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FAQ/Walkthrough by punkrawkpunk88

Version: 0.2 | Updated: 03/21/2006

                   Amped 2 full walkthrough-  
                   Version 0.1-
                   Written by Kyle Shelton- 
                   email: punkrawkpunk88@gmail.com-
                   Xbox Live Gamertag: Kyle Shelton
                   Last updated: February 1st, 2006-

    Hello my name is Kyle Shelton (punkrawkpunk88 on the gamefaqs message 
board) and welcome to my walkthrough for Amped 2!  The game was 
released on October 28th, 2003 in North America for Xbox and it just happens
to be my favorite snowboarding game.  I hope you find this walkthrough useful.
It is my first attempt at a guide so please excuse any problems, or let me 
know about them by emailing me and I will try my hardest to fix it! If you can
think of anything this guide needs just let me know.  If you have any other
information on Amped 2 (such as techniques and snowman locations. I know I'm
probably going to need help on those) then just email me and I will add it
to the walkthrough and give you full credit.  I also check the Amped 2 message
board from time to time so we can always discuss things there.  Thank you!

Table of Contents
1.  Game Basics.......................................................(11oooo)
      a) Getting Started..............................................(12oooo)
            I) Menu controls..........................................(12oooI)
           II) Basic In-game controls.................................(12ooII)
          III) Navigating Menus.......................................(12oIII)
           IV) Creating a character...................................(12ooIV)
            V) Creating a Music Playlist..............................(13oooo)
      b) Basic Techniques.............................................(14oooo)
            I) Navigating.............................................(14oooI)
           II) Jumping................................................(14ooII)
          III) Landing................................................(14oIII)
           IV) Pre-winding............................................(14ooIV)
            V) Spins/flips............................................(14oooV)
           VI) Off Axis Spins/Flips...................................(14ooVI)
          VII) Frontside/Backside.....................................(14oVII)
         VIII) Grabs..................................................(14VIII)
           IX) Jibs/Railslides........................................(14ooIX)
            X) Butters................................................(14oooX)
           XI) Tweaking...............................................(14ooXI)
          XII) Style..................................................(14oXII)
         XIII) Combos.................................................(14XIII)
          XIV) Half-Pipe techniques...................................(14oXIV)
           XV) SnowSkating............................................(14ooXV)
      c) Snowboard Trick List.........................................(15oooo)
            I) Grabs..................................................(15oooI)
           II) Jibs/Railslides........................................(15ooII)
          III) Lip Tricks.............................................(15oIII)
      d) SnowSkate Trick List.........................................(16oooo)
            I) Grabs..................................................(16oooI)
           II) Flip Tricks............................................(16ooII)
          III) Jibs/Railslides........................................(16oIII)
           IV) Lip Tricks.............................................(16ooIV)

2.  Career Information................................................(21oooo)
        I) High Score.................................................(21oooI)
       II) Media Score................................................(21ooII)
      III) Sponsors...................................................(21oIII)
       IV) Photoshoot.................................................(21ooIV)
        V) Pros.......................................................(21oooV)
       VI) Tricks.....................................................(21ooVI)
      VII) Gaps.......................................................(21oVII)
     VIII) Snowmen....................................................(21VIII)
       IX) Legend.....................................................(21ooIX)
        X) Own the mountain...........................................(21oooX)
3.  Walkthrough.......................................................(31oooo)
       I) Millicent 1.................................................(31oooI)
      II) Breckenridge................................................(31ooII)
     III) Event 1.....................................................(31oIII)
      IV) Bear Mtn. 1.................................................(31ooIV)
       V) Mt. Hood....................................................(31oooV)
      VI) Laax 1......................................................(31ooVI)
     VII) Event 2.....................................................(31oVII)
    VIII) Mr. Buller..................................................(31VIII)
      IX) New Zealand.................................................(31ooIX)
       X) Millicent 2.................................................(31oooX)
      XI) Event 3.....................................................(31ooXI)
     XII) Bear Mtn. 2.................................................(31oXII)
    XIII) Laax 2......................................................(31XIII)
     XIV) Event 4.....................................................(31oXIV)

4.  Fequently Asked Questions.........................................(41oooo)

5.  Extras............................................................(51oooo)
       I) Cheats......................................................(51oooI)

6.  Xbox Live.........................................................(61oooo)

7.  Version History...................................................(71oooo)

8.  Conclusion........................................................(81oooo)


               Section 1      GAME BASICS (11oooo)                            

                            Getting Started (12oooo)

Menu controls (12oooI)
The left joystick and D-pad are used to select different menus
A - used for the accept button
B - used for going back to previous menus
X - used for selecting Xbox Live
Y - used for other options (such as deleting a profile and Xbox Live options)
L+R - used to change pages in the portfolio

Basic in-game controls (12ooII)
LEFT THUMBSTICK - On the ground you can move the thumbstick left and right to
   turn.  Holding up speeds your character up slightly and holding back
   slows/stops your character.  Quickly tapping up then down, or down then up
   starts a butter.  In the air the thumbstick is used for spins and flips.
RIGHT THUMBSTICK - Makes your character grab a side of the board in the air.
   Different directions do different tricks.
D-PAD - moves the camera around.  When you press it left or right, it will
   revert once you let it go.  When you tap it up or down, it will stay like
   that until you press up or down again to make it normal.
BACK - Resets the boarder if they are start
START - pauses the game and brings up the menu
LEFT AND RIGHT TRIGGER - On the ground it makes your character change stance
   between normal and switch.  In the air they are both used to tweak grabs.
   If you hold them down on rails you will do tweaked grinds.  If you are
   holding down B while grinding the Left and Right Triggers to spin.
A - Jump up into the air.  Hold it down to gain speed.
B - jib/railslides
X - This is only used for the snowskate.  It does flip tricks
Y - This does handplants in half-pipes and quarter-pipes.
* B and Y can be changed in the game options menu

Navigating Menus (12oIII)
Career mode - You can select 'Ride!' to start playing the main game.
   'Change Gear' lets you customize your characters looks.  'Board stats' Let
    you change the spin/flip, big air, ollie, balance, and switch stats that
    you earn as you progress in career mode.  Finally, 'Portfolio' lets you 
    look at everything you have unlocked so far.
Free Ride - This is just a mode that lets you try to beat your best records
    without the worries of things from career mode.  This mode also lets you 
    snowboard as one of the following pros: Bjorn Leines, Bobby Meeks,
    Gigi Ruef, Janna Meyen, Jason Murphy, Jeremy Jones, J.P Walker,
    Mikey Leblanc, Mitch Nelson, Scotty Arnold, Seth Huot, Torah Bright,
    Travis Parker, and Yoshinari Uemura.
Tutorials - This mode teaches you the basics of the game.  Even though you
    have this guide, I think it is best to play the tutorial as it explains, 
    demonstrates, and then lets you practice.  For each of the follow, there
    is a lesson and a practice: Basic Riding, Jumping, Spins and Flips, Grabs,
    Rails, Style, and finally Combos.  These should explain the basics 
    better than I can.
Multiplayer - From here you can select splitscreen multiplayer with two
    players.  LAN multiplayer with up to 4 Xboxes (and 8 players total), or
    you can sign onto Xbox Live from here.  On Xbox Live you can look for a
    game in quickmatch or optimatch.  You can create your own game, change
    options, check your friends list, and download Slopestyle 2003
    (free level).  You can check statistics for yourself, your friends, and 
    for the best players in the world.  Select XSN Sports to access your pack
    (clan) and tournaments.  I have not checked this option for a very long
    time, but I think it is pretty much dead.
Options - Select game options to change control vibration, camera distance,
    button layout and hints.  In the audio menu there are options to change 
    the different audio levels and a few preferences that include headphones,
    shuffle play, and song info.  You can change your soundtrack in the next
    menu (more on this in the next main section).  In the Xbox Live options
    you can change your status from online to offline and you can choose if 
    you want audio to come through your TV speakers or through your Xbox Live
    headset.  As you can probably guess, you can input cheats into the cheats
    menu.  Note that the game will not save if you have entered a cheat and 
    that you can't play multiplayer with the cheats on.  This is to prevent 
    you from getting all of the stats in single player easily and then playing
    multiplayer with a maxed out snowboarder.  They are still fun to play
    around with though; go to the cheats section to find a list of all cheats.
    The last option is the credits movie where the development team finally 
    get their chance to be seen.

Replay Theater - You can watch or delete replays that you have saved during
    the game.  On the right side under "replay info" the boarder, time, date,
    and mountain is listed on whatever you have selected.  Once you have 
    selected a replay, you can view it.  A little menu will be near the bottom
    of the screen with five options.  Starting from the left to right there is:
      -Restart: plays the replay from the beginning
      -Play: Begins the replay if it has been paused and also makes it play
       at normal speed if the replay is going in slow motion or fast forward.
      -Pause: pauses the video
      -Slowplay: Makes the replay go in slow down so you can see things better
      -Fastplay: Makes it speed up so you can skip the slower parts
     One last thing is that the Y button hides the menu

Choose boarder - Right here you can create a boarder, delete a boarder, or 
    choose between different boarders.  A boarder is basically a profile.  If
    someone else wants to have their own profile then they need to make their
    own boarder.  The next section goes through the process of creating a

Creating a character (12ooIV)
  One of the first things you're going to have to do is create a character.
There are 12 male and 12 female face outlines that you can choose from.  You
will customize them next but after you finish this step, you will never be
able to go back!  Change stance with the Y button.  Regular stance means the
boarder puts their left foot forward and goofy means the rider will put their
right foot forward first.  Press A to move to the next step.  I usually pick
goofy, but I'm going to pick regular stance this time.  The next thing you
have to do is name your character.  This part also can't be changed so pick
something you like.  After you're all done the game will  take you to the
main menu.  Go to career so you can change your gear.
  Now that you are here lets get started.  You don't have to go in order, and
you can always come back and change your characters gear in this menu!  There
are nine categories to choose from and they all have many options inside.
Experiment and try a bunch of different things.  I decided to try something I
thought I wouldn't like, but my character ended up looking pretty cool.  When
you're done press B a few times until it says "building boarder" Everything
here is finished!

Creating a Music Playlist (13oooo)
  I think a very important part of Amped 2 is the music.  Some games have
music that goes along with the game, a lot don't.  Amped 2 has over 300 songs
that you can listen to so most people will be able to find something that they
like.  I think you should take it one step further though and make sure you
have some good custom soundtracks too.  Personally, if I'm listening to a song
while playing that I don't like, my skill seems to be lowered.  Because of 
this, I really try to make sure I'm always updating my Xbox hard drive with 
more music as I play.  Amped 2 has the following genres you can choose from:
 Rap/Hip Hop
 Ska/Reggae/Surf Punk

  In the soundtracks menu you can turn each of these on or off.  You can also
do this with your custom soundtracks.  During gameplay, the black button adds
a song to your favorites (plays the song more often), and the white button
skips to the next song).  So if you add a song from the Rock section to your
favorites and then disable rock a few days later, that one song you added to 
your favorites still plays.  You can disable favorites here, or clear them.
Each profile saves the users custom playlists which is nice.  So if you like
rock and your little brother likes rap, it doesn't matter if you both use a 
different profile. Playlist shuffling can be changed under options, then 
audio otions.

                            Basic Techniques (14oooo)

  Well, you can find your way around the menus, you made a boarder, and you
hopefully have a good music playlist.  Time for you to learn the basics!

Navigating (14oooI)
  The left joystick is using for moving your character when they are
snowboarding down the mountain.  Pressing the joystick left or right will make
you steer left and right.  Holding forward will make your character speed up
slightly while holding back on the joystick slows you down/brings you to a 

Jumping (14ooII)
  The A button is used for jumping.  You can just tap it for do a hop but if
you hold it down then your character will prepare to complete a large jump.
You will gain more speed when holding down the A button and you will gain more
height/distance once you let go.  When you are going to launch off of a jump,
it would be best to hold A while approaching it and then release A when you
are at the very end of the ramp.  This will give you the most height/distance.

Landing (14oIII)
  Some people find it difficult to land but there are a few things to help you
out.  You want to line up your board with the mountain. Most of the time that
means you will want to land with a slight downward angle.  If you launch off a
jump on a funny angle and it looks like you are about to land on top of
another jump, then point the tip of your snowboard upwards a bit.  If you pull
up on the joystick, the front of your board will dip down, ad if you pull
back on the left joystick then front of the snowboard will move upwards.
  However this is changed when your character is backwards (after completing a
180, 540, 900, etc spin).  During these times your character will be facing
backwards so pushing up on the joystick will move you up and pushing down will
move you down.  This may be a bit tricky to get used to so practice!
  Sometimes when you land, different things will come up.  If "Stomped it" in
yellow text comes up, that means you landed very well and smoothly.  You will
get a lot of bonus points and your character will keep speed.  The next thing
that can pop up is "sick" which means you landed it pretty well.  It will be
in green text and you will get a slight bonus when landing it and also keep
your speed.  "So-so" is in black text and it means you didn't land
it very well so your points will stay the same.  When you see red text with
"Sketchy" then you landed pretty badly.  When you see this then you will have
points taken away and you will lose some speed.

Pre-winding (14ooIV)
  Do you want to get a head start on your trick?  No problem!  Right before
you go off of a jump hold the left joystick in the direction you want to be
while in the air (such as holding back if you want to complete a backflip in
the air).  Basically you are giving your character extra time to prepare the
trick, so you will do your trick must faster this way and it will give you
extra time to do another trick or land smoothly.  So plan your trick ahead of
time instead of trying to think of something in mid-air.

Spins/flips (14oooV)
  Move the left joystick left or right to spin in the air.  A half circle spin
is called a 180.  A full spin is called a 360.  So a 720 is two full spins and
a 1260 is three and a half spins.  You can do front flips and back flips by
pulling the left thumbstick up and down respectfully.  If you are facing
backwards (after doing a 180, 540, 900, etc) then pulling the joystick back
will make you do a front flip instead of a back flip.  All spins and flips are
the same way; so when you are facing backwards, everything is reversed.
  A few more things.  There are tricks called late spins/flips; you may see
yourself doing them every once in awhile.  Basically a late spin is when you
go off of a jump, do a trick, and then spin after that trick is complete. For
example, do a front flip and then a 180 for a late spin.  To do a late flip,
do a trick and then do the flip.  Such as doing the 180 first and then do the
front flip.  The other thing I wanted to tell you about spins are BS spins.
BS means "Back Side" and you do it by spinning to the left instead of the
right.  You will also see a lot of BS and FS (front side) tricks when you are
doing grabs and grinds.

Off Axis Spins/Flips (14ooVI)
  Doing a spin and a flip at the same time is called an off-axis trick.  You
can do these by pushing the left joystick in a diagonal direction.  Keep
holding them in one direction until you have gone all the way around (it is
hard to adjust in mid-air after doing half an off-axis trick), and then make
corrections afterwards to line up with the mountain.  Moving the left joystick
up/left or up/right makes you do a corkscrew and moving it down/left or
down/right makes you do a rodeo.

Frontside/Backside (14oVII)
  If you do a left spin it is called a frontside spin.  If you do a spin to
the right is called a backside spin.  If you pull either of the triggers while
on the ground to switch stance and then spin to the left, it will now be a
backside spin and a rightside spin will now be a frontside spin.  You will
also see FS/BS jibs and grabs while you play the game.

Grabs (14VIII)
  The right joystick is used in Amped 2 for doing grabs.  The joystick pretty
much symbolizes the snowboard.  You tilt the joystick up and your character
grabs the top of the board, tilt it to the lower left and your character grabs
the lower left of the board.  You would think that there were eight directions
but there are only six (top left, up, top right, lower left, bottom, and lower
right).  The way there are more tricks is from the tweaks.  You can find more
about tweaking in the grabs section (14ooXI) and a list of all grabs in the
trick list section (15oooI).  You only start out with six basic grabs but you
will earn more by progressing through career mode by beating pros.

Jibs/Railslides (14ooIX)
  Jibbing is when you slide down a rail or any grindable surface (such as the
edge of a half-pipe).  I often call it jibbing, railsliding, or grinding so
I'm sorry if you get a bit confused.  All you do is press B when you are on
one of these surfaces.  Sometimes you will be able to start grinding on an
object that is at ground level, but a lot of the time you will have to jump
onto the grindable surface.  If you move the left joystick in different
directions just before hitting the rail you will do different grinds. There
are 8 grinds you can do (see section (15ooII).  If you are holding down B then
you can press either of the top triggers and your character will spin around
on the surface.  IF you're not holding down B then when you press the top
triggers, you will do tweaked grinds.
  After you come off the end of a grindable surface that is above ground
level, your character will automatically re-adjust their position in the air.
This will not happen if the surface is very low to the ground or when you jump
off of the surface by yourself instead of falling off of it.  If you jump off
of a rail when the balance meter is in the red, you will jump off in that
direction instead off straight off.  This is useful when you need to jump from
one surface to another (such as when you are trying to get huge combos on top
of a chair lift)

Butters (14oooX)
  The butter move is a manual.  It links tricks together in between jumps.
Either on the ground or right before you touch the ground after a jump, press
down and then up on the left joystick.  You will have to keep the meter that
pops up in the middle by using the left thumbstick or you will crash and your
combo will be lost.  Instead of pressing down and then up, you can press up
then down to do a tail butter.  Switch stance does not matter.  You can softly
use the left and right triggers to do crooked butters which will give you more
points.  If you pull the triggers all the way then you will quickly and safely
stop the butter.  You can't use style with butters unfortunately.

Tweaking (14ooXI)
  Tweaking is used with the left and right triggers.  You do not start off
with the tweaked grabs and you will learn them as your progress through
career mode.  A tweak will change the trick you are doing.  For example, a
melon grab+L will do a crooked cop, melon+R will do a palm, and melon+L+R will
do a method.  All grabs can be tweaked.
  When you grind down a rail and hold B the left and right triggers make you
spin.  To do a tweaked grind you have to let go of B after you are on the
rail, then when holding the triggers you will do a tweaked grind instead of

Style (14oXII)
  Style is used to make your tricks smoother and at the same time give you an
insane amount of points.  Style can be used on grinds, grabs, and spins/flips.
To use style you have to control your movements.  Move the joysticks half-way
between the middle and edge to perform style on spins/flips and grabs.  Gently
pull the triggers about half-way for tweaked style grabs in the air and grinds
when either spinning or tweaking.  The longer you pull off style tricks and
the more control you have over them, the more points you will get.  If you can
use style on a spin, grab, and tweak at the same time (such as a 360 method)
you will get an insane amount of points.  So practice hard!

Combos (14XIII)
  Combos are always a good thing.  The larger the combo you do, the bigger the
point multiplier is.  You can't just get a combo by doing one grab and then
another or something very simple like that.  You have to link different types
of tricks together to complete a combo.  Usually that method of linking tricks
is spins/flips and butters.  Here are some basic ways to do a combo:
 - Jump and spin/flip onto a rail
 - Do a railslide and spin/flip off of it 
 - Do a butter and jump then land on a rail
 - Do a railslide and jump off and land in a butter
 - Do a spin/flip and land in a butter
  Any combination of these will work and it can be  a lot more complex than
that.  The larger the combo is, the more points you get, but it also becomes
harder to control.  If you crash while doing a combo then you lose all of the
points that you earned mid-combo.

Half-Pipe techniques (14oXIV)
  Sometimes doing tricks in a half-pipe can be pretty hard.  It is often hard
to tell where you are going and it is easy to lose speed.  One thing I find
useful is to hold up on the left joystick when I am in a half-pipe because I
usually lose speed quickly coming up the side and I don't get much height.
Holding up gives a nice extra boost of speed.  If you hold up for too long
then you will almost always end up doing a front flip when you come out
though.  I have noticed that if I go up the left side of a half-pipe and do a
spin to the right, I go so far that I almost always travel too far down the
pipe.  This also happens when I do a spin to the left when I am going up the
right side.  So whenever I go up the left side, I spin to the left, and when I
go up the right side, I trick to the right.  Doing this usually always lets me
fit in more tricks in a half-pipe run.  One more important thing, if there are
two half-pipes beside each other (or if you just want to get out of a
half-pipe) click in the button on the left joystick (push it down in the
middle until it clicks), and hold it down while going up a side and you should
launch out.  I don't think many people know about this but it is a cool thing
to know.

SnowSkating (14ooXV)
  Snowskating is a new addition in Amped 2 and it is pretty sweet.  You can
only snowskate at certain points (when choosing a run on a mountain at the end
it will be marked with "sk8").  The advantage with snowskating is that you are
not attached to the board so you can do flip tricks (which can be used in
combos).  You can do these tricks with the X button.  For a full list of
Snowskate tricks go to section (16oooo).  Since the snowskate is not attached
to your feet, you can't exactly move freely in the air like you can with a
snowboard.  If you want to spin/flip then you must be doing a grab or your
snowskate will go flying away.

                         SNOWBOARD TRICK LIST (15oooo)

Grabs (15oooI)
|  DIRECTION  |    TRICK    |    L TWEAK    |    R TWEAK   |    L+R TWEAK    |
|   UP/LEFT   |    Melon    |  Crooked Cop  |     Palm     |      Method     |
|     UP      |    Nose     |     Shifty    |    BS Nose   |       Lein      |
|   UP/RIGHT  |    Mute     |    FS Mute    |   Mute Palm  |      Japan      |
|  DOWN/LEFT  |  Stalefish  |  Stale Method |    BS Stale  |  Tweaked stale  |
|    DOWN     |    Tail     |  Tail Shifty  |    BS Tail   |    Tail Poke    |
|  DOWN/RIGHT |    Indy     |     Poptrt    | Crooked Indy | Indy Nose Bone* |
* Thank you to cosmic22 for providing the L+R Indy Tweak!

Jibs/Railslides (15ooII)
|  DIRECTION  |     TRICK     |        L TWEAK        |        R TWEAK       |
|No Direction |     50-50     |        Baglady        |      FS Baglady      |
|   UP/LEFT   |   Noseslide   |   Tweaked Noseslide   |   Tweaked Noseslide  |
|     UP      |   Nose Press  |        Crooked        |       Overcrook      |
|   UP/RIGHT  |  FS Noseslide |  Tweaked FS Noseslide |  Tweaked FS Noselide |
|    LEFT     |   Boardslide  |        Baglady        |        Baglady       |
|    Right    | FS Boardslide |       FS Baglady      |       FS Baglady     |
|  DOWN/LEFT  |   Tailslide   |   Tweaked Tailslide   |   Tweaked Tailslide  |
|    DOWN     |      5-0      |        FS Salad       |         Salad        |
|  DOWN/RIGHT | BS Tailslide  | Tweaked BS Tailslide  | Tweaked BS Tailslide |

Lip Tricks (15oIII)
|  DIRECTION  |      TRICK      |
|   UP/LEFT   |     Disaster    |
|     UP      |      Nose       |
|   UP/RIGHT  |  Indy Nose Pick |
|  DOWN/LEFT  |      5-0        |
|    DOWN     |      Blunt      |
|  DOWN/RIGHT |    Hand Plant   |

                         SNOWSKATE TRICK LIST (16oooo)

Grabs (16oooI)
|  DIRECTION  |    TRICK    |    L TWEAK    |    R TWEAK   |    L+R TWEAK    |
|   UP/LEFT   |    Melon    |  Crooked Cop  |      Judo    |      Method     |
|     UP      |     Nose    |   Rocket Air  |    BS Nose   |       Lein      |
|   UP/RIGHT  |     Mute    |    Air Walk   |   Mute Palm  |      Japan      |
|  DOWN/LEFT  |  Stalefish  |   Glue Shoe   |    BS Stale  |  Tweaked Stale  |
|    DOWN     |     Tail    |    Shifty     |    BS Tail   |    Benihana     |
|  DOWN/RIGHT |     Indy    |     Poprt     | Crooked Indy | Indy Tuck Knee* |
* Thank you to cosmic22 for providing the L+R Indy Tweak!

Flip Tricks (16ooII)
|  DIRECTION  |         TRICK         |
|   NONE (X)  |        Kickflip       |
|   UP/LEFT   |        Kickflip       |
|     UP      | Front Foot Impossible |
|   UP/RIGHT  |       Heel Flip       |
|  DOWN/LEFT  |      Pop Shove-It     |
|    DOWN     |      Impossible       |
|  DOWN/RIGHT |      FS Shove-It      |

Jibs/Railslides (16oIII)
|  DIRECTION  |       TRICK       |       L TWEAK       |       R TWEAK      |
|   UP/LEFT   |     One-Footed    | Tweaked One-Footed  | Tweaked One-Footed |
|             |     Noseslide     |      Noseslide      |      Noseslide     |
|     UP      |     Nose Press    |       Crooked       |      Overcrook     |
|   UP/RIGHT  |   One-Footed FS   | Tweaked One-Footed  | Tweaked One-Footed |
|             |     Noseslide     |    FS Noseslide     |    FS Noseslide    |
|    LEFT     |     Boardslide    |       Baglady       |      Baglady       |
|    Right    |   FS Boardslide   |      FS Baglady     |     FS Baglady     |
|  DOWN/LEFT  |     One-Footed    |  Tweaked One-Footed | Tweaked One-Footed |
|             |      Tailslide    |      Tailslide      |     Tailslide      |
|    DOWN     |        5-0        |       FS Salad      |        Salad       |
|  DOWN/RIGHT |   One-Footed BS   | Tweaked One-Footed  | Tweaked One-Footed |
|             |     Tailslide     |    BS Tailslide     |    BS Tailslide    |

Lip Tricks (16ooIV)
|  DIRECTION  |          TRICK          |
|   UP/LEFT   |         Sweeper         |
|     UP      |          Nose           |
|   UP/RIGHT  |     Backside Boneless   |
|  DOWN/LEFT  |        Doneless         |
|    DOWN     |          Blunt          |
|  DOWN/RIGHT |  One-Footed Hand Plant  |

                          CAREER INFORMATION (21oooo)                        

Hi Score (21oooI)
  In the high score challenges you have to get more points than what is listed
in one run down the mountain.  You can get them using any method but it must
be during a normal run and not during a photoshoot, sponsor, pro, or Legend
challenge.  Each time you beat a high score challenge on a level, you will
unlock a sponsor challenge.

Media Score (21ooII)
  In media score challenges you have to get more points than what is listed in
one run down the mountain except you will only get points when doing tricks in
front of a camera.  As you go down the mountain you will see large red icons
and that is where a camera will be.  Once you get close enough it will look
like someone is taking your picture (the red bars at the side) and during this
time you will get points for tricks you do.  Any points from a combo not done
in a camera section will not add to your media score.  Each time you beat a
media score challenge on a level, you will unlock a photoshoot challenge.

Sponsors (21oIII)
  In sponsor challenges you have to impress a sponsor by doing the specific
type of tricks that they like most.  Doing other tricks will not impress them
at all and will often only disappoint them.  When you disappoint them then
the Amped meter will drain.  Your goal is to fill the Amped meter and it will
fill up as you impress the sponsors.  The meter will slowly drain as you go
down the mountain so you have to be doing tricks often.  The meter must be
"Amped" (as in full) when you finish the run.   Messing up tricks will only
make your meter go down faster.  To unlock each of the sponsor challenges on a
level you have to beat the hi-score challenges on the level.  Each time you
beat a hi score challenge you will unlock another sponsor challenge.  You also
have to beat the sponsor challenges in order to be able to attempt the next
one however.

Photoshoot (21ooIV)
  In photoshoot challenges you have to go through every yellow ring and get
more than what is listed at the same time.  If you miss a ring, bail, or don't
get enough points then you will lose this challenge.  To unlock each of the
photoshoot challenges on a level you have to beat the media challenges on the
level.  Each time you beat a media challenge you will unlock another
photoshoot challenge.  You also have to beat the photoshoot challenges in
order to be able to attempt the next one however.

Pros (21oooV)
  In these challenges you have to follow a pro down the mountain and finish
the run by beating their scores at specific spots down the mountain.  You have
to do tricks through the rings for your points to count.  If you mess up, or
don't have enough points after going through a ring then you will miss.  You
can miss two rings during a run; when you miss three rings, you lose.
Another thing is that you must complete the last trick (purple ring) or you
will not pass this challenge (even if you have no other misses).  The ring
colors from easiest to hardest are:  Green, blue, red, yellow, and purple (the
last ring that you must pass).  To unlock the first pro challenges on each
level you have to complete Event 1.  When you complete Event 2 you will
unlock the second pro challenges.  You unlock the third pro challenges when
you finish Event 3.  You will have to beat the first pro challenge before
being able to try the second one, and you will have to beat the second pro
challenge before being able to try the third one.

Tricks (21ooVI)
There are 5 tricks listed on each mountain and you need to get 3/5 of them to
pass the challenge.  If you want to "own the mountain" then you need to get
all 5.  Just complete these at any time down the mountain and finish the run
for them to count.  A message will pop up when you complete one of the tricks.

Gaps (21oVII)
There are 5 gaps listed on each mountain and you need to finish 3/5 of them to
pass the challenge.  If you want to "own the mountain" then you need to get
all 5.  Gaps are shown down the mountain by flashing blue lights in a line.
You must jump form the start of the line and land at the end of the line to
get a gap.  You have to land them pretty well for it to count.

Snowmen (21VIII)
  There are 8 snowmen on each level that like to bother you pretty much.  Just
cruise right through one and they will scream a little and fall apart.  I
think you have to find 4 or 5 of them to pass the challenge and then find all
8 to "own the mountain."  They are often hidden well so the best way to find
these is to turn down the SFX and music in the audio options and turn the
voices up.  You will be able to hear them mock you much easier and you can go
crash into them.

Legend (21ooIX)
  Legend challenges are unlocked after you win first place on Event 4 (become
the number 1 snowboarder).  These challenges are tough and will test your
Amped 2 skills to the limit.  The Legend challenges all have different
objectives.  Good luck with these!  Don't give up either.

Own the mountain (21oooX)
  To own the mountain, you have to complete all of the 18 challenges on the
mountain (tricks, gaps, and snowmen).  That is all there is to it, but those
snowmen and gaps can cause quite a bit of trouble to say the least.

                            WALKTHROUGH (31oooo)                            

  Well, welcome to the main walkthrough! Since the guide is just starting I
will be completing one mountain per update.  At first I will not have the
snowmen and gaps sorry.  I will work on those after I complete the main
walkthrough for the levels.  After I complete the Events I will go back and
write guides for the pro challenges since they are unlocked after completing
the Events.

                            Millicent 1 (31oooI)
Career rank needed to unlock: None

     Main Street

Hi Score Challenges:

Media Challenges:

     540 Spin
     2 Trick Combo
     Back Flip
     Nose Grab
Level tips:
  I picked Evergreen at first because of the two jumps at the beginning. On
the first jump you can go for a 540 spin along with a simple grab.  If you do
a pre-winded spin you should be able to complete a 540 (maybe even a 720, but
then you would not get the challenge bonus).

  On the second jump there is a photographer.  Take advantage of this.  I did
a backflip nose grab (left joystick down, the right joystick pushed up; both
opposite).  If you land this then you get two challenges completed in one
trick!  You may also get 5,000 or more points if you land it alright which
will be enough for the media challenge.

  If this is your first run however, then I am getting ahead of myself.  You
should try going down both runs available just trying to land jumps correctly.
Don't worry about combos or anything yet.  I don't think you will need them.
Just try to get used to the system.

  Going down the mountain doing simple jibs (no style, no tweaking, and no
tricking on and off) should give you 1000-3000 points each.  It adds up quick
and you will get the feel for the balance bar.  Try doing a boardslide (left
or right direction and then jib) to get another challenge point.  Also try
doing a jib along one object and right before the end, press A to jump off
and try to do a spin left or right and land on the ground.  By doing this,
you have completed a 2x combo.  Alternatively, you could try jumping and
spinning and then railsliding.  Master doing spins on and off of rails will
extremely help you later on in the game.

  If you can't complete the 50,000 point hi score and 30,000 point media
challenge yet don't worry.  Try just cruising down the mountain looking for
the gaps and snowmen while tricking down just to see which tricks you can
do so far.  Or you can try doing some other challenges so you can get more
stat points which will help you do bigger tricks so you can get more points.

Sponsor 1: Dave - The head liftie
    Likes: Aerials
  Dave wants to see tricks done in the air.  This can be spins/flips and grabs
or both at the same time.  Since you're starting out, try not to go too big.
It does not take too much to impress Dave, so keep that in mind.  If right
away you fill it up to Amped, don't bother doing many more tricks.  Just take
your time until later down the run.  You must finish the run with Dave feeling
Amped or you lose so you don't want it to get too low.  You don't have to use
style but it will help you out.  By the time you get to the moguls
(bumps/mounds) try to have it at Amped since you are really close to the end
of the run.  Your reward will be.. a piece of pizza! You will get silly things
like this that don't really help you out, but they will be in your portfolio
if you want to check them out later.  Sponsor 2 will not be unlocked if you
have completed the second hi score goal.

Sponsor 2: Zech - Life Maintenance
    Likes: Rails
  Just do basic jibs here.  Try spinning or tweaking on the rail if you want
but you probably won't even need to.  Doing air tricks does not impress Zach
at all; it might even make his Amped meter go lower.  Combos do not even help
much, or help at all.  There are plenty of rails so use them.  It only takes
around 4-5 rails to leave Zach feeling Amped and you can probably trick off
of 8-12 of them in one go so don't worry.  If you keep crashing then focus
more on the balance and less on the trick.  

Sponsor 3: Dan - Marketing
    Likes: Grabs
  Dan likes grabs a lot.  You can do plain grabs or grabs and spin/flip at the
same time which will help out a lot.  There are a lot of rails but they will
only make the Amped meter worse.  However, if you grind a rail and jump off
and do a grab after, he will give you the thumbs up.  I do not recommend
doing this if you are not used to it though.  Style is also good if you like
using it.  Head for the half-pipe, it is your friend!  This run is pretty long
so doing most of the work at the beginning in the half-pipe and you will
succeed.  All you have to do for the rest of the run is a grab every once in
awhile to keep it full.

Photoshoot 1: Video crew from school
   Rings: 5
   Score: 4,000
  There are 5 rings here all in a straight line.  You barely even have to move
left or right to line up to go through them, so your main focus will be on the
jump and the trick.  Jump right around when you go through the first ring.  I
was able to get around 12,000 points by doing a double front flip (up on the
left joystick) nose grab (up on the right joystick).  You don't even have to
do two front flips.  All it takes is one if you hold the grab the whole time.
Actually, I even tried it out and I was able to get more than 4,000 points by
only doing a nose grab and nothing else.  I carefully used style on that last
trick, and it shows you how important style is.  This is a really good place
to practice I think.

Photoshoot 2: Josh from Slug Magazine
   Rings: 4
   Score: 2,500
  Your goal is to grind down the log in this challenge.  Start off by steering
to the left a bit and then coming back around so you get a good angle
(otherwise you may go off of the jump and it can be hard to land on the log in
time).  Doing a spin onto the log helps a lot; railsliding and then doing a
spin off of the log helps even more.  The log is not long enough to do a basic
grind without any other trick so this is your chance to do tricks on and off
of rails if you're not used to it yet.

Photoshoot 3: Andy from Milo
   Rings: 7
   5,000 points
  This will probably be your first hard photoshoot.  You need to launch off of
the jump, land on the rail, then jump off and land on a rail to the right.
First thing, don't worry about your points; you will have plenty if you can
follow my method.  The hardest thing in this challenge is jumping right.  When
jumping off of the first ramp, spin.  I want you to do this so your board
spreads out.  There will be more area for your board to grab onto the rail
with.  Once you are on the rail, get your balance meter to the right because
this will make your character move to the right after they jump.  Once you
are in the air, spin again so you hopefully catch the rail at the right.
Jump at the end of the last ring so you don't bail.  You should have around
10,000 points or more.  You will get a new video when you complete this

Pro #1: Jason Murphy
    Trick 1: 392
    Trick 2: 3328
    Trick 3: 2755
    Trick 4: 1198
    Trick 5: 1325
      Unlock: Palm Grab [melon + R]
  Well there are 5 tricks here and you can mess up on two so that means you
only have to beat 3 tricks! (You have to beat the last trick or you lose no
matter what.)  The first trick is a tiny little log.  Jump onto it and grind
without spinning or using style and you should be able to beat it no problem;
so just line yourself up.

  The next ring is a little bit bigger so try a stylish spin and a simple grab
which should give you enough to spare by a bit.  For the third ring all you
have to do is a simple front or back flip which will give you 3,000 points
without even blinking.  The next two are also very simple; just do flips again
and you will do fine. 

                            Breckenridge 1 (31ooII)
Career rank needed to unlock: 245

     Four O’ Clock
     Vista Haus

Hi Score Challenges:

Media Challenges:

     10,000 point trick
     Front Flip with 1,000 style points
     5,000 point combo
     300 point butter
     2,500 point railslide

Level walkthrough:

  The two runs to start off with are "Four O’ Clock" and "Dukes".  I think the
first run is best for media challenges and the second run is best for high
scores.  I think the first run is the most balanced (between jumps and rails)
however and it is easier to get the 5 tricks completed so I’m going to start
off with it

  So starting on the Four O’ Clock run… There is a jump to the right with a
rail and a smaller jump to the left but I like to ignore both of them so I can
set myself up for what is next.  There is a rock that can be used as a jump to
the right but there is an awesome rail to the left.  Now this may be a bit
tricky but it is worth it so try your hardest!  Come around the left side and
jump and do a spin onto the rail.  Once you are grinding, pull the L or R
trigger softly so you can do a stylized spin.  At the end of the rail, jump
and do another spin off.  If you can, try to do a quick grab also (use style,
but don’t tweak it).

  If you perform that combo well you probably got between 25,000 to 50,000
points!  One or two hi score challenges will be complete along with one or two
media challenges.  Plus you get 3 of the 5 tricks completed: 10,000 point
trick (from the stylish railslide spin), 5,000 point combo (from spinning on
and off the rail), and a 2,500 point railslide.  Now a lot of your work is
done from one quick combo.

  Up ahead there are two jumps.  Take the one on the right and do a slow front
flip.  Use style here and also do a grab (something simple like a nose or tail
grab).  There is also a photographer here so you should get about 5,000-8,000
media points and your 4/5 trick completed.  Quickly go to the jump to the left
since there is another photographer.  I did a stylized grab while spinning
because I did not have enough time to line myself up for something else.  I
gained almost 15,000 media points on this ramp so hopefully you can gain
around 5,000-15,000 (just remember to use style).  I finished my three media
challenges here and only needed a bit more for the high score challenge.

  Do a trick off the next jump in front of you and then there will be an open
area.  This is such a great place to go for your 300 point butter.  Press down
then up on the left joystick to get the butter going.  It will only take a few
seconds to get the 300 points so mainly just watch your balance bar.  To end
the butter you can do one of three things: jump and land, pull all the way
back on the left joystick, or pull the L or R trigger all of the way.  5/5
tricks completed. 

  In the next area there are a few jumps to the left and a few rails to the
right.  The photographer is looking towards the rails so go for them if you
need media points.  After there are jumps to the right and a half-pipe to the
left.  This could be a good time to practice in the half-pipe if you have
enough points already.  You could also try grinding the ledge of the half-pipe
(it will get you a lot of points if you do a stylized grind down it).  You are
almost at the end of the run now.  There are mostly rails and a few jumps.
You can try going off jumps and landing on rails for large combos.

  If you did not have enough high score points go to the Vista Haus run which
should be unlocked now.  Go straight forward until you pass the media icon and
head right.  You should see 3 ramps and the middle ramp should have a tree
behind it. Your goal is the middle ramp since there is a large rail that you
can jump on.  It may take quite a few tries to get onto but it is worth it.
I almost had 90,000 points after I did a stylized spin grind on it and jumped
off and did a spin in the air and then landed.  It is quite tricky to do with
your current stats though.

  If you need more media points, head to the left on the Vista Haus run and
stick to the far left.  There are many media spots on rails and it leads to
the Dukes run.  Right before you join onto the Dukes run, there is a large
yellow rail that will give you a ton of media points if you do a nice grind
on it.

Sponsor 1: Nate Dog 
    Likes: Spins
  Gotta spin until you are dizzy hah.  Front and back flips are worthless.
Rodeos and Corkscrews work well however.  Grinds suck unless you jump and do a
spin on the rail and then jump off and spin.  Style helps so much here (you
will learn that is useful for almost anything). So go for the jumps and do
spins and go for different grabs.  If you have enough spin stat points you can
jump in the air and do a plain 360 (without going off of a jump), and you will
get 1,000 points (1,250 if you are in switch stance) which will make Nate say
"so-so."  It does not increase your Amped bar much, but it does help.  Pretty
quickly into the run there is a half-pipe to the right which is very useful.

Sponsor 2: Mick of 97.7 @ DJ Majal 
    Likes: Rails
  Doing tricks onto and off of rails is pretty useless in this run.  Any kind
of air trick will only mess you up.  Style on rails is good but actually not
necessary this time.  Tweaked rails are alright but just stick with spinning
on the rails.  After the first 2 rails, the path sort of splits; go right
(towards the log).  There are a lot of rails all in a row that are easy to
take.  Don't go too big, the points add up quickly.  After a bit to the very
far left is a green half-pipe and you can grind along the side.  Don't try to
grind the whole thing because it is hard and you will probably bail.  It will
fill up your Amped bar so much though.

Sponsor 3: Christian from Marketing
    Likes: Flips
  Don't do any spins and don't go on any rails.  Rodeos and corkscrews work
very well.  But just do front and back flips with a grab.  Style always helps.
At the very, very beginning you can go right and there are two half-pipes
which I do not think are very useful for this run.  There is also a ton of
empty space to the right so just stick to the left.  About half way down the
left run it splits into two; I prefer to go left again.  At the end there are
pretty much only rails and you may not have full Amped so do a quick front or
back flip with a quick grab on the tiny jump at the end.

Photoshoot 1: Your friend
    Rings: 6
    Score:  2,500 points
  This is the first challenge that involves the chairlift.  It is also easy if
you know what to do.  Ignore the points since you will get them no problem.
Basically after jumping off the ramp you need to do two things; the order does
not really matter.  Just hold B so you catch onto the rail (press it right
after you get into the air when you are underneath the chairlift).  You can
latch onto the rail on the way up instead of on the way down.  The problem is
getting onto the tiny rail.  The easiest way is to spin.  When you spin, your
body is spread out, so there will be more board spread out to catch onto the
small rail.  Once you are up, you should pretty much already have the points
so jump off after the last ring.

Photoshoot 2:  Your friend
    Rings: 11
    Score: 2,000
  This is another photoshoot where it is easy to get the points, but is hard
to line up.  My first instinct in a half-pipe is to do a spin.  The problem
is what when I spin to the right during the first jump, I overshoot the rings.
When I spin to the left, I usually stay in the rings.  Don't use style, you
don't need it.  Just stay focused on the landing.  On the second jump, spin to
the left again since you want distance and not height.

Photoshoot 3: The resort web guy.
    Rings: 10
    Points: 8,000
  I honestly tried about 10-15 times trying to get to that stupid branch.  I
finally managed to get up to it when I did a nose grab.  I tried a few times
over with nose grabs and it really helped me out.  Maybe it tilts the front of
the board up high enough?  I'm not sure.  You may want to try this, or wait
until you have higher stats to complete this photoshoot.

  Any ways spin along the first branch until near the end.  You need to
transfer over to a log to the left and to do that, make the balance meter go
to the far left (pretty much in the red) and when you jump, you will jump left
instead of straight,  Spin in the air here if you can.  There will be another
log right after and you will fall directly on it.  I held down B from the last
log but that did not let me latch onto it.  So what I did the second time when
I was near the end of the first log, I started tapping B; I got onto the next
log fine.

  So grind down this log and do some spinning along it if you need the points
(although I'm guessing you shouldn't).  Jump off at the end and another
challenge is completed.

Pro #1: Mitch Nelson
    Trick 1: 2500
    Trick 2: 1500
    Trick 3: 1000
    Trick 4: 5000
    Trick 5: 750
    Trick 6: 2000
    Trick 7: 1500
      Unlock: Crooked Cop [melon + L]
  A bit harder than Millicent 1 but still easy enough to the point where you
don't need to use the grab stick or any style (yes I tried).  A front or back
flip is good for the first ring.  The second ring you should go for a 540
spin or higher.  The third ring only needs a 360.  The fourth ring will be the
hardest here.  You can do this with a double front or backflip but you may not
be able to flip fast enough so you might want to do a spin and grab with some
style.  The fifth ring tricked me since I thought it looked like you had to
grind on the log but it is actually a tiny little mound.  Do a quick 360 and
don't worry about fancy stuff.  For the sixth ring, do whatever you want since
it is a nice ramp; maybe a simple flip or spin.  For the final ring I advise
to do a flip and nothing else since you don't want to screw up.  Right here a
flip is easiest to land.

                             Event 1 (31oIII)

  Welcome to the first event here.  There is only one run since it is a
competition.  There are three runs and your goal is to get 3rd, 2nd, or 1st
place.  To be at the top you have to get a high score, media score, best
combo, and best trick.  The best you do in each catrogry during each run is
saved.  So if you want, you only have to focus on one thing during a run.  For
example, you may have gotten a high combo the first run which put you at the
top for best combo and best high score.  You second run you could go for best
trick and you could go for media points the third run.

  There is a timer so don't take too long.  Also, press the X button to switch
between your media, combo, and trick scores.

  On this run, the left side is mostly jumps and the right side has rails. The
first half of the run has a lot of jumps on both sides and the lower half has
a lot of rails.

Quick high score, best combo, best trick
 There is a very easy way to get first place in these three categories very
quickly at once!  Once the run begins, trick off of the first two jumps/rails
on the right side of the run.  Now you can go off of the third jump or take
the time to line yourself up; its your call.  Basically, there is a massive
rail here if you look over the ledge at the right.  You may not see it when
going down the run normally, but this rail is very easy to get onto and will
give you a load of points.

  Jump on this rail and keep B held down.  Use the L or R trigger to spin on
it and pull them gently so you get a lot of style.  At the end of the rail,
jump off and do a spin.  This is important for getting first place with a
combo.  This will land you 50,000-100,000 points and probably 1st place in the
competition (even without any media points!)

Media score
 Almost all media is on the right side of the run so this is the way you
should go.  After the first jump you should see the media icon.  It is a fair
jump that is best for spinning or a very slow stylish flip.  Beyond the very
long rail is the next media jump.  It is on a funny angle so take your time to
land or you will get a sketchy landing and lose a lot of the points (I did
this, doh!).  There will be a few rails and you need to go off a jump to the
right to reach the third media spot, but this one is the best.  It is a
staircase and when you grind a side ledge or the middle rail, you will get a
lot of points.  Jump off at the end so you don't trip and continue on; almost
done, only one left.

  For the last one, it is a quarter pipe with side rails.  I prefer the side
rails since you can get a combo.  Just grind the first ledge and jump and
grind on the edge of the quarter pipe, then jump and grind the next rail.

  If you still have another run left, use it to try and fix your lowest
scores.  If you won then you unlocked a new video and you will now be able to
go do the level 1 pro challenges (which will let you learn new moves).  Plus
you will unlock Bear Mtn. 1 and maybe Mt. Hood if you completed enough
challenges.  Plus some stat points.  Wow, you sure get a lot eh?


                    FREQUENTLY ASKED QUESTIONS (41oooo)
  Send me emails at punkrawkpunk88@gmail.com and I will answer any questions,
suggestions, or just respond to whatever you have to say about this guide.
You can also email me alternative methods for objectives and I will use them
Gladly.  Please just mention Amped 2 in the title or something similar.

                               EXTRAS (51oooo)

Coming soon

                              XBOX LIVE (61oooo)

Coming soon

                           VERSION HISTORY (71oooo)

Version 0.1 - February 9, 2006 - Made the main FAQ layout, table of contents,
                                 game basics, basic techniques, trick list, 
                                 career information, and the walkthrough for
                                 Millicent 1.
Version 0.2 - March 21, 2006   - I completed Breckenridge, Event 1, and added
                                 a few pro challenges.  I also added 1up to
                                 the list of websites that can host this FAQ

                             CONCLUSION (81oooo)

I'd like to thank everyone for helping me with this guide!  
The following users were a great help so far:
- cosmic22 (For helping me with Indy grabs)
- DavidK5 (For helping me with information on FAQ writing)
- Prometheus89 (Wow.  He helped me so much with the Pro challenges by
                providing the points for each trick that every pro does in all
                of the challenges.  Thank you so much!)

I would also like to thank CJayC for creating GameFAQs.  I have been using
the guides and message boards here for many years and I am very thankful that
I am finally able to contribute to this website!

This entire document is (C) 2006 Kyle Shelton. All trademarks are property
of their respective owners. No section of this guide can be used without my 
permission. This includes, but is not limited to posting on your website,
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