I have decided not to allow websites other than Gamefaqs (www.gamefaqs.com), IGN (faqs.ign.com) & Gamespot (www.gamespot.com) to host my FAQs from now on. Please don't ask, because I will not grant permission. It's just that too many sites don't keep their version of my FAQ up to date which makes for a lot of hassle in my mailbox. So if anyone sees this FAQ on any site other than those mentioned above, please let me know and I will take care of the situation, thanks.
Just to make things crystal clear for some people, this FAQ is not to appear anywhere at the following URLs:
This document Copyright 2009-2010 Daniel Engel
March 15, 2010 [1.25]
February 08, 2010 [1.20]
February 01, 2010 [1.16]
December 15, 2009 [1.10]
December 14, 2009 [1.00]
December 11, 2009 [0.80]
December 10, 2009 [0.79]
December 09, 2009 [0.74]
December 08, 2009 [0.70]
December 07, 2009 [0.66a]
December 02, 2009 [0.60]
November 30, 2009 [0.52]
November 26, 2009 [0.34]
November 25, 2009 [0.30]
November 23, 2009 [0.24]
November 22, 2009 [0.22]
November 20, 2009 [0.01]
The controls for this game are as follows:
The first few items should be familiar to anyone who's played a Mario game where he's not fighting viruses, playing sports, refereeing boxing matches against Mike Tyson, travelling through time, etc.
These items all showed up in Super Mario Bros. 1, 2 or 3.
If you want to be big there's no need to send money to those shady emails in your inbox or search for a magical fortune telling machine, just snack on one of these and grow twice your size. If you get hit while big, then you will shrink back to normal size.
This orange flower allows you to throw fireballs ahead of you. You can have a maximum of two on the screen at any given time and they bounce along any surface. Once they hit an enemy, they're toast. If a fireball hits a wall or other vertical surface, it stops.
These rare bouncing items give you a brief period of invincibility. Use it to your advantage and run through as many enemies as you can. The more enemies that you take out, the more points you get and can even get some 1ups out of the deal. You even do the same spinning flips in the air with one of these that you did in Super Mario Bros. 3.
These green mushrooms grant you an extra life if you find one. So be sure to get them if they show up.
These can be found everywhere. Floating in mid air, inside blocks, down pipes. When you collect 100 of them, you earn an extra life.
When you jump on one of these switches, all bricks will become coins and all coins will become bricks for a short period of time. This can allow you to reach other areas more easily if you didn't grab too many coins before hitting the P Switch. Sometimes these switches also reveal some blue coins that disappear after the effects of the switch wear off.
These blocks are an old favourite from Super Mario Bros. 2 and 3. When you hit one, all enemies on the ground will die and now all on-screen coins in the air will fall to the ground. This makes them easier to collect all at once.
These items all showed up in Super Mario World 1 or 2.
When you reveal a Yoshi Egg, then a Yoshi dinosaur appears. Jump on Yoshi to ride him and use his tongue to eat fruit and enemies. If you get hit, Yoshi runs away, but you can catch him if you're fast enough. Yoshis can jump pretty high and also do a flutter kick if you hold the jump button down, to get some extra height and distance. You can also shake the remote to jump off Yoshi, which can mean an extra high double-jump of sorts if you do it while in the air already.
There are eight red coins in some stages of the game that only show up when you pass through a nearby ring. If you can collect all eight before the brief timer runs out, then you will receive an item to help you along.
These items showed up in more recent Mario games.
These blue mushrooms first showed up in New Super Mario Bros DS. They allow you to shrink even smaller than normal. This means that you are weaker and can only damage enemies by stomping them with your ground-pound. On the plus side, you can take a lot of tiny paths, perform long floaty jumps and even run across the surface of water. So it's not all bad being short, right?
The blue Ice Flower is new to the series and allows you to throw iceballs ahead of you. If an iceball hits an enemy then they are frozen in an ice cube like a novelty plastic fly. You then have the choice of leaving them alone, using the cube as a platform, picking it up and throwing it, or stomping them.
Each stage has three Star Coins hidden somewhere. The Star Coins can be spent at Peach Castle in World 1 of the game to unlock hint movies and make the game easier. You can also throw enemies into some Star Coins to collect them more easily.
This new mushroom has a propeller growing out of its head, but don't say anything, it's kind of self-conscious. Instead you'll want to send yourself spinning into the air and slowly glide back down when you have one of these. You can also do a spinning stomp that allows you to turn giant screws in some stages.
In multiplayer, if you lift up someone who has the propeller power and then shake your remote, you will both spin jump.
If you can't beat 'em, join 'em. After being fed up with sliding down icy paths against penguins in the past, it's time to try being a Penguin. This allows you to throw iceballs, like the Ice Flower. You can also move across ice and snow more easily and you can also swim easier in water (much like the Frog Suit of old) and slide over water. Just remember that penguins can't fly!
Also when sliding on flat ground, you won't fall into pits if they are two spaces wide or less.
If you know the correct names of any of these enemies, please feel free to email me.
These walking mushroom-looking enemies are not your friends. Instead you want to jump on top of them to squish them flat. Of course you can also use the fireballs, iceballs and other tools at your disposal.
These tiny goombas are easily killed, but if one or more of them jump on you, then you can't jump as high until you shake them off.
These turtle/bird hybrids walk along the ground and hide in their shell if you jump on them. The shell can be picked up if you hold the 1 button, or you can just walk into it, to kick the shell forward. A moving shell will take out most enemies in its path, but it can also damage you. So don't get hit if it rebounds off a wall or block.
The green shelled koopas walk off the end of a ledge, while the red ones turn around when they hit the end of a ledge. Some (koopa paratroopas) also have wings which allow them to get a bit of air and survive one more jump from you.
Be careful because a koopa will shake and come back out of its shell if you leave it long enough, even if you're holding the shell at the time!
These enemies behave a lot like koopas and you can carry their shell and kick it in the same way. The big difference is that they are immune to fireballs, so don't waste your time using them.
Parabeetles are beetles with wings that fly horizontally. You can use them as moving platforms of sorts, depending on their size. The small ones dip a little as you land on them, before rising up into the air. The big parabeetles slowly sink as you land on them, so don't linger too long on their backs.
These deadly looking venus fly trap inspired plants lurk in pipes and can't wait to take a bite out of you. The trick is to either stand right beside the pipe or stand on top when they are hidden inside. In either case they won't come out, but if you move away from the pipe a bit, they will. They can also be burned or frozen with your attacks, just don't jump on them or you'll regret it!
Some piranhas in later worlds can walk around and stretch up higher, but the same strategy applies.
Munchers are small black plants that are invincible. They can't be killed and you can't touch them without taking damage. So try to jump over them whenever possible or use a Power Star.
This enemy can be a real pain at times, but he throws three hammers in an arc followed by one more and then jumps higher or lower. The whole time he walks back and forth a few squares. You want to avoid the hammers and run under him after the three, or if you're really feeling brave jump on him to take him out. Usually they appear around bricks so you can hit the brick below them to get your point across. Of course a well timed fireball or iceball also allows you to take them out from a safe distance.
Fire logs are a straight line made of fire that spins in a circle constantly, like the hands of a clock. Some are longer than others, but you want to watch their pattern first before running under one or jumping over. Try to move in the same direction as the fire log to make things easier.
This guy is similar to the hammer brother and he throws two boomerangs at a time that start out high, then curve back low.
This guy shoots fireballs at you in groups before pausing briefly. You want to jump over the fireballs and land on him before he throws some more. You can also use some fireballs of your own or iceballs to make things a bit easier.
These bigger versions of the hammer brothers were a small part of Mario Bros. 3. They leap into the air normally and throw a few sledgehammers. They also stomp the ground, which will stun you briefly if you're also on the ground at the time. So, you should jump into the air before the sledge brother lands, just in case it's a stomp.
Amps are small electrified orbs that you need to avoid at all costs.
These boney koopas just walk back and forth so they don't seem like much of a threat at first. If you jump on one, it crumbles into a pile of bones. However, a few seconds later the dry bones rebuilds itself and starts walking again. They are immune to fireballs, but an iceball allows you to stomp one or throw the ice cube away.
These fish are nothing but bones with yellow eyes. They swim horizontally until they spot you, then they pause and their eyes turn red. You need to swim out of the way as they rush in a straight line and shatter when they hit another object.
These fish swim through the water in groups, but tend to follow basic patterns. Try to use fireballs or iceballs to make life easier around them. Spiky cheep cheep will swim after you as you get close, so swim fast and keep your distance if you can.
These sharp enemies can be frozen underwater. After they thaw, they sink down towards the bottom.
Huckit crabs throw dirt balls sideways at you. You can jump on the crabs directly or bounce off the dirt ball for a better chance at hitting them.
These mean looking guys hide up above and wait for someone to walk underneath them. They then come crashing down and try to crush you with their spikes. Try to look up to spot them early and approach slowly. This way you can bait them into falling before you're directly underneath, then run onward as they rise once more.
You didn't see much of these guys in Mario Bros. 3, but they're back and they still pull large spike balls out of their mouths and then throw them at you. Time your jumps carefully and jump on them in between throws so you don't land on the spike ball.
These enemies have spikes on top of their shell, so you can't jump on them. However, you can use Yoshi, fireballs or iceballs to get them out of your way.
This guy floats up high on a cloud and throws down spinys to make life difficult for you. If you can get up high enough, then you can either jump on him or use a shell, or fireball, or Yoshi, etc. This allows you to steal his cloud and fly for a brief period of time.
This guy jumps towards you and is made entirely of fire. So don't touch one and watch for its head growing and shrinking as it jumps. It's safer to run under one, than jump over most of the time.
Not to be confused with the penguin who advises that you PUT YOUR FACE INTO THE GLUE! This tall cactus just walks back and forth and gets in your way. Unlike the pokey in Mario Bros. 2, these pokey have spikes on their heads. If you use an iceball or Yoshi, then you should have an easier time with them. If you eat one with Yoshi when he has leaves, then you will get an item.
These metal orbs have sharp teeth and the only thing stopping them from biting you is a chain holding them to a post. Keep your distance and watch their pattern to see when they try to attack in between little hops. If you stomp down the post, then the chain chomp rushes off in the direction that it's facing.
These guys fly through the air and shoot fireballs at you. Each fireball removes one from their body until just the head is left over. Once the head is left over, it flashes and explodes. You can either wait for this to happen or jump on the head earlier to kill them. Oddly enough, you can kill them with fireballs as well.
These fiery bubbles jump straight up out of lava and can be removed with an iceball.
Penguins slide across the ground much like Mario in the Penguin Suit. If you jump on them twice or use the usual fireballs or iceballs, then you should be fine.
Bullet Bills get fired from cannons and fly in a horizontal line. They can be helpful in reaching higher places if you bounce off one. Similar to piranhas in pipes, a cannon won't fire a bullet bill if you're standing on top of it, or right beside it.
The boos are old favourites from Mario Bros. 3. These ghosts will stand still if you are facing them, but as soon as you turn your back, they approach you. Try your best to keep them in one spot by staring them down.
These walking bombs activate their timer as soon as you jump on one. So jump on one when it's in the right spot, or pick it up and place it where you need it to explode.
These old sea creatures tend to hide down low and swim up high quickly as you get close. After this they swim diagonally up in bursts after slowly sinking. Some of them have babies as well, that they send out in four directions to get you.
The rats travel in packs and run away when you attack one of them.
These mechanical koopas walk along until you jump on them. You can then throw the mecha-koopa before it comes back to life and starts moving again.
These yellow caterpillars have a flower on their head and walk back and forth. If you jump on one, then it loses its flower, turns bright red in colour and walks faster. Try to keep them happy if you can and give them some distance.
These bats lurk up high until you get close, then they swoop straight down and start flying across to you. As long as you keep an eye out for them, then you can avoid them pretty easily or bounce off of one to higher ground.
Rocky Wrench was introduced far up high on the airships of Super Mario 3. They hide under a manhole cover until they're ready to throw a wrench at you. Your best bet is to jump on them once they lift the manhole off the ground a little and watch out for those flying wrenches!
Fuzzies are dark enemies with big eyes and teeth. They follow a track in mid-air and generally just get in your way. If you watch the track then you should know where they are going ahead of time. This way you can jump, duck or otherwise avoid them before it's too late.
Broozers are very aggressive and punch towards their target until they either hit their target or find a new one. You can use this to your advantage and get Broozers to punch through breakable blocks or bricks. Otherwise, you can jump on a Broozer three times to defeat it.
Crowbers are crows that swoop down to your level and fly straight across. Usually they attack in groups, but watch out for them and plan your jumps ahead of time.
These guys have nothing to do with the snowmen in a different retro video game series. Rather they shoot iceballs at you usually two at a time before pausing briefly. You want to jump over the iceballs and land on them before they throw some more. You can also use some fireballs or iceballs of your own to make things a bit easier.
Fog enemies just stand in one spot and blow fog ahead in bursts to try and make it harder for you to see enemies, pits, platforms and other objects just in front of them.
These slow fish swim back and forth and light up dark sections of water. Try to keep them around so that you can see a bit better.
These creatures show light underneath them and hover in one spot. Once you swim under one, it sinks down towards you and slowly returns to its original height.
Here you can find the basics of the Map Screen and the Stages in the game.
You start the game on the Map screen, ready to decide where you should go next.
The Map screen is where you move your character(s) and decide which stage you want to play, or which mushroom house, shortcut or warp cannon you want to use.
Each stage and shortcut on the map screen starts out as a flashing red circle once unlocked, otherwise it is black in colour. If you use the Super Guide to beat a stage, then it shows as solid red on the map screen. When you beat a stage without using the Super Guide, it shows as blue on the map screen. So ideally you want as many stages to be blue as possible.
Every map has a fortress halfway and a castle at the very end. Each of these stages are guarded by a boss and you get to save your game after beating them. Some worlds also have an airship after the castle.
You can see how many Star Coins you have found on each stage of a world by walking to it, or selecting Star Coins from the Plus menu to see a breakdown of all the Star Coins in the current world.
In between the stages and shortcuts on the map of each world, there are three possible colours of mushroom houses, red, green and yellow. Each one lets you earn more lives or items as described below.
There are 18 cards spread out over three rows (6x3) in this minigame. There are seven possible items to win by matching them up in pairs. There are also four cards that can end this minigame if you match up the two bowser cards or the two bowser jr cards. There's no need to remember the cards, because they stay face up as you choose them. So if any of the cards match, you get to keep the item, until you find a pair of the bad cards.
For this minigame, you want to choose a cannon that can line up a shot through multiple targets above. Hop in a cannon and tilt the remote to aim carefully, then fire yourself at the numbered balls in order to earn that many extra lives. Try to angle your cannon so that you will hit more than one target if possible.
There's no minigame in these mushroom houses. Simply open the chest that's waiting for you and collect the Power Star inside.
You can earn some items at the mushroom houses in between stages. These items get added to your collection. You can then use these items on the Map screen before you begin a stage to give you an advantage in that stage. Any item used in this way will affect all players in the multiplayer mode.
You can do a Quick Save at any point in the game which creates a temporary save on your file indicated with a balloon. As soon as you load this quick save the next time you play the game, it disappears! Which means that you HAVE to create another quick save before you quit playing the next time, or do a normal save instead. Quick saves are really to keep your progress temporarily, when you might not have the time to do a normal save.
A normal save is done by beating any Fortress, Castle or Airship in a world. Once you do this, you are asked if you want to save your game. You can also replay any Fortresses, Castles or Airships that you have already beaten in order to trigger another normal save.
Once you've chosen a stage on the Map screen, you get to play it and have some real fun.
Each stage of the game has a time limit in the top right corner along with your score. If the timer runs out for a stage, then you lose a life. Your lives, coins and Star Coins are pictured in the top left. Once you run out of lives the game is over and a continue is used. You have unlimited continues, but the game keeps track of the number of continues that you have used.
You will reach a small flag at the midway point of each stage. If you lose a life after passing this flag, then you will start from the location of this midway flag on your next life, instead of playing back at the beginning of the stage.
At the end of the stage is a larger black Goal Flag. You complete the stage by jumping to this flagpole. The higher up that you land on the flagpole, the more points you get. If you manage to land at the top of the flagpole, you even get a 1up Mushroom for your trouble.
Some stages also have a red secret goal flag, so be sure to find both goals in those stages and reveal more of the world map.
There are little dancing/spinning flowers in some stages. If you shake the remote beside them you can get an extra coin. It's not much, but every little bit helps.
Once you've finished a stage, you can exit the same stage through the pause menu. This means that any coins and items that you collected during that next trip will be lost. You return to the map with the same status that you had when entering the stage. This can be a good way to avoid losing lives in the single player mode.
Be careful with crouching on tilted platforms or objects. If you're not expecting it, you can slide right off to your death.
Since every stage has a timer, you don't want to be too slow or you will lose more lives. The run button is helpful for moving faster, but also for jumping farther and plowing through enemies when you have a Power Star. Go at your own pace, but once you get used to playing through stages faster, it should help you save time for those tricky sections where you really need it.
When running on flat ground, you won't fall into pits if they are one space wide.
Be careful with the remote, because if you move it too suddenly, you might trigger a spin jump when you didn't mean to. This is one of the main complaints with the game.
You can do a triple jump if you jump right as you land from a running jump and then repeat a second time.
For the most part, spin jumps are the same as regular jumps. Unfortunately they don't make you immune to landing on some enemies, like they did in Super Mario World.
If you lose eight lives on any stage (they don't have to be all in a row), then the next time you start the stage a green exclamation box will be at the start (you will also here a ringing sound). Hit the box and say OK to switch on the Super Guide. This lets the CPU play through the whole stage for you as Luigi.
You can also press the Plus button once you think you can finish the rest of the stage to take control once more. This still counts as using the Super Guide and you need to beat the stage completely on your own in the future, if you want it to count for real.
If you are trying to make the save file stars sparkle, then you need to beat every stage without the green box for the Super Guide even appearing.
Basically the Super Guide is kind of like handing the controller to your friend or sibling that can get past the tough parts in the game before handing it back to you.
When playing alone you can only play as Mario. In multiplayer the first player is still stuck with Mario, but the other players can choose to be either Luigi, a yellow Toad or a blue Toad.
When playing the single player mode, some stages will have a toad icon above them on the world map. This means that there is a Toad hidden somewhere in that stage.
As you play the stage you should hear him shouting when you get close. Hit the box to release the Toad, then pick him up like you would an ice cube, POW block or other item that can be carried. Toad can take one hit before the next one kills him, so be careful!
Go through the stage while carrying Toad and throw him on top of enemies if you want. Toad will follow you through any pipes that you take. Just be sure to touch the goal at the end while carrying Toad and pay attention to the right digit of the timer when you do. If the digit is 0-3, then a red mushroom house appears on the map. If the digit is 4-6, then a green mushroom house appears. Finally, if the digit is a 9, then a yellow mushroom house appears.
Bricklayer J. Gastronomy
You will find the walkthrough for the entire game in the sections below.
You could also just lose eight lives in a row and switch on the Super Guide by hitting a green exclamation box inside the stage, and have Luigi beat the stage for you. This would really be a convenient way of me ending the FAQ right here, but that's no fun right? ;)
The images will appear in groups with all three Star Coins for each stage and any secret goal for the stage will also be pictured.
Use the quick links below to jump to the stage, shortcut or boss of your choice.
|World 1 - Peach Castle||World 1-1||World 1-2||World 1-3|
|World 1 - Warp Cannon||World 1 - Larrys Fortress||World 1 Boss - Larry Koopa 1||World 1-4|
|World 1 - Goomba||World 1-5||World 1-6||World 1 - Larrys Castle|
|World 1 Boss - Larry Koopa 2|
Here you can spend the Star Coins that you've found so far to watch some hint movies and make the game easier. The available hint movies to buy are unlocked as you progress through the game.
Start by jumping on a pair of Goombas and hitting the blocks for some coins and a Propeller Mushroom up high. Go right across the spinning ground for more goombas and your first koopa. Head down the pipe in the middle of the moving ground (you may need to wait for a bit) to reach a small underground section.
Your first P Switch is in the middle of this room. When you jump on it, all bricks will become coins and all coins will become bricks for a short period of time. So in this room you want to jump up to the P Switch without grabbing many coins below. Hit the switch and quickly use the new bricks to reach the temporary coins above. Grab the lower coins once the switch wears off and go up the right pipe to get back above ground.
Attack the enemies to your left if you want the points and a few coins, then jump right past a pair of green pipes. Hit the middle brick up high if you want a pile of coins, then continue up the hill to the midway flag.
Slide down the hill to knock off some goombas and hit the blocks for some coins and a Propeller Mushroom. Use a spin jump to reach the first Star Coin above, then use another spin jump to follow the trail of coins through the air.
You can take the low path if you want a few coins, including a coin block in the second group of bricks. I recommend the high road for a red coin ring that leads to a simple pattern of eight red coins. Quickly grab them before they disappear to get an item for your trouble.
Do another spin jump for more coins and drop down to a moving section of the ground. Wait for a pipe to appear below and wait on top until you pass through a fake wall on your right. Collect 3 hidden 1up Mushrooms and a number of coins, then go back left and down the pipe. Use your wall-jump by moving towards the pipes as you touch them in mid-air, then press the jump button to jump off in the other direction. Repeat this to reach the second Star Coin, then return up the pipe to the surface.
Hit the brick in this hidden section to get a 1up Mushroom, then go back outside and make a note of what this fake wall looks like (this will make it easier to spot similar fake walls later in the game). Go up the next hill to a small fence in the background, then spin jump to the platform above with the arrow sign. Right above this platform is the third and final Star Coin for the stage. Slide down the hill and take a running jump to the Goal for the stage!
Slide down the hill to take out some goombas and enter a pipe.
Take your first Ice Flower from the item box and test it out on the goomba. The purple crystals in this stage rock back and forth constantly. Look up high for the first Star Coin and follow the other coins to your first POW Block. Either stomp it or throw it to kill a few enemies and loosen some coins.
Continue past a koopa and some piranha plants to reach your first Tilt Lift. Jump on to see it change to your colours, then tilt the remote to tilt the platform in the direction that you want. Take the Ice Flower above if you need it, then tilt the right end of the tilt lift up as you jump up and enter a pipe.
Jump up beside the lone brick to reveal two hidden blocks on each side, then jump up there and use a running jump to get one or more of the four coins in the middle. Hit the P Switch to swap the coins and bricks, then dodge the falling goomba and quickly jump up for the second Star Coin. Grab the remaining coins and take the next pipe back down.
Take a running slide (duck) under the bricks for some coins, then hit the midway flag.
Fight through more goombas and koopas as you pass an Ice Flower in the item box. Carefully jump across a pair of pits and stomp the bricks to enter a green pipe below.
Hit the POW block on your right to send all coins down to your level. Be sure to grab the third Star Coin that falls down while you're at it. Take out the goombas if you want the points and go up the next pipe. Jump past another piranha plant and use the tilt lift to get the red coins and a Fire Flower.
Enter the pipe and use a running jump with the next tilt lift to reach the goal!
Grab the coins and hit the block above the pipe that you can't quite enter just yet for another coin. Take out your first hammer brother while dodging his hammers (the small pipe after him has a 1up Mushroom inside when you're Mini Mario), then grab more coins and kill a goomba. The nearby item box has your first Yoshi, so jump on him before you start feeding him enemies. Eat a pair of fruits as you pass some goombas and coins, then jump to the first Star Coin above a pipe.
Eat a few more fruits while eating some goombas and koopas. Yoshi can't swallow the koopas' shells, so you want to spit it back out at the right time to knock out a few more enemies. The next item box also has a Yoshi in it, but this gets replaced with a Super Mushroom if you're already riding Yoshi. Take out another Hammer Brother, and try spitting his hammer back at him with Yoshi. Watch for the Piranha Plant as you reach the midway flag (use Mini Mario in the pipe just after to get some more coins underground).
Watch for more piranhas at the trio of green pipes, then walk through the wall and go down a yellow pipe.
Use a spin jump down here if you have the Propeller Mushroom. You can also jump with Yoshi, or bounce off of a friend in multiplayer to reach the second Star Coin. Go up the next pipe once you're ready to return.
Grab a Yoshi from the item box on your left and be careful of the next fire piranha as it spits pairs of fireballs. By eating this piranha with Yoshi, you can spit out a fireball as well. Jump up the trio of ledges and jump right to a hidden chamber in the wall.
If you want to reach the secret goal for this stage, then go back left to exit this chamber, then jump up and right off the top of the screen. Run right up here to get some coins and a 1up Mushroom, then enter a hidden pipe. From here you can get more coins and jump to the secret goal!
If you don't want the secret goal, then just skip the detour above and grab the coins inside the hidden chamber. Drop down the other side and eat the piranha, then jump to the third Star Coin above.
The hammer brothers are too big for Yoshi to eat, so kill or avoid the pair before you do a long jump to the normal Goal!
Go right up the platform for an Ice Flower and use it on the dry bones to get rid of him. Ride up and jump to the swinging platform, then take out another dry bones and jump up a pair of moving platforms to reach the ledge above. Grab the coins if you want and jump from the moving platform to the swinging one above for another Ice Flower. Carefully take a running jump left when the ledge pushing out of the wall starts to move, then take the first Star Coin above.
Carefully jump up a trio of swinging ledges while dodging a couple of dry bones, then jump to the small ledge on the right side. Wall-jump to reach a hidden chamber directly above you and take the second Star Coin inside, then use the midway flag on the next ledge.
Carefully jump on the left moving ledge above you, then quickly jump right and back left as the other ledges start to move. This way you shouldn't get squished and lose a life. Use precise timing to get the item that you want from the item box, then wait for the swinging platform to head for the right side of the room. Wall-jump from your left to reach the third Star Coin for this stage, then use the swinging platform to continue on.
The item box has a coin if you want it, otherwise watch the dry bones and jump up to a red coin ring for some red coins and an item. Jump up the swinging and moving platforms to reach the top of the stage, then grab a hidden 1up Mushroom from an item box beside the right wall. Take a Fire Flower from the left item box and enter the boss doors to face off against your first boss.
Watch for the pits on both sides of your platform and wait for Larry. He does a high jump or two and swings his wand before firing a slow-moving shot towards you. You want to either jump on him or hit him with about six fireballs.
Once you manage this, he starts spinning back and forth in his shell trying to hit you (the shell is also immune to fireballs). Be sure that you DON'T jump on top of his shell, as you will take damage this time (unlike jumping on these shells in Super Mario Bros. 3). Otherwise keep jumping over him until he returns to his original jumping and magic shot pattern.
After you jump on him twice more or roast him with 12 more fireballs, the fight is over! You are then asked if you want to save your progress, which you should do pretty much all the time.
Hit the goombas before taking an Ice Flower and some coins, then enter the pipe.
Swim past some cheep cheep and urchins to get another Ice Flower, then start whipping iceballs to freeze the enemies in your way and send them floating up to the surface. Swim past some bubble jets that either push you up or down, depending on where they are coming from. Go past more cheep cheep as you reach some more Ice Flowers and the midway flag.
Swim past an urchin and a pair of bubble jets, then freeze the cheep cheep on your left if you can. Otherwise, swim left and jump up out of the water and over him to reach the first Star Coin.
Grab the coins from the clams if you want and keep right for another Ice Flower. Freeze a cheep cheep just below the second Star Coin, and ride the ice cube up between the bubble jets to get the Star Coin.
Freeze the urchin above the next bubble jet and wait for him to thaw and block it, then grab the third Star Coin below.
Go down the green pipe and carefully take the 1up Mushrooms from the clams. Collect a Fire Flower from the left item box and a Power Star from the right box, then quickly swim up the next pipe.
Decide if you want to trade for the Ice Flower below or not, then watch out for some spiky cheep cheep among the regular kind up ahead. Grab the 1up Mushroom from the last clam if you want it, then enter the pipe.
Carefully bounce off the koopa to reach the goal!
When you run into the giant goomba on the map screen you get to play this battle against four of them. Each one that you jump on splits into a pair of medium goombas, and each of those splits into a pair of normal goombas. Fireballs make this much easier as the giant goombas don't split when burnt to a crisp.
You technically don't need to kill any of them, just grab the eight toad icons and the goombas will all disappear. Once you do this, you get three Super Mushrooms from the chest that appears.
Jump across some rotating squares and be ready to wall-jump if the surface is vertical when you touch it. Otherwise you want to jump carefully, quickly and often with these. Hit the item box for a Propeller Mushroom, then spin jump to a ledge above the blocks on tracks. Do a slide to hit the pair of bricks and reveal a beanstalk, then climb on up.
Collect some coins and jump below the first Star Coin to reveal some hidden coin blocks, then ride the left spinning block to reach the Star Coin. Hit the blocks if you want more coins, then follow the arrow back down.
Get ready to jump over the big green cube by jumping when you see the corner come closer. Take some coins and jump over the next green block to a ledge, then jump carefully left to a corner in order to get the second Star Coin.
Jump onto the giant screws nearby and shake the remote to wind one platform down and the other up. Repeat this to get across the gaps and do a spin jump up to a red coin ring and the midway flag just beyond.
Collect more coins and spin jump for some coin outlines, that reveal themselves as normal coins. Ride one of the next bricks around for a red coin ring, then jump past some koopas to the fourth spinning red block and do a spin jump to get the third Star Coin above you.
Work your way past another big green block to reach the goal!
Watch for koopas as you grab some coins on the spinning ground and take a Fire Flower. Jump right past more koopas and carefully bounce off a koopa paratroopa when he's mid-jump to reach the first Star Coin above. If that's too hard you can always come back as propeller Mario, or with a friend in multiplayer.
Hit the middle brick of the trio for a beanstalk, then climb up for an item choice box. Go back down the other pipe and bounce off a koopa to reach the second Star Coin.
Beware of some piranhas as you reach the midway flag just past some moving ground.
Watch out for koopas and goombas on the next spinning ground, then take a Fire Flower from the middle item box. Ride the ground left to jump on a small ledge under the midway flag, then walk through the wall and go down a pipe there.
Watch for falling goombas and jump to the third Star Coin on your right, then go back up the left pipe.
Watch for more goombas falling out of a pipe just ahead, then reveal a P Switch for some blue coins to collect. You can try to hit the next block from below for a 1up Mushroom, but it's pretty tricky. You're probably better off ignoring it and continuing right across some moving ground wheels to the goal!
Ride the first gear for some coins and an Ice Flower while you meet a dry bones, then jump right past another gear and hide in the gaps of the gear above you so that you don't get squished. Ride the gear up to reach a ledge on your right with some off-screen coins. Drop down onto a smaller gear and jump for the first Star Coin.
Hide in the gaps of the gears on your right as you come to another Ice Flower and dry bones, then continue right past a few more gears to reach the midway flag. Go left of the midway flag a little and ride the top gear up to a hidden room with two 1up Mushrooms, some coins and a Propeller Mushroom.
Grab another Ice Flower from the right item box under the first thwomp, then take some coins from hidden item boxes under the second thwomp. Lure the third one to proceed and bait the giant thwomp into crushing the blocks below him. Carefully run into the small alcove with the second Star Coin once he moves back up. You don't need to duck down here even though the spikes are clearly passing through your head!
Bait the next pair of giant thwomps into smashing some blocks, then take the high road for a hidden 1up Mushroom between the coins, and the low path for some more coins. Run underneath a series of thwomps as you hit a red coin ring and start collecting the red coins. Don't stop running until you've reached the gears beyond, then jump carefully to the next ledge in order to dodge another thwomp. Dodge a big thwomp and keep right past some dry bones and gears, then get in the gaps of the big gear so that you don't get crushed against the ceiling. Ride one of the teeth down to reach a green pipe, then go inside.
Hit the P Switch on the ceiling and quickly do a running jump to the bricks. Do another running jump to the wall, then wall-jump left to the third Star Coin. Finally jump back across the bricks before they turn back into coins, and enter the yellow pipe.
Hit the hidden block between the coins for a Fire Flower, then enter the doors and go right to meet Larry once more.
Larry has the same pattern here as the one he had when you fought him in the Fortress. He jumps once or twice, then fires a magic shot. The only differences are that the ground is now moving constantly, there are no pits, and Larry shoots two magic shots when you've injured him twice.
You still want to jump on Larry a total of three times, or hit him with three sets of about six fireballs to finish the fight. Try to stay on the high ground as this makes it easier to dodge his jumps and attacks and land your own, plus his shell gets stuck nicely in the lower sections.
Once the fight is over, you can grab your first key to end World 1!
Be sure to save your game and decide whether to collect any Star Coins that you missed in this world, or move on to the next World.
Use the quick links below to jump to the stage, shortcut or boss of your choice.
|World 2-1||World 2-2||World 2-3||World 2 - Roys Fortress|
|World 2 Boss - Roy Koopa 1||World 2-4||World 2 - Secret Pipe||World 2-5|
|World 2 - Spinys||World 2-6||World 2 - Warp Cannon||World 2 - Roys Castle|
|World 2 Boss - Roy Koopa 2|
Listen and watch for a puff of sand before the geyser rises, then jump to it. Head right to get the Fire Flower in the mid-air item box if you want. Jump past more geysers to a narrow ledge and ride a geyser up to the first Star Coin.
The next two item boxes have a coin and 1up Mushroom before some goombas and more geysers. Take out the boomerang brother or avoid him to reach the midway flag.
Take a coin from the item box and keep right past more geysers and a piranha, then hug the left wall on your way down to reach the second Star Coin.
Continue right past more geysers and piranhas, then hit the left item box for a Fire Flower. Watch the red koopa paratroopa and note the second geyser that he passes over. You want to jump to this geyser, then quickly jump twice on him so that his shell lands on the geyser and you can pick it up. Now jump right with the shell to the third geyser and kick it right to the third Star Coin below.
Carefully jump past more geysers and koopas, then jump over another boomerang brother to reach the goal!
Take a Fire Flower from the item box and slide down the hill, then smash a pair of barrels and pick up the third. Throw it at the spike ahead while dodging his spike balls. Collect some coins from the item boxes and hit a P Switch, then quickly grab the blue coins and take out another spike.
Take more coins and an Ice Flower from the item boxes, then freeze Spike and jump above him for a hidden 1up Mushroom. Freeze a spiny and slide down the next hill, then ride the next platform up while you kick a shell into the other koopas. Take the Ice Flower up ahead and use the midway flag.
Go left to sink to the bottom of the quicksand. Hit the P Switch and fall down through all the coins, then enter the pipe at the bottom.
Go right and hit the question mark switch to reveal some platforms, then quickly jump up to the first Star Coin. Go back left and enter the pipe beside the wooden sign to leave this cavern.
Hug the wall on your right, then use a barrel to take out the next spike. Ride a platform down if you want a barrel to use on another spike, then use a running jump to hit the left brick of the group. This reveals a beanstalk that you can climb. So climb on up and ride the platform for a number of coins. Pick up the POW block and wait until you are under the second Star Coin. Use the POW block to shake all of the coins loose, then drop back down.
Go left past a spike to a green pipe, then enter for a Mini Mushroom. Run across the water as Mini Mario and do a wall-jump for more coins, then return through the pipe. Keep right across a group of platforms and go low to find a pair of barrels. Stomp them both to clear the way and enter the small pipe beyond.
Take another Mini Mushroom and hit the P Switch. Run across the water and wall jump back left for the third Star Coin before you enter the next pipe.
Go right to dispatch another spike on a moving platform, then take a running jump to the goal!
Watch out for the spiny and take a Fire Flower, then grab some coins and jump on top of the item boxes. Do a running jump left on top of the trees, then jump up from the left tree to get a 1up Mushroom before you enter the pipe.
Use the fireballs along with your own to help you see in this dark area. Shoot the piranhas up ahead and grab a Fire Flower from the right item box, then slide down a hill. Keep right and watch out for two firesnakes after a moving platform. Jump up the yellow blocks and take a running jump left, then run over the gaps and enter a pipe.
Hit the bricks from below to take out these spike tops, then hit the P Switch to get rid of the rest. Collect your coins and return to the cavern through the pipe.
Head right past more large blocks and keep low for a Power Star, then jump up and over for more big blocks. Drop down for the first Star Coin as you take out any firesnakes along the way.
Keep right and jump up more big blocks to reach some coins and the midway flag.
Carefully jump past some fire piranhas and moving platforms as you reach a fire brother. Drop down in between his fireballs and run left to get the second Star Coin.
Go back right to get a Fire Flower, then remove the fire brother and carefully jump past some big fire piranhas. Use a wall-jump from the top of the next hill instead of sliding down. This gets you to a ledge up above so that you can jump right and reach the third Star Coin and a pipe beyond.
Watch for the koopa as you jump up the steps, then leap to the goal on your right!
If you want to make this stage a lot easier, then play it as Propeller Mario.
Climb the fence and jump up, then enter either door. Climb the tilt fence and tilt the left side of the remote up so the fence swings towards the P Switch. Collect the coins and go back through either door.
Jump up from the next fence and watch the dry bones while you take an Ice Flower. Walk through the right wall for some coins, then enter the door in the left wall for an item choice box.
Return to the main room and jump up the fences on either side. Watch for some purple magic shots occasionally as you continue your climb, then watch for the first Star Coin on your left and jump over to it once you can climb up and over to that side.
Go up past more fences and dry bones, then enter the door at the top to find the midway flag.
Run right past the dry bones to get the second Star Coin inside the wall.
Climb right and up over some spikes, before you climb up some more. Jump into the POW block to shake loose a pile of coins. Hug the right wall and jump for a hidden 1up Mushroom, then go up for an Ice Flower in the item box to use on more dry bones. Walk through the right wall between the dry bones to reach a door with a tilt fence and some red coins.
Go back through the door and continue your climb as you jump carefully left for the third Star Coin under some spikes.
Climb right and over some spikes to your left, then jump up to the doors and use them.
Roy does one or two little jumps before doing a big jump and stomp. If you are on the ground when his stomp lands, then you will be stunned for a few seconds. So jump into the air, in order to keep moving safely. Roy fires a magic shot after the stomp that is easily jumped over.
Jump on Roy three times (and dodge the shell) to finish the fight, or hit him with three rounds of about six fireballs (same as Larry). After two of your hits, he will use two magic shots instead of one.
Watch for periodic winds that push you to the right in this stage. The winds tend to push you harder when you're in the air than on the ground.
Kill the koopa before taking a coin and Propeller Mushroom above, then hit the POW Block and collect a few more coins before entering the pink pipe.
Tilt the tilt lifts with the left end up as you follow the trail of coins and return through the next pipe.
Jump on top of the blocks to your right if you can, otherwise climb up there with the ladder. Jump above the lone small block to reveal a beanstalk, then climb up there.
Hit both item boxes to find more beanstalks, then hit hidden item boxes for coins on every other space on two levels. Climb up the beanstalks to reach the first Star Coin, then hit more hidden coins on your left for a 1up Mushroom before going down the next pipe.
Spin jump or do a running jump up to the ladder if you want another Propeller Mushroom and a barrel, then hit the left brick beside a pipe to get a 1up Mushroom. Jump the next gap to reach the midway flag.
Carefully drop into the green pipe under the wooden sign when there's no wind. Jump down for the second Star Coin and quickly use a spin jump to get back up to the next pipe.
Wait for the winds to pick up before running down the next hill and doing a long jump, then spin jump up through the third Star Coin.
If you want to reach the secret goal for this stage, then jump the gap to the ledge with the wooden sign and a hard top. Wait for the hard top to crawl underneath and for the wind to start up again. Take a running jump and spin jump right as the wind carries you up and over a wall up high (if you hit the wall, do a quick wall-jump to get over). Enter the pipe here and get some more coins before you jump to the secret goal!
Carefully jump right over some gaps and spike tops, then throw a barrel to take out some koopas and enter the next pipe.
There's no more wind here, so jump left onto the ledge for a hidden 1up Mushroom, then clear the pair of gaps to reach the goal!
Use an iceball on pokey to make short work of him or jump over him and his friends. Collect the coins and a Yoshi to make fighting pokeys easier (eat the head to make the body crumble), then watch out for lakitu throwing spinys down on you.
If you want some extra lives you can try spitting a spiny to the left of the small pit so that it bounces back and forth between two blocks. This way it will kill more spinys as they fall down and earn you some extra lives.
If you're careful, you can jump up with Yoshi to get up there and eat lakitu. This allows you to steal his cloud and float for a bit. Float up and left for some coins and a 1up Mushroom, then float left into a small white cloud to get the first Star Coin.
Continue right past more piranhas and falling spinys as you come to the midway flag.
Get the Fire Flower just beyond and go back left to a piranha between a few yellow blocks. Use a fireball or shell to get rid of the piranha, then walk right past one yellow block and back left to reach a passage underneath the other one.
Pick up the light block as you avoid piranhas down here and jump up to the second Star Coin, then go up the next pipe.
Keep moving right past some piranhas for more coins in the boxes and another Yoshi in the left box of the middle pair. Steal lakitus cloud once again and fly high to the right, then bounce off of some koopas if you need help collecting the third Star Coin in the sky.
Drop back down and carefully jump past more pokeys to reach the goal!
There are six spaces in the sand that you can walk on to get to the yellow mushroom house and Roys Castle. Two of these spaces are randomly chosen as traps each time you move. If you get caught in one, then you get to fight some spinys.
Jump on top of the upside down spinys and kick them at each other as you collect the usual eight toad icons and three Super Mushrooms from the chest.
Get the dancing coins as you ride the pink block, then collect a Propeller Mushroom from the item box. Do a spin jump to collect the first Star Coin as the block begins to rise, or you can try jumping left and back right to the block as the corner rises.
Ride the block past some koopas and jump onto the moving bricks, then enter the pipe up above. Bounce off the clouds and spin jump to reach the second Star Coin, then collect more coins and use the next pipe.
Go right for the midway flag.
Grab another Propeller Mushroom from the top item box and jump on the head of the fire chomp while dodging its fireballs. Hit the coin outlines above to get some real ones. Hit the P Switch up ahead and use the bricks to reach more coin outlines and the third Star Coin.
Use the red coin ring if you like and dodge more fire chomps until you can go down a pipe.
If you want to reach the secret goal for this stage, then you want to stay on the spinning block instead of going down the pipe. Wait for a corner to point up on the block. Jump and spin jump from this spot. Go a bit left as you rise to see a pink pipe and hold up so that you enter it. Collect a few more coins as you jump two more blocks and reach the secret goal!
Jump across more moving bricks to reach the goal!
Quickly do a spin jump as Propeller Mario to get the first Star Coin above you, or take the wrong middle path first and let the terrain repeat.
Watch the dry bones and jumping podaboos (including one in the middle of the moving platform) until you get a choice of which path to take. Follow the top path first and break some bricks, then use wall-jumps to reach the second Star Coin.
Take the coin and Fire Flower from the item boxes, then follow the bottom path to reach a P Switch. Wait for the screen to scroll a bit before using it, then get the third Star Coin down by the lava.
Quickly jump across to the other side and pass through the coins on the middle path before they become bricks once more. Take a coin and Fire Flower from the bricks and enter the doors.
Roy hides in the pipes above you and pokes his head out before picking another pipe or falling to the ground. To play it safe you should jump whenever you see him, because he will stun you if you are on the ground when he lands. Take this time to jump on him before he fires his magic shot(s).
Roy slides in the shell once hit, so jump over him until he comes back out again. If you're quick, then you can jump on him when he shows his face, before he hides in the pipes once more.
You still want to jump on him a total of three times, or hit him with three sets of about six fireballs to finish the fight.
Another option is to wall-jump between a pipe and either wall until Roy is on the ground, then choose your attack.
Once the fight is over, you can grab your second key to end World 2!
Be sure to save your game and decide whether to collect any Star Coins that you missed in this world, or move on to the next World.
Use the quick links below to jump to the stage, shortcut or boss of your choice.
|World 3-1||World 3-2||World 3 - Snow Brothers||World 3-3|
|World 3 - Ghost House||World 3 - Warp Cannon||World 3 - Lemmys Fortress||World 3 Boss - Lemmy Koopa 1|
|World 3-4||World 3-5||World 3 - Red Switch||World 3 - Lemmys Castle|
|World 3 Boss - Lemmy Koopa 2|
Jump on the sliding penguins while taking a mushroom from the item box. Carefully cross some ice while battling more penguins and take the Penguin Suit from the left item box. Freeze the piranhas and do a running slide (duck) to get the first Star Coin.
Keep right for more coins, koopas and penguins, then hit the right item box of a pair to get another Penguin Suit. Slide across the lower path if you want a tricky shot at a 1up Mushroom, otherwise bounce off a nearby koopa to reach the midway flag. To make things easier, I recommend getting the second Star Coin, before touching the midway flag.
Work your way down to the path below and head right, then freeze the piranha for an extra platform to get the Second Star Coin. Go back up and enter the pipe on your right.
Hit the item box for a Penguin Suit and slide or jump right across all the gaps. Be sure to slide through the bricks so that you can enter the pipe beyond.
Move left and freeze a penguin as he gets close to you, then quickly jump on top and duck to get past the overhang. Jump on the other side to get the third Star Coin above and cheat death from the pit below, then enter the pipe once more.
Slide across a few more pits as you dodge more piranhas and penguins to reach the goal!
Grab the Ice Flower while dodging koopas and bullet bills. Look for the first Star Coin up high and bounce off of either enemy in order to grab it.
Keep right to meet the new snow brother and carefully bounce off of a bullet bill to land on him. Keep right and hit the top item box for a Power Star, then rush right past the next item box (coin). Bounce off of a pair of bullet bills to reach the Yoshi above you and jump past the moving platform in order to reach the midway flag.
Hit the next item box for an Ice Flower, then dodge some more bullet bills as you go down the green pipe just ahead.
Carefully time your jumps to bounce off of the bullet bills and wall-jump up to the second Star Coin, then enter the yellow pipe.
Go left and bounce off of the bullet bills to land on the high platform to your right. Carefully jump past the snow brother and use a bullet bill to bounce over to the third Star Coin.
Carefully dodge more bullet bills and a goomba, then climb the stairs and bounce to the goal!
There are six spaces in the ice that you can walk on to get to the stages beyond. Two of these spaces are taken by a snow brother each time you move. If you get caught by one, then you get to fight some snow brothers.
Pick up the springboards if you need help killing the snow brothers from below, then finish off the rest. Collect the usual eight toad icons as you go, then take three Super Mushrooms from the chest.
Watch for the snow brother as you hit the second brick for a 1up Mushroom, then enter the pipe.
Ride the ice chunk and watch the dripping lighter coloured icicles because they fall as you get close. The other icicles stay put, but they still damage you if you jump up into them. Hit the left item box for a Penguin Suit and carefully cross the platforms before they squish you against the wall and sink. Watch for falling goombas and notice that the floating platforms are passing through a pillar. That's your big hint, drop to the water and check out that pillar to find the first Star Coin.
Continue on to take out a snow brother as you choose your item, then use the next pipe to reach the midway flag.
Jump across the large icicle after it falls and collect a Penguin Suit, then dodge some gaps, goombas and icicles to your right. Take out the snow brother to get the second Star Coin above, then jump into the wall at the top of the hill to enter a hidden pipe.
Use the POW Block to shake loose the icicles and coins, then fill your pockets and go back down the pipe.
Go right across a trio of large icicles and watch for the third one leaning to the right, then fight some goombas and dodge more icicles. Slide down in the Penguin Suit if possible, this way you get a 1up Mushroom from the last brick. Use the next big icicle to reach the pipe after it falls.
Take a Penguin Suit from the right box and pick up the barrel, then carefully run right past the falling icicles to the first block. Jump over and carry it across some gaps as you pause under a ledge for a breather. Watch the iceballs from the snow brother and jump the gap as you run to the next block.
Jump a bit and throw the barrel so that it rolls over this block and into the third Star Coin, then enter the pipe above. If you lose the barrel early, you can always go back left for another one.
Go up the hill from here and jump to the goal!
Don't turn your back to the boos or they will move in for the kill. Go left through the fake wall to get the first Star Coin.
Take a Fire Flower above and watch for the spinning debris. Ignore the three doors unless you want a few coins. Walk through the right wall instead to reach a real door.
Jump through the right wall for more coins, then climb the ropes until you see the wall get wider on the left side. Jump through the wall here to find the second Star Coin.
Keep climbing up to the top past more boos and use the door once you get there.
Check the fake wall on your left for some coins, then go right across a rope past more boos. Collect a Fire Flower below and return to the rope to keep moving right. Lure the boos towards you so that you can ride the platform under them and continue right.
If you want to reach the secret goal for this stage, then you want to drop underneath this moving platform to reach a hidden door below and enter it.
Juggle the boos until the platform drops once, then go through the right wall to get the third Star Coin.
Take a Power Star from the first box on your right and a Fire Flower from the second below. Enter the door at the bottom and lure one more boo as you jump from a pair of blocks to the secret goal!
Don't go all the way right to the wall or you will fall. Drop to the next platform when it comes back and jump through another fake wall to find the real door.
Carefully look both ways to keep the boos from advancing too much. Hit the box on your right when the platform drops to get a Power Star. Use it on the large boo and his friends, then continue down to the bottom for a door.
Jump up the steps now that you're outside the ghost house, then lure the boo and jump over him to the goal!
Enter the purple "U" shape as it spins for some coins, then jump to the left ledge and jump on top of the same spinning shape. Jump from the top corner to enter another blue shape, then take the Ice Flower inside. Jump out of the shape as it spins right and wall-jump back on top of it (or jump on top of the spot just right of the gap). Head left to some ledges. Drop down and do a running jump off the corner of the shape to go through a fake wall and enter a hidden door.
Wall-jump on top of the purple shape so you land on one of the sides with the gap on it. Ride it to the top and drop through the first Star Coin as you avoid the spinning mace. Go left through the other gap to reach the door and return to the previous area.
Freeze and smash the dry bones as you hit a red coin ring, then ride the platform up past some amps to reach the midway flag.
Take another Ice Flower from the middle box above, then ride another platform and freeze more dry bones as you use a POW Block. Collect another Ice Flower and watch for the rolling spike balls as they kill the dry bones and try to annoy you. You can jump to the higher ledges to catch a little break. The spike balls turn around when they hit each other, so hit the next POW Block if you want to forfeit the second Star Coin and get rid of all four spiked balls.
If you're careful though you can carry the POW Block (without throwing it or activating it by hitting something above you) and have the spike balls destroy the white blocks below the second Star Coin on your left.
Collect the 1up Mushroom from the lone brick on your right and try to stay near the top corners of the two spinning objects above as you continue your climb. Do a running wall-jump off the right wall to get the third Star Coin.
Jump up before doing a running jump left over the gap, then jump at the spot where the blue material meets bricks to find a hidden Penguin Suit. Jump back right and enter the door to face off against Lemmy.
Lemmy creates one ball that bounces towards you. He then rushes you on his own ball. So jump over or bounce on the little ball, then jump on Lemmy himself to score a hit.
Jump on Lemmy three times (and dodge the shell as it stops a bit before the pits) to finish the fight, just like the other koopalings.
After one of your hits, he will use two balls instead of one. After two hits, he will use three balls.
Jump on top of the moving block and grab a Penguin Suit from the pair of item boxes. Stomp the ice if you want some coins, otherwise jump over another moving block before it pushes you into some pits. Freeze the nearby fire brother and take the first Star Coin above him.
Keep right past more moving blocks while you follow a path of coins, then avoid the koopas and ride the blocks. Duck under one block to find the second Star Coin hidden above you, then do some wall-jumps or duck to stay on the platform before you continue to the midway flag.
Take a Penguin Suit from the left item box and carefully jump across more moving blocks, then choose your item from the box above and make a note of the red pipe below.
Jump across the series of moving platforms while dodging fireballs from the fire brother, then jump to his ledge to get a 1up Mushroom above. The pattern for the platforms is three short ones followed by a taller one. Jump over the far right platform to get the third Star Coin by the wall.
Kill the next Fire Brother and pick up a POW Block, then ride the next moving platform and shake loose some coins with the POW Block. Collect as many as you can and continue onward to the secret goal!
Return to this stage once you've hit the Red Switch on the map screen. This fills in all the block outlines in this stage with solid blocks. Now you can drop down and do a running slide to enter this red pipe from the side.
Avoid the goombas and collect some coins, then enter the next pipe at the other side of this room. Head right before you jump up and over the ice blocks to reach the Goal!
Hit the right item box of the pair for a Propeller Mushroom, then make note of the Propeller Blocks that work the same way while you're carrying one. Ride the spinning block and hit the P Switch to get a few temporary bricks. Dodge the koopas and fire piranhas as you collect the first Star Coin on your right.
You can also find a Power Star hidden in the middle of a small box shape of coins on your left. Continue riding the block as it spins and make a note of the red pipe at the top.
Return to this stage once you've hit the Red Switch on the map screen. This fills in all the block outlines in this stage with solid blocks. Now you can enter this red pipe.
Ride the spinning block and grab a Propeller Mushroom from the item boxes on your left. Spin jump right past a koopa to get the second Star Coin from a longer ledge.
Keep climbing until you see a group of red koopas, then jump over them or spin jump carefully up the middle to get the third Star Coin.
Carefully ride the spinning block up past some weaving koopas, then enter the pipe above you.
Jump the pit to reach a spinning block and do a spin jump over to the secret goal!
Enter the green pipe and jump from the spinning block to reach the goal!
Watch the dry bones as you grab a Penguin Suit from the second group of item boxes. Keep right and enter the pipe beyond a few more dry bones.
Fall down from one of the donut blocks (they only fall if you stand on one for a few seconds) and ride the moving blocks right. Jump over the big icicles as you get closer to them (the first one after the spikes leans right). Grab a Penguin Suit from the item box and bounce off one of the balls to reach the first Star Coin above.
Catch up with your moving platform once more and carefully bounce off a ball to hit the brick above if you want the 1up Mushroom inside. Jump one more dry bones before you enter the next pipe.
Jump on the bob-ombs and use them to break the large blocks and collect the second Star Coin to your left.
Take the Penguin Suit and use another bob-omb to continue right and reach the midway flag.
Use a bob-omb to get the blocks exploding, then ride the moving platform over a Penguin Suit and up against more big blocks. The platform weaves back and forth under itself before heading left to the Penguin Suit and right to more donut blocks. Run ahead to the donut blocks early if you can, then grab the third Star Coin.
Return to the moving platform as it rises up high and sinks back down. Hit the red coin ring and prepare for a rising weave pattern. Slide into the bricks if you still have your Penguin Suit to get a 1up Mushroom.
Enter the green pipe for three balls and a Penguin Suit, then return through the yellow pipe and use the doors to face Lemmy once more.
Lemmy has a bigger ball to ride this time. He also creates three smaller balls to send bouncing your way.
You want to bounce off the smaller balls to get high enough to land on Lemmy. If you don't manage to land on him, then he bounces your way and you need to run under him. After hitting him, you can dodge his shell three times until it stops on the opposite side of the platform.
After your first hit on Lemmy, he sends out four balls. After the second hit, his ball grows even bigger and he sends out five balls.
Once the fight is over with your third hit on Lemmy, you can grab your third key to end World 3!
Be sure to save your game and decide whether to collect any Star Coins that you missed in this world, or move on to the next World.
Use the quick links below to jump to the stage, shortcut or boss of your choice.
|World 4-1||World 4 - Fish||World 4-2||World 4-3|
|World 4 - Wendys Fortress||World 4 Boss - Wendy O. Koopa 1||World 4 - Warp Cannon||World 4-4|
|World 4 - Ghost House||World 4-5||World 4 - Wendys Castle||World 4 Boss - Wendy O. Koopa 2|
|World 4 - Airship||World 4 Boss - Bowser Jr|
Take a Penguin Suit from the second item box and put it to good use in the water below. Freeze the piranha and use his ice cube to reach the first Star Coin above.
Use another ice cube to reach the platform with a red coin ring, and another Penguin Suit in the right item box. Watch out for more cheep cheep and a spiky cheep cheep. Swim past a pair of bubble jets as you sneak past another spiky cheep cheep, then hit the third item box above for yet another Penguin Suit.
Watch for a group of spiky cheep cheep on your right and hit the lone item box to get a Power Star! Swim through a few cheep cheep while you can, and leap out to the midway flag on dry land.
Take a Penguin Suit from the higher item box and grab some coins from the box on your right. Swim past the urchins and a bubble jet, then freeze the urchin above you and jump on the ice cube. Jump left through the fake wall to choose an item from the box, then use another ice cube (you may need to freeze it more than once) to reach the second Star Coin above.
Freeze more urchins and pass another bubble jet, then hit the right brick in the first pair to get a Penguin Suit. Bounce off of the koopas for some coins, or swim between the large urchins and a spiky cheep cheep below. Carefully freeze both urchins beside the next big urchin. This covers up the bubble jets and allows you to enter the yellow pipe.
Freeze the spiky cheep cheep and claim your triple 1up Mushroom prize from the clams, then enter the next pipe.
Hit the right item box on the top row above you to get a Penguin Suit, then swim right past more urchins. Jump on top of the pipe to get the third Star Coin, then take either pipe (the top one is better) to reach the next section.
Do a running bounce off of the koopa to land on the goal!
There are three spaces on the docks that you can walk on to get to the stages beyond. One of these spaces is taken by a fish each time you move. If you get caught by him, then you get to fight some fish.
Watch as the fish swims back and forth and jumps up at you, then collect the usual eight toad icons before opening the chest and collecting three Super Mushrooms.
Take a Fire Flower from the left item box in the second pair, then get ready for some jumping cheep cheep. Ignore the first series of bricks and hit the next groups for some coins. Collect more coins from the cloud and hit the brick below for a P Switch. Hit the switch if you want and keep right for the first Star Coin above a barrel.
Hit the middle item box for a Fire Flower, then jump right across a few more barrels. Take more coins from the cloud and use the midway flag beside it.
Hit the item boxes for a Fire Flower and Power Star, then grab a 1up from the lone brick below. Slide right on the rocky ledge for the second Star Coin as you dodge more jumping cheep cheep.
Carefully cross more rocky ledges and hit the left item box on the other side for a Fire Flower. Take more coins from the cloud and watch for the yellow ledges. They fall like donut blocks if you linger too long on one, so move quickly. Drop down to the rocky ledge below (by letting the yellow platform fall), then sidle under the third Star Coin and jump up to collect it.
Jump across a few more donut blocks and dodge the last of the cheep cheep as you fling yourself at the goal!
Jump over the dirt that the huckit crabs throw at you and take a Penguin Suit from the pair of item boxes. Carefully bounce off a dirt ball or huckit crab to reach the first Star Coin above the big urchin.
Jump another gap to the next moving platform and a Penguin Suit above. Climb the hill and take a Power Star from the right box, then hit the P Switch up ahead and hit the left brick of the remaining pair for a 1up Mushroom. Hit the middle block of the trio up ahead to get a Mini Mushroom. Use it to run across the water below, then jump over the giant urchin for the second Star Coin and the midway flag.
Ignore the Super Mushroom in the left brick and carefully jump up and over some huckit crabs. Drop to the water below and run across into a tiny pipe.
Collect the third Star Coin among the regular coins, then enter the right pipe to return to the surface.
Run across the water for more coins as you leap over some big urchins, then enter the next pipe.
Run and jump for some coins and the goal just ahead of you!
This stage is packed with conveyors, so pay attention to the directions that they're moving in. Also keep in mind that you can move against a conveyor faster if you jump repeatedly as you run.
Take the Ice Flower on your right as you dodge the falling blocks, then collect some coins and enter the pipe above.
Jump off of one of the blocks just before it falls to get the first Star Coin above.
Jump left across the same blocks to reach the blue ledges above, then keep climbing and do a wall-jump off the left wall to get the group of coins. Take the Ice Flower on your right and jump left across three conveyors. Jump right onto the next one and right through the fake wall to claim the second Star Coin.
Jump back left across the remaining conveyors and use the midway flag above.
Pick up a propeller block and use it to spin jump past all the dry bones, then enter the pipe at the top.
Carefully jump left to the blue ledges without a block falling on top of you, then jump right over those same blocks. Wait for a taller block to appear up above (the 2x2 is easiest), then jump left from the top of that block to reach the left ledge. If you jump left from here you can reach a small ledge as Mini Mario and a passage that leads to a 1up Mushroom. Otherwise you should jump right over another short block and run to the wall, then jump your way up to the next pipe.
If you return to this room, then you can jump through a fake passage in the left wall before the second block lands against the wall. Basically jump up the first two blocks of the group as they land and enter the pipe beyond, then jump right to the secret goal!
Let most of the blocks fall here before you attempt to climb up to the third Star Coin, then run right before the last block crushes you. Jump up the conveyors to the top and jump left through the fake wall. Collect some coins and reveal a hidden Fire Flower in the middle, then enter the door to fight Wendy.
Watch for Wendy to create a ring that bounces around the room diagonally. She then jumps a few times and repeats up to a maximum of three rings on the screen at a time. After jumping on her head or roasting her with fireballs, you get to dodge her shell like the koopalings before her.
After two hits from you, Wendy shoots two rings at a time. Jump on her head three times or use your fireballs to finish this fight.
Go down the pipe and take the fire flower, then dodge some cheep cheep, spiky cheep cheep and bloopers swimming high out of the trio of pipes. Watch for more bloopers down low as you hit the red coin ring and keep right. Swim past the bubble jet to reach the midway flag.
Swim past more bubble jets and bloopers, then squeeze between the bricks and a bubble jet to slide down the yellow pipe.
Grab the Fire Flower and Power Star if you need them. Kill the big fish before he swallows you to get a trio of 1up Mushrooms, then enter the next pipe.
Hit the P Switch in the ceiling to stop the bubble jets, then enter the yellow pipe above before the bubble jets return.
Take the Penguin Suits from the item boxes, then freeze the cheep cheep and jump from the ice cube to get the first Star Coin above. Collect the remaining coins and go down the next pipe.
Take a Fire Flower from the middle block on your left, then attack some more blooper and cheep cheep. Swim down under the item boxes if you have the Penguin Suit to get a Power Star, then watch for a trio of blooper hiding out on a red pipe. Swim down low after a bubble jet to get the Second Star Coin.
Swim past a few more blooper and bubble jets, then swim through the fake wall to get the third Star Coin.
Take out one more blooper before entering the pipe, then jump across the platforms to reach the goal!
Go through the left wall and jump for a hidden Power Star, then head right for an Ice Flower. Notice that some of the blocks on the ground rise, while others sink. Let the third block after the Ice Flower sink to get the first Star Coin.
Dodge the boos and jump on the rats as you take some coins up ahead, then stop two blocks left of the door.
Go left one more block and let it sink to the ground, then enter the hidden door.
Watch for boos, rats and spinning debris as you head right. Ride the rising block to get the third Star Coin above.
Keep right until you reach a big boo, then carefully jump over him and enter the far right door.
Watch the boo and giant boo as you grab a springboard from the blocks, then jump the gap on your right to reach the secret goal!
Stand on the right side of the block and let it rise through the fake ceiling, then hit the P Switch and enter the door below.
Head right past more boos and rats before you walk through the wall, then grab the second Star Coin above and enter the door up here.
Hit the blocks for a springboard and jump right to reach the goal!
The pink platforms in this stage shrink and grow in size, so time your jumps carefully.
Hit the smiling block to release a coin-throwing lakitu, then dodge the spinys from his friend. Hit the blocks for a Yoshi and eat a lakitu, then ride his cloud right above the piranha to get the first Star Coin.
Reveal another coin lakitu up ahead, then use Yoshi to eat one of them for another cloud. Hit the box for a Fire Flower and use a cloud up high, past the next piranha. Quickly follow the trail of coins up high to get the second Star Coin, then keep right to the midway flag.
Hit the blocks for another Yoshi, then steal another cloud and fly up past the green pipe to enter another one in the sky.
Release a lakitu and ride his cloud up to the coins and third Star Coin, then enter the next pipe on your right.
Watch for more spinys and piranha as you head right, then steal a cloud and fly to the goal!
Ride the fence to jump the spike posts, then grab a Fire Flower and collect more coins while dodging koopas. Punch the flip square to flip behind the fences. Unlike Super Mario World, you now stay behind all fences until you use another flip square. Stay behind as you head right past more fences and dry bones, then drop to the first Star Coin behind a nearby fence.
Head right and use the flip square to return to the front of the fences. Watch the spike posts below and leap into the water, then duck as you ponder the fact that you can drown in two inches of water. Jump to the second Star Coin as the spike posts retract, then use the fence and make sure that you stay on the front of them in order to reach the next door.
Duck in the gap as you avoid the spike post, then grab some coins on your way to the midway flag.
Take the Ice Flower and duck to help get past a faster spike post, then choose your item and throw a POW Block to release a group of coins. Collect as many as you can, then enter the pipe below.
Use the red coin ring to collect the red coins as you dodge the mace, then return through the pipe.
Carefully work your way up past the spike posts, then enter the next pipe.
Bait the fishbones into spotting you, then swim out of the way as they swim and shatter against a wall or block. Swim right into the alcove up near the pipe for some coins, then enter the pipe.
Watch the long spike post move a little bit before shooting right, then wait for it to retract before moving carefully right as you duck in the small grooves and use the moving platforms above. Take the Fire Flower and keep moving right towards the door. Ignore it for now and rush to the pipe below when the spike post retracts once more.
Bait the fishbones and swim to the third Star Coin, then return through the pipe and take the door above you (when it's safe from the spike post).
Wendy floods the room in this battle and it slowly drains. On the plus side her rings move slower underwater, but you can't jump on her when you're both underwater. If you have fireballs, then they're still fair game underwater and you can land about six of them to score a hit.
Otherwise you want to swim past the rings and Wendys jumps as the water drains, then jump on her when you're both in the air and the water is low enough. Or you can wait until the water is completely gone if you want to play it safe.
After three jumps on her head or three well placed groups of fireballs, you can grab your fourth key!
Head right past some mecha-koopas and jump the swinging flame, then grab an Ice Flower from the item boxes. Carefully do a running jump over the larger flame and hug the wall before you grab the first Star Coin.
Take a running jump over the next flame and drop right, then zigzag down and left to an item box. Stand on top to dodge the flame, then take the Ice Flower from inside. Do a low running jump to land beyond the same flame, then stomp the crate to get a 1up Mushroom. Jump back left over the flame before dodging some more on your right as you come to the midway flag.
Stomp the crates to get an Ice Flower, then enter the pipe among them.
Jump repeatedly on the large screws to keep them moving and stop you from falling into the pits below. Take the second Star Coin as you go, then be sure to enter the next pipe.
Work your way across the moving pipes, then hit the red coin ring above the blue pipe if you like. Dodge some bob-ombs and alternating flames, then use the POW block to release some coins. Hit the left item box for an Ice Flower, then keep right past some flames and activate a bob-omb near the crate to get rid of it. Take the third Star Coin beyond and go down the nearby pipe.
Pick up a propeller block and jump normally, then spin jump at the top of your jump to face off against a familiar enemy.
Bowser Jr flies back and forth in his mini clown copter and shoots curving fireballs down at you. You want to run and jump out of their way, then dodge the burning flames that they leave behind on the ground.
Hold a propeller block and spin jump up to land on top of Bowser Jr. After three of these hits, both the fight and World 4 are done!
Use the quick links below to jump to the stage, shortcut or boss of your choice.
|World 5-1||World 5 - Piranha||World 5-2||World 5-3|
|World 5 - Iggys Fortress||World 5 Boss - Iggy Koopa 1||World 5-4||World 5 - Ghost House|
|World 5-5||World 5 - Warp Cannon||World 5 - Iggys Castle||World 5 Boss - Iggy Koopa 2|
This world has vines on the map that shift as you finish or fail stages. These vines might block your path sometimes, so just take an alternate route, finish a previous stage, or lose a life to get them moving again.
Take the Ice Flower as you freeze the walking and stretching piranhas, then stomp the little brown spot on the ground just before the large turtle shell to get the first Star Coin below.
Choose your item above the turtle shell and carefully jump right past more piranhas. Hit the second brick for a 1up Mushroom and avoid the rising and sinking spike balls above the next set of piranhas. Jump into the water to swim into the left side of the next turtle shell, then take the second Star Coin inside.
Hit the item boxes for some coins, then use the midway flag.
Swing across the vines to avoid more piranhas and hit the middle brick for an Ice Flower. Jump on the right platforms on the wheel to get it moving to the right, then avoid the spike balls or use fireballs and iceballs on the piranhas. Jump up into the right wall if you want a few coins, then fight more piranhas and swing across a vine. Jump just below the white lip of the turtle shell to enter a hidden pipe.
Carefully hit the POW block to let loose the third Star Coin, then collect the other coins and use the next pipe.
Swing right from the vine to a platform and jump to the goal beyond!
There are three sections in the dirt that you can walk on to get to the stages beyond. One of the spaces in each section is taken by a piranha each time you move. If you get caught by him, then you get to fight some piranha.
Watch the piranha as they walk and stretch, then avoid them and collect the usual eight toad icons before opening the chest and claiming three Super Mushrooms.
Work your way right past some wigglers and avoid jumping on them, or they get angry and move faster. Stay low to the ground and hit the item box for a Fire Flower, then jump up to that ledge and walk through the right wall. Carry the POW Block right and throw it to knock the first Star Coin down to your level.
Jump up the remaining ledges and enter the pipe to your right.
Watch for the giant wigglers in here as one climbs down from above. Bounce off the wigglers so that you grab the second Star Coin without landing in the purple water below.
Head right and hide in the small alcove below another big wiggler, then keep right and bounce off one of the swoopers to reach the ledge on your left. Go left and jump up when you hit the wall.
Take two 1up Mushrooms from the item box and go down the pipe.
Go right once more, then hold the jump button to bounce off of the wiggler down in the water and land on the next ledge and reach the midway flag.
Watch for another swooper and bounce left off of a big wiggler to reach the high ledge on your left. Walk left on this ledge to reach another small room.
Avoid the swoopers and hit two hidden blocks above the left side of the pipe for a pair of hidden 1up Mushrooms, then go back down the pipe.
Bounce across some more big wigglers as you avoid a swooper and bounce right up to a higher ledge. Walk right across this ledge until you come to another small room.
Use a propeller block to collect the third Star Coin in here, then take some more coins and slide down the pipe.
Go left for a Fire Flower, then bounce right for some coins and a 1up Mushroom in the middle brick up high. Just be sure to dodge the swoopers as you make these high jumps. Keep bouncing right until you reach a pipe, then go onside.
Go right and bounce off one more giant wiggler to reach the goal!
The bubbling purple water in this stage means death, so avoid it at all costs and treat it like lava.
Walk under the bramballs so that they don't step on you, or jump on the round head in the middle to get rid of them. Take the Fire Flower and go down the nearby pipe.
Take the coins and choose your item before returning, then bounce off a bramball to reach the first Star Coin above you.
Carefully avoid some koopas as you jump across the logs, then cross a few more while carefully jumping on the bramballs from the blocks. Hit the lone brick for a 1up Mushroom and use the midway flag up ahead.
Hit the top left box to release a Fire Flower, then go down the next pipe to get shot to the platform above you. Kill the bramball and go up the pipe on your right.
Hit the red coin ring and use a propeller block to collect the red coins among the clouds, then fall down on the right side.
Go left past a bramball and take a koopa shell, then carry it right and throw it at the pair of bricks. Stop the shell and collect the second Star Coin inside.
Jump over the next pipe and jump beside the wall of blocks to reveal a hidden block. Dispatch the bramball and jump right to some donut blocks. Ride one of them down to the third Star Coin and quickly jump up before you hit the water below.
Watch out for some fast bramballs as you enter the next pipe to your right.
Jump the final gaps and bounce off the bramball to reach the goal!
Carefully jump up the platforms while dodging dry bones and staying away from the moving spikes. Take an Ice Flower from the second item box and hit the bricks above for some coins. Watch the right spike walls to spot the first Star Coin as they move right.
Continue your climb and take the Ice Flower from an item box on your right. Wait for the spike wall to move back right before you jump up to the midway flag.
Jump off the springboard and get ready to deal with some faster spike walls. Jump in the middle of the coins on your left for a hidden 1up Mushroom, then quickly jump up the platforms on your right as the spike walls move that way. Keep climbing and jump up another series of ledges on your right as you reach a dry bones. Jump left as the spike wall moves that way to get the second Star Coin.
Pick up the springboard and drop it under the blue platform so that you can bounce up to it. Quickly jump up two platforms on your left, three on your right and two more on your left while jumping the gaps in your way. Walk right with the spike wall and break a column of bricks, then wait for your next trip right to wall-jump up to the third Star Coin.
Wait for the gap in the spike walls to return, then follow it left and jump up to a hidden Fire Flower by the left wall. Finally jump right and enter the doors to fight Iggy.
Watch for two or three jumps from Iggy before he fires a magic shot. Try to stay on the high platform as they move, to make things easier.
Jump on Iggy or use about six fireballs to score a hit, then dodge his shell and deal with his pattern above. After two hits from you, Iggy uses two magic shots instead of one. Jump on his head three times total or use your fireballs to finish this fight.
Go right past the wooden sign and jump to reveal four hidden boxes among the flowers. Take the Fire Flower from one of them and dodge the falling goombas before using the pipe.
Take note of the number on your raft, it goes up by one for each enemy or coin that's on it. Once it reaches 5, the raft won't move until you remove more weight. Take the Ice Flower as the raft starts to move and use it to thin out the enemy ranks. Do a careful running jump off of an enemy to reach the first Star Coin above if you want a challenge. You can also freeze an enemy and jump off of the ice cube, or use a propeller mushroom when entering this stage.
Take a Fire Flower from the next item box and roast some enemies, then continue right to an Ice Flower. Micro goombas, piranhas and bob-ombs are next to fall on your raft. Throwing an ice cube or shell works well to clear your raft. Pick up the POW Block when you see it and hold on as you jump on more enemies. Wait until you see two coins in the air on top of each other, then throw the POW block when the raft is safely under these coins. This releases the second Star Coin for you to collect.
Watch out for the big piranhas because they can't be frozen. You should use fireballs instead, or throw an ice cube at them. Once you see a ledge, then you should pick up a bob-bomb and quickly jump to the ledge. Drop the bob-omb on the white blocks to get rid of some, then drop down to the raft and third Star Coin before using the pipe above.
Take a running jump off of the koopa to reach the ledges above, then run and jump to the goal!
Pick up the light block and jump the gap to enter a door.
Hit the second box for a Fire Flower, then jump to the ledge above and jump right to another ledge. Walk through the right wall for the first Star coin, then go through the door in the top right corner.
Pick up the light block once more and drop down the shaft, then go right and drop down once more. Head left and use the door that you find.
Pick up a light block and grab the Fire Flower on your right, then jump the gaps and moving platforms as you avoid a boo. Take the second Star Coin at the far right end of the room before using the door.
Back at the start, drop down the first shaft once more and jump the gap, then climb the stairs and drop down for the next door on your right.
Wait for the gap in the boo rings before jumping through. Take a Super Mushroom and the third Star Coin on your way, then go through the door to return to the start.
Go back right to the stairs and jump the gap this time, then drop down a shaft.
Drop down another shaft and walk through the left wall for another door.
Hit the switch if you want to light up the moving block, then ride it in a counter-clockwise square path whether it's lit or not. Jump right and pick up a light block, then hit another switch. Work your way right across more moving blocks while avoiding the boo, then enter the door.
Jump through the hole in the boo ring and leap right to the secret goal!
Jump another gap to reach the far right door.
Hit the top item box for a Fire Flower and carefully walk among the shifting bricks. Dodge the boos as you work your way right, then slide under a brick to get a 1up Mushroom before you enter the door.
Hit the flying box to stop it moving, then dodge the boos and use a running jump to hit the goal!
There are many clouds in this stage hiding items, ledges and other things. Remember that you can use your spin jump to help blow away these clouds.
Ride the rays as this stage scrolls right and get the Ice Flower from the item box in the clouds. Grab a propeller block in more clouds just before taking the first Star Coin.
Dodge some bullet bills and hit the P Switch down low as it gets carried away by a ray. Continue right to reach the midway flag on the next ledge.
Walk right to drop down a ledge and hit the half-hidden POW Block, then fill your pockets with the falling coins. Take an Ice Flower from the first item box and switch it for a Propeller Mushroom in the second item box. Jump to the cloud up high while you dodge some bullet bills and reveal the second Star Coin.
Jump across more rays and carry the POW Block on one of them until you see a "W" shape of coins in the sky. Throw the POW Block when the rays are under the coins to release them and get the third Star Coin, then continue right until you can use the next pipe.
Drop down and spin jump left to blow away some clouds, then take the propeller block and use it to reach the goal!
Take the Ice Flower from the first pair of item boxes and dodge the podaboos. Climb the spinning fence while dodging occasional magic shots, then jump past more podaboos while moving from fence to fence. Take the Propeller Mushroom above the dry bones, then you get to make a choice. Either fall to the first Star Coin and quickly spin jump before you hit the lava, or hug the wall and wall-jump out of the pit once you have the Star Coin.
Jump past more podaboos and climb up the left side of the next fence to reach a hidden door.
Watch the groups of podaboos carefully as you get to the ground level, then wait for the fence to rise in the middle. Climb the fence to reach the second Star Coin and work your way back through the door above.
Jump a few more gaps past a dry bones and some vertical fences, then watch for the new spinning fences with a blue bar across them. Jump on top of the bar as they spin, to make it across and touch the red coin ring above if you need it. Jump past one more dry bones to reach the midway flag.
Carefully jump from the top of the fences past more podaboos and get the third Star Coin on the way.
Take an Ice Flower as the magic shots start flying at you in pairs, then take the low road past another podaboo to get a Propeller Mushroom. Bounce off of the checkered blocks and spin jump to reach the doors that lead to Iggy.
This time Iggy has a chain chomp to mix things up a bit. The chain chomp pulls Iggys platform in one direction along the track in short bursts. Iggy occasionally fires a single magic shot while being pulled around. You want to stay behind Iggy and jump on him.
This makes the chain chomp angry as he moves towards you faster for a brief period. So run away until he calms down and returns to his normal colour.
After you hit Iggy a second time, the chain chomp stays angry for the rest of the fight. Iggy also uses a pair of magic shots just to keep things interesting.
Move fast away from the chain chomp to catch up with Iggy, then land your final hit before grabbing your fifth key and finishing World 5!
Use the quick links below to jump to the stage, shortcut or boss of your choice.
|World 6-1||World 6-2||World 6-3||World 6 - Bullet Bill|
|World 6-4||World 6 - Mortons Fortress||World 6 Boss - Morton Koopa Jr 1||World 6-5|
|World 6 - Secret Pipe||World 6-6||World 6 - Warp Cannon||World 6 - Mortons Castle|
|World 6 Boss - Morton Koopa Jr 2||World 6 - Airship||World 6 Boss - Bowser Jr|
Take the Ice Flower while dodging the balls being thrown down from the spikes above. Carefully sidle past more spikes and koopas, then collect some coins and dodge bullet bills as you see their rotating cannons. The arrow on the cannon indicates which side the bullet bill will fire out of.
Jump across the moving platforms and grab an Ice Flower from the next item box, then bounce off the bullet bills to get the first Star Coin above the next spike. If you want an easier time with this, you can return to this stage with a Propeller Mushroom.
Climb up the wall and sidle across more ledges, then hang as you hit the wall to continue right. Carefully climb up towards the first spike after the ball passes you, then climb down the other side with similar timing to reach the midway flag.
Collect the Ice Flower from the left item box and dodge more bullet bills, then take the second Star Coin between the moving platforms.
Do a running jump left from the top of the rising platforms and jump more gaps to reach a pipe up here.
Hit the P Switch and throw the ice cubes to collect the coins, then enter the next pipe on your right to return.
Hit the red coin ring to collect some red coins above, then sidle right to the wall. Hang as soon as a bullet bill passes under you, then rush right and climb up again. Continue working your way right past a barrage of bullet bills and choose your item up ahead.
Now here's the tricky part, wait for the cannon high up on your left to fire a bullet bill at you from its lower half. Now run right past the spikes and climb down and right past more spikes. Quickly jump right to a ledge and wait for the bullet bill to catch up with you. Bounce up from the bullet bill and wall-jump off the left wall to reach the third Star Coin up here.
With that Star Coin behind you, all that remains is to drop down and jump right to the goal!
Walk through the wall and wall-jump up to some coins, then go down the pipe.
Jump the piranha and watch for falling spinys as you collect some coins. Take the Ice Flower up ahead and do a running jump over the giant piranha, then grab a spiny shell. Throw the shell left over the bricks so that it breaks the lone brick near the piranha. Walk through the wall to get the first Star Coin, then move right for the midway flag.
Take an Ice Flower from the middle item box and throw a shell right if you want to slide towards a few coins. Hit the lone brick in the shaft with a shell to get a 1up Mushroom, then watch for some goombas and piranhas by the hill. Freeze them and jump up to the second Star Coin above you.
Jump the swoopers as you release a Power Star from the second item box on the spinning ground, then rush right to a second ground wheel and wait until a pipe appears on the wheel that you can go down.
Hit the P Switch and watch for the spinys as you jump up from the middle brick. Take the third Star Coin and any other coins that you can, then go through the pipe on your right.
Hit the red coin ring and slide down the hill, then dodge the spiny as you reach a piranha and some sledge brothers. Jump in the air before these guys stomp the ground or you'll be stunned. Use the POW Block to take them out and release some coins, then use the pipe to your right.
Avoid the spiny and jump up the steps to reach the goal on the other side!
Go down the closer pipe and hit the yellow switch at the bottom, then swim up with the water. Head down with the giant piranha if you have a death wish or want the 1up Mushroom from the right brick. Carefully keep right past another big piranha to get the Fire Flower above, then run down one more hill to the third big piranha. Use the buzzy beetle on your right to kill the piranha, then use a wall-jump to get the first Star Coin above you.
Carry another buzzy beetle shell right past the yellow switch and use it to take out another big piranha. Ride the platform up to the second Star Coin, then hit the yellow switch to make the water rise. Take the Fire Flower at the top and follow the pipe to some falling buzzy beetles and the midway flag.
Take the Fire Flower and use it on a few big piranhas, then look for the row of bricks above. Break the left couple and wall-jump through the gap, then continue your wall-jumps all the way up the pipes to reach another room.
Take the third Star Coin and Fire Flower, then collect the other coins and return down the next pipe.
Keep right past some stretching piranhas and some giant ones, then jump up the ledges for another Fire Flower and a yellow switch. Hit the switch and swim right with the water, then quickly swim up the shaft before the water drains once more.
Book it right and roast some final piranhas, then leap to the goal just ahead of you.
There are cannons on the map that you can walk past to get to the stages beyond. If you get caught by a bullet bill from one of these cannons, then you get to fight some bullet bills. The nice part, is you can just watch the cannons and rush past when there are no bullet bills in your path.
Watch out for pits and use the moving platform to your advantage. Avoid the bullet bills, or bounce off of them while you collect the usual eight toad icons. Finally, open the chest and collect three Super Mushrooms.
Take the Propeller Mushroom from the left item box and start attacking monty moles. Grab Yoshi from the next pair of item boxes and keep right past more monty moles. Look high above the coins to reach the first Star Coin with a spin jump or by jumping off of Yoshi.
Jump some koopas and more monty moles, then climb the ledges and look left for a P Switch between a pair of item boxes. Hit the switch and follow the trail of blue coins, then carefully jump across the seesaw platforms (or use the ledges above them) as you reach the midway flag.
Walk right off the ledge and fall right, then jump off Yoshi if you're still riding him, or use a spin jump as Propeller Mario to reach the pipe down here.
Do a spin jump up to the POW Block, then hit it to release a pile of coins. Grab the second Star coin among the rest and use the next pipe on your right.
Go left and hit the left item box for a Propeller Mushroom, then cross more seesaw platforms to get some red coins. Dodge the koopas and monty moles on your way, then grab a Yoshi from the item box. Weigh down the left side of the next seesaw platform pair and jump from the right side to a fake wall above. Stroll right for a few coins and the third Star Coin as you come out the other side.
Go down the pipe and work your magic with more seesaw platforms before jumping to the goal!
Jump up the platforms and rush across to the Ice Flower when the spike post sinks. Quickly jump left over more ledges to get another Ice Flower, then wait for the spike post to lower once more. Jump right up more ledges and look for an alcove in the left wall. If you go through the fake wall there, you can get a few more coins. Jump up to the dry bones and moving platform when it's safe, then look for an alcove on the left wall at the same height as the dry bones. Jump through this fake wall to get the first Star Coin.
Continue your climb past another dry bones and a group of four moving platforms. Bounce up the checkered blocks to reach the midway flag on your left.
Use a wall-jump to get the second Star Coin where the two spike posts meet in the middle of this shaft.
Take an Ice Flower on your right by the dry bones, then hit the red coin ring and go down the pipes to be shot diagonally. Jump your way up the moving platforms while trying to avoid the spike post and stay on the right side of it. Wall-jump from the highest moving platform when the spike post is rising, to get the third Star Coin above.
Take the Fire Flower and go right past the spike post, then enter the doors and get ready to beat up Morton.
There's a lot going on in Mortons fight so be on your guard! There's lava at the edges and spike posts coming down beside the lava on alternating sides.
Morton fires a magic shot and does a small jump, then does a big one with a stomp that can stun you. So be sure to jump before he lands his stomp, then introduce him to your feet or flames.
It's tough dodging his shell after scoring a hit, because it moves over a small distance. Plus you can't wait too long under a spike post. Count each time the shell bumps into the wall, because Morton reappears after about seven bumps.
After two hits from you, Morton fires two magic shots instead of one. Plan your last hit and make it count to finish the fight.
Take the Fire Flower and use it to temporarily get rid of the fish below, then collect some coins and hit the middle bricks for some more. Stomp the item boxes if you want a few more coins, then watch for rising water as you take a Fire Flower above you. Sink down for the first Star Coin and a 1up Mushroom.
Keep right past the returning fish and some more coins, then touch the midway flag.
Take the Fire Flower from the top right item box, then keep right past more moving water to get the second Star Coin down low.
Jump to the lone brick near the coins in the sky, then pick up the propeller block and start collecting those coins.
Look for the four item boxes below you, then jump or swim up the middle of them to reveal a hidden item box. Climb up the beanstalk that grows from the box to reach another area.
Pick up the propeller block and get some coins above, then go right to the second floating box. Jump right from this box and spin to reach the third Star Coin and the secret goal!
Spin right past more koopas, coins and the same old fish, then enter the pipe on your right.
Jump from the low item box to the platform and over to the goal on your right!
Slide down the hill to a raft and hit the yellow switch to turn on the lights, which you can control by tilting the remote. Take a Fire Flower from the second item box and grab the springboard if you want, then hit the next lone item box for another Fire Flower. Take the POW Block and throw it under the coins to release the first Star Coin.
Hit the lone brick among the pipes and piranhas to get a Power Star, then take out more piranhas before the raft drops and you reach the midway flag on the next ledge.
Drop to your raft on the other side and pick up the springboard above, then watch out for swoopers and take the Ice Flower from the next item box. Use the springboard or a swooper to bounce up to the second Star Coin.
Use the springboard once more to hit a P Switch in the ceiling, then collect some blue coins and bounce off some swoopers to get a propeller block. Wait for the lone brick and take a running jump left on top, then keep left to get the third Star Coin.
Spin right for a barrel as you throw it at the fire brothers that are shooting fireballs at you.
Go up high where the Fire Brothers are and look for a pink pipe to enter.
Pick up the light block and follow the winding path right past a number of swoopers, then enter another pipe.
Hit the yellow switch to reveal a small moving platform, then jump to the secret goal from that platform!
Hit the item box for a Fire Flower and carefully dodge the remaining fireballs before using a pipe.
Hit the yellow switch to reveal a moving platform, then jump to the goal from that platform!
Go right to the tilting platform and hit the highest item box for an Ice Flower. Watch for podaboos and dry bones as you work your way to an Ice Flower in the highest item box of the next group. Wait for the left edge of the next platform to dip before you jump, then carefully jump across the moving bricks and speed past some dry bones for the first Star Coin.
Stomp the last brick for a 1up Mushroom and jump past more podaboos to the next tilting platforms. Dodge the rolling spike balls and carefully jump up the pair of boxes (as they sink) just left of the second Star Coin.
Head right and jump to the next ledge as this end of your platform rises, then touch the midway flag and go down the pipe.
Dodge the podaboo and watch for falling spike balls as you jump across the moving blocks below. Attack some dry bones and jump to another tilting platform, then hit the far right item box to release an Ice Flower. Keep right until you reach the last tilting platform under the third Star Coin, then jump up from the right side when it rises up.
Hit the next item box to get equipped with a Fire Flower, then head through the nearby doors to test your might against Morton once more.
Morton takes two quick jumps before he stomps in this fight. The main difference is that the two blocks on either side of him shoot up to the ceiling to crush you, right after he hits the ground with his stomp.
Once you land two hits on Morton by fireball bursts or jumping on his head, he hops a bit higher on his initial pair of hops. Otherwise his pattern remains the same.
Try to keep your distance until you know his pattern, then jump on him at will. You can also use your fireballs down low until the blocks rise up, then jump on top and fire down on him. Score your final hit and snatch up your sixth key!
The wheels in this stage are easier to handle if you pay attention to which way they're moving. You can also try jumping straight up to buy you a bit of time to think.
Take an Ice Flower from the item box and carefully jump past the mecha-koopas and rockey wrenches. Carefully jump across the spinning wheels as you dodge any wrenches flying at you, then stomp the crates to reach the first Star Coin.
Follow the camera down the airship as you come to more crates, then stomp them so that you can get inside the green pipe.
Carefully jump across the wheels as you grab the second Star Coin, then enter the pipe on your right and use the midway flag.
Hit the red coin ring and collect the red coins among the wheels, then watch for rocky wrenches as you stomp more crates and collect the third Star Coin.
Dodge more rocky wrenches and some mecha-koopas, including one on a small wheel that you should freeze or bounce off of. Take an Ice Flower above the next wheel and continue right past another mecha-koopa on a wheel. Jump to solid ground and hug the far right wall to reveal a 1up Mushroom above, then enter the pipe.
The walls in this room are electrified, but on the plus side you get your own copter to fly around in. Fly towards Bowser Jr and shake the remote to charge at him.
If your charge connects, then you'll knock him back in that direction. The same holds true for his charges if he hits you with one so watch out.
You want to knock Bowser Jr into the electrified walls to score a hit. Try hitting him right after he misses with one of his charges, or when he's moving away from you to.
After you hit him into the walls three times, both the fight and World 6 are done!
Use the quick links below to jump to the stage, shortcut or boss of your choice.
|World 7-1||World 7-2||World 7-3||World 7 - Ludwigs Fortress|
|World 7 Boss - Ludwig von Koopa 1||World 7 - Secret Beanstalk||World 7 - Ghost House||World 7 - Secret Cloud Shortcut|
|World 7 - Lakitu||World 7-4||World 7-5||World 7-6|
|World 7 - Ludwigs Castle||World 7 Boss - Ludwig von Koopa 2|
Walk through the wall and jump up the platforms to enter the pipe above you.
Watch the slowly tilting blocks and koopas while you take a Fire Flower from the item box. Continue right past some piranhas and coins, then watch the slowly rotating red and purple blocks. Jump to the purple one and wait for the corner to rise, then wall-jump off of the pipe to get the first Star Coin.
Jump some more gaps and piranhas to reach the midway flag.
Kill the next piranha or squeeze by him to enter the yellow pipe on his left.
Jump across the tilting platforms to reach some coins and a Propeller Mushroom. Jump to a pair of rising green blocks and take the second Star Coin, then enter the nearby pipe.
Carefully jump past the yellow block that spins back and forth. Ignore the item boxes and bricks unless you think the risk is worth a few coins. Plan your jumps across more spinning and tilting blocks as you come to the third Star Coin, then spin jump up to it as Propeller Mario or jump from the purple block as it tilts left.
Enter the green pipe and jump across the pillars to reach the goal!
Jump on top of the post that the chain chomp is tied to and stomp it to the ground to get rid of him. Hit the middle item box for a Fire Flower and jump into the floating water ball. Swim to the top and jump to the next ledge, then swim past more water. Mind the cannon and watch how the water slows down the bullet bill (remember that you can wall-jump off of the cannons if you need to), then hit the top left item box up ahead for another Fire Flower.
Swim across more water balls to the next ledge, then be careful of the next set of shorter water balls. Free another chain chomp and watch the next one to his right. Stomp the post all the way down when the chain chomp is facing to the right. This makes him crash through the bricks on your right, which allows you to pick up the first Star Coin and reach the midway flag.
Jump past a few more chain chomps and ignore the lone item box unless you want the coin inside. Use the water balls to get past some bullet bills, then spin jump to get rid of some clouds below. Take a Fire Flower from the right item box and use the green pipe.
Jump across the water balls to get the second Star Coin and jump to the far right wall. Hit two hidden boxes above you to get a 1up Mushroom, then use the pipe when the water ball is highest to return.
Go back left and carefully take the third Star Coin in between the chain chomps.
Keep right past more water balls and bullet bills to reach the goal!
Hit the moving item box for a Propeller Mushroom as you avoid the fuzzy, then collect some coins and avoid more fuzzies. Take another Propeller Mushroom from the item box and keep right, then watch the path of the first Star Coin between the fuzzies before grabbing it.
Jump on the next platform to start it moving and watch for fuzzies falling down to you from above and sneaking up from the left. Jump them as you go and touch the midway flag on your right.
Take a Propeller Mushroom from the left item box and jump past the fuzzies as they follow their tracks. Hit the far right item box of the bigger group moving across the next track for a Propeller Mushroom. Ride the blocks if you want to take things fast, otherwise jump up the stationary ledges.
Hit the P Switch if you want some more coins, then work your way up high to the blue ledge in the top left of these confusing tracks. Jump above the small flower to reveal a beanstalk, then climb on up.
Hit the P Switch and jump up the bricks for some coins and the second Star Coin, then drop down the pit on your right.
Head right to get the next platform moving, then jump the fuzzies as they fall and show up on your right. Duck on the left edge of the platform while the first fuzzy moves down past you. Quickly move right and jump to get the third Star Coin.
Wait on the right edge of the platform and jump as needed to dodge the fuzzies once more, then jump to the next platform above you. Wait on the red ledge under you to dodge the big fuzzy, then choose an item from the box and try to get back on the platform. Dodge the last of the big fuzzies and take a hidden 1up Mushroom in between the bricks. Finally, take a running jump to the goal up ahead!
Ride the tilt lift up (tilt to move it left or right) to some coins and an Ice Flower, then dodge some bullet bills as you come across a Fire Flower. Hit the lone brick for some coins and touch the red coin ring, then carefully dodge the big bullet bills. Grab the first Star Coin on your right and slide the tilt lift all the way left until it stops rising. Jump beside the wall to hit a hidden block, then use that block to get up over the ceiling and into a hidden pipe.
Take the second Star Coin and jump the gaps to touch the midway flag.
Try to dodge the bob-ombs as you ride another tilt lift through this tricky section. Try holding a bob-omb and touching another one with it to help make things easier.
Look for two cannons side by side on the right side of the room as your tilt lift rises. Jump to the moving brown ledge right underneath these two cannons and walk through the wall.
Run to the right past the bullet bills to reach the secret goal!
Take the Ice Flower on the way up and try not to get squished under the moving ledges as your tilt lift rises. Watch for some bricks on your left and set a bob-omb by these bricks in order to get the third Star Coin inside.
Continue your ride and jump against the left wall in the top corner for a hidden Fire Flower, then use the doors to face off against Ludwig.
Ludwig fires a magic shot that curves towards you as you move. He then jumps high into the air and tries to stay up in the air about three times before falling back down. As long as you keep moving, he shouldn't land on you.
You want to jump on his head after he lands or before he jumps in the first place. Of course you can also let your fireballs do the talking, if you have some.
Dodge the usual shell once Ludwig hides inside after each of your hits. Once you land three hits, the fight is over.
Take the Super Mushroom if you need it. Watch out for the barrel on your right as the broozer punches it at you, then bait him into punching through the white blocks in your way. Jump on him three times and grab the first Star Coin beyond those blocks.
Keep climbing past more broozers and their barrels.
Look for a broozer on your left after the three broozers below, then lure him down to your level. Jump over him and let him punch left through some hidden blocks. Lure him back out to the right and walk left through the hole in the blocks to reach a hidden door.
Take the Fire Flower near the left springboard while avoiding boos and hit the two bricks in the middle (among the coins) to create a pair of beanstalks. Climb up the left one and hit the yellow switch to create a few moving platforms. Bounce up to the platforms by using the springboards and continue your climb past more small and big boos. Move the springboard left to get a 1up Mushroom from the brick, then enter the door on your left.
Drop down to the ground and go through the door there.
Hit the yellow switch and grab the third Star Coin, then watch out for the fake item boxes flying at you. Take a Super Mushroom from the left box and use the door below you.
Run to your right and jump past some boos and coins to reach the secret goal!
Use the door at the top of this room.
Choose your item from the box, then fall past the boos as you follow the bending path of coins. Take the top right door at the bottom of the room to move on.
Lure the big boo down low to get the Second Star Coin above, then enter the next door on your right.
Jump the gap for a Super Mushroom and leap over a few more gaps, then take the 1up Mushroom from the left brick down low. Dodge the boos and crowbers as you take one more big jump to the goal!
There are four checkered spaces that you can walk on to get to the stages beyond. One of the spaces is taken by a Lakitu each time you move. If you get caught by him, then you get to fight some Lakitu.
Use the checkered blocks to bounce up high and collect the usual eight toad icons. Dodge the falling spinys as you go and open the chest to collect three Super Mushrooms.
Hit the switch to activate the platform, then jump on it and tilt to the right. For these platforms you don't need to be on them to move them, just tilt as needed. Jump over the koopas and enter the pipe above you.
Hit the item box for an Ice Flower and jump along the moving pipes while dodging bullet bills, gaps and piranhas. Take another Ice Flower from the next item box and keep right past more bullet bills, then watch for the big bullet bills above as you wait on the last green pipe. Jump against the wall to reveal an Ice Flower, then jump to the first Star Coin above and enter the shorter red pipe on your left.
Hit the switch and go right for some coins, the midway flag and an Ice Flower from the pair of item boxes to your right.
Ride a platform down and left as you hit the left item box and claim a 1up Mushroom. Ride the next platform right and another platform up, then jump left over the top of the screen for some hidden coins. Go back right and tilt left to move some new platforms closer to you. Jump right from the top platform to get the second Star Coin below, then tilt right once you land.
Jump to the moving pipes and tilt left to line up the next platforms. Jump to the fourth platform and tilt right so that you can reach the next pipe.
Jump the staircase of koopas and go down the green pipe that's not moving to get shot into the red coin ring. Dodge more koopas and bullet bills as you continue right and reach two pipes. If you're careful, then you can bounce off of the bullet bills to enter the green pipe (or just come back as Propeller Mario).
Walk left and bounce up the barrage of bullet bills to reach the third Star Coin above, then go back right to use the next red pipe.
Continue right and jump from the blue pipe to reach the goal!
Take the Fire Flower while dodging micro goombas and a fog enemy, then take the first Star Coin under the moving platform.
Keep right past another fog enemy and some coins above the checkered blocks, then take a Propeller Mushroom from the item boxes. Carefully move right past more fog enemies and micro goombas, then take the Fire Flower from the item box on the way. Go right and spin through a very cloudy area. Hit the P Switch early for some blue coins, then attack more goombas, koopas and a fog enemy before the midway flag.
Hit the top item box to get a Fire Flower and hit the pair of bricks on your right. Use the P Switch hidden in the left one and jump down to the temporary bricks. Collect the second Star Coin and avoid the fog enemies as you get back up to some more permanent footing.
Carefully cross more gaps among the fog enemies and koopas, then bounce against the wall near the checkered blocks for a hidden 1up Mushroom. Walk right and go through the right wall behind the lowest fog enemy to find the third Star Coin. Jump up the remaining ledges above you and bounce right to reach the goal!
This is a tough stage, if you want to make it much easier, then bring a Propeller Mushroom.
Jump on the parabeetle to get flown almost straight up and grab a Fire Flower from the item box. Take the Yoshi from the low cloud near the bump in the hill. Yoshi has the advantage of longer jumps and an extra hit, but you can't spin jump to clear the clouds while riding him.
The big parabeetles can't support you both, so they will slowly fall when you land on one. Use this to your advantage by jumping on the big parabeetle above the trail of coins that leads down to your first Star Coin for the stage.
Jump over a few more big parabeetles to see a low line of regular ones. Ride one of them up against the trail of coins in order to reach the second Star Coin up high.
Hit the lone brick up here for a 1up Mushroom, then take a Fire Flower from the item box. Cross some small parabeetles and look low as you come to a line of big parabeetles. You should see the third Star Coin poking out above some low clouds. Ride the last big parabeetle down to the Star Coin (but wait as long as possible before doing this), then jump to the small parabeetles.
Jump to the upper ledge if possible and go down the pipe, then jump right across the donut blocks to reach the goal!
If you enter this stage from World 7-6 above, then you will start out just before the boss door. This means that you will miss the Star Coins, but otherwise it can be a helpful shortcut.
Carefully jump past the spike post and take an Ice Flower from the top item box. Keep right past some dry bones and small spike posts. Break any of the middle bricks above and bounce off of the big dry bones to reach the first Star Coin up there.
Jump up the ledges and try to fall down the next shaft without sliding down the wall. Quickly rush right to the midway flag at the bottom, before the spike post hits you.
Beware of the fast spike posts as you take an Ice Flower, then attack a pair of sledge brothers and jump past one spike post (and note that there is a green pipe below your platform). Jump right as the next spike post retreats and quickly do a lower hop left to enter the pipe.
Wait on the ledge below as a spike post drops down on your right, then jump to the item box beyond and take the Ice Flower inside. Take the second Star Coin on your right and jump to the top ledge, then enter the pipe in the top right corner.
Jump right past more spike posts to collect a group of coins, then jump past another pair and watch the next trio. Jump past all three spike posts as they start to retract and take an Ice Flower for your efforts. Jump on top of the item box and wall-jump through the fake ceiling to find the third Star Coin.
Run right past a mass of spike posts and duck at the two wooden signs, then quickly jump across the moving platforms while dodging more spike posts. Take the Propeller Mushroom by the left wall and fight off the sledge brother, then enter the door to try your skills against Ludwig.
Watch for Ludwigs four-way spread magic shot as you ride one of three platforms. He jumps into the air and hovers a bit like his earlier fight before he lands on the platform under him.
For once, the shell attack is mostly useless after damaging him. His shell just stays on the current platform until he reappears from inside.
After two hits from you, he fires a pair of spread shots. So send him down to the bottom of this room with your last hit, before grabbing your seventh key and finishing World 7!
Use the quick links below to jump to the stage, shortcut or boss of your choice.
|World 8-1||World 8-2||World 8-3||World 8 - Podaboo|
|World 8 - Kameks Fortress||World 8 Boss - Kamek 1||World 8-4||World 8-5|
|World 8-6||World 8-7||World 8 - Airship||World 8 Boss - Bowser Jr|
|World 8 - Bowsers Castle||World 8 Boss - Bowser 1||World 8 Boss - Bowser 2|
Watch for falling rocks when the volcano in the background erupts (they can smash blocks) and keep away from the smoke approaching from the left. Hit the top right item box to claim a Fire Flower, then dodge buzzy beetles and a lava geyser as you jump quickly across some unstable platforms.
Take a Fire Flower from the pair of item boxes and watch out for a pair of geysers, then jump across the tilting platforms to get the first Star Coin (when the right edge of the longer platform is at its highest point). Jump another geyser and some buzzy beetles before you touch the midway flag.
Jump rapidly on the series of square ledges so that you don't sink into the lava below. Take a Fire Flower from the item boxes among the coins and pick up the POW Block. Go left a little until there are no rocks falling, then carry the POW Block right to some bricks on either side of a square ledge. Throw the POW Block and quickly take the second Star Coin that falls on your right, before a rock smashes the bricks and forces the Star Coin into the lava.
Pick up the pace a bit as you carefully jump a series of geysers on narrow ledges, while also dodging the falling rocks. Not to mention the smoke that's been chasing you through the whole stage. If you're careful, you can jump out to the side and back onto your small ledge just before a rock smashes into your head.
Do a running jump to the tilting platform (or a wall-jump) and another running jump over the wall of bricks. Now quickly break some bricks and wall-jump or bounce off of the springboard to reach the third Star Coin if you're not small. If you are small, then you need to hope that the rocks hit the bricks before the smoke catches you. Either way you need to move fast, and rush into the next pipe after collecting the Star Coin.
Run and jump across three more shaky ledges to reach the goal!
Head right past the wheels and rocks for some coins in the blocks, then enter the pipe on your right.
Jump the gap for a Fire Flower and head right past some goombas and a spike ball for a Super Mushroom. Keep right past more small and big spike balls and big goombas, then snatch a Fire Flower before the big spike ball destroys the next item box. Jump from the floating ledges above to touch the first Star Coin, then jump the lava to find the midway flag.
Jump right past more gaps as you touch a red coin ring, then hit the far right brick in the line to get a Power Star. Rush past the goombas for an Ice Flower, then carefully go under the pipes to get the second Star Coin hidden inside the fake wall.
Climb the hill to see where more spike balls are coming from, then walk right past an oddly placed pair of red ledges.
Drop right onto the wheels below, then run left through two fake walls and use the hidden pipe beyond.
Run and jump right across the wheels before throwing a POW Block, then grab as many of the coins as you can without hitting the lava to your left. Keep right past some goombas and use the pipe at the right end of the room.
Do running jumps past a few more wheels to reach the secret goal!
Drop right onto the wheels below and jump past some small spike balls and a big one. Walk through the fake wall on your right to find the third Star Coin tucked away inside, then use the pipe above.
Do a running jump from the last few wheels to reach the goal!
Beware of the lava waves as you snatch a Fire Flower from the left item box, then jump on a hanging platform to see that it sinks as you stand on it. Jump to make it rise once more, then linger on the left edge of the next platform to take the first Star Coin.
Carefully dodge some koopas as you jump lightly across more hanging platforms, then touch the midway flag on the other side.
Walk through the fake wall and watch the lava waves. Jump over the wave as it passes through the close edge of the winding path, then run down and jump up to the next high point. Repeat this until you jump on top of a ledge in this path, then jump off the right side of the ledge when the coast is clear. Quickly run left in between the lava waves to get the second Star Coin.
Jump back right past the ledge and over a sinking block, then jump on the hanging platform and take an Ice Flower from the moving item box. Attack the fire chomp as you cross some narrow sinking blocks, then let a wider one sink until bricks appear above you. Hit them for a Propeller Mushroom and fight off another fire chomp, then head right to spot the third Star Coin. Wait for a lava wave to pass your hill, then run down and jump to the Star Coin.
Quickly jump to the ledge above before the lava from the next wave touches you. Carefully jump right past another fire chomp and a number of sinking blocks, then enter the next pipe to your right.
Jump across the pair of hanging platforms here to land on the goal!
There is a bridge that you can walk across to get to the stages beyond. There are also some Podaboo jumping over the bridge. If you get caught by one, then you get to fight some Podaboo.
Take a breath and watch the pattern of the podaboo, since some jump higher than others. Carefully collect the usual eight toad icons, then go and open the chest to collect three Super Mushrooms.
Wait for the fire log before taking a Fire Flower from the item boxes, then jump left to a shorter one. Jump right up the moving steps as they get closer and wait for the platform to move under you. Jump left as it moves left and carefully leap over the fire log to collect the first Star Coin.
Keep climbing and take a Fire Flower just left of the next fire log. Climb the right shaft and go through the right wall to enter a hidden door, then choose your item and return.
Dodge the double-ended fire log and jump at the right wall to release a 1up Mushroom. Carefully jump to the platform above you (take the left path down below if you want an easier time reaching this platform) and continue left to a pair of item boxes. Ignore them unless you need a couple of coins, then jump up the stairs and wall-jump to the platforms above you. Jump right up more platforms and do a running jump left over a bigger fire log.
Head right past a small fire log and jump up to a moving platform. Carefully go left past each fire log, then jump up to more moving platforms. Stand on the bottom one for a safe pocket as they come together, then jump left to the pocket of coins. Jump right to the next group of coins and wait on the top left platform. Jump through a fake ceiling above you near the right side to use a hidden door.
Watch the long fire log and quickly jump over the bottom pair to reach a Fire Flower. Jump left to the moving platform and over the big fire log as it spins away from you. Quickly take the second Star Coin in here and return through the same door.
Use the midway flag, then do a running crouch left to get the third Star Coin above the fire log.
Jump left over the moving platform and stomp the brick beside the fire log to get a 1up Mushroom. Jump up for some coins near the next Fire Log and carefully time your jumps to the moving ledges. Take a Fire Flower from the left item box before you enter the boss door above.
Kamek causes all the blocks in this room to scroll to the left for this fight, so time your jumps carefully and don't get stuck on the left edge of the screen for long.
Kamek teleports around the room before firing a magic shot. If the shot hits you, then you will take damage like usual. If the shot hits a block, then the block will disappear (so don't stand on these targets) and be replaced with one or more enemies to distract you (or an item if you're lucky). Any thwomps can be deadly, because they will take out more blocks as they fall.
Try to stay up high if you can, because it's easier to jump down than climb up. Wait for Kamek to stop moving, then run over to him and jump on his head. If you can't make it in time, then prepare to dodge his magic shot.
Kamek fires two magic shots after you jump on him twice, but otherwise the pattern is the same. Once you score your third hit, the fight is over.
Pick up the light block and hit the yellow switch, then follow the bending trail of coins as you fall. Drop the block at the bottom and use the pipe on your right.
Watch for falling spike balls as you dodge the anglers, then take a Fire Flower from the middle item box. Swim up to the gap above you and jump out of the water, then roast the spikes on your left and take the first Star Coin.
Go right for more spikes to attack, then drop in the water once more and hit the right brick for another Fire Flower. Enter the pipe for a spiky cheep cheep and a pile of coins, then return to the previous room.
Swim right past more spike balls and anglers, then enter the pipe just beyond the coins.
Hit the item box for a Fire Flower while dodging the cheep cheep and jellyfish (they sink when you swim under them). Look high for a yellow switch and hit it to get rid of all the blocks around you. Dodge the bloopers that get released and hit the item box on your right for a Power Star, then notice how the water lights up all around you. Use this to your advantage as you grab the second Star Coin directly under you.
Take another Power Star from the next item box before your first one runs out, then swim right through the enemies and go down low. Hit the brick down here to carefully collect a 1up Mushroom, then dodge the jellyfish above as you enter the pipe. If you really want to make the next room easier, you can rush into the pipe while your second Power Star is still active.
Hit the left item box for a Fire Flower as you dodge the cheep cheep and jellyfish, then be careful of the bubble jets on both sides of this room. You should bait the jellyfish into sinking, then swim up and over them and repeat this as you work your way up. Look left below the highest bubble jet to find the third Star Coin, then enter the pipe above.
Jump left up the ledges and do some running jumps across the bricks to land on the goal!
Jump the geyser and dodge the bob-ombs while you move the tilt lift and take a Fire Flower. Continue your tilting while collecting the first Star Coin above.
Tilt right past a geyser and leap to the midway flag just beyond.
Watch out for bob-ombs and more geysers as you spot the second Star Coin down low. Grab a bob-omb and throw him into the Star Coin to collect it, just don't argue with game logic!
Carefully use the tilt lift to get past the geysers, then take a Fire Flower as you dodge some crowbers to the right. Tilt right as the track rises and grab the Fire Flower, then jump to the third Star Coin and keep your tilt lift moving so that you can land on it below.
Carefully tilt right past another geyser as you stop in front of a pipe, then line up properly and use that pipe.
Take a couple of running jumps to reach the goal in this last section!
Take a Propeller Mushroom from the left item box as you avoid the podaboo and start your climb away from the rising lava. Bounce past a koopa and another podaboo as you release another Propeller Mushroom, then carefully jump to the moving platform above as you dodge a trio of podaboos. Bounce or spin jump up on the left side to get the first Star Coin.
Hit the P Switch and bounce up the springboards to a koopa on your left, then jump over him and spin jump to the second Star Coin above the lava.
Enter the pipe above you and touch the midway flag on the other side.
Jump up the left ledges and jump across the swinging block to continue your climb. Take a Propeller Mushroom from the left item box and swing on the chain before leaping past a podaboo. Jump up to the red coin ring and keep working your way higher past some koopas. Jump past some chains into a section with another swinging block, then quickly spin jump above it on the left side to get the third Star Coin.
Rush under without touching the rising lava and jump on the right side of the swinging block, then quickly enter the pipe above you.
Jump up the ledges on your right and leap over a small lava pool to reach the goal!
You can reach this stage by finding the secret goal in World 8-2, which is detailed above.
Jump on the boney platform to start it moving along the track. Hit the right item box from the first pair to claim a Fire Flower for yourself, then stay closer to the back as you jump a pair of geysers in between some bumps on the first downhill rush. Quickly jump two geysers on the next downhill section, followed by three more geysers between some bumps.
Leap off at the end and ride the next platform above you. Take a Super Mushroom from the left item box, then carefully jump over a trio of lava pits as your platform dips down into them. Jump a pair of geysers and look for the first Star Coin down low as your platform dips into the lava a couple of times.
Clear another geyser and one more lava spot, then jump two more geysers. Use the pipe on your right and touch the midway flag on the other side.
Hit the lone item box and quickly grab the Fire Flower, then ride the platform downhill and over two jumps. Grab the second Star Coin above the twin geysers in the second jump.
Hit the red coin ring before trying to collect the red coins at high speed. Go along a bumpy path and over one more jump before you reach solid ground once more. Jump up the ledges and walk through the left wall to get a hidden Fire Flower, then ride the next platform down as you jump a geyser. Stay near the front so that you can take the third Star Coin and quickly jump to the platform above.
Ride the weaving pair of platforms past the last six geysers as you make one final desperate jump to the goal!
Use the giant screw to lower the block in your way, then jump the mecha-koopas and stomp the crates for a Propeller Mushroom. Carefully weave through the cannonballs (that should be familiar to any Super Mario Bros 3 fans) and bounce off one to reach the first Star Coin above.
Stomp the far right crates to release another Propeller Mushroom as you dodge the bigger cannonballs. Head right past more cannonballs and stomp the far right crates before the big cannonballs. This reveals yet another Propeller Mushroom, so you better take the hint and use it!
Duck under the big cannonballs in between turning the giant screw to get across the next pit. Look at the big cannons up ahead and notice that one of them is green. Wait for that pipe to turn upright, then enter it.
Use the screw to lower a trio of platforms, then grab the coins as you jump across them. Use the next screw to get across the grey blocks and use the pipe to your right.
Dodge the mecha-koopa and wall-jump from the left to reach the screw. Use it to reveal a pile of coins below, then jump to the red coin ring and use the next screw to move a block closer to you. Keep right to a pair of screws, then use the first one to raise a block in your way. Quickly jump to the second and twist it to move your platform to the midway flag (the screw above you releases some coins).
Jump to the next screw and turn it to get under the second Star Coin, then jump carefully up to it.
Return to the screw and wind it to get past another mecha-koopa (carry him right if you don't have a Propeller Mushroom to throw him at the Star Coin) for some coins. Take a Super Mushroom from the left item box and turn one more screw to push the grey blocks apart, then jump across them and start winding another screw. See that the third Star Coin lowers on your right, then jump over to it and do a quick spin jump out the other side as Propeller Mario. Smash the far right crate to get an Ice Flower before you enter the pipe.
Bowser Jr finally trades up for a clown copter that would fit Bowser himself.
Watch as he drops an explosive spike bomb that slowly rolls around. You want to stomp the ground when this ball is close to Bowser Jr and rolling in his direction. This launches the bomb into the air and hopefully right into Bowser Jr.
After scoring your hit this way, you get to dodge two of his curving fireballs that burn on the ground. Try to lure them into the walls instead to get rid of them. You can also use your ice balls to destroy the fireballs or help to put out the fires that they leave behind.
After hitting Bowser Jr with two bombs, he drops a larger bomb and shoots three fireballs at a time. You want to stomp quickly to get that last bomb to hit him, or to allow you to run under it. A wall-jump can also help you get over the bomb if needed.
After you hit him for the third time, the fight is over!
You will likely lose a few lives on this stage and the boss, so be sure to do a normal save before playing it.
Jump a podaboo before taking an Ice Flower, then jump a few more and dodge a fire log. Take another Ice Flower above the fire log, then go right and hug the left wall to reach a pair of bricks below you. Hit the left one and use the P Switch inside. Quickly follow the blue coins past more fire logs to find a 1up Mushroom above the far right coins.
Move past a few more fire logs as you jump up some ledges, then hug the right wall to avoid a podaboo. Carefully jump across the bone platforms as they shake and sink, then ride one of them down to the first Star Coin. Just be sure to jump to your right before you hit the lava.
Keep right past a few more platforms and podaboos, then enter the red pipe ahead of you.
Carefully work your way right across the bone platforms as the camera follows you down. Jump with precision to a small platform on the far right by a fire log to get it sinking, then jump left over the fire log and back right to the platform as you collect the second Star Coin.
Continue your trip down this room until you meet up with a dry bones at the bottom and use the pipe there.
Touch the midway flag and enter the large green doors.
Dodge the fireballs in groups of five or freeze them as you proceed right to the next room.
Watch as Bowser takes a step or two towards you before shooting a fireball, then a couple steps back and another fireball. He sometimes sprays a group of fireballs as well, so keep your distance and jump through the gap in this case.
Wait until he puts his head down low and leaps high into the air, then run under him and hit the red switch to end this short, familiar and simple fight. You can also use about 28 fireballs to get rid of him.
Oh yeah, now this is more like it!
Jump Bowsers fireballs as they clear a path for you and take the Super Mushroom above, then keep right and lure the fireballs high for a Fire Flower, or low for more coins. Keep Bowsers fireballs high at this point so that you can claim the third Star Coin a bit easier.
Watch for a goomba up high while taking the 1up Mushroom, then ride a slow platform down. Take the Propeller Mushroom while Bowser jumps down to your level, then beware of the lava waves as you jump right across the moving platforms. Duck under one of them to get past a wall and keep an eye on the lava waves!
Work your way past the final platforms to see a much larger switch under the real princess. Hit this switch to end the fight, then sit back and watch the ending!
You now have the ability to save your game in between stages from the pause menu on the map screen (Save replaces Quick Save in the menu). World 9 is now unlocked as well. Be sure to read the Secrets section below to see how to unlock the stages in World 9.
You can also see how many stars you have earned for your save file and if they're sparkling or not. Once again, the Secrets section will explain more on this.
The stages in World 9 have extra challenge and no midway flag, but on the plus side you can save your game between each stage.
Use the quick links below to jump to the stage of your choice.
|World 9-1||World 9-2||World 9-3||World 9-4|
|World 9-5||World 9-6||World 9-7||World 9-8|
Bounce right for some coins and kick a shell at the item box for an Ice Flower. Keep right past more goombas and koopas, then carefully cross some spinning blocks. Take another Ice Flower above the green block, then move right for a tricky jump. You need to jump off the spinning yellow block, and bounce off the top koopa of the trio, then touch the first Star Coin in the air. Failing all of that, you can always come back to this stage as Propeller Mario, or freeze the koopa on the ground for some extra height.
Bounce off of more koopas to find a pair of green and yellow spinning blocks. Get to the top of the green block and bounce off of the koopas in order to snag the second Star Coin.
Beware of the koopa as you jump up the stairs, then dodge the fireballs from some piranhas. Take an Ice Flower above you and carefully move past two more piranhas and some spinning blocks. Dodge the third piranha and go down the pipe that it sprouted from.
Jump to the spinning red block and watch the koopa flying low to your right. You want to bounce off of him and land on the nearby platforms with the third Star Coin among them. Of course the easy way out is to come back down here as Propeller Mario, but in either case you want to use the pipe above once you're done here.
Dodge the fireballs until you can jump past the pair of piranhas that block your way with long pipes. Jump past more koopas and steps to reach a large yellow block. Bounce off of a koopa to reach the block, then bounce off of another koopas to land on the goal!
Remember that you can swim under the jumping fish if you have to, just be careful not to go too low or you'll lose a life.
Dodge the jumping fish as you bounce across the koopas, then hit the highest item box to reveal an Ice Flower. Jump rapidly on the sinking platforms to continue right, then let one sink enough to get the first Star Coin underneath.
Hit the far left brick of the group ahead of you to get a 1up Mushroom, then drop a shell in there to clear out the rest and earn another Ice Flower. Jump from the tree to a large sinking platform, then ride it down so that you can use the pipe on your right.
Swim high while the fish has his back turned and power through the top bubble jet. Collect the second Star Coin and quickly swim over to the top right pipe.
Swim right past some koopas and hit the trio of item boxes for an Ice Flower and a P Switch. Use the P Switch for some coins and bounce right off of a koopa to collect more coins through the fake wall on your right. Keep moving past some blocks that rise and sink, while also spreading out into bridges and shrinking into single blocks.
Take an Ice Flower from the lone item block down low as you pass more koopas and piranhas, then carefully knock a koopa down and carry his shell right. Kick the shell at the bricks that are in your way when the bridges are down, then stop the shell and kick it at the next set of bricks. Walk or slide on through as you avoid the same old jumping fish and pick up the third Star Coin.
Finally bounce off of a series of koopas to reach the goal!
The bullet bills in this stage are heat-seeking. These flashing versions follow you wherever you go and can even completely change directions from left to right and back again. You want to move fast and jump on them as needed.
Hit the middle item box for an Ice Flower as you dodge some bullet bills. Bounce to the brick above the springboard to reach a 1up Mushroom, then stomp the POW Block on your right to let loose some coins. Keep right past some koopas and more bullet bills as you jump four gaps. Look down low in the fourth gap to spot a green pipe down in the clouds, then go inside.
Hit the P Switch and jump right over the green area, then drop through the purple area to the bottom right corner. Rush left to the middle section and wall-jump up the first Star Coin, then use the bottom and top right pipes to return.
Jump to the platform above and look above the left edge to find another pipe in the clouds, then bounce off of a bullet bill or two in order to get inside it.
Hit the right item box for a P Switch, then hit it and run right with all that you've got. Follow the trail of coins, run over the small gaps and leap the wall. Keep running so that you can leap from the final bricks and collect the second Star Coin, before you fall back down. Returning to this stage as Propeller Mario will help you here.
Hit the bottom right item box for an Ice Flower and jump right across some moving platforms as you attack some big bullet bills. Bounce off of one or two as you touch the third Star Coin up high, or return to the stage as Propeller Mario for an easier time.
Use the remaining giant bullet bills to help you cross a few more moving platforms (plan your jumps carefully), then enter the pipe that shows up to your right.
Jump right and lure a pair of bullet bills towards you, then bounce off of them to reach the goal!
Watch the bob-ombs and fireballs from piranhas as you take an Ice Flower from the left item box. Release a 1up Mushroom from the left brick up high, then watch for more bob-ombs. Get down low on the yellow pipe and hit the left item box for another Ice Flower. Jump through the moving blue pipes and throw the POW Block to clear out the bob-ombs. Freeze or bounce off of a bob-omb and wall-jump off of the right blue pipe as it dips lower, then collect the first Star Coin above.
Jump past the same blue pipe as it rises, then carefully jump past the piranhas as you dodge their fireballs. Take an Ice Flower from the left item box ahead of you and jump over the red and green pipes. These platforms sink when there are two or more things on top (items, enemies, coins, players, etc). Let the platform on the right sink enough that you can throw an bob-omb or ice cube at the second Star Coin. You could also wall-jump off of the green pipe or try returning to this stage as Propeller Mario.
Hit the left item box above the yellow pipes for another Ice Flower, then throw the POW Block to take out a few more bob-ombs. Cross a lighter platform and wait for a piranha to come out of the green pipe to your right. Freeze this piranha in order to use the red pipe.
Take the third Star coin and jump right to the moving blue pipe, then take another jump to the goal!
Dodge the penguins and hit the yellow switch on your right to create a moving platform. Ride that platform up as you jump over more penguins, then grab a Penguin Suit from the left item box. Hit the lone brick on your left if you want a 1up Mushroom, then jump right up some ledges and go up the small hill. Take another Penguin Suit at the top before jumping up some more ledges. Jump right over the penguins and slide down the next hill, then quickly jump to the first Star Coin above you.
Work your way left past more penguins and jump up a series of ledges, then do a wall-jump off the ledge under the second Star Coin. Move right slightly in the air to land on the small block, then jump over to the Star Coin.
Hit the yellow switch on your right to reveal another moving platform, then ride it up for another Penguin Suit in the left item box. Avoid the fuzzies or freeze them before you work your way up past the track to more ledges on your left. Check the left item box for another Penguin Suit, then ride one of the bricks and freeze the fuzzy in the bottom right corner. Use the ice cube as a platform on your next pass to reach the third Star Coin above.
Keep climbing and use the koopa to take out a fuzzy. Freeze the rest of them, or jump to the small blocks as you reach the next pipe.
Jump right and ride one of the bricks along the track, then jump to the goal on your right!
This stage has platforms that dip into lava, so time your jumps carefully! You can also stand on one platform and jump straight up before it dips down into the lava. This lets you set up your next jump more easily.
Jump across a pair of platforms and take the Fire Flower from the item box. Jump the geysers and one more platform to reach a 1up Mushroom in the top brick. Jump to a pair of circling platforms and make sure that you don't land in the lava under the second one. Jump low to pass through a fake wall and find the first Star Coin.
Leap across four more narrow platforms and a geyser, then take another Fire Flower from the left item box. Carefully time a running jump to the wide platform ahead, then quickly do another running jump to hit the P Switch. Take some of the coins and jump more geysers, then watch out for a fire chomp.
Collect a Fire Flower from the left item box as you dodge the geyser below, then jump right past more geysers and another fire chomp. Make sure the coast is clear of fire chomps and a geyser, then wall-jump between the L-shaped ledge to get the second Star Coin.
Take some coins from the bricks if you want them and leap a few more geysers. Wall-jump up to the red coin ring, then follow the trail down, across some donut blocks and over some more geysers. Take a Fire Flower from the left item box as you fight off another fire chomp, then carefully jump on the next two platforms as they emerge from the lava.
Take a breather on solid ground as you wait for the next geyser to die down, then notice the small platform that it was hiding. You need to jump to this platform without landing in the lava, then quickly jump right when the platform is lower to reach the third Star Coin (all before the geyser returns). This is so much easier if you return as Propeller Mario.
Jump back when there are no fire chomps as the platform rises, then quickly jump to solid ground and enter the pipe to your right. Finally, jump across the pair of circling platforms to reach the goal just ahead!
For this very difficult stage you need to worry about fireballs melting the ice cubes that hold invincible munchers inside. Some less deadly coins are also trapped in ice cubes, so feel free to rescue them. You will find it much easier if you play this stage as Fire Mario. Remember that you can also jump into the air to bait the piranhas into shooting fireballs higher.
Jump over the first piranha and wait for the fireball from the next few before you jump to the taller pipe. Take a Fire Flower from the item box and a 1up Mushroom from the brick above. Keep right and carefully take the first Star Coin above the frozen coins by using a running jump or wall-jump.
Head right and watch for the piranha shooting three fireballs at once, then jump on top of his pipe and take a Fire Flower from the middle item box. Try to bait the piranhas into burning the spike balls (stand next to them) to release the goombas inside, then carefully continue right up a staircase of frozen munchers. Take a Fire Flower from the right item box as you watch your footing on the frozen coins.
For this tricky part you want to first rush right and use your fireballs on the five piranhas peeking out from the upper pipes. With them out of the way you can go back left a bit, melt some frozen coins and take the second Star Coin below you. If you don't have fireballs, then you should run and slide past the five piranhas.
Quickly jump to the moving platform with the fire brother before he melts away all of your frozen coin ledges, then kill him and jump to the trio of floating coin ice cubes. Wait for the next fire brother to melt a bit of the coins below, then kill him quickly and look left. Drop down and use careful wall-jumps to earn the third Star Coin below.
Jump to the next set of frozen coins and do one more running jump to reach your old friend, the goal!
Bounce off of the clouds below to release a Propeller Mushroom from the left item box (watch out for fuzzies), then keep bouncing right past a circle of coins (take the propeller block if you need it). Hit the bottom pair of item boxes for a Propeller Mushroom and a Mini Mushroom, then carefully take the first Star Coin above.
Hit the flying item boxes to release some 1up Mushrooms, then choose your item up high and hit the right item box below for another Mini Mushroom. Hit the P Switch by using a spin jump so that you don't get squished among the bricks, then carefully bounce from one of the higher clouds to get the second Star Coin trailing behind some fuzzies.
Bounce past more coins and fuzzies as you release a Mini Mushroom from the first pair, then get high above the bricks and white blocks as a gigantic bullet bill crashes through them all (he can't be killed). Collect the coins as another gigantic bullet bill shoots down through the coins shaped like him and another shoots up through the next group of coins.
Bounce down low under the item boxes to avoid another gigantic bullet bill, then release a Mini Mushroom from the second pair of item boxes and a Propeller Mushroom from the third pair. Bounce up high on top of the white blocks and wait on the four bricks as two gigantic bullet bills clear a path for you.
Drop under the bricks to get the third Star Coin, then bounce right and hide in one of the alcoves. Watch as the final gigantic bullet bill flies over you, then jump right to the final goal of the game!
The game has a few secrets that can be unlocked according to the methods below.
There are 14 secret goals to be found in the game.
Use the quick links below to jump to the stage of your choice.
|World 1-3||World 2-4||World 2-6||World 3 - Ghost House|
|World 3-4||World 3-5||World 4 - Wendys Fortress||World 4 - Ghost House|
|World 5 - Ghost House||World 6-5||World 6-6||World 7 - Ludwigs Fortress|
|World 7 - Ghost House||World 8-2|
Once you beat the first eight worlds of the game you will unlock world 9. World 9 has eight stages inside and these stages only appear by finding all Star Coins in the previous eight worlds. World 9-1 appears when you find all Star Coins from world 1 for example.
To really show that you've mastered the game, there are five possible stars that you can earn for your save file according to the criteria below. They're really just for bragging rights, but a nice extra touch.
If you're really good, then you can make the stars on your save file sparkle like the vampire in that movie series, Blade.
You must make sure that the green Super Guide box doesn't appear on any stage. Regardless of whether or not you use it, you can't even allow the box to APPEAR. This also means that once you've earned the sparkle stars, you can lose them if you make the Super Guide box appear on any stage and save your game afterwards.
This means that the best that you can possibly do is have three sparkling stars after you beat the game once (worlds 1 to 8). Then you will get the final two stars by finishing the world 9 stages and collecting all of their star coins.
Once you finish the first eight worlds of the game you will unlock the ability to save anywhere on the map screen. This saves you having to replay a fortress, castle or airship stage to trigger a normal save. Save now replaces Quick Save in the pause menu.
Once you earn 99 lives in the game Mario loses his hat. Once you lose one more life he gets his hat back. He will lose the hat each time you get back up to 99 lives. This just makes Mario look a little different, he doesn't take any extra damage like he did in Super Mario 64.
There was a rumour that you can get platinum stars by never losing a life even once through the whole game. It has been proven fake, so don't waste your time on this one unless you just want the personal challenge.
Big thanks go out to all who have contributed new information or helped to confirm things that I was unsure of.
Benjamin Harrison Brian White casper884Light Charlotte Dorlaque Greg Gibson Josh Tullos MabinogiFan mariowiki narfboy2002 Nevaq Noctiluca PinkKitty ratiosu728 Ryan Colson Ryan Schafer sixfortyfive Stephen Ng Stephen Prunier Tara Mcvey TheMario91 Volt7x
For a little while now I've had a paypal link in all my FAQs at the very bottom here. Mainly as a small experiment since a few other FAQ authors have also had the same idea.
I had a few people email me before I put this link in because they wanted to send money, so it's here for those people.
For the record I've received about $87 (which works out to a bit more in Canadian lol) last I checked, so I've been getting cases of pop and making some excellent progress on a few FAQs.
If you don't want to send money or can't then send me an email, it's nice to hear what people thought about my work and there's always room for improvement.
My email address is fecalord (AT) gmail (DOT) com, and the paypal address is listed below.
For those that want to contribute, you can use paypal at the following address:
fecalord2002 (AT) yahoo (DOT) ca
Many thanks, and I hope you continue to use my work!