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Final Boss FAQ by Tei Sama

Version: ker-FINAL! | Updated: 12/16/2004

By Tei Sama
Version ker-FINAL

Version Updates:

12/16/2004 - Updated Contact Info and performed a couple nip-and-tuck edits.
	     This baby's finished.

06/02/2004 - Added a new site to the list of sites allowed to post this FAQ.

01/23/2004 - Updated [5.2] Team Chaotix. Did a little nipping and tucking.

01/18/2004 - Updated [5.1] Team Rose and [5.2] Team Chaotix. Added a new 
	     strategy to [5.3] Team Dark.

[1.0] Introduction
[2.0] Cinema 1: "It Was..."
[3.0] Cinema 2: "Metal Transforms"
[4.0] Cinema 3: "The Power of Teamwork"
[5.0] Fight: Metal Madness
  [5.1] Team Rose
  [5.2] Team Chaotix
  [5.3] Team Dark
[6.0] Cinema 4: "Super Sonic"
[7.0] Fight: Metal Overlord
  [7.1] Team Super Sonic
[8.0] Cinema 5: "We're Sonic Heroes"
[9.0] Legal St00f
[10.0] Contact In-for-may-shun


[1.0] Introduction

I hate writing Intros, so here's the short version: This FAQ is to help those
having difficulty beating the final FINAL boss of Sonic Heroes. Warning, it 
does contain story spoilers (as this is rather in-depth). Have at it!

The sections are ordered chronologically. Those dealing with Cinemas will be in
script format, with important actions placed within astericks, *like so*. The
action-based sections will be more practical for their intended usage and shall
be pretty self-explanitory.


[2.0] Cinema 1: "It Was..."

Vector: Then who was it? Who locked you up here for trying to conquer the 

Eggman: *holds up a hand, then frowns* It was...


[3.0] Cinema 2: "Metal Transforms"

*Teams Sonic, Rose and Dark run up to the bridge of the Final Fortress*

Metal Sonic: Hmmhmmhmmhmm...All living things kneel before your master! 

*Metal holds his hand into the air as lightening strikes. Team Chaotix join the
other three Teams as Metal Sonic destroys the bridge of Final Fortress and uses
its remains to transform into Metal Madness. Metal Sonic melts away and forms 
Metal Madness' head. Two eyes split the liquid-like blue, one on top of the 
other. Metal Madness roars.*


[4.0] Cinema 3: "The Power of Teamwork"

Eggman: Metal Sonic has finally transformed!

*Eggman's robots run away from Metal, past Eggman and Teams Sonic, Rose and 

Sonic: So that's Metal Sonic?

*Team Dark moves towards the other three Teams and Eggman*

Eggman: It's useless! Metal Sonic has combined your data with the power of 
Chaos and is super strong! We can't defeat it! *grabs head in frustration* 
Aagh...if only we had the seven Chaos Emeralds!

*Cream blinks and pulls the orange Emerald from behind her. The camera pans
across all four teams--Big has the purple Emerald, Rouge has the silver one,
Omega has the green one, Espio has the red one and Charmy has the light blue 

Eggman: What's this?! But how? *Slams fist into hand* Even with the Emerald's 
power, our chances for victory are slim...it would take a miracle!

Sonic: Just leave that to me, Doc! *Tosses up blue Emerald*

Amy: Sonic, no!

Tails: I'm going with you too!

Sonic: Tails...

Knuckles: You can count me in, too.

Sonic: Knuckles...

Shadow: Okay guys, we'll buy you some time. That way you can use your super

*Rouge nods and Omega clenches his fist. Sonic turns to Team Rose: Amy gives 
a thumbs-up and Big gives a determined, serious nod. Sonic then turns to the
Chaotix and points at them: Vector gives a thumbs-up, Charmy flips over 
backwards, and Espio gives a small nod. Tails and Knuckles run up beside 

Sonic: Okay then, let's get ready to do this. We'll show that creep the real
super power of team work!

*The Camera pans back to show Team Sonic framed by the other three Teams, all


[5.0] Metal Madness

  [5.1] Team Rose


  STRATEGY: You start on a platform on Metal's left side. A glowing blue circle
  sits on Metal's hip, like a giant bullseye. The color indicates which attack 
  formation will not affect Metal; Blue means Speed formation won't work, Red
  means Power formation won't work, and Orange means Flight formation won't
  work. As far as I know, the color never changes when you play as Team Rose,
  meaning don't even consider using Amy for this. That leaves you with a choice
  of Big or Cream.

  Throughout the battle with Teams Rose and Chaotix, Flight formation is in-
  effective--the Thunder Kick will either not lock onto the targets and home,
  or will hit the targets but not actually inflict any damage. Whenever it 
  does, the damage inflicted is minimal at best, so Cream is also not 
  recommended for this battle. That leaves you with Big--who can inflict 
  maximum damage and avoid Metal's attacks easily enough.

  Metal has three attacks: he'll sweep the platform with his tail, strafe the
  platform with the flamethrower in his left arm, and launch spines from his
  back, which implant themselves in the ground and form giant icicles. The 
  first two can be avoided by jumping and using Big's parasol--the last one
  just requires you to be fast on your feet. Attack whenever Metal Sonic isn't
  doing anything.

  Start the battle by switching immediately to Big and grabbing up a lot of 
  rings. There are sixteen on the platform. There are two tactics you
  can use: you can go to the back of the platform and bust open one of the
  wooden crates for a Team Blast powerup. Use the Team Blast right away to do
  do heavy damage to Metal, then run over to the other corner and break open 
  the second wood crate. Grab the remaining Team Blast powerup. While the Team
  Blast meter reloads, attack Metal using Big's fireball attacks, and unleash
  the second Team Blast. This is the first and super-easiest of the tactics, 
  guaranteed to get you past the first part no problem.

  The second tactic involves you ignoring the crates and power-ups altogether
  and simply attacking with Big whilst avoiding Metal's attacks. This takes 
  longer, but is much more fun and challenging. Be careful while attacking 
  with Big; hit the attack button too fast and he'll start doing his "TOYYY!"
  attack after you hit Amy and Cream. To escape this, either jump or switch out
  and back into Power formation. The attack doesn't reach Metal's weakpoint and
  leaves Big open for attack.

  [5.2] Team Chaotix


  STRATEGY: The Chaotix' platform is set up similarly to Team Rose's, only 
  instead of two wooden crates in the back corners, there's a single cannon.
  Going in as Espio will launch you up to one balloon situated above the 
  platform, which contains a Speed powerup; going in as Charmy launches you
  to another balloon, which contains a flight powerup. Going in as Vector will,
  as you've learned by this point in the game, give you free reign over a 
  certain area to shoot wherever you want--there are two more balloons behind 
  the platform, with one more Speed and Flight powerup in each. You don't need
  these to complete the fight.

  Now situated to the right of Metal Madness, he has three attacks to unleash
  on you, one of which is new: along with the same tail-sweep and back-spine
  icicle attacks, he can now shoot the claws on his right had at you. They
  have limited homing abilities and form giant crystals on the
  platform, which can capture and contain any members of your team, including
  your current leader. You must free your teammates from the capsules 
  immediately, because if all three of you get captured, the game is over. 
  (Charmy has a weak stinging attack that can be utilized should Vector and 
  Espio get caught.) The tail can be jumped over and the back-spines are easy
  to avoid, but the safest way to avoid the crystal claws is enter Power
  formation and wait the attack out inside the cannon. Metal will usually 
  punctuate the back spine attack with the crystal claws, so be careful if you 
  decide to stay on the platform and avoid the claws on foot. The icicles will 
  shatter after Metal has fired off two or three claws.

  To make things a tiny bit tougher for you, Metal's weak spot (another light 
  on his side) starts out yellow and will change to red after two hits. You 
  want to start as Vector as he can inflict the most damage--get your two hits 
  in fast before switching to Espio. Use his homing attack repeatedly until 
  Metal starts to make a move so you can properly avoid it. The homing attack
  (for Team Chaotix and Team Dark) will bounce you back to the middle of the
  platform despite the distance to Metal's weak spots. Eventually, the weak 
  spot may change back to yellow (switch back to Vector for this). If you get
  a Team Blast, use it when Metal's weak spot is red--the Team Blast won't 
  inflict any damage, but it will cause the weak spot to change colors, leaving
  you open to attack with Vector once more. Otherwise, continue to attack with
  Espio's homing attack.

  Another means of using the Cannon comes from Nightshade the Hedgehog - you 
  can use the cannon when in Power Formation to attack Metal's weak spot, but 
  only when the weak spot is yellow.

  CREDIT TO: Nightshade the Hedgehog, for telling me about the cannon.

  [5.3] Team Dark


  STRATEGY: Now you're positioned in front of Metal Madness, and his tail swipe
  has been replaced with the flame-thrower claw from the battle with Team Rose.
  The back-spines and crystal claws are back again. Metal's weak spot, which is
  positioned dead-center in front of you, starts out blue and switches to 
  yellow, then red, with only a handful of attacks. This is better than the 
  Chaotix, because you can attack with Rouge four times and Omega twice in a
  constant, steady cycle. Also worth noting: there are six crates and three 
  balloons on or above this platform. The crates on the left contain Power 
  powerups, the crates on the right provide Speed powerups, and the balloons
  hold Flight powerups. I recommend getting these soully for the sake of adding
  to your Team Blast meter.

  Start the battle by switching instantly to Rouge, and grab the Flight 
  powerups. Get up as high as you can and start Thunder Kicking Metal Madness;
  eventually the weak spot will change Yellow, in which you change to Omega and
  hit him until his weak spot changes again. Rouge, when fully powered up, 
  causes Omega and Shadow to get stuck under Metal's chest, making them do 
  incredibly high amounts of damage in a short period of time. This new 
  strategy puts my old one to shame, and when in tandem with Team Dark's Team
  Blast, it can be very lethal.

  Team Dark's Team Blast operates different from the others' as Shadow uses
  the Chaos Control to freeze time temporarily--you can use this to do heavy 
  damage to Metal without taking damage yourself.

  And a quick note: if Shadow and Omega get trapped by the crystals, Rouge has
  a solitary attack--she'll throw three rings (not from the ones you've 
  collected) right at her feet, which act as a weak Thunder Kick and is 
  incredibly hard to use properly. Just keep trying until you get Shadow or
  Omega out of the crystals.

  SPECIAL THANKS TO: Jimmy Liztie, for pointing out the new Rouge-oriented 
  strategy, which totally owned my Omega-oriented one.


[6.0] Cinema 4: "Super Sonic"

*Metal Madness roars up at the sky and thrashes violently. He sprouts wings,
seperates from the Final Fortress, and flies off. Sonic glances at Tails and
Knuckles, the latter two nodding; Sonic holds out his hand, which Tails and
Knuckles touch. The seven Emeralds circle overhead, then begin orbitting the
trio; Sonic crosses his arms over his chest and closes his eyes, erupting in
a golden fire into Super Sonic. He floats up into the air and Tails shields
his eyes. A golden aura bubble forms around him, and he grins--Knuckles, too,
has been surrounded by a bubble. Team Super Sonic zoom off towards the camera.*


[7.0] Metal Overlord

  [7.1] Team Super Sonic


  STRATEGY: Okay. Like Sonic Adventures 1 and 2 (and most Sonic games prior),
  you start the level with fifty rings, which act like a count-down meter. When
  you run out of rings, Super Sonic transforms back into regular Sonic, and he,
  Tails and Knuckles plummet to their doom. Along the way there will be some
  balloons, all of which contain ten rings--pick them up whenever you can to 
  keep your rings fresh.

  Metal now has five attacks in his arsenal; the back-spines and the crystal 
  claws return, which you must counter with Tails' Thunder Kick. Tails isn't
  useless in this battle, like Cream and Charmy were in the Metal 
  Madness fight; countering the claws and spikes builds a hefty amount onto 
  your Team Blast meter. Metal's most common attack comes in the form of ice 
  blasts from his chest, which you need to counter with Super Sonic's homing 
  attack. He'll rarely use his other two attacks--he'll dive beneath the clouds
  and bring up a ship from the Egg Fleet, which you need to counter with 
  Knuckles' Fire Spike, or he'll unleash the Chaos Control; this freezes you
  until the counter on the screen runs down to zero. There's twenty seconds,
  but this time can be sped up by tapping buttons and wiggling the joystick, 
  you'll be helpless and your rings will continue to count down during this 

  Things work partially for and against you in this battle--to start, all three
  members of the team start out at Level 3+, making their attacks incredibly
  strong and not in need of a powerup. However, Metal's three weak spots on
  his chest and hips have gone blank--you can't attack them, or Metal at all,
  using conventional means. Anticipate Metal Overlord's attacks and counter 
  with the appropriate characters--these add incredibly to your Team Blast 
  meter, which Eggman will explain as being your only hope to defeat him. Once
  you can pull off a Team Blast, do it IMMEDIATELY; this will have Super Sonic,
  Tails and Knuckles do repeated homing attacks on Metal. The key is to do this
  five times without running out of rings, which shouldn't be too hard if you
  keep an eye on your ring meter and the balloons in the distance.

  Once again, the crystal claws can trap you, this time right in midair. If 
  this happens, Metal will stop moving forward; he'll continue to attack you,
  but you'll still have the chance to free your teammates. And again, should
  Super Sonic and Knuckles get taken, Tails has a ring-toss attack that can 
  free them.


[8.0] Cinema 5: "We're Sonic Heroes"

*Metal Sonic is on his hands and knees on the deck of Final Fortress. Team 
Sonic run up to him.*

Metal Sonic: It's no use...but why can't I defeat you? *Transforms back into
his original Sonic CD form*

Sonic: Huh! Because...we're Sonic Heroes. *Waves a finger*

Amy: Sonic!!

*Teams Rose, Dark and Chaotix run towards Team Sonic*

Sonic: Anytime you want a rematch, just let me know. I'll be waiting. *runs 
past Metal Sonic*

Tails: Hey Sonic, wait up! *runs past Metal Sonic as the he passes out*

Amy: *Chasing Sonic and Tails* Sorry to leave like this, but I can't let my
Sonic get away!

Cream: Good luck Amy!

Big: Bye-bye!

Cheese and Chocola: Chao Chao!

*Big and Cream wave goodbye*

Knuckles: Heh...Sonic sure has his hands full. 

Rouge: *walking past Knuckles* I guess I'm out of here too. I think I'll go 
hunt for someone else's treasure.

Knuckles: *shrugs* Heh, she never gives up, does she? Oh no you don't! WAIT!
*chases after Rouge*

Vector: Well, I guess that's it for this case.

Espio: Guess so.

Charmy: But what about our money?

Vector: *slaps his snout* Oh, man! I almost forgot!

*Eggman tiptoes away in the distance*


*Eggman glances over his shoulder and runs, the Chaotix chasing after him*

*Omega picks up the unconscious Metal Sonic. He and Shadow glance at each 
other, then look out to the horizon*

*Sonic runs along Seaside Hill. Tails and Knuckles join him during his 

Sonic: Alright! Our next adventure awaits us, so there's no time to waste! 
Yeah! We're SONIC HEROES! *Team Sonic jumps at the screen and poses*


[9.0] Legal St00f

Sonic Heroes (c) Sonic Team. Do not steal it from them or they will excecute
you with their nifty Samba de Explosives. (Har! I clever!)

This FAQ is (C) Anthony Summo (that's me!) 2004. Don't redistribute. 

GAMEFAQS and NEOSEEKER have permission to use this.



If you want to post it elsewhere, email me with permission, and a link to 
the site in question so I can check it out.

This FAQ must be posted in its entirety, or not at all.


[10.0] Contact In-for-may-shun

My email address (written in the nifty Sluggy Freelance SPAMbot blocker code!)
is tei(dot)sama(at)gmail(dot)com. If you have questions, comments, flames,
et cetera, give me a hollar. 

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