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    FAQ/Walkthrough by antseezee

    Version: Final | Updated: 03/11/11 | Search Guide | Bookmark Guide

          _________  , _     ___  ,     _        .
         (_) | / (_)/|/ \   / (_)/|   |(_|    |  . RETURN
             | \__   |   | |      |___|  |    |  .
           _ | /     |   | |      |   |\ |    |  . FROM
          (_/  \___/ |   |_/\___/ |   |/  \__/\_/.
                                               %   %  
                           For Microsoft X-BOX
                               Version Final
                             By Chris Zawada
                             User: antseezee
                       E-mail: chris@z-wad.com
                       Website: www.z-wad.com
                             Created: 05/31/05
                           Last Update: 03/10/11
                        Copyright 2011 Chris Zawada 
    Author's Note
    Stealth-based games always have a hidden agenda amongst them. Whether they're
    legendary like the Metal Gear Solid series, or a complete spoof like Spy
    Fiction, stealthy games often employ their own type of gameplay system. Now,
    imagine a stealth-based game with ninjas. Heck, it's tastier than a mighty pie.
    Tenchu was one of the first games to mold stealth and ninjas into one, becoming
    a smash hit for the original Playstation. Unfortunately, ever since Tenchu
    became a smash hit for the original PS, very little has changed. While the game
    does employ a somewhat stealth-based approach (with some arcade-fighting
    elements included), Tenchu has never seemed to be able to improve their
    original fighting system to parallel depths. Tenchu: Return from Darkness is a
    partial port of Tenchu: Wrath of Heaven (PS2), featuring a few enhanced
    elements here and there. As much as I'd like to love this game, it has a few
    flaws intermittantly visible. Above average graphics, fuzzy sounds, and a
    lackluster addition of Live play simply does not make this an amazing game.
    Nonetheless, this guide will provide a complete walkthrough of the game, talk
    about the uses of certain items, and discuss multiplayer strategies. Will you
    silently neutralize samurai guards around the eastern perimeter, or get your
    limbs cut off in the process?
    If you have any contributions, feedback, or strategies you'd like to have 
    added to the guide, contact me via e-mail or on GameFAQs. I'll be more than 
    content to add your segment of information, and will also provide credit. If 
    you have any questions you'd like added to the Common Questions section, ask. 
    I simply don't have the time to sit around thinking of questions. Provide me 
    with what you want to know!
    =06/16/05= vFinal
    Final update.
    =06/16/05= v1.0
    Finished the FAQ. Took longer than I expected, but it was slightly worth the
    amount of time put into it. The game's single player mode is quite in-depth,
    but I just found Live play to be horrible.
    =05/31/05= v1.0
    Started the FAQ. I'm not sure what to expect from this game. It didn't get
    truly great reviews overall, even though the game has mediocre Live play. This
    game is quite a disappointment for being both a port (with few improved
    elements), and released a month after Ninja Gaiden.
              -    Table of Contents     -
              1) Introduction
              2) Game Basics
                 > Controls
                 > Screen HUD
                 > Characters
              3) Game Modes
                 > Description of each
              4) Rikimaru Walkthrough
                 > Mission 1: Punish the Evil Merchant                 
                 > Mission 2: Execute Hamada and Return to Lord Gohda
                 > Mission 3: Find the Shichishito Sword
                 > Mission 4: Kill all who Follow You
                 > Mission 5: Cross the Ronin Village
                 > Mission 6: Rescue the Kidnapped Princess
                 > Mission 7: Retrieve the Steel for Ressai
                 > Mission 8: Stop Tadokoro's Rebellion
                 > Mission 9: Find Ayame's Imposter
                 > Mission 10: Infiltrate the Buddha Temple
                 > Mission 11: Assassinate the Evil Tenrai
                 > Mission 12: Assassinate the Evil Tenrai - Part II
              5) Ayame Walkthrough
                 > Mission 1: Rescue the Village Girls
                 > Mission 2: Execute the Evil Merchant
                 > Mission 3: Assassinate the Traitor Hamada
                 > Mission 4: Retrieve the Yoto Swords
                 > Mission 5: Stop Tadokoro's Rebellion
                 > Mission 6: Find the Jewel of Heaven
                 > Mission 7: Go to the Red House of Zennosuke
                 > Mission 8: Escape from Amagai Castle
                 > Mission 9: Retrieve the Jewel of Heaven
                 > Mission 10: Rescue Counsel Sekiya
                 > Mission 11: Assassinate the Evil Tenrai - Part I
                 > Mission 12: Assassinate the Evil Tenrai - Part II
              6) Tesshu Walkthrough
                 > Mission 1: Assassinate Nasu and Echigoya
                 > Mission 2: Teach Rikimaru a Lesson
                 > Mission 3: Execute the Rebellious Yuge
                 > Mission 4: Find the Author of the Message
                 > Mission 5: Rendezvous with Senkichi by the Waterfalls
                 > Mission 6: Escape from the Limestone Cavern
                 > Mission 7: Go to the House in the Cemetery
                 > Mission 8: Return to Zennosuke
              7) Extras
                 > Items List
                 > Secrets
                 > Enemies List
                 > X-BOX Live
              8) Codes
              9) Common Questions
             10) Copyright/Distribution/Reproduction Guidelines
             11) Proper Credits
    - 1) Introduction          -
    To be honest, Tenchu was one of the first ninja/stealth games to combine both
    in a fun fashion. We all think of ninjas as being masked marauders, who wear
    entire black clad uniforms, usually rely on stealthy kills (no honor in that),
    and do whatever they must to accomplish their mission. The most worthy ninja
    game by far is Ninja Gaiden, although Tenchu was one of the first games to
    actually make you use agility/navigation to kill enemies. Think of Tenchu as a
    Metal Gear Solid, except with more blood, a Japanese medievil setting, and a
    stretched storyline just as skewed as most complex games. Originally, Tenchu
    began as a simple game where you chose from one of two ninjas, and continued to
    finish each of their quests to quell an evil force from rising.
    Tenchu itself was a blockbuster hit for the original Playstation. People loved
    running behind innocent guards, and watching complex decapitations occur. Soon
    enough, after a sequel, the game was eventually launched as a moderate success
    on the PS2. However, a majority of the graphics and gameplay elements remained
    the same. Nothing emerged as a bright innovation to the series. Finally, the
    XBOX received their version of the game, which was a partial port of Tenchu:
    Wrath of Heaven (PS2 expansion pack version), except it has a few unique
    features of its own. Sadly enough, all of these stacked elements turned out to
    be fairly disappointing. Graphically, a majority of the polygons still appear
    blocky, and the XBOX version hardly looks finely tuned as was expected.
    Gameplay is the same, relying on stealth kills as one-hit knockouts, and a
    combat system which can be sluggish/unrewarding. Other elements come into play.
    The hyped XBOX Live mode looks very unorganized, with no pregame lobby for
    anyone to search games, but rather a simple message box displaying whether or
    not games are available. All in all, when you compare this game for the time it
    came out (early 2004), and only a month after Ninja Gaiden, it's very
    disappointing to come across.
    Here's a brief excerpt from the instruction manual (credit to Activision):
       ^%%^ PROLOGUE ^%%^
    It was a time of hiatus in a period of bitter wars and great turmoil.
    The Azuma ninja clan conducted the traditional ceremonies to end its year of
    mourning for the tragic death of Rikimaru. Meanwhile, the land of Lord Gohda
    celebrated the passing of the fourth season of peace since the defeat of Lord
    Mei-Oh. Only the Azuma ninjas knew the truth after he was defeated. It was a
    secret even Lord Gohda did not know. Lord Gohda did know that the Azuma ninjas
    served him with their lives and with their honor - delivering midnight messages
    to neighboring states and punishment in the shadows to those who turned against
    him. They were a feared yet unknown group, a faceless arm of justice masked in
    a cloud of secrets. Most importantly, they were his merciless force of silent
    assassins. This is the sequel to a tale of two shadows born unto darkness
    destined to die in darkness.
    ##### GAME INFO #####
    Players: 1-2 (offline or Live support, co-op available)
    Developer: Activision
    Released: 2004
    Rarity: common
    Special Features: HDTV 480p, Voice, Scoreboards, X-BOX Live
    ESRB: Mature (17+)
    Cover Art on box: 
    - Shows Rikimaru diving down with his blade into the head of a guard
    - 2) Game Basics           -
    The X-BOX controller fits fairly well to the entire theme of Tenchu, although
    it can get complex at times. Combat feels awkward if you're use to playing
    first person shooters, so it takes some practice to become a combat master.
    Other than that, most functions are set to one primary button.
    KEY representation for each button:
         Thumbstick = left/right thumbstick pads (black)
        Control Pad = left directional pad (black)
                  A = A button (green)
                  B = B button (red)
                  X = X button (blue)
                  Y = Y button (yellow)
                  R = R trigger (black, underneath right side of controller)
                  L = L trigger (black, underneath left side of controller)
              START = Start button (black, center)
               BACK = Back button (black, center)
              Black = Black button (black, right)
              White = White button (white, right)
    /Game Controls/
           Left Thumbstick - moves character
          Right Thumbstick - shifts camera view slightly
    Right Thumbstick Click - detonates any deployed sticky bombs
                         L - enters stealth mode, crouches, if next to wall - 
                             slides along it
                     L + B - drags dead bodies on the ground
                         R - autolocks onto nearest enemy, hold to stay locked,
                             strafes when no enemy is nearby
                     START - pauses game
                         A - jumps, tap again to double jump
                     L + A - performs various somersaults in specific positions
                         B - block, perform special attack (usually close range)
                         X - attacks
                         Y - uses selected item, hold down to aim manually
                             depending on item selected, let go to fire projectile
                     Black - shifts through items in inventory
                     White - hold down to look around manually with camera view
      Directional Pad (Up) - shortcut to grappling hook
    Directional Pad (Down) - shortcut to health potion
    - For starters, understand that your main and only attack button being used is
    the X button. It can be altered with various directional presses and tapped
    repeatedly to mix up combos. Direction-pressed attacks often swing your weapons
    at various angles, catching opponents off guard, but they're tougher to
    execute. When crouching along a wall, you can slide along, and use the right
    thumbstick to adjust the view around corners. Dragging bodies to dark places,
    or off of guard routes helps make your missions easier to complete without
    being detected. Autolocking onto enemies is crucial during duels, since it's
    various hard to adjust the camera manually. Your fighter also seems more aware
    to your enemy when locked on. The double jump is not as high as you think, but
    extends the length of the jump. It's ideal to double jump on top of an enemy
    for a stealth kill. Block must be held down moments before the enemy begins
    their attack. The reaction time is sluggish, and some attacks are unblockable
    (arrows, projectiles, various power moves). Holding down Y to aim manually with
    projectiles is very useful, especially the hook shot, and shurikens.
    /Combo Controls/
                      X + X + X - three hit combo
             X + X + X + X + Up - three hit combo with melee kick (great finisher)
     Left Thumbstick rotate + X - 360 degree attack
                          B + B - melee throw, get within close range, tap B to
                                  pick up an enemy, then press B to toss them
                                  again, this attack only works for Rikimaru
    - While there are many more combos that can be made up, these are just a few.
    Remember that both Ayane & Rikimaru have varying speeds on their combos, or the
    restriction limiting the amount of consecutive moves. The 360 degree attack is
    sort of like a whirlwind attack - useful for multiple enemies.
    /Screen HUD/
    The interface of a game decides whether or not you've having success as an
    actual skiller gamer. Tenchu's interface is quite simplistic, easy enough to
    enjoy while watching the blood spurt out of your opponents.
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     | \[3]/(---[4]---)                {} {} {} [5]|
    Meaning KEY:
       [1] - Enemy Health Meter - This shows how much life your opponents has,
                                  with both a meter and small number saying how
                                  many hit points. It's better to lock onto an
                                  opponent to get an exact estimate.
       [2] - Kuji Meter - This acts almost like an energy bar in a sense. Each
                          stealth kill executed on the stage rewards you with a
                          Kanji symbol. After 9 Kanji symbols are collected, you're
                          given a special ability to use on that mission. These
                          abilities can be selected in the main menu. You'll also
                          become a stronger fighter with a more powerful Kuji
                          meter. Basically, get as many stealth kills as possible.
       [3] - Ki Meter - In a typical sense, this is the awareness factor of the
                        guards. It's a symbol picture that shows four different
                          "?"  = Not aware of your presence
                          "!"  = Unsure on whether or not you're a hostile
                          "!!" = Spotted and identified
                          "!?" = Aware of current situation and searching
                        The Ki Meter also has a normal green globe that sort of
                        gets larger as you get closer to enemies. The number will
                        increase as well as a proximity factor. Use this to
                        determine where guards are, then use this intel, and attack
                        for a stealth kill.
       [4] - Your Health Meter - Shows your health just as if it would show a
                                 guard's health. Only healing potions can refill
       [5] - Inventory - Shows a brief amount of items you have collected, along
                         with their quantity shown by a small number. The current
                         selected item is highlighted by red crosshairs.
    Tenchu has always employed emphasis on a somewhat complex storyline, that
    revolves around the ideals of a ninja. It appears that some of the characters
    in the original continue to spiral through the series across various paths.
       ^!~ Rikimaru ~!^
       Age: 26
       Description: Leader of the Azuma Shinobi-ryu ninja sect. His thoroughness,
                    patience, and bravery have proven worthy of the Izayoi sword by
                    the sect's master Shiunsai. Terrifyingly focused and withdrawn,
                    his sense of destiny and of composure give him the strength to
                    take on missions that most would consider similar to suicide.
       + Powerful Striker
       + Uses single Samurai Sword
       - Slow reaction times
       - Heavier build lowers agility
       ^!~ Ayame ~!^
       Age: 22
       Description: Bold yet quick, silent yet cunning, Ayame has been trained
                    since childhood as a ninja. Sharp with her tongue as with her
                    sword, Ayame uses an acrobatic style of ninjitsu to overcome
                    obstacles living or dead. Ayame adores Gohda's daughter Kiku as
                    if Kiku were her own baby sister.
       + Quick Striker
       + Uses dual knife blades
       - Better fighter in groups
       - Weak attacks
       ^!~ Tesshu ~!^
       Age: ??
       Description: A powerful martial artist, who uses uplifting punches, and a
                    concealed ninja to dispose of opponents. Tesshu is actually a
                    mercenary who can be hired to assassinate others if a feel of
                    injustice arises behind their position. Little is known about
                    his background, although he is a fierce warrior in combat. Also
                    a trained doctor by day, who knows of vital points, and key
                    areas to "snap" for maximum effectiveness.
       + Extremely Powerful Striker
       + Uses concealed needle in wrist band
       - Lacks speed
       - Slow attacks
    - 3) Game Modes            -
    Tenchu has a small mix of actual game modes to choose from. To be quite honest,
    there's either the Story Mode, consisting of various chapters for different
    characters. The alternative, via off-line Multiplayer, or X-BOX Live mode
    probably entertain in the long run. While the Live features weren't as great as
    I expected, they exist, and the elite fans of Tenchu will love every second of
    it. This section will briefly go over each of the game modes in the game.
       *" STORY MODE "*
       Ideally your typical single-player mode, this let's you play the one-player
       designed in-game levels. There are three characters to choose from (two
       initially, with one being unlocked). It can be engaged on three different
       difficulties (easy, normal, or hard). Easy allows for continues, as opposed
       to restarting the mission.
          NOTE: It's necessary to unlock these levels in single-player mode in
                order to play them online. BOTH players must have the unlocked
                levels to play them, otherwise it prevents the host from picking
                more levels. You cannot unlock co-op levels online.
       *" OPTIONS "*
       Let's you view a sorty of various settings. The settings are:
         - Records (view your best times/scores on each level)
         - Difficulty (Easy, Normal, or Hard)
         - Sound
         - Controller (reconfigure layouts if you wish)
         - Abilities (let's you view earned abilities and a brief description)
       *" XBOX LIVE "*
       One of the more premiere modes, although I found it to be somewhat sluggish
       and limited. XBOX Live mode let's you play either Head-to-Head matches, or
       co-operative matches. The limit is always two players. As usual, host
       receives little lag. This mode is discussed in detail later on. Multiplayer
       mode is identical to XBOX Live, except it's offline.
    - 4) Rikimaru Walkthrough  -
    One of the unique advantages of playing through Tenchu is that both characters
    have two different campaigns. As opposed to previous beat-em-ups, or stealth
    games, this feature tends to expand the replayability. Rikimaru is partially
    the main character in the game, although I have preferences to use Ayame for
    her quickness. This section will discuss Rikimaru's walkthrough, on the EASY
    difficulty. LAYOUT 1 was picked by default. I originally planned to play the
    entire game on Normal, but with the ability to not continue within a level, and
    since I had to conserve my playing time, I decided to go with easy.
       *The game begins with some screaming, most likely from Ayame & Kiku, Lord
        Gohda's daughter. A cave is collapsing rapidly, and Rikimaru tosses a
        samurai sword into a small slit to keep it from collapsing. He then exits
        the cave to the outerworld. Very little is revealed as to what is going
    - Start off by running down the beautiful stream. Walk to the ledge overlooking
    the valley. Rikimaru will then do a kamikaze nose dive off of the waterfall.
    /Mission 1: Punish the Evil Merchant/
       DIFFICULTY: ****
       OBJECTIVES: + Find a way into the inner area
                   + Kill the gun-wielding henchman
                   + Kill the evil merchant
       *Apparently, a trusted merchant to Lord Gohda was found of being a corrupt
        individual. By blackmailing local peasants into paying him as part of
        extortion, many villagers had no choice as family members would be
        kidnapped at Nasu's will. Gohda wants you to punish this evil merchant now
        that his identity has been revealed.*
       RECOMMENDED ITEMS: + Healing Potion (x1)
                          + Shuriken       (x3)
                          + Colored Rice   (x3)
       *Right off the bat, we see a corrupt deal occurring between the merchant and
        one of his businessmen. Eventually, one of them is blindfolded, and led to
        a small room containing a young captured woman. Those sick sons of
        unrighteous dogs. You're inserted near the perimeter of the area.*
    - Start off by ignoring the civilian down the road, but instead, cutting a
    right. In this watery pit, walk across, and you'll eventually overhear a group
    of 3 guards joking around with each other. It helps to crawl in the water. Jump
    up on the ledgeway, snatch the item on the ground, then crawl into the small
    inlet hole. You should be right next to the group of 3 guards, who have
    probably spread out by now. Hold down the L trigger to stay crouched, as there
    are some ranged guards in the distance. Wait for the guards to disperse on
    their patrols, then sneak roll towards them, and go for stealth kills. Kill all
    three guards, and look near where each of them were sitting. The key should be
    laying on the ground. Snatch it up. 
    - Now, get out of this small area, and go down the alleyway to the left. Kill
    the guard around the corner, but cut a sharp right into this small house.
    You'll find a few health potions and varying items. Look in the farthest room
    in the house for a crawlspace. Crawl through it, and you'll load into another
    room farther into the complex. Pop out, and dispatch of the guard to the left
    down this small entryway. Be careful, they're armed with Tantos/Spears, so
    they're more lethal than usual. There's a second guard on the opposite
    perimeter which should be disposed of ASAP. Try to hide this body if possible.
    Now, snatch up the goodies on the merchant blanket and in the perimeter. You'll
    have tons of items, ranging from bombs, to rice, to even the Spear as a
    secondary weapon. Backtrack to the other side of the complex where you didn't
    go. There's a lone stationed guard. Use your grappling hook to get on the roof
    to your left, crawl behind him, and drop down for the stealth kill. Jump back
    to this roof, and look on the other side. Another guard will strafe back and
    forth near a temple entrance on the lower floor. Use the roofs to navigate
    behind him. Drop down, then do it again for the stealth kill.
    - Get back on the roof, and look at the small temple opposite of you. You'll
    notice two guards near the front door. They can easily be dispatched of by
    hopping up to the temple roof, then dropping down, and get stealth killed. No
    real tricks here. Once they're both dead, enter the temple house. Immediately
    to your left is a guard around the corner. Lean flat against the wall, wait for
    him to walk past, then slice him. Go to the right now, and wait for the lone
    patroller to walk to his left. Rush in and hit him from behind. Once they're
    both dead, look at the wall with the colorful green pattern, and walk through
    it. Don't go to the end of the hall. Instead, cut a left at the door, drop
    down, and kill the sleeping guard with shurikens, or by distracting him by
    annoying the cat near him. Once he's dead, run to the end of this room, and
    look in the upper right corner. Grapple hook to this opening, and walk through
    the door. Reach the ending doorway, and you'll be greeted by a henchman of the
    Evil Merchant.
      * Gun-wielding Henchman                                           *
      * The biggest difficulty I had with this battle was maintaining a *
      * solid defense against him. The mini-boss has three attacks to   *
      * watch out for. His first is basic samurai-wielding attacks which*
      * are not quicked and can be blocked. However, he can grab you in *
      * close range, very similar to a Rikimaru flip-over toss. He also *
      * has a triple-barrel gun that does multiple attacks when Rikimaru*
      * is either out of range, or whenever he says "Suck on this." The *
      * idea is to get out of the way before you're tossed in range of  *
      * his gunbarrel attack. Try to use any explosive bombs, or smoke  *
      * bombs in your inventory that you might have picked up. The room *
      * is quite small, and prevents you from having any space in being *
      * able to use health potions, so fight a defensive battle. The    *
      * strategy is to block his normal attacks and counter-attack. If  *
      * he says to eat this, quickly slice him. This prevents him from  *
      * shooting his weapon.                                            *
    - Head through the door where he came from. Go up the stairs, wait by the wall,
    and decapitate the patrolling guard. In the next area, the left door has a
    sleeping guard along with a health potion. Take the right door. A cat should
    run by you, but will eventually shut up. Crawl through the small opening, then
    look up against the wall, and grapple hook to this top area. Move ahead, and
    eventually, you'll see a guard to your right in the attic. Throw a distraction
    of some sort, or a smoke bomb, and lure him out. Finish him off via help from
    the item. Proceed ahead. After the second door, drop down on the guard below
    for a stealth kill. You'll find another health potion in the next room ahead.
    Finally, drop down to the last area.
       *The Evil Merchant ends up walking up to Rikimaru blindfolded, thinking he's
        another captured girl. Suddenly, when they realize he's a ninja, Rikimaru
        says he's going to kill them for their evil scam. Guards will be sounded.*
    - This battle is tough for the simple fact that you'll have two guards on you
    right off the bat. Try to line them up so that one guard is directly behind the
    other. It leaves you with less attacks to block, and also will conserve your
    health. Focus on combo attacking one guard until he's dead, then finish off the
    other. As for the Evil Merchant, his fighting skills are merely pathetic.
    Simply use basic blocking techniques, and counter-slash away. Be careful
    though, around 30ish health, he'll offer you something to save his life. It's a
    smoke bomb, and he'll also headbutt you away. Finish him off for his insolence.
       *After everyone is dead, the evil Merchant's servant is scrambling for his
        life. Rikimaru wants to know who else is in the scam, and apparently a man
        named Hamada inside Lord Gohda's castle is responsible. Here we go again.
        Before Rikimaru can ask another question, a man from the outside throws a
        projectile killing the informant. It's a former nemesis of Rikimaru, one he
        had killed in the previous Tenchu games.*
    /Mission 2: Execute Hamada and Return to Lord Gohda!/
       DIFFICULTY: **
       OBJECTIVES: + Kill Hamada, but do not harm Gohda's guards
                   + Make your way to Lord Gohda
       *There is a traitor named Hamada inside Lord Gohda's castle. Your mission is
        to assassinate and kill this traitor, however, many of Gohda's guards do
        not know of your existence. You cannot kill any of Gohda's guards in the
       RECOMMENDED ITEMS: + Healing Potion (x1)
                          + Shuriken       (x3)
                          + Smoke Bomb     (x2)
       *Rikimaru will be infiltrated into the roof of Gohda's castle. We'll see
        Hamada with a narrow face, along with a Godha guard escorting him
        throughout. This can be tricky.*
    - Before going anywhere, look in this attic room for a Smoke Bomb in the
    corner. Drop down in the second hole (not the initial one where you start).
    Crawl around, and look across the dirt area. Wait for the guard to walk away,
    drop down, then cut an immediate right. Take shelter here, and proceed through
    the hall. Wait for this guard to move away. He should start to walk towards
    you. Lean against the wall, wait for him to pass, but don't wait too long as
    he'll turn and see you. Just wait for his back to pass you, then quickly tippy
    toe past him and down this hall. Don't go in the room on the left, as a
    sleeping guard will just begin to lay down. Instead, round the hall corner,
    proceed ahead, and go in the door on the right where the traitor Hamada is. You
    can reference to the Shuriken on your mini-map.
       *Rikimaru will execute Hamada, ending the suffering of this darn traitor.
        However, some of Gohda's guards will get killed. It's an enemy ninja.
        Rikimaru must find Gohda quickly to inform him of what's going on.*
    - Immediately proceed out of the door, and kill this lone ninja. Ninjas are
    fairly immune to smoke bombs due to their masks, so focus on the combat. Around
    the corner down the hall, you'll find a lone ninja. Try to stealth kill him if
    possible, otherwise he will get reinforcements of a better ninja. You don't
    have many life potions, so use them wisely. Now, jump back to the dirt area,
    and crawl to the right side. There should be a crawlspace you can navigate
    under. Crawl through it, snatch the grenade, then proceed through to the other
    side. There's a lock on the door. You should have a key in your inventory, most
    likely from one of the enemy ninjas or on the ground. Use it on the lock by
    pressing Y. Now that this door is unlocked, head on through. Stealth kill the
    patrolling ninja, who should have his back to you. Move up the stairs, and
    check the side room for a health potion on the table. Up ahead is another lone
    guard in the room with gray mats on the floor. Either lure him out, or sneak up
    for the stealth kill. Run across, then down the stairs near the lower floor.
    You'll find another weary ninja in this left side room. Wait for him to walk
    away entirely, as he does quick shuffles looking back and forth.
    - Head back out, continue to the main room ahead, and kill the patrolling
    guard. Enter the single-tile door, but be careful, as an aware guard is usually
    pacing back and forth. Lure him out, or decapitate him as he walks away. Up
    ahead, you'll find another flight of stairs. Slowly climb it, and lean against
    the sliding door panel. The guard is the next room is tricky to stealth kill,
    mainly because he'll spot you, even if leaning against a wall. Once he's down,
    you'll have a tough challenge up ahead. There are two guards in the next room,
    and one or the other will discover you, even if you stealth kill one of them. I
    tried using a grenade or smoke bomb to keep them busy, then quickly engage them
    both from behind or with ranged shurikens. Head into the next room, and the
    same situation will happen. The second guard is around the corner down the
    hall, but you may have to lure him out. After they're both down, you should see
    a courtyard to your right. Continue ahead, and stealth kill the guard who walks
    past the shudders on the left portion of the room. Go down the stairs. You'll
    enter some ornately colored rooms. The game will load eventually.
       *Rikimaru greets himself to Lord Gohda. Gohda is surprised by Rikimaru's
        presence, as so is Ayame with you. Rikimaru says he sent his "shadow"
        across the lands to do dirty deeds.*
    /Mission 3: Find the Shichishito Sword/
       DIFFICULTY: ****
       OBJECTIVES: + Navigate through the caves to reach the location of the sword
                   + Fight and kill both of Onikage's forms
       *After analysis of some of the ninjas in Gohda's castle, it shows that there
        was a crystal residue on their uniforms. Their origins can only be from the
        Limestone Caverns. Deep inside, it is believed that the Shichishito Sword
        lies deep within the cavern. It is the former weapon of Lord Mei-Oh, and is
        believed to be attracting evil powers.*
       RECOMMENDED ITEMS: + Healing Potion (x3)
                          + Grenade        (x2)
                          + Colored Rice   (x2)
    - You'll begin in a small inlet near the caverns. Drop down this waterfall, but
    do it silently. Grapple hook to the nearby guard tower, wait for him to turn
    around, then stealth kill him. As for the two guards below, I simply ran in the
    water around, and lured them over the by the grasslands. It was more of a waste
    to try and figure out a distraction plan, so I took them head on. If you have
    the Ninjitsu Block ability, it comes in handy. Run through the small cavern
    entrance, and pick up the accessories near the lit corner. Jump up through this
    walkway. Up ahead, you'll hear the conversation of two guards. Wait for them to
    split, and sneak up on the one near the left. Try to stealth kill him first;
    let the second guard spot you. Jump down to the plateau below, and fight this
    ninja. In a hilarious effort, you can have him commit suicide. Get him to be on
    the side where the ledge is, and approach him. He'll conservatively backflip
    off the ledge to his death. Once they're both down, enter the small cave
    entrance along the right.
    - Up ahead are two guards, one to the left, and one to the right. The one on
    the right should be a primary focus. Try to fight him one-on-one if you cannot
    lure behind for a stealth kill. The one on the left can easily be snuck up on,
    although grappling to get close is a good strategy. You'll find a health potion
    on the ground. Go back towards the right path, and it should lead up a small
    scaling path. Climb up it, and you'll see an undead warrior across the small
    pit. Grapple across, then drop down, and combo him off the edge. Be careful not
    to fall off yourself. Now, go ahead through the spurting water tunnel. You'll
    eventually overlook two guards at a small dropoff point. This part is tricky
    because if you don't have shurikens, or a ranged projectile, it becomes a
    forced two-on-one battle. Try to eliminate them using any items in your
    inventory, otherwise you'll waste two health potions. Speaking of which, you'll
    find one health potion at the dropoff area.
    - Head along the right pathway, then crawl in the small slit near the floor. At
    the other end, jump up to the ledge. Move through the wooden panel area. You'll
    have a series of jumps to do, along with grappling across chasyms. Use common
    sense to hook to the most ideal spots. When you reach the dark room, hook
    across to the green rock. Drop down to the log, jump across to safety, and pick
    up the item on the ground. Look straight towards the ceiling. Now, hook onto
    the wooden ledge to get you halfway up, then again to make it to the very top.
    Look out back into the dark chasym. Hook over to the small ledge, and then to
    your right, get to that area via the hook. The next part takes some looking
    ahead. There should be a wooden pillar that will let you shimmy to your left to
    the next area, find it, hook to it, and shimmy across. Once there, hook across
    the thin wooden plank, and crawl into the next area after snatching up the
    random gift item. Jump up above on the other side, and sneak up on the zombie
    guard. Stealth kill him from behind with some acrobatic maneuvers.
    - Ahead, you'll find another stationary ninja. I threw a smoke bomb to cover my
    tracks, then rushed him for a stealth kill. Look across the small canyon. Hook
    across near the upper lip of the cave to make it completely across. Grab the
    gift on the ground. Don't run through this area ahead though. Instead, look to
    your left, and you'll see a stationary zombie. You can perform an awesome
    stealth kill combo. Using your grappling hook, look for the farthest area on
    the ceiling you can go. Hook there, drop down, and tap X for an instant kill.
    Grab the shurikens off his body. You should be able to drop down a pit to your
    right which is lit up. Do so, and kill the guard standing still in the hallway.
    Move ahead, and again, you'll have a chance to stealth kill a patrolling ninja.
    Hide behind the threads if he rounds the corner. Head up along the left where
    the large boxes are. Drop down, and rush the guard when he turns his back down
    the hall. Now, proceed up ahead, and we'll see a bunch of mini-walkways, along
    with some guards in the distance. I found it best to crawl up a bit, then
    grapple hook along the left side, gradually making distance until you reach
    solid ground. Ignore the guard on the right, but be careful, as a guard is near
    a wooden walkway up top. Grab the red shuriken in the upper left corner, then
    hook to the walkway, and hang there. Climb up when the guard passes you, and go
    for the stealth kill. Run up the stone walkway that leads towards the sword.
    You'll eventually see a large green pool of water. Jump to the center.
       *Here we see Rikimaru enjoyed that he can take the Shichishito. Suddenly,
        the revived Onikage (bad guy from previous game) comes down from above. He
        says he was revived by an evil man, who wants the sword in order to
        re-summon Lord Mei-Oh. Rikimaru won't let him do this, and decides to fight
        to the death.*
      * Onikage, Form 1                                                 *
      * In the first battle, Onikage will only be armed with his martial*
      * arts techniques, so don't worry about any powerful blows. He is *
      * very quick, and efficient with his combos, so blocking on time  *
      * is a must. Block his attacks, counter attack with a 2-3 swipe   *
      * combo, and repeat. Quick stepping helps in this matchup, since  *
      * he usually swings through his entire combo, whether you're close*
      * to him or not. A very easy strategy to complete this match is   *
      * to use the (2) grenades you brought with you since the beginning*
      * of the mission. Hit him twice for his life bar to go down to 0. *
       *Rikimaru is superbly happy that Onikage was downed. Before he can
        snatch up the Shichishito Sword, a second revived form of Onikage
        sneaks up behind him and slashes his neck. Onikage looks more undead
        than usual but is extremely happy now that he possesses the sword. He
        attempts to summon Lord Mei-Oh, but is interfered! A revived form of
        Rikimaru appears on the scene. It's like a friggin' Undead party. Anyhow,
        you want to duel Onikage again.*
      * Onikage, Form 2                                                 *
      * The second form of Onikage is tougher for one reason; you'll    *
      * have less items in your inventory to use. There are two attacks *
      * to watch out for - his close-range melee grab & vertical up-down*
      * kick. The up-down kick is performed at attacking range, and is  *
      * barely blockable. It's quick, and will also force your character*
      * to get blown back when blocking. The first attack is done       *
      * similar to the melee throw that Rikimaru does. The only problem *
      * is that it sucks life from you, and replenishes his life bar.   *
      * Use any remaining grenades you have, extra items, or what not.  *
      * If you need to recover health, jump up to the side adverts of   *
      * the arena, and drink a potion. Onikage will not jump up. Side   *
      * step to the left to avoid his triple attack combo, and slice as *
      * he recovers his balance. Avoid blocking directly since he'll try*
      * to close in with the melee throw. The toughest part about this  *
      * battle is that he will try to drink a health potion if he has   *
      * less than 15 life points. Attack him before he drinks it,       *
      * otherwise it's a long battle.                                   *
       *Rikimaru grabs the Shichishito Sword off of Onikage's body. Before
        he can leave, suddenly, two ninjas ambush you from behind. During the
        distraction, Onikage rises yet again, and slashes you in your already
        scarred eye. That son of a bitch! Onikage is surprised that you hid in the
        portal without dying, since only Lord Mei-Oh could do that. He says he'll
        kill you another day, and runs off.*
    /Mission 4: Kill all who Follow You/
       DIFFICULTY: *
       OBJECTIVES: + Eliminate all enemies on the map 
       *The first two missions were partially a decoy. When Azuma ninjas die, they
        have a shadow replace them. Rikimaru's shadow was who you were playing as
        in the first two missions. Onikage killed the shadow, and the true Rikimaru
        appeared from the portal. The true Rikimaru wants to head back to Lord
        Gohda for more orders, but notices some of Onikage's men following him. He
        leads them into a deserted temple, and plans on killing them for dinner.
       RECOMMENDED ITEMS: + Healing Potion (x2)
                          + Smoke Bomb     (x2)
                          + Caltrops       (x3)
    - You'll start off near the deserted area, where you can see a pagoda in the
    distance. Run up towards this pagoda, and head right walking along the inlaying
    ledge that leads to the door. Around the right corner is a guard on patrol. Hit
    him from behind, then double jump slice the guard who's on the normal ground
    patrolling the perimeter. There should be one more guard on the opposite side
    of the pagoda, around the perimeter. Simply run stealth kill him from behind as
    he walks away. Use your grappling hook to get to the second floor of the
    pagoda. Head inside, and you'll find a gift on one of the small ledges. Exit
    the area, drop to ground level, and walk on the wooden tracks that lead up to
    the next area. Enter the small cave, and drop down far below. Once at the
    bottom, walk along the walls till you get fairly close to a green zombie. Wait
    for him to pass, then decapitate him from behind. Again, there will be one more
    patrolling zombie near the bottom of the stairs. Exit the caves.
    - You'll now be in the main courtyard of the deserted temple. Walk down this
    walkway, and jump slice the guard as he walks away from your direction near the
    bottom. There will be a woman guard to your left. DO NOT confuse her for a
    civilian. She's just as deadly as Ayame. Finish her with overwhelming strength.
    Move in this general direction till you're near the front entrance of a small
    village. It should be bordered by sharp metal spikes. There will be two guards
    inside, both zombies, and one being a Zombie Captain. Be careful, as the Zombie
    Captain tends to creep out of distance, and has grenades as ranged weaponry.
    Try to stealth kill one of them, and use basic fighting techniques to kill the
    remaining ones. There's also a woman guard on the inlaying walkway around the
    backside of this large building. Again, there will be 2-3 more guards, varying
    from Zombie Captains to woman ninjas along the exterior areas of the small
    village. They can be killed quite easily by using a height advantage of
    crouching behind small obstructions.
    - Head around the backside of this second pagoda, and grapple hook over the
    double door wooden barrier. Grab atop of it, jump over, and kill the ninja that
    appears to be yellow (due to the light). You'll find one last guard on the
    cliff walkway past the previous ninja. You can sometimes knock this guard off
    the ledge to give a hilarious end to your mission.
    /Mission 5: Cross the Ronin Village/
       DIFFICULTY: *
       OBJECTIVES: + Make your way to the gate entrance of the castle
       *Lord Gohda's daughter has been kidnapped. A ransom letter was left claiming
        she would be taken to a neighboring castle. Gohda wants you to retrieve his
        daughter. Before you can reach this castle, you must first pass through a
        Ronin Village.*
       RECOMMENDED ITEMS: + Healing Potion (x2)
                          + Blow Gun       (x3)
                          + Shuriken       (x5)
    - This mission can be be done quickly or in an extensive matter. If you're
    going for points, try to get as many stealth kills as possible, but ONLY on
    armed men. There are innocent civilians throughout. Many of the villager guards
    are weak, have very little defense, and can easily be beaten in one-on-one
    duels. Avoid getting into clustered areas where you're being attacked from all
    sides. Proceed by avoiding the intial guard in front of you, and hopping across
    via the roofs. If you're spotted, head for the highest building, wait for the
    coast to clear, then proceed up. Your goal is the upper left area where
    there's a crawlspace you can navigate through. You will have to kill an Archer
    guard here via stealth or head-on. Watch out for attack dogs, and use any items
    you when you feel necessary. The Blow Gun is useful, especially for taking down
    stationary threats. Crawl through the small space once you're there.
    - The second area is a tad tougher. You'll have a main marketplace area near
    the center, along with a lone building on the left, some trenches, and about
    6-7 guards total. The toughest part is right after you exit the crawlspace.
    There is a stationary guard directly straight ahead, two to your right, and the
    rest spread throughout. Blowdart the stationary guard out, then head along the
    roof ledge to the right, and take it to the upper left area. Once there,
    grapple hook to the roof of this building, then jump onto the barrel stacks,
    and drop down to the main gate. You should be able to pass through even though
    it looks locked. It will load the third area.
    - This part is real simple. All you have to do is avoid the guard patterns by
    weaving in & out on the barrels. The best path is directly along the right
    through the first barrel, along the right wall, and to the gate. You'll hit the
    final area. Navigate along the right side, by hopping onto a building, then
    dropping to the sewer water along the right. Crawl along the right side, and
    run past the guard when he turns his back. Jump up onto the wall ledge. Wait
    for the pike guard to turn around. Decapitate him, and head inside.
    /Mission 6: Rescue the Kidnapped Princess/
       DIFFICULTY: ****
       OBJECTIVES: + Navigate through the castle avoiding traps
                   + Finish off Kimaira
       *Apparently, the Amagai Castle is occupied by lots of wooden robots. What
        the heck is this, Star Wars? Anyhow, you're told to be careful, and to not
        forget that this mission is all about Kiku.*
       RECOMMENDED ITEMS: + Healing Potion (x3)
                          + Grenade        (x2)
                          + Mine           (x3)
    - Right off the bat, you'll be in an area that reminds you of a Dwarven home.
    There's plenty of lava, a wooden robot in the distance resembling a skeleton,
    and apparently tons of traps to be aware about. For starts, lean against the
    wall, and wait for the robot to turn away. Engage it. Then, look to your upper
    right. There should be a small ledge. Grapple up to it. Now, jump across to the
    other side, and then once there, look to your right again. Grapple up there.
    Hop across the two belts, drop down, and stealth kill this mesh of wire/wood.
    You'll find a new area up ahead, with a well-lit window & some wooden stables.
    Jump near the stables, hang on the ledge, and take out the wooden guard as he
    walks away. Drop back down, and proceed ahead. There are pitfalls in the center
    of the walkways, so avoid walking there. Otherwise, you'll plummet to your
    death. For safe measures, crawl along walls where vent shafts are on the floor.
    - You'll find a very weird midget robot up ahead. This guy is a pain in the
    arse. For starters, he'll probably spot you. When he does, watch for his
    helicopter blade attack. It hits about 25 times, then he'll be stunned
    temporarily. Counter with a well-lit combo. He may toss several grenades out as
    well. Quickstep out of the way. Crawl slowly towards the entrance, and wait for
    the trap spears to drop. When they do, roll under them, and finish off the
    midget guard. Now, look into the next lava area. There will be a bow-n-arrow
    skeleton guard around the corner. Jump slice at him, and take his ammo for
    future use. You'll find a small pit in the next room. Drop down to it, but
    don't drop in the deeper pits which light up with fire. Use your hook to get
    back up on the other side. There's a midget guard on top of the stairs which
    can be stealth killed by jumping over the railing. Do so. Use your hook to zoom
    to the area above the dead guard. This next area will appear to be a dead end;
    it is not. Lean against the wall right here:
     |        |       You'll flip slide the trap door to the other side. Once here,
     |        |____   there will be a lone guard in a small trap room along the
     |         ^^  |  right. Avoid him by grappling up above in the minor attic,
     |             |  and dropping down past the opening on the right. Head through
     |        _____|  the second doorway, and take out the archer guard around the
     |       |        corner.
     |       |
    - Once this is done, grab the gift item in the corner, drop down below, and
    lean against the straight ahead wall to pass through. It's clearly marked. This
    next area can be tricky unless you think smartly. Look directly above you, and
    there's two openings. Grapple to the one on the right, then head into the trap
    room where the gift is. You'll be locked in from behind. Quickly grab the gift
    (don't stay in the center, you'll get smoked/grenaded). Look above you, and
    grapple hook to the ledge. Now, run straight ahead, cut a right, and take out
    the archer guard. Run up the ledges. Up top, you'll find a lone pike guard
    which can be dispatched of quite easily. Turn around, there should be another
    blue-lit area with ledges that can be reached via your hook. You're near the
    very top now. If you round the corner, you'll notice a midget guard get blown
    back by one of the grenade traps in the floor. Stealth kill him as he gets up,
    then proceed right, and double hop up both ledges to avoid the trap.
    - DO NOT grab the red item on the ground you see in this upper area. There are
    collapsable floor panels that will drop you back to the same grenade trap, and
    you'll most likely be killed. Instead, cut a left, and take out the midget
    guard right before the outside balcony of the castle. Head this way. Run
    through the red walkway, jump over the ledge, and take out the guard at the far
    end. Grapple hook over the meat grinder above, and continue ahead. Another meat
    grinder is below, but a well-placed hook shot to the upper right should place
    you in safe keeping. This next part is tricky, as long as you don't waste any
    time. You'll see two sharp blades continually drop in timed patterns, along
    with an archer guard directly across. Grapple hook to the wooden beam above the
    archer guard as both blades are retreating above. Drop down for the stealth
    kill. Proceed up the long series of stairs until you enter a main temple room.
       *Rikimaru will notice Kiku being raisen on a platform high above. This
        cannot be good. Suddenly, we see a large freakish robot come out from a
        wooden doorway. The man operating the wooden machine calls himself Kimaira,
        and says he is an inventor/scientist. Rikimaru wonders why he kidnapped the
        princess, and he simply reasons about why not to.*
      * Kimaira                                                         *
      * This boss battle is not particularly difficult, as long as you  *
      * keep your wits aware of the situation. You should have some     *
      * grenades saved up, both from combat and from picking them at the*
      * beginning of the mission. This robot seems to have three various*
      * attacks. One is rapid ranged machine gun fire. The second       *
      * involves a whirlwind spin that is twice as damaging as the      *
      * midget robots you faced before. Finally, he has some grenade    *
      * tosses to watch out for. I found it best to grenade spam the    *
      * robot each time it got up. This should knock off 3/4 of his life*
      * bar. Block the whirlwind attack, and he'll be temporarily       *
      * stunned. Counter-attack with a combo to finish him off.         *
    /Mission 7: Retrieve the Steel for Ressai/
       DIFFICULTY: **
       OBJECTIVES: + Make it to the end of the graveyard area
       *The last battle with Kimaira managed to damage your legendary blade. You
        have been given a choice by the legendary Swordsmith - You can either
        replace the traditional sword with normal steel, risking the same legendary
        status, or attempt to mold it with some steel from the Shichishito Sword,
        at the risk of causing an unknown effect to overcome the legendary blade.
        The choice is yours!*
       RECOMMENDED ITEMS: + Healing Potion (x3)
                          + Shuriken       (x6)
                          + Poison Rice    (x3)
    - You will now be given a choice, to either use steel from the Shichishito
    Sword, or to use no new steel. This walkthrough will cover both results:
       *Rikimaru hands Ressai the legendary Shichishito Sword, and explains to him
        that it possesses the power of Lord Mei-Oh himself. Suddenly, we hear
        several Undead rising from their graves. This cannot be a good sign. Ressai
        hands you his legendary Muramasa sword, explaining that it is the only
        weapon capable of slaying those in the graveyard. You will slowly be
        drained of life, except each hit on an opponent will repair your own life
        bar. It's sort of like the Kitetsu from Ninja Gaiden. Ressai asks that you
        retrieve some metal from the House of the Cemetery, in exchange for
        repairing your sword.*
    - Immediately, charge at the Undead in front of you, and stealth kill him. Now,
    turn around, and run out back behind the house. Assault the Undead Archer up
    top, and head through the back pathway. Proceed through, jump slicing each
    Undead who attempts to spot you. It should act sort of like a continuous amount
    of regeneration on your part. When you reach the end, you'll end up walking
    into an ambush. 4-5 Creatures will pop out of the ground. This mini-boss battle
    will consist of about 12 total enemies ranging from goblin spitters, to Undead
    Samurais, and finally Undead ranged attackers. Concentrate on the fire spitters
    as they have weak defense, but a nasty close-range fire breath that stuns you
    while eating damage. You'll also be exposed to Undead Samurais. Once they're
    down, fend off the attacks of the Samurais, and quickly slash them to regain
    some life. Use health potions when your life runs down to about 25 points or
    less. Finish off the remaining enemies, then run to the upper left corner, and
    jump down the mine shaft. Leap across the shaft, engaging the ranged archer,
    then fending off the Samurai who charges at you. Be quick as you do not want to
    waste your potions when they're most needed. Jump down, and look along the
    right side for a ledge. Leap up it.
    - Run down this small path to the opening in the graveyard. Try to stealth kill
    2 of the 3 zombies for much-needed health, and fend off the remaining spirits.
    Undead are very unaware, making it easy to sneak up on them. You'll eventually
    reach a small graveyard after a series of small jumps/easy stealth kills.
    Inside the graveyard, dispatch of the two sentries, then head up the ledges
    where the spikes fence is. Grapple hook on the peak of the fence, climb over,
    and continue through the purple walkway. You'll have a lone guard directly
    ahead which can be taken, along with an Undead Archer to your right. Watch for
    the patrolling Ghoul Head. These guys are a pain to actually hit, but have
    horrible defense assuming you hit them. Continue flushing through. Go right
    when the pathway splits. Drop down into the blood-filled trench. Around the
    corner, you'll find a ledge you can hook up to. Do so, and proceed through. If
    you get lost, you can always try to re-find the white mouse as it will lead you
    in the correct direction.
    - You'll eventually see a lone head around the corner, along with a cat. Try to
    combat the head, blocking its leeching attacks. Go to the right, and take out
    the Undead Samurai. Continue down this cave route. It will eventually exit this
    cave system to another graveyard. Out here, you'll have two Undead defaults to
    kill, a Ghoul head near the left up top, and one of those fiery goblins. Take
    your time, ensuring your health level does NOT get too low. Continue through
    the upper left, and ensure to take out the last guard. Enter the marked doorway
    to end the mission.
       *A mysterious spirit called Tenrai appears, asking Rikimaru to join his
        forces. Rikimaru refuses. Suddenly, one of his well-known friends is
        revived. Strange...*
       *Ressai doubts your choice to repair the sword with default steel, but at
        least you will not be corrupted with Mei-Oh's spirit inside your repaired
        sword. The rest of the cutscene is a default.*
    - The rest of the walkthrough is the same.
    /Mission 8: Stop Tadokoro's Rebellion/
       DIFFICULTY: **
       OBJECTIVES: + Make your way to the informant's area
                   + Make your way to Tadokoro's area
                   + Kill Mifuyu
       *Ever since the mysterious attack on Gohda's mansion, Lord Gohda has
        been nervously watching his back for threats. An informant has said that
        Samurai Tadokoro was planning a rebellion, and Gohda wants the rebellion
        stopped. He wants you to kill Tadokoro, but first, meet with the
       RECOMMENDED ITEMS: + Strength Potion (x1)
                          + Healing Potion  (x4)
                          + Caltrops        (x3)
    - Right off the bat, you'll start off near the perimeter of Tadokoro's
    headquarters. There should be about 4 guards near the front entrance. Make your
    way to the entry roof, and disable the first guard that approaches the street
    by himself. Drag his body close to the stream. Kill any remaining exterior
    patrolling guards, then work your way in. Drop down for easy stealth kills, and
    clean up in head-on combat with anyone who dares. These samurais are albeit
    stronger, but not anymore skilled than before. Anyway, finish off the remaining
    guards using basic dropdown techniques. It works best to start from the upper
    left, and clear south. Then, head back to the narrow tunnel that proceeds to
    the next area. Wait for both guards to look in your direction and turn. Make
    your move, slicing the guard closest in proximity. Then, rush up the stairs and
    jump slice the guard as he walks away. The alternate path is a small windowsill
    which can be climbed, but this route is just as decent.
    - Turn a right at the top of the stairs, and drop down through the main double
    doors. There's a lone guard in this hall, which then opens up to the second
    area. Once in the second area, make your way to the small water trench, and
    roll down into it. The guard should not spot you. Slowly crawl to the right,
    jump up, and crawl throughout this small area. Your map should have a shuriken
    marked on it showing exactly where to go. Move ahead, then cut a left into the
       *The source reveals herself to be a woman. She says that she has unlocked
        passage to Tadokoro himself, which should make it easier to kill him.
        She'll meet you there in a bit. You never get to see her face though.*
    - Turn around, and head towards the marked shuriken on your map. A small door
    will reveal entry to a larger temple room where Tadokoro resides.
       *Once inside, you realize that Tadokoro is already dead. Someone
        assassinated him! A woman appears with two blades. She reveals that she is
        Mifuyu, daughter of Tadokoro. She had to kill him to preserve the family
        name, since she found out that her father was planning a rebellion. She
        knew that Lord Gohda was a rightful master, and Tadokoro could not exist
        without the throne of power. She also plans to kill you, since you're the
        last thread who knows about her father's betrayal. She wants to keep it a
      * Mifuyu                                                          *
      * This girl is a much tougher adversary, even better than Ayame in*
      * my opinion. She's basically armed with two Samurai swords. Her  *
      * perks include rapid attacks with decent power, a few counters of*
      * her own, and an intermediate interrupt attack (similar to       *
      * Rikimaru's interrupt ability). Your best bet is to stick with   *
      * traditional quick steps. She has great footwork, and often      *
      * strikes when you're within range. Focus on sidestepping but     *
      * keeping out of her range. Now is the ideal time to use the      *
      * strength potion you brought along. If you need to restore your  *
      * health, take shelter around a corner of the house, and I highly *
      * recommend fighting in the pit outside of the urban area.        *
    /Mission 9: Find Ayame's Imposter/
       DIFFICULTY: ***
       OBJECTIVES: + Reach the end of the level
                   + Kill Ayame's Imposter
       *Ayame has been accused of attacking Lord Gohda. Ayame tries to explain
        that she is being framed, and that he accuser fled to the forest. You have
        been assigned to track down this suspicious assassin in the forest, but
        must be weary as various spirits roam throughout the forest.*
       RECOMMENDED ITEMS: + Strength Potion (x1)
                          + Healing Potion  (x4)
                          + Smoke Bomb      (x3)
    - Right off the bat, you'll have two zombie guards directly ahead of you. Flank
    along the right behind the wall of wooden spikes, then charge slice the lone
    zombie. Jump stealth kill the one on the ledge when he flips his head. Up ahead
    will be (2) Shikigami Spirits, and two zombie guards. Work on the zombies
    first, as the spirits are hard to stealth kill. Watch out for the spirit bombs,
    as they'll stun you mentally. Once this area is clear, head into the thick
    bamboo area. Enter the narrow shaft. This shaft will exit out to a nearby water
    spring. Snatch the health potion, and crawl through the small shaft along the
    left. It will exit out underneath a walkway. Kill the nearby wolf & spirit,
    then continue down the cave. It will eventually lead up to a new cave entrance
    with two zombie guards. Stealth kill the one, but the other one will almost
    always see you. Make use of a smoke bomb to distract him and finish him off for
    the kill. Watch for his quick execution melee attack.
    - At the end of the cave, climb the stairs, and jump out of the manhole. You'll
    have to grab the gift after jump slicing the lone spirit in the corner of this
    area. You can do so by boosting on a wooden peg fence. There's also a wolf on a
    nearby path with long vision that must be killed ASAP. Grab the gift, and head
    up the path. You'll find another lone spirit around the corner, which can be
    killed with decent ease. Up ahead will be a small basecamp. You'll see a target
    practice snowman, along with another patrolling spirit. Ambush it from behind
    as it goes up the stairs. In this next stairs area will be several wooden
    walls, each complete with pairs of zombie guards. I found it best to stealth
    kill one zombie guard, then focus the rest of your fighting energy on the
    other. Taking on two at the same time is risky, since one has a suicide grenade
    attack, and the other has the instant kill execution attack. Take out both
    pairs, and go down the stairs. Round the corner, and finish off the remaining
    zombies/spirits patrolling the area. Head towards the closed wooden doors along
    the left side.
       *Suddenly, Ayame appears. She gloriously welcomes you as a friend. Rikimaru
        laughs at the disguise, and says an Azuma would never say such a thing.
        It's nukem time!*
      * Ayame's Imposter                                                *
      * This battle isn't THAT tough, as long as you look at the bright *
      * side of things. Many of the imposter's attacks consist of short *
      * quick combos. The most deadly attack by far is the spread toss  *
      * as it launches five spread out shurikens which do a minimum of  *
      * 20 damage per hit. Stay within close range of her, and wait for *
      * her to swoop BOTH blades down as if she was doing an uppercut.  *
      * Sidestep to the left or right, then unload a quadruple combo on *
      * her. Use any grenades you picked up along the way. She will     *
      * not fall into traps such as mines or smoke bombs. Sidestepping  *
      * is your friend, and quickstepping towards her to stay in range. *
       *The imposter's disguise fizzles away to reveal a cunning man with some sort
        of cloaking device. He doesn't say much, and bites off his own tongue to
        prevent Rikimaru from gutting the truth out of him. We then see Tenrai
        summon his last candle spirit to use against Rikimaru.*
    /Mission 10: Infiltrate the Buddha Temple/
       DIFFICULTY: ****
       OBJECTIVES: + Make it to the inner temple room
                   + Fight Ganda & Kagura
                   + Fight Tatsumaru
       *This entire operation was a distraction. Gohda's sacred Buddha temple has
        been invaded by Tenrai's forces. Gohda cannot resend his own army to retake
        the temple, as it is Holy Ground, and would appear to be a sign of weakness
        to neighboring states. Because of Ayame being imprisoned, and yourself
        occupied in the bamboo forest, there was no true "defense" for Lord Gohda.
        He now wants you to assassinate the leaders of the enemy's forces inside
        the Buddha Temple.*
       RECOMMENDED ITEMS: + Strength Potion (x2)
                          + Healing Potion  (x4)
                          + Shuriken        (x6)
    - Start off by taking shelter behind the pillar, the engaging the baskethead
    guard when he walks away from your position. Look near the deep pit ledge, and
    you should see two docking platforms below. Drop to either one, sneak up on the
    monk guard, and then stealth kill him from behind. If you do get into a battle,
    make use of blocking techniques as he has powerful combos and a whirlwind kick.
    Hook back up top. Now, hook to one of the three horizontal beams above you, and
    climb through the small center ventilation shaft. On the other side, hop
    across, and engage the basket guard as he walks away. These guys tend to not be
    as fluent though, so don't expect many stealth kills. Run up top, and engage
    the Buddha guard as he proceeds to turn around. Move to the next room. There
    should be two guards in the halls. You'll then find a small dropoff point
    below, along with 2-3 guards in this area. Stealth kill the Buddha monk first,
    although you'll probably be spotted by one of the backup basket guards. Fend
    them both off, and make use of the stab move for quick/easy kills.
    - Now, look above you, and you should see some fertile areas. Hook up to one of
    the beams, then double jump to solid ground, and stealth kill the basket guard.
    Go to the right where the dead end stone wall is. Look up and grapple hook
    there. Move ahead until you reach the room with a large pit in the center. Look
    above you for a small bridge walkway. Grapple to it, climb up, then go left. In
    this next area, you'll find a lone guard which must be dispatched of (to your
    right). You should also see a large wooden door opened near his body. Proceed
    inside. Head around the corner until you reach a dead end with a wooden
    barrier, and a large pit overlooking it. Jump on top of the barrier and drop
    straight down to the small wooden dock below. Go back through this entryway and
    you'll find a small hole in the stone wall. Climb through it, and you'll be
    inside a storage room. Boost up using your grappling hook to the very top,
    going from beam-to-beam. Do this until you reach the very top of the temple, on
    the outside.
    - You'll have an immediate threat to deal with, a Buddha Guard, plus a tiger in
    the distance. Avoid letting the tiger see you as it is a ferocious opponent.
    Instead, turn around, and look above the hole. Boost up to the nearby roof
    platforms. Then, look at the temple, and boost to the wooden ledge. Walk up to
    the door to load to a new point. You'll now be inside the main temple room.
    Simply use the small catwalks to drop down from point-to-point (without
    plummeting too far). Once you reach the ground level, a movie sequence will
       *We're soon greeted by two monstrous minions of Tenrai, Kagura & Ganda.
        Kagura was the summoner in the forest who infiltrated to attack Lord Gohda.
        She's also responsible for tossing the cards which summoned spirits. She
        enrages Ganda, a gigantic Undead beast via a card, and it's boss time!*
      * Kagura & Ganda                                                  *
      * This battle is such an easy task, that it almost seems obvious  *
      * at the start. Both Kagura and Ganda can be struck in this battle*
      * quite precisely. Your goal will be to attack Kagura, as she only*
      * has about 25 health, and basic ranged attacks. She's also the   *
      * headmaster to Ganda, which is a much more powerful creature that*
      * would be an impossible task to fight head-on. Keep jumping      *
      * around, from the base of the status to the platform so you can  *
      * flank Kagura by herself. When she's exposed, attack her with a  *
      * combo, or toss a grenade to knock her health down. Using a      *
      * strength potion helps. Avoid her swirling ranged attack, and    *
      * jump over the split three deck attack. Whenever she laughs or   *
      * taunts you, run in quickly and strike as she will not block. If *
      * Ganda gets close, simply run away, lure him to a corner, then   *
      * jump over towards Kagura.                                       *
       *After defeating Kagura, Ganda becomes greatly weakened, almost paralyzed
        in a sense. Tatsumaru drops down from above, one of your former friends,
        and finishes off Ganda with a fatal blow. Rikimaru realizes that Tatsumaru
        was also resurrected by Tenrai, and prepares to duel his former ninja
      * Tatsumaru                                                       *
      * The toughest part about this battle is that he has some of the  *
      * longest combos in the game, and most varied melee grapples there*
      * are. The best strategy is to stay within medium range, and wait *
      * for him to start melee attacking, or swoop quickly with his     *
      * knife. If he swoops with his weapon, tap B to do a ninjitsu     *
      * block, which will temporarily stun him. Counter-attack with a   *
      * combo of your own. If he doesn't do that, block off his melee   *
      * attacks, and counter-attack yourself. If he runs straight at    *
      * you, quickly throw some of your spare shurikens by tapping Y.   *
      * This will lower his life bar quicker without worrying about the *
      * tougher abilities at hand. DO NOT get too aggressive and attempt*
      * to rush attack. If he blocks all of your hits, he will counter  *
      * grapple, usually dealing about 30 damage per grapple technique. *
       *Tatsumaru is fatally wounded, and Rikimaru is fatigued from both courageous
        battles. Suddenly, Tenrai prepares to blow out Tatsumaru's spirit candle.
        Before he can, Tatsumaru reveals to Rikimaru that his scarred right eye
        contains the Ninja Eye, a great power that only he can behold. While
        Rikimaru is not "awakened" yet, Tatsumaru tells Rikimaru to focus all of
        his energy and use the eye to conquer all those who oppose him. Tatsumaru
        dies, and Rikimaru prepares to avenge him. Tenrai tells him to come to his
        island fortress in two days to duke it out.*
    /Mission 11: Assassinate the Evil Tenrai/
       DIFFICULTY: ***
       OBJECTIVES: + Earn 9 stealth kills to earn the Wrath of Heaven ability
                   + Fight Onikage again
       *Two days have passed, and the anger inside Rikimaru has mounted. You must
        proceed to Tenrai's Fortress and defeat the evil Tenrai before his powers
        grow out of hand.*
       RECOMMENDED ITEMS: + Strength Potion (x2)
                          + Healing Potion  (x4)
                          + Sticky Bomb     (x3)
    - Immediately crouch, and stealth kill the zombie guard to your left. Run
    ahead, and attempt to stealth kill the other zombie guard overlooking the cliff
    ledge. Once this is done, wait for the woman guard below to turn around, then
    drop down, and proceed to engage her. You'll find a potion around the backside
    of the house. Proceed near the front entrance to the cabin, and take out the
    lone zombie guard. Proceed through the canyon entrance, weaving in and out
    between lanes. Make sure to use the height advantage to take out the patrolling
    guard. After exiting the canyon, you'll now be in a main courtyard with
    walkways, and about 8 total patrolling guards. Work your way on the main guard
    in front of you, then proceed right, occasionally stealth killing a guard,
    crouching, seeking cover, and repeating. Be careful for the woman guard on the
    stone platform to your right. I found it best to use the wall for cover, get
    around her, jump up, then slice her from behind. Double jump to the wooden
    walkway and proceed across the chasym. Look to your right, and hookshot up to
    the canyon. Crawl towards the martial arts expert in the upper right and jump
    across. I fought him head-on since I did not have any special items to distract
    him with. They're almost identical to the monk guards from the previous level.
    Go right up the canyon stairs.
    - The next part will be tricky. Two Martial Arts experts will circle around a
    pillar in this area. Lean against the wall and wait for one of them to
    backtrack while the other turns. Stealth kill one, then engage the other (if he
    sees you). Go past the cannons on the right, and grab the smoke bomb to your
    left. There's a zombie guard on the other side of the wall which can be stealth
    killed. This should give you enough for the Wrath of Heaven ability, assuming
    you did everything to perfection so far. Don't worry, you've got plenty of more
    enemies to go anyway. Head up the stairs, and take out this last martial arts
    guard from behind. Now, hookshot to the area above. You should see a lone guard
    look back and forth in three directions. When he looks right, rush up the left
    side and stealth kill him from behind. Enter the doorway, and cut a left. Go
    across the wooden bridge, and engage the martial arts expert around the corner.
    Move ahead.
    - Again, you'll have two zombie guards near the next cannon room. A jump slice
    charge, and then a hookshot drop stealth kill ought to do the job. You'll be
    able to drop down to the next area where the woman/zombie guard combo are. Try
    to stealth kill one, and head-on with the remaining opponents. Hobble jump up
    the series of stone hedges. You should see a woman guard trying to hop onto a
    guard tower. Drop down for the easy stealth kill, and head left. Hook up to the
    next platform, and then continue up through the next area. Use your basic
    techniques to execute the martial arts experts. Walk up to the wooden gate.
       *We reach Tenrai's lair, only to reveal that Onikage is one of the last
        guardians before it. This should be a blaze. Rikimaru vows to end Onikage's
        life once and for all.*
      * Onikage                                                         *
      * Believe it or not, this battle is made so much easier for the   *
      * fact that we have uneven terrain on the battlefield! Start off  *
      * by immediately retreating diagonally backwards to your right.   *
      * You should slant down a small scale of stairs. Lure Onikage     *
      * there until he starts to perform one of his kick kick kick      *
      * combos. When he does, retal on the third kick, and his kicks    *
      * will go over your head, and not have to be forced to block      *
      * against. His strategies are the same from the third mission,    *
      * and as usual, he will gulp down one potion (on top of his 200   *
      * life points). Keep abusing the stairs, and don't chase after    *
      * him.                                                            *
       *Onikage will forgive Mei-Oh for failing, and then will throw himself off
        the canyon ledge to his death. Ah, what a shame.*
    /Mission 12: Assassinate the Evil Tenrai - Part II/
       DIFFICULTY: ***
       OBJECTIVES: + Make it to the end of the level
                   + Fight Tenrai's two forms
       RECOMMENDED ITEMS: + Strength Potion (x3)
                          + Healing Potion  (x5)
                          + Ninja Rebirth   (x1)
                          + Grenade         (x1)
    - Onikage was really just a "checkpoint", in a sense. You've still got a long
    way to go. Head around the next two corners, working on each of the martial
    arts experts. Jump up to the next ledge, and then double jump over the pit.
    Take out the martial arts expert to the right, and go up the path. You'll find
    a health potion at one of the dead ends. Now, go down the left pathway, and
    eliminate the zombie/martial artist. Both of them are on their individual
    paths. Look to your right for a ledge to leap up to. Do so, and proceed
    forward. There's a woman guard down this hall, along wiht a martial artist for
    support. Eliminate them both, run ahead, and you'll see a bunch of tall pillars
    in the room. Hookshot to one, then the tallest pillar, and charge the karate
    guard once his head turns right. Now, move through the right path. Hobble
    across the pillars, and hug the left wall. Engage the green zombie guard, and
    try to block-hit him down the pit.
    - Head through the large left opening. Hop up each of the walls, and then hang
    on one waiting for both guards to pass. Engage the one on the right from
    behind, then wait for the one on the left to turn that way. Hit him from behind
    as well, and take the left path. You should use your mini-map to head towards
    where you're suppose to go. Hookshot to the opening in the upper right that
    appears to have red-lava walls. Grapple hook onto the ledge near the top, head
    through this doorway, and climb the stairs. Wait for the zombie guard to turn,
    then double jump and front-slash him when he turns around. Jump across to the
    lateral walkway. Now, a zombie guard will be to your left. Wait for him to walk
    out of view, then jump on the ledge, climb up, and slash him. Look to your
    lower left, and jump down for the present. Hook up to the wooden ledge. Now,
    look to your upper left (left of the metal fence, and hook to this ledge).
    Continue through here. Up ahead will be a skull-filled room with a martial
    artist. Finish him off as usual. Walk up to the giant door.
       *Suddenly, we're greeted by the evil emperor himself - Tenrai. This man
        curses you, claiming you're nothing but pure evil. Suddenly, Rikimaru
        prepares to silence him.*
      * Tenrai - Form I                                                 *
      * Tenrai's initial form is fairly easy to beat, as he only has 3  *
      * varying magic attacks. They range from a ground spike that goes *
      * straight up, a circular swirl of electricity, and a split       *
      * projectile. Use basic evasion techniques on your own part to    *
      * evade them. He will be temporarily stunned after casting each   *
      * spell, so a quick jump-slash will do the job quite well. Keep   *
      * focusing on getting close to him, as he'll occasionally retreat *
      * away with teleports. Keep slicing and dicing for the final      *
      * blows.                                                          *
       *Just when you think you've killed Tenrai, he calls upon the power of Lord
        Mei-Oh himself. The evil master grants him an overwhelming sensation of
        power. His eyes turn into solid gold.*
      * Tenrai - Form II                                                *
      * No matter what you do for the first couple of minutes, no damage*
      * will be placed on him. You will eventually collapse, but call   *
      * upon the power of the ninja eye. After this happens, you can    *
      * fight him fair and square. Quickstepping will be your best      *
      * friend, for both attacks and defense. He will have a diamond    *
      * earthquake attack, a ranged projectile, and then close combos   *
      * including a dive swoop. Sidestep out of the way before attacking*
      * as it throws Tenrai's balance off-track. Strength potions should*
      * only be drinken when you have the space. Avoid blocking as his  *
      * attacks will overpower you. Try to get in close when he casts,  *
      * and back out when he attacks. The swoop attack leaves him widely*
      * exposed, ideal for a sidestep and counter-combo. The Wrath of   *
      * Heaven should only be used in extreme circumstances.            *
       *Rikimaru is fatigued heavily, from both relying on the Ninja Eye, and
        having to fight an overpowering beast for several minutes. Tenrai makes one
        last dive-jump on top of you, but lands on your sword. The blow is fatal,
        killing him. Rikimaru suffers a deep wound, but doesn't seem too harmed.
        Lord Gohda and his assistant arrive at the fortress thinking you're harmed.
        However, you show to them that Tenrai is dead, and they approve of your
        actions. Ayame assists you out of the area.*
    - The game's credits roll.
       *Suddenly, a dark crow flies by all of the blue spirit candles and relights
        them. Onikage says that it is time for his dark master to awake, Lord
        Mei-Oh. Damn that crow.*
       __________________))_/__))_) THE
                   __    | \ \)         END
           ,  /|.'    '.|\ .\.-.
           \\_\ \______/ /_//\.-'-.
            '._____\/_____.'  )__.'        Rikimaru's Campaign
             /__| >  < |__\  /    \
            /___\  __  /___\/     |
        mrf/____\\'__'//____\   __|
    - 5) Ayame Walkthrough     -
    Ayame is the second ninja in the Azuma clan, sort of like a subordinate under
    Rikimaru (although she tends to act tougher at certain times). This section
    will discuss Ayame's walkthrough, on the EASY difficulty. LAYOUT 1 was picked
    by default. I originally planned to play the entire game on Normal, but with
    the ability to not continue within a level, and since I had to conserve my
    playing time, I decided to go with easy.
    /Mission 1: Rescue the Village Girls/
       DIFFICULTY: **
       OBJECTIVES: + Make it to the end of the level
                   + Fight the gun mercenary
       *Several village girls have been reported missing, and were seen being
        kidnapped off into the Bamboo forest. The government & police can take no
        action near the holy ground in the Bamboo Forest, and Lord Gohda doesn't
        have much of a choice. He's sending you in to rescue the girls from this
       RECOMMENDED ITEMS: + Healing Potion (x2)
                          + Shuriken       (x5)
    - You'll notice a lone samurai near a campfire to your lower right. Sneak up
    behind him by crawling slowly (he'll hear you exit the water), and go for the
    stealth kill. Grab the present on the rock at the end of the stream, then hook
    shot back up, and go left. Two guards will be in the snowy trenches up ahead.
    Both can be eliminated one-by-one using new stealth moves (thanks to Ayame's
    flexible frame). Get back up on the ridge and continue up the left path. You'll
    find two more samurai guards up ahead, one being a ranged opponent, and the
    other a close-range threat. Remember that Ayame is exposed to melee grapples,
    so try to get your kills/attacks done quickly. Proceed up the slanted route.
    Grapple hook over the small stone blocking your path. You'll find a lone guard
    near the ground level which can be jump killed, and a health potion at the
    right dead end. Go left. Two more guards will be down this pathway, at various
    points. Stealth kill them both.
    - Now, look on the left ledge for a small caveway entrance. Head in, and
    continue through to the other side. At the spring, cut a left in the small
    hole, and crawl through. On the other side, you'll notice a dead body next to
    the fireplace. Enter the next cave, and grab the health potion to the left. Two
    guards will talk briefly near the main entrance, then break apart. Try to stay
    in the center; don't flank them, otherwise you're instantly spotted. Attempt
    stealth kills on both of them, then head for the main doorway. If you have
    trouble fighting them, switch to the Pike to give them a taste of their own
    medicine. Proceed forward, and leap out of the manhole. Continue around the
    corner, and hit the attack dog from behind for an instant kill. Run towards the
    minicamp where the target dummy is. You'll have a series of guards in the
    trenches to the left, and a lone archer directly in front of you. Use basic
    patience techniques, and wait for their patrol patterns to change. Continue
    through the trenches ahead. You'll reach one last area after a winding path.
    There's a guard on the lower and upper pathway. Try taking out the upper one
    with the bow-n-arrow, or some shurikens. Sneak up on the last guard below, and
    stealth kill from behind. Grab the gift next to the large wooden door.
       *Ayame rushes up to a nearby fortified cabin. She hears what appears to be
        sexual foreplay, but in the sound of rape. A henchman is terrorizing a poor
        village girl. Suddenly, she bursts the door open to reveal that it's only a
        mercenary playing a game of cards with one of the kidnapped villagers!
        However, he's enraged that one of Gohda's pets has come to ruin his party.
        He says that Echigoya owes them.*
      * Gun Henchman                                                    *
      * This battle is identical to the first gun henchman you faced    *
      * with Rikimaru, except you'll be fighting outside on open ground.*
      * Make use of Ayame's agility to quickstep out of his lunging     *
      * sword attacks. His ranged attacks are avoidable, although he    *
      * does pack a punch with his grapple blast shot. Avoid getting    *
      * close to him, but attacking when he is off-balance. Toss instant*
      * shurikens to bring his life bar down quickly. Use the grenade   *
      * you found also. Not too shabby of a battle.                     *
    /Mission 2: Execute the Evil Merchant/
       DIFFICULTY: ***
       OBJECTIVES: + Make it to the Evil Merchant's location
                   + Kill the Evil Merchant
       *Apparently, the son of the evil merchant has taken over the business,
        even after Rikimaru executed the first evil bastard. You have been assigned
        to assassinate the evil merchant's son as well to prevent this family
        business from being an eternal corrupt operation.*
       RECOMMENDED ITEMS: + Healing Potion (x3)
                          + Shuriken       (x5)
                          + Smoke Bomb     (x1)
    - You'll start off on a nearby roof to the estate. Drop down along the right
    and snatch the free gift. Climb back up, and wait for a lone guard to pass by
    the front of the building. Rush him for the stealth kill. Now, head along the
    far left wall, and go inside the top left building in this area. You'll find an
    item right in the doorway. Now, head back to where you killed the guard, and
    enter this doorway. Proceed inside this building, and a brief clip will show
    several jovial guards laughing, with a key on the ground. Ignore this for now.
    Go around the corner and climb through the small vent shaft. Jump up and out,
    then cut a left, and hit the guard directly to the right. Another guard may see
    you, so engage him clearly and efficiently. Now, proceed on the opposite side
    of these buildings to engage one last patrolling guard. Retreat back to the
    first side, hook to the nearby roof, and get to the large building in the
    center of the map.
    - Drop down on the pike guard standing in front of the entrance, then quickly
    charge the patrolling guard in the courtyard. Head inside the front entrance of
    the building. Step through the mini-door, and take shelter in the wall directly
    in front of you. A guard will come around the left corner. When he does, front
    slice him for the stealth kill. Go right, and do the same for this guard when
    he walks towards the left. Now, proceed through the tree-colored door. Take the
    left door, and drop down on the sleeping guard. Kill him, then walk past the
    cat and hookshot in the upper right corner. Head through the door. Walk up the
    stairs, and head through the series of doors. Now, lean against the corner
    wall. This guard will stand still for a bit, but quickly rush him after he
    turns. Take the left door, and engage the sleeping guard as well. In the right
    door, you'll see a sleeping cat. Run past it, crawl through the hole, and
    grapple hook to the attic area above. Move ahead and lean against the wall next
    to the guard. Wait for him to turn, then stealth rush him. Drop down on the
    next guard near the last area, and grab the gift on the floor. Head through the
    sliding door. Drop down to the loading area.
       *Ayame will listen in on the discussion between Echigoya and the evil
        merchant's son. Apparently, Echigoya has discovered a powerful stone that
        grants power to one user when all 3 stones are collected. The merchant
        enjoys the idea of having power, and they both have a sinister look over
        themselves. Ayame drops in, ruining the discussion. Echigoya retreats,
        while Ayame fights off a series of guards that ambush her. Now, it's you
        and the evil merchant.*
      * Evil Merchant                                                   *
      * An easy opponent. Simply use basic combos, and wait for him to  *
      * strike first. Avoid striking and not hitting, as he'll do quick *
      * shoulder thrusts when you get close to finishing your combo. He *
      * will automatically knock you away with a distraction at 10      *
      * health. Make use of Ayame's melee kicks & close range moves to  *
      * knock him to the ground. Use attacks when he is downed on the   *
      * ground.                                                         *
       *The merchant is surprised that a woman defeated him in battle. Ayame starts
        screaming as to where Echigoya ran off to.*
    - You'll have to backtrack quite a bit. Hook back up to the attic, and go back
    to the initial area where the cat was. There should be a side door near the
    right you can take. Stealth kill the guard, run around the corner, and head to
    the last door to load the next area marked on your map.
       *Echigoya screams about having a deal. Suddenly, he is brutally slashed,
        and dies from a fatal wound. Ayame never sees the assassin, but the jewel
        is certainly gone.*
    /Mission 3: Assassinate the Traitor Hamada/
       DIFFICULTY: **
       OBJECTIVES: + Make it to Lord Gohda's Chamber
                   + Kill Hamada
       *While you were away, a man named Hamada inside Lord Gohda's castle has
        taken the great lord hostage in an isolated room. Coinciding with the
        hostage takeover, several ninjas stormed the castle, occupying each floor.
        Your mission is to kill this traitor Hamada, save Lord Gohda, and help
        eradicate some of the ninjas from the initial premise.*
       RECOMMENDED ITEMS: + Healing Potion (x3)
                          + Shuriken       (x5)
                          + Smoke Bomb     (x3)
                          + Blow Gun       (x2)
    - You'll begin in the one courtyard where the surprise attack began for
    Rikimaru's campaign. Look along the right, jump up, and scurry down the hall.
    Wait by the bedroom doorway for the ninja to turn his head, then tippy-toe past
    it, and wait for the second ninja around the corner to turn his head. Engage
    him down. Now, cut a right in the one room where Hamada use to be in the last
    campaign. It's the single door on your right. Once inside, head around the
    corner, and walk up to the solid wall. You'll enter a hidden trapdoor. Once it
    finishes loading, grab the item on the floor, and continue forth. Don't go up
    the stairs. Instead, cut a left, and you should see a woman guard standing in
    the distance. Rush her when she looks the other way. Then, before heading
    through the next door, lean & wait for this ninja to turn. Again, rush them as
    - Now, head up this flight of stairs. Jump over the railing, and lean near the
    next doorway. Rush the man as he turns away. You'll find two ninjas in the next
    room, each in the split section of both sides. Try to stealth kill one when he
    is out of view, or use the Blow Gun to silently drop him down. Drag the body
    out of the way, and stealth kill the other one. Rush through the next series of
    rooms, but use the leaning door technique. You'll find a lot of these ninjas
    have fairly easy ambush patterns. There will be 3-4 ninjas in the one extended
    room, spread at various intervals. You can actually hit some of the ninjas off
    the balcony to fall to their deaths. Rush down the stairs. You'll be in the
    colorful rooms of enjoyment. Enter the door for a nice boss battle.
       *Ayame and Gohda's assistant are present, but Hamada is threatening Gohda's
        life. Ayame turns away and tosses a shuriken slicing Hamada's hand. Now
        it's time to really assassinate this traitor.*
      * Hamada                                                          *
      * Surprisingly easier than the evil merchant in my opinion, Hamada*
      * has one lethal attack to watch out for - his powerful stab. It  *
      * will do a sufficient 25 damage. Other than that, he has basic   *
      * swing combos, a weak grapple move, and lunges forward after a   *
      * stab move. Slice and dice this exposed fellow after he leaves   *
      * himself temporarily stunned. Counter with a combo of your own,  *
      * and it might be best to save your ranged projectiles for tougher*
      * bosses in the future.                                           *
    /Mission 4: Retrieve the Yoto Swords/
       DIFFICULTY: ***
       OBJECTIVES: + Destroy all 5 sealed stones throughout the level
                   + Reach the shrine area
                   + Fight the Giant Undead Samurai
       *Apparently, Tenrai has managed to snatch one of the three jewels of
        power, while Gohda possesses one of the others. One remains in hiding yet
        to be captured. These three power stones allows the holder to control the
        current realm. Gohda originally had all three, but since two were stolen
        from thieves, much time has passed. Tenrai is an evil being who wants all
        three stones to be able to control the dimension, and has the power of the
        Undead on his side. Lord Gohda needs weapons of equivalency to fight the
        Undead, and only the Yoto Swords are capable of fighting off the Undead.
        Gohda wants you to retrieve the Yoto Swords from deep inside the cemetery,
        so that his forces can fight Tenrai's forces. You must break five sealing
        stones inside the cemetery in order to retrieve the swords.*
       RECOMMENDED ITEMS: + Healing Potion (x4)
                          + Grenade        (x3)
                          + Sticky Bomb    (x3)
    - This map is fairly difficult for the simple fact that you alone cannot harm
    the Undead. Your swords do no damage to them whatsoever. For starters, run to
    the left out of the entrance courtyard, and charge past the zombie in the
    distance. You'll find the first stone in the lower right, before a cave
    entranceway. Slash it with your sword to destroy it, then charge into the cave.
    Your opponents will be normal goblins, Undead zombies, and a few evil human
    ninjas mixed in. I highly recommend engaging he ninjas to get them off your
    tail, while sprinting along through this map. Rush down the cave. You should
    see a cat laying down on the floor. Rush the left side by crawling past it, and
    stealth kill this ninja. Then, run down this alleyway, and drop down into the
    blood trenches. Crawl away from the zombie not to alert him, and quickly
    hookshot up the nearby ledge to your upper right.
    - When you reach the next intersection, a goblin will spot you. Look for a
    small white mouse on the ground, and follow it down the hall. Take shelter, and
    grab the gift box. Wait for the Undead Archer to pass to the right, then rush
    by him and proceed up the left route. Continue ahead, and you should see a
    goblin standing behind one of the sealed stones. Crawl up to him, and do an
    uppercut swing to knock him down. Then, smash the stone, and run down the right
    hall. A human ninja is straight ahead for keepsake. Exit the cave. You should
    be fenced inside a wooden courtyard. Climb over the fence, drop down, and
    scurry to the right. Slide against the wall, and wait for this dark ninja in
    the distance along the left to walk back. Stealth kill him. Now, look in the
    corner of the base of the hill. Destroy the third sealed stone. Get around the
    ghoul head to the right cave entrance, and go inside. Proceed through as usual,
    grapple hooking when necessary. Watch for the invincible ghoul head. You'll
    just have to jump past him, and grapple up quickly before he can strike. Exit
    the cave to the grave courtyard.
    - Crouch to get past the goblin in the distance, but you'll have to stealth
    kill one ninja halfway down the hill - preferably with a jumping strike. Focus
    on flanking the last human ninja via the right, and strike hard. Enter this
    narrow caveway. Again, more Undead to dodge. Since their awareness is down,
    pass them when turned around. After the mini-pit area, you'll have a human
    ninja to combat in the small hallway. Reach the end of this caveway, and boost
    straight out of the manhole with the grappling hook. Climb out, and head up the
    graveyard hill. Destroy the last sealing stone, and walk up to the mini-shrine
    in the center.
       *Ayame walks up to the shrine and picks up both the Kasumi & Shizuku, aka
        Yoto Swords. These weapons can harm the Undead, however, she feels
        temporarily weakened. Suddenly, she hears a rumbling. A huge morphed Undead
        Samurai marches on scene. It's nukem time.*
      * Giant Undead Samurai                                            *
      * The best I found to do for this mission was have a few health   *
      * potions left over, and some skills in jump striking. Basically, *
      * this samurai acts like a stupid ogre. He swings violently, and  *
      * chaoticly, leaving him exposed to jump attacks. Do it after he  *
      * swipes his blade, and even toss in a maximum of 3 strikes. His  *
      * only counters involve a foot stomp, or blood spurt which does   *
      * short ranged damage. Keep jump striking, and don't waste your   *
      * items as they do little to no damage. Repair your health if it's*
      * less than 50 points.                                            *
    /Mission 5: Stop Tadokoro's Rebellion/
       DIFFICULTY: *
       OBJECTIVES: + Make your way to Tadokoro's Chamber
                   + Fight Kagura
       *Lord Gohda has sent an urgent message to you. One of his formerly faithful,
        Tadokoro, has started plans for a rebellion against Lord Gohda. He also
        supposedly has information on the Jewel of Heaven, which must be retrieved.
        Your mission is to stop Tadokoro from both handing over the information,
        and initiating his rebellion.*
       RECOMMENDED ITEMS: + Healing Potion (x3)
                          + Smoke Bomb     (x3)
                          + Caltrops       (x4)
    - This mission starts off with a bang. You'll be inserted right near the base
    camp of Tadokoro. Start off by working on the 4 initial guards that patrol the
    area. Work your way on the outermost patrols first, drag the bodies far enough,
    then repeat for the two around the bases of the two buildings. Move forward.
    Watch for an archer, and secondary guard near the upper left corner. Once
    they're both down, head to the upper right entranceway, and wait for the guard
    on the ground floor to walk backwards. Take him out, then run ahead, and double
    jump to the ledge above the door. Cut a left, and hang on this ledge. Wait for
    the guard to turn around, and decapitate him as well. Now, drop down to the
    double-wooden door straight ahead. A new area should load.
    - Right off the bat, charge at the archer on the base of the building in front
    of you. Stealth kill him, and work on the pike guard to the right with a
    drop-down kill from the roof of this building. Now, go to the far left side
    near the well, and enter up here. Walk to the right, go through the sliding
    door, and head to the final door to meet the boss.
       *You'll end up finding Tadokoro, meditating by his own morals. He knows that
        you're one of the Azuma ninjas, impossible to outrun. You ask him about the
        Jewel of Heaven, but he says he never knew of such a thing. He then propels
        a dagger into his stomach, committing suicide. Suddenly, his daughter,
        Kagura, barges in. She is angered that her father would try to betray the
        family name, and wants to end your life for witnessing the event.*
      * Kagura                                                          *
      * Quite possibly one of the toughest boss battles I've faced so   *
      * far, this one takes skill and cunning use of your items. For    *
      * starters, she's an identical character to yourself, except she  *
      * uses two samurai blades, as opposed to 2 daggers. Watch for her *
      * five-hit combos; use sidestepping to counter. She has partial   *
      * tracking on her combos, meaning she will keep her attacks       *
      * focused on you. Make use of the 3 Smoke Bombs you brought, and  *
      * ensure a thrown one hits her. This should disable her, allowing *
      * you to lay in a 4-5 hit combo yourself. Once you get her life   *
      * bar down to <50 health points, the battle will end.             *
       *Ayame lowers her blades, realizing that Kagura is almost identical to
        her. She says that there are better ways to live your life, since the
        path is cleared with her father's death. Oh, and I thought they were going
        to kiss, hehe. She knows that the Jewel of Heaven is located in an
        abandoned temple nearby the city. That's where you can find it.*
    /Mission 6: Find the Jewel of Heaven/
       DIFFICULTY: ***
       OBJECTIVES: + Make it to the second pagoda
       *Ayame decides to rush to the abandoned temple, in an attempt to find
        the Jewel of Heaven. Soon does she realize that Tenrai's men are already
        there. Let's lock n' load.*
       RECOMMENDED ITEMS: + Healing Potion (x3)
                          + Smoke Bomb     (x3)
                          + Poison Rice    (x3)
    - You'll be inserted near the initial pagoda. Hook shot up to the wall near the
    stairs, climb up, and slash the pike guard when he's not looking. Quickly
    scurry along this left side, and look at the samurai guard on the wooden
    walkway. Wait for him to go right, then use your grapple hook, and hit the
    ceiling beam on the entrance to the tunnel. You'll zoom up there. Now, run down
    this cave path. Drop down the large hole and run through. You will find a lone
    samurai near the bottom of this scale of stairs. Exit the cave, and wait by the
    wall to the right as the samurai guard turns around. Jump stealth kill him, and
    run up the stairs along the left.
    - You'll now be near the main pagoda where the jewel lies. Start off by working
    on the first perimeter guard right out front. He shouldn't be too hard. Do not
    lean against the transparent brown fence, as guards inside the perimeter will
    notice you. Instead, work around the left flank, on the lone guards, who don't
    have backup with them. Cut back out front, and kill the guard at the base of
    the house. Then, drop down, and kill the remaining 3-4 guards in the front
    courtyard. One is sleeping by the firepit, so he can be sliced up last. There
    are also a pair of guards out back. Head into the front entrance of this
       *Just when we think we have the Jewel of Heaven, a mysterious blade comes
        and swipes it in half. Apparently, it was a trap and fake gem. The
        mysterious samurai calls himself Jinnai, one of Tenrai's six mysterious
        henchmen. Anyhow, he has been summoned here to permit you to die!*
      * Jinnai                                                          *
      * This battle is slightly easier than Kagura, although you still  *
      * face a threatening opponent. Jinnai uses a combination of sword *
      * slashes, with a powerful flash slash technique when you're up   *
      * close. Try to let him strike first, and wait for him to shudder *
      * his blade in his sheath. Attack when he does this, as he'll be  *
      * totally exposed. He tends to block most of your initial attacks,*
      * but continue to utilize this strategy. Strike him whenever he   *
      * unsheaths, or sheaths his sword. After his health is <50 point, *
      * the battle will end.                                            *
       *The battle gets taken outside. Just when we think things are getting
        warmed up, a shuriken comes down from above. Jinnai wonders why there is
        outside interference. He heads back to the netherealm where he talks to
        Tatsumaru, one of the other Tenrai minions. Tatsumaru says that it's his
        fate to kill Ayame, not Jinnai's. Jinnai snickers at the comment.*
    /Mission 7: Go to the Red House of Zennosuke/
       DIFFICULTY: ****
       OBJECTIVES: + Make your way to the red house before the castle gate
                   + Fight Tesshu
                   + Fight Rikimaru's Imposter
       *Two months have passed since the incident. Lord Gohda has sent out many
        of his men in an attempt to find the location of the Jewel of Heaven. It
        has come to no avail. A rumor has popped up that a sage named Zennosuke
        knows the whereabouts of the jewel. Both Tenrai's and Gohda's men are
        heading to the Ronin Village to find out what he knows. Let's bust an
       RECOMMENDED ITEMS: + Healing Potion (x3)
                          + Poison Rice    (x3)
                          + Smoke Bomb     (x5)
    - Right off the bat, you should see a woman ninja walking on top of one of the
    nearby houses. Rush this house, double jump up top, and quickly stealth kill
    the lone woman. Jump to the houses along the left, crouching every once in
    awhile to avoid getting detected. You'll find a second dark-masked ninja on a
    house near the left that can also be eradicated. Make your way to the northern
    houses along the ridge, and head for the upper right corner. One last ninja
    will be patrolling the house roof, along with a fairly stationary ninja
    standing near the crouching tunnel. Wait for that ninja to turn, then run up to
    it, and crawl through to the next area.
    - This next area will be slightly tough. Crawl down via the left entryway, and
    there will be a lone ninja around the corner. Stealth kill him by silently
    crawling behind without making too much sound in the water. Rush up the small
    slanted path, and grapple hook to the house roof. Hop onto the storage barrel,
    then drop down to the gate when no guards are looking. In the next area, you'll
    have 3 ninja guards, along with several storage barrels. I stealth killed the
    first guard once his backup went to check the back area. Then, hop from barrel
    to barrel, kill the woman guard, and head inside the gate area to the last
    segment. In this last segment, start off by leaping to the first house to the
    left. Stay on the roof crouched, so the nearby woman guard doesn't spot you.
    Work your way around the outside perimeter on the far left, and silently
    eliminate the woman ninja near the castle gate. Then, hookshot up to the tall
    building which is the red house. Work on the two male ninjas patrolling the
    perimeter below, and head to the front door of Zennosuke's House.
       *You'll enter inside to see the old sage brutally murdered. A shuriken is
        tossed into the ground. A man reveals himself, and appears to be a monk of
        some sort. Suddenly, he says that he's going to avenge his boss's death.
        What the hell!*
      * Tesshu                                                          *
      * This is one of the characters you'll get to unlock later on in  *
      * the game. Anyway, Tesshu has very basic fighting techniques. His*
      * only attack to watch out for is a palm charge, in which he will *
      * thrust forward with all of his might. Simply sidestep, or block *
      * the attack head on, then counter with a combo of your own. Once *
      * Tesshu's health is less than 60 points, the battle will end.    *
       *The man realizes that you are an Azuma Ninja, and says he has no quarrel
        with you. He realizes that you did not assassinate the old man, and says
        his name is Tesshu. After he leaves, Ayame says she heard a rumor about a
        mercenary force which would fight for justice of villagers. He must be a
        member of that organization.*
    - Walk back up to the red house front door.
       *Suddenly, Rikimaru appears out of the shadows. He says that it's really
        him, but Ayame doesn't quite believe him. She slashes her blade at him, and
        he barely dodges the attack. She says the real Rikimaru would have dodged
        it completely. It's nukem time!*
      * Rikimaru's Imposter                                             *
      * For starters, this version of Rikimaru can be considered fairly *
      * tough because he has various items in his inventory. Watch out  *
      * for Rikimaru's basic four-hit combo, which can do a decent      *
      * amount of damage HP-wise. Avoid his combos by blocking the      *
      * attacks, or simple quickstepping backwards. I found it best to  *
      * lure the imposter into the watery pit by the sewer room, and    *
      * then jump on high ground. Wait for the imposter to jump up, then*
      * start slashing with your combo until you hit him. Rikimaru's    *
      * throw move is not that powerful, but he will use a strength     *
      * potion the first time he is injured in the match. Avoid him with*
      * the potion on, as he'll have incredible strength; wait for it to*
      * wear off. He also has one potion in his inventory, so be        *
      * prepared for an enduring battle. Get his health down to 0.      *
       *The imposter's disguise fizzles away revealing a not-so spectacular
        wanna-be ninja. Suddenly, Ayame is hit by a blow dart, and collapses to the
        ground. Kimaira and several of his robotic minions drop down from above,
        and snicker at what they have caught. Tesshu hears all of it in the
        background, and feels angered.*
    /Mission 8: Escape from Amagai Castle/
       DIFFICULTY: ***
       OBJECTIVES: + Fight Kimaira
                   + Escape to the end of the level within 20:00 minutes
                   + Choose to fight Onikage if you wish
       *After being dragged off to Kimaira's Castle, you simply await in your cell
        knowing that your fate is to come. One of the guards suddenly shreaks, as
        Tesshu infiltrated the castle to help set you free. Seeing that you can
        escape by yourself, Tesshu says that he heard the Jewel of Heaven was
        inside the eye of the Budda Statue at the Buddha Temple.*
       RECOMMENDED ITEMS: + Healing Potion  (x3)
                          + Strength Potion (x1)
                          + Shuriken        (x8)
       *After Tesshu releases you from your cell, the door suddenly slams shut.
        Kimaira was listening all along, and knows the secret as to where the Jewel
        of Heaven is hidden. He then wants to "play" with you a little longer.
      * Kimaira                                                         *
      * This one can be fairly tough, since Ayame's attacks do little   *
      * damage to Kimaira's large frame. Start off by realizing how many*
      * attacks that Kimaira has. He has a ranged machine gun attack,   *
      * which can be avoided by double jumping in the left/right        *
      * direction. You'll see him bounce around a bit before shooting   *
      * the uzis. His second attack is a charge; he'll bend forward like*
      * a bow position. Finally, he has a spinning attack which will    *
      * have him stand still before doing anything. Simply avoid these  *
      * attacks, and counter-attack after each attack finishes. He'll be*
      * exposed then. Toss shurikens if he comes at you in a head-on    *
      * fashion.                                                        *
       *After the battle ends, Kimaira says you are going to die. Poison gas is
        set to release if Kimaira dies, and well...he's about to. You have 20
        minutes to escape the castle.*
    - Run down the series of stairs, and drop into the pit without awaring the
    wooden archer. Grab the gift to the left, grapple up, and stealth kill the
    archer. Grapple hook across via the horizontal beam after one of the spades
    drops. Now, don't drop down right away; there's a meatgrinder below. Double
    jump, but do it slowly. Jump once, fall, then press jump again to reach the
    small ledge. Drop down on the pike guard for the stealth kill (make sure to
    avoid the second meatgrinder). When you reach the wooden walkway, wait for the
    midget guard to turn before executing him. Jump across the pit, reach the next
    hall, and do the same for the samurai guard. Rush down the hall. Walk up next
    to the grenade trap, but duck as projectiles will be fired overhead. Grapple
    hook across the grenade pit trap. Ignore the pike guard, as he'll get blown up
    by the device. On the other side, cut a right, and drop from the attic area to
    a series of stairs. Go down them.
    - There's an archer guard around the corner near the bottom of the stairs. Grab
    the two items in the pit, but don't fall in the pitfall holes. On the other
    side of the pit, jump to the upper left area. Walk on the walkway, and the door
    will seal shut, with gas spurting below. Look where the door dropped, and now
    there's an opening if you jump through up high. Do so to pass through. The pike
    guard on the other side of the wide pit will fall below. Double jump across
    here. Now, lean against the wall. Look for little /--\ symbols on the floor.
    Lean against the walls at these spots until one of the walls flips to reveal a
    secret room. Now, watch around the next corner for a midget guard. Execute him.
    There's another pike guard to your left. Take him out, and lean against the
    straight-ahead wall. Double jump onto the pike guard below, and head down this
    series of steps.
    - Once below, you'll have a samurai & midget robot to deal with near the lava
    room. Do your best fighting them head-on. Exit the lava room, and go into the
    stable room. Remember to duck to let the pikes drop down, then roll under them.
    There are fake floor panels in the stable room. Simply run past them and
    they'll collapse in your tracks. There is a horizontal spear trap in the next
    room along the left where the enemy is. Dispatch of the enemy, grab the health
    potion, and take cover outside of the spear trap. Hookshot on the horizontal
    beam above, then jump over to the next room. Don't fall in the lava below.
    Instead, engage the wooden archer man on the other side. Run all the way to the
    frontal room where a large circle is. A sequence should load.
       *Onikage's back and ready to kick ass. Suddenly, Rikimaru appears by your
        side. You tell him that it better really be him this time. You tell him
        that the jewel is inside the Buddha statue. Rikimaru says for you to go,
        while he engages Onikage. You now have a choice.*
       *You leave the scene, while Rikimaru prepares to engage Onikage. They both
        exchange a series of words, mainly taunts and typical mojo stuff. This
        saves you from a personal boss battle.*
       *Rikimaru says fine to it. He leaves, and you start to taunt Onikage. It's
        two boss battles in one level, wahoo! I chose this option to be the real
      * Onikage                                                         *
      * Basically, this version of Onikage is identical to the other    *
      * versions, as he uses a plethora of martial arts combos, a       *
      * powerful vertical up-down kick, and drinks a health potion when *
      * his life bar is down initially. I found Ayame to be much easier *
      * to use as opposed to Rikimaru, since she can quickly strike in  *
      * between Onikage's combos. Wait for Onikage to triple kick, and  *
      * strike right before his third kick as he's exposed. Don't get   *
      * too close or he'll leech life. He will try to use a health      *
      * potion when brought down to 25-40 life. When he retreats back,  *
      * quickstep towards him, and swoop strike the potion out of his   *
      * hand. His movements will get quicker, so keep countering and    *
      * finish him off.                                                 *
    /Mission 9: Retrieve the Jewel of Heaven/
       DIFFICULTY: **
       OBJECTIVES: + Fight Ganda
                   + Make it to the eye of the Buddha Statue
       *The Jewel of Heaven is located at the deserted Buddha Temple. However,
        some of Tenrai's men are already there, including a minion called Ganda.
        Eh, doesn't sound that bad. You're to go there, retrieve the jewel, and
        execute this Ganda fellow.*
       RECOMMENDED ITEMS: + Healing Potion   (x4)
                          + Ninja Rebirth    (x1)
                          + Grenade          (x3)
                          + Kasumi & Shizuku (x1)
    - This battle will begin right off the bat with you facing Ganda. There is no
    navigating to do, just the first objective of killing this giant beast. I
    brought the Kasumi & Shizuku for you to use if the situation gets desperate, as
    they do extra damage against Ganda. You probably won't need them, but we can't
    let them get dusty, can we?
      * Ganda                                                           *
      * We've been holding those 3 grenades in your inventory for a     *
      * reason - to hit high HP opponents. Ganda has a 200 point life   *
      * bar which has to be brought down. Lock onto him, and throw all  *
      * 3 grenades. This should bring him below 100. Now, to finish him *
      * off, get in close after he swings 3-4 times, and fight away with*
      * your combo. Quickstep back to avoid his power grapple slam, and *
      * counter jump strike. Repeat this pattern, and use the two swords*
      * briefly if you wish. A lot easier than he looks.                *
    - Ayame will climb up into the beginning area of the fortress. You'll now be
    inside a cave. Execute the first basket guard around the corner, and drag his
    body to a safe area. Then, rush the second basket guard patrolling the cliff
    edge. Drop down to the wooden dock, and ambush the monk guard on this lower
    area. Look up into the ceiling for an opening. Hook shot up there. Be careful
    as there is a stationary guard. Try to rush him when looks towards the left.
    Drop down to the next wooden dock, and hop over the next two platforms to a
    solid cave entrance. You may find 1-2 items on the ground along the way.
    There's also a basket guard up ahead which can be executed when he turns face.
    Run up the small flight of stairs.
    - When you reach the next floor, be VERY careful. There's a huge bear to the
    right that you do NOT want to face. Execute the monk guard as he walks around
    the column on the left. Then, grapple hook above the bear not alarming it. The
    ledge should be directly above you on the left hand side. Rush this lone basket
    guard from the left flank, and enter the new cave area. Boost up with your
    grapple hook. In the next area, jump to the wooden dock below. Then, grapple
    hook to the above dock. Hook up to the second floor of these wooden beams, and
    hide behind the pillar. Let the blowdart guard turn around, then stealth kill
    him. Now, jump across the pit to the solid rock across. Head in the direction
    of the shuriken to make sure you're not going the wrong way. Quickly look to
    your right for a guard, and a large wooden door. Kill the monk guard around the
    corner, and rush down the next hole. Take out the basket guard, and proceed up.
    You'll find a wooden barrier here. Climb the barrier, and drop onto the dock
    straight below. Two basket guards will spot you immediately. Sprint past them,
    and crawl through the slit on the floor. Once on the other side, hook shot your
    way out of the manhole to where the temple is up top.
    - Once you're outside the manhole, use the secret entrance to your upper right,
    via use of your grappling hook. Enter this side door. Hook up above, but don't
    climb it. Wait for both guards to turn their heads. Decapitate the one, hide
    his body, and take out the other. Move forth. There's a blowdart guard on one
    of these platforms that has to be taken out. Do it when he turns. Head over to
    the head of the statue, and walk near the eye.
       *Tatsumaru appears out of nowhere, juggling the Jewel of Heaven in one hand.
        Ayame says she cannot let him take that to Tenrai. Tatsumaru does not want
        to fight her since he knows he'll win. He then quickly snatches his blade
        to her throat, and she collapses from exhaustion. He runs away with the
        jewel saying they'll meet again.*
    /Mission 10: Rescue Counsel Sekiya/
       DIFFICULTY: ****
       OBJECTIVES: + Free Sekiya
                   + Get the Box of Explosives
                   + Destroy the Rock in the Final Room via Explosives
                   + Fight Kagura
       *Tenrai now controls two out of the three jewels. Gohda attempts to launch
        a surprise attack, but first must discover where his home fortress is.
        Gohda manages to lose half his army as sacrifice for gaining the intel, and
        his personal assistant, Sekiya, is taken hostage. Your mission is to rescue
        the assistant at this secret fortress.*
       RECOMMENDED ITEMS: + Healing Potion   (x4)
                          + Caltrops         (x5)
                          + Poison Rice      (x3)
    - You'll begin slightly into the level, near some tracks. Climb up to them,
    then drop stealth kill the purple zombie near the cave entrance. Move up ahead,
    and a cut a right. There's a woman guard around the corner who can be
    distracted by poison rice. Continue up this hill. Jump across the pit and take
    out the zombie from behind. You'll find a nearby woman guard around the corner,
    near the cave exit area, so be prepared. You can drop down on the zombie in the
    pit, but ensure to take cover behind the nearby pillar. Slash the woman guard
    as she rushes over to see what's going on. Take the far path in this cave along
    the right, and execute the zombie captain. Crawl in the small hole, and jump up
    to the ledge. Take out the zombie when he's least prepared. Hook across the
    large pit. At the next large pit area, hook across via the rock above the
    ledge. Drop down to the wooden plank, but stay on it. Don't drop down to where
    the ghoul can get you. Hookshot to land on the diagonal post, then hookshot
    above. Once up top, look for the wooden beam on the right to swing across.
    Climb up, and crawl in the next hole to proceed forth.
    - Run up ahead, and engage the spirit ghoul when it's turned around. Jump down
    below. At the next large pit area, you'll have to do another grapple hook to
    get across, then a hook shot to reach the small broken bridge area on the left.
    Try to stealth kill the woman guard as you land behind her. Finally, drop down
    to the left where you will land on solid ground next to a torch. Take this cave
    pathway forward. It will start to load.
       *Sekiya is inside a prison cell. He says he's alright. However, his mission
        was to blow up a certain rock inside the cave. He hid his explosives at a
        certain area, along with the rock marked on the map. Do both to accomplish
        your mission.*
    - Before heading around the corner, where for the spirit ghoul to turn its
    face. Charge and stealth kill it once it turns. Then, go right, and grab the
    health potion inside the cell. Now, take the left pathway. Cut in along the
    left side, and grab the small brown box of explosives. You may have to drop or
    use a few of your items in order to pick it up. Do this, then walk up the
    nearby flight of stairs. Drop down to the area ahead, and pick up the 2 items
    on the boxes if possible. Assassinate the spirit ghoul around the corner.
    Again, drop down. When you reach the next area ahead, it's gonna be a small
    ambush. There's a dangerous bobcat in the center which I recommend
    range-killing. Use the grapple hook to swing via the left side to avoid the
    major commotion. You'll have a lone zombie guard in the upper left corner to
    deal with. Then, grapple hook to the walkway above him. Now, take this path all
    the way to the green water room. There's one last woman guard in the upper left
    corner who can be taken out easily. Finally, run up near the circular rock on
    the right. Plant the explosives in front of it, not right next to it. Press Y
    to do so. A path will be revealed. Go inside.
       *The hole you blew actually leads secretly into Gohda's fortress. You know
        what to do, and you know how to slice it hard. Anyhow, Seyika wishes you
        your best luck. Suddenly, he is slashed from behind by a spirit ghoul.
        Kagura, the summoner from Rikimaru's campaign appears, and says death means
        nothing - just a part of life. Ayame is visibly angered. Kagura summons a
        large white tiger to assist her in the battle.*
      * Kagura                                                          *
      * This is somewhat more challenging than the previous Kagura      *
      * battle because of the white tiger that is summoned. The White   *
      * Tiger is a very swift and charging attacker, meaning it will    *
      * back, wait, then strike forward, and keep repeating this pattern*
      * until you die. The problem is that the creature strikes over    *
      * your body, even if hurt, causing you to repeatedly get knocked  *
      * time after time on your butt. Try to get up, and immediately    *
      * jump away to safety. Kagura is very weak. Just get in close, and*
      * lay down several hits including a roundhouse kick. She will warp*
      * a few times, but does not use any health potions. Her low life  *
      * bar should make this battle easy. Avoid getting both the tiger  *
      * and her on the same screen.                                     *
       *Kagura is amazed that her own blood is spurting out of her neck (what do
        you expect). She then realizes that she's dying. Ayame reminds her to be
        regretful for her actions for eternity.*
    /Mission 11: Assassinate the Evil Tenrai - Part I/
       DIFFICULTY: ****
       OBJECTIVES: + Reach the end of the level
                   + Fight Tatsumaru
       *After the simple battle with Kagura, you return to Lord Gohda to inform
        him about Sekiya's death, and what to do next. A strategic plan is formed.
        You are to infiltrate Tenrai's castle, and attempt to assassinate the
        leader inside. Meanwhile, Lord Gohda will make an exterior assault.*
       RECOMMENDED ITEMS: + Healing Potion   (x4)
                          + Shuriken         (x10)
                          + Grenade          (x1)
    - Right off the bat, rush ahead as there are no enemies nearby. You'll have to
    drop down on the green zombie along the house first as he's the biggest threat.
    Focus on killing the normal zombie near the front of the house from the roof
    position. Rush through the canyon, and engage the lone zombie around the
    corner. Use the height advantage to drop down on him. Rush ahead till you're in
    the next open area. Immediately to your left past the dock is a lone zombie
    guard. Hide behind the stack of boxes, and side-rush him for the stealth kill.
    Double jump across the chasym as the green zombie guard walks under the bridge
    to the right. Rush him from behind for another easy stealth kill. Now, grapple
    hook to this bridge above you, and hop up the scaffoldings. Make your way to
    the upper right area where the lone karate guy is. Wait for him to walk
    backwards, then rush him for the kill. Move up through this canyon.
    - One martial artist will be around the corner where the torch is. Side swipe
    him as he passes by your lean body. Don't go past this corner. There's a second
    martial artist backing him up. Use the same strategy of a leaning-wall side
    swipe to finish him off. Run past the cannons and boxes. There's a third
    martial artist through the flaky wall. Take him out when he turns around. Head
    up the next group of stairs, wait by the wall, and rush the expert when he
    flees to the other direction. Grapple up to the next area, and jump slice the
    zombie guard to your right on the stairwell. Climb the stairs, and head through
    the door. Go left and cross the bridge. Take out the green zombie around the
    corner when his path changes. Up ahead, you'll find more cannons, however,
    there will be an undead zombie. You cannot harm him with your normal weapons.
    Do your best to avoid him; he tends to juggle in a random path. Run around the
    corner, and decapitate the patrolling zombie. Run through to where the next pit
    is. There's an Undead on the ledge. Wait for him to look the other way.
    Silently drop, lean against the wall, and make it to where the stepping stones
    are. Wait for the zombie to walk away (refer to your Ki meter), then jump up
    the stones one-by-one. Up top, you'll find a quick stealth kill for
    - Again, you'll find another Undead after dropping onto the guard tower. I just
    simply ran by him, and sprinted up the stepping stones until the next trench
    area. You'll notice a lone zombie here. Jump slice him when he looks the other
    way for just a moment. I found it best to rush the next martial artist expert
    after he turns around. Get close by seeking shelter next to a pillar. Reach the
    main door by grapple hook. 
       *Ayame meets Tatsumaru before Tenrai's ultimate lair. He says that it's
        destiny which guides him. He must kill you now. Enguarde!*
      * Tatsumaru                                                       *
      * Probably one of the hardest boss battles in Ayame's campaign,   *
      * unless, you realize Tatsumaru's flaw. Basically, Tatsumaru is   *
      * the male version of Ayame. He's quick, fairly powerful, and has *
      * flexible moves giving him a great range of damage. Watch for his*
      * spear grapple, this will make you lose about 25 health. He will *
      * counter-attack in the middle of your combos when he sees an     *
      * opening, and also will perform a quick slash attack. His flaw is*
      * that he will charge at you in a straight pattern, even when you *
      * retreat from him. Simply do quick shuriken tosses straight ahead*
      * and he will walk right into them. This is why you were suppose  *
      * to bring so many shurikens. He does not drink a potion, and has *
      * a 100 point life bar. Hide behind a pillar if you need to drink *
      * a health potion.                                                *
       *Tatsumaru starts gushing out blood, and Ayame was mistaken, thinking
        he was one of Tenrai's pets. Well, he was. Onikage then drops down from
        above, expecting to kill you. However, Tatsumaru grapples him from behind,
        and betrays Onikage. He tells you to run, and get Tenrai. He says he's
        going to take Onikage back to hell with him. He grapples him, and they both
        jump off the pit. A huge explosion engulfes them both.*
    /Mission 12: Assassinate the Evil Tenrai - Part II/
       DIFFICULTY: **
       OBJECTIVES: + Make it to Tenrai's Lair
                   + Fight the two forms of Tenrai
       RECOMMENDED ITEMS: + Healing Potion   (x4)
                          + Shuriken         (x10)
                          + Ninja Rebirth    (x1)
    - Right off the bat, grapple hook to the upper right, and hit the martial
    artist from behind. There will be another guard down the hallway which can be
    killed quite easily. Take out the 3rd expert by jumping onto the ledge, and
    popping up when the moment is right. Continue forth. Watch for the quickfall
    pit. Grab the gift item at the end of the right path, and now take the left
    path. There will be a zombie guard at the first left inlet you see. Ensure to
    take him out when he briefly turns around. The coast should be fairly clear.
    Boost up to the next ledge via your grappling hook. The next part can be fairly
    frustrating. There will be an Undead bastard around the corner. Since you
    cannot harm him (and I didn't feel like bringing those goofy swords), let him
    see you. Try to lure him off the ledge if possible by backtracking. There are 2
    martial artists around the corner you DO NOT want to upset. After he's
    distracted, or somewhere else, get to the first pillar ledge, and hook to the
    very top one. Jump across to solid ground.
    - Run up ahead, and get to the other side by hopping on the pillars. You'll
    find a zombie guard on the left who can be dispatched by taking your time, and
    waiting for him to turn away. Now, move through the large doorway, and hop up
    each segment wall. At the very top, you'll find a green zombie guard whom I
    recommend rushing ASAP. A martial artist will come over to check the body. When
    he does, lay a quick pop-out stealth kill before he becomes alerted. Head up
    the brief amount of stairs, and grapple to the lava-lit room on the right. Once
    up top, jump to the nearby platform, and run to the other doorway. You'll find
    a green zombie along the well-lit wall to the left. Hang from the ledge until
    he exposes himself for a kill. Jump to the bottom ledge near the bottomless
    pit, and grapple up to the little stone ledge. Hook back diagonally left to
    this nearby ledge, and decapitate the zombie guard. He's a tad more aware than
    normal. Move ahead. Take out the last martial artist before the main door. Walk
    up to it to for the final battle.
       *You enter Tenrai's lair, and are almost amazed at the dump he lives in.
        Tenrai takes it as a compliment, and prepares to engage you in a battle to
        the death.*
      * Tenrai - Form I                                                 *
      * Tenrai's initial form is fairly easy to beat, as he only has 3  *
      * varying magic attacks. They range from a ground spike that goes *
      * straight up, a circular swirl of electricity, and a split       *
      * projectile. Use basic evasion techniques on your own part to    *
      * evade them. He will be temporarily stunned after casting each   *
      * spell, so a quick jump-slash will do the job quite well. Keep   *
      * focusing on getting close to him, as he'll occasionally retreat *
      * away with teleports. Keep slicing and dicing for the final      *
      * blows.                                                          *
       *Tenrai notices you to be a tough opponent. He calls upon the power of the
        2 jewels, even though he's missing the third one. His ultimate goal was to
        gather all 3, and use them to summon Mei-Oh as one of his minions to rule
        the world. Ayame calls him a fool, but it's too late, he manifests into a
        vampire-zombie form. You start to feel extremely weak. Suddenly, the bells
        that Kiku gave you before the Seyika mission kick in. The magic lights up
        the room and Tenrai feels weakened greatly. You have hope, fight on!*
      * Tenrai - Form II                                                *
      * This form is actually fairly different from Rikimaru's campaign,*
      * as this Tenrai less defensive-based. Simply use the swoop attack*
      * when he charges at you and wiggles his hands. He has a ground   *
      * wiggling attack that takes about 35 health, which also leeches  *
      * life for him. Jump over it. Watch for his normal swipe combos.  *
      * A quick way of abusing this battle is to do quick shuriken      *
      * tosses since he rushes in aggressively. You should kill him in  *
      * a breeze.                                                       *
       *The lair starts to fall apart, and Ayame decides to escape. On the rooftop,
        she takes a quick breather, but is ambushed by Onikage. He prepares to
        slice her, but Rikimaru saves her for once, and for all. Rikimaru then
        tells her that the bells Kiku gave her were actually made out of the Jewel
        of Virtue. When the jewels were created, the Jewel of Virtue's sole purpose
        was to neutralize the other 2 jewels, should one of them be put to evil
        use. They were, and that's how you gained the power. Lord Gohda kept the
        secret in the bells so no one would know at all. Rikimaru gives you a
        helping hand, but you shove it away like the wench you are.*
    - The game's credits roll.
                     __*_             //
                  /-(____)           // THE 
                 ////- -|\          //
              ,____o% -,_          //      END
             /  \\   |||  ;       //
            /____\....::./\      //           Ayame's Campaign
           _/__/#\_ _,,_/--\    //
           /___/######## \/""-(\</
          _/__/ '#######  ""^(/</
        __/ /   ,)))=:=(,    //.
    - 6) Tesshu Walkthrough     -
    Tesshu is actually a secret character which can only be unlocked by first
    completing Ayame's & Rikimaru's complete stories. All levels must be beaten.
    You're first introduced to Tesshu during Ayame's missions, in which he's
    supposedly a mercenary who fights for justice. His appearances grants him the
    title of a monk, even though he possesses powerful martial arts capabilities.
    This section will discuss Tesshu's walkthrough, on the EASY difficulty. LAYOUT
    1 was picked by default. I originally planned to play the entire game on
    Normal, but with the ability to not continue within a level, and since I had to
    conserve my playing time, I decided to go with easy. Note that there are only
    six missions in Tesshu's campaign, probably since he's just a secret character.
    /Mission 1: Assassinate Nasu and Echigoya/
       DIFFICULTY: ***
       OBJECTIVES: + Reach the area to execute Echigoya
                   + Reach the area where Nasu is
       *Tesshu Fujioka - the story of a man whom is a doctor by day, assassin by
        night. Basically, there are various underground groups which offer assassin
        services, but only if the accused is guilty of a treacherous crime. The
        local villagers have managed to bring to light that both Nasu & Echigoya
        are guilty of kidnapping villager girls, and the villagers feel no justice
        will be served because of Nasu's high ranking. Tesshu prepares to take them
        both out.*
    - Tesshu's recommended item section is different from the other two characters.
    He must use personal money to purchase items, as opposed to an infinite supply.
    Money is earned after completing an assignment/mission.
       RECOMMENDED ITEMS: + Healing Potion (x2)
    - You'll start off on a nearby perimeter to the Echigoya estate. Jump onto the
    nearest perimeter roof, then jump to the next roof. Avoid the front gate. Now,
    hop from roof to roof along the left flank. Drop down to the ground, and jump
    up the slanted stairs. Charge and stealth kill the Archer when he turns around.
    Grab his bow. Jump down and kill off the pike guard near the very top wall of
    the area. Grab his pike. Tesshu has very powerful strikes, at the cost of speed
    and agility. Turn around after killing the pike guard, and head to the locked
    gate. It isn't locked anymore. Run around the corner, and wait for the one
    samurai guard to pass you (as you lean). Pop out, and rip his heart out with
    Tesshu's brutal stealth kill animations. There will be a second guard around
    the second corner which can be taken out after he turns around. Rip his spine
    out using another brutal Tesshu attack. Grapple hook up to the ledge, then up
    the manhole.
    - Once you pop out of the manhole, you'll have 2-3 guards to neutralize. Avoid
    the pikeman to the right, but go between the 4 small shacks, and snap the
    archer & samurai's necks. Then, move to the roofs, get on top of the large
    building. Drop down on one of the guards to stealth kill, take out the other,
    and then enter the building. The one will probably be alerted, but it's fairly
    easy to counter-block the pikemen. Once inside, lean against the wall, wait for
    the guard on the left, and take him out. Go in the second closet. It should be
    marked as a red circle on your map.
       *Tesshu will sneak behind Echigoya, and stick a needle in his neck, ending
        his life. You snatch a key off of his body, and tell one of your servants
        that you'll be done within the hour.*
    - Pick up the key on his body. Now, head along the right, and execute the
    guard. Head through the tree-colored door, then use the key on the doorway on
    the left. You'll have to manually press the key on it, so make sure. Drop
    silently down to the ground, and then execute the guard while he sleeps.
    Grapple hook to the area in the upper right, and head through the door. There
    will be a few more doors and some stairs. Once up top, wait for the guard down
    the narrow hall to turn. Execute him. There will be a guard in the left bedroom
    up ahead with some rings that you may want to collect. Take the right door when
    you're ready. Once through, sneak past the cat, crawl through the manhole, then
    go ahead through the left door. Take out the patrolling guard after he's
    unaware. Go back to the room you crawled in before, and hook shot above. There
    will be one guard in the usual right inlet in this attic area. Take out the
    final guard at the dropoff area. Head through the door. 
       *Tesshu starts to hear screaming and slicing in the distance. He sneaks into
        the main room where he finds Nasu dead. He opens the door to see Rikimaru
        fleeing away. Tesshu is angered that he cannot collect on the contract now.
        His boss, Zennosuke, was watching the entire time. He's actually the leader
        of the Underground organization of "Muzen", which employs Tesshu. Zennosuke
        warns Tesshu to never cross paths with the Azuma ninjas.*
    /Mission 2: Teach Rikimaru a Lesson/
       DIFFICULTY: **
       OBJECTIVES: + Make it to the final room
                   + Fight Rikimaru
       *Tesshu has trouble sleeping the entire night, simply because he could not
        collect his fee, due to Rikimaru killing Nasu. While he was told not to
        interfere with the Azuma ninjas, Tesshu is relentless to prove that he is
        the better asssassin. He sneaks into Lord Gohda's castle in an attempt to
        show Rikimaru the truth.*
       RECOMMENDED ITEMS: + Healing Potion (x2)
                          + Smoke Bomb     (x2)
    - Crawl straightforward out of the hole, then take out the pike guard around
    the right corner. There will be two more guards behind you, one being an
    archer, and the other a samurai. Get out of view from the archer as he can see
    you over long distances, but take him out when he turns around. Lean near the
    next corner, and look down the hall. There should be a lone pike guard. Take
    him out, and enter the small padshack room on the left. Go around the corner,
    and enter the secret trapdoor. Now, there will be a single guard right outside
    of your door to the left. Eradicate him, then cut a left, and proceed into the
    small dojo. Take out this pike guard when he is not looking at you. Then, lean
    against the next doorway, and rush the second guard when he is exposed. Rush up
    the stairs, jump over the railing, and lean near the next door. There is a
    single exposed guard to take out ahead in the next room, but he's fairly aware;
    so be careful. 
    - There will be an archer to take out in the next small room. Two more guards
    are to be taken out, one in the same room as the previous, and one around the
    corner in the next hall. You'll be fairly close to the outside courtyard. Rush
    the pike guard near the balcony. A samurai will be up ahead in the meditation
    room. Go downstairs, and you'll be near the ebony-colored rooms. Head into the
    series of doors for a sequence.
       *Rikimaru tosses two quick shurikens, but you manage to dodge them quite
        easily. Rikimaru says he cannot let you pass, and you say that's perfectly
        fine - you came for him!*
      * Rikimaru                                                        *
      * This battle is both difficult, and uneventful. Rikimaru has     *
      * 4-5 hit combos we've seen before with the kick finishing each   *
      * series off. He will also strike in the middle of your combos,   *
      * and plays very aggressive, making it somewhat challenging to    *
      * actually get a breather. Make use of your combo attacks after   *
      * blocking or evading one of his. I found it best to switch out   *
      * the pike, and use it against Rikimaru. The long range fits      *
      * perfectly, since Rikimaru rushes you. You can keep two-hit      *
      * swiping to keep him back and do moderate damage. Once he has    *
      * less than 30 health points, the battle will end.                *
       *Rikimaru manages to get his blade right next to Tesshu's neck, however,
        Tesshu also has his needle near Rikimaru's. They both hesistate to slice
        n' dice, and Tesshu just wanted to test Rikimaru all along. Tesshu says
        that if they meet again, one of them will not be alive.*
    /Mission 3: Execute the Rebellious Yuge/
       DIFFICULTY: *****
       OBJECTIVES: + Do not kill any of Tadokoro's Samurais
                   + Make it to Yuge's Chamber
                   + Fight Yuge
       *A rumor has been spread that Yuge, a servant under the great Tadokoro,
        has been assembling foreign ronins for a rebellion against Lord Gohda. Your
        mission is to execute Yuge, their leader, and take out any foreign ronins
        that you see. However, DO NOT engage any of the innocent Tadokoro samurais,
        otherwise you're a wanted man.*
       RECOMMENDED ITEMS: + Healing Potion  (x3)
                          + Throwing Needle (x4)
    - Well this mission has a twist, don't kill any guy in a blue uniform. Aside
    from that, you can kill anyone without a blue robe that is not a civilian. The
    foreign ronins usually wear reddish, brown, or navy-colored robes. Start off by
    crawling along the left, dropping down, and rushing the ronin on the left. Look
    up, and you should see a ventilation shaft along with a Tadokoro samurai.
    Grapple up there, then crawl behind the samurai, and stay slightly right, he'll
    look left. When he does, wait for him to turn right, and roll behind him down
    the dropoff point towards the wooden doors. Basically, don't be seen or heard.
    Wait for him to walk back, then run to the doors.
    - Run through this narrow tunnel, and look in the next opening. You'll see a
    ronin right at the base of the house, a stationary pike guard to the left, and
    some more samurais in the distance along the right. Crawl-roll towards the base
    of the house, jump up, and then assassinate the ronin. Quickly jump into the
    water, and take cover by the house to get any guards off your tail. Now, sneak
    into the interior of the house, being careful not to alert the Tadokoro men.
    Wait by this wall as there is a Tadokoro samurai who patrols the main door.
    Wait for him to pass, then go past the door down the right hall. The door is
    locked, which is why we'll head for the back entrance. There are 2 Tadokoros
    out back, mainly on the ground level. They will not see you as long as you
    crouch. A second foreign ronin tends to circulate through the area where you
    are, so be quick, and cut a left around the corner. Walk up to the door to load
    the new point.
       *Yuge slides open the doors to reveal Yuge meditating in the distance. He
        says that he's taking him to hell, and that he was sent here to kill him.
        Yuge releases his sword.*
      * Yuge                                                            *
      * This is the hardest boss battle in the entire game in my utmost *
      * opinion. Yuge is a master samurai practically, with high-hit,   *
      * powerful combos, awesome counters, and even spectacular holds.  *
      * Be weary of three various abilities - one being a quick side    *
      * slash that is extremely hard to block. He rarely does it, but   *
      * when he does, he'll penetrate through. His second attack is a   *
      * 5-hit combo involving many swirls. DO NOT stop blocking until he*
      * stops slicing, period. If you think he will only strike twice,  *
      * and release your block, he'll usually hit again. Finally, he has*
      * Ninjutsu Blocking capabilities, meaning he can stun you after   *
      * you toss a punch at him, meaning you'll get exposed to a stab or*
      * power slice. I could find no effective strategy to use against  *
      * him on terrain, as he'll usually block all default attacks, or  *
      * quickstep backwards away from your swoop attacks. The only      *
      * viable technique is to stay close to him (less than 3 feet), and*
      * wait for him to do his normal 5-hit attack combo. Block ALL of  *
      * the attacks, then counter-attack with three punches of your own.*
      * Other than that, you'll find it difficult to get any other hits *
      * on him. Counter-attack this entire matchup, and quickstep out of*
      * his grapples, special swipes, or quick swoops.                  *
       *After assassinating Yuge, Tesshu slides the doors close. Suddenly, he hears
        a samurai scream that Tadokoro is dead. Tesshu thinks it best be time to
        get the hell out of here.*
    /Mission 4: Find the Author of the Message/
       DIFFICULTY: **
       OBJECTIVES: + Make it to the main room of the second pagoda
       *After the severe deaths of Yuge & Tadokoro, Tesshu receives a personal
        message asking him to a duel. Tesshu never backs down from a duel, even if
        it means a complete ambush. Tesshu decides to proceed to the location in
        the message, a deserted temple filled with ronins. Eh, I came here to do
        some good.*
       RECOMMENDED ITEMS: + Healing Potion  (x3)
                          + Smoke Bomb      (x1)
    - You're going to be inserted near an initial pagoda. Work on the first pike
    guard, and drag his body near the stairs. Grapple to the second floor of the
    pagoda, head inside, and drop down for 200 money pieces. Get back outside, and
    take out the two ronins below, one being an archer, the other "another"
    samurai. Move along the left side, and grapple hook to the beam above the cave
    entrance. Drop down below. You'll find a samurai guard about halfway through
    which can be killed as he runs up the stairs. Move forward a bit. After exiting
    the cave, wait for another unsuspecting ronin to lose his head in a twist. Move
    down the road now. Crawl up along the right, and jump up the ledge. Crawl along
    this outside perimeter to this lower right corner. Jump on the manifold, and
    drop down the guard in the corner, then work on the back base guard on the
    walkway. Move along this wall, get around to the front of the pagoda, and then
    focus on getting into the front door as all 3 guards look away.
       *Tesshu walks into the pagoda seeing the daughter of Tadokoro, Mifuyu,
        challenge him to a duel. She believes that he killed her father. He avoids
        her blade slice, and temporarily stuns her by cracking a bone. He seals her
        body shut inside a cabinet. Suddenly, several ronins rush in. They ask
        where the girl is. He says she's put away tight. They say they were hired
        to kill both you and the girl. Tesshu says he's going to cut them out of
        the deal - literally!*
    - This next battle is considered a mini-boss battle. You'll be going up against
    3 aware Ronins. Use your only smoke grenade when they're clumped together in
    this room. This should temporarily cause them to all choke. Move in, and focus
    your attacks all on one ronin. Try to kill him if possible. Now, run out of the
    small room to the outside area. Position yourself so the ronins align behind
    each other, making it easier to fight them one-on-one. If they don't charge in,
    fire away with the bow-n-arrow to get a few quick hits in. Other than that,
    counter-attack or assault when they're exposed.
       *All three assassins are dead. Tesshu says that she'll be able to regain
        control of her body in a few minutes. She heard everything, about her own
        ronins trying to betray her. He tells her to be happy and get a new life.
        The past is the past, woohoo!*
    /Mission 5: Rendezvous with Senkichi by the Waterfalls/
       DIFFICULTY: ***
       OBJECTIVES: + Fight Ganda
                   + Make it to the meeting place
       *Six months after his first assignment, Tesshu has taken up a new
        assignment - the assassination of a religious cult leader, aka Ganda. 
        He was originally responsible in the villager girl scam, but managed to
        slip away due to religious protection. He is currently occupied at a Buddha
        Temple outside of Lord Gohda's realm.*
       RECOMMENDED ITEMS: + Healing Potion  (x3)
                          + Grenade         (x2)
                          + Throwing Needle (x5)
    - Thankfully, you managed to sneak into Ganda's personal lair, so we'll start
    with the boss battle.
      * Ganda                                                           *
      * A fairly simple battle. You'll be at the base of the Buddha     *
      * Statue. Simply throw your 2 grenades at him, all of your        *
      * throwing needles, then jump punch after he swings with his      *
      * warhammer. Do this a few times and he'll die easily. He's also  *
      * exposed to normal punches when he taunts you.                   *
    - You'll now be at the top of the Buddha area. Jump across the platforms to the
    solid ground, and take out the basket guard around the corner. Drop down the
    hole and head out the door. You'll be outside the temple area. Drop down on the
    basket guard, and jump down the manhole. Reach the very bottom, grab the health
    potion, and crawl through the small hole. Take out the stretching guard on the
    other side. Now, you'll be at the bottom of a large pit. Hook shot to the left
    vertical wooden beam. Then, look backwards, and hook onto the wooden barrier.
    Drop down the hole, and engage the monk. Hook shot up above, and wait for the
    monk around the corner to expose himself. Now, run down this hall, and cut a
    left. Jump across the pits, go onto the wooden bridge, and drop to the dark
    cave dock below. Wait by the wall for the guard, and execute him. Drop down,
    and proceed outside. A sequence will load.
       *You wonder where your contact is. Suddenly, you're surrounded by ronin
        blades. It's an ambush. Jinnai says that they need to talk. Tesshu is
        knocked unconscious.*
    /Mission 6: Escape from the Limestone Cavern/
       DIFFICULTY: ***
       OBJECTIVES: + Retrieve your three equipment packages
                   + Make it to the end of the level
       *Jinnai was a former member of Muzen, the same organization that Tesshu
        works for. Tesshu plans to escape, even though most of his tools were
       RECOMMENDED ITEMS: + Healing Potion  (x3)
                          + Strength Potion (x1)
       *Jinnai says you only have one way of getting out of here. You must take
        a job for him, to kill Zennosuke. Tesshu says that he cannot do it, no
        matter what. Jinnai says he can rot there for eternity. Thankfully, Tesshu
        had a needle hidding near the collar of his robe, and picks the lock on the
        cell. He rolls past the guard.*
    - Simply jump stealth kill the guard, or fight him head on. Grab the pike for
    use ahead. Drop down to the bottom, then rush the ninja from behind. Go in the
    left cell and pick up the first equipment package. Now, move ahead, and take
    out the two guards around the corner. If you have to fight them head-on, make
    use of the recently gathered pike. Finally, check the next two cell rooms by
    eliminating any nearby guards. They may stay confused a tad longer than normal,
    since you escaped from your cell. You'll find a key in one of the packages.
    Head up the slanted stairway up above. There should be a pike guard below at
    the dropoff point. Try to drop down when he turns; do it silently; then rush
    him. Watch for the nearby backup ninja. Head near the right so you can drop off
    into the wooden walkway area is. The water should coat the floor. There will be
    two initial ninjas, one near the dropoff area, one near the middle, and a few
    in the back. You will not be able to grapple hook by them like the previous
    characters. Do your best to get stealth kills without hitting the water as it
    instantly alerts them.
    - Make sure to grab the gift item right next to the torch on the left. It
    contains a samurai sword. There's a ninja in the upper left corner too, who
    keeps a close watch. Grapple to the wooden walkway, grab the smoke bomb, then
    run up to the flowery-green water room. There will be a ninja to take out along
    the way. Watch out for a long-range archer inside the water room. Move up to
    where the rock use to block a path. Head on through here. 
    /Mission 7: Go to the House in the Cemetery/
       DIFFICULTY: ***
       OBJECTIVES: + Make it to the house in the cemetery
       *Tesshu was quite worried, almost chilled with the sense of fear down his
        spine. He had to hurry to the cemetery where he could retrieve his payment
        from Senkichi.*
       RECOMMENDED ITEMS: + Healing Potion  (x3)
                          + Smoke Bomb      (x3)
    - You'll begin near the entrance to the entire facility. Start running forward,
    and take out the initial zombie guard along the wall. There will be an archer &
    samurai on the level below, both of which can be taken out individually. Work
    on the first tunnel, and do not rush the pike guard until he turns around.
    Watch out for the archer around the left corner (and the foolish cat), at the
    Y-split. Cut a left. Drop down into the blood trenches, and focus on killing
    the zombie captain. Hook up to the opening near the left path, then once above,
    watch for an immediate zombie guard by the opening. Continue down the hallway.
    An archer will pop out at the far end of the hallway. Take cover in the left
    inlet, then eradicate him. Go left now, and watch for a samurai to pop out at
    the far end of the hallway. Use the same strategy of hiding in an inlet, then
    - Grab the smoke bomb, then cut a right down the hall to exit the cave. One
    last zombie guard awaits you before the exit. Once you're in the courtyard,
    focus on jumping outside of the wooden fenced perimeter. Drop on the archer
    when his zombie friend goes to walk the other way. Then, work on the zombie. Go
    to the walkway entrance on the right. There will be two enemies though, one on
    the high ridge, and one on the low. Pick one of them to engage, then take out
    the other. Enter the caveway. A few meters into the cave, you'll run into a
    samurai guard in a small pit. Jump on top of him from behind after he turns.
    You'll find a health potion up top. You'll enter a small graveyard. I simply
    rolled along the left outside wall past all 3 guards. When they see you, sprint
    forward until you reach the room with the pit. Drop into the pit and lean
    against it, until your Ki meter recharges back to normal. Take out the purple
    zombie on the ledge, but be careful that he doesn't jump to the other ledge to
    check it out. Move to the manhole at the end of the tunnel.
       *Jinnai will meet Senkichi before you can get there. He fatally slices
        Senkichi killing him. Jinnai disappears.*
    - Hook up the manhole, and run up to Senkichi's body.
    /Mission 8: Return to Zennosuke/
       DIFFICULTY: ****
       OBJECTIVES: + Meet with Zennosuke near the beginning
                   + Reach the ending location
                   + Fight Jinnai Ukyo
                   + Fight Jinnai Sakyo
       *Senkichi was dead, and Tesshu knew what had to be done next. Jinnai was
        the only one who could have killed him, since he was the only former member
        who knew of such a meeting place for assassination payments. Nonetheless,
        Tesshu heads back to the ronin village to help Zennosuke.*
       RECOMMENDED ITEMS: + Healing Potion  (x4)
                          + Smoke Bomb      (x4)
    - You'll spawn fairly far inside the town. Jump onto the house roof, then drop
    down onto the ronin near the front door. Walk up to the front door. 
       *Zennosuke appears alive and well. He has one last job for you, a personal
        matter. He wants you to kill Jinnai, for terrorizing the people of the
        town. Hell, he even hands over two stacks of gold coins as payment.
        Zennosuke also says he won't be giving out anymore jobs...he's retiring.
        Tesshu agrees, and walks out of the door happily. Then, Zennosuke collapses
        over, just long enough for his friend Tesshu to believe all was well.*
    - You now have to reach the other side of the ronin village. Go along the left
    hand side, and enter the sewer room. Hook shot up the waterfall to reach the
    next ledge. Grab the gift, then exit this area, and head up the left-hand side
    of the town. Watch out for a ninja near the center of town. Hook shot up the
    stairs, then take out the pike guard as he navigates his patrol. Enter the
    large wooden door on the left. Grapple to the first barrel on the left, then,
    drop onto the woman ninja below you. Move up the left barrels to reach the next
    door. Hook onto the first barrel, double jump to the house, and drop onto the
    ninja along the upper right. Now, wait for the ronin in the distance to walk
    his path away from you. Double jump across the canal (where a ninja is below),
    and then take out the ruthless ronin. Hop onto the marketplace roof, and take
    it around the corner. There will be a woman ninja you can easily drop onto for
    a stealth kill. Now, move on the small stone plateau, and drop into the water
    silently when both the sewer ninja & water ninja take their backtrack paths.
    You can roll all the way to the path, and crawl through it.
    - You're now at the last area. Hop onto the first house roof, then drop at the
    marked area where we see Jinnai waiting.
       *Tesshu says that it's time for Jinnai to die, for all of the horrible sins
        he has committed. Jinnai is more than happy to meet the equation.*
      * Jinnai Ukyo                                                     *
      * Fairly hard to fight with Tesshu because of his slow, power     *
      * moves. Always counter-attack whenever Ukyo puts his sword back  *
      * in the sheath - he's always exposed in this stance. Blocking and*
      * counter-attacking is useless as the Jinnais' attacks always give*
      * blowback resistance. Use at least two smoke bombs to disable him*
      * temporarily to get a few free shots in. Make use of your        *
      * surroundings, aka the house roofs and sewer tunnel to get some  *
      * exposed hits in.                                                *
       *Tesshu makes sure Ukyo is dead by snapping his neck. He then tosses a
        shuriken knowing that Sakyo is somewhere nearby. Apparently, the Jinnais
        are actually identical twins, Sakyo & Ukyo. Ukyo use to lay out the traps,
        while Sakyo did the killings. Many of the victims did not know there were
        two, except for Tesshu. He wants to end Sakyo's life as well.*
      * Jinnai Sakyo                                                    *
      * The only difference I could find between Ukyo & Sakyo was that  *
      * Ukyo has a lighting-quick forward strike, a tad faster than     *
      * normal. He also has an alternate grapple slash technique. Aside *
      * from that, use the same strategy. Sidestep out of the two-hit   *
      * combo, and strike back when he puts the sword in the sheath.    *
      * Make use of the remaining smoke bombs in your inventory, and    *
      * unload your advantage of the surroundings. You can also drink   *
      * your health potions on the roofs where it takes time for Jinnai *
      * to reach.                                                       *
       *Tesshu has to make sure Sakyo is dead, and cracks a bone or two. Sakyo
        says the place is set to blow, and that he's gonna go down with him.
        Tesshu starts to walk away slowly, and is stabbed in the gut by a foolish
        generic ronin. He plants a needle in the back of the ronin's head, and
        tries to walk away again. Three more ronins pop out, he disables them all,
        and walks away. He notices a moth catch on fire, and calls it a firefly.*
       *Several weeks later, Rikimaru is on assignment, and is sneaking throughout
        an area. He hears fighting in the distance. One of his targets appears to
        have been assassinated, by a needle in the back of the neck. He knows that
        Tesshu still works about.*
    - The game's credits roll.
        ,.       THE 
       /_\'\-'/     END
       /_|\_\          Tesshu's Campaign
      / /  \ \
      \ \   \ \
      -''mrf ''-
    - 7) Extras                -
    Extras are always intermittant throughout various adventure games. Items,
    different opponents, and even small secrets manage to protrude their way
    through the existing manifold to the outer shell of a game. Developers try to
    add certain extras that keep games going. Tenchu: Return from Darkness
    possesses quite the factor.
    /Items List/
    There is a huge variety of items available in Tenchu: Return from Darkness,
    some of which can be earned through earnest discovery, while others can only be
    attained through certain ranks. This section will list the available items,
    their rankings, along with what rank is necessary to unlock certain ones.
       #!| Flash Bomb |!#
       This device acts almost like a flashbang, allowing you to temporarily blind
       enemies in range once it is tossed on the ground. Sadly enough, it's fairly
       rare to snatch, only encountered in a few levels, but does have usefulness
       as it can basically stun all enemies without them having to be in a range of
            RATING: ****
            EARNED: Grand Master Rank on Mission 4
       #!| Viper Potion |!#
       Similar to the eye of the viper (heh I wish), the Viper potion drains your
       health in exchange for a sensation of increased power. It lasts much longer
       than a strength potion since it takes away from your health. I personally
       despise this potion though because I'd rather take a strength potion without
       having to worry about such consequences.
            RATING: **
            EARNED: Grand Master Rank on Mission 8
       #!| Invisibility Spell |!#
       By enabling this spell, your character becomes almost transparent, allowing
       them to weave in and out of enemy territory. Better yet is that you won't be
       seen at all. Lasts a short time though.
            RATING: ****
            EARNED: Grand Master Rank on Mission 6
       #!| Fire Spell |!#
       One of the few high-damage items in the game, the Fire Spell is best used in
       masses, especially when surrounded. Simply use this, and a wall of flames
       will extend outward in a circular direction. Useful, but the damage is not
            RATING: ***
            EARNED: Grand Master Rank on Mission 7
       #!| Chameleon Spell |!#
       Identical to the Invisibility Spell, except it does not make you
       transparent. You'll be disguised as an enemy guard for a brief amount of
       time. Less useful than not being seen at all.
            RATING: ***
            EARNED: Grand Master Rank on Mission 3
       #!| Ninja Rebirth |!#
       Pretty much the only chance of revival on a map, unless you're playing on
       the EASY difficulty. The Ninja Rebirth item brings you back to life right
       where you died. I highly recommend this item on tough maps, especially ones
       with multiple boss battles are dangerous settings. You can only take one
       rebirth item though.
            RATING: *****
       #!| Super Shuriken |!#
       Ideally the toss of a normal shuriken, except 8 come out at one time. The
       direction is split like a semi-octagon so it allows for increased spread.
       Only problem is that one shuriken will still hit an enemy in one direction,
       as opposed to 8 shurikens hitting him/her in a row.
            RATING: ***
            EARNED: Grand Master Rank on Mission 1
       #!| Decoy Whistle |!#
       One of the tougher items to find, however, it can be used beyond belief and
       is heavily abused in this game. It basically turns investigating guards back
       to their normal awareness states. It supposedly mimics an animal call.
       However, this item will also make guards return to their normal state when
       hit by ranged projectiles, or when discovering dead bodies.
            RATING: ****
            EARNED: Grand Master Rank on Mission 11
       #!| Exploding Arrow |!#
       Basically an arrow with a bomb on the tip. Acts like a better-aimed mobile
       grenade. Unfortunately, arrows are difficult enough to aim in this game with
       the auto-arc, so it's usefulness is not as great as it should be.
            RATING: ***
            EARNED: Grand Master Rank on Mission 2
       #!| Ninja Armor |!#
       Basically minor ninja armor which will close to halfen the damage you'd
       normally take during attacks/boss battles. Sadly enough, this armor is
       extremely hard to find.
            RATING: ****
            EARNED: Grand Master Rank on Mission 9
       #!| Dog Bone |!#
       This calls a dog named Semimaru to attack the enemy, I suppose. What a tasty
       treat. The dog is somewhat ferocious, but can be killed by the enemy if hit.
            RATING: ***
            EARNED: Grand Master Rank on Mission 5
       #!| Stone of Power |!#
       Cures the ability of always carrying those pesky potions and boosts. This
       item will give you a permanent boost in your power without having to worry
       about gulping this and that.
            RATING: *****
       #!| Binding Spell |!#
       A small seal is implanted onto the ground, causing any enemies inside the
       seal to get frozen. It's a fairly large circle, but if your enemy avoids it,
       then all is wasted.
            RATING: ***
            EARNED: Grand Master Rank on Mission 12
       #!| Tiger Trap |!#
       Basically like a mine, except it does concentrated damage to one opponent
       who steps on the trap. Will do a hefty amount of damage plus a knockback
            RATING: ***
       #!| Shuriken |!#
       The basic ranged device of any formidable ninja, Shurikens are a must-have
       during missions. While they do minimal damage, they usually get tossed in a
       straight-path, and can be tossed rapidly for enhanced damage. Cheap, common
       item too.
            RATING: ***
       #!| Healing Potion |!#
       By far the most useful item I've used, the healing potion instantly repairs
       your life bar to the full amount. These are must-haves during levels to keep
       your health up, and also for boss fights. Make sure to get some separation
       to take a quick drink of it.
            RATING: *****
       #!| Caltrops |!#
       I never found much use for these. Chasing suspects who walk over these
       dropped pricks will start to hop up & down on their feet from the pain. Acts
       as a temporary stunner, but does hardly any damage, and you have to watch
       for the prickles yourself.
            RATING: **
       #!| Colored Rice |!#
       Marks a small blatant dot on your mini-map once the item is used.
       Unfortunately, I never had to use this item once because the mini-map is
       fairly thorough if you know what you're doing.
            RATING: *
       #!| Blow Gun |!#
       Easier to aim then the box, but just as difficult to hit an opponent. Seems
       to have a slight uplift after the firing of a dart. It will instantly knock
       a guard out, causing them to sleep "forever", assuming you can hit him/her.
            RATING: ***
       #!| Smoke Bomb |!#
       A fairly common stunner that renders a small cloud of smoke to rise from the
       ground after being tossed. The positive aspect about smoke bombs is that
       they work on nearly every boss/enemy (with the exception of a few powerful
       bosses). Causes your opponent to cough, letting you run in with a slashing
       combo. They must be near to the cloud of smoke.
            RATING: ****
       #!| Grenade |!#
       An uncommon ranged projectile which does heavy damage when it hits an
       opponent directly. Also does knockback effect. Multiple grenades can lead to
       a huge loss of life for bosses, and very useful for making battles easier.
            RATING: *****
       #!| Poison Rice |!#
       A decoy item which is dropped onto the ground. If a guard sees it in his/her
       path, they will eat it. Their health will slowly begin to lower, until they
       die from the poison, or your slash them. They are usually exposed to stealth
       kills when choking on the rice. To save your item from being wasted, stealth
       kill the person choking on the rice, and you'll get the poison rice item
            RATING: *****
       #!| Mine |!#
       Pretty much a grenade that is implanted on the ground. It only detonates if
       your opponent walks over it in close proximity. Because of this, its
       usefulness will never be maximized. You also have to worry about planting
       it, making it almost useless to attempt to use against bosses.
            RATING: **
       #!| Poison Antidote |!#
       If you are poisoned during a boss battle or from an item, this will let you
       stop the effects of poison. I personally was never poisoned, so this item
       was never necessary for me to use during battles.
            RATING: **
       #!| Sticky Bomb |!#
       A unique ranged projectile that can be detonated at your will. Toss it like
       a normal shuriken. It will then stick to the ground, or to a target. Click
       the right thumbstick to cause it to detonate, doing equivalent damage to
       that of a grenade. It is too rare to find commonly, making its use
       restricted to boss battles.
            RATING: ***
       #!| Strength Potion |!#
       I love these kind of potions, because they allow you to get a small increase
       in blocking power, offensive power, and resistance to damage for a short
       period of time. You'll notice a bright shining aura surround you while the
       potion is in effect. Its effects are very short, maybe 15 seconds at most.
            RATING: ***
       #!| Kasumi & Shizuku |!# (AYAME ONLY)
       Blades that resemble the Kitetsu from Ninja Gaiden, these two swords fit
       Ayame in a fashion that allows her to kill the Undead. At the same time,
       they slowly drain her health when equipped.
            RATING: ***
       #!| Dokuto |!# (AYAME ONLY)
       Basically enhanced normal blades. These swords have poisoned tips, letting
       you do increased damage during battles. Sometimes, it's better to slash an
       opponent and run/hide so they can die naturally from the poison. Of course,
       these swords are a hidden treat, and must be discovered in a hidden
            RATING: ****
       #!| Tetsubishi |!#
       Basically a grappling hook for guards, the Tetsubishi will suck a guard
       close to you, almost like Scorpion's "Get over here" special move. Of
       course, this item is only useful for battles where you are already detected,
       but most ninjas have one just in case.
            RATING: **
       #!| Fireworks |!#
       Sets off a small distraction in the air, causing guards to look up. You can
       easily sneak up behind them, by them, or into them for easy stealth kills.
       Useful, but against, rarely discovered.
            RATING: ***
            EARNED: Grand Master Rank on Mission 10
       #!| Muramasa |!# (RIKIMARU ONLY)
       A necessary sword that Rikimaru must acquire to fight the Undead, the
       Muramasa acts like the Kitetsu, but also drains your life slowly. Slightly
       enhanced damage.
            RATING: ***
       #!| Fugaku |!# (RIKIMARU ONLY)
       Probably the best enhanced secret weapon you can get in the game, the Fugaku
       does much more damage when in Rikimaru's hands. Basically an upgraded weapon
       of mass destruction.
            RATING: *****
       #!| Bamboo Gun |!# (TESSHU ONLY)
       An upgraded form of the blow dart, the Bamboo Gun will actually kill enemies
       with one accurate shot. The launched projectiles are extremely quick and
       almost head-on.
            RATING: *****
       #!| Magazine |!# (TESSHU ONLY)
       Not as useful as poison rice, but a much more sinister crime. These
       "magazines" contain picture of more than willing woman, which will distract
       guards for quite some time. Move up behind them and slash them for an easy
       kill as they're occupied.
            RATING: ***
       #!| Disguise |!# (TESSHU ONLY)
       Pretty much a disguise spell, except it's a uniform that Tesshu wears to
       keep himself in hidden secrecy. You will look like a guard for a short
       amount of time.
            RATING: ***
       #!| Super Needle |!# (TESSHU ONLY)
       Identical to the Super Shuriken, except it tosses 8 needles in a
       semi-octagon direction. Useful for spread damage against several opponents.
       Tesshu faces a ton of these situations.
            RATING: ****
       #!| Kumihimo |!# (TESSHU ONLY)
       Identical to the Tetsubishi, except it launches a spike through the enemy,
       instantly killing them. Can be retracted and used against. Takes some time
       to aim and get use to.
            RATING: *****
       #!| Throwing Needle |!# (TESSHU ONLY)
       Weaker than shurikens, and probably not as useful. Their minimal damage
       and acute weakness doesn't make them as useful as shurikens, even though
       they can be multi-tossed.
            RATING: **
    There are actually alternate endings for both Rikimaru & Ayame's campaigns,
    assuming you pick a different choice during the middle-based missions. I chose
    for Rikimaru to use normal steel, and for Ayame to fight Onikage. If you choose
    differently, a small cutscene will be different at the end of the game. For
    example, choosing to repair the sword with steel from the Shichishito will
    cause for Tenrai to be hoping you would mold the evil steel with a purely good
    sword. He would state it was his plan all along. I personally didn't bother
    checking the alternate endings because they really are not alternate endings,
    just a cutscene switched before & after the boss battle.
    - To check it out really quick, simply pick the opposite choice, complete the
    mission, then in story mode, rush ahead to the last mission to see the
    different cutscenes.
    /Enemies List/
    The following section will briefly describe the various guards you encounter
    during the game, and if any weaknesses can be exploited on their part.
       :+: Pike Guards :+: 
       Encountered on various royal estates, and rural areas of Japan, pike guards
       are infantry equipped with pole-based weapons, giving them extreme range on
       attacks. They are ideally rotated around outside perimeters where the range
       proves to be a useful tool in fighting against oncoming intruders. Pike
       guards in Tenchu are extremely easy to kill because they have slow attacks,
       and a max hit-combo of two attacks. Block their attacks, rush in, and
       counter-attack. Their defense is below average since they use a two-handed
         DIFFICULTY: **
       :+: Enemy Ninjas :+: 
       Usually cladded in a ski mask and fitting toga, enemy ninjas equip dark
       colored uniforms, usually accompanied with a small katana, or hand claws on
       each hand. Enemy ninjas are fairly formidable in this game, as they're
       agile, have 3-4 hit combos at maximum, and can also block/evade attacks.
       Thankfully though, their final attack on most combos leaves them vulnerable,
       making it a perfect twist to block, counter, and kill. Watch for their
       agility though.
         DIFFICULTY: ***
       :+: Female Ninja :+: 
       Don't mistake her for a civilian; she has purple spiky hair. This feminine
       ninja is almost identical to Ayame as she holds two small semi-swords, one
       in each hand. This allows for 3-4 hit combos at maximum, fast striking
       attacks, and limited agility. Female ninjas are not as dangerous as you'd
       think, since they can easily be overpowered.
         DIFFICULTY: **
       :+: Zombie Guard :+: 
       Pretty much an Undead character that is risen, making him not classified as
       "Undead", per say. Looks like a pink/purple devil, with a goatee. These guys
       are quite dangerous as they're better than ninjas with powerful attacks on a
       one-handed sword. They have decent blocking ability, and 4-5 hit combos in
       extreme cases. Their grapples are not as strong as the Zombie Captain, but
       still formidable foes. High life bar.
         DIFFICULTY: ***
       :+: Zombie Captains :+: 
       I hate these guys since they're one of the only characters with an instant
       kill grapple move. Basically, don't let these green/blue colored zombies get
       in close, otherwise they have a throat-slit grapple kill which instantly
       knocks your life to 0. Use typical block-counter attacks, and also try a
       variety of uppercut swings. It's best to try and stealth kill these weary
         DIFFICULTY: ****
       :+: Ronins :+: 
       These are sort of like mercenary soldiers. They're not as professional as
       true guards, nor do they have uniforms to support the occasion. You'll often
       find them dressed in red, purple, green, or blue patches. Many of them have
       grizzly hair on their face, and have extremely horrible defense. Make quick
       work of them.
         DIFFICULTY: *
       :+: Wooden Robot :+: 
       Typically a wooden robot, either resembling a skeleton or some sort of
       demon. Wooden Robots are not Undead, so they can be stealth killed, but
       their life bars are quite high. Their defense is horrible, but the life bar
       makes up for it. Watch out for their brief attacks, many of which appear to
       be in chopping motions, or swirls.
         DIFFICULTY: **
       :+: Wooden Midget Robot :+: 
       Insanely hard in my opinion, which is why it's best to attempt to stealth
       kill them before they see you. Watch out for their charged-up swirl attack
       which swings around about 30 times. You can try blocking it continuously and
       counter-attacking. Near their death, they launch out about 4 grenades which
       can instantly kill you. They also have sporadic charge movements.
         DIFFICULTY: *****
       :+: Fire Goblin :+: 
       Little four feet tall beasts that protrude fire from their mouths, and also
       have claw swinging motions. They can only be killed with an Undead weapon,
       so make sure you have one, or run. Their fire blast protrudes a short radius
       like a flamethrower, and does splash damage.
         DIFFICULTY: ***
       :+: Spirit Cards :+: 
       Not too difficult per say, even though they have moderate attacking
       abilities. Looks like white ghouls, except you do not need an Undead weapon
       to kill them. I find it best to use basic fighting techniques, and watch out
       for the spirit slash grapple attack.
         DIFFICULTY: **
       :+: Basket Guards :+: 
       These guys are identical to pike guards, except their swinging motions are
       slower and their defense is worse. Not much more to say about them.
         DIFFICULTY: *
       :+: Martial Artists :+: 
       These guys are extremely similar, if not identical to the Buddha Monks.
       They're basically normal forms of the midget robots you faced inside the
       castle. They have a swirling leg kick, various swift combos up to 5 hits,
       and a slamming grapple technique. Difficult opponents, but can be outwitted
       with smart sidesteps.
         DIFFICULTY: ****
    /X-BOX Live/
    One of the new features of Tenchu: Return from Darkness is the ability to
    actually play online against another person, either head-to-head or
    co-operative. Sadly enough, the Live play is somewhat lacking, as hardly anyone
    plays it nowadays. Anyhow, this section will describe the Live portion of
    Tenchu: RfD, and also explain some key strategies to making it past certain
    This places you in one-on-one deathmatch, however, it allows you to select from
    the various bosses of the game, and also from the default playable characters.
    Once you complete the game, all selectable multiplayer characters should be
    unlocked. I rarely play Head-to-Head, so handing out pointers can be a toughy.
    Here are some general tips to earning a high ranking though:
           > Some of the highest ranked players host their own games for a reason;
             there's no lag. Hosting your games not only gives you a lag-free
             advantage, but control of the map, and player approval if you wish.
             Your opponent will lag more, making it easier to defeat them in
           > When optimatching, it can filter through games by players higher
             than you, lower, or almost the same. Always pick higher as you'll
             usually find the top players to be more active, otherwise, you'll
             never locate a hosted game.
       #3) USE TATSUMARU
           > This is the only character I've managed to snatch a cheese tactic
             tactic from. Knock down the opposing player with either an explosive
             arrow, or powerful blow. Once your opponent is down on the ground, use
             Tatsumaru's stab grapple technique. You should be able to immediately
             grapple your opponent right when they rise from the ground. The great
             thing is that you can keep doing this for the rest of the match. They
             won't have enough time to quickstep, jump, or evade the oncoming
             charge grapple of Tatsumaru, and it does a whopping 30 guaranteed
           > While there are only six maps, you can see where your opponent is by
             pressing the BACK button. They should be marked with a colored arrow.
    While this is the only other mode you can play on Live (and also more fun), it
    too suffers from minor flaws. The biggest limitations are that none of the
    single-player maps can be played online. Instead, six unique multiplayer maps
    can only be pummeled over and over. Secondly, combat can be tough for the
    second player, who will usually suffer from minor control lag during combat.
    Because of this, co-op gets old REAL fast, rather than getting fun real quick.
    It does have its perks if you can find a loyal gamer who's willing to stay
    around for a good half-hour to play each of the maps. This section will
    describe how to complete each map efficiently.
      NOTE: Points cannot be earned during co-op, so you can only be ranked in
            head-to-head games.
       >>=> VILLAGE <=<< {{ Recommended Duo: Rikimaru & Ayame }}
       Basically a small ronin village setting, with some highground in the corner,
       several streets/alleyways, and six scrolls which must be gathered for the
       mission to be complete. Five of the scrolls can be found on the ground at
       various corners/areas of the map, while the sixth is on a captain ninja
       guard who patrols around the middle. I found this map impossible to complete
       without being detected, but a good idea is for both of you to split up. It's
       better to earn as many stealth kills as possible to maximize the fun. If you
       get into a bind, run away a bit, jump onto a roof, crouch, and repeat.
       >>=> BATTLEGROUND <=<< {{ Recommended Duo: Rikimaru & Tesshu }}
       Similar to a royal estate area near the morning, Lord Gohda has been
       severely injured during combat, and must be escorted to safety. This is a
       hostage escort mission, as there will be a Gohda NPC near the beginning. You
       will have to clear the way ahead for him, otherwise, one blade swing will
       kill him. Right off the bat, have one ninja go left, the other around the
       right flank. Stealth killing gives you a greater chance of success, so work
       on the initial guards. Repeat this strategy, working quickly and efficiently
       as Gohda is a quick walker. There will be four mines at the bottom of a
       stairwell near the end of the map. Try to defuse them by crawling over them.
       If you cannot, sacrifice yourself to clear the path as Gohda will step there
       no matter what.
       >>=> CASTLE <=<< {{ Recommended Duo: Tesshu & Ayame }}
       This is an all-stealth mission, and probably one of the most fun co-op maps
       as long as you're prepared. You cannot be detected once, so make use of the
       items you find along the way. Try to get as many co-op stealth kills as
       possible. To do so, have your friendly in the area when the other ninja
       presses X on the opponent. Only one person has to press X; you'll witness
       one of the 3-5 co-op stealth kills (neat stuff). Try flanking enemies from
       above by using the alternate paths. Also, make use of the grappling-ceiling
       technique. Grapple to the ceiling, and hold down L right when you reach it.
       Your ninja will stick to the wall for about 20 seconds, before dropping down
       from a lack of energy. Make use of the poison rice, but remember not to run
       directly at them when they look up.
       >>=> CAVERNS <=<< {{ Recommended Duo: Rikimaru & Ayame }}
       There are a ton of Undead enemies in this one, but many of them can be
       killed with normal weapons. Make use of the heightened platforms as earn as
       many stealth kills as possible to meet the points quota. Watch for small
       groupings of enemies, which is why it's best to stick together, and help
       stealth kill two at a time if possible.
       >>=> FORTRESS OF EVIL A <=<< {{ Recommended Duo: Tesshu & Ayame }}
       Appears very similar to the Caverns, except you're surrounded by lots of
       tougher opponents (martial artists, spirit cards, etc...). There's also
       small lava pits and drop-offs to watch out for. Use the same strategies from
       before, and have the stronger player take on the white-uniformed martial
       artists. You'll lose lots of life if you aren't efficient on this one.
       >>=> FORTRESS OF EVIL B <=<< {{ Recommended Duo: Rikimaru & Tesshu }}
       I would never recommend this combo unless you'd absolutely need them. This
       is basically a face-off of up to 10 bosses, ranging from the Evil Merchant,
       the Jinnai Samurais, and so forth. The catch is you don't have any way of
       healing your life. Two bosses will appear at a time in this large open
       arena. It's highly recommend you face off with one each, so that two bosses
       don't gang up on one player. If you manage to distract one boss, throw small
       hit combos on the second boss from behind. You will only get back 20 health
       after defeating 2 bosses per round, so be very defensive.
    - 8) Codes                 -
    Ah yes, the inevitable urge to plug in a series of buttons to unlock endless
    possibilities. Thankfully, Activision decided to add plenty of plug cheats to
    let gamers enjoy their endless frenzy of expansionability. This section will
    reveal all available XBOX cheat codes. I'd like to give credit to:
    - http://www.gamewinners.com/
    for providing these cheat codes.
       Restore Health      | Press START to pause the game. Press Up, Down, Up,
                             Down, & X (3 times).
       All Characters      | Wait for the press start screen. Hold White + Black,
                             & press Up, Right, Left, Down. Then, release White +
                             Black, and press L & R. All characters are unlocked
                             for multiplayer, single-player, and head-to-head.
       All Story Mode Missions | Press White (twice), L, R, Right, X, click left
                                 thumbstick, & click right thumbstick at mission
                                 selection screen.
       All Layouts | Click Right thumbstick, left thumbstick, L, R, White, & Black
                     at mission selection screen.
       Increased Offensive Power | Pause the game. Hold R + White, press Up, Down,
                                   Up, Down. Release R + White, and press X (3
       All Ninja Items | Hold L + R, press Up, Down, Up, Down, X (3 times), Left,
                         Right, Left, Right, & X (3 times) at item selection
       Unlimited Ninja Items Quantity | Hold L + R + White. Press Up (twice), Down
                                        (twice), Left, Right, Left, Right. Release
                                        only white, and press X (3 times).
       "Through the Portal" Bonus Mission | A unique mission only for Rikimaru.
                                            Press White, Up, Black, Down, L, R, &
                                            Left at title screen.
       Full Kuji | Pause the game. Hold L + R. Press Left (3 times), Right, & X.
    - 9) Common Questions      -
    )) Gameplay ((
    << What would you rate this game? >>
    - As much as I want to say Tenchu rules (which it did originally on the PS),
    the XBOX version did NOT blow me away by any means. When you're playing a
    direct port of Tenchu: Wrath of Heaven from the PS2, and there's only a few
    extras tossed in, you'd hope for some improvement in the presentation
    department. I found nonewhatsoever. While the framerate may have improved
    generally, graphics are still potently "texture-slabbed". Houses look perfectly
    geometric, textures protrude out in repeat patterns, and most of the level
    designs are straightforward (take this area, and move forth). While the actual
    designs provided alternate routes (including various layouts), the audio was
    quite hairy. Voiceovers are horrible, almost something out of a 60s film. The
    actual gameplay is probably the best part, as it incorporates the feeling of
    death, stealth, and action fighting into one. However, for a game that was
    released a month after Ninja Gaiden, I found it to be almost dismal. The
    biggest disappointment by far was online play, which to my frown, was nothing
    more than a "menu-based" type. No one plays it online mainly because there's no
    friendly pregame lobby where players can chat through. Everything is
    head-to-head based, there's only support for 6 maps on co-op, and the host
    benefits from a HUGE lag difference. Head-to-head games are pointless to play
    as the competitor will have no chance against a lag-free host. Sadly enough,
    while the game features tons of depth, including 3 story mode campaigns, no one
    will dare play them on high difficulties where you cannot continue on a level
    if you die once. It turns out to be a sham, forcing a [6/10] rating.
    << What are the extras in Return from Darkness? >>
    - Two additional maps are included in Rikimaru's, Ayame's, and Tesshu's
    campaigns. I'm not 100% sure, but I believe the items are the same. Multiplayer
    supposedly has two new maps, although I still only found 6 total. The biggest
    difference is X-BOX Live play, which allows for head-to-head combat (with a
    majority of the bosses playable), or co-operative (on 6 multiplayer exclusive
    maps only).
    << Why do you dislike this game so much? >>
    - I'm probably spoiled. Ninja Gaiden gave me so much more to look forward to.
    While Return from Darkness is a great Tenchu game, it's not necessarily a great
    XBOX game. When I see outdated presentations, barely noticeable differences
    between a PS2/XBOX version, and horribly designed Live play, I start to whine
    miserably. This game is a great purchase for no more than $10 on eBay, but
    you'll find its excitement to wear off after 2 weeks. To be honest, if the Live
    portion was improved (as was expected by many reviewers), then perhaps this
    game would have received an amazing rating. It could have been the next Ninja
    Gaiden of multiplayer games, but failed in my eyes. You need more maps, less
    lag, and some balance to tweak these problems.
    << Who's your favorite Head-to-Head character? >>
    - Tatsumaru. This guy, while fairly slow and possesses a similar fighting
    fashion to Tesshu, has a tremendous knockdown grapple. Try knocking your
    opponent down with an explosive arrow, then right when he/she is about to get
    back up, do the Tatsumaru charge-grapple attack. You'll always grapple them,
    and get an easy 30 health. Repeat this cheese technique for an easy-kill.
    << Are there any other versions of Tenchu? >>
    - Why yes, of course. There were originally two classics produced on the
    original PS, Tenchu & Tenchu 2. Both of them were considered must-haves for the
    awesome Sony Playstation. Then, Tenchu: Wrath of Heaven was released for the
    PS2. It was sort of a rehash of the same elements, but added the multiplayer
    elements & had better visuals. Return from Darkness is the fourth game in the
    series. A complete port of the PS2's Wrath of Heaven, but with Live support.
    Too bad the Live support doesn't help make it a necessary purchase. Tenchu:
    Fatal Shadows was recently released for the PS2. It's supposedly more of the
    same, if not slightly less impressive than Wrath of Heaven. The series still
    seems to be spiraling in the same direction.
    - 10) Copyright/Distribution/Reproduction Guidelines -
    This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted 
    by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO 
    NOT steal anything from this FAQ. If you want to use some information in your 
    own guide, simply ask me. If you want to place this guide on your website, 
    either link to the GameFAQs game page, or download the file and place it on 
    your own web server. Basically, you can post this on your website as long as 
    it's in ORIGINAL form, and not linking directly to GameFAQs. Aside from that, 
    all proper credit is due when necessary. Also, don't even think about selling 
    FAQs. Trying to prosper off of other people's work will get you in big time 
    trouble (coming from an eBay seller myself).
    Any site out there has permission to host my FAQs (following the above terms), 
    however, these are a list of current sites that host my FAQs officially:
    - http://www.gamefaqs.com/
    - http://www.ign.com/
    - http://www.neoseeker.com/
    - http://www.cheatcc.com/ 
    - http://www.cheatplanet.com/
    - 11) Proper Credit        -
    I'd like to thank the following people for their help in making this FAQ 
    )) CJayC (( for constantly updating GameFAQs, and dedicating his entire life 
    to it. Takes a lot of effort to keep a site going this long.
    )) Gamewinners.com (( for providing a brief list of codes which I knew nothing
    about in order to expand the game's replayability.
    )) Activision (( for trying to create an aspiring XBOX title, but failing
    somewhat in the multiplayer department. I was really looking forward to the
    Live portions, but was greatly saddened by the lack of support.
    )) TheGuyinGTA3 & Swiftshark's FAQs (( for having complete Wrath of Heaven
    FAQs, which could let me verify that some of the details in the XBOX & PS2
    games matched. Thanks.
    )) ascii-art.de (( for providing 3 brief ascii gallery pictures which has their
    original author names posted in. I love your huge collection of compiled ASCII
    art, and thanks a ton.
      "Some people make sacrifices to make other people happy." - Chris Zawada
      "Freeeeeeddooommmmmmmmm!" - William Wallace (Braveheart)

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