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    FAQ/Walkthrough by dark52

    Version: 1.03 | Updated: 07/05/15 | Search Guide | Bookmark Guide

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                                   | 9 Yes / 7 No |   (01/12/2016)
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              ''.....''  /\    |\   | __         |__)  __  _                   _
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                  |   CONSOLE WALKTHROUGH   |
              |~-~-~-~-~-~-~-~-~-~-TABLE OF CONTENTS-~-~-~-~-~-~-~-~-~-~|
              |  1 - Introduction.............................[010000]  |
              |      i - Introduction.........................[010100]  |
              |      ii - Controls............................[010200]  |
              |      iii - Gems...............................[010300]  |
              |      iv - Health..............................[010400]  |
              |      v - Breath...............................[010500]  |
              |      vi - Fury................................[010600]  |
              |      vii - Experience.........................[010700]  |
              |  2 - Walkthrough..............................[020000]  |
              |      i - Swamp................................[020100]  |
              |      ii - Dojo................................[020200]  |
              |      iii - First Flight.......................[020300]  |
              |      iv - Dante's Freezer.....................[020400]  |
              |      v - Boss: Ice King.......................[020500]  |
              |      vi - Dojo................................[020600]  |
              |      vii - Tall Plains........................[020700]  |
              |      viii - Boss: Stone Sentinel..............[020800]  |
              |      ix - Dojo................................[020900]  |
              |      x - Munitions Forge......................[021000]  |
              |      xi - Boss: Steam.........................[021100]  |
              |      xii - Escape From Cynder.................[021200]  |
              |      xiii - Dojo..............................[021300]  |
              |      xiv - Concurrent Skies...................[021400]  |
              |      xv - Boss: Electric King.................[021500]  |
              |      xvi - Boss: Cynder.......................[021600]  |
              |      xvii - Convexity.........................[021700]  |
              |      xviii - Boss: Final Battle...............[021800]  |
              |  3 - Cheats...................................[030000]  |
              |      i - PlayStation 2........................[030100]  |
              |      ii - GameCube............................[030200]  |
              |      iii - Xbox...............................[030300]  |
              |  4 - Thanks...................................[040000]  |
              |  5 - Updates..................................[050000]  |
              |  6 - Contact..................................[060000]  |
              |  7 - Copyright................................[070000]  |
                   |                                    |
                   | Author: dark52                     |
                   | Version: 1.03                      |
                   | Start Date: 25/11/06               |
                   | Last Updated: 24/04/07             |
                   | Website: http://www.darkspyro.net/ |
                   | Email: dark52(at)darkspyro(dot)net |
                              |                        |
                              |                        |
    Welcome to my FAQ/Walkthrough for the latest game in the Spyro series, The
    Legend of Spyro: A New Beginning. All three console versions of the game
    (PlayStation 2, GameCube and Xbox) have the exact same content so this guide is
    applicable to them all. Obviously not for the DS and GBA versions though.
    A retelling of Spyro's origins, The Legend of Spyro: A New Beginning ditches
    the old storyline and gameplay in favour of a new, more detailed tale and a lot
    more combat. If you're expecting the platformer of old, you'll either be
    bitterly disappointed or will just have to like the game for what it actually
    is. Anyway, on with the guide!
                              |                        |
                              |                        |
    Essential to the game, you wouldn't get far without any controls. Of course the
    game will tell you all of these throughout play, but if you've taken a break
    and forgotten them and have also managed to lose the manual, then the table
    below should be able to help you out.
       | Normal Controls |
    |       ACTION       |       PS2        |     GAMECUBE     |       XBOX       |
    | Jump               | X                | A                | A                |
    | Double Jump        | X + X            | A + A            | A + A            |
    | Long Range Breath  | Triangle         | Y                | Y                |
    | Short Range Breath | Square           | B                | X                |
    | Melee Attack       | O                | X                | B                |
    | Fury Attack        | R2               | Z                | Black Button     |
    | Charge             | R1               | R                | Right Trigger    |
    | Move               | Left Analog      | Control Stick    | Left Thumbstick  |
    | Camera             | Right Analog     | C Stick          | Right Thumbstick |
    | Strafe             | L1               | L                | Left Trigger     |
    | Tail Strike        | X, X, O (Hold)   | A, A, X (Hold)   | A, A, B (Hold)   |
    | Horn Dive          | X, R1            | A, R             | A, Right Trigger |
    | Evade              | L1 + Left Analog | L + C Stick + A  | Left Trigger +   |
    |                    |                  |                  |  Left Thumbstick |
    |                    |                  |                  |   + A            |
    | Air Combo          | X, O, O, O       | A, X, X, X       | A, B, B, B       |
    | Air Knockback      | X, R1            | A, X, X, R       | A, B, B,         |
    |                    |                  |                  |   Right Trigger  |
    | Skip Cutscene      | L1               | L                | Left Trigger     |
    | Fire Breath        | D-Pad Up         | D-Pad Up         | D-Pad Up         |
    | Ice Breath         | D-Pad Down       | D-Pad Down       | D-Pad Down       |
    | Earth Breath       | D-Pad Left       | D-Pad Left       | D-Pad Left       |
    | Electric Breath    | D-Pad Right      | D-Pad Right      | D-Pad Right      |
         | Flight Controls |
      |   ACTION    |       PS2       |     GAMECUBE      |        XBOX         |
      | Fireball    | Triangle        | Y                 | Y                   |
      | Slow Down   | L1              | L                 | Left Trigger        |
      | Speed Burst | R1              | R                 | Right Trigger       |
      | Move        | Left Analog     | Control Stick     | Left Thumbstick     |
      | Barrel Roll | Left Analog + X | Control Stick + A | Left Thumbstick + A |
                              |                        |
                              |                        |
                | Gem Colour | Function                               |
                | Red        | These refill Spyro's health meter      |
                | Blue       | These fill up Spyro's experience meter |
                | Green      | These refuel Spyro's breath attacks    |
                | Purple     | Fill up the purple Fury meter          |
    Most of the gems you find will come from defeated enemies, but you can also
    find them inside Gem Clusters dotted around the place.
                              |                        |
                              |                        |
    If you've played previous Spyro games you'll remember that Sparx showed how
    many hits Spyro could take before he keeled over and died, however, like in
    Spyro: Shadow Legacy, Sparx no longer has this function and instead Spyro has a
    health meter. In the top left of the screen you'll see a red bar which is
    depleted whenever Spyro gets hit by an enemy. To fill this back up you'll have
    to collect Red Gems, which, luckily enough, just happen to fall out of those
    same enemies that hurt you when you kill them, leaving you no worse off. You
    can also find Red Gems inside Gem Clusters so if you're low on health smash
                              |                        |
                              |                        |
    Spyro's breath is no longer an unlimited source of fire, in previous games
    there was no limit on how many times Spyro could use his natural ability to
    breathe fire but here in The Legend of Spyro, you are limited by the amount of
    Green Gems that you have collected. Each time you use a breath attack the green
    meter in the bottom right of the screen will go down unless refilled by picking
    up Green Gems from dead enemies or gem clusters. This gives you a need to
    either conserve your gems or find more before you can more easily take on the
    larger foes. As you progress through the game you'll unlock new breath types to
    use in your fight against evil.
    The only breath that you can use when you've got no more gems in your meter is
    that of fire breath. You'll be able to perform a rather weak, short burst even
    without gems so you're never quite defenceless.
    Here's the list of all of the elemental powers and their upgrades.
      | Fire Breath |
    | Fire Blast of the Blazing Skies                                             |
    | Scorch the bad guys with a fuller, hotter breath that won't fizzle out.     |
    | Fire Blast of the Scorched Earth                                            |
    | Turn up the heat on your flames to see enemies run around with their pants  |
    | on fire.                                                                    |
    | Dragsooth's Fire Blast of the Eternal Inferno                               |
    | This ultimate burning force explodes out of Spyro's mouth like a fiery      |
    | volcano.                                                                    |
    | Fire Bomb of Smoke and Flame                                                |
    | What's better than a Fire Bomb explosion? An even bigger one!               |
    | Fire Bomb of Melting Magma                                                  |
    | Add power, sprinkle in some shrapnel and you've got a bomb with a nasty     |
    | kick.                                                                       |
    | Malak's Fire Bomb of the Burning Plains                                     |
    | Break up the party for Cynder's goons with the mother of all explosions!    |
                          | Fury of Ishlandur's Final Stand |
      | Electric Breath |
    | Electric Stream of Surging Currents                                         |
    | Fry your foes and throw them around using this super-charged zapper.        |
    | Electric Stream of Slithering Viper                                         |
    | More voltage will give the goons a shocking surprise! Toss them around like |
    | toys.                                                                       |
    | Icklemar's Almighty Electric Stream                                         |
    | You wanted lightning? Well here's the whole thunder storm!                  |
    | Electric Arc of the Static Shock                                            |
    | Bad guys can't run or hide from these heat-seeking bolts of thunder.        |
    | Electric Arc of Crackling Silence                                           |
    | Imprison your enemies in an electrical cage of lightning for easy air       |
    | combos!                                                                     |
    | Penagar's Thundering Electric Arcs                                          |
    | This all powerful, crackling electricity will stop at nothing!              |
                           | Fury of Angtor's Raging Storm |
      | Ice Breath |
    | Ice Stream of Chilled Rapids                                                |
    | Give the bad guys a cold shoulder with more freezing power.                 |
    | Ice Stream of the Midnight Frost                                            |
    | These frosty streams can spray entire enemy gangs with a winter coat.       |
    | Bissthalan's Hypothermic Ice Stream                                         |
    | Direct from the ice age! Unleash rivers of ice over everything that stands  |
    | in your way.                                                                |
    | Ice Shards of the Cutting Crystal                                           |
    | These rapid fire shards can pierce through even the toughest armor.         |
    | Ice Shards of the Biting Tooth                                              |
    | Perfect if you're in a tight spot, because these sharp shards can also      |
    | bounce off walls!                                                           |
    | Hydrax' Ice Shards of Arctic Hail                                           |
    | These giant, frosty shards of ice will crush anything they come up against! |
                       | Fury of Perisher's Unending Blizzard |
      | Earth Breath |
    | Earth Shot of the Trembling Cliffs                                          |
    | A thundering blast of earth sends enemies tumbling backwards.               |
    | Earth Shot of the Quaking Valleys                                           |
    | This double sonic boom is powerful enough to rock the mighty!               |
    | Yangdrithis's Shattering Earth Shot                                         |
    | Become a walking earthquake, and blast your enemies into tomorrow!          |
    | Earth Bomb of the Wandering Whirlwind                                       |
    | A winding tornado will send your enemies flying into the sky.               |
    | Earth Bomb of the Whipping Winds                                            |
    | This terrifying twister puts the bad guys in a spin!                        |
    | Hargen's Earth Bomb of Spinning Terror                                      |
    | The vortex of doom! Few can escape its whipping winds.                      |
                        | Fury of Kytheron's Wrath of Nature |
                              |                        |
                              |                        |
    The Purple Gems that fuel Spyro's Fury attacks drop from enemies that you kill,
    but unlike Spyro's breath attacks, the Fury attack can only be used once the
    purple meter in the bottom left of the screen is completely full. Each Fury
    Attack is powerful enough to kill nearly all of the enemies on the screen in
    one go, a few of the stronger types of enemy can just about survive a singly
    Fury attack, and once you use it your meter empties completely.
    If you manage to upgrade both the primary and secondary breath abilities you
    unlock a more flashy Fury for that element.
                              |                        |
                              |                        |
    As you collect Blue Gems through the game, a pool of blue in the Level Up
    screen will slowly fill up. You can drain the pool into your chosen element and
    type of attack to upgrade it, each notch takes more of the pool to fill and
    only when you reach each notch does the breath get stronger. You cannot take
    experiene out of an element once you've put it in so choose wisely as to what
    you want to upgrade and when.
    And that's just about all that you might need to know before starting the game.
                              |                        |
                              |                        |
    After the introduction movie, you'll gain control of the young, purple dragon
    known as Spyro, well, almost. Move the camera around until you spot Sparx over
    to the right. Follow him with the camera until he goes behind a large mushroom
    plant. You can now move, follow along where he went and go up the slope to
    where it stops. Do a running jump over the gap and continue on along the path
    though to where Sparx is waiting. Charge along the branches otherwise you won't
    quite make it to the other end and fall down a short way and you'll have to try
    A short distance from there you'll face the first enemy, a Frogweed. Kill it
    using your melee attack a few times. Smash down the barrier in front of you
    with the melee attack and get killing another Frogweed, this time it's a real
    fight though so you will have several of them attacking you at once. Luckily
    Spyro's melee attacks can hit more than one at a time and you should make short
    work of the Frogweeds. Destroy another barrier that Sparx flies through and
    then smash the snake skull by performing an air combo as described in the game.
    Head through into the snake cave and follow Sparx some more. Kill the Frogweeds
    you find on the way and you'll reach the exit.
    Hordes of, what shall be called, Soldiers attack. Melee them until their Leader
    throws a stick of dynamite at you. Smash it away with the melee and yet more
    Soldiers will jump down to try their luck. Keep killing them and avoiding the
    dynamite the leader throws down until they're all dead and he runs off. Using
    your newfound ability of breathing fire if you want to, though using the melee
    is a bit quicker, kill the remaining waves of soldiers to finish up here.
    And after that bombshell, Spyro's back on his journey. The game will save
    (finally) and you'll want to kill the Frogweeds in front of you. Walk up the
    slope on the left and you'll reach a mushroom looking object in the ground.
    This is a Bulb Spider, another common enemy in the Swamp these are a little
    tougher than the Frogweeds and take a little more to kill, but there's nothing
    all that special about them. Keep going along the path and then glide over the
    In an oddly quiet fight, kill another pair of Bulb Spiders and move on round
    the corner where you'll see another load of monkeys arriving. Jump down to them
    and kill all of the soldiers and their leaders. Once the several waves of
    monkeys are dead, a large wall up ahead will smash and another new type of
    enemy will arrive, known as Growths. As the game states, the best way of
    defeating these is to strafe around them, flaming them as otherwise they have a
    tendency to hit you when you get too close. Once all three are dead go to where
    the smashed wall was and continue that-a-way.
    Jump onto the platform in the middle of the area, then again to another one
    just in front of it, and then onto the land on the other side. Kill the
    Soldiers and the Leader standing there before going past. Sparx'll show you the
    way, jump onto the platform over the thorns below, then again over a tree
    branch to another platform in the midst of the thorns, then one final jump to
    dry land. Again with the path and you'll meet Ignitus.
    Follow Ignitus the short distance to the closed door ahead. After you get told
    what you're needed to do, jump up to the left and smash open the entrance to a
    small cave. Follow it through, killing the Bulb Spiders as you go, and when you
    get to an opening go up the stepped platforms on the left to glide over a gap
    on the right and into another cave. Follow it along and you'll reach a place to
    use your tail strike upon, this move is almost identical to the Head Bash/Horn
    Dive of old but Spyro hits the ground with his tail instead of his head. Once
    inside you'll be set upon by wave after wave of Bulb Spiders. Once you've
    managed to kill them all, push the two statues into place by walking at them,
    they'll only follow the set direction into place and you'll know when they're
    successfully in by a light.
    You'll leap up Ignitus's back and into a cave above. Smash the gem cluster on
    the left to get some free gems then move along through to an opening where
    you'll find a few monkeys to kill. Once they're gone, push the statue here into
    place. Walk into the dark cave on the left and kill the Bulb Spiders inhabiting
    it. Push the second statue into place and carry on through the cave to the
    left. Smash a couple more gem clusters and jump over the pit of thorns to get
    to a door at the other end, you're back with Ignitus.
    You'll now be able to earn experience to upgrade your attacks using the Level
    Up menu. Smash the gem clusters to get your first few blue gems which provide
    that experience. Helpful as ever, Sparx will point out what you need to do. Hit
    the pillar he is indicating and you'll be able to move on through the new
    tunnel. Kill the Soldiers and the Leader at the end of it and you'll trigger
    the next part. Some more Soldiers will smash through a wall ahead, kill them
    and follow this new tunnel through to a new kind of monkey, a Commander. Kill
    it and move on. Jump down and light the fuse with your breath, all of the
    sleeping monkeys will die but you may need to finish off the Leader behind
    them. Go through the cave behind him and you'll join up with Ignitus again.
    Kill the room full of Soldiers, Leaders and a Commander until Ignitus comes
    through. Then just walk forwards and into the next room, the centre of the
                              |                        |
                              |                        |
    Kill the two Soldiers that run straight at you, then kill a crowd of more
    Soldiers and a Leader. Wait for Ignitus to slowly walk to the other side of the
    statue to continue. It's time to train in the ways of the dragon.
    First up will be a reminder of how to use your fire breath, kill the dummies as
    they approach using it, then go over to Ignitus to get to the next part once
    you're successful. Again quite similar except that this time the dummies will
    be running away from you. Run around the room flaming them, you should be able
    to corner them in this round room by flaming to one side and then to the other
    where they will run to. They're not strong and will die after a single
    sustained burst.
    Next up, melee. Hit the dummy by holding down the melee button, it should be
    thrown up into the air if you did it right. After that you'll again throw it
    into the air and then need to perform a combo in the air before it hits the
    ground again, luckily enemies tend to stay in the air for quite a bit longer
    than gravity should allow. A horn dive attack now, do it to each of the dummies
    in the circle. Instead of holding melee, tap it four times and then perform the
    same air combo as before. Next you'll be asked to knock back the dummy whilst
    in the air, simple. And again a slight variation with meleeing it several times
    to  knock it into the air before knocking it back.
    Taking it a little further, you're asked to knock dummies into each other. Do
    this for each of the pairs of dummies that pops up to achieve the goal, the
    only difficulty being whether or not you align yourself correctly to get them
    to collide. A slightly more annoying one next though, you need to knock the
    moving dummy into the stationary ones, achieve this by lining yourself up with
    the target dummy inbetween you and the others before even trying. If you seem
    to be a little off when you jump up to it, hold in the opposite direction to
    where you might expect to turn to and you should be able to redirect the dummy.
    An actual new move now, you'll learn to use your fire breath as a long range
    attack. Point in the direction of the targets on the other side of the fire
    wall and fire your secondary breath at them all, destroying them to pass.
    You'll then use it in a bit more combat orientated manner, double jump in order
    to reach the dummies on the other side with your long range attack as well as
    killing the group of smaller dummies that run at you.
    Last up, the fury attack. Go to the centre of the room to trigger this final
    fire tutorial. Kill the waves of smaller dummies until the circle to the left
    of your health goes completely purple, this means that your fury is full and
    you have the ability to unleash a devastating attack which kills all nearby
                              |                        |
                    [020300]~-|~-~-~[FIRST FLIGHT]~-~-~|-~[020300]
                              |                        |
    Flying through the sky your task here is to reach the next area, to survive
    basically. Using the slow down and speed up controls will deplete your green
    meter though in this level it will then go back up by itself, firing will also
    take some of the green away. This gives you some limits as to what you can do,
    you can't just speed all the way through and you can't just flame all the way
    through. Avoid the Soldiers being fired at you, either by shooting the cannons
    that fire them or do a barrel roll to avoid them. You'll simply follow the set
    flying path and eventually get to the end, you don't really need to shoot
    anything but you will need to manoeuver through some icebergs that are smashing
    into each other, fly through the gaps.
                              |                        |
                    [020400]~-|~-~-[DANTE'S FREEZER]-~-|-~[020400]
                              |                        |
    Kill the two enemies, Trolls, using your fire breath and then walk towards the
    catapult ahead of you. Once you get back to controlling Spyro, kill the troll
    that appears directly in front of you. Then walk around the barricades next to
    the catapult and kill a couple of soldiers. Head back around again and smash
    into the tree with a melee attack, knocking three snowballs to the ground. Drag
    one of them onto the catapult and then hit it using the melee attack to fire
    it. Walk away from the catapult and collect another snowball. Reload and fire
    again. Then a third time to finish off the barrier. Go through that barrier.
    A commander will block the path with a strange white barrier that will hurt you
    if you get too close, so instead kill all of the soldiers that attack, and once
    they are he'll kindly lower the barrier for you to go through, reach the top of
    the thing he's standing on and kill him. Go left into the fort now, through a
    smashed wall, and walk along the path through to another catapult with a handy
    tree nearby. A commander will again bring up a white barrier so load the
    catapult and fire it. Move on through the now empty area, not for long though.
    A commander will appear along with a couple of leaders and a horde of soldiers.
    Kill the soldiers first, then move further along to the leaders. Some more
    soldiers will be dropped in from above in an exploding barrel, kill them all
    and the commander will run off. Follow him round the corner and you'll meet a
    new type of monkey enemy, the cannon, and in this case it's an ice cannon.
    Smash the barricades blocking your path to get up to it whilst simultaneously
    avoiding the ice stream being fired at you. Once you manage to get up to it
    it's a simple task of smacking it about a bit.
    Continue along the path to the right until you trigger the next cutscene.
    Another commander will set up another ice barrier up ahead. Directly ahead of
    you you'll see another new enemy type, the Ogre. Flame its first body, similar
    to the trolls, but it then turns into a floating monster which is slightly more
    difficult to kill but if you quickly attack it with a continuous burst of
    flames, it'll die just as fast as the first part. Also you'll have to kill
    three trolls to your left where you can find the tree that you need to get a
    snowball from. Fire it and kill the advancing soldiers. Go on up past where the
    barrier has now lifted and go to the right.
    Kill the many oncoming trolls until they stop coming, just kidding, they will
    keep coming until you destroy the tower that just gave you your new breath
    ability with the catapult so either do it quickly or use this to your advantage
    and earn a lot of 'free' experience to upgrade your fire and electric attacks
    (it'll take a long time and a lot of kills though so I don't really recommend
    doing this). Either way, once the tower is smashed (three snowballs needed),
    you can move on past it as it will no longer kill you, also the trolls will
    stop. Go down to the right, into the doorway and out the other side.
    Collect those gems and advance towards the blockade in front of you. Some
    trolls will then charge out, kill them. An ogre will be behind you to kill and
    then the doors will start rolling out the barrels, keep away from the walls
    behind you as they will explode. Again some more trolls to the front and a
    couple of ogres behind. Some dreadwings will start destroying the blockade but
    first you'll have to deal with a commander and a load of soldiers. Once they're
    all goners move on through the open doors and around the tower.
    Follow the soldier into the, obvious, trap. Kill all of the soldiers that
    arrive and the far doors will open revealing a commander to kill. Kill him, of
    course, and the soldiers and leaders in the immediate vicinity before leaving
    via the gap in the wall on the right. Looking up you'll notice a lot of icicles
    overhead, charge down this corridor to avoid them and reach the far end safely.
    The odd habit of blowing their own stuff up continues, kill the newly arrived
    soldiers and more will arrive. Keeping killing until they stop arriving and go
    on forwards through into yet another obvious trap. Kill the large yak with a
    sustained burst of flames. Another two will appear along with some trolls, kill
    all of them and go through the open gate to the next part. Kill the three ogres
    by various means and you'll witness yet more nutso antics. Jump over the
    barricade and go to the left, through the smashed wall. Go down the corridor
    and out the other side.
    Jump up and fire a fire bomb at the leader throwing dynamite at you, kill the
    soldiers popping out of the ground as well, and kill the commander when he
    comes back in. Moving on through the doorway, smash up the blocked up door at
    the far end next to the cauldron. As you go through the next bit some soldiers
    will arrive explosively from the skies, so watch out for them and kill the
    leaders up high using the secondary fire attack. Walk through the next bit and
    then jump over the barricades. Kill the advancing soldiers before smashing down
    the wooden door on the right. Kill the commander at the far end, walk through
    the door next to him, jump over the barricade, kill the two leaders and smash
    down the wooden door next to them.
    Blow up a room full of rigged gem clusters and walk in to grab them. A bunch of
    soldiers will appear behind you which you'll want to kill. Smash the barricade
    blocking the doorway on the right, go left, smash another barricade and out to
    another open area to the left. Kill the soldiers and go to the other end. Kill
    all of the leaders here and again smash through another barrier blocking a
    doorway. One more wooden door to smash through on the left now.
    Move along the path, turning right just before some gem clusters. Run and jump
    across the bridge, it'll start to collapse once you set foot on it, and you'll
    reach a large open area. Go to the left and four Dreadwings will fly past,
    dropping an exploding barrel. Ingore them and go forwards past them to the far
    end of the area where you'll be set upon by a group of enemies. A quick way to
    take care of the many Dreadwings you're about to fight is to drag them off the
    side using the electric breath (at least one or more upgrades applied for
    better effect), oddly they won't fly to safety but instead die right away.
    Anyway, kill the few monkeys near the broken bridge and once you kill the
    commander a couple of Dreadwings will arrive. Kill them both and another pair
    will appear, during the fight with those two some monkeys will be dropped in.
    This will go on for quite a while, so just keep killing all the enemies that
    you can see and you'll eventually e taken automatically to the next area.
    Kill all of the soldiers and go through the only exit to some gem clusters,
    keep going and you'll reach the first boss of the game, the Ice King.
                              |                        |
                    [020500]~-|~-~-[BOSS: ICE KING]-~-~|-~[020500]
                              |                        |
    This oversized Troll doesn't stand a chance. Using your secondary fire breath,
    fire bomb him whenever you have the chance. Double jump over the spiked blasts
    of ice he sends out every so often and melee the icicles that fall onto the
    ground in order to refill your gem meters. Keep pummeling him with the fire
    bomb until his first health bar (yellow) is empty. His second bar (orange) is
    taken care of in the same way, just keep hitting him with the fire bomb and
    avoiding his attacks. The third bar (red) will have him add breathing ice to
    his repertoire. Getting hit by this will freeze you in spot and allow him to
    hit you again. That's the last of his health, and once dead you'll free the
    guardian and get on with properly learning the electric attacks.
                              |                        |
                              |                        |
    Walk into the main room of the Dojo and wait for Volteer to get to the far side
    to begin. First you'll be told of the very basic primary attack that you've
    probably used and its ability to throw enemies at things. Use the breath on
    each of the four Small Dojo Dummies and drag them into the targets behind them
    to pass. Next you'll be taught how to chase them, it's just like the fire
    breath tutorial before, just corner and kill.
    You'll now learn the secondary attack of electricity, this is unlike the fire
    bomb in that it captures the enemy and holds them up in the air for a while. It
    may look like it flies off wildy in any direction but it in fact homes in on
    the enemy and will still hit it. Once it is up in the air you need to jump up
    and melee it, so don't be too far from it when you fire the electric arc. Next
    is a mixture of the two previous exercises, just fire wildly around multiple
    times and melee the ones that you hit, it'll be quite easy if they get hit more
    than once as it will then hold them up for longer. And finally, the fury
    attack. Kill all of the small dummies and then unleash the fury on the medium
                              |                        |
                    [020700]~-|~-~-~-[TALL PLAINS]~-~-~|-~[020700]
                              |                        |
    Jump onto the small islands in front of you and you'll reach the real start of
    the level. You'll see a soldier, again it's a slightly different design to
    before, and it'll run inside the tunnel. If you jump up to the left of the
    entrance you can smash some pots which will give you gems. Now follow that
    soldier into the tunnel, he'll run a short distance further away and call in a
    few buddies. Kill them all and get moving again. Head down the inside of a
    hollowed out tree trunk and enter the next bit. Kill the soldiers that are
    there, ignore the large commander up high for now, and then kill the leaders
    and soldiers that arrive afterwards. Go to the left hand side of the area and
    use the tail strike attack to activate a stone switch, this will raise one of
    the three lowered totems.
    Now go to the right hand side and go through the tree trunk. Don't step on the
    stone square on the ground as it triggers some deadly deadly darts to be fired
    from the thing in the wall. Go to the left and through another tree trunk.
    Follow the soldier as it jumps to the left and kill it and its partner. Again,
    tail strike the stone square here then head back to the trunk, after killing
    the leaders of course. Smash the spikes in the middle of the darts to allow
    yourself the ease of just walking through when it's safe. Jump up to the right
    to kill an Earth Cannon, then turn around and go to the left and go up the
    steps. Kill the soldiers, leader and commander to free Kane, an Atlawa. A
    dreadwing will appear, kill it then turn around and go to the left.
    Tail strike the switch in the middle of the two darts and then get out of the
    way before they shoot you. Kill the commander up above. Jump onto the lowest of
    the totems, then to the one in the left corner in front of you, and then on top
    of the tree trunk directly ahead.  Go to the left at the end and kill the
    Armourdillos, a new enemy these roll about, fire is a good way of killing them
    quickly. Moving on, kill the three Armourdillos below and continue to the left.
    Kill the soldiers and leaders in the next area, then activate the two switches.
    Jump up onto the seesaw and then backwards to a pot. Standing on the left end,
    jump to the path.
    Kill the two leaders up ahead, jump over the leaf pit and attack the commander
    and leader beyond. Again jump over another leaf pit and kill another pair of
    Armourdillos that roll up. Continuing round to the left you'll meet up with a
    new enemy, a Rubble Brute. A burst of fire will knock it off its feet whereupon
    you can either melee or continue fire attacking it. Walk along the bridge ahead
    and chuck the advancing soldiers off the sides with your electric breath, and
    do the same with the Dreadwing on the first island. Go over the next bridge,
    kill the rubble brute at the far end by the same process and then again with a
    couple of Armourdillos that attack. Do the same to another brute on the other
    side and then glide down to the other end of the broken bridge and go inside
    the entrance. Avoid the darts and you'll get to the next area.
    Trapped in by a green barrier you need to kill the Armourdillos, then a bunch
    of soldiers will arrive, more and more soldiers will keep appearing until you
    get near the top and the commander walks in (dragging all of these off the
    sides of the thing kills them easily). Kill him to lower the barrier and
    advance. Kill another Dreadwing and jump over to the islands ahead. Kill the
    soldiers and then the commander who arrives a litle later. Jump over to a small
    platform, ignore the broken bridge to the right (you can get to the island if
    you want to, but all it has is a few pots with gems in, use the large stepped
    rocks on the island before it to get high enough to glide over to it) and go
    along the working one.
    You'll reach an area with a load of waterwheels, to activate the first you need
    to tail strike a switch to the right. Once you do so a few Armourdillos will
    arrive for some reason, so kill them and move on to the second switch just past
    the decoration. The third is by the Earth Cannon on the left. Go to the
    waterwheel and stand on one of its blades to reach the next level of the area.
    Kill the Earth Cannon and then activate the two switches near it. Head to the
    right and you'll find the third switch near to the waterwheel itself. Again up
    to the next level and destroy the cannon on the left. The first switch is
    behind it, activate it and then go to the right. Destroy another cannon and
    activate another switch near it. Go further right past the waterwheel and
    activate the third and final switch. As you go up the waterwheel, kill the two
    earth cannons on either side, then go along the river a very short distance,
    kill the brutes here and a door will open.
    After learning Ice Breath, jump down and kill the four brutes below and a door
    will open, go through that door. Kill the soldiers in front of you, then the
    extras that arrive, and go up the stepped platforms on the left. A few leaders
    will jump in, kill them. Keep going upwards towards the commander, destroy the
    Earth Cannon just ahead and take out the enemies that attack you as you get
    close and then kill the commander. Go down the hollow tree trunk behind him and
    turn right.
    Attack the cannon just a little further along as well as the soldeirs that
    appear to guard it. Smash through the barricades below the swinging tree trunks
    and kill the Earth Cannon on the other side. Kill the two leaders on either
    side of the path and then continue on along a short distance where you'll find
    a commander to kill on the left. Moving on past him, you'll enter a large area
    with a shallow pit in the centre. Keep killing all of the soldiers as the
    appear and finally kill the commander up on the left to open a couple of doors
    blocking the way.
    Both doors lead to the exact same place, so either go left or right it doesn't
    matter. Turn left at the corner and keep going until you see Kane again. Turn
    right and kill the leader, turn left and kill a few soldiers, keep going
    straight and then jump up to the left onto the platform there. Kill the
    commander up here and then jump up onto the stone on the left. Jump up behind
    you and kill the earth cannon on top of the pyramid, then kill the other two
    earth cannons below. Inbetween those two cannons are a couple of switches which
    you will need to activate.
    Jump down to the now open doors below you and drag the stone balls, like the
    snowballs previously, to their spots. You'll find the spots in each of the four
    corners of the current area, two on each side of the doors. Once they are all
    in place a wooden gate will slide down, make your way there by gliding from the
    top of the pyramid.
    Now glide down to the islands below, making your way towards the large ship and
    then step on board. Once you get onto it it will start moving. Switch to
    electric breath here, it makes it a lot easier to just throw all of the enemies
    off the side. Keep knocking them off, you'll go through several waves of each
    kind of monkey, soldiers, leaders, and commanders before the ship reaches its
    destination. Once the waves stop you'll have arrived. Jump off where you got on
    and then up a few platforms.
    Go up to the left and you'll find a few Armourdillos waiting. Kill them and
    then go to the left. Smash the spikes that are in the way here and then smash
    some more where a large tree trunk is swinging a little further along so as the
    be able to walk along the sides and past it. Go to the left (you can ignore the
    switch directly ahead) and turn left past another swinging trunk. Jump over a
    set of pressure pads with several dart on either side and turn left to find a
    Rubble Brute. Kill it and then another to the right. Keep going down the path
    and then turn left to meet Kane again.
    Walk forwards along the bridge to reach the boss.
                              |                        |
                    [020800]~-|~[BOSS: STONE SENTINEL]~|-~[020800]
                              |                        |
    For the first bar (yellow), simply hit him a few times with your fire bombs
    whilst keeping a safe distance and so avoiding his fist. Orange is much the
    same, keep your distance, regain gems from the clusters, and then red is once
    again identical to finish him off.
                              |                        |
                              |                        |
    Time to learn all about you recent ability addition, Ice Breath. Walk through
    into the central room to get started. First the basics, freeze the advancing
    dummies and then melee them to death. Then the chase part, just do the same as
    usual. Then you learn the Ice Shards attack, hold down the strafe button and
    you'll automatically target each of the dummies, lining you up for the kill if
    you're having a bit of trouble, holding down the secondary fire button might
    also help. Next it's a chase version of it, just do the same again really, run
    around holding down the fire button. And finally, the Fury. Kill all of the
    Small Dojo Dummies and then fury the Medium ones who will appear the wave after
    you get full fury.
                              |                        |
                    [021000]~-|~-~-[MUNITIONS FORGE]~-~|-~[021000]
                              |                        |
    Kill the two Soldiers in front of you and then walk towards the right. A few
    Soldiers and a Leader will run down the slope, once they're dead you can get
    past the firey barrier that was blocking the top of it. Just inside you'll meet
    Fire Beetles. These little guys turn up in droves but are easy to kill, make
    sure to destroy their hives on the walls to stop more of them spawning. Walk a
    little further down the tunnel and you'll see the monkeys in the next room. As
    you approach, fire some bombs at the commander standing on the left, glide over
    to him and finish him off. Kill the few Soldiers on the ground, a few more will
    arrive, kill them, some more and a Leader will appear, and finish those off.
    Now go up to the door in the middle and smash it down. You'll meet Mole-Yair,
    leader of the Manweersmalls. With that task in hand, move along down the path
    forwards in front of you directly ahead. You'll see the first guy the free
    after the first drop, smash the little crystal holding him in place to free
    him. Kill the pair of Soldiers just below and then you'll trigger another
    monkey introduction. Run into the room and blow up the explosives on the left,
    and kill the Commander and his Soldiers of course. Go to the right, in the
    first room you'll find a couple of Leaders and a pair of Manweersmalls to free.
    Go through the door here, kill the Fire Beetles and turn left. Smash down the
    door and kill all of the many Soldiers, Leaders, the Commander and Fire Beetles
    inside. Smash through the door on the far side, kill the Soldiers and free the
    two Manweersmalls, that's all of them.
    Go through the newly opened passageway ahead of you and kill the Soldiers. Just
    past the first fire pit are a few Leaders, drag them into the lava and then
    some more will appear. Kill them and go on around the pits. You'll then be
    introduced to a new enemy, the Magmaworm. These little beasties won't die if
    you drag them into lava so you need to be more creative in your murderous
    rampage through the Forge. Instead, try using your Ice Breath and freezing them
    until they smash.
    Keep going down the path and you'll be attacked by a crowd of soldiers, kill
    them and then the Leaders and Commander standing around near the exit,
    currently blocked by a fire wall of the Commander's doing. Once they're dead go
    through the doorway and kill the Fire Beetles and their hives. In the next room
    you'll meet yet another new enemy, a Buffalo Beetle. Ice Breath again is quite
    good at killing this little one too. You can easily skip killing the next room
    of enemies by just jumping over the turning things to get to the ledge on the
    far end, but killing things is so much fun, right?
    Either way, go down the tunnel, kill the Soldiers and then jump down. With your
    new breath in tow, kill the Soldiers and Leaders that just arrived, then it's
    off to the left and away! Kill the two Leaders and the Commander just up here,
    then follow the path around behind him.
    The rather obvious puzzle is set. Destroy the Fire Cannon to the left, detonate
    the explosives behind it and walk up the slope on its right. At the top you'll
    find the first lever to push. Jump down and kill the Commander guarding the
    lever next to the large door and then flip the lever. The final lever is up a
    slope on the right side of the room, just knock all of the monkeys off then hit
    the lever to finish opening the gate.
    The objective of this minecart bit is to stay alive and to destroy the caboose,
    you could call it a boss fight but it's not really at this point. Accelerate by
    pushing forwards and fire on it using either breath attack buttons, they both
    do the same thing here. Keep as close as you can get and keep pummeling it, the
    life should be quite a way down by the time the track splits so you're going
    sideways. Now hold down right and fire at the caboose again, keep behind it to
    be able to fire on it and the tracks will join together again allowing you to
    smash the back constantly. Just keep firing, gems fall off the caboose healing
    you so don't worry about that. You'll eventually spilt again and the caboose
    should be destroyed by this point, the train, Steam, will then get behind you
    and chase you a little. Keep ahead by holding down and you will reach the end.
    Walk forwards, past the Gem Clusters and you'll meet a Buffalo Beetle, just
    throw it off the side with your electric breath. Keep going straight and you'll
    get to another one, and then a pair of Dreadwings will arrive a little further
    along. Keep kncoking the enemies down as you get to them, first some
    Magmaworms, then another Buffalo Beetle, and then another Dreadwing at the end.
    Jump up to the tracks above and go along them in the opposite direction to the
    minecarts. Jump around the oncomming carts and use the little platforms off to
    the side if you need to, though first clear them of monkeys with a quick
    electric shock.
    Once you reach the other end, minecarts will stop appearing so you can go into
    the tunnel, kill the Fire Beetles and advance through to Exhumor. Jump down
    from the tunnel and smash the cage on the left, then light the fuse right next
    to it. Go around the now destroyed building and smash another cage further
    along on the left. Going right now, there's another cage a very short distance
    away. Continuing around the area, there's a cage on the left of the door and
    then the last one is on the right.
    Head through the opened door, which will shut behind you, and kill the three
    Soldiers that attack. Continue down the path and knock the Buffalo Beetle off
    the side behind it, a Dreadwing will then appear which you'll want to do the
    same to. Turn around and go down the path on the left, avoid the steam vents on
    the right and then jump up to the left.
    Jump down onto the platform just below, then down again, then up to the left,
    kill the monkeys on here, then off to the right, then jump up ahead and kill
    the Commander. And again up to a Leader, then up all the way to the exit. Kill
    the many Fire Beetles before carrying on through. Walk down to the bottom and
    light the explosives next to the pair of Buffalo Beetles. Kill all three of
    them in this area and then smash through the cracked wall at the bottom of the
    You'll find yourself in a large room full to the brim with Fire Beetles. You
    can either just ignore them and go to the door on the other side of the room
    which will open if you stand right next to it, or go on a crazy killing spree
    wiping them all out. Either way in the next bit, kill the Magmaworms and then
    light the explosives at the far end.
    Go up the slope on the right around the centre of the room and up to the top
    where there are minecarts whizzing around. Jump over the tracks, detonate the
    explosives and free the two Manweersmalls next to the far wall. Go to the right
    and free another pair next to the wall there. Detonate some more explosives on
    your right now and go past them to free yet another. Off again further along,
    you'll see another Manweersmall across some tracks, some explosives to the
    right, another Manweersmall next to them and the Leader of course.
    Once they're free head back to the start of the minecart area and continue
    upwards. At the top of the slope, jump onto a platform on the left and then to
    the very top and kill the Commander. Now head through the door and you'll reach
    the boss fight.
                              |                        |
                    [021100]~-|~-~-~-[BOSS: STEAM]~-~-~|-~[021100]
                              |                        |
    Stand in the centre of the track and wait for Steam to eventually turn towards
    you. Jump out of the way at the last minute and he'll hit a wall. Attack him
    however you like when it's in this position, be it melee, breath or whatever.
    His green bar should deplete quite quickly, perhaps you may need to repeat the
    trap, and then turn into a new yellow bar. Again repeat the process until he
    goes to an orange bar. Each time his bar changes colour he'll get a but faster.
    After orange is red and then he'll start spewing fire from his wheels, making
    it harder to jump out of the way in time. Just keep luring him to the centre so
    that he'll potentially hit the wall and allow you free access to attacking him.
    Once his red bar is gone he'll grind to a halt and you'll win.
                              |                        |
                    [021200]~-|~-[ESCAPE FROM CYNDER]-~|-~[021200]
                              |                        |
    Another on rails fight level. Just keep ahead of Cynder by not slowing down all
    the time, avoid the Dreadwings flying at you and go around the lava flows.
    You;ll eventually make it to the other end.
                              |                        |
                              |                        |
    It's time to learn the Earth Breath for real. Walk through to where Terrador is
    waiting to begin. The basics first, shoot the dummies with your breath. Then
    it's the chase sequence. And then you learn the Earth Bomb attack. Keep inside
    the green circle and fire wildly at the running dummies until they're all dead.
    Next you'll be using it again in a more wild situation. Chase after the small
    dummies and fire the bomb at them and melee them when they're in the air. And
    finally the Fury attack. Keep killing the smaller dummies in whatever way you
    want and once your Fury meter reaches full Medium Dojo Dummies will attack and
    you can unleash the Earth Fury on them to complete your training.
                              |                        |
                    [021400]~-|~-~[CONCURRENT SKIES]~-~|-~[021400]
                              |                        |
    Walk forwards and follow the path until you see a Leader who runs off again.
    Kill the Soldiers it leaves in its wake and then go throught the gate the
    Leader smashed. Follow him a short distance and you'll be able to kill him,
    keep going past him and you'll be introduced to a new enemy, an Electric Leech.
    Using your Earth Breath you can quite easily kill it, just stay out of the
    water when it's in it as well.
    Smash down the gate on the left and make your way towards the large doors
    ahead. Attacking the Commander, who has just trapped you in a purple barrier.
    Keep attacking him as soldiers keep pouring in as you kill them as well. Once
    he's dead some Leaders will appear with yet more Soldiers, then another pair of
    Leaders with more Soldiers afterwards. Waves and waves will keep coming until
    finally the doors open and more Soldeirs pour out. Once they're dead head
    inside and kill the Leader straight ahead and then the other leader on the
    left. Stand inbetween the lasers when it's furthest away from you and walk past
    once they switch. Kill the last remaining Leader in the room and go through the
    door that opens.
    Kill the Soldiers on the ground floor and then jump up to the next layer on the
    right. Kill all that come out of the door infront of you, the last is the only
    Leader to appear. Then jump up the crystal platform to the next layer. Throwing
    them to the very ground floor will kill them, but throwing them down to the
    previous layer won't, so make sure to throw them the right way. A pair of
    Leaders will finish off this bit. This third layer will then be a bit longer,
    you can throw them off anywhere to kill here. You'll also meet a brand new
    enemy, a Conduit. You can just kill them here with the same method as the
    monkeys so don't worry about it too much. The last enemy in this bit will be a
    Jump across the crystal platforms, knocking off the two Soldiers, and kill the
    Leader at the far end. Continue left and you'll be shown some Brutes, Crystal
    Brutes this time. Jump up to the left to reach them. Use your Earth Breath to
    knock them about and finish them off quite easily with repeated bursts of it,
    though they will also die in the same way as the Rubble Brutes by blasting them
    with a bit of fire and then meleeing them. Continue left and kill another. Jump
    up to the right and then down after the little cutscene. Kill the Leader and
    the Soldiers, carry on to the left and then towards the large doors. Wipe out
    the large crowd of Soldiers that attack and then exit via the door that opens.
    Go to the left and a Commander will attack. With his hordes of Soldiers and
    Leaders you'll want to kill him and them as you're currently trapped. Keep
    killing the waves of Soldiers and Leaders that appear afterwards until you
    finally kill them all and the gate loses power. Jump up and kill the Crystal
    Brute just ahead. Once the next two Brutes are sorted walk a little further
    along to fight another Comander. Kill the Soldiers that run towards you and
    then the Commander on the ledge. Kill the extra Soldiers that arrive on the
    floor and then drag the Leaders off their platforms. Keep killing until finally
    a Dreadwing arrives, he's the last wave.
    Jump up to where the gate was and step onto the lift. Electric Breath is very
    useful here, drag the monkeys off as they leap onto the lift to kill them very
    easily. Once it stops, get off and you'll be in a Conduit room. Here you'll
    really need to kill them so use your Earth Bomb attack to trap them in the
    whirlwind and then melee them. As long as you don't run out of breath power
    this shouldn't be too difficult of a task to do, and even then just meleeing
    them will do the trick. Just keep meleeing them until you've killed quite a few
    respawns and the crystal platforms rise.
    Jump up to a Soldier and Leader, kill them and go through to the outside. Jump
    to the platform ahead, go around it and jump to the next one. Knock the Leader
    off and jump to the next platform where you'll want to knock another Leader
    off, then another platform with another Leader, and then you'll land on a large
    platform where you'll be trapped by a Comannder. Knock all of the Soldiers
    through the barriers until it vanishes and the Commander lets you get close
    enough to kill him personally.
    There are two ways down, either just jump and hold down on glide without a
    direction to slowly fall safely to the ground, or you can work your way down
    the small ledges sticking out, knocking a couple of Leaders off on the way. The
    ways aren't that different and all get the same result, to the bottom. Kill the
    Soldiers and Conduits that keep appearring until the doors open. Go outside and
    kill the Electric Cannons on either side of the Commander first and then all of
    the other monkeys including the Commander. Once they're dead the barrier will
    drop and you'll be able to continue.
    Whilst fighting these Soldiers, keep out of the spotlights from the Tesla
    Towers as otherwise they'll shock you, they're also quite nice and will shock
    the Soldiers and Leaders that fall into the spotlights as well. Once they're
    all dead move on ahead.  Kill the Soldiers and Leader that mount an attack on
    you, then a pair of Leeches next to a Crystal Brute. Going on to the right now,
    kill another Electric Leech and then jump over the previous path. Kill the
    Brute ahead and then another down to the right. You'll now reach a point where
    there are a couple of rows of Tesla Towers.
    Avoiding the spotlights, kill the Soldiers and the Commander at the far end
    (throwing him into the spotlights is a nice way of killing him) and then the
    waves of Soldiers that appear afterwards and the barrier will eventually
    vanish. Going through, you'll reach a gate to smash down and then you'll enter
    a large area with steps leading up to Cynder's Fortress. Destroy the Electric
    Cannons on each side of the gate and then all of the Soldiers, Leaders and the
    Commander. Once they're all gone you get to fight a boss.
                              |                        |
                    [021500]~-|~[BOSS: ELECTRIC KING]~-|-~[021500]
                              |                        |
    Very similar looking to the Ice King, except of course for it being electric
    rather than ice, you'll want to deal with it in a very similar way. Run up to
    it and attack it with your melee attacks and your breath attacks. Avoid his
    sword but he won't do much else at this point. Recharging your gems is simple
    as the shards that he throws down smash by themselves. Just keep hitting until
    his bar goes to orange. Keep the same tactics and he'll go to the red bar. And
    once again do the same and you'll have beaten this joke of a boss.
    Go through the door and a Commander will cast a spell on six points around him.
    Kill him, and the smash each of the six points to allow the life to go upwards.
    Step on it and you're off. Throw all of the enemies that jump on off and you'll
    then stop at the next layer. Kill all of the Soldiers and Leaders around here
    to free it and allow you to smash some more crystals to let the life continue
    on its journey upwards. A very short distance to the next level, just throw all
    of them off down the gap and you'll eventually be able to carry on upwards
    again (note that if you jump to the level below the lift will come down to let
    you get back up). Again another level and another six things to smash after
    killing loads of monkeys. There are no more enemies to fight on this final
                              |                        |
                    [021600]~-|~-~-~[BOSS: CYNDER]~-~-~|-~[021600]
                              |                        |
    Select Earth Breath and trap Cynder with the Earth Bomb attack, then keep
    pummeling her with Earth Shot until she dies or you need to refuel your breath.
    Smash the gem clusters for gems of course. You only need to beat the one green
    bar to finish the fight.
                              |                        |
                              |                        |
    Convexity is a nearly empty world, you just need to make it to where Cynder is
    which involves a lot of jumping a gliding. Walk forwards and glide towards the
    platforms ahead. Keep jumping forwards a few times and then go left. Follow the
    path around and then jump up to the left, jump up the platforms and then right
    at the top on the second singular platforms, leap onto the large Jellyfish to
    the right. Jump down the platforms heading left now. When you get to the larger
    platform just carry on up the tiny ones right after it. At the slight fork in
    the path go to the left, and then just keep on the path upwards to a large
    platform high up.
    Once you reach the very top, glide just to the right of where you can see
    Cynder flying about and land on the platforms there. Jump down, past the
    Jellyfish and then go up the many small platforms ahead. Keep going up this
    straight path, past the Jellyfish and over many, many gaps. When you get to
    another Jellyfish, jump on top and then use the platforms directly after it to
    go to the left and to jump onto the final platform where you can see Cynder.
                              |                        |
                    [021800]~-|~-[BOSS: FINAL BATTLE]-~|-~[021800]
                              |                        |
    Again use your Earth Breath to defeat her first yellow bar, then on her orange
    one she'll start to circle the arena firing a rather hot flame attack. She'll
    do this a few times and then stop, take this break to smash her orange bar down
    to zero with the Earth Breath again. Once she loses her orange bar you'll gain
    a new breath, Convexity Breath. Hit her a few times with it whilst avoiding her
    own breath and her red bar will be gone. Once the bar is at zero and your Fury
    meter is at full, unleash your Fury and finish her off. Roll Credits.
    During play, enter the cheat code that you wish to activate. If entered
    correctly you will hear a gong sound after pressing the Start at the end of the
                              |                        |
                    [030100]~-|~-~-[PLAYSTATION 2]~--~-|-~[030100]
                              |                        |
    Infinite Health
    Start, Up, Up, Down, Down, Left, Right, Left, Right, L1, L1, R1, R1, Start
    Infinite Breath
    Start, Up, Up, Down, Down, Left, Right, Left, Right, L1, R1, L1, R1, Start
                              |                        |
                              |                        |
    Infinite Health
    Start, Up, Up, Down, Down, Left, Right, Left, Right, L, L, R, R, Start
    Infinite Breath
    Start, Up, Up, Down, Down, Left, Right, Left, Right, L, R, L, R, Start
                              |                        |
                              |                        |
    Infinite Health
    Start, Up, Up, Down, Down, Left, Right, Left, Right, White, White, Black,
    Black, Start
    Infinite Breath
    Start, Up, Up, Down, Down, Left, Right, Left, Right, White, Black, White,
    Black, Start
    Thanks to Krome Studios for making the game, of course.
    And thanks to Nickelodeon Magazine and NealP for the infinite health cheat.
    Also thanks go to Jonathan in Washington for the Infinite Breath cheat.
    v1.03 - 24/04/07
    Fixed the Xbox code and altered the others to make them less confusing to use.
    v1.02 - 07/02/07
    Little bit of clarification on entering the cheats.
    v1.01 - 01/02/07
    Added another cheat (infinte breath).
    v1.0 - 25/11/06
    First version, all should be present and correct.
    If you need help, please state the version of the game you are playing as there
    are three different versions of this game, GBA, DS, and Console, and I'm not
    If you abide by the above, contact me at the follwing email address:
                            dark52 (at) darkspyro (dot) net
    I'll try to answer any and all questions asked but if you don't get a response
    within a week, then I apologise as I'm afraid your email would have been either
    ignored for some reason, or, more likely, I forgot to respond. I'll usually get
    a response back within a couple of days though, but be patient.
    Copyright 2006-2007 dark52
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

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