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Guide and Walkthrough by kymtendo

Version: 0.1 | Updated: 01/15/2010

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>>>>>>>>>>>>>>>>>>>>>NyxQuest: Kindred Spirits Walkthrough>>>>>>>>>>>>>>>>>>>>
******************************************************************************
-----------
 Contents
-----------

A. Introduction

B. Controls

C. Walkthrough

	L1. Ruins of Corinth
	L2. Valley of Temples
	L3. The Dry Swamp
	B1. Black Dragon Boss
	L4. Olympia
	B2. Minator
	L5. Aeolia
	L6. Temple of Aeolia
	L7. Thessoly
	L8. The Forgotten Passage
	L9. Fields of Argos
	L10. Oracle of Delphi
	L11. Mount Parnassus
	L12. Mount Parnassus II

	SL13. Arcadia


------------------------------------------------------------------------------
++++++++++++++++++++Introduction and How To Use This Guide++++++++++++++++++++
------------------------------------------------------------------------------
Nyxquest is the debut game for the developers 'Over the Top Games' and I hope
to see many more from them in the future. In Nyxquest, you control Nyx, a
winged girl who has come down from the heavens because Icarus has gone
missing. When she arrives in the world below she finds that it has been
destroyed because of a war between the gods, leaving nothing but a desert
wasteland littered with ruins.

This is my second Walkthrough and again, for a fabulous Wiiware platformer.
Whilst, in my opinion, Nyxquest does not have the beauty of LostWinds, it
certainly makes up for it in challenge. The music seems a little out of place
at times with 'enemy' music seemingly playing at random intervals for no good
reason. Overall though, it is a great game and well worth the 1000 wiipoints
for download.

I have not included the story in the game as you can read that as you go along
I found the text very difficult to read as it is not very clear. As a result,
although all the relic locations are includes some relic names may have been
omitted or spelled incorrectly, due to the short time the name flashes on
screen. If you see any changes that need to be made, please email me at
kymtendo@gmail.com

Each Level can be located by using the ctrl-f function, I have split each
level into sections which end at each restore beacon so if you are stuck at a
particular part of a level you can search for that point.

eg. The second restore beacon for level 1 can be found by searching L1RB2

------------------------------------------------------------------------------


B. Controls

Jump  - Press A up to five times to get higher each time
Glide - Jump and then Press and hold Z
Drag  - Point with wiimote, press and hold B and sweep

Wind -  Press B at the source to lower the wind
	Hold B and sweep the direction you want the wind to go 
	Hold Z to glide in the wind trail

Lightning - Target with curser and press B


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C				Walkthrough
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++++++++++++++++++++++++++++++++Ruins of Corinth++++++++++++++++++++++++++++++
L1


Relic #1 - Cadicus


Move list

Jump  
Glide 
Drag  


***L1RB1***
After the intro you will drop into the Ruins of Corinth. Head right to the 
flag where you will be told how to jump. Simply press the A button up to 5
times to jump higher. Continue right up the platforms and you will reach a
platform containing a pot. You can push this pot off the edge to smash and
reveal an energy heart. Continue to the next flag where you will be warned to
stay away from the burning sand. Wait for the sand to drop then continue
right, passed a pot and up to the next flag. This flag will tell you how to
glide, just jump with A then press Z to glide. From this platform jump right
pressing A 5 times to reach optimum height and then glide. You will land on
a platform containing relic #1 Caducius. Jump down and to the right where you
will see a beacon light. This will be your restore point should you die.

***L1RB2***
Keep heading right, over the platforms and avoiding the Harpies, to the next
flag. This flag tells you that you can push rocks so go ahead an push the rock
to the right, to a wall. Use this block to enable you to reach the gap above
and continue right. Drop down the gap, collecting the heart on the way if you
need it, remember to flap or glide so that you do not loose health hitting 
the bottom. Another restore beacon will light and the flag will tell you that
you can hold the Z button to run.

***L1RB3***
Continue right and you will see a spiky platform moving up and down. Wait
for it to begin rising, then run through using Z. Jump over the sand and run
under the pillar as it rises. At the next spikey platform, wait until it
starts rising then run under it to the gap in the middle, wait there for it
to start rising again and continue right. Go up and left and wait for the
platform to drop and jump up on top of the moving platform. Run to the middle
and again there will be a gap. Jump up to the right and continue to the next
restore beacon.

***L1RB4***
Keep going right, over some unstable blocks which will fall, then head over
the platforms, avoiding the Harpies. If you stand on the edge of the platforms
they will topple over. You will then meet Zeus who says that he will help you
by helping you move some objects. You are now able to use your pointer and B
to grab and move some of the objects in the game. You can tell if an object is
able to be moved as it will 'glow' when you put the pointer over it. You then
need to use this new skill to target Zeus and pull him up out of the sand a
little. Make sure that you have activated the restore beacon and continue
right, over Zeus' hand.

***Portal***
You will land on a small platform, you can make these rise and drop using your
new drag skill. So proceed to the right however you see fit. I find staying
low is best as it avoids the Harpies, you will come to some sand blowing up
out of the ground, drag the square block down from the platform above and it
will block the sand so you can continue up and to the right. Take care not to
allow the block to land on you, or you will die. You will see another block,
drag it down, into the sand and stand on top of it, then, whilst standing on
it, drag it to the right to give you safe passage through the sand. You will
arrive at a pillar, drag the sections out and allow them to drop into the sand
on the right and use them to get up, onto the statue and again, right. You
will then be on top of a platform post with a moveable ledge. Whilst standing
on it, drag the ledge over the pillars and onto the spiky ledge. Jump up and
over the next spiky piece and drop down to see a box and a 'switch'. Drag the
box with the circle to the switch and it will be sucked in and stop the sand
on the right. Now look up and you will see a box above on the next ledge,
drag the box down and then stand on it. Use B to carefully sweep the box, with
you on it, upwards and at the highest point, jump off the box and to the
right. You will reach another platform with a removable top. Stand on it and
drag it to the right, into the sand. Keep dragging it right, taking care and
stopping at the sandfalls to get passed unhurt. Continue right, running over
the rocks that collapse, through the portal and you have completed the first
level!




++++++++++++++++++++++++++++Valley of the Temples+++++++++++++++++++++++++++++
L2


Relic #2 


***L2RB1***
If you need health you can go left and collect a heart from the broken pillar
in the sand then go back and continue right. Drag down the platform and
continue across, avoiding the Harpies and onto a stone pillar. Do not hang
around on there too long or the Harpy will swoop down and attack. Continue
across the pillars until you are blocked by a red pillar, use B to lift this
up and continue through, collect the heart from the pot by  pushing it under
the next moveable pillar on the right and allowing the pillar to smash it.
Drag out the sections of the next pillar to make them fall into the sand and
continue right. Collect the heart out of the jar if you need it, you should
know how by now and drop down to the restore beacon to light it.

***L2RB2***
Drag the box with a circle on it below you, onto the ledge to the right and
jump over to it. Now this can be really tricky. You have to place the box on
the pillar in the centre of the sand and stand on top of it. Then, drag and
lift the box up to a small ledge on the right. You then need stand on the box
and drag it up and left to the high ledge with you on top of, it. This may
take a few attempts but take it slow and steady and you should manage it. Take
the box over to the right and use it to pass over the spikes and down on to a
platform. Take the box, down the left side of the platform to the switch at
the bottom. This will stop the sand on the left so, head through and across
the spurting sand to find relic #2. Go back and continue right over some hard
to see, crumbling platforms. Drag the block over the spouting sand and then
stand on it to allow you to pass through the following three spouts of sand,
into the sand, through to more spouts and then jump off the block and head
right. The pillar here is too high to jump up, so drag the block from the
other side of the pillar, over to your side taking care not to drop it on your
character. Use the block to reach the top of the pillar, you do not need to
take this one with you so just jump from the highest point to the next restore
beacon.

***Portal***
Lift up the red pillar on your right and continue to the flag, which will tell
you that you can stop moving pillars. Just as the first pillar starts to rise
run under it and grab it. Wait until the next pillar starts to rise and let go
of the one you are under and run under the next one, grabbing it as you go.
Jump over the gap and repeat with the next pillars, over another gap and
through three more pillars onto some that are below you. Continue grabbing the
pillars to ensure your safe passage. Jump onto the small platform and make
your way across, lowering or rising if needed to avoid the Harpies. Continue
right, through the portal, into ...




++++++++++++++++++++++++++++++++The Dry Swamp+++++++++++++++++++++++++++++++++
L3


Relic #3 - Aegis
Relic #4 - Golden Apple


***L3RB1***
Go right, passed the block switch to find the block across three sand spouts
Drag the box across to you and take it left to the switch. The sand spouts 
will stop and so you can continue right, onto a small platform and then onto
a block. Take the block up onto the platform and continue up and right with
the block, push the block into the sand and jump on top of it. Use the block
to surf through the sand spouts and up onto the next ledge. Here you will see
a bigger block, stand on the block and drag it off the edge and continue
surfing across the sand. At the next platform jump up and drag the block
underneath the platform so that you can jump back on at the other side.
Continue doing this over all the following spikey platforms. The easiest way
to do this is to sweep the block across quickly so it continues sliding as you
jump right. Jump off at the end and drag the door upwards to open and pass
through. Wait for the sand to drop and then jump across, jump 5 times and
glide and you should avoid the sand spouts. Lift up the door and continue
through to a restore beacon and a flag. The flag will tell you that you can
drag fire balls and direct them.

***L3RB2***
Using B catch a fireball and direct it to hit the Harpy. Then collect another
two and use them to break the wooden blocks in the middle of the pillar. Head
up and use the fireballs to kill the two Harpies and continue right, to
another pillar, taking a fireball with you. Take this fireball over the pillar
to the wooden box to smash it. Take care not to hit the pillar as the fireball
will extinguish. Also it is worth noting that if you move the flame too close
to your character you will suffer damage. Continue right, over the platforms.
You may want to make them collapse to avoid the Harpies, either way, continue
right and raise the next door. Go through and head right, avoiding the Harpies
until you see a switch. Click on the switch, using B and a fireball will start
shooting up next to the pillar. Use these fireballs to first destroy the
Harpies and then to destroy the two broken sections of rock above. Switch off
the fireballs and jump up into the lowest gap you have made in the rock and
then up again to the higher gap. From here, jump to the left slowly five times
and then glide. Make sure you only jump just as you start dropping lower or
you will not get far enough. Land on the platform and retrieve Relic #3. Go
back to the right and switch the fireball back on. Use it to break the box on
the floor and drop down the gap. Use the fireball below to hit the ledge you
landed on and drop down. Go right and up to find some heart pieces collect
them if you need to, avoiding the Harpies. Then go back down and to the left.
Wait for the fireballs to stop for a second and run through to the far left.
Quickly grab the fireball from the end and break the top rock, then grab
another and smash the final rock blocking the way. Jump down and drag the door
open and drop down. Go right a little until you see some more rocks blocking
the way. Grab the fireballs from above and smash the rocks. Continue right to
a restore beacon.

***L3RB3***
Grab the first red pillar just as it is rising and walk under it, continue
doing this until you reach a wall. Jump up into the gap and continue right to
a stack of moveable blocks. Stack 5 blocks on top of each other against the
right hand side wall. Jump back into the left passageway and then up on top
of the pile of boxes. From here straight up to find a gap containing relic #4
The Golden Apple. Jump back down and move the blocks out of the way and then
take them through the passage on the right. Stack the blocks three high
against the wall use the fireballs to smash through the rocks next to you and
then the rocks up and to the left in the wall. Jump to the gap on the left
that you just made and use a couple more fireballs to smash the rocks in the
wall up on the right. Jump up to that gap and then up to the top. Drop on to
the block on the spikes and use it to continue right across the spikes,
stopping to move the fireballs as necessary. Lower the small platform and
jump on top then drag it upwards avoiding the fireballs, heading right to
another restore beacon.

***L3RB4***
Head right, over the platforms, making them rise and fall as you wish, on the
final platform move it so that it is at its highest point and then jump off
to the right. Use the fireballs to smash the rocks here and take the moveable
block off the platform and down (do not stand on the block and lift it as you
will be crushed by the roof above). Take the block up and over to the right
and place on the sand spout. Continue right on the block and take it up onto
the ledge. Stand on the block again and move it upwards as far as you can,
then jump off onto the ledge. Jump over the spikes and head up the platforms.
At the top you can glide left to find a platform, then from this glide left
again to find two heart pieces. Continue right, over the platforms until you
come to a small moveable platform. Move it to its highest point and jump off
onto the platform on the right. Hit the pot with a fireball from the right,
if you need health. Kill the Harpies with the fireballs, jump up onto the
little wall and glide right, going over the platforms, moving the fireballs
out of the way as needed. Go right, through the passage and to another
restore beacon.

***L3RB5***
Run right avoiding the falling rocks, then if you need some health, fly left
into the gap where the rocks fell from, you will collect some heartpieces.
Standing on top of the rocks that fell, you can quickly jump and glide right,
without stopping, to avoid the falling rocks, however if you find this
difficult you can jump right to make some more rocks fall and glide quickly
back left to avoid getting squished. Jump back right onto the rock that just
fell and jump up into the gap for another heartpiece. Do the same with the
next platform then carefully jump over the spikes and head upwards. Continue
right and drop down to fight!


B1>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Black Dragon Boss>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


A black dragon will move up out of the sand, it will fire two bursts of black
smoke followed by a fireball. Avoid the black smoke and when you see the 
fireball, grab it and hit the dragons head with it. After three fireball hits
the dragon will sink down, but then it will come back with a friend. Great,
now we have two to deal with. The sequence remains the same, two smoke
followed by a fireball, but this time you have two to contend with. My advice
is to avoid the smoke and just focus on fireballing one dragon, so that you
can eliminate it quickly which leaves you less franticly avoiding black
smoke, when fighting the final one. When you are done, head up the ledges on
the right and through the door into ...




+++++++++++++++++++++++++++++++++++Olympia++++++++++++++++++++++++++++++++++++
L4


Relic #5 - Shoulder of Pelops
Relic #6 - Belt of Hippolite


***L4RB1***
Walk a step to the left and you will be told that you need to find a block to
open the gate. Go right, slide the door open above you and jump up and go 
right. Drop down and to the right a bit, to land on a block. Use the switches
above you to get fireballs to kill the Harpies. Take care not to let the 
fireballs hit the blocks or they will be destroyed. When you have killed the
Harpies, head right and use the end switch to collect fireballs to break the
wall up above. Jump up and use a fireball to break the pot if you need health,
then continue right to a closed door. Wait until the bottom fireball has just
extinguished, then open the door and continue right, lifting the fireballs out
of the way as you go. When you reach the end, open the door above and direct
the fireballs at the rocks above to make a square block fall down and stop the
fireballs. Jump up into the little gap in the right wall, then from here to 
the top and continue right. You will see a block with a circle on above you,
take this block to the switch on the right and the sand will stop. You can now
see a switch behind but don't click it yet. (you do not have to stop the sand
if you don't want to, you can still click the switch through the sand.) Jump
up onto the middle platform and then onto the high platform on the left. Press
the switch from here and fireballs will start coming. Go to the left most edge
of the platform and use two fireballs to destroy the rocks blocking the way.
Go through to the left and find your first restore beacon.

***L4RB2***
Wait until the fireballs shoot up at the sides on the left and then jump and
land where they were shooting from. When the fireball from the middle has shot
downwards move there and then through to the far left. Slide the door open
above you and go up, there is the box you were looking for. Before taking it
back however we need to go and get our first relic. I prefer to take the 
block with me so that I can jump over the sand easier, but you don't really
need it, so make your own choice. Either with or without the box, go up and to
the right, over the platform and down the other side. Here you will see 
several pots and a switch. First, click on the switch and it will start some
fireballs under the platform you just jumped over. Go there and collect a 
fireball, if you need health, break the pots nearest to you with fireballs, if
not continue to the last pot on the far right and break it with a fireball, 
here you will find relic #5 Shoulder of Pelops. Head back over the platform 
and take the box down with you, back where you came from. Go right, back
through the flames and drop down the first gap. Slide open the door you have 
landed on and continue dropping down to the bottom. Go left to a door, pushing
the box in front of you, then slide open the door, continue left, using the
box as a shield until you see two switches where the fireballs are originating
from. Click the switches to turn off the fireballs, move the box up and to the
left and then follow it. Push the block off the edge and drag it off the 
fireball shooting upwards, time is so you do not get fried and land next to
the box. Push the block off the edge and then jump down behind it. Drag the
box over the shooting fireball and again jump next to it avoiding not only
the fireball shooting up, but the one shooting across also (don't forget you
can move fireballs away with your grab). Push the box off the edge and time it
so that you can drop down without being hit. Push the block off down and to
the left again and drag it finally to the switch! Go through the door on the
left to a restore beacon.

***L4RB3***
Continue left, lifting up the pillar so that you are able to drop down, the
earth will move and you will enter into a cut scene. When that is over with go
right if you need some health, but then head left. As you approach the wall
you will see what I think is supposed to be a Minator that will run off to the
left. Jump up there, if you need health you can jump on the next platform on 
left and drop down for a heart. Destroy the moveable platform so that it falls
into the sand and use the pieces to continue left. Jump up, onto the post and
then fly down and to the left, under the platform you see there. Here you will
find relic #6 Belt of Hippolite. Fly back to the post, avoiding the spikes and
jump across, onto the platform you just went under. Avoiding the Harpies,
continue left and drop down. Drag the block as far to the right as you can and
wait for the sand to spout out from the holes nearest to you. When the sand
begins to stop, jump onto the block and drag it carefully sideways to follow
the diminishing sand. Keep dragging the block to the left to a restore beacon.

***L4RB4***
Go left and drag the block on the floor and onto the small moveable platform.
Jump on top of the block and move the platform upwards to take both you and
the box higher. Jump up onto the block atop the pillar collecting the heart if
you need health. Then jump onto the small moveable platform to the left. Drag
the platform down and continue left over the platforms, collecting health from
the pot on the way if you need to. Avoid the Harpy and jump onto a broken post
in the sand, then timing it so that you do not get hit by the next Harpy, jump
under the platform and left onto another moveable platform. Move the platform
upwards and jump off to the right. Up and to the left you will see a spiked
platform and a block. Carefully bring the block down to land on the edge of
the platform and jump up, onto it and then up to the restore beacon.


B2>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Minator>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


Drop down and through the gap in the wall on the left, then drop down again.
Ignore the switch for now. and carefully make your way left, through the 
falling sand. when you reach the end you will see the Minator you saw earlier.
Quickly jump five times to get optimum height and the minator will charge and
miss you. The Minator will continue to charge at you, although you will not 
need to go so high to avoid it now. Walk to the right, avoiding the sand and
now the Minator charges, until you get back to the switch. Click the switch
and collect a fireball. On the Minators next charge, hit it with the fireball,
the Minator will go *poof* and a door will open on the far left. go back left,
through the sand again and head through the door and to the end of the level.




++++++++++++++++++++++++++++++++++++Aeolia++++++++++++++++++++++++++++++++++++
L5


Relic #7
Relic #8


***L5RB1***
Go left if you need health, there is a heart on a post. Then go right. Jump
onto the wind to give you height and fly over the Harpy and down into the
centre of the next platform. Continue Right, taking care that the wind does
not push you down into the spikes and jump into the next whirlwind. There is
health to the left on top of the platform if you need it. Carry on over the
whirlwinds to the right, avoiding the Harpies and land on a small platform
in the sand and continue right. You will see a big statue, walk to it and 
fly around a 'cut scene' will begin. She will tell you she is Hestia Goddess
of the Flame and a beacon next to her will light. Now, whenever you see a
statue like this you have to take the flame from the beacon into the statues
hand. Do this now, by using B to grab and drag the flame to the hand and a
door will open on the right, go through it. These flames will extinguish if
you move them too fast or move them into a solid object to take care. They
do not however, burn you, if you jump into them. Continue right, onto a 
platform with some spouting sand and a small moveable platform. Take the 
platform up to its highest point and then jump up and over the sand to land on
it. There is is heart in the centre of the platform below, collect it if you
want by flying over the spiked platform and drifting down and left. Get onto
the small moveable platform and continue right, to a flag and another flame.
Wait for the pillar on the right to start raising and drag the flame under
and through to the other side and leave it there. Grab the pillar as it is
rising and walk under it to the flame. Take the flame over to the next pillar
and jump over the spikes to join it. Again, move the flame to the other side
of the pillar, grab the pillar and move under it to get back to the flame.
Take the flame as far right as you can and then fly over, grabbing the flame
as you go and putting it in the statues hand. Another door will open, go 
through it to the restore beacon.

***L5RB2***
Here you will see another flame, so grab it and take it with you to the right.
Carefully maneuver the flame over and under the wind, taking care not to touch
the wind or the flame will go out. If it does you will have to go back to the
flame beacon to collect it again. Continue to the right and jump into the wind
at the end to give you height. Whilst in the wind move the flame over into the
statues hand above you. Then go up and through the door to another restore 
beacon.

***L5RB3***
Use the wind below to get you up and over to the right, trying to avoid the
fireballs. Jump into the wind on the right wall and use the fireballs to kill
the Harpies and then to smash through the rocks above in the right wall and
jump up there to find two pots. Break the pots with the fireballs and in the
pots, you will find a heart and relic #7. Drop all the way down and to the
right where you will see pillars rising and falling and 'hot pokers' coming
out of the walls, grab the pillar as it is rising, dodge the spikes and walk
under. Wait until the next pillar is starting to rise and run through and grab
it. Continue right to some more whirlwinds trying to push you into sand. Just
jump rapidly and keep moving to the right and you should be fine. Watch out
for the wind then taking you up into some spikes that are coming from the
ceiling and continue right to some coming out of the ground and a sand spout.
Carefully time it to jump up and over the spikes and sand and then make your
way under the platforms and to the right. Go through the arch to the restore
beacon.

***L5RB4***
Jump into the wind, taking care not to hit the spikes at the top and glide 
left onto the platform there. From her go left over the platforms that you
just travelled under. On the leftmost edge of the second platform you will be
able to see a flame up and to the left of the spiked platform, collect the
flame and take it over to the statue on the right to open the door. Go through
the door and as you jump down, fly up to see a flame above you, bring the
flame down towards you. Carefully move through the hot spikes coming upwards,
moving first the flame to safety and then you. Move the flame carefully up 
through the moving ledges, taking care not to extinguish it and light the
statue above. Make your way up the same way, or you can go back and fly up to
the wind above you on the right, either way, make your way up and then 
continue right. Jump down into the centre to avoid being bashed into the 
spikes by the wind then go right and jump into the whirlwind. Let the wind 
take you up and you will see another flame, so grab it and move it over to
the right. Jump up and right then glide, while gliding, move the flame over
to the statue and land on the ground below. Fly up to the door, open it and
procede through to another restore beacon.

***Portal***
Continue right and into the whirlwind, there is a heartpiece to the left if 
you need it, then continue up and right. Jump onto the movable pillar piece
and drag it across the spikes moving the fireballs as necessary. Use the 
fireballs to collect the hearts from the pots if you need to and continue
right. Jump into the wind to get onto the platform and then right onto the
next two platforms. From this platform jump left 5 times to get to the highest
point and then glide left, you will land in some more wind over some spikes,
jump out of this wind into relic #8. Continue back right, using the wind to
push you further right and through an arch. Use the whirlwinds to get you up
and to the right, over the spikes and then fly into the mouth of the face
on the wall.




++++++++++++++++++++++++++++++++Temple of Aeolia++++++++++++++++++++++++++++++
L6


Relic #9 - Collar of Harmonia
Relic #10 - Claw of Nemesis


Move List

Wind control


***L6RB1***
Go right, jumping and gliding over the platforms until you see a box jumping
around, cue cut scene. After the scene you will have the power to control 
wind. You do this by holding the B button at the source of the wind (the
curser will pulse bigger) and then sweeping in whichever direction you want
the wind to blow. Continue right over the platforms and Harpies to a flag and
wind coming out of the wall, hold B and direct the wind upwards. Slide the
door upwards and go through. Do the same with the next wind that you see, if
you go left you can get a heart, then go right onto the platform. Move the
next wind upwards too to get you over the spiked platform and drop down on to
a lower platform, use the wind here to go up and to the right to collect
another heart if you need it, then drop down and go through another door. Go
up the platforms on the right and then left until you see the flame beyond
some metal fences. Move the flame carefully around the fences and then take it
to the statue at the bottom on the right. If you click B at the base of the
wind it will sit down, in the ground so you can get the flame passed easier.
If you need health, before going through the door, go back to the left and
direct the wind there to go upwards. Jump onto the right side platform and
then left into the wind you just moved to go up and onto a platform containing
a pot. Click on the wind to make it smaller and then push the pot off the
platform for a heart. Continue right, through the sliding door and direct the
wind at bottom to go up and left towards the other whirlwind that you can see
up there. From this one, jump right into the whirlwind above you and whilst
hovering in this one direct the next one upwards as far as you can. Glide up
the wind and jump to a high platform on the left. Jump down the left side of
the platform until you come to a pot. Push the pot over the edge to reveal 
relic #9 Collar of Harmonia. Continue left for a couple of hearts if you want
and then go back the way you came to reach a restore beacon on a platform on
the right.

***L6RB2**
Continue right, over the crumbling platforms, directing the wind right as you
go and direct the next two whirlwinds up and away from the thorns. Ride up 
and land on a small platform. Direct the wind in the wall to the right upwards
and time it so that you can ride up it and to the right without being hit by
the spikes coming out of the wall. Keep going up, gliding and directing wind
until you reach a platform containing a heartpiece. There are also two on a
ledge high up on the left if you need them. Carefully make your way over the
spikes and grab the moving platforms to prevent them from crushing you on your
way. When you land on a small platform with some wind coming down, direct the 
wind upwards through the small gap and ride upwards. Avoiding the pokers 
coming out of the wall, head to the left, then direct the wind at the end here
upwards through the gap. This will take you to a couple of hearts and relic #9
Claw of Nemesis. Go back all the way down onto the platform next to the wind,
you can direct the wind through the pokers to get you through quicker and then
click on the next wind to stop it so that you can drop down easily, then
continue right through another moving platform until you reach a red pillar.
Move the pillar up and go through, grab a fireball from above and wait for the
platform to fall, as it rises again, run through, taking the fireball to break
the rocks at the other side, repeat this for the second rock then continue
through, grabbing the platform to allow you safe passage. You will come to
some more wind, direct it upwards and to the right to land on another platform
and then up again to get to a restore beacon.

***L6RB3***
Continue right, over the Harpies, directing the wind to get you up in needed,
then drop down into an area with lots of Harpies and a switch. Hit the switch
and kill the Harpies you can see with the fireballs that come out, taking care
not to go too far to the right or you will die in the smoke. Fly up and over
to the right and land on solid ground, take out the remaining Harpies and
direct the wind upwards. Direct the next whirlwind through the spiky passage
and use it to glide through unharmed. Direct the Wind here to go upwards if
you need health and then direct it through the next spiky passage and glide
through and over the spikes. At the next whirlwind, direct it right. glide,
direct the next one right and glide again to solid ground and a restore
beacon.

***Portal***
Continue right, over platforms and Harpies and you will come to a crumbling 
'bridge' Quickly run/glide over this to the other side, staying as high as 
possible as a Minator will charge at the end. Continue on over another two
crumbling bridges, staying high on the second one to avoid another Minator.
Keep going right, over the platforms and then down to land on a small platform
in the sand, drag the box out of the passage in the right wall, use it to get
up and into the passage and then push the other block out at the other side.
Continue right and through the portal into ....




++++++++++++++++++++++++++++++++++Thessaly++++++++++++++++++++++++++++++++++++
L7


Relic #11 - Trident of Poseiden
Relic #12 - Hammer


***L7RB1***
Go left if you need some health, there is a heart on a platform in the sand.
Then continue right to a flag. The flag will tell you not to get too close to
the glowing orbs, if you do, shake the wiimote to get rid of them. Jump across
the platforms until you see one with a flag on, Jump to the middle section of
this platform and you will land on the edge, from here you can jump up to the
flag. Continue right, shaking the wiimote to rid yourself of the pesky orbs
and land next to a moveable pillar. Raise the pillar and walk through.
Carefully time your descent to avoid the sand and make your way to the bottom,
taking care not to touch the sand below but to glide to the hard ground on the
right. Continue over more sand and up passed a fireball shooter.Over to the
left you will see a red pillar, rising and falling, jump over there, grabbing
it to hold it as you go. Land under the pillar and then jump up and to the
right. Dispose of the Harpy if you wish, using a fireball, then jump and glide
over and through the spikes and down to the bottom. Go to the edge of the
solid ground and you will see a block, pull it over the spouting sand to allow
you to get through and to your first restore beacon.

***L7RB2***
Here you will see sand spewing from the walls and small, hard to see ledges
in the wall, for the first part you need to stay high, jump from ledge to
ledge, getting to the optimum height of 5 jumps each time. When you get to
the end you need to jump and glide under the platform and then up to the ledge
in the wall close by. Now you need to stay low. Keep on the lower ledges until
you see a small moveable platform, whilst gliding off the last ledge, move
this platform down so that you can land on it. Take the platform all the way
down and then jump under the nearby structure to a ledge, jump to your full
height and then go down, over the sand onto the moveable platform at the other
side. Take this platform up, jump and glide right to land on a platform with
a pot and a restore beacon. 

***L7RB3***
Continue right and use the wind to lift you up and over the orbs and spiky
platforms, there are some hearts up on the column if you need them, just
direct the wind up and glide. Jump down and direct the wind under the column
to meet with the wind above and to the right. Jump and glide moving the next
whirlwind up and right to land on a block next to more wind. Move the wind on
the wall upwards as far as you can and grab a fireball. Jump into the wind
whilst holding the fireball and glide upwards till you see some broken rocks
in the wall, hit them with a fireball and repeat with another fireball. Jump
up to the gap you have made, collecting the hearts and walk right, you will
come out of the wall at the other side. Glide right to some red pillars. Lift
up the first pillar and jump down through the gap avoiding the spikes. Use the
wind here to lift you up to the second red pillar and raise it. Underneath
you will find relic #11 Trident of Poseiden. Continue back, right and you will
reach a restore beacon.

***L7RB4***
Continue right, using the wind to get you up and over the orbs and you will 
come to a block. Stand on the block moving it across the sand whilst killing
the Harpies with the fireballs and you will reach a restore point.

***Smoke Dragons***
From here you can either use the wind to go up and over the column in the 
centre or you can go under and up, either way, just direct the wind in the
direction you need to go in and go up to the top where you will see two red
pillars crashing up and down. Grab and hold the first one as it rises, wait 
for the second one the crash down and begin rising again and grab and run
under it. Drop down and you will see some rocks blocking the way to a relic
on the left hand side. Walk right and a black smoke dragon will come up out
of the sand. Avoid its attacks and use the fireballs it spits out to break
through the rocks, then subdue the dragon with one fireball hi and go up,
using the wind to collect relic #12 Hammer of something or other. Continue to
the right and the dragon will reappear, hit him once again and he will sink
down, so continue .. straight to another dragon, now you have one each side.
Avoid the attacks, but just use a fireball on the RHS dragon as soon as he is
down continue right to yet another dragon, repeat as before and glide right to
the portal. if the dragons hit the platforms you are standing on it will break
and you will find hearts among the rubble.




++++++++++++++++++++++++++++The Forgotten Passage+++++++++++++++++++++++++++++
L8


Relic #13 - Syringia
Relic #14 - Arch of Artemis

***L8RB1***
Go right until you see a red structure in the background, then jump and glide
to avoid the charging Minator. Keep heading right, avoiding the Minator
charges until you see a switch. DO NOT HIT THE SWITCH, yet. Stand in that
alcove and float just one jump from the ground, allow the Minator to hit you
and you will bounce up slightly, from here jump and glide to the platform 
above and to the right, collect the hearts and continue right up here to find
relic #13 Syringia. Continue right and jump down the small gap with the flame
at the bottom, pick up the flame and take it to the right. First take it over
the rising red pillar and then grab the pillar and walk over yourself. The
next two pillars come down together making it tricky to get through in time,
however you can change this. Grab the first pillar as it crashes down and hold
until the second pillar has risen almost to the top of it's range then let go
of the first pillar, they will now be working in  helpful sequence so take the
flame, run under the first pillar as it rises, then through the next one to
the statue and light. Continue right, through the newly opened door and to a
restore beacon.

***L8RB2***
Go right and you will see some rocks about to fall, allow them to do so, then
walk across them. Make your way across the falling rocks, flying out and back
to make them drop or making a mad dash, either way, get to the other side of 
this passage. There are hearts up above in the space the rocks fell from if 
you nead health. Continue right, but keep high as a Minator will come charging
out of the passage. Keep out of its way, taking care not to hit the spikes
above and make your way to the end. Quickly direct the wind upwards and glide
up to a restore beacon on the left.

***L8RB3***
Grab the box up and to the left and place it into the switch if you need
health, if not, leave it where it is as there is another Minator beyond the
falling sand along with three hearts. With that done, head right through the
narrow passage until you come to a gap, jump up once and then run quickly to
the right and wait for a Minator to jump down. The Minator will charge, so
jump off the edge and it will perish in the spikes. Quickly jump and hover as
another Minator from down here will charge too. When they have both been
dispatched drop down the crumbling block near the end. Two more pesky smoke
dragons, avoid their black smoke and after two rounds of them shooting at you
the battle will freeze and you will be given a new skill which allows you to
shoot lightning bolts to kill things. When you get back to the dragons, just
point at them and press A to shoot. Three hits and they will go down. Continue
right and get rid of two more dragons and then to a restore beacon at the end.

***L8RB4***
From here, subdue the dragon that is to your left and kill the Harpies above
and to the right of you, using your new power. At the base of the rock you are
standing next to are some cracked rocks, hit them with your lightning to make
them crumble and the rock lowers. Jump up and hit the cracked rocks holding
two more blocks up, jump on top of these and head right killing the harpies as
you go to land on the edge of a spiked platform. From here destroy the cracked
rocks you can see directly opposite to lower the column, then direct the wind
up so you can get to the top. Go right and drop down some moving ledges,
cracking the rocks below them each time to avoid getting squished. Almost at
the bottom, you will see some cracked rocks in the wall, break through these
to a dragon. Now this can be a little tricky, subdue the dragon for a few
seconds by hitting it with lightning three times, then go over to the right
hitting the dragons as they pop up until you see some wind coming out of a
rock. Sweep this wind upwards and glide up and jump and glide to the left. See
the cracked rocks above you? Take them out with your lightning, then move the
wind up at the top, up and into this gap. This may take a couple of attempts
but once it is all set up rid up and go up and into the gap that has been 
created. Here you will find relic #14 Arch of Artemis. Break the rock to the
right here and glide as far right as you can shooting the Harpies all around
as you land. Break the pots using your new weapon if you need health and
continue right to a restore beacon.

***L8RB5***
There is a moving platform to the right, you cannot hold this one still so
wait for it to start rising and then run right to the middle, break the rocks
and stand in the recess. Wait for the platform to rise again and run right
onto another platform where you can see cracked rocks in an alcove above.
Destroy these rocks and stand and wait for the platform to start falling again
and run right, breaking the next three sets of rocks below and waiting as you
go. Continue right and blast all the cracked rocks to make the big rocks lower
head up and right as you go and you will come to a passage which is blocked 
with rocks, clear the passage and continue right killing Harpies and land on
a big block, wait for the sand and then follow behind it, surfing on the rock.
Kill the Harpies and keep going right to find another restore beacon.

***Portal***
Go right and see a moving ledge blow you, wait for it to pull in and then
start pushing out again, as it starts going right quickly ride on it, moving
the pillar out of the way and killing the Harpies. If you are not quick enough
there is a block in the sand at the final section which you can drop onto and
surf to the right avoiding the fireballs as you go. Jump up at the end here
and glide over the spikes. Keep heading right, through a narrow passage, three
Minators will come charging but just zap them and continue to the portal.




+++++++++++++++++++++++++++++++Fields of Argos++++++++++++++++++++++++++++++++
L9


Relic #15 - Cup of Dionysus


***L9RB1***
This was the first level that I found really hard, after completing it a few
times and learning a bit more, it is not so hard really, just time consuming
as you have to take it very slow and steady. Start off by going right and over
the platforms to stand behind a pillar. The eye in the background will open 
and will look around. as long as you are behind the pillar you are ok, he
won't see you, however if he does he will release what looks like a nuclear
bomb from which the only outcome is death. So wait for the eye to open and
look around and then just as the eye starts going back up you are safe to move
Quickly go up left and then right to the next pillar, avoiding the orbs by
flying between them. Wait again for the eye to open and start closing and move
quickly right again dropping down to stand behind another pillar. Wait for the
eye to open and start closing again and go right over the low platforms
dragging the block off the platform above to hide behind. If you do not get
the rock down quickly enough you can hide behind the small pillar of the
structure holding the block. Timing it carefully, move the block to the right
and jump over the sand, keep going right and wait by the sand blowing upwards
for the eye to open and close once more. Then move the rock to the other side
of the spikes and jump and glide across to land on a small piece of ground at
the other side on the spikes. Wait again for the eye and drag the rock to sit
behind the next set of spikes. You will see that these two come out of the
rock alternately, so wait here walking backwards and forwards and shoot the
rocks that are preventing the block from moving further. Wait again for the 
eye to open and close and then pull the block to the far right, glide over the
spikes and land on a platform containing a pot. Make sure the block is
covering you and collect the heart if you need it. Wait again for the eye to
open and close and drag the block further to the right. Jump over the sand and
wait by the next sand spout for the eye to open and close once more, then,
drag the rock further to the right and jump over the two sand spouts and wait
again. After the eye has closed, drag the block to the far right, glide over
the spikes and then stand behind the block and wait for the eye to open and
close again. Collect the heart from the pot if needed and drag the block to
the right some more. The block will drop down but will still cover you as you
light the restore beacon.

***L9RB2***
Head right, leaving the block behind and glide to the centre of the wave of
pokers. Wait again for the eye to open and close and continue over to the
right. Run over the platforms to the right until you come to a broken post,
hide behind the post and then jump upwards to see a box high up on the 
platform on the left. Bring the box down and take it to the right, making
sure you wait for the eye to close just before you set off. Take the box
to a switch and it will stop the sand spouts to the right. Wait again for the
eye then make your way up and left and then right at the top to a restore
beacon.

***L9RB3***
Pull off the top pillar and jump onto the second one which will be behind a
wall and so will protect you. Wait again for the eye and head right and stand
behind another broken pillar. Now you can move this pillar and take it with
you so walk right taking it with you to cover you. You will reach another
platform which you can drag the top off, so do this, sending the top to the
right. Taking the pillar with you surf across the sand on the platform top
you brought down and then stand and break the rocks on the right. Jump up and
over and stand behind another broken pillar, Wait again for the eye to open
and close and jump left and then right to the higher point. Jump down to the
right and you will be behind a statue on a bridge that will collapse, so go
down with it, collecting the hearts out of the pots if you wish. Go right,
through the passage at the bottom and quickly collect the flame from down
here. Take it back to the statue to light and a door will open above. Wait
for the eye to open and close and then jump up to the left and then right to
go through the door. Jump up onto the platform and continue right over a
spiked platform and onto a box with a square on it. Wait again for the eye,
then whilst standing on the box move it up and over to the right, behind a
small wall with a block on top of it. move the block off the ledge whilst
hiding from the eye, then put the box over the spurting sand. Now using the
block to cover you continue to the right using the small block to stop the
sand. At the end pick the box up and put it into the switch to open the door
to another restore beacon.

***L9RB4***
When the eye has open and closed again run quickly to the right, over some
spikes and pull the block you see into the next pit, stand on this block now
and hide behind the wall. When the eye has open and closed again make your way
over the sand and then across the rising and falling platforms making sure to
walk backwards and forwards to stay down and not be seen then glide from the
last platform to a restore beacon.

***L9RB5***
Go right and land on a platform with wind, reduce the wind and hide carefully
behind the pillar for the eye to open and close again. The keep going right
using the wind to speed thing up and then aim the next three sets of wind
upwards whilst hiding behind the pillar here. Travel up and you will reach
another restore beacon.

***Portal***
Continue right to another platform and wind, reduce the wind and hide behind
the pillar, then drop down and to the right into an archway. Go right more,
passed the fireballs and wait again behind the red pillar. Sweep the wind at
both sides of the spiky pillar upwards from here. Ride the wind up and then
ride the wind at the other side right up high by dragging it upwards more.
Glide up and then jump left and over the spiked platform collecting relic #15
Cup of Dionysus. Jump back down to the bottom and head right, through another
arch. Stand in the arch, and shoot the rocks holding back the wind in the
right wall. Inch forwards and sweep the wind upwards when you get a lock on
it. Wait for the eye and then glide up the wind and over to the right to stand
behind some rock and wait for the eye. Carefully time it to go from ledge to
ledge without being seen by the eye and then you have reached the portal and
the way out of this very long level!




+++++++++++++++++++++++++++++++Oracle of Delphi+++++++++++++++++++++++++++++++
L10


Relic #16 - The Lyre of Apollo
Relic #17 _ The Crown of Laurus
Relic #18 - The Horn of Plenty


***L10RB1***
This level is covered in black fog. Do not go into the fog or you will die.
Begin by going left and flying on top of the platform you see there. Fly up
high and then left through the orbs and glide into a big structure. In the
centre you will find relic #16 the Lyre of Apollo. Fly back to the platform
but this time drop down where it is clear of fog. At the bottom you will have
the spikes coming out of the wall in a sequence. Spread the wind as far as you
can to the right, wait for the spikes at the begining to retract and then
start gliding right. Continue right to a flame beacon, you should know what to
do with these by now. Take the flame all the way over to the statue on the
right, lowering the winds to prevent it from extinguishing the flame. Once you
have taken the flame to the statue a door up in the gap to the left will open.
Use the wind to get you up to the lowest ledge and then make your way up the
ledges until you see the sliding door that has been unlocked by the statue.
Move the block off the door and to the right then open the door and jump up.
Get the heart from the pot if you need it, then push the block off the right
edge and into the fog. Jump on top of the box and drag it through the fog
until you reach a place where you would have to go into the fog if you went
further. Move the box upwards with you stood on it then jump off and to the
right, onto a pillar containing a pot and a restore beacon.

***L10RB2***
If you look down from here you can see a relic below you, but you cannot drop
down through the fog so jump and glide through the narrow fog free areas.
Land on the first platform and shoot all the Harpies that you can see and
then continue to the next platform, staying away from the fog. Kill some more
Harpies, including the one below you and then jump off the right side of this
platform in the clear air and head left onto another small platform below.
Kill the Harpies again and jump/glide across, further to the left onto a
platform containing relic #17 The Crown of Larus. Head back and up on the
platform you descended from. Follow the clear path through the fog to the
right into a building to find another flame. Lower the wind to the right and
take the flame and head right with it to another restore beacon.

***L10RB3***
Take the flame over to the right, then down and through the passage. Follow
the flame through the passage and lower the wind here. Go right a little and
lower the wind here too (click B at the base, if you have forgotten how).
Move the flame to the far right of the screen and then follow it over. Lower
the wind to the right here and drag the flame to the statue. Go Right again
to the next whirlwind and you will see a door has unlocked. Open the door and
you will find Relic #18 The Horn of Plenty. Keep going right directing the
wind and gliding and then go up onto a ledge with a pot and a restore beacon.

***L10RB4***
Lift up the red pillar to right and wait until the next one start to rise then
run under it and hold, quickly pull up the next pillar and run through to the
right to another flame. Take the flame through the first pillar and then down
through the gap and along the narrow tunnel underground. Take it as far as
the screen will allow and then run under the moving pillar moving the flame
further to the right below you. Pull up the next pillar and stand under it
before the other one falls and then repeat with the next two pillars. Take the
flame up through the gap and right to a statue opening a big door. Break the
rocks in the floor and drop down. Watch the sequence of the spikes stabbing
down and move through the bottom ones timing it carefully. At the end you will
see another flame. Take it up and guide it through the spikes above, little by
little and then up and to the statue to open another door. Shoot the Harpies
out here and make your way up the steps to a big unlit beacon. After the
cut scene continue right to another restore beacon.

***L10RB5***
Go right and down the steps, kill the Harpies and glide over the fog to the
wind. Direct the wind up and right and onto solid land. Jump and glide right
shooting the Minator as it charges. Direct the next wind downwards and jump
down and glide right through the spikes and to another whirlwind. Hover in
this whirlwind and take the top two sections off the pillar next to you. Jump
onto the pillar now and then direct the next whirlwind right. Continue right
over the wind and up to solid ground where you will find a restore beacon.

***Portal***
Jump and glide right, taking out the four charging Minators, over the gap,
killing two more Minators, then over the next gap, killing another three
Minators. Walk to the edge of this platform and kill the Harpies, then jump
across the following platform doing the same. Land on solid ground once more
Kill all the Harpies and go up the steps on the right to another flame. Jump
next to the red pillar at the top and take the flame down and through the
moving pillar below leaving it in the space on the right. Pull up the pillar
you are stood next to and walk under it, wait for the next one to start rising
and drop down to the right on the edge of a spiky platform. Jump up and stand
next to the moving pillar and move the flame through the gap below, taking
care not to hit the walls with it. Take it to the statue and proceed under the
moving pillar and quickly slide the door to the right open and run quickly
back. Move once more under the moving pillar, lifting the one next to it as
you go and drop down through the gap you made when opening the sliding door.
Go Right, through a narrow passage, up and over some platforms and through the
portal. 




+++++++++++++++++++++++++++++++Mount Parnassus+++++++++++++++++++++++++++++++
L11


Relic #19 - The Ambrosia


***L11RB1***
Here you need to land in the centre of the platforms if you do not want them
all to come crashing down like dominos and plunge you into certain death. So
jump and glide all the way to the right, avoiding the small crooked platform
if possible as that will most certainly cause the following platforms to fall
if you land on it. If they do fall, try just to get as high as you can and
glide right. You will end up near or on top of a platform on a spikey ledge.
Drag the top off the platform onto the spikes and use it to stand on and drag
right. The ground will begin to crumble so move as fast as you can and when
the platform you are stood on begins to topple jump from the highest point and
glide over to the right. lift up the pillar and go through quickly to avoid
the falling rocks, Shooting the blocks to allow you to drop down and then
quickly move right and then a little to the left to avoid the rocks from above
and to the right falling on top of you. When the rocks have finished falling,
jump on top of the bigger rock to the left and look up, in the right wall are
cracked rocks that you can break through do so, then jump up to the gap and
break the rocks above you and jump up again. Lift up the first pillar and walk
under it, then, when the next pillar begins to rise, fun under it and quickly
shoot the rock at the bottom so you can run in there and not get squished.
When you are in there break the other rocks and you will find relic #19 The
Ambrosia. Make your way, back down where you came from and head right, over a
flaming spiky platform, to a restore beacon.

***L11RB2***
fly over this flaming platform and drop down when you see a gap. From here
jump through the centre of the platform, avoiding the spikes and fire, to
land on a small piece of safe land and a heart in a pot, which you can of
course release now by shooting your lightning. Jump up from here three times
and to the right, when you see the rocks you can shoot to lower the platform,
shoot them and then jump twice more to land on top. Take out the Harpies on
the right and then jump and glide to some more unstable platforms. Make your
way across them quickly to avoid a rock that drops down from above and sends
all the platforms tumbling. You will come to another platform 'top' on a spiky
flame platform, use it to travel to the right, over the moving platforms to
the last moving platform which will shoot you up into the air and allow you to
glide safely to the right and to a restore beacon.

***L11RB3***
Go right and down the gap, avoiding the spikes on the wall and continue right
running and gliding over the crumbling floor and platforms whilst shooting
the Harpies until you reach another restore beacon and two pots containing
hearts.

***L11RB4***
Now you have to make your way right whilst shooting the meteors that are
coming towards you. don't try to rush this, you will fail. Just take your
time, clearing the meteors as you go along. Stand on the block and drag
it across the sand, Jump up, onto the platform and continue right dragging
the block underneath as you go. When you get to the end, lift the block up
onto the flaming platform and use it to continue right. You will see some 
ledges coming in and out of the wall, move the block so that it is just short
of the lowest ledge coming out and then sweep the block upwards a little and
fly off to the right. Jump over the spikes and into the recess where the
platform is going backwards and forwards, Jump up and shoot the small rocks
underneath the platform to the right to lower it, then up and onto the
platform. Shoot the Harpies and then wait for the ledge below to begin moving
to the right and jump onto it and down to the floor. Grab the red pillar on
the right, just as it is falling, and walk across. Do the same with the next
pillar and you will reach a couple of pots and a restore beacon.

***End of Part 1***
Continue over the platforms heading right, shooting the meteors and Harpies
as you go. You will come to some cracked rocks in the ground, if the meteors
hit them they will be destroyed, so take care as you make your way right to a
small, moveable platform. Lower the platform so that you can stand on it,
then take it all the way up and glide to the right to land on another tall
platform, glide further to the right and you will be back on solid ground.
Continue right and you will enter ...




++++++++++++++++++++++++++++++Mount Parnassus II+++++++++++++++++++++++++++++
L12

Relic #20 - Helmet


***L12RB1***
Go right, the meteors will come fast and more frequently now so do you best
to clear them whilst moving on as quickly as possible to the right, over the
platforms. Drag the tall platform down and continue right collecting a heart
from the pot as you go, if you need it. Get onto the next small moveable
platform and move it back up to find relic #20 Helmet of something. Continue
right shooting the meteors and Harpies and you will come to solid ground
once more. Jump as soon as you get there as two Minators will come charging,
shoot them as usual and continue right to a restore beacon.

***L12RB2***
Continue right over crumbling rocks, charging minators and Harpies. The best
way to do this is to jump and glide for most of it so that you do not get hit
by the Minators. When you find solid ground, take a little time to clear away
some meteors and continue on. Eventually you will come to the end and will
see some wind, Direct the wind up and you will land at the restore beacon.

***L12RB3***
Before you move on clear as many meteors as possible then make your way right
through the orb minefield. continue right over the platforms and through the
orbs, collecting hearts along the way if you need them. You will come to a 
pathway, kill the Minator and stand for a min and kill the Harpies here. At
the end of this path is a dragon, three hits is enough to subdue it but you
have to time it carefully so you can get over the gap before the dragon pops
up again, whilst at the same time shooting and avoiding the meteors. When you
get passed this dragon, another one will pop up, continue through two more
dragons and then glide through the sand spouts as they drop to reach a
restore beacon.

***L12RB4***
Continue right, over the sand spouts, using the sequence to glide through
unharmed. As you move right here, six Minators will charge, along with
Harpies and meteors, just keep in the air and shooting and you will get
through fine. The Meteors will stop coming now, so continue right collecting
the heart and you will come to another three dragons, get rid of them and
continue right to some wind, direct the wind upwards, get rid of the dragon
behind you and continue up the wind to the next restore beacon.

***Finding Icarus***
The meteors will start again now, make your way across the platforms, taking
care not to hit the sand spouts littered here and there and you will land on
a pathway in front of the sun which will now start shooting a sequence of 
meteors at you, just be calm, shoot the ones that are gonna hit you and move
side to side to avoid others. If you clear one side of the sun it makes it
easier to avoid being hit and make sure you break the meteors in the
distance into three as they will not home in on you as much if they are
split. After about 9 rounds the sun will stop shooting and you can move on to
the right, where you will find Icarus and complete the game!


Well ... almost. If you have followed this guide you should have collected
all 20 relics, so when you restart the game you will have a new level which
you can get to by clicking on the question mark.




+++++++++++++++++++++++++++Secret Level - Arcadia++++++++++++++++++++++++++++
SL13

***SLRB1***
A rock will fall from above and hit the platform you are stood on. Wait for
the rock to land down in the sand and then land on top of it. Go right, using
the platform top if you wish, but either way, stay low to avoid the Harpies
above and then shoot them. Continue right and watch the sequence of the
spikes coming out of the wall. Time it to land and hover in the centre of the
big square and then out of the side and onto a small bit of ground before the
next wall of spikes. Again, watch the sequence and wait until the spikes
nearest to you retract. Jump onto the ledge there, and then when the middle
spikes retract walk there and wait again for the ones on the end to retract
so that you can fly through to your right over some more platforms with
moving spikes. If you just continue moving right the sequence will be in your
favour and will not get hit. on the second ledge you need to jump up and to
the right as high as you can and then glide right onto a platform. If you
miss this, try and direct your fall into the centre of this area, there is a
platform containing a pot with a heartpiece down here. From this platform go
back left, up the platforms and then glide right again to reach the high 
ledge. There are two pots here with hearts in, collect them if needed and
shoot the Harpies above. Wait for the spikes and jump up on to the ledge on
the left and then onto the one on the right. You cannot outrun these spikes.
Carefully walk right, through the spikes, stopping in the gap after each one.
Stand in the gap before the last spike and watch the sequence of spikes in
the wall, jump when you think it is safe and glide from side to side to avoid
the spikes (if you have quite a bit of health you might want to just drop
down and take a few hits as there are a couple of pots and a restore beacon
at the bottom.

***SLRB2***
Go right and again watch the sequence of spikes, stand on the block and when
the first spike goes up start dragging the block right. You will then come to
a row of spikes and a fireball cannon in the wall. Now this can be quite
tricky. Shoot the Harpies to start with and then jump and glide right. When
you come to the end of this first row of spikes wait for them to retract and
then drop down so that you can fly back up and past the sand spout when it
stops. Continue doing this all the way to the end and you will come to a long
passage with spikes. Run past these into a small crack in the floor with a
spike above, carefully jump up right, run past another row of spikes coming
out of the wall and then drop down of the edge to a restore beacon.

***SLRB3***
Walk right and see a tower of unstable rocks. Standing out of the way to the
left on the single stone on the floor. Drag the tower to make it collapse. A
big rock will fall from above her so make sure you avoid it. Continue right 
and collapse the next unstable tower, then drop down the gap. Run and glide
right, keep going and do not stop except to quickly get your jumps back, the
ceiling will fall down behind you as you go, at the end drop down to the
restore beacon.

***SLRB4***
Watch the Spike sequence to the right of you, hover by the spikes and when
the middle ones retract fly through to land on the wind here. Wait here until
the bottom spikes retract and jump down and over to the next whirlwind. Lower
the wind here by clicking B at the base of it and wait again for the centre
spikes to retract and continue through to the next whirlwind on the right.
Again, Lower this wind and the wind at the other side of the pillar. Wait for
the spikes to retract and head on through. Now direct this wind, up and over
to the right, to avoid the spikes above and on the wall and glide over the
spiky platform up here, then down through the spikes to some wind, directly
below. Lower this wind as you get down and continue right through some orbs
to some more wind. Direct this wind upwards and glide up and over the orbs,
then down and slightly right to some more wind. Leave this wind as it is and
when you float to its highest point jump and glide right avoiding the orbs
to some more wind. Direct this wind up and right to land on another whirlwind
on a spiky ledge. Direct the wind above you, to the right and up through the
gap and then jump onto the wind you can see at the bottom on the right,
collecting the heart here if needed. Glide up directing the wind to help you
as you go and then drop down to the right to another restore beacon.

***SLRB5***
Kill all the Harpies you can see and then take five long jumps through the
spiky passage and glide, shoot more Harpies as you glide and land on a small
platform containing a whirlwind. Direct this wind up, through the spiky walls
and glide up using Z, moving each set of wind you come to, upwards. Land on a
ledge on the right and again direct this wind upwards, jumping up whilst
spreading the wind to take it to a greater height. Ride to the top of this
wind and see some more in the left wall, hover here and drag that wind up as
far as you can also, then ride it up and glide left to a gap on a spiky
platform. Jump right, hovering over the spikes and lower the wind coming out
of the mouth on the right wall. Jump right down the middle of the spikes in
the gap on the right, shaking your wiimote to free you of orbs as you descend.
Shoot the rock you land on to allow you to continue down and drop down,
between the fireballs to some pots and a restore beacon. 

***SLRB6***
Shoot the Harpy you can see here, and continue along the bottom shooting the
charging Minators and Harpies as you walk. You will come to a moving tower,
wait for it to descend and then jump on top of it. As you ride up, jump to
avoid the fireballs or simply move them with your pointer and then jump off to
the right at the top. There are alcoves as you go up that you can smash the
rocks and enter, some contain hearts, so collect them if you wish, but I
suggest that you just focus on the fireballs. Walk right through the passage
moving the fireballs up into the ceiling to extinguish them as you go and then
drop down a long shaft, avoiding the fireballs and collecting hearts off
ledges if you need to. Continue down a more narrow shaft and time the
breaking of the rock you land on to just after the cannon has shot out the
fireballs below you, run right and drag the block you come across, with you,
into a recess in the ground. From here move the block on the right, as far
right as you can and then wait for the fireballs and jump up, dragging the
block with you to the right, into another recess. Repeat with the next block
to drop into some sand. Sand surf on the block to the right, avoiding the
sand spout and continue right, over a walkway containing orbs and three 
Minators. Continue right and up to a restore beacon.

***SLRB7***
Wait for the sand to go down and jump down and right, avoiding the sand and
collecting the heart from the pot, should you need it. When you land on a
walkway at the bottom right, run. The ceiling will collapse as you run and
stop just before the spiked passage through the platform. Glide through here,
shooting the Harpy and then just keep going right as fast as you can as the
whole world tumples down behind you. When you reach a lonely moveable platform
in the middle, you are safe. Land in the middle, so you do not topple it and
then jump over the next three platforms in the same way. Drift down onto a
small block and then down to the left a bit more to a pile of blocks and a
restore beacon.

***The End***
Move the statue you see here with the block on, over to the right wall, and
place another two blocks on top on the one the statue is holding. Stack the
blocks you have left, so that you can get up and land on top of the three
blocks on the statue. Ride the top box up as far as you can and then jump off
and onto the platform on the right, jump down to the next platform and then
down to the path. Walk right and collect your golden laurel wreath, then
continue right, through the portal and the end of this wonderful game!


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copyright 2010 kymtendo

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