Credit/Logbook Guide by BJ Myers

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    Credit/Logbook Guide by BJ Myers

    Version: 0.5 | Updated: 01/02/10 | Search Guide | Bookmark Guide

    Introduction

    In 2002, Nintendo and Retro Studios began a new chapter in the Metroid saga with the release of Metroid Prime. It had been 8 years and 2 consoles since the previous Metroid release, and the shift to a 3D, first person adventure had many fans worried. However, Metroid Prime was a phenomenal success, due to its captivating graphics, deep storyline, and expansive gameplay. A sequel, Metroid Prime 2: Echoes, was released two years later, and was met with much the same reaction.

    When Nintendo announced their new system would have motion controls, gamers were again skeptical about the way the face of gaming was about to change. Then, in 2007, Metroid Prime 3: Corruption was released, and used the point-and-shoot nature of the Wii motion sensor to create a first-person experience like none other.

    Near the end of 2008, Nintendo announced that several of its Gamecube titles would be upgraded to take advantage of the Wii control system and be rereleased as their "New Play Control" series. Fans rejoiced to find that the first two titles in the Metroid Prime series were slated for an upgrade. But Retro Studios surprised us all when it announced that it would be releasing the entire trilogy on a single disk, with motion controls and an integrated reward system for each game.

    The purpose of this guide is to assist Metroid Prime fans in obtaining all the credits and logbook scans in Metroid Prime Trilogy. Some are easy to obtain, some are impossible to miss, and some are difficult to imagine finding on your own. Good hunting!

    -BJ Myers

    Frequently Asked Questions

    Q. What are the credits and how do you get them?

    A. There are seven types (colors) of credits in Metroid Prime Trilogy.

    ColorHow to EarnGame(s) Earned
    OrangeDefeat bossesMetroid Prime
    PurpleDefeat bossesMetroid Prime 2: Echoes
    SilverCollect Artifact/Temple KeysMetroid Prime & Metroid Prime 2: Echoes
    RedScan creaturesMetroid Prime 3: Corruption
    BlueScan lore entriesMetroid Prime 3: Corruption
    YellowDefeat bosses and complete major objectivesMetroid Prime 3: Corruption
    GreenComplete special/hidden objectivesMetroid Prime 3: Corruption

    Note that green credits are not earned directly; rather, you earn "Friend Vouchers" which can be traded for green credits over the Nintendo Wi-Fi Connection.

    Q. What are the credits used for? How many do I need?

    A. Credits can be used to unlock concept artwork, dioramas, soundtracks, and a few other bonuses. In order to unlock everything, you'll have to collect every credit available of each type, except for green credits.

    Q. Why don't I have any Green (Friend) Credits? I've done some of the things required to earn them!

    A. Green credits cannot be earned directly - you must receive Friend Vouchers from another player and convert them to Friend Credits. If you don't know anybody with the game, check out the GameFAQs message boards to see if you can find somebody that will trade Friend Vouchers with you.

    Q. Do I have to play each game on every difficulty level to get all the credits?

    A. No. You can obtain all the credits for Metroid Prime and Metroid Prime 2: Echoes on your first playthrough of the game, regardless of difficulty level. For Metroid Prime 3: Corruption you can obtain most of the credits on your first playthrough, but some credits can only be obtained by defeating bosses on Hypermode difficulty.

    Q. Are there any missable credits? Can I go back and get the ones I've missed later?

    A. This depends on the game. For Metroid Prime and Metroid Prime 2: Echoes, most of the credits will be awarded for accomplishments that are required to beat the game; in other words, you will always get these credits. There is one credit for Metroid Prime that requires completing your logbook, and since some scans are missable, you may have to replay the game to get this credit. In Metroid Prime 3: Corruption credits are awarded for a variety of actions, scans, and accomplishments, many of which are missable. However, in all of these games, you retain your logbook scans and credits when you replay each game, so you can focus on the ones you missed the second time around.

    Q. Why are most of the extras "locked"?

    A. In addition to having the required credits to purchase the extras, you must accomplish certain tasks within each game to unlock the extras for purchase. All of these tasks are required to beat the game, so you don't need to worry about missing any of them. By the time you've beaten all 3 games, everything will be unlocked and available for purchase.

    Orange Credits

    Orange credits are awarded for defeating bosses. Since no bosses are optional, all of these credits will be earned over the course of any playthrough. There are a total of 10 orange credits.

    Parasite Queen Defeated
    Hive Mecha Defeated
    Plated Beetle Defeated
    Incinerator Drone Defeated
    Flaaghra Defeated
    Sheegoth Defeated
    Thardus Defeated
    Omega Pirate Defeated
    Meta Ridley Defeated
    Metroid Prime Defeated

    Silver Credits

    Silver credits are earned for acquiring artifact keys and collecting logbook scans and items. Most of these are earned as a result of beating the game, but a few require a little more effort. There are 16 silver credits available in Metroid Prime.

    Pirate Frigate Escaped
    50% of Logbook Downloaded
    100% of Logbook Downloaded
    100% of Pickups Acquired
    Artifact Acquired (x12)

    Unlockables

    The following extras are unlocked for purchase by reaching milestones in Metroid Prime.

    World Gallery unlocked for purchase - Acquire Varia Suit
    Biology Gallery unlocked for purchase - Acquire Gravity Suit
    Samus Gallery unlocked for purchase - Acquire Phazon Suit
    Extra Gallery unlocked for purchase - Complete Metroid Prime
    MP1 Fusion Suit unlocked for purchase - Complete Metroid Prime

    Purple Credits

    Purple credits are awarded for defeating bosses. Since no bosses are optional, all of these credits will be earned over the course of any playthrough. There are a total of 15 purple credits.

    Dark Alpha Splinter Defeated
    Bomb Guardian Defeated
    Jump Guardian Defeated
    Dark Samus Defeated
    Amorbis Defeated
    Boost Guardian Defeated
    Alpha Blogg Defeated
    Grapple Guardian Defeated
    Chykka Defeated
    Spider Guardian Defeated
    Power Bomb Guardian Defeated
    Dark Samus Defeated
    Quadraxis Defeated
    Emperor Ing Defeated
    Dark Samus Defeated

    Silver Credits

    Silver credits are earned for acquiring dark temple keys; all of these will be earned as a result of beating the game. There are 18 silver credits available in Metroid Prime 2: Echoes.

    Dark Agon Key Acquired (x3)
    Dark Torvus Key Acquired (x3)
    Ing Hive Key Acquired (x3)
    Sky Temple Key Acquired (x9)

    Unlockables

    The following extras are unlocked for purchase by reaching milestones in Metroid Prime 2: Echoes.

    Storyboard Package unlocked for purchase - Acquire Dark Beam
    Sketch Package unlocked for purchase - Acquire Light Beam
    Creature Package unlocked for purchase - Acquire Dark Suit
    Character Package unlocked for purchase - Acquire Light Suit
    Boss Package unlocked for purchase - Complete Metroid Prime 2: Echoes

    Red Credits

    Red credits are awarded for scanning creatures. There are a total of 109 red credits, one for each creature in the logbook. For a list of creatures and details on where and when to scan them, refer to the Metroid Prime 3: Corruption logbook section.

    Blue Credits

    Blue credits are awarded for scanning lore entries, as well as a few special events on the G.F.S. Olympus. There are a total of 51 blue credits: one for each lore entry in the logbook, plus 3 more on the Olympus. The three special credits are detailed here; for a list of lore entries and details on where to scan them, refer to the Metroid Prime 3: Corruption logbook section.

    GF Troopers Saved

    G.F.S. Olympus: Port Observation Deck

    Two Galactic Federation troopers will be attacked by Pirate Militia in this corridor. You must defeat the two space pirates and save both GF troopers in order to earn this credit.

    GF Trooper Saved

    G.F.S. Olympus: Xenoresearch Lab

    A federation trooper is under fire, pinned down by two Crawltanks. Destroy the Crawltanks before they break through the trooper's defenses to earn this credit.

    GF Trooper Saved

    G.F.S. Olympus: Repair Bay Shaft

    When you enter Repair Bay A, a brief cutscene will show you a GF trooper under attack by a squad of Aeromines. Quickly get the Missile Launcher, open the bay doors, and destroy the Aeromines to save the trooper and earn this credit.

    Yellow Credits

    Yellow credits are awarded for defeating bosses, completing major objectives, and a few optional tasks. There are a total of 52 yellow credits: 34 can be earned on Normal or Veteran difficulty, while 18 must be earned on Hypermode difficulty.

    Normal/Veteran Credits

    These credits are for defeating bosses or completing objectives required to finish the game, so they will all be earned on any playthrough on Normal or Veteran difficulty.

    Berserker Lord Defeated
    Meta Ridley Defeated
    Rundas Defeated
    Korrak Defeated
    Generator Destroyed (x2)
    Mogenar Defeated
    Steamlord Defeated
    Defense Drone Defeated
    Ghor Defeated
    Berserker Lord Defeated
    Seed Shield Destroyed
    Helios Defeated
    Gandrayda Defeated
    Metroid Hatcher Defeated (x3)
    Defense System Obliterated
    Commander Squad Defeated
    Omega Ridley Defeated
    Dark Samus Repulsed
    Aurora Unit 313 Defeated

    Hypermode Credits

    These credits are for defeating bosses on Hypermode difficulty. Since they are required to finish the game, they will all be earned on any playthrough on Hypermode difficulty.

    Berserker Lord Defeated
    Meta Ridley Defeated
    Rundas Defeated
    Korrak Defeated
    Mogenar Defeated
    Steamlord Defeated
    Defense Drone Defeated
    Ghor Defeated
    Berserker Lord Defeated
    Helios Defeated
    Gandrayda Defeated
    Metroid Hatcher Defeated (x3)
    Commander Squad Defeated
    Omega Ridley Defeated
    Dark Samus Repulsed
    Aurora Unit 313 Defeated

    Juggling Bonus - 10

    G.F.S. Olympus: Docking Bay 5

    When you dock with the Olympus at the beginning of the game, there is a training drone for target practice. Score at least 10 points to earn this credit. You can't come back after you leave the Olympus, so be sure to do this before you move on!

    All Troopers Survived

    Pirate Command: Transit Station 0205

    During the escort mission, keep all 12 demolition troopers from perishing. This is definitely one of the harder credits to earn, since you have to know when and where the pirates will appear to be able to protect the troopers. Use Hypermode a lot. Shade Tail's Friend Voucher/Credit FAQ includes an excellent strategy written by fightnightM, which should help you through if you're having trouble.

    Red Phaazoids

    After destroying the Leviathan Seed on each world, Phaazoids will begin to pop up in various parts of the planet. Among these are rare Red Phaazoids, which will drop a yellow credit when defeated. To defeat the Phaazoids, blast them with the Hyper Beam until they divide, then destroy each of the smaller Phaazoids. The locations of the Red Phaazoids are always the same and are listed below.

    Bryyo Cliffside: Grand Court
    Bryyo Thorn Jungle: Jousting Field
    Bryyo Fire: Gel Processing Site
    SkyTown, Elysia: Construction Bay
    SkyTown, Elysia: Hoverplat Docking Site
    Eastern SkyTown, Elysia: Concourse Ventilation
    Pirate Command: Transit Station 0204
    Pirate Research: Metroid Creche
    Pirate Research: Proving Grounds
    Pirate Mines: Phazon Harvesting

    Green Credits/Friend Vouchers

    Green credits are a little different than the others, in that you do not earn them directly. Rather, you earn "Friend Vouchers" which must be traded over the Nintendo Wi-Fi connection to convert them to green credits. There are a total of 26 friend vouchers in the game, but only 15 green credits are required to purchase all the extras, so it's not a problem if you miss a few.

    Juggling Bonus - 20

    G.F.S. Olympus: Docking Bay 5

    When you dock with the Olympus at the beginning of the game, there is a training drone for target practice. Score at least 20 points to earn this voucher. You can't come back after you leave the Olympus, so be sure to do this before you move on!

    GF Trooper Saved

    G.F.S. Olympus: Lab Access

    Shoot the flashing point above the door to seal the room and save the trooper.

    Flawless Escape

    Norion: Cargo Dock C

    Do not get hit by any of Ridley's attacks during your escape through the Morph Ball tracks. Ridley will attack twice; you must avoid him both times.

    Shortcut Discovered

    Bryyo Fire: Imperial Hall

    In the Gel Cavern, one of the fuel gel spouts on the ceiling is hiding a Morph Ball tunnel that leads back to the Imperial Hall. Freeze the fuel gel with an Ice Missile and go through the tunnel to get this voucher.

    Icy Reptilicde

    Bryyo: Various Rooms

    Just after a Reptilicus throws its chakra at you, freeze it with an Ice Missile. If done correctly, the chakra will shatter the Reptilicus when it returns.

    Perfect Execution

    Bryyo Thorn Jungle: North Jungle Court

    Release all three levers in this room without the Aerotroopers pushing any of them back. Two new troopers tend to appear each time you release a lever, so use Hypermode to defeat them before moving on to the next one.

    Exterminator

    Bryyo Seed, Elysia Seed, or Pirate Homeworld Seed

    In one of the Leviathan seeds, destroy all of the small creatures crawling around the floor of the landing chamber. You can only earn this credit once, but it can be in any of the three Leviathan seeds.

    Stylish Kill

    SkyTown, Elysia: Skybridge Hera

    As you cross this bridge, don't destroy the Steamlord or any of the Steambots. When the bridge falls down behind you, the bots will go with it, earning you this voucher.

    Bowling for Bots

    SkyTown, Elysia: Various Rooms

    Use the Boost Ball to knock down at least 4 Tinbots in a row.

    New Area Discovered

    Eastern SkyTown, Elysia: Skytram East

    Take the tram from SkyTown to Eastern SkyTown. You must do this to finish the game, so you will always get this voucher.

    New Area Discovered

    Bryyo Ice: Warp Site Bravo

    Take the warp from Bryyo Fire to Bryyo Ice. You must do this to finish the game, so you will always get this voucher.

    Crash Landing

    Elysia: Various Rooms

    Use the Plasma Beam to burn away an Aerotrooper's armor, then use the Grapple Lasso to pull the trooper's jet pack off. After you destroy the Leviathan on the Pirate Homeworld, you won't see any more Aerotroopers, so you have to get this voucher before that point.

    20 Commandos Defeated

    Pirate Homeworld: Various Rooms

    Defeat a total of 20 Pirate Commandos (not all at once). Since Commandos show up frequently on the Pirate Homeworld, this voucher isn't hard to get.

    Harvester Destroyed

    Pirate Mines: Phazon Harvesting

    After the Federation invasion, use your ship to destroy the Phazon Harvester with a bombing run. If there are Phaazoids in this area instead of the Harvester, destroy all of them and leave to make the Harvester reappear.

    Leviathan Humiliated

    Pirate Command: Leviathan Ship

    Aboard the Leviathan Ship, shoot one of the optical organs 60 times to earn this voucher.

    Secret Message Discovered

    G.F.S. Valhalla: Control Room

    Find the secret recording made by Aurora Unit 313. The code to activate the message is displayed on a PDA in this room; enter the code at the terminal to view the message and receive the voucher.

    Enemy Kills

    For every 100 enemies you kill, you will earn a friend voucher. 10 vouchers are earned in this way. To be clearer, the vouchers are earned for:

    100 Kills
    200 Kills
    300 Kills
    400 Kills
    500 Kills
    600 Kills
    700 Kills
    800 Kills
    900 Kills
    1000 Kills

    Extras

    In this section, each of the purchasable extras is listed, along with their cost. The following abbreviations are used:

    [O] - Orange Credit
    [P] - Purple Credit
    [S] - Silver Credit
    [R] - Red Credit
    [B] - Blue Credit
    [Y] - Yellow Credit
    [G] - Green Credit

    Concept Gallery

    The Concept Gallery section consist of artwork from the series, and includes all the images from the original release of the 3 games. Galleries can be viewed through the Extras menu after they are purchased.

    GalleryCredit Cost
    MP1 - World GalleryOO
    MP1 - Biology GalleryOO
    MP1 - Samus GalleryOO
    MP1 - Extra GalleryOO
    MP2 - Promo Art PackagePP
    MP2 - Storyboard PackagePP
    MP2 - Sketch PackagePP
    MP2 - Creature PackagePP
    MP2 - Character PackagePP
    MP2 - Boss PackagePPP
    MP3 - Samus PackageRRRBBY
    MP3 - Creature Package 1RRRBY
    MP3 - Creature Package 2RRRBBYYG
    MP3 - World Package 1RRRBY
    MP3 - World Package 2RRRBBYYG
    MP3 - Storyboard Package 1RRRBBY
    MP3 - Storyboard Package 2RRRBBYYG

    Bonus Gallery

    The Bonus Gallery includes several bonus features that can be used in-game, as well as dioramas depicting scenes from Metroid Prime 3: Corruption. The four in-game bonuses are detailed below, and each can be turned on or off via the extras menu.

    Screen-Shot Tool

    This allows you to take a screenshot from the game by pressing Up on the Wii Remote. The screenshot can then be posted to the Wii Message Board. The Screen-Shot Tool can be activated or deactivated from the Extras menu.

    MP1 Fusion Suit

    In the original release of Metroid Prime, the suit from Metroid Fusion could be unlocked by connecting the two games with a GBA/GCN link cable. In the trilogy, this option is available from the Extras menu. If this extra is turned on, then Samus will be wearing the suit from Metroid Fusion throughout Metroid Prime. This change is cosmetic only - all suit upgrades provide their usual bonuses.

    MP3 Ship Bumper Stickers

    This will cause Bumper Stickers from other games to appear on Samus' gunship, depending on what save data is present on your Wii Console. The following game logos will appear, if their respective save data is present:

    Excite Truck
    Mario Party 8
    Metroid Prime 3: Corruption
    Super Mario Galaxy
    Super Paper Mario
    Super Smash Bros: Brawl
    The Legend of Zelda: Twilight Princess
    Wario Ware: Smooth Moves
    Wii Play
    Wii Sports

    MP3 Mii Bobblehead

    This will place a bobblehead of the Mii associated with your save file in the cockpit of Samus' gunship. Poke it and watch it bobble!

    BonusCredit Cost
    Screen-Shot ToolRRRBYYYGGOPP
    MP1 Fusion SuitOSS
    MP3 Ship Bumper StickersRRRBYYYGG
    MP3 Mii BobbleheadRRRRBYYYGG
    Diorama 1RRRBYYYG
    Diorama 2RRRBYYYG
    Diorama 3RRRBYYYG
    Diorama 4RRRBYYYG
    Diorama 5RRRBYYYG
    Diorama 6RRRBYYYG

    Soundtrack Gallery

    The soundtrack gallery contains much of the music heard in Metroid Prime Trilogy which can be played back at any time. Most of the songs will only be unlocked after you have heard them in their respective games.

    Music from Metroid Prime

    Metroid Prime ThemeFREE
    Parasite QueenS
    Tallon OverworldS
    Chozo ShrineS
    Chozo RuinsS
    FlaaghraS
    Magmoor CavernsS
    Phendrana DriftsS
    Phendrana BattleS
    Crashed ShipS
    Phazon MinesS
    Space PiratesS
    Omega PirateS
    Meta RidleyS
    Metroid Prime BattleS
    Metroid Prime CreditsFREE

    Music from Metroid Prime 2: Echoes

    Metroid Prime 2: Echoes ThemeFREE
    Splinter HiveS
    Dark TrooperS
    Luminoth TempleS
    The LuminothS
    Agon WastesS
    Dark Agon WastesS
    Ing BattleS
    AmorbisS
    Torvus CatacombsS
    Sanctuary FortressS
    QuadraxisS
    Dark TempleS
    Emperor Ing ChrysalisS
    Emperor Ing SpiderS
    Dark SamusSS
    Metroid Prime 2: Echoes CreditsSS

    Music from Metroid Prime 3: Corruption

    MP3: Corruption ThemeRRRRBBY
    In the CockpitRRRRBBY
    GF Battle ThemeRRRRBBY
    BerserkerRRRRBBY
    BryyoRRRRBBY
    The CorruptionRRRRBBY
    SkyTownRRRRBBY
    SteamlordRRRRBBY
    ValhallaRRRRBBY
    HeliosRRRRBBY
    Pirate HomeworldRRRRBBY
    GandraydaRRRRBBY
    Omega RidleyRRRRBBY
    PhaazeRRRRBBY
    Aurora Unit 313RRRRBBY

    Total Costs

    Here's a summary of the number and type of credits required to purchase everything:

    OrangePurpleSilverRedBlueYellowGreen
    MP1 Concept Galleries8
    MP2 Concept Galleries13
    MP3 Concept Galleries2112103
    Screen-Shot Tool123132
    MP1 Fusion Suit12
    MP3 Ship Bumper Stickers3132
    MP3 Mii Bobblehead4132
    MP3 Dioramas186186
    MP1 Soundtrack Gallery14
    MP2 Soundtrack Gallery18
    MP3 Soundtrack Gallery603015
    Totals101534109515215

    So in order to purchase everything, you must obtain all the credits of every color except for green credits, where you can miss up to 11.

    Metroid Prime

    --Coming soon!--

    Metroid Prime 2: Echoes

    --Coming soon!--

    Version History

    Version 0.5 - First draft, which includes all information about the credits, but no logbook entries yet.

    Credits and Legal

    All information in this guide compiled from personal playthrough of the game. Thanks given to Shade Tail for his Metroid Prime 3 Friend Voucher/Credit FAQ for helping me find a couple of credits and for inspiring this guide.

    This guide is the property of BJ Myers. It is solely for personal/private use. This guide may not be reproduced in any form without prior written permission from the author. Currently, only GameFAQs has permission to host this guide.

    If you have something you wish to contribute or notice inaccuracies in this guide, please drop me a line at nintendojunkie17(at)gmail(dot)com. (Please include "Metroid Prime Trilogy Credits Guide" as the subject line.)

    All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.