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FAQ/Walkthrough by CyricZ
Version: 1.1 | Updated: 04/28/11
****************************************************************************** ____________________ __________ __ _____ _________________ | | / ___ __|/ \ | \ | | | | \ \ | | / /\ \ | |> / |__ __ __ __| | _ __ ____ __ | ___\ \ | | / ¯ \ | \___ | | | | | | | / / / _//___// /| |_____/ |_|/_/¯¯¯¯\_\|_|\_____| | | | | | | | / /_ / _/// ///// | _ _ _ __ _____ ______ | | | | | | |/___//__//___//__/ | \ \ / \ / // \ | \ / ____| | | | | | | | | \ \/ _ \/ // /\ \ | |> / \ \ __| |__| |__| |__ | | \ / \ // ¯ \ | \___\ \ | | |____________________| \/ \//_/¯¯¯¯\_\|_|\________/ |_________________| =============================== = T H E C L O N E W A R S = =============================== ****************************************************************************** LEGO Star Wars III: The Clone Wars (PS3 Version) A FAQ/Walkthrough by CyricZ Version 1.1 E-mail: cyricz42 at yahoo.com ****************************************************************************** 1. Introduction 2. FAQ 3. Basics 3A. Controls 3B. Menus/Displays 3C. Hints/Tips 4. Large-Scale Battles 4A. Overview 4B. Buildings 4C. Units/Vehicles 4D. Assault Missions Overview 4E. Republic Assault Missions 4F. Separatist Assault Missions 4G. Arcade Mode 5. Command Ship Hub 5A. Exploring the Hub 5B. Space Missions 6. Story Walkthroughs 6A. Prologue - Geonosian Arena Asajj Ventress Missions 6B. The Hidden Enemy 6C. Ambush! 6D. Blue Shadow Virus 6E. Storm Over Ryloth 6F. Innocents of Ryloth 6G. Liberty on Ryloth Count Dooku Missions 6H. Battle of Geonosis 6I. Gungan General 6J. Jedi Crash 6K. Defenders of Peace 6L. Weapons Factory 6M. Legacy of Terror General Grievous Missions 6N. Duel of the Droids 6O. Shadow of Malevolence 6P. Destroy Malevolence 6Q. Lair of Grievous 6R. Rookies 6S. Grievous Intrigue Extra Missions 6T. The Zillo Beast 6U. Hostage Crisis 6V. Castle of Doom 7. Free Play Minikit Runthroughs 7A. Prologue - Geonosian Arena Asajj Ventress Missions 7B. The Hidden Enemy 7C. Ambush! 7D. Blue Shadow Virus 7E. Storm Over Ryloth 7F. Innocents of Ryloth 7G. Liberty on Ryloth Count Dooku Missions 7H. Battle of Geonosis 7I. Gungan General 7J. Jedi Crash 7K. Defenders of Peace 7L. Weapons Factory 7M. Legacy of Terror General Grievous Missions 7N. Duel of the Droids 7O. Shadow of Malevolence 7P. Destroy Malevolence 7Q. Lair of Grievous 7R. Rookies 7S. Grievous Intrigue Extra Missions 7T. The Zillo Beast 7U. Hostage Crisis 7V. Castle of Doom 8. Bounty Hunter Missions 8A. R2-D2 8B. Yoda 8C. Padmé Amidala 8D. Anakin Skywalker 8E. Captain Rex 8F. Plo Koon 8G. Aayla Secura 8H. Obi-Wan Kenobi 8I. Ahsoka 8J. Kit Fisto 8K. Bail Organa 8L. Waxer 8M. Commander Cody 8N. Commander Ponds 8O. Luminara Unduli 8P. Eeth Koth 9. Characters and Craft 9A. Story Characters 9B. Extra Characters 9C. Flight Vehicles 9D. Ground Vehicles 9E. Silly Vehicles 10. Secrets/Unlockables 10A. Main Unlocks 10B. Red Bricks 10C. Secret Codes 11. Trophies/Achievements 12. Standard Guide Stuff 12A. Legal 12B. E-mail Guidelines 12C. Credits 12D. Version Updates 12E. The Final Word ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Welcome, Star Wars fans, LEGO fans, LEGO Star Wars fans, video game fans, and last, but certainly not least, fans of my previous works. Thank you so much for all your continued support. Your feedback, whether it be positive, negative, or constructive, is what keeps me writing these guides. So again, welcome to my FAQ/Walkthrough for LEGO Star Wars 3: The Clone Wars, specifically the version for the PS3, although this FAQ should suffice for the console and PC versions. The PSP, 3DS, and DS versions are stripped down variations. Within, you'll find details on how to complete each of the story missions, how to find all the ever-elusive minikit canisters, and how to access all the nifty secret stuff. ****************************************************************************** 2. FAQ ****************************************************************************** Q: What is LEGO Star Wars 3? A: This is an action adventure game by Lucasarts and Traveller's Tales, released in 2011, using LEGO characters and with the setting of the Star Wars: The Clone Wars CGI animated TV series. Q: Wait, there's a Star Wars TV series? A: Yeah, where have you been? It airs on Cartoon Network in the US. They're just about wrapping up their third season as of the time of this writing. Q: What parts of the series does this game cover? A: The game covers elements of Season 1 and Season 2 of the series, as well as the tail end of the Attack of the Clones movie. Q: What's the heck's going on? I was chasing after Dooku and suddenly I'm at another planet helping some other Jedi? A: The Clone Wars series is largely episodic in nature. Most missions are based off one episode of the series, many of which are self-contained. I'll do my best at the outset of each Story Walkthrough to get you up to speed on what happens in that episode. Q: What is the ESRB rating of this game? A: This game is rated E10+, with the added descriptors of Cartoon Violence and Crude Humor. Q: Would this game be good for my kids? A: Absolutely so. There's almost no objectionable material during gameplay. All violence is done to LEGO bricks, not real people. The game is very forgiving in the sense of difficulty, encourages exploration and critical thinking, as well as working together with a friend. However, there are certain situations that mirror the movies, such as the LEGO characters dying or being dismembered (ie. Jango Fett's death) which are kinda played down given the goofy nature of the LEGOs. Q: How many people can play at once? A: Two. Drop-in/drop-out co-op is available at any time during the main game. There's also a specialized two player Arcade Mode. There is, sadly, no online play. Q: What's new in this game compared to the old LEGO Star Wars games? A: Plenty. Even if you've been keeping up with the Traveller's Tales LEGO games, there's still new stuff to find in his game to keep you interested: - Presentation in general has been improved. Use of graphics has been refined to the point where colors and lighting are used far more effectively. Also, the idea of the wars is exemplified when you see a good hundred battle droids on the screen at once. - The hub area for this game is the command ship "Resolute" and serves as a level in itself. Once Gold Bricks are collected, more areas of the ship can be explored. Power Bricks are now found only in this area. - The control system has been adjusted. Once Jedi grasp an object with the Force, they can move it with the Control Stick. They can also target a lightsaber throw. - Vehicle combat is improved. Vehicles now may have multiple combat functions including different weapons, boosts, and a target strafing system. Also, most story missions with vehicles will allow you to dock and leave your vehicle. - A new gameplay setup is introduced in the form of large-scale battles. Quite simply, it turns the game into a light real-time strategy where you have to build up buildings and manage units. It's *very* light compared to other RTS, so parents don't have to worry about it being too complicated. - For the first time, certain Story Missions will actually split up the players. Using split-screen, characters will operate in different areas of the mission in order to help each other out. Q: I freed a bad guy from the brig on the Resolute, but he disappeared! Where did he go? A: Onto the Invisible Hand. All those imprisoned bad guys have a "normal" stomping ground on some part of the enemy's ship. You can easily find them there, as you find others. ****************************************************************************** 3. BASICS ****************************************************************************** ============== 3A. Controls = ============== General Controls - Left Analog Stick: Move your character. Right Analog Stick: Adjusts the camera view. X Button: Jump or hover (not available for all characters) Square Button: Attack or use primary ability. Circle Button: Use special ability. Also used to bulid piles of LEGOs and pull levers (non-droids only). Triangle and L2/R2 Buttons: Shift focus. Use when facing another character to transfer control to them. Also used to mount and dismount vehicles. L1 and R1 Buttons: Only used during Free Play. Switch between characters you selected for this mission. Start Button: Brings up Pause Menu. --- Blaster Characters - X Button: Jump. Some characters have a second diving jump if you press A again. Square Button: Fire blaster. At close range, this is a melee attack. Circle Button: Use grappling hook on orange hook targets. --- Jedi/Sith - X Button: Jump. Press again for a double jump. Square Button: Swing lightsaber. Hold down button to prepare a targeted lightsaber throw. Use the analog stick to aim at your target and release to throw. Pressing Square also automatically reflects blaster bolts. Circle Button: Use the Force. Using the Force will have different results depending on the character and target. Using the Force on any simple pile of bricks will assemble them automatically. Certain small objects can also be moved by using the left analog stick while holding down Circle. --- Vehicles - X Button: Sometimes applies a speed boost to your craft. Mostly reserved for spacecraft and speeders. Square Button: Main attack, generally laser cannons. Circle Button: Sometimes an alternate attack, like proton torpedoes. Certain turret based vehicles use this as a "lock-on" button, allowing you to fire at your target and move without breaking your aim. Press X to cancel out of this. Triangle Button: Disembark Vehicle ==================== 3B. Menus/Displays = ==================== Main Menu - New Game: Begin a new game file. You'll be prompted to create a save file in the PS3 version. Load Game: Pick any of your save files to start up from. View Trailer: View a trailer for LEGO Harry Potter. Why they didn't decide to use Pirates of the Carribean when it's a couple months from this game's release is beyond me. --- Pause Menu - Resume: Return to the action. Options: Go to the Options menu to tweak the game. Extras: Access any of your available red bricks or input a secret code. Quit: When in a mission, this option will return you to the hub. When in the hub, you will return to the title screen. If in the hub or in Free Play mode, you'll be given the option to save your progress or not --- Options Menu - Audio Volume: Adjust general volume of the audio. Music: Turn on or off. Split Screen Mode: "Dynamic" is the default, where it moves around depending on where your two characters are. Fixed, either horizontal or vertical, maintains those perspectives at all times during co-op play. Brightness: Adjust how bright the game is on your TV. Motion Blur: Set whether or not blur occurs when things move fast. --- Main Game Display - Most of the display action during gameplay is at the top of the screen. The upper corners show your current characters in portrait form, and their health in heart form. The hearts are red if you're just walking around, and gray if you're on a vehicle or animal. Each player has a stud count, and the running total for True Jedi is kept at the top middle of the screen. Also, the map is displayed at the top of the screen during large battles, which I'll describe more in the next section. ================ 3C. Hints/Tips = ================ Get into a habit of using the "Save & Exit" function to save out of the hub on the Resolute, just to make sure all your progress is recorded. Note that you CANNOT save exactly as you are in the middle of a mission to pick up later. You must complete the mission in one sitting for it to count. Although the concept isn't as prominent as it has been in past games, make sure you try to saber or blast everything you see. Collecting studs will let you buy more stuff, and will also count towards attaining "True Jedi" status, which you'll have to do once per mission. Explore everywhere. Run into walls and behind them to look for any areas you might be missing. If you die, you'll drop 2,000 studs. You can die as many times as you want and you can still finish the mission. However, losing too many studs means you'll have a harder time getting True Jedi status, so be sure to recollect those lost studs when you croak. Sparklies on an object means that you can use the Force on them, so take that opportunity whenever it presents itself. Red sparklies means that ONLY a Sith can use the Force on those objects. ****************************************************************************** 4. LARGE-SCALE BATTLES ****************************************************************************** It's a war, baby, and you're a Jedi general, or at least a Clone commander, so you're going to have to learn how to defeat your enemies on the field of battle using all the resources you have at hand. ============== 4A. Overview = ============== Large-scale battles are set up where the opposing sides (usually the Republic versus the Separatists) are given "bases". The objective is usually to destroy the opposing force's buildings and cripple their means of production. Sometimes a mission will require you to destroy something specific like a shield generator. "Bases" are circular areas that are really little more than a central object, let's call it a "power generator", and an area around it that may contain buildings. Power generators are neutral, which is to say that they exist in fixed locations and the first side to build on that base becomes its owner, and they lose ownership when all buildings on it are destroyed. Power generators themselves cannot be destroyed... most of the time. There are certain missions where the central structure is not a normal power generator, and destroying it will destroy all the buildings attached to it. Also of note in this overview is the battle map you'll see at the top of the screen. The map is oriented with the back of the screen being north on the map. Typically, Republic forces will be on the left (west) side, with Separatist forces on the right (east side). The map has several symbols on it which are: Long White Vertical and Horizontal Lines - They meet at your current position Large Blue/Red Circle - An established base, either Republic or Separatist If the base is colored in, then there's a shield generator over it Small Blue/Red Circle - Other Player Characters White Squares - Buildings Light Blue/Orange Triangles - Vehicles Light Blue/Orange Empty Squares - Troops White Lines - Ray Shields =============== 4B. Buildings = =============== On any unclaimed or allied base, you can place up to eight buildings. Simply walk near the generator and a platform will appear. Press the Circle Button and you'll be given a menu of what you can build. There are certain "levels" to what you can build and it's all based on how many bases you currently control, including the one you're currently building on if it's new. So, if you already have three bases and you go to build on a fourth, building there will allow you access to Level 4 structures. You do not necessarily need to build a Level 4 structure, though, in order to advance further. Buildings all cost studs, so you'll need to make an effort to collect them by destroying rocks and debris on the ground, and enemy units and buildings. The more expensive and advanced a unit/building that you destroy, the more studs it will give up, so the only way to make money is to blow stuff up. You can only build certain structures and only so many, depending on the mission. Once you open the build menu, you'll see what you can build. Once you select an object (say, a cannon), then that object will be constructed at that location. Your build menu will tell you how many of each structure you can have: for instance, three regular cannons, one silver, and one gold. Also, you can only build up to three structures on any one base. --- Silver and Gold Armor Armored buildings are a more expensive variant of the standard building. You are usually afforded one of each per armor and per type of building (certain buildings do not allow silver/gold armor). Both kinds of armor regenerate, so if your foe wears down the building and leaves, the armor will slowly crawl back to full strength. Silver Armor - Invulnerable to normal blaster fire and lightsabers. Heavy blaster cannons, rockets, and missiles will all pierce silver armor. Gold Armor - Invulnerable to everything except *sustained* blaster fire. What this means is that you must either bring blaster troops or a vehicle the fires a constant beam (like an RX-200) to level this structure. Also, no armor protects against proton torpedoes. --- Level 1 - Cannons (CAN) The base level allows you to build defense cannons. Cheap, and good for point defense, but not very useful for attacking. That said, they are the ONLY buildings that can directly defend themselves, so you may want to consider having some guarding essential buildings. The standard type of cannon can be manned, and more info is available in the "units" section below. The latter type is a special "arc energy" emplacement that sends out lightning strikes in a small radius around it. It's seriously effective against all units, but it doesn't have much range. Cost: 5,000 - Normal 10,000 - Silver 15,000 - Gold 20,000 - Arc Energy Cannon (ARC) 40,000 - Silver Arc Energy Cannon 60,000 - Gold Arc Energy Cannon Level 2 - Small Air Support (SAS) At this level, you can build landing pads which can call in vehicle drops. These drops are scout-type vehicles that offer greater firepower than speeder bikes, but shouldn't be relied upon for levelling buildings. Each pad will only call in one vehicle at a time, but will immediately call in again should the vehicle be destroyed. Cost: 2,000 - AT-RT or Dwarf Spider Droid Level 3 - Barracks (BAR) Creating a Barracks will deploy a squadron of clone soldiers or battle droids. Only one squadron will be deployed at a time per Barracks, but once that squadron is wiped out, a new one will immediately deploy. In this sense, a Barracks can sort of defend itself through its troops. There are two "types" of Barracks in that they produce one of two types of troops, either a basic blaster group or a more high-powered (and expensive) explosive group. Cost: 4,000 - Blaster Clones/Droids 7,500 - Rocket Clones/Droids Level 4 - Air Support (specific to craft) Now we're bringing in the heavy hitters. Similar to Level 2, in this level you can build landing pads, only now you're calling down tanks and heavy assault vehicles, which will seriously tear up buildings, but tend to be a bigger target for enemy fire. Cost: 12,000 - Hailfire Droid, AT-AP or AAT 20,000 - RX-200 or Spider Droid 50,000 - AT-TE or Super Tank Level 5 - Shield Generator (SG) Once you build a shield generator on a base, that particular base will be enveloped in a colored cocoon of light. The shield cannot be penetrated by enemy fire nor enemy vehicles. Enemy characters and troops, however, can walk through the shield and attack from the inside, or simply step up to the generator and turn the shield off. Of course, the shield can just as easily be turned back on, so making the generator a priority target is important. Cost: 10,000 - Normal 20,000 - Silver 30,000 - Gold Level 6 - Ray Shield Generators (RSG) These generators, rather than having an area effect, offer a focused beam of protection on a specific building. That building will be effectively invulnerable while protected. The only way to damage the protected building is to destroy the RSG itself, or fire a torpedo at the power generator that has the shielded object. Now, building an RSG can be a tricky matter. Once it's completed, you can jump in and move the beam, but you can only turn in about a 90 degree angle outwards from the base, and the beam only reaches so far. So, if you have a particular building you want to shield, make sure you place the generator at a nearby base pointed towards it. You can ray shield any buildings OR power generators if you want to protect them from torps. Cost: 15,000 - Normal 30,000 - Silver Level 7 - Proton Torpedo Generators (PTG) Now that we have all the good vehicles and all the good protection, it's time to lay down some heavy fire. Steer a hovering vehicle over the generator and you'll pick up torpedoes that you can fire with the Circle Button. Torpedoes will target base generators, instead of single units or buildings. When the generator is hit, one random building connected to it will be destroyed. If there's more than one building, you'll need more than one torpedo. Now, there's a very serious and interesting drawback to torps. ANYONE can use them once they're built, so if you build one, the bad guys can cruise in and start levelling the playing field just as fast as you can. The CPU won't do this, but I make no guarantee for opposing human players. May want to consider building a shield generator in the same base. Cost: 20,000 - Normal 40,000 - Silver 60,000 - Gold Level 8 - Extra (EX) Once you reach the top tier, you can open this menu, which, if in a Story Mission, will have a Minikit Dispenser. This will be one of the ten canisters you're required to collect to get the full minikit in the mission. If in Arcade Mode (or a couple of Assault Missions), you can build a Stud Fountain which will continually chuck out studs. If in a mission that requires you to build an Escape Pod, this is where you'll find it. Cost: 25,000 - Minikit Dispenser (Story Missions only) 50,000 - Escape Pod (certain Assault Missions only) 50,000 - Stud Fountain (Arcade/certain Assault Missions only) ==================== 4C. Units/Vehicles = ==================== With the exception of troop squadrons, you can take personal command of anything listed here. You can only give troops orders to follow you and attack certain targets if you're a high-ranking trooper with a radio (ie. a Clone Commander). If the unit is allied, simply press Triangle next to it and you'll hop right on it. If the unit is NOT allied, then you can STILL take command of it, but what you need to do is fire on the vehicle until the guy driving it is forced out. This will weaken it, but hey, free vehicle. Unfortunately, you cannot hijack an enemy vehicle forever. After about a minute, you'll be forced out as the vehicle is reclaimed by the enemy from orbit. This is most likely to prevent all vehicles from being commandeered by one side for too long. By the way, all vehicles here are also listed down in the lower Vehicles section, where their history is given as well. --- Player Character - Seems silly to count it, but there really is no more important unit on the field. Your character is by far the most useful thing out there. Given the AI is basic at best, anything that's not controlled by you will most likely be simply taking potshots in the general direction of the enemy or just wandering around, so you WILL be doing just about all the work out there. Also worth noting is ENEMY player characters, who, while not advancing or anything, will turn shield generators back on if you turn them off. BARC Speeder - STAP - Starhawk Speeder Bike - Scout vehicles can be found just about everywhere. In fact, it sometimes seems like they follow you. Spooky. Anyway, the point of placing these things nearby is so you can quickly jet from one of the battle to the other. As an actual weapon, they're pretty low on the heap. The Starhawk is a neutral pirate variant, but it operates pretty much the same way. Primary Weapon: Dual Blaster Cannons Boost Capable Can carry one Torpedo AV-7 Cannon - Proton Cannon - The only stationary object you can mount. The cannon's obvious drawback is that you SORT OF can't move it. That said, if you have the time to backtrack, you can always destroy the one you have sitting there and build a new one in a closer location. As far as firepower is concerned, the cannon can easily bring the pain, although it is slow to fire. Primary Weapon: Long-range Shell Secondary Weapon: Point Defense Lasers AT-RT - The light walkers have slightly more power than a basic speeder and at a little less speed. I wouldn't rely on them to really clear multiple bases, but it can certainly chase down troops like nobody's business, and a building or two won't stand up to sustained fire. Early in a mission, you'll likely have little better. Primary Weapon: Dual Blaster Cannons Dwarf Spider Droid - The Separatist equivalent to the AT-RT is slower, and its blaster cannon is lower to the ground, meaning you'll be more likely to be shooting the dirt instead of a target. I wouldn't rely on it nearly as much as the AT-RT. Primary Weapon: Blaster Cannon Blaster Clones - Blaster Droids - The grunts of the respective armies. After being deployed out of a Barracks, troops will pretty much wander around on their own, shooting random things. They only truly become a proper fighting force once you have a "commander" character take control of them with their radio. This can either be done in the midst of the group OR at the group's Barracks. Press Circle and the troop will follow you anywhere. Hold down Square to bring up the target reticule. Pass it over an enemy target and release and the troops will start firing until it's either destroyed or they're scattered. Speaking of which, destroying over half of the troops in formation will cause them to break off and run away, effectively destroying the unit. With their concentrated fire, troops can destroy Gold armored targets. They're also not too shabby at disabling enemy vehicles, as you might find yourself on the receiving end of more than once. Rocket Clones - Rocket Droids - These bad boys are packing the heavy artillery. They can make short work of buildings, enemy vehicles, and Silver armor. The major drawback to them is their relatively slow movements and light defense compared to vehicles. Hailfire Droid - This is the bottom rung of heavy artillery for the Separatists, but hey, they get four types. The Hailfire Droid has two big wheels for moving pretty quickly around the battlefield. Its main weapon is a series of missiles. The missiles cause some decent damage, and a full well-aimed volley can knock about half of the health off a building. The downside is that these missiles take time to "reload", and you can fire while reloading, but it will be a reduced volley. Good if there's a building, or perhaps an enemy vehicle, that you really want to move to and take down quick, but for sustained reliable damage, you may want a heavier vehicle. Primary Weapon: Concussion Missiles AT-AP - The lowest end of heavy artillery on the Republic side is actually probably the most powerful in terms of offensive. With a heavy laser cannon and smaller blaster cannons, you'll pound down enemy buildings pretty quick, even ones with Silver armor. This offensive capability comes at the cost of durability, as it is the weakest in terms of durability and slightly below moderate in terms of speed, although that lack of speed is offset by its ability to target, allowing you to try to dodge incoming fire. Primary Weapon: Heavy Laser Cannon Secondary Weapon: Dual Blaster Cannons Targeting Capable AAT - The Separatist answer to the AT-AP is slightly faster due to it being a repuslor craft. It too has the targeting capabilities of the AT-AP and pretty much the same weapons and armor. It can also pick up proton torpedoes. Primary Weapon: Heavy Laser Cannon Secondary Weapon: Dual Blaster Cannons Targeting Capable Can carry three Torpedoes RX-200 Tank - This mid-ranged artillery's main selling point is its focused turbolaser. Supplying constant fire on a single target, this craft will wear down any building, albeit at a somewhat slower rate than the craft above. It is also a great weapon against Gold armored buildings, chopping through them much faster than it even does a regular building. As for speed and durability, it ranks mid-range, and is certainly the fastest of the heavies. It even comes with targeting abilities. Primary Weapon: Focused Turbolaser Targeting Capable Can carry three Torpedoes OG-9 Homing Spider Droid Compared to the RX-200, the big Spider Droid isn't quite as hot. It has the same focused turbolaser and can fix a target, but it seems to have trouble keeping that target as you strafe around. It also seems to be a bit slower, and it can't pick up torpedoes. That said, it does have some backup blaster cannons. Primary Weapon: Focused Turbolaser Secondary Weapon: Dual Blaster Cannons Targeting Capable AT-TE - The heavy of the heavies. This plodding death machine is nigh indestructible. If you're looking to stomp all over your enemies without worrying about getting knocked out of the saddle, this thing is for you. With a heavy laser cannon and several anti-personnel blasters, this machine is bringing the pain as well. The only problems are that it's slow as molasses, has a slightly lower offense, and targeting its laser can be somewhat problematic. Primary Weapon: Heavy Laser Cannon Secondary Weapon: Anti-personnel Blasters Super Tank - Like the AT-TE, this craft is meant for durability first. It's a bit easier to handle, being a repulsor craft instead of a walker, but it's not much faster. Its primary weapon is concussion missiles, which are easier to target than the AT-TE's heavy cannon, but doesn't seem to cause as much damage. It also has anti-personnel blasters. Primary Weapon: Concussion Missiles Secondary Weapon: Anti-personnel Blasters Can carry three Torpedoes Pirate Speeder Tank - Y'know, all the Rep and Sep machines talk a big game, but really, this baby is the true killer of the battlefield. Boasting an explosive turret cannon as its PRIMARY weapon (and only weapon), the Speeder Tank pounds, pounds, and pounds some more. It's also targeting capable and boasts as much armor as the other heavy vehicles, which is good because it's only real drawback is being a bit slow. Oh, and it's neutral, so either side can use it. Primary Weapon: Heavy Explosive Cannon Targeting Capable Can carry three Torpedoes =============================== 4D. Assault Missions Overview = =============================== Once you gain access to the areas of each part of the Command Ships that store the Ground Vehicles (I call it "Assault Hangar" on the Resolute and "Landing Craft" on the Invisible Hand), you need to use a craft that can destroy silver armor and blow away the back wall. This gives you access to a new holoprojector and unlocks the "Republic Assault" and "Separatist Assault" missions, respectively. Take a look at the Command Ship Hub section below to find exactly how to get these going. Anyway, once unlocked, select either Republic Assault or Separatist Assault. You'll see a galaxy map and will be asked to pick which planet you wish to attack. Note that you'll only be allowed a limited number of planets at the outset. This is largely due to the conditions of planets after certain Story Missions. Once you complete an Assault Mission, usually you will be able to access it for the opposing side, and can access it whenever you want on the winning side, no matter its current allegiance. Also, certain Assault Missions require specific characters to be purchased (mostly on the Separatist side), so keep battling and buying characters and you should have them all unlocked quick enough. Once you select your battle, you'll then select a vehicle to take into it. This vehicle must be one that you have purchased by the vehicle panel nearby, although unlocking them for purchase is usually as simple as playing missions that feature them and hitching a ride on one. Note that this vehicle will respawn at the starting location every time you lose it. So, the point of this set of missions is generally simple: destroy all the enemy buildings or destroy a specific enemy building. The trick is that you're given a limited amount of time to complete the mission, and sometimes limited resources. First and foremost is picking the proper vehicle, and I'll tell you right now that the tried and true method is the Pirate Speeder Tank. Decent speed, MASSIVE firepower, and if you use the targeting well, you can dodge most incoming fire before it becomes a problem. Certain missions may call for different vehicles, but you usually cannot go wrong with the PST. Second is resources. Everything costs studs, and you may not always have time to tool about to pick up more. I suggest buying at least one score multiplier, as they apply to these missions and make building that much less of a worry. Lastly, know your opposition and stick to the mission. If you only have one target to destroy, zero in on it and try to ignore distractions, because you only have so much time to complete the mission. If you're to destroy all buildings, don't cruise around randomly. Work methodically towards wiping them out in the most efficient order possible. Build quickly on conquered bases so you can advance more effectively. --- The two sections below are all the missions described in a compact format. Here's the breakdown of that: Objective = Why you're here. There are several set types of objectives: 1. Destroy all enemy buildings. Self-explanatory. Vehicles and characters don't matter. Just level all the buildings. 2. Destroy the Command Center. This is a special building, usually heavily protected, that has a rather huge resistance to damage AND self-repairs it, so you'll need constant heavy firepower to lay waste to it. 3. Destroy three enemy statues. Instead of one target, you now have three. The good news is that they're not special super buildings, just one that's normal, one silver, and one gold. The bad news is that they're usually just as well-protected as a Command Center. 4. Build an Escape Pod. This requires you to claim eight bases and open up the "Extra" menu. Once you build it, hop inside and it will launch in ten seconds unless your foes have anything to say about it. Time = The amount of time given to complete the mission. Characters = The characters you'll be playing as. Take proper note, because it may mean the difference between being able to control your troop squadrons and not. Start = What you're given at the beginning of the mission. Usually not very much. In addition to what's listed, you also have both player characters, speeder bikes, and the vehicle you chose to take with you. Resources = What you can potentially build. Many times you're given a "standard" allotment, which you'll probably become familiar with as you fight battles. Sometimes your resources are limited, and you'll have to plan accordingly. Also, I've put a number of Bases under Resources, counting the maximum number possible you can create, including the ones you start with. Take note, because not all missions will allow you to take all enemy bases. Opposition = The enemy forces. Enemies will not build nor capture, so you really don't have to worry about that. That said, enemies can have building types that you don't, such as Silver and Gold Barracks, for example. Abbreviations: CAN = Cannons ARC = Arc Energy Cannon SAS = Small Air Support BAR = Barracks AS = Air Support SG = Shield Generator RSG = Ray Shield Generator PTG = Proton Torpedo Generator EX = Extras S = Silver G = Gold R = Rocket (for troops) AP = AT-AP RX = RX-200 TE = AT-TE HF = Hailfire AA = AAT SP = Spider Droid ST = Super Tank EP = Escape Pod SF = Stud Fountain I've abbreviated in some places to save space. For instance, if you see "3+S+G", then that means you can build three normal versions of that structure, one silver version, and one gold version, or the enemy has that many, or whatever. If you see "S-RX", then that's an Air Support pad that brings down an RX-200, and has Silver Armor, something you can't normally have on your own, but the enemies in Assault Missions love to throw at you. =============================== 4E. Republic Assault Missions = =============================== Geonosis - Objective: Build an Escape Pod Time: 15 minutes Characters: Commander Cody, Ki-Adi-Mundi Units: Start Resources Opposition BASE 1 18 15 CAN 1 3+S+G 8+3S+G ARC 1 2 SAS 3 1 BAR 6+2R 4+R+S AS AP RX TE HF AA SG 3+S+G 5 RSG 2+S PTG 2+S+G EX EP SF Christophsis - Objective: Destroy all enemy buildings Time: 15 minutes Characters: Anakin Skywalker, Ahsoka Units: Start Resources Opposition BASE 1 18 12 CAN S 3+S+G 3+2S ARC 1 1 SAS 3 2 BAR 1 6+G AS AP RX S-AA SG 1 3+S+G 1+G RSG 2+S 1+2S PTG 2+S+G Rugosa - Objective: Destroy three statues of Grievous Time: 6 minutes Characters: Lieutenant Thire, Jek Units: Start Resources Opposition BASE NOTHING 15 CAN 3+S+G ARC 1 SAS BAR 3+R+S+2G AS S-AA S-SP 2G-AA G-SP SG 1+S RSG 2+S PTG Notes: Whoa. Definitely no time to mess around so aim straight for the throat on this one, specifically the shield generators and RSGs. You can't build, so make sure you use your initial vehicle to cause some good damage, or hijack the multitude of enemy vehicles in the area. Naboo - Objective: Destroy all enemy buildings Time: 15 minutes Characters: Anakin Skywalker, Padmé Amidala Units: Start Resources Opposition BASE 2 18 14 CAN 2 3+S+G 1+3S+G ARC 1 SAS 3 BAR 1 4+2S+2G AS AP RX AP RX TE HF G-HF 2AA SG 2 3+S+G 2 RSG 2+S S PTG 2+S+G Ryloth - Objective: Destroy all enemy buildings Time: 8 minutes Characters: Anakin Skywalker, Obi-Wan Kenobi Units: Start Resources Opposition BASE 2 NOTHING 10 CAN 4+S ARC SAS BAR 6+3S AS 2AP 2S-AA SG 2 RSG S PTG Notes: Nothing to be built, so either take your initial vehicle or the AT-APs and go hogwild. Florrum - Objective: Build an Escape Pod Time: 15 minutes Characters: Anakin Skywalker, Obi-Wan Kenobi Units: Start Resources Opposition BASE 10 9 CAN 3+S+G 1+S ARC 1 3+S+2G SAS 3 BAR 4+2S AS AP RX TE S-SP G-AA SG 3+S+G 2+S RSG 2+S 1+S+G PTG 2+S+G EX EP Notes: Given the number of gold objects, it'll be tough getting up to Air Support to pull down an RX-200, so you may want to consider hijacking the Spider Droid quick before you blow its landing pad. Quell - Objective: Build an Escape Pod Time: 16 minutes Characters: Commander Bly, Clone Trooper Units: Start Resources Opposition BASE 1 10 9 CAN 3+S+G 2+2S ARC 1 2S SAS 3 1+G BAR 1 6+2R 4+2G AS AP RX TE SG 3+S+G 1 RSG 2+S S+G PTG 2+S+G EX EP Notes: The only bugaboo about this setup is the two Silver Arc Cannons in the middle of the causeway, which are tough to "see" from a vehicle. I suggest an AV-7 Cannon against them. Maridun - Objective: Destroy three statues of Grievous Time: 15 minutes Characters: Commander Bly, Ahsoka Units: Start Resources Opposition BASE 18 15 CAN 3+S+G 3+3S ARC 1 1+S SAS 3 BAR 6+2R 3+2R+2G AS AP RX TE 2AA S-AA SG 3+S+G 3 RSG 2+S 2+2S+G PTG 2+S+G Ruusan Moon - Objective: Destroy all enemy buildings Time: 12 minutes Characters: Commander Cody, Captain Rex Units: Start Resources Opposition BASE 10 9 CAN 3+S+G ARC 1 SAS 3 BAR 6+2R 4+5S+3G AS AP RX TE SG 3+S+G 1 RSG 2+S 1+S PTG 2+S+G Notes: Hope you brought a good vehicle to start with, because you're starting bare. That said, once you get rolling, this should be quick, given the enemy doesn't have much to defend with. Dead Moon of Antar - Objective: Destroy all enemy buildings Time: 9 minutes Characters: Plo Koon, Ahsoka Units: Start Resources Opposition BASE 1 NOTHING 11 CAN ARC 2 SAS BAR 21 AS 2RX SG RSG 3+2G PTG Notes: Despite the GIANT number of Barracks...es, only eight will ever spit out Battle Droids, because that's the maximum allotment. So, you better get to work, because all the help you have is some RX-200s for those Gold RSGs, AND you're strapped for time. Vassek - Objective: Destroy the Command Center Time: 10 minutes Characters: Commander Cody, Captain Rex Units: Start Resources Opposition BASE 14 12 CAN 1 4+S+G ARC 3+2S+G SAS 1 BAR 6+2R 3+S+2G AS RX SP SG 1 2 RSG 1 PTG Notes: This is probably the least guarded Command Center, but it requires some serious travel through enemy territory to get to. Rishi Moon - Objective: Destroy three statues of Grievous Time: 6 minutes Characters: Captain Rex, Clone Trooper Units: Start Resources Opposition BASE 2 NOTHING 10 CAN 3+2G ARC SAS BAR 2 2+S+G AS AP RX AA SP SG 1 RSG S+G PTG EX Notes: Despite the short amount of time, this is a rather light mission. Just walk around blowing stuff up, ignore the gold stuff until you reach the other side and can grab an RX-200. Some of the statues aren't even protected. Saleucami - Objective: Destroy all the buildings Time: 17 minutes Characters: Captain Rex, Clone Trooper Units: Start Resources Opposition BASE 18 14 CAN 2 4+2S ARC SAS 3 BAR 6+2R 4+5S+3G AS AP RX TE HF S-AA SG 3+S+G 2+S RSG 2+S 1+3G PTG 1 Malastare - Objective: Destroy three statues of Grievous Time: 14 minutes Characters: Mace Windu, Commander Ponds Units: Start Resources Opposition BASE 12 11 CAN 3+S+G G ARC 1 SAS 3 BAR 2 4 AS AP RX TE S-AA G-AA SG 3+S+G 4 RSG 2+S 2+2G PTG 1 Coruscant - Objective: Destroy all enemy buildings Time: 11 minutes Characters: Yoda, Mace Windu Units: Start Resources Opposition BASE 1 18 14 CAN 3+S+G 3+G ARC 1 S+G SAS 3 1 BAR 1+R 6+2R 3+S+2G AS AP RX TE HF 2AA SG 3+S+G 2+G RSG 2+S 2S+G PTG 2+S+G 1 Tatooine - Objective: Build an Escape Pod Time: 15 minutes Characters: Anakin Skywalker, Ahsoka Units: Start Resources Opposition BASE 1 18 14 CAN 3+S+G 1+2S+G ARC 1 2 SAS 1 3 BAR 1 6+2S+2G AS AP RX TE S-HF AA SG 3+S+G 2 RSG 2+S 1+G PTG 2+S+G EX EP ================================= 4F. Separatist Assault Missions = ================================= Geonosis - Objective: Destroy the Command Center Time: 15 minutes Characters: Poggle the Lesser, Commando Droid Units: Start Resources Opposition BASE 2 4 14 CAN 6 ARC 1+S+2G SAS 1 BAR 1 6 7+G AS ST HF AA SP ST SG 2 RSG 1+3S+G PTG Notes: Four RSGs on the thing, and here's a problem: bases are at a serious premium. The only enemy areas you can build on are the top left and top right RSG spots, so make sure you get your Spider Droid out so you can take down the Gold armored stuff. Christophsis - Objective: Destroy the Command Center Time: 10 minutes Characters: Whorm Loathsom, Asajj Ventress Units: Start Resources Opposition BASE 5 10 CAN 3+S+G 2+G ARC 1 1 SAS 1 BAR 6+2R 1+2S+G AS HF AA SP ST G-AP TE G-TE SG 3+S+G 2+S+G RSG 1+S PTG Notes: Note that you only have access to a few bases. One is in the upper right corner, and the others are on the left side and below the command center. Get yourself to a Spider Droid as quick as you can so you can level the Gold stuff. Rugosa - Objective: Destroy the Command Center Time: 10 minutes Characters: Asajj Ventress, TX-20 Units: Start Resources Opposition BASE 2 NOTHING 14 CAN 3+2S+G ARC SAS BAR 2+2R 4+3S+SR AS S-AP, TE SG 1 RSG 1+G PTG Notes: This one gets tough when you realize that, since you can't build, you MUST use the Battle Droids to take out the Gold armored stuff, especially the RSG and SG around the Command Center. Naboo - Objective: Destroy the Command Center Time: 12 minutes Characters: Nute Gunray, TX-20 Units: Start Resources Opposition BASE 2 18 13 CAN 3+S+G 3 ARC 1 SAS 1 G BAR 2 6+2R 3+2S+G AS HF AA SP ST TE S-TE SG 3+S+G 3 RSG 2+S 3+2S+2G PTG 2+S+G Notes: Geez. Think they have enough shields on that thing? So yeah, you're pretty much blowing up everything else on your way to the Command Center. Ryloth - Objective: Destroy the Command Center Time: 10 minutes Characters: Wat Tambor, TX-20 Units: Start Resources Opposition BASE 12 9 CAN 3+S+G 2+G ARC 1 1+S SAS 1 1 BAR 1 5+S AS HF AA SP ST G-AP SG 3+S+G G RSG 2+S 2+G PTG 2+S+G Notes: You're going to have to waste those Arc Energy Cannons to cross the bridge, of course. Florrum - Objective: Build an Escape Pod Time: 15 minutes Characters: Count Dooku, MagnaGuard Units: Start Resources Opposition BASE 10 9 CAN 3+S+G 1 ARC 1 SAS 1 BAR 1 4+G AS HF AA SP ST 2AP SG 3+S+G 2 RSG 2+S 1+2S+G PTG 2+S+G 2 EX EP Notes: Heck, all you really need is the torpedoes to make this as easy as pie. Quell - Objective: Destroy three statues of Yoda Time: 15 minutes Characters: TX-20, Super Battle Droid Units: Start Resources Opposition BASE 1 10 9 CAN 3+S+G 4+S ARC 1 SAS BAR 6+2R 2+2S AS AA AA SP ST SG 1 3+S+G 1+G RSG 2+S 1+2S PTG 2+S+G Maridun - Objective: Destroy the Command Center Time: 15 minutes Characters: Lok Durd, TX-20 Units: Start Resources Opposition BASE 2 17 14 CAN 3+S ARC 6+3S+2G SAS 1 G BAR 2 6+2R 2+2G AS 2AA ST SG 3+S+G 2 RSG 2+S S PTG Notes: First demolish all you can on the east side. There's a big wall of Arc Energy Cannons down the middle of the field, and since you have no Spider Droid, nor torps, and droids will get zapped as soon as they get close, your only recourse is to punch a hole where there's a normal and Silver ARC close to each other, then drive through and start blowing up the west side. Set up some Barracks on the west side and blow away the RSG covering the Command Center, then mop up. Ruusan Moon - Objective: Build an Escape Pod Time: 15 minutes Characters: General Grievous, MagnaGuard Units: Start Resources Opposition BASE 1 10 9 CAN 3+S+G 3+G ARC 1 S+G SAS 1 1 BAR 4+S+G AS HF AA SP ST S-AP G-TE SG 1 3+S+G 2 RSG 2+S S PTG 2+S+G EX EP Dead Moon of Antar - Objective: Build an Escape Pod Time: 15 minutes Characters: TX-20, Commando Droid Units: Start Resources Opposition BASE 1 12 10 CAN 2 2+S ARC 2S SAS 1 BAR 1 1+R 2+S AS AA SP G-TX S-TE SG 1 2 RSG 1 1+S+2G PTG 1 EX EP Notes: My favorite part of this mission is the Shield Generator in the back right that's not shielding anything. >_> Vassek - Objective: Destroy three statues of Yoda Time: 10 minutes Characters: General Grievous, MagnaGuard Units: Start Resources Opposition BASE 2 14 10 CAN 3 1+2S+G ARC G SAS 1 BAR R 4+S+G AS AA SP HF AA SP ST S-AP G-RX SG 3+S+G 2S+G RSG 2+S S PTG 2+S+G Notes: Regardless of what vehicle you pick, grab the free Homing Spider Droid so you can sweep through the gold objects quickly. Rishi Moon - Objective: Destroy the Command Center Time: 15 minutes Characters: General Grievous, Commando Droid Units: Start Resources Opposition BASE 10 9 CAN 3+S+G 2+S ARC 1 SAS 1 BAR 6+2R 3+3S+2G AS SP ST SG 3+S+G 2+G RSG 2+S 3S+G PTG 2+S+G Notes: You're put in front of the Command Center, so naturally, it's shielded more than the second Death Star. This area is basically one long strip of land that curves. I would suggest building your Homing Spider Droid as close to the Command Center as possible, because it's a loooong walk otherwise and you don't have any radio to command troops to bring down Gold buildings. Saleucami - Objective: Build an Escape Pod Time: 15 minutes Characters: General Grievous, TX-20 Units: Start Resources Opposition BASE 18 16 CAN 3 5+S+G ARC 4+3S SAS 1 G BAR 3+2R 7+S+2G AS AA SP S-AP SG 3+S+G 3 RSG 2+S 1+2G PTG 2+S+G EX EP Malastare - Objective: Destroy the Command Center Time: 17 minutes Characters: Count Dooku, Asajj Ventress Units: Start Resources Opposition BASE 12 11 CAN 3+S+G 6+S ARC 1 2S SAS 1 BAR R 4+2S AS HF AA SP ST SG 3+S+G 3 RSG 2+S 2S+G PTG 1 S Coruscant - Objective: Destroy three statues of Yoda Time: 11 minutes Characters: Count Dooku, General Grievous Units: Start Resources Opposition BASE 18 18 CAN 3+S+G 7+S+G ARC 1 1+S SAS 1 BAR 1+R 4+3S+3G AS SP ST SG 3+S+G 2 RSG 2+S 1+3S+G PTG 2+S+G Notes: In this iteration on the theme, all statues are on one base, but it is ridiculously well-protected. Ray shields, half of those have shield generators, and more ray shields besides, all with differing armors. So, short story is that you'll be blowing up most of the stuff in the area anyway to win. Tatooine - Objective: Destroy three statues of Yoda Time: 15 minutes Characters: Count Dooku, MagnaGuard Units: Start Resources Opposition BASE 1 18 15 CAN 3+S+G 4 ARC 1 2 SAS 1 S BAR 2 R 2+S+G AS HF AA SP ST G-TE SG 3+S+G 2 RSG 2+S 2 PTG 2+S+G Notes: Those Barracks you start with can't be replaced. All you can create is one Rocket Droid Barracks. Not that you're seriously going to run the risk of losing them, but I just thought I'd mention it. ================= 4G. Arcade Mode = ================= Arcade Mode allows two players to go head to head in a battle to determine who's top dog in the Clone Wars. After you choose Arcade Mode, you'll be asked to choose a system to fight in. Following that, you'll be asked to tweak several options: 1. Objective - Destroy Command Center, Destroy Enemy Buildings, Collect Studs, Destroy Statues, Escape the Planet 2. Time Limt - 3, 5, 10, 20, 30 minutes, or no time limit. 3. Sides - Which side is Republic and which is Separatist. 4. Republic Studs - How many studs the Republic starts with: 10,000, 25,000, 50,000, 100,000, or none. 5. Separatist Studs - Same deal for the Seps. After that, you'll select your character. Note that if you don't select a "commander" character, one will be picked for you as your partner. After that, you enter the battle. You'll both start with no buildings, UNLESS the objective is to destroy all buildings, in which case you'll start with a Silver Shield Generator. Complete the objective to win. Each side can build the same buildings, and what you can build is a lot more that what you get in Assault Missions. Here's the list: Cannons: 3 Normal, 1 Silver, 1 Gold Arc Energy Cannons: 1 Normal, 1 Silver, 1 Gold Small Air Support: Republic - 3 AT-RTs Separatists - 3 Dwarf Spider Droids Barracks: 6 Blaster Troops, 2 Rocket Troops Air Support: Republic - 3 AT-APs, 3 RX-200s, 2 AT-TEs Separatists - 2 Hailfire Droids, 2 AATs, 2 Spider Droids 2 Super Tanks Shield Generators: 2 Normal, 2 Silver, 2 Gold Ray Shield Generators: 2 Normal, 2 Silver Proton Torpedo Generators: 1 Normal, 1 Silver, 1 Gold Extras: Escape Pod (Escape Only), Stud Fountain ****************************************************************************** 5. COMMAND SHIP HUB ****************************************************************************** The main hub in the game is the "Resolute", a Venator-class Star Destroyer and the flagship of the Open Circle Fleet, which Anakin and Obi-Wan often find themselves serving with. It serves as your base of operations for the duration of the game and is where you access the game's missions. It also serves as its own "mission" itself, since you can explore it and find many things. A secondary hub also exists in the form of the "Invisible Hand", General Grievous' flagship during the war, a modified Providence-class carrier/ destroyer. Part of the exploration of the hub areas includes finding a way over to the Invisible Hand. You'll begin the hub with very little to explore. Once you begin earning Gold Bricks and unlocking particular characters, more will open up to you. In addition, characters you've unlocked will walk around the ship, allowing you to switch to them whenever you wish. Furthermore, once you complete certain story missions, additional characters will wander around. Walk up to them and press Circle to open the menu for buying them. You may have to first subdue the character if they're on the opposing side. It's worth noting in general that you're still at war here, so Republic characters walking around on a Separatist ship (or vice versa) will provoke fire not only from the characters wandering around, but also gun emplacements, so be careful. ======================= 5A. Exploring the Hub = ======================= Resolute Command Bridge - The very first area you'll find yourself in (after the prologue, of course) is this prominent position. When you first arrive, you'll be prompted to assemble the holoprojector in the center. Once that's done, you can step on the green panel in front of it and access the menu: Mission Select: You'll visit this often. From here, you can select a galaxy map that will allow you go to any mission you've unlocked. After completing the Prologue, you'll be able to access three separate "paths", each tied to a specific Separatist villain. As you complete a mission, the next mission on that path will open. Systems: After travelling to a place besides Geonosis, you'll unlock this option. This will mostly be used for the purpose of Space Missions, which is the section below. Select a system and you'll hyper to it. Note that you won't have to do this if you're going to play a mission; selecting it will automatically move you there. Characters: You'll see a grid of all the characters you've unlocked so far. Select a character to transform into that person. Note that your "Create-A-Characters" are on the bottom row. Republic Assault: This unlocks once you uncover the holoprojector in the Resolute's Assault Hangar (need 15 Gold Bricks to access). Select this and you'll be prompted to select a system to attack. Note that initially you can only select systems under Separatist rule. After you select the system, you can select a vehicle to take with you down to the surface. Once on the surface, you'll begin a ground battle. More info is available in the previous section "Large-Scale Battles". Separatist Assault: This unlocks once you uncover the holoprojector in the Invisible Hand's Landing Craft (need 25 Gold Bricks to access). It works the same way as Republic Assault, only you're playing as the other side. Note that certain Assault Missions will remain locked until you purchase the characters that participate in the battle. Arcade Mode: This is for two players only. I'll have more info on this soon. So, that's all for the holoprojector. You'll find more in other parts of the hub that serve the same purpose, so don't think you'll always have to come back here. Anyway, there's still stuff to do on the bridge. There's one exit from the bridge. To the left of the holoprojector is an elevator. You need to earn three Gold Bricks in order to unlock it. Once you assemble it, you'll be able to go down to the Access Catwalks. Characters: Admiral Yularen (15,000) Clone Pilot (15,000) Needed: Complete Rookies (GG-5) Senate Commando (Captain) (25,000) Needed: Complete Hostage Crisis Onaconda Farr (25,000) Needed: Complete Hostage Crisis Red Bricks: Red Brick Detector (125,000) From the glass floor in the back, go to the left-hand alcove and smash and assemble a vent. Crawl through it with a small character to reach the brick. --- Resolute Access Catwalks (3 Gold Bricks) This compact area would never pass OSHA regulations. No railings around these paths. Exits include the elevator back to the Bridge in the upper left, as well as a passage to the Brig on the right. A passage to the Medical Bay on the left requires six Gold Bricks, while the door to the Hangar Catwalks at the back requires ten Gold Bricks. Characters: Workout Clone Trooper (25,000) Needed: Complete Weapons Factory (CD-5) R6-H5 (25,000) Needed: Complete Lair of Grievous (GG-4) Sionver Boll (25,000) Needed: Complete The Zillo Beast Bail Organa (25,000) Needed: Complete Hostage Crisis Red Bricks: Score x6 (10,000,000) Take a Jedi and a Gunner with you. To the left of the elevator to the bridge is a wall socket. Plug it in and you'll move a grapple point into position. Grapple up and move around to the left to find the brick. Stud Magnet (500,000) You need someone with Rapid Fire to blast four circular things along the walls of this room, two on the lower floor, and two that you need to use the grapple that leads to the Score x6 brick. One of them is just to the left of the brick on the wall. The second is off to the right, near the moving platform. The third is to the left of the elevator to the Bridge, and the last is to the right of the door to the Hangar Catwalks. Score x10 (40,000,000) You need explosives, an electric character, and a Sith. Just outside the lift to the Bridge is a... thing on the floor in front of you. Bust the blocks nearby and Force the "electric" panel together. Next, use explosives to blow up the silver armor. Use the electric panel to reveal a red sparkly object. Use Sith Force on it to find the brick. --- Resolute Brig (3 Gold Bricks) Although it's empty when you first walk in, you'll soon populate this place with your captured foes. Note that every foe requires some kind of Separatist character to release, so don't bother springing the bad guys until you have more bad guys. Exits include the passage back to the Access Catwalks on the left and an elevator on the right leading down to the Vehicle Hangar. NOTE: If you free bad guys and they "disappear", it doesn't mean they're gone forever, just that they've moved to their normal spots on the Invisible Hand. Explore there to find them and purchase them. Characters: Dr. Nuvo Vindi (50,000) Needed: Complete Blue Shadow Virus (AV-3), TX-20 Lok Durd (50,000) Needed: Complete Defenders of Peace (CD-4), Electric Character Poggle the Lesser (50,000) Needed: Complete Legacy of Terror (CD-6), Bounty Hunter Wat Tambor (50,000) Needed: Complete Liberty on Ryloth (AV-6), Sith Nute Gunray (50,000) Needed: Complete Republic Assault on Naboo, Sith and TX-20 Whorm Loathsom (50,000) Needed: Complete Republic Assault on Christophsis, Electric Character and Bounty Hunter Red Bricks: Character Studs (100,000) You need to open all of the cells. Blast the back of each cell to find a valve to Force away. Once all are turned, the last cell on the right will open its window to the brick. --- Resolute Vehicle Hangar (3 Gold Bricks) This wide-open space is reserved not for the vehicles you use during battle, but silly vehicles that are fun to tool around with, like the Ice Cream Van. Also, the 130 Gold Brick reward is assembled here. Exits include the elevator on the right leading up to the Brig, and an elevator on the far left leading down to the Gunnery Station. Red Bricks: Score x4 (2,000,000) Go to the back left and use the Force to place the three garbage bins onto the purple platform. --- Resolute Gunnery Station (3 Gold Bricks) In this area, as advertised, are a pair of turbolaser cannons you can use to mess around and blast Vulture Droids with, but to no real point. Also in this room is a small rec area. The only exit is back up to the Vehicle Hangar on the left. Red Bricks: Fast Build (500,000) Bop the punching bag in the lower right corner five times. --- Resolute Medical Bay (6 Gold Bricks) This area houses the famed Create-a-Character mode. Pick either of the bacta tanks on the back wall and you'll be able to create fully customizable characters that you can pull out at any time at the hub from holoprojectors or select them going into Free Play. Exits include the passage back to the Access Catwalks on the right, and an elevator to the Character Storage Room on the left. Characters: MSE-6 (6,000) Needed: Complete Grievous Intrigue (GG-6) Luxury Droid (15,000) Needed: Complete Hostage Crisis Red Bricks: Glow in the Dark (25,000) Slash the left-hand bed on the back wall to raise it up. --- Resolute Character Storage Room (6 Gold Bricks) This large room houses all characters created via Minikits found in the missions. The only exit here is on the back wall up to the Medical Bay. Once you complete a minikit, simply stand in front of the tank and select it to release the character. You'll then have to buy it. I suggest using a character on the same side to do this so they don't attack you. Red Bricks: Minikit Detector (750,000) Take an astromech into the front left corner and use the panel. Super Speeders (40,000,000) You need Jar Jar Binks and someone with explosives. Jump on top of one of the tanks and onto the back catwalk with Jar Jar. Go to the far right and smash up a box to find pieces for a grapple point. Use the explosive guy to grapple up and blow up the silver box. --- Resolute Hangar Catwalks (10 Gold Bricks) This small area is meant mostly as a connector between the Access Catwalks and the hangars. The main exit is at the front leading back to the Access Catwalks. The elevator on the left leads to the Flight Deck, and the elevator on the right leads to the Assault Hangar, for which you'll need 15 Gold Bricks. Characters: Captain Typho (10,000) Needed: Complete Blue Shadow Virus (AV-3) Queen Neeyutnee (30,000) Needed: Complete Blue Shadow Virus (AV-3) Senate Commando (25,000) Needed: Complete Hostage Crisis Senator Philo (30,000) Needed: Complete Hostage Crisis Red Bricks: Super Saber Cut (300,000) You need Aurra Sing or a bounty hunter droid for their sniper rifle. Snipe the three green targets way out in the back to make this appear. --- Resolute Flight Deck (10 Gold Bricks) This area houses all the Republic's (but ONLY the Republic's) flight vehicles. Step up to either of the panels and the vehicle menu will open. Some vehicles you are given for free. Others you'll need to purchase after completing certain missions. Once you select a vehicle, it will be lowered onto the hangar floor where you can purchase it if you haven't yet, or hop in and take it for a spin if you have, which will immediately move you out into space. The only other exit is the elevator on the left back up to the Hangar Catwalks. There's also a holoprojector in this room, for your convenience. Characters: R4-P17 (35,000) Red Bricks: Score x2 (500,000) Use a gunner to open the back left box in the hangar. --- Space (10 Gold Bricks) The final frontier. These are-- wait, sorry, wrong script. The cold, unforgiving blackness of space can get quite crowded with all the debris and laser bolts flashing about. You can access Space Missions out here. Which one you get is dependent on where your ships currently are in the galaxy (see the pertinent section below). You can dock with the Resolute on the far left and the Invisible Hand on the far right. --- Invisible Hand Hangar (10 Gold Bricks) The Separatist flagship hangar contains both Flight Vehicles for the Separatists as well as a "silly" vehicle panel (on the far left). There's also a holoprojector in the center. There's an exit into the Landing Craft in the back once you get 25 Gold Bricks, an elevator on the far right to the Observation Room (30 Gold Bricks), and an elevator on the far left to the Bridge (20 Gold Bricks). A door on the left will take you to Ziro's Room if you have a Bounty Hunter. Characters: Battle Droid (6,500) Needed: Complete The Hidden Enemy (AV-1) Super Battle Droid (25,000) Needed: Complete Ambush! (AV-2) Destroyer Droid (40,000) Needed: Complete Duel of the Droids (GG-1) Count Dooku (250,000 or FREE after Castle of Doom) Cad Bane (250,000 or FREE after Hostage Crisis) Red Bricks: Perfect Deflect (100,000) Either use the Force on the right side of the hangar to raise a platform, or use an astromech on the panel to do the same thing, then bring a silly vehicle (like the Ice Cream Van) onto the platform to open the door, then use explosives on the silver trophy to find this inside. Dual Wield (250,000) Use the Force on the panel below the very visible brick on the left side of the hangar. --- Resolute Assault Hangar (15 Gold Bricks) We're back in the Resolute at this point so try to keep up. This area is accessed from the Hangar Catwalks. It's a hangar housing all the Republic's ground assault vehicles. The panels allow you to drop down vehicles and take them for a spin in that area. Make sure that you purchase a vehicle with heavy lasers or explosives and blast away the back wall. It only leads to a holoprojector, but unlocking it will let you select "Republic Assault" as missions. Characters: Senator Kharrus (20,000) Needed: Complete Gungan General (CD-2) Tee Watt Kaa (15,000) Needed: Complete Defenders of Peace (CD-4) Lurmen Villager (10,000) Needed: Complete Defenders of Peace (CD-4) --- Invisible Hand Bridge (20 Gold Bricks) This area is accessed from the left-hand elevator in the hangar. The bridge of Grievous' ship is kinda dark and foreboding. It's a wonder anyone can see where they're going. Anyway, there's a holoprojector here. The only exit is back to the hangar. Characters: Gonk Droid (3,000) Needed: Complete Blue Shadow Virus (AV-3) Battle Droid Commander (10,000) Needed: Complete Liberty on Ryloth (AV-6) General Grievous (250,000) Needed: Complete Grievous Intrigue (GG-6) Red Bricks: Dark Side (150,000) Use Sith Force on the structure above the holoprojector. --- Invisible Hand Landing Craft (25 Gold Bricks) This area is opened by putting together the pile of Gold Bricks in the back of the Invisible Hand Hangar, which opens up the craft. Inside is the place to buy and use Ground Vehicles for the Separatists. Like in the Resolute's Assault Hangar, blast the back wall to open up a holoprojector so you can access "Separatist Assault". Characters: Neimoidian (20,000) LEP Servant Droid (6,000) Needed: Complete Blue Shadow Virus (AV-3) Gold Super Battle Droid (30,000) Needed: Complete Blue Shadow Virus (AV-3) TX-20 (50,000) Needed: Weapons Factory (CD-5) Heavy Super Battle Droid (25,000) Needed: Destroy Malevolence (GG-3) Red Bricks: Invincibility (1,000,000) Take any Clone into the craft and go to the panel on the far right side. --- Invisible Hand Observation Room (30 Gold Bricks) You may remember this room from the third movie as where Anakin, Obi-Wan, and Dooku had their big throwdown. You access it from the Hangar by either using an astromech on the panel to the right or using the Force on the recessed panel further back to cross the gap. This room contains a special holoprojector that allows you access to the extra mission "Castle of Doom". Characters: Asajj Ventress (250,000) Needed: Complete Liberty on Ryloth (AV-6) Red Bricks: Score x8 (20,000,000) Use explosives to blast the table in the center of the room. --- Ziro's Room (10 Gold Bricks, Bounty Hunter) This area is to the left of the Hangar in the Invisible Hand. At first, there's just a holoprojector here that will give you access to the extra mission "Hostage Crisis". Once you complete that mission, Ziro will be in here jamming to the tunes. Go up to him to initiate Bounty Hunter Missions. The only other exit is the elevator on the left up to the Gunnery Station. Characters: Jango Fett (70,000) Hondo Ohnaka (45,000) Needed: Complete Gungan General (CD-2) Turk Falso (45,000) Needed: Complete Gungan General (CD-2) Pirate Ruffian (10,000) Needed: Complete Gungan General (CD-2) Geonosian Guard (15,000) Needed: Complete Weapons Factory (CD-5) Gamorrean Guard (40,000) Needed: Complete Castle of Doom Bib Fortuna (30,000) Needed: Complete Castle of Doom Red Brick: Regenerate Hearts (400,000) Smash the four modules in the ceiling (it may be easiest just to target them with a saber throw), then smash what falls off them. --- Invisible Hand Gunnery Station This room is accessed from Ziro's Room. There's not much here apart from the guns for shooting outside. Characters: Probe Droid (6,000) Needed: Complete Jedi Crash (CD-3) ==================== 5B. Space Missions = ==================== As described in the above section, earning ten Gold Bricks allows you access to the Resolute's Flight Deck, where you can pilot ships into space. Halfway between the Resolute and the Invisible Hand is a sphere with a Gold Brick inside. Repeatedly blast it and you will engage in a Space Mission, where you have to destroy multiple targets in a certain amount of time. Completing the mission earns you a Gold Brick and studs based on your time left. In general, you will have to destroy only one kind of target for the mission. Fly around randomly and they'll appear. Note that some missions require specialized craft to complete. Missions are specific to the planet your ships are currently at. If you wish to access a particular mission, you'll first need to go to a holoprojector and select "Systems", then select that particular planet. Note that despite the fact that you're obviously collecting studs for blowing up the targets, multipliers have no effect on how quickly you get through the mission. --- Geonosis Target: Golden Debris Time: 1 minute, 30 seconds Needed: Rapid Fire Christophsis Target: Silver Debris Time: 2 minutes Needed: Missiles Rugosa Target: Silver Neebrays Time: 2 minutes, 30 seconds Needed: Missiles Naboo Target: Large Asteroids Time: 2 minutes Needed: Torpedoes, the asteroids have multiple torpedo targets on them, and then they break apart into little chunks, so focus on one at a time instead of flying around willy nilly. Ryloth Target: Space Debris Time: 2 minutes Needed: You have to "unlock" the Space Mission, and you do that by going to the Resolute's gunnery station and shooting away a piece of debris that's floating in front of the guns. Florrum Target: Pirate Saucers Time: 1 minute Quell Target: Falling Debris Time: 1 minute Maridun Target: Republic Gunships and Jedi Starfighters Time: 2 minutes Needed: You have to "unlock" the Space Mission, and you do that by going to the Invisible Hand's gunnery station and shooting away the ship that's floating in front of the guns. Ruusan Moon Target: Neimoidian Shuttles Time: 1 minute, 30 seconds Dead Moon of Antar Target: Neebrays Time: 2 minutes Vassek Target: MagnaGuard Starfighters Time: 2 minutes Rishi Moon Target: Gold Neebrays Time: 3 minutes Needed: Rapid Fire, this one is TOUGH because, unlike gold debris, these guys move around, which causes you to switch targets a lot. I suggest using the Soulless One, flying as far from a group as possible (towards the screen), and shooting in the direction of the group. If you can isolate one, you have a better chance of taking it down. You need to destroy about thirteen of them. Saleucami Target: Small Asteroids Time: 2 minutes Needed: Torpedoes Malastare Target: Black Asteroids Time: 2 minutes Needed: Separatist craft with Torpedoes (ie. Trident Assault Craft) Corcusant Target: Small Containers and Vulture Droids Time: 1 minute, 30 seconds Tatooine Target: Trident Assault Craft Time: 2 minutes, 30 seconds ****************************************************************************** 6. STORY WALKTHROUGHS ****************************************************************************** When you begin a new game, you'll be thrust straight into the prologue. After which, you'll be given a choice of three "paths" of missions. Each one deals with a particular Separatist villain. Oh, by the way. I know I used to list tips on getting True Jedi, but given how easy it is to get studs and multipliers in this game, it hardly seems worth it, so I'll just give you the amount required. =============================== 6A. Prologue: Geonosian Arena = =============================== Overview: Obi-Wan Kenobi has tracked bounty hunter Jango Fett to the harsh world of Geonosis, but found himself captured. During a rescue attempt, Anakin Skywalker and Padmé Amidala were also captured. They're now set to be publically executed in a gruesome arena. This is straight up from Attack of the Clones. Characters: Obi-Wan Kenobi Padmé Amidala Anakin Skywalker True Jedi at 85,000 The Main Event: The game will mostly walk you through this part. First, use the Force (Circle button) to make the Acklay's claw break your chains, then use the Force again on your pillar. Jump up the steps you've made. At the top, use the Force while facing off to the left to uncover what's called a "grapple point", an important thing for Gunner characters. Press Triangle to switch characters to Padmé. Press Circle and she'll climb up to the top of her pillar. Press Circle while facing to the right and you'll pull Anakin up. Whip the Nexu with Square as it gets close, then grapple again with Circle. On Top of Things: Now the three of you are free, but by no means out of trouble. With Padmé, press Circle as the Reek moves around to grab it with your chain, then while holding it, switch to Anakin and use the Force on the Reek to subdue it. You can now mount it with Triangle. You'll see an arrow point to the Nexu. You need to ride the Reek into it four times. Backup: You've now got a bunch of Jedi on your side. The Acklay is still looking pretty nasty, though. Use a Jedi to saber its front two legs up. Next, you'll need Padmé to restrain it. Once she's yanking on it, a Jedi Panel will appear in front of it. This allows you to perform cool moves by standing on it and pressing Square. Do this three times. Accept Only the Original: Jango Fett has arrived on the scene. You need to throw your lightsaber at him, and you do this by holding down Square and moving the target over him, then releasing Square. He'll fall to the ground and you can saber him. Do this three times. In addition to throwing your saber, you can also bat his lasers back at him. Send in the Clones: Three Gunships have arrived to carry the Jedi out of the arena. You need to head over to each ship and open them with the Force, then wait for the Jedi to load up and close the ship so they can take off. Do this for all three and the mission will be complete. New Characters: Obi-Wan Kenobi Anakin Skywalker Padmé Amidala =================================== 6B. Ventress 1 - The Hidden Enemy = =================================== Overview: Episode 16 of the series. This actually serves as a prequel to the feature film. The entire episode mostly focuses around the realization of a traitor in the midst of Obi-Wan and Anakin's battalion of troops, given how Separatist forces have outmanuevered their strategy, but most of that is pushed aside for this mission, mostly focusing on the part where the two Jedi chase Asajj Ventress around the city. Characters: Anakin Skywalker Clone Trooper Obi-Wan Kenobi Commander Cody True Jedi at 100,000 Skyscraper: Begin by using the Jedi Panel to break the window. Switch to the Clone and use him to grapple across the gap. Switch back to Anakin so he can jump on the moving platform, then use the Jedi Panel to break this next set of windows. Once inside, dispose of the droids and use the Force on the door to pull it down. Now that you have some breathing room, go to the left. Force the plug out of the wall and attach it to the door on the left. This next room has two doors. You can Force the left one, but the right will require something else. Pull the plug out of the big gun in the middle of the room, then Force the gun to block the door. Now, you can hop in the elevator. Rooftop: That gunship wants to land, but it can't while the guns are firing. Smash all the objects you can near the center of the area so you can uncover pieces to make a gun of your own, then hop in and blast the guns firing on your ship. Now, you need a TX-20 droid's head. Simply smack the droid and its head will come off. Quickly pick it up and run over to the gunship and press Circle to use the panel. If, at any time, you're feeling crowded by all the droids, you can push the buttons near their doors to shut them for a while. Lobby: You're now chasing after Ventress. See those purple panels on the back wall? You need to move the blue panels on top of them. Once they're all in place, you can go through the door. Library: Ventress will face you here. For the first round, use a jump attack and she'll drop one of her sabers. Force it to pick it up and use it yourself. Smack her with two sabers and she'll lose a heart. Continue to do this until she switches tactics. She'll stand at the top of the stairs and toss things down at you. Use the Force as they fly towards you so you can send them back. Continue this as she bounces around and she'll eventually run off. Cut your way through the door and she'll start throwing books at you. Fight her as you did at first, taking her saber. After you drain her hearts, she'll run off again. Chase her and she'll cut away the floor. Now, instead of throwing things back at her, you can use the panels she tosses on the wall in front of you to make steps. Do this and climb up to the balcony. Ventress will hop onto a giant tri- droid. Throw your lightsaber at the droid's laser three times, then avoid its legs until you can slice them up using a Jedi Panel. Do this for two of its legs. Falling: Oh my, this is scary. The object here is to first toss a flying object at Ventress, then jump over and saber her. Jumping will be difficult and she'll jump around herself, so be careful. New Characters: Commander Cody Clone Trooper Battle Droid (6,500) ========================== 6C. Ventress 2 - Ambush! = ========================== Overview: Episode 1 of the series. This mission mostly follows the episode. On a mission to treat with the king of the Toydarians, Yoda finds himself trapped and surrounded only with a few clones for help. The episode also contains things done in this mission, such as Yoda using a Battle Droid's weapons with the Force, and soloing an AAT. Even Lieutenant Thire's injury is noted here. Characters: Yoda Lieutenant Thire Rys Jek True Jedi at 68,000 Rocky Path: The cool thing about using clones in this game is that some come with special weapons. For instance, you have one with a chaingun, one with a bazooka, and one with grenades and a blaster rifle. Anyway, push on to the right and you'll discover two caves with droids spilling out. To stop them, you need to use those shiny plants to block the caves. In the case of the silver one, use either Jek's bazooka or Rys' grenades. In the case of the gold one, use Thire's chaingun repeatedly until it blows up. When the coral wall breaks down, continue up the path and use the chaingun again on the gold plants at the end. At this point you'll get a cutscene and Thire will lose his gun. Instead of the gun, Yoda can Force grab a Super Battle Droid, which will fire rapidly and can be used in its place. Blow away the gold plants and move through the cave. Canyon: The task in this area is to get past the three AATs in the canyon. For the first, you need to use Jek's bazooka to blast off the guns, then you can use the Jedi Panel. For the second, you'll need to have Yoda use a Super Battle Droid on the guns. For the third, grapple the guns. Once all tanks are down, the objective is Droidekas. These are special ones with red shields that make them mostly invulnerable. For any Droideka that goes to the right, Force push it into the hole. For any on the left, have Jek shoot the rocks above to drop on it. On the far left, you'll have to push the droideka under the rocks first, then drop them. New Characters: Yoda Lieutenant Thire Rys Jek Super Battle Droid (25,000) ==================================== 6D. Ventress 3 - Blue Shadow Virus = ==================================== Overview: Episode 17 of the series. Padmé and Jar Jar head to the Naboo swamps to investigate rumors of a Separatist force stationed there. They find Dr. Nuvo Vindi, a Separatist scientist attempting to recreate the deadly Blue Shadow Virus. The two are captured and it's up to Anakin, Obi-Wan, and Ahsoka to save them. Characters: Ahsoka Captain Rex Obi-Wan Kenobi Anakin Skywalker Clone Trooper Padmé Amidala Jar Jar Binks True Jedi at 210,000 Swamp: Your objective is to head to the right and have a clone use the clone panel at the end. You don't really have to worry about all the droids and alarms unless you really want to. *Split-Up* Tunnel 1: (Ahsoka and Rex): So this is a new feature of the game. Ahsoka and Rex are in one area and Obi-Wan is in another. Holding down Triangle at any time will allow you to switch between teams. Let's stay with Ahsoka for now, though. Head up the tunnel, fighting droids. Eventually, you'll reach some Droidekas and will be prompted to switch to the other team. (Obi-Wan): Hop into the gunnery chair and blast away the shield generators and the cap on the tunnel. Once it's all blown up, hop into the hole. Make your way down the tunnel to the end and Force away the two purple parts on either side of the thing hanging from the ceiling. Drop down the hole. *Meet Up*: Assemble the clone panel and have Rex use it to open the door. Head to the back left part of the room and have Rex grapple off the orange grapple point. Have one of the Jedi hop on the platform, then switch to the other and Force raise it up. Switch back to the first Jedi and cut open the back wall. Tunnel 2: We've now switched to Anakin and a Clone Trooper. Head down the tunnel. You can fight the Droidekas if you wish, but you'll need to toss something into them to lower their shields. Anyway, head to the back of the tunnel, bear right and cut open the wall. Central Room: Now it's time to fight Dr. Nuvo Vindi. All you need to do is toss those silver things lying around into him. Hit him with five and you get Padmé and Jar Jar back, as well as Obi-Wan. Use Jar Jar to jump up to the upper right platform and throw the lever. Tunnel 3: Head to the back and Vindi will take off one way, while his LEP will take off the other. Have Padmé and Jar Jar go up to the buttons on the left. This will separate the two. *Split-Up* (Padmé and Jar Jar): The LEP is hiding in one of the bushes. It's the rustling one, so shoot it, then shoot the droid. Keep this up until it runs off. Chase it to the next room, where you're basically running around shooting it while dodging droids. Once the LEP is dusted, assemble the parts and throw the switch. (Anakin and Obi-Wan): Chase Vindi and cut open the wall. Shuttle Platform: This fight is basically catching bombs Vindi throws at you and Forcing them back to him while dodging droids. Drain his hearts to complete the mission. New Characters: Ahsoka Captain Rex Jar Jar Binks Gonk Droid (3,000) Gold Super Battle Droid (30,000) Captain Typho (10,000) Queen Neeyutnee (30,000) LEP Servant Droid (6,000) Dr. Nuvo Vindi (50,000) ==================================== 6E. Ventress 4 - Storm Over Ryloth = ==================================== Overview: Episode 19 of the series. In an attempt to wrest control of Ryloth from Techno Union Emir Wat Tambor, the Republic launches an attack on the orbiting blockade. The main focus of this episode is Ahsoka learning to deal with heavier responsibility after most of her squadron is wiped out in the attack. Most of that is removed in the game for the purpose of focusing on the latter half of the episode, Anakin's gambit of using the Star Destroyer "Defender" as a ram against the Separatist flagship. Characters: Anakin Skywalker Ahsoka Anakin's Jedi Starfighter Y-Wing Starfigther True Jedi at 70,000 Space, Lower: So here's the deal about space missions. There come times when you're able to land your bird, and also there are some space missions (like this one), where you can use a "sublight booster" to switch between "upper" and "lower" levels of space. We'll stay on the lower level for the moment, though. Fly towards the starboard side landing pad near you and press Triangle to land. Starboard Landing Pad: Good thing there's so much gravity out in space, eh? Watch out for Super Battle Droids and move towards the back. Cut open the wall and Force the plug from the right to the left to open the door. Starboard Gunnery Station: Hop aboard either of the guns and aim for the turrets on the ship opposite you. They're not the easiest things to see, but they're on the right and you'll see targeting brackets when you've got a good shot. Once all three are down, leave and get back on your ship. Space, Lower: Fly towards the port side landing pad on the other side of the ship. Port Landing Pad; If you like, you can slash up the Vulture Droid walking around and use it as a ride to fire missiles everywhere, but you should be focusing on the door in back. Blast up the boxes and assemble the switch. Pull it, then switch the plug to the outlet you just opened. Head inside. Port Gunnery Station: More shooting. Same deal. Blast the turrets on the ship opposite. Space, Lower: All that shooting made a nice big hole in the bridge tower. Hop into the sublight booster (press Triangle) and fly to the upper area. Space, Upper: Set down on top of the bridge tower. Bridge: Run into the gaping hole and all the way up to the front of the bridge. Flip the active switch, then head back out. Hop back in your ship and head back to lower Space. Space, Lower: We're basically going to do the same thing we just did. Hop into each gunnery station and blast all the guns on the ships. Once you're done with that, head towards the front of your ship and land on the pad we haven't landed on yet. Forward Landing Pad: Quite simply, throw the switch in the back. This will start up the torpedo generator. Space, Lower: Grab torpedoes and toss three at the targets on each ship. With the ships destroyed, you're free to go back to upper space, then back to the bridge and throw the other switch to finish up. New Ships: Anakin's Jedi Starfighter V-19 Torrent Starfighter ====================================== 6F. Ventress 5 - Innocents of Ryloth = ====================================== Overview: Episode 20 of the series, and obviously meant as a continuation of the last one. This focuses around a commando team called Ghost Company led by Obi-Wan to infiltrate Separatist forces on Ryloth before the main invasion force. They discover the local Twi'leks being used as living shields. The story ends up being a humanitarian piece given a couple of clones' encounter with a young Twi'lek girl, so it's not so much humanitarian as it "Twi'lek-itarian". Characters: Obi-Wan Kenobi Commander Cody Waxer Boil True Jedi at 100,000 Canyon Village: All righty. First up is to get that wall down. It has silver and gold supports. Use Waxer to blow up the silver side, and then take Cody and use the radio to command clones to shoot the gold side. Note you've now created two "causeways" up the wall. Shoot all the rocks that are in the way. Now, take Obi-Wan and note that some clones are tossing EMP grenades at the wall. Grab those grenades with the Force and move them up the trench before they blow. They'll destroy the guns firing on you if they hit the top. Once both are down, use your clones to destroy the gold box next to you. Assemble the cannon and use it to bust down the wall, as well as any droids behind it. Okay, move your crew further into the village. About halfway in, you'll come across a blue marker on the ground. Build the stuff on it, then use the Force to move the nearby dish onto the top. This will summon an AT-AP. Hop in and take down any bad guys in your path. Blast the silver barrier in the back and you'll reach the back end of the village. There's a big gate in the back of this open area. To open it, first go to the left and start smashing up doors on the houses. One will release a Probe Droid. Blast it, then assemble the pieces it leaves behind. There's a second door just to the right of the gate itself with another Probe Droid. Do the same. Have two clones pull on the grapple points you just built. This will open the gate and release some gutkurrs. Use Obi-Wan to use the Force on them to subdue them (or just smack them in the face), then hop on each one and move them into their respective pens (they're covered with silver armor). Once all five are in place, the door opens. Prison Camp: Go straight ahead and pull the second switch on your left. Enter the cell and use two clones to grapple down the wall. Head all the way through the next cell and cut down the wall at the end with Obi-Wan. Pull out the box. Now, to make a path for it. Have Waxer blast the rocks under the cell gate (from the left side, where they're silver), then have Obi-Wan grab the two panels on the right wall and Force them into the slots on the track. Move the box all the way along the track, then have a clone use the Clone Panel. Now that you're back outside, it's time to free some prisoners. There are three silver Proton Cannons high up on the walls, and two normal ones near you. Getting any ideas, yet? Hijack one of the normal ones by sabering and shooting it, then hop in and start shelling the silver cannons until they're busted. After that, a shiny silver AAT will blast through the far wall, protected by a shield generator. Run past it and throw the switch on the generator to turn it off, then head back to one of the cannons and blast the tank's armor off, then finish it with the Jedi Panel. New Characters: Waxer Boil ==================================== 6G. Ventress 6 - Liberty on Ryloth = ==================================== Overview: Episode 21 of the series, and the conclusion of a three-part arc on Ryloth. With Anakin fighting in orbit and Obi-Wan fighting behind enemy lines, it's up to Mace Windu to lead the main assault on the capital city of Lessu. Characters: Mace Windu Commander Ponds True Jedi at 195,000 This mission consists entirely of the battle. See the Large-Scale Battles section for info on how to fight those, and for the rules on how to interpret all the crazy letters and numbers I'm throwing at you down below. Also, consider going the Dooku path up to "Defenders of Peace". It gives you a nice tutorial on how to get set up for these battles. Objective: Destroy the silver gate to Lessu and enter the city. Units: Start Resources Opposition BASE 3 11 7 CAN 3 3+S+G 2+2S ARC 2S SAS 1 1 BAR 3+R 2 AS AP RX TE AA SG 3+S+G 1 RSG 2+S 1 PTG 2+S+G EX MD First, you have to get to the east side. Go to the northernmost cannon and use it to shell the Silver Arc Energy Cannon blocking your way along the ledge. Move east. You can either smash up the Cannon at the next base or head down south and use the free base at the bottom left. Dismantle all enemy buildings. The one on the island in the northeast will require you to hop over and turn off the generator before you can finish mopping it up. Build on the two yellow squares to recreate the bridge leading to the gate, then shell it open with some heavy vehicle and head on inside. New Characters/Ships: Mace Windu Commander Ponds Wat Tambor (50,000) Republic Dropship (50,000) Battle Droid Commander (10,000) Trident Assault Craft (200,000) Asajj Ventress (250,000) ================================== 6H. Dooku 1 - Battle of Geonosis = ================================== Overview: With the arena cleared out, the Grand Army of the Republic marches from its staging area to assault the amassed droid armies of the Federation, focusing on their escaping capital ships. This is another continuation from Attack of the Clones. Characters: Mace Windu Ki-Adi-Mundi Kit Fisto True Jedi at 80,000 This is a straight up Large-Scale Battle, only there's no building, so you don't have to worry about anything but delivering the pain. Objective: Destroy all five Techno Union ships. Units: Start Resources Opposition BASE 6 NOTHING 5 CAN 3 2+S+G ARC SAS 1 BAR 6+R 1+R+S+G AS AP 2RX 3TE 2HF 2SP SG 2 RSG PTG 1 So, obviously this battle is stacked HEAVILY in your favor. Use this opportunity to test out craft if this is your first mission after the Arena. Note how the AT-AP is good against normal and silver buildings, how the RX-200 tears into gold buildings, and how the AT-TE doesn't do as well offensively but cannot be stopped. When dealing with the shields, simply hop off your craft, walk inside the shield, and throw the switch on it to shut it down. Destroying a Techno Union ship at the center of each enemy base will destroy everything attached to it, so make those your priority. New Characters: Mace Windu Ki-Adi-Mundi Kit Fisto ============================== 6I. Dooku 2 - Gungan General = ============================== Overview: Episode 12 of the series. This actually follows on from Episode 11. Dooku was captured by a group of pirates, who negotiated with the Republic for his custody. Obi-Wan and Anakin arrive to negotiate, and are betrayed and captured by the pirates. When a transport holding the ransom team's senator is shot down, Jar Jar Binks finds himself unwittingly in charge of the detachment of clones sent to rescue the Jedi. The mission focuses entirely on Jar Jar's effort to fight a way to the Jedi. Characters: Jar Jar Binks Commander Stone Clone Trooper True Jedi at 180,000 An interesting spin on the standard large-scale battles, in that you can't build anything, and you don't start with anything besides the local Skalders to help you out. Objective: Destroy the three power grid towers. Units: Opposition BASE 8 CAN 8+S ARC SAS 2+G BAR AS 2PST G-PST SG 2S RSG 1+2S PTG 2G So, the idea is to use the Skalders roaming around. Ram them into any enemy vehicle and you'll be able to hijack it. I suggest focusing on the larger Pirate Speeder Tanks, simply because it has massive firepower. You'll learn the hard way that you can't hijack an enemy vehicle for more than about a minute before the bad guys reclaim it via orbit. First, make your way to the buildings with shield generators and turn them off. They won't get turned back on. Once you've done that, you need to destroy the three towers with little purple targets on them, and to do that, you need to use proton torpedoes. Fortunately, your enemy has two generators set right up for you. Drive over the generator with either the enemy's bike or the tank and you'll pick up one or three torps respectively. Fire them once you've got a solution (a purple arrow at the edge of the screen or a purple bracket). Hitting one of the towers will cause one of the buildings connected to it to be destroyed, unless there's nothing left but the tower, in which case the tower goes down. Destroy all three towers in this way to complete the mission. New Characters/Ships: Jar Jar Binks Commander Stone Clone Trooper Senator Kharrus (20,000) Hondo Ohnaka (45,000) Turk Falso (45,000) Pirate Ruffian (10,000) Pirate Speeder Tank (75,000) Starhawk Speeder Bike (50,000) ========================== 6J. Dooku 3 - Jedi Crash = ========================== Overview: Episode 13 of the series. The focus of this episode is actually Anakin being put out of action during the resuce attempt on Aayla Secura's fleet and their subsequent crash on Maridun, but the game will instead only focus this mission on the rescue attempt over the planet Quell. Characters: Anakin Skywalker Ahsoka Republic Gunship Commander Bly Aayla Secura True Jedi at 75,000 Sky Battle: Aayla's cruiser has seen better days. Those three markers at the top of your screen represent fire suppression systems, and you have to activate one at each of three landing pads on the cruiser. The first landing pad is near you as you travel to the right. The next is closer to the top of the ship and further to the right. The last is WAY far to the right, almost near the front of the ship. Left-Hand Landing Pad: Watch out for Super Battle Droids. Go to the back to find an interesting checkered floor and walls. Jedi can climb up these by leaping from the left to right side. Use double jumps to help you gain height. At the top, head to the back and throw the switch to uncover a box on the track. Push it all the way towards the front and to the left. Top Landing Pad: Head down to the front and down the steps to the lower area. Head left. Use the Force at the far left to put together pieces of the electric conduit, then use the Jedi Panel to cut open the wall and throw the switch. Right-Hand Landing Pad: Follow the studs to the right and inside the passage. At the hole, use the Force to move the blue pieces so you can cross, then throw the switch at the end. Sky Battle: Once you hop back onto your ship, you'll notice a Separatist cruiser get a small Republic Cruiser in its tractor beam. There's also a landing pad near there. Separatist Landing Pad: Move towards the back and use the Force to put together the GIANT Proton Torpedo Generator. Flip the switch near it to get it working. Now, hop back in your ship, get torps and use them to blast all three purple markers on the Separatist ship. You can now enter the hangar of Aayla's ship. Cruiser Hangar: Take out nine Super Battle Droids and Aayla and Commander Bly will join your team. Have Bly grapple the grapple point to the left of the back door, then head straight back and press Triangle to get in the Cruiser. Sky Battle: Head back to the left. Your Cruiser comes with missiles and torpedoes standard, so use your torps to sink the Separatist ship off to the far left. Finally, enter the hangar underneath the Republic ship on the left. New Characters/Ships: Ahsoka Aayla Secura Commander Bly Republic Gunship Probe Droid (6,000) Republic Cruiser (50,000) ================================== 6K. Dooku 4 - Defenders of Peace = ================================== Overview: Episode 14 of the series. Having crashed on Maridun, Anakin, Ahsoka, and Aayla find themselves facing a Neimoidian general and his new weapon, the Defoliator. They have to enlist the help of the pacifist Lurmen tribes in order to destroy it. Much of the story has been set aside of this mission, mostly focusing on the battle itself. Characters: Anakin Skywalker Ahsoka Aayla Secura Wag Too Commander Bly True Jedi at 100,000 While it appears that you're in a normal exploration mission, this is actually a large-scale battle mission, and indeed can be used as a tutorial for the concept. Begin by using the Force off to the right so you can free poor Commander Bly. Now, use both Bly and Wag Too to grapple both parts of the Cruiser so you can open it. Use the Force about five more times to assemble another speeder and pull a large sphere out of the cruiser. With your first "base" put together, walk into the circle until you see a platform appear beneath your feet. This denotes an area you can build upon. Press Circle, then select Cannons, then one of the AV-7 Cannons. Once built, hop in with Triangle and hold Square to aim. Release Square when your crosshair is over that big silver barrier, then start tapping Square to shell it. Once it's blown to pieces, the Separatists will start advancing on you, and the battle proper will be joined. Objective: Destroy the Defoliator tank. Units: Start Resources Opposition BASE 7 CAN 3+S+G 3+S ARC SAS 2 1 BAR 3+R 6 AS AP 2AA SG 3+S+G 1 RSG 2+S 2+S PTG 2+S+G EX MD The Defoliator sits in the back right corner of the map. Naturally, it's well-protected by Ray Shield Generators. I would begin by taking out the Barracks nearest you. You may find it easier to level if you hijack an AAT by knocking its pilot out. From here on, follow generic battle instructions as I give you in the Large-Scale Battles section New Characters: Wag Too Tee Watt Kaa (15,000) Lurmen Villager (10,000) Lok Durd (50,000) =============================== 6L. Dooku 5 - Weapons Factory = =============================== Overview: Episode 28 of the series (and the sixth episode of Season Two). This episode is the third in a five-part storyline, which began with Padmé discovering an old friend of hers is working for the Separatists and manages to get intelligence that a new weapons factory has been built on Geonosis. This mission covers the attempt to destroy the factory, which is producing new "super tanks" with very strong armor. Anakin and Luminara engage the troops on the ground, while Ahsoka and Barriss attempt to sneak in and blow up the factory. Characters: Anakin Skywalker Luminara Unduli Captain Rex Ahsoka Barriss Offee True Jedi at 100,000 This is actually a pretty long mission. You'll begin with three large- scale battles, one right after the other (although the first couple are almost jokingly simple), and then an exploration phase, culminating in a boss fight. Quite simply, this mission has it all. Objective: Destroy all enemy buildings. Units: Start Resources Opposition 1 2 3 BASE 2 12 1 4 6 CAN 3+S+G 1+S 2+S+G ARC SAS BAR 2 6+2 3 3+S 1+2S+G AS AP 2AP 2RX TE AA AA G-AA SG 3+S+G 2 RSG 2+S S+G PTG 2+S+G EX MD There's not much to say here except blow up everything. Remember that you need powerful laser cannons or explosives for silver armor and constant fire from Blaster Clones or an RX-200 for gold armor. Caverns: You're now in command of Barriss and Ahsoka. Cut open the back wall and enter the cave. Head to the back until you reach two doors. Slash the right-hand door to knock three triangles off it. Force these triangles onto the left-hand door to open both. Continue on past some Geonosians and you'll find another pair of doors. This time, one of the triangles is on the right-hand door, a second is behind the Jedi Panel, and the third is off to the left tangled up in a web. Once you place all three triangles, head further back in the cave. At the end, you'll need to bust up just about everything in this room, but especially the hammocks along the walls. They all release pieces that you'll need to put together to create a trampoline. Inner Base: In addition to facing a whole bunch of bad guys, you're also facing a Super Tank. Now, you can take control of this death machine by first slashing the guns on either side of it, then throwing your saber at the gun on top of it once it opens up. The objective is to use the Super Tank on the generator in the center of the room to blow the place up. Unfortunately, you don't yet have access to all the vents you need to blow up. That's where the blue droid with the square head (TX-20) comes in. Swat him to knock his head off, then grab it and use the droid panels on either side of the room. Using each of these panels opens up the remaining vents so you can blow this taco stand. New Characters: Luminara Unduli Barriss Offee Captain Rex Workout Clone Trooper (25,000) Geonosis Guard (25,000) TX-20 (50,000) ================================ 6M. Dooku 6 - Legacy of Terror = ================================ Overview: Episode 29 of the series (and the seventh episode of Season Two). Despite the destruction of the weapons factory, Geonosian leader Poggle the Lesser has escaped. He flees into an ancient Geonosian Temple and is pursued by Luminara Unduli. When communications with Luminara abruptly cease, Kenobi mounts a rescue operation. Characters: Obi-Wan Kenobi Anakin Skywalker Commander Cody Clone Trooper True Jedi at 130,000 Outer Door: First things first. Gotta get that door open. You'll need to attach two piles of bricks to it, and each is up one side of the room. On the left side, smack the multi-colored wall and stack the colored bricks so you can reach the upper ledge. Take Cody up to the ledge and have him grapple down the pillar. Cross to the statue and it will fall down. For the right side, you'll need to use the troopers. Press Circle near them to command the lot, then hold down Square, move the crosshair onto the gold rocks, and release and they'll start shooting. Have them shoot up all the rocks, then have one of the Jedi climb up the walls. At the top, smash the rock on the track, then Force the remaining pieces into place. Push the statue off the edge. Now, assemble both sides of the back door and enter. Main Passage: Head straight back. Use the studs in this dark area to follow the path. At the wall of boulders, repeatedly smash it to knock it down, then continue until you find a wall you need to grapple down. Continue down to your next roadblock, a Jedi Panel. When you reach the very end, you'll see a statue on the left, and a bunch of stuff encased in crystal on the right. Smash up all six crystals, including those hanging from the ceiling, then use the Force to assemble all the parts to make a duplicate statue. Start with the legs, and so on up. Catacombs: Yikes! Zombies! Your objective here is to stop them coming out of the walls. Head to the right and use the Force to push a pillar to the left in front of the hole the zombies are coming out of, then head all the way to the right and use a Gunner to grapple down another pillar. This will cause the back wall to crash down. Head down the path. At a certain point, a wall will fall in your way. Use the Jedi Panel to loosen it up, then the Force to knock it down. This will lead you to the boss fight. Queen Karina the Great: Well, Geonosians are insectile. Makes sense that their queen looks like... that. Anyway, a couple of those zombies stole your lightsabers, so the first step is to get them back. First, use the Force on the pillar in the back to tick off the queen. She'll start flinging eggs at you. Most of them will bust on impact, but every once in a while, she'll fire a purple one that won't break. Force that onto the right-hand wall. You'll need to do this for three eggs, so you can make stepping stones to the ledge with the zombies that have your sabers. With your saber back, use the Jedi Panel next to the pillar to uncover its bricky center, then Force it away. The queen will get even more mad and start throwing bomb eggs, because why not? Stand near the silver wall on the left so the bomb egg falls near you and blows up the wall. Once the wall is down, climb up the walls using your saber and use the Jedi Panel at the top so you uncover another pillar. Force it down, and this will create a Jedi Panel down on a rock in front of the queen. Use it. Escape: Not much to say here except RUUUUUN! New Characters/Ships: Commander Cody Undead Geonosian (10,000) Poggle the Lesser (50,000) Count Dooku (250,000) Geonosian Solar Sailer (200,000) ===================================== 6N. Grievous 1 - Duel of the Droids = ===================================== Overview: Episode 7 of the series, which continues from the previous episode where, after a heated battle, R2-D2 becomes separated from Anakin. He ultimately ends up in the hands of General Grievous. Grievous intends to use Artoo's memory to steal valuable Republic intel. Anakin gets a replacement droid in the form of R3-S6 and they set out for Skytop Station on a moon of Ruusan to recover Artoo. Characters: Ahsoka Captain Rex R3-S6 Anakin Skywalker R2-D2 True Jedi at 110,000 Generators: Your first task is to take Ahsoka and Rex and have them place bombs in the area. Head straight down the path. Bomb 1: At the end, smash the box to the right of the hole in the floor and assemble the pieces into a grapple point. Grapple it off and have Rex use the panel to place the first bomb. Bomb 2: Have R3 go to the back and use the astromech panel. This will uncover the next clone panel for the second bomb. With both bombs in place, the force field in back will be shut down. NOTE: If you search the hatches on the path, you may come across gold droids. These will fight for you and cannot be destroyed. It's not necessary to have them, but they are useful. Now for the second set of bombs further down the path: Bomb 1: Use the Jedi Panel to cut open the box and grapple off the point. This will raise up the lower platform with a clone panel. Bomb 2: Use the astromech panel near the hole, then use the Force to move the plug inside from the right to the left. Use the clone panel. Bomb 3: Move further up the path and use another astromech panel. Use the grapple point above the auto-gun to destroy it and use the clone panel behind it. One more set of bombs: Bomb 1: Use the Force just to the right of the hole, then use the grapple point to raise up the lower platform with a clone panel. Bomb 2: Use the nearby astromech panel. Use the Force inside to smash the weird tentacles, then use the clone panel. Bombs 3 and 4: Head to the back and use the astromech panel, which will open two more doors. Head to the back of each corridor to place the bombs on clone panels. *Split-Up* Storage Room: (Ahsoka) Grievous is a little more than you can handle straight up fighting. Use the Force to throw boxes at him, then when his hearts appear, swat him with your saber. Once you knock him down to one heart, he'll hop up to a high ledge. Put together the gold droid in the middle of the room and it will walk over and start blasting the gold box on the right. Use the Jedi Panel and you'll make stairs up to Grievous, who will run off. Use the Force to place the bomb nearby on the door. You can switch to Anakin now (hold down Triangle). Hallway: (Anakin Skywalker) Taking down MagnaGuards requires you to repeatedly tap Square as you duel with them. Once you knock their heads off, just swat them a few more times or just Force toss them. Anyway, head straight back and use the Jedi Panel, and you'll reach the room where Artoo was disassembled. Place the second bomb on the wall to the left, then use the Force to put Artoo together. Use Artoo on the astromech panel. *Meet Up* Hangar: It seems kinda silly, but you have to pit Artoo against R3. Head to the lower right corner and use the astromech panel. Hover to the left after you ride up the lift and press Square repeatedly to zap R3. After it moves away, zap it a second time, then use the panel behind it. You've now got Vulture Droids on the floor and the Twilight has been brought up from the pit it was in. Go back to your other troops. You need to get a proton torpedo up on that purple target. First, slash up a Vulture Droid and hijack it. Go nuts with the missiles. You need to blow up the boxes near the middle of the room to uncover parts for a proton torpedo generator. Assemble and place it, then go to the Twilight and Force open its hatch. Assemble Anakin's Starfighter and fly over the torpedoes to grab them. Shoot at the target. Now you can switch back to Artoo and zap R3 again. Chase after it and use the astromech panel. Lastly, get back in the Starfighter, grab torpedoes, and toss them at the three purple targets. Fly out to Artoo to finish the mission. New Characters: Ahsoka Captain Rex R3-S6 R2-D2 Destroyer Droid (40,000) ======================================== 6O. Grievous 2 - Shadow of Malevolence = ======================================== Overview: Episode 3 of the series. Grievous' personal cruiser "Malevolence" has been a thorn in the side of the Republic ever since the last episode. Anakin designs a bold plan to bring the Malevolence down after hearing that it will be launching an assault on a medical station. Taking Plo Koon as fighter escort, he'll personally lead a squadron of Y-Wing bombers to destroy the giant crusier. Characters: Plo Koon Plo Koon's Jedi Starfighter Anakin Skywalker Y-Wing Starfighter True Jedi at 190,000 Upper Space: At the moment, you can't do anything up here, so find the nearby sublight booster, enter with Triangle, and boost with X. Lower Space: Land on the nearby landing pad. Lower Landing Pad: Head to the back and throw the switch for the proton torpedo generator. Hop back on your ship. Lower Space: Get some torps and blast the two purple targets. Head for the sublight booster. Upper Space: You can use three torps either on the right side or the left side. Let's do the three right ones just for the sake of argument. You'll blow a hole in the Malevolence. You now need to blast the shield generators over the landing pad. Once all three are down, land. Upper Right Landing Pad: Follow the stud path to the switch to fire up more proton torpedoes. Now you won't have to fly all the way to lower space to get them. Upper Space: Torpedo away all the targets in the ship and on the outside on the left to blow another hole in the ship. Blast the shield generator to uncover another torpedo generator, then use torps on the remaining purple targets. For the last target near the ion cannon, you'll need to fly back down to Lower Space. New Characters/Ships: Plo Koon Plo Koon's Jedi Starfighter Y-Wing Starfighter (50,000) ====================================== 6P. Grievous 3 - Destroy Malevolence = ====================================== Overview: Episode 4 of the series, continuing from the previous one. Padmé is coerced into travelling towards the system, believing she's entering negotiations with a Banking Clan executive, but she discoveres it's a trap to lure her towards the near-derelict Malevolence. She ends up captured, and it's up to Anakin and Obi-Wan to infiltrate the dying cruiser, rescue Padmé, and complete the destruction of the warship. Characters: Anakin Skywalker Obi-Wan Kenobi R2-D2 Padmé Amidala C-3PO True Jedi at 80,000 Entry: Head straight back along the passage. Trams: Drop down. Have Artoo hover to the back and use the astromech panel, which will stop a tram near you. Cross it, then lift up Artoo with the Force and move him to the back so he can roll over the button, then use the next astromech panel. After you cross the second tram, use the Force to move the platform in the back onto the sparking pedestal. Cross the platform, then throw your lightsaber at the droids and platform in the back to knock it down. Again, Force Artoo across and have him push the button and use the panel. Force the tram that shows up into a crane, then hop in. Move the crane to the left until you see electric sparks. Press Circle to pick up the tram car, then move around to the left more until more sparks appear, meaning you can drop it. Cross the tram and climb up the ramps to the left side. *Split-Up* Passage: (Obi-Wan and R2) There are three purple pipes at the end of this passage that need to be put in the left, top, and right sides of the white pipes. Once all are in place, use the astromech panel. Switch up to Anakin. (Anakin, Padmé, Threepio) Smash up some boxes to find a grapple point. Force it onto the purple panel on the right, then grapple it down with Padmé. You now have to use Threepio on it. The idea is to note the four green lights that come up, then repeat the sequence they make. Once the door is open, head through and you'll get a cutscene that will automatically switch you back to Obi-Wan. (Obi-Wan and R2) Use the Jedi Panel on the Vulture Droid, then assemble the pieces left behind and have Artoo use the panel. This will both open the door ahead of you and allow Anakin to proceed, but let's stay with Obi-Wan for the moment. Force the nearby plug into the socket, then have Artoo use each astromech panel twice. This will line up the door so it opens. Torpedo Room: (Obi-Wan and R2) Drop down and head to the right. Note those proton torpedo generators in the back. Throw your saber to take out the droids working on them and the box covering the astromech panel on the right. Have Artoo use the panels on both generators, then have Obi-Wan use the Force to move the torps to the targets. You can now use the astromech panel in the middle of the room, which unleashes Grievous. The fight against Grievous requires you to throw stuff at him, either boxes or droids. Note that after you do so, he jumps around. When he's in front of the doors on either side of the room, throwing something will knock him through the gate. The whole point of this fight is to throw the two switches behind both gates, which will allow you to leave by the back door. Don't worry about fighting Grievous. Passage: (Anakin, Padmé, Threepio) Use the grapple point next to the door, then force all three colored discs onto the wall to the right. The protocol panel activates when they're all in place, so use Threepio to open it. Bridge: (Anakin, Padmé, Threepio) Time to sink this boat. First, use both Jedi Panels and both grapple points at the back. Put both plugs in their sockets. This will uncover the windows. Now, use the protocol panel. This will activate the "joystick" for the ship. Use the Force on it to point the ship directly at the planet off in the distance. Once that's done, simply clean up the remaining droids (you'll have to fight a few waves), then leave by the elevator to the left. New Characters/Ships: C-3PO Heavy Super Battle Droid (25,000) Medical Frigate (Torpedoes) (50,000) H-Type Nubian Yacht (50,000) =================================== 6Q. Grievous 4 - Lair of Grievous = =================================== Overview: Episode 10 of the series. Trade Federation Viceroy Nute Gunray, having escaped capture in the previous episode (a capture that happened two episodes previous) is being tracked by Jedi Master Kit Fisto. He and his former Padawan Nahdar Vebb track Gunray's ship to Vassek. What they find is not Gunray, but the retreat of General Grievous, who is being given a test to prove he can kill Jedi. Characters: Kit Fisto Nahdar Vebb Commander Fil Heavy Weapons Clone Trooper True Jedi at 125,000 Entry: Ooo, it's foggy out. Head to the back along the path and you'll eventually see the main door. Gold on the left, silver on the right. Use your Heavy Weapons Guy to blast the silver stuff (helps if you yell "CRY SOME MORE!"), and use Fil to command clones to shoot the gold side. When the MagnaGuards show up, simply use the HW Guy to blast them. Use the grapple points on either side of the door, then use one of the Jedi to put all the pieces on the door. Corridors: Foggy outside, dark inside. This place is a visibility nightmare. Head to the right and back. It's hard to see, but there are platforms on the walls that you'll have to place in the gap in front of you. You'll do that twice as you move on back. Head up to the chair to see a cutscene, then head further back. Storage: Head to the back of the passage, then Force both plugs into the wall sockets. In the next room, watch out for MagnaGuards. You need to assemble a replica of Grievous' armor and put it on the back wall. The pieces are in the canisters with grapple points and the silver boxes. Put all the pieces on the wall. Now for a Grievous fight. Smack him with your saber, then Force Throw the box of grapple points at him and one will stick. Use a clone to pull the grapple point (and a leg) off. Do the same thing once more. Grievous will hang from the ceiling. What you want to do here is throw your saber at him three times. Then he'll drop down to the floor and scurry around. Swat him three times and he'll run off. Chase after him. Trap: Step on all the buttons and whoops! Now, you need to use the Force to assemble the blocks in the back to some form of staircase so you can get out. Doesn't have to be perfect, just enough to get a Jedi out and head to the right. Arena: Time for a boss fight! You're facing Grievous' roggwart, Gor. First, you need to use clones to grapple him in his legs, then use the Jedi Panel to damage Gor. You need to do this a total of four times altogether. He changes up his attacks a little each time, but it's nothing that should change how you fight. Landing Platform: Head to the back and go outside. Unplug the the generator and push it along the track. Don't push it all the way back, because it needs to be in range of the plugs. Now, Force the circular object off the left-hand stand, then assemble the pieces behind it and Force that onto the stand in its place. Off to the right is a dish, so place that on top. Plug it into the generator, then basically hold off Grievous until your ship lands. New Characters/Ships: Kit Fisto Nahdar Vebb Commander Fil Heavy Weapons Clone Trooper R6-H5 (25,000) Kit Fisto's Jedi Starfighter (50,000) Republic Attack Shuttle (50,000) ========================== 6R. Grievous 5 - Rookies = ========================== Overview: Episode 5 of the series. A group of rookie clones maintain an outpost on a moon of Rishi. Bored and restless, they soon find plenty to occupy them as Commander Cody and Captain Rex arrive for inspection. Also arriving are drop ships carrying commando droids, intent on taking over the station in order to allow Separatist forces to bypass the outpost and sneak into Republic space. Characters: Commander Cody Captain Rex Hevy Echo Fives True Jedi at 80,000 Landing Platform: After you shoot up the first set of Commando Droids, more will show up and bust your shuttle. Use the pieces from the shuttle to assemble a grapple line. Lower yourself down to the bottom area. Now, you need to fight against a Rishi Eel. Watch out when it pokes its head out of its holes. Only fire on it when you see hearts appear above its head, otherwise just keep your distance. After you knock three hearts off its health, it will slither to the left side. Assemble the pieces into a bridge and cross. Now, switch to Echo, the guy with the rocket launcher. Use that to knock the creature's silver armor off for the last two hearts. Now that it's dead, assemble the ramp on the Eel and climb up. Step on the button to open a nearby hatch, and blast the controls behind it. Now, switch to Hevy and use him to blast away the gold plate to the right. That uncovers a grapple point. Use it to hop over to the right (it can be kinda tough to make the jump, you don't want to be pulled all the way up on your rope, but keep trying). On the right end of the platforms are more gold rocks blocking a passage. Blow them away with Hevy, then enter the cave to be moved back up to the landing platform. Blast the droids and the silver boxes. Assemble the pieces to make a TX-20 panel, then blast the head off the TX-20 droid, pick it up, and use it on the panel to enter. *Split-Up* Control Room: As you enter, your crew will split up. Hevy will take the droids that are landing, while everyone else works on the control room. (Hevy) Aw YEEEEEAHHH! Get some, ladies! Ahem. Well, your objective here is not just to mow down droid after droid. There's a large golden box outside. You need to wear that down to find a "plunk droid" inside. Ride it as you would a vehicle back inside and over to the left. If you have trouble shooting up the box without dying, try standing behind the box as you do so, out of sight of the droids. Switch up once you hit the switch inside. (Other Clones) So that was one plunk droid. Now to find the other two. Go to the left and shoot up some boxes. Put the blue pieces into the wall to power up a switch, which will open the door to your left. Head through and blast the silver box on the back wall. Grapple the point to open the gate. Now, shoot the droid to knock it off the plunk, then ride it back. For the last plunk, head up the stairs in the control room and blast all the junk on the track. Push the blue-lit thing to the left along the track and throw the switch, which will open the back-left door. Inside, blast the gate with Echo and take the last plunk. Put them all on the orange buttons near the center of the room to end the mission. New Characters: Commander Cody Hevy Echo Fives Clone Pilot (15,000) ==================================== 6S. Grievous 6 - Grievous Intrigue = ==================================== Overview: Episode 31 of the series and the ninth episode of Season Two. In a raid on a Republic ship, General Grievous manages to capture Jedi Master Eeth Koth, and intends to use him to lure more Jedi into a trap. Obi-Wan and Anakin take that bait and devise a daring rescue, all the while knowing that Grievous is fully expecting their arrival. Characters: Eeth Koth Clone Trooper Anakin Skywalker Adi Gallia Obi-Wan Kenobi True Jedi at 60,000 Bridge: Head to the back to engage Grievous. First, you need to destroy a wave of Commandos, then a wave of MagnaGuards. After a few of them are destroyed, you can start throwing stuff at Grievous. Once you hit him, he loses a gray heart, then you can smack him so he loses a red heart. Keep at this until he's down to one. *Split-Up* Destroyer Passages: (Anakin and Adi) Head up the ramps. At the force field, go to the left and use the Jedi Panel to uncover a blue power node. You need to destroy three of these in a short amount of time. The other two are off to the right. I suggest using a saber throw for at least one of them. Once the force field is down, head up the ramps to the next field. On the left, push the box to the right to uncover the node. On the right, grab a Super Battle Droid with the Force so it shoots up the gold cage around another node. Destroy all three again, then head up the ramps. On the bridge, knock the TX-20's head off and use it on the nearby panel to free Eeth Koth. Cruiser Bridge: (Obi-Wan and Clone) This fight with Grievous is similar to the first one. Throw stuff and slash. Once he's knocked down this time, he'll start chasing you to the front of the ship. In this phase of the fight, after you hit him with an object, you'll have to use the Force on him and toss him into the wall. Do that a few times and he'll run off, yet again. Chase after him by cutting through the walls. *Split-Up 2* Access and Hangar: (Obi-Wan) In a few moments, Adi will show up. The trick to this part of the fight is to hit Grievous in the back. Simply switch characters and hit him when he turns. After you wear down his hearts, you'll get a cutscene and be prompted to switch to Anakin. Space: (Anakin) Land on top of Obi-Wan's cruiser. Head to the back and slash open first the window, then the wall behind it, then the circuits behind it, which will open panels for the other crew. Switch back. Access and Hangar: (Obi-Wan, Adi, Clone) Assemble the nearby platform, then hop up. On the fourth platform is a box. Force it down. Also, throw your saber at the yellow panel on the wall to drop another one. Switch to the clone and keep climbing until you reach a grapple point. Pull that down, then hop all the way up to the top. At the right end of the corridor, use the Jedi Panel to enter the hangar. Go to the back right of the hangar and smash boxes to find pieces to put on the module behind them. Throw the switch and proton torpedoes will appear. Switch back to Anakin. Space: (Anakin) Hop back on your shuttle and get some torps. Fire them at all the purple targets, then land in the hangar to finish the mission. New Characters/Ships: Eeth Koth Adi Gallia Jedi Shuttle MSE-6 (6,000) Soulless One (200,000) General Grievous (250,000) ================================ 6T. Epilogue - The Zillo Beast = ================================ To unlock this mission, complete all of the previous missions. Overview: Episode 40 of the series, and the eighteenth episode of Season Two. In an effort to earn the good graces of the Dugs of Malastare, Chancellor Palpatine has offered to test their new weapon, the electro- proton bomb, on the amassed droid armies of the Separatists. The mission in this game adds a skirmish to the beginning of the whole thing, then the fight with the eponymous Zillo Beast, awakened by the bomb's explosion. Characters: Anakin Skywalker Mace Windu Captain Rex Commander Ponds True Jedi at 300,000 This first part is a straight large-scale battle. You should be familiar with these by now. Objective: Build on the marked platform. Units: Start Resources Opposition BASE 3 12 9 CAN 3+S+G 2+S ARC S+G SAS 2 BAR 2 3+R 4+S AS TE 2AP 2RX TE AA S-AA SG 3+S+G 1+G RSG 2+S S+2G PTG 2+S+G EX MD Once you clear away all the shields and buildings, build on the marked platform and you'll let the bomb go, unfortunately, releasing the eponymous Zillo Beast in the process. The fight against the beast is also set up like a large-scale battle. The difference is that you need to build RX-200s, so go to as many bases as you can in the area and build up as many RX-200s as you can. Take one of them and target the beast's neck. With concentrated fire from the others, you'll wear it down quickly. New Characters/Ships: Sionver Boll (25,000) ARC-170 Starfighter (50,000) ============================== 6U. Extra 1 - Hostage Crisis = ============================== To unlock this mission, you need a bounty hunter like Cad Bane. In the Invisible Hand Hangar go to the left end and use the bounty hunter panel. The holoprojector to this one is in the next room. Overview: Episode 22 of the series, the finale of Season One. Working for an unknown third party, bounty hunter Cad Bane has assembled a team of mercenaries for the purpose of taking several senators hostage on Coruscant, intending to broker the release of Ziro the Hutt. There's also a subplot involving Anakin and Padmé and their relationship as it stands, but who cares about that, let's hunt bounties, baby! Characters: Cad Bane Aurra Sing Robonino Shahan Alama HELIOS-3D IG-86 Commando Droid True Jedi at 70,000 Landing Pad: First, you'll be in control of Aurra and HELIOS. You'll need to use sniper rifles to zap all the commandos in blue attacking your crew. There are six in the main area, three on the left side, and two on the right. You can move the speeder by hopping into the driver's seat. Once all the boys in blue are out, you'll all regroup. Head to the back of the area. Use thermal detonators (press Circle) on the silver pipes on either side of the door. Assemble both panels. Use Robonino on the left panel, then take a Commando's helmet and use the right panel. Head inside. Senate Halls: Grab a helmet from one of the commandos and use the nearest panel on the back wall. Head into the room and start blasting up everything. Also, bounce on each of the bunk beds on either side of the room. This should release a whole bunch of pieces. Assemble them all, and you should have power running all the way to the right. Head back outside and to the right. Use the commando panel to the right with a helmet on and enter the next room. Again, blast everything and assemble all the pieces. Once they're all in place, you can push on each of the four panels in the back. Be quick about it, because they disengage quickly. Once all four are up, you can leave the room and go further to the right. Get another commando helmet and use the last panel in the back of the room. Enter the room and use Robonino on the panel on the right side. Push the box along the track, then use Robonino on the panel that lights up. Once the doors open, enter the back room to finish the mission. New Characters: Cad Bane Aurra Sing Robonino Shahan Alama HELIOS-3D IG-86 Commando Droid Senate Commando (25,000) Senate Commando (Captain) (25,000) Bail Organa (25,000) Senator Philo (25,000) Onaconda Farr (25,000) Luxury Droid (15,000) Xanadu Blood (200,000) The Halo (200,000) ============================== 6V. Extra 2 - Castle of Doom = ============================== Overview: This mission is based on a section of the feature film, only told through the perspective of the antagonists. The name "Castle of Doom" is the name of what was originally supposed to be an episode of the series, but was consolidated with two others to make the feature film. It covers the portion where Rotta the Hutt, Huttlet of Jabba, is under the care of Anakin and Ahsoka and where Dooku attempts to intercept them and kill the infant Hutt. Characters: Count Dooku MagnaGuard True Jedi at 85,000 Palace: Head to the right from Jabba's throne. You'll see a gate trying to close. Smash the objects on either side of the gate and assemble them into an electric panel that the MagnaGuard needs to charge. In the next room, you need to create a burger on the purple platform so that the MagnaGuard can reach the electric panel. First, deal with the Gamorreans, because they won't like you moving their food. Move the bun onto the panel and the next part will come out. Keep doing this for all three parts of the burger, then use the panel. Inner Gate: What you need to do here is put the sail barge together. It needs a few extra pieces to be working again. First, plug it into the nearby generator. Second, smash the nearby pieces. Third, use a saber throw to lower the cage hanging over the track, then push it next to the barge. Fourth, throw the switch on the right and charge up the electric panel to send a skiff into the barge. Put all the pieces together and charge up the electric panel. You can now hop on the barge and blast your way out. Cliffs: Hop up to the rock ledge and use the Jedi Panel to uncover parts to make a speeder. Head to the right and note the pile of pieces on some rocks in the background. Throw your saber at those pieces and you'll be able to put together a skiff. Ride both to the right. You should see a purple panel in front of a structure soon. Knock the rocks down nearby and Force them into steps so you can reach the top. Charge the electric panel and you'll uncover two orange buttons. Park your speeders on each button to open the big gate in the back. Desert: Head out to the Twilight parked off to the right. Smash the door and charge up the electric panel. Force down the hatch and you'll fight Anakin and Ahsoka. Smack Ahsoka around and take her lightsaber, then use both against Anakin. This is how you lower their collective hearts. Sometimes Ahsoka runs off and you have to chase her. Once you drain both their hearts, the mission is complete. New Characters/Ships: Count Dooku MaganGuard MagnaGuard Starfighter Gamorrean Guard (40,000) Bib Fortuna (30,000) ****************************************************************************** 7. FREE PLAY MINIKIT RUNTHROUGHS ****************************************************************************** This section is devoted to finding and assembling the Minikits hidden in each mission. In order to do that, you'll have to access each mission in Free Play, available after you beat the mission once on Story. Once you select Free Play, you'll be given your list of characters to select from. Select whichever one (or two) you like. Once you make your choice, you will also be given several more characters. This set of characters is meant to represent all the different character archetypes you currently have, as you'll need to use their individual abilities to find all the minikit canisters. While in the mission, you'll only have the two characters walking around, but you can switch to any others that have been selected for you by pressing L1 or R1. Before most entries, you'll see one or more of the following in parentheses. That's what you'll have to bring in to the mission in order to get that canister. Free Play - Quite simply, you'll need the freedom to switch characters on the fly. You'll have the skills you need, but they're in two different people. For example, you need a Jedi jumping ability to get to a ledge, but then a gunner to use a grapple point. Jedi - You need the Force, or the ability to hit a Jedi Panel. Gunner - You need someone who can shoot a grapple, like Padmé. Clone - You need one of your clones to access a Clone Panel. Just about any clone will do. Small - You need someone of small stature to fit through a vent, like Yoda or Wag Too. Astromech - You need an astromech droid like R2-D2 to use an astromech panel. It's also possible you might need the astromech for long-distance floating. Protocol - You need a protocol droid like C-3PO to use a protocol panel. Explosives - You need someone with explosives, like Jek, Echo, or other Clone Troopers with bazookas, or any bounty hunter and their thermal detonators. Their weapons will bust silver armor. Rapid Fire - You need a clone with a rotary cannon, like Lieutenant Thire or Hevy, or you need a Super Battle Droid. Their rapid fire blasters will wear down gold armor. High Jump - You need to grab a high object or reach a high ledge, and Jar Jar's the only Gungan for the job. Sith - You need someone with a command of the dark side of the Force to manipulate objects with red sparkles. Dooku or Ventress can be used for this. Electric - You need someone who can apply electricity to an electric panel. Two characters can be used for this: Robonino and the MagnaGuard. TX-20 - The TX-20 panels are made with this droid in mind. In some missions, it's possible to find him and appropriate his head to use these, but not in others. Other droids will work on this panel, such as the MagnaGuard. Bounty Hunter - You need one of "their scum" to operate a bounty hunter panel. Cad Bane, any of his cohorts, Hondo Ohnaka, and Jango Fett all will work, among others. Jetpack - You need a bounty hunter that can float across vast expanses. Cad Bane has jet boots, and Jango Fett has a jetpack. Sniper Rifle - You need a bounty hunter with a weapon that can snipe far off targets. Aurra Sing, HELIOS-3D and IG-86 all have this ability. Missiles - You need a spacecraft that can fire missiles to destroy silver armor. A craft that can use them is labelled as such in the vehicles menu. Separatist Craft - You need a spacecraft that is purchased in the hangar of the Invisible Hand. It doesn't necessarily need to be *specifically* Separatist, as the Slave I will still work, for instance. Rapid Fire Ship - You need a spacecraft that is labelled as being "rapid fire" for taking down gold armor. =============================== 7A. Prologue: Geonosian Arena = =============================== #1 - Smash five refreshment stands at the south end of the arena. Drive the Reek into them. #2 - (Sith) Use Sith Force on the two parts of the left-hand pillar and use the grapple points. #3 - Pile the pillar pieces on the purple platform and double jump high to reach this one. #4 - (Sniper Rifle) Snipe ten ducks in the stands of the arena. #5 - (Electric) Use the electric panel on the right side of the arena, then Force push five Droidekas into the corral. #6 - (Small) Crawl into the vent in the back of the arena. #7 - (Rapid Fire) Blast gold objects on the right wall of the arena. One will release parts for C-3PO. Put him together. #8 - (Bounty Hunter, Rapid Fire) There are five gold items in the arena. Four are along the walls (two left, two right) and the fifth is behind the Bounty Hunter panel. #9 - (Bounty Hunter) Use the Bounty Hunter panel. Run on all three treadmills. #10 - (Sith) Around the walls are five little gardens. Walk on the seed in the dirt to plant it, then Sith Force each one onto the pot. Reward: Darth Sidious (Classic) =================================== 7B. Ventress 1 - The Hidden Enemy = =================================== #1 - (Small, Protocol) There are ten viewing screens that you have to activate and destroy. #1: The very first room on the right. #2, #3: Go through the vent with a small character in the first room. #4: The next room after you grapple over. #5: The next room through the door. #6: In the room after getting on the Gunship. #7: In the room behind the Protocol Droid panel. #8, #9: In room where you first fight Ventress. #10: In the next room where you fight Ventress. #2 - (Small) Go through the vent in the first room with a small character. Use the Force to move the plug into the bottom-most socket. #3 - (Jetpack/Astromech) Before going into the elevator after closing all the droid doors, jump out to the platform to the left and hover over to the canister. #4 - (Sith) On the open platform with all the droids, use Sith Force on fan systems in the four corners of the platform. #5 - (Bounty Hunter) On the open platform, use the Bounty Hunter panel. #6 - (Sniper Rifle) On the open platform, there are three green targets in the distance. Snipe all three. #7 - (Protocol) In the first room after the Gunship, use the droid panel on the right. On the far right of the room, Force the hose onto the middle panel and throw your saber at the balloon that inflates. #8 - (Sith) In the second room where you fight Ventress, restack the purple books on the back shelves using Sith Force. #9 - (Sith) Once you chase Ventress out of the library and out to the open platform, don't follow her yet. Instead, use Sith Force on the two red cranks on the walls to open garages. Ride the cars back into the library and put them on the buttons to see a surprise guest character. #10 - While falling down on the tri-droid, destroy ten Super Battle Droids. Reward: Greedo (Classic) ========================== 7C. Ventress 2 - Ambush! = ========================== #1 - Blast all the engines off the escape pod, have Yoda uncover the hook and grapple it with one of the clones. #2 - Find five "rock crabs" and smash them. #1: To the right of the first coral wall. #2: Just down the ledges in the beginning of the canyon. #3, #4, #5: In the back of the canyon, one on the left, two on the right. #3 - (Astromech/Jetpack) Just before the end of the first area, there are a couple of purple plants on the left that you can use the Force on. Ride up their wind currents to the ledge, then jet across to the right. Push the box off, then assemble the pieces of the big crab. Ride it around this area, finding all five small purple crabs. #4 - (Sith) At the end of the first area, use Sith Force on the back wall to make steps up to a cave. The crab in this room will sing three notes. Jump on the mushrooms in the back in the same order, following the colors. #5 - (Sith) Find and smash five ground worm things. #1: In the cave of Minikit Canister #4. #2: In the cave of Minikit Canister #7. #3, #4, #5: In the cave of Minikit Canister #9. #6 - (Astromech/Jetpack) From the highest ledge as you enter the canyon, jump and float across to the right side and use the astromech panel (you'll probably need a jetpack as the astromech rockets may not reach). In the cave, use grapples on both claws of this giant crab. #7 - (Rapid Fire, High Jump) Blast open the golden growths on the left wall of the canyon just after the first AAT. Inside, use the Force on the light pods to make the tentacles retract, then use Jar Jar to jump up to the canister. Anyone know what that switch is supposed to do? #8 - (Electric) Charge up the panel on the right side of the canyon near the second AAT. Assemble the pieces of the platform, then hop one character on and switch to the other so it can Force the platform upwards to the ledge. #9 - (Sith) Near the electric panel is a growth of plants that need Sith Force. Go inside the cave behind them. Inside, Force and smash everything. You'll have to climb up the left wall, blow the silver and gold plants on the walls, and place three objects on the pedestals on the back. This will raise the Lost Ark. Use a grapple on it to open it. Just... don't look at it. #10 - At the end of the last canyon, on the right are several purple plant pods bunched together. Bust them all down and assemble the pieces. Reward: Darth Vader (Battle Damaged) ==================================== 7D. Ventress 3 - Blue Shadow Virus = ==================================== #1 - (Sith) Pull six objects out of the swamp in the first area, then smash them. #2 - In the course of the first area, you'll find five alarms that summon battle droids. Smash all the alarms as they poke their heads out. #3 - Find five carrots buried in the ground in the first area, Force them out of the ground, and smash them. #4 - (Rapid Fire) There's a gold statue head in an alcove about halfway along the first path. Blast it down, then assemble the tractor and hop in. Several tufts of grass will pop up nearby. Drive over all of them. Note that there are other tufts of grass in the area that you do not need to drive over. Just close by ones. #5 - (Astromech) When in the gunship orbiting over the hatch, use the Astromech panel. #6 - There are four gates that need to be closed and locked with the Force. The first two are right at the beginning of the first tunnel. The other two are in the third tunnel. You need to pull the gates down, then move the purple lock to the top of the gate. #7 - (TX-20) After the party-split meets up, use both TX-20 panels twice. Note that you can use droid bounty hunters for this, too. #8 - (Protocol) At the end of the third tunnel, use the Protocol Droid panel and you'll enter a bar. Force the drink dispense behind the bar onto the wall, then slide the glass along the bar over to it. Throw the lever to fill the glass, then slide it back to the MagnaGuard. #9 - (Small) After you chase the LEP droid out of the bushes, you'll find a vent in the next room, crawl through, then climb up the saber walls. #10 - In the platform with the shuttle, use two grapple characters to pull on the shuttle. Reward: Clone Shadow Trooper ==================================== 7E. Ventress 4 - Storm Over Ryloth = ==================================== #1 - (Rapid Fire Ship) Blast the ten gold objects on the top of the Republic ship. #2 - (Small) Land on the frontmost landing pad and take a short character through the vent. #3 - (Free Play) Find and destroy five Geonosian Starfighters in space. They are marked by green arrows and pop up on both "levels" of space. #4 - (Electric) On the port side landing pad (left), go to the bottom and charge up the panel, then take the Vulture Droid and walk over the four buttons quickly. #5 - (Astromech) Go into the starboard side gunnery room and blow up the silver box. Assemble the panel, push it forward, and use an astromech on it. Now, go outside and fly into the canister. #6 - From either gunnery room, shoot up ten Vulture Droids flying around. #7 - (High Jump) On top of the bridge tower, jump up to the canister hovering high in the back. #8 - (Rapid Fire) Inside the bridge, blast the gold door on the elevator. #9 - (Sith) Inside the bridge, grapple the orange thing off to the right of the holoprojector, then Sith Force the pieces onto the pad. Step on it. #10 - (Separatist Craft) On the upper space area, blast the red box on top of the bridge tower. Reward: Qui-Gon Jinn (Classic) ====================================== 7F. Ventress 5 - Innocents of Ryloth = ====================================== #1 - Smash five purple flowers. #1: The very first area. #2: Along the street in the first part of the village. #3: On the left just after the silver barrier. #4: In the far left of the canyon before the tunnel. #5: In the far right of the canyon before the tunnel. #2 - Open five ryll shipping crates. #1: On the left as you enter the village. #2: On the left-hand roofs some ways before the silver barrier. #3: On the left-hand roofs just before the silver barrier. #4: In the far left of the canyon before the tunnel. #5: In the far right of the canyon before the tunnel. #3 - (Sith) Use Sith Force on five chimneys in the village. #1: On the right as you first enter. #2: On the left about halfway down. #3: On the left just before the silver barrier. #4: On the right not long before the silver barrier. #5: On the right just after the silver barrier. #4 - (Protocol) Near the landing pad for the AT-AP, use the Protocol panel to enter the school. Inside, place the pegs on the board, putting the six on the far right. #5 - (Bounty Hunter) Behind the Bounty Hunter Panel in the upper right part of the end of the canyon. #6 - Early in the underground tunnel, enter the first cell on the left, then Force all three pipe valves so the water flows out. #7 - Once you break your way into the cell and pull out the box, you'll find this canister right behind the box. #8 - (Small) As you push the box around, it will stop in front of a vent. Climb into the vent. #9 - (Rapid Fire) In the final area, blast away the gold rocks on the left side. #10 - (Sith) Once you take control of a cannon, just to the right of the left-hand silver cannon is a target to blow up. Sith Force the resulting parts together. Reward: Captain Antilles (Classic) ==================================== 7G. Ventress 6 - Liberty on Ryloth = ==================================== #1 - Build up to Level 8 and build a Minikit Dispenser. #2 - At the left side of the battlefield, just left of your starting point. #3 - Destroy three AATs by any means. #4 - (Small) Destroy ten gray rocks. #1: Just west of the northwest Republic base. #2: West of the middle Republic base. #3: West of the causeway near the Arc Energy Cannon. #4: On the northwest side of the eastern gorge near the island. #5: On the island in the northeast corner. #6: In between the upper-left four Separatist bases. #7: Southwest of the southernmost Separatist base. #8: Southwest corner of the Separatist bases. #9: Right next to the eastern gate. #10: Near the upper left Separatist base, climb up the vent. #5 - Destroy five palm fronds. #1: Southwest corner of battlefield. #2: East of the middle Republic base. #3: Northeast of the northern Repbulic base. #4: Back wall near the upper-middle Separatist base. #5: Southeast corner of the battlefield. #6 - (Astromech) In the northwest corner, assemble all the pieces and activate the panel. Ride the elephant and collect all the studs. #7 - (Bounty Hunter) Near the northeast island is a Bounty Hunter panel. Use it and destroy fifty battle droids before time runs out. #8 - (Sith) In the southeast corner of the battlefield, Sith Force the red sparkly rock. #9 - (Protocol) In the south on the Separatist side is a Protocol panel. Use it and take a speeder over all the buttons and lights. #10 - (Small, Sith) In the north, on the Separatist side, climb up the vent, then use Sith Force on the Darth Vader helmet. Reward: Stormtrooper (Classic) ================================== 7H. Dooku 1 - Battle of Geonosis = ================================== #1 - (Small) Blast ten special rocks. #1: Just to the right of your starting point. #2: West of the southwestern most Separatist base. #3: South of the southwestern Republic base. #4: West of the southwestern Republic base. #5: West of the northwest Republic base. #6: North of the northwest Republic base. #7: Northeast of the northeast Republic base. #8: Mid-north point of the battlefield. #9: East of southeast Separatist base. #10: Climb through the vent at the north end of the battlefield. #2 - Blast five brown plants. #1: Southwest corner of the battlefield. #2: East of southeast Separatist base. #3: South edge of battlefield, south of the Separatist base (near a Protocol panel) #4: Way south on the middle of the battlefield, down on a ledge. #5: Northwest of the northernmost Separatist base. #3 - Blast three Hailfire Droids. #4 - Sitting just west of the midwestern Republic base. #5 - (Sith) North of the northeast Republic base is a rock that needs to be Sith Forced. #6 - (TX-20) In the southeast corner of the battlefield is a building with a Separatist droid panel. #7 - (Protocol) Far south of the southeast Separatist base is a Protocol panel. Use it, then ride a speeder following the buttons and the lights. #8 - (Astromech) At the north end of the battlefield is a pile of bricks. Assemble them into a building with an astromech panel. Take the car that drops and pick up the nearby blue studs. #9 - (Small) Climb through the vent at the north end of the battlefield. Slide down the slope, landing on all five buttons. #10 - (Bounty Hunter) In the southwest corner of the battlefield is a Bounty Hunter Panel. Use it, then blast 50 battle droids any way you can. Reward: Princess Leia (Classic) ============================== 7I. Dooku 2 - Gungan General = ============================== #1 - Blast ten brown plants. #1: To the right of your starting spot. #2: Northwest corner of the battlefield. #3: In the left of the bottom two pirate bases. #4, #5, #6, #7: All south and east of the southeastern pirate base. #8, #9: East of the eastern pirate bases. #10: North of the northeastern pirate base. #2 - Blast five Starhawk Speeder Bikes. #3 - Just south of the southeast pirate base. #4 - (TX-20) In the southwest corner is a building that has a Separatist droid panel. #5 - (Sith) In the southwest corner is a rock with red sparkles that needs to be Sith Forced. #6 - (Bounty Hunter) Use the Bounty Hunter panel in the northwest corner. Normally, this would require fifty battle droids, but there are none, so this is a freebie. #7 - (Astromech) In the southeast corner of the battlefield, assemble the building with an astromech panel. Take the UFO inside and pick up all the studs to the north. #8 - (Electric) In the southeast corner of the battlefield, charge up the panel and ride a Skalder over all the buttons following the lights. #9 - (Jedi) In the north are three rocks and three geysers. Place all rocks on a geyser quickly. #10 - (Rapid Fire) It's going to be boring as heck, but there's a canister under the southern proton torpedo generator, so blast it away. Reward: Admiral Ackbar (Classic) ========================== 7J. Dooku 3 - Jedi Crash = ========================== #1 - (Free Play) Blast five Pirate Saucers. #2 - (Free Play) Blast five floating probes. They look like red dots with legs. NOTE: I sometimes have a tough time finding all of them. If you can't find your last one, restart the mission and see if it will be more forgiving. #3 - (Rapid Fire Ship) On the far left is a Venator-class with gold caps on either side of its hangar. Blast them. #4 - (Separatist Craft) At the back end of the left Venator-class (near its engines) is a red sparkly part of its hull. Blast it away. #5 - (Rapid Fire, Explosives) Destroy five Probe Droids. #1: On the left-hand flaming landing pad, underneath some silver boxes. #2: On the right-hand flaming landing pad. #3: On the top flaming landing pad, beneath a gold box. #4: On top of the Separatist cruiser, to the left near the torp generator. #5: In the hangar with the Republic Cruiser. #6 - (Explosives) On the left-hand flaming landing pad, near where you grab the box to push into the fire suppression system is a canister behind some flaming pipes. Blast the silver parts of the pipe above it to douse the fires. #7 - (Rapid Fire, Small) On the right-hand flaming landing pad, near the lever for the fire suppression system is a gold gate. Blast it away, then crawl through the vent behind it. #8 - (Rapid Fire) Blast away the bridge tower of the flaming ship, then land in the wreckage. Blast the three toilet stalls. #9 - (Rapid Fire) When landing on the Separatist ship that tractors the Republic Cruiser, blast the gold box in the lower right. Assemble the pieces and use the crane to grapple down to the lower ledge. #10 - (High Jump) Once you land in the hangar with the Republic Cruiser, use Jar Jar to jump up to the upper left corner. Reward: Obi-Wan Kenobi (Classic) ================================== 7K. Dooku 4 - Defenders of Peace = ================================== #1 - Build up to Level 8 and build a Minikit Dispenser. #2 - Blast ten palm trees. #1: South of the crashed cruiser. #2: West of the crashed cruiser. #3: North of the cruiser, near the silver wall. #4: Further west of the silver wall. #5, #6: North of the silver wall. #7, #8: Southwest corner of the battlefield, near the astromech panel. #9: Southeast corner of the battlefield. #10: The north end of the battlefield. #3 - East of the cruiser, in a little hidey hole. #4 - Destroy 3 AATs. #5 - (Sith) In the northeast corner is a black rock with red sparkles to Sith Force. #6 - (Bounty Hunter) In the northwest corner of the battlefield is a panel. Use it and then destroy 50 battle droids before time runs out. #7 - (Astromech) In the southwest corner of the battlefield is an astromech building to put together. Take the tractor it drops off and pick up the line of studs. #8 - (Protocol) At the south end is a panel. Use it then follow the trail of buttons and lights to the canister. #9 - (Electric) At the east end is a panel. Charge it, then grapple to the point that appears. #10 - Note that when you destroy the Barracks in the upper-left base that there's a metal plate under it. Build three buildings on that base, but not on the plate itself, and it will open. Reward: Vader's Apprentice (Classic) =============================== 7L. Dooku 5 - Weapons Factory = =============================== #1 - Build up to Level 8 and build a Minikit Dispenser. #2 - In the northwest corner of the battlefield is a metal plate. Build three buildings on that base (not on the plate) and it will open. #3 - (Bounty Hunter) In the north part of the west side is a panel. Use it, then destroy 50 battle droids before time runs out. #4 - (High Jump) On the east side is a rock with a canister hanging above it. Leap to it. #5 - (Astromech) Near your starting position are some bricks to assemble into an astromech panel, which calls down a car. Drive over all the blue studs that appear. #6 - Smash five red crystals in the caves. There are two soon after you enter. The third is past the first door, and the last two are past the second door. #7 - (Explosives) Soon after you enter the cave, there's a silver web on your right. Go through to the outside ledge. Use the Force to move the egg up to the top where the nest is, then saber jump up the walls to reach it. #8 - (Astromech) After you open the first set of doors, use the Astromech Panel behind the right door. #9 - (Gunner) After you open the second set of doors, use the grapple point behind the right door. #10 - In the last area are five valves that need to be turned. Three on the left side of the room, two on the right. Just be sure to avoid the tank as best as you can. Reward: Luke Skywalker (Classic) ================================ 7M. Dooku 6 - Legacy of Terror = ================================ #1 - (Free Play) You need to be able to switch characters for this one. In the first room, climb up the saber walls and then grapple the statue above you. #2 - (Sith) In the first room, Sith Force away the wall to find a pattern. Recreate that pattern using the blocks. #3 - (Explosive, Astromech, Rapid Fire, Electric) Build five Geonosian skeletons. #1: The first room, on top of the colored block stairs in the silver rock. #2: The room behind the astromech panel. (Canister #5) #3: The small cave you use the mech to bust down (Canister #6) #4: The room behind the electric panel (Canister #8) #5: High up on the left ledge during the boss fight. #4 - As you go through the caves, there are five "pop-out" Geonosian statues. There are three before the wall you pull down, and two afterwards. #5 - (Astromech) Before a wall you have to pull down is an astromech panel. Go through, then build, grapple, and push the tracks into place. #6 - (Rapid Fire) Just after busting down the big wall, use rapid fire on the gold panels along the walls. Once all four are busted, assemble the exosuit and walk it over to the panel. Head through the cave and at the end, jump out to the canister. #7 - (Electric) Once you enter the catacombs and start fighting the undead, head to the left and charge up the panel. Enter the cave, then use the Force on all four rocks. Smash the center object. #8 - (Sith, Explosive) Once you enter the catacombs, go to the right and blast the silver web. Next, use Sith Force to put all the creepy crawlies on the web. #9 - (Explosive) As you make your escape from the nest, shoot rockets all over the place and see if you get five silver rocks. #10 - (Free Play) At the end of the chase, use the saber walls to jump up to this one. Reward: Darth Vader (Classic) ===================================== 7N. Grievous 1 - Duel of the Droids = ===================================== #1 - Find five "refreshment" stations in the wall panels. #1: To your left at the very beginning. #2: On the left walls after the first force field. #3: Near the astromech panel on the left side after the first force field. #4: Just to the right of the second force field. #5: In the right-hand final corridor, near the clone panel. #2 - (Electric, Small) Charge the panel to your left at the beginning, then crawl through the vent. Blast all three "fishing" droids. #3 - (Sith) Blast five Mouse Droids #1: The first area, under a Sith panel. #2: After the first force field. #3: Closer to the second force field. #4: After the second force field. #5: In the left-hand final corridor, under a Sith panel. #4 - Blast three gold boxes. One's in the first area. The second is after the first force field. The third is after the second force field. Use your Gold Supers to blast them. #5 - Find all five Gold Super Battle Droids in the wall panels. #1: The first area, on the left just before the big electric room. #2: Near the second force field on the right. #3: On the left side after the second force field. #4: On the right side after the second force field (close to #3). #5: In the right-hand final corridor, on the left side. #6 - (Protocol) There are Protocol panels around the place. The first is up the left side after the first force field. The second is up the left side closer to the second force field, and the third is close to the third force field. Activating them opens a closet which tosses out beach balls. Smash the beach balls. #7 - (Astromech/Jetpack, Electric) In the first battle with Grievous, there's an electric panel on the upper left. You'll need to float to it from the upper right. #8 - (Sith) In the room where you assemble Artoo, open the back left door and assemble a minikit canister. #9 - (Sith) In the hangar after the meet-up, there are two panels near the bottom right that need to be Sith Forced. Put the UFO together and drive it over the six orange buttons. #10 - (Free Play) When fighting R3 on the upper platform, switch to a jumping character and enter the hole cut into the grating above you. In this next room is Droideka Bowling. Throw the switch then move the launchers into position. Knock over all the droids on one alley to get the canister (doing both gets you a bunch of studs). Reward: Han Solo (Classic) ======================================== 7O. Grievous 2 - Shadow of Malevolence = ======================================== #1 - (Free Play) Destroy five Hyena Bombers, which is tough because they pretty much look like Vulture Droids. They are marked with green arrows, so you have that much help. #2 - (Missiles) On the ion cannon is a small bunch of silver discs. Destroy them when the cannon is NOT firing. #3 - (Separatist Craft) On the lower left end of the Malevolence is a red sparkly box. Blast it, then use a somersault or U-turn to grab the canister. #4 - (Rapid Fire Ship) In the back of the "lower" level is a gold bracket. It's near a torpedo target. Blast it away. #5 - (High Jump) On the first landing pad, go to the left and grapple down the orange thing. Now, high jump onto where it was sitting and grab the canister. #6 - (Sith, Electric) On the first landing pad, go to the far right and use Sith Force on the box near the escape pod, then charge up the panel. Now, hop in your ship and blow up the escape pod. #7 - (Protocol, High Jump) In the right-hand blown away section of the ship, land and go to the right. Use the Protocol panel to reveal a pool, the grapple the plug out of it, then high jump to the canister. #8 - (Gunner) In the right-hand blown away section of the ship, land and go to the left. Grapple open the box to find two "plunk droids". Place the first on the left-hand button, and ride the second from right to left starting at the right-hand button. #9 - In the left-hand blown away section of the ship, land and use the Force to place all three garbage bins in the crane. #10 - (Electric, Explosive) In the left-hand blown away section of the ship, land and go to the right. Blow up the silver connector to the escape pod, then grapple it into place and charge it up. Once that's done, get in your ship and blast the pod. Reward: Lando Calrissian (Classic) ====================================== 7P. Grievous 3 - Destroy Malevolence = ====================================== #1 - (Clone, Explosives) Head through the clone panel on the right at the beginning. In the next room, use the Force to move the orange joystick at the bottom, which tilts the yellow maze. Tilt the ball into the center and then blast the canister as it comes out. #2 - (Sith, Clone, Jetpack) Destroy five red and black objects. #1: In the same room as Canister #1. #2: In the same area as Canister #4. #3: In the lower left corner of the tram area after you put together the crane. Before heading to the split-up area, MAKE SURE you check this spot out. #4: In the area with proton torpedoes. #5: On the bridge. #3 - (Gunner) In the tram area, on the right wall are two grapple points. Pull them both. #4 - (Jetpack, Protocol, Rapid Fire) In the tram area, go to the first astromech panel, then jet back to the right and use the Protocol panel. Blast away the gold boxing glove that pops out. #5 - (Explosives) On the second tram car is a silver box. Blast it and assemble the astromech panel pieces. This will raise a canister, but it's sealed. Use the crane on it so you can get to it. #6 - (Jetpack) Once you set down the tram with the crane, go to the front and jet over to the back left area with a silver cap near a button. Blast away the cap and press the button to ride up the fan. #7 - (Explosives) In the room with the proton torpedoes, find and blast five silver objects. Four are on the spiky ceiling hangings, and one is near the floor in the middle. #8 - During the fight with Grievous, knock the shields off the Droidekas and toss five at him. #9 - Complete the red, yellow, and green lights on Anakin's path and you get this one for free. #10 - (Electric) On the bridge, use the grapple point on the left and charge up the panel. Reward: Wedge Antilles (Classic) =================================== 7Q. Grievous 4 - Lair of Grievous = =================================== #1 - Use the clones in the first area to blast the gold rock to the left of Kit Fisto's ship. #2 - (Sith, Electric) After the MagnaGuards blow up the ship, use Sith Force on the remains and power up the panel. #3 - (Sith) Destroy ten wall tubes that need Sith Force power. Three are in the first passage leading to the chair room. Four are in the second passage after the chair room. Another in the room with the trapdoor. The last two are in the passage to the landing pad. #4 - Blast ten hanging lamps. Six are in the room with the chair. Four are after the Grievous fight. #5 - (Bounty Hunter) In the chair room, jet over to the left and use the panel. Throw the switch in this room to turn on the lights, then hover each of the pool balls into the pocket of its color (the cue ball doesn't get pocketed, of course). #6 - (TX-20, Bounty Hunter) In the passage after the chair room, use all three panels nearby and assemble the hover cart and the switch. Roll over the latter with the former. #7 - (Sith) After you get dropped down the trap door, use Sith Force on the lava to pull three platforms out. #8 - (Electric) Use the panel in the room with the boss monster. #9 - (Rapid Fire) There are ten silver pads that need to be destroyed. First, they need to be uncovered using Rapid Fire, then blown up. Three are in the room with the boss monster. The other seven are on the landing pad. #10 - On the landing pad, move the object with gold circles on it from the left module to the right module. Plug it in. Reward: Rebel Commando (Classic) ========================== 7R. Grievous 5 - Rookies = ========================== #1 - (Jedi) After you blow up the silver barrier, use the Force on the container to uncover parts for a cleaner. Use it to suck up all six of the green blobs on the floor. #2 - (Sith, Electric) In the lower area, after fighting the worm the first time, use Sith Force on the black rocks with red sparkles and enter the cave. Place the five eggs on the table and charge up the panel. #3 - (High Jump) After the first fight with the worm, use explosives on the silver rocks, then high jump into the cave. Grapple the three mobiles on the cribs. #4 - (Jedi) After killing the worm, use the Jedi Panel to cut your way inside the wall. Inside, Force throw the five canister pieces into the worm's mouth. #5 - (Sith) There are five steam valves that need to be replaced. Two are near the area for Canister #6. One is to the left of the door into the base. Another is in the control room, right on the center console. The last is in the area of Canister #9. #6 - (Electric) On the way up from the lower area, there's an electric panel that needs to be charged. Do so, then hit the astromech panel. #7 - There are five grapple points hidden under consoles. #1: One is south of the control room. #2: One is to Hevy's right as you start with him. #3: The upper floor of the control room. #4: One is in the passage between Hevy and the rest. #5: The last is in the left-hand passage leading to one of the boom bots. #8 - During solo time with Hevy, use him to destroy all the small gold boxes in the area. Try to hide behind things as you do so, or at least try to clear out the area of droids. #9 - (Sith, Electric) Use Sith Force on the panel on the back wall in the control room. In this next room, use the electric panel. #10 - (Sith) Go the same place as Canister #9, only throw the switch, which causes a canister to appear near the droids, so you have to go get it that way. Do it quickly, though, before the container closes. Reward: Darth Maul (Classic) ==================================== 7S. Grievous 6 - Grievous Intrigue = ==================================== #1 - On the bridge, target the front windshield with the crates. Hit it in five marked spots. #2 - (Rapid Fire) On the bridge, blast the gold box, assemble the switch, and pull it. #3 - (Explosive) After the split up, in the part where you don't fight Grievous, blast the silver canister to your right, then the snake inside. #4 - (Explosive) Attach five red valves to steam vents. #1: In non-Grievous fighting path, going up the first set of ramps, on the left. #2: In the first room with nodes, blow up the silver box on the left. #3: In the second set of ramps. #4: Just before the second room with nodes, in a silver box. #5: In the last set of ramps. The valve is on the ceiling. #5 - There's a point with a gold cage that you need to use a Super Battle Droid to wear down. Also in that area are three small gold panels on the wall. Blast them all away. #6 - In the room with Eeth Koth captive, you need to close all four hatches spilling out droids. From left to right, you need to unplug the power connector, smash the nearby structure and Force it onto the spot, toss something into the object hanging from the ceiling, and Force a box into the hole. #7 - (Rapid Fire) In the room with Eeth Koth captive, blast the door on the right side of the room. #8 - In the landing pad waiting for Anakin to pick you up, stack the three purple boxes to make the canister appear, then hop up to it. #9 - (Electric) In the hangar, blast the silver cage on the right, then charge up the panel to launch an escape pod. Blast it with the shuttle. #10 - (Free Play) Blast five Geonosian Starfighters with the shuttle. Reward: Boba Fett (Classic) ================================ 7T. Epilogue - The Zillo Beast = ================================ #1 - Build up to Level 8 and build a Minikit Dispenser. #2 - Destroy five gray and purple rocks. #1: Just left of the starting point. #2: The north middle of the battlefield. #3: Northeast corner of the battlefield. #4: Southwest of the southwestern Separatist base. #5: Just northwest of the center Separatist base. #3 - Destroy ten blue canisters. #1: In the west area of the Republic bases. #2: North of the Republic bases. #3: North of the northwest Separatist base. #4: Northeast corner of the battlefield. #5: East side of the battlefield. #6: Southeast corner of the battlefield. #7: South wall of the battle, between the second and third Sep bases. #8: South of the southwestern Separatist base. #9: Southwest of the southwestern Separatist base. #10: West of the northwestern Separatist base. #4 - Ride an AT-TE east of your eastern base. There's a rock with a canister hanging over it. Jump from the AT-TE to get it. #5 - Destroy six AATs. #6 - (Sith) In the southeast corner, use Sith Force on the black rock with red sparkles. #7 - (Bounty Hunter) In the southeast corner is a Bounty Hunter panel. Use it, then destroy 50 battle droids before time runs out. #8 - (Astromech) In the northeast corner is a pile of bricks. Build the astromech panel then use it to call down an Ice Cream Truck. Ride it to the left and collect all the blue studs. #9 - In the northeast corner is a canister sitting high on a ledge. Use the Force to plug in the two plugs. #10 - (Electric) In the southwest corner, charge the electric panel, then follow all the buttons and lights to the northeast corner. Reward: Chewbacca (Classic) ============================== 7U. Extra 1 - Hostage Crisis = ============================== #1 - (Jedi) Force the three pieces onto the ship on your right. #2 - Use a Sniper Rifle to shoot down the five clones cleaning the ships outside. #3 - (High Jump) This is on top of the left-hand ship outside. #4 - (Jedi) Force together the astromech panel near the left-hand ship and use it to drop a Hailfire Droid into the area. Blast away the shiny Jedi Starfighter. It will take a while, as you need to destroy several parts. #5 - Destroy five Mouse Droids while in the second area. #6 - (Jedi) In the second area are five ice cream dispensers on the walls that need the Force. #7 - (Sith, Small) Use Sith Force on a wall hanging in the second area, and place it above. Crawl through the vent behind it. #8 - (Rapid Fire) At the far right end of the second area, blast away the gold cage around the astromech panel, then use it. In the next room, you need to give each Commando new hair. For the left, you just need to Force it into place. For the center, you need to use rapid fire on the gold cart, then build it. For the right, you need to blow up the silver cart, Force it into place, then double grapple it. #9 - (Jedi) Use the Jedi panel on the right side of the second area. This opens the outside window. Jetpack over to the canister. #10 - (Sith) In the second commando room is a panel that needs Sith Force. Pull the switch behind it. You now have a little video game going on here. Throw the switch and stand on the button. You need to make Indiana Jones jump when you do, and that happens whenever you jump off the button. If he makes it to the end, you get the canister. Reward: Tusken Raider (Classic) ============================== 7V. Extra 2 - Castle of Doom = ============================== #1 - Throw your saber at Jabba three times. It will release some guards, but he'll cough up pieces for a canister. #2 - (Gunner) Grapple the ceiling in front of Jabba and put together the purple pieces. Force the three boxes onto the purple. #3 - (Explosive) Blast all the silver pots in the throne room and step on all the buttons. #4 - (Explosive, Rapid Fire) Assemble five Probe Droids. #1: In the throne room, blast the silver structure on the right. #2: In the garage on the left, rapid fire the gold object. #3: In the garage in the back right, rapid fire the gold object. #4: South of the palace gate, in a silver object. #5: In the desert, in the back left. #5 - (Rapid Fire, High Jump) In the dining room, blast the gate on the right and assemble the purple pieces. Instead of stacking the burger on the left, do so on the right, then high jump to the canister. #6 - In the garage are five hanging poles that need to be destroyed. It's easiest to do this by saber throwing from long range to make sure you get everything. #7 - (Explosive) As soon as you exit the palace, blast the lock on the skiff. #8 - Blast ten skulls. #1: To the right after you exit the palace. #2: To the south after you exit the palace. #3: Near the pile of rubble where you make the small skiff. #4: Southeast of the area you make the speeder. #5: At the far east end of the area with the big gate. #6: Just east of the garage with the astromech panel. #7: Southwest corner of the desert. #8: Southeast corner of the desert. #9, #10: Northeast corner of the desert. #9 - (Small) In the area with the huge gate, there's a vent near the electric panel. Crawl into it, then head right. #10 - (Astromech) Out in the desert, use the panel on the left side of the area and take the dune buggy (or your speeders, whatever) on the course around the buttons and lights. Reward: Imperial Guard (Classic) ****************************************************************************** 8. BOUNTY HUNTER MISSIONS ****************************************************************************** Once you complete the extra mission "Hostage Crisis" in Ziro's room on the Invisible Hand, you can walk up to the button in front of Ziro, which will allow you to select one of sixteen Bounty Hunter Missions. When entering a mission, you'll be going as if on Free Play, with two characters, and you can switch by pressing L1 and R1. The difference between this and Free Play is that you'll only have a set of bounty hunter characters to choose from. As you enter the mission, you'll be placed in a familiar part of a Story Mission. Your objective is to find the character you chose to find. The character you're looking for is standing around in a specific spot in the area. Walk up to the character and the mission will be considered complete. Just be quick, because every mission has a limited time. As for who you'll need to complete these missions, the set of characters you get for completing Hostage Crisis are more than enough. In fact, it might even be easier just to use those people instead of buying more characters, so you have fewer characters to cycle between looking for the right one. Just a reminder that ALL droid panels can be operated by a droid bounty hunter, so don't think those are closed to you. =========== 8A. R2-D2 = =========== Location: Ruusan Moon (Duel of the Droids) Time: 1 minute Use Robonino to open the door to the left and to crawl through the vent. Artoo is at the right end of this catwalk. ========== 8B. Yoda = ========== Location: Rugosa (Ambush!) Time: 3 minutes He's in the back of the canyon, just left of the last AAT. You'll have to rush past them all and get behind the purple plant. =================== 8C. Padmé Amidala = =================== Location: Naboo (Blue Shadow Virus) Time: 1 minute, 30 seconds Head straight to the back and don't stop. At the back left, use either HELIOS or IG to open the Protocol panel and go into the bar. Padmé's in front of the jukebox. ====================== 8D. Anakin Skywalker = ====================== Location: Dead Moon of Antar (Destroy Malevolence) Time: 2 minutes Head straight back to the next room. You'll have to use jets to get to the astromech panels and droids to activate them. Head across the first two trams, then jet across the gap where the platform would normally go. Once you land on the leftmost platform, head down towards the screen and you'll see Anakin loafing around. ================= 8E. Captain Rex = ================= Location: Rishi Moon (Rookies) Time: 1 minute Assemble the grapple and lower yourself down. Instead of fighting the worm, simply jetpack across to the left and find Rex. ============== 8F. Plo Koon = ============== Location: Dead Moon of Antar (Shadow of Malevolence) Time: 1 minute Hop in the sublight booster and drop down to the lower level. Land at the platform and head back and right towards the escape pod. Plo Koon is hiding behind the platform on the right. ================== 8G. Aayla Secura = ================== Location: Quell (Jedi Crash) Time: 1 minute Go to the right and towards the bridge tower of the flaming cruiser to watch it get blown up. Once the tower is gone, land on the uncovered platform and you should see Aayla in the back and to the right a bit. ==================== 8H. Obi-Wan Kenobi = ==================== Location: Ryloth (Storm Over Ryloth) Time: 1 minute Fly to the front of the ship (towards the back) and land on the pad with the torpedo generator. Use Robonino to crawl in the vent to find Kenobi hiding under the floor. ============ 8I. Ahsoka = ============ Location: Tatooine (Castle of Doom) Time: 3 minutes Simply head to the left and you'll see her on some rocks. Climb up to them using the nearby ramp. =============== 8J. Kit Fisto = =============== Location: Vassek (Lair of Grievous) Time: 1 minute Head to the back of the hallway, jetpacking over the gaps. Bear left at the chair room and jetpack over to the astromech panel. Use a droid on it and enter the room to find Kit glowing in the dark. ================= 8K. Bail Organa = ================= Location: Coruscant (Hostage Crisis) Time: 3 minutes You'll need to open the first door on the left, as if you were going through the mission, so quickly assemble the pipes so you can go to the next room on the right, where Bail is hiding. =========== 8L. Waxer = =========== Location: Ryloth (Innocents of Ryloth) Time: 2 minutes This one is... not very intuitive. See that box on top of the silver part of the wall? Waxer's in there, and you need to blast away the entirety of the silver parts to get him down. To get a grenade to the top part, you'll need to throw it while using a jetpack. ==================== 8M. Commander Cody = ==================== Location: Christopsis (The Hidden Enemy) Time: 30 seconds In the lower-right corner of the room. More lower than right. ===================== 8N. Commander Ponds = ===================== Location: Geonosis (Weapons Factory) Time: 3 minutes Head inside and through the left door. Both of the second set of doors are shut, which means Ponds is here, and indeed he is, just on your right. ===================== 8O. Luminara Unduli = ===================== Location: Geonosis (Legacy of Terror) Time: 1 minute Head straight into the cave. At the end, turn left and run past the astromech panel (it's already open). She's standing at the end of the next room. =============== 8P. Eeth Koth = =============== Location: Saleucami (Grievous Intrigue) Time: 3 minutes This one's neat. Throw five grenades at the glass (as if you were going for the minikit canister). Once you hit the fifth, Koth pops out. ****************************************************************************** 9. CHARACTERS AND CRAFT ****************************************************************************** Despite covering such a small part of galactic history, this game has quite a few characters. There are 115 named characters in the game, as well as 18 customizable characters. Out of the 115 characters: 45 are unlocked as you beat Story Missions 39 become available for purchase as you beat Story Missions (found wandering around various parts of the hub) 22 are earned from completing minikits in each of the 22 Story Missions. 6 are enemy characters that are locked in the brig of the Resolute at various points in the game. 2 are characters that you automatically receive upon completing certain conditions. 1, and only one, is a character that can only be unlocked with a secret code. Some characters are quite unique, but here are some archetypes you'll commonly see. Jedi - Swinger of sabers. Masters of the Force. The Jedi have become quite popular since we started seeing more active young fighters and fewer old guys or half-dead Sith. They have the following abilities that apply to gameplay: - Double Jump: Press X twice when in midair. The jump gets them higher than your average muggle. - The Force: Hold down Circle near objects with blue sparkles. - Jedi Panel: Press Square while standing on a blue circle with a Jedi insignia to cut your way through. Sith - Whereas the Jedi preach order, the Sith promote freedom. Freedom to use the Force to your own liking and freedom to allow your emotions to run wild. They have all the abilities of a Jedi, plus: - Sith Force: Hold down Circle near objects with red sparkles. Gunner - Sometimes hokey religions and ancient weapons really *aren't* a match for a good blaster at your side. Gunners are simply characters with a sidearm, but they can be useful for other things: - Grapple: Press Circle in front of an orange grapple point to pull on it, either to hoist yourself up or to pull something down. Clone Trooper - Building on a basic Gunner, the Clone is a solider of the Republic, and has a couple of extra abilities as such: - Clone Panel: Press Circle in front of a panel with a picture of a clone on it to activate it. - Droid Popper: Press Circle and the Clone will toss an EMP grenade that will stun droids if it connects. NOTE: Several clones have specific weapons, like a rocket launcher or rotary cannon. Clone Commander - These guys come equipped with radios for commanding the troops. In addition to the abilities of Clones, these guys have: - Clone Radio: Press Circle when near clones or at a Barracks to take control of that group. Hold down Square to target something, and release Square to unleash your squad. Bounty Hunter - Another improvement on the basic Gunner model, these guys have the following skills that denote them as a member of the trade: - Thermal Detonator: Press Circle to toss this explosive that can demolish silver armor. - Bounty Hunter Panel: Press Circle in front of a panel labelled for Bounty Hunters to activate it. Astromech - A small droid that rolls around on treads and is designed for interfacing with starships. Astromechs have a few unique abilities. - Zapper: Press Square to unleash a zap that can disable droids for a moment. - Hover: Hold down X to hover, which doesn't go as high as a jump, but can go further in distance. - Astromech Panel: Press Circle near the panel to activate it. There are several more types, like protocol droids, small characters, electric characters, but most of them are pretty unique and can be addressed on a character by character basis. ====================== 9A. Story Characters = ====================== This first group consists of characters that you earn for free throughout story progression. --- * Obi-Wan Kenobi * - After Prologue They call him "The Negotiator". Known to be just as calculating and analytical in peace time as he is in war, General Kenobi made quite a name for himself in the early days of the war as one of the Republic's premiere front line generals. His expert application of strategy and tactics ensured many Republic victories. Obi-Wan is a Jedi. --- * Anakin Skywalker * - After Prologue Found as a boy by Qui-Gon Jinn on the remote desert world of Tatooine, little Anakin displayed an incredible aptitude for the Force despite no training. Despite his age, the Jedi eventually accepted him into the Order, assigned as Obi-Wan Kenobi's Padawan. After growing in distinction among his peers, he rose to the rank of Jedi Knight soon after the outbreak of the Clone Wars and was given a Padawan of his own. He now serves as a powerful example of the worth of the Jedi in wartime against the Separatists. The Chosen One rises. Anakin is a Jedi. --- * Padmé Amidala * - After Prologue Born Padmé Naberrie, but better known by her name of state, Padmé is a politician from Naboo. She was elected Queen of Naboo at thirteen years of age, where she served her people through a Trade Federation embargo. At the end of her terms of service, she chose to remain in the political world and soon became Naboo's representative Senator on Coruscant, where she would remain throughout the Clone Wars. Padmé is a Gunner. --- * Commander Cody * - After AV-1, CD-6 Clone CC-2224 took the name "Cody" after being found to have a good streak of independent thought amongst other clones. He was given command of the 7th Sky Corps during the Wars and often served directly with Jedi Master Obi-Wan Kenobi. Cody is a Clone Commander. His standard weapon is a blaster rifle. --- * Yoda * - After AV-2 One of the most renowned and long-lived Jedi Masters in the galaxy at the time of the Clone Wars, Yoda served as Grand Master of the Jedi Order during those turbulent times. Despite his extreme talents in the Force and in his lightsaber skills, Yoda preferred a more quiet and dignified life of training new Jedi. Sadly, with the strain the Wars put on the galaxy, he was time and again called to missions serving the Republic as the great warrior he never truly wished to be. To this day, Yoda's species remains a mystery. Yoda is mostly a standard Jedi. He differs from others in that his small frame allows him to crawl through vents. --- * Lieutenant Thire * - After AV-2 Clone CC-4477 was a lieutenant in the Clone Wars. He ended up under the service of Master Yoda during a mission on Rugosa. Thire is a Clone Trooper and comes armed with a "rotary cannon", a repeating blaster that allows him to destroy gold armor. --- * Rys * - After AV-2 One of the clones serving under Yoda and Lieutenant Thire during the mission to Rugosa. Rys is a Clone Trooper. He's armed with a blaster rifle and has thermal detonators instead of EMP grenades. --- * Jek * - After AV-2 One of the clones serving under Yoda and Lieutenant Thire during the mission to Rugosa. Jek is a Clone Trooper armed with a missile launcher. His missiles can destroy silver armor. --- * Ahsoka * - After AV-3, CD-3, or GG-1 Not long after the outbreak of the Clone Wars, Anakin Skywalker was promoted to knighthood and assigned a Padawan, much to his chagrin. Ahsoka Tano is a Togrutan youth who harbors many similar qualities of her master. Impulsive, overreaching, and sometimes adversarial, Ahsoka has a habit of rushing into things without thinking them through, something that her master frequently admonishes her for as both grow into their new roles. Ahsoka is a Jedi. --- * Jar Jar Binks * - After AV-3 or CD-2 Jar Jar was an outcast from his city of Otoh Gunga, wandering the swamps of Naboo when he happened upon two Jedi fleeing from a droid army. After leading them to safety, he tagged along with the Jedi as they settled a Trade Federation embargo and discovered a special boy on Tatooine. Following the conflict with the Trade Federation, he was given the honor of serving his Gungan people as their represenative in the Republic Senate. It was Jar Jar who made the fateful proposal to allow the Supreme Chancellor emergency powers in order to combat the Separatist threat. Jar Jar is a melee fighter. All he has to defend himself is his flailing arms. That said, he does have a pretty high double jump. --- * Captain Rex * - After AV-3, CD-5, or GG-1 Clone CC-7567, known to his friends as "Rex", but known to his subordinates as "captain" or "sir". He was in command of the famed Torrent Company during the Wars, often serving directly under General Skywalker. He was the consummate independent soldier; following orders, but not afraid to question any he disagreed with. Rex is a Clone Commander. His standard weapon is a pair of blaster pistols. --- * Waxer * - After AV-5 A clone trooper serving in the 212th Attack Battalion, Waxer was a member of Ghost Company. Despite being fierce in battle and a fine soldier, Waxer had a compassionate side to him, which surfaces when dealing with civilians suffering the horrors of war. Waxer is a Clone Trooper. His standard weapon is a missile launcher that can destroy silver armor. --- * Boil * - After AV-5 A clone trooper serving in the 212th Attack Battalion, Boil was a member of Ghost Company. Hardened by war and eager for combat, Boil has a first impression of being a cynic and by-the-book. He also has one heck of a nice Fu Manchu mustache. Boil is a Clone Trooper. His standard weapon is a blaster rifle. --- * Mace Windu * - After AV-6 or CD-1 A human of Korun descent, Windu was a Jedi Master going into the Clone Wars and served on the Jedi High Council. Much of his work in the Wars was administrative, deploying Jedi to areas that required an army to lead or a covert mission to be accomplished. He did serve several battles on the front lines, though, and was likely one of the fiercest Jedi combatants on the field, favoring his own self-developed style of lightsaber fighting. Windu is a Jedi. --- * Commander Ponds * - After AV-6 Clone CC-0411, nicknamed "Ponds", was a clone trooper commander. He mostly served in an advisory capacity in tactics, but was also combat-ready, as was demonstrated when he assumed command of Lightning Squadron during the liberation of Ryloth. Ponds is a Clone Trooper Commander. His standard weapon is a blaster rifle. --- * Ki-Adi-Mundi * - After CD-1 A Cerean Jedi Master, Mundi held a seat on the Jedi High Council in the years leading up to and during the Clone Wars. He was considered one of the Council's senior members alongside Masters Yoda and Windu. As a member of the Cereans, a species with an incredibly low birth rate, he was one of the few Jedi afforded the privilege of having wives and children. Ki-Adi is a Jedi. --- * Kit Fisto * - After CD-1 Master Fisto is a Nautolan, an amphibious humanoid species from the planet Glee Anselm. Although talented in the Force and in lightsaber combat, particularly in the basic "Form I" style, Kit Fisto was considered a peaceful and enthusiastic person, always ready with a smile when things go well. Fisto is a Jedi. --- * Commander Stone * - After CD-2 Clone CC-5869 adopted the name "Stone" and was given command of his own squadron of troopers. He once found himself in a rather peculiar position when he was under the overriding command of a certain clumsy Gungan. Stone is a Clone Trooper Commander. His standard weapon is a blaster rifle. --- * Aayla Secura * - After CD-3 Master Secura is a Twi'lek, specifically of the Rutian race (which is noted for blue pigmented skin). She served with distinction during the Wars, leading several campaigns. She became an incredibly popular Jedi among the people of the Republic during the Wars due to her talent and beauty. Aayla is a Jedi. --- * Commander Bly * - After CD-3 Clone CC-5052, who nicknamed himself "Bly", was in command of the 327th Star Corps. He frequently served under Jedi Master Aayla Secura during the Clone Wars. Bly is a Clone Commander. His standard weapon is a blaster rifle. --- * Wag Too * - After CD-4 A male Lurmen, Wag was a member of a village consisting of his people on Maridun. The village was extremely pacifist, and refused to involve itself in the war, even as it came to their planet. Despite his dedication to his people, he has a sense of justice that comes to the forefront when the Jedi need his help. Wag Too is a unique character. He has a small frame to fit into vents, and his weapon is a whip, which can also be used like a gunner's grapple. --- * Clone Trooper * - After AV-1, CD-2, or GG-1 Despite all being genetic copies of noted bounty hunter Jango Fett, the Grand Army of the Republic consisted of independently thinking humans, and a vast number developed personalities of their own, some even taking names in addition to their numbers. Although nearly all of them shared a strong sense of duty towards the Republic and the Chancellor, their individual differences led to a more cohesive working unit, with those standing out being afforded officer positions. Clone Troopers are. They just "are". They're armed with blaster rifles. --- * Luminara Unduli * - After CD-5 Calm, patient, and often thought as one of the better teachers, Jedi Master Luminara Unduli is a Mirialan. Like many other Jedi, she served with distinction in the Clone Wars as a commander of troops and as a capable fighter. She's often found with her Padawan, Barriss Offee. Luminara is a Jedi. --- * Barriss Offee * - After CD-5 A model student, Barriss is a Mirialan, like her Master, Luminara Unduli. Cultural tradition amongst the Mirialans dictated that they only take their own species as Padawans, which Luminara honored. Barriss is a studious and selfless Padawan, willing to give her life for the mission if necessary. Barriss is a Jedi. --- * R3-S6 * - After GG-1 The R3 series of droids was designed by Industrial Automaton following its incredible success with the R2 series, and was engineered for military applications. R3-S6 was presented to General Skywalker during the war as a temporary replacement for R2-D2, who had gone missing. R3-S6 acted impertinent towards its new master, but this was all an act, as it was actually programmed to be a spy for General Grievous. R3-S6 is an astromech. --- * R2-D2 * - After GG-1 Adventurous and spunky, this R2-series astromech became a personal favorite of Anakin Skywalker ever since he was a kid. Having begun his service in the Royal House of Naboo, R2 served with distinction up to the war, where he became General Skywalker's personal astromech, often accompanying him in his starfighter. Artoo is an astromech. --- * Plo Koon * - After GG-2 Jedi Master Plo Koon is a member of the Jedi Council, a general in the Republic, and an accomplished starfighter pilot. He is a member of the Kel Dor species, a species that actually knew about the Force long before the Jedi came to their world, having had a long tradition of what were known as Baran Do Sages. As a Kel Dor, Plo Koon needs to wear a breath mask and special eye wear, given his species intolerance to oxygen-rich environments. Plo Koon is a Jedi. --- * C-3PO * - After GG-3 While Threepio seems typical of most protocol droids; fussy, proper, and prone to nagging behavior, his origins were most certainly not typical, as he was built by a young Anakin Skywalker. Following Anakin's return to his homeworld of Tatooine shortly before the outbreak of the Clone Wars, he took Threepio with him, where he entered Padmé's service as an attendant protocol droid. Threepio is a protocol droid. He cannot fight, jump, or do anything besides access protocol droid panels. --- * Nahdar Vebb * - After GG-4 Vebb is a Jedi Knight and a member of the Mon Calamari species. He trained as a Padawan under Jedi Master Kit Fisto, but his usual training was interrupted with the outbreak of the Clone Wars. Fisto was called to the front lines as a general, and Vebb remained behind to complete his training. This left Vebb with a desire to prove to his master how much he had improved and to join by his side during the war. Nahdar is a Jedi. --- * Commander Fil * - After GG-4 Clone CC-3714 took the nickname "Fil". Although he didn't receive much characterization in the series, he was the clone commander to accompany the Jedis Kit Fisto and Nahdar Vebb into Grievous' retreat on Vassek. Fil is a Clone Trooper Commander. He's armed with a blaster rifle. --- * Heavy Weapons Clone Trooper * - After GG-4 Clone Troopers can be bred to be specialized in different forms of combat. These may be simple direct skirmishes, covert operations, infiltrations, or in the case of this trooper, demolitions. HWCT is a Clone Trooper armed with a missile launcher that can destroy silver armor, if that weren't obvious. --- * Hevy * - After GG-5 CT-782 was a relatively new clone trooper when he was stationed on the Rishi Moon. A member of Domino Squad, Hevy is the "sarcastic" one. Hevy is a Clone Trooper. His standard weapon is a rotary cannon that can destroy gold armor. --- * Echo * - After GG-5 CT-21-0408 was a relatively new clone trooper when he was stationed on the Rishi Moon. A member of Domino Squad, Echo is the "smart" one. Echo is a Clone Trooper. His standard weapon is a missile launcher that can destroy silver armor. --- * Fives * - After GG-5 CT-27-5555 earned his nickname for obvious reasons. He was a relatively new clone trooper when he was stationed on the Rishi Moon. A member of Domino Squad, he is, by process of elimination, the "cute" one. Fives is a Clone Trooper. His standard weapon is a blaster rifle. --- * Adi Gallia * - After GG-6 Jedi Master Adi Gallia is a Tholothian, born on Corellia. She's also a member of the Jedi Council, having served since long before the Clone Wars. She was a master politician and diplomat, having learned much about the trade during her years on Corellia. Gallia is a Jedi. --- * Eeth Koth * - After GG-6 Jedi Master Eeth Koth is a Zabrak, the same species as Darth Maul, and a member of the Jedi Council. Having lived his early years in the slums of Nar Shaddaa, Koth did not let this experience sour him and rose to become a highly respected Jedi Master. Koth is a Jedi. --- * Cad Bane * - Found: Invisible Hand Hangar Cost: 250,000 Bane is a male Duros bounty hunter. He is cold, ruthless, and extremely talented. He has been called "the best ever since Jango lost his head". He has no qualms about working on women or children. During the Clone Wars, he would end up taking several jobs for Darth Sidious, and although his results weren't always perfect, he often came out ahead in the end. Bane is a Bounty Hunter. His weapon is dual blaster pistols. He also has jet boots that can be activated as a sort of double jump. NOTE: It is also possible to get Bane for free after Hostage Crisis, but the ONLY way this is possible is if you complete the Boba Fett minikit, as he the only bounty hunter character that you don't need another bounty hunter character to get. --- * Aurra Sing * - After Hostage Crisis Also known as Nashtah, Aurra's species is an unknown/human hybrid. She actually began life as a Jedi Padawan, but a series of misfortunes and fallings out led her to use her skills in a life of crime as a bounty hunter. She often considers it an honor to hunt Jedi. Aurra is a Bounty Hunter. Her weapon is a sniper rifle. --- * Robonino * - After Hostage Crisis A Patrolian bounty hunter, Robonino is an expert saboteur and demolitions expert. He's often called in on jobs that require subversive tactics rather than (or in addition to) straight up blaster fights. Still, in a fight, he's more than capable of using his electric weapons to his advantage. Robonino is a Bounty Hunter and additionally is an "electric" character. His weapon is a blaster rifle. He's ALSO a small character who can crawl through vents. --- * Shahan Alama * - After Hostage Crisis Alama is a Weequay bounty hunter. Earlier in his life he was part of a gang of pirates, but was kicked out for being too wild and unruly, which should give you an idea of just how wild and unruly he is. He has a rather notable feature of a battle droid arm in place of his right arm up to the elbow. Alama is a Bounty Hunter. His weapon is a blaster rifle. --- * HELIOS-3D * - After Hostage Crisis HELIOS is an IG-86 assassin droid, which will be described in greater detail just below. He and a couple other droids accompanied Cad Bane on his job in Coruscant. Markings on him indicate that he's property of Black Sun, and most likely not Bane's personal droid. HELIOS-3D is a Droid Bounty Hunter, in that he has all normal skills of a bounty hunter, and can access any droid panel. His weapon is a sniper rifle. --- * IG-86 * - After Hostage Crisis The IG-86 series of sentinel droids was designed by Holowan Laboratories to function as a bodyguard or home security for the wealthy, but they were frequently used for less savory purposes, such as assassins or hunters. IG-86 is a Droid Bounty Hunter, in that it has all normal skills of a bounty hunter, and can access any droid panel. Its weapon is a blaster rifle. --- * Commando Droid * - After Hostage Crisis The BX-series droid commando is an improved variation on the standard battle droid. More intelligent and agile, these droids were designed for stealth missions and could even disguise themselves in enemy armor to pass for them. The Commando Droid is a Gunner. --- * MagnaGuard * - After Castle of Doom The IG-100 MagnaGuard is a battle droid envisioned by General Grievous to serve as his personal bodyguards. Considerably more intelligent than a rank and file battle droid, the MagnaGuard comes armed with an electrostaff forged to combat lightsabers and electrically charged at the tips. In this, the MagnaGuard was developed to be an anti-Jedi weapon. The MagnaGuard is an "electric" character, in that it can charge certain panels marked with its own picture. Otherwise, it's a melee fighter that has a double jump, but no jump attacks. --- * Count Dooku * - After Castle of Doom Alternatively... Found: Invisible Hand Hangar Cost: 250,000 Dooku of Serenno is a human who was considered one of the most talented Jedi of his time. After a long and storied career, a series of battles that spoke of Senate corruption and Jedi ineffectiveness shook his resolve, and he departed from the order to return to his home and his station as a count. Not long afterwards he was contacted by Darth Sidious who convinced him to join as a Sith and incite the Separatist movement. The movement turned into a full out war against the Republic following the Battle of Geonosis. Dooku is now seen as the leader of the movement and many believe that capturing or killing him will bring about its end. Dooku is a Sith. In addition to usual Jedi powers, he also commands the dark side of the Force and can manipulate red objects. Also, when he uses the Force on another character, he invokes Force Lightning. ====================== 9B. Extra Characters = ====================== These characters must all be bought or earned, either be completing missions, completing minikits, or satisfying other criteria. --- * Admiral Yularen * - Found: Resolute Bridge after the Prologue Cost: 15,000 Wullf Yularen is a Republic Navy officer with a decorated history, serving terms as a captain fighting slaves and pirates, as well as a stint in the Bureau of Intelligence. When the Clone Wars erupted, he was given an admiral's commission and put in command of the Open Circle Fleet, with the Venator-class Star Destroyer "Resolute" as his flagship. He would find himself serving alongside the Jedi on numerous occasions, mostly with Skywalker, Kenobi, and Tano. Yularen is a Gunner. --- * Jango Fett * - Found: Ziro's Room on the Invisible Hand Cost: 70,000 One talented bounty hunter, Jango Fett is a human from Concord Dawn. Prior to his tenure as a bounty hunter, he served with the Mandalorians, even becoming their leader at one point. Various happenstances and fallouts led to his life of solo work. After pulling a job on a fallen Jedi, he was offered the opportunity to be the template for the Galactic Republic's clone army. Jango Fett is a Bounty Hunter. His weapon is dual blaster pistols. He also has his ever-popular jetpack which can be activated by jumping twice. --- * R4-P17 * - Found: Resolute Flight Deck Cost: 35,000 An astromech droid in service to General Kenobi in the days leading up to the Wars. She (yes, "she") accompanied Kenobi on his voyages to Kamino and Geonosis socketed into his starfighter. R4 is an astromech. --- * Neimoidian * - Found: Invisible Hand Landing Craft Cost: 20,000 A distant genetic offshoot of the more adventurous Duros, the Neimodians have a somewhat poor reputation in the galaxy as being obsessed with wealth and business, but becoming snivelling and cowardly when open conflict presents itself. The Neimoidan is a Gunner. --- * Battle Droid * - Found: Invisible Hand Hangar after AV-1 Cost: 6,500 The workhorse of the Trade Federation Droid Armies, the B1 is a droid of simple programming; complete objective killing all hostiles in the way. Cheap and easily mass-produced, these droids find themselves being mostly cannon fodder against battle seasoned soldiers and Jedi. The Battle Droid is an impaired Gunner. All it can do is walk and fire. It cannot jump, and it cannot grapple. --- * Super Battle Droid * - Found: Invisible Hand Hangar after AV-2 Cost: 25,000 An improvement over its predecessor, the B2 Battle Droid had no need to be slaved to a command ship due to an improved processor, as well as greater armor, and a powerful wrist-mounted blaster. The SBD can only shoot and run, but does have a nice rapid-fire feature that can wear down gold armor. --- * Gonk Droid * - Found: Invisible Hand Bridge after AV-3 Cost: 3,000 The GNK power droid is quite simply a battery on legs. They have very rudimentary intelligence and are used for little more than supplying power. The Gonk's only use is that it's effectively invincible. It can't run, jump, shoot, or anything else besides waddle around and "gonk". --- * LEP Servant Droid * - Found: Invisible Hand Landing Craft after AV-3 Cost: 6,000 The LEP series was manufactured by Coachelle Automata as a childcare droid, but a few unfortunate incidents with the droid hurt the company's image and it was repurposed as a simple servant droid. The LEP can only run around and make noises. Nothing else. --- * Gold Super Battle Droid * - Found: Invisible Hand Landing Craft after AV-3 Cost: 30,000 What's THIS? 14-carat clankers? Auric automata? This blinged out droid was made specifically for the game and doesn't have any presence in the series at all, or anywhere else, really. The Gold SBD is simliar to a normal one. In addition to its rapid-fire capability, it also has regenerating hearts. So, it's not QUITE as invicible as its in-mission counterpart. --- * Captain Typho * - Found: Resolute Hangar Catwalks after AV-3 Cost: 10,000 Gregar Typho was Padmé's head of security up to the outbreak of the Clone Wars. Having served with distinction in the Battle of Naboo, where he lost his left eye, Typho is a faithful retainer to the Royal House. Typho is a Gunner. --- * Queen Neeyutnee* Found: Resolute Hangar Catwalks after AV-3 Cost: 30,000 Neeyutnee was the Queen of Naboo to directly succeed Queen Jamillia, and was twice removed from Queen Amidala. She served the office during the Clone Wars. Neeyutnee is a Gunner. --- * Battle Droid Commander * Found: Invisible Hand Bridge after AV-6 Cost: 10,000 The OOM-series of battle droids was the predecessor to the more simple B1 series. Having higher capacity for intellect allowed the OOM-series the ability to fulfill several different roles, including pilot, security, and command. The BDC is, crazily enough, a Gunner with the ability to command. Amazing how we have a battle droid that can actually jump, grapple, and use a radio. --- * Hondo Ohnaka * - Found: Ziro's Room on the Invisible Hand after CD-2 Cost: 45,000 The leader of the eponymous Ohnaka gang, Hondo is a Weequay pirate operating out of the planet Florrum. Having begun life as a slave, Hondo responded to the galaxy in kind by forming his gang and using it for piracy, running spice, kidnapping, and extortion. Although he lives a life of crime, he does have a sense of honor. Ohnaka is a Gunner. --- * Pirate Ruffian * - Found: Ziro's Room on the Invisible Hand after CD-2 Cost: 10,000 A Weequay member of Ohnaka's gang. This is one of Ohnaka's many vicious dudes. The Ruffian is a Gunner. --- * Senator Kharrus * - Found: Resolute Assault Hangar after CD-2 Cost: 20,000 Kharrus is a member of the Galactic Senate. He is a Gran from Kinyen. He's considered well-liked and a respectable senator, and was chosen to negotiate with the pirates who kidnapped Count Dooku. Kharrus is a melee fighter, in which he uses the Staff of Ra. Yes, THAT Staff of Ra from Indiana Jones. Seriously, watch the episode. His staff looks exactly like it, and the creators confirmed it. --- * Tee Watt Kaa * - Found: Resolute Assault Hangar after CD-4 Cost: 15,000 The leader of his village on Maridun and father to Wag Too, Tee Watt Kaa held deeply to his beliefs of pacifism and was very much against helping Republic forces, due to believing they were as guilty in the war as the Separatists. Tee Watt Kaa, like his son, is a melee fighter with a whip, which can be used to grapple. --- * Turk Falso * - Found: Ziro's Room on the Invisible Hand after CD-2 Cost: 45,000 Falso is a Weequay and a lieutenant in Ohnaka's pirate gang. He often considers himself superior to Ohnaka, and is a pathological liar and manipulator. Falso is a Gunner. --- * Probe Droid * - Found: Invisible Hand Gunnery Station after CD-3 Cost: 6,000 The Arakyd Viper Probe Droid was often used for scouting and recon. This could be anywhere from determining the livability of a planet to enemy locations in war. War-based probe droids tend to be armed with a light blaster for defense, as well as a self-destruct mechanism if discovered. The Probe Droid has only a blaster for defense, and can sort of jump, but that's about all there is to it. --- * Lurmen Villager * - Found: Resolute Assault Hangar after CD-4 Cost: 10,000 Lurmens are a mammallian species simliar to lemurs. They're considerably smaller than a human and are covered in a gray or brown fur. They are still quite sentient, though, and would prefer if you'd stop calling them "cute" all the time, thank you. The Villager is a melee fighter with a whip, which can be used to grapple. --- * TX-20 * - Found: Invisible Hand Landing Craft after CD-5 Cost: 50,000 TX-20 is a T-series tactical droid. They're designed for overseeing battlefields and providing tactical data and advice. Personality-wise, the series tends to be impatient and rude, often considering itself superior to "lesser" droids. TX-20 is more or less a Gunner, but it also has its own panel that requires it to open, or at least its head. He also carries a radio, so he's the droid version of a commander. --- * Geonosian Guard * - Found: Ziro's Room on the Invisible Hand after CD-5 Cost: 15,000 The Geonosians are an insect like people. They tend to reside in hives hollowed out of mountains. Having evolved on the harsh plains of Geonosis, they've become hardy, ruthless, and cunning. Their culture is rigidly caste based, with everyone living to serve the higher cause. The Guard is a Geonosian Gunner. If you hold down the jump button, he will start flying, which will allow you to move a bit faster. --- * Workout Clone Trooper * - Found: Resolute Access Catwalks after CD-5 Cost: 25,000 Following on the heels of the Beach Trooper in previous LEGO Star Wars is this fellow, well aware that a healthy body is important to being an effective trooper, and is not afraid to show it off for the ladies. WCT is a standard Clone Trooper. --- * Bib Fortuna * - Found: Ziro's Room on the Invisible Hand after Castle of Doom Cost: 30,000 Fortuna is a Twi'lek who serves as Jabba the Hutt's majordomo. Having disgraced himself among his people, he does not have the "conjoined" name common to Twi'leks. Inventive and cunning, Fortuna is always looking to improve his position in organized crime. Fortuna is a Gunner. --- * Undead Geonosian * - Found: Invisible Hand Landing Craft after CD-6 Cost: 10,000 Because no work of fiction is complete without zombies. Queen Karina the Great is a Geonosian queen who can produce (somehow) little brain parasites. These parasites were used on dead Geonosians to make them rise up and walk the earth (or at least Geonosis). While a bit disconcerting, they were really little match for battle-hardened Jedi. The Zombie Geo is a ploddingly poor melee fighter. All it can do is shamble about and swing its arms. --- * Destroyer Droid * - Found: Invisible Hand Hangar after GG-1 Cost: 40,000 More commonly known as a "droideka", these bad boys roll into battle, unfold to attack, deploy shield generators, and blast away with their cannons like they just don't give a darn. Developed by the Colicoid species, who happen to look rather similar. Must just be a coincidence. The droideka is a specialized gunner. It doesn't jump or do any fancy stuff besides roll around and blast away. Its shield will keep it protected from most fire. --- * Heavy Super Battle Droid * - Found: Invisible Hand Hangar after GG-3 Cost: 25,000 B2 droid could have their weapons rearmed to accommodate different firearms, such as these plucky fellows, armed with high explosive rockets. The rockets on an HSBD can destroy silver armor, but they still can't jump or grapple. --- * R6-H5 * - Found: Resolute Access Catwalks after GG-4 Cost: 25,000 Faithful astromech droid of Kit Fisto, Arsix has Star Wars fans up in arms. Not only does he not look like the established R6-series model, but R6-series droids didn't go into production until the Galactic Civil War. Oh, the humanity. Oh, the canonity. Arsix is an astromech. --- * Clone Pilot * - Found: Resolute Bridge after GG-5 Cost: 15,000 Clones bred and trained to handle the complicated aircraft and spacecraft of the Grand Army of the Republic, they're distinguished by the yellow markings on their armor. The Pilot is a Clone Trooper. --- * MSE-6 * - Found: Resolute Medical Bay after GG-6 Cost: 6,000 The MSE-6-series repair droid, also known as a "mouse droid", was a small droid that rolls around on four wheels. It was often used for simple maintenance and repair jobs, as it could enter compact areas in ships or installations. It was marketed as "cute" by its developers, Rebaxan Columni. Mouse Droids can do nothing but roll around and squeak. --- * Sionver Boll * - Found: Resolute Access Catwalks after The Zillo Beast Cost: 25,000 A scientist, Boll designed and developed a new superweapon for the Republic, and electro-proton bomb, which was designed to devastate the droid armies while leaving organic beings unharmed. Despite her work in weaponry, she is generally a compassionate and caring person. Her species has not yet been identified. Boll is a Gunner. --- * Bail Organa * - Found: Resolute Access Catwalks after Hostage Crisis Cost: 25,000 Bail Prestor Organa is the respected senator from Alderaan, one of the most peaceful and beautiful planets in the Republic. He is also the First Chairman and Viceroy of the planet, making him its de facto ruler. He is considered a well-loved senator and a friend to the Jedi. Organa is a Gunner. --- * Luxury Droid * - Found: Resolute Medical Bay after Hostage Crisis Cost: 15,000 The BD-3000 Luxury Droid is a mark of status. Designed to aesthetically appear human-like, but still very obviously a droid, they were used by high society individuals in a variety of roles, including mundane tasks like cooking or tailoring, or even more complicated tasks like piloting and bodyguarding. The Luxury Droid is, for the purpose of this game, a protocol droid. --- * Onaconda Farr * - Found: Resolute Bridge after Hostage Crisis Cost: 25,000 Farr is the esteemed senator from Rodia on the Galactic Senate. He has a bit of a checkered past in his tenure, at times expressing sympathy for the Senate. Due to the actions and friendship of Senator Amidala of Naboo. he has since come around and seeks redemption for his mistakes. Farr is a Gunner. --- * Senator Philo * - Found: Resolute Hangar Catwalks after Hostage Crisis Cost: 30,000 A Gran senator, Philo was present on Coruscant during Cad Bane's incursion of the Senate Building. He was in attendance for the purpose of gathering support against Palpatine's proposed "Enhanced Privacy Invasion Bill". Philo is a melee combatant, armed with a spear. --- * Senate Commando (Captain) * Found: Resolute Bridge after Hostage Crisis Cost: 25,000 The Captains of the Senate Commandoes are recognizable by the white markings on their helmets, making them look all stylish and stuff. The Captain is a Clone Trooper. --- * Senate Commando * Found: Resolute Hangar Catwalks after Hostage Crisis Cost: 25,000 Mostly consisting of clones during the war, the Senate Commandos were blue-armored soldiers specifically tasked with the protection of the members of the Galactic Senate. The Commando is a Clone Trooper. --- * Gamorrean Guard * - Found: Ziro's Room on the Invisible Hand after Castle of Doom Cost: 40,000 Looking like bipdeal boars, Gamorreans are a simple and warlike species. Despite their introduction into the galaxy, they've mostly shunned higher technology and learnings, instead focusing on ways to improve their fighting prowess among their own clans. Naturally muscular, they're often found serving crime lords as guards and enforcers. --- * General Grievous * - Found: Invisible Hand Bridge after GG-6 Cost: 250,000 Born Qymaen jai Sheelal, a Kaleesh warlord who came to the attention of the Separatists following a particularly terrible campaign he waged against the Huk, his people's life long enemies. In a shuttle crash engineered by the Separatists and designed to cripple him, Grievous was critically injured and his remaining organs were outfitted to a cybernetic frame. He was presented to Count Dooku as a potential weapon against the Jedi, who trained him in lightsaber combat. Grievous' specialty would become the use of multiple lightsabers, up to four at once in his metal arms. He was given the title of Supreme Commander of the Droid Army and became a terrifying figure for use against the Republic. Grievous is a unique fighter. He wields four lightsabers and can double jump rather high. --- * Asajj Ventress * - Found: Invisible Hand Observation Room after AV-6 Cost: 250,000 An assassin in service to Count Dooku, Ventress began her life and learned much of her Force abilities on Dathomir, as one of the Nightsisters, a cadre of dark-side users native to that planet. After being sold into slavery, she was taken as a Jedi Padawan, but when her master was killed, her anger drove her to the dark side. After a demonstration of her abilites to Count Dooku, he took her as an apprentice, where she mostly served in secret missions. Ventress is a Sith who dual wields lightsabers. She can use Sith Force to move red sparkly objects. --- Admiral Ackbar (Classic) - Cost: 50,000 Minikit for CD-2 Expert at identifying traps, but only after they happen. Ackbar is a Gunner. --- Captain Antilles (Classic) - Cost: 50,000 Minikit for AV-5 Found himself on the wrong end of a Vader-brand choke hold. Antilles is a Gunner. --- Chewbacca (Classic) - Cost: 50,000 Minkit for The Zillo Beast Is known to tear a person's arms out if he loses. Chwebacca is a Gunner. --- Han Solo (Classic) - Cost: 50,000 Minikit for GG-1 Shot first. Han is a Gunner. --- Lando Calrissian (Classic) - Cost: 50,000 Minikit for GG-2 Charming scoundrel. You'd like him. Lando is a Gunner. --- Princess Leia (Classic) - Cost: 50,000 Minikit for CD-1 Answers to "your worship". Leia is a Gunner. --- Luke Skywalker (Classic) - Cost: 50,000 Minikit for CD-5 Father was a navigator on a spice freighter, or so he was told. Luke is a Jedi. --- Obi-Wan Kenobi (Classic) - Cost: 50,000 Minikit for CD-3 Just a crazy old man. Like his younger self, older Obi-Wan is a Jedi. --- Qui-Gon Jinn (Classic) - Cost: 50,000 Minikit for AV-4 Obi-Wan's former master, expert Gungan tongue grabber. Qui-Gon is a Jedi. --- Rebel Commando (Classic) - Cost: 50,000 Minikit for GG-4 Dressed in this year's finest in forest camo. The Rebel Commando is a Gunner. --- Wedge Antilles (Classic) - Cost: 50,000 Minikit for GG-3 Red Two, standing by. Wedge is a Gunner. --- Boba Fett (Classic) - Cost: 100,000 Minikit for AV-6 Has the kind of face you used to see everywhere. Fett is a Bounty Hunter with a jetpack. --- Greedo (Classic) - Cost: 70,000 Minikit for AV-1 Did not shoot first. Greedo is a Bounty Hunter. --- Darth Maul - Cost: 275,000 Minikit for AV-5 Spiky, flippy, dual-sabering son of a gun. Darth Maul is a Sith. --- Darth Sidious (Classic) - Cost: 275,000 Minikit for Prologue Something something something DARK SIIIIIIIDE. Something something something comPLETE. Darth Sidious is a Sith. --- Darth Vader (Classic) - Cost: 275,000 Minikit for CD-6 NOOOOOOOOOOOOOOOOOOO!!! (do not want) Darth Vader is a Sith. --- Darth Vader Battle Damaged (Classic) - Cost: 275,000 Minikit for AV-2 This is Vader after receiving a considerable beatdown from the character just below. Even worse for the wear, Vader is still a Sith. --- Vader's Apprentice (Classic) - Cost: 275,000 Minikit for CD-4 Okay, I'll say a couple of words about this guy. This is Galen Marek, also known as "Starkiller", who was just a young lad when he saw his father killed by Darth Vader. Vader took the boy as an apprentice with the intent of overthrowing the Emperor. To put it lightly, he got considerably more than he bargained for. Personally, I think it's kinda cool that they're taking characters from *other* Star Wars video games. The Apprentice is a Sith. --- Imperial Guard (Classic) - Cost: 50,000 Minikit for Castle of Doom Red-coated window dressing for the Emperor. The Guard is a melee fighter. --- Clone Shadow Trooper (Classic) - Cost: 50,000 Minikit for AV-3 Apparently, these guys only exist in a couple of articles and as an action figure. They haven't really been seen in the universe at large. The CST is a Clone Trooper. --- Stormtrooper (Classic) - Cost: 50,000 Minikit for AV-6 They go down remarkably easy. The stormie is a Clone Trooper. --- Tusken Raider (Classic) - Cost: 50,000 Minikit for Hostage Crisis Always ride single file to hide their number. The Tusken is a melee fighter. --- * Wat Tambor * - Found: Resolute Brig after AV-6, need Sith character to free him. After you free him, you can find him at the Invisible Hand Observation Room. Cost: 50,000 The Skakoan Tambor was the Foreman of the Techno Union and a member of the Separatists. A master engineer, he, like all Skakoans, was constantly in a "pressure suit", given the incredibly high pressure of their homeworld. He had a considerable hand in funding and development for the Separatist war effort. Tambor is a Gunner. --- * Lok Durd * - Found: Resolute Brig after CD-4, need electric character to free him. After you free him, he hangs out on the Invisible Hand Bridge. Cost: 50,000 Compared to the relatively svelte figure of Nute Gunray, Durd was a rather pudgy Neimoidian by most standards. A weapons researcher, Durd's claim to fame was a rather terrible hover tank, which he named the "Defoliator", which broke down organic material, leaving inorganics intact. He attempted to test this tank on the Lurmen people of Maridun before the Jedi intervened. Oh, and he's voiced by George Takei, which is AWESOME. Durd is a Gunner. --- * Poggle the Lesser * - Found: Resolute Brig after CD-6, need TX-20 to open the door. After you free him, he hangs out on the Invisible Hand Bridge. Cost: 50,000 Archduke of Geonosis, Poggle was a strong supporter of the Separatist movement. Also a member of the Techno Union, which gave him access to the battle droid capabilities of the Trade Federation. It was he who presided over the attempted public execution of Obi-Wan, Anakin, and Padmé. Poggle is a Geonosian Gunner. If you hold down the jump button, he will start flying, which allow you to move faster. --- * Dr. Nuvo Vindi * - Found: Resolute Brig after AV-3, need a Bounty Hunter to open his cell. After you free him, he hangs out at the Invisible Hand Observation Room. Cost: 50,000 Vindi is of the Faust species from the planet Adana. A bit off his nut, the good doctor at one time became obsessed with the assumed-extinct "Blue Shadow Virus" and was looking to release it into the wildlife of Naboo. Vindi is a Gunner. --- * Nute Gunray * - Found: Resolute Brig after completing a Republic Assault on Naboo, need a Sith and TX-20. After you free him, he walks around the Invisible Hand Bridge. Cost: 50,000 The Viceroy of the Trade Federation, Gunray is a vain Neimoidian. He often looks to cover his own hide in tense situations and is quick to blame others for failures. He's a charter member of the Separatists. Gunray is a Gunner. --- * Whorm Loathsom * - Found: Resolute Brig after completing a Republic Assault on Christophsis, need an electric character and a Bounty Hunter. Cost: 50,000 Loathsom is a Kerkoiden, and a member of the Separatists. He's an accomplished commander who gave the Republic many troubles in the early days of the war, particulary after his capture of the planet Christophsis. Loathsom is a Gunner. --- * Chancellor Palpatine * - Earned: Win Republic Assaults and make all planets Republic-controlled. Note that you don't necessarily have to win every Republic Assault, but all planets must be "blue" at the same time. All that's known of Palpatine's earlier life is as a Senator for Naboo. It's unknown if it's truly his homeworld. Regardless, the senator showed incredible politicial aptitude, enough to become a very popular figure, especially during the Invasion of Naboo a decade before the Clone Wars, which allowed him to ascend to the position of Supreme Chancellor of the Republic, a position he has held right into the war. Palpatine is a Gunner. No, really. He is. --- * Grand Moff Tarkin * - Earned: Win Separatist Assaults and make all planets Separatist-controlled. Wilhuff Tarkin, during the Clone Wars, was already an ambitious and far- seeing officer of the Republic. Cold, and posessed of an iron will, he was willing to take any steps necessary to ensure that order was preserved in the galaxy. Tarkin is a Gunner. --- * Savage Opress * - Earned: ONLY through a Secret Code (MELL07) Opress is a Zabrak from Dathomir. He is the brother of Sith Lord Darth Maul. A proud warrior, he was conditioned by the magic of the Nightsisters to be a powerful Sith assassin, like his brother. Opress is a Sith. ===================== 9C. Flight Vehicles = ===================== These vehicles are separated into two categories: Republic and Separatist, and each set is available for purchase and use at the respective hangars of the Command Ships. Once you complete a certain mission or buy a certain character, the ship can be purchased, or is sometimes available for free. Weaponry: Lasers - Forward firing bolts of energy, the most basic weapon, and something almost every craft has. "Separatist" Lasers - All Separatist craft can destroy objects with red sparkles. Rapid Fire Lasers - Despite how fast a craft *seems* to fire, only craft specifically labelled as such can pour on enough laser fire to destroy gold armored objects. Concussion Missiles - This is a primary weapon that replaces lasers on certain craft. The missiles home in on targets and can destroy silver armored objects. Proton Torpedoes - A secondary weapon on a few vehicles. Torpedoes are specifically designed to destroy purple circular targets. NOTE: At the moment, I'm unsure when many of these become available. Suffice to say that as you continue through the game, they will start cropping up. --- Anakin's Jedi Starfighter - After AV-4 Obi-Wan's Jedi Starfighter - After Prologue Cost: 50,000 Plo Koon's Jedi Starfighter - After GG-2 Kit Fisto's Jedi Starfighter - After GG-4 Cost: 50,000 The Delta-7B Aethersprite is an improvement on the original, with a slightly larger central hull and room for an astromech to dock and undock, rather then being hardwired into the system. The Jedi used these wedge-shaped starfighters for travel, recon, and combat, and several personalized their own starfighters. Primary Weapon: Dual Laser Cannons --- Y-Wing Starfighter - After GG-2 Cost: 50,000 This is actually a more streamlined version of the more well-known BTL-S3 Y-Wing. The BTL-B fighter was put into service during the Clone Wars. It is a two-seater fighter/bomber, with a pilot and gunner in a turret. General Skywalker frequently formed the famed Shadow Squadron as a Y-Wing fighter wing. Primary Weapon: Dual Laser Cannons --- ARC-170 Starfighter - After The Zillo Beast Cost: 50,000 The "Aggressive ReConnaissance-170 Starfighter" was manufactured by Incom. It's an ancestor to the famous X-Wing and was designed for the Clone Wars. As the name suggests, its main function is scouting and recon missions that deal with the threat of combat. Primary Weapon: Rapid Fire Lasers --- Republic Gunship - After CD-3 This is a Rothana Heavy Engineering "Low Altitude Assault Transport/infantry", or "LAAT/i". First employed at the outbreak of the Clone Wars, this is an atmospheric craft designed to transport infantry into hot zones. It's also quite capable of defending itself, with forward blasters and side turrets. Primary Weapon: Dual Laser Cannons --- Republic Dropship - After AV-6 Cost: 50,000 This is a Rothana Heavy Engineering "Low Altitude Assault Transport/carrier", or "LAAT/c". Also employed at the beginning of the Clone Wars, this gunship was designed to carry vehicles into combat. It had similar armaments as the LAAT/i's. Primary Weapon: Rapid Fire Lasers --- Republic Attack Shuttle - After GG-4 Cost: 50,000 This is a Cygnus Spaceworks "Nu-class Attack Shuttle". It was sometimes used in place of the Gunship to ferry troops for the Republic. It had fold down wings, a design that became common of many shuttles. Primary Weapon: Dual Laser Cannons --- Jedi Shuttle - After GG-6 Cost: 50,000 The Cygnus Spaceworks "Eta-class Shuttle" was sometimes called a "Jedi ambassadorial shuttle". It was considerably less armored and didn't house as many personnel as the Nu-class. Primary Weapon: Dual Laser Cannons --- Medical Frigate - After GG-3 Cost: 50,000 This is a Kuat Drive Yards "Pelta-class" Frigate, a small capital ship which seems similar to a Corellian Corvette in appearance. Often used as a medical craft, they've since become more commonly known as medical frigates. Primary Weapon: Dual Laser Cannons Secondary Weapon: Proton Torpedoes --- Republic Cruiser - After CD-3 Cost: 50,000 The Corellian Engineering Corporation "Consular-class" Cruiser is a typical light cruiser seen throughout the galaxy. The ships of diplomats are painted red, as red is seen as a color of neutrality in the galaxy. Primary Weapon: Concussion Missiles Secondary Weapon: Proton Torpedoes --- The Twilight Cost: 50,000 This is a CEC G-9 Rigger Freighter. It was originally owned by Ziro the Hutt for smuggling spice, but was commandeered by Anakin Skywalker and served him and Ahsoka Tano on their mission to Tatooine. Suddenly, Uncle Owen telling Luke that his father was "a navigator on a spice freighter" makes a lot more sense. Primary Weapon: Dual Laser Cannons --- V-19 Torrent Starfighter - After AV-4 The Slayn & Korpil V-19 is a starfighter that preceeded the V-Wing and the B-Wing starfighters. Its notable feature was three wings that all folded down during flight. It was used by the Republic in the early days of the war. Primary Weapon: Dual Laser Cannons --- H-Type Nubian Yacht - After GG-3 Cost: 50,000 Padmé's personal cruiser during her time as a Senator. A classic example of Nubian design, with soft curves and a full chrome finish. The cruiser was simple to the point that Padmé could (and often did) pilot the craft herself. Primary Weapon: Laser Cannon --- Stealth Ship - After finding all 130 Gold Bricks The stealth ship was a prototype small capital ship designed with a cloaking device and first saw service during the Clone Wars. Although cloaking devices had long been a reality in the galaxy, they were still considered rare due to the materials required in making them. This ship was the smallest on record to have a functioning cloaking device. Primary Weapon: Concussion Missiles Secondary Weapon: Proton Torpedoes --- Vulture Droid - Cost: 100 The Variable Geometry Self-Propelled Battle Droid, Mark I, or simply "vulture droid" is a droid starfighter in service of the Trade Federation, and later the Separatists. In addition to flight, it can also stand on its "wings" and use them as legs. Primary Weapon: Dual Laser Cannons --- Hyena Bomber - Cost: 50,000 The Hyena-class Bomber is the main droid-based bomber for the Separatists, and saw considerable use during the Clone Wars. Looking rather similar to a Vulture Droid, only having a larger fuselage, the Hyena was loaded with heavy ordinance to make bombing runs. Primary Weapon: Dual Laser Cannons --- Geonosian Starfighter - Purchase Poggle the Lesser This is a Nantex-class territorial defense starfighter, a fighter specifically designed by the Geonosians with their physical stature in mind. It presents a very small profile and is difficult to shoot down, and even more difficult to control. Primary Weapon: Laser Cannon --- Neimoidian Shuttle - Purchase Nute Gunray This is a Haor Chall Engineering "Sheathipede-class" transport shuttle. It's designed to look like a soldier beetle. High-ranking members of the Trade Federation use these shuttles to ferry from orbital spacecraft or installations to a planet's surface. Primary Weapon: Dual Laser Cannons --- Pirate Saucer - Purchase Hondo Ohnaka The Ohnaka Gang, based on Florrum, routinely used a Haor Chall Engineering "Flarestar-class" ship, named Rapier One, for basic transport and shuttling needs between planetside and their larger Corona-class frigate. The craft's distinctive feature was its saucer shape. Primary Weapon: Concussion Missiles --- MagnaGuard Starfighter - After Castle of Doom This is a Buuper Torsckil Abbey Devices "Rogue-class" Porax-38 starfighter. It was designed by the Utupauns as a hyperdrive-capable fighter. Republic forces often faced these fighters piloted by IG-100 MagnaGuards, thus the name given. Bounty hunter Cad Bane owned one of these fighters, but more on that in a minute. Primary Weapon: Dual Laser Cannons --- Geonosian Solar Sailor - After CD-6 Cost: 200,000 This sloop was Count Dooku's personal starship during the early days of the Clone Wars. It combines a "Punworcca 116-class" interstellar sloop as its body with a "solar sail" technology, which absorbs latent plasma emitted by stars and uses it as propulsion. Primary Weapon: Quad Laser Cannons --- Soulless One - After GG-6 Cost: 200,000 This is General Grievous' personal starfighter. It's a Feethan Ottraw Scalable Assemblies "Belbullab-22" starfighter, only considerably modified for the General's needs, with a top-of-the-line hyperdrive and increased armor and shields. Primary Weapon: Rapid Fire Lasers --- Trident Assault Craft - After AV-6 Cost: 200,000 This ship is Asajj Ventress' personal starship during a point in the Clone Wars. It casts a very unique profile, being shaped and flying much like a squid. Primary Weapon: Concussion Missiles Secondary Weapon: Proton Torpedoes --- Xanadu Blood - After Hostage Crisis Cost: 200,000 This is Cad Bane's personal Rogue-class starfighter. Modified to his personal specs, it would be the ship Bane would use while running jobs for the Separatists. Primary Weapon: Rapid Fire Lasers --- The Halo - After Hostage Crisis Cost: 200,000 This is a Botajef Shipyards SS-54 light freighter. It has been considerably modified with new weaponry and is the personal starship of the Zabrak bounty hunter Sugi. Primary Weapon: Rapid Fire Lasers --- Slave I - Purchase Jango Fett Originally, Slave I was a prototype Firespray-class patrol and attack ship, one of six being tested on Oovo IV. Bounty hunter Jango Fett stole the ship and modified it to his personal tastes. It serves as his personal ship and base of operations in his bounty hunting. Primary Weapon: Dual Laser Cannons ===================== 9D. Ground Vehicles = ===================== These vehicles are the ones you'll use during Large-Scale Battles. The whole concept, as well as a more exhaustive disseration on how useful each of these vehicles are, is detailed in Section 4 up there. Here, all you're getting is the vehicle's history and cost to purchase from the hangar. The first five vehicles are Republic. The next six are Separatist. The last two are independent pirates. To purchase these vehicles, you need to go to the Resolute Assault Hangar or the Invisible Hand Landing Craft. Craft of each side can be purchased in those areas, respectively, except for pirate craft, which can be purchased in either area. The BARC Speeder and the STAP are available for use immediately, free. Every other craft must be purchased, and can only be done so once you ride the vehicle in battle. For the case of the Repbulic Vehicles, that's easy, just hop in each one of them in any of the battles in Story Missions. For the Pirate Vehicles, you'll be using them in the "Gungan General" Story Mission, so they'll be available at that time. For Separatist vehicles, you'll either need to ride them in Separatist Assault Missions or hijack them during battles when you're on the Republic side. --- AT-RT - Cost: 50,000 The Kuat Drive Yards All-Terrain Recon Transport was first employed by the Grand Army of the Republic during the Clone Wars. It is a relatively fast, single pilot, walker mech designed for scouting and recon. --- AT-AP Walker - Cost: 75,000 This is the Kuat Drive Yards All-Terrain Attack Pod, an evolution of the AT-XT and AT-TE walkers. It was designed as mid-ranged artillery, and was sometimes affectionately referred to as a "sniper tank" given its advanced targeting capabilities. While it normally walks on two legs, a third can be extended during combat for added stability. --- RX-200 Tank - Cost: 250,000 The RX-200 "Falchion-class" Assault Tank was a mobile turbolaser platform. Outfitted with repulsors, it was considered a step up from less-mobile walker based artillery platforms. It was capable of delivering a constant focused turbolaser beam on its targets. --- AT-TE - Cost: 100,000 The Rothana Heavy Engineering All-Terrain Tactical Enforcer was one of the first heavy vehicles to be put into use during the Clone Wars. A six- legged walker, it is heavily armed and armored and meant to inspire terror as much through its looks as it would through its firepower. --- BARC Speeder - A typical military model of a speeder bike, the Biker Advanced Recon Commando Speeder was used by the Republic, specifically by the BARCs themselves. It's certainly fast, if not a bit fragile. --- Super Tank - Cost: 100,000 The Super Tank was a new experimental tank that was developed during the Clone Wars on Geonosis. It resembled the Trade Federation Multi-Troop Transport, but with considerably greater armor and ray shielding. A task force was led onto Geonosis by the Republic to destroy the factory and any tanks that had finished production. --- AAT - Cost: 50,000 The Baktoid Armor Workshop Armored Assault Tank is a medium-sized repulsor tank commonly used by the Trade Federations droid armies, and later the Separatists. It's a reliable workhorse tank with a top-mounted turret and smaller blaster cannons to defend itself. --- Dwarf Spider Droid - Cost: 75,000 This is a DSD1 Dwarf Spider Droid by Baktoid Armor Workshop. Designed as enforcers and often deployed in situations where the more humanoid battle droids would be unsuitable, these droids saw plenty of combat during the Clone wars. --- Hailfire Droid - Cost: 75,000 The Haor Chall Engineering IG-227 "Hailfire-class" Droid Tank is a weapon with two large wheels as its most remarkable feature. Designed to speed around flat battlefields, it's armed with a considerable payload of warheads to launch quick strikes against enemies of the Separatists. --- OG-9 Homing Spider Droid - Cost: 250,000 This heavy walker droid is a Baktoid Armor Workshop creation. It was designed for anti-vehicular combat, with antipersonnel cannons and a larger focused laser cannon. --- STAP - The Baktoid Armor Workshop Single Trooper Aerial Platform is a small but agile flying machine designed with battle droids in mind. Little more than a platform with handlebars and repulsors, the driver is constantly open to the elements or enemy fire. --- Pirate Speeder Tank - Cost: 75,000 This is an Ubrikkian WLO-5 Speeder Tank. It was mainly sold to private industries, which led to its distribution among criminal elements. It serves as a typical repulsor artillery craft. Pirate Hondo Ohnaka maintained a stock of these speeder tanks for his pirate gang. --- Starhawk Speeder Bike - Cost: 50,000 The Ikas-Adno Starhawk is a typical personal speeder bike, or "swoop", as they are more commonly known. Pirate Hondo Ohnaka had several of these on hand, and used the energy couplers built into them to haul cargo. ==================== 9E. Silly Vehicles = ==================== These are found in either the Vehicle Hangar of the Resolute (elevator from the Brig) or in the Main Hangar of the Invisible Hand (the left-hand pad). All of these vehicles are free. You just have to find them in a Story Mission on Free Play and they'll pop up in the list. --- Ice Cream Van - Available from the start Motorbike - Available from the start Walker Suit - Found in CD-6 Plunk Droid - Found in GG-2 Tractor Mower - Found in AV-3 Orange Car - Found in AV-1 Black Car - Found in CD-5 Gloop Gatherer - Found in GG-5 Crab Droid - Found in AV-2 Elephant - Found in AV-6 Service Car - Found in GG-4 UFO - Found in CD-2 ****************************************************************************** 10. SECRETS/UNLOCKABLES ****************************************************************************** =================== 10A. Main Unlocks = =================== Gold Bricks - These are the main form of "progress" in the game, although a percentage complete. Having Gold Bricks allows you to further explore the hub. Gold Bricks are earned in following ways: 1. Each Story Mission has three Gold Bricks attached to it. - Complete the Story - Earn True Jedi - Complete the Minikit in Free Play 2. Each system you visit in the galaxy has three Gold Bricks attached to it. - Space Mission - Republic Assault - Separatist Assault 3. Each Bounty Hunter Mission gives you a Gold Brick upon completion. So that's 22 missions, 16 systems, and 16 Bounty Hunter Missions. (22 x 3) + (16 x 3) + 16 = 66 + 48 + 16 = 130 Gold Bricks total --- Percent Complete - To get 100% Complete is pretty simple: 1. Earn all 130 Gold Bricks 2. Purchase all characters, all flight vehicles, all ground vehicles 3. Purhcase all Red Bricks. If you find yourself at 130 Gold Bricks and you're not at 100%, check the holoprojectors and hangars to make sure you're not missing a character or vehicle. NOTE: Savage Opress is the only character not included in the 100%. --- Fastest Way to 100% - Well, the good news is that with all these ground battles, studs aren't in short supply at all. As I always suggest in these games, go for the multipliers first. As you go through the missions, you'll most likely get enough for the "Score x2" brick in short order. You'll need ten Gold Bricks to get to the hangar where it lives. Once that's bought, True Jedi should be no problem for any mission. Natural inclination would suggest going for the other multipliers first, and you should do that, but also make it a priority to go to the Assault Hangar on the Resolute and buy a Pirate Speeder Tank so you can unlock the Assault missions. Those will get you a ton of studs and you'll skyrocket towards your goal. There's not much else to say about the concept other than that you'll get most of the characters you need over the course of the missions. Even your first Sith is free if you do Castle of Doom first. As for Bounty Hunters, it's *possible* to get Cad Bane for free if you get the Boba Fett minikit first, but by this point you'll probably be earning so many studs that it won't really be worth it. It's your choice, though. ================= 10B. Red Bricks = ================= Having appeared in every LEGO game since LEGO Star Wars 2, these guys are basically "cheats" that change the game to make it easier. Unlike older games that featured "one per mission", all Red Bricks in this game are found in the hub. There is no "penalty" for using any of these cheats, except for that one Trophy requiring you to not die in a mission and not use Invincibility. All these are listed in order of their appearance on the Extras menu. Also, the location of each one is a location name I've given it. If you're unsure what location I'm talking about, go to Section 5 where you get descriptions of these areass. Perfect Deflect Cost: 100,000 Effect: When holding down Square to block, incoming laser blasts will *always* return to sender. Found: Invisible Hand Hangar Use an astromech on the panel to the right to raise a platform, then bring a silly vehicle (like the Ice Cream Van) onto the platform to open the door, then use explosives on the silver trophy to find this inside. Dark Side Cost: 150,000 Effect: All Jedi characters will have the ability to manipulate objects that require Sith Force. Found: Invisible Hand Bridge Use Sith Force on the structure above the holoprojector. Of course, you NEED a Sith to turn everyone else into Sith. Fast Build Cost: 500,000 Effect: Assembling objects, either by using the Force or by hand, takes far less time. Found: Resolute Gunnery Station Bop the punching bag in the lower right corner five times. Invincibility Cost: 1,000,000 Effect: Characters take no damage. Falling will still result in a death and stud loss, but lasers, explosives, claws, cholesterol, all will do no damage. Found: Invisible Hand Landing Craft Take any Clone into the craft and go to the panel on the far right side. Minikit Detector Cost: 750,000 Effect: When turned on, you'll see arrows during missions that either point to the location of a minikit canister or items that need to be destroyed to uncover a minikit canister. Again, this doesn't spell out how to get the canisters, but that's why you're here, right? Found: Resolute Character Storage Room Take an astromech into the front left corner and use the panel. Super Speeders Cost: 40,000,000 Effect: This gives the BARC Speeder and the STAP incredibly powerful green lasers that, while not giving one hit kills, will allow them to do considerable damage and wear down buildings given time, even those with silver armor. Found: Resolute Character Storage Room You need Jar Jar Binks and someone with explosives. Jump on top of one of the tanks and onto the back catwalk with Jar Jar. Go to the far right and smash up a box to find pieces for a grapple point. Use the explosive guy to grapple up and blow up the silver box. Score x2 Cost: 500,000 Effect: All picked up studs are multiplied by two. Note that turning on more than one multiplier will compound the effect, up to a maximum of having a Score x3840. Found: Resolute Flight Deck Use a Gunner to grapple open the box in the back left corner. Score x4 Cost: 2,000,000 Effect: All picked up studs are multiplied by four. Found: Resolute Vehicle Hangar (the one with the silly vehicles) Go to the back left and use the Force to place the three garbage bins onto the purple platform. Score x6 Cost: 10,000,000 Effect: All picked up studs are multiplied by six. Found: Resolute Access Catwalks Take a Jedi and a Gunner with you. To the left of the elevator to the Bridge is a wall socket. Plug it in and you'll move a grapple point into position. Grapple up and move around to the left to find the brick. Score x8 Cost: 20,000,000 Effect: All picked up studs are multiplied by eight. Found: Invisible Hand Observation Room (up the right-hand elevator) Use explosives to blast the table in the center of the room. Score x10 Cost: 40,000,000 Effect: All picked up studs are multiplied by ten. Found: Resolute Access Catwalks You need explosives, an Electric Character, and a Sith. Just outside the lift to the Bridge is a silver... thing. Bust blocks nearby and Force the "electric" panel together. Next, use explosives to blow up the silver armor. Use the electric panel to reveal a red sparkly object. Use Sith Force on it to find the brick. Stud Magnet Cost: 500,000 Effect: This increases your "stud gathering" radius. Normally, you have to be just about on top of a stud to collect it. This lets you collect them from much further away. Found: Resolute Access Catwalks You need someone with Rapid Fire in order to shoot four circular things along the walls of this room, two on the lower floor, and two that you need to use the grapple that leads to the Score x6 brick. One of them is just to the left of the brick on the wall. The second is off to the right, near the moving platform. The third is to the left of the elevator to the Bridge, and the last is to the right of the door to the Hangar Catwalks. Regenerate Hearts Cost: 400,000 Effect: Characters recover hearts at the rate of about one a second. Found: Ziro's Room on the Invisible Hand Smash the four modules in the ceiling (it may be easiest just to target them with a saber throw), then smash what falls off them. Character Studs Cost: 100,000 Effect: Destroying other characters will cause them to drop a small amount of studs. Found: Resolute Brig You need to open all of the cells, for which you'll collectively need a Sith, a Bounty Hunter, an Electric Character, and TX-20. Blast the back of each cell to find a valve to Force away. Once all are turned, the last cell on the right will open its window to the brick. Super Saber Cut Cost: 300,000 Effect: When using Jedi Panels to cut open holes in the wall, your saber will travel a lot faster going around the circle. Found: Resolute Hangar Catwalks (with the lifts that go down to the hangars) You need Aurra Sing or a bounty hunter droi for their sniper rifle. Snipe the three green targets way out in the back to make this appear. Dual Wield Cost: 250,000 Effect: Gives all of your Jedi two sabers. Doesn't really change much, but it does look cool. Found: Invisible Hand Hangar Use the Force on the panel below the very visible brick on the left side of the hangar. Glow in the Dark Cost: 25,000 Effect: You will give off a healthy green glow. This can actually be quite useful in certain dark areas. Found: Resolute Medical Bay Slash the left-hand bed on the back wall to raise it up. Red Brick Detector Cost: 125,000 Effect: When turned on, you'll see arrows pointing you towards the location of Red Bricks. Note that this will not tell you exactly how to get it, only that you'll have to mess with something in that room of the hug to get it. Found: Resolute Bridge You need a Small Character, like Yoda. The brick is visible under the glass floor in the back. To get down there, go to the left wall and smash some bricks so you can assemble a vent. Crawl through it with the small character to reach the brick. =================== 10C. Secret Codes = =================== To input these codes, pause the game and go to the Extras Menu. Characters: MELL07 - Savage Oppress (that's a zero, not an "O") 2VG95B - Aayla Secura G2BFEN - Adi Gallia 272Y9Q - Admiral Ackbar (Classic) NG6PYX - Admiral Yularen 2VJ9TH - Ahsoka F9VUYJ - Anakin Skywalker 9AA4DW - Anakin Skywalker (Geonosian Arena) YG9DD7 - Asajj Ventress M2V1JV - Aurra Sing GEHX6C - Bail Organa BTVTZ5 - Barriss Offee 5Y7MA4 - Battle Droid LSU4LJ - Battle Droid Commander 9U4TF3 - Bib Fortuna TY2BYJ - Boba Fett (Classic) Q5Q39P - Boil 2KLW5R - Bossk 574226 - C-3PO NHME85 - Cad Bane D8SNGJ - Captain Antilles (Classic) MW3QYH - Captain Rex GD6FX3 - Captain Typho 5C62YQ - Chancellor Palpatine 66UU3T - Chewbacca (Classic) HQ7BVD - Clone Pilot 7GFNCQ - Clone Shadow Trooper (Classic) NP5GTT - Clone Trooper 7CB6NS - Commander Bly SMN259 - Commander Cody U25HFC - Commander Fil JRPR2A - Commander Ponds 5XZQSV - Commander Stone QEGU64 - Commando Droid EWR7WM - Count Dooku QH68AK - Darth Maul (Classic) QXY5XN - Darth Sidious (Classic) FM4JB7 - Darth Vader (Classic) NMJFBL - Darth Vader Battle Damaged (Classic) 9MUTS2 - Destroyer Droid MB9EMW - Dr. Nuvo Vindi JB9E5S - Echo WUFDYA - Eeth Koth WSFZZQ - Gammorean Guard 7FNU4T - General Grievous GAFZUD - Geonosian Guard 2C8NHP - Gold Super Battle Droid C686PK - Gonk Droid NH2405 - Grand Moff Tarkin FUW4C2 - Greedo (Classic) T7XF9Z - Hailfire Droid KFDBXF - Han Solo (Classic) G65KJJ - Heavy Super Battle Droid WXUTWY - Heavy Weapons Clone Trooper 4AXTY4 - HELIOS 3D EUB8UG - Hevy 5A7XYX - Hondo Ohnaka EABPCP - IG-86 5W6FGD - Imperial Guard (Classic) 5KZQ4D - Jango Fett MESPTS - Jar Jar Binks AYREC9 - Jek HGBCTQ - Ki-Adi-Mundi PYWJ6N - Kit Fitso ERAEWE - Lando Calrissian (Classic) SM3Y9B - LEP Servent Droid 3NEUXC - Lieutenant Thire TKCYUZ - Lok Durd PG73HF - Luke Skywalker (Classic) MKUYQ8 - Luminara Unduli R35Y7N - Lurmen Villager V4WMJN - Luxury Droid 8NVRWJ - Mace Windu 2KEF2D - MagnaGuard S6GRNZ - MSE-6 ZKXG43 - Nahdar Vebb BJB94J - Neimoidian QFYXMC - Nute Gunray J9HNF9 - Obi-Wan Kenobi FFBU5M - Obi-Wan Kenobi (Classic) 5U9FJK - Obi-Wan Kenobi (Geonosian Arena) 7NEC36 - OG-9 Homing Spider Droid DB7ZQN - Onaconda Farr SZ824Q - Padmé Amidala (Geonosian Arena) 8X87U6 - Padmé Amidala BH2EHU - Pirate Ruffian BUD4VU - Plo Koon 4592WM - Poggle The Lesser 2D3D3L - Princess Leia (Classic) U2T4SP - Probe Droid ZQRN85 - Queen Neeyutnee LKHD3B - Qui-Gon Jinn (Classic) RZ5HUV - R2-D2 Z87PAU - R3-S6 5MXSYA - R4-P17 7PMC3C - R6-H5 PZMQNK - Rebel Commando (Classic) 2KLW5R - Robonino 4PTP53 - Rys EPBPLK - Senate Commando S4Y7VW - Senate Commando (Captain) EA4E9S - Senator Kharrus 9Q7YCT - Senator Philo G4N7C2 - Shahan Alama 5C62YQ - Sionver Boll HPE7PZ - Stormtrooper (Classic) MJKDV5 - Super Battle Droid FYVSHD - Tee Watt Kaa HEBHW5 - Turk Falso GC2XSA - Tusken Raider (Classic) PE7FGD - TX-20 QGENFD - Undead Geonosian EGQQ4V - Vader's Apprentice (Classic) VRUVSZ - Wag Too ZP8XVH - Wat Tambor BNJE79 - Waxer DRGLWS - Wedge Antilles (Classic) 4VVYQV - Whorm Loathsom MP9DRE - Workout Clone Trooper CSQTMB - Yoda Vehicles: NACMGG - Dwarf Spider Droid PJ2U3R - Geonosian Solar Sailor EDENEC - Geonosian Starfighter KDDQVD - Slave I T4K5L4 - The Twilight 7W7K7S - Vulture Droid Red Bricks: QD2C31 - Character Studs X1V4N2 - Dark Side C4ES4R - Dual Wield GCHP7S - Fast Build 4GT3VQ - Glow in the Dark J46P7A - Invincibility CSD5NA - Minikit Detector 3F5L56 - Perfect Deflect N3R01A - Red Brick Detector 2D7JNS - Regenerate Hearts YZPHUV - Score x2 43T5E5 - Score x4 SEBHGR - Score x6 BYFSAQ - Score x8 N1CKR1 - Score x10 6MZ5CH - Stud Magnet BS828K - Super Saber Cut B1D3W3 - Super Speeders ****************************************************************************** 11. TROPHIES/ACHIEVEMENTS ****************************************************************************** And here are a list of all trophies. The X-BOX 360 achievements are all exactly the same, just with numbers instead of medals. First... The Chosen One (Platinum) - Collect all Trophies. --- Next up is a set of 22 trophies for completing each mission on Story. This is just the beginning! (Bronze) - Complete Geonosian Arena. The pleasure is all mine my dear (Bronze) - Complete The Hidden Enemy. Okay clankers, suck lasers! (Bronze) - Complete Ambush. Me'sa rescued you (Bronze) - Complete Gungan General. Are all Jedi so reckless? (Bronze) - Complete Jedi Crash. There goes my promotion (Bronze) - Complete Defenders of Peace. Oops. What happened? (Bronze) - Complete Blue Shadow Virus Follow me, boys! (Bronze) - Complete Duel of the Droids. Torpedoes away! (Bronze) - Complete Shadow of Malevolence. Abandon ship! (Bronze) - Complete Destroy Malevolence. R6 take me home (Bronze) - Complete Lair of Grievous. Not so tough now are ya Sparky? (Bronze) - Complete Rookies. We live to fight another day (Bronze) - Complete Grievous Intrigue. That's no moon (Bronze) - Complete Battle of Geonosis. You can have my ship! (Bronze) - Complete Storm Over Ryloth. Time to take the capital (Bronze) - Complete Innocents of Ryloth. Liberation! (Bronze) - Complete Liberty on Ryloth. Tank 'n' Spank (Bronze) - Complete Weapons Factory. Another bug hunt (Bronze) - Complete Legacy of Terror. What a Rotta! (Bronze) - Complete Castle of Doom Sure, as long as I get paid (Bronze) - Complete Hostage Crisis Zillo Tolerance (Bronze) - Complete Zillo Beast --- The rest of these are all completion-related or special little things, in no particular order, naturally. Now, if it says "Single Player Only", don't worry too much. It just means that you don't have to do two-player only stuff. You can still get those on co-op. Impressive, most impressive (Gold) - Complete the game to 100% (Single Player Only). A presence I've not felt since (Silver) - Collect all the minikits. (Single Player Only). The Force is with you (Bronze) - Complete a story level without dying (and no invincibility cheat). NOTE: I find the best one to do this on is Legacy of Terror, since the worst you face is zombies. Viceroy of the fleet (Bronze) - Convert every system to CIS (Single Player Only). Admiral of the fleet (Bronze) - Convert every system to Republic (Single Player Only). The dark side I sense in you (Bronze) - Free all villains from the Resolute Brig (Single Player Only). Got a bad feeling about this (Bronze) - Land on the Invisible Hand. Field commander (Bronze) - Using the Radio ability, command troops 50 times. Goldie Blocks (Bronze) - Overheat and destroy 50 gold LEGO bricks. Saberang Master (Bronze) - Use Yoda to defeat 5 enemies with one lightsaber throw. Twice the pride, double the fall (Bronze) - Defeat Anakin with Count Dooku. Isn't negotiation the Jedi way? (Silver) - Complete all Bounty mission (Single Player Only). We really did say no prisoners (Bronze) - Destroy 100 droids with the Clone Chain-gun. UH OH! (Silver) - Using the Force, take control of a Super Battle Droid and destroy 50 other droids. Blending in (Bronze) - Have all your party members disguised as Senate Commandos in Hostage Crisis (Single Player Only). They'll never see us coming (Bronze) - Win 3 consecutive Arcade Mode Battles. NOTE: Naturally, this means either Player 1 or Player 2 win three consecutively. Attack of the clones! (Bronze) - Deploy 500 clones. NOTE: Done in big battles, of course. Finders Keepers (Bronze) - Hijack 20 enemy units in Ground Battles. Great shot kid (Bronze) - Destroy an enemy building with a proton torpedo. It ain't like dusting crops boy (Bronze) - Complete: 5 Loop the loops, 5 Back flips, 5 corkscrews. NOTE: Double tap in any direction to perform acrobatics. What you perform is relative to the direction you're facing. Double tap forward for a loop the loop, backward for a back flip, and to either side for a corkscrew. Land-o Calrissian (Bronze) - On a flying level, land a space ship whilst controlling Lando Calrissian. Jango's army! (Silver) - Unlock/purchase all "Clone" characters (Single Player Only). Clanker collector (Silver) - Unlock/purchase all "Droid" characters (Single Player Only). Jedi Master (Silver) - True Jedi in every level (Single Player Only). Cheat! (Silver) - Collect all Red Power Bricks (Single Player Only). Stealth wealth (Gold) - Collect all Gold Bricks (Single Player Only). ****************************************************************************** 12. STANDARD GUIDE STUFF ****************************************************************************** ============ 12A. Legal = ============ This FAQ was made 100% by me, and is Copyright © 2011 Scott "CyricZ" Zdankiewicz. You may not take it in whole or in part and claim it as your own. You may not alter it in any way, even if you ask me first, and that includes putting it in HTML format. Please don’t post this on your site unless you have express consent by me. I’ve put a lot of time into this. Give me some credit. Currently, the following sites have permission to post my FAQ: www.gamefaqs.com www.gamewinners.com www.ign.com www.cheatcc.com www.cheatplanet.com www.neoseeker.com I'm not going to allow people with small personal sites to post this FAQ. They may post the link on GameFAQs with all the LEGO Star Wars 3 guides, but, trying to keep updates, well, updated, I'll only allow large committed sites that I trust. ======================== 12B. E-mail Guidelines = ======================== If you wish to e-mail me, be sure to follow these guidelines... - Make ABSOLUTELY sure I haven't already answered your question in the guide. - Make sure it has something to do with LEGO Star Wars 3. I don't want spam, chain letters, offers for friendship. Compliment me on the FAQ all you want, though. - Make sure you say LEGO Star Wars 3 at one point in your e-mail. I have more than one Star Wars FAQ, and asking a generic question such as "How do I beat the last level?" doesn't tell me much. - Spell correctly and use proper grammar, please. If I can't understand your e-mail, it'll go to the junk pile. ============== 12C. Credits = ============== CJayC, SBAllen, and all respective webmasters for having this on their sites. Lucasarts Entertainment Company and Traveller's Tales, for this fine example of a Star Wars game. LEGO, for their world of imagination. George Lucas, for his world of imagination. You, for reading. I wouldn't keep this up if not for the wonderful support I always get from my readers. ====================== 12D. Version Updates = ====================== Version 1.1 - 4/27/2011 - Added info on unlocking Nute Gunray and Whorm Loathsom. Version 1.0 - 4/9/2011 - Main bulk complete. ===================== 12E. The Final Word = ===================== Personally, I'm not a big fan of the Clone Wars series. Out of the gate, it has problems being an interlude between the second and third movies. Knowing how it begins and ends means all we're seeing is middle, and middle tends not to have good storytelling or characterization. Also, the handling of the series itself is a little off, what with several episodes being in anachronic order, the art style, the writing. That said, it DOES get a bit tighter in Season Two and on. They'll never be able to "fix" my issues in the first paragraph, but at the very least they took steps to improve it on its own merits. But enough about the series, the GAME is a shining example of Traveller's Tales commitment to always moving forward. What could have been a simple addendum to the LEGO Star Wars style actually introduced a ton of neat new features which make this a lot of fun. So thank you all for reading, thanks for your continued support, and I'll see you on my next LEGO project which is in... a couple of MONTHS? Geez.