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    FAQ/Walkthrough by CyricZ

    Version: 1.0 | Updated: 02/25/07 | Search Guide | Bookmark Guide

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                       = T H E   O R I G I N A L   T R I L O G Y =
    LEGO Star Wars II: The Original Trilogy (GCN Version)
    A FAQ/Walkthrough by CyricZ
    Version 1.1
    E-mail: cyricz42 at yahoo.com
    1. Introduction
    2. FAQ
    3. Basics
       3A. Controls
       3B. Menus/Displays
       3C. Hints/Tips
    4. Mos Eisley Cantina
    5. Story Walkthroughs
       Episode IV - A New Hope
       5A. Secret Plans
       5B. Through the Jundland Wastes
       5C. Mos Eisley Spaceport
       5D. Rescue the Princess
       5E. Death Star Escape
       5F. Rebel Attack
       Episode V - The Empire Strikes Back
       5G. Hoth Battle
       5H. Escape From Echo Base
       5I. Falcon Flight
       5J. Dagobah
       5K. Cloud City Trap
       5L. Betrayal Over Bespin
       Episode VI - Return of the Jedi
       5M. Jabba's Palace
       5N. The Great Pit of Carkoon
       5O. Speeder Showdown
       5P. The Battle of Endor
       5Q. Jedi Destiny
       5R. Into the Death Star
    6. Free Play Runthroughs
       Episode IV - A New Hope
       6A. Secret Plans
       6B. Through the Jundland Wastes
       6C. Mos Eisley Spaceport
       6D. Rescue the Princess
       6E. Death Star Escape
       6F. Rebel Attack
       Episode V - The Empire Strikes Back
       6G. Hoth Battle
       6H. Escape From Echo Base
       6I. Falcon Flight
       6J. Dagobah
       6K. Cloud City Trap
       6L. Betrayal Over Bespin
       Episode VI - Return of the Jedi
       6M. Jabba's Palace
       6N. The Great Pit of Carkoon
       6O. Speeder Showdown
       6P. The Battle of Endor
       6Q. Jedi Destiny
       6R. Into the Death Star
    7. Bounty Hunter Challenges
       7A. R2-D2
       7B. Obi-Wan Kenobi
       7C. Chewbacca
       7D. Princess Leia
       7E. Admiral Ackbar
       7F. Yoda
       7G. C-3PO
       7H. Lando Calrissian
       7I. Luke Skywalker
       7J. Han Solo
    8. Bonus Missions
       8A. Episode IV Bonus
       8B. Episode V Bonus
       8C. Episode VI Bonus
       8D. LEGO City
    9. Characters
       9A. Story Characters
       9B. Extra Characters
       9C. Prequel Trilogy Characters
       9D. Vehicles/Minikits
    10. Secrets/Unlockables
       10A. Main Unlocks
       10B. Extras
       10C. Secret Codes
    11. Standard Guide Stuff
       11A. Legal
       11B. E-mail Guidelines
       11C. Credits
       11D. Version Updates
       11E. The Final Word
    Hi, and welcome to my FAQ/Walkthrough for LEGO Star Wars II: The Original 
    Trilogy!  My, it's been some time since I've done a Star Wars FAQ, and I can 
    think of no better game to do one on than this one.  A sequel to the original 
    LEGO Star Wars, this game follows the story of the original trilogy (Episodes 
    IV, V, and VI, also known as "the good ones").  Follow Luke Skywalker as he 
    realizes his destiny and aids the Rebel Alliance in overthrowing the Galactic 
    Empire, all in classic LEGO style, naturally.  In this FAQ, you'll find 
    walkthroughs on how to get through each mission (story and free play), as 
    well as how to get and get through all the tons of bonus stuff.
    2. FAQ
    Q: What is LEGO Star Wars II?
    A: The newest Star Wars release by Lucasarts, developed by Traveller's Tales.  
     This is an action game where you act in some of the familiar battles of 
     the original Star Wars trilogy, with everything in LEGOs.
    Q: What is the ESRB rating of this game?
    A: This game is rated E10+, with the added descriptors of Cartoon Violence and 
     Crude Humor.
    Q: Would this game be good for my kids?
    A: Absolutely so.  There's almost no objectionable material during gameplay.  
     All violence is done to LEGO bricks, not real people.  The game is very 
     forgiving in the sense of difficulty, encourages exploration and critical 
     thinking, as well as working together with a friend.
    Q: So, what's changed from the first LSW?
    A: In the grand sense, bonus missions, wherein you can use characters you've 
     unlocked, AND minikits you've assembled.  Bounty Hunter Challenges are 
     available to those who complete the game.  As far as actual gameplay goes, 
     little has changed, except for a few in-game mechanics, such as the ability 
     to "build" piles of bricks, instead of relying on the Force all the time.
    Q: I can't get to a certain spot!  I need Artoo/Threepio/a Jedi/a grappler!  
     What do I do?
    A: You'll have to come back to that spot on Free Play, where you can take 
     whatever characters you want.
    Q: I can't get Artoo up onto the mushrooms on Dagobah!  Do I need a second 
    A: You could do it that way, but there is a way without a second player.  
     Use the Force to lower the lower mushroom, then wait a second and lower 
     the second one.  Quickly switch to Artoo and get on the first mushroom.  
     Wait until it rises, then float over to the second one.  Wait until it rises, 
     and float over to the Artoo panel.
    Q: Do I really have to wait until the very end when I get Vader to get a 
    A: Nope.  Simply use the "create-a-character" and give him a red lightsaber.  
     He'll have Sith Force powers.  Thanks to Philare for this info.
    3. BASICS
    Most of this information can be found in the instruction manual, like anyone 
    reads those.
    3A. Controls =
    General Controls -
    Control Stick: Move your character.
    A Button: Jump or hover (not available for all characters)
    B Button: Attack or use primary ability.
    X Button: Use special ability.  Also used to bulid piles of LEGOs and pull 
     levers (non-droids only).
    Y Button: Shift focus.  Use when facing another character to transfer control 
     to them.
    L/R Buttons: Only used during Free Play.  Switch between characters you 
     selected for this mission.
    C Stick: Adjust camera slightly.
    START Button: Brings up Pause Menu.
    Blaster Character Controls -
    A Button: Jump.  Some characters have a second diving jump.
    B Button: Fire blaster.  Press B just as a blaster bolt is about to hit you 
     to dodge it.
    X Button: Use grappling hook on red targets.
    Jedi/Sith Controls -
    A Button: Jump.  Press again for a double jump.
    B Button: Swing lightsaber.  Hold down saber to assume blocking position.  
     Press B just as a blaster bolt is about to hit you to reflect it back at 
     its shooter.
    X Button: Use the Force.  Using the Force will have different results 
     depending on the character and target.  Sometimes the Force will adjust 
     bricks.  Sometimes it will push characters back.  You can also use a Mind 
     Trick on certain characters, or a Force Choke or Force Lightning.
    There are also some cool moves/combos you can do with a lightsaber.  If you 
    jump and attack, you'll perform a jump-slash.  This has a good chance of 
    hitting your target, but you're vulnerable while performing it.  If you 
    double-jump and attack, you'll perform a diving down-stab.  This will create 
    a small outward field that will damage enemies all around you.  Finally, 
    there's the standing combo.  If you press the attack button again right 
    after you finish your first strike, your second will have trails and make a 
    whistling noise.  Do it again for a third strike, and you'll perform a 
    "super slash", which has double power AND can break through an enemy's 
    Flying Vehicle Controls -
    Control Stick: Push in the direction you wish to fly.  Push in the opposite 
     direction to perform a U-turn.
    A Button: Acrobatics.  Simply press A to perform a loop.  Press A and tap 
     left or right to do a barrel roll and avoid enemy fire.
    B Button: Fire blasters.
    X Button: Fire proton torpedoes that you've picked up.
    3B. Menus/Displays =
    Main Menu -
    New Game: Start a new game.
    Load Game: Load a previously saved game.
    Options: Opens Options Menu.
    Options Menu -
    Rumble: Toggle Rumble function.
    Audio Volume: Adjust in-game volume.
    Music: Toggle music on/off.
    Widescreen: Toggle widescreen functionality.
    Pause Menu -
    Resume: Get back to the game.
    Options: Opens Options Menu.
    Extras: Opens Extras menu, where you can select any extras you've purchased, 
     as well as toggle the Adaptive Difficulty.
    Quit: Return to the Main Menu (will not save).
    3C. Hints/Tips =
    The basic form of progress in this game is the "Gold Brick".  You get a 
    Gold Brick for completing a mission in Story Mode, for getting True Jedi 
    status in Story and Free Play, and for collecting all Minikit Canisters in 
    a mission.  Also, bonus missions have a Gold Brick as the reward for beating 
    the threshold.  Lastly, there are eight Gold Bricks on sale at the bar.  
    This gives you a grand total of 99 Gold Bricks to get.
    Keep collecting studs.  Collecting a specified number will give you "True 
    Jedi" status and a Gold Brick.  To get all of them, you have get True Jedi 
    status in both Story and Free Play for each mission.  Once you hit the True 
    Jedi threshold, you cannot lose it, no matter how low your studs get 
    Collect Minikit Canisters (I just refer to them as "minikits") to assemble a 
    vehicle.  Collecting all ten and completing the vehicle will give you 50,000 
    studs, a Gold Brick, and will allow you to use that vehicle in Minikit bonus 
    Each mission has a red Power Brick in them.  Collect that Power Brick and 
    complete the mission to unlock an Extra for purchase at the bar.  Some of 
    these can be pretty expensive, mind you.
    Shoot.  Freakin'.  Everything.  If it's made out of LEGO bricks and not 
    obviously part of the background, gun it down, or saber it down, or whatever 
    you have to do, because a lot of stuff to move ahead in the game requires 
    you to go on a destruction frenzy.
    Explore everywhere.  Run into walls and behind them to look for any areas 
    you might be missing.
    If you die, you'll drop a portion of your studs: 4,000 if you're shot down, 
    2,000 if you fall off the screen.  You can die as many times as you want and 
    you can still finish the mission.  However, losing too many studs means you'll 
    have a harder time getting True Jedi status, so be sure to recollect those 
    lost studs when you croak.
    Sparklies on an object means that you can use the Force on them, so take that 
    opportunity whenever it presents itself.  Red sparklies means that ONLY a 
    Sith can use the Force on those objects.  You don't get a Sith until very 
    late in the game, sadly.  However, you can MAKE one by sticking a red 
    lightsaber on one of the creatable characters.
    This is the main hub in the game, much like Dexter's Diner was in the original 
    LEGO Star Wars.  Lots of characters wander around, and if you start a bar 
    fight, look out.  A batch of the characters you've unlocked will also be 
    strolling around the place, inside and outside.  Fights can be started when 
    Rebel and Imperial forces meet up.
    Anyway, there are several points of interest in the Cantina:
    Bar -
    This is pretty much where you buy everything in the game.  Just to the left 
    is a holoprojector that shows your time playing and your total percentage.  
    Getting near this projector also gives you the items you've found at the 
    bottom of the screen.  Anyway, walk right up to Wuher the bartender to see 
    his menu.
    Hints: These are all purchased for 100 studs, except for the last one, which 
     is 1000.  They give you basic tips on how to play the game.
    Characters: As you progress through missions, you'll be given characters 
     automatically if you used them in the Story.  For characters you don't play 
     as in the Story, you'll have to purchase them from here as they're unlocked.
    Extras: These are gameplay modifiers.  Some help you get through the game.  
     Others are just for show.  Some are available for purchase immediately.  
     Others require you to find Power Bricks to make them available.
    Enter Code: If, somehow, you come across secret codes, you can enter them 
     here to quickly unlock stuff that would require you plenty of studs 
    Gold Bricks: There are eight Gold Bricks available to buy, starting at 
     10,000, and increasing in price by 5,000.  A new one will become available 
     for every two missions you complete (any missions count, even if you've 
     already beat them).
    Story Clips: Pick this to view any movie clip you've seen during Story Mode.
    Bacta Tanks -
    In these two bacta tanks are your "Create-A-Characters".  Get close and you 
    can completely customize two characters to your liking:
    Up/Down: Select which part to change.
    Left/Right: Cycle through available parts.
    A Button: Switch to other character.
    B Button: Save and Exit
    X Button: Edit the character's name.
    Y Button: Random selection.
    You can customize the following parts: Hat/Helmet/Hair, Head, Cape, Body, 
    Arms, Hands, Weapon, Belt (lower torso), and Legs.  What you choose as the 
    weapon and head defines your character's class.  Lightsabers will be Jedi.  
    Guns will be gunfighters, etc.  Putting on a stormtrooper helmet or bounty 
    hunter helmet/head will give your character that access.  Also, be warned that 
    some LEGO heads won't accomodate hats, such as Yoda's.
    Episode Lounges -
    These are where you access the respective episodes.  At first, only IV is 
    open.  After the first mission, the other episodes will be available.  You 
    must beat each episode's missions in sequential order.  Hanging outside the 
    lounge's gate, or each mission's door will give you your stats on that 
    mission/episode so far.  Your first visit to a mission is always Story.  
    After that, you can replay the Story, or play on Free Play.
    Outside -
    The outside area is where all your minikits are displayed.  From here you 
    can view them, but you can only fly them in special bonuses.  Also, the 
    60 Gold Brick and 99 Gold Brick bonuses are out here.
    Bounty Hunter Challenges -
    Between the Episodes IV and V Lounges is a door with Jabba's picture on it.  
    Once you purchase all the bounty hunters (Greedo, Boba Fett, IG-88, 4-LOM, 
    Bossk, and Dengar), you can access this.
    Gold Brick Doors -
    In each episode's lounge, and outside, are doors that require Gold Bricks to 
    assemble.  You must have the required threshold of Gold Bricks to open the 
    door, and (in the case of the episode lounges) you must have beat all 
    missions that episode.  These lead to the Bonus Missions, which I have more 
    on in their respective section.
    Below you'll find walkthroughs for all the main missions in the game.  These 
    walkthroughs take relatively few diversions from the main path, nor do they 
    stop to find minikits along the way.  We'll cover all that in the next 
    Starting Characters:
    Princess Leia
    Captain Antilles
    Gonk Droid: 1550
    5A. Secret Plans =
    "Darth Vader.  Only you would be so bold." - Leia
    Starting Characters: Princess Leia, Captain Antilles
    Added Characters: C-3PO, R2-D2, Rebel Friend
    Enemies: Stormtrooper, Imperial Shuttle Pilot, Beach Trooper
    True Jedi at 40,000: Should be no prob, Bob, especially if you blow all the 
     walls out of the ship.
    Area 1: You start in the data room on the ship.  You'll be given tutorials 
     as you go.  Hold down X near the wiggly piles to assemble them.  Assembling 
     both will open the door out of this room.  Don't forget to shoot just about 
     everything that can be shot to get as many studs as you can.  Also, you can 
     play with the lever on the left wall to get one silver stud (infinitely, if 
     you're really patient).  In the next room, you both need to pull the levers 
     at roughly the same time.  If playing by yourself, the computer controlled 
     character will help on his own.  Once you open the door, note the Rebels 
     headed to the left.  To your right is where they came from, but the door 
     shuts, and those red sparklies mean only a Sith can access it.  Note that 
     just about any wall in the ship can be blown up for studs, so keep pounding 
     on them.  Behind one of them in this hallway is a hat dispenser.  It doesn't 
     give you anything useful, so you don't have to play with it.  Follow the 
     Rebels and you'll come upon a door that stormtroopers will burn down.  
     Remember, smart combat is to keep moving so they can't blast you.  Your 
     blaster bolts will largely be aimed at your nearest enemy, so concentrate on 
     staying alive.  You can also try using B to evade the incoming shots, but I 
     wouldn't rely on it.  Head into the next area.
    Area 2: Those red bullseyes are grapple points.  Press X on them to ride up 
     to the next level.  Grapple up to the top and assemble the two structures to 
     extend the bridge and move on.
    Area 3: Well, lookie.  It's the big man himself.  Vader won't allow you to 
     get close to him, and he'll rally up some troops to gun you down.  What you 
     need to do is have both characters pull the levers on one side.  This will 
     release an explosive container near Vader.  Do the same for the other side.  
     Now, shoot up those containers.  Vader will get spooked (I guess) and leave, 
     and you can proceed.  There's not much to do in the next room.  You can only 
     get one of those weird grape bricks, and you can't access the green door 
     until Free Play.  Go to the left and gun down all the troopers that are in 
     this room, and the ones that show up.  You can't access the white circle 
     without being a stormtrooper.  That's another one to come back to on Free 
     Play.  You can, however, pull the levers on the left and right side of the 
     room for studs or to view a humorous scene.  Otherwise, move ahead.
    Area 4: Now, the idea of this room is to push each of the two blocks onto 
     the red dots.  Note that you can only move the blocks inside their areas.  
     Once both are in place, the door will open.  Take out the troopers, then 
     walk up to C-3PO.  Use the Y button to transfer control to him, then have 
     him use A or X on the panel with his picture to activate it and remove the 
     shield.  You'll now also have R2-D2, but the Princess will leave.  At this 
     point, you could go back to the panels previous that had a Threepio or Artoo 
     on them, but it's not necessary, nor rewarding at this point, so press on.  
     Have Artoo open the panel at the end of the corridor to the next area.
    Area 5: You're on one side of a pit.  On the other is another Rebel having 
     it out with some stormies.  What you need to do is go over to the crane and 
     hop in using Y.  Move the crane over a trooper and press B or X to pick him 
     up.  Drop the trooper down the hole in the middle of the room, then do the 
     same for the other.  "Rebel Friend" will then pull a lever allowing you to 
     cross to his side, and he'll also join your cause.  Now, we're not quite 
     done using the crane, yet.  See how Threepio just went over to the other 
     side on his own?  Note the Threepio panel on the door.  Everyone else can 
     cross the gap to the panel, but not Threepio, so you have to lift him with 
     the crane, then drop him in front of the door.  Head on over there yourself 
     and activate the panel.
    Area 6: Shoot the troopers to free some buds, then be prepared for an attack 
     by troopers and shuttle pilots.  Press on through the door (don't worry 
     about the flower behind the wall, you can't get all three, yet).  Go into 
     the corridor and assemble the little walkway across the gap.  Continue and 
     build another little walkway.  You're finally at the escape pods.  There are 
     two doors with Artoo panels, and another with a Threepio panel, but it's 
     blocked.  Have Artoo use the two panels and beat the enemies inside (including 
     the creepy-looking Beach Troopers o_O).  Pull the levers in these pods to 
     open the Threepio panel.  Have him use the panel, then guide Artoo in and 
     have him use the panel inside to finish the level.
    New Characters:
    Rebel Friend
    Rebel Trooper: 10,000
    Stormtrooper: 10,000
    Imperial Shuttle Pilot: 29,000
    5B. Through the Jundland Wastes =
    "The Jundland Wastes are not to be travelled lightly." - Obi-Wan
    Starting Characters: Luke Skywalker (Tatooine), Ben Kenobi
    Added Characters: C-3PO, R2-D2
    Vehicles: Bantha, Dewback, Landspeeder
    Enemies: Jawa, Tusken Raider, Sandtrooper
    True Jedi at 75,000: Shouldn't be too much of a pain, but make sure to 
     look for spots in the Sandcrawler than can be destroyed.  You have a Jedi, 
     so use the Force on anything sparkly.
    Area 1: As you may have guessed, this is playing out a little differently 
     from how the movie goes.  Instead of Artoo running off, Jawas grab the droids 
     and Luke and Ben have to get them back.  You'll start in a canyon.  You can 
     play around on the banthas if you want, but they're a very lame vehicle, and 
     you're very vulnerable to Tusken attacks on them.  Your main objective is off 
     to the right.  Blast or saber away the bricks under a rock outcropping to 
     lower it, then hop up and further down the causeway.  In the next large 
     desert area, remember to use the Force first, then blast if you want the 
     max possible studs out of something.  Your objective is the crashed escape 
     pod on the hillside.  Using the Force on it will turn it into a ramp up the 
     slippery slope.  Climb up it to move on.
    Area 2: Assemble the box in front of you, and either blast or deflect the 
     Tuskens on the ledge.  Push the box all the way to the forward side and hop 
     up to the ledge, then across to the next one, then down to safe ground.  
     Continue up the slope to find the Jawa Sandcrawler.  After clearing the area 
     of debris, you'll find you can Force a couple of blocks into a stack, and 
     build a grapple point.  Also, you can use the Force on one of the walls to 
     open the flap.  Grapple up to the lever and pull it so Ben can get up, then 
     use the Force to pull down another flap, then grapple and double jump up to 
     that spot and pull the lever to get a lift moving nearby.  Hop on and ride 
     to the top.  Pull both levers and you'll activate the droid-sucking tube at 
     the bottom.  Drop down and jump up into the tube.
    Area 3: We're inside now.  Just around the corner is a locked door.  Blast 
     away the coverings on the valves, then use the Force on five of them to open 
     the door.  Use the Force on the rest to release two blue studs.  Head through 
     to the next room.  Pull the lever to release a box which you can push on 
     the recessed area.  Put it on any red square and it will blow up.  You can 
     use this in four places to free a minikit, several blue studs, and R2-D2, 
     your objective.  Use Artoo on the panel on the door to open the lift. 
    Area 4: In this small area, you simply have to run over each set of four 
     buttons in relatively quick succession.  Doing so will raise two levers.  
     Pull them both and you'll open the door to the next area. 
    Area 5: Subdue the Jawas here so they don't zap Artoo (he's out for few 
     seconds when that happens).  Push the rotator switch in the middle counter-
     clockwise until the gray module is above C-3PO's cage.  Once it's lit up, 
     have Artoo access the panel to get him out.  Now that you have Threepio, you 
     can go back to an early part of the Sandcrawler (where you can assemble a 
     Threepio panel) and access an extra room for a ton of studs.  Useful if 
     you're going for True Jedi.  Anyway, have Threepio hit the panel in this room 
     near the door to the left and go through it.  Use the Force on all four 
     supports on the big ramp to lower it.  You may now leave the Sandcrawler.
    Area 6: Okay, here's the deal out here.  There's quicksand mud puddles all 
     over the place.  Your job is to operate vaporators to make it safe to cross.  
     You ready?  Take out all the Tuskens you can see, then have Threepio access 
     the nearest vaporator (front right of the area) to harden the sand.  Walk 
     across the sand to the pile and assemble a ramp for Threepio to climb up to 
     the next vaporator.  Once that's operated, you can proceed to the next area.  
     There's a nice big chasm to cross, and Ben's your man.  Hop up on the rock 
     ledges to the left and you'll see bricks attached to the wall.  Force those 
     into a nice bridge.  Cross and you'll see a rather obvious pushable box up a 
     few ledges.  Drop that off the back end of the ledge, then Force it into a 
     bridge to the next vaporator.  This will allow you to continue on to the 
     end of the area.
    Area 7: Last one.  Assemble the obvious speeder parts and you have your 
     first true vehicle.  The Landspeeder doesn't do much apart from gliding 
     around, but it does that job well.  Use it to cross the quicksand.  You can 
     go further back if you wish for some more studs and a minikit, or just go 
     to the right to finally reach Ben's house.  Of course, there are four buttons 
     in front of the house, requiring four characters to step on them.  Assemble 
     the lever near the quicksand's edge and pull it to create the bridge for the 
     rest of the characters.  Now, you can explore and bash some stormies, or 
     just have everyone step on the buttons (when you put one of them on, the 
     rest follow suit automatically), pull the lever, and head in to finish the 
    New Characters:
    Luke Skywalker (Tatooine)
    Ben Kenobi
    Tusken Raider: 23,000
    Jawa: 24,000
    5C. Mos Eisley Spaceport =
    "You will never find a more wretched hive of scum and villainy" - Obi-Wan
    Starting Characters: Luke Skywalker (Tatooine), Ben Kenobi, C-3PO, R2-D2
    Added Characters: Han Solo, Chewbacca
    Vehicles: Dewback, Landspeeder, AT-ST
    Enemies: Sandtrooper, Imperial Spy
    True Jedi at 165,000: This is the highest total for True Jedi in Story Mode.  
     There's a lot of studs to pick up in this area, but a lot to potentially 
     miss as well.  Just be careful and Force things before you blast them.
    Area 1: Well, there's lots to do in this place.  Plenty of items to destroy 
     and objects to use the Force on.  Sandtroopers patrol this area, though.  
     Sometimes they leave you alone, but most of the time, they harrass you.  
     To leave this area, find the stairs made out of bricks near the back.  Use the 
     Force on those and you'll make a ramp further back.  Walk Threepio up it and 
     have him use the panel to open the main door and move on.  You can also bring 
     the Landspeeder with you if you wish.
    Area 2: More things to blow up, more studs, more troopers.  In this area, 
     it's time to make yourself something good, but it takes some effort.  First, 
     use the Force on the obvious glowing part near the back rubble gate.  Next, 
     have Artoo hover up and open the door on the left.  Smash the large barrels 
     to the right of the rubble gate, then break open the box containing the blue 
     stud further to the right.  Breaking that box will allow you to assemble a 
     ramp which will lead Threepio up to the panel he can work.  Okay, time to 
     get to work.  What was in the barrels will make feet.  Use the Force to 
     move those.  Next, use the Force on the obvious leg parts, then assemble the 
     pile near the gate to make the cabin base.  Force that onto the legs.  
     Finally, assemble the head and Force that onto it.  Suddenly, some jerk will 
     decide to steal your ride.  Either blast him out of the AT-ST, or just use 
     Ben's Mind Trick and he'll hop right out.  Use Y to get in so no one else can 
     steal it.  Use the AT-ST to break down the two rubble gates here.  The one 
     closer to the entrance is a small bonus area with a Double Score Zone.  Clean 
     up there as you will.  You can also run your Speeder through the car wash 
     here, then drop it off at the dealership for some studs (just don't try to 
     take it back!)  Anyway, move ahead past the furthest rubble gate.  You'll 
     come upon another AT-ST, which your partner can use.  Clean up all the 
     garbage in this area and move on through the far shutter, leaving your 
     vehicles behind.  If you've been industrious and frugal, you should have 
     100k in studs by now.
    Area 3: This is the cantina entryway.  Shoot down the four droid detectors 
     so the metal guys can get through.  Hop on one of the four buttons near the 
     door and your companions should follow suit, letting you get in.
    Area 4: After the cutscene, you'll be in charge of Han and Chewie for a 
     while.  There's not much to do in the cantina except start a bar fight or 
     blow up the chairs for studs.  Exit by the far right.
    Area 5: Ah, remember him?  That's a Kubaz named Garindan, but in this game 
     he's just referenced as "Imperial Spy".  He'll sic some troopers on you, so 
     bust them up.  If you wish, you can build the grapple point over here now and 
     leave by the top doorway.  Both lead you to the same area.
    Area 6: If on the upper area, you can use the grapple point to grapple over 
     to the other side and pull a lever, which will give you a crate.  Push the 
     crate off the edge and down the trail to the end.  Shoot it to blow it up 
     so you can move on to the next area (after cleaning up studs).
    Area 7: Gun down all the stormies in this area, including those on the 
     dewbacks.  Either jump and shoot at the ones high up, or climb on a dewback 
     and jump off it to reach the upper area.  Once you're all set here, hop on a 
     dewback, then vault off it to reach the higher area in the upper left where 
     Garindan ran off, then down the stairs and through the shutter.  Make sure 
     you have True Jedi by now, because you can't come back this way.  My best run 
     on Story is 177,900 at this point, so you don't have a lot of leeway.
    Area 8: You run back into the other four, here.  Also here is Garindan, who 
     will call in stormtroopers.  Shoot them all down and he'll call in a second 
     wave.  Shoot that wave up and Garindan's lifebar will appear.  At this point, 
     you have to drain his life or else he'll keep calling in more stormies, so 
     blast him to smithereens, then mop up the rest of the troopers and studs.  
     Hop in the Falcon to end this long mission.
    New Characters: 
    Han Solo
    Sandtrooper: 14,000
    Greedo: 60,000
    Imperial Spy: 13,500
    5D. Rescue the Princess =
    "If you were to rescue her, the reward would be..." - Luke
    "What?" - Han
    "More well than you could imagine!" - Luke
    "I can imagine quite a bit!" - Han
    Starting Characters: Luke Skywalker (Stormtrooper), Han Solo (Stormtrooper), 
     Chewbacca, C-3PO, R2-D2, Ben Kenobi
    Enemies: Stormtrooper, Imperial Officer, Death Star Trooper, TIE Fighter 
     Pilot, Beach Trooper
    True Jedi at 60,000: Some side areas really help with this.  Beyond that, 
     just gun down all that you can see.
    Area 1: You'll begin in the control room near the hangar, helmetless.  Use 
     the Force on the door to turn it into a TIE Fighter and move on out.  Use the 
     helmet dispenser to get a stormtrooper helmet, which will allow you to access 
     the doors with white circles.  Stand in the circle and press X and the door 
     will open.  Take out the troopers and officer (they may not attack just yet 
     if your character is still wearing the helmet).  Assemble the two control 
     panels and use the resulting Artoo panel.  At this point, Ben will take off to 
     deactivate the tractor beam, Artoo and Threepio will hide in the closet, and 
     it'll be up to the three remaining characters to finish this mission.  Head 
     out the now open door to the left.
    Area 2: Ben will run ahead of you.  Take out the troopers.  You can't follow 
     him across the chasm, so go to the left.
    Area 3: Blast them!  Note the helmet dispenser here.  Here's a trick I 
     learned.  Being hit once will make you lose your helmet.  To prevent this, 
     have a character take a helmet, then switch off to another character.  Since 
     the one you control is generally in the lead, he'll take the most hits, so 
     your helmet will be a lot safer.  This doesn't work 100% of the time, but it 
     does give you better odds.  Anyway, move ahead and you'll find Ben being 
     attacked by troopers.  Blast them all and he'll repay you by giving you a 
     bridge to cross.  Once across, you'll find TIE pilots will be upon you by 
     climbing up the catwalk.  If you shoot the hook they're using, they'll 
     stop buggin you.  Take them out and blast the crates blocking your 
     way.  Blast your way through the corridor and turn right at the end.
    Area 4: In front of you is a white circle.  If you still have a helmet, 
     quickly use it to open the door before the pilots come up and tag you.  Fight 
     if you wish, or just pass through the door.
    Area 5: At the center of this room, assemble the rotator switch, then use it 
     to move the bridge.  Rotate it until it stops and you can climb up these 
     ledges.  Blast the troopers and take a helmet if you need it, then pass 
     through the door.
    Area 6: Hmm.  Looks like they haven't noticed you, yet.  I say go to the door 
     and assemble the panel so you can quickly use the helmet, then blast the 
     bagoogies out of the place.  Continue on to the next room.  Take out the 
     troopers here.  If you still have a helmet (or want to go back and get one), 
     you can use it to access the near elevator and ride up to a Double Score 
     Zone with a bunch of Beach Troopers.  Otherwise, take the far elevator down.  
    Area 7: Blast the bad guys.  Also, take out the cameras over the elevators 
     (they take about four clean shots) to prevent more troopers from coming.  
     Assemble the levers in the middle of the room and pull them to move to the 
     actual cell block.  You can access any of the six cells for goodies, but the 
     Princess is in the third one on the right.  Have two characters in there to 
     step on the buttons to free her and finish this mission.
    New Characters:
    Luke Skywalker (Stormtrooper)
    Han Solo (Stormtrooper)
    Beach Trooper: 20,000
    Death Star Trooper: 19,000
    TIE Fighter Pilot: 21,000
    Imperial Officer: 28,000
    5E. Death Star Escape =
    "Will somebody get this walking carpet out of my way?" - Leia
    "No reward is worth this." - Han
    Starting Characters: Luke Skywalker (Tatooine), Han Solo, Chewbacca, Princess 
    Added Characters: C-3PO, R2-D2
    Enemies: Stormtrooper, Imperial Officer, Death Star Trooper, TIE Fighter 
    True Jedi at 55,000: This one is tough, particularly given the possibility of 
     dying so much.  Stay clear of crowds of stormies, and try not to rely on 
     melee attacks, as you'll only get hurt.
    Area 1: Assemble the pile near the door, then hop up and use the lever and 
     you're out of the garbage disposal.  As soon as you head out, you'll be set 
     upon by stormies and the like, so move cautiously.  Don't worry about the 
     helmet dispenser.  You won't need it, yet.  Head out the far end of the 
    Area 2: Use the lever at the back wall, but I suggest you NOT try to use the 
     grapple point just yet, unless you want to be face down amidst a gaggle of 
     stormies.  Take them all out from a safe distance, then clean up the lower 
     floor.  In particular, move the structure with a blue platform over onto the 
     red dot, which will connect it to the rotator.  Rotate it to raise the blue 
     platform a bit, then head back up to the upper level near the entrance.  
     Hit the lever to move the grapple point (and get some studs), then hit the 
     lever one more time and you'll be able to cross over as long as the blue 
     platform's raised.  You can't quite get to the door, so pull the lever to 
     drop a box.  Push that along the track and off the ledge so you can access 
     a lower compartment.  Hop in the yellow... I guess it's a floor waxer or 
     something.  Use it to cross over the five red lights on the floor in quick 
     succession, which will give you a platform near the door.  Now you need a 
     helmet, so go back to the first area and grab one (you can use the "other 
     guy gets a helmet" strategy that got you through the last round relatively 
     painlessly).  Now, head back and use it on the door.
    Area 3: Blast the squad to the left.  Head over to the right and assemble 
     the lever on the right wall.  Pull it.  Gun down the stormies and pull the 
     next levers.  In the next small room, push the box into the wall to activate 
     the next lever and move on down the corridor to the end.
    Area 4: Activate the three levers at the end, here to start a platform 
     rotating.  Hop on when you can.  Once across, mind the dropping stormies.  
     Grapple up to the next level and pull the lever to drop some pieces.  Drop 
     down and assemble them to get the elevator moving.  Grapple back up and hop 
     on.  Get off to the left to find more stormies and a helmet dispenser, which 
     you'll need to get back on the elevator and to the top.  Activate the door 
     and head out.
    Area 5: Just pass through this corridor.
    Area 6: No, you didn't take a wrong turn.  Assemble the pieces as quickly as 
     you can because there's no end to the bad guys that are going to be pouring 
     through the door.  You can buy some time by closing both levers to close the 
     door, but you need to get the grapple point built.  Swing across, then build 
     the next one, quick.  Get a helmet from the dispenser inside, then swing 
     across and use it.  Head through the door.
    Area 7: Keep moving forward and shoot the door at the end.  Yikes!  Gun down 
     all these guys as quick as possible, then shut both doors to keep more from 
     coming in.  Quickly build the door on the far wall.  It'll probably take a 
     few tries and reshutting of doors, but keep at it.  Once the door's together, 
     bust it down and move on.
    Area 8: Almost home.  You can now see Ben and Vader fighting up a level.  Run 
     around the front of the area.  Push the structure on the back right wall over 
     to the right and you'll get pieces for a grapple point.  Grapple up and hit 
     the lever.  This will raise the Falcon a little bit and drop a ton of 
     stormies, so fight your best.  At the near right wall is a small pile.  Put 
     it together and push the door to the left to release Artoo and Threepio.  
     You'll need to use Artoo to unlock the two switches down here (near left and 
     far right) and each time you do, you'll release a flock of stormies.  When you 
     hit the near left one, you'll have to manuever another floor waxer over five 
     switches.  For the last one, flip the lever near the entrance to release a 
     steam jet.  Put Threepio on it and he'll be jetted up to where he can access 
     the last switch.  You can now hop on the Falcon and get out of here.
    New Characters:
    Grand Moff Tarkin: 38,000
    5F. Rebel Attack =
    "That's impossible, even for a computer!" - Wedge
    "It's not impossible, I used to bullseye womprats in my T-16.  They're not 
     much bigger than two meters." - Luke
    Vehicles: X-Wing
    Enemies: TIE Fighter, TIE Fighter (Darth Vader)
    True Jedi at 20,000: This is the lowest total in the game.  There's not much 
     to say except "shoot everything".
    Area 1: Shoot any stuff you can for studs, naturally.  Grab a torpedo from 
     the purple light and shoot it with X while the target in front of the shield 
     gate is bracketed.  Past the gate, you'll find TIEs will be upon you.  In 
     addition to turbolaster batteries and more TIEs, you'll also find the next 
     shield gate ahead.  Head to camera right to find four targets that you need to 
     blow up with torpedoes to remove the shield.  Blow up all four targets and 
     blast down the blue barrier to move on.
    Area 2: Cause general mayhem in this next area (I know you love it).  There 
     are two "quad targets" to torp this time, one halfway up on the right, and one 
     near the shield gate at the back.  Dust them like the Top Ace you are and 
     press on.
    Area 3: More of the same here, really.  Two more quad targets.  Plenty more 
     turbolasers and TIEs, though.  Once you bust down the shield, continue on 
     to the trench.
    Area 4: I never get tired of the trench run.  Simply press on ahead and 
     take out as many laser batteries as you can, avoiding fire from the TIEs 
     behind you.  Once you reach the end, a rather famous cutscene will occur and 
     you'll be at the exhaust port.  Simply blast to pieces all the guns guarding 
     the exhaust port.  You'll know you're done when the shield is gone and you've 
     got a target lock.  Let fly your torpedo.  Oh, and if you miss, you'll have 
     to go all the way back to the beginning of the trench.  Boom.
    New Vehicles:
    TIE Fighter: 20,000
    TIE Interceptor: 30,000
    TIE Fighter (Darth Vader): 50,000
    5G. Hoth Battle =
    "Right now, I feel like I could take on the whole Empire by myself." - Dack
    "I know what you mean." - Luke
    Vehicles: Snowspeeder
    Enemies: Probe Droid, Speeder Bike, AT-ST, AT-AT
    True Jedi at 70,000: This is a tough mission to get that much.  You'll more 
     than likely have to drag some of the bombs into the white walls to knock 
     loose some extra studs, because you'll need the boost.
    Area 1: Use ground emplacements for studs.  Enemy vehicles won't cut it.  
     Don't worry about going left, there's a Imperial gate, there.  Just cut 
     straight ahead through the area.  Your objective is to reach the gate at 
     the end, but it's blocked by rocks.  Near your launching point, you may 
     notice red lights and a small round object.  That's a towable bomb.  You 
     can use that bomb to take out the white walls in the area, but your main 
     objective is to tow it all the way to the gate at the end and let it roll 
     into the rocks to blow them up.  If you roll it into an AT-ST or something, 
     it will detonate.  Also, Probe Droids will try to grab the bomb away from 
     you, so shoot them down.  Once the gate is down, proceed.
    Area 2: There are two AT-ATs in this area.  I shouldn't tell you what you 
     have to do to them, but press X near them and wrap around them with your 
     two cable.  Just that's not enough, though.  You need to grab a bomb near 
     the base and drag it into the fallen AT-AT to blow it up.  Do this to the 
     one near the back rock wall to remove the rocks.  Then you can roll a bomb 
     into the wall itself to clear the way forward.  The next wall is much 
     further ahead, has white walls placed to block your way, and you have to 
     roll the bomb down a narrow causeway to get to the end.  It may actually 
     help to take it slowly here.  The Probe Droids won't harrass you too much 
     in this area, thankfully.  Once the back wall is destroyed, press on.
    Area 3: This final area is a big circle, with the camera at the center.  
     What you need to do here is take out the enemies specified.  First, you need 
     to down eleven Probe Droids, then eleven AT-STs, then two AT-ATs, then a 
     group of four Probes, six AT-STs, and one AT-AT.  Once they're all kaput, 
     this mission is complete.
    New Vehicles: 
    5H. Escape From Echo Base =
    "Hurry it up, Goldenrod!  You're gonna be a permanent resident!" - Han
    Starting Characters: Han Solo (Hoth), Princess Leia (Hoth)
    Added Characters: C-3PO, Chewbacca
    Enemies: Snowtrooper
    True Jedi at 40,000: Shouldn't be too hard.  Just explore, shoot, and make 
     sure you don't die.
    Area 1: As you make your way to the door, rubble will fall in your way.  
     Assemble the rubble into a bomb, which will blow the door.  Continue down 
     the tunnel, blasting snowtroopers.  At the end, assemble the generator, then 
     shoot it three times to melt the ice.  Continue on.
    Area 2: Take out the troopers in this next room.  To move ahead, push the 
     generator onto the red bar to melt the ice.  In the next tunnel, take out 
     the snowtrooper, including the one manning the E-Web blaster.  You can 
     reassemble the E-Web after you blow it to blast the gates on the back wall.  
     Just watch out for the troopers that show up.  Hop off to get them to stop 
     coming.  You can't access the Threepio panel, yet, so blow the containers 
     off to the right and move on.
    Area 3: Assemble the cart to get it rolling around.  You can use the cart as 
     a step to get to the ledges with studs and the minikit.  After which, push 
     the rotator switch to get it rolling down the far track.  Return the way you 
    Area 2: Cross now to the door on the left that was just cleared.  Inside is 
     Threepio.  Have him access the panel on the far door (use the E-Web to clear 
     it if you have done so already).
    Area 4: First, take out all the troopers.  Next, assemble the little car in 
     the middle of the room.  After that, move four of the blocks to fit on their 
     respective holes to get fans going.  Lastly, reassemble and use the E-Web to 
     clear the door.  Okay, the objective is to get in the car.  Threepio should 
     move himself over to one of the vents.  Let him drop down on the back of 
     the car, then drive him over to the door and press B or X to launch him 
     towards it, then use him to hit the panel.  Head through the tunnel.  Watch 
     out for the grates that fall.  Assemble the bomb so it blows open the far 
    Area 5: This area is a super fun ice slide.  Head left and climb up the rock 
     slope, then head over to the slide and slide down.  Your objective is to 
     hit all five buttons.  You don't have to get them in one go, so don't be 
     worried about mid-slide manuevering.  Once all five are pressed, the door 
    Area 6: Blow the containers to uncover the buttons, then push one of the 
     boxes onto a button, and have the rest of your crew stand on the other 
     three.  Head through the door, then out the door at the far end.
    Area 7: We're in the hangar, finally.  Take out all troopers and guns, here.  
     Chewie will be in this area, as well.  Pull the levers on the right wall to 
     access some boxes.  Push them into the slots to release some tauntauns.  Now, 
     you need to do is use the E-Webs to blast down the sides of the shield, 
     while avoiding enemy fire, then assemble the gate to the Falcon.  Use a 
     tauntaun to jump up on top of the Falcon and assemble the gun on top and the 
     ramp will lower.  Climb aboard to finish.
    New Characters:
    Han Solo (Hoth)
    Princess Leia (Hoth)
    Han Solo (Hood): 20,000
    Rebel Trooper (Hoth): 16,000
    Rebel Pilot: 15,000
    Snowtrooper: 16,000
    Luke Skywalker (Hoth): 14,000
    5I. Falcon Flight =
    "What are you doing?  You're not actually going into an asteroid field!?" - 
    "They'd be crazy to follow us." - Han
    Vehicles: Millenium Falcon
    Enemies: TIE Fighter, TIE Interceptor, Imperial Star Destroyer
    True Jedi at 50,000: This is quite easy when you realize that the blue 
     asteroids regenerate, with studs.  It'll take a minute or two, but you can 
     have 50,000 in almost no time.
    Area 1: Don't worry too much about studs here.  Just concentrate on taking 
     out the sixteen guns, four on each Star Destroyer.
    Area 2: You're in the asteroid field, now.  The blue-marked ones can be 
     destroyed for studs and torpedoes, so take them out hard.  At the end, 
     use four torpedoes (you'll have to go back for more) on the rock wall in 
     the big asteroid, then push on through.
    Area 3: Plenty more asteroids and TIEs.  Blast down the rubble at the end.  
     After a quick run along a big asteroid, you'll come upon a hole which is, 
     of course, the space slug.  You can get torpedoes in here if you wish, 
     or just go back out and blast the far wall to get back out.
    Area 4: Hey, more asteroids.  At the end is a sizable asteroid with targets 
     that you need to blow up with torps.  Once it's kaput, head out and you're 
    New Vehicles:
    Millenium Falcon
    TIE Bomber: 60,000
    Imperial Shuttle: 25,000
    5J. Dagobah =
    "Mudhole?  Slimy?  My home, this is!" - Yoda
    Starting Characters: Luke Skywalker (Pilot), R2-D2
    Added Characters: Luke Skywalker (Dagobah)
    Enemies: Bat, Swamp Snake, Vader Apparition
    True Jedi at 50,000: Shouldn't be hard.  Remember all plants are blastable, 
     except those which you need the Force for.
    Area 1: Assemble the ramps and head up the hill.  Watch out the bats.  They're 
     small, but they'll crawl ya.  Proceed through the swamp.  In the first 
     pond area, watch out for the swamp snake.  Luke can grapple across, but 
     Artoo will have to just go through the swamp, using his scope to see 
     above.  Once you reach the end of the path, have Artoo hover across and use 
     the panel to raise a bridge so Luke can cross.  Blast the plants away and 
     move on.
    Area 2: In this next area, assemble the button, the step on it.  Have Artoo 
     hover to and step on the remaining buttons.  Once across, head up to Yoda's 
     hut.  He'll lead you into a training area.
    Area 3: Okay.  You've switched characters now.  Dagobah Luke can double jump 
     and swing his saber, but he cannot use the Force alone.  Find Yoda and press 
     Y near him and he'll hop on you.  You'll be able to use the Force, then.  
     Destroy everything in the area with your saber, then use the Force on the 
     remaining stuff to create a bridge.  From there, hop on the buttons to get 
     across the swamp.  In this last area, you have to lower two mushrooms to 
     get Artoo to a panel.  It sounds easy, except that Artoo gives you no help 
     in this regard.  What you need to do is lower one mushroom, wait a moment, 
     then lower the second mushroom.  Quickly switch to Artoo and get on the first 
     until it rises, then hover over to the second, wait until it rises, then 
     hover over to the panel and out.
    Area 2: Believe it or not, you're back in Area 2, only further ahead.  You've 
     also got Yoda as playable and Luke has his own Force powers, now.  If you 
     go toward the camera, you can explore the area around Yoda's hut.  Use the 
     Force some ways forward to find a tractor.  Use the Force again to take 
     the back end of the tractor and make a ramp.  Have Artoo go up the ramp, 
     then hover around the tree to find a panel he can use, which will raise a 
     platform for Luke and Yoda.  Saber down the barrier to enter the cave.
    Area 4: Proceed along the ledges, stepping on buttons to allow Artoo to 
     follow.  Keep moving straight along the tunnel until the end, where you'll 
     find the Vader Apparition.  Knock off two hearts and it will hide on a 
     ledge.  There are two boxes in front of that ledge.  Jump on one and Yoda 
     will jump on the other, and the two of you can lift each other up.  Knock 
     two more hearts off Vader and he'll move to a higher ledge.  Assemble the 
     step and Force them all into position.  Take two more hearts and the 
     apparition will go back to the ground floor, so finish him off, then leave 
     by the far gate.
    Area 5: Use the Force on all the plants here, to uncover a pile.  Assemble 
     it into a rotator switch and push it to raise a bridge.  Then, head across 
     to the next area and clean up the plants.  In the back are two boxes that 
     need to be dual-raised by Luke and Yoda just as before.  Push off the box 
     that's on top, here, and turn it into a motorcycle.  Next, Force pull a 
     washing machine out of the swamp nearby.  Force the bike into the machine, 
     then raise the machine to make a pile.  Assemble the pile into an Artoo 
     panel, which will explode, and you'll find your X-Wing (how it got over 
     here, we'll never know).  Luke can't raise it, so switch to Yoda and have 
     him do it to complete the level.
    New Characters:
    Luke Skywalker (Pilot)
    Luke Skywalker (Dagobah)
    5K. Cloud City Trap =
    "The Force is with you, young Skywalker, but you are not a Jedi, yet" - 
     Darth Vader
    Starting Characters: Luke Skywalker (Bespin), R2-D2
    Enemies: Stormtrooper, Darth Vader
    True Jedi at 11,000: Small total, but a short level.  Watch for blues, and 
     try not to fall off too much.
    Area 1: Force one of your wings into a platform, then have Artoo hover to the 
     back side of the room with the Artoo panel and activate it, which will let 
     Luke cross to the door, where he can assemble another Artoo panel, which 
     opens the door.
    Area 2: Periodically, stormies will drop down to fight you.  Use the Artoo 
     panel and bust down the nearby wall.  Push the structure into the center of 
     the room, then use the pile from the wall to make an E-Web.  Force it onto 
     the stand and blast down the blue bars on the door, then pass through.  Go 
     to the end of the corridor and use the Artoo panel.
    Area 3: Look at that.  Already Vader shows up.  Head down and duel him.  
     Once you take a few hearts away, he'll start playing coy, bouncing around 
     the room away from you.  At that point, have Artoo use the panel to jet 
     some steam and stun him.  Once you drain all his hearts, he'll run off, 
     leaving a pile.  Assemble it into a crane, then grab Artoo and drop him off 
     near the door.  Artoo will automatically activate a panel to let you over.  
     Go grab a helmet from the dispenser, then use it on the white circle to 
     move on.
    Area 4: Use the Force on the wall to create a fan, then have Artoo use the 
     panel to get the lift moving.  Jump Luke onto the fan to get blown up to the 
     ledge, then ride the lift to the other side.  Hop on the left below to lower 
     it so Artoo can cross, then use the Force on another fan to ride it up.  
     Activate the panel on the lift, then ride up to the doorway.
    Area 5: Time to fight again.  Knock down a few hearts and he'll jump away.  
     Take out the stormies, then use the Force on the two things on the back 
     wall to make a ramp.  Have Artoo go up the ramp and use the panel to steam 
     jet Vader.  Hit him some more.  Next, assemble the rotator switch and the 
     elevator panel.  Artoo will stand on the elevator, so rotate the switch and 
     he'll hit the panel on top to steam Vader again.  Continue on doing this 
     until Vader is drained again and he'll run off.  Chase him.
    Area 6: Now, Vader is across the way, and stormies are popping out of holes.  
     Have Artoo float across and use both panels to close them, then switch back 
     to Luke.  When Vader Forces something at you, Force it as it gets close to 
     push it back.  Then, he'll come back for more dueling.  Continue this until 
     you Force an object into him that breaks the window.  Force the glass to 
     create a platform, then follow him out.
    Area 7: Chase Vader down this area.  Use the Force to create a ramp, then 
     continue.  Have Artoo activate a lift.  It's all pretty simple.  Chase Vader 
     to the end and drain his hearts to finish the level.
    New Characters: 
    Luke Skywalker (Bespin)
    5L. Betrayal Over Bespin =
    "I love you!" - Leia
    "I know." - Han
    Starting Characters: Lando Calrissian, Princess Leia (Bespin), Chewbacca
    Added Characters: R2-D2, C-3PO
    Enemies: Stormtrooper, Beach Trooper, Imperial Officer, Boba Fett
    True Jedi at 45,000: Wall structures made of bricks are breakable.  The 
     long corridor with the third blue and white module has lots of them to 
     break, including ones stacked on top of them, so gun them all down.
    Area 1: Go straight ahead, chasing Fett and gunning down stormies.  Fett 
     will pull a lever to turn stairs into a ramp.  Blast the nearby wall to find 
     another level which will reverse it.  Continue up the passage, following 
     Fett.  You'll fight him for a little bit, here.  Shoot him as he jets 
     around to drain his hearts, then follow him back out of the room.  He'll 
     operate a green circle, so follow him through that.  Keep tailing him until 
     the end of the corridor.  Fett will take off in his ship, Slave I, leaving 
     you behind, but at least you'll find Artoo.  Head back the way you came, 
     because there are plenty of doors for Artoo to use.  You'll notice there 
     are now steam vents open.  Use the Artoo panel to shut them down.  Continue 
     back along the corridor until you find another Artoo door.  Open it to find 
     the garbage room.  Take out the Ugnaughts and clear away the garbage.  
     Push the plug back into its socket and pull the lever to get all of 
     Threepio's pieces.  Put him back together and now you've got him, and you 
     access the Threepio panel nearby.  You'll need the helment dispenser in the 
     next room eventually, but for now, just run ahead and clear the place out.
    Area 2: Take out all the troopers here, then assemble the grapple point 
     that rains down.  Grapple across, then hop in the crane and use the magnet 
     to get the droids over to your side.  Grapple up another level and assemble 
     the lever.  Pull it to get the elevator moving to get the droids up to 
     your level.  Now, take Artoo and have him float past the red beams which 
     keep the conveyor moving, then have him hold down the switch so everyone 
     can get across.  Manuever Artoo around the little obstruction and float him 
     across to the panel to allow the non-droids to get across.  Grapple up to 
     the top and blast the thing hanging to drop it on the obstruction so 
     Threepio can get by.  Have him access the door panel to open it, then 
     press on through this corridor.  At the end, have Artoo get rid of the 
    Area 3: There's the Falcon.  Step on both sets of buttons to fix the levers, 
     then pull both to extend the bridge to the ship.  Head back out.
    Area 2: Follow the wall past the vents to another Artoo door.  Head on out.
    Area 3: Now, you just have to take out a jillion troopers guarding the 
     Falcon.  Once the door opens, you're ready to go!
    New Characters:
    Lando Calrissian
    Princess Leia (Bespin)
    Lobot: 11,000
    Ugnaught: 36,000
    Bespin Guard: 15,000
    Princess Leia (Prisoner): 22,000
    5M. Jabba's Palace =
    "If I told you half the things I've heard about this Jabba the Hutt, you'd 
     probably short circuit." - C-3PO
    Starting Characters: Princess Leia (Boushh), Chewbacca
    Added Characters: Luke Skywalker (Jedi), C-3PO, R2-D2, Han Solo (Skiff)
    Enemies: TT-8L, Gamorrean, Rancor
    True Jedi at 38,000: Not much to this one.  Just be sure to hit all the 
    Area 1: You're starting outside Jabba's Palace.  There are two TT-8L's at the 
     gate who will open fire on you, so blast them repeatedly.  Assemble the 
     platform in front of the gate and hop up to expose the third one.  Once 
     all three are blown, the gate will open.  As you enter, you'll be set upon 
     by Gamorreans.  They keep popping out of the holes in the ceiling until you 
     pull the levers to shut them.  Once both are closed, you can explore more 
     freely.  The door at the far end will only open for bounty hunters.  Happily, 
     you can provide such credentials, soon.  Head to the left and you'll find 
     a helmet dispenser.  Not only will this give Leia the Boushh helmet and 
     allow her to use green circles, it will also allow her to throw thermal 
     detonators by pressing X.  That'll be quite useful.  When something can 
     be blown by a thermal detonator, you'll know because it'll be a shiny gray 
     and your shots will rebound off it.  Anyway, use the green circle and move 
     on up the stairs.  At the top, the door will open, and hey!  It's Luke!  
     Close the two hatches to stop the Gamorrean flow, then assemble the Bounty 
     Hunter Panel.  Have anyone wearing a Boushh helmet use it, then move on 
     through the door.
    Area 2: In this room, there's another Gamorrean hatch on the left that you 
     should close quickly.  Blow up the contraption on the right, then assemble 
     it into a platform.  Take control of Leia.  Chewie will hop on automatically, 
     so hop on yourself and Luke will raise you up.  Go into the nearby cell and 
     pull both levers to open the door at the far end of the room.  Use a 
     detonator on the shiny doors at the end.  Quickly go to the far end of the 
     room and pull the lever to close another Gamorrean hatch.  Blast the 
     four supports on either side of the door on the right to open it and move 
     on.  Watch out for loose grates in the floor, then move on to the droid 
     workshop.  Take out the Gamorreans.  Now, to free your droids.  Use the 
     Force on the left wall and assemble the resulting pieces to make a box.  
     Now, go to the machine on the right and pull both levers.  Assemble both 
     sets of pieces to make four buttons.  These buttons will move the box.  
     What you need to do is place the box near the cages where Artoo and Threepio 
     are kept, then use Luke to jump on the box, then double jump into the cage 
     which will lower with your combined weight.  Do so for both droids, then 
     have them open their respective panels.  Continue up the stairs and open 
     the door at the top to move on.
    Area 3: This large room has two Gamorrean hatches, but you can't close one 
     of them until you can get into position.  See the three pushable objects 
     in the center?  You need to line them up on the right in their holes in 
     ascending order, then use the Force on each to make a proper ramp.  Once 
     at the top, destroy the containers and assemble a platform which you can 
     use to Force into part of a bridge.  Use the Force on the opposite side's 
     structure to finish the bridge, then cross and close the hatch.  Now, have 
     Artoo hover to the left and activate his panel to extend a bridge, then 
     have Threepio use his panel next to the door and leave.
    Area 4: Head down the stairs and close two hatches as quickly as possible.  
     This will open the gate ahead of you.
    Area 5: Clean up the Gamorreans and close the two hatches in this room.  
     Once they're all down, there's a gate on the far wall with a helmet 
     dispenser.  Take a helmet and use it on Han in the carbonite.  Once you've 
     done this, you can't go back, so I suggest making sure you have True Jedi, 
     or are at least pretty close, before moving on.
    Area 6: Okay.  You've lost Leia, but gained Han, and there's a big ugly 
     rancor in this room ready to chomp on you.  He only has three hearts, but 
     you can't hurt him using conventional means.  The trick is to bring Threepio 
     over to the hatch on the left and use the panel to open it, which will 
     drop a Gamorrean.  The rancor will go right for the tasty bacon, then will 
     walk into a corner to start chowing down.  Blow up the container nearest 
     him and he'll lose a heart.  For the last heart, he'll go to eat the 
     Gamorrean under the gate.  Pull both levers on each side of the gate and 
    New Characters:
    Princess Leia (Boushh)
    Luke Skywalker (Jedi)
    Han Solo (Skiff)
    Gamorrean Guard: 40,000
    Bib Fortuna: 16,000
    Palace Guard: 14,000
    5N. The Great Pit of Carkoon =
    "I think my eyes are getting better.  Instead of a big dark blur, I'm seeing 
     a big bright blur" - Han
    "There's nothing to see.  I used to live here, y'know." - Luke
    "You're gonna die here, y'know.  Convenient." - Han
    "Just stick close to Chewie and Lando.  I've taken care of everything" - Luke
    "Oh...  Great..." - Han
    Starting Characters: Luke Skywalker (Jedi), Lando (Palace Guard)
    Added Characters: Han Solo (Skiff), Chewbacca, C-3PO, R2-D2, Princess 
     Leia (Slave)
    Enemies: Skiff Guard, Gamorrean Guard, Boba Fett
    True Jedi at 50,000: Try to fall as little as possible.  Lots of pieces on 
     the skiffs and the barge are bustable, so make sure you get everything, 
     because studs can be tight on this mission if you're sloppy.
    Area 1: After that impressive tumbling act, take out the guards here, then 
     assemble the levers.  You can also break the nearby containers and turn 
     them into guns if you wish to fend off the enemies on the barge.  Pull the 
     two levers, which will extend a bridge to another skiff.  On the second 
     skiff, use the Force at the front to create two levers, which, when pulled, 
     will extend another bridge to the third skiff, where Boba Fett is.  Fight 
     him the same way you fought him in Bespin: one shot to ground him, another 
     to damage him.  Once he's Sarlacc food, a fourth skiff will float over to 
     you.  Hop onto it and take out its inhabitants.  At the back, use the 
     Force to make a floating raft.  Jump onto it then over to the barge, itself. 
     Take out all the guards on this part of the skiff.  There's are two levers 
     here on ground level.  One is obvious, the other is behind one of the 
     flaps.  There's a third lever higher up.  What you need to do is use the 
     Force on a flap near the left lever and jump up with Luke.  Push the box 
     over the edge and assemble the resulting grapple point.  Grapple up and 
     proceed down the little passage to the third lever, which will extend the 
     last of the platforms leading around the side.  At the back is the entrance.  
     Use the Force on both sides of the door.  The left one shows the code you 
     need, and the right one is where you have to match it.  Use the Force on 
     the right module to rotate the middle light (it needs to be yellow) and 
     use the rotator switch to rotate the lower light (it needs to be blue).  Once 
     the code's broken, the door will open up.
    Area 2: Blow all the containers here to make pieces to assemble into two 
     E-Webs.  Use them to blast the gate and the guys behind and to get the 
     droids back.  Once this area is clean of bad guys, use the Force to assemble 
     a generator (which is in two parts).  Assemble the Threepio panel and have 
     him use it.  Hop on the elevator.
    Area 3: Blow up all that you can here, and assemble all that you can.  In 
     the process, you'll make a grapple point, push a box off a ledge.  At the 
     end, you'll have made a generator, two speakers, and a disco ball.  This 
     will open up the floor.  Step on a lit panel and your computer-controlled 
     friend will step on the other.  Do so over all the panels and the back 
     door will open, as well as having some Gamorreans rocking out.  Leave this 
     spectacle and move on ahead.
    Area 4: All right.  You've got Leia back, and your largest party yet.  Make 
     your way across the deck, taking out all the enemies.  While on this route, 
     destroy all you can and you should unearth a couple of boxes, one of which 
     is under a blue floor panel.  Push those to either side of the lower of the 
     two large modules and you should blow the covering off it.  Next, have 
     Threepio access the upper module to blow its covering.  At the end of the 
     line, you'll find a pile that you can assemble into part of a stairway.  
     Near here is a structure you can blow to unearth a hole.  Go down that hole 
     and follow the tunnel to get inside the enclosure.  Pull the lever to let 
     both yourself and the pushable box out.  Push that behind the stairs and use 
     the Force to create a ramp.  Go up the next level.  Use the Force to create 
     a small ramp, then blow the ladder-like structures on the back wall and 
     Force those into the rest of the ramp.  Climb up to the top.
    Area 5: This is the "big gun".  You'll need Artoo to power it up, and you'll 
     get eight shots to destroy those big modules.  You have to hit the bullseye 
     on each side to blow it up.  Once they're both destroyed, this mission is 
     complete.  Oh, and I'm told you should be careful using Thermal Detonators 
     in the area, as you can blow up the big gun, with no way to finish.
    New Characters:
    Lando Calrissian (Palace Guard)
    Princess Leia (Slave)
    Skiff Guard: 12,000
    Boba Fett: 175,000
    Bossk: 75,000
    Dengar: 70,000
    4-LOM: 45,000
    5O. Speeder Showdown =
    "Over there!  Two more of them!" - Leia
    "I see them-- wait, Leia!" - Luke
    Starting Characters: Princess Leia (Endor), Luke Skywalker (Endor)
    Enemies: Stormtrooper, Speeder Bike, AT-ST, AT-AT
    True Jedi at 55,000: Just focus more on studs while on the bikes than your 
     target bikes.  Shouldn't be a problem.
    Area 1: Gun down the vegetation to uncover a platform that Luke can use to 
     lift Leia over the tree trunk.  On the other side, shoot some more plants 
     and assemble a grapple point.  From the high point on the right, step on 
     the suspended platform to allow Luke to cross.  Have Luke Force the 
     next object into a ramp, then cross over.
    Area 2: As you progress into this area, two Speeder Bikes will be dropped off 
     here by stormies.  This next part will be slightly tedious if you're going 
     for studs.  You can move in either direction (the area's one big circle), 
     but you can see further ahead going north, so go north.  Your objective is 
     to take out the two troopers on speeder bikes.  If you're collecting stuff, 
     I suggest making at least a full loop and getting True Jedi, and the six 
     minikits, before taking out the bikers.  Use the A button to loop if they 
     get behind you.  Once the bikes are down, you'll pull over in an a shielded 
     area.  Your objective while here is to blow down that big spinny module.  
     You'll need the AT-ST roaming around for that.  Once it's boom, get back on 
     the bikes and you'll have to deal with three bikers.  Take them down, and 
     you'll pull over again.  In this area, head to the left and Force the block 
     into a step.  Double jump up and Force the second block to make stairs for 
     Leia.  Assemble the grapple point, and grapple up to the lever to drop 
     pieces for another AT-ST.  Force it together, then use it to destroy the 
     big module, then get back on your bikes.  Now, you have to take out four 
     bikes, then, once again, use the AT-ST to destroy another module.  Then, 
     five bikes.  At the last stop, head towards the camera, across the bridge, 
     and bust up the plants to find the pieces to a rotator switch.  Free the 
     AT-ST and put it together, then use it to destroy the two cages hanging 
     just north.  Force those into a bridge, then cross with the AT-ST and blow 
     up the last module to lower the shield gate.  Finally, leave this area by 
     going right.
    Area 3: There's lots to blow up, here, but all you need to do is activate 
     both levers and take the elevator up.
    Area 4: Cross to the left.
    Area 5: Whoa!  This is scary!  Okay, your objective in partial is actually 
     to commandeer that big ol' AT-AT back there.  If you wish to cut back on 
     stormtrooper interruptions, take out the hooks on front wall.  First, pull 
     the four levers that are stationed around the platform.  These will 
     deactivate the shields on each of the modules in the distance.  Once they're 
     all gone, go over to that green-lit platform near the AT-AT to be launched 
     into it.  Whee!  Go postal on all four of the modules to activate two more 
     levers.  Hop out and pull the levers and you're done this mission.
    New Characters:
    Luke Skywalker (Endor)
    Princess Leia (Endor)
    5P. The Battle of Endor =
    "I love you." - Han
    "I know." - Leia
    Starting Characters: Han Solo (Endor), Princess Leia (Endor), Chewbacca, 
     C-3PO, R2-D2, Wicket
    Enemies: Scout Trooper, Stormtrooper, Imperial Officer, AT-ST
    True Jedi at 90,000: Shouldn't be too bad.  Blast all the vegetation you can 
     outside, and bust up whatever wall ornaments you can inside.
    Area 1: Head off to the right after wreaking havoc in the area.  Take Wicket, 
     then press X near the hatch to crawl through it.  Have Wicket assemble the 
     two sides of the bridge to let everyone across.  Continue to the right, 
     bust down the gate to the hut, and hit the Threepio panel, which will 
     release a grapple point.  Put it together, grapple up, and pull the lever 
     to continue across.  Go all the way right and down the ramp.
    Area 2: Continue down the path.  Watch out for Scout Troopers.  Blow away 
     their grapple hooks to prevent them from coming up.  Clear all the debris 
     off the "pushing area", then assemble the box and push it into the yellow 
     clamps.  You may have to kind of adjust to get it in just right.  Once it's 
     in, have Wicket crawl up and pull the lever, then push the box into the 
     slot.  Have the entire crew step on the six buttons that just came up to 
     head down.
    Area 3: Take out all the troopers, then start blowing up plants.  Near the 
     tree with the troopers up in it, you'll find parts for a rotator switch.  
     Rotate it so Wicket can reach the shaft.  Have him stand on the button to 
     keep a grapple point visible, so one of your cohorts can grapple up and 
     pull the lever to let everyone else up.  Head along ground level until 
     you reach the two large gates.  Blow open the module in front of the gates 
     to make a Threepio panel.  Activating it uncovers six buttons.  Have 
     everyone step on them to open the first gates.  There are two more gates 
     after these, one on each side.  Go to the right and assemble the ramp so 
     the droids can get up, then go left, have Wicket crawl up, pull the lever, 
     and assemble the grapple point so everyone else can go to the left gate.  
     Pass through and on to the next area.  
    Area 4: Move ahead, taking out all the bad guys.  Use Y to man the catapult 
     and hurl about five rocks into the wall to break it down.  Take out the 
     bad guys and the AT-ST.  Commandeer the AT-ST and use it to break down 
     the far wall.  You've now made it to the shield generator bunker.  Remove 
     all the bad guys and empty the AT-STs.  Your objective, naturally, is to get 
     into the bunker.  Take an AT-ST and blast the structure surrounding the  
     tree at the north end.  Hop off the AT-ST near the platform it uncovers and 
     step on the button to make a grapple point visible, which your buddy will 
     use to pull a lever, releasing another grapple point, which will allow you 
     to get on top of the bunker.  Break the stuff up here to uncover pieces you 
     need to assemble a pushing surface.  Push the canister off the bunker and 
     assemble an Artoo Panel in front of the bunker.  Activate it and go on in.
    Area 5: Head down the stairs and blast the lock on the door.  Clean out the 
     room.  You need to go further in, here, but you need to remove the blast 
     shield first.  First, pull the blue lever to remove the blue node.  Blast 
     down the door to the left.  Clean out the room and much of the debris.  You 
     need to find three floor buttons to make platforms on the left.  Hop up them 
     and clear out a pushing area, where you can push a box into the wall, making 
     the platforms a ramp, so Threepio can access a panel, which will reveal a 
     lever that removes the purple node of the blast shield.  Head back and blast 
     the door to the right.  Use the Artoo panel to get the elevator going, then 
     go up, hop the gap to the right, and build a small bridge so Threepio can 
     reach the panel and you can shut off the green node.  Now, go up the 
     elevator with Artoo, then float him across in front of the window to reach 
     the Artoo Panel, which will create a hatch for Wicket.  Go through and you 
     can shut off the yellow node.  Pull the levers in the main room, now, to 
     remove the blast shield.  Head in and assemble the four charges to complete 
     the mission.
    New Characters:
    Han Solo (Endor)
    Ewok: 34,000
    5Q. Jedi Destiny =
    "So be it... Jedi...  If you will not be turned, you will be destroyed!" 
     - Emperor Palpatine
    Starting Characters: Luke Skywalker (Jedi), Darth Vader
    Enemies: The Emperor, Imperial Guard
    True Jedi at 55,000: Well, first of all, ignore the Emperor for a bit and 
     run around and clean up, first.  You won't get the total, but you'll get 
     close, so you can focus on fighting him, and when you get access to new 
     areas, take the opportunity to explore.  Don't forget that Vader has Sith 
     Force powers that can access what a Jedi's powers can't.  You should just 
     make it.
    Area 1: Wow, that's a lot of hearts.  Duel him.  When he puts on the lightning 
     hurt, switch characters and smack him.  Get him down by about five hearts and 
     he'll run off, leaving a small mess behind.  Also, two Imperial Guards will 
     attack every time he runs off.  They have four hearts and good dueling 
     skills, so be careful.  If you can, just use Vader's Force Choke to do them 
     in.  Go over to the spot the Emperor took off from to find piles and a fan.  
     Put them together, then have both characters use the Force to make the fan.  
     Float up to the rafters.  He'll electrify the floor in front of him.  Watch 
     for the path that darkens and follow it, stopping on the safe spots.  Once 
     you reach him, you'll duel him a bit more.  Once you get him down to seven, 
     he'll run off again.  Chase him and knock down two more hearts.  He'll fly 
     up above.  Assemble the elevator and have both characters use the Force to 
     ride up.  Knock off another heart, then chase him to the other side.  Knock 
     off another and he'll drop back down to the floor.  Another two will put 
     him near the edge.  Strike him once more for the last one.  That's it!
    New Characters: 
    Darth Vader
    Imperial Guard: 46,000
    The Emperor: 275,000
    5R. Into the Death Star =
    "The shield is down!  Commence attack on the Death Star's main reactor!" 
     - Admiral Ackbar
    Vehicles: Millenium Falcon
    Enemies: TIE Fighter, TIE Interceptor, TIE Bomber, Imperial Star Destroyer
    True Jedi at 30,000: Don't worry about focusing on the Star Destroyer guns.  
     Taking them down gives you credit for all the guns.  Blow up every little 
     piece of everything you can in the tunnels.  You may not have it by the 
     time you blow up the core, but don't worry, because you can get more on 
     your way out.
    Area 1: It's you against four Star Destroyers.  You need to pick up torps 
     from shooting down TIE Bombers, then shoot each of their shield generators 
     to destroy them.  Destroy all four Star Destroyers to move on.
    Area 2: You're inside, now.  Press on ahead, blowing up everything you can.  
     Once you see the torps, you'll need them for up ahead, with four targets 
     flanking a shield gate.  Destroy all of them and move on.
    Area 3: You're heading deeper, now.  Take a bunch of torps and press on 
     ahead.  Once you reach the end, you'll find the two targets will fire 
     missiles at you, so blast them quickly.  If you get a missile on you, 
     just keep flying around and it'll eventually self-detonate.  Head into 
     the core.
    Area 4: Okay, your task here is to blow up each of the nodes guarding 
     the core along the walls.  If you get too close, you'll bounce off, so 
     keep a distance and wait (slowly) for the nodes to open so you can blow 
     them up.  Once they're all gone, wait in front of the core for it to 
     expose its blue casing, then blast it.  Once that's done, just torp it 
     and boom.  Time to go.  You'll progress back through each of the areas 
     you just went through.  Just keep shooting to clear debris and you should 
     be okay.  Yeeha.
    New Characters:
    Admiral Ackbar: 33,000
    IG-88: 100,000
    Ben Kenobi (Ghost): 1,100,000
    Yoda (Ghost): 1,200,000
    Anakin Skywalker (Ghost): 1,000,000
    In Free Play, you'll enter the mission with only two characters.  Adjustments 
    will be made so you CAN complete the mission with two characters.  At the 
    outset, you'll be allowed to pick whichever character out of all available 
    you wish.  Once that's done, the computer will add on other characters that 
    you will need to access all the stuff in the mission (if you have them 
    available).  This allows you to go and get all the stuff without having to 
    worry about building the proper team.
    There will be no story clips, and some missions will be slightly changed to 
    reflect this.  All you need to do is reach the end and get all the stuff, so 
    go for it!
    Note that some collectibles have specific requirements.  Here's what I mean 
    when I say each:
    "Imperial": You need to be some kind of Imperial character to use a white 
     circle.  Any stormtrooper, officer, even Vader or the Emperor.
    "Bounty Hunter": You need to be Princess Leia (Boussh), Greedo, Boba Fett, 
     Dengar, Bossk, 4-LOM, or IG-88.  You'll need them for their Thermal 
     Detonators and their ability to access green circles.
    "Jedi/Sith": You need some kind of Force user to manipulate something.  I 
     only use this in the first mission, because you get a Jedi for use in the 
     second one.  The only way this could trip you up is if you went to ESB after 
     the first mission and attempted Escape from Echo Base, because you won't 
     have a Jedi with you, yet, but I'll assume you don't.
    "Sith": Vader and the Emperor have destructive Sith powers which can be 
     used on red sparklies.  Of course, you get both VERY late in the game.  If 
     you wish to have one earlier, just create a character with a red lightsaber.  
     Boom.  Instant Sith.
    "Shortie": You need a Jawa, Wicket, or an Ewok to crawl through a vent.
    "Imperial Fighter": You need to purchase one of the TIEs to access special 
     Imperial Gates in the flight missions.
    "Snowspeeder": You'll need the speeder's tow cable to tow bombs around.  
    Well, you'll notice I didn't bring up you needing grapplers, Artoo, or 
    Threepio.  Since you get all these in the very first mission, and there's no 
    possibility of you being without them when going into Free Play, I thought it 
    moot to mention them.
    6A. Secret Plans =
    Required Characters: Imperial, Bounty Hunter, Sith
    True Jedi at 70,000: Take a Jedi (at least) and this will be easy as pie.  
     Most of the walls have flaps which can be Forced open for more studs.
    Minikit #1 (Sith): Just as you exit the first two rooms, the Rebel 
     Troopers will be leaving from a door, which has a red aura.  Bust it down.
    Minikit #2 (Bounty Hunter): In the first room with grapple points,  toss a 
     TD onto the shiny module to blow open the floor.  The small character panel 
     is a red herring.
    Minikit #3 (Jedi/Sith): At the top of the room with grapple points, use the 
     Force to move two platforms into place, then hop up.
    Minikit #4 (Bounty Hunter OR Imperial): Use the green circle or white circle 
     to access a hallway.  At the end, enter the two pods to toss out pieces.  
     Assemble them into a door.
    Minikit #5 (Bounty Hunter OR Imperial): There are three pieces with grapes 
     on them to be found.  The first is right in front of the green circle door, 
     the second is in the hallway behind it, and the third is behind a Threepio 
     shield in that hallway.  Get them all to make the minikit appear near where 
     #4 is.
    Power Brick (Bounty Hunter OR Imperial, Jedi/Sith): In the same area as 
     Minikits 4 and 5, continue ahead through the door to reach a shower area.  
     Force the nearest one on the right to create plants, which can be destroyed 
     to find the brick.
    Minikit #6 (Jedi/Sith): In the room with push blocks, force two containers 
     on top of each other and double jump up above.
    Minikit #7 (Jedi/Sith): Who's dumb idea was this one?  Just after the first 
     Threepio panel, use the Force on the first upper-left panel to open a 
     secret door.  It's hard to distinguish this one from the others.
    Minikit #8 (Bounty Hunter): In the same area as Minikits 4 and 5, blow up 
     the shiny module with a TD to find the parts for a car.  Drive it all the 
     way to the crane room and onto the lift.  You can also use the milk truck 
     you can create in the shower room (same room as Power Brick).
    Minikit #9 (Imperial, Bounty Hunter): Early in the last room, behind a wall 
     on the left side, is a flower.  Behind the white circle door is another.  
     In a shiny module later in the hallway is the third.  Find all three to 
     make the minikit appear.
    Minikit #10 (Sith): In the bath in one of the escape pods is a plug that a 
     Sith needs to drain.  Do so.
    Other Cool Stuff:
    - There's not much in it, but the first Threepio panel has a goofy 
     perspective room.
    6B. Through the Jundland Wastes =
    Required Characters: Bounty Hunter, Sith, Shortie
    True Jedi at 120,000: Tall order, but quite manageable.  Being stingy and 
     plugging through all areas, I got the threshold not long before the 
     Landspeeder area, and there's still plenty to be had there.
    Power Brick (Bounty Hunter): Just after the bantha area, on the right are two 
     shiny structures.  Hover over there and use TDs to blow them away.  This is 
     the Tusken Village.  Near you on the right are three boxes.  Make a tower 
     out of them and hop up to the rock.  Hover over to the far rock and push the 
     mine cart down the slope so it rolls into the wall, breaks it, and uncovers 
     the brick.  If you have trouble getting over there with the structures 
     intact, or have a hard time throwing TDs, you can also use the Droid Self-
     Destruct, which gives the same kind of explosion.
    Minikit #1 (Bounty Hunter): In the Tusken Village (see above), use the Force 
     to raise the mound of dirt so you can hop up.  Continue over to the cliffs 
     and hover across.
    Minikit #2 (Sith): Just past the first chasm is a wall that can be Forced 
     down by a Sith.  Build a charge to blow open the rock wall.  Go inside and 
     put together and use another charge on the next rock wall so you can double 
     jump up the ledges to the minikit.
    Minikit #3 (Shortie): Put together and use the first grapple point, float 
     across, and crawl through the vent.
    Minikit #4 (Bounty Hunter, Shortie): At the top of the sandcrawler, use a TD 
     on the nine caps to the left.  Two of those cover buttons.  Step on both to 
     raise a vent you can crawl through.
    Minikit #5: Inside the Sandcrawler, once you're in the room with the boxes, 
     push one into the slot on the right to free the minikit.
    Minikit #6 (Sith, Shortie): In the room of the Sandcrawler after the elevator, 
     you'll find a console near one of the two gates.  Sith Force it to open a 
     hatch to crawl through.  Once out, have both characters step on the buttons, 
     then Force the valve, then the structure above it to stop the lava flow.  
     You can make the jump across if you use the lava output, but it's easier to 
     hover across.
    Minikit #7: Just after you exit the Sandcrawler, you'll spot a pile of rubble 
     guarding a hole.  Bust it to find a minikit inside.
    Minikit #8 (Sith): In the first vaporator area, you'll find supports that 
     need to be Sith Forced.  Go up to this area.  There are two buttons that 
     need to be held down, but one's pretty big.  Finally, a use for banthas as 
     you can steer one onto the big one, then step on the other yourself.
    Minikit #9: Further down the canyon, after the vaporators, is another pile 
     of debris on the left.  Bust it down and enter.
    Minikit #10: Put together a landspeeder and take it up to the big mud bog up 
     north.  Go to the rocks with the minikit and put together the grapple point.  
     Grapple up, then hop over to the minikit.
    Other Cool Stuff:
    - The Threepio panel first in the Sandcrawler leads to a TV room.  Put it 
     together to get some neat shots of "elsewhere".
    6C. Mos Eisley Spaceport =
    Required Characters: Imperial, Bounty Hunter, Sith, Shortie
    True Jedi at 200,000: Hardly the harrowing experience the original run was, 
     with all these extra areas open to you.
    Power Brick: To the left of the door out of the first area are four garbage 
     cans.  Use the Force on all four to remove their lids, then again to remove 
     all the parts inside.  DON'T destroy any of them or you can just start over.  
     Once all the parts are out, assemble the door.
    Minikit #1 (Imperial, Jedi/Sith): To the right of your starting point is 
     a white circle door.  Once inside, use the Force on both faucets of both 
     showers to drain the pool.
    Minikit #2 (Bounty Hunter): Okay, go up to the Double Score Zone, then hover 
     across the broken bridge to the left.  Access the green circle to loose a 
     bunch of bricks you can put together into a fan system.  Now, you need to 
     find three carrots that are in garbage cans.  There's one by the beginning, 
     one further out on the left, and one further out on the right.  Just bust 
     everything open and you should have it.  Once you have all three, float up 
     on the fans to the minikit.
    Minikit #3 (Sith): In the upper right part of the first area is an obvious 
     object to use Sith Force on.  Blow it up and drop down.
    Minikit #4: In the second area, stack two crates to climb up to this 
     obvious one.
    Minikit #5: In the second area, either use an AT-ST, or use the white circle 
     near the door in the first area with an Imperial to hop up near the nearest 
     rubble gate.  Put together the two blaster chairs, then hop in and start 
     bulls-eyeing womprats.  Peg ten and get your prize.
    Minikit #6 (Bounty Hunter): Near the crooked wrecked ship in the second 
     area is a shiny vaporator.  TD it to reveal the parts for a rotator switch, 
     which will straighten the ship and drop a grapple point.  Grapple up and 
     double jump to the minikit.
    Minikit #7 (Shortie): In the cantina, crawl in the vent in one of the back 
    Minikit #8: The only real requirement for this one is that you do it on 
     Free Play, because you at least need Threepio.  You need to get into a 
     back area by either a green circle door, a Threepio panel, or Sith gates 
     in the dewback area after the cantina.  Back here there's a cell-type thing.  
     You'll need two Force users to open one of the gates to get to this one.
    Minikit #9: You need to find three big radishes.  One is right outside the 
     back door of the cantina, another is in the area mentioned in Minikit #7, 
     and the third is in the dewback area.  Bust down the garbage cans hiding 
     these and a minikit will appear in the block pushing area.
    Minikit #10: Use Artoo at the movie theater to let yourself in.  Once you 
     put together the movie screen, shoot it down.
    Other Cool Stuff: 
    - Bring your Landspeeder through the wash, then over to the lot.  A Jawa 
     will drop off studs to buy it.
    6D. Rescue the Princess =
    Required Characters: Shortie
    True Jedi at 80,000: Explore all the new areas.  In particular, once at 
     the cell block, take a ride up the elevator to shoot some TIEs.  You get a 
     ton of studs for that.
    Minikit #1: Turn right just after the first area to find a crane.  Use the 
     crane to dump stormies and troopers into the hole in the hangar.  Once you 
     dump ten, pick up the minikit as well.
    Minikit #2: In the control room, use the Threepio panel to find one in the 
    Minikit #3: You need to enter the "Ben Area" by crossing the large pit with a 
     Jedi or Artoo, then turn left to find one at a dead end.
    Minikit #4 (Shortie): Still in the Ben Area, hover across to the right, then 
     grapple up and crawl through the vent.
    Minikit #5: Continue on in the Ben Area to the tractor beam controller.  
     Force the bridge over to the other side, then pull all three levers and 
     grapple up to the minikit.
    Minikit #6: Continue on to the next part of the Ben Area and Force the 
     door into platforms.  Hop up onto them to another minikit.  Be careful 
     because there's an invisible ceiling on the causeway itself.  You need to 
     jump out over the pit to get some height.
    Power Brick: Partway up the normal path is an Artoo panel.  Enter the room, 
     hover over to the left side, then grapple up.
    Minikit #7: In the room with the rotating bridge, just before dropping down 
     in front of the door to the next room, hover across to this minikit.
    Minikit #8: In the room with control panels and stormtroopers (after the 
     rotating bridge), destroy all the control panels and the TV will start 
     working.  A minikit will pop up, then.
    Minikit #9: Just before the elevator to the cell block, Force three blocks 
     into a tower, then climb up and push the module into the hole to free this 
    Minikit #10: Use Artoo on the last cell on the left to find this.
    6E. Death Star Escape =
    Required Characters: Bounty Hunter, Sith, Shortie
    True Jedi at 65,000 - Just like Story, this one's tough with all the dying 
     you could be doing.  Be very cautious.  You may want to devote an entire run 
     just to getting it.
    Power Brick: After exiting the compactor, use the Threepio panel to access 
     another compactor.  Put together the fridge and use the Force to open it 
    Minikit #1 (Bounty Hunter): Just after the first helmet dispenser, use a TD 
     on the brick wall to find one.
    Minikit #2 (Shortie): In the first big room, go down to the enclosure with 
     the floor waxer and crawl through the vent.
    Minikit #3: After the first big room, you'll see two stormies cleaning a 
     window.  Hop in the crane and use it to cover all the dirty spots.  Once 
     they're all gone, the window will break and you'll get another one.
    Minikit #4 (Sith): After the window room, you'll eventually come upon a 
     panel for Siths.  Break it open for another one.
    Minikit #5: After climbing around the causeway and getting an elevator in 
     motion, at the top, near the white circle, is an object that can be Forced 
     into a platform.
    Minikit #6: After the big pit with the swinging across, go towards the 
     camera and hop out the window to the left.
    Minikit #7: After the big pit, you'll find orange tanks on the side of the 
     passage.  Each one has a "grape piece" in it.  Find all three to make this 
     one appear.
    Minikit #8: In the room with the ton of stormtroopers, Force two boxes into 
     a stack, then double jump up to the catwalk above.
    Minikit #9 (Bounty Hunter): In the last room, near Vader, use a Bounty 
     Hunter on the green circle.
    Minikit #10: After opening the door with Artoo and Threepio, you'll find one 
     in their room.
    6F. Rebel Attack =
    Required Vehicles: Imperial Fighter, Snowspeeder
    Whereas the old vehicle levels allowed you to pretty much blow through the 
    level once and get everything, LSW2 will require you to return to access areas 
    that only Imperial ships could get to.
    True Jedi at 30,000: Shouldn't be all that hard.  I had it before destroying 
     the third shield gate.  For some reason, I found that once you get close to 
     the target that the studs start not popping out.  Don't know if it's a 
     common thing.
    Minikit #1: After the first shield gate, there will be a red and green 
     spinner to your left.  Blast it to raise a cage that has the minikit.
    Minikit #2: Near the first quad target, you'll see four blue strips lined up 
     on the right wall.  Blast them all and behind them is the minikit.
    Minikit #3 (Imperial Fighter): To the left of the second shield gate is an 
     area only accessible to Imperials.  Drop a torp at the target to find the 
     next minikit.
    Minikit #4 (Imperial Fighter): Halfway up after the second shield gate on the 
     left side is another Imperial gate.  Within it are several green squares.  
     Fly over all these green squares quickly to get another minikit.
    Minikit #5: Just in front of that Imperial gate is another spinner.  Spin 
     it to reveal another minikit.
    Minikit #6: Further up near the third shield gate, and to the right, is 
     yet another Imperial gate.  Just to the right of that gate is another 
     series of blue bars.  Blast them open to get another minikit.
    Minikit #7 (Snowspeeder, Imperial Fighter) - Before the third shield gate, 
     there are two Imperial gates on the right side.  One has a towable bomb, 
     and the other has an electric field.  Open both gates first, then tow bombs 
     into either side of the electric field.
    Minikit #8: Just after the third shield gate is yet another spinner to 
     bust open.
    Minikit #9: Just after the fourth shield gate, to the left, is another 
     series of blue bars, behind which is another minikit.
    Minikit #10: At the end of the trench, to the left of the exhaust port is 
     another spinner.  Break it open.
    Power Brick: At the end of the trench, on the back right side of the 
     exhaust port's enclosure, is a small tucked away corner which has the brick.
    6G. Hoth Battle =
    Required Vehicles: Imperial Fighter
    True Jedi at 100,000: Not as hard as Story, given the Double Score 
     Zone and more area to work with.
    Minikit #1: Use your tow cable to pull down ten AT-STs in the first area.
    Minikit #2: In the first area, past the second white wall, in a little pod 
     on the right.
    Minikit #3 (Imperial Fighter): Behind the first Imperial gate, under a snow 
     drift in the back of the trenched area.
    Minikit #4 (Imperial Fighter): Drag a bomb behind the first Imperial 
     gate to the back wall.  You'll find some of your fellows chased into the 
     cave.  Blast the three AT-STs and the two Speeder Bikes to get it.
    Minikit #5: Use your tow cable to pull down ten AT-STs in the second area.
    Minikit #6 (Imperial Fighter): Behind the second Imperial gate (in the second 
     area), you'll find this down the tunnel on the left.
    Minikit #7 (Imperial Fighter): Behind the second Imperial gate, and through 
     the tunnel.  This is amongst a pile of snow outside.
    Power Brick (Imperial Fighter): Behind the second Imperial gate, and through 
     the tunnel, this is behind a wall at the end.  You need to drag a bomb from 
     the beginning of the tunnel all the way through, avoid the AT-AT, and hit 
     the wall with it.
    Minikit #8: In the second area, just before the last wall on the right.
    Minikit #9: In the back of the third area, near where you enter.
    Minikit #10: In the back of the third area, near some snow drifts opposite 
     the entrance.
    6H. Escape From Echo Base =
    Required Characters: Bounty Hunter, Sith, Shortie
    True Jedi at 80,000: Should be no problem.  Nothing really extra you need to 
     hit, either.
    Minikit #1: Force all four control panels in the first room.
    Minikit #2: In the room with the cart on the track, leave it on the circling 
     track, hop up onto it, then to the ledge with the minikit.  Alternatively, 
     you can just double jump.
    Minikit #3: In the room where you find Threepio, there are four buttons.  
     You can come back to this room when you have four people, or use a Bounty 
     Hunter's TDs to blow the modules and create generators to free the skeletons 
     who will work for you as well.
    Minikit #4 (Sith): In the large room with push blocks, by the exit door, 
     have two Force users lift each other up on the blocks, then Sith Force the 
     gate on the wall.
    Minikit #5: In the large room with the push blocks, use the Artoo panel in 
     the front right.  Use the Force on one of the fishing holes and assemble the 
    Minikit #6 (Bounty Hunter): In the large room with the push blocks, use a TD 
     on the structure in the back right to bust a hole to this one.
    Minikit #7: In the large room with the push blocks is a minikit suspended in 
     midair.  Push a box close if you can then double jump into it.
    Minikit #8 (Bounty Hunter): Go to the Threepio door in the small room with 
     four buttons and two blocks.  Use a TD on the rubble, then go through the 
     door and Force the control panel near the minikit to free it.
    Minikit #9 (Sith, Shortie): There are four panels you can turn into steps 
     with Sith Force before the hangar.  It's tough to scale them, but it's 
     doable.  At the top, go left and grapple up.  Crawl through the vent up here.
    Minikit #10 (Sith): Go up the same platforms you went to Minikit 8, only go 
     right this time.  Use the Artoo panel.  There are levers in this room that 
     do a sort of slot machine thing.  Pull the lever on the green and yellow 
     circles to open a door in the hangar, which has the minikit behind it.
    Power Brick (Sith): Do the same thing as Minikit #9, only pull the lever on 
     the red and which slot machine to open a door with the brick.
    6I. Falcon Flight =
    Required Vehicles: Imperial Fighter, Snowspeeder
    True Jedi at 60,000: Like the story run, not much else to this one.  Just 
     keep shooting blue asteroids for an infinite amount.
    Minikit #1: Next to the bridge tower of the near right Star Destroyer.
    Power Brick: This one is precisely behind the back right Star Destroyer.  
     Not behind it as in far side of the camera, but directly at its aft.
    Minikit #2, #3 (Imperial Fighter, Snowspeeder): Open the Imperial Gate in the 
     second area, then use the Snowspeeder to tow bombs onto the red buttons, each 
     of which will release a minikit.
    Minikit #4: In Area 2 (first asteroid area), you'll find this one before 
     the first big barrier, to the left of the asteroid.
    Minikit #5: In Area 3 on the right side.  Just keep shooting and you'll 
     hit it.
    Minikit #6: In Area 3 on the right side, but further down than #5.  Again, 
     shoot wildly and you'll hit it.
    Minikit #7: Inside the Space Slug, near the right wall.
    Minikit #8 (Imperial Fighter): Take a torpedo past the Imperial Gate on the 
     big asteroid and blast the blue structure.
    Minikit #9: In the last area on the right, you'll see a blue asteroid 
     blocking a hole in a bigger one.  It's back there.
    Minikit #10: In the last area, in one of the blue asteroids in the center.  
     Easy to hit with wild shooting.
    6J. Dagobah =
    Required Characters: Bounty Hunter, Sith, Shortie
    True Jedi at 70,000: Shouldn't be a problem.
    Minikit #1: Stack the three boxes, then climb up to the tree branch and hop 
     over to the one on the right.
    Power Brick (Sith): In the first area, use Sith Force on the black plants, 
     then jump across the gap.  Walk to the race track and bust the box to find 
     a tractor to assemble.  Roll the tractor over all the red lights to make 
     them green.
    Minikit #2: In the center of the first big pond, in the blue box.  A double 
     jump can cross from the Artoo panel to the rock on the left side, then 
     up to the big rock.
    Minikit #3 (Sith, Bounty Hunter): To the right of Yoda's Hut is a red box 
     that you need to Sith Force.  Build the remains into a raft, then float 
     across to the island.  Use a TD on the back wall.
    Minikit #4 (Sith): Inside Yoda's Hut, Sith Force his widescreen TV.
    Minikit #5: In Yoda's trial area, bust open all three hatches to make a 
     minikit appear.
    Minikit #6: After Yoda's trial, find a grapple point, which will pull you 
     up a tree to the minikit.
    Minikit #7 (Sith, Bounty Hunter): Inside the cave, use Sith Force on two 
     parts of a bridge, then blow containers with a TD to make a grapple point.
    Minikit #8: There's a Threepio panel before the ledges.  You actually don't 
     need it, as you can just double jump over to the nearby window, then strike 
     the cage.
    Minikit #9 (Bounty Hunter): Just before the Vader fight area, use a TD on 
     the rubble on the right wall.  Watch out for the falling parts of the floor 
     and cross to the minikit.
    Minikit #10 (Shortie): In the last area, crawl up the vent, then double jump 
     or hover to your left.  You should see the minikit above.  Double jump up 
     the ledges to reach it.
    6K. Cloud City Trap =
    Required Characters: Imperial, Bounty Hunter, Sith, Shortie
    True Jedi at 16,000: A trifling amount, eh?
    Power Brick: Right behind your X-Wing.
    Minikit #1 (Bounty Hunter): In the first area, float to the back of the 
     room, then use a TD on the bars to open the way to the minikit.
    Minikit #2 (Bounty Hunter): Use the green circle door just after the E-Web 
    Minikit #3 (Sith): Not a very intuitive one.  Sure, you can figure out to 
     use the lever in the carbon freezing chamber, but to drop a stormtrooper 
     in there?  That takes thinking outside the nine dots.
    Minikit #4: After the carbon freezing chamber, put together the fan, ride 
     up, and gun down the wall above the minikit to make a platform to double 
     jump up to.
    Minikit #5: You can see one in the same room as #3 at the second fan, but it 
     won't blow you up high enough.  Simply activate the elevator to the right 
     and hover over to it.
    Minikit #6 (Shortie): In your second duel against Vader, there is a vent you 
     can crawl through.
    Minikit #7: In the third duel against Vader (with stormtroopers and flying 
     objects), down-stab the corner that's obviously LEGO bricks.
    Minikit #8: The most obvious one in the game.  Right to the left in the last 
    Minikit #9: Second-most obvious one.  Right after #7, double jump towards the 
     camera to find another one.
    Minikit #10 (Imperial): Right before the end is a white circle door with the 
     minikit behind it.
    6L. Betrayal Over Bespin =
    Required Characters: Bounty Hunter, Sith
    True Jedi at 60,000: Just remember to blow up EVERYTHING.  Each wall sculpture 
     has three pieces.
    Minikit #1: The Threepio panel at the beginning.  You can bring Threepio back 
     here after he's reassembled.
    Minikit #2: Throughout the area are three blue and white structures.  They're 
     in obvious places.  Assemble all three to make a minikit appear.
    Minikit #3: In the room you fight with Boba Fett, use the Force on the 
     central structure to release it.
    Minikit #4: Open the Artoo door just after the Fett fight.  Pull the lever to 
     lower a platform then double jump over to it.  Don't worry about the 
     platform you can use the Force on unless you have two players.
    Power Brick: On Free Play, the Slave I actually stays.  Hop on top of it to 
     find the brick.
    Minikit #5: On the terrace diner before the twin elevators, use the Force on 
     all three tables.
    Minikit #6 (Bounty Hunter): When you have two elevators, use the green circle 
     in the left-hand one to ride to the top of a tower.  Destroy everything 
     leaving some blue cups.  Use the Force to shake two of them, making a 
    Minikit #7: As soon as you get to the large outdoor area, run back the way 
     you came to find another minikit.
    Minikit #8: In the large outdoor area, just before the Threepio panel at 
     the end, grapple up to the ledge on top, then hover to the right.
    Minikit #9 (Sith): Open the Sith Force door panel at the end of the level 
     (second fog cloud) to find the dining room.  Shoot the chandelier.
    Minikit #10: At the very end, double jump onto the Falcon.
    6M. Jabba's Palace =
    Required Characters: Imperial, Bounty Hunter, Sith, Shortie
    True Jedi at 45,000: Piece of cake.
    Minikit #1 (Bounty Hunter): Blow up the shiny rubble to the left with a 
     TD, then grapple up and hover across.
    Minikit #2 (Sith): Use Sith Force on the pile of black rubble, then grapple 
     to the left a few times and drop down.
    Minikit #3: To the right of the first green circle door is a passage to a 
     Threepio panel.  Behind it is a minikit.  You can also get this by getting 
     close enough to hop onto the spider walker behind the bars.  To get out, 
     just jump in on a second controller, and jump out on the first controller.
    Minikit #4: In the room you find Luke, use Artoo on the left door.
    Power Brick: In the room you find Luke, up in the area on the right.  Either 
     double jump off the box up there, or push the box onto the button, which 
     holds a grapple point visible.
    Minikit #5 (Shortie): In the room with the cells, crawl through into the 
     back left one, then through the vent to the front left one.  Blast open 
     the grate on the floor inside, then run through and saber the blockage 
     under the front right cell to get inside.
    Minikit #6: In the second area, just after using your first TD on a big 
     gate.  Put together a generator on your left and blast it to blow up the 
     prison wall.
    Minikit #7: In the workshop room, down-stab into the obvious brick floor, 
     then follow the tunnel.
    Minikit #8 (Sith): In the large open room where you have to build a ramp 
     with three pieces, there are two black torches on the back wall.  Sith 
     Force them, then the grating behind to uncover the minikit.
    Minikit #9 (Imperial): In the room with Han in carbonite, use the white 
     circle to open the door to this one.
    Minikit #10: In the rancor pit, put together the grapple point, grapple up, 
     then double jump to reach the last one.
    6N. The Great Pit of Carkoon =
    Required Characters: Bounty Hunter, Sith, Shortie
    True Jedi at 65,000: While you're still pretty short on studs, it's easier 
     this time.
    Minikit #1: On each of the first two skiffs are two guns.  Assemble all four.  
     You'll need to use boxes from using the lever on the second skiff.
    Minikit #2: The second skiff has a diving board.  The minikit is floating 
     out by it.  Hover to it.
    Minikit #3 (Sith): At the last skiff, use Sith Force on the barge to make 
     another raft, which will lead you around the front side of the barge.  
     Grapple up to find two levers.  Put one together and pull them both.  Smash 
     the colored wall and assemble the minikit.
    Minikit #4 (Bounty Hunter, Sith): From #3, go around to the left (port) side 
     of the barge.  Flip open all the panels to find two Artoo panels and a 
     Threepio panel.  Use them all, then use the grapple point near here and 
     head through the tunnel.  Use a TD on the last wall.
    Minikit #5 (Sith): At the back side of the barge, use Sith Force on the 
     box to make a grapple point.  Pull the two normal levels, then quickly 
     Sith Force the left one.
    Minikit #6 (Shortie): In the first room inside the barge, crawl through the 
     vents in the back.  Pull both levers.
    Minikit #7: Just after the disco room, shoot up all the windows on the left, 
     then assemble the minikit.
    Minikit #8: At the top of the barge, Blast the nearest circular covering.  
     Use the Force on the pieces to create steps.  Double jump up to the platform 
     above, then across.  Grapple up to reach the minikit.
    Power Brick: Near the last deck on the top of the barge, bust open a box and 
     assemble a grapple point.  Grapple up to the platforms above, then hover 
     over twice to the brick.
    Minikit #9 (Shortie): At the back end of the barge deck, crawl into the 
     obvious vent to get this one.
    Minikit #10: When you get the big gun under control, take out the module on 
     the right first.  Go back to that module and take the minikit under it.
    6O. Speeder Showdown =
    Required Characters: Imperial, Bounty Hunter, Sith, Shortie
    True Jedi at 70,000: Just like before, blow up as much as you can on the 
     bike run and you should have little trouble.
    Minikit #1, #2, #3, #4, #5, #6: There are six minikits on the speeder bike 
     run.  This is the order you'll find them if going away from the screen.  
     The first you need to hit a red-lit ramp to raise a bigger one.  The second, 
     you need to run over three red-lit ramps to raise another.  The third, you 
     need to hit two red-lit ramps.  The fourth, four red-lit ramps.  The fifth, 
     one red-lit ramp to raise a ramp, then three more to lower the cage.  The 
     sixth (which is just before the looping point), you shouldn't need to do 
     anything special for.  It's right there.
    Minikit #7 (Sith, Shortie): At the first stopping point, use an AT-ST to 
     vault up to the right-side ledge.  Sith Force the black plants, then crawl 
     up the vent, and hover over to the lever.  You'll need the speeder bike to 
     blow through the cage.
    Minikit #8 (Bounty Hunter): At the second stopping point, Force together the 
     step to get up, then use TDs to find three boxes.  Stack them to get up to 
     the lever.
    Minikit #9 (Bounty Hunter): At the third stopping point, assemble the step, 
     hop up the right side, and blow up the container with a TD to find a grapple 
     point.  Force together a landing point for that grapple point, then grapple 
     up to the lever.
    Minikit #10 (Imperial, Bounty Hunter): At the landing platform, go up the 
     elevator on the right, then pull both levers to drop the cage.  You'll need 
     a TD to blow it open.
    Power Brick (Shortie): At the landing platform, push the box into the left 
     support pylon, then crawl into it.
    6P. The Battle of Endor =
    Required Characters: Imperial, Bounty Hunter, Sith, Shortie
    NOTE: Having Wicket means an automatic shortie from here on, so I won't 
     mention it.
    True Jedi at 110,000: Just be frugal and blow up everything.
    Minikit #1: At the beginning, destroy the purple containers and put together 
     the rotator switch.  After you move it, hover Artoo over to the elevator in 
     the back.
    Minikit #2: After the first bridge, ride the elevator up to the lever on 
     the right and pull it.  Then jump over to the hanging rock and Force it 
     down.  Hop onto the lowered panel, then pull the lever when it's raised.
    Minikit #3: After the second bridge, use the Force to bring down one of the 
     tree platforms, then hop over and up to the right side, then use the Force 
     to bring it back up, then hop to the left.
    Minikit #4: After reaching the ground, go left and destroy the purple 
     containers to make a grapple point.  Grapple up and break down the bricks 
     blocking the tree entrance.
    Minikit #5: After crossing the small stream, destroy the purple containers to 
     find parts for a tractor.  Put it together, then drive it up the stream to 
     get another minikit behind a waterfall.
    Minikit #6: Just before the third area (after the series of gates), crawl up 
     the vent and hover over to the minikit.
    Minikit #7: Outside the bunker, find a grapple point under a bush, and a 
     rotator switch in some purple boxes.  Rotate the switch to lower a platform, 
     then grapple up.  Force the hanging rock, then hover over to the left.  
     Force the hanging rock, here, then hover to the left more to reach this one.
    Minikit #8 (Bounty Hunter): Outside the bunker, to the right, blow the shiny 
     containers with a TD, then put together the platform.  Hop on and Force the 
     hanging rock, then crawl through.  Use the Force on the ledge to lower it, 
     then go left, raise it back up and get the minikit.
    Power Brick (Imperial, Sith): Inside the bunker, go left to the purple lever 
     room.  Use the Sith Force on the panel on the floor, use the white cirlce, 
     then bust down the blockage on the right.  Push the box into the hole, go 
     up on the catwalk above by hovering from the other side of the room.  Use 
     the Threepio panel, then crawl through the vent.  Push the box to the back 
     of the room, then the brick will appear.
    Minikit #9: Inside the bunker, go right to the green/yellow lever rooms.  
     Blast all the panels on the back wall to find four panels you can use the 
     Force on.  Use it on all four, then assemble the minikit.
    Minikit #10: Once through to the yellow lever, simply hover to the back of 
     the room.
    6Q. Jedi Destiny =
    Required Characters: Imperial, Bounty Hunter, Sith, Shortie
    NOTE: Vader counts as both a Sith and Imperial, so I won't bother mentioning 
     needing one for particular spots, and you also still have Wicket.
    True Jedi at 65,000: With all the extra areas, this shouldn't be too as hard 
     as the Story.
    Power Brick: Sith Force the eight red lights flanking the Emperor's throne.  
     Do it quickly and the brick will appear above the throne.
    Minikit #1: Force together the platform to the left of the throne and hop up.
    Minikit #2 (Bounty Hunter): Go down the steps and to the right.  Use a TD 
     on the containers to reveal a grapple point.  Grapple up.
    Minikit #3 (Bounty Hunter): In the central elevator, toss a TD onto one of 
     the vertical shiny strips to uncover this one.
    Minikit #4 (Bounty Hunter): Use the green circle to make a Threepio panel 
     behind you.  Use it to open a secret door.
    Minikit #5: Go on the area to the right of the throne area (the elevator).  
     Crawl through the vent and push the box off the ledge.  Blast the items to 
     blow open the door and enter a new area.  In this area, stack three chairs 
     on top of each other in the back of the room, then crawl through the vent 
     to reach one.
    Minikit #6 (Bounty Hunter): In the same area as #5, use Sith Force, then a 
     TD on the fan in the back left to free another minikit.
    Minikit #7: In the same area as #5, uncover a grapple point near the door.  
     Then pull the lever at the top to drop a box.  Assemble it and push it onto 
     the green circle.  Next, bust up the nearest chair and assemble the rotator 
     switch to rotate the box.  Now, push the box all the way around and into 
     the arrows to start up a lift.  Hop on the lift and go right.  Pull the 
     lever to uncover the minikit below you.
    Minikit #8 (Bounty Hunter): Go to the area left of the throne room (under 
     the electric floor).  Use Sith Force on the vent on the right, then assemble 
     the step, then uncover the green circle and use it to extend a platform.  
     Hop up the step to the platform, then hover across to the minikit.
    Minikit #9: In the same area as #8, go through the door, then walk over all 
     twelve air vents to make a minikit appear above the pit.
    Minikit #10: Up on the electric floor area, quickly use Sith Force on all 
     ten red lights to open the door to this minikit.
    6R. Into the Death Star =
    Required Vehicles: Imperial Fighter
    True Jedi at 40,000: One of the few cases where Free Play is tougher, 
     because you just don't have many extra places to go.  Having Infinite 
     Torps and Tractor Beam will help.  Score multipliers won't hurt either.  
     I, personally, could not get this without X2.
    Minikit #1: Just left of the first Star Destroyer's bridge tower is this 
    Minikit #2: Just right of the back Star Destroyer's bridge tower is this 
    Minikit #3: Once you're inside the Death Star, you'll eventually come 
     across torpedoes.  Toss three into the purple vents right afterwards to 
     make a minikit appear.
    Minikit #4 (Imperial Fighter): To the right of the gate with four targets 
     is an Imperial Gate.  Head through it to find another one.
    Minikit #5: Near the second torpedo dispenser, fly to the back right, and 
     there's a small tunnel leading to this hard-to-find kit.
    Minikit #6 (Imperial Fighter): In the area after the first gate (cross-
     shaped passage), there's an Imperial gate on your left with another 
     behind it.
    Minikit #7: You can find this one in the core relatively easily.
    Power Brick: This is in the core, on the left side.  Get two torpedoes and 
     torp each side of the enclosure to release it.
    Minikit #8, #9, #10: On your way out of the exploding Death Star, each area 
     has a minikit on the way.  Just keep shooting ahead and you should get all 
     three with no problem.
    To access these, you must have unlocked all the Bounty Hunters: Greedo, 
    Bossk, Dengar, IG-88, 4-LOM, and Boba Fett.  Your objective in these 
    missions is to take these six hunters and scour the level and look for your 
    intended target, who's hiding somewhere.  The target's always in the same 
    location.  You have three minutes to find them, or else you'll have to start 
    As a general tip, I'd stick with Boba Fett for the majority of the missions.  
    He has a powerful gun and can use his jetpack to float.  IG-88 and 4-LOM 
    have their uses too, as, being droids, they can use droid panels.
    After you finish a mission, you'll get a gold brick and credit for your 
    remaining time.
    7A. R2-D2 =
    Area: Tantive IV (Secret Plans)
    This one's pretty easy.  Grapple up to the top and jetpack across to the 
    next area, then run straight ahead.  Turn right and hit the green circle, 
    then go back to the end of the hallway.  Hop in the two pods to toss out 
    their pieces, then assemble them to make the door.  Artoo's right there.
    7B. Obi-Wan Kenobi =
    Area: Sandcrawler (Through the Jundland Wastes)
    Proceed all the way through the Sandcrawler.  Use 4-LOM or IG-88 for the 
    droid panels you come across, but watch out for Jawas, who'll zap you and 
    slow you down.  At the last room in the Sandcrawler, bust up the canisters 
    to the right to find Ben.
    7C. Chewbacca =
    Area: Mos Eisely (Mos Eisley Spaceport)
    Grapple up and assemble the grapple point.  Grapple up and use the top exit.  
    Get the box from the other side and push it to the far door.  In the next 
    area, go to the doors with blue sparklies and bust down the left ones.  
    Chewie's behind there.
    7D. Princess Leia =
    Area: Death Star (Rescue the Princess)
    Leia is in the cell just opposite the one she normally occupies.  Use Fett 
    to quickly jet through the first area, then plow straight ahead past the 
    control station and down the corridor to the last elevator.  Put together the 
    levers and pull, then take the third cell on the left.
    7E. Admiral Ackbar =
    Area: Echo Base (Escape from Echo Base)
    Quickly turn left and access the Threepio panel with one of the droids.  In 
    the next room, use a TD on the rubble, then head on through and assemble 
    the console to find Ackbar inside.
    7F. Yoda =
    Area: Ewok Village (The Battle of Endor)
    Quickly go left and hover over the gap of the bridge.  Near the throne, 
    blow the purple boxes and assemble the rotator switch.  Lower the platform, 
    then jet over to it carefully.  Yoda's right at the top.
    7G. C-3PO =
    Area: Cloud City (Betrayal On Bespin)
    He's on top of the secret terrace.  Proceed straight through the level.  Use 
    the green circle door, then go straight ahead and use the Threepio door.  
    Go all the way to the two elevators and use the left-hand one.  Oddly enough, 
    you can assemble him in the junk area, just like before, but it won't give 
    you credit.
    7H. Lando Calrissian =
    Area: Cloud City (Betrayal On Bespin)
    He's in the room that you pulled levers to bridge to the Falcon.  Assemble 
    the grapple point, then switch to a droid and activate the panel at the 
    door.  Go all the way to the end, through the fog, to the room with the 
    7I. Luke Skywalker =
    Area: Mos Eisely (Mos Eisley Spaceport)
    He's on top of the wrecked ship.  Simply use a TD on the shiny module in 
    the center, assemble the rotator switch, then rotate it, assemble the grapple 
    point, and up you go.
    7J. Han Solo =
    Area: Echo Base (Escape from Echo Base)
    He's in the area with the cart on the track.  Go to the door out of there, 
    put together the bomb, then move ahead.  Assemble the heater and shoot it to 
    melt the ice.  Push the next heater into place to melt the next ice, then 
    turn right at the crossroads and use a TD on the boxes at the end.  Assemble 
    the cart and ride it around to the right-hand alcove and jump up.
    Bonus missions are earned by getting Gold Bricks.  For the episode bonuses, 
    you need to earn the proper number of bricks, and beat all chapters in that 
    episode.  For the last one, you just need the proper amount of bricks.
    8A. Episode IV Bonus =
    Getting this requires 8 Gold Bricks and all six chapters in Ep IV complete.
    Super Story
    Each episode bonus has this as their first selection.  You basically go 
    through all six chapters as fast as possible and collect as many studs as 
    possible.  You have to both get more than 100,000 studs and finish in under 
    one hour.  That's an average of ten minutes for each chapter, and about 
    16,500 studs each chapter.  If you break those, you'll get studs and a Gold 
    Brick for a reward.  BE CAREFUL about breaking only one record, though, 
    because you'll have beat the NEW record as well as the other one in order 
    to get the Gold Brick, and it could be tough, or impossible, without 
    restarting your file.
    For Episode IV Super Story, I suggest using Secret Plans for a lot of studs, 
    as they're readily available there.  Get like 50k at least, and you can still 
    finish the mission in five minutes.  Burn through the rest of the missions, 
    only going for easy studs.
    Character Bonus (Mos Eisley)
    These missions put you in characters and challenge you with getting one 
    million studs.  You'll get a standard Free Play set of characters.  Be on 
    the look out for purple studs, as they'll give you 10,000.
    Sadly, you cannot keep the studs you gather here, but if you beat the time 
    limit, you get a Gold Brick.
    For Mos Eisley, quickly get into a bounty hunter and start dropping TD's on 
    the shiny modules.  That's several purples easy.  Just keep moving and 
    tossing, collecting wherever you can.
    Minikit Bonus (Death Star)
    Much like Character Bonuses, these have you collecting one million studs.  
    The only difference is that you'll be using vehicles you make from minikits.  
    You cannot access these until you make at least one complete vehicle.  Get 
    one million within the time limit and you get a Gold Brick.
    Also, if you have an save from LEGO Star Wars I (without even having bought 
    or activated it), you'll be able to use the minikits from the first game, 
    as well, except for the Tantive IV.
    On the Death Star, look for modules to blow up with torps, as they'll give 
    you some purples.  In particular, look for the four-part structure on the 
    lower end.  It gives you a LOT.  After hitting that big one, simply fly 
    back and forth between the smaller modules, as they regenerate.  Start at 
    the torp generator and go to the right to find one, then loop back and go 
    upper left to find another, then back and so on.  You should be able to hit 
    one million.
    8B. Episode V Bonus =
    Getting this requires 16 Gold Bricks and all Ep V chapters complete.
    Super Story
    You can get quite a few of the studs towards 100k while in the Battle of 
    Hoth, just by blasting the snow drifts, while still hanging on to a decent 
    time.  You'll more than likely cap the 100k during Falcon Flight, given all 
    the asteroids you can blow up.  After that, just step on the gas.
    Character Bonus
    The Ep V version puts you in Bespin, upon a bunch of catwalks.  Take Boba 
    Fett, so you can have his powerful gun, jetpack, and TDs.  Hunt around for 
    things you can TD for the most studs, then, when you get a big crowd behind 
    you, toss a TD at them, for a good boost.  Probably the best location is at 
    the south end.  There are two platforms with TD-able containers next to each 
    other.  Just keep walking back and forth between the two to harvest them.
    Minikit Bonus
    This arena is on Hoth, in a circular area.  There are torps at one end, and 
    a torp target at the other, which is what you should focus on.  You COULD 
    use towable bombs with a Snowspeeder, but it's largely useless, and takes 
    far too much time.  Just circle the area, pick up torp, blast target, 
    repeat.  It's even easier with infinite torps.  Cirdan tells me an even 
    EASIER route if you used an old save.  Switch between Droideka and the 
    nearest reasonable ship.  Turn Self-Destruct on, then use it near the 
    barriers to blow them up for LOTS of studs.
    8C. Episode VI Bonus =
    Getting this requires 32 Gold Bricks and all Ep VI chapters complete.
    Super Story
    For lots of studs in this one, focus on the sail barge and Endor.  The 
    rest won't give you much.  Jabba's Palace, in particular, will take you a 
    long time with little gain.  This was the only one I had problems with the 
    time limit, finishing with just under three minutes to spare.
    Character Bonus
    Ep VI Character Bonus is easier than Bespin.  You have seven minutes, and 
    there's a good spot.  Go far left over the downed bridge.  Again, take Boba 
    Fett for his powerful gun and jetpack.  There's a shiny container which you 
    can TD for massive studs, then head right and hide in the hut, tossing out 
    TDs to take out any crowds that show up.
    Minikit Bonus
    This area is a three-part Endor forest (which is actually pretty clear).  
    There's a torpedo target in each section, and the torpedoes are in the 
    right-hand section.  Focus on taking out the torp targets for the highest 
    concentration of studs.
    8D. LEGO City =
    To get this "final" area, you need 60 Gold Bricks, and you need to complete 
    all three episodes.  Go outside the cantina and assemble them into a question 
    mark, then enter.
    This is a sort of special "Character Bonus" mission.  There's no time limit, 
    but time is kept.  You need to get one million studs in this "classic" LEGO 
    The bad news first: you can't keep the studs, and in the entire area, there 
    is very little more than the one million you need to finish.
    The good news is that whenever you uncover studs, they will automatically go 
    to your total, without you having to get close to pick them up.  You cannot 
    lose studs, either.
    So, have fun in this area, and try many things.  Blow up trees, poles, 
    fences, houses.  Use the Force on anything you can.  Spell LEGO at the top of 
    the area.  Build an AT-ST and wreak havoc with it.  Build smaller LEGO 
    vehicles and ride them around to make blue studs appear.  Between the tower 
    and airport garage is a hole you can blow open, and you can put together a 
    Wookiee Flyer.
    Anyway, once you get the million (just keep exploring), the mission will end.  
    Your best time will be recorded.
    Also, several people have wondered about the house on the west edge that 
    floats away from you as you approach it.  There is NOTHING you can do with 
    this house except the stuff inside that you can blow up.  If you're missing 
    a last few studs, it's most likely not there.  I can't help you find every 
    last piece, obviously, so there must be something you're missing.
    There are a total of 126 characters to play as in this game: 29 which will 
    be given to you throughout the story, 49 which you can purchase from the 
    bar, your two Create-A-Characters, and 46 from the first LEGO Star Wars game, 
    if you have an old save to use.
    These characters are presented in the order they appear on the Free Play 
    select screen, unless there are the same character with a pallette swap.
    9A. Story Characters =
    * Princess Leia * - Available at beginning of game
    * Princess Leia (Hoth) * - After V-2
    * Princess Leia (Bespin) * - After V-6
    * Princess Leia (Endor) * - After VI-3
    Adopted in infancy by the Royal House of Alderaan, and given the name Leia 
    Organa, this firebrand grew up in luxury, but became the Senator to Alderaan 
    and a vital member of the Rebel Alliance.  When she was exposed as a member, 
    she became one of the most popular beacons of hope for the Alliance, with 
    her charm, charisma, and ferocity.
    These four Leias are all the same character with a costume change.  The 
    original being her white senatorial robe (or pantsuit), Hoth being a more 
    bundled up affair, Bespin involves her with longer hair and a tan costume, 
    and Endor in forest camo greens.
    Leia is an experienced gunner.
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Grapple (press X on grapple points)
    Melee Attack (a series of face-slaps)
    * Captain Antilles * - Available at beginning of game
    * Rebel Friend * - After IV-1
    His first mission (when we saw him chronologically) was to give C-3PO a 
    memory wipe.  Antilles is the captain of the Tantive IV (and no relation to 
    Wedge Antilles).  He met his end about twenty years after that first mission 
    at the hands (literally) of Darth Vader.  The Rebel Friend is just a red-
    shirted (poor guy) version of Antilles.
    The Rebels are basic gunners.
    Blaster (main weapon)
    Grapple (press X on grapple points)
    * R2-D2 * - After IV-1
    Everyone's favorite astromech droid began (we imagine) his programming as a 
    repair droid on a Naboo Star Cruiser.  He's been a surprisingly large number 
    of places for a droid: Naboo, Tatooine, Coruscant, Geonosis, the Death Star, 
    Yavin IV, Hoth, Dagobah, Bespin, Endor.  He's also the only droid to know 
    EVERYTHING that went on in the Star Wars movies.  It's a shame he only speaks 
    in bleeps/bloops.
    Artoo is an astromech.  The disabilities of an astromech are a lack of 
    weapon.  He also cannot manipulate anything.  However, Artoo will not 
    generally be targeted by enemy fire.
    Hover (hold down A, very little height, but long distance)
    Zap (press B, disables most anything for a small time except for Jedi)
    Astromech Access (X at an Artoo panel, opens doors, etc.)
    * C-3PO * - After IV-1
    The fussy protocol droid began his programming on Tatooine, in Anakin 
    Skywalker's house.  He spent his early years helping with chores and farming, 
    until collected by Anakin to travel to Geonosis.  He's suffered a memory 
    wipe following the rise of the Empire, so remembers little before his tenure 
    on the Tantive IV.
    Threepio is a protocol droid.  His disabilites are a lack of weapon and a 
    lack of jump.  He also cannot manipulate anything.  Like Artoo, though, he 
    will not be targeted by enemies.
    It's worth noting that when Threepio takes damage, he'll continue to lose 
    pieces of himself.  This does not affect his abilities, but it's kinda 
    Protocol Access (B or X at a Threepio panel, opens doors, etc.)
    * Luke Skywalker (Tatooine) * - After IV-2
    * Luke Skywalker (Stormtrooper) * - After IV-4
    * Luke Skywalker (Pilot) * - After V-4
    This farmboy from Tatooine grew up dreaming of flying the stars, and was 
    always jealous when his friend Biggs would come home with stories of 
    adventures.  He got his wish when he lost his adopted uncle and aunt to the 
    These three Lukes are the same character with a costume change.  The first 
    is his simple desert outfit from Tatooine.  The second is a stolen suit of 
    stormtrooper armor, and the third is his Rebel pilot jumpsuit.
    Luke (pre-Jedi) is an advanced gunner.
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Dive Roll (press A twice to roll and avoid fire)
    Grapple (press X on grapple points)
    Melee Attack (a series of punches)
    * Ben Kenobi * - After IV-2
    A hermit living a retired life from his more active former lifestyle as a Jedi 
    Knight.  Obi-Wan Kenobi went into a self-imposed exile to watch over Luke 
    as he grew after the rise of the Empire.  While his deadly lightsaber skills 
    have languished, he's still a formidable practitioner of the Force.
    Ben Kenobi is a Jedi.
    Lightsaber (main weapon)
    Double Jump (press A twice)
    Force (hold down X while focused on an object with blue sparkles)
    Mind Trick (press X while focused on an enemy to stun them for a few moments)
    Force Push (hold down X while focused on a droid)
    * Han Solo * - After IV-3
    * Han Solo (Stormtrooper) * - After IV-4
    * Han Solo (Hoth) * - After V-2
    * Han Solo (Skiff) * - After VI-1
    * Han Solo (Endor) * - After VI-4
    A Corellian smuggler wise in the ways of the galaxy and the almighty Credit.  
    Han Solo is a cocky fellow living the life of a freelance.  He'll soon find 
    himself swept up in the Galactic Civil War, taking sides with the Rebel 
    The five Hans are the same character with a costume change.  The first is 
    his white shirt and black vest.  The second is a suit of stolen stormtrooper 
    armor.  The third is his heavy blue jacket he wears on Hoth.  The fourth is 
    a basic white shirt.  The fifth is his basic outfit with green camos.
    Han Solo is a master gunner.
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Dive Roll (press A twice to roll and avoid fire, at the end of the roll 
     press B for three quick shots)
    Grapple (press X on grapple points)
    Melee Attack (a series of punches)
    * Chewbacca * - After IV-3 or V-2 or VI-1
    This young Wookiee (only 200 years old) is the companion of Han Solo, to 
    whom he owed a life-debt.  He stands as his partner's conscience and muscle.  
    He's also an exceedingly skilled mechanic, and a good friend.  Just don't 
    make him mad.
    Chewbacca is an experienced gunner.
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Grapple (press X on grapple points)
    Melee Attack (pulls the arms of his enemy if they can beat in one hit, 
     otherwise punches)
    * Luke Skywalker (Dagobah) * - After V-4
    * Luke Skywalker (Bespin) * - After V-5
    * Luke Skywalker (Jedi) * - After VI-1
    Having realized his destiny as a Jedi, Luke takes up his father's lightsaber 
    and is ready to be the shining light of the Force to stand against the 
    These three Lukes are the same character with costume changes.  The first 
    is brief training clothes with a backpack.  The second is a simple light-
    colored outfit.  The last is black Jedi robes, and a green lightsaber.
    Luke (Jedi) is... a Jedi.
    Lightsaber (main weapon)
    Double Jump (press A twice)
    Force (hold down X while focused on an object with blue sparkles)
    Mind Trick (press X while focused on an enemy to stun them for a few moments)
    Force Push (hold down X while focused on a droid)
    Force Choke (hold down X while focused on a Gamorrean)
    * Yoda * - After V-4
    One of the most renowned Jedi Masters in the galaxy.  Yoda's species is 
    still unknown.  A master of lightsaber combat and use of the Force, Yoda has 
    seen much in his 900 years of life, but can he handle a headstrong farmboy, 
    son of the Chosen One?
    Yoda is an Old Jedi.  His normal walk is very slow.  When his saber is 
    ignited, he gains speed.  Note that he does not have the "hover seat" that 
    he had in LEGO Star Wars I.
    Lightsaber (main weapon)
    Double Jump (press A twice)
    Force (hold down X while focused on an object with blue sparkles)
    Mind Trick (press X while focused on an enemy to stun them for a few moments)
    Force Push (hold down X while focused on a droid)
    * Lando Calrissian * - After V-6
    * Lando (Palace Guard) * - After VI-2
    This scoundrel has had many occupations in his life, from gambler, to 
    smuggler, to Baron-Administrator of Cloud City.  He's always in the mood 
    for a good deal, generally regardless of the party involved.  Like Solo, 
    he'll also end up throwing his chips in with the Alliance.
    Lando's normal costume is his Bespin Baron garb.  The second costume has a 
    helmet which obscures his roguish features.
    Lando is a master gunner.
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Dive Roll (press A twice to roll and avoid fire, at the end of the roll 
     press B for three quick shots)
    Grapple (press X on grapple points)
    Melee Attack (a series of kicks and a super uppercut)
    * Princess Leia (Boussh) * - After VI-1
    In order to recover Han Solo from Jabba the Hutt, Leia assumed the guise of 
    an Ubesian bounty hunter, Boussh.
    Leia (Boussh) is a bounty hunter.
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Thermal Detonator (press X to throw an exploding grenade)
    Grapple (press X on grapple points)
    Melee Attack (a series of face-slaps)
    Bounty Hunter Access (press X on a green circle)
    * Princess Leia (Slave) * - After VI-2
    After being captured by Jabba, Leia is placed in a rather brief costume.  
    It's not too different from her other setups, except in one key area.
    Leia (Slave) is an experienced gunner (sort of).
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Dance (hold down X, doesn't do anything, but sure looks hot, eh?)
    Grapple (press X on grapple points)
    Melee Attack (a series of face-slaps)
    * Wicket * - After VI-4
    Wicket Wystri Warrick is an Ewok from the forest moon of Endor.  Although 
    a simple hunter-gatherer, Wicket is plagued by an intense curiosity of 
    foreign objects and people.
    Wicket is an Ewok.
    Slingshot (main weapon, travels in an arc)
    Grapple (press X on grapple points)
    Crawl (press X near a vent)
    * Darth Vader * - After VI-5
    One of the most terrifying symbols of the Empire's power, Darth Vader was the 
    Emperor's personal envoy throughout the galaxy, and his apprentice in the 
    dark side of the Force.  Dressed in black armor, cape, and a skull helmet, 
    Vader struck fear in his enemies and allies alike.
    Darth Vader is a Sith.
    Lightsaber (main weapon)
    Double Jump (press A twice)
    Force (hold down X while focused on an object with blue sparkles)
    Sith Force (hold down X while focused on an object with red sparkles)
    Force Push (hold down X while focused on a droid)
    Force Choke (hold down X while focused on an enemy)
    Imperial Access (press X on a white circle)
    9B. Extra Characters =
    All these characters must be bought from the bar.
    * Rebel Trooper * - After IV-1 (10,000)
    * Rebel Trooper (Hoth) * - After V-2 (16,000)
    * Rebel Pilot * - After V-2 (15,000)
    See Captain Antilles.  These are just different models of Rebels; one with a 
    blue shirt, one in white Hoth warms, and one in a pilot jumpsuit.
    * Stormtrooper * - After IV-1 (10,000)
    * Sandtrooper * - After IV-3 (14,000)
    * Beach Trooper * - After IV-4 (20,000)
    * Death Star Trooper * - After IV-4 (19,000)
    * TIE Fighter Pilot * - After IV-4 (21,000)
    * Snowtrooper * - After V-2 (16,000)
    Once clones under the Republic Army, the rank and file Imperial soldier 
    opened its doors up to enlistment later on in the history of the Empire.  
    Dressed in bright white armor and a menacing helmet, stormtroopers are 
    remarkably easy to kill even with all that on.
    The DS Trooper and TIE Fighter Pilot are unique in that as enemies they have 
    two hearts.
    There are four models of the stormie.  The first is the standard.  The second 
    has a big backpack to supply for the desert.  The third is a VERY DISTURBING 
    speedo-clad trooper (and helmet).  The fourth is a streamlined model for 
    use in snowy areas.  The Death Star Trooper is assigned to specific part of 
    the DS for control work, and the TIE Fighter Pilot should be obvious.
    Troopers are Imperial gunners.
    Blaster (main weapon)
    Swan Dive (double press A to do a face plant on the floor)
    Grapple (press X on grapple points)
    Imperial Access (press X on white circles)
    * Imperial Shuttle Pilot * - After IV-1 (29,000)
    * Imperial Officer * - After IV-4 (28,000)
    These suits are the "upper class" of the Imperial soldiers.  They're assigned 
    to more specific tasks than just milling about and getting killed.  However, 
    they act roughly the same.  They have two hearts as enemies.
    Officers are experienced Imperial gunners.
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Grapple (press X on grapple points)
    Melee Attack (a series of punches)
    Imperial Access (press X on white circles)
    * Tusken Raider * - After IV-2 (23,000)
    Also known as "Sandpeople", these creatures rove the deserts of Tatooine.  
    They're a scavenging people, but they do have a rich culture.
    Tuskens are basic gunners.
    Blaster (main weapon)
    Grapple (press X on grapple points)
    Melee Attack (rifle butt)
    * Jawa * - After IV-2 (24,000)
    Also a scavenging people, but they're less inclined to kill and more 
    inclined to just run off with stuff.  They always wear their hooded robes.
    Jawas are shorties.
    Zapper (main weapon, disables anything but Jedi for a few seconds)
    Crawl (press X next to vents)
    * Greedo * - After IV-3 (60,000)
    Greedo was a cocky young Rodian, blinded by his species rich history of 
    being successful bounty hunters.  He was skilled, but not as much as Han 
    Greedo is a bounty hunter.
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Thermal Detonator (press X to throw an exploding grenade)
    Grapple (press X on grapple points)
    Melee Attack (a series of punches)
    Bounty Hunter Access (press X on a green circle)
    * Imperial Spy * - After IV-3 (13,500)
    His name is Garindan.  He's a Kabuz spy stationed on Tatooine.  Also known as 
    "Long-Snoot".  He tips off the Imperials to "those two droids".
    Imperial Spy is a non-combatant.  He cannot attack.
    Walkie Talkie (press X, doesn't do anything)
    * Grand Moff Tarkin * - After IV-5 (38,000)
    The ruler of the Empire's Outer Rim territories, Wilhuff Tarkin was a man of 
    vast ambition.  He was the overseer of construction and acting commander of 
    the Death Star.
    Tarkin is an experienced Imperial Gunner.
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Grapple (press X on grapple points)
    Melee Attack (a series of punches)
    Imperial Access (press X on white circles)
    * Han Solo (Hood) * - After V-2 (20,000)
    Han Solo in his winter wear.  See Han Solo.
    * Luke Skywalker (Hoth) * - After V-2 (14,000)
    Luke in his Hoth uniform.  See Luke Skywalker (gunner).
    * Lobot * - After V-5 (11,000)
    The aide and de facto administrator of Cloud City, Lobot was once a pirate 
    before being forced into a contract and becoming a cyborg, attached to the 
    city's central computer.
    Lobot is a melee fighter.
    Melee Attack (a series of punches, followed by a headbutt)
    * Ugnaught * - After V-5 (36,000)
    Small humanoids known for their tiresome work ethic, Ugnaughts are known as 
    excellent miners throughout the galaxy, many having found their way to Bespin.
    Ugnaughts are shorties.
    Zapper (main weapon, disables anyone but Jedi for a few seconds)
    Crawl (press X next to vents)
    * Bespin Guard * - After V-5 (15,000)
    A volunteer force from the ranks of Bespin's citizenry, these guards have 
    been trained to defend Cloud City in the event of ruckus or invasion.
    The Bespin Guard is an advanced gunner.
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Dive Roll (press A twice to roll and avoid fire)
    Grapple (press X on grapple points)
    Melee Attack (a series of kicks)
    * Princess Leia (Prisoner) * - After V-5 (22,000)
    Leia in less of her Bespin costume.  See Princess Leia.
    * Gamorrean Guard * - After VI-1 (40,000)
    Large porcine beings from the planet Gamorr, these brutes are known for their 
    great strength and warrior natures.  Jabba the Hutt obtained a tribe of these 
    folk as guards for his palace.  As enemies, they have two hearts.
    Gamorreans are unique melee fighters.  They have a triple combo much like 
    lightsabers do, and they can block using the axes.  Also, after jumping in 
    the air, they have a jump slam attack similar to the Jedi's double jump down-
    stab, in that it makes an small explosion of energy.
    Vibro-ax (main weapon)
    * Bib Fortuna * - After VI-1 (16,000)
    This ambitious Twi'lek has served as Jabba's majordomo for many years, but 
    he secretly yearns to usurp his master's power.
    Bib Fortuna is a melee fighter.
    Melee attack (a series of punches, then kicks)
    Bounty Hunter Access (press X on a green circle)
    * Palace Guard * - After VI-1 (14,000)
    * Skiff Guard * - After VI-2 (12,000)
    In addition to the Gamorreans, Jabba also maintains a contigent of guards 
    of varying species, from human to Nikto.
    Jabba's Guards are basic gunners.
    Blaster (main weapon)
    Grapple (press X on grapple points)
    * Boba Fett * - After VI-2 (175,000)
    One of the galaxy's most feared bounty hunters, and the clone son of another 
    legend: Boba Fett wears the armor of the feared warriors of Mandalore.  He 
    rarely speaks and is ruthlessly efficient.
    Boba Fett is a Mandalorian bounty hunter.
    High-powered Blaster Rifle (main weapon, does double damage)
    Jetpack (press A while in the air to activate the jetpack, which allows you 
     to hover for a time; press A again to drop to the ground)
    Dodge (press B at incoming fire)
    Thermal Detonator (press X to throw an exploding grenade)
    Grapple (press X on grapple points)
    Melee Attack (a series of punches and kicks)
    Bounty Hunter Access (press X on a green circle)
    * Ewok * - After VI-4 (34,000)
    See Wicket.  This is just an Ewok with a brown hood instead of a red one.
    * Imperial Guard * - After VI-5 (46,000)
    A special cadre of gifted soldiers with sworn allegiance to the Emperor, 
    these red-robed enforcers are armed with force pikes and are dangerous 
    foes.  As enemies, they have four hearts.
    Guards are unique melee fighters.  They have a triple attack combo as Jedi do.
    Force Pike (main weapon)
    Dive (press B while in the air, does no damage)
    Imperial Access (press X on a white circle)
    * The Emperor * - After VI-5 (275,000)
    Emperor Palpatine, also known as Darth Sidious, is probably one of the most 
    evil and ruthless beings in galactic history.  He rose from being a simple 
    diplomat to ruler of the galaxy, and nearly succeeded in bringing about the 
    complete extinction of the Jedi.
    The Emperor is a Sith.  His double jump has a slightly higher reach than 
    any other Jedi/Sith's, so it may be easier to reach higher minikits with him.
    Lightsaber (main weapon)
    Double Jump (press A twice)
    Force (hold down X while focused on an object with blue sparkles)
    Sith Force (hold down X while focused on an object with red sparkles)
    Force Push (hold down X while focused on a droid)
    Force Lightning (hold down X while focused on an enemy)
    Imperial Access (press X on a white circle)
    * Admiral Ackbar * - After VI-6 (33,000)
    One of the greatest tactical geniuses of the Rebel Alliance, Ackbar was once 
    a peace-loving Mon Calamari much like the rest of his people, until the Empire 
    enslaved his race.  He and his people then used their starship technology to 
    recreate their space-going ferries into machines of war, with frightening 
    Ackbar is an advanced gunner.
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Dive Roll (press A twice to roll and avoid fire, at the end of the roll 
     press B for three quick shots)
    Grapple (press X on grapple points)
    * Gonk Droid * - Available at the beginning (1,550)
    The EG-6 Power Droid is an ungainly-looking machine.  Basically a box on two 
    stubby legs.  The Gonk is nonetheless an important part of starships, as it 
    can create and store incredible amounts of power.
    The Gonk Droid is a non-combatant.  Further, they have no abilities, cannot 
    jump, and walk very slowly.  Their only merit is that they cannot be 
    destroyed.  They merely collapse, then get right back up.
    * Ben Kenobi (Ghost) * - After VI-6 (1,100,000)
    * Anakin Skywalker (Ghost) * - After VI-6 (1,000,000)
    * Yoda (Ghost) * - After VI-6 (1,200,000)
    One of the greatest Force abilities ever known, developed by Qui-Gon Jinn, is 
    the ability to linger after one's death as a specter, able to continue to 
    communicate with the land of the living, even if they cannot interact 
    physically.  Qui-Gon taught the ability to Yoda after his own death, who then 
    taught it to Obi-Wan.  It is assumed that Anakin developed this ability on 
    his own.
    These guys are ghost Jedi.
    Lightsaber (main weapon)
    Double Jump (press A twice)
    Force (hold down X while focused on an object with blue sparkles)
    Mind Trick (press X while focused on an enemy to stun them for a few moments)
    Force Push (hold down X while focused on a droid)
    Invincibility (cannot be harmed and will not lose studs from a fall, can still 
     be shot out of vehicles, though)
    Invisibility (enemies will not interact with a ghost Jedi)
    * IG-88 * - After VI-6 (100,000)
    An assassin droid meant to be the next generation of killing machines, IG-88's 
    creators made a horrible blunder by accidentally giving their masterpiece 
    sentience.  IG-88 went on to become a fearsome and emotionless bounty hunter.
    IG-88 is a droid bounty hunter.
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Thermal Detonator (press X to throw an exploding grenade)
    Grapple (press X on grapple points)
    Melee Attack (a punch, kick, then a detach-head-and-slam)
    Bounty Hunter Access (press X on a green circle)
    Protocol Access (press X at a Threepio panel)
    Astromech Access (press X at an Artoo panel)
    * Bossk * - After VI-2 (75,000)
    A ferocious and well-known Trandoshan, Bossk has earned a nasty reputation for 
    himself over his life.  Being a member of a species who are lifelong enemies 
    of the Wookiees, Bossk is far more interested in Chewbacca's pelt than Han 
    Bossk is a bounty hunter.
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Thermal Detonator (press X to throw an exploding grenade)
    Grapple (press X on grapple points)
    Melee Attack (a series of punches)
    Bounty Hunter Access (press X on a green circle)
    * Dengar * - After VI-2 (70,000)
    Dengar is a Corellian who partially owes his current sad state to Han Solo, 
    who bested him in a swoop race, leaving him horribly injured.  His recovery 
    led to his becoming a bounty hunter with almost no emotion.
    Dengar is a bounty hunter.
    Blaster (main weapon)
    Dodge (press B at incoming fire)
    Thermal Detonator (press X to throw an exploding grenade)
    Grapple (press X on grapple points)
    Melee Attack (a series of punches)
    Bounty Hunter Access (press X on a green circle)
    * 4-LOM * - After VI-2 (45,000)
    4-LOM is a former protocol droid who had a mishap with his programming when 
    he reasoned his way into thievery, and then later into becoming a bounty 
    hunter.  He partnered with the Gand Zuckuss, but seems to be without him in 
    this game.
    4-LOM is a droid bounty hunter.
    Blaster (main weapon, does double damage)
    Dodge (press B at incoming fire)
    Thermal Detonator (press X to throw an exploding grenade)
    Grapple (press X on grapple points)
    Melee Attack (a series of punches, then a spinning arm attack)
    Bounty Hunter Access (press X on a green circle)
    Protocol Access (press X at a Threepio panel)
    Astromech Access (press X at an Artoo panel)
    9C. Prequel Trilogy Characters =
    To access these, you must have a save from LEGO Star Wars I with the 
    characters unlocked, then you have to purchase the Extra "Use Old Save" from 
    the bar, then turn it on, then go into Free Play.  You'll have access to 46 
    characters from the previous game.
    * Obi-Wan Kenobi *
    * Obi-Wan Kenobi (Episode III) *
    * Obi Wan Kenobi (Jedi Master) *
    * Mace Windu *
    * Mace Windu (Episode III) *
    * Ki-Adi Mundi *
    * Kit Fisto *
    * Luminara *
    * Shaak Ti *
    * Anakin Skywalker (Jedi) *
    * Anakin Skywalker (Padawan) *
    * Qui-Gon Jinn *
    I'd considered doing individual entries for all these characters, but then 
    I'm reminded that they're showcased in the LAST game and are only here for 
    effect.  Therefore, I'll just say that all these guys are simply Jedi of the 
    Old Republic.
    Lightsaber (main weapon)
    Double Jump (press A twice)
    Force (hold down X while focused on an object with blue sparkles)
    Mind Trick (press X while focused on an enemy to stun them for a few moments)
    Force Push (hold down X while focused on a droid)
    * Jango Fett *
    Jango is a Mandalorian bounty hunter.
    Dual Blaster Pistols (main weapon, shoots twice in one firing)
    Jetpack (press A while in the air to activate the jetpack, which allows you 
     to hover for a time; press A again to drop to the ground)
    Thermal Detonator (press X to throw an exploding grenade)
    Grapple (press X on grapple points)
    Melee Attack (a series of punches and kicks)
    Bounty Hunter Access (press X on a green circle)
    * General Grievous *
    Grievous is a unique melee fighter.  He can use lightsabers just like Jedi, 
    but has no Force ability.
    Lightsaber (main weapon)
    Double Jump (press A twice)
    * Darth Maul *
    * Count Dooku *
    The Sith from the original game are just like Jedi except that they have 
    Sith Force powers.  They do not have Force Choke nor Force Lightning, sadly.
    Lightsaber/Dual-bladed Lightsaber (main weapon)
    Double Jump (press A twice)
    Force (hold down X while focused on an object with blue sparkles)
    Sith Force (hold down X while focused on an object with red sparkles)
    Mind Trick (press X while focused on an enemy to stun them for a few moments)
    Force Push (hold down X while focused on a droid)
    * Grevious' Bodyguard *
    Grevious' Magnaguards are unique melee fighters.  They're similar to Imperial 
    Guards in that they have a three-strike melee attack, but not much else.
    Electrostaff (main weapon)
    * Droideka *
    Also known as "destroyers", these guys are specialized droid gunners.  When 
    not moving, their weapons deploy and their shields come up, which can absorb 
    several hits before they take damage.
    Blaster Cannons (main weapon)
    Shield (only active while halted or moving very slowly)
    * R4-P17 *
    This is another astromech who followed Obi-Wan in Episode II.  See Artoo for 
    info on astromechs.
    * Battle Droid *
    * Battle Droid (Commander) *
    * Battle Droid (Geonosis) *
    * Battle Droid (Security) *
    * Super Battle Droid *
    Battle Droids are "reduced" gunners, in that they can't grapple like basic 
    gunners, or even jump.
    Blaster (main weapon)
    Walkie Talkie (Press X, Commander only, does nothing)
    * TC-14 *
    This is another protocol droid who served on the Droid Control Ship over 
    Naboo.  See Threepio for info on protocol droids.
    * Chancellor Palpatine *
    As a Chancellor, Palpatine is a non-combatant and has no abilities or weapons, 
    but can still build and pull levers.
    * Wookiee *
    * Padmé *
    * Padmé (Battle) *
    * Padmé (Clawed) *
    * Padmé (Geonosis) *
    * Queen Amidala *
    * Clone *
    * Clone (Episode III) *
    * Clone (Episode III, Pilot) *
    * Commander Cody *
    * Clone (Episode III, Swamp) *
    * Clone (Episode III, Walker) *
    * Disguised Clone *
    * Captain Panaka *
    * Royal Guard *
    These folks are all basic gunners.
    Blaster (main weapon)
    Grapple (press X on grapple points)
    * Anakin Skywalker (Boy) *
    * Boba Fett (Boy) *
    These two youngins are the shorties of the original game.
    Crawl (Press X near a vent)
    * Geonosian *
    This bug-like species is a specialized gunner.
    Beam Gun (main weapon)
    Fly (Press A in the air to fly indefinitely)
    * Jar Jar Binks *
    Jar Jar no longer has the super-high double jump that he had in the first 
    game, which makes sense since you don't need it.
    Double Jump (press A in midair)
    * PK Droid *
    This droid does absolutely nothing besides walk around.
    9D. Vehicles/Minikits =
    Vehicles are largely very similar.  Their blasters do the same amount of 
    * X-Wing * - After IV-6, Minikit V-4
    The Incom T-65 Space Superiority Star Fighter is still a popular piece of 
    machinery even so many years after its inception (both in the Star Wars 
    universe and in popular culture).  It's a standard fighter as they go in 
    this game.  Good speed and manuevering, the ability to perform acrobatics, 
    and the ability to carry three torpedoes.
    * Y-Wing * - After IV-6, Minikit IV-5
    The Koensayr "Longprobe" normally would have more power than the X-Wing, but 
    with the disadvantage of speed.  Not in this game, though, as it can keep 
    perfect pace with an X-wing, and, being a bomber craft, has a bonus of 
    carrying up to FIVE torpedoes.
    * Snowspeeder * - After V-1, Minikit V-2
    The Incom T-47 Airspeeder wasn't meant for the combat it was used for on 
    Hoth, but you'll find it to fit the bill just nicely.  In addition to the 
    usual compliment of speed, acrobatics, and three torps, the Snowspeeder also 
    has the added equipment of a tow cable, which can attach to AT-STs and drag 
    them down, can be used to tie up AT-ATs, or can pick up rolling bombs, which 
    can be used for heavy damage against strong targets.
    * Millenium Falcon * - After V-3, Minikit IV-4
    Han Solo's YT-1300 CEC Freighter actually has a couple of liabilities in 
    this game.  One is that it's not quite as fast as the sleek fighter craft.  
    The other is that its bottom turret seeks enemies.  Seems cool, but doesn't 
    work nearly often enough, and it halves your firepower that could be better 
    put to use on enemies ahead of you.
    * TIE Fighter * - After IV-6 (20,000), Minikit V-3
    * TIE Interceptor * - After IV-6 (30,000), Minikit VI-5
    * TIE Advanced * - After IV-6 (50,000), Minikit IV-6
    These Imperial craft are very similar to any of the Rebel Fighters, with the 
    exception of one thing: they can open the gates with TIE Fighter symbols on 
    them, which I call Imperial Gates.
    * TIE Bomber * - After V-3 (60,000), Minikit VI-3
    What the Y-Wing did for the Rebel fighters, the TIE Bomber does for Imperials, 
    as it can carry five torpedoes, in addition to being able to access Imperial 
    * Imperial Shuttle * - After V-3 (25,000), Minikit VI-6
    The Lambda-Class Shuttle is much like any other Imperial craft, except for 
    the odd fact that it cannot access Imperial Gates.  Guess those are only 
    meant for TIEs.
    * Star Destroyer * - Minikit IV-1
    The stately Star Destroyer carries five torpedoes, but moves rather slow 
    compared to the fighters.  Also, re-scaling has not been kind to the ISD, 
    which, in a Minikit Bonus, is the size of any other fighter.
    * Sandcrawler * - Minikit IV-2
    * Land Speeder * - Minikit IV-3
    These two desert craft are largely useless.  They have no weapons and the 
    former moves incredibly slowly.
    * AT-AT * - Minikit V-1
    * AT-ST * - Minikit VI-4
    The walkers have nice power, but move so slowly, they're useless for minikit 
    * Slave I * - Minikit V-5
    I don't know, but Jango and Boba Fett's Slave I seems to be one of my 
    favorite craft.  It's got good speed and quick firepower, and acrobatics, 
    of course.  It can carry three torps.  You can use the Slave I in Vehicle 
    Missions outside of Minikit Bonus by building all the minikits.
    * Cloud Car * - Minikit V-6
    The Bespin Cloud Car is a good vehicle.  Identical to the Slave I in 
    abilities.  Of course, I just prefer the Slave I because it's cool.
    * Desert Skiff * - Minikit VI-1
    * Sail Barge * - Minikit VI-2
    Jabba's crafts have one liability: that they handle like, well, barges.  
    They also cannot perform acrobatics.
    * Republic Cruiser *
    * Royal Starship *
    * Naboo Starfighter *
    * Sith Infiltrator *
    * Jedi Starfighter *
    * Republic Gunship *
    * Drop Ship *
    * Jedi Starfighter (Episode III) *
    * Wookiee Cat *
    * ARC Fighter *
    * V-wing *
    Bring an old save from the first game (you don't even need to purchase it) and 
    you can use these craft in the minikit games.  They're all roughly the same 
    with some minor alterations in speed.  They all carry three torpedoes.  Also, 
    for some weird reason, the ARC Fighter is glitched and is invisible.
    * Gungan Bongo *
    * Sebulba's Pod *
    * Droideka *
    * AT-TE *
    * Solar Sailor *
    * Emergency Ship *
    These are the minikits from the first game that you DON'T want to use, for 
    one reason or another, that being that they're too slow, or they don't fire 
    at all.  Of course, it's kinda fun to be Sebulba's Pod, as it is the fastest 
    minikit out there.
    Here's where I put all the stuff that's not a mission.  You'll find a quick 
    list of basic unlocks, how all the Extras work, and a collection of codes 
    you can enter to save yourself some studs.
    10A. Main Unlocks =
    For a mission:
    Unlock Free Play by completing the mission.
    Unlock the mission's minikit by collecting all ten minikits in it.
    Get a gold brick by completing the Story.
    Get a gold brick by earning True Jedi in Story.
    Get a gold brick by earning True Jedi in Free Play.
    Get a gold brick by completing the minikit.
    Unlock that mission's purchaseable extra by finding the Power Brick.
    For outside the missions:
    Unlock Slave I for use in vehicle missions by completing all 18 minikits.
    Unlock Episode IV Bonus by earning 8 Gold Bricks and completing all the 
    Unlock Episode V Bonus by earning 16 Gold Bricks and completing all the 
    Unlock Episode VI Bonus by earning 32 Gold Bricks and completing all the 
    Unlock LEGO City by earning 60 Gold Bricks.
    Unlock the Stud Fountain by earning all 99 Gold Bricks.
    Earn 100% in the game by purchasing everything and finding every gold brick, 
    minikit, and power brick.
    10B. Extras =
    Extras are fun (or useful) little goodies you can apply to your game.  You 
    can purchase them at the bar, then activate them in the Extras Menu.
    Extras can be used in the cantina, in Story, in Free Play, or in the Character 
    Bonus or Minikit Bonus missions.  They cannot be used in Super Story, LEGO 
    City, or Bounty Hunter Challenges.  Furthermore, score multipliers cannot be 
    used in Character Bonus or Minikit Bonus.
    Normal Extras (can be purchased at any time)
    Adaptive Difficulty (Available at beginning)
    - Well, this is supposed to mean that the enemies get better as you get better, 
      and worse as you get worse, but it really doesn't seem to work in ths game.
    Use Old Save (250,000)
    - Activate this, and, if AND ONLY IF you have a LEGO Star Wars I save on 
      your memory card, you'll be allowed to select from additional characters 
      from LEGO Star Wars I as you enter a Free Play mission.  You cannot roam 
      around the cantina with them, though.
    Extra Toggle (30,000)
    - Activate this and enter a mission on Free Play.  In addition to the 
      character you've picked and have been given, you'll also have a few extra 
      characters depending on the level.  You can have Rebel Engineer (basic 
      gunner), Imperial Engineer (Imperial gunner), Wamp Rat (useless but fast), 
      Mouse Droid (useless but fast), Skeleton (melee fighter), Han Solo (frozen 
      in Carbonite) (hilarious), and Droid Types 1-4 (useless), and Scout Trooper 
      (Imperial gunner).
    Fertilizer (10,000)
    - Activate this, then hop on a bantha, dewback, or tauntaun, then press X.  
      Yay, poop!
    Disguise (10,000)
    - Activate this and all characters will have a fake nose and glasses on.
    Daisy Chains (10,000)
    - Activate this to turn a grappler character's wire into a line of flowers.
    Chewbacca w/ C3PO (10,000)
    - Activate this and the Chewbacca character will have a mildly displaced 
      Threepio on his back, regardless of whether or not you're controlling him, 
      nor if Threepio is already there.
    Tow Death Star (5,000)
    - This will change all towable bombs into mini Death Stars.  The change is 
      purely cosmetic.
    Power Brick Extras (require finding the requisite Power Brick in a mission)
    Super Blasters (30,000, Power Brick 1)
    - This will double the damage of all blasters.  This includes Fett's blaster, 
      which already does double damage anyway.  Unfortunately, bosses will still 
      only take one heart of damage per hit.
    Fast Force (25,000, Power Brick 2)
    - This basically makes using the Force on objects go much faster.  Useful if 
      impatient or you're surrounded by bad guys.
    Super Lightsabers (26,000, Power Brick 3)
    - This makes your lightsaber purple and doubles its damage.  Sadly, you will 
      still only take one heart off bosses.
    Tractor Beam (60,000, Power Brick 4)
    - This is for vehicle missions.  TIEs that get too close to you will get 
      sucked up behind you and will not be able to fire straight, giving you a 
      clear shot at them.
    Invincibility (900,000, Power Brick 5)
    - As it says, you will not be docked hearts if hit by an enemy.  However, 
      you will still react and be interrupted if you're Forcing something or 
      building something.
    Score X2 (2,000,000, Power Brick 6)
    - Very useful, and very expensive.  As implied, silver studs will be worth 
      20, gold studs 200, and blue studs 2000.  This will allow you to get True 
      Jedi much more quickly in missions.  The REALLY cool part about the score 
      multipliers is that they stack, meaning that if you bought all of them, 
      you'd be getting Score X 3840, which is just ridiculous.
    Self Destruct (20,000, Power Brick 7)
    - If you're a droid, press B with this active and you'll blow up.  Simple, 
      and you won't lose studs.  You can actually use this within a group of 
      enemies to take them out, and it acts as a Thermal Detonator, blowing up 
      shiny objects.
    Fast Build (40,000, Power Brick 8)
    - This seriously shortens your build time.  Useful if you're impatient, or 
      if the bad guys keep interrupting you.
    Score X4 (6,000,000, Power Brick 9)
    - Score multiplies by 4.  See Score X2 for more info.
    Regenerate Hearts (290,000, Power Brick 10)
    - Every few seconds, you'll gain a heart back if you've lost some.  Good for 
      staying alive, and quite a bit cheaper than invincibility or a Ghost.
    Minikit Detectors (500,000, Power Brick 11)
    - You'll see a big flashing arrow pointing to hidden minikits.  Of course, 
      since I tell you where to find them all in this guide, you won't find many 
      uses, will you?
    Score X6 (12,000,000, Power Brick 12)
    - Score multiplies by 6.  See Score X2 for more info.
    Super Zapper (19,000, Power Brick 13)
    - This actually makes Jawas and Ugnaughts (somewhat) useful.  With this 
      turned on, their zapper weapons will actually cause damage.
    Bounty Hunter Rockets (75,000, Power Brick 14)
    - This is fun.  Press Y while either Jango Fett or Boba Fett and you'll 
      launch a rocket, which will home in on enemies.
    Score X8 (20,000,000, Power Brick 15)
    - Score multiplies by 8.  See Score X2 for more info.
    Super Ewok Catapult (50,000, Power Brick 16)
    - I bet you think this does something to those big catapults in the forest, 
      right?  Nope!  What this does is turn an Ewok's slingshot (also known as a 
      "catapult" in some dialects) into a torpedo launching weapon!  BOOM!
    Infinite Torpeodes (90,000, Power Brick 17)
    - In vehicle missions, generates torpedoes behind your craft (if they can 
      carry them) for quick use.  Makes Minikit Bonuses a lot easier.
    Score X10 (30,000,000, Power Brick 18)
    - Score multiplies by 10.  See Score X2 for more info.
    10C. Secret Codes =
    Here are some codes that have been found.  Do NOT ask me if I have any more.  
    If I find them, I'll add them in.  DO alert me if new codes have been found, 
    UCK868 Beach Trooper 
    VHY832 Bespin Guard 
    WTY721 Bib Fortuna 
    HLP221 Boba Fett 
    BNC332 Death Star Trooper 
    TTT289 Ewok 
    YZF999 Gamorrean Guard 
    NFX582 Gonk Droid 
    SMG219 Grand Moff Tarkin 
    NAH118 Greedo 
    YWM840 Han Solo (Hood) 
    NXL973 IG-88 
    MMM111 Imperial Guard 
    BBV889 Imperial Officer 
    VAP664 Imperial Shuttle Pilot  
    CVT125 Imperial Spy 
    JAW499 Jawa 
    UUB319 Lobot 
    SGE549 Palace Guard 
    CYG336 Rebel Pilot 
    EKU849 Rebel Trooper (Hoth)
    YDV451 Sandtrooper 
    GBU888 Skiff Guard 
    NYU989 Snowtrooper 
    PTR345 Stormtrooper 
    HHY382 The Emperor 
    HDY739 TIE Fighter 
    NNZ316 TIE Fighter Pilot 
    QYA828 TIE Interceptor 
    PEJ821 Tusken Raider 
    UGN694 Ugnaught
    YOD476 Yoda (Ghost)
    Also, let me know if some of these codes don't work so I can check them.
    11A. Legal =
    This FAQ was made 100% by me, and is Copyright © 2006 Scott "CyricZ" 
    Zdankiewicz.  You may not take it in whole or in part and claim it as your 
    own.  You may not alter it in any way, even if you ask me first, and that 
    includes putting it in HTML format.  Please don’t post this on your site 
    unless you have express consent by me.  I’ve put a lot of time into this.  
    Give me some credit.
    Currently, the following sites have permission to post my FAQ:
    I'm not going to allow people with small personal sites to post this FAQ.  
    They may post the link on GameFAQs with all the LEGO Star Wars 2 guides, but, 
    trying to keep updates, well, updated, I'll only allow large committed sites 
    that I trust.
    11B. E-mail Guidelines =
    If you wish to e-mail me, be sure to follow these guidelines...
    - Make ABSOLUTELY sure I haven't already answered your question in the guide.
    - Make sure it has something to do with LEGO Star Wars 2.  I don't want spam, 
    chain letters, offers for friendship.  Compliment me on the FAQ all you want, 
    - Make sure you say LEGO Star Wars at one point in your e-mail.  I have more 
    than one Star Wars FAQ, and asking a generic question such as "How do I beat 
    the last level?" doesn't tell me much.
    - Spell correctly and use proper grammar, please.  If I can't understand 
    your e-mail, it'll go to the junk pile.
    11C. Credits =
    My beautiful girlfriend, Candice, for putting up with my squealing over this 
    CJayC and all respective webmasters for having this on their sites.
    Lucasarts Entertainment Company and Traveller's Tales, for this fine example 
    of a Star Wars game.
    LEGO, for their world of imagination.
    George Lucas, for his world of imagination.
    11D. Version Updates =
    Version 0.5 - 09/19/06 - Done all the Story walkthroughs and a few of the 
     Free Play Walkthroughs (some of the Vehicle ones).
    Version 0.7 - 09/22/06 - Done all Free Play Runthroughs.  Made a couple of 
     corrections.  Next up is the bonus stuff.
    Version 0.9 - 09/24/06 - Finished the bonus stuff, so the guide is 
     technically complete, but I want to finish those last two sections.
    Version 1.0 - 09/26/06 - Yay!  All sections complete!  I'll add more stuff 
     as I find it, if I find it, or people submit it.
    Version 1.1 - 11/19/06 - Several changes made, mostly based on what people 
     have told me.
    11E. The Final Word =
    This is what the first LEGO Star Wars should have been, not that the first 
    one wasn't amazing in its own right, but there's so much more to this title, 
    plus the fact that we're in the Original Trilogy, the fun one. ^_^
    Take care and may the farce be with you!

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