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FAQ/Walkthrough by kill_ayeka
CALLING Walkthrough and FAQ for the Wii Game copyright to HUDSON SOFT by Hudson Ent., Inc. Walkthrough copyright to KuRiSu (Kill_Ayeka) 2010, DO NOT COPY OR DISTRIBUTE! For any questions or concerns regarding Calling or this FAQ, Please e-mail me at Kill_Ayeka@yahoo.com _______________________________________________________________________________ TABLE OF CONTENTS w00t A. Introduction B. Legal Stuffs C. Controls D. Walkthrough Part 1 E. Walkthrough Part 2 F. List for Gallery and Woman in Red G. Contact Info and Author Info H. Credits and Thanks _______________________________________________________________________________ A. Introduction Okay, so here we are playing Calling for the Nintendo Wii. In my opinion, this game has a lot to offer for a lot of different styled gamers. It's good for the casual gamer because there are no HP/lifebars or any items to help you recover... you have a “Horror Meter”. In other words, you're character can't get too scared or else they will fall over dead from a heart attack or pissing themselves or whatever actually happens lol. The main point of this game is to STAY ALIVE. There aren't really any battles... well, sort of, but we'll get to that later on. The game is SCARY as HELL sometimes, and trust me, I don't scare easily. And the story is AMAZING to boot. I mean, I think it could have gone MUCH further but it is still extremely deep, and this game makes you WANT to find out everything you can, and piece this insane story together bit by bit, note by note, call by call, and step by step. Personally, this game took me a bit to get used to. Not too long, it's a very friendly control system. I love the Fatal Frame/Zero series and honestly I was expecting something similar to that or perhaps Kuon for the PS2. Nope. Not even Rule of Rose. This game is an entirely new spin on the Japanese Horror games. Not to mention moving the genre to a completely modern setting, not even really having any historical places or references, or ancient evils. Everything in this game has happened within the past 5 years of present day, taking place at normal everyday places that happen to be abandoned... or something like that. This is going to be a completionist's walkthrough, which I am FINALLY DONE WITH! I'm used to RPG's so this walkthrough is definitely going to take you through this game in a similar way with searching and exploring. This FAQ was designed to help people with two major things; the first is letting you know where you need to be and what you need to be doing in any particular chapter. The second would be getting every single item, file, cell phone/password keys, and ghost whispers/white noise in the game with as few playthroughs as possible. ***IMPORTANT*** PLEASE NOTE that I have played this using the Japanese voices only, and unfortunately, the translators didn't exactly translate everything. Perhaps because in the actual Japanese version there was no text programmed to actually translate, I'm not sure. BUT, FEAR NOT! I actually know quite a bit of Japanese and I will do my best to translate everything I find, including the password cell phone keys, the scribbles people leave on the walls, and the voices that aren't translated with text. I REALLY suggest playing it in Japanese, it keeps the original feel and creepiness to it... plus I really hate most dubs for anything. I think every game should have the option to turn voices to Japanese and keep Japanese songs in them. ALSO! PLESE NOTE! The way I list the (Call Log) and (Recordings) and (Messages) is the OVERALL number. Each character will keep their own personal files when you push (+), and at the MAIN MENU in the GALLERY, it is listed as a completed list combining all character's findings. Like I stated, this is also a completionist walkthrough, so the way I list them in this walkthrough is the way the GALLERY lists them. Go to the title screen and cross-check your gallery to make sure you have everything. _______________________________________________________________________________ B. Legal Stuffs THIS WALKTHROUGH IS COPYRIGHT TO ME, KuRiSu (Kill_Ayeka) Please do not copy this and post anywhere else. This guide is intended for personal use to help any individual with this game. Calling is copyright to Hudson and HUDSON SOFT. I do not own any part to this game. This is a free walkthrough intended for free use. Please do not pay anyone for this. This guide is in no way to be copied or distributed by anyone, to anyone. I DO NOT OWN ANY PART TO THIS GAME! ALL THINGS COPYRIGHTED TO THEIR RESPECTIVE OWNERS _______________________________________________________________________________ C. Controls -CONTROLS- WII REMOTE: D-PAD - down turns flashlight on/off, scrolls up and down floors on map screen. (A) - Action button, use to check things, pick up items, select things, continue a conversation, etc (B) - (aka "trigger button") is the cancel button in Calling. (-) - brings cell phone out/puts away (+) - brings menu up, can use to skip already viewed scenes (1) - brings map up, (2) - Help buttin in menu and map screens. (POINTER) - Moves the camera view, and points the flashlight. NUNCHUK: JOYSTICK - move your character forward/backwards, and can move side to side without turning, scrolls map (C) - Crouch, bring up Makoto's notebook while cell phone is out, lock on to yourself on map screen (Z) - Run, also quickly turn around 180 degrees if pushed twice quickly _______________________________________________________________________________ D. Walkthrough Part 1 OPENING chat room anonymous mie mako rin kuroneko 00957-00961 INTRO talking about the Kondo family The Possession - Shin(ichi) Suzutani <American version shortened his name to Shin> -One Story House- As Shin(ichi) you wake up in a small dank room. Go through the control tutorial if you aren't familiar with them yet, or you can see my quick control guide above. When you gain control of Shin, move over to the dresser where the Black Cat save point is. (if you have the tutorials on, you're going to be told how to do everything. You can skip with B (trigger button) if you want.) There should be 6 drawers you can examine, and in the bottom right will be your first of 12 keys to your cell phone to unlock the Gallery. The kanji or symbol means "Not Yet" or "as of yet" but this game's meaning is "THE RAM" like in the Chinese Zodiac or Horary Astrology. Just a note, this particular reading isn't commonly used. MOVING ON! Take Shin over to the other dresser if you want, on the inside of the right door someone has etched "Tasukete" or "Help me". Nothing else of interest here except the fallen doll on top. By this point the blackout should have occured. Shin's scream always scares me more than the lights actually going out >.< The cell phone on the nightstand by the bed will start rining. Shin decides to answer it, so you know what to do. Go grab the cell phone and answer it with the (-) button. (Call Log 1) A creepy voice talks to you and hangs up, then the door opens. Hooray! You can check the drawers in the nightstand but there isn't anything there. Exit the room (after saving if you want). To your right is a door leading to a really gross bathroom. I got a noise here indicating a ghost image, and a ghost face appeared in the window. Other than that the only thing to do in the bathroom is flush the toilet. Continue down the hallway and examine the door at the end. It won't open, and then you hear that creepy voice again telling you not to enter... BOOM!!! Your first encounter with a ghost!!! Shake the Wii Remote and try to hit (A) at the right time, just when the icon flashes, to get him off of you. After the door should open for you. Go through and pick up the yellow Flashlight on the ground. Whoo we have some light now. NOTE: GO BACK TO THE FIRST BEDROOM TO RECEIVE ANOTHER PHONE CALL (CALL LOG 2)!! It's Jun Kondo talking about his dolls always being loyal. Go back to the closet room. Check the Japanese Doll, and a new option to search an item will appear. Rotate the doll and check the bottom of her feet. Jun Kondo, the owner of the house and the man who passed away. HE was obviously obsessed with dolls. Notice the creepy poster on the wall? Anyways, continue to the sliding doors and try to open them. You can't get them all the way open, but you can "peek" through them to see the other side. You can look around and see a old woman lying on the ground and dolls on both sides of the room. *creeeepy* Examine the woman and freak out when something behind you falls. A Doll's head. Here you will enter "Caution Mode". You can't move in Caution mode you can only look around for the presence you are sensing. Look behind you at the sliding doors again... eewww. Creepy hair starts coming from the dolls and you need to book it NOW. Run to the door and it's stuck. Break it open by swinging the Wii remote up and down. As soon as you are on the other side the male ghost will attack you again. (notice the handprints on the windows) Run back to the room you started in (NOTE THE BATHROOM IS COMPLETELY GONE?!) Once inside the first room you're safe. Wait.. now the phone's ringing! Damn. Go answer it (Call Log 3) and a cutscene will start. THE POSSESSION -COMPLETED- (After every chapter, you will be prompted to save) -RECAP- -wake up, power blackout, answer the cell phone -go down hall, fight ghost, enter door, pickup flashlight, go back for call log 2 -open sliding door, peek through it, run like hell -go back to starting point, answer rotary phone, chapter ends ITEM LIST: -Black Cell Phone (997-894-516) -Cell Phone Key "THE RAM" -Yellow Flashlight INTERMISSION Mimi Hina Mayu _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The Awakening - Rin Kagura -Shousei High School 4th Floor- Rin wakes up from an apparently recurring dream. She notices she's in a school. Gain control of Rin and take note of the instruments. Obviously you're in the Music room. You can play with all the instruments for funsies, I was wondering if they were a key to unlocking something but I haven't found any way so I don't think that is the case. You can actually just hit the same spot on the instruments and it will play random notes, except for the drums. The drum set actually is accurate for the most part. So there really isn't anything to do here yet so go ahead and exit the room. As soon as you do you hear a cell phone in the distance. Follow the noise, taking a left out of the music room and an immediate right down the hallway. Eventually you will see the cell lying on the ground. Well, of course you have to pick it up and answer it! Creepy girl tells you she wants her phone back and she's coming to get it. Walk around, you can enter Classroom 3-5 and look around, you'll continue to receive phone calls (Call Log 4-7) letting you know she's getting scarily closer... In the locker in Classroom 3-5 someone has written "Kowai" or "I'm scared" Exit the classroom and head right. Periodically check your map with the (1) button to make sure you don't get lost. The High School is a fairly basic floor pattern, all 4 floors are pretty similar. At the intersection, right is a dead end with nothing to find, so take a left. Head ALL THE WAY down the hallway, and again at the intersection right is another dead end with nothing to find. Take a left, and stop at Classroom 3-2 (check the signs above the doors) It should be glowing blue in the window and the door should be pretty F'd up. Peek through the broken glass and to the right you can see a blue glow, which is a "ghost whisper" or "white noise" you can record. To the left is two of the three school girls that look pretty dead to me... but I think we can see better than Rin and them lol. Examine the girls for a cutscene. After you'll go into Caution Mode, hearing loud breathing. Look to the left to see the owner of the cell phone, a very scary hefty girl, charge at you. Fend her off quickly and you will be in a sort of panic mode where you can't really stop to examine anything, you are always running, and your heart will be pounding which means your horror meter will be elevated. You decide you need to run after being attacked a second time. You need to get to the North Stairwell, which isn't very far. After being attacked a few times you will receive a text message (Messages 1) showing you a picture of the green stair sign in case you can't find it. NOTE: YOU DO HAVE TO WAIT FOR SOME TEXT MESSAGES FOR TOTAL COMPLETION IT SEEMS) Hightail it to the stairs after the text message and go down for a cutscene. (NOTE: On the 4th floor there are the two bathrooms to explore as well, but you can come back to them) -3rd Floor- After the cutscene you see you need a key from the Janitor's Office, and it says we need to return it when we are done (yeah right). That's our next goal, but we need to get there first! We need to go get a password first though. NOTE: GO BACK TO THE NORTH STAIRWELL AND GO DOWN TO THE FIRST FLOOR, TURN YOUR LIGHT OFF TO DISCOVER A HIDDEN PASSWORD IN BLUE ON THE DOOR! THEN RETURN TO 3RD FLOOR!!! Just down the hall (left from returning to the 3rd floor from the stairs) in Classroom 2-2 there is a Black Cat Doll Save Point. I would advise you to use it. When I opened the lockers here, the brooms fell out. Nothing in here so exit the classroom and take a right. You will get a cutscene walking down the hallway of Shinichi-san screaming and running into the bathroom. Continue on and check out both bathrooms. In the men's you can hear Shin crying "doushite? doushite?" I feel so sorry for him! If you try and open the door he screams and won't let you in. I've tried to get his attention every way I could think of but nothing worked, even calling his original number. So we have to leave the poor kid to have a nervous breakdown. In the storage area here someone has written "mou mikka" which means "Three More Days"........ Exit the bathroom and continue right until you reach a scene with a locker shaking and a black flashlight falling under the chairs. Crouch to pick the flashlight up and let there be light! Okay, from here, continue on the way you were going, passing the stairs. We want to explore the rest of this floor before going down. Pass the stairs and soon you will receive a phone call (Call Log 8). Press (-) to answer it, leading to another cutscene. The three girls go into the bathroom after Shin. If you try to go and save him you won't be able to open the door... so I suggest going on, as cruel as it seems. Go on and take a left at the next intersection. Go down the hall and enter Classroom 2-4. The door will slam behind you and you will see the smallest of the three girls sitting in her desk. Go check it out to see that horribly mean things have been written on her desk, immediately followed by an attack... or humping of the leg... I'm not sure which. Regardless, shake her off. Not much else to do here so exit and take a right, then another right. At the dead end you will find Drifter's Memo 3 on the floor. Pick it up and turn around. Go straight past the intersection until you reach the dead end with the chairs and desks piled up. NOW TURN YOUR FLASHLIGHT OFF to discover another CELL PHONE KEY on the left side under the chair. This key's kanji or symbol means "THE ROOSTER", as in the Chinese Zodiac or Horary Astrology. Well, that's it for the 3rd Floor, head back to the South Stairwell by the bathrooms and head down! (NOTE: YOU CAN GO BACK TO THE 4TH FLOOR TO CHECK THE BATHROOMS AND FIND A HIDDEN PASSWORD CARVED IN A DESK IN CLASSROOM 3-5, YOU WILL SEE A SHADOW BY THE DESK) -2nd Floor- Let's go left and work our way around. Stop in the bathrooms, in the last stall in the Men's someone has written "kurai" or "it's dark" in red... perhaps blood. Then in the Women's bathroom, a HIDDEN PASSWORD is written inside the third stall. The FOURTH stall will open by itself... if you walk into it, the door will slam behind you and you will enter Caution Mode... look around... up at the other stall to see a FREAKY SCARY girl staring at you from above the other stall with BIG red eyes! Who was that?!? O_o....ko...kowai..... *whew* okay, exit the girl's bathroom and continue to the left. The next room you come to is Classroom 1-2. Enter and find Newspaper Article 1 on one of the desk seats. Also the Drifter's Memo 6 is in a cubby at the back of the classroom. Exit and continue all the way around to Classroom 1-6 with a Black Cat Doll. Save. Notice in the locker in Classroom 1-6 someone has written "samui" or "It's Cold". Exit and go to the intersection. The last room here is locked so we can't go there yet. Let's complete our circle and get back to the South Stairwell stairs, and head down to the first floor. -1st Floor- Take a left and be surprised as a Black Cat meows at you. Follow it back to the area and enjoy a cutscene when Rin tries to open the doors. After this SAVE with the Black Cat Doll nearby. You can double check the lockers but I didn't find anything at this point. Later there is something in them though (keep in mind). Follow the hall all the way to the left until you reach the Library. Behind the Librarian's desk there is the Newspaper Article 2. Also behind the desk is a cupboard you can open to find Drifter's Memo 4! Exit the Library and go all the way back to the South Stairwell. Be sure to save your game at the Black Cat Doll. Continue on right from the stairs, and take a left at the intersection. We are going to pass the Janitor's Office for now. In the hallway, tacked up on a bulletin board right past the sign that says Teacher's Office, is the file Information Printout. Grab it (it's easy to miss)! Keep going and enter the Principal's Office. The only thing of interest in here now is the scribble inside the green cupboard saying "mitsukaranai" or "I can't find it/you" Exit, take a right and enter the next room, the Nurse's Office. In here you can grab the Nurse's Office Log and look around. After exploring, exit, take another right and go all the way to the dead end to find Drifter's Memo 5 on the ground. Pick it up, and return to the Janitor's Office we skipped. Just a note, I'm 99% sure it's completely random, but along with the bell chimes and the announcement the buiding is closing, I've gotten some pretty interesting PA announcements here at the school, including a girl crying, a man breathing extremely heavy, and wailing. Anyways, go into the J anitor's Office. In the bottom right drawer of the desk is Janitor's Note. In the cupboard under the T.V. someone has scribbled "yumenarasame(ro?)"... now... since "RO" and "RU" are pretty similar, and perhaps this particular person didn't finish the loop on "RU", but if it DID end in "RU" then it would mean "If this is a dream, wake up"... but since it looks like an obvious "RO" I'm actually not sure. the first part definitely means "If this is a dream" I'm just not sure what "samero" means. "sameru" means to wake up or sober up. MOVING ON! Now the only thing left to do is unlock the lockbox on the wall. Look at the Calendar and use the Janitor's Note to figure the clue out. You need to add all the numbers up on the underlined week. This equals 175. Add a zero to the beginning and you have your passcode. 0175. Grab the computer room key and let's return to the stairs. Go up to the 3rd Floor again. -3rd Floor- Run to the room where we saw the sign about the Janitor's Office key (by North Stairwell). Save your game in Classroom 2-2, then go to the locked Computer Room. There should be one computer running. Go to it and check it out to see the chat room log. At the bottom you will find two new numbers: 997-684-771 and 997-657-281. Press (B) to start a cutscene with Shin. Afterwards, exit the Computer Room to see Amano's ghost descend the stairs. If you follow him you will see him walk through a wall, and it will say you have to find another way. Just go to the South Stairwell and desend to the 2nd Floor. You will see the ghost walking towards the one room you haven't explored here.. the Art Room. Enter and you will go through a cut scene introducing Makoto Shirae. Rin and Makoto talk until Makoto sees Sadao Amano's ghost and he runs after it. You get Makoto's Card, 997-657-281. Explore the Art Room a bit. In the cupboard someone has written "wakaranai" or "I don't understand!" When you try to exit, the door will slam and you will get your next clip with the mysterious child known as "Kuroneko" (NOTE: KURONEKO. KURO=BLACK NEKO=CAT, KURONEKO=BLACK CAT) When you try to leave again, the smallest of the three girls will find you, then vanish to tell the other two. When you try to leave again (geeze) lol.. actually, when you walk out the door,the black cat will let you know where to go. Go down to the first floor. -1st Floor- If you go back to the Library you can trigger a ghost reading a book, and then the books from the shelf will fly off. When you're done go back to the cat to continue on. You need to get back to the Nurse's Office. You can stop in the other rooms along the way but other than another PA annoucncement I didn't see anything. Enter the Nurse's Office to find Shin hiding behind the bed. Talk to him to trigger a cutscene. After Suzutani-kun (Shin) transports using his cell phone, you will automatically pick up the Spooky Cell Phone, but this isn't going to be the cell you use at this moment. Our ultimate goal now is to get back up to the room on the 4th Floor that we peeked through to first see the three girls. When you leave the Nurse's Office you will get a call from Makoto (Call Log 9) telling you that you should probably transport soon. When you get back to the stairs, there is a noise indicating a ghost! Looking CAREFULLY you can see an actual face inside a locker at the bottom, like the person was shoved into the shoe locker. I also got to chase a ghost arm hanging out of the lockers, as soon as I would shine my light on the arm, it would go back into the locker and pop out of a different locker 4 times then it disappeared. If you go back to the Janitor's Office you can answer the ringing phone to hear (Call Log 10). Now it's time to make our way up to the 4th floor again. We need to start in the South Stairwell and switch to the North Stairwell on the 3rd Floor. -4th Floor- You should get a text message (Messages 2) showing you the banged up door, so if you haven't gotten it yet, putz around until you do. After you get the text, go and examine Classroom 3-2 again. Rin decides to throw the Spooky Cell Phone into the room. Choose YES and watch the cutscene. OH NOES! YOur old phone has been taken! That means there's no way back out of this room. DO NOT EXAMINE THE MAGAZINE until you are ready to move on! The first thing you should notice is the noise coming from the Wii remote. This noise is indicating a recording. If you flip your flashlight off you can see a blue glow where the recording is. Flip open your cell phone (note that in the future you will ALWAYS have to remember to pick up the cell phone after transporting) and press the RECORD button (casette tape icon) Listen to the three girls talking about visiting the Black Page. In the locker in this room someone has written "kiken" or "Danger". After your done looking around, examine the magazine to see a phone number (997-494-582) and trigger a cutscene. After the scene you are going to be viciously attacked by all three girls. You need to open your cell phone and dial 997-494-582. This can get a little frustrating but keep a steady hand, keep breathing, and keep trying to dial as fast as you can. As soon as you hit the send button, you're safe. THE AWAKENING -COMPLETED- -RECAP- -wake up in music room, go answer Flashy Cell Phone -receive calls, peek into classroom 3-2, receive txt and go to 3rd floor -find passwords, find Shin in bathroom, get flashlight -receive call log 8, get cell key, go to 2nd floor -ghost in bathroom, files, explore, go to 1st floor -explore library, find janitor's key, go back up to 3rd floor -unlock comuter room, go to art room, meet Makoto, go to 1st floor -go to nurse's office, shin transports, get spooky cell phone -get call log 10, go up to 4th floor -throw cell phone in classroom 3-2, explore 3-2, examine magazine -teleport out quickly (997-494-582), chapter ends. ITEM LIST: Flashy Cell Phone (997-708-964) Flashlight Drifter's Memo 3 Cell Phone Key "THE ROOSTER" Newspaper Article 1 Drifter's Memo 6 Newspaper Article 2 Drifter's Memo 4 Information Printout Nurse's Office Log Janitor's Note Computer Room Key Makoto's Card Spookey Cell Phone (997-862-542) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The Wandering - Rin Kagura NOTE: By now you should get the basics of the game, so I'm not going to go into such details about what buttons to push and etc etc... -Internet Cafe- Finally! We escaped from those three cheerfully friendly ghost girls. Now Rin is in some sort of Internet Cafe. Pick up the cell phone off of the ground and you will see a ghost of the man who died here at the computer. I clicked on the big poster (hitorikiri) and a ghost's face came out of it. Also on this same poster is a HIDDEN PASSWORD written in red kanji. Check the chair where the man was sitting to find the Internet Cafe Memo. It says 29. Check the box on the floor and you see you need to match the numbers to 29. I just click the left one, make the right number on 2 or 3 and keep going back and forth until it hits 29. Usually takes about 5 twists. After you open the box, you need to remove all the doll parts one by one until you find the Business Card for Gin Fujimura at 997-818-662. Hmmm, let's give it a call shall we? -One Story House- (Jun Kondo's house or the "Doll House") Rin notices dolls all around. I would be a little freaked too. She also notices an old lady, Chiyo Kishibe, lying on the floor. Gain control and try to grab the cell phone on the ground. A hand comes and snatches it away. Move towards the old lady to trigger a cutscene. After the scene you will here a phone ringing. BEFORE YOU DO ANYTHING on the side opposite of Chiyo, underneath the fallen doll in red, by the big blue doll is a CELL PHONE KEY!! This key's Kanji means "THE DRAGON" (Chinese Zodiac). Check out the photo to see what order you need to move the dolls in. It goes lolita in bottom left, goth in bottom right, dog front, red kimono in top left, white long arms center left, red warrior in back right, and finally blue kimono in left center. Go through the doors and down the hall. A DOll will fall from nowhere. Examine it to hear giggles coming from all the dolls. Go into the bedroom and peek under the bed to grab the Black Cell Phone and see Shin's ghost. Poor guy. He starts attacking you non stop pleading "matte, tasukete" Run out of the room and watch Shin drag himself behind you. Run around avoiding him, fending him off when he attacks (he's REALLY weak and won't scare you much). No doors will open so just wait for the phone to ring. The sound drives Shin away (after all, it was the last thing he heard before he died). Go answer the phone to hear the girl calling her mom a liar for not visiting. (Call Log 11). Now go back to the Closet room. You'll see Jun Kondo's ghost staring at the doll. If you examine it he will come back and say "watashi no ningyou" or "my dolls.." Open the doors to the Doll Room where Chiyo was to find her missing. Pick up the Phone Number Memo 1. Michio Kishibe 997-618-252. Kuromiya Hospital, Room 204. Go ahead and dial. -Kuromiya Hospital 1st Floor- Rin starts off in the Treatment Room. Pick up the Classy Cell Phone off of the bed and you will immediately hear a white noise. Go record it for (Recordings 2). Look on the bed again to pick up Patient Chart. Rin seems to recall something about her left leg. Exit the Treatment Room to see a Nurse (Kyoko) head towards the stairs. I would suggest saving and exploring the first floor before heading up. You can check the vending machine (actually I think any vending machine here will do this but only once) You can press the change return and coins will fall out. When you try to grab them a hand will come out and attack you. Just fend it off. Go behind the counter and enter the Director's Office. Here there is a hidden password hidden in the cupboards, one kanji at a time. They glow green when you turn your flashlight off. In one of the cupboards someone has written "tasukaranai" or "not saved, not spared". Exit and continue to the Examination room, where you will find Drifter's Memo 7. You can check out the bathrooms here. In the Women's Bathroom in the large stall if you shut the door on yourself someone has written "mou iyada" or "please stop/that's enough" Now go to the stairs and head up. You will be greeted by the Nurse again. -2nd Floor- You will see the Nurse standing in front of Room 204. If you bypass 204 and go into Room 202, you will see a nurse behind the curtain walking around the bed. Exit and head into the Operating Room and save your game. Now you can go enter Room 204. You should hear a white noise before you even enter the room. Record it for (Recordings 3) to hear Michio talking to the little girl. Also, turn your flashlight off and ther is a hidden password on the window! On the bed, grap the Phone Number Memo 2, Chiyo Kishibe 997-082-196. Now, we COULD dial this number now, but let's head up to the 3rd floor first. -3rd Floor- As you walk out to the hallway, Rin notices that faces have appeared on both sides of the walls. (This must be what the Drifter's Memo was talking about the walls swallowing people). You can't actually get close to them, they disappear. Explore the Cafeteria and Computer Lounge. In the Computer Lounge you will find Drifter's Memo 8. When you open the door to 301, you see a man banging his head against the window. That's about all you can do for now, so go ahead and dial Chiyo's number to transport. Don't worry, we'll be back here soon. Dial 997-082-196. -Two-Story House- (Chiyo's house/Kishibe residence) I REALLY LIKE CHIYO'S STYLE! You start in the Living Room of Chiyo's house. Grab the Gray Cell Phone and look around. Exit the room and GO RIGHT! You can check the kitchen out and grab the matches. (I want a purple fridge) Now, go into the bathroom and right in front of you in between the washer and sink is your next cell phone key. You need to crouch to grab it. This key's kanji means "Child", but in this game the meaning of the kanji is meant to read "THE RAT". You can open the other door to see the bathtub, but nothing in there right now. Exit and check the bedroom out. Someone has written "kaeritai" or "I want to go home" in the closet. That's it for now. I would go back and save since we got the cell phone key. Now try to go upstairs. -2nd Floor- You hear a bell and then at the top your flashlight's batteries run out! *gasp* DO NOT PEEK THROUGH THE DOORS YET!!! Instead, just walk past and open the LAST door and step into the Guest Room. You will receive a text (Messages 6) showing the altar. Now go back. Peek through the door to see the little girl sitting at an altar, then disappear. At the very end of the hallway is a hidden password carved into the wall. Open the sliding doors to the Guest Room. You have no light so you can't really grab anything. Open the next set of sliding doors to the Altar Room, and a picture of the deceased Michio will fall and break. Examine the altar to notice a candle. Choose to light it and take it when you are ready. Go over to the table to grab Michio's Letter. Examine the picture. On the back, it says "From Take" (Takeshi) and you can also inspect the old man Michio. When you examine the Lady, you remember it's Chiyo. After the cutscene, the phone downstairs will start ringing, go back through the Guest Room, grabbing the Wooden Piece in the closet on your way out. Go back downstairs. -1st Floor- Answer the phone to get (Call Log 12). Here you get another up close encounter with the girl, "Kuroneko". After the cutscene, turn around and try to go back up. This should trigger a ghost that squishes down the stairs. Don't go upstairs, but go back to the bathroom. Open the door to the tub to see a woman who looks drowned in the tub, slowly submerging. go to the bedroom to see Michio lying in bed, then disappearing. Go check out the box he left behind. You have to solve the puzzle to open it. Simple, just get the bird on top and the blossoms on bottom. Inside is Kyoko's Letter 1 (remember the nurse showing us where to go?) Okay, so we get Kyoko Hibino's number now, 997-116-286. Get a quick cutscene and... THE WANDERING -COMPLETED- RECAP -Internet Cafe- get cell phone, open locked case, transport to One Story House -meet Chiyo, get cell phone key, find Shin's ghost -grab cell phone, transport to hospital. -grab cell phone and chart on bed, meet Kyoko's ghost -get to room 204, transport to Chiyo's Two-Story House -get cell phone, get matches, light candle, examine picture -answer phone, find michio's box, open box for Kyoko's Letter 1, chapter ends. ITEM LIST: Blue Cell Phone (997-494-582) Internet Cafe Memo Gin's Card Cell Phone Key "THE DRAGON" Black Cell Phone (997-894-516) Phone Number Memo 1 Classy Cell Phone (997-618-252) Patient Chart Drifter's Memo 7 Phone Number Memo 2 Drifter's Memo 8 Gray Cell Phone (997-082-196) Matches Cell Phone Key "THE RAT" Candle Michio's letter Wooden Piece Kyoko's Letter 1 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The Return - Chiyo Kishibe -Doll Room- Playing as Chiyo, you won't be able to run or crouch. You see a younger man in uniform before you. He beckons you through the door. If you try to go the other way, the doors will shut behind you. The white light is welcoming and calling to you. Enter as white light engulfs all. -Forest- I like this chapter. It's so peaceful. You need to follow the man in uniform as he leads you through the forest. He will wait for you to catch up, but if you go the opposite direction, Chiyo will start panicking and can result in a Game Over. Once out of the forest, we find ourselves back in... -Hospital 1st Floor- As you walk by the chairs, that child is sitting there, head down. Chiyo obviously remembers her. Now, Chiyo is old, so she walks VERY slow. Walk down the hallway to see a cutscene. Okay, now if you try to go into the Examination Room, the Black Cat will try to stop you. My theory is the cat is trying to warn you what rooms not to go into. If you examine the chart in the Examination Room, the Director will come out and attack Chiyo. Her horror meter goes up faster than the other characters, but he's not too hard to fend off. Continue on to the stairs and head up. -2nd Floor- As Chiyo walks into the hallway, a cutscene will appear with her husband and Reiko, the child, talking outside of Room 204. If you go past 204 and try entering the Operatin Room, the black cat tries to avert you again. You can save in the Operating Room, and if you examine the operating table, the door will close on you. On the door is writte, "koko de owaru" or "This is the END". You will see the head nurse Hina coming after you. You actually have to fend her off for a minute or so (about 3 times). (I really hate Hina, she looks so pissed every time you fend her off...) That's about it for this floor, you can go check out room 202 and the Nurse's Station, but besides a scribbled "kikoeru" or "i can hear it..." nothing much of interest. GO back to the stairs and head up. -3rd Floor- Right away you should hear the presence of a ghost. See the man in uniform standing in front of the cafeteria, and go in. You will see a cutscene of Chiyo and her husband talking with Reiko. After the scene, exit and head down to the Nurse's Station. You can check the computer lounge and Room 301 but nothing is in them. Approaching the Nurse Station you can hear a phone ringing. Enter. In one of the drawers someone has written "aitsu ga kuru" or "It's/He's coming..." look around and answer the phone for (Call Log 13). Reiko says not to come here. Even if you do, he's not here. Not you... you're too special. Hmmm. Anyways, exit the room and you will see the ghost of the man in uniform. Go to where he is and follow him down the stairs. -2nd Floor- The man is standing in front of Room 204. Enter and the room will revert to what it looked like 5 years ago. Check around and on the bed you will find the Old Photograph and Classy Cell Phone. Automatically, Chiyo will dial Michio, and he will speak to her, telling her Thank You... THE RETURN -COMPLETED- -RECAP- -Follow ghost through Forest, enter hospital -Follow ghost to 2nd Floor, then 3rd floor -enter cafeterai, answer phone in nurse station, go down to 2nd floor -enter room 204, get photograph and phone, chapter ends ITEM LIST: Old Photograph Classy Cell Phone INTERMISSION - checking out the old hospital where the rumors say all the staff and patients died... _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The Lamentation - Rin Kagura -Two-Story House- You resume as Rin right where we left off with her. Remember we just got Kyoko's Letter 1 out of the box. Before you dial her number, head into the kitchen to trigger a ghost child sitting underneath the table. After that, go ahead and transport. 997-116-286. -Hospital 3rd Floor- You end up in the Cafeteria of Kuromiya Hospital. The candle burns up (oh noes!) and you hear a cell phone start ringing. The cell phone is in the cupboard underneath the T.V. Grab it and answer it for (Call Log 14). After the call, you enter Caution Mode. Look at the door to see Kyoko walking through it. Exit and you will see her walking towards the Nurse Station. Go into the Nurse Station and see Kyoko crying. Check out where she was crying to find Kyoko's Diary 1. *SPOILER* Read it and a Photo of a Girl will come out. Enjoy a cutscene where Rin pieces together the ghost girl is Reiko Asagiri. Try to leave and an evil little clown on a toy bike will ride out. Examine the clown and the batteries will die, giving you the idea to find new batteries for the flashlight. Exit the Nurse Station and be sure to SAVE at the Black Cat Doll. We need to get to the 2nd Floor, so head down the hallway. Close to the stairs, you are going to have to fight off a ghost. You get your first physical encounter with Reiko. You should notice that the music is more dramatic so obviously this is a dangerous fight. Reiko can scare the hell out of you if you aren't quick with the (A) button. Especially in this case since we don't have a flashlight. After about a minute she will vanish and the barrier around the stairs will be gone. Go on down the stairs now. -2nd Floor- Start heading down the hall and you should hear some white noise outside of Room 204. Jump in and grab it for (Recordings 6) and also the password mentioned earlier is still here in case you didn't get it. Exit 204 and continue down the hall towards the Nurse Station. You should hear a faint noise like talking now. Around the corner to the right there is a radio turned on. Go to it and examine it. You can click a couple places, but you want the batteries out of the back. Rin puts the batteries in and this immediately triggers Kyoko... "I wanted to help that girl..." Well, now we have light!!! Woo-hoo! We can start picking things up again! Okay. First stop, Room 202. Kyoko will be standing over the bed. Go over and pick up Kyoko's Diary 2. Exit and directly across the hall enter Operating Room. Again, Kyoko will be trying to tell you her diary is there by the Black Cat Doll. Pick up Kyoko's Diary 3. Exit and return to Room 204 and grab Kyoko's Diary 4 off the stand. Now exit and head up to the 3rd Floor. (Notice you can't go down the stairs, there's blockage) -3rd Floor- Enter the Cafeteria first off and notice Kyoko standing by the cubbies. Check for Kyoko's Diary 5. There's also a white noise in here. Record it for (Recordings 4). Next stop is Room 301 for Kyoko's Diary 6. Exit and you will hear a phone ringing. Run into the Nurse Station to answer the phone. (Call Log 15) After the call you enter Caution Mode. Turn around to find Kyoko. As she disappears she leaves a card. Pick it up to get Business Card/Yoshi's Card. Exit the Nurse Station and head down the hall towards the stairs. The Black Cat will come out and enter Room 302... keep this in mind. Head down to the 2nd floor. -2nd Floor- Go all the way down the hallway to trigger the Director Yoshi Kuromiya and Head Nurse Hina Hidaka walking, the Director saying something about taking a patient to their room. KEEP THIS TRIGGER IN MIND! REMEMBER TO COME DOWN HERE AND DO THIS! Go ahead and call the number on Yoshi's card now. 997-447-619. -1st Floor- In the Director's Office, check the cupboards for Kyoko's Diary 8. The password is still here if you didn't get it as well. Go check the desk to find the cell phone. The Director Yoshi will attack the first time you try to grab the cell. Fend him off and then grab it. The door will then open. Walk out and Rin notices that the entrance is there. Start walking down the hall and you'll hear white noise. Go record it for (Recordings 5) and then enjoy a cutscene. After the scene, Makoto will call you (Call Log 16) telling you that every location in the Mnemonic Abyss is centered around Kuromiya Hospital. After hanging up, you enter caution mode. Search around and below you to find Reiko. You need to fend her off for about a minute. After she's gone, go back to the save point to find Kyoko's Diary 9. You should have heard some white noise, go record it towards the entrance (click your light off to see the glow) for (Recordings 7). After that, Reiko will appear, sitting, waiting. If you try approaching her she'll disappear. Now go into the Treatment Room to pick up Kyoko's Diary 10. Go back to to Entrance. When you turn the corner you'll see Kyoko walking towards the elevator. Go pick up the Tagged Key for the Nurse Station on the 2nd Floor she leaves you. To get back up there we're gonna have to teleport, so flip open your cell phone and dial 997-116-286. -2nd Floor- (wherever you were when you teleported last) Make your way to the locked Nurse Station. It's a good idea to save too. Unlock the door and enter the Nurse Station. Om the table next to the laptop is Kyoko's Diary 7 (thought we missed it, huh?) After reading the diary, check out the laptop that just turned on. Notice the time when Kuroneko logged in and wrote the message. Exit the Nurse Station and you'll see Kyoko walking down the hall. Follow her up to the 3rd Floor. -3rd Floor- Follow Kyoko to the Computer Lounge and enter for an extremely important cutscene. This is your first glimpse on what really happened. Kyoko tells you she's still waiting. Exit the Computer Lounge and SAVE YOUR GAME BEFORE ANYTHING ELSE! After saving, teleport down to the 1st Floor. 997-447-619. -1st Floor- Approach Reiko. After the cutscene you need to follow Reiko. You need to follow her closely, yet not too close. This is a very easy Game Over if you don't get a rhythm going here. Tilt the joystick slightly florward to walk slower than normal. If you get too close to Reiko she will jump ahead, causing your meter to spike. Follow her up the stairs to the top 3rd Floor. Keep following her down the hall until she goes into Room 302.... follow her in. "usotsuki... minna usotsuki da..." "Liar... everyone is a liar..." THE LAMENTATION -COMPLETED- "yurusanai.... minna... yurusanai...." "unforgivable...everyone...is unforgivable" -RECAP- -teleport to hospital 997-116-619 -grab cell phone, follow Kyoko to Nurse Station, grab Kyoko Diary 1 -go to 2nd Floor, get batteries, get Kyoko's Diary 2-4, go up to 3rd Floor -grab Kyoko's Diary 5-6, get Yoshi's card, teleport to 1st Floor. -grab Kyoko's Diary 8-10, get Tagged Key, teleport to 2nd floor -unlock Nurse Station, get Kyoko Diary 7 -follow Kyoko to COmputer Lounge, SAVE GAME -teleport to 1st floor, follow Reiko to 302, chapter ends ITEM LIST: Pink Cell Phone (997-116-286) Kyoko's Diary 1 Photo of a Girl Batteries Kyoko's Diary 2 Kyoko's Diary 3 Kyoko's Diary 4 Kyoko's Diary 5 Kyoko's Diary 6 Yoshi's Card Kyoko's Diary 8 Simple Cell Phone (997-447-619) Kyoko's Diary 9 Kyoko's Diary 10 Tagged Key Kyoko's Diary 7 EPILOGUE-Chiyo's Salvation Save Game Screen _______________________________________________________________________________ E. Walkthrough Part 2 Okay, so we got to the end of the game, right? Nope. That wasn't very satisfying. What the hell is REALLY going on here? Start up your save file and let's find out! There are a few things I want to talk about before we get started here. First of all, you are going to get the option to skip the chapters we already did. DON'T SKIP THEM! The first few chapters are now in a different order, the actual order they belong in. Next, there are new things to trigger and secrets to unlock by replaying the chapters. There are also new characters being introduced, so to get the full story, we need to play through it all again. Don't worry, there's so much new stuff you won't mind replaying it. It will make a lot more sense the second time around too. Plus you can get anything you missed your last playthrough. All files will be there again, but any cell phone keys you have are not going to be there anymore. Hopefully you got all the ones you could with this walkthrough. Second, the Woman in the Red Dress. There are 6 locations where you can trigger her, and 7 letters she will send to your Wii. She seems to be quite smitten with Shirae-san, doesn't she? We'll go over the locations and hope we get all 7 letters. I really wish I knew who she was, along with the drowned woman. Any suggestions, please e-mail me! I find it extremely intriguing. Third, you will notice that your main menu looks different after you beat the game for the first time. SO MUCH CRAZY STUFF HAPPENS ON THIS MENU!!! Keep your eye out for a lot of different stuff happening everytime you load it up. Last, I just want to stress I'm trying my best to make this walkthrough as easy to use as possible. I want people to be able to read it top to bottom, skim it, ctrl+f it, do whatever they need with it. I'm keeping everything in here the exact way they spell it and use it in the US version of Calling. I've spent a lot of time on this walkthrough and I really want to keep it updated with anything new I find. Also, feel free to e-mail me with anything you found that I missed! So many ghosts to see, so many little things to trigger. It seems there is just so much stuff in this game it's ridiculous. Well, ON TO THE NEXT PART OF THE WALKTHROUGH! (I'm only going to let you know what is new in the previous chapters, or any new ghosts to trigger) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The Mnemonic Abyss - Makoto Shirae -Geek Room- Makoto starts off thinking about his colleague Sadao Amano. You automatically start off with Sadao's Notebook 1. When you gain control of Makoto, the first thing you want to do is search the desk drawers to find a Cell Phone Key. This key's kanji means "THE TIGER" (3rd sign in zodiac/astrology). Now go to the bed and examine the pillow to find a cell phone. (turn the alarm off by clicking it). Pick up the Black and White Phone. Explore the Geek Room. Figured out who's room this is yet? Look at the shirts hanging up and that should give you your answer. On the figurine stand (where the action figures are standing) on the right side is a HIDDEN PASSWORD!! Shin's T.V. will turn on automatically. It's just for show so don't worry too much about it. You can examine each of the action figures seperately. AYA, IORI, MAKO, YAYOI, and MANA. The 5 soldiers from the show Armed Soldier MAKO (lolz) the fictional anime that Shin is obsessed with. When you're done exploring, go over to the computer and log in. Please figure the password out yourself. If you really can't figure it out, it's MAKO. Okay, anyways, you can read the chat log again, or just scroll down to the bottom to have Makoto notice the phone number at the bottom. 997-684-771. You add this number to your notebook, something Makoto has that other characters do not. Flip open your phone and hit the (c) buttin to open your notebook. Go ahead and dial. -Beauty Salon- Makoto notices his cell phone is gone. NOTE: SAVE YOUR GAME TWICE, ONCE IN A SEPERATE FILE RIGHT NOW! DON'T TOUCH ANYTHING!!! There are TWO things here, a Call Log (Call Log 17) and a Text Message, (Messages 3) and you can only get one or the other. First, the Text Message: Walk around, if you try to exit through the door, you will trigger a scene. The door is locked, so flip on the light switch. WTF THERES ACTUALLY ELECTRICITY HERE! Go ahead and pick up the note on the floor directly by the door for Sadao's Memo 1. Now, do you see the white board? You can actually FLIP it over by grabbing the top of it. Once you flip it over, there will be a HIDDEN PASSWORD that is written UPSIDE DOWN!!!!! In the far right locker you'll find Drifter's Memo 9. When you're ready, grab the checkered cell phone on the table. You can now exit, so go out and in front of you on the counter should be Drifter's Memo 10. Now, turn around and CLOSE the door.
Look on the ground near the wall to find a Cell Phone Key!! This key's kanji means "THE BOAR". Okay, go out from behind the counter. If you go to the exit, there is only abyss. This is of course Makoto's first time seeing it. Go towards the barber chairs. You'll find a Key in the bottom left cubbie hole. Midori K. on the tag. This sends you into Caution Mode. Turn towards the chair to see the ghost of a stylist clipping hair. Now the lights are out, so go back to the Staff Room and unlock the locker. Flashlight!! Now try to go back out and you'll trigger a scene. Go check out the couch to find Sadao's Notebook 2. Now we know the Stylist's name is Midori Kato. After reading it, another scene will trigger. Now, we need to putz around for a bit. You need to wait for your next Text Message for (Messages 3). I suggest you look up at the vent on the ceiling too... shine your flashlight on it. After you get the text go in the Staff Room and check around. You'll see that the mannequin heads have been thrown off the shelf. Go open the fridge and slipped underneath is Sadao's Memo 2. Two new numbers are given to you to put in your notebook. 997-118-029 and 997-494-582. After reading the memo, notice the mannequin heads are all right side up now, all looking towards where you just were? NOW SAVE YOUR GAME ON ONE FILE, AND THEN LOAD THE OTHER FILE AT THE BEGINNING OF THIS AREA. The Call Log: Repeat all the steps above, but DO NOT GRAB THE CELL PHONE FROM THE TABLE!!! As soon as you grab Sadao's Memo 2 from under the refridgerator, the cell phone will start ringing. Pick it up and answer it. (Don't forget about the HIDDEN PASSWORD) NOW SAVE YOUR GAME OVER THE FILE YOU JUST STARTED ON. Now you will have both the Call and Text in your Gallery. Okay, so here you have a choice on where you go next. I really don't think it matters, but I'll go with the first number listed. Dial 997-118-029. -Hotel- So, here we are in a motel room. First thing I would do is flip your flashlight off and go over to the chair on the left of the table. Crouch and behind the chair leg in the dark you will find a Cell Phone Key! This key's kanji means "THE SERPENT". If you open the cupboard below the T.V. you will see a body of what looks like a little boy (perhaps the same one at Chiyo's House under the table?) And he has written "ochiru" or "fallen". In the bottom drawer is Sadao's Memo 3. On the bed is the Hotel Memo, saying '369'. Go into the bathroom and see the shower running with a silhouette. Open the curtain to find Sadao's Notebook 3. Exit the bathroom and be sure to PEEK out the peephole to trigger a ghost of a girl in a sun hat. Open the closet and I found a dead body of a girl falling down face first.... which I don't remember happening the first time I was here. Now, on the bed closest to the bathroom, on the side of the headboard by the wall, there is a HIDDEN PASSWORD!!! Alright, now it's time to get a cell phone to record that white noise glow. Go to the travelling case and turn the dials to 369. If you can get it to land on 346 with the left, hit the right switch to bring it to 369. Just keep going back and forth until you get it. If you go past 369, go back with the left dial. Once you get it open and get the Silver Cell Phone, go and get (Recordings 8) That's everything here, so now dial the next number on your list, 997-494-582. -Internet Cafe- You're in the internet cafe 'Caravan'. The lights are on so it doesn't matter here. ***NOTE: I just noticed there is a HIDDEN PASSWORD written in RED on the big Promotional Poster!! I'm NOT sure if it was there before, so I'm putting it here just in case!!!*** You can grab Sadao's Notebook 4 here, I do it before I grab the Blue Cell Phone off of the ground. When you grab the cell phone, you'll instantly receive a text message (Messages 4) and hear the white noise. Record it to get (Recordings 9) and hear Ken Negisha talking to a Fujimura-san. After, you'll trigger a scene and a fight. The computer's on so go check it out to see the chat log again. The computer will die on you momentarily. I would save your game and dial 997-916-785 to go back to the geek room. -Geek Room- Go ahead and pick the cell phone up from the bed. The printer should start printing something. Go grab what prints out for the Anime Poster. The MAKO figure will fall down and break. Go to the computer and log back in. Scroll to the bottom to discover the second number. Once it's added to your notebook, go ahead and dial 997-657-281. -School- -4th Floor- You start off in the woman's bathroom where the small girl will steal your notepad. Check the stalls. The second stall won't open, so swing you're Wii Remote to bust it open and see a school girl hanging. After you're done exploring, exit the bathroom and receive a text message (Messages 5). Go to Classroom 3-5. In the locker you will find Sadao's Memo 4, and on a desk you will find Drifter's Memo 1. The password etched into the desk is still here too in case you need it again. You can explore the music room, but nothing is there. Go to the North Stairwell and head down. -3rd Floor- The computer room is locked, so continue down the hall until you trigger a cutscene. Watch Shin run away. Explore all the rooms, eventually making your way to the South Stairwell. Use the South Stairwell and go down to the 2nd Floor. NOTE you can go up and down the stairwells to explore the areas, and if you take the North Stairwell down to the First Floor you can still see the password on the wall in the dark. -2nd Floor- Okay, first thing you'll notice is I would go left and make your way around. First off, check the chairs on the left of the hallway and pick up Drifter's Memo 2. Check the bathrooms on your way down the hall to get them registered in your map. Go into Callroom 1-2 and check around. Continue on down the hallway. Now, at the dead end on the right side of your map, you will see an eye drawn on the wall of the dead end. Examine it. This is the first time the Woman in Red will see Makoto. These sightings will result in letters being sent to your Wii. I don't want to spoil anything yet, so that's all I will say about the Lady/Woman in Red. After you are done exploring, go ahead and enter the Art Room. You should hear the doors rattling. In the Art Room in the green cupboard someone has written 'wakaranai' or 'I don't understand.' Other than that, the only thing to do here is go where the text message showed you by the statues. Pick up Sadao's Notebook 5. The Mnemonic Abyss -COMPLETED- -RECAP- -Unlock computer for numbers -teleport to Beauty Salon, get text and call -get Sadao's Memo -teleport to Internet Cafe and Hotel, get text -teleport back to Geek Room, grab printout, then teleport to school -check stalls, exit bathroom, go down stairs -go to south stairwell, head down -trigger Woman in Red, go to Art Room, chapter ends ITEM LIST: Sadao's Notebook 1 Cell Phone Key "THE TIGER" - top drawer in computer desk B&W Phone (997-916-785) Sadao's Memo 1 Drifter's Memo 9 Checkered Cell Phone (997-684-771) Drifter's Memo 10 Cell Phone Key "THE BOAR" - behind Staff Room door Locker Key Flashlight Sadao's Notebook 2 Sadao's Memo 2 Cell Phone Key "THE SERPENT" - under chair IN DARK Sadao's Memo 3 Hotel Memo Sadao's Notebook 3 Silver Cell Phone (997-118-029) Sadao's Notebook 4 Blue Cell Phone (997-494-582) Anime Poster Red Cell Phone (997-657-281) Sadao's Memo 4 Drifter's Memo 1 Drifter's Memo 2 Sadao's Notebook 5 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The Awakening - Rin Kagura This chapter is now skippable, but choose No and replay it. There are a few new things to unlock here. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The Posession - Shin Suzutani This chapter is now skippable. It's short and easy and I suggest you play it again. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The Remnants - Makoto Shirae You start off where we left off talking to Rin. Makoto sees Sadao and takes off after him. You can't enter anywhere so follow Sadao down to the first floor. -1st Floor- Take a right and go to the lockers. In the first row (where the Black Cat Doll is) in one of the lockers with a pair of white shoes in it, will be a Cell Phone Key!!! This key's kanji means "THE MONKEY". If you go back up to the 2nd Floor you can now enter the rooms and explore. Go ahead and go back up for an item. -2nd Floor- Go to Classroom 1-6. On one of the desks you will find Sadao's Notebook 7. That's pretty much all there is up here, but this item is probably missable. Feel free to explore around and then go back down. You won't be able to go up at this point, so go down to the First Floor... -1st Floor- Now, head to the left and go to the Library. Once you step into the Library you will receive a text message of the Principal's Desk for (Messages 7). There is also a White Noise in here, just click your light off to see the blue glow and go record it for (Recordings 11) (3 girls telling small girl). Go ahead and exit the Library. Just a quick note, if you hold your Wii Remote up to your ear you can hear an eerie noise. Now, you want to go all the way down the hall, go past the Principal and Nurse's Office. Go to the dead end for another recording (Recordings 12) (3 girls at gym). Now go back and enter the Principal's Office. Go to the desk and open the center drawer and grab Sadao's Notebook 6. When Makoto decides to go to the Nurse's Office, exit and you will encounter the 3 high school girls. Run to the South Stairwell and go up, all the way to the 3rd Floor. -3rd Floor- Enjoy a cutscene, then make your way to the Computer Room. You'll see Sadao standing in front of the doors. When he walks in, enter the Computer Room. There is a white noise located in the middle of the room, go record it to get (Recordings 10) (3 girls talking about lame website). Now go examine the lit computer. After a cutscene, walk to the door. You will enter Caution Mode. Look back at the computer to see Sadao. Go examine it again to find Sadao's Card. Now leave and decide to go to the Nurse's Office on the First Floor. NOTE: I'm not sure if you have to go to the 4th Floor to trigger it, but you need a Text Message (Messages 8) that shows a bed in the Nurse's Office. Regardless, get the text before going to the Nurse's Office. -1st Floor- After getting the text message, head to the Nurse's Office. When you get there and open the door, there will be a cutscene. After the scene, be sure to pick up the Nurse Office Chart 1-3. Behind the far bed on the floor (where Shin fell when he transported) there is the Phone Number Memo 3. Be sure to grab it! Now when you exit you will see Mika (the tall girl) walking. She will attack you, but your ultimate goal is to follow her up to the 4th Floor. Go up the South Stairwell until the 3rd Floor, the go to the North Stairwell on 3F to go up. -4th Floor- The North Stairwell doors will slam behind you. I suggest you go to the Save Point and Save. Now head to Classroom 3-2 (with the cracked door). You will hear a cell phone start ringing. When you peek through, you will see Mai (the small girl). Click (A) on her to start a scene. You need to try and open the door, then you need to force it open by swinging the Wii Remote. Once you get the door open, you will automatically retrieve your Notepad back. Be sure to grab the Samsara Magazine from the desk. NOW!!! THIS IS IMPORTANT!! Go to the door which is now closed, and PEEK OUT THE GLASS!!! This is your next Lady in Red sighting!! Now exit, take a right and GO SAVE! Now head towards the Music Room. You should start hearing a familiar piece of music. Once you get to the Music Room you will get a cutscene and automatically enter. Now, my tactic for this, is as SOON as you get control over Makoto again, just BOLT for your cell phone on the Piano. You can make it there before they look up once!!! After you retrieve the cell phone, get away from them by running to the North Stairwell and heading down. -3rd Floor- You can explore now, get things you missed, but if you have everything, go ahead and dial Jun Kundo's number at 997-894-516. -One Story House- Enjoy the creepy cutscene and pick up the cell phone laying by the sliding doors. There isn't much of interest in here so let's go back to where the whole game started. Exit into the hallway and head down to hear a familiar scream. Before you check the doors, go to the bathroom and pick up Sadao's Memo 5. Read it, then go look at the doors covered in hair for a quick scene. Remember the Salon? Well, we need to cut through that hair, and where else in the Mneumonic Abyss are we gonna find some skizzers? Flip open your cell and notebook, and call the Beauty Salon at 997-684-771. NOTE: Trying to warp elsewhere seems to result in auto death, a hand reaches from you cell phone and grabs you and kills you! -Beauty Salon- You start off in the Staff Room, with a cell phone and a Black Cat Doll. Grab the cell phone and USE THE SAVE POINT!!! This next part is EXTREMELY difficult, especially if it's your first time through. Check the lockers as well for a surprise. After saving, exit through the door to the main room. Go out from the counter and turn right towards the haircutting stations. (one time I was checking the plants and the one clostest to the exit into the void fell over on me). Check the cart on the right to notice the scissors are missing. Get ready for a cut scene, immediately followed by psycho bitch coming at you. HERE'S THE TRICK! You need to back up away from her, and meneuver back to the storage room. You have to ALWAYS be facing her or else she will teleport. If this crazy girl touches you, it's an immediate Game Over. Practice before you check for the scissors if you need to. Eventually you will get it and slam the door on her. She'll keep attacking the door for a few moments, then all will be calm. Check the Cat Doll's eyes to make sure they are open. Open the door, walk out, close the door. The scissors will be sticking out of the door. Grab them. The cell phone key will be there too if you missed it the first time. Open your cell phone and dial 997-894-516 -Doll House- Warp back, pick your phone up, and cut the hair blocking the door. When you enter the bedroom, search the dresser with the Cat Doll on it for Sadao's Notebook 8, and a business card for Yoshi Kuromiya. After you get the card, you will notice a pair of glasses that fell on the floor by the bed. Look familiar? If you try and pick them up, Shin will reach out from under the bed to grab them and possibly attack you. This is your next destination, but go back to the larger room with the sliding doors to trigger a ghost scene. Move to the doors, try opening them and Jun Kundo will appear telling you that you may not enter. 'Soko ni hairu na...' open your cell phone and dial Yoshi's number 997-447-619. THE REMNANTS -COMPLETED- -RECAP- -Follow Sadao down to 1st Floor -Go to Library to receive text -Go to Principal's Office -Head up to 3rd Floor Computer Room -After text head to 1st Floor Nurse's Office -Follow ghost to 4th Floor and save -Go to Classroom 3-2, peek at woman in red -Head to Music Room and retrieve cell phone -teleport to One-Story House -teleport to Beauty Salon, get scissors -teleport back to One-Story House -Dial 997-447-619 - chapter end ITEM LIST: Cell Phone Key "THE MONKEY" Sadao's Notebook 7 Sadao's Notebook 6 Sadao's Card Nurse Office Chart 1 Nurse Office Chart 2 Nurse Office Chart 3 Phone Number Memo 3 Notepad Samsara Magazine Red Cell Phone (997-657-281) Black Cell Phone (997-894-516) Checkered Cell Phone (997-684-771) Black Cell Phone again Sadao's Memo 5 Sadao's Notebook 8 Yoshi's Card _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The Wandering - Rin Kagura DO NOT SKIP THIS CHAPTER! There is another sighting with the Woman in Red. After getting the phone, go out and to the right. At the very end of the hallway there will be a colorful fan. Go up to it to trigger the Woman in Red. Now proceed through the chapter, making sure you get (Messages 6) if you didn't already. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The Connection - Makoto Shirae -Hospital: Director's Office- Makoto starts off in the Director's Office. Go to the desk and check the drawers with your light off to find a hidden Cell Phone Key. This key's kanji means to "THE DOG" (11th Chinese zodiac). In the cupboard on the opposite side of the door you will find Sadao's Notebook 9. When you're ready grab the Simple Cell Phone from the table. When you try to leave you will enter Caution Mode. Just search around until you are attacked. After you leave the Director's Office you're flashlight will die. You can explore but you won't be able to do anything. Go to the stairs to trigger a scene with the Director going down. Follow him and he will drop a key you can't pick up yet. Go ahead and head up, then up again to the 2nd Floor, where you will receive a text message of a bed (Messages 10). Then up to the 3rd Floor. -3rd Floor- Go all the way down the hallway until you start hearing music. Enter Room 301 to find a Music Box with Batteries. When you get your flashlight working, pick up Kyoko's Diary 14 from the chair. Go into the Computer Lounge and you will find Kyoko's Diary 13 in the Cubbies. If you walk behind to where the computers are you will trigger a ghost of a man looking towards the windows. Exit and go to the Cafeteria to trigger a scene of a past time. That's about all you can do here, so go down to the 2nd Floor. -2nd Floor- If you go into the operating room you can save your game, and right underneath is Kyoko's Diary 12. Going through the door in here and trying to leave will result in Nurse Hidaka attacking you. You need to bust through the door back out into the hallway by swinging the Wii Remote. Take a right and you will hear a ghost. Look at Room 201 to see a pair of legs. After they walk into the door, open it to see the void, then close it again. A voice should come through your Wii Remote. Now go into the Nurse Station. Grab the Medical Contact List. In one of the drawers someone has written 'kikoeru' or 'I hear it..'. Now exit. Nurse Hina Hidaka will laugh at you and slam the door and lock it. Bitch. Okay, by now you should have gotten a text showing stairs (Messages 9). If you haven't keep wandering until you do. Then go down to the 1st Floor. -1st Floor- First off, go down to the basement and grab that desk key the Director dropped. Now go into the Examination Room. On the far shelf hidden is Kyoko's Diary 11. Grab it. Now, I'm sure you've noticed the weird bandages lying around that weren't here before. Keep these locations in mind. (Here and in the Treatment Room. Also up in the Operating Room) Now, exit here and go into the Men's Restroom. In the stall on the left behind the toilet is Sadao's Memo 6. Okay. Now you are ready to go into the Director's Office again and unlock that drawer. Go in and unlock it, and grab Contact Book 1 and the Director's Memo. Putting this information together with the Medical Contact List, you can decipher Hina Hidaka's number, 997-521-884. Go ahead and dial this and transport up to the 3rd Floor's Nurse Station. -3rd Floor- Go ahead and pick up the Green Cell Phone from the table. This is Hina's Phone. Also someone has written 'aitsu ga kuru' which means 'it's coming' in the middle drawer. Now your goal is to go to wherever you dialed last and grab Yoshi's cell phone. Once back down on the 1st Floor, grab the Cell Phone and you should receive a Text of the vent on the 3rd Floor (Messages 11). Hooray that's your last text!!!! Now, once again head up to the 3rd Floor. Go into the Kitchen and examine the open vent. Makoto understands the phone will break if you just drop it down, so now we're off to look for those bandages and cotton. Now you have a task. Go get one roll of medical bandages and one Medical Cotton, then meet me back here on the 3rd Floor. (Just a quick note, in the Operating Room on 2nd Floor, if you examine the operating table and try to leave, a ghost surgeon will trigger.) Okay, SAVE and when you're ready, drop Hina's Cell Phone down and dial her number, 997-521-884. --Basement Floor-- We are finally here in the basement. You start off in the Laundry Room. Walk around and the washers will pop open and startle Makoto. Pick up the cell phone and save your game here. Now exit into the hallway. Go ahead and enter the first door on the left. Makoto sees Kyoko crying... this is it. This is the morgue, and this is Reiko Asagiri's body. Now, you won't trigger anything until you examine her. So, flip your flashlight OFF and pick up the Cell Phone Key on the ground underneath her body. This key's kanji means "THE HARE". If you examine Reiko-chan's body, her ghost will rise from it and attack. As usual, Reiko scares you a lot. Walk out into the hallway, and she will do her ultimate attack where everything turns red. Back away to avoid getting killed. She will eventually back off. Now, when you continue down the hall, be ready for a surprise when you pass the Parking Garage. WOMAN IN RED ALERT! Walk ALL the way down to the END of the hallway, and you will enter caution mode. Turn around to see your stalker, the Woman in Red, staring at you. She will walk into the Radiation Treatment Room, perhaps a clue to how she died or at least why she is connected to the hospital. Okay, with all that triggered, go ahead and enter the last room, the Basement Data Room. In here, your goal is to collect 5 Reports. Report 1 is located on the desk right at the entrance. Report 2 is in the middle drawer of the same desk. Continue on and pick up Report 3 off the table. Report 4 is on the floor at the end behind the bookshelves. See those boxes where you pick up Report 4? Go all the way around to the OTHER side of THOSE boxes. Located on the bookshelf (top shelf) is Report 5. Now, go and try to leave. Kyoko will stop you, and leave you two items. The Death Certificate, and the Contact Book 2. As soon as you dial Yuko Asagiri's number, the chapter will end. -THE CONNECTION COMPLETED- -RECAP- -grab cell phone and fend off director -flashlight dies, go up to 3rd Floor -Enter 301, take batteries from music box -go down the stairs to basement and grab key -go up stairs to Director's Office -unlock drawer, dial Hina Hidaka's number 997-521-884 -Unlock 3rd Floor Nurse Station, go to Kitchen -DO NOT DROP CELL PHONE, collect cotton and bandages -wrap cell phone up, drop down vent on 3rd Floor -teleport to basement, trigger woman in red, find 5 reports -Kyoko will give you 2 items, dial Yuko's number, chapter ends. ITEM LIST: Cell Phone Key "THE DOG" Sadao's Notebook 9 Simple Cell Phone Batteries Kyoko's Diary 14 Kyoko's Diary 13 Kyoko's Diary 12 Medical Contact List Desk Key Kyoko's Diary 11 Sadao's Memo 6 Contact Book 1 Director's Memo Green Cell Phone (997-521-884) Medical Bandages Medical Cotton Cell Phone Key "THE HARE" Report 1 Report 2 Report 3 Report 4 Report 5 Death Certificate Contact Book 2 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The Lamentation - Rin Kagura DO NOT SKIP!! There is a WOMAN IN RED sighting here! Plus this chapter has minor changes. Go ahead and play. Use the walkthrough above until you are on the 3rd Floor and Kyoko gives you Yoshi's Card. GO DOWN TO THE 2ND FLOOR TO TRIGGER THE GHOST OF YOSHI AND HINA! After they disappear, GO TO THE ELEVATOR and try to open it. Push (B) after you open it to trigger the Woman in Red!!! The other difference is at the very end, so go ahead and follow the rest of the walkthrough above. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The Curse - Makoto Shirae We start off in the Private Room, Yuko Asagiri's apartment. You can save you're game here. Under the T.V. you will find Yuko Asagiri's Diary 1. Note that you can scroll through 8 pages of this tragic diary. Notice the Retro Robot Doll on the floor. Play with it for a moment. When you examine the lower body you will see that it is a flash drive. NOW!!!! LOOK AT THE CLOCK!!!! There is a HIDDEN PASSWORD in the clock, integrated in with the numbers. The first symbol is the "ROOSTER" starting at where 1 is supposed to be, then 2,5,7,9,11. Okay, you can grab the cell phone from the table.Now, you can go to the drawers and unlock the Diary by getting all they buttons DOWN. Every button you push will effect every other button it touches. You will receive Yuko Asagiri's Diary 2. If you have the cell phone, Kyoko's Letter 2 will fall out of the diary. If you don't it will fall out when you pick the plain cell phone up. Okay, so now Makoto decides he needs to call the Hospital again, even though there seems to be a woman crying.... try to dial Yoshi's number at 997-447-619. A cutscene will happen and you will talk to Rin. Then you will be attacked. None other than Yuko Asagiri. Fend her off for about a minute. When she's gone, pick up your cell phone. It will automatically dial 997-858-838. -Studio Apartment- You're in the big Private Room. There is a Cell Phone Key beside the microwave when you click your flashlight OFF!! This key's kanji means "THE OX" Remember, all these key's kanji mean the Astrological symbol for "the ox" etc etc., not the actual animals. Okay, now, there is also a HIDDEN PASSWORD by the stove, if you crouch down and look up underneath the cabinets you will see the password etched in there. Okay, now we have those two hidden things, go ahead and pick up the Cell Phone by the T.V. This will trigger the computer to turn on. DO NOT TOUCH IT!!!! BEFORE TOUCHING THE NOW POWERED COMPUTER, GO INTO THE BATHROOM!!! Examine the Toilet Bowl and the door will shut behind you. Turn around to touch the door, and you will trigger your next and FINAL Woman in Red sighting. Enter Caution Mode and look down at the toilet bowl to see blood dripping in. YAY!!!! *please refer to Woman in Red List at end of walkthrough for any help triggering the New Game/Load Game letter/final 7th letter in Wii Messageboard) Okay, with all of that out of the way, let's continue on with the game, shall we? Go ahead and examine the computer to insert the Flash Memory. Sadao has a password safe computer. Think about it for a while. This one is semi-difficult to figure out. I'll give you a hint. Open your notepad. Still can't figure it out? What number have you not been able to dial or transport to the whole game? Okay, it's Sadao's full phone number. The password is 993754862. Once the computer is unlocked, scroll through it for notes left by Sadao. At the end, he has the one piece of information that changes everything. Reiko Asagiri's cell phone number. 977-600-184. Enjoy the cutscene. THE CURSE -COMPLETED- -RECAP- -Grab Yuko Asagiri's Diary 1, get cell phone -get flash memory, unlock Yuko Asagiri's Diary 2 -dial hospital, fend off ghost, pick up cell phone -trigger lady in red, unlock computer, chapter ends. ITEM LIST: Yuko Asagiri's Diary 1 Flash Memory Plain Cell Phone (997-674-681) Yuko Asagiri's Diary 2 Kyoko's Letter 2 Broken Cell Phone (997-858-838) Cell Phone Key "THE OX" _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ The Bond - Rin Kagura Rin starts off in the Computer Lounge. Exit the computer lounge to receive your final call, (Call Log 18). This triggers a scene with Makoto. Pick up the Phone Number Memo 4 from where he was standing. Reiko Asagiri's number. Now Makoto will lead you down the stairs. Down to the 1st Floor. BE CAREFUL there is the last Cell Phone Key is on the 1st floor. -1st Floor- Follow Makoto. Walk all the way down the hallway, sticking to the left wall, and turn the corner towards the elevator. On the floor, regardless of light, the Cell Phone Key will be lying there. This key's Kanji means "South" as in the direction, but the meaning here is "THE HORSE", 7th sign in the Chinese Zodiac. Now, approach Reiko-chan. Enjoy a cutscene, and then follow her, just as you did the first time through. Now, the scenery is much different. It is still dangerous to get too far away from her, so just find your rhythm and stay a safe distance away. Follow her up to the 3rd Floor, and into Room 302, the room where she jumped. ;_; -RECAP- -get Phone Number Memo 4 -go down to 1st Floor -Grab Cell Phone Key -Talk to Reiko -Follow up to Room 302 ITEM LIST: Phone Number Memo 4 Cell Phone Key "THE HORSE" _______________________________________________________________________________ F. List for Gallery and Woman in Red These lists are going to be listed as in the Gallery. FILE Research: Newspaper Article 1 Newspaper Article 2 Information Printout Nurse's Office Log Kyoko's Diary 1 Kyoko's Diary 2 Kyoko's Diary 3 Kyoko's Diary 4 Kyoko's Diary 5 Kyoko's Diary 6 Kyoko's Diary 7 Kyoko's Diary 8 Kyoko's Diary 9 Kyoko's Diary 10 Kyoko's Diary 11 Kyoko's Diary 12 Kyoko's Diary 13 Kyoko's Diary 14 Yuko Asagiri's Diary 1 Yuko Asagiri's Diary 2 Sadao's Memo 1 Sadao's Memo 2 Sadao's Memo 3 Sadao's Memo 4 Sadao's Memo 5 Sadao's Memo 6 Sadao's Notebook 1 Sadao's Notebook 2 Sadao's Notebook 3 Sadao's Notebook 4 Sadao's Notebook 5 Sadao's Notebook 6 Sadao's Notebook 7 Sadao's Notebook 8 Sadao's Notebook 9 Patient Chart Nurse Office Chart 1 Nurse Office Chart 2 Nurse Office Chart 3 Kyoko's Letter 1 Kyoko's Letter 2 Contact Book 1 Contact Book 2 Medical Contact List Report 1 Report 2 Report 3 Report 4 Report 5 Death Certificate Makoto's Card Gin's Card Yoshi's Card Sadao's Card Phone Number Memo 1 Phone Number Memo 2 Phone Number Memo 3 Phone Number Memo 4 Janitor's Note Internet Cafe Memo Hotel Memo Director's Memo Drifter's Memo 1 Drifter's Memo 2 Drifter's Memo 3 Drifter's Memo 4 Drifter's Memo 5 Drifter's Memo 6 Drifter's Memo 7 Drifter's Memo 8 Drifter's Memo 9 Drifter's Memo 10 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ CELL PHONE Telephone: Call Log 1 (The Possession) One-story House First Floor Call Log 2 (The Possession) One-story House First Floor (go back to room) Call Log 3 (The Possession) One-story House First Floor Call Log 4 (The Awakening) School 4th Floor Call Log 5 (The Awakening) School 4th Floor Call Log 6 (The Awakening) School 4th Floor Call Log 7 (The Awakening) School 4th Floor Call Log 8 (The Awakening) School 3rd Floor after bathrooms Call Log 9 (The Awakening) School 1st Floor Makoto calls Call Log 10 (The Awakening) School 1st Floor Janitor's Office Call Log 11 (The Wandering) One-Story House First Floor Call Log 12 (The Wandering) Two-Story House First Floor Call Log 13 (The Return) Hospital 3rd Floor Nurse Station Call Log 14 (The Lamentation) Hospital 3rd Floor Cafeteria Call Log 15 (The Lamentation) Hospital 3rd Floor Nurse Station Call Log 16 (The Lamentation) Hospital 1st Floor Makoto calls Call Log 17 (Mnemonic Abyss) Beauty Salon (don't grab cell phone) Call Log 18 (The Bond) Hospital 3rd Floor Makoto Calls _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Recording: Recordings 1 (The Awakening) Classroom 3-2 when you teleport in Recordings 2 (The Wandering) Hospital, 1st Floor Treatment Room Recordings 3 (The Wandering) Hospital, 2nd Floor Room 204 Recordings 4 (The Lamentation) Hospital, 3rd Floor Cafeteria Recordings 5 (The Lamentation) Hospital, 1st Floor Hallway Recordings 6 (The Lamentation) Hospital, 2nd Floor Room 204 Recordings 7 (The Lamentation) Hospital, 1st Floor near Entrance Recordings 8 (Mnemonic Abyss) Hotel Recordings 9 (Mnemonic Abyss) Internet Cafe Recordings 10 (The Remnants) School, 3rd Floor Computer Room Recordings 11 (The Remnants) School, 1st Floor Library Recordings 12 (The Remnants) School, 1st Floor Hallway (dead end by Gym) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Messages: Messages 1 (The Awakening) After Kumi attacks, wait for text Messages 2 (The Awakening) After receiving Shin's Phone Messages 3 (Mnemonic Abyss) wait to get Sadao's Memo 2 Messages 4 (Mnemonic Abyss) after hotel and internet cafe are completed Messages 5 (Mnemonic Abyss) before chapter ends Messages 6 (The Wandering) don't peak and pass it, get txt, then peek Messages 7 (The Remnants) enter Library BEFORE principal's Office Messages 8 (The Remnants) wait to enter Nurse's Office Messages 9 (The Connection) follow director down the stairs Messages 10 (The Connection) go up to 2nd Floor to trigger this Messages 11 (The Connection) last text, grab both cell phones _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ PASSWORD Okay, I'm going to list these both by the Kanji's meaning, and as a number representing the placement on the actual cell phone. They go in order according to the Chinese Zodiac. The First Year of the Zodiac is the RAT, the Twelfth year is the year of the BOAR. Please note that the kanji used in Calling for these keys are all derived from the 12 "Earthly Branch" signs, representing the 12 Animals of the Chinese Zodiac, as opposed to the 10 "Heavenly Stem" kanji, representing the Yin and Yang in the 5 Elements of Fire, Earth, Metal, Water, and Wood (ie the Yin Wood, and the Yang Wood). Anyway, not trying to get too deep into that, just try to remember that they all go together. The Keys: 1 "RAT" (The Wandering, Two-Story House Bathroom) 2 "OX" (The Curse, Sadao's Studio Apartment by microwave) 3 "TIGER" (Mnemonic Abyss, Shin's Geek Room in drawer) 4 "HARE" (The Connection, Hospital Basement in Morgue under Reiko) 5 "DRAGON" (The Wandering, One-Story House, Doll Room across from Chiyo) 6 "SERPENT" (Mnemonic Abyss, Hotel under chair in DARK) 7 "HORSE" (The Bond, Hospital 1F by elevator) 8 "RAM" (The Possession, One-Story House in bedrrom in drawer) 9 "MONKEY" (The Remnants, School 1F in lockers with white shoes) * "ROOSTER" (The Awakening, school 3F hallway under chairs and desks) 0 "DOG" (The Connection, Director's Office drawer DARK) # "BOAR" (Mnemonic Abyss, Beauty Salon behind Staff Room door) The Passwords: 91678* (One-Story House Hallway ceiling) 98*1*1 (School, North Stairwell 1st Floor in DARK) 715#39 (School carved in desk) 846*49 (School women's bathroom in stall) 558146 (Hospital Director's Office in cupboards in DARK) 34*152 (Hospital Room 204 on window in DARK) #15926 (Hospital 2F Operating Room ceiling) 256*47 (Two-Story House 2F hallway etched in wall) 8588*3 (Internet Cafe on poster) 53#574 (Shin's Room on side of figure display) 16*926 (Beauty Salon flip whiteboard over) 28#310 (Hotel on headboard of bed) *14159 (Yuko's apartment, hidden in the wall clock's numbers) 9273*9 (Sadao's apartment, crouch under staove and look under cupboard _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ WOMAN IN RED (Red Letters on Wii) #1. Mnemonic Abyss, School 2nd Floor, At the dead end (on the right top side of the map) you will see an eye drawn on the wall, examine it to trigger this sighting. #2. The Remnants, School 4th Floor, in classroom with broken door, after getting notepad and magazine, PEEK through the glass BEFORE opening the door to trigger this sighting. #3. The Wandering, 2nd time through as Rin, 2 Story House 1st Floor, at the end of the hallway with the colorful fan, go examine to trigger this sighting. #4. The Connection, Hospital Basement Floor, go all the way to the end of the hallway to trigger this sighting. #5. The Lamentation, 2nd time through as Rin, Hospital 2nd Floor, after getting key to Nurse Station, go there and trigger the Director and Nurse Hina walking down the hallway. Then, go to the elevator and open it. Then, press (B) to trigger this sighting. #6. The Curse, Sadao's Studio Apartment, get cell phone and look at Sadao's picture to trigger the computer. BEFORE looking at the computer, go into the bathroom and examine toilet bowl. In Caution Mode, look in toilet to trigger this sighting. After you have triggered all 6 sightings and have read all 6 letters she has sent to your Wii, go to the New Game/Load Game main title screen to see a red letter to the left. Point over the letter and this will trigger the final sighting and the final letter to be sent to your Wii. Enjoy =) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Death Pictures (Black tattered letter on Wii) Dying in certain places will trigger a letter being sent to your Wii. The key is, you MUST SELECT RETRY AND LOAD YOUR GAME!!!! You will NOT receive the letters if you do not select retry and load your game. As soon as your game is loaded, hit the "home" button and go to your Wii Menu. Your Message Box should ring and a letter will appear with a picture enclosed. Here is a list of all 13 places that will trigger a letter. NOTE: I HIGHLY SUGGEST YOU WAIT UNTIL AT LEAST YOUR 2ND TIME THROUGH TO START DOING THIS! You will trigger at least one automatically with Shin, but really, try and wait until you are more familiar with the game and used to saving in the appropriate times and places. #1. Auto. The Possession. Complete the Possession to trigger this letter. Note that all playable characters except Chiyo can receive a picture like this. #2. Mnemonic Abyss. Hotel. After you enter the bathroom and get Sadao's Notebook from the tub, bust through the door and let Kei Shoji kill you. She will trigger a picture. #3. Mnemonic Abyss. Internet Cafe. After recording Recordings 9, let Ken Negishi kill you. He will trigger a photo. #4. The Awakening. Classroom 3-5. When all 3 girls are attacking you, after they form their special formation, die by Mai, the small girl. This will trigger a picture. #5. The Possession. Closet. (Bigger room) Let the dolls kill you with the hair. This will trigger a letter with a photo enclosed. #6. The Remnants. Beauty Salon. Let Midori (Stylist's ghost) kill you. She will trigger a letter. #7. The Remnants. One-Story House. Bedroom. Reach for the glasses and let Shin kill you. This will trigger a photo. #8. The Wandering. One Story House. Bedroom/hallway. Let Shin kill you to trigger this letter. #9. Various Chapters. Kuromiya Hospital. Let Director Yoshi or Nurse Hina Hidaka kill you. This will trigger a letter with a photo of both of them inside. #10. The Curse. Yuko Asagiri's Apartment. Let Yuko kill you. This will trigger the letter. #11. Auto. Complete The Curse to trigger this letter of Sadao. #12. Reiko must kill Rin at any point during the game. Black Cat #13. The Connection. Hospital. Reiko must kill Makoto. Black Cat _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Completion Pictures There are 3 total. The very first time you beat the game, you will get one with the 4 playable characters (Rin, Shin, Chiyo, and Makoto). The second time you beat it, you will get another letter with a photo of ALL the main characters and ghosts, INCLUDING the Woman in Red! The third time you beat it you will receive a picture of Reiko-chan when she was younger! (kawaii) This last picture is actually the background on Yuko's phone, and can be seen in the cell phone backgrounds under Bonus Images in the Gallery. _______________________________________________________________________________ G. Contact Info and Author Info My e-mail address is Kill_Ayeka@Yahoo.com Please, if anyone has any questions or concerns, contact me. _______________________________________________________________________________ H. Credits and Thanks First of all, I would like to thank Hudson for releasing this game! Without them this would never have been possible. I would like to thank my friend Jessie for helping me write down notes while I was playing! ARIGATOU GOZAIMASHITA! And I would like to thank all of you who are reading this walkthrough and playing this awesome game! I know this game has had some really bad reviews. Gamespot was even so bold as to take a screenshot of Rin when she remembered everything about Kuroneko/Reiko. Her eyes were filled with disbelief, and Gamespot led people to believe that she was supposed to be scared, with a quote saying "Is that fear in your eyes, or boredom?" I thought that was a LOW BLOW to the game!! Her eyes were wide open because she just remembered something EXTREMELY IMPORTANT!!! Freaking assholes. Anyways, you who have played this game must know that it is pretty good. And for that, I humbly thank you!