Review by Legion145

Reviewed: 02/27/06

Go to hell... again.

Not too long ago, id Software’s Doom 3 arrived on the Xbox from the PC and the granddaddy of the FPS genre made its triumphant return. The expansion Resurrection of Evil (developed by unknown company Nerve Software) makes its arrival from PC to Xbox as well.

STORY: 6/10

A typical expansion story taking place two years after the original Doom 3. A team has been sent to investigate a mysterious beacon at the now rebuilt Mars facility. A marine (you) finds the beacon, which turns out to be an artifact of the ancient Mars civilization, and all hell breaks loose again with little explanation. I was disappointed with the story and it is often unnecessarily confusing and lacks the fine detail of its predecessor.


The fantastic visuals found in the previously released Doom 3 are seen here, with impressive character models and textures present throughout. The use of shadows and light adds to the growing paranoia that something is about to sneak up on you. Nothing is really improved upon but it really isn’t necessary.

SOUND: 8/10

Once again, Doom 3’s sharp audio is present. The demonic voices return to cloud your senses along with the insidious laughter of hell’s minions at your attempts to progress through the game. The voice acting is sharp and the growls of various demons will make you to debate whether or not to soil yourself right on the spot.


Here’s where the real issues are. First, we’ll talk about the good. The two new weapons are a fine addition to the Doom roster. The first is the stunning double-barreled shotgun that packs massive room clearing power but has an understandably long reload time, the other weapon is the controversial “Grabber”, which mirrors the Gravity Gun found in Half-Life 2, but with all connections aside, the Grabber is fun weapon to use to throw an explosive barrel or a demon’s own fireball at the legions of hell. The Artifact replaces the Soul Cube this time and gives you limited invulnerability, the ability to go berserk, and slow down time (called “Hell Time”) which is vital to survival in the latter parts of the game. The newly added enemies try to spice things up by adding new depths of strategy which also speaks for the new boss fights but it is here’s where the game starts to lose some of its thunder. The game’s length spans a menial five-six hours, which is roughly half as long as its predecessor, worse yet is during this time the game just seems to drag on and on. There are simply very little variations between clearing room after room of enemies. Resurrection also lacks the CO-OP mode found in the Xbox Doom 3. But you have to keep in mind, this is an expansion, not a sequel. Resurrection also comes with cool ports of Ultimate Doom, Doom II (which were also present in limited Collector’s Editions of Doom 3), and Doom II: Master Levels, but the real selling point should be within the real game.


Though the confusing story and recycled gameplay plague the game, Resurrection of Evil is a worthy expansion to its older brother but seems restrained in many cases. The ports of some of the early Dooms are an added bonus but the Campaign is supposed to be the real selling point though. If you didn’t get enough of Doom 3 the first time than Doom 3: Resurrection of Evil is your cure.

+ New weapons and monsters.
+ Ports of early day Dooms.
+ More Doom 3!

- More Doom 3.
- Lacking story.
- No Chainsaw...

A pistol flashlight? I’m insulted.

Rating: 7

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