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    FAQ/Walkthrough by Berserker

    Version: 1.6 | Updated: 05/07/06 | Search Guide | Bookmark Guide

             _______    ______                _______    _         _________
            |  ___  |  |  __  \   |\     /|  |  ____ \  | \    /|  \__   __/
            | |   | |  | |  \  |  | \   / |  | |    \/  |  \  | |     | |
            | |___| |  | |   | |  | |   | |  | |__      |   \ | |     | |
            |  ___  |  | |   | |  | |   | |  |  __)     | |\ \| |     | |
            | |   | |  | |   | |   \ \_/ /   | |        | | \   |     | |
            | |   | |  | |__/  |    \   /    | |____/\  | |  \  |     | |
            |/     \|  |______/      \_/     |_______/  |/    \_)     \_/
                    _______   _   _______   _   _         ________ 
                   |  ____ ) | | (  ____ \ | | |  \   /| |  _____/
                   | |____|| | | | (____\/ | | |   \ | | | ( ____
                   |     __) | | (_____  ) | | | |\ \| | | | \_  )
                   | | \ \__ | | /\____) | | | | | \   | | (___) |
                   |/   \__/ |_| \_______) |_| |/   \ _) (_______)
                                  ______ /\ ______
                                 /  __ //  \\ __  \
                                |  /   /    \   \  |
                                | |   /  /\  \   | |
                                | |  /  /  \  \  | |
                                | | /  /    \  \ | |
                                | |/  /      \  \| |
                                |//  /        \  \\|
                                 /  / ________ \  \
                                /  //__________\\  \
                               /___\            /___\
                       "Learn what it means to be truly human"
    ---------------------------- - Advent Rising - -------------------------------
    --------------------------- - FAQ/Walkthrough - ------------------------------
    - - - - - Winner of the GameFAQs July, 2005 FAQ of the Month Contest - - - - -
    * * * * * > This FAQ is dedicated to all the fans of Advent Rising < * * * * *
    * * * * * * ------------------------------------------------------ * * * * * *
    * * * *  Some of the nicest and most supportive fans I have ever met.  * * * *
    System:     Xbox
    Written by: Berserker (aka. Berserker93, Kevin, or berserker_kev)
    Started:    May 20, 2005
    Email:      berserker_kev@yahoo.com
    This document (c) 2005 Kevin Hall
    Advent Rising (c) 2005 Majesco Sales, Inc.  All rights reserved.
                               - Version History -
    Version 1.0 - (June 19, 2005) - Walkthrough is complete.  I'm missing a few 
    objectives from the game, which will be added, hopefully, by the next update, 
    and I might add a bit more to the weapons and powers section.  If you have any 
    questions, comments, or anything that you would like to add give me a 
    ring...er, send me an email to berserker_kev@yahoo.com
    Version 1.1 - (June 29, 2005) - Added Headcrab from Half-Life, an alternate 
    way to reach Mario Pipe 1, and the Little People Room to the Easter Eggs 
    subsection, a solution for gameplay problems under the Glitch Solution 
    subsection.  Added "Teleport Punch" and "Roll" under the Powers subsection for 
    Melee and Jump respectively.  Fixed a controller setup error with the driving 
    controls for the Scythe (thanks to the reader who emailed me ^_^;).  Changed 
    "Seeker Warrior" to "Seeker Elite", since I finally saw the objective during 
    that boss fight.  Also, there are a few minor grammar corrections and a few 
    more sites added to the Copyright section.
    Version 1.2 - (July 9, 2005) - Added information about a glitch during the 
    boss fight at the end of chapter 5, and more elevator remedies (you know which 
    elevator ;)) to the walkthrough section.  Also, Contest Icons section added to 
    the Extras section.
    Version 1.3 - (July 24, 2005) - The "Morrowind Technique Revisited" was added 
    to the Framerate Problems subsection; this will help to rid your game of that 
    skippity Majesco screen at the beginning, and it has worked every time that I 
    have tried it.  Be sure to check out my Advent Rising Game Script if you're 
    interested in some dialogue in the game; I added it to the list at the bottom.  
    The Special Thanks section was updated a bit.  I have added a Contact Info 
    subsection in the Copyright and Special Thanks area, and a new rule that I 
    have been neglecting to put in the Copyright section was added.  It has come 
    to my attention that a certain site is altering my FAQs on there site...you 
    know who you are, and I want it to stop. -_-
    Version 1.4 - (August 22, 2005) - Added 3 pics for the location of the Week 1 
    Icon thanks to Yusaku along with a few minor corrections.  Also added, "Switch 
    to Ethan as Saved Character (aka. The "Soma" bug)" to the Gameplay Problems 
    area under Glitch Solutions, "Crossed Lines: Scene 12" and "Pulling Strings 
    Scene 4" to the Cutscene Problems under Glitch Solutions, "A Way to See All 
    the Cutscenes" to the Cheats section.
    Version 1.5 - (September 20, 2005) - Added the Advent Rising Staff Room easter 
    egg to the Extras section under Easter Eggs.  Also, changed a few things here 
    and there.
    Version 1.6 - (October 21, 2005) - Added a few things to the beginning of the 
    FAQ and the end.  This is most likely the last update.  I would like to give a 
    special thanks to all the people that emailed me!
                                  - Sections -
    Section I:    Introduction
    Section II:   Characters
    Section III:  Controls
    Section IV:   Weapons and Powers
    Section V:    Walkthrough
         A:  Prologue - First Contact
         B:  Chapter 1 - Hostile Negotiation
         C:  Chapter 2 - Surface Tension
         D:  Chapter 3 - Extinction Agenda
         E:  Chapter 4 - The Awakening
         F:  Chapter 5 - Crossed Lines
         G:  Chapter 6 - Turning Tides
         H:  Epilogue - Pulling Strings
    Section VI:   Extras
         A:  Cheats
         B:  Contest Icons
         C:  Easter Eggs
         D:  Choices
         E:  Glitch Solutions
              i:  Framerate Problems
             ii:  Cutscene Problems
            iii:  Camera Problems
             iv:  Gameplay Problems
    Section VII:  Copyright and Special Thanks
         A:  Contact Info
                                     SECTION I
                                 ______ /\ ______
                                /  __ //  \\ __  \
                               |  /   /    \   \  |
                               | |   /  /\  \   | |
                               | |  /  /  \  \  | |
                               | | /  /    \  \ | |
                               | |/INTRODUCTION\| |
                               |//  /        \  \\| 
                                /  / ________ \  \
                               /  //__________\\  \
                              /___\            /___\
    Wow!  It has been one heck of a ride for Advent Rising fans, especially the 
    more hardcore fans.  The game has been in development for two years.  It first 
    appeared at E3 2004 with a lackluster performance.  The game was then delayed 
    another year to improve it based on the results.  With all the numerous 
    delays, teaspoon previews, choppy video trailers and gameplay snippets, and a 
    total lack of information Advent Rising is finally upon us, and what a great 
    game it has turned out to be, despite some technical issues which will be 
    addressed later in this walkthrough.
    This is my fifth walkthrough that I have done, and as before, I cannot 
    guarantee that it is 100% spoiler free (although I do try to avoid them) so 
    use it as a last resort.  Please contact me if you have any questions, 
    comments, advice, or suggestions.  My email address is 
                                - Brief Overview -
                        (taken from www.adventtrilogy.com)
    At the dawn of interstellar reasoning, as the first intelligent races took to 
    the stars and began to interact with each other, they discovered a common 
    thread - the legend of an ancient race that would one day "deliver" the 
    universe. This race was known as the Humans. 
    The Seekers alone held the key to the secret of the humans. Humanity did in 
    fact exist, and the Seekers were doing all that they could to eradicate them. 
    Under the guise of "benevolent explores" they spread methodically through out 
    the galaxy destroying all human life they came in contact with. 
    Consequently, the Seekers did in fact discover many new races and helped 
    introduce them into the galactic arena. This served the Seekers two fold. It 
    allowed them to constantly spread their influence and strengthen their 
    military and civic control of the galaxy, and it allowed them to retain and 
    magnify their image of philanthropic nobility. 
    The Aurelian culture was rich with tales of humanity. When they were 
    discovered by the Seekers many of their legends rekindled long dormant ideals 
    within the galactic senate. 
    With the added insight, knowledge, and technology that interstellar society 
    offered the Aurelian's, it was not long before the Seekers duplicity was 
    discovered. Enraged, the government formed a small covert faction within the 
    Aurelian military to gather as much information about Seeker operations as 
    possible. It was because of this group that Edumea, a small world inhabited by 
    humans, was first discovered and a rescue organized. 
    With the introduction into the galactic senate close at hand, and the promise 
    of power and wealth looming overhead, many governing Aurelian officials began 
    to doubt the plan to help the humans. They argued that if discovered they 
    would be completely destroyed by the Seekers. It was their opinion that in 
    order to save themselves and insure their place in the senate, their policy on 
    humanity should be to simply look the other way. 
    With growing dissention within the government it was feared that the Seekers 
    would discover the Aurelian's plans, and consequently discover the planet of 
    Edumea. Knowing this, the Aurelian head sent a small diplomatic force to 
    Edumea. The humans were to be warned of their plight and aided in any way 
    As initial steps are being taken toward healing the scars that warfare has 
    left on the battered Edumean civilization, the Aurelians arrive. A diplomatic 
    entourage is quickly formed by the newly established coalition government—a 
    dozen representatives of humanity to make this pivotal first contact with an 
    alien race. Ethan Wyeth, a world-renowned fighter pilot and war hero is the 
    obvious choice to pilot this vital assembly to first contact. Using his fame 
    and influence, he has his younger brother, Gideon (the player), assigned as 
    co-pilot for the mission. From earliest childhood, Ethan has often relied on 
    his brother's level-headedness and clear thinking to support him in 
    unpredictable situations, and this will be no exception.
                                    SECTION II
                                 ______ /\ ______
                                /  __ //  \\ __  \
                               |  /   /    \   \  |
                               | |   /  /\  \   | |
                               | |  /  /  \  \  | |
                               | | /  /    \  \ | |
                               | |/ CHARACTERS \| |
                               |//  /        \  \\| 
                                /  / ________ \  \
                               /  //__________\\  \
                              /___\            /___\
                    (profiles taken from www.adventtrilogy.com)
                                    - HUMANS -
    Their myth can be found in every known civilization. A powerful, highly 
    intelligent race that will one day deliver the universe. They are known simply 
    - Gideon Wyeth -
    Coming from a long line of fighting men, Gideon Wyeth was pressured to attend 
    Military Academy in his teens. There he proved himself second to none in 
    flight combat. His graduation was accelerated and he was able to fight in the 
    last year of the Independence war. His strategic brilliance helped him to rise 
    quickly in rank, and he found himself high up in intelligence circles when the 
    war ended. Under governmental pay he now assists the reestablishment of 
    antebellum prosperity to war-torn areas of the world.
    - Ethan Wyeth -
    Ethan Wyeth is recognized as the sole reason for the Federation's victory over 
    the allied nations. He is Edumea's most celebrated hero. In the years since 
    the war, his popularity has continued to increase and with extensive product 
    endorsements, books and movie deals he has turned his fame into a veritable 
    gold mine.
    - Olivia Morgan -
    Olivia, Gideon's fiancée, is strong willed, ambitious and uncommonly 
    intelligent. She is driven by the study of advanced theoretical physics. After 
    completing her graduate studies early at the age of 19 she was hired by the 
    Federation as part of an elite team of renowned physicists to begin 
    development on a new form of energy in an attempt to stabilize the devastated 
    lands where the war was fought. The project has recently begun a 6-month 
    testing phase on Luriam where she is currently stationed.
    - Marin Steel -
    Marin Steel is a smart, independent woman who has an insatiable thirst for 
    adventure. After becoming one of the most decorated pilots during the 
    Independence wars, she was hired as an executive pilot for a leading 
    contractor of the Federation military. This gives her the opportunity to fly, 
    test and use cutting edge military technology.
                                   - AURELIANS -
    Evolved from the sea, religion is at the heart of most every action for this 
    noble race of aquatic creatures. The Aurelians believe in the transcendence of 
    their race via the ancient teachers/protectors called Humans.
    - Kelehm -
    Kelehm is a ninth tier Aurelian Garghon, with enough experience and backing to 
    become the High Senator when Aurelia is admitted into the Galactic Senate. 
    Kelehm is the epitome of nobility, full of wisdom, strength and pride. He has 
    spent much of his life studying the mythology of humans, and has secretly 
    trained himself in human telekinetic arts.
    - Enorym -
    Enorym commands the elite Felidic Warriors, and is beloved of his troops and 
    known throughout the Aurelian Military not only for his bravery and strength 
    but also for his wisdom and integrity. Under the wings of Kelehm this popular 
    hero is fast becoming a force to be reckoned with in political circles as 
    well. Enorym's loyalty to Kelehm is only rivaled by his devotion to Aurelia.
                                    - SEEKERS -
    The Seekers see themselves as the zenith of evolution in the galaxy. Their 
    presumed superiority fuels an imperialistic nature. Under the guise of 
    benevolence, the Seekers "occupy" newly found alien races for a thousand years 
    ostensibly to advance them so they are fit to join the Galactic Senate. 
    However, their true purpose is to seek out and destroy humans.
    - Seeker Commanders -
    Seeker Commanders are highly trained and extremely smart military leaders. 
    They are all brilliant strategists and love the challenge of war. They loathe 
    humans and their seemingly pitiful weaknesses.
    - Seeker Elite -
    Elite Seeker Troops are the silent warriors whose mere presence has subdued 
    insurgence on countless worlds. They move unbelievably fast and are almost 
    perfectly accurate. The Elite are relentless hunters and are rightfully 
    - Seeker Shock Troops -
    Seeker Heavy Shock Troops are some of the most formidable foes in the 
    universe. These extremely armored troops move slowly (for a Seeker), but what 
    they lack in speed they more than make up for in sheer firepower. Their 
    armament essentially turns them into a small tank. These troops are generally 
    used for support in human operations and serve as heavy hitting forward units 
    in larger military campaigns.
    - Seeker Scanners -
    Not much is known about the role of the Seeker Scanners. They are obviously 
    looking for something...
                                    SECTION III
                                 ______ /\ ______
                                /  __ //  \\ __  \
                               |  /   /    \   \  |
                               | |   /  /\  \   | |
                               | |  /  /  \  \  | |
                               | | /  /    \  \ | |
                               | |/  CONTROLS  \| |
                               |//  /        \  \\| 
                                /  / ________ \  \
                               /  //__________\\  \
                              /___\            /___\
                                 (default setup)
                               - Gideon Controls -
    |Left analog  |Move                                         |
    |D-pad up     |Power/Weapon Select Menu                     |
    |D-pad down   |Power/Weapon Select Menu                     |
    |D-pad left   |Power/Weapon Select Menu                     |
    |D-pad right  |Power/Weapon Select Menu                     |
    |Right analog |Camera/Flick Targeting                       |
    |Start        |Displays pause menu/Pauses Cutscene          |
    |Back         |First Person View                            |
    |L            |Power/Fire Weapon (left hand)                |
    |R            |Power/Fire Weapon (right hand)               |
    |Y            |Reload/Pick up Weapon (right hand)           |
    |A            |Jump                                         |
    |X            |Activate/Dodge/Pick up Weapon (left hand)    |
    |B            |Melee Attack                                 |
    |Black + L    |Alternate Mode for Weapon or Power           |
    |Black + R    |Alternate Mode for Weapon or Power           |
    |White        |Grenade                                      |
    |L3           |Crouch/Stealth Move                          |
    |R3           |Center Camera                                |
    |X + A        |Charge Jump (hold for longer jump)           |
    - Flick targeting -
    With the flick targeting system, the right analog stick is tapped in the 
    direction of an enemy and that enemy will be auto-targeted.  While targeted, 
    flick the right analog toward another enemy to change targets.  Cancel Flick 
    targeting by pressing in on the right analog stick.  Use the options in the 
    option menu to adjust the sensitivity of the flick targeting.
    - Assigning Powers or Weapons to each hand -
    Tap a direction on the d-pad to bring up the weapons/powers menu.  Select a 
    power or weapon and press X for the left hand and Y for the right hand.  By 
    default the game will slow down to a bullet time speed while selecting a power 
    or weapon.
    Weapons can be immediately assigned to either the left or right hand in the 
    field (actual gameplay) by holding X or Y while standing over a weapon.
                              - Scythe Controls -
    |Left analog  |Move                                |
    |Right analog |Turn                                |
    |L            |Brake                               |
    |R            |Turbo                               |
    |X            |Enter/Exit the vehicle/turret       |
    |A            |Jump                                |
    (Enter on the right side to control the Scythe, enter on the left side to 
    control the Scythe turret)
                        - Turret/Scythe Turret Controls -
    |Right analog |Rotate Turret/Aim                   |
    |R            |Fire                                |
    |X            |Enter/Exit Turret                   |
                           - Ships/Shuttles Controls -
    |Left analog  |Move                                |
    |Right analog |Turn                                |
    |R            |Fire weapon (Seeker Ship only)      |
    |             |Boost (Shuttle only)                |
                                    SECTION IV
                                 ______ /\ ______
                                /  __ //  \\ __  \
                               |  /   /    \   \  |
                               | |   /  /\  \   | |
                               | |  /  /  \  \  | |
                               | | /  WEAPONS \ | |
                               | |/  /  &   \  \| |
                               |//  / POWERS \  \\| 
                                /  / ________ \  \
                               /  //__________\\  \
                              /___\            /___\
                                   - WEAPONS -
    Weapons can be equipped in the left hand and/or the right hand (See CONTROLS)
    - H.A.Z.E. Blaster -
    1 - Base Human Blaster
    2 - Increases Damage + Accuracy
    3 - Enables Grenade Alt Fire Mode
    4 - Increases Grenade Explosive Power
    5 - Increases Damage for Both Modes.
    A prototype fusion weapon that fires a plasma-coated kernel of radioactive 
    matter, which can fuse explosively upon contact.
    - Grenade (Alternate H.A.Z.E. Blaster Fire) -
    Explosive rounds.
    - Faust C-41 -
    1 - Base Human Pistol
    2 - Increases Damage + Accuracy
    3 - Enables Burst Alt Fire Mode
    4 - Increases Burst Damage + Accuracy
    5 - Increases Damage For Both Modes
    Standard military issue .90 caliber concussion pistol.
    - Burst (Alternate Faust C-41 Fire) -
    The Faust fires burst rounds.
    - Rockwell Young XJ9 -
    1 - Base Human Assault Rifle
    2 - Increases Damage + Accuracy
    3 - Enables Grenade Launcher
    4 - Increases Grenade Damage
    5 - Increases Damage for Both Modes
    Assault Rifle with ceramic piston release shaft.
    - Grenade Launcher (Alternate Rockwell Young XJ9 Fire) -
    Submounted grenade launcher is used to fire grenades.
    - Talmage 50.08 -
    1 - Base Human Rocket Launcher
    2 - Increases Damage + Accuracy
    3 - Rocket Tracks to Original Target
    4 - Increases Damage + Accuracy
    5 - Increases Damage + Enables Guidance
    Delivers 3 MoliPack self-propelled rockets, which can be fired along a 
    straight vector.
    - Rocket Tracking (Alternate Talmage 50.08 Fire) -
    Rockets can be guided along a sonic pathway.
    - D'nex Talon -
    1 - Base Seeker Pistol
    2 - Increases Damage + Accuracy
    3 - Unlocks Ricochet Alt Fire Mode
    4 - Increases Ricochet Damage + 1 Bounce
    5 - Increases All Damage + 1 Bounce
    Fires a sphere of volatile colloid transmetals, which unravel explosively upon 
    - Ricochet (Alternate D'nex Talon Fire) -
    Weapon fire is spun into an inertial sponge, releasing the gathered ricochet 
    energy upon contact with organic tissue.
    - G'Kol Acolyte -
    1 - Base Seeker Pulse Rifle
    2 - Increases Damage + Accuracy
    3 - Enables the Energy Ball Alt Fire Mode
    4 - Increases Damage for Energy Ball
    5 - Increases Damage for both modes
    Standard issue seeker pulse rifle.  Delivers a barrage of superheated 
    particles kinetically bonded to an unstoppable silicon projectile.
    - Energy Ball (Alternate G'Kol Acolyte Fire)-
    The particles are loaded with a simple quark mind-drive to track enemy life 
    signs and explode on contact.
    - Darkfire -
    1 - Base Seeker Assault Rifle
    2 - Increases Damage + Accuracy
    3 - Enables Grenade Launcher
    4 - Increases Grenade Damage
    5 - Increases Damage for Both Modes
    The grav-shielded singularity core embedded in each clip generates muon 
    fragments of dark-matter and then accelerates them along a threaded high 
    gravity bore.
    - Grenade Launcher (Alternate Darkfire Fire) -
    The entire core is unshielded and released as a short-range explosive.
    - Discord -
    1 - Base Discord
    2 - Increases Damage + Range
    3 - Unlocks Full-Radius Alt Fire Mode
    4 - Increases Radius Damage + Range
    5 - Increases Damage + Range for Both
    Resonant inertial friction modulator causes quantum level vibrations in the 
    molecules, electrons, even light-waves in a limited area.
    - Full-Radius (Alternate Discord Fire) -
    Generates immense heat for short periods of time, even in a defensive 
    (although moderately dangerous) radius around the weapon.
    - Kaull Firelance -
    1 - Base Seeker Assault Rifle
    2 - Increases Damage + Accuracy
    3 - Unlocks Energy-Burst Alt Fire mode
    4 - Increases Burst Damage + Accuracy
    5 - Increases Damage for Both Modes
    Charge-stripped ions literally tear through spacetime, gathering entropic 
    energy weaves before impacting on their target.
    - Energy-Burst (Alternate Kaull Firelance Fire) -
    The ions are layered back upon themselves to build a massive rip in local 
    space and unleash unpredictably multi-directional forces.
    - Gnashbone Fury -
    1 - Base Seeker
    2 - Increases Damage + Accuracy
    3 - Enables Rocket Tracking
    4 - Increases Damage + Accuracy
    5 - Increases Damage + Enables Guidance
    A multi-tiered intelligent projectile platform capable of guiding multiple 
    implosion rockets towards several targets simultaneously.
    - Rocket Tracking (Alternate Gnashbone Fury Fire) -
    Rocket tracking.
    - Shadowstalker -
    1 - Basic Sniper Rifle With 10% Zoom
    2 - Increases Damage
    3 - Zoom Upgraded to 20%
    4 - Zoom Upgraded to 30%
    5 - Increases Damage
    Polarized supermolecules are fired along null conductor channels at sub light 
    speeds, causing micro fission blasts upon contact.
    - Zooming (Alternate Shadowstalker Fire) -
    Comes equipped with a poly-rez genscope able to accurately analyze distance, 
    atmospheric interference, and DNA maps of the target. (aka. sniper zoom)
    - Human Grenades -
    Manual trajectory explosives with timed/contact simple triggers and contained 
    quantum-pack molecular payloads.
    - Seeker Grenades (Alternate Fire) -
    (To select the grenade alternate, hold white until the grenade symbol changes)
    Similar to the human delivery system, but with a biological bonding agent, 
    which is corrosive.
                                   - POWERS -
    The powers menu will appear on the pause menu in the bottom right hand corner 
    after lift has been obtained in Chapter 4.  Like weapons, powers can be 
    equipped in the left hand and/or the right hand (See CONTROLS)
    Power Level Chart
    Level 1 - 10% increase per move
    Level 2 - 5% increase per move
    Level 3 - 5% increase per every 6 moves
    Level 4 - 5% increase per every 7 moves
    Level 5 - 5% increase per every 7 moves
    - Melee -
    1 - Base Melee + Punching (B)
    2 - Power Up + Kicking
    3 - Power Up + Punch Fatalities
    4 - Power Up + Kick Fatalities
    5 - Seismic Pound + Stealth Fatality
    Punching or Kicking Combos - Tap B.  It's random whether it will be a punch 
    combo or a kick combo.
    Punch Fatalities - Target the enemy and Punch them when they are nearly dead 
    (the target should be red).
    Kick Fatalities - Target the enemy and Kick them when they are nearly dead 
    (the target should be red).
    Stealth Fatality - Target and sneak up behind an unsuspecting enemy.  Press 
    the B Button to perform the stealth fatality.  I believe it is random.
    Seismic Pound - Do a charge jump and press B anytime when Gideon is airborne.
    Teleport Punch - Dodge and press the attack button.
    - Jump -
    1 - Base Jumping
    2 - Unlocks Slowmo Dodging + Charge Jump (X + A, can be charged)
    3 - Unlocks Cartwheel Dodging Dodging
    4 - Unlocks Ledge Dodging
    5 - Unlocks Flip Dodging
    Roll - While ducking press any direction and the dodge button.
    Slowmo Dodging - Target the enemy, then press a direction with the left analog 
    and press X.
    Charge Jump - Press X + A.  The buttons can be held down for a higher jump.
    Ledge Dodging - Press X while hanging from a ledge.
    - Lift -
    1 - Base Power
    2 - Less Energy Drain
    3 - Unlocks Multi-Lift Mode
    4 - Multi-Lift Increase
    5 - Maximum Damage + Lift
    Using this power Gideon can lift an enemy or object into the air with his 
    telekinetic abilities and toss or hit it with the power or weapon in the other 
    hand.  An enemy or object must be targeted to unleash the lift power.  Hold 
    down the assigned button and use the right analog to move the lifted object.  
    To drop an object simply release the assigned button.  Push a direction with 
    the right analog and release the assigned button to throw the object in the 
    corresponding direction.  Lift cannot be used in first person view.  
    - Multi-Lift (Alternate Lift Power) -
    Gideon can lift more than one enemy or object.  Same controls for normal lift 
    still apply.
    - Surge -
    1 - Base Power
    2 - Increases Damage + Radius
    3 - Unlocks Weapon Steal
    4 - Increases Damage + Radius
    5 - Maximum Damage + Radius
    Gideon charges and sends a wave of telekinetic energy toward the enemy pushing 
    them back and knocking them off balance.  An extremely valuable feature to 
    remember about Surge is that it has the ability to reflect rockets as well as 
    other types of enemy fire.  Surge may also be charged to unleash a bigger wave 
    of energy.
    - Weapon Steal (Alternate Surge Power) -
    Gideon uses his powers to steal the enemies' weapon directly out of their 
    hands and into his own.
    - Negate -
    1 - Places 1 Shield
    2 - Places 2 Shields
    3 - Places 3 Shields + Unlocks Sphere
    4 - Less Energy Drain
    5 - Places 4 Shields + Sustained Sphere
    Allows Gideon to form an energy shield out of thin air to hide behind.  As his 
    mastery level increases, Gideon will be able to set out more energy shields.
    - Sphere (Alternate Negate Power)  -
    Gideon surrounds himself with a force field that repels enemy fire and 
    attacks.  Hold the assigned button to prolong the force field.
    - Aeon Pulse -
    1 - Base Power
    2 - Increases Damage
    3 - Unlocks Radial Flare Mode
    4 - Increases Flare Damage + Radius
    5 - Maximum Damage + Radius
    Gideon unleashes a lethal pulse blast upon his enemies.  Like Surge, this 
    power can also be charged.
    - Radial Flare (Alternate Aeon Pulse Power) -
    Gideon floats in the air and release a circular flare ring that destroys 
    everything in its path.  Hold the assigned button to increase pulse output.
    - TimeShift -
    1 - Base Power
    2 - Less Energy Drain
    3 - Unlocks Time-Damp Mode
    4 - Less Energy Drain
    5 - Sustained Time-Damp
    With this power Gideon moves through time and space with such force that he 
    bashes into objects when shifting into the position they occupy.
    - Time-Damp (Alternate Timeshift Power) -
    Allows Gideon to move so fast that time and the motion of all other beings 
    slows to a crawl.
    - Shatter -
    1 - Base Power
    2 - Increase Damage
    3 - Unlocks Freeze Mode
    4 - Increases All Damage + Freeze Radius
    5 - Maximum Damage + Radius
    Gideon unleashes absolute-zero ice shards upon his enemies.
    - Freeze (Alternate Shatter Power) -
    Gideon hits the enemy with a shot of ice so cold that it freezes the enemy 
    allowing Gideon a chance to shatter his opponent.
                                     SECTION V
                                 ______ /\ ______
                                /  __ //  \\ __  \
                               |  /   /    \   \  |
                               | |   /  /\  \   | |
                               | |  /  /  \  \  | |
                               | | /  /    \  \ | |
                               | |/ WALKTHROUGH\| |
                               |//  /        \  \\| 
                                /  / ________ \  \
                               /  //__________\\  \
                              /___\            /___\
    This walkthrough is written with the idea that you are playing in normal mode.  
    I do not go into too much detail regarding the disposal of enemies, since 
    there are so many options; that is best left up to you.  Also, as said in the 
    introduction I try to avoid spoilers, but certain boss names and decisions 
    that I mention can spoil the experience for you, so tread carefully.  With 
    that said, I hope you find this guide helpful, and now onto the walkthrough...
    Oh wait, one more thing, and this is VERY important.  If for any reason the 
    game will not let you go through a certain door that I describe, go down a 
    certain lift that I describe, or activate a certain switch that I describe 
    then please restart the checkpoint (choose "load checkpoint" from the pause 
    menu).  The game has tons of glitches and bugs that can happen randomly or may 
    not happen at all.  Sometimes the next objective does not come up on the 
    screen and the game will not allow you to proceed.  This is mentioned in the 
    Glitch Solution section under Gameplay Problems also.  
    If the Majesco screen is skipping on you, the game freezes frequently, or the 
    framerate is horribly slow during gameplay upon loading up the game then visit 
    the Framerate Problems subsection under the Extras section for some 
    information that may help.
    Ok, now onto the walkthrough for real this time...
                            Prologue - First Contact -
                             First Contact - Part A -
    Fly toward the space colony up ahead to the right.  Once the walls are reached 
    you should notice a trail of blue blinking lights in the middle of the space 
    colony.  Fly toward them.
                             First Contact - Part B -
    New Objective: Meet Ethan in Hotel Lounge
    (Note: If you are experiencing any major framerate issues during this first 
    area then visit the Glitch Solutions part of this guide.)
    Go through either of the doors to the left.  Keep going straight and enter the 
    auditorium.  Walk across the auditorium and enter the room at the far end.  
    Ethan is waiting by the door.
                             First Contact - Part C -
    New Objective: Knock out angry Marines
    Flick the right analog in the direction of an opponent and attack with the "B" 
    button.  There is no real strategy for this part, just try not to take on two 
    at a time, and be sure to watch the health bar.
                             First Contact - Part D -
    New Objective: Complete training
    Go down the hall to the left and through the door.  The guard down the stairs 
    will point you to the right, so go through the door on the right side.  Go 
    straight through the training area and down the stairs of the next room.  The 
    guard near the door at the bottom of the stairs will open the door up for you, 
    as will the guard in the next room.  Go down the stairs and into the training 
    Target each green light as it comes on.  Press in the direction of the green 
    light with the right analog.  For the second exercise, pay attention to the 
    color of the light overhead and target and shoot the corresponding enemy of 
    that color.  After the training, get on the elevator.  Press "X" at the 
    controls to activate it.
    Medical Station
    Go into the weapon training room and listen to the instructor.  Go through on 
    either side and pick up a weapon for each hand.  "X" is the left hand (L to 
    fire); "Y" is the right hand (R to fire).  Go into the simulator and your 
    opponents should arrive shortly.  As you enter, make sure to keep in the mind 
    the location of the Medical Stations (press and hold "X" to use) in the middle 
    of the room.  Assault Rifles are on the right and left walls so stock up.  
    Rocket Launchers are up the stairs in the back of the room.  A Medical Station 
    is to the right of the Rocket Launchers, and another Medical Station is on the 
    bottom floor.  Press the gravity panels on the side to disable the gravity in 
    the room and make it to where Gideon can jump much higher and aim down at the 
    sims.  Target each sim and unload.  The first set is extremely easy.  The 
    later sets will have you rushing to the Medical Stations very quickly.
    New Objective: When ready, proceed back to instructor
    If you want you can go back to the front room now and end the fighting, 
    however I would suggest taking this chance to level up Gideon's skill with the 
    guns first.  You can stay in the simulator as long you want.  Knock yourself 
    out! :D  The instructor is kind of funny to listen to if you stay in the 
    simulator for quite a while.
    New Objective: Stun all Marines
    Grab some stunners off to the side as you go back into the simulator.  Stun 
    all four Marines in the simulator.
    New Objective: Defeat Bud!
    Grab the Stunner on the ground.  The way in which you take out Bud will have a 
    minor effect on the rest of the game.  Make sure the last hit is with the 
    Stunner to knock him unconscious; if the last hit is with the Pistol then he 
    will be killed.  Make some trips to the Medical Stations during this battle if 
    New Objective: Follow Ethan to hangar and enter ship
    Activate the elevator.  Follow Ethan to the ship.
                         Chapter 1 - Hostile Negotiation -
                           Hostile Negotiation - Part A -
    While carrying Ethan you can only use your right hand for shooting.  Go 
    through the door up ahead and into the next room.
    New Objective: Proceed to Luriam Military Sector
    Go through the door and into the auditorium.  The floor is blown out so go 
    down the rubble.  Go straight ahead and through the door on the left side.  
    Pick up one of the pistols in the next room and exit through the door at the 
    New Objective: Evade Seekers and get Ethan to escape pod
    Let Ethan do the blasting for you as you go down the stairs.  Go through the 
    next couple of doors.  Seekers will burst through the walls of the next room.  
    Keep moving to the door.  Go down the hall and turn right.
                           Hostile Negotiation - Part B -
    Get an Assault Rifle off the wall to the right.  Go through the doors in the 
    back.  Help the marines blast the Seekers...if they actually help you 
    (depending on your decision from earlier).  Pick up some Seeker weapons and 
    Grenades.  After enough of them have been blasted the Marine should open the 
    door at the end of the area for you.  Use the Medical Station on the way to 
    the next room if needed and stock up on ammo.
    New Objective: Defend Marines until they open door
    Seekers will come through the back wall and the right side wall.  Blast them 
    until they stop coming.  Get next to the door on the left and the Marine will 
    open it...well sort of.
    New Objective: Find a way into Luriam Science Sector
    Blast the Seeker and go down the hall with the screaming people below you and 
    the escape pods to the side.  Use the Medical Station at the end if needed.  
    Go through the door and help out the Marines.  Go into the auditorium after 
    taking out the Seekers.  Run along the sides of the auditorium and go through 
    the open doorway at the end.
                           Hostile Negotiation - Part C -
    Help the Marines finish off the remainder of the Seekers and go straight.  Go 
    through the door at the end and into the Lecture Room.  The next door is on 
    the right.  Fight off the Seekers.  Turn off the gravity on the side for some 
    high-flying action.  Go up the ramp and through the door at the top.  Fight 
    off the Seekers and run through the open doorway.  There is a hole on the left 
    wall.  Go through the hole and help the scientist in the room ahead.  
    New Objective: Defend elite soldiers while they open door
    Help the Marines fight off the Seeker ambush.
    New Objective: Find Olivia
    A scientist will open the door that leads to the elevator.  Activate the 
    elevator, go through the door, and start blasting.  The Seekers just keep 
    coming nonstop, so go up either ramp on the left side and make your way toward 
    the table in the back.
    Blast the Seekers and head back to the door.  There is a Medical Station under 
    the area where you found Olivia if you need a recharge.
                                - Seeker General -
    New Objective: Defeat Seeker General
    This boss can be taken out mighty quickly if you have some Grenades.  It only 
    takes about two or three.  If you don't have any then blast, blast, blast.  
    Try to stay away from him as much as possible.  He will eventually raise up 
    his shield to block the oncoming weapon fire.  That's the cue to throw a 
    grenade.  Whenever he leaps toward you, dodge to the left or right 
    immediately.  He may jump off the wall toward you a few times; just dodge this 
    as well.
    New Objective: Escort Olivia back to escape pod
    Refill at the Medical Station if needed and go toward the elevator.
                           Hostile Negotiation - Part D -
    Olivia is immortal while following Gideon; so don't worry about hitting her.  
    Don't believe me?  Then try blasting her with your weapons.  Simply 
    Take Olivia down the elevator.  Help the Marines blast the Seekers in the room 
    at the bottom and go through the broken door up ahead followed by the next 
    broken door.  Seekers will bust through the wall ahead.  Go around the corner 
    and down the ramp.  
    New Objective: Find a way out of Luriam Science Sector
    Go through the door at the bottom.  Turn left at the third doorway (has a red 
    light above it).  Fight off the Seekers and go down the ramp on the right.  Go 
    through either doorway and turn right, there is a door at the far right end 
    that leads to an elevator.  At the bottom of the elevator fight off the group 
    of Seekers and follow the winding corridors to a door at the end.
                           Hostile Negotiation - Part E -
    New Objective: Escort Olivia to hangar lift
    Go through the door and help the sims fight off the remaining Seekers in the 
    area.  Turn left and go through the doorway.  Help the Marines fight off the 
    Seekers and go down below.  Run up the ramp at the other end and activate the 
    New Objective: Escort Olivia back to escape pod
    Get up the ramp on the left side and go through the door.  This will lead to 
    the escape pods and plenty of Seekers.
    The choice you make here will affect quite a few of the cutscenes throughout 
    the rest of the game.  Walk up to either Ethan or Olivia and Gideon will prop 
    him/her onto his shoulder.  He should automatically grab him/her without the 
    need of you pressing the "X" button.
    New Objective: Carry __?__ to escape pod
    Walk over to the escape pod on the left.  Don't try to fight off the Seekers.  
    It's basically useless at this point.
                            Chapter 2 – Surface Tension -
                             Surface Tension - Part A -
    New Objective: Acquire Transportation
    Go straight ahead and to the left a little and there will be a building with a 
    Scythe vehicle inside.  There are plenty of Seekers around the area also.  The 
    best thing to do is to sneak in from the left side behind the building.  If 
    you sneak along the edge, you will actually wind up on top of the building.  
    Fall through an opening in the roof and get in the Scythe.
    New Objective: Drive Scythe back to __?__
    Plow through the group of Seekers on your way back to pick up your companion.
    New Objective: Drive Scythe to Tunnel Entrance
    Drive back the way you came and go through the wide tunnel next to the 
    building where the Scythe was.  The door to the tunnel should open up.
                             Surface Tension - Part B -
    New Objective: Drive Scythe through Western Canyon
    Once on the other side, the big ship will fire lasers at the Scythe.  Your 
    partner will tell you to make a left; don't do so just yet, keep going 
    straight and turn left once you see the remains of a broken bridge hanging in 
    the air off to the side.  Follow this path until your partner tells you to 
    turn left once again.
    New Objective: Make your way towards Bahr Han City
    Keep going straight and plow through the Seekers.  Turn right when prompted by 
    your partner.  You have to make a mighty big jump here.  Bash through the 
    Seekers and press the turbo button as soon as you reach the edge of the cliff.  
    Turn left when prompted by your companion.  Just like with the last jump, 
    press the turbo button as soon as the Scythe reaches the end of the cliff to 
    jump over it.  Follow the path ahead.  Ignore the Seekers or run over them.  
    Your partner will eventually speak of a big jump ahead, it's right next to two 
    big rocks.  Keep the Scythe in the middle of the path as you come upon the 
    jump and everything should be fine.
    New Objective: Enter Bahr Han
    Turn left when prompted by your partner and head toward the tunnel, which will 
    eventually be to the right.
                             Surface Tension - Part C -
    New Objective: Enter Bahr Han City
    Head down the tunnel and fall off the edge.
    New Objective: Find a way out of the canal
    Take the left path down the canal followed by a right.  Don't worry about the 
    rubble from the bridges as it caves in, the Scythe will go right over it 
    without any problems.  Turn left when the path splits.  Go up the small ramp, 
    and jump the gap (use turbo at the edge).  Go through the opening ahead to 
    reach the sewers and turn right.  
    New Objective: Find a way out of the sewers
    Fall off the path at the end into the water and turn right.  Part of the wall 
    to the left will blow open.  Get out of the Scythe and go into the hole in the 
    wall.  The Marine in the Scythe will cover you as best he can, but still look 
    out for the Seekers.  Go up the lift.
                             Surface Tension - Part D -
    New Objective: Proceed to the platform lift
    Go through either door and get outside.  For this part, go all out with any 
    weapons or grenades you have.  Run if you have to, because the Seekers 
    regenerate a bunch at this part.  Go down the street blasting Seekers along 
    the way.  There is a rocket launcher on the structure to the right as the path 
    splits.  Grab it!  Now, go back down the left path.  Get over the broken 
    street and go right.  Help out the Marine ahead.  Keep going straight and 
    blast through the Seekers.  Turn right and go down the street.  Blast the 
    Seekers and go up the ramp.  Fall down to the other side.
    New Objective: Defend the area until the elevator arrives
    This part can be simple or hard, depending on how you go about doing it.  The 
    Seekers will come at you in full force while the elevator in the background is 
    coming up.  You can either stay and fight them until the elevator door opens, 
    or forget about the Seekers and make a break for the elevator door.  Running 
    toward the elevator door is much easier and less frustrating.  If you choose 
    to fight off the Seekers you will probably use up all of your ammo and quite a 
    few grenades.
    New Objective: Continue to platform lift
    Go straight ahead to the open doors if you haven't already and get on the 
                           Chapter 3 - Extinction Agenda -
                            Extinction Agenda - Part A -
    New Objective: Defend area until help arrives
    Rush over to the turret on the left or right and start blasting enemies.  Take 
    out the enemy ships first.  There should be four of them total.  Be sure to 
    shoot the rockets that they shoot out.  There is a Medical Station below each 
    turret and some rocket launchers below the right turret.  When all the enemies 
    are gone, go down below and walk up to the Scythe.
    New Objective: Drive Scythe to Command Center
    Go down the tunnel and plow through the Seekers.  Exit the tunnel at the end 
    and turn right followed by another right once the end of the ramp is reached.  
    Go along the sides until you come upon the exit at the end.  Drive straight 
                            Extinction Agenda - Part B -
    New Objective: Defend area until Marine unlocks door
    Get in the either turret on the side and take down the Seeker ships first.  
    There should be three.  Now, focus on the Seekers.  It might be best to exit 
    the turret when fighting the Seekers since you're basically a sitting duck to 
    their weapon fire while inside.  Once the new objective flashes across the 
    screen, the door in the back is open.
    New Objective: Find a way to upper launch deck
    Go through the door the Marine opened, charge up at the Medical Station, and 
    activate the lift.  Exit through the door at the bottom and go straight.  It 
    is not necessary, to take out any of the enemies in this area unless you want 
    to.  Go through the door on left at the end, activate the lift, and exit.  Use 
    the Medical Station if necessary.
    New Objective: Defeat Seeker Shock Troops
    If you have a rocket launcher, Shock Troopers are easy as cake, if not they 
    still shouldn't be too hard.  Blast the Seekers and the 2 Shock Troopers.  
    There are some rocket launchers and Medical Station behind the door on the 
    left and the middle door.
    New Objective: Proceed to launch deck
    The door on the right should now be open.  Blast the Seekers down the hall and 
    activate the elevator at the end.
                            Extinction Agenda - Part C -
    New Objective: Proceed to Western Lift
    Start blasting as soon as the elevator stops.  There are some turrets on the 
    side (call them up with the control panels) that you can use to take out the 
    Seekers ships but the bigger ship will eat you alive if you stay in the 
    turret.  Take down whatever you can, and head to the back right.  Use some of 
    the Medical Stations to the side and blast everything in your path while going 
    straight ahead.  Turn left and go down the ramp or around the side past the 
    crashed ship.
    New Objective: Take lift to control tower.
    This part can be very unfriendly if your not prepared.  Throw a grenade on the 
    lift as it reaches the bottom to take care of the Seekers and stun the Shock 
    Trooper.  Take the Shock Trooper out FAST!  He has rocket launchers that can 
    kill you within seconds.  Use grenades or any hard-hitting weapons.  The 
    Seekers come nearly non-stop while fighting the Shock Trooper.  There are some 
    Medical Stations off to the right behind some columns, which should come in 
    handy.  After the Shock Trooper is gone, activate the lift.
                            Extinction Agenda - Part D -
    New Objective: Defend Control Tower
    Go down the ramp and get in the turret.  Blast the Seekers and the Seeker 
    Ship.  If the Seekers start to jump on the turret, then it is best to get off 
    and fight them.  There are some rocket launchers on each of the columns next 
    to the lift in the back.  Get on the lift eventually.  Go through the door at 
    the top while blasting plenty of Seekers along the way.
    New Objective: Proceed across bridge to command center
    Turn left and go across the bridge...well kind of.
    CUTSCENE (notice Gideon's longer hair...foreshadowing perhaps...?  Nah, it's a 
    screw up that I find rather funny. :p)
                            Extinction Agenda - Part E -
    New Objective: Find way into Command Center
    Go straight ahead and activate the elevator.  Get off and go to the left and 
    help the Marines.  The Seekers do not stop coming so go into the Command 
    Center to the left.
    New Objective: Find Admiral Torn
    Go up the lift in the back room.
    New Objective: Find transportation
    Go back out of the Command Center and get into the Scythe.
    New Objective: Proceed to northern medical platform
    Drive straight ahead up the ramp, and go across the bridge on the left.  Go 
    down the ramp ahead.
                            Extinction Agenda - Part E -
    Drive straight ahead and make a right.  Get up the ramp and make another 
    right.  Don't run over the humans you psycho!  Take either path ahead and 
    follow it.  You'll wind up at the same place either way.  Turn towards the 
    middle area once you reach the top.
    New Objective: Rush to civilian launch deck
    Drive straight ahead; go up the ramp and across the bridge.  Turn right then 
    make a left to get on the next bridge.  When the bridge starts falling apart 
    turbo boost at the very end and this will cause the Scythe to fly off the 
    newly made ramp.  Turn left and drive down the tunnel ahead.  Keep going 
    straight and turn right or left at the end and get outside.  Drive down into 
    the middle area and go down the ramp in the back.  Go down either of the ramps 
    below, and drive up to the ship.
    CUTSCENE (a very awesome group of cutscenes too, I might add)
                             Chapter 4 - The Awakening -
                              The Awakening - Part A -
    New Objective: Proceed to dojo to complete your training
    Go through the watery door ahead, and down the hall to the left.  Make a right 
    and go through the first door and make another right to arrive at the dojo.  
    Walk up to the Aurelian.
    New Objective: Use Lift power to levitate column
    Like the onscreen message says, press the D-pad and assign Lift to either 
    hand.  Target and pick up a column with Lift.
    New Objective: School Aurelians
    Haha...nice objective.  Anyway, pick up the Aurelian and toss him around with 
    Lift.  Throw a column at him to take him out quickly.  Do the same with the 
    other Aurelians.
    From this point onward, all of your powers can be leveled up by using them 
    including jump and melee.  Try to max out jump as soon as you can.  Duck, push 
    the left analog in any direction, and press the dodge button to max it out 
    very quickly.
    New Objective: Report to Enorym on bridge
    Now that you have "schooled" the Aurelians, go back out the door and turn 
    right, followed by a left.  Go through the second door on the right.
                              The Awakening - Part B -
    New Objective: Proceed across Seeker destroyer surface
    Get up the lift ahead and go through the doorway and grab a gun on the gun 
    rack.  Take care of the Seekers up ahead and ride up the next lift at the end.  
    More Seekers will storm down the path ahead.  Lift makes short work of them on 
    this ship, just lift them up in the air and toss them off the side.  Go past 
    the guns and blast through the Seekers up ahead.  There is a turret off to the 
    side, but it does little to help.  Go up the ramp and more Seekers will ambush 
    you.  Go to the tunnel that leads to the door all the way at the back, but do 
    not go inside the tunnel.  Instead, look to the left below the glass railing.  
    There is a platform that you can jump to.  Go ahead and jump (or fall) on it 
    and go to the end.  Look up, and you will see another platform.  The normal 
    jump can get you over to it, but I suggest using a charge jump (X+A).  Follow 
    the path around the side of the ship.  Toss off any Seekers in your path.  
    Activate the console at the very end to form a bridge.  Get across the bridge 
    and through the door on the left side up ahead.
                              The Awakening - Part C -
    New Objective: Find a way into Seeker destroyer
    Once you're through the door some Seekers will come through the doors on the 
    side.  Look out for the one up above.  Turn left and jump on top of the gun in 
    your path to get to the other side.  Get on the lift to the right around the 
    corner.  Dispose of the Seekers in the tunnels and activate the elevator they 
    are guarding.  Wreak some havoc up above and activate the console on the right 
    wall to make a bridge fold out.  The console is built right into the wall so 
    it can be a little hard to see.
    The door ahead is a dead end with Seekers hiding behind it, so go up the lift 
    to the left side.  Seekers, Seekers oh my!  Jump to the entrance up above and 
    follow it to the end or go around the left side.  Either way get to the lift 
    on the other end.  Activate the console at the top and go across the bridge.  
    Use the lift on the left and make your way around the corner.
                              The Awakening - Part D -
                                 - Seeker Elite -
    New Objective: Defeat Seeker Elite
    Surge will be given to you at the beginning of this battle.  Equip it because 
    it's the best method of disposing of the Seeker Elites.  If you try to hit him 
    head on, he will just reflect your attacks with his staff.  Target him and let 
    him come to you.  When he jumps at you dodge to the right or left.  If he 
    dashes into you or does any sort of ground attack dodge to the right or left 
    and hit him with a Surge wave.  The Surge will only hit him if he tries to 
    dash into you; he still has time to block the attack after a jump.  It only 
    takes about 3 hits to finish him off.
    New Objective: Stave off initial Seeker assault
    Marin, Kelehm, and your partner from mission 2 will come to your aid.  Help 
    them fight off the Seekers.  Don't worry, all three of them are immortal (at 
    this point), so toss grenades and Surge to your heart's content.  If the 
    Seekers start to overwhelm the area when your life is short, then Multi-Lift 
    them until your life recharges.
    New Objective: Proceed to destroyer bridge
    Go through the middle door on the right.  Keep going through the doors with 
    green lights at the top and bash through all the Seekers along the way.  Go to 
    the right when the path splits and get on the elevator.  Get into the hall at 
    the top and destroy the Seeker hordes.  
    New Objective: Find a way back to Enorym
    Take the elevator back down.  Tag the Seekers and make a left through the 
    middle door.  Turn right and keep going through the doors ahead.
    CUTSCENE (and a rather choppy one too...)
                              The Awakening - Part E -
    New Objective: Find and aid Enorym
    Get into the next room for some more Seeker action.  Keep blasting Seekers and 
    going through doors until you reach some Shock Troopers.  Toss grenades and 
    Surge them followed by some weapon blast.  Hide behind the columns when trying 
    to recharge your health.  There are some rocket launchers on two of the 
    columns.  After they are destroyed, look out for the Shock Troopers with 
    rockets in the back.  Be sure to use rockets for these guys.  
    Go through the doorway in the back and make your way around the corner.  Two 
    Seeker Elites are blocking the door.  Target and take them on separately, 
    since you have to avoid their attacks in order to hit them.  Go through the 
    door and into the hall ahead.  You will reach an area with lasers.  Use Lift 
    or Surge to push the Seekers into the lasers.  Go through the doorways along 
    the side and maneuver through the Seekers.  Go through all the rooms up ahead 
    until you reach one with a dead Aurelian.  Open the door to meet up with 
                              The Awakening - Part F -
    Holy crap!  Get out of that room now, those Seekers are nuts!  Now Gideon 
    must...Holy Christmas!  What the hell happened to his hair!?  It seems shorter 
    for some reason...ok?  Oh yeah, it seems the developers made a few mistakes 
    when it came to Gideon's character models in some areas of the game.  I'll be 
    sure to point them out for you throughout this guide. ;p
    Anyway, the door will seal off, so the suction will not claim your life.  Rush 
    through the door on the right and the one after that.  When you reach the 
    outside portion the wind will try to knock you off, be sure to keep your 
    footing as you go through the door ahead.  This is one portion where it will 
    really pay to have your jump level high.  As the object from above smashes 
    against the ground in front you do a dive with the dodge button to make it 
    across the gap.  Go through the door and VERY quickly turn left and go through 
    the next door (the floor drops out from underneath you).  Rush across the room 
    to the next door because this room goes to hell quickly.  
                              The Awakening - Part G -
    New Objective: Find survivors in sinking wreckage
    Equip a power and grab the gun ahead.  Go straight ahead and fall.  Turn 
    around and go down the path in the back until you run into a Seeker.  After 
    you have decimated him, go through the upside-down doorway up ahead.  Push the 
    Seeker behind the door off the edge, and make your way down.  It's really best 
    just to fall down and take a little damage from the fall.  If you go down 
    along the side there is debris that falls on the platforms that will instantly 
    kill you.  Fight off the Seekers at the bottom and jump on top of the platform 
    in the back.  Go up the wreckage and to the door in the background.
    (random fun: As you make it to the door, send out a Surge wave to knock your 
    friends off balance)
    CUTSCENE (notice Gideon's hair, oh yes, once again)
                              The Awakening - Part H -
    New Objective: Proceed through canyon towards Arnyss
    Negate really doesn't help right here so use either Lift or Surge to get rid 
    of the Seekers.  It is a good idea to get Negate to at least level 2 right 
    here though.  Lead your group straight ahead and through the lake.  Get rid of 
    the Seekers and get into the Seeker Tank.  Go straight ahead and turn right, 
    taking out any enemy tanks in your path.  Drive up the hill at the end, exit 
    the Seeker Tank, and go across the strip of land that leads to a cave at the 
    top.  Take out the Seekers and make a left, which should lead you out of the 
    cave.  Push the Seekers off the edge and jump down.
    New Objective: Survive until help arrives
    Set up a few Negate shields and wait for help to arrive...simple as that.
                            Chapter 5 - Crossed Lines -
                             Crossed Lines - Part A -
    Ignore the Seekers for now, and try to get up on the sides of the chamber to 
    make things easier.  Use Surge or Lift to keep the Seekers away from you.  
    After all the Seekers have been taken care of Kchell will retreat through the 
    door in the back.  Follow him.
    New Objective: Pursue and capture Kchell
    For this hallway, Surge and Lift will work wonders once again, however things 
    can get ugly, so Negate might come in handy near the end.  The Seekers in the 
    back, near Kchell have rocket launchers so have Surge or Negate handy.  Try to 
    push or throw the Seekers out the windows on the left.  A ship will eventually 
    appear outside the windows and will shoot rockets down at you.  Shield 
    yourself with Surge or Negate, and blast the ship with Aeon Pulse or a weapon.  
    Once Kchell flees through the door you can follow him; there is no need to 
    dispose of everything in this hall.
    Follow Kchell outside and...
                               - Barrakka Bahma -
    New Objective: Defeat Barrakka Bahma
    The first of the really good boss fights...
    Immediately equip Negate and Surge.  Lay out an energy shield with Negate or 
    use the Negate energy shield bubble to make your way up to where the boss is.  
    Once you're on the circular platform, set up energy shields to stop the boss' 
    fire.  He will eventually crouch on the ground, and then jump into the air 
    sending a shockwave of fire over the circular platform.  To avoid this you 
    will need to jump, or better yet, charge jump a few seconds after he crouches.  
    When you land and he lands, use Surge to knock him off the platform.  He will 
    eventually come back up, only this time he will be on his spacecraft...yipe!  
    Now turn around and run all the way back to the door.  He will rain down fire 
    from his spacecraft onto the circular platform and the walkway as you run back 
    to the door.  To make the battle look more epic, move the camera angle to 
    where Gideon is running toward the screen when you're running away from 
    Barrakka's fire.
    Now he has an entirely different pattern.  Equip Negate and Aeon Pulse.  He 
    will come up from the bottom on either the right or left side.  As he rises, 
    target one of the sides of the spacecraft, duck, then set up an energy shield.  
    His first attack is a machine gun blast.  Stay behind the energy shield until 
    he stops.  Now, rush out and fire Aeon Pulse blasts until you totally run out.  
    You might have the time to slightly charge and get one more out before he 
    starts his next attack.  He eventually shoots rockets down at you.  Hide 
    behind the energy shield and you will be fine.  Rinse and repeat this method 
    until one of the sides of his spacecraft has been destroyed.  Now he will 
    retreat back to the circular platform and the battle will start from square 
    one.  Equip Negate and Surge once again, go to the platform, dodge the 
    shockwave, wait for him to land, then knock him off with Surge.  Once again, 
    run back toward the door.  
    Destroy the other side of his spacecraft, knock him off the ledge one more 
    time afterwards, and then target him while he's on the spacecraft.  He keeps 
    the same patterns throughout the entire battle.
                             Crossed Lines - Part B -
    After the cutscene, go the way Gideon is facing, across the river and toward 
    the waterfall in the background.  Seekers will ambush your party.  To the left 
    of the waterfall is a path that leads up to a cave.  Go inside.  
    New Objective: Proceed through tunnels
    Go through the cave and exit the other side.  Immediately after exiting the 
    cave, go down the path to the right.  Seekers will attack shortly.  Keep going 
    New Objective: Proceed to temple entrance
    Fight the Seekers off and run up the path to the left.  Once in front of the 
    temple, Seekers will ambush you once again.  Grenades are recommended here.  
    Go toward the temple doors.
                             Crossed Lines - Part C -
    Follow your team down the temple halls.  You will eventually reach an area 
    where you must jump to another ledge.  Make sure to take out the Seekers in 
    the area before doing this.  There are some rocks to the right side that can 
    be hopped over instead of jumping the gap; use the charge jump.  Seekers will 
    be waiting down the hall on the other side.  Go down the hall and out onto the 
    ledge about halfway down on the right.  The camera angle will change.  Make 
    your way down by going along the sides to avoid taking damage from the fall.  
    Seekers will attack, possibly, before you get all the way down.
    Go down the hall with the light at the end.  The camera angle will change 
    revealing a staircase up ahead.  Go down the staircase.  A few Seekers will 
    pop up.  Go towards the bridge ahead.
    Jump over the bridge and go toward the doors.  Fight off the Seekers until you 
    get an "Objective Complete" message.  Go through the doors and into the next 
    room with the large statue.
    New Objective: Find entrance to Seeker stronghold
    Equip your new power and get rid of the Seekers that invade the room.  After 
    you have decimated your foes go down the path to the right or left in the back 
    of the room.  Fight through the Seekers and turn left again.  Three of the 
    bigger Seekers will break through the wall on the right eventually.  Go down 
    the path up ahead.
                             Crossed Lines - Part D -
    Fall down below and activate the middle console on the left.  Surge and 
    Timeshift work well to keep the Seekers away.
    New Objective: Proceed with Aurelians across upper hangar
    Go up the elevator in the back to get back to where you were.  Go through the 
    door with the green light on top.  Surge or Aeon Pulse the Seekers in the 
    background and follow the platform around.  Destroy the ship along the way and 
    enter the door at the end.  Go down the hallway (while fighting off Seekers of 
    course) and get on the elevator.
    Ride it to the top, exit, and then go around the side.  More Seekers and a 
    ship will be waiting.  Use the rocket launchers on the side mixed with Surge 
    to dispose of the ship.
    New Objective: Use cargo lift to access lower hangar
    Go to the center area, and use the console that the Shock Trooper and Seekers 
    are guarding to activate the cargo lift.  
                             Crossed Lines - Part E -
    New Objective: Defend Aurelians while they open door
    Take out all the Seekers in the area until they stop coming and go through the 
    door at the bottom level in the back of the room.
    New Objective: Proceed across hangar
    Go into the hangar on the other side and board the Seeker Tank.  Blast 
    everything in site...Shock Troopers, Seekers, Seeker ships, tanks, and 
    turrets.  Take the tank up the ramp at the far corner and blast the big 
    Seekers near the doorway.  Once things die down, get out of the tank and go 
    through the door at the top of the ramp.
    New Objective: Proceed to orbital relay generator
    Head past the hall with glass windows and activate the elevator a few rooms 
                             Crossed Lines - Part F -
    In this room you must activate four switches in no certain order.  After the 
    Seekers on the bottom floor have been taken care of, go up either side and 
    start activating the switches.  There is one on the right, two in the center, 
    and one on the left.  As the switches are activated, more Seekers will pop up 
    so be ready.  
    New Objective: Proceed to Orbital Control Center
    Go through the center door at the top.  Take care of the shock trooper on the 
    right first, then go after the turrets.  If you stand right below the turrets 
    and use surge they cannot hit you.  After the first one is destroyed the top 
    will take damage from the explosion leaving it extremely weak.  
    Go through either door and into the hall up ahead.  Break through the Seekers 
    and head outside.  There will be a Seeker on the right and left corner as the 
    door opens.  
    New Objective: Use console to focus beam relay
    Get inside the tower.  Watch out for the Seekers outside and overhead.  Go up 
    the lift on the right side...it's a little hard to notice.  Activate either 
    console at the top.
    New Objective: Survive until the fleet arrives
    Destroy the Seekers and the ship outside the tower.  Take cover in the shelter 
    if things get ugly.  Actually, you can just hide inside the tower the whole 
    time and wait for help to arrive.
                             Crossed Lines - Part G -
    It really seems as if there is a cutscene missing here but...Sweet Mother of 
    Pearl!  Those treacherous Auralian's must have cut Gideon's hair!  Nah, it's 
    just the wrong choice of Gideon character models once again...silly 
    Anyway, use your powers to take care of the traitor Aurelians and go toward 
    the watery set of doors.
    New Objective: Proceed into Senate Halls
    Go through the doors and into the hall ahead.  More treacherous Aurelians will 
    ambush you, and be sure to kill them all until you get the next objective 
    before going through the doors or you will activate a nasty glitch (See boss 
    fight below for details).
    New Objective: Proceed into Senate Chamber
    Go through the next set of watery doors.
                                    - Banath -
    New Objective: Kill the traitor Banath
    Kind of like the first two boss battles, he's not really that tough of a boss; 
    in fact, with the powers you now possess this battle seems unfair.  Just about 
    any power works well for this battle with the exception of Negate.  Banath 
    will jump around the Senate Chamber and try to punch you as he lands.  If you 
    don't have some means to push him off, he will stay right next to you.  
    Aurelians will come at you nonstop during this whole battle.  Multi-Lift makes 
    the battle incredibly easy, since all you have to do is keep lifting and 
    tossing Banath and the other Aurelians off the side.  You can also stand back 
    and shoot them with Aeon Pulse or Shatter from a distance.  I personally use 
    Surge and Shatter.  The battle can be taken into the Council Sitting room if 
    you so desire.
    If Banath DOES NOT appear read this...
    "When you proceed into the senate hall, the checkpoint trigger is to defeat 
    all the rebel Aurelians. The developers, however, inconveniently left the door 
    at the end of the hall that leads to the senate chamber unlocked. So each time 
    I went through the hall, I used the timeshift to slow everyone around me and 
    run straight through to the senate chamber without triggering the "proceed to 
    senate chamber" objective. Once in the chamber, the doorway back to the hall 
    is locked, and since the "kill the traitor Banath" objective has not been 
    triggered, he does not spawn and the doors do not open. I guess the lesson is 
    to stick to the objectives religiously and always kill everyone to be safe."
    If you happen to activate this glitch choose "Restart Level" on the pause menu 
    and it will take you back to beginning of "Crossed Lines Part G".
    In other words, if you go into the Senate Chamber before the "Proceed into 
    Senate Chamber" objective appears, then you will be glitched every time.
    (thanks to spartan air on the Majesco forums)
    New Objective: Survive until help arrives
    Fight off the Aurelians in the hall.  Enorym will actually help you out quite 
    a bit in this fight if you let him.  Aurelians will keep pouring into the hall 
    until a good bit has been killed.  Help will arrive eventually.  Exit the 
    hallway when you can.
                            Chapter 6 - Turning Tides -
                             Turning Tides - Part A -
    Have Negate handy for this part.  Find the nearest rock and take cover behind 
    it or use a Negate energy shield.  The closer you get to the structure ahead, 
    the heavier the enemy firepower will get.  Be sure to stop every now and then 
    to regain your health bar.  Veer off to the side when the building is within 
    site and stay against the side of the building to avoid anymore enemy fire.  
    New Objective: Use elevator to enter defensive rampart
    Go to the center and take care of the three Seekers guarding the lift.  Go up 
    the lift and into the building.
    New Objective: Use console to unlock rampart gates
    Seekers will be all over you inside.  Turn left and activate the console on 
    the right.
    New Objective: Proceed through rampart gates
    Go back outside and take the lift down.  Turn right and get rid of the Shock 
    Troopers.  Negate works well here too.  Take another right eventually and go 
                             Turning Tides - Part B -
    Go straight ahead and through the gates.  Fight through the Seekers up ahead 
    and follow the path.  I cannot recommend Negate enough for this part, and 
    remember, Surge will reflect turret fire.  Set up a Negate shield as the 
    turret starts to fire.  When it stops, rush toward the area underneath it and 
    deal with the Seekers.  Target the turret and peak out every now and then to 
    fire at it until it is destroyed.  Go toward the structure with the double 
    doors to the left.
    New Objective: Breach forward Seeker defenses
    Hide behind the walls to avoid the turrets.  Make a dash for the double doors, 
    and the turrets will stop firing.  They can both be destroyed from behind 
    without any problem.  Take either the right or left path...it doesn't matter.  
    Destroy the turrets, Seekers and shock trooper.  Try to take cover behind a 
    column or underneath a turret to make this part much easier.  Go to the path 
    in the center or the small cave to the left...again, it doesn't matter.  Hide 
    behind a Negate energy shield to avoid the turrets fire while fighting off the 
    Seekers.  Try to get behind the turrets and destroy them.  Go through the 
    doors, they should open automatically.
                             Turning Tides - Part C -
    Follow the Aurelians.  Go across the bridge to the left and use Surge to move 
    the Seekers out of the way.  They will be all over you once you reach the 
    other side.  Go down the ramp up ahead and through the triangular door at the 
    bottom.  Go straight and watch out for the lava in the next room; it's instant 
    death.  Take care of the Seekers and ride up the elevator to the right.  Take 
    the left path.  Jump across the gap and take care of the Seekers.  It's a 
    little hard to avoid the Aurelians when they storm out in the way of Gideon's 
    godly powers.  Look out for the turret up ahead; if you move from side to side 
    to the turret fire is easily avoidable.  Follow the broken bridge down.  There 
    is a path to the left that will lead you down the side of the mountain.  An 
    Aurelian will be waiting at the end.  Go through the door on the left.  
    Get inside the hangar and help out the Aurelians.  After everything calms 
    down, use the elevator in the back on the left.  Help the Aurelians above 
    fight off the three Shock Troopers.  Negate will come in handy here.  Go 
    outside once the fighting is finished.  A Seeker ship will be waiting, and 
    this is one of those heavy-duty Seeker droppers, so be careful.
    Go to the left and activate the console.  This will make a bridge fold out to 
    the left.  After going across the bridge a few Seekers will ambush you.  There 
    is a turret on a platform to the right that can be used, jump to get to it.  
    Go up the ramps and get across the platform while fighting off Seekers.  Go up 
    another set of ramps and some Aurelians will meet up with you.  Go the way 
    they came from.  Fall off the platform at the end and do down the ramp up 
    ahead and veer off the right to take out some more Seekers.  The Aurelians 
    will "cover" you from above, or most likely, get shot bits trying.  Make 
    another left eventually and go inside the hangar.  Fight off the Seekers and 
    go toward the door on the right.
    CUTSCENE (notice Gideon's hair is short again)
                             Turning Tides - Part D -
    Blast the Seekers and go to the left.  Now, this part can be very unfriendly.  
    First of all, have Negate handy for the Seeker ships, and Surge is good to 
    have for the Seekers that will pour all over Gideon.  Set up some energy 
    shields and take cover behind them when the ship starts to rain rockets down 
    upon you.  Keep the Seekers at bay with Surge and blast the ship with Surge or 
    switch to Shatter.  
    After everything is peaceful again, go to the right.  Follow the path around 
    the mountain, and turn right again.  There is a Seeker building up ahead.  
    Veer off to the right and there is a small path that can be used to get the 
    drop on one of them.  Jump over the gap get on the bridge overhead, or you can 
    go back the way you came and go down the other path.  Either way, defeat the 
    shock trooper and the Seekers and get inside the building.
    CUTSCENE (yep, once again :D)
                             Turning Tides - Part E -
    Turn to the left and...woah! Don't go in that room just yet, this is way too 
    convenient.  Use Shatter or Surge to take out all the Seekers before entering.  
    Afterwards, hop into one of the Seeker tanks, and jet out through the tunnel.  
    Take out the Shock Troopers first, and then focus on the Seekers.  Be sure to 
    destroy their ships for spite.  Go through the next tunnel ahead.  
    New Objective: Make your way across volcano valley
    The side of the mountain will collapse on the left side, so go down the path 
    to the right.  Whatever you do for this portion, DO NOT RUSH!  Take out the 
    Shock Troopers and Seeker tanks from a safe distance with cover.  If you do 
    rush, they will make mincemeat out of you in no time.  If your tank starts to 
    burn, go back into the hangar and get the other Seeker tank.
    Three Shock Troopers and one Seeker off to the right will be the first set of 
    enemies.  Make a left and more Seekers and an enemy Seeker tank will be 
    waiting.  Make another left and try to take out the Seeker tank and army of 
    Seekers from a safe distance.  You may have to play a game of cat and mouse 
    with the enemy tank since it will try to take cover behind the stone 
    structure.  Keep going straight and make another left.  Move your target over 
    the area ahead until it turns red and start firing at the tank and Seekers in 
    the distance.  Destroy the blockades, go straight then turn right.  A cave-in 
    will occur behind your ship eventually and Seekers will jump at your tank from 
    behind.  Some Shock Troopers will be off to the left next to the building.  Be 
    on the lookout for the Seeker tank inside the building, he just sort of pops 
    up from nowhere.  Exit the tank and go inside the building.  Run toward the 
                             Turning Tides - Part F -
    Go through the doors and take out the Seekers at the consoles.  Go through the 
    door to the right and the next one after that.  There is a Seeker ahead in the 
    glass tunnel so...woah!  Didn't see that coming.  Anyway, go up the newly 
    formed ramp to the door.  Inside take out the Seekers around the elevator.
    Now, this part can be a little tricky because of an elevator glitch.  Walk up 
    to the elevator console and press the X button ONE TIME.  It will not register 
    immediately, but DO NOT, move around in a frenzy while mashing the X button 
    violently, that is what causes people to screw up at this part.  I know...I've 
    done it before.  Anyway, the elevator will carry you down eventually (I 
    promise) if you tap it one time.  If you still have problems with this part 
    then try out some of the solutions below...
    More tips for that damned elevator...
    1. Walk slowly onto the elevator platform until the "press X to activate" 
    message appeared (you'll be just barely on it) and push X.
    2. Make sure all of the Seekers in the room are dead.  Surge around the room 
    if you have to, because they sometimes get stuck behind walls.
    3. Make sure there are no bodies on the elevator.  Surge them off if you have 
    4. Stand in the center of the elevator and press the X button one time, and 
    wait for about 30 seconds.  If the elevator does not respond, move a bit and 
    press X again.
    5. Stand directly in front of the console and press and hold X.
    6. Turn the game off and on and try again.
    7. Restart the checkpoint or restart the level.
    8. If all else fails, go to the following url... 
    flip off or curse at the screencap, and start from step 1 again. 
    (thanks to Chikn n a Bskit, subordinater, Siz_Brizz, spartan air, and Barnolde 
    from the Majesco boards.  thanks to Epyon for the screencap)
    A few Seekers and a Seeker Elite will greet Gideon at the bottom.  Target the 
    Seeker Elite, since he has to be beat with dodge attacks.  Go through the door 
    and waste the Seekers off to the left.  Lift and Surge work especially well in 
    this room for destructive purposes.  Further ahead Seekers will be waiting 
    overhead mixed with some on the current level.  Negate or Lift may come in 
    handy for this part.  Ride up the lift off to the left.  There is another lift 
    on the other end at the top.  Wait for the lift if it is not there.  At the 
    very top, fight off the Seekers and go through the door.  Keep going straight 
    until you enter a lava area.
    New objective: Proceed across volcano core
    Dispose of the single Seeker and go across the bridge ahead.  Use the console 
    if the bridge doesn't fold out.  Seekers, Shock Troopers, and Seeker Elites 
    will be on the other side.  Surge and Negate work well here.  Try to lure the 
    Seeker Elites away from the Shock Troopers since they have to be beaten 
    New Objective: Navigate (across) fallen rocks to cell block entrance
    To the left of the big Seeker ship, are some rocks that you will need to jump 
    across.  Seekers will come across them eventually.  Make sure to use the 
    camera to judge the distance while jumping.  Once on the other side, go 
    straight ahead and to the right.  Seekers will hop across or shoot you from 
    the bridge ahead.  Take them out and jump across the lava.  They don't seem to 
    have an end to their spawning, so you will have to take them out quickly and 
    then make the jump.  Go toward the doors in the back.
                             Turning Tides - Part G -
    Go through either door ahead.  A whole horde of Seekers will be waiting to 
    ambush you in this room.  Surge is highly recommended to keep them off.  
    Seismic Waves are good to use too if you have leveled up Gideon's Melee attack 
    enough.  After they've been taken care of, go up either ramp and through the 
    doors on the right.  Surge your way through the Seekers down the hall and try 
    not to get knocked off.  Go through the door at the end of the hall as soon as 
    possible (even if it is full of Seekers) to avoid getting knocked off into the 
    lava.  Go through the next door into the room with the consoles.  Go through 
    either door on the side of this room and down the hall.
    New Objective: Defeat cell guards
    Fire down at the Seekers below and go straight.
    New Objective: Pursue Skinwalker
    Follow the Skinwalker through the wall.  Free the Aurelian off to the left 
    side also to make Enorym happy. 
                                   - Skinwalker -
    New Objective: Defeat Skinwalker
    This boss is pretty easy, once you know how to beat him.  Equip Surge and/or 
    Lift during this battle.  Lock onto to the Skinwalker with flick targeting, 
    and dodge his rams and punches with the dodge button or jump button.  Jump 
    whenever he hits the ground, because it will knock you off balance.  Wait 
    until you see him lift his hand in the air before jumping.  Keep dodging his 
    attacks and remain patient.  Stay away from him while your energy recharges if 
    you get hit.  Eventually he will hit the ground and a bunch of rocks will rain 
    down followed by a big boulder.  He will pick up the boulder and try to toss 
    it at you.  While he has it above his head, charge up Surge and release to 
    stun him or target the boulder with Lift and wait for him throw it, then 
    quickly Lift it.  Both have the same effect of stunning the Skinwalker.  Pound 
    on the Skinwalker with whichever power of your choosing while he is stunned.  
    He will get back up and angrily pound the ground.  Be sure to jump.  Wait for 
    him to pound the ground again and rinse and repeat the above method.  It only 
    takes about three times to kill him.  Be sure to avoid his ground pound after 
    he gets up.
    An Aurelian and Marin (in the back) will try to help you out during this 
    entire battle...not that they actually do, but it's interesting to watch them.  
                             Turning Tides - Part H -
    Now it's time to leave.  Go across the broken bridge and defeat the Shock 
    Trooper and Seekers on the other side.  There is a Seeker Tank off to the left 
    that you need to use to escape.  
    New Objective: Escape from Volcano
    Get in the Seeker tank and ride it down the lava path directly behind you.  
    Just like in the previous tank area, do not rush, or the enemy tanks will take 
    you down quickly.  Turn left after disposing of the first enemy tank.  Watch 
    out for the turret on the right and the one in the back on the left.
    New Objective: Proceed to sub-station generators
    Turn left and go straight.  Plenty of Seeker tanks, a few turrets and some 
    Shock Troopers are up ahead.  Blast them and continue going straight.  The 
    cave-ins are nothing to worry about; you're not timed through this.  Make a 
    right up ahead and keep going straight ahead.  Exit the tank when you get to 
    the door in the back and go through.
    This hangar has a Seeker, 2 Shock Troopers, and a Seeker Elite in it.  Take 
    care of the Seeker and the Shock Troopers from a distance, and then deal with 
    the Seeker Elites.  Go through the door on the other side.
    New Objective: Find transportation
    This part can be evil.  There are about 5 Seeker Snipers in this area.  2 of 
    them are up above and the rest are on the ground.  One hit from their sniper 
    will nearly kill you.  Take them out carefully and quickly.  There is a sniper 
    rifle on a crate to the side as you enter that will help.  A powered up Surge 
    blast helps a lot also.  Go up the lift to the side and down the next lift on 
    the other side.
    Get in the Seeker Tank and go down the path ahead.  Blast the turret and turn 
    left.  Take out the enemy tank and Shock Trooper from a distance and go up the 
    hill.  Go into the lava area at the top.  You might want to switch tanks here 
    if the current tank is damaged.  Take out the Seekers and the enemy tank up 
    ahead with your current tank and hop in the new one.
    Go straight then turn right.  Watch out for the double dose of enemy tank 
    action and the turrets in the back.  Keep going straight, and take the right 
    path ahead.  Turn left and blast the turrets and the enemy tank in the back.  
    Make another right eventually and blast the tanks and turrets along the way.  
    Make a left and blast anything that moves up ahead.  Keep going straight and 
    go up the ramp at the end.  The enemies just keep coming in this room so don't 
    worry about trying to get rid of all of them.  Rush over to the right side of 
    the room, exit the tank, and go through the collapsed structure ahead.  Keep 
    moving ahead and blasting Seekers until a cutscene starts.
    Woah, woah, woah!  Don't leave just yet my friend.  Sit back down exalted one, 
    flyboy, or dad...whatever you choose to be called, for your story is not over 
                            Epilogue - Pulling Strings -
                             Pulling Strings - Part A -
                                     - Koroem -
    This boss will differ in appearance depending on the person you chose to 
    rescue in Chapter 1.
    This boss is not that hard, if you know its attacks.  Quickly equip Negate and 
    set two energy shields towards the wall against the far right column and the 
    far left column.  It helps to set a third energy shield in the middle area in 
    front of you to hide behind.  Whenever one side of the room flashes, quickly 
    get behind the energy shield on the side of the flashing and no damage will be 
    taken from the blast.  If the boss ever starts to glow a reddish color, then 
    get behind a column, piece of a column, or the middle energy shield 
    immediately.  The column that Marin is behind will not break.  The boss has 
    two attacks involving rocks.  For one, it will lift a rock with its powers and 
    hurl it at you.  Dodge, Surge, or Lift the rock to avoid it.  For the other 
    attack the boss will cause rocks to fall from the ceiling.  Stay on the 
    extreme right or left side to avoid this attack.  Now for the main annoyance, 
    Seekers will be rushing out of the side doors and attacking nonstop throughout 
    this whole battle.  Equip Surge to quickly push them out of the way.  Do not 
    try to get in the area near the boss; it will push you back with quite a 
    To hit the boss, target it, and wait until it hurls a black energy ball toward 
    you.  Hit the energy ball with a Surge wave to knock it back.  The boss will 
    catch it and knock the ball back, surge it back its way.  Once again the 
    energy will be knocked back at Gideon, surge it back one more time and the 
    boss will be stunned and yellow rocks will fall around it.  Target and pick up 
    one or all of the rocks with Lift or Multi-Lift and toss them at the boss.  
    Rinse and repeat this method until the boss is taken out.  
    Now walk up toward the boss.  Walk, don't run (you look cooler and more 
    almighty while walking), and press the R button.
                             Pulling Strings - Part B -
    Now, the goal for this portion is to, well, do nothing and nearly die.  A 
    cutscene should start once you're down to about 20% health.
    Congratulations!  You just beat the game!
                                    SECTION VI
                                 ______ /\ ______
                                /  __ //  \\ __  \
                               |  /   /    \   \  |
                               | |   /  /\  \   | |
                               | |  /  /  \  \  | |
                               | | /  /    \  \ | |
                               | |/  /EXTRAS\  \| |
                               |//  /        \  \\| 
                                /  / ________ \  \
                               /  //__________\\  \
                              /___\            /___\
                                    - Cheats -
    - Cheat Menu -
    At any time during gameplay, pause the game and enter the following...
    Up, Up, Down, Down, Left, Right, Left, Right, White, Black, X
    This will bring up a cheat menu where you can enable the following cheats...
    |Blizzow        |All powers with level 5 mastery.            |
    |Unlimited Ammo |Unlimited ammo for weapons and unlimited    |
    |               |uses for powers.                            |
    |God Mode       |Invincibility                               |
    |Uber Mode      |All enemies die with one hit from anything. |
    (thanks to ProtoType9X)
    - Unlock All Levels and Cutscenes -
    When the game loads up, click play game. Select the slot you wish to play.  On 
    the screen that follows enter the following code...
    Black, White, Black, White, X
    (thanks to derek_korus)
    - A Way to See All the Cutscenes -
    (please note that the default cutscene saved character is always Ethan if you 
    play the cutscenes from the cutscene viewer)
    If you want to see the cutscenes from both sides of the story very quickly 
    then do this...
    1. Start a new game then go to Chapter 1 Part E through the level select and 
    rescue whoever you didn't rescue before, you only have to play to the end of 
    this part.  Really you should only save Olivia, since the default character is 
    Ethan, there is no use in saving him since his cutscenes are already viewable 
    2. Make sure the game saves on Chapter 2 after the cutscene when you land. 
    Quit the game. Go to the pause menu and choose "Exit" and "Yes".
    3. Enter the code for all cutscenes and level select for that file that you 
    just quit.  You do not have to do this if you have previously beaten the game, 
    but even if you have beaten it, it will not give you the final few cutscenes 
    unless you enter the cheat.
    4. Now go to the cutscenes and they should play from the viewpoint of the 
    person that you just saved.  Epilogue Scene 4 is always opposite for some 
    reason though.
                                 - Easter Eggs -
    - Mario Pipe Set 1 -
    In order to activate this easter egg go to Chapter 1 Part B.  Through this 
    level there is a series of six buttons, which much be activated in this 
    Button 1 - Hit the locker in the first room a bunch, and it will disappear 
    revealing a button.
    Button 2 - Look behind the pillars in the first room to the left of where you 
    Button 3 - Go out of the first room the way you came in from the previous 
    level.  Press the button near the door with the fire in front of it.
    Button 4 - Behind the left locker in the second escape pod room (looks like 
    the first room in the first level)
    Button 5 - Check behind the pillar in the second escape pod room much like 
    Button 1.
    Button 6 - On a doorframe on the first section of walkway overlooking the 
    civic center towards the end of the level.
    (thanks to marsfire (Eric Berger), the actual creator of this easter egg)
    Alternate (and faster) way to reach the pipe:
    Use the "All Powers" cheat code and equip Timeshift.  Once inside the civic 
    center turn to the left and jump over the wall.  Go to the end of the platform 
    and jump and Timeshift to the small walkway against the side of the wall.  
    Follow the walkway to the end then jump and Timeshift once again to reach the 
    area with the first Mario Pipe.  Once inside the pipe there will be no music 
    present...possibly because the pipe was not gotten to correctly. ;p
    (thanks to stormshadowzero)
    - Mario Pipe Set 2 -
    In order to activate this easter egg go to Chapter 4 Part B.  Through this 
    level there is a series of six buttons, which much be activated in this 
    Button 1 - From your starting point there is a black object on the wall in 
    front of you. If you blow it up, the first button will be revealed.
    Button 2 - Continuing through the level, you pass under a large gun, and then 
    walk into an open area with 3 more black objects. Blow up the one in the 
    corner opposite the area's entrance, and the second button is revealed.
    Button 3 - From the location of the second button, go up the small ramp and 
    wait for 2 bridges to appear. Each bridge is on one side of another large gun. 
    Do a charged jump from the bridge to a platform above the gun. There is a 
    hidden room here which houses the 3rd button and an enemy.
    Button 4 - If you continue through the level, you will come across an area 
    where enemies spawn from 3 doors: 2 small ones on your right and a large door 
    in the distance. The large door leads to a tunnel (for a reference point, the 
    door is under a turret), which contains the 4th switch.
    Buttons 5 & 6 - Continue through the level until you reach a point where you 
    must hit a switch to create a bridge. Make the bridge and begin walking down 
    it. While walking across the bridge, look to your right, and you will see an 
    alcove with 2 more large explosive objects in it. Blow both of these up to 
    reveal the final 2 buttons. Hit the button closer to the beginning of the 
    bridge first, as they must be hit in order through the level.
    A previously locked door is now open at the end of the bridge, and the pipe is 
    now accessible.
    (thanks to Estabon1)
    - Advent Rising Staff Room -
    This secret is located in Chapter 4 - The Awakening - Part E. Through this 
    level there is a series of three buttons, which much be activated in this 
    Button 1 - In the room with the three shock troopers the first button, as you 
    enter the room, is on the back of the right top portion of the area that holds 
    rocket launchers in about the middle. You may have to tilt the camera upward 
    to see this area. Destroy the black object to reveal the first button.
    Button 2 - In the room after you fight the two Seeker Elites, go to the locked 
    door and do a charge jump to the area above the door. There is a button on the 
    ground all the way at the end of this area. Destroy the black object first.
    Button 3 - Right before you meet up with Enorym in the room with the dead 
    Aurelian. Jump to the bottom, below the platform, and go to the furthest 
    column in the back to find a button behind it.
    Backtrack to the previous room, and a new door is unlocked. Go inside to find 
    the Advent Rising staff room complete with pictures of the AR staff by each 
    console. Activate the consoles inside the room in this order to get an image 
    of a ninja wailing on a guitar in the middle of the room...
    Console 1 - guy with the white guitar
    Console 2 - guy with the black-rimmed glasses
    Console 3 - guy with the wooded background
    Console 4 - person with the long black hair
    Console 5 - guy with mustache and beard
    Console 6 - guy holding up the "Utah County Sheriff" sign
    Console 7 - guy with spiky hair and glasses (Donald Mustard)
    - Headcrab from Half-Life -
    At the beginning of Chapter 1 Part E, as you're getting off the elevator, go 
    into the room with the marines and Seekers and look to the left.  The second 
    door on the left has debris lying in front of it, but there is a slight 
    opening underneath it.  Walk into the opening and look to the left.  The 
    scientist leaning against the wall has a headcrab on his face.  Use first-
    person view to get a better look.
    - Little People Room -
    ("All Powers" code must be activated to find this room)
    In the Prologue Part D, go through the level to the first Tactical Combat 
    Training room scene with the holograms.  After defeating the first set and 
    getting the "When ready, proceed back to instructor" objective go back toward 
    the room with the instructor.  Activate the all powers cheat and move to the 
    door at the end of the hall just near the area where the special forces 
    instructor and Ethan appear but DO NOT go through the door.  Position Gideon 
    so that he is facing directly at the entrance to the opposite door across from 
    him.  Equip the Timeshift power and shift to the opposite door.  If you did 
    this correctly then Gideon will barely make through the door before they 
    close.  Move forward and to the door the marines come out of in the middle of 
    the hall.  Wait for the door to open and go through and walla...little 
    men...but no rainbows. :(
    Once you are inside the room, you will need to restart the checkpoint in order 
    to get out.  If anyone can figure out a way to get to this room without the 
    use of cheat codes, then please contact me!
    (thanks to Ngreder and Majesco forum members)
                                - Contest Icons -
    (You must have Xbox LIVE and you must have downloaded each icon)
    For each of these I will list the clues first that were given on the Advent 
    Contest website first followed by the actual location.  I suggest looking at 
    the clue first and seeing if you can find it to try to make it a bit fun.
    - Week 1 Icon -
    Week #1 Clue:
    Clue: Gideon says, "Alright, at least she is still alive. Now we've just got 
    to make it back in one piece..."
    Level range: Located somewhere within the Epilogue or Chapter One...
    Actual Location:
    At the beginning of Chapter 1 Part E, as you're getting off the elevator, go 
    into the room with the marines and Seekers and look to the left.  The second 
    door on the left has debris lying in front of it, but there is a slight 
    opening underneath it.  Walk into the opening and the Week 1 Advent icon will 
    be in the back of this room.  This is the same room with the scientist and the 
    (thanks to Yusaku for the pics and the location)
    - Week 2 Icon -
    Week #2 Clue:
    Clue: Gideon says, "I don't deserve to be alive… it should have been me out 
    Level range: located somewhere within Chapters 1 through 3...
    Actual Location:
    Go to Chapter 2 Part A (the first level with the Scythe) and go get the 
    Scythe. The icon is on the bridge that leads into the structure with the 
    tunnel that you drive into. At the very end to the right of it, you'll see a 
    green glowing thing. That's the icon! To get up there, drive the Scythe to the 
    big bump/hill that's closest to the icon (there are two Seekers up here) and 
    rocket up there with the Scythe's boosters.  Drive up to the rock that is 
    pointing toward the piece of bridge where the icon is and boost off of it.  
    You can't rapid-fire the boosters! Use well-timed boosts, and when you're in 
    the air, if you use the well-timed boosts, you'll actually keep going up 
    (thanks to Yusaku for the pics and the location)
                                   - Choices -
    - Bud -
    In Part D of the Prologue, you will be given the choice of whether to stop Bud 
    (the marine) by stunning him or by killing him.  If you decide to kill him 
    then the Marines throughout Chapter 1 will lend little support during the 
    Seeker battle, however if you stun him they will help you blast the Seekers.
    - Ethan or Olivia -
    In the final part of Chapter 1 Part E, you're given the choice of who to take 
    with you to the escape pod.  This choice will affect quite a few cutscenes 
    throughout the rest of the game and will affect the appearance of the final 
    boss in the Epilogue.
                               - Glitch Solutions -
    - Framerate Problems -
    - The Morrowind Technique -
    (taken directly from aminojaku's thread on GameFAQs)
    "I've had the game crash on me a few times, and I've had the framerate 
    problems now and then that others are complaining about. It was frustrating to 
    say the least. But yesterday I realized I remember another game with issues 
    very much like Advent.. Morrowind. So when it crashed for the second time in 
    20 minutes last night I decided to try the fix that was used for Morrowind.. 
    and it worked. I continued playing Advent for 4 hours, all the way to the end. 
    So here you go.. for those who may not remember.. 
    What we are going to do is clear out Advent's cache on the HDD. The HDD keeps 
    a data cache of the last 3 games played on the HDD in order to cut down on 
    initial load times a little. But with Morrowind, once in a while that cache 
    gets corrupted and causes the game to keep crashing. The more you play after 
    it crashes the first time, the more often it crashes. Very much like Advent. 
    And like Morrowind, the fix is simple. Take 3 games that you haven't played in 
    a while.. 3 that are not the last 3 games you played. And put them in your 
    Xbox and start them up. All 3, one at a time. You don't need to play them or 
    save a game.. just load them. So now when you play Advent again, it reloads 
    the cache from scratch, eliminating the bad data that was a cause of some of 
    the issues. 
    Give this a try if you are having a lot of problems with Advent (crash, 
    lockups and really bad framerate issues)."
    (Thanks to aminojaku)
    - The Morrowind Technique Revisited -
    This is a guaranteed way to stop the Majesco screen from stuttering upon 
    startup of Advent Rising.  
    Just like in the Morrowind Technique you have to swap out games, but you only 
    have to use one of them for this.  Start up any game from your collection, it 
    doesn't matter if you just got through with it or if you haven't played it in 
    a while just start up any game besides Advent Rising.  Take out the game after 
    it has loaded up on the Xbox.  Now put in Advent Rising and the Majesco screen 
    should not skip.  You have to do this every time that the Xbox console is 
    turned off, but you only have to load up one game when you start it up again.  
    I have noticed that the framerate works about 5 - 10% better it seems after 
    this is done, but it might just be me.
    - Project: Clean Up -
    If your Xbox hardrive is loaded with saves or especially soundtracks, delete 
    some of the files that you may no longer use in the future.  Soundtracks 
    usually take up the most room, so delete them first and see if this helps.
    - Frequent Playthroughs -
    Strangely enough, for some people, playing through it many times has resulted 
    in the game running smoother on their Xbox.
    - Cutscene Problems -
    - Sneaky Loading -
    If you're having problems with cutscenes try pausing the game right when a 
    cutscene starts.  Notice the "Loading" phrase in the bottom right corner of 
    the menu.  The game loads the next scene during some of the cutscenes so this 
    sometimes causes them to glitch.  Leave the game paused until the "Loading" 
    phrase disappears and unpause the game or press "Y" to replay the cutscene.
    - Crossed Lines: Scene 12 -
    The audio in this cutscene is ahead of ahead of the actual actions of the 
    characters.  It is not your sound setup or Xbox; it is a bug.  There is no 
    solution to this.  It will do the same thing even if you view it through the 
    cutscene viewer.
    - Pulling Strings: Scene 4 -
    For some reason, when viewing this cutscene under the cutscene viewer, it is 
    always the opposite of whomever you left behind in the final part of Chapter 
    1.  Like the above, there is no solution just pointing this out.
    - Camera Problems -
    - The Other Use for First Person View -
    Sometimes the camera gets locked-on to an object or enemy that is no longer 
    there and stays locked-on to it.  If the camera starts to have a mind of its 
    own during gameplay (this generally happens around the last few stages), then 
    go into first person view with the "Back" button and exit back out by pressing 
    "Back" again.  This should fix the camera to where you can control it once 
    - Gameplay Problems -
    - Reload Checkpoint -
    This game has tons of random bugs and glitches during gameplay that happen 
    randomly usually caused from the objective not appearing on the screen or 
    maybe Gideon getting stuck in wall or during a move or, possibly, a door not 
    opening when it should.  Also, sometimes the next objective refuses to flash 
    across the screen and the game will not let you proceed.  The only way to fix 
    these is to restart the checkpoint.  Choose "Load Checkpoint" from the main 
    pause menu.
    (thanks to the people that emailed me about adding this)
    - Switch to Ethan as Saved Character (aka. The "Soma" bug) -
    In other words, you rescued Olivia during the first chapter yet you load your 
    game later from a save point only to find out that Ethan is with you now.  For 
    some reason, the game will randomly replace Olivia with Ethan at times.
    The only way you can get Olivia back is to start a new game and select the 
    final portion of Chapter 1 through the level select feature, and save Olivia 
    once again.  Other than that, if this bug happens, you will remain with Ethan 
    as your saved character.
    If however, you used the level select code to skip some levels past the final 
    part of Chapter 1, your default saved character will automatically be Ethan.
                                    SECTION VII
                                 ______ /\ ______
                                /  __ //  \\ __  \
                               |  /   /    \   \  |
                               | |   /  /\  \   | |
                               | |  /  /  \  \  | |
                               | | / COPYRIGHT\ | |
                               | |/  /   &  \  \| |
                               |//SPECIAL THANKS\\| 
                                /  / ________ \  \
                               /  //__________\\  \
                              /___\            /___\
                                   - COPYRIGHT -
    This document (c) 2005 Kevin Hall (Berserker)
    Advent Rising (c) 2005 Majesco Sales, Inc. All rights reserved.
    This document is for private and personal use only!
    Do not try to sell this document for profit! This is a free document and 
    should remain free.
    Do not try to reproduce this document in any way, shape, or form.
    Do not alter this FAQ in any way!
    If you want to use this document on your site then contact me at 
    berserker_kev@yahoo.com and ask for permission.  Do NOT post this FAQ up on 
    your website without permission.  If you do, I will find you...and I will rip 
    your tendons out of your legs, and smite you with them over and over while 
    reciting my email address continuously as I land each blow.
    This FAQ can be found on the following sites:
    GameFAQs  (www.gamefaqs.com)
    Neoseeker (www.neoseeker.com)
    IGN FAQs (http://faqs.ign.com)
    The Advent Trilogy Blogspot (http://advent-trilogy.blogspot.com)
    Cheat Happens (www.cheathappens.com)
    Cheat Code Central (www.cheatcc.com)
    Super Cheats (www.supercheats.com)
    GamePlayWorld (www.gameplayworld.com)
    SOPS Lancer Site (www.lancer.shadow-clan.org.uk)
    Gamerhelp.com (www.gamerhelp.com)
    If you see this document on any site not listed above, then please contact me! 
                                - SPECIAL THANKS -
    - my parents.
    - all the sites that posted this walkthrough.
    - you for reading.
    - Donald Mustard, Geremy Mustard, the Glyph X team, and Majesco (such an 
    awesome job guys!).
    - Tommy Tallarico for the amazing soundtrack!
    - Rooney at http://advent-trilogy.blogspot.com for providing me with up-to-
    date info on the game.  Visit his site if you haven't! :)
    - Advent Rising Majesco boards (you guys are awesome) and GameFAQs boards.
    - aminojaku for the glitch solution; stormshadowzero for the first Mario Pipe 
    location; marsfire (Eric Berger) for the button locations for the first set of 
    Mario Pipes; Estabon1 for the button locations for the second set of Mario 
    Pipes; Ngreder, the Majesco forum members, and of course, rainbows for the 
    location of the Little People Room; the readers that emailed me about loading 
    the checkpoint to stomp those gameplay bugs; Yusuka for the location of the 
    both contest icons and the pics; all the Majesco board members that 
    contributed to the elevator bug; spartan air for the glitch solution for a 
    particular boss fight on Chapter 5.
    - Gideon's hair, I don't know, I guess it could be considered a flaw, but I 
    just found it amusing how it goes from long to short so instantly at times...
    - Icefall and the users on the Arctic Nightfall message boards, one place 
    where I always feel at home on the net when I'm in the mood to discuss 
    video games or anime.
                                  - CONTACT INFO -
    I can be reached at my email address, which is > berserker_kev@yahoo.com <, so 
    please contact me if you have any questions, comments, etc.  I don't mind 
    receiving emails at all.  All I ask is for you to try to make the email 
    decent.  I realize that some people do not speak perfect English or cannot 
    type that well, so that doesn't really matter to me, but all that I ask is 
    that you try to make it readable.
    I would prefer you not too add me to your messenger, but if you do, at least 
    tell me a bit about yourself and why, or if I know you, tell me who you are.  
    One of my pet peeves is when people just add me to their messenger without 
    saying anything.  I usually just deny their request.
    Last but not least, do not send me any viruses or spam mail please.
    Want to learn a bit more about me?  See my FAQ Writer of the Month interview 
    at IGN...
    My other walkthroughs:
    Advent Rising Game Script (Xbox)
    Eve of Extinction [EOE] (PS2)
    Hulk (PS2, Xbox, GC)
    The Incredible Hulk: Ultimate Destruction (Xbox)
    Legend of Kay (PS2) (IGN)
    Metal Gear Solid 3 Secrets/Easter Eggs FAQ (PS2)
    Psi-Ops (Xbox)
    Resident Evil 4 Treasure/Money Guide (GC)
    ---                                                                        ---
                  _____ _               _       _                 _ 
                 |_   _| |__   ___     / \   __| |_   _____ _ __ | |_
                   | | | '_ \ / _ \   / _ \ / _` \ \ / / _ \ '_ \| __|
                   | | | | | |  __/  / ___ \ (_| |\ V /  __/ | | | |_ 
                   |_| |_| |_|\___| /_/   \_\__,_| \_/ \___|_| |_|\__|
                            _____     _ _                   
                           |_   _| __(_) | ___   __ _ _   _ 
                             | || '__| | |/ _ \ / _` | | | |
                             | || |  | | | (_) | (_| | |_| |
                             |_||_|  |_|_|\___/ \__, |\__, |
                                                |___/ |___/
                         ____  _                             _
                        | __ )| | ___   __ _ ___ _ __   ___ | |_
                        |  _ \| |/ _ \ / _` / __| '_ \ / _ \| __|
                        | |_) | | (_) | (_| \__ \ |_) | (_) | |_
                        |____/|_|\___/ \__, |___/ .__/ \___/ \__|
                                       |___/    |_|
                        >> http://advent-trilogy.blogspot.com <<
    For all the latest news on all things Advent (the comic or the games), come 
    visit the Advent Trilogy Blogspot.
    Also, be sure to pick up...
              _______    ______                _______    _         _________
             |  ___  |  |  __  \   |\     /|  |  ____ \  | \    /|  \__   __/
             | |   | |  | |  \  |  | \   / |  | |    \/  |  \  | |     | |
             | |___| |  | |   | |  | |   | |  | |__      |   \ | |     | |
             |  ___  |  | |   | |  | |   | |  |  __)     | |\ \| |     | |
             | |   | |  | |   | |   \ \_/ /   | |        | | \   |     | |
             | |   | |  | |__/  |    \   /    | |____/\  | |  \  |     | |
             |/     \|  |______/      \_/     |_______/  |/    \_)     \_/
                     _______   _   _______   _   _         ________ 
                    |  ____ ) | | (  ____ \ | | |  \   /| |  _____/
                    | |____|| | | | (____\/ | | |   \ | | | ( ____
                    |     __) | | (_____  ) | | | |\ \| | | | \_  )
                    | | \ \__ | | /\____) | | | | | \   | | (___) |
                    |/   \__/ |_| \_______) |_| |/   \ _) (_______)
          ___  ___   ___ _  __  _____ _  _ ___   ___ _      _   _  _ ___ _____ 
         | _ \/ _ \ / __| |/ / |_   _| || | __| | _ \ |    /_\ | \| | __|_   _|
         |   / (_) | (__| ' <    | | | __ | _|  |  _/ |__ / _ \| .` | _|  | |  
         |_|_\\___/ \___|_|\_\   |_| |_||_|___| |_| |____/_/ \_\_|\_|___| |_|  
                                   ______ /\ ______
                                  /  __ //  \\ __  \
                                 |  /   /    \   \  |
                                 | |   /  /\  \   | |
                                 | |  /  /  \  \  | |
                                 | | /  /    \  \ | |
                                 | |/  /      \  \| |
                                 |//  /        \  \\|
                                  /  / ________ \  \
                                 /  //__________\\  \
                                /___\            /___\
    Pick up the comic at your local comic book store.  Visit Rob Worley's blog for 
    more info...
                                 /    \       /    \
                                |   |  \     /  |   |
                                |   |   \   /   |   |
                                |   |  (.\_/.)  |   |
                                |    ----   ----    |
                                |  _______________  |
                                |  \  | | | | |  /  |
                                |   \_|_|_|_|_|_/   |
    ------------------------------- > BERSERKER < --------------------------------

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