poster #77 =-

 [X: 526.3   Y: 656.7]
 
 Located outside of the Sealed KEO Mine, just east of King's Bridge. Look up
 on the long sign.

 _____________________________________________________________________________
 -= Propaganda Poster #78 =-

 [X: 538.8   Y: 682.3]
 
 On the side of the road near Jalendu Falls, on the back end of the lodge.

 _____________________________________________________________________________
 -= Propaganda Poster #79 =-

 [X: 567.1   Y: 635.3]
 
 Found hanging right next to the front door of the Bell Tower (Jalendu Temple
 Region).

 _____________________________________________________________________________
 -= Propaganda Poster #80 =-

 [X: 526.1   Y: 701.0]

 The poster is attached to one of the three houses in Bride River Hamlet.

 _____________________________________________________________________________
 -= Propaganda Poster #81 =-

 [X: 570.7   Y: 707.5]

 Found on the side of the barn east of Jalendu Overlook.

 _____________________________________________________________________________
 -= Propaganda Poster #82 =-

 [X: 606.0   Y: 705.3]
 
 After liberating the Royal Guard Kennels, check the side of the southeast
 building and burn it down.

 _____________________________________________________________________________
 -= Propaganda Poster #83 =-

 [X: 604.1   Y: 689.6]
 
 Head south from the Royal Guard Kennels to reach a local still; look for the
 Propaganda Poster on the side of the roof across from the house.

 _____________________________________________________________________________
 -= Propaganda Poster #84 =-

 [X: 553.2   Y: 649.8]
 
 At South Jalendu Checkpoint, on one of the buildings.

 _____________________________________________________________________________
 -= Propaganda Poster #85 =-

 [X: 629.0   Y: 660.2]

 Head northeast up the road past Ananta Muna Shrine. Follow the road to a
 brewery or lab of some sorts, where you'll find the poster.

 _____________________________________________________________________________
 -= Propaganda Poster #86 =-

 [X: 623.0   Y: 630.7]
 
 East of the Customs Warehousing is a roadblock; the poster is on the side of
 the building. 

 _____________________________________________________________________________
 -= Propaganda Poster #87 =-

 [X: 635.9   Y: 617.2]
 
 Continue further east past the roadblock and the previous poster, crossing
 the bridge. Enter the mining facility nearby and look inside the boardroom to
 find the poster on a wooden slab.

 _____________________________________________________________________________
 -= Propaganda Poster #88 =-

 [X: 669.8   Y: 642.7]
 
 Located at the Bell Tower (KEO Pradhana Mine Region). It is on the north side
 above the first awning.

 _____________________________________________________________________________
 -= Propaganda Poster #89 =-

 [X: 691.6   Y: 624.0]

 This poster is at the KEO Pradhana Mine outpost, on the side of the safehouse
 building and must be destroyed using fire.

 _____________________________________________________________________________
 -= Propaganda Poster #90 =-

 [X: 658.0   Y: 620.1]
 
 On the side of a garage down the road west of Thindara Mine. 

 _____________________________________________________________________________
 -= Propaganda Poster #91 =-

 [X: 658.0   Y: 620.1]

 From KEO Pradhana Mine, run south across the slopes until you get to an
 automotive shop on the water's edge. The poster is hanging on one of the
 buildings here. 

 _____________________________________________________________________________
 -= Propaganda Poster #92 =-

 [X: 674.9   Y: 698.3]
 
 Found on the side of the safehouse in Shikharpur after liberating the
 outpost.

 _____________________________________________________________________________
 -= Propaganda Poster #93 =-

 [X: 662.5   Y: 664.1]

 Taped to the bakery found at Anjali's Bakery.

 _____________________________________________________________________________
 -= Propaganda Poster #94 =-

 [X: 777.0   Y: 687.0]
 
 Located on the side of the Bell Tower (Durgesh Prison Region), on ground
 level.

 _____________________________________________________________________________
 -= Propaganda Poster #95 =-

 [X: 777.9   Y: 687.2]
 
 Located on the front of the Bell Tower (Durgesh Prison Region) and out of 
 reach, requiring the use of a flame-based weapon.

 _____________________________________________________________________________
 -= Propaganda Poster #96 =-

 [X: 762.2   Y: 697.5]
 
 The poster is inside of a tunnel northwest of the Bell Tower (Durgesh Prison
 Region). Enter the tunnel and look for it on one of the sides.

 _____________________________________________________________________________
 -= Propaganda Poster #97 =-

 [X: 810.4   Y: 663.2]
 
 At the Border Observation Post, in the middle of the outpost. Look for it on
 the building across from the safehouse.

 _____________________________________________________________________________
 -= Propaganda Poster #98 =-

 [X: 812.4   Y: 663.5]
 
 On the east end of the Border Observation Post. It is hanging on the side of
 a house.

 _____________________________________________________________________________
 -= Propaganda Poster #99 =-

 [X: 808.2   Y: 660.3]
 
 Located on the southwest side of the Border Observation Post, outside of a
 shed.

 _____________________________________________________________________________
 -= Propaganda Poster #100 =-

 [X: 804.4   Y: 692.2]
 
 Check the second floor of the building (above the awning) at Gautami's
 Retreat.

 _____________________________________________________________________________
 -= Propaganda Poster #101 =-

 [X: 720.1   Y: 697.5]
 
 On the house directly south of Royal Vault III.

 _____________________________________________________________________________
 -= Propaganda Poster #102 =-

 [X: 720.8   Y: 648.3]
 
 Southeast of Yugala Rukha Summit, taped to a house on the side of the
 highway.

 _____________________________________________________________________________
 -= Propaganda Poster #103 =-

 [X: 748.0   Y: 672.4]
 
 Found one one of the buildings in the middle of the Shining Minds Seminary,
 low enough to be ripped down. 

 _____________________________________________________________________________
 -= Propaganda Poster #104 =-

 [X: 754.7   Y: 598.8]
 
 The Propaganda Poster hangs on the remains of a building on the side of the
 road; southwest of Dolpo Ruins. 

 _____________________________________________________________________________
 -= Propaganda Poster #105 =-

 [X: 764.4   Y: 598.4]
 
 Located immediately east of the previous Propaganda Poster: this one is found
 at the small Royal Army barracks.

 _____________________________________________________________________________
 -= Propaganda Poster #106 =-

 [X: 786.8   Y: 603.7]
 
 After liberating Lhumtse Barracks, look for the poster on the east side, on
 one of the buildings.

 _____________________________________________________________________________
 -= Propaganda Poster #107 =-

 [X: 782.0   Y: 605.2]
 
 Found hanging on the side of the safehouse at Lhumtse Barracks. 

 _____________________________________________________________________________
 -= Propaganda Poster #108 =-

 [X: 810.9   Y: 615.4]
 
 Follow the main road northeast from Lhumtse Barracks, then veer off and
 climb up the staircases to an unoccupied temple. The poster is next to the
 front door.

 _____________________________________________________________________________
 -= Propaganda Poster #109 =-

 [X: 493.3   Y: 759.6]
 
 Located on the entrance archway at Utkarsh.

 _____________________________________________________________________________
 -= Propaganda Poster #110 =-

 [X: 491.3   Y: 760.2]
 
 Also found in Utkarsh, outside of a house near the east side.

 _____________________________________________________________________________
 -= Propaganda Poster #111 =-

 [X: 450.5   Y: 777.3]
 
 Found on the west side of the Bell Tower (Utkarsh Region), right next to the
 front door. 

 _____________________________________________________________________________
 -= Propaganda Poster #112 =-

 [X: 489.9   Y: 800.0]
 
 Located on the road northeast of Lake Visalakhutta, high up on the metal
 archway. 

 _____________________________________________________________________________
 -= Propaganda Poster #113 =-

 [X: 489.6   Y: 813.3]
 
 Taped to the upper part of a building at the Shining Minds Academy. 

 _____________________________________________________________________________
 -= Propaganda Poster #114 =-

 [X: 461.0   Y: 817.4]
 
 From the Ministry of Public Affairs, continue up the road to find a group of
 cabins. Tear down the poster hanging on one of them.

 _____________________________________________________________________________
 -= Propaganda Poster #115 =-

 [X: 437.4   Y: 817.1]
 
 Found at the KEO Gold Storage outpost, on the north end of the safehouse.

 _____________________________________________________________________________
 -= Propaganda Poster #116 =-

 [X: 438.3   Y: 815.6]
 
 Attached to the side of the safehouse building at KEO Gold Storage. 

 _____________________________________________________________________________
 -= Propaganda Poster #117 =-

 [X: 431.2   Y: 784.6]
 
 On the front of the house at Royal Vault IX. 

 _____________________________________________________________________________
 -= Propaganda Poster #118 =-

 [X: 419.0   Y: 757.8]
 
 The poster is inside the KEO Logging Camp, on the garage across from the
 safehouse.

 _____________________________________________________________________________
 -= Propaganda Poster #119 =-

 [X: 398.8   Y: 780.0]
 
 Located outside of a building at KEO Logistics.

 _____________________________________________________________________________
 -= Propaganda Poster #120 =-

 [X: 559.3   Y: 784.4]
 
 High up on the front of the Bell Tower (KEO Svargiya Mine Region). Burn it 
 down using a molotov or similar weapon.

 _____________________________________________________________________________
 -= Propaganda Poster #121 =-

 [X: 560.4   Y: 790.0]
 
 On the cabin north of the Bell Tower (KEO Svargiya Mine Region); where the
 Golden Path Supplies quest is found.

 _____________________________________________________________________________
 -= Propaganda Poster #122 =-

 [X: 520.8   Y: 731.3]
 
 From Bride River Hamlet, exit out onto the highway and almost immediately
 branch off to the side road going north. Once at the shaft, look on the back
 of the wooden shed.

 _____________________________________________________________________________
 -= Propaganda Poster #123 =-

 [X: 555.2   Y: 747.0]
 
 After liberating Pokhari Ghara, look for the Propaganda Poster on the east
 end of the outpost.

 _____________________________________________________________________________
 -= Propaganda Poster #124 =-

 [X: 526.5   Y: 770.3]
 
 This poster is found on one of the houses at the Trethewey Homestead. 

 _____________________________________________________________________________
 -= Propaganda Poster #125 =-

 [X: 605.0   Y: 769.9]
 
 Attached to the side of Trethewey's Cabin. 

 _____________________________________________________________________________
 -= Propaganda Poster #126 =-

 [X: 565.0   Y: 810.3]
 
 Taped to one of the destroyed walls at the Devi Temple Ruins. 

 _____________________________________________________________________________
 -= Propaganda Poster #127 =-

 [X: 586.7   Y: 822.4]

 Search the main road north of Ghumantu Sherpa Camp to find the poster on the
 second floor of a building.

 _____________________________________________________________________________
 -= Propaganda Poster #128 =-

 [X: 536.7   Y: 808.9]
 
 Check out one of the cabins on the east side of Bhirabata Outpost after
 liberating it.

 _____________________________________________________________________________
 -= Propaganda Poster #129 =-

 [X: 562.6   Y: 603.6]
 
 Look for the Propaganda Poster high up on the back side of the safehouse at
 the Ratu Gadhi fortress.

 _____________________________________________________________________________
 -= Propaganda Poster #130 =-

 [X: 656.2   Y: 805.0]
 
 Found on the first floor of the Bell Tower (Royal Fortress Region), outside
 the tower on the east side.
 
 _____________________________________________________________________________
 -= Propaganda Poster #131 =-

 [X: 655.6   Y: 804.0]
 
 Located on the south side of the Bell Tower (Royal Fortress Region), on the
 second floor.

 _____________________________________________________________________________
 -= Propaganda Poster #132 =-

 [X: 648.3   Y: 804.3]
 
 Found outside the tiny building west of the Bell Tower (Royal Fortress
 Region).

 _____________________________________________________________________________
 -= Propaganda Poster #133 =-

 [X: 668.5   Y: 764.1]
 
 Hanging on the side of the safehouse building at Sahi Jile Checkpoint.

 _____________________________________________________________________________
 -= Propaganda Poster #134 =-

 [X: 668.8   Y: 763.3]
 
 Hanging high up on the side of the safehouse building at Sahi Jile 
 Checkpoint. Use a molotov to remove it.

 _____________________________________________________________________________
 -= Propaganda Poster #135 =-

 [X: 621.9   Y: 744.5]
 
 The poster hangs on a building at a roadblock south of *GLITCHED UNKNOWN
 LOCATION #2*.

 _____________________________________________________________________________
 -= Propaganda Poster #136 =-

 [X: 641.9   Y: 757.5]
 
 Located at a delivery point southeast of *GLITCHED UNKNOWN LOCATION #2*.

 _____________________________________________________________________________
 -= Propaganda Poster #137 =-

 [X: 700.3   Y: 763.4]
 
 Travel southwest of Sapha Pond to reach the Propaganda Poster at the end of
 the trail. 

 _____________________________________________________________________________
 -= Propaganda Poster #138 =-

 [X: 765.8   Y: 760.3]
 
 At the Bell Tower (Rajgad Gulag Region), taped next to the boarded-up front
 doorway.

 _____________________________________________________________________________
 -= Propaganda Poster #139 =-

 [X: 766.9   Y: 760.0]
 
 Found on the second floor the Bell Tower (Rajgad Gulag Region), on the outer
 walls.

 _____________________________________________________________________________
 -= Propaganda Poster #140 =-

 [X: 801.3   Y: 725.6]
 
 Found hanging on the perimeter walls of Namboche Monastery, specifically,
 inside one of the doorways leading into the outpost. 

 _____________________________________________________________________________
 -= Propaganda Poster #141 =-

 [X: 800.7   Y: 728.1]
 
 Just outside of the Namboche Monastery outpost, on a stone slab.

 _____________________________________________________________________________
 -= Propaganda Poster #142 =-

 [X: 794.7   Y: 729.4]
 
 On the side of a sealed chorten across the street from Namboche Monastery.

 _____________________________________________________________________________
 -= Propaganda Poster #143 =-

 [X: 778.3   Y: 771.0]
 
 This poster is stuck to one of the houses inside Machali Village.

 _____________________________________________________________________________
 -= Propaganda Poster #144 =-

 [X: 735.6   Y: 784.4]
 
 Found west of Ska'i Cave, at the besieged settlement.

 _____________________________________________________________________________
 -= Propaganda Poster #145 =-

 [X: 777.2   Y: 795.4]
 
 Follow the main road east of Dubaki Cavern to reach a village. The poster is
 hanging up on one of the buildings here.

 _____________________________________________________________________________
 -= Propaganda Poster #146 =-

 [X: 684.7   Y: 839.5]
 
 Located on a building near the front gates of the Royal Fortress. Can be
 removed during the story mission "Ashes to Ashes".

 _____________________________________________________________________________
 -= Propaganda Poster #147 =-

 [X: 688.3   Y: 845.3]
 
 On a stone pillar near the front gates of the Royal Fortress. Can be removed
 during the story mission "Ashes to Ashes".

 _____________________________________________________________________________
 -= Propaganda Poster #148 =-

 [X: 810.6   Y: 780.6]
 
 Found next to the front entrance of Rajgad Gulag. Burn it down using some
 sort of incendiary weapon.

 _____________________________________________________________________________
 -= Propaganda Poster #149 =-

 [X: 808.9   Y: 784.2]
 
 Inside Pagan Min's fortress Rajgad Gulag, hanging on a small shack.

 _____________________________________________________________________________
 -= Propaganda Poster #150 =-

 [X: 811.5   Y: 787.3]
 
 The poster is taped to the side of the second floor of the Rajgad Gulag 
 safehouse.


______________________________________________________________________________
==============================================================================

[9] SKILLS                                                              [0900]

==============================================================================

 Gaining enough Experience (XP) results in Skill Points, which are spent on
 skills. Far Cry 4 only has two possible skill trees: The Tiger (based around
 combat) and The Elephant (based around healing and defense).
 
 Getting XP is not enough, since many of the skills need to have specific 
 prerequisites met before they become unlocked; unlocking the previous skill
 in the tree is a given (pay attention to the arrows), but sometimes you must 
 also complete something in-game to unlock a skill.


            THE TIGER                                  THE ELEPHANT
            =========                                  ============
.----.   .----.   .----.   .----.            .----.   .----.   .----.   .----.
| 04 | < | 03 | < | 02 | < | 01 |            | 25 | > | 26 | > | 27 | > | 28 |
'----'   '----'   '----'   '----'            '----'   '----'   '----'   '----'
.----.   .----.   .----.   .----.            .----.   .----.   .----.   .----.
| 08 | < | 07 | < | 06 | < | 05 |            | 29 | > | 30 | > | 31 | > | 32 |
'----'   '----'   '----'   '----'            '----'   '----'   '----'   '----'
.----.   .----.   .----.   .----.            .----.   .----.   .----.   .----.
| 12 | < | 11 | < | 10 | < | 09 |            | 33 | > | 34 | > | 35 | > | 36 |
'----'   '----'   '----'   '----'            '----'   '----'   '----'   '----'
.----.   .----.   .----.   .----.            .----.   .----.   .----.   .----.
| 16 | < | 15 | < | 14 | < | 13 |            | 37 | > | 38 | > | 39 | > | 40 |
'----'   '----'   '----'   '----'            '----'   '----'   '----'   '----'
.----.   .----.   .----.   .----.            .----.   .----.   .----.   .----.
| 20 | < | 19 | < | 18 | < | 17 |            | 41 | > | 42 | > | 43 | > | 44 |
'----'   '----'   '----'   '----'            '----'   '----'   '----'   '----'
.----.   .----.   .----.   .----.            .----.   .----.   .----.   .----.
| 24 | < | 23 | < | 22 | < | 21 |            | 45 | > | 46 | > | 47 | > | 48 |
'----'   '----'   '----'   '----'            '----'   '----'   '----'   '----'


.----------------------------------------------------------------------------.
| The Tiger                                                                  |
'----------------------------------------------------------------------------'

 01. Death From Above
 ====================
 Jump for fall onto an enemy below you for a deadly takedown. If you have the
 Chain Takedown skill, you can chain this kill into more takedowns.
 
 Prereq: -
 
 
 02. Death From Below
 ====================
 Press RS below one or two enemies on climbable ledges to take them down.
 
 Prereq: -
 
 
 03. Cover Takedown
 ==================
 When hiding behind cover, press RS to silently dispatch an enemy.

 Prereq: Complete 1x Eye for an Eye quest


 04. Grenade Takedown
 ====================
 Initiate a takedown on an enemy, then press RB to use their grenade against
 them.

 Prereq: Complete 1x Bomb Defusing quest


 05. Knife Throw Takedown
 ========================
 Initiate a takedown on an enemy with RS, then press RT to throw his knife at
 another.

 Prereq: -


 06. Handgun Takedown
 ====================
 Initiate a takedown on an enemy with RS, then press LT to take his gun, and
 shoot others with RT.

 Prereq: -


 07. Vehicle Takedown
 ====================
 Pull alongside an enemy vehicle and press RS to kill the driver and front
 passenger.

 Prereq: Compete in 1x Kyrati Films: Racing quest


 08. Chain Takedown
 ==================
 Takedown multiple enemies in sequence: initiate a takedown with RS, then use
 LS as prompted.

 Prereq: -


 09. Loot Takedown
 =================
 Automatically loot an enemy while performing a takedown.

 Prereq: -


 10. Drag Takedown
 =================
 Immediately after a takedown, hold LS Down to grab and move the body.

 Prereq: -


 11. Bullet Sponge
 =================
 Body armor is much more effective at absorbing damage.

 Prereq: -


 12. Heavy Takedown
 ==================
 Press RS to perform a takedown on heavy gunners or heavy flame units.

 Prereq: Destroy 1x Pagan's Wrath convoy


 13. Running Reload
 ==================
 Press X to reload any weapon while sprinting.

 Prereq: -


 14. At the Ready
 ================
 Switching weapons and aiming with LT is now much faster.

 Prereq: -


 15. Stay on Target
 ==================
 Handguns and sniper rifles can now be reloaded while aiming with LT.

 Prereq: -


 16. Ammo Wrangler
 =================
 The reload speed for all weapons is greatly increased.

 Prereq: Complete 1x Longinus quest


 17. Moving Target
 =================
 Aim and fire any sidearm while moving a body.

 Prereq: -


 18. Casual Marksman
 ===================
 Weapon accuracy for most weapons when shooting from the hip (without using
 LT) is greatly improved.

 Prereq: -


 19. Huntsman
 ============
 When aiming a bow with LT, sway is greatly reduced.

 Prereq: Ring 2 Bells of Enlightenment in Shangri-La


 20. Breath Control
 ==================
 Greatly increases your time spent underwater, using oxygen masks, or
 steadying sniper scopes.

 Prereq: Complete 2x Hostage Rescue quests


 21. Focused Driving
 ===================
 Vehicles can take more damage before needing repairs.

 Prereq: -


 22. Moving Mountains
 ====================
 The bodies of heavy gunners or heavy flame units can now be moved with RS.

 Prereq: -


 23. Soft Landing
 ================
 You take reduced falling damage.

 Prereq: Liberate 2 Outposts without being detected


 24. Non-Stop
 ============
 Spring forever with LS. You also move faster when crouched.

 Prereq: -


.----------------------------------------------------------------------------.
| The Elephant                                                               |
'----------------------------------------------------------------------------'

 25. Capable Strength
 ====================
 Gain an additional health slot, for 3 in total.
 Prereq: -


 26. Forceful Strength
 =====================
 Gain an additional health slot, for 4 in total.

 Prereq: -


 27. Dominant Strength
 =====================
 Gain an additional health slot, for 5 in total.

 Prereq: Complete "A Key to the North"


 28. Unyielding Strength
 =======================
 Gain an additional health slot, for 6 in total.

 Prereq: Complete "Payback"


 29. Healing Syringe Lv2
 =======================
 Healing syringes will restore 4 slots of health.

 Prereq: -


 30. Inner Strength
 ==================
 Partially drained health bars will regenerate much faster.

 Prereq: -


 31. Improvised Surgery
 ======================
 When you run out of healing syringes, hold Y to manually heal 2 health slots.

 Prereq: Complete 1x Armed Escort quest
 
 
 32. Healing Syringe Lv3
 =======================
 Healing syringes will restore 6 slots of health.

 Prereq: -
 
 
 33. Gadget Training
 ===================
 The speed of the repair tool is greatly increased.
 The camera will show collectibles and let you set a waypoint to them.

 Prereq: -
 
 
 34. Trade Agreement
 ===================
 You can now buy explosive arrows, fire arrows, and sticky explosive upgrades
 at Trading Posts.

 Prereq: -
 
 
 35. Overdose Syringe
 ====================
 This syringe lets you deal double damage, but also receive double damage.
 Lasts 30 seconds. Needs White Leaves and Purple Leaves to craft.

 Prereq: Complete 1x Kyrat Fashion Week quest


 36. Karma Boosts
 ================
 Keep learning this skill to add +5% boosts to your Karma rewards.
 Skill learned 0/10 times.

 Prereq: Buy 1x upgrade for the Ghale Homestead


 37. Harvester
 =============
 You are skillful enough to take twice as many leaves from each plant you
 harvest.

 Prereq: -
 
 
 38. Hunting Syringe
 ===================
 This syringe highlights enemies and animals. Lasts 30 seconds. Needs Blue
 Leaves and Red Leaves to craft.

 Prereq: -
 
 
 39. Hunting Syringe Lv2
 =======================
 In addition to the default effects, the syringe also makes you virtually
 silent when moving, and animals won't attack or flee from you unless
 provoked.

 Prereq: Complete "Truth & Justice"


 40. Duration Boosts
 ===================
 Keep learning this skill to add +5 seconds to the syringe.
 Skill learned 0/10 times.

 Prereq: Complete 1x Yogi & Reggie quest


 41. Rhino Skin
 ==============
 You take reduced damage from fire and explosions.

 Prereq: -
 
 
 42. Survival Syringe
 ====================
 Craft a syringe to reduce physical (melee) damage and the chance of being
 knocked down by an enemy. Lasts 30 seconds. Needs Red Leaves and Yellow
 Leaves to craft.

 Prereq: -


 43. Survival Syringe Lv2
 ========================
 In addition to the default effects, you now also take reduced damage from
 weapons fire.

 Prereq: -
 
 
 44. Duration Boosts
 ===================
 Keep learning this skill to add +5 seconds to the syringe.
 Skill learned 0/10 times.

 Prereq: Reach Rank 2 in the Arena
 
 
 45. Elephant Rider
 ==================
 Hold X to ride elephants, and then use LS to charge, and RS to bash enemies.

 Prereq: -
 
 
 46. Focus Syringe
 =================
 Craft a syringe to run and swim faster, and breathe underwater longer. Lasts
 30 seconds. Needs Blue Leaves and Yellow Leaves to craft.

 Prereq: -
 
 
 47. Focus Syringe Lv2
 =====================
 In addition to the default effects, it is now much harder for enemy weapons
 fire to hit you when you are moving.

 Prereq: Complete "A Key to the North"
 
 
 48. Duration Boosts
 ===================
 Keep learning this skill to add +5 seconds to the syringe.
 Skill learned 0/10 times.

 Prereq: Complete 1x Kyrat Fashion Week quest


______________________________________________________________________________
==============================================================================

[10] CRAFTING                                                           [1000]

==============================================================================

 Crafting returns in Far Cry 4 and remains very similar to the previous
 installment in the game series. There are two main forms of crafting:
 equipment or syringes. You can craft equipment from animal skins that help
 bolster your gear, such as a larger weapon holster, increased ammo bag, or a
 fatter wallet. Crafting syringes requires leaves and are used to temporarily
 upgrade Ajay's abilities (ie: hold his breath longer, automatically tag all
 nearby wildlife).


.============================================================================.
| Equipment                                                                  |
'============================================================================'

.----------------.___________________________________________________________
| Weapon Holster |___________________________________________________________|
'----------------'

 Upgrade 1/3
 ===========
 Carry one sidearm and one weapon of any type.
 - Ingredients: 3x Tibetan Wolf Skin


 Upgrade 2/3
 ===========
 Carry one sidearm and two weapons of any type.
 - Ingredients: 3x Malayan Tapir Skin


 Upgrade 3/3
 ===========
 Carry one sidearm and three weapons of any type.
 - Ingredients: 3x Honey Badger Skin


.--------.___________________________________________________________________
| Wallet |___________________________________________________________________|
'--------'

 Upgrade 1/4
 ===========
 Carry up to 500,000 Rupees.
 - Ingredients: 2x Bharal Skin
 
 
 Upgrade 2/4
 ===========
 Carry up to 1,000,000 Rupees.
 - Ingredients: 3x Assam Macaque Skin
 

 Upgrade 3/4
 ===========
 Carry up to 2,000,000 Rupees.
 - Ingredients: 4x Asian Rhino Skin


 Upgrade 4/4
 ===========
 Carry up to 5,000,000 Rupees.
 - Ingredients: Mad Devil's Skin
 

.----------._________________________________________________________________
| Loot Bag |_________________________________________________________________|
'----------'
 
 Upgrade 1/4
 ===========
 Carry up to 60 items.
 - Ingredients: 2x Sambar Skin
 
 
 Upgrade 2/4
 ===========
 Carry up to 90 items.
 - Ingredients: 3x Pig Skin


 Upgrade 3/4
 ===========
 Carry up to 120 items.
 - Ingredients: 4x Demon Fish Skin


 Upgrade 4/4
 ===========
 Carry up to 150 items.
 - Ingredients: Ghost Bear's Skin


.-------------.______________________________________________________________
| Syringe Kit |______________________________________________________________|
'-------------'
 
 Upgrade 1/4
 ===========
 Carry up to 4 syringes of each type.
 - Ingredients: 2x Wild Boar Skin


 Upgrade 2/4
 ===========
 Carry up to 5 syringes of each type.
 - Ingredients: 3x Tibetan Wolf Skin


 Upgrade 3/4
 ===========
 Carry up to 6 syringes of each type.
 - Ingredients: 4x Malayan Tapir Skin


 Upgrade 4/4
 ===========
 Carry up to 8 syringes of each type.
 - Ingredients: Sky Tiger's Skin


.----------._________________________________________________________________
| Bait Bag |_________________________________________________________________|
'----------'
 
 Upgrade 1/4
 ===========
 Carry up to 3 pieces of bait.
 - Ingredients: 2x Dhole Skin
 
 
 Upgrade 2/4
 ===========
 Carry up to 4 pieces of bait.
 - Ingredients: 3x Yak Skin


 Upgrade 3/4
 ===========
 Carry up to 5 pieces of bait.
 - Ingredients: 5x Bear Skin


 Upgrade 4/4
 ===========
 Carry up to 6 pieces of bait.
 - Ingredients: Gulo's Skin


.----------._________________________________________________________________
| Ammo Bag |_________________________________________________________________|
'----------'

 Upgrade 1/4
 ===========
 A medium ammo bag for sidearms, SMGs, shotguns, rifles, and LMGs.
 - Ingredients: 2x Wild Boar Skin


 Upgrade 2/4
 ===========
 A large ammo bag for sidearms, SMGs, shotguns, rifles, and LMGs.
 - Ingredients: 3x Bharal Skin


 Upgrade 3/4
 ===========
 An extra large ammo bag for sidearms, SMGs, shotguns, rifles, and LMGs.
 - Ingredients: 4x Clouded Leopard Skin


 Upgrade 4/4
 ===========
 A gigantic ammo bag for sidearms, SMGs, shotguns, rifles, and LMGs.
 - Ingredients: Shadow Leopard's Skin
 

.----------------.___________________________________________________________
| Throwables Bag |___________________________________________________________|
'----------------'

 Upgrade 1/4
 ===========
 Carry up to 5 grenades, 5 molotovs, and 5 throwing knives.
 - Ingredients: 2x Yak Skin


 Upgrade 2/4
 ===========
 Carry up to 7 grenades, 7 molotovs, and 7 throwing knives.
 - Ingredients: 3x Dhole Skin


 Upgrade 3/4
 ===========
 Carry up to 9 grenades, 9 molotovs, and 9 throwing knives.
 - Ingredients: 5x Bengal Tiger Skin


 Upgrade 4/4
 ===========
 Carry up to 15 grenades, 15 molotovs, and 15 throwing knives.
 - Ingredients: Black Water Dragon's Skin
 
 
.----------------.___________________________________________________________
| Explosives Bag |___________________________________________________________|
'----------------'

 Upgrade 1/4
 ===========
 Carry up to 4 C4 and 4 mines.
 - Ingredients: 2x Asian Rhino Skins


 Upgrade 2/4
 ===========
 Carry up to 5 C4 and 5 mines.
 - Ingredients: 3x Snow Leopard Skins


 Upgrade 3/4
 ===========
 Carry up to 6 C4 and 6 mines.
 - Ingredients: 5x Sambar Skins


 Upgrade 4/4
 ===========
 Carry up to 8 C4 and 8 mines.
 - Ingredients: Thick Skin's Hide
 
 
.----------------.___________________________________________________________
| Heavy Ammo Bag |___________________________________________________________|
'----------------'

 Upgrade 1/4
 ===========
 A medium bag for flame tanks, flares, rockets, and grenade launcher rounds.
 - Ingredients: 2x Bengal Tiger Skins


 Upgrade 2/4
 ===========
 A large bag for flame tanks, flares, rockets, and grenade launcher rounds.
 - Ingredients: 3x Bear Skins


 Upgrade 3/4
 ===========
 An extra large bag for flame tanks, flares, rockets, and grenade launcher
 rounds.
 - Ingredients: 4x Snow Leopard Skins


 Upgrade 4/4
 ===========
 A gigantic bag for flame tanks, flares, rockets, and grenade launcher rounds.
 - Ingredients: Karkadann's Skins

 
.--------.___________________________________________________________________
| Quiver |___________________________________________________________________|
'--------'

 Upgrade 1/4
 ===========
 Carry up to 15 arrows, 4 explosive arrows, 4 fire arrows, and 15 bolts.
 - Ingredients: 1x Pig Skin


 Upgrade 2/4
 ===========
 Carry up to 20 arrows, 6 explosive arrows, 6 fire arrows, and 20 bolts.
 - Ingredients: 3x Clouded Leopard Skin


 Upgrade 3/4
 ===========
 Carry up to 30 arrows, 8 explosive arrows, 8 fire arrows, and 30 bolts.
 - Ingredients: 4x Honey Badger Skin


 Upgrade 4/4
 ===========
 Carry up to 50 arrows, 10 explosive arrows, 10 fire arrows, and 50 bolts.
 - Ingredients: Tenzin's Skin


.============================================================================.
| Syringes                                                                   |
'============================================================================'

.-----------------.__________________________________________________________
| Healing Syringe |__________________________________________________________|
'-----------------'

 Healing syringes will restore 2 slots of health.
 - Needs Green Leaves to craft
 
 Level 2
 =======
 Healing syringes will restore 4 slots of health.

 Level 3
 =======
 Healing syringes will restore 6 slots of health.


.------------------._________________________________________________________
| Overdose Syringe |_________________________________________________________|
'------------------'

 This syringe lets you deal double damage, but also receive double damage.
 Lasts 30 seconds.
 - Needs White Leaves and Purple Leaves to craft


.-----------------.__________________________________________________________
| Hunting Syringe |__________________________________________________________|
'-----------------'

 This syringe highlights enemies and animals. Lasts 30 seconds.
 - Needs Blue Leaves and Red Leaves to craft

 Level 2
 =======
 In addition to the default effects, the syringe also makes you virtually
 silent when moving, and animals won't attack or flee from you unless
 provoked.


.------------------._________________________________________________________
| Survival Syringe |_________________________________________________________|
'------------------'

 Craft a syringe to reduce physical (melee) damage and the chance of being
 knocked down by an enemy. Lasts 30 seconds.
 - Needs Red Leaves and Yellow Leaves to craft

 Level 2
 =======
 In addition to the default effects, you now also take reduced damage from
 weapons fire.


.---------------.____________________________________________________________
| Focus Syringe |____________________________________________________________|
'---------------'

 Craft a syringe to run and swim faster, and breathe underwater longer. Lasts
 30 seconds.
 - Needs Blue Leaves and Yellow Leaves to craft
 
 Level 2
 =======
 In addition to the default effects, it is now much harder for enemy weapons
 fire to hit you when you are moving.


______________________________________________________________________________
==============================================================================

[11] ANIMALS                                                            [1100]

==============================================================================

 There is more to Kyrat than just the Golden Path and the Royal Army. Its
 original inhabitants - the natural wildlife - still roam the lands. The
 country may be war-torn, but there is still much beauty to be found in the
 different types of creatures encountered throughout your journey.
 
 Animals have different uses and purposes in Far Cry 4. You can hunt sambar
 and use their skin for crafting, throw bait to attract Bengal tigers to enemy
 outposts, or even ride elephants into battle yourself. There are so many
 different types of animals to be seen, and their presence alone adds an
 element of unpredictability to the game.
 
 Some animals are only found in their natural habitats, which must be taken
 into account when trying to hunt for a certain kind. Don't expect to find
 mugger crocodiles in the chilly mountainous regions, nor should you believe 
 that snow leopards take up in the tropical forests down south. You can use
 the icons on the map to help determine where certain animals are located,
 though the icons are not 100% accurate.
 

.----------------.___________________________________________________________
| Asian Elephant |___________________________________________________________|
'----------------'

 These majestic creatures are considered sacred in Kyrat and treated with
 respect by townspeople, but put into captivity by the Royal Army. They are 
 often found near bodies of water in the warmer, more tropical regions of
 Kyrat. Elephants are docile and will not attack unless heavily provoked. It's
 best to leave them alone when you can, since they are arguably the toughest
 animal to kill.
 
 Players with the Elephant Rider skill can ride elephants by walking up to one
 and holding X. You can use the elephant like a vehicle of sorts: click LS to
 charge, RS for a trunk attack, or use your sidearms.
 
 Notable Locations
 =================
 N/A


.-------------.______________________________________________________________
| Asian Rhino |______________________________________________________________|
'-------------'

 Rhinos are stocky, heavily armored animals that are built like living tanks.
 They, like elephants, are docile but are much easier to agitate and often
 attack if you infringe upon their territory. They reside in warm climates and
 can be found in pairs (sometimes on the roadside attacking enemy or friendly
 vehicles). Arguably one of the most dangerous animals in Kyrat.
 
 Notable Locations
 =================
 [X: 266.7   Y: 406.0]
 [X: 348.7   Y: 450.0]
 [X: 351.0   Y: 346.0]
 [X: 394.5   Y: 554.0]
 [X: 581.3   Y: 669.4]
 [X: 571.2   Y: 752.0]
 [X: 479.0   Y: 791.8]


.---------------.____________________________________________________________
| Assam Macaque |____________________________________________________________|
'---------------'

 A type of Old World monkey, the Assam macaque is a type of harmless monkey
 inhabiting hilly and mountainous regions of the country. They are small and
 can be overlooked due to their blending in with the foliage, but travel in
 large groups and have a very distinct vocalization.
 
 Notable Locations
 =================
 [X: 266.2   Y: 451.3]
 [X: 350.9   Y: 295.4]
 [X: 418.1   Y: 674.9]


.------------._______________________________________________________________
| Attack Dog |_______________________________________________________________|
'------------'

 Attack dogs are domesticated canines employed by the Royal Army and used at
 outposts and fortresses for extra surveillance. They will bark and chase
 you given the opportunity, which may also alert other enemies in the area.
 
 Notable Locations
 =================
 N/A


.---------.__________________________________________________________________
| Beehive |__________________________________________________________________|
'---------'

 Beehives typically hang from wooden structures, such as old rooftops or parts
 of bell towers, but can also be found in the wild. If approached, bees will
 defend their hive by viciously swarming and administering painful stings. Do
 not be fooled: bees can easily kill you if not careful. Also, expect to run
 into bears wherever beehives are found!
 
 Notable Locations
 =================
 N/A
 

.--------------._____________________________________________________________
| Bengal Tiger |_____________________________________________________________|
'--------------'

 These powerful and deadly hunters roam nearly all of Kyrat. Their territories
 are vast and you can encounter them anywhere from tropical jungles to chilly
 mountains. Bengal tigers are easily identified by their stocky frame, orange
 coat, and black stripes. They are solitary animals and quiet stalkers.
 
 Notable Locations
 =================
 [X: 438.5   Y: 333.4]
 [X: 528.7   Y: 406.2]
 [X: 359.6   Y: 563.8]
 [X: 388.5   Y: 609.2]
 [X: 675.6   Y: 711.7]
 [X: 663.6   Y: 632.0]


.--------.___________________________________________________________________
| Bharal |___________________________________________________________________|
'--------'

 The bharal is a medium-sized, gregarious sheep that are difficult to find in
 South Kyrat, but overabundant in the country's northern region. They choose
 to flee rather than fight and run away at the slightest threat of danger.
 Since they are so hard to come by in the early stages of the game, it may be
 difficult to craft certain items.
 
 Notable Locations
 =================
 [X: 248.5   Y: 433.2]
 [X: 310.6   Y: 421.9]
 [X: 526.9   Y: 713.3]
 [X: 496.4   Y: 734.2]
 [X: 628.5   Y: 784.2]
 [X: 770.2   Y: 620.5]
 [X: 812.0   Y: 645.2]
 [X: 758.8   Y: 754.8]
 [X: 811.5   Y: 760.0]


.-------------.______________________________________________________________
| Black Eagle |______________________________________________________________|
'-------------'

 Found throughout much of Asia, black eagles are large raptors that soar over
 both South and Kyrat. As their name implies, they have a deep black plumage.
 These birds of prey can be easy to spot in the air due to their color and
 size. Black eagles often attack travelers and have sharp talons used for
 grasping prey. They emit a piercing screech before attacking from above.
 
 Notable Locations
 =================
 N/A


.-----------------.__________________________________________________________
| Clouded Leopard |__________________________________________________________|
'-----------------'

 The smallest of the big cats, clouded leopards are more sleek and lanky than
 Bengal tigers and even snow leopards and have a light grey coat with black
 blotches. They don't blend in as well in their subtropical habitat and can be
 easy to spot if their presence is brought to your attention (listen for their
 subtle growls). Much easier to take down than the other big cats.
 
 Notable Locations
 =================
 [X: 333.9   Y: 405.5]
 [X: 379.4   Y: 539.9]
 [X: 532.1   Y: 516.6]
 [X: 270.8   Y: 524.3]
 [X: 251.6   Y: 558.0]


.------------._______________________________________________________________
| Demon Fish |_______________________________________________________________|
'------------'

 The goliath tigerfish, better known as the demon fish, is a predatory
 freshwater fish. Despite found in the fictional Kyrat, demon fish are found
 in African waters. These foul beasts live in any moderately-sized body of
 water and pose a constant threat whenever swimming. Since weapons cannot be
 used when swimming, the best defense is to let it attack you and retaliate
 with your knife.

 Notable Locations
 =================
 N/A
 

.-------.____________________________________________________________________
| Dhole |____________________________________________________________________|
'-------'

 Dholes are wild dogs that live and travel in large packs. You will always
 encounter more than one dhole at a time, and use their large numbers to
 compensate for their small frame. Dholes are often found near villages and
 farms, preying on livestock.

 Notable Locations
 =================
 [X: 242.0   Y: 458.9]
 [X: 388.4   Y: 349.2]
 [X: 452.6   Y: 544.2]
 [X: 297.1   Y: 528.3]
 [X: 448.4   Y: 662.6]


.----------------------._____________________________________________________
| Himalayan Brown Bear |_____________________________________________________|
'----------------------'

 These large ursids are often linked to the mythical yeti due to their shaggy
 fur and size. Himalayan brown bears live at high elevations and are spread
 all throughout Kyrat, though are more prevalent in North Kyrat. They are
 highly dangerous, deceptively fast, and require a lot of firepower to bring
 down. Bears travel alone and interspecies fighting over territory or food has
 been documented.
 
 Notable Locations
 =================
 [X: 475.9   Y: 464.6]
 [X: 549.8   Y: 475.7]
 [X: 513.1   Y: 590.7]
 [X: 364.3   Y: 629.1]
 [X: 380.5   Y: 691.3]
 [X: 619.1   Y: 662.9]
 [X: 532.6   Y: 791.6]
 [X: 570.0   Y: 812.1]
 [X: 725.4   Y: 594.6]


.-----------------.__________________________________________________________
| Himalayan Monal |__________________________________________________________|
'-----------------'

 These beautiful pheasants pose no threat and will get out of your way when
 traveling through the wilderness. The females have a drab brown feathers that
 aid in camouflage - the males are much easier to spot with their elegant,
 multi-colored feathers. These ground-dwelling birds are very common animals.
 
 Notable Locations
 =================
 N/A


.--------------._____________________________________________________________
| Honey Badger |_____________________________________________________________|
'--------------'

 Honey badgers live up to their reputation in modern media due to their
 almost careless resilience and durability. They are very small creatures with
 black fur and a white stripe running down the spine of their back from their
 head, and despite their size, have been known to pick fights with much larger
 animals (including yourself). Honey badgers live primarily in mountainous
 areas and can be difficult to hunt due to their small size, sharp claws, and 
 reckless charging ability. Keep your ears peeled for their distinct chatter!
 
 Notable Locations
 =================
 [X: 424.3   Y: 366.0]
 [X: 191.7   Y: 558.0]
 [X: 450.3   Y: 646.5]
 [X: 694.8   Y: 683.2]


.----------._________________________________________________________________
| Japalura |_________________________________________________________________|
'----------'

 Probably the rarest animal in Far Cry 4, japaluras are tiny, green, nocturnal
 lizards. They spawn in an underground tunnel next to the Bell Tower (Royal
 Palace Region), at map coordinates [X: 658.1   Y: 806.2]. Rappel down to the
 tunnel at night (the closest fast travel is Sahi Jile Checkpoint) and look
 for them scurrying on the ground.
 
 Notable Locations
 =================
 N/A


.---------------.____________________________________________________________
| Malayan Tapir |____________________________________________________________|
'---------------'

 These odd looking animals are the largest of the tapir species and have short
 black and white spotted hair. What makes the Malayan tapir look so strange is
 its snout that almost resembles an elephant's trunk. These herbivorous
 animals are often found grazing in forests and have very poor eyesight,
 allowing you to walk right up to one.
 
 Notable Locations
 =================
 [X: 277.7   Y: 450.0]
 [X: 428.0   Y: 305.3]
 [X: 550.5   Y: 439.6]
 [X: 356.8   Y: 510.1]


.------------------._________________________________________________________
| Mugger Crocodile |_________________________________________________________|
'------------------'

 These ambush predators lie silent and motionless in shallow waters before
 launching into an attack on any unsuspecting wanderers. Mugger crocodiles are
 rare and live on the shores nearby large bodies of water, but most commonly
 found surrounding the Jalendu Temple island.

 Notable Locations
 =================
 N/A


.---------------.____________________________________________________________
| Nepalese Crow |____________________________________________________________|
'---------------'

 One of the few birds in Far Cry 4, the Nepalese crow are small corvids that
 are typically found flying in the air or on the ground foraging for food. You
 can listen in for the crow's unmistakable caw to help zone in on their
 whereabouts. Can also be found scavenging dead animals or humans.

 Notable Locations
 =================
 N/A


.-----.______________________________________________________________________
| Pig |______________________________________________________________________|
'-----'

 A stable population of pigs has begun in Kyrat, and they are used as
 livestock by farmers and other Kyrati citizens. The captive pigs don't stray
 far and are often found on the outskirts of villages or farms. They have no
 real defense mechanism and will immediately run if you get too close.
 
 Notable Locations
 =================
 [X: 487.9   Y: 356.9]
 [X: 208.6   Y: 528.6]
 [X: 439.1   Y: 803.6]
 [X: 562.9   Y: 645.9]
 [X: 706.5   Y: 799.5]


.-----------.________________________________________________________________
| Pit Viper |________________________________________________________________|
'-----------'

 These snakes have bright green scales and a venomous bite that can severely
 damage you. They lie coiled until disturbed, then slither away. Pit vipers
 are commonly found in caves, mine shafts, and similar areas. The Dzu-Teh
 Ruins is home to a large mass of these snakes.

 Notable Locations
 =================
 N/A


.-----.______________________________________________________________________
| Rat |______________________________________________________________________|
'-----'

 Rats are nasty vermin that reside in dark, dim locations (caverns, tunnels,
 bunkers, abandoned homes, etc.) and emerge from holes in the walls or rocks
 nearby. The rats in this game have either black or white hair.
 
 Notable Locations
 =================
 N/A


.--------------------._______________________________________________________
| Red Crowned Turtle |_______________________________________________________|
'--------------------'

 These pretty turtles are completely harmless and will retreat inside their
 hard shell when threatened. They completely mind their own business and are
 rarely even seen moving; usually basking near coastlines. You can kill them
 from afar with a bow, but must resort to guns if they hide inside their
 shells. The lake location of Army Supply Flight 2911 is a common turtle area.
 
 Notable Locations
 =================
 N/A


.--------.___________________________________________________________________
| Sambar |___________________________________________________________________|
'--------'

 The sambar is a type of Asian deer that lives in the highlands and lowlands
 of Kyrat. The males have large antlers while the females do not. You can
 usually find sambar in large numbers, though they are quick to flee. Try to
 hone in on their vocalizations to help determine if they are nearby.
 
 Notable Locations
 =================
 [X: 240.2   Y: 423.6]
 [X: 442.8   Y: 479.8]
 [X: 477.4   Y: 525.7]
 [X: 450.1   Y: 609.0]
 [X: 313.6   Y: 603.9]
 [X: 510.5   Y: 750.6]
 [X: 574.0   Y: 777.2]


.--------------._____________________________________________________________
| Snow Leopard |_____________________________________________________________|
'--------------'
 
 Needless to say, you can expect to find snow leopards near snow. As a result,
 they are almost impossible to find in South Kyrat and incredibly common in
 North Kyrat. They have a light grey coat with dark rosettes, and long fur to
 help adapt to their freezing habitat. Snow leopards are much more stealthy
 than Far Cry 4's other feline predators and can be absolutely silent at times
 of pursuit. Snow leopard crafting assignments usually have to wait until you
 reach the north or during missions in the Himalayas.
 
 Notable Locations
 =================
 [X: 440.7   Y: 765.7]
 [X: 515.8   Y: 771.7]
 [X: 638.8   Y: 766.4]
 [X: 652.1   Y: 675.0]
 [X: 688.6   Y: 645.7]
 [X: 705.9   Y: 703.4]
 [X: 788.5   Y: 748.4]
 [X: 806.6   Y: 716.3]
 [X: 818.3   Y: 694.8]


.--------------._____________________________________________________________
| Tibetan Wolf |_____________________________________________________________|
'--------------'

 Wolves are pack animals with an established hierarchy. They are one of the
 more frequent predators seen in Kyrat, with territories stretching from the
 northern mountains to the southern plains. Their howling and constant barking
 ensures that you will hear them before you see 'em. Tibetan wolves are
 persistent animals and will retreat when attacked only to return seconds
 later; it is hard to truly chase them away.
 
 Notable Locations
 =================
 [X: 472.5   Y: 338.9]
 [X: 407.6   Y: 424.5]
 [X: 427.7   Y: 699.6]
 [X: 599.4   Y: 618.1]
 [X: 610.8   Y: 720.3]
 [X: 767.0   Y: 641.5]
 [X: 732.3   Y: 702.3]
 [X: 739.8   Y: 784.7]


.--------------------._______________________________________________________
| White Chested Bear |_______________________________________________________|
'--------------------'

 Also known as the Asian black bear, the white chested bear roam the
 countryside, though are seen more in South Kyrat. They have shaggy black fur
 with a white pack on their upper chest. They are highly dangerous,
 deceptively fast, and require a lot of firepower to bring down. Bears travel 
 alone and interspecies fighting over territory or food has been documented.
 
 Notable Locations
 =================
 [X: 475.9   Y: 464.6]
 [X: 549.8   Y: 475.7]
 [X: 513.1   Y: 590.7]
 [X: 364.3   Y: 629.1]
 [X: 380.5   Y: 691.3]
 [X: 619.1   Y: 662.9]
 [X: 532.6   Y: 791.6]
 [X: 570.0   Y: 812.1]
 [X: 725.4   Y: 594.6]


.----------------------._____________________________________________________
| White Rumped Vulture |_____________________________________________________|
'----------------------'

 These large birds are often described as ugly and seen as a bad omen due to
 their association with death. White rumped vultures are scavengers and swoop
 in to feast on rotting corpses. After killing an animal or soldier, one is
 bound to show up.
 

 Notable Locations
 =================
 N/A


.-----------.________________________________________________________________
| Wild Boar |________________________________________________________________|
'-----------'

 These boars should not be treated like the domesticated pigs found near towns
 and villages. While their first inclination is to flee, wild boars will use
 their tusks as a last resort and have the potential to eviscerate a careless
 hunter. Wild boars are mainly found in South Kyrat, in dense forests.
 
 Notable Locations
 =================
 [X: 226.2   Y: 456.7]
 [X: 491.1   Y: 549.0]
 [X: 444.6   Y: 569.6]
 [X: 321.3   Y: 575.1]
 [X: 189.0   Y: 546.4]
 [X: 232.4   Y: 599.3]
 [X: 335.8   Y: 608.5]
 [X: 484.5   Y: 623.0]
 [X: 414.5   Y: 805.4]


.-----.______________________________________________________________________
| Yak |______________________________________________________________________|
'-----'

 Yak are shaggy-looking animals that resemble cattle. They live in the hilly
 regions and at high elevations. Like snow leopards, yak are abundant in North
 Kyrat and uncommon in South Kyrat. They travel in groups and will only attack
 if directly disturbed, and can deliver a powerful strike. Yak are sometimes
 found alongside the Sherpa at Sherpa camps.
 
 Notable Locations
 =================
 [X: 484.3   Y: 403.5]
 [X: 403.0   Y: 665.3]
 [X: 571.4   Y: 716.6]
 [X: 474.5   Y: 806.2]
 [X: 662.9   Y: 614.6]
 [X: 670.1   Y: 741.8]
 [X: 722.1   Y: 715.0]
 [X: 741.3   Y: 639.2]


______________________________________________________________________________
==============================================================================

[12] WEAPONS                                                            [1200]

==============================================================================

 There are many weapons to choose from in Far Cry 4. As you progress through
 the main story more weapons are available for purchase, and most have their
 own attachment upgrades you can choose to equip at an additional price. Many
 of the weapons are unlocked in bulk by finishing specific campaign missions,
 and you can even get some for free by hijacking bell towers!

 "A Cultural Affair" unlocks:
 ============================
 - 6P9
 - Flare Gun
 - D2
 - M-79
 - 1887
 - MS16
 - M-700


 "City of Pain" unlocks:
 =======================
 - 1911
 - Auto-Cross
 - MP5
 - F1
 - U100
 - .700 Nitro
 
 
 "Truth & Justice" unlocks:
 ==========================
 - BZ19
 - Vector .45 ACP
 - Spas-12
 - MKG
 - GL-94
 - GL-A87
 - .44 Magnum
 
 
 "Payback" unlocks:
 ==================
 - A52
 - SA-50
 - MG42
 - D50
 - A99
 

.-------.____________________________________________________________________
| Items |____________________________________________________________________|
'-------'

 Healing Syringe
 ===============
 This ready-crafted healing syringe will heal you quickly when used.
 
 
 Body Armor
 ==========
 Absorb damage from weapons fire with this high tensile strength bulletproof
 vest.
 
 
 Guns For Hire Token
 ===================
 Call in a rebel to fight by your side by pressing Down and choosing the Guns
 For Hire option. The Golden Path thank you for your donation.
 
 
 Guns For Hire Rebel Upgrade #1
 ==============================
 Your Guns For Hire tokens will now call in a stronger and more well-armed
 rebel. The Golden Path thank you for your donation.
 
 - Reach Karma Level 2


 Guns For Hire Rebel Upgrade #2
 ==============================
 Your Guns For Hire tokens will now call in a heavily armed veteran rebel to
 fight by your side. The Golden Path thank you for your donation.

 - Reach Karma Level 4


 Guns For Hire Token Upgrade #1
 ==============================
 The maximum amount of Guns For Hire tokens that you can own is increased by
 1.

 - Reach Karma Level 2


 Guns For Hire Token Upgrade #2
 ==============================
 The maximum amount of Guns For Hire tokens that you can own is increased by
 1.

 - Reach Karma Level 2


 Guns For Hire Token Upgrade #3
 ==============================
 The maximum amount of Guns For Hire tokens that you can own is increased by
 1.

 - Reach Karma Level 4


 Sticky Grenades
 ===============
 Your grenades can now stick to any surface you throw them onto. Enable or
 disable the sticky feature from the weapon wheel.
 
 - Learn Trade Agreement skill


 Sticky C4
 =========
 Your C4 charges can now stick to any surface you throw them onto. Enable or
 disable the sticky feature from the weapon wheel.
 
 - Learn Trade Agreement skill


 Sticky Mines
 ============
 Your mines can now stick to any surface you throw them onto. Enable or
 disable the sticky feature from the weapon wheel.
 
 - Learn Trade Agreement skill


 Painted Pachyderms (Uplay)
 ==========================
 The elephants of Kyrat will be painted in traditional festive colors. This
 item costs 20 Uplay Units to unlock. Go to Uplay to unlock this item.
 
 
 Wingsuit
 ========
 Use the Wingsuit to quickly descend from great heights. When you reach a low
 enough altitude you will be prompted to deploy the parachute for a safe
 landing.
 
 - Complete "Incursion"


.----------._________________________________________________________________
| Sidearms |_________________________________________________________________|
'----------'

 Mark IV
 =======
 Sidearm Handgun
 A six-shot, break-top service revolver used by the British in WWI.
 
 
 M-712
 =====
 Sidearm Handgun
 A German-designed, Belgian-manufactured semi-automatic handgun popular in the
 early-1900s.
 

 1911
 ====
 Sidearm Handgun
 Standard-issue for the U.S. military for over 70 years, this dependable
 classic may look big and heavy, but it's got accuracy and power.
 
 - Complete "City of Pain" or liberate 13 Bell Towers (free)
 
 
 6P9
 ===
 Sidearm Handgun
 A Soviet-era pistol with detachable suppressor, its small size and precision
 make it ideal for clandestine wetwork.
 
 - Complete "A Cultural Affair"


 .44 Magnum
 ==========
 Sidearm Handgun
 An American-made revolver that packs some serious punch at close range but
 has limited ammo capacity.
 
 - Complete "Truth & Justice"


 D50
 ===
 Sidearm Handgun
 AKA the Hollywood Hand Cannon, this pistol delivers unbelievable damage at
 the cost of low rate of fire.
 
 - Complete "Payback"
 
 
 A.J.M. 9 (Uplay)
 ================
 Sidearm Handgun
 This powerful semi-auto handgun costs 30 Uplay Units. Go to Uplay to unlock
 this reward.
 
 
 A99
 ===
 Sidearm Handgun
 This full-auto machine pistol has been banned in a number of countries. It's
 ease-of-use and stopping power are renowned.
 
 - Complete "Payback"
 
 
 Skorpion
 ========
 Sidearm SMG
 Need an SMG with low recoil? The Skorpion is perfect for close range
 encounters and for spraying targets in a run-and-gun clinch.
 
 - Complete "Propaganda Machine"


 Flare Gun
 =========
 Sidearm Special
 Single-shot breach-loading signal pistol that excels at setting things on
 fire from far away.
 
 - Complete "A Cultural Affair" or liberate 6 Bell Towers (free)


 Auto-Cross
 ==========
 Sidearm Special
 This whisper-quiet crossbow, an over-under semi-auto weapon, requires
 accuracy to compensate for its low damage when assassinating targets.

 - Complete "City of Pain" or liberate 17 Bell Towers (free)


 D2
 ==
 Sidearm Shotgun
 Double-barrel, sawed-off shotgun that is devastating at point blank range.
 
 - Complete "A Cultural Affair" or liberate 9 Bell Towers (free)


 M-79
 ====
 Sidearm Launcher
 A Vietnam War-era single-shot grenade launcher, this vehicle-killer is good
 at sending short to mid-range targets an explosive present.

 - Complete "A Cultural Affair" or liberate 8 Bell Towers (free)


.---------.__________________________________________________________________
| Weapons |__________________________________________________________________|
'---------'

 MP34
 ====
 2 Handed SMG
 WWII-era submachine gun with a side-loading magazine used by the Waffen SS
 and brought o Kyrat early in the civil war.
 
 - Complete "The Wolves' Den" or liberate 3 Bell Towers (free)


 A2000
 =====
 2 Handed SMG
 A mainstay of Royal Army snipers as a go-to weapon for up-close enemies, it's
 a reliable, no frills SMG across the board.


 MP5
 ===
 2 Handed SMG
 This German-made submachine gun is the weapon of choice for counter-terrorism
 operators worldwide
 
 - Complete "City of Pain" or liberate 12 Bell Towers (free)


 Vector .45 ACP
 ==============
 2 Handed SMG
 Few weapons throw down like this SMG. The larger magazine, high firing rate,
 and reduced recoil means it's more accurate at longer range.
 
 - Complete "Truth & Justice"


 BZ19
 ====
 2 Handed SMG
 This SMG has a common ancestor in the AK47, but features a high-capacity
 helical magazine.
 
 - Complete "Truth & Justice"


 M133
 ====
 2 Handed Shotgun
 Russin-made pump-action shotgun that excels at close combat, hitting targets
 hard and clearing rooms in tight spaces like no one's business.
 
 
 1887
 ====
 2 Handed Shotgun
 This traditional lever-action shotgun is good at range, thanks to a longer
 barrels, but less desirable for closer targets or in confined spaces.
 
 - Complete "A Cultural Affair" or liberate 11 Bell Towers (free)
 
 
 Spas-12
 =======
 2 Handed Shotgun
 An Italian semi-automatic shotgun that can be fired quickly, unloading on a
 target and decimating targets at close range.
 
 - Complete "Truth & Justice"
 
 
 AK47
 ====
 2 Handed Assault Rifle
 No weapon symbolizes guerrilla warfare better than the AK47, the reliable
 companion of soldiers everywhere for its steady, even performance.
 
 
 STG-90
 ======
 2 Handed Assault Rifle
 This Swiss-built assault-rifle compensates average damage with better
 accuracy and a respectable rate of fire.
 
 - Complete "Propaganda Machine" or liberate 5 Bell Towers (free)


 F1
 ==
 2 Handed Assault Rifle
 A burst-fire bullpup assault rifle made by the French, this weapon has above
 average accuracy and trades power for a higher rate-of-fire.
 
 - Complete "City of Pain" or liberate 14 Bell Towers (free)
 
 
 MS16
 ====
 2 Handed Assault Rifle
 The last great American battle rifle that was introduced during the Vietnam
 War, this semi-automatic rifle is considerably accurate.
 
 - Complete "A Cultural Affair" or liberate 10 Bell Towers (free)


 P416
 ====
 2 Handed Assault Rifle
 A step up from the AK47 in terms if accuracy and rate-of-fire, this weapon is
 expensive and deadly in the hands of precision shooters.
 
 
 A52
 ===
 2 Handed Assault Rifle
 Israel's answer to the AK, this rifle delivers a heavy punch best served in
 short bursts thanks to its even heavier recoil.
 
 - Complete "Payback"
 
 
 SVD
 ===
 2 Handed Sniper Rifle
 Accurate and reliable, this rifle is popular with Royal Army snipers for its
 extended mag and its ability to fire on semi-auto.
 
 
 M-700
 =====
 2 Handed Sniper Rifle
 This bolt-action sniper rifle is a mainstay of snipers for its unmatched
 range and accuracy, despite a low rate of fire.
 
 - Complete "A Cultural Affair" or liberate 7 Bell Towers (free)


 Z93
 ===
 2 Handed Sniper Rifle
 This bolt-action, high-powered .50 cal rifle has the punch to penetrate
 through walls and put down any large target.


 SA-50
 =====
 2 Handed Sniper Rifle
 This .50 cal semi-auto sniper rifle can penetrate walls and unleash
 devastation from a distance.
 
 - Complete "Payback"
 
 
 PKM
 ===
 2 Handed LMG
 This Russian-made machine gun, trades off its longer reload time with long-
 range supremacy and a magazine that holds enough ammo to end most fights.
 
 
 U100
 ====
 2 Handed LMG
 The easy-to-handle light machinegun from Singapore checks all the right boxes
 with its accuracy and quick reloading.
 
 - Complete "City of Pain" or liberate 16 Bell Towers (free)
 
 
 MKG
 ===
 2 Handed LMG
 A proven battlefield weapon designed for squad support with its very high
 rate-of-fire, this weapon makes short work of ground forces.
 
 - Complete "Truth & Justice"
 
 
 MG42
 ====
 2 Handed LMG
 A relic from WWII, this German machinegun has such a high-rate of fire that
 it shreds enemy soldiers and has earned the nickname: Hitler's Buzzsaw.
 
 - Complete "Payback"
 
 
 RPG-7
 =====
 2 Handed Launcher
 These anti-armor weapons are so common at least one appears in every
 insurgents' group photo ever taken.
 
 
 GL-94
 =====
 2 Handed Launcher
 This grenade launcher holds 4 rounds, providing tons of explosive power at
 the cost of long reload times.
 
 - Complete "Truth & Justice"
 
 
 GL-A87
 ======
 2 Handed Launcher
 A Chinese-made, automatic grenade launcher. The power of an artillery strike
 in a handheld package.
 
 - Complete "Truth & Justice"
 
 
 LK-1018
 =======
 2 Handed Launcher
 Fires rounds that can be guided after launch. The L-CAM upgrade enables it to
 lock on to vehicles and replaces rockets with cluster missiles.
 
 - Complete 4x Longinus missions
 
 
 Hunter Bow
 ==========
 2 Handed Bow
 Sometimes the wold ways are best -- a simple bow used by Kyrati hunters when
 the world was still young.
 
 
 Recurve Bow
 ===========
 2 Handed Bow
 A deadly weapon in the hands of a skilled hunter, it too can fire different
 arrow types over great distances.
 
 
 .700 Nitro
 ==========
 2 Handed Special
 The ultimate in stopping power, this big game rifle is overkill on all by the
 heaviest targets: Elephants, rhinos, vehicles, and armored enemies. Uses
 sniper rifle ammo.
 
 - Complete "City of Pain" or liberate 15 Bell Towers (free)
 
 
 Flamethrower
 ============
 2 Handed Special
 It doesn't matter if your target is flammable or inflammable, the
 flamethrower is the go-to firestarter.


.------------._______________________________________________________________
| Signatures |_______________________________________________________________|
'------------'

 Sixer
 =====
 Sidearm Handgun
 The old meets the new, this classic revolver now comes mounted with modern-
 day optics.
 
 
 HS77
 ====
 Sidearm Handgun
 An M712 enhanced with a silencer, extended magazine, and optics for quicker
 handling to ensure you always shoot first.
 
 - Complete 2x Hunting: Control quests
 
 
 Cannon
 ======
 Sidearm Handgun
 Add an extended barrel and optics to a Magnum and you get this heavy duty
 sidearm with improved range and accuracy.
 
 - Complete 5x Hostage Rescue quests
 
 
 Rebel
 =====
 Sidearm Handgun
 Adding a drum magazine to this modified A99 removes the need to constantly
 reload, making it a must for drivers looking to steer and shoot.
 
 - Liberate 10x Outposts
 

 Stormer
 =======
 2 Handed SMG
 A classic submachine gun with modern enhancements such as optics, extended
 magazines, harder-hitting ammo, and a recoil buffer.
 
 - Liberate 1x Bell Tower
 
 
 Stinger
 =======
 Sidearm SMG
 The signature Skorpion combines a high rate of fire with a suppressor for
 close-up combat, turning it into one dangerous stealth weapon.
 
 - Destroy 2x Pagan's Wrath convoys
 
 
 Shredder
 ========
 2 Handed SMG
 What's not to love about an accurate SMG with reduced recoil and an ungodly
 firing rate? How about one with a suppressor?
 
 - Reach Karma Level 6
 
 
 87
 ==
 Sidearm Shotgun
 A sawed off shotgun of the 1887, this shotgun delivers higher damage and is
 perfect for firing while behind the wheel.
 
 - Collect 4x Mohan Ghale's Journal entries
 
 
 Bull
 ====
 2 Handed Shotgun
 The signature version of the M133 features reflex sights, extended barrel,
 and increased damage.
 
 - Complete 2x Bomb Defusing quests
 
 
 Warrior
 =======
 2 Handed Assault Rifle
 A signature AK that, among other things includes optics, an extended
 magazine, and some extra punch to earn its name.
 
 - Hijack 2x Royal Cargo trucks
 
 
 Trooper
 =======
 2 Handed Assault Rifle
 A signature version of the MS16 that takes the already formidable weapon and
 improves its accuracy and usability.
 
 - Collect 20x Masks of Yalung


 Bushman
 =======
 2 Handed Assault Rifle
 One of the rare assault rifles with the perfect assembly for balanced
 performance in assault combat.
 
 - Reach Rank 10 in the Arena


 Predator
 ========
 2 Handed Sniper Rifle
 A suppressed signature M-700 with illuminated optics, high capacity
 magazines, and a slick paint scheme.
 
 - Complete 4x Armed Escort quests


 AMR
 ===
 2 Handed Sniper Rifle
 Enhanced optics, extended mags, and explosive rounds make this signature Z93
 the ultimate long range weapon.
 
 - Liberate 23x Outposts
 
 
 Ripper
 ======
 2 Handed LMG
 The signature MKG increases damage, accuracy, and range, while reducing
 recoil and extending the magazine; it is the best weapon to win a war.
 
 - Conquer 4 Fortresses
 
 
 Buzzsaw
 =======
 2 Handed LMG
 The modified WWII machinegun equipped to deal with vehicles and armor that
 weren't around in Hitler's days.
 
 - Liberate 17x Bell Towers


______________________________________________________________________________
==============================================================================

[13] SHANATH ARENA                                                      [1300]

==============================================================================

 Following completion of the story mission "Mouth of Madness", Shanath Arena
 becomes open for participation. The arena is a bit more fleshed out than seen
 in the aforementioned mission; it contains three playable modes.
 
 1. Battles
 ==========
 In the Arena, there are no alliances between teams - take advantage and let
 them fight each other.
 
 - You can choose to play Community Battles to play customized arena matches.
   Playing and completing these matches earn you bonus points. You can also
   choose to play Friends Battles with online friends, or standard battles.
   Regardless, each battle consists of three rounds.


 2. Endless
 ==========
 Endless Mode challenges you to survive against countless enemy waves.
 
 - As the name suggests, there is an endless supply of enemies in this mode
   and it is a test to see how far you can survive. The rounds start off easy,
   but increase by including higher enemy numbers and more powerful foes. Once
   you start getting into the later rounds, expect to face off against super
   tough opponents during boss rounds, such as rare animals (Karkadann,
   multiple Gulos, etc.).
 
 
 3. Weapon Challenge
 ===================
 In Weapon Challenge you need a minimum score of 3 stars to win.
 
 - In Weapon Challenge, you can choose what weapon to play with and you will
   be stuck with that weapon alone. The mode restricts you to that single
   weapon type, and ammunition is especially scarce. However, you can still
   use throwables. The Weapon Challenge mode contains five rounds and is 
   overall more difficult than the standard Battles. No Signature weapons are
   available in this mode.
 
 In the Arena, you are stripped of nearly all gear and (with the exception of 
 Weapon Challenge) start off with only a Skorpion SMG. There is no radar, and 
 you cannot tag targets with your camera (though you can still tag by aiming
 your crosshairs for several seconds).
 
 With the exception of Weapon Challenge, you only have access to very basic
 weaponry and limited ammo. Ammo rationing and willingness to use takedowns
 are important for survival, and will also net you more points. Even though
 there is no radar, duck behind cover and wait to surprise enemies. Oftentimes
 the contestants will be attacking each other and totally oblivious to your
 whereabouts.
 
 As rounds go on, random items are dropped into the arena. Some are good, such
 as throwables and first aid kits. Some are bad, like the explosive barrels
 that tumble down. Use the short time between rounds to run around in search
 of helpful supplies - they are accented by colored smoke signals.

 You start out as Rank 5 (Apprentice) and can move up ranks by earning arena
 points and completing arena matches. You earn points by getting stylish
 kills, using takedowns, and so on. For someone trying to rush through to
 get the Bushman weapon, try the Community Battles since you get a 1.5x point
 bonus, and they are only 3-4 rounds long.


______________________________________________________________________________
==============================================================================

[14] KING MIN'S KYRAT                                                   [1400]

==============================================================================

 King Min's Kyrat is an informative handbook written by one of Pagan Min's
 followers and gives (biased) information on the places, people, and animals
 found in Kyrat. There are 82 entries: entries on people are unlocked after
 meeting them in the game, places are unlocked after visiting them, and
 animals are unlocked after killing them (skinning not required).
 
 King Min's Kyrat does not count towards 100% completion.


.----------._________________________________________________________________
| Foreword |_________________________________________________________________|
'----------'

 Foreword from his Royal Highness, King Pagan Min:
 
 "My loyal subjects, it brings me great pleasure to share with you another
 edition of Kyrat's #1 best-seller, 'King Min's Kyrat: The Official Guide'.
 With each passing year my admiration for our great nation swells. I thank
 each and every one of you for your sworn loyalty to the crown, it is this
 tireless dedication that keeps Kyrat a peaceful and prosperous nation."


.--------.___________________________________________________________________
| People |___________________________________________________________________|
'--------'

 Ajay Ghale
 ==========
 A son of Kyrat who has lived in the West long enough to lose his sense of
 self. Our benevolent King Min himself seeks to educate this young man in the
 ways of his homeland and nurture him into a valued Kyrati citizen.
 
 
 Amita
 =====
 A vicious child of the North who has forsaken her home and taken up arms
 against Kyrat. Allied with Sabal, she forms the lumbering two-headed elephant
 at the head of the Golden Path. Considered armed and dangerous.
 
 
 Bhadra
 ======
 The weak-minded superstitious Kyrati believe this young girl is the
 embodiment of the land, but their so-called Tarun Matara cannot bring her
 people the same glory that shines from Pagan Min.
 
 
 Darpan
 ======
 Behold the face of a terrorist. Darpan was one of the original members of the
 Golden Path insurgency and has devoted much of his life to befouling the
 vision Pagan Min has for our beloved Kyrat.
 
 
 Hurk
 ====
 An American buffoon whose fetish for the elephants of our beloved country has
 led him to enter our lands illegally. This barbarian has sided with the
 cursed Golden Path and should be considered armed and dangerously stupid.
 
 
 Ishwari Ghale
 =============
 A true victim, Ishwari Ghale was seduced by the wicked Mohan Ghale. Our
 beloved leader himself sought to save her from Mohan's grasp. Sadly, she fled
 to the United States rather than embrace Pagan Min's benevolence.
 
 
 Kalinag
 =======
 The story of the great warrior Kalinag and his journey into Shangri-La is one
 of the most beloved myths in Kyrat. Sadley, some citizens mistakenly believe
 this tale to be true. Those poor deluded individuals cannot see that the only
 true hero they need is the glorious King Min.


 Lakshmana
 =========
 The Ministry of Social Harmony has officially named Lakshamana as a child
 martyr who was snatched away from the arms of her father far before her time.
 She will be loved and remembered forever.
 
 
 Longinus
 ========
 This religious zealot is a dangerous provocateur who profits from our
 glorious country's struggles. He claims to be "born again" but do not believe
 him. He is a murderer, smuggler of contraband, and known supporter of the
 Golden Path.
 
 
 Mohan Ghale
 ===========
 The Ministry of Social Harmony has deemed Mohan Ghale an official agitator of
 the peace. Ghale founded the treacherous Golden Path and actively sought to
 assassinate our beloved leader, Pagan Min.
 
 
 Noore Najjar
 ============
 Noore's maternal instinct for all Kyrat knows no bounds, be they man or
 beast. Like a mother eagle watching her nest, she would do anything to
 protect her children and keep them from evil. Visit Shanath Arena and witness
 her benevolence first hand.


 Pagan Min
 =========
 Our great and glorious King who has risked life and limb to bring Kyrat out
 of the past. He sacrifices everything for his adopted homeland and loves its
 people like his own children. May Pagan's light shine upon your all.
 
 
 Paul "De Pleur" Harmon
 ======================
 Inspired by the plight of Kyrat, Governor Harmon fell in love with our people
 and customs. He has abandoned his American homeland to spend time here,
 wanting nothing more than to find a peace in the South through brave
 negotiations with the Golden Path terrorists.
 
 
 Reggie & Yogi
 =============
 These two outsiders are guests of Noore, and therefore guests of King Min.
 Allowing them to reside in Kyrat is an act of unimaginable kindness. Their
 gratitude can be seen on their faces each and every day.
 
 
 Sabal
 =====
 Sabal is a southern Kyrati and the other head of the lumbering elephant that
 is the Golden Path; he pulls one way while Amita pulls the other, threatening
 to tear Kyrat apart in the process. Information leading to his capture will
 be rewarded handsomely.
 
 
 The Golden Path
 ===============
 Treacherous sons and daughters of Kyrat who call themselves proud citizens
 even as they take up arms against the King and force their fellow citizens to
 join their pathetic rebellion. They are terrorists and enemies of the Crown.
 
 
 The People of Kyrat
 ===================
 The people of Kyrat have great potential to become glorious contributors to a
 better world, but the cancer of rebellion must first be cut out. Only then
 can the great King Min shepherd them towards their true destiny. May Pagan's
 light shine upon us all.
 
 
 The Royal Army
 ==============
 Selfless citizens with hearts that love peace, and minds fixed on the glory
 of Kyrat. The cruel and bloodthirsty Golden Path forced them to take up arms
 against their countrymen and women. Join today and do your part for Kyrat.
 
 
 The Royal Guard
 ===============
 Brave foreigners and fearsome soldiers who have left their families to answer
 the King's call. Kyrat has adopted them as her own because she knows that her
 best interests are in their hearts. May Pagan's light shine upon them all.
 
 
 The Sherpa
 ==========
 Businessman, wanderer, and swindler, this man is known simply as "The
 Sherpa". He travels all across Kyrat, selling second-rate wares and 
 contraband, and has no qualms supplying the Golden Path with equipment. Be
 wary of his ways.
 
 
 Willis Huntley
 ==============
 Beware of this foreign spy. He is personally responsible for inciting
 insurrection and strife wherever he goes. This Willis Huntley has traveled
 around the world and left behind nothing but a trail of death and tears.
 
 
 Yuma Lau
 ========
 Pagan's loyal right hand and governor of the elite Royal Guard, she brings
 her expertise in human nature and psychology to heal the scars of all Kyrati
 through kindness and understanding.


.--------.___________________________________________________________________
| Places |___________________________________________________________________|
'--------'

 Baghadur
 ========
 Our beloved leader Pagan Min awarded Baghadur Fortress (sometimes referred to
 by its old name of Ragatawada) to Noore as thanks for her many years of
 dedicated service. The warmth of our king can be seen in this gesture, those
 loyal to him are treated like family.
 
 
 Banapur
 =======
 Banapur is the home of the rot that is the Golden Path. This is the darkest
 part of Kyrat, the centre of the tumor that threatens to spread and destroy
 our great nation. Fear not, Pagan Min and the Royal Army will soon restore
 peace and order to this terrorist stronghold.
 
 
 Chal Jama Monastery
 ===================
 Archaic legend states that this is where the goddess, Kyrat created the
 Kyrati language. These foolish tales pale in comparison to the light of Pagan
 Min's wisdom. Look to our king for proper learning, not outdated fairy tales.


 City of Pain
 ============
 Pagan Min would never purposefully bring suffering to the people of Kyrat,
 but sometimes extremists' actions require extreme measures. The only "pain"
 here is the pain in the heart of a King who knows that if the terrorists in
 The Golden Path would end their insurgency, all Kyrat could be free from
 tyranny.
 
 
 Durgesh Prison
 ==============
 This ancient city is now used as a reformatory run by Yuma Lau. It has a
 successful rehabilitation rate of 93 percent and its guests are treated to
 one of the finest views Kyrat has to offer.
 
 
 Ghale Homestead
 ===============
 This is the former home of Kyrat's most hated traitor, Mohan Ghale. A
 forgotten ruin of a forgotten man.
 
 
 Golden Path Camp
 ================
 This location is a known base for rebel sympathizers who foolishly believe
 they've escaped the eye of King Pagan Min. Little do they know that their
 continued existence is a social experiment run by our ruler.
 
 
 Jalendu Temple
 ==============
 The site of the superstitious and vulgar Tarun Matara ceremony where innocent
 young girls were taken from their families and paraded around by leering
 priests as so-called brides of the land. Let it serve as a reminder of the
 dark past from which Pagan Min protects you and your families.
 
 
 KEO Svargiya Mine
 =================
 The KEO mine is another Kyrati institution that King Pagan Min revived.
 Before he came to power it faced closure, but now it thrives. Laborers
 happily work there day and night to bring us the riches of the rock.
 
 
 King's Bridge
 =============
 The King's Bridge is the bond that units Kyrat's two halves. It allows the
 light of our magnificent King Pagan Min to flow into the South. Without it,
 the South would surely be lost to the darkness of the Golden Path.
 
 
 Kyra Tea Factory
 ================
 A failed vestige of the old monarchy that Governor De Pleur turned into a
 source of pride for all Kyrati. Employee Satisfaction, Health and Safety
 records, and profitability are at an all time high. It is a shining example
 to the world of Kyrat's awe-inspiring economic upturn.


 Rajgad Gulag
 ============
 Pagan Min's Fortress, Rajgad, is a symbol of his strength and dedication to
 the betterment of Kyrat. It is manned by his most dedicated soldiers. As long
 as it stands, the nefarious Golden Path will never succeed.
 
 
 Ratu Gadhi
 ==========
 Ratu Gadhi, a stronghold that has never fallen, belongs to King Pagan Min's
 most able sentinel, General Yuma. It is a testament to Kyrati fortitude,
 which would not be possible without fearless Yuma's strength and King Min's
 wisdom.
 
 
 Rochan Brick Factory
 ====================
 The Rochan Brick Factory once faced ruin, but the ever-generous King Pagan
 Min revived it. Now this vintage Kyrati landmark is once again in operation,
 twenty-four hours a day, seven days a week. No longer staffed by unsupervised
 children, it is another proud example of Kyrat's economic fortitude.
 
 
 Royal Fortress
 ==============
 The Royal Fortress is based on a design originally created by the child
 prodigy, Malla. However, the former Royal family was careless in its
 construction. Pagan Min personally oversaw its renovation and retrofitted it
 into the glorious stronghold that exists today.
 
 
 Royal Palace
 ============
 This is the magnificent home of our illustrious leader, King Pagan Min. Only
 his most loyal servants and trusted guests are allowed inside. Future plans
 for its renovation include the addition of a museum dedicated to our king and
 a water park.
 
 
 Shanath Arena
 =============
 Kyrat's legendary arena was recently renovated thanks to King Pagan Min's
 loyal servant, Noore and The Ministry of Arts and Entertainment. All
 contestants are volunteers. Betting is open to all attendees.
 
 
 Sleeping Saints
 ===============
 False idols and ancient relics of an older time, the so-called Sleeping
 Saints are aptly named for their ineffectiveness. The illustrious King Min
 has schedule these foolish carvings for a controlled demolition in the
 interest of public safety.
 
 
 Tirtha
 ======
 King Min and Governor De Pleur have begun rebuilding this village to raise it
 to northern standards following the tyranny of the Golden Path. While so much
 work remains to undo the damage of their tyranny, Tirtha is fast becoming a
 beacon of an ideal Kyrati village.
 
 
 Utkarsh
 =======
 Utkarsh is a shining beacon of the new Kyrat, thanks to tireless efforts from
 Yuma and the Royal Guard. Here is Pagan Min's light made truth. May Utkarsh
 long serve as an example of what can be achieved when a nation is united
 under the vision of a great leader.
 
 
 Varshakot
 =========
 Paul "De Pleur" Harmon's fortress, Varskahot, is officially recognized as a
 Grade II protected monument by The Ministry of Public Affairs and Social
 Harmony. It represents the lawful rule of the great King Pagan Min and the
 tireless work of Kyrat's adopted son De Pleur.


.---------.__________________________________________________________________
| Animals |__________________________________________________________________|
'---------'

 Asian Elephant
 ==============
 The guardian of Kyrat, strong and noble like our King. He roams the 
 countryside bringing luck and good fortune to all he passes, and he bows in
 the presence of our King Pagan Min.
 
 
 Asian Rhino
 ===========
 His armored hide impenetrable like Paul's fortress, the rhinoceros is
 peaceful when left alone but he will charge with deadly strength and brandish
 his fearsome horn when threatened.


 Assam Macaque
 =============
 The Golden Path has taken to enlisting the intelligent macaques in Kyrat as
 there are no more suitable recruits left in the region. Surely, it is a sign
 that the Golden Path is desperate.
 
 
 Attack Dog
 ==========
 Faithful assistants to our fighting men, these dogs were not even trained;
 they saw fit to carry themselves with discipline and precision because they
 were so inspired by Pagan Min's cause.
 
 
 Beehive
 =======
 In the noble beehive, nature mimics King Min's vision for Kyrat: Co-operative
 and efficient, they are willing to attack any aggressors in times of war when
 their leader is threatened.
 
 
 Bengal Tiger
 ============
 The Kyrati Tiger shares many traits with the distinguished Governor Yuma, an
 elegant guardian who strikes without mercy against her enemies. But to the
 people of Kyrat, she is the loving mother who nurtures and protects her cubs.
 
 
 Bharal
 ======
 The bharals started migrating north over the King's Bridge when King Min
 first blessed Kyrat with his guidance. They preferred the sweeter grass in
 the north over the rotting vegetation in the south.
 
 
 Black Eagle
 ===========
 This majestic and noble creature watches over the land, all-seeing from the
 greatest of heights, reminding us that we, too, must remain vigilant for our
 freedom.
 
 
 Black Water Dragon (Rare)
 =========================
 This rare fish is named after the dark waters it prefers to lay its eggs in.
 Black Water Dragons are actually albino. They are prized by our great
 Governors for its part in extracting useful information from terrorists.
 
 
 Clouded Leopard
 ===============
 This cat is at home in the rugged terrain of Kyrat. Mountain or river, it
 climbs trees and hides in tall grass, serving as an example to the Royal Army
 that nothing should ever block them from their goal.
 
 
 Demon Fish
 ==========
 The demon fish that swim in Kyrat's waters are silent and unseen until they
 sense someone disloyal to King Min. Then, they react, stripping the flesh
 from the bone before the traitor can offer any regret or contrition.


 Dhole
 =====
 As long as Kyrat is split in two, stray dogs will continue to wander, lost
 and alone. Only when the Golden Path threat is ended can King Min unite all
 orphans into one family.
 
 
 Ghost Bear (Rare)
 =================
 Belief in the Ghost Bear constitutes superstition and will not be tolerated.
 THe attack that left army soldiers mutilated and mauled was orchestrated by
 terrorists in large bear costumes.
 
 
 Gulo (Rare)
 ===========
 Among honey badgers, Gulo is the most rare and feared of them all. Some say
 he is the grandfather of all honey badgers, but everyone knows the one true
 father of all things in Kyrat is King Min.
 
 
 Himalayan Brown Bear
 ====================
 This strange and unique creature was not native to Kyrat until King Min
 decided that the people deserved to have this storybook animal roam their
 wilderness, and made his will reality.
 
 
 Himalayan Monal
 ===============
 The Monal scurries around with no direction and it isn't a smart animal. It
 is easy prey for predators, not unlike the citizens of Kyrat in the face of
 the dangerous Golden Path.
 
 
 Honey Badger
 ============
 The tenacious honey badger displays the fighting spirit of the Royal Guard
 with its unwillingness to quit, its relentlessness against foes, and cunning
 in the face of adversity.


 Japalura
 ========
 This slow animal can be seen sunning itself on rocks and scurrying away at
 the slightest provocation of danger. It's cowardice and laziness is not
 unlike the Golden Path terrorists who want everything for nothing.


 Karkadann (Rare)
 ================
 After the failure of a reality show featuring this rare rhino, the Karkadann
 fled into the Kyrati bush. Now it only makes rare appearances to forage for
 food or drink from a cool pool when it thinks no one is looking.
 
 
 Mad Devil (Rare)
 ================
 As with common wolves, Kyrati residents need not fear an encounter unless
 they find themselves behind the bars of a Royal Army prison. Unlike regular
 wolves, the Mad Devil delivers a dose of insanity with each bite.
 
 
 Malayan Tapir
 =============
 The tapir is a large, awkward animal that lumbers through the forest,
 seemingly without direction and easy prey for tigers and stronger animals. It
 is a reminder to our loyal citizens that some animals exist to feed the
 kingdom.
 
 
 Mugger Crocodile
 ================
 Ancient and feared, this great hunter has not evolved in millennia because
 it's been perfect for so long; it proves that the truth does not need to be
 perfected or embellished.
 
 
 Nepalese Crow
 =============
 Some citizens claim that crows hold the reincarnated souls of all citizens
 who died trying to fight King Min. While the Ministry of Social Harmony
 cannot endorse such superstitions, it thanks its citizens for such loving
 beliefs.
 
 
 Pig
 ===
 The pig roots around in the mud and wallows in its own filth. It is thankful
 to be slaughtered and eaten, for only then does it have a higher purpose as
 food and fuel for the Royal Army's cause.
 
 
 Pit Viper
 =========
 Pagan Min has decreed that pit viper meat is safe for consumption. He has a
 cook dedicated to the preparation of pit viper stew and he enjoys adding pit
 viper meat in his Crab Rangoon.
 
 
 Rat
 ===
 Thanks to the efforts of the Ministry of Animal Control, there are no rats in
 Kyrat. Anyone who sees a rat in Kyrat is mistaken and will face disciplinary
 action.
 
 
 Red Crowned Turtle
 ==================
 Slow of foot, but hard of shell, one can easily see the similarities between
 the red crowned turtle and the Golden Path. A grenade stuffed down the
 throat, however, is more than sufficient when dealing with both.
 
 
 Sambar
 ======
 The Ministry of Animal Control declares the sambar a large vermin, and
 encourages the slaughter of these animals. The flesh of the sambar is
 unhealthy and unwholesome because it rubs itself in its own urine-soaked
 soil.


 Shadow Leopard (Rare)
 =====================
 Thanks to King Min's generous distribution of hand-held mirrors, Shadow
 Leopard attacks form behind have decreased by over 70 percent. This fact is
 brought to you by the Society for Social Harmony.
 
 
 Sky Tiger (Rare)
 ================
 The rare and beautiful Sky Tiger will continue to rule over the wilds of
 Kyrat just as our gracious King Min rules over our civilized land. Should any
 citizen fall prey to the Sky Tiger, know that it would have been the same
 justice meted out by King Min.
 
 
 Snow Leopard
 ============
 THe snow leopard is among the most regal and elegants of all cats, its image
 so glorious that it rivals that of our beloved King Min. Therefore, should 
 one cross your path, you should shoot the snow leopard on sight.
 
 
 Tenzin (Rare)
 =============
 A wild dog remains a wild dog, regardless of whether you give it a name or
 not. Report any sightings of Tenzin to your nearest Royal Army officer for
 immediate action so the creature can be put down.
 
 
 Thick Skin (Rare)
 =================
 While most elephants never forget, this thick skinned rarity also has a
 penchant for vengeance. Pagan Min's Sector for the Use of Abusive Animals is
 looking into harnessing these vengeful qualities, but until then, residents
 are warned to stay away.
 
 
 Tibetan Wolf
 ============
 While the appearance of the Tibetan wolf may be alarming, Kyrati residents
 can take comfort in the knowledge they will only meet one if they have been
 placed under arrest. Any other mention of encounters, such as those in the
 wild, are false.
 
 
 White Chested Bear
 ==================
 Within the year, all white-chested bears will be painted pink to honor our
 great king and fearless leader, Pagan Min.
 
 
 White Rumped Vulture
 ====================
 Starting immediately, all white rumped vultures are to be re-colored pink to
 honor our great king and fearless leader, Pagan Min. Re-coloring of the
 vulture rumps will be delegated to Kyrati citizens as thanks for their King.
 
 
 Wild Boar
 =========
 Known mostly for their sweet and succulent meat, wild boar are vicious
 creatures and should be avoided unless absolutely necessary, or when
 preparing breakfast fit for King Min.
 
 
 Yak
 ===
 Like our beloved King Pagan Min, the Yak is a beacon of power and working
 tirelessly for the people of Kyrat. A shining example of the self-sacrifice
 and commitment to the greater good that our King himself has brought to this
 great nation.


______________________________________________________________________________
==============================================================================

[15] 100% COMPLETION                                                    [1500]

==============================================================================

 You can track your in-game progress and approach towards 100% completion in
 the Progress Menu tab. This menu breaks down everything needed in a neat and
 orderly fashion, and even lists additional things that do not count towards
 100% completion.

 _____________________________________________________________________________
 -= Campaign =-

 - Campaign Missions 32/32
 - Shangri-La        4/4
 - Yogi & Reggie     4/4
 - Longinus          4/4

 Visit the main walkthrough for campaign missions and Section 5 for info on
 side missions.

 _____________________________________________________________________________
 -= Open World =-

 - Outposts    24/24
 - Fortresses  4/4
 - Bell Towers 17/17

 Section 6 covers all locations, including the above three.

 _____________________________________________________________________________
 -= Karma =-

 - Karma Level 8/8
 
 Your Karma Level increases by earning KP, which is done by completing
 missions, spinning Mani Wheels, and most importantly, participating in Karma
 Events.

 _____________________________________________________________________________
 -= Personal Progress =-

 - Weapons  64/64
 - Vehicles 18/18
 - Skills   48/48
 - Crafting 39/39

 Most of these criteria are unlocked through game progression, such as
 unlocking new weapons and purchasing skills. Crafting requires you to hunt
 animals (more in Section 10), and most of the vehicles are self explanatory,
 especially if you have played the Kyrati Racing activities.

 _____________________________________________________________________________
 -= Quests & Activities =-

 - Eye for an Eye         8/8
 - Assassination          7/7
 - Hunting: Control       4/4
 - Hunting: Survival      6/6
 - Hunting: Supplies      4/4
 - Kyrat Fashion Week     9/9
 - Golden Path Supplies   8/8
 - Propaganda Center      4/4
 - Hostage Rescue         14/14
 - Armed Escort           8/8
 - Bomb Defusing          7/7
 - Kyrati Films: Racing   9/9
 - Kyrati Films: Survival 9/9
 - Pagan's Wrath          3/3
 - Cargo Hijacked         3/3

 There are a ton of quests and activities, most of which are unlocked by 
 liberating outposts. Section 6 covers them all from head to toe.

 _____________________________________________________________________________
 -= Collectibles =-
 
 - Lost Letters          20/20
 - Mohan Ghale's Journal 20/20
 - Mani Wheels           40/40
 - Masks of Yalung       55/55
 - Propaganda Posters    150/150

 This is arguably the bulkiest section to complete aside from the main
 campaign. Far Cry 4 features a hefty amount of collectibles and are described
 (in great detail) in Section 8.


______________________________________________________________________________
==============================================================================

[16] ACHIEVEMENTS                                                       [1600]

==============================================================================

Here are all the Achievements found in the game, in alphabetical order.


.----------------.___________________________________________________________
| All Clear (50) |___________________________________________________________|
'----------------'

 Liberate all Outposts (Campaign only).
 
 - There are 24 outposts in the game, each initially represented on the map by
   a red flag. Simply liberate all outposts (check out Section 0701 for more
   info) to unlock the Achievement.


.-----------------------.____________________________________________________
| Brothers In Arms (20) |____________________________________________________|
'-----------------------'
  
 Liberate 1 Outpost playing as Hurk (Campaign Co-op only).
 
 - This co-op Achievement requires you to play as Hurk, meaning that you must
   join someone else's game (game hosts play as Ajay and are ineligible for
   the Achievement). As Hurk, liberate an outpost or fortress for the
   Achievement. The Outpost Master activity is not a suitable alternative.


.--------------------------._________________________________________________
| Caretaker of Memory (15) |_________________________________________________|
'--------------------------'

 Find 10 Lost Letters (Campaign only).
 
 - Lost Letters are one of the collectibles scattered throughout Kyrat.
   Section 0801 gives all the locations of them.


.---------------------.______________________________________________________
| Changing Lanes (20) |______________________________________________________|
'---------------------'

 Perform a Vehicle Takedown from the passenger seat of a vehicle (Campaign 
 Co-op only).
 
 - Easy enough as long as you are in a co-op game and have the Vehicle
   Takedown skill at hand. All you need to do is get in the passenger seat and
   ride up alongside an enemy vehicle to trigger the takedown prompt.


.-------------------------.__________________________________________________
| Community Surprise (20) |__________________________________________________|
'-------------------------'

 Play a Top Rated map in the Map Browser (Map Browser only).
 
 - The Map Browser Menu is available at the game's main menu. Select it and
   look for the "Top Rated" tab to, well, play a top rated map. It will
   unlock after entering the map and dying.


.--------------------._______________________________________________________
| Custom-Fitted (15) |_______________________________________________________|
'--------------------'

 Buy all attachments and paint schemes for a single weapon (Campaign only).
 
 - Money is surprisingly easy to come around, especially for explorers. At a
   trading post, purchase a weapon (or select one that's already owned), then
   buy all attachments and paint schemes. Self-explanatory, really.


.---------------.____________________________________________________________
| Defender (15) |____________________________________________________________|
'---------------'
 
 Repel 3 Outpost Retaliation Parties (Campaign only).
 
 - Retaliation Party events occur randomly when leaving a liberated outpost.
   When you hear the radio call and see the appropriate map icons appear,
   double back and keep the enemy soldiers at bay until they surrender. You
   should encounter many more than 3 during the course of the campaign.


.---------------------------.________________________________________________
| Deliver Us From Evil (10) |________________________________________________|
'---------------------------'
 
 Liberate 12 Outposts (Campaign only).
 
 - There are 24 outposts in the game, each initially represented on the map by
   a red flag. Liberate any 12 (check out Section 0701 for more info) to
   unlock the Achievement.
 

.---------------------------.________________________________________________
| Display of Fortitude (20) |________________________________________________|
'---------------------------'

 Conquer 2 Fortresses (Campaign only).
 
 - There are four total fortresses in the game, belonging to the game's main
   antagonists. All you need to do is conquer any two, but understand that
   fortresses will become easier to take over after completing story missions
   (Section 0702 covers the game's fortresses).
 

.-------------------.________________________________________________________
| Dr. Feelgood (10) |________________________________________________________|
'-------------------'

 Craft 15 syringes (Campaign only).
 
 - This should be unlocked at some point during the game by crafting Healing
   Syringes alone. The process can be sped up by buying the Harvester skill.


.---------------.____________________________________________________________
| Drive-By (15) |____________________________________________________________|
'---------------'
 
 Kill 25 enemies while shooting and driving (Campaign only).
 
 - You can shoot a sidearm while driving in Far Cary 4. The M-79 grenade
   launcher is the most powerful sidearm and can be used to obliterate enemy
   vehicles with ease.


.-----------------------.____________________________________________________
| End Transmission (20) |____________________________________________________|
'-----------------------'

 Liberate 8 Bell Towers (Campaign only).

 - There are 17 bell towers in the game, which help uncover the map. Hijack
   and liberate any 8 to unlock the Achievement (check out Section 0703 for
   additional help).


.---------------.____________________________________________________________
| Exorcist (10) |____________________________________________________________|
'---------------'

 Recover or destroy 15 Masks of Yalung (Campaign only).

 - Masks of Yalung are one of Far Cry 4's many collectibles, and Section 0804
   covers all Masks of Yalung.


.------------------._________________________________________________________
| Fixer-Upper (20) |_________________________________________________________|
'------------------'

 Purchase 3 items for the Ghale Homestead (Campaign only).
 
 - The Ghale Homestead becomes available as a safehouse after the campaign
   mission "The Protector's Arrival". Speaking with the Golden Path soldier
   on the front porch allows you to purchase upgrades to the estate at a
   reasonable price.


.----------------.___________________________________________________________
| Flame On! (20) |___________________________________________________________|
'----------------'
 
 Kill 50 enemies with fire (Campaign only).
 
 - Fire is a deadly weapon and can be used in a variety of ways, including
   (but not limited to): molotov cocktails, flamethrowers, and red explosive 
   barrels.
 

.----------------------._____________________________________________________
| From a Distance (15) |_____________________________________________________|
'----------------------'

 Kill a target from 60m or more with an arrow or bolt (Campaign only).

 - This Achievement requires a bow or Auto-Cross, but the Recurve Bow with the
   Marksman Sight attachment is your best option. Tag an enemy or animal
   (preferably stationary), then mark a waypoint on the map near the target
   and back up until at least 60 meters away. The Marksman Sight helps with
   aiming, and explosive arrows can be used for less accurate kills.


.-------------------.________________________________________________________
| Fully Loaded (30) |________________________________________________________|
'-------------------'

 Learn all skills (Campaign only).
 
 - You need a lot of XP in order to have enough for all skills, but it does
   cap off eventually. You can earn Experience through a multitude of ways,
   but doing the "extra stuff" (finding collectibles, liberating outposts and
   bell towers, etc.) is the main source, as well as playing and finishing the
   main story.


.---------------.___________________________________________________________
| Gearhead (10) |___________________________________________________________|
'---------------'
 
  Complete 3 Kyrati Films: Racing or Kyrati Films: Survival activities 
  (Campaign only).

  - Kyrati Films (both Racing and Survival) activities become available after
    liberating outposts and can be replayed. Complete a total of three
    different quests for the Achievement - choosing between Survival and
    Racing does not matter.


.----------------------._____________________________________________________
| Hand of Justice (15) |_____________________________________________________|
'----------------------'
 
 Eliminate 3 Pagan's Wrath convoys (Campaign only).
 
 - Pagan's Wrath convoys are random events that appear on the map as a skull
   icon. If you see one, mark the icon as a waypoint and follow after it.
   Destroying all three trucks will eliminate the convoy, and taking out three
   total convoys unlocks the Achievement. They spawn near enemy outposts, and
   may not spawn at all if you have liberated every outpost.


.----------------.___________________________________________________________
| Hat-Trick (50) |___________________________________________________________|
'----------------'

 Decide Yuma's fate (Campaign only).

 - Complete "Payback" in the campaign to unlock the Achievement.


.------------------._________________________________________________________
| Like a Bird (10) |_________________________________________________________|
'------------------'

 Fly 5000m total in the Wingsuit (Campaign only).

 - The Wingsuit is available for purchase very early in the game, and it is
   recommended that you buy it ASAP. You should get this as you play through
   the game, especially after the story mission "Death From Above". If you're
   looking for an easy strategy, find a buzzer (at Khilana Bazaar) and fly to
   the highest possible altitude before jumping out. Rinse and repeat.


.-------------------.________________________________________________________
| Make It Rain (20) |________________________________________________________|
'-------------------'

 Spend 500,000 rupees total at Trading Posts (Campaign only).

 - An easy Achievement that should pop at some point during your playthrough,
   from either buying weapons or other supplies at trading posts.


.-------------------.________________________________________________________
| Misdirection (10) |________________________________________________________|
'-------------------'

 Distract 15 enemies with rocks (Campaign only).

 - As long as you use rocks readily during outpost liberations or stealth
   missions, this should be a simple one. For starters, you can throw rocks
   by pressing Right on the D-Pad. Distract and enemy and wait for him to
   return to his original spot after inspection. Do this until he actively
   searches for you, then move on to another enemy.


.-------------------------.__________________________________________________
| No One Left Behind (10) |__________________________________________________|
'-------------------------'

 Rescue 15 hostages in Hostage Rescue quests (Campaign only).

 - Hostage Rescue quests appear at liberated outposts, and while there are
   only 14 quests, there are 4 hostages in each Hostage Rescue. So you can get
   this Achievement after completing 4 Hostage Rescue activities if you manage
   to save everyone each time.


.---------------.____________________________________________________________
| One Down (50) |____________________________________________________________|
'---------------'

 Decide De Pleur's fate (Campaign only).

 - This is done by beating the story mission "City of Pain".


.---------------.____________________________________________________________
| Overdose (10) |____________________________________________________________|
'---------------'

 Discover Shangri-La (Campaign only).

 - Unlocked during the campaign mission "The Protector's Arrival".


.----------------.___________________________________________________________
| Quad Kill (20) |___________________________________________________________|
'----------------'

 Kill 4 enemies simultaneously with a single explosion (Campaign only).

 - You can basically replay any outpost to unlock this Achievement. In Outpost
   Master, let an enemy trigger the alarms and wait for reinforcements. If two
   trucks drive in side-by-side, blast them with a grenade launcher or rocket
   launcher to kill everyone in the two vehicles.


.--------------------._______________________________________________________
| Quick Learner (10) |_______________________________________________________|
'--------------------'

 Learn 10 skills (Campaign only).

 - Pretty much impossible to miss unless you purposely don't spend any of your
   Skill Points earned through gaining XP.


.---------------------.______________________________________________________
| Reign of Death (10) |______________________________________________________|
'---------------------'

 Kill 30 enemies with Mortar rounds (Campaign only).

 - Most outposts in North Kyrat (and several in South Kyrat) contain mortars.
   Play Outpost Master and hop on a mortar while you wait for reinforcements.
   Destroy them with the mortar and repeat until it unlocks ("A Key to the
   North" provides another decent opportunity for mortar killin').


.----------------------._____________________________________________________
| Renaissance Man (20) |_____________________________________________________|
'----------------------'

 Finish a public match of each game type in the Battles of Kyrat game mode 
 (Battles of Kyrat only).

 - You can play Battles of Kyrat by selecting "Chronicles" at the game's main
   menu. The three game types are Outpost, Demon Mask, and Propaganda. As long
   as you finish the games, win or lose (you can even join in progress),
   you'll get it.


.------------------------.___________________________________________________
| Rewriting History (40) |___________________________________________________|
'------------------------'

 Remove 30 Propaganda Posters (Campaign only).

 - There are 150 total Propaganda Posters in the game. Section 0805 is where
   you'll find the locations of all 150.


.---------------------.______________________________________________________
| Right Tributes (15) |______________________________________________________|
'---------------------'

 Spin 10 Mani Wheels (Campaign only).

 - Mani Wheels are a form of collectibles and can be further researched by
   visiting Section 0803.


.---------------.____________________________________________________________
| Roadkill (20) |____________________________________________________________|
'---------------'

 Run over 25 people (Campaign only).

 - You can unlock this Achievement by hitting 25 soldiers with vehicles.
   Anything from trucks to jet skis to even buzzers qualify. The first portion
   of the "Take Cover" mission serves as a good way to rack up kills.


.-----------------.__________________________________________________________
| Robin Hood (15) |__________________________________________________________|
'-----------------'

 Hijack 3 Royal Cargo Trucks and return them to a liberated Outpost (Campaign 
 only).
 
 - You need to make sure to actually hijack and deliver the cargo trucks;
   destroying them does you no good. Cargo trucks spawn often near enemy
   outposts and are much more common than Pagan's Wrath.


.-----------------.__________________________________________________________
| Shutterbug (10) |__________________________________________________________|
'-----------------'
 
 Tag 25 enemies using the camera (Campaign only).

 - Using the camera is an essential strategy for playing Far Cry 4, so this
   should be one of your first Achievements.


.---------------------.______________________________________________________
| The Good Fight (10) |______________________________________________________|
'---------------------'

 Reach Karma Level 2, and purchase any Guns For Hire upgrade (Campaign only).

 - You earn Karma Points by completing missions, participating in Karma
   Events, and spinning Mani Wheels. Getting to Karma Level 2 should occur
   early on in the game.


.------------------------.___________________________________________________
| The King Is Dead (100) |___________________________________________________|
'------------------------'

 Decide Pagan Min's fate (Campaign only).

 - Choose any of the possible outcomes at the end of the story mission "Dinner
   With Pagan, Part 2".


.-------------------------.__________________________________________________
| The People's Champ (20) |__________________________________________________|
'-------------------------'

 Reach Arena Rank 5 (Campaign Arena only).

 - After unlocking Shanath Arena following "The Mouth of Madness", participate
   in any of the three game modes until you earn enough XP for Rank 5.


.----------------------._____________________________________________________
| The Rarest Game (20) |_____________________________________________________|
'----------------------'

 Complete 3 Kyrat Fashion Week quests (Campaign only).

 - Kyrat Fashion Week activities show up at liberated outposts and appear on
   the map as an elephant icon. These quests are fun if you like hunting and
   completing three is not difficult.


.-------------------------.__________________________________________________
| The Sky Is Falling (15) |__________________________________________________|
'-------------------------'

 Perform a takedown from a Buzzer (Campaign only).

 - This Achievement can be considered misleading because some assume that you
   must jump out of a buzzer and perform a Death From Above takedown. This is
   not the case. First, purchase the Vehicle Takedown skill and get a buzzer
   (there's always one at Khilana Bazaar). Fly around until you find an enemy
   vehicle and hover down so you are side-by-side with the driver's side door
   and the takedown prompt should appear. Voila.


.--------------------._______________________________________________________
| Tread Lightly (20) |_______________________________________________________|
'--------------------'

 Liberate any Outpost without triggering an alarm in any mode (Campaign only).

 - The easiest outpost in the game is the first one: Khilana Bazaar. As long
   as you stay undetected during the approach (not difficult at all), you can 
   silently release an elephant from its cage and have it kill all the outpost
   residents. You can get this Achievement by replaying outposts via Outpost
   Master.


.------------------._________________________________________________________
| Tricked Out (10) |_________________________________________________________|
'------------------'

 Craft 5 upgrades for your equipment (Campaign only).

 - Kill animals and skin them in order to craft new equipment. Go to the
   Crafting menu to see which animals skins are required, and hunt those
   animals. Crafting is a natural process while playing through the game so
   you shouldn't miss out on this one.


.------------------._________________________________________________________
| Trigger-Man (15) |_________________________________________________________|
'------------------'

 Complete 3 Assassination or Eye for an Eye quests (Campaign only).

 - Like most quests, Assassination and Eye for an Eye quests are found at
   outposts once liberated. Finish three of any type for the Achievement.


.-------------.______________________________________________________________
| Tusker (10) |______________________________________________________________|
'-------------'

 Kill 30 enemies with an elephant (Campaign only).

 - Best completed at the Rochan Brick Factory during the campaign mission
   "Basic Chemistry/Advanced Chemistry" since an elephant always spawns at the
   factory. Kill enemies, wait for reinforcements to appear, kill them, and
   restart checkpoint once the enemies stop coming. Requires the Elephant
   Rider skill.


.----------------.___________________________________________________________
| Two Birds (10) |___________________________________________________________|
'----------------'

 Using a sniper rifle, kill 2 targets with a single shot (Campaign only).

 - Outposts and fortresses have a heavy concentration of Royal Army guards, so
   those two options are where you should start. You're bound to find two
   enemies next to each other or even someone who walks in front of another on
   a pre-determined route. To maximize your outcome, wait until late in the
   game to buy the SA-50, which can kill two enemies with a body shot.


.---------------.____________________________________________________________
| Two Down (50) |____________________________________________________________|
'---------------'

 Decide Noore's fate (Campaign only).

 - Finish the campaign mission "Shoot the Messenger" for this Achievement.


.-----------------------.____________________________________________________
| Welcome to Kyrat (20) |____________________________________________________|
'-----------------------'

 Join the Golden Path (Campaign only).

 - Done after completing the game's prologue.


.----------------.___________________________________________________________
| Well Read (10) |___________________________________________________________|
'----------------'

 Read 10 notes (Campaign only).

 - There are countless notes pinned to walls or left on the ground all through
   Kyrat. As long as you keep an eye out for shimmering notes while exploring
   locations, you shouldn't have any real trouble.


.-------------------.________________________________________________________
| Well-Rounded (20) |________________________________________________________|
'-------------------'

 Complete any 6 Hunting quests (Supplies, Control, Survival) (Campaign only)
 
 - There are three different types of Hunting quests, and you can liberate
   enemy outposts to unlock most of them. Complete six total of any quest
   type.


______________________________________________________________________________
==============================================================================

[17] THANKS/CREDITS                                                     [1700]

==============================================================================

Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

 CJayC: For being an awesome host of an awesome site.

 Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                      being yourself.

 FESBians: Because you're cool.

 You: For reading this FAQ.

------------------------------------------------------------------------------
 LEGAL
------------------------------------------------------------------------------

This document is copyright (c) DomZ Ninja 2015. 

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The latest update of this document can always be found on GameFAQs.

Other sites may use this document, but only with my permission. If you see
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If you have any questions, comments, or anything that you would like to add to
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 http://www.gamefaqs.com/features/recognition/52173.html


"Feels like all that I wanna do, is never say never to you. Cause I'm you I'm
stuck, cause I'm you I'm stuck, cause I'm you I'm stuck."
- Bondax
______________________________________________________________________________
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