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FAQ by PJ688

Version: 2.81 | Updated: 08/23/2004

                                                           / |            _____
    _________         _------_    __________   _____     /___|            \    |
  _-         /      _-  ____  -_  \_   ___  \ \_    | _________ | \        \   |
_-    _______\    _-   /    \   -_  | |   \  \  |   | \___    / |   \       |  |
|   _-           -   /        \   - | |__/   /  |   |     |  |  |     \     |  |
|   |            -  /          \  - |       /   |   |     /  |  |  |\  \    |  |
|   |            | |            | | |  __  \    |   |    |   |  |  | \  \   |  |
|   |    ______  -  \          /  - | |  \  \   |   |    |   |  |  |  \  \  |  |
_   _   /_     \ -_  \        /  _- | |   \   \ |  /     |   |  |  |   \  \ |  |
 -_  -_    - _  \  -_  \____/  _-   | |    /  / |  |    /_____\ |  |    \  \|  |
   -_  -_____|  /    -_      _-    _| |___/  / _|  |_________  /    \     \    /
     -_______  /       ------     /_________/  \____________/ /_______\     \ /

            ____   ___   __  __  __  __   ____   _  _  ____   ____  ____
           / ___| / _ \ |  \/  ||  \/  | / __ \ | \| ||  _ \ |  __|| _  \
          | |___ | (_) ||      ||      ||  __  ||    || |_| ||  __||    /
           \____| \___/ |_|\/|_||_|\/|_||_|  |_||_|\_||____/ |____||_|\_\

-------------------------------------        -----------------------------------
                    U N L E A S H  T H E  H O R D E

Goblin Commander: Unleash the Horde FAQ
Copyright 2003-2004 Patrick Fortune

Table of Contents:

I.	Introduction and future plans
II.	Story
III.	Version History
IV.	Game basics
        A.  Basic controls
        B.  Resources
        C.  Managing your troops
V.	The Clans
        A.  Stonekrusher
        B.  Hellfire
        C.  Stormbringer
        D.  Plaguespitter
        E.  Nighthorde
VI.	Structures
VII.    Strategies
VIII.	Frequently asked Questions (FAQ)
IX.     Cheats
X.	Help Needed
XI.	Legal Crap
XII.	Credits

                  I.	Introduction and Future Plans

Hello there! =) This is my first-ever FAQ (and second-ever contribution) to
GameFaqs. I am NOT, however, new to the gamefaqs community, and I have been
posting on numerous boards for a while. Any tips, suggestions, corrections,
questions, or (constructive) criticism may be sent to me at PJ688@comcast.net.
PLEASE PLEASE PLEASE make the title of your e-mail "Goblin commander" or
something very similar, as I get lots of spam e-mail and having a subject that
sticks out would help me sort through it.

In the future I hope to make a walkthrough for this game. By the time I do,
however, there will probably already be one up on the site. But mine will be
better, damn it! BETTER I SAY!!!

Note to self: take medication prescribed by doctor.

Anyways, ON WITH THE SHOW!! =)

                               II.	The Story

Note: If you want the "official" story written by the creators of the game
themselves, read the manual that comes with it. Or, maybe the website has it.
Look in the credits for the website. The following is my version, with a couple
of phrases taken from the book to show important elements of the story.

The great human wizard Fraziel, combining his power with that of the five
moons, created five goblin clans to build his "Great Machine." He promised that
if they succeeded in creating this machine, they would be given power beyond
their imagining.

To guide and protect each clan, Fraziel created a chief, and granted each chief
the power of the moon that created him. These children of the moon were given
the ability to control members of their clan directly, or to meld with the
moonlight and direct the entire clan from above.

Grommel of the stonekrusher clan was first to be born. With the power of the
white moon Froxx, he led his clan deep into the earth to uncover stone and
metals for the Great Machine.

Grax was second to be born unto the world. With his Hellfire clan, and the
powers of the red moon Heelinx, he cleared entire sections of the great Ogriss
forest. With some of this lumber he constructed settlements within the forest,
and the rest he sent to his master to aid with the Great Machine.
Faine was next, and he used the power of the blue moon Trist to study the
phenomenon that is electricity. Aided by his Stormbringer clan, he build great
centers of study atop the frozen peaks, and any knowledge he discovered was
shared with his master, Fraziel, in the hopes of using it in the construction
of the Great Machine.
Syst of the green moon Phoust was next. He and his Plaguespitter clan resided
in the swamps, where they gathered rare plants and studied toxicology. They
used this knowledge to make fierce war upon their enemies and to create fuel
for the Great Machine.
Naxus was last to be created, and Fraziel gave him the power of the purple moon
Farthis. He and his dreadful Nighthorde clan scrounged long-forgotten
battlefields and ruined cities for the remains of ancient wisdom and lore, and
used whatever they could find to benefit themselves.
For a long time, the five clans lived in perfect harmony, each carrying out
their duties to their master to aid in the construction of the machine that he
promised would change them forever.

But then something horrible happened, and Fraziel was quite suddenly dead.
Grommel, who was with his master when it happened, sought the aid of the other
clans to find out what had happened. But, the other clans blamed Grommel for
their master's death, and he was forced to battle them to make them submit.

It is up to you to unite the clans, and unleash the horde upon your enemies!

                         III.	Version History

  Version 1.00 (November 20, 2003):
    -The first version! YAAAY!
    -Set up the FAQ, put in all the basic stuff
    -I have unit/upgrade/titan/turret costs for all of Stonekrusher,
     almost all of Hellfire, and most of Stormbringer. Currently I am not far
     enough in the game to provide the rest, so I'll update it as I progress,
     or as I receive information from other players
  Version 1.10 (November 23, 2003)
    -Finished up with Hellfire and Stormbringer research and unit costs.
    -Started on Plaguespitter research and unit costs
    -Discovered that you may only have one support unit per type at a time.
     Updated the FAQ accordingly =)
    -Became experienced with Stormbringer and provided my opinion in the "My
     Opinion" sections of their units
  Version 2.00 (November 27, 2003)
    -The guide FINALLY got posted on GameFaqs. It looked very neat and organized
     in Microsoft Word, but it came out very ugly on GameFaqs. I've fixed it
     and I will be using Notepad from now on.
    -Finished up almost all of Plaguespitter research and recruitment costs, 
     and put in most of Nighthorde's costs.
  Version 2.01 (December 4, 2003)
    -Very minor updates
  Version 2.50 (January 2, 2004)
    -HAPPY NEW YEAR! =) Yeah, it's a day late but, oh well.
    -Added another tip to the "Managing your Troops" section
    -Added a list of runes and their functions (thanks to MadMonk!)
  Version 2.55 (January 5, 2004)
    -I recieved the first submitted strategy today (yay!) and made a strategy
     section for it.
  Version 2.55b(January 9, 2004)
    -Updates so minor they dont even merit one full hundredth of a version =)
  Version 2.70 (January 24, 2004)
    -I've been getting e-mails asking about cheats a lot lately. I've added a
     cheats section to help folks out. Also, I've added a new question to the
     Frequently Asked Questions section, detailing how to recieve help for a
     particular mission.
  Version 2.71 (February 2, 2004)
    -Added an ASCII title to the top of the FAQ (thanks to Perfect Light!!!)
  Version 2.72 (February 22, 2004)
    -Added some more tips to the Managing your Troops section (thanks to 
     Justin Rasnic)
  Version 2.73 (March 13, 2004)
    -I will no longer be providing strategies for specific levels. Any emails
     asking for one will be promptly deleted. Sorry, but I don't play the 
     game any more and therefore am not much use to anyone when it comes to
     specific levels.
  Version 7.80 (June 19, 2004)
    -Added 2 strategies to the strategies section (thanks to MadMonk and 
     Nicholas Adams)
    -Added a tip to "Managing your Troops" (thanks to Devon)
  Version 7.81 (August 23, 2004)
    -Added a missing rune (Thanks to Diabloman1991)
    -Couple of typos fixed

                           IV.	Game Basics

-------------------------------A. Basic controls------------------------------

In this ENTIRE document, the following will be my abbreviations for buttons:

S -> the square button
T -> the triangle button
C -> the circle button

The others (start, X, L1, R2, etc.) are pretty self-explanatory. Ok, so here
are the controls:

Left analog stick: used to move the cursor, or the unit or titan you are in
control of.

Right analog stick: zoom in/out. When in control of a unit or titan, used to
rotate the camera as well.

X, S, C: Used to direct the clan associated with the button. For example, lets
say S was assigned to the Hellfire clan, and X was assigned to Stonekrusher.
Press S on the ground to make the entire Hellfire clan move there. Press it on
a structure, enemy, or on debris to make the entire clan attack that object.
Press it over one of your own buildings to make the entire clan defend it. If
you want both clans to do the same thing on the same target, you have to press
S and then X (or vice-versa) on that target.

X: Press when inside a damaged clanshrine or hall of the titans to repair it.
Press when the cursor is over a moongate that you control to teleport to it.

T: When the cursor is over a destroyed building, it rebuilds it, for a cost of
gold. When the cursor is over a defense structure (also called a "turret"), it
destroys it (you DO NOT get your resources back). When over an already-
constructed clanshrine, hall of the titans, alchemist's shop, or observatory,
it allows you to enter that building. When over a unit, it allows you to take
control of that unit, which automatically makes the entire clan follow that
unit. When over a titan, it takes control of the titan (controls unique to
each titan are listen in "The Clans").

When in control of a unit or titan, hold L1 and double-tap a clan button to
make that clan follow you. Multiple clans may follow you at once.

R2: Uses item in the right inventory slot
L2: Uses item in the left inventory slot

Directional pad:
  Right: Shows mission objectives
  Down: Takes the camera to the last ping
  Up: cycles through home markers
      NOTE: Hold L1 and press Up to set home markers
  Left: Access help screen

--------------------------------B. Resources----------------------------------

To purchase upgrades, create units, repair or rebuild structures, make
turrets, or buy items from observatories and alchemists, you need resources.
There are only two resources in the game:

         1. Souls
            How to acquire:
                 -kill units
                 -find and destroy a cache
                 -find and take over a soul fountain
                 -The Nighthorde's witch doctor can steal them

            How it's used:
                 -Creating units
                 -Some units require souls to be unlocked
                 -Some turrets require souls to be built
                 -Purchasing items
         2. Gold
            How to acquire:
                 -Destroy enemy buildings
                 -Destroy debris (type of debris depends on the
                  area you are in)
            How it's used:
                 -Mostly for upgrading
                 -Unlocking new units requires mostly gold
                 -Purchasing items
                 -Repairing and rebuilding your buildings

-----------------------------C. Managing your troops---------------------------

These are a few assorted tips on how to carry out a battle successfully:

-Destroy every single piece of debris you come across as soon as possible and
BUY UPGRADES. 10 goblins with level 3 armor are MUCH MUCH MUCH harder to kill
than goblins with none, and the sooner you get these upgrades, the easier the
mission becomes. Even after you have all upgrades, keep destroying debris. You
never know when you will need to replace a destroyed turret or titan, and some
goblins cost gold as well.

-As soon as you are able, get a support unit. One from each clan should be with 
you at all times. And DON'T forget to upgrade your support unit's abilities in 
the clanshrine.

-Don't be afraid to use turrets if the situation demands it. If you are off
collecting resources or securing an area, but enemies are still coming at your
base from a different direction, protect it with 2 or 3 turrets and one clan. 
If you have to go to a place that can only be accessed by warping (via 
moongates), leave a titan behind, as well.

-USE TITANS. They can wreak massive damage upon your enemy. Take control of it
and have your troops follow you, then go whack some baddies =)

-When you get access to a new clan, see to your defenses and then explore the
clanshrine a bit. Learn the strengths and weaknesses of your new goblins and
plan accordingly. Also remember that you cannot get all five of the goblin
types on the first mission you have that clan. Check for new units each mission
until the clanshrine is full.

-If you come upon an enemy turret, USUALLY (but NOT always) it is best to
ignore enemy units and take out the turret first. If there is a titan, take
that out, then the turrets, then the units. This is much easier if you have all
your upgrades.

-Use a clan's strength to your advantage. For example, early on you may want to
use Stonekrusher Pitbosses to do the heavy meleeing while Hellfire bombardiers
and hunters are blasting the enemy to bits.

-Find and use runes! They can wreak havoc on your enemy or provide benifits to
 your army. MadMonk sends his list of the symbols on the runes and the 
 runes' functions:

 "Rune list:
  Heart- Heal (pointless with drummer)

  Eye- lets u see things in the area of use (I never use this cause usually u
       don't know where to look

  Wavy lines- earthquake (damages units)

  Flames- fire (obviously flame that hurts units)

  Rain cloud- Acid Rain (not very useful)

  Red marking- Slows opponents (good for running away or stopping enemy

  Lightning- (another pretty much basic rune almost the same thing as Fire)

  Shield- (......... I think you can figure this one out)

  Blue star- Freezes enemy units (so much better than Slow)

  Saw- Shoots all these little throwing star looking things at enemies( this
       is no doubt my favorite rune, it looks so cool and its more useful than
       Fire and Lighting because it spreads out)

  Red swirl- Soul Drain(  Hurts units and steals souls)

  This is my first entry to a FAQ so I hope you use this!"

-Diabloman1991 sends in some info about a rune we've missed:
  "Somebody forgot the Transmogrify rune. It shows a red sheep. Good for large
   groups of enemies. Releases a purple gas cloud that turns all enemies in the
   cloud into sheep. Those in the cloud who are going to be transformed have 
   yellow circles around them."

-Pay attention to the mini-map and the pings that appear on it.
   Blips (small squares on the mini-map):
     -Green = Friendly unit/structure
     -Red = Enemy unit/structure
     -Yellow = gold
     -Blue = soul fountain/soul cache

   Pings (rotating, circular symbols on the mini-map):
     -Green = You have captured a structure
     -Yellow = The enemy is attacking one of your units/structures
     -Red = The enemy has captured/destroyed one of your structures

-Use the help screen if you are new and don't know what a certain object is or
how to use it. To do this, place you cursor over the object and press Left on
the control pad.

-Justin Rasnic sends in a couple tips of his own:

 "  -Destroy as many enemy clanshrines as you can. This will slow or stop the 
     continuous attacks on your base. This makes completing any mission much 
     easier, as you dont have to keep spending souls on goblins to defend your 
     base or the gold to repair and rebuild structures.
    -If you have to defend a base with multiple entries and you don't have 
     enough clans to guard all of them, have your available clans patrol a path
     from on entry to the other. I found this a good strategy on the level 
     where you control the plaguespitter, hellfire, and nighthorde clans and 
     you have to destroy parts of the great machine untill it explodes. "

-Devon also sends in a tip"

 "  -Tip on managing units. I always (or at least when I can) get 9 Pitbosses 
     and 1 Drummer, then I get 10 ranged units from the Hellfire clan to back 
     em up, but what you need (and I really mean need) for this tactic is fully
     upgraded range. Then you'll pretty much dominate a lot of guys. "

                                V.	The Clans

The five clans, Stonekrusher, Hellfire, Stormbringer, Plaguespitter, and
Nighthorde, each have 5 unique goblins (four combat and one support), a turret,
and a titan. The following sections will list those units and give details on

Cost to unlock = the amount of resources it takes to unlock a unit. A unit must
be unlocked once at the beginning of each level before it can be recruited.
NOTE: "N/A" listed in this category means you never have to unlock the unit;
you always start with the ability to recruit it.
Cost to recruit = the amount of resources needed to create one of this unit.

Combat = Damage done
Toughness = How much damage can be sustained
Attack = Type of weapon/attack used
Bonuses = Certain advantages of the unit

NOTE: I, like the manual, will use "Poor", "Average," "Good," and "Excellent"
to rate  combat and toughness. Excellent > Good > Average > Poor.

Furthermore, each clan has an overall strength against another clan, and an
overall weakness versus another. I will provide these strengths and weaknesses
as well.

--------------------------------A. Stonekrusher--------------------------------

The stonekrusher clan was made by Fraziel to collect stone and precious metal
for the great machine. It is strongest against the Nighthorde clan, and weakest
against the Stormbringers.

         Clan-chief: Grommel
         Moon: White moon Froxx


           1.	Miner: Basic melee unit

                Cost to unlock: N/A
                Cost to recruit: 6 souls

                Combat: Average
                Toughness: Good
                Attack: Blunt
                Bonuses: -Armor vs. Piercing
                         -Excellent vs. Structures

                My opinion: The miner is good to use only when you have a
                very limited supply of souls, or in the early game when it's
                the only melee unit you have access to. The damage versus
                buildings is nice, but it's best to use better melee units
                for this clan, and then use the ranged attacks of other clans
                to take out buildings.

           2.	Rock Thrower: Basic range unit

                Cost to unlock: N/A
                Cost to recruit: 8 souls

                Combat: Good
                Toughness: Average
                Attack: Blunt
                Bonus: Chance to knock a unit back (not including titans)

                My opinion: Only use this unit when the stonekrusher clan is
                all you have. After you get hellfire, which is MADE for
                ranged combat, start training only melee stonekrushers.

           3.	Lugger: Melee unit

                Cost to unlock: 30 gold
                Cost to recruit: 10 souls

                Combat: Good
                Toughness: Good
                Attack: Blunt
                Bonus: Chance to stun the target

                My opinion: The pitboss is much better, and not much more

           4.	Pitboss: Melee unit

                Cost to unlock: 40 gold
                Cost to recruit: 14 souls

                Combat: Excellent
                Toughness: Excellent
                Attack: Blunt
                Bonus: Chance to kill target instantly

                My opinion: The pitboss is the best tank of the clans,
                besides Nighthorde. The chance to kill instantly is a good
                enough reason to get these guys, not even looking at their
                other stats. Fully upgraded and in large groups, these guys
                wreak havoc and are tough to kill. Team up 10 upgraded
                Pitbosses with some upgraded ranged units from another clan,
                and you have a very powerful force.

           5.	Drummer: Support unit

                Cost to unlock: 50 gold
                Cost to recruit: 12 souls

                Combat: None
                Toughness: Excellent
                Attack: None
                Bonus: Heals nearby units

                My opinion: Never leave home without him. A fully upgraded
                drummer can heal your entire army after a battle in only a
                few seconds.


           1.	Damage:
                -First level: 20 gold
                -Second level: 60 gold
                -Third level: 150 gold

           2.	Armor:
               -First level: 30 gold
               -Second level: 50 gold
               -Third level: 150 gold

           3.	Healing (Drummer):
               -First level: 40 gold
               -Second level: 80 gold
               -Third level: 140 gold

       Stonekrusher turret: Rock lobber

               Cost: 40 gold
               Description: Throws big ol' boulders at the enemy. How fun!

        Stonekrusher titan: Stone Ogre

               Cost: 140 souls
               Description: The ogres lost a war with the Goblins and now
                            they serve them eternally.

               Unique controls:
                   X: Swing your club forward to bash the enemy
                   C: Swing your club around to knock the enemy around
                   S: Pick up and eat a small creature to restore health.
                      Note: If there are no enemy units around when you
                            press this button, and one of your own units
                            is in front of you, YOU WILL EAT THAT UNIT.
                            You have been warned.

---------------------------------B. Hellfire-----------------------------------

Fraziel brought forth the Hellfire clan to harvest lumber for his Great
Machine. Hellfire is strongest against Plaguespitter and weakest against

         Clan-chief: Grax
         Moon: Red moon Heelinx


            1.	Lumberjack: Basic melee unit

                Cost to unlock: N/A
                Cost to recruit: 7 souls

                Combat: Good
                Toughness: Good
                Attack: Slashing
                Bonus: Armor vs. Slashing damage

                My opinion: Worthless, worthless, worthless. NEVER use this
                guy. Not even to save resources (the archer costs the same
                amount). The Hellfire clan was built for ranged warfare. Leave
                the melee to another clan.

            2.	Archer: Basic ranged unit

                Cost to unlock: N/A
                Cost to recruit: 7 souls

                Combat: Good
                Toughness: Poor
                Attack: Piercing
                Bonus: Armor vs. Piercing damage

                My opinion: Only use him when you have just gotten Hellfire and
                you only have the first two units, or when you need to save
                resources. Upgraded, it is still relatively powerful, but get
                hunters and bombardiers over these if you can.

            3.	Hunter: Ranged unit

                Cost to unlock: 30 souls, 20 gold
                Cost to recruit: 12 souls

                Combat: Excellent
                Toughness: Poor
                Attack: Piercing
                Bonus: Chance to kill target instantly

                My opinion: These are excellent units. Take some of these along
                for combat, along with a few bombardiers to take out buildings 
                (I usually take 6 hunters, 3 bombardiers, and a scout).

            4.	Bombardier: Ranged unit

                Cost to unlock: 45 souls, 25 gold
                Cost to recruit: 12 souls

                Combat: Good
                Toughness: Average
                Attack: Piercing
                Bonuses: -Area damage (splash)
                         -Excellent vs. Structures

                My opinion: Always take a few of these along to take out the
                buildings. The splash damage helps as well.  See "My Opinion"
                for the hunter for a recommendation on how many to bring.

            5.	Scout: Support Unit

                Cost to unlock: 60 souls, 30 gold
                Cost to recruit: 10 souls

                Combat: None
                Toughness: Good
                Attack: None
                Bonuses: Increases range of vision

                My opinion: Not the best support unit. I have found that my
                units attack enemies whom I wish to avoid when I have a scout
                with me. However, it may be useful in certain situations.


             1.	Damage:
                -First level: 40 gold
                -Second level: 90 gold
                -Third level: 140 gold

             2.	Range:
                -First level: 30 gold
                -Second level: 60 gold
                -Third level: 80 gold

             3.	Vision (Scout):
                -First level: 50 gold
                -Second level: 80 gold
                -Third level: 100 gold

       Hellfire turret: Lens Cannon

                Cost: 10 souls, 35 gold
                Description: Two lenses made from sap use light to blast the
                             baddies to bits.

        Hellfire titan: Warpigpult

                Cost: 90 souls, 25 gold
                Description: These war pigs were once very docile creatures, 
                             but were corrupted when the Hellfire clan captured
                             them and put catapults on their backs.

                Unique controls:
                     Right analog stick: Rotate the catapult
                     Hold and press X/pull back and release right analog stick:
                     Fire the catapult
                     S: Switch between Rock and Fire ammo.

---------------------------------C. Stormbringer-------------------------------

Fraziel created the Stormbringer clan to harness the power of electricity for
his Great Machine. Stormbringer is strongest against stonekrusher and weakest
against Plaguespitter.

        Clan-chief: Faine
        Moon: Blue moon Trist


            1.	Acolyte: Basic melee unit

                Cost to unlock: N/A
                Cost to recruit: 7 souls

                Combat: Average
                Toughness: Average
                Attack: Blunt
                Bonus: Chance to knock back the target

                My opinion: Just as worthless as the Hellfire's lumberjack.
                Leave the melee to clans like Stonekrusher.

            2.	Conjurer: Basic ranged unit

                Cost to unlock: N/A
                Cost to recruit: 7 souls

                Combat: Average
                Toughness: Average
                Attack: Piercing
                Bonuses: -Armor vs. Blunt
                         -Chance to stun the target

                My Opinion: I actually prefer this unit over the Pyro Mage,
                but it's still not as good as the Ice mage.

            3.	Pyro Mage: Short-Ranged unit

                Cost to unlock: 30 souls, 20 gold
                Cost to recruit: 9 souls

                Combat: Good
                Toughness: Average
                Attack: Fire
                Bonuses: -Area damage (splash damage)
                         -Excellent vs. Structure

                My Opinion: This unit gets killed way too easily because of its
                short range. Sure, it's good versus structures, but you can get
                Hellfire bombardiers, Stonekrusher miners, or anything else
                Excellent vs. Structures for that, and they will last longer.
                The Bombardiers are too far back to get hit much, and the
                miners can have their armor upgraded. The Pyro mages have
                neither of those advantages.

            4.	Ice mage: Ranged unit

                Cost to unlock: 30 souls, 20 gold
                Cost to recruit: 9 souls

                Combat: Good
                Toughness: Excellent
                Attack: Ice
                Bonus: -Chance to freeze the target

                My opinion: The Ice mage is much better than the Pyro Mage,
                simply because it has a longer range, with pretty much the same
                attack power (Ice mages don't get splash damage, however). Plus,
                they can freeze a target, rendering them helpless. =)

            5.	Wind mage: Support unit

                Cost to unlock: 120 souls, 10 gold
                Cost to recruit: 11 souls

                Combat: None
                Toughness: Good
                Attack: None
                Bonus: Armor bonus to friendly units

                My Opinion: The crazy amount of souls needed for this is
                entirely worth it. Even with no upgrades your units are tougher
                to kill, and with the level 3 shield they are near-unstoppable 


            1.	Damage:
                -First level: 40 gold
                -Second level: 80 gold
                -Third level: 120 gold

            2.	Health:
                -First level: 10 souls, 30 gold
                -Second level: 10 souls, 70 gold
                -Third level: 10 souls, 110 gold

            3.	Shield (Wind mage):
                -First level: 10 souls, 30 gold
                -Second level: 10 souls, 70 gold
                -Third level: 10 souls, 110 gold

       Stormbringer turret: Tesla coil

                Cost: 20 souls, 30 gold
                Description: Metal tower with a sphere on top that blasts 
                             enemies with an electrical charge.

       Stormbringer titan: Lightning Elemental

                Cost: 80 souls, 30 gold
                Description: Made of metal rods that have been animated by the
                             Stormbringer clan, these creatures mindlessly 
                             destroy all of their enemies with fearsome 
                             electrical attacks.

                Unique controls:
                    X: Shock enemies in front of you with electricity
                    S: Start a whirlwind attack

--------------------------------D. Plaguespitter-------------------------------
Created by Fraziel to use herbs to fuel his Great Machine, this clan uses
poison to slowly kill their enemy even after their defeat. The Plaguespitter
clan is strongest against Stormbringer and weakest against Hellfire.

       Clan-Chief: Syst
       Moon: Green moon Phoust


            1.	Cropper: Basic melee unit

                Cost to unlock: N/A
                Cost to recruit: 4 souls

                Combat: Average
                Toughness: Good
                Attack: Slashing
                Bonuses: -Armor vs. Blunt
                         -Chance to slow target

                My Opinion: The cropper, like all basic melees, is fairly weak.
                If you can, use Nighthorde or Stonekrusher units to melee.

            2.	Savage: Basic, short-ranged unit

                Cost to unlock: N/A
                Cost to recruit: 5 souls

                Combat: Average
                Toughness: Average
                Attack: Piercing
                Bonuses: -Acid
                         -Chance to kill the target instantly

                My Opinion: The savage is weak as well, but a good balance of
                plaguespitter units (besides the cropper) seems to work best.
                Bring one or two of these guys along.

            3.	Bile Spitter: Melee unit

                Cost to unlock: 60 souls
                Cost to recruit: 10 souls

                Combat: Average
                Toughness: Excellent
                Attack: Corrosion
                Bonuses: -Acid
                         -Area damage (splash)

                My Opinion: These guys look really cool (large snail-like
                things with a goblin on their backs)! As said above, I like to
                use a good balance of Plaguespitters, so about 3 or 4 of these
                is always appropriate for your army.

            4.	Shaman: Ranged unit

                Cost to unlock: 120 souls
                Cost to recruit: ?

                Combat: Good
                Toughness: Good
                Attack: Piercing
                Bonuses: -Acid
                         -Area damage (splash)
                         -Chance to knock the target back

                My Opinion: The shaman is a very powerful unit, especially when
                upgraded. Fill up what space is not used by Bile spitters or
                Savages with these guys. 4-6 seems about right.

            5.	Spore fiend: Support Unit

                Cost to unlock: 150 souls
                Cost to recruit: ?

                Combat: Average
                Toughness: Excellent
                Attack: Corrosion
                Bonuses: -Poison
                         -Weakens enemy armor

                My Opinion: ALWAYS take one with you. He makes your enemies
                easy to kill, and he gets better and better with upgrades.


            1.	Acid:
                -First level: 15 souls, 35 gold
                -Second level: 15 souls, 70 gold
                -Third level: 15 souls, 105 gold

            2.	Speed:
                -First level: 10 gold
                -Second level: 40 gold
                -Third level: 140 gold

            3.	Plague (Spore fiend):
                -First level: 40 gold
                -Second level: 80 gold
                -Third level: 140 gold

       Plaguespitter turret: Hive

            Cost: 30 souls, 25 gold
            Description: The Plaguespitter hives contain poisonous flies that
                         attack enemies.

       Plaguespitter titan: Green Slime

            Cost: 70 souls, 35 gold
            Description: Strange globs of acid that have allied themselves with
                         the Plaguespitter goblins that destroy units and
                         buildings simply by touching them.
            Unique controls:
                 Dissolve units/structures by moving into them. The more you
                 dissolve, the larger you grow. Once you have grown, press
                 S to explode and damage things around you.

----------------------------------E. Nighthorde--------------------------------
It is unknown why Fraziel created the Nighthorde clan, and today they use
whatever they scrounge to benefit themselves alone. Nighthorde is strongest
against Hellfire and weakest against Stonekrusher.

         Clan-Chief: Naxus
         Moon: Purple moon Farthis


            1.	Scrounger: Basic melee unit

                Cost to unlock: N/A
                Cost to recruit: 7 souls

                Combat: Good
                Toughness: Good
                Attack: Soul
                Bonus: Chance to loot the corpse of a dead enemy

                My Opinion: Worthless. Dont even use it, unless Nighthorde is
                all you have and you need something cheap to keep enemies off
                of your ranged guys.

            2.	Reaper: Basic Ranged unit

                Cost to unlock: N/A
                Cost to recruit: 7 souls

                Combat: Average
                Toughness: Average
                Attack: Piercing
                Bonuses: -Triple Shot
                         -Chance to knock the target back

                My Opinion: Definetly not as good as Hellfire or Plaguespitter
                ranged units, but if you dont have those, bring a couple of
                these along.

            3.	Cannibal: Melee Unit

                Cost to unlock: 30 gold
                Cost to recruit: 10 souls

                Combat: Excellent
                Toughness: Excellent
                Attack: Slashing
                Bonuses: -Chance to regain health
                         -Chance to kill the target instantly

                My Opinion: I like a good mix of Cannibals and Grave Robbers.
                Both units are good tanks, so use Cannibals for their instant-
                kill, and the Grave Robbers to knock down buildings. Bring 3-5
                of these along with your army.

            4.	Grave robber: Melee unit

                Cost to unlock: 50 gold
                Cost to recruit: 12 souls

                Combat: Excellent
                Toughness: Excellent
                Attack: Blunt
                Bonus: Extra damage vs. Structures

                My Opinion: Again, mix them up with Cannibals. Fill up the rest
                of your army with them, but save room for the Witch Doctor if
                you can afford him.

            5.	Witch Doctor: Support unit

                Cost to unlock: 120 souls
                Cost to recruit: 12 souls

                Combat: Poor
                Toughness: Excellent
                Attack: Soul
                Bonus: Chance to steal souls

                My Opinion: He doesnt provide much in the way of combat damage,
                but the extra souls are always nice. Always take one along,
                unless you have a lot of soul fountains and more souls than you


            1.	Damage:
                -First level: 60 gold
                -Second level: 90 gold
                -Third level: 130 gold

            2.	Armor:
                -First level: 40 gold
                -Second level: 90 gold
                -Third level: 120 gold

            3.	Soul steal (Witch doctor):
                -First level: 20 souls, 30 gold
                -Second level: 20 souls, 60 gold
                -Third level: 20 souls, 90 gold

        Nighthorde Turret: Soul Vortex

             Cost: 40 souls, 20 gold
             Description: This portal to the netherworld sucks the soul out of
                          enemy units.

        Nighthorde Titan: Battle Ball

             Cost: ?
             Description: Metal ball with sharp spikes that can explode and
                          jump through the air.
             Unique controls:
                 X: Jump
                 S: Detonate
                 To attack an enemy unit or structure, ram into it.
                             VI.	Structures

Throughout the many lands in Goblin Commander, there are several buildings with
several functions:

1.	Clanshrine

Each clan has its own clanshrine. You have one in your base for each
clan under your command. Inside of these buildings, you may unlock
and/or recruit goblins of the clanshrine's clan, and you may purchase
upgrades for those goblins. Clanshrines can be destroyed.

2.	Hall of the Titans

You have only one Hall of the Titans in your base. In it, you may
purchase a clan's Titan or Turret, as long as that clan is under your
control. The Hall of the Titans can be destroyed.

3.      Turret (Defensive Structure)

The turret is a defensive structure that can be bought in the Hall of Titans. 
To build one, select it in the Hall of Titans, choose a strategic spot on the 
ground, and press X. It will then be automatically built in that spot. When 
enemy units come within range of the turret, it will fire upon them until 
either they are dead or they destroy the tower. For a description of the 
turrets, look in section "v. The Clans." Under each clan is a description of
their turret.

4.	Observatory

Once you have captured it, you may buy Moonstones from the
Observatory. Moonstones enhance the fighting capabilities of their
corresponding clan for a short duration. You may buy as many
moonstones as you want, provided you have the gold and the enemy does
not recapture the Observatory. Also, you may only have two items at
once. Observatories cannot be destroyed.

5.	Alchemist's Shop

Once captured, the Alchemist's shop provides you with inexpensive
runestones. Each runestone has a different effect. You may buy as
many as you want, provided you have enough gold and the enemy does
not recapture the Alchemist's shop. Also, you may only have two items
at once. Alchemist's Shops cannot be destroyed.

6.	Soul fountain

Once captured, the soul fountain provides you with a flow of souls.
At first the flow of souls is relatively fast, but later it slows
down. The more soul fountains under your control, the more souls you
steadily get. Soul fountains can be recaptured, but not destroyed.

7.	Scout Tower

Once captured, scout towers provide a wide range of sight in their
area. They can be recaptured, but not destroyed.

8.      Moon Gate and Master Moon Gate

In some maps there are several structures called moongates, which are all tied
to their master moongate. Once captured, the master moongate allows you to
teleport to all moongates with its color and symbol on the map. They can be 
recaptured, but not destroyed.

                        VII.      Strategies

Phred-Burt offers his help for a stormbringer level:

  "I have a strategy for the level where you have to find the 4 soul fountains 
   and secure them to choke the stormbringer:

   After seeing the cutscene of your gunners sniping the patrol, make sure you 
   rebuild your clanhalls. Send your 20 goblin party of 10 melee stonekrushers, 
   and 6 hellfire gunners and 4 hellfire bombaders to the west teleporter from 
   your base. You should secure the observatory and soul spring in the area. 
   work your way north until you get to the soul spring there by the warp and 
   secure it.

   Go to the northeast corner and secure the soul spring there. Go down and 
   there should be the last soul spring at the bottom right part of the map. If 
   any of your springs have be captured by now, leave your hellfires at the 4th 
   spring and warp to the first teleporter in the begining of the strategy and 
   work your way north securing the springs that have been captured.

   Finally, if the northeast spring was captured, send your Melee gobs to 
   gaurd the green enemy portal in between the northern spring and the north 
   east spring and your hellfires to take back the final springs (having your 
   melee gobs gaurd the green portal ensures no more enemies will slip by and 
   recapture another spring while you work. I had to go back and forth about 3 
   times before i did this)."

Madmonk provides strategies for multiplayer battles:

  "Almost-Invincible units: This one for multi-player is great, use 
   stonecrusher, storm bringer, and night horde. As soon as the game starts, 
   get the drummer, and the wind mage (last units for stonecrusher, and 
   stormbringer). Get only pitbosees for now and cannibals. By this time you 
   shouldn't have much more resources! Use your units and get some cash. Now 
   get the Witch Docter (Nighthorde last unit) They should give you extra 
   souls! Now just get some ice mages and upgrade the units' armor, life, and 
   the wind mage and Drummers attack. they should now be unstoppable! You don't
   even need a titan (though it can help if your opponent has a stone Ogre (eat
   attack,smart people aim for drummers and wind mages))!
   Quick Death team: This is easy. Just use three of the following units 
   (stonechrusher - pitboss, hellfire - hunter, plaguespiter - savage, and 
   nighthorde - cannibal) these are the units with instint kill %age. A group 
   of 30 gets some high %! Test it out! And learn what true ass-kicking is!"

Nicholas Adams provides his strategy for the first stormbringer level:

  "In this stage, you start out like a lot of other beginning of acts, cut 
   scene, clan leaders calling Grommel a murderer, all that kind of stuff.  
   This time, you face Faine and his Stormbringer kin.  When you start out, 
   send all ranged goblins out to break things in the area, but DO NOT go past 
   the two tall towers to the east untill you have a good amount of gold.  
   You won't have any soul fountains until later, so don't worry about it now. 
   After you go east, past the two tall towers (breakables), you'll see a 
   Master Moongate and some enemies warping from it.  Dispatch them, leave one 
   clan here (I prefer leaving Stonekrusher), and lead the other clan eastward.
   If you go north, you'll hit a magical gate, so just go east (not back 
   towards your camp, a little north from there).  You will find an 
   observatory, where you will need to leave the second clan there, then take 
   the soul fountain.  The Ritual timer will start; you'll need to protect both
   sites for six minutes. Stormbringers will keep on coming, but it might not 
   be a problem.  If you fail to protect the sites, the timer will start anew, 
   and you'll have to do it all over again.  Also note that while Hellfire is 
   weak against Stormbringer, they will take less casualties because of their 
   ranged abilities.  Oh yeah, make only archers, no lumberjacks.  After thats 
   done capture the Master Moongate and send all goblins north through the gate
   (or, if you don't know how one works, press the Hellfire and Stonekrusher 
   buttons down while the cursor is over the Master Moongate, then press the 
   again when the cursor is over the slave moongate to the north.  You can warp
   your units from anywhere to the Master Moongate if you need to retreat.)  
   You may or may not meet Stormbringer resistance.  If you do, defeat them and
   head west, then north.  Destroy the Clanshrine nearest to you, then continue 
   east. You will find two more as you go along.  Destroy them and you'll win.

              VIII.	Frequently Asked Questions(FAQ)

Q: How do I capture a structure?
A: Easy. Kill all enemies around it, then stand a unit close to it for a while.
A green ping will appear on the mini-map signifying its capture.

Q: What is the maximum number of units I can have?
A: You may have 10 regular goblin units (including support units) from each
clan at a time, and you may only control 3 clans at a time. You may also have
one titan and three turrets at a time. So, that's 34 units total, unless you 
count turrets as units (I don't), in which case the max would be 37.

Q: I need hints/walkthroughs/tips/strategies on Act(insert roman numeral here) 
   Level (insert number here)!!!
A: I am no longer answering these kinds of e-mails. I do not play the game 
   anymore, so I can't remember how I beat each level. Sorry!

There will be more frequently asked questions as soon as more questions are
asked -- frequently! =) See "Help Needed" for how to contact me.

                         IX.    Cheats

If you are having trouble beating the game (although in my opinion it is quite
easy anyway), simply use the following cheats. I have never used them, so it is
just a guess when I say they probably don't work in the multiplayer skirmish.

Please note that these are the cheats for the PlayStaion 2 version of the game.

Please also note that in order to use the cheats you must first hold 
L1+R1+Triangle+Down for 3 seconds in order to enable the cheats:
L1, R1, R1, R1, R1, L1, Triangle, L1, L1, L1               +100 Gold 

R1, L1, L1, L1, L1, R1, Triangle, R1, R1, R1               +100 Souls 

R1, R1, L1, R1, R1, Triangle, Triangle, Triangle, L1, L1   +1000 Gold and Souls 

R1, L1, R1, R1, L1, L1, Triangle, Triangle, L1, R1         Disable Fog of War 

R1, R1, R1, L1, L1, L1, R1, L1, Triangle, R1               God Mode 

Triangle,Triangle,Triangle, L1, R1, L1, L1, R1, L1, R1, 
R1, L1, R1, L1, L1, R1, L1, R1, L1, L1, R1, L1, L1, R1, 
L1, R1, R1, Triangle,Triangle,Triangle                     Level Select 

L1, L1, L1, L1, L1, Triangle, Triangle, Triangle, 
Triangle, R1                                               Slow Down 

R1, R1, R1, R1, R1, L1, Triangle, R1, R1, R1               Speed Up 

R1, R1, L1, L1, L1, R1, R1, Triangle, Triangle, Triangle   Instant Victory 

                          X. 	Help Needed

I can't do it all by myself! These are the things I need, and anyone who sends
in helpful information will get their name posted in the Credits section:

    1.	I need more tips for the "Managing your troops" section

    2.	I need player strategies for individual or multiple levels.

    3.	I need more questions for the Frequently Asked Questions section. I
        would prefer it if you guys made sure the question isn't answered
        somewhere else in the FAQ, but if enough silly folks ask the same
        silly question, I'll post under Frequently Asked Questions.

    4.	Any other information you think this FAQ could use. If it's about
        Goblin Commander, and will help people beat or understand the game,
        it will most likely end up in the FAQ

If you have something that could help this FAQ grow more complete, send it to
PJ688@comcast.net. MAKE SURE that the subject has "Goblin Commander" or
something VERY similar to that in it, so I can easily sort through all the junk
I get. Please include your alias (what you want to be listed in the credits as)
somewhere in the e-mail.

Please note that unless I have been struck with lazy, most submissions will be
"cleaned up," meaning that spelling and some grammar will be corrected. The 
meaning of a sentence will not be changed, the sentence will just be changed to
make it look neat. I want to keep the FAQ looking great! =) 

I thank you all in advance for your help!!

                         XI.	Legal Crap

Sigh. this part is so boring. Anyway, here it goes:

This document is copyright 2003-2004 by Patrick Fortune. This document may not 
be reproduced under any circumstances except for personal, private use. It may 
not be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright.

In short: Don't use my FAQ unless you just want to use it to beat the game, or 
unless you've gotten my permission first.

The following websites have my permission to post my FAQ:

www.GameFaqs.com (Will ALWAYS have the MOST UPDATED version of my FAQ; other 
websites probably will not update it.)







NOTE: While transferring data from my old computer to my new one, I lost a list
of sites I was planning to list here in the next update. So, if you see my FAQ
on a site not on this list, send me an e-mail with the URL and I'll check to 
see if I gave them permission or not. Thanks!

                              XII.	Credits

The following folks have helped get this FAQ to where it is now, and I would
like to thank them =) :

GameFaqs, for hosting my site.                           www.gamefaqs.com

Jaleco Entertainment, for making such a cool game!       www.jaleco.com

Me, PJ688, for making this guide =)

Starky27, for submitting the cheats to GameFaqs so I could steal them =P

Perfect Light, for the awesome ASCII title. You rock!

Info Contributors:
   MadMonk:        - Gave a list of the functions of the runes.
                   - Reminded me to include moon gates in the "structures" 
                     section. Silly me! =)
                   - Provided a couple of multiplayer strategies.

   Phred-Burt:     - Submitted a strategy for a stormbringer level.

   Justin Rasnic:  - Submitted 2 general tips for the "Managing your Troops" 

   Devon:          - Submitted a tip for the "Managing your Troops" section.

   Nicholas Adams: - Submitted a strategy for the first stormbringer level.

   Diabloman1991:  - Sent in info on the Transmogrify rune, which we seem to 
                     have missed before.


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