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Live Ammo FAQ by Amakusa42

Version: 1.0 | Updated: 02/05/05

  ___        _      _                       .        _
 .'   `.   ___/   ___/ ,  _  /   __.  .___   |     ___/
 |     |  /   |  /   | |  |  | .'   \ /   \  |    /   |
 |     | ,'   | ,'   | `  ^  ' |    | |   '  |   ,'   |
  `.__.' `___,' `___,'  \/ \/   `._.' /     /\__ `___,'
              `      `                                `
   _____  .
  (      _/_   .___    ___  , __     ___.   ___  .___    ____
   `--.   |    /   \  /   ` |'  `. .'   ` .'   ` /   \  (
      |   |    |   ' |    | |    | |    | |----' |   '  `--.
 \___.'   \__/ /     `.__/| /    |  `---| `.___, /     \___.'
 .       __               .    _           .
 /       |  .___    ___  _/_   /           /     ` _   __   ___
 |       |  /   \  /   `  |    |,---.      |     | |   /  .'   `
 |  /\   /  |   ' |    |  |    |'   `      |     | `  /   |----'
 |,'  \,'   /     `.__/|  \__/ /    |      /---/ /  \/    `.___,

     .                                    .____
    /|    , _ , _   , _ , _     __.       /       ___    ___.
   /  \   |' `|' `. |' `|' `. .'   \      |__.   /   ` .'   `
  /---'\  |   |   | |   |   | |    |      |     |    | |    |
,'      \ /   '   / /   '   /  `._.'      /     `.__/|  `---|.

				By John T Perkowski

Disclaimer: Copyright (c) 2003 John T Perkowski The guidelines for using this
FAQ are simple; don't sell it or give it away, and don't reprint it without
obtaining my permission. You may not incorporate any part of this FAQ into your
own guide without obtaining my express written permission and providing a large
  _   _   _   _   _     _   _     _   _   _   _   _   _   _   _
 / \ / \ / \ / \ / \   / \ / \   / \ / \ / \ / \ / \ / \ / \ / \
( T | a | b | l | e ) ( o | f ) ( C | o | n | t | e | n | t | s )
 \_/ \_/ \_/ \_/ \_/   \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

1. Introduction
2. What is Live Ammo?
3. Basic Ammo Types
4. Combination Suggestions for Basic Ammo
5. Upgraded Ammo Types
6. Combinations Suggestions for Upgraded Ammo
7. Final Words

1. Introduction

Welcome to my Oddworld: Stranger's Wrath Live Ammo Guide. This will be the
fifth guide I've written, but only the third actually published. This is
basically a beginner's guide to Live Ammo and its many uses. I've written this
guide for those who are curious, or those who are beginners and need a bit of
info. If you feel I've left something out or I am incorrect, feel free to email
me at the email address you see in the Final Words section. Please note that
this guide will contain as few spoilers as possible, which is why I split up
the early and late game ammo types.

2. What is Live Ammo?

Most of the enemies in the game favor guns. Stranger is not one of them.
Instead, he hunts for animals in the wild, and uses the captured beasts as
ammunition. Why use a lead bullet when you can fire off an angry swarm of
hungry Bees? There are many different types of Live Ammo, and this guide will
give you the basics of each type, and some practical uses. Stranger uses his
crossbow to fire the ammo, which has two slots. The Left Slot if fired with the
L Trigger and the Right Slot is fired with the R Trigger. You can equip
different ammo types on each side of the crossbow, but you can't equip the same
type on both sides. The crossbow is only useable in first person mode, which is
accessed by clicking the right thumbstick. I will often make mention in this
guide about live capture. Enemies captured alive are more useful than dead
enemies, so a lot of this guide will focus on capturing outlaws alive. To do a
live capture, simply stand next to the fallen enemy and hold the X button.

3. Basic Ammo Types


The workhorse of Stranger's arsenal, the Zapfly is the only Ammo you have an
infinite amount of. Used to hunt the other ammo types, the Zapfly also can be
fired charged up. To charge the ammo, don't fire it for 3 seconds and it will
charge on its own. Charged Zapfly shots can used to activate mechanical devices
or to knock out enemies for live capture. Any device that can be activated will
have a blue circuit. Fire the Zapfly at the circuit. Individual Zapflys will
not be able to knock out an enemy in one hit, but it will take off a little bit
of their stamina. These are also one of the two ammo types that can set off
explosives. Looks like a small Purple bug, and works on every enemy. Doesn't
upgrade during gameplay.


Another mainstay of Stranger's arsenal, the Chippunk does NO damage to an
enemy. Instead, once it is fired, it starts sending out insults in all
directions. The area of effect is shown on your radar. Any single enemy who is
unaware of Stranger and in the area of effect will run over to the Chippunk in
an attempt to step on it. Only one enemy at a time will run over, and if the
enemy sees Stranger, the enemy will attack him instead. Multiple Chippunks can
be used to draw the enemy further away from large groups, just make sure they
are within earshot of each other. Useful for luring an enemy into an ambush for
a live capture. Doesn't work on your main bounties, though, so don't waste the
ammo. Looks like a chipmunk. When equipped in your crossbow, it makes funny


A very handy spider to have around! Once fired at an enemy, it instantly wraps
them up in webbing. Gags them too, so they can't cry for help. Once captured,
they are easy pickings for a live capture. Only works on one enemy at a time,
and doesn't work on your main bounties. Also, some enemies can simply break the
webbing, but they are easily spotted by thier armor.


Like the Bolamite, the Stunkz are used to incapacitate enemies. Unlike the
spider, though, the Stunkz can incapacitate up to three enemies caught in its
area of effect. Once fired, it unleashes a gas that makes enemies puke. While
thus vomiting, they can be live captured for bounty. They can be fired at
enemies or at the ground near enemies. The stun time isn't as long as the
Bolamite, but the multi-enemy stun feature is invaluable. Looks like a black
and white Chippunk. Doesn't work on your main bounties.


Fuzzles can be thought of as shootable traps. They don't do a lot of damage,
but once a Fuzzle latches unto an enemy, the enemy will run
around screaming and trying to get the Fuzzle off. While occupied, they aren't
firing at you. Fuzzles stick to any object they are fired
at, so set them on walls or ceilings for a funny ambush. Don't waste time
though, as multiple Fuzzles will eventually kill even the
toughest enemy. Looks like a Tribble with big eyes and even bigger teeth. Works
on Boss fights, making them a vaulable part of your arsenal. They will never
attack Stranger, so don't worry about walking past them.


Another useful toy. These carapice covered creatures can knock down practically
every enemy in one hit! While knocked down, Stranger can stroll over for a
quick capture. Thugslugs also do a fair amount of damage, so they make a good
general purpose weapon. Think of Thudslugs as shotgun rounds. Works on every
enemy, but particularly useful on Boss fights. Looks like an armadillo rolled
up into a ball.


These angry insects swarm at an enemy like bullets fired from a machine gun.
Cannot be used to knock out or stun an enemy, so if your going
for a live capture, this is NOT the correct ammo to use. Still, when faced with
a large group of enemies, nothing is handier than a set of
angry bees thirsting for Outlaw hide. Looks like a really large bee and works
on Bosses.


This flying bat has a firey temper that literally explodes on contact! NOT a
subtle weapon, so if your trying to sneak around don't use any
of these. Think of Boombats as shootable grenades. The area of effect is
slightly larger than the Stunkz, so its possible to get multiple
enemies with one Boombat. Stranger can only carry a max of eight, but they work
on Bosses too! Just don't expect a live capture. This is
the only other ammo type that can set off explosive barrels. Be careful, as
Stranger can be hurt by the explosions.

+-+-+-+-+-+-+ +-+-+-+-+-+
|S|N|I|P|E|R| |W|A|S|P|S|
+-+-+-+-+-+-+ +-+-+-+-+-+

Not recieved until mid-game. These HUGE wasps are one shot kills on anything
they hit except Bosses. You must have the Binocular upgrade to use them
(activated by the black button), so make sure to pick it up once it becomes
available. These nifty wasps are Stranger's revenge on every sniper he is
unable to snipe in the early stages of the game. Due to the method of fire,
this can't be combined with any other ammo type. Doesn't upgrade during

4. Combination Suggestions for Basic Ammo

This section is devoted to some basic combination ideas for your live ammo.
They are more ways to use the ammo in combination than listed
here, so make sure to experiment as much as possible.

+-+-+-+-+-+-+-+-+   +-+-+-+-+-+-+
|T|H|U|D|S|L|U|G| : |Z|A|P|F|L|Y|
+-+-+-+-+-+-+-+-+   +-+-+-+-+-+-+

This is your basic 'main bounty/boss fight capture alive' setup. Use the
Thudslug to knock 'em down, then the Zapfly to chip away at thier
stamina. Rinse and repeat.

+-+-+-+-+-+-+-+-+   +-+-+-+-+-+-+-+-+
|C|H|I|P|P|U|N|K| : |B|O|L|A|M|I|T|E|
+-+-+-+-+-+-+-+-+   +-+-+-+-+-+-+-+-+

Again, the basic method of capturing lone outlaws. Lure the outlaw over with
the Chippunk, and when they try stepping on it, Bolamite them.
Cash in the bank.

+-+-+-+-+-+-+-+-+   +-+-+-+-+-+-+
|C|H|I|P|P|U|N|K| : |Z|A|P|F|L|Y|
+-+-+-+-+-+-+-+-+   +-+-+-+-+-+-+

Works pretty much like above, only you use a charged Zapfly. Doesn't work on
some of the tougher enemies though, so be careful.

+-+-+-+-+-+-+-+-+   +-+-+-+-+-+-+
|C|H|I|P|P|U|N|K| : |S|T|U|N|K|Z|
+-+-+-+-+-+-+-+-+   +-+-+-+-+-+-+

Out of Bolamites? Here is a good alternate plan. Lure them over, then make them
vomit thier way into a live capture.

+-+-+-+-+-+-+   +-+-+-+-+-+-+
|F|U|Z|Z|L|E| : |Z|A|P|F|L|Y|
+-+-+-+-+-+-+   +-+-+-+-+-+-+

Good for injured, but alive, captures. Make the enemy run into the Fuzzle trap,
then watch them do the two-step while you line up a stun
shot. One depress of the X button later, its payday.

+-+-+-+-+-+-+-+-+   +-+-+-+-+-+-+-+
|C|H|I|P|P|U|N|K| : |B|O|O|M|B|A|T|
+-+-+-+-+-+-+-+-+   +-+-+-+-+-+-+-+

Not feeling nice anymore? I don't blame you. Use this not-so-subtle method of
disposing enemies. Lure one enemy over, then send in the BOOM. Make sure to
vaccum up those corpses though.

+-+-+-+-+-+-+-+-+   +-+-+-+-+-+-+-+-+
|S|T|I|N|G|B|E|E| : |T|H|U|D|S|L|U|G|
+-+-+-+-+-+-+-+-+   +-+-+-+-+-+-+-+-+

Who says you can't have it all? The stopping power of a shotgun combined with
the rapid fire of a machine gun. For those times when
negotiations break down.

5. Upgraded Ammo Types

This section focuses on mid-to late game upgraded ammo. Most of these ammo
types are designed to kill an enemy, since getting people alive
becomes less of a priority. Don't read this section unless you want some minor
spoilers. Note that you don't get all of these types at
once, so some types will be useable with some of the basic ammo.

+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+
|C|H|I|P|P|U|N|K| |B|L|A|S|T|E|R|
+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+

Thought they were annoying enemies before? Now they come equipped with
loudspeakers! Identical to the basic Chippunk, but they lure over
three enemies instead of one. Looks like a Chippunk with a speaker above each
ear and a chinstrap microphone.

+-+-+-+-+ +-+-+-+-+-+
|B|O|L|A| |B|L|A|S|T|
+-+-+-+-+ +-+-+-+-+-+

You're upgraded Bolamite now webs up to three enemies in one shot! They have to
be standing in a group for this to work, but thats three
easy captures for one shot. Looks like a slightly bigger Bolamite.

+-+-+-+-+-+ +-+-+-+
|S|T|U|N|K| |V|A|C|
+-+-+-+-+-+ +-+-+-+

The stench of your upgraded Stunkz is so bad, that it actually sucks air out of
the area. Any enemies within a wide radius get sucked right
into the effect. Knocks them down, but doesn't dizzy or stun and only light
damage. However, fire one of these at a trap, such as a fanblade, and minced
enemy will appear. Fire it near an edge to send the enemies on a nice long
trip. Stranger is immune to this effect, so feel free to fire it at your feet.
Looks like a Stunkz with a gas mask on.

+-+-+-+-+-+ +-+-+-+-+-+-+
|R|A|B|I|D| |F|U|Z|Z|L|E|
+-+-+-+-+-+ +-+-+-+-+-+-+

These upgraded monsters do decent damage on top of all the other Fuzzle
effects. So now they stagger enemies AND hurt a lot. Side note: They make a
chinsaw-like noise when equipped, just to give you an idea what they can do.
Don't use more than two on an enemy if you want them alive. Looks like a
Langolier (from the Steven King movie), or a Fuzzle after it had too many of
whatever it is Fuzzles have on a night out. They still don't like the taste of
Stranger though.

+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+
|H|O|M|I|N|G| |S|T|I|N|G|B|E|E|S|
+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+

'Dodge this.' Your machine gun rounds now track, making them harder for enemies
to avoid. They don't track around sharp corners, but they will follow a moving
enemy without you have to move the reticule. They look like a red version of
regular Stingbees.


I don't think this is thier correct name in the game, but you get the idea. The
upgraded versions do more actual damage than stun damage,
making them more effective against armored targets. Looks like a Thudslug, but
a darker in color and long spikes on its shell.

+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+
|B|O|O|M|B|A|T| |S|E|E|K|E|R|S|
+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+

Not only do these track like the Homing Stingbee, but there are also three of
them for each shot fired! Rare is the enemy that can survive a
direct blast from this effect. Careful! Stranger can be hurt by these too!
These look like a Boombat with dynamite strapped to its head.

6. Combination Suggestions for Upgraded Ammo

Here we have advanced ammo mixes. Use them at your leisure, but don't forget to
experiment with other combinations!

+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+   +-+-+-+-+ +-+-+-+-+-+
|C|H|I|P|P|U|N|K| |B|L|A|S|T|E|R| : |B|O|L|A| |B|L|A|S|T|
+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+   +-+-+-+-+ +-+-+-+-+-+

A simple update of your orginal basic trap. Lure over three times the live
enemies for three times the capture.

+-+-+-+-+-+ +-+-+-+   +-+-+-+-+-+-+-+ +-+-+-+-+-+-+
|S|T|U|N|K| |V|A|C| : |B|O|O|M|B|A|T| |S|E|E|K|E|R|
+-+-+-+-+-+ +-+-+-+   +-+-+-+-+-+-+-+ +-+-+-+-+-+-+

Spread out enemies? Need to save ammo? Bring on a meeting of the minds with the
Stunk Vac, then Boombat them up. Three dead enemies equals
one happy Stranger.

+-+-+-+-+-+ +-+-+-+   +-+-+-+-+ +-+-+-+-+-+
|S|T|U|N|K| |V|A|C| : |B|O|L|A| |B|L|A|S|T|
+-+-+-+-+-+ +-+-+-+   +-+-+-+-+ +-+-+-+-+-+

Need some live enemies? Yes you will, even late in the game. Make them pay for
trying to use cover by using the Stunk Vac, then Bola Blast
the knocked down enemies. Perfect for cleaning up unsightly messes. Just make
sure you know you can only wrap up three at a time.

+-+-+-+-+-+-+-+ +-+-+-+-+-+-+   +-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+
|B|O|O|M|B|A|T| |S|E|E|K|E|R| : |H|O|M|I|N|G| |S|T|I|N|G|B|E|E|S|
+-+-+-+-+-+-+-+ +-+-+-+-+-+-+   +-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+

I call this the 'Hiding? Seek!' combination. Good for taking down enemies who
love cover and armored enemies. Indescriminate gunfire... I
mean indescriminate beefire and explosions are a hallmark of first person
shooters, and Stranger's Wrath doesn't disappoint.

+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+   +-+-+-+-+-+-+-+-+-+-+
|B|O|O|M|B|A|T| |S|E|E|K|E|R|S| : |T|H|U|N|K|S|L|U|G|S|
+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+   +-+-+-+-+-+-+-+-+-+-+

Big boom meets big thunk. This combination is great against late game bosses
who need to be killed as quick as possible. For those times
when Stingbees just don't do damage fast enough.

Final Words

I just want to give a big thank you to the following people:

Lorne Lanning - For creating a wonderful setting and a great story.
Oddworld Inhabitants - For bringing his vision to life in a great game.
CjayC - For allowing me to post this.
God - Cause he gave me the desire to write this Faq.
Everyone who reads this - For putting up with my odd sense of humor.

Do I need correcting? Want to send a thank you? Please send an email to
amakusa42@hotmail.com, and put 'Stranger's Wrath Faq' in the
subject heading. If you don't put that in the subject heading, I will delete
the email!!

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