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FAQ by bigbossSNK

Version: 1.0 | Updated: 09/21/2004

                            _  __              ___
                           / I/ I  _ ___       I_
                          /     I I_  I  /I I   _I
                         /_/\/\_I I_  I / I I_
                                __        ___
                                \  I  I I I 
                                _\ I_ I_I I_T

                             Metal Slug 5 FAQ
                                Version 1.0
                                By BigBoss
                             Copyright 2004 (C) 
                            All rights reserved

				COPYRIGHT NOTICE
 This document is the intellectual property of it's writer and is protected 
under copyright law. This FAQ is intented for personal use only. Misuses 
include, but are not limited to public reprinting, in electronic or paper 
form, and appropriating contents either by claiming authorship or not giving
 full credit to the writer. All misuses of this document will be prosecuted 
to the full extend of the law

			CONTROLS
Button  Action
A       Fire
B       Jump
B+ Down Slide
C       Bomb / Cannon / Missile / Harpoon
D       Vehicle self destruct
NOTES   Press Jump, then Down + Fire to shoot downwards
        Cancel a slide by jumping up or at the opposite direction

			SLUG ABILITIES
         Slide  Enlarged  Machinegun  Machinegun  Bomb   Self    Stab
                Bullets     Ammo        Rate      Power destruct power
Normal    Yes       -       200          4        10       -       3
BIG        -       Yes      200          4        10       -       3
SVW        -        -     Infinite       5        20      40       -
SVWe       -        -     Infinite       5        20      40       9
Aircraft   -        -     Infinite       5        20      40       -
Submarine  -        -     Infinite       3        20      40       -
Slugmobile -        -     Infinite       5        20       -       -
Spider     -        -     Infinite     2x5        20, 20  40       -

			WEAPON UPGRADES
Insignia    Name                Ammo   Depletion   Power
S           Shotgun              30      1         20
2H          Dual Machinegun     300      8          8 per 8
H           Heavy Machinegun    200      4          4 per 4
G           Super Grenade        20      1         10
C           Enemy Chaser         40      1          3
L           Laser               200      4          8 per 4
D           Drop shot            30      1          3
R           Rocket Launcher      30      1          3
I           Iron Lizard          30      1          3

				ENEMIES
  Class		Name						Energy
Jungleman     Spear savage, Torch savage, Axe savage         4
Grunt         Knife grunt, Bazooka grunt, Machinegun grunt,  1
              Shield grunt, Rocket grunt, Alarm grunt, 
              Sniper, Grenadeer grunt
              Officer                                       10
Black grunt   Black grenadeer, Black alarm grunt,            1
              Black knife grunt, Black bowling grunt, 
              Black scuba diver, Black styletto grunt, 
              Black mine grunt, Black pistol grunt
Alien         Blue alien, Green alien, Purple alien,         1
              White alien
Droid         Machinegun droid, Vulcan droid, Clamp droid,  15
              Rocket droid
Tank          Cannon tank                                   70
              3-Burst tank                                  50
              Machinegun tank                               40
              Missile tank                                  40
              Green Cannon tank                             25
              Bowling tank                                  20
Vehicles      Red black hawk                                80
              Chopper (Red tint, Red)                       28
              Submarine                                     10
              Airplane                                       6
              Missile bike                                   6
              Hover                                          5
              River hog                                      4
              Motorcycle                                     3
Various       Bowling truck                                 50
              Enemy delivery truck                          50
              Truck                                         32
              Pillar (4 stages)                              9, 9, 9, 9
              Larva nest                                    20
              Big ICBM                                      20
              Lift truck                                    16
              ICBM                                          10
              Sea mine                                       8
              Squid                                          7
              Electric Jelly fish                            4
              Big jelly fish                                 3
              Jelly fish                                     3
              Elevator bots                                  3
Objects       Ruins                                         30
              Barricade                                     30
              "Keep out" door                               28
              SVW crate                                     20
              Sniper bushes                                 16
              Grunt's shield                                15
              Droid head armour                             15
              Sandbag pile                                  15
              5x sandbags                                   15
              Generator                                     15
              Big metal crate                               13
              Sandbag trench                                10
              Toxic's barrel base                           2, 4, 4
              Sniper crate                                   8
              Toxic's barrel bottom                          5
              Small metal crate                              5
              Bushes                                         4

BONUS           POINTS     BONUS                POINTS
Gold Chest      30000      Army Boot            500
Lava Bat        30000      Fish                 500
Orange Gem      30000      Lizard               500
Red Gem         30000      Snake                500
Yellow Gem      10000      Envelope             300
Bird             2000      Meatbone             300
Apple Barrel     1000      Turnip               300
Ammo at 999 Ammo 1000      Apple                100
Blue Gem         1000      Banana / Bananas     100
Cat              1000      Can / spoilt         100 / 10
Chameleon        1000      Coin			100
Crab             1000      Fruits / spoilt      100 /10
Fried Chicken    1000      Mushroom             100
Gas              1000      Rat                  100
Golf Clubs       1000      Poo                   10

			----==== MISSION 1 ====----
                                 / A - - - - - 7
STAGE LAYOUT            1 - 2 - 3       / B - /
                                 \ 4 - 5     /
                                        \ 6 /
	STAGE 1						Jungle
1. H                      12  3    4
2. Bananas               ------------]
3. Bird                              ]----------|----
4. Rumi Aikawa

 Enemy soldiers are jumping on your canoe! Make short work of them. At the 
waterfall, shoot the chopper down for an Enemy Chaser, or let it fly away for a
 Machinegun. With proper timing you can get both bonuses to come out. Next you 
can fight up to 6 river hogs in groups of 2. Destroy the ruins blocking your 
way and off to the next stage
SECRET   You can get the 3rd and 4th bird of the 4 birds at the start
         Shoot the last tree before the waterfall for a Chameleon

	STAGE 2						Temple
                  ``````#`````#`````#``#    # #
5. Mushroom             # 5   #     #  #    # #
                  -------\_/---\__/---\_/------

 The spiked ceiling kills you if it makes contact with you, so head for lower 
ground. Repeat the process as needed, and proceed right
SECRET   Shoot at the first statue's left side for a Rat, and the right side for
         a Coin
         Fire 10 shots at hostage 5's feet to receive BIG food

	STAGE 3						Inner Temple
                  ___________________-----------
6. 2H                        _      7    _______Stage A
7. Can                     _[ ]_6   _  _[
                  ________[     ]_______________Stage 4

 The only thing to watch out for are the fire geysers. The upper and lower 
passages at the end of the stage lead to the short and extended routes 
respectively
SECRET   Shoot the first larva for an Army Boot

	STAGE A						Lava chamber
8. Mushroom       ____________pi______pi______0_______________
9. Lizard                     ll      ll    _______   ________Stage 7
0. Pig                 8   9  ar      ar  _   A    ___   SVW
A. Yellow Gem     ____ __ ______ __ _________ ___ _____  _____Stage 7

 As you enter the platform with the second hostage, a pillar will fall and 
enemies will start coming out of it. Destroy it and get the BIG food if you 
wish. Repeat for the second pillar
SECRET   Grab the Lava Bat for 30000 points
         You can get both hostage 0 and A if you move carefully
         At hostage 0's platform, shoot the middle of the lava flow for a Pig
         At hostage 0's platform, shoot the end of the lava flow for a Snake
         At hostage 0's platform, shoot the middle spot between lava flows 
         for a Gold Chest
         The shootable points appear after scrolling enough to the right
         The bonuses appear at the next screen, near the R upgrade

	STAGE 4						Pillar chamber
                           pi        pi     pi
8. Snake            SVWe   ll        ll     ll
                           ar        ar     ar
                  ---------8------------------

 If you had gotten BIG, you revert to normal. Destroy the SVW crate to reveal 
the SVWe droid. After the first pillar that drops down, there are two more, 
just before the stage's end. Enemies will come out of them, but only at a 
limited number

	STAGE 5						Tank showdown
				  #shark tank#
9. 2x Banana   Stage 6  ______________ _A_ Stage7
0. Bomb                     9  0      __-
A. Can                             __-
                    Start _______--

 There's a route choice in this level. Go left after hostage A to fight the 
Shark Tank mini boss
			----==== BOSS BATTLE ====----
IDENTITY   Shark Tank
ENERGY     400
ATTACKS    Mow, Machinegun, Laser, Rockets, Cannon
PATTERN    Starts with Laser or Cannon, according to your position. 
Follows with Machinegun, Rockets, Machinegun, and then Laser or Cannon as 
necessary. Ends with Mow and exits the screen to repeat the pattern
NOTES      With the SVWe, you can dispose of the Shark Tank without 
loosing any energy. Head to the same corner as the tank, and keep pressing left
 down for the left corner, or right down for the right corner. At the left 
corner you can't shoot the tank like this, but you can in the right corner

	STAGE 6						Bat cave
                           pi
B. S              ____ ____ll-------#------
C. Turnip             # B _ar----------CD--
D. Orange Gem     ---------

	STAGE 7		----==== BOSS BATTLE ====----
IDENTITY   Metal Rear
ENERGY     500
ATTACKS    Machinegun, Machinegun Roll, Splat, Cannon
PATTERN    Starts with Cannon and Machinegun Roll then uses Machinegun and
 Splat. For the rest of the battle the tank keeps moving back and forth. It 
moves forward and shoots with the machinegun, or uses Splat. After going back 
it uses Machinegun, Machinegun Roll or Cannon (up to five shells). When it's 
energy reaches half, the tank will roar backwards. Hostages E, F, G leave R, 
Bomb, G, which is enough ammo to take the tank down easily

			----==== MISSION 2 ====----
	STAGE 1						Battlefield
1. Bananas/ 3x Banana                     __     ____ SVW
2. Gold Chest 10000       __ 1____2_---__3________ _   -------     __
3. Madoka. A          ___/_____________/             ---- - ------/

SECRET   The chest near hostage 2 contains a Blue Gem
         Shoot Madoka. A to get food bonuses and become BIG

	STAGE 2						Barracks
                  ____           ______
4. H              ___4__ele5    /
5. H                    vat   7/______6_____Hovers
6. H                    or__________/
7. Mushroom
 When you enter, you revert to being normal if you were BIG. After you defeat 
a Cannon tank and a Machinegun tank, you'll head for the elevator. Here, the 
3-burst tank leaves an S. Afterwards, you 'll fight elevator bots
SECRET   There is a Bomb bonus in the small crate before hostage 7

	STAGE 3						Airdock
                        ________________

SECRET   Wait at the end of the stage to enter the boss battle without your 
         aircraft

	STAGE 4		----==== BOSS BATTLE ====----
IDENTITY   Secret weapon of the Luftwafe
ENERGY     1000
ATTACKS    Left : Turret Bombard, Chaff release
           Right: Flying Payload, Afterburner
 Destroy as many Flying Payload bullets as you can while they exit, as their 
movement is unpredictable when they are adrift. The blue bullet leaves an H. 
Destroy the Airship with the aircraft to receive a 100000 points bonus

			----==== MISSION 3 ====----
	STAGE 1						Street alley
                        ______

SECRET   Shoot the street light for a Blue and a Yellow Gem

	STAGE 2						Warehouse
		                      Duckt
1. H            --       -   __    --    --   DO
2. Bananas  ___-  -__1__- -_____2_______-  -__OR Stage A

 Destroy the door marked "Keep out" to advance to stage 3
SECRET   Get on the lift truck after hostage 2 and jump in the airduckt to 
         enter stage A

	STAGE A						Elevator action
                        ____7____6__
3. Golf Clubs                       ^
4. Cat                       __4  5 ^
5. Orange Gem           ------------
6. C                     ^
7. Envelope              ^ ---3
                         ^  v ---_^_
                        ____v_

 In this stage, you'll be using elevators to go up and down. There are also 
some choppers to destroy
SECRET   Near hostage 4, destroy the red chopper first for 60000 points

	STAGE 3						Jailhouse

8. Bananas			    SVWe    8
                        -------------------

 You can get the SVWe in this stage
SECRET   Shoot the airduckt before hostage 8 for a Cat
         Shoot the second airduckt after hostage 8 for an Apple

	STAGE 4						Factory
                         _A__B__C__
9. H                     ____________
0. 2H                   ^___0__  ___ 
A. Army Boot             ___________-
B. Can                  ^______  ___ 
C. Envelope             ___________9^

 If you have the SVWe, you exit it at the end of the stage

	STAGE 5		----==== BOSS BATTLE ====----
IDENTITY   Wall Crawler
ENERGY     400
ATTACKS    3-Missile, Supersonic, Backup call, Missile barrage
PATTERN    3-Missile, (Missile barrage), Backup call, Supersonic
 Destroyed rockets sometimes leave an H bonus

			----==== MISSION 4 ====----
	STAGE 1						Dock
                                    3   _  _
1. Bomb           ___________2|     ----------
2. D              _/_____/__/__    -----------\
3. Veteran        \__1/#      \___/            \___

SECRET   Shoot the alarm speakers for a Can, a Snake, an H, an Envelope
         Destroy the Barricade for a Bomb bonus
         Destroy a Green cannon tank from the barricade area for airplanes to 
         appear

	STAGE 2						Underwater
4. Crab                       \_     /       \    /     |_
5. Coin                 ---_4__ -___/         \__/       _
6. Bomb                        -----____5_6____--_______|

SECRET   Shoot the ground before the first cave's exit for a Crab

	STAGE 3						Sea corridor
7. Bananas   A. Fish                           7890ABCD
8. Crab      B. L       ____| |___| |___| |__|
9. Fish      C. Rat     _______________________________
0. Rat       D. Cat

	STAGE 4		----==== BOSS BATTLE ====----
IDENTITY   Sandmarine
ENERGY     700
ATTACKS    Main:  Fire rain
           Front: Cannon, Missile
           Back:  Energy ball (2-4 according to energy)
PATTERN    According to your position, the Sandmarine uses it's main, 
front or back attacks. Use slide and slide cancel to avoid the Fire Rain 
attack. The Energy balls are easier to avoid, so stay on the back side of the
 sandmarine, avoid the energy balls, and return to the back of the sub. If 
you get the 2H and have 40 Bombs, you can destroy the Sandmarine in a short 
time. Hostages E and F leave 2H and a Bomb

			----==== MISSION 5 ====----
	STAGE 1						Highway
                                            ____ ______ ______
                    ________ ___ ____ ____/
     ______ ______/
 In this stage, you are granted the Slugmobile. You'll have to destroy ICBM 
missiles and jump to avoid the gaps on the road. At the end of the stage you'll
 fight a Red black hawk

	STAGE 2						City street
1. Army Boot                       __1___

SECRET   Shoot the traffic light for a Blue gem, a Yellow gem and a Red Gem
         Shoot the crates in the store for 3 Bananas

	STAGE 3						Train station

                  ----                   /
                  ______________________/

 In this level you get the Spider slug
SECRET   Shoot the second, third and fourth light for a super S, R and L

	STAGE 4						City rubble
                                 2   ___
2. Apple                         _--____
3. Madoka. A            ________/       -___3__

	STAGE 5						Alien base
                             _--- ---
                         _--/
                        -__________
4. G                        _______ -
5. 2H                   _ -/     _  |
                         -_____-/ _-|
                        _____4__5/

	STAGE 6		----==== BOSS BATTLE ====----
                            _
                        _ -   - _ ___

IDENTITY   The Elephant Towers
ENERGY     Left   200
           Right  200
ATTACKS    Proboscus shot, Larva rain, Proboscus swirv
PATTERN    Both towers follow the same pattern. They use Larva rain and 
Proboscus shot untill their energy is depleted to 50. Then the Larva spewing 
machine is destroyed and they use Proboscus swirv, which is less of a 
problem. Dead larva leave a 2H bonus periodically. The easiest tactic is to get
 a 2H, get both towers near the energy 50 limit and then get full 2H ammo by 
the larva. This way you can destroy the two towers and stock on ammo for the 
final boss, who is very hard to defeat with your basic weapon alone

	STAGE 7		----==== BOSS BATTLE ====----

IDENTITY   Raging Dragon
ENERGY     500
ATTACKS    Energy barrage, Death's scythe
PATTERN    This enemy uses Energy barrage, glowing balls of energy that 
descend from the top of the screen. The amount of energy balls starts from 2-3 
and increases fast. While only 2-3 energy balls are coming at you, jump or 
slide to avoid them, while still shooting at the skull. After the demon flies 
away, the energy balls come down in packs. Your best bet is to position 
yourself on one side of the screen when you see the dragon fly away, then 
move or slide to the other side of the screen in small steps. Slide and slide 
cancel are very usefull here. After the Energy barrage, the dragon uses 
Death's scythe, in which he selects your current position as the place from 
which blue projectiles will originate in 2 seconds. Again, choose one side 
of the screen and when smoke appears on the floor beneath you, head for the
 other. After a while the Dragon will go down. 
Congratulations, you've finished Metal Slug 5

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