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Guide and Walkthrough by Raph136

Version: 8.8 | Updated: 02/04/2019

Title of Game: Yu-Gi-Oh! 5D's Master of the Cards/Duel Transer
Platform: Wii
Type of Guide: FAQ/Walkthrough
Author: Raph136 (previously known as Tails333)
Version: 8.8
Last Revision Date: 04-02-19

Table of Contents
-----------------
1.  Introduction
2.  Version History
3.  Game Overview
	3.01 - Game Controls
	3.02 - Main Menu
	3.03 - Starter Deck
	3.04 - Stage Screen
	3.05 - Hints and Tips
4.  Story Mode Walkthrough
	4.01 - Yggdrasil
	4.02 - Bifrost
	4.03 - Niflheimr
5.  Pack Listing
	5.01 - Unlock List
	5.02 - Stage List
	5.03 - Card List
6.  My Decks
7.  Tattered Journal
8.  Bonuses
9.  Movie Theatre
10. Frequently Asked Questions
11. Credits
12. Contact Information
13. Copyright Information

TIP: If you want to find a section in the Table of Contents more quickly and
easily, press Ctrl + F simultaneously to bring up the 'Find' function menu.
Type or paste the name/number of the section into the menu.  Then, click on
'Find Next' to go to the section you've typed or pasted.

###############################################################################
1.  Introduction
###############################################################################

Thank you for choosing to read my Yu-Gi-Oh! 5D's Master of the Cards/Duel
Transer FAQ.  I hope this guide gives you some assistance in completing this
game.  Beware of the spoilers, though.

Master of the Cards/Duel Transer is the second Yu-Gi-Oh! 5D's game for the Wii.
The game has a large card pool with a total of 4523 cards, including cards up
to the real-life OCG Starstrike Blast, Duel Terminal - Raid of the Inverz!!,
Structure Deck 19: Dragunity Drive, and Extra Pack Volume 3 (TCG exclusives are
included up to Absolute Powerforce).  Unlike its predecessor, Wheelie Breakers,
this game isn't a racing game and instead uses the OCG Master Rules.

This game's storyline is a subplot that is loosely based on the anime, picking
up sometime during the Dark Signers arc.  The game features major characters
from the anime and original characters exclusive to the game.  The difficulty
has been upped since WC2010 and becomes quite challenging early on, though it
never gets as hard as other games such as Reshef of Destruction.

###############################################################################
2.  Version History
###############################################################################

Version 0.1, 7th December 2010:
-------------------------------
*Submitted the FAQ.

Version 0.2, 9th December 2010:
-------------------------------
*Added some information such as "Pack Listing and "Stage Screen".
*Changed "Walkthrough" section to "Story Mode Details".
*Finished Yggdrasil Entrance, 1F and 2F.

Version 0.21, 11th December 2010:
---------------------------------
*Added "Starter Deck".
*Updated "Stage Screen" and "Frequently Asked Questions".
*Changed "Story Mode Details" to "Story Mode Walkthrough".

Version 0.22, 14th December 2010:
---------------------------------
*Fixed a few mistakes in "Pack Listing".
*Updated "Hints and Tips" and "Frequently Asked Questions".
*Finished Yggdrasil 3F and 4F.

Version 0.23, 16th December 2010:
---------------------------------
*Updated "Hints and Tips" and "Pack Listing".
*Finished Yggdrasil 5F.
*Added a detailed stage-by-stage list of the packs you can get while you're on
 specific floors in Story Mode.  Thanks to JPHL for compiling this list.

Version 0.24, 17th December 2010:
---------------------------------
*Updated "Hints and Tips" and "Pack Listing".
*Started a card list of each pack's contents (noteworthy cards only).
*Finished Bifrost 1F.
*Updated the stage-by-stage list of packs written by JPHL.

Version 0.25, 17th December 2010:
---------------------------------
*Added Dark Revelations 1+2 to the card list.
*Finished Bifrost 2F.
*Fixed a few mistakes in "Pack Listing" and updated it also.
*Added what determines the availability of the Premium and Limited Edition
 Packs (discovered by mister_jmp).

Version 0.3, 20th December 2010:
--------------------------------
*Added what determines the availability of Special Packs (discovered by
 mister_jmp).
*Finished Bifrost 3F and 4F.
*Updated "Pack Listing".

Version 0.4, 22nd December 2010:
--------------------------------
*Finished Bifrost 5F.
*Updated the contents of Special Packs 1/2/3 and Collection Pack 2.

Version 0.41, 24th December 2010 (never published):
---------------------------------------------------
*Fixed a mistake in Bifrost 5F.
*Updated the contents of Special Pack 1 and Collection Pack 1.
*Added some cards from Hidden Arsenal EX4.
*Removed "My Decks" section, since you can use decks published on websites like
 yugioh.tcgplayer.com and pojo.biz as examples to help construct your own deck.
*Added info regarding the Random Pack (credited to Elmdor043).

Version 0.5, 26th December 2010 (never published):
--------------------------------------------------
*Finished Bifrost 6F and 7F.
*Started Bifrost Hlidskjalf.
*Updated the contents of Special Pack 3.

Version 0.6, 28th December 2010 (never published):
--------------------------------------------------
*Finished Bifrost Hlidskjalf.
*Started Niflheimr.
*Updated the contents of Premium Pack and Special Packs 2/3.
*Added more info on the Random Pack.

Version 0.61, 31st December 2010 (never published):
---------------------------------------------------
*Updated "Hints and Tips" and the stage-by-stage list of packs written by JPHL.
*Added duelist data of Dark Signers Carly and Roman to Yaggdrasil Entrance and
 Yaggdrasil 2F.

Version 0.62, 1st January 2011:
-------------------------------
*Updated "Pack Listing" and "Frequently Asked Questions".

Version 0.7, 4th January 2011:
------------------------------
*BIG update.
*The walkthrough is finished up to Niflheimr 17F.
*The "Pack Listing" has been updated.
*Added more contents to Limited Edition Pack.
*Added "Tattered Journal".

Version 1.0, 7th January 2011:
------------------------------
*Completed the walkthrough, meaning that this guide is "Complete", although
 there's still a lot of info to add to "Pack Listing".
*The "Pack Listing" has been updated.

Version 1.1, 7th January 2011:
------------------------------
*Added to the "Pack Listing" a quick way by Astaroth136 to reach LV50.

Version 1.11, 7th January 2011:
-------------------------------
*Changed astaroroth136's name to "Astaroth136." His gamefaqs account was made a
 long time ago, and it has an extra "ro" in the name.
*Added info about netrep.net to "Frequently Asked Questions".
*Updated "Pack Listing".

Version 1.2, 10th January 2011:
-------------------------------
*Tidied up "Game Controls" and "Version History".
*Updated "Pack Listing" and "Frequently Asked Questions".
*Added "My Deck".
*Added Dark Signer Devack to Bifrost 4F and normal Greiger to Bifrost 6F.
*Removed outdated combos from "Hints and Tips" (I had copied and pasted them
 from my WCT2005 guide).
*Added a solution discovered by gba_verkoopto unlock all 3 Special Packs at a
 time.
*Added what determines the availability of Dark Revelation 3/4.
*Added Dark Revelation 3/4 to the card list.
*Added the second half of Tattered Journal 3.

Version 1.21, 10th January 2011:
--------------------------------
*Added "You can build a Dark World deck with Dark Revelation 4" to "Hints and
 Tips".

Version 1.3, 12th January 2011:
-------------------------------
*Added Dark Signers Misty and Kalin to Bifrost 6F.
*Added actions that can be done when swinging the Wii Remote to "Game
 Controls".
*Added info about another easy LV50 deck recipe.
*Finished "Unlock List".
*Added "The Hidden Arsenal packs are based on the OCG Duel Terminals" to "Card
 List".

Version 1.4, 14th January 2011:
-------------------------------
*Fixed a few mistakes.
*Updated "Card List" and "Frequently Asked Questions".

Version 1.5, 18th January 2011:
-------------------------------
*Changed my deck a bit.
*Added tips on countering decks based around Morphtronics or Gadgets to "Hints
 and Tips".
*Added a clarification about Dark Revelation 3 to "Unlock List".
*Updated "Card List".
*Added "You can run a Six Samurai deck once you unlock Strike of Neos" to
 "Hints and Tips".

Version 1.6, 20th January 2011:
-------------------------------
*Changed "My Deck" to "My Decks". Added Macro Monarch deck.
*Added some duelist tips to "Hints and Tips".

Version 1.7, 24th January 2011:
-------------------------------
*Added a duelist tip for Crow to "Hints and Tips".
*Added "You can load a character's recipe if you have the necessary cards in
 your Trunk" to "Main Menu".
*Replaced Summoner Monk with Pot of Duality in my Synchro Gadget and Macro
 Monarch decks.
*Added Gravekeeper deck to "My Decks".

Version 1.8, 26th January 2011:
-------------------------------
*Changed the cards in "My Decks" a bit.

Version 1.9, 28th January 2011:
-------------------------------
*Updated "Frequently Asked Questions".

Version 2.0, 30th January 2011 (never published):
-------------------------------------------------
*Added Machina Gadget deck to "My Decks".

Version 2.1, 31st January 2011:
-------------------------------
*Added Plant Beatdown, Gladiator Beast and Oppression Gadget decks to "My
 Decks".

Version 2.2, 3rd February 2011:
-------------------------------
*Added Geartown Gadget and Perfect Herald decks to "My Decks".
*Added "You can use Prohibition or Psi-Blocker to view the details of all
 cards" to "Card List" and "Frequently Asked Questions".

Version 2.3, 4th February 2011:
-------------------------------
*It turns out that Psi-Blocker is a TCG exclusive, so I removed it as a way of
 finding out the details of all cards.
*Added info regarding the seemingly low stock of this game to "Frequently Asked
 Questions".

Version 2.4, 7th February 2011:
-------------------------------
*Added info regarding the recipes of Bruno, Sherry LeBlanc, Elsworth, Lawton,
 Andre, Breo, Jean, Lester, Primo and Jakob to "Story Mode Walkthrough".
*Added cards to the Hidden Arsenal packs in "Card List".

Version 2.5, 9th February 2011:
-------------------------------
*Added "You can use Prohibition, D.D. Designator, Archfiend's Oath or Mind
 Crush to view the details of all cards (use C + up/down/left/right to scroll
 through the card list quicker, and press + to read a highlighted card's
 details)" to "Card List" and "Frequently Asked Questions".
*Added a note regarding mister_jmp's Story Mode Guide to "Story Mode
 Walkthrough".
*Fixed a few mistakes in "Game Controls" and "Unlock List".
*Added "Contact Information".

Version 2.6, 14th February 2011:
--------------------------------
*Added a bit more info regarding the cards in this game to "Introduction".
*Clarified that you can only load a character's recipe when you have the
 necessary amount of cards in your Trunk.
*Added "The Hidden Arsenal packs are in direct correlation with the TCG/OCG
 Duel Terminals" to "Card List", so those packs are now removed from the card
 list.
*Added "Starter Deck 2010 is the TCG version (Duelist Toolbox)" to "Card List",
 so it is also removed from the card list.

Version 2.7, 16th February 2011:
--------------------------------
*Clarified that this game features 4523 cards.
*Added cards to the Limited Edition and Premium Packs in "Card List".

Version 2.8, 18th February 2011:
--------------------------------
*Added more info about Gallery Pack, Konami Pack and Collection Pack 3 to "Card
 List".

Version 2.9, 21st February 2011:
--------------------------------
*Added cards to Special Pack 2, Collection Pack 1 and Premium Pack.
*Removed outdated information about Ritual Monsters from "Hints and Tips".
 Added new info instead.

Version 3.0, 1st March 2011:
----------------------------
*Added a question to "Frequently Asked Questions".
*Added info about the new March 2011 banlist to "Main Menu".

Version 3.1, 3rd March 2011:
----------------------------
*Clarified info regarding the speed of duels in "Frequently Asked Questions".

Version 3.2, 11th March 2011:
-----------------------------
*Added cards (mostly Elemental Hero-related ones) to Premium Pack, Limited
 Edition Pack, Collection Pack 2 and Special Pack 1.
*Clarified info regarding the Comic Series packs.

Version 3.3, 15th March 2011:
-----------------------------
*Added "I decided not to give spoiler card lists of most real-life sets because
 you can check yugioh.wikia.com for those (I included card lists of reprints,
 as there are a lot of good staples in them and their contents aren't fully
 covered by yugioh.wikia.com)" to "Card List".

Version 3.4, 18th March 2011:
-----------------------------
*Added cards to Premium Pack and Collection Pack 1/3.
*Added a question to "Frequently Asked Questions".

Version 3.5, 23rd March 2011:
-----------------------------
*Added cards to Dark Revelation 4, Collection Pack 1, Special Pack 1/2, Premium
 Pack and Gallery Pack.

Version 3.6, 30th March 2011:
-----------------------------
*Fixed a mistake regarding Dark Revelation 1/2.  It turns out that ending a
 duel on an even-numbered turn unlocks those packs (discovered by
 Videospieler).

Version 3.7, 6th April 2011:
----------------------------
*The "Pack Listing" section is now complete, as I think all the most notable
 cards are now listed.
*Added info regarding the Random Pack and Rare Card Pack (discovered by
 Videospieler).
*Fixed a few mistakes regarding the gender of Breo and Jean.

Version 3.8, 7th April 2011:
----------------------------
*Clarified info regarding the Random Pack.
*Fixed a mistake regarding the Rare Card Pack.  Cards that have the yellow bar
 for rarity weren't wrongly listed as being in the Premium Card Pack after all
 (discovered by Videospieler).

Version 3.9, 24th April 2011:
-----------------------------
*Added "No other controller options are supported" to "Game Controls".

Version 4.0, 4th May 2011:
--------------------------
*Added two alternative methods discovered by daveyinaz and his gf to gain
 levels much faster to "Unlock List".
*Added info about LV50 Odin written by daveyinaz to "Unlock List".
*Added info about Free Duel and the Chant of Magic Transcender written by
 Videospieler to "Unlock List".

Version 4.1, 26th May 2011:
---------------------------
*Fixed a few mistakes regarding Random Pack, Collection Pack 3 and Comic Series
 1/2 (info credited to Videospieler).
*Added a note regarding Videospieler's Card Pack List FAQ to "Card List".

Version 4.2, 26th May 2011:
---------------------------
*Added "Bruno, Sherry LeBlanc, Elsworth, Lawton, Andre, Breo, Jean, Lester,
 Primo and Jakob are unlocked without having to buy their deck recipes from the
 Shop" to "Niflheimr".
*Added "The themes are based on the AI decks in this game and other games such
 as WC2009 with a few modifications" to "My Decks".

Version 4.3, 29th May 2011:
---------------------------
*Added "If you remove the Nunchuk or don't have it plugged in, the game will
 say "Nunchuk is required", but you can still play the game fine without it" to
 "Main Menu".
*Added "You can check your PDA to see the following options from the Main Menu:
 Deck Edit, Free Duel, Database, Options, Status, and Shop.  A new option,
 Suspend Game, allows you to save your progress in a stage so you can pick up
 from where you left off" to "Stage Screen".
*Updated "Frequently Asked Questions".

Version 4.4, 4th June 2011:
---------------------------
*Added Water Beatdown deck to "My Decks".

Version 4.5, 9th June 2011:
---------------------------
*Added "If you're not sure how to construct a theme, you can use decks posted
 on websites like yugioh.tcgplayer.com and pojo.biz or top tier AI decks as
 examples to help construct your own deck" to "Hints and Tips".

Version 4.6, 15th June 2011:
----------------------------
*Updated "Hints and Tips".

Version 4.7, 19th June 2011:
----------------------------
*Updated "Game Controls".
*Added some new strategies for Leo and Gadget-themed decks to "Hints and Tips".

Version 4.8, 11th July 2011:
----------------------------
*Updated "Hints and Tips".

Version 4.9, 22nd July 2011:
----------------------------
*Updated "Main Menu" and "Stage Screen".

Version 5.0, 25th July 2011:
----------------------------
*Added "This game has a level cap of 50" to "Stage Screen".
*Tweaked the Machina Gadget, Oppression Gadget and Geartown Gadget decks in
 "My Decks".

Version 5.1, 27th July 2011:
----------------------------
*Added Zombie Sworn deck to "My Decks".
*Added "Lightsworns are a more luck-based theme now, though, since they got hit
 hard by the banlists from March 2010 onwards" to "Hints and Tips".
*Added "Bonuses".

Version 5.2, 30th July 2011:
----------------------------
*Added "This game isn't a racing game" to "Introduction".
*Tweaked the Zombie Sworn deck in "My Decks".
*Updated "Frequently Asked Questions".

Version 5.3, 18th August 2011:
------------------------------
*Added "The menu interface isn't as easy to navigate as in the DS games" to
 "Deck Menu".
*Added "Movie Theatre".

Version 5.4, 3rd September 2011:
--------------------------------
*Added info about the new September 2011 banlist to "Main Menu".
*Added "Twilight decks have become popular at the moment due to the September
 2011 banlist" to "Hints and Tips".

Version 5.5, 23rd December 2011:
--------------------------------
*Added "You can make a Steelswarm deck with Hidden Arsenal 5" to "Hints and
 Tips".
*Tweaked the Zombie Sworn deck again in "My Decks".

Version 5.6, 9th January 2012:
------------------------------
*Added Disaster Dragon deck to "My Decks".
*Added "You can't use the Wii Remote to point and click" to "Main Menu".
*Added more info about what cards the Lightsworn duelist in Niflheimr 20F uses.

Version 5.7, 24th January 2012:
-------------------------------
*Tweaked the Disaster Dragon deck in "My Decks".
*Added some new strategies for the Lightsworn duelist in Niflheimr 20F.

Version 5.8, 26th January 2012:
-------------------------------
*Tweaked the Extra Deck choices in "My Decks".

Version 5.9, 28th January 2012:
-------------------------------
*Added Blackwing Swarm deck to "My Decks".

Version 6.0, 5th February 2012:
-------------------------------
*Tweaked the Perfect Herald deck in "My Decks".
*Added a new strategy for Anti-Meta decks to "Hints and Tips".
*Added SkillDrain Beatdown to "My Decks".

Version 6.1, 7th February 2012:
-------------------------------
*Added Frog Monarchs to "My Decks".

Version 6.2, 25th February 2012:
--------------------------------
*Tweaked the Blackwing Swarm deck in "My Decks".  It turns out that Zephyrus
 the Elite isn't in this game, so I removed it and replaced it with
 Plaguespreader Zombie.

Version 6.3, 2nd March 2012:
----------------------------
*Added info about the new March 2012 banlist to "Main Menu".

Version 6.4, 2nd March 2012:
----------------------------
*Added info about Pure Lightsworn, Twilight and Plant Sworn decks to "Hints and
 Tips".

Version 6.5, 1st April 2012:
----------------------------
*Added a strategy for the first duel with Odin in Yaggdrasil 4F.

Version 6.6, 3rd April 2012:
----------------------------
*Tweaked Plant Beatdown and added a note to SkillDrain Beatdown.

Version 6.7, 22nd September 2012:
---------------------------------
*Added info about the new September 2012 banlist to "Main Menu".

Version 6.8, 23rd May 2014:
---------------------------
*Added info about Nintendo Wi-Fi Connection being discontinued to "Main Menu".
*Added info about the March 2013 banlist, although it's pointless due to
 Nintendo Wi-Fi shutting down. I didn't add it sooner because I didn't think
 there would be any more downloadable banlists and I only checked for new
 banlists to download last week.

Version 6.9, 4th July 2016:
---------------------------
*Clarified an answer to a question about where you can buy this game.

Version 7.0, 1st October 2016:
------------------------------
*Changed a bit of info in "Introduction" about this game's difficulty.
*Updated my GameFAQs username.
"Added "You'll need to grind a bit to be able to buy new packs" to "Hints and
 Tips".

Version 7.1, 12th October 2016:
-------------------------------
*Added a bit of info to give closure to the walkthrough.

Version 7.2, 17th October 2016:
-------------------------------
*Added a bit of info to "Hints and Tips".

Version 7.3, 25th October 2016:
-------------------------------
*Fixed a bit of info in "Unlock List".
*Added question about Slifer to "Frequently Asked Questions".

Verson 7.4, 8th November 2016:
------------------------------
*Added Warrior Toolbox deck to "My Decks".
*Added "Warrior Toolbox and Synchro Warriors are viable options" to "Hints and
 Tips".
*Added a note to both Yggdrasil Entrance and 1F.
*Added a bit of info about this game's difficulty to "Introduction".

Version 7.5, 21st November 2016:
--------------------------------
*Fixed duelist data in Bifrost 2F, 5F, 6F and 7F.
*Fixed duelist data in Niflhemir 1F and 20F.
*Added a note to the start of "Story Mode Walkthrough".
*Added "When you lose, you can choose to try again or start over from the panel
 you were on previously" to "Stage Screen".
*Removed Frog Monarchs deck from "My Decks", as I found it's too hard to
 pull up to 3 copies of each Monarch from packs.
*Tweaked Gadget decks in "My Decks" and added Wanghu Stun deck.
*Changed the heading "Deck Theme" to "Deck Type".

Version 7.6, 6th December 2016:
-------------------------------
*Fixed duelist data in Niflhemir 2F-5F.
*Added a bit of info to the start of Niflhemir.
*Tweaked Plant Beatdown, Gravekeepers and A Legendary Ocean decks.
*Added "Most good decks that you can make in Tag Force 5 or WC2011 should work
 well in this game" to "Hints and Tips".
*Added "You don't need to beat a duelist to be able to unlock his/her receipe"
 to "Main Menu".

Version 7.7, 8th December 2016:
-------------------------------
*Fixed date of previous revision (Version 7.6).
*Credited Justin Rennhack in "Credits".

Version 7.8, 17th December 2016:
--------------------------------
*Fixed duelist data in Niflhemir 6F-14F.
*Added a Frog Monarch deck that is easier to get a hold of and a Frog
 Wetlands deck to "My Decks".
*Added a bit more info to the start of Niflhemir.

Version 7.9, 27th December 2016:
--------------------------------
*Fixed duelist data in Niflhemir 15F-20F.
*Added Black Harpie deck to "My Decks".
*Added a question to "Frequently Asked Questions".
*Added a tip to "Hints and Tips".

Version 8.0, 9th January 2017:
------------------------------
*Added duelist data that I forgot to add to Niflhemir 15F.
*Added extra deck info to Black Harpie deck that I forgot to add.

Version 8.1, 22nd May 2017:
---------------------------
*Corrected an error in Wanghu Stun deck.

Version 8.2, 15th August 2018:
------------------------------
*Added important note to 'Deck Edit'.
*Added a question to "Frequently Asked Questions".

Version 8.3, 1st October 2018:
------------------------------
*Added a few tips to "Hints and Tips".

Version 8.4, 5th November 2018:
-------------------------------
*Reworded a few tips in "Hints and Tips".
*Added important notes to the start of "Game Overview".
*Added a question to "Frequently Asked Questions".

Version 8.5, 7th November 2018:
-------------------------------
*Added back trademark/copyright notice that I accidentally deleted.

Version 8.6, 19th November 2018:
--------------------------------
*Edited the opening a bit.
*Added a note to the start of "Game Overview".

Version 8.7, 26th November 2018:
--------------------------------
*Corrected version number.

Version 8.8, 4th February 2019:
-------------------------------
*Rewrote a bit of 'Deck Menu'.

###############################################################################
3.  Game Overview
###############################################################################

This section overviews everything you should know prior to starting this game.
I won't be giving any detail on the rules of the OCG/TCG because there is an
in-game help glossary.

There is also good info on the Wikipedia article Yugioh Trading Card Game -

https://en.wikipedia.org/wiki/Yu-Gi-Oh!_Trading_Card_Game

Note1: The above article isn't 100% accurate to this game, as a lot of changes
have happened in the OCG/TCG since Duel Transer was released (you can't draw a
card on your first turn being one recent example), but most of it is still
relevant.

Note2: You can activate Quick-Play spells and traps at various timings.  By
default, you will be asked if you want to activate your card when an attack is
declared, your opponent's turn ends or the timing is right for your card's
effect.  However, if you hold B during phase progression, you can skip
confirmation.  If you hold A instead, you can activate your effect even when
you're not asked.

Note3: There are cards that are treated as having the same name as another card.
This is defined as same card name usage.  For example, in the card text for A
Legendary Ocean it reads "The card's name is treated as Umi." The cards are
also treated as having the same name when constructing a deck.  Therefore, you
can only have a combined total of 3 Umi and A Legendary Ocean in the deck.

Note4: In this game, if you want to summon XYZ fusions (this also applies to
Synchro Summoning and fusions done with Fusion Gate), move the cursor to your
Extra Deck and select "Sp. Summon".

Note5: If you want to see alternate artworks for cards such as Dark Magician
and Obelisk the Tormentor, press C on the card's details to switch between
artworks.

===============================================================================
			3.01 - GAME CONTROLS
===============================================================================

This game is played using the Wii Remote and Nunchuk.  No other controller
options are supported.  You don't need the Nunchuk most of the time, though, as
it's only used for a few functions.  If you remove the Nunchuk or don't have it
plugged in, the game will say "Nunchuk is required", but you can still play the
game fine without it.  The +Control Pad isn't accurate at times when moving
around the game board, though, so you're better off using the more precise
Control Stick for that.

+~~~~~~~~~~~~~~~~~~~+
| STORY MODE SCREEN |
+~~~~~~~~~~~~~~~~~~~+

Remote
------
+Control Pad: Move around the game board/Select option.
A: Confirm/Scroll through messenges.
B: Check map/Cancel.
A + B (hold down): Fast forward through messages.

Nunchuk
-------
Control Stick: Move around the game board.
C: Toggle duelist data on/off.

+~~~~~~~~~~~~~~~~~~+
| DECK EDIT SCREEN |
+~~~~~~~~~~~~~~~~~~+

Remote
------
+Control Pad: Move cursor/Select option.
A: Confirm/Move card.
B: Cancel/Exit Deck Edit.
+: Display Deck Edit Menu.
-: Switch tab.
1: Display help glossary.
2: Change layout.

Nunchuk
-------
Control Stick: Move cursor/Select option.

Nunchuk + Remote
----------------
C + up/down: Move cursor to each category in current sort order.
C + left/right: Scroll through card text.
Z + up: Do an initial search.
Z + down: Reset an initial search.
Z + A: Move card.

+~~~~~~~~~~~~~+
| DUEL SCREEN |
+~~~~~~~~~~~~~+

Remote
------
+Control Pad: Move cursor/Select option.
A: Display the Command Menu/Confirm/Draw a card during the Draw Phase.
B: Display the Phase Menu/Cancel.
-: Display Options.
1: Display help glossary.
A (hold down): Display card confirmation messages.
B (hold down): Skip card confirmation messages.

Nunchuk
-------
Control Stick: Scroll through card text.

+~~~~~~~~~~~~~~~~+
| BANLIST SCREEN |
+~~~~~~~~~~~~~~~~+

Nunchuk + Remote
----------------
Z + left: Sort cards.
Z + right: Change banlists.

You can also swing the Wii Remote to do the following actions:
*Draw a card during the Draw Phase.
*Synchro Summon a monster.

===============================================================================
			3.02 - MAIN MENU
===============================================================================

When you press A at the Title Screen, select New Game if you're playing for the
first time.  You must choose one of four save slots to record your game
progress.  Choose your name and appearance to represent the save file.  You
can't change these settings once you choose an avatar.  At the Main Menu, there
are 8 options to choose from.

Note: Nintendo Wi-Fi Connection was discontinued on May 20, 2014, so this
game's online features are no longer accessible.

Story Mode
----------
If you want to start the game's story, select Story Mode.  Check the Story Mode
Walkthrough for more information.

Deck Menu
---------
If you want to create or modify a deck, select Deck Menu.  You will then be
able to start putting a deck together in 'Deck Edit'.  I suggest using the
filter/sort tools to narrow down your choices.  The menu interface isn't as
easy to navigate as the one in the DS games, though, since you can't point-and-
click or drag-and-drop.  In 'Recipe Viewer', you can view your recipes or
character-specific ones.  You can save up to 50 of your own recipes (Note: A
deck isn't actually saved until you exit Deck Edit).  You can load a
character's recipe if you have the necessary amount of cards in your Trunk.

Free Duel
---------
Here, you can duel opponents of your choice as you please.  People that you've
dueled in Story Mode will be unlocked as Free Duel opponents once you buy their
character-specific recipes from the Shop.  You can configure duel settings (for
example, a Single or Match duel format).  You can also customize some opponents
by purchasing more recipes.

Shop
----
When you go to the Shop, you can buy card packs and recipes.  DP is needed
to buy them.  You don't need to beat a duelist first to be able to unlock his/
her receipe.  Press C to purchase 5 packs at a time, or press Z to buy 10 packs
at once.  As you progress through Story Mode and gain levels, new packs and
recipes will become available.

Status
------
Check Status to view just that.  Your character's profile is displayed in the
following order: Level, Card Details, Area, EXP/DP, and Wins/Losses/Ties.

Options
-------
Check Options to view just that.  You can adjust messages, sounds and duel
settings here.

Database
--------
Check Database to view the duelist data, card album, movie theater, help
glossary and banlists.  This game uses the March 2010 banlist by default, but
you can obtain the later ones via Nintendo Wi-Fi.

Nintendo Wi-Fi Connection
-------------------------
If you want to check out this game's online features, select Nintendo Wi-Fi
Connection.  On Wi-Fi, you can duel friends (people you've exchanged friend
codes with), local players (anyone in your country/region) or players
worldwide.  You can also view leaderboards or download banlists.  At the time
of this writing, the September 2010 - March 2013 banlists are the DLC
available.  Just as with CPU duels, the winner and loser of a Wi-Fi duel will
receive EXP and/or DP.  Your rating will go up or down depending on the
results.  However, if you reset/turn off your Wii or disconnect in any other
way during a Wi-Fi duel, you'll lose some DP and your rating will go down.

===============================================================================
			3.03 - STARTER DECK
===============================================================================

Playing as a male or female character determines your starter deck.  The decks
are different but similar.

+~~~~~~+
| MALE |
+~~~~~~+

Monsters:
---------
1x Axe Raider
1x Gagagigo
1x Gemini Elf
1x Giant Soldier of Stone
1x Insect Knight
1x Warrior Dai Grepher
3x Winged Dragon, Guardian of the Fortress #1
1x Barrel Dragon
1x Behemoth the King of All Animals
1x Card Blocker
1x Command Knight
1x D.D. Warrior
1x Exploder Dragon
1x Karate Man
1x Magna-Slash Dragon
1x Marauding Captain
1x Obnoxious Celtic Guard
1x Sasuke Samurai
1x Swift Gaia the Fierce Knight
1x The Fiend Megacyber
1x Thestalos the Firestorm Monarch
1x Vengeful Shinobi
1x Warrior Lady of the Wasteland

Spells:
-------
1x Banner of Courage
1x Enemy Controller
1x Fissure
1x Kishido Spirit
1x Phalanx Pike
1x Reload
1x Shield Crush
1x Stop Defense
1x Sword of Dragon's Soul
1x The Warrior Returning Alive

Traps:
------
1x Dust Tornado
1x Limit Reverse
1x Magic Drain
1x Raigeki Break
1x Reinforcements
1x Seven Tools of the Bandit
1x Spell Shield Type-8
1x Trap Hole

+~~~~~~~~+
| FEMALE |
+~~~~~~~~+

Monsters:
---------
1x Beautiful Headhuntress
1x Blazing Inpachi
1x Gemini Elf
1x Charcoal Inpachi
1x Luster Dragon
1x Sonic Chick
3x Red Archery Girl
1x Cat's Ear Tribe
1x Cyber Prima
1x Electric Lizard
1x Command Knight
1x D.D. Warrior
1x Little-Winguard
1x Majestic Mech - Goryu
1x Majestic Mech - Ohka
1x Marauding Captain
1x Medium of the Ice Barrier
1x Sasuke Samurai
1x Mobius the Frost Monarch
1x Rallis the Star Bird
1x The Unfriendly Amazon
1x Yomi Ship
1x Warrior Lady of the Wasteland

Spells:
-------
1x Banner of Courage
1x Enemy Controller
1x Black Pendant
1x Kishido Spirit
1x Block Attack
1x Hammer Shot
1x Shield Crush
1x Magical Mallet
1x Malevolent Nuzzler
1x Monster Reincarnation

Traps:
------
1x Dust Tornado
1x Limit Reverse
1x Magic Drain
1x Raigeki Break
1x Reinforcements
1x Seven Tools of the Bandit
1x Spell Shield Type-8
1x Trap Hole

Analysis
--------
You begin this game with a mediocre starter deck and 300 DP.  The deck is
somewhat based around Warriors, but there is only 1 copy of each Warrior-
related card and is very mixed up with other cards.  Nevertheless, it works
well in the opening stage, Yggdrasil Entrance.

===============================================================================
			3.04 - STAGE SCREEN
===============================================================================

In this game, you compete against computerized opponents on a game board in
Story Mode.  You can check your PDA to see the following options from the Main
Menu: Deck Edit, Free Duel, Database, Options, Status, and Shop.  A new option,
Suspend Game, allows you to save your progress in a stage so you can pick up
from where you left off.

To clear a stage, you must move your character to the Goal Panel.  Spin the
roulette to gain AP (AP is needed to move).  You can move as far as AP allows,
but not beyond an item or duelist.

Moving on a Normal Panel uses 1 point of AP.  Roulette Min and Max goes
up by 1 if you gain 10 levels.  This opens up the map so you can reach new
places and items.  When you spin the roulette on an item, the number on the
item decreases and if it reaches zero, it disappears.  If you land on a panel
with an item, you can obtain a card or DP.  Moving on a Slow Panel uses more
AP than a Normal Panel.  Moving on a Stop Panel uses up all of your AP.

If you land on a panel with a duelist, a duel will begin.  When you win a duel,
you gain EXP and DP based on various bonuses.  You also receive a small amount
of DP if you lose.  When you lose a duel, you can choose to try again or start
over from the panel you were on previously.

When you've accumulated a certain amount of EXP, you will gain a level (a
throwback to Nightmare Troubadour and Spirit Caller).  Levels indicate a
duelist's strength.  The greater the duelist's level, the higher the Duelist
Bonus (eg. LV50 Odin has a Duelist Bonus of 1000).  This game has a level cap
of 50.

There are Transcenders on each floor.  In order to proceed to the next floor,
you must defeat the Transcender.  The requirements to challenge him are
different for each floor.

When you clear a stage, you'll receive DP.  The amount of DP is determined by
the number of items you picked up in the stage, your Roulette Spins and EXP
gained.  The items are listed below.

Green Items: Some items have counters.  When the roulette has been spun a
certain number of times, they will disappear.

? Panel: This panel is uncovered after you move into a neighbouring panel.

Time Panel: This panel collapses after spinning the roulette a set number of
times.

Enemy Panel: Spin the roulette a certain number of times to make a Transcender
appear or reappear.

Card Panel: This panel can be opened if you have a specific card.

Lock Panel: This panel can be opened if you have a specific key.

White AP +5 Items: AP is increased by 5 when you obtain one of these items.

Red AP +10 Items: AP is increased by 10 when you obtain one of these items.
They will not vanish no matter how many times the roulette is spun.

===============================================================================
			3.05 - HINTS AND TIPS
===============================================================================

This section lists hints and tips that should give you some assistance in
progressing through the game.

*You begin this game with a mediocre starter deck and 300 DP.  The deck is
 somewhat based around Warriors, but there is only 1 copy of each Warrior-
 related card and is very mixed up with other cards.  Nevertheless, it works
 well in Yggdrasil Entrance.  Your best bet is to construct a simple beatdown
 deck with spells and traps as backup for the time being (The Duelist Genesis
 and Starter Deck 2010 have some good monsters and card destruction).  You can
 also tweak your starter deck into a deck based more around Warriors (Warrior
 Toolbox and Synchro Warriors are viable options).

 When you unlock the Crossroads of Chaos, Crimson Crisis and Raging Battle
 packs, you can then build deck themes such as Plant Beatdown and Blackwing
 Swarm.  You can also build Synchro Gadgets or Machina Gadgets with Special
 Pack 3.

 Once you unlock Light of Destruction, you can make a decent Lightsworn deck.
 Lightsworns are a luck-based theme in this game, though, since they got hit
 hard by the banlists from March 2010 onwards (although Pure Lightsworn and
 Twilight decks have become popular again recently due to the banlists from
 September 2011 onward).

 You can create a good Gladiator Beast deck from Gladiator's Assault.  You can
 build a Scrap deck with Duelist Revolution (combining rather well with
 Lightsworns).  You can make a Steelswarm deck with Hidden Arsenal 5.  You can
 run a Six Samurai deck once you unlock Strike of Neos.  Finally, you can make
 deck types like Macro Monarchs, Zombie Sworn, Gravekeepers, X-Sabers,
 Dragunity Swarm, Spellcaster Lockdown, Frog Monarchs and Plant Sworn when you
 have easier access to the necessary cards later on.

 If you're not sure how to construct a theme, you can use decks posted on
 websites like yugioh.tcgplayer.com and pojo.com or top tier AI decks as
 examples to help construct your own deck.  Most good decks that you can make
 in Tag Force 5 or WC2011 should work well in this game.

*You'll need to grind a bit to be able to buy new packs and strengthen your
 deck.  If the opponents in a stage are too strong, I advise buying recipes of
 easier opponents and then challenging them repeatedly in Free Duel.  You can
 also re-play the previous stages.  If you get the 1500 DP from the item panel
 nearest to you at the start of Bifrost 2F, you can suspend your game and
 restart the stage to get the same DP indefinitely.  It's a bit tedious (fast
 forwarding through messages can help), but it's still faster than dueling CPU
 opponents.  As you gain levels, your Level Bonus will start to gradually
 increase, giving you more DP after each duel (you should get around 2000 DP
 each time when the Level Bonus reaches the maximum of 1500).

*If you don't get any of the cards you want from the shop, I recommend
 resetting/turning off your Wii before leaving the shop.  Since the game only
 saves once you exit it, you can re-load your last save to get your spent DP
 back.  I suggest buying 5-10 packs at a time to have a better chance of
 getting the cards you want.

*I advise having some synchros and tuners in your deck, as they can fit into
 nearly any deck theme.  Stardust Dragon, Dark Strike Fighter, Red Dragon
 Archfiend, Queen of Thorns, Black Rose Dragon and Goyo Guardian are examples
 of great synchros.  Psychic Commander, Krebons, Plaguespreader Zombie and
 Copy Plant are examples of great tuners.  Psychic Commander and Krebons can
 also be Special Summoned with Emergency Teleport, giving you a chance of
 summoning a synchro in your first turn!

*I advise having only a few tribute monsters in your deck, as they require
 tributes to be summoned.  I'd recommend having a lot of non-tribute monsters
 to avoid getting an opening hand with only spells, traps and tribute ones.

*Be wary of purchasing cards from the Dark Beginning and Dark Revelation packs.
 Although they have some great staple cards, it will take a lot of time or luck
 to get them, since there is a large amount of cards in the packs (a few
 staples can be found in other packs such as Starter Deck 2010, Special Pack 3
 and Hidden Arsenal 1, fortunately).  Dark Beginning 2 has the best cards of
 the bunch, so I advise buying from that pack first.

*If you suspect that your opponent has a Trap Card face-down on the field, you
 can attack with a weak monster to set it off.  That way, your strong monsters
 will be safe from its effect.  Note that this strategy doesn't work against
 traps like Mirror Force and Torrential Tribute, since the Trap Cards can
 destroy all your monsters instead of just one.

*When you are constructing your deck, I advise keeping the number of cards
 close to the minimum of 40.  If you have fewer cards in your deck, you'll have
 a better chance of drawing the card you want.  I recommend having a balanced
 ratio of 2:1 in monsters versus spells and traps to make planning strategies
 easier.

*If you suspect your opponent has a Flip Effect Monster face-down on the field,
 you can use Nobleman of Crossout to destroy the monster and remove it from
 play.  The opponent must then check his/her deck and remove all monsters of
 the same name from play.

*The effect of Book of Moon changes one face-up monster on the field to
 face-down defence position.  The card can be used in 5 ways: 1) Use a Flip
 Effect again. 2) If you use it when your opponent's monster attacks, you can
 stop the attack and change the monster to its likely weaker defence position.
 3) If you use it when an opponent activates a destruction trap such as Mirror
 Force, you can stop your monster from being destroyed. 4) You can remove an
 Equip Spell. 5) You can flip an opponent's tuner face-down to stop him/her
 from doing a Synchro Summon.

*Enemy Controller can be used in 3 ways: 1) Steal an opponent's monster for a
 variety of purposes. 2) Change an opponent's monster to defence/attack
 position. 3) If you use it when your opponent's monster attacks, you can stop
 the attack and change the monster to its likely weaker defence position.

*Creature Swap can be used in 2 ways: 1) Exchange a weak monster for an
 opponent's strong one. 2) Give your opponent a monster such as Pyramid Turtle
 that you can then destroy easily to gain card advantage.

*Cards such as Scapegoat and Dandylion can Special Summon tokens to be used as
 fodder for cards like Enemy Controller and Creature Swap.

*Monsters such as Command Knight, Magician's Valkyria and Solar Flare Dragon
 cannot be attacked if 2 or more copies of them are on your field.  Therefore,
 your opponent can't declare an attack, hindering his/her strategy. If you
 face these monsters, use monster destruction such as Lightning Vortex and
 Raigeki Break to take them out.

*If your opponent has strong Defence Position monsters on the field, I advise
 using cards such as Enemy Controller, Drillroid, Final Attack Orders, Shield
 Crush, Fissure and Smashing Ground to get around them.

*Monsters such as Marshmallon, Spirit Reaper and Arcana Force 0 - The Fool
 can't be destroyed by battle.  You can use these monsters to stall an
 opponent.

*Once per turn, you can flip Guardian Sphinx into face-down defence position
 during your Main Phase.  When this card is Flip Summoned, all monsters on your
 opponent's side of the field are returned to the owner's hand.  Guardian
 Sphinx can be used to remove monsters and Equip Spells.

*When Giant Germ/Nimble Momonga is sent to the Graveyard as a result of battle,
 you can Special Summon up to 2 monsters of the same name from your deck to
 your side of the field.  These monsters can be used as tribute fodder to
 summon strong ones.

*The effect of Rush Recklessly/Shrink/Honest/Burden of the Mighty can be used
 to make your monsters stronger than your opponent's attack/defence position
 ones.  If you use Rush Recklessly/Shrink/Honest when the opponent's monster
 attacks, you can counterattack to destroy his/her monster as long as your
 monster is stronger.

*Kunai with Chain can be used to change an opponent's monster to its likely
 weaker defence position and make monsters such as Gadgets strong enough to
 destroy them.

*The effect of Smashing Ground destroys 1 face-up monster with the highest DEF
 on your opponent's side of the field.  Fissure and Widespread Ruin do the same
 thing to 1 monster with the lowest and highest ATK, respectively.  The cards
 can be used to remove any monster if your opponent only has one monster on the
 field, giving you the chance to attack him/her directly.

*When Witch of the Black Forest is sent from the field to the Graveyard, you
 can select 1 monster with a DEF of 1500 or less in your deck and add it to
 your hand.  This effect can be used to acquire handy monsters like Jinzo and
 Summoned Skull.  Sangan does the same thing for monsters with an ATK of 1500
 or less such as D.D. Warrior Lady and Magician of Faith.

*The effect of Graceful Charity allows you to draw 3 cards from your deck, then
 discard any 2 from your hand.  This effect can be used to discard a monster to
 the Graveyard and then Special Summon it to the field via resurrection spells
 like Call of the Haunted and Monster Reborn.

*When you are placing spells/traps on the field, try to only have 1-2 in your
 spell/trap zone at a time.  That way, if the opponent uses spells like Heavy
 Storm, Mystical Space Typhoon and Giant Trunade, you won't lose a lot of
 cards.  Threatening Roar and Waboku can be used to stop your opponent from
 attacking that turn.

*Some duelists in a stage are optional.  If you want, you can ignore them for
 the time being and duel them later on to get their recipes.

*Black Luster Soldier - Envoy of the Beginning (BLS), Chaos Emperor Dragon -
 Envoy of the End (CED) and Chaos Sorcerer are monsters that can be Special
 Summoned by removing 1 Light and 1 Dark monster in your Graveyard from play.
 The Envoys boast a huge 3000 ATK and game-ending effects.  Chaos Sorcerer
 doesn't have a game-ending effect, but it's still a good monster removal card.
 Since the above monsters can be summoned at next to no cost, their effects can
 be used to overwhelm the opponent.  These monsters really shine in decks that
 are centred around Light and Dark such as Twilight and Zombie Sworn.

*Painful Choice or Sixth Sense can be used to send cards from your deck to the
 Graveyard.  This effect really shines in decks such as Lightsworn and Zombies.

*When Dark Magician of Chaos is Normal or Special Summoned, you can select 1
 spell from your Graveyard and return it to your hand.  If this card destroys a
 monster by battle, that monster is removed from play instead of going to the
 Graveyard.  This card can be used in 2 ways: 1) Re-play spells like Swords of
 Revealing Light and Reinforcement of the Army 2) You can remove monsters (eg.
 Giant Germ) from play to avoid triggering their effects.

*The effect of Magical Scientist can be combined with that of Catapult Turtle
 to pull off a OTK.  The OTK involves using no more than 7 Level 6 Fusion
 Monsters whose total ATK is no less than 14700.  You tribute all 7 FusionS
 with 2200 ATK.  You then tribute Magical Scientist and Catapult Turtle,
 dealing 8350 in total.

*Butterfly Dagger - Elma can be equipped to Gearfried the Iron Knight to pull
 off a OTK in an Exodia deck.  Royal Magical Library gains a counter and
 Butterfly Dagger - Elma is sent to the graveyard due to Gearfried's effect,
 which is immediately sent back to your hand. You repeat this process while
 drawing a card every 3 times thanks to Royal Magical Library's effect.
 Theoretically, you can draw your entire deck, along with Exodia, and win the
 duel.

*I suggest having some cards ready such as Seven Tools of the Bandit, Dark
 Bribe, Solemn Judgment, My Body as a Shield and Stardust Dragon to counter
 the effects of traps.  Also, try using spell/trap destruction cards such as
 Harpie's Feather Duster, Heavy Storm and Mystical Space Typhoon to destroy
 them.

*I recommend using the September 2010 banlist, as some cards on the March 2010
 one are no longer banned or are less restricted such as Dark Hole, Monster
 Reborn, Mystical Space Typhoon, Cyber Dragon, etc.

*Summoner Monk can be used to Special Summon a 4-star tuner from your deck,
 giving you a chance of summoning an 8-star synchro in your first turn!

*Leo uses a Morphtronic deck to swarm the field and create lockdowns.  Cards
 such as Final Attack Orders, System Down, Chimeratech Fortress Dragon, King
 Tiger Wanghu, Skill Drain and Tribe-Infecting Virus are useful against him.

*Some opponents use Gadget-themed decks.  Cards such as Deck Devastation Virus,
 Chimeratech Fortress Dragon, System Down, Pulling the Rug, Divine Wrath,  King
 Tiger Wanghu, Skill Drain and Tribe-Infecting Virus are useful counters.

*Some opponents use Anti-Meta decks.  Deck themes such as SkillDrain Beatdown
 and Perfect Herald are good against them.

*Hunter Pace uses a Zombie Deck based on Burning Skulls.  Since his deck takes
 advantage of the Graveyard, cards such as Dimensional Fissure, Macro Cosmos,
 Banisher of the Radiance and Prime Material Dragon are useful against him.

*Some opponents use Monarch decks.  Cards such as Divine Wrath, Raigeki Break,
 Bottomless Trap Hole, Trap Hole, Pulling the Rug, Pollinosis, Mind Over
 Matter, Book of Moon and Enemy Controller are good counters.  You could also
 try using your own Monarch deck (Macro Monarchs are a great theme to run).

*Crow uses a Blackwing deck to swarm the field.  Cards such as Shadow-
 Imprisoning Mirror, Consecrated Light, Thunder King Rai-Oh, Torrential
 Tribute, Blackwing - Sirocco the Dawn and Tribe-Infecting Virus are useful
 against him.

*Some opponents use stall decks.  Destruction cards such as Mystical Space
 Typhoon, Heavy Storm, Twister, Dust Tornado and Raigeki Break are good for
 countering this theme.

*Although Ritual Monsters are hard to summon, cards such as Advanced Ritual
 Art, Djinn Releaser of Rituals and Djinn Presider of Rituals make doing this
 much easier.  Geartown Demise OTK is one example of a good Ritual deck.

*I advise having some monster removal, resurrection and disruptive cards in
 your deck, as they can fit into nearly any deck theme.  Some examples of these
 cards are listed below.

 Resurrection: Premature Burial, Monster Reborn, Call of the Haunted
 Removal: Fissure, Smashing Ground, Widespread Ruin, Exiled Force, D.D. Warrior
 Lady, Sakuretsu Armor, Mirror Force, Bottomless Trap Hole, Raigeki Break,
 Dimensional Prison, Trap Hole
 Disruptive: Compulsory Evacuation Device,  Reflect Bounder, Mask of Weakness,
 Rush Recklessly, Shrink, Zero Gravity, Scrap-Iron Scarecrow

*Sinister Serpent can be used with cards, such as Lightning Vortex, Abyss
 Soldier and Brionac, Dragon of the Ice Barrier, to make discard costs
 practically costless.

*If your opponent specialises in using certain monster types, you can use
 Tribe-Infecting Virus to clear the field of them.

*The effect of Tsukuyomi also changes one face-up monster on the field to
 face-down defence position.  This card returns to the owner's hand during the
 End Phase, making it difficult to destroy.  It can be used in 4 ways: 1) Use a
 Flip Effect again. 2) Change a monster to its likely weaker defence position.
 3) You can remove an Equip Spell. 4) Use with Creature Swap to steal an
 opponent's monster while giving him/her Tsukuyomi.

*Have only 2-3 monsters on your field at a time.  That way, if an opponent
 activates spell/trap destruction cards, you won't lose a lot of monsters.

*A few opponents use Discard Decks.  A Lightsworn deck works well against them.
 Also, cards such as Skill Drain, Royal Command, Nobleman of Crossout, Chain
 Disappearance, Light of Intervention and Exchange of the Spirit are useful.

*Whether or not you win a duel can depend on your opening hand or your
 opponent's.  If he/she gets a bad hand or you get a good one, winning should
 be easier.  If the opponent gets a good hand, winning will be harder, as
 he/she'll probably play a lot of cards to catch you offguard in the first few
 turns, though he/she might run out of cards to play for a while if he/she
 uses up a lot of them straight away.

*Sasuke Samurai is good for destroying your opponent's face-down Defence
 Position monsters, especially ones with flip effects.

*Ring of Destruction can be used to inflict major LP damage with a high ATK or
 powered-up monster (eg. Maha Vailo) to win a duel or end it in a draw.  A few
 duelists use the card, so watch out.

*High ATK non-tribute monsters with negative effects such as Jirai Gumo and
 Goblin Attack Force are good defenders if you don't want to attack with them.

*You can discard a Skull-Mark Ladybug from your hand to pay a cost for another
 card (eg. Raigeki Break) and still gain 1,000 LP.

*Emergency Provisions can be chained to the activation of your other spells
 and/or traps such as Poison of the Old Man and Reckless Greed to gain even
 more LP.

*Copycat can be used in 3 ways: 1) Copy an opponent's strongest monster. 2)
 As it's a level 1 monster, it can attack freely even if Gravity Bind is on the
 field. 3) Works well with Luminous Spark.

###############################################################################
4.  Story Mode Walkthrough
###############################################################################

If this is your first time playing Story Mode, the prologue will begin and
the first stage will start automatically.  If you already have saved data,
you'll be taken to the Stage Select screen.  If you have suspended data, you
can start a stage from where you left off by selecting Continue.  If you would
like to restart the stage, choose New Game.

At first, you can only choose one building, 'Yggdrasil', but as you complete
buildings, you'll unlock new ones.  Each building is divided into stages.  You
can re-play all the stages.

Note1: When you select New Game or choose another stage, any suspended data
will be erased.

Note2: As this section is primarily a walkthrough, I won't be giving much
detail on in-depth info such as maps and items, as they're covered elsewhere
in mister_jmp's Story Mode Guide.

Note3: You'll face stronger versions of deck types as you progress through the
stages.  For example, Azika uses stronger versions of her Plant deck as you
make your way through Story Mode.

===============================================================================
			4.01 - YGGDRASIL
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Entrance
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Special Rule: N/A

DUELIST DATA
 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Zanny		| Turtles		| LV2		| Easy		|
| Trudge	| Mixed/Disruption	| LV4		| Normal   	|
| Larry		| Weak			| LV1		| Easy		|
| Rathie	| Spellcasters		| LV5		| Normal   	|
| Chief		| Iron Chains		| LV3		| Normal	|
| Nathan	| Ally of Justices	| LV5		| Normal   	|
| MC		| Luck			| LV2		| Normal	|
| Carly		| Fortune Ladies	| LV25		| Normal	|
+-----------------------------------------------------------------------+

Note1: This stage is a good training ground, as the opponents here shouldn't
give you much trouble.

Note2: Rathie will give you a Dark Magician Girl after you defeat him.

Note3: You need Earthbound Immortal Aslla Piscu to open a card panel in order
to find Carly (Brain Control can be obtained from the item panel nearby after
dueling her).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Special Rule: Defeat the Transcender.

DUELIST DATA
 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Mark		| Dark Scorpions	| LV6		| Normal	|
| Figaro	| Vehicroids		| LV8		| Normal   	|
| Leo		| Morphtronics		| LV7		| Hard		|
| Angie		| Mixed			| LV5		| Normal   	|
| Roy		| Worms			| LV5		| Normal	|
| Transcender	| Aliens		| LV10		| Hard  	|
+-----------------------------------------------------------------------+

Note: The game starts to get more challenging from this point.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Special Rule: If you get a key, you can then challenge the Transcender.

DUELIST DATA
 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Mathew	| Destiny Heroes	| LV10		| Normal	|
| Simon		| Charmers		| LV9		| Normal   	|
| Luna		| Stall			| LV11		| Hard		|
| Randsborg	| Warriors		| LV10		| Normal   	|
| Taku		| E-Heroes		| LV11		| Hard		|
| Dio		| Harpies		| LV10		| Normal	|
| Transcender	| Dark World		| LV13		| Hard  	|
| Roman		| Spiders		| LV15		| Normal	|
+-----------------------------------------------------------------------+

Note: Use the LV1 key card, obtained from Taku, to open the lock panel.  You
need Earthbound Immortal Uru to open a card panel in order to find Roman (Call
of the Haunted can be acquired from the item panel nearby after dueling him).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Special Rule: Defeat 2 Transcenders.  If you can defeat the first Transcender,
you will be permitted to challenge the second one.

DUELIST DATA
 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Michael	| B.E.S./Stall		| LV10		| Hard		|
| Bivin		| Armed Dragon		| LV13		| Hard   	|
| Ivan		| Mokey Mokey/Fairies	| LV10		| Normal	|
| Georg		| Jinzo			| LV10		| Hard   	|
| Mina		| Spellcasters/Stall	| LV13		| Hard		|
| Akiza		| Plants		| LV16		| Hard		|
| Transcender	| Toons			| LV20		| Normal	|
| Transcender	| Lightsworns/Fairies	| LV16		| Hard  	|
+-----------------------------------------------------------------------+

Note: Use the two LV1 key cards, obtained from Ivan and Georg, to open the
first and second lock panels.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Special Rule: Defeat 3 Transcenders.

DUELIST DATA
 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Trudge	| Mixed/Disruption	| LV14		| Easy		|
| Giry		| Pyro/Volcanic		| LV15		| Normal	|
| Oscar		| Endymion		| LV17		| Hard   	|
| Crow		| Blackwings		| LV18		| Hard		|
| Transcender	| Guardian Sphinx	| LV20		| Normal	|
| Hunter Pace	| Burning Skulls	| LV17		| Normal	|
| Hose		| Card Removal		| LV14		| Normal	|
| Transcender	| Gravekeepers		| LV20		| Normal	|
| Odin		| Water			| LV30		| Very Hard	|
| Transcender	| Monarchs		| LV20		| Hard		|
+-----------------------------------------------------------------------+

Note1: Use the two LV1 key cards, obtained from Crow and Hose, to open the
first and second lock panels.

Note2: Odin is very tough and harder than most later bosses.  Oddly enough, he
is actually more difficult to beat here than later on in Hlidskjalf.  In this
stage, he uses a Water deck based on beatdown and card removal.  He will play
many cards in good timing to catch you offguard.  Your best bet is to use Skill
Drain to negate the effects of all of Odin's problematic monsters.  It takes a
lot of luck or skill to win this duel, but if Odin gets a bad opening hand,
winning should be easier.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Special Rule: Defeat the two Transcenders named Freki and Geri.

DUELIST DATA
 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Bolt Tanner	| Normal		| LV10		| Normal	|
| Randsborg	| Warriors		| LV18		| Normal	|
| Luna		| Stall			| LV15		| Hard   	|
| Hunter Pace	| Burning Skulls	| LV19		| Hard		|
| Jack		| Synchros		| LV15		| Hard		|
| Crow		| Blackwings		| LV15		| Hard		|
| Leo		| Morphtronics		| LV15		| Hard		|
| Akiza		| Plants		| LV15		| Hard		|
| Yusei		| Synchros		| LV15		| Hard		|
| Freki		| Water			| LV15		| Hard		|
| Geri		| Normal/Beatdown	| LV15		| Hard		|
| Surtr		| Geminis		| LV30		| Hard		|
+-----------------------------------------------------------------------+

Note: Use the LV1 key cards, obtained from Bolt Tanner, Randsborg, Luna and
Hunter Pace, to open the blue lock panels.  Use the LV2 key cards, acquired
from Jack, Crow, Leo and Akiza, to open the yellow ones.  Use the LV3 key
cards, received from Yusei, Freki and Geri, to open the red ones.

===============================================================================
			4.02 - BIFROST
===============================================================================

There are no special rules from this point in the game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA
 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Hunter Pace	| Burning Skulls	| LV22		| Hard		|
| Transcender	| Discard		| LV20		| Normal	|
| Randsborg	| Warriors		| LV21		| Normal	|
| Nervin	| Normal		| LV11		| Easy		|
| Transcender	| Water			| LV21		| Normal	|
| Chief		| Iron Chains		| LV19		| Normal	|
| Transcender	| Evil Hero Dark Gaia	| LV25		| Hard		|
+-----------------------------------------------------------------------+

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA
 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Hunter Pace	| Burning Skulls	| LV25		| Hard		|
| Transcender	| Water/Spellcaster	| LV20		| Normal	|
| Yanagi	| Card/LP Removal	| LV12		| Easy		|
| Tank		| Normal		| LV12		| Easy		|
| Transcender	| Warriors		| LV25		| Normal	|
| Transcender	| Cloudians		| LV20		| Normal	|
| Transcender	| Beasts		| LV20		| Hard		|
+-----------------------------------------------------------------------+

Tip: If you get the 1500 DP from the item panel nearest to you at the start,
you can suspend your game and restart the stage to get the same DP
indefinitely.  It's a bit tedious (fast forwarding through messages can help),
but it's still faster than dueling CPU opponents.

Note: You need Red Dragon Archfiend to open a card panel.  When you arrive near
the goal panel, you can ignore the remaining Transcenders and clear the stage.
If you want, you can use the LV1 key card, obtained from the first Transcender,
to open the blue lock panel and challenge two more Transcenders, who will each
give you a LV1 key card.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Leo		| Morphtronics		| LV21		| Hard		|
| Randsborg	| Warriors		| LV25		| Normal	|
| Transcender	| Luck			| LV20		| Hard		|
| Transcender	| Nephthys		| LV20		| Hard		|
| Transcender	| Synchros		| LV30		| Hard		|
| Transcender	| Zombies		| LV25		| Normal	|
| Transcender	| Genex			| LV20		| Normal	|
+-----------------------------------------------------------------------+

Note: Use the LV2 key cards, obtained from Transcender (Nephthys) and
Transcender (Genex), to open two of the yellow lock panels.  Use the LV1 key
card, acquired from Transcender (Synchros), to open one of the blue ones.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Leo		| Morphtronics		| LV23		| Hard		|
| Crow		| Blackwings		| LV22		| Hard		|
| Transcender	| Goblins		| LV20		| Normal	|
| Transcender	| Light			| LV20		| Hard		|
| Transcender	| Crystal Beasts	| LV25		| Normal	|
| Transcender	| Gadgets		| LV25		| Hard		|
| Transcender	| Uria			| LV25		| Normal	|
| Transcender	| Machines		| LV25		| Normal	|
| Transcender	| Wanghu Stun		| LV30		| Hard		|
| Blister	| Machina		| LV17		| Normal	|
| Devack	| Beasts		| LV15		| Normal	|
+-----------------------------------------------------------------------+

Note: In order to clear the stage, you must make it to the left side of the
floor before the time panels collapse.  Otherwise, you won't be able to pass.
To accompolish this, ignore Crow (Blackwings) and Transcender (Goblins) and go
to the left side straight away.  Use the LV2 key card, obtained from
Transcender (Crystal Beasts), to open the blue lock panel.  Use the LV3 key
card, acquired from Transcender (Gadgets), to open the yellow one.  You
need Earthbound Immortal Cusilu to open a card panel in order to find Devack.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Crow		| Blackwings		| LV23		| Hard		|
| Transcender	| Venom			| LV25		| Normal	|
| Transcender	| Herald		| LV25		| Normal	|
| Transcender	| Gladiator Beasts	| LV30		| Hard		|
| Transcender	| Defensive		| LV30		| Hard		|
| Transcender	| Ojama Lockdown	| LV25		| Normal	|
| Transcender	| Majestic Mechs	| LV25		| Normal	|
| Transcender	| Discard		| LV25		| Hard		|
| Transcender	| Ultimate Insect	| LV30		| Hard		|
+-----------------------------------------------------------------------+

Note1: Use the LV1 key card, obtained from Transcender (Deck name: Imperial
Iron Wall), to open one of the blue lock panels.  Use the LV2 key card,
acquired from Transcender (Gladiator Beasts), to open one of the yellow ones.

Note2: In order to clear this stage, you must use the LV2 key card to open the
yellow lock panel on the top-right side of the floor. Then, get the LV3 key
card from the item panel nearby.  Finally, use the LV3 key card to open the red
lock panel beside the goal panel (you need Junk Warrior, though, to open a card
panel if the time panels collapse).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Luna		| Fairies		| LV23		| Hard		|
| Akiza		| Plants		| LV23		| Hard		|
| Transcender	| Elemental Heroes	| LV20		| Hard		|
| Transcender	| Aliens		| LV20		| Hard		|
| Transcender	| Nemphys		| LV25		| Hard		|
| Transcender	| Water			| LV35		| Hard		|
| Bolt Tanner	| Normal/Beatdown	| LV20		| Normal	|
| Lazar		| Clown Control		| LV24		| Normal	|
| Transcender	| Mystic Tomato		| LV25		| Normal	|
| Transcender	| Destiny Board		| LV25		| Normal	|
| Transcender	| Dragons/Cyberdarks	| LV25		| Normal	|
| Transcender	| Fabled		| LV30		| Hard		|
| Transcender	| Sacred Beasts		| LV25		| Normal	|
| Greiger	| Reactor		| LV15		| Normal	|
+-----------------------------------------------------------------------+

Note: Use the LV1 and LV2 key cards, acquired from the top-right item panels,
to open the blue and yellow lock panels.  Use the LV3 key card, obtained from
the top-left item panel, to open the red lock panel in front of the goal panel.
You need Earthbound Immortal Chacu Chalcha to open a card panel in order to f
find Greiger.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Akiza		| Plants		| LV24		| Hard		|
| Transcender	| Spellcasters		| LV25		| Normal	|
| Transcender	| Konami-themed		| LV25		| Normal	|
| Transcender	| Spellcasters		| LV25		| Normal	|
| Transcender	| Blue-Eyes/BLS		| LV25		| Normal	|
| Transcender	| Blue-Eyes		| LV25		| Normal	|
| Rally		| Card/LP Removal	| LV20		| Normal	|
| Rex Goodwin	| Synchros		| LV25		| Hard		|
| Misty		| Reptilannes		| LV15		| Normal	|
| Kalin		| Infernities		| LV15		| Normal	|
+-----------------------------------------------------------------------+

Note1: You can acquire LV1, LV2 and LV3 key cards from item panels on the left
and right side of the floor.  You need Earthbound Immortals Ccarayhua and
Ccapac Apu to open two card panels in order to find Misty and Kalin,
respectively.

Note2: Rex Goodwin is a hidden opponent that you duel instead of Lazar on the
panel where Lazar is.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hlidskjalf
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Yusei		| Synchros		| LV25		| Hard		|
| Jack		| Synchros		| LV25		| Hard		|
| Odin		| Fairies		| LV40		| Hard		|
| Odin		| Dragons		| LV50		| Hard		|
+-----------------------------------------------------------------------+

Note: You can acquire LV3 key cards from Yusei and Jack.  Once you defeat the
Final Boss (LV50 Odin), enjoy the ending.  Congrats on completing this game
(aside from the post-game content, of course).  After the credits roll, your
end-game progress will be saved.

===============================================================================
			4.03 - NIFLHEIMR
===============================================================================

Since you have beaten the Final Boss, you can re-load your last save to access
a new building called Niflheimr.  This bonus dungeon is full of just
Transcenders.  It gets tiresome after a while, as you'll face similar decks
over and over again, but it's not that bad in small doses and a lot of duels
are skippable anyway.

You can find the hardest duelists in the game here, as most high-level
Transcenders in Niflheimr use horrific decks that are banned in real life (a
throwback to Shadow World from WCT2005).  They have up to 3 copies of Forbidden,
Limited and Semi-Limited Cards, including multiple copies of game-breaking
banned cards such as Harpie's Feather Duster and Crush Card Virus.

Some duels are easy, though, as the CPU uses cards wrongly sometimes.  At least
you are allowed to have 1 Forbidden Card in your deck, so now would be a good
time to acquire a lot of great cards from the Random Pack (it gives you mostly
cards that you don't have or have the least amount of).  It's worth it getting a
80-90% completion ratio for the pack, as this is an easy way to receive powerful
banned/restricted cards that were hard to pull before.

Once you get a 90% completion ratio for Random Pack, you're better off
searching other packs for the cards you want, as the Random Pack will mostly
give you cards that you already have from this point and the colossal amount of
cards in the pack will make obtaining new cards or multiple copies of acquired
ones extremely difficult.  I used a Lightsworn deck with Painful Choice to
breeze through most duels in Niflhemir.  I used a Perfect Herald or SkillDrain
Beatdown when faced with a few Anti-Meta decks.  I used a Wanghu Stun deck to
handle Elemental Hero and Synchro decks.  Wanghu Stun also worked well for me
against a lot of Transcenders.

Note: Bruno, Sherry LeBlanc, Elsworth, Lawton, Andre, Breo, Jean, Lester, Primo
and Jakob are unlocked without having to buy their deck recipes from the Shop.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Beasts		| LV25		| Hard		|
| Transcender   | X-Sabers		| LV20		| Hard		|
| Transcender   | Majestic Mechs	| LV30		| Hard		|
| Transcender   | Skill Drain		| LV35		| Hard		|
| Transcender   | Batterymen		| LV20		| Normal	|
| Transcender   | Frogs			| LV25		| Normal	|
| Transcender   | Dragons		| LV50		| Hard		|
| Transcender   | Exodia		| LV40		| Normal	|
| Transcender	| Exodia		| LV40		| Normal	|
| Transcender   | Skull Servant 	| LV45		| Normal	|
| Transcender   | Gladiator Beasts	| LV40		| Hard		|
| Transcender   | Unions		| LV25		| Hard		|
| Transcender	| Gadgets		| LV35		| Hard		|
+-----------------------------------------------------------------------+

Note: You can acquire LV2 and LV3 key cards from Transcender (Gladiator
Beasts), Transcender (Dragons) or Transcender (Unions).  If you have Different
Dimension Capsule, Summoned Art and Elemental Hero Tempest, you can open all
the card panels.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Gravekeepers 		| LV30		| Hard		|
| Transcender   | Equip Spells		| LV45		| Hard		|
| Transcender   | Elemental Heroes	| LV45		| Very Hard	|
| Transcender   | Synchros		| LV45		| Very Hard	|
| Transcender   | Anti-Meta/Flip Effect	| LV40		| Hard		|
| Transcender   | Herald		| LV30		| Normal	|
| Transcender   | Elemental Heroes	| LV45		| Very Hard	|
| Transcender   | Final Countdown	| LV30		| Normal	|
| Transcender	| Guardian Sphinx	| LV40		| Hard		|
| Transcender   | Majestic Mechs 	| LV35		| Hard		|
| Transcender   | Elemental Heroes	| LV25		| Normal	|
| Transcender   | Card Removal		| LV25		| Very Hard	|
| Transcender	| Discard		| LV30		| Hard	        |
+-----------------------------------------------------------------------+

Note: If you have Fire Trooper, you can open a card panel to get to the top-
right side of the floor quicker.  For clearing this stage, you unlock Sherry
LeBlanc along with her Anti-Meta recipe in Free Duel.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Herald		| LV35		| Hard		|
| Transcender   | Genex			| LV25		| Hard		|
| Transcender   | Beast-Warrior/Machine	| LV30		| Hard		|
| Transcender   | Konami-themed		| LV30		| Hard		|
| Transcender   | Sacred Beasts		| LV30		| Hard		|
+-----------------------------------------------------------------------+

Note: You can acquire LV1, LV2 and LV3 key cards from Transcender (Konami
Command), Transcender (Beast King's Roar), Transcender (Chaos of Dark Ruler) or
Transcender (Genex).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Anti-Meta/Stall 	| LV30		| Hard		|
| Transcender   | Final Countdown	| LV45		| Very Hard	|
| Transcender   | The Wicked/Synchros	| LV40		| Very Hard     |
| Transcender   | Arcana Forces		| LV45		| Hard		|
| Transcender   | Ojamas		| LV40		| Very Hard	|
| Transcender   | Dark			| LV25		| Hard		|
| Transcender   | Burn/Stall		| LV25		| Hard		|
| Transcender   | Uria/Lightsworns	| LV30		| Hard		|
+-----------------------------------------------------------------------+

Note: Use the LV3 key card, acquired from Transcender (Perpetual Cycle), to
open the red lock panel on the top-left side of the floor.  For clearing this
stage, you unlock Bruno Borrelli along with his Warrior recipe in Free Duel.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Uria			| LV35		| Hard		|
| Transcender   | Unions		| LV20		| Normal	|
| Transcender   | Dragons/Cyberdarks	| LV30		| Hard		|
| Transcender   | Rainbow Dark Dragon	| LV40		| Hard		|
| Transcender   | Yubel			| LV25		| Hard		|
| Transcender   | Synchros		| LV25		| Hard		|
| Transcender   | Psychic		| LV25		| Hard		|
| Transcender   | Fire			| LV20		| Normal	|
| Transcender	| Discard		| LV25		| Hard		|
+-----------------------------------------------------------------------+

Note: You can aquire a LV1 key card from LV35 Transcender and a LV2 key card
from the Transcender that uses a Yubel deck.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Charmers		| LV30		| Very Hard	|
| Transcender   | Toons			| LV30		| Hard		|
| Transcender   | Dark Magician		| LV15		| Normal	|
| Transcender   | Dark Magician		| LV30		| Hard		|
| Transcender   | Spellcasters		| LV35		| Hard		|
| Transcender   | Synchros		| LV20		| Hard		|
+-----------------------------------------------------------------------+

Note: If you have each elemental Fortune Lady (Light, Fire, Wind, Water and
Dark), you can open all the card panels to get to the top-left side of the
floor quicker.  For clearing this stage, you unlock Lester along with his
Monarch recipe in Free Duel.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Exodia		| LV20		| Normal	|
| Transcender   | DM of Chaos		| LV50		| Very Hard	|
| Transcender   | Plants		| LV20		| Normal	|
| Transcender   | Beast-Warrior/BLS	| LV20		| Normal	|
| Transcender   | Amazoness		| LV25		| Hard		|
| Transcender   | X-Sabers		| LV25		| Hard		|
| Transcender   | Psychic		| LV35		| Hard		|
| Transcender	| Guardian Sphinx	| LV25		| Hard		|
| Transcender	| Burn			| LV25		| Very Hard	|
| Transcender	| Frogs			| LV35		| Very Hard	|
+-----------------------------------------------------------------------+

Note: If you have Blazing Hita, Raging Eria, Avalanching Aussa, Storming Wynn
and Elemental Mistress Doriado, you can open all the card panels to get to the
top-left side of the floor quicker.  You can acquire a LV1 key card from the
item panel near Transcender (Amazoness).  You can obtain LV2 and LV3 key cards
from Transcender (X-Sabers) and Transcender (Psychics), respectively.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
8F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Gem-Knights		| LV30		| Hard		|
| Transcender   | Cloudians		| LV30		| Hard		|
| Transcender   | Fairies		| LV45		| Very Hard	|
| Transcender   | Gladiator Beasts	| LV50		| Very Hard	|
| Transcender   | Fire			| LV25		| Normal	|
| Transcender   | Mist Valley		| LV25		| Normal	|
+-----------------------------------------------------------------------+

Note: If you have Divine Grace - Northwemko, you can open a card panel to get
to the left side of the floor quicker.  You can acquire LV1 and LV3 key cards
from Transcender (Water) and Transcender (Denial), respectively.  For clearing
this stage, you unlock Lawton along with his Elemental Hero recipe in Free
Duel.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Ally of Justice	| LV30		| Normal	|
| Transcender   | Oppression Gadgets	| LV45		| Very Hard	|
| Transcender   | Unions		| LV30		| Hard		|
| Transcender   | Cyber Dragon OTK	| LV50		| Normal	|
+-----------------------------------------------------------------------+

Note: You can acquire LV1, LV2 and LV3 key cards from Transcender (Justice),
Transcender (Anti-Meta) and Transcender (Unions).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
10F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Yubel			| LV20		| Hard		|
| Transcender   | Burn			| LV35		| Very Hard	|
| Transcender   | Yata-Garasu Lockdown	| LV50		| Very Hard	|
| Transcender   | Guardian Sphinx	| LV35		| Hard		|
| Transcender   | Knights/Warriors	| LV30		| Normal	|
| Transcender   | Water			| LV30		| Hard		|
| Transcender	| Zombies		| LV30		| Hard		|
| Transcender	| Geartown Gadgets	| LV30		| Hard		|
| Transcender	| Fire/Water		| LV30		| Hard		|
| Transcender	| Arcana Forces		| LV30		| Hard		|
| Transcender	| Synchros		| LV25		| Hard		|
| Transcender	| Discard		| LV20		| Hard		|
| Transcender	| Horus			| LV25		| Hard		|
+-----------------------------------------------------------------------+

Note: If you have Drastic Drop-Off, you can open a card panel to go to the
bottom-left side of the floor without needing to duel a lot of Transcenders.
You can acquire LV1 and LV2 key cards from Transcender (Burn) and Transcender
(Selected Cards), respectively.  A LV3 key card can be obtained from the item
panel near Transcender (Immortals).  For clearing this stage, you unlock
Elsworth along with his Karakuri recipe in Free Duel.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
11F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Gravekeepers		| LV35		| Hard		|
| Transcender   | Geartown Gadgets	| LV35		| Hard		|
| Transcender   | Fabled		| LV35		| Hard		|
+-----------------------------------------------------------------------+

Note: You can acquire LV1 and LV2 key cards from Transcender (Gravekeepers) and
Transcender (Cardinal Sin), respectively.  If you have Spirit of the Pot of
Greed, you can open a card panel to get to the goal panel without needing a LV2
key card.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
12F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Fairies/Necroface	| LV40		| Very Hard	|
| Transcender   | Discard		| LV50		| Very Hard	|
| Transcender   | Ultimate Insect	| LV35		| Hard		|
| Transcender	| Archfiends		| LV30		| Hard		|
| Transcender	| Blue-Eyes/Crab Turtle	| LV25		| Normal	|
| Transcender	| Skull Servant		| LV30		| Hard		|
| Transcender	| Flint			| LV25		| Hard		|
| Transcender	| Koa'ki Meiru		| LV30		| Hard		|
+-----------------------------------------------------------------------+

Note: The goal panel is on the centre-right side of the floor.  You can find
Tattered Journal 3 in a purple item panel on the centre of the stage.  For
clearing this stage, you unlock Andre along with his Beast recipe in Free Duel.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
13F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Synchros/Monarchs	| LV30		| Hard		|
| Transcender   | Mist Valley		| LV30		| Hard		|
| Transcender   | Naturia		| LV30		| Hard		|
+-----------------------------------------------------------------------+

Note: You can acquire LV1 and LV2 key cards from Transcender (White Shade) and
Transcender (Purge), respectively.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
14F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Frogs			| LV30		| Hard		|
| Transcender   | Blue-Eyes/BLS		| LV30		| Hard		|
| Transcender   | Koa'ki Meiru		| LV30		| Hard		|
| Transcender	| Dragunity		| LV25		| Hard		|
| Transcender	| Blackwings		| LV40		| Very Hard	|
+-----------------------------------------------------------------------+

Note: You can acquire LV1 key cards from Transcender (Dragon Knight).  For
clearing this stage, you unlock Breo along with his Beast recipe in Free Duel.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
15F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Ojamas		| LV45		| Very Hard	|
| Transcender   | Archfiends		| LV20		| Normal	|
| Transcender   | Warriors		| LV35		| Normal	|
| Transcender	| Blue-Eyes		| LV30		| Hard		|
| Transcender	| Skill Drain		| LV35		| Hard		|
| Transcender	| Amazoness		| LV20		| Normal	|
| Transcender	| Stall/Card Removal	| LV30		| Normal	|
| Transcender	| Dark Simorgh Lockdown	| LV30		| Hard		|
| Transcender	| Water			| LV25		| Hard		|
| Transcender	| Dark			| LV30		| Hard		|
| Transcender	| Macro Monarchs	| LV30		| Hard		|
| Transcender	| Venom			| LV30		| Hard		|
+-----------------------------------------------------------------------+

Note: You can acquire LV1 and LV2 key cards from Transcender (Ojamas) and
Transcender (White Form), respectively.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
16F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Dark Magician		| LV40		| Very Hard	|
| Transcender   | Watts			| LV35		| Hard		|
| Transcender   | Anti-Meta		| LV25		| Hard		|
+-----------------------------------------------------------------------+

Note: You can acquire LV1 and LV2 key cards from Transcender (Stun Shock) and
Transcender (Radiant End), respectively.  You must defeat all 3 Transcenders to
make the goal panel appear.  You can find Tattered Journal 4 in a purple item
panel on the bottom-centre of the floor.  For clearing this stage, you unlock
Jean along with his Beast recipe in Free Duel.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
17F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

DUELIST DATA

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Fire/Water		| LV35		| Hard		|
| Transcender	| Dark Simorgh Lockdown	| LV40		| Very Hard	|
| Transcender	| Blue-Eyes/BLS		| LV35		| Hard		|
| Transcender	| Six Samurai		| LV25		| Hard		|
| Transcender	| Water			| LV35		| Hard		|
| Transcender	| Yubel			| LV30		| Hard		|
| Transcender	| High ATK		| LV45		| Very Hard	|
| Transcender	| Aliens		| LV30		| Hard		|
| Transcender	| Monarch Gadgets	| LV30		| Hard		|
| Transcender	| Luck			| LV30		| Hard		|
| Transcender	| Lightsworns		| LV30		| Hard		|
| Transcender	| Divine Grace 		| LV30		| Hard		|
| Transcender   | Water			| LV30		| Hard	        |
+-----------------------------------------------------------------------+

Note: You can acquire LV1 key cards from Transcender (Fire and Ice).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
18F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Final Countdown/Exodia| LV45		| Very Hard	|
| Transcender	| Naturia		| LV20		| Normal	|
| Transcender	| Dark			| LV30		| Hard		|
| Transcender	| Disruption		| LV45		| Very Hard	|
| Transcender	| Monarchs		| LV40		| Hard		|
| Transcender	| Sacred Beasts		| LV35		| Hard		|
| Transcender	| Six Samurai		| LV35		| Hard		|
| Transcender	| Synchros		| LV30		| Hard		|
+-----------------------------------------------------------------------+

Note: You can obtain Goyo Guardian from Transcender (Enforcement).  You can
acquire LV3 key cards from Transcender (Dark Ruler).  For clearing this stage,
you unlock Primo along with his Genex recipe in Free Duel.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
19F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Water			| LV40		| Hard		|
| Transcender	| Lightsworns		| LV40		| Hard		|
| Transcender	| CED OTK		| LV50		| Normal	|
| Transcender	| Cyberdarks/Dragons	| LV20		| Normal	|
| Transcender	| D-Heroes/Synchros	| LV45		| Very Hard	|
| Transcender	| Cyber Dragon OTK	| LV45		| Very Hard	|
| Transcender	| Batterymen		| LV40		| Hard		|
| Transcender	| Defensive		| LV35		| Very Hard	|
| Transcender	| Burn			| LV50		| Very Hard	|
| Transcender	| Synchros		| LV50		| Very Hard	|
| Transcender	| Dark/Fabled		| LV45		| Very Hard	|
| Transcender	| Six Samurai		| LV40		| Very Hard	|
| Transcender	| Konami-themed		| LV40		| Very Hard	|
| Transcender	| Raviel		| LV50		| Very Hard	|
| Transcender	| Horus			| LV35		| Very Hard	|
+-----------------------------------------------------------------------+

Note1: This is the hardest stage in the game, as most Transcenders here use
banned cards.

Note2: You can obtain Red-Eyes Darkness Metal Dragon from the item panel
nearest to you at the start.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
20F
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 _______________________________________________________________________
| Name		| Deck Type		| Level		| Difficulty	|
+-----------------------------------------------------------------------+
| Transcender	| Skull Servant		| LV35		| Hard		|
| Transcender	| Plants		| LV35		| Hard		|
| Transcender	| Dark/Beasts		| LV40		| Hard		|
| Transcender	| Exodia		| LV50		| Normal	|
| Transcender	| Dark Simorgh Lockdown	| LV35		| Very Hard	|
| Transcender	| Monarchs		| LV35		| Hard		|
| Transcender	| Elemental Heroes	| LV35		| Very Hard	|
| Transcender   | Demise OTK		| LV35		| Hard		|
| Transcender   | X-Sabers		| LV35		| Hard		|
| Transcender	| Lightsworns		| LV50		| Very Hard	|
+-----------------------------------------------------------------------+

Note1: Transcender (Deck name: Over Lay Judge) is the last Bonus Boss in the
game.  He runs a Lightsworn deck with multiple copies of banned/restricted
cards such as Painful Choice, Graceful Charity, Monster Reborn, Harpie's
Feather Duster, Charge of the Light Brigade, etc.  This deck sounds extremely
difficult to beat, but it's actually quite easy if you make a stall deck with
cards such as Threatening Roar, Waboku, Starlight Road, Battle Fader, Effect
Veiler and Swift Scarecrow to stall him until he decks out.

Note2: The goal panel and Tattered Journal 5 are on the centre-right side of the
floor.  You probably won't be able to open the yellow lock panel on the centre
in time with a LV2 key card, so you'll have to open the blue one on the top-
right with a LV1 key card instead.

Note3: You can acquire a LV1 key card from Transcender (Deck name: Ineffective
Seal) on the bottom-right.  You can obtain a LV2 key card from LV50 Transcender
on the top-right, Transcender (Deck name: X-Calibur) or on a panel to the top-
left.  You can get a LV3 key card from Transcender (Deck name: Kings of
Apocolypse).

Note4: For clearing this final stage, you unlock Jakob along with his Scrap
recipe in Free Duel.  Card panels for all stages are also unlocked (credited to
SOLDIER_Bankai).

And that's about it.  There's nothing much else to do in the game other than
improving your deck, re-playing the stages again, unlocking the remaining
packs, etc.

###############################################################################
5.  Pack Listing
###############################################################################

This section gives information about the card packs in the game.

===============================================================================
			5.01 - UNLOCK LIST
===============================================================================

The list below indicates how to unlock the card packs in the game.

 _____________________________________________________________________________
| Name			| How to Unlock	     				      |
+-----------------------------------------------------------------------------+
| Limited Edition Pack	| See below			      		      |
| Premium Pack 		| See below			     	              |
| Dark Beginning 1	| Start Yggdrasil Entrance			      |
| The Duelist Genesis	| Start Yggdrasil Entrance			      |
| Special Pack 1	| See below	               			      |
| Special Pack 2	| See below			                      |
| Special Pack 3	| See below	 			              |
| Starter Deck 2010	| Start Yggdrasil Entrance			      |
| Dark Revelation 1	| End a duel on an even-numbered turn	              |
| Dark Revelation 2	| End a duel on an even-numbered turn		      |
| Dark Revelation 3	| Lose a duel				              |
| Dark Revelation 4	| End a duel in a draw			              |
| Crossroads of Chaos	| Start Yggdrasil 1F				      |
| Crimson Crisis	| Start Yggdrasil 2F				      |
| Collection Pack 1	| Start Yggdrasil 2F				      |
| Raging Battle		| Start Yggdrasil 3F				      |
| Dark Beginning 2	| Reach LV9					      |
| Ancient Prophecy	| Start Yggdrasil 4F				      |
| Stardust Overdrive	| Start Yggdrasil 5F				      |
| Collection Pack 2 	| Start Yggdrasil 5F				      |
| Light of Destruction	| Start Bifrost 1F				      |
| Absolute Powerforce	| Start Bifrost 1F				      |
| Hidden Arsenal 1	| Start Bifrost 1F				      |
| Phantom Darkness	| Start Bifrost 2F				      |
| The Shining Darkness	| Start Bifrost 2F				      |
| Hidden Arsenal 2	| Start Bifrost 2F				      |
| Gladiator's Assault	| Start Bifrost 3F				      |
| Duelist Revolution	| Start Bifrost 3F				      |
| Hidden Arsenal 3	| Start Bifrost 3F				      |
| Tactical Evolution	| Start Bifrost 4F				      |
| Starstrike Blast	| Start Bifrost 4F				      |
| Hidden Arsenal 4	| Start Bifrost 4F				      |
| Force of the Breaker	| Start Bifrost 5F				      |
| Hidden Arsenal 5	| Start Bifrost 5F				      |
| Strike of Neos	| Start Bifrost 6F				      |
| Cyberdark Impact	| Start Bifrost 7F				      |
| Power of the Duelist	| Start Bifrost Hlidskjalf			      |
| Random Pack		| Defeat the Final Boss and have 50% card completion  |
| 5D's Pack		| Defeat the Final Boss and reach LV30		      |
| Rare Card Pack	| Defeat the Final Boss, reach LV30 and have 50000+ DP|
| Premium Card Pack	| Defeat the Final Boss, Reach LV30 and have 99999 DP |
| Gallery Pack		| Clear Niflheimr 20F				      |
| Favorites Pack 1	| Clear Niflheimr 20F				      |
| Favorites Pack 2	| Clear Niflheimr 20F				      |
| Comic Series 1	| Defeat the Final Boss and reach LV42	              |
| Comic Series 2	| Defeat the Final Boss and reach LV44		      |
| Konami Pack		| Defeat the Final Boss and reach LV45		      |
| Collection Pack 3	| Defeat the Final Boss and reach LV46		      |
+-----------------------------------------------------------------------------+

mister_jmp discovered that the Premium Pack is available in the shop when the
3rd digit of your DP is 7 (e.g. 5720 DP).  He also noticed that the Limited
Edition Pack is available when your DP ends in 2 zeroes.  Buy Premium Packs in
multiples of 5 (1000 DP) or 10 and they won't disappear.  The Limited Edition
Pack doesn't have that problem.

mister_jmp confirmed that the Special Pack availability is as follows:

Special Pack 1 - Wins are a multiple of 5
Special Pack 2 - Wins are a multiple of 3
Special Pack 3 - Wins are a multiple of 7

gba_verkoop found a solution to unlock all 3 Special Packs at a time.  If you
haven't won more than 105 duels, this will work.  You just have to win 105
duels because 105 is a multiple of 5, 3 and 7.

The easiest way to unlock Dark Revelation 4 is to force a draw with Self-
Destruct Button.  First, configure the LP amount to 16000 in Free Duel and
challenge a weak opponent like Zanny.  Let the opponent deal 7000 LP of damage
and then summon monsters to the field to defend yourself.  Finally, use Self-
Destruct Button to end the duel in a draw.

Starter Deck 2010, Dark Revelation 4, Random Pack, 5D's Pack, Gallery Pack,
Favorites Pack 1/2, Comic Series 1/2, Konami Pack and Collection Pack 3 are
available on all floors permanently.  Premium Pack, Limited Edition Pack,
Special Pack 1/2/3, Dark Revelation 1/2/3, Rare Card Pack and Premium Card
Pack are only always available when you meet their unlock requirements
consecutively.  The availability of all other packs is determined by what
floor in Story Mode you're on.

As you progress through Story Mode and reach specific levels, though, packs
that have requirements or are tied to specific floors will become permanently
unlocked.  When you reach LV30, all the main real-life boosters (from Power of
the Duelist to Starstrike Blast) will always be available.  When you clear
Niflheimr 18F, Collection Pack 1/2, Premium Pack, Limited Edition Pack and
Special Pack 1/2/3 will always be available.  When you reach LV50, all other
packs will always be available (credited to Astaroth136).

Astaroth136 found that a quick way to reach LV50 is to buy a few LV50 recipes
and fight them over and over.

Astaroth136 thinks the Immoral Over LV50 recipe is the easiest.  Below are his
reasons why:

1. The deck is FULL of monsters, many of which are high leveled. Thus, the AI
   often starts with a mediocre hand.

2. When the AI actually gets a decent hand, it tends to spend all resources on
   getting out a 10,000+ ATK Machine monster. Dark Hole, Smashing Ground, or
   Fissure can instantly destroy that monster. However, instead of destroying
   it, astaroroth136 used #3...

3. Magic Cylinder or Dimension Wall can be an instant win for you, but be wary
   of the three Harpies Feather Dusters in the deck. Its deck also runs Jinzo,
   but he's rarely out on the field, and when he is, it's usually only for one
   turn. Astaroth136 ran a Vengeful Servant deck, taking control of his monster
   (with Mind Control or Enemy Controller) and equipping it with V.S. Or, he
   used Creature Swap and won with a single attack.

[End of input by Astaroth136]

I think the Ineffective Seal recipe is the easiest because the CPU gets a bad
opening hand most of the time and often makes silly mistakes.

The following info is credited to daveyinaz and his gf:

I told my gf about expansion packs sticking around after you got past level 30
while I was at level 27 and she was at 19 and she came out with an awesome
method of quickly gaining levels. Of course, you have to not mind having a big
loss record.

Do a free duel with level 30 or 50 duelist and set the turn timer to 30
seconds, you can remove the display detail confirmation to make the CPU's turn
faster, then just let your turn run out. Since you are dueling a higher level
than yourself you will get something like 180 exp for the loss and it takes
only 1000 to gain a level.

I don't like the losing record part so I beat Transcenders till I got Odin's
level 50 deck. Now I free duel her and set the Life points to 2000. I made a
Level Builder deck consisting of direct damage cards like Ookazi, Tremendous
Fire, Hinotama, Secret Barrel, with no monsters and it's usually a one turn
kill. I get 120 Exp. for that.

So really there is a trade off between these two methods, but I think they are
pretty rad and wanted others to know since it seems faster than doing the way
it says in the walkthrough Tails333 put out.

If I beat Odin, she gives me about 500 exp with 8000. So 500 divided by 4 is
125, which is close enough to 120 which is what you get when you duel with 2000
LP. The reason I suggested 2000 was to ensure the victory, you get two
tremendous fire cards in your hand and it's over in two card activations, which
puts the time to beat down under 30 seconds, while putting it at 4000, might
take a round or two depending on the cards you get.

[End of input by daveyinaz and his gf]

The following info is written by Videospieler:

You should also keep in mind that when you set the starting LP to 2000, you're
only getting 1/4 of the normal Exp you would otherwise get. And when starting
with 4000 LP, you're only getting 1/2 of the normal Exp you would otherwise
get.

I've dueled Larry before starting with 2000 LP and I only got 5 Exp instead 20
Exp.

I've found the Chant of Magic Transcender fairly easy, when he uses Reasoning
choose 8 for the level and make sure to keep track of how many of that card
remain in his deck. As he only has 5 monsters total, 3 level 8 monster and 2
level 5 monsters.
Just be careful about summoning a monster in attack position while his Junk
Collector is on the field and he has one or more Ring of Destruction in his
graveyard.

I've beaten this Transcender while only setting monsters.

[End of input by Videospieler]

===============================================================================
			5.02 - STAGE LIST
===============================================================================

Below is a detailed stage-by-stage list of the packs you can get while you are
in specific floors, based on JPHL's playthrough.  Thanks to JPHL for compiling
this list.

Yggdrasil Entrance
------------------
Dark Beginning 1 120dp
The Duelist Genesis 150dp
Special Pack 1 200dp
Starter Deck 2010 150dp

Yggdrasil 1F
------------
Dark Beginning 2 120dp
The Duelist Genesis 150dp
Crossroads of Chaos 150dp
Special Pack 1 200dp
Starter Deck 2010 150dp

Yggdrasil 2F
------------
Dark Beginning 1 120dp
The Duelist Genesis 150dp
Crossroads of Chaos 150dp
Crimson Crisis 150dp
Collection Pack 1 100dp
Special Pack 1 200dp
Starter Deck 2010 150dp

Yggdrasil 3F
------------
Dark Beginning 2 120dp
Crossroads of Chaos 150dp
Crimson Crisis 150dp
Raging Battle 150dp
Special Pack 1 200dp
Starter Deck 2010 150dp

Yggdrasil 4F
------------
Dark Beginning 1 120dp
Crimson Crisis 150dp
Raging Battle 150dp
Ancient Prophecy 150dp
Collection Pack 1 100dp
Special Pack 1 200dp
Starter Deck 2010 150dp

Yggdrasil 5F
------------
Dark Beginning 2 120dp
Raging Battle 150dp
Ancient Prophecy 150dp
Stardust Overdrive 150dp
Collection Pack 2 100dp
Special Pack 1 200dp
Starter Deck 2010 150dp

Bifrost 1F
----------
Dark Beginning 1 120dp
Light of Destruction 150dp
Stardust Overdrive 150dp
Absolute Powerforce 150dp
Hidden Arsenal EX 1 200dp
Collection Pack 1 100dp
Special Pack 1 200dp
Starter Deck 2010 150dp

Bifrost 2F
----------
Dark Beginning 2 120dp
Phantom Darkness 150dp
Absolute Powerforce 150dp
The Shining Darkness 150dp
Hidden Arsenal EX 2 200dp
Collection Pack 2 100dp
Special Pack 1 200dp
Starter Deck 2010 150dp

Bifrost 3F
----------
Dark Beginning 1 120dp
Gladiator's Assault 150dp
Light of Destruction 150dp
The Shining Darkness 150dp
Duelist Revolution 150dp
Hidden Arsenal EX 3 200dp
Collection Pack 1 100dp
Special Pack 1 200dp
Starter Deck 2010 150dp

Bifrost 4F
----------
Dark Beginning 2 120dp
Tactical Evolution 150dp
Phantom Darkness 150dp
Light of Destruction 150dp
Absolute Powerforce 150dp
Duelist Revolution 150dp
Starstrike Blast 150dp
Hidden Arsenal EX 1 200dp
Hidden Arsenal EX 4 200dp
Collection Pack 2 100dp
Special Pack 1 200dp
Starter Deck 2010 150dp

Bifrost 5F
----------
Dark Beginning 1 120dp
Dark Revelation Volume 2 120dp
Dark Revelation Volume 3 120dp
Force of the Breaker 150dp
Gladiator's Assault 150dp
Phantom Darkness 150dp
The Shining Darkness 150dp
Starstrike Blast 150dp
Hidden Arsenal EX 2 200dp
Hidden Arsenal Ex 5 200dp
Special Pack 2 150dp
Starter Deck 2010 150dp

Bifrost 6F
----------
Dark Beginning 2 120dp
Dark Revelation Volume 1 120dp
Dark Revelation Volume 2 120dp
Strike of Neos 150dp
Tactical Evolution 150dp
Gladiator's Assault 150dp
Duelist Revolution 150dp
Hidden Arsenal EX 3 200dp
Collection Pack 1 100dp
Special Pack 1 200dp
Starter Deck 2010 150dp

Bifrost 7F
----------
Dark Beginning 1 120dp
Dark Revelation Volume 2 120dp
Dark Revelation Volume 3 120dp
Cyberdark Impact 150dp
Force of the Breaker 150dp
Tactical Evolution 150dp
Hidden Arsenal EX 2 200dp
Hidden Arsenal EX 4 200dp
collection Pack 2 100dp
Premium Pack 200dp
Special Pack 2 150dp
Starter Deck 2010 150dp

Bifrost Hlidskjalf
------------------
Dark Beginning 2 120dp
Dark Revelation Volume 1 120dp
Dark Revelation Volume 3 120dp
Power of the Duelist 150dp
Hidden Arsenal EX 1 200dp
Hidden Arsenal EX 3 200dp
Hidden Arsenal EX 5 200dp
Special Pack 1 150dp
Starter Deck 2010 150dp

Niflheimr 1F
------------
Dark Beginning 1 120dp
Dark Revelation Volume 2 120dp
Dark Revelation Volume 3 120dp
Starter Deck 2010 150dp
Random Pack 150dp

There aren't a lot of new packs to be gotten from Niflheimr, as most packs are
recycled from previous floors.  Below are some examples of data from the early
floors that JPHL wrote down when he cleared Niflheimr 20F.

Niflheimr 2F
------------
Dark Beginning 2 120dp
Power of the Duelist 150dp
Cyberdark Impact 150dp
Strike of Neos 150dp
Force of the Breaker 150dp
Tactical Evolution 150dp
Gladiator's Assault 150dp
Phantom Darkness 150dp
Light of Destruction 150dp
The Duelist Genesis 150dp
Crossroads of Chaos 150dp
Crimson Crisis 150dp
Raging Battle 150dp
Ancient Prophecy 150dp
Stardust Overdrive 150dp
Absolute Powerforce 150dp
The Shining Darkness 150dp
Duelist Revolution 150dp
Starstrike Blast 150dp
Hidden Arsenal EX 1 200dp
Hidden Arsenal EX 2 200dp
Collection Pack 1 100dp
Collection Pack 2 100dp
Premium Pack 200dp
Limited Edition Pack 250dp
Special Pack 1 200dp
Special Pack 2 150dp
Special Pack 3 150dp
5D's Pack 200dp
Gallery Pack 300dp
Favorites Pack 1 250dp
Favorites Pack 2 200dp
Starter Deck 2010 150dp
Rare Card Pack 500dp
Random Pack 150dp

Niflheimr 3F
------------
Dark Beginning 1 120dp
Power of the Duelist 150dp
Cyberdark Impact 150dp
Strike of Neos 150dp
Force of the Breaker 150dp
Tactical Evolution 150dp
Gladiator's Assault 150dp
Phantom Darkness 150dp
Light of Destruction 150dp
The Duelist Genesis 150dp
Crossroads of Chaos 150dp
Crimson Crisis 150dp
Raging Battle 150dp
Ancient Prophecy 150dp
Stardust Overdrive 150dp
Absolute Powerforce 150dp
The Shining Darkness 150dp
Duelist Revolution 150dp
Starstrike Blast 150dp
Hidden Arsenal EX 4 200dp
Hidden Arsenal EX 5 200dp
Collection Pack 1 100dp
Collection Pack 2 100dp
Premium Pack 200dp
Limited Edition Pack 250dp
Special Pack 1 200dp
Special Pack 2 150dp
Special Pack 3 150dp
5D's Pack 200dp
Gallery Pack 300dp
Favorites Pack 1 250dp
Favorites Pack 2 200dp
Starter Deck 2010 150dp
Rare Card Pack 500dp
Random Pack 150dp

==============================================================================
			5.03 - CARD LIST
==============================================================================

Note: I recommend checking Videospieler's Card Pack List FAQ if you want to
see a list of all cards available in this game.

As this guide is primarily a walkthrough, I've listed the most noteworthy
cards in this card list rather than listing every single one.  Since the cards
collected from some packs have direct correlation to real-life sets, I decided
not to give spoiler card lists of most real-life sets because you can check
yugioh.wikia.com for those (I included card lists of reprints, as there are a
lot of good staples in them and their contents aren't fully covered by
yugioh.wikia.com).  All the main boosters (from Power of the Duelist to
Starstrike Blast) and reprints (from Dark Beginning 1 to Dark Revelation 4)
are identical to their real-life counterparts released for the TCG (aside from
TCG exclusives post-Absolute Powerforce).  Starter Deck 2010 is the TCG
version (Duelist Toolbox) and is treated as a pack in this game.

The Hidden Arsenal packs are identical to the TCG/OCG Duel Terminals as
follows:

Hidden Arsenal 1 - Duel Terminal 1 (TCG)
Hidden Arsenal 2 - Duel Terminal 2 (TCG)
Hidden Arsenal 3 - Duel Terminal 3 (TCG)
Hidden Arsenal 4 - Duel Terminals - Charge of the Genex/Pulse of the Trishula
Hidden Arsenal 5 - Duel Terminals - Vairon Descends!!/Raid of the Inverz!!

You can also do the following actions to find out what pack(s) a card is in
(assuming that you've unlocked the pack(s) in question):
*If you already have 1 copy of the card you want, you can view its details.
*If an opponent has any of the cards you want in his/her deck, you can view
 their details (it's easily done by viewing a character's recipe).
*If the card you want is on a banlist, you can check the banlist for details.
*You can use Prohibition, D.D. Designator, Archfiend's Oath or Mind Crush to
 view the details of all cards available in this game (use C + up/down/left/
 right to scroll through the card list quicker, and press + to read a
 highlighted card's details).

Limited Edition Pack:
---------------------
Marshmallon
Mezuki
Tragoedia
Elemental Hero Voltic
Evil Dragon Ananta
Lion Alligator
Danpion
Sweet Corn
Vampire Koala
Voltic Kong
Chimeratech Fortress Dragon
Black Magic Ritual
Dark Magic Curtain
Marshmallon Glasses
Legacy of Yata-Garasu
Metalmorph
Dark Highlander
Elemental Hero Heat
Golem Dragon
Hero's Bond
Valhalla, Hall of the Fallen
Fabled Raven
Red-Eyes Black Metal Dragon
Dragunity Knight - Vajrayana
Level Twin Slayer
Melefic Blue-Eyes White Dragon
Orichalcos Shunoros
Phantom Magician
Cyber Larva
Elemental Hero Blast
Lancer Lindwarm
Carrierroid
Gemini Imps
Gravity Behemoth
Rose Bud
Ape Magician
Elemental Hero Knospe
Elemental Hero Poison Rose
Poseidon Giant Beetle
Seven Swords Warrior
Hundred Eyes Dragon
Thunder King Rai-Oh
Beast King Barbaros
Dark End Dragon
Heratrice
Genesis Dragon
Malefic Red-Eyes B. Dragon
Malefic Stardust Dragon
Malefic Truth Dragon
Magician of Black Chaos
The Wicked Avatar
The Wicked Dreadroot
The Wicked Eraser
Vice Dragon
Exodius the Ultimate Forbidden Lord
Elemental Hero Flash
Elemental Hero Great Tornado
Elemental Hero Ice Edge
Elemental Hero Inferno
Elemental Hero Lady Heat
Elemental Hero Neos Knight
Elemental Hero Terra Firma
Elemental Hero Woodsman

Premium Pack:
-------------
Destiny Hero - Disk Commander
Sinister Serpent
Victory Dragon
Harpie's Feather Duster
Ape Fighter
Hunter Owl
The Winged Dragon of Ra
Abyss Soldier
Elemental Hero Absolute Zero
Destiny Hero - Plasma
Fleur Synchron
Nurse Reficule the Fallen One
Sage's Stone
Regretful Rebirth
Infernity Dwarf
Infernity Archfiend
Infernity Guardian
Dragunity Knight - Gae Dearg
Closed Forest
Roaring Earth
Gallis the Star Beast
Blizzard Dragon
Deep Diver
Liberty at Last!
Chevailer De Fleur
Stygian Security
Samurai Sword Baron
Stygian Sergeants
Stygian Street Patrol
Elemental Hero The Shining
Harpie's Pet Dragon
Brain Crusher
White Night Queen
Alpha the Magnet Warrior
Beta the Magnet Warrior
Gamma the Magnet Warrior
Valkyrion the Magna Warrior
Sacred Knight Joan

Dark Beginning 1:
-----------------
Blue-Eyes White Dragon
Dark Magician
Amazoness Archer
Giant Germ
Giant Rat
Goblin Attack Force
Hayabusa Knight
Jinzo
Magician of Faith
Makyura the Destructor
Mask of Darkness
Mother Grizzly
Mystic Tomato
Nimble Momonga
Shining Angel
Sonic Bird
The Fiend Megacyber
UFO Turtle
Card of Safe Return
Change of Heart
Confiscation
Dark Hole
Delinquent Duo
Fissure
Giant Trunade
Insect Barrier
Limiter Removal
Mage Power
Megamorph
Messenger of Peace
Monster Reborn
Mystical Space Typhoon
Nobleman of Crossout
Nobleman of Extermination
Pot of Greed
Premature Burial
Raigeki
Rush Recklessly
Snatch Steal
Swords of Revealing Light
United We Stand
Call of the Haunted
Dust Tornado
Gravity Bind
Mask of Weakness
Torrential Tribute
Trap Hole
Mystic Plasma Zone
Polymerization
Exodia the Forbidden One
Left Arm of the Forbidden One
Right Arm of the Forbidden One
Left Leg of the Forbidden One
Right Leg of the Forbidden One
Rising Air Current
The Cheerful Coffin
Umi
Umiiruka
Upstart Goblin
Backup Soldier
Forced Requisition
Jar of Greed
Light of Intervention
Mask of Restrict
Mirror Wall
Shadow of Eyes
Gaia Power
Elegant Egotist
Luminous Spark
Molten Destruction
Senju of the Thousand Hands
Magical Hats

Special Pack 1:
---------------
Destiny Hero - Malicious
Elemental Hero Prisma
Grave Squirmer
Infernal Dragon
Junk Synchron
Speed Warrior
Crystal Release
Dark Calling
Destiny Draw
Revoke Fusion
Hero Spirit
Hero's Rule 2
Crystal Pair
Scrubbed Raid
Junk Archer
Road Warrior
Dark Magician Girl
Evil Hero Infernal Prodilgy
Starlight Road
D - Counter
Junk Warrior
Grinder Golem
Burial from a Different Dimension
Over Destiny
Sorcerer of Dark Magic
Armory Arm
Tuningware
Elemental Hero Neos
Stardust Dragon/Assault Mode
Evil Hero Infernal Sniper
Evil Hero Malicious Fiend
Evil Hero Wild Cyclone
Elemental Hero Steam Healer
Ring of Defense
Road Synchron
Armed Dragon LV10

Special Pack 2:
---------------
Scapegoat
Last Will
Elemental Hero Necroshade
Frequency Magician
Lord of D.
Skelengel
Trap Master
Wall of Illusion
Widespread Ruin
Junk Destroyer
Gaia Knight, the Force of Earth
Synchron Explorer
Ring of Destruction
Tune Warrior
Copycat
X-Saber Galahad
Remove Trap
Synchro Blast Wave
Wild Tornado
Colossal Fighter
X-Saber Anu Piranha
Powered Tuner
Just Desserts
Miniaturizer
Ready for Intercepting
Scrap-Iron Scarecrow
The Flute of Summoning Dragon
Shadow Spell
X-Saber Urbellum
X-Saber Airbellum
Gottoms' Emergency Call
Sonic Chick
Sogen
Yami

Special Pack 3:
---------------
Green Gadget
Red Gadget
Yellow Gadget
Burden of the Mighty
Ultimate Offering
Magical Citadel of Endymion
Magician's Circle
Kunai with Chain
Dimensional Prison
Shrink
Dark Bribe
Boot-Up Soldier - Dread Dynamo
Ancient Gear Gadjiltron Chimera
Ancient Gear Gadjiltron Dragon
Machina Fortress
Machina Force
Machina Gearframe
Card Trooper
Hysteric Party
Negate Attack
Stronghold the Moving Fortress
Ancient Gear Engineer
Spell Striker
Soul Exchange
Foolish Burial
Endymion, the Master Magician
Defender, the Magical Knight
Spear Cretin
Waboku
Five-Headed Dragon
Vampire Genesis
D.D.R. - Different Dimension Reincarnation
Mind Control
Soul Taker
Cold Wave
Blast Sphere
Machina Soldier
Machina Armored Unit
Zombie World
Slate Warrior
Paladin of the Cursed Dragon
Machina Sniper
Scrap Recycler
Magical Dimension
Magicians Unite
Summoner Monk
Return from a Different Dimension
Magic Cylinder
Caius the Shadow Monarch
Malevolent Mech - Goku En
Machina Defender
Ancient Gear Tank
Big Evolution Pill
Dragon Mastery
Dragon Ravine
Magical Stone Excavation
Riryoku
Silent Doom
Tail Swipe
Trade-In
Time Machine
Exxud, Master of the Guard
Kinetic Soldier
D.D. Warrior
Decoy Dragon
Great Spirit
Card Destruction
Hand Destruction
Magical Blast
Magical Mallet
Spell Power Grasp
Hunting Instinct
Imperial Iron Wall
Magical Arm Shield
Malevolent Catastrophe
Volcanic Eruption
Nightmare's Steel Cage
Ancient Gear Explosive
Ancient Gear Fist
Ancient Gear Workshop
Dragunity Arma - Mistilteinn
Dragunity Arma - Laevateinn
Red-Eyes Zombie Dragon
Red-Eyes Darkness Dragon
Evocator Chevalier
Herald of Creation
Gemini Soldier
Dragunity Akyls
Des Lacooda
Prohibition
Hidden Armory

Dark Revelation 1:
------------------
Amazoness Archers
Amazoness Fighter
Amazoness Paladin
Amazoness Swords Woman
Amazoness Tiger
Breaker the Magical Warrior
Cliff the Trap Remover
D.D. Warrior Lady
Dark Jeroid
Dark Scorpion - Chick the Yellow
Dark Scorpion - Gorg the Strong
Dark Scorpion - Meanae the Thorn
Des Koala
Gravekeeper's Chief
Gravekeeper's Guard
Gravekeeper's Spear Soldier
Gravekeeper's Spy
Lava Golem
Old Vindictive Magician
Reflect Bounder
Royal Magical Library
Skilled Dark Magician
Skilled White Magician
Spirit Reaper
Tribe-Infecting Virus
Tsukuyomi
Autonomous Action Unit
Banner of Courage
Butterfly Dagger - Elma
Different Dimension Capsule
Metamorphosis
My Body as a Shield
Necrovalley
Reasoning
Terraforming
Wave-Motion Cannon
Final Attack Orders
Interdimensional Matter Transporter
Nightmare Wheel
Ojama Trio
Raigeki Break
Sakuretsu Armor
Secret Barrel
Skill Drain
Dragged Down into the Grave
Archfiend's Oath
Luster Dragon

Dark Revelation 2:
------------------
Amphibious Bugroth MK-3
Berserk Gorilla
Black Luster Soldier - Envoy of the Beginning
Chaos Emperor Dragon - Envoy of the End
Chaos Sorcerer
D.D. Scout Plane
Dark Magician of Chaos
Double Coston
Enraged Battle Ox
Emissary of the Afterlife
Legendary Jujitsu Master
Levia-Dragon - Daedalus
Lord Poison
Mataza the Zapper
Mermaid Knight
Night Assailant
Solar Flare Dragon
Stealth Bird
Zaborg the Thunder Monarch
Enemy Controller
Level Limit - Area B
Salvage
Self-Destruct Button
Smashing Ground
Stray Lambs
Beckoning Light
Compulsory Evacuation Device
DNA Transplant
Draining Shield
Wall of Revealing Light
Zero Gravity
Manju of the Ten Thousand Hands
D.D. Designator
Spell Absorption

Dark Revelation 3:
------------------
Element Dragon
Horus the Black Flame Dragon LV4
Horus the Black Flame Dragon LV6
Howling Insect
Masked Dragon
Mobius the Frost Monarch
Mystic Swordsman LV2
Mystic Swordsman LV4
Ninja Grandmaster Sasuke
Red-Eyes B. Chick
The Trojan Horse
Ultimate Baseball Kid
Unshaven Angler
Hammer Shot
Deck Devastation Virus
Hallowed Life Barrier
Mind Crush
Spirit Barrier
Dekoichi the Battlechanted Locomotive
Fusilier Dragon, the Dual-Mode Beast
Harpie Lady 1
Harpie Lady 2
Harpie Lady 3
Mirage Dragon
Mystic Swordsman LV6
Nightmare Penguin
Pitch-Black Warwolf
Sasuke Samurai #4
Silent Swordsman LV3
The Creator
Thestalos the Firestorm Monarch
Harpies' Hunting Ground
Monster Reincarnation
Triangle Ecstasy Spark
Divine Wrath
Xing Zhen Hu
Golem Sentry
Granmarg the Rock Monarch
Hand of Nephthys
Rescue Cat
Sacred Phoenix of Nephthys
Silent Swordsman LV5
Lightning Vortex
Swords of Concealing Light
Phoenix Wing Wind Blast
Threatening Roar
Ancient Gear Beast
Ancient Gear Golem
Ancient Gear Soldier
Batteryman AA
Criosphinx
D.D. Survivor
Hieracosphinx
Winged Kuriboh
Battery Charger
Brain Control

Dark Revelation 4:
------------------
Batteryman C
Cyber Dragon
Dark Deal
D.D.M. - Different Dimension Master
Des Frog
Drillroid
Ebon Magician Curran
Gyroid
UFOroid
Winged Kuriboh LV10
Dragon's Mirror
Miracle Fusion
Pot of Generosity
Power Bond
Skyscraper
System Down
Transcendent Wings
Dimension Wall
Magical Explosion
Jack's Knight
Queen's Knight
Zure, Knight of Dark World
Beiige, Vanguard of Dark World
Broww, Huntsman of Dark World
Brron, Mad King of Dark World
Elemental Hero Wildheart
Goldd, Wu-Lord of Dark World
Hydrogeddon
King's Knight
Scarr, Scout of Dark World
Sillva, Warlord of Dark World
Dark World Lightning
Gateway to Dark World
Pot of Avarice
Level Limit - Area A
Roll Out!
The Forces of Darkness
Hamon, Lord of Striking Thunder
Raviel, Lord of Phantasms
Treeborn Frog
Uria, Lord of Searing Flames
Demise, King of Armageddon
Ruin, Queen of Oblivion
Ancient Gear Castle
Ancient Gear Factory
End of the World
Damage Condenser
Banisher of the Radiance
Batteryman D
Cyber Phoenix
Destiny Hero - Captain Tenacious
Destiny Hero - Diamond Dude
Destiny Hero - Doom Lord
Destiny Hero - Dreadmaster
Harpie's Pet Baby Dragon
Majestic Mech - Goryu
Majestic Mech - Ohka
Swift Birdman Joe
Clock Tower Prison
Dimensional Fissure
E - Emergency Call
O - Oversoul
R - Righteous Justice
D - Shield
Destiny Signal
Forced Back
Icarus Attack
Macro Cosmos
Herald of Green Light
Herald of Purple Light
D.D. Assailant

Dark Beginning 2:
-----------------
Command Knight
Don Zaloog
Exiled Force
Gilasaurus
Guardian Sphinx
Injection Fairy Lily
Kaiser Sea Horse
Kycoo the Ghost Destroyer
Marauding Captain
Morphing Jar
Needle Worm
Obnoxious Celtic Guard
Patrician of Darkness
Penguin Soldier
Pyramid Turtle
Sangan
Vampire Lord
Witch of the Black Forest
A Legendary Ocean
Book of Life
Book of Moon
Book of Taiyou
Call of the Mummy
Creature Swap
Graceful Charity
Heavy Storm
Reinforcement of the Army
The Warrior Returning Alive
Bottomless Trap Hole
Mirror Force
Ordeal of a Traveler
Royal Command
Royal Decree
Royal Oppression
Seven Tools of the Bandit
Solemn Judgment
The A. Forces
Trap Dustshoot

Collection Pack 1:
------------------
Elemental Hero Stratos
Gorz the Emissary of Darkness
Necroface
Dandylion
Elemental Hero Ocean
Green Baboon, Defender of the Forest
Ancient Lamp
Archfiend of Gilfer
Divine Knight Ishzark
Steel Scorpion
Summoner of Illusions
Dragon Master Knight
Acid Trap Hole
Relieve Monster
Exploder Dragon
The Tricky
Bitelon
Goblin Zombie
Arcana Knight Joker
Earthshaker
Embodiment of Apophis
The Regulation of Tribe
Vorse Raider
Gate Guardian
Stim-Pack
Cyber Harpie Lady
Blue-Eyes Ultimate Dragon
Exchange of the Spirit
Blue-Eyes Shining Dragon
Forest
Wasteland
Light and Darkness Dragon
Amazoness Chain Master
Anti-Spell Fragrance
Garuda the Wind Spirit
Puppet Master
Metal Reflect Slime
Vampire's Curse
Follow Wind

Collection Pack 2:
------------------
Gold Sarcophogus
Fiend's Sanctuary
Obelisk the Tormentor
Van'Dalgyon the Dark Dragon Lord
Andro Sphinx
Sphinx Teleia
Theinen the Great Sphinx
Pyramid of Light
Rare Metal Dragon
Peten the Dark Clown
Watapon
Familiar Knight
Inferno Tempest
Magician's Valkyria
Toon Dark Magician Girl
Crush Card Virus
Doomcaliber Knight
Rocket Warrior
Elemental Hero Electrum
Elemental Hero Mudbullman

Random Pack:
------------
*Features a total of 3828 cards from most other packs (info credited to
 Videospieler).
*Gives you mostly cards that you don't have or have the least amount of.

5D's Pack:
----------
*Features cards that appeared in the 5D's anime.
*Gives you mostly cards that you don't have or have the least amount of.

Rare Card Pack:
---------------
*Features all the rare and super rare cards.
*Gives you mostly cards that you don't have or have the least amount of.

Premium Card Pack:
------------------
*Features all the ultra rare cards.
*Gives you mostly cards that you don't have or have the least amount of.

Gallery Pack:
-------------
*Features mainly old normal and ritual monsters along with related cards.
*Other notable cards include Exarion Universe, Gilford the Lightning,
 Toon Dark Magician Girl and Van'Dalgyon the Dark Dragon Lord.
*Gives you mostly cards that you don't have or have the least amount of.

Favorites Pack 1:
-----------------
*Features the first half of "staple" cards.
*Gives you mostly cards that you don't have or have the least amount of.

Favorites Pack 2:
-----------------
*Features the second half of "staple" cards.
*Gives you mostly cards that you don't have or have the least amount of.

Comic Series 1:
---------------
*Features the first half of cards that appeared in the manga (original and
 GX).
*Gives you mostly cards that you don't have or have the least amount of.

Comic Series 2:
---------------
*Features the second half of cards that appeared in the manga (original and
 GX).
*Gives you mostly cards that you don't have or have the least amount of.

Konami Pack:
------------
*Features cards based on other Konami games such as Gradius and Ganbare Goemon.
*Is identical to the Midday/High Noon Constellation pack from the Tag Force
 series.
*Gives you mostly cards that you don't have or have the least amount of.
*The pack's description "Thank you for entering the secret command!" is a
 reference to the Konami Code (although it doesn't work in this game).
*The 3 digits of the pack's price, 573, can be pronounced in Japanese as
 ko-nana-mittsu, which can be abbreviated as Konami.

Collection Pack 3:
------------------
*Features mainly old normal monsters.
*Other notable cards include Temple of the Kings, Mystical Beast of Serket,
 Sixth Sense and Rancer Dragonute.
*Gives you mostly cards that you don't have or have the least amount of.

###############################################################################
6.  My Decks
###############################################################################

This section details some of my main decks.  They all follow the March 2010
banlist.  I don't know if they're all good competitively online (I'm not an
expert duelist), but they've done well against CPU opponents.  They're based on
AI decks in this game and decks I've made myself in other games such as WC2009.

+~~~~~~~~~~~~~~~~~+
| SYNCHRO GADGETS |
+~~~~~~~~~~~~~~~~~+

Monsters:
---------
1x Blackwing - Gale the Whirlwind
2x Cyber Dragon
2x Drillroid
1x Giant Rat
1x Gorz the Emissary of Darkness
2x Green Gadget
2x Krebons
1x Psychic Commander
2x Red Gadget
1x Sangan
1x Trageodia
2x Yellow Gadget

Spells:
-------
2x Book of Moon
1x Brain Control
1x Emergency Teleport
1x Heavy Storm
1x Mystical Space Typhoon
1x Pot of Avarice
2x Shrink
2x Smashing Ground

Traps:
------
2x Bottomless Trap Hole
1x Call of the Haunted
2x Dark Bribe
3x Dimensional Prison
1x Mirror Force
2x Ultimate Offering

Extra Deck:
-----------
2x Ally of Justice Catastor
1x Ancient Fairy Dragon
1x Brionac, Dragon of the Ice Barrier
1x Colossal Fighter
1x Flamvell Uruquizas
1x Goyo Guardian
1x Gaia Knight, the Force of Earth
1x Iron Chain Dragon
1x Magical Android
1x Psychic Lifetrancer
1x Red Dragon Archfiend
1x Scrap Dragon
1x Stardust Dragon
1x Thought Ruler Archfiend

+~~~~~~~~~~~~~~~~+
| MACRO MONARCHS |
+~~~~~~~~~~~~~~~~+

Monsters:
---------
2x Caius the Shadow Monarch
2x Cyber Dragon
2x Cyber Valley
2x D.D. Assailant
2x D.D. Scout Plane
3x D.D. Survivor
1x Marshmallon
1x Mobius the Frost Monarch
2x Raiza the Storm Monarch
2x Rose, Warrior of Revenge
1x Spirit Reaper

Spells:
-------
1x Brain Control
3x Dimensional Fissure
2x Enemy Controller
2x Lightning Vortex
1x Mystical Space Typhoon
1x Reinforcement of the Army
2x Shrink

Traps:
------
2x Bottomless Trap Hole
2x Dark Bribe
2x Macro Cosmos
1x Mirror Force
1x Solemn Judgment

Extra Deck:
-----------
2x Chimeratech Fortress Dragon
2x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier
1x Colossal Fighter
1x Flamvell Uruquizas
1x Goyo Guardian
1x Gaia Knight, the Force of Earth
1x Iron Chain Dragon
1x Magical Android
1x Red Dragon Archfiend
1x Scrap Dragon
1x Stardust Dragon
1x Thought Ruler Archfiend

+~~~~~~~~~~~~~~+
| GRAVEKEEPERS |
+~~~~~~~~~~~~~~+

Monsters:
---------
2x Gravekeeper's Assailant
1x Gravekeeper's Chief
3x Gravekeeper's Commandant
2x Gravekeeper's Descendant
3x Gravekeeper's Guard
2x Gravekeeper's Spear Soldier
3x Gravekeeper's Spy
1x Gravekeeper's Visionary
2x Mystic Tomato
1x Sangan

Spells:
-------
1x Allure of Darkness
2x Book of Moon
1x Gravekeeper's Stele
2x Magical Dimension
1x Mystical Space Typhoon
3x Necrovalley
2x Royal Tribute

Traps:
------
2x Bottomless Trap Hole
2x Dark Bribe
1x Mirror Force
2x Rite of Spirit
1x Solemn Judgment

Note: Book of Moon works rather well with Gravekeeper's Spy.

+~~~~~~~~~~~~~~~~~+
| MACHINA GADGETS |
+~~~~~~~~~~~~~~~~~+

Monsters:
---------
2x Cyber Dragon
2x Drillroid
1x Giant Rat
2x Green Gadget
1x Machina Force
2x Machina Fortress
3x Machina Gearframe
1x Machina Peacekeeper
2x Red Gadget
1x Sangan
2x Yellow Gadget

Spells:
-------
2x Book of Moon
1x Brain Control
1x Heavy Storm
1x Mystical Space Typhoon
1x Pot of Avarice
2x Shrink
2x Smashing Ground

Traps:
------
2x Bottomless Trap Hole
1x Call of the Haunted
2x Dark Bribe
3x Dimensional Prison
1x Mirror Force
2x Ultimate Offering

Note: Machina Force is not meant to be Special Summoned; it's just discard
fodder for Machina Fortress.

+~~~~~~~~~~~~~~~~+
| PLANT BEATDOWN |
+~~~~~~~~~~~~~~~~+

Monsters:
---------
2x Botanical Lion
1x Copy Plant
2x Dandylion
2x Gigantic Cephalotus
2x Gigaplant
3x Koa'Ki Meiru Gravirose
2x Lonefire Blossom
1x Lord Poison
1x Nettles
1x Sangan
1x Twilight Rose Knight
1x Spore
1x Tytannial, Princess of Camellias
1x Violet Witch

Spells:
-------
2x Book of Moon
1x Brain Control
2x Creature Swap
1x Lightning Vortex
1x Mark of the Rose
1x Miracle Fertilizer
1x Mystical Space Typhoon

Traps:
------
2x Bottomless Trap Hole
1x Call of the Haunted
1x Mirror Force
2x Pollinosis
1x Solemn Judgment
2x Wall of Thorns

Extra Deck:
-----------
2x Ally of Justice Catastor
1x Ancient Fairy Dragon
1x Black Rose Dragon
1x Brionac, Dragon of the Ice Barrier
1x Colossal Fighter
1x Flamvell Uruquizas
1x Goyo Guardian
1x Gaia Knight, the Force of Earth
1x Iron Chain Dragon
1x Magical Android
1x Queen of Thorns
1x Red Dragon Archfiend
1x Scrap Dragon
1x Splendid Rose
1x Stardust Dragon
1x Thought Ruler Archfiend

+~~~~~~~~~~~~~~~~~~+
| GLADIATOR BEASTS |
+~~~~~~~~~~~~~~~~~~+

Monsters:
---------
1x Gladiator Beast Bestiari
2x Gladiator Beast Darius
2x Gladiator Beast Equeste
1x Gladiator Beast Hoplomus
2x Gladiator Beast Laquari
1x Gladiator Beast Murmillo
2x Gladiator Beast Samnite
1x Rescue Cat
1x Sangan
2x Test Tiger
2x Thunder King Rai-Oh
2x X-Saber Airbellum

Spells:
-------
2x Book of Moon
1x Brain Control
2x Enemy Controller
2x Gladiator Proving Ground
1x Mystical Space Typhoon
2x Shrink
3x Smashing Ground

Traps:
------
2x Bottomless Trap Hole
2x Dark Bribe
2x Gladiator Beast War Chariot
1x Mirror Force
1x Solemn Judgment

Extra Deck:
-----------
3x Gladiator Beast Gyzarus
1x Gladiator Beast Heraklinos
2x Ally of Justice Catastor
1x Ancient Fairy Dragon
1x Brionac, Dragon of the Ice Barrier
1x Colossal Fighter
1x Flamvell Uruquizas
1x Goyo Guardian
1x Gaia Knight, the Force of Earth
1x Iron Chain Dragon
1x Magical Android
1x Red Dragon Archfiend
1x Scrap Dragon
1x Stardust Dragon
1x Thought Ruler Archfiend

+~~~~~~~~~~~~~~~~~~~~+
| OPPRESSION GADGETS |
+~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
1x Blackwing - Gale the Whirlwind
2x Breaker the Magical Warrior
2x D.D. Warrior Lady
2x Fossil Dyna Pachycephalo
1x Gorz the Emissary of Darkness
2x Green Gadget
2x Kycoo the Ghost Destroyer
1x Neo-Spacian Grand Mole
2x Red Gadget
1x Sangan
1x Trageodia
2x Yellow Gadget

Spells:
-------
2x Book of Moon
2x Burden of the Mighty
1x Heavy Storm
1x Mystical Space Typhoon
1x Pot of Avarice
3x Smashing Ground

Traps:
------
2x Bottomless Trap Hole
3x Dimensional Prison
1x Mirror Force
2x Royal Oppression
1x Solemn Judgment
1x Solemn Warning

+~~~~~~~~~~~~~~~~~~+
| GEARTOWN GADGETS |
+~~~~~~~~~~~~~~~~~~+

Monsters:
---------
2x Ancient Gear Gadjiltron Dragon
2x Blast Sphere
2x Drillroid
2x Green Gadget
2x Machina Fortress
3x Machina Gearframe
2x Red Gadget
2x Yellow Gadget

Spells:
-------
2x Book of Moon
3x Geartown
1x Heavy Storm
1x Mystical Space Typhoon
3x Smashing Ground
2x Solidarity

Traps:
------
2x Bottomless Trap Hole
1x Call of the Haunted
2x Dark Bribe
2x Dimensional Prison
2x Magical Hats
1x Mirror Force
1x Solemn Judgment

Note: This is a varation of the Machina Gadget deck, with Ancient Gear
Gadjiltron Dragon and Geartown thrown into the mix.

+~~~~~~~~~~~~~~~~+
| PERFECT HERALD |
+~~~~~~~~~~~~~~~~+

Monsters:
---------
2x Gellenduo
2x Herald of Green Light
3x Herald of Orange Light
2x Herald of Purple Light
2x Honest
3x Manju of the Ten Thousand Hands
1x Marshmallon
3x Nova Summoner
2x Senju of the Thousand Hands
3x Herald of Perfection

Spells:
-------
3x Dawn of the Herald
2x Gold Sarcophagus
1x Heavy Storm
1x Mystical Space Typhoon
2x Pot of Duality
2x Solidarity
1x Swords of Revealing Light

Traps:
------
2x Royal Decree
1x Solemn Judgment
2x Solemn Warning

Extra Deck:
-----------
2x Ally of Justice Catastor
1x Ancient Fairy Dragon
1x Ancient Sacred Wyern
1x Avenging Knight Parshath
1x Brionac, Dragon of the Ice Barrier
1x Colossal Fighter
1x Flamvell Uruquizas
1x Goyo Guardian
1x Gaia Knight, the Force of Earth
1x Magical Android
1x Red Dragon Archfiend
1x Scrap Dragon
1x Stardust Dragon
1x Thought Ruler Archfiend
1x Trishula, Dragon of the Ice Barrier

+~~~~~~~~~~~~~~~~~~~+
| A LEGENDARY OCEAN |
+~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
2x Amphibious Bugroth MK-3
2x Deep Sea Diva
3x Hydrogeddon
2x Mermaid Knight
2x Mother Grizzly
2x Ocean's Keeper
1x Sangan
3x Spined Gillman
3x Warrior of Atlantis

Spells:
-------
3x A Legendary Ocean
1x Brain Control
1x Level Limit - Area B
1x Mystical Space Typhoon
1x Pot of Avarice
3x Smashing Ground
1x Swords of Revealing Light

Traps:
------
2x Bottomless Trap Hole
2x Dark Bribe
2x Dimensional Prison
1x Gravity Bind
1x Mirror Force
1x Solemn Judgment

Extra Deck:
-----------
2x Ally of Justice Catastor
1x Ancient Fairy Dragon
1x Brionac, Dragon of the Ice Barrier
1x Colossal Fighter
1x Flamvell Uruquizas
1x Goyo Guardian
1x Gaia Knight, the Force of Earth
1x Gunghir, Dragon of the Ice Barrior
1x Magical Android
1x Red Dragon Archfiend
1x Scrap Dragon
1x Stardust Dragon
1x Thought Ruler Archfiend

+~~~~~~~~~~~~~~+
| ZOMBIE SWORN |
+~~~~~~~~~~~~~~+

Monsters:
---------
1x Card Trooper
2x Celestia, Lightsworn Angel
2x Goblin Zombie
1x Grow-Up Bulb
2x Honest
2x Jain, Lightsworn Paladin
2x Judgment Dragon
1x Lumina, Lightsworn Summoner
2x Lyla, Lightsworn Sorceress
1x Mezuki
1x Necro Gardna
1x Plaguespreader Zombie
2x Ryko, Lightsworn Hunter
2x Wulf, Lightsworn Beast
2x Zombie Master

Spells:
-------
1x Charge of the Light Brigade
2x Gold Sarcophagus
2x Monster Reincarnation
3x Solar Recharge
1x Terraforming
2x Zombie World

Traps:
------
1x Beckoning Light
1x Mirror Force
2x Royal Decree
1x Torrential Tribute

Extra Deck:
-----------
2x Ally of Justice Catastor
1x Ancient Fairy Dragon
1x Brionac, Dragon of the Ice Barrier
1x Doomkaiser Dragon
1x Colossal Fighter
1x Dark End Dragon
1x Flamvell Uruquizas
1x Goyo Guardian
1x Gaia Knight, the Force of Earth
1x Magical Android
1x Red Dragon Archfiend
1x Revived King Ha Des
1x Scrap Dragon
1x Stardust Dragon
1x Thought Ruler Archfiend

Note: This is a varation of the Lightsworn deck, with zombies thrown into the
mix.  This deck's trump card is Zombie World, which works well with Zombie
Master to revive Lightsworns from the Graveyard.

+~~~~~~~~~~~~~~~~~+
| DISASTER DRAGON |
+~~~~~~~~~~~~~~~~~+

Monsters:
---------
1x Blizzard Dragon
2x Delta Flyer
1x Dread Dragon
1x Exploder Dragon
1x Genesis Dragon
3x Koa'ki Meiru Drago
1x Light and Darkness Dragon
3x Masked Dragon
1x Prime Material Dragon
3x Red-Eyes Darkness Metal Dragon
2x Red-Eyes Wyvern
1x Strong Wind Dragon
1x Totem Dragon

Spells:
-------
2x Book of Moon
1x Brain Control
1x Future Fusion
2x Gold Sarcophagus
1x Heavy Storm
1x Mystical Space Typhoon
2x Pot of Duality

Traps:
------
2x Bottomless Trap Hole
1x Call of the Haunted
2x Dark Bribe
2x Dimensional Prison
1x Mirror Force
1x Solemn Judgment

Extra Deck:
-----------
1x Five-Headed Dragon
1x Ally of Justice Catastor
1x Black Rose Dragon
1x Brionac, Dragon of the Ice Barrier
1x Exploder Dragonwing
1x Gaia Knight, the Force of Earth
1x Goyo Guardian
1x Gungnir, Dragon of the Ice Barrier
1x Red Dragon Archfiend
1x Scrap Dragon
1x Stardust Dragon
1x Thought Ruler Archfiend
1x Trident Dragion
1x Trishula, Dragon of the Ice Barrier

Note: This deck's trump card is Koa'ki Meiru Drago, as it can shut down many
popular decks such as Blackwings and Lightsworns.

+~~~~~~~~~~~~~~~~~+
| BLACKWING SWARM |
+~~~~~~~~~~~~~~~~~+

Monsters:
---------
2x Blackwing - Blizzard the Far North
3x Blackwing - Bora the Spear
1x Blackwing - Elphin the Raven
1x Blackwing - Gale the Whirlwind
3x Blackwing - Kalut the Moon Shadow
3x Blackwing - Shura the Blue Flame
3x Blackwing - Sirocco the Dawn
1x Blackwing - Vayu the Emblem of Honor
1x Dark Armed Dragon
1x Gorz the Emissary of Darkness
1x Plaguespreader Zombie
1x Spirit Reaper

Spells:
-------
1x Allure of Darkness
2x Black Whirlwind
2x Book of Moon
1x Heavy Storm
1x Mystical Space Typhoon
2x Pot of Duality

Traps:
------
2x Bottomless Trap Hole
2x Dimensional Prison
3x Icarus Attack
1x Mirror Force
1x Solemn Judgment
1x Torrential Tribute

Extra Deck:
-----------
1x Ally of Justice Catastor
1x Black Rose Dragon
1x Blackwing - Silverwind the Ascendant
1x Blackwing Armed Wing
1x Blackwing Armor Master
1x Brionac, Dragon of the Ice Barrier
1x Colossal Fighter
1x Gaia Knight, the Force of Earth
1x Goyo Guardian
1x Magical Android
1x Red Dragon Archfiend
1x Scrap Dragon
1x Stardust Dragon
1x Thought Ruler Archfiend
1x Trishula, Dragon of the Ice Barrier

+~~~~~~~~~~~~~~~~~~~~~+
| SKILLDRAIN BEATDOWN |
+~~~~~~~~~~~~~~~~~~~~~+

Monsters:
---------
2x A Cat of Ill Omen
3x Beast King Barbaros
3x Chainsaw Insect
3x Fusilier Dragon, the Dual-Mode Beast
3x Giant Orc
3x Goblin Elite Attack Force
3x Zombyra the Dark

Spells:
-------
1x Allure of Darkness
2x Book of Moon
2x Forbidden Chalice
2x Gold Sarcophagus
1x Heavy Storm
1x Mystical Space Typhoon
2x Pot of Duality

Traps:
------
1x Call of the Haunted
2x Dark Bribe
2x Final Attack Orders
1x Mirror Force
2x Skill Drain
1x Solemn Judgment

Note: Since it's very difficult to acquire rare cards such as Beast King
Barbaros from packs, I suggest using 4-star 1900 ATK monsters as alternatives.

+~~~~~~~~~~~~~~~~~+
| WARRIOR TOOLBOX |
+~~~~~~~~~~~~~~~~~+

Monsters:
---------
2x Command Knight
2x D.D. Assailant
2x D.D. Warrior Lady
1x Elemental Hero Wildheart
1x Exiled Force
1x Jutte Fighter
3x Marauding Captain
1x Mysterious Guard
2x Rose, Warrior of Revenge
1x Sangan
1x Sasuke Samurai
2x Twin-Sword Marauder
1x Warrior Lady of Wasteland

Spells:
-------
2x Book of Moon
2x Burden of the Mighty
1x Heavy Storm
1x Mystical Space Typhoon
1x Reinforcement of the Army
2x Smashing Ground
2x The Warrior Returning Alive

Traps:
------
2x Bottomless Trap Hole
1x Call of the Haunted
2x Dark Bribe
2x Dimensional Prison
1x Mirror Force
1x Solemn Judgment

Extra Deck:
-----------
2x Ally of Justice Catastor
1x Ancient Fairy Dragon
1x Blackwing Armor Master
1x Brionac, Dragon of the Ice Barrier
1x Colossal Fighter
1x Flamvell Uruquizas
1x Goyo Guardian
1x Gaia Knight, the Force of Earth
1x Magical Android
1x Red Dragon Archfiend
1x Scrap Dragon
1x Stardust Dragon
1x Thought Ruler Archfiend
1x X-Saber Wayne

+~~~~~~~~~~~~~+
| WANGHU STUN |
+~~~~~~~~~~~~~+

Monsters:
---------
2X Banisher of the Radiance
2x Breaker the Magical Warrior
2x D.D. Warrior Lady
2x Fossil Dyna Pachycephalo
1x Gorz the Emissary of Darkness
3x King Tiger Wanghu
2x Kycoo the Ghost Destroyer
1x Neo-Spacian Grand Mole
1x Sangan
3x Thunder King Rai-Oh
1x Trageodia

Spells:
-------
2x Book of Moon
2x Burden of the Mighty
1x Heavy Storm
1x Mystical Space Typhoon
2x Pot of Duality
3x Smashing Ground

Traps:
------
2x Bottomless Trap Hole
3x Dimensional Prison
1x Mirror Force
2x Royal Oppression
1x Solemn Judgment
2x Solemn Warning

+~~~~~~~~~~~~~~~+
| FROG MONARCHS |
+~~~~~~~~~~~~~~~+

Monsters:
---------
3x Battle Fader
2x Caius the Shadow Monarch
3x Dupe Frog
2x Evil Hero Malicious Edge
1x Gorz the Emissary of Darkness
2x Jinzo
2x Mobius the Frost Monarch
2x Raiza the Storm Monarch
2x Ronintoadin
3x Substitoad
3x Swap Frog
2x Thestalos the Firestorm Monarch
1x Tragoedia
1x Treeborn Frog

Spells:
-------
1x Brain Control
2x Enemy Controller
1x Foolish Burial
1x Heavy Storm
1x Mystical Space Typhoon
1x One for One
1x Pot of Avarice
3x Soul Exchange

+~~~~~~~~~~~~~~~+
| FROG WETLANDS |
+~~~~~~~~~~~~~~~+

Monsters:
---------
2x Cyromancer of the Ice Barrier
2x Des Frog
2x Dewdark of the Ice Barrier
3x Dupe Frog
2x Penguin Soldier
1x Ronintoadin
2x Submarine Frog
3x Substitoad
2x Swap Frog

Spells:
-------
1x Level Limit - Area B
1x Mystical Space Typhoon
1x One for One
1x Pot of Avarice
2x Salvage
3x Solidarity
1x Swords of Revealing Light
1x Terraforming
3x Wetlands

Traps:
------
3x Aegis of the Ocean Dragon Lord
1x Call of the Haunted
1x Graceful Revival
1x Gravity Bind
1x Mirror Force

+~~~~~~~~~~~~~~~+
| BLACK HARPIES |
+~~~~~~~~~~~~~~~+

Monsters:
---------
2x Birdface
1x Blackwing - Blizzard the Far North
2x Blackwing - Bora the Spear
1x Blackwing - Gale the Whirlwind
2x Blackwing - Kalut the Moon Shadow
2x Blackwing - Shura the Blue Flame
2x Blackwing - Sirocco the Dawn
2x Dark Simorgh
3x Harpie Lady 1
3x Harpie Queen

Spells:
-------
1x Black Whirlwind
3x Harpies' Hunting Ground
3x Solidarity
2x Swallow's Nest

Traps:
------
2x Anti-Spell Fragrance
2x Bottomless Trap Hole
1x Call of the Haunted
2x Dark Bribe
2x Icarus Attack
1x Mirror Force
1x Solemn Judgment

Extra Deck:
-----------
1x Ally of Justice Catastor
1x Black Rose Dragon
1x Blackwing - Silverwind the Ascendant
1x Blackwing Armed Wing
1x Blackwing Armor Master
1x Brionac, Dragon of the Ice Barrier
1x Colossal Fighter
1x Gaia Knight, the Force of Earth
1x Goyo Guardian
1x Magical Android
1x Red Dragon Archfiend
1x Scrap Dragon
1x Stardust Dragon
1x Thought Ruler Archfiend
1x Trishula, Dragon of the Ice Barrier


###############################################################################
7.  Tattered Journal
###############################################################################

The Tattered Journal was written by an unnamed head scientist.  This section
details its five entries that can be found in Niflheimer.  These entries give
information about a tragedy, which sets off a chain of events leading to this
game's plot.  Thanks to Zero Saber for typing the entries up.

The following info is credited to Zero Saber:

I typed these up during my run through Niflheimer and figured I'd post them in
case anyone wanted to read them:

Tattered Journal 1:

I finally found it… What I’ve spent so many years of my life searching for… I
actually exists. It’s not just a fairytale… It’s real. This joy… Each day,
hour, and even second of my time here filled with happiness will be recorded
for posterity. I have to thank all of my colleagues, who believed in me, no
matter how much I was criticized by others. Also, my wife, who passed away
believing that all of my research would one day be rewarded. I love you so
much. And lastly… To Alina, the dearest person to me in this world… I must
thank you also. I’m not sure why she decided to forgive me… She was so critical
of me when her mother passed away, but now she accompanies me on my research
trips. I know I was not the best of fathers. In fact, nor was I a good husband
or even a good boss. But now, with this accomplishment, I feel like I can start
to change all of that. I no longer have the need to travel the world. Here, on
this Ragnarok Island where gods descend, I can stay and study with my trusted
friends and my dear daughter. Our futures are filled with beautiful
possibilities! Now, let us boldly step into out destinies!

Tattered Journal 2:

This island is everything I expected it to be. Two years have passed since we
first reached the shores of Ragnarok. There are perilous currents surrounding
this island, so unless extremely lucky, I doubt anyone else will set foot here.
There will be no one to disturb us. We can freely go about our research to our
hearts’ content. Our work is about to go to the next stage. We have
meticulously researched almost every inch of the island’s surface. What we’ve
yet to study is the soaring tower that can be seen from every corner of this
place. According to old documents, this building used to be called Yggdrasil.
Yggdrasil is the name of a tree, which in Norse mythology is called the “world
tree” and is considered to represent the world itself. On this island,
Yggdrasil resembles more a tower built to rival the dwellings of the gods than
a world tree. Yggdrasil was likely to have been build (built) by an ancient
civilization as a challenge to the gods. However, we cannot definitively
comment on the outcome of their challenge. But according to some documents
we’ve come across, it seems they had at least some success. Those with the
highest power on this island used magic to transform gods into mere dolls.
Various artifacts found on the island confirm such lore. The people of this
great civilization used dolls called Transcenders to entrap and manipulate the
gods. The gods mentioned in the documents probably refer to souls or a similar
spiritual entity. Interestingly, we’ve also learned that there were humans in
these times who were called by various names and considered to be divine. The
one that stood above all others was called…Odin. We’ve yet to determine whether
this was an existence similar to a deity in power or merely the title bestowed
upon the absolute ruler of the land. One final note: I’m very concerned about
the mysterious illness that has affected several of us recently. It is perhaps
due to a virus indigenous to this island, or perhaps… Well, I shudder just
thinking about it… A theory too far-fetched to even consider right now.
Whatever it is, I hope Alina stays safe through it all…

Tattered Journal 3:

It seems I’ve made a grave misunderstanding… Ragnarok Island was certainly a
place that piqued the curiosity of researchers, but…it was no paradise. We
spent three years meticulously studying what lay inside Yggdrasil. Inside the
tower, we found not only altars and various tools used to conquer the gods, but
also prototypes of Transcenders. The higher we went, the more refined the
Trancenders became, evolving from simple lumps of clay to more intricately made
dolls resembling the human form. As their experimentation advanced, they
proceeded to the next floor and the next level of research, gradually moving
higher and higher up the tower. Collecting and analyzing everything we could
find, we climbed up Yggdrasil, anxiously awaiting the next discovery, the next
window into this amazing culture. However, during our journey, nearly half of
us, 22 members of our research team, have lost their lives to this unknown
illness. They perished with such great regret… But not one of them uttered a
word of reproach to me. In fact, this made their demise even more painful. By
the time we reached the top floor, our original team of 47 had dwindled to just
23. Although I feel guilty because of it, inside, I can’t help but rejoice that
Alina has been one of those to survive where others have not. On the top floor,
we found none of the alters, tools, or even Transceders which the lower floors
held. At the far end of the room was something… No… What could only be called a
body existed… This doll, which looked no different from a human, lay in a
coffin, but seemed as though it could rise and start moving at any moment. The
coffin was marked “Surtr”. I touched the marking without thought. At that
moment, a massive rumble shook the tower as though something tremendously heavy
had been moved. We descended the tower, carrying the lifelike avatar called
Surtr with us…

Tattered Journal 3: (Cont.)

Surely it was the culmination of the ancients’ work…a fully completed
Transcender. When we arrived on the ground floor, we found that the exit from
the tower had been sealed. Shocked, we searched for other ways out, but there
were none. Some of the others decided to go back up the tower to find a way
out, but those who did never returned… We would like to believe that they were
successful in escaping, but we know that is not what happened. As time passed,
despair, fatigue, and hunger began to take it’s toll on us. When we thought we
had reached our very limit, Alina began to behave oddly. She said she could
hear a voice. At first, we though she was suffering from delirium caused by
lack of food, but then she began to walk as if being led by the voice she
heard. Then she stopped in front of a wall of the tower and spoke to it in a
language I had never heard before. It broke my heart to see my dearest daughter
crumbling under the weight of stress and despair… But then, a section of the
wall suddenly began to slide open… Beyond the opened wall was a narrow
staircase that seemed to stretch deep into underground chambers. Alina
descended the stairs without speaking a word, and I followed her. A few members
cautiously followed us down, but most were too exhausting to move and remained
where they were. The staircase, which seemed to stretch to the very core of the
earth, eventually led us to a dim cavern. The walls of the cavern were lined
with row after row of severely deformed Transcenders, surrounding the entire
perimeter. We spread out, looking for anything to give us hope for survival,
eventually coming upon a small box that had been wrapped and sealed. Alina,
apparently still under the control of the voice, began to unwrap the little box
without hesitation. I had a bad feeling about it and tried to stop her from
opening it, but she didn’t listen to me… It was as if she hadn’t heard me at
all… Frustrated, I took the box from her…but my curiosity got the better or me,
so I proceeded to remove the seal myself. Then…I opened the box. What appeared
was a wisp of dark cloud that slowly floated towards the ceiling in a spiraling
motion… After pausing for a brief moment, it began to move towards Alina. It
moved slowly and steadily, eventually expanding and surrounding her. I don’t
know if what I did next was the right thing to do. I embraced Alina, holding
her close to me, trying to protect her from the dark cloud that was slowly
engulfing us. The dark cloud did not alter its path and entered me through my
ears, my eyes, my nose, and my mouth. I lost consciousness at that moment. When
I woke up, I was lying on a cot at out team’s island base camp. It seemed as
though Alina and my friends had carried me out. After I blacked out Alina, who
had regained her sanity, led the others and brought me up to the ground floor.
They found the exit from the tower open again as if nothing had happened. One
of the team members cried tears of joy, shouting that we had been saved. But
was I really saved…?

Tattered Journal 4:

How much time has passed since we returned from Yggdrasil…? Alina has grown
into a woman and now leads the research team in my place. As for myself, I live
in fear of changes to my body… Everyone… All of my friends have died. Those of
us who remain live a lonely, sad life as a family on this remote island. But
this life will end in the not-too-distant future. Something terrible had
infected my body. It’s wreaking havoc inside me. I can feel it. This something
speaks to me. It uses cursed words to attack my conscience. Perhaps the same
voice that led Alina to the underground chamber back then is the same wicked
voice I hear now. The voice uttered by that dark cloud… It exists inside me and
refers to itself as Odin. It spoke to Alina and used her to release itself from
the seal. Once freed, Odin sought to possess her for itself. I believe I should
be proud of the decision I made that day. It would please my wife to know that
I saved our daughter. I protected Alina. I did not let Odin infect her. But
now…Odin whispers to me. Telling me to hand over my body… Telling me that so
many lives have already been lost because of me and my mission…that I don’t
deserve to live on. I know that. I have caused so much suffering to my close
friends… All for my studies. Although I didn’t kill them myself, my hands are
still soaked in their blood. I’m ready to be punished for this, but I still
need a little more time. I’ve yet to teach Alina everything I know. There is
still so much for her to learn. …….. Well, that is not the absolute truth. Let
me be plain… I’m scared. I’m scared of death and being separated from Alina. I
did not know I was such a pitiful man. Please forgive me for being so weak-
willed… I don’t know who I should ask for forgiveness, but…please let me have
just a little more time to watch over her…

Tattered Journal 5:

Eight years have passed since we discovered this island. I can no longer talk
and can barely move my body. But it’s enough. I’ve already lived more than I
need. Odin has invaded my soul, and my body is rotting away, but my life has
been a happy one. Just being able to spend a quiet life here with Alina… It’s
more than I could have wished for. Alina has become an even greater researcher
than myself. She should do very well for herself. I hope that, at the time of
my passing, she will leave this island and live a life of her choosing on her
own terms. She has already given enough of her years to continuing my research…
A life like this is not befitting of a young woman. …….. Odin’s voice gets
stronger every day. It soils my heart with its cursed words. It even dared to
offer a despicable “deal” offering Alina’s soul in exchange for my own. Odin’s
been inside me long enough to know that I’d never allow Alina to be subjected
to this evil. Alina is my hope, my light… She is my life. So to ensure her
safety, I’ve decided to take my own life. And with it, this vile spirit that
calls itself Odin. In the ancient civilization, “Odin” was the title given to
the individual with the most talent in magic. The one crowned as Odin was
raised to be the ruler of that age with supreme power over the populace. But
the Odin of a certain age misused his power and authority. Utilizing ability
beyond the understanding of humans, Odin experimented until he created the
Transcender that looked no different from a human. With it, he attempted to
extend his rule beyond the island to the rest of the world. Those appalled by
his acts slew his creation and sealed its soul deep underground. We… I opened
that seal… A Pandora’s box that should never have been touched… Odin is trying
to return. Trying to return thorough my body…or thorough Alina’s… I will not
allow it. Now, Odin, let us die together. Beyond the darkest realm, we shall
begin our endless atonement. Alina… My daughter. I wish I could be here to see
your future… to see what you make of yourself and your life… I pray that it is
filled with joy and light. Goodbye, Alina. And I am sorry. Sorry to leave you
here alone. To my dearest daughter, this is my farewell note. Your father

There’s some scribbling at the end of the journal…

“I can hear the voice. The voice that…calls me… F-father…”


###############################################################################
8.  Bonuses
###############################################################################

The results of a duel are based on various bonuses.  Some of these bonuses are
listed below.

The following info is contributed by mister_jmp:

Duelist Bonus (CPU opponents only): 20 x level of duelist
Level Bonus: 30 x your level
Turn Bonus: 5 x number of turns (including opponent's turns)
Quick Finish Bonus: 20 DP (1-5 turns)

Battle Damage Only Bonus: 30 DP
Effect Damage Only Bonus: 50 DP
Exactly 0 LP Bonus: 20 DP
LP Differential Bonus: 20 DP
LP Keep Bonus: 100 DP

No Spell Card Bonus: 30 DP
No Trap Card Bonus: 30 DP
No Special Summon Bonus: 30 DP
Tribute Summon Bonus: (10 DP per tribute summon???)
All Monster Card Zone Bonus: 30 DP
Chain Bonus: 50 DP

Extremely Low Deck Bonus: 100 DP
No More Cards: 80 DP (win after drawing your last card)

Opponent's Turn Finish Bonus: 100 DP
Draw Game Bonus: 200 DP


The following info is written by me:

Network Play Victory Bonus: 200 DP (win a Wi-Fi duel)

###############################################################################
9.  Movie Theatre
###############################################################################

Along with the opening movie, this section lists all the cinematic summoning
and attacking sequences for certain cards that can be unlocked in Movie
Theatre.

The following info is credited to ZEXAL_5Ds_GX:

1 Opening
2/3 Stardust Dragon
4/5 Majestic Star Dragon
6/7 Shooting Star Dragon
8/9 Junk Warrior
10/11 Red Dragon Archfiend
12/13 Majestic Red Dragon
14/15 Red Nova Dragon
16/17 Exploder Dragonwing
18/19 Black Rose Dragon
20/21 Power Tool Dragon
22/23 Gadget Hauler
24/25 Ancient Fairy Dragon
26/27 Black-Winged Dragon
28/29 Blackwing Armor Master
30/31 Blackwing Armed Wing
32/33 Goyo Guardian
34/35 Infernity Doom Dragon
36/37 Chevalier de Fleur
38/39 Dragon Knight Draco-Equiste
40/41 Earthbound Immortal Ccapac Apu
42/43 Earthbound Immortal Ccarayhua
44/45 Earthbound Immortal Aslla piscu
46/47 Earthbound Immortal Cusillu
48/49 Earthbound Immortal Uru
50 Destiny Board
51 Exodia the Forbidden One

###############################################################################
10. Frequently Asked Questions
###############################################################################

Q: Are there card passwords, ghosts, duel puzzles, tag/turbo duels or races?
A: No.

Q: Can I customize an avatar?
A: No.  His/her appearance is pre-set.

Q: What promotional cards were given with this game?
A: Ape Fighter, Closed Forest, and Roaring Earth.

Q: Was a Duel Scanner supposed to be released alongside this game?
A: Yes.  However, it was confirmed to be delayed in regions outside of Japan
   due to technical issues with the scanning technology.  It came bundled with
   the Japanese version of the game, though, and allows players to scan real-
   life cards into the game.

Q: Is there connectivity with DS games such as Reverse of Arcadia?
A: No.

Q: How do I speed duels up?
A: Under the default settings, duels are very slow, so go to Options.  Switch
   'Card Animation' to "Very Fast" and turn off 'Display Detailed
   Confirmation'.  These adjustments should speed duels up significantly.
   Despite this, dueling is still a bit slower than in other games such as Tag
   Force 5 and WCT2006 (not counting Tag Force 5's CPU thinking), though it's
   faster than DS games post-WC2008.  If you don't want to activate Quick-Play
   spells and traps, you can hold B to skip confirmation.

Q: Can I use Forbidden Cards in this game?
A: Yes.  You are allowed to have 1 Forbidden Card in your deck.

Q: Is there an in-game list of each pack's contents?
A: No.  However, you can do the following actions to find out what pack(s) a
   card is in (assuming that you've unlocked the pack(s) in question):
   *If you already have 1 copy of the card you want, you can view its details.
   *If an opponent has any of the cards you want in his/her deck, you can view
    their details (it's easily done by viewing a character's recipe).
   *If the card you want is on a banlist, you can check the banlist for
    details.
   *You can use Prohibition, D.D. Designator, Archfiend's Oath or Mind Crush to
    view the details of all cards available in this game (use C + up/down/left/
    right to scroll through the card list quicker, and press + to read a
    highlighted card's details).

Q: Can I trade cards or send/receive recipes over Wi-Fi?
A: No.

Q: Are there voices in duels for characters that have animations and phrases?
A: No.  None of the voice actors from the English anime adaptation have
   speaking roles in this game (presumably due to profit issues).

Q: Where can I check/input friend codes?
A: Go to Nintendo Wi-Fi Connection.  You can check your friend code and add
   friend codes of other people by selecting 'Duel with Friends'.

Q: How do I change banlists?
A: On the banlist screen, press Z and right.

Q: Is there a related cards search option?
A: No.

Q: Is there any lag when dueling online?
A: Yes.  In my personal experience, it's nearly lag-free for continental
   duels, but is very laggy for worldwide ones.

Q: Can I turn off cutscenes in duels?
A: Yes.  Go to Options and turn off 'Duel Effects'.

Q: Can I communicate via Wii Speak or Fixed Text over Wi-Fi?
A: No.

Q: Where is the text search option mentioned in the help glossary?
A: It didn't make it to the final version of this game for some reason.  I
   suggest using netrep.net as an alternative (credited to Astaroth136).

Q: Why are some cards difficult to pull from packs?
A: In this game, there are 4 levels of rarity: Common, Rare, Super Rare and
   Ultra Rare.  Just like in real life, the rarer the card, the harder it is to
   pull from packs, so you'll probably need to buy a lot of packs to obtain the
   cards you want.  Later packs will give you mostly cards that you don't have
   or have the least amount of, though.

Q: Can I duel against my own deck recipes?
A: No.

Q: Why doesn't the ragequitter filter work sometimes?
A: No filter is 100 percent accurate, but it should help you avoid ragequitters
   most of the time.

Q: Can I watch auto duels?
A: No.

Q: Is there a Tournament Mode?
A: No.

Q: Where can I buy this game?
A: There seems to be low stock of this game for some reason even with online
   retailers.  Your best bet is to buy it from Amazon.com or its international
   websites.  I couldn't find the game in any stores near me, so I bought it
   from amazon.co.uk instead.

Q: Why are duels a bit slow?
A: The slowness is due to the revisions been made with regards to the decision-
   making processes of the CPU, coupled with the fact that the amount of memory
   stored on the game's disc is a clossal amount due to the large card pool.  A
   thinking-in-progress icon is displayed next to a player's face on the duel
   screen to indicate this.  Unlike other games such as Tag Force 5 and WC2010,
   there is no long thinking for offline duels, though.

Q: Why can't I find opponents online?
A: Keep searching.  If you can't find anyone, try widening your search
   parameters (for example, banlists need not match).  Online can be pretty
   dead at times, though.

Q: Why are there some unusable avatars online?
A: They were added as usable avatars for the Japanese version.

Q: Is Slifer the Sky Dragon in this game?
A: No, as Slifer's tournament-legal card wasn't available at the time of this
   game's creation.

Q: Why can't I give a deck a name with more than 10 characters?
A: You only have a 10-character limit for deck names.  Oddly enough, this
   doesn't apply to CPU opponents, as they have a 20-character limit for some
   reason.

Q: Can I move/copy my Duel Transer save to a SD card?
A: Nope.

Q: How many memory blocks does this game use?
A: Just 2.

###############################################################################
11. Credits
###############################################################################

- Thanks to me for writing this FAQ.

- Thanks to you for reading this FAQ.

- Thanks to GameFAQs for the disclaimer and hosting this FAQ.

- Thanks to Konami for developing and publishing this game.

- Thanks to yugioh.wikia.com for information regarding this game, specifically
  the Starter Deck, Duel Scanner, Starter Deck 2010 (Duelist Toolbox), Magical
  Scientist Deck, Butterfly Dagger - Elma OTK, and Konami Pack.

  http://yugioh.wikia.com/wiki/Yu-Gi-Oh!_5D's_Duel_Transer
  http://yugioh.wikia.com/wiki/Duel_Scanner
  http://yugioh.wikia.com/wiki/Starter_Deck:_Duelist_Toolbox
  http://yugioh.wikia.com/wiki/Magical_Scientist_Deck
  http://yugioh.wikia.com/wiki/Butterfly_Dagger_-_Elma_OTK
  http://yugioh.wikia.com/wiki/Midday_Constellation_(GX02-BP)

- Thanks to JPHL for compiling a detailed stage-by-stage list of the packs you
  can get while you're on specific floors in Story Mode.

- Thanks to mister_jmp for information regarding the availability of the
  Premium, Limited Edition and Special Packs.  He also suggested that ending a
  duel in a draw would unlock Dark Revelation 4. He also gave info about
  bonuses.

- Thanks to Elmdor043 for confirming that Obelisk the Tormentor, Van'Dalgyon,
  Andro Sphinx, Sphinx Teleia, Theinen the Great Sphinx, Pyramid of Light,
  Rare Metal Dragon, Peten the Dark Clown, Watapon, Familiar Knight, and
  Inferno Tempest are in Collection Pack 2.  He also confirmed that Ciaus the
  Shadow Monarch is in Special Pack 3 and gave info regarding the Random Pack.

- Thanks to condre.  He said that the late unlocked packs give you cards you
  have the least amount of.

- Thanks to Zero Saber for typing up the Tattered Journal entries.

- Thanks to Astaroth136.  He found that a quick way to reach LV50 is to buy a
  few LV50 recipes and fight them over and over.  He also explained why the
  easiest LV50 recipe is Immoral Over.  Also, he suggested using netrep.net as
  a text search option.  He confirmed that all packs are permanently unlocked
  when you reach LV50.

- Thanks to SOLDIER_Bankai. He said that Niflheimr only unlocks the card
  panels (ex. needing Ancient Fairy Dragon).

- Thanks to gba_verkoop.  He found a solution to unlock all 3 Special Packs at
  a time.

- Thanks to Yu-Gi-Oh! World magazine for information regarding the Summoner
  Monk/4-Star tuner combo.

- Thanks to Videospieler for information regarding the availability of Dark
  Revelation 1/2.  He also gave info about the Random Pack and Rare Card Pack,
  and explained why the Chant of Magic Transcender is easy.  He mentioned that
  you should also keep in mind that when you set the starting LP to 2000 in
  Free Duel, you're only getting 1/4 of the normal Exp you would otherwise get.
  And when starting with 4000 LP, you're only getting 1/2 of the normal Exp you
  would otherwise get.

- Thanks to daveyinaz and his gf for discovering two alternative methods to
  gain levels much faster than the ones I had put in the walkthrough
  previously. daveyinaz also explained why LV50 Odin is easy.

- Thanks to ZEXAL_5Ds_GX for typing up a list of all the cinematic summoning
  and attacking sequences for certain cards along with the opening movie.

- Thanks to DaKareerKilla for giving me some fixes for my Synchro Gadget deck.

- Thanks to Justin Rennhack.  His Duel Transer playthrough on YouTube convinced
  me to start playing this game again.  It's worth checking out if you have
  time.

###############################################################################
12. Contact Information
###############################################################################

If you have any questions, comments or corrections regarding my walkthrough, I
can be contacted by sending me a Private Message on GameFAQs or posting a topic
on the GameFAQs message board of this game (I prefer not using an e-mail
address).  Contributions to this guide are appreciated.

###############################################################################
13. Copyright Information
###############################################################################

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Thanks GameFAQs for the above disclaimer.

Only GameFAQs has permission to host this document, though GameFAQs'
affiliates are allowed to link directly to the document.

Copyright 2010-2019 David Lucey

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