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FAQ/Walkthrough by Marcelo Redfield

Version: 0.65 | Updated: 02/27/06

Current Version: 0.65                                  Last update - 27/02/2006
===============================================================================
===============================================================================

Welcome to Redfield´s
                                                                             
                                                                               


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                                                                           FAQ!
                                                                               
===============================================================================
===============================================================================


                               Table of Contents


01)  History Version    
                                   
02)  About this Guide/FAQ  

03)  About Outrun 2

04)  About the Author 

05)  Game Basics

   A - Game Controls

   B - Driving Tips/Techniques

   C - Profiles

   D - Options

   E - Cars

   F - Track List

06)  Game Modes

   A - Outrun Arcade

   B - Outrun Challenge

   C - Outrun XBox Live

07)  Codes and Secrets

   A - Passwords

   B - Unlockables

   C - Original Outrun Game                

   D - Cards 

08)  Game Bugs/Glitches

09)  How to contact me

10)  Credits

11)  Copyright/Legal stuff


===============================================================================
                         Section 01 - History version 
===============================================================================

Version 0.65

27/02/2006 - Humm, after more than a year without updates, I decided to start
working in this FAQ again and complete it. I just got some more driving tech-
niques from Kevin Grieve and the launch of Outrun 2006 Coast 2 Coast is near!
I plan to make a FAQ for it too so, it would be a nice idea to finish this one
first. There´s not much stuff left to do, so I believe that by the end of March
I´ll complete it. Besides the driving techniques, I also corrected some minor
errors and filled little things on the FAQ. Enjoy!

===============================================================================


Version 0.6

13/01/2005 - Well, first of all I removed that palmtree from the logo art. It 
sounded kinda stupid. I added a new section called "Game Bugs/Glitches" that 
contains... hummm... ahhh... You know what and I´ve added some suggestions from
several mails I got and the main reason I´m updating is to let you all know 
that this guide isn´t dead and that I´m just not working hard on finishin it 
because I have some college final tests and stuff of the sort, that is taking 
much of my time. As soon as I finish them, I´ll finish this guide. Expect a new
update around 25-30 February. Special thanks for Gouki and Dodgymat for their 
valuable help in this guide.


===============================================================================

Version 0.5

23/12/2004 - Yay, the first release of the FAQ. I hope it pleases most of the 
people who reads it, and, as you may notice, it is quite incomplete. It has 
all the sections of the FAQ that I intended to make (I may, and probably will 
add some new sections in the future) but the Game Modes, which will have the 
detailed descriptions about every stage, mission and stuff of the sort. That´ll
come in the next version. I don´t know if the next version will be 100% 
complete, since there are LOTS of stuff to add, but I´ll work hard on it on 
2005. Merry XMas everyone and happy new year!


===============================================================================

Version 0.1


12/12/2004 - Added the main layout to the guide and the basic sections.


===============================================================================
                        Section 02 - About this Guide/FAQ
===============================================================================



Hello there and welcome to my Outrun 2 FAQ! I´m not a professional Outrun 
player or anything of the sort, so don´t expect an extremely detailed FAQ with
tips to get the highest scores, the best times and stuff of the sort. That is 
not my intention. So far. Maybe in a distant future. I´ll add general 
information, details, strategies, tips and some codes for the game. You can 
expect a new version of the FAQ with more info, detailed strategies of the 
missions and updates. I have no deadline to finish this FAQ entirely so I´ll 
add new things once in a while. As you may notice, english is not my native 
language, so you will find some spelling errors, some weird sentences and stuff
of the sort. I would be glad you could warn me of those mistakes and forgive 
me for those mistakes. Thank you!

===============================================================================
                          Section 03 - About Outrun 2
===============================================================================



Outrun 2 for Microsoft´s XBox is the long awaited sequel to the classic Outrun.
Originally developed by Sega AM2for Arcade (running on a Chihiro board), it was
converted to XBox by Sumo Digital.

Released in Europe in 01/10/2004, and in the United States in 25/10/2004. 
According to GameFAQs.com, it will be released in Japan in 27/01/2005.

Outrun 2 features gorgeous graphics, a brilliant soundtrack. It has several 
modes of gameplay and simple controls, altough it has a very high learning 
curve.

The XBox version also features online game mode, via the XBox live and a 
multiplayer mode via the XBox system link, up to 4 players.
                                                   

===============================================================================
                          Section 02 - About the Author
===============================================================================


Hello there! This is the fourth FAQ that I am writing. I may not be very 
skilled in writing FAQs, but I really hope you enjoy it and that you find 
erything you need. You can contact me anytime you wish, but you can find more 
information on that on the How to Contact Me section.

You can find other FAQ/Guide I wrote here:

http://www.gamefaqs.com/features/recognition/44291.html


===============================================================================
                            Section 05 - Game Basics 
===============================================================================


A - Game Controls


There are eight sets of controller configurations that you can choose. It goes 
from A to H. you can check below all button configurations, and then you can 
choose which you like in the options menu (the options menu has a more detailed
explanation further).

                              -----------------
                             | Configuration A |
                              -----------------


Left Analog Stick................Steer

X Button.........................Gear Down

B Button.........................Gear Up

Black Button.....................Change View

Left Trigger.....................Brake

Right Trigger....................Accelerate



                              -----------------
                             | Configuration B |
                              -----------------



Analog Stick......................Steer

Right Analog Stick Up.............Gear Down

Right Analog Stick Down...........Gear Up

Black Button......................Change View

Left Trigger......................Brake

Right Trigger.....................Accelerate



                              -----------------
                             | Configuration C |
                              -----------------



Analog Stick.......................Steer

Right Analog Stick Up..............Gear Up

Right Analog Stick Down............Gear Down

Black Button.......................Change View

Left Trigger.......................Brake

Right Trigger......................Accelerate



                              -----------------
                             | Configuration D |
                              -----------------



Analog Stick.......................Steer

Right Analog Stick Up..............Accelerate

Right Analog Stick Down............Brake

Black Button.......................Change View

Left Trigger.......................Gear Down

Right Trigger......................Gear Up



                              -----------------
                             | Configuration E |
                              -----------------



*Note - This is my favorite button configuration



Left Analog Stick..................Steer

A Button...........................Gear Down

B Button...........................Gear Up

Black Button.......................Change View

Left Trigger.......................Brake

Right Trigger......................Accelerate



                              -----------------
                             | Configuration F |
                              -----------------


Analog Stick.......................Steer

A Button...........................Accelerate

X Button...........................Brake

Black Button.......................Change View

Left Trigger.......................Gear Down

Right Trigger......................Gear Up


                              -----------------
                             | Configuration G |
                              -----------------


Left Analog Stick..................Steer

X Button...........................Gear Up

B Button...........................Gear Down

Black Button.......................Change View

Left Trigger.......................Brake

Right Trigger......................Accelerate



                              -----------------
                             | Configuration H |
                              -----------------



Left Analog Stick..................Steer

X Button...........................Gear Down

B Button...........................Gear Up

Black Button.......................Change View

Left Trigger.......................Brake

Right Trigger......................Accelerate


===============================================================================


B - Driving Tips/Techniques


If I could give one tip for being a super-b driver in this game is Training. I 
know it may sound dumb and obvious, but it is the only way to master this game.
It took me several hours to learn how to drive well. To be a professional in 
Outrun 2 you need much more than hours of gameplay. As I am not a master Outrun
2 player, I never had the intention of making this FAQ to teach you how to
drive professionally. Now thanks to Gouki and Kevin Grieve, I´ve added more
enhanced techniques and strategies. Almost all of the following content was
provided by them! Thank you very much for your help, guys!


                            ---------------------
                           | Starting Techniques |
                            ---------------------


Note: There is a difference between starting methods, using automatic or 
manual transmission.

Using Automatic Transmission: Hit the accelerator just in between the counter 
says 1 and "start", for the fastest start. There is no difference between 5 or 
6 gear cars in automatic. 6 gear cars are slower starters in automatic 
transmission.

Using Manual Transmission: Now there is a big difference between 5 and 6 geared
cars. 

- 5 Gear Cars: Hit the accelerator just in between the counter says 1 and 
"start, for the fastest start.

- 6 Gear Cars: Before you start, shift to the second gear then make a rev in 
between 6000 rpm while the counter hits "start".


Changing gears at the correct time is the next critical step to a great start.
Each car has its own particular rev point at which to change gear. There is
also a few different ways in which to do it.

1) Using the shift indicator light. By counting the number of flashes of the
light you can accurately judge when to shift gear. This method has its
drawbacks online as it seems to lag slightly but for TT it is fine.

2) By watching the speed of your car. Preferably out the corner of your eye as
it can be a pain negotiating the first corner on palm beach watching the
speedometer only to clip the wall.

3) Probably the best way is to watch the rev counter needle itself for it
almost reaching the terminal revs of the car.



                                ------------
                               |  Drifting  |
                                ------------


As you will notice, drifting is the most important technique that you need to
master in this game. There are to ways of drifting. One using manual, and the 
other, automatic transmission. Using automatic transmission may be kinda harder
that using manual transmission.

To perform the drift, in first place, you need to be with a considerable speed.
100 km/h (~63 mph). The higher the speed you have, the better and faster is the
drift you make.

- Using automatic transmission: hold the accelerator at all time, steer into 
the bend, quickly press the brake, then release it immediately. Then perform a 
drift. It may be kinda hard to perform that, but with a little training you 
will get it!

-Using manual transmission: steer into the bend, then, very quickly shift one 
gear back to make your car slip in the road, start the drift in the direction 
you want then shift one gear up again to avoid loosing too much speed.

Use multiple drifts. Sequences of curves don´t need multiple drifts. Simply 
steer to the opposite side while drift to change your drift and maintain your 
high speed.

Car handling while drifting: You can steer to the left and to the right while
performing a drift, to adjust the angle of the drift.

Try to drift as less as possible! I know it may sound contraditory, but try to 
re-straighten your car as fast as possible after a drift. While drifting you do
not gain speed, so quit drifting as fast as you can to increase speed again.



                                 ----------
                                | Deadzone |
                                 ----------
  
This is something refered to but never fully understood. It is basically having
the wheels in a straight line while driving straight. 

Catching the deadzone:

IE on the end of the carousel corner, on Metropolis where you slide around to
the left then need to flick right onto the straight most people just let the
car drift but it is possible with practice to get the car to exit its drift in
a straight line maximising acceleration, boosting the speed you approach the
next corner. It is achieved by counter correcting the car almost into its right
hand drift and at the correct time catching the deadzone ie letting go the
thumbstick. So as the car just drives off in the correct direction without
drifting. Another method of deadzone drifts are where you have a multiple
drifts and need to hug the inside line on both corners. This is an invaluable
little trick, especially on the very last corner of desert. You have had to
drift right on the kink at the top of the hill after the chicane and there is
not enough time to get the car straight to do another drift so you need to
carry on the drift in another direction but the car always runs out wide to the
verge sometimes scrubbing off speed. So, what can you do to stop this? Let go
the throttle? Press the brake? Nope! Get your eyes onto the car you are driving
on screen. When it is changing direction from drifting right to left there will
be a minute window of opportunity where the car will be straight on your
screen.This you will need to exploit and it will take a lot of practice as 
timing is critical. Just as the car gets straight you need to change gear down
up. Just like you are doing a drift. IE 5-4-5. or 6-5-6. this will throw the
car into the corner violently and allow you to hug the inside line shaving
seconds off and allowing you to exit earlier and faster.



                         ---------------------------
                        | Professional Car Handling |
                         ---------------------------

To maintain higher speeds while performing  a drift, there is a technique which
is called the feint steering method. This is a method to feint a steering to 
the wrong direction to a bend, then immediately, steer into the bend, to 
increase the angle of the car, steered into the bend.

You can perform this as following: when a bend to the right is approaching, 
just before the bend starts, steer firm to the left (feint to the left), then 
immeadiately staar firm to the right, so that the angle of your car, stays in 
straight position to the bend. Just after you steered to the right, to go into 
the bend, press the downshift button very fast and shift up again. Now you have
gained position to go into the right bend, so you don't have to drift as much 
anymore, as you would normally do. This method will hold up speed more while 
performing a drift.


                        -----------------------------
                       | COUNTER STEERING AND DELAYS |
                        -----------------------------

This is a method of unsettling the car prior to drifting to allow it
to accelerate it into the corner faster and tighter. By holding a tighter line
you are shortening the ammount of ground you need to cover and allowing you to
exit the drift quicker. This technique is achieved by approaching the corner
not parrallel to the road but aiming inwards toward the apex then applying full
opposite lock then full inwards lock in a rapid motion.

IE swing the nose out then in. Once this has been done the car will become
almost out of control its wheels will belch smoke now is the time to activate
the drift 5-4-5 or 6-5-6. If done correctly a visible kick will be given by the
car´s graphics on screen whereupon it will hug an unbelievably tight line
around the sharpest corner. It takes a lot of tie and patience to practise this
technique as a lot of it is to do with correct road position and timing of the
countersteer. But the rewards are the top of the scorboards.




                         --------------------------
                        | Gaining time in OutRun 2 |
                         --------------------------

Gaining time in Outrun 2: To gain a lot of time in Outrun 2, drive the shortest
way possible to the finish. Try to stay as close to the innerside of a normal 
bend as possible. 

While drifting: When performing a drift, make sure the front of your car is a 
close to the innerside of the bend as possible, to save a lot of meters, which 
is a lot of time!


                               ---------------
                              | And remember! |
                               ---------------



Being a superb driver in this game is training AND doing the mission mode. This
helps to remember the courses and how to take the bends correctly all the time!

===============================================================================


C - Profiles


The first time you play Outrun 2, you will be prompted to create a new profile.
Just put your name or nickname using the virtual keyboard and you are ready to 
go. While in the main menu, you can press the X Button to access the profile 
menu and create/delete/select the available profiles. When you move the select 
cursor over each profile, you can see the play time, how many A/AA/AAA ranks 
you got in Outrun Mission mode, how many cards you have unlocked of a total of 
142 and how many of the 101 missions you have completed. The last profile you 
use will be automatically selected the next time you play Outrun 2.


===============================================================================



D - Options


Pressing the Y Button while in any menu selection will bring you the Options 
Menu. You can also press Start while in any race or challenge to bring you the 
Options Menu. As you may notice, some options are just available when pressing 
Y in the menu.


                              -----------------
                             | General Options |
                              -----------------

Sound Volume............Adjusts the sound effects volume.
Music Volume............Adjusts the music volume.
Brightness..............Adjusts the brightness of the game.
Arcade Difficulty.......Adjusts the difficulty for the Outrun Arcade Mode.
Speed...................Toggles between km/h and mph as the default speed unit.
My Ghost Cars...........Shows or not the ghost car while in Time Attack mode.
                        
                        
                             --------------------
                            | Controller Oprions |
                             --------------------
                        
                            
                            
Configuration...........Toggles between A to H Button Configs (Explained Above)
Vibration...............Swtiches on and off the controller vibration.


===============================================================================


E - Cars

Every race, challenge, time trial you go, you can choose several Ferraris, out 
of a list of available cars. Some come already unlock when you start a new game
and some others need to be unlocked by achieving certain goals. You can check 
how to unlock those cars in the codes and secrets sections.

And, as mentioned before, I am not a professional driver. I´ll just add here a 
small profile of all available cars. The acceleration/handling is taken from 
the car selection screen and the max speed is the real max speed when you are 
actually driving.

And of course, you can choose several colors for the Ferraris in the car 
selection screen by pressing the X Button.

All comments and years were provided by Gouki! Thank you!



                                --------------
                               | Dino 246 GTS |
                                --------------

Recommended for Novice Players

Acceleration  -  *****
Handling      -  *****
Max Speed     -  ****    (288km/h - 179 mph)
Gears         -  Five

Year: 1972

Comment: The founder of Ferrari, Enzo Ferrari, 
named this smaller Ferrari after his son Dino.




                              -------------------
                             | 365 GTS 4 Daytona |
                              -------------------

Recommended for Novice Players

Acceleration  -  *****
Handling      -  *****
Max Speed     -  ****    (288km/h - 179 mph)
Gears         -  Five

Year: 1971

Comment: In the 1967 '24 hours of Daytona' three 
prototype Ferrari's had a decisive 1, 2, 3 finish. 
The Ferrari 365 GTS was named Daytona in commemoration 
of this win.


                                 -------------
                                | Ferrari F50 |
                                 -------------

Recommended for Intermediate Players

Acceleration  -  *****
Handling      -  *****
Max Speed     -  *****   (293km/h - 182 mph)
Gears         -  Six

Year: 1995

Comment: The F50 was made in commemoration of 
Ferrari's 50th anniversary. Using all of their 
racing experience at that time, Ferrari created 
the F50 to be as close as possible to a Formula 1. 
It was referred to as Ferrari's F1 Road Car. 
Only 349 F50's were made. Last one left Ferrari's 
Maranello factory in July 1997.


                                  ------------
                                 | 360 Spider |
                                  ------------

Recommended for Intermediate Players

Acceleration  -  *****
Handling      -  *****
Max Speed     -  *****   (293km/h - 182 mph)
Gears         -  Five

Year: 2000

Comment: Ferrari began their shift to the next 
generation 8 cylinder models, the previous year 
with the evolution of the F355 to the F360. Then 
at the 2000 Geneva Auto show, they announced the 
360 Spider. In Ferrari's distinct Formula 1 flavor, 
as well as functional safety for the occupants, two 
roll bars add a distinctly attractive flare to the 
life invigorating sense that the 360 Spider imparts.
                               

                                   ---------
                                  | 288 GTO |
                                   ---------

Recommended for Intermediate Players

Acceleration  -  ******
Handling      -  ****
Max Speed     -  ****   (293km/h - 182 mph)
Gears         -  Six

Year: 1984

Comment: The 288 GTO, an unforgettable masterpiece 
for Ferrari, was announced at the Geneva Auto Show 
in 1984, exactly 20 years after Ferrari greatest 
masterpiece, the everlasting 250 GTO was announced. 
The 288 GTO, like the 250 GTO was designed and made 
specifically to enable it to receive homologation 
status. (authorization for racing).


                                 ------------
                                | Testarossa |
                                 ------------

Recommended for Intermediate Players

Acceleration  -  ******
Handling      -  ****
Max Speed     -  ****   (293km/h - 182 mph)
Gears         -  Five

Year: 1984

Comment: An overwhelming sense of presence coupled 
with sheer undeniable beauty. the sense of thrill 
and excitement that you get from a Ferrari can be 
keenly felt regardless of whether the Testarossa 
is in motion or just standing still. It can be said 
that the Testarossa firmly established Ferrari's 
authority in the arena of automotive grace and beauty.

                                 -------------
                                | Ferrari F40 |
                                 -------------

Recommended for Professional Players

Acceleration  -  ****
Handling      -  ****
Max Speed     -  ******  (300km/h - 186 mph)
Gears         -  Five

Year: 1987

Comment: The F40 was announced at a press conference 
in July 1987 by Enzo Ferrari, the founder of Ferrari, 
as the most extreme road car in the history of Ferrari. 
Following in Ferrari's tradition Enzo Ferrari proposed 
to once again make a car that was not just a great 
road car, but one that could also be entered in a race 
without any additional modification. In response to 
this proposal Ferrari created the F40 using the 288 GTO 
mechanism as a base starting point.


                                 --------------
                                | Enzo Ferrari |
                                 --------------

Recommended for Professional Players

Acceleration  -  ****
Handling      -  ****
Max Speed     -  ******  (300km/h - 186 mph)
Gears         -  Six

Year: 2003

Comment: Announced at Le Salon de Paris in 2002 
and deemed worthy to bear the name of Ferrari's 
founder, the Enzo Ferrari is Ferrari's latest 
V12 road car. Following in traditions of the F40 
and the F50, the Enzo Ferrari is the culmination 
of years of Formula 1 winning experience and 
technical expertise. Initially only 349 Enzo Ferrari's 
were scheduled for production. However due to 
overwhelming desire from Ferrari fans over the 
world 399 Enzo Ferrari's were produced.


                                 -------------
                                | F355 Spider |
                                 -------------

Recommended for Intermediate Players

Acceleration  -  ******
Handling      -  ****
Max Speed     -  ****   (293km/h - 182 mph)
Gears         -  Six


                                   ---------
                                  | 328 GTS |
                                   ---------

Recommended for Intermediate Players

Acceleration  -  ******
Handling      -  ****
Max Speed     -  ****   (293km/h - 182 mph)
Gears         -  Five

                                   ---------
                                  | 250 GTO |
                                   ---------

Recommended for Professional Players

Acceleration  -  ****
Handling      -  ****
Max Speed     -  ******  (300km/h - 186 mph)
Gears         -  Five

                                   --------
                                  | 512 BB |
                                   --------

Recommended for Professional Players

Acceleration  -  ****
Handling      -  ****
Max Speed     -  ******  (300km/h - 186 mph)
Gears         -  Six



IMPORTANT NOTE: All professional cars (Ferrari F40, Ferrari Enzo, Ferrari 250 
GTO, Ferrari 512 BB)do not lose speed, while taking a normal bend. They stay at
a speed of 300 kmh, while all other cars lose speed while taking a normal bend 
(without drifting).


===============================================================================


F - Track List


Everytime before you start any race, you have the choice to select the music 
you wish to hear during your race. The list is quite big, but it may get very 
repetitive. Unfortunately, there´s no option to use a custom sountrack.

And when you begin a new game, you can choose just Music 1 to Music 7. The 
other musics can be unlocked as you achieve certain goals. You can find more 
information about it on the Codes and Secrets section.


Music 1 - Splash Wave

Music 2 - Magical Sound Shower

Music 3 - Passing Breeze

Music 4 - Risky Ride

Music 5 - Shiny World

Music 6 - Night Flight

Music 7 - Life Was a Bore

Music 8 - Splash Wave - Euro Remix

Music 9 - Magical Sound Shower - Euro Remix

Music 10 - Passing Breeze - Euro Remix

Music 11 - Splash Wave - 1986

Music 12 - Magical Sound Shower - 1986

Music 13 - Passing Breeze - 1986

Music 14 - Risky Ride - Guitar Mix

Music 15 - Shiny World - Prototype

Music 16 - Night Flight - Prototype

Music 17 - Night Flight - Instrumental

Music 18 - Life Was a Bore - Instrumental


===============================================================================
                          Section 06 - Game Modes
===============================================================================


To be added soon!!





===============================================================================
                       Section 07 - Codes and Secrets
===============================================================================

A - Passwords

In the Gallery, that can be accessed by pressing the X Button in the Outrun 
challenge Screen. Then, just go to the Enter Code menu and add one of the 
following passwords below.

Note: all codes are in upper case.

BIRTHDAY         - Unlocks all Cards
DESREVER         - Unlocks all reversed tracks
DREAMING         - Unlocks all Cars 
RADIOSEGA        - Unlocks all Music
NINETEEN86       - Unlocks the Original OutRun arcade game
THEJOURNEY       - Unlocks all missions 
TIMELESS         - Unlocks all Bonus Tracks


Important note: for some unkown reason, Sumo Digital removed the password
screen from the japanese version of this game. So, if you have it, don´t even
bother looking for a password input screen.


===============================================================================


B - Unlockables

Completing the stages of the Outrun Mission will unlock you some features of 
the game. Here is the complete list of all features you can unlock in the game 
and what do you need to do to get them.


- Unlockable cars
 

Ferrari 288 GTO....................................Clear all Stage 1 Missions 
Ferrari Testarossa.................................Clear all Stage 2 Missions
Ferrari F40........................................Clear all Stage 3 Missions 
Enzo Ferrari.......................................Clear all Stage 5 Missions
Ferrari 328 GTS....................................Clear all Stage 7 Missions 
Ferrari 250 GTO....................................Clear all Stage 8 Missions
Ferrari 512 BB.....................................Clear all Stage 9 Missions 
Ferrari 355 Spider.................................Clear all Stage 10 Missions
          
                                            
- Unlockable music                                    
                                                        
                                                        
Splash Wave - Euro Remix...........................Clear all Stage 0 Missions 
Magical Sound Shower - Euro Remix..................Clear all Stage 1 Missions
Passing Breeze - Euro Remix........................Clear all Stage 2 Missions 
Splash Wave - 1986.................................Clear all Stage 3 Missions 
Magical Sound Shower - 1986........................Clear all Stage 4 Missions 
Passing Breeze - 1986..............................Clear all Stage 5 Missions
Risky Ride - Guitar Mix............................Clear all Stage 6 Missions 
Shiny World - Prototype............................Clear all Stage 7 Missions
Night Flight - Prototype...........................Clear all Stage 8 Missions
Night Flight - Instrumental........................Clear all Stage 9 Missions  
Life Was a Bore - Instrumental.....................Clear all Stage 10 Missions 
                                                        
                                                     
- Unlockable Reversed Tracks                             
                                                    
Palm Beach.........................................Clear all Stage 1 Missions
DeepLake...........................................Clear all Stage 2 Missions
Alpine.............................................Clear all Stage 3 Missions
Castle Wall........................................Clear all Stage 4 Missions
Coniferous Forest..................................Clear all Stage 5 Missions
Desert.............................................Clear all Stage 6 Missions
Cloudy Highland....................................Clear all Stage 7 Missions
Industrial Complex.................................Clear all Stage 8 Missions
Snow Mountain......................................Clear all Stage 9 Missions
Ghost Forest.......................................Clear all Stage 10 Missions
Tulip Garden.......................................Clear all Stage 11 Missions
Metropolis.........................................Clear all Stage 12 Missions
Ancient Ruins......................................Clear all Stage 13 Missions
Imperial Avenue....................................Clear all Stage 14 Missions 
Cape Way...........................................Clear all Stage 15 Missions
                                                    
                                                      
- Unlockable Reverse Routes                              
                                                                              
                                                     
Reverse Route 1: Tulip Garden to Palm Beach........Clear all Stage 11 Missions 
Reverse Route 2: Metropolis to Palm Beach..........Clear all Stage 12 Missions 
Reverse Route 3: Ancient Ruins to Palm Beach.......Clear all Stage 13 Missions 
Reverse Route 4: Imperial Avenue to Palm Beach.....Clear all Stage 14 Missions 
Reverse Route 5: Cape Way to Palm Beach............Clear all Stage 15 Missions 
                                                               
                                                               
- Unlockable Bonus Stages                                          
                                                               
                                                               
Bonus Stage 1......................................Clear all Stage 4 Missions 
Bonus Stage 2......................................Clear all Stage 6 Missions 


===============================================================================


C - Original Outrun Game 


Yes, it is possible to unlock the original Outrun arcade game! And it is not 
that hard. All you need to do is complete all routes of the Outrun Mode, in 
the Outrun Arcade Game Type. It doesn´t matter the difficulty. Just reach all 
goals from A to E. After that, to play the original Outrun, go to the Outrun 
Challenge, then press the X Button to go to the Gallery. There you can select 
the Original Outrun Arcade game.


The controls are fixed and can´t be changed by the Options Menu.

Left Analog Stick..................Steer

X/B Button.........................Gear Up

A Button...........................Gear Down

Left Trigger.......................Brake

Right Trigger......................Accelerate


To exit the game, just press B button on the title screen.


===============================================================================


D - Cards 

As you go completing the Outrun Missions, you can check the Card Gallery in the
Gallery menu. There are special cards called "Chase Cards". Every four AAA rank
you get in the Outrun missions, you unlock a new chase card. Finally, there are
four Chase Cards that can only be unlocked by the Unlock All Cards Password.

-Thanks for Dodgymat for the Chase Cards info.


Not now, but in a future version I´ll add all cards here and their description.



===============================================================================
                       Section 08 - Game Bugs/Glitches
===============================================================================

Outrun 2 may be a wondefull game, but it is far from perfect. It seems that 
things slipped thru Sumo Digital and got into the final version of the game. 
I cannot be 100% sure, but those problems are present just in the PAL final 
and pre-release games. I´ll buy soon the US Final version and I´ll try to play 
the Japanese version to see wether or not those versions have the same problem.
If you find another bug/glitch or if you have a different version of the game 
that doesn´t have one of the listed problems, please, let me know about it!


 - The 21/101 Bug

It´s not a big deal and this won´t affect your gameplay in any form. The bug 
here is that, when you accomplish more than 21 missions in the Outrun Mission 
mode, your profile will say that you have just completed 21 of 101 missions. 
So don´t panic when you´re going to change your profile and see that you have 
completed just 21 missions, when you actually did much more.


 - Time Trial Route Scores not saved in PAL version

That is somewhat frustrating but, some people have complained about not having 
their Time Trial Route Scores saved in their PAL versions. There´s nothing that
can be done to avoid this, so, if you really want to have those scores, suit 
yourself with a pen and a piece of paper!


 - Car Stuck on Outrun Challenge 20

This has happened to me once and it´s one of the most frustrating glitches in 
my opinion. It happens on Outrun Challen 20, just when you are in half of the 
course. It happens when you are on the Palm Beach stage (the first time) in the
part where you normally start the game (you are racing it backwards). I don´t 
know exactly what it is, but it seems that your car falls thru the track and 
gets stuck there. All your effort of about 15 minutes is wasted. You can´t get 
out but you can normally exit the game or wait for the time to run out.


===============================================================================
                       Section 09 - How to Contact Me
===============================================================================


Well, if you have any further questions about the game, this FAQ or anything of
the sort, do not hesitate to contact me!

You can contact me by


- e-mail

Just send your message to shadowth AT gmail DOT com

Of course, replace the spaces and the AT and COM for @ and .
You can expect a reply in an average of 2 days. Try to add Outrun 2 on the
subject of the e-mail to make things easier and use clear easy to understand
messages. I won´t reply mails I can not understand. 


- instant messenger

You can add me to your MSN Messenger contact list.

My MSN e-mail is:  tomatoconveniencestore@gmail.com

 

===============================================================================
                             Section 10 - Credits
===============================================================================


Well, I would like in first place, thank Sega/AM2 and Yu Suzuki for producing 
this amazing game and porting it to the XBox! This is the game that made me buy
and XBox, and it is impossible to regret it! I love you Sega!

Darthsol: for helping the people in the board, giving tips of the game, and 
telling us most of the stuff he could. And of course, for working hard on the 
port of Outrun 2.

Gouki: for giving advanced driving techniques, correcting me in some stuff 
and letting me add some extra information about the cars. Thank you very much.

Kevin Grieve: for some awesome driving techniques! Thanks! ;D

Dodgymat: for giving me some info regarding the chase cards!

===============================================================================
                       Section 11 - Copyright/Legal stuff
===============================================================================


All rights, mine or not, are reserved.

All content of this guide is copyrighted. Check below what you can and cannot
do with this guide.

Do - Print it, send the whole guide to a friend, lend your printed guide to a
friend, copy the entire guide to your HD, diskkete etc.

Do Not - Copy segments of it. Link this guide directly in your web site, split
and/or modify it in any way. Make profit in any way/form with this guide. Avoid
trouble and don´t do bad things!

Sites that this guide is available:

- http://www.gamefaqs.com
- http://www.neoseeker.com


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