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Vehicles FAQ by Halo 54

Version: 0.6 | Updated: 07/30/03

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     |  |_________|   |         _______\  \         |  |            |__|     __      \ \
     |    ________    |        /  ______   \        |  |                    (__ =    / /
     |   |        |   |       /  /       \  \       |  |                            / /
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                               C O M B A T   E V O L V E D

                                       Vehicles FAQ
                                   Created By: Halo 54
                                       Version 0.6

                                     Table of Contents

        I.      Overview/General Information

        II.     Recent Updates

        III.    Vehicle Guide
                1. M12 LRV Warthog
                2. M808B Scorpion MBT
                3. Ghost
                4. Banshee
                5. Wraith

        IV.     Strategies/Tips

        V.      Vehicle Tricks

        VI.     Credits

        VII.    Legal Info

        VIII.   Contact Info

    I. Overview/General Information

Welcome to my Halo Vehicles Guide....made, of course, for the most incredible
video game in history: Halo! You may recognize me from the message boards, or from some
of my previous FAQs/Walkthroughs. If so, you will notice that my style and layout for
it is pretty much the same, to save myself the trouble of making a new format for each
one. Anyway, thanks for coming and I hope you find what you're looking for in here.

Here is some general information about the game:

|                                   |                                 |
|     Platforms                     |   Xbox                          |
|                                   |                                 |
|     Genre                         |   First Person Shooter (FPS)    |
|                                   |                                 |
|     Developer                     |   Microsoft                     |
|                                   |                                 |
|     Publisher                     |   Bungie                        |
|                                   |                                 |
|     Players                       |   1-16                          |
|                                   |                                 |
|     ESRB Rating                   |   Mature {Violence,             |
|                                   |   Blood and Gore}               |
|                                   |                                 |
|     Price                         |   $49.99 (U.S.)                 |

    II. Recent Updates

Jul 30, 2003: Version 0.6
              Got a lot of e-mails with tips, so they're posted now.

May 27, 2003: Version 0.5
              More tips added. Even more coming soon.

Oct 30, 2002: Version 0.3 + 0.4
              Added a bunch of new tips and a couple tricks, and also
              added more information to each section.

Oct 14, 2002: Version 0.2
              I fixed a few errors, and changed a bit of the layout.

Oct 13, 2002: Version 0.1
              Just recently started working on this guide.

    III. Vehicle Guide

This is probably what you came for, so I'll try not to disappoint you. For each vehicle,
I'll give a basic introduction (found in the manual), and analyze it. I'll also rate them
by certain statistics on a scale of 0-4. If you've ever seen my FAQ for AirForce Delta Storm,
you'd probably notice my use of the same scale. Since each statistic is based on a 4-point
scale, there are 16 possibilites for them (1/4, 2/4, 3/4, 4/4, 5/4, 6/4, 7/4, 8/4, 9/4, 10/4,
11/4, 12/4, 13/4, 14/4, 15/4, 16,4). So basically, there are 16 points on which a statistic
meter could fall on.

I will accept any suggestions, and if I use something that you send, I'll be sure to
give you proper credit.

Here we go......

M12 LRV Warthog

Crew: 3 (driver, passenger, and gunner)
Weight: 3.25 tons
Armament: 12.7mm three-barrelled machine-gun

The M12 light reconnaissance vehicle, or the Warthog, is the standard vehicle
of the UEG armed forces. It is fast and maneuverable, but prone to rollovers
during hard cornering. A three barrelled machine-gun is mounted in the rear of
the vehicle. Armed passengers significantly increase the unit's anti-infantry

My opinion:
The Warthog is a great vehicle to use. It's four-wheel drivetrain allows for
maximum maneuverability; when you steer, the front wheels turn in the direction
specified, and the rear wheels turn in the opposite direction. This is great if
you want to make a quick turn, or a "tail-whip" motion to take out nearby enemies.

The M41 Light Anti Aircraft Gun is located on the back of the Warthog, and is
a devastating weapon. Packed with unlimited ammo, it is the weapon of choice for
many situations. The drawback is, you can't use the gun while driving. However, it
can be used be a fellow Marine, or a teammate in co-op mode.

Since the Warthog is indestructable, you don't have to worry about it exploding while
driving it. But, this doesn't mean that you can't be harmed while inside. A well-placed
grenade can still dispatch a driver, as well as any enemy fire.

Multiplayer Use:
The Warthog is definitely a better vehicle in Campaign mode. For the most part, when
you play multiplayer, it will be in "free-for-all" mode, meaning it is every man for
himself. So, you won't be able to have a passenger who can fire from the backseat
while you drive. This greatly reduces your attacking ability while in the Warthog,
so therefore, you have to get out of the driver seat if you want to fire the gun.
It is still a fun vehicle to use, but it just isn't as useful.

Attack   |_______|
Defense  |____________|
Speed    |____________|
Power    |___________|
Mobility |___________|
             |   |   |   |
             1   2   3   4


- The Warthog's 4-wheel drive allows for harder cornering, although
  you have to counter-steer sometimes to avoid rollovers.

- You can carry up to two allies: a passenger and a gunner.

- The M41 LAAG (the gun in the rear) has unlimited ammo.

M808B Scorpion MBT

Crew: 1 (with 4 passengers)
Weight: 66 tons
Main Gun: 90mm High Velocity
Secondary/Coaxial Gun: 7.62mm AP-Tracer

The Scorpion Main Battle Tank is primarily an anti-vehicle weapons platform,
but it also has very high ant-infantry capabilities. It's ceramic-titanium
armor makes it nearly invulnerable to small arms fire, but its deep dead-zone,
or the area within which fire from the tank's guns cannot hit targets, puts
it at risk from enemy anti-tank infantry. Up to four soldiers may ride on
(and fire from) the Scorpion's track pods. Riding on a tank is always hazardous
and should be done only when the advantages outweigh the risks.

My opinion:
The Scorpion is, without a doubt, a beast. Powerful, yet unsurprisingly slow,
this large tank can destroy almost anything in a matter of seconds.

It packs a large cannon and a secondary machine gun...more than enough to stop
any enemy in his/her tracks. After firing from the cannon, you must wait a few moments to
reload, so this is a great time to use the machine gun. Although the gun is very
inaccurate at long range, it is deadly up close.

If all else fails, you can also run over enemies just as easily. Overall, the Scorpion
is a good vehicle to use if you are taking on numerous enemies, or another enemy-controlled
vehicle. Other than that, it isn't too reliable.

Up to four passengers can ride on the sides, so having a sniper on the treads isn't such
a bad idea. The Scorpion is hard to tip over, so it isn't as dangerous as the description
of it makes it sound.

Multiplayer Use:
This is a very good vehicle to use in Multiplayer, but only for a short amount of time.
The thing is: you are a very easy target for snipers. If you happen to miss a shot, you
will spend precious time reloading, and, considering you are playing against fairly good
players, you will probably end up dead during this time. Aside from all the disadvantages,
the tank also has many good points. It is a heavily armored killing machine, and as long
as you avoid sniper fire, you can easily kill anyone quickly. A good way to do this is to
travel in a zig-zagging motion instead of a straight path.

[message sent in by Ollive]
You know how a ghost can beat a scorpion sometimes? This is mainly because it's always 
recommended that they hold on the left trigger. The ghost stuns the tank driver, decreasing 
the traverse rate of the tank(the speed you rotate the cannon). Holding on the secondary gun 
also reduces the traverse rate. With the traverse rate so horrible because of these 2 factors, 
the ghost just strafes around the tank while the tank hopelessly tries to aim the main cannon. 
Not holding on the secondary fire increases the traverse rate, letting the cannon aim at the 
ghost much more easily, creating a definet win for the tank due to the increased traverse 
rate caused by not holding on the secondary fire. I have tried this numerous times, and it 
has worked succesfully each time, proving my point.
A good tank driver only uses the secondary fire for 2 functions:
1: to knock snipers out of zoom.
2: to kill foot soldiers while reloading the main cannon.

Thanks for the input!

Attack   |_______________|
Defense  |_____________|
Speed    |_____|
Power    |_____________|
Mobility |______|
             |   |   |   |
             1   2   3   4


- A tough, sturdy vehicle

- Slow, but makes up for it in firepower

- While main cannon is reloading, use secondary machine gun

- Travel in a zig-zagging motion to avoid sniper fire. If
  necessary, turn the tank away from the shooter and face the
  turret towards them.

- 1-2 shots from the cannon can destroy anything moving.

- Since the cannon fires high-velocity shells, you don't have
  to worry about leading a moving vehicle or enemy (shooting
  in front of them to compensate for shot speed) in order to
  hit it. Just fire straight at it.

- If you see a grenade on the tank, immediately jump out.

- If you can't get a good shot at an opponent, you can still try
  to run him over.

- The secondary cannon decreases the traverse rate, so don't use it
  when you need to turn the turret quickly.


Crew: 1
Weight: 3.25 tons
Armament: Two Plasma Cannons (100-250 kW range)

The Ghost is the Covenant's standard reconnaissance and rapid attack vehicle. It
is equipped with two of what are now accepted as the standard light vehicle
mounted weapons: a directed energy weapon capable of projecting a bolt of super-
heated plasma in the 100-250kW range. While the vehicle is fast and maneuverable,
the driver is virtually unprotected.

My opinion:
I think that the Ghost is an all-around okay vehicle. It is definitely not my
favorite, but it is still good to use on occasion. Its best feature is probably
speed: it is very fast, and can get you out of a sticky situation, when needed.

It is destructable, though, so it is best used in guerilla warfare, where you can
sweep by, shooting whatever gets in the way, and then flee. Even though this may not
appeal to some people, it is a good way to avoid damage and progress through a level
at the same time.

Since it can strafe, it allows for circling around enemies while
firing at them. Its guns can also "freeze" an enemy or enemy vehicle, causing them
to move much more slowly, thus giving you the upper-hand.

For some odd reason, the Ghost won't take any damage when it is not being driven. So,
if you see a plasma grenade stuck to it, the best thing to do is hop out. The grenade
will blow up, but the Ghost shouldn't be damaged.

Marines can also pilot Ghosts, but they sometimes accidentally run you over, so it is
best to get in a vehicle yourself to avoid getting hit. Or, you could just kill the
Marine...but that brings up some other issues, so I'll go with the former.

Multiplayer Use:
When playing in Multiplayer, speed is usually the most wanted element when choosing a
vehicle. This is where the Ghost comes into play. In a level like Blood Gulch, the
Ghost makes it easy to travel from one side to the other. As mentioned in the previous
paragraph, it can be used to circle around enemies and use the guns to freeze them, making
them vulnerable to further attack. So, even though the Ghost falls short in Campaign Mode,
it really stands out in Multiplayer as a better vehicle to use.

Attack   |______|
Defense  |____|
Speed    |_____________|
Power    |_______|
Mobility |____________|
             |   |   |   |
             1   2   3   4


- The Ghost is a good vehicle to quickly escape in.

- The plasma cannons can freeze an enemy/vehicle.

- You can circle around enemies while firing at them to
  avoid getting hurt.

- Since you aren't protected from the sides and rear, you
  have to try not to leave yourself exposed. You are an easy

- The Ghost won't take any damage when it is not piloted.

- Marines that drive in Ghosts are sometimes dangerous, so it is best
  to also be in a vehicle when this happens...so they don't run you over.

- Most, if not all, enemies in Single Player mode cannot be run over by the
  Ghost. The only things that you can run over are Hunters when they are
  standing straight up, and a Co-op/Split-Screen partner.


Crew: 1
Weight: 2.25 tons
Armament: Two Plasma Cannons (100-250 kW range)
Secondary Weapon: Two Fuel Rod Cannons

The Banshee is the Covenant's standard ground assault aircraft. It is very
fast, extremely manuverable and capable of hovering. It has two weapon pods
mounted to either side of the fuselage. Both of these pods contain a light plasma
cannon and a ruel rod cannon. Though small arms fire may disrupt of disable
the pilot, only heavy weapons are capable of inflicting damage or destroying
the vehicle.

My opinion:
Easily my favorite vehicle in the game, the Banshee is an aircraft
that is powerful, fast, and very maneuverable. Like the Ghost, it
takes damage, but when in the air, it is much harder to be hit directly,
and therefore damaged severely, than in any other vehicle.

Its fuel rod cannon is an excellent weapon, and can be used to take out
multiple enemies at once. When combined with the dual plasma cannons, the
Banshee should be considered extremely deadly.

Aside from the weapons and the maneuverability, the ability to fly and hover
is extremely fun. Some of my favorite parts in this game would be grabbing a
Banshee and dogfighting with enemy Banshees while taking enemy fire from down below. It's 
just an incredible advantage to be able to fly through a level, raining hell on infantry

Multiplayer Use:
Sadly, the Banshee can't be used in Multiplayer.

Attack   |__________|
Defense  |____|
Speed    |______________|
Power    |_______|
Mobility |_______________|
             |   |   |   |
             1   2   3   4


- The Banshee is a highly maneuverable aircraft. Use this ability to avoid
  enemy fire.

- It carries two weapons: dual plasma cannons, and a fuel rod cannon.

- The fuel rod cannon is strong, but, like the tank, it needs time to recharge.

- When flying over enemies, always be on the lookout for mortar blasts and other
  deadly weaponry. One well placed mortar can usually destroy a Banshee...and the
  Flood are very good at using rocket launchers.

- When dogfighting with an enemy Banshee, always try to be behind it, as you don't
  want to be shot at from behind...especially from a Fuel Rod Cannon shot. So, if you
  know that a Banshee is behind you, make a quick circle around the enemy so you can
  take the offensive.


Crew: 1
Weight: n/a
Armament: Mortar Shells

The Wraith is a mortar tank used only by the Covenant forces. It fires
extremely powerful mortar blasts, vaporizing whatever it hits. But, these
mortars are fired in an arc-like manner, so it is somewhat easy to avoid their
impact. The ability to hover makes the Wraith much more maneuverable than the
Scorpion Tank, making it harder to destroy it with rockets or other explosives.

My opinion:
The Wraith is actually quite a threatening vehicle. When faced with one, it is
best to constantly be moving in order to avoid the mortars. Using a gun like the
M41 on the Warthog is definitely not suggested, unless it is being driven by a
partner. The best way to take down a Wraith is by using the Scorpion and firing
about 2 shots at it, preferrably at the top part of it. The high-velocity shells
are much more sufficient, as well as efficient, to use against them than a
slow-moving rocket.

In case anyone didn't know, ^^^YOU CANNOT DRIVE THE WRAITH^^^

Multiplayer Use:

Attack   |________|
Defense  |_______|
Speed    |______|
Power    |___________|
Mobility |__________|
             |   |   |   |
             1   2   3   4


- Very maneuverable, making it harder to hit dead-on with a rocket.

- Thick armor protects  damage from small arms fire

- Fires powerful plasma mortars

- Mortar blasts travel in an arc-like manner, so they are easy to

- Grenades can destroy a Wraith, but it takes quite a few.

    IV. Strategies/Tips

Here is the section where I take all of the tips given to me by other Halo
players, and list them. If you have a tip you'd like to see here, e-mail me and
tell me it. I'll try to put everything I can, as long as it is valid.


    When trying to run Covenant over with the Warthog, it helps to turn right
    before you get close to them. That way the side of the Warthog, which is
    much wider than the front, will hit them. (Star Blitzer)


    In the Ghost, don't be afraid to drive straight into another vehicle. You
    should just fly right over it. This will allow you to drive away or attack
    from behind. (Star Blitzer)


    Here's a tip for Halo. When your facing the flood. Try putting a plasma
    grenade on the smallest one when they to swarm you. And run!!! If done
    correctly the grenade will blow up all of them and you'll save on ammo and
    life. (Rob_Denning)


    In the single player game I generally don't use the Scorpion tank, but if
    your playing multiplayer CTF it's awesome!  Have one player grab the tank and
    he/she can park it up against any wall backwards.  Then the large canon can be
    turned around (shooting backwards) while protecting the driver.  Using this
    technique the driver can with stand around 2 rocket launcher blasts (as long as
    your shield is recharged) plus if you see the incoming rocket the driver can bail
    out.  This is especially useful when parked in front of your base entrance
    (making the other team have to access the rear entrance).  At least 1 if not 2
    depending on how many players you've got can cover the unprotected sides with
    sniper rifles for a deadly combo. (Mojo)


    In the multiplayer game if your playing with the radar on you can ambush other
    players by not appearing on the radar.  If you are standing still or walking
    slow with the control stick slightly pressed you won't show up on the other
    players radar.  This is useful for base defense in CTF (It really pisses people
    off when the butt of your gun meets the back of their head just when they think
    they've got your flag!), and it really confuses other players in a death match
    when your dot just disappears after moving around and you get the drop on them
    around a corner or from behind. (Mojo)


    I love the warps!  Here's a dirty little trick for any map that has warps.  If
    your in a fight and around a warp head through the warp and after your through
    immediately step backwards.  When your pursuer follows you through you can end
    the fight with a gun butt in the back of the head (if your feeling really mean)
    or now they'll be running from you as you attack from behind. (Mojo)


    I call this trick "cover fire".  In Blood Gulch playing CTF or Slayer if you have
    the rocket launcher during a fight you can fire a quick shot from the top of either
    base toward the warp.  (If you can make it look like a missed shot it works very well)
    Jump through the warp and turn toward the base you just warped from.  Stand and fight
    if you were followed through the warp and if timed correctly and your aim is good the
    rocket should either hit your foe directly or hit them with "splash" damage.  This
    should kill them or at least give you an easy "clean up" kill.  This trick also works
    with the Plasma Pistol that you can charge up.  A direct hit will wipe out their shield
    leaving you to finish the rest.  With a little practice and skill these work great in
    multiplayer! (Mojo)


    Park any vehicle over the warp and any one who tries to warp will be trapped leaving
    you to fill their back with bullets.  Happy hunting. (Mojo)


    I found this trick one day while playing. The Covenant seem to not be able to see
    through they're stationary shields. If you get behind one fast enough before they
    destroy it, you will be invisible. Some of them might come running around on your
    side (most of the time it is Grunts) but can be wiped out easily. This makes some
    levels such as Two Betrayals and The Pillar of Autumn a bit easier. (NavySEAL118)


    -When driving in a vehicle in Multiplayer, you will take less damage when shot at.
    -And marines will only pilot Ghosts that have already been used by Elites. (Zero12)


    Drive a warthog on the winding ledge and you can use its turret.You can use it on
    people who haven't found the ledge ,and they won't find you very easy. You are high
    enough to be hard to hit, and your armor goes up in the Warthog. Anyone who is dumb
    enough to try to go up the path gets blasted... (Anonymous)


    Wanted to add that for greater maneuvaribility for the Warthog, the brake is A. You
    can do some great power slides with them while holding the brake. Heck, I got that
    one from Mario Cart, ad one day went to see if it worked. Ir really does, and is
    especially useful in Silent Cartographer, where they are plenty of Covenant....and
    plenty of room to maneuver. (Jamirus9)


    I found a great way to get rid of a Hunter in later levels.  Make sure you
    have the shotgun, equip it, then get the Hunter to charge you, strafe out of
    the way when it swings it's sheild at you, then shoot it point blank with the
    shotgun.  It generally takes 2 shots.  As an added bonus, it leaves a pretty
    sizable splatter of their blood on the floor, wall, etc (Mr2459)


    Yeah I just wanted to point out that you can also kill a hunter with one shot
    from a pistol or sniper rifle if you move out of the way as they charge and
    shoot them in the orange muscular area on their back. The shotgun only takes
    one shot to kill them as well if you shoot them in this area. (Bob)


    Whenever you play the campaign (co-op or single) and you run into a Wraith, if
    you get fairly close to it (a matter of feet) it will stop shooting at you, letting
    you just shoot at it, but the explosion will hurt. Also adding on to mr2459's Hunter
    tip, only one well-placed pistol shot is needed. (Aric)


    I found this trick on Blood Gulch. Drive a warthog on the winding ledge and you can
    use its turret. You can use it on people who haven't found the ledge, and they won't
    find you very easy. You are high enough to be hard to hit, and your armor goes up in
    the warthog. Anyone who is dumb enough to try to go up the path gets blasted. (anonymous)


    Tip for multiplayer: get a crappy gun (like the plasma pistol, maybe Needler) and
    a Rocket Launcher. Now for the fun part: find somone on foot. Shoot at them with the
    crappy gun, when they come towards you for an easy kill, switch out to the Rocket
    Launcher. Then pop them. Easy kill. (AzzManv7)


    Here's a trick I learned from a very good halo player if tanks are anoying you in the
    level blood gulch just drive them into the cave with the overshield in it (The
    entrance closest to blue base)  the tank should turn on its side a little bit and go
    right in this should piss your friends off and the tanks cant be taken out. (DCtopdawg979)


    Here is a tip with the tank in the level blood gulch drive a tank to the back of red
    base and up onto the dark hill in the corner, if your playing with two or more
    people tell one to get a sniper, after you drive it to the top turn it towards the
    wall and turn the turret around make sure the rock is in front of the turret to offer
    some protection from rockets start shootin with your buddies and go ahead and take the
    other tank too guard the basses with the tank and your sniper pal it gives
    you major kills. (DCtopdawg979)


    V. Vehicle Tricks

There are many tricks/glitches that can be done in Halo, and a good deal of them have
to do with vehicles. I have listed a few, but I hope that in the future I will be able
to add more to it. I did not find these tricks myself, so I am thankful to those who did
discover them.


Launching out of Blood Gulch

For this trick, you'll need to go to Blood Gulch, and have Ghosts enabled.
Get a Ghost, and go to the Red Base. Face the Blue Base for reference, and
you should see a rock to the front-right part of the Red Base. Hover on the right
side of this rock, and face your viewpoint where the small plant is in the
middle of the Gulch (where the rocket launcher is located). Now, strafe to
the right, and when there is a change from dirt to grass, press "X" to get
out of the Ghost. You should now be launched into the air and out of Blood
Gulch. You can hold back on the thumbstick if you want to get higher up.

It may take a few tries, but once you get the hang of it, it is very easy to do.


Launching out of Sidewinder

To launch out of Sidewinder, you'll need a Ghost. Now, stand near the blue base.
If you are facing outward and slightly to the right, you should be able to see
the small hill leading up to the raised path on the cliff wall. Once you spot it,
get in a Ghost and make your way up this hill. Once at the top, in front of you should
be where the mountain caves in, and there also should be an opening to the right. Turn
your Ghost around so that the opening in the wall is to your left, and hover to
the very edge of the cliff. Now, back up while strafing and press X when you get
closer to the wall. You should be launched, just like in Blood Gulch, out of the map.
Takes practicing, but it shouldn't give you too much trouble.


Falling Underneath Blood Gulch

(By: NavySEAL118)
A glitch I found in the level Blood Gulch is that you can fall underneath it. There
is no point to it but the level looks weird from underneath. Ramp a Ghost into the
inside of either teams base and then move into the center of the base. If you know
of the trick on the level SideWinder where you can go through the wall with the
Invisibility Cloak and OverShield, just do the same. If you don't, you'll just have to
listen to another long explanation. Center yourself inside the middle of the base on
the far left. Then start moving to the right and almost immediately after you start
moving, jump out of the Ghost and it will push you through the wall underneath
the level. Then you will die.

    V. Credits

I'd like to thank everyone that has made this Guide possible:

For making this game:


For holding this Guide:

      GameFAQs     ------------------------- http://www.gamefaqs.com
      Neoseeker    ------------------------- http://www.neoseeker.com
      CheatHappens ------------------------- http://www.cheathappens.com
      FatalFantasy ------------------------- http://www.fatalfantasy.com-1.net

For making this Guide:

      Me...of course.

For sending in information, questions, suggestions, etc:

      Star Blitzer

Once I get more e-mails, I should have more people to thank...obviously.

    VI. Legal Info

  (c) Copyright 2002  Randy Chlebek. This FAQ and everything included within
  this  file  cannot be reproduced in any way, shape or form (physical,
  electronical, or otherwise) aside from being placed on a freely-accessible,
  non-commercial web page in it's original, unedited and unaltered  format.
  Remember to include this section if you are to post this on yor site.
  This FAQ cannot be used for profitable purposes or promotional purposes. It cannot
  be used in any sort of commercial transaction without written consent. All
  copyrights and trademarks are acknowledged and respected that are not specifically
  mentioned in this FAQ. If you want to contact me, use my e-mail that's listed below.

  Basically, if you want to use this FAQ for your website, I'd be glad to let you,
  as long as you ask politely and leave it unaltered, aside from correcting
  spelling/grammar errors. Please don't break these rules, because plagiarism is
  a very serious offense.

  The latest version of this FAQ/Walkthrough is, and always will be, at GameFAQs.

    VII. Contact Info

To contact me, just use my e-mail, which is randychlebek@netscape.net

If you have any questions, feel free to write me and I'll try to get back to you
as soon as possible. Suggestions that you have? Errors that I made? I'll also accept those.

On GameFAQs, my user name is Halo 54; on AIM, my screen name is randychlebek.

Thank you!

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