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Boss Guide by EDISIM
METAL SLUG 4 BOSS FAQ written by EDISIM email@example.com Date (y.mm.dd) and Version: 2.08.03 Words in "quotation marks" are my attempts at humor. Mission 1 "Mmmm, Blimpie. Man, I could really go for a sub-sandwich." First part. Easy. A walk in the park. Shoot/kill any and all soldiers. Shoot the ones who walk in first--they like to roll grenades. Just keep shooting up, even as you're avoiding and jumping over the missile. Stand in one position (near the middle of the screen) and jump when the missile gets close. Easy. Second part. Stand directly under the first set of cannons. The shots will go straight down. If you stand between the shots, you'll be fine. Just aim up and fire, fire, fire! You can jump and shoot to the right to destroy the bouncing bombs (dark spiky round explosive things), or try to position yourself under the arcs in their bouncing pattern. I prefer to shoot, shoot, shoot. After the first cannons are destroyed, do the same thing to the second set. Then fire at the bomb bay where the bouncing bombs come out til the whole thing is destroyed. Third and final part. Watch the sweeping mini-gun/gatling (big gun) as its bullets hit the ground, and stand between two of these points between the rocket launchers and the gun. The gunfire will not hit you as long as you're standing there. (If you jump, you might get shot so watch out.) Shoot up, occassionally jumping and chucking (throwing) a grenade at the rocket launchers to destroy some rockets and attack the blimp simultaneously. Shoot straight up. Watch the sweeping gatling (big gun) and jump when the gunfire is aim at you. (watch the bullets hitting the ground.) When the rockets get close, throw a grenade or two. It will destroy the rockets, and the blast plume will hurt the blimp. If you have Rockets (from top route--motorcycle sidecar on the speedway), this boss can be defeated in seconds. Heavy machine gun (from the bottom route--became a monkey) also makes this easier. Just shoot straight up at the blimp. Hold up on the joystick and keep pressing shoot, occassionally letting the joystick return to center so it fires diagonally and horizontally to destroy bombs or rockets. Mission 2 "Tower of Power, or something" The Super Soldier returns! He's back, baby! OHHH, YEAH! Well, sort of.. You're lead into believing you'll get to face off against him--man to man--once again as you get to the bridge but.. He's got a modular five piece tower of destruction. You'll have to destroy at least three pieces before you can attack the top piece with the super soldier at the controls. DON'T destroy the bottom piece (no. 5). It's your friend. It fires its big slow twin cannons at regular intervals, and does nothing between shots. You could just stand there and it would never hit you. If you have the Slug, use the vulcan (the blue colored shots that look like heavy machine gun fire) to destroy the two pieces resting above. The twin cannons seem to fire about every 3 seconds. If you're in the Slug, duck. If aiming, then firing, then ducking, then repeating again and again is too slow or tedious for you, jump and use the Slug cannon on the piece atop module 5, or get out of the Slug and jump onto the platform and empty your heavy machine gun (or Rockets, or even Iron Lizards) into the tower. Module 4 has a bazooka grunt (he aims but it's easy to avoid getting hit), and a small opening for short scud missiles--but these only fire when the module is on the ground. Module 3 has two diagonal-upward pointing spouts that hurl fireballs. You don't have a lot of space to manuver here so the fireballs can be difficult to avoid while maintaining any kind of sustained attack on the tower. It's possible to destroy this piece while it's still stacked on pieces 4 and 5 (you can see the bottom half of it at the top of the screen) using the Slug vulcan, or by jumping up off the slanted platform and firing rockets or throwing grenades at it. The fireballs have are large and have a sizeable plume so use caution when trying to avoid them. Module 2 is similar to module four but has no ballistic missiles. Also it has two soldiers instead of just one: a bazooka grunt and a rifle grunt. Module 1. This is the top piece. You can't hurt it until it comes full into the screen and sheds its protective cover. The super soldier is sitting at the controls on the right. It launches a slew of parachuting bombs that rain down like... well, rain. Raindrops. Big ass explosive raindrops. It also has a BIG cannon. Once you're down to this piece and piece number 5, destroy the bottom piece (#5, the twin cannons) as quickly as possible. Module 1's cannon and parachuting bombs are difficult to avoid in the slug. Standing on the platform (as a human) is dangerous as the cannon fires at an angle that closely matches the slant of said platform, making evasion while the bombs are raining down very difficult. But with module 1 being the bottom piece, resting on the ground, it's cannon is basically useless against you while you're on the platform. It's blast plume can hurt you if you're at the left most edge of the platform though. Just shoot and grenade the bastard as if you were in a shootin' and grenadin' contest. Avoid the parachuting bombs, or shoot up to destroy them. Repeat til dead.The crates are power-ups. Get all the rockets, even when you're in the slug. Rockets kill fast. Don't worry, you'll get your fight with the Super Soldier later... If you've ever wondered how he keeps coming back after being killed over and over (No, the games don't take place in hell.), you shouldn't. This is an action game--a shootem' up. We don't need no steenkin' story. ... But they gave us a good explanation anyway.. The answer is revealed during your classic-styled one on one battle in the final Mission. Mission 3 "MORDEN!--Shave that stupid mustache!" He's back, too. This time, he's got a big badass tank. This is my second favorite boss battle in the game. (The Super Soldier, one on one, will always be my favorite.) He follows a strict pattern so he's not too hard to beat (without dieing even once). As with most bosses, be sure give him all your grenades right up front. You can't really use the grenades for simultaneous offense and defense this time anyway. The mini rockets cannot be destroyed by the blast plume--the helicopters can be hurt this way, but it's not worth the trouble. Morden fires two bazooka shots. Jump to avoid the first and he'll miss the second. Fire up at helicopter. Watch out for tank's extending spinning blade ("buzz saw"). It will knock weapons out of your hands and send you flying. If you don't have a weapon, you'll just get knocked back. This offers momentary invicibility. (It's basically useless because it's so short-lived.) You can jump over the saw to avoid helicopter fire if need be. New helicopters will come in to take over when the current copter has been destroyed. The tank then fires three flashing blue shots. Easy to avoid. One way is to stand next to the tank, then run left when the shots come. Next come the homing rockets--four volleys each time. Stand next to the tank then walk left some for the first volley. Then left some more for the second. The tank will kick up some dust as it revs up to ram forward (left). Be as far left as possible when this happens. As it backs up, run forward and under the third and maybe fourth volleys. Sometimes there will be some rockets that are flashing blue. Destroy these for weapons. You can also destroy the non-flashing rockets, but it's a waste of ammo unless they're about to hit you. Getting these weapons (usually rockets, or Heavy machine gun) will make the battle end sooner (one way or the other). Don't get rammed trying to get the weapons; they'll be there after the tank backs up. Then the pattern repeats. I like to shoot the helicopters, just to damage them some, and destroy them when the rockets come. It's easier than trying to dodge the rockets AND the helicopter fire. There's a few seconds before the new copter comes in, so you might as well make use of that time. Mission 4 "A.I. gone wrong" Don't shoot the faceplate. While it's on, soldiers won't jump out at you. It will come off on its own as you destroy the arm. Note that you can run "through" the arm once it's on the ground when it's trying to crush you. Get power-ups (weapons, medkits, potions) by shooting the blue bubbles. Shoot or destroy as many bubbles as you can. If one falls on you, you'll become a zombie. For this boss, it might be a good idea to save a few bombs/grenades so you can use the all powerful zombie breath to destroy bubbles (esp the blue ones) and attack the boss until you become human again. Watch out for the Scud missiles when you're a zombie--your jump has a delay, and sucks--and also watchout for bubbles that your zombie breath missed--your slower than shit as a zombie. Throw grenades onto the box/second arm to hurt to boss and destroy bubbles, esp blue ones, with the plume. Power-ups will automatically fall within reach even when it looks like they won't/shouldn't. The grunts who jump out of the head can also be killed with the blast plume. They're not a threat even if they make it out. (Grunts are almost never a threat.. except in huge herds.) Mission 5 "Speed 2, but on a really slow boat" Jump off (or walk off) the broken ship down onto the sub. Stand next on the first "hump" the the left of the gunner and unleash onto the sub. (Once, firing all my rockets and grenades, I destroyed the sub in seconds!) Stand next to the gunner and shoot, shoot, shoot! When the rockets start flying, destroy them if you a power-up weapon (heavy machine gun, rockets, enemy chasers, etc), or dodge them if you don't. It's not that difficult. Pay more attention to the rockets than the sub (the sub ain't going anywhere). If you have Heavy machine gun, just tap up to shoot diagonally to destroy the rockets. Destroy the flashing blue rockets for weapons and grenades. When the gunman and gunstation retreat into the sub, this means ballistic missiles (those long vertical missiles) and sidewinders (those smaller horizontal missiles) are next. Position yourself on the right half of the port cover (the thing with the wheel where the soldiers come out) or get back on the broken ship. You don't have to worry about the sidewinders as much on the sub as you would on the ship, but you absolutely have to be in the right spot or you'll get killed by the vertical missiles. On the ship, you can change elevation to attack or evade the sidewinders easier (it actually doesn't help that much). Most of the time, you can destroy the sidewinders but there are some that come at your feet and are very difficult to shoot unless you have heavy machine gun. Watch out for these and jump over them. You could just jump over most of them to save ammo, but you run the small risk of jumping into a higher sidewider. By the by, you can still shoot the sub during this whole missile barrage. Just jump up and shoot down. Highly recommended if you've got anything other than a standard pistol. When this stops and the gunman and gunstation come out to play, get back down next to it and blast away at the main body of the sub (face left). Time your grenades so that the blast plume kills soldiers who jump out of the sub and/or get onto the broken ship's deck. Or just jump up and shoot them as their climbing out. Get all powerups and avoid the rockets. Final Mission This game ends too soon... You get to fight the Super Soldier one on one though. (He's a terminator-like robot! How cool is that?) You also get to fight Morden, man to man. Only, it turns out he's a robot, too. At least this one is. Oh, and the next three are, too.. It's almost as if Mega/SNK was teasing us.. BOOOO!! I boo you Mega/SNK! Anyway... The final boss is the same business man that we saw in Metal Slug 2 Mission 4. He's trying to take over the world somehow (computer virus, or some crap), so we gotta kick his ass. The timing of this game and the Enron scandals and Worldcom and Martha Stewart and all that corporate greed and nonsense makes me wonder when the game was started or when it was finished. Oh well, who cares? Super Soldier. Damn, I love fighting this guy. There's probably more than one way to beat him, but I like to stay above him and shoot down at him, occassionally chucking a grenade. I stay on the top platforms and follow his horizontal movements on the ground and even the middle platforms, jumping from top right platform to top left platform as necessary, all the while shooting down. It's actually a little easier this time around. It's just him; there are no grunts or anything. Also, his formally lethal ammo-whip move now just knocks you back on your ass (like the extending of the spinning blade from Mission 3's boss), so there's less chance of dieing when he's close. Watch out for his grenades when close though. The fight is split into three parts. Robot 1 (right), Robot 2 (left), Robot 3 (center). It's all just pattern recognition and learning and reacting. Robot 1. Stand close to the robot so the rockets fly right over you and into the ground. Don't get too close or the arm/claw will get you. It moves slowly so you should be able to avoid it as long as you don't get fixated on some other part of the screen. The energy balls are way slow. Totally easy to avoid. Just don't stay in the left corner. If you do, run back in before the rockets start flying. You can't jump over all dem rockets, man. The green energy hoops from MS3 are back. They follow a strict movement pattern. Learn it. It's easiest if you stay close the the robot (same spot where you avoided the rockets and claw). Stand where the first two horizontal hoops come straight down and stand in the middle. Jump as it moves left. Then back up slightly and jump forward through the next two vertical hoops. Shoot the flashing blue rockets for weapons and grenades. Robot 2. The gatling gun (the big gun that comes out from its chest) doesn't aim. It just shoots at one angle then the next. There are five angles. 1) Straight out; ignore it, just don't jump. 2) Slightly above the corner; you can't jump over this, so duck. 3) Slightly below the corner; you have to jump sideways over it. 4) Some diagonal angle; stand at the far right. 5) A really close-to-itself diagonal angle; you know what to do. For the first three, stand (or crouch if you like) close to the bot and keep firing. After the third stops, run and/or jump to the far right corner. Keep shooting. When the "slightly below the corner" shots come, jump over them from right to left. Run back in close. Keep shooting. Watch out for the claw/arm. When he shoots those things that turn into green shot shooting satellites, destroy the satellites for grenades and/or weapons. When the saw comes, jump over it but be wary of getting stuck where the satellites or gunfire combined with the saw will trap and kill you. Robot 3. Shoot the two lame bots to your left and right. They give weapons. Shoot the main body. When vertical and diagonal laser satellites/sentries come, position yourself between the two sets of vertical firing lasers. Stay there and keep shooting. This is the only safe place to be when the big circular energy blast comes. (You could try to destroy them instead, but it's a waste of ammo, and risky.) Watch the charging/exploding animation and jump when the three dome things flash orange. If you had been between a vertical laser and a diagonal laser, you would have jumped right into the lasers. Avoid the ricocheting purple shots. (Stop shooting if necessary.) I usually walk toward the left corner, then face right and jump over the lower shot and fall back (left) to avoid the higer shot, then walk back to the middle and shoot up at the bot. Watch out for the giant white beam. It will attack the position you were at when you survived the ricocheting purple shots. Sometimes the vertical scrolling horizontal firing lasers come instead of the beam. Duck or jump over the series of horizontal lasers as appropriate. Keep shooting up at the main body. If the lasers don't fire when they get to just above head level, they're going to fire at your feet, so jump before they even reach feet level. Shoot, and maybe chuck some grenades while you're jumping. If the laser comes on before it gets to you, stop firing immediately and duck. It will turn off before it hits you. You can't hide at the edges of the screen to avoid these lasers. Don't bother trying to destroy them; it's doable, but a waste of ammo. Repeat til dead. Now you have to run out of the building before the explosions catch up to you. No, wait... you don't actually have to. The game ends and you get the same lame ending whether you make it out or not. I might be writing and submitting a review of this game. Look for it on GameFAQs soon.