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Trophy Guide by barticle

Version: 1.09 | Updated: 10/28/15

BF4 Trophies Guide - Version 1.09 - 28 October 2015 - by Barticle at hotmail.com
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|  _ `. .' _ '.|_   _||_   _|| |   |  __||  __|| ||  __|| |   |  _ `.     / /
| | | | | | | |  | |    | |  | |   | |   | |   | || |   | |   | | | |    / /_
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|  _  : |  _  |  | |    | |  | |   |  __||  __|| ||  __|| |   | | | | /____   _|
| | | | | | | |  | |    | |  | |   | |   | |   | || |   | |   | | | |      | |
| | | | | | | |  | |    | |  | |   | |   | |   | || |   | |   | | | |      | |
| |_| | | | | |  | |    | |  | |__ | |__ | |   | || |__ | |__ | |_| |      | |
|____.' |_| |_|  |_|    |_|  |____||____||_|   |_||____||____||____.'      |_|
    _____   __    __    __             __   __      ___             __    __
      |    |__)  /  \  |__)  |__|  |  |__  (__     /  __  |  |  |  |  \  |__
      |    |  \  \__/  |     |  |  |  |__  ___)    \__/|  |__|  |  |__/  |__

   01 INTRODUCTION                 .-----------------.     07 NAVAL STRIKE
   02 TROPHIES LIST                | C O N T E N T S |     08 DRAGON'S TEETH
   03 SINGLE-PLAYER TROPHIES       '-----------------'     09 FINAL STAND
      03a Assignments & Scoring                            10 LINKS
      03b Collectibles           04 MULTIPLAYER TROPHIES   11 ABBREVIATIONS
      03c Challenges             05 CHINA RISING           12 CONTACT
      03d Completion             06 SECOND ASSAULT         13 THANKS

| Section 01 | INTRODUCTION                                                s01 |

This is a guide to the PSN trophies in the 2013 video-game Battlefield 4 ("BF4"
hereafter) and its various DLC expansions (see Sections 05 to 09 below). Apart
from controller differences pretty much everything here should apply equally to
the PS3, PS4, Xbox 360 and Xbox One versions of the game.

My aim in writing this guide is to give detailed coverage of the BF4 trophies -
clarifying the specific requirements to achieve them and sharing any strategies
and tips that might help. Not only will this benefit anyone seeking to platinum
the game but hopefully it will also serve to reduce the repetition of questions
on the forums (so it should function as an actual "FAQ" in the original sense).

To jump to any section (or subsection) of this document use your browser's Find
function (using Ctrl+F on a PC or Cmd+F on a Mac, probably) and search for the
letter "s" followed by the appropriate two or three-digit code in the contents
above, for example you'd search for "s02" to find Section 02 or "s03c" to jump
directly to the third category in Section 03. Intelligent searching on keywords
(e.g. "bomber" or "SUAV") will usually yield rewards too.

I welcome contributions of information and strategies to add to this guide. Your
submissions may be edited or reworded but will always be properly credited so be
sure to include the name you wish to be credited under. You can find my email
address at the top of this page.

This guide is designed to be viewed using a monospaced (non-proportional or
fixed-width) font, preferably Courier New. Some sections of the document will
display incorrectly if you are using a proportional font like Times New Roman.

| Section 02 | TROPHIES LIST                                               s02 |

The trophies are listed here in the order they appear in the Trophies section of
your Playstation Dynamic Menu (that's Sony's name for the new user interface on
the PS4 that replaces the old "Xross Media Bar").

The sequence of single-player trophies is illogical and - frankly - bizarre so
in Section 03 of this guide I've arranged them into a more sensible order.

(To jump directly to the entry for any specific trophy in the guide just copy
the full trophy name from here and use your browser search function.)

01 Platinum Trophy

   Single-Player Trophies (see Section 03)
02 Storm Bringer [Silver]
03 A One-Man Riot [Silver]
04 Terror of the Deep [Silver]
05 Gladiator [Silver]
06 Above and Beyond the Call [Silver]
07 Demolition Man [Silver]
08 Guardian of the Fleet [Silver]
09 Full Arsenal [Gold]
10 Fish [Bronze]
11 Dunn's Pride [Silver]
12 Braving the Storm [Bronze]
13 Wolves in Sheep's Clothing [Bronze]
14 The Fall of a Titan [Bronze]
15 Dead by Dawn [Bronze]
16 Guns at Dawn [Bronze]
17 Fishing in Baku [Bronze]
18 Antediluvian [Bronze]
19 It Was on the Way... [Bronze]
20 Took a Casual Look Around [Bronze]
21 Methodical Search [Bronze]
22 Done Some Searching [Bronze]
23 No Stone Left Unturned [Bronze]
24 Every Nook and Cranny [Bronze]
25 Stumbled Over It [Bronze]
26 Wolf [Silver]
27 Tombstone [Silver]
28 Recon [Gold]
29 Well Placed [Bronze]
30 Wrecker [Bronze]
31 Blood Wake [Bronze]
32 War Turtle [Bronze]
33 Infiltrator [Bronze]
34 Shawshank [Bronze]
35 For Tombstone [Bronze]
36 For the People [Bronze]
37 For the Cause [Bronze]
38 Patience is a Virtue [Silver]

   Multiplayer Trophies (see Section 04)
39 Turn Around... [Bronze]
40 Won Them All [Bronze]
41 .45 Old School [Silver]
42 Bomb Squad [Silver]
43 Call me 'Sir' [Gold]

   China Rising Trophies (see Section 05)
44 Fledgling [Bronze]
45 2 Wheels [Bronze]
46 Mini Kamikaze [Silver]
47 Death From Above [Bronze]
48 New Superpower [Silver]

   Second Assault Trophies (see Section 06)
49 Falling Down [Bronze]
50 Dirty Job [Bronze]
51 Torched [Bronze]
52 Risky Business [Silver]
53 Blind Bomber [Silver]

   Naval Strike Trophies (see Section 07)
54 The Big Leagues [Bronze]
55 Killing Me Softly [Bronze]
56 Spotted [Bronze]
57 Fly Swatter [Silver]
58 No Parley [Silver]

   Dragon's Teeth Trophies (see Section 08)
59 Link Repeater [Bronze]
60 Bulletproof. Sort of... [Bronze]
61 The Metropolitan [Bronze]
62 RC Assassin [Silver]
63 Street Fighter [Silver]

   Final Stand Trophies (see Section 09)
64 Snowbound [Bronze]
65 Your Titan is Ready [Bronze]
66 Cold-Blooded [Bronze hidden]
67 Has Science Gone too Far? [Bronze]
68 King in the North [Silver]

Each of the five main premium DLC's added five new trophies/achievements.

On 1 September 2015 (8 Sept for PS4 and PS3 in Europe) the free Night Operations
DLC was added to the game including the night map Zavod: Graveyard Shift.

On 27 October 2015 (28 October for PS4 and PS3 in Japan) the free Community 
Operations DLC was added to the game including the jungle map Operation Outbreak
which was designed as the Community Map Project with input from players.

No further trophies/achievements were added with these free mini-expansions.

| Section 03 | SINGLE-PLAYER TROPHIES                                      s03 |

Even if you're only interested in BF4's online multiplayer it's worth completing
the single-player campaign once (and then replaying the final mission a couple
more times to get the other endings). It will only take a few hours and unlock
four guns (and two knives) for use in multiplayer. Also it gives you a chance to
become familiar with the new controls (L2 to ADS, R2 to shoot, R1 to spot, etc)
and indeed with the new controller if you've just invested in a Playstation 4.

I have to say that the campaign trophies show a distinct lack of imagination -
with eight separate trophies simply for collectibles progress - but at least
this makes it much easier to keep track of what you need to do to get them all.
Locations for all the dogtag and weapon collectibles are given in Section 03b.

There are three trophies for completing the campaign on each of the difficulty
settings. These trophies stack - and the Hard diff really isn't so tough - so
you might as well pick Hard on your first playthrough.

There are unmissable trophies for completing each of the seven missions - you'll
get all of these automatically as you play through the story. There are also
trophies available in each chapter for reaching a target score and for beating
specific challenges. These are summarised below and explained in more detail in
Sections 03a and 03c (respectively) of this guide.

After you've completed a mission once you can replay it from the Campaign menu.
You can use this for picking up any challenges, target scores and collectibles
that you missed. You can also use it to replay the final mission (Suez) to get
the three endings that each unlock one gun for multiplayer.

Here's a quick summary of the mission-specific trophies in the campaign:

o Dunn's Pride [Silver] - score 7,000 points

o Well Placed [Bronze] - get 10 kills with C4

o Fishing in Baku [Bronze] - complete the mission

There are also three dogtags and three guns to collect (see Section 03b).

o A One-Man Riot [Silver] - score 11,000 points

o Wrecker [Bronze] - get 10 multi-kills

o Wolves in Sheep's Clothing [Bronze] - complete the mission

There are also three dogtags and two guns to collect (see Section 03b).

                                 South China Sea
o Terror of the Deep [Silver] - score 11,000 points

o Blood Wake [Bronze] - get 30 headshots

o The Fall of a Titan [Bronze] - complete the mission

There are also three dogtags and three guns to collect (see Section 03b).

o Storm Bringer [Silver] - score 20,000 points

o War Turtle [Bronze] - get 15 kills with RPG's

o Braving the Storm [Bronze] - complete the mission

There are also three dogtags and three guns to collect (see Section 03b).

                                Kunlun Mountains
o Gladiator [Silver] - score 12,000 points

o Shawshank [Bronze] - get 5 kills with the shank (knife)

o Dead by Dawn [Bronze] - complete the mission

There are also three dogtags and one gun to collect (see Section 03b).

o Demolition Man [Silver] - score 15,000 points

o Infiltrator [Bronze] - get 10 adrenaline kills (when your health is low)

o Antediluvian [Bronze] - complete the mission

There are also two dogtags and three guns to collect (see Section 03b).

o Guardian of the Fleet [Silver] - score 6,000 points

o Guns at Dawn [Bronze] - complete the mission

o For the People [Bronze] - see first ending

o For the Cause [Bronze] - see second ending

o For Tombstone [Bronze] - see third ending

o Patience is a Virtue [Silver] - see all three endings

There are also two dogtags and one gun to collect (see Section 03b).

Finally here are some basic tips for the single-player mode:

o As in multiplayer, your minimap is a great source of information. It shows the
  location of spotted enemies (and which way they're facing) and the location of
  nearby weapon crates and gadget stashes (see below).

  A white arrow there points towards your current objective.

o You'll receive a few automatically but most campaign guns are unlocked either
  by completing scoring assignments (see Section 03a) or by collecting them from
  set locations and off fallen enemies (see Section 03b).

  Each gun always comes with its standard set of attachments (scopes etc).

o A blue rectangular pistol icon on your minimap indicates a weapon crate.

  If you stand next to this and press Square you can edit your weapon loadout -
  you can choose from any of the guns you've previously collected or unlocked.

  You can press L1/R1 to toggle between the two weapon slots. You're not limited
  to a primary and pistol secondary, instead you can equip any combination of
  two different guns so you'll probably want one for longer range and one for
  short ranges or maybe two from the same category if that's your favourite. :)

  The crates also function like ammo boxes in multiplayer (but quicker). When
  you stand next to one it'll resupply your firearm ammo and hand-grenades.

o A blue rectangular cog icon on your minimap indicates a "gadget stash" crate.

  These work like weapon crates but instead of guns you get explosives, mines
  and various missile/rocket/grenade launchers. These can be equipped into your
  two gadget slots which you select during play with d-pad left/right.

  Unlike the weapon crates however you won't have access to every "gadget" in
  every crate - sometimes only a couple of options will be available.

o You can use the Engage command (tap R1) to spot and temporarily mark visible
  enemies and order your squad-mates to attack them.

  The bar above your ammo counter tracks the cool-down of the Engage function -
  when it says Engage Ready you can use it again.

  The spotting makes it easier to locate enemies but if you're going for higher
  scores it's probably best not to use this function as your squad-mates will
  steal your kills. Instead watch for enemies popping cover and muzzle flash.

o You can also use the "Tactical Visor" (hold R1) to automatically spot enemies
  and equipment. Press d-pad to toggle between 1x and 2x zoom.

o Although your health still regenerates pretty quickly even on Hard difficulty
  it's important to watch your health counter and take cover when you need it,
  giving yourself a few seconds to heal before you proceed. Some of the check-
  points are quite widely spaced so don't take risks.

o Speaking of cover, remember that most of it is destructible and can be damaged
  or even destroyed by small-arms fire and explosions.

o In vehicles you can press L3 to toggle speed boost (vehicle sprint) and R3 to
  toggle external view on/off. If you're more comfortable using R2 to accelerate
  then change your Vehicle Buttons control setting to Veteran. 

o When enemies fire on your position, even if they don't hit you, you'll become
  suppressed and you'll experience a sway effect when you try to aim.

| Section 03a | Assignments & Scoring                                     s03a |

The single-player gameplay in BF4 has been designed to more closely match the
online multiplayer experience. The same range of weapons is available but, like
multiplayer, you need to unlock them before you can use them. Your HUD includes
a minimap, vehicle crew list and personal score feed. You can also use mechanics
like spotting, peeking and zeroing the scope on sniper rifles.

Additionally the campaign now uses a scoring system which mirrors aspects of the
multiplayer scoring. Each of the missions has three assignments that require you
to achieve target scores, for example in Kunlun Mountains you need to get 5,000
points for the bronze, 7,000 pts for the silver and 11,000 pts for the gold.

Each time you pass an assignment you unlock a new weapon to use in the campaign;
the pause screen shows your progress towards the current mission's assignments
(and your next unlock). You can equip your new guns at any weapon crate.

Points are awarded for the following actions. Awareness of these can help you
improve your mission scores (a little) and impress your friends (a lot)! :)

o Enemy Down (100 pts)

  Every enemy you kill always earns you the basic 100 points.

  There are no points for kill assists so you need to always finish them off.

o Squad Kill (50 pts)

  If a member of your squad kills an enemy then you only get 50 points plus you
  miss the opportunity of picking up any of the bonuses (see below). Therefore
  you need to be proactive - push forward and deal with those bad guys yourself
  instead of letting your buddies steal your kills.

  In multiplayer one of the most useful things you can do is press R1 to "spot"
  (mark) enemy soldiers and vehicles but in the campaign this orders your squad-
  mates to engage the enemy and you'll want to avoid that.

o Headshot Bonus (25 pts)

  If the shot that kills an enemy is a headshot then you receive this bonus on
  top of the standard 100 pts for the kill - so aim high. (or aim for the torso
  and fire a burst, letting the recoil steer your aim upwards into a headshot)

  A headshot kill always gives 25 points regardless of the distance. There is no
  marksman bonus for getting one at longer ranges.

  You can take advantage of the higher damage, scopes and (in some cases) bipods
  of the designated marksman rifles (DMR's) and sniper rifles to get headshots
  at long range. To deploy a bipod simply ADS (aim down sights) whenever you're
  prone or behind a suitable ledge.

  Your bullets are affected by gravity and you'll notice bullet-drop on longer
  range sniper shots. You will have to either aim above your target's head or
  tap d-pad down to zero your sights for the approximate range (check the d-pad
  prompt at the bottom of the screen). Zeroing negates the effect of drop at the
  specified distance so you can aim directly at the target's head again.

o Melee Bonus (25 pts)

  Similarly killing an enemy with a melee attack also gets you a bonus of 25 pts
  (press R3 to use your knife or Circle with the Veteran control config).

  However the melee animation is really slow so don't go for a knife takedown
  if you're in the line of fire of any other enemy.

o Kill Streak (50 pts per additional kill)

  If you kill two or more enemies with only a short interval (up to around 2-3
  seconds) between each then you get 50 pts for each kill after the first one,
  for example if you kill three enemies in close succession you get 100 pts in
  addition to the 3 x 100 pts for the kills.

  If you wait until two enemies are close together it'll make it easier for you
  to pick up a streak bonus. Quick headshot kills will help here too.

o Multiple Kills (100 pts per kill)

  If you kill two or more enemies simultaneously or with a very short interval
  (a fraction of a second) then you get an extra 100 pts per person, so for a
  triple kill you'd get a whopping 300 pts bonus and 600 pts in total.

  You can achieve multi-kills when a group of enemies are killed by explosives,
  for example a grenade, Claymore anti-personnel mine or C4. You can also get a
  multi-kill when you destroy a vehicle containing two or more crewmen. The
  grenade-launchers such as the M32 MGL are very handy here. You might feel
  dirty using a six-shooter noob-tube but you can get some really big bonuses.

  It's possible to get a multi-kill for shooting two enemies in very quick
  succession too but you have to be really quick otherwise you get a "streak".

  I think the best tactic I found for these - which doesn't rely on having two
  enemies standing together - is to look for situations where you have a clear
  line of fire on one enemy and another in grenade range. Throw the hand-grenade
  at the second guy and get ready to quickly shoot the other when the grenade
  goes off. You can resupply grenades from weapon crates and dead enemies.

o Vehicle Destroyed (100 pts)

  You also get 100 pts for destroying an enemy vehicle. If it has a two-man crew
  then in total you get 500 pts (2 x 100 pts for the kills, 2 x 100 pts for the
  double kill and 100 pts for eliminating the vehicle).

  A static missile launcher manned by an enemy counts as a vehicles so you can
  pick up an extra 100 pts for destroying one of those too.

o Adrenaline Kill (50 pts)

  If you kill an enemy when your health is very low (i.e. monochrome display and
  health counter showing red) then you receive this bonus of 50 points.

  You can take advantage of this when you find a lone enemy. Let him damage you
  until your health counter turns red then kill him for the extra 50 points. If
  you can get a melee kill or headshot then you'll get a further 25 points too.

  Naturally farming these is a little more risky as you're very vulnerable when
  you're at low health. You might find yourself dying a few times.

You can earn these score trophies on any difficulty so for the tougher missions
(e.g. Shanghai and Singapore in my experience) you can replay on Easy diff.

On all missions the requirement for the trophy is always 1,000 pts more than the
objective for the gold assignment.

After that lengthy but important intro here's a summary of the trophies:

11 Dunn's Pride [Silver]

   "Obtain 7,000 points in the Baku mission in the Campaign"

   I used the M39 marksman rifle (the first available weapon collectible in the
   game) and went for long-range headshots throughout the long outdoors sequence
   and got the trophy very comfortably before the end of the level.

   Achieving the assignments in this mission will unlock the following guns:

   o Baku Bronze (1,500 pts) - CZ805 assault rifle
   o Baku Silver (4,000 pts) - UTS15 pump-action shotgun
   o Baku Gold (6,000 pts) - SVD12 designated marksman rifle (DMR)

03 A One-Man Riot [Silver]

   "Obtain 11,000 points in the Shanghai mission in the Campaign"

   Be ready to get at least a couple of kills with your "cocktail gun" (UMP45)
   when the elevator opens at the wrong floor. You should be able to pick up at
   least a couple of quick kills here and a streak bonus.

   During the main firefight sections you should aim to get at least one bonus
   on every kill - use a DMR to get mid-range headshot kills, chain quick kills
   for multi/streak bonuses or let enemies damage you before you kill them for
   the adrenaline bonus. Where possible use the tactic of grenading one enemy
   and then shooting another as it detonates - those Multi-Kill bonuses will
   make a big difference to your final total.

   When leaving the building watch out for the four guys who rope down from the
   helicopter. You can run across to the tree and hit all four of them with a
   single hand-grenade for a big multi-kill bonus.

   (I missed this trophy on my Hard playthrough but making a concerted effort to
   farm points on a replay I got 13,650 pts so there's plenty available.)

   Achieving the assignments in this mission will unlock the following guns:

   o Shanghai Bronze (3,000 pts) - FAMAS assault rifle
   o Shanghai Silver (7,000 pts) - SG553 carbine
   o Shanghai Gold (10,000 pts) - Scout Elite sniper rifle

04 Terror of the Deep [Silver]

   "Obtain 11,000 points in the South China Sea mission in the Campaign"

   There's a trophy for getting thirty headshot kills in this mission so you
   might as well use that strategy for picking up score bonuses again here.

   You can rack up plenty of bonuses during the "naval dogfighting" section so
   make sure you take out every enemy boat you see. Remember your attack boat
   has lock-on missiles in addition to the main cannon - you can press Triangle
   to toggle between the two weapon systems.

   Achieving the assignments in this mission will unlock the following guns:

   o South China Sea Bronze (4,000 pts) - M4 carbine
   o South China Sea Silver (6,000 pts) - Mx4 personal defence weapon (PDW)
   o South China Sea Gold (10,000 pts) - USAS-12 auto shotgun

02 Storm Bringer [Silver]

   "Obtain 20,000 points in the Singapore mission in the Campaign"

   This is widely recognised as being the toughest of these seven trophies.

   Weapon selection can make a big difference - you'll need to pick ones that
   fit your tactics but generally you'll want one for sniping (a sniper rifle
   for longer distances or DMR for medium range) and one for close-quarters use
   (like an assault rifle which will also work at medium range or a PDW).

   I used the M39 marksman rifle on most of the missions but with the longer
   sight lines here I took the SV98 sniper (pickup on Tashgar mission) which has
   a 10-round magazine, range finder (to help you set your zeroing) and straight
   pull bolt (so you can load your next round without exiting scope view).

   I also swapped-out my usual assault rifle for the PP2000 PDW which combines a
   decent mag size, low recoil and the ever-popular Kobra sight.

   The beach landing gives plenty of opportunities for sniper headshot bonuses
   but you'll have to be quick otherwise friendlies will steal your kills. If
   you're bold, lucky and playing on Easy diff you can pick up a few big multi
   bonuses by storming groups of enemies with a grenade and automatic fire. I
   think the biggest feed I got was over 1,300 pts.

   On the freeway the tank will beat you to a lot of kills so just try to grab
   them where you can. Use your minimap to help locate enemies and if possible
   drop a grenade on one and shoot another. If you see a hostile at a distance
   then go for the headshot kill. Avoid using R1 to spot targets for friendlies.

   When you get to the city you can use the tank to pick up some good multi-kill
   bonuses by taking out vehicles and groups of enemies. Press d-pad up to turn
   on the infra-red view to get a better idea of what's going on. You can use
   the gadget crates to stock up on grenade launchers or other explosives which
   can be used for multi-kills on foot but you might as well use the tank.

   You'll lose one of your guns later in the mission so be sure to pick up one
   from the crates after the sewer section (and if it's a sniper rifle remember
   to set your zeroing again). There are more launchers available here too.

   When you first get into the big hangar you'll have a couple of opportunities
   to hit pairs of nearby enemies with a grenade launcher but otherwise you'll
   want to use a sniper rifle to get loads of long-range headshot kills.

   (I didn't even pass the gold assignment on my first playthrough but on my
   second attempt I managed to get 22,900 pts.)

   Achieving the assignments in this mission will unlock the following guns:

   o Singapore Bronze (11,000 pts) - SAR21* assault rifle
   o Singapore Silver (15,000 pts) - QBB95-1 light machinegun (LMG)
   o Singapore Gold (19,000 pts) - M82A3 semi-auto sniper rifle

   *This is an appropriate unlock as the SAR is the "Singapore Assault Rifle".

05 Gladiator [Silver]

   "Obtain 12,000 points in the Kunlun Mountains mission in the Campaign"

   During the prison-beak you can use the JS2 on automatic mode and abuse the
   aim-assist to get two or three kills quickly for the streak bonus. Otherwise
   you can switch to single (press d-pad down to toggle fire-mode) and go for
   close-quarters headshots. When you face an enemy one-on-one you can let them
   damage you to red health so you get the adrenaline bonus.

   Achieving the assignments in this mission will unlock the following guns:

   o Kunlun Mountains Bronze (5,000 pts) - G36C carbine
   o Kunlun Mountains Silver (7,000 pts) - AUG A3 assault rifle
   o Kunlun Mountains Gold (11,000 pts) - CZ3A1 personal defence weapon

07 Demolition Man* [Silver]

   "Obtain 15,000 points in the Tashgar mission in the Campaign"

   Achieving the assignments in this mission will unlock the following guns:

   o Tashgar Bronze (5,000 pts) - M416 assault rifle
   o Tashgar Silver (10,000 pts) - M1014 semi-auto shotgun
   o Tashgar Gold (14,000 pts) - QBU88 designated marksman rifle

   *This trophy shares its name with one of the hardest - but most satisfying -
   multiplayer trophies in Battlefield: Bad Company 2 (BFBC2). The requirement
   there was to get twenty kills by demolishing buildings on top of enemies. My
   preferred method was to play Rush with the Recon class, sneak into an M-Com
   house, deploy a full load of six C4 explosives, arm the objective, GTFO,
   chuck a wookie ball and then wait for some victims. :) Good times!

   BFBC2 had a larger and more interesting array of multiplayer trophies with
   some novel challenges such as 'Airkill' (helicopter roadkill), 'The Dentist'
   (headshot kill with the repair tool) and 'Careful Guidance' (destroying a
   helicopter using a stationary missile launcher).

08 Guardian of the Fleet [Silver]

   "Obtain 6,000 points in the Suez mission in the Campaign"

   Headshots will serve you well as usual but don't be shy about picking up big
   multi-kill bonuses using the grenade-launchers against groups of enemies.

   Achieving the assignments in this mission will unlock the following guns:

   o Suez Bronze (3,000 pts) - 870MCS pump-action shotgun
   o Suez Silver (4,000 pts) - Ace 52 CQB carbine
   o Suez Gold (5,000 pts) - PDW-R personal defence weapon

06 Above and Beyond the Call* [Silver]

   "Complete all assignments in the Campaign"

   You'll get this trophy for completing the gold assignment in every mission.

   *Surely not another sly dig at the COD series?! :)

| Section 03b | Collectibles                                              s03b |

There are two types of collectibles in the game - dogtags and weapons.

The Campaign menu and pause screen shows the number of dogtags and weapons that
are available in the current mission (and how many you've collected so far).

When you're near a dogtag you'll hear a brief chime effect. The dogtag will be
hanging off a knife stuck into a nearby wall or object. Stand next to it and
press Square to collect it. Campaign dogtags can be equipped in multiplayer.

Each of the collectible weapons can be found at one unique location within the
game world. Just stand over the gun and hold Triangle to pick it up - this will
swap out the gun you're currently holding so if you want your original gun back
hold Triangle again. Collected guns can be equipped from any weapon crate.

There are also a few other guns that can be collected from fallen enemies. These
aren't counted on the pause screen but still unlock in your weapon crate menu.

Collectibles auto-save as soon as you take them so you don't lose your progress
if you die, restart from a checkpoint or quit.

Here's a summary of the trophies available. See below for collectible locations.

25 Stumbled Over It [Bronze]

   "Find 3 collectibles in the Campaign"

19 It Was on the Way... [Bronze]

   "Find 6 collectibles in the Campaign"

20 Took a Casual Look Around [Bronze]

   "Find 9 collectibles in the Campaign"

22 Done Some Searching [Bronze]

   "Find 12 collectibles in the Campaign"

21 Methodical Search [Bronze]

   "Find 15 collectibles in the Campaign"

23 No Stone Left Unturned [Bronze]

   "Find 18 collectibles in the Campaign"

24 Every Nook and Cranny [Bronze]

   "Find 21 collectibles in the Campaign"

28 Recon [Gold]

   "Find 28 collectibles in the Campaign"

Even excluding the ones you pick up from dead baddies there are more than twenty
eight collectibles available so you don't need all of them for the gold trophy;
if you grab everything available you'd get the gold during the Singapore level.

All the collectibles are listed below in the order you come to them.

Although not tracked for the Baku collectibles you can also pick up the AK12
assault rifle off pretty much any dead enemy on this mission. The MP412 Rex will
unlock automatically (for both single and multiplayer) at the end of the level.

o "Nice Play" dogtag

  At the start, in the red upstairs school corridor, open the door on the right
  and the tags will be hanging from the knife on the noticeboard on the left.

o M39 EMR (designated marksman rifle)

  After the second firefight head to the south-east corner of the school court-
  yard, up the rubble ramp to the balcony and across the gap to where you'll
  find the gun sitting in a toppled locker.

  (I started using the M39 immediately and found it pretty handy for picking
  headshots which will give you a 25 pts bonus per kill.)

o "One-Way Trip" dogtag

  In the same area, before dropping down the big hole to join your squad-mates,
  instead carefully work your way around the left side of the hole and you'll
  find the knife pinned to one of the window frames in the southern corner.

o MG4 (light machinegun)

  When heading across the large open area to the factory extraction, head west
  from the second weapon crate at ground level and check the rubble inside the
  first of several big sewer pipes in a row.

o CBJ-MS (personal defence weapon)

  On the outskirts of the factory complex (after passing through the big pipe)
  take the west stairs up to the catwalk with yellow handrails (where the RPG
  users were positioned), hop over the railing onto the first metal gantry to
  the east and you'll find the PDW there, although it's not easy to see it.

o "Sergeant Dunn" dogtag

  After it crashes (but before you "Help Dunn") check inside the cockpit of the
  Huey transport helicopter. You'll need to dash across the fire to reach it.

During this mission you'll also have the opportunity to collect the QBZ95-1
assault rifle, JS2 PDW and Hawk 12G pump-action shotgun off dead Chinese troops
plus you'll automatically get the UMP45 PDW when you first enter the elevator.

o "A One-Man Riot" dogtag

  At the very start of the mission - when your squad-mates take a gate to the
  left next to a scooter - you need to turn into the alley on the right then go
  right, left, left and right then you should see the tag stuck to a door on the
  left-hand side. (Then retrace your steps to regroup with your homeboys.)

o "Going Up?" dogtag

  Immediately after exiting the elevator turn around and you'll find this tag
  stuck to the wall directly above the elevator door.

o QBS09 (semi-auto shotgun)

  Just a few seconds later you'll have the opportunity to do a stealth takedown
  on a lone guard. There's a doorway to his left and you'll find the shotgun
  next to some lockers at the back of the area.

o RFB (designated marksman rifle)

  After the rooftop shootout you'll take the elevator back downstairs. On your
  way out through the lobby you'll see a big lion statue behind a weapon crate 
  and the RFB is between the statue's legs (left side).

  (You pass the same statue when you first enter the building but the rifle will
  not be available there until this later phase of the mission.)

o "Business Casual" dogtag

  When you're fighting through the alleys and fleeing the tank you'll come to a
  a fallen gate laying as a ramp* in the alley. After the ramp follow the alley
  right and left then you'll see a red light ahead around a gateway (it's the
  gate with the scooter again). The dogtag is behind the gate on the right.

  *Connoisseurs of game design will recognise a classic "point of no return".

                                 South China Sea
You'll have plenty more chances in this mission to harvest the standard Chinese
weapons - the QBZ95-1, JS2 and Hawk 12G - from fallen enemies.

o "Carcharodon" dogtag*

  At the very start of the mission head straight ahead down the corridor until
  you see the second open door into a cabin on the right side. The dogtag is
  above the pillow on the top bunk on the right. If you reach the guy on the
  step-ladder you've gone too far.

o P90 (personal defence weapon)

  After crossing onto the USS Titan you'll need to find Hatch G46. You'll pass a
  small fire and head up some stairs. At the top of the stairs instead of taking
  the door on the right follow Kovic into the room on the left and you'll find
  the P90 - modelled with the longer barrel of the PS90 - on top of a crate.

o "Lord of the Waves" dogtag**

  During the swimming section you'll pass through a room with fire overhead and
  then go through an open doorway. Instead of turning right and exiting the
  water you'll need to collect the dogtag that's stuck to a column to the left
  of the closed door that's right in front of you.

o U100 Mk 5 (light machinegun)

  During the firefight on the exterior deck of the Titan you'll find a section
  on the left where you can drop down into a corridor below. There will be an
  enemy soldier here then another around a corner to the left, then next to a
  big hull breach you'll see the Ultimax 100 in all its glory.

o SPAS-12 (pump-action shotgun)

  Back on board the USS Valkyrie you'll eventually come to a small hangar with
  several Osprey tilt-rotor aircraft. You'll pass one with the rear ramp open
  and if you go inside (you'll need to crouch) you'll find the legendary SPAS
  propped between the seats on the left.

o "Agent Kovic" dogtag

  Finally up on the top deck of the Valkyrie take a walk over to the north end
  of the deck and you'll find the third dogtag in the cockpit of the charred
  remains of a helicopter.

  *Carcharodon is a genus of sharks that includes Carcharodon carcharias, better
  known as the Great White Shark (famous from the Jaws movies).

  **The picture on the "Lord of the Waves" dogtag is derived from the iconic
  19th century Japanese art print 'The Great Wave off Kanagawa' by Hokusai.

Most of the Chinese troops are using the QBZ assault rifle again but several
have the Type 88 light machinegun which you can pick up in addition to the main
collectibles. The first two I found were on the pedestrian overpass.

You can also find the FY-JS sniper rifle during the big showdown in the airliner
hangar at the end of the mission. During the second phase (when the trucks show
up) you should be able to tell when you're being sniped (by the "pew pew pew")
and you can grab the FY-JS off a sniper on the gantry on the right side.

o "Horizontal Rain" dogtag

  You can pick this up at the start of the mission after landing on the beach.
  There's a white sailing boat on the south side of the beach and the dogtag is
  stuck to the hull on the far side of the vessel.

o SCAR-H SV (designated marksman rifle)

  While progressing along the road with the tank you'll pass under a massive
  suspension bridge with scaffolding around the support columns. The SCAR is on
  the nearest corner of the first level of the scaffold on the left column.

  After clearing the area of enemies you'll want to go up two levels using the
  ramps on the right-hand side, head to the north corner, then across to the
  west corner, then go south and drop down onto the first level and follow the
  platform to the left where you'll find your new rifle.

o M240B (light machinegun)

  This is another tricky one. When you get to the large parking garage (where
  you have to press the switch to lower the barriers) you'll need to head up to
  the upper level and over to the north-west corner (above the ammo crates). Now
  you need to jump up onto the ledge on the building to the west (you can take a
  running jump off the boxes here) and follow it along the north and west sides
  of the building until you reach the gun on the edge overlooking the water.

o "Armored Column" dogtag

  When you first drop down into the ruined lounge at the Ponjang Pier venue you
  will see a bar on your right side with several red barstools. The dogtag is
  attached to the rear of the bar itself about halfway along.

o M16A4 (assault rifle)

  After the brief sewer section you'll come to a hangar with two Chinese jets.
  Enter the room on the left (south-east) and destroy the boxes in the southern
  corner with any explosive weapon. This will reveal the M16 in the corner.

o "Grounded" dogtag

  This is in the giant hangar at the end of the mission, above a door on the
  left side of the fuselage of the airliner. You can access this either via the
  stairs nearest the tail or use the left wing as a ramp once it's destroyed.

                                Kunlun Mountains
Only the usual QBZ, Hawk and JS2 are available here in addition to the 338.

o "Cage Fighter" dogtag

  After meeting Irish head into the next room and take a left then a right. Now
  instead of going left towards the weapons crate go to the right and you'll
  find the tag in the third cell on the left side. You'll need to stand really
  close to the bars for it to appear.

o "Freedom at any Cost" dogtag

  In the large loading bay with the trucks, get up onto the upstairs gantry and
  you'll find the tags on an electrical junction box next to a doorway, between
  the A2 and C3 columns, on the left side wall.

o 338-Recon (sniper rifle)

  Once you get outside you'll come to a bridge heavily defended by enemies. On
  either side of the bridge is a gantry - take the stairs down and you'll find
  this bullpup sniper on the walkway directly under the main bridge.

o "The Shaw-Shanked Redemption" dogtag

  When you finally get to the "tram" (cable-car?) at the end of the mission
  instead of walking up the big ramp go past it and keep going north until you
  reach the edge of the platform. Look down over the ledge and you should see
  the dogtag hanging off the side of the platform itself below your feet.

In the first part of the town most of the Russian infantry are using the AK12
which you might've got already however in the second part you'll find rooftop
snipers with SV98's, infantry with PP2000 PDW's and guys at both ends of the
park with PKP Pecheneg light machineguns. Later you'll also encounter an enemy
guard on the bridge into Old Town who has a Saiga semi-auto shotgun. You'll see
all of these guns again later during the same level too.

o A91 (carbine)

  After clearing the first section of the town go into the blue two-storey house
  on the left side of the road up to the gateway. Take the stairs up to the roof
  and jump across to the single-storey building to the north-east. The A91 will
  be sitting in the eastern corner of the rooftop.

  (If you want you can jump down and commandeer the mobile anti-air vehicle
  which has a minigun and rocket pods.)

o M249 (light machinegun)

  After the second part of the town you'll enter a park with a weapons crate in
  front of you. From the crate proceed to the north-west and you'll find this
  LMG on the ground between a tree and a wrecked car.

o AEK971 (assault rifle)

  In the third part of the town (after the tunnel) you'll see a large beige
  building to the north-east. Take the stairs up to the roof and you'll find an
  AEK propped against some military crates.

o "Destruction Enthusiast" dogtag

  By the north-west corner of the same building there's a blue truck. You need
  to blow this up so grab the launcher next to the AEK or take your pick from
  the gear available in the nearby crate. Once the truck is destroyed you'll
  need to jump into the back and collect the tags from inside on the wall behind
  the driver's cab.

o "Upstream Swimmer" dogtag

  When you get onto the dam itself (construction site) take the higher route
  past the orange crane. When you get to the grey cabin office take the stairs
  up to the roof and take a running jump across to the scaffold to the east. The
  dogtag is pinned to the vertical wooden board ahead of you.

The Chinese troops here are using their three standard guns again here.

o "Rebel" dogtag

  Next to the second set of crates on the Valkyrie's deck is another tilt-rotor
  aircraft (it's actually visible on your minimap). This time instead of going
  inside you need to climb on top of it so use the wreckage near the front to
  jump onto the cabin then walk to the back. The dogtag is pinned to the inside
  surface of the tail-fin on your left.

o AK5c (carbine)

  The gun can be collected off the deck about 15 metres in front (north) of the
  plane you were just climbing on to get the dogtag. It won't be available until
  an event clears a bunch of stuff off the deck.

o "Fleet Guardian" dogtag

  During the scene in the sickbay you're free to walk about the room. Check the
  second curtained area on the right and you'll see the final dogtag on the bed.

| Section 03c | Challenges                                                s03c |

Each of the first six missions gets a unique challenge trophy which you receive
for completing a specific task within that level.

I got some of these during my initial Hard difficulty playthrough but clearly
(re)playing on Easy will make these less troublesome.

29 Well Placed [Bronze]

   "Get 10 kills with C4 in the Baku mission in the Campaign"

   You can carry six C4 explosives at a time. After selecting C4 with d-pad
   left/right you press L2 to throw one and R2 to detonate it. If you plant one
   in the wrong place you can walk up to it and hold Triangle to pick it up.

   You can equip C4 explosives from the "gadget stash" crates. You'll be forced
   to use the first such crate to blast an exit from the school. In the crate
   menu you can toggle between your two gadget slots with L1 and R1 and then
   during play press d-pad left or right to pick one to use. (Either equip the
   M320 too and use that to destroy the wall or use C4 and resupply from the
   crate before you proceed so you have a full load.)

   The only other explosives crate in the level is in the short tunnel section
   which you enter via a pipe. You'll need to make each C4 count - get at least
   one kill with each or preferably find a group of two/three enemies together
   so you can get a multi-kill (which gets you good points too).

   It's easiest - and more fun - to do this on Easy difficulty where you can
   charge headlong into enemies, drop a C4 and detonate it. Just remember that
   the explosives have a large radius for splash damage so GTFO first. :)

30 Wrecker [Bronze]

   "Get 10 multi-kills in the Shanghai mission in the Campaign"

   In BF3 multiplayer the "Multi Kill" bonus is awarded for getting four or more
   kills within 0.8 seconds of each other. Luckily BF4 is more generous and you
   get the Multiple Kills bonus for getting *two* or more kills.

   The bonus gives an extra 100 pts per kill so for example if you got a triple
   kill you'd receive 100 pts for each plus a Multiple Kills bonus of 300 pts
   for 600 pts total so this is a great way to boost your scores. For the
   trophy even a triple or quad kill only counts as one multi-kill however.

   A grenade-launcher would be ideal for this job but unfortunately you only
   come to one "gadget stash" crate during the main part of the mission and the
   only thing available there is Claymores.

   Here are a few options for getting multi-kills with the tools available:

   - shoot two people in very quick succession

     This is tricky because the window is very tight - if the interval between
     the two kills is slightly too long you get the Kill Streak bonus instead.

     This only really works if you catch an enemy standing right behind another
     or maybe right next to him.

   - get two people with one hand-grenade

     This is effective but once again you're dependent on finding two enemies
     who are standing sufficiently close to each other.

   - get one with a grenade and shoot another

     Remember the timing is critical, but once you get used to the fuse length
     of the hand-grenade this is a very effective strategy.

     Once you see two available enemies throw a grenade at one and then get
     ready to shoot the other when it explodes. The aim-assist can be handy here
     for lining up your second target quickly.

   - use Claymore mines

     While you're defending against the troops dropped by the helicopter you
     might get lucky and have two enemies run through a Claymore at the same
     time. Alternatively you might be able to shoot one while another is caught
     by one of your mines.

   - blow up the tanks

     You can plant mines to take out the hostile armour but it's quicker and
     more fun just to apply a couple of C4 directly to the tank. :) 

   The trophy popped for me while I was still grenade/gunning the infantry in
   the alleys on the way to the waterfront. The final section where you destroy
   the two tanks would guarantee you two additional multi-kills before the end.

   If you press the Options (pause) button the Score Statistics list will show
   how many Multi Kills you've got in the mission so far.

31 Blood Wake [Bronze]

   "Get 30 headshots in the South China Sea mission in the Campaign"

   This shouldn't be too tough even on Hard diff if you focus on getting head-
   shot kills at every available opportunity. I found a marksman rifle (DMR) was
   very useful here - these give sufficient damage for a one-shot headshot kill
   combined with good accuracy, useful magazine size and decent zoom. Remember
   to use the zeroing function when you're going for distant targets - press
   d-pad down to calibrate your sights for 0, 50, 100 or 150 metres.

   If you achieved the gold score on the previous mission you'll have unlocked
   the Scout Elite sniper rifle but this has a much smaller mag and slower rate
   of fire. Also if your aim (or zeroing) is off you'll often get a one-hit body
   shot kill by mistake so I decided to stick with the M39 EMR marksman rifle
   which had been serving me well.

   You'll need to engage the enemies fairly quickly in order to prevent your
   squad-mates from stealing your kills (headshot opportunities) but if you're
   going for the high score in this mission you should already be doing that.

   If you press the Options (pause) button the Score Statistics list will show
   how many Headshots you've got in the mission so far.

32 War Turtle [Bronze]

   "Get 15 kills with RPG in the Singapore mission in the Campaign"

   You'll be relying on "gadget stash" crates to equip (and resupply) your RPG's
   for this challenge. You'll come to your first one shortly after you take
   control of the tank (you'll see two crates overlapping on your minimap).

   There's a further four crates during this phase of the mission (one on the
   far side of the plaza, one in the back corner of the parking garage, one in
   the mini-mall and one in the park) but even so you'll probably want to back-
   track to some crates a few times to replenish your rockets.

   I wouldn't recommend it but I got this trophy during my initial Hard diff
   playthrough in this extended outdoor vehicle sequence. If you remember to
   allow for a little drop you can snipe stationary infantry with the RPG's
   iron sights and if you can avoid getting blown up by them you can destroy the
   enemy armour using RPG's instead of the tank provided. I imagine this would
   be simpler and more fun on Easy difficulty!

   You can also get a load of RPG kills in the final battle in the airliner
   hangar at the end. The catwalk where you begin has a crate that supplies RPG
   rounds and you have plenty of enemies you can snipe with them. If you stay up
   on the gantry you have an unlimited supply of RPG's from the crate.

34 Shawshank* [Bronze]

   "Get 5 kills with Shank in the Kunlun Mountains mission in the Campaign"

   You receive your (t)rusty shank when you first take control of your character
   shortly after the beginning of this mission.

   You'll be prompted to kill a guard quietly from behind - approach carefully
   and press R3 to use your melee attack. It's very easy to pick-off another
   four bad guys in the panopticon** area ahead - there's seven to choose from.
   You might as well use stealth takedowns on all of them for the extra points.

   Make sure you get your five melee kills before fulfilling your objective,
   then you're free to grab the gun from the table and shoot your way out.

   If you press the Options (pause) button the Score Statistics list will show
   how many Melee Kills you've got in the mission so far.

   *For using an improvised prison weapon you receive a trophy named after a
   famous cinematic prison - with "shank" in its name!

   **The panopticon (literally "all-seeing") is a classical prison design that
   dates back to the late 18th century. The cells are arranged in a circular
   formation and all open into a courtyard with a single central watchtower.

33 Infiltrator [Bronze]

   "Get 10 adrenaline kills in the Tashgar mission in the Campaign"

   You get the Adrenaline Kill bonus (50 pts) if you kill someone when your
   health is low (i.e. the health counter is red and the sky looks pink).

   The key to farming these kills is to manoeuvre yourself so that only one
   enemy has a line of sight/fire on you. Leave yourself exposed (to them only)
   and get a good aim on their torso (if you're using an automatic weapon) or
   their head (if you're using a high-damage / slow-rate gun) and let them shoot
   at you. They tend to spray a bit so you might only get hit once every second
   or two and it's therefore fairly easy to monitor your health. When it goes
   red kill them for the bonus and take a safe route into cover.

   You'll probably want to avoid going one-on-one against LMG users as their
   fire gives a heavy suppression effect which will throw your aim off.

   I found there were sufficient enemies and opportunities to get this during
   the first two sections of the town.

   If you press the Options (pause) button the Score Statistics list will show
   how many Adrenaline Kills you've got in the mission so far.

| Section 03d | Completion                                                s03d |

You get seven trophies simply for completing each of the seven missions in the
story, another three for beating the campaign on each of the three difficulties
and four more for seeing all the minor ending variations.

The campaign is pretty straightforward really without any major hurdles and a
full walkthrough is beyond the scope of this guide so if you do happen to get
stuck somewhere just check out the walkthroughs on GameFAQs and Youtube.

17 Fishing in Baku* [Bronze unmissable]

   "Complete the Baku mission in the Campaign"

   In addition to getting the trophy you'll also pass the Tombstone Actual
   assignment which unlocks the MP412 Rex revolver for multiplayer.

   *This was the title of the 17-minute BF4 debut trailer back in March 2013.

13 Wolves in Sheep's Clothing [Bronze unmissable]

   "Complete the Shanghai mission in the Campaign"

14 The Fall of a Titan* [Bronze unmissable]

   "Complete the South China Sea mission in the Campaign"

   *Once again publishers EA manage to sneak another reference to one of their
   shooter titles into a Battlefield game's trophy list. At the time of writing
   Titanfall is due for release (on PC/360/Xbone) in the first quarter of 2014.

12 Braving the Storm [Bronze unmissable]

   "Complete the Singapore mission in the Campaign"

15 Dead by Dawn [Bronze unmissable]

   "Complete the Kunlun Mountains mission in the Campaign"

   In addition to getting the trophy you'll also pass the Fang of the Underworld
   assignment which unlocks the shank (knife) for multiplayer.

18 Antediluvian* [Bronze unmissable]

   "Complete the Tashgar mission in the Campaign"

   In addition to getting the trophy you'll also pass the A Trapped Wolf Will
   assignment which unlocks the machete (knife) for multiplayer.

   *The word "antediluvian" has a Latin origin, meaning "before the flood". This
   can be used as a reference to the biblical Flood (Noah's Ark) or by extension
   to describe something that's very old - but here it's used more literally. :)

16 Guns at Dawn [Bronze unmissable]

   "Complete the Suez mission in the Campaign"

   You'll need to play this mission twice more to get the trophies for seeing
   all the (minor) ending differences and unlock the multiplayer guns.

   Some players have reported a glitch on this trophy where it fails to pop even
   after replaying the mission. M-Easy's solution to this was to delete the save
   file (after getting all the other single-player trophies) and then replay the
   whole campaign to the end again.

10 Fish [Bronze unmissable]

   "Complete the Campaign on Easy"

26 Wolf [Silver]

   "Complete the Campaign on Normal"

27 Tombstone [Silver]

   "Complete the Campaign on Hard"

   These three trophies stack so if you complete the game on Normal difficulty
   you get 'Fish' and 'Wolf' or if you beat it on Hard diff you get all three.

   Your trophy/trophies will pop as soon as the credits start scrolling after
   the final mission (Suez).

   The Hard difficulty isn't too taxing. This isn't one of those games where you
   die if you get shot twice and you spend 90% of your time cowering in hard
   cover while your health regenerates slowly. You can take a few hits and you
   heal pretty quickly too. However you'll obviously need to take care, make
   good use of cover, let your health regenerate before proceeding and maintain
   a sound situational awareness of enemy positions (watch your minimap).

The next four trophies are earned by getting the three different story endings.
Luckily there's only one decision that affects these and it's in the final Suez
mission so you can get all three by replaying Suez (on any difficulty).

To reiterate, you don't need to play the story three times to get the difficulty
trophies, or the ending trophies, or the multiplayer gun unlocks. You just need
to play the campaign once (on Hard diff if you want all the trophies) and then
use the replay option to do Suez again a couple more of times.

(I've omitted the trophy descriptions here as they contain spoilers but it's not
like they're amazing plot-twists or anything and DICE didn't even bother to make
these "hidden" trophies.)

36 For the People [Bronze]

   Near the end of the Suez mission you'll reach an obvious point where you're
   required to choose either Irish or Hannah for a dangerous task.

   If you pick Irish and detonate the explosives you'll get this trophy.

   In addition to getting the trophy you'll also pass the Final Duty assignment
   which unlocks the M249 (Irish's LMG) for multiplayer.

37 For the Cause [Bronze]

   If you pick Hannah and detonate the explosives you'll get this trophy.

   In addition to getting the trophy you'll also pass the Peace Maker assignment
   which unlocks the P90 (Hannah's PDW) for multiplayer.

35 For Tombstone [Bronze]

   If you keep (or don't detonate) the explosives you'll get this trophy.

   In addition to getting the trophy you'll also pass the To Valhalla assignment
   which unlocks the QBZ95-1 (Chinese assault rifle) for multiplayer.

38 Patience* is a Virtue [Silver]

   "Experience all 3 endings in the Campaign"

   When you get the third of the three ending trophies you'll get this one too.

   *A little patience is required but once you're familiar with the Suez mission
   you can chew through it in under twenty minutes.

09 Full Arsenal [Gold]

   "Unlock all assignments and collectibles in the Campaign"

   To get this one you'll need to achieve the target scores in each level to
   pass the assignments (see Section 03a) and find all the collectibles in each
   mission (see Section 03b).

   I think you might also need to find all the guns which you can pick up off
   fallen enemies so check my intros for each level in Section 03b which give
   details of where these are available. Whenever you go to a weapon crate you
   can see which ones you're missing.

   Some players have reported glitches on this trophy where it either pops too
   soon or doesn't pop when it should. In the latter case you should complete
   the campaign and try replaying missions - with Kunlun Mountains recommended -
   until you get it.

01 Platinum Trophy

   "Collect all other Battlefield 4 Trophies"

   You get this automatically after meeting the requirements of all forty-two
   other trophies in the standard set - thirty-seven come from the single-player
   campaign and the remaining five are earned in online multiplayer (see below).

   As usual, trophies from DLC expansions packs - China Rising, Second Assault,
   etc - are not required for the platinum trophy.

| Section 04 | MULTIPLAYER TROPHIES                                        s04 |

If you were disappointed that BF3 had only nine trophies for multiplayer (before
the DLC expansions) then you will be unimpressed with BF4's five! I guess the
multiplayer has plenty of ribbons, medals and assignments already so biasing the
campaign helps give the (painfully short) single-player a little more longevity.

Not only are there fewer online trophies in BF4 but this time they don't have
one for earning every ribbon so that makes it simpler too.

No "online pass" is required to play but on the PS4 you will need a Playstation
Plus (PS+) subscription to play online. This also grants the benefits of cloud
back-up for save files and free PS3/PS4/Vita games every month.

If you play BF4 on PS3 and transfer your stats over to BF4 on the PS4 then any
online trophies you earned on the PS3 should automatically pop on your PS4 list.

A minimum of four players is required for a match to commence - if a server has
fewer players then you can't earn points and probably can't get trophies either;
I assume you'll need to be playing on Official or Ranked servers too.

39 Turn Around... [Bronze]

   "Perform 5 dogtag kills in Multiplayer"

   In multiplayer you can take someone's dogtags by killing them with your knife
   - sneak up on them from the rear or side and perform a melee attack with R3
   (although I would recommend using the Veteran button config where your melee
   attack is mapped to the Circle button instead). You'll need to get a total of
   five knife takedowns* for the trophy.

   Knifing has changed since BF3 because it always gives a special animation now
   even if you attack someone from the front. Also when you perform a frontal
   attack your intended victim has a very easy chance to reverse the attack and
   kill you instead - so always go at them from the rear or side.

   The key to this is catching someone unawares so it's good to sneak around and
   flank your enemy then come at them from behind. You'll often find someone
   camping in a bush or at a window especially if you're able to get deep into
   enemy territory where they expect to be pretty safe. Sometimes you will
   actually see (or hear) someone you'll be able to hunt down but other times
   you need to be opportunistic and keep browsing lots of likely spots. This
   will generally be easier on the smaller maps of Domination and TDM where the
   two teams are more mixed and flanking routes are much shorter.

   Keep checking your minimap - whenever someone fires an unsuppressed weapon or
   gets spotted by a friendly they'll be displayed there temporarily. Not only
   does this reveal their location but also the direction they're facing. The
   spotted marker will usually disappear after a few seconds so make a mental
   note of their position and orientation relative to landmarks on the map to
   help you hunt them down after the marker's gone.

   (Remember that the same rules apply to you too so avoid getting spotted or
   firing an unsuppressed weapon when you're trying to be stealthy. It might be
   helpful to use the Shadow field upgrade path to avoid detection. You should
   also avoid servers where the enemy team has a commander as you'll probably be
   spotted most of the time by their UAV.)

   You can take advantage of the fact that every player has a relatively limited
   field of view. You don't always need to sneak up on someone from the rear -
   you can often save a few seconds by approaching undetected from the side.

   *This is similar to the 'Et Tu, Brute?' trophy in BFBC2 except that required
   you to score five knife kills specifically on PSN friends. In BF3 you only
   needed to take one player's tags for the bronze 'M.I.A.' trophy but if you
   wanted to get the gold 'Decorated' trophy you also needed to achieve at least
   one Melee Ribbon by getting four melee kills in a single match.

40 Won Them All [Bronze]

   "Win a round of each game mode"

   At launch BF4 featured seven multiplayer game modes* which can be selected
   through either the Quick Match or Server Browser options.

   If you check your ribbons in-game under My Soldier / Awards / Ribbons or on
   the Awards tab of your online Battlelog profile you can see which modes you
   have won by checking for mode ribbons (Conquest Ribbon, Rush Ribbon, etc).

           Conquest - both teams have a finite supply of respawn tickets and you
                      can deplete enemy tickets by killing them and by holding
                      the majority of the flag capture points

                      (either Conquest or Conquest Large is fine for the trophy)

         Domination - small-scale infantry Conquest where players cannot spawn
                      on friendly flags and you receive fewer points for caps

               Rush - the defending team occupies a series of bases each with
                      two M-Com** objectives, the attackers have a finite supply
                      of respawn tickets and must capture the bases by arming
                      the objectives and preventing the defenders from disarming

    Team Deathmatch - two teams compete to achieve the target number of kills

   Squad Deathmatch - four squads compete to achieve the target number of kills

             Defuse - one defending squad strives to protect two objectives from
                      the attacking squad and neither team can respawn

       Obliteration - see 'Bomb Squad' (trophy #42)

                      (if an Obliteration game ends in a draw you get a message
                      saying that your team won but you don't receive the usual
                      Obliteration Ribbon so it might not count for this trophy)

   It will be fairly trivial to get wins in the larger team vs team modes Rush,
   Conquest, Domination, TDM and Obliteration. On average you have 50:50 odds of
   being on the winning team so you'll pick up those wins in no time but you can
   improve your team's chances by generally being a useful player - supporting
   your team-mates with health/revives/ammo, attacking/defending objectives,
   spotting enemies, communicating with your squad and getting kills of course.

   (It's possible to switch teams as long as it's not too near the end of the
   match, the server isn't full and it wouldn't make the teams too imbalanced.
   From the respawn screen press Triangle for Team Setup then R3 to switch.)

   In Defuse there are only two sides but no more than five players on your team
   so it's perhaps a little more important to contribute to the win.

   The odds are less favourable in Squad Deathmatch as there are four teams so
   either play with some competent friends or keep switching servers/teams until
   you find yourself in a good position (you can switch squads under Team Setup
   again). Support your squad with health/revives/ammo/spotting and try not to
   die too much. :)

   (Just be grateful you only need one SQDM win here. In BF3 you needed to get
   five to complete the assignment to unlock the L85A2 assault rifle!)

   I won this trophy in dramatic fashion in my third round of Squad Deathmatch,
   playing in a squad of randoms. We had 49 kills while another squad was very
   close behind with 48, but then I got the final kill of the match giving me a
   SQDM win, my first MVP ribbon and this trophy.

   *You are *not* required to get wins in the following additional modes:

   o Air Superiority - China Rising DLC exclusive

   o Capture the Flag - Second Assault / Dragon's Teeth / Final Stand exclusive

   o Carrier Assault - Naval Strike DLC exclusive

   o Chainlink - Dragon's Teeth DLC exclusive

   o Squad Obliteration - added in Dragon's Teeth patch

   o Gun Master - added in Spring Patch (May 2015)

   **It's not clear exactly what an "M-Com" is - or what the M stands for - but
   I like to assume it's a "MacGuffin" (look it up).

   I'd like to encourage use of the translation used with the German language
   option which is "Funkstation". :) (Funk means "radio" in German)

41 .45 Old School [Silver]

   "Perform 45 kills* with the M1911 Handgun in Multiplayer"

   John Browning's legendary pistol design has been in service now for over a
   hundred years and it's been a regular feature of the Battlefield series ever
   since the original BF1942 - appearing in at least seven titles prior to BF4,
   most recently in BF3 where four different versions were included.

   In BF4 multiplayer only one version is available but you're free to unlock
   and equip a range of optics, attachments and paints to customise it however
   you want. You'll need to unlock the gun itself too which is easier said than
   done - you'll need to earn 34,000 pts using pistols.

   (Your fourth sidearm unlock is the Shorty 12G shotgun. Points from using this
   will be credited to your shotguns total instead of your sidearms so don't use
   it while you're still working towards getting the M1911 unlocked.)

   If you're the patient type then you'll unlock all the sidearms naturally as
   you play matches and use them as your back-up, although this will be a very
   slow process; you should at least make an effort to use your pistol when you
   catch a nearby enemy unawares. However if you want to get the M1911 (and this
   trophy) a little sooner you'll need to make a special effort - I'd suggest
   using sidearms exclusively in close-quarters environments or even searching
   on "pistol" in the Server Browser to find custom servers that are running
   pistol-only games where you won't feel disadvantaged.

   If you want to focus on getting pistols kills then the smaller maps of Team
   Deathmatch mode should prove useful and if you play on Hardcore mode (use the
   filter in the Server Browser) everyone will have 60 health instead of 100.
   That means the P226 gets a three-hit kill (usually four) and the QSZ92 can
   kill in three shots (usually five). However you also get no minimap, no ammo
   or health display, no spotting, no hipfire crosshairs and no killcam, plus
   "friendly fire" is enabled so it's possible to injure/kill your team-mates!

   You should definitely take advantage of any double XP events and the various
   XP boosts you'll get from Battlepacks - these will be a massive timesaver
   (especially if you use both at the same time).

   | The Naval Strike DLC was released on 25 March 2014 and at the same time a |
   | total of fifteen various unlock shortcut packs were also made available   |
   | on the PSN stores. The range includes the Handgun Shortcut Kit (priced at |
   | US$4.99 / UKP3.99 / 500 Yen) which gives you every standard unlockable    |
   | sidearm from the base game including the M1911 pistol. I wouldn't usually |
   | endorse this sort of profiteering (from publishers) or laziness (from     |
   | players) but it is an awfully long grind to get the M1911 otherwise...    |

   Once you have the M1911 unlocked you should equip it into all your loadouts
   (all four classes) and keep playing with it until the trophy dings. Again if
   you want to you can focus on farming kills with it but, since the requirement
   for the trophy is based on kills, the XP boosts won't be any use here.

   Statistically the M1911 holds seven rounds in a magazine so with one further
   round in the chamber you get a total of eight and each of these can do 36.6
   max damage out to a range of eight metres for a potential three-shot kill (or
   two-shot kill if one is a headshot or you're playing Hardcore mode). However
   the higher damage is balanced by a slower rate of fire and the M1911 ends up
   having a similar rate of damage output to the P226 and M9. It has quite high
   vertical recoil but at least it enjoys slightly better aimed accuracy.

   The final sidearm unlock (after 57,000 pts) is the Compact 45 which uses the
   same .45" ACP load (hence the name) but I'm pretty sure you can't use it for
   this trophy. At launch the Compact 45 had very similar stats to the M1911 but
   a larger magazine so it was a no-brainer upgrade but following a couple of
   patches "to make it a viable choice once the Compact 45 has been unlocked"
   the M1911 now has superior aimed accuracy and a higher muzzle velocity so
   it's more effective at longer ranges while the Compact 45 retains the benefit
   of the bigger mag capacity.

   *The pistol fires the .45" ACP (Automatic Colt Pistol) round which is why
   DICE have made your objective here to get forty-five kills using the M1911.
   (I guess we should be grateful they didn't pick the .357" MP412 Rex pistol!)

42 Bomb Squad [Silver]

   "Deliver 5 bombs in Obliteration [destroying the objective each time]"

   One of two new modes in BF4 (along with Defuse) Obliteration plays kinda like
   a hybrid of Capture the Flag (CTF) and Rush. Both teams compete to collect a
   bomb and plant it on an enemy objective then the opposing team has to disarm
   it before it detonates. Both teams have three objectives per match. 

   The current location of the bomb will be "spotted" within the game with a
   circular marker (which shows the current distance from you when you look
   towards it) and the three enemy objectives are denoted with orange diamonds.
   You can also view these markers on the respawn screen and on the "big map"
   which is accessed during play by holding the Options button and pressing
   R1/L1 to toggle between the map and the scoreboard.

   You'll get points just for collecting and carrying the bomb but you need to
   plant it on an enemy objective (approach the bit with the laptop computer and
   hold Square briefly to start arming, it takes about three seconds) and then
   prevent the enemy from disarming it. When the bomb detonates - with quite a
   large casualty radius - you'll get a Bomb Delivery Ribbon. You can track your
   progress on this trophy by counting how many of these ribbons you've got.

   Vehicles can be very useful for getting to the bomb more quickly or making a
   fast, armoured or audacious airborne delivery to an enemy objective. However
   you might find it more fruitful just to follow a friendly who has the bomb -
   you can help defend them and if they happen to get killed you can pick it up
   yourself. Possession of the bomb will often switch over a lot close to the
   objective and you can sometimes get a speedy plant by camping near the base.

   A full server of thirty-four players (including the commanders) can be a bit
   of a "Charlie Foxtrot"* with most of them swarming around the bomb. It's much
   easier to farm bomb plants for this trophy by playing on a server with a low
   player-count - use the Server Browser to find one (open your filters (R3),
   tick Mode = Obliteration, detick all the Map and Free Slots options, tick
   Server Type = Official and Ranked, press Circle and scroll down through the
   search results looking for a quiet server but make sure it has at least three
   other players). This is a great way to farm Obliteration Service Stars for
   points bonuses too.

   As part of the Teamplay Initiative the points awarded for objective actions
   and match wins in Obliteration, Rush and Conquest modes were all increased in
   the 2015 Fall Patch.

   *Military slang - look it up. :)

43 Call me 'Sir' [Gold]

   "Reach rank 25"

   As you level-up in BF4 you progress through a series of named ranks* with
   subdivisions which are indicated by Roman numerals in text (and by stars on
   the rank insignia). Here's a list of the first twenty-five levels:

   1 - Private First Class       11 - Corporal       21 - Staff Sergeant
    2 - Private First Class II    12 - Corporal II    22 - Staff Sergeant II
     3 - Private First Class III   13 - Corporal III   23 - Staff Sergeant III
      4 - Private First Class IV    14 - Corporal IV    24 - Staff Sergeant IV
       5 - Private First Class V     15 - Corporal V     25 - Staff Sergeant V

         6 - Lance Corporal            16 - Sergeant
          7 - Lance Corporal II         17 - Sergeant II
           8 - Lance Corporal III        18 - Sergeant III
            9 - Lance Corporal IV         19 - Sergeant IV
            10 - Lance Corporal V          20 - Sergeant V

   You need to earn a total of 796,000 pts in multiplayer to reach rank 25. Of
   course the length of time this takes will vary massively depending on your
   SPM (score per minute). If you have an average PS4 SPM of around 400 then it
   will take about 33 hours of online gameplay. If your SPM was half that it'll
   take you twice as long but if it's higher you'll reach rank 25 much quicker.

   The good news is that you can't lose points so as long as you keep playing
   and doing *something* vaguely useful in the game you'll get it eventually!
   In addition to getting kills, most useful actions in the game will give you
   points so use your class gadgets and get revives/heals, drop ammo for your
   team-mates, repair their vehicles, destroy enemy ones, drop sensors, etc.
   You'll get ribbon bonuses for doing all this too - see My Soldier / Awards /
   Ribbons in the game or check the Awards tab on your Battlelog profile.

   Spotting is more rewarding in BF4. If you see an unmarked enemy solider or
   vehicle you can aim towards them and tap (not hold) R1 to "spot" them - they
   will be temporarily tagged with markers that will be visible to all of your
   team-mates, both in their main view and on their minimaps. The spot function
   can "overheat" so if you press R1 and get a sound effect just try again in a
   second or two. Both on foot and in vehicles you should be pressing R1 pretty
   much all the time when you're not shooting. If a friendly kills an enemy you
   spotted you now get a 25 pts Spot Bonus or 50 pts Squad Spot Bonus (in BF3
   the equivalent values were just 10 and 20 points); for every four spot kills
   in a match you also now get a 200 pts Spotting Ribbon - yay!

   Like that example, you get extra points for squad actions (heals, resupplies,
   repairs, spots, etc) so work closely with them wherever possible and if your
   squad has empty slots consider moving to another one with more peeps.** Squad
   actions will also fill your squad's "bro bar" and activate additional specs
   (perks) on each member's chosen field upgrade path.

   The nominal Squad Leader (marked with a star in the squad list) can place an
   order on an objective (such as a flag in Conquest or an M-Com in Rush) and
   then whenever a squad member attacks/defends that objective both the Squad
   Leader and the squad member will receive squad order bonuses. Using a game
   mechanic from Battlefield Hardline (added to BF4 in the 2015 Fall Patch) you
   can become the Squad Leader if you request a squad order (using the R1 menu)
   and your current Squad Leader fails to give an order within 30 seconds. You
   can also become the Squad Leader by starting a new squad or by waiting for
   the current one to quit (alternatively if your Squad Leader is giving good
   orders you could be content to simply earn bonuses for following them).

   As the Squad Leader you can mark an objective simply by aiming and tapping R1
   (the objective will be marked green and it will say "ATTACK!" for a neutral
   or enemy objective or "DEFEND!" for a friendly flag). If a squad-mate takes
   the objective or gets a kill there you'll get a 50 pts Squad Order Bonus (and
   they'll get 25 pts for Squad Order Followed too). If your guys don't follow
   your orders then you should follow them instead - if you see a couple of them
   going to cap a flag then mark it quickly. This can be especially profitable
   in Domination mode where the action is more focused and the turnover rate on
   the objectives is much higher. Since the 2015 Fall Patch an Attack order will
   no longer automatically become a Defend order after a flag is capped.

   If you stick with using the same firearm you'll receive a service star worth
   2,000 pts every 100 kills. You'll also get service star bonuses for earning
   specified points totals with each class and in each game mode.

   You should take advantage of any advertised double XP events and certainly
   make good use of any XP boosts you get in Battlepacks. You can access your
   packs from My Soldier / Battlepacks off the main menu or in-game on the pause
   screen under Battlepacks (duh). If you have some unused boosts there'll be a
   "boosts available" message on the pause screen - press Square to access them.
   You can get 25%, 50%, 100% and 200% boosts and each one lasts for one hour.

   (The effects of double XP and the XP boosts stack so with the maximum boost
   of 200% (x3) activated you'd be getting *six* times the base score!)

   If you really want to work the system then you should save up your bigger
   boosts and wait until there's a double XP event (these are mostly for Premium
   subscribers - check the in-game Premium calendar for dates). You should also
   monitor your progress in your stats - for example stop using a gun when you
   reach 99 kills, 199 kills, etc. On the main Overview tab of your Battlelog
   profile you can track your progress towards service stars in the four classes
   and on your top three game modes - again you can stop playing those kits and
   modes when you reach around 95% progress. Then during the XP event you can
   activate your big boosts and complete the various service stars. With the max
   x6 multiplier you'll receive 12,000 pts for a gun service star and a massive
   60,000 pts for a class or mode service star!

   *It was announced on the official Battlefield blog in October 2013 that the
   highest multiplayer rank available in BF4 at launch would be 100 (Colonel).
   The level cap was subsequently raised to 110 (Brigadier General) for the
   China Rising DLC, to 120 (Major General) for the Naval Strike DLC, to 130
   (Lieutenant General) for the Dragon's Teeth DLC and finally to 140 (General)
   for the Final Stand DLC.

   **This is especially important in Rush mode where the maximum team capacity
   is sixteen. If your squad size drops to two make sure you switch to another
   squad before the other guy because there's probably two full squads of five
   and a four and you don't want to be left on your own with no squad spawns.

| Section 05 | CHINA RISING                                                s05 |

The China Rising expansion pack was released on 3 December 2013 for Battlefield
Premium subscribers on all five platforms and on 17 December for everyone else.

The DLC can be bought individually or as part of the Premium package which is
essentially a "season pass" including all five DLC's. The pre-order edition of
BF4 included a code to get China Rising for free so a lot of players have it and
you're therefore likely to see these maps on custom servers.

Trophies from expansion packs and other downloadable content (DLC) are never
required to achieve a game's platinum trophy although they do contribute to your
overall percentage trophy completion for the title. In other words you don't
need 100% completion to get the platinum, you just need to earn all the standard
trophies in the original game (see Sections 03 and 04 above).

The China Rising DLC adds the following features to the multiplayer game:

o four new maps

o Air Superiority (AS) game mode (see trophy #44)

o five new guns: L85A2 (assault rifle)
                 MP7 (PDW)
                 RPK* (LMG)
                 L115* (sniper rifle)
                 MTAR21 (carbine)

o ten assignments (including seven to unlock the guns/gadgets - see trophy #48)

o SUAV (see trophy #46) and UCAV (see trophy #48) gadgets for Recon and Support

o Dirtbike (see trophy #45) and Bomber (see trophy #47) vehicles 

o five new trophies/achievements

Once unlocked by completing their respective assignments the five China Rising
guns can be used on any map or game mode. (except Air Superiority of course!)

You can access Air Superiority through the Quick Match function but to find a
server where you can play any of the seven standard game modes on China Rising
maps you'll need to go through the Server Browser, tap R3 to access your filter
and check all the maps tagged "CR".

*The RPK74M and L96A1 were renamed as the RPK and L115 in the 2015 Summer Patch.

44 Fledgling [Bronze]

   "Play a round of Air Superiority"

   The Air Superiority mode returns to BF4 - this is essentially an entirely
   airborne version of Conquest/Domination with aircraft.

   This mode can only be played on the China Rising maps. On Dragon Pass, Silk
   Road and Altai Range everyone gets stealth (fighter) jets but on Guilin Peaks
   you have attack helicopters instead and you'll spawn into either the pilot
   seat of an empty chopper or the gunner seat of one that has a pilot already
   (you can join someone's squad if you want to spawn into their vehicle).

   I think you just need to stay in an Air Superiority match until the end. If
   that doesn't work then stay on and play a full match from beginning to end.

45 2 Wheels [Bronze]

   "Get a kill with the Dirtbike"

   In BF3's End Game expansion you could earn yourself the 'It's No Sidecar'
   silver trophy for getting a kill from the passenger position of the dirtbike
   but this time you need to get a roadkill as the rider.

   The dirtbikes are plentiful on the China Rising maps in Conquest mode and
   they can also be found in Obliteration and on the attacking side in Rush.

   Press R3 to toggle between first and third-person view - you might find it
   easier to use the external view. You can also hold L3 to wheelie/boost.

   Large open areas (like the expanses of the Silk Road map) will give you more
   room to manoeuvre and help you see enemies from a distance but it will also
   help them see/shoot you. When biking in areas without cover you will also be
   very vulnerable to lock-on missile attack.

   Your team gets several bikes when attacking in Rush mode on Silk Road so you
   might like to try a daring high-speed run to take out campers on the dunes -
   or if you're playing as the defenders you're bound to get several delivered
   to your base by the attackers and again you can go hunt some dune campers.

46 Mini Kamikaze* [Silver]

   "Kill an enemy with the SUAV"

   (At time of writing (December 2013) this trophy is a little buggy and you may
   need to get two, three or four kills with the SUAV before the trophy pops.)

   The SUAV (Small Unmanned Air Vehicle) can be unlocked by completing the China
   Rising assignment Safe Raiding. Aside from needing multiplayer rank 10, the
   only requirement for this assignment is that you get one kill from a bombing
   raid. This is also the requirement for 'Death from Above' (trophy #47) so see
   my notes for that below.

   The SUAV is a small winged man-portable surveillance drone** available to the
   Recon class. You can use it like the MAV - controlled by a handheld device -
   but it flies more like a conventional aeroplane and it's capable of laser-
   designating enemy vehicles for friendly lock-on missiles. You can press R3 to
   toggle between 1st/3rd person view and d-pad up to toggle zoom view on/off.

   The battery meter at the bottom-right of the HUD view is your fuel gauge -
   the SUAV has a range of about 1,250 metres so each of the seven bars on the
   gauge equates to around 180 metres. The display at the top shows your compass
   bearing (e.g. 90 = due east) and the gauge on the left is an altimeter. The
   numbers beneath the battery meter show your local clock time. :)

   There are basically two ways to get a kill with the SUAV. Either stand near
   an enemy (as if you were going for a knife kill) and launch it straight at
   them or fly it around until you see an enemy and fly into them - either way
   you'll get 100 pts for the kill plus the 10 pts Roadkill bonus!

   (thanks to JackFrags for the SUAV video preview)

   Echoing a previous patch for the MAV in BF3, patches for all four consoles on
   17 and 19 December 2013 made it so that - while you can still use it to road-
   kill someone - the SUAV will explode after killing them so you can no longer
   achieve kill streaks with the same SUAV.

   As with your dirtbike roadkill, campers on the dunes of the Silk Road map in
   Rush mode make excellent targets for a SUAV roadkill. They'll usually be
   prone so they can't move away quickly and if you fly the SUAV towards them
   from their side/rear they won't see it coming at them anyway.

   *The Kamikaze were Japanese suicide bombers in World War II who would fly a
   plane packed with explosives directly into a US naval target like a warship.
   The word Kamikaze is spelt with two kanji characters meaning "god" and "wind"
   but the term is usual translated into English as "divine wind".

   **Some of the DLC for BF4 is being made by DICE's new LA studio - formerly
   Danger Close Games - so it's perhaps no surprise then to see this addition to
   the game since Danger Close made Medal of Honor: Warfighter which featured a
   UAV Support Action (the RG11 Raven) which also gave one-hit roadkills.

47 Death from Above [Bronze]

   "Get a kill with the bomber"

   Literally foreshadowed in an early teaser trailer, the China Rising DLC sees
   the addition of a bomber plane.

   You can use this by entering the mobile command-module trailer which you'll
   find at a central flag in Conquest mode. In Conquest Large it will be located
   at "D" (Cave) on Guilin Peaks, "D" (Fields) on Dragon Pass, at the south end
   of "D" (Army Base) on Silk Road and at "D" (Weather Station) on Altai Range
   (and in the smaller Conquest mode it will probably be the "C" flag).

   When the bomber is available you'll see a white plane icon on the trailer and
   on your minimap. Once inside you get a first-person targeting view which you
   use to set targets as the bomber makes a single straight bombing run across
   the map from your team's deployment area towards the enemy base.

   The bomber's "magazine" holds four JDAM bombs at a time - use R2 to set your
   targets and the bombs will hit them a few seconds later. Your ammunition will
   reload slowly (check the progress bar in the bottom-right corner) then you
   can set some more targets - you should be able to get two or three sets of
   four "bombs away" per pass.

   You can also press L2 or d-pad up to toggle zoom on/off and d-pad down to pop
   flares if an enemy locks-on or launches a guided missile.

   Look out for any friendly/neutral flags that are being captured and for any
   stationary enemy troops or vehicles - these will make good targets for your
   JDAM's. For either infantry or vehicles it's always best to aim all four
   bombs on and around a single target each time.

   (The bomber can also use a cruise missile during the pass but you'll need to
   unlock this by passing the Mother of All Bombs assignment (see trophy #48).
   This can be selected by pressing Triangle or d-pad right, fired and then
   steered towards your target, making it effective against moving vehicles.)

   When the bombing run is complete you will be ejected from the command unit
   and it will take about a minute and a half to become available again. You
   might like to use a stopwatch to track when it's due to reappear to save you
   wasting time camping outside the bomber station.

   Since the bomber is only available in Conquest modes - and you need to get a
   bomber kill to unlock the SUAV (see trophy #46) - there can be quite a lot of
   competition to use the bomber. It's a lot easier to get in if you can find a
   server with a low player-count but then of course you will have fewer targets
   available... I think it's worth the trade-off though - I got the trophy on a
   server with about a dozen players. The longer match will give you more time
   for multiple attempts too.

   You might consider making a mad dash for the bomber flag at the very start of
   a match, e.g. taking a jet, bailing low over the point and parachuting down.
   Just remember that the bomber doesn't become available until the flag there
   has been fully captured for the first time. It doesn't matter which team
   holds the flag - you can take the bomber from an enemy-held flag - but if you
   switch to the team that's holding the point then it's easier to spawn there.

   Vehicles make great targets for the bomber and you have a higher chance of
   getting a multi-kill, especially near the start of the match. You'll need to
   get three Bomber Delivery Ribbons (get three bomber kills in one match for
   each ribbon) for the I'm Dynamite assignment (see trophy #48).

48 New Superpower [Silver]

   "Complete all China Rising assignments"

   China Rising adds a total of ten multiplayer assignments to the game and you
   will need to complete all of them for this trophy.

   You can track your assignment progress under the Assignments tab of your
   Battlelog profile or in-game under My Soldier / Awards / DLC Assignments.

   The mysterious Phantom Prospect assignment - accessible only to Premium
   subscribers - is not required for the trophy.

   Safe Raiding [bronze assignment]                       Reward: SUAV (gadget)
   o Multiplayer Rank 10 required

   o Get 1 kill with a bombing raid

   Getting a kill with the bomber is the requirement for 'Death from Above'
   (trophy #47) so see my previous notes for that.

   Eyes in the Sky [bronze assignment]                    Reward: UCAV (gadget)
   o Multiplayer Rank 10 required

   o Get 1 Air Superiority Ribbon (complete one round in Air Superiority mode)

   o Get 3 Jet Fighter Ribbons (get 5 kills with jets in one round for each)

   Progress towards ribbons doesn't carry over between matches so for example
   with Jet Fighter Ribbons you need to get all five kills in a single game.

   On official Air Superiority servers each side gets 200 respawn tickets so
   even with balanced teams a match on a full server will only last about ten
   minutes and you'll need to be pretty good to get the five kills required for
   each of those ribbons. Unless you can find a quiet server (but with at least
   four players) you might be better off on other modes/maps with jets.

   Dogfighting with enemy jets can be tough for a novice pilot but sustained
   fire from your jet's main cannon can make short work of enemy helicopters so
   try to focus on those. An attack chopper will usually give you two kills and
   a scout or transport heli will sometimes give even more.

   Boats and land vehicles are good targets too - use either your main cannon or
   the laser-guided (Air-to-Ground) missiles which are equipped by default on
   the attack jets (the A10, SU25 and Q5). With the missiles you can lock onto
   the vehicle (if the diamond is white the vehicle is unoccupied) and fire two
   missiles together. This will give a kill on the smallest vehicles but on an
   armoured target you'll only get a kill if it's already damaged, for example a
   pair of missiles will do 60 damage against a Main Battle Tank so try to find
   one that's already being engaged by friendly Engineers/armour. You can give
   a stealth (fighter) jet a similar loadout but it takes some time to unlock
   the heavier cannon options and the laser-guided missiles.

   The AC130 gunship (plane) which can be deployed as a commander resource in
   Conquest mode is an excellent target too. It no longer has the anti-aircraft
   turrets it had in BF3 and it's crewed by three gunners potentially giving you
   three kills. You'll need to play on a server where the enemy team has a
   commander online and they have possession of the flag that gives access to
   the gunship - it'll also help a lot if either a) the enemy team lacks decent
   pilots or b) your team has a good pilot who can keep the enemy jets occupied.

   (Unfortunately you can't get kills with your team's gunship to earn ribbons
   for this assignment - you don't receive ribbons for gunship kills.)

   I'd recommend playing Conquest Large where there are plenty of vehicles. It
   will be easier to play on maps with open terrain and a large airspace. Good
   options are Golmud Railway (both teams get two jets and three choppers) and
   Paracel Storm (which has lots of watercraft). If you can find a match with a
   medium-sized population but balanced teams the match will last longer and
   give you more time to get the five kills you need for a ribbon.

   Ghost Gaming has some great BF4 jet tutorial videos available on Youtube:


   Open Fire [bronze assignment]                  Reward: L85A2 (assault rifle)
   o Multiplayer Rank 10 required

   o Get 3 Assault Rifle Ribbons (get 6 assault rifles kills for each)

   o Achieve the following in the same match:
     - Get 1 kill with a pistol
     - Get 1 kill with a 40mm grenade launcher (Assault gadget)
     - Get 1 kill with the defibrillator (Assault gadget)

   (The general opinion is that you need to already have the three ribbons in
   order for the three kills to count. You can either collect them in previous
   matches or get them all in the same match as the three specified kills.)

   You'll have a pistol and the M320 launcher by default but you'll need to get
   8,000 pts with the Assault kit to unlock the defibs. You can use these on an
   enemy to kill them but you'll need to hold the button briefly to charge them
   up first. (This is actually a decent alternative to using the knife because
   there's no slow animation and you can attack with defibs from the front with-
   out your target countering it.)

   You may want to equip both the defibs and grenade-launcher at the same time
   but you would have to temporarily give up your first aid pack or medic bag.

   (In an effort to reduce grenade spam the 40mm launcher received several nerfs
   in the Naval Strike patch on 25 March 2014. You now carry three M320 HE/LVG
   rounds instead of four, the maximum damage and fuse time for the M320 LVG
   load were reduced and the time it takes to resupply M320 HE/LVG rounds from
   ammo boxes was increased. The latter was also applied to any hand-grenades
   where you carry more than one, i.e. Impact/Mini/Flashbang/Smoke grenades.)

   Make a Dent [bronze assignment]                            Reward: MP7 (PDW)
   o Multiplayer Rank 10 required

   o Destroy an air vehicle with a portable anti-air launcher

   o Get 3 Anti-Vehicle Ribbons* (destroy 2 vehicles in one round for each)

   The first anti-air launcher to unlock is the Stinger which requires 24,000
   points with the Engineer kit - this is a fire-and-forget weapon so after you
   lock onto the enemy air vehicle you can fire and it will fly towards the
   target (unless they use flares). The second one is the Igla (unlocks with
   53,000 Engineer points) which has a longer lock-on range but requires you to
   maintain your aim until the missile strikes. You could also try using the new
   HVM II launcher which is available as a Battle Pickup on some maps/modes.

   For those ribbons you'll probably want to run Engineer to destroy enemy
   vehicles with rocket launchers, missiles or mines but you can also use the
   Recon and Support kit with C4, or vehicles, or stationary launchers, etc.

   The Engineer kit's ANTI-TANK spec (unlocks with 108,000 Engineer points)
   gives you more mines and more missiles for your launchers.

   *Getting fifty Anti-Vehicle Ribbons earns you the Anti-Vehicle Medal. The
   Latin motto on the medal is Subsisto Motus meaning "halt the movement".

   Powder Keg [bronze assignment]                             Reward: RPK (LMG)
   o Multiplayer Rank 10 required

   o Get 1 kill with the M224 mortar

   o Get 3 Light Machinegun Ribbons (get 6 LMG kills in one round for each)

   The mortar unlocks for the Support kit after earning 76,000 pts with that
   class. As part of an effort to increase player mobility the mortar now has a
   handheld controller so you can deploy the mortar in an outdoor location and
   then access it remotely from elsewhere.*

   Like the BF4 tanks, the revised mortar now has a regenerating magazine. It
   starts with five rounds loaded and you can fire these pretty quickly but then
   you must wait for them to resupply individually (12 seconds per shell).

   The controller has a minimap view which shows terrain features, friendlies
   and any enemies that have been spotted. You'll want to focus your fire on any
   orange triangles in range, particularly stationary ones. If one of your team-
   mates is using a drone this will help a lot with spotting hostiles.

   Good targets for your mortar include rooftop campers, static defenders in
   Rush mode and enemies capping flags in Conquest. The weapon has a maximum
   range of around 300 metres.

   Once you have the mortar equipped you can select it with d-pad left or right
   (as appropriate) then press R2 to deploy it on flat ground. With the mortar
   sited and the controller selected you can press L2 or R2 to enter the aiming
   view, right stick to aim and R2 to fire; you can also press d-pad down to
   force a reload. Since a mortar is coded as a vehicle you need to hold Square
   to exit (and then you can hold Square again over the mortar to pick it up).

   Like the UCAV (see below) the mortar has been nerfed to prevent abuse and
   then subsequently rebalanced. Currently there is a 15-second delay after
   spawning before you can deploy it. You then have to wait 60 seconds before
   you can plant a new mortar in a different location.

   *It's always a good idea to use your mortar from a distance because whenever
   you fire it the mortar will be marked on enemy minimaps.

   Need Only One [bronze assignment]                Reward: L115 (sniper rifle)
   o Multiplayer Rank 10 required

   o Get 3 Sniper Rifle Ribbons (get 6 sniper rifle kills in one round for each)

   o Achieve the following in the same match:
     - Get 1 kill with a designated marksman rifle (DMR)
     - Get 1 kill with a shotgun
     - Get 1 kill with C4 explosives

   You'll need to use bolt-action sniper rifles for the ribbons - you'll have
   the Chinese CS-LR4 available from the start. If you're not comfortable with
   sniping then use the iron sights (you'll need to remove the Variable Zoom
   feature first then select iron sights under close-range optics) and take
   advantage of the 100 max damage. This will give a one-hit kill to the upper
   torso or arms out to 12.5 metres (unless your target has the ARMOR spec
   active). On a Hardcore server where players have less health you should be
   able to get a one-hit kill out to at least 80 metres.

   C4 is unlocked by default for the Recon kit but you'll need to earn 13,000
   points with that class to unlock your first DMR (the RFB). Your first shotgun
   will either be the QBS09 (16,000 pts with Support), the M26 MASS (18,000 pts
   with Assault) or the Shorty 12G (18,000 pts with pistols) - but I think you
   are required to use the Recon class for this so you won't be able to use the
   MASS. You could also use the full-auto USAS-12 Battle Pickup as your shotgun.

   The most versatile loadout would be with all three equipped simultaneously -
   you can run Recon with a marksman rifle plus the Shorty as your sidearm and
   C4 as one of your gadgets.

   Mother of All Bombs [silver assignment]  Reward: Cruise Missile (for bomber)
   o Multiplayer Rank 10 required

   o Safe Raiding assignment required (see above)

   o Get 15 kills with bombing raids

   o Destroy an enemy bomber

   See 'Death from Above' (trophy #47) again for details on using the bomber.

   This will be pretty tough, mainly because there's so much competition to use
   the bomber and you'll probably need a few turns on it to get all those kills.

   The bomber has flares and will often be outside the range of portable anti-
   air missiles anyway so the most effective tool to kill it will be the main
   gun on the anti-air vehicles (the LAV-AD, Type 95 AA and Tunguska) - use the
   cannon supplemented with whichever missiles you have equipped. It'll also
   help to have the default Zoom Optics and probably the Autoloader to reduce
   the reload time on your gun (or maybe Proximity Scan to detect C4 attacks).

   (The mobile AA vehicles got quite a nerf in the 4 March 2014 patch, reducing
   the muzzle velocity of the 20mm cannon, cutting the number of missiles from
   six to four, reducing the search cone width of the active radar missiles and
   limiting the destabilizing effect of missile impacts on helicopters.)

   I found the middle of the northern edge of the Dragon Pass map to be a good
   place to camp with the LAV-AD - I destroyed four bombers in one match there
   although that was pre-patch.

   Multi-Talent [silver assignment]                    Reward: MTAR21 (carbine)
   o Multiplayer Rank 10 required

   o Achieve the following in the same match:
     - Get 1 kill with an assault rifle
     - Get 1 kill with a light machinegun
     - Get 1 kill with a sniper rifle
     - Get 1 kill with a grenade (probably hand-grenades only)

   All these weapons are available from the start - if nothing else you will
   always have the AK12 assault rifle, U100 Mk5 LMG and CS-LR4 sniper rifle plus
   the standard M67 fragmentation grenades. I'd recommend using the V40 Mini
   grenades though - they do less damage but you get three instead of one plus
   they have longer range. The V40's were rebalanced in the 4 March 2014 patch
   so they now give 60 max damage instead of 80 and the blast radius is reduced
   but they still give a two-hit kill and you still carry three at a time.

   You're only required to get one kill with each but you might want to make
   more of an effort to get grenade kills and maybe run as Support so you can
   drop ammo to resupply yourself.* You'll need to use the Assault kit to use an
   assault rifle though and Recon to equip a sniper rifle. The GRENADES spec in
   the Assault kit's Grenadier field upgrade path gives one extra hand-grenade.

   *As part of the grenade nerf in the Fall Patch of September 2014 the resupply
   time for grenades was greatly increased so this tactic is less viable now.

   I'm Dynamite [silver assignment]                Reward: Airburst* (for UCAV)
   o Multiplayer Rank 10 required

   o Get 3 Bomber Delivery Ribbons (get 3 bomber kills in one round for each)

   o Get 20 UCAV kills

   o Get a multi-kill

   Once again see 'Death from Above' (trophy #47) for bomber info. If you beat
   the 'Mother of All Bombs' assignment first you'll have unlocked the cruise
   missile option for the bomber which will help with getting those ribbons.

   The UCAV (Unmanned Combat Air Vehicle) will be unlocked for the Support kit
   by completing the 'Eyes in the Sky' assignment (listed above). It launches
   automatically as soon as you deploy its mortar tube and is then controlled in
   a full-screen first-person view allowing you to fly it directly into enemy
   vehicles (much like the "TV-guided" missile available to the attack choppers,
   attack jets and attack boats).

   The damage delivered depends on the type of vehicle. You won't get a one-hit
   kill against any undamaged armoured targets but it can work very well as a
   "finisher" if you see an enemy tank that's already taken heavy damage. It can
   be used against infantry too but until you unlock the airburst feature (by
   completing this assignment!) you need to be very accurate with it; stationary
   targets like camping snipers are best.

   The UCAV has a limited flight time: it will explode automatically ten seconds
   after launch which gives it a maximum range of around 400 metres (this also
   means that your character will be defenceless for up to ten seconds); if you
   are playing in Conquest the distance markers on flags (when you look at them)
   will be helpful here. The projectile launches with a steep upwards trajectory
   too so there's also an effective minimum range for ground targets; it allows
   you to fire it from behind cover as well.

   You only carry one UCAV at a time. Following widespread abuse the UCAV has
   been nerfed quite heavily - currently you need to wait 40 seconds each time
   you spawn before you can deploy it and then it takes a further 40 seconds to
   resupply after firing one (but an ammo box is not required). Unfortunately
   that will make it quite painful now to complete this assignment/trophy.

   In BF3 there were separate bonuses for double, triple and multi-kills but now
   in BF4 double and triple kills are counted as "multi-kills" too. If it still
   works the same way the kills must be no more than 0.8 seconds apart so you
   will either want to kill people simultaneously (for example with a grenade or
   by destroying their vehicle) or in very quick succession with gunfire.

   *After completing this assignment press L1 during flight to trigger the UCAV
   airburst. This has a larger area of effect against infantry targets.

   Middle King [gold assignment]                  Reward: Middle King* (dogtag)
   o Multiplayer Rank 10 required

   o Play 10 hours on China Rising maps

   o Get a 5 kill streak

   o Get 1 SUAV kill

   See 'Mini Kamikaze' (trophy #46) for details on the SUAV.

   *In Chinese (and Japanese) the word for China is composed of two characters
   which mean literally "middle country" or "middle kingdom".

| Section 06 | SECOND ASSAULT                                              s06 |

The Second Assault expansion was released for the Xbox One as a timed exclusive
for the console's launch in November 2013 although players without Premium had
to wait until 3 December for it.

The DLC was finally released for the other four platforms on 18 February 2014
(for Premium subscribers) and 4 March (non-Premium).

The Second Assault DLC adds the following features to the multiplayer game:

o four new maps* (four "fan favourites" from BF3 now "reimagined" for BF4)

o Capture the Flag (CTF) game mode (see trophy #52)

o five new guns: F2000 (assault rifle)
                 AS Val (PDW)
                 M60E4 (LMG)
                 GOL Magnum (sniper rifle)
                 DAO12 (shotgun)

o ten assignments (including five to unlock the guns)

o Desert Patrol Vehicle (dune buggy) and Skid Loader vehicles

o five new trophies/achievements

*The four maps in this expansion are Operation Metro, Operation Firestorm and
Caspian Border (from vanilla BF3) and Gulf of Oman (from BF2, BF Play4Free and
BF3's Back to Karkand expansion). These have all been redesigned for BF4 using
the Frostbite 3 engine and including various examples of small and large-scale
"Levolution" (i.e. destructible and interactive scenery).

49 Falling Down [Bronze]

   "Kill an enemy with a ceiling collapse in Operation Metro"

   One of the most noticeable additions to the remixed Metro map are the many
   sections of the station where the damaged ceiling is supported by a set of
   vertical wooden beams. Obviously this is a minor example of Levolution and
   you can shoot out the beams to make that part of the ceiling collapse. Even a
   single shot from a pistol is sufficient and the explosive splash damage from
   a grenade works too.

   The falling rubble causes damage to anyone directly beneath it and if you can
   kill an opponent with it you'll get a 25 pts Collapse Bonus - and if it's the
   first time you've done it you'll receive this trophy too.

   It'll be easier to get this trophy on modes where there are fewer players and
   people move around the map more freely - so it's probably best to avoid the
   overcrowded stalemate gameplay of Conquest Large! I got two Collapse Bonuses
   in one of my first games of Capture the Flag.

   You could also try playing in Hardcore mode (available via Server Browser)
   where everyone has 60 health instead of 100.

   In their Youtube guide The Box Bros recommends doing this on Rush defence on
   the second base where the "A" M-Com is in the toilets. You can plant C4 above
   the M-Com by going upstairs onto the bridge and placing it liberally around
   the fallen vending machine. Then when you hear someone arming the M-Com you
   can detonate the explosives which will cause the ceiling to collapse on him.

   If you use C4 with the Recon kit you could also plant a T-UGS sensor on your
   trap so you can see on your minimap when an enemy enters the room.

50 Dirty Job [Bronze]

   "Find the hidden tunnel on Caspian Border"

   The new tunnel feature can be accessed from either end - it runs from the new
   underground complex at the Hilltop flag ("D" in Conquest Large) to the river
   that runs between the "C" and "D" points.

   You need to get to the south-west corner of the underground rooms so either
   take the stairs down from the building adjacent to the new radio mast and go
   west into the adjoining room or use the stairs in the building opposite and
   turn right at the bottom. (This room is home to the computer that can be used
   to initiate the countdown to destroy the antenna - and if the mast is down
   already then the room will be on fire and you'll need to run through it.)

   Facing the western wall you'll see a low passage on the left with yellow and
   black hazard stripes over it. Enter this passage - you'll need to crouch and
   if you're the first one there you'll need to melee through a couple of mesh
   grills too - and you can access a manhole behind.

   Climbing down the ladder leads to the tunnel which drains into the river.

   (credit to JackFrags who was the first to post this in my Youtube feed)

51 Torched [Bronze]

   "Ignite a brush fire* using the repair tool in Op. Metro or Caspian Border"

   You can access the park on the Operation Metro 2014 map during the first base
   in Rush mode; since the events of BF3 the park has become overgrown with long
   green grass and wild flowers but among these are several obvious patches of
   tall dry yellow grass. You'll find these on the remixed Caspian Border map
   too, for example around the "A" Antenna flag and the "C" Forest flag when
   playing on Conquest Large.

   The repair tool (blowtorch) is unlocked for the Engineer class by default.
   Simply equip this and use it directly on a large area of yellow grass - and
   then retire to a safe distance because that fire will spread...

   There are plenty of opportunities to get this trophy on both maps but it will
   be easier to do at the start of a match with the map in its initial state -
   later in a game you'll probably find several patches of scorched earth where
   the grass has already been burnt.

   You can also get this trophy by using the repair tool to ignite those big
   pools of petrol/gasoline on Operation Firestorm - that's how I got it.

   *Although you're required to use the repair tool for the trophy you can also
   start fires using most forms of explosives and by shooting barrels. Starting
   five fires in total will pass the requirement of the 'Fire Starter' assign-
   ment and unlock three new soldier camos (one per faction).

52 Risky Business* [Silver]

   "Kill an enemy flag carrier while carrying their** flag in CTF"

   Most recently seen in BF3's End Game expansion, the Capture the Flag mode
   returns in BF4's Second Assault DLC. The basic concept is that both teams
   have a base with a flag and their objective is to score by stealing the flag
   from the enemy base and delivering it to their own base when their flag is
   there - so both teams need to be playing both offensively and defensively.

   To achieve this trophy you'll first need to seize the enemy flag (orange)
   from within their base or pick it up from where the previous flag carrier was
   killed. Then, when or if the enemy team captures your flag (blue), you need
   to seek out the flag carrier and kill him - they might be working on the
   trophy too so maybe they'll come to you!

   The positions of both flags will be "3D spotted" within the in-game view,
   marked on all in-game maps and indicated on the display above your minimap.

   If you play on a full server you'll have up to thirty-two enemy players who
   will be intent on defending/recovering their flag so it'll be easier to earn
   this trophy on a server with a small population. Use the Server Browser, set
   the Mode to CTF and detick all the Free Slots options. Scroll through the
   results and join a server with three or more players.

   (Remember that, for any trophy, the server must have at least four players.)

   On the three larger maps with vehicles (Caspian, Firestorm and Oman) you can
   use these to give you more protection and firepower when carrying the flag -
   both teams have access to an IFV and a tank. You could also try using the
   attack helicopter although you'll need to avoid the enemy mobile anti-air.

   I got this trophy by accident on Caspian Border - I was harassing vehicles in
   the opposing team's base when their flag was returned, I decided to grab it
   just as an enemy player arrived carrying my team's flag and luckily I was
   able to kill him before he got me. Is there a moral to this story? Well, I'd
   say it's hard to stay alive when you have the enemy flag because you'll be
   permanently marked so perhaps you could try hiding in the enemy base near the
   flag and jump out just before an opponent arrives with your flag?

   *Several of the trophies in BF4 share their names with movies. This one for
   example was a 1983 Tom Cruise film.

   **The requirement wording for the equivalent achievement at the Xbox One's
   launch in November 2013 was "Kill an enemy flag holder while carrying your
   team's flag in CTF" which would've been impossible. You cannot collect your
   own flag from your base or even after killing an enemy carrying your flag
   (when your flag is dropped you simply position yourself near it, "capture" it
   like a Conquest point and then it'll be warped magically back to your base).

53 Blind Bomber [Silver]

   "In a round get 5 kills with air vehicles in Gulf of Oman"

   You'll need to play the "big" game modes with vehicles for this so head for
   Conquest, Rush, Obliteration and Capture the Flag.

   If you struggle piloting air vehicles try adjusting your controller config -
   I use Veteran buttons and Legacy sticks. You can also practise with aircraft
   in the new Test Range - on the respawn screen there select the "B" flag with
   the left stick then choose a vehicle with the right stick.

   If you still don't get it try being the gunner in an attack helicopter* (you
   can switch to the second seat by pressing Cross). In fact that's generally a
   good option for getting airborne kills. I usually prefer the zoom optics on
   the gunner position (press d-pad up to toggle on/off) but with the intense
   sandstorm on the reimagined Oman map you might want to equip the thermal or
   IRNV optics! If you have a gunner secondary weapon unlocked remember to make
   good use of your laser-guided missiles (against ground/sea vehicles) or your
   TV-guided missiles (against any targets).

   Playing on a custom server with a high ticket-count will give you more time
   to get the five kills required.

   *The attack helicopters are the Viper (US) and Havoc (Russian) - these are
   available to both sides on Oman in Conquest Large, Obliteration and CTF. In
   Rush mode each team gets an attack jet and in Conquest Large they get two
   fighter jets. Additionally a transport heli (with miniguns on each side) is
   available to the carrier-based team in Rush, Conquest Large and Obliteration
   but it's possible that this is classed as a "transport" vehicle and therefore
   can't be used to get "air vehicle" kills.

| Section 07 | NAVAL STRIKE                                                s07 |

The Naval Strike expansion was released for Battlefield Premium subscribers on
PS4, PS3 and Xbox 360 on 25 March 2014.

The release of this DLC was delayed on Xbox One due to "issues in the animation
system that hinder players from engaging targets in set circumstances using
popular weapon configurations"! It was then released for Premium subscribers two
days later on 27 March. It was also delayed on PC, this time due to "performance
issues" and was finally released for Premium members on 31 March.

In order to ensure that Premium players received the promised two weeks early
access, the expansion was released for non-Premium members across all platforms
on 15 April 2014.

The Naval Strike DLC adds the following features to the multiplayer game:

o four new maps set around the South China Sea

o Carrier Assault (CA) game mode (see trophy #54)

o five new guns: AR160 (assault rifle)
                 SR2 (PDW)
                 AWS (LMG)
                 SR338 (sniper rifle)
                 SW40 (sidearm)

o ten assignments (including five to unlock the guns)

o ACV (amphibious hovercraft vehicle) (see trophy #55)

o M320 3GL grenade-launcher gadget for Assault

o AA (anti-air) Mine gadget for Engineer (see trophy #57)

o five new trophies/achievements

54 The Big Leagues [Bronze]

   "Play a round of Carrier Assault"

   The new game mode in this expansion is Carrier Assault which is a reworking
   of the popular Titan mode from the sci-fi spin-off Battlefield 2142. It plays
   like a fusion of Conquest and Rush modes.

   In BF4 (instead of giant flying warships) each team has an aircraft carrier
   to defend. There are also several points on the map which can be captured by
   either team just like in Conquest mode except here each point has a missile
   battery and when your team owns the flag it will automatically fire at the
   enemy carrier and reduce its armour or "health" value.

   The icons above the minimap track the health of both teams' carriers from
   100% down to 50%. When a carrier is reduced to 50% health its defences are
   breached and the first of two new objectives appears inside it - these can be
   armed and disarmed exactly like an M-Com in Rush mode. If you destroy both
   objectives (or reduce the enemy carrier's health to 0%) then your team wins.

   You simply need to play one match in this mode to get the trophy. It doesn't
   matter if you join midway through the round or if you lose the match - I did
   both on my first game and got the trophy - but you must stay until the end.
55 Killing Me Softly* [Bronze]

   "Get a kill in the ACV"

   The ACV** is the new hovercraft vehicle added in the Naval Assault DLC. You
   can find plenty of them in all the big vehicle-based game modes.

   The hovercraft is unarmed so you'll need to go for a roadkill here but since
   the vehicle is amphibious you can seek your targets on land or at sea!

   I think the Lost Islands map would be the best one for this. The terrain has
   larger flatter areas that are easier to traverse and there are shorter and
   shallower waterways between the islands where you'll find infantry crossing
   between them (and unable to dive underwater to avoid you). You might also be
   able to find snipers camping in the more remote locations.

   I'd go with Conquest or Carrier Assault mode where there will be more people
   moving around the map between the capture points. You could also aim for an
   infantry bomb carrier (and his entourage) in Obliteration or try storming the
   defenders' bases in Rush. :)

   As usual you can press R3 to toggle between first and third-person view to
   see which works best for you. Open the "big map" (hold the Options button and
   tap R1) to look for possible targets that've been spotted. 

   *Covered numerous times, the song 'Killing Me Softly with His Song' was most
   famously recorded by Roberta Flack in 1973 and by The Fugees in 1996.

   **ACV stands for air-cushion vehicle - the posh name for a hovercraft.

56 Spotted [Bronze]

   "Climb to the highest point in Naval Strike"

   This one actually is as simple as it sounds. Just join a match on the Wave
   Breaker map, head over to the main island (the one with the submarine base
   inside) and work your way up to the highest rocky outcrop at the top. This
   doesn't even require any serious "mountain-goat" jumping - I'd suggest that
   you start on the sandy northern shore (west of the boat entrance) and follow
   the grassy areas, working your way upwards and counter-clockwise around the
   island. Alternatively I guess you could just parachute down from an aircraft.

   The smaller game modes are confined to the interior of the sub base so you'll
   need to play in Conquest, Obliteration or the new Carrier Assault mode (see
   trophy #54). You could also do it in Rush mode but the main island is out of
   bounds to both sides during the first base and it would require quite a major
   detour later in the match (if it even lasts that long).

57 Fly Swatter [Silver]

   "Kill an enemy with the AA Mine"

   The AA (anti-aircraft) mine is the new gadget for the Engineer class which is
   unlocked by completing this assignment:

   Death from Below [silver assignment]                         Reward: AA Mine
   o Multiplayer Rank 10 required

   o Get 3 PDW Ribbons (get 6 PDW kills in one round for each)

   o Destroy 5 attack aircraft with rocket launchers

   You'll want to use the Engineer class to access the PDW's and launchers - you
   could equip both at the same time although PDW's are only really useful in
   close-quarters engagements around objectives on the larger vehicle maps.

   From the description you might think that you're restricted to using the
   unguided rockets (RPG/SMAW) but you're free to use the Engineer kit's anti-
   aircraft launchers. I used the Igla - it has a longer lock-on range than the
   Stinger although you are required to hold your lock until the missile hits.

   I think you could also use the HVM II Starstreak "Battle Pickup" launcher.
   This is more powerful and has the added benefit that you could use it with
   the Support class and work towards the assignment to unlock the AWS LMG but
   it's hard to find and you only get two shots.

   (Alongside major air vehicle rebalances in the 2015 Fall Patch the Stinger
   and Igla received several changes. They now do much more damage but they have
   narrower acceptance angles, slower lock-ons and reduced acceleration.)

   The wording specifies attack aircraft so I'll assume that the transport
   helicopters (the Huey Venom etc) don't count. Also it's difficult to achieve
   and maintain a lock on a jet plane with a man-portable launcher so your best
   targets will be the scout/attack choppers.

   Once you have the AA Mines unlocked you can equip them into a gadget slot and
   deploy one (like the mortar) on the battlefield. Each "mine" consists of a
   single-use missile launcher tube mounted on a tripod with a small radar thing
   sitting next to it. It will be marked on the map with an asterisk (*) symbol.

   When you plant a mine it will be pointing in whichever direction you were
   facing and scan for enemy aircraft over a fairly small angle in front of it.
   When a target is acquired it will lock onto it and fire its missile (which
   can still be discouraged if the target vehicle deploys countermeasures).

   A couple of changes were applied to the AA Mine in a pre-release server-side
   patch. These made it impossible to equip the mine in conjunction with any of
   the missile-launchers (including the anti-air launchers) and prevented you
   from picking up a mine after planting it.

   Several rebalances were then applied a year and a half later in the 2015 Fall
   Patch. The number you carry was reduced from two to one but your single mine
   can now be equipped together with a launcher. The ray length for scanning was
   reduced from 200 metres to only 75 metres but the lock-on is now instant and
   the damage was increased substantially from 150 to 210.

   The post-patch AA Mine still doesn't do enough damage to destroy an aircraft
   so you'll want to look out for targets that have already taken some damage.
   With the restored ability to equip the mine with the Stinger/Igla you can try
   using the missiles to "soften up" a target before planting the mine.

   Although it's a little slow, AA Mines can be resupplied from ammo crates so
   it is possible to use more than one mine per life - provided you can find a
   Support player that drops ammo of course. :9

   While the "mine" name suggests they should be used passively - deploying them
   and hoping for the best - I think it's better to be more proactive and wait
   for the optimum moment to plant them. Wait until you see an enemy helicopter
   in distress (one that's damaged and hopefully has just popped its flares/ECM)
   and then quickly deploy your mine facing towards the aircraft.

58 No Parley* [Silver]

   "Get a kill with the old cannon"

   On the Operation Mortar map you'll find four cannon at the ruined hilltop
   fort at the north-east end of the main island. This location is the "B" flag
   in Conquest Large and the "D" flag in Carrier Assault Large. You can also go
   there in Obliteration and Rush modes, although Rush matches always start at
   the opposite side of the map and don't reach the fort until the end of the
   round where the fort is the defenders' final base.

   Like any other stationary weapon you can enter/exit a cannon by holding the
   Square button and you press R2 to fire it. They have a very slow rate of fire
   (it takes about ten seconds to reload) and very heavy drop so I recommend
   that you fire several test shots to get a feel for it. There's no horizontal
   deviation so you need to aim directly above your target.

   Three of the cannon overlook the island's coastline to the east, north-east
   and north-west and the fourth one faces inland to the south-west. I would
   avoid using the ones facing east and north-west - you're unlikely to get any
   viable targets with these ones. You might see an occasional watercraft going
   past but with the combination of the heavy drop and the slow flight time it
   would be very difficult to hit one.

   The cannon facing inland is a better choice as you might be able to catch an
   enemy solider heading into the fort along the path that runs right in front
   of the cannon. However I think the north-east cannon is best - this overlooks
   the small island that's home to the "A" flag in Conquest Large and the "C"
   flag in Carrier Assault Large. With a little practice you can learn how to
   compensate for the drop at different ranges and hit targets in the centre of
   the island, at the beach hut or in the water at the shoreline.

   The cannon give a one-hit kill on infantry and I assume they'd also kill any
   exposed crew in a vehicle. You could try going for an enemy watercraft that's
   capping the "A" flag from the water. You could probably also take out the
   attack chopper that spawns by the flag in Conquest Large and Carrier Assault
   Large too. (Wait until the rotors start so you know it's occupied and don't
   shoot it if the chopper has a blue/green friendly marker!)

   Your kills with the cannon are tracked on your online Battlelog profile under
   Stats / Vehicles / Stationary Weapon / Old Cannon.

   *Invoking the right of parley requests a temporary truce in order to open a
   discussion with an opposing faction. In the Pirates of the Caribbean movies
   the right of parley is mentioned several times as part of the Pirate Code. I
   guess for a pirate the opposite of parley is shooting someone in the face
   with a big ol' cannon. :) Yarrr!

| Section 08 | DRAGON'S TEETH                                              s08 |

The Dragon's Teeth expansion was released for Battlefield Premium subscribers on
15 July 2014 and for non-subscribers two weeks later.

The Dragon's Teeth DLC adds the following features to the multiplayer game:

o four new maps offering "all-out urban warfare" in East Asian cities

o Chainlink game mode (see trophy #59)

o five new guns: Bulldog (assault rifle)
                 MPX (PDW)
                 CS5 (sniper rifle)
                 Unica 6 (sidearm)
                 Deagle 44 (sidearm)*

o ten assignments (including six to unlock the guns/gadget - see trophy #63)

o Ballistic Shield gadget for Support (see trophy #60)

o RAWR unmanned ground vehicle added as a Battle Pickup (see trophy #62)

o five new trophies/achievements

*The first three expansions each added one new gun for each class plus one all-
kit weapon but this time we got two all-kit guns (two sidearms) and no LMG; the
Support class gets to play with the new Ballistic Shield instead.

59 Link Repeater [Bronze]

   "Win 2 rounds of Chainlink"

   Chainlink is the new game mode added in the Dragon's Teeth expansion.

   It's a variant of Conquest and the main difference is that the rate at which
   enemy respawn tickets are depleted depends on how many "links" your team has
   made by capturing adjacent flags. Originally the enemy team would bleed a
   number of tickets every second equal to the number of links currently held by
   your team, but in the "Fall Patch" of September 2014 the ticket bleed rate
   was reduced by 40% so the process is slightly slower now.

   The majority possession rule of Conquest does not apply so both teams can
   bleed tickets at the same time, for example if your team has three links and
   the enemy team has two then your team will bleed two tickets for every three
   tickets your opponents lose (in addition to tickets used by respawning).

   Links are illustrated on the "subway line" at the bottom of the screen; there
   are also link counters for both teams above the minimap.

   The gameplay is strongly infantry-focused, with vehicles only on the Sunken
   Dragon map. You can spawn on friendly flags in addition to squad-mates. The
   capture rate on flags is pretty quick but you receive fewer points than in
   Conquest and you're rewarded mainly for making and breaking links.*

   It shouldn't take too long to win a couple of matches. If you want to get the
   trophy more quickly then consider switching teams/servers until you find
   yourself in a more favourable situation.

   *The Flag Neutralized and Flag Captured bonuses are worth only 10 points each
   but you get 50 pts for making a Single Link or 100 pts for a Double Link. You
   also get 50 pts for Broke Link or 100 pts for Double Break. If you make five
   links in one match you get a Link Maker Ribbon (200 pts) and if you break
   four enemy links you get a Link Breaker Ribbon (200 pts).

60 Bulletproof. Sort of... [Bronze]

   "Spend 5 minutes using the Ballistic Shield"

   Revealed by one of DICE's animators at the Game Developers Conference (GDC)
   way back in March 2014, the Ballistic Shield* is available in Dragon's Teeth.
   It's unlocked by completing the Vanguard assignment (see trophy #63).

   The shield is equipped as a gadget for the Support class and can be deployed
   using the d-pad. Crouching will protect your feet but reduce your movement
   speed. You can press L2 to zoom and R2 for a melee strike; you can also use
   your usual controls to spot, throw a grenade or use your knife. It is a two-
   handed shield so you cannot use the shield and wield a gun at the same time.

   The shield protects you against small-arms fire but you will be vulnerable to
   grenades, explosives or airburst rounds detonating behind you, heavy vehicle
   weapons and of course flanking. The letterbox window can be destroyed by
   explosives and shots from shotgun slugs, sniper rifles and heavy pistols.

   Following testing in the BF4 Community Test Environment (CTE), the shield
   was nerfed in late June 2014, a couple of weeks before the DLC was released.
   Previously it could take one AP round from a Main Battle Tank without killing
   you and the shield "bash" attack was a one-hit melee kill. Now a tank shell
   will kill you and multiple strikes are required to give a melee kill.

   To get the trophy you need to use the shield for a total of five minutes.

   *The similar shield seen in the Battlefield Hardline beta is stowed on the
   player's back when not in use - thus serving as rear armour - however this
   feature is not included in BF4.

61 The Metropolitan [Bronze]

   "Play a round on all Dragon's Teeth maps"

   As usual this DLC adds four new maps:

   - Lumphini Garden
   - Pearl Market
   - Propaganda
   - Sunken Dragon

   These maps support the seven standard game-modes plus the new Chainlink mode
   (see trophy #59) and also Capture the Flag which was previously only playable
   in BF4 on the remixed BF3 maps of the Second Assault DLC.

   Use the Server Browser to find a server running the Dragon's Teeth maps; if
   possible look for a DLC server running only those four maps.

62 RC* Assassin [Silver]

   "Get 5 kills in a round with the RAWR"

   The Remote Assisted Weaponized Robot - or "RAWR" for short - is a tracked
   weapons platform operated via remote control. Formally it's an unmanned
   ground vehicle (UGV) but essentially it's a hybrid of an EOD Bot and Rambo.

   It's based on the real-life MAARS (Modular Advanced Armed Robotic System)
   which is fitted with an M240 7.62mm machinegun and four M203-style 40mm
   grenade-launcher tubes. As standard it's deployed with 420 rounds for the MG
   and four grenades but for the RAWR in the game you get a 600-round belt for
   the machinegun and four 3GL launchers giving a total of twelve grenades. The
   MG overheats for around three seconds after firing 40 rounds on full auto.

   The RAWR is only available as a Battle Pickup in the Dragon's Teeth DLC. Look
   out for a big green crate marked "RAWR" with a PDA controller sitting on top.
   The Battle Pickup map icon was changed for Dragon's Teeth - it's now a brief-
   case with a star in the middle. If the crate doesn't give you the option to
   use the bot then either someone is using it or it's waiting to respawn.

                   RAWR pickup crate locations in Conquest Large
        Lumphini Garden - west side of cafe building west of "B" flag

           Pearl Market - next to vending machine due west of "E" flag
                        - in lock-up near trucks between "D" and "E" flags

             Propaganda - east side of big statue at "A" flag
                        - in building lobby north-east of "E" flag

          Sunken Dragon - next to portakabin west of "C" flag

                     RAWR pickup crate locations in Chainlink
        Lumphini Garden - N/A

           Pearl Market - next to vending machine south of "E" flag
                        - in lock-up near trucks south of "C" flag

             Propaganda - N/A

          Sunken Dragon - next to portakabin west of "C" flag

                  RAWR pickup crate locations in Capture the Flag
        Lumphini Garden - behind small building east of northern team base
                        - behind large building east of southern team base

           Pearl Market - N/A

             Propaganda - east side of big statue at northern team base
                        - in building lobby north-east of southern team base

          Sunken Dragon - N/A

                 RAWR pickup crate locations in Conquest (PS3/360)
        Lumphini Garden - west side of cafe building west of "B" flag

           Pearl Market - in bus station courtyard north-east of "A" flag
                        - next to vending machine in south-west corner of map

             Propaganda - east side of big statue at "A" flag
                        - in alley east of "C" flag

          Sunken Dragon - next to portakabin west of "B" flag

   After grabbing the RAWR (and finding a safe spot for your soldier) press R2
   to deploy it on the ground then R2 or L2 to start using it. Press Triangle or
   d-pad left/right to toggle between the machinegun and grenade-launchers. You
   can press R3 to switch between the 3rd-person external view (which also shows
   a health meter) and the 1st-person infra-red view (press d-pad up to zoom).
   The other controls will depend on your vehicle buttons config, e.g. with the
   "Veteran" option you press R2 to go forwards, L2 to reverse and L1 to fire.

   You'll need to get a total of five kills with the RAWR as part of the Remote
   Operator assignment but for this trophy you need five kills in a single game.
   You don't need to use the same RAWR to get all five kills - if one bot gets
   destroyed you can pick up another later and add to your existing kill count.

   I recommend using the Server Browser to find a Conquest Large match with a
   high ticket-count to give you more time - an even round could last an hour.

   I got the trophy in a game on the Pearl Market map in Hardcore mode. This map
   has quite flat terrain and loads of alleys so it's fairly easy to move around
   and catch enemies unaware. Targets will be easier to kill in Hardcore mode
   but you won't be able to use the RAWR's exterior view and you'll probably
   want to practise finding the pickup locations relative to the flags because
   you won't have a minimap showing the pickup icons.


63 Street Fighter* [Silver]

   "Complete all Dragon's Teeth assignments"

   Much like the New Superpower trophy in the China Rising DLC, the requirement
   here is to complete all ten new assignments added for Dragon's Teeth.

   You can track your assignment progress under the Assignments tab of your
   Battlelog profile or in-game under My Soldier / Awards / DLC Assignments.

   The mysterious Phantom Initiate assignment - accessible only to Premium
   subscribers - is not required for the trophy.

   *Sadly there's no unlockable Hadoken move but this trophy title is a nice
   little video-game reference and an apt name for a DLC based on urban combat.

   Not the Weakest Link [bronze assignment]                   Reward: MPX (PDW)
   o Multiplayer Rank 10 required

   o Play on any Dragon's Teeth map to activate assignment*

   o Get two PDW Ribbons (get six kills with PDW's in one round for each)

   o Link ten points in Chainlink mode

   o Receive ten Squad Order Followed bonuses

   Since this assignment unlocks a new gun for the Engineer kit, you're required
   to use the Engineer-only PDW's to get a few kills.

   Links are formed in Chainlink mode (see trophy #59) by capturing a flag when
   your team already holds one or both adjacent flags.

   The squad leader - the player marked with a star on the squad list - can mark
   an objective (e.g. a flag or M-Com) for their squad. This is done simply by
   aiming at the objective marker and pressing the spot button (with the default
   L2 ADS and R2 fire this will be mapped to R1); since the spotting function is
   subject to "overheating" this might require several button presses! When the
   objective has been successfully tagged it will have green markers on it. Now
   when another member of the squad completes the order, for example capturing a
   Conquest flag, both the squad leader and the squad member will receive one
   Squad Order Followed bonus.

   So if you're not the squad leader you should follow any orders given. If your
   squad leader isn't giving orders then you can Request Order using the commo-
   rose (hold the spot button) - and they'll probably continue to ignore you. :6

   If you are the squad leader you may find that your minions disregard your
   strategic insights. If they don't go to the objective you've marked then you
   can just put an order on the other one they're heading towards instead.

   This is most effectively done in Domination mode because with the small maps
   and fast cap times there will be a lot of flag-capping in any given match.

   *I assume this new requirement was added to prevent players from unlocking
   the new guns before they have access to the new maps.

   Lions & Tigers & Bears* [bronze assignment]  Reward: Bulldog (assault rifle)
   o Multiplayer Rank 10 required

   o Play on any Dragon's Teeth map to activate assignment

   o Kill 10 Support players while using the Assault kit

   o Kill 10 Engineer players while using the Assault kit

   o Kill 10 Recon players while using the Assault kit

   The requirements here are pretty straightforward but the Battlelog text does
   specify that both you and your targets must be on foot (emphasising the role
   of infantry combat in this DLC) so vehicle kills won't count.

   You might find a few Engineers in infantry modes - using the PDW's in close
   quarters and probably sniping infantry with their RPG's - but otherwise you
   stand a better chance of finding them on Conquest maps with vehicles.

   *"Lions and tigers and bears - oh my!" is a repeated line in the 1939 movie
   The Wizard of Oz (shortly before [spoilers!] meeting the Cowardly Lion).

   The "I" in Team [bronze assignment]               Reward: CS5 (sniper rifle)
   o Multiplayer Rank 10 required

   o Play on any Dragon's Teeth map to activate assignment

   o Get two Sniper Rifle Ribbons (get six sniper kills in one round for each)

   o Receive ten Spawn Beacon Bonuses

   o Receive twenty Spot Bonuses

   As the assignment title hints, your role here is to show the world that it is
   possible to play as Recon and still do useful things to help your team!

   Firstly you'll need to get a couple of Sniper Rifle Ribbons. You can use any
   of the standard or DLC unlock bolt-action sniper rifles (not DMR's) or the
   one-hit kill M82/AMR2 Battle Pickups.

   The radio beacon (spawn beacon) unlocks after earning 32,000 pts with the
   Recon class. It can be equipped as a gadget and deployed in the field - any
   player in your squad can then select it on the respawn screen and spawn at
   its location (giving you one Spawn Beacon Bonus). Players spawning on the
   beacon will usually enter the map by parachute unless the beacon is planted
   indoors or under cover.

   The radio beacon can be a very useful tool and if you plant yours in a handy
   spot you should get plenty of squad spawns off it. Try to get it in the enemy
   base in Rush mode or near a contested flag in Conquest mode but remember that
   nearby enemy players will hear it beeping so place it some distance away from
   the objective and busy routes.

   You can use the spot button (by default on PS4 this is R1) to mark enemy
   troops and vehicles for your team. If a team-mate kills an enemy that you
   spotted then you get one Spot Bonus.

   Big Splash [bronze assignment]                     Reward: Unica 6 (sidearm)
   o Multiplayer Rank 10 required

   o Play on any Dragon's Teeth map to activate assignment

   o Activate the floodgates on the Sunken Dragon map

   o Get 5 kills while swimming

   Sunken Dragon is the map with the floating restaurant* in the middle of the
   large central lake. There's a prominent flood barrier or dam structure to the
   north side of the map which has a row of four elevated control towers. Just
   to the north-east of the west tower is a control room - you can access this
   directly from the stairs behind the west tower or take the ladder up to the
   east tower, follow the gantry to the west and then take the door in the east
   corner of the west tower.

   Inside the control room is a bank of four monitor screens and two buttons.
   You can use the controls here to drain or refill the lake. If there's a
   circle prompt on one of the buttons you can use this to either "Lower Water"
   or "Raise Water". The full lake Levolution sequence takes about a minute to
   complete so if it has already started you'll need to wait until it's done.

   The floodgate controls can be accessed at any time in Conquest, Conquest
   Large and Capture the Flag game modes.

   Obviously you can swim in the sea but you can also swim in lakes and rivers
   if the water is sufficiently deep, however you are only technically swimming 
   when you cannot switch to your primary gun. While swimming you can operate a
   pistol, use the repair tool and M2 SLAM mines in the Engineer class or plant
   and detonate C4 explosives as either Recon or Support. Less usefully you can
   also use your knife and throw hand-grenades while in the water.

   The waterways on the Lumphini Garden map are deep enough for swimming and can
   give good opportunities for short-range pistol kills. Similarly you could try
   the interior of the large floating restaurant on the Sunken Dragon map when
   the water level is raised (see above). I got several pistol kills swimming
   off small islands with Conquest flags on the Naval Strike maps. Paracel Storm
   and Floodzone can be used for swimming kills too.

   The repair tool can be used to "unrepair" an enemy boat while swimming. You
   could also plant SLAM mines which will then detonate either when the vehicle
   moves or when shot with a heavy pistol (revolver or Deagle). Similarly you
   can deploy C4 onto an enemy boat and then either trigger it or shoot it - if
   you can take out an attack boat it'll often give you three or four kills. You
   can plant C4 by a camping sniper and then jump in the water to detonate it.

   You could try getting creative too. While enemies are capturing an island
   Conquest point in Naval Strike you could put C4 or SLAM's on the hovercraft
   they'll be using to leave. I also saw someone using the naval equivalent of
   the traditional "jihad jeep" - planting C4 on a PWC (jetski) or RHIB boat,
   driving it into an enemy attack boat, bailing and detonating.

   *This is modelled loosely on the famous Jumbo Kingdom floating restaurant in
   Aberdeen Harbour in the south-west of Hong Kong Island.

   Vanguard [bronze assignment]               Reward: Ballistic Shield (gadget)
   o Multiplayer Rank 10 required

   o Play on any Dragon's Teeth map to activate assignment

   o Receive five Savior Bonuses

   o Receive twenty Suppression Assist bonuses

   o Receive three Explosive Destroyed bonuses

   Assuming it works the same as in BF3, you get a Savior Bonus when you kill an
   enemy less than two seconds after him doing between 50% and 99% damage to a
   player on your team.

   You can "suppress" an enemy player by shooting very close to their position -
   this disrupts their aim and if one of your team-mates kills them while they
   are suppressed you get the small Suppression Assist bonus. With their large
   ammo capacities, the belt-fed light machineguns are ideal for providing some
   suppressive fire. You'll need to operate alongside friendly players so that
   there's someone in a position to kill the enemies that you're suppressing.

   You get the Explosive Destroyed (20 pts) bonus for destroying an enemy anti-
   vehicle mine, Claymore anti-personnel mine or C4. It's probably easiest to
   play a large vehicular mode like Conquest and look out for vehicle mines -
   spotted explosives are marked with orange circles. There's a good chance you
   will get all three explosives at the same time because vehicle mines are
   usually laid in groups. You might also get three if you destroy an enemy
   "jihad jeep" with C4 planted on it.

   Claymores can be destroyed by small-arms fire. For vehicle mines you'll need
   to use a grenade, heavy pistol (revolver or Deagle), RPG, tank cannon, etc.

   Road Warrior* [bronze assignment]              Reward: Road Warrior (dogtag)
   o Multiplayer Rank 10 required

   o Play on any Dragon's Teeth map to activate assignment

   o Get ten capture point attacker kills

   o Get ten capture point defender kills

   o Get 25 kills with shotguns

   You can get those capture point kills in the new Chainlink mode (see trophy
   #59) but you can also get them in Conquest. Eliminate opponents on an enemy-
   held objective for attacker kills or at a friendly flag for defender kills.

   As usual you have a range of options when it comes to shotguns. The QBS09
   unlocks after earning 16,000 pts with the Support class, the M26 unlocks with
   the Assault class, the Shorty 12G is your fourth unlockable sidearm and the
   DAO12 can be unlocked via a Second Assault DLC assignment. Alternatively you
   can use the USAS12 (Battle Pickup) or drop cash on the shotgun unlock pack.

   *The Road Warrior was the subtitle of the 1981 movie Mad Max 2. Max's weapon
   of choice was a sawn-off double-barrel shotgun.

   Remote Operator [silver assignment]          Reward: Remote Control (dogtag)
   o Multiplayer Rank 10 required

   o Play on any Dragon's Teeth map to activate assignment

   o Destroy a vehicle with the EOD Bot

   o Get 5 kills with the RAWR

   o Get 10 kills with the mortar

   o Spot 20 targets using the MAV

   In case you hadn't already noticed from the name and the dogtag design, all
   the requirements here involve using remote-controlled equipment.

   The EOD Bot unlocks after earning 85,000 pts with the Engineer class. As well
   as repairing friendly vehicles, the EOD Bot's tool can also be used to damage
   any vehicle currently occupied by enemy player/s. There are advantages to
   attempting this in Hardcore mode: there's no spotting, no external 3rd-person
   view for vehicles, no minimap and no vehicle health display so it's a lot
   easier to catch enemies unawares. However these features also make it harder
   for you to find targets and you're stuck with 1st-person view for WALL-E.

   For details of the RAWR see my notes on 'RC Assassin' (trophy #62).

   The M224 mortar unlocks after earning 76,000 pts with the Support class. It
   can be hard to get kills with it - ideally you need stationary enemies and
   nearby friendlies to spot them. It's best used against snipers, rooftop
   campers, enemies behind cover and static defenders in Rush mode.

   The MAV aerial drone unlocks after earning 91,000 pts with the Recon class.
   On a medium-sized map with long sight-lines and heavy infantry action, using
   the MAV effectively is one of the most useful things a Recon player can do. I
   use it almost exclusively on Guilin Peaks (the smallest map in the China
   Rising DLC) in Conquest mode. I easily got the twenty required spots in one
   match there, in fact I got twenty-six Spotting Ribbons (i.e. 100+ spots).

   The controls for the MAV are a little odd - use R3 to climb, X to descend and
   the thumbsticks to move and look. Use either L2 or d-pad up to toggle zoom
   on/off and most importantly press R1 repeatedly to spot! You can also press
   R2 to activate the MAV's zapper - this can be used to destroy enemy equipment
   at range. This is great for removing enemy spawn beacons but it can also
   destroy mines (and other planted explosives) thus killing nearby enemies. ;)

   Recoil Kinetics [silver assignment]              Reward: Deagle 44 (sidearm)
   o Multiplayer Rank 10 required

   o Big Splash assignment required (to unlock the Unica 6 revolver)

   o Get 20 headshot kills using the Unica 6

   This might take you back to the Aftermath DLC in BF3 where you had to get ten
   pistol headshots for one of the assignments. However this time you don't get
   to pick which weapon/s to use - you must use the Unica 6 (and you must pass
   the assignment to unlock it too so you can't pick up someone else's kit).

   The good news about the Unica 6 is that it has the same high damage profile
   and x2.35 headshot multiplier as the MP412 Rex and SW40 revolvers which means
   you can get a one-shot headshot kill out to around 25 metres.

   If you're in a hurry to unlock the Desert Eagle you'll probably want to keep
   the Unica equipped and use it effectively as your primary (use the pistol at
   short range wherever possible and aim high). That could be quite frustrating
   in most games though so head to the smaller close-quarters maps of TDM and
   maybe seek-out a level playing-field in a pistol-only server (use the Server
   Browser and search on "pistol").

   For a more leisurely approach just equip the Unica on all four classes and
   remember to use it whenever you catch an enemy unawares. Instead of going for
   that knife kill take a second for a precisely-aimed headshot. Prone enemies
   make especially good targets, including ones that have just been revived. :)

   Killjoy [silver assignment]                         Reward: Killjoy (dogtag)
   o Multiplayer Rank 10 required

   o Recoil Kinetics assignment required (see above)

   o Get 10 kills while under 30 health

   o Break thirty enemy links in Chainlink mode

   o Win a round of Chainlink mode with 50 or fewer tickets remaining

   The first of the three main requirements here will be familiar if you farmed
   Adrenaline Kill bonuses in the BF4 campaign for the Infiltrator trophy. You
   could go out of your way to deliberately injure yourself with grenades or C4
   but you should find that you get the ten kills without trying. Maybe avoid
   using med packs for a while so you spend more time with reduced health.

   In Chainlink mode (see trophy #59) you break an enemy link by neutralizing a
   capture point that currently forms part of an enemy chain - you'll get the
   Broke Link (or Double Break) bonus for doing this.

   The ticket bleed rate in Chainlink is quite rapid and usually one team will
   be slightly better at making and holding links so they'll win with a large
   majority. If you want to complete this assignment legitimately then you'll
   probably need to play for some time before you find an evenly-balanced match
   where both teams maintain two or three links throughout the round and get a
   good total of kills too.

   At launch this assignment was practically impossible because the default
   Chainlink match duration was set at only ten minutes and a round would end
   before sufficient tickets had been depleted. This was rectified in the server
   update on 5 August 2014 which changed the default duration to twenty minutes.

   (Players should also now, finally, find that they can collect the "Battle
   Pickup" weapons such as the M82 and HVM II on their first attempt!)

   City Slicker [gold assignment]                 Reward: City Slicker (dogtag)
   o Multiplayer Rank 20 required

   o Play 10 hours on Dragon's Teeth maps

   o Get 100 kills on Dragon's Teeth maps

   The requirements for this last assignment are very simple and will just come
   to you in time - specifically ten hours of play-time. Those ten-minute rounds
   of Chainlink take a long time to add up so you may prefer to play Conquest.

   Hopefully you'll have achieved those hundred kills during those ten hours. :P

| Section 09 | FINAL STAND                                                 s09 |

The Final Stand expansion was released for Battlefield Premium subscribers on 18
November 2014 and for non-subscribers two weeks later.

The Final Stand DLC adds the following features to the multiplayer game:

o four new maps with snowy Russian terrain and secret military installations*

o no new game mode 

o no new unlockable guns**

o eight assignments (see trophy #68)

o Target Detector attachment for carbines and DMR's (see trophy #68)

o DS3 Decoy gadget for all classes (see trophy #68)

o XD1 Accipiter and Rorsch Mk 1 Battle Pickups (see trophy #67)

o HT95 Levkov (hovertank) and Snowmobile vehicles (see trophies #67 and #68)

o Bomber (cf. China Rising) on Operation Whiteout map

o five new trophies/achievements

*The Final Stand expansion serves effectively as a "prequel" to Battlefield 2142
- it features various BF2142 weapons and equipment in prototype form (and the
research facilities where these are being developed and tested). These are all
playable in Final Stand (see below) apart from the Titan and the walkers.

**In BF4 each of the first four DLC expansions added five new unlockable guns to
multiplayer. Overall this is equivalent to BF3 where the first two expansions
each added ten new guns.

64 Snowbound [Bronze]

   "Play all Final Stand maps"

   As usual this DLC adds four new maps:

   - Operation Whiteout
   - Giants Of Karelia
   - Hangar 21
   - Hammerhead

   This should work exactly like 'The Metropolitan' (trophy #61) in the Dragon's
   Teeth expansion so again the best way to do this is to find a Final Stand
   server where the map rotation contains only these four maps.

   You don't need to stay in maps until the end of the match. The trophy dinged
   for me the first time I spawned into my fourth map.

   If you intend to complete all the assignments for 'King in the North' (trophy
   #68) you'll need to play for a total of ten hours on the Final Stand maps so
   it would take considerable effort to NOT unlock this trophy during that time!

65 Your Titan is Ready* [Bronze]

   "Get a kill by activating the Titan engines"

   The Titans in BF2142 were effectively giant flying battleships. They formed
   the basis of Titan mode in that game which was subsequently reworked into
   BF4's Carrier Assault mode (see trophy #54).

   A prototypical Titan under construction can be found in the eponymous hangar
   in the northern section of the Hangar 21 map. In Conquest Large mode this is
   the location of the "A" Titan and "B" Hangar capture points.

   You can test-fire the Titan engines by using the control inside the cabin at
   the far northern end of the hangar. The hangar has several levels but this is
   on the main floor on which the Titan supports are mounted. If you stand on
   the Titan deck at the "A" flag, walk off to the north and drop down to the
   floor below (and you remember to deploy your parachute) you'll land pretty
   much on top of the portakabin. There's a knee-high box inside with a control
   switch and, if the option is available, there will be a "Use" prompt.

   Around 15-20 seconds after activating the switch the four massive engines on
   each side of the Titan will fire, burning anything directly beneath them and
   creating a massive fireball which fills the "basement" section of the hangar
   from the engines out to the main southern entrance. This should kill any
   enemies foolish enough to be in that area - you'll usually get a sequence of
   burn hit-markers just like you get when you use an incendiary grenade.

   The control switch will become available again about 70 seconds after the
   engines have stopped firing.

   *Another sly Titanfall reference methinks.

66 Cold-Blooded [Bronze hidden]

   "Get a kill with an icicle"

   This is the first and only secret trophy in the game - and it's an odd one!

   First you need to collect your icicle. Naturally there are plenty of icicles
   on the snowy Final Stand maps but only specific ones can be used for this.

   One source can be found at the small fishing village on the west side of the
   Hammerhead map. There are three blue fishing boats in the frozen bay and you
   need to find the one that's furthest south. On the east side of the boat's
   cabin you should get a prompt that says "Hold [Triangle] to pickup icicle".

   (credit to Jonathan Foggin for posting this on Youtube on DLC release day)

   In Conquest Large the fishing village is the "F" flag and the boat is just to
   the east of the actual flag; you might like to switch to the Russian team
   (who will usually hold this flag) so that you can respawn there easily. You
   can also get this icicle in Conquest mode where you'll find the village about
   210 metres due west of the "B" flag and in Obliteration mode where the boat
   is 50 metres north of the Russian "C" point.

   You can also harvest an icicle on Operation Whiteout from the stairs at the
   south-west end of the hilltop building north-east of the "C" Power Station
   flag in Conquest Large. The stairs are about ten metres due east of the big
   "UFO" building which is next to the solar farm near the centre of the map.
   In Conquest mode the power station is the "B" flag and in Obliteration it's
   midway between the two "A" points.

   The icicle replaces whichever knife you had equipped in your loadout. You're
   free to switch between your guns and gadgets then back to your icicle; you
   retain it until you die but then after respawning you can collect another one
   from the same location (it "grows back" after about a minute).

   With your icicle equipped you just need to find an enemy and perform a melee
   kill from the rear or side. I'd suggest stealthily checking the far side of
   the map and hilltops for camping snipers. Remember to check your maps for
   spotted enemies with potential for flanking.

67 Has Science Gone Too Far? [Bronze]

   "Get a kill using the HT95 Levkov, XD1 Accipiter, Rorsch Mk 1 & Schipunov 42"

   To achieve this trophy you need to get one kill with each of these four new
   futuristic weapon systems. (That technological marvel the snowmobile is not
   included in this requirement!)

   HT95 Levkov
   Like the Type 32 in BF2142, the HT95 is a hovertank. Its jet-based levitation
   allows it to strafe sideways (for easier roadkills) and to float on water.

   Aside from the lack of tracks, the HT95 closely resembles the lightweight
   Swedish "S-Tank" design from the 1960's. In order to save weight it has no
   turret - the gun is fixed forwards and is aimed by rotating the vehicle. Use
   the left stick to strafe left/right and the right stick to turn the tank and
   gun left/right or to aim the gun up/down.

   The HT95 is classed as a Main Battle Tank so it takes the usual two-man crew
   and has the same unlocks and loadout as the M1 Abrams, T90 and Type 99.

   In Conquest Large it spawns at the "B" Assembly flag on Whiteout (this is the
   HT95 factory) and at "A" Shipping Depot (100 metres south of flag) and "D"
   Village Ruins on Hammerhead. In each case the flag must be captured first.

   In Conquest mode the equivalent flags are "C" on Operation Whiteout and "A"
   and "D" again on Hammerhead.

   It also spawns in Obliteration mode on Operation Whiteout north-east of the
   US "B" point and south of the Russian "A" point (overlooking the range).

   XD1 Accipiter*
   First glimpsed in the short Premium trailer back in May, the XD1 is an armed
   unmanned air vehicle (UAV) which can be seen as a precursor of BF2142's SD8
   Accipiter. It has a large rear rocket for propulsion, several side thrusters
   for hovering/manoeuvring and a forward-facing three-barrel Gatling cannon
   (similar to that on the Viper attack helicopter).

   The XD1 is available in the game as a Battle Pickup. It plays like a hybrid
   of the MAV and SUAV with a big gun added - it's operated via remote-control,
   it's capable of hovering**, it can be used in 1st or 3rd-person view and it
   has a limited fuel supply indicated at the bottom-right of the HUD view (it
   has sufficient fuel to fly for approximately one minute).

              XD1 Accipiter pickup crate locations in Conquest Large
   Operation Whiteout - by solar farm on south-west side of "C" flag

    Giants Of Karelia - next to small green truck beside "A" flag

            Hangar 21 - on roof of large structure at "F" flag
                      - on Titan deck just north of "B" flag in hangar

           Hammerhead - inside single-storey building at "D" flag
                      - in the XD1 test lab at "B" flag indoors

            XD1 Accipiter pickup crate locations in Conquest (PS3/360)
   Operation Whiteout - by solar farm on south-west side of "B" flag

    Giants Of Karelia - on helipad east of "C" flag dome

            Hangar 21 - on Titan deck just north of "B" flag in hangar

           Hammerhead - inside single-storey building at "D" flag
                      - in the XD1 test lab at "B" flag indoors

               XD1 Accipiter pickup crate locations in Obliteration
   Operation Whiteout - central location between US "A" and Russian "C" points

    Giants Of Karelia - at Russian "B" point
                      - in rotunda balcony room at US "B" point

            Hangar 21 - on roof of large structure at US "B" point
                      - on platform outside main hangar entrance

           Hammerhead - central location in the XD1 test lab indoors

   After picking up the XD1 (hold Triangle) you'll want to find somewhere to
   hide so look for some decent cover like a building. Press R2 to deploy the
   drone and L2 to enter it. In addition to using the standard controls to move
   and aim you can hold X to ascend or R3 to descend but keep in mind that R3
   also toggles between 1st and 3rd-person views. Hold Square to exit the drone
   if necessary and press L2 to re-enter it.

   There's no zoom function so it's best not to fly too high, although if you
   stay too low your drone can easily be destroyed by small-arms fire. The gun
   isn't too powerful so it'll usually take a few bursts to get a kill.

   *Accipiter is the Latin word for "hawk".

   **The design of the XD1 is based on the real-life MKV (Multiple Kill Vehicle)
   which was intended to intercept and destroy incoming ballistic missiles. You
   can see footage on Youtube of real prototypes using the thrusters to hover.

   Rorsch Mk 1
   The Mk 1 is a railgun rifle which uses electromagnetic rails to launch its
   projectiles with high kinetic energy, high muzzle velocity and zero drop.
   This is the same technology that was used in the Rorsch Mk S8 anti-vehicle
   turrets in BF2142.

   The gun is available as a Battle Pickup. Its high damage gives it a similar
   killing potential against infantry as the M82A3 and AMR2 sniper pickups (i.e.
   it gives an automatic one-hit kill on any part of the body) but beyond that
   its characteristics are quite different.

               Rorsch Mk 1 pickup crate locations in Conquest Large
   Operation Whiteout - by tracked vehicle 125 metres north-west of "A" flag
                      - west of red tents 215 metres north-west of "D" flag

    Giants Of Karelia - next to blockhouse north-east of "C" flag dome

            Hangar 21 - on roof of radio tower at "D" flag
                      - on hill 60 metres north of "E" flag

           Hammerhead - on road bridge 130 metres north-east of "A" flag
                      - by sandbags 100 metres south-west of "D" flag

             Rorsch Mk 1 pickup crate locations in Conquest (PS3/360)
   Operation Whiteout - by tracked vehicle 125 metres north-west of "A" flag
                      - west of red tents 215 metres north-west of "D" flag

    Giants Of Karelia - between road and river 115 metres north-east of "B" flag

            Hangar 21 - on roof of radio tower 215 metres south-west of "C" flag
                      - on hill 120 metres south of "C" flag

           Hammerhead - on road bridge 130 metres north-east of "A" flag
                      - by sandbags 100 metres south-west of "D" flag

                Rorsch Mk 1 pickup crate locations in Obliteration
   Operation Whiteout - central location on rooftop gantry of UFO building

    Giants Of Karelia - N/A

            Hangar 21 - on hill between US "A" point and Russian "C" point
                      - on roof of radio tower south-east of Russian "A" point

           Hammerhead - on road bridge 115 metres east of US "B" point
                      - by sandbags 80 metres north-east of Russian "B" point

   The power of the railgun is balanced by its effective fire-rate, ammo supply
   and charge time. The weapon holds only one round at a time and it takes about
   seven seconds to go through the reload animation, it comes with only eight
   rounds available and there is a delay of approximately two seconds between
   pulling the trigger and the projectile firing.

   The Mk 1 comes equipped with a special 20x scope which has a HUD showing the
   bearing, inclination, range and your local clock time. It also has a blue
   laser sight which is visible when aiming through the scope.

   It can be used to damage vehicles but it has been nerfed since the initial
   public testing on the CTE. Previously it gave a one-hit kill on helicopters
   and now it doesn't, although it will still give a mobility hit.

   Schipunov 42
   The Schipunov 42* is a fixed weapon emplacement like the TOW launcher but
   instead of having a long missile tube it has a short rectangular box and it
   functions more like a giant shotgun firing multiple bullets simultaneously.

   It's based on the real-life Metal Storm prototype which used thirty-six
   barrels each pre-loaded with five cartridges - it could fire all 180 rounds
   in just 0.01 seconds giving it an effective fire-rate of over 1 million RPM!
   This happened so fast it sounded like a single shot being fired. :o

   The Schipunov can usually be found around capture points in Conquest mode
   where it can be used for flag defence. It's best used on infantry and light
   vehicles at fairly short ranges. It effectively has a four-round magazine and
   two spare mags although these regenerate slowly just like vehicle ammo.

   Naturally using a fixed launcher like this leaves you very exposed to several
   threats including snipers and enemies flanking you from behind. Also lock-on
   weapons like the Javelin can lock onto the launcher like a vehicle and take
   you out easily from long ranges.

   *During initial testing on the CTE in September 2014 the weapon was capable
   of hitting vehicles with such force that it flipped them! It was originally
   labelled the "SC42" which soon earned it the nickname the "Scrub Cannon".

68 King in the North* [Silver]

   "Complete all Final Stand assignments"

   The DLC adds eight new assignments which are required for this trophy.

   *I assume this is a reference to Game of Thrones...?

   Eye Spy [bronze assignment]            Reward: Target Detector (attachment)*
   o Multiplayer Rank 10 required

   o Play on any Final Stand map to activate assignment

   o Get 2 Spotting Ribbons (get 4 spot assists in one round for each)

   o Get 20 DMR or carbine kills

   You can use the spot button (R1 by default on PS4) to mark an enemy that has
   not already been marked. If the enemy gets killed by a team-mate while they
   are still spotted you score one spot bonus.

   The spotting mechanic was adjusted in the 2015 Spring Patch to improve the
   stealth gameplay on the night map/s. Previously you could actively spot an
   enemy within a cone with a 3 degree angle but now the angle for spotting
   reduces with distance to a minimum of only 0.15 degrees at 1,200 metres. This
   prevents you from picking up accidental spots by spamming the button.

   Since it unlocks the Target Detector attachment which can only be equipped
   onto carbines and DMR's, it's appropriate that you should be required to get
   a few kills with some combination of those for this assignment. After several
   patches the DMR's are more viable now and the carbines have always been quite
   versatile so you should have no trouble getting those kills.

   Your first DMR is the RFB which unlocks after scoring 13,000 pts with the
   Recon class. The Ak5C carbine unlocks by earning 15,000 pts with the Engineer
   class but you can also unlock the MTAR21 from a China Rising DLC assignment.

   *The Target Detector can be equipped in the accessory slot of any carbine or
   DMR and will automatically spot enemies when you ADS.

   Disinformation [bronze assignment]               Reward: DS3 Decoy (gadget)*
   o Multiplayer Rank 10 required

   o Play on any Final Stand map to activate assignment

   o Affect 10 enemies with M84 flashbang grenades

   o Get 3 melee kills

   Flashbang grenades are unlocked after scoring 2,500 pts with grenades and
   can be equipped to any class. By default you carry two but if you play as
   Assault with the Grenadier field upgrade path the GRENADES spec at level 1
   will automatically give you one extra grenade each time you spawn.

   Flashbangs will affect anyone who has a line of sight to the blast - if they
   look away or they're in cover then there will be no effect. The detonation
   has a blinding effect and, since the Fall Patch, it will also temporarily
   remove 3D markers on enemies/friendlies/flags thus adding to the confusion.

   If you want to complete this requirement quickly you could probably get those
   ten flashbang victims in a single life in Conquest mode on Metro or Locker!

   See 'Turn Around...' (trophy #39) for notes on melee kills. If you get a
   counter-knife (i.e. someone tries to knife you from the front and you press
   your melee button when prompted) this will also count towards your total.

   *The DS3 can be equipped by any class and deployed in the field. It generates
   gunfire sounds and a false minimap signature so players on the other team
   think that an enemy player is there. Its function is similar to the DS22
   Sniper Decoy in BF2142 and the Decoy seen in the Battlefield Hardline beta.

   XD1 Deathbringer [silver assignment]          Reward: XD1 Accipiter (dogtag)
   o Multiplayer Rank 10 required

   o Play on any Final Stand map to activate assignment

   o Get 30 kills with the XD1 Accipiter

   o Travel 3,000 metres (1.9 miles) with the XD1 Accipiter

   See trophy #67 above for details of the XD1 drone.

   It'll probably take around six or seven flights to cover 3km in total. (and
   it will certainly take more than that to get thirty kills with the thing!)

   Hovertank Harbinger [silver assignment]         Reward: HT95 Levkov (dogtag)
   o Multiplayer Rank 10 required

   o Play on any Final Stand map to activate assignment

   o Spend 10 minutes in the HT95

   o Destroy 15 vehicles with the HT95

   See trophy #67 above for details of the HT95 hovertank.

   Railgun Rampage [silver assignment]             Reward: Rorsch Mk 1 (dogtag)
   o Multiplayer Rank 10 required

   o Play on any Final Stand map to activate assignment

   o Destroy 10 vehicles with the Rorsch Mk 1

   o Get 25 kills with the Rorsch Mk 1

   See trophy #67 above for details of the Rorsch Mk 1 railgun.

   The lightweight snowmobiles are probably the best target for vehicle destroys
   especially since the game also counts stationary ones that have recently been
   abandoned by an enemy player. You should find that you also get credit for
   destroying enemy equipment like spawn beacons, sensors and MAV's.

   Mechanized Mayhem [silver assignment]                Reward: Tundra* (paint)
   o Multiplayer Rank 10 required

   o Play on any Final Stand map to activate assignment

   o Get 25 kills with the Schipunov 42

   o Spend 5 minutes (300 secs) in the air with the Launch Pod

   See trophy #67 above for details of the Schipunov 42 emplacements.

   Previously playable in BF2142, the Launch Pod fires like an aimed projectile
   from a stationary launcher and can be used to deploy your soldier to any
   location within its operational range.

   The pods can be found scattered across the Hangar 21 map in Conquest mode;
   they resemble big WWII searchlights and have large square map icons.

   After entering a pod you can aim using the right stick. The bottom scale
   shows your bearing and the left/right scales show your angle of elevation.
   You can press your trigger button to initiate the launch sequence manually
   but (to prevent people from hiding in them) the launch pod will also launch
   automatically after around 20 seconds.

   During initial testing on the CTE the launch pods had a tendency to kill you
   on landing but this issue has since been resolved. However you are also free
   to bail out at any point and then skydive/parachute down to your destination.
   You can pull off some pretty epic flanks on unsuspecting enemies like this.

   You'll eventually accumulate those five minutes of flight time if you keep
   using the pods during play. However if you want to speed things up I would
   recommend setting your launch angle to 90 degrees (at the top of the scale).
   The pod will launch directly upwards giving you around 15-20 seconds of air
   time and you'll land right next to the launcher so you can do it again.

   *The term tundra most commonly refers to arctic tundra which is cold terrain
   with treeless plains where the ground experiences permafrost.

   Snowmobile Slayer [silver assignment]            Reward: Snowmobile (dogtag)
   o Multiplayer Rank 10 required

   o Play on any Final Stand map to activate assignment

   o Get 10 roadkills with snowmobiles

   o Get 5 minutes of air time with snowmobiles

   The new snowmobiles (and opportunities to ramp off scenery) are plentiful on
   the Operation Whiteout, Hangar 21 and Hammerhead maps in Conquest mode. They
   are available at your deployment and at capture points and can be used for
   rapid transportation much like the quad bike, dirtbike and PWC (jetski).

   You can spawn directly onto a snowmobile at your base or any friendly flag by
   selecting the location with the left stick and then choosing a vehicle with
   the right stick. Look for the map icon which looks like a hair-trimmer. :)

   Snowmobiles can be used on any solid terrain including ice on frozen lakes
   and rivers, but they cannot be used on unfrozen water so watch out!

   As usual, as long as you're playing on a Normal server, you can press R3 to
   toggle between 1st and 3rd-person view modes which you might find helpful.

   Frostbite* [gold assignment]                      Reward: Frostbite* (paint)
   o Multiplayer Rank 20 required

   o Play on any Final Stand map to activate assignment

   o Play 10 hours on Final Stand maps

   o Win 10 matches on each Final Stand map (40 wins total)

   After several assignments encouraging players to spend their time going for
   roadkills and waiting for Battle Pickups to respawn it's nice to see one that
   makes them want to do something useful like actually winning matches!

   You can check your progress either on your online Battlelog profile in the
   Assignments section or under My Soldier / Awards / DLC Assignments from the
   game's main menu. When you get close to completion you may want to focus your
   efforts by playing on the maps where you have fewer wins.

   *Recent Battlefield games run on DICE's "Frostbite" game engine. The current
   iteration Frostbite 3 is used by BF4 along with Plants vs Zombies: Garden
   Warfare, Need for Speed: Rivals and Dragon Age: Inquisition. The name of this
   assignment is also appropriate to the snowy maps of the Final Stand DLC.

| Section 10 | LINKS                                                       s10 |

This section gives a random list of interesting/useful/fun online resources.

o http://www.youtube.com/user/rivaLxfactor
o http://www.youtube.com/user/LevelCapGaming
o http://www.youtube.com/user/jackfrags

o http://www.youtube.com/user/Luetin09
o http://www.youtube.com/user/bigMooney06
o http://www.youtube.com/user/intheworksmedia

o http://www.youtube.com/user/daskro
o http://www.youtube.com/user/Matimi0
o http://www.youtube.com/user/FRANKIEonPCin1080p

  Some of the best Youtube channels for BF4 news, discussion, tactics, weapon
  reviews, gameplay commentaries, competitive matches, challenges and collabs.

o http://www.youtube.com/user/GranadaDeFumasa
o http://www.youtube.com/user/WhiteMoosey
o http://www.youtube.com/user/GrizzleBF

o http://www.youtube.com/user/Kulprit008
o http://www.youtube.com/user/LevelBF
o http://www.youtube.com/user/wrath111377

o http://www.youtube.com/user/ImAnderZEL
o http://www.youtube.com/user/TheWestie4321
o http://www.youtube.com/user/MattTheMusketeer

o http://www.youtube.com/user/SHuSTYBANG
o http://www.youtube.com/user/Threatty
o http://www.youtube.com/user/Darkdesignbetrayed

o http://www.youtube.com/user/KingKumaForever
o http://www.youtube.com/user/TheRussianBadger
o http://www.youtube.com/user/pixelenemyRevive

o http://www.youtube.com/user/Ghostmb
o http://www.youtube.com/user/darthveda
o http://www.youtube.com/user/I2usskhofTV

  Some more good channels for BF4 discussion, tips, montages, etc.

o http://www.youtube.com/playlist?list=PLF8C97115E5BCBA92

  Full list of the superb Battlefield Friends (BFF) animated series. :D

o http://symthic.com/bf4-stats

  Definitive source for BF4 weapon stats.

o http://en.twitch.tv/directory/game/Battlefield%204

  Live BF4 streams.

o http://battlelog.battlefield.com

  Official Battlelog site for BF3 and BF4 player stats and battle reports.

o http://bf4stats.com/

  Comprehensive unofficial Battlefield 4 player stats site.

o http://www.battlefield.com/battlefield-4
o http://blogs.battlefield.com
o http://www.youtube.com/user/Battlefield

o http://twitter.com/battlefield
o http://www.facebook.com/battlefield
o https://plus.google.com/+Battlefield/posts

  Official Battlefield 4 links.

o https://twitter.com/Demize99

  Battlefield lead developer Alan Kertz.

o http://mp1st.com/category/battlefield

  Great site for the latest Battlefield news and info.

o http://battlefield.wikia.com/wiki/Battlefield_Wiki

  Wiki site for the Battlefield series.

o http://www.dice.se

  Battlefield developers, DICE.

o https://help.ea.com

  Support site from Battlefield publishers, Electronic Arts.

o http://www.youtube.com/watch?v=ULbZUoPN5BU

  Superb BFBC2 musical tribute, based on Toto's 1982 hit 'Africa'. :)

| Section 11 | ABBREVIATIONS                                               s11 |

This section is an alphabetical list of acronyms and other abbreviations used
for various weapons and items of equipment, assorted gaming/military terminology
and other terms used in campaign/multiplayer dialogue.

This is an expanded version of the original list from my BF3 trophies guide, now
updated for BF4. (so it probably includes a few entries specific to BF3)

        AA = Anti-Aircraft

       AAV = Assault Amphibious Vehicle (AAV7A1 Amtrac)

        AC = Attack variant of a Cargo plane (US designation prefix, e.g. AC130)

       ACB = Advanced Combat Blade (ACB90 knife)

      ACOG = Advanced Combat Optical Gunsight

       ACP = Automatic Colt Pistol (ammo type)

       ACR = Adaptive Combat Rifle ("ACW-R" in BF4)

       ACV = Air-Cushion Vehicle (hovercraft)

        AD = Air Defence (LAV25 variant)

       ADS = Aim Down Sights

       AED = Automated External Defibrillator

       AGM = Air-launched Ground-attack guided Missile

        AH = Attack Helicopter (US designation prefix, e.g. AH1Z Viper)

        AK = Avtomat Kalashnikova (e.g. AK12)

        Ak = Automatkarbin (Swedish for "automatic carbine" unsurprisingly)

       AMR = Anti-Materiel Rifle

    Amtrac = Amphibious Tractor

        AO = Area of Operations

        AP = Armour-Piercing (ammo type)

  APFSDS-T = Armour-Piercing Fin-Stabilised Discarding-Sabot Tracer (ammo type)

      Arty = Artillery

        AS = Avtomat Special'nyj (AS Val) / Air Superiority (game mode)

     ASRAD = Advanced Short-Range Air Defence

        AT = Anti-Tank

    ATacMS = Army Tactical Missile System (mobile artillery unlock)

       ATV = All-Terrain Vehicle

       AUG = Armee Universal Gewehr (German for "universal army rifle")

       BDA = Battle/Bomb Damage Assessment

    BF1942 = Battlefield 1942

    BF2142 = Battlefield 2142

       BF3 = Battlefield 3

       BF4 = Battlefield 4

 BFBC2/BC2 = Battlefield: Bad Company 2

       BGB = Big Grey Boat (Navy/Marines slang for a large ship)

       BMD = Boyevaya Mashina Desanta (Russian for "airborne combat vehicle")

       BMG = Browning Machinegun (ammo type)

       BMP = Boyevaya Mashina Pekhoty (Russian for "infantry combat vehicle")

       BTR = Bronyetransportyor (Russian for "armoured transporter", e.g. BTR90)

      Buck = Buckshot (ammo type)

        CA = Carrier Assault (game mode)

       CAG = Commander [of] Air Group

       CAS = Close Air Support

   Casevac = Casualty Evacuation

       Cat = Catapult

  CBJ Tech = Carl Bertil Johansson (Swedish firearm manufacturers)

    CBJ-MS = CBJ Modular System

       CIA = Central Intelligence Agency

        CN = China / Chinese (faction)

        CO = Commanding Officer

     Co-Ax = Co-Axial (e.g. a machinegun sharing the axis of a tank's main gun)

     Comms = Communications

        CQ = Conquest (game mode)

       CQB = Close-Quarters Battle

        CR = China Rising (DLC)

     C-RAM = Counter-Rocket/Artillery/Mortar (gun turret)

        CS = Confined Space (M136 CS)

       CS5 = Concealable Subsonic/Supersonic Suppressed Sniper System

        CT = CheyTac (US firearm manufacturers) / CheyTac (ammo type)

        CT = Computed Tomography (medical scan)

       CTE = Community Test Environment (for testing game improvements)

       CTF = Capture The Flag (game mode)

        CZ = Ceska Zbrojovka (Czech firearm manufacturers)

      DAGR = Direct Attack Guided Rocket (attack helicopter unlock)

       DAO = Double-Action Only (DAO12)

      DASC = Direct Air Support Centre

       DCC = Damage Control Central

      DICE = Digital Illusions C.E. (game developers)

       DLC = Downloadable Content

       DMR = Designated Marksman Rifle

       DOM = Domination (game mode)

       DPS = Damage Per Second

       DPV = Desert Patrol Vehicle

        DT = Dragon's Teeth (DLC)

        EA = Electronic Arts (game publishers)

       ECM = Electronic Countermeasures

     ELINT = Electronic Intelligence

       EMP = Electromagnetic Pulse

       EMR = Enhanced Marksman Rifle (M39)

       EOD = Explosive Ordnance Disposal (EOD Bot)

      ERDL = Engineer Research & Development Laboratories (camo pattern)

       ESM = Electronic Support Measures

       ETA = Estimated Time of Arrival

      Evac = Evacuation

     Exfil = Exfiltration (opposite of infiltration)

     FAMAS = Fusil d'Assaut de la Manufacture d'Armes de Saint-Etienne

      FAP! = First Aid Pack

        FB = Flashbang (ammo type)

      FFAR = Forward-Firing Aircraft Rocket (rocket pods)

       FGM = US designation prefix for a man-portable ground-target missile

       FIM = US designation prefix for a man-portable air-interceptor missile

      FLIR = Forward-Looking Infra-Red (scope)

        FN = Fabrique Nationale (Belgian firearm manufacturers)

       FOV = Field of View

       FPS = Frames per Second / First-Person Shooter

      Frag = Fragmentation (ammo type)

        FS = Final Stand (DLC)

      FSRM = First-Shot Recoil Multiplier (weapon stat)

       GAZ = Gorkovsky Avtomobilny Zavod (Russian vehicle manufacturer)

       GRU = Glavnoye Razvedyvatel'noye Upravleniye (Russian intelligence)

      GPMG = General-Purpose Machinegun

      HALO = High Altitude, Low Opening (low-profile parachute insertion)

      HARM = High-speed Anti-Radiation Missile (anti-radar missile)

        HE = High Explosive (ammo type)

      HEAT = High Explosive Anti-Tank (ammo type)

      Helo = Helicopter

    HIMARS = High-Mobility Artillery Rocket System (M142)

        HK = Heckler und Koch (German firearm manufacturers)

       HMD = Helmet-Mounted Display

       HMG = Heavy Machinegun

     HMMWV = High-Mobility Multipurpose Wheeled Vehicle (Humvee)

        HQ = Headquarters

       HVM = High-Velocity Missile (HVM II Starstreak)

       HVT = High-Value Target

       IED = Improvised Explosive Device

       IFV = Infantry Fighting Vehicle

     Intel = Intelligence

        IR = Infra-Red

      IRNV = Infra-Red Night Vision

       ITV = Internally-Transportable Vehicle (Growler)

      JDAM = Joint Direct Attack Munition (smart bomb)

     JSSAP = Joint Service Small Arms Program

       KDR = Kill:Death Ratio

     Klick = Kilometre

       KSA = Kingdom of Saudi Arabia

       LAW = Light Anti-tank Weapon

      LDES = Laser Designation [of target], also "Lase" used as a verb

       LAV = Light Armoured Vehicle (LAV25)

       LMG = Light Machinegun

       LOS = Line of Sight

      LSAT = Lightweight Small Arms Technologies (US development programme)

       LSW = Light Support Weapon

        LT = Lieutenant

       LVG = Low Velocity Grenade (ammo type)

        LZ = Landing Zone

       MAA = Mobile Anti-Air

     MAARS = Modular Advanced Armed Robotic System

    MARPAT = Marine Pattern (camo pattern)

      MASS = Modular Accessory Shotgun System (M26)

       MAV = Micro Air Vehicle (Recon gadget)

       MBT = Main Battle Tank

       MCS = Modular Combat Shotgun (870MCS)

       MEU = Marine Expeditionary Unit

        MG = Machinegun

       MGL = Multiple Grenade Launcher (M32 MGL)

       MGS = Mobile Gun System (M1128)

      Mike = "M" in the military phonetic alphabet, used to denote minutes

 Mike-Mike = Millimetre

       Mil = Millimetre

       MOA = Minute Of Angle (term used to describe a firearm's accuracy)

     MOLLE = Modular Lightweight Load-carrying Equipment

        MP = Multiplayer

    MP-APS = Man-Portable Active Protection System

      MRAP = Mine-Resistant Ambush-Protected (US vehicle programme)

       MRE = Meal Ready-to-Eat (US ration pack)

       MSR = Main Supply Route

      MTAR = Micro TAR21 (MTAR21 carbine variant of the TAR21 assault rifle)

       MVP = Most Valuable Player

      NATO = North Atlantic Treaty Organisation (and its standard ammo types)

        NS = Naval Strike (DLC)

       OGA = Other Government Agency (usually by implication the CIA)

       OHK = One-Hit Kill

        OP = Observation Post / Overpowered

      Para = Paratrooper

       PDW = Personal Defence Weapon

       PLA = People's Liberation Army (Chinese military)

       PLD = Portable Laser Designator

       PLR = People's Liberation & Resistance (faction)

       Pos = Position

       POW = Prisoner Of War

       PSO = Pritsel Snaipersky Optichesky (Russian for "sniper scope, optical")

      PTFO = Play The Objective!

       PWC = Personal Water Craft (jetski)

       QBB = Qingwuqi Buqiang-Banyong (Chinese for "light rifle, squad-use")

       QBZ = Qingwuqi Buqiang-Zidong (Chinese for "light rifle, automatic")

       QRF = Quick Reaction (or Response) Force

      RAWR = Remote Assisted Weaponized Robot

       RCB = Riverine Command Boat

       RDS = Red-Dot Sight

    RedCon = Readiness Condition (RedCon 1 is a state of full alert)

       REX = Revolver for Export (MP412)

       RFB = Rifle Forward-ejection Bullpup

       RGO = Ruchnaya Granata Oboronitel'naya (Russian "defensive hand-grenade")

      RHIB = Rigid-Hulled Inflatable Boat

       ROF = Rate of Fire

       RPG = Rocket-Propelled Grenade (RPG7)

       RPK = Ruchnoy Pulemyot Kalashnikova (RPK)

       RPM = Rounds Per Minute (the cyclic rate-of-fire of a firearm)

        RU = Russia / Russian (faction)

        RV = Rendezvous (French loanword for "meeting" or "meeting place")

      SA80 = Small Arms for the '80s (common name for the L85/L86 firearms)

     SAR21 = Singapore Assault Rifle [for] 21st Century

       SAM = Surface-to-Air Missile

       SAW = Squad Automatic Weapon (M249)

      SCAR = SOF Combat Assault Rifle - L suffix for Light (5.56mm) model
                                      - H suffix for Heavy (7.62mm) model

      SIPS = Spread Increase Per Shot (weapon stat)

    SitRep = Situation Report

       SKS = Samozaryadnyj Karabin Simonova ("Siminov self-loading carbine")

      SLAM = Selectable Lightweight Attack Munition (M2 SLAM)

      SMAW = Shoulder-launched Multi-purpose Assault Weapon (Mk 153 SMAW)

       SMG = Sub-machinegun

       Smk = Smoke (ammo type)

     SOCOM = Special Operations Command

       SOF = Special Operations Forces

    SOFLAM = SOF Laser Acquisition Marker (Recon gadget)

        SP = Single-Player

      SPAS = Sporting-Purpose Automatic Shotgun (SPAS-12)

  Spec Ops = Special Operations

       SPM = Score Per Minute (average points earned per minute in multiplayer)

       SPM = Special Police Machine (SPM3)

      SQDM = Squad Deathmatch (game mode)

      SRAW = Short-Range Assault Weapon (FGM172 "Predator" SRAW)

     SRR61 = 61st Special Reconnaissance Regiment (of the Jordanian Royal Guard)

     STAFF = Smart Target-Activated Fire & Forget (tank ammo)

    STANAG = Standardization Agreement (for NATO equipment and procedures)

      SUAV = Small Unmanned Air Vehicle (Recon gadget)

        SV = Sniper Variant (e.g. SCAR-H SV)

       SVD = Snayperskaya Vintovka Dragunova ("Dragunov sniper rifle")

        SW = Smith & Wesson (ammo type)

     TAR21 = Tavor Assault Rifle for the 21st century

     Tango = "T" in the military phonetic alphabet, used to denote a target

       TDM = Team Deathmatch (game mode)

        TK = Team Kill

       TOW = Tube-launched Optically-tracked Wire-guided (US anti-tank missile)

       TTK = Time To Kill (time a gun takes to do 100 damage at a given range)

     T-UGS = Tactical Unattended Ground Sensor (Recon gadget)

       UAV = Unmanned Air Vehicle

      UCAV = Unmanned Combat Air Vehicle (Support gadget)

       UCP = Universal Camouflage Pattern

       UGL = Underslung Grenade-Launcher

        UH = Utility Helicopter (US designation prefix, e.g. UH1Y Venom)

       UMP = Universale Maschinenpistole (German for "universal machine-pistol")

      USAS = Universal Sports Automatic Shotgun (USAS-12)

      USMC = United State Marine Corps.

       USS = United States Ship

       UTS = Urban Tactical Shotgun (UTS15)

     V-Bed = VBIED = Vehicle-Borne Improvised Explosive Device (car bomb)

    Victor = "V" in the military phonetic alphabet, used to denote a vehicle

      V-ID = Visual Identification

       VIP = Very Important Person

      VOIP = Voice Over Internet Protocol

       VDV = Vozdushno-Desantnye Voyska (Russian for "airborne troops")

       WLR = Win:Loss Ratio

       WMD = Weapon of Mass Destruction

        WP = Warsaw Pact (and its standard ammo types) / White Phosphorus

        WZ = Wuzhuang Zhishengji (Chinese for "military helicopter", e.g. WZ10)

        XP = Experience Points

| Section 12 | CONTACT                                                     s12 |

I welcome feedback, corrections and contributions on this guide. Contributions
will usually be reworded but will always be fully credited to the submitter so
be sure to tell me the name you want me to use.

You can email me at barticle at hotmail.com - obviously changing the "at" to an
@ and removing the spaces. It would be helpful if you include "Battlefield" or
"BF4" somewhere in the subject line to get my attention.

My permission should be sought before using any content from this document for
your own website or guide although I'm happy for my BF4 ascii-art logo to be
used if it's credited to me (Barticle) and you tell me where you're using it.

| Section 13 | THANKS                                                      s13 |

I would like to thank the following:-

o Canadianese, BlackDevil990, xInfiniteoo, Angershock, M-Easy and johncnstntn
  for helpful forum posts

o Symthic.com for the weapon stats and game data

o JackFrags and xFactor for handy preview videos

o Jonathan Foggin for the Cold-Blooded video

o Crimson Sails, Myosotis, Cold Fiction Music and Cousin Silas for super sounds

I will be happy to give credit and thanks to anyone who makes a contribution.
        ___________                                          ___        
        \______   /                              ___        /  /        
              /  /                       __      \_/       /  /         
             /   \___ ________ _________/  \__ ___ ______ /  /  ________
.-------o   /  __   / \___   //  ___/\_   ___//  //  ___//  /  /  __   /
| ANOTHER  /  / /  /_____/  //  /     /  /   /  //  /   /  /  /   \/  / 
'---------/  /-/  //  __   //  /-----/  /---/  //  /---/  /--/  _____/---------.
         /  / /  //  / /  //  /     /  /   /  //  /   /  /  /  /         GUIDE |
        /   \/  //   \/  //  /     /   \_ /  //   \_ /   \ /   \________ o-----'
        \______/ \______/ \_/      \____/ \_/ \____/ \___/ \___________/
Battlefield 4 Trophies Guide
Copyright 2013-2015 James R. Barton
Initial version 1.00 completed 10 December 2013
Current version 1.09 completed 28 October 2015

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This guide may be downloaded and printed for personal, private, non-commercial
use only. This work is subject to copyright. It may not be hosted online or
otherwise distributed publically or reproduced either in whole or in part
without the advance written consent of the author. Any violation would
constitute an infringement of copyright and is strictly prohibited.

I would encourage you to boycott the site cheatcodes.com which uses (steals)
game guides without the author's consent and then ignores removal requests.

The only websites with the author's consent to publish this guide are GameFAQs
(gamefaqs.com) and its affiliates, i.e. Gamespot (gamespot.com).

If you find this file hosted on any other site I would be grateful if you would
inform me at the email address given at the top. Thanks!

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