According to Wideload Games founder Alexander Seropian, having a small team working in one big room was a comfortable environment. "A small team doesn't need a lot of hierarchy, management, team meetings, strike teams, and a lot of organizational overhead, so we can focus our energies on being creative. It's hard to believe we didn't consciously plan this, but our emergent culture turned out to be a great side effect of our model. For example, substantive, creative conversations often began when someone cracked a joke and the rest of us riffed on it. Unlike at a big company, where authority is always out of earshot, at Wideload we put those gems straight into the game! The dance battle in Stubbs emerged this way."
Contributed By: Shotgunnova
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