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FAQ/Walkthrough by alex cross
Version: 1.0 | Updated: 10/02/02
Rockman & Forte for the WonderSwan FAQ by alex cross (email@example.com) Version 1.0 10/2/2002 ------------ Contents 1. Brief intro 2. Controls 3. Tips and differences in this game 4. Item Shop 5. Mini Walkthrough 6. Weapons Description 7. Thanks ------------ 1. Brief intro ------------ The game starts out as a Rockman type robot rampages through the city. Rockman intends to save the city from harm while Forte is sent by Wily to find out why there's a resemblance between this mysterious new robot and Rockman. ------------ 2. Controls ------------ Rockman: B button: fire (hold down to charge a shot) A button: jump X4 button: move left X2 button: move right X3 + A buttons: slide Forte: B button: Fire (hold down for rapid fire, can be shot in seven directions) A button: jump (press again in the air for a double jump). X4 button: move left X2 button: Move right X3 + A buttons: dash ------------ 3. Tips and differences in this game ------------ Keep in mind while playing this game that when an enemy is destroyed all shots by that enemy disappear. This will change your fighting style as it is to your advantage to stand in the line of the enemy's fire and keep shooting. Another thing to note is that you will automatically fall off ladders when your feet touch the bottom of it. This will throw off a lot of people who are used to other Rockman games. Also, when climbing down a ladder to another screen you should be prepared to be dropped off from the ladder when you go to the next screen. Your special weapons will not be recharged after beating a level. I have found that no boss is 'weak' to another boss's weapon in this game. In fact, all weapons seem to do the same amount of damage. The only difference damage wise ends up coming from how long the weapon stays 'within' the boss (as special weapons travel through bosses). For example, when you use Konro Man's weapon on Aircon Man, it will do more damage if you use it underneath him then if you were to fire off a shot next to him (as the Aircon will be 'hit' more times when it is fired underneath him). This makes the Barrier Wind/Forte Cyclone very powerful as it moves in a wave as will 'hit' a boss more. On Dangan Man (a very wide Boss) this weapon can take off almost half his life in one shot. Of the items that can be bought at the shop I recommend the armor the most (though for Forte you might want to get the power shot first). ------------ 4. Item shop ------------ For what each item does as well as it's cost consult what number matches what is in the grid as you would find it in the item shop. Note that except for extra lives you can only have one of each of these items. | 1 | 2 | 3 | 4 | 5 | 6 | ------------------------------------- | 7 | 8 | 9 | 10 | 11 | 12 | ------------------------------------- | 13 | 14 | 15 | 16 | 17 | 18 | 1. Extra life for Rockman. 200 bolts. 2. Extra life for Forte. 200 bolts. 3. Exit unit. Allows you to escape a stage you've already beaten. One use per purchase. 50 bolts. 4. Rush Coil, for Rockman only. Allows you to perform a high jump off of Rush's back. One use per purchase. 100 bolts. 5. Treble, for Forte only. Enables you to fly for a short amount of time. One use per purchase. 200 bolts. 6. Tango, for Rockman only. Tango bounces around damaging enemies. One use per purchase. 200 bolts. 7.Power shot, for Forte only. Increases the damage Forte's regular weapon does. 300 bolts. 8. Phase shot, for Forte only. Allows your shots to go through walls. 300 bolts. 9. Beat, for Rockman only. You become invincible for a short period while Beat damages enemies that he comes in contact with. One use per purchase. 300 bolts. 10. Energy equalizer. When you pick up weapon energy icons they are now split between the weapons that have been used. 150 bolts 11. Energy recover up. Increases the amount of energy you get when you grab energy icons. 300 bolts. 12. Energy saver. Cuts down on the amount of energy your boss weapons use. 150 bolts. 13. Health recover up. Increases the amount of energy you get when you grab health icons. 200 bolts. 14. Shell. When activated shells will show up on the level you are in that can be shot for items. The effects last for the level or until you die. One use per purchase. 50 bolts. 15.Eddie, for Rockman only. Eddie will drop a random item for you. One use per purchase. 150 bolts. 16. Reggae, for Forte only. Same as Eddie.150 bolts. 17. Spike saver. Instead of getting killed by spikes you only get damaged. One use per purchase. 20 bolts 18. Armor. Lessens the amount of damage you receive. 300 bolts. ------------ 5. Mini Walkthrough ------------ In this section I'll give some pointers on how to get through the levels (if needed) and give strategies on bosses and mini bosses. After the Grey Devil level you can choose which order you take on the next four bosses. This is the order I think will give you the best advantage over the bosses. ------------ Grey Devil Level Tips: None needed. Mini Boss Strategy: None (there isn't one). Boss Strategy: The Grey Devil is only vulnerable when it sticks out it's eye. Try to stand about a half step away from it so that the globs it throws go over you. You don't want to make contact with the globs as they will prevent you from moving freely and slowly drain your life. Fire your weapon repeatedly to get free if this happens. After the second time it sticks it's eye out the Grey Devil will then turn into a ball and roll to the other side of the room. Simply jump over him when he does this and repeat the whole process until he is defeated. ------------ Konro Man Level Tips: This level is pretty straight foreword, though it's good to keep in mind that enemy shots disappear with the enemy itself when jumping from platform to platform. Also, keep an eye out for mines, that will flash and blow up a few seconds after you step on them. Mini Boss Strategy: Just stay out from directly underneath the hand and keep firing at it. If you start running out of floor, head to either the left or right wall as it has ledges that can't be destroyed. Boss Strategy: Krono Man will fire shots up that will rain down on you and stay on the ground to form obstacles, during which time he can't be hurt. While these shots are coming down they can be destroyed if shot. He will then try to blast you with walls of fire that can be easily jumped over. He will then jump from one side of the room to the other, firing a blast when he is at the center of the room. A very easy boss to beat with your normal weapon, beating him will get you the Flame Shower for Rockman and Flame Mixer for Forte. ------------ Aircon Man Level Tips: This level is covered with spikes that will kill you with one touch. After the Mini Boss you will have to ride enemy balloons that you'll have to 'pump up' by shooting them, and 'steer' them by facing the direction you want them to go to. Only shoot them until they are pumped up, though, as a more shots will blow it up. Also, in these areas you might find it easier to slide/dash off the balloons rather then jumping off them. And don't miss the secret area to the right on your way up. Mini Boss Strategy: Use the Flame Shower/Mixer on him (the Flame weapons shot's will go though the moving bars) while jumping over the shots from the enemies on either side. If you don't have the Flame weapon while playing as Rockman, you'll have to reflect your shots off of the enemies and make it past the bars that are moving from side to side. As Forte you can simply fire directly up. Boss Strategy: Aircon Man will start off by shooting homing weapons at you (he can't be hurt when he does this). Once you destroy them he will then jump to the top of the screen blowing clouds at you. These clouds will only hurt you if you hit the sides and will kill you if you get caught between two of them. You can use them as to stand on, however, and will have to do this so that you can fire at him (as Rockman) if you don't have the Flame Shower/Mixer. Once done with the clouds he will come down on the opposite side of the room and will try to suck you into him, while also sucking in some projectiles that you can destroy. Repeat process until you've beaten him. You'll get the Barrier Wind/ Forte Cyclone. ------------ Dangan Man Level Tips: Not much to this level, though you'll run into a new type of enemy that fires clouds that are exactly like those from Aircon Man. There are also ceiling panels that will fall on you when you are halfway under them. Mini Boss Strategy: A Simple boss that fires three homing missiles at you. Once you destroy them, he jumps over to the other side of the room. I always use my normal weapon. Boss Strategy: Dangan Man will jump over to the other side of the room, throw stun weapons at you, and then try to ram you twice and repeat. By far the easiest way to beat him is using the Barrier Wind/Forte Cyclone as it only takes three shots. Beating him will get you the Rockn Vulcan and the Forte Vulcan ------------ Komuso Man Level Tips: This level has some mines and has platforms that will fall once you have touched them. Nothing that's all that hard. Mini Boss Strategy: Another simple boss that I use the normal weapon on. When it's on the lower half of the screen I keep to the upper and vise versa. Boss Strategy: This guy can be a pain. He'll run to the center of the room, split himself into three, and have each fire off three shots at you (which thankfully can be destroyed). He'll do this three times while being immune to harm for the most part. When he's done, he'll stand in the center and call flames which will go back and forth. At this point get next to him and use the Flame Shower/Mixer while keep the fire button held down. Once you beat him you will receive Doppel Crash and Doppeler Attack. ------------ Clock Men Level Tips: New to the game are spring boards that will launch you higher, and enemies that can only be hurt when they are at a certain angle. There is also an area where the ceiling raises and lowers that is lined with spikes. Try to take your time with this as the spikes will kill you with one hit. Another new obstacle are arrows that reverse which way is up and down. Not too hard to deal with, just keep in mind that your controls are still the same. Mini Boss Strategy: Easy boss that jumps around the room. When it lands it causes stuff to fall from the ceiling. I always use my normal weapon. Boss Strategy: The Clock Men will try to come at you on both sides and will eventually freeze you. Use Barrier Wind/Forte Cyclone on them for a fast and easy victory. With them gone you get Time Switch/ Time Bomb. ------------ Compass Man Level Tips: Nothing new in this level. Mini Boss Strategy: This Boss can only be hurt when the tanks head pops up. The top head will follow you around and either try to blast you or throw a spike at you. Again, I use my normal weapon. Boss Strategy: This can be the most annoying bosses in the game. He separates, with his top have firing at you while his lower half tries to ram you. He can only be hurt by shooting the top of his lower half. However as this is at an odd height you will have to shoot at him while doing a half jump. Try using either your normal weapon or the Barrier Wind/Forte Cyclone. You don't get a weapon for beating him. ------------ Rockman Shadow Level Tips: The only new thing in this level is an area where the floor slowly falls over the course of three screens. If you are playing as Rockman you will have to use the clouds that the enemies blow at you as a platform to get past the third screen. Mini Boss Strategy: This boss will cling to the ceiling and jump down to fire three homing shots at you. Only it's cannon can be hurt. A full jump will enable you to fire at it, so it's easy enough to kill it with your normal weapon. Boss Strategy: Rockman Shadow has three different patterns. He will start off by jumping to the center of the screen and either firing a shot at you and then sliding at you, or he will just slide at you. He's easy enough to avoid and fire off shots of your weapon of choice. When his health gets half way down he will start teleporting directly above you and he will try to use a giant drill on you. When he is done with his drill attack rocks will fall from the ceiling. At this point only his head can be harmed. Once he gets down to a quarter of his life he will charge you and try to hit you with an energy sword. I recommend using the Barrier Wind/Forte Cyclone on these last to patterns of his. ------------ 6. Weapons Descriptions ------------ The first named weapon in a group is Rockman's and the second one is Forte's. The weapons are listed as you will find them in the weapon screen. Rockn Vulcan & Forte Vulcan Received From: Dangan Man Description: The Rockn Vulcan fires a shot that will split into three different shots. The Forte Vulcan has limited homing abilities. Flame Shower & Flame Mixer Received From: Konro Man Description: Both weapons can be used as a sort of flamethrower by holding the weapon button down. Once released the flames will go upward. The difference is that the Shower looks like an arc of flame will the Mixer circles around Forte. Barrier Wind & Forte Cyclone Received From: Aircon Man Description: Both weapons are identical. They both fire a shot that travels in a wave as it goes across the screen. This weapon can be used to destroy the walls that are in front of items such as extra lives. Doppel Crash & Doppeler Attack Received From: Komuso Man Description: Crash basically 'punch' the enemy. Attack will split Forte into four mini beings that can hurt enemies by touching them. You can remain in this state by keeping the button held down and can move through walls. Time Switch & Time Bomb Received From: Clock Men Description: They both freeze the enemies. You can't fire any shots while using the weapon. 7. Thanks I'd like to thank the following sites: www.mmhp.net This was the first site I found that had a list of all Megaman/Rockman games. It was also where I found out about this game. megaman.retrofaction.com www.megaman-x.com Both of wich are great MegaMan sites. Finally, I'd like to thank gamefaqs.com For hosting my FAQ.